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		<id>http://wiki.anime-sharing.com/hgames/index.php?action=history&amp;feed=atom&amp;title=RyonaRPG%2FLocations%2FSuspicious_Temple</id>
		<title>RyonaRPG/Locations/Suspicious Temple - Revision history</title>
		<link rel="self" type="application/atom+xml" href="http://wiki.anime-sharing.com/hgames/index.php?action=history&amp;feed=atom&amp;title=RyonaRPG%2FLocations%2FSuspicious_Temple"/>
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		<updated>2026-06-06T21:14:10Z</updated>
		<subtitle>Revision history for this page on the wiki</subtitle>
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	<entry>
		<id>http://wiki.anime-sharing.com/hgames/index.php?title=RyonaRPG/Locations/Suspicious_Temple&amp;diff=33696&amp;oldid=prev</id>
		<title>Arylin at 12:25, 10 May 2020</title>
		<link rel="alternate" type="text/html" href="http://wiki.anime-sharing.com/hgames/index.php?title=RyonaRPG/Locations/Suspicious_Temple&amp;diff=33696&amp;oldid=prev"/>
				<updated>2020-05-10T12:25:09Z</updated>
		
		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;table class=&quot;diff diff-contentalign-left&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class='diff-marker' /&gt;
				&lt;col class='diff-content' /&gt;
				&lt;col class='diff-marker' /&gt;
				&lt;col class='diff-content' /&gt;
				&lt;tr style='vertical-align: top;' lang='en'&gt;
				&lt;td colspan='2' style=&quot;background-color: white; color:black; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan='2' style=&quot;background-color: white; color:black; text-align: center;&quot;&gt;Revision as of 12:25, 10 May 2020&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l67&quot; &gt;Line 67:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 67:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;====Scorching Trial====&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;====Scorching Trial====&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;The left exit will take you to a small library filled with rapidly moving cloaked figures&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;. Any chests here will be slime mimics&lt;/del&gt;. Here you will find a magic circle that will restore your Health and Mana, and also &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;provide exit from the dungeon&lt;/del&gt;. You can speak to the cloaked figure to the north to access the trial for 10,000 gold, which consists of three areas of fire.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;The left exit will take you to a small library filled with rapidly moving cloaked figures. Here you will find a magic circle that will restore your Health and Mana, and also &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;serves as a save spot&lt;/ins&gt;. You can speak to the cloaked figure to the north to access the trial for 10,000 gold, which consists of three areas of fire.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;There will be fire demon girls keeping you from what is apparently the only safe path through the flames but which is actually filled with Flame Flare traps. This repeats itself for the second area. In the third you will have flames randomly and frequently appearing throughout the corridor with few safe areas. There are also a few dragons patrolling the route. The Tier 3 Invincibility spell is highly recommended as it will let you through the flares safely.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;There will be fire demon girls keeping you from what is apparently the only safe path through the flames but which is actually filled with Flame Flare traps. This repeats itself for the second area. In the third you will have flames randomly and frequently appearing throughout the corridor with few safe areas. There are also a few dragons patrolling the route. The Tier 3 Invincibility spell is highly recommended as it will let you through the flares safely.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l75&quot; &gt;Line 75:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 75:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;====God of Death's Trial====&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;====God of Death's Trial====&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;The right exit will also take you to a small library with similar &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;amenities &lt;/del&gt;and &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;enemies&lt;/del&gt;. The northern exit also has a figure who will demand 10,000 gold to allow access to the trial.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;The right exit will also take you to a small library with similar &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;enemies &lt;/ins&gt;and &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;a magic circle that will take you out of the dungeon aside from restoring Health and Mana&lt;/ins&gt;. The northern exit also has a figure who will demand 10,000 gold to allow access to the trial.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;The first area will consist of ice demon girls and zombies. The floors are full of ??? and Poison traps. The second room is full of scythe-wielding wraiths with similar traps.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;The first area will consist of ice demon girls and zombies. The floors are full of ??? and Poison traps. The second room is full of scythe-wielding wraiths with similar traps.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;

&lt;!-- diff cache key aswiki_hgames:diff:version:1.11a:oldid:33695:newid:33696 --&gt;
&lt;/table&gt;</summary>
		<author><name>Arylin</name></author>	</entry>

	<entry>
		<id>http://wiki.anime-sharing.com/hgames/index.php?title=RyonaRPG/Locations/Suspicious_Temple&amp;diff=33695&amp;oldid=prev</id>
		<title>Arylin at 11:07, 10 May 2020</title>
		<link rel="alternate" type="text/html" href="http://wiki.anime-sharing.com/hgames/index.php?title=RyonaRPG/Locations/Suspicious_Temple&amp;diff=33695&amp;oldid=prev"/>
				<updated>2020-05-10T11:07:10Z</updated>
		
		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;a href=&quot;http://wiki.anime-sharing.com/hgames/index.php?title=RyonaRPG/Locations/Suspicious_Temple&amp;amp;diff=33695&amp;amp;oldid=12602&quot;&gt;Show changes&lt;/a&gt;</summary>
		<author><name>Arylin</name></author>	</entry>

	<entry>
		<id>http://wiki.anime-sharing.com/hgames/index.php?title=RyonaRPG/Locations/Suspicious_Temple&amp;diff=12602&amp;oldid=prev</id>
		<title>MaintenanceBot: MaintenanceBot moved page RyonaRPGあやしい寺院 to RyonaRPG/Locations/Suspicious Temple: Moving to new article structure</title>
		<link rel="alternate" type="text/html" href="http://wiki.anime-sharing.com/hgames/index.php?title=RyonaRPG/Locations/Suspicious_Temple&amp;diff=12602&amp;oldid=prev"/>
				<updated>2014-03-28T17:04:23Z</updated>
		
		<summary type="html">&lt;p&gt;MaintenanceBot moved page &lt;a href=&quot;/hgames/index.php?title=RyonaRPG%E3%81%82%E3%82%84%E3%81%97%E3%81%84%E5%AF%BA%E9%99%A2&quot; class=&quot;mw-redirect&quot; title=&quot;RyonaRPGあやしい寺院&quot;&gt;RyonaRPGあやしい寺院&lt;/a&gt; to &lt;a href=&quot;/hgames/index.php?title=RyonaRPG/Locations/Suspicious_Temple&quot; title=&quot;RyonaRPG/Locations/Suspicious Temple&quot;&gt;RyonaRPG/Locations/Suspicious Temple&lt;/a&gt;: Moving to new article structure&lt;/p&gt;
&lt;table class=&quot;diff diff-contentalign-left&quot; data-mw=&quot;interface&quot;&gt;
				&lt;tr style='vertical-align: top;' lang='en'&gt;
				&lt;td colspan='1' style=&quot;background-color: white; color:black; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan='1' style=&quot;background-color: white; color:black; text-align: center;&quot;&gt;Revision as of 17:04, 28 March 2014&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan='2' style='text-align: center;' lang='en'&gt;&lt;div class=&quot;mw-diff-empty&quot;&gt;(No difference)&lt;/div&gt;
&lt;/td&gt;&lt;/tr&gt;&lt;/table&gt;</summary>
		<author><name>MaintenanceBot</name></author>	</entry>

	<entry>
		<id>http://wiki.anime-sharing.com/hgames/index.php?title=RyonaRPG/Locations/Suspicious_Temple&amp;diff=11824&amp;oldid=prev</id>
		<title>Loliturma: some cleanup. still a mess.</title>
		<link rel="alternate" type="text/html" href="http://wiki.anime-sharing.com/hgames/index.php?title=RyonaRPG/Locations/Suspicious_Temple&amp;diff=11824&amp;oldid=prev"/>
				<updated>2014-03-22T04:14:24Z</updated>
		
		<summary type="html">&lt;p&gt;some cleanup. still a mess.&lt;/p&gt;
&lt;table class=&quot;diff diff-contentalign-left&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class='diff-marker' /&gt;
				&lt;col class='diff-content' /&gt;
				&lt;col class='diff-marker' /&gt;
				&lt;col class='diff-content' /&gt;
				&lt;tr style='vertical-align: top;' lang='en'&gt;
				&lt;td colspan='2' style=&quot;background-color: white; color:black; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan='2' style=&quot;background-color: white; color:black; text-align: center;&quot;&gt;Revision as of 04:14, 22 March 2014&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l1&quot; &gt;Line 1:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 1:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;{{RyonaRPG}}&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;{{RyonaRPG}}&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;{{stub}}&lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;#160;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;{{cleanup}}&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;{{cleanup}}&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;#160;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;'''Suspicious Temple''' (あやしい寺院) is a dungeon in the central continent. It is unlocked by paying 1000G to the guy wearing a cloak in Ray-On Village church. Entrance to the temple itself will require additional 10000G.&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Help is needed with some aspects of this dungeon, as well as maps for giving more clear instructions on how to go though portals and arrow paths&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;.&lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;''&lt;/ins&gt;Help is needed with some aspects of this dungeon, as well as maps for giving more clear instructions on how to go though portals and arrow paths&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;!''&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;*Traps in this dungeon include the wooden horse, ??? inducing pink mist and occasionally the Flame Flare (an lots of that last one very deep in the dungeon). ??? status preventing equipment and items, as well as heavy fire and ice resistance, will be needed in the final stretch of the dungeon.&lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;#160;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Entrance to &lt;/del&gt;the &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;temple &lt;/del&gt;will &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;require aditional 10000G&lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;== Walkthrough ==&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*It's better to go through the first &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;screen &lt;/del&gt;through the sides, due to the high amount of trap tiles in the middle.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;[[RyonaRPG/Traps|Traps]] in this dungeon include the wooden horse, ??? inducing pink mist and occasionally the Flame Flare (an lots of that last one very deep in &lt;/ins&gt;the &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;dungeon). ??? status preventing equipment and items, as well as heavy fire and ice resistance, &lt;/ins&gt;will &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;be needed in the final stretch of the dungeon.&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;**&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Latest updates seem to have fixed the bug that let you go through waterfals. &lt;/del&gt;To reach the chests, you'll have to fall from the arrow path room's holes which are next to the ones with butterflies.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;#160;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*The way through the teleporters is (after entering through the first one) left, up, right (the rightmost one of the three), down, left, right. You'll reach a looping hallway with several small rooms with teleporters: the sequense is a chain of three rooms down, then two up, two down, two up, and then repeats the sequense. You need to enter the one one the left from the chain of two down (from where you first spawn in this area, is up, right, down and the enter that warp). That warp will let you go to the next map.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* It's better to go through the first &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;map &lt;/ins&gt;through the sides, due to the high amount of trap tiles in the middle.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;**A good trick to not get confused in the warps section is that on the area with only three warps, you always have to take to one on the right; and if that didn't take you to the looping hallway, then go down, left and right. That way you'll surely reach the looping area.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;** To reach the chests, you'll have to fall from the arrow path room's holes which are next to the ones with butterflies.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*Activate the button. From the the arrow paths going down, take the left one, then go down again and in the four way crossroad, go left. You'll go back to the first room. Step on the trap to open a hole in the middle of the hall, then step on the skull to warp to the entrance. You can reach the next reach the next map again by going through the right mini-maze. Once you're on the arrow path's rom again, take the rightmost one from the three going down, then go down again and on the foue way crossroad, go right (basically you have to mirror what you did for the first). You'll reach a hole with two statues, fall though it and you'll fall to the next room.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;#160;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;**Falling though this last hole with the button pressed and not doing the previous step, leads to a game over. No special scene, and gives no chance to continue.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* The way through the teleporters is (after entering through the first one) left, up, right (the rightmost one of the three), down, left, right. You'll reach a looping hallway with several small rooms with teleporters: the sequense is a chain of three rooms down, then two up, two down, two up, and then repeats the sequense. You need to enter the one one the left from the chain of two down (from where you first spawn in this area, is up, right, down and the enter that warp). That warp will let you go to the next map.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;**On the arrow path room, going though the upermost left path and then down all the way, will lead you to two chests. One of them contains 4 souls (the ones which increase stats). This chest refreshes every time you exit the dungeon, so you'll be able to open it again every time you re enter the dungeon.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;** A good trick to not get confused in the warps section is that on the area with only three warps, you always have to take to one on the right; and if that didn't take you to the looping hallway, then go down, left and right. That way you'll surely reach the looping area.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*In the next room, all chests are on the right side. There are two roads to reach them, an upper one (which only lets you grab 1 chest) and a lower one (which let's you grab all two). Pick the lower path for the first two pairs of chests and the upper one for the last one, since the other paths are full of traps. Don't worry about the chest with a parasite in front, it's empty. Once you complete the looting, proceed down to the next room&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;#160;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;**Next to the middle pair of chests, there's a skull which gives 8 souls. It respawns every time you re- enter the dungeon, so you can grab it again. Also, one of the chests next to it gives back the 10000G fee to enter the dungeon, so it's possible to get 12 souls for free every time you get in here (except for the time consumed, of course)&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* Activate the button. From the the arrow paths going down, take the left one, then go down again and in the four way crossroad, go left. You'll go back to the first room. Step on the trap to open a hole in the middle of the hall, then step on the skull to warp to the entrance. You can reach the next reach the next map again by going through the right mini-maze. Once you're on the arrow path's rom again, take the rightmost one from the three going down, then go down again and on the foue way crossroad, go right (basically you have to mirror what you did for the first). You'll reach a hole with two statues, fall though it and you'll fall to the next room.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;**More information is needed on what is the shining spot on the cell next to the parasite blocked chest and if it's possible to grab it.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;** Falling though this last hole with the button pressed and not doing the previous step, leads to a game over. No special scene, and gives no chance to continue.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*Long &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;halway &lt;/del&gt;full of hooded men. Fight your way through. Some hooded men are far stronger than the rest, and other ones release a parasite after dying (similar to the light green slimes)&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;** On the arrow path room, going though the upermost left path and then down all the way, will lead you to two chests. One of them contains 4 souls (the ones which increase stats). This chest refreshes every time you exit the dungeon, so you'll be able to open it again every time you re enter the dungeon.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*Don't grab the chests, as they're actually slimes. The only treasure here &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;are &lt;/del&gt;the Three Stars necklace (increases charging speed of magic attacks) and the &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;crystal shard&lt;/del&gt;. There are three paths, the ones to the left and right will lead to a library full of VERY fast and strong hooded man, and one who will charge you with 10000G to go forward. They'll lead you to a three screen hallway with a treasure and an exit at the end. Although it's possible to go back once you grab one of the treasures to grab the other one, it's extremely dangerous, so it's best to re enter the dungeon to grab the next one.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;#160;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;**The room to the north contains enemies and an NPC fairy that will inform you that the north wing has not been implemented yet.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* In the next room, all chests are on the right side. There are two roads to reach them, an upper one (which only lets you grab 1 chest) and a lower one (which let's you grab all two). Pick the lower path for the first two pairs of chests and the upper one for the last one, since the other paths are full of traps. Don't worry about the chest with a parasite in front, it's empty. Once you complete the looting, proceed down to the next room&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;**Chests on the library are also slimes.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;** Next to the middle pair of chests, there's a skull which gives 8 souls. It respawns every time you re- enter the dungeon, so you can grab it again. Also, one of the chests next to it gives back the 10000G fee to enter the dungeon, so it's possible to get 12 souls for free every time you get in here (except for the time consumed, of course)&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*Paying the hooded man on the library of either the left or righ rooms will lead to:&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;** More information is needed on what is the shining spot on the cell next to the parasite blocked chest and if it's possible to grab it.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;**'''Right:''' First room will have Ice demon girls and a zombie monster similar to the ghosts in Magician's retreat. The floor is full of ??? trap tiles and poison. The second room is full of the scythe weilding wraiths, and the same kind of traps in the floor. The third and final room has the same wraiths and will o whisps using Ice magic, which takes a lot of health. Part of the room is full of spike traps. The prize after reaching the end is Phoenix Down (revives you after dying, doesn't need to equip it, consumable).&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;#160;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;**'''Left:''' Fire demon girls and a fire tiles with what apears to be a single path of normal tiles, but it's actually almost all Flame Flare traps. It's best to go though the fire and avoid the normal path. The second room presents the same situation; go though the fire and avoid the normal tiles, as they're mostly Flame Flare. The third room has fire appearing randomly for most of the room, then several red and green dragons, and finally the last stretch to the prize (which by the way has the sprite of the purple flame used to block the exits, just to avoid confusion) is full of Flame Flare traps. The prize is the Flare spell (charged spell, consumes 100 MP to deal fire damage to all enemies after the classical time freezing FF animation). Tier 3 invincibility spell is heavily suggested, as it'll let you go though the Flame Flare safely.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* Long &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;hallway &lt;/ins&gt;full of hooded men. Fight your way through. Some hooded men are far stronger than the rest, and other ones release a parasite after dying (similar to the light green slimes)&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;[[Category:RyonaRPG]]&lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* Don't grab the chests, as they're actually slimes. The only treasure here &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;is &lt;/ins&gt;the Three Stars necklace (increases charging speed of magic attacks) and the &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Crystal Shard&lt;/ins&gt;. There are three paths, the ones to the left and right will lead to a library full of VERY fast and strong hooded man, and one who will charge you with 10000G to go forward. They'll lead you to a three screen hallway with a treasure and an exit at the end. Although it's possible to go back once you grab one of the treasures to grab the other one, it's extremely dangerous, so it's best to re enter the dungeon to grab the next one.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;#160;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;** The room to the north contains enemies &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;&amp;lt;strike&amp;gt;&lt;/ins&gt;and an NPC fairy that will inform you that the north wing has not been implemented yet.&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;&amp;lt;/strike&amp;gt; ''Please update''&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;#160;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;** Chests on the library are also slimes.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;#160;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;#160;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;#160;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* Paying the hooded man on the library of either the left or righ rooms will lead to:&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;#160;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;** '''Right:''' First room will have Ice demon girls and a zombie monster similar to the ghosts in Magician's retreat. The floor is full of ??? trap tiles and poison. The second room is full of the scythe weilding wraiths, and the same kind of traps in the floor. The third and final room has the same wraiths and will o whisps using Ice magic, which takes a lot of health. Part of the room is full of spike traps. The prize after reaching the end is Phoenix Down (revives you after dying, doesn't need to equip it, consumable).&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;#160;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;** '''Left:''' Fire demon girls and a fire tiles with what apears to be a single path of normal tiles, but it's actually almost all Flame Flare traps. It's best to go though the fire and avoid the normal path. The second room presents the same situation; go though the fire and avoid the normal tiles, as they're mostly Flame Flare. The third room has fire appearing randomly for most of the room, then several red and green dragons, and finally the last stretch to the prize (which by the way has the sprite of the purple flame used to block the exits, just to avoid confusion) is full of Flame Flare traps. The prize is the Flare spell (charged spell, consumes 100 MP to deal fire damage to all enemies after the classical time freezing FF animation). Tier 3 invincibility spell is heavily suggested, as it'll let you go though the Flame Flare safely.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;

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&lt;/table&gt;</summary>
		<author><name>Loliturma</name></author>	</entry>

	<entry>
		<id>http://wiki.anime-sharing.com/hgames/index.php?title=RyonaRPG/Locations/Suspicious_Temple&amp;diff=11798&amp;oldid=prev</id>
		<title>Loliturma at 18:04, 21 March 2014</title>
		<link rel="alternate" type="text/html" href="http://wiki.anime-sharing.com/hgames/index.php?title=RyonaRPG/Locations/Suspicious_Temple&amp;diff=11798&amp;oldid=prev"/>
				<updated>2014-03-21T18:04:55Z</updated>
		
		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;table class=&quot;diff diff-contentalign-left&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class='diff-marker' /&gt;
				&lt;col class='diff-content' /&gt;
				&lt;col class='diff-marker' /&gt;
				&lt;col class='diff-content' /&gt;
				&lt;tr style='vertical-align: top;' lang='en'&gt;
				&lt;td colspan='2' style=&quot;background-color: white; color:black; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan='2' style=&quot;background-color: white; color:black; text-align: center;&quot;&gt;Revision as of 18:04, 21 March 2014&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l1&quot; &gt;Line 1:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 1:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;#160;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;{{RyonaRPG}}&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;#160;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;{{stub}}&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;#160;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;{{cleanup}}&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;#160;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Help is needed with some aspects of this dungeon, as well as maps for giving more clear instructions on how to go though portals and arrow paths.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Help is needed with some aspects of this dungeon, as well as maps for giving more clear instructions on how to go though portals and arrow paths.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*Traps in this dungeon include the wooden horse, ??? inducing pink mist and occasionally the Flame Flare (an lots of that last one very deep in the dungeon). ??? status preventing equipment and items, as well as heavy fire and ice resistance, will be needed in the final stretch of the dungeon.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*Traps in this dungeon include the wooden horse, ??? inducing pink mist and occasionally the Flame Flare (an lots of that last one very deep in the dungeon). ??? status preventing equipment and items, as well as heavy fire and ice resistance, will be needed in the final stretch of the dungeon.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;

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&lt;/table&gt;</summary>
		<author><name>Loliturma</name></author>	</entry>

	<entry>
		<id>http://wiki.anime-sharing.com/hgames/index.php?title=RyonaRPG/Locations/Suspicious_Temple&amp;diff=11546&amp;oldid=prev</id>
		<title>Inquisitor: 1 revision: RyonaRPG scratchpad wiki import</title>
		<link rel="alternate" type="text/html" href="http://wiki.anime-sharing.com/hgames/index.php?title=RyonaRPG/Locations/Suspicious_Temple&amp;diff=11546&amp;oldid=prev"/>
				<updated>2014-03-20T15:42:35Z</updated>
		
		<summary type="html">&lt;p&gt;1 revision: RyonaRPG scratchpad wiki import&lt;/p&gt;
&lt;table class=&quot;diff diff-contentalign-left&quot; data-mw=&quot;interface&quot;&gt;
				&lt;tr style='vertical-align: top;' lang='en'&gt;
				&lt;td colspan='1' style=&quot;background-color: white; color:black; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan='1' style=&quot;background-color: white; color:black; text-align: center;&quot;&gt;Revision as of 15:42, 20 March 2014&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan='2' style='text-align: center;' lang='en'&gt;&lt;div class=&quot;mw-diff-empty&quot;&gt;(No difference)&lt;/div&gt;
&lt;/td&gt;&lt;/tr&gt;&lt;/table&gt;</summary>
		<author><name>Inquisitor</name></author>	</entry>

	<entry>
		<id>http://wiki.anime-sharing.com/hgames/index.php?title=RyonaRPG/Locations/Suspicious_Temple&amp;diff=11545&amp;oldid=prev</id>
		<title>Sneralted: Revised</title>
		<link rel="alternate" type="text/html" href="http://wiki.anime-sharing.com/hgames/index.php?title=RyonaRPG/Locations/Suspicious_Temple&amp;diff=11545&amp;oldid=prev"/>
				<updated>2013-03-31T16:22:24Z</updated>
		
		<summary type="html">&lt;p&gt;Revised&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;Help is needed with some aspects of this dungeon, as well as maps for giving more clear instructions on how to go though portals and arrow paths.&lt;br /&gt;
*Traps in this dungeon include the wooden horse, ??? inducing pink mist and occasionally the Flame Flare (an lots of that last one very deep in the dungeon). ??? status preventing equipment and items, as well as heavy fire and ice resistance, will be needed in the final stretch of the dungeon.&lt;br /&gt;
&lt;br /&gt;
*Entrance to the temple will require aditional 10000G&lt;br /&gt;
*It's better to go through the first screen through the sides, due to the high amount of trap tiles in the middle.&lt;br /&gt;
**Latest updates seem to have fixed the bug that let you go through waterfals. To reach the chests, you'll have to fall from the arrow path room's holes which are next to the ones with butterflies.&lt;br /&gt;
*The way through the teleporters is (after entering through the first one) left, up, right (the rightmost one of the three), down, left, right. You'll reach a looping hallway with several small rooms with teleporters: the sequense is a chain of three rooms down, then two up, two down, two up, and then repeats the sequense. You need to enter the one one the left from the chain of two down (from where you first spawn in this area, is up, right, down and the enter that warp). That warp will let you go to the next map.&lt;br /&gt;
**A good trick to not get confused in the warps section is that on the area with only three warps, you always have to take to one on the right; and if that didn't take you to the looping hallway, then go down, left and right. That way you'll surely reach the looping area.&lt;br /&gt;
*Activate the button. From the the arrow paths going down, take the left one, then go down again and in the four way crossroad, go left. You'll go back to the first room. Step on the trap to open a hole in the middle of the hall, then step on the skull to warp to the entrance. You can reach the next reach the next map again by going through the right mini-maze. Once you're on the arrow path's rom again, take the rightmost one from the three going down, then go down again and on the foue way crossroad, go right (basically you have to mirror what you did for the first). You'll reach a hole with two statues, fall though it and you'll fall to the next room.&lt;br /&gt;
**Falling though this last hole with the button pressed and not doing the previous step, leads to a game over. No special scene, and gives no chance to continue.&lt;br /&gt;
**On the arrow path room, going though the upermost left path and then down all the way, will lead you to two chests. One of them contains 4 souls (the ones which increase stats). This chest refreshes every time you exit the dungeon, so you'll be able to open it again every time you re enter the dungeon.&lt;br /&gt;
*In the next room, all chests are on the right side. There are two roads to reach them, an upper one (which only lets you grab 1 chest) and a lower one (which let's you grab all two). Pick the lower path for the first two pairs of chests and the upper one for the last one, since the other paths are full of traps. Don't worry about the chest with a parasite in front, it's empty. Once you complete the looting, proceed down to the next room&lt;br /&gt;
**Next to the middle pair of chests, there's a skull which gives 8 souls. It respawns every time you re- enter the dungeon, so you can grab it again. Also, one of the chests next to it gives back the 10000G fee to enter the dungeon, so it's possible to get 12 souls for free every time you get in here (except for the time consumed, of course)&lt;br /&gt;
**More information is needed on what is the shining spot on the cell next to the parasite blocked chest and if it's possible to grab it.&lt;br /&gt;
*Long halway full of hooded men. Fight your way through. Some hooded men are far stronger than the rest, and other ones release a parasite after dying (similar to the light green slimes)&lt;br /&gt;
*Don't grab the chests, as they're actually slimes. The only treasure here are the Three Stars necklace (increases charging speed of magic attacks) and the crystal shard. There are three paths, the ones to the left and right will lead to a library full of VERY fast and strong hooded man, and one who will charge you with 10000G to go forward. They'll lead you to a three screen hallway with a treasure and an exit at the end. Although it's possible to go back once you grab one of the treasures to grab the other one, it's extremely dangerous, so it's best to re enter the dungeon to grab the next one.&lt;br /&gt;
**The room to the north contains enemies and an NPC fairy that will inform you that the north wing has not been implemented yet.&lt;br /&gt;
**Chests on the library are also slimes.&lt;br /&gt;
*Paying the hooded man on the library of either the left or righ rooms will lead to:&lt;br /&gt;
**'''Right:''' First room will have Ice demon girls and a zombie monster similar to the ghosts in Magician's retreat. The floor is full of ??? trap tiles and poison. The second room is full of the scythe weilding wraiths, and the same kind of traps in the floor. The third and final room has the same wraiths and will o whisps using Ice magic, which takes a lot of health. Part of the room is full of spike traps. The prize after reaching the end is Phoenix Down (revives you after dying, doesn't need to equip it, consumable).&lt;br /&gt;
**'''Left:''' Fire demon girls and a fire tiles with what apears to be a single path of normal tiles, but it's actually almost all Flame Flare traps. It's best to go though the fire and avoid the normal path. The second room presents the same situation; go though the fire and avoid the normal tiles, as they're mostly Flame Flare. The third room has fire appearing randomly for most of the room, then several red and green dragons, and finally the last stretch to the prize (which by the way has the sprite of the purple flame used to block the exits, just to avoid confusion) is full of Flame Flare traps. The prize is the Flare spell (charged spell, consumes 100 MP to deal fire damage to all enemies after the classical time freezing FF animation). Tier 3 invincibility spell is heavily suggested, as it'll let you go though the Flame Flare safely.&lt;br /&gt;
[[Category:RyonaRPG]]&lt;/div&gt;</summary>
		<author><name>Sneralted</name></author>	</entry>

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