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		<id>http://wiki.anime-sharing.com/hgames/index.php?action=history&amp;feed=atom&amp;title=Insect_Prison_REMAKE%2FReleases</id>
		<title>Insect Prison REMAKE/Releases - Revision history</title>
		<link rel="self" type="application/atom+xml" href="http://wiki.anime-sharing.com/hgames/index.php?action=history&amp;feed=atom&amp;title=Insect_Prison_REMAKE%2FReleases"/>
		<link rel="alternate" type="text/html" href="http://wiki.anime-sharing.com/hgames/index.php?title=Insect_Prison_REMAKE/Releases&amp;action=history"/>
		<updated>2026-06-06T00:57:31Z</updated>
		<subtitle>Revision history for this page on the wiki</subtitle>
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	<entry>
		<id>http://wiki.anime-sharing.com/hgames/index.php?title=Insect_Prison_REMAKE/Releases&amp;diff=41834&amp;oldid=prev</id>
		<title>Emsiore2: updates to roadmap</title>
		<link rel="alternate" type="text/html" href="http://wiki.anime-sharing.com/hgames/index.php?title=Insect_Prison_REMAKE/Releases&amp;diff=41834&amp;oldid=prev"/>
				<updated>2026-04-04T11:34:56Z</updated>
		
		<summary type="html">&lt;p&gt;updates to roadmap&lt;/p&gt;
&lt;table class=&quot;diff diff-contentalign-left&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class='diff-marker' /&gt;
				&lt;col class='diff-content' /&gt;
				&lt;col class='diff-marker' /&gt;
				&lt;col class='diff-content' /&gt;
				&lt;tr style='vertical-align: top;' lang='en'&gt;
				&lt;td colspan='2' style=&quot;background-color: white; color:black; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan='2' style=&quot;background-color: white; color:black; text-align: center;&quot;&gt;Revision as of 11:34, 4 April 2026&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l506&quot; &gt;Line 506:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 506:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;The objective of this roadmap is to bring the game's story to a conclusion and add features, regions and scenes that fit the theme and story progression.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;The objective of this roadmap is to bring the game's story to a conclusion and add features, regions and scenes that fit the theme and story progression.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;===v1.50===&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;===v1.50===&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;#160;&amp;#160; &amp;#160; &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;To be determined&lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;#160;&amp;#160; &amp;#160; &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Planned:&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;#160;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;&amp;#160; &amp;#160; - Finishing Act 1 of the Story&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;#160;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;&amp;#160; &amp;#160; - Modding support&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;#160;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;===v1.60===&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;#160;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;&amp;#160; &amp;#160; Planned:&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;#160;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;&amp;#160; &amp;#160; - Act 2 of the Story&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;#160;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;&amp;#160; &amp;#160; - Story endings&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;#160;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;&amp;#160; &amp;#160; - Map expansion&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;

&lt;!-- diff cache key aswiki_hgames:diff:version:1.11a:oldid:41785:newid:41834 --&gt;
&lt;/table&gt;</summary>
		<author><name>Emsiore2</name></author>	</entry>

	<entry>
		<id>http://wiki.anime-sharing.com/hgames/index.php?title=Insect_Prison_REMAKE/Releases&amp;diff=41785&amp;oldid=prev</id>
		<title>Emsiore2: edited planned versions</title>
		<link rel="alternate" type="text/html" href="http://wiki.anime-sharing.com/hgames/index.php?title=Insect_Prison_REMAKE/Releases&amp;diff=41785&amp;oldid=prev"/>
				<updated>2026-02-20T18:11:49Z</updated>
		
		<summary type="html">&lt;p&gt;edited planned versions&lt;/p&gt;
&lt;table class=&quot;diff diff-contentalign-left&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class='diff-marker' /&gt;
				&lt;col class='diff-content' /&gt;
				&lt;col class='diff-marker' /&gt;
				&lt;col class='diff-content' /&gt;
				&lt;tr style='vertical-align: top;' lang='en'&gt;
				&lt;td colspan='2' style=&quot;background-color: white; color:black; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan='2' style=&quot;background-color: white; color:black; text-align: center;&quot;&gt;Revision as of 18:11, 20 February 2026&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l499&quot; &gt;Line 499:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 499:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;#160;&amp;#160; &amp;#160; - Mosquito pregnancy&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;#160;&amp;#160; &amp;#160; - Mosquito pregnancy&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;#160;&amp;#160; &amp;#160; - Bugsroom Worm night scene&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;#160;&amp;#160; &amp;#160; - Bugsroom Worm night scene&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;#160;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;==Conclusion Roadmap==&lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;#160;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;The objective of this roadmap is to bring the game's story to a conclusion and add features, regions and scenes that fit the theme and story progression.&lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;#160;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;===v1.45===&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;===v1.45===&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;#160;&amp;#160; &amp;#160; Planned:&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;#160;&amp;#160; &amp;#160; Planned:&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;#160;&amp;#160; &amp;#160; - Earth Worm encounter&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;#160;&amp;#160; &amp;#160; - Earth Worm encounter&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;#160;&amp;#160; &amp;#160; - Mining system rework&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;#160;&amp;#160; &amp;#160; - Mining system rework&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;#160;&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;==Conclusion Roadmap==&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;#160;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;The objective of this roadmap is to bring the game's story to a conclusion and add features, regions and scenes that fit the theme and story progression.&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;===v1.50===&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;===v1.50===&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;#160;&amp;#160; &amp;#160; To be determined&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;#160;&amp;#160; &amp;#160; To be determined&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;

&lt;!-- diff cache key aswiki_hgames:diff:version:1.11a:oldid:41784:newid:41785 --&gt;
&lt;/table&gt;</summary>
		<author><name>Emsiore2</name></author>	</entry>

	<entry>
		<id>http://wiki.anime-sharing.com/hgames/index.php?title=Insect_Prison_REMAKE/Releases&amp;diff=41784&amp;oldid=prev</id>
		<title>Emsiore2: /* v1.45 */</title>
		<link rel="alternate" type="text/html" href="http://wiki.anime-sharing.com/hgames/index.php?title=Insect_Prison_REMAKE/Releases&amp;diff=41784&amp;oldid=prev"/>
				<updated>2026-02-20T18:10:40Z</updated>
		
		<summary type="html">&lt;p&gt;‎&lt;span dir=&quot;auto&quot;&gt;&lt;span class=&quot;autocomment&quot;&gt;v1.45&lt;/span&gt;&lt;/span&gt;&lt;/p&gt;
&lt;table class=&quot;diff diff-contentalign-left&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class='diff-marker' /&gt;
				&lt;col class='diff-content' /&gt;
				&lt;col class='diff-marker' /&gt;
				&lt;col class='diff-content' /&gt;
				&lt;tr style='vertical-align: top;' lang='en'&gt;
				&lt;td colspan='2' style=&quot;background-color: white; color:black; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan='2' style=&quot;background-color: white; color:black; text-align: center;&quot;&gt;Revision as of 18:10, 20 February 2026&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l503&quot; &gt;Line 503:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 503:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;The objective of this roadmap is to bring the game's story to a conclusion and add features, regions and scenes that fit the theme and story progression.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;The objective of this roadmap is to bring the game's story to a conclusion and add features, regions and scenes that fit the theme and story progression.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;===v1.45===&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;===v1.45===&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;#160;&amp;#160; &amp;#160; &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;To be determined&lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;#160;&amp;#160; &amp;#160; &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Planned:&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;#160;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;&amp;#160; &amp;#160; - Earth Worm encounter&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;#160;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;&amp;#160; &amp;#160; - Mining system rework&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;#160;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;#160;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;===v1.50===&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;===v1.50===&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;#160;&amp;#160; &amp;#160; To be determined&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;#160;&amp;#160; &amp;#160; To be determined&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;

&lt;!-- diff cache key aswiki_hgames:diff:version:1.11a:oldid:41783:newid:41784 --&gt;
&lt;/table&gt;</summary>
		<author><name>Emsiore2</name></author>	</entry>

	<entry>
		<id>http://wiki.anime-sharing.com/hgames/index.php?title=Insect_Prison_REMAKE/Releases&amp;diff=41783&amp;oldid=prev</id>
		<title>Emsiore2: edited 1.40 plans</title>
		<link rel="alternate" type="text/html" href="http://wiki.anime-sharing.com/hgames/index.php?title=Insect_Prison_REMAKE/Releases&amp;diff=41783&amp;oldid=prev"/>
				<updated>2026-02-20T18:09:26Z</updated>
		
		<summary type="html">&lt;p&gt;edited 1.40 plans&lt;/p&gt;
&lt;table class=&quot;diff diff-contentalign-left&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class='diff-marker' /&gt;
				&lt;col class='diff-content' /&gt;
				&lt;col class='diff-marker' /&gt;
				&lt;col class='diff-content' /&gt;
				&lt;tr style='vertical-align: top;' lang='en'&gt;
				&lt;td colspan='2' style=&quot;background-color: white; color:black; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan='2' style=&quot;background-color: white; color:black; text-align: center;&quot;&gt;Revision as of 18:09, 20 February 2026&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l496&quot; &gt;Line 496:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 496:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;#160;&amp;#160; &amp;#160; (ADD) X-ray womb view on status window&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;#160;&amp;#160; &amp;#160; (ADD) X-ray womb view on status window&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;===v1.40===&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;===v1.40===&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;#160;&amp;#160; &amp;#160; Planned&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;#160;&amp;#160; &amp;#160; Planned&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;:&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;#160;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;&amp;#160; &amp;#160; - Mosquito pregnancy&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;#160;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;&amp;#160; &amp;#160; - Bugsroom Worm night scene&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;#160;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;#160;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;==Conclusion Roadmap==&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;==Conclusion Roadmap==&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;The objective of this roadmap is to bring the game's story to a conclusion and add features, regions and scenes that fit the theme and story progression.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;The objective of this roadmap is to bring the game's story to a conclusion and add features, regions and scenes that fit the theme and story progression.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;

&lt;!-- diff cache key aswiki_hgames:diff:version:1.11a:oldid:41722:newid:41783 --&gt;
&lt;/table&gt;</summary>
		<author><name>Emsiore2</name></author>	</entry>

	<entry>
		<id>http://wiki.anime-sharing.com/hgames/index.php?title=Insect_Prison_REMAKE/Releases&amp;diff=41722&amp;oldid=prev</id>
		<title>Emsiore2: Added release and roadmap information</title>
		<link rel="alternate" type="text/html" href="http://wiki.anime-sharing.com/hgames/index.php?title=Insect_Prison_REMAKE/Releases&amp;diff=41722&amp;oldid=prev"/>
				<updated>2026-01-03T16:31:41Z</updated>
		
		<summary type="html">&lt;p&gt;Added release and roadmap information&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;==Remake Roadmap==&lt;br /&gt;
The objective of this roadmap is to bring the game into a more accessible and modern engine with some quality of life improvements, while retaining most of the theme and feel of the original game.&lt;br /&gt;
===v0.10===&lt;br /&gt;
    Initial release.&lt;br /&gt;
&lt;br /&gt;
    (ADD) Base UI system&lt;br /&gt;
    (ADD) Beach area&lt;br /&gt;
===v0.20===&lt;br /&gt;
    (MOD) UI size&lt;br /&gt;
    (MOD) Doubled game resolution&lt;br /&gt;
    (ADD) Sleep scenes (panties/naked)&lt;br /&gt;
    (ADD) Cabin area&lt;br /&gt;
    (ADD) Room area&lt;br /&gt;
    (ADD) Shoreline area&lt;br /&gt;
===v0.22===&lt;br /&gt;
    (ADD) Forest area&lt;br /&gt;
    (ADD) Wharf Roach battles&lt;br /&gt;
    (ADD) Wharf Roach scenes (consent/forced/lost)&lt;br /&gt;
    (ADD) Vine, Disinfectant Herb and Wood items&lt;br /&gt;
===v0.26===&lt;br /&gt;
    (MOD) Upscaled face images by x2&lt;br /&gt;
    (MOD) Upscaled Leah's portraits by x2&lt;br /&gt;
    (MOD) Sexual attack chance based on lust (25% at lower lust and 50% at highest)&lt;br /&gt;
    (MOD) Successfully resisting a sexual attack resets lust to 40%&lt;br /&gt;
    (FIX) Can't take screenshots during scenes with F3&lt;br /&gt;
    (FIX) Pressing on the cards during map transitions&lt;br /&gt;
    (FIX) Loading a save game after returning to the main menu&lt;br /&gt;
    (ADD) Wharf Roach G battles&lt;br /&gt;
    (ADD) Wharf Roach game over scene&lt;br /&gt;
===v0.31===&lt;br /&gt;
    (MOD) Moved skip sleep scenes option to first prompt&lt;br /&gt;
    (MOD) Crafting options now report as not implemented&lt;br /&gt;
    (MOD) Adjusted action chances for enemies during combat&lt;br /&gt;
    (MOD) Leah informs if the escape attempt failed&lt;br /&gt;
    (FIX) Selecting combat actions before all enemies show up&lt;br /&gt;
    (FIX) Journal button breaks after leaving a battle&lt;br /&gt;
    (FIX) Scenes not resetting lust to 0&lt;br /&gt;
    (FIX) Wharf Roach game over from hard locking the game&lt;br /&gt;
    (ADD) Battle music for the Forest area&lt;br /&gt;
    (ADD) Parasite Beast battles and pelt item&lt;br /&gt;
    (ADD) Parasite Beast scenes (consent/forced/lost/escape failed) (upscaled by x3)&lt;br /&gt;
===v0.34===&lt;br /&gt;
    (MOD) Upscaled sleep and Wharf Roach scenes by x2&lt;br /&gt;
    (MOD) Downscaled Parasite Beast scenes from x3 to x2&lt;br /&gt;
    (MOD) Attempted to balance the damage, defense and reflected damage of enemies&lt;br /&gt;
    (MOD) Parasite Beast scenes own BGM&lt;br /&gt;
    (FIX) Interface still in battle mode after lost battle scene&lt;br /&gt;
    (FIX) After the first Leah defense, all other defenses are fast attacks&lt;br /&gt;
    (FIX) Parasites, pregnancies and H events not updating in the stats&lt;br /&gt;
    (ADD) Temporary debug card for resetting lewdness (until shop is restored)&lt;br /&gt;
    (ADD) Mouse right click to speed animations during scenes (x8)&lt;br /&gt;
    (ADD) Parasite Worm infection and effects&lt;br /&gt;
    (ADD) Small Parasite Worm sleep scene (panties/naked) (upscaled by x2)&lt;br /&gt;
===v0.40===&lt;br /&gt;
    (MOD) Slight update to the title screen's background&lt;br /&gt;
    (MOD) Removed icons from items that are not yet craftable&lt;br /&gt;
    (FIX) Desinfectant Herb typo :S&lt;br /&gt;
    (FIX) Scenes from not pausing battles right away&lt;br /&gt;
    (ADD) Prepare attack action (skips this turn, next turn any attack deals x2.0 damage)&lt;br /&gt;
    (ADD) Ranged attack action (deals x0.7 damage but cannot be parried) (requires ranged weapon equipped)&lt;br /&gt;
    (ADD) Cliff area&lt;br /&gt;
    (ADD) Mining action and Ore items&lt;br /&gt;
    (ADD) Bandages and Pickaxe craftable tools&lt;br /&gt;
    (ADD) Buckler Shield craftable armor&lt;br /&gt;
    (ADD) Dagger, Knuckles and Wood Bow craftable weapons&lt;br /&gt;
    (ADD) Big Parasite Worm scene (upscaled by x2)&lt;br /&gt;
===v0.45===&lt;br /&gt;
    (MOD) Added a delay to prevent &amp;quot;Ok&amp;quot; message spam clicking from skipping multiple options&lt;br /&gt;
    (MOD) Moved card item count to the bottom right of the icon&lt;br /&gt;
    (FIX) Interface not disappearing on battle defeat&lt;br /&gt;
    (FIX) Defeat not advancing time to night&lt;br /&gt;
    (FIX) Killed enemies can still act on their turn if they are the first&lt;br /&gt;
    (ADD) Repeat action card for battles (repeats last selected action and target)&lt;br /&gt;
    (ADD) Auto battle card (automatically selects the actions each turn)&lt;br /&gt;
    (ADD) Doghouse area&lt;br /&gt;
    (ADD) Pet events and scenes (upscaled by x2)&lt;br /&gt;
===v0.50===&lt;br /&gt;
    (MOD) Attempted a new balance on Broken Pickaxe and Iron Ore cliff chances&lt;br /&gt;
    (MOD) Parasite Beast failed escape scenes now increase lust, instead of reducing it&lt;br /&gt;
    (FIX) Bad Iron Ore drop ratio on cliff&lt;br /&gt;
    (FIX) Wharf Roach consent scene from not triggering on maximum lewdness and lust&lt;br /&gt;
    (FIX) Grapples triggering at the same time as running scenes&lt;br /&gt;
    (ADD) Message when infected with parasite worms&lt;br /&gt;
    (ADD) Week day to the status&lt;br /&gt;
    (ADD) Hideout area&lt;br /&gt;
    (ADD) Shop area&lt;br /&gt;
    (ADD) Wallet and Shop system (Sell items only)&lt;br /&gt;
    (ADD) Rumia forest event and Rumia scenes (upscaled by x2)&lt;br /&gt;
===v0.55===&lt;br /&gt;
    (MOD) Improved text/icon alignment and positioning in the message box&lt;br /&gt;
    (MOD) Reduced the click delay on multi option message boxes&lt;br /&gt;
    (MOD) Clicking anywhere in a message box skip-completes the text&lt;br /&gt;
    (FIX) Reduced Wharf Roach events for Rumia unlock from 3 to 1&lt;br /&gt;
    (FIX) Forgot to downscale Rumia scenes from x3 to x2 (saves ~75 MBs)&lt;br /&gt;
    (FIX) Unequipped weapons from reducing base damage&lt;br /&gt;
    (FIX) Wharf Roach G battle begin message repeated on victory/defeat&lt;br /&gt;
    (ADD) Lewd Refiner on Rumia's shop&lt;br /&gt;
    (ADD) Different BGM inside the shop&lt;br /&gt;
    (ADD) Sedative and Anti-Parasite craftable tools&lt;br /&gt;
    (ADD) Rear Beach area&lt;br /&gt;
    (ADD) Jellyfish battles and scenes (forced/consent/defeat) (upscaled by x2)&lt;br /&gt;
    (REM) Bonk Stick, since it is no longer needed with the Lewdness Refiner&lt;br /&gt;
===v0.60===&lt;br /&gt;
    (MOD) Adapt scene fast forward and auto battles to work on the Android version&lt;br /&gt;
    (MOD) Always show button texts on menus on the Android version&lt;br /&gt;
    (MOD) Parasite Beast escape failed scenes no longer count to unlock Oniku&lt;br /&gt;
    (FIX) Parasite Beast escape failed scenes raising lewdness and resetting lust&lt;br /&gt;
    (FIX) Inconsistencies with some message box texts that weren't updated&lt;br /&gt;
    (FIX) Missing item icons on some message boxes&lt;br /&gt;
    (FIX) Not having a pickaxe and interacting with ore veins costed 1 action&lt;br /&gt;
    (FIX) Wrong bonus damage values for the weapons on the description texts&lt;br /&gt;
    (FIX) Additional misspellings on some item descriptions&lt;br /&gt;
    (FIX) Buckler item not contributing to defense value&lt;br /&gt;
    (ADD) Setting to improve scene performance by preloading images&lt;br /&gt;
    (ADD) Light Coat and Kite Shield craftable armor&lt;br /&gt;
    (ADD) Option to buy items on Rumia's shop (Pickaxe and Anti Parasite only)&lt;br /&gt;
    (ADD) Bugshroom item and scenes (upscaled by x2)&lt;br /&gt;
    (ADD) Android version&lt;br /&gt;
    (REM) Window Mode and Master Volume settings from Android version&lt;br /&gt;
===v0.65===&lt;br /&gt;
    (MOD) Changed Sedative crafting to use Pure Herbs instead of Disinfectant Herbs&lt;br /&gt;
    (FIX) Battles from hard locking when using auto turn&lt;br /&gt;
    (FIX) Preload Animations setting from breaking scenes&lt;br /&gt;
    (FIX) Enemies from starting H scenes one after the other and locking the battle&lt;br /&gt;
    (ADD) Setting to skip urination stages in scenes. Defaulted to ON&lt;br /&gt;
    (ADD) Libido Crystal conversion feature with Libido Stones (3 to 1)&lt;br /&gt;
    (ADD) Lewdness meter to the UI via Leah face changes&lt;br /&gt;
    (ADD) Libido equipment available to buy in Rumia's shop (except Libido Ring/Gun)&lt;br /&gt;
    (ADD) Libido and Purifying Herb items&lt;br /&gt;
    (ADD) Ero Drug and Leech Salt craftable tools&lt;br /&gt;
    (ADD) Swamp area&lt;br /&gt;
    (ADD) Leech event, items and scene (forced/consent) (upscaled by x2)&lt;br /&gt;
===v0.65a/v0.66 Hotfix===&lt;br /&gt;
    (FIX) Android adaptive app icon&lt;br /&gt;
    (FIX) Compatibility problems with Android 14&lt;br /&gt;
    (FIX) Volume settings getting stuck at 0%&lt;br /&gt;
===v0.70===&lt;br /&gt;
    (MOD) Wharf Roach now drops Insect Mucus with 50% chance&lt;br /&gt;
    (MOD) Jellyfish no longer drops Insect Mucus, but Seaweed with same chance&lt;br /&gt;
    (MOD) Parasites reduced attack and event chance from 20% per each to 4%&lt;br /&gt;
    (MOD) Anti Parasites now cure 6 instead of 4 parasites&lt;br /&gt;
    (MOD) Increased count of crafted Anti Parasites, Sedative and Ero Drug&lt;br /&gt;
    (FIX) Libido Equipment from setting lust to 100% on first turn&lt;br /&gt;
    (FIX) Mushroom Worms not appearing when parasite lust attacks trigger&lt;br /&gt;
    (FIX) Swamp being discovered before the Cliff&lt;br /&gt;
    (FIX) Map names using wrong format when discovered&lt;br /&gt;
    (FIX) Wharf Roach night battle, after extended event, from breaking&lt;br /&gt;
    (ADD) Button to restore settings to default&lt;br /&gt;
    (ADD) Setting to automatically skip repeated scenes. Defaulted to OFF&lt;br /&gt;
    (ADD) Prompt to see repeated scenes, when auto skip is disabled&lt;br /&gt;
    (ADD) Weathers that add a special effect to the day (25% chance per day)&lt;br /&gt;
    (ADD) Recall scenes feature to Leah's room (Gallery)&lt;br /&gt;
    (ADD) Incense craftable tool&lt;br /&gt;
    (ADD) Mosquito event and scenes (panties/naked) (upscaled by x2)&lt;br /&gt;
===v0.75===&lt;br /&gt;
    (MOD) Reworked how combat actions interact with each other&lt;br /&gt;
    (MOD) Guard and Parry only target a single enemy now&lt;br /&gt;
    (MOD) Increased player base damage from 15 to 20&lt;br /&gt;
    (MOD) Heavy Attack bonus (x2.0 to x1.5) and Range Attack (x0.7 to x0.8)&lt;br /&gt;
    (MOD) Rebalanced enemy damage, defense and action chances&lt;br /&gt;
    (MOD) Enemies no longer use same action twice in a row&lt;br /&gt;
    (MOD) Redesigned weapon and armor stats and unique effects&lt;br /&gt;
    (MOD) Made Pure and Libido herbs sellable (50 SP each)&lt;br /&gt;
    (FIX) Scenes that could not be unlocked to recall&lt;br /&gt;
    (FIX) Recalling scenes with night transitions from advancing the day&lt;br /&gt;
    (FIX) Mining being impossible on rainy weathers&lt;br /&gt;
    (ADD) Sound effects and visual tweaks to the weathers&lt;br /&gt;
    (ADD) Button to skip scene stages during animation (top right corner)&lt;br /&gt;
    (ADD) Overwrite prompt when saving over existing slot&lt;br /&gt;
    (ADD) Stun mechanic when Parrying an enemy Heavy Attack&lt;br /&gt;
    (ADD) Action icons on the cards to inform of the last used action&lt;br /&gt;
    (ADD) Whip, Boomerang, Saber and Dragon Sword craftable weapons&lt;br /&gt;
    (ADD) Sewer area&lt;br /&gt;
    (ADD) Fly Wings drop item (40% chance on defeating Egg Flies)&lt;br /&gt;
    (ADD) Egg Fly battles and scenes (forced/consent) (upscaled by x2)&lt;br /&gt;
    (REM) Prepare Attack action&lt;br /&gt;
===V0.76 Hotfix===&lt;br /&gt;
    (FIX) Can't click anywhere on rainy weather after leaving the cabin&lt;br /&gt;
    (FIX) Egg Fly scenes not appearing in the recall menu&lt;br /&gt;
    (FIX) Missing unlock message on finding the Sewer&lt;br /&gt;
===v0.80===&lt;br /&gt;
    (MOD) Embedded the readme.txt file in the title screen (About option)&lt;br /&gt;
    (MOD) Battle loot drops always 1 to 3 units of an item now&lt;br /&gt;
    (FIX) Equipment window spacing and size&lt;br /&gt;
    (FIX) Enemies acting without waiting for previous grab attack to end (FINALLY!)&lt;br /&gt;
    (FIX) Leech Salt not being consumed when used to resist Leeches&lt;br /&gt;
    (FIX) Repeat action allowed healing without bandages in the inventory&lt;br /&gt;
    (FIX) Starting a new game after loading a save would not reset player data&lt;br /&gt;
    (ADD) Localization and language selection (only English for now)&lt;br /&gt;
    (ADD) Ero Drug, Sedative, Anti Parasite and Incense as usable in combat&lt;br /&gt;
    (ADD) Magic Book item and the Heal and Fireball Spell actions to combat&lt;br /&gt;
    (ADD) Custom Breastplate and Aid Ring items to armor workbench&lt;br /&gt;
    (ADD) Insect Repellent and Libido Ring to Rumia's shop&lt;br /&gt;
    (ADD) Seduce action to combat (req: lewdness &amp;gt;= 3, lust &amp;gt;= 40% and Libido Ring)&lt;br /&gt;
    (ADD) Egg Fly and Jellyfish consent scenes to Seduce action&lt;br /&gt;
    (ADD) Wharf Roach temptation scene to Seduce action (upscaled by x2)&lt;br /&gt;
    (ADD) Parasite Beast temptation scene to Seduce action (upscaled by x2)&lt;br /&gt;
    (ADD) Leech temptation scene to Seduce action (upscaled by x2)&lt;br /&gt;
    (REM) The compressed readme.txt file as it is now inside the game&lt;br /&gt;
===v0.81 Minor translations update===&lt;br /&gt;
    (MOD) Changed scene image compression to lossy (x4 smaller binary size)&lt;br /&gt;
    (MOD) Raised lust gain per turn on libido items from 1% to 2%&lt;br /&gt;
    (MOD) Increased charm effect from 1 turn to 3 turns&lt;br /&gt;
    (MOD) Bandage heal effect from 20 to 35 points&lt;br /&gt;
    (MOD) Heal Spell effect from 25/50/75 to 50/75/100 points&lt;br /&gt;
    (MOD) All equipment status increased by +1 (Damage and Defense)&lt;br /&gt;
    (FIX) Missing information in the About section from v0.80&lt;br /&gt;
    (FIX) Temptation scenes not unlockable in the Recall menu&lt;br /&gt;
    (FIX) Typos in many english words and phrases&lt;br /&gt;
    (FIX) Repeating Oniku scenes in the same day&lt;br /&gt;
    (FIX) Missing texts in doghouse event&lt;br /&gt;
    (FIX) Oniku scene from not updating the weekday when advancing the day&lt;br /&gt;
    (FIX) Problems with localization of some elements&lt;br /&gt;
    (FIX) Rare bug on defeat that keeps &amp;quot;Repeat Last&amp;quot; active&lt;br /&gt;
    (ADD) Embedded Portuguese translations (Português)&lt;br /&gt;
    (ADD) Embedded Simplified Chinese translations (简体中文)&lt;br /&gt;
    (ADD) Embedded Russian translations (Русский)&lt;br /&gt;
===v0.85===&lt;br /&gt;
    (MOD) Migrated engine to version 4.3&lt;br /&gt;
    (MOD) Extended max save slots from 3 to 5&lt;br /&gt;
    (MOD) Made map names translatable as well&lt;br /&gt;
    (MOD) Reduced Wharf Roach party from 5 enemies to 3&lt;br /&gt;
    (MOD) Charm now only stuns on first turn and forces using Grab for 2 turns&lt;br /&gt;
    (MOD) All successful blocks now stun enemies for 2 turns&lt;br /&gt;
    (MOD) Changed the buy menu to show item descriptions&lt;br /&gt;
    (FIX) Some BGMs were not looping&lt;br /&gt;
    (FIX) Return to Cabin from Cliff goes to the Room&lt;br /&gt;
    (FIX) Drinking tea messages not matching lewdness level&lt;br /&gt;
    (FIX) Sounds from continuing before and after H scenes and messages&lt;br /&gt;
    (FIX) Mosquito inside room not visible because of the weekday UI&lt;br /&gt;
    (FIX) Missing file when opening the About section&lt;br /&gt;
    (FIX) Player turn being skipped when Parasite/Mushroom Worm attacks&lt;br /&gt;
    (FIX) Spamming the explore button from resulting in merged encounters&lt;br /&gt;
    (FIX) Memory over use by not correctly freeing objects on region changes&lt;br /&gt;
    (FIX) Memory leaks when exiting the game&lt;br /&gt;
    (FIX) Logic bug in end of mushroom scenes&lt;br /&gt;
    (ADD) Item description to the equipment menu on pressing &amp;quot;Details&amp;quot;&lt;br /&gt;
    (ADD) Settings button to the pause screen&lt;br /&gt;
    (ADD) Scene name to the skip prompt, when scene has already been viewed&lt;br /&gt;
    (ADD) Combat tutorial when starting a new game&lt;br /&gt;
    (ADD) Combat block notes to the information section&lt;br /&gt;
    (ADD) Rumia dialogues to her shop and last objective (from original)&lt;br /&gt;
    (ADD) Libido Gun and bullets to Rumia's shop&lt;br /&gt;
    (ADD) Slug battles and scenes (forced/consent/temptation) (upscaled by x2)&lt;br /&gt;
===v0.90===&lt;br /&gt;
    (MOD) Upscaled enemy icons by x2&lt;br /&gt;
    (MOD) Improved performance of loading map regions and encounters&lt;br /&gt;
    (MOD) Skipping a stage in a scene now always skips to the next message&lt;br /&gt;
    (MOD) Defeat pre-scenes are now part of the scenes and are skippable&lt;br /&gt;
    (MOD) Made all defeat scenes be at night&lt;br /&gt;
    (MOD) Wharf Roach Broken scene only plays when defeated by Wharf Roach G&lt;br /&gt;
    (MOD) Increased defense and damage of Wharf Roach G&lt;br /&gt;
    (MOD) Made Libido and Pure Herb usable via inventory and battle&lt;br /&gt;
    (MOD) Corrected values of Ero Drug and Sedative items&lt;br /&gt;
    (FIX) Attempted compatibility fix with older AMD graphics cards&lt;br /&gt;
    (FIX) Weather sound effects not playing&lt;br /&gt;
    (FIX) Maximum actions per day were 8 instead of 10&lt;br /&gt;
    (FIX) Rumia's shop was not closed at night and days off&lt;br /&gt;
    (FIX) Seduce action from being spammable with the &amp;quot;Repeat Last&amp;quot;&lt;br /&gt;
    (FIX) Libido Bullets price not matching the indicated amounts&lt;br /&gt;
    (FIX) Stage skip button not visible by default on Android&lt;br /&gt;
    (FIX) Fast clicking on a battle start from crashing the battle&lt;br /&gt;
    (FIX) Capable of spamming a few action in a single turn (can break battles)&lt;br /&gt;
    (FIX) Some menu buttons in Android from breaking&lt;br /&gt;
    (FIX) Some wrong/missing frames on older scenes&lt;br /&gt;
    (FIX) Wharf Roach Broken scene from not being unlockable (finally!)&lt;br /&gt;
    (ADD) Chitin Plate drop to the Wharf Roach G battle (no use yet)&lt;br /&gt;
    (ADD) Poison item to Rumia's shop&lt;br /&gt;
    (ADD) Custom item Ring of Static to armor workbench&lt;br /&gt;
    (ADD) Day progress meter under the weekday&lt;br /&gt;
    (ADD) Self action to surrender immediately during battle&lt;br /&gt;
    (ADD) New dialogue responses to Parasite Beast consent/defeat scenes&lt;br /&gt;
    (ADD) Parasite Beast defeat scene (shorter consent)&lt;br /&gt;
    (ADD) Wharf Roach defeat scene (split from consent)&lt;br /&gt;
    (ADD) Egg Fly defeat scene (consent + birth)&lt;br /&gt;
    (ADD) Giant Slug defeat scene (consent + birth)&lt;br /&gt;
    (REM) Birth stage from Wharf Roach normal consent scene&lt;br /&gt;
===v1.00===&lt;br /&gt;
    (MOD) Updated introduction's background and added Leah on boat sprite&lt;br /&gt;
    (MOD) Restructured the About screen&lt;br /&gt;
    (MOD) Redrawn the bow icon to look more similar to other items&lt;br /&gt;
    (MOD) Save slots now show the last saved date instead of &amp;quot;in use&amp;quot;&lt;br /&gt;
    (MOD) Scenes use even less memory when &amp;quot;Preload Anims&amp;quot; is OFF&lt;br /&gt;
    (MOD) Adjusted text sizes for different languages&lt;br /&gt;
    (MOD) Adjusted odds of Mosquito X Parasite Worm scenes at night&lt;br /&gt;
    (MOD) Cannot loose on the tutorial battle&lt;br /&gt;
    (MOD) Last action now automatically progresses day to night&lt;br /&gt;
    (MOD) Replaced responses out of place on Parasite Beast scenes&lt;br /&gt;
    (MOD) Skip repeated no longer affects recalled scenes&lt;br /&gt;
    (FIX) Recall scenes from showing infected message&lt;br /&gt;
    (FIX) Title not being translated after introduction&lt;br /&gt;
    (FIX) Disclaimer text not being translated on reboot&lt;br /&gt;
    (FIX) Parasite Beast (Escape) scene taking too much time&lt;br /&gt;
    (FIX) Missing compression on Egg Fly and Slug birth scenes&lt;br /&gt;
    (FIX) New birth scenes not counting towards total pregnancies&lt;br /&gt;
    (FIX) Missing stage on Egg Fly consent/defeat scenes&lt;br /&gt;
    (FIX) Knuckles effect from sometimes breaking the game (missing SE)&lt;br /&gt;
    (FIX) Scenes from not returning to map BGM outside of battle&lt;br /&gt;
    (FIX) Loosing in tutorial from hard locking the screen&lt;br /&gt;
    (FIX) Wharf Roach Broken scene's broken stage&lt;br /&gt;
    (ADD) Placeholders for future workbench items&lt;br /&gt;
    (ADD) Missing monologues on crafting items&lt;br /&gt;
    (ADD) Deep Forest area&lt;br /&gt;
    (ADD) Waterfall area&lt;br /&gt;
    (ADD) Banana Tree event and Banana item&lt;br /&gt;
    (ADD) Banana Bug scene (upscaled by x2)&lt;br /&gt;
    (ADD) Cicada scene (upscaled by x2) (includes custom stage)&lt;br /&gt;
    (ADD) Christmas effects and gift items (seasonal and toggable)&lt;br /&gt;
    (ADD) MacOS version (untested)&lt;br /&gt;
    (ADD) Embedded Spanish translations (Español)&lt;br /&gt;
==Expansion Roadmap==&lt;br /&gt;
The objective of this roadmap is to expand and improve on the main mechanics and scenes that seemed to be left incomplete.&lt;br /&gt;
===v1.05===&lt;br /&gt;
    (MOD) Exported scripts as bytecode (better startup performance)&lt;br /&gt;
    (MOD) Compressed CGs from 90% quality to 85% (smaller game size)&lt;br /&gt;
    (MOD) Added rare chance of finding Seashells on the Shoreline&lt;br /&gt;
    (MOD) Increased chances of finding loot vs nothing on regions&lt;br /&gt;
    (MOD) Loot chances increased even more when repellent is used&lt;br /&gt;
    (MOD) Region loot now randomly grants between 1 to 3 items&lt;br /&gt;
    (MOD) Split between Settings and Content toggles&lt;br /&gt;
    (MOD) Added item icons to crafting messages&lt;br /&gt;
    (FIX) Window mode reverting on settings when changed via F2&lt;br /&gt;
    (FIX) Wrong frames and stages during the Bugshroom scene&lt;br /&gt;
    (FIX) Crash in Banana Bug (Dazed 2) scene (missing SE)&lt;br /&gt;
    (FIX) Double &amp;quot;out of peel&amp;quot; frames in Banana Bug scenes&lt;br /&gt;
    (FIX) Stuck in battle when a Bugshroom is picked as the last action&lt;br /&gt;
    (ADD) Trusted download sources to the disclaimer message&lt;br /&gt;
    (ADD) Automatic &amp;quot;new version&amp;quot; checker (doesn't update, only checks)&lt;br /&gt;
    (ADD) Load saves option to the pause screen&lt;br /&gt;
    (ADD) Auto saving last state on game exiting (separate exit save)&lt;br /&gt;
    (ADD) Golden Herb and Blazing Wood loot items&lt;br /&gt;
    (ADD) Suppresant workbench tool (enemies don't use Grab until battle end)&lt;br /&gt;
    (ADD) Field area&lt;br /&gt;
    (ADD) Egg Bee event and scene (upscaled by x2)&lt;br /&gt;
    (ADD) Valentine's day event&lt;br /&gt;
    (ADD) Celebratory special event&lt;br /&gt;
===v1.10===&lt;br /&gt;
    (MOD) Recompiled the engine with less modules (smaller game size)&lt;br /&gt;
    (MOD) Increased resolution of the UI (redrawn all elements)&lt;br /&gt;
    (MOD) Clicking the Itch.io link now asks for confirmation&lt;br /&gt;
    (MOD) Changed Leah portrait CGs with new ones by Y.H.T.&lt;br /&gt;
    (MOD) Split erotic and vital stats on the status screen&lt;br /&gt;
    (MOD) Combat now allows one action per enemy (no more single target)&lt;br /&gt;
    (MOD) Stun and Charm states now work against the player&lt;br /&gt;
    (MOD) Reworked the effects of most weapons and armor&lt;br /&gt;
    (MOD) Rewritten the tutorial for the new changes&lt;br /&gt;
    (MOD) Reduced the health points on Egg Fly party&lt;br /&gt;
    (MOD) Adjusted escape and resist chances (Lewdness + Lust)&lt;br /&gt;
    (FIX) Problems with version checking on startup&lt;br /&gt;
    (FIX) Items found not matching the said amount&lt;br /&gt;
    (FIX) Winning battles gives a double prize&lt;br /&gt;
    (FIX) Dodge action was repeatable with &amp;quot;Repeat Last&amp;quot;&lt;br /&gt;
    (ADD) Options to import/export saves on the Load/Save menus&lt;br /&gt;
    (ADD) Background music to the tutorial&lt;br /&gt;
    (ADD) States now have a separate icon from the last action icon&lt;br /&gt;
    (ADD) Fear state (prevents attack actions from being used)&lt;br /&gt;
    (ADD) Poisoned and Suppressed as states&lt;br /&gt;
    (ADD) Push action to combat (replaces Parry)&lt;br /&gt;
    (ADD) Heavy Strike and Precise Strike special moves&lt;br /&gt;
    (ADD) Escape scenes to the Recall menu&lt;br /&gt;
    (ADD) Egg Fly, Giant Slug, Jellyfish and Wharf Roach escape scenes&lt;br /&gt;
    (REM) Heavy Attack and Parry combat actions&lt;br /&gt;
    (REM) Auto battle (needs to be redesigned)&lt;br /&gt;
===v1.15===&lt;br /&gt;
    (MOD) Migrated engine to version 4.4.1&lt;br /&gt;
    (MOD) Converted exported binary into an AppImage (linux only)&lt;br /&gt;
    (MOD) Buckler effect (Grab Attacks don't counter Guard while in use)&lt;br /&gt;
    (MOD) Replaced some misleading/reused icons in the UI&lt;br /&gt;
    (MOD) Reverted &amp;quot;Repeat Last&amp;quot; and single actions' positions&lt;br /&gt;
    (FIX) Memory leaks on loading a game (better memory usage)&lt;br /&gt;
    (FIX) Excessive data loading on language changed&lt;br /&gt;
    (FIX) Wrong button handling in some settings (Long Animations mainly)&lt;br /&gt;
    (FIX) Buckler item effect not working&lt;br /&gt;
    (FIX) Intercepts counter remaining after loosing&lt;br /&gt;
    (FIX) Can use seduce action in the same turn on all enemies&lt;br /&gt;
    (FIX) Skip sometimes doing the same as Repeat Last&lt;br /&gt;
    (FIX) Actions from locking combat when they are the last action&lt;br /&gt;
    (ADD) Confirmation prompt when Exit Game is pressed&lt;br /&gt;
    (ADD) Additional dialogues to Rumia in the Shop and Peephole&lt;br /&gt;
    (ADD) Option for the Lewd Refiner to reset only to lewdness 3&lt;br /&gt;
    (ADD) Breast exposure (chance to charm enemies on battle start)&lt;br /&gt;
    (ADD) Morning Rumia scene and event (shorter consent)&lt;br /&gt;
    (ADD) Rumia naked demonstration scene and event&lt;br /&gt;
    (ADD) Easter event&lt;br /&gt;
    (REM) Turn start screen&lt;br /&gt;
===v1.16 Hotfix===&lt;br /&gt;
    (MOD) Changed version checking to use Itch.io API&lt;br /&gt;
    (FIX) Russian translation version being wrongly reported&lt;br /&gt;
    (FIX) Easter event does not activate when set to ALWAYS&lt;br /&gt;
    (FIX) Crashing on starting a new game&lt;br /&gt;
===v1.20===&lt;br /&gt;
    (MOD) Adjusted map texts to be slightly more consistent&lt;br /&gt;
    (MOD) Bosses are now resistant to Seduce and Exposing&lt;br /&gt;
    (MOD) Regenerated and edited all map backgrounds (new art-style)&lt;br /&gt;
    (MOD) Rearranged the cards in the new map backgrounds&lt;br /&gt;
    (MOD) Restored the engine's RNG (better than the addon used)&lt;br /&gt;
    (MOD) Bugshrooms no longer forcefully trigger a battle&lt;br /&gt;
    (MOD) Replaced Mucus with Weird Slime on Suppressant recipe&lt;br /&gt;
    (FIX) Rumia's name on the shop not being correctly translated&lt;br /&gt;
    (FIX) Locking when Seduce/LovePotions are used on Wharf Roach G&lt;br /&gt;
    (FIX) Locking when using exposed breasts on the Wharf Roach G&lt;br /&gt;
    (FIX) Bugshroom event hard lock when it is the last action&lt;br /&gt;
    (FIX) Attempt forced immersive mode on Android&lt;br /&gt;
    (ADD) Android screen rotates to landscape position now&lt;br /&gt;
    (ADD) Thunder effects to rainy weather&lt;br /&gt;
    (ADD) World Map feature (button on the top right)&lt;br /&gt;
    (ADD) Quick travel between regions on the World Map&lt;br /&gt;
    (ADD) Weird Slime and Thorn Cloth items to the Sewer loot&lt;br /&gt;
    (ADD) Dandelion and Libido Flower items to the Field loot&lt;br /&gt;
    (ADD) Dandelion can be used to empower tea effects&lt;br /&gt;
    (ADD) Libido Flower event and scenes to the Field&lt;br /&gt;
    (REM) &amp;quot;Return to Cabin&amp;quot; buttons (World Map replaces this)&lt;br /&gt;
    (REM) Reverted linux AppImage to normal binary&lt;br /&gt;
===v1.25===&lt;br /&gt;
    (MOD) Updated to custom Godot Engine&lt;br /&gt;
    (MOD) Splash logo can now be fast skipped when pressed&lt;br /&gt;
    (MOD) Improved save/load screens&lt;br /&gt;
    (MOD) Reduced saturation of background colors by 10-30%&lt;br /&gt;
    (MOD) Manually improved some backgrounds' AI errors&lt;br /&gt;
    (MOD) Updated the introduction's background&lt;br /&gt;
    (MOD) Fast traveling to Cliff now takes to the Cliff Top&lt;br /&gt;
    (MOD) The new update flair and itch link are now localized&lt;br /&gt;
    (MOD) Softer Cicada sound effects, by Monki0&lt;br /&gt;
    (MOD) Auto skip setting can now &amp;quot;Always Repeat&amp;quot; instead&lt;br /&gt;
    (MOD) Changed special keys on desktop releases&lt;br /&gt;
    (FIX) Leaving immersive mode in Android when settings are saved&lt;br /&gt;
    (FIX) Wrong odds of finding nothing in Swamp and Deep Forest&lt;br /&gt;
    (FIX) Incense from being unusable during battle&lt;br /&gt;
    (FIX) Libido/Pure herbs from being usable out of battle&lt;br /&gt;
    (FIX) Battle end not waiting for portrait to go fully down&lt;br /&gt;
    (ADD) Portrait effects on doing and taking a counter&lt;br /&gt;
    (ADD) Option for x1.5 animation speed&lt;br /&gt;
    (ADD) Another available save slot (total of 6 now)&lt;br /&gt;
    (ADD) Quick save and quick load to Windows/Linux/Mac&lt;br /&gt;
    (ADD) Button to mirror animations during scenes&lt;br /&gt;
    (ADD) Text shower scene to the Waterfall&lt;br /&gt;
    (ADD) Sea Tongue event and scenes to the Shoreline&lt;br /&gt;
    (ADD) New Cicada scene to the Waterfall&lt;br /&gt;
    (ADD) German and Turkish translations to the game&lt;br /&gt;
===v1.30===&lt;br /&gt;
    (MOD) Updated custom engine version&lt;br /&gt;
    (MOD) Leah is now sleepy at night (no meal or tea)&lt;br /&gt;
    (MOD) Status window now has a Back button&lt;br /&gt;
    (MOD) Rumia shop open time extended to Mondays&lt;br /&gt;
    (MOD) Repeat Last now works after enemy counters&lt;br /&gt;
    (MOD) Parasite Worm now grows by eating eggs&lt;br /&gt;
    (MOD) Adjusted sunny weather progress bar color&lt;br /&gt;
    (FIX) Settings and tutorial not showing translations&lt;br /&gt;
    (FIX) Sea Tongue scene music not looping&lt;br /&gt;
    (FIX) Buttons not unfocusing after click on Android&lt;br /&gt;
    (FIX) Game from not showing on recent apps in Android&lt;br /&gt;
    (FIX) Empty save slot UI thinning sometimes&lt;br /&gt;
    (FIX) UTC time overriding local time on save files&lt;br /&gt;
    (FIX) Meal and Tea not advancing time to night&lt;br /&gt;
    (FIX) Advancing time when using tea while too lewd&lt;br /&gt;
    (ADD) Setting to scale up UI on Android&lt;br /&gt;
    (ADD) Sunstone item to Shoreline loot&lt;br /&gt;
    (ADD) Weather balloon item to workbench&lt;br /&gt;
    (ADD) Pregnant Leah portrait images&lt;br /&gt;
    (ADD) Split birth scenes&lt;br /&gt;
    (ADD) Persistent incubation system!&lt;br /&gt;
    (ADD) Prevent incubation when infected with P Worms&lt;br /&gt;
    (ADD) Egg Bee birth scene&lt;br /&gt;
    (ADD) Support to Android 15&lt;br /&gt;
    (REM) Support for Windows 7/8/8.1 dropped&lt;br /&gt;
    (REM) Preload animations option dropped&lt;br /&gt;
    (REM) Seashell item from Shoreline loot&lt;br /&gt;
===v1.35===&lt;br /&gt;
    (MOD) Updated custom engine version&lt;br /&gt;
    (MOD) Updated mini Leah in intro (art by roxy)&lt;br /&gt;
    (MOD) Limited some max values displayed on status&lt;br /&gt;
    (MOD) Incense now drives mosquitos out (forever)&lt;br /&gt;
    (MOD) Anti Parasite no longer stops incubation&lt;br /&gt;
    (MOD) Slightly rewrote some item descriptions&lt;br /&gt;
    (MOD) Highlighted item effect texts in yellow&lt;br /&gt;
    (MOD) Adjusted font sizes for most languages&lt;br /&gt;
    (MOD) Being defeated now skips 1 day&lt;br /&gt;
    (MOD) Parasite Worm count now raises fullness&lt;br /&gt;
    (MOD) Raised size of eggs per critter&lt;br /&gt;
    (FIX) Rare Windows 11 crash when version check fails&lt;br /&gt;
    (FIX) Peeking card tops with Larger UI on Android&lt;br /&gt;
    (FIX) Some stuff not updating when rescaling the UI&lt;br /&gt;
    (FIX) Text sizing issues in settings windows&lt;br /&gt;
    (FIX) Some buttons not updating on language change&lt;br /&gt;
    (FIX) A missing sound on Big Parasite Worm scene&lt;br /&gt;
    (FIX) Birth count increases not matching egg number&lt;br /&gt;
    (FIX) Multiple typos in English&lt;br /&gt;
    (FIX) BGM restarting between Shoreline and Hideout&lt;br /&gt;
    (ADD) New specific BGM to Rear Beach&lt;br /&gt;
    (ADD) Ambience sounds to the maps&lt;br /&gt;
    (ADD) Christmas event special outfit (by roxy)&lt;br /&gt;
    (ADD) Antimicrobial item to Rumia's shop&lt;br /&gt;
    (ADD) Big Worm scene increases parasite count&lt;br /&gt;
    (ADD) Completed the Big Parasite Worm scene&lt;br /&gt;
    (ADD) Pregnancy specific page to status window&lt;br /&gt;
    (ADD) X-ray womb view on status window&lt;br /&gt;
===v1.40===&lt;br /&gt;
    Planned&lt;br /&gt;
==Conclusion Roadmap==&lt;br /&gt;
The objective of this roadmap is to bring the game's story to a conclusion and add features, regions and scenes that fit the theme and story progression.&lt;br /&gt;
===v1.45===&lt;br /&gt;
    To be determined&lt;br /&gt;
===v1.50===&lt;br /&gt;
    To be determined&lt;/div&gt;</summary>
		<author><name>Emsiore2</name></author>	</entry>

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