<?xml version="1.0"?>
<feed xmlns="http://www.w3.org/2005/Atom" xml:lang="en">
		<id>http://wiki.anime-sharing.com/hgames/index.php?action=history&amp;feed=atom&amp;title=Talk%3ALove_Death_Final%21%2FGameplay</id>
		<title>Talk:Love Death Final!/Gameplay - Revision history</title>
		<link rel="self" type="application/atom+xml" href="http://wiki.anime-sharing.com/hgames/index.php?action=history&amp;feed=atom&amp;title=Talk%3ALove_Death_Final%21%2FGameplay"/>
		<link rel="alternate" type="text/html" href="http://wiki.anime-sharing.com/hgames/index.php?title=Talk:Love_Death_Final!/Gameplay&amp;action=history"/>
		<updated>2026-06-08T09:46:14Z</updated>
		<subtitle>Revision history for this page on the wiki</subtitle>
		<generator>MediaWiki 1.27.1</generator>

	<entry>
		<id>http://wiki.anime-sharing.com/hgames/index.php?title=Talk:Love_Death_Final!/Gameplay&amp;diff=16802&amp;oldid=prev</id>
		<title>DokEnkephalin: /* Combos */</title>
		<link rel="alternate" type="text/html" href="http://wiki.anime-sharing.com/hgames/index.php?title=Talk:Love_Death_Final!/Gameplay&amp;diff=16802&amp;oldid=prev"/>
				<updated>2015-01-13T16:22:11Z</updated>
		
		<summary type="html">&lt;p&gt;‎&lt;span dir=&quot;auto&quot;&gt;&lt;span class=&quot;autocomment&quot;&gt;Combos&lt;/span&gt;&lt;/span&gt;&lt;/p&gt;
&lt;table class=&quot;diff diff-contentalign-left&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class='diff-marker' /&gt;
				&lt;col class='diff-content' /&gt;
				&lt;col class='diff-marker' /&gt;
				&lt;col class='diff-content' /&gt;
				&lt;tr style='vertical-align: top;' lang='en'&gt;
				&lt;td colspan='2' style=&quot;background-color: white; color:black; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan='2' style=&quot;background-color: white; color:black; text-align: center;&quot;&gt;Revision as of 16:22, 13 January 2015&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l2&quot; &gt;Line 2:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 2:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Should probably go in melee section, but can't figure out how to organize it&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Should probably go in melee section, but can't figure out how to organize it&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;Type&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;Type&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;:Humans only have type Slash, all bosses and most mobs have type Blow. &amp;#160;&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;:Humans only have type Slash, all bosses and most mobs have type Blow&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;. Blow type seems to have a vertical arc, which is why the attack can be avoided by sidestepping, but not by jumping&lt;/ins&gt;. &amp;#160;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;ID&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;ID&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;:Stand/Sprint/Air/Hold/Wake Up -&amp;#160; Wake up is probably the counterattack from being knocked down. I haven't been able to do that lately, possibly broken by a patch&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;:Stand/Sprint/Air/Hold/Wake Up -&amp;#160; Wake up is probably the counterattack from being knocked down. I haven't been able to do that lately, possibly broken by a patch&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;

&lt;!-- diff cache key aswiki_hgames:diff:version:1.11a:oldid:16734:newid:16802 --&gt;
&lt;/table&gt;</summary>
		<author><name>DokEnkephalin</name></author>	</entry>

	<entry>
		<id>http://wiki.anime-sharing.com/hgames/index.php?title=Talk:Love_Death_Final!/Gameplay&amp;diff=16734&amp;oldid=prev</id>
		<title>DokEnkephalin: Created page with &quot;===Combos=== Should probably go in melee section, but can't figure out how to organize it &lt;Type&gt; :Humans only have type Slash, all bosses and most mobs have type Blow.  &lt;ID&gt; :...&quot;</title>
		<link rel="alternate" type="text/html" href="http://wiki.anime-sharing.com/hgames/index.php?title=Talk:Love_Death_Final!/Gameplay&amp;diff=16734&amp;oldid=prev"/>
				<updated>2015-01-12T12:59:10Z</updated>
		
		<summary type="html">&lt;p&gt;Created page with &amp;quot;===Combos=== Should probably go in melee section, but can&amp;#039;t figure out how to organize it &amp;lt;Type&amp;gt; :Humans only have type Slash, all bosses and most mobs have type Blow.  &amp;lt;ID&amp;gt; :...&amp;quot;&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;===Combos===&lt;br /&gt;
Should probably go in melee section, but can't figure out how to organize it&lt;br /&gt;
&amp;lt;Type&amp;gt;&lt;br /&gt;
:Humans only have type Slash, all bosses and most mobs have type Blow. &lt;br /&gt;
&amp;lt;ID&amp;gt;&lt;br /&gt;
:Stand/Sprint/Air/Hold/Wake Up -  Wake up is probably the counterattack from being knocked down. I haven't been able to do that lately, possibly broken by a patch&lt;br /&gt;
&amp;lt;Attack&amp;gt;&lt;br /&gt;
:Weapons in right hand slightly lower (~5%), 2H moderately lower. Possibly attack speed.&lt;br /&gt;
&amp;lt;Radius&amp;gt;&lt;br /&gt;
:2H get more radius bonuses&lt;br /&gt;
&amp;lt;Timing&amp;gt;&lt;br /&gt;
:2H get much higher numbers, probably attack interval&lt;br /&gt;
&amp;lt; Span&amp;gt;&lt;br /&gt;
:2H get higher values, possibly weapon hitbox&lt;br /&gt;
&amp;lt;CancelTime&amp;gt;&lt;br /&gt;
:2H get higher values&lt;br /&gt;
&amp;lt;KnockBackTime&amp;gt;&lt;br /&gt;
:2H get much higher values, probably stagger time from impact&lt;br /&gt;
&amp;lt;Damage&amp;gt;&lt;br /&gt;
:Lo/Hi - varies with Type/SkillType. Equal between 1H/2H, right/left wielded&lt;br /&gt;
&amp;lt;Distance&amp;gt;&lt;br /&gt;
:Roughly same for all weapons, ~5x higher in WakeUp&lt;br /&gt;
&amp;lt;Power&amp;gt;&lt;br /&gt;
:Almost double for 2H&lt;br /&gt;
&amp;lt;Fix&amp;gt;&lt;br /&gt;
:Only 1H has this value&lt;br /&gt;
&amp;lt;MoveTiming&amp;gt;&lt;br /&gt;
:Much higher for 2H, almost none for 1H. possibly delay from attack to movement&lt;br /&gt;
&amp;lt;MoveSpan&amp;gt;&lt;br /&gt;
:1H gets much higher for Forward chain and Sprint, 2H gets 3x higher for standing&lt;br /&gt;
&amp;lt;Advance&amp;gt;&lt;br /&gt;
:Generally higher for 1H, 2H gets higher for Sprint&lt;br /&gt;
&amp;lt;SkillType&amp;gt;&lt;br /&gt;
:Normal/SkillFront/SkillBack - only Stand has these&lt;br /&gt;
&amp;lt;Reach&amp;gt;&lt;br /&gt;
:Only 2H has this, for Normal and SkillBack&lt;br /&gt;
&amp;lt;Create&amp;gt;&lt;br /&gt;
:Tags the end of each attack section&lt;br /&gt;
&lt;br /&gt;
&amp;lt;FrameAdd&amp;gt; only mobs and bosses have this&lt;/div&gt;</summary>
		<author><name>DokEnkephalin</name></author>	</entry>

	</feed>