Difference between revisions of "Way"/Gameplay/Skills"

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(Attribute Bonuses)
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==== Elemental Damage and Defense ====
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{| class="wikitable" cellpadding="10px"
Each of these skills adds or negates a bonus yaku to Torifuda at the start of the round.
 
* Fire/Wind/Wood/Water Attacks have a 7% chance per Skill Lv to trigger.
 
* Sun/Moon Attacks and all Defense skills have a 10% chance per Skill Lv to trigger.
 
* Multiple sources of the same elemental attacks can't duplicate the cards, but they can counter defenses.
 
{| class="wikitable"
 
 
|-
 
|-
! Attack Skill !! Defense Skill !! Bonus Yaku
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! Skill !! Effect
 
|-
 
|-
| Flame || Fireproof || [[File:Way_Red.png|25px|Red]]
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! colspan="2" | '''Base Skills'''
 
|-
 
|-
| Thunder || Shock Proof || [[File:Way_Triple.png|25px|Triple]]
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| Flame || 7%*Skill Lv chance to add initial Red
 
|-
 
|-
| Mountain || Yin Barrier || [[File:Way_Animals.png|25px|Animals]]
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| Thunder || 7%*Skill Lv chance to add initial Triple
 
|-
 
|-
| Ice || Cold Proof || [[File:Way_Blue.png|25px|Blue]]
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| Mountain || 7%*Skill Lv chance to add initial Animals
 
|-
 
|-
| Sun || Sunglasses || [[File:Way_Sakura.png|25px|Sakura]]
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| Ice || 7%*Skill Lv chance to add initial Blue
 
|-
 
|-
| Moon || Night Vision || [[File:Way_Moon_yaku.png|25px|Moon]]
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| Sun || 10%*Skill Lv chance to add initial Sakura
|}
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|-
 
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| Moon || 10%*Skill Lv chance to add initial Moon
==== Attribute Bonuses ====
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|-
Each of these improves a base stat by +1/Skill Lvl
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| Fireproof || 10%*Skill Lv chance to negate initial Red
{| class="wikitable"
+
|-
! Skill !! Enhancement
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| Shock Proof || 10%*Skill Lv chance to negate initial Triple
 +
|-
 +
| Yin Barrier || 10%*Skill Lv chance to negate initial Animals
 +
|-
 +
| Cold Proof || 10%*Skill Lv chance to negate initial Blue
 +
|-
 +
| Sunglasses || 10%*Skill Lv chance to negate initial Sakura
 +
|-
 +
| Night Vision || 10%*Skill Lv chance to negate initial Moon
 +
|-
 +
| Samson's Mane || +1 per Skill Lvl to Life
 +
|-
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| Universe || +1 per Skill Lvl to Courage
 +
|-
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| Balance || +1 per Skill Lvl to Harmony
 +
|-
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| Enhancement || +1 per Skill Lvl to Wisdom
 +
|-
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| Prana || +1 per Skill Lvl to Magic
 +
|-
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| Power || +1 per Skill Lvl to Power
 +
|-
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| Limit Break || +1 per Skill Lvl to All
 +
|-
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| Defense || Increase Defense (amount?)
 +
|-
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| Circle of Power || Increase Defense (amount?)
 +
|-
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| Speed || 10%*Skill Lv chance to increase Hand (amount?)
 +
|-
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| Quickdraw || 10%*Skill Lv chance to increase Hand
 +
|-
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| Phantom || 10%*Skill Lv chance to increase Hand
 +
|-
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| Skydance || 10%*Skill Lv chance to increase Field (possibly increases Hand as well)
 +
|-
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| Whirlwind || 10%*Skill Lv chance to increase Field
 +
|-
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| Mirror of Clarity || 10%*Skill Lv chance to increase Field
 +
|-
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| Still Waters || 10%*Skill Lv chance to increase Field
 +
|-
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| Shockwave || Deals 1 point preemptive damage per round
 +
|-
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| Blast || Doubles elemental damage?
 +
|-
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| Tenacity || Once per round, protects against an attack that would penetrate defense.
 +
|-
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| Recovery || Heals 1 Life (per
 +
|-
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! colspan="2" | '''Compound Skills''' -- all have 10%*Skill Lv chance to trigger
 +
|-
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| Swallow Strike || 「Speed」「Quickdraw」
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|-
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| Flash Step || 「Speed」「Universe」
 +
|-
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| Pandemonium || 「Limit Break」「Power」
 +
|-
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| Rakshasa || 「Enhancement」「Prana」
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|-
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| Reckless || 「Balance」「Skydance」
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|-
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| One-Man Army || 「Universe」「Limit Break」
 +
|-
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| Clover || 「Recovery」「Tenacity」
 +
|-
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| Veil of Darkness || 「Defense」「Night Vision」
 +
|-
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| Hawkeye || 「Mirror of Clarity」「Balance」
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|-
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| Mind's Eye || 「Night Vision」「Sunglass」
 +
|-
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| Purgatory || 「Fire Rune」「Fireproof」
 +
|-
 +
| Thunderstruck || 「Thunder Rune」「Shock Proof」
 +
|-
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| Chaos || 「Mountain Rune」「Moonshade」
 +
|-
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| Frozen || 「Ice Rune」「Cold Proof」
 +
|-
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| Sunbeam || 「Sun Rune」「Sunglass」
 +
|-
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| Moonbeam || 「Moon Rune」「Night Vision」
 +
|-
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| Ironwall || 「Defense」「Circle of Power」
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|-
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| Forsake || 「Defense」「Mirror of Clarity」
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|-
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| Magic Focus ||  「Power」「Prana」
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|-
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| Peerless || 「Limit Break」「Blast」
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|-
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| Death Blade || 「Universe」「Blast」
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|-
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| Sonic Blade || 「Impact」「Speed」「Sun」「Prana」
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|-
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| Ignis || 「Impact」「Enhancement」「Fire」「Defense」
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|-
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| Asura || 「Speed」「Quickdraw」「Moon Rune」「Phantom」
 +
|-
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| Fenrir || 「Universe」「Phantom」「Ice Rune」「Still Waters」
 +
|-
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| Venom || 「Power」「Mountain Rune」「Whirlwind」
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|-
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| Crystal Shell || 「Limit Break」「Circle of Power」「Tenacity」「Defense」
 +
|-
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| 6 Secret Teachings || 「Skydance」「Limit Break」「Speed」「Blast」
 +
|-
 +
| Colchis || 「Defense」「Universe」「Power」
 +
|-
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| Reflection ||  「Circle of Power」「Tenacity」「Mirror of Clarity」「Still Waters」
 +
|-
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| Absolute Territory || 「Universe」「Limit Break」「Speed」「Phantom」
 +
|-
 +
| Elder Tongue || 「Balance」「Prana」「Power」「Blast」
 +
|-
 +
| Meteor Strike ||  「Fire」「Fireproof」「Skydance」「Balance」「Defense」「Impact」
 +
|-
 +
| Plover ||  「Thunder Rune」「Severance」「Power」「Prana」「Speed」「Mirror of Clarity」
 +
|-
 +
| Kusanagi || 「Ice」「Mountain」「Quickdraw」「Universe」「Cold Proof」「Limit Break」
 
|-
 
|-
| Limit Break || All
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| Death Dance || 「Fire」「Ice」「Thunder」「Mountain」「Quickdraw」
 
|-
 
|-
| Samson's Mane || Life
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| Parthia || 「Impact」「Thunder」「Sun」「Speed」「Mirror of Clarity」「Balance」
 
|-
 
|-
| Universe || Courage
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| Moon Saber || 「Moon」「Phantom」「Quickdraw」「Enhancement」「Skydance」
 
|-
 
|-
| Balance || Harmony
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| 13th Death || 「Fire」「Ice」「Thunder」「Moon」
 
|-
 
|-
| Enhancement || Wisdom
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| Void Sword || 「World Rune」 - Adds all Elemental Attacks
 
|-
 
|-
| Prana || Magic
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| Shadow Blade || 「Moon」「Speed」「Quickdraw」「Prana」「Whirlwind」
 
|-
 
|-
| Power || Power
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| Seven Seal Magic || 「Resilience」 - Protection from all Elemental Attacks
 
|}
 
|}
[Note: I'm not completely certain which Skills correspond to which Attributes. The Japanese wiki didn't have the information, and it's difficult to confirm through game play or reading the source code. ]
+
'''Notes:'''
 
+
* Multiple sources of Elemental Attacks can't duplicate the cards, but they can be used to counter an opponent's Elemental Defense.
==== Defense ====
+
* I'm not completely certain which Seed Skills correspond to which Seed Attributes. The Japanese wiki didn't have the information, and it's difficult to confirm through game play or reading the source code.
Both of these improve base Defense
 
 
 
* Defense
 
* Circle of Power
 
 
 
==== Hand and Field ====
 
These skills have a 10%/Skill Lvl chance to add cards to Hand or Field.
 
 
 
Increases Hand:
 
* Speed
 
* Quickdraw
 
* Phantom
 
 
 
Increases Field:
 
* Skydance
 
* Whirlwind
 
* Mirror of Clarity
 
* Still Waters
 
 
 
[Note: It's possible one of these skills increases both.]
 
 
 
 
 
==== Hand and Field ====
 

Revision as of 04:43, 16 June 2015

Skill Effect
Base Skills
Flame 7%*Skill Lv chance to add initial Red
Thunder 7%*Skill Lv chance to add initial Triple
Mountain 7%*Skill Lv chance to add initial Animals
Ice 7%*Skill Lv chance to add initial Blue
Sun 10%*Skill Lv chance to add initial Sakura
Moon 10%*Skill Lv chance to add initial Moon
Fireproof 10%*Skill Lv chance to negate initial Red
Shock Proof 10%*Skill Lv chance to negate initial Triple
Yin Barrier 10%*Skill Lv chance to negate initial Animals
Cold Proof 10%*Skill Lv chance to negate initial Blue
Sunglasses 10%*Skill Lv chance to negate initial Sakura
Night Vision 10%*Skill Lv chance to negate initial Moon
Samson's Mane +1 per Skill Lvl to Life
Universe +1 per Skill Lvl to Courage
Balance +1 per Skill Lvl to Harmony
Enhancement +1 per Skill Lvl to Wisdom
Prana +1 per Skill Lvl to Magic
Power +1 per Skill Lvl to Power
Limit Break +1 per Skill Lvl to All
Defense Increase Defense (amount?)
Circle of Power Increase Defense (amount?)
Speed 10%*Skill Lv chance to increase Hand (amount?)
Quickdraw 10%*Skill Lv chance to increase Hand
Phantom 10%*Skill Lv chance to increase Hand
Skydance 10%*Skill Lv chance to increase Field (possibly increases Hand as well)
Whirlwind 10%*Skill Lv chance to increase Field
Mirror of Clarity 10%*Skill Lv chance to increase Field
Still Waters 10%*Skill Lv chance to increase Field
Shockwave Deals 1 point preemptive damage per round
Blast Doubles elemental damage?
Tenacity Once per round, protects against an attack that would penetrate defense.
Recovery Heals 1 Life (per
Compound Skills -- all have 10%*Skill Lv chance to trigger
Swallow Strike 「Speed」「Quickdraw」
Flash Step 「Speed」「Universe」
Pandemonium 「Limit Break」「Power」
Rakshasa 「Enhancement」「Prana」
Reckless 「Balance」「Skydance」
One-Man Army 「Universe」「Limit Break」
Clover 「Recovery」「Tenacity」
Veil of Darkness 「Defense」「Night Vision」
Hawkeye 「Mirror of Clarity」「Balance」
Mind's Eye 「Night Vision」「Sunglass」
Purgatory 「Fire Rune」「Fireproof」
Thunderstruck 「Thunder Rune」「Shock Proof」
Chaos 「Mountain Rune」「Moonshade」
Frozen 「Ice Rune」「Cold Proof」
Sunbeam 「Sun Rune」「Sunglass」
Moonbeam 「Moon Rune」「Night Vision」
Ironwall 「Defense」「Circle of Power」
Forsake 「Defense」「Mirror of Clarity」
Magic Focus 「Power」「Prana」
Peerless 「Limit Break」「Blast」
Death Blade 「Universe」「Blast」
Sonic Blade 「Impact」「Speed」「Sun」「Prana」
Ignis 「Impact」「Enhancement」「Fire」「Defense」
Asura 「Speed」「Quickdraw」「Moon Rune」「Phantom」
Fenrir 「Universe」「Phantom」「Ice Rune」「Still Waters」
Venom 「Power」「Mountain Rune」「Whirlwind」
Crystal Shell 「Limit Break」「Circle of Power」「Tenacity」「Defense」
6 Secret Teachings 「Skydance」「Limit Break」「Speed」「Blast」
Colchis 「Defense」「Universe」「Power」
Reflection 「Circle of Power」「Tenacity」「Mirror of Clarity」「Still Waters」
Absolute Territory 「Universe」「Limit Break」「Speed」「Phantom」
Elder Tongue 「Balance」「Prana」「Power」「Blast」
Meteor Strike 「Fire」「Fireproof」「Skydance」「Balance」「Defense」「Impact」
Plover 「Thunder Rune」「Severance」「Power」「Prana」「Speed」「Mirror of Clarity」
Kusanagi 「Ice」「Mountain」「Quickdraw」「Universe」「Cold Proof」「Limit Break」
Death Dance 「Fire」「Ice」「Thunder」「Mountain」「Quickdraw」
Parthia 「Impact」「Thunder」「Sun」「Speed」「Mirror of Clarity」「Balance」
Moon Saber 「Moon」「Phantom」「Quickdraw」「Enhancement」「Skydance」
13th Death 「Fire」「Ice」「Thunder」「Moon」
Void Sword 「World Rune」 - Adds all Elemental Attacks
Shadow Blade 「Moon」「Speed」「Quickdraw」「Prana」「Whirlwind」
Seven Seal Magic 「Resilience」 - Protection from all Elemental Attacks

Notes:

  • Multiple sources of Elemental Attacks can't duplicate the cards, but they can be used to counter an opponent's Elemental Defense.
  • I'm not completely certain which Seed Skills correspond to which Seed Attributes. The Japanese wiki didn't have the information, and it's difficult to confirm through game play or reading the source code.