http://wiki.anime-sharing.com/hgames/api.php?action=feedcontributions&user=Arylin&feedformat=atomHgames Wiki - User contributions [en]2024-03-29T00:28:52ZUser contributionsMediaWiki 1.27.1http://wiki.anime-sharing.com/hgames/index.php?title=RyonaRPG/Locations/Pyramid&diff=33842RyonaRPG/Locations/Pyramid2020-06-03T17:26:06Z<p>Arylin: /* Pyramid Underground */</p>
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<div>{{RyonaRPG}}<br />
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The '''Pyramid (ピラミッド)''' is a difficulty ★★★☆ dungeon in the Eastern Continent. The dungeon appeared in the middle of the desert one day, and adventurers have already arrived on site to plunder its treasures. This dungeon is unlocked by speaking to the man by the bar in '''Hidden Town's''' pub.<br />
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<br />
==The Pyramid==<br />
===General Info===<br />
*Traps found in this dungeon include poison arrow traps, floor spike traps, flower's scent traps, and ether eater traps.<br />
*Weapons and accessories with Holy attribute will assist greatly in defeating the undead, but swap them out if fighting mimics. Dragon-slaying equipment may help out in the later levels.<br />
*The majority of enemies in this dungeon are melee fighters; spellcasters with lightning magic appear in limited numbers in the upper levels.<br />
*There are NPC mummies in this dungeon. Initially they (like the signs in the dungeon) are unintelligible, but buying understanding of their language will allow you to meaningfully interact with them and unlocks a number of options.<br />
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<br />
===Quest: Archeology===<br />
Given by the man in a lab coat at the entrance to the dungeon. He will ask for unusual things to be delivered to him in exchange for some compensation. There are five objects in total. The items are:<br />
*'''"Something Weird"''' - Found by the gap dividing the hall on the eastern side of the second floor.<br />
*'''"Something Strange"''' - Found in the left side chamber past the pool switching chamber on the third floor.<br />
*'''"Something Erotic"''' - Dropped by the Sphinx after answering her riddle correctly on the fourth floor.<br />
*'''"Something Beautiful"''' - Given by the priest standing in the save chamber just below Amuneris' arena. Listen to his story about the past of his people to the finish; requires language skill.<br />
*'''"Something Shiny"''' - Dropped by Amuneris after defeating her.<br />
The rewards are as follows:<br />
*''Holy Ring'' - Adds Holy attribute to weapon.<br />
*''Angel Ring'' - Always regenerate.<br />
*''Goddess' Goldwork'' - Resists Weakness.<br />
*''Three Star'' - Magic charging speed is increased.<br />
*''Resist Ring'' - Creates magic resistance barrier depending on wearer's Magic.<br />
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===Pyramid Entrance===<br />
Of note is the merchant on the right who will sell you a selection of equipment, curatives, and ''Stripping Spirit''. Closer to the dungeon entrance is an archeologist fretting at the plunder of archeological treasures before archeology teams could arrive to survey the site. He will ask for your assistance in bringing to him anything of interest in exchange for rewards, if you accept.<br />
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After you defeat Amuneris a time witch will appear behind the single crate to the southwest. Switching to nighttime will replace her with a cloaked figure. She will offer to dance for you and if you accept you will be given three options; the second one will cause you to fall under her charm and wake up in her room as a futanari. After a night of passion your character will be left naked in front of the pyramid the next morning but without the extra appendage. This is a way of obtaining the Ejaculation Slave H ability without the Futanari H ability.<br />
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===First Floor===<br />
This level has many empty chests, evidence of previous plunder by adventurers. Any chests remaining are hostile Mimics that will aggressively chase you. If you have the ''Morningstar'' you may break the breakable boulder blocking the stairs on the eastern side of the level to access a shortcut to the third floor.<br />
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===Second Floor===<br />
Assuming you are entering this floor from the main large stairs north of the first floor, to the east is a passage with a chasm in the middle and ''Something Weird'' near it. The western exit will lead to a hall with a chasm separating you from two chests; a nearly invisible S-shaped bridge bridges the two sides. This same path also takes you through the longer way to the next floor where along the way you will find a guarded treasure chamber which needs a code from the sole NPC mummy on this floor to enter safely.<br />
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To the south is a massive hall with five exits (two each on the sides, one to the south). The southern exit leads to a guarded treasure room.<br />
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====Treasure Chamber====<br />
The treasure chamber has five chests, the second of which is actually a Mimic. The first two actual chests share a common protective equipment loot table, while the other two share a common weapon loot table.<br />
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*'''Chests 1 and 3 (Protective)'''<br />
**''Captive's Waist Armor'' (66 Attack Power, 112 Defense, 66 Magic, -152 Spirit)<br />
**''Queen's Bondage'' (60 Attack Power, 60 Defense, 40 Magic, 40 Spirit, Embarrassing)<br />
**''Terrestrial'' (Armor, reduces physical damage by 20%)<br />
**''コロボックルアーマー'' (20 Attack Power, 20 Defense, 20 Magic, 40 Spirit, Accessory)<br />
**''Elephant'' (Very Heavy Armor, immunity to Fire and Ice, vulnerable against Lightning)<br />
**''Hydra Suit'' (Fire resistance, immunity to Poison; 64 Defense, 20 Magic, 64 Spirit)<br />
**''Wisdom Ring'' (20% chance of evading attacks)<br />
**''ディスプレイサローブ'' (40 Attack Power, 2 Defense)<br />
**''Rich's Robe'' (10% magic nullification)<br />
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*'''Chests 4 and 5 (Weapon)'''<br />
**''Dragon Whisker'' (Spear)<br />
**''Brionac's Spear'' (Spear)<br />
**''Crystal Saber'' (Sword, 1/4 chance of ignoring enemy Defense)<br />
**''Hundred Kills'' (Sword, HIT + 1)<br />
**''Sandworm's Teeth'' (Dagger)<br />
**''ダマクラカスソード'' (Sword; Effective against incorporeal spirits)<br />
**''Efreet Slash'' (Large Axe, Fire attribute)<br />
**''Dragon's Beard'' (Whip)<br />
**''Beautiful Skin Cream'' (Consumable, increases Charm)<br />
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===Third Floor===<br />
There are four exits on the left side of the large hall:<br />
*'''Slaves' Hangout''' - The cloaked figure will sell you ''Ether'' for 300 gold and enable you to understand their language for 3,000 gold; once you've bought the latter he will offer full restoration of Health and Mana for 500 gold. The mummy behind a crate to the north will sell you potions, ''Antidotes'', ''Panaceas'', ''Sedatives'', and a coil of ''Rope'' useful for creating a shortcut to the second floor later. The save spot will cost you 500 gold per use.<br />
*'''Lever Room''' - This lever unlocks the right hand side of the locked gate leading to the lesser boss of the dungeon.<br />
*'''Guarded Chest''' - This one is guarded by two monsters who will appear once you loot the chest.<br />
*'''Hallway''' - Leads to the rest of the level.<br />
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In the next large hall with the bat transformation curse pools, two exits to the east takes you to the second lever for the locked gate, and another guarded chest. A ''Something Strange'' may be found in the left side chamber of the room where you switch the pools. Note that if you somehow enter combat while in your cursed state and die the game will end.<br />
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====Boss: Sekhmet====<br />
Sekhmet is a very straightforward boss. His attack pattern consists of moving several steps forward before launching into a bull rush. Occasionally he may take time to slowly move in your direction.<br />
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Upon defeat he drops a random item and spawns a treasure chest containing among others one of the following:<br />
*''Storm Sword'' (Large Sword)<br />
*''Suiran'' (スイラン, Large Sword)<br />
*''Goddess Umbrella'' (Staff, converts part of enemy's magical attacks into Mana)<br />
*''Furisode of Love'' (Armor, -60 Attack Power, 100 Defense, -60 Magic, 100 Spirit)<br />
*''Fairy Skin'' (Immune to Paralysis)<br />
*''Urishu's Knife''<br />
*''碧の賢帝'' (Sword)<br />
*''Dragonslayer'' (Sword, 90 Attack Power, 40 Defense, -40 Magic) <br />
*''Dragon Rod'' (Increases charging speed when using magic)<br />
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There are two hidden rooms with permanent attribute boosters to the sides of his arena which can be accessed via routes from the entrance.<br />
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===Fourth Floor===<br />
Heading east will take you to a treasure chest guarded by two Wyrms that will keep respawning. This chest has a chance of containing any of the following:<br />
*''Brandistock'' (Sword)<br />
*''Diamond Edge'' (sword)<br />
*''Golden Kodachi'' (Sword)<br />
*''Terrestrial'' (Armor, reduces physical damage by 20%)<br />
*''Dragon Armor'' (Immunity to Fire, vulnerable against Ice)<br />
*''Iron Maiden'' (Armor with dark magic that protects its owner in exchange for pain)<br />
*''Guilty Lance'' (Spear)<br />
*''Excel Guard'' (30% chance to negate normal attacks (disabled while attacking))<br />
*''Diamond Nail'' (Dagger)<br />
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Take the western route to eventually reach a Sphinx; note that the three chests you will encounter before her contain permanent attribute boosting consumables. She will test you with a riddle. Answer correctly and she will throw herself off the western edge in disgrace, appearing on the opposite side of the merchant at the entrance later. You can optionally jump after her if you want. The Sphinx drops ''Something Erotic''. If you somehow fail her riddle she will summon four Iron Giants instead; these creatures will respawn every time you enter this area. There is a hidden path to her northeast leading to a chest.<br />
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Beyond the Sphinx is a large garden; you can find an Elixir in the pot to the northeast. The stairs to the northwest lead two levels above to a lever on the exterior of the pyramid. This unlocks a save chamber just before the boss arena.<br />
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There is a spatial warp zone just before the stairs to the fifth floor. This leads to the Sorcery Division Research Headquarters. The Headquarters is only of relevance to the character Otone; if she is the player character a lolicon sorceror will appear and you will be forced to fight him. He will cast a short range spell that will turn Otone into a loli, after which he will engage in melee; he will also forgo the spell if she has already turned into one previously. On defeat the gates to the Headquarters itself will open.<br />
*There will be two pills, red and blue, in the chests. The red one de-ages, the blue one ages.<br />
*All the equipment in the Headquarters will de-age.<br />
*Otone will lose half her attributes when turned into a loli, and this persists even after leaving the '''Pyramid'''.<br />
*If affected twice in a row by de-aging sources, she will turn into a baby. If she does not have access to a blue pill at this point the game will end as she would be too young to adventure.<br />
*If Otone is not the primary character (aka the one you started with) bringing her to the Headquarters will bug out and she will instantly be treated as if she had de-aged into a baby state.<br />
*For other characters, '''''DO NOT enter the Headquarters at night; this will cause a game over bug related to the above.'''''<br />
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===Fifth Floor===<br />
This area is linear, and leads only to a chamber where you will need to defeat a bunch of monsters to proceed to the sixth floor.<br />
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===Sixth Floor===<br />
The only path to the boss fight is via the stairs closest to you when you turn the corner; you will be warned about the impending battle in case you need to prepare. You will not be able to return through this way after starting the boss battle.<br />
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====Boss: Amuneris====<br />
Amuneris intends to lead her people back to glory through conquest, starting with you. Her main attack is a flurry of long-range fire spells which upon impact deals damage and turns you into a bat for a short period. Occasionally lightning will strike one of the Guardsmen defending her, turning him into a clone of herself; the clones have predictable circling movements, very little health, and only attack if you run into them. She is considered a Female-type creature in the game files, and takes double damage from anti-human equipment. The Guardian Dragon she has will not respawn as long as there are not enough Guardsmen summoned. There are special scenes for losing while cursed or normal.<br />
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Upon defeating her you will find ''Something Shiny'', a ''Crystal Fragment'' , and a random item from a treasure chest. The random item may include the following:<br />
*''Magic Crown'' (+40 Magic & Spirit)<br />
*''Jet-black Armor'' (-20 Defense, 90 Magic, -20 Spirit)<br />
*''Valkyrie Mail'' (10 Attack Power, 135 Defense, 10 Magic, 70 Spirit)<br />
*''Araches' Magic Spear'' (アラケスの魔槍, Spear)<br />
*''マーカライトファープ'' (Shield)<br />
*''Ribbon'' (Immune to all negative statuses except Ashamed)<br />
*''Artemis' Bow'' (Bow)<br />
*''Flare Riser''. (Large Sword, 200 Attack Power, 100 Magic)<br />
*''Suiran'' (Large Sword)<br />
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There will be two glowing glyphs to the north and south. The southern one takes you to Amuneris' bedchamber where she is recovering from the fight; she will immediately force you out unless you happen to have the Futanari H ability. The northern one returns you to the entrance of the '''Pyramid'''. Interestingly, she will remember the previous encounter if you return at a later date.<br />
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==Pyramid Underground==<br />
This section of the '''Pyramid''' becomes accessible upon completing the archeologist's quest. He will rush inside and open up the door with the evil eye in the first area. <br />
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===General Info===<br />
*You cannot leave this dungeon early once you have started it; the game will warn you before you can proceed.<br />
*The cost of using the recovery and save points offered by the mummies is increased, particularly at Underground Level 4.<br />
*Enemies in the underground section have more Health and better basic attributes.<br />
*There are more spellcasters with very damaging magic, some of which are homing for a short distance.<br />
*Protection against Paralysis, Poison, Silence, and Blindness will be useful against mummies.<br />
*Protection against Lightning and Fire is recommended against enemy spellcasters.<br />
*Holy attribute weapons are still useful here.<br />
*Traps here are similar to those found in the upper floors.<br />
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===Quests===<br />
*'''Free the Angel''' - An imprisoned angel will plead for freedom; find the ''Sapphire Key'' to her cell.<br />
*'''Free the Stone Prisoner''' - An unfortunate petrified woman needs ''Basilisk's Tears'' to be restored to flesh.<br />
*'''Free the Demon''' - An imprisoned demon seeks freedom; find the ''Ruby Key'' to her cell.<br />
*'''Report Delivery''' - The archeologist wants you to deliver his report to his apprentice.<br />
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===Antechamber===<br />
This is the first location upon descending from the surface. It has both a recovery and save point for which you will be charged 500 gold for the former, and 1,000 gold for the latter.<br />
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===Underground Level 1===<br />
The main hall has five different exits, two each to the sides and one to the south. <br />
*The first eastern door leads to a cellblock where an Angel is imprisoned; you need a ''Sapphire Key'' to release her. Releasing her nets you ''Angel's Tears'' and ''Half-Split Key (Right)'', as well as a tip about the minotaur guard on the lower level.<br />
*The first western door leads to a guarded chest and a locked set of doors. These doors will lead you to the next level.<br />
*The second set of exits leads to stairs descending to a chamber containing a lever. This lever will open the locked doors past the first western door. The eastern exit also eventually leads to a chest containing the ''Sapphire Key'', but upon acquiring it you will be dropped to the area beneath; take the stairs back to the main hall.<br />
*The southern exit is locked but will be accessible after going through Underground Level 2.<br />
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Once you're able to access the locked doors, be careful about crossing the gaps as falling will trigger an immediate game over.<br />
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===Underground Level 2===<br />
The main feature of this level is a sandy arena occupied by a Basilisk. The statue nearby will warn you to leave it alone, but will also tell you that to remove the petrification on her she needs the ''Basilisk's Tears'' only obtainable from it. Note that if you fall from the small chasm maze on this level (which you need to go through to reach the lever to open the arena doors) you will drop right into the arena.<br />
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If you remove the statue's petrification she will introduce herself as Latifah and reward you with an ''Old Accessory'' granting poison resistance. She will also appear at the '''Pyramid''' entrance and reward you with a ''Blue Love Letter'' afterward.<br />
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====Boss: Basilisk====<br />
While this boss has a very long range gaze attack it is limited to the four cardinal directions and can only use it every few seconds. It also moves somewhat slowly. Stay diagonally from it while dashing in to score attacks. Alternatively, for an easier time lure it towards the arena doors so that it gets stuck on either of the braziers on the sides; this will allow you to use two tile attacks (such as a second level charged sword attack) to hit it with impunity. As it is a Reptile-type creature, ice magic and attribute attacks will be particularly effective.<br />
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On defeat you will gain a random boss item and the ''Basilisk's Tears''. It does not count towards the Boss Subjugation counter, and does not spawn a treasure chest on death. Note that it will respawn every time you enter this level.<br />
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===Underground Level 3===<br />
The exit to this level is guarded by a Minotaur. Like the Sekhmet level you need to operate levers to gain access to its arena.<br />
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From the main hall, heading westwards will take you to a hall with three Charmy Ride enemies that will cast medium-range homing lightning spells which are very damaging. Upon defeat the beasts' riders will jump off and cast a transformation spell as they flee; getting hit and being in close range of a rider before the spell wears off will result in a game over. To access the doors to the north you need to defeat all three of them. Once you have done so access the room beyond to acquire a ''Magic Carpet''; do not exit back towards the start or enter the lever room to the right before doing this or the riders will respawn. Note that they may flee past the locked doors, making it impossible to safely reach them.<br />
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Eastwards from the main hall is a chasm preventing access to two chests. The next area to the right will take you to curse and uncurse pools. Accessing the purple chest will cause a game over.<br />
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====Boss: Minotaur====<br />
The Minotaur has much more health than Sekhmet, and is very damaging. While he doesn't charge like Sekhmet he does move more frequently towards you and has a short range lunge to close the distance. His attack pattern consists of two ability charging phases which deals damage in a small area around him, and a final step consisting of a screen-wide Earthquake strike that also locks him in place for a few seconds afterward. The strike may be avoided if you have acquired the ''Magic Carpet'' or used a ''Fairy Wing''. It will be safer to keep at least a tile away from him while in melee as he still has reasonably strong basic attacks.<br />
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Upon defeat he drops a random boss item and spawns a chest containing one of the following:<br />
*''Sword of Fire'' (Sword, drains 12 Health for Fire attribute)<br />
*''Holy Flail'' (Flail, Holy attribute)<br />
*''Spirit Spear'' (Spear, can use basic magic)<br />
*''Dragon Buster'' (Large Axe)<br />
*''Storm Sword'' (Large Sword)<br />
*''Grand Shamshir'' (Large Sword)<br />
*''Titania Mail'' (Armor)<br />
*''Master Rapier'' (Sword)<br />
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Like Sekhmet's arena there are hidden rooms to the sides with permanent attribute boosters.<br />
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===Underground Level 4===<br />
The antechamber here will offer you the opportunity to heal and save at a cost of 1,000 and 2,000 gold respectively. There is also the option to return to the surface if need be.<br />
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From the main hall, to the east is a cell block with an imprisoned demon. She needs the ''Ruby Key'' to be rescued. Releasing her nets you a ''Prime Blue'' and the ''Half-Split Key (Left)''.<br />
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Westwards from the main hall takes you to the archeologist. He will assign you a quest to deliver his ''Investigation Report'' to his apprentice on the surface. The exit eastwards from him leads to the fabled Hand of Midas; while you may pick up one of the golden statues (worth 10,000 gold) here, stepping or interacting with any part of the Hand will result in your character turning into a golden statue herself. Provided she doesn't disappear into the slave market in the meantime the character will be moved to the pyramid entrance where you can purchase her for 30,000 gold. This will net you the ''Familiar Golden Statue'' item (which cannot be sold) that you can bring to the robed figure on the right in the antechamber on this level to be restored to life for 20,000 gold.<br />
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The southern main hall exit takes you to the locations of the ''Golden Bracelet'' and ''Golden Claw''. <br />
*The challenge of the ''Golden Bracelet'' requires you to escape the maze within 70 steps or suffer a game over. Note that it will only be possible to reach the two chests closer to the center (which contain permanent attribute boosting items) as the one to the northeast is an aging trap and the one closest to safety is impossible to reach in time.<br />
*The challenge of the ''Golden Claw'' requires you to defeat 500 mummies in total, failing which the claw will return to its chest; you may quit the test safely every 100 mummies. There will be two waves of mummies from the upper pyramid levels, two from the underground, and finally one wave of Slave Generals and Slave Valkyries (colored black and white respectively). You can take advantage of the dais the chest is on to limit the number of enemies attacking you at once, as you will be unable to access the menu for the duration of the fight. The Slave Valkyries in the last wave however are capable of jumping terrain and may box you in.<br />
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===Underground Level 5===<br />
This short level is the location of the ''Ruby Key'' needed for the demon's cell, and a genie. The genie will grant three wishes but one of them will be used in order to progress. The list of available wishes are as follows:<br />
*'''''Wealth''''' - Creates a chest containing 50,000 gold.<br />
*'''''Power''''' - Increases Health and all four primary attributes by 10.<br />
*'''''Beauty''''' - Increases Charm by 10.<br />
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Note that using up all three wishes will lead to a game over.<br />
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===Underground Level 6===<br />
The save chamber on this level is only accessible if you have the ''Emerald Key'', which you obtain by rescuing both the angel and demon from their cells and combining the two halves of their keys.<br />
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====Boss: Radames====<br />
Radames is the sovereign of the lost kingdom and husband of Amuneris. He is a Human-type enemy that takes double damage from anti-human weaponry. He has a similar flame attack that will transform you temporarily into a bat, and may occasionally deal a massive area of effect lightning strike. His most dangerous ability however is a powerful ray of destruction; there is a chance he may cast it when he pauses in place for a few moments so use that time to stay diagonally from him. Also a threat are his mummies who can inflict various status ailments such as Paralysis, Poison, Silence, and Blindness, and who are quite damaging themselves. There is a special execution scene with four different outcomes (three game overs) if you lose against him in battle.<br />
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Defeating Radames earns you a random boss item, a ''Crystal Fragment'', and a chest containing one of the following:<br />
*''Dest Falcon'' (Large Sword)<br />
*''Emperor's Sword'' (Sword, Very Heavy, Lightning attribute)<br />
*''Gladius'' (Dagger)<br />
*''Earth's Strength Mail'' (Strengthens the natural recovery rate of Health and Mana)<br />
*''Phantom Robe'' (Drains six Health every few seconds)<br />
*''Holy Flail'' (Flail, Holy attribute)<br />
*''Gungnir'' (Spear)<br />
*''アガートラーム'' (Large Sword)<br />
*''Orichalcum Armor'' (Armor)<br />
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Radames' throne will also be the exit point for the dungeon leading back to the entrance of the '''Pyramid'''.<br />
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==Aftermath==<br />
Depending on the NPCs rescued from the dungeons, there will be other interactions available at the entrance to the '''Pyramid'''.<br />
*The blue haired guy at the entrance will give you a ''Magic Source''.<br />
*Latifah will present to you a ''Blue Love Letter''. <br />
**There is an additional interaction if you have the Futanari H ability.<br />
**Another interaction appears if you shake off the temptation of the night dancer and talk to her while not in child form.<br />
**You may acquire her ''Silk Robe'' if you speak to her while naked.<br />
*The archeologist's assistant will reward you with a ''Perfect Libra''.<br />
*The red helmed warrior will give you a ''Phoenix Down''.</div>Arylinhttp://wiki.anime-sharing.com/hgames/index.php?title=RyonaRPG/Locations/Treasury_in_Suburbs&diff=33841RyonaRPG/Locations/Treasury in Suburbs2020-06-01T07:12:28Z<p>Arylin: </p>
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<div>{{RyonaRPG}}<br />
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The '''Treasury in Suburbs''' '''(郊外の宝物庫)''' is a difficulty ★ dungeon in the Eastern Continent. It is an unassuming building with no obvious entrances in the middle of a forested area north of the casino resort of '''SchwarzMädchen'''. It is unlocked by paying 1,000 gold to a man playing slots in '''[[../SchwarzMadchen/|SchwarzMädchen's]]''' casino.<br />
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==General==<br />
*This dungeon has no enemies.<br />
*The traps here may inflict Poison, Slime, and Darkness.<br />
*Completion grants you access to the single use Cat transformation.<br />
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<br />
==Dungeon Layout==<br />
===Exterior===<br />
The entrance to the treasury is via an old well to the east of the area. Head to the eastern side of the building and you will discover footprints leading into the shrubbery. Making your way northeast will take you to the well, while southeast will take you to a chest with a ''Phoenix Down''.<br />
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===First Puzzle===<br />
Press the button which the sign warns you against pushing, and you will both create a bridge to the next puzzle and drop into a small maze with moving cursors and projectiles that will deal damage (the green cursors can be guarded against to avoid damage). Each room you encounter will have four exits that lead to fixed destinations. Your goal is to find the cloud-like exit point which will take you back to the exit; refer to the map below if needed. <br />
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From there make your way back to the first area. Cross the bridge into the second section where you will need to time your movements to cross safely to the second puzzle.<br />
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===Second Puzzle===<br />
This puzzle requires you to push all of the barrels into the white tiles. Completing this will create a bridge in the first puzzle area to the third puzzle. You may fall into the maze if you step onto the inner black squares during this puzzle.<br />
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===Third Puzzle===<br />
This puzzle requires you to navigate between platforms; the connective floors will appear and disappear with random patterns at regular intervals. Falling will drop you into the maze. The chest at the bottom right is a friendly Mimic that informs you about a shortcut; examine the wall to its south and you can walk into a hidden passage.<br />
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===Fourth Puzzle===<br />
This puzzle traps you in a room slowly filling with an aphrodisiac gas that will gradually increase your EX gauge. You need to find the hidden switches and pull the correct lever to unlock the door and escape. Most of the objects here are red herrings or (the books on the bookshelves in particular) deal damage. Pulling the floor levers will accelerate the infusion of gas, while checking the crate on the third row and pressing the switch will crush you instantly. You will be given one warning when time is running out.<br />
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The solution to this puzzle is found on the reverse side of the sign just above you at the entrance; it will instruct you to examine:<br />
*The barrel on the third row;<br />
*Behind the empty shelf on the first row;<br />
*Behind the crate on the second row; and<br />
*The lever in the middle of the second row.<br />
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Completing this segment will cause a bridge to form in the second puzzle area.<br />
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===Fifth Puzzle===<br />
This straightforward puzzle has a floor with different colored tiles. There is an audible regular clock tick that will trigger a trap based on the tile you are on while making others safe to cross. In practice it may be easier to just force your way to the red tile in the east, have accessories like the ''Ribbon'' or ''Perfect Libra'' to ignore the minor trap effects, and/or possess the passive skill Vigilance to evade traps. Note that approaching the red tile from the south will trigger a pitfall that lands you in room seven of the maze.<br />
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===Sixth Puzzle===<br />
In this puzzle room there is a constantly changing tile in the center. Your task is to step on the matching tile and repeat this several times to bridge this room and the next.<br />
<br />
<br />
===Seventh Puzzle===<br />
There are four crystals in this puzzle room:<br />
*The '''Yellow Crystal''' will shock you and create a bridge to the northeast to the treasure trove.<br />
*The '''Red Crystal''' will impale you and cause damage; if you are sufficiently high level and/or have good blocking ability the damage will be negligible. Otherwise you may be knocked out and need rescue.<br />
*The '''White Crystal''' will spray a petrification cloud, triggering a game over.<br />
*The '''Black Crystal''' will strip your armor and infest you with a flesh parasite.<br />
<br />
Upon reaching the area past the bridge, attempting to examine the eastern wall will reveal a secret passage back to the exit.<br />
<br />
<br />
===Treasure Trove===<br />
The first treasure trove you see to your left is a trap; the chests will contain either treasure, parasites, or explosives (the latter of which will destroy nearby chests). None of this matters however as taking anything or opening any chest will result in a pitfall in front of the exit becoming active, killing you by impalement should you attempt to leave. Neither the Exit spell nor the ''Magic Spool'' will work here.<br />
<br />
If you examine the eastern wall to at the end of the passage to the south you will find a hidden passage leading to a chest containing a ''Soul Jar 16''. You will also spot the actual treasure trove to the south. To access the real treasure trove you need to head directly north from the stairs.<br />
<br />
In this room you will find the following on the northern wall:<br />
*''Star Piercing Seal''<br />
*''Rogues Medal''<br />
*''Cat Ears'' (must be used on the spot, transforms your character into a Cat)<br />
*''Scarlet Robe''<br />
*''Queen's Crown''<br />
*''Emerald Robe''<br />
*''Great Runner's Shoes'' (consumable, temporarily increases movement speed)<br />
<br />
Of the dozen chests, three of them are special. The second row first chest of the right cluster is a mimic that can deal massive amounts of damage in seconds and cannot be fought as the area does not permit combat. The first row second chest of the left cluster will force a ''Magic Leather Strap'' on you that cannot be removed and prevents your character from fighting; it is worth 2,000 gold. The second row first chest of the left cluster will spew a gas that will increase your Mature Charm score by 13.<br />
<br />
The other chests contain the following:<br />
*'''Left Cluster'''<br />
**'''First Row, First Chest''' - 61 to 1,920 gold (as tested)<br />
**'''Second Row, Second Chest''' - 1-5 ''Honey'' (Consumable, recovers Mana)<br />
**'''Third Row, First Chest''' - ''つけみみ・いぬしっぽ'' (SM equipment, Sub Armor)<br />
**'''Third Row, Second Chest''' - 1-5 ''Spirit Stone'' (Consumable, does elemental damage to enemies)<br />
<br />
*'''Right Cluster'''<br />
**'''First Row, First Chest''' - ''Fire-eating Bird's Feather'' (Accessory)<br />
**'''First Row, Second Chest''' - ''Water God's Tabi'' (Accessory; no movement penalties in water.)<br />
**'''Second Row, Second Chest''' - 10 to 5,000 gold (as tested)<br />
**'''Third Row, First Chest''' - 1-5 of either ''Lava Bomb'', ''Oil'', ''Time Bells'', ''Pest Control Magic Sticks'', ''Magic Stones'', ''Ice House Shaved Ice'', ''Red Spices'', ''ねんちゃくだん'', or ''Flash Balls''.<br />
**'''Third Row, Second Chest''' - 1-3 of either ''High Demon's Fluids'' (+Health), ''Magic Source'' (+Mana), ''Muramasa'' (+Attack Power), ''Body Enhancer'' (+Defense), ''Nipple Gum'' (+Magic), or ''Octopus Dumplings'' (+Spirit). Each increases the associated attribute permanently.<br />
<br />
To leave you can either return to the previous level and take the shortcut, or search the eastern wall in the invisible passage between the treasure troves to reach an area with a crystal ball in it. Examining the crystal ball will create a pressure tile to the south that will teleport you back to the exterior of the treasury.<br />
<br />
<br />
==Events==<br />
*'''Aphrodisiac Trap Room'''<br />
**Staying in the room too long will trigger a short scene describing your character masturbating to death.<br />
**Examining the crate in the third row and pressing the switch there will cause a tombstone to crush your character to death.<br />
*'''Trapped Treasure Trove''' - Taking anything or opening chests will kill you when you attempt to leave.<br />
*'''White Crystal''' - Examining this crystal will petrify you.<br />
<br />
<br />
==Maze Map==<br />
<gallery><br />
File:Labyrinth.jpg<br />
</gallery></div>Arylinhttp://wiki.anime-sharing.com/hgames/index.php?title=RyonaRPG/Locations/Treasury_in_Suburbs&diff=33840RyonaRPG/Locations/Treasury in Suburbs2020-06-01T07:04:30Z<p>Arylin: </p>
<hr />
<div>{{RyonaRPG}}<br />
<br />
The '''Treasury in Suburbs''' '''(郊外の宝物庫)''' is a difficulty ★ dungeon in the Eastern Continent. It is an unassuming building with no obvious entrances in the middle of a forested region to the north of the casino resort of '''SchwarzMädchen'''. It is unlocked by paying 1,000 gold to a man playing slots in '''[[../SchwarzMadchen/|SchwarzMädchen's]]''' casino.<br />
<br />
<br />
==General==<br />
*This dungeon has no enemies.<br />
*The traps here may inflict Poison, Slime, and Darkness.<br />
*Completion grants you access to the single use Cat transformation.<br />
<br />
<br />
==Dungeon Layout==<br />
===Exterior===<br />
The entrance to the treasury is via an old well to the east of the area. Head to the eastern side of the building and you will discover footprints leading into the shrubbery. Making your way northeast will take you to the well, while southeast will take you to a chest with a ''Phoenix Down''.<br />
<br />
<br />
===First Puzzle===<br />
Press the button which the sign warns you against pushing, and you will both create a bridge to the next puzzle and drop into a small maze with moving cursors and projectiles that will deal damage (the green cursors can be guarded against to avoid damage). Each room you encounter will have four exits that lead to fixed destinations. Your goal is to find the cloud-like exit point which will take you back to the exit; refer to the map below if needed. <br />
<br />
From there make your way back to the first area. Cross the bridge into the second section where you will need to time your movements to cross safely to the second puzzle.<br />
<br />
<br />
===Second Puzzle===<br />
This puzzle requires you to push all of the barrels into the white tiles. Completing this will create a bridge in the first puzzle area to the third puzzle. You may fall into the maze if you step onto the inner black squares during this puzzle.<br />
<br />
<br />
===Third Puzzle===<br />
This puzzle requires you to navigate between platforms; the connective floors will randomly spawn and despawn at regular intervals. Falling will drop you into the maze. The chest at the bottom right is a friendly Mimic that informs you about a shortcut; examine the wall to its south and you can walk into a hidden passage.<br />
<br />
<br />
===Fourth Puzzle===<br />
This puzzle traps you in a room slowly filling with an aphrodisiac gas that will gradually increase your EX gauge. You need to find the hidden switches and pull the correct lever to unlock the door and escape. Most of the objects here are red herrings or (the books in the bookshelves in particular) deal damage. Pulling the floor levers will accelerate the infusion of gas, while checking the crate on the third row and pressing the switch will crush you instantly. You will be given one warning when time is running out.<br />
<br />
The solution to this puzzle is found on the reverse side of the sign just above you at the entrance; it will instruct you to examine:<br />
*The barrel on the third row;<br />
*Behind the empty shelf on the first row;<br />
*Behind the crate on the second row; and<br />
*The lever in the middle of the second row.<br />
<br />
Completing this segment will cause a bridge to form in the second puzzle area.<br />
<br />
<br />
===Fifth Puzzle===<br />
This straightforward puzzle has a floor with different colored tiles. There is an audible regular clock tick that will trigger a trap based on the tile you are on while making others safe to cross. In practice it may be easier to just force your way to the red tile in the east, have accessories like the ''Ribbon'' or ''Perfect Libra'' to ignore the minor trap effects, and/or possess the passive skill Vigilance to evade traps. Note that approaching the red tile from the south will trigger a pitfall that lands you in room seven of the maze.<br />
<br />
<br />
===Sixth Puzzle===<br />
In this puzzle room there is a constantly changing tile in the center. Your task is to step on the matching tile and repeat this several times to bridge this room and the next.<br />
<br />
<br />
===Seventh Puzzle===<br />
There are four crystals in this puzzle room:<br />
*The '''Yellow Crystal''' will shock you and create a bridge to the northeast to the treasure trove.<br />
*The '''Red Crystal''' will impale you and cause damage; if you are sufficiently high level and/or have good blocking ability the damage will be negligible. Otherwise you may be knocked out and need rescue.<br />
*The '''White Crystal''' will spray a petrification cloud, triggering a game over.<br />
*The '''Black Crystal''' will strip your armor and infest you with a flesh parasite.<br />
<br />
Upon reaching the area past the bridge, attempting to examine the eastern wall will reveal a secret passage back to the exit.<br />
<br />
<br />
===Treasure Trove===<br />
The first treasure trove you see to your left is a trap; the chests will contain either treasure, parasites, or explosives (the latter of which will destroy nearby chests). None of this matters however as taking anything or opening any chest will result in a pitfall in front of the exit being triggered, killing you should you attempt to leave. Neither the Exit spell nor the ''Magic Spool'' will work here.<br />
<br />
If you examine the eastern wall to at the end of the passage to the south you will find a hidden passage leading to a chest containing a ''Soul Jar 16''. You will also spot the actual treasure trove to the south. To access the real treasure trove you need to head directly north from the stairs.<br />
<br />
In this room you will find the following on the northern wall:<br />
*''Star Piercing Seal''<br />
*''Rogues Medal''<br />
*''Cat Ears'' (must be used on the spot, transforms your character into a Cat)<br />
*''Scarlet Robe''<br />
*''Queen's Crown''<br />
*''Emerald Robe''<br />
*''Great Runner's Shoes'' (consumable, temporarily increases movement speed)<br />
<br />
Of the dozen chests, three of them are special. The second row first chest of the right cluster is a mimic that can deal massive amounts of damage in seconds and cannot be fought as the area does not permit combat. The first row second chest of the left cluster will force a ''Magic Leather Strap'' on you that cannot be removed and prevents your character from fighting; it is worth 2,000 gold. The second row first chest of the left cluster will spew a gas that increases your Maturity personal attribute by 13.<br />
<br />
The other chests contain the following:<br />
*'''Left Cluster'''<br />
**'''First Row, First Chest''' - 61 to 1,920 gold (as tested)<br />
**'''Second Row, Second Chest''' - 1-5 ''Honey'' (Consumable, recovers Mana)<br />
**'''Third Row, First Chest''' - ''つけみみ・いぬしっぽ'' (SM equipment, Sub Armor)<br />
**'''Third Row, Second Chest''' - 1-5 ''Spirit Stone'' (Consumable, does elemental damage to enemies)<br />
<br />
*'''Right Cluster'''<br />
**'''First Row, First Chest''' - ''Fire-eating Bird's Feather'' (Accessory)<br />
**'''First Row, Second Chest''' - ''Water God's Tabi'' (Accessory; no movement penalties in water.)<br />
**'''Second Row, Second Chest''' - 10 to 5,000 gold (as tested)<br />
**'''Third Row, First Chest''' - 1-5 of either ''Lava Bomb'', ''Oil'', ''Time Bells'', ''Pest Control Magic Sticks'', ''Magic Stones'', ''Ice House Shaved Ice'', ''Red Spices'', ''ねんちゃくだん'', or ''Flash Balls''.<br />
**'''Third Row, Second Chest''' - 1-3 of either ''High Demon's Fluids'' (+Health), ''Magic Source'' (+Mana), ''Muramasa'' (+Attack Power), ''Body Enhancer'' (+Defense), ''Nipple Gum'' (+Magic), or ''Octopus Dumplings'' (+Spirit). Each increases the associated attribute permanently.<br />
<br />
To leave you can either return to the previous level and take the shortcut, or search the eastern wall in the invisible passage between the treasure troves to reach an area with a crystal ball in it. Examining the crystal ball will create a pressure tile to the south that will teleport you back to the exterior of the treasury.<br />
<br />
<br />
==Events==<br />
*Aphrodisiac Trap Room<br />
**Staying in the room too long will trigger a short scene describing your character masturbating to death.<br />
**Examining the crate in the third row and pressing the switch there will cause a tombstone to crush your character to death.<br />
<br />
<br />
==Maze Map==<br />
<gallery><br />
File:Labyrinth.jpg<br />
</gallery></div>Arylinhttp://wiki.anime-sharing.com/hgames/index.php?title=RyonaRPG/Locations/Girls%27_House&diff=33730RyonaRPG/Locations/Girls' House2020-05-24T07:56:22Z<p>Arylin: </p>
<hr />
<div>{{RyonaRPG}}<br />
<br />
The '''Girls' House''' '''(女の子屋敷)''' is a difficulty ★★ dungeon in the Central Continent. It is a three level structure with two wings, but is otherwise unremarkable. It has a reasonably high density of enemies which may be useful for lower level leveling.<br />
<br />
<br />
==General==<br />
*There are no traps in this dungeon.<br />
*The enemies in this dungeon are entirely female:<br />
**The harpy type has a tendency to rush towards you and score a kick with knockback. Note that this interaction may cause the game to become unresponsive; hitting the Z and X keys will eventually restore control. You may also end up stuck facing and attacking one side only, which may be fixed by switching floors.<br />
**The blonde type jumps towards you to attack and will occasionally leap over you.<br />
**The mages cast various elemental spells, one of which is homing. <br />
**The siren radiates musical notes that silence you on impact.<br />
**There are also lamia and zombie girl foes.<br />
<br />
<br />
==Layout==<br />
===First Floor===<br />
The first floor is the location of the large dining room in the western wing and a meeting room with a chest in the eastern wing. The other two doors in the eastern wing are locked. In the center to the north are doors which are also sealed; this trend is similar to the second and third floors.<br />
<br />
<br />
===Second Floor===<br />
The mansion library is located on the western wing. The eastern wing is host to a number of bedrooms packed with girls.<br />
<br />
<br />
===Third Floor===<br />
This floor consists entirely of bedrooms. The first room in the western wing contains a chest.<br />
<br />
<br />
===Lilim Transformation===<br />
While possessing a ''Succubus Whip'' and ''Succubus Ring'', take the nearest room on the eastern wing of the second floor.</div>Arylinhttp://wiki.anime-sharing.com/hgames/index.php?title=RyonaRPG/Locations/Girls%27_House&diff=33729RyonaRPG/Locations/Girls' House2020-05-24T07:55:04Z<p>Arylin: </p>
<hr />
<div>{{RyonaRPG}}<br />
<br />
The '''Girls' House''' '''(女の子屋敷)''' is a difficulty ★★ dungeon in the Central Continent. It is a three level structure with two wings, but is otherwise unremarkable. It has a reasonably high density of enemies which may be useful for lower level leveling.<br />
<br />
<br />
==General==<br />
*There are no traps in this dungeon.<br />
*The enemies in this dungeon are entirely female:<br />
**The harpy type has a tendency to rush towards you and score a kick with knockback. Note that this interaction may cause the game to become unresponsive; hitting the Z and X keys will eventually restore control. You may also end up stuck facing and attacking one side only, which may be fixed by switching floors.<br />
**The blonde type jumps towards you to attack, while the mage type casts various elemental spells. <br />
**The siren radiates musical notes that silence you on impact.<br />
**There are also lamia and zombie girl foes.<br />
<br />
<br />
==Layout==<br />
===First Floor===<br />
The first floor is the location of the large dining room in the western wing and a meeting room with a chest in the eastern wing. The other two doors in the eastern wing are locked. In the center to the north are doors which are also sealed; this trend is similar to the second and third floors.<br />
<br />
<br />
===Second Floor===<br />
The mansion library is located on the western wing. The eastern wing is host to a number of bedrooms packed with girls.<br />
<br />
<br />
===Third Floor===<br />
This floor consists entirely of bedrooms. The first room in the western wing contains a chest.<br />
<br />
<br />
===Lilim Transformation===<br />
While possessing a ''Succubus Whip'' and ''Succubus Ring'', take the nearest room on the eastern wing of the second floor.</div>Arylinhttp://wiki.anime-sharing.com/hgames/index.php?title=RyonaRPG/Locations/Lake_Emirisu&diff=33728RyonaRPG/Locations/Lake Emirisu2020-05-24T07:38:08Z<p>Arylin: </p>
<hr />
<div>{{RyonaRPG}}<br />
<br />
'''Lake Emirisu (エミリス湖)''' is a location in the Eastern Continent. It is the site of a sunken castle that is now a minor tourist attraction. The location is incomplete and as such has little in the way to offer.<br />
<br />
<br />
==Inland==<br />
In the first map is a price-gouging harpy who will sell you sponge cakes for a random amount of gold, usually in the thousands. There is also a time witch here seated behind a crate.<br />
<br />
<br />
==Castle Site==<br />
The second map to the north is the castle site itself. The only point of interest is the pharmacist in the northwestern section on top of the castle who sells powerful potions and ether together with a ''Maiden's Kiss'' item. <br />
<br />
At night the castle site will be empty save for a female mage to the southeast who will randomly cast toad transformation spells at you; if you are wearing a ''Ribbon'' or similar negative status negating item then it will not affect you.<br />
<br />
Once afflicted you can access the inside of the castle right above where the pharmacist was, an area marked by two rocks. The path is linear and passes through a semi-submerged throne room towards a passage on the opposite side to the east. There you will find an undead creature who will offer to turn two ''Morningstars'' into an ''Iron Ball of Destruction'' for 200,000 gold; note that not all characters will be able to wield the resulting Iron Ball-class weapon, which may cause issues until you find another ''Morningstar'' if your character needs to break boulders. Also with it are two chests.<br />
<br />
===Left Side Chest===<br />
*''Holy Knife'' (Dagger)<br />
*''Minerva Bustier'' (Armor)<br />
*''Spider Whip'' (Whip, adds Paralysis)<br />
*''Dragon's Beard'' (Whip)<br />
*''Dragon Rod'' (Staff, increases charging speed when using magic)<br />
*''Flame Anchor''<br />
*''Angel Stick'' (Staff)<br />
*''Dragon Slayer'' (Sword)<br />
*''Sandword Knife'' (Dagger)<br />
<br />
<br />
===Right Side Chest===<br />
*''神楽幻想譚'' (Magic Book; cursed)<br />
*''Tears of Artemis'' (Sword)<br />
*''Wieder Stone Sword'' (Sword)<br />
*''Unicorn Sword'' (Sword)<br />
*''Arcane Armor'' (Armor, magic defense fluctuates 20%)<br />
*''Hellfire Engine''<br />
*''Magical Crown''<br />
*''Star Bringer'' (Sword, Holy attribute)<br />
<br />
<br />
Note that if you are attacked by snakes while inside you will be instantly killed. Use a ''Maiden's Kiss'' to return to human form once you've left; you will be prevented from using it while inside the castle. From time to time while in frog form you will secrete ''Toad Oil'' with currently unknown uses that may be sold for 250 gold.</div>Arylinhttp://wiki.anime-sharing.com/hgames/index.php?title=RyonaRPG/Locations/Lake_Emirisu&diff=33727RyonaRPG/Locations/Lake Emirisu2020-05-24T07:31:13Z<p>Arylin: </p>
<hr />
<div>{{RyonaRPG}}<br />
<br />
'''Lake Emirisu (エミリス湖)''' is a location in the Eastern Continent. It is the site of a sunken castle that is now a minor tourist attraction. The location is incomplete and as such has little in the way to offer.<br />
<br />
<br />
==Inland==<br />
In the first map is a price-gouging harpy who will sell you sponge cakes for a random amount of gold, usually in the thousands. There is also a time witch here seated behind a crate.<br />
<br />
<br />
==Castle Site==<br />
The second map to the north is the castle site itself. The only point of interest is the pharmacist in the northwestern section on top of the castle who sells powerful potions and ether together with a ''Maiden's Kiss'' item. <br />
<br />
At night the castle site will be empty save for a female mage to the southeast who will randomly cast toad transformation spells at you; if you are wearing a ''Ribbon'' or similar negative status negating item then it will not affect you.<br />
<br />
Once afflicted you can access the inside of the castle right above where the pharmacist was, an area marked by two rocks. The path is linear and passes through a semi-submerged throne room towards a passage on the opposite side to the east. There you will find an undead creature who will offer to turn two ''Morningstars'' into an ''Iron Ball of Destruction'' for 200,000 gold. Also with it are two chests.<br />
<br />
===Left Side Chest===<br />
*''Holy Knife'' (Dagger)<br />
*''Minerva Bustier'' (Armor)<br />
*''Spider Whip'' (Whip, adds Paralysis)<br />
*''Dragon's Beard'' (Whip)<br />
*''Dragon Rod'' (Staff, increases charging speed when using magic)<br />
*''Flame Anchor''<br />
*''Angel Stick'' (Staff)<br />
*''Dragon Slayer'' (Sword)<br />
*''Sandword Knife'' (Dagger)<br />
<br />
<br />
===Right Side Chest===<br />
*''神楽幻想譚'' (Magic Book; cursed)<br />
*''Tears of Artemis'' (Sword)<br />
*''Wieder Stone Sword'' (Sword)<br />
*''Unicorn Sword'' (Sword)<br />
*''Arcane Armor'' (Armor, magic defense fluctuates 20%)<br />
*''Hellfire Engine''<br />
*''Magical Crown''<br />
*''Star Bringer'' (Sword, Holy attribute)<br />
<br />
<br />
Note that if you are attacked by snakes while inside you will be instantly killed. Use a ''Maiden's Kiss'' to return to human form once you've left; you will be prevented from using it while inside the castle. From time to time while in frog form you will secrete ''Toad Oil'' with currently unknown uses that may be sold for 250 gold.</div>Arylinhttp://wiki.anime-sharing.com/hgames/index.php?title=RyonaRPG/Locations/Bug_Labyrinth&diff=33726RyonaRPG/Locations/Bug Labyrinth2020-05-24T07:14:32Z<p>Arylin: </p>
<hr />
<div>{{RyonaRPG}}<br />
<br />
The '''Bug Labyrinth (蟲毒の迷宮)''' is a difficulty ★★★ dungeon in the Central Continent. It is a dungeon filled entirely with swarms of insects infesting the depths of a old ruin. It is unlocked by paying 100 gold to the pirate wearing a purple bandanna at the Ray-On Village pub, by the bar.<br />
<br />
<br />
==General==<br />
*You will be unable to leave this dungeon until you complete it; come prepared with as many ''Potions'' and ''Ethers'' as you can carry.<br />
*Common status ailments are Poison, ???, Parasite, and Captured.<br />
*The Parasite status is inflicted by touching any one of the various insect eggs in the labyrinth, and will both take over one of your equipment slots and slow you down.<br />
*Enemies consist mostly of weak insects that are especially weak against Fire-based attribute attacks and spells. Quite a number will also be capable of casting elemental magic. Beware of enemy knockback which may cause you to hit insect eggs and end up with parasites. Swarms (black masses of insects) are resistant to physical attacks.<br />
*Warriors will have an easy time, but mages with Fire-based spells will also do well here.<br />
*The ''Morningstar'' which is useful for breaking boulders will be found here.<br />
*You will lose both vaginal and anal virginity upon completing this dungeon unless you are wearing a chastity belt and pay 1,000 gold.<br />
<br />
<br />
==Dungeon Layout==<br />
===Upper Levels===<br />
Falling into the dungeon will massively damage your character. From the start head north to find two ''Stripping Spirits'' and the ''Morningstar''. Equip the latter and use it to break the boulders in your way to the south. The first room is a four way crossroad where you will be introduced to the mini-boss of the dungeon, a colossal swarm of insects that takes various forms.<br />
<br />
The entire dungeon consists of random dungeon segments, making it impossible to create a useful map. You can only go forward and may not return the way you came. You may be lucky enough to encounter the stairs leading downward almost immediately after the initial boss area which will bring you to a shelter where you can rest, save, and get rid of any parasites; it is also possible to find a ''Prime Blue'' inside one of them. After the first of such shelters the insects you encounter will become stronger.<br />
<br />
Note that some rooms have [[RyonaRPG/Traps#Giant bug|Giant Bug Traps]] which will drop you inside a bug that will start to digest you almost immediately, dealing heavy damage. To escape you need to defeat the anemone-like monsters in the center as quickly as possible to force it to vomit you back out.<br />
<br />
Very rarely you may encounter tentacle traps which can be useful for stripping parasites off you if you do not have access to the shelter or any ''Stripping Spirits''.<br />
<br />
In this dungeon you will also find the ''Cordyceps'' plant needed for the guard brainwashing quest given by the scientist in the ''Life Science Institute''. It will appear as an ivy-like growth in the southwestern corners of some segments after the first set of stairs.<br />
<br />
<br />
====Boss: Insect Swarm====<br />
This mini-boss is a slow-moving creature that takes one of three different forms that is determined when entering the crossroad room; it will not spawn in any of the other dungeon segments.<br />
*'''Humanoid''' - In this form the boss will occasionally fire a thick wave of insects at you.<br />
*'''Grasping Hands''' - This form has the ability to spawn a copy of itself that will come together into a crushing grasp, sometimes two or three times in a row. Due to its odd hit box it is possible to get temporarily trapped and be damaged multiple times when in close range.<br />
*'''Tornado''' - This form blows through the arena dealing severe damage.<br />
<br />
It has around 3,000 Health but will regenerate if it absorbs any of the insect swarms present. It is also very resistant to physical attacks and should be countered with Fire-based spells and attribute attacks. It counts towards the Boss Subjugation counter, making it possible to meet the boss defeat requirements for unlocking several dungeons in one dungeon run.<br />
<br />
<br />
===Lower Levels===<br />
After finding a second set of stairs the dungeon walls will appear flesh-like and there will be tentacle beds scattered throughout the dungeon segments. The tentacle beds only trap you if you stand directly in front of them.<br />
<br />
Once you find the stairs downward you will be unable to explore the labyrinth further as the game will inform you that the exit is nearby. Taking the stairs brings you to the final shelter where you will find a ''Crystal Fragment'', a supply chest, and a large vehicle. The supply chest contains a large number of ''Potions'' and ''Ether'' but also includes a number of ''Evil Potions'' within the batch, which may be dangerous when at low health as the ''Auto Healer'' does not discriminate and will readily use the latter when attempting to heal you. Checking the bookcases will reveal the true reason for the dungeon's existence (tied inextricably to the '''Underwater Temple''') and give you the basic control scheme for the vehicle.<br />
<br />
If you have a chastity belt and 1,000 gold you may interact with the suit of armor at the far right; it will equip you with a suit that will protect both your vaginal and anal virginity from the vehicle's control rods, and also change the looks of both the vehicle and the final boss. Otherwise, step on the wooden platform to jump into the vehicle and begin the boss battle. Either way your equipment (including your chastity belt and any remaining parasites) will be stripped from you for the duration of the fight.<br />
<br />
<br />
===Boss: Sleipnir===<br />
Main status ailments are ???, Poison, Paralysis, and Darkness. If you have damage and erotic dialogs enabled it may be better to disable them for this fight as the timing of your attacks may become off.<br />
<br />
You will be using the machine guns mounted on the vehicle to battle Sleipnir. Their power is proportional to your remaining Health and inversely proportional to your remaining Mana. Each time you fire you will take EX damage and use up Mana. If you became a non-virgin due to riding the vehicle your Mana bar may be empty and you will suffer Bleeding.<br />
<br />
The fight with Sleipnir comes in two stages. In the first stage you will encounter a single insect enemy that launches unavoidable attacks, even with boosted engines. It will move quickly and randomly making it hard to hit but it will always attack the rear of the vehicle so it may be advantageous to train your guns directly behind you. The ''Auto Healer'' may fail to restore your Mana during the fight so you will need to manually use ''Ethers'' by bringing up the menu.<br />
<br />
The second stage will have you defend against four lines of ever approaching insects. The best strategy is to move into an empty lane and to continually target another, taking aim at the middle of the targeted line as it is easiest to hit. Occasionally there will be rockfalls and bumpy terrain; the former will deal damage while the latter increases your EX gauge.<br />
<br />
Once you have defeated enough of the lines you will speed up and crash into the end point of the dungeon. Avoid stepping into the differently colored terrain with treasure chests at the end as it will trigger a game over (you will be given a warning after taking one step in it). Take the stairs to the north to leave the dungeon. <br />
<br />
<br />
==H-Events==<br />
*The bugs will use you for reproduction if you are beaten in the fight. You can be rescued by other characters.<br />
*Lose the car race and you will be eaten by the cockroaches, leading to a game over.<br />
*After the Sleipnir fight, attempt to reach the treasure chests at the exit. You will be glued to the floor and be unable to escape, leading to a game over.<br />
<br />
[[Category:RyonaRPG]]</div>Arylinhttp://wiki.anime-sharing.com/hgames/index.php?title=RyonaRPG/Locations/Bug_Labyrinth&diff=33725RyonaRPG/Locations/Bug Labyrinth2020-05-24T07:13:04Z<p>Arylin: </p>
<hr />
<div>{{RyonaRPG}}<br />
<br />
The '''Bug Labyrinth (蟲毒の迷宮)''' is a difficulty ★★★ dungeon in the Central Continent. It is a dungeon filled entirely with swarms of insects infesting the depths of a old ruin. It is unlocked by paying 100 gold to the pirate wearing a purple bandanna at the Ray-On Village pub, by the bar.<br />
<br />
<br />
==General==<br />
*You will be unable to leave this dungeon until you complete it; come prepared with as many ''Potions'' and ''Ethers'' as you can carry.<br />
*Common status ailments are Poison, ???, Parasite, and Captured.<br />
*The Parasite status is inflicted by touching any one of the various insect eggs in the labyrinth, and will both take over one of your equipment slots and slow you down.<br />
*Enemies consist mostly of weak insects that are especially weak against Fire-based attribute attacks and spells. Quite a number will also be capable of casting elemental magic. Beware of enemy knockback which may cause you to hit insect eggs and end up with parasites. Swarms (black masses of insects) are resistant to physical attacks.<br />
*Warriors will have an easy time, but mages with Fire-based spells will also do well here.<br />
*The ''Morningstar'' which is useful for breaking boulders will be found here.<br />
*You will lose both vaginal and anal virginity upon completing this dungeon unless you are wearing a chastity belt and pay 1,000 gold.<br />
<br />
<br />
==Dungeon Layout==<br />
===Upper Levels===<br />
Falling into the dungeon will massively damage your character. From the start head north to find two ''Stripping Spirits'' and the ''Morningstar''. Equip the latter and use it to break the boulders in your way to the south. The first room is a four way crossroad where you will be introduced to the mini-boss of the dungeon, a colossal swarm of insects that takes various forms.<br />
<br />
The entire dungeon consists of random dungeon segments, making it impossible to create a useful map. You can only go forward and may not return the way you came. You may be lucky enough to encounter the stairs leading downward almost immediately after the initial boss area which will bring you to a shelter where you can rest, save, and get rid of any parasites; it is also possible to find a ''Prime Blue'' inside one of them. After the first of such shelters the insects you encounter will become stronger.<br />
<br />
Note that some rooms have [[RyonaRPG/Traps#Giant bug|Giant Bug Traps]] which will drop you inside a bug that will start to digest you almost immediately, dealing heavy damage. To escape you need to defeat the anemone-like monsters in the center as quickly as possible to force it to vomit you back out.<br />
<br />
Very rarely you may encounter tentacle traps which can be useful for stripping parasites off you if you do not have access to the shelter or any ''Stripping Spirits''.<br />
<br />
In this dungeon you will also find the ''Cordyceps'' plant needed for the guard brainwashing quest given by the scientist in the ''Life Science Institute''. It will appear as an ivy-like growth in the southwestern corners of some segments after the first set of stairs.<br />
<br />
<br />
====Boss: Insect Swarm====<br />
This mini-boss is a slow-moving creature that takes one of three different forms that is determined when entering the crossroad room; it will not spawn in any of the other dungeon segments.<br />
*'''Humanoid''' - In this form the boss will occasionally fire a thick wave of insects at you.<br />
*'''Grasping Hands''' - This form has the ability to spawn a copy of itself that will come together into a crushing grasp, sometimes two or three times in a row. Due to its odd hit box it is possible to get temporarily trapped and be damaged multiple times when in close range.<br />
*'''Tornado''' - This form blows through the arena dealing severe damage.<br />
<br />
It has around 3,000 Health but will regenerate if it absorbs any of the insect swarms present. It is also very resistant to physical attacks and should be countered with Fire-based spells and attribute attacks. It counts towards the Boss Subjugation counter, making it possible to meet the boss defeat requirements for unlocking several dungeons in one dungeon run.<br />
<br />
<br />
===Lower Levels===<br />
After finding a second set of stairs the dungeon walls will appear flesh-like and there will be tentacle beds scattered throughout the dungeon segments. The tentacle beds only trap you if you stand directly in front of them.<br />
<br />
Once you find the stairs downward you will be unable to explore the labyrinth further as the game will inform you that the exit is nearby. Taking the stairs brings you to the final shelter where you will find a ''Crystal Fragment'', a supply chest, and a large vehicle. The supply chest contains a large number of ''Potions'' and ''Ether'' but also includes a number of ''Evil Potions'' within the batch, which may be dangerous when at low health as the ''Auto Healer'' does not discriminate and will readily use the latter when attempting to heal you. Checking the bookcases will reveal the true reason for the dungeon's existence (tied inextricably to the '''Underwater Temple''') and give you the basic control scheme for the vehicle.<br />
<br />
If you have a chastity belt and 1,000 gold you may interact with the suit of armor at the far right; it will equip you with a suit that will protect both your vaginal and anal virginity from the vehicle's control rods, and also change the looks of both the vehicle and the final boss. Otherwise, step on the wooden platform to jump into the vehicle and begin the boss battle. Either way your equipment (including your chastity belt and any remaining parasites) will be stripped from you for the duration of the fight.<br />
<br />
<br />
===Boss: Sleipnir===<br />
Main status ailments are ???, Poison, Paralysis, and Darkness. If you have damage and erotic dialogs enabled it may be better to disable them for this fight as the timing of your attacks may become off.<br />
<br />
You will be using the machine guns mounted on the vehicle to battle Sleipnir. Their power is proportional to your remaining Health and inversely proportional to your remaining Mana. Each time you fire you will take EX damage and use up Mana. If you became a non-virgin due to riding the vehicle your Mana bar may be empty and you will suffer Bleeding.<br />
<br />
The fight with Sleipnir comes in two stages. In the first stage you will encounter a single insect enemy that launches unavoidable attacks, even with boosted engines. It will move quickly and randomly making it hard to hit but it will always attack the rear of the vehicle so it may be advantageous to train your guns directly behind you. The Auto Healer may fail to restore your Mana during the fight so you will need to manually use ''Ethers'' by bringing up the menu.<br />
<br />
The second stage will have you defend against four lines of ever approaching insects. The best strategy is to move into an empty lane and to continually target another, taking aim at the middle of the targeted line as it is easiest to hit. Occasionally there will be rockfalls and bumpy terrain; the former will deal damage while the latter increases your EX gauge.<br />
<br />
Once you have defeated enough of the lines you will speed up and crash into the end point of the dungeon. Avoid stepping into the differently colored terrain with treasure chests at the end as it will trigger a game over (you will be given a warning after taking one step in it). Take the stairs to the north to leave the dungeon. <br />
<br />
<br />
==H-Events==<br />
*The bugs will use you for reproduction if you are beaten in the fight. You can be rescued by other characters.<br />
*Lose the car race and you will be eaten by the cockroaches, leading to a game over.<br />
*After the Sleipnir fight, attempt to reach the treasure chests at the exit. You will be glued to the floor and be unable to escape, leading to a game over.<br />
<br />
[[Category:RyonaRPG]]</div>Arylinhttp://wiki.anime-sharing.com/hgames/index.php?title=RyonaRPG/Locations/Devil%27s_Forest&diff=33723RyonaRPG/Locations/Devil's Forest2020-05-22T13:18:14Z<p>Arylin: Created page with "{{RyonaRPG}} The '''Devil's Forest (悪魔の森)''' is a difficulty ★★★ dungeon in the Eastern Continent. A once-sealed ancient devil has been released and demons have..."</p>
<hr />
<div>{{RyonaRPG}}<br />
<br />
The '''Devil's Forest (悪魔の森)''' is a difficulty ★★★ dungeon in the Eastern Continent. A once-sealed ancient devil has been released and demons have taken over the Bandit Forest, giving it its new name. This dungeon is an update to the '''Bandit Forest''' after speaking to the man with purple bandanna in '''Capital Avalon's''' pub twice (the second time after leaving and returning to the pub).<br />
<br />
<br />
==General==<br />
*This dungeon is structurally identical to the Bandit Forest it replaces. There is a little more to the forest depths but as of December 2017 the planned cave section remains incomplete and inaccessible.<br />
*Common enemies are bandits, demons, frogs, and snakes.<br />
*Holy attribute attacks and equipment will help with killing demons.<br />
*Common status ailments are Poison, Paralysis, and Fallen.<br />
*Thieves will use their Plunder skill to steal potions, gold, and even potentially your main armor; avoid equipping your best armor for this dungeon. Alternatively, a high level mage with area of effect spells can clear areas completely to make it safer to travel.<br />
*This dungeons has a unique system that shows most items gained or lost by small floating icons.<br />
*You cannot save in this dungeons except at three specific points.<br />
*The character Flora will gain more from treasure chests in this dungeon.<br />
<br />
<br />
==Dungeon Layout==<br />
===Outer Forest===<br />
The outer regions of the forest are relatively tame; there are less trees about and enemies are mostly snakes and spitting frogs. This region and the rest of the dungeon is entirely linear. You will encounter a young girl named Elle who will have you listen to her tale whether you like it or not.<br />
<br />
<br />
===Inner Forest===<br />
The forest canopy will gradually grow denser as you venture into the forest. To easily make your way through the later sections you can either wear ''Silver-Rimmed Glasses'' or note the positions of the white flowers on the ground; these will point you generally towards the next open area.<br />
<br />
Enemies will consist of thieves and demons and will be increasingly harder to avoid as visibility decreases. The thieves will occasionally throw daggers which may be parried with proper timing. Some bandits will wear different clothing; these are tougher foes with increased health. <br />
<br />
Demons will cast ranged spells at you and will occasionally cast '''''おまじない''''', which randomly buffs a random enemy with one of the following:<br />
*Increased Attack Power/Magical Attacks.<br />
*Increased Defense/Magical Defense.<br />
*Increased Movement Speed.<br />
Each enemy may only be affected by one buff, and if you have the Mute spell active the demons will not use this ability.<br />
<br />
There are chests with some gold and potions in secluded areas of the forest but given the probability of thieves robbing them from you the material gain from this region will be negligible.<br />
<br />
<br />
===Forest Depths===<br />
There will be a save point and a hidden path leading east to a small white flower patch. Heading north will take you to a cave with sparkling points; as the dungeon is incomplete you will be presented with several options:<br />
*Return to the dungeon entrance.<br />
*Reset the dungeon as the '''Bandit Forest'''.<br />
*Reset the dungeon as the '''Devil's Forest'''.<br />
<br />
<br />
==H-Event==<br />
If you are tackled by the bandits while in the Fallen state, you will trigger an event. This event will be automatically avoided if you are wearing certain armor such as various types of rubber suits, ''Hard Rock Armor'', or ''Invasion Suit''. Finishing the event may cause a game over.</div>Arylinhttp://wiki.anime-sharing.com/hgames/index.php?title=RyonaRPG/Locations/Bandit_Forest&diff=33722RyonaRPG/Locations/Bandit Forest2020-05-22T13:17:17Z<p>Arylin: </p>
<hr />
<div>{{RyonaRPG}}<br />
<br />
The '''Bandit Forest (野盗の森)''' is a difficulty ★★ dungeon in the Eastern Continent. True to its name it is infested with various robbers and thieves that have made this forest home. It is unlocked by first unlocking both the '''Treasury in Suburbs''' and '''Cave of Flesh-eating Ghosts''' and then talking to the man with purple bandana in '''Capital Avalon's''' pub. He will send you on a quest to investigate the depths of the forest.<br />
<br />
<br />
==General==<br />
*This dungeon has mostly human enemies and a number of frogs and snakes.<br />
*Common status ailments are Poison, Paralysis, and Fallen.<br />
*Thieves will use their Plunder skill to steal potions, gold, and even potentially your main armor; avoid equipping your best armor for this dungeon. Alternatively, a high level mage with area of effect spells can clear areas completely to make it safer to travel.<br />
*This dungeons has a unique system that shows most items gained or lost by small floating icons.<br />
*You cannot save in this dungeons except at three specific points.<br />
*The character Flora will gain more from treasure chests in this dungeon.<br />
<br />
<br />
==Quest==<br />
'''Scout the Bandit Forest''' - Assigned by the man with purple bandanna in '''Capital Avalon's''' pub. You need to explore the depths of the '''Bandit Forest''' and report back to him. Upon doing so he will reward you with a sum of gold dependent on the number of ''Bandit Scalps'' you obtain from dropped treasure chests. Leave the pub and return to him in order to transform this dungeon into the '''Devil's Forest'''.<br />
<br />
<br />
==Dungeon Layout==<br />
===Outer Forest===<br />
The outer regions of the forest are relatively tame; there are less trees about and enemies are mostly snakes and spitting frogs. This region and the rest of the dungeon is entirely linear.<br />
<br />
<br />
===Inner Forest===<br />
The forest canopy will gradually grow denser as you venture into the forest. To easily make your way through the later sections you can either wear ''Silver-Rimmed Glasses'' or note the positions of the white flowers on the ground; these will point you generally towards the next open area.<br />
<br />
Enemies will consist entirely of thieves and bandits and will be increasingly harder to avoid as visibility decreases. The thieves will occasionally throw daggers which may be parried with proper timing. Some bandits will wear different clothing; these are tougher foes with increased health.<br />
<br />
There are chests with some gold and potions in secluded areas of the forest but given the probability of thieves robbing them from you the material gain from this region will be negligible.<br />
<br />
<br />
===Forest Depths===<br />
This small area consists of one save point and a small white flower filled clearing to its east. Going north from the clearing twice (the map will loop) will complete the scouting quest; afterwards either teleport out or make your way back through the forest.<br />
<br />
<br />
==H-Event==<br />
If you are tackled by the bandits while in the Fallen state, you will trigger an event. This event will be automatically avoided if you are wearing certain armor such as various types of rubber suits, ''Hard Rock Armor'', or ''Invasion Suit''. Finishing the event may cause a game over.</div>Arylinhttp://wiki.anime-sharing.com/hgames/index.php?title=RyonaRPG/Locations/Bandit_Forest&diff=33721RyonaRPG/Locations/Bandit Forest2020-05-22T13:16:46Z<p>Arylin: </p>
<hr />
<div>{{RyonaRPG}}<br />
<br />
The '''Bandit Forest (野盗の森)''' is a difficulty ★★ dungeon in the Eastern Continent. True to its name it is infested with various robbers and thieves that have made this forest home. It is unlocked by first unlocking both the '''Treasury in Suburbs''' and '''Cave of Flesh-eating Ghosts''' and then talking to the man with purple bandana in '''Capital Avalon's''' pub. He will send you on a quest to investigate the depths of the forest.<br />
<br />
<br />
==General==<br />
*This dungeon has mostly human enemies and a number of reptiles.<br />
*Common status ailments are Poison, Paralysis, and Fallen.<br />
*Thieves will use their Plunder skill to steal potions, gold, and even potentially your main armor; avoid equipping your best armor for this dungeon. Alternatively, a high level mage with area of effect spells can clear areas completely to make it safer to travel.<br />
*This dungeons has a unique system that shows most items gained or lost by small floating icons.<br />
*You cannot save in this dungeons except at three specific points.<br />
*The character Flora will gain more from treasure chests in this dungeon.<br />
<br />
<br />
==Quest==<br />
'''Scout the Bandit Forest''' - Assigned by the man with purple bandanna in '''Capital Avalon's''' pub. You need to explore the depths of the '''Bandit Forest''' and report back to him. Upon doing so he will reward you with a sum of gold dependent on the number of ''Bandit Scalps'' you obtain from dropped treasure chests. Leave the pub and return to him in order to transform this dungeon into the '''Devil's Forest'''.<br />
<br />
<br />
==Dungeon Layout==<br />
===Outer Forest===<br />
The outer regions of the forest are relatively tame; there are less trees about and enemies are mostly snakes and spitting frogs. This region and the rest of the dungeon is entirely linear.<br />
<br />
<br />
===Inner Forest===<br />
The forest canopy will gradually grow denser as you venture into the forest. To easily make your way through the later sections you can either wear ''Silver-Rimmed Glasses'' or note the positions of the white flowers on the ground; these will point you generally towards the next open area.<br />
<br />
Enemies will consist entirely of thieves and bandits and will be increasingly harder to avoid as visibility decreases. The thieves will occasionally throw daggers which may be parried with proper timing. Some bandits will wear different clothing; these are tougher foes with increased health.<br />
<br />
There are chests with some gold and potions in secluded areas of the forest but given the probability of thieves robbing them from you the material gain from this region will be negligible.<br />
<br />
<br />
===Forest Depths===<br />
This small area consists of one save point and a small white flower filled clearing to its east. Going north from the clearing twice (the map will loop) will complete the scouting quest; afterwards either teleport out or make your way back through the forest.<br />
<br />
<br />
==H-Event==<br />
If you are tackled by the bandits while in the Fallen state, you will trigger an event. This event will be automatically avoided if you are wearing certain armor such as various types of rubber suits, ''Hard Rock Armor'', or ''Invasion Suit''. Finishing the event may cause a game over.</div>Arylinhttp://wiki.anime-sharing.com/hgames/index.php?title=RyonaRPG/Locations/Bandit_Forest&diff=33720RyonaRPG/Locations/Bandit Forest2020-05-22T12:58:38Z<p>Arylin: </p>
<hr />
<div>{{RyonaRPG}}<br />
<br />
The '''Bandit Forest (野盗の森)''' is a difficulty ★★ dungeon in the Eastern Continent. True to its name it is infested with various robbers and thieves that have made this forest home. It is unlocked by first unlocking both the '''Treasury in Suburbs''' and '''Cave of Flesh-eating Ghosts''' and then talking to the man with purple bandana in '''Capital Avalon's''' pub. He will send you on a quest to investigate the depths of the forest.<br />
<br />
<br />
==General==<br />
*This dungeon has mostly human enemies and a number of reptiles.<br />
*Common status ailments are Poison, Paralysis, and Fallen.<br />
*Thieves will use their Plunder skill to steal potions, gold, and even potentially your main armor; avoid equipping your best armor for this dungeon. Alternatively, a high level mage with area of effect spells can clear areas completely to make it safer to travel.<br />
*This dungeons has a unique system that shows most items gained or lost by small floating icons.<br />
*You cannot save in this dungeons except at three specific points.<br />
*The character Flora will gain more from treasure chests in this dungeon.<br />
<br />
<br />
==Quest==<br />
'''Scout the Bandit Forest''' - Assigned by the man with purple bandanna in '''Capital Avalon's''' pub. You need to explore the depths of the '''Bandit Forest''' and report back to him. Upon doing so he will reward you with a sum of gold dependent on the number of ''Bandit Scalps'' you obtain from dropped treasure chests. Leave the pub and return to him in order to transform this dungeon into the '''Demon Forest'''.<br />
<br />
<br />
==Dungeon Layout==<br />
===Outer Forest===<br />
The outer regions of the forest are relatively tame; there are less trees about and enemies are mostly snakes and spitting frogs. This region and the rest of the dungeon is entirely linear.<br />
<br />
<br />
===Inner Forest===<br />
The forest canopy will gradually grow denser as you venture into the forest. To easily make your way through the later sections you can either wear ''Silver-Rimmed Glasses'' or note the positions of the white flowers on the ground; these will point you generally towards the next open area.<br />
<br />
Enemies will consist entirely of thieves and bandits and will be increasingly harder to avoid as visibility decreases. The thieves will occasionally throw daggers which may be parried with proper timing. Some bandits will wear different clothing; these are tougher foes with increased health.<br />
<br />
There are chests with some gold and potions in secluded areas of the forest but given the probability of thieves robbing them from you the material gain from this region will be negligible.<br />
<br />
<br />
===Forest Depths===<br />
This small area consists of one save point and a small white flower filled clearing to its east. Going north from the clearing twice (the map will loop) will complete the scouting quest; afterwards either teleport out or make your way back through the forest.<br />
<br />
<br />
==H-Event==<br />
If you are tackled by the bandits while in the Fallen state, you will trigger an event. This event will be automatically avoided if you are wearing certain armor such as various types of rubber suits, ''Hard Rock Armor'', or ''Invasion Suit''. Finishing the event may cause a game over.</div>Arylinhttp://wiki.anime-sharing.com/hgames/index.php?title=RyonaRPG/Locations/Bandit_Forest&diff=33719RyonaRPG/Locations/Bandit Forest2020-05-22T12:48:47Z<p>Arylin: Created page with "{{RyonaRPG}} The '''Bandit Forest (野盗の森)''' is a difficulty ★★ dungeon in the Eastern Continent. True to its name it is infested with various robbers and thieves..."</p>
<hr />
<div>{{RyonaRPG}}<br />
<br />
The '''Bandit Forest (野盗の森)''' is a difficulty ★★ dungeon in the Eastern Continent. True to its name it is infested with various robbers and thieves that have made this forest home. It is unlocked by first unlocking both the '''Treasury in Suburbs''' and '''Cave of Flesh-eating Ghosts''' and then talking to the man with purple bandana in '''Capital Avalon's''' pub. He will send you on a quest to investigate the depths of the forest.<br />
<br />
<br />
==General==<br />
*This dungeon has mostly human enemies and a number of reptiles.<br />
*Common status ailments are Poison, Paralysis, and Fallen.<br />
*Thieves will use their Plunder skill to steal potions, gold, and even potentially your main armor; avoid equipping your best armor for this dungeon. Alternatively, a high level mage with area of effect spells can clear areas completely to make it safer to travel.<br />
*This dungeons has a unique system that shows most items gained or lost by small floating icons.<br />
*You cannot save in this dungeons except at two specific points.<br />
*The character Flora will gain more from treasure chests in this dungeon.<br />
<br />
<br />
==Quest==<br />
'''Scout the Bandit Forest''' - Assigned by the man with purple bandanna in '''Capital Avalon's''' pub. You need to explore the depths of the '''Bandit Forest''' and report back to him. Upon doing so he will reward you with a sum of gold dependent on the number of ''Bandit Scalps'' you obtain from dropped treasure chests. Leave the pub and return to him in order to transform this dungeon into the '''Demon Forest'''.<br />
<br />
<br />
==Dungeon Layout==<br />
===Outer Forest===<br />
The outer regions of the forest are relatively tame; there are less trees about and enemies are mostly snakes. This region and the rest of the dungeon is entirely linear.<br />
<br />
<br />
===Inner Forest===<br />
The forest canopy will gradually grow denser as you venture into the forest. To easily make your way through the later sections you can either wear ''Silver-Rimmed Glasses'' or note the positions of the white flowers on the ground; these will point you generally towards the next open area.<br />
<br />
Enemies will consist entirely of thieves and bandits and will be increasingly harder to avoid as visibility decreases. The thieves will occasionally throw daggers which may be parried with proper timing. Some bandits will wear different clothing; these are tougher foes with increased health.<br />
<br />
There are chests with some gold and potions in secluded areas of the forest but given the probability of thieves robbing them from you the material gain from this region will be negligible.<br />
<br />
<br />
===Forest Depths===<br />
This small area consists of one save point and a small white flower filled clearing to its east. Going north from the clearing twice (the map will loop) will complete the scouting quest; afterwards either teleport out or make your way back through the forest.<br />
<br />
<br />
==H-Event==<br />
If you are tackled by the bandits while in the Fallen state, you will trigger an event. This event will be automatically avoided if you are wearing certain armor such as various types of rubber suits, ''Hard Rock Armor'', or ''Invasion Suit''. Finishing the event may cause a game over.</div>Arylinhttp://wiki.anime-sharing.com/hgames/index.php?title=RyonaRPG/Characters&diff=33716RyonaRPG/Characters2020-05-20T10:22:32Z<p>Arylin: /* Hexer */</p>
<hr />
<div>{{RyonaRPG}}__NOTOC__<br />
<br />
'''Note''': Characters without the little box labeled "'''OK'''" next to them in character select screen do not have portrait pictures.<br />
<br />
Characters lacking full standing portrait will be represented by their small portrait in this article and characters also lacking small portrait will be represented by their sprite.<br />
<br />
== Character Select Layout ==<br />
{| border="0" cellpadding="1" cellspacing="1" class="wikitable" style="width: 500px; text-align:center; float:left; margin-right:20px;"<br />
|-<br />
| width="20%" | [[#Nakoruru|ナコルル<br>Nakoruru]]<br />
| width="20%" | [[#Riesz|リース<br>Riesz]]<br />
| width="20%" | [[#Liza|ライーザ<br>Liza]]<br />
| width="40%" colspan="2" | <span style="font-size:1.5em;">'''[[#Warriors|Warrior]]'''<span><br />
|-<br />
| [[#Chelsea|チェルシー<br>Chelsea]]<br />
| [[#Izuna|イヅナ<br>Izuna]]<br />
| [[#Presea|プレセア<br>Presea]]<br />
| [[#Iroha|いろは<br>Iroha]]<br />
| width="20%" | [[#Samurai Girl|侍少女<br>Samurai Girl]]<br />
|-<br />
| [[#Aty|アティ<br>Aty]]<br />
| [[#Female Warrior|女戦士<br>Female Warrior]]<br />
| [[#Gunner|ガンナー<br>Gunner]]<br />
| [[#Golden Lion Princess|金獅子姫<br>LionHime]]<br />
| [[#Tifa|ティファ<br>Tifa]]<br />
|-<br />
| [[#Polaris|ポラリス<br>Polaris]]<br />
| [[#Noel|ノエル<br>Noel]]<br />
| [[#Otone|乙音<br>Otone]]<br />
| [[#Katt|リンプー<br>Katt]]<br />
|-<br />
| [[#Draco|ドラ子<br>Draco]]<br />
|<br />
|<br />
|<br />
|<br />
|}<br />
<br />
{| border="0" cellpadding="1" cellspacing="1" class="wikitable" style="width: 500px; text-align:center; float:left; margin-right:20px;"<br />
|-<br />
| width="20%" | [[#Rydia (adult)|リディア<br>Rydia (adult)]]<br />
| width="20%" | [[#Rydia (young)|リディア<br>Rydia (young)]]<br />
| width="20%" | [[#Female Sage|女賢者<br>Female Sage]]<br />
| width="40%" colspan="2" | <span style="font-size:1.5em;">'''[[#Mages|Mage]]'''</span><br />
|-<br />
| [[#Altima|アルテマ<br>Altima ]]<br />
| [[#Mesarthim|メサルティム<br>Mesarthim]]<br />
| [[#Hexer|カースメーカ<br>Hexer]]<br />
| [[#Arle|アルル<br>Arle]]<br />
| width="20%" | [[#Rena|レナ<br>Rena]]<br />
|-<br />
| [[#Flora|フローラ<br>Flora]]<br />
| [[#Angela|アンジェラ<br>Angela]]<br />
| [[#Rosetta|ロゼッタ<br>Rosetta]]<br />
| [[#Rosa|ローザ<br>Rosa]]<br />
| [[#Nina|ニーナ<br>Nina]]<br />
|-<br />
| [[#Maya|マーニャ<br>Maya]]<br />
| [[#Camilla|カーミラ<br>Camilla]]<br />
| [[#Princess Rei|零姫<br>Princess Rei]]<br />
| [[#Tio|ティオ<br>Tio]]<br />
| [[#Lilith|リリス<br>Lilith]]<br />
|}<br />
<br />
{| border="0" cellpadding="1" cellspacing="1" class="wikitable" style="width: 500px; text-align:center; float:left; margin-right:20px;"<br />
|-<br />
| width="20%" | [[#Valkyrie|ワルキューレ<br>Valkyrie]]<br />
| width="20%" | [[#Monica|モニカ<br>Monica]]<br />
| width="20%" | [[#Sherry|シェリ<br>Sherry]]<br />
| width="40%" colspan="2" | <span style="font-size:1.5em;">'''[[#Hybrids|Hybrid]]'''</span><br />
|-<br />
| [[#Celes|セリス<br>Celes]]<br />
| [[#Terra|ティナ<br>Terra]]<br />
| [[#Ginny|ジニー<br>Ginny]]<br />
| [[#Asellus|アセルス<br>Asellus]]<br />
| width="20%" | <br />
|-<br />
| [[#Nora|ノーラ<br>Nora]] <br />
| [[#Yuffie|ユフィ<br>Yuffie]]<br />
| [[#Anise Tatlin|アニス<br>Anise]]<br />
| [[#Rimururu|リムルル<br>Rimururu]]<br />
| [[#Agrias|アグリアス<br>Agrias]]<br />
|-<br />
| [[#Nana|ナナ<br>Nana]]<br />
| [[#Rin|凛<br>Rin]]<br />
| <br />
| <br />
| <br />
|}<br />
<br />
{| border="0" cellpadding="1" cellspacing="1" class="wikitable" style="width: 500px; text-align:center; float:left; margin-right:20px;"<br />
|-<br />
| width="20%" | [[#Fairy|ようせい<br>Fairy]]<br />
| width="20%" | [[#Lenna|レナ<br>Lenna]]<br />
| width="20%" | [[#Pearl|真珠姫<br>Pearl]]<br />
| width="40%" colspan="2" | <span style="font-size:1.5em;">'''[[#Others|Other]]'''</span><br />
|-<br />
| [[#Faris|ファリス<br>Faris]]<br />
| [[#Airi|アイリ<br>Airi]]<br />
| <br />
| <br />
| <br />
|-<br />
| &nbsp;<br>&nbsp;<br />
| <br />
| <br />
| <br />
| <br />
|-<br />
| &nbsp;<br>&nbsp;<br />
| <br />
| <br />
| <br />
| <br />
|}<br />
{{clrl}}<br />
See also [[#Stats table|character stats table]] at the end of this article.<br />
<br />
== About Types ==<br />
Internally, the game uses 3 different main classes for characters - '''Warrior''', '''Mage''' and '''Battlemage''' aka Hybrid. Characters of other types are unique exceptions. For the most part, these classes are what define [[RyonaRPG/Abilities#General abilities|starting abilities]], stat growth, weapon/equipment limitations and how well the character performs with certain types of weapons.<br />
<br />
Displayed character type can be different from the internal character type. This page lists the displayed type first, followed by internal type in parentheses if it differs.<br />
<br />
Some characters also possess the rare ability of changing their internal type temporarily with specific equipment. Those are listed in "Special" section under the character.<br />
<br />
<br />
{{clear}}<br />
<br />
== Warriors ==<br />
<br />
=== Nakoruru ===<br />
[[File:RyonaRPG_ナコ00_通常_服.png|thumb|right|x100px|Nakoruru]]<br />
* From the [[wikipedia:Samurai Shodown|Samurai Shodown]] (aka "Samurai Spirits") series<br />
* '''Class:''' Shrine Maiden<br />
* '''Type:''' Warrior<br />
* '''Rank:''' Intermediate<br />
* '''Skill:''' "Nature's Protection"<br />
** While outdoors her attributes increase by 1/3 and both health and mana regeneration are 3%/4% faster.<br />
** MP recovers faster.<br />
** Higher chance of performing chain-attacks.<br />
** Cannot equip Heavy Armor or Shields.<br />
* '''Equipment''': Treasured Sword [chichiushi]<br />
* Comment: Unlike most warriors, her Magic and Willpower are high but her Health is low. Additionally, her weapon's special attacks are very powerful compared to normal melee attacks.<br />
{{clear}}<br />
<br />
<br />
=== Riesz ===<br />
[[File:RyonaRPG_リース00.png|thumb|right|x100px|Riesz]]<br />
* From [[wikipedia:Seiken Densetsu 3|Seiken Densetsu 3]] (aka "Secret of Mana 2")<br />
* '''Class:''' Amazoness<br />
* '''Type:''' Warrior<br />
* '''Rank:''' Beginner<br />
* '''Skill:''' "Wind's Whisper"<br />
** Starts with high attribute scores.<br />
{{clear}}<br />
<br />
<br />
=== Liza ===<br />
[[File:RyonaRPG_ライーザ_立ち.png|thumb|right|x100px|Liza]]<br />
* From [[wikipedia:Romancing SaGa 2|Romancing SaGa 2]]<br />
* '''Class:''' Imperial Light Infantry<br />
* '''Type:''' Warrior<br />
* '''Rank:''' Beginner<br />
* '''Skill:''' "Insight"<br />
** Has a 20% chance to block physical attacks.<br />
* '''Special:'''<br />
** When equipped with [[RyonaRPG/Equipment#Special Suit|Mythical Beast's Fur]] '''she will become a Mage type character''' with a mage's attributes, abilities and MP regeneration. <br />
** Her appearance will change (looks like a harpy) and she may only use claw attacks regardless of her equipped weapon. Class changes to "シー" (sea?).<br />
{{clear}}<br />
<br />
<br />
=== Chelsea ===<br />
[[File:RyonaRPG_CFチェルシー00_通常.png|thumb|right|x100px|Chelsea]]<br />
* From [[wikipedia:Tales of Destiny|Tales of Destiny]]<br />
* '''Class:''' Archer<br />
* '''Type:''' Warrior<br />
* '''Rank:''' Beginner<br />
* '''Skill:''' Fletcher<br />
** May consume 15 mana to create arrows.<br />
** When equipped with a bow, Attack Power is increased and Critical Rate is doubled.<br />
{{clear}}<br />
<br />
<br />
=== Izuna ===<br />
[[File:RyonaRPG_イヅナ_通常_催眠.png|thumb|right|x100px|Izuna]]<br />
* From [[wikipedia:Izuna: Legend of the Unemployed Ninja|Izuna: Legend of the Unemployed Ninja]]<br />
* '''Class:''' Kunoichi<br />
* '''Type:''' Battlemage<br />
* '''Rank:''' Intermediate<br />
* '''Skill:''' "Spirit Talisman & Kunoichi" <br />
** Has a 20% chance to dodge all attacks (Only when not attacking; does not stack with shields).<br />
** Cannot equip Spears, Bows, Shields, and Armor.<br />
** Adds talisman upgrade to weapons.<br />
** May use various weapon skills.<br />
{{clear}}<br />
<br />
<br />
=== Presea ===<br />
[[File:RyonaRPG_プレセアAA_立ち_通常服_普通.png|thumb|right|x100px|Presea]]<br />
* From [[wikipedia:Tales of Symphonia|Tales of Symphonia]]<br />
* '''Class: '''World Tree Guardian<br />
* '''Type:''' Soldier<br />
* '''Rank:''' Intermediate<br />
* '''Talent:''' Exosphere<br />
** Reduces all damage taken by 1/3.<br />
{{clear}}<br />
<br />
<br />
=== Iroha ===<br />
[[File:RyonaRPG_いろは00.png|thumb|right|x100px|Iroha]]<br />
* From [http://snk.wikia.com/wiki/Iroha Samurai Shodown VI]<br />
* '''Class:''' Housemaid<br />
* '''Type:''' Warrior<br />
* '''Rank:''' Beginner<br />
* '''Skill:''' "Art of Housemaid-style Savings"<br />
** Whenever you use a potion or panacea there is a chance it won't be consumed.<br />
{{clear}}<br />
<br />
<br />
=== Samurai Girl ===<br />
[[File:RyonaRPG_Chara_Samurai-0s.png|thumb|right|x100px|Samurai (female)]]<br />
* From [[wikipedia:Disgaea|Disgaea]]<br />
* '''Class:''' Samurai<br />
* '''Type:''' Warrior<br />
* '''Rank:''' Advanced<br />
* '''Skill:''' "Let's go! Bushido!"<br />
** Very high attack power.<br />
** Has a very high chance to perform Critical and Multiple Hit attacks.<br />
** Has a 20% chance to block any attack (Except when attacking; does not stack with shields).<br />
** Attack power is lowered when using Axes, Small Swords, or Crossbows.<br />
** Is unable to equip most armor.<br />
** When equipped with Oriental weapons, her Charge Rate, Critical Rate, and Multiple Hit Rate increases.<br />
{{clear}}<br />
<br />
<br />
=== Aty ===<br />
[[File:RyonaRPG_先生_通常.png|thumb|right|x100px|Aty ("Teacher")]]<br />
* From [[wikipedia:ja:サモンナイト|Summon Night 3]]<br />
* '''Class:''' Tutor<br />
* '''Type:''' Warrior<br />
* '''Rank:''' Intermediate<br />
* '''Skill:''' Awaken Demon Sword<br />
** For 15 seconds after activation, weapon/magic damage is doubled, defense/magic defense is doubled, and almost all status abnormalities are always nullified. <br />
** Her karma value rises during activation, and if it exceeds a certain value she will be penalized.<br />
* '''Skill:''' Tutor<br />
** Has a large bust.<br />
{{clear}}<br />
<br />
<br />
=== Female Warrior ===<br />
[[File:RyonaRPG_Senshi01_small.png|thumb|right|x100px|Female Warrior]]<br />
* From [[wikipedia:Dragon Quest III|Dragon Quest III]]<br />
* '''Class:''' Warrior<br />
* '''Type:''' Pure warrior (Warrior)<br />
* '''Rank:''' Beginner<br />
* '''Skill:''' "Armor Skill"<br />
** Ignores the negative effects of Heavy Armor.<br />
{{clear}}<br />
<br />
<br />
=== Gunner ===<br />
[[File:RyonaRPG_ガン子着衣通常.png|thumb|right|x100px|Gunner]]<br />
* From [[wikipedia:Etrian_Odyssey|Etrian Odyssey]]<br />
* '''Class:''' Gunner<br />
* '''Type:''' Warrior<br />
* '''Rank:''' Advanced<br />
* '''Skill:''' "Gun Mastery"<br />
** While wielding a Gun, Attack, Critical Rate, Accuracy, and Charging Speed are increased.<br />
{{clear}}<br />
<br />
<br />
=== Golden Lion Princess ===<br />
[[File:RyonaRPG_char_lionhime.png|thumb|right|x100px|LionHime]]<br />
* From [[wikipedia:SaGa Frontier|SaGa Frontier]]<br />
* '''Class:''' HiMystic<br />
* '''Type:''' Warrior<br />
* '''Rank:''' Intermediate<br />
* '''Skill:''' Mystic<br />
** When leveling up, she only gains Health and Mana.<br />
** May absorb enemy abilities with her mystic armor.<br />
* '''Skill:''' HiSpirit<br />
** Starts with higher basic attributes.<br />
** Needs 150% experience to level up.<br />
** Immune to mental attacks.<br />
** Can equip all weapons and armor.<br />
** Starts with mystic armor.<br />
** Not shy.<br />
* '''Skill:''' Favorite Mistress<br />
** Sexually exploited.<br />
{{clear}}<br />
<br />
<br />
=== Tifa ===<br />
[[File:RyonaRPG_ティファ00 通常 服.png|thumb|right|x100px|Tifa]]<br />
* From [[wikipedia:Final Fantasy 7|Final Fantasy 7]]<br />
* '''Class:''' Martial Artist<br />
* '''Type:''' Warrior<br />
* '''Rank:''' Beginner<br />
* '''Skill:''' Zangan Style Martial Arts<br />
** +1 Charging Speed.<br />
** +5% Critical.<br />
** Skilled with Fist Weapons.<br />
{{clear}}<br />
<br />
<br />
=== Polaris ===<br />
[[File:RyonaRPG_char_polaris.png|thumb|right|x100px|Polaris]]<br />
* From [http://shinrabansho.com/ Shinra Bansho]<br />
* '''Class:''' Yoroi Clan<br />
* '''Type:''' Warrior<br />
* '''Rank:''' Beginner<br />
* '''Skill:''' Yoroi Clan<br />
** High durability and recovery power.<br />
** Recovers naturally from Poison status.<br />
** Recovery rate from abnormal physical status is doubled.<br />
{{clear}}<br />
<br />
<br />
=== Noel ===<br />
[[File:RyonaRPG_Noel00.png|thumb|right|x100px|Noel]]<br />
* From [[wikipedia:BlazBlue|BlazBlue]]<br />
* '''Class:''' Ensign<br />
* '''Type:''' Warrior<br />
* '''Rank:''' Intermediate<br />
* '''Skill:''' Chain Revolver<br />
** Has a 20% chance of evading attacks while attacking.<br />
** May generate combo attacks on a single enemy up to six times, with conditions.<br />
{{clear}}<br />
<br />
<br />
=== Otone ===<br />
[[File:RyonaRPG_乙音_通常.png|thumb|right|x100px|Otone]]<br />
* From [[wikipedia:Super Robot Taisen OG Saga: Endless Frontier|Super Robot Taisen OG Saga: Endless Frontier]]<br />
* '''Class:''' Ura Genbu Leader<br />
* '''Type:''' Warrior<br />
* '''Rank:''' Intermediate<br />
* '''Skill:''' Lightning Flash<br />
** Starts with lower Defense but movement speed is unaffected by low health.<br />
{{clear}}<br />
<br />
<br />
=== Katt ===<br />
[[File:RyonaRPG_char_rinpuu.png|thumb|right|x100px|Katt]]<br />
* From [[wikipedia:Breath of Fire II|Breath of Fire II]] (US Katt, JP Lin Pǔ)<br />
* '''Class:''' Tiger-woman<br />
* '''Type:''' Warrior<br />
* '''Rank:''' Intermediate<br />
* '''Skill:''' Tiger-woman<br />
** Only requires 80% of normal experience needed to level up.<br />
** May learn advanced magic.<br />
** May learn Mega, Gravity, Flare.<br />
** Cannot equip Heavy Armor.<br />
** Slower weapon proficiency gains except for Staves, Spears and Fist Weapons.<br />
{{clear}}<br />
<br />
<br />
=== Draco ===<br />
* '''Class:''' Dragon?<br />
* '''Type:''' Warrior<br />
* '''Rank:''' Beginner<br />
* '''Skill:''' "Dragon Power"<br />
** Can use a dragon breath attack with an wide area of effect.<br />
** Repeated usage will make it evolve into more powerful breath attacks.<br />
{{clear}}<br />
<br />
== Mages ==<br />
<br />
=== Rydia (adult) ===<br />
[[File:RyonaRPG_リディア00.png|thumb|right|x100px|Rydia (adult)]]<br />
* From [[wikipedia:Final Fantasy IV|Final Fantasy IV]]<br />
* '''Class:''' Summoner<br />
* '''Type:''' Mage<br />
* '''Rank:''' Intermediate<br />
* '''Skill:''' "Mythical Beast's protection"<br />
** Magic damage 120%<br />
{{clear}}<br />
<br />
=== Rydia (young) ===<br />
[[File:RyonaRPG_りでぃあ00.png|thumb|right|x100px|Rydia (child)]]<br />
* From [[wikipedia:Final Fantasy IV|Final Fantasy IV]]<br />
* '''Class:''' Summoner<br />
* '''Type:''' Mage<br />
* '''Rank:''' Advance<br />
* '''Skill:''' "Childhood"<br />
** Only need 70% experience to level up.<br />
{{clear}}<br />
<br />
=== Female Sage ===<br />
[[File:RyonaRPG_女賢者00.png|thumb|right|x100px|Female Sage]]<br />
* From [[wikipedia:Dragon Quest III|Dragon Quest III]]<br />
* '''Class:''' Sage<br />
* '''Type:''' Mage<br />
* '''Rank:''' Intermediate<br />
* '''Skill:''' "Realize"<br />
** Uses only 70% of needed MP to cast magic.<br />
** Can equip some sword, spear, armor and shield.<br />
{{clear}}<br />
<br />
=== Altima ===<br />
[[File:RyonaRPG_char_altima.png|thumb|right|x100px|Altima]]<br />
* From [[wikipedia:Final Fantasy Tactics|Final Fantasy Tactics]]<br />
* '''Class:''' Holy Angel<br />
* '''Type:''' Mage<br />
* '''Rank:''' Beginner<br />
* '''Skill:''' Floating<br />
** Evade some traps<br />
* '''Skil:''' Lucavi<br />
** High stats<br />
** Need 150% XP to level<br />
{{clear}}<br />
<br />
=== Mesarthim ===<br />
[[File:RyonaRPG_メサ00_通常_服.png|thumb|right|x100px|Mesarthim]]<br />
* One of the Mystics from [[wikipedia:SaGa Frontier|SaGa Frontier]]<br />
* '''Class:''' Water Mystic<br />
* '''Type:''' Mage<br />
* '''Rank:''' Advanced<br />
* '''Skill:''' "Mystic"<br />
** She can gain ability from foes when using mystic weapons.<br />
** You will get mystic weapons when you reach certain level. [[RyonaRPG/Equipment#Sword|mystic sword]] will steal an offensive ability, [[RyonaRPG/Equipment#Fist|Gauntlets]] for defensive ability and [[RyonaRPG/Equipment#Fist|Greaves]] for magic ability. You can only have one ability for each type, the old one will be replaced if you steal another ability.<br />
* '''Skill:''' Luddite<br />
** Cannot use complicated machines<br />
* '''Other:'''<br />
** She is not slowed down in water and gain a movement and stat bonus while in it.<br />
** Her movement speed is slow on land.<br />
** Her starting outfit can not be "damaged" unlike most of the other girls.<br />
* Comment: She still takes damage when underwater.<br />
** She cannot equip many powerful melee weapon ,armor and support item (this is probably the effect of the Luddite ability)<br />
{{clear}}<br />
<br />
=== Hexer ===<br />
[[File:RyonaRPG_カス子着衣通常.png|thumb|right|x100px|Hexer]]<br />
* From [[wikipedia:Etrian_Odyssey|Etrian Odyssey]] (US Hexer, JP Cursemaker)<br />
* '''Class:''' Hexer<br />
* '''Type:''' Mage<br />
* '''Rank:''' Intermediate<br />
* '''Skill:''' Curse Mastery<br />
** Immune to "normal" cursed equipment but not parasites, bindings, and mechanical devices.<br />
** Can cast Curses.<br />
{{clear}}<br />
<br />
=== Arle ===<br />
[[File:RyonaRPG_Chara32_01_n01.png|thumb|right|x100px|Arles]]<br />
* From the [[wikipedia:Puyo_Puyo|Puyo Puyo puzzle series]]<br />
* '''Class:''' Apprentice<br />
* '''Type:''' Mage<br />
* '''Rank:''' Beginner<br />
* '''Skill:''' "Harsh blow"<br />
** Can score critical hits and multiple hits using magic.<br />
* '''Other:'''<br />
** Cannot equip any weapon but staff, chain, morning star and sickle.<br />
** ?Critical hits and Rapid attack chance is risen. Higher chance for chain attack.?<br />
{{clear}}<br />
<br />
=== Rena ===<br />
[[File:RyonaRPG_Chara45 レナ000.png|thumb|right|x100px|Rena (not the FF5 one)]]<br />
* From [[wikipedia:Star Ocean: The Second Story|Star Ocean:Second story]]<br />
* '''Class:''' Arlian<br />
* '''Type:''' Mage<br />
* '''Rank:''' ???<br />
* '''Skill:''' Nedian<br />
** Recovery magic costs 60% less MP to cast<br />
* '''Other:'''<br />
** Can equip some grapple weapons<br />
** Can't equip short swords or bows<br />
{{clear}}<br />
<br />
=== Flora ===<br />
[[File:RyonaRPG_char_flora.png|thumb|right|x100px|Flora]]<br />
* From [[wikipedia:Dragon Quest V|Dragon Quest V]]<br />
* '''Class:''' Mistress<br />
* '''Type:''' Mage<br />
* '''Rank:''' Intermediate<br />
* '''Skill:''' Harvester<br />
** Gets more Gold <br />
** Enemies drop more items and treasure chests<br />
{{clear}}<br />
<br />
=== Angela ===<br />
[[File:RyonaRPG_Chara36_00_0000.png|thumb|right|x100px|Angela]]<br />
* From [[wikipedia:Seiken Densetsu 3|Seiken Densetsu 3]] (aka "Secret of Mana 2")<br />
* '''Class:''' Magician<br />
* '''Type:''' Mage<br />
* '''Rank:''' Beginner<br />
* '''Skill:''' Spirit's Grace<br />
** Able to learn fire, ice and lighting magic without PB.<br />
* '''Other:'''<br />
** Limited choice of melee weapon, cannot use rapier and bow.<br />
{{clear}}<br />
<br />
=== Rosetta ===<br />
[[File:RyonaRPG_Espg屈_性.png|thumb|right|x100px|Rosetta]]<br />
* AKA "ESPGirl/MutantGirl" class. From [[wikipedia:Final Fantasy Legend II|Final Fantasy Legend II/ SaGa 2]]<br />
* '''Class:''' Esper girl<br />
* '''Type:''' Mage<br />
* '''Rank:''' Advanced<br />
* '''Skill:''' "Esper"<br />
** Stat growth varies with equipment ( much like the game she comes from ).<br />
{{clear}}<br />
<br />
=== Rosa ===<br />
[[File:RyonaRPG_Sf_1101.png|thumb|right|x100px|Rosa]]<br />
* From [[wikipedia:Final Fantasy IV|Final Fantasy IV]]<br />
* '''Class:''' White Mage<br />
* '''Type:''' Monk (Mage)<br />
* '''Rank:''' Intermediate<br />
* '''Skill:''' Unfortunate Heroine<br />
** Easy for Villains to kidnap<br />
{{clear}}<br />
<br />
=== Nina ===<br />
[[File:RyonaRPG_Sf_0901.png|thumb|right|x100px|Nina]]<br />
* From [[wikipedia:Breath of Fire II|Breath of Fire II]]<br />
* '''Class:''' Harpy<br />
* '''Type:''' Mage<br />
* '''Rank:''' Beginner<br />
* '''Skill:''' "きりよく" In magic equipment slot, you can use きりよく to restore MP.<br />
{{clear}}<br />
<br />
=== Maya ===<br />
[[File:RyonaRPG_char_maya.png|thumb|right|x100px|Maya]]<br />
* AKA Manya. From [[wikipedia:Dragon Quest IV|Dragon Quest IV]]<br />
* '''Class:''' Dancer<br />
* '''Type:''' Mage<br />
* '''Rank:''' Intermediate<br />
* '''Skill:''' Dancer<br />
** Charm is high<br />
* '''Skill:''' Flame Magic<br />
** Fire magic does more damage<br />
** Fire magic uses more MP<br />
{{clear}}<br />
<br />
=== Camilla ===<br />
[[File:RyonaRPG_Chara13_aダメ1.png|thumb|right|x100px|Camilla]]<br />
* From [[wikipedia:Mana (series)|Mana/Seiken Densetsu]]<br />
* '''Class:''' Vampire<br />
* '''Type:''' Mage<br />
* '''Rank:''' Beginner<br />
* '''Skill:''' Floating<br />
** For Floating details please view [[#ようせい Fairy|Fairy]]<br />
** Evades traps<br />
* '''Skill:''' Vampire<br />
** Needs 150% of average EXP amount to level up.<br />
** Can Drain HP and MP and weaken foes when using [[RyonaRPG/Equipment#Fist|Fist type]] weapons. Also increase damage.<br />
** Foes can not recover HP when they use life drain attacks on her.<br />
** Does not take damage from sickle weapons.<br />
** Is not effected by the curses of cursed equipment.<br />
** Sacred/Holy attribute damage 200%.<br />
** She can not equip fire, lighting, silver and holy attribute item (and magic)<br />
{{clear}}<br />
<br />
=== Princess Rei ===<br />
[[File:RyonaRPG_char_zerohime.png|thumb|right|x100px|Princess Rei]]<br />
* From [[wikipedia:SaGa Frontier|SaGa Frontier]]<br />
* '''Class:''' HiMystic<br />
* '''Type:''' Mage<br />
* '''Rank:''' Intermediate<br />
* '''Skill:''' Mystic<br />
** HP and MP can only go up from level-ups<br />
** Absorb abilities into mystic armor<br />
** Start with mystic armor<br />
* '''Skill:''' HiSpirit<br />
** Need 150% XP to level up<br />
** Immune to mental attacks<br />
** Can equip anything<br />
* '''Skill:''' Luddite<br />
** Cannot use complicated machines<br />
* '''Skill:''' Former Favorite<br />
** Sexually exploited<br />
** Not shy<br />
* '''Other: '''<br />
** High Stats<br />
{{clear}}<br />
<br />
=== Tio ===<br />
[[File:RyonaRPG_ティオ00 通常 服.png|thumb|right|x100px|Tio]]<br />
* From [[wikipedia:Legend of Heroes VII|Legend of Heroes VII]]<br />
* '''Class:''' Secret Police<br />
* '''Type:''' Mage<br />
* '''Rank:''' ???<br />
* '''Skill:''' None<br />
{{clear}}<br />
<br />
=== Lilith ===<br />
[[File:RyonaRPG_char_lilith.png|thumb|right|x100px|Lilith]]<br />
* From [[wikipedia:Darkstalkers|Darkstalkers]]<br />
* '''Class:''' Succubus<br />
* '''Type:''' Mage<br />
* '''Rank:''' Beginner<br />
* '''Skill:''' Succubus<br />
** EX damage received is converted into HP and MP.<br />
** Ability is not reduced in [[RyonaRPG/Status#???|??? status]]<br />
* '''Skill:''' Succubus touch<br />
** If using physical attribute melee weapon, absorbs attributes.<br />
** If equipped weapon is melee, damage vs humans is increased.<br />
* '''Skill:''' Floating<br />
** For Floating details please view [[#ようせい Fairy|Fairy]]<br />
{{clear}}<br />
<br />
== Hybrids ==<br />
<br />
=== Valkyrie ===<br />
[[File:RyonaRPG_ワルQ00.png|thumb|right|x100px|Valkyrie]]<br />
* From [[wikipedia:Legend of Valkyrie|Legend of Valkyrie]]<br />
* '''Class:''' Goddess<br />
* '''Type:''' Battlemage<br />
* '''Rank:''' Beginner<br />
* '''Skill:''' "Goddess"<br />
** Starts with higher basic attributes.<br />
** Reduced chance of being afflicted by negative status.<br />
** Needs 150% experience to level up.<br />
** May equip Axes but will only deal 8 damage.<br />
** May not equip unholy weapons or armor.<br />
{{clear}}<br />
<br />
<br />
=== Monica ===<br />
[[File:RyonaRPG_Chara0x_01_n01.png|thumb|right|x100px|Monica]]<br />
* From [[wikipedia:Romancing SaGa 3|Romancing SaGa 3]]<br />
* '''Class:''' Duke's Sister<br />
* '''Type:''' Battlemage<br />
* '''Rank:''' Beginner<br />
* '''Skill:''' "Charisma"<br />
** ???<br />
* '''Other:'''<br />
** There appears to be a loli version of her that doesn't require as much experience to level up.<br />
* '''Special:'''<br />
** Becomes a Warrior type character when she equips the [[RyonaRPG/Equipment#Special Suit|Mithril Bustier]], and class changes to "Female Warrior".<br />
{{clear}}<br />
<br />
<br />
=== Sherry ===<br />
[[File:RyonaRPG_char_sherry.png|thumb|right|x100px|Sherry]]<br />
* From [[wikipedia:Langrisser II|Langrisser II]]<br />
* '''Class:''' Holy Lineage<br />
* '''Type:''' Battlemage<br />
* '''Rank:''' N/A<br />
* '''Skill:''' Hawk Knight<br />
** Ignores all water penalties.<br />
** Increased chance of evading some traps.<br />
{{clear}}<br />
<br />
<br />
=== Celes ===<br />
[[File:RyonaRPG_Sf_0201.png|thumb|right|x100px|Celes]]<br />
* From [[wikipedia:Final Fantasy VI|Final Fantasy VI]]<br />
* '''Class:''' Rune Knight<br />
* '''Type:''' Battlemage<br />
* '''Rank:''' Intermediate<br />
* '''Skill:''' "Runic"<br />
** 20% chance of absorbing magic and recovering some Mana.<br />
* '''Other:'''<br />
** There appears to be a loli version of her that doesn't require as much experience to level up.<br />
{{clear}}<br />
<br />
<br />
=== Terra ===<br />
[[File:RyonaRPG_Sf_0101.png|thumb|right|x100px|Terra]]<br />
* From [[wikipedia:Final Fantasy VI|Final Fantasy VI]] (US Terra, JP Tina)<br />
* '''Class:''' Magitek<br />
* '''Type:''' Battlemage<br />
* '''Rank:''' Intermediate<br />
* '''Skill:''' Trance<br />
** Doubles weapon/magic damage and speed for 15 seconds after activation.<br />
** No Mana consumption for the duration. <br />
** Upon expiration of Trance, Mana is completely depleted and Tired status is inflicted.<br />
{{clear}}<br />
<br />
<br />
=== Ginny ===<br />
[[File:RyonaRPG_char_jeanie.png|thumb|right|x100px|Ginny]]<br />
* From [[wikipedia:SaGa Frontier 2|SaGa Frontier 2]]<br />
* '''Class:''' Digger<br />
* '''Type:''' Battlemage<br />
* '''Rank:''' Classy<br />
* '''Skill:''' Knight Lineage<br />
** Skilled with Staves.<br />
** Physical Attack Power increases faster over time.<br />
{{clear}}<br />
<br />
<br />
=== Asellus ===<br />
[[File:RyonaRPG_アセルス00.png|thumb|right|x100px|Asellus]]<br />
* From [[wikipedia:SaGa Frontier|SaGa Frontier]]<br />
* '''Class:''' Half Demon<br />
* '''Type:''' Magic Warrior<br />
* '''Rank:''' Advanced<br />
* '''Skill:''' Become Ghost<br />
** Toggles Ghost form.<br />
** May use Mystic Weapon abilities in Ghost form.<br />
** Does not gain experience from defeated enemies while in Ghost Form.<br />
** Upon ending Ghost form, the Weak status will be inflicted.<br />
{{clear}}<br />
<br />
<br />
=== Nora ===<br />
[[File:RyonaRPG_char_nora.png|thumb|right|x100px|Nora]]<br />
* From Monster Maker: 7-tsu no Hihou<br />
* '''Class:''' シャーズ (Original race,it looks like a half cat)<br />
* '''Type:''' Battlemage<br />
* '''Rank:''' Beginner<br />
* '''Skill:''' "Pirate"<br />
** Physical Attack Power is 120% of normal.<br />
** Does not suffer penalties while in water.<br />
** May equip axes.<br />
{{clear}}<br />
<br />
<br />
=== Yuffie ===<br />
[[File:RyonaRPG_ユフィ00.png|thumb|right|x100px|Yuffie]]<br />
* From [[wikipedia:Final Fantasy 7|Final Fantasy 7]]<br />
* '''Class:''' Treasure Hunter<br />
* '''Type:''' Battlemage<br />
* '''Rank:''' Beginner<br />
* '''Skill:''' Ninjutsu<br />
** Grants bonuses to instant death rate, multiple attack rate, item drop rate, and trap evasion rate.<br />
{{clear}}<br />
<br />
<br />
=== Anise Tatlin ===<br />
[[File:RyonaRPG_char_anise.png|thumb|right|x100px|Anise Tatlin]]<br />
* From [[wikipedia:Tales of the Abyss|Tales of the Abyss]]<br />
* '''Class:''' Guardian<br />
* '''Type:''' Magic Swordsman<br />
* '''Rank:''' Beginner<br />
* '''Skill:''' Puppeteer<br />
** Not implemented.<br />
{{clear}}<br />
<br />
<br />
=== Rimururu ===<br />
[[File:RyonaRPG_char_rimururu.png|thumb|right|x100px|Rimururu]]<br />
* From [[wikipedia:Samurai Shodown|Samurai Shodown]]<br />
* '''Class:''' Shrine Maiden<br />
* '''Type:''' Battlemage<br />
* '''Rank:''' Intermediate<br />
* '''Skill:''' Nature's Blessing<br />
** While outdoors her attributes are increased by 1/3 and Health and Mana regeneration are 3%/4% faster.<br />
** Has a high Mana recovery rate.<br />
* '''Skill:''' Ice Spirit Konru<br />
** Starts with Blizzard spell.<br />
** If the equipped weapon is Physical or Magic, it gains the ice attribute.<br />
** Slight bonus to the power of ice attacks.<br />
** High resistance to ice attacks.<br />
** Cannot equip Large Swords, Shields or Heavy Armor.<br />
{{clear}}<br />
<br />
<br />
=== Agrias ===<br />
[[File:RyonaRPG_char_agrias.png|thumb|right|x100px|Agrias]]<br />
* From [[wikipedia:Final Fantasy Tactics|Final Fantasy Tactics]]<br />
* '''Class:''' Holy Knight<br />
* '''Type:''' Warrior Monk<br />
* '''Rank:''' Beginner<br />
* '''Skill:''' Holy Sword Technique<br />
** Special move changes when equipping Swords and Large Swords.<br />
{{clear}}<br />
<br />
<br />
=== Nana ===<br />
[[File:RyonaRPG_char_nana.png|thumb|right|x100px|Nana]]<br />
* Original Character<br />
* '''Class:''' Traveler<br />
* '''Type:''' Battlemage<br />
* '''Rank:''' Beginner<br />
* '''Skill:''' Tourist<br />
** When returning to town, gain experience based on the distance traveled outdoors. <br />
* '''Skill:''' Travel knowledge<br />
** Naturally recovers from Poison status.<br />
** Doubled item drop rate.<br />
** Can fish.<br />
** Relaxed equipment restrictions.<br />
** May equip Axes.<br />
<br />
<br />
=== Rin ===<br />
* '''Class:''' Fencer<br />
* '''Type:''' Battlemage<br />
* '''Rank:''' Intermediate<br />
* '''Skill:''' Sword of the Blue<br />
** Increases the power of her magic sword at the cost of consuming all Mana.<br />
{{clear}}<br />
<br />
== Others ==<br />
<br />
=== Fairy ===<br />
[[File:RyonaRPG_ようせい00.png|thumb|right|x100px|Fairy]]<br />
* From [http://dic.pixiv.net/a/%E3%82%BB%E3%83%BC%E3%83%96%E5%A6%96%E7%B2%BE RPG Maker 2000 RTP]<br />
* '''Class:''' Fairy<br />
* '''Type:''' Fairy<br />
* '''Rank:''' Advanced<br />
* '''Skill:''': Floating<br />
** Immune to certain types of hidden [[RyonaRPG/Traps|traps]](e.g. floor spikes) and has a higher chance to dodge traps in general.<br />
** Has twice the movement speed and does not slow down while crossing water (except when underwater).<br />
* Comments:<br />
** If you start with her as your first character, the intro sequence will be different and you will not start with broken equipment.<br />
** Unlike mages, she can use most types of weapons except the most powerful one but cannot equip Armor and Heavy Shields. Can learn all magic spells.<br />
** She has very powerful melee and magic attacks and moves very fast, but her Health and Defense are very low.<br />
{{clear}}<br />
<br />
<br />
=== Lenna ===<br />
[[File:RyonaRPG_Chara07_01_n01.png|thumb|right|x100px|Lenna (FF5)]]<br />
* From [[wikipedia:Final Fantasy V|Final Fantasy V]]<br />
* '''Class:''' Freelancer<br />
* '''Type:''' Versatile (Battlemage)<br />
* '''Rank:''' Intermediate<br />
* '''Skill:''' Freelancer<br />
** Has no equipment or ability restrictions.<br />
* '''Special:'''<br />
** Becomes a mage-type character when equipping the [[RyonaRPG/Equipment#Special Suit|Dress of Change]], but retains her battlemage attributes and abilities.<br />
{{clear}}<br />
<br />
<br />
=== Pearl ===<br />
[[File:RyonaRPG_char_pearl.png|thumb|right|x100px|Pearl]]<br />
* From [[wikipedia:Legend of Mana|Legend of Mana]]<br />
* '''Class:''' Princess<br />
* '''Type:''' General<br />
* '''Rank:''' Crippled<br />
* '''Skill:''' ''None''<br />
** All stats are '''VERY''' low.<br />
** Cannot equip most weapons, armor, and magic. <br />
** Cannot equip Large Swords, Axes, Armor and Heavy Armor.<br />
{{clear}}<br />
<br />
<br />
=== Faris ===<br />
[[File:RyonaRPG_char_farris.png|thumb|right|x100px|Faris]]<br />
* From [[wikipedia:Final Fantasy V|Final Fantasy V]]<br />
* '''Class:''' Freelancer<br />
* '''Type:''' Versatile<br />
* '''Rank:''' Beginner<br />
* '''Skill:''' Freelancer<br />
** Has no equipment restrictions.<br />
{{clear}}<br />
<br />
<br />
=== Airi ===<br />
[[File:RyonaRPG_char_iris.png|thumb|right|x100px|Airi]]<br />
* From [[wikipedia:Queen's Blade|Queen's Blade]]<br />
* '''Class:''' Employee<br />
* '''Type:''' Battlemage<br />
* '''Rank:''' Beginner<br />
* '''Skill:''' Spirit Absorption<br />
** Recover some Mana for every defeated enemy.<br />
{{clear}}<br />
<br />
== Stats table ==<br />
<br />
=== Warriors ===<br />
{| class="sortable wikitable" style="text-align:center;"<br />
|-<br />
!rowspan="2"| Name<br />
!colspan="2"| Health<br />
!colspan="2"| Mana<br />
!colspan="2"| Attack<br />
!colspan="2"| Defense<br />
!colspan="2"| Magic<br />
!colspan="2"| Willpower<br />
!colspan="2"| Regen<br />
|-<br />
! Lv1 !! Lv50<br />
! Lv1 !! Lv50<br />
! Lv1 !! Lv50<br />
! Lv1 !! Lv50<br />
! Lv1 !! Lv50<br />
! Lv1 !! Lv50<br />
! HP !! MP<br />
|-<br />
! [[#Nakoruru| ナコルル<br>Nakoruru]]<br />
| 55 || 350<br />
| 40 || 200<br />
| 13 || 130<br />
| 13 || 130<br />
| 30 || 300<br />
| 40 || 400<br />
| 2% || 4%<br />
|-<br />
! [[#Riesz| リース<br>Riesz]]<br />
| 100 || 800<br />
| 40 || 200<br />
| 30 || 300<br />
| 30 || 300<br />
| 30 || 300<br />
| 30 || 300<br />
| 3% || 0%<br />
|-<br />
! [[#Liza| ライーザ<br>Liza]]<br />
| 100 || 800<br />
| 30 || 150<br />
| 25 || 250<br />
| 33 || 330<br />
| 10 || 100<br />
| 10 || 100<br />
| 3% || 0%<br />
|-<br />
! [[#Chelsea| チェルシー<br>Chelsea]]<br />
| 80 || 600<br />
| 35 || 175<br />
| 20 || 200<br />
| 20 || 200<br />
| 15 || 150<br />
| 30 || 300<br />
| 2% || 0%<br />
|-<br />
! [[#Izuna| イヅナ<br>Izuna]]<br />
| 60 || 350<br />
| 50 || 250<br />
| 16 || 160<br />
| 19 || 190<br />
| 25 || 250<br />
| 30 || 300<br />
| 3% || 0%<br />
|-<br />
! [[#Presea| プレセア<br>Presea]]<br />
| 50 || 646<br />
| 24 || 218<br />
| 18 || 235<br />
| 16 || 175<br />
| 11 || 105<br />
| 13 || 172<br />
| 5% || 0%<br />
|-<br />
! [[#Iroha| いろは<br>Iroha]]<br />
| 70 || 600<br />
| 40 || 200<br />
| 25 || 250<br />
| 15 || 150<br />
| 25 || 250<br />
| 30 || 300<br />
| 4% || 1%<br />
|-<br />
! [[#Samurai Girl| 侍少女<br>Samurai Girl]]<br />
| 50 || 300<br />
| 20 || 100<br />
| 44 || 444<br />
| 10 || 100<br />
| 15 || 150<br />
| 30 || 300<br />
| 2% || 0%<br />
|-<br />
! [[#Aty| アティ<br>Aty]]<br />
| 100 || 400<br />
| 46 || 360<br />
| 36 || 271<br />
| 32 || 231<br />
| 33 || 220<br />
| 30 || 196<br />
|colspan="2"| 3%<br />
|-<br />
! [[#Female Warrior| 女戦士<br>Female Warrior]]<br />
| 120 || 999<br />
| 1 || 50<br />
| 45 || 450<br />
| 15 || 150<br />
| 5 || 50<br />
| 5 || 50<br />
| 3% || 0%<br />
|-<br />
! [[#Gunner| ガンナー<br>Gunner]]<br />
| 70 || 583<br />
| 29 || 315<br />
| 18 || 228<br />
| 9 || 147<br />
| 18 || 231<br />
| 21 || 255<br />
| 1% || 0%<br />
|-<br />
! [[#Golden Lion Princess| 金獅子姫<br>LionHime]]<br />
| 150 || 999<br />
| 30 || 150<br />
|colspan="2"| 50<br />
|colspan="2"| 30<br />
|colspan="2"| 40<br />
|colspan="2"| 40<br />
|colspan="2"| 4%<br />
|-<br />
! [[#Tifa| ティファ<br>Tifa]]<br />
| 80 || 700<br />
| 40 || 150<br />
| 25 || 250<br />
| 15 || 150<br />
| 20 || 200<br />
| 25 || 250<br />
| 2% || 0%<br />
|-<br />
! [[#Polaris| ポラリス<br>Polaris]]<br />
| 150 || 999<br />
| 0 || 50<br />
| 35 || 350<br />
| 35 || 350<br />
| 5 || 50<br />
| 5 || 150<br />
| 4% || 0%<br />
|-<br />
! [[#Noel| ノエル<br>Noel]]<br />
| 60 || 650<br />
| 60 || 415<br />
| 15 || 250<br />
| 5 || 50<br />
| 50 || 450<br />
| 20 || 210<br />
| 2% || 1%<br />
|-<br />
! [[#Otone| 乙音<br>Otone]]<br />
| 65 || 416<br />
| 40 || 200<br />
| 33 || 330<br />
| 14 || 140<br />
| 31 || 312<br />
| 40 || 400<br />
| 2% || 1%<br />
|-<br />
! [[#Katt| リンプー<br>Katt]]<br />
| 40 || 253<br />
| 18 || 51<br />
| 64 || 511<br />
| 8 || 81<br />
| 58 || 508<br />
| 20 || 183<br />
| 2% || 1%<br />
|-<br />
! [[#Draco| ドラ子<br>Draco]]<br />
| 52 || 875<br />
| 22 || 335<br />
| 17 || 231<br />
| 18 || 241<br />
| 11 || 108<br />
| 13 || 159<br />
| 3% || 0%<br />
|}<br />
<br />
=== Mages ===<br />
{| class="sortable wikitable" style="text-align:center;"<br />
|-<br />
!rowspan="2"| Name<br />
!colspan="2"| Health<br />
!colspan="2"| Mana<br />
!colspan="2"| Attack<br />
!colspan="2"| Defense<br />
!colspan="2"| Magic<br />
!colspan="2"| Willpower<br />
!colspan="2"| Regen<br />
|-<br />
! Lv1 !! Lv50<br />
! Lv1 !! Lv50<br />
! Lv1 !! Lv50<br />
! Lv1 !! Lv50<br />
! Lv1 !! Lv50<br />
! Lv1 !! Lv50<br />
! HP !! MP<br />
|-<br />
! [[#Rydia (adult)| リディア<br>Rydia (Adult)]]<br />
| 60 || 400<br />
| 80 || 400<br />
| 12 || 120<br />
| 12 || 120<br />
| 50 || 500<br />
| 45 || 450<br />
| 1% || 2%<br />
|-<br />
! [[#Rydia (young)| リディア<br>Rydia (Young)]]<br />
| 50 || 400<br />
| 60 || 400<br />
| 10 || 200<br />
| 10 || 250<br />
| 30 || 666<br />
| 25 || 600<br />
| 1% || 2%<br />
|-<br />
! [[#Female Sage| 女賢者<br>Female Sage]]<br />
| 60 || 400<br />
| 60 || 300<br />
| 20 || 200<br />
| 20 || 200<br />
| 40 || 400<br />
| 40 || 400<br />
| 1% || 4%<br />
|-<br />
! [[#Altima| アルテマ<br>Altima]]<br />
| 65 || 780<br />
| 35 || 410<br />
| 30 || 300<br />
| 30 || 300<br />
| 40 || 400<br />
| 40 || 400<br />
|colspan="2"| 3%<br />
|-<br />
! [[#Mesarthim| メサルティム<br>Mesarthim]]<br />
| 100 || 600<br />
| 60 || 300<br />
|colspan="2"| 17<br />
|colspan="2"| 21<br />
| 28 || 128<br />
| 24 || 74<br />
| 3% || 4%<br />
|-<br />
! [[#Hexer| カースメーカ<br>Hexer]]<br />
| 66 || 542<br />
| 62 || 404<br />
| 9 || 111<br />
| 12 || 153<br />
| 24 || 258<br />
| 18 || 237<br />
| 1% || 3%<br />
|-<br />
! [[#Arle| アルル<br>Arle]]<br />
| 55 || 350<br />
| 120 || 800<br />
| 10 || 100<br />
| 15 || 150<br />
| 30 || 300<br />
| 40 || 400<br />
| 2% || 4%<br />
|-<br />
! [[#Rena| レナ<br>Rena]]<br />
| 55 || 350<br />
| 80 || 500<br />
| 20 || 200<br />
| 12 || 120<br />
| 40 || 350<br />
| 30 || 300<br />
| 2% || 4%<br />
|-<br />
! [[#Flora| フローラ<br>Flora]]<br />
| 50 || 300<br />
| 80 || 400<br />
| 5 || 50<br />
| 25 || 250<br />
| 35 || 350<br />
| 50 || 500<br />
| 1% || 3%<br />
|-<br />
! [[#Angela| アンジェラ<br>Angela]]<br />
| 50 || 300<br />
| 40 || 200<br />
| 13 || 130<br />
| 12 || 120<br />
| 60 || 600<br />
| 50 || 500<br />
| 1% || 5%<br />
|-<br />
! [[#Rosetta| ロゼッタ<br>Rosetta]]<br />
| 70 || 350<br />
| 30 || 150<br />
| 14 || 140<br />
| 14 || 140<br />
| 27 || 270<br />
| 24 || 240<br />
| 2% || 3%<br />
|-<br />
! [[#Rosa| ローザ<br>Rosa]]<br />
| 70 || 500<br />
| 50 || 200<br />
| 12 || 120<br />
| 13 || 130<br />
| 45 || 450<br />
| 55 || 550<br />
|colspan="2"| 4%<br />
|-<br />
! [[#Nina| ニーナ<br>Nina]]<br />
| 44 || 245<br />
| 100|| 500<br />
| 15 || 75<br />
| 17 || 69<br />
| 60 || 600<br />
| 50 || 500<br />
| 1% || 3%<br />
|-<br />
! [[#Maya| マーニャ<br>Maya]]<br />
| 60 || 400<br />
| 80 || 400<br />
| 20 || 200<br />
| 5 || 50<br />
| 50 || 500<br />
| 25 || 250<br />
| 0% || 2%<br />
|-<br />
! [[#Camilla| カーミラ<br>Camilla]]<br />
| 60 || 400<br />
| 60 || 300<br />
| 20 || 200<br />
| 20 || 200<br />
| 40 || 400<br />
| 40 || 400<br />
| 2(10)% || 4(10)%<br />
|-<br />
! [[#Princess Rei| 零姫<br>ReiHime]]<br />
| 150 || 700<br />
| 100 || 400<br />
|colspan="2"| 30<br />
|colspan="2"| 30<br />
|colspan="2"| 60<br />
|colspan="2"| 60<br />
|colspan="2"| 4<br />
|-<br />
! [[#Tio| ティオ<br>Tio]]<br />
| 44 || 245<br />
| 100 || 500<br />
| 15 || 75<br />
| 17 || 69<br />
| 60 || 600<br />
| 50 || 500<br />
| 0% || 2%<br />
|-<br />
! [[#Lilith| リリス<br>Lilith]]<br />
| 60 || 350<br />
| 66 || 400<br />
| 14 || 140<br />
| 14 || 140<br />
| 44 || 440<br />
| 44 || 440<br />
| 1% || 0%<br />
|}<br />
<br />
=== Hybrids ===<br />
{| class="sortable wikitable" style="text-align:center;"<br />
|-<br />
!rowspan="2"| Name<br />
!colspan="2"| Health<br />
!colspan="2"| Mana<br />
!colspan="2"| Attack<br />
!colspan="2"| Defense<br />
!colspan="2"| Magic<br />
!colspan="2"| Willpower<br />
!colspan="2"| Regen<br />
|-<br />
! Lv1 !! Lv50<br />
! Lv1 !! Lv50<br />
! Lv1 !! Lv50<br />
! Lv1 !! Lv50<br />
! Lv1 !! Lv50<br />
! Lv1 !! Lv50<br />
! HP !! MP<br />
|-<br />
! [[#Valkyrie| ワルキューレ<br>Valkyrie]]<br />
| 64 || 778<br />
| 32 || 404<br />
| 30 || 300<br />
| 30 || 300<br />
| 40 || 400<br />
| 40 || 400<br />
|colspan="2"| 3%<br />
|-<br />
! [[#Monica| モニカ<br>Monica]]<br />
| 60 || 400<br />
| 40 || 200<br />
| 14 || 140<br />
| 14 || 140<br />
| 25 || 250<br />
| 30 || 300<br />
| 2% || 0%<br />
|-<br />
! [[#Sherry| シェリ<br>Sherry]]<br />
| 43 || 616<br />
| 40 || 610<br />
| 16 || 240<br />
| 15 || 240<br />
| 20 || 324<br />
| 22 || 348<br />
| 3% || 0%<br />
|-<br />
! [[#Celes| セリス<br>Celes]]<br />
| 80 || 600<br />
| 50 || 250<br />
| 24 || 240<br />
| 15 || 150<br />
| 25 || 250<br />
| 50 || 500<br />
| 2% || 0%<br />
|-<br />
! [[#Terra| ティナ<br>Terra]]<br />
| 70 || 500<br />
| 60 || 300<br />
| 18 || 180<br />
| 18 || 180<br />
| 35 || 350<br />
| 30 || 300<br />
| 2% || 0%<br />
|-<br />
! [[#Ginny| ジニー<br>Ginny]]<br />
| 40 || 844<br />
| 40 || 580<br />
| 16 || 205<br />
| 15 || 173<br />
| 20 || 300<br />
| 20 || 234<br />
| 3% || 4%<br />
|-<br />
! [[#Asellus| アセルス<br>Asellus]]<br />
| 70 || 350<br />
| 30 || 150<br />
| 14 || 140<br />
| 14 || 140<br />
| 27 || 270<br />
| 24 || 240<br />
| 3% || 0%<br />
|-<br />
! [[#Nora| ノーラ<br>Nora]]<br />
| 90 || 700<br />
| 20 || 100<br />
| 30 || 300<br />
| 15 || 150<br />
| 15 || 150<br />
| 15 || 150<br />
| 2% || 0%<br />
|-<br />
! [[#Yuffie| ユフィ<br>Yuffie]]<br />
| 70 || 600<br />
| 40 || 200<br />
| 20 || 200<br />
| 10 || 100<br />
| 20 || 200<br />
| 30 || 300<br />
|colspan="2"| 1%<br />
|-<br />
! [[#Anise Tatlin| アニス<br>Anise]]<br />
| 70 || 350<br />
| 30 || 150<br />
| 14 || 140<br />
| 14 || 140<br />
| 27 || 270<br />
| 24 || 240<br />
| 3% || 1%<br />
|-<br />
! [[#Rimururu| リムルル<br>Rimururu]]<br />
| 45 || 350<br />
| 50 || 400<br />
| 13 || 130<br />
| 13 || 130<br />
| 30 || 300<br />
| 35 || 350<br />
| 1(4)% || 5(8)%<br />
|-<br />
! [[#Agrias| アグリアス<br>Agrias]]<br />
| 80 || 650<br />
| 50 || 250<br />
| 25 || 250<br />
| 25 || 250<br />
| 28 || 280<br />
| 35 || 350<br />
| 2% || 0%<br />
|-<br />
! [[#Nana| ナナ<br>Nana]]<br />
| 80 || 800<br />
| 30 || 200<br />
| 15 || 300<br />
| 15 || 250<br />
| 20 || 300<br />
| 20 || 300<br />
| 3% || 0%<br />
|-<br />
! [[#Rin| 凛<br>Rin]]<br />
| 33 || 440<br />
| 35 || 175<br />
| 22 || 280<br />
| 14 || 140<br />
| 29 || 296<br />
| 22 || 220<br />
| 4% || 0%<br />
|}<br />
<br />
=== Others ===<br />
{| class="sortable wikitable" style="text-align:center;"<br />
|-<br />
!rowspan="2"| Name<br />
!colspan="2"| Health<br />
!colspan="2"| Mana<br />
!colspan="2"| Attack<br />
!colspan="2"| Defense<br />
!colspan="2"| Magic<br />
!colspan="2"| Willpower<br />
!colspan="2"| Regen<br />
|-<br />
! Lv1 !! Lv50<br />
! Lv1 !! Lv50<br />
! Lv1 !! Lv50<br />
! Lv1 !! Lv50<br />
! Lv1 !! Lv50<br />
! Lv1 !! Lv50<br />
! HP !! MP<br />
|-<br />
! [[#Fairy| ようせい<br>Fairy]]<br />
| 50 || 300<br />
| 75 || 375<br />
| 40 || 400<br />
| 5 || 50<br />
| 40 || 400<br />
| 20 || 200<br />
| 1% || 3%<br />
|-<br />
! [[#Lenna| レナ<br>Lenna]]<br />
| 60 || 400<br />
| 40 || 200<br />
| 15 || 150<br />
| 15 || 150<br />
| 20 || 200<br />
| 20 || 200<br />
| 2% || 0%<br />
|-<br />
! [[#Pearl| 真珠姫<br>Pearl]]<br />
| 50 || 300<br />
| 40 || 200<br />
| 8 || 80<br />
| 8 || 80<br />
| 10 || 100<br />
| 15 || 105<br />
|colspan="2"| 1%<br />
|-<br />
! [[#Faris| ファリス<br>Faris]]<br />
| 80 || 500<br />
| 30 || 150<br />
| 20 || 200<br />
| 15 || 150<br />
| 20 || 200<br />
| 15 || 150<br />
|colspan="2"| 1%<br />
|-<br />
! [[#Airi| アイリ<br>Airi]]<br />
| 40 || 600<br />
| 40 || 80<br />
| 30 || 150<br />
| 20 || 120<br />
| 100 || 250<br />
| 100 || 170<br />
| 2% || 0%<br />
|}</div>Arylinhttp://wiki.anime-sharing.com/hgames/index.php?title=RyonaRPG/Locations&diff=33711RyonaRPG/Locations2020-05-19T13:12:22Z<p>Arylin: /* /Pyramid/ (ピラミッド) */</p>
<hr />
<div>{{RyonaRPG}}<br />
All location names in this page are listed as '''In-game translation (Original Japanese name)'''.<br />
<br />
= Maps =<br />
<div style="float:left; clear:none;"><imagemap><br />
Image:RyonaRPG_Map.png|frame|RyonaRPG Central Continent World Map<br />
<br />
rect 124 004 140 020 [[#Different Village (異種村)|Different Village]]<br />
rect 140 004 156 020 [[#Trap Cave (罠の洞窟)|Trap Cave]]<br />
rect 092 020 108 036 [[#Rotten Sea Nosurei (腐海ノースレイ)|Rotten sea Nosurei (★★☆★)]]<br />
rect 236 020 252 036 [[#Suspicious Temple (あやしい寺院)|Suspicious Temple (★★★)]]<br />
rect 284 020 300 036 [[#Devil's Shop (悪魔の店)|The place on the flyer (aka Devil's Shop)]]<br />
rect 108 036 124 052 [[#Bug Labyrinth (蟲毒の迷宮)|Bug Labyrinth (★★★)]]<br />
rect 188 036 204 052 [[#Execution Tower (処刑塔)|Execution Tower (★★★★)]]<br />
rect 012 052 028 068 [[#Demon Castle Goddamn (魔城ガッデム)|Demon Castle Goddamn (★★★★)]]<br />
rect 076 068 092 084 [[#Melbel Public School (メルベル公立学院)|Melbel Public School]]<br />
rect 092 084 108 100 [[#Brainwashed City Melbel (洗脳都市メルベル)|Brainwashed City Melbel / Ruins of Melbel (★★☆)]]<br />
rect 220 084 236 100 [[#Village attacked by Bees (蜂に襲われた村)|Village attacked by Bees (★★☆)]]<br />
rect 268 084 284 100 [[#Forest of Fate (無想の森)|Forest of Fate]]<br />
rect 156 100 172 116 [[#Labyrinth Garden (迷宮庭園)|Labyrinth Garden (★☆)]]<br />
rect 108 116 124 132 [[#Temple of Trials (古代の試練場)|Temple of Trials (★)]]<br />
rect 140 116 156 132 [[#Ray-On Village (RAY-ONの村)|Ray-On Village]]<br />
rect 220 116 236 132 [[#Magicians Retreat (魔術師の隠れ家)|Magician's hideout]]<br />
rect 172 132 188 148 [[#Nearby Forest (近くの森)|Nearby Forest (☆)]]<br />
rect 204 132 220 148 [[#Iwayamas Cave (岩山の洞窟)|Iwayamas Cave (★☆)]]<br />
rect 284 132 300 148 [[#Forgotten Mansion (忘れられた邸宅)|Forgotten Mansion (★★★)]]<br />
rect 028 164 044 180 [[#Island Colosseum (闘技場 - コロセウム)|Island Colosseum]]<br />
rect 268 164 284 180 [[#Capital Avalon (首都アバロソ)|Capital Avalon]]<br />
rect 028 180 044 196 [[#Lemuria Slave Market (レムリア奴隷市場)|Lemuria Slave Market]]<br />
rect 188 180 204 196 [[#Undersea Temple (海底神殿)|Undersea Temple (★★)]]<br />
rect 300 180 316 196 [[#Disused Factory (廃工場)|Disused Factory]]<br />
rect 060 212 076 228 [[#Squirming Cave (蠢く洞窟)|Squirming Cave (★☆)]]<br />
rect 252 212 268 228 [[#Slave City Shrike (奴隷都市シュライク)|Slave City Shrike]]<br />
rect 300 068 316 084 [[#Sacred Mountain Border (国境の霊峰)|Sacred Mountain Border / To East Continent]]<br />
rect 300 100 315 115 [[#Large Dwarven Tunnels (ドワーフの大トンネル)|Large Dwarven Tunnels (★★☆) / To East Continent]]<br />
rect 300 228 316 244 [[RyonaRPG/Debug mode#World_Map_Debug|Debug mode: Reveal Map]]<br />
<br />
desc bottom-left<br />
</imagemap></div><br />
<br />
<div style="float:left; clear:none;"><imagemap><br />
Image:RyonaRPG_Map_east.png|frame|RyonaRPG East Continent World Map<br />
<br />
rect 010 070 025 085 [[#Sacred Mountain Border (国境の霊峰) 2|Sacred Mountain Border / To Central Continent]]<br />
rect 000 100 010 115 [[#Large Dwarven Tunnels (ドワーフの大トンネル) 2|Large Dwarven Tunnels (★★☆) / To Central Continent]]<br />
rect 300 055 315 070 [[#SchwarzMadchen (シュバルツメドヘン)|SchwarzMädchen]]<br />
rect 200 040 215 055 [[#Lake Emirisu (エミリス湖)|Lake Emirisu]]<br />
rect 235 005 250 020 [[#Lionel Castle Church (ライオネル教会城)|Lionel Castle Church]]<br />
rect 010 150 025 165 [[#Hidden Town (潜む町ヒドゥン)|Concealed Town: Hidden]]<br />
rect 045 085 060 100 [[#Girls' House (女の子屋敷)|Girls' House (★★)]]<br />
rect 300 040 315 055 [[#Treasury in Suburbs (郊外の宝物庫)|Treasury in Suburbs (★)]]<br />
rect 025 120 040 135 [[#Hall of the Dead-Myurondo (ミュロンド死霊館)|Hall of the Dead-Myurondo (★★★★)]]<br />
rect 075 165 090 180 [[#Cave of Flesh-eating Ghost (人喰い魂の洞窟)|Cave of Flesh-eating Ghost (★)]]<br />
rect 045 215 060 230 [[#Dokuno Falls & Dokuno Marshland (ドクノーの滝・ドクノー湿原)|Dokuno Falls & Dokuno Marshland (★★)]]<br />
rect 140 120 155 135 [[#Bandit Forest (野盗の森)|Bandit Forest (★★) / Devil's Forest (★★★)]]<br />
rect 155 200 170 215 [[#Ancient Library (古代の図書館)|Ancient Library (★★)]]<br />
<br />
desc bottom-left<br />
</imagemap></div><br />
<br />
<div style="float:left; clear:none;"><imagemap><br />
Image:RyonaRPG_Map_sky.png|frame|RyonaRPG Sky Map<br />
<br />
rect 105 215 120 230 [[#Chizotto Village (チゾットの村)|Chizotto Village]]<br />
rect 250 120 265 135 [[#Laputa Floating Continent (浮遊大陸ラピュタ)|Laputa Floating Continent]]<br />
<br />
desc bottom-left<br />
</imagemap></div><br />
{{Clrl}}<br />
<br />
= Central Continent =<br />
The main world map of RyonaRPG.<br />
<br />
== Towns ==<br />
These are non-combat areas represented by blue icons on the map.<br />
<br />
=== [[/Ray-On Village/]] (RAY-ONの村) ===<br />
* Accessible at the beginning of the game.<br />
<br />
=== [[/Island Colosseum/]] (闘技場 - コロセウム) ===<br />
* Unlocked by talking to woman in the church of ''Ray-On Village'' (Cannot unlock if your character is a [[../Slave mode/|slave]].)<br />
<br />
=== [[/Slave City Shrike/]] (奴隷都市シュライク) ===<br />
[[Image:RyonaRPG_RayonRPG_-_Bottle_guy.jpg|thumb|The guy with bottle]]<br />
* Unlocked by talking to man at ''Ray-On Village'' pub, by the bar in front of a beer bottle if a slave.<br />
* Non-slave characters can unlock by talking to the black market dealer at night in ''Brainwashed City Melbel''.<br />
* Can unlock and receive a Life Science Institute ID by paying 8000 gold to the scholar in the Ray-On church while wearing a rubber suit. Can't be done if your character is a permanent slave since it will trigger a H-event instead.<br />
* Also unlockable if doing the lilim transformation quest given by the "Hentai Biology II" teacher in Melbel Public School's third floor classroom at night.<br />
<br />
==== [[/Life Science Institute/]] (生命科学研究所) ====<br />
* Not on the world map, hidden inside ''Slave City Shrike''.<br />
* Accessed by talking to a man in a black suit at night in ''Brainwashed City Melbel'' and buying the '''Life Science Lab ID''' off him. Lab ID can also be acquired at Melbel Public School at night on the third floor as part of the lilim transformation quest. <br />
* An ID can be acquired and Shrike unlocked by paying the scientist in the Ray-On church 8,000 gold while wearing a ''Rubber Suit'' and not being a permanent slave.<br />
* Head to ''Slave City Shrike'' and talk to the woman standing in front of the door of a building right next to the stairs near the entrance to the city. Enter the building and search the loaded bookcase in the first room to find the hidden doorway.<br />
* Can also be accessed by sleeping in Slave City Shrike as a slave, but it is much more dangerous if entered this way.<br />
<br />
=== [[/Devil's Shop/]] (悪魔の店) ===<br />
* Aka ''the place on the flyer''.<br />
* Unlocked by finding the flyer (チラシ) found in "Zone 5" of the ''Rocky Mountain Cavern'' dungeon.<br />
<br />
=== [[/Capital Avalon/]] (首都アバロソ) ===<br />
* Unlocked by talking to a Father in the eastern section of the ''Forgotten Mansion'' dungeon.<br />
* May also be unlocked by agreeing to help the maid-detective in ''Lemuria Slave Market''. (Requires defeating 3 or more bosses)<br />
<br />
=== [[/Brainwashed City Melbel/]] (洗脳都市メルベル) ===<br />
* Unlocked by defeating boss of ''Ruins of Melbel''.<br />
<br />
=== [[/Melbel Public School/]] (メルベル公立学院) ===<br />
* Unlocked in ''Brainwashed City Melbel'' once you've completed the main events. Talk to the Hypno in the kings bedroom on two separate nights.<br />
<br />
=== [[/Lemuria Slave Market/]] (レムリア奴隷市場) ===<br />
* Unlocked by interacting with a poster in colosseum inside the right room, or by talking to man on horseback in ''SchwarzMädchen''.<br />
* Can buy captured and "lost" characters from the slave auction by talking to the pig in the auction house. He won't talk to you if the person being auctioned is not a playable character.<br />
<br />
=== [[/Different Village/]] (異種村) ===<br />
* Unlocked by talking to the Dragon on sale in ''Capital Avalon'''s pet shop while being a monster girl (Dog, Cat, Bee, Lamia, Slime Girl).<br />
* Village comprised of monster girls.<br />
* Will only offer services (inn, shops) if character is a monster girl.<br />
<br />
== Dungeons ==<br />
Areas where you can fight and die, represented by red icons on the map.<br />
<br />
=== [[/Forest of Fate/]] (無想の森) ===<br />
* '''Difficulty''': ???<br />
* Accessible at the beginning of the game<br />
* Cannot gain experience or coins from monsters.<br />
* You will go back to the ''Ray-On Village'' inn if you lose the fight, but your weapon and armor/cloth will be damaged.<br />
<br />
=== [[/Temple of Trials/]] (古代の試練場) ===<br />
* '''Difficulty''': ★<br />
* Accessible at the beginning of the game.<br />
* You will go back to ''Ray-On Village'' inn if you lose the fight, but your weapon and armor/cloth will be damaged.<br />
* The first floor is safe from monsters. It has a magic HP/MP recovery circle and no town area restrictions so you can change cast magic, clothing freely, etc.<br />
<br />
=== [[/Newbie Dungeon/]] (初心者だんじょん) ===<br />
* Not on the world map. Enter from ''Ray-On Village'', inside Newbie House.<br />
* Note: The girl at the counter will demand 100 gold to allow you to enter the dungeon, but you can ignore her.<br />
<br />
=== [[/Back Streets/]] (裏通り) ===<br />
* Not on the world map. Enter from ''Ray-On Village'', between the Newbie House and the Weapon Store.<br />
* Fainting here results in the back alley rescuable H game over (see [[../H Events and Endings/|H events]] page).<br />
<br />
=== [[/Nearby Forest/]] (近くの森) ===<br />
* '''Difficulty''': ☆<br />
* Unlocked by talking to the man at ''Ray-On Village's'' inn's 2nd floor.<br />
<br />
=== [[/Squirming Cave/]] (蠢く洞窟) ===<br />
* '''Difficulty''': ★☆<br />
* Accessible at the beginning of the game with debug mode turned on.<br />
* Full of stripping and sexual traps (these can strip even cursed equipment and parasites).<br />
* Incomplete as of revision 861 ({{#dateformat:2013-12-14}}), talk to the butterfly on 3rd floor to exit.<br />
<br />
=== [[/Labyrinth Garden/]] (迷宮庭園) ===<br />
[[Image:RyonaRPG_-_Dungeon_info_seller.jpg|thumb|This guy sells info on 4 dungeons]]<br />
* '''Difficulty''': ★☆<br />
* Unlocked by paying 50 gold to the pirate wearing a purple bandanna at the ''Ray-On Village'' pub, by the bar.<br />
<br />
=== [[/Undersea Temple/]] (海底神殿) ===<br />
* '''Difficulty''': ★★<br />
* Unlocked by paying 100 gold to the pirate wearing a purple bandanna at the ''Ray-On Village'' pub, by the bar.<br />
<br />
=== [[/Bug Labyrinth/]] (蟲毒の迷宮) ===<br />
* '''Difficulty''': ★★★<br />
* Unlocked by paying 100 gold to the pirate wearing a purple bandanna at the ''Ray-On Village'' pub, by the bar.<br />
<br />
=== [[/Execution Tower/]] (処刑塔) ===<br />
* '''Difficulty''': ★★★★<br />
* Unlocked by paying 200 gold to the pirate wearing a purple bandanna at the ''Ray-On Village'' pub, by the bar.<br />
<br />
=== [[/Village attacked by Bees/]] (蜂に襲われた村) ===<br />
* '''Difficulty''': ★★☆<br />
* Unlocked by talking to a lady on ''Ray-On Village's'' Inn's second floor after unlocking ''Undersea Temple''.<br />
* Provides access to the bee transformation.<br />
<br />
=== [[/Rocky Mountain Cavern/]] (岩山の洞窟) ===<br />
* '''Difficulty''': ★☆<br />
* Unlocked by finding the eastern exit of ''Nearby Forest''.<br />
<br />
=== [[/Suspicious Temple/]] (あやしい寺院) ===<br />
* '''Difficulty''': ★★★<br />
* Unlocked by paying 1,000 gold to the guy in the church of ''Ray-On Village'', wearing a cloak and to the left.<br />
<br />
=== [[/Forgotten Mansion/]] (忘れられた邸宅) ===<br />
* '''Difficulty''': ★★★<br />
* Unlocked by reading the book on the table in the ''Ray-On Village Church'' while being at least level 10.<br />
* Plant and cat-girl transformations are available here.<br />
* Unlocks ''Capital Avalon'' via finding the priest in the eastern wing of the mansion.<br />
<br />
=== [[/Ruins of Melbel/]] (廃墟メルベル) ===<br />
* '''Difficulty''': ★★☆<br />
* Unlocked by talking to the princess in ''Lemuria Slave Market'' inn, which is easier for non-slave characters.<br />
* May also be unlocked by talking to the soldier in ''Capital Avalon's'' inn after defeating 2 bosses.<br />
<br />
=== [[/Demon Castle Goddamn/]] (魔城ガッデム) ===<br />
* '''Difficulty''': ★★★★<br />
* Unlocked by talking to the barkeep in ''Hidden Town'' or the horned person in the Ray-On Village church.<br />
<br />
=== [[/Life Science Institute basement/]] (生命科学研究所) ===<br />
* Not on the world map. A vast dungeon underneath the Life Science Institute.<br />
<br />
=== [[/Magicians Retreat/]] (魔術師の隠れ家) ===<br />
* Unlocked by talking to the mage on the 2nd floor of ''Slave City Shrike's'' inn.<br />
* Branches into three dungeons (Dead Wife Museum, dead girl resting place, evil wizard hideout).<br />
<br />
=== [[/Roland Underground Prison/]] (ローラント地下監獄) ===<br />
* Not on the world map. Entrance is located by one of the graves in ''Ray-On Village's'' graveyard.<br />
* Unlocked by talking to a martial artist on the castle walls of Lemuria Slave Market, then talking to the pirate in the ''Ray-On Village'' pub.<br />
* Most enemies are undead physical attackers. Support magic Protect, protection from Bleeding accessory, and Holy Ring (聖なるリング) all recommended.<br />
<br />
=== [[/Seven Heroes Hideout/]] (七英雄のアジト) ===<br />
* Not on the world map. Enter under one of the graves in the ''Capital Avalon'' graveyard (only during a quest).<br />
<br />
=== [[/Ghestahl Sorcery Ruins/]] (ガストラ魔導遺跡) ===<br />
* Not on the world map. Enter through teleporters located in ''Capital Avalon'' Magic guild.<br />
* Unlocked by talking to Assistant Head of Avalon Magic guild after completing events in ''Roland Underground Prison''<br />
<br />
=== [[/Disused Factory/]] (廃工場) ===<br />
* Unlocked by talking to an NPC in the ''Ray-On Village'' inn at night.<br />
<br />
=== [[/Rotten Sea Nosurei/]] (腐海ノースレイ) ===<br />
* '''Difficulty''': ★★☆★<br />
* Unlocked by completing both ''Bug Labyrinth'' & ''Ghestahl Sorcery Ruins'', and then talking to the insect monster in ''Ray-On Village'' pub. (3,000 gold required)<br />
* Useful to have the Hazard Mask purchased from the pharmacist in the Life Sciences Institute.<br />
<br />
=== [[/Trap Cave/]] (罠の洞窟) ===<br />
* Unlocked by ?<br />
<br />
=== [[/Poachers Hideout/]] (密猟者のアジト) ===<br />
* Unlocked by ? (Cannot be unlocked with reveal map debug)<br />
<br />
=== [[/Sacred Mountain Border/]] (国境の霊峰) ===<br />
* Unlocked by talking to the pirate wearing a purple bandana in ''Ray-On Village's'' pub after defeating 2 bosses.<br />
* Grants access to Eastern Continent after clearing.<br />
* In order to fully clear this dungeon, you must first go up the mountain to ''Chizotto Village'' and then back down through the pass on the eastern side of the village.<br />
<br />
=== [[/Large Dwarven Tunnels/]] (ドワーフの大トンネル) ===<br />
* '''Difficulty''': ★★☆<br />
* Unlocked by talking to the pirate wearing a purple bandana in ''Ray-On Village's'' pub after defeating 2 bosses.<br />
* Grants access to Eastern Continent after clearing.<br />
* Some areas of the dungeon (including the final boss battle) are dark and you cannot see more than two tiles away without items like the ''Demon's Helm'' (sub-armor) or ''Midnight Eyes'' (consumable).<br />
<br />
= Eastern Continent =<br />
Accessed by clearing either the dungeons ''Sacred Mountain Border'' or ''Large Dwarven Tunnels'' on the Central Continent.<br />
<br />
== Towns ==<br />
<br />
=== [[/SchwarzMadchen/]] (シュバルツメドヘン) ===<br />
* Unlocked by clearing ''Sacred Mountain Border'', possibly also by ''Large Dwarven Tunnels''.<br />
* If playing as an escapee, unlocked by talking to red-haired woman in ''Hidden Town's'' pub.<br />
<br />
=== [[/Lake Emirisu/]] (エミリス湖) ===<br />
* A castle sinking into a lake, not much to do here as of revision 861 ({{#dateformat:2013-12-14}}).<br />
<br />
=== [[/Lionel Castle Church/]] (ライオネル教会城) ===<br />
* Accessed by talking to the nun in ''Capital Avalon's'' church after meeting the priest in the ''Forgotten Mansion''.<br />
* ''Gorg Organization Base'' dungeon is hidden here.<br />
<br />
=== [[/Hidden Town/]] (潜む町ヒドゥン) ===<br />
* Aka ''Concealed Town: Hidden''.<br />
* Unlocked by ?<br />
* 3 new locations can be unlocked by talking to people in the bar here (two at day, one at night).<br />
* The sick people in the underground ward can be healed with anchidotes gathered from ''Dokuno Marshland''.<br />
* Orphanage in northwest is incomplete as of revision 861 ({{#dateformat:2013-12-14}}).<br />
<br />
== Dungeons ==<br />
<br />
=== [[/Sacred Mountain Border/]] (国境の霊峰) ===<br />
* Unlocked after clearing the dungeon from the west end.<br />
* Leads back to the Central Continent.<br />
* Option to go back to ''Sacred Mountain Border's'' eastern end.<br />
<br />
=== [[/Large Dwarven Tunnels/]] (ドワーフの大トンネル) ===<br />
* '''Difficulty''': ★★☆<br />
* Unlocked after clearing the dungeon from the western end.<br />
* Leads back to the Central Continent.<br />
<br />
=== [[/Gorg Organization Base/]] (ゴーグ機構基地) ===<br />
* Not on the world map, hidden inside ''Lionel Castle Church''.<br />
* Accessed by examining the bathroom door in ''Lionel Castle Church's'' inn five times.<br />
<br />
=== [[/Girls' House/]] (女の子屋敷) ===<br />
[[Image:RyonaRPG_-_Demon_on_table.jpg|thumb|A demon stands on the table]]<br />
* '''Difficulty''': ★★<br />
* Unlocked by talking to the demon at ''Ray-On Village's'' pub standing on a table at night.<br />
<br />
=== [[/Treasury in Suburbs/]] (郊外の宝物庫) ===<br />
* '''Difficulty''': ★<br />
* Unlocked by paying 1,000 gold to the man at slots in ''SchwarzMädchen's'' casino.<br />
* No enemies. Purely traps and puzzles.<br />
* Completion gives you access to the cat transformation.<br />
<br />
=== [[/Hall of the Dead-Myurondo/]] (ミュロンド死霊館) ===<br />
* '''Difficulty''': ★★★★<br />
* Unlocked by talking to the woman with purple(brown?) hair in ''Hidden Town's '' pub at night.<br />
<br />
=== [[/Cave of Flesh-eating Ghost/]] (人喰い魂の洞窟) ===<br />
* '''Difficulty''': ★<br />
* Unlocked by talking to a man wearing a purple bandana in ''Hidden Town's'' pub.<br />
* Provides access to the zombie transformation.<br />
<br />
=== [[/Dokuno Falls & Dokuno Marshland/]] (ドクノーの滝・ドクノー湿原) ===<br />
* '''Difficulty''': ★★<br />
* Unlocked by talking to the head nurse in ''Hidden Town'''s underground ward.<br />
<br />
=== [[/Bandit Forest/]] (野盗の森) ===<br />
* '''Difficulty''': ★★<br />
* Unlocked by first unlocking both ''Treasury in Suburbs'' and ''Cave of Flesh-eating Ghost'' and then talking to the man with purple bandana in ''Capital Avalon's'' Pub.<br />
* Starts off as ''Bandit Forest'', but eventually turns into ''Devil's Forest''.<br />
<br />
==== [[/Devil's Forest/]] (悪魔の森) ====<br />
* '''Difficulty''': ★★★<br />
* Replaces ''Bandit Forest''.<br />
<br />
=== [[/Ancient Library/]] (古代の図書館) ===<br />
* '''Difficulty''': ★★<br />
* Unlocked by reading a note on the table in the church in ''Hidden Town''.<br />
* NPCs in the lobby area can give you some hints about the dungeon and its monsters.<br />
* Small room (behind the guy who tells you about the save books) contains hidden switches.<br />
* Summoned imps (召喚小悪魔) drop stripping spirits.<br />
* Examine blue books to swap between dimensions.<br />
* Your soul must swap between different bodies in the boss battle; try to find and free girls that have similar gear/skills as your own body.<br />
<br />
=== [[/Pyramid/]] (ピラミッド) ===<br />
* '''Difficulty''': ★★★☆<br />
* Unlocked by talking to a man at ''Hidden Town's'' pub after defeating 10 bosses.<br />
<br />
= Skymap =<br />
Third world map area, the mountains and sky.<br />
<br />
== Towns ==<br />
=== [[/Chizotto Village/]] (チゾットの村) ===<br />
* Unlocked by getting about halfway through ''Sacred Mountain Border''.<br />
* Accessed by either:<br />
** Walking through ''Sacred Mountain Border''.<br />
** Buying an airship ticket and accessing the Skymap (press shift on world map with ticket in inventory).<br />
<br />
== Dungeons ==<br />
=== [[/Laputa Floating Continent/]] (浮遊大陸ラピュタ) ===<br />
* Not on the world map.<br />
* Access by buying a ticket from a maid in ''Lemuria Slave Market'' near an airship, press shift while in world map view to call the airship.</div>Arylinhttp://wiki.anime-sharing.com/hgames/index.php?title=RyonaRPG/Locations/Hall_of_the_Dead-Myurondo&diff=33710RyonaRPG/Locations/Hall of the Dead-Myurondo2020-05-19T12:59:57Z<p>Arylin: </p>
<hr />
<div>{{RyonaRPG}}<br />
<br />
The '''Hall of the Dead-Myurondo''' '''(ミュロンド死霊館)''' is a Difficulty ★★★★ dungeon in the Eastern Continent. It is a ruined noble estate infested by the undead that has seen some failed attempts by adventurers to explore it, who then join their undying ranks. It is unlocked by talking to the woman with purple hair seated at the southeastern table in '''Hidden Town's''' pub at night.<br />
<br />
==General==<br />
*This dungeon has mostly undead enemies and many traps.<br />
*Common status ailments include Silence, Poison, Bleeding, and Darkness.<br />
*Traps include delta horses and instant death scythes.<br />
*Robed Skeletons cast very damaging spells that can instantly kill lower level characters and moderately damage higher level ones.<br />
*There is almost no treasure of note in this dungeon except for the inaccessible ''Marionette Powder'' and the ''Hope Sword'', which is the dungeon end reward.<br />
<br />
<br />
==Dungeon Layout==<br />
===Exterior===<br />
There is little of note of the dungeon's exterior. There are three buildings here but only the mansion itself is accessible.<br />
<br />
<br />
===First Floor===<br />
The route will take you northwards; in order to proceed you need to find secret doors hidden behind the green banners. One of these is activated by a candelabra switch in the room with the bodies on tables. In the same room is a set of stairs leading upstairs that is blocked by a gate; this gate will only open after you press a switch in the northeastern side of the main room.<br />
<br />
The main room is marked by a portrait of the 12th and 13th lords of Myurondo behind two empty thrones. The stairways to the east and west are broken and can only be accessed from the second floor. In order to proceed you have to trigger a hidden pitfall marked by a tile with slight grey discoloration to the south and middle of the two thrones.<br />
<br />
To the southwest is a door that will take you to the inner garden, although it is only useful towards the end of the dungeon. The other areas are blocked off by gates which are unlocked using levers found much later.<br />
*The southeastern gate is unlocked after pulling a lever on the second floor.<br />
*The northeastern gate is unlocked after pulling all the levers in the room accessed from the southeastern gate. You will need to kill all the undead in that room in order for all the levers to appear. It is much safer to then pull the levers from the sides as scythe death traps are more likely to appear if you approach the levers from their southern sides. The switch behind the gate will unlock the gate in the room with the bodies on tables just before the main room.<br />
*It is unknown what is required to unlock the northwestern gate; it contains a ''Marionette Powder'' similar to the one found in '''Ghestahl Sorcery Ruins'''.<br />
<br />
<br />
===Basement===<br />
Falling into the pitfall will take you into the basement level. There are four levers to be pulled in order to access the ladder leading out; pulling any of them in the wrong order will trigger a scream and refreshes the enemies in the area.<br />
<br />
The correct sequence (from top to bottom) is the 3rd, 1st, 2nd, and 4th lever. The ladder will appear near the 4th lever and take you to the second floor.<br />
<br />
<br />
===Second Floor===<br />
Past the library you will enter a long hallway with cruising specters which travel along fixed paths, may occasionally be avoided with Vigilance, and will deal damage as long as you are in their way.<br />
<br />
The hallway's right sides are dangerous compared to its left. The path opposite the starting passage has a Mana recovery pool but also a pitfall on its southern route south of the dividing wall. The path just above it leads to a scythe death trap. The third route leads downstairs back to the main room. A niche above is yet another death trap. <br />
<br />
The final eastern route leads to an empty chamber that has a lever which reveals itself only when you find and activate a hidden switch in the red carpeted room on the left side of the main hallway; that switch is a single square tile on the far left of that room. Pulling the lever will cause enemies to spawn from that point onward, but you will be unlikely to pass through it again.<br />
<br />
Once you are able to access the stairs behind the locked gate in the room with bodies on tables you will end up in a second long hallway. The first niche to the left is a deathtrap, as are the first and fourth niches on the right side. The second left side route will take you back to the main room.<br />
<br />
In the last hallway the lone niche in the route is a deathtrap; follow the main path all the way to the southwest where you will find a door with an evil eye on it. Reading Lady Moldova's diary nearby is optional and not needed to access the door which leads to the boss of the dungeon.<br />
<br />
<br />
==Boss: Reymos & Moldova==<br />
Reymos is a necromancer that has revived the deceased Moldova during her experiments on the dead. She will hop medium distances away from you and frequently summon up to four untargetable zombies which will deal moderate damage on collision. Her magic is also dangerous as it is more powerful than that of the Robed Skeletons and can potentially maim or kill even high level characters in a single cast. A constant danger is Moldova herself who moves extremely quickly and aggressively while rapidly hopping over you from side to side; she can be defeated to temporarily stop her from following you.<br />
<br />
Once defeated, Moldova will ask you to bring her to the mansion's garden; the emergency exit is a shortcut that will take you back to the main room. Once you bring her to the patch of bare ground beneath the pillar with a banner the last lord of Myurondo will be laid to rest and you can speak to her spirit to acquire the ''Hope Sword''.<br />
<br />
Being killed by Reymos will trigger a scene where you wake up in one of the beds and find out that she has revived you as a zombie on par or even better than Moldova. However, there is an issue with portrait setting that will cause standing portraits to be disabled, assuming the character has proper zombie images at all. Beyond this the zombie transformation has little effect and there are no further events with Reymos.</div>Arylinhttp://wiki.anime-sharing.com/hgames/index.php?title=RyonaRPG/Locations/Hall_of_the_Dead-Myurondo&diff=33709RyonaRPG/Locations/Hall of the Dead-Myurondo2020-05-19T12:58:00Z<p>Arylin: </p>
<hr />
<div>{{RyonaRPG}}<br />
<br />
The '''Hall of the Dead-Myurondo''' '''(ミュロンド死霊館)''' is a Difficulty ★★★★ dungeon in the Eastern Continent. It is a ruined noble estate infested by the undead that has seen some failed attempts by adventurers to explore it, who then join their undying ranks. It is unlocked by talking to the woman with purple hair seated at the southeastern table in '''Hidden Town's''' pub at night.<br />
<br />
==General==<br />
*This dungeon has mostly undead enemies and many traps.<br />
*Common status ailments include Silence, Poison, Bleeding, and Darkness.<br />
*Traps include delta horses and instant death scythes.<br />
*Robed Skeletons cast very damaging spells that can instantly kill lower level characters and moderately damage higher level ones.<br />
*There is almost no treasure of note in this dungeon except for the inaccessible ''Marionette Powder'' and the ''Hope Sword'', which is the dungeon end reward.<br />
<br />
<br />
==Dungeon Layout==<br />
===Exterior===<br />
There is little of note of the dungeon's exterior. There are three buildings here but only the mansion itself is accessible.<br />
<br />
<br />
===First Floor===<br />
The route will take you northwards; in order to proceed you need to find secret doors hidden behind the green banners. One of these is activated by a candelabra switch in the room with the bodies on tables. In the same room is a set of stairs leading upstairs that is blocked by a gate; this gate will only open after you press a switch in the northeastern side of the main room.<br />
<br />
The main room is marked by a portrait of the 12th and 13th lords of Myurondo behind two empty thrones. The stairways to the east and west are broken and can only be accessed from the second floor. In order to proceed you have to trigger a hidden pitfall marked by a tile with slight grey discoloration to the south and middle of the two thrones.<br />
<br />
To the southwest is a door that will take you to the inner garden, although it is only useful towards the end of the dungeon. The other areas are blocked off by gates which are unlocked using levers found much later.<br />
*The southeastern gate is unlocked after pulling a lever on the second floor.<br />
*The northeastern gate is unlocked after pulling all the levers in the room accessed from the southeastern gate. You will need to kill all the undead in that room in order for all the levers to appear. It is much safer to then pull the levers from the sides as scythe death traps are more likely to appear if you approach the levers from their southern sides. The switch behind the gate will unlock the gate in the room with the bodies on tables just before the main room.<br />
*It is unknown what is required to unlock the northwestern gate; it contains a ''Marionette Powder'' similar to the one found in '''Ghestahl Sorcery Ruins'''.<br />
<br />
<br />
===Basement===<br />
Falling into the pitfall will take you into the basement level. There are four levers to be pulled in order to access the ladder leading out; pulling any of them in the wrong order will trigger a scream and refreshes the enemies in the area.<br />
<br />
The correct sequence (from top to bottom) is the 3rd, 1st, 2nd, and 4th lever. The ladder will appear near the 4th lever and take you to the second floor.<br />
<br />
<br />
===Second Floor===<br />
Past the library you will enter a long hallway with cruising specters which travel along fixed paths, may occasionally be avoided with Vigilance, and will deal damage as long as you are in their way.<br />
<br />
The hallway's right sides are dangerous compared to its left. The path opposite the starting passage has a Mana recovery pool but also a pitfall on its southern route south of the dividing wall. The path just above it leads to a scythe death trap. The third route leads downstairs back to the main room. A niche above is yet another death trap. <br />
<br />
The final eastern route leads to an empty chamber that has a lever which reveals itself only when you find and activate a hidden switch in the red carpeted room on the left side of the main hallway; that switch is a single square tile on the far left of that room. Pulling the lever will cause enemies to spawn from that point onward, but you will be unlikely to pass through it again.<br />
<br />
Once you are able to access the stairs behind the locked gate in the room with bodies on tables you will end up in a second long hallway. The first niche to the left is a deathtrap, as are the first and fourth niches on the right side. The second left side route will take you back to the main room.<br />
<br />
In the last hallway the lone niche in the route is a deathtrap; follow the main path all the way to the southwest where you will find a door with an evil eye on it. Reading Lady Moldova's diary nearby is optional and not needed to access the door which leads to the boss of the dungeon.<br />
<br />
<br />
===Boss: Reymos & Moldova===<br />
Reymos is a necromancer that has revived the deceased Moldova during her experiments on the dead. She will hop medium distances away from you and frequently summon up to four untargetable zombies which will deal moderate damage on collision. Her magic is also dangerous as it is more powerful than that of the Robed Skeletons and can potentially maim or kill even high level characters in a single cast. A constant danger is Moldova herself who moves extremely quickly and aggressively while rapidly hopping over you from side to side; she can be defeated to temporarily stop her from following you.<br />
<br />
Once defeated, Moldova will ask you to bring her to the mansion's garden; the emergency exit is a shortcut that will take you back to the main room. Once you bring her to the patch of bare ground beneath the pillar with a banner the last lord of Myurondo will be laid to rest and you can speak to her spirit to acquire the ''Hope Sword''.<br />
<br />
Being killed by Reymos will trigger a scene where you wake up in one of the beds and find out that she has revived you as a zombie on par or even better than Moldova. However, there is an issue with portrait setting that will cause standing portraits to be disabled, assuming the character has proper zombie images at all. Beyond this the zombie transformation has little effect and there are no further events with Reymos.</div>Arylinhttp://wiki.anime-sharing.com/hgames/index.php?title=RyonaRPG/Locations/Dokuno_Falls_%26_Dokuno_Marshland&diff=33706RyonaRPG/Locations/Dokuno Falls & Dokuno Marshland2020-05-13T13:08:28Z<p>Arylin: </p>
<hr />
<div>{{RyonaRPG}}<br />
<br />
'''Dokuno Falls & Dokuno Marshland''' (ドクノーの滝・ドクノー湿原) is a Difficulty ★★ dungeon in the Eastern Continent. It is unlocked by talking to the head nurse of the underground ward in '''Hidden Town'''.<br />
<br />
==General==<br />
*This dungeon has many slime-type enemies.<br />
*There are no traps in this dungeon, although there will be events that will slime you.<br />
*Saving the game is restricted to save points interspersed throughout the dungeon.<br />
*Slime attacks may strip your armor and infest you with a persistent slime.<br />
*The Slime Girl transformation is available here.<br />
<br />
<br />
==Dungeon Layout==<br />
===Cliff's Edge Shop===<br />
This is a small shop run by jellies. The innkeeper will offer you a room for 1,440 gold. The sparkling star beside him offers a save point, BGM switch, and day/night switch. The yellow jelly sells standard potions, curatives, and resistance accessories, though if you ask it about "recommended products" it will show you its stock of 99 ''Stripping Spirits'' on sale for 3,000 gold each that can be used to remove cursed equipment and parasites (the other places to buy them are from the hidden maid in the '''Disused Factory''' or the merchant outside the '''Pyramid''', while enemies in the '''Ancient Library''' drop them).<br />
<br />
Downstairs to the west is a slime with information about the marshland. Of particular interest is how to identify the three types of herbs that grow in the marsh, which is important in creating the correct special antidote for the sick in '''Hidden Town'''. Outside the shop, to the northeast is a barely hidden slime who tells you that you should search the cliffs ahead for places to jump.<br />
<br />
Before heading down to the marsh, be sure to stock up on ''Potions'' as you need at least one to create ''Antidotes''.<br />
<br />
<br />
===Dokuno Falls===<br />
This area is a fairly linear series of cliffs. Insects will jump down to attack you, bats will randomly spawn and boulders will randomly fall; the latter does a large amount of damage if they hit you. Some waterfalls can be searched to reveal hidden caves that contain chests of consumables, save points, and a slime NPC. Common negative status ailments are Bleeding, Poison, and Fallen.<br />
<br />
After two level-traversing caves, on the long route east to the third one there is a trio of wide waterfalls. The first one with a watery ledge just beneath its edge can be jumped to skip one level right to the bottom of the falls.<br />
<br />
Towards the bottom of the falls, just before the marshland itself, is a save point accessible through a ladder to the west. Saving here will save you a lot of time in case anything untoward happens.<br />
<br />
<br />
===Dokuno Marshland===<br />
The marshland is extensively covered in slimy water and consists of seven parts. The first four maps form a squarish quartet (the entrance map to the marsh being the northwestern-most one), while the remaining three are accessed by the southeastern-most map. The latter consists of one area that branches to the north and east, both of which are dead ends. Common negative status effects are Poison and Slime.<br />
<br />
There are save points towards the end of the marsh. The first is in the southeastern map of the quartet, near the eastern exit. The second is marked with a giant magic circle on the easternmost map of the marshlands on its northern side which provides a save point (free), recovery (30% power), and teleportation to the clifftop (50% power). It starts off unpowered, and in order to power it you need to first select an option and be told that it needs power. Afterwards you need to lure slimes into the circle; two will be enough to bring it to full power. Taking the teleportation option will land you in a watery area where you will need to choose between going left or right. Left will place you partway through the Dokuno Falls, while right will send you on a trip down a high waterfall to a small island.<br />
<br />
Enemies in the marshland consist of three enemy variants in two colors:<br />
*'''Green''' slimes will try to poison you, the green men will burrow underground and surprise attack you, and the green slime women will try to poison you with a ranged attack. <br />
*'''Purple''' slimes will try to jump on you, the purple men turn invisible and try to attack you, and the purple slime women fire ranged attacks at you. <br />
Any attack that hits you in this area will strip your armor slot or potentially destroy clothing, although equipment such as the ''Rubber Suit'' are resistant to this effect. Walking through the slimy waters may trigger an event that also strips your character's armor slot and may poison her.<br />
*Getting hit enough times in this area will turn your character into a Slime Girl; at least three events will happen before this where she will notice the visible changes to her body. You will know when you're affected when your character starts acting like she's taking damage without any apparent cause.<br />
*Wearing the ''Slime Armor'' from the '''Rocky Mountain Cavern''' will provide complete protection against slime accumulation.<br />
*In order to reset the slime accumulation progress or remove the ''Slime Armor'', use a ''Stripping Spirit''.<br />
*If you lack the armor you can reduce the risk to an extent by using a ''Fairy Wing'', ''Magic Carpet'', or other sources of Float to fly over the patches of slimy water; this will avoid the random slime events and poisoning from being triggered, but you will still be vulnerable to slime attacks. Equipment with resistance to Poison may also help.<br />
<br />
For the purposes of the '''Hidden Town''' quest, you need to create the special antidotes from herbs that have rounded leaves (there are two 'round-leafed' herbs; one will make the antidote, the other will make ''Aojiru'' needed for one patient); using herbs with pointed leaves will create ''Evil Potions'' instead. The type of herb at each gathering point is entirely random. Be warned that whether you are able to make an item or not the gathering point will disappear afterwards. You will need fifteen ''Antidotes'' and three ''Aojiru'' to complete the quest, so it may be necessary to return to the dungeon to refresh the gathering points.<br />
<br />
<br />
===Isolated Island===<br />
This area is accessed through the teleporter and after picking the option to take the right when landing at its destination. You will fall down a waterfall and bounce off some ledges on the way down; pressing Z each time will mitigate the damage taken at the very end (you can tell when your character's sprite is not hitting each ledge as though she's taking damage). Upon reaching the bottom a save ball will land on you, allowing you to save in case the island you reach spawns a boss, which has a chance of happening calculated when entering the dungeon.</div>Arylinhttp://wiki.anime-sharing.com/hgames/index.php?title=RyonaRPG/Locations/Hidden_Town&diff=33705RyonaRPG/Locations/Hidden Town2020-05-13T10:21:32Z<p>Arylin: </p>
<hr />
<div>{{RyonaRPG}}<br />
<br />
'''Hidden Town (潜む町ヒドゥン)''' is a town in the Eastern Continent. It is home to runaways, eccentrics, refugees and outlaws, located on poisoned ground that is slowly sickening its inhabitants. Characters created as runaway slaves will start here instead of '''Ray-On Village'''.<br />
<br />
==Layout==<br />
===Inn===<br />
There are two vendors to the left selling curatives and accessories. A time witch is stationed to the right. The inn offers every room type except for suites. Upstairs are the rooms leading to game options, character changes, and the Spirit & Time room.<br />
<br />
<br />
===Pub===<br />
The local pub is the location of several persons who can mark new dungeons on your world map.<br />
<br />
*'''Man by Bar''' - Seated on the southern end of the bar, he will reveal the location of the '''Pyramid''' for you.<br />
*'''Bandanna Man''' - Seated by the table on the right in front of the performers. He will reveal the location of the '''Cave of Flesh-eating Ghosts'''. Speaking to him again will allow you to buy ''Lighting Insects'' which are consumables lasting for a short period that will illuminate the dungeon and make it easier to explore.<br />
*'''Southeastern Lady''' - She appears at the table to the southeast at night. Speaking to her places '''Hall of the Dead-Myurondo''' on your map, although it isn't explicitly indicated.<br />
<br />
Speaking to the guy with red hair on the eastern side of the bar will make the performers play a different music.<br />
<br />
<br />
===Weapon & Armor Stores===<br />
Located northeast of the inn, each vendor has their own entrance despite being within the same building.<br />
<br />
====Weapon Vendor====<br />
{|class="sortable wikitable" width="500px"<br />
|- <br />
! Name<br />
! Price<br />
! Remarks<br />
|-<br />
|Mithril Claw<br />
|450<br />
|<br />
|-<br />
|Aura Knuckle<br />
|2,000<br />
|<br />
|-<br />
|Battlehammer<br />
|1,500<br />
|<br />
|-<br />
|Tin Cane<br />
|5,000<br />
|<br />
|-<br />
|Battleaxe<br />
|500<br />
|<br />
|-<br />
|Mithril Foil<br />
|500<br />
|<br />
|-<br />
|Long Spear<br />
|150<br />
|<br />
|-<br />
|Mithril Spear<br />
|1,000<br />
|<br />
|-<br />
|Thief's Dagger<br />
|2,000<br />
|Treasure+<br />
|-<br />
|Mage Smasher<br />
|15,000<br />
|Double damage against magic users<br />
|-<br />
|Ripper Knife<br />
|1,000<br />
|<br />
|-<br />
|Lead Sword<br />
|300<br />
|<br />
|-<br />
|Irune<br />
|1,600<br />
|<br />
|-<br />
|Amber Duel<br />
|3,500<br />
|Consumes 5 Mana, Silences<br />
|-<br />
|ムンダーブローバ<br />
|4,426<br />
|Charge +1<br />
|-<br />
|Keen Blast<br />
|5,000<br />
|集魔<br />
|-<br />
|Cross Sword<br />
|5,000<br />
|MD +10<br />
|-<br />
|Dragon Knight's Lance<br />
|8,800<br />
|Lightning, Resist Lightning<br />
|-<br />
|Prime Pleasure<br />
|10,000<br />
|魔溜+2<br />
|}<br />
<br />
<br />
====Armor Vendor====<br />
{|class="sortable wikitable" width="500px"<br />
|- <br />
! Name<br />
! Price<br />
! Remarks<br />
|-<br />
|Iron Armor<br />
|200<br />
|<br />
|-<br />
|Silk Robe<br />
|100<br />
|<br />
|-<br />
|Protective Suit<br />
|5,200<br />
|Protects against Darkness<br />
|-<br />
|Light Guard<br />
|500<br />
|<br />
|-<br />
|High Leg Leotard Armor<br />
|2,000<br />
|<br />
|-<br />
|Bunny Suit<br />
|3,000<br />
|<br />
|-<br />
|Mini Protector<br />
|1,200<br />
|<br />
|-<br />
|T-back<br />
|2,000<br />
|<br />
|-<br />
|Small Sticker<br />
|50<br />
|<br />
|-<br />
|PAJAMAS<br />
|2<br />
|<br />
|-<br />
|Pan Lid Armor<br />
|50<br />
|<br />
|-<br />
|Indecent Underwear<br />
|500<br />
|<br />
|-<br />
|Worn Out Underwear<br />
|1<br />
|<br />
|-<br />
|Impact Check<br />
|3,300<br />
|Resists knockback<br />
|-<br />
|Hunting Cap<br />
|2,000<br />
|必1, Fear<br />
|-<br />
|Circlet<br />
|2,500<br />
|抗黙怖凍?8 (Silence, Fear, Freeze)<br />
|-<br />
|Great Helm<br />
|4,000<br />
|Resists Darkness<br />
|}<br />
<br />
<br />
===Orphanage===<br />
The orphanage located at the northwestern side of town, and is incomplete. Using noclip to access the underground indicates that there would have been content involving enslavement of the character.<br />
<br />
<br />
===Church===<br />
You can speak to the sister next to the priest to remove status ailments. She is capable of removing slave chains from you but will be unable to do anything about the collar. There is also a person who can be spoken to if you want to wear a chastity belt.<br />
<br />
<br />
===Magic Library===<br />
This is home to a small magical library where everyone is welcome to visit and read its books. Characters may buy magic with ''Prime Blue'' and some gold here. It is closed at night.<br />
<br />
<br />
===Underground Ward===<br />
Several people sickened by the poisonous water are warded here. Speaking to the head nurse will unlock a quest to search for a cure and unlock the '''Dokuno Falls & Dokuno Marshland''' dungeon on the world map.<br />
<br />
<br />
===Bathhouse===<br />
The wooden bathhouse is on the western side of town, just below the orphanage to the south. You can buy ''Milk'' and ''Antidotes'' from a nurse here at night. There is no charge for entering the bathhouse. Speak to the girl on the right side of the pool to restore your Health and Mana.<br />
<br />
<br />
===Points of Interest===<br />
*There is a couple in the garden to the north. The guy turns into a horse at night and the lady into a cat during the day; at night they can be found copulating in the garden.<br />
<br />
<br />
==Quest==<br />
'''Antidotes for the Sick''' - Start by speaking to the head nurse in the Underground Ward. She will ask you to gather herbs that can only be found at '''Dokuno Falls & Dokuno Marshland''' and make special antidotes out of them. You need to bring along ''Potions'' and mix them with certain herbs from the marsh. Note that you need fifteen ''Antidotes'' and three ''Aojiru'' (青汁モドキ) in order to treat everyone successfully, as the kappa patient in the southeastern-most bed does not do well with the standard antidote. The head nurse will then reward you with one ''Soul Jar 8'' and some gold. The ward will then become permanently inaccessible.</div>Arylinhttp://wiki.anime-sharing.com/hgames/index.php?title=RyonaRPG/Locations/Ancient_Library&diff=33704RyonaRPG/Locations/Ancient Library2020-05-11T10:34:35Z<p>Arylin: </p>
<hr />
<div>The '''Ancient Library''' '''(古代の図書館)''' is a difficulty ★★ dungeon on the Eastern Continent. Teams of adventurers have descended upon the dungeon but have encountered difficulties penetrating the strange dual dimension the library exists in. It is unlocked by reading a note on the table in '''Hidden Town's''' church.<br />
<br />
<br />
==General==<br />
*Common negative status ailments are ??? and Slime.<br />
*You cannot save in this dungeon except at specific points.<br />
*This dungeon has delta horse-like traps that cause ???; prepare ''Sedatives'' accordingly.<br />
*The enemies in this dungeon operate on a line-of-sight system so it may be easier to avoid most of them.<br />
**Bats will rush towards you and lift you into the air, dealing damage by dropping you.<br />
**Golems will charge right at you and knock you down.<br />
**Slimes have a long range eruption attack that will knock you around.<br />
**Mimics will spew slime at you.<br />
**Summoned Imps will case short range magic.<br />
**Shadows will shapeshift as they advance on you.<br />
*Later in the dungeon when you are able to switch dimensions any items in chests found in the real world are more valuable than their shadow counterparts.<br />
*Note that ''Stripping Spirits'' may be farmed here from the Summoned Imps.<br />
<br />
<br />
==Dungeon Layout==<br />
===Assembly Area===<br />
This is the gathering point of various adventurers and other interested parties. There is a woman on a shelf to the southeast who will sell you information about the dungeon and its inhabitants. The path to the actual dungeon areas is through a small antechamber hidden by a narrow bookshelf to the southwest. Once inside use semi-hidden switches to move bookshelves so you can reach the hidden ladder to the northeast.<br />
<br />
<br />
===Main Library===<br />
This path is relatively linear. The red door is inaccessible. Some of the black background sections are actually access paths to other areas of the library. At one point you will find a door with an eye on it; the mirror in the connected room allows you to setup one of a selection of characters from the roster and equip them with a limited selection of equipment. Later on, once you have reached the dimension prison area of the dungeon you can switch to the shadow version of this room and enter the second doorway to emerge as your crafted character. Not needed to finish this dungeon, and not very useful as you can just switch characters normally at an inn. Be warned that not all character assets are available and the game may crash.<br />
<br />
North of the said door is a moveable bookshelf. This leads to a section of the library with a number of moveable shelves you need to align to create a path to the shadowed doorway to the northwest where one of the two bosses of the dungeon resides.<br />
<br />
<br />
====Boss: Killer Tome====<br />
This fight starts by attempting to leave the chamber it is in. This boss moves somewhat erratically and tends to make round trips around the arena while hiding in the bookshelves. Its main attack is a telegraphed charge that deals heavy damage if it hits, while its secondary attacks are throwing pages from itself and rarely casting a few magic spells. When it hits the shelves it may drop books which are actually traps that deal damage. The trick is to have it charge at you into the pillar at the center of the arena, which will stun it for a brief time. This boss does not count towards the Boss Subjugation count.<br />
<br />
<br />
===Resting Point===<br />
The path created by the boss' defeat leads to a resting point where you will find a recovery fairy, a chest, and an NPC who will sell you status recovery for 450 gold and saving for 200 gold. He also sells a number of items at an inflated price that may help:<br />
*''Potion'' x10 (1,000 gold)<br />
*''Ether'' x 10 (1,000 gold)<br />
*''Panacea'' x 10 (1,000 gold)<br />
*''Stripping Spirit'' (4,500 gold)<br />
*''Savory Key'' x3 (1,500 gold)<br />
<br />
The ''Savory Key'' is useful for a quick exit should you be trapped in one of the monster rooms due to entering the wrong door in the level with trick doors.<br />
<br />
<br />
===Mirror Doors===<br />
This level has a number of doors that you need to navigate in order to reach the gates in the shadow dimension to the northeast. The trick to this level is explained by the notes on the walls at the starting area: do not enter doors that are not present in reality as the doors are linked. Note the positions of the doors in the real world and only use the corresponding ones in the shadow world.<br />
<br />
If you end up taking the wrong doors you may either end up in a standard monster room, or a locked one. Once you leave you will end up at the door leading to the resting point.<br />
<br />
The southern lever will switch sets of doors which will enable you to reach the two levers in the shadow world needed in order to access a lever in the center in the real world. If you are unable to go up the stairs to the east after activating them remember to pull this lever as it also creates a thin block blocking passage.<br />
<br />
<br />
===Dimensional Prison===<br />
This area is actually the main library, although in the shadow world it is a prison. It has two directions of interest; southwards leads to the reverse shadow world side of the mirror in the main library. If you defeat the enemies present you will also open up a door to the southeast which contains the trapped husk of an enslaved queen and her slave possessions; the real world version will contain her actual royal regalia.<br />
<br />
Northwards leads to the boss. You need to manipulate levers to open up access paths while using the books to alternate between dimensions. Remember that an open path in either dimension is the opposite in its counterpart. Once past this area you will reach a small chamber where you can save before facing the final boss.<br />
<br />
<br />
====Boss: Mirror Demon====<br />
You will not be using your character for this fight; instead you will possess the soulless husk of one of five randomly chosen girls who may be equipped with powerful equipment (some of which may make this fight entirely trivial). There are two methods to switch bodies: the first is to be hit by purple shots from the boss, or alternatively to get yourself trapped in one of three traps to the northwest, southwest, and southeast of the arena. The second method is slightly more dangerous as you will be prevented from using that husk for the rest of the fight which may become an issue if you run low on bodies to switch to for any reason. When you possess a body initially you will need to break free from the enclosure; when attempting to re-inhabit a body on the field just walk over it and interact as usual.<br />
<br />
The demon has Health equivalent to your current level multiplied by 256. She will frequently teleport across the level, pausing only for a few moments wherein she either does nothing or charges up one of her spells. While teleporting she may drop a puppet in her place that will explode; even if it doesn't hit you it will still cause your charge gauge to empty if you were charging for a hit. Her spells include a conical blast of purple shots that will seal off the character you are using, a number of homing arrows, a short range rain of flame, damaging and Capture-inducing homing magic circles, and several purple shots fired in succession. It is during the charging process that you will be able to do damage to her, although take care as she has no hit box and you may end up running into her instead which deals damage to you.<br />
<br />
Spells such as Haste will greatly assist you as it will make it easier to track her down when she is charging and to avoid her spells. Certain characters will also have speed enhancing equipment which will make this much easier.<br />
<br />
On defeat she will flee and drop a random boss item. When you leave you will find a ''Soul Jar 16'', and will be able to backtrack and deal with anything you skipped, if any. This boss does not count towards the Boss Subjugation counter.<br />
<br />
If you lose this battle the demon will have your soul, now inhabiting a specially modified body, impregnate your soulless husk while she decides that you will be made to inhabit your child's body to repeat the same. You can call upon your roster for a rescue.</div>Arylinhttp://wiki.anime-sharing.com/hgames/index.php?title=RyonaRPG/Locations/Ancient_Library&diff=33703RyonaRPG/Locations/Ancient Library2020-05-11T10:14:35Z<p>Arylin: </p>
<hr />
<div>The '''Ancient Library''' '''(古代の図書館)''' is a difficulty ★★ dungeon on the Eastern Continent. Teams of adventurers have descended upon the dungeon but have encountered difficulties penetrating the strange dual dimension the library exists in. It is unlocked by reading a note on the table in '''Hidden Town's''' church.<br />
<br />
<br />
==General==<br />
*Common negative status ailments are ??? and Slime.<br />
*You cannot save in this dungeon except at specific points.<br />
*This dungeon has delta horse-like traps that cause ???; prepare ''Sedatives'' accordingly.<br />
*The enemies in this dungeon operate on a line-of-sight system so it may be easier to avoid most of them.<br />
**Bats will rush towards you and lift you into the air, dealing damage by dropping you.<br />
**Golems will charge right at you and knock you down.<br />
**Slimes have a long range eruption attack that will knock you around.<br />
**Mimics will spew slime at you.<br />
**Summoned Imps will case short range magic.<br />
**Shadows will shapeshift as they advance on you.<br />
*Later in the dungeon when you are able to switch dimensions any items in chests found in the real world are more valuable than their shadow counterparts.<br />
*Note that ''Stripping Spirits'' may be farmed here from the Summoned Imps.<br />
<br />
<br />
==Dungeon Layout==<br />
===Assembly Area===<br />
This is the gathering point of various adventurers and other interested parties. There is a woman on a shelf to the southeast who will sell you information about the dungeon and its inhabitants. The path to the actual dungeon areas is through a small antechamber hidden by a narrow bookshelf to the southwest. Once inside use semi-hidden switches to move bookshelves so you can reach the hidden ladder to the northeast.<br />
<br />
<br />
===Main Library===<br />
This path is relatively linear. The red door is inaccessible. Some of the black background sections are actually access paths to other areas of the library. At one point you will find a door with an eye on it; the mirror in the connected room allows you to setup one of a selection of characters from the roster and equip them with a limited selection of equipment. Later on, once you have reached the dimension prison area of the dungeon you can switch to the shadow version of this room and enter the second doorway to emerge as your crafted character. Not needed to finish this dungeon, and not very useful as you can just switch characters normally at an inn. Be warned that not all character assets are available and the game may crash.<br />
<br />
North of the said door is a moveable bookshelf. This leads to a section of the library with a number of moveable shelves you need to align to create a path to the shadowed doorway to the northwest where one of the two bosses of the dungeon resides.<br />
<br />
<br />
====Boss: Killer Tome====<br />
This fight starts by attempting to leave the chamber it is in. This boss moves somewhat erratically and tends to make round trips around the arena while hiding in the bookshelves. Its main attack is a telegraphed charge that deals heavy damage if it hits, while its secondary attacks are throwing pages from itself and rarely casting a few magic spells. When it hits the shelves it may drop books which are actually traps that deal damage. The trick is to have it charge at you into the pillar at the center of the arena, which will stun it for a brief time. This boss does not count towards the Boss Subjugation count.<br />
<br />
<br />
===Resting Point===<br />
The path created by the boss' defeat leads to a resting point where you will find a recovery fairy, a chest, and an NPC who will sell you status recovery for 450 gold and saving for 200 gold. He also sells a number of items at an inflated price that may help:<br />
*''Potion'' x10 (1,000 gold)<br />
*''Ether'' x 10 (1,000 gold)<br />
*''Panacea'' x 10 (1,000 gold)<br />
*''Stripping Spirit'' (4,500 gold)<br />
*''Savory Key'' x3 (1,500 gold)<br />
<br />
The ''Savory Key'' is useful for a quick exit should you be trapped in one of the monster rooms due to entering the wrong door in the level with trick doors.<br />
<br />
<br />
===Mirror Doors===<br />
This level has a number of doors that you need to navigate in order to reach the gates in the shadow dimension to the northeast. The trick to this level is explained by the notes on the walls at the starting area: do not enter doors that are not present in reality as the doors are linked. Note the positions of the doors in the real world and only use the corresponding ones in the shadow world.<br />
<br />
If you end up taking the wrong doors you may either end up in a standard monster room, or a locked one. Once you leave you will end up at the door leading to the resting point.<br />
<br />
The southern lever will switch sets of doors which will enable you to reach the two levers in the shadow world needed in order to access a lever in the center in the real world. If you are unable to go up the stairs to the east after activating them remember to pull this lever as it also creates a thin block blocking passage.<br />
<br />
<br />
===Dimensional Prison===<br />
This area is actually the main library, although in the shadow world it is a prison. It has two directions of interest; southwards leads to the reverse shadow world side of the mirror in the main library. If you defeat the enemies present you will also open up a door to the southeast which contains the trapped husk of an enslaved queen and her slave possessions; the real world version will contain her actual royal regalia.<br />
<br />
Northwards leads to the boss. You need to manipulate levers to open up access paths while using the books to alternate between dimensions. Remember that an open path in either dimension is the opposite in its counterpart. Once past this area you will reach a small chamber where you can save before facing the final boss.<br />
<br />
<br />
====Boss: Mirror Demon====<br />
You will not be using your character for this fight; instead you will possess the soulless husk of one of five randomly chosen girls who may be equipped with powerful equipment (some of which may make this fight entirely trivial). There are two methods to switch bodies: the first is to be hit by purple shots from the boss, or alternatively to get yourself trapped in one of three traps to the northwest, southwest, and southeast of the arena. The second method is slightly more dangerous as you will be prevented from using that husk for the rest of the fight which may become an issue if you run low on bodies to switch to for any reason. When you possess a body initially you will need to break free from the enclosure; when attempting to re-inhabit a body on the field just walk over it and interact as usual.<br />
<br />
The demon has Health equivalent to your current level multiplied by 256. She will frequently teleport across the level, pausing only for a few moments wherein she either does nothing or charges up one of her spells. While teleporting she may drop a puppet in her place that will explode; even if it doesn't hit you it will still cause your charge gauge to empty if you were charging for a hit. Her spells include a conical blast of purple shots that will seal off the character you are using, a number of homing arrows, a short range rain of flame, damaging and Capture-inducing homing magic circles, and several purple shots fired in succession. It is during the charging process that you will be able to do damage to her, although take care as she has no hit box and you may end up running into her instead which deals damage to you.<br />
<br />
Spells such as Haste will greatly assist you as it will make it easier to track her down when she is charging and to avoid her spells. Certain characters will also have speed enhancing equipment which will make this much easier.<br />
<br />
On defeat she will flee and drop a random boss item. When you leave you will find a ''Soul Jar 16'', and will be able to backtrack and deal with anything you skipped, if any. This boss does not count towards the Boss Subjugation counter.</div>Arylinhttp://wiki.anime-sharing.com/hgames/index.php?title=RyonaRPG/Locations/Ancient_Library&diff=33702RyonaRPG/Locations/Ancient Library2020-05-11T10:13:36Z<p>Arylin: Created page with "The '''Ancient Library''' '''(古代の図書館)''' is a difficulty ★★ dungeon on the Eastern Continent. Teams of adventurers have descended upon the dungeon but have enc..."</p>
<hr />
<div>The '''Ancient Library''' '''(古代の図書館)''' is a difficulty ★★ dungeon on the Eastern Continent. Teams of adventurers have descended upon the dungeon but have encountered difficulties penetrating the strange dual dimension the library exists in. It is unlocked by reading a note on the table in '''Hidden Town's''' church.<br />
<br />
<br />
==General==<br />
*Common negative status ailments are ??? and Slime.<br />
*You cannot save in this dungeon.<br />
*This dungeon has delta horse-like traps that cause ???; prepare ''Sedatives'' accordingly.<br />
*The enemies in this dungeon operate on a line-of-sight system so it may be easier to avoid most of them.<br />
**Bats will rush towards you and lift you into the air, dealing damage by dropping you.<br />
**Golems will charge right at you and knock you down.<br />
**Slimes have a long range eruption attack that will knock you around.<br />
**Mimics will spew slime at you.<br />
**Summoned Imps will case short range magic.<br />
**Shadows will shapeshift as they advance on you.<br />
*Later in the dungeon when you are able to switch dimensions any items in chests found in the real world are more valuable than their shadow counterparts.<br />
*Note that ''Stripping Spirits'' may be farmed here from the Summoned Imps.<br />
<br />
<br />
==Dungeon Layout==<br />
===Assembly Area===<br />
This is the gathering point of various adventurers and other interested parties. There is a woman on a shelf to the southeast who will sell you information about the dungeon and its inhabitants. The path to the actual dungeon areas is through a small antechamber hidden by a narrow bookshelf to the southwest. Once inside use semi-hidden switches to move bookshelves so you can reach the hidden ladder to the northeast.<br />
<br />
<br />
===Main Library===<br />
This path is relatively linear. The red door is inaccessible. Some of the black background sections are actually access paths to other areas of the library. At one point you will find a door with an eye on it; the mirror in the connected room allows you to setup one of a selection of characters from the roster and equip them with a limited selection of equipment. Later on, once you have reached the dimension prison area of the dungeon you can switch to the shadow version of this room and enter the second doorway to emerge as your crafted character. Not needed to finish this dungeon, and not very useful as you can just switch characters normally at an inn. Be warned that not all character assets are available and the game may crash.<br />
<br />
North of the said door is a moveable bookshelf. This leads to a section of the library with a number of moveable shelves you need to align to create a path to the shadowed doorway to the northwest where one of the two bosses of the dungeon resides.<br />
<br />
<br />
====Boss: Killer Tome====<br />
This fight starts by attempting to leave the chamber it is in. This boss moves somewhat erratically and tends to make round trips around the arena while hiding in the bookshelves. Its main attack is a telegraphed charge that deals heavy damage if it hits, while its secondary attacks are throwing pages from itself and rarely casting a few magic spells. When it hits the shelves it may drop books which are actually traps that deal damage. The trick is to have it charge at you into the pillar at the center of the arena, which will stun it for a brief time. This boss does not count towards the Boss Subjugation count.<br />
<br />
<br />
===Resting Point===<br />
The path created by the boss' defeat leads to a resting point where you will find a recovery fairy, a chest, and an NPC who will sell you status recovery for 450 gold and saving for 200 gold. He also sells a number of items at an inflated price that may help:<br />
*''Potion'' x10 (1,000 gold)<br />
*''Ether'' x 10 (1,000 gold)<br />
*''Panacea'' x 10 (1,000 gold)<br />
*''Stripping Spirit'' (4,500 gold)<br />
*''Savory Key'' x3 (1,500 gold)<br />
<br />
The ''Savory Key'' is useful for a quick exit should you be trapped in one of the monster rooms due to entering the wrong door in the level with trick doors.<br />
<br />
<br />
===Mirror Doors===<br />
This level has a number of doors that you need to navigate in order to reach the gates in the shadow dimension to the northeast. The trick to this level is explained by the notes on the walls at the starting area: do not enter doors that are not present in reality as the doors are linked. Note the positions of the doors in the real world and only use the corresponding ones in the shadow world.<br />
<br />
If you end up taking the wrong doors you may either end up in a standard monster room, or a locked one. Once you leave you will end up at the door leading to the resting point.<br />
<br />
The southern lever will switch sets of doors which will enable you to reach the two levers in the shadow world needed in order to access a lever in the center in the real world. If you are unable to go up the stairs to the east after activating them remember to pull this lever as it also creates a thin block blocking passage.<br />
<br />
<br />
===Dimensional Prison===<br />
This area is actually the main library, although in the shadow world it is a prison. It has two directions of interest; southwards leads to the reverse shadow world side of the mirror in the main library. If you defeat the enemies present you will also open up a door to the southeast which contains the trapped husk of an enslaved queen and her slave possessions; the real world version will contain her actual royal regalia.<br />
<br />
Northwards leads to the boss. You need to manipulate levers to open up access paths while using the books to alternate between dimensions. Remember that an open path in either dimension is the opposite in its counterpart. Once past this area you will reach a small chamber where you can save before facing the final boss.<br />
<br />
<br />
====Boss: Mirror Demon====<br />
You will not be using your character for this fight; instead you will possess the soulless husk of one of five randomly chosen girls who may be equipped with powerful equipment (some of which may make this fight entirely trivial). There are two methods to switch bodies: the first is to be hit by purple shots from the boss, or alternatively to get yourself trapped in one of three traps to the northwest, southwest, and southeast of the arena. The second method is slightly more dangerous as you will be prevented from using that husk for the rest of the fight which may become an issue if you run low on bodies to switch to for any reason. When you possess a body initially you will need to break free from the enclosure; when attempting to re-inhabit a body on the field just walk over it and interact as usual.<br />
<br />
The demon has Health equivalent to your current level multiplied by 256. She will frequently teleport across the level, pausing only for a few moments wherein she either does nothing or charges up one of her spells. While teleporting she may drop a puppet in her place that will explode; even if it doesn't hit you it will still cause your charge gauge to empty if you were charging for a hit. Her spells include a conical blast of purple shots that will seal off the character you are using, a number of homing arrows, a short range rain of flame, damaging and Capture-inducing homing magic circles, and several purple shots fired in succession. It is during the charging process that you will be able to do damage to her, although take care as she has no hit box and you may end up running into her instead which deals damage to you.<br />
<br />
Spells such as Haste will greatly assist you as it will make it easier to track her down when she is charging and to avoid her spells. Certain characters will also have speed enhancing equipment which will make this much easier.<br />
<br />
On defeat she will flee and drop a random boss item. When you leave you will find a ''Soul Jar 16'', and will be able to backtrack and deal with anything you skipped, if any. This boss does not count towards the Boss Subjugation counter.</div>Arylinhttp://wiki.anime-sharing.com/hgames/index.php?title=RyonaRPG/Locations/Execution_Tower&diff=33701RyonaRPG/Locations/Execution Tower2020-05-10T15:36:59Z<p>Arylin: </p>
<hr />
<div>{{RyonaRPG}}<br />
The '''Execution Tower''' '''(処刑塔)''' is a difficulty ★★★★ dungeon in the Central Continent. It is a forbidding dungeon with plenty of blood hinting at the horrors within. It is unlocked by paying 200 gold to the pirate wearing a purple bandanna in '''Ray-On Village's''' pub, by the bar.<br />
<br />
==General==<br />
*This is an incomplete dungeon; you will be limited in what you can do or what areas are accessible.<br />
*There are many traps in this dungeon with various negative status ailments.<br />
*Executioners found in certain areas move very rapidly and can gang up on you in short order.<br />
*Spear traps in the tower are very damaging and can stunlock you in position if they connect, causing great amounts of damage while you are unable to move out of the way.<br />
<br />
<br />
==Layout==<br />
===Tower Exterior===<br />
When you arrive, two persons will spot you and silently depart. There will be three routes into the tower; the western, eastern, and central routes. Executioners will spawn if you take any route other than the central one, and subsequently there will always be Executioners spawning in this area.<br />
<br />
<br />
===Tower: Central Area===<br />
The central area branches off into two directions: a heavily trapped northern one and a chamber to the east. The eastern chamber, filled with statues, is a trap as the chest contains an object which will slow you down and cause the EX gauge to increase. After a number of steps you will be petrified.<br />
<br />
The northern route has five lines of Petrification Gas traps, with the first line invisible just a tile beyond the two piles of rubble with a gap between them. If you are affected by the gas for five consecutive times you will be petrified. It is extremely difficult if not impossible to get past all five lines even with Float or Caution without becoming petrified; the Vigilance purchasable ability does not work here. The northeastern chest merely has five ''Sacrificial Dolls'' which may be of use in the minesweeper game in the eastern wing, but is not worth it compared to the difficulties involved especially since there are a few more Petrification traps to pass through. The northwestern chest has a ''Crystal Fragment''. After picking up the item you may drop into the hole to the southeast to escape into the basement, although if you are not a Warrior or have the ability to switch classes you will be unable to leave; in such a situation having the Level 2 general magic "Exit" will be needed.<br />
<br />
<br />
===Tower: West Wing===<br />
From the entrance there are two paths, one leading up some stairs and the other to the next area in the west. The western path leads to a corridor with a ''Prime Blue'' behind some blocks, which unfortunately is inaccessible. The stairs south will take you towards the basement, which is only accessible if you are a Warrior class character or have the ''Spring Armor'' or similar equipment that can switch your class to Warrior. Removing the spear blocking the way will net you a ''Guilty Lance''.<br />
<br />
Note that the locked rooms here (which require the ''Cross Key'' from the West Wing Second Floor chapel) have nothing of interest except more monsters. Additionally, entering the door with heat radiating from it will permanently lock you inside a furnace; while you might be able to survive the fire damage you will have no way of effectively leaving this chamber.<br />
<br />
<br />
====West Wing Basement====<br />
This level has little of interest. The locked doors lead to either monsters, a furnace, or one of two iron maiden trap rooms with no treasure inside. The path to the far east leads to a passage with monsters and an invulnerable glowing crystal at the end.<br />
<br />
<br />
====West Wing Second Floor====<br />
This floor is only navigable with the ''Chain Flail'' from the '''Undersea Temple'''. In order to access the exit doors to the north you need to make your way to a switch to its right which will deactivate the spear traps leading to it. Once you have done so quickly rush down to the southeast and jump into the pit within the 30 seconds given. Climb out into the northwestern section and make your way to the gates; the timer will be inactive but the traps will remain off. The pits to the doors' left drops into a ruined chapel where you can pick up the ''Cross Key'' needed to open up the doors in this section of the tower and one in the right wing.<br />
<br />
'''DO NOT''' at any time check the chest to the east of the doors which contains a key that will cause the doors to eat you when you interact with them later.<br />
<br />
<br />
====West Wing Third Floor====<br />
The third floor is a simple level with a watery pit at the bottom and saws that will periodically come out of the wall to the north. To the south is a ''Brass Key'' that you will need to survive a trap in the East Wing.<br />
<br />
<br />
====West Wing Fourth Floor====<br />
This hall again needs the ''Chain Flail'' to navigate. You need to pull two levers to the left and right of the exit to the north in order to create a path there and towards the entrance. Beware that a few tiles in front of the right side lever is a spring that will toss you into the pit below. Fortunately the crushing wall trap was never completed and you may climb back up to try again.<br />
<br />
<br />
====West Wing Fifth Floor====<br />
This area merely contains a note for future development as well as a locked door that needs the ''Bronze Key'' from the Eastern Wing. <br />
<br />
<br />
====West Wing Sixth Floor====<br />
There is nothing much past this level, except for a signboard which will take you to the world map.<br />
<br />
<br />
===Tower: East Wing===<br />
This wing is linear but has a challenge at the end. <br />
<br />
<br />
====East Wing Second Floor====<br />
There are three routes leading northwards, with the ones to the east and west having switches you need to activate to unlock the main gates. The western one has multiple trapped stairs which will trigger falling boulders when you are halfway up. In order to access the chest at the bottom you need to trigger the correct boulder traps to fill in the gaps. Take the last set of stairs and only trigger the traps on the next level. If you trigger the wrong ones by mistake you can leave the map and return to try again. Low level characters should avoid the boulders as they might be sufficiently damaging enough to kill.<br />
<br />
The eastern one does not have the same issue as the western route, however do search the chest before proceeding up the last flight of stairs or else the falling boulder will obstruct the chest.<br />
<br />
Falling into the eastern pits will put you in a dark basement with some monsters. The switch to the locked door is randomly placed. There will be a ''Bar Rake'' (an evil Hammer) on the ground to be picked up, which is also randomly placed. Meanwhile, the western pits will put you in an area where you will be forced to equip a ''Beast's Egg'' that will slow you and raise your EX gauge while monsters pour in. You will not be able to leave until you equip it and defeat all enemies.<br />
<br />
<br />
====East Wing Third Floor====<br />
The third floor is a long passage to the exit in the northern end. Partway through you will notice bloodstains on the ground. The walls will begin to close in on you, so press on towards the locked door at the end. Provided that you have the ''Brass Key'' from the western wing you will be able to escape (even if it appears you were crushed at the very end). If returning from the other direction the walls will not activate.<br />
<br />
Once outside you have a pillar on the western end of the tower that you may use to bring yourself over.<br />
<br />
<br />
====East Wing Fourth Floor====<br />
The fourth floor is a simple maze with levers that will open and close different gaps in the path. The gaps may lead to a monster chamber with a chest although they are more likely to be without one.<br />
<br />
<br />
====East Wing Fifth Floor====<br />
This level is a Minesweeper game with modifications. In order to get the ''Bronze Key'' and ''Dice'' in the northwestern and southwestern chests respectively you need to navigate the central minesweeper board safely. You will be given five ''Sacrificial Dolls'' that may be used to remove one mine from a tile; note that these dolls will be used up regardless of whether a tile actually has a mine.<br />
<br />
The difficulty of the game increases with each switch activated (which also blocks the exit route), with the most difficult being the path from chest to chest. The locations of the mines are entirely random. Each time a mine explodes your armor will be damaged, with two explosions sufficient to destroy it.<br />
<br />
<br />
====East Wing Sixth Floor====<br />
You will emerge from the interior to a sign that will state that the upper levels are still under construction. It will take you to the world map.</div>Arylinhttp://wiki.anime-sharing.com/hgames/index.php?title=RyonaRPG/Locations/Execution_Tower&diff=33700RyonaRPG/Locations/Execution Tower2020-05-10T15:36:45Z<p>Arylin: </p>
<hr />
<div>{{RyonaRPG}}<br />
The '''Execution Tower''' (処刑塔) is a difficulty ★★★★ dungeon in the Central Continent. It is a forbidding dungeon with plenty of blood hinting at the horrors within. It is unlocked by paying 200 gold to the pirate wearing a purple bandanna in '''Ray-On Village's''' pub, by the bar.<br />
<br />
==General==<br />
*This is an incomplete dungeon; you will be limited in what you can do or what areas are accessible.<br />
*There are many traps in this dungeon with various negative status ailments.<br />
*Executioners found in certain areas move very rapidly and can gang up on you in short order.<br />
*Spear traps in the tower are very damaging and can stunlock you in position if they connect, causing great amounts of damage while you are unable to move out of the way.<br />
<br />
<br />
==Layout==<br />
===Tower Exterior===<br />
When you arrive, two persons will spot you and silently depart. There will be three routes into the tower; the western, eastern, and central routes. Executioners will spawn if you take any route other than the central one, and subsequently there will always be Executioners spawning in this area.<br />
<br />
<br />
===Tower: Central Area===<br />
The central area branches off into two directions: a heavily trapped northern one and a chamber to the east. The eastern chamber, filled with statues, is a trap as the chest contains an object which will slow you down and cause the EX gauge to increase. After a number of steps you will be petrified.<br />
<br />
The northern route has five lines of Petrification Gas traps, with the first line invisible just a tile beyond the two piles of rubble with a gap between them. If you are affected by the gas for five consecutive times you will be petrified. It is extremely difficult if not impossible to get past all five lines even with Float or Caution without becoming petrified; the Vigilance purchasable ability does not work here. The northeastern chest merely has five ''Sacrificial Dolls'' which may be of use in the minesweeper game in the eastern wing, but is not worth it compared to the difficulties involved especially since there are a few more Petrification traps to pass through. The northwestern chest has a ''Crystal Fragment''. After picking up the item you may drop into the hole to the southeast to escape into the basement, although if you are not a Warrior or have the ability to switch classes you will be unable to leave; in such a situation having the Level 2 general magic "Exit" will be needed.<br />
<br />
<br />
===Tower: West Wing===<br />
From the entrance there are two paths, one leading up some stairs and the other to the next area in the west. The western path leads to a corridor with a ''Prime Blue'' behind some blocks, which unfortunately is inaccessible. The stairs south will take you towards the basement, which is only accessible if you are a Warrior class character or have the ''Spring Armor'' or similar equipment that can switch your class to Warrior. Removing the spear blocking the way will net you a ''Guilty Lance''.<br />
<br />
Note that the locked rooms here (which require the ''Cross Key'' from the West Wing Second Floor chapel) have nothing of interest except more monsters. Additionally, entering the door with heat radiating from it will permanently lock you inside a furnace; while you might be able to survive the fire damage you will have no way of effectively leaving this chamber.<br />
<br />
<br />
====West Wing Basement====<br />
This level has little of interest. The locked doors lead to either monsters, a furnace, or one of two iron maiden trap rooms with no treasure inside. The path to the far east leads to a passage with monsters and an invulnerable glowing crystal at the end.<br />
<br />
<br />
====West Wing Second Floor====<br />
This floor is only navigable with the ''Chain Flail'' from the '''Undersea Temple'''. In order to access the exit doors to the north you need to make your way to a switch to its right which will deactivate the spear traps leading to it. Once you have done so quickly rush down to the southeast and jump into the pit within the 30 seconds given. Climb out into the northwestern section and make your way to the gates; the timer will be inactive but the traps will remain off. The pits to the doors' left drops into a ruined chapel where you can pick up the ''Cross Key'' needed to open up the doors in this section of the tower and one in the right wing.<br />
<br />
'''DO NOT''' at any time check the chest to the east of the doors which contains a key that will cause the doors to eat you when you interact with them later.<br />
<br />
<br />
====West Wing Third Floor====<br />
The third floor is a simple level with a watery pit at the bottom and saws that will periodically come out of the wall to the north. To the south is a ''Brass Key'' that you will need to survive a trap in the East Wing.<br />
<br />
<br />
====West Wing Fourth Floor====<br />
This hall again needs the ''Chain Flail'' to navigate. You need to pull two levers to the left and right of the exit to the north in order to create a path there and towards the entrance. Beware that a few tiles in front of the right side lever is a spring that will toss you into the pit below. Fortunately the crushing wall trap was never completed and you may climb back up to try again.<br />
<br />
<br />
====West Wing Fifth Floor====<br />
This area merely contains a note for future development as well as a locked door that needs the ''Bronze Key'' from the Eastern Wing. <br />
<br />
<br />
====West Wing Sixth Floor====<br />
There is nothing much past this level, except for a signboard which will take you to the world map.<br />
<br />
<br />
===Tower: East Wing===<br />
This wing is linear but has a challenge at the end. <br />
<br />
<br />
====East Wing Second Floor====<br />
There are three routes leading northwards, with the ones to the east and west having switches you need to activate to unlock the main gates. The western one has multiple trapped stairs which will trigger falling boulders when you are halfway up. In order to access the chest at the bottom you need to trigger the correct boulder traps to fill in the gaps. Take the last set of stairs and only trigger the traps on the next level. If you trigger the wrong ones by mistake you can leave the map and return to try again. Low level characters should avoid the boulders as they might be sufficiently damaging enough to kill.<br />
<br />
The eastern one does not have the same issue as the western route, however do search the chest before proceeding up the last flight of stairs or else the falling boulder will obstruct the chest.<br />
<br />
Falling into the eastern pits will put you in a dark basement with some monsters. The switch to the locked door is randomly placed. There will be a ''Bar Rake'' (an evil Hammer) on the ground to be picked up, which is also randomly placed. Meanwhile, the western pits will put you in an area where you will be forced to equip a ''Beast's Egg'' that will slow you and raise your EX gauge while monsters pour in. You will not be able to leave until you equip it and defeat all enemies.<br />
<br />
<br />
====East Wing Third Floor====<br />
The third floor is a long passage to the exit in the northern end. Partway through you will notice bloodstains on the ground. The walls will begin to close in on you, so press on towards the locked door at the end. Provided that you have the ''Brass Key'' from the western wing you will be able to escape (even if it appears you were crushed at the very end). If returning from the other direction the walls will not activate.<br />
<br />
Once outside you have a pillar on the western end of the tower that you may use to bring yourself over.<br />
<br />
<br />
====East Wing Fourth Floor====<br />
The fourth floor is a simple maze with levers that will open and close different gaps in the path. The gaps may lead to a monster chamber with a chest although they are more likely to be without one.<br />
<br />
<br />
====East Wing Fifth Floor====<br />
This level is a Minesweeper game with modifications. In order to get the ''Bronze Key'' and ''Dice'' in the northwestern and southwestern chests respectively you need to navigate the central minesweeper board safely. You will be given five ''Sacrificial Dolls'' that may be used to remove one mine from a tile; note that these dolls will be used up regardless of whether a tile actually has a mine.<br />
<br />
The difficulty of the game increases with each switch activated (which also blocks the exit route), with the most difficult being the path from chest to chest. The locations of the mines are entirely random. Each time a mine explodes your armor will be damaged, with two explosions sufficient to destroy it.<br />
<br />
<br />
====East Wing Sixth Floor====<br />
You will emerge from the interior to a sign that will state that the upper levels are still under construction. It will take you to the world map.</div>Arylinhttp://wiki.anime-sharing.com/hgames/index.php?title=RyonaRPG/Locations/Execution_Tower&diff=33699RyonaRPG/Locations/Execution Tower2020-05-10T15:36:30Z<p>Arylin: </p>
<hr />
<div>{{RyonaRPG}}<br />
'''Execution Tower''' (処刑塔) is a difficulty ★★★★ dungeon in the Central Continent. It is a forbidding dungeon with plenty of blood hinting at the horrors within. It is unlocked by paying 200 gold to the pirate wearing a purple bandanna in '''Ray-On Village's''' pub, by the bar.<br />
<br />
==General==<br />
*This is an incomplete dungeon; you will be limited in what you can do or what areas are accessible.<br />
*There are many traps in this dungeon with various negative status ailments.<br />
*Executioners found in certain areas move very rapidly and can gang up on you in short order.<br />
*Spear traps in the tower are very damaging and can stunlock you in position if they connect, causing great amounts of damage while you are unable to move out of the way.<br />
<br />
<br />
==Layout==<br />
===Tower Exterior===<br />
When you arrive, two persons will spot you and silently depart. There will be three routes into the tower; the western, eastern, and central routes. Executioners will spawn if you take any route other than the central one, and subsequently there will always be Executioners spawning in this area.<br />
<br />
<br />
===Tower: Central Area===<br />
The central area branches off into two directions: a heavily trapped northern one and a chamber to the east. The eastern chamber, filled with statues, is a trap as the chest contains an object which will slow you down and cause the EX gauge to increase. After a number of steps you will be petrified.<br />
<br />
The northern route has five lines of Petrification Gas traps, with the first line invisible just a tile beyond the two piles of rubble with a gap between them. If you are affected by the gas for five consecutive times you will be petrified. It is extremely difficult if not impossible to get past all five lines even with Float or Caution without becoming petrified; the Vigilance purchasable ability does not work here. The northeastern chest merely has five ''Sacrificial Dolls'' which may be of use in the minesweeper game in the eastern wing, but is not worth it compared to the difficulties involved especially since there are a few more Petrification traps to pass through. The northwestern chest has a ''Crystal Fragment''. After picking up the item you may drop into the hole to the southeast to escape into the basement, although if you are not a Warrior or have the ability to switch classes you will be unable to leave; in such a situation having the Level 2 general magic "Exit" will be needed.<br />
<br />
<br />
===Tower: West Wing===<br />
From the entrance there are two paths, one leading up some stairs and the other to the next area in the west. The western path leads to a corridor with a ''Prime Blue'' behind some blocks, which unfortunately is inaccessible. The stairs south will take you towards the basement, which is only accessible if you are a Warrior class character or have the ''Spring Armor'' or similar equipment that can switch your class to Warrior. Removing the spear blocking the way will net you a ''Guilty Lance''.<br />
<br />
Note that the locked rooms here (which require the ''Cross Key'' from the West Wing Second Floor chapel) have nothing of interest except more monsters. Additionally, entering the door with heat radiating from it will permanently lock you inside a furnace; while you might be able to survive the fire damage you will have no way of effectively leaving this chamber.<br />
<br />
<br />
====West Wing Basement====<br />
This level has little of interest. The locked doors lead to either monsters, a furnace, or one of two iron maiden trap rooms with no treasure inside. The path to the far east leads to a passage with monsters and an invulnerable glowing crystal at the end.<br />
<br />
<br />
====West Wing Second Floor====<br />
This floor is only navigable with the ''Chain Flail'' from the '''Undersea Temple'''. In order to access the exit doors to the north you need to make your way to a switch to its right which will deactivate the spear traps leading to it. Once you have done so quickly rush down to the southeast and jump into the pit within the 30 seconds given. Climb out into the northwestern section and make your way to the gates; the timer will be inactive but the traps will remain off. The pits to the doors' left drops into a ruined chapel where you can pick up the ''Cross Key'' needed to open up the doors in this section of the tower and one in the right wing.<br />
<br />
'''DO NOT''' at any time check the chest to the east of the doors which contains a key that will cause the doors to eat you when you interact with them later.<br />
<br />
<br />
====West Wing Third Floor====<br />
The third floor is a simple level with a watery pit at the bottom and saws that will periodically come out of the wall to the north. To the south is a ''Brass Key'' that you will need to survive a trap in the East Wing.<br />
<br />
<br />
====West Wing Fourth Floor====<br />
This hall again needs the ''Chain Flail'' to navigate. You need to pull two levers to the left and right of the exit to the north in order to create a path there and towards the entrance. Beware that a few tiles in front of the right side lever is a spring that will toss you into the pit below. Fortunately the crushing wall trap was never completed and you may climb back up to try again.<br />
<br />
<br />
====West Wing Fifth Floor====<br />
This area merely contains a note for future development as well as a locked door that needs the ''Bronze Key'' from the Eastern Wing. <br />
<br />
<br />
====West Wing Sixth Floor====<br />
There is nothing much past this level, except for a signboard which will take you to the world map.<br />
<br />
<br />
===Tower: East Wing===<br />
This wing is linear but has a challenge at the end. <br />
<br />
<br />
====East Wing Second Floor====<br />
There are three routes leading northwards, with the ones to the east and west having switches you need to activate to unlock the main gates. The western one has multiple trapped stairs which will trigger falling boulders when you are halfway up. In order to access the chest at the bottom you need to trigger the correct boulder traps to fill in the gaps. Take the last set of stairs and only trigger the traps on the next level. If you trigger the wrong ones by mistake you can leave the map and return to try again. Low level characters should avoid the boulders as they might be sufficiently damaging enough to kill.<br />
<br />
The eastern one does not have the same issue as the western route, however do search the chest before proceeding up the last flight of stairs or else the falling boulder will obstruct the chest.<br />
<br />
Falling into the eastern pits will put you in a dark basement with some monsters. The switch to the locked door is randomly placed. There will be a ''Bar Rake'' (an evil Hammer) on the ground to be picked up, which is also randomly placed. Meanwhile, the western pits will put you in an area where you will be forced to equip a ''Beast's Egg'' that will slow you and raise your EX gauge while monsters pour in. You will not be able to leave until you equip it and defeat all enemies.<br />
<br />
<br />
====East Wing Third Floor====<br />
The third floor is a long passage to the exit in the northern end. Partway through you will notice bloodstains on the ground. The walls will begin to close in on you, so press on towards the locked door at the end. Provided that you have the ''Brass Key'' from the western wing you will be able to escape (even if it appears you were crushed at the very end). If returning from the other direction the walls will not activate.<br />
<br />
Once outside you have a pillar on the western end of the tower that you may use to bring yourself over.<br />
<br />
<br />
====East Wing Fourth Floor====<br />
The fourth floor is a simple maze with levers that will open and close different gaps in the path. The gaps may lead to a monster chamber with a chest although they are more likely to be without one.<br />
<br />
<br />
====East Wing Fifth Floor====<br />
This level is a Minesweeper game with modifications. In order to get the ''Bronze Key'' and ''Dice'' in the northwestern and southwestern chests respectively you need to navigate the central minesweeper board safely. You will be given five ''Sacrificial Dolls'' that may be used to remove one mine from a tile; note that these dolls will be used up regardless of whether a tile actually has a mine.<br />
<br />
The difficulty of the game increases with each switch activated (which also blocks the exit route), with the most difficult being the path from chest to chest. The locations of the mines are entirely random. Each time a mine explodes your armor will be damaged, with two explosions sufficient to destroy it.<br />
<br />
<br />
====East Wing Sixth Floor====<br />
You will emerge from the interior to a sign that will state that the upper levels are still under construction. It will take you to the world map.</div>Arylinhttp://wiki.anime-sharing.com/hgames/index.php?title=RyonaRPG/Locations/Execution_Tower&diff=33698RyonaRPG/Locations/Execution Tower2020-05-10T15:35:54Z<p>Arylin: </p>
<hr />
<div>{{RyonaRPG}}<br />
'''Execution Tower''' (処刑塔) is a difficulty ★★★★ dungeon in the Central Continent. It is a forbidding dungeon with plenty of blood hinting at the horrors within. It is unlocked by paying 200 gold to the pirate wearing a purple bandanna in ''Ray-On Village's'' pub, by the bar.<br />
<br />
==General==<br />
*This is an incomplete dungeon; you will be limited in what you can do or what areas are accessible.<br />
*There are many traps in this dungeon with various negative status ailments.<br />
*Executioners found in certain areas move very rapidly and can gang up on you in short order.<br />
*Spear traps in the tower are very damaging and can stunlock you in position if they connect, causing great amounts of damage while you are unable to move out of the way.<br />
<br />
<br />
==Layout==<br />
===Tower Exterior===<br />
When you arrive, two persons will spot you and silently depart. There will be three routes into the tower; the western, eastern, and central routes. Executioners will spawn if you take any route other than the central one, and subsequently there will always be Executioners spawning in this area.<br />
<br />
<br />
===Tower: Central Area===<br />
The central area branches off into two directions: a heavily trapped northern one and a chamber to the east. The eastern chamber, filled with statues, is a trap as the chest contains an object which will slow you down and cause the EX gauge to increase. After a number of steps you will be petrified.<br />
<br />
The northern route has five lines of Petrification Gas traps, with the first line invisible just a tile beyond the two piles of rubble with a gap between them. If you are affected by the gas for five consecutive times you will be petrified. It is extremely difficult if not impossible to get past all five lines even with Float or Caution without becoming petrified; the Vigilance purchasable ability does not work here. The northeastern chest merely has five ''Sacrificial Dolls'' which may be of use in the minesweeper game in the eastern wing, but is not worth it compared to the difficulties involved especially since there are a few more Petrification traps to pass through. The northwestern chest has a ''Crystal Fragment''. After picking up the item you may drop into the hole to the southeast to escape into the basement, although if you are not a Warrior or have the ability to switch classes you will be unable to leave; in such a situation having the Level 2 general magic "Exit" will be needed.<br />
<br />
<br />
===Tower: West Wing===<br />
From the entrance there are two paths, one leading up some stairs and the other to the next area in the west. The western path leads to a corridor with a ''Prime Blue'' behind some blocks, which unfortunately is inaccessible. The stairs south will take you towards the basement, which is only accessible if you are a Warrior class character or have the ''Spring Armor'' or similar equipment that can switch your class to Warrior. Removing the spear blocking the way will net you a ''Guilty Lance''.<br />
<br />
Note that the locked rooms here (which require the ''Cross Key'' from the West Wing Second Floor chapel) have nothing of interest except more monsters. Additionally, entering the door with heat radiating from it will permanently lock you inside a furnace; while you might be able to survive the fire damage you will have no way of effectively leaving this chamber.<br />
<br />
<br />
====West Wing Basement====<br />
This level has little of interest. The locked doors lead to either monsters, a furnace, or one of two iron maiden trap rooms with no treasure inside. The path to the far east leads to a passage with monsters and an invulnerable glowing crystal at the end.<br />
<br />
<br />
====West Wing Second Floor====<br />
This floor is only navigable with the ''Chain Flail'' from the '''Undersea Temple'''. In order to access the exit doors to the north you need to make your way to a switch to its right which will deactivate the spear traps leading to it. Once you have done so quickly rush down to the southeast and jump into the pit within the 30 seconds given. Climb out into the northwestern section and make your way to the gates; the timer will be inactive but the traps will remain off. The pits to the doors' left drops into a ruined chapel where you can pick up the ''Cross Key'' needed to open up the doors in this section of the tower and one in the right wing.<br />
<br />
'''DO NOT''' at any time check the chest to the east of the doors which contains a key that will cause the doors to eat you when you interact with them later.<br />
<br />
<br />
====West Wing Third Floor====<br />
The third floor is a simple level with a watery pit at the bottom and saws that will periodically come out of the wall to the north. To the south is a ''Brass Key'' that you will need to survive a trap in the East Wing.<br />
<br />
<br />
====West Wing Fourth Floor====<br />
This hall again needs the ''Chain Flail'' to navigate. You need to pull two levers to the left and right of the exit to the north in order to create a path there and towards the entrance. Beware that a few tiles in front of the right side lever is a spring that will toss you into the pit below. Fortunately the crushing wall trap was never completed and you may climb back up to try again.<br />
<br />
<br />
====West Wing Fifth Floor====<br />
This area merely contains a note for future development as well as a locked door that needs the ''Bronze Key'' from the Eastern Wing. <br />
<br />
<br />
====West Wing Sixth Floor====<br />
There is nothing much past this level, except for a signboard which will take you to the world map.<br />
<br />
<br />
===Tower: East Wing===<br />
This wing is linear but has a challenge at the end. <br />
<br />
<br />
====East Wing Second Floor====<br />
There are three routes leading northwards, with the ones to the east and west having switches you need to activate to unlock the main gates. The western one has multiple trapped stairs which will trigger falling boulders when you are halfway up. In order to access the chest at the bottom you need to trigger the correct boulder traps to fill in the gaps. Take the last set of stairs and only trigger the traps on the next level. If you trigger the wrong ones by mistake you can leave the map and return to try again. Low level characters should avoid the boulders as they might be sufficiently damaging enough to kill.<br />
<br />
The eastern one does not have the same issue as the western route, however do search the chest before proceeding up the last flight of stairs or else the falling boulder will obstruct the chest.<br />
<br />
Falling into the eastern pits will put you in a dark basement with some monsters. The switch to the locked door is randomly placed. There will be a ''Bar Rake'' (an evil Hammer) on the ground to be picked up, which is also randomly placed. Meanwhile, the western pits will put you in an area where you will be forced to equip a ''Beast's Egg'' that will slow you and raise your EX gauge while monsters pour in. You will not be able to leave until you equip it and defeat all enemies.<br />
<br />
<br />
====East Wing Third Floor====<br />
The third floor is a long passage to the exit in the northern end. Partway through you will notice bloodstains on the ground. The walls will begin to close in on you, so press on towards the locked door at the end. Provided that you have the ''Brass Key'' from the western wing you will be able to escape (even if it appears you were crushed at the very end). If returning from the other direction the walls will not activate.<br />
<br />
Once outside you have a pillar on the western end of the tower that you may use to bring yourself over.<br />
<br />
<br />
====East Wing Fourth Floor====<br />
The fourth floor is a simple maze with levers that will open and close different gaps in the path. The gaps may lead to a monster chamber with a chest although they are more likely to be without one.<br />
<br />
<br />
====East Wing Fifth Floor====<br />
This level is a Minesweeper game with modifications. In order to get the ''Bronze Key'' and ''Dice'' in the northwestern and southwestern chests respectively you need to navigate the central minesweeper board safely. You will be given five ''Sacrificial Dolls'' that may be used to remove one mine from a tile; note that these dolls will be used up regardless of whether a tile actually has a mine.<br />
<br />
The difficulty of the game increases with each switch activated (which also blocks the exit route), with the most difficult being the path from chest to chest. The locations of the mines are entirely random. Each time a mine explodes your armor will be damaged, with two explosions sufficient to destroy it.<br />
<br />
<br />
====East Wing Sixth Floor====<br />
You will emerge from the interior to a sign that will state that the upper levels are still under construction. It will take you to the world map.</div>Arylinhttp://wiki.anime-sharing.com/hgames/index.php?title=RyonaRPG/Locations/Magicians_Retreat&diff=33697RyonaRPG/Locations/Magicians Retreat2020-05-10T15:12:49Z<p>Arylin: </p>
<hr />
<div>{{RyonaRPG}}<br />
The '''Magicians' Retreat''' '''(魔術師の隠れ家)''' is an unranked difficulty dungeon in the Central Continent. A retreat for renegade mages, it was raided by an expeditionary force from '''Capital Avalon''' but none of the force's members have returned since. It is unlocked by talking to the female mage on the second floor of '''Slave City Shrike's''' inn.<br />
<br />
<br />
== General ==<br />
*This is a large dungeon comprised of one central dungeon and two separate smaller dungeons.<br />
*There is a good & evil system in operation within the Magicians' Proving Grounds area. How far you are towards either determines which set of final rewards you will get at the end of the entire dungeon; it may be worthwhile to make two different playthroughs of the dungeon if you desire rewards from both alignments.<br />
**Taking the equipment from the women imprisoned within individual cells is considered evil.<br />
**Throwing the collapsed woman off the narrow path in the ghost-infested dimensional zone is considered an atrocity.<br />
**Taking the equipment of the dead (which brings up a prompt) aligns you towards evil.<br />
*This dungeon has enemies and traps that will cause nearly every negative status effect.<br />
*To get the treasure at the end of the dungeon it will be necessary to finish it at one go.<br />
<br />
<br />
== Layout ==<br />
=== Exterior ===<br />
The exterior map is filled with Ether and Potion-stealing bandits. Some areas can be accessed by having a ''Chain Flail'' acquired from the '''Undersea Temple'''. One of these areas is a cave to the northwest inhabited by an unkempt man. He tracks your good/evil alignment within the dungeon.<br />
<br />
The former mages' hideout is to the southeast. Upon entering you will be trapped inside by bandits. Fight them until they give up and you will be able to leave. However to access more you need to check the bookshelf that has no books in it to reveal a hidden stairway leading to a magic circle with stairs in its center. The bandits will respawn and trap you every time you reenter the hideout.<br />
<br />
The Living Museum may be found past a door to the southwest. The rest of the dungeon is covered under '''Magicians' Proving Grounds''' and '''Magicians' Proving Grounds, Depths'''.<br />
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<br />
===Living Museum===<br />
There is a save point in the foyer when you first enter the museum. To proceed examine the painting with a door at the southwestern section of the area. Walking past the painting of you triggers a game over.<br />
<br />
In the next room with monsters and empty paintings you need to convince the monsters to return to the paintings with brute force. Once all the paintings have settled down two door paintings appear to the south. Enter the western door and follow the path to the door painting at the end. (Check out the eastern door if you like for another game over.)<br />
<br />
<br />
====Boss: Divine Painting====<br />
This enemy has two forms, god and goddess, which share a high common health pool. It does not move except to switch between two frames on the left and right.<br />
*In god form magical attacks except Holy attribute attacks are ineffective; in goddess form physical and Holy attribute attacks are ineffective.<br />
*Its hit box may be difficult to target; aim for the upper part of its body.<br />
*It has different attack patterns depending on which deity appears:<br />
**'''God''' - Earthquake, Torpedo, Lightning<br />
**'''Goddess''' - Earthquake, Poison Bomb, Gas, Recovery<br />
*Torpedo and Poison Bomb cause homing balls to fill the area between the frames and their base. This may be avoided by running to the far southeast or southwest. They are very damaging due to the number that can strike you at a time.<br />
*Lightning strikes three or four times, all of which may be evaded by being on the move.<br />
*Gas will cause ??? and status ailments such as Fallen or Fear.<br />
*Recovery will recover around 500 Health per cast.<br />
<br />
<br />
The treasure chest may contain, among others:<br />
*''Gold Ingot''<br />
*''Silver Ingot''<br />
*''Copper Ingot''<br />
*''Stripping Spirit''<br />
*''Dress of Change'' (Armor)<br />
*''Mithril Bustier'' (Armor)<br />
*''Small Sticker'' (Armor)<br />
*''Dancer's Clothes'' (Armor)<br />
*''Circlet'' (Sub Armor)<br />
*''Demon's Collar'' (Accessory, prevents falling, catching, and freezing; cursed, ??? status, attribute decreases)<br />
*''Peaceful Ring'' (Accessory, immune to Paralysis)<br />
*''Ice Rod'' (Staff, consumable, charge to cast ice spell. Increases ice damage, resist ice)<br />
*''Thunder Rod'' (Staff, consumable, charge to cast lightning spell. Increases lightning damage, resist lightning)<br />
*''Bishop's Staff'' (Hammer)<br />
*''Broken Staff'' (Staff)<br />
*''Empty Hands'' (Fist)<br />
*''Mithril Whip'' (Whip)<br />
<br />
<br />
Two doors will reveal themselves; the western one leads back to the moving pictures gallery while the eastern one leads you to the room with two chests. Activate the lever inside the eastern room and attempt to leave.<br />
<br />
In the wax gallery some of the dolls are alive (you can tell if they turn to face you) and will hit you if you come close. They don't move so just run past them to the eastern exit.<br />
<br />
In the doll prison you need to continue to the second section and pull the lever in the room with the stone statues while avoiding the three obvious traps on the floor. Enter the open coffin in the first prison section and pull the lever there; if you didn't pull the previous lever first you'll trigger a game over before reaching it. Finally you can return to the wax gallery and pull the lever near the two flute dolls which will move the statues to the north. However should you try to proceed the statues will trap you and delta horse you into submission, ending the game.<br />
<br />
Instead go through a hidden door in the wall to the left of the lone statue. After the room with a save point, ''Prime Blue'', and bookshelves full of information you find the boss of the dungeon.<br />
<br />
<br />
====Boss: Magician Couple====<br />
This enemy consists of a couple that frequently uses magic spells. The man moves slowly compared to the woman, who will teleport very frequently. They are accompanied by a tiny flying creature.<br />
<br />
The treasure chest spawned contains one of the following:<br />
*''Queen's Bondage'' (Armor)<br />
*''Dancer's Cloth'' (Armor)<br />
*''Sexy Leotard'' (Armor)<br />
*''Succubus Ring'' (Accessory, +5 Charm, -15 Neatness)<br />
*''Dark Circlet'' (45 Defense, 35 Magic, 35 Spirit)<br />
*''Ghost's Scented Oil'' (Accessory, +90 Charm)<br />
<br />
<br />
The door will take you back to the beginning of the museum.<br />
<br />
<br />
=== Magicians' Proving Grounds ===<br />
From the first underground area take the southern exit. The next area is a chamber filled with numerous slimes; to the southeast is a passage sealed by two pillars. To remove them you need to activate a switch and lever; the switch is in the room to the southwest. Then, take the eastern passage and follow it towards the stairs leading downward to the east. Past the cells you will find a lever. <br />
<br />
The next area is an amorphous zone where rapidly moving spirits will constantly assault you. There is a ''Light Robe'' to be picked up on the eastern island area. Make your way to the southern exit where you will be forced into a boss battle with a red Tonberry.<br />
<br />
<br />
====Boss: Red Tonberry====<br />
The boss battle takes place in a watery arena; it may be advantageous to equip equipment that negates water penalties such as the ''Bubble Suit'' from the '''Undersea Temple'''. The Tonberry does a lot of damage and has a large amount of health, but has low defensive capabilities. Its movement speed fluctuates and it may become difficult to avoid it at its highest speed. Aside from its melee attacks the Tonberry also fires a special bullet which on impact triggers "Everyone's Grudge" which may kill you if you are also under a negative status effect.<br />
<br />
On death he spawns a chest that contains mostly daggers:<br />
*''Urishu's Knife'' (Large Ax)<br />
*''Star Bringer''<br />
*''Psycho Dagger'' (Dagger)<br />
*''Paracelsus' Dagger''<br />
*''Critical Dagger'' (Dagger) <br />
*''Dagger of Glory'' (Dagger, (経宝))<br />
*''Holy Knife''<br />
*''Throwing Dagger'' (Dagger, one is consumed per throw)<br />
*''Ripper's Knife'' (Dagger, 30% of damage done bounces)<br />
*''Main Gauche'' (Dagger, reduces physical attacks by 10% (disabled while attacking))<br />
*''Kunai'' (Dagger)<br />
*''Midnight Haze'' (Sword, 20% magic damage reduction)<br />
*''Thief's Dagger'' (Dagger, extra treasure)<br />
*''Mage Smasher'' [Dagger, double damage to enemy spellcasters)<br />
*''Silver Dagger''<br />
*''Orichalcum'' (Dagger)<br />
<br />
<br />
Head southwest past the moving saws to a dead end (the southernmost exit leads to a lever that will raise the terrain there, but it may be easier to just dodge the saws). On the right is the exit marked by a slightly different wall border. In the next area, the trick is to expose the slimes in the southern passage to extremes of heat and cold; switch on and off both switches once. Pulling the lever will open the doors to the other chambers, releasing heat and cold respectively and periodically damaging you. The heat chamber has an ''Incandescent Bracelet'' that can be picked up.<br />
<br />
Along the passage you will meet a woman who will invite you to follow her; if you accept she will trap you in the sewers and summon slimes to assault you before revealing herself as a Slime Girl. Upon defeating everything in that encounter you will be swept away through the sewers where a ladder will allow you to climb back into the main area of the retreat.<br />
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<br />
====Boss: Slime Woman====<br />
Like the Red Tonberry encounter this fight takes place on water, so armor with no penalties will help. The boss will avoid combat initially and let her slimes do the fighting. Both of them have a considerable amount of health but wielding fire spells or fire enchanted weapons will make this fight go faster. Having accessories that resist Capture will be useful although due to the slow movement of your enemies this may not be necessary if you are already sufficiently leveled. She does not count towards the Boss Subjugation counter.<br />
<br />
Once defeated the encounter will end abruptly as a wave flushes you to the sewers. Taking the stairs up will take you back to the start.<br />
<br />
<br />
To properly finish the dungeon you need to ignore her for the time being. Go past her to the very end where you will face the boss of this part of the dungeon. <br />
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<br />
====Boss: Zombie Wizard====<br />
The Zombie Wizard fights in a square arena with no traps and is assisted by several invulnerable fast moving balls of light that will cast elemental magic at you. The sheer number of spells from them together with his own will make it impossible to avoid being hit; having high Spirit equipment will make you more durable for this fight. The wizard has only average movement speed and doesn't move in a flashy manner; he also has plenty of health to sustain himself. Holy attribute attacks will be of great help in this fight.<br />
<br />
His treasure chest may contain any of the following:<br />
*''Thunder Rod'' (Staff, consumable, charge to cast lightning spell. Increases lightning damage, resist lightning)<br />
*''Ice Rod'' (Staff, consumable, charge to cast ice spell. Increases ice damage, resist ice)<br />
*''Flame Rod'' (Staff, consumable, charge to cast fire spell. Increases fire damage, resist fire)<br />
*''Slave Girl's Chains'' (Noble version of the slave girl chains)<br />
*''Sorceror's Staff'' (Staff, halves mana consumption)<br />
*''Mistress Papillon''<br />
*''Ether Shield'' (Reduces magic attacks by 50% when not attacking)<br />
*''Buckler'' (Reduces physical attacks by 25% when not attacking)<br />
*''Scarlet Robe'' (Armor)<br />
*''Devil's Dress'' (Armor, cursed)<br />
<br />
<br />
Do not take the rope to the surface. Instead, head back to the slime girl and fight her. Once you return to the main area via the sewers the depths (via the stairs blocked previously by bars) will be accessible. Also unlocked is the door in the passage with all the expedition members restrained against the walls; the chamber it leads to contains a ''Soul Jar 8''.<br />
<br />
<br />
===Magicians' Proving Grounds, Depths===<br />
This sub-dungeon is straightforward and leads to a room with friendly slugs and a save point. Further in do not step onto the circle with three dead girls on beds nearby or you will trigger the possession bad ending. The long journey will culminate in a long hall with loli automatons flanking both sides.<br />
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<br />
====Boss: Loli Automaton Leader====<br />
The brown haired automaton will be assisted by nine subordinates. They attack by throwing knives and causing electric shocks aside from engaging in melee. Knives will cause Bleeding while electric shocks inflict Paralysis. The enemy will move fast and aggressively in a slightly irregular manner towards you; the leader is less direct but is also capable of short jumps. The high aggression, numbers, and damage of the automata makes it very dangerous to be boxed in. They have a good amount of health and as artificial life forms are very resistant if not immune to bladed weaponry; use weapons such as the ''Morningstar'' or Demon attribute enchantments to damage them.<br />
<br />
Beyond them is a bedroom where you will find a ''Crystal Fragment'' and a treasure chest.<br />
<br />
The chest contains one of the following:<br />
*''Relic'' (Misc, also known as ''Articles of the Dead'')<br />
*''Peaceful Ring'' (Accessory)<br />
*''Fairy Armor'' (Armor)<br />
*''Ruby Sandals'' (Consumable, casts Exit)<br />
*''Noble Slave Girl's Dress'' (Armor)<br />
*''Pin Clip'' (+10 Loli)<br />
*''Princess Dress'' (Armor, 20% chance of avoiding negative status ailments)<br />
*''Lolita Dress'' (Armor, +25 Charm, +60 Loli)<br />
*''Strawberry Lipstick'' (Accessory, +20 Charm, +20 Loli)<br />
*''Sacrificial Doll''<br />
<br />
<br />
Touch the sparkling gem to appear at a magic circle in the western side of the caverns level.<br />
<br />
<br />
===Treasure Chamber===<br />
If you have defeated all the bosses in order, by the time you are teleported here from the depths all three crystals around the magic circle will have darkened. Examining the huge stone monument will teleport you to the treasure chamber of the dungeon. There will be four chests with random items in front of you. Four more chests with fixed rewards are available depending on your actions throughout the dungeon; the left chamber is accessible only to the good, and the one to the right only by the evil. Considering the dungeon, the guardian of the treasure chamber is evil-aligned as it is unimpressed by your strength and virtue if you remain good.<br />
<br />
Possible contents of chests, from left to right:<br />
*'''First Chest'''<br />
**''Whip of Energy'' (Whip)<br />
**''Chain Axe'' (Scythe, axe with scythe properties, Hit + 1)<br />
**''Slicer'' (Axe, "Flying Blade", instant charge)<br />
**''Trident'' (Spear, used in the fishing system)<br />
**''Kamaitachi Katana'' (Sword, attacks 3 directions in front of you at the same time)<br />
**''Hundred Kills''<br />
**''Goddess' Umbrella'' (Staff, converts part of enemy offensive magic into Mana)<br />
**''Sorcery Wand'' (Staff, quadruples magic charge speed and halves Mana consumption)<br />
**''Sage's Coat'' (Armor)<br />
**''Beast Killer'' (Whip, effective against Beasts)<br />
<br />
*'''Second Chest'''<br />
**''Spell Spear'' (Spear, counteracts all magical powers)<br />
**''War Fork'' (Scythe, double attack range)<br />
**''Guardian Sword'' (Sword; power, status +20)<br />
**''Bane Spear'' (Spear; has both spear and mallet characteristics)<br />
**''Elemental Shard'' (Dagger)<br />
**''Knight's War Spear'' (Spear)<br />
**''Twin Lancer'' (Spear, Hit + 1)<br />
**''[Not entered] 0956'' (Bugged item)<br />
**''Beast Spear'' (Spear; grants a beast's strength and agility, but...)<br />
**''Dragon's Whisker'' (Spear)<br />
**''Cupid'' (Bow; adds Confusion, Holy attribute)<br />
<br />
*'''Third Chest'''<br />
**''Behemoth Shell'' (Very Heavy, ○ Acid, Poison)<br />
**''Devil's Dress'' (Armor)<br />
**''Element Reflector'' (Armor ◯ Fire, ice, acid, state 8)<br />
**''Nightmare Armor'' (Very Heavy)<br />
**''Zenmai Armor'' (Armor, changes class to Warrior)<br />
**''Vital Raiment'' (Armor, Healing)<br />
**''Impact Check'' (Armor, anti-knockback)<br />
**''Elephant'' (Very Heavy, fire and ice immunity, vulnerable to lightning)<br />
**''Spell Spear''<br />
**''Ice Fog Shell'' (Armor; immune to ice, but weak against lightning)<br />
**''Phantom Cloak'' (Sub Armor; 1/3 chance of avoiding physical attacks)<br />
<br />
*'''Fourth Chest'''<br />
**''Grape Lipstick'' (Accessory, +10 Charm, +20 Mature)<br />
**''Youchou Dress'' (Armor, +40 Charm, + 21 Neatness, +20 Masochism)<br />
**''Nekomimi Armor'' (Armor)<br />
**''Noble Slave Girl's Underwear'' (Armor, embarrassing, +15 Charm, +25 Neat, +50 Masochism)<br />
**''Dark Clip'' (Accessory, -5 Charm, +25 maturity)<br />
**''Mistress Papillon'' (Sub Armor, -20 Charm, -25 Neatness, +25 Sadism)<br />
**''Sexy Leotard'' (Armor, embarrassing, -25 Charm, +95 Mautre)<br />
**''Succubus' Eyeshadow'' (Sub Armor, -15 Charm, +40 Maturity, +25 Defense, +15 Spirit)<br />
**''Noble Slave Girl's Dress'' (Armor, +25 Charm, +30 Neatness, +40 Masochism)<br />
**''Pin Clip'' (Accessory)<br />
**''School Swimsuit'' (Armor, embarrassing, +20 Charm, +15 Loli, -15 Neatness)<br />
<br />
<br />
====Good Chamber====<br />
The contents of the chamber's chests are:<br />
*''Audrio Ladan'' (Armor, +10 Charm)<br />
*''Knight of Judgment's Sword'' (13% chance of instantly killing any non-boss enemies)<br />
*''Holy Cloak'' (Strong Talisman)<br />
*''Judgment Mace'' (Hammer, Holy attribute, ス死悪)<br />
<br />
====Evil Chamber====<br />
The contents of the chamber's chests are:<br />
*''Sinner's Cross''<br />
*''Bloody Apron''<br />
*''Bloody Manicure''<br />
*''Sword of Massacre''<br />
<br />
<br />
The emergency exit will take you back out to the surface.<br />
<br />
<gallery><br />
File:RyonaRPG_Mh.png|thumb|Entrance to the dungeons.<br />
File:RyonaRPG_Door.png|thumb|Hidden door in the wax museum available after flipping the three switches.<br />
</gallery><br />
<br />
[[Category:RyonaRPG]]</div>Arylinhttp://wiki.anime-sharing.com/hgames/index.php?title=RyonaRPG/Locations/Suspicious_Temple&diff=33696RyonaRPG/Locations/Suspicious Temple2020-05-10T12:25:09Z<p>Arylin: </p>
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<div>{{RyonaRPG}}<br />
The '''Suspicious Temple''' '''(あやしい寺院)''' is a dungeon in the Central Continent. It is a mysterious dungeon with an eerie atmosphere, with hallways occupied by hooded men. It is unlocked by paying 1,000 gold to the guy wearing a cloak in '''Ray-On Village's''' church. <br />
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<br />
==General==<br />
*[[RyonaRPG/Traps|Traps]] in this dungeon include the delta horse, ??? inducing pink mist, Silence trap, Capture traps, and occasionally the Flame Flare (primarily in a side area of the dungeon). <br />
*??? status preventing equipment and items as well as heavy fire and ice resistance will be needed in the final stretch of the dungeon.<br />
*Some traps may be avoided by using a ''Fairy Wing'', ''Magic Carpet'', or similar items that grant Float.<br />
<br />
<br />
==Dungeon Layout==<br />
===Temple Exterior===<br />
The temple exterior is a trapped region leading to its entrance. At the door are two cloaked figures who will demand 10,000 gold for entry; be sure not to accidentally pay both of them as you only need one to stand aside to enter.<br />
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<br />
===First Floor: Trapped Path===<br />
The fastest path to the next level is right down the middle but it is also the most heavily trapped. Being affected by Float via a ''Fairy Wing'' or ''Magic Carpet'' will largely make these negligible. There are two traders at the northwestern and northeastern points but they largely sell detrimental consumables.<br />
<br />
To reach the chests, you'll have to fall from the third floor's gaps which are next to the ones with butterflies.<br />
<br />
<br />
===Second Floor: Maze===<br />
This is a teleporter maze. The correct sequence to reach the exit to the third floor is as follows:<br />
#Enter the first circle.<br />
#Head west.<br />
#Head north.<br />
#Head east.<br />
#Head south.<br />
#Head west.<br />
#Head east. You should reach a looping hallway by this point.<br />
#From the spot you arrive at, head east.<br />
#Head north.<br />
#Head east.<br />
#Head south and enter the teleporter.<br />
#Head up the stairs.<br />
<br />
<br />
===Third Floor: Conveyors===<br />
Press the button to the south. Of the three routes heading south from the button take the first one on the left. Once you arrive, head south again around the pit and you will arrive at a four-way node. Take the westernmost conveyor to drop down to the first level.<br />
<br />
Step on the pressure plate to the south to create a gap in the middle of the hall, then step on the skull to return to the entrance. From there you need to make your way back to the third floor through the side routes.<br />
<br />
Once you have returned, take the the one on the right. Once you arrive take the conveyor south again and then take the easternmost one. Upon reaching an area with two statues, fall through the hole and into the basement. If you have not opened up the gap earlier then falling will trigger a game over.<br />
<br />
Note: Going though the uppermost left path and then down all the way, will lead you to two chests. One of them contains a ''Soul Jar 4''. This chest refreshes every time you reenter the dungeon.<br />
<br />
<br />
===Basement===<br />
There are three pairs of chests, all of which are on the right side. Two routes lead to them but only the lower one allows you to access both. Save the last one at the bottom take the lower route to reach all the chests. You only need to access the first chest of the last pair as the lower route is lined with traps, there is a parasite egg in front of the second chest, and the second chest itself is empty.<br />
<br />
There is a single white skull next to the second pair of chests which will grant you a ''Soul Jar 8'', which respawns each time you reenter the temple. One of the chests will also contain 10,000 gold, effectively paying back the cost of entry.<br />
<br />
The shiny spot in the cell next to the third pair of chests is a ''Time Bell'' consumable that is also surrounded by parasite eggs. There is no known way of reaching it.<br />
<br />
<br />
===Long Hallway===<br />
This long hallways is full of cloaked men. Fight your way through them. Some are stronger than usual and some may release parasites on death, similar to certain green slimes.<br />
<br />
<br />
===Basement: Four Daises===<br />
The two daises with chests are actually slime mimics, while the one to the northwest has a ''Crystal Fragment''. There may be a ''Three Stars Necklace'' (increases magic charging speed) on the dais to the northeast. There are three other exits to the north, east, and west.<br />
<br />
<br />
====Northern Exit====<br />
This area leads to an elevated area with nothing at the top. A fairy here will tell you that the area is currently under development.<br />
<br />
<br />
====Scorching Trial====<br />
The left exit will take you to a small library filled with rapidly moving cloaked figures. Here you will find a magic circle that will restore your Health and Mana, and also serves as a save spot. You can speak to the cloaked figure to the north to access the trial for 10,000 gold, which consists of three areas of fire.<br />
<br />
There will be fire demon girls keeping you from what is apparently the only safe path through the flames but which is actually filled with Flame Flare traps. This repeats itself for the second area. In the third you will have flames randomly and frequently appearing throughout the corridor with few safe areas. There are also a few dragons patrolling the route. The Tier 3 Invincibility spell is highly recommended as it will let you through the flares safely.<br />
<br />
At the end is a purple flame marking the prize: the Flare spell, which is a charged spell that consumes 100 Mana to deal fire damage to all enemies. There will be a magic circle that will take you back to the world map.<br />
<br />
<br />
====God of Death's Trial====<br />
The right exit will also take you to a small library with similar enemies and a magic circle that will take you out of the dungeon aside from restoring Health and Mana. The northern exit also has a figure who will demand 10,000 gold to allow access to the trial.<br />
<br />
The first area will consist of ice demon girls and zombies. The floors are full of ??? and Poison traps. The second room is full of scythe-wielding wraiths with similar traps.<br />
<br />
The last area has wraiths and will o wisps casting Ice magic. This area is also full of floor spike traps.<br />
<br />
At the end is a ''Phoenix Down'' (revives you upon death, consumable).</div>Arylinhttp://wiki.anime-sharing.com/hgames/index.php?title=RyonaRPG/Locations/Suspicious_Temple&diff=33695RyonaRPG/Locations/Suspicious Temple2020-05-10T11:07:10Z<p>Arylin: </p>
<hr />
<div>{{RyonaRPG}}<br />
The '''Suspicious Temple''' '''(あやしい寺院)''' is a dungeon in the Central Continent. It is a mysterious dungeon with an eerie atmosphere, with hallways occupied by hooded men. It is unlocked by paying 1,000 gold to the guy wearing a cloak in '''Ray-On Village's''' church. <br />
<br />
<br />
==General==<br />
*[[RyonaRPG/Traps|Traps]] in this dungeon include the delta horse, ??? inducing pink mist, Silence trap, Capture traps, and occasionally the Flame Flare (primarily in a side area of the dungeon). <br />
*??? status preventing equipment and items as well as heavy fire and ice resistance will be needed in the final stretch of the dungeon.<br />
*Some traps may be avoided by using a ''Fairy Wing'', ''Magic Carpet'', or similar items that grant Float.<br />
<br />
<br />
==Dungeon Layout==<br />
===Temple Exterior===<br />
The temple exterior is a trapped region leading to its entrance. At the door are two cloaked figures who will demand 10,000 gold for entry; be sure not to accidentally pay both of them as you only need one to stand aside to enter.<br />
<br />
<br />
===First Floor: Trapped Path===<br />
The fastest path to the next level is right down the middle but it is also the most heavily trapped. Being affected by Float via a ''Fairy Wing'' or ''Magic Carpet'' will largely make these negligible. There are two traders at the northwestern and northeastern points but they largely sell detrimental consumables.<br />
<br />
To reach the chests, you'll have to fall from the third floor's gaps which are next to the ones with butterflies.<br />
<br />
<br />
===Second Floor: Maze===<br />
This is a teleporter maze. The correct sequence to reach the exit to the third floor is as follows:<br />
#Enter the first circle.<br />
#Head west.<br />
#Head north.<br />
#Head east.<br />
#Head south.<br />
#Head west.<br />
#Head east. You should reach a looping hallway by this point.<br />
#From the spot you arrive at, head east.<br />
#Head north.<br />
#Head east.<br />
#Head south and enter the teleporter.<br />
#Head up the stairs.<br />
<br />
<br />
===Third Floor: Conveyors===<br />
Press the button to the south. Of the three routes heading south from the button take the first one on the left. Once you arrive, head south again around the pit and you will arrive at a four-way node. Take the westernmost conveyor to drop down to the first level.<br />
<br />
Step on the pressure plate to the south to create a gap in the middle of the hall, then step on the skull to return to the entrance. From there you need to make your way back to the third floor through the side routes.<br />
<br />
Once you have returned, take the the one on the right. Once you arrive take the conveyor south again and then take the easternmost one. Upon reaching an area with two statues, fall through the hole and into the basement. If you have not opened up the gap earlier then falling will trigger a game over.<br />
<br />
Note: Going though the uppermost left path and then down all the way, will lead you to two chests. One of them contains a ''Soul Jar 4''. This chest refreshes every time you reenter the dungeon.<br />
<br />
<br />
===Basement===<br />
There are three pairs of chests, all of which are on the right side. Two routes lead to them but only the lower one allows you to access both. Save the last one at the bottom take the lower route to reach all the chests. You only need to access the first chest of the last pair as the lower route is lined with traps, there is a parasite egg in front of the second chest, and the second chest itself is empty.<br />
<br />
There is a single white skull next to the second pair of chests which will grant you a ''Soul Jar 8'', which respawns each time you reenter the temple. One of the chests will also contain 10,000 gold, effectively paying back the cost of entry.<br />
<br />
The shiny spot in the cell next to the third pair of chests is a ''Time Bell'' consumable that is also surrounded by parasite eggs. There is no known way of reaching it.<br />
<br />
<br />
===Long Hallway===<br />
This long hallways is full of cloaked men. Fight your way through them. Some are stronger than usual and some may release parasites on death, similar to certain green slimes.<br />
<br />
<br />
===Basement: Four Daises===<br />
The two daises with chests are actually slime mimics, while the one to the northwest has a ''Crystal Fragment''. There may be a ''Three Stars Necklace'' (increases magic charging speed) on the dais to the northeast. There are three other exits to the north, east, and west.<br />
<br />
<br />
====Northern Exit====<br />
This area leads to an elevated area with nothing at the top. A fairy here will tell you that the area is currently under development.<br />
<br />
<br />
====Scorching Trial====<br />
The left exit will take you to a small library filled with rapidly moving cloaked figures. Any chests here will be slime mimics. Here you will find a magic circle that will restore your Health and Mana, and also provide exit from the dungeon. You can speak to the cloaked figure to the north to access the trial for 10,000 gold, which consists of three areas of fire.<br />
<br />
There will be fire demon girls keeping you from what is apparently the only safe path through the flames but which is actually filled with Flame Flare traps. This repeats itself for the second area. In the third you will have flames randomly and frequently appearing throughout the corridor with few safe areas. There are also a few dragons patrolling the route. The Tier 3 Invincibility spell is highly recommended as it will let you through the flares safely.<br />
<br />
At the end is a purple flame marking the prize: the Flare spell, which is a charged spell that consumes 100 Mana to deal fire damage to all enemies. There will be a magic circle that will take you back to the world map.<br />
<br />
<br />
====God of Death's Trial====<br />
The right exit will also take you to a small library with similar amenities and enemies. The northern exit also has a figure who will demand 10,000 gold to allow access to the trial.<br />
<br />
The first area will consist of ice demon girls and zombies. The floors are full of ??? and Poison traps. The second room is full of scythe-wielding wraiths with similar traps.<br />
<br />
The last area has wraiths and will o wisps casting Ice magic. This area is also full of floor spike traps.<br />
<br />
At the end is a ''Phoenix Down'' (revives you upon death, consumable).</div>Arylinhttp://wiki.anime-sharing.com/hgames/index.php?title=RyonaRPG/Locations/Magicians_Retreat&diff=33694RyonaRPG/Locations/Magicians Retreat2020-05-10T08:57:06Z<p>Arylin: </p>
<hr />
<div>{{RyonaRPG}}<br />
The '''Magicians' Retreat''' '''(魔術師の隠れ家)''' is an unranked difficulty dungeon in the Central Continent. A retreat for renegade mages, it was raided by an expeditionary force from '''Capital Avalon''' but none of the force's members have returned since. It is unlocked by talking to the female mage on the second floor of '''Slave City Shrike's''' inn.<br />
<br />
<br />
== General ==<br />
*This is a large dungeon comprised of one central dungeon and two separate smaller dungeons.<br />
*There is a good & evil system in operation within the Magicians' Proving Grounds area. How far you are towards either determines which set of final rewards you will get at the end of the entire dungeon; it may be worthwhile to make two different playthroughs of the dungeon if you desire rewards from both alignments.<br />
**Taking the equipment from the women imprisoned within individual cells is considered evil.<br />
**Throwing the collapsed woman off the narrow path in the ghost-infested dimensional zone is considered an atrocity.<br />
**Taking the equipment of the dead (which brings up a prompt) aligns you towards evil.<br />
*This dungeon has enemies and traps that will cause nearly every negative status effect.<br />
*To get the treasure at the end of the dungeon it will be necessary to finish it at one go.<br />
<br />
<br />
== Layout ==<br />
=== Exterior ===<br />
The exterior map is filled with Ether and Potion-stealing bandits. Some areas can be accessed by having a ''Chain Flail'' acquired from the '''Undersea Temple'''. One of these areas is a cave to the northwest inhabited by an unkempt man. He tracks your good/evil alignment within the dungeon.<br />
<br />
The former mages' hideout is to the southeast. Upon entering you will be trapped inside by bandits. Fight them until they give up and you will be able to leave. However to access more you need to check the bookshelf that has no books in it to reveal a hidden stairway leading to a magic circle with stairs in its center. The bandits will respawn and trap you every time you reenter the hideout.<br />
<br />
The Living Museum may be found past a door to the southwest. The rest of the dungeon is covered under '''Magicians' Proving Grounds''' and '''Magicians' Proving Grounds, Depths'''.<br />
<br />
<br />
===Living Museum===<br />
There is a save point in the foyer when you first enter the museum. To proceed examine the painting with a door at the southwestern section of the area. Walking past the painting of you triggers a game over.<br />
<br />
In the next room with monsters and empty paintings you need to convince the monsters to return to the paintings with brute force. Once all the paintings have settled down two door paintings appear to the south. Enter the western door and follow the path to the door painting at the end. (Check out the eastern door if you like for another game over.)<br />
<br />
<br />
====Boss: Divine Painting====<br />
This enemy has two forms, god and goddess, which share a high common health pool. It does not move except to switch between two frames on the left and right.<br />
*In god form magical attacks except Holy attribute attacks are ineffective; in goddess form physical and Holy attribute attacks are ineffective.<br />
*Its hit box may be difficult to target; aim for the upper part of its body.<br />
*It has different attack patterns depending on which deity appears:<br />
**'''God''' - Earthquake, Torpedo, Lightning<br />
**'''Goddess''' - Earthquake, Poison Bomb, Gas, Recovery<br />
*Torpedo and Poison Bomb cause homing balls to fill the area between the frames and their base. This may be avoided by running to the far southeast or southwest. They are very damaging due to the number that can strike you at a time.<br />
*Lightning strikes three or four times, all of which may be evaded by being on the move.<br />
*Gas will cause ??? and status ailments such as Fallen or Fear.<br />
*Recovery will recover around 500 Health per cast.<br />
<br />
<br />
The treasure chest may contain, among others:<br />
*''Gold Ingot''<br />
*''Silver Ingot''<br />
*''Copper Ingot''<br />
*''Stripping Spirit''<br />
*''Dress of Change'' (Armor)<br />
*''Mithril Bustier'' (Armor)<br />
*''Small Sticker'' (Armor)<br />
*''Dancer's Clothes'' (Armor)<br />
*''Circlet'' (Sub Armor)<br />
*''Demon's Collar'' (Accessory, prevents falling, catching, and freezing; cursed, ??? status, attribute decreases)<br />
*''Peaceful Ring'' (Accessory, immune to Paralysis)<br />
*''Ice Rod'' (Staff, consumable, charge to cast ice spell. Increases ice damage, resist ice)<br />
*''Thunder Rod'' (Staff, consumable, charge to cast lightning spell. Increases lightning damage, resist lightning)<br />
*''Bishop's Staff'' (Hammer)<br />
*''Broken Staff'' (Staff)<br />
*''Empty Hands'' (Fist)<br />
*''Mithril Whip'' (Whip)<br />
<br />
<br />
Two doors will reveal themselves; the western one leads back to the moving pictures gallery while the eastern one leads you to the room with two chests. Activate the lever inside the eastern room and attempt to leave.<br />
<br />
In the wax gallery some of the dolls are alive (you can tell if they turn to face you) and will hit you if you come close. They don't move so just run past them to the eastern exit.<br />
<br />
In the doll prison you need to continue to the second section and pull the lever in the room with the stone statues while avoiding the three obvious traps on the floor. Enter the open coffin in the first prison section and pull the lever there; if you didn't pull the previous lever first you'll trigger a game over before reaching it. Finally you can return to the wax gallery and pull the lever near the two flute dolls which will move the statues to the north. However should you try to proceed the statues will trap you and delta horse you into submission, ending the game.<br />
<br />
Instead go through a hidden door in the wall to the left of the lone statue. After the room with a save point, ''Prime Blue'', and bookshelves full of information you find the boss of the dungeon.<br />
<br />
<br />
====Boss: Magician Couple====<br />
This enemy consists of a couple that frequently uses magic spells. The man moves slowly compared to the woman, who will teleport very frequently. They are accompanied by a tiny flying creature.<br />
<br />
The treasure chest spawned contains one of the following:<br />
*''Queen's Bondage'' (Armor)<br />
*''Dancer's Cloth'' (Armor)<br />
*''Sexy Leotard'' (Armor)<br />
*''Succubus Ring'' (Accessory, +5 Charm, -15 Neatness)<br />
*''Dark Circlet'' (45 Defense, 35 Magic, 35 Spirit)<br />
*''Ghost's Scented Oil'' (Accessory, +90 Charm)<br />
<br />
<br />
The door will take you back to the beginning of the museum.<br />
<br />
<br />
=== Magicians' Proving Grounds ===<br />
From the first underground area take the southern exit. The next area is a chamber filled with numerous slimes; to the southeast is a passage sealed by two pillars. To remove them you need to activate a switch and lever; the switch is in the room to the southwest. Then, take the eastern passage and follow it towards the stairs leading downward to the east. Past the cells you will find a lever. <br />
<br />
The next area is an amorphous zone where rapidly moving spirits will constantly assault you. There is a ''Light Robe'' to be picked up on the eastern island area. Make your way to the southern exit where you will be forced into a boss battle with a red Tonberry.<br />
<br />
<br />
====Boss: Red Tonberry====<br />
The boss battle takes place in a watery arena; it may be advantageous to equip equipment that negates water penalties such as the ''Bubble Suit'' from the '''Undersea Temple'''. The Tonberry does a lot of damage and has a large amount of health, but has low defensive capabilities. Its movement speed fluctuates and it may become difficult to avoid it at its highest speed. Aside from its melee attacks the Tonberry also fires a special bullet which on impact triggers "Everyone's Grudge" which may kill you if you are also under a negative status effect.<br />
<br />
On death he spawns a chest that contains mostly daggers:<br />
*''Urishu's Knife'' (Large Ax)<br />
*''Star Bringer''<br />
*''Psycho Dagger'' (Dagger)<br />
*''Paracelsus' Dagger''<br />
*''Critical Dagger'' (Dagger) <br />
*''Dagger of Glory'' (Dagger, (経宝))<br />
*''Holy Knife''<br />
*''Throwing Dagger'' (Dagger, one is consumed per throw)<br />
*''Ripper's Knife'' (Dagger, 30% of damage done bounces)<br />
*''Main Gauche'' (Dagger, reduces physical attacks by 10% (disabled while attacking))<br />
*''Kunai'' (Dagger)<br />
*''Midnight Haze'' (Sword, 20% magic damage reduction)<br />
*''Thief's Dagger'' (Dagger, extra treasure)<br />
*''Mage Smasher'' [Dagger, double damage to enemy spellcasters)<br />
*''Silver Dagger''<br />
*''Orichalcum'' (Dagger)<br />
<br />
<br />
Head southwest past the moving saws to a dead end (the southernmost exit leads to a lever that will raise the terrain there, but it may be easier to just dodge the saws). On the right is the exit marked by a slightly different wall border. In the next area, the trick is to expose the slimes in the southern passage to extremes of heat and cold; switch on and off both switches once. Pulling the lever will open the doors to the other chambers, releasing heat and cold respectively and periodically damaging you. The heat chamber has an ''Incandescent Bracelet'' that can be picked up.<br />
<br />
Along the passage you will meet a woman who will invite you to follow her; if you accept she will trap you in the sewers and summon slimes to assault you before revealing herself as a Slime Girl. Upon defeating everything in that encounter you will be swept away through the sewers where a ladder will allow you to climb back into the main area of the retreat.<br />
<br />
<br />
====Boss: Slime Woman====<br />
Like the Red Tonberry encounter this fight takes place on water, so armor with no penalties will help. The boss will avoid combat initially and let her slimes do the fighting. Both of them have a considerable amount of health but wielding fire spells or fire enchanted weapons will make this fight go faster. Having accessories that resist Capture will be useful although due to the slow movement of your enemies this may not be necessary if you are already sufficiently leveled. She does not count towards the Boss Subjugation counter.<br />
<br />
Once defeated the encounter will end abruptly as a wave flushes you to the sewers. Taking the stairs up will take you back to the start.<br />
<br />
<br />
To properly finish the dungeon you need to ignore her for the time being. Go past her to the very end where you will face the boss of this part of the dungeon. <br />
<br />
<br />
====Boss: Zombie Wizard====<br />
The Zombie Wizard fights in a square arena with no traps and is assisted by several invulnerable fast moving balls of light that will cast elemental magic at you. The sheer number of spells from them together with his own will make it impossible to avoid being hit; having high Spirit equipment will make you more durable for this fight. The wizard has only average movement speed and doesn't move in a flashy manner; he also has plenty of health to sustain himself. Holy attribute attacks will be of great help in this fight.<br />
<br />
His treasure chest may contain any of the following:<br />
*''Thunder Rod'' (Staff, consumable, charge to cast lightning spell. Increases lightning damage, resist lightning)<br />
*''Ice Rod'' (Staff, consumable, charge to cast ice spell. Increases ice damage, resist ice)<br />
*''Flame Rod'' (Staff, consumable, charge to cast fire spell. Increases fire damage, resist fire)<br />
*''Slave Girl's Chains'' (Noble version of the slave girl chains)<br />
*''Sorceror's Staff'' (Staff, halves mana consumption)<br />
*''Mistress Papillon''<br />
*''Ether Shield'' (Reduces magic attacks by 50% when not attacking)<br />
*''Buckler'' (Reduces physical attacks by 25% when not attacking)<br />
*''Scarlet Robe'' (Armor)<br />
*''Devil's Dress'' (Armor, cursed)<br />
<br />
<br />
Do not take the rope to the surface. Instead, head back to the slime girl and fight her. Once you return to the main area via the sewers the depths (via the stairs blocked previously by bars) will be accessible. Also unlocked is the door in the passage with all the expedition members restrained against the walls; the chamber it leads to contains a ''Soul Jar 8''.<br />
<br />
<br />
===Magicians' Proving Grounds, Depths===<br />
This sub-dungeon is straightforward and leads to a room with friendly slugs and a save point. Further in do not step onto the circle with three dead girls on beds nearby or you will trigger the possession bad ending. The long journey will culminate in a long hall with loli automatons flanking both sides.<br />
<br />
<br />
====Boss: Loli Automaton Leader====<br />
The brown haired automaton will be assisted by nine subordinates. They attack by throwing knives and causing electric shocks aside from engaging in melee. Knives will cause Bleeding while electric shocks inflict Paralysis. The enemy will move fast and aggressively in a slightly irregular manner towards you; the leader is less direct but is also capable of short jumps. The high aggression, numbers, and damage of the automata makes it very dangerous to be boxed in. They have a good amount of health and as artificial life forms are very resistant if not immune to bladed weaponry; use weapons such as the ''Morningstar'' or Demon attribute enchantments to damage them.<br />
<br />
Beyond them is a bedroom where you will find a ''Crystal Fragment'' and a treasure chest.<br />
<br />
The chest contains one of the following:<br />
*''Relic'' (Misc, also known as ''Articles of the Dead'')<br />
*''Peaceful Ring'' (Accessory)<br />
*''Fairy Armor'' (Armor)<br />
*''Ruby Sandals'' (Consumable, casts Exit)<br />
*''Noble Slave Girl's Dress'' (Armor)<br />
*''Pin Clip'' (+10 Loli)<br />
*''Princess Dress'' (Armor, 20% chance of avoiding negative status ailments)<br />
*''Lolita Dress'' (Armor, +25 Charm, +60 Loli)<br />
*''Strawberry Lipstick'' (Accessory, +20 Charm, +20 Loli)<br />
*''Substitute Puppet''<br />
<br />
<br />
Touch the sparkling gem to appear at a magic circle in the western side of the caverns level.<br />
<br />
<br />
===Treasure Chamber===<br />
If you have defeated all the bosses in order, by the time you are teleported here from the depths all three crystals around the magic circle will have darkened. Examining the huge stone monument will teleport you to the treasure chamber of the dungeon. There will be four chests with random items in front of you. Four more chests with fixed rewards are available depending on your actions throughout the dungeon; the left chamber is accessible only to the good, and the one to the right only by the evil. Considering the dungeon, the guardian of the treasure chamber is evil-aligned as it is unimpressed by your strength and virtue if you remain good.<br />
<br />
Possible contents of chests, from left to right:<br />
*'''First Chest'''<br />
**''Whip of Energy'' (Whip)<br />
**''Chain Axe'' (Scythe, axe with scythe properties, Hit + 1)<br />
**''Slicer'' (Axe, "Flying Blade", instant charge)<br />
**''Trident'' (Spear, used in the fishing system)<br />
**''Kamaitachi Katana'' (Sword, attacks 3 directions in front of you at the same time)<br />
**''Hundred Kills''<br />
**''Goddess' Umbrella'' (Staff, converts part of enemy offensive magic into Mana)<br />
**''Sorcery Wand'' (Staff, quadruples magic charge speed and halves Mana consumption)<br />
**''Sage's Coat'' (Armor)<br />
**''Beast Killer'' (Whip, effective against Beasts)<br />
<br />
*'''Second Chest'''<br />
**''Spell Spear'' (Spear, counteracts all magical powers)<br />
**''War Fork'' (Scythe, double attack range)<br />
**''Guardian Sword'' (Sword; power, status +20)<br />
**''Bane Spear'' (Spear; has both spear and mallet characteristics)<br />
**''Elemental Shard'' (Dagger)<br />
**''Knight's War Spear'' (Spear)<br />
**''Twin Lancer'' (Spear, Hit + 1)<br />
**''[Not entered] 0956'' (Bugged item)<br />
**''Beast Spear'' (Spear; grants a beast's strength and agility, but...)<br />
**''Dragon's Whisker'' (Spear)<br />
**''Cupid'' (Bow; adds Confusion, Holy attribute)<br />
<br />
*'''Third Chest'''<br />
**''Behemoth Shell'' (Very Heavy, ○ Acid, Poison)<br />
**''Devil's Dress'' (Armor)<br />
**''Element Reflector'' (Armor ◯ Fire, ice, acid, state 8)<br />
**''Nightmare Armor'' (Very Heavy)<br />
**''Zenmai Armor'' (Armor, changes class to Warrior)<br />
**''Vital Raiment'' (Armor, Healing)<br />
**''Impact Check'' (Armor, anti-knockback)<br />
**''Elephant'' (Very Heavy, fire and ice immunity, vulnerable to lightning)<br />
**''Spell Spear''<br />
**''Ice Fog Shell'' (Armor; immune to ice, but weak against lightning)<br />
**''Phantom Cloak'' (Sub Armor; 1/3 chance of avoiding physical attacks)<br />
<br />
*'''Fourth Chest'''<br />
**''Grape Lipstick'' (Accessory, +10 Charm, +20 Mature)<br />
**''Youchou Dress'' (Armor, +40 Charm, + 21 Neatness, +20 Masochism)<br />
**''Nekomimi Armor'' (Armor)<br />
**''Noble Slave Girl's Underwear'' (Armor, embarrassing, +15 Charm, +25 Neat, +50 Masochism)<br />
**''Dark Clip'' (Accessory, -5 Charm, +25 maturity)<br />
**''Mistress Papillon'' (Sub Armor, -20 Charm, -25 Neatness, +25 Sadism)<br />
**''Sexy Leotard'' (Armor, embarrassing, -25 Charm, +95 Mautre)<br />
**''Succubus' Eyeshadow'' (Sub Armor, -15 Charm, +40 Maturity, +25 Defense, +15 Spirit)<br />
**''Noble Slave Girl's Dress'' (Armor, +25 Charm, +30 Neatness, +40 Masochism)<br />
**''Pin Clip'' (Accessory)<br />
**''School Swimsuit'' (Armor, embarrassing, +20 Charm, +15 Loli, -15 Neatness)<br />
<br />
<br />
====Good Chamber====<br />
The contents of the chamber's chests are:<br />
*''Audrio Ladan'' (Armor, +10 Charm)<br />
*''Knight of Judgment's Sword'' (13% chance of instantly killing any non-boss enemies)<br />
*''Holy Cloak'' (Strong Talisman)<br />
*''Judgment Mace'' (Hammer, Holy attribute, ス死悪)<br />
<br />
====Evil Chamber====<br />
The contents of the chamber's chests are:<br />
*''Sinner's Cross''<br />
*''Bloody Apron''<br />
*''Bloody Manicure''<br />
*''Sword of Massacre''<br />
<br />
<br />
The emergency exit will take you back out to the surface.<br />
<br />
<gallery><br />
File:RyonaRPG_Mh.png|thumb|Entrance to the dungeons.<br />
File:RyonaRPG_Door.png|thumb|Hidden door in the wax museum available after flipping the three switches.<br />
</gallery><br />
<br />
[[Category:RyonaRPG]]</div>Arylinhttp://wiki.anime-sharing.com/hgames/index.php?title=RyonaRPG/Locations/Magicians_Retreat&diff=33693RyonaRPG/Locations/Magicians Retreat2020-05-10T08:55:20Z<p>Arylin: </p>
<hr />
<div>{{RyonaRPG}}<br />
The '''Magicians' Retreat''' '''(魔術師の隠れ家)''' is an unranked difficulty dungeon in the Central Continent. A retreat for renegade mages, it was raided by an expeditionary force from '''Capital Avalon''' but none of the force's members have returned since. It is unlocked by talking to the female mage on the second floor of '''Slave City Shrike's''' inn.<br />
<br />
<br />
== General ==<br />
*This is a large dungeon comprised of one central dungeon and two separate smaller dungeons.<br />
*There is a good & evil system in operation within the Magicians' Proving Grounds area. How far you are towards either determines which set of final rewards you will get at the end of the entire dungeon; it may be worthwhile to make two different playthroughs of the dungeon if you desire rewards from both alignments.<br />
**Taking the equipment from the women imprisoned within individual cells is considered evil.<br />
**Throwing the collapsed woman off the narrow path in the ghost-infested dimensional zone is considered an atrocity.<br />
**Taking the equipment of the dead (which brings up a prompt) aligns you towards evil.<br />
*This dungeon has enemies and traps that will cause nearly every negative status effect.<br />
*To get the treasure at the end of the dungeon it will be necessary to finish it at one go.<br />
<br />
<br />
== Layout ==<br />
=== Exterior ===<br />
The exterior map is filled with Ether and Potion-stealing bandits. Some areas can be accessed by having a ''Chain Flail'' acquired from the '''Undersea Temple'''. One of these areas is a cave to the northwest inhabited by an unkempt man. He tracks your good/evil alignment within the dungeon.<br />
<br />
The former mages' hideout is to the southeast. Upon entering you will be trapped inside by bandits. Fight them until they give up and you will be able to leave. However to access more you need to check the bookshelf that has no books in it to reveal a hidden stairway leading to a magic circle with stairs in its center. The bandits will respawn and trap you every time you reenter the hideout.<br />
<br />
The Living Museum may be found past a door to the southwest. The rest of the dungeon is covered under '''Magicians' Proving Grounds''' and '''Magicians' Proving Grounds, Depths'''.<br />
<br />
<br />
===Living Museum===<br />
There is a save point in the foyer when you first enter the museum. To proceed examine the painting with a door at the southwestern section of the area. Walking past the painting of you triggers a game over.<br />
<br />
In the next room with monsters and empty paintings you need to convince the monsters to return to the paintings with brute force. Once all the paintings have settled down two door paintings appear to the south. Enter the western door and follow the path to the door painting at the end. (Check out the eastern door if you like for another game over.)<br />
<br />
<br />
====Boss: Divine Painting====<br />
This enemy has two forms, god and goddess, which share a high common health pool. It does not move except to switch between two frames on the left and right.<br />
*In god form magical attacks except Holy attribute attacks are ineffective; in goddess form physical and Holy attribute attacks are ineffective.<br />
*Its hit box may be difficult to target; aim for the upper part of its body.<br />
*It has different attack patterns depending on which deity appears:<br />
**'''God''' - Earthquake, Torpedo, Lightning<br />
**'''Goddess''' - Earthquake, Poison Bomb, Gas, Recovery<br />
*Torpedo and Poison Bomb cause homing balls to fill the area between the frames and their base. This may be avoided by running to the far southeast or southwest. They are very damaging due to the number that can strike you at a time.<br />
*Lightning strikes three or four times, all of which may be evaded by being on the move.<br />
*Gas will cause ??? and status ailments such as Fallen or Fear.<br />
*Recovery will recover around 500 Health per cast.<br />
<br />
<br />
The treasure chest may contain, among others:<br />
*''Gold Ingot''<br />
*''Silver Ingot''<br />
*''Copper Ingot''<br />
*''Stripping Spirit''<br />
*''Dress of Change'' (Armor)<br />
*''Mithril Bustier'' (Armor)<br />
*''Small Sticker'' (Armor)<br />
*''Dancer's Clothes'' (Armor)<br />
*''Circlet'' (Sub Armor)<br />
*''Demon's Collar'' (Accessory, prevents falling, catching, and freezing; cursed, ??? status, attribute decreases)<br />
*''Peaceful Ring'' (Accessory, immune to Paralysis)<br />
*''Ice Rod'' (Staff, consumable, charge to cast ice spell. Increases ice damage, resist ice)<br />
*''Thunder Rod'' (Staff, consumable, charge to cast lightning spell. Increases lightning damage, resist lightning)<br />
*''Bishop's Staff'' (Hammer)<br />
*''Broken Staff'' (Staff)<br />
*''Empty Hands'' (Fist)<br />
*''Mithril Whip'' (Whip)<br />
<br />
<br />
Two doors will reveal themselves; the western one leads back to the moving pictures gallery while the eastern one leads you to the room with two chests. Activate the lever inside the eastern room and attempt to leave.<br />
<br />
In the wax gallery some of the dolls are alive (you can tell if they turn to face you) and will hit you if you come close. They don't move so just run past them to the eastern exit.<br />
<br />
In the doll prison you need to continue to the second section and pull the lever in the room with the stone statues while avoiding the three obvious traps on the floor. Enter the open coffin in the first prison section and pull the lever there; if you didn't pull the previous lever first you'll trigger a game over before reaching it. Finally you can return to the wax gallery and pull the lever near the two flute dolls which will move the statues to the north. However should you try to proceed the statues will trap you and delta horse you into submission, ending the game.<br />
<br />
Instead go through a hidden door in the wall to the left of the lone statue. After the room with a save point, ''Prime Blue'', and bookshelves full of information you find the boss of the dungeon.<br />
<br />
<br />
====Boss: Magician Couple====<br />
This enemy consists of a couple that frequently uses magic spells. The man moves slowly compared to the woman, who will teleport very frequently. They are accompanied by a tiny flying creature.<br />
<br />
The treasure chest spawned contains one of the following:<br />
*''Queen's Bondage'' (Armor)<br />
*''Dancer's Cloth'' (Armor)<br />
*''Sexy Leotard'' (Armor)<br />
*''Succubus Ring'' (Accessory, +5 Charm, -15 Neatness)<br />
*''Dark Circlet'' (45 Defense, 35 Magic, 35 Spirit)<br />
*''Ghost's Scented Oil'' (Accessory, +90 Charm)<br />
<br />
<br />
The door will take you back to the beginning of the museum.<br />
<br />
<br />
=== Magicians' Proving Grounds ===<br />
From the first underground area take the southern exit. The next area is a chamber filled with numerous slimes; to the southeast is a passage sealed by two pillars. To remove them you need to activate a switch and lever; the switch is in the room to the southwest. Then, take the eastern passage and follow it towards the stairs leading downward to the east. Past the cells you will find a lever. <br />
<br />
The next area is an amorphous zone where rapidly moving spirits will constantly assault you. There is a ''Light Robe'' to be picked up on the eastern island area. Make your way to the southern exit where you will be forced into a boss battle with a red Tonberry.<br />
<br />
<br />
====Boss: Red Tonberry====<br />
The boss battle takes place in a watery arena; it may be advantageous to equip equipment that negates water penalties such as the ''Bubble Suit'' from the '''Undersea Temple'''. The Tonberry does a lot of damage and has a large amount of health, but has low defensive capabilities. Its movement speed fluctuates and it may become difficult to avoid it at its highest speed. Aside from its melee attacks the Tonberry also fires a special bullet which on impact triggers "Everyone's Grudge" which may kill you if you are also under a negative status effect.<br />
<br />
On death he spawns a chest that contains mostly daggers:<br />
*''Urishu's Knife'' (Large Ax)<br />
*''Star Bringer''<br />
*''Psycho Dagger'' (Dagger)<br />
*''Paracelsus' Dagger''<br />
*''Critical Dagger'' (Dagger) <br />
*''Dagger of Glory'' (Dagger, (経宝))<br />
*''Holy Knife''<br />
*''Throwing Dagger'' (Dagger, one is consumed per throw)<br />
*''Ripper's Knife'' (Dagger, 30% of damage done bounces)<br />
*''Main Gauche'' (Dagger, reduces physical attacks by 10% (disabled while attacking))<br />
*''Kunai'' (Dagger)<br />
*''Midnight Haze'' (Sword, 20% magic damage reduction)<br />
*''Thief's Dagger'' (Dagger, extra treasure)<br />
*''Mage Smasher'' [Dagger, double damage to enemy spellcasters)<br />
*''Silver Dagger''<br />
*''Orichalcum'' (Dagger)<br />
<br />
<br />
Head southwest past the moving saws to a dead end (the southernmost exit leads to a lever that will raise the terrain there, but it may be easier to just dodge the saws). On the right is the exit marked by a slightly different wall border. In the next area, the trick is to expose the slimes in the southern passage to extremes of heat and cold; switch on and off both switches once. Pulling the lever will open the doors to the other chambers, releasing heat and cold respectively and periodically damaging you. The heat chamber has an ''Incandescent Bracelet'' that can be picked up.<br />
<br />
Along the passage you will meet a woman who will invite you to follow her; if you accept she will trap you in the sewers and summon slimes to assault you before revealing herself as a Slime Girl. Upon defeating everything in that encounter you will be swept away through the sewers where a ladder will allow you to climb back into the main area of the retreat.<br />
<br />
<br />
====Boss: Slime Woman====<br />
Like the Red Tonberry encounter this fight takes place on water, so armor with no penalties will help. The boss will avoid combat initially and let her slimes do the fighting. Both of them have a considerable amount of health but wielding fire spells or fire enchanted weapons will make this fight go faster. Having accessories that resist Capture will be useful although due to the slow movement of your enemies this may not be necessary if you are already sufficiently leveled. She does not count towards the Boss Subjugation counter.<br />
<br />
Once defeated the encounter will end abruptly as a wave flushes you to the sewers. Taking the stairs up will take you back to the start.<br />
<br />
<br />
To properly finish the dungeon you need to ignore her for the time being. Go past her to the very end where you will face the boss of this part of the dungeon. <br />
<br />
<br />
====Boss: Zombie Wizard====<br />
The Zombie Wizard fights in a square arena with no traps and is assisted by several invulnerable fast moving balls of light that will cast elemental magic at you. The sheer number of spells from them together with his own will make it impossible to avoid being hit; having high Spirit equipment will make you more durable for this fight. The wizard has only average movement speed and doesn't move in a flashy manner; he also has plenty of health to sustain himself. Holy attribute attacks will be of great help in this fight.<br />
<br />
His treasure chest may contain any of the following:<br />
*''Thunder Rod'' (Staff, consumable, charge to cast lightning spell. Increases lightning damage, resist lightning)<br />
*''Ice Rod'' (Staff, consumable, charge to cast ice spell. Increases ice damage, resist ice)<br />
*''Flame Rod'' (Staff, consumable, charge to cast fire spell. Increases fire damage, resist fire)<br />
*''Slave Girl's Chains'' (Noble version of the slave girl chains)<br />
*''Sorceror's Staff'' (Staff, halves mana consumption)<br />
*''Mistress Papillon''<br />
*''Ether Shield'' (Reduces magic attacks by 50% when not attacking)<br />
*''Buckler'' (Reduces physical attacks by 25% when not attacking)<br />
*''Scarlet Robe'' (Armor)<br />
*''Devil's Dress'' (Armor, cursed)<br />
<br />
<br />
Do not take the rope to the surface. Instead, head back to the slime girl and fight her. Once you return to the main area via the sewers the depths (via the stairs blocked previously by bars) will be accessible. Also unlocked is the door in the passage with all the expedition members restrained against the walls; the chamber it leads to contains a ''Soul Jar 8''.<br />
<br />
<br />
===Magicians' Proving Grounds, Depths===<br />
This sub-dungeon is straightforward and leads to a room with friendly slugs and a save point. Further in do not step onto the circle with three dead girls on beds nearby or you will trigger the possession bad ending. The long journey will culminate in a long hall with loli automatons flanking both sides.<br />
<br />
<br />
====Boss: Loli Automaton Leader====<br />
The brown haired automaton will be assisted by nine subordinates. They attack by throwing knives and causing electric shocks aside from engaging in melee. Knives will cause Bleeding while electric shocks inflict Paralysis. The enemy will move fast and aggressively in a slightly irregular manner towards you; the leader is less direct but is also capable of short jumps. The high aggression, numbers, and damage of the automata makes it very dangerous to be boxed in. They have a good amount of health and as artificial life forms are very resistant if not immune to bladed weaponry; use weapons such as the ''Morningstar'' or Demon attribute enchantments to damage them.<br />
<br />
Beyond them is a bedroom where you will find a ''Crystal Fragment'' and a treasure chest.<br />
<br />
The chest contains one of the following:<br />
*''Relic'' (Misc, also known as ''Articles of the Dead'')<br />
*''Peaceful Ring'' (Accessory)<br />
*''Fairy Armor'' (Armor)<br />
*''Ruby Sandals'' (Consumable, casts Exit)<br />
*''Noble Slave Girl's Dress'' (Armor)<br />
*''Pin Clip'' (+10 Loli)<br />
*''Princess Dress'' (Armor, 20% chance of avoiding negative status ailments)<br />
*''Lolita Dress'' (Armor, +25 Charm, +60 Loli)<br />
*''Strawberry Lipstick'' (Accessory, +20 Charm, +20 Loli)<br />
*''Substitute Puppet''<br />
<br />
<br />
Touch the sparkling gem to appear at a magic circle in the western side of the caverns level.<br />
<br />
<br />
===Treasure Chamber===<br />
If you have defeated all the bosses in order, by the time you are teleported here from the depths all three crystals around the magic circle will have darkened. Examining the huge stone monument will teleport you to the treasure chamber of the dungeon. There will be four chests with random items in front of you. Four more chests with fixed rewards are available depending on your actions throughout the dungeon; the left chamber is accessible only to the good, and the one to the right only by the evil. Considering the dungeon, the guardian of the treasure chamber is evil-aligned as it is unimpressed by your strength and virtue if you remain good.<br />
<br />
Possible contents of chests, from left to right:<br />
*'''First Chest'''<br />
**''Whip of Energy'' (Whip)<br />
**''Chain Axe'' (Scythe, axe with scythe properties, Hit + 1)<br />
**''Slicer'' (Axe, "Flying Blade", instant charge)<br />
**''Trident'' (Spear, used in the fishing system)<br />
**''Kamaitachi Katana'' (Sword, attacks 3 directions in front of you at the same time)<br />
**''Hundred Kills''<br />
**''Goddess' Umbrella'' (Staff, converts part of enemy offensive magic into Mana)<br />
**''Sorcery Wand'' (Staff, quadruples magic charge speed and halves Mana consumption)<br />
**''Sage's Coat'' (Armor)<br />
**''Beast Killer'' (Whip, effective against Beasts)<br />
<br />
*'''Second Chest'''<br />
**''Spell Spear'' (Spear, counteracts all magical powers)<br />
**''War Fork'' (Scythe, double attack range)<br />
**''Guardian Sword'' (Sword; power, status +20)<br />
**''Bane Spear'' (Spear; has both spear and mallet characteristics)<br />
**''Elemental Shard'' (Dagger)<br />
**''Knight's War Spear'' (Spear)<br />
**''Twin Lancer'' (Spear, Hit + 1)<br />
**''[Not entered] 0956'' (Bugged item)<br />
**''Beast Spear'' (Spear; grants a beast's strength and agility, but...)<br />
**''Dragon's Whisker'' (Spear)<br />
**''Cupid'' (Bow; adds Confusion, Holy attribute)<br />
<br />
*'''Third Chest'''<br />
**''Behemoth Shell'' (Very Heavy, ○ Acid, Poison)<br />
**''Devil's Dress'' (Armor)<br />
**''Element Reflector'' (Armor ◯ Fire, ice, acid, state 8)<br />
**''Nightmare Armor'' (Very Heavy)<br />
**''Zenmai Armor'' (Armor, changes class to Warrior)<br />
**''Vital Raiment'' (Armor, Healing)<br />
**''Impact Check'' (Armor, anti-knockback)<br />
**''Elephant'' (Very Heavy, fire and ice immunity, vulnerable to lightning)<br />
**''Spell Spear''<br />
**''Ice Fog Shell'' (Armor; immune to ice, but weak against lightning)<br />
**''Phantom Cloak'' (Sub Armor; 1/3 chance of avoiding physical attacks)<br />
<br />
*'''Fourth Chest'''<br />
**''Grape Lipstick'' (Accessory, +10 Charm, +20 Mature)<br />
**''Youchou Dress'' (Armor, +40 Charm, + 21 Neatness, +20 Masochism)<br />
**''Nekomimi Armor'' (Armor)<br />
**''Noble Slave Girl's Underwear'' (Armor, embarrassing, +15 Charm, +25 Neat, +50 Masochism)<br />
**''Dark Clip'' (Accessory, -5 Charm, +25 maturity)<br />
**''Mistress Papillon'' (Sub Armor, -20 Charm, -25 Neatness, +25 Sadism)<br />
**''Sexy Leotard'' (Armor, Embarrassing, -25 Charm, +95 Mautre)<br />
**''Succubus' Eyeshadow'' (Sub Armor, -15 Charm, +40 Maturity, +25 Defense, +15 Spirit)<br />
**''Noble Slave Girl's Dress'' (Armor, +25 Charm, +30 Neatness, +40 Masochism)<br />
**''Pin Clip'' (Accessory)<br />
**''School Swimsuit'' (Armor, embarrassing, +20 Charm, +15 Loli, -15 Neatness)<br />
<br />
<br />
====Good Chamber====<br />
The contents of the chamber's chests are:<br />
*''Audrio Ladan'' (Armor, +10 Charm)<br />
*''Knight of Judgment's Sword'' (13% chance of instantly killing any non-boss enemies)<br />
*''Holy Cloak'' (Strong Talisman)<br />
*''Judgment Mace'' (Hammer, Holy attribute, ス死悪)<br />
<br />
====Evil Chamber====<br />
The contents of the chamber's chests are:<br />
*''Sinner's Cross''<br />
*''Bloody Apron''<br />
*''Bloody Manicure''<br />
*''Sword of Massacre''<br />
<br />
<br />
The emergency exit will take you back out to the surface.<br />
<br />
<gallery><br />
File:RyonaRPG_Mh.png|thumb|Entrance to the dungeons.<br />
File:RyonaRPG_Door.png|thumb|Hidden door in the wax museum available after flipping the three switches.<br />
</gallery><br />
<br />
[[Category:RyonaRPG]]</div>Arylinhttp://wiki.anime-sharing.com/hgames/index.php?title=RyonaRPG/Locations/Magicians_Retreat&diff=33692RyonaRPG/Locations/Magicians Retreat2020-05-10T08:52:26Z<p>Arylin: </p>
<hr />
<div>{{RyonaRPG}}<br />
The '''Magicians' Retreat''' '''(魔術師の隠れ家)''' is an unranked difficulty dungeon in the Central Continent. A retreat for renegade mages, it was raided by an expeditionary force from '''Capital Avalon''' but none of the force's members have returned since. It is unlocked by talking to the female mage on the second floor of '''Slave City Shrike's''' inn.<br />
<br />
<br />
== General ==<br />
*This is a large dungeon comprised of one central dungeon and two separate smaller dungeons.<br />
*There is a good & evil system in operation within the Magicians' Proving Grounds area. How far you are towards either determines which set of final rewards you will get at the end of the entire dungeon; it may be worthwhile to make two different playthroughs of the dungeon if you desire rewards from both alignments.<br />
**Taking the equipment from the women imprisoned within individual cells is considered evil.<br />
**Throwing the collapsed woman off the narrow path in the ghost-infested dimensional zone is considered an atrocity.<br />
**Taking the equipment of the dead (which brings up a prompt) aligns you towards evil.<br />
*This dungeon has enemies and traps that will cause nearly every negative status effect.<br />
*To get the treasure at the end of the dungeon it will be necessary to finish it at one go.<br />
<br />
<br />
== Layout ==<br />
=== Exterior ===<br />
The exterior map is filled with Ether and Potion-stealing bandits. Some areas can be accessed by having a ''Chain Flail'' acquired from the '''Undersea Temple'''. One of these areas is a cave to the northwest inhabited by an unkempt man. He tracks your good/evil alignment within the dungeon.<br />
<br />
The former mages' hideout is to the southeast. Upon entering you will be trapped inside by bandits. Fight them until they give up and you will be able to leave. However to access more you need to check the bookshelf that has no books in it to reveal a hidden stairway leading to a magic circle with stairs in its center. The bandits will respawn and trap you every time you reenter the hideout.<br />
<br />
The Living Museum may be found past a door to the southwest. The rest of the dungeon is covered under '''Magicians' Proving Grounds''' and '''Magicians' Proving Grounds, Depths'''.<br />
<br />
<br />
===Living Museum===<br />
There is a save point in the foyer when you first enter the museum. To proceed examine the painting with a door at the southwestern section of the area. Walking past the painting of you triggers a game over.<br />
<br />
In the next room with monsters and empty paintings you need to convince the monsters to return to the paintings with brute force. Once all the paintings have settled down two door paintings appear to the south. Enter the western door and follow the path to the door painting at the end. (Check out the eastern door if you like for another game over.)<br />
<br />
<br />
====Boss: Divine Painting====<br />
This enemy has two forms, god and goddess, which share a high common health pool. It does not move except to switch between two frames on the left and right.<br />
*In god form magical attacks except Holy attribute attacks are ineffective; in goddess form physical and Holy attribute attacks are ineffective.<br />
*Its hit box may be difficult to target; aim for the upper part of its body.<br />
*It has different attack patterns depending on which deity appears:<br />
**'''God''' - Earthquake, Torpedo, Lightning<br />
**'''Goddess''' - Earthquake, Poison Bomb, Gas, Recovery<br />
*Torpedo and Poison Bomb cause homing balls to fill the area between the frames and their base. This may be avoided by running to the far southeast or southwest. They are very damaging due to the number that can strike you at a time.<br />
*Lightning strikes three or four times, all of which may be evaded by being on the move.<br />
*Gas will cause ??? and status ailments such as Fallen or Fear.<br />
*Recovery will recover around 500 Health per cast.<br />
<br />
<br />
The treasure chest may contain, among others:<br />
*''Gold Ingot''<br />
*''Silver Ingot''<br />
*''Copper Ingot''<br />
*''Stripping Spirit''<br />
*''Dress of Change'' (Armor)<br />
*''Mithril Bustier'' (Armor)<br />
*''Small Sticker'' (Armor)<br />
*''Dancer's Clothes'' (Armor)<br />
*''Circlet'' (Sub Armor)<br />
*''Demon's Collar'' (Accessory, prevents falling, catching, and freezing; cursed, ??? status, attribute decreases)<br />
*''Peaceful Ring'' (Accessory, immune to Paralysis)<br />
*''Ice Rod'' (Staff, consumable, charge to cast ice spell. Increases ice damage, resist ice)<br />
*''Thunder Rod'' (Staff, consumable, charge to cast lightning spell. Increases lightning damage, resist lightning)<br />
*''Bishop's Staff'' (Hammer)<br />
*''Broken Staff'' (Staff)<br />
*''Empty Hands'' (Fist)<br />
*''Mithril Whip'' (Whip)<br />
<br />
<br />
Two doors will reveal themselves; the western one leads back to the moving pictures gallery while the eastern one leads you to the room with two chests. Activate the lever inside the eastern room and attempt to leave.<br />
<br />
In the wax gallery some of the dolls are alive (you can tell if they turn to face you) and will hit you if you come close. They don't move so just run past them to the eastern exit.<br />
<br />
In the doll prison you need to continue to the second section and pull the lever in the room with the stone statues while avoiding the three obvious traps on the floor. Enter the open coffin in the first prison section and pull the lever there; if you didn't pull the previous lever first you'll trigger a game over before reaching it. Finally you can return to the wax gallery and pull the lever near the two flute dolls which will move the statues to the north. However should you try to proceed the statues will trap you and delta horse you into submission, ending the game.<br />
<br />
Instead go through a hidden door in the wall to the left of the lone statue. After the room with a save point, ''Prime Blue'', and bookshelves full of information you find the boss of the dungeon.<br />
<br />
<br />
====Boss: Magician Couple====<br />
This enemy consists of a couple that frequently uses magic spells. The man moves slowly compared to the woman, who will teleport very frequently. They are accompanied by a tiny flying creature.<br />
<br />
The treasure chest spawned contains one of the following:<br />
*''Queen's Bondage'' (Armor)<br />
*''Dancer's Cloth'' (Armor)<br />
*''Sexy Leotard'' (Armor)<br />
*''Succubus Ring'' (Accessory, +5 Charm, -15 Neatness)<br />
*''Dark Circlet'' (45 Defense, 35 Magic, 35 Spirit)<br />
*''Ghost's Scented Oil'' (Accessory, +90 Charm)<br />
<br />
<br />
The door will take you back to the beginning of the museum.<br />
<br />
<br />
=== Magicians' Proving Grounds ===<br />
From the first underground area take the southern exit. The next area is a chamber filled with numerous slimes; to the southeast is a passage sealed by two pillars. To remove them you need to activate a switch and lever; the switch is in the room to the southwest. Then, take the eastern passage and follow it towards the stairs leading downward to the east. Past the cells you will find a lever. <br />
<br />
The next area is an amorphous zone where rapidly moving spirits will constantly assault you. There is a ''Light Robe'' to be picked up on the eastern island area. Make your way to the southern exit where you will be forced into a boss battle with a red Tonberry.<br />
<br />
<br />
====Boss: Red Tonberry====<br />
The boss battle takes place in a watery arena; it may be advantageous to equip equipment that negates water penalties such as the ''Bubble Suit'' from the '''Undersea Temple'''. The Tonberry does a lot of damage and has a large amount of health, but has low defensive capabilities. Its movement speed fluctuates and it may become difficult to avoid it at its highest speed. Aside from its melee attacks the Tonberry also fires a special bullet which on impact triggers "Everyone's Grudge" which may kill you if you are also under a negative status effect.<br />
<br />
On death he spawns a chest that contains mostly daggers:<br />
*''Urishu's Knife'' (Large Ax)<br />
*''Star Bringer''<br />
*''Psycho Dagger'' (Dagger)<br />
*''Paracelsus' Dagger''<br />
*''Critical Dagger'' (Dagger) <br />
*''Dagger of Glory'' (Dagger, (経宝))<br />
*''Holy Knife''<br />
*''Throwing Dagger'' (Dagger, one is consumed per throw)<br />
*''Ripper's Knife'' (Dagger, 30% of damage done bounces)<br />
*''Main Gauche'' (Dagger, reduces physical attacks by 10% (disabled while attacking))<br />
*''Kunai'' (Dagger)<br />
*''Midnight Haze'' (Sword, 20% magic damage reduction)<br />
*''Thief's Dagger'' (Dagger, extra treasure)<br />
*''Mage Smasher'' [Dagger, double damage to enemy spellcasters)<br />
*''Silver Dagger''<br />
*''Orichalcum'' (Dagger)<br />
<br />
<br />
Head southwest past the moving saws to a dead end (the southernmost exit leads to a lever that will raise the terrain there, but it may be easier to just dodge the saws). On the right is the exit marked by a slightly different wall border. In the next area, the trick is to expose the slimes in the southern passage to extremes of heat and cold; switch on and off both switches once. Pulling the lever will open the doors to the other chambers, releasing heat and cold respectively and periodically damaging you. The heat chamber has an ''Incandescent Bracelet'' that can be picked up.<br />
<br />
Along the passage you will meet a woman who will invite you to follow her; if you accept she will trap you in the sewers and summon slimes to assault you before revealing herself as a Slime Girl. Upon defeating everything in that encounter you will be swept away through the sewers where a ladder will allow you to climb back into the main area of the retreat.<br />
<br />
<br />
====Boss: Slime Woman====<br />
Like the Red Tonberry encounter this fight takes place on water, so armor with no penalties will help. The boss will avoid combat initially and let her slimes do the fighting. Both of them have a considerable amount of health but wielding fire spells or fire enchanted weapons will make this fight go faster. Having accessories that resist Capture will be useful although due to the slow movement of your enemies this may not be necessary if you are already sufficiently leveled. She does not count towards the Boss Subjugation counter.<br />
<br />
Once defeated the encounter will end abruptly as a wave flushes you to the sewers. Taking the stairs up will take you back to the start.<br />
<br />
<br />
To properly finish the dungeon you need to ignore her for the time being. Go past her to the very end where you will face the boss of this part of the dungeon. <br />
<br />
<br />
====Boss: Zombie Wizard====<br />
The Zombie Wizard fights in a square arena with no traps and is assisted by several invulnerable fast moving balls of light that will cast elemental magic at you. The sheer number of spells from them together with his own will make it impossible to avoid being hit; having high Spirit equipment will make you more durable for this fight. The wizard has only average movement speed and doesn't move in a flashy manner; he also has plenty of health to sustain himself. Holy attribute attacks will be of great help in this fight.<br />
<br />
His treasure chest may contain any of the following:<br />
*''Thunder Rod'' (Staff, consumable, charge to cast lightning spell. Increases lightning damage, resist lightning)<br />
*''Ice Rod'' (Staff, consumable, charge to cast ice spell. Increases ice damage, resist ice)<br />
*''Flame Rod'' (Staff, consumable, charge to cast fire spell. Increases fire damage, resist fire)<br />
*''Slave Girl's Chains'' (Noble version of the slave girl chains)<br />
*''Sorceror's Staff'' (Staff, halves mana consumption)<br />
*''Mistress Papillon''<br />
*''Ether Shield'' (Reduces magic attacks by 50% when not attacking)<br />
*''Buckler'' (Reduces physical attacks by 25% when not attacking)<br />
*''Scarlet Robe'' (Armor)<br />
*''Devil's Dress'' (Armor, cursed)<br />
<br />
<br />
Do not take the rope to the surface. Instead, head back to the slime girl and fight her. Once you return to the main area via the sewers the depths (via the stairs blocked previously by bars) will be accessible. Also unlocked is the door in the passage with all the expedition members restrained against the walls; the chamber it leads to contains a ''Soul Jar 8''.<br />
<br />
<br />
===Magicians' Proving Grounds, Depths===<br />
This sub-dungeon is straightforward and leads to a room with friendly slugs and a save point. Further in do not step onto the circle with three dead girls on beds nearby or you will trigger the possession bad ending. The long journey will culminate in a long hall with loli automatons flanking both sides.<br />
<br />
<br />
====Boss: Loli Automaton Leader====<br />
The brown haired automaton will be assisted by nine subordinates. They attack by throwing knives and causing electric shocks aside from engaging in melee. Knives will cause Bleeding while electric shocks inflict Paralysis. The enemy will move fast and aggressively in a slightly irregular manner towards you; the leader is less direct but is also capable of short jumps. The high aggression, numbers, and damage of the automata makes it very dangerous to be boxed in. They have a good amount of health and as artificial life forms are very resistant if not immune to bladed weaponry; use weapons such as the ''Morningstar'' or Demon attribute enchantments to damage them.<br />
<br />
Beyond them is a bedroom where you will find a ''Crystal Fragment'' and a treasure chest.<br />
<br />
The chest contains one of the following:<br />
*''Relic'' (Misc, also known as ''Articles of the Dead'')<br />
*''Peaceful Ring'' (Accessory)<br />
*''Fairy Armor'' (Armor)<br />
*''Ruby Sandals'' (Consumable, casts Exit)<br />
*''Noble Slave Girl's Dress'' (Armor)<br />
*''Pin Clip'' (+10 Loli)<br />
*''Princess Dress'' (Armor, 20% chance of avoiding negative status ailments)<br />
*''Lolita Dress'' (Armor, +25 Charm, +60 Loli)<br />
*''Strawberry Lipstick'' (Accessory, +20 Charm, +20 Loli)<br />
*''Substitute Puppet''<br />
<br />
<br />
Touch the sparkling gem to appear at a magic circle in the western side of the caverns level.<br />
<br />
<br />
===Treasure Chamber===<br />
If you have defeated all the bosses in order, by the time you are teleported here from the depths all three crystals around the magic circle will have darkened. Examining the huge stone monument will teleport you to the treasure chamber of the dungeon. There will be four chests with random items in front of you, with those on the left being weapons and those on the right armor or accessories. Four more chests with fixed rewards are available depending on your actions throughout the dungeon; the left chamber is accessible only to the good, and the one to the right only by the evil. Considering the dungeon, the guardian of the treasure chamber is evil-aligned as it is unimpressed by your strength and virtue if you remain good.<br />
<br />
Possible contents of chests, from left to right:<br />
*'''First Chest'''<br />
**''Whip of Energy'' (Whip)<br />
**''Chain Axe'' (Scythe, axe with scythe properties, Hit + 1)<br />
**''Slicer'' (Axe, "Flying Blade", instant charge)<br />
**''Trident'' (Spear, used in the fishing system)<br />
**''Kamaitachi Katana'' (Sword, attacks 3 directions in front of you at the same time)<br />
**''Hundred Kills''<br />
**''Goddess' Umbrella'' (Staff, converts part of enemy offensive magic into Mana)<br />
**''Sorcery Wand'' (Staff, quadruples magic charge speed and halves Mana consumption)<br />
**''Sage's Coat'' (Armor)<br />
**''Beast Killer'' (Whip, effective against Beasts)<br />
<br />
*'''Second Chest'''<br />
**''Spell Spear'' (Spear, counteracts all magical powers)<br />
**''War Fork'' (Scythe, double attack range)<br />
**''Guardian Sword'' (Sword; power, status +20)<br />
**''Bane Spear'' (Spear; has both spear and mallet characteristics)<br />
**''Elemental Shard'' (Dagger)<br />
**''Knight's War Spear'' (Spear)<br />
**''Twin Lancer'' (Spear, Hit + 1)<br />
**''[Not entered] 0956'' (Bugged item)<br />
**''Beast Spear'' (Spear; grants a beast's strength and agility, but...)<br />
**''Dragon's Whisker'' (Spear)<br />
**''Cupid'' (Bow; adds Confusion, Holy attribute)<br />
<br />
*'''Third Chest'''<br />
**''Behemoth Shell'' (Very Heavy, ○ Acid, Poison)<br />
**''Devil's Dress'' (Armor)<br />
**''Element Reflector'' (Armor ◯ Fire, ice, acid, state 8)<br />
**''Nightmare Armor'' (Very Heavy)<br />
**''Zenmai Armor'' (Armor, changes class to Warrior)<br />
**''Vital Raiment'' (Armor, Healing)<br />
**''Impact Check'' (Armor, anti-knockback)<br />
**''Elephant'' (Very Heavy, fire and ice immunity, vulnerable to lightning)<br />
**''Spell Spear''<br />
**''Ice Fog Shell'' (Armor; immune to ice, but weak against lightning)<br />
**''Phantom Cloak'' (Sub Armor; 1/3 chance of avoiding physical attacks)<br />
<br />
*'''Fourth Chest'''<br />
**''Grape Lipstick'' (Accessory, +10 Charm, +20 Mature)<br />
**''Youchou Dress'' (Armor, +40 Charm, + 21 Neatness, +20 Masochism)<br />
**''Nekomimi Armor'' (Armor)<br />
**''Noble Slave Girl's Underwear'' (Armor, embarrassing, +15 Charm, +25 Neat, +50 Masochism)<br />
**''Dark Clip'' (Accessory, -5 Charm, +25 maturity)<br />
**''Mistress Papillon'' (Sub Armor, -20 Charm, -25 Neatness, +25 Sadism)<br />
**''Sexy Leotard'' (Armor, Embarrassing, -25 Charm, +95 Mautre)<br />
**''Succubus' Eyeshadow'' (Sub Armor, -15 Charm, +40 Maturity, +25 Defense, +15 Spirit)<br />
**''Noble Slave Girl's Dress'' (Armor, +25 Charm, +30 Neatness, +40 Masochism)<br />
**''Pin Clip'' (Accessory)<br />
**''School Swimsuit'' (Armor, embarrassing, +20 Charm, +15 Loli, -15 Neatness)<br />
<br />
<br />
====Good Chamber====<br />
The contents of the chamber's chests are:<br />
*''Audrio Ladan'' (Armor, +10 Charm)<br />
*''Knight of Judgment's Sword'' (13% chance of instantly killing any non-boss enemies)<br />
*''Holy Cloak'' (Strong Talisman)<br />
*''Judgment Mace'' (Hammer, Holy attribute, ス死悪)<br />
<br />
====Evil Chamber====<br />
The contents of the chamber's chests are:<br />
*''Sinner's Cross''<br />
*''Bloody Apron''<br />
*''Bloody Manicure''<br />
*''Sword of Massacre''<br />
<br />
<br />
The emergency exit will take you back out to the surface.<br />
<br />
<gallery><br />
File:RyonaRPG_Mh.png|thumb|Entrance to the dungeons.<br />
File:RyonaRPG_Door.png|thumb|Hidden door in the wax museum available after flipping the three switches.<br />
</gallery><br />
<br />
[[Category:RyonaRPG]]</div>Arylinhttp://wiki.anime-sharing.com/hgames/index.php?title=RyonaRPG/Locations/Magicians_Retreat&diff=33691RyonaRPG/Locations/Magicians Retreat2020-05-10T08:49:54Z<p>Arylin: </p>
<hr />
<div>{{RyonaRPG}}<br />
The '''Magicians' Retreat''' '''(魔術師の隠れ家)''' is an unranked difficulty dungeon in the Central Continent. A retreat for renegade mages, it was raided by an expeditionary force from '''Capital Avalon''' but none of the force's members have returned since. It is unlocked by talking to the female mage on the second floor of '''Slave City Shrike's''' inn.<br />
<br />
<br />
== General ==<br />
*This is a large dungeon comprised of one central dungeon and two separate smaller dungeons.<br />
*There is a good & evil system in operation within the Magicians' Proving Grounds area. How far you are towards either determines which set of final rewards you will get at the end of the entire dungeon; it may be worthwhile to make two different playthroughs of the dungeon if you desire rewards from both alignments.<br />
**Taking the equipment from the women imprisoned within individual cells is considered evil.<br />
**Throwing the collapsed woman off the narrow path in the ghost-infested dimensional zone is considered an atrocity.<br />
**Taking the equipment of the dead (which brings up a prompt) aligns you towards evil.<br />
*This dungeon has enemies and traps that will cause nearly every negative status effect.<br />
*To get the treasure at the end of the dungeon it will be necessary to finish it at one go.<br />
<br />
<br />
== Layout ==<br />
=== Exterior ===<br />
The exterior map is filled with Ether and Potion-stealing bandits. Some areas can be accessed by having a ''Chain Flail'' acquired from the '''Undersea Temple'''. One of these areas is a cave to the northwest inhabited by an unkempt man. He tracks your good/evil alignment within the dungeon.<br />
<br />
The former mages' hideout is to the southeast. Upon entering you will be trapped inside by bandits. Fight them until they give up and you will be able to leave. However to access more you need to check the bookshelf that has no books in it to reveal a hidden stairway leading to a magic circle with stairs in its center. The bandits will respawn and trap you every time you reenter the hideout.<br />
<br />
The Living Museum may be found past a door to the southwest. The rest of the dungeon is covered under '''Magicians' Proving Grounds''' and '''Magicians' Proving Grounds, Depths'''.<br />
<br />
<br />
===Living Museum===<br />
There is a save point in the foyer when you first enter the museum. To proceed examine the painting with a door at the southwestern section of the area. Walking past the painting of you triggers a game over.<br />
<br />
In the next room with monsters and empty paintings you need to convince the monsters to return to the paintings with brute force. Once all the paintings have settled down two door paintings appear to the south. Enter the western door and follow the path to the door painting at the end. (Check out the eastern door if you like for another game over.)<br />
<br />
<br />
====Boss: Divine Painting====<br />
This enemy has two forms, god and goddess, which share a high common health pool. It does not move except to switch between two frames on the left and right.<br />
*In god form magical attacks except Holy attribute attacks are ineffective; in goddess form physical and Holy attribute attacks are ineffective.<br />
*Its hit box may be difficult to target; aim for the upper part of its body.<br />
*It has different attack patterns depending on which deity appears:<br />
**'''God''' - Earthquake, Torpedo, Lightning<br />
**'''Goddess''' - Earthquake, Poison Bomb, Gas, Recovery<br />
*Torpedo and Poison Bomb cause homing balls to fill the area between the frames and their base. This may be avoided by running to the far southeast or southwest. They are very damaging due to the number that can strike you at a time.<br />
*Lightning strikes three or four times, all of which may be evaded by being on the move.<br />
*Gas will cause ??? and status ailments such as Fallen or Fear.<br />
*Recovery will recover around 500 Health per cast.<br />
<br />
<br />
The treasure chest may contain, among others:<br />
*''Gold Ingot''<br />
*''Silver Ingot''<br />
*''Copper Ingot''<br />
*''Stripping Spirit''<br />
*''Dress of Change'' (Armor)<br />
*''Mithril Bustier'' (Armor)<br />
*''Small Sticker'' (Armor)<br />
*''Dancer's Clothes'' (Armor)<br />
*''Circlet'' (Sub Armor)<br />
*''Demon's Collar'' (Accessory, prevents falling, catching, and freezing; cursed, ??? status, attribute decreases)<br />
*''Peaceful Ring'' (Accessory, immune to Paralysis)<br />
*''Ice Rod'' (Staff, consumable, charge to cast ice spell. Increases ice damage, resist ice)<br />
*''Thunder Rod'' (Staff, consumable, charge to cast lightning spell. Increases lightning damage, resist lightning)<br />
*''Bishop's Staff'' (Hammer)<br />
*''Broken Staff'' (Staff)<br />
*''Empty Hands'' (Fist)<br />
*''Mithril Whip'' (Whip)<br />
<br />
<br />
Two doors will reveal themselves; the western one leads back to the moving pictures gallery while the eastern one leads you to the room with two chests. Activate the lever inside the eastern room and attempt to leave.<br />
<br />
In the wax gallery some of the dolls are alive (you can tell if they turn to face you) and will hit you if you come close. They don't move so just run past them to the eastern exit.<br />
<br />
In the doll prison you need to continue to the second section and pull the lever in the room with the stone statues while avoiding the three obvious traps on the floor. Enter the open coffin in the first prison section and pull the lever there; if you didn't pull the previous lever first you'll trigger a game over before reaching it. Finally you can return to the wax gallery and pull the lever near the two flute dolls which will move the statues to the north. However should you try to proceed the statues will trap you and delta horse you into submission, ending the game.<br />
<br />
Instead go through a hidden door in the wall to the left of the lone statue. After the room with a save point, ''Prime Blue'', and bookshelves full of information you find the boss of the dungeon.<br />
<br />
<br />
====Boss: Magician Couple====<br />
This enemy consists of a couple that frequently uses magic spells. The man moves slowly compared to the woman, who will teleport very frequently. They are accompanied by a tiny flying creature.<br />
<br />
The treasure chest spawned contains one of the following:<br />
*''Queen's Bondage'' (Armor)<br />
*''Dancer's Cloth'' (Armor)<br />
*''Sexy Leotard'' (Armor)<br />
*''Succubus Ring'' (Accessory, +5 Charm, -15 Neatness)<br />
*''Dark Circlet'' (45 Defense, 35 Magic, 35 Spirit)<br />
*''Ghost's Scented Oil'' (Accessory, +90 Charm)<br />
<br />
<br />
The door will take you back to the beginning of the museum.<br />
<br />
<br />
=== Magicians' Proving Grounds ===<br />
From the first underground area take the southern exit. The next area is a chamber filled with numerous slimes; to the southeast is a passage sealed by two pillars. To remove them you need to activate a switch and lever; the switch is in the room to the southwest. Then, take the eastern passage and follow it towards the stairs leading downward to the east. Past the cells you will find a lever. <br />
<br />
The next area is an amorphous zone where rapidly moving spirits will constantly assault you. There is a ''Light Robe'' to be picked up on the eastern island area. Make your way to the southern exit where you will be forced into a boss battle with a red Tonberry.<br />
<br />
<br />
====Boss: Red Tonberry====<br />
The boss battle takes place in a watery arena; it may be advantageous to equip equipment that negates water penalties such as the ''Bubble Suit'' from the '''Undersea Temple'''. The Tonberry does a lot of damage and has a large amount of health, but has low defensive capabilities. Its movement speed fluctuates and it may become difficult to avoid it at its highest speed. Aside from its melee attacks the Tonberry also fires a special bullet which on impact triggers "Everyone's Grudge" which may kill you if you are also under a negative status effect.<br />
<br />
On death he spawns a chest that contains mostly daggers:<br />
*''Urishu's Knife'' (Large Ax)<br />
*''Star Bringer''<br />
*''Psycho Dagger'' (Dagger)<br />
*''Paracelsus' Dagger''<br />
*''Critical Dagger'' (Dagger) <br />
*''Dagger of Glory'' (Dagger, (経宝))<br />
*''Holy Knife''<br />
*''Throwing Dagger'' (Dagger, one is consumed per throw)<br />
*''Ripper's Knife'' (Dagger, 30% of damage done bounces)<br />
*''Main Gauche'' (Dagger, reduces physical attacks by 10% (disabled while attacking))<br />
*''Kunai'' (Dagger)<br />
*''Midnight Haze'' (Sword, 20% magic damage reduction)<br />
*''Thief's Dagger'' (Dagger, extra treasure)<br />
*''Mage Smasher'' [Dagger, double damage to enemy spellcasters)<br />
*''Silver Dagger''<br />
*''Orichalcum'' (Dagger)<br />
<br />
Head southwest past the moving saws to a dead end (the southernmost exit leads to a lever that will raise the terrain there, but it may be easier to just dodge the saws). On the right is the exit marked by a slightly different wall border. In the next area, the trick is to expose the slimes in the southern passage to extremes of heat and cold; switch on and off both switches once. Pulling the lever will open the doors to the other chambers, releasing heat and cold respectively and periodically damaging you. The heat chamber has an ''Incandescent Bracelet'' that can be picked up.<br />
<br />
Along the passage you will meet a woman who will invite you to follow her; if you accept she will trap you in the sewers and summon slimes to assault you before revealing herself as a Slime Girl. Upon defeating everything in that encounter you will be swept away through the sewers where a ladder will allow you to climb back into the main area of the retreat.<br />
<br />
<br />
====Boss: Slime Woman====<br />
Like the Red Tonberry encounter this fight takes place on water, so armor with no penalties will help. The boss will avoid combat initially and let her slimes do the fighting. Both of them have a considerable amount of health but wielding fire spells or fire enchanted weapons will make this fight go faster. Having accessories that resist Capture will be useful although due to the slow movement of your enemies this may not be necessary if you are already sufficiently leveled. She does not count towards the Boss Subjugation counter.<br />
<br />
Once defeated the encounter will end abruptly as a wave flushes you to the sewers. Taking the stairs up will take you back to the start.<br />
<br />
<br />
To properly finish the dungeon you need to ignore her for the time being. Go past her to the very end where you will face the boss of this part of the dungeon. <br />
<br />
<br />
====Boss: Zombie Wizard====<br />
The Zombie Wizard fights in a square arena with no traps and is assisted by several invulnerable fast moving balls of light that will cast elemental magic at you. The sheer number of spells from them together with his own will make it impossible to avoid being hit; having high Spirit equipment will make you more durable for this fight. The wizard has only average movement speed and doesn't move in a flashy manner; he also has plenty of health to sustain himself. Holy attribute attacks will be of great help in this fight.<br />
<br />
His treasure chest may contain any of the following:<br />
*''Thunder Rod'' (Staff, consumable, charge to cast lightning spell. Increases lightning damage, resist lightning)<br />
*''Ice Rod'' (Staff, consumable, charge to cast ice spell. Increases ice damage, resist ice)<br />
*''Flame Rod'' (Staff, consumable, charge to cast fire spell. Increases fire damage, resist fire)<br />
*''Slave Girl's Chains'' (Noble version of the slave girl chains)<br />
*''Sorceror's Staff'' (Staff, halves mana consumption)<br />
*''Mistress Papillon''<br />
*''Ether Shield'' (Reduces magic attacks by 50% when not attacking)<br />
*''Buckler'' (Reduces physical attacks by 25% when not attacking)<br />
*''Scarlet Robe'' (Armor)<br />
*''Devil's Dress'' (Armor, cursed)<br />
<br />
<br />
Do not take the rope to the surface. Instead, head back to the slime girl and fight her. Once you return to the main area via the sewers the depths (via the stairs blocked previously by bars) will be accessible. Also unlocked is the door in the passage with all the expedition members restrained against the walls; the chamber it leads to contains a ''Soul Jar 8''.<br />
<br />
<br />
===Magicians' Proving Grounds, Depths===<br />
This sub-dungeon is straightforward and leads to a room with friendly slugs and a save point. Further in do not step onto the circle with three dead girls on beds nearby or you will trigger the possession bad ending. The long journey will culminate in a long hall with loli automatons flanking both sides.<br />
<br />
<br />
====Boss: Loli Automaton Leader====<br />
The brown haired automaton will be assisted by nine subordinates. They attack by throwing knives and causing electric shocks aside from engaging in melee. Knives will cause Bleeding while electric shocks inflict Paralysis. The enemy will move fast and aggressively in a slightly irregular manner towards you; the leader is less direct but is also capable of short jumps. The high aggression, numbers, and damage of the automata makes it very dangerous to be boxed in. They have a good amount of health and as artificial life forms are very resistant if not immune to bladed weaponry; use weapons such as the ''Morningstar'' or Demon attribute enchantments to damage them.<br />
<br />
Beyond them is a bedroom where you will find a ''Crystal Fragment'' and a treasure chest.<br />
<br />
The chest contains one of the following:<br />
*''Relic'' (Misc, also known as ''Articles of the Dead'')<br />
*''Peaceful Ring'' (Accessory)<br />
*''Fairy Armor'' (Armor)<br />
*''Ruby Sandals'' (Consumable, casts Exit)<br />
*''Noble Slave Girl's Dress'' (Armor)<br />
*''Pin Clip'' (+10 Loli)<br />
*''Princess Dress'' (Armor, 20% chance of avoiding negative status ailments)<br />
*''Lolita Dress'' (Armor, +25 Charm, +60 Loli)<br />
*''Strawberry Lipstick'' (Accessory, +20 Charm, +20 Loli)<br />
*''Substitute Puppet''<br />
<br />
<br />
Touch the sparkling gem to appear at a magic circle in the western side of the caverns level.<br />
<br />
<br />
===Treasure Chamber===<br />
If you have defeated all the bosses in order, by the time you are teleported here from the depths all three crystals around the magic circle will have darkened. Examining the huge stone monument will teleport you to the treasure chamber of the dungeon. There will be four chests with random items in front of you, with those on the left being weapons and those on the right armor or accessories. Four more chests with fixed rewards are available depending on your actions throughout the dungeon; the left chamber is accessible only to the good, and the one to the right only by the evil. Considering the dungeon, the guardian of the treasure chamber is evil-aligned as it is unimpressed by your strength and virtue if you remain good.<br />
<br />
Possible contents of chests, from left to right:<br />
*'''First Chest'''<br />
**''Whip of Energy'' (Whip)<br />
**''Chain Axe'' (Scythe, axe with scythe properties, Hit + 1)<br />
**''Slicer'' (Axe, "Flying Blade", instant charge)<br />
**''Trident'' (Spear, used in the fishing system)<br />
**''Kamaitachi Katana'' (Sword, attacks 3 directions in front of you at the same time)<br />
**''Hundred Kills''<br />
**''Goddess' Umbrella'' (Staff, converts part of enemy offensive magic into Mana)<br />
**''Sorcery Wand'' (Staff, quadruples magic charge speed and halves Mana consumption)<br />
**''Sage's Coat'' (Armor)<br />
**''Beast Killer'' (Whip, effective against Beasts)<br />
<br />
*'''Second Chest'''<br />
**''Spell Spear'' (Spear, counteracts all magical powers)<br />
**''War Fork'' (Scythe, double attack range)<br />
**''Guardian Sword'' (Sword; power, status +20)<br />
**''Bane Spear'' (Spear; has both spear and mallet characteristics)<br />
**''Elemental Shard'' (Dagger)<br />
**''Knight's War Spear'' (Spear)<br />
**''Twin Lancer'' (Spear, Hit + 1)<br />
**''[Not entered] 0956'' (Bugged item)<br />
**''Beast Spear'' (Spear; grants a beast's strength and agility, but...)<br />
**''Dragon's Whisker'' (Spear)<br />
**''Cupid'' (Bow; adds Confusion, Holy attribute)<br />
<br />
*'''Third Chest'''<br />
**''Behemoth Shell'' (Very Heavy, ○ Acid, Poison)<br />
**''Devil's Dress'' (Armor)<br />
**''Element Reflector'' (Armor ◯ Fire, ice, acid, state 8)<br />
**''Nightmare Armor'' (Very Heavy)<br />
**''Zenmai Armor'' (Armor, changes class to Warrior)<br />
**''Vital Raiment'' (Armor, Healing)<br />
**''Impact Check'' (Armor, anti-knockback)<br />
**''Elephant'' (Very Heavy, fire and ice immunity, vulnerable to lightning)<br />
**''Spell Spear''<br />
**''Ice Fog Shell'' (Armor; immune to ice, but weak against lightning)<br />
**''Phantom Cloak'' (Sub Armor; 1/3 chance of avoiding physical attacks)<br />
<br />
*'''Fourth Chest'''<br />
**''Grape Lipstick'' (Accessory, +10 Charm, +20 Mature)<br />
**''Youchou Dress'' (Armor, +40 Charm, + 21 Neatness, +20 Masochism)<br />
**''Nekomimi Armor'' (Armor)<br />
**''Noble Slave Girl's Underwear'' (Armor, embarrassing, +15 Charm, +25 Neat, +50 Masochism)<br />
**''Dark Clip'' (Accessory, -5 Charm, +25 maturity)<br />
**''Mistress Papillon'' (Sub Armor, -20 Charm, -25 Neatness, +25 Sadism)<br />
**''Sexy Leotard'' (Armor, Embarrassing, -25 Charm, +95 Mautre)<br />
**''Succubus' Eyeshadow'' (Sub Armor, -15 Charm, +40 Maturity, +25 Defense, +15 Spirit)<br />
**''Noble Slave Girl's Dress'' (Armor, +25 Charm, +30 Neatness, +40 Masochism)<br />
**''Pin Clip'' (Accessory)<br />
**''School Swimsuit'' (Armor, embarrassing, +20 Charm, +15 Loli, -15 Neatness)<br />
<br />
<br />
====Good Chamber====<br />
The contents of the chamber's chests are:<br />
*''Audrio Ladan'' (Armor, +10 Charm)<br />
*''Knight of Judgment's Sword'' (13% chance of instantly killing any non-boss enemies)<br />
*''Holy Cloak'' (Strong Talisman)<br />
*''Judgment Mace'' (Hammer, Holy attribute, ス死悪)<br />
<br />
====Evil Chamber====<br />
The contents of the chamber's chests are:<br />
*''Sinner's Cross''<br />
*''Bloody Apron''<br />
*''Bloody Manicure''<br />
*''Sword of Massacre''<br />
<br />
<br />
The emergency exit will take you back out to the surface.<br />
<br />
<gallery><br />
File:RyonaRPG_Mh.png|thumb|Entrance to the dungeons.<br />
File:RyonaRPG_Door.png|thumb|Hidden door in the wax museum available after flipping the three switches.<br />
</gallery><br />
<br />
[[Category:RyonaRPG]]</div>Arylinhttp://wiki.anime-sharing.com/hgames/index.php?title=RyonaRPG/Locations/Pyramid&diff=33690RyonaRPG/Locations/Pyramid2020-05-10T08:15:46Z<p>Arylin: </p>
<hr />
<div>{{RyonaRPG}}<br />
<br />
The '''Pyramid (ピラミッド)''' is a difficulty ★★★☆ dungeon in the Eastern Continent. The dungeon appeared in the middle of the desert one day, and adventurers have already arrived on site to plunder its treasures. This dungeon is unlocked by speaking to the man by the bar in '''Hidden Town's''' pub.<br />
<br />
<br />
==The Pyramid==<br />
===General Info===<br />
*Traps found in this dungeon include poison arrow traps, floor spike traps, flower's scent traps, and ether eater traps.<br />
*Weapons and accessories with Holy attribute will assist greatly in defeating the undead, but swap them out if fighting mimics. Dragon-slaying equipment may help out in the later levels.<br />
*The majority of enemies in this dungeon are melee fighters; spellcasters with lightning magic appear in limited numbers in the upper levels.<br />
*There are NPC mummies in this dungeon. Initially they (like the signs in the dungeon) are unintelligible, but buying understanding of their language will allow you to meaningfully interact with them and unlocks a number of options.<br />
<br />
<br />
===Quest: Archeology===<br />
Given by the man in a lab coat at the entrance to the dungeon. He will ask for unusual things to be delivered to him in exchange for some compensation. There are five objects in total. The items are:<br />
*'''"Something Weird"''' - Found by the gap dividing the hall on the eastern side of the second floor.<br />
*'''"Something Strange"''' - Found in the left side chamber past the pool switching chamber on the third floor.<br />
*'''"Something Erotic"''' - Dropped by the Sphinx after answering her riddle correctly on the fourth floor.<br />
*'''"Something Beautiful"''' - Given by the priest standing in the save chamber just below Amuneris' arena. Listen to his story about the past of his people to the finish; requires language skill.<br />
*'''"Something Shiny"''' - Dropped by Amuneris after defeating her.<br />
The rewards are as follows:<br />
*''Holy Ring'' - Adds Holy attribute to weapon.<br />
*''Angel Ring'' - Always regenerate.<br />
*''Goddess' Goldwork'' - Resists Weakness.<br />
*''Three Star'' - Magic charging speed is increased.<br />
*''Resist Ring'' - Creates magic resistance barrier depending on wearer's Magic.<br />
<br />
<br />
===Pyramid Entrance===<br />
Of note is the merchant on the right who will sell you a selection of equipment, curatives, and ''Stripping Spirit''. Closer to the dungeon entrance is an archeologist fretting at the plunder of archeological treasures before archeology teams could arrive to survey the site. He will ask for your assistance in bringing to him anything of interest in exchange for rewards, if you accept.<br />
<br />
After you defeat Amuneris a time witch will appear behind the single crate to the southwest. Switching to nighttime will replace her with a cloaked figure. She will offer to dance for you and if you accept you will be given three options; the second one will cause you to fall under her charm and wake up in her room as a futanari. After a night of passion your character will be left naked in front of the pyramid the next morning but without the extra appendage. This is a way of obtaining the Ejaculation Slave H ability without the Futanari H ability.<br />
<br />
<br />
===First Floor===<br />
This level has many empty chests, evidence of previous plunder by adventurers. Any chests remaining are hostile Mimics that will aggressively chase you. If you have the ''Morningstar'' you may break the breakable boulder blocking the stairs on the eastern side of the level to access a shortcut to the third floor.<br />
<br />
<br />
===Second Floor===<br />
Assuming you are entering this floor from the main large stairs north of the first floor, to the east is a passage with a chasm in the middle and ''Something Weird'' near it. The western exit will lead to a hall with a chasm separating you from two chests; a nearly invisible S-shaped bridge bridges the two sides. This same path also takes you through the longer way to the next floor where along the way you will find a guarded treasure chamber which needs a code from the sole NPC mummy on this floor to enter safely.<br />
<br />
To the south is a massive hall with five exits (two each on the sides, one to the south). The southern exit leads to a guarded treasure room.<br />
<br />
====Treasure Chamber====<br />
The treasure chamber has five chests, the second of which is actually a Mimic. The first two actual chests share a common protective equipment loot table, while the other two share a common weapon loot table.<br />
<br />
*'''Chests 1 and 3 (Protective)'''<br />
**''Captive's Waist Armor'' (66 Attack Power, 112 Defense, 66 Magic, -152 Spirit)<br />
**''Queen's Bondage'' (60 Attack Power, 60 Defense, 40 Magic, 40 Spirit, Embarrassing)<br />
**''Terrestrial'' (Armor, reduces physical damage by 20%)<br />
**''コロボックルアーマー'' (20 Attack Power, 20 Defense, 20 Magic, 40 Spirit, Accessory)<br />
**''Elephant'' (Very Heavy Armor, immunity to Fire and Ice, vulnerable against Lightning)<br />
**''Hydra Suit'' (Fire resistance, immunity to Poison; 64 Defense, 20 Magic, 64 Spirit)<br />
**''Wisdom Ring'' (20% chance of evading attacks)<br />
**''ディスプレイサローブ'' (40 Attack Power, 2 Defense)<br />
**''Rich's Robe'' (10% magic nullification)<br />
<br />
*'''Chests 4 and 5 (Weapon)'''<br />
**''Dragon Whisker'' (Spear)<br />
**''Brionac's Spear'' (Spear)<br />
**''Crystal Saber'' (Sword, 1/4 chance of ignoring enemy Defense)<br />
**''Hundred Kills'' (Sword, HIT + 1)<br />
**''Sandworm's Teeth'' (Dagger)<br />
**''ダマクラカスソード'' (Sword; Effective against incorporeal spirits)<br />
**''Efreet Slash'' (Large Axe, Fire attribute)<br />
**''Dragon's Beard'' (Whip)<br />
**''Beautiful Skin Cream'' (Consumable, increases Charm)<br />
<br />
<br />
===Third Floor===<br />
There are four exits on the left side of the large hall:<br />
*'''Slaves' Hangout''' - The cloaked figure will sell you ''Ether'' for 300 gold and enable you to understand their language for 3,000 gold; once you've bought the latter he will offer full restoration of Health and Mana for 500 gold. The mummy behind a crate to the north will sell you potions, ''Antidotes'', ''Panaceas'', ''Sedatives'', and a coil of ''Rope'' useful for creating a shortcut to the second floor later. The save spot will cost you 500 gold per use.<br />
*'''Lever Room''' - This lever unlocks the right hand side of the locked gate leading to the lesser boss of the dungeon.<br />
*'''Guarded Chest''' - This one is guarded by two monsters who will appear once you loot the chest.<br />
*'''Hallway''' - Leads to the rest of the level.<br />
<br />
In the next large hall with the bat transformation curse pools, two exits to the east takes you to the second lever for the locked gate, and another guarded chest. A ''Something Strange'' may be found in the left side chamber of the room where you switch the pools. Note that if you somehow enter combat while in your cursed state and die the game will end.<br />
<br />
<br />
====Boss: Sekhmet====<br />
Sekhmet is a very straightforward boss. His attack pattern consists of moving several steps forward before launching into a bull rush. Occasionally he may take time to slowly move in your direction.<br />
<br />
Upon defeat he drops a random item and spawns a treasure chest containing among others one of the following:<br />
*''Storm Sword'' (Large Sword)<br />
*''Suiran'' (スイラン, Large Sword)<br />
*''Goddess Umbrella'' (Staff, converts part of enemy's magical attacks into Mana)<br />
*''Furisode of Love'' (Armor, -60 Attack Power, 100 Defense, -60 Magic, 100 Spirit)<br />
*''Fairy Skin'' (Immune to Paralysis)<br />
*''Urishu's Knife''<br />
*''碧の賢帝'' (Sword)<br />
*''Dragonslayer'' (Sword, 90 Attack Power, 40 Defense, -40 Magic) <br />
*''Dragon Rod'' (Increases charging speed when using magic)<br />
<br />
There are two hidden rooms with permanent attribute boosters to the sides of his arena which can be accessed via routes from the entrance.<br />
<br />
<br />
===Fourth Floor===<br />
Heading east will take you to a treasure chest guarded by two Wyrms that will keep respawning. This chest has a chance of containing any of the following:<br />
*''Brandistock'' (Sword)<br />
*''Diamond Edge'' (sword)<br />
*''Golden Kodachi'' (Sword)<br />
*''Terrestrial'' (Armor, reduces physical damage by 20%)<br />
*''Dragon Armor'' (Immunity to Fire, vulnerable against Ice)<br />
*''Iron Maiden'' (Armor with dark magic that protects its owner in exchange for pain)<br />
*''Guilty Lance'' (Spear)<br />
*''Excel Guard'' (30% chance to negate normal attacks (disabled while attacking))<br />
*''Diamond Nail'' (Dagger)<br />
<br />
Take the western route to eventually reach a Sphinx; note that the three chests you will encounter before her contain permanent attribute boosting consumables. She will test you with a riddle. Answer correctly and she will throw herself off the western edge in disgrace, appearing on the opposite side of the merchant at the entrance later. You can optionally jump after her if you want. The Sphinx drops ''Something Erotic''. If you somehow fail her riddle she will summon four Iron Giants instead; these creatures will respawn every time you enter this area. There is a hidden path to her northeast leading to a chest.<br />
<br />
Beyond the Sphinx is a large garden; you can find an Elixir in the pot to the northeast. The stairs to the northwest lead two levels above to a lever on the exterior of the pyramid. This unlocks a save chamber just before the boss arena.<br />
<br />
There is a spatial warp zone just before the stairs to the fifth floor. This leads to the Sorcery Division Research Headquarters. The Headquarters is only of relevance to the character Otone; if she is the player character a lolicon sorceror will appear and you will be forced to fight him. He will cast a short range spell that will turn Otone into a loli, after which he will engage in melee; he will also forgo the spell if she has already turned into one previously. On defeat the gates to the Headquarters itself will open.<br />
*There will be two pills, red and blue, in the chests. The red one de-ages, the blue one ages.<br />
*All the equipment in the Headquarters will de-age.<br />
*Otone will lose half her attributes when turned into a loli, and this persists even after leaving the '''Pyramid'''.<br />
*If affected twice in a row by de-aging sources, she will turn into a baby. If she does not have access to a blue pill at this point the game will end as she would be too young to adventure.<br />
*If Otone is not the primary character (aka the one you started with) bringing her to the Headquarters will bug out and she will instantly be treated as if she had de-aged into a baby state.<br />
*For other characters, '''''DO NOT enter the Headquarters at night; this will cause a game over bug related to the above.'''''<br />
<br />
<br />
===Fifth Floor===<br />
This area is linear, and leads only to a chamber where you will need to defeat a bunch of monsters to proceed to the sixth floor.<br />
<br />
<br />
===Sixth Floor===<br />
The only path to the boss fight is via the stairs closest to you when you turn the corner; you will be warned about the impending battle in case you need to prepare. You will not be able to return through this way after starting the boss battle.<br />
<br />
<br />
====Boss: Amuneris====<br />
Amuneris intends to lead her people back to glory through conquest, starting with you. Her main attack is a flurry of long-range fire spells which upon impact deals damage and turns you into a bat for a short period. Occasionally lightning will strike one of the Guardsmen defending her, turning him into a clone of herself; the clones have predictable circling movements, very little health, and only attack if you run into them. She is considered a Female-type creature in the game files, and takes double damage from anti-human equipment. The Guardian Dragon she has will not respawn as long as there are not enough Guardsmen summoned. There are special scenes for losing while cursed or normal.<br />
<br />
Upon defeating her you will find ''Something Shiny'', a ''Crystal Fragment'' , and a random item from a treasure chest. The random item may include the following:<br />
*''Magic Crown'' (+40 Magic & Spirit)<br />
*''Jet-black Armor'' (-20 Defense, 90 Magic, -20 Spirit)<br />
*''Valkyrie Mail'' (10 Attack Power, 135 Defense, 10 Magic, 70 Spirit)<br />
*''Araches' Magic Spear'' (アラケスの魔槍, Spear)<br />
*''マーカライトファープ'' (Shield)<br />
*''Ribbon'' (Immune to all negative statuses except Ashamed)<br />
*''Artemis' Bow'' (Bow)<br />
*''Flare Riser''. (Large Sword, 200 Attack Power, 100 Magic)<br />
*''Suiran'' (Large Sword)<br />
<br />
There will be two glowing glyphs to the north and south. The southern one takes you to Amuneris' bedchamber where she is recovering from the fight; she will immediately force you out unless you happen to have the Futanari H ability. The northern one returns you to the entrance of the '''Pyramid'''. Interestingly, she will remember the previous encounter if you return at a later date.<br />
<br />
<br />
==Pyramid Underground==<br />
This section of the '''Pyramid''' becomes accessible upon completing the archeologist's quest. He will rush inside and open up the door with the evil eye in the first area. <br />
<br />
===General Info===<br />
*You cannot leave this dungeon early once you have started it; the game will warn you before you can proceed.<br />
*The cost of using the recovery and save points offered by the mummies is increased, particularly at Underground Level 4.<br />
*Enemies in the underground section have more Health and better basic attributes.<br />
*There are more spellcasters with very damaging magic, some of which are homing for a short distance.<br />
*Protection against Paralysis, Poison, Silence, and Blindness will be useful against mummies.<br />
*Protection against Lightning and Fire is recommended against enemy spellcasters.<br />
*Holy attribute weapons are still useful here.<br />
*Traps here are similar to those found in the upper floors.<br />
<br />
<br />
===Quests===<br />
*'''Free the Angel''' - An imprisoned angel will plead for freedom; find the ''Sapphire Key'' to her cell.<br />
*'''Free the Stone Prisoner''' - An unfortunate petrified woman needs ''Basilisk's Tears'' to be restored to flesh.<br />
*'''Free the Demon''' - An imprisoned demon seeks freedom; find the ''Ruby Key'' to her cell.<br />
*'''Report Delivery''' - The archeologist wants you to deliver his report to his apprentice.<br />
<br />
<br />
===Antechamber===<br />
This is the first location upon descending from the surface. It has both a recovery and save point for which you will be charged 500 gold for the former, and 1,000 gold for the latter.<br />
<br />
<br />
===Underground Level 1===<br />
The main hall has five different exits, two each to the sides and one to the south. <br />
*The first eastern door leads to a cellblock where an Angel is imprisoned; you need a ''Sapphire Key'' to release her. Releasing her nets you ''Angel's Tears'' and ''Half-Split Key (Right)'', as well as a tip about the minotaur guard on the lower level.<br />
*The first western door leads to a guarded chest and a locked set of doors. These doors will lead you to the next level.<br />
*The second set of exits leads to stairs descending to a chamber containing a lever. This lever will open the locked doors past the first western door. The eastern exit also eventually leads to a chest containing the ''Sapphire Key'', but upon acquiring it you will be dropped to the area beneath; take the stairs back to the main hall.<br />
*The southern exit is locked but will be accessible after going through Underground Level 2.<br />
<br />
Once you're able to access the locked doors, be careful about crossing the gaps as falling will trigger an immediate game over.<br />
<br />
<br />
===Underground Level 2===<br />
The main feature of this level is a sandy arena occupied by a Basilisk. The statue nearby will warn you to leave it alone, but will also tell you that to remove the petrification on her she needs the ''Basilisk's Tears'' only obtainable from it. Note that if you fall from the small chasm maze on this level (which you need to go through to reach the lever to open the arena doors) you will drop right into the arena.<br />
<br />
If you remove the statue's petrification she will introduce herself as Latifah and reward you with an ''Old Accessory'' granting poison resistance. She will also appear at the '''Pyramid''' entrance and reward you with a ''Blue Love Letter'' afterward.<br />
<br />
<br />
====Boss: Basilisk====<br />
While this boss has a very long range gaze attack it is limited to the four cardinal directions and can only use it every few seconds. It also moves somewhat slowly. Stay diagonally from it while dashing in to score attacks. Alternatively, for an easier time lure it towards the arena doors so that it gets stuck on either of the braziers on the sides; this will allow you to use two tile attacks (such as a second level charged sword attack) to hit it with impunity. As it is a Reptile-type creature, ice magic and attribute attacks will be particularly effective.<br />
<br />
On defeat you will gain a random boss item and the ''Basilisk's Tears''. It does not count towards the Boss Subjugation counter, and does not spawn a treasure chest on death. Note that it will respawn every time you enter this level.<br />
<br />
<br />
===Underground Level 3===<br />
The exit to this level is guarded by a Minotaur. Like the Sekhmet level you need to operate levers to gain access to its arena.<br />
<br />
From the main hall, heading westwards will take you to a hall with three Charmy Ride enemies that will cast medium-range homing lightning spells which are very damaging. Upon defeat the beasts' riders will jump off and cast a transformation spell as they flee; getting hit and being in close range of a rider before the spell wears off will result in a game over. To access the doors to the north you need to defeat all three of them. Once you have done so access the room beyond to acquire a ''Magic Carpet''; do not exit back towards the start or enter the lever room to the right before doing this or the riders will respawn. Note that they may flee past the locked doors, making it impossible to safely reach them.<br />
<br />
Eastwards from the main hall is a chasm preventing access to two chests. The next area to the right will take you to curse and uncurse pools. Accessing the purple chest will cause a game over.<br />
<br />
<br />
====Boss: Minotaur====<br />
The Minotaur has much more health than Sekhmet, and is very damaging. While he doesn't charge like Sekhmet he does move more frequently towards you and has a short range lunge to close the distance. His attack pattern consists of two ability charging phases which deals damage in a small area around him, and a final step consisting of a screen-wide Earthquake strike that also locks him in place for a few seconds afterward. The strike may be avoided if you have acquired the ''Magic Carpet'' or used a ''Fairy Wing''. It will be safer to keep at least a tile away from him while in melee as he still has reasonably strong basic attacks.<br />
<br />
Upon defeat he drops a random boss item and spawns a chest containing one of the following:<br />
*''Sword of Fire'' (Sword, drains 12 Health for Fire attribute)<br />
*''Holy Flail'' (Flail, Holy attribute)<br />
*''Spirit Spear'' (Spear, can use basic magic)<br />
*''Dragon Buster'' (Large Axe)<br />
*''Storm Sword'' (Large Sword)<br />
*''Grand Shamshir'' (Large Sword)<br />
*''Titania Mail'' (Armor)<br />
*''Master Rapier'' (Sword)<br />
<br />
Like Sekhmet's arena there are hidden rooms to the sides with permanent attribute boosters.<br />
<br />
<br />
===Underground Level 4===<br />
The antechamber here will offer you the opportunity to heal and save at a cost of 1,000 and 2,000 gold respectively. There is also the option to return to the surface if need be.<br />
<br />
From the main hall, to the east is a cell block with an imprisoned demon. She needs the ''Ruby Key'' to be rescued. Releasing her nets you a ''Prime Blue'' and the ''Half-Split Key (Left)''.<br />
<br />
Westwards from the main hall takes you to the archeologist. He will assign you a quest to deliver his ''Investigation Report'' to his apprentice on the surface. The exit eastwards from him leads to the fabled Hand of Midas; while you may pick up one of the golden statues here, stepping or interacting with any part of the Hand will result in your character needing rescue.<br />
<br />
The southern main hall exit takes you to the locations of the ''Golden Bracelet'' and ''Golden Claw''. <br />
*The challenge of the ''Golden Bracelet'' requires you to escape the maze within 70 steps or suffer a game over. Note that it will only be possible to reach the two chests closer to the center (which contain permanent attribute boosting items) as the one to the northeast is an aging trap and the one closest to safety is impossible to reach in time.<br />
*The challenge of the ''Golden Claw'' requires you to defeat 500 mummies in total, failing which the claw will return to its chest; you may quit the test safely every 100 mummies. There will be two waves of mummies from the upper pyramid levels, two from the underground, and finally one wave of Slave Generals and Slave Valkyries (colored black and white respectively). You can take advantage of the dais the chest is on to limit the number of enemies attacking you at once, as you will be unable to access the menu for the duration of the fight. The Slave Valkyries in the last wave however are capable of jumping terrain and may box you in.<br />
<br />
<br />
===Underground Level 5===<br />
This short level is the location of the ''Ruby Key'' needed for the demon's cell, and a genie. The genie will grant three wishes but one of them will be used in order to progress. The list of available wishes are as follows:<br />
*'''''Wealth''''' - Creates a chest containing 50,000 gold.<br />
*'''''Power''''' - Increases Health and all four primary attributes by 10.<br />
*'''''Beauty''''' - Increases Charm by 10.<br />
<br />
Note that using up all three wishes will lead to a game over.<br />
<br />
<br />
===Underground Level 6===<br />
The save chamber on this level is only accessible if you have the ''Emerald Key'', which you obtain by rescuing both the angel and demon from their cells and combining the two halves of their keys.<br />
<br />
<br />
====Boss: Radames====<br />
Radames is the sovereign of the lost kingdom and husband of Amuneris. He is a Human-type enemy that takes double damage from anti-human weaponry. He has a similar flame attack that will transform you temporarily into a bat, and may occasionally deal a massive area of effect lightning strike. His most dangerous ability however is a powerful ray of destruction; there is a chance he may cast it when he pauses in place for a few moments so use that time to stay diagonally from him. Also a threat are his mummies who can inflict various status ailments such as Paralysis, Poison, Silence, and Blindness, and who are quite damaging themselves. There is a special execution scene with four different outcomes (three game overs) if you lose against him in battle.<br />
<br />
Defeating Radames earns you a random boss item, a ''Crystal Fragment'', and a chest containing one of the following:<br />
*''Dest Falcon'' (Large Sword)<br />
*''Emperor's Sword'' (Sword, Very Heavy, Lightning attribute)<br />
*''Gladius'' (Dagger)<br />
*''Earth's Strength Mail'' (Strengthens the natural recovery rate of Health and Mana)<br />
*''Phantom Robe'' (Drains six Health every few seconds)<br />
*''Holy Flail'' (Flail, Holy attribute)<br />
*''Gungnir'' (Spear)<br />
*''アガートラーム'' (Large Sword)<br />
*''Orichalcum Armor'' (Armor)<br />
<br />
Radames' throne will also be the exit point for the dungeon leading back to the entrance of the '''Pyramid'''. <br />
<br />
<br />
==Aftermath==<br />
Depending on the NPCs rescued from the dungeons, there will be other interactions available at the entrance to the '''Pyramid'''.<br />
*The blue haired guy at the entrance will give you a ''Magic Source''.<br />
*Latifah will present to you a ''Blue Love Letter''. <br />
**There is an additional interaction if you have the Futanari H ability.<br />
**Another interaction appears if you shake off the temptation of the night dancer and talk to her while not in child form.<br />
**You may acquire her ''Silk Robe'' if you speak to her while naked.<br />
*The archeologist's assistant will reward you with a ''Perfect Libra''.<br />
*The red helmed warrior will give you a ''Phoenix Down''.</div>Arylinhttp://wiki.anime-sharing.com/hgames/index.php?title=RyonaRPG/Locations/Magicians_Retreat&diff=33689RyonaRPG/Locations/Magicians Retreat2020-05-09T21:03:34Z<p>Arylin: </p>
<hr />
<div>{{RyonaRPG}}<br />
The '''Magicians' Retreat''' (魔術師の隠れ家) is an unranked difficulty dungeon in the Central Continent. It is unlocked by talking to the female mage on the second floor of '''Slave City Shrike's''' inn.<br />
<br />
== General ==<br />
*This is a large dungeon comprised of one central dungeon and two separate smaller dungeons.<br />
*There is a good & evil system in operation within the Magicians' Proving Grounds area. How far you are towards either determines one of the final rewards at the end of the entire dungeon; it may be worthwhile to make two different playthroughs of the dungeon if you desire rewards from both alignments.<br />
**Taking the equipment from the women imprisoned within individual cells is considered evil.<br />
**Throwing the collapsed woman off the narrow path in the ghost-infested dimensional zone is considered an atrocity.<br />
**Taking the equipment of the dead (which brings up a prompt) aligns you towards evil.<br />
<br />
<br />
== Layout ==<br />
=== Exterior ===<br />
The exterior map is filled with Ether and Potion-stealing bandits. Some areas can be accessed by having a ''Chain Flail'' acquired from the '''Undersea Temple'''. One of these areas is a cave to the northwest inhabited by an unkempt man. He tracks your good/evil alignment within the dungeon.<br />
<br />
The former mages' hideout is to the southeast. Upon entering you will be trapped inside by bandits. Fight them until they give up and you will be able to leave. However to access more you need to check the bookshelf that has no books in it to reveal a hidden stairway leading to a magic circle with stairs in its center. The bandits will respawn and trap you every time you reenter the hideout.<br />
<br />
The "Dead Wife Museum" may be found past a door to the southeast. The rest of the dungeon is covered under '''Magicians' Proving Grounds''' and '''Magicians' Proving Grounds, Depths'''.<br />
<br />
<br />
=== Dead Wife Museum ===<br />
* You can, and should, save the game at the diary immediately inside the museum since this dungeon is full of game over instant death traps.<br />
* To proceed examine the painting with a door at the southwestern section of the area. Walking past the painting of you triggers a game over.<br />
* In the next room with monsters and empty paintings you need to convince the monsters to return to the paintings with brute force. Once all the paintings have settled down two door paintings appear to the south. Enter the western door. (Check out the eastern door if you like for another game over.)<br />
* Walk past the paintings into another room with a loose painting. The female image is capable of healing itself. Be careful of area attack spells and the lightning balls; the latter is particularly damaging and may kill you. Defeat it to reveal two doors; the western one leads back to the moving pictures gallery while the eastern one leads you to the room with two chests. Activate the lever inside the eastern room and attempt to leave.<br />
* In the wax gallery some of the dolls are alive (you can tell if they turn to face you) and will hit you if you come close. They don't move so just run past them to the eastern exit. Alternatively you can kill them for some minor experience.<br />
* In the doll prison you need to continue to the second screen and pull the lever in the room with the stone statues while avoiding the three obvious traps on the floor. Enter the open coffin in the first prison section and pull the lever there; if you didn't pull the previous lever first you'll trigger a game over before reaching it. Finally you can return to the wax gallery and pull the lever near the two flute dolls which will move the statues to the north. However should you try to proceed the statues will trap you and delta horse you into submission, ending the game.<br />
* Instead go through a hidden door in the wall to the left of the lone statue.<br />
* After the room with a save book, ''Prime Blue'', and bookshelves full of information you find the boss of the dungeon.<br />
* Once you beat the boss and enter the door you will find yourself back in the first area again.<br />
<br />
<br />
====Boss: Living Portrait====<br />
<br />
<br />
<br />
====Boss: Magician Couple====<br />
<br />
The treasure chest spawned contains one of the following:<br />
*''Queen's Bondage'' (Armor)<br />
*''Dancer's Cloth'' (Armor)<br />
*''Succubus Ring'' (Accessory) Inma's ring. A normal attack can weaken the enemy, but ... <br />
*''Sexy Leotard'' (Armor)<br />
*''Dark Circlet'' (45 Defense, 35 Magic, 35 Spirit)<br />
*''Ghosts Scented Oil'' (Accessory, +90 Charm)<br />
<br />
<br />
=== Magicians' Proving Grounds ===<br />
From your starting point, take the southern exit. The next area is a chamber filled with numerous slimes; to the southeast is a passage sealed by two pillars. To remove them you need to activate a switch and lever; the switch is in the room to the southwest. Then, take the eastern passage and follow it towards the stairs leading downward to the east. Past the cells you will find a lever. <br />
<br />
The next area is an amorphous zone where rapidly moving spirits will constantly assault you. There is a ''Light Robe'' to be picked up on the eastern island area. Make your way to the southern exit where you will be forced into a boss battle with a red Tonberry.<br />
<br />
<br />
====Boss: Red Tonberry====<br />
The boss battle takes place in a watery arena; it may be advantageous to equip equipment that negates water penalties such as the ''Bubble Suit'' from the '''Undersea Temple'''. The Tonberry does a lot of damage and has a large amount of health, but has low defensive capabilities. Its movement speed fluctuates and it may become difficult to avoid it at its highest speed. Aside from its melee attacks the Tonberry also fires a special bullet which on impact triggers "Everyone's Grudge" which may kill you if you are also under a negative status effect.<br />
<br />
On death he spawns a chest that contains mostly daggers:<br />
*''Urishu's Knife'' (Large Ax)<br />
*''Star Bringer''<br />
*''Psycho Dagger'' (Dagger)<br />
*''Paracelsus' Dagger''<br />
*''Critical Dagger'' (Dagger) <br />
*''Dagger of Glory'' (Dagger, (経宝))<br />
*''Holy Knife''<br />
*''Throwing Dagger'' (Dagger, one is consumed per throw)<br />
*''Ripper's Knife'' (Dagger, 30% of damage done bounces)<br />
*''Main Gauche'' (Dagger, reduces physical attacks by 10% (disabled while attacking))<br />
*''Kunai'' (Dagger)<br />
*''Midnight Haze'' (Sword, 20% magic damage reduction)<br />
*''Thief's Dagger'' (Dagger, extra treasure)<br />
*''Mage Smasher'' [Dagger, double damage to enemy spellcasters)<br />
*''Silver Dagger''<br />
*''Orichalcum'' (Dagger)<br />
<br />
Head southwest past the moving saws to a dead end (the southernmost exit leads to a lever that will raise the terrain there, but it may be easier to just dodge the saws). On the right is the exit marked by a slightly different wall border. In the next area, the trick is to expose the slimes in the southern passage to extremes of heat and cold; switch on and off both switches once. Pulling the lever will open the doors to the other chambers, releasing heat and cold respectively and periodically damaging you. The heat chamber has an ''Incandescent Bracelet'' that can be picked up.<br />
<br />
Along the passage you will meet a woman who will invite you to follow her; if you accept she will trap you in the sewers and summon slimes to assault you before revealing herself as a Slime Girl. Upon defeating everything in that encounter you will be swept away through the sewers where a ladder will allow you to climb back into the main area of the retreat.<br />
<br />
<br />
====Boss: Slime Woman====<br />
Like the Red Tonberry encounter this fight takes place on water, so armor with no penalties will help. The boss will avoid combat initially and let her slimes do the fighting. Both of them have a considerable amount of health but wielding fire spells or fire enchanted weapons will make this fight go faster. Having accessories that resist Capture will be useful although due to the slow movement of your enemies this may not be necessary if you are already sufficiently leveled. She does not count towards the Boss Subjugation counter.<br />
<br />
Once defeated the encounter will end abruptly as a wave flushes you to the sewers. Taking the stairs up will take you back to the start.<br />
<br />
<br />
To properly finish the dungeon you need to ignore her for the time being. Instead, go past her to the very end where you will face the boss of the area. <br />
<br />
<br />
====Boss: Zombie Wizard====<br />
The Zombie Wizard fights in a square arena with no traps and is assisted by several invulnerable fast moving balls of light that will cast elemental magic at you. The sheer number of spells from them together with his own will make it impossible to avoid being hit; having high Spirit equipment will make you more durable for this fight. The wizard has only average movement speed and doesn't move in a flashy manner; he also has plenty of health to sustain himself. Holy attribute attacks will be of great help in this fight.<br />
<br />
His treasure chest may contain any of the following:<br />
*''Lightning Rod'' (Staff, consumable, casts a Lightning spell by charging, which consumes a charge. Amplifies Lightning magic, resists Lighting)<br />
*''Ice Rod'' (Staff, consumable, casts an Ice spell by charging, which consumes a charge. Amplifies Ice magic, resists Ice)<br />
*''Flame Rod'' (Staff, consumable, casts a Fire spell by charging, which consumes a charge. Amplifies Fire magic, resists Fire)<br />
*''Slave Girl's Chains'' (Noble version of the slave girl chains)<br />
*''魔導杖ミホ'' (Staff, halves mana consumption)<br />
*''Mistress Papillon''<br />
*''Ether Shield'' (Reduces magic attacks by 50% when not attacking)<br />
*''Buckler'' (Reduces physical attacks by 25% when not attacking)<br />
*''Scarlet Robe'' (Armor)<br />
*''Devil's Dress'' (Armor, cursed)<br />
<br />
<br />
Do not take the rope to the surface. Instead, head back to the slime girl and fight her. Once you return to the main area via the sewers the depths (via the stairs blocked previously by a gate) will be accessible. Also unlocked is the door in the passage with all the expedition members restrained against the walls; the chamber it leads to contains a ''Soul Jar 8''.<br />
<br />
<br />
===Magicians' Proving Grounds, Depths===<br />
This sub-dungeon is straightforward and leads to a room with friendly slugs and a save point. Further in do not step onto the circle with three seated girls nearby or you will trigger the possession bad ending. The long journey will culminate in a long hall with young girls flanking both sides.<br />
<br />
<br />
====Boss: Loli Automaton====<br />
The automaton will be assisted by nine subordinates. They attack by throwing knives and causing electric shocks aside from engaging in melee. Knives will cause Bleeding while electric shocks inflict Paralysis. The enemy will move in a slightly irregular manner but the small size of the arena will make it somewhat easier to catch them. The danger will be in the barrage of attacks they can land, which may drain your resources especially if they manage to keep their distance. They have a good amount of health.<br />
<br />
Beyond the automata is a bedroom where you will find a ''Prime Blue'' and ''Princess Dress''. Touch the sparkling gem to return to the caverns section on its westernmost side.<br />
<br />
<br />
===Treasure Chamber===<br />
<br />
<gallery><br />
File:RyonaRPG_Mh.png|thumb|Entrance to the dungeons.<br />
File:RyonaRPG_Door.png|thumb|Hidden door in the wax museum available after flipping the three switches.<br />
</gallery><br />
<br />
[[Category:RyonaRPG]]</div>Arylinhttp://wiki.anime-sharing.com/hgames/index.php?title=RyonaRPG/Locations/Magicians_Retreat&diff=33688RyonaRPG/Locations/Magicians Retreat2020-05-09T15:42:37Z<p>Arylin: </p>
<hr />
<div>{{RyonaRPG}}<br />
The '''Magicians' Retreat''' (魔術師の隠れ家) is an unranked difficulty dungeon in the Central Continent. It is unlocked by talking to the female mage on the second floor of '''Slave City Shrike's''' inn.<br />
<br />
== General ==<br />
*This is a large dungeon comprised of one central dungeon and two separate smaller dungeons.<br />
*There is a good & evil system in operation within the Magicians' Proving Grounds area. How far you are towards either determines one of the final rewards at the end of the entire dungeon; it may be worthwhile to make two different playthroughs of the dungeon if you desire rewards from both alignments.<br />
**Taking the equipment from the women imprisoned within individual cells is considered evil.<br />
**Throwing the collapsed woman off the narrow path in the ghost-infested dimensional zone is considered an atrocity.<br />
**Taking the equipment of the dead (which brings up a prompt) aligns you towards evil.<br />
<br />
<br />
== Layout ==<br />
=== Exterior ===<br />
The exterior map is filled with Ether and Potion-stealing bandits. Some areas can be accessed by having a ''Chain Flail'' acquired from the '''Undersea Temple'''. One of these areas is a cave to the northwest inhabited by an unkempt man. He tracks your good/evil alignment within the dungeon.<br />
<br />
The former mages' hideout is to the southeast. Upon entering you will be trapped inside by bandits. Fight them until they give up and you will be able to leave. However to access more you need to check the bookshelf that has no books in it to reveal a hidden stairway leading to a magic circle with stairs in its center. The bandits will respawn and trap you every time you reenter the hideout.<br />
<br />
The "Dead Wife Museum" may be found past a door to the southeast. The rest of the dungeon is covered under '''Magicians' Proving Grounds''' and '''Magicians' Proving Grounds, Depths'''.<br />
<br />
<br />
=== Dead Wife Museum ===<br />
* You can, and should, save the game at the diary immediately inside the museum since this dungeon is full of game over instant death traps.<br />
* To proceed examine the painting with a door at the southwestern section of the area. Walking past the painting of you triggers a game over.<br />
* In the next room with monsters and empty paintings you need to convince the monsters to return to the paintings with brute force. Once all the paintings have settled down two door paintings appear to the south. Enter the western door. (Check out the eastern door if you like for another game over.)<br />
* Walk past the paintings into another room with a loose painting. The female image is capable of healing itself. Be careful of area attack spells and the lightning balls; the latter is particularly damaging and may kill you. Defeat it to reveal two doors; the western one leads back to the moving pictures gallery while the eastern one leads you to the room with two chests. Activate the lever inside the eastern room and attempt to leave.<br />
* In the wax gallery some of the dolls are alive (you can tell if they turn to face you) and will hit you if you come close. They don't move so just run past them to the eastern exit. Alternatively you can kill them for some minor experience.<br />
* In the doll prison you need to continue to the second screen and pull the lever in the room with the stone statues while avoiding the three obvious traps on the floor. Enter the open coffin in the first prison section and pull the lever there; if you didn't pull the previous lever first you'll trigger a game over before reaching it. Finally you can return to the wax gallery and pull the lever near the two flute dolls which will move the statues to the north. However should you try to proceed the statues will trap you and delta horse you into submission, ending the game.<br />
* Instead go through a hidden door in the wall to the left of the lone statue.<br />
* After the room with a save book, ''Prime Blue'', and bookshelves full of information you find the boss of the dungeon.<br />
* Once you beat the boss and enter the door you will find yourself back in the first area again.<br />
<br />
<br />
=== Magicians' Proving Grounds ===<br />
From your starting point, take the southern exit. The next area is a chamber filled with numerous slimes; to the southeast is a passage sealed by two pillars. To remove them you need to activate a switch and lever; the switch is in the room to the southwest. Then, take the eastern passage and follow it towards the stairs leading downward to the east. Past the cells you will find a lever. <br />
<br />
The next area is an amorphous zone where rapidly moving spirits will constantly assault you. There is a ''Light Robe'' to be picked up on the eastern island area. Make your way to the southern exit where you will be forced into a boss battle with a red Tonberry.<br />
<br />
<br />
====Boss: Tonberry====<br />
The boss battle takes place in a watery arena; it may be advantageous to equip equipment that negates water penalties such as the ''Bubble Suit'' from the '''Undersea Temple'''. The Tonberry does a lot of damage and has a large amount of health, but has low defensive capabilities. Its movement speed fluctuates and it may become difficult to avoid it at its highest speed. Aside from its melee attacks the Tonberry also fires a special bullet which on impact triggers "Everyone's Grudge" which may kill you if you are also under a negative status effect.<br />
<br />
On death he spawns a chest that contains mostly daggers:<br />
*''Urishu's Knife'' (Large Ax)<br />
*''Star Bringer''<br />
*''Psycho Dagger'' (Dagger)<br />
*''Paracelsus' Dagger''<br />
*''Critical Dagger'' (Dagger) <br />
*''Dagger of Glory'' (Dagger, (経宝))<br />
*''Holy Knife''<br />
*''Throwing Dagger'' (Dagger, one is consumed per throw)<br />
*''Ripper's Knife'' (Dagger, 30% of damage done bounces)<br />
*''Main Gauche'' (Dagger, reduces physical attacks by 10% (disabled while attacking))<br />
*''Kunai'' (Dagger)<br />
*''Midnight Haze'' (Sword, 20% magic damage reduction)<br />
*''Thief's Dagger'' (Dagger, extra treasure)<br />
*''Mage Smasher'' [Dagger, double damage to enemy spellcasters)<br />
*''Silver Dagger''<br />
*''Orichalcum'' (Dagger)<br />
<br />
In the caverns area, head southwest past the saw chamber and access the next area by heading west to a dead end (the southernmost exit leads to a torture chamber and eventually to a lever that will raise the terrain in the large saw room). On the right is the exit marked by a slightly different wall border. In the next area, the trick is to expose the slimes in the passage to extremes of heat and cold several times by alternating the release of both until they can be destroyed by walking through them. Pressing the buttons in the first room will open the doors to the other two, releasing heat and cold respectively and periodically damaging you. The heat chamber has an ''Incandescent Bracelet'' that can be picked up.<br />
<br />
There will be four sections of the passage to go through after that. In one of them is a woman who will invite you to follow her; if you accept she will trap you in the sewers and summon slimes to assault you before revealing herself (through damage inflicted on her) as a slime girl. Upon defeating everything in that encounter you will be swept away through the sewers where a ladder will allow you to climb back into the main area of the retreat.<br />
<br />
<br />
====Boss: Slime Woman====<br />
<br />
<br />
<br />
Instead, go past her to the very end where you will face the boss of the area. Defeat him but do not take the rope to the surface. Instead, head back to the slime girl (you will need to backtrack as walking into the passage will take you nearly back to the beginning of the passage itself) and fight her. Once you return to the main area via the sewers the '''Doll Factory''' sub-dungeon (the stairs blocked previously by a gate) will be accessible. Note that the western locked chamber in the area leading to the pillar-removing lever will be unlocked where you can find a ''Soul Jar 8''.<br />
<br />
<br />
====Boss: Zombie Wizard====<br />
<br />
<br />
<br />
=== Magicians' Proving Grounds, Depths ===<br />
This sub-dungeon is straightforward and leads to a room with friendly slugs and a save point. Further in do not step onto the circle with three seated dolls in it or you will trigger the possession bad ending. Defeat the boss in the last area to reach the final room where you will acquire a ''Prime Blue'' and ''Princess Dress''. Touch the sparkling gem to return to the caverns section on its westernmost side surrounded by golems.<br />
<br />
====Boss: Loli Automata====<br />
<br />
<br />
===Treasure Chamber===<br />
<br />
<gallery><br />
File:RyonaRPG_Mh.png|thumb|Entrance to the dungeons.<br />
File:RyonaRPG_Door.png|thumb|Hidden door in the wax museum available after flipping the three switches.<br />
</gallery><br />
<br />
[[Category:RyonaRPG]]</div>Arylinhttp://wiki.anime-sharing.com/hgames/index.php?title=RyonaRPG/Locations/Ghestahl_Sorcery_Ruins&diff=33687RyonaRPG/Locations/Ghestahl Sorcery Ruins2020-05-09T09:33:36Z<p>Arylin: </p>
<hr />
<div>{{RyonaRPG}}<br />
The '''Ghestahl Sorcery Ruins''' '''(ガストラ魔導遺跡)''' is an unranked dungeon in an unknown location. It is not on the world map. It is reached through a teleporter located in '''Capital Avalon's''' magic guild after speaking to the deputy chief of the Avalon Magic Guild following the events in '''Roland Underground Prison'''.<br />
<br />
<br />
==General==<br />
*This dungeon is short and linear.<br />
*Traps are uncommon early on; they are usually floor spike, silencing or ether stealing traps.<br />
*Parasite eggs are scattered across the dungeon, usually forcing you to either accept being infested with random parasites or take long detours.<br />
*You cannot save in this dungeon.<br />
<br />
<br />
==Ghestahl Library==<br />
Most of the dungeon has little worth exploring. Enemies here consist of low level common insects with some knockback. From the second map (beyond the initial starting area) are two main paths: the southern one will take you to two switches and a lever, and the one to the southwest to Arachne, the missing researcher. For the southern route, in the room with the switches and lever you will want to use the switch at the northwest side of the room. This unlocks the door to Arachne.<br />
<br />
<br />
===Boss: Arachne===<br />
Arachne will try to avoid engaging directly with you, preferring instead to send insects in your direction while occasionally jumping on top of bookshelves. The researcher's high movement speed may make it somewhat annoying for melee characters to catch up. If the insects hit you will be "marked" and the arena temporarily changes; parasite eggs will spawn, more dangerous enemies will appear, and Arachne's attack pattern changes. The mark disappears after a short period of time. Be careful of traps in the arena as you fight. Arachne does not have much health, so higher level characters with good equipment might even be able to instantly kill her with a charged attack. This boss does not count towards the Boss Subjugation counter.<br />
<br />
On defeat Arachne will spawn a treasure chest; items include the ''Resist Crown'' and ''Phantom Robe''. The escape route to the northeast will take you back to the starting point. Note that leaving the dungeon at this point will permanently make it inaccessible so if you want to fight the true boss you should not leave at any point.<br />
<br />
<br />
==Hidden Base==<br />
This base is accessed via a door hidden by a narrow bookshelf to the south of your starting point. Initially it will be blocked by unbreakable spider webs but after defeating Arachne it will become accessible. Unlike the library there are no parasite eggs here.<br />
<br />
Be sure to pick up the key on the floor as it will allow you to acquire the ''Marionette Powder'' needed for a quest given by the '''Melbel City''' head maid; you will not be able to return here until after defeating the second boss.<br />
<br />
In the next area, there is a teleporter to the east and another to the west. The eastern one takes you to a small living area blocked by a door with an evil eye painted on it; the teleporter will send you to just outside the mage guild. The western teleporter is an instant death trap which teleports you into a wall.<br />
<br />
<br />
===Boss: Eras===<br />
The deputy chief of the Avalon Magic Guild is a very fast moving and jumping enemy who, like Arachne, will avoid fighting in melee range. Instead she will rely on her four thralls who will aggressively chase you across the arena. The two fighters have strong attacks which should be taken into account; they may also execute a medium range charge to close distances. Killing any of the thralls will have Eras turning them into zombies. Compounding the difficulty are the numerous moving glyphs and traps which will inflict various negative status ailments; having a ''Perfect Libra'' or ''Ribbon'' will largely negate these. Eras has little health but her speed and jumps (which can easily take her far behind you) will make up for it.<br />
<br />
Once defeated you will be able to pick up the ''Manipulation Ring''. Terra, Celes, or Hexer will, if sufficiently sadistic, be able to use this ring together with the Book of Necromancy to control Eras. The most interesting of several possible orders is to make her prostitute herself, which will earn you gold over a number of days (her earnings can be collected during daytime). Additionally this will also allow you to continue accessing this dungeon.<br />
<br />
<br />
===Magic Guild Changes===<br />
Defeating Eras will make another vendor available at the first floor of the guild. She will sell you ancient magic but warns you that there will be no refunds.<br />
<br />
The old man by the throne will comment on the death of the young guildmaster and the disappearance of the deputy chief.<br />
<br />
<br />
==Older Notes On Items==<br />
* Only place to obtain the ''Manipulation Ring'' (あやつりの輪) ''Marionette Powder'' (マリオネットパウダー) and ''Rune of the Dead'' (冥府の魔符) you need to complete the quest the Melbel head maid gives you.<br />
* あやつりの輪 can only be obtained by Terra or Celes, simply pick up the right most tiaria in the secret passage. This device contains enough mind control data to complete the quest by itself, Other characters must turn in any two of マリオネットパウダー, 冥府の魔符, and the マインドコントローラ (''Mind Controller'') from '''Demon Castle Goddamn''', this means either entering another dungeon, or leaving this one incomplete as you must choose between completing the dungeon and grabbing the rune of the dead.</div>Arylinhttp://wiki.anime-sharing.com/hgames/index.php?title=RyonaRPG/Locations/Ghestahl_Sorcery_Ruins&diff=33686RyonaRPG/Locations/Ghestahl Sorcery Ruins2020-05-09T09:29:49Z<p>Arylin: </p>
<hr />
<div>{{RyonaRPG}}<br />
The '''Ghestahl Sorcery Ruins''' '''(ガストラ魔導遺跡)''' is an unranked dungeon in an unknown location. It is not on the world map. It is reached through a teleporter located in '''Capital Avalon's''' magic guild after speaking to the deputy chief of the Avalon Magic Guild following the events in '''Roland Underground Prison'''.<br />
<br />
<br />
==General==<br />
*This dungeon is short and linear.<br />
*Traps are uncommon early on; they are usually floor spike, silencing or ether stealing traps.<br />
*Parasite eggs are scattered across the dungeon, usually forcing you to either accept being infested with random parasites or take long detours.<br />
*Most enemies in the dungeon are low level common insects with some knockback.<br />
<br />
<br />
==Ghestahl Library==<br />
Most of the dungeon has little worth exploring. From the second map (beyond the initial starting area) are two main paths: the southern one will take you to two switches and a lever, and the one to the southwest to Arachne, the missing researcher. For the southern route, in the room with the switches and lever you will want to use the switch at the northwest side of the room. This unlocks the door to Arachne.<br />
<br />
<br />
===Boss: Arachne===<br />
Arachne will try to avoid engaging directly with you, preferring instead to send insects in your direction while occasionally jumping on top of bookshelves. The researcher's high movement speed may make it somewhat annoying for melee characters to catch up. If the insects hit you will be "marked" and the arena temporarily changes; parasite eggs will spawn, more dangerous enemies will appear, and Arachne's attack pattern changes. The mark disappears after a short period of time. Be careful of traps in the arena as you fight. Arachne does not have much health, so higher level characters with good equipment might even be able to instantly kill her with a charged attack. This boss does not count towards the Boss Subjugation counter.<br />
<br />
On defeat Arachne will spawn a treasure chest; items include the ''Resist Crown'' and ''Phantom Robe''. The escape route to the northeast will take you back to the starting point. Note that leaving this dungeon will permanently make it inaccessible so if you want to fight the true boss you should not leave at any point.<br />
<br />
<br />
==Hidden Base==<br />
This base is accessed via a door hidden by a narrow bookshelf to the south of your starting point. Initially it will be blocked by unbreakable spider webs but after defeating Arachne it will become accessible. Unlike the library there are no parasite eggs here.<br />
<br />
Be sure to pick up the key on the floor as it will allow you to acquire the ''Marionette Powder'' needed for a quest given by the '''Melbel City''' head maid; you will not be able to return here until after defeating the second boss.<br />
<br />
In the next area, there is a teleporter to the east and another to the west. The eastern one takes you to a small living area blocked by a door with an evil eye painted on it; the teleporter will send you to just outside the mage guild. The western teleporter is an instant death trap which teleports you into a wall.<br />
<br />
<br />
===Boss: Eras===<br />
The deputy chief of the Avalon Magic Guild is a very fast moving and jumping enemy who, like Arachne, will avoid fighting in melee range. Instead she will rely on her four thralls who will aggressively chase you across the arena. The two fighters have strong attacks which should be taken into account; they may also execute a medium range charge to close distances. Killing any of the thralls will have Eras turning them into zombies. Compounding the difficulty are the numerous moving glyphs and traps which will inflict various negative status ailments; having a ''Perfect Libra'' or ''Ribbon'' will largely negate these. Eras has little health but her speed and jumps (which can easily take her far behind you) will make up for it.<br />
<br />
Once defeated you will be able to pick up the ''Manipulation Ring''. Terra, Celes, or Hexer will, if sufficiently sadistic, be able to use this ring together with the Book of Necromancy to control Eras. The most interesting of several possible orders is to make her prostitute herself, which will earn you gold over a number of days (her earnings can be collected during daytime). Additionally this will also allow you to continue accessing this dungeon.<br />
<br />
<br />
===Magic Guild Changes===<br />
Defeating Eras will make another vendor available at the first floor of the guild. She will sell you ancient magic but warns you that there will be no refunds.<br />
<br />
The old man by the throne will comment on the death of the young guildmaster and the disappearance of the deputy chief.<br />
<br />
<br />
==Older Notes On Items==<br />
* Only place to obtain the ''Manipulation Ring'' (あやつりの輪) ''Marionette Powder'' (マリオネットパウダー) and ''Rune of the Dead'' (冥府の魔符) you need to complete the quest the Melbel head maid gives you.<br />
* あやつりの輪 can only be obtained by Terra or Celes, simply pick up the right most tiaria in the secret passage. This device contains enough mind control data to complete the quest by itself, Other characters must turn in any two of マリオネットパウダー, 冥府の魔符, and the マインドコントローラ (''Mind Controller'') from '''Demon Castle Goddamn''', this means either entering another dungeon, or leaving this one incomplete as you must choose between completing the dungeon and grabbing the rune of the dead.</div>Arylinhttp://wiki.anime-sharing.com/hgames/index.php?title=RyonaRPG/Locations/Ghestahl_Sorcery_Ruins&diff=33685RyonaRPG/Locations/Ghestahl Sorcery Ruins2020-05-09T09:28:16Z<p>Arylin: </p>
<hr />
<div>{{RyonaRPG}}{{Stub}}<br />
<br />
The '''Ghestahl Sorcery Ruins''' (ガストラ魔導遺跡) is an unranked dungeon in an unknown location. It is not on the world map. It is reached through a teleporter located in ''Capital Avalon's'' magic guild after speaking to the deputy chief of the Avalon Magic Guild following the events in '''Roland Underground Prison'''.<br />
<br />
<br />
==General==<br />
*This dungeon is short and linear.<br />
*Traps are uncommon early on; they are usually floor spike, silencing or ether stealing traps.<br />
*Parasite eggs are scattered across the dungeon, usually forcing you to either accept being infested with random parasites or take long detours.<br />
*Most enemies in the dungeon are low level common insects with some knockback.<br />
<br />
<br />
==Ghestahl Library==<br />
Most of the dungeon has little worth exploring. From the second map (beyond the initial starting area) are two main paths: the southern one will take you to two switches and a lever, and the one to the southwest to Arachne, the missing researcher. For the southern route, in the room with the switches and lever you will want to use the switch at the northwest side of the room. This unlocks the door to Arachne.<br />
<br />
<br />
===Boss: Arachne===<br />
Arachne will try to avoid engaging directly with you, preferring instead to send insects in your direction while occasionally jumping on top of bookshelves. The researcher's high movement speed may make it somewhat annoying for melee characters to catch up. If the insects hit you will be "marked" and the arena temporarily changes; parasite eggs will spawn, more dangerous enemies will appear, and Arachne's attack pattern changes. The mark disappears after a short period of time. Be careful of traps in the arena as you fight. Arachne does not have much health, so higher level characters with good equipment might even be able to instantly kill her with a charged attack. This boss does not count towards the Boss Subjugation counter.<br />
<br />
On defeat Arachne will spawn a treasure chest; items include the ''Resist Crown'' and ''Phantom Robe''. The escape route to the northeast will take you back to the starting point. Note that leaving this dungeon will permanently make it inaccessible so if you want to fight the true boss you should not leave at any point.<br />
<br />
<br />
==Hidden Base==<br />
This base is accessed via a door hidden by a narrow bookshelf to the south of your starting point. Initially it will be blocked by unbreakable spider webs but after defeating Arachne it will become accessible. Unlike the library there are no parasite eggs here.<br />
<br />
Be sure to pick up the key on the floor as it will allow you to acquire the ''Marionette Powder'' needed for a quest given by the '''Melbel City''' head maid; you will not be able to return here until after defeating the second boss.<br />
<br />
In the next area, there is a teleporter to the east and another to the west. The eastern one takes you to a small living area blocked by a door with an evil eye painted on it; the teleporter will send you to just outside the mage guild. The western teleporter is an instant death trap which teleports you into a wall.<br />
<br />
<br />
===Boss: Eras===<br />
The deputy chief of the Avalon Magic Guild is a very fast moving and jumping enemy who, like Arachne, will avoid fighting in melee range. Instead she will rely on her four thralls who will aggressively chase you across the arena. The two fighters have strong attacks which should be taken into account; they may also execute a medium range charge to close distances. Killing any of the thralls will have Eras turning them into zombies. Compounding the difficulty are the numerous moving glyphs and traps which will inflict various negative status ailments; having a ''Perfect Libra'' or ''Ribbon'' will largely negate these. Eras has little health but her speed and jumps (which can easily take her far behind you) will make up for it.<br />
<br />
Once defeated you will be able to pick up the ''Manipulation Ring''. Terra, Celes, or Hexer will, if sufficiently sadistic, be able to use this ring together with the Book of Necromancy to control Eras. The most interesting of several possible orders is to make her prostitute herself, which will earn you gold over a number of days (her earnings can be collected during daytime). Additionally this will also allow you to continue accessing this dungeon.<br />
<br />
<br />
===Magic Guild Changes===<br />
Defeating Eras will make another vendor available at the first floor of the guild. She will sell you ancient magic but warns you that there will be no refunds.<br />
<br />
The old man by the throne will comment on the death of the young guildmaster and the disappearance of the deputy chief.<br />
<br />
<br />
==Older Notes On Items==<br />
* Only place to obtain the ''Manipulation Ring'' (あやつりの輪) ''Marionette Powder'' (マリオネットパウダー) and ''Rune of the Dead'' (冥府の魔符) you need to complete the quest the Melbel head maid gives you.<br />
* あやつりの輪 can only be obtained by Terra or Celes, simply pick up the right most tiaria in the secret passage. This device contains enough mind control data to complete the quest by itself, Other characters must turn in any two of マリオネットパウダー, 冥府の魔符, and the マインドコントローラ (''Mind Controller'') from '''Demon Castle Goddamn''', this means either entering another dungeon, or leaving this one incomplete as you must choose between completing the dungeon and grabbing the rune of the dead.</div>Arylinhttp://wiki.anime-sharing.com/hgames/index.php?title=RyonaRPG/Locations/Lake_Emirisu&diff=33682RyonaRPG/Locations/Lake Emirisu2020-05-08T19:19:18Z<p>Arylin: </p>
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<div>{{RyonaRPG}}<br />
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'''Lake Emirisu (エミリス湖)''' is a location in the Eastern Continent. It is the site of a sunken castle that is now a minor tourist attraction. The location is incomplete and as such has little in the way to offer.<br />
<br />
<br />
==Inland==<br />
In the first map is a price-gouging harpy who will sell you sponge cakes for a random amount of gold, usually in the thousands. There is also a time witch here seated behind a crate.<br />
<br />
<br />
<br />
==Castle Site==<br />
The second map to the north is the castle site itself. The only point of interest is the pharmacist in the northwestern section on top of the castle who sells powerful potions and ether together with a ''Maiden's Kiss'' item. <br />
<br />
At night the castle site will be empty save for a female mage to the southeast who will randomly cast toad transformation spells at you; if you are wearing a ''Ribbon'' or similar negative status negating item then it will not affect you.<br />
<br />
Once afflicted you can access the inside of the castle right above where the pharmacist was, an area marked by two rocks. The path is linear and passes through a semi-submerged throne room towards a passage on the opposite side to the east. There you will find an old lady who will offer to turn two ''Morningstars'' into an ''Iron Ball of Destruction''. Also with her are two chests.<br />
<br />
===Left Side Chest===<br />
*''Holy Knife'' (Dagger)<br />
*''Minerva Bustier'' (Armor)<br />
*''Spider Whip'' (Whip, adds Paralysis)<br />
*''Dragon's Beard'' (Whip)<br />
*''Dragon Rod'' (Staff, increases charging speed when using magic)<br />
*''Flame Anchor''<br />
*''Angel Stick'' (Staff)<br />
*''Dragon Slayer'' (Sword)<br />
*''Sandword Knife'' (Dagger)<br />
<br />
<br />
===Right Side Chest===<br />
*''神楽幻想譚'' (Magic Book; cursed)<br />
*''Tears of Artemis'' (Sword)<br />
*''Wieder Stone Sword'' (Sword)<br />
*''Unicorn Sword'' (Sword)<br />
*''Arcane Armor'' (Armor, magic defense fluctuates 20%)<br />
*''Hellfire Engine''<br />
*''Magical Crown''<br />
*''Star Bringer'' (Sword, Holy attribute)<br />
<br />
<br />
Note that if you are attacked by snakes while inside you will be instantly killed. Use a ''Maiden's Kiss'' to return to human form once you've left; you will be prevented from using it while inside the castle.</div>Arylinhttp://wiki.anime-sharing.com/hgames/index.php?title=RyonaRPG/Locations/Girls%27_House&diff=33681RyonaRPG/Locations/Girls' House2020-05-08T17:37:25Z<p>Arylin: </p>
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<div>{{RyonaRPG}}<br />
<br />
The '''Girls' House''' '''(女の子屋敷)''' is a difficulty ★★ dungeon in the Central Continent. It is a three level structure with two wings, but is otherwise unremarkable. It has a reasonably high density of enemies which may be useful for leveling.<br />
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<br />
==Enemies==<br />
The enemies in this dungeon are entirely female. The harpy type has a tendency to rush towards you and score a kick with knockback. The blonde type jumps towards you to attack, while the mage type casts various elemental spells. The siren radiates musical notes that silence you on impact.<br />
<br />
<br />
==Layout==<br />
===First Floor===<br />
The first floor is the location of the large dining room in the western wing and a meeting room with a chest in the eastern wing. The other two doors in the eastern wing are locked. In the center to the north are doors which are also sealed; this trend is similar to the second and third floors.<br />
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<br />
===Second Floor===<br />
The mansion library is located on the western wing. The eastern wing is host to a number of bedrooms packed with girls.<br />
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<br />
===Third Floor===<br />
This floor consists entirely of bedrooms. The first room in the western wing contains a chest.<br />
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<br />
===Lilim Transformation===<br />
While possessing a ''Succubus Whip'' and ''Succubus Ring'', take the nearest room on the eastern wing of the second floor.</div>Arylinhttp://wiki.anime-sharing.com/hgames/index.php?title=RyonaRPG/Locations/Cave_of_Flesh-eating_Ghost&diff=33680RyonaRPG/Locations/Cave of Flesh-eating Ghost2020-05-08T17:34:08Z<p>Arylin: </p>
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<div>{{RyonaRPG}}<br />
<br />
The '''Cave of Flesh-eating Ghosts''' '''(人喰い魂の洞窟)''' is a Difficulty ★ dungeon in the Eastern Continent. It is unlocked by talking to the man with purple bandana in '''Hidden Town''''s pub.<br />
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==General==<br />
[[Image:RyonaRPG_Cave_of_flesh-eating_ghost_maze_map.png|thumb|left|Simple map of the maze part]]<br />
*The majority of the dungeon consists of three levels of nearly identical rooms forming mazes. Exits from a room are in all four cardinal directions unless blocked by massive boulders.<br />
*You will be forced to go through the entire dungeon at once; bring along sufficient supplies for the trip.<br />
*The spirits here are slow moving but cast spells of fire, ice, and lightning.<br />
*Common status ailments are Weakness, Fallen, Frozen, Poison, Fear, Slime, Silence, Paralysis, and Blindness ,? ? ?<br />
*Spirits that move onto you will trigger one of four effects: Tired, Fear (indicated by screaming), moderate damage to either Health or Mana, game over. <br />
*Having a ranged weapon or ''Chain Flail'' will help in the later sections of the dungeons. Equipment with Holy attribute will aid greatly as all enemies here are either Undead or Incorporeal; without the right weaponry (such as ''Mace (AD)'') it may even be impossible to complete.<br />
*The dungeon has mushrooms that if stepped on or damaged by weapon swings has a chance of poisoning you with Poison, Silence, Paralysis, or ???. <br />
*Buying the ''Lighting Insect'' consumable from the purple bandanna guy in '''Hidden Town''' will make this dungeon a little easier.<br />
*The ''Morningstar'' may be found in a chest here; the only other known place to obtain one is the '''Bug Labyrinth'''.<br />
*The reward for conquering this dungeon is one of the following: two ''Soul Jar 16'', ''Prime Blue'', ''Crystal Fragment''.<br />
<br />
<br />
==Layout==<br />
===Maze===<br />
Consult the map to the left for assistance in navigating the maze. Note that each staircase (marked by either Down# or Up# is paired with its exit on the preceding or following level. Additionally, note that the map is missing a segment of Level 2 leading to the ''Morningstar'' chest; to reach it take the Down1 staircase on the western side of Level 1 and then head south.<br />
<br />
Using ''Lighting Insects'' here will illuminate the map for two minutes. The hostile spirits are light grey colored, while the ones which will attempt to possess you are red. Purple colored spirits are neutral and serve merely to block your path. There are also rare green spirits that will either restore your Health or Mana when they possess you. Without the consumable all spirits will be dark grey and it will be harder to differentiate between them.<br />
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Once you climb down the exit stairs you will encounter a single ghost who will be surprised by your presence and begin gathering magic power for a powerful assault. Failure to attack it in time will cause its spell to obliterate you entirely regardless of where you are on the screen, triggering a game over.<br />
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<br />
===Spirit Tunnel===<br />
This tunnel consists of several deep chasms filled with randomly moving spirits. Green spirit flames occupy niches in the walls to the left and right. Four static hostile spirits will constantly fire spells from within the later chasms. You need to wait for the moving spirits to align so you can cross. Use a ranged weapon or the ''Chain Flail'' to hit the green flames, which will freeze the moving spirits and cause them to radiate a purple glow. For a short period (which is difficulty dependent) you will be able to use these glowing spirits to cross the chasms. Falling into the chasms will damage you and return you to the last solid ground you started from.<br />
<br />
In the next area you need to make your way to the north by hitting the green flames in order to make a spirit path. Each flame will grant you a limited time on the path and disappear after being hit. Along the way be sure to strike other green flames to buy more time to cross. Hostile spirits will spit flames that slow you down.<br />
<br />
Falling into any of the chasms while at less than 10% Health will trigger a game over event.<br />
<br />
<br />
===Spirit Circle===<br />
You will be fighting a constant stream of spirits emerging from the six points forming a circle in the middle of the map. There are three types of spirits: black spirits, light grey spirits, and red spirits (the red spirits here do not cause instant game over like the ones previously). The light grey ones are fast and spew slow-moving elemental magic in four directions as they disappear, while also being able to inflict negative statuses on your character if they happen to run into you. Your goal is to kill the slow moving black spirits; having Holy equipment will make this battle a breeze. The fight is limited to the center of the map and you can still leave this area back into the tunnels. After defeating enough black spirits the points will lose their luster and a shining blue light point will appear in the middle. Walk into it to the next area.<br />
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Note that while not having a 'boss' per se, this fight is treated as a boss fight for the purposes of the Boss Subjugation counter.<br />
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<br />
===Dungeon End===<br />
You will meet the indulgent ruler of this place. After some exposition she will ask you to serve her. Picking the first option (accepting her offer) will kill you and make you her ghostly servant. The second option will have her attempt to persuade you but you must refuse again to have her give you the option of choosing your reward: two ''Soul Jar 16'', a ''Prime Blue'', or a ''Crystal Fragment''. Afterwards she will kick you from her domain, dealing damage and booting you back to the world map. Note that this kick may kill you if you head straight to another dungeon.<br />
<br />
<br />
==Notes==<br />
*After completing this dungeon you may return to have three options: enter the dungeon again, meet directly with the ruler, and reset the dungeon.<br />
*The ruler and the ghost you met in the post-maze area will both be in her chamber and have some extra dialogue, but not much else.<br />
*The spirit giving you the options will inform you that resetting the dungeon changes the rewards:<br />
**''Soul Jar 8'' x1<br />
**Status Increase System (Random, grants one of the stat raising items)<br />
**Money (Random amount; two tests netted 777 and 2801 gold)<br />
**''Attractive Butterfly Dress'' (妖蝶のドレス) (Increases Neatness and Masochism)(this reward may change in later dungeon resets)</div>Arylinhttp://wiki.anime-sharing.com/hgames/index.php?title=RyonaRPG/Locations/Pyramid&diff=33679RyonaRPG/Locations/Pyramid2020-05-08T17:25:00Z<p>Arylin: </p>
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<div>{{RyonaRPG}}<br />
<br />
The '''Pyramid (ピラミッド)''' is a difficulty ★★★☆ dungeon in the Eastern Continent. The dungeon appeared in the middle of the desert one day, and adventurers have already arrived on site to plunder its treasures. This dungeon is unlocked by speaking to the man by the bar in '''Hidden Town's''' pub.<br />
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<br />
==The Pyramid==<br />
===General Info===<br />
*Traps found in this dungeon include poison arrow traps, floor spike traps, flower's scent traps, and ether eater traps.<br />
*Weapons and accessories with Holy attribute will assist greatly in defeating the undead, but swap them out if fighting mimics. Dragon-slaying equipment may help out in the later levels.<br />
*The majority of enemies in this dungeon are melee fighters; spellcasters with lightning magic appear in limited numbers in the upper levels.<br />
*There are NPC mummies in this dungeon. Initially they (like the signs in the dungeon) are unintelligible, but buying understanding of their language will allow you to meaningfully interact with them and unlocks a number of options.<br />
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<br />
===Quest: Archeology===<br />
Given by the man in a lab coat at the entrance to the dungeon. He will ask for unusual things to be delivered to him in exchange for some compensation. There are five objects in total. The items are:<br />
*'''"Something Weird"''' - Found by the gap dividing the hall on the eastern side of the second floor.<br />
*'''"Something Strange"''' - Found in the left side chamber past the pool switching chamber on the third floor.<br />
*'''"Something Erotic"''' - Dropped by the Sphinx after answering her riddle correctly on the fourth floor.<br />
*'''"Something Beautiful"''' - Given by the priest standing in the save chamber just below Amuneris' arena. Listen to his story about the past of his people to the finish; requires language skill.<br />
*'''"Something Shiny"''' - Dropped by Amuneris after defeating her.<br />
The rewards are as follows:<br />
*''Holy Ring'' - Adds Holy attribute to weapon.<br />
*''Angel Ring'' - Always regenerate.<br />
*''Goddess' Goldwork'' - Resists Weakness.<br />
*''Three Star'' - Magic charging speed is increased.<br />
*''Resist Ring'' - Creates magic resistance barrier depending on wearer's Magic.<br />
<br />
<br />
===Pyramid Entrance===<br />
Of note is the merchant on the right who will sell you a selection of equipment, curatives, and ''Stripping Spirit''. Closer to the dungeon entrance is an archeologist fretting at the plunder of archeological treasures before archeology teams could arrive to survey the site. He will ask for your assistance in bringing to him anything of interest in exchange for rewards, if you accept.<br />
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After you defeat Amuneris a time witch will appear behind the single crate to the southwest. Switching to nighttime will replace her with a cloaked figure. She will offer to dance for you and if you accept you will be given three options; the second one will cause you to fall under her charm and wake up in her room as a futanari. After a night of passion your character will be left naked in front of the pyramid the next morning but without the extra appendage. This is a way of obtaining the Ejaculation Slave H ability without the Futanari H ability.<br />
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<br />
===First Floor===<br />
This level has many empty chests, evidence of previous plunder by adventurers. Any chests remaining are hostile Mimics that will aggressively chase you. If you have the ''Morningstar'' you may break the breakable boulder blocking the stairs on the eastern side of the level to access a shortcut to the third floor.<br />
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<br />
===Second Floor===<br />
Assuming you are entering this floor from the main large stairs north of the first floor, to the east is a passage with a chasm in the middle and ''Something Weird'' near it. The western exit will lead to a hall with a chasm separating you from two chests; a nearly invisible S-shaped bridge bridges the two sides. This same path also takes you through the longer way to the next floor where along the way you will find a guarded treasure chamber which needs a code from the sole NPC mummy on this floor to enter safely.<br />
<br />
To the south is a massive hall with five exits (two each on the sides, one to the south). The southern exit leads to a guarded treasure room.<br />
<br />
====Treasure Chamber====<br />
The treasure chamber has five chests, the second of which is actually a Mimic. The first two actual chests share a common protective equipment loot table, while the other two share a common weapon loot table.<br />
<br />
*'''Chests 1 and 3 (Protective)'''<br />
**''Captive's Waist Armor'' (66 Attack Power, 112 Defense, 66 Magic, -152 Spirit)<br />
**''Queen's Bondage'' (60 Attack Power, 60 Defense, 40 Magic, 40 Spirit, Embarrassing)<br />
**''Terrestrial'' (Armor, reduces physical damage by 20%)<br />
**''コロボックルアーマー'' (20 Attack Power, 20 Defense, 20 Magic, 40 Spirit, Accessory)<br />
**''Elephant'' (Very Heavy Armor, immunity to Fire and Ice, vulnerable against Lightning)<br />
**''Hydra Suit'' (Fire resistance, immunity to Poison; 64 Defense, 20 Magic, 64 Spirit)<br />
**''Wisdom Ring'' (20% chance of evading attacks)<br />
**''ディスプレイサローブ'' (40 Attack Power, 2 Defense)<br />
**''Rich's Robe'' (10% magic nullification)<br />
<br />
*'''Chests 4 and 5 (Weapon)'''<br />
**''Dragon Whisker'' (Spear)<br />
**''Brionac's Spear'' (Spear)<br />
**''Crystal Saber'' (Sword, 1/4 chance of ignoring enemy Defense)<br />
**''Thousand Slash'' (Sword, HIT + 1; note that this weapon is misspelled in the dialogue box when you acquire it)<br />
**''Sandworm's Teeth'' (Dagger)<br />
**''ダマクラカスソード'' (Sword; Effective against incorporeal spirits)<br />
**''Efreet Slash'' (Large Axe, Fire attribute)<br />
**''Dragon's Beard'' (Whip)<br />
**''Beautiful Skin Cream'' (Consumable, increases Charm)<br />
<br />
<br />
===Third Floor===<br />
There are four exits on the left side of the large hall:<br />
*'''Slaves' Hangout''' - The cloaked figure will sell you ''Ether'' for 300 gold and enable you to understand their language for 3,000 gold; once you've bought the latter he will offer full restoration of Health and Mana for 500 gold. The mummy behind a crate to the north will sell you potions, ''Antidotes'', ''Panaceas'', ''Sedatives'', and a coil of ''Rope'' useful for creating a shortcut to the second floor later. The save spot will cost you 500 gold per use.<br />
*'''Lever Room''' - This lever unlocks the right hand side of the locked gate leading to the lesser boss of the dungeon.<br />
*'''Guarded Chest''' - This one is guarded by two monsters who will appear once you loot the chest.<br />
*'''Hallway''' - Leads to the rest of the level.<br />
<br />
In the next large hall with the bat transformation curse pools, two exits to the east takes you to the second lever for the locked gate, and another guarded chest. A ''Something Strange'' may be found in the left side chamber of the room where you switch the pools. Note that if you somehow enter combat while in your cursed state and die the game will end.<br />
<br />
<br />
====Boss: Sekhmet====<br />
Sekhmet is a very straightforward boss. His attack pattern consists of moving several steps forward before launching into a bull rush. Occasionally he may take time to slowly move in your direction.<br />
<br />
Upon defeat he drops a random item and spawns a treasure chest containing among others one of the following:<br />
*''Storm Sword'' (Large Sword)<br />
*''Suiran'' (スイラン, Large Sword)<br />
*''Goddess Umbrella'' (Staff, converts part of enemy's magical attacks into Mana)<br />
*''Furisode of Love'' (Armor, -60 Attack Power, 100 Defense, -60 Magic, 100 Spirit)<br />
*''Fairy Skin'' (Immune to Paralysis)<br />
*''Urishu's Knife''<br />
*''碧の賢帝'' (Sword)<br />
*''Dragonslayer'' (Sword, 90 Attack Power, 40 Defense, -40 Magic) <br />
*''Dragon Rod'' (Increases charging speed when using magic)<br />
<br />
There are two hidden rooms with permanent attribute boosters to the sides of his arena which can be accessed via routes from the entrance.<br />
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<br />
===Fourth Floor===<br />
Heading east will take you to a treasure chest guarded by two Wyrms that will keep respawning. This chest has a chance of containing any of the following:<br />
*''Brandistock'' (Sword)<br />
*''Diamond Edge'' (sword)<br />
*''Golden Kodachi'' (Sword)<br />
*''Terrestrial'' (Armor, reduces physical damage by 20%)<br />
*''Dragon Armor'' (Immunity to Fire, vulnerable against Ice)<br />
*''Iron Maiden'' (Armor with dark magic that protects its owner in exchange for pain)<br />
*''Guilty Lance'' (Spear)<br />
*''Excel Guard'' (30% chance to negate normal attacks (disabled while attacking))<br />
*''Diamond Nail'' (Dagger)<br />
<br />
Take the western route to eventually reach a Sphinx; note that the three chests you will encounter before her contain permanent attribute boosting consumables. She will test you with a riddle. Answer correctly and she will throw herself off the western edge in disgrace, appearing on the opposite side of the merchant at the entrance later. You can optionally jump after her if you want. The Sphinx drops ''Something Erotic''. If you somehow fail her riddle she will summon four Iron Giants instead; these creatures will respawn every time you enter this area. There is a hidden path to her northeast leading to a chest.<br />
<br />
Beyond the Sphinx is a large garden; you can find an Elixir in the pot to the northeast. The stairs to the northwest lead two levels above to a lever on the exterior of the pyramid. This unlocks a save chamber just before the boss arena.<br />
<br />
There is a spatial warp zone just before the stairs to the fifth floor. This leads to the Sorcery Division Research Headquarters. The Headquarters is only of relevance to the character Otone; if she is the player character a lolicon sorceror will appear and you will be forced to fight him. He will cast a short range spell that will turn Otone into a loli, after which he will engage in melee; he will also forgo the spell if she has already turned into one previously. On defeat the gates to the Headquarters itself will open.<br />
*There will be two pills, red and blue, in the chests. The red one de-ages, the blue one ages.<br />
*All the equipment in the Headquarters will de-age.<br />
*Otone will lose half her attributes when turned into a loli, and this persists even after leaving the '''Pyramid'''.<br />
*If affected twice in a row by de-aging sources, she will turn into a baby. If she does not have access to a blue pill at this point the game will end as she would be too young to adventure.<br />
*If Otone is not the primary character (aka the one you started with) bringing her to the Headquarters will bug out and she will instantly be treated as if she had de-aged into a baby state.<br />
*For other characters, '''''DO NOT enter the Headquarters at night; this will cause a game over bug related to the above.'''''<br />
<br />
<br />
===Fifth Floor===<br />
This area is linear, and leads only to a chamber where you will need to defeat a bunch of monsters to proceed to the sixth floor.<br />
<br />
<br />
===Sixth Floor===<br />
The only path to the boss fight is via the stairs closest to you when you turn the corner; you will be warned about the impending battle in case you need to prepare. You will not be able to return through this way after starting the boss battle.<br />
<br />
<br />
====Boss: Amuneris====<br />
Amuneris intends to lead her people back to glory through conquest, starting with you. Her main attack is a flurry of long-range fire spells which upon impact deals damage and turns you into a bat for a short period. Occasionally lightning will strike one of the Guardsmen defending her, turning him into a clone of herself; the clones have predictable circling movements, very little health, and only attack if you run into them. She is considered a Female-type creature in the game files, and takes double damage from anti-human equipment. The Guardian Dragon she has will not respawn as long as there are not enough Guardsmen summoned. There are special scenes for losing while cursed or normal.<br />
<br />
Upon defeating her you will find ''Something Shiny'', a ''Crystal Fragment'' , and a random item from a treasure chest. The random item may include the following:<br />
*''Magic Crown'' (+40 Magic & Spirit)<br />
*''Jet-black Armor'' (-20 Defense, 90 Magic, -20 Spirit)<br />
*''Valkyrie Mail'' (10 Attack Power, 135 Defense, 10 Magic, 70 Spirit)<br />
*''Araches' Magic Spear'' (アラケスの魔槍, Spear)<br />
*''マーカライトファープ'' (Shield)<br />
*''Ribbon'' (Immune to all negative statuses except Ashamed)<br />
*''Artemis' Bow'' (Bow)<br />
*''Flare Riser''. (Large Sword, 200 Attack Power, 100 Magic)<br />
*''Suiran'' (Large Sword)<br />
<br />
There will be two glowing glyphs to the north and south. The southern one takes you to Amuneris' bedchamber where she is recovering from the fight; she will immediately force you out unless you happen to have the Futanari H ability. The northern one returns you to the entrance of the '''Pyramid'''. Interestingly, she will remember the previous encounter if you return at a later date.<br />
<br />
<br />
==Pyramid Underground==<br />
This section of the '''Pyramid''' becomes accessible upon completing the archeologist's quest. He will rush inside and open up the door with the evil eye in the first area. <br />
<br />
===General Info===<br />
*You cannot leave this dungeon early once you have started it; the game will warn you before you can proceed.<br />
*The cost of using the recovery and save points offered by the mummies is increased, particularly at Underground Level 4.<br />
*Enemies in the underground section have more Health and better basic attributes.<br />
*There are more spellcasters with very damaging magic, some of which are homing for a short distance.<br />
*Protection against Paralysis, Poison, Silence, and Blindness will be useful against mummies.<br />
*Protection against Lightning and Fire is recommended against enemy spellcasters.<br />
*Holy attribute weapons are still useful here.<br />
*Traps here are similar to those found in the upper floors.<br />
<br />
<br />
===Quests===<br />
*'''Free the Angel''' - An imprisoned angel will plead for freedom; find the ''Sapphire Key'' to her cell.<br />
*'''Free the Stone Prisoner''' - An unfortunate petrified woman needs ''Basilisk's Tears'' to be restored to flesh.<br />
*'''Free the Demon''' - An imprisoned demon seeks freedom; find the ''Ruby Key'' to her cell.<br />
*'''Report Delivery''' - The archeologist wants you to deliver his report to his apprentice.<br />
<br />
<br />
===Antechamber===<br />
This is the first location upon descending from the surface. It has both a recovery and save point for which you will be charged 500 gold for the former, and 1,000 gold for the latter.<br />
<br />
<br />
===Underground Level 1===<br />
The main hall has five different exits, two each to the sides and one to the south. <br />
*The first eastern door leads to a cellblock where an Angel is imprisoned; you need a ''Sapphire Key'' to release her. Releasing her nets you ''Angel's Tears'' and ''Half-Split Key (Right)'', as well as a tip about the minotaur guard on the lower level.<br />
*The first western door leads to a guarded chest and a locked set of doors. These doors will lead you to the next level.<br />
*The second set of exits leads to stairs descending to a chamber containing a lever. This lever will open the locked doors past the first western door. The eastern exit also eventually leads to a chest containing the ''Sapphire Key'', but upon acquiring it you will be dropped to the area beneath; take the stairs back to the main hall.<br />
*The southern exit is locked but will be accessible after going through Underground Level 2.<br />
<br />
Once you're able to access the locked doors, be careful about crossing the gaps as falling will trigger an immediate game over.<br />
<br />
<br />
===Underground Level 2===<br />
The main feature of this level is a sandy arena occupied by a Basilisk. The statue nearby will warn you to leave it alone, but will also tell you that to remove the petrification on her she needs the ''Basilisk's Tears'' only obtainable from it. Note that if you fall from the small chasm maze on this level (which you need to go through to reach the lever to open the arena doors) you will drop right into the arena.<br />
<br />
If you remove the statue's petrification she will introduce herself as Latifah and reward you with an ''Old Accessory'' granting poison resistance. She will also appear at the '''Pyramid''' entrance and reward you with a ''Blue Love Letter'' afterward.<br />
<br />
<br />
====Boss: Basilisk====<br />
While this boss has a very long range gaze attack it is limited to the four cardinal directions and can only use it every few seconds. It also moves somewhat slowly. Stay diagonally from it while dashing in to score attacks. Alternatively, for an easier time lure it towards the arena doors so that it gets stuck on either of the braziers on the sides; this will allow you to use two tile attacks (such as a second level charged sword attack) to hit it with impunity. As it is a Reptile-type creature, ice magic and attribute attacks will be particularly effective.<br />
<br />
On defeat you will gain a random boss item and the ''Basilisk's Tears''. It does not count towards the Boss Subjugation counter, and does not spawn a treasure chest on death. Note that it will respawn every time you enter this level.<br />
<br />
<br />
===Underground Level 3===<br />
The exit to this level is guarded by a Minotaur. Like the Sekhmet level you need to operate levers to gain access to its arena.<br />
<br />
From the main hall, heading westwards will take you to a hall with three Charmy Ride enemies that will cast medium-range homing lightning spells which are very damaging. Upon defeat the beasts' riders will jump off and cast a transformation spell as they flee; getting hit and being in close range of a rider before the spell wears off will result in a game over. To access the doors to the north you need to defeat all three of them. Once you have done so access the room beyond to acquire a ''Magic Carpet''; do not exit back towards the start or enter the lever room to the right before doing this or the riders will respawn. Note that they may flee past the locked doors, making it impossible to safely reach them.<br />
<br />
Eastwards from the main hall is a chasm preventing access to two chests. The next area to the right will take you to curse and uncurse pools. Accessing the purple chest will cause a game over.<br />
<br />
<br />
====Boss: Minotaur====<br />
The Minotaur has much more health than Sekhmet, and is very damaging. While he doesn't charge like Sekhmet he does move more frequently towards you and has a short range lunge to close the distance. His attack pattern consists of two ability charging phases which deals damage in a small area around him, and a final step consisting of a screen-wide Earthquake strike that also locks him in place for a few seconds afterward. The strike may be avoided if you have acquired the ''Magic Carpet'' or used a ''Fairy Wing''. It will be safer to keep at least a tile away from him while in melee as he still has reasonably strong basic attacks.<br />
<br />
Upon defeat he drops a random boss item and spawns a chest containing one of the following:<br />
*''Sword of Fire'' (Sword, drains 12 Health for Fire attribute)<br />
*''Holy Flail'' (Flail, Holy attribute)<br />
*''Spirit Spear'' (Spear, can use basic magic)<br />
*''Dragon Buster'' (Large Axe)<br />
*''Storm Sword'' (Large Sword)<br />
*''Grand Shamshir'' (Large Sword)<br />
*''Titania Mail'' (Armor)<br />
*''Master Rapier'' (Sword)<br />
<br />
Like Sekhmet's arena there are hidden rooms to the sides with permanent attribute boosters.<br />
<br />
<br />
===Underground Level 4===<br />
The antechamber here will offer you the opportunity to heal and save at a cost of 1,000 and 2,000 gold respectively. There is also the option to return to the surface if need be.<br />
<br />
From the main hall, to the east is a cell block with an imprisoned demon. She needs the ''Ruby Key'' to be rescued. Releasing her nets you a ''Prime Blue'' and the ''Half-Split Key (Left)''.<br />
<br />
Westwards from the main hall takes you to the archeologist. He will assign you a quest to deliver his ''Investigation Report'' to his apprentice on the surface. The exit eastwards from him leads to the fabled Hand of Midas; while you may pick up one of the golden statues here, stepping or interacting with any part of the Hand will result in your character needing rescue.<br />
<br />
The southern main hall exit takes you to the locations of the ''Golden Bracelet'' and ''Golden Claw''. <br />
*The challenge of the ''Golden Bracelet'' requires you to escape the maze within 70 steps or suffer a game over. Note that it will only be possible to reach the two chests closer to the center (which contain permanent attribute boosting items) as the one to the northeast is an aging trap and the one closest to safety is impossible to reach in time.<br />
*The challenge of the ''Golden Claw'' requires you to defeat 500 mummies in total, failing which the claw will return to its chest; you may quit the test safely every 100 mummies. There will be two waves of mummies from the upper pyramid levels, two from the underground, and finally one wave of Slave Generals and Slave Valkyries (colored black and white respectively). You can take advantage of the dais the chest is on to limit the number of enemies attacking you at once, as you will be unable to access the menu for the duration of the fight. The Slave Valkyries in the last wave however are capable of jumping terrain and may box you in.<br />
<br />
<br />
===Underground Level 5===<br />
This short level is the location of the ''Ruby Key'' needed for the demon's cell, and a genie. The genie will grant three wishes but one of them will be used in order to progress. The list of available wishes are as follows:<br />
*'''''Wealth''''' - Creates a chest containing 50,000 gold.<br />
*'''''Power''''' - Increases Health and all four primary attributes by 10.<br />
*'''''Beauty''''' - Increases Charm by 10.<br />
<br />
Note that using up all three wishes will lead to a game over.<br />
<br />
<br />
===Underground Level 6===<br />
The save chamber on this level is only accessible if you have the ''Emerald Key'', which you obtain by rescuing both the angel and demon from their cells and combining the two halves of their keys.<br />
<br />
<br />
====Boss: Radames====<br />
Radames is the sovereign of the lost kingdom and husband of Amuneris. He is a Human-type enemy that takes double damage from anti-human weaponry. He has a similar flame attack that will transform you temporarily into a bat, and may occasionally deal a massive area of effect lightning strike. His most dangerous ability however is a powerful ray of destruction; there is a chance he may cast it when he pauses in place for a few moments so use that time to stay diagonally from him. Also a threat are his mummies who can inflict various status ailments such as Paralysis, Poison, Silence, and Blindness, and who are quite damaging themselves. There is a special execution scene with four different outcomes (three game overs) if you lose against him in battle.<br />
<br />
Defeating Radames earns you a random boss item, a ''Crystal Fragment'', and a chest containing one of the following:<br />
*''Dest Falcon'' (Large Sword)<br />
*''Emperor's Sword'' (Sword, Very Heavy, Lightning attribute)<br />
*''Gladius'' (Dagger)<br />
*''Earth's Strength Mail'' (Strengthens the natural recovery rate of Health and Mana)<br />
*''Phantom Robe'' (Drains six Health every few seconds)<br />
*''Holy Flail'' (Flail, Holy attribute)<br />
*''Gungnir'' (Spear)<br />
*''アガートラーム'' (Large Sword)<br />
*''Orichalcum Armor'' (Armor)<br />
<br />
Radames' throne will also be the exit point for the dungeon leading back to the entrance of the '''Pyramid'''. <br />
<br />
<br />
==Aftermath==<br />
Depending on the NPCs rescued from the dungeons, there will be other interactions available at the entrance to the '''Pyramid'''.<br />
*The blue haired guy at the entrance will give you a ''Magic Source''.<br />
*Latifah will present to you a ''Blue Love Letter''. <br />
**There is an additional interaction if you have the Futanari H ability.<br />
**Another interaction appears if you shake off the temptation of the night dancer and talk to her while not in child form.<br />
**You may acquire her ''Silk Robe'' if you speak to her while naked.<br />
*The archeologist's assistant will reward you with a ''Perfect Libra''.<br />
*The red helmed warrior will give you a ''Phoenix Down''.</div>Arylinhttp://wiki.anime-sharing.com/hgames/index.php?title=RyonaRPG/Locations/Melbel_Public_School&diff=33678RyonaRPG/Locations/Melbel Public School2020-05-08T08:57:40Z<p>Arylin: </p>
<hr />
<div>{{RyonaRPG}}<br />
[[File:RyonaRPG_Meribel_Public_School.png|thumb|Meribel Public School Entrance]]Meribel Public School, sometimes referred to as "Melbel Public School," "Meruberu Public school," "Hypno School," or "the School," is a location you are sent to by Hypno (Reaper) to learn how to be a better slut.<br />
<br />
== Unlocking the School ==<br />
<br />
=== Save Melbel ===<br />
# Buy the ''Hypnosis Lifting Drug'' (last item) for 2,000 gold from the dog in Ray-On Village.<br />
# If you have unlocked the Ruins of Melbel, fight your way to Melbel Castle (Map ID: 312 (29,13)). Otherwise unlock the location via a soldier in Capital Avalon's Inn (after defeating two bosses), or via talking to the Princess at the Lemuria Slave Market's inn.<br />
# When offered 'security' by the dungeon boss, decline his offer and fight him.<br />
# Upon defeating him, talk to Hypno who appears at the upper left section of the throne room together with Princess Alicia. Say first that you do not believe him, then either speak about the second princess (if you do not have the ''Hypnosis Lifting Drug'') or pick the second option if you do. Either way you will defeat him and cancel the hypnosis cast upon the entire city.<br />
<br />
<br />
=== Re-Brainwash Melbel ===<br />
# You can only enter Melbel during daytime, so if it's still night talk to a time-witch to switch back before returning.<br />
# Go to Melbel's Inn, talk to the time-witch there(Map ID: 383 (17,10)) to switch to nighttime.<br />
# Head to Melbel's well (Map ID: 385 (8,8)) which is at the northwestern side of the city. It can be accessed by taking the path west from the entrance and heading north all the way to the end. Talk to the maid in the well; this cause several caped men to appear in Melbel. At this point you cannot exit the town or enter the inn, and being caught by the caped men will hypnotize your character with various H hypnosis abilities.<br />
# Enter Melbel's castle. Take the door to the northwest, then head east and take the stairs down. Take the stairs at the far eastern side again, and you will find Hypno in the royal chambers at the end (Map ID: 391 (37,23)). Talk to him to get enslaved.<br />
# '''(Optional)''': At this point the Hypnostore in the middle of Melbel opens. It costs 50,000 gold to get/remove a specific type of the six possible hypnosis H abilities, or you can ask for a free therapy which has a random effect.<br />
<br />
<br />
=== Get sent to School ===<br />
# Save the game before staying a night at the inn.<br />
# You'll automatically go to Hypno who will say that you should attend Melbel Public School (Map ID: 543 (12,18)) for sexual education. You'll wake with a school application form. If this doesn't happen reload and manually walk all the way through the castle at night to talk to Hypno.<br />
# It will be nighttime again, so talk to the time-witch and leave Melbel.<br />
<br />
<br />
== Layout ==<br />
<br />
=== Exterior ===<br />
* The man at the entrance won't let you through unless you have the school application form from Hypno.<br />
* The stairs leading down on the left leads to a shop.<br />
* The big doors lead inside. You will be afflicted with the "Hypnosis" status when you enter, and lose it when you leave.<br />
<br />
[[File:RyonaRPG_Meribel_School_Interior_1F-2F.png|thumb|400px|Meribel Public School Layout 1F-2F]]<br />
<br />
<br />
=== First Floor ===<br />
The Student Dormitory is on the far left, while the cafeteria is on the far right. Note that with the exception of the Staff Room, School Infirmary, Cafeteria, Student Dormitory, and some classrooms, all other classrooms will be locked at night.<br />
<br />
Top rooms, from the left:<br />
# '''Staff Room''' - There is a time-witch here. A teacher on the left side keeps track of your education points.<br />
# '''Examination Room''' - Inaccessible. This is the location of the first and second year exams.<br />
# '''School Infirmary''' - No real function except as a location for a few H events.<br />
# '''Homeroom''' - Location of four important NPC classmates.<br />
<br />
Bottom rooms, from the left:<br />
# '''First Classroom''' - This class offers 'Service' 1 lessons. At night there is a Student Counseling session which turns Masturbation Hypnosis or Peeing Hypnosis into their brainwashing variants.<br />
# '''Second Classroom''' - This class offers Masochism 1 lessons.<br />
# '''Third Classroom''' - This class offers Masturbation lessons. At night there is a possible H event here with a teacher.<br />
# '''Fourth Classroom''' - Unused.<br />
<br />
<br />
==== Homeroom ====<br />
There are four classmates in your homeroom:<br />
* '''Warrior''' - Bottom right side, available from start.<br />
* '''Student Council President''' - Blonde girl on the left side, available from the start. Cannot be convinced to join during the Researcher's recruitment event.<br />
* '''Witch''' - On the right side; she joins once you accumulated 45 education points.<br />
* '''Researcher''' - At the top; she joins together with the witch when you have accumulated 45 education points. When you have accumulated close to 70 points you can talk to her to start a onetime event where she wants you to recruit people against Hypno, then bring them to a meeting in her dorm room (second row from the Student Dormitory's Study Hall). The Warrior and Witch are the possible recruits; who you ultimately recruit will influence which of four different endings you get. You have to wait at the Researcher's room to actually begin the event.<br />
<br />
<br />
=== Second Floor ===<br />
This floor is accessible after clearing the first year exam. <br />
<br />
Top rooms, from the left:<br />
# '''Biology Laboratory''' - This class offers tentacle interaction lessons.<br />
# '''Second Floor Sixth Classroom''' - This class offers futanari lessons. Not available for futanari characters.<br />
# '''Second Floor Fifth Classroom''' - Unused.<br />
# '''Guest Room''' - Inaccessible and unused.<br />
<br />
Bottom rooms, from the left:<br />
# '''Second Floor First Classroom''' - This class offers 'Service' 2 lessons. At night you can find a teacher having sex with a dragon.<br />
# '''Second Floor Second Classroom''' - This class offers bestiality lessons. You will be sent to a different area where you will choose (from a note on the wall) if you will have penetrative sex with the available dog/horse or not.<br />
# '''Second Floor Third Classroom''' - Unused.<br />
# '''Second Floor Fourth Classroom''' - Unused.<br />
<br />
<br />
=== Third Floor ===<br />
This floor is accessible after clearing the second year exam. To the north is the elevator to the Principal's Office which is only accessible during the graduation exam.<br />
<br />
Top rooms, from the left:<br />
# '''Pregnancy & Childbirth Classroom''' - This class offers pregnancy and childbirth lessons. Your character can birth up to 30 'children' before being asked to sign them away to the Life Science Institute.<br />
# '''Third Floor Fifth Classroom''' - This class offers Masochism 2 lessons involving delta horses.<br />
# '''Special Lecture Hall''' - Accessible once you have at least 70 education points.<br />
# '''Third Floor Fourth Classroom''' - This class offers "Hentai Biology II" lessons. Taking a class unlocks a quest at night to transform into a lilim (succubus/demon) permanently.<br />
<br />
Bottom rooms, from the left:<br />
# '''Hypnosis Class''' - This class adds a random Hypnosis to your character.<br />
# '''Third Floor First Class''' - This class offers sex with elves lessons.<br />
# '''Third Floor Second Class''' - Unused.<br />
# '''Third Floor Third Class ''' - Unused.<br />
<br />
<br />
==== Lilim Transformation ====<br />
This transformation quest becomes available after taking the "Hentai Biology II" class once.<br />
<br />
* Return to the class at night. One of the students will telling the teacher that she wants to become a lilim permanently.<br />
* The teacher gives her a letter and begins to leave. On the way out he notices you and asks if you also want to become a lilim. Saying yes or no only changes the dialogue; the end result of this quest will be the same.<br />
* The teacher asks you to bring the student to the Life Science Institute. If you do not have Slave City Shrike or the Institute unlocked, this will grant you access to both.<br />
* Head to the Brain Remodeling Laboratory (the door to the immediate right of the stairs leading to Dr. Daijobu) and talk to the scientist at the top right of the lab. He will transform you and the other girl into dog girls (Dog name tag, Bitch Collar, Bitch ears/tail).<br />
* Once a dog girl, return to the classroom at night to be transformed into a lilim. This will change your character sprite; Young Rydia and Nakoruru both have lilim portraits. You also gain the Lilim ability, which causes the ??? state to not disrupt charging.<br />
* Once permanently transformed, taking the class again will have you and the other girl participate as assistants.<br />
<br />
<br />
== Advancing in School ==<br />
You start with 0 education points although you get one point per caped man who catches you in Melbel.<br />
<br />
=== First Floor/Year ===<br />
* '''First Year Classes''': Awards one point.<br />
* '''Advanced First Year Classes''': Awards two points. Requires 15 points.<br />
* '''First Year Exam''': At least 25 points.<br />
* At around 6 points you can talk to the teacher next to time-witch at night for a very fast 1 point blowjob. This the fastest way to rake points save Hypno's lecture (which requires 70 points and clearing two exams).<br />
<br />
=== Second Floor/Year ===<br />
* '''Second Year Classes''': Awards two points.<br />
* '''Second Year Exam''': At least 50 points.<br />
* There is a special game over if you fail the exam several times.<br />
* You can talk to the Student Council President in Homeroom twice for some "studies" which are worth five points. This is repeatable and available until you pass the second year exam.<br />
* If you've done the quick blowjob in the teacher's room at least once, at night go to the third first-year class for a very, very, VERY long scene. Make sure to answer "no" after the extremely long scene or you'll get a game over. Awards 1 point. This is also a requirement for getting a scene with the school nurse at night, but there are other requirements.<br />
<br />
=== Third Floor/Year ===<br />
* '''Third Year Classes''': Awards three points.<br />
* '''Graduation Exam''': At least 75 points.<br />
* You can read the Student Council President's diary in her room (first room, fourth row from the Study Hall) in the Student Dormitory.<br />
* Once you have 70 points Hypno's lecture at the Special Lecture Hall will be unlocked. Each lecture is worth 15 points and is repeatable until you attack him.<br />
<br />
=== Graduation ===<br />
The graduation exam becomes available after having at least 75 points. Failing the exam drops your points to 74 no matter how much you had before. The exam requires you to match pairs of similar looking men together who are hidden behind doors, which can be made easier by taking a screenshot when the principal gives you a moment to memorize. Note that you will definitely lose your virginity if you have been avoiding penetrative lessons up to this point, and passing the exam always seems to lead to a game over. All of the following leads to the same dead end (Hypno's slave for eternity, or with 100+ points you are given the option of becoming a teacher):<br />
<br />
* Graduation after event with recruited witch and warrior.<br />
* Graduation after event with recruited warrior (despite what the scene may suggest, there's no difference whether or not you have the peeing hypnosis).<br />
* Graduation without starting the recruitment event.<br />
<br />
If you skip the recruitment event but do talk to the warrior about Hypno (having read the president's diary) and later take Hypno's lecture, she will kill him. Both the president and her will then travel to find a way to release Melbel from Hypno's hypnosis. Note that you can still take the graduation exam and paradoxically end up with the above bad endings despite Hypno's death.<br />
<br />
=== Non-Graduation Game Overs ===<br />
* Doing the recruitment event with only witch recruited: You will be recruited into making for slaves for Hypno.<br />
* Doing the recruitment event without recruiting anyone else: You will become Hypno's devoted sex slave.<br />
[[Category:RyonaRPG]]</div>Arylinhttp://wiki.anime-sharing.com/hgames/index.php?title=RyonaRPG/Locations/Undersea_Temple&diff=33677RyonaRPG/Locations/Undersea Temple2020-05-08T08:48:06Z<p>Arylin: </p>
<hr />
<div>{{RyonaRPG|zh=RyonaRPG/海底神殿}}<br />
== General Information ==<br />
<br />
<div style="float:right; clear:none !important">[[Image:RyonaRPG - Dungeon info seller.jpg|thumb|The pirate selling info on this dungeon.]]</div><br />
<br />
; Unlocking<br />
* In the [[RyonaRPG/RAY-ONの村|Ray-On Village]] pub, talk to the pirate guy with a purple bandanna to purchase info from him (pick the first option). Then when presented with four choices, pick the second option which costs 100 gold.<br />
<br />
;Difficulty<br />
* 2 stars<br />
<br />
; General Notes<br />
* Many enemies in this dungeon take extra damage from lightning magic/attacks.<br />
* Bleeding is a very common condition in this dungeon, inflicted by the Invisible Blade trap.<br />
* While walking in and under water, your character will move much slower; Swimsuit-type armors will restore movement speed in shallow water.<br />
* While underwater your character cannot use magic and will slowly lose Health. Equipped lighting attribute equipment will periodically zap you, dealing damage.<br />
* If you are blinded while underwater the blindness might not end until you leave the water.<br />
* This dungeon has quite a number of chests giving random equipment. Most of these will respawn with new items if you exit the dungeon and come back again.<br />
<br />
<br />
== Floor 1 ==<br />
Floor 1 is fairly straightforward. Right by the entrance is a healing fairy. Entering the whirlpool to the northwest takes you to the next floor (Map 119). A statue in the first area will teleport you to Map 63, but you won't be able to do anything there until after you defeated the boss.<br />
<br />
The second area of Floor 1 is underwater. You can climb up the rope back to the previous area if the enemy spawn looks bad. Walk all the way to the right and there will be a trap-looking hatch on the floor. Attack it a few times to reveal the stairway to Floor 2; it is resistant to most forms of damage but vulnerable to blunt attacks such as from a mace or staff.<br />
<br />
[[Image:RyonaRPG - Undersea Temple map 1.jpg|thumb|left|600px|Click to enlarge]]<br />
{{-}}<br />
<br />
<br />
== Floor 2 ==<br />
The first area on this floor (Map 12, フロア2) has only one chest that does not explode. To get to it head all the way to the right, take the second-to-last stairs and go down two waterfalls. The chest you want is the second chest after the second waterfall. All doors in this area lead to a room (Map 160) with six mummies that must all be defeated to leave the room. '''Be careful when wielding the ''Master Blade'' while opening any of these doors as the game may bug out and make you unable to attack or access the menu.''' The mummy room accessed from the southernmost door of this area has a ''Light Guard'' (ライトガード) shield. The sarcophagus in the mummy rooms can be searched for items, most notably the ''Goat Plushie'' and ''Death Masquerade''.<br />
<br />
The second area of Floor 2 (Map 159, フロア22) is a large pool of water, and you can only move on the shallow parts. On the middle right side is an ''Element Robe'', while a purple chest at the bottom center contains a ''Golden Armor''. The bones on the lower left has an ''Ether'' and a good amount (512~3120) of gold. Walk into the whirlpool in the lower right to enter the next area, which is underwater.<br />
<br />
In the lower left corner of the third area (Map 120, フロア2-2) there is a ''Soul Jar 4''. The hatch in the right side of this area leads to Floor 3, although you can continue to the right to explore further.<br />
<br />
In Map 125 (フロア2-4) you can pick up a special Crystal (not the ''Crystal Fragments'' used to learn skills) that will come in handy later in this dungeon. In Map 126 (フロア2-5) there is a ''Soul Jar 4'' on the floor, and a hatch that leads to a dry area.<br />
<br />
In Map 129 (フロア2-6), to the far right is a chest that contains the ''Bubble Cloth'' (泡の衣) armor which removes all penalties when you are underwater or walking in water. However, as soon as you open that chest two Phantom Armors will appear. They are resistant to most bladed weapons, but are weak against weapons such as the ''Morning Star'' and ''Mace''. It is possible to run past them and escape.<br />
<br />
[[Image:RyonaRPG - Undersea Temple map 2.jpg|thumb|left|600px|Click to enlarge]]<br />
{{-}}<br />
<br />
<br />
== Floor 3 ==<br />
The first area of Floor 3 (Map 130, フロア3-0) has stretches of floor tiles with active spikes. There is also a Phantom Armor guarding each of the two staircases. However, if you picked up the Crystal in Map 125 earlier, the Phantom Armors and spike tiles will all be disabled although there will still be random traps. Additionally, just north of the entry stairway is a small sigil on the floor. If you have the Crystal, it will teleport you to Map 121 (フロア3-1), skipping two maps (skip the next paragraph if you are teleporting). While most of the chests on this floor are empty, the two near the downward staircase are not.<br />
<br />
Downstairs from Map 130 is Map 131 (フロア3-00). This map is actually split in two due to a chest blocking the way, and to get to the right side you need to pass through Map 156 (フロア3-02) to the north. In Map 156 there are rapidly moving Dancing Swords that can deal a notable amount of damage and knock you down. The swords may be deactivated by going to the northernmost point and interacting with the crystal ball there; there is a 1/3 chance of obtaining the ''Warrior's Spirit'' (戦士の魂, a left hand equipment that increases critical hit chance).<br />
<br />
[[Image:RyonaRPG - Undersea Temple map 3-0.jpg|thumb|left|600px|Click to enlarge]]<br />
{{-}}<br />
The eastern half of Map 130 leads down to Map 11 (フロア3). Map 11 is notable in that it has the rare Delta Horse trap. A number of statues can also be found in this area which gives you some astrological clues needed for a later part of the dungeon.<br />
<br />
To the right of the stairs is an exit to the south that leads to the eastern room of Map 121 (フロア3-1) which is the destination of the crystal teleporter. If you step on the sigil again with the Crystal in your possession you'll be teleported out of the dungeon. Another door is in the passage to the left of the stairs which leads to the western room of Map 121. In that room is a ヤドガココニアール, a single-use consumable that lets you rest anywhere by paying the regular inn price.<br />
<br />
Midway up Map 11 (フロア3) to the west is a path leading to a chamber in Map 127 (フロア3-3), which has a chest containing a ''Potion'' (the chest doesn't appear at night). On the opposite side of the same path in Map 11 is a secret door leading to another chamber in Map 127, with stairs leading down into Map 128 (フロア3-2). Map 128's layout similar to Map 129 (フロア2-6), and if you open the chest two Phantom Armors will appear. ('''''Note that there is a chance a trap may spawn under the stairs, making it impossible to leave the room.''''') The chest randomly gives you one of the following:<br />
* ''Defender'' (ディフェンダー)<br />
* ''Ice Sword'' (アイスソード)<br />
* ''Ice Shield'' (アイスシールド)<br />
* ''Water Raiment'' (水の羽衣)<br />
* ''Mace (AD)'' (メイス(AD))<br />
* ''Energy Saber '' (エネルギーセイバー)<br />
* ''Shuriken'' (しゅりけん)<br />
* ''X Potion'' (エクスポーション)<br />
<br />
To the northeast of Map 11, east of the exit is a secret staircase leading to Map 122 (フロア3-2). The chest there randomly gives you one of the following:<br />
* ''WereBuster'' (ウェアバスター; does extra damage against Werewolves)<br />
* ''Lightning Rod Blade'' (避雷針ブレード)<br />
* ''Trident'' (トライデント)<br />
* ''Force Buckler'' (フォースバックラー)<br />
* ''Ether''<br />
* ''Ether Dry''<br />
* ''Hi-Potion''<br />
* ''Long Spear'' (ロングスピア)<br />
<br />
<br />
To solve the giant clock puzzle, you have to interact with the raised squares and enter the correct astrological signs as hinted by the statues on the level. The correct sequence, clockwise, is ♐, ♑, ♉, ♓, ♊, ♒, ♋, ♎, ♏, ♍, and ♌. This unlocks the door to the right that leads to the chamber with four chests. '''''Note that the map below does not account for this puzzle.'''''<br />
<br />
Each of the chests has its own unique loot table. Of note are the contents of the bottom right chest which yields consumables that increase one of your attributes permanently. Possible items are as listed below:<br />
*'''Bottom Left''' - ''High Potion, Elixir, X Potion, Dry Ether, Super Ether, Ether''<br />
*'''Bottom Right''' - ''Nipple Gum, Magic Source, High Demon's Fluids, Octopus Dumpings, Body Enhancer''<br />
*'''Upper Left''' - ''Child's Shoes, Fairy Wing, Incandescent Bracelet, Ocean Augite, Angel's White Robe, Ruby Sandals, Elvish Cloak, Black Box''<br />
*'''Upper Right''' - ''Silver Dagger, Silver Foil (dagger), Holy Knife, Holy Ring, 30 Holy Arrows''<br />
<br />
[[Image:RyonaRPG - Undersea Temple map 3.jpg|thumb|left|600px|Click to enlarge]]<br />
{{-}}<br />
<br />
<br />
== Exterior ==<br />
This exterior section connects the two sides of the temple, particularly Floors 4 and 6. To the north is a ''Crystal Fragment'' on a ledge which you will be able to collect much later, although you will need to go through Floors 4 to 6 again when you do.<br />
<br />
Once you get past Floor 6 you will be able to ascend to the highest level of the temple. There will be two waterfalls; interact with the first to access a hidden room, and the second to drop to the Sea God's Residence.<br />
<br />
The hidden room has three main chambers: the left one leads to an octopus boss that counts for the purposes of the Boss Subjugation counter, the middle contains two magic pools that restore Mana, and the one on the right leads to a statue that teleports you to its pair in Floor 1, allowing you to access two chests containing a ''Prime Blue'' and ''Soul Jar 8''.<br />
<br />
The octopus boss consists of its head and several tentacles that move independently of it. Once sufficiently damaged it will trigger a powerful attack that massively damages you and causes any previously killed tentacles to respawn. Upon defeat the boss drops a random item and a fairy appears that will take you back.<br />
<br />
<br />
== Floor 4 ==<br />
This area consists of sections of water with electric rod traps that randomly appear in intervals, dealing lightning damage and which may inflict Paralysis unless you wear the ''Insulator Armor'' (絶縁体アーマー). Alternatively you may also wear the ''Bubble Suit'' to move through the area, stopping on dry land as necessary.<br />
<br />
From the entrance, the second area via the northern exit has chests containing a large amount of gold and the ''Insulator Armor''. The stairs to the west leads down to a large looping underwater section where you can find the following items:<br />
*10,000 gold<br />
*''Sea Cactus''<br />
*''Soul Jar 16''<br />
*''Berserk'' (Large Sword)<br />
<br />
Crossing the first watery section in the first area takes you to the opposite side of the temple. Upstairs the next room has a ''Hisohi Grass'', ''Mithril Bow'', and lastly the ''Key to the Love Nest'' usable in '''Ray-On Village''''s item shop.<br />
<br />
<br />
== Floor 5 ==<br />
This short looping area will lock you in initially. The chests are blocked by statues and there will be no exit until you defeat the two mages that teleport around the area. You will have to defeat them again whenever you enter this floor.<br />
<br />
The western chest may yield the following:<br />
*''Snake Skin Leotard'' (Immunity to Poison)<br />
*''Shadow Veil''<br />
*''Super Ether''<br />
*''Bat Coat''<br />
*''Force Shield''<br />
*''Force Buckler''<br />
*''Dark Necklace'' (Immunity against Darkness)<br />
*''Scarlet Robe''<br />
*''Moon White Shawl'' (Cold Resistance)<br />
*''Silk Robe''<br />
*''Mithril Robe'' <br />
*''Just A Piece of Cloth'' <br />
*''Water Raiment''<br />
<br />
The eastern chest may yield the following:<br />
*''Soul Staff'' (+50 Health)<br />
*''Rod of Flame'' (Fire Amplification and Resistance)<br />
*''X Potion''<br />
*''Rod of Ice'' (Ice Amplification and Resistance)<br />
*''Sorcerous Staff'' (Doubles Magic Damage and MP consumption)<br />
*''Rod of Thunder'' (Thunder Amplification and Resistance)<br />
*''Detonation Club'' (Hammer)<br />
*''Rune Staff'' (Consumes MP to critical hit)<br />
*''Child's Shoes''<br />
*''Mithril Rod''<br />
<br />
<br />
== Floor 6 ==<br />
This area also has a watery section, but does not have any electric rod traps. Instead, several moving saws crisscross the area, including two that will chase you. Items of note in this area are the ''Damascus Sword'', ''Soul Jar 4'', and ''Civilian''. The chest in the northwest contains a random item which may also include the ''Sword of Damocles'', a relatively powerful Large Sword.<br />
<br />
<br />
== Sea God's Residence ==<br />
*The boss is at the lowest level of the map; to reach him you need lower the water level.<br />
*There are three iron maidens that will each ask you a question that has to be answered in two minutes. The correct answer makes the water level fall while the wrong answer will trigger a unique game over. Hints may be gathered from the statues in Map 11 and from the "love nest" in the '''Ray-On Village''' item shop.<br />
*After the first iron maiden you can access a chest containing the useful ''Chain Flail''.<br />
*The questions and answers are as follows (V-MAX mode):<br />
**'''Question 1''': What is in the northeast? ("Sacrifice", Capricorn) <br />
**'''Question 2''': What is the exact opposite of "the Beast with Horns?" ("Poison", Scorpio)<br />
**'''Question 3''': What forms an equilateral triangle with "Poison" and "Hunter"? ("Mirror Match", Gemini)<br />
*For reference, the astrological signs are as follows (counterclockwise) according to their positions on a clock:<br />
**12. ♐ – Sagittarius [Hunter]; 11. ♈ – Aries [The Irrefutable]; 10. ♌ – Leo [Beast]; 9. ♍ – Virgo [Maiden]; 8. ♏ – Scorpio [Poison]; 7. ♎ – Libra [Justice]; 6. ♋ – Cancer [Hard Back]; 5. ♒ – Aquarius [Water]; 4. ♊ – Gemini [Mirror Match]; 3. ♓ – Pisces [Swimming Thing]; 2. ♉ – Taurus [Horned Creature]; 1. ♑ – Capricorn [Sacrifice]<br />
* Once you have answered two of the three iron maidens, avoid being in the water while at very low health; there is a chance (marked by random water spouts) that the Sea God may grab and incapacitate you, necessitating a rescue from other characters.<br />
<br />
===Sea God===<br />
*The Sea God is a jellyfish with two offensive tentacles. It will move from top to bottom on the left side of the arena while striking at you with those tentacles.<br />
*Periodically the tentacles will draw back and slam down on you for massive damage.<br />
*The Sea God will also spit out balls of lightning in intervals that follow a random pattern. He can also rarely Freeze you, which may be dangerous if he follows up with a slam.<br />
*Quite rarely it will use the same wave attack as the earlier octopus boss which greatly reduces your health; be careful if this happens when the eyes on his tentacles are open.<br />
*When the eyes are open the Sea God will attempt to grab you if possible, draining your Health (while healing him) and increasing your EX gauge. (Note that it was also observed that this may also drain levels from your character and grant it to him; a test with the invulnerability option had him eventually doing 9999 damage to a character drained to level 1.)<br />
*The Sea God is vulnerable against the ''Trident'' (トライデント) and lightning magic.<br />
*On death he drops a random item which may include the ''Moonstone'' and ''Thunder Squid's Tentacle''.<br />
*After the fight a fairy will appear that may be used to leave the dungeon. There will also be a chest containing one of the following:<br />
**''Protecting Ring'' (Creates a protective physical barrier reliant on Magic)<br />
**''Malachite Ring'' (Absorbs Fire but has a drawback)<br />
**''Star Bringer'' (Holy attribute Dagger)<br />
**''Mellow Ring'' (Water Resistance)<br />
**''Urishu's Knife'' (Large Axe)<br />
**''Sapphire Ring'' (20% chance of avoiding Fire, Ice, and Lightning attribute attacks)<br />
**''Psycho Ring'' (+60 Willpower)<br />
**''Registry Ring'' (Creates a protective magical barrier reliant on Magic)</div>Arylinhttp://wiki.anime-sharing.com/hgames/index.php?title=RyonaRPG/Locations/Cave_of_Flesh-eating_Ghost&diff=33676RyonaRPG/Locations/Cave of Flesh-eating Ghost2020-05-08T08:32:07Z<p>Arylin: </p>
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<div>{{RyonaRPG}}<br />
<br />
The '''Cave of Flesh-eating Ghosts''' '''(人喰い魂の洞窟)''' is a Difficulty ★ dungeon in the Eastern Continent. It is unlocked by talking to the man with purple bandana in '''Hidden Town''''s pub.<br />
<br />
==General==<br />
[[Image:RyonaRPG_Cave_of_flesh-eating_ghost_maze_map.png|thumb|left|Simple map of the maze part]]<br />
*The majority of the dungeon consists of three levels of nearly identical rooms forming mazes. Exits from a room are in all four cardinal directions unless blocked by massive boulders.<br />
*You will be forced to go through the entire dungeon at once; bring along sufficient supplies for the trip.<br />
*The spirits here are slow moving but cast spells of fire, ice, and lightning.<br />
*Common status ailments are Weakness, Fallen, Frozen, Poison, Fear, Slime, Silence, Paralysis, and Blindness ,? ? ?<br />
*Spirits that move onto you will trigger one of four effects: Tired, Fear (indicated by screaming), moderate damage to either Health or Mana, game over. <br />
*Having a ranged weapon or ''Chain Flail'' will help in the later sections of the dungeons. Equipment with Holy attribute will aid greatly as all enemies here are either Undead or Incorporeal; without the right weaponry (such as ''Mace (AD)'') it may even be impossible to complete.<br />
*The dungeon has mushrooms that if stepped on or damaged by weapon swings has a chance of poisoning you with Poison, Silence, Paralysis, or ???. <br />
*Buying the ''Lighting Insect'' consumable from the purple bandanna guy in '''Hidden Town''' will make this dungeon a little easier.<br />
*The ''Morningstar'' may be found in a chest here; the only other known place to obtain one is the '''Bug Labyrinth'''.<br />
*The reward for conquering this dungeon is one of the following: two ''Soul Jar 16'', ''Prime Blue'', ''Crystal Fragment''.<br />
<br />
<br />
==Layout==<br />
===Maze===<br />
Consult the map to the left for assistance in navigating the maze. Note that each staircase (marked by either Down# or Up# is paired with its exit on the preceding or following level. Additionally, note that the map is missing a segment of Level 2 leading to the ''Morningstar'' chest; to reach it take the Down1 staircase on the western side of Level 1 and then head south.<br />
<br />
Using ''Lighting Insects'' here will illuminate the map for two minutes. The hostile spirits are light grey colored, while the ones which will attempt to possess you are red. Purple colored spirits are neutral and serve merely to block your path. There are also rare green spirits that will either restore your Health or Mana when they possess you. Without the consumable all spirits will be dark grey and it will be harder to differentiate between them.<br />
<br />
Once you climb down the exit stairs you will encounter a single ghost who will be surprised by your presence and begin gathering magic power for a powerful assault. Failure to attack it in time will cause its spell to obliterate you entirely regardless of where you are on the screen, triggering a game over.<br />
<br />
<br />
===Spirit Tunnel===<br />
This tunnel consists of several deep chasms filled with randomly moving spirits. Green spirit flames occupy niches in the walls to the left and right. Four static hostile spirits will constantly fire spells from within the later pits. You need to wait for the moving spirits to align so you can cross. Use a ranged weapon or the ''Chain Flail'' to hit the green flames, which will freeze the moving spirits and cause them to radiate a purple glow. For a short period (which is difficulty dependent) you will be able to use these glowing spirits to cross the chasms. Falling into the chasms will damage you and return you to the last solid ground you started from.<br />
<br />
In the next area you need to make your way to the north by hitting the green flames in order to make a spirit path. Each flame will grant you a limited time on the path and disappear after being hit. Along the way be sure to strike other green flames to buy more time to cross. Hostile spirits will spit flames that slow you down.<br />
<br />
<br />
===Spirit Circle===<br />
You will be fighting a constant stream of spirits emerging from the six points forming a circle in the middle of the map. There are three types of spirits: black spirits, light grey spirits, and red spirits (the red spirits here do not cause instant game over like the ones previously). The light grey ones are fast and spew slow-moving elemental magic in four directions as they disappear, while also being able to inflict negative statuses on your character if they happen to run into you. Your goal is to kill the slow moving black spirits; having Holy equipment will make this battle a breeze. The fight is limited to the center of the map and you can still leave this area back into the tunnels. After defeating enough black spirits the points will lose their luster and a shining blue light point will appear in the middle. Walk into it to the next area.<br />
<br />
Note that while not having a 'boss' per se, this fight is treated as a boss fight for the purposes of the Boss Subjugation counter.<br />
<br />
<br />
===Dungeon End===<br />
You will meet the indulgent ruler of this place. After some exposition she will ask you to serve her. Picking the first option (accepting her offer) will kill you and make you her ghostly servant. The second option will have her attempt to persuade you but you must refuse again to have her give you the option of choosing your reward: two ''Soul Jar 16'', a ''Prime Blue'', or a ''Crystal Fragment''. Afterwards she will kick you from her domain, dealing damage and booting you back to the world map.<br />
<br />
<br />
==Notes==<br />
*After completing this dungeon you may return to have three options: enter the dungeon again, meet directly with the ruler, and reset the dungeon.<br />
*The ruler and the ghost you met in the post-maze area will both be in her chamber and have some extra dialogue, but not much else.<br />
*The spirit giving you the options will inform you that resetting the dungeon changes the rewards:<br />
**''Soul Jar 8'' x1<br />
**Status Increase System (Random, grants one of the stat raising items)<br />
**Money (Random amount; two tests netted 777 and 2801 gold)<br />
**''Attractive Butterfly Dress'' (妖蝶のドレス) (Increases Neatness and Masochism)(this reward may change in later dungeon resets)</div>Arylinhttp://wiki.anime-sharing.com/hgames/index.php?title=RyonaRPG/Locations/Pyramid&diff=33675RyonaRPG/Locations/Pyramid2020-05-08T04:23:06Z<p>Arylin: </p>
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<div>{{RyonaRPG}}<br />
<br />
The '''Pyramid (ピラミッド)''' is a difficulty ★★★☆ dungeon in the Eastern Continent. The dungeon appeared in the middle of the desert one day, and adventurers have already arrived on site to plunder its treasures. This dungeon is unlocked by speaking to the man by the bar in '''Hidden Town's''' pub.<br />
<br />
<br />
==The Pyramid==<br />
===General Info===<br />
*Traps found in this dungeon include poison arrow traps, floor spike traps, flower's scent traps, and ether eater traps.<br />
*Weapons and accessories with Holy attribute will assist greatly in defeating the undead, but swap them out if fighting mimics. Dragon-slaying equipment may help out in the later levels.<br />
*The majority of enemies in this dungeon are melee fighters; spellcasters with lightning magic appear in limited numbers in the upper levels.<br />
*There are NPC mummies in this dungeon. Initially they (like the signs in the dungeon) are unintelligible, but buying understanding of their language will allow you to meaningfully interact with them and unlocks a number of options.<br />
<br />
<br />
===Quest: Archeology===<br />
Given by the man in a lab coat at the entrance to the dungeon. He will ask for unusual things to be delivered to him in exchange for some compensation. There are five objects in total. The items are:<br />
*'''"Something Strange"''' - Found by the gap dividing the hall on the eastern side of the second floor. Also found in the left side chamber past the pool switching chamber on the third floor.<br />
*'''"Something Erotic"''' - Dropped by the Sphinx after answering her riddle correctly on the fourth floor.<br />
*'''"Something Beautiful"''' - Given by the priest standing in the save chamber just below Amuneris' arena. Listen to his story about the past of his people to the finish; requires language skill.<br />
*'''"Something Shiny"''' - Dropped by Amuneris after defeating her.<br />
The rewards are as follows:<br />
*''Holy Ring'' - Adds Holy attribute to weapon.<br />
*''Angel Ring'' - Always regenerate.<br />
*''Goddess' Goldwork'' - Resists Weakness.<br />
*''Three Star'' - Magic charging speed is increased.<br />
*''Resist Ring'' - Creates magic resistance barrier depending on wearer's Magic.<br />
<br />
<br />
===Pyramid Entrance===<br />
Of note is the merchant on the right who will sell you a selection of equipment, curatives, and ''Stripping Spirit''. Closer to the dungeon entrance is an archeologist fretting at the plunder of archeological treasures before archeology teams could arrive to survey the site. He will ask for your assistance in bringing to him anything of interest in exchange for rewards, if you accept.<br />
<br />
After you defeat Amuneris a time witch will appear behind the single crate to the southwest. Switching to nighttime will replace her with a cloaked figure. She will offer to dance for you and if you accept you will be given three options; the second one will cause you to fall under her charm and wake up in her room as a futanari. After a night of passion your character will be left naked in front of the pyramid the next morning but without the extra appendage. This is a way of obtaining the Ejaculation Slave H ability without the Futanari H ability.<br />
<br />
<br />
===First Floor===<br />
This level has many empty chests, evidence of previous plunder by adventurers. Any chests remaining are hostile Mimics that will aggressively chase you. If you have the ''Morningstar'' you may break the breakable boulder blocking the stairs on the eastern side of the level to access a shortcut to the third floor.<br />
<br />
<br />
===Second Floor===<br />
Assuming you are entering this floor from the main large stairs north of the first floor, to the east is a passage with a chasm in the middle and ''Something Strange'' near it. The western exit will lead to a hall with a chasm separating you from two chests; a nearly invisible S-shaped bridge bridges the two sides. This same path also takes you through the longer way to the next floor where along the way you will find a guarded treasure chamber which needs a code from the sole NPC mummy on this floor to enter safely.<br />
<br />
To the south is a massive hall with five exits (two each on the sides, one to the south). The southern exit leads to a guarded treasure room.<br />
<br />
====Treasure Chamber====<br />
The treasure chamber has five chests, the second of which is actually a Mimic. The first two actual chests share a common protective equipment loot table, while the other two share a common weapon loot table.<br />
<br />
*'''Chests 1 and 3 (Protective)'''<br />
**''Captive's Waist Armor'' (66 Attack Power, 112 Defense, 66 Magic, -152 Spirit)<br />
**''Queen's Bondage'' (60 Attack Power, 60 Defense, 40 Magic, 40 Spirit, Embarrassing)<br />
**''Terrestrial'' (Armor, reduces physical damage by 20%)<br />
**''コロボックルアーマー'' (20 Attack Power, 20 Defense, 20 Magic, 40 Spirit, Accessory)<br />
**''Elephant'' (Very Heavy Armor, immunity to Fire and Ice, vulnerable against Lightning)<br />
**''Hydra Suit'' (Fire resistance, immunity to Poison; 64 Defense, 20 Magic, 64 Spirit)<br />
**''Wisdom Ring'' (20% chance of evading attacks)<br />
**''ディスプレイサローブ'' (40 Attack Power, 2 Defense)<br />
**''Rich's Robe'' (10% magic nullification)<br />
<br />
*'''Chests 4 and 5 (Weapon)'''<br />
**''Dragon Whisker'' (Spear)<br />
**''Brionac's Spear'' (Spear)<br />
**''Crystal Saber'' (Sword, 1/4 chance of ignoring enemy Defense)<br />
**''Thousand Slash'' (Sword, HIT + 1; note that this weapon is misspelled in the dialogue box when you acquire it)<br />
**''Sandworm's Teeth'' (Dagger)<br />
**''ダマクラカスソード'' (Sword; Effective against incorporeal spirits)<br />
**''Efreet Slash'' (Large Axe, Fire attribute)<br />
**''Dragon's Beard'' (Whip)<br />
**''Beautiful Skin Cream'' (Consumable, increases Charm)<br />
<br />
<br />
===Third Floor===<br />
There are four exits on the left side of the large hall:<br />
*'''Slaves' Hangout''' - The cloaked figure will sell you ''Ether'' for 300 gold and enable you to understand their language for 3,000 gold; once you've bought the latter he will offer full restoration of Health and Mana for 500 gold. The mummy behind a crate to the north will sell you potions, ''Antidotes'', ''Panaceas'', ''Sedatives'', and a coil of ''Rope'' useful for creating a shortcut to the second floor later. The save spot will cost you 500 gold per use.<br />
*'''Lever Room''' - This lever unlocks the right hand side of the locked gate leading to the lesser boss of the dungeon.<br />
*'''Guarded Chest''' - This one is guarded by two monsters who will appear once you loot the chest.<br />
*'''Hallway''' - Leads to the rest of the level.<br />
<br />
In the next large hall with the bat transformation curse pools, two exits to the east takes you to the second lever for the locked gate, and another guarded chest. Another ''Something Strange'' may be found in the left side chamber of the room where you switch the pools.<br />
<br />
<br />
====Boss: Sekhmet====<br />
Sekhmet is a very straightforward boss. His attack pattern consists of moving several steps forward before launching into a bull rush. Occasionally he may take time to slowly move in your direction.<br />
<br />
Upon defeat he drops a random item and spawns a treasure chest containing among others one of the following:<br />
*''Storm Sword'' (Large Sword)<br />
*''Suiran'' (スイラン, Large Sword)<br />
*''Goddess Umbrella'' (Staff, converts part of enemy's magical attacks into Mana)<br />
*''Furisode of Love'' (Armor, -60 Attack Power, 100 Defense, -60 Magic, 100 Spirit)<br />
*''Fairy Skin'' (Immune to Paralysis)<br />
*''Urishu's Knife''<br />
*''碧の賢帝'' (Sword)<br />
*''Dragonslayer'' (Sword, 90 Attack Power, 40 Defense, -40 Magic) <br />
*''Dragon Rod'' (Increases charging speed when using magic)<br />
<br />
<br />
===Fourth Floor===<br />
Heading east will take you to a treasure chest guarded by two Wyrms that will keep respawning. This chest has a chance of containing any of the following:<br />
*''Brandistock'' (Sword)<br />
*''Diamond Edge'' (sword)<br />
*''Golden Kodachi'' (Sword)<br />
*''Terrestrial'' (Armor, reduces physical damage by 20%)<br />
*''Dragon Armor'' (Immunity to Fire, vulnerable against Ice)<br />
*''Iron Maiden'' (Armor with dark magic that protects its owner in exchange for pain)<br />
*''Guilty Lance'' (Spear)<br />
*''Excel Guard'' (30% chance to negate normal attacks (disabled while attacking))<br />
*''Diamond Nail'' (Dagger)<br />
<br />
Take the western route to eventually reach a Sphinx; note that the three chests you will encounter before her contain permanent attribute boosting consumables. She will test you with a riddle. Answer correctly and she will throw herself off the western edge in disgrace, appearing on the opposite side of the merchant at the entrance later. You can optionally jump after her if you want. The Sphinx drops ''Something Erotic''. If you somehow fail her riddle she will summon four Iron Giants instead; these creatures will respawn every time you enter this area.<br />
<br />
Beyond the Sphinx is a large garden. The stairs to the northwest lead two levels above to a lever on the exterior of the pyramid. This unlocks a save chamber just before the boss arena.<br />
<br />
There is a spatial warp zone just before the stairs to the fifth floor. This leads to the Sorcery Division Research Headquarters. <br />
<br />
<br />
===Fifth Floor===<br />
This area is linear, and leads only to a chamber where you will need to defeat a bunch of monsters to proceed to the sixth floor.<br />
<br />
<br />
===Sixth Floor===<br />
The only path to the boss fight is via the stairs closest to you when you turn the corner; you will be warned about the impending battle in case you need to prepare. You will not be able to return through this way after starting the boss battle.<br />
<br />
<br />
====Boss: Amuneris====<br />
Amuneris intends to lead her people back to glory through conquest, starting with you. Her main attack is a flurry of long-range fire spells which upon impact deals damage and turns you into a bat for a short period. Occasionally lightning will strike one of the Guardsmen defending her, turning him into a clone of herself; the clones have predictable circling movements, very little health, and only attack if you run into them. She is considered a Female-type creature in the game files, and takes double damage from anti-human equipment.<br />
<br />
Upon defeating her you will find ''Something Shiny'', a ''Crystal Fragment'' , and a random item from a treasure chest. The random item may include the following:<br />
*''Magic Crown'' (+40 Magic & Spirit)<br />
*''Jet-black Armor'' (-20 Defense, 90 Magic, -20 Spirit)<br />
*''Valkyrie Mail'' (10 Attack Power, 135 Defense, 10 Magic, 70 Spirit)<br />
*''Araches' Magic Spear'' (アラケスの魔槍, Spear)<br />
*''マーカライトファープ'' (Shield)<br />
*''Ribbon'' (Immune to all negative statuses except Ashamed)<br />
*''Artemis' Bow'' (Bow)<br />
*''Flare Riser''. (Large Sword, 200 Attack Power, 100 Magic)<br />
*''Suiran'' (Large Sword)<br />
<br />
There will be two glowing glyphs to the north and south. The southern one takes you to Amuneris' bedchamber where she is recovering from the fight; she will immediately force you out. The northern one returns you to the entrance of the '''Pyramid'''. Interestingly, she will remember the previous encounter and try to best you again if you return at a later date.<br />
<br />
<br />
==Pyramid Underground==<br />
This section of the '''Pyramid''' becomes accessible upon completing the archeologist's quest. He will rush inside and open up the door with the evil eye in the first area. <br />
<br />
===General Info===<br />
*You cannot leave this dungeon early once you have started it; the game will warn you before you can proceed.<br />
*The cost of using the recovery and save points offered by the mummies is increased, particularly at Underground Level 4.<br />
*Enemies in the underground section have more Health and better basic attributes.<br />
*There are more spellcasters with very damaging magic, some of which are homing for a short distance.<br />
*Protection against Lightning and Fire is recommended against enemy spellcasters.<br />
*Holy attribute weapons are still useful here.<br />
*Traps here are similar to those found in the upper floors.<br />
<br />
<br />
===Quests===<br />
*'''Free the Angel''' - An imprisoned angel will plead for freedom; find the ''Sapphire Key'' to her cell.<br />
*'''Free the Stone Prisoner''' - An unfortunate petrified woman needs ''Basilisk's Tears'' to be restored to flesh.<br />
*'''Free the Demon''' - An imprisoned demon seeks freedom; find the ''Ruby Key'' to her cell.<br />
*'''Report Delivery''' - The archeologist wants you to deliver his report to his apprentice.<br />
<br />
<br />
===Antechamber===<br />
This is the first location upon descending from the surface. It has both a recovery and save point for which you will be charged 500 gold for the former, and 1,000 gold for the latter.<br />
<br />
<br />
===Underground Level 1===<br />
The main hall has five different exits, two each to the sides and one to the south. <br />
*The first eastern door leads to a cellblock where an Angel is imprisoned; you need a ''Sapphire Key'' to release her. Releasing her nets you ''Angel's Tears'' and ''Half-Split Key (Right)'', as well as a tip about the minotaur guard on the lower level.<br />
*The first western door leads to a guarded chest and a locked set of doors. These doors will lead you to the next level.<br />
*The second set of exits leads to stairs descending to a chamber containing a lever. This lever will open the locked doors past the first western door. The eastern exit also eventually leads to a chest containing the ''Sapphire Key'', but upon acquiring it you will be dropped to the area beneath; take the stairs back to the main hall.<br />
*The southern exit is locked but will be accessible after going through Underground Level 2.<br />
<br />
Once you're able to access the locked doors, be careful about crossing the gaps as falling will trigger an immediate game over.<br />
<br />
<br />
<br />
===Underground Level 2===<br />
The main feature of this level is a sandy arena occupied by a Basilisk. The statue nearby will warn you to leave it alone, but will also tell you that to remove the petrification on her she needs the ''Basilisk's Tears'' only obtainable from it. Note that if you fall from the small chasm maze on this level (which you need to go through to reach the lever to open the arena doors) you will drop right into the arena.<br />
<br />
If you remove the statue's petrification she will introduce herself as Latifah and reward you with an ''Old Accessory'' granting poison resistance. She will also appear at the '''Pyramid''' entrance and reward you with a ''Blue Love Letter'' afterward.<br />
<br />
<br />
====Boss: Basilisk====<br />
While this boss has a very long range gaze attack it is limited to the four cardinal directions and can only use it every few seconds. It also moves somewhat slowly. Stay diagonally from it while dashing in to score attacks. Alternatively, for an easier time lure it towards the arena doors so that it gets stuck on either of the braziers on the sides; this will allow you to use two tile attacks (such as a second level charged sword attack) to hit it with impunity. As it is a Reptile-type creature, ice magic and attribute attacks will be particularly effective.<br />
<br />
On defeat you will gain a random boss item and the ''Basilisk's Tears''. It does not count towards the Boss Subjugation counter, and does not spawn a treasure chest on death. <br />
<br />
<br />
===Underground Level 3===<br />
The exit to this level is guarded by a Minotaur. Like the Sekhmet level you need to operate levers to gain access to its arena.<br />
<br />
From the main hall, heading westwards will take you to a hall with three Charmy Ride enemies that will cast medium-range homing lightning spells which are very damaging. Upon defeat the beasts' riders will jump off and cast a transformation spell as they flee; getting hit results in a game over. To access the doors to the north you need to defeat all three of them. Once you have done so access the room beyond to acquire a ''Magic Carpet''; do not exit back towards the start or enter the lever room to the right before doing this or the riders will respawn. Note that they may flee past the locked doors, making it impossible to safely reach them.<br />
<br />
Eastwards from the main hall is a chasm preventing access to two chests. The next area to the right will take you to the familiar curse/uncurse pools. Accessing the purple chest will cause a game over.<br />
<br />
<br />
====Boss: Minotaur====<br />
The Minotaur has much more health than Sekhmet, and is very damaging. While he doesn't charge like Sekhmet he does move more frequently towards you and has a short range lunge to close the distance. His attack pattern consists of two ability charging phases which deals damage in a small area around him, and a final step consisting of a screen-wide damaging strike that also locks him in place for a few seconds afterward. The strike may be avoided if you have acquired the ''Magic Carpet''. It will be safer to keep at least a tile away from him while in melee as he can strike multiple times.<br />
<br />
Upon defeat he drops a random boss item and spawns a chest containing one of the following:<br />
*''Sword of Fire'' (Sword, drains 12 Health for Fire attribute)<br />
*''Holy Flail'' (Flail, Holy attribute)<br />
*''Spirit Spear'' (Spear, can use basic magic)<br />
*''Dragon Buster'' (Large Axe)<br />
*''Storm Sword'' (Large Sword)<br />
*''Grand Shamshir'' (Large Sword)<br />
*''Titania Mail'' (Armor)<br />
*''Master Rapier'' (Sword)<br />
<br />
<br />
===Underground Level 4===<br />
The antechamber here will offer you the opportunity to heal and save at a cost of 1,000 and 2,000 gold respectively. There is also the option to return to the surface if need be.<br />
<br />
From the main hall, to the east is a cell block with an imprisoned demon. She needs the ''Ruby Key'' to be rescued. Releasing her nets you a ''Prime Blue'' and the ''Half-Split Key (Left)''.<br />
<br />
Westwards from the main hall takes you to the archeologist. He will assign you a quest to deliver his ''Investigation Report'' to his apprentice on the surface. The exit eastwards from him leads to the fabled Hand of Midas; while you may pick up one of the golden statues here, stepping or interacting with any part of the Hand will result in your character needing rescue.<br />
<br />
The southern main hall exit takes you to the locations of the ''Golden Bracelet'' and ''Golden Claw''. <br />
*The challenge of the ''Golden Bracelet'' requires you to escape the maze within 70 steps or suffer a game over. Note that it will only be possible to reach the two chests closer to the center (which contain permanent attribute boosting items) as the one to the northeast is an aging trap and the one closest to safety is impossible to reach in time.<br />
*The challenge of the ''Golden Claw'' requires you to defeat 500 mummies in total, failing which the claw will return to its chest. There will be two waves of mummies from the upper pyramid levels, two from the underground, and finally one wave of Slave Generals and Slave Valkyries (colored black and white respectively). You can take advantage of the dais the chest is on to limit the number of enemies attacking you at once, as you will be unable to access the menu for the duration of the fight. The Slave Valkyries in the last wave however are capable of jumping terrain and may box you in.<br />
<br />
<br />
===Underground Level 5===<br />
This short level is the location of the ''Ruby Key'' needed for the demon's cell, and a genie. The genie will grant three wishes but one of them will be used in order to progress. The last two wishes may be used on the following:<br />
*'''''Wealth''''' - Creates a chest containing 50,000 gold.<br />
*'''''Power''''' - Increases Health and all four primary attributes by 10.<br />
*'''''Beauty''''' - Increases Charm by 10.<br />
<br />
<br />
===Underground Level 6===<br />
The save chamber on this level is only accessible if you have the ''Emerald Key'', which you obtain by rescuing both the angel and demon from their cells and combining the two halves of their keys.<br />
<br />
<br />
====Boss: Radames====<br />
Radames is the sovereign of the lost kingdom and husband of Amuneris. He is a Human-type enemy that takes double damage from anti-human weaponry. He has a similar flame attack that will transform you temporarily into a bat, and may occasionally deal a massive area of effect lightning strike. His most dangerous ability however is a powerful ray of destruction; there is a chance he may cast it when he pauses in place for a few moments so use that time to stay diagonally from him. Also a threat are his Slave Generals, Slave Valkyries, and Guardian Dragons; the durability of the former and the damage they can do can whittle you down so it may be advantageous to focus on Radames himself rather than fighting an ever respawning tide of minions for space.<br />
<br />
Defeating Radames earns you a random boss item, a ''Crystal Fragment'', and a chest containing one of the following:<br />
*''Dest Falcon'' (Large Sword)<br />
*''Emperor's Sword'' (Sword, Very Heavy, Lightning attribute)<br />
*''Gladius'' (Dagger)<br />
*''Earth's Strength Mail'' (Strengthens the natural recovery rate of Health and Mana)<br />
*''Phantom Robe'' (Drains six Health every few seconds)<br />
*''Holy Flail'' (Flail, Holy attribute)<br />
*''Gungnir'' (Spear)<br />
*''アガートラーム'' (Large Sword)<br />
*''Orichalcum Armor'' (Armor)<br />
<br />
Radames' throne will also be the exit point for the dungeon leading back to the entrance of the '''Pyramid'''.</div>Arylinhttp://wiki.anime-sharing.com/hgames/index.php?title=RyonaRPG/Locations/Pyramid&diff=33674RyonaRPG/Locations/Pyramid2020-05-07T11:17:14Z<p>Arylin: </p>
<hr />
<div>{{RyonaRPG}}<br />
<br />
The '''Pyramid (ピラミッド)''' is a difficulty ★★★☆ dungeon in the Eastern Continent. The dungeon appeared in the middle of the desert one day, and adventurers have already arrived on site to plunder its treasures. This dungeon is unlocked by speaking to the man by the bar in '''Hidden Town''''s pub.<br />
<br />
<br />
==Quest==<br />
*'''"Aid the Archeologist"''' - Started by the scientist-looking guy at the entrance to the dungeon. He will ask for unusual things to be delivered to him in exchange for some compensation. There are five objects in total. The items are:<br />
**'''"Something Strange"''' - Found by the gap dividing the hall on the eastern side of the second floor. Also found in the left side chamber past the pool switching chamber on the third floor.<br />
**'''"Something Erotic"''' - Dropped by the Sphinx after answering her riddle correctly on the fourth floor.<br />
**'''"Something Beautiful"''' - Given by the priest standing in the save chamber just below Amuneris' arena. Listen to his story about the past of his people to the finish; requires language skill.<br />
**'''"Something Shiny"''' - Dropped by Amuneris after defeating her.<br />
*The rewards are as follows:<br />
**''Holy Ring'' - Adds Holy attribute to weapon.<br />
**''Angel Ring'' - Always regenerate.<br />
**''Goddess' Goldwork'' - Resists Weakness.<br />
**''Three Star'' - Magic charging speed is increased.<br />
**''Resist Ring'' - Creates magic resistance barrier depending on wearer's Magic.<br />
<br />
<br />
==The Pyramid==<br />
===General Info===<br />
*Traps found in this dungeon include poison arrow traps, floor spike traps, flower's scent traps, and ether eater traps.<br />
*Weapons and accessories with Holy attribute will assist greatly in defeating the undead, but swap them out if fighting mimics. Dragon slaying equipment will help out in the later levels.<br />
*The majority of enemies in this dungeon are melee fighters; spellcasters with lightning magic appear in limited numbers in the upper levels.<br />
*There are NPC mummies in this dungeon. Initially they (like the signs in the dungeon) are unintelligible, but buying understanding of their language will allow you to meaningfully interact with them and unlocks a number of options.<br />
<br />
<br />
===Pyramid Entrance===<br />
Of note is the merchant on the right who will sell you a selection of equipment, curatives, and ''Stripping Spirit''. Closer to the dungeon entrance is an archeologist fretting at the plunder of archeological treasures before archeology teams could arrive to survey the site. He will ask for your assistance in bringing to him anything of interest in exchange for rewards, if you accept.<br />
<br />
After you defeat Amuneris a time witch will appear behind the single crate to the southwest. Switching to nighttime will replace her with a cloaked figure. She will offer to dance for you and if you accept you will be given three options; the second one will cause you to fall under her charm and wake up in her room as a futanari. After a night of passion your character will be left naked in front of the pyramid the next morning but without the extra appendage. This is one way of obtaining the Ejaculation Slave H ability without the Futanari H ability.<br />
<br />
<br />
===First Floor===<br />
This level has many empty chests, evidence of previous plunder by adventurers. Any chests remaining are hostile Mimics that will aggressively chase you. If you have the ''Morningstar'' you may break the breakable boulder blocking the stairs on the eastern side of the level to access a shortcut to the third floor.<br />
<br />
<br />
===Second Floor===<br />
Assuming you are entering this floor from the main large stairs north of the first floor, to the east is a passage with a chasm in the middle and ''Something Strange'' near it. The western exit will lead to a hall with a chasm separating you from two chests; a nearly invisible S-shaped bridge bridges the two sides. This same path also takes you through the longer way to the next floor where along the way you will find a guarded treasure chamber which needs a code from the sole NPC mummy on this floor to enter safely.<br />
<br />
To the south is a massive hall with five exits (two each on the sides, one to the south). The southern exit leads to a guarded treasure room.<br />
<br />
====Treasure Chamber====<br />
The treasure chamber has five chests, the second of which is actually a Mimic. The first two actual chests share a common protective equipment loot table, while the other two share a common weapon loot table.<br />
<br />
*'''Chests 1 and 3 (Protective)'''<br />
**''Captive's Waist Armor'' (66 Attack Power, 112 Defense, 66 Magic, -152 Spirit)<br />
**''Queen's Bondage'' (60 Attack Power, 60 Defense, 40 Magic, 40 Spirit, Embarrassing)<br />
**''Terrestrial'' (Armor, reduces physical damage by 20%)<br />
**''コロボックルアーマー'' (20 Attack Power, 20 Defense, 20 Magic, 40 Spirit, Accessory)<br />
**''Elephant'' (Super Heavy Armor, immunity to Fire and Ice, vulnerable against Lightning)<br />
**''Hydra Suit'' (Fire resistance, immunity to Poison; 64 Defense, 20 Magic, 64 Spirit)<br />
**''Wisdom Ring'' (20% chance of evading attacks)<br />
**''ディスプレイサローブ'' (40 Attack Power, 2 Defense)<br />
**''Rich's Robe'' (10% magic nullification)<br />
<br />
*'''Chests 4 and 5 (Weapon)'''<br />
**''Dragon Whisker'' (Spear)<br />
**''Brionac's Spear'' (Spear)<br />
**''Crystal Saber'' (Sword, 1/4 chance of ignoring enemy Defense)<br />
**''Thousand Slash'' (Sword, HIT + 1; note that this weapon is misspelled in the dialogue box when you acquire it)<br />
**''Sandworm's Teeth'' (Dagger)<br />
**''ダマクラカスソード'' (Sword; Effective against incorporeal spirits)<br />
**''Efreet Slash'' (Large Axe, Fire attribute)<br />
**''Dragon's Beard'' (Whip)<br />
**''Beautiful Skin Cream'' (Consumable, increases Charm)<br />
<br />
<br />
===Third Floor===<br />
There are four exits on the left side of the large hall:<br />
*'''Slaves' Hangout''' - The cloaked figure will sell you ''Ether'' for 300 gold and enable you to understand their language for 3,000 gold; once you've bought the latter he will offer full restoration of Health and Mana for 500 gold. The mummy behind a crate to the north will sell you potions, ''Antidotes'', ''Panaceas'', ''Sedatives'', and a coil of ''Rope'' useful for creating a shortcut to the second floor later. The save spot will cost you 500 gold per use.<br />
*'''Lever Room''' - This lever unlocks the right hand side of the locked gate leading to the lesser boss of the dungeon.<br />
*'''Guarded Chest''' - This one is guarded by two monsters who will appear once you loot the chest.<br />
*'''Hallway''' - Leads to the rest of the level.<br />
<br />
In the next large hall with the bat transformation curse pools, two exits to the east takes you to the second lever for the locked gate, and another guarded chest. Another ''Something Strange'' may be found in the left side chamber of the room where you switch the pools.<br />
<br />
<br />
====Boss: Sekhmet====<br />
Sekhmet is a very straightforward boss. His attack pattern consists of moving several steps forward before launching into a bull rush. Occasionally he may take time to slowly move in your direction.<br />
<br />
Upon defeat he drops a random item and spawns a treasure chest containing among others one of the following:<br />
*''Storm Sword'' (Large Sword)<br />
*''Suiran'' (スイラン, Large Sword)<br />
*''Goddess Umbrella'' (Staff, converts part of enemy's magical attacks into Mana)<br />
*''Furisode of Love'' (Armor, -60 Attack Power, 100 Defense, -60 Magic, 100 Spirit)<br />
*''Fairy Skin'' (Immune to Paralysis)<br />
*''Urishu's Knife''<br />
*''碧の賢帝'' (Sword)<br />
*''Dragonslayer'' (Sword, 90 Attack Power, 40 Defense, -40 Magic) <br />
*''Dragon Rod'' (Increases charging speed when using magic)<br />
<br />
<br />
===Fourth Floor===<br />
Heading east will take you to a treasure chest guarded by two Wyrms that will keep respawning. This chest has a chance of containing any of the following:<br />
*''Brandistock'' (Sword)<br />
*''Diamond Edge'' (sword)<br />
*''Golden Kodachi'' (Sword)<br />
*''Terrestrial'' (Armor, reduces physical damage by 20%)<br />
*''Dragon Armor'' (Immunity to Fire, vulnerable against Ice)<br />
*''Iron Maiden'' (Armor with dark magic that protects its owner in exchange for pain.)<br />
*''Guilty Lance'' (Spear)<br />
*''Excel Guard'' (30% chance to negate normal attacks (disabled while attacking))<br />
*''Diamond Nail'' (Dagger)<br />
<br />
Take the western route to eventually reach a Sphinx; note that the three chests you will encounter before her contain permanent attribute boosting consumables. She will test you with a riddle. Answer correctly and she will throw herself off the western edge in disgrace, appearing on the opposite side of the merchant at the entrance later. You can optionally jump after her if you want. The Sphinx drops ''Something Erotic''. If you somehow fail her riddle she will summon four Iron Giants instead; these creatures will respawn every time you enter this area.<br />
<br />
Beyond the Sphinx is a large garden. The stairs to the northwest lead two levels above to a lever on the exterior of the pyramid. This unlocks a save chamber just before the boss arena.<br />
<br />
There is a spatial warp zone just before the stairs to the fifth floor. This leads to the Sorcery Division Research Headquarters; <br />
<br />
<br />
===Fifth Floor===<br />
This area is linear, and leads only to a chamber where you will need to defeat a bunch of monsters to proceed to the sixth floor.<br />
<br />
<br />
===Sixth Floor===<br />
The only path to the boss fight is via the stairs closest to you when you turn the corner; you will be warned about the impending battle in case you need to prepare. You will not be able to return through this way after starting the boss battle.<br />
<br />
====Boss: Amuneris====<br />
Amuneris is the leader of her people, and she intends to lead them back to glory through conquest, starting with you. Her main attack is a flurry of long-range fire spells which upon impact deals damage and turns you into a bat for a short period. Occasionally lightning will strike one of the Guardsmen defending her, turning him into a clone of herself; the clones have predictable circling movements, very little health, and only attack if you run into them. She is considered a Female-type creature in the game files, and takes double damage from anti-human equipment.<br />
<br />
Upon defeating her you will find ''Something Shiny'', a ''Crystal Fragment'' , and a random item from a treasure chest. The random item may include the following:<br />
*''Magic Crown'' (+40 Magic & Spirit)<br />
*''Jet-black Armor'' (-20 Defense, 90 Magic, -20 Spirit)<br />
*''Valkyrie Mail'' (10 Attack Power, 135 Defense, 10 Magic, 70 Spirit)<br />
*''Araches' Magic Spear'' (アラケスの魔槍, Spear)<br />
*''マーカライトファープ'' (Shield)<br />
*''Ribbon'' (Immune to all negative statuses except Ashamed)<br />
*''Artemis' Bow'' (Bow)<br />
*''Flare Riser''. (Large Sword, 200 Attack Power, 100 Magic)<br />
*''Suiran'' (Large Sword)<br />
<br />
There will be two glowing glyphs to the north and south. The southern one takes you to Amuneris' bedchamber where she is recovering from the fight; she will immediately force you out. The northern one returns you to the entrance of the '''Pyramid'''. Interestingly, she will remember the previous encounter and try to best you again if you return at a later date.<br />
<br />
<br />
==Pyramid Underground==<br />
This section of the '''Pyramid''' becomes accessible upon completing the archeologist's quest. He will rush inside and open up the door with the evil eye in the first area. <br />
<br />
===General Info===<br />
*You cannot leave this dungeon early once you have started it; the game will warn you before you can proceed.<br />
*Enemies in the underground section have more Health and better basic attributes.<br />
*Traps here are similar to those found in the upper floors.<br />
*Holy attribute weapons are still useful here.<br />
*Protection against Lightning is recommended against enemy spellcasters.<br />
<br />
<br />
===Antechamber===<br />
This location allows you to recover Health and Mana as well as save. The priest will charge 500 gold for healing, and 1,000 gold to use the save point.<br />
<br />
<br />
===Underground Level 1===<br />
The main hall has five different exits, two each to the sides and one to the south. <br />
*The first eastern door leads to a cellblock where an Angel is imprisoned; you need a ''Sapphire Key'' to release her.<br />
*The first western door leads to a guarded chest and a locked set of doors. These doors will lead you to the next level.<br />
*The second set of exits leads to stairs descending to a chamber containing a lever. This lever will open the locked doors past the first western door. The eastern exit also eventually leads to a chest containing the ''Sapphire Key'', but upon acquiring it you will be dropped to the area beneath; take the stairs back to the main hall.<br />
*The southern exit is locked.<br />
<br />
<br />
===Underground Level 2===</div>Arylinhttp://wiki.anime-sharing.com/hgames/index.php?title=RyonaRPG/Locations/Pyramid&diff=33673RyonaRPG/Locations/Pyramid2020-05-07T06:42:37Z<p>Arylin: </p>
<hr />
<div>{{RyonaRPG}}<br />
<br />
The '''Pyramid (ピラミッド)''' is a difficulty ★★★☆ dungeon in the Eastern Continent. The dungeon appeared in the middle of the desert one day, and adventurers have already arrived on site to plunder its treasures. This dungeon is unlocked by speaking to the man by the bar in '''Hidden Town''''s pub.<br />
<br />
<br />
==General==<br />
*Traps found in this dungeon include poison arrow traps, floor spike traps, flower's scent traps, and ether eater traps.<br />
*Weapons and accessories with Holy attribute will assist greatly in defeating the undead, but swap them out if fighting mimics. Dragon slaying equipment will help out in the later levels.<br />
*The majority of enemies in this dungeon are melee fighters; spellcasters with lightning magic appear in limited numbers in the upper levels.<br />
*There are NPC mummies in this dungeon. Initially they (like the signs in the dungeon) are unintelligible, but eventually they will begin to make more sense.<br />
<br />
<br />
==Layout==<br />
===Pyramid Entrance===<br />
Of note is the merchant on the right who will sell you a selection of equipment, curatives, and ''Stripping Spirit''. Closer to the dungeon entrance is an archeologist fretting at the plunder of archeological treasures before archeology teams could arrive to survey the site. He will ask for your assistance in bringing to him anything of interest in exchange for rewards, if you accept.<br />
<br />
<br />
===First Floor===<br />
This level has many empty chests, evidence of previous plunder by adventurers. Any chests remaining are hostile Mimics that will aggressively chase you.<br />
<br />
If you have the ''Morningstar'' you may break the breakable boulder blocking the stairs on the eastern side of the level to access a shortcut to the third floor.<br />
<br />
<br />
===Second Floor===<br />
Assuming you are entering this floor from the main large stairs north of the first floor, to the east is a passage with a chasm in the middle and ''Something Strange'' near it. The western exit will lead to a hall with a chasm separating you from two chests; a nearly invisible S-shaped bridge bridges the two sides. This same path also takes you through the longer way to the next floor where along the way you will find a chamber which needs a code to enter safely.<br />
<br />
To the south is a massive hall with five exits (two each on the sides, one to the south). The southern exit leads to a guarded treasure room.<br />
<br />
<br />
===Third Floor===<br />
There are four exits on the left side of the large hall to the south of the stairs:<br />
*'''Mummy Hideout''' - Here you can pay 500 gold to save, and also pay for a bit of healing.<br />
*'''Lever Room''' - This lever unlocks the right hand side of the locked gate leading to the lesser boss of the dungeon.<br />
*'''Guarded Chest''' - This one is guarded by two monsters who will appear once you loot the chest.<br />
*'''Hallway''' - Leads to the rest of the level.<br />
<br />
In the next large hall with the bat transformation curse pools, two exits to the east takes you to the second lever for the locked gate, and another guarded chest. Another ''Something Strange'' may be found in the left side chamber of the room where you switch the pools.<br />
<br />
<br />
====Boss: Sekhmet====<br />
Sekhmet is a very straightforward boss. His attack pattern consists of moving several steps forward before launching into a bull rush. Occasionally he may take time to slowly move in your direction.<br />
<br />
Upon defeat he drops a random item and spawns a treasure chest containing among others one of the following:<br />
*''Storm Sword'' (Large Sword)<br />
*''Suiran'' (スイラン, Large Sword)<br />
*''Goddess Umbrella'' (Staff, converts part of enemy's magical attacks into Mana)<br />
*''Furisode of Love'' (Armor, -60 Attack Power, 100 Defense, -60 Magic, 100 Spirit)<br />
*''Fairy Skin'' (Immune to Paralysis)<br />
*''Urishu's Knife''<br />
*''碧の賢帝'' (Sword)<br />
*''Dragonslayer'' (Sword, 90 Attack Power, 40 Defense, -40 Magic) <br />
*''Dragon Rod'' (Increases charging speed when using magic)<br />
<br />
<br />
===Fourth Floor===<br />
Heading east will take you to a treasure chest guarded by two Wyrms that will keep respawning. This chest has a chance of containing any of the following:<br />
*''Brandistock'' (Sword)<br />
*''Diamond Edge'' (sword)<br />
*''Golden Kodachi'' (Sword)<br />
*''Terrestrial'' (Armor, reduces physical damage by 20%)<br />
*''Dragon Armor'' (Immunity to Fire, vulnerable against Ice)<br />
*''Iron Maiden'' (Armor with dark magic that protects its owner in exchange for pain.)<br />
*''Guilty Lance'' (Spear)<br />
*''Excel Guard'' (30% chance to negate normal attacks (Disabled while attacking))<br />
*''Diamond Nail'' (Dagger)<br />
<br />
Take the western route to eventually reach a Sphinx; note that the three chests you will encounter before her contain permanent attribute boosting consumables. She will test you with a riddle. Answer correctly and she will throw herself off the western edge in disgrace, appearing on the opposite side of the merchant at the entrance later. You can optionally jump after her if you want. The Sphinx drops ''Something Erotic''. If you somehow fail her riddle she will summon four Iron Giants instead; these creatures will respawn every time you enter this area.<br />
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Beyond the Sphinx is a large garden. The stairs to the northwest lead two levels above to a lever on the exterior of the pyramid. This unlocks a save chamber just before the boss arena.<br />
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There is a spatial warp zone just before the stairs to the fifth floor.<br />
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===Fifth Floor===<br />
This area is linear, and leads only to a chamber where you will need to defeat a bunch of monsters to proceed to the sixth floor.<br />
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===Sixth Floor===<br />
The only path to the boss fight is via the stairs closest to you when you turn the corner; you will be warned about the impending battle in case you need to prepare. You will not be able to return through this way after starting the boss battle.<br />
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====Boss: Amuneris====<br />
Amuneris is the leader of her people, and she intends to lead them back to glory through conquest, starting with you. Her main attack is a flurry of mid-range fire spells which upon impact deal damage and turn you into a bat for a short period. Occasionally lightning will strike and she will summon a scapegoat clone of herself; the clones have predictable circling movements, very little health, and only attack if you run into them. She is considered a Female-type creature in the game files, and takes x2 damage from anti-human equipment.<br />
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Upon defeating her you will find ''Something Shiny'', a ''Crystal Fragment'' , and a random item from a treasure chest. The random item may include the following:<br />
*''Magic Crown'' (+40 Magic & Spirit)<br />
*''Jet-black Armor'' (-20 Defense, 90 Magic, -20 Spirit)<br />
*''Valkyrie Mail'' (10 Attack Power, 135 Defense, 10 Magic, 70 Spirit)<br />
*''Araches' Magic Spear'' (アラケスの魔槍, Spear)<br />
*''マーカライトファープ'' (Shield)<br />
*''Ribbon'' (Immune to all negative statuses except Ashamed)<br />
*''Artemis' Bow'' (Bow)<br />
*''Flare Riser''. (Large Sword, 200 Attack Power, 100 Magic)<br />
*''Suiran'' (Large Sword)<br />
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There will be two glowing glyphs to the north and south. The southern one takes you to Amuneris' bedchamber where she is recovering from the fight; she will immediately force you out. The northern one returns you to the entrance of the '''Pyramid'''. A time witch will now appear behind the single crate to the southwest.<br />
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==Quest==<br />
*'''"Aid the Archeologist"''' - Started by the scientist-looking guy at the entrance to the dungeon. He will ask for unusual things to be delivered to him in exchange for some compensation. The items are:<br />
**'''"Something Strange"''' - Found by the gap dividing the hall on the eastern side of the second floor. Also found in the left side chamber past the pool switching chamber on the third floor.<br />
**'''"Something Erotic"''' - Dropped by the Sphinx after answering her riddle correctly on the fourth floor.<br />
**'''"Something Shiny"''' - Dropped by Amuneris after defeating her.<br />
*The rewards are as follows:<br />
**''Holy Ring'' - Adds Holy attribute to weapon.<br />
**''Angel Ring'' - Always regenerate.<br />
**''Goddess' Goldwork'' - Resists Weakness.<br />
**''Resist Ring'' - Creates magic resistance barrier depending on wearer's Magic.</div>Arylin