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		<id>http://wiki.anime-sharing.com/hgames/index.php?action=history&amp;feed=atom&amp;title=.xl</id>
		<title>.xl - Revision history</title>
		<link rel="self" type="application/atom+xml" href="http://wiki.anime-sharing.com/hgames/index.php?action=history&amp;feed=atom&amp;title=.xl"/>
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		<updated>2026-06-07T08:12:19Z</updated>
		<subtitle>Revision history for this page on the wiki</subtitle>
		<generator>MediaWiki 1.27.1</generator>

	<entry>
		<id>http://wiki.anime-sharing.com/hgames/index.php?title=.xl&amp;diff=11&amp;oldid=prev</id>
		<title>Checkmate: 1 revision</title>
		<link rel="alternate" type="text/html" href="http://wiki.anime-sharing.com/hgames/index.php?title=.xl&amp;diff=11&amp;oldid=prev"/>
				<updated>2014-01-03T00:56:58Z</updated>
		
		<summary type="html">&lt;p&gt;1 revision&lt;/p&gt;
&lt;table class=&quot;diff diff-contentalign-left&quot; data-mw=&quot;interface&quot;&gt;
				&lt;tr style='vertical-align: top;' lang='en'&gt;
				&lt;td colspan='1' style=&quot;background-color: white; color:black; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan='1' style=&quot;background-color: white; color:black; text-align: center;&quot;&gt;Revision as of 00:56, 3 January 2014&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan='2' style='text-align: center;' lang='en'&gt;&lt;div class=&quot;mw-diff-empty&quot;&gt;(No difference)&lt;/div&gt;
&lt;/td&gt;&lt;/tr&gt;&lt;/table&gt;</summary>
		<author><name>Checkmate</name></author>	</entry>

	<entry>
		<id>http://wiki.anime-sharing.com/hgames/index.php?title=.xl&amp;diff=10&amp;oldid=prev</id>
		<title>Enimaroah: Created page with &quot;.xl units define light sources for dynamic lighting. They usually accompany maps or characters.  ==The contents of XL units==  To view the contents of such units and even to c...&quot;</title>
		<link rel="alternate" type="text/html" href="http://wiki.anime-sharing.com/hgames/index.php?title=.xl&amp;diff=10&amp;oldid=prev"/>
				<updated>2013-03-27T15:30:18Z</updated>
		
		<summary type="html">&lt;p&gt;Created page with &amp;quot;.xl units define light sources for dynamic lighting. They usually accompany maps or characters.  ==The contents of XL units==  To view the contents of such units and even to c...&amp;quot;&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;.xl units define light sources for dynamic lighting. They usually accompany maps or characters.&lt;br /&gt;
&lt;br /&gt;
==The contents of XL units==&lt;br /&gt;
&lt;br /&gt;
To view the contents of such units and even to create them the XLtool has been implemented. It is a command line tool which can be used produce text output as follows:&lt;br /&gt;
&lt;br /&gt;
CMD&amp;gt; XLtool.exe /decode aj_body_03_00.xl&lt;br /&gt;
&lt;br /&gt;
decode D:\PPD\data\prpr_00_00\aj_body_03_00.xl&amp;lt;br /&amp;gt;version=5&amp;lt;br /&amp;gt;x00 xB8 x97 x79&amp;lt;br /&amp;gt;num_entries=4&amp;lt;br /&amp;gt;&amp;lt;Light_00&amp;gt;&amp;lt;br /&amp;gt;&amp;lt;SCENE_ROOT&amp;gt;&amp;lt;br /&amp;gt;x0B i1&amp;lt;br /&amp;gt;1 1 1 1 // material attributes 1 RGBA&amp;lt;br /&amp;gt;1 1 1 1 // material attributes 2 RGBA&amp;lt;br /&amp;gt;0 0 0 1 // material attributes 3 RGBA&amp;lt;br /&amp;gt;7.322689 -1.913467 -27.40286 // position XYZ&amp;lt;br /&amp;gt;0.4881772 -0.1989661 0.8497619 // normal XYZ (0.999999883417138)&amp;lt;br /&amp;gt;100 1 0 0.1 0 0.7853982 0.9948376&amp;lt;br /&amp;gt;0.9999999 0 0 0 // transformation matrix line 1&amp;lt;br /&amp;gt;0 0.9999999 0 0 // transformation matrix line 2&amp;lt;br /&amp;gt;0 0 0.9999999 0 // transformation matrix line 3&amp;lt;br /&amp;gt;0 15 15 0.9999999 // transformation matrix line 4&amp;lt;br /&amp;gt;0 x00&amp;lt;br /&amp;gt;0 0 0&amp;lt;br /&amp;gt;0 15 15 // translation XYZ&lt;br /&gt;
&lt;br /&gt;
&amp;lt;Light_01&amp;gt;&amp;lt;br /&amp;gt;&amp;lt;SCENE_ROOT&amp;gt;&amp;lt;br /&amp;gt;x0B i1&amp;lt;br /&amp;gt;1 1 1 1 // material attributes 1 RGBA&amp;lt;br /&amp;gt;1 1 1 1 // material attributes 2 RGBA&amp;lt;br /&amp;gt;0.70588 0.6392201 0.52157 1 // material attributes 3 RGBA&amp;lt;br /&amp;gt;-7.322673 4.055534 -52.8958 // position XYZ&amp;lt;br /&amp;gt;0.4881772 -0.1989661 0.8497619 // normal XYZ (0.999999883417138)&amp;lt;br /&amp;gt;100 1 0 0.1 0 0.7853982 0.9948376&amp;lt;br /&amp;gt;0.9999999 0 0 0 // transformation matrix line 1&amp;lt;br /&amp;gt;0 0.9999999 0 0 // transformation matrix line 2&amp;lt;br /&amp;gt;0 0 0.9999999 0 // transformation matrix line 3&amp;lt;br /&amp;gt;0 15 -15 0.9999999 // transformation matrix line 4&amp;lt;br /&amp;gt;0 x00&amp;lt;br /&amp;gt;0 0 0&amp;lt;br /&amp;gt;0 15 -15 // translation XYZ&lt;br /&gt;
&lt;br /&gt;
&amp;lt;Light_02&amp;gt;&amp;lt;br /&amp;gt;&amp;lt;SCENE_ROOT&amp;gt;&amp;lt;br /&amp;gt;x0F i3&amp;lt;br /&amp;gt;1 1 1 1 // material attributes 1 RGBA&amp;lt;br /&amp;gt;1 1 1 1 // material attributes 2 RGBA&amp;lt;br /&amp;gt;0 0 0 1 // material attributes 3 RGBA&amp;lt;br /&amp;gt;0.000008046712 -13.53399 -43.569 // position XYZ&amp;lt;br /&amp;gt;0.148223 -0.6472438 -0.7477334 // normal XYZ (0.999999918127288)&amp;lt;br /&amp;gt;100 1 0 0.1 0 0.7853982 0.9948376&amp;lt;br /&amp;gt;0.7248354 0.000000029802 0.6889218 0 // transformation matrix line 1&amp;lt;br /&amp;gt;-0.5515964 -0.5991105 0.5803512 0 // transformation matrix line 2&amp;lt;br /&amp;gt;0.4127404 -0.8006661 -0.4342566 0 // transformation matrix line 3&amp;lt;br /&amp;gt;0 0 0 0.9999999 // transformation matrix line 4&amp;lt;br /&amp;gt;0 x00&amp;lt;br /&amp;gt;-4.069999 -0.7600006 0&amp;lt;br /&amp;gt;0 0 0 // translation XYZ&lt;br /&gt;
&lt;br /&gt;
&amp;lt;Speculer Light&amp;gt;&amp;lt;br /&amp;gt;&amp;lt;&amp;gt;&amp;lt;br /&amp;gt;x0B i3&amp;lt;br /&amp;gt;1 1 1 1 // material attributes 1 RGBA&amp;lt;br /&amp;gt;0.10588 0.31765 0.23137 1 // material attributes 2 RGBA&amp;lt;br /&amp;gt;0 0 0 1 // material attributes 3 RGBA&amp;lt;br /&amp;gt;27.21347 7.596552 5.233931 // position XYZ&amp;lt;br /&amp;gt;0.05156758 0.2179258 -0.9746019 // normal XYZ (0.999999835748409)&amp;lt;br /&amp;gt;100 1 0 0.1 0 0.7853982 0.9948376&amp;lt;br /&amp;gt;-0.8464078 -0.000000000233 -0.532535 0 // transformation matrix line 1&amp;lt;br /&amp;gt;0.005325514 0.99995 -0.00846434 0 // transformation matrix line 2&amp;lt;br /&amp;gt;0.5325084 -0.01000031 -0.8463655 0 // transformation matrix line 3&amp;lt;br /&amp;gt;2.904988 31.7 50.55145 1 // transformation matrix line 4&amp;lt;br /&amp;gt;0 x00&amp;lt;br /&amp;gt;0.01000047 2.58 0&amp;lt;br /&amp;gt;2.904988 31.7 50.55145 // translation XYZ&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[User:Enimaroah|Enimaroah]] ([[User talk:Enimaroah|talk]]) 15:30, March 27, 2013 (UTC)&lt;br /&gt;
[[Category:Illusion Games Modding - Files and Subfiles]]&lt;br /&gt;
[[Category:.pp]]&lt;/div&gt;</summary>
		<author><name>Enimaroah</name></author>	</entry>

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