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	<entry>
		<id>http://wiki.anime-sharing.com/hgames/index.php?title=Honey_Select/Gameplay_Overview&amp;diff=20689</id>
		<title>Honey Select/Gameplay Overview</title>
		<link rel="alternate" type="text/html" href="http://wiki.anime-sharing.com/hgames/index.php?title=Honey_Select/Gameplay_Overview&amp;diff=20689"/>
				<updated>2016-09-18T12:11:29Z</updated>
		
		<summary type="html">&lt;p&gt;Xlore: Changed item names and how they work&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Honey_Select}}&lt;br /&gt;
{{Stub}}&lt;br /&gt;
&lt;br /&gt;
The main objective of the game is to unlock the game’s achievements.&lt;br /&gt;
&lt;br /&gt;
=Your Room=&lt;br /&gt;
[[File:Room.png|thumbnail|none|Your room]]&lt;br /&gt;
&lt;br /&gt;
After creating your first character, you enter your room. From there you have the following options (not all are initially unlocked):&lt;br /&gt;
# See a girl/start H-scene&lt;br /&gt;
# Create a girl&lt;br /&gt;
# Edit rooms (similar to SBPR, 5 rooms with 20 slots, so a maximum of 100 girls)&lt;br /&gt;
# Call Sitri&lt;br /&gt;
#* Search for girls (character randomizer)&lt;br /&gt;
#* View achievements &lt;br /&gt;
#* View in-game help&lt;br /&gt;
# Create a male&lt;br /&gt;
# Choose the MC&lt;br /&gt;
&lt;br /&gt;
=Achievements=&lt;br /&gt;
In order to progress in the game you must unlock achievements. Some of these unlock new options for the player, e.g. Clothes, Tools. After meeting the requirements for an achievement, a lock icon will appear upon entering your room. You must call Sitri and then click on the achievement to unlock the rewards.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Condition !! Tip !! Reward&lt;br /&gt;
|-&lt;br /&gt;
| '''Play the tutorial''' || Unlocked automatically. || Lighting options&lt;br /&gt;
|-&lt;br /&gt;
| '''Have sex after the tutorial''' || Unlocked automatically. || Scene mover&lt;br /&gt;
|-&lt;br /&gt;
| '''H 3 times''' || First one doesn't count || Quick cum button&lt;br /&gt;
|-&lt;br /&gt;
| '''H 5 times''' || First one doesn't count || Reset all stats button&lt;br /&gt;
|-&lt;br /&gt;
| '''H 5 girls with different personalities''' || First one doesn't count || H with Sitri [Hをお願いする]&lt;br /&gt;
|-&lt;br /&gt;
| '''Watch Sitri’s first event''' || H Sitri once. || Concierge Clothes&lt;br /&gt;
|-&lt;br /&gt;
| '''Watch all 3 of Sitri’s events''' || H Sitri multiple times. || &amp;quot;Strict&amp;quot;&amp;lt;sup&amp;gt;(?)&amp;lt;/sup&amp;gt; personality (几帳面), Edit Sitri's appearance&lt;br /&gt;
|-&lt;br /&gt;
| '''Max Love (好意) (Yellow Face Status)''' || H a girl with mostly yellow positions until it reaches max. || &amp;quot;Love&amp;quot; feeling in the maker (一目惚れ) , Wedding Clothes&lt;br /&gt;
|-&lt;br /&gt;
| '''Max Horniness (淫乱) (Red Face Status)''' || H a girl with mostly red positions until it reaches max. || &amp;quot;Horny&amp;quot; feeling in the maker (抱かれたい)&lt;br /&gt;
|-&lt;br /&gt;
| '''Max Hate (嫌惡) (Blue Face Status)''' || H a girl with mostly blue positions until it reaches max. || &amp;quot;Hate&amp;quot; feeling in the maker (嫌い)&lt;br /&gt;
|-&lt;br /&gt;
| '''Max Slave (隷屬) (Purple Face Status)''' || H a girl with mostly purple positions until it reaches max. || &amp;quot;Slave&amp;quot; feeling in the maker (逆らえない)&lt;br /&gt;
|-&lt;br /&gt;
| '''Destroy a girl''' || Use black positions until the bottom bar on her status screen is full. ''See guide [[#Unlocking &amp;quot;Destroy a girl&amp;quot;|below]].'' || &amp;quot;Mind-raped&amp;quot; feeling in the maker (. . . .)&lt;br /&gt;
|-&lt;br /&gt;
| '''Max any feeling (one of the above)''' || || Stat lock button&lt;br /&gt;
|-&lt;br /&gt;
| '''Change the MC''' || || Hawaii Flower Necklace&lt;br /&gt;
|-&lt;br /&gt;
| '''Get an angry girl to leave the hotel''' || ''See guide [[#Unlocking &amp;quot;Get an angry girl to leave the hotel&amp;quot;|below]].'' || [Girls wouldn't leave hotel] option, Glass boots&lt;br /&gt;
|-&lt;br /&gt;
| '''End a Toilet event''' || Choose &amp;quot;Wait for her...&amp;quot; (終わるのを待つ) during a Toilet event. || 	Pissing Pills [利尿剤]&lt;br /&gt;
|-&lt;br /&gt;
| '''End a Shower event''' || Choose &amp;quot;Wait for her...&amp;quot; (終わるのを待つ) during a Shower event. || Sweating Pills [発汗剤]&lt;br /&gt;
|-&lt;br /&gt;
| '''End a Sleeping event''' || Choose &amp;quot;Wait for her...&amp;quot; (起きるのを待つ) during a Sleeping event. || Sleeping Pills [睡眠薬]&lt;br /&gt;
|-&lt;br /&gt;
| '''End a Lure event''' || Choose &amp;quot;...&amp;quot; (・・・) during a Lure event. || Aphrodisiac [媚薬]&lt;br /&gt;
|-&lt;br /&gt;
| '''Max H''' || Max the three yellow bars under 特性 by using [http://wiki.anime-sharing.com/hgames/images/a/a6/White_T.JPG white positions]. || Fill up/Deplete H stats button (脱力回復 under オプション)&lt;br /&gt;
|-&lt;br /&gt;
| '''Max Pain''' || Use [http://wiki.anime-sharing.com/hgames/images/8/82/Red_T.JPG red texted positions]. || Fill up/Deplete Pain stats button&lt;br /&gt;
|-&lt;br /&gt;
| '''Max Anal''' || Use [http://wiki.anime-sharing.com/hgames/images/5/51/Blue_T.JPG blue texted positions.] || Fill up/Deplete Anal stats button&lt;br /&gt;
|-&lt;br /&gt;
| '''Deplete stamina''' || Make a girl cum at least 3 times. || Energy refill button, Infinite energy option&lt;br /&gt;
|-&lt;br /&gt;
| '''Don't get caught during peeking events''' || Use the pills if available to trigger more events, choose the peek option (覗き)   || ''[Peeping wouldn't get caught]'' option&lt;br /&gt;
|-&lt;br /&gt;
| '''Make a girl cum with the G-Spot position''' || Unlocked late-game. Easy with Sitri as she has a high pain threshold. || Girls can squirt (toggle during H)&lt;br /&gt;
|-&lt;br /&gt;
| '''Girl forced to hold in pee''' || Choose &amp;quot;No peeing&amp;quot; (無理矢理...) during a Toilet event. || Girls can pee during orgasm (toggle during H)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Unlocking &amp;quot;Destroy a girl&amp;quot;===&lt;br /&gt;
An easy method is to create a girl with the グラスハ—ト trait, H her the first night, then leave her alone while you H the other girls.&lt;br /&gt;
&lt;br /&gt;
The normal option is to H a girl using positions with black bars mixed in. This works as long as they don't love you. You can both orgasm as long as it is not a position she likes but depending on your trait combos, you may see different results. Spanking is a good one to use since the girl needs a high pain meter to orgasm. Make sure to switch between positions with some horny/hate/slave (Avoid yellow!). If not, you will end up maxing out her hate and she'll leave before you can break her. Slave girls maybe easier as a lot positions have purple mixed in.&lt;br /&gt;
&lt;br /&gt;
Girls with the Brave (不屈の精神) trait will reset their break meter if you don't constantly H them.&lt;br /&gt;
&lt;br /&gt;
Girls with Sadist or Masochist gain positive points from their respective positions (majority of the bar) so keep that in mind.&lt;br /&gt;
&lt;br /&gt;
===Unlocking &amp;quot;Get an angry girl to leave the hotel&amp;quot;===&lt;br /&gt;
One method is to make a character with the traits Fortitude (不屈の精神) and H-Resistance (Hに抵抗がある), plus Hate (嫌い) if available, or Hard to get along (苦手) if not, make sure the girl doesn't have the &amp;quot;M&amp;quot; H trait, otherwise hate positions will have no effect. H her with mostly blue positions the first night, then in the cave with only red positions, but do not cum, the spanking position is highly recommended. Continue until you see a Max Hate (嫌い) warning sign on her status screen. Find her, then if three options appear, you're out of luck. If Sitri appears, you've unlocked the achievement. Repeat the steps to try again. If you get the three options, choose the third one as the other two raises her love meter.&lt;br /&gt;
&lt;br /&gt;
=Positions=&lt;br /&gt;
[[File:Positions.png|thumbnail|none|Position Info]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Each position affects the girl's feelings towards you. Positions differ depending on the girl’s personality and traits. Using a position multiple times will eventually change the girl's status. For example, having sex with girl with the Love (Yellow) status using a position that she hates (70% Blue, 30% Black) too many times will change her status will from Yellow to Blue. Cumming will increase her like for you slightly, regardless of her status.&lt;br /&gt;
&lt;br /&gt;
The colour bars (as shown in the image) affect each feeling.&lt;br /&gt;
&lt;br /&gt;
Yellow bars = Love (好意)&lt;br /&gt;
&lt;br /&gt;
Red bars = Horny (淫乱)&lt;br /&gt;
&lt;br /&gt;
Blue bars = Hate (嫌惡)&lt;br /&gt;
&lt;br /&gt;
Purple bars = Slave (隷屬)&lt;br /&gt;
&lt;br /&gt;
Black Bars = Mind rape (壞れ)&lt;br /&gt;
&lt;br /&gt;
The bottom half are only shown on destroyed girls (壞れ),:&lt;br /&gt;
&lt;br /&gt;
Yellow positions are used to slowly let them regain sanity and be a normal girl again.&lt;br /&gt;
&lt;br /&gt;
Black positions do nothing to their sanity&lt;br /&gt;
&lt;br /&gt;
[[File:Feelings Positions.jpg|thumbnail|none|Positions List]]&lt;br /&gt;
&lt;br /&gt;
Special positions can be unlocked with specfic feelings: (The ones with red dots)&lt;br /&gt;
&lt;br /&gt;
# 好意 Love (Yellow face): &lt;br /&gt;
#* Side kissing (添い寝キス)&lt;br /&gt;
#* Standing paizuri licking (立ちパイズリ舐め)&lt;br /&gt;
#* Sitting siss(キス座位)&lt;br /&gt;
# 淫乱 Horny (Red face): &lt;br /&gt;
#* Facesitting (顔面騎乗クンニ)&lt;br /&gt;
#* Paizuri fellatio (パイズリ咥え)&lt;br /&gt;
#* Chair Paizuri fellatio (椅子パイズリ舐め)&lt;br /&gt;
#* Piledriver anal licking? (チングリアナル舐め)&lt;br /&gt;
#* Femdom Cowgirl(女主導騎乗)&lt;br /&gt;
#* Dildo insertion (ディルドオナニー)&lt;br /&gt;
# 嫌悪 Hate (Blue face): &lt;br /&gt;
#* Forced Kissing (無理矢理キス)&lt;br /&gt;
#* Hateful handjob (嫌がり手コキ)&lt;br /&gt;
#* Hateful missionary (嫌がり正常位)&lt;br /&gt;
#* (Only in cave) Tied bed missionary (床拘束正常位)&lt;br /&gt;
#* (Only in cave) Filming (カメラ撮影オナニー)&lt;br /&gt;
&lt;br /&gt;
# 隷属 Slave (Purple face): &lt;br /&gt;
#* Standing Slave fellatio (立ちノーハンドフェラ)&lt;br /&gt;
#* Sitting Slave fellatio (座りノーハンドフェラ)&lt;br /&gt;
#* ブリッジピストン&lt;br /&gt;
#* (Only in cave) Tied bed missionary (床拘束正常位)&lt;br /&gt;
#* (Only in cave) Filming (カメラ撮影オナニー)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Status Screen==&lt;br /&gt;
The status screen has the following:&lt;br /&gt;
&lt;br /&gt;
# Feelings toward the MC:&lt;br /&gt;
#* Normal (Green face)&lt;br /&gt;
#* Love (Yellow face)&lt;br /&gt;
#* Horny (Red face)&lt;br /&gt;
#* Hate (Blue face)&lt;br /&gt;
#* Slave (Purple face)&lt;br /&gt;
#* Destroyed (Black face)&lt;br /&gt;
# Name&lt;br /&gt;
# Personality (voice)&lt;br /&gt;
# Trait (affects her H-events)&lt;br /&gt;
# H trait (position preference)&lt;br /&gt;
# Experience stats (experiencing more of these unlocks new positions)&lt;br /&gt;
#* H&lt;br /&gt;
#* Pain&lt;br /&gt;
#* Anal&lt;br /&gt;
# Destruction Meter (Indicates &amp;quot;mind-rape&amp;quot;. If full, the girl’s feelings will change to black, meaning her mind is destroyed. Lowered using 'Love' positions or positions she likes (i.e M likes pain, S likes slave)&lt;br /&gt;
# Status Lock (locks status levels)&lt;br /&gt;
# Destruction Lock (locks destruction level)&lt;br /&gt;
&lt;br /&gt;
[[File:Maxedhorny.jpg|thumbnail|none| An example of maxed feeling (red text)]]&lt;br /&gt;
&lt;br /&gt;
=Events=&lt;br /&gt;
Occasionally an event will occur. These are the ones currently known:&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Event !! Trigger !! Options&lt;br /&gt;
|-&lt;br /&gt;
| '''Lure''' || A girl will approach you. || If you reply with &amp;quot;Yup&amp;quot; (うん), she will take you to a room to H.If you say no,she may or may not gain hate/slave points.&lt;br /&gt;
|-&lt;br /&gt;
| '''Lure V2''' || A girl will approach you. || She takes you to a room automatically. &lt;br /&gt;
|-&lt;br /&gt;
| '''Toilet''' || An indicator will appear in a girl's status screen. || Peek (first option), or H in the toilet, shower, or bed (second option).&lt;br /&gt;
|-&lt;br /&gt;
| '''Shower''' || An indicator will appear in a girl's status screen. || Peek (first option), or H in the toilet, shower, or bed (second option).&lt;br /&gt;
|-&lt;br /&gt;
| '''Sleep''' || An indicator will appear in a girl's status screen. || H her (first option), Wait for her to wake up (No H), Leave.&lt;br /&gt;
|-&lt;br /&gt;
| '''Leaving''' || A &amp;quot;warning&amp;quot; indicator will appear in a girl's status screen. (Tip: you can avoid this by switching rooms)|| If you meet Sitri, the girl left the hotel for good. If not,find her and love H scene (first option), search for her (no H, second option), Leave.&lt;br /&gt;
|-&lt;br /&gt;
| '''Pounce'''|| A girl will break into your room and rape you (horny trait) || Extra H animations, she has control over positions.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=Character Creator=&lt;br /&gt;
There are five sections that affect the H system:&lt;br /&gt;
&lt;br /&gt;
# Name (名前)&lt;br /&gt;
# Personality (性格)&lt;br /&gt;
#* Bright (明るい)&lt;br /&gt;
#* Tsundere (ツンデレ)&lt;br /&gt;
#* Gentle (おっとり)&lt;br /&gt;
#* Quiet (無口)&lt;br /&gt;
#* Yandere (ヤンデレ)&lt;br /&gt;
#* Laid-back&amp;lt;sup&amp;gt;(?)&amp;lt;/sup&amp;gt; (大雑把)&lt;br /&gt;
#* Serious (生真面目)&lt;br /&gt;
#* Boyish (ボーイッシュ)&lt;br /&gt;
#* Energetic (元氣)&lt;br /&gt;
#* Strict&amp;lt;sup&amp;gt;(?)&amp;lt;/sup&amp;gt; (几帳面)&lt;br /&gt;
# Traits (特性) (Affects daily activities and events)&lt;br /&gt;
#* None (なし)&lt;br /&gt;
#* Clean (綺麗好) (More shower events)&lt;br /&gt;
#* Lazy (モノグサ) (More sleeping events)&lt;br /&gt;
#* Tired (疲れやすい) (Can cum less during H before collapsing)&lt;br /&gt;
#* Never Tired (疲れ知らず) (Can cum more during H before collapsing)&lt;br /&gt;
#* Weak Bladder (頻尿) (More toilet events)&lt;br /&gt;
#* Glass Heart (グラスハ-ト) (Destruction Meter increases a little if you H other girls and leave her alone)&lt;br /&gt;
#* Strong Will (不屈の精神) (Destruction Meter never increases)&lt;br /&gt;
#* Perverted (欲求不滿) (Increases chances of raping you if ignored or not satisfied after H)&lt;br /&gt;
# Mentality (心情) (How she feels towards you. These go from low feeling to stronger feeling.)&lt;br /&gt;
#* None (なし)&lt;br /&gt;
#* Enjoyable (楽しい, Small-好意 Feeling)&lt;br /&gt;
#* Might love (好きかも, Mid-好意 Feeling)&lt;br /&gt;
#* Love at first sight (一目惚れ, High-好意 Feeling)&lt;br /&gt;
#* Interested (興味がある, Small-淫乱 Feeling)&lt;br /&gt;
#* Charmed (魅力的, Mid-淫乱 Feeling)&lt;br /&gt;
#* Fascinated (抱かれたい, High-淫乱 Feeling) &lt;br /&gt;
#* Hard to talk to (話づらい, Small-嫌惡 Feeling)&lt;br /&gt;
#* Hard to get along with (苦手, Mid-嫌惡 Feeling)&lt;br /&gt;
#* Hate (嫌い, High-嫌惡 Feeling)&lt;br /&gt;
#* I give commands (指示されたい, Small-隷屬 Feeling)&lt;br /&gt;
#* I want commands (命令されたい, Mid-隷屬 Feeling)&lt;br /&gt;
#* Slave (逆らえない, High-隷屬 Feeling)&lt;br /&gt;
#* Mind-raped (..., 壞れ Feeling)&lt;br /&gt;
# H Traits (H屬性)&lt;br /&gt;
#* None (なし)&lt;br /&gt;
#* Horny (性欲旺盛) (H pink circle increases faster)&lt;br /&gt;
#* S (Sadist) (Femdom positions increases love)&lt;br /&gt;
#* M (Masochist) (Enjoys torture positions, blue positions wouldn't make her hate you)&lt;br /&gt;
#* Sensitive breasts (胸が敏感) (Enjoys breast fondling positions)&lt;br /&gt;
#* Sensitive butt (お尻が敏感) (Enjoys anal positions)&lt;br /&gt;
#* Sensitive pussy (股間が敏感) (Enjoys insertion positions)&lt;br /&gt;
#* Sensitive to kisses (キスに弱い) (Enjoys Kissing)&lt;br /&gt;
#* Sensitive to touch (されるのに弱い) (Enjoys being touched)&lt;br /&gt;
#* Loves to observe your reactions (反應好き) &lt;br /&gt;
#* Clean freak (潔癖症) (Complains about how 'dirty' you are before and after H, hates cumming outside or swallowing cum)&lt;br /&gt;
#* Hates H (Hに抵抗がある) (Most positions increases Hate)&lt;br /&gt;
#* Always alone (寂しがり屋) (If you refuse her lure event, her Hate increases significantly)&lt;br /&gt;
&lt;br /&gt;
=Items=&lt;br /&gt;
&lt;br /&gt;
[[File:Items.jpg|thumbnail|none|Item button]]&lt;br /&gt;
&lt;br /&gt;
Items can be unlocked by finishing the following achievements:&lt;br /&gt;
&lt;br /&gt;
[End a Toilet event] (Unlocks 利尿)&lt;br /&gt;
&lt;br /&gt;
[End a Shower event] (Unlocks 發汗)&lt;br /&gt;
&lt;br /&gt;
[End a Sleeping event] (Unlocks 睡眠)&lt;br /&gt;
&lt;br /&gt;
[End a Lure event] (Unlocks 媚藥)&lt;br /&gt;
&lt;br /&gt;
If you use an item before H, the next time you find her there will be &lt;br /&gt;
an event (Toilet, Shower, Sleeping, Lure) depending on the used item.&lt;br /&gt;
You can use items on multiple girls.&lt;br /&gt;
Doesn't work on Mind-raped girls (壞れ)&lt;br /&gt;
&lt;br /&gt;
利尿: Diuretic (A pill that forces her to urinate)&lt;br /&gt;
&lt;br /&gt;
發汗: Celexa (A drug that induces sweating, making her take a shower)&lt;br /&gt;
&lt;br /&gt;
睡眠: Sleep (Puts her to sleep)&lt;br /&gt;
&lt;br /&gt;
媚藥: Aphrodisiac&lt;br /&gt;
&lt;br /&gt;
=Locations=&lt;br /&gt;
&lt;br /&gt;
There are currently only 9 rooms to choose from in Honey Select:&lt;br /&gt;
# Lobby (ロビー), Fixed stage for toilet events&lt;br /&gt;
# Japanese-style room (和室), Room for the Tied Insertion position [立ち拘束挿入]&lt;br /&gt;
# Own room (自室)&lt;br /&gt;
# Girl's room (女の子の部屋), girls will wear 部屋の衣装 in this room&lt;br /&gt;
# Bathhouse (混浴浴場), girls will wear 風呂の衣装 in this room&lt;br /&gt;
# Courtyard (中庭), girls are embarrassed to H (Dialogue change)&lt;br /&gt;
# Garden (裏庭)&lt;br /&gt;
# Cave/Basement (地下室), Room for the 三角木馬、立ち拘束挿入、床拘束正常位 positions (Hate, Slave feelings only)&lt;br /&gt;
# Classroom (教室)&lt;/div&gt;</summary>
		<author><name>Xlore</name></author>	</entry>

	<entry>
		<id>http://wiki.anime-sharing.com/hgames/index.php?title=Honey_Select/Gameplay_Overview&amp;diff=20688</id>
		<title>Honey Select/Gameplay Overview</title>
		<link rel="alternate" type="text/html" href="http://wiki.anime-sharing.com/hgames/index.php?title=Honey_Select/Gameplay_Overview&amp;diff=20688"/>
				<updated>2016-09-18T11:54:16Z</updated>
		
		<summary type="html">&lt;p&gt;Xlore: wrong word&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Honey_Select}}&lt;br /&gt;
{{Stub}}&lt;br /&gt;
&lt;br /&gt;
The main objective of the game is to unlock the game’s achievements.&lt;br /&gt;
&lt;br /&gt;
=Your Room=&lt;br /&gt;
[[File:Room.png|thumbnail|none|Your room]]&lt;br /&gt;
&lt;br /&gt;
After creating your first character, you enter your room. From there you have the following options (not all are initially unlocked):&lt;br /&gt;
# See a girl/start H-scene&lt;br /&gt;
# Create a girl&lt;br /&gt;
# Edit rooms (similar to SBPR, 5 rooms with 20 slots, so a maximum of 100 girls)&lt;br /&gt;
# Call Sitri&lt;br /&gt;
#* Search for girls (character randomizer)&lt;br /&gt;
#* View achievements &lt;br /&gt;
#* View in-game help&lt;br /&gt;
# Create a male&lt;br /&gt;
# Choose the MC&lt;br /&gt;
&lt;br /&gt;
=Achievements=&lt;br /&gt;
In order to progress in the game you must unlock achievements. Some of these unlock new options for the player, e.g. Clothes, Tools. After meeting the requirements for an achievement, a lock icon will appear upon entering your room. You must call Sitri and then click on the achievement to unlock the rewards.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Condition !! Tip !! Reward&lt;br /&gt;
|-&lt;br /&gt;
| '''Play the tutorial''' || Unlocked automatically. || Lighting options&lt;br /&gt;
|-&lt;br /&gt;
| '''Have sex after the tutorial''' || Unlocked automatically. || Scene mover&lt;br /&gt;
|-&lt;br /&gt;
| '''H 3 times''' || First one doesn't count || Quick cum button&lt;br /&gt;
|-&lt;br /&gt;
| '''H 5 times''' || First one doesn't count || Reset all stats button&lt;br /&gt;
|-&lt;br /&gt;
| '''H 5 girls with different personalities''' || First one doesn't count || H with Sitri [Hをお願いする]&lt;br /&gt;
|-&lt;br /&gt;
| '''Watch Sitri’s first event''' || H Sitri once. || Concierge Clothes&lt;br /&gt;
|-&lt;br /&gt;
| '''Watch all 3 of Sitri’s events''' || H Sitri multiple times. || &amp;quot;Strict&amp;quot;&amp;lt;sup&amp;gt;(?)&amp;lt;/sup&amp;gt; personality (几帳面), Edit Sitri's appearance&lt;br /&gt;
|-&lt;br /&gt;
| '''Max Love (好意) (Yellow Face Status)''' || H a girl with mostly yellow positions until it reaches max. || &amp;quot;Love&amp;quot; feeling in the maker (一目惚れ) , Wedding Clothes&lt;br /&gt;
|-&lt;br /&gt;
| '''Max Horniness (淫乱) (Red Face Status)''' || H a girl with mostly red positions until it reaches max. || &amp;quot;Horny&amp;quot; feeling in the maker (抱かれたい)&lt;br /&gt;
|-&lt;br /&gt;
| '''Max Hate (嫌惡) (Blue Face Status)''' || H a girl with mostly blue positions until it reaches max. || &amp;quot;Hate&amp;quot; feeling in the maker (嫌い)&lt;br /&gt;
|-&lt;br /&gt;
| '''Max Slave (隷屬) (Purple Face Status)''' || H a girl with mostly purple positions until it reaches max. || &amp;quot;Slave&amp;quot; feeling in the maker (逆らえない)&lt;br /&gt;
|-&lt;br /&gt;
| '''Destroy a girl''' || Use black positions until the bottom bar on her status screen is full. ''See guide [[#Unlocking &amp;quot;Destroy a girl&amp;quot;|below]].'' || &amp;quot;Mind-raped&amp;quot; feeling in the maker (. . . .)&lt;br /&gt;
|-&lt;br /&gt;
| '''Max any feeling (one of the above)''' || || Stat lock button&lt;br /&gt;
|-&lt;br /&gt;
| '''Change the MC''' || || Hawaii Flower Necklace&lt;br /&gt;
|-&lt;br /&gt;
| '''Get an angry girl to leave the hotel''' || ''See guide [[#Unlocking &amp;quot;Get an angry girl to leave the hotel&amp;quot;|below]].'' || [Girls wouldn't leave hotel] option, Glass boots&lt;br /&gt;
|-&lt;br /&gt;
| '''End a Toilet event''' || Choose &amp;quot;Wait for her...&amp;quot; (終わるのを待つ) during a Toilet event. || 	Pissing Pills [利尿剤]&lt;br /&gt;
|-&lt;br /&gt;
| '''End a Shower event''' || Choose &amp;quot;Wait for her...&amp;quot; (終わるのを待つ) during a Shower event. || Sweating Pills [発汗剤]&lt;br /&gt;
|-&lt;br /&gt;
| '''End a Sleeping event''' || Choose &amp;quot;Wait for her...&amp;quot; (起きるのを待つ) during a Sleeping event. || Sleeping Pills [睡眠薬]&lt;br /&gt;
|-&lt;br /&gt;
| '''End a Lure event''' || Choose &amp;quot;...&amp;quot; (・・・) during a Lure event. || Aphrodisiac [媚薬]&lt;br /&gt;
|-&lt;br /&gt;
| '''Max H''' || Max the three yellow bars under 特性 by using [http://wiki.anime-sharing.com/hgames/images/a/a6/White_T.JPG white positions]. || Fill up/Deplete H stats button (脱力回復 under オプション)&lt;br /&gt;
|-&lt;br /&gt;
| '''Max Pain''' || Use [http://wiki.anime-sharing.com/hgames/images/8/82/Red_T.JPG red texted positions]. || Fill up/Deplete Pain stats button&lt;br /&gt;
|-&lt;br /&gt;
| '''Max Anal''' || Use [http://wiki.anime-sharing.com/hgames/images/5/51/Blue_T.JPG blue texted positions.] || Fill up/Deplete Anal stats button&lt;br /&gt;
|-&lt;br /&gt;
| '''Deplete stamina''' || Make a girl cum at least 3 times. || Energy refill button, Infinite energy option&lt;br /&gt;
|-&lt;br /&gt;
| '''Don't get caught during peeking events''' || Use the pills if available to trigger more events, choose the peek option (覗き)   || ''[Peeping wouldn't get caught]'' option&lt;br /&gt;
|-&lt;br /&gt;
| '''Make a girl cum with the G-Spot position''' || Unlocked late-game. Easy with Sitri as she has a high pain threshold. || Girls can squirt (toggle during H)&lt;br /&gt;
|-&lt;br /&gt;
| '''Girl forced to hold in pee''' || Choose &amp;quot;No peeing&amp;quot; (無理矢理...) during a Toilet event. || Girls can pee during orgasm (toggle during H)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Unlocking &amp;quot;Destroy a girl&amp;quot;===&lt;br /&gt;
An easy method is to create a girl with the グラスハ—ト trait, H her the first night, then leave her alone while you H the other girls.&lt;br /&gt;
&lt;br /&gt;
The normal option is to H a girl using positions with black bars mixed in. This works as long as they don't love you. You can both orgasm as long as it is not a position she likes but depending on your trait combos, you may see different results. Spanking is a good one to use since the girl needs a high pain meter to orgasm. Make sure to switch between positions with some horny/hate/slave (Avoid yellow!). If not, you will end up maxing out her hate and she'll leave before you can break her. Slave girls maybe easier as a lot positions have purple mixed in.&lt;br /&gt;
&lt;br /&gt;
Girls with the Brave (不屈の精神) trait will reset their break meter if you don't constantly H them.&lt;br /&gt;
&lt;br /&gt;
Girls with Sadist or Masochist gain positive points from their respective positions (majority of the bar) so keep that in mind.&lt;br /&gt;
&lt;br /&gt;
===Unlocking &amp;quot;Get an angry girl to leave the hotel&amp;quot;===&lt;br /&gt;
One method is to make a character with the traits Fortitude (不屈の精神) and H-Resistance (Hに抵抗がある), plus Hate (嫌い) if available, or Hard to get along (苦手) if not, make sure the girl doesn't have the &amp;quot;M&amp;quot; H trait, otherwise hate positions will have no effect. H her with mostly blue positions the first night, then in the cave with only red positions, but do not cum, the spanking position is highly recommended. Continue until you see a Max Hate (嫌い) warning sign on her status screen. Find her, then if three options appear, you're out of luck. If Sitri appears, you've unlocked the achievement. Repeat the steps to try again. If you get the three options, choose the third one as the other two raises her love meter.&lt;br /&gt;
&lt;br /&gt;
=Positions=&lt;br /&gt;
[[File:Positions.png|thumbnail|none|Position Info]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Each position affects the girl's feelings towards you. Positions differ depending on the girl’s personality and traits. Using a position multiple times will eventually change the girl's status. For example, having sex with girl with the Love (Yellow) status using a position that she hates (70% Blue, 30% Black) too many times will change her status will from Yellow to Blue. Cumming will increase her like for you slightly, regardless of her status.&lt;br /&gt;
&lt;br /&gt;
The colour bars (as shown in the image) affect each feeling.&lt;br /&gt;
&lt;br /&gt;
Yellow bars = Love (好意)&lt;br /&gt;
&lt;br /&gt;
Red bars = Horny (淫乱)&lt;br /&gt;
&lt;br /&gt;
Blue bars = Hate (嫌惡)&lt;br /&gt;
&lt;br /&gt;
Purple bars = Slave (隷屬)&lt;br /&gt;
&lt;br /&gt;
Black Bars = Mind rape (壞れ)&lt;br /&gt;
&lt;br /&gt;
The bottom half are only shown on destroyed girls (壞れ),:&lt;br /&gt;
&lt;br /&gt;
Yellow positions are used to slowly let them regain sanity and be a normal girl again.&lt;br /&gt;
&lt;br /&gt;
Black positions do nothing to their sanity&lt;br /&gt;
&lt;br /&gt;
[[File:Feelings Positions.jpg|thumbnail|none|Positions List]]&lt;br /&gt;
&lt;br /&gt;
Special positions can be unlocked with specfic feelings: (The ones with red dots)&lt;br /&gt;
&lt;br /&gt;
# 好意 Love (Yellow face): &lt;br /&gt;
#* Side kissing (添い寝キス)&lt;br /&gt;
#* Standing paizuri licking (立ちパイズリ舐め)&lt;br /&gt;
#* Sitting siss(キス座位)&lt;br /&gt;
# 淫乱 Horny (Red face): &lt;br /&gt;
#* Facesitting (顔面騎乗クンニ)&lt;br /&gt;
#* Paizuri fellatio (パイズリ咥え)&lt;br /&gt;
#* Chair Paizuri fellatio (椅子パイズリ舐め)&lt;br /&gt;
#* Piledriver anal licking? (チングリアナル舐め)&lt;br /&gt;
#* Femdom Cowgirl(女主導騎乗)&lt;br /&gt;
#* Dildo insertion (ディルドオナニー)&lt;br /&gt;
# 嫌悪 Hate (Blue face): &lt;br /&gt;
#* Forced Kissing (無理矢理キス)&lt;br /&gt;
#* Hateful handjob (嫌がり手コキ)&lt;br /&gt;
#* Hateful missionary (嫌がり正常位)&lt;br /&gt;
#* (Only in cave) Tied bed missionary (床拘束正常位)&lt;br /&gt;
#* (Only in cave) Filming (カメラ撮影オナニー)&lt;br /&gt;
&lt;br /&gt;
# 隷属 Slave (Purple face): &lt;br /&gt;
#* Standing Slave fellatio (立ちノーハンドフェラ)&lt;br /&gt;
#* Sitting Slave fellatio (座りノーハンドフェラ)&lt;br /&gt;
#* ブリッジピストン&lt;br /&gt;
#* (Only in cave) Tied bed missionary (床拘束正常位)&lt;br /&gt;
#* (Only in cave) Filming (カメラ撮影オナニー)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Status Screen==&lt;br /&gt;
The status screen has the following:&lt;br /&gt;
&lt;br /&gt;
# Feelings toward the MC:&lt;br /&gt;
#* Normal (Green face)&lt;br /&gt;
#* Love (Yellow face)&lt;br /&gt;
#* Horny (Red face)&lt;br /&gt;
#* Hate (Blue face)&lt;br /&gt;
#* Slave (Purple face)&lt;br /&gt;
#* Destroyed (Black face)&lt;br /&gt;
# Name&lt;br /&gt;
# Personality (voice)&lt;br /&gt;
# Trait (affects her H-events)&lt;br /&gt;
# H trait (position preference)&lt;br /&gt;
# Experience stats (experiencing more of these unlocks new positions)&lt;br /&gt;
#* H&lt;br /&gt;
#* Pain&lt;br /&gt;
#* Anal&lt;br /&gt;
# Destruction Meter (Indicates &amp;quot;mind-rape&amp;quot;. If full, the girl’s feelings will change to black, meaning her mind is destroyed. Lowered using 'Love' positions or positions she likes (i.e M likes pain, S likes slave)&lt;br /&gt;
# Status Lock (locks status levels)&lt;br /&gt;
# Destruction Lock (locks destruction level)&lt;br /&gt;
&lt;br /&gt;
[[File:Maxedhorny.jpg|thumbnail|none| An example of maxed feeling (red text)]]&lt;br /&gt;
&lt;br /&gt;
=Events=&lt;br /&gt;
Occasionally an event will occur. These are the ones currently known:&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Event !! Trigger !! Options&lt;br /&gt;
|-&lt;br /&gt;
| '''Lure''' || A girl will approach you. || If you reply with &amp;quot;Yup&amp;quot; (うん), she will take you to a room to H.If you say no,she may or may not gain hate/slave points.&lt;br /&gt;
|-&lt;br /&gt;
| '''Lure V2''' || A girl will approach you. || She takes you to a room automatically. &lt;br /&gt;
|-&lt;br /&gt;
| '''Toilet''' || An indicator will appear in a girl's status screen. || Peek (first option), or H in the toilet, shower, or bed (second option).&lt;br /&gt;
|-&lt;br /&gt;
| '''Shower''' || An indicator will appear in a girl's status screen. || Peek (first option), or H in the toilet, shower, or bed (second option).&lt;br /&gt;
|-&lt;br /&gt;
| '''Sleep''' || An indicator will appear in a girl's status screen. || H her (first option), Wait for her to wake up (No H), Leave.&lt;br /&gt;
|-&lt;br /&gt;
| '''Leaving''' || A &amp;quot;warning&amp;quot; indicator will appear in a girl's status screen. (Tip: you can avoid this by switching rooms)|| If you meet Sitri, the girl left the hotel for good. If not,find her and love H scene (first option), search for her (no H, second option), Leave.&lt;br /&gt;
|-&lt;br /&gt;
| '''Pounce'''|| A girl will break into your room and rape you (horny trait) || Extra H animations, she has control over positions.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=Character Creator=&lt;br /&gt;
There are five sections that affect the H system:&lt;br /&gt;
&lt;br /&gt;
# Name (名前)&lt;br /&gt;
# Personality (性格)&lt;br /&gt;
#* Bright (明るい)&lt;br /&gt;
#* Tsundere (ツンデレ)&lt;br /&gt;
#* Gentle (おっとり)&lt;br /&gt;
#* Quiet (無口)&lt;br /&gt;
#* Yandere (ヤンデレ)&lt;br /&gt;
#* Laid-back&amp;lt;sup&amp;gt;(?)&amp;lt;/sup&amp;gt; (大雑把)&lt;br /&gt;
#* Serious (生真面目)&lt;br /&gt;
#* Boyish (ボーイッシュ)&lt;br /&gt;
#* Energetic (元氣)&lt;br /&gt;
#* Strict&amp;lt;sup&amp;gt;(?)&amp;lt;/sup&amp;gt; (几帳面)&lt;br /&gt;
# Traits (特性) (Affects daily activities and events)&lt;br /&gt;
#* None (なし)&lt;br /&gt;
#* Clean (綺麗好) (More shower events)&lt;br /&gt;
#* Lazy (モノグサ) (More sleeping events)&lt;br /&gt;
#* Tired (疲れやすい) (Can cum less during H before collapsing)&lt;br /&gt;
#* Never Tired (疲れ知らず) (Can cum more during H before collapsing)&lt;br /&gt;
#* Weak Bladder (頻尿) (More toilet events)&lt;br /&gt;
#* Glass Heart (グラスハ-ト) (Destruction Meter increases a little if you H other girls and leave her alone)&lt;br /&gt;
#* Strong Will (不屈の精神) (Destruction Meter never increases)&lt;br /&gt;
#* Perverted (欲求不滿) (Increases chances of raping you if ignored or not satisfied after H)&lt;br /&gt;
# Mentality (心情) (How she feels towards you. These go from low feeling to stronger feeling.)&lt;br /&gt;
#* None (なし)&lt;br /&gt;
#* Enjoyable (楽しい, Small-好意 Feeling)&lt;br /&gt;
#* Might love (好きかも, Mid-好意 Feeling)&lt;br /&gt;
#* Love at first sight (一目惚れ, High-好意 Feeling)&lt;br /&gt;
#* Interested (興味がある, Small-淫乱 Feeling)&lt;br /&gt;
#* Charmed (魅力的, Mid-淫乱 Feeling)&lt;br /&gt;
#* Fascinated (抱かれたい, High-淫乱 Feeling) &lt;br /&gt;
#* Hard to talk to (話づらい, Small-嫌惡 Feeling)&lt;br /&gt;
#* Hard to get along with (苦手, Mid-嫌惡 Feeling)&lt;br /&gt;
#* Hate (嫌い, High-嫌惡 Feeling)&lt;br /&gt;
#* I give commands (指示されたい, Small-隷屬 Feeling)&lt;br /&gt;
#* I want commands (命令されたい, Mid-隷屬 Feeling)&lt;br /&gt;
#* Slave (逆らえない, High-隷屬 Feeling)&lt;br /&gt;
#* Mind-raped (..., 壞れ Feeling)&lt;br /&gt;
# H Traits (H屬性)&lt;br /&gt;
#* None (なし)&lt;br /&gt;
#* Horny (性欲旺盛) (H pink circle increases faster)&lt;br /&gt;
#* S (Sadist) (Femdom positions increases love)&lt;br /&gt;
#* M (Masochist) (Enjoys torture positions, blue positions wouldn't make her hate you)&lt;br /&gt;
#* Sensitive breasts (胸が敏感) (Enjoys breast fondling positions)&lt;br /&gt;
#* Sensitive butt (お尻が敏感) (Enjoys anal positions)&lt;br /&gt;
#* Sensitive pussy (股間が敏感) (Enjoys insertion positions)&lt;br /&gt;
#* Sensitive to kisses (キスに弱い) (Enjoys Kissing)&lt;br /&gt;
#* Sensitive to touch (されるのに弱い) (Enjoys being touched)&lt;br /&gt;
#* Loves to observe your reactions (反應好き) &lt;br /&gt;
#* Clean freak (潔癖症) (Complains about how 'dirty' you are before and after H, hates cumming outside or swallowing cum)&lt;br /&gt;
#* Hates H (Hに抵抗がある) (Most positions increases Hate)&lt;br /&gt;
#* Always alone (寂しがり屋) (If you refuse her lure event, her Hate increases significantly)&lt;br /&gt;
&lt;br /&gt;
=Items=&lt;br /&gt;
&lt;br /&gt;
[[File:Items.jpg|thumbnail|none|Item button]]&lt;br /&gt;
&lt;br /&gt;
Items can be unlocked by finishing the following achievements:&lt;br /&gt;
&lt;br /&gt;
[End a Toilet event] (Unlocks 利尿)&lt;br /&gt;
&lt;br /&gt;
[End a Shower event] (Unlocks 發汗)&lt;br /&gt;
&lt;br /&gt;
[End a Sleeping event] (Unlocks 睡眠)&lt;br /&gt;
&lt;br /&gt;
[End a Lure event] (Unlocks 媚藥)&lt;br /&gt;
&lt;br /&gt;
If you use an item before H, the next time you find her there will be &lt;br /&gt;
an event (Toilet, Shower, Sleeping, Lure) depending on the used item.&lt;br /&gt;
You can use items on multiple girls.&lt;br /&gt;
Doesn't work on Mind-raped girls (壞れ)&lt;br /&gt;
&lt;br /&gt;
利尿: Toilet event&lt;br /&gt;
&lt;br /&gt;
發汗: Shower event&lt;br /&gt;
&lt;br /&gt;
睡眠: Sleeping event&lt;br /&gt;
&lt;br /&gt;
媚藥: Lure event&lt;br /&gt;
&lt;br /&gt;
=Locations=&lt;br /&gt;
&lt;br /&gt;
There are currently only 9 rooms to choose from in Honey Select:&lt;br /&gt;
# Lobby (ロビー), Fixed stage for toilet events&lt;br /&gt;
# Japanese-style room (和室), Room for the Tied Insertion position [立ち拘束挿入]&lt;br /&gt;
# Own room (自室)&lt;br /&gt;
# Girl's room (女の子の部屋), girls will wear 部屋の衣装 in this room&lt;br /&gt;
# Bathhouse (混浴浴場), girls will wear 風呂の衣装 in this room&lt;br /&gt;
# Courtyard (中庭), girls are embarrassed to H (Dialogue change)&lt;br /&gt;
# Garden (裏庭)&lt;br /&gt;
# Cave/Basement (地下室), Room for the 三角木馬、立ち拘束挿入、床拘束正常位 positions (Hate, Slave feelings only)&lt;br /&gt;
# Classroom (教室)&lt;/div&gt;</summary>
		<author><name>Xlore</name></author>	</entry>

	<entry>
		<id>http://wiki.anime-sharing.com/hgames/index.php?title=Honey_Select/Gameplay_Overview&amp;diff=20687</id>
		<title>Honey Select/Gameplay Overview</title>
		<link rel="alternate" type="text/html" href="http://wiki.anime-sharing.com/hgames/index.php?title=Honey_Select/Gameplay_Overview&amp;diff=20687"/>
				<updated>2016-09-18T11:41:50Z</updated>
		
		<summary type="html">&lt;p&gt;Xlore: Changed traits&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Honey_Select}}&lt;br /&gt;
{{Stub}}&lt;br /&gt;
&lt;br /&gt;
The main objective of the game is to unlock the game’s achievements.&lt;br /&gt;
&lt;br /&gt;
=Your Room=&lt;br /&gt;
[[File:Room.png|thumbnail|none|Your room]]&lt;br /&gt;
&lt;br /&gt;
After creating your first character, you enter your room. From there you have the following options (not all are initially unlocked):&lt;br /&gt;
# See a girl/start H-scene&lt;br /&gt;
# Create a girl&lt;br /&gt;
# Edit rooms (similar to SBPR, 5 rooms with 20 slots, so a maximum of 100 girls)&lt;br /&gt;
# Call Sitri&lt;br /&gt;
#* Search for girls (character randomizer)&lt;br /&gt;
#* View achievements &lt;br /&gt;
#* View in-game help&lt;br /&gt;
# Create a male&lt;br /&gt;
# Choose the MC&lt;br /&gt;
&lt;br /&gt;
=Achievements=&lt;br /&gt;
In order to progress in the game you must unlock achievements. Some of these unlock new options for the player, e.g. Clothes, Tools. After meeting the requirements for an achievement, a lock icon will appear upon entering your room. You must call Sitri and then click on the achievement to unlock the rewards.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Condition !! Tip !! Reward&lt;br /&gt;
|-&lt;br /&gt;
| '''Play the tutorial''' || Unlocked automatically. || Lighting options&lt;br /&gt;
|-&lt;br /&gt;
| '''Have sex after the tutorial''' || Unlocked automatically. || Scene mover&lt;br /&gt;
|-&lt;br /&gt;
| '''H 3 times''' || First one doesn't count || Quick cum button&lt;br /&gt;
|-&lt;br /&gt;
| '''H 5 times''' || First one doesn't count || Reset all stats button&lt;br /&gt;
|-&lt;br /&gt;
| '''H 5 girls with different personalities''' || First one doesn't count || H with Sitri [Hをお願いする]&lt;br /&gt;
|-&lt;br /&gt;
| '''Watch Sitri’s first event''' || H Sitri once. || Concierge Clothes&lt;br /&gt;
|-&lt;br /&gt;
| '''Watch all 3 of Sitri’s events''' || H Sitri multiple times. || &amp;quot;Strict&amp;quot;&amp;lt;sup&amp;gt;(?)&amp;lt;/sup&amp;gt; personality (几帳面), Edit Sitri's appearance&lt;br /&gt;
|-&lt;br /&gt;
| '''Max Love (好意) (Yellow Face Status)''' || H a girl with mostly yellow positions until it reaches max. || &amp;quot;Love&amp;quot; feeling in the maker (一目惚れ) , Wedding Clothes&lt;br /&gt;
|-&lt;br /&gt;
| '''Max Horniness (淫乱) (Red Face Status)''' || H a girl with mostly red positions until it reaches max. || &amp;quot;Horny&amp;quot; feeling in the maker (抱かれたい)&lt;br /&gt;
|-&lt;br /&gt;
| '''Max Hate (嫌惡) (Blue Face Status)''' || H a girl with mostly blue positions until it reaches max. || &amp;quot;Hate&amp;quot; feeling in the maker (嫌い)&lt;br /&gt;
|-&lt;br /&gt;
| '''Max Slave (隷屬) (Purple Face Status)''' || H a girl with mostly purple positions until it reaches max. || &amp;quot;Slave&amp;quot; feeling in the maker (逆らえない)&lt;br /&gt;
|-&lt;br /&gt;
| '''Destroy a girl''' || Use black positions until the bottom bar on her status screen is full. ''See guide [[#Unlocking &amp;quot;Destroy a girl&amp;quot;|below]].'' || &amp;quot;Mind-raped&amp;quot; feeling in the maker (. . . .)&lt;br /&gt;
|-&lt;br /&gt;
| '''Max any feeling (one of the above)''' || || Stat lock button&lt;br /&gt;
|-&lt;br /&gt;
| '''Change the MC''' || || Hawaii Flower Necklace&lt;br /&gt;
|-&lt;br /&gt;
| '''Get an angry girl to leave the hotel''' || ''See guide [[#Unlocking &amp;quot;Get an angry girl to leave the hotel&amp;quot;|below]].'' || [Girls wouldn't leave hotel] option, Glass boots&lt;br /&gt;
|-&lt;br /&gt;
| '''End a Toilet event''' || Choose &amp;quot;Wait for her...&amp;quot; (終わるのを待つ) during a Toilet event. || 	Pissing Pills [利尿剤]&lt;br /&gt;
|-&lt;br /&gt;
| '''End a Shower event''' || Choose &amp;quot;Wait for her...&amp;quot; (終わるのを待つ) during a Shower event. || Sweating Pills [発汗剤]&lt;br /&gt;
|-&lt;br /&gt;
| '''End a Sleeping event''' || Choose &amp;quot;Wait for her...&amp;quot; (起きるのを待つ) during a Sleeping event. || Sleeping Pills [睡眠薬]&lt;br /&gt;
|-&lt;br /&gt;
| '''End a Lure event''' || Choose &amp;quot;...&amp;quot; (・・・) during a Lure event. || Aphrodisiac [媚薬]&lt;br /&gt;
|-&lt;br /&gt;
| '''Max H''' || Max the three yellow bars under 特性 by using [http://wiki.anime-sharing.com/hgames/images/a/a6/White_T.JPG white positions]. || Fill up/Deplete H stats button (脱力回復 under オプション)&lt;br /&gt;
|-&lt;br /&gt;
| '''Max Pain''' || Use [http://wiki.anime-sharing.com/hgames/images/8/82/Red_T.JPG red texted positions]. || Fill up/Deplete Pain stats button&lt;br /&gt;
|-&lt;br /&gt;
| '''Max Anal''' || Use [http://wiki.anime-sharing.com/hgames/images/5/51/Blue_T.JPG blue texted positions.] || Fill up/Deplete Anal stats button&lt;br /&gt;
|-&lt;br /&gt;
| '''Deplete stamina''' || Make a girl cum at least 3 times. || Energy refill button, Infinite energy option&lt;br /&gt;
|-&lt;br /&gt;
| '''Don't get caught during peeking events''' || Use the pills if available to trigger more events, choose the peek option (覗き)   || ''[Peeping wouldn't get caught]'' option&lt;br /&gt;
|-&lt;br /&gt;
| '''Make a girl cum with the G-Spot position''' || Unlocked late-game. Easy with Sitri as she has a high pain threshold. || Girls can squirt (toggle during H)&lt;br /&gt;
|-&lt;br /&gt;
| '''Girl forced to hold in pee''' || Choose &amp;quot;No peeing&amp;quot; (無理矢理...) during a Toilet event. || Girls can pee during orgasm (toggle during H)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Unlocking &amp;quot;Destroy a girl&amp;quot;===&lt;br /&gt;
An easy method is to create a girl with the グラスハ—ト trait, H her the first night, then leave her alone while you H the other girls.&lt;br /&gt;
&lt;br /&gt;
The normal option is to H a girl using positions with black bars mixed in. This works as long as they don't love you. You can both orgasm as long as it is not a position she likes but depending on your trait combos, you may see different results. Spanking is a good one to use since the girl needs a high pain meter to orgasm. Make sure to switch between positions with some horny/hate/slave (Avoid yellow!). If not, you will end up maxing out her hate and she'll leave before you can break her. Slave girls maybe easier as a lot positions have purple mixed in.&lt;br /&gt;
&lt;br /&gt;
Girls with the Brave (不屈の精神) trait will reset their break meter if you don't constantly H them.&lt;br /&gt;
&lt;br /&gt;
Girls with Sadist or Masochist gain positive points from their respective positions (majority of the bar) so keep that in mind.&lt;br /&gt;
&lt;br /&gt;
===Unlocking &amp;quot;Get an angry girl to leave the hotel&amp;quot;===&lt;br /&gt;
One method is to make a character with the traits Fortitude (不屈の精神) and H-Resistance (Hに抵抗がある), plus Hate (嫌い) if available, or Hard to get along (苦手) if not, make sure the girl doesn't have the &amp;quot;M&amp;quot; H trait, otherwise hate positions will have no effect. H her with mostly blue positions the first night, then in the cave with only red positions, but do not cum, the spanking position is highly recommended. Continue until you see a Max Hate (嫌い) warning sign on her status screen. Find her, then if three options appear, you're out of luck. If Sitri appears, you've unlocked the achievement. Repeat the steps to try again. If you get the three options, choose the third one as the other two raises her love meter.&lt;br /&gt;
&lt;br /&gt;
=Positions=&lt;br /&gt;
[[File:Positions.png|thumbnail|none|Position Info]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Each position affects the girl's feelings towards you. Positions differ depending on the girl’s personality and traits. Using a position multiple times will eventually change the girl's status. For example, having sex with girl with the Love (Yellow) status using a position that she hates (70% Blue, 30% Black) too many times will change her status will from Yellow to Blue. Cumming will increase her like for you slightly, regardless of her status.&lt;br /&gt;
&lt;br /&gt;
The colour bars (as shown in the image) affect each feeling.&lt;br /&gt;
&lt;br /&gt;
Yellow bars = Love (好意)&lt;br /&gt;
&lt;br /&gt;
Red bars = Horny (淫乱)&lt;br /&gt;
&lt;br /&gt;
Blue bars = Hate (嫌惡)&lt;br /&gt;
&lt;br /&gt;
Purple bars = Slave (隷屬)&lt;br /&gt;
&lt;br /&gt;
Black Bars = Mind rape (壞れ)&lt;br /&gt;
&lt;br /&gt;
The bottom half are only shown on destroyed girls (壞れ),:&lt;br /&gt;
&lt;br /&gt;
Yellow positions are used to slowly let them regain sanity and be a normal girl again.&lt;br /&gt;
&lt;br /&gt;
Black positions do nothing to their sanity&lt;br /&gt;
&lt;br /&gt;
[[File:Feelings Positions.jpg|thumbnail|none|Positions List]]&lt;br /&gt;
&lt;br /&gt;
Special positions can be unlocked with specfic feelings: (The ones with red dots)&lt;br /&gt;
&lt;br /&gt;
# 好意 Love (Yellow face): &lt;br /&gt;
#* Side kissing (添い寝キス)&lt;br /&gt;
#* Standing paizuri licking (立ちパイズリ舐め)&lt;br /&gt;
#* Sitting siss(キス座位)&lt;br /&gt;
# 淫乱 Horny (Red face): &lt;br /&gt;
#* Facesitting (顔面騎乗クンニ)&lt;br /&gt;
#* Paizuri fellatio (パイズリ咥え)&lt;br /&gt;
#* Chair Paizuri fellatio (椅子パイズリ舐め)&lt;br /&gt;
#* Piledriver anal licking? (チングリアナル舐め)&lt;br /&gt;
#* Femdom Cowgirl(女主導騎乗)&lt;br /&gt;
#* Dildo insertion (ディルドオナニー)&lt;br /&gt;
# 嫌悪 Hate (Blue face): &lt;br /&gt;
#* Forced Kissing (無理矢理キス)&lt;br /&gt;
#* Hateful handjob (嫌がり手コキ)&lt;br /&gt;
#* Hateful missionary (嫌がり正常位)&lt;br /&gt;
#* (Only in cave) Tied bed missionary (床拘束正常位)&lt;br /&gt;
#* (Only in cave) Filming (カメラ撮影オナニー)&lt;br /&gt;
&lt;br /&gt;
# 隷属 Slave (Purple face): &lt;br /&gt;
#* Standing Slave fellatio (立ちノーハンドフェラ)&lt;br /&gt;
#* Sitting Slave fellatio (座りノーハンドフェラ)&lt;br /&gt;
#* ブリッジピストン&lt;br /&gt;
#* (Only in cave) Tied bed missionary (床拘束正常位)&lt;br /&gt;
#* (Only in cave) Filming (カメラ撮影オナニー)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Status Screen==&lt;br /&gt;
The status screen has the following:&lt;br /&gt;
&lt;br /&gt;
# Feelings toward the MC:&lt;br /&gt;
#* Normal (Green face)&lt;br /&gt;
#* Love (Yellow face)&lt;br /&gt;
#* Horny (Red face)&lt;br /&gt;
#* Hate (Blue face)&lt;br /&gt;
#* Slave (Purple face)&lt;br /&gt;
#* Destroyed (Black face)&lt;br /&gt;
# Name&lt;br /&gt;
# Personality (voice)&lt;br /&gt;
# Trait (affects her H-events)&lt;br /&gt;
# H trait (position preference)&lt;br /&gt;
# Experience stats (experiencing more of these unlocks new positions)&lt;br /&gt;
#* H&lt;br /&gt;
#* Pain&lt;br /&gt;
#* Anal&lt;br /&gt;
# Destruction Meter (Indicates &amp;quot;mind-rape&amp;quot;. If full, the girl’s feelings will change to black, meaning her mind is destroyed. Lowered using 'Love' positions or positions she likes (i.e M likes pain, S likes slave)&lt;br /&gt;
# Status Lock (locks status levels)&lt;br /&gt;
# Destruction Lock (locks destruction level)&lt;br /&gt;
&lt;br /&gt;
[[File:Maxedhorny.jpg|thumbnail|none| An example of maxed feeling (red text)]]&lt;br /&gt;
&lt;br /&gt;
=Events=&lt;br /&gt;
Occasionally an event will occur. These are the ones currently known:&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Event !! Trigger !! Options&lt;br /&gt;
|-&lt;br /&gt;
| '''Lure''' || A girl will approach you. || If you reply with &amp;quot;Yup&amp;quot; (うん), she will take you to a room to H.If you say no,she may or may not gain hate/slave points.&lt;br /&gt;
|-&lt;br /&gt;
| '''Lure V2''' || A girl will approach you. || She takes you to a room automatically. &lt;br /&gt;
|-&lt;br /&gt;
| '''Toilet''' || An indicator will appear in a girl's status screen. || Peek (first option), or H in the toilet, shower, or bed (second option).&lt;br /&gt;
|-&lt;br /&gt;
| '''Shower''' || An indicator will appear in a girl's status screen. || Peek (first option), or H in the toilet, shower, or bed (second option).&lt;br /&gt;
|-&lt;br /&gt;
| '''Sleep''' || An indicator will appear in a girl's status screen. || H her (first option), Wait for her to wake up (No H), Leave.&lt;br /&gt;
|-&lt;br /&gt;
| '''Leaving''' || A &amp;quot;warning&amp;quot; indicator will appear in a girl's status screen. (Tip: you can avoid this by switching rooms)|| If you meet Sitri, the girl left the hotel for good. If not,find her and love H scene (first option), search for her (no H, second option), Leave.&lt;br /&gt;
|-&lt;br /&gt;
| '''Pounce'''|| A girl will break into your room and rape you (horny trait) || Extra H animations, she has control over positions.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=Character Creator=&lt;br /&gt;
There are five sections that affect the H system:&lt;br /&gt;
&lt;br /&gt;
# Name (名前)&lt;br /&gt;
# Personality (性格)&lt;br /&gt;
#* Bright (明るい)&lt;br /&gt;
#* Tsundere (ツンデレ)&lt;br /&gt;
#* Gentle (おっとり)&lt;br /&gt;
#* Quiet (無口)&lt;br /&gt;
#* Yandere (ヤンデレ)&lt;br /&gt;
#* Laid-back&amp;lt;sup&amp;gt;(?)&amp;lt;/sup&amp;gt; (大雑把)&lt;br /&gt;
#* Serious (生真面目)&lt;br /&gt;
#* Boyish (ボーイッシュ)&lt;br /&gt;
#* Energetic (元氣)&lt;br /&gt;
#* Strict&amp;lt;sup&amp;gt;(?)&amp;lt;/sup&amp;gt; (几帳面)&lt;br /&gt;
# Traits (特性) (Affects daily activities and events)&lt;br /&gt;
#* None (なし)&lt;br /&gt;
#* Clean (綺麗好) (More shower events)&lt;br /&gt;
#* Lazy (モノグサ) (More sleeping events)&lt;br /&gt;
#* Tired (疲れやすい) (Can cum less during H before collapsing)&lt;br /&gt;
#* Never Tired (疲れ知らず) (Can cum more during H before collapsing)&lt;br /&gt;
#* Weak Bladder (頻尿) (More toilet events)&lt;br /&gt;
#* Glass Heart (グラスハ-ト) (Destruction Meter increases a little if you H other girls and leave her alone)&lt;br /&gt;
#* Strong Will (不屈の精神) (Destruction Meter never increases)&lt;br /&gt;
#* Perverted (欲求不滿) (Increases chances of raping you if ignored or not satisfied after H)&lt;br /&gt;
# Mentality (心情) (How she feels towards you. These go from low feeling to stronger feeling.)&lt;br /&gt;
#* None (なし)&lt;br /&gt;
#* Enjoyable (楽しい, Small-好意 Feeling)&lt;br /&gt;
#* Might love (好きかも, Mid-好意 Feeling)&lt;br /&gt;
#* Love at first sight (一目惚れ, High-好意 Feeling)&lt;br /&gt;
#* Interested (興味がある, Small-淫乱 Feeling)&lt;br /&gt;
#* Charmed (魅力的, Mid-淫乱 Feeling)&lt;br /&gt;
#* Fascinated (抱かれたい, High-淫乱 Feeling) &lt;br /&gt;
#* Hard to talk to (話づらい, Small-嫌惡 Feeling)&lt;br /&gt;
#* Hard to get along with (苦手, Mid-嫌惡 Feeling)&lt;br /&gt;
#* Hate (嫌い, High-嫌惡 Feeling)&lt;br /&gt;
#* I give commands (指示されたい, Small-隷屬 Feeling)&lt;br /&gt;
#* I want commands (命令されたい, Mid-隷屬 Feeling)&lt;br /&gt;
#* Slave (逆らえない, High-隷屬 Feeling)&lt;br /&gt;
#* Mind-raped (..., 壞れ Feeling)&lt;br /&gt;
# H Traits (H屬性)&lt;br /&gt;
#* None (なし)&lt;br /&gt;
#* Horny (性欲旺盛) (H pink circle increases faster)&lt;br /&gt;
#* S (Sadist) (Femdom positions increases love)&lt;br /&gt;
#* M (Masochist) (Enjoys torture positions, blue positions wouldn't make her hate you)&lt;br /&gt;
#* Sensitive breasts (胸が敏感) (Enjoys breast fondling positions)&lt;br /&gt;
#* Sensitive butt (お尻が敏感) (Enjoys anal positions)&lt;br /&gt;
#* Sensitive pussy (股間が敏感) (Enjoys insertion positions)&lt;br /&gt;
#* Sensitive to kisses (キスに弱い) (Enjoys Kissing)&lt;br /&gt;
#* Sensitive to touch (されるのに弱い) (Enjoys being touched)&lt;br /&gt;
#* Loves to observe your reactions (反應好き) &lt;br /&gt;
#* Clean freak (潔癖症) (Complains about how 'dirty' you are before and after H, hates cumming outside or swallowing cum)&lt;br /&gt;
#* Hates H (Hに抵抗がある) (Most positions increases Hate)&lt;br /&gt;
#* Always alone (寂しがり屋) (If you refuse her lure event, her Hate increases significantly)&lt;br /&gt;
&lt;br /&gt;
=Items=&lt;br /&gt;
&lt;br /&gt;
[[File:Items.jpg|thumbnail|none|Item button]]&lt;br /&gt;
&lt;br /&gt;
Items can be unlocked by finishing the following achievements:&lt;br /&gt;
&lt;br /&gt;
[End a Toilet event] (Unlocks 利尿)&lt;br /&gt;
&lt;br /&gt;
[End a Shower event] (Unlocks 發汗)&lt;br /&gt;
&lt;br /&gt;
[End a Sleeping event] (Unlocks 睡眠)&lt;br /&gt;
&lt;br /&gt;
[End a Lure event] (Unlocks 媚藥)&lt;br /&gt;
&lt;br /&gt;
If you use an item before H, the next time you find her there will be &lt;br /&gt;
an event (Toilet, Shower, Sleeping, Lure) depending on the used item.&lt;br /&gt;
You can use items on multiple girls.&lt;br /&gt;
Doesn't work on Mind-raped girls (壞れ)&lt;br /&gt;
&lt;br /&gt;
利尿: Toilet event&lt;br /&gt;
&lt;br /&gt;
發汗: Shower event&lt;br /&gt;
&lt;br /&gt;
睡眠: Sleeping event&lt;br /&gt;
&lt;br /&gt;
媚藥: Lure event&lt;br /&gt;
&lt;br /&gt;
=Locations=&lt;br /&gt;
&lt;br /&gt;
There are currently only 9 rooms to choose from in Honey Select:&lt;br /&gt;
# Lobby (ロビー), Fixed stage for toilet events&lt;br /&gt;
# Japanese-style room (和室), Room for the Tied Insertion position [立ち拘束挿入]&lt;br /&gt;
# Own room (自室)&lt;br /&gt;
# Girl's room (女の子の部屋), girls will wear 部屋の衣装 in this room&lt;br /&gt;
# Bathhouse (混浴浴場), girls will wear 風呂の衣装 in this room&lt;br /&gt;
# Atrium (中庭), girls are embarrassed to H (Dialogue change)&lt;br /&gt;
# Garden (裏庭)&lt;br /&gt;
# Cave/Basement (地下室), Room for the 三角木馬、立ち拘束挿入、床拘束正常位 positions (Hate, Slave feelings only)&lt;br /&gt;
# Classroom (教室)&lt;/div&gt;</summary>
		<author><name>Xlore</name></author>	</entry>

	<entry>
		<id>http://wiki.anime-sharing.com/hgames/index.php?title=Taimanin_Asagi_Battle_Arena&amp;diff=14770</id>
		<title>Taimanin Asagi Battle Arena</title>
		<link rel="alternate" type="text/html" href="http://wiki.anime-sharing.com/hgames/index.php?title=Taimanin_Asagi_Battle_Arena&amp;diff=14770"/>
				<updated>2014-09-08T05:56:27Z</updated>
		
		<summary type="html">&lt;p&gt;Xlore: removed categories&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Taimanin Asagi Kessen Arena}}&lt;br /&gt;
=='''''Taimanin Asagi ~Battle Arena~''''' (対魔忍アサギ～決戦アリーナ～ ''Taimanin Asagi ~Kessen Arena~'')==&lt;br /&gt;
'''Welcome to the wiki page for Taimanin Asagi ~Battle Arena~.''' This wiki intends to display all information pertaining to Lilith's new adult social card collection game. &lt;br /&gt;
It has cards from the main Taimanin Asagi series as well as original cards made for this game. In total there are over 100 cards currently in game. &lt;br /&gt;
It released on July 1st, 2014 at 11:00am JST.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Deck ==&lt;br /&gt;
Your deck is comprised of a Leader card, an Attack team, and a Defensive team. Your deck is used to advance through quests, fight in PvP and kill raid bosses. &lt;br /&gt;
&lt;br /&gt;
'''''Leader Card''''':&lt;br /&gt;
You must have a leader in your deck. If you attempt to leave deck edit without a leader the previously selected leader will be returned to its position. Your leader card has a 100% chance skill activation and It's attack and defense points apply to both teams. It can also activate both Offensive and Defensive skills. &lt;br /&gt;
&lt;br /&gt;
'''''Attack Team''''':&lt;br /&gt;
Your attack team is composed of 4 cards and contribute their offensive power to your total attack points. However when determining HP, your attack teams defense is taken into account.  If a card in your attack team has an offensive ability (Detailed in a graph below), it has a 50% chance of being activated during PvP or a raid boss battle. During the battle screen attack team members that activate their skill will show a selection animation. &lt;br /&gt;
&lt;br /&gt;
'''''Defense Team''''':&lt;br /&gt;
Your defense team is composed of 4 card and contribute their defensive power to your total defense points. If a card in your defense team has a defensive ability (Detailed in a graph below), it has a 50% chance of being activated during PvP or a raid boss battle. Defense team members are not shown on the battle screen and there are no animations indicating they were activated, the only indication for if they worked is the amount of HP you receive.&lt;br /&gt;
&lt;br /&gt;
=== Skill Activation ===&lt;br /&gt;
This chart lists which skills each deck positions can utilize and what the percentage rate of success they have. It also lists what point power they contribute. &lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Deck Position !! &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Attack Power&amp;lt;/span&amp;gt; !! &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;Defense Power&amp;lt;/span&amp;gt; !! Skill Type Usage !! Skill Activation Percentage&lt;br /&gt;
|-&lt;br /&gt;
| '''Leader''' || &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;''Usable''&amp;lt;/span&amp;gt; || &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;''Usable''&amp;lt;/span&amp;gt; || All skills || 100%&lt;br /&gt;
|-&lt;br /&gt;
| '''Ally''' || &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;''Usable''&amp;lt;/span&amp;gt; || &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;''Usable''&amp;lt;/span&amp;gt; || All skills || 100%(Friend)&lt;br /&gt;
50%(Non-Friend)&lt;br /&gt;
|-&lt;br /&gt;
|  ||  ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| '''Attack Team 1'''** || &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;''Usable''&amp;lt;/span&amp;gt; || &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;''Usable''&amp;lt;/span&amp;gt; || Attack power up, and Enemy defense power down style skills  || 50%&lt;br /&gt;
|-&lt;br /&gt;
| '''Attack Team 2'''** || &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;''Usable''&amp;lt;/span&amp;gt; || &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;''Usable''&amp;lt;/span&amp;gt; || Attack power up, and Enemy defense power down style skills  || 50%&lt;br /&gt;
|-&lt;br /&gt;
| '''Attack Team 3'''** || &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;''Usable''&amp;lt;/span&amp;gt; || &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;''Usable''&amp;lt;/span&amp;gt; || Attack power up, and Enemy defense power down style skills  || 50%&lt;br /&gt;
|-&lt;br /&gt;
| '''Attack Team 4'''** || &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;''Usable''&amp;lt;/span&amp;gt; || &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;''Usable''&amp;lt;/span&amp;gt; || Attack power up, and Enemy defense power down style skills  || 50%&lt;br /&gt;
|-&lt;br /&gt;
|  ||  ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| '''Defense Team 1''' || ''Unusable'' || &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;''Usable''&amp;lt;/span&amp;gt; || Defense up, and damage cut style skills  || 50%&lt;br /&gt;
|-&lt;br /&gt;
| '''Defense Team 2''' || ''Unusable'' || &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;''Usable''&amp;lt;/span&amp;gt; || Defense up, and damage cut style skills  || 50%&lt;br /&gt;
|-&lt;br /&gt;
| '''Defense Team 3''' || ''Unusable'' || &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;''Usable''&amp;lt;/span&amp;gt; || Defense up, and damage cut style skills  || 50%&lt;br /&gt;
|-&lt;br /&gt;
| '''Defense Team 4''' || ''Unusable'' || &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;''Usable''&amp;lt;/span&amp;gt; || Defense up, and damage cut style skills  || 50%&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;nowiki&amp;gt;**&amp;lt;/nowiki&amp;gt;: Attack team defense is not added to defense point pool but is calculated for HP.&lt;/div&gt;</summary>
		<author><name>Xlore</name></author>	</entry>

	<entry>
		<id>http://wiki.anime-sharing.com/hgames/index.php?title=Template:Nav/Taimanin_Asagi_Kessen_Arena&amp;diff=14768</id>
		<title>Template:Nav/Taimanin Asagi Kessen Arena</title>
		<link rel="alternate" type="text/html" href="http://wiki.anime-sharing.com/hgames/index.php?title=Template:Nav/Taimanin_Asagi_Kessen_Arena&amp;diff=14768"/>
				<updated>2014-09-08T05:53:12Z</updated>
		
		<summary type="html">&lt;p&gt;Xlore: Xlore moved page Template:Taimanin Asagi Kessen Arena to Template:Nav/Taimanin Asagi Kessen Arena: Nav/ added&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;* '''About'''&lt;br /&gt;
** [[Taimanin Asagi Kessen Arena|FAQ]]&lt;br /&gt;
** [[Taimanin Asagi Kessen Arena|Page translations]]&lt;br /&gt;
** [[Taimanin Asagi Kessen Arena|Status]]&lt;br /&gt;
** [[Taimanin Asagi Kessen Arena|Cards]]&lt;br /&gt;
** [[Taimanin Asagi Kessen Arena|Deck]]&lt;br /&gt;
** [[Taimanin Asagi Kessen Arena|Quest]]&lt;br /&gt;
** [[Taimanin Asagi Kessen Arena|Raid boss]]&lt;br /&gt;
** [[Taimanin Asagi Kessen Arena|Arena]]&lt;br /&gt;
** [[Taimanin Asagi Kessen Arena|Training (Card leveling)]]&lt;br /&gt;
** [[Taimanin Asagi Kessen Arena|Gacha]]&lt;br /&gt;
** [[Taimanin Asagi Kessen Arena|Album]]&lt;br /&gt;
** [[Taimanin Asagi Kessen Arena|Items]]&lt;br /&gt;
** [[Taimanin Asagi Kessen Arena|Log-in bonus]]&lt;br /&gt;
** [[Taimanin Asagi Kessen Arena|Events]]&lt;/div&gt;</summary>
		<author><name>Xlore</name></author>	</entry>

	<entry>
		<id>http://wiki.anime-sharing.com/hgames/index.php?title=Template:Taimanin_Asagi_Kessen_Arena&amp;diff=14769</id>
		<title>Template:Taimanin Asagi Kessen Arena</title>
		<link rel="alternate" type="text/html" href="http://wiki.anime-sharing.com/hgames/index.php?title=Template:Taimanin_Asagi_Kessen_Arena&amp;diff=14769"/>
				<updated>2014-09-08T05:53:12Z</updated>
		
		<summary type="html">&lt;p&gt;Xlore: Xlore moved page Template:Taimanin Asagi Kessen Arena to Template:Nav/Taimanin Asagi Kessen Arena: Nav/ added&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#REDIRECT [[Template:Nav/Taimanin Asagi Kessen Arena]]&lt;/div&gt;</summary>
		<author><name>Xlore</name></author>	</entry>

	<entry>
		<id>http://wiki.anime-sharing.com/hgames/index.php?title=Template:Nav/Taimanin_Asagi_Kessen_Arena&amp;diff=14767</id>
		<title>Template:Nav/Taimanin Asagi Kessen Arena</title>
		<link rel="alternate" type="text/html" href="http://wiki.anime-sharing.com/hgames/index.php?title=Template:Nav/Taimanin_Asagi_Kessen_Arena&amp;diff=14767"/>
				<updated>2014-09-08T05:50:43Z</updated>
		
		<summary type="html">&lt;p&gt;Xlore: adjusted&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;* '''About'''&lt;br /&gt;
** [[Taimanin Asagi Kessen Arena|FAQ]]&lt;br /&gt;
** [[Taimanin Asagi Kessen Arena|Page translations]]&lt;br /&gt;
** [[Taimanin Asagi Kessen Arena|Status]]&lt;br /&gt;
** [[Taimanin Asagi Kessen Arena|Cards]]&lt;br /&gt;
** [[Taimanin Asagi Kessen Arena|Deck]]&lt;br /&gt;
** [[Taimanin Asagi Kessen Arena|Quest]]&lt;br /&gt;
** [[Taimanin Asagi Kessen Arena|Raid boss]]&lt;br /&gt;
** [[Taimanin Asagi Kessen Arena|Arena]]&lt;br /&gt;
** [[Taimanin Asagi Kessen Arena|Training (Card leveling)]]&lt;br /&gt;
** [[Taimanin Asagi Kessen Arena|Gacha]]&lt;br /&gt;
** [[Taimanin Asagi Kessen Arena|Album]]&lt;br /&gt;
** [[Taimanin Asagi Kessen Arena|Items]]&lt;br /&gt;
** [[Taimanin Asagi Kessen Arena|Log-in bonus]]&lt;br /&gt;
** [[Taimanin Asagi Kessen Arena|Events]]&lt;/div&gt;</summary>
		<author><name>Xlore</name></author>	</entry>

	<entry>
		<id>http://wiki.anime-sharing.com/hgames/index.php?title=Template:Nav/Taimanin_Asagi_Kessen_Arena&amp;diff=14766</id>
		<title>Template:Nav/Taimanin Asagi Kessen Arena</title>
		<link rel="alternate" type="text/html" href="http://wiki.anime-sharing.com/hgames/index.php?title=Template:Nav/Taimanin_Asagi_Kessen_Arena&amp;diff=14766"/>
				<updated>2014-09-08T05:46:04Z</updated>
		
		<summary type="html">&lt;p&gt;Xlore: created navigation directory&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;* '''About'''&lt;br /&gt;
** [[Taimanin Asagi Kessen Arena|FAQ]]&lt;br /&gt;
** [[Taimanin Asagi Kessen Arena|Page translations]]&lt;br /&gt;
** [[Taimanin Asagi Kessen Arena|Status]]&lt;br /&gt;
* [[Taimanin Asagi Kessen Arena|Cards]]&lt;br /&gt;
** [[Taimanin Asagi Kessen Arena|Deck]]&lt;br /&gt;
** [[Taimanin Asagi Kessen Arena|Quest]]&lt;br /&gt;
** [[Taimanin Asagi Kessen Arena|Raid boss]]&lt;br /&gt;
** [[Taimanin Asagi Kessen Arena|Arena]]&lt;br /&gt;
** [[Taimanin Asagi Kessen Arena|Training (Card leveling)]]&lt;br /&gt;
** [[Taimanin Asagi Kessen Arena|Gacha]]&lt;br /&gt;
** [[Taimanin Asagi Kessen Arena|Album]]&lt;br /&gt;
** [[Taimanin Asagi Kessen Arena|Items]]&lt;br /&gt;
** [[Taimanin Asagi Kessen Arena|Log-in bonus]]&lt;br /&gt;
** [[Taimanin Asagi Kessen Arena|Events]]&lt;/div&gt;</summary>
		<author><name>Xlore</name></author>	</entry>

	<entry>
		<id>http://wiki.anime-sharing.com/hgames/index.php?title=Taimanin_Asagi_Battle_Arena&amp;diff=14735</id>
		<title>Taimanin Asagi Battle Arena</title>
		<link rel="alternate" type="text/html" href="http://wiki.anime-sharing.com/hgames/index.php?title=Taimanin_Asagi_Battle_Arena&amp;diff=14735"/>
				<updated>2014-09-07T19:18:52Z</updated>
		
		<summary type="html">&lt;p&gt;Xlore: changed name&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Taimanin Asagi Kessen Arena}}&lt;br /&gt;
=='''''Taimanin Asagi ~Battle Arena~''''' (対魔忍アサギ～決戦アリーナ～ ''Taimanin Asagi ~Kessen Arena~'')==&lt;br /&gt;
'''Welcome to the wiki page for Taimanin Asagi ~Battle Arena~.''' This wiki intends to display all information pertaining to Lilith's new adult social card collection game. &lt;br /&gt;
It has cards from the main Taimanin Asagi series as well as original cards made for this game. In total there are over 100 cards currently in game. &lt;br /&gt;
It released on July 1st, 2014 at 11:00am JST.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== FAQ ==&lt;br /&gt;
&lt;br /&gt;
== Page translations ==&lt;br /&gt;
&lt;br /&gt;
== Status ==&lt;br /&gt;
&lt;br /&gt;
== Cards ==&lt;br /&gt;
&lt;br /&gt;
== Deck ==&lt;br /&gt;
Your deck is comprised of a Leader card, an Attack team, and a Defensive team. Your deck is used to advance through quests, fight in PvP and kill raid bosses. &lt;br /&gt;
&lt;br /&gt;
'''''Leader Card''''':&lt;br /&gt;
You must have a leader in your deck. If you attempt to leave deck edit without a leader the previously selected leader will be returned to its position. Your leader card has a 100% chance skill activation and It's attack and defense points apply to both teams. It can also activate both Offensive and Defensive skills. &lt;br /&gt;
&lt;br /&gt;
'''''Attack Team''''':&lt;br /&gt;
Your attack team is composed of 4 cards and contribute their offensive power to your total attack points. However when determining HP, your attack teams defense is taken into account.  If a card in your attack team has an offensive ability (Detailed in a graph below), it has a 50% chance of being activated during PvP or a raid boss battle. During the battle screen attack team members that activate their skill will show a selection animation. &lt;br /&gt;
&lt;br /&gt;
'''''Defense Team''''':&lt;br /&gt;
Your defense team is composed of 4 card and contribute their defensive power to your total defense points. If a card in your defense team has a defensive ability (Detailed in a graph below), it has a 50% chance of being activated during PvP or a raid boss battle. Defense team members are not shown on the battle screen and there are no animations indicating they were activated, the only indication for if they worked is the amount of HP you receive.&lt;br /&gt;
&lt;br /&gt;
=== Skill Activation ===&lt;br /&gt;
This chart lists which skills each deck positions can utilize and what the percentage rate of success they have. It also lists what point power they contribute. &lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Deck Position !! &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Attack Power&amp;lt;/span&amp;gt; !! &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;Defense Power&amp;lt;/span&amp;gt; !! Skill Type Usage !! Skill Activation Percentage&lt;br /&gt;
|-&lt;br /&gt;
| '''Leader''' || &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;''Usable''&amp;lt;/span&amp;gt; || &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;''Usable''&amp;lt;/span&amp;gt; || All skills || 100%&lt;br /&gt;
|-&lt;br /&gt;
| '''Ally''' || &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;''Usable''&amp;lt;/span&amp;gt; || &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;''Usable''&amp;lt;/span&amp;gt; || All skills || 100%(Friend)&lt;br /&gt;
50%(Non-Friend)&lt;br /&gt;
|-&lt;br /&gt;
|  ||  ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| '''Attack Team 1'''** || &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;''Usable''&amp;lt;/span&amp;gt; || &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;''Usable''&amp;lt;/span&amp;gt; || Attack power up, and Enemy defense power down style skills  || 50%&lt;br /&gt;
|-&lt;br /&gt;
| '''Attack Team 2'''** || &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;''Usable''&amp;lt;/span&amp;gt; || &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;''Usable''&amp;lt;/span&amp;gt; || Attack power up, and Enemy defense power down style skills  || 50%&lt;br /&gt;
|-&lt;br /&gt;
| '''Attack Team 3'''** || &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;''Usable''&amp;lt;/span&amp;gt; || &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;''Usable''&amp;lt;/span&amp;gt; || Attack power up, and Enemy defense power down style skills  || 50%&lt;br /&gt;
|-&lt;br /&gt;
| '''Attack Team 4'''** || &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;''Usable''&amp;lt;/span&amp;gt; || &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;''Usable''&amp;lt;/span&amp;gt; || Attack power up, and Enemy defense power down style skills  || 50%&lt;br /&gt;
|-&lt;br /&gt;
|  ||  ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| '''Defense Team 1''' || ''Unusable'' || &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;''Usable''&amp;lt;/span&amp;gt; || Defense up, and damage cut style skills  || 50%&lt;br /&gt;
|-&lt;br /&gt;
| '''Defense Team 2''' || ''Unusable'' || &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;''Usable''&amp;lt;/span&amp;gt; || Defense up, and damage cut style skills  || 50%&lt;br /&gt;
|-&lt;br /&gt;
| '''Defense Team 3''' || ''Unusable'' || &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;''Usable''&amp;lt;/span&amp;gt; || Defense up, and damage cut style skills  || 50%&lt;br /&gt;
|-&lt;br /&gt;
| '''Defense Team 4''' || ''Unusable'' || &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;''Usable''&amp;lt;/span&amp;gt; || Defense up, and damage cut style skills  || 50%&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;nowiki&amp;gt;**&amp;lt;/nowiki&amp;gt;: Attack team defense is not added to defense point pool but is calculated for HP.&lt;br /&gt;
&lt;br /&gt;
== Quest ==&lt;br /&gt;
&lt;br /&gt;
== Raid boss ==&lt;br /&gt;
&lt;br /&gt;
== Arena ==&lt;br /&gt;
&lt;br /&gt;
== Training (Card leveling) ==&lt;br /&gt;
&lt;br /&gt;
== Gacha ==&lt;br /&gt;
&lt;br /&gt;
== Album ==&lt;br /&gt;
&lt;br /&gt;
== Items ==&lt;br /&gt;
&lt;br /&gt;
== Log-in bonus ==&lt;br /&gt;
&lt;br /&gt;
== Events ==&lt;/div&gt;</summary>
		<author><name>Xlore</name></author>	</entry>

	<entry>
		<id>http://wiki.anime-sharing.com/hgames/index.php?title=Taimanin_Asagi_Battle_Arena&amp;diff=14734</id>
		<title>Taimanin Asagi Battle Arena</title>
		<link rel="alternate" type="text/html" href="http://wiki.anime-sharing.com/hgames/index.php?title=Taimanin_Asagi_Battle_Arena&amp;diff=14734"/>
				<updated>2014-09-07T19:17:56Z</updated>
		
		<summary type="html">&lt;p&gt;Xlore: lilith&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Lilith}}&lt;br /&gt;
=='''''Taimanin Asagi ~Battle Arena~''''' (対魔忍アサギ～決戦アリーナ～ ''Taimanin Asagi ~Kessen Arena~'')==&lt;br /&gt;
'''Welcome to the wiki page for Taimanin Asagi ~Battle Arena~.''' This wiki intends to display all information pertaining to Lilith's new adult social card collection game. &lt;br /&gt;
It has cards from the main Taimanin Asagi series as well as original cards made for this game. In total there are over 100 cards currently in game. &lt;br /&gt;
It released on July 1st, 2014 at 11:00am JST.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== FAQ ==&lt;br /&gt;
&lt;br /&gt;
== Page translations ==&lt;br /&gt;
&lt;br /&gt;
== Status ==&lt;br /&gt;
&lt;br /&gt;
== Cards ==&lt;br /&gt;
&lt;br /&gt;
== Deck ==&lt;br /&gt;
Your deck is comprised of a Leader card, an Attack team, and a Defensive team. Your deck is used to advance through quests, fight in PvP and kill raid bosses. &lt;br /&gt;
&lt;br /&gt;
'''''Leader Card''''':&lt;br /&gt;
You must have a leader in your deck. If you attempt to leave deck edit without a leader the previously selected leader will be returned to its position. Your leader card has a 100% chance skill activation and It's attack and defense points apply to both teams. It can also activate both Offensive and Defensive skills. &lt;br /&gt;
&lt;br /&gt;
'''''Attack Team''''':&lt;br /&gt;
Your attack team is composed of 4 cards and contribute their offensive power to your total attack points. However when determining HP, your attack teams defense is taken into account.  If a card in your attack team has an offensive ability (Detailed in a graph below), it has a 50% chance of being activated during PvP or a raid boss battle. During the battle screen attack team members that activate their skill will show a selection animation. &lt;br /&gt;
&lt;br /&gt;
'''''Defense Team''''':&lt;br /&gt;
Your defense team is composed of 4 card and contribute their defensive power to your total defense points. If a card in your defense team has a defensive ability (Detailed in a graph below), it has a 50% chance of being activated during PvP or a raid boss battle. Defense team members are not shown on the battle screen and there are no animations indicating they were activated, the only indication for if they worked is the amount of HP you receive.&lt;br /&gt;
&lt;br /&gt;
=== Skill Activation ===&lt;br /&gt;
This chart lists which skills each deck positions can utilize and what the percentage rate of success they have. It also lists what point power they contribute. &lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Deck Position !! &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Attack Power&amp;lt;/span&amp;gt; !! &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;Defense Power&amp;lt;/span&amp;gt; !! Skill Type Usage !! Skill Activation Percentage&lt;br /&gt;
|-&lt;br /&gt;
| '''Leader''' || &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;''Usable''&amp;lt;/span&amp;gt; || &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;''Usable''&amp;lt;/span&amp;gt; || All skills || 100%&lt;br /&gt;
|-&lt;br /&gt;
| '''Ally''' || &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;''Usable''&amp;lt;/span&amp;gt; || &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;''Usable''&amp;lt;/span&amp;gt; || All skills || 100%(Friend)&lt;br /&gt;
50%(Non-Friend)&lt;br /&gt;
|-&lt;br /&gt;
|  ||  ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| '''Attack Team 1'''** || &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;''Usable''&amp;lt;/span&amp;gt; || &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;''Usable''&amp;lt;/span&amp;gt; || Attack power up, and Enemy defense power down style skills  || 50%&lt;br /&gt;
|-&lt;br /&gt;
| '''Attack Team 2'''** || &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;''Usable''&amp;lt;/span&amp;gt; || &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;''Usable''&amp;lt;/span&amp;gt; || Attack power up, and Enemy defense power down style skills  || 50%&lt;br /&gt;
|-&lt;br /&gt;
| '''Attack Team 3'''** || &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;''Usable''&amp;lt;/span&amp;gt; || &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;''Usable''&amp;lt;/span&amp;gt; || Attack power up, and Enemy defense power down style skills  || 50%&lt;br /&gt;
|-&lt;br /&gt;
| '''Attack Team 4'''** || &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;''Usable''&amp;lt;/span&amp;gt; || &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;''Usable''&amp;lt;/span&amp;gt; || Attack power up, and Enemy defense power down style skills  || 50%&lt;br /&gt;
|-&lt;br /&gt;
|  ||  ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| '''Defense Team 1''' || ''Unusable'' || &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;''Usable''&amp;lt;/span&amp;gt; || Defense up, and damage cut style skills  || 50%&lt;br /&gt;
|-&lt;br /&gt;
| '''Defense Team 2''' || ''Unusable'' || &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;''Usable''&amp;lt;/span&amp;gt; || Defense up, and damage cut style skills  || 50%&lt;br /&gt;
|-&lt;br /&gt;
| '''Defense Team 3''' || ''Unusable'' || &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;''Usable''&amp;lt;/span&amp;gt; || Defense up, and damage cut style skills  || 50%&lt;br /&gt;
|-&lt;br /&gt;
| '''Defense Team 4''' || ''Unusable'' || &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;''Usable''&amp;lt;/span&amp;gt; || Defense up, and damage cut style skills  || 50%&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;nowiki&amp;gt;**&amp;lt;/nowiki&amp;gt;: Attack team defense is not added to defense point pool but is calculated for HP.&lt;br /&gt;
&lt;br /&gt;
== Quest ==&lt;br /&gt;
&lt;br /&gt;
== Raid boss ==&lt;br /&gt;
&lt;br /&gt;
== Arena ==&lt;br /&gt;
&lt;br /&gt;
== Training (Card leveling) ==&lt;br /&gt;
&lt;br /&gt;
== Gacha ==&lt;br /&gt;
&lt;br /&gt;
== Album ==&lt;br /&gt;
&lt;br /&gt;
== Items ==&lt;br /&gt;
&lt;br /&gt;
== Log-in bonus ==&lt;br /&gt;
&lt;br /&gt;
== Events ==&lt;/div&gt;</summary>
		<author><name>Xlore</name></author>	</entry>

	<entry>
		<id>http://wiki.anime-sharing.com/hgames/index.php?title=Taimanin_Asagi_Battle_Arena&amp;diff=14693</id>
		<title>Taimanin Asagi Battle Arena</title>
		<link rel="alternate" type="text/html" href="http://wiki.anime-sharing.com/hgames/index.php?title=Taimanin_Asagi_Battle_Arena&amp;diff=14693"/>
				<updated>2014-09-06T21:27:25Z</updated>
		
		<summary type="html">&lt;p&gt;Xlore: color and various edits&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=='''''Taimanin Asagi ~Battle Arena~''''' (対魔忍アサギ～決戦アリーナ～ ''Taimanin Asagi ~Kessen Arena~'')==&lt;br /&gt;
'''Welcome to the wiki page for Taimanin Asagi ~Battle Arena~.''' This wiki intends to display all information pertaining to Lilith's new adult social card collection game. &lt;br /&gt;
It has cards from the main Taimanin Asagi series as well as original cards made for this game. In total there are over 100 cards currently in game. &lt;br /&gt;
It released on July 1st, 2014 at 11:00am JST.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== FAQ ==&lt;br /&gt;
&lt;br /&gt;
== Page translations ==&lt;br /&gt;
&lt;br /&gt;
== Status ==&lt;br /&gt;
&lt;br /&gt;
== Cards ==&lt;br /&gt;
&lt;br /&gt;
== Deck ==&lt;br /&gt;
Your deck is comprised of a Leader card, an Attack team, and a Defensive team. Your deck is used to advance through quests, fight in PvP and kill raid bosses. &lt;br /&gt;
&lt;br /&gt;
'''''Leader Card''''':&lt;br /&gt;
You must have a leader in your deck. If you attempt to leave deck edit without a leader the previously selected leader will be returned to its position. Your leader card has a 100% chance skill activation and It's attack and defense points apply to both teams. It can also activate both Offensive and Defensive skills. &lt;br /&gt;
&lt;br /&gt;
'''''Attack Team''''':&lt;br /&gt;
Your attack team is composed of 4 cards and contribute their offensive power to your total attack points. However when determining HP, your attack teams defense is taken into account.  If a card in your attack team has an offensive ability (Detailed in a graph below), it has a 50% chance of being activated during PvP or a raid boss battle. During the battle screen attack team members that activate their skill will show a selection animation. &lt;br /&gt;
&lt;br /&gt;
'''''Defense Team''''':&lt;br /&gt;
Your defense team is composed of 4 card and contribute their defensive power to your total defense points. If a card in your defense team has a defensive ability (Detailed in a graph below), it has a 50% chance of being activated during PvP or a raid boss battle. Defense team members are not shown on the battle screen and there are no animations indicating they were activated, the only indication for if they worked is the amount of HP you receive.&lt;br /&gt;
&lt;br /&gt;
=== Skill Activation ===&lt;br /&gt;
This chart lists which skills each deck positions can utilize and what the percentage rate of success they have. It also lists what point power they contribute. &lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Deck Position !! &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Attack Power&amp;lt;/span&amp;gt; !! &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;Defense Power&amp;lt;/span&amp;gt; !! Skill Type Usage !! Skill Activation Percentage&lt;br /&gt;
|-&lt;br /&gt;
| '''Leader''' || &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;''Usable''&amp;lt;/span&amp;gt; || &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;''Usable''&amp;lt;/span&amp;gt; || All skills || 100%&lt;br /&gt;
|-&lt;br /&gt;
| '''Ally''' || &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;''Usable''&amp;lt;/span&amp;gt; || &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;''Usable''&amp;lt;/span&amp;gt; || All skills || 100%(Friend)&lt;br /&gt;
50%(Non-Friend)&lt;br /&gt;
|-&lt;br /&gt;
|  ||  ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| '''Attack Team 1'''** || &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;''Usable''&amp;lt;/span&amp;gt; || &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;''Usable''&amp;lt;/span&amp;gt; || Attack power up, and Enemy defense power down style skills  || 50%&lt;br /&gt;
|-&lt;br /&gt;
| '''Attack Team 2'''** || &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;''Usable''&amp;lt;/span&amp;gt; || &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;''Usable''&amp;lt;/span&amp;gt; || Attack power up, and Enemy defense power down style skills  || 50%&lt;br /&gt;
|-&lt;br /&gt;
| '''Attack Team 3'''** || &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;''Usable''&amp;lt;/span&amp;gt; || &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;''Usable''&amp;lt;/span&amp;gt; || Attack power up, and Enemy defense power down style skills  || 50%&lt;br /&gt;
|-&lt;br /&gt;
| '''Attack Team 4'''** || &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;''Usable''&amp;lt;/span&amp;gt; || &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;''Usable''&amp;lt;/span&amp;gt; || Attack power up, and Enemy defense power down style skills  || 50%&lt;br /&gt;
|-&lt;br /&gt;
|  ||  ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| '''Defense Team 1''' || ''Unusable'' || &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;''Usable''&amp;lt;/span&amp;gt; || Defense up, and damage cut style skills  || 50%&lt;br /&gt;
|-&lt;br /&gt;
| '''Defense Team 2''' || ''Unusable'' || &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;''Usable''&amp;lt;/span&amp;gt; || Defense up, and damage cut style skills  || 50%&lt;br /&gt;
|-&lt;br /&gt;
| '''Defense Team 3''' || ''Unusable'' || &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;''Usable''&amp;lt;/span&amp;gt; || Defense up, and damage cut style skills  || 50%&lt;br /&gt;
|-&lt;br /&gt;
| '''Defense Team 4''' || ''Unusable'' || &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;''Usable''&amp;lt;/span&amp;gt; || Defense up, and damage cut style skills  || 50%&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;nowiki&amp;gt;**&amp;lt;/nowiki&amp;gt;: Attack team defense is not added to defense point pool but is calculated for HP.&lt;br /&gt;
&lt;br /&gt;
== Quest ==&lt;br /&gt;
&lt;br /&gt;
== Raid boss ==&lt;br /&gt;
&lt;br /&gt;
== Arena ==&lt;br /&gt;
&lt;br /&gt;
== Training (Card leveling) ==&lt;br /&gt;
&lt;br /&gt;
== Gacha ==&lt;br /&gt;
&lt;br /&gt;
== Album ==&lt;br /&gt;
&lt;br /&gt;
== Items ==&lt;br /&gt;
&lt;br /&gt;
== Log-in bonus ==&lt;br /&gt;
&lt;br /&gt;
== Events ==&lt;/div&gt;</summary>
		<author><name>Xlore</name></author>	</entry>

	<entry>
		<id>http://wiki.anime-sharing.com/hgames/index.php?title=Taimanin_Asagi_Battle_Arena&amp;diff=14692</id>
		<title>Taimanin Asagi Battle Arena</title>
		<link rel="alternate" type="text/html" href="http://wiki.anime-sharing.com/hgames/index.php?title=Taimanin_Asagi_Battle_Arena&amp;diff=14692"/>
				<updated>2014-09-06T21:17:20Z</updated>
		
		<summary type="html">&lt;p&gt;Xlore: Added graph&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=='''''Taimanin Asagi ~Battle Arena~''''' (対魔忍アサギ～決戦アリーナ～ ''Taimanin Asagi ~Kessen Arena~'')==&lt;br /&gt;
'''Welcome to the wiki page for Taimanin Asagi ~Battle Arena~.''' This wiki intends to display all information pertaining to Lilith's new adult social card collection game. &lt;br /&gt;
It has cards from the main Taimanin Asagi series as well as original cards made for this game. In total there are over 100 cards currently in game. &lt;br /&gt;
It released on July 1st, 2014 at 11:00am JST.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== FAQ ==&lt;br /&gt;
&lt;br /&gt;
== Page translations ==&lt;br /&gt;
&lt;br /&gt;
== Status ==&lt;br /&gt;
&lt;br /&gt;
== Cards ==&lt;br /&gt;
&lt;br /&gt;
== Deck ==&lt;br /&gt;
Your deck is comprised of a Leader card, an Attack team, and a Defensive team. Your deck is used to advance through quests, fight in PvP and kill raid bosses. &lt;br /&gt;
&lt;br /&gt;
'''''Leader Card''''':&lt;br /&gt;
You must have a leader in your deck. If you attempt to leave deck edit without a leader the previously selected leader will be returned to its position. Your leader card has a 100% chance skill activation and It's attack and defense points apply to both teams. It can also activate both Offensive and Defensive skills. &lt;br /&gt;
&lt;br /&gt;
'''''Attack Team''''':&lt;br /&gt;
Your attack team is composed of 4 cards and contribute their offensive power to your total attack points. However when determining HP, your attack teams defense is taken into account.  If a card in your attack team has an offensive ability (Detailed in a graph below), it has a 50% chance of being activated during PvP or a raid boss battle. During the battle screen attack team members that activate their skill will show a selection animation. &lt;br /&gt;
&lt;br /&gt;
'''''Defense Team''''':&lt;br /&gt;
Your defense team is composed of 4 card and contribute their defensive power to your total defense points. If a card in your defense team has a defensive ability (Detailed in a graph below), it has a 50% chance of being activated during PvP or a raid boss battle. Defense team members are not shown on the battle screen and there are no animations indicating they were activated, the only indication for if they worked is the amount of HP you receive.&lt;br /&gt;
&lt;br /&gt;
=== Skill Activation ===&lt;br /&gt;
This chart lists which skills each deck positions can utilize and what the percentage rate of success they have. It also lists what point power they contribute. &lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Deck Position !! &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Attack Power&amp;lt;/span&amp;gt; !! &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;Defense Power&amp;lt;/span&amp;gt; !! Skill Type Usage !! Skill Activation Percentage&lt;br /&gt;
|-&lt;br /&gt;
| '''Leader''' || Usable || Usable || All skills || 100%&lt;br /&gt;
|-&lt;br /&gt;
| '''Ally''' || Usable || Usable || All skills || 100%(Friend)&lt;br /&gt;
50%(Non-Friend)&lt;br /&gt;
|-&lt;br /&gt;
| '''Attack Team 1'''** || Usable || Usable || Attack power up, and Enemy defense power down style skills || 50%&lt;br /&gt;
|-&lt;br /&gt;
| '''Attack Team 2'''** || Usable || Usable || Attack power up, and Enemy defense power down style skills || 50%&lt;br /&gt;
|-&lt;br /&gt;
| '''Attack Team 3'''** || Usable || Usable || Attack power up, and Enemy defense power down style skills || 50%&lt;br /&gt;
|-&lt;br /&gt;
| '''Attack Team 4'''** || Usable || Usable || Attack power up, and Enemy defense power down style skills || 50%&lt;br /&gt;
|-&lt;br /&gt;
| '''Defense Team 1''' || Unusable || Usable || Defense up, and damage cut style skills || 50%&lt;br /&gt;
|-&lt;br /&gt;
| '''Defense Team 2''' || Unusable || Usable || Defense up, and damage cut style skills || 50%&lt;br /&gt;
|-&lt;br /&gt;
| '''Defense Team 3''' || Unusable || Usable || Defense up, and damage cut style skills || 50%&lt;br /&gt;
|-&lt;br /&gt;
| '''Defense Team 4''' || Unusable || Usable || Defense up, and damage cut style skills || 50%&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;nowiki&amp;gt;**&amp;lt;/nowiki&amp;gt;: Attack team defense is not added to defense point pool but is calculated for HP.&lt;br /&gt;
&lt;br /&gt;
== Quest ==&lt;br /&gt;
&lt;br /&gt;
== Raid boss ==&lt;br /&gt;
&lt;br /&gt;
== Arena ==&lt;br /&gt;
&lt;br /&gt;
== Training (Card leveling) ==&lt;br /&gt;
&lt;br /&gt;
== Gacha ==&lt;br /&gt;
&lt;br /&gt;
== Album ==&lt;br /&gt;
&lt;br /&gt;
== Items ==&lt;br /&gt;
&lt;br /&gt;
== Log-in bonus ==&lt;br /&gt;
&lt;br /&gt;
== Events ==&lt;/div&gt;</summary>
		<author><name>Xlore</name></author>	</entry>

	<entry>
		<id>http://wiki.anime-sharing.com/hgames/index.php?title=Taimanin_Asagi_Battle_Arena&amp;diff=14691</id>
		<title>Taimanin Asagi Battle Arena</title>
		<link rel="alternate" type="text/html" href="http://wiki.anime-sharing.com/hgames/index.php?title=Taimanin_Asagi_Battle_Arena&amp;diff=14691"/>
				<updated>2014-09-06T19:27:11Z</updated>
		
		<summary type="html">&lt;p&gt;Xlore: Added category&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=='''''Taimanin Asagi ~Battle Arena~''''' (対魔忍アサギ～決戦アリーナ～ ''Taimanin Asagi ~Kessen Arena~'')==&lt;br /&gt;
'''Welcome to the wiki page for Taimanin Asagi ~Battle Arena~.''' This wiki intends to display all information pertaining to Lilith's new adult social card collection game. &lt;br /&gt;
It has cards from the main Taimanin Asagi series as well as original cards made for this game. In total there are over 100 cards currently in game. &lt;br /&gt;
It released on July 1st, 2014 at 11:00am JST.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== FAQ ==&lt;br /&gt;
&lt;br /&gt;
== Page translations ==&lt;br /&gt;
&lt;br /&gt;
== Status ==&lt;br /&gt;
&lt;br /&gt;
== Cards ==&lt;br /&gt;
&lt;br /&gt;
== Deck ==&lt;br /&gt;
Your deck is comprised of a Leader card, an Attack team, and a Defensive team. Your deck is used to advance through quests, fight in PvP and kill raid bosses. &lt;br /&gt;
&lt;br /&gt;
'''''Leader Card''''':&lt;br /&gt;
You must have a leader in your deck. If you attempt to leave deck edit without a leader the previously selected leader will be returned to its position. Your leader card has a 100% chance skill activation and It's attack and defense points apply to both teams. It can also activate both Offensive and Defensive skills. &lt;br /&gt;
&lt;br /&gt;
'''''Attack Team''''':&lt;br /&gt;
Your attack team is composed of 4 cards and contribute their offensive power to your total attack points. If a card in your attack team has an offensive ability (Detailed in a graph below), it has a 50% chance of being activated during PvP or a raid boss battle. During the battle screen attack team members that activate their skill will show a selection animation. &lt;br /&gt;
&lt;br /&gt;
'''''Defense Team''''':&lt;br /&gt;
Your defense team is composed of 4 card and contribute their defensive power to your total defense points. If a card in your defense team has a defensive ability (Detailed in a graph below), it has a 50% chance of being activated during PvP or a raid boss battle. Defense team members are not shown on the battle screen and there are no animations indicating they were activated, the only indication for if they worked is the amount of HP you receive.&lt;br /&gt;
&lt;br /&gt;
== Quest ==&lt;br /&gt;
&lt;br /&gt;
== Raid boss ==&lt;br /&gt;
&lt;br /&gt;
== Arena ==&lt;br /&gt;
&lt;br /&gt;
== Training (Card leveling) ==&lt;br /&gt;
&lt;br /&gt;
== Gacha ==&lt;br /&gt;
&lt;br /&gt;
== Album ==&lt;br /&gt;
&lt;br /&gt;
== Items ==&lt;br /&gt;
&lt;br /&gt;
== Log-in bonus ==&lt;br /&gt;
&lt;br /&gt;
== Events ==&lt;/div&gt;</summary>
		<author><name>Xlore</name></author>	</entry>

	<entry>
		<id>http://wiki.anime-sharing.com/hgames/index.php?title=Taimanin_Asagi_Battle_Arena&amp;diff=14690</id>
		<title>Taimanin Asagi Battle Arena</title>
		<link rel="alternate" type="text/html" href="http://wiki.anime-sharing.com/hgames/index.php?title=Taimanin_Asagi_Battle_Arena&amp;diff=14690"/>
				<updated>2014-09-06T19:23:40Z</updated>
		
		<summary type="html">&lt;p&gt;Xlore: Added deck information&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=='''''Taimanin Asagi ~Battle Arena~''''' (対魔忍アサギ～決戦アリーナ～ ''Taimanin Asagi ~Kessen Arena~'')==&lt;br /&gt;
'''Welcome to the wiki page for Taimanin Asagi ~Battle Arena~.''' This wiki intends to display all information pertaining to Lilith's new adult social card collection game. &lt;br /&gt;
It has cards from the main Taimanin Asagi series as well as original cards made for this game. In total there are over 100 cards currently in game. &lt;br /&gt;
It released on July 1st, 2014 at 11:00am JST.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== FAQ ==&lt;br /&gt;
&lt;br /&gt;
== Status ==&lt;br /&gt;
&lt;br /&gt;
== Cards ==&lt;br /&gt;
&lt;br /&gt;
== Deck ==&lt;br /&gt;
Your deck is comprised of a Leader card, an Attack team, and a Defensive team. Your deck is used to advance through quests, fight in PvP and kill raid bosses. &lt;br /&gt;
&lt;br /&gt;
'''''Leader Card''''':&lt;br /&gt;
You must have a leader in your deck. If you attempt to leave deck edit without a leader the previously selected leader will be returned to its position. Your leader card has a 100% chance skill activation and It's attack and defense points apply to both teams. It can also activate both Offensive and Defensive skills. &lt;br /&gt;
&lt;br /&gt;
'''''Attack Team''''':&lt;br /&gt;
Your attack team is composed of 4 cards and contribute their offensive power to your total attack points. If a card in your attack team has an offensive ability (Detailed in a graph below), it has a 50% chance of being activated during PvP or a raid boss battle. During the battle screen attack team members that activate their skill will show a selection animation. &lt;br /&gt;
&lt;br /&gt;
'''''Defense Team''''':&lt;br /&gt;
Your defense team is composed of 4 card and contribute their defensive power to your total defense points. If a card in your defense team has a defensive ability (Detailed in a graph below), it has a 50% chance of being activated during PvP or a raid boss battle. Defense team members are not shown on the battle screen and there are no animations indicating they were activated, the only indication for if they worked is the amount of HP you receive.&lt;br /&gt;
&lt;br /&gt;
== Quest ==&lt;br /&gt;
&lt;br /&gt;
== Raid boss ==&lt;br /&gt;
&lt;br /&gt;
== Arena ==&lt;br /&gt;
&lt;br /&gt;
== Training (Card leveling) ==&lt;br /&gt;
&lt;br /&gt;
== Gacha ==&lt;br /&gt;
&lt;br /&gt;
== Album ==&lt;br /&gt;
&lt;br /&gt;
== Items ==&lt;br /&gt;
&lt;br /&gt;
== Log-in bonus ==&lt;br /&gt;
&lt;br /&gt;
== Events ==&lt;/div&gt;</summary>
		<author><name>Xlore</name></author>	</entry>

	<entry>
		<id>http://wiki.anime-sharing.com/hgames/index.php?title=Taimanin_Asagi_Battle_Arena&amp;diff=14571</id>
		<title>Taimanin Asagi Battle Arena</title>
		<link rel="alternate" type="text/html" href="http://wiki.anime-sharing.com/hgames/index.php?title=Taimanin_Asagi_Battle_Arena&amp;diff=14571"/>
				<updated>2014-08-23T16:54:40Z</updated>
		
		<summary type="html">&lt;p&gt;Xlore: List of sections that could be made into pages&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=='''''Taimanin Asagi ~Battle Arena~''''' (対魔忍アサギ～決戦アリーナ～ ''Taimanin Asagi ~Kessen Arena~'')==&lt;br /&gt;
'''Welcome to the wiki page for Taimanin Asagi ~Battle Arena~.''' This wiki intends to display all information pertaining to Lilith's new adult social card collection game. &lt;br /&gt;
It has cards from the main Taimanin Asagi series as well as original cards made for this game. In total there are over 100 cards currently in game. &lt;br /&gt;
It released on July 1st, 2014 at 11:00am JST.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== FAQ ==&lt;br /&gt;
&lt;br /&gt;
== Status ==&lt;br /&gt;
&lt;br /&gt;
== Cards ==&lt;br /&gt;
&lt;br /&gt;
== Deck ==&lt;br /&gt;
&lt;br /&gt;
== Quest ==&lt;br /&gt;
&lt;br /&gt;
== Raid boss ==&lt;br /&gt;
&lt;br /&gt;
== Arena ==&lt;br /&gt;
&lt;br /&gt;
== Training (Card leveling) ==&lt;br /&gt;
&lt;br /&gt;
== Gacha ==&lt;br /&gt;
&lt;br /&gt;
== Album ==&lt;br /&gt;
&lt;br /&gt;
== Items ==&lt;br /&gt;
&lt;br /&gt;
== Log-in bonus ==&lt;br /&gt;
&lt;br /&gt;
== Events ==&lt;/div&gt;</summary>
		<author><name>Xlore</name></author>	</entry>

	<entry>
		<id>http://wiki.anime-sharing.com/hgames/index.php?title=Lilith&amp;diff=14570</id>
		<title>Lilith</title>
		<link rel="alternate" type="text/html" href="http://wiki.anime-sharing.com/hgames/index.php?title=Lilith&amp;diff=14570"/>
				<updated>2014-08-23T15:30:22Z</updated>
		
		<summary type="html">&lt;p&gt;Xlore: create company page&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{gamecompany}}&lt;br /&gt;
&lt;br /&gt;
== About Lilith ==&lt;br /&gt;
'''Lilith''' (リリス) is a Japanese company specialized for developing [[wikipedia:eroge|eroges]]. &lt;br /&gt;
&lt;br /&gt;
Official Lilith Homepage (Japanese only, must be 18+ to enter): [http://www.lilith-soft.com/ http://www.lilith-soft.com/]&lt;/div&gt;</summary>
		<author><name>Xlore</name></author>	</entry>

	<entry>
		<id>http://wiki.anime-sharing.com/hgames/index.php?title=Taimanin_Asagi_Battle_Arena&amp;diff=14564</id>
		<title>Taimanin Asagi Battle Arena</title>
		<link rel="alternate" type="text/html" href="http://wiki.anime-sharing.com/hgames/index.php?title=Taimanin_Asagi_Battle_Arena&amp;diff=14564"/>
				<updated>2014-08-23T00:53:22Z</updated>
		
		<summary type="html">&lt;p&gt;Xlore: created page&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=='''''Taimanin Asagi ~Battle Arena~''''' (対魔忍アサギ～決戦アリーナ～ ''Taimanin Asagi ~Kessen Arena~'')==&lt;br /&gt;
'''Welcome to the wiki page for Taimanin Asagi ~Battle Arena~.''' This wiki intends to display all information pertaining to Lilith's new adult social card collection game. &lt;br /&gt;
It has cards from the main Taimanin Asagi series as well as original cards made for this game. In total there are over 100 cards currently in game. &lt;br /&gt;
It released on July 1st, 2014 at 11:00am JST.&lt;/div&gt;</summary>
		<author><name>Xlore</name></author>	</entry>

	<entry>
		<id>http://wiki.anime-sharing.com/hgames/index.php?title=Artificial_Academy_2/Card_editor&amp;diff=14405</id>
		<title>Artificial Academy 2/Card editor</title>
		<link rel="alternate" type="text/html" href="http://wiki.anime-sharing.com/hgames/index.php?title=Artificial_Academy_2/Card_editor&amp;diff=14405"/>
				<updated>2014-08-07T12:31:59Z</updated>
		
		<summary type="html">&lt;p&gt;Xlore: Changed name to reflect finalized names.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Artificial_Academy_2}}&lt;br /&gt;
{{stub}}&lt;br /&gt;
Character creation must be done outside the game. As with [[Artificial Academy]] 1, the character creator AA2Edit (aka. Maker) is an extra piece of software.&lt;br /&gt;
&lt;br /&gt;
= FAQ =&lt;br /&gt;
&lt;br /&gt;
*'''Q: How do I get a rainbow card?'''&amp;lt;br /&amp;gt;A: The generation of a rainbow card is random (1/100 chance). You simply must keep saving a character over and over again until you get the rainbow card to appear. Also if you save over a character who already has a rainbow card, you run the risk of losing it. You can also use the [http://www.hongfire.com/forum/showthread.php/430353?p=3539958#post3539958 unlocked AA2Edit] by Phil26.&lt;br /&gt;
&lt;br /&gt;
*'''Q: What do the rainbow card mean?'''&amp;lt;br /&amp;gt;A: In-game tips refer them as to giving the character the &amp;quot;Main character effect&amp;quot;.  This increases movement speed and advancement rates of stats and relationships.&lt;br /&gt;
&lt;br /&gt;
*'''Q: What are the character items for?'''&amp;lt;br /&amp;gt;A: These are the items your character will have on them when you put them in the game. When a character has reached a certain level in the relationship (friendship, lovers, or sexual) the other character will come and offer to trade one of their items for yours in that respective category. The items a character has can be viewed at the status screen found by clicking on the statue behind the martial arts room. Other than increasing the relationship status, the trade offer has no further effect. This has been confirmed by in-game info.&lt;br /&gt;
&lt;br /&gt;
*'''Q: How do I make a teacher character?'''&amp;lt;br /&amp;gt;A: Any character can become the teacher by transferring into the top center desk. This is can be done only within the game, at bedtime. The teacher won't automatically be given the teacher's clothing, that has to be done in the same seating arrangement menu.&lt;br /&gt;
&lt;br /&gt;
*'''Q: How do I give a character &amp;lt;color&amp;gt; skin?'''&amp;lt;br /&amp;gt;A: The release version of the Maker restricts color to natural(ish) skin tones.&lt;br /&gt;
&lt;br /&gt;
= AA2Edit keyboard shortcuts =&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Action !! Key !! Key Description&lt;br /&gt;
|-&lt;br /&gt;
| Drag Rotate || Mouse 1 || Left Mouse Button&lt;br /&gt;
|-&lt;br /&gt;
| Pan Up/Down + Zoom || Mouse 2 || Right Mouse Button&lt;br /&gt;
|-&lt;br /&gt;
| Pan Left || {{Key|←}} || Left Arrow Key&lt;br /&gt;
|-&lt;br /&gt;
| Pan Right || {{Key|→}} || Right Arrow Key&lt;br /&gt;
|-&lt;br /&gt;
| Pan &amp;quot;Foward&amp;quot; || {{Key|↑}} || Up Arrow Key&lt;br /&gt;
|-&lt;br /&gt;
| Pan &amp;quot;Back&amp;quot; || {{Key|↓}} || Down Arrow Key&lt;br /&gt;
|-&lt;br /&gt;
| Zoom In || {{Key|;}} || Semi-Colon&lt;br /&gt;
|-&lt;br /&gt;
| Zoom Out || {{Key|]}} || Left Square-Bracket&lt;br /&gt;
|-&lt;br /&gt;
| Rotate Clockwise || {{Key|.}} || Period&lt;br /&gt;
|-&lt;br /&gt;
| Rotate Counter-Clockwise || {{Key|\}} || Back-Slash&lt;br /&gt;
|-&lt;br /&gt;
| Reset Rotation || {{Key|/}} || Forward-Slash&lt;br /&gt;
|-&lt;br /&gt;
| Screenshot || {{Key|F11}} || F11&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
= Character cards =&lt;br /&gt;
* Red Cards are given to pure Heterosexual characters. Love gains toward members of the same sex are extremely limited, and an ecchi mood is very difficult to achieve from them.&lt;br /&gt;
* Orange Cards are given to characters who lean towards Heterosexuality. These characters prefer the opposite sex, but for someone of the same sex who they click with, it's not impossible for them to become lovers.&lt;br /&gt;
* Purple Cards are given to Bisexual characters. These characters gain Love at the same rate for both sexes, and are equally likely to become horny from contact or lewd talk from either sex.&lt;br /&gt;
* Green Cards are given to characters who lean towards Homosexuality. These characters prefer the same sex, but for someone of the opposite sex who they click with, it's not impossible for them to become lovers.&lt;br /&gt;
* Blue Cards are pure Homosexual characters. Love gains toward members of the opposite sex are extremely limited, and an ecchi mood is very difficult to achieve from them.&lt;br /&gt;
* Rainbow Cards are normally only given 1% of the time anytime you save a character (but can be given to anyone with an unlocked maker). The game considers these characters &amp;quot;main characters,&amp;quot; and will give them a 100% increase in movement speed, along with a boost to relationship building (love/friendship) due to much higher Respect (a hidden stat) values. There may be further effects yet to be confirmed.&lt;br /&gt;
&lt;br /&gt;
= Character pose =&lt;br /&gt;
The pose changes at certain times when you have chosen a personality and then click on something else that customizes the girl. Please note this only applies when you begin to adjust stuff on the character; they then enter what I call the &amp;quot;Adjustment Pose&amp;quot; which is as follows:&lt;br /&gt;
*Lively: Feet a bit wider than shoulder-width apart. Arms at sides, fists balled up.&lt;br /&gt;
*Delicate: Hands at sides, relatively normal-looking.&lt;br /&gt;
*Cheerful: Similar to Delicate, but the wrists are bent and the hands are slightly turned out. Feet a bit wider apart and slightly turned inward.&lt;br /&gt;
*Stoic: Identical to Delicate.&lt;br /&gt;
*Assertive: Similar to Delicate, but feet are a bit wider apart.&lt;br /&gt;
*Pleasant: Identical to Lively.&lt;br /&gt;
*Kind: Identical to Cheerful.&lt;br /&gt;
*Joyful: Identical to Cheerful.&lt;br /&gt;
*Moody: Identical to Assertive.&lt;br /&gt;
*Irritated: Arms/Hands bent behind back, feet shoulder-width apart.&lt;br /&gt;
*Uptight: Identical to Assertive.&lt;br /&gt;
*Sweet: Identical to Delicate.&lt;br /&gt;
*Creepy: Identical to Cheerful.&lt;br /&gt;
*Timid: Identical to Assertive.&lt;br /&gt;
*Dignified: Identical to Delicate.&lt;br /&gt;
*Independent: Identical to Irritated.&lt;br /&gt;
*Smart: Identical to Delicate.&lt;br /&gt;
*Sincere: Identical to Assertive.&lt;br /&gt;
*Shrewd: Identical to Assertive.&lt;br /&gt;
*Lazy: Identical to Assertive.&lt;br /&gt;
*Manly: Identical to Irritated.&lt;br /&gt;
&lt;br /&gt;
Males seem to be identical in the adjustment pose regardless of personality; it's most like the Assertive type.&lt;br /&gt;
= Basic Stats (Work in Progress)=&lt;br /&gt;
* Intelligence&lt;br /&gt;
** This is comparable to the academics stat from AA1. This determines base starting Wisdom, an indicator of how smart the character is, and how well they will do on tests and exams. Smarter characters may potentially be more liked by teachers and characters with the &amp;quot;Class Prez&amp;quot; trait, as well.&lt;br /&gt;
* Strength&lt;br /&gt;
** This is comparable to the athletics stat from AA1. This determines base starting Strength, an indicator of how strong the character is during sports, club activities, and sport competitions. Combined with fighting style, it also affects how good the character can fight. It also seems to have an impact on movement speed, but not as huge as it did in AA1.&lt;br /&gt;
* Sociability&lt;br /&gt;
** This sets the difficulty rating for general social interactions. Characters with low sociability are harder to build friendships with and interact less frequently with others, while high sociability characters can be befriended quickly and interact more regularly with other characters.&lt;br /&gt;
** For a short initial period, higher sociability characters drift up in popularity as they make more acquaintances with others. But their interaction rate does not determine their interaction quality, and the increased frequency improves the chances they will get under other characters' skins, especially due to their tendency to interrupt other interactions. In the long term, normal sociability characters maintain the highest positive favorability, lowest sociability characters enjoy a comfortable middle, while the highest sociability characters become intolerable, especially to each other.&lt;br /&gt;
* Fighting Style&lt;br /&gt;
** There are three fighting styles to choose from: &amp;quot;No Restraint&amp;quot;, &amp;quot;One Blow&amp;quot; and &amp;quot;Irregular&amp;quot;. Some of these styles perform better against others (details needed). Each fighting style has their own fighting animations.&lt;br /&gt;
* Virtue&lt;br /&gt;
** This sets the difficulty rating for romantic/sexual interactions (hugging, kissing, sex, and so on). Characters with high virtue are harder to approach with sexual matters, while low virtue characters are way more casual about those things. High virtue does not prevent a character from turning into pervert (lusting for intercourse with their partner) but they will be more secretive about it (less likely to initiate sex out in the open.)&lt;br /&gt;
** Virtue is crucial to sex acceptance(hidden meter). It grows only after becoming a lover for Normal/High/Highest virtue while Low/Lowest virtue are open to sex-friend relationship from the beginning. Technically, Normal virtue begins to accept sex at least two days passed from being a lover. This may differ by traits.    &lt;br /&gt;
* Orientation&lt;br /&gt;
** Defines whether or not a character will have sex and date boys, girls or both. Sexual preferences are ignored when using the &amp;quot;force&amp;quot; options. Characters' horniness will be less affected by physical contact with characters further from their orientation. Unlike in AA1, there are now five sexual orientations to choose from:&lt;br /&gt;
*** Hetero: The character only shows sexual interest in the other gender. Sexual advances from same-sex classmates will always be rejected.&lt;br /&gt;
*** Leaning Hetero: While the character still has more interest in the opposite sex, advances from same-sex classmates will not be completely ignored (they will have a harder time winning them over however).&lt;br /&gt;
*** Bisexual: The character doesn't make a distinction between sexes.&lt;br /&gt;
*** Leaning Homo: While the character still has more interest in the same sex, advances from opposite-sex classmates will not be completely ignored (they will have a harder time winning them over however).&lt;br /&gt;
*** Homo: The character only shows sexual interest in the same gender. Sexual advances from opposite-sex classmates will always be rejected.&lt;br /&gt;
* Sexual Experience&lt;br /&gt;
There are now two virginities, one for vaginal and one for anal intercourse. Vaginal virgins will have a visual blood-effect during their first time. Unlike in AA1, a vaginal virgin can now climax on their first time.&lt;br /&gt;
* Profile&lt;br /&gt;
The text typed here can be seen in-game at the Jizou Statue behind the dojo when you view a character's specific statistics. It can either be an actual biography for the character, or you can simply write the character's traits and/or preferences if you wish.&lt;br /&gt;
&lt;br /&gt;
=Female Personality Types(Names finalized. * represents personalities with differing names depending on the translation you use.)=&lt;br /&gt;
=='''First Row'''==&lt;br /&gt;
===Lively (活)===&lt;br /&gt;
Very spontaneous and energetic, very easy to engage her in anything that seems fun, like sports, the arcade, and karaoke. Talking about hobbies, things she does for fun, is a good way to get her to open up. She's unlikely to study or develop her club skills without someone she enjoys being with, but with them she puts in the effort enthusiastically.&lt;br /&gt;
&lt;br /&gt;
===Delicate (薄)===&lt;br /&gt;
===Cheerful (朗)===&lt;br /&gt;
===Stoic/Quiet* (淡)===&lt;br /&gt;
Very soft-spoken and emotionally reserved, with a dry sense of humor.&lt;br /&gt;
&lt;br /&gt;
===Playful (然)===&lt;br /&gt;
She often tells you she's like a cat in heat. Even without Lewd trait she wants sex all the time, anywhere, and when she asks you to follow, you never know if it's to a quiet room to talk or the girl's room stall. She likes taking the lead, but she also likes someone who can grab the lead themselves.&lt;br /&gt;
&lt;br /&gt;
Assertive plays very differently between Low Virtue and Normal to Above.&lt;br /&gt;
* At lower than Normal, she's open to any suggestion of sex when her love or ecchi is high enough, and may get horny just from being asked to follow. Or from any interaction, for that matter.&lt;br /&gt;
* At Normal to higher Virtue she still becomes aroused to a lesser extent, but she will put an abrupt halt to any advances into sex.&lt;br /&gt;
** One way around this is to keep cranking her up and leaving her hanging until she can't take it anymore and either demands sex on the spot or drags you into a private room.&lt;br /&gt;
** Another way is to crank her up and demand sex on the spot through Force; though she's most resistant the first time, despite what she says it actually makes her hornier. Every time after that will become easier if not immediate. The drawback to this is that it can only be done in open rooms, so it doesn't ensure privacy, and it takes time, opening more opportunity for that privacy to be shattered before you're done.&lt;br /&gt;
&lt;br /&gt;
=='''Second Row'''==&lt;br /&gt;
===Energetic/Frisky* (晴)===&lt;br /&gt;
&lt;br /&gt;
Frisky(former Pleasant) is cheerful but somewhat over excited. She can be easily turned on interests, makes a lot of exclamation; &amp;quot;Kyaa~!&amp;quot;. She builds relationships quickly, chatty and active, interrupts people every time, an annoying drama maker can be at some point. But her natural jovial charm never decrease.&lt;br /&gt;
&lt;br /&gt;
:&amp;quot;Kyaa~~! You came to see me, didn't you?&amp;quot;&lt;br /&gt;
:&amp;quot;Did you catch what was on TV last night? I didn't really understand it, but it was awesome!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
===Kind (寧)===&lt;br /&gt;
&lt;br /&gt;
Gentle, casual, want to be helpful. Kind usually ends up in making a lot of friends, delivers messages, the one who mediate settlements behind the scenes. Although she is indulged in love rumors and popularity, she is rather slow-paced when it comes to a matter of herself (social traits affect her greatly, though).&lt;br /&gt;
&lt;br /&gt;
:&amp;quot;Yep, it's me! Something I can do?&amp;quot;&lt;br /&gt;
:&amp;quot;Ah... I was just thinking, 'It'd be so nice to see them-.' ...Ehehe.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
===Upbeat/Joyful* (笑)===&lt;br /&gt;
&lt;br /&gt;
Joyful is relaxed, easygoing, and an ultimate poker face. She wears closed eyes and smile everyday no matter what you made of character creation. She laughs driven when pissed up, befriends as a comfy mate most of time. After that, sly grin all over the face with eyes opened; a deadly predator in love might be. &lt;br /&gt;
&lt;br /&gt;
:&amp;quot;Ice cream is delicious this time of year~ I wanna lick some real bad~&amp;quot;&lt;br /&gt;
:&amp;quot;Ahaha~ I won't let you get away that easily~&amp;quot;&lt;br /&gt;
&lt;br /&gt;
===Normal/Moody* (月)===&lt;br /&gt;
&lt;br /&gt;
Ordinary(former Moody) is a causal youth in &amp;quot;girl things&amp;quot;. Chatty and lighthearted, innocent, naturally cute. She has been a good friend of yours, walked side by side until you finally realized she was the true jewel of your life. That kind of (ordinary) drama is what you may looking for. &lt;br /&gt;
&lt;br /&gt;
:&amp;quot;What's the matter? Need some advice?&amp;quot;&lt;br /&gt;
:&amp;quot;Hey, look how few calories this has-. These are good times to be alive~.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
===Irritable/Irritated* (激)===&lt;br /&gt;
&lt;br /&gt;
Irritated is a tsundare with a bit of justified fury. She rants and complains, the world is according to her, arrogantly, &amp;quot;h,hey!&amp;quot; and &amp;quot;h,hmph!&amp;quot; stick to her tongue magically, submissive lately after giving her heart. By that heart I mean, as you imagined, is girly as possible.  &lt;br /&gt;
&lt;br /&gt;
:&amp;quot;Geez, games these days are SO slow! They need to make games that fire me up!&amp;quot;&lt;br /&gt;
:&amp;quot;Wh-who said you could look?!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
=='''Third Row'''==&lt;br /&gt;
===Uptight/Harsh* (尖)===&lt;br /&gt;
&lt;br /&gt;
Harsh(also named Uptight) has an apathetic, rejective, abusive attitude. She tries to maintain indifferent manner to everyone other than herself. This meets a sudden change once she becomes more intimate; she starts to talk in abusive and insulting manner which is to conceal her actual sentiment. &lt;br /&gt;
&lt;br /&gt;
:&amp;quot;Like a good dog, wait me over there.&amp;quot; &lt;br /&gt;
:&amp;quot;Don't mind me, I just came here to look at your stupid face.&amp;quot;&lt;br /&gt;
:&amp;quot;It is not something I should even bother to ask... But you do love me, right?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
===Friendly/Sweet* (楚)===&lt;br /&gt;
Pleasant, easy-going, and a master of politeness judo, able to get what she wants harmoniously, making others happy, even grateful, to give it to her. However, she can turn cold if losing control of a situation, and delivers her polite demands firmly and sharply. She is also fond of domestic and feminine interests(in old-fashioned way).  &lt;br /&gt;
&lt;br /&gt;
:&amp;quot;Being side by side with the person you love really is wonderful!&amp;quot;&lt;br /&gt;
:&amp;quot;Wedding Dress or white kimono... It's hard to give up either one, isn't it?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
===Creepy (肝)===&lt;br /&gt;
&lt;br /&gt;
Creepy is generally a fujoshi, or a yaoi fangirl in English terms, enthusiastic about 'boy's love' fiction and homoerotica. She tends to seclude herself from other &amp;quot;normalfags&amp;quot;, self-mocking and defensive manner, laughs creepy and maniacally when excited; &amp;quot;ku-huhu&amp;quot;, &amp;quot;KE-hehe!&amp;quot;. She behaves embarrassed and awkward later becoming a lover and will often say she never imagined such &amp;quot;real life&amp;quot; would happen to her.  &lt;br /&gt;
&lt;br /&gt;
:&amp;quot;Haa~, I didn't think I could talk like this to someone who wasn't 2D.&amp;quot;&lt;br /&gt;
:&amp;quot;Huh!? There's nothing gay about boy loving boys!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
===Reserved (慎)===&lt;br /&gt;
&lt;br /&gt;
Reserved is extremely passive. She stutters, pauses on a word frequently, holds back an action even if she prompted it first. Her positive reactions may rather look scared, or impassive sometimes like closing eyes as nothing more to say. Due to that passive attitude, she is unlikely to prompt sex first even at the lowest virtue and rather behave romantic sheepishly which will nullify the horniness.   &lt;br /&gt;
&lt;br /&gt;
:&amp;quot;N-no, wait, I was joking, so, nnh!&amp;quot; &lt;br /&gt;
:&amp;quot;I'm s-still... n-not used to this yet...&amp;quot;&lt;br /&gt;
&lt;br /&gt;
===Dignified (凜)===&lt;br /&gt;
&lt;br /&gt;
Dignified is an archetype of top mature personality; calm, polite, contemplative, sea-reflecting. Casual conversations imply that she is from a rich family; talking about a summer resort and tea ordered from oversea. It is no surprise that she has high moral code and strict perspective of marriage, and often regrets after playing &amp;quot;mischief&amp;quot;. &lt;br /&gt;
&lt;br /&gt;
:&amp;quot;Your eyes... I love the way you look at me.&amp;quot;&lt;br /&gt;
:&amp;quot;I love to pass the time gazing at the sea's gentle waves...&amp;quot;&lt;br /&gt;
&lt;br /&gt;
=='''Fourth Row'''==&lt;br /&gt;
===Assertive/Aloof* (独)===&lt;br /&gt;
Classic kuudere, cool, distant and unapproachable on the surface, but scratch the surface and you'll find turbulent emotion beneath. Tomboyish and self-reliant. Denies affection, but becomes expressively passionate toward her lover.&lt;br /&gt;
&lt;br /&gt;
===Sensitive/Smart* (聡)===&lt;br /&gt;
A romantic who knows everything there is to know about romance from books. She's eager to have the real experience, and to feel what she feels when reading the passages derived from someone else's experience. Very literate and quick to pick up new knowledge, especially knowledge that supplements her understanding of the erotic. Becomes more self-deprecating the deeper in love she falls, as if she feels unworthy of the love she wants. &lt;br /&gt;
&lt;br /&gt;
Though she has more initial attraction to brawn rather than brains, discussions about love and romance are more deeply personal for her and can win her heart.&lt;br /&gt;
&lt;br /&gt;
===Virtuous/Genuine* (賢)===&lt;br /&gt;
&lt;br /&gt;
===Mature (理)===&lt;br /&gt;
Worldly wise, with an unflappable pleasant grace. Becomes motherly and supportive with affection.&lt;br /&gt;
&lt;br /&gt;
===Lazy (怠)===&lt;br /&gt;
She's...very economical with her energy. Her sudden and inexplicable spikes of motivation indicate she's holding back most of the time. Hedonistic, sensualist, but generous in sharing her pleasure with those who comfort her, emotionally, physically...and financially. She wants the easy life handed to her, so she's drawn to those with the potential to provide it, those with ranking on the leaderboards.&lt;br /&gt;
&lt;br /&gt;
=='''Fifth Row'''==&lt;br /&gt;
===Manly (漢)===&lt;br /&gt;
A chronic overachiever. If you can keep pace with her on at least one leaderboard, you'll have her respect. Hard massages would be appreciated; one of those would always improve her mood.&lt;br /&gt;
&lt;br /&gt;
===Cadet (曹)===&lt;br /&gt;
Sharply regimental, always alert to duty and seeks validation for her performance, even on things she knows she's good at. She'll consistently improve her abilities without positive reinforcement, but a little praise goes a long way. Very loyal friend and lover.&lt;br /&gt;
&lt;br /&gt;
=Male Personality Types(Work in Progress, Names subject to change)=&lt;br /&gt;
==Affectionate/Gentle* (優)==&lt;br /&gt;
Introspective, somewhat poetic, sensitive and considerate.&lt;br /&gt;
&lt;br /&gt;
==Positive (陽)==&lt;br /&gt;
Cheery and loud, hyperactive in activity and conversation, expresses emotions frankly and transparently, sometimes plagued with self-doubt.&lt;br /&gt;
&lt;br /&gt;
==Otaku (宅)==&lt;br /&gt;
* He will only move at a jogging pace than a running speed. Speaks and gestures like a supervillain.&lt;br /&gt;
&lt;br /&gt;
==Savage (蛮)==&lt;br /&gt;
Man of action, doesn't much like words. You won't make as much progress with him through conversation, but getting him to join you in any activity will improve his opinion of you. Very turbulent moods, and cooling him down or cheering him up when he needs it helps your relationship a lot. Reading his moods is difficult until you know him; even when he looks like a coiled spring, he may be in a good mood.&lt;br /&gt;
&lt;br /&gt;
= In Game Trait effects (Work In Progress) =&lt;br /&gt;
 &lt;br /&gt;
==First Row==&lt;br /&gt;
*Easy (Like &amp;quot;easy girl&amp;quot;): easier to raise love points.&lt;br /&gt;
*Affable/Loyal Friend: easier to raise friend points.&lt;br /&gt;
*Bad with Guys: negative modifier to action success rate and point increase when successfully dealt with guys. Will not interrupt guys.&lt;br /&gt;
*Bad with Girls: negative modifier to action success rate and point increase when successfully dealt with girls. Will not interrupt girls.&lt;br /&gt;
==Second Row==&lt;br /&gt;
*Charming: positive modifier to relationship point. [for NPC, easily attract other and has a lot of lovers.] &lt;br /&gt;
*Tsundere: decreases the chances of successful &amp;quot;let's __ (e.g. study)&amp;quot; action. [might increase chance of getting slapped.][may temporarily swing from high to low on mood and % chance.] &lt;br /&gt;
*Chivalrous: increases the chances of successful &amp;quot;let's __ (e.g. study)&amp;quot; action.&lt;br /&gt;
*Groupie/Trendy: increases the chances of joining any group activities.&lt;br /&gt;
==Third Row==&lt;br /&gt;
*Obedient: rarely refuses the 'encouragement', 'group', and 'follow' options.&lt;br /&gt;
*Positive: resistant to depressed moods, bonus to cheering others up.&lt;br /&gt;
*Shy: harder to accept physical contact and H action in the presence of other people. [decreases the chances of successful conversation].&lt;br /&gt;
*Jealous: increases the frequency of interrupting conservation.&lt;br /&gt;
==Fourth Row==&lt;br /&gt;
*Melancholy/Hypersensitive: prone to depressed moods.&lt;br /&gt;
*Perverted/Lewd: increases the frequency and the success rate of lewd actions and topics. &lt;br /&gt;
*Serious/Genuine: goes to school earlier. Very low chance of skipping class. Uses condom on first sex. &lt;br /&gt;
** Serious characters visit clubs regularly at least once in every session (same as diligent characters visit library). Their rate of improving grades are remarkable which makes challenging/impossible sometimes for the player achieving higher rank on the leaderboard.   &lt;br /&gt;
*Calm: lesser emotional variation, more stable mood, resistant to angry moods.&lt;br /&gt;
==Fifth Row==&lt;br /&gt;
*Impulsive: Easily changes moods, bad or good, and moods have more effect on favorability to everyone.&lt;br /&gt;
*Absentminded/Naive: reduced movement speed. Late to arrive at school and early to leave. If a teacher, may randomly be first or last to arrive, but always leaves last.&lt;br /&gt;
*Passive: unlikely to initiate H conversation or actions.&lt;br /&gt;
*Violent: increases the frequency of angry moods.&lt;br /&gt;
==Sixth Row==&lt;br /&gt;
*Meddlesome: [likely to cheer up/calm down/massage other characters?][''increases the frequency of of interrupting conversation/sex?''- apparently not] &lt;br /&gt;
*Class Prez: unlikely to take part in Teacher-student sex. May get teachers fired if (s)he catches them having sex. [increases the frequency of &amp;quot;everyone, let's ___&amp;quot; action?][teacher might like you more.][might be able to break up H in the open without negative impact on relationship.]&lt;br /&gt;
*Chatty: increases frequency of triggering conversation.&lt;br /&gt;
*(Always) Hungry: can eat multiple times during one period. Talking about food has increased success rate. Hungry NPCs tend to loiter in cafeteria.&lt;br /&gt;
==Seventh Row==&lt;br /&gt;
*Romantic/Passionate: the success rate for discussing &amp;quot;Love&amp;quot; is doubled. [may increases the frequency of hug/kiss/sex/date actions.] &lt;br /&gt;
*Singleminded: stays faithful. Refuses hug/kiss/touch interactions until is in a relationship.&lt;br /&gt;
*Indecisive: ambiguous, unlikely to choose either of two competitors for the character's attention.&lt;br /&gt;
*Competitive: more likely to challenge enemies, more likely to compete when interrupting.&lt;br /&gt;
==Eighth Row==&lt;br /&gt;
*Scheming/Deceptive: increases the chances of spreading/successful bad rumors. Increases the chance of forcing exploitable characters as of v2 update.&lt;br /&gt;
*Diligent: increases the frequency of going to library. Increases the success rate of accepting &amp;quot;Let's study&amp;quot;. Increases the chance of bonus from study/sport/club activities.&lt;br /&gt;
*Wild: increases the frequency of skipping school/requesting hang-out and the successful chances of accepting it. Greatly increases favorability to those who skip with them.&lt;br /&gt;
*Masochist: abusive actions increase relationship points. No limit to abuse actions during period.&lt;br /&gt;
==Ninth Row==&lt;br /&gt;
*Sweaty: body becomes shiny. Increased chances of visiting Shower Room.&lt;br /&gt;
*Evil: An Evil NPC will never break up with, or permit a break up from, any lover. An Evil character will target for death any lover if their favorability drops low enough to break up. Evil characters will also target those witnessed in sex with their lover. See [[Artificial_Academy_2/Gameplay#Events|Events Section]] for murder details. Evil NPCs have also been observed forcing sex with the PC.&lt;br /&gt;
*Deaf: has an extra option &amp;quot;Nandatte?&amp;quot;; same effect as &amp;quot;No&amp;quot; but with lower decrease on relationship points.  &lt;br /&gt;
*Exploitable: prone to forced sex. Deceptive NPCs harass exploitable characters more often as of v2 update. An Exploitable who has been forced has 999% to follow the forcing character, and 150% to accept forced sex on the spot, though grudgingly.&lt;br /&gt;
&lt;br /&gt;
==Tenth Row==&lt;br /&gt;
*Asexual: decreased success rate of ero topic conversation. Ero gains from physical contact decreased.&lt;br /&gt;
*Lucky: increased chances of &amp;quot;ecchi&amp;quot; contact during massage. Increased chances of getting away with murder and surviving murder attempts.&lt;br /&gt;
&lt;br /&gt;
=Items=&lt;br /&gt;
&lt;br /&gt;
Using the maker, each created character gets assigned 3 trading-items(one for lovers, one for friends and one for sexual relationships).These items can not be traded directly. However, at some point, any NPC may ask you to trade. Depending on your relationship, they may trade their friend item or their lover's item with you. All item have no use besides trading (as confirmed ingame). If a student, or teacher, transfers out of the class the traded items stay with the person still in class. Likewise the items the transferee has vanish from the classroom. By transferring students after trading you can technically have multiples of the same items in the classroom.&lt;/div&gt;</summary>
		<author><name>Xlore</name></author>	</entry>

	<entry>
		<id>http://wiki.anime-sharing.com/hgames/index.php?title=Artificial_Academy_2/Card_editor&amp;diff=14404</id>
		<title>Artificial Academy 2/Card editor</title>
		<link rel="alternate" type="text/html" href="http://wiki.anime-sharing.com/hgames/index.php?title=Artificial_Academy_2/Card_editor&amp;diff=14404"/>
				<updated>2014-08-07T12:31:12Z</updated>
		
		<summary type="html">&lt;p&gt;Xlore: Changed name to reflect finalized names.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Artificial_Academy_2}}&lt;br /&gt;
{{stub}}&lt;br /&gt;
Character creation must be done outside the game. As with [[Artificial Academy]] 1, the character creator AA2Edit (aka. Maker) is an extra piece of software.&lt;br /&gt;
&lt;br /&gt;
= FAQ =&lt;br /&gt;
&lt;br /&gt;
*'''Q: How do I get a rainbow card?'''&amp;lt;br /&amp;gt;A: The generation of a rainbow card is random (1/100 chance). You simply must keep saving a character over and over again until you get the rainbow card to appear. Also if you save over a character who already has a rainbow card, you run the risk of losing it. You can also use the [http://www.hongfire.com/forum/showthread.php/430353?p=3539958#post3539958 unlocked AA2Edit] by Phil26.&lt;br /&gt;
&lt;br /&gt;
*'''Q: What do the rainbow card mean?'''&amp;lt;br /&amp;gt;A: In-game tips refer them as to giving the character the &amp;quot;Main character effect&amp;quot;.  This increases movement speed and advancement rates of stats and relationships.&lt;br /&gt;
&lt;br /&gt;
*'''Q: What are the character items for?'''&amp;lt;br /&amp;gt;A: These are the items your character will have on them when you put them in the game. When a character has reached a certain level in the relationship (friendship, lovers, or sexual) the other character will come and offer to trade one of their items for yours in that respective category. The items a character has can be viewed at the status screen found by clicking on the statue behind the martial arts room. Other than increasing the relationship status, the trade offer has no further effect. This has been confirmed by in-game info.&lt;br /&gt;
&lt;br /&gt;
*'''Q: How do I make a teacher character?'''&amp;lt;br /&amp;gt;A: Any character can become the teacher by transferring into the top center desk. This is can be done only within the game, at bedtime. The teacher won't automatically be given the teacher's clothing, that has to be done in the same seating arrangement menu.&lt;br /&gt;
&lt;br /&gt;
*'''Q: How do I give a character &amp;lt;color&amp;gt; skin?'''&amp;lt;br /&amp;gt;A: The release version of the Maker restricts color to natural(ish) skin tones.&lt;br /&gt;
&lt;br /&gt;
= AA2Edit keyboard shortcuts =&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Action !! Key !! Key Description&lt;br /&gt;
|-&lt;br /&gt;
| Drag Rotate || Mouse 1 || Left Mouse Button&lt;br /&gt;
|-&lt;br /&gt;
| Pan Up/Down + Zoom || Mouse 2 || Right Mouse Button&lt;br /&gt;
|-&lt;br /&gt;
| Pan Left || {{Key|←}} || Left Arrow Key&lt;br /&gt;
|-&lt;br /&gt;
| Pan Right || {{Key|→}} || Right Arrow Key&lt;br /&gt;
|-&lt;br /&gt;
| Pan &amp;quot;Foward&amp;quot; || {{Key|↑}} || Up Arrow Key&lt;br /&gt;
|-&lt;br /&gt;
| Pan &amp;quot;Back&amp;quot; || {{Key|↓}} || Down Arrow Key&lt;br /&gt;
|-&lt;br /&gt;
| Zoom In || {{Key|;}} || Semi-Colon&lt;br /&gt;
|-&lt;br /&gt;
| Zoom Out || {{Key|]}} || Left Square-Bracket&lt;br /&gt;
|-&lt;br /&gt;
| Rotate Clockwise || {{Key|.}} || Period&lt;br /&gt;
|-&lt;br /&gt;
| Rotate Counter-Clockwise || {{Key|\}} || Back-Slash&lt;br /&gt;
|-&lt;br /&gt;
| Reset Rotation || {{Key|/}} || Forward-Slash&lt;br /&gt;
|-&lt;br /&gt;
| Screenshot || {{Key|F11}} || F11&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
= Character cards =&lt;br /&gt;
* Red Cards are given to pure Heterosexual characters. Love gains toward members of the same sex are extremely limited, and an ecchi mood is very difficult to achieve from them.&lt;br /&gt;
* Orange Cards are given to characters who lean towards Heterosexuality. These characters prefer the opposite sex, but for someone of the same sex who they click with, it's not impossible for them to become lovers.&lt;br /&gt;
* Purple Cards are given to Bisexual characters. These characters gain Love at the same rate for both sexes, and are equally likely to become horny from contact or lewd talk from either sex.&lt;br /&gt;
* Green Cards are given to characters who lean towards Homosexuality. These characters prefer the same sex, but for someone of the opposite sex who they click with, it's not impossible for them to become lovers.&lt;br /&gt;
* Blue Cards are pure Homosexual characters. Love gains toward members of the opposite sex are extremely limited, and an ecchi mood is very difficult to achieve from them.&lt;br /&gt;
* Rainbow Cards are normally only given 1% of the time anytime you save a character (but can be given to anyone with an unlocked maker). The game considers these characters &amp;quot;main characters,&amp;quot; and will give them a 100% increase in movement speed, along with a boost to relationship building (love/friendship) due to much higher Respect (a hidden stat) values. There may be further effects yet to be confirmed.&lt;br /&gt;
&lt;br /&gt;
= Character pose =&lt;br /&gt;
The pose changes at certain times when you have chosen a personality and then click on something else that customizes the girl. Please note this only applies when you begin to adjust stuff on the character; they then enter what I call the &amp;quot;Adjustment Pose&amp;quot; which is as follows:&lt;br /&gt;
*Lively: Feet a bit wider than shoulder-width apart. Arms at sides, fists balled up.&lt;br /&gt;
*Delicate: Hands at sides, relatively normal-looking.&lt;br /&gt;
*Cheerful: Similar to Delicate, but the wrists are bent and the hands are slightly turned out. Feet a bit wider apart and slightly turned inward.&lt;br /&gt;
*Stoic: Identical to Delicate.&lt;br /&gt;
*Assertive: Similar to Delicate, but feet are a bit wider apart.&lt;br /&gt;
*Pleasant: Identical to Lively.&lt;br /&gt;
*Kind: Identical to Cheerful.&lt;br /&gt;
*Joyful: Identical to Cheerful.&lt;br /&gt;
*Moody: Identical to Assertive.&lt;br /&gt;
*Irritated: Arms/Hands bent behind back, feet shoulder-width apart.&lt;br /&gt;
*Uptight: Identical to Assertive.&lt;br /&gt;
*Sweet: Identical to Delicate.&lt;br /&gt;
*Creepy: Identical to Cheerful.&lt;br /&gt;
*Timid: Identical to Assertive.&lt;br /&gt;
*Dignified: Identical to Delicate.&lt;br /&gt;
*Independent: Identical to Irritated.&lt;br /&gt;
*Smart: Identical to Delicate.&lt;br /&gt;
*Sincere: Identical to Assertive.&lt;br /&gt;
*Shrewd: Identical to Assertive.&lt;br /&gt;
*Lazy: Identical to Assertive.&lt;br /&gt;
*Manly: Identical to Irritated.&lt;br /&gt;
&lt;br /&gt;
Males seem to be identical in the adjustment pose regardless of personality; it's most like the Assertive type.&lt;br /&gt;
= Basic Stats (Work in Progress)=&lt;br /&gt;
* Intelligence&lt;br /&gt;
** This is comparable to the academics stat from AA1. This determines base starting Wisdom, an indicator of how smart the character is, and how well they will do on tests and exams. Smarter characters may potentially be more liked by teachers and characters with the &amp;quot;Class Prez&amp;quot; trait, as well.&lt;br /&gt;
* Strength&lt;br /&gt;
** This is comparable to the athletics stat from AA1. This determines base starting Strength, an indicator of how strong the character is during sports, club activities, and sport competitions. Combined with fighting style, it also affects how good the character can fight. It also seems to have an impact on movement speed, but not as huge as it did in AA1.&lt;br /&gt;
* Sociability&lt;br /&gt;
** This sets the difficulty rating for general social interactions. Characters with low sociability are harder to build friendships with and interact less frequently with others, while high sociability characters can be befriended quickly and interact more regularly with other characters.&lt;br /&gt;
** For a short initial period, higher sociability characters drift up in popularity as they make more acquaintances with others. But their interaction rate does not determine their interaction quality, and the increased frequency improves the chances they will get under other characters' skins, especially due to their tendency to interrupt other interactions. In the long term, normal sociability characters maintain the highest positive favorability, lowest sociability characters enjoy a comfortable middle, while the highest sociability characters become intolerable, especially to each other.&lt;br /&gt;
* Fighting Style&lt;br /&gt;
** There are three fighting styles to choose from: &amp;quot;No Restraint&amp;quot;, &amp;quot;One Blow&amp;quot; and &amp;quot;Irregular&amp;quot;. Some of these styles perform better against others (details needed). Each fighting style has their own fighting animations.&lt;br /&gt;
* Virtue&lt;br /&gt;
** This sets the difficulty rating for romantic/sexual interactions (hugging, kissing, sex, and so on). Characters with high virtue are harder to approach with sexual matters, while low virtue characters are way more casual about those things. High virtue does not prevent a character from turning into pervert (lusting for intercourse with their partner) but they will be more secretive about it (less likely to initiate sex out in the open.)&lt;br /&gt;
** Virtue is crucial to sex acceptance(hidden meter). It grows only after becoming a lover for Normal/High/Highest virtue while Low/Lowest virtue are open to sex-friend relationship from the beginning. Technically, Normal virtue begins to accept sex at least two days passed from being a lover. This may differ by traits.    &lt;br /&gt;
* Orientation&lt;br /&gt;
** Defines whether or not a character will have sex and date boys, girls or both. Sexual preferences are ignored when using the &amp;quot;force&amp;quot; options. Characters' horniness will be less affected by physical contact with characters further from their orientation. Unlike in AA1, there are now five sexual orientations to choose from:&lt;br /&gt;
*** Hetero: The character only shows sexual interest in the other gender. Sexual advances from same-sex classmates will always be rejected.&lt;br /&gt;
*** Leaning Hetero: While the character still has more interest in the opposite sex, advances from same-sex classmates will not be completely ignored (they will have a harder time winning them over however).&lt;br /&gt;
*** Bisexual: The character doesn't make a distinction between sexes.&lt;br /&gt;
*** Leaning Homo: While the character still has more interest in the same sex, advances from opposite-sex classmates will not be completely ignored (they will have a harder time winning them over however).&lt;br /&gt;
*** Homo: The character only shows sexual interest in the same gender. Sexual advances from opposite-sex classmates will always be rejected.&lt;br /&gt;
* Sexual Experience&lt;br /&gt;
There are now two virginities, one for vaginal and one for anal intercourse. Vaginal virgins will have a visual blood-effect during their first time. Unlike in AA1, a vaginal virgin can now climax on their first time.&lt;br /&gt;
* Profile&lt;br /&gt;
The text typed here can be seen in-game at the Jizou Statue behind the dojo when you view a character's specific statistics. It can either be an actual biography for the character, or you can simply write the character's traits and/or preferences if you wish.&lt;br /&gt;
&lt;br /&gt;
=Female Personality Types(Names finalized. * represents personalities with differing names depending on the translation you use.)=&lt;br /&gt;
=='''First Row'''==&lt;br /&gt;
===Lively (活)===&lt;br /&gt;
Very spontaneous and energetic, very easy to engage her in anything that seems fun, like sports, the arcade, and karaoke. Talking about hobbies, things she does for fun, is a good way to get her to open up. She's unlikely to study or develop her club skills without someone she enjoys being with, but with them she puts in the effort enthusiastically.&lt;br /&gt;
&lt;br /&gt;
===Delicate (薄)===&lt;br /&gt;
===Cheerful (朗)===&lt;br /&gt;
===Stoic/Quiet* (淡)===&lt;br /&gt;
Very soft-spoken and emotionally reserved, with a dry sense of humor.&lt;br /&gt;
&lt;br /&gt;
===Playful (然)===&lt;br /&gt;
She often tells you she's like a cat in heat. Even without Lewd trait she wants sex all the time, anywhere, and when she asks you to follow, you never know if it's to a quiet room to talk or the girl's room stall. She likes taking the lead, but she also likes someone who can grab the lead themselves.&lt;br /&gt;
&lt;br /&gt;
Assertive plays very differently between Low Virtue and Normal to Above.&lt;br /&gt;
* At lower than Normal, she's open to any suggestion of sex when her love or ecchi is high enough, and may get horny just from being asked to follow. Or from any interaction, for that matter.&lt;br /&gt;
* At Normal to higher Virtue she still becomes aroused to a lesser extent, but she will put an abrupt halt to any advances into sex.&lt;br /&gt;
** One way around this is to keep cranking her up and leaving her hanging until she can't take it anymore and either demands sex on the spot or drags you into a private room.&lt;br /&gt;
** Another way is to crank her up and demand sex on the spot through Force; though she's most resistant the first time, despite what she says it actually makes her hornier. Every time after that will become easier if not immediate. The drawback to this is that it can only be done in open rooms, so it doesn't ensure privacy, and it takes time, opening more opportunity for that privacy to be shattered before you're done.&lt;br /&gt;
&lt;br /&gt;
=='''Second Row'''==&lt;br /&gt;
===Energetic/Frisky* (晴)===&lt;br /&gt;
&lt;br /&gt;
Frisky(former Pleasant) is cheerful but somewhat over excited. She can be easily turned on interests, makes a lot of exclamation; &amp;quot;Kyaa~!&amp;quot;. She builds relationships quickly, chatty and active, interrupts people every time, an annoying drama maker can be at some point. But her natural jovial charm never decrease.&lt;br /&gt;
&lt;br /&gt;
:&amp;quot;Kyaa~~! You came to see me, didn't you?&amp;quot;&lt;br /&gt;
:&amp;quot;Did you catch what was on TV last night? I didn't really understand it, but it was awesome!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
===Kind (寧)===&lt;br /&gt;
&lt;br /&gt;
Gentle, casual, want to be helpful. Kind usually ends up in making a lot of friends, delivers messages, the one who mediate settlements behind the scenes. Although she is indulged in love rumors and popularity, she is rather slow-paced when it comes to a matter of herself (social traits affect her greatly, though).&lt;br /&gt;
&lt;br /&gt;
:&amp;quot;Yep, it's me! Something I can do?&amp;quot;&lt;br /&gt;
:&amp;quot;Ah... I was just thinking, 'It'd be so nice to see them-.' ...Ehehe.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
===Upbeat/Joyful* (笑)===&lt;br /&gt;
&lt;br /&gt;
Joyful is relaxed, easygoing, and an ultimate poker face. She wears closed eyes and smile everyday no matter what you made of character creation. She laughs driven when pissed up, befriends as a comfy mate most of time. After that, sly grin all over the face with eyes opened; a deadly predator in love might be. &lt;br /&gt;
&lt;br /&gt;
:&amp;quot;Ice cream is delicious this time of year~ I wanna lick some real bad~&amp;quot;&lt;br /&gt;
:&amp;quot;Ahaha~ I won't let you get away that easily~&amp;quot;&lt;br /&gt;
&lt;br /&gt;
===Normal/Moody* (月)===&lt;br /&gt;
&lt;br /&gt;
Ordinary(former Moody) is a causal youth in &amp;quot;girl things&amp;quot;. Chatty and lighthearted, innocent, naturally cute. She has been a good friend of yours, walked side by side until you finally realized she was the true jewel of your life. That kind of (ordinary) drama is what you may looking for. &lt;br /&gt;
&lt;br /&gt;
:&amp;quot;What's the matter? Need some advice?&amp;quot;&lt;br /&gt;
:&amp;quot;Hey, look how few calories this has-. These are good times to be alive~.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
===Irritable/Irritated* (激)===&lt;br /&gt;
&lt;br /&gt;
Irritated is a tsundare with a bit of justified fury. She rants and complains, the world is according to her, arrogantly, &amp;quot;h,hey!&amp;quot; and &amp;quot;h,hmph!&amp;quot; stick to her tongue magically, submissive lately after giving her heart. By that heart I mean, as you imagined, is girly as possible.  &lt;br /&gt;
&lt;br /&gt;
:&amp;quot;Geez, games these days are SO slow! They need to make games that fire me up!&amp;quot;&lt;br /&gt;
:&amp;quot;Wh-who said you could look?!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
=='''Third Row'''==&lt;br /&gt;
===Uptight/Harsh* (尖)===&lt;br /&gt;
&lt;br /&gt;
Harsh(also named Uptight) has an apathetic, rejective, abusive attitude. She tries to maintain indifferent manner to everyone other than herself. This meets a sudden change once she becomes more intimate; she starts to talk in abusive and insulting manner which is to conceal her actual sentiment. &lt;br /&gt;
&lt;br /&gt;
:&amp;quot;Like a good dog, wait me over there.&amp;quot; &lt;br /&gt;
:&amp;quot;Don't mind me, I just came here to look at your stupid face.&amp;quot;&lt;br /&gt;
:&amp;quot;It is not something I should even bother to ask... But you do love me, right?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
===Friendly/Sweet* (楚)===&lt;br /&gt;
Pleasant, easy-going, and a master of politeness judo, able to get what she wants harmoniously, making others happy, even grateful, to give it to her. However, she can turn cold if losing control of a situation, and delivers her polite demands firmly and sharply. She is also fond of domestic and feminine interests(in old-fashioned way).  &lt;br /&gt;
&lt;br /&gt;
:&amp;quot;Being side by side with the person you love really is wonderful!&amp;quot;&lt;br /&gt;
:&amp;quot;Wedding Dress or white kimono... It's hard to give up either one, isn't it?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
===Creepy (肝)===&lt;br /&gt;
&lt;br /&gt;
Creepy is generally a fujoshi, or a yaoi fangirl in English terms, enthusiastic about 'boy's love' fiction and homoerotica. She tends to seclude herself from other &amp;quot;normalfags&amp;quot;, self-mocking and defensive manner, laughs creepy and maniacally when excited; &amp;quot;ku-huhu&amp;quot;, &amp;quot;KE-hehe!&amp;quot;. She behaves embarrassed and awkward later becoming a lover and will often say she never imagined such &amp;quot;real life&amp;quot; would happen to her.  &lt;br /&gt;
&lt;br /&gt;
:&amp;quot;Haa~, I didn't think I could talk like this to someone who wasn't 2D.&amp;quot;&lt;br /&gt;
:&amp;quot;Huh!? There's nothing gay about boy loving boys!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
===Reserved (慎)===&lt;br /&gt;
&lt;br /&gt;
Reserved is extremely passive. She stutters, pauses on a word frequently, holds back an action even if she prompted it first. Her positive reactions may rather look scared, or impassive sometimes like closing eyes as nothing more to say. Due to that passive attitude, she is unlikely to prompt sex first even at the lowest virtue and rather behave romantic sheepishly which will nullify the horniness.   &lt;br /&gt;
&lt;br /&gt;
:&amp;quot;N-no, wait, I was joking, so, nnh!&amp;quot; &lt;br /&gt;
:&amp;quot;I'm s-still... n-not used to this yet...&amp;quot;&lt;br /&gt;
&lt;br /&gt;
===Dignified (凜)===&lt;br /&gt;
&lt;br /&gt;
Dignified is an archetype of top mature personality; calm, polite, contemplative, sea-reflecting. Casual conversations imply that she is from a rich family; talking about a summer resort and tea ordered from oversea. It is no surprise that she has high moral code and strict perspective of marriage, and often regrets after playing &amp;quot;mischief&amp;quot;. &lt;br /&gt;
&lt;br /&gt;
:&amp;quot;Your eyes... I love the way you look at me.&amp;quot;&lt;br /&gt;
:&amp;quot;I love to pass the time gazing at the sea's gentle waves...&amp;quot;&lt;br /&gt;
&lt;br /&gt;
=='''Fourth Row'''==&lt;br /&gt;
===Assertive/Aloof* (独)===&lt;br /&gt;
Classic kuudere, cool, distant and unapproachable on the surface, but scratch the surface and you'll find turbulent emotion beneath. Tomboyish and self-reliant. Denies affection, but becomes expressively passionate toward her lover.&lt;br /&gt;
&lt;br /&gt;
===Sensitive/Smart* (聡)===&lt;br /&gt;
A romantic who knows everything there is to know about romance from books. She's eager to have the real experience, and to feel what she feels when reading the passages derived from someone else's experience. Very literate and quick to pick up new knowledge, especially knowledge that supplements her understanding of the erotic. Becomes more self-deprecating the deeper in love she falls, as if she feels unworthy of the love she wants. &lt;br /&gt;
&lt;br /&gt;
Though she has more initial attraction to brawn rather than brains, discussions about love and romance are more deeply personal for her and can win her heart.&lt;br /&gt;
&lt;br /&gt;
===Virtuous/Genuine* (賢)===&lt;br /&gt;
&lt;br /&gt;
===Mature (理)===&lt;br /&gt;
Worldly wise, with an unflappable pleasant grace. Becomes motherly and supportive with affection.&lt;br /&gt;
&lt;br /&gt;
===Lazy (怠)===&lt;br /&gt;
She's...very economical with her energy. Her sudden and inexplicable spikes of motivation indicate she's holding back most of the time. Hedonistic, sensualist, but generous in sharing her pleasure with those who comfort her, emotionally, physically...and financially. She wants the easy life handed to her, so she's drawn to those with the potential to provide it, those with ranking on the leaderboards.&lt;br /&gt;
&lt;br /&gt;
=='''Fifth Row'''==&lt;br /&gt;
===Manly (漢)===&lt;br /&gt;
A chronic overachiever. If you can keep pace with her on at least one leaderboard, you'll have her respect. Hard massages would be appreciated; one of those would always improve her mood.&lt;br /&gt;
&lt;br /&gt;
===Cadet (曹)===&lt;br /&gt;
Sharply regimental, always alert to duty and seeks validation for her performance, even on things she knows she's good at. She'll consistently improve her abilities without positive reinforcement, but a little praise goes a long way. Very loyal friend and lover.&lt;br /&gt;
&lt;br /&gt;
=Male Personality Types(Work in Progress, Names subject to change)=&lt;br /&gt;
==Gentle (優)==&lt;br /&gt;
Introspective, somewhat poetic, sensitive and considerate.&lt;br /&gt;
&lt;br /&gt;
==Positive (陽)==&lt;br /&gt;
Cheery and loud, hyperactive in activity and conversation, expresses emotions frankly and transparently, sometimes plagued with self-doubt.&lt;br /&gt;
&lt;br /&gt;
==Otaku (宅)==&lt;br /&gt;
* He will only move at a jogging pace than a running speed. Speaks and gestures like a supervillain.&lt;br /&gt;
&lt;br /&gt;
==Savage (蛮)==&lt;br /&gt;
Man of action, doesn't much like words. You won't make as much progress with him through conversation, but getting him to join you in any activity will improve his opinion of you. Very turbulent moods, and cooling him down or cheering him up when he needs it helps your relationship a lot. Reading his moods is difficult until you know him; even when he looks like a coiled spring, he may be in a good mood.&lt;br /&gt;
&lt;br /&gt;
= In Game Trait effects (Work In Progress) =&lt;br /&gt;
 &lt;br /&gt;
==First Row==&lt;br /&gt;
*Easy (Like &amp;quot;easy girl&amp;quot;): easier to raise love points.&lt;br /&gt;
*Affable/Loyal Friend: easier to raise friend points.&lt;br /&gt;
*Bad with Guys: negative modifier to action success rate and point increase when successfully dealt with guys. Will not interrupt guys.&lt;br /&gt;
*Bad with Girls: negative modifier to action success rate and point increase when successfully dealt with girls. Will not interrupt girls.&lt;br /&gt;
==Second Row==&lt;br /&gt;
*Charming: positive modifier to relationship point. [for NPC, easily attract other and has a lot of lovers.] &lt;br /&gt;
*Tsundere: decreases the chances of successful &amp;quot;let's __ (e.g. study)&amp;quot; action. [might increase chance of getting slapped.][may temporarily swing from high to low on mood and % chance.] &lt;br /&gt;
*Chivalrous: increases the chances of successful &amp;quot;let's __ (e.g. study)&amp;quot; action.&lt;br /&gt;
*Groupie/Trendy: increases the chances of joining any group activities.&lt;br /&gt;
==Third Row==&lt;br /&gt;
*Obedient: rarely refuses the 'encouragement', 'group', and 'follow' options.&lt;br /&gt;
*Positive: resistant to depressed moods, bonus to cheering others up.&lt;br /&gt;
*Shy: harder to accept physical contact and H action in the presence of other people. [decreases the chances of successful conversation].&lt;br /&gt;
*Jealous: increases the frequency of interrupting conservation.&lt;br /&gt;
==Fourth Row==&lt;br /&gt;
*Melancholy/Hypersensitive: prone to depressed moods.&lt;br /&gt;
*Perverted/Lewd: increases the frequency and the success rate of lewd actions and topics. &lt;br /&gt;
*Serious/Genuine: goes to school earlier. Very low chance of skipping class. Uses condom on first sex. &lt;br /&gt;
** Serious characters visit clubs regularly at least once in every session (same as diligent characters visit library). Their rate of improving grades are remarkable which makes challenging/impossible sometimes for the player achieving higher rank on the leaderboard.   &lt;br /&gt;
*Calm: lesser emotional variation, more stable mood, resistant to angry moods.&lt;br /&gt;
==Fifth Row==&lt;br /&gt;
*Impulsive: Easily changes moods, bad or good, and moods have more effect on favorability to everyone.&lt;br /&gt;
*Absentminded/Naive: reduced movement speed. Late to arrive at school and early to leave. If a teacher, may randomly be first or last to arrive, but always leaves last.&lt;br /&gt;
*Passive: unlikely to initiate H conversation or actions.&lt;br /&gt;
*Violent: increases the frequency of angry moods.&lt;br /&gt;
==Sixth Row==&lt;br /&gt;
*Meddlesome: [likely to cheer up/calm down/massage other characters?][''increases the frequency of of interrupting conversation/sex?''- apparently not] &lt;br /&gt;
*Class Prez: unlikely to take part in Teacher-student sex. May get teachers fired if (s)he catches them having sex. [increases the frequency of &amp;quot;everyone, let's ___&amp;quot; action?][teacher might like you more.][might be able to break up H in the open without negative impact on relationship.]&lt;br /&gt;
*Chatty: increases frequency of triggering conversation.&lt;br /&gt;
*(Always) Hungry: can eat multiple times during one period. Talking about food has increased success rate. Hungry NPCs tend to loiter in cafeteria.&lt;br /&gt;
==Seventh Row==&lt;br /&gt;
*Romantic/Passionate: the success rate for discussing &amp;quot;Love&amp;quot; is doubled. [may increases the frequency of hug/kiss/sex/date actions.] &lt;br /&gt;
*Singleminded: stays faithful. Refuses hug/kiss/touch interactions until is in a relationship.&lt;br /&gt;
*Indecisive: ambiguous, unlikely to choose either of two competitors for the character's attention.&lt;br /&gt;
*Competitive: more likely to challenge enemies, more likely to compete when interrupting.&lt;br /&gt;
==Eighth Row==&lt;br /&gt;
*Scheming/Deceptive: increases the chances of spreading/successful bad rumors. Increases the chance of forcing exploitable characters as of v2 update.&lt;br /&gt;
*Diligent: increases the frequency of going to library. Increases the success rate of accepting &amp;quot;Let's study&amp;quot;. Increases the chance of bonus from study/sport/club activities.&lt;br /&gt;
*Wild: increases the frequency of skipping school/requesting hang-out and the successful chances of accepting it. Greatly increases favorability to those who skip with them.&lt;br /&gt;
*Masochist: abusive actions increase relationship points. No limit to abuse actions during period.&lt;br /&gt;
==Ninth Row==&lt;br /&gt;
*Sweaty: body becomes shiny. Increased chances of visiting Shower Room.&lt;br /&gt;
*Evil: An Evil NPC will never break up with, or permit a break up from, any lover. An Evil character will target for death any lover if their favorability drops low enough to break up. Evil characters will also target those witnessed in sex with their lover. See [[Artificial_Academy_2/Gameplay#Events|Events Section]] for murder details. Evil NPCs have also been observed forcing sex with the PC.&lt;br /&gt;
*Deaf: has an extra option &amp;quot;Nandatte?&amp;quot;; same effect as &amp;quot;No&amp;quot; but with lower decrease on relationship points.  &lt;br /&gt;
*Exploitable: prone to forced sex. Deceptive NPCs harass exploitable characters more often as of v2 update. An Exploitable who has been forced has 999% to follow the forcing character, and 150% to accept forced sex on the spot, though grudgingly.&lt;br /&gt;
&lt;br /&gt;
==Tenth Row==&lt;br /&gt;
*Asexual: decreased success rate of ero topic conversation. Ero gains from physical contact decreased.&lt;br /&gt;
*Lucky: increased chances of &amp;quot;ecchi&amp;quot; contact during massage. Increased chances of getting away with murder and surviving murder attempts.&lt;br /&gt;
&lt;br /&gt;
=Items=&lt;br /&gt;
&lt;br /&gt;
Using the maker, each created character gets assigned 3 trading-items(one for lovers, one for friends and one for sexual relationships).These items can not be traded directly. However, at some point, any NPC may ask you to trade. Depending on your relationship, they may trade their friend item or their lover's item with you. All item have no use besides trading (as confirmed ingame). If a student, or teacher, transfers out of the class the traded items stay with the person still in class. Likewise the items the transferee has vanish from the classroom. By transferring students after trading you can technically have multiples of the same items in the classroom.&lt;/div&gt;</summary>
		<author><name>Xlore</name></author>	</entry>

	<entry>
		<id>http://wiki.anime-sharing.com/hgames/index.php?title=Artificial_Academy_2/Card_editor&amp;diff=14403</id>
		<title>Artificial Academy 2/Card editor</title>
		<link rel="alternate" type="text/html" href="http://wiki.anime-sharing.com/hgames/index.php?title=Artificial_Academy_2/Card_editor&amp;diff=14403"/>
				<updated>2014-08-07T12:30:44Z</updated>
		
		<summary type="html">&lt;p&gt;Xlore: Changed name to reflect finalized names.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Artificial_Academy_2}}&lt;br /&gt;
{{stub}}&lt;br /&gt;
Character creation must be done outside the game. As with [[Artificial Academy]] 1, the character creator AA2Edit (aka. Maker) is an extra piece of software.&lt;br /&gt;
&lt;br /&gt;
= FAQ =&lt;br /&gt;
&lt;br /&gt;
*'''Q: How do I get a rainbow card?'''&amp;lt;br /&amp;gt;A: The generation of a rainbow card is random (1/100 chance). You simply must keep saving a character over and over again until you get the rainbow card to appear. Also if you save over a character who already has a rainbow card, you run the risk of losing it. You can also use the [http://www.hongfire.com/forum/showthread.php/430353?p=3539958#post3539958 unlocked AA2Edit] by Phil26.&lt;br /&gt;
&lt;br /&gt;
*'''Q: What do the rainbow card mean?'''&amp;lt;br /&amp;gt;A: In-game tips refer them as to giving the character the &amp;quot;Main character effect&amp;quot;.  This increases movement speed and advancement rates of stats and relationships.&lt;br /&gt;
&lt;br /&gt;
*'''Q: What are the character items for?'''&amp;lt;br /&amp;gt;A: These are the items your character will have on them when you put them in the game. When a character has reached a certain level in the relationship (friendship, lovers, or sexual) the other character will come and offer to trade one of their items for yours in that respective category. The items a character has can be viewed at the status screen found by clicking on the statue behind the martial arts room. Other than increasing the relationship status, the trade offer has no further effect. This has been confirmed by in-game info.&lt;br /&gt;
&lt;br /&gt;
*'''Q: How do I make a teacher character?'''&amp;lt;br /&amp;gt;A: Any character can become the teacher by transferring into the top center desk. This is can be done only within the game, at bedtime. The teacher won't automatically be given the teacher's clothing, that has to be done in the same seating arrangement menu.&lt;br /&gt;
&lt;br /&gt;
*'''Q: How do I give a character &amp;lt;color&amp;gt; skin?'''&amp;lt;br /&amp;gt;A: The release version of the Maker restricts color to natural(ish) skin tones.&lt;br /&gt;
&lt;br /&gt;
= AA2Edit keyboard shortcuts =&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Action !! Key !! Key Description&lt;br /&gt;
|-&lt;br /&gt;
| Drag Rotate || Mouse 1 || Left Mouse Button&lt;br /&gt;
|-&lt;br /&gt;
| Pan Up/Down + Zoom || Mouse 2 || Right Mouse Button&lt;br /&gt;
|-&lt;br /&gt;
| Pan Left || {{Key|←}} || Left Arrow Key&lt;br /&gt;
|-&lt;br /&gt;
| Pan Right || {{Key|→}} || Right Arrow Key&lt;br /&gt;
|-&lt;br /&gt;
| Pan &amp;quot;Foward&amp;quot; || {{Key|↑}} || Up Arrow Key&lt;br /&gt;
|-&lt;br /&gt;
| Pan &amp;quot;Back&amp;quot; || {{Key|↓}} || Down Arrow Key&lt;br /&gt;
|-&lt;br /&gt;
| Zoom In || {{Key|;}} || Semi-Colon&lt;br /&gt;
|-&lt;br /&gt;
| Zoom Out || {{Key|]}} || Left Square-Bracket&lt;br /&gt;
|-&lt;br /&gt;
| Rotate Clockwise || {{Key|.}} || Period&lt;br /&gt;
|-&lt;br /&gt;
| Rotate Counter-Clockwise || {{Key|\}} || Back-Slash&lt;br /&gt;
|-&lt;br /&gt;
| Reset Rotation || {{Key|/}} || Forward-Slash&lt;br /&gt;
|-&lt;br /&gt;
| Screenshot || {{Key|F11}} || F11&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
= Character cards =&lt;br /&gt;
* Red Cards are given to pure Heterosexual characters. Love gains toward members of the same sex are extremely limited, and an ecchi mood is very difficult to achieve from them.&lt;br /&gt;
* Orange Cards are given to characters who lean towards Heterosexuality. These characters prefer the opposite sex, but for someone of the same sex who they click with, it's not impossible for them to become lovers.&lt;br /&gt;
* Purple Cards are given to Bisexual characters. These characters gain Love at the same rate for both sexes, and are equally likely to become horny from contact or lewd talk from either sex.&lt;br /&gt;
* Green Cards are given to characters who lean towards Homosexuality. These characters prefer the same sex, but for someone of the opposite sex who they click with, it's not impossible for them to become lovers.&lt;br /&gt;
* Blue Cards are pure Homosexual characters. Love gains toward members of the opposite sex are extremely limited, and an ecchi mood is very difficult to achieve from them.&lt;br /&gt;
* Rainbow Cards are normally only given 1% of the time anytime you save a character (but can be given to anyone with an unlocked maker). The game considers these characters &amp;quot;main characters,&amp;quot; and will give them a 100% increase in movement speed, along with a boost to relationship building (love/friendship) due to much higher Respect (a hidden stat) values. There may be further effects yet to be confirmed.&lt;br /&gt;
&lt;br /&gt;
= Character pose =&lt;br /&gt;
The pose changes at certain times when you have chosen a personality and then click on something else that customizes the girl. Please note this only applies when you begin to adjust stuff on the character; they then enter what I call the &amp;quot;Adjustment Pose&amp;quot; which is as follows:&lt;br /&gt;
*Lively: Feet a bit wider than shoulder-width apart. Arms at sides, fists balled up.&lt;br /&gt;
*Delicate: Hands at sides, relatively normal-looking.&lt;br /&gt;
*Cheerful: Similar to Delicate, but the wrists are bent and the hands are slightly turned out. Feet a bit wider apart and slightly turned inward.&lt;br /&gt;
*Stoic: Identical to Delicate.&lt;br /&gt;
*Assertive: Similar to Delicate, but feet are a bit wider apart.&lt;br /&gt;
*Pleasant: Identical to Lively.&lt;br /&gt;
*Kind: Identical to Cheerful.&lt;br /&gt;
*Joyful: Identical to Cheerful.&lt;br /&gt;
*Moody: Identical to Assertive.&lt;br /&gt;
*Irritated: Arms/Hands bent behind back, feet shoulder-width apart.&lt;br /&gt;
*Uptight: Identical to Assertive.&lt;br /&gt;
*Sweet: Identical to Delicate.&lt;br /&gt;
*Creepy: Identical to Cheerful.&lt;br /&gt;
*Timid: Identical to Assertive.&lt;br /&gt;
*Dignified: Identical to Delicate.&lt;br /&gt;
*Independent: Identical to Irritated.&lt;br /&gt;
*Smart: Identical to Delicate.&lt;br /&gt;
*Sincere: Identical to Assertive.&lt;br /&gt;
*Shrewd: Identical to Assertive.&lt;br /&gt;
*Lazy: Identical to Assertive.&lt;br /&gt;
*Manly: Identical to Irritated.&lt;br /&gt;
&lt;br /&gt;
Males seem to be identical in the adjustment pose regardless of personality; it's most like the Assertive type.&lt;br /&gt;
= Basic Stats (Work in Progress)=&lt;br /&gt;
* Intelligence&lt;br /&gt;
** This is comparable to the academics stat from AA1. This determines base starting Wisdom, an indicator of how smart the character is, and how well they will do on tests and exams. Smarter characters may potentially be more liked by teachers and characters with the &amp;quot;Class Prez&amp;quot; trait, as well.&lt;br /&gt;
* Strength&lt;br /&gt;
** This is comparable to the athletics stat from AA1. This determines base starting Strength, an indicator of how strong the character is during sports, club activities, and sport competitions. Combined with fighting style, it also affects how good the character can fight. It also seems to have an impact on movement speed, but not as huge as it did in AA1.&lt;br /&gt;
* Sociability&lt;br /&gt;
** This sets the difficulty rating for general social interactions. Characters with low sociability are harder to build friendships with and interact less frequently with others, while high sociability characters can be befriended quickly and interact more regularly with other characters.&lt;br /&gt;
** For a short initial period, higher sociability characters drift up in popularity as they make more acquaintances with others. But their interaction rate does not determine their interaction quality, and the increased frequency improves the chances they will get under other characters' skins, especially due to their tendency to interrupt other interactions. In the long term, normal sociability characters maintain the highest positive favorability, lowest sociability characters enjoy a comfortable middle, while the highest sociability characters become intolerable, especially to each other.&lt;br /&gt;
* Fighting Style&lt;br /&gt;
** There are three fighting styles to choose from: &amp;quot;No Restraint&amp;quot;, &amp;quot;One Blow&amp;quot; and &amp;quot;Irregular&amp;quot;. Some of these styles perform better against others (details needed). Each fighting style has their own fighting animations.&lt;br /&gt;
* Virtue&lt;br /&gt;
** This sets the difficulty rating for romantic/sexual interactions (hugging, kissing, sex, and so on). Characters with high virtue are harder to approach with sexual matters, while low virtue characters are way more casual about those things. High virtue does not prevent a character from turning into pervert (lusting for intercourse with their partner) but they will be more secretive about it (less likely to initiate sex out in the open.)&lt;br /&gt;
** Virtue is crucial to sex acceptance(hidden meter). It grows only after becoming a lover for Normal/High/Highest virtue while Low/Lowest virtue are open to sex-friend relationship from the beginning. Technically, Normal virtue begins to accept sex at least two days passed from being a lover. This may differ by traits.    &lt;br /&gt;
* Orientation&lt;br /&gt;
** Defines whether or not a character will have sex and date boys, girls or both. Sexual preferences are ignored when using the &amp;quot;force&amp;quot; options. Characters' horniness will be less affected by physical contact with characters further from their orientation. Unlike in AA1, there are now five sexual orientations to choose from:&lt;br /&gt;
*** Hetero: The character only shows sexual interest in the other gender. Sexual advances from same-sex classmates will always be rejected.&lt;br /&gt;
*** Leaning Hetero: While the character still has more interest in the opposite sex, advances from same-sex classmates will not be completely ignored (they will have a harder time winning them over however).&lt;br /&gt;
*** Bisexual: The character doesn't make a distinction between sexes.&lt;br /&gt;
*** Leaning Homo: While the character still has more interest in the same sex, advances from opposite-sex classmates will not be completely ignored (they will have a harder time winning them over however).&lt;br /&gt;
*** Homo: The character only shows sexual interest in the same gender. Sexual advances from opposite-sex classmates will always be rejected.&lt;br /&gt;
* Sexual Experience&lt;br /&gt;
There are now two virginities, one for vaginal and one for anal intercourse. Vaginal virgins will have a visual blood-effect during their first time. Unlike in AA1, a vaginal virgin can now climax on their first time.&lt;br /&gt;
* Profile&lt;br /&gt;
The text typed here can be seen in-game at the Jizou Statue behind the dojo when you view a character's specific statistics. It can either be an actual biography for the character, or you can simply write the character's traits and/or preferences if you wish.&lt;br /&gt;
&lt;br /&gt;
=Female Personality Types(Names finalized. * represents personalities with differing names depending on the translation you use.)=&lt;br /&gt;
=='''First Row'''==&lt;br /&gt;
===Lively (活)===&lt;br /&gt;
Very spontaneous and energetic, very easy to engage her in anything that seems fun, like sports, the arcade, and karaoke. Talking about hobbies, things she does for fun, is a good way to get her to open up. She's unlikely to study or develop her club skills without someone she enjoys being with, but with them she puts in the effort enthusiastically.&lt;br /&gt;
&lt;br /&gt;
===Delicate (薄)===&lt;br /&gt;
===Cheerful (朗)===&lt;br /&gt;
===Stoic/Quiet* (淡)===&lt;br /&gt;
Very soft-spoken and emotionally reserved, with a dry sense of humor.&lt;br /&gt;
&lt;br /&gt;
===Playful (然)===&lt;br /&gt;
She often tells you she's like a cat in heat. Even without Lewd trait she wants sex all the time, anywhere, and when she asks you to follow, you never know if it's to a quiet room to talk or the girl's room stall. She likes taking the lead, but she also likes someone who can grab the lead themselves.&lt;br /&gt;
&lt;br /&gt;
Assertive plays very differently between Low Virtue and Normal to Above.&lt;br /&gt;
* At lower than Normal, she's open to any suggestion of sex when her love or ecchi is high enough, and may get horny just from being asked to follow. Or from any interaction, for that matter.&lt;br /&gt;
* At Normal to higher Virtue she still becomes aroused to a lesser extent, but she will put an abrupt halt to any advances into sex.&lt;br /&gt;
** One way around this is to keep cranking her up and leaving her hanging until she can't take it anymore and either demands sex on the spot or drags you into a private room.&lt;br /&gt;
** Another way is to crank her up and demand sex on the spot through Force; though she's most resistant the first time, despite what she says it actually makes her hornier. Every time after that will become easier if not immediate. The drawback to this is that it can only be done in open rooms, so it doesn't ensure privacy, and it takes time, opening more opportunity for that privacy to be shattered before you're done.&lt;br /&gt;
&lt;br /&gt;
=='''Second Row'''==&lt;br /&gt;
===Energetic/Frisky* (晴)===&lt;br /&gt;
&lt;br /&gt;
Frisky(former Pleasant) is cheerful but somewhat over excited. She can be easily turned on interests, makes a lot of exclamation; &amp;quot;Kyaa~!&amp;quot;. She builds relationships quickly, chatty and active, interrupts people every time, an annoying drama maker can be at some point. But her natural jovial charm never decrease.&lt;br /&gt;
&lt;br /&gt;
:&amp;quot;Kyaa~~! You came to see me, didn't you?&amp;quot;&lt;br /&gt;
:&amp;quot;Did you catch what was on TV last night? I didn't really understand it, but it was awesome!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
===Kind (寧)===&lt;br /&gt;
&lt;br /&gt;
Gentle, casual, want to be helpful. Kind usually ends up in making a lot of friends, delivers messages, the one who mediate settlements behind the scenes. Although she is indulged in love rumors and popularity, she is rather slow-paced when it comes to a matter of herself (social traits affect her greatly, though).&lt;br /&gt;
&lt;br /&gt;
:&amp;quot;Yep, it's me! Something I can do?&amp;quot;&lt;br /&gt;
:&amp;quot;Ah... I was just thinking, 'It'd be so nice to see them-.' ...Ehehe.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
===Upbeat/Joyful* (笑)===&lt;br /&gt;
&lt;br /&gt;
Joyful is relaxed, easygoing, and an ultimate poker face. She wears closed eyes and smile everyday no matter what you made of character creation. She laughs driven when pissed up, befriends as a comfy mate most of time. After that, sly grin all over the face with eyes opened; a deadly predator in love might be. &lt;br /&gt;
&lt;br /&gt;
:&amp;quot;Ice cream is delicious this time of year~ I wanna lick some real bad~&amp;quot;&lt;br /&gt;
:&amp;quot;Ahaha~ I won't let you get away that easily~&amp;quot;&lt;br /&gt;
&lt;br /&gt;
===Normal/Moody* (月)===&lt;br /&gt;
&lt;br /&gt;
Ordinary(former Moody) is a causal youth in &amp;quot;girl things&amp;quot;. Chatty and lighthearted, innocent, naturally cute. She has been a good friend of yours, walked side by side until you finally realized she was the true jewel of your life. That kind of (ordinary) drama is what you may looking for. &lt;br /&gt;
&lt;br /&gt;
:&amp;quot;What's the matter? Need some advice?&amp;quot;&lt;br /&gt;
:&amp;quot;Hey, look how few calories this has-. These are good times to be alive~.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
===Irritable/Irritated* (激)===&lt;br /&gt;
&lt;br /&gt;
Irritated is a tsundare with a bit of justified fury. She rants and complains, the world is according to her, arrogantly, &amp;quot;h,hey!&amp;quot; and &amp;quot;h,hmph!&amp;quot; stick to her tongue magically, submissive lately after giving her heart. By that heart I mean, as you imagined, is girly as possible.  &lt;br /&gt;
&lt;br /&gt;
:&amp;quot;Geez, games these days are SO slow! They need to make games that fire me up!&amp;quot;&lt;br /&gt;
:&amp;quot;Wh-who said you could look?!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
=='''Third Row'''==&lt;br /&gt;
===Uptight/Harsh* (尖)===&lt;br /&gt;
&lt;br /&gt;
Harsh(also named Uptight) has an apathetic, rejective, abusive attitude. She tries to maintain indifferent manner to everyone other than herself. This meets a sudden change once she becomes more intimate; she starts to talk in abusive and insulting manner which is to conceal her actual sentiment. &lt;br /&gt;
&lt;br /&gt;
:&amp;quot;Like a good dog, wait me over there.&amp;quot; &lt;br /&gt;
:&amp;quot;Don't mind me, I just came here to look at your stupid face.&amp;quot;&lt;br /&gt;
:&amp;quot;It is not something I should even bother to ask... But you do love me, right?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
===Friendly/Sweet* (楚)===&lt;br /&gt;
Pleasant, easy-going, and a master of politeness judo, able to get what she wants harmoniously, making others happy, even grateful, to give it to her. However, she can turn cold if losing control of a situation, and delivers her polite demands firmly and sharply. She is also fond of domestic and feminine interests(in old-fashioned way).  &lt;br /&gt;
&lt;br /&gt;
:&amp;quot;Being side by side with the person you love really is wonderful!&amp;quot;&lt;br /&gt;
:&amp;quot;Wedding Dress or white kimono... It's hard to give up either one, isn't it?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
===Creepy (肝)===&lt;br /&gt;
&lt;br /&gt;
Creepy is generally a fujoshi, or a yaoi fangirl in English terms, enthusiastic about 'boy's love' fiction and homoerotica. She tends to seclude herself from other &amp;quot;normalfags&amp;quot;, self-mocking and defensive manner, laughs creepy and maniacally when excited; &amp;quot;ku-huhu&amp;quot;, &amp;quot;KE-hehe!&amp;quot;. She behaves embarrassed and awkward later becoming a lover and will often say she never imagined such &amp;quot;real life&amp;quot; would happen to her.  &lt;br /&gt;
&lt;br /&gt;
:&amp;quot;Haa~, I didn't think I could talk like this to someone who wasn't 2D.&amp;quot;&lt;br /&gt;
:&amp;quot;Huh!? There's nothing gay about boy loving boys!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
===Reserved (慎)===&lt;br /&gt;
&lt;br /&gt;
Reserved is extremely passive. She stutters, pauses on a word frequently, holds back an action even if she prompted it first. Her positive reactions may rather look scared, or impassive sometimes like closing eyes as nothing more to say. Due to that passive attitude, she is unlikely to prompt sex first even at the lowest virtue and rather behave romantic sheepishly which will nullify the horniness.   &lt;br /&gt;
&lt;br /&gt;
:&amp;quot;N-no, wait, I was joking, so, nnh!&amp;quot; &lt;br /&gt;
:&amp;quot;I'm s-still... n-not used to this yet...&amp;quot;&lt;br /&gt;
&lt;br /&gt;
===Dignified (凜)===&lt;br /&gt;
&lt;br /&gt;
Dignified is an archetype of top mature personality; calm, polite, contemplative, sea-reflecting. Casual conversations imply that she is from a rich family; talking about a summer resort and tea ordered from oversea. It is no surprise that she has high moral code and strict perspective of marriage, and often regrets after playing &amp;quot;mischief&amp;quot;. &lt;br /&gt;
&lt;br /&gt;
:&amp;quot;Your eyes... I love the way you look at me.&amp;quot;&lt;br /&gt;
:&amp;quot;I love to pass the time gazing at the sea's gentle waves...&amp;quot;&lt;br /&gt;
&lt;br /&gt;
=='''Fourth Row'''==&lt;br /&gt;
===Assertive/Aloof* (独)===&lt;br /&gt;
Classic kuudere, cool, distant and unapproachable on the surface, but scratch the surface and you'll find turbulent emotion beneath. Tomboyish and self-reliant. Denies affection, but becomes expressively passionate toward her lover.&lt;br /&gt;
&lt;br /&gt;
===Sensitive/Smart* (聡)===&lt;br /&gt;
A romantic who knows everything there is to know about romance from books. She's eager to have the real experience, and to feel what she feels when reading the passages derived from someone else's experience. Very literate and quick to pick up new knowledge, especially knowledge that supplements her understanding of the erotic. Becomes more self-deprecating the deeper in love she falls, as if she feels unworthy of the love she wants. &lt;br /&gt;
&lt;br /&gt;
Though she has more initial attraction to brawn rather than brains, discussions about love and romance are more deeply personal for her and can win her heart.&lt;br /&gt;
&lt;br /&gt;
===Virtuous/Genuine* (賢)===&lt;br /&gt;
&lt;br /&gt;
===Shrewd/Mature* (理)===&lt;br /&gt;
Worldly wise, with an unflappable pleasant grace. Becomes motherly and supportive with affection.&lt;br /&gt;
&lt;br /&gt;
===Lazy (怠)===&lt;br /&gt;
She's...very economical with her energy. Her sudden and inexplicable spikes of motivation indicate she's holding back most of the time. Hedonistic, sensualist, but generous in sharing her pleasure with those who comfort her, emotionally, physically...and financially. She wants the easy life handed to her, so she's drawn to those with the potential to provide it, those with ranking on the leaderboards.&lt;br /&gt;
&lt;br /&gt;
=='''Fifth Row'''==&lt;br /&gt;
===Manly (漢)===&lt;br /&gt;
A chronic overachiever. If you can keep pace with her on at least one leaderboard, you'll have her respect. Hard massages would be appreciated; one of those would always improve her mood.&lt;br /&gt;
&lt;br /&gt;
===Cadet (曹)===&lt;br /&gt;
Sharply regimental, always alert to duty and seeks validation for her performance, even on things she knows she's good at. She'll consistently improve her abilities without positive reinforcement, but a little praise goes a long way. Very loyal friend and lover.&lt;br /&gt;
&lt;br /&gt;
=Male Personality Types(Work in Progress, Names subject to change)=&lt;br /&gt;
==Gentle (優)==&lt;br /&gt;
Introspective, somewhat poetic, sensitive and considerate.&lt;br /&gt;
&lt;br /&gt;
==Positive (陽)==&lt;br /&gt;
Cheery and loud, hyperactive in activity and conversation, expresses emotions frankly and transparently, sometimes plagued with self-doubt.&lt;br /&gt;
&lt;br /&gt;
==Otaku (宅)==&lt;br /&gt;
* He will only move at a jogging pace than a running speed. Speaks and gestures like a supervillain.&lt;br /&gt;
&lt;br /&gt;
==Savage (蛮)==&lt;br /&gt;
Man of action, doesn't much like words. You won't make as much progress with him through conversation, but getting him to join you in any activity will improve his opinion of you. Very turbulent moods, and cooling him down or cheering him up when he needs it helps your relationship a lot. Reading his moods is difficult until you know him; even when he looks like a coiled spring, he may be in a good mood.&lt;br /&gt;
&lt;br /&gt;
= In Game Trait effects (Work In Progress) =&lt;br /&gt;
 &lt;br /&gt;
==First Row==&lt;br /&gt;
*Easy (Like &amp;quot;easy girl&amp;quot;): easier to raise love points.&lt;br /&gt;
*Affable/Loyal Friend: easier to raise friend points.&lt;br /&gt;
*Bad with Guys: negative modifier to action success rate and point increase when successfully dealt with guys. Will not interrupt guys.&lt;br /&gt;
*Bad with Girls: negative modifier to action success rate and point increase when successfully dealt with girls. Will not interrupt girls.&lt;br /&gt;
==Second Row==&lt;br /&gt;
*Charming: positive modifier to relationship point. [for NPC, easily attract other and has a lot of lovers.] &lt;br /&gt;
*Tsundere: decreases the chances of successful &amp;quot;let's __ (e.g. study)&amp;quot; action. [might increase chance of getting slapped.][may temporarily swing from high to low on mood and % chance.] &lt;br /&gt;
*Chivalrous: increases the chances of successful &amp;quot;let's __ (e.g. study)&amp;quot; action.&lt;br /&gt;
*Groupie/Trendy: increases the chances of joining any group activities.&lt;br /&gt;
==Third Row==&lt;br /&gt;
*Obedient: rarely refuses the 'encouragement', 'group', and 'follow' options.&lt;br /&gt;
*Positive: resistant to depressed moods, bonus to cheering others up.&lt;br /&gt;
*Shy: harder to accept physical contact and H action in the presence of other people. [decreases the chances of successful conversation].&lt;br /&gt;
*Jealous: increases the frequency of interrupting conservation.&lt;br /&gt;
==Fourth Row==&lt;br /&gt;
*Melancholy/Hypersensitive: prone to depressed moods.&lt;br /&gt;
*Perverted/Lewd: increases the frequency and the success rate of lewd actions and topics. &lt;br /&gt;
*Serious/Genuine: goes to school earlier. Very low chance of skipping class. Uses condom on first sex. &lt;br /&gt;
** Serious characters visit clubs regularly at least once in every session (same as diligent characters visit library). Their rate of improving grades are remarkable which makes challenging/impossible sometimes for the player achieving higher rank on the leaderboard.   &lt;br /&gt;
*Calm: lesser emotional variation, more stable mood, resistant to angry moods.&lt;br /&gt;
==Fifth Row==&lt;br /&gt;
*Impulsive: Easily changes moods, bad or good, and moods have more effect on favorability to everyone.&lt;br /&gt;
*Absentminded/Naive: reduced movement speed. Late to arrive at school and early to leave. If a teacher, may randomly be first or last to arrive, but always leaves last.&lt;br /&gt;
*Passive: unlikely to initiate H conversation or actions.&lt;br /&gt;
*Violent: increases the frequency of angry moods.&lt;br /&gt;
==Sixth Row==&lt;br /&gt;
*Meddlesome: [likely to cheer up/calm down/massage other characters?][''increases the frequency of of interrupting conversation/sex?''- apparently not] &lt;br /&gt;
*Class Prez: unlikely to take part in Teacher-student sex. May get teachers fired if (s)he catches them having sex. [increases the frequency of &amp;quot;everyone, let's ___&amp;quot; action?][teacher might like you more.][might be able to break up H in the open without negative impact on relationship.]&lt;br /&gt;
*Chatty: increases frequency of triggering conversation.&lt;br /&gt;
*(Always) Hungry: can eat multiple times during one period. Talking about food has increased success rate. Hungry NPCs tend to loiter in cafeteria.&lt;br /&gt;
==Seventh Row==&lt;br /&gt;
*Romantic/Passionate: the success rate for discussing &amp;quot;Love&amp;quot; is doubled. [may increases the frequency of hug/kiss/sex/date actions.] &lt;br /&gt;
*Singleminded: stays faithful. Refuses hug/kiss/touch interactions until is in a relationship.&lt;br /&gt;
*Indecisive: ambiguous, unlikely to choose either of two competitors for the character's attention.&lt;br /&gt;
*Competitive: more likely to challenge enemies, more likely to compete when interrupting.&lt;br /&gt;
==Eighth Row==&lt;br /&gt;
*Scheming/Deceptive: increases the chances of spreading/successful bad rumors. Increases the chance of forcing exploitable characters as of v2 update.&lt;br /&gt;
*Diligent: increases the frequency of going to library. Increases the success rate of accepting &amp;quot;Let's study&amp;quot;. Increases the chance of bonus from study/sport/club activities.&lt;br /&gt;
*Wild: increases the frequency of skipping school/requesting hang-out and the successful chances of accepting it. Greatly increases favorability to those who skip with them.&lt;br /&gt;
*Masochist: abusive actions increase relationship points. No limit to abuse actions during period.&lt;br /&gt;
==Ninth Row==&lt;br /&gt;
*Sweaty: body becomes shiny. Increased chances of visiting Shower Room.&lt;br /&gt;
*Evil: An Evil NPC will never break up with, or permit a break up from, any lover. An Evil character will target for death any lover if their favorability drops low enough to break up. Evil characters will also target those witnessed in sex with their lover. See [[Artificial_Academy_2/Gameplay#Events|Events Section]] for murder details. Evil NPCs have also been observed forcing sex with the PC.&lt;br /&gt;
*Deaf: has an extra option &amp;quot;Nandatte?&amp;quot;; same effect as &amp;quot;No&amp;quot; but with lower decrease on relationship points.  &lt;br /&gt;
*Exploitable: prone to forced sex. Deceptive NPCs harass exploitable characters more often as of v2 update. An Exploitable who has been forced has 999% to follow the forcing character, and 150% to accept forced sex on the spot, though grudgingly.&lt;br /&gt;
&lt;br /&gt;
==Tenth Row==&lt;br /&gt;
*Asexual: decreased success rate of ero topic conversation. Ero gains from physical contact decreased.&lt;br /&gt;
*Lucky: increased chances of &amp;quot;ecchi&amp;quot; contact during massage. Increased chances of getting away with murder and surviving murder attempts.&lt;br /&gt;
&lt;br /&gt;
=Items=&lt;br /&gt;
&lt;br /&gt;
Using the maker, each created character gets assigned 3 trading-items(one for lovers, one for friends and one for sexual relationships).These items can not be traded directly. However, at some point, any NPC may ask you to trade. Depending on your relationship, they may trade their friend item or their lover's item with you. All item have no use besides trading (as confirmed ingame). If a student, or teacher, transfers out of the class the traded items stay with the person still in class. Likewise the items the transferee has vanish from the classroom. By transferring students after trading you can technically have multiples of the same items in the classroom.&lt;/div&gt;</summary>
		<author><name>Xlore</name></author>	</entry>

	<entry>
		<id>http://wiki.anime-sharing.com/hgames/index.php?title=Artificial_Academy_2/Card_editor&amp;diff=14402</id>
		<title>Artificial Academy 2/Card editor</title>
		<link rel="alternate" type="text/html" href="http://wiki.anime-sharing.com/hgames/index.php?title=Artificial_Academy_2/Card_editor&amp;diff=14402"/>
				<updated>2014-08-07T12:29:48Z</updated>
		
		<summary type="html">&lt;p&gt;Xlore: Changed name to reflect finalized names.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Artificial_Academy_2}}&lt;br /&gt;
{{stub}}&lt;br /&gt;
Character creation must be done outside the game. As with [[Artificial Academy]] 1, the character creator AA2Edit (aka. Maker) is an extra piece of software.&lt;br /&gt;
&lt;br /&gt;
= FAQ =&lt;br /&gt;
&lt;br /&gt;
*'''Q: How do I get a rainbow card?'''&amp;lt;br /&amp;gt;A: The generation of a rainbow card is random (1/100 chance). You simply must keep saving a character over and over again until you get the rainbow card to appear. Also if you save over a character who already has a rainbow card, you run the risk of losing it. You can also use the [http://www.hongfire.com/forum/showthread.php/430353?p=3539958#post3539958 unlocked AA2Edit] by Phil26.&lt;br /&gt;
&lt;br /&gt;
*'''Q: What do the rainbow card mean?'''&amp;lt;br /&amp;gt;A: In-game tips refer them as to giving the character the &amp;quot;Main character effect&amp;quot;.  This increases movement speed and advancement rates of stats and relationships.&lt;br /&gt;
&lt;br /&gt;
*'''Q: What are the character items for?'''&amp;lt;br /&amp;gt;A: These are the items your character will have on them when you put them in the game. When a character has reached a certain level in the relationship (friendship, lovers, or sexual) the other character will come and offer to trade one of their items for yours in that respective category. The items a character has can be viewed at the status screen found by clicking on the statue behind the martial arts room. Other than increasing the relationship status, the trade offer has no further effect. This has been confirmed by in-game info.&lt;br /&gt;
&lt;br /&gt;
*'''Q: How do I make a teacher character?'''&amp;lt;br /&amp;gt;A: Any character can become the teacher by transferring into the top center desk. This is can be done only within the game, at bedtime. The teacher won't automatically be given the teacher's clothing, that has to be done in the same seating arrangement menu.&lt;br /&gt;
&lt;br /&gt;
*'''Q: How do I give a character &amp;lt;color&amp;gt; skin?'''&amp;lt;br /&amp;gt;A: The release version of the Maker restricts color to natural(ish) skin tones.&lt;br /&gt;
&lt;br /&gt;
= AA2Edit keyboard shortcuts =&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Action !! Key !! Key Description&lt;br /&gt;
|-&lt;br /&gt;
| Drag Rotate || Mouse 1 || Left Mouse Button&lt;br /&gt;
|-&lt;br /&gt;
| Pan Up/Down + Zoom || Mouse 2 || Right Mouse Button&lt;br /&gt;
|-&lt;br /&gt;
| Pan Left || {{Key|←}} || Left Arrow Key&lt;br /&gt;
|-&lt;br /&gt;
| Pan Right || {{Key|→}} || Right Arrow Key&lt;br /&gt;
|-&lt;br /&gt;
| Pan &amp;quot;Foward&amp;quot; || {{Key|↑}} || Up Arrow Key&lt;br /&gt;
|-&lt;br /&gt;
| Pan &amp;quot;Back&amp;quot; || {{Key|↓}} || Down Arrow Key&lt;br /&gt;
|-&lt;br /&gt;
| Zoom In || {{Key|;}} || Semi-Colon&lt;br /&gt;
|-&lt;br /&gt;
| Zoom Out || {{Key|]}} || Left Square-Bracket&lt;br /&gt;
|-&lt;br /&gt;
| Rotate Clockwise || {{Key|.}} || Period&lt;br /&gt;
|-&lt;br /&gt;
| Rotate Counter-Clockwise || {{Key|\}} || Back-Slash&lt;br /&gt;
|-&lt;br /&gt;
| Reset Rotation || {{Key|/}} || Forward-Slash&lt;br /&gt;
|-&lt;br /&gt;
| Screenshot || {{Key|F11}} || F11&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
= Character cards =&lt;br /&gt;
* Red Cards are given to pure Heterosexual characters. Love gains toward members of the same sex are extremely limited, and an ecchi mood is very difficult to achieve from them.&lt;br /&gt;
* Orange Cards are given to characters who lean towards Heterosexuality. These characters prefer the opposite sex, but for someone of the same sex who they click with, it's not impossible for them to become lovers.&lt;br /&gt;
* Purple Cards are given to Bisexual characters. These characters gain Love at the same rate for both sexes, and are equally likely to become horny from contact or lewd talk from either sex.&lt;br /&gt;
* Green Cards are given to characters who lean towards Homosexuality. These characters prefer the same sex, but for someone of the opposite sex who they click with, it's not impossible for them to become lovers.&lt;br /&gt;
* Blue Cards are pure Homosexual characters. Love gains toward members of the opposite sex are extremely limited, and an ecchi mood is very difficult to achieve from them.&lt;br /&gt;
* Rainbow Cards are normally only given 1% of the time anytime you save a character (but can be given to anyone with an unlocked maker). The game considers these characters &amp;quot;main characters,&amp;quot; and will give them a 100% increase in movement speed, along with a boost to relationship building (love/friendship) due to much higher Respect (a hidden stat) values. There may be further effects yet to be confirmed.&lt;br /&gt;
&lt;br /&gt;
= Character pose =&lt;br /&gt;
The pose changes at certain times when you have chosen a personality and then click on something else that customizes the girl. Please note this only applies when you begin to adjust stuff on the character; they then enter what I call the &amp;quot;Adjustment Pose&amp;quot; which is as follows:&lt;br /&gt;
*Lively: Feet a bit wider than shoulder-width apart. Arms at sides, fists balled up.&lt;br /&gt;
*Delicate: Hands at sides, relatively normal-looking.&lt;br /&gt;
*Cheerful: Similar to Delicate, but the wrists are bent and the hands are slightly turned out. Feet a bit wider apart and slightly turned inward.&lt;br /&gt;
*Stoic: Identical to Delicate.&lt;br /&gt;
*Assertive: Similar to Delicate, but feet are a bit wider apart.&lt;br /&gt;
*Pleasant: Identical to Lively.&lt;br /&gt;
*Kind: Identical to Cheerful.&lt;br /&gt;
*Joyful: Identical to Cheerful.&lt;br /&gt;
*Moody: Identical to Assertive.&lt;br /&gt;
*Irritated: Arms/Hands bent behind back, feet shoulder-width apart.&lt;br /&gt;
*Uptight: Identical to Assertive.&lt;br /&gt;
*Sweet: Identical to Delicate.&lt;br /&gt;
*Creepy: Identical to Cheerful.&lt;br /&gt;
*Timid: Identical to Assertive.&lt;br /&gt;
*Dignified: Identical to Delicate.&lt;br /&gt;
*Independent: Identical to Irritated.&lt;br /&gt;
*Smart: Identical to Delicate.&lt;br /&gt;
*Sincere: Identical to Assertive.&lt;br /&gt;
*Shrewd: Identical to Assertive.&lt;br /&gt;
*Lazy: Identical to Assertive.&lt;br /&gt;
*Manly: Identical to Irritated.&lt;br /&gt;
&lt;br /&gt;
Males seem to be identical in the adjustment pose regardless of personality; it's most like the Assertive type.&lt;br /&gt;
= Basic Stats (Work in Progress)=&lt;br /&gt;
* Intelligence&lt;br /&gt;
** This is comparable to the academics stat from AA1. This determines base starting Wisdom, an indicator of how smart the character is, and how well they will do on tests and exams. Smarter characters may potentially be more liked by teachers and characters with the &amp;quot;Class Prez&amp;quot; trait, as well.&lt;br /&gt;
* Strength&lt;br /&gt;
** This is comparable to the athletics stat from AA1. This determines base starting Strength, an indicator of how strong the character is during sports, club activities, and sport competitions. Combined with fighting style, it also affects how good the character can fight. It also seems to have an impact on movement speed, but not as huge as it did in AA1.&lt;br /&gt;
* Sociability&lt;br /&gt;
** This sets the difficulty rating for general social interactions. Characters with low sociability are harder to build friendships with and interact less frequently with others, while high sociability characters can be befriended quickly and interact more regularly with other characters.&lt;br /&gt;
** For a short initial period, higher sociability characters drift up in popularity as they make more acquaintances with others. But their interaction rate does not determine their interaction quality, and the increased frequency improves the chances they will get under other characters' skins, especially due to their tendency to interrupt other interactions. In the long term, normal sociability characters maintain the highest positive favorability, lowest sociability characters enjoy a comfortable middle, while the highest sociability characters become intolerable, especially to each other.&lt;br /&gt;
* Fighting Style&lt;br /&gt;
** There are three fighting styles to choose from: &amp;quot;No Restraint&amp;quot;, &amp;quot;One Blow&amp;quot; and &amp;quot;Irregular&amp;quot;. Some of these styles perform better against others (details needed). Each fighting style has their own fighting animations.&lt;br /&gt;
* Virtue&lt;br /&gt;
** This sets the difficulty rating for romantic/sexual interactions (hugging, kissing, sex, and so on). Characters with high virtue are harder to approach with sexual matters, while low virtue characters are way more casual about those things. High virtue does not prevent a character from turning into pervert (lusting for intercourse with their partner) but they will be more secretive about it (less likely to initiate sex out in the open.)&lt;br /&gt;
** Virtue is crucial to sex acceptance(hidden meter). It grows only after becoming a lover for Normal/High/Highest virtue while Low/Lowest virtue are open to sex-friend relationship from the beginning. Technically, Normal virtue begins to accept sex at least two days passed from being a lover. This may differ by traits.    &lt;br /&gt;
* Orientation&lt;br /&gt;
** Defines whether or not a character will have sex and date boys, girls or both. Sexual preferences are ignored when using the &amp;quot;force&amp;quot; options. Characters' horniness will be less affected by physical contact with characters further from their orientation. Unlike in AA1, there are now five sexual orientations to choose from:&lt;br /&gt;
*** Hetero: The character only shows sexual interest in the other gender. Sexual advances from same-sex classmates will always be rejected.&lt;br /&gt;
*** Leaning Hetero: While the character still has more interest in the opposite sex, advances from same-sex classmates will not be completely ignored (they will have a harder time winning them over however).&lt;br /&gt;
*** Bisexual: The character doesn't make a distinction between sexes.&lt;br /&gt;
*** Leaning Homo: While the character still has more interest in the same sex, advances from opposite-sex classmates will not be completely ignored (they will have a harder time winning them over however).&lt;br /&gt;
*** Homo: The character only shows sexual interest in the same gender. Sexual advances from opposite-sex classmates will always be rejected.&lt;br /&gt;
* Sexual Experience&lt;br /&gt;
There are now two virginities, one for vaginal and one for anal intercourse. Vaginal virgins will have a visual blood-effect during their first time. Unlike in AA1, a vaginal virgin can now climax on their first time.&lt;br /&gt;
* Profile&lt;br /&gt;
The text typed here can be seen in-game at the Jizou Statue behind the dojo when you view a character's specific statistics. It can either be an actual biography for the character, or you can simply write the character's traits and/or preferences if you wish.&lt;br /&gt;
&lt;br /&gt;
=Female Personality Types(Names finalized. * represents personalities with differing names depending on the translation you use.)=&lt;br /&gt;
=='''First Row'''==&lt;br /&gt;
===Lively (活)===&lt;br /&gt;
Very spontaneous and energetic, very easy to engage her in anything that seems fun, like sports, the arcade, and karaoke. Talking about hobbies, things she does for fun, is a good way to get her to open up. She's unlikely to study or develop her club skills without someone she enjoys being with, but with them she puts in the effort enthusiastically.&lt;br /&gt;
&lt;br /&gt;
===Delicate (薄)===&lt;br /&gt;
===Cheerful (朗)===&lt;br /&gt;
===Stoic/Quiet* (淡)===&lt;br /&gt;
Very soft-spoken and emotionally reserved, with a dry sense of humor.&lt;br /&gt;
&lt;br /&gt;
===Playful (然)===&lt;br /&gt;
She often tells you she's like a cat in heat. Even without Lewd trait she wants sex all the time, anywhere, and when she asks you to follow, you never know if it's to a quiet room to talk or the girl's room stall. She likes taking the lead, but she also likes someone who can grab the lead themselves.&lt;br /&gt;
&lt;br /&gt;
Assertive plays very differently between Low Virtue and Normal to Above.&lt;br /&gt;
* At lower than Normal, she's open to any suggestion of sex when her love or ecchi is high enough, and may get horny just from being asked to follow. Or from any interaction, for that matter.&lt;br /&gt;
* At Normal to higher Virtue she still becomes aroused to a lesser extent, but she will put an abrupt halt to any advances into sex.&lt;br /&gt;
** One way around this is to keep cranking her up and leaving her hanging until she can't take it anymore and either demands sex on the spot or drags you into a private room.&lt;br /&gt;
** Another way is to crank her up and demand sex on the spot through Force; though she's most resistant the first time, despite what she says it actually makes her hornier. Every time after that will become easier if not immediate. The drawback to this is that it can only be done in open rooms, so it doesn't ensure privacy, and it takes time, opening more opportunity for that privacy to be shattered before you're done.&lt;br /&gt;
&lt;br /&gt;
=='''Second Row'''==&lt;br /&gt;
===Energetic/Frisky* (晴)===&lt;br /&gt;
&lt;br /&gt;
Frisky(former Pleasant) is cheerful but somewhat over excited. She can be easily turned on interests, makes a lot of exclamation; &amp;quot;Kyaa~!&amp;quot;. She builds relationships quickly, chatty and active, interrupts people every time, an annoying drama maker can be at some point. But her natural jovial charm never decrease.&lt;br /&gt;
&lt;br /&gt;
:&amp;quot;Kyaa~~! You came to see me, didn't you?&amp;quot;&lt;br /&gt;
:&amp;quot;Did you catch what was on TV last night? I didn't really understand it, but it was awesome!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
===Kind (寧)===&lt;br /&gt;
&lt;br /&gt;
Gentle, casual, want to be helpful. Kind usually ends up in making a lot of friends, delivers messages, the one who mediate settlements behind the scenes. Although she is indulged in love rumors and popularity, she is rather slow-paced when it comes to a matter of herself (social traits affect her greatly, though).&lt;br /&gt;
&lt;br /&gt;
:&amp;quot;Yep, it's me! Something I can do?&amp;quot;&lt;br /&gt;
:&amp;quot;Ah... I was just thinking, 'It'd be so nice to see them-.' ...Ehehe.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
===Upbeat/Joyful* (笑)===&lt;br /&gt;
&lt;br /&gt;
Joyful is relaxed, easygoing, and an ultimate poker face. She wears closed eyes and smile everyday no matter what you made of character creation. She laughs driven when pissed up, befriends as a comfy mate most of time. After that, sly grin all over the face with eyes opened; a deadly predator in love might be. &lt;br /&gt;
&lt;br /&gt;
:&amp;quot;Ice cream is delicious this time of year~ I wanna lick some real bad~&amp;quot;&lt;br /&gt;
:&amp;quot;Ahaha~ I won't let you get away that easily~&amp;quot;&lt;br /&gt;
&lt;br /&gt;
===Normal/Moody* (月)===&lt;br /&gt;
&lt;br /&gt;
Ordinary(former Moody) is a causal youth in &amp;quot;girl things&amp;quot;. Chatty and lighthearted, innocent, naturally cute. She has been a good friend of yours, walked side by side until you finally realized she was the true jewel of your life. That kind of (ordinary) drama is what you may looking for. &lt;br /&gt;
&lt;br /&gt;
:&amp;quot;What's the matter? Need some advice?&amp;quot;&lt;br /&gt;
:&amp;quot;Hey, look how few calories this has-. These are good times to be alive~.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
===Irritable/Irritated* (激)===&lt;br /&gt;
&lt;br /&gt;
Irritated is a tsundare with a bit of justified fury. She rants and complains, the world is according to her, arrogantly, &amp;quot;h,hey!&amp;quot; and &amp;quot;h,hmph!&amp;quot; stick to her tongue magically, submissive lately after giving her heart. By that heart I mean, as you imagined, is girly as possible.  &lt;br /&gt;
&lt;br /&gt;
:&amp;quot;Geez, games these days are SO slow! They need to make games that fire me up!&amp;quot;&lt;br /&gt;
:&amp;quot;Wh-who said you could look?!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
=='''Third Row'''==&lt;br /&gt;
===Uptight/Harsh* (尖)===&lt;br /&gt;
&lt;br /&gt;
Harsh(also named Uptight) has an apathetic, rejective, abusive attitude. She tries to maintain indifferent manner to everyone other than herself. This meets a sudden change once she becomes more intimate; she starts to talk in abusive and insulting manner which is to conceal her actual sentiment. &lt;br /&gt;
&lt;br /&gt;
:&amp;quot;Like a good dog, wait me over there.&amp;quot; &lt;br /&gt;
:&amp;quot;Don't mind me, I just came here to look at your stupid face.&amp;quot;&lt;br /&gt;
:&amp;quot;It is not something I should even bother to ask... But you do love me, right?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
===Friendly/Sweet* (楚)===&lt;br /&gt;
Pleasant, easy-going, and a master of politeness judo, able to get what she wants harmoniously, making others happy, even grateful, to give it to her. However, she can turn cold if losing control of a situation, and delivers her polite demands firmly and sharply. She is also fond of domestic and feminine interests(in old-fashioned way).  &lt;br /&gt;
&lt;br /&gt;
:&amp;quot;Being side by side with the person you love really is wonderful!&amp;quot;&lt;br /&gt;
:&amp;quot;Wedding Dress or white kimono... It's hard to give up either one, isn't it?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
===Creepy (肝)===&lt;br /&gt;
&lt;br /&gt;
Creepy is generally a fujoshi, or a yaoi fangirl in English terms, enthusiastic about 'boy's love' fiction and homoerotica. She tends to seclude herself from other &amp;quot;normalfags&amp;quot;, self-mocking and defensive manner, laughs creepy and maniacally when excited; &amp;quot;ku-huhu&amp;quot;, &amp;quot;KE-hehe!&amp;quot;. She behaves embarrassed and awkward later becoming a lover and will often say she never imagined such &amp;quot;real life&amp;quot; would happen to her.  &lt;br /&gt;
&lt;br /&gt;
:&amp;quot;Haa~, I didn't think I could talk like this to someone who wasn't 2D.&amp;quot;&lt;br /&gt;
:&amp;quot;Huh!? There's nothing gay about boy loving boys!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
===Reserved (慎)===&lt;br /&gt;
&lt;br /&gt;
Reserved is extremely passive. She stutters, pauses on a word frequently, holds back an action even if she prompted it first. Her positive reactions may rather look scared, or impassive sometimes like closing eyes as nothing more to say. Due to that passive attitude, she is unlikely to prompt sex first even at the lowest virtue and rather behave romantic sheepishly which will nullify the horniness.   &lt;br /&gt;
&lt;br /&gt;
:&amp;quot;N-no, wait, I was joking, so, nnh!&amp;quot; &lt;br /&gt;
:&amp;quot;I'm s-still... n-not used to this yet...&amp;quot;&lt;br /&gt;
&lt;br /&gt;
===Dignified (凜)===&lt;br /&gt;
&lt;br /&gt;
Dignified is an archetype of top mature personality; calm, polite, contemplative, sea-reflecting. Casual conversations imply that she is from a rich family; talking about a summer resort and tea ordered from oversea. It is no surprise that she has high moral code and strict perspective of marriage, and often regrets after playing &amp;quot;mischief&amp;quot;. &lt;br /&gt;
&lt;br /&gt;
:&amp;quot;Your eyes... I love the way you look at me.&amp;quot;&lt;br /&gt;
:&amp;quot;I love to pass the time gazing at the sea's gentle waves...&amp;quot;&lt;br /&gt;
&lt;br /&gt;
=='''Fourth Row'''==&lt;br /&gt;
===Assertive/Aloof* (独)===&lt;br /&gt;
Classic kuudere, cool, distant and unapproachable on the surface, but scratch the surface and you'll find turbulent emotion beneath. Tomboyish and self-reliant. Denies affection, but becomes expressively passionate toward her lover.&lt;br /&gt;
&lt;br /&gt;
===Sensitive/Smart* (聡)===&lt;br /&gt;
A romantic who knows everything there is to know about romance from books. She's eager to have the real experience, and to feel what she feels when reading the passages derived from someone else's experience. Very literate and quick to pick up new knowledge, especially knowledge that supplements her understanding of the erotic. Becomes more self-deprecating the deeper in love she falls, as if she feels unworthy of the love she wants. &lt;br /&gt;
&lt;br /&gt;
Though she has more initial attraction to brawn rather than brains, discussions about love and romance are more deeply personal for her and can win her heart.&lt;br /&gt;
&lt;br /&gt;
===Sincere/Genuine* (賢)===&lt;br /&gt;
===Shrewd/Mature* (理)===&lt;br /&gt;
Worldly wise, with an unflappable pleasant grace. Becomes motherly and supportive with affection.&lt;br /&gt;
&lt;br /&gt;
===Lazy (怠)===&lt;br /&gt;
She's...very economical with her energy. Her sudden and inexplicable spikes of motivation indicate she's holding back most of the time. Hedonistic, sensualist, but generous in sharing her pleasure with those who comfort her, emotionally, physically...and financially. She wants the easy life handed to her, so she's drawn to those with the potential to provide it, those with ranking on the leaderboards.&lt;br /&gt;
&lt;br /&gt;
=='''Fifth Row'''==&lt;br /&gt;
===Manly (漢)===&lt;br /&gt;
A chronic overachiever. If you can keep pace with her on at least one leaderboard, you'll have her respect. Hard massages would be appreciated; one of those would always improve her mood.&lt;br /&gt;
&lt;br /&gt;
===Cadet (曹)===&lt;br /&gt;
Sharply regimental, always alert to duty and seeks validation for her performance, even on things she knows she's good at. She'll consistently improve her abilities without positive reinforcement, but a little praise goes a long way. Very loyal friend and lover.&lt;br /&gt;
&lt;br /&gt;
=Male Personality Types(Work in Progress, Names subject to change)=&lt;br /&gt;
==Gentle (優)==&lt;br /&gt;
Introspective, somewhat poetic, sensitive and considerate.&lt;br /&gt;
&lt;br /&gt;
==Positive (陽)==&lt;br /&gt;
Cheery and loud, hyperactive in activity and conversation, expresses emotions frankly and transparently, sometimes plagued with self-doubt.&lt;br /&gt;
&lt;br /&gt;
==Otaku (宅)==&lt;br /&gt;
* He will only move at a jogging pace than a running speed. Speaks and gestures like a supervillain.&lt;br /&gt;
&lt;br /&gt;
==Savage (蛮)==&lt;br /&gt;
Man of action, doesn't much like words. You won't make as much progress with him through conversation, but getting him to join you in any activity will improve his opinion of you. Very turbulent moods, and cooling him down or cheering him up when he needs it helps your relationship a lot. Reading his moods is difficult until you know him; even when he looks like a coiled spring, he may be in a good mood.&lt;br /&gt;
&lt;br /&gt;
= In Game Trait effects (Work In Progress) =&lt;br /&gt;
 &lt;br /&gt;
==First Row==&lt;br /&gt;
*Easy (Like &amp;quot;easy girl&amp;quot;): easier to raise love points.&lt;br /&gt;
*Affable/Loyal Friend: easier to raise friend points.&lt;br /&gt;
*Bad with Guys: negative modifier to action success rate and point increase when successfully dealt with guys. Will not interrupt guys.&lt;br /&gt;
*Bad with Girls: negative modifier to action success rate and point increase when successfully dealt with girls. Will not interrupt girls.&lt;br /&gt;
==Second Row==&lt;br /&gt;
*Charming: positive modifier to relationship point. [for NPC, easily attract other and has a lot of lovers.] &lt;br /&gt;
*Tsundere: decreases the chances of successful &amp;quot;let's __ (e.g. study)&amp;quot; action. [might increase chance of getting slapped.][may temporarily swing from high to low on mood and % chance.] &lt;br /&gt;
*Chivalrous: increases the chances of successful &amp;quot;let's __ (e.g. study)&amp;quot; action.&lt;br /&gt;
*Groupie/Trendy: increases the chances of joining any group activities.&lt;br /&gt;
==Third Row==&lt;br /&gt;
*Obedient: rarely refuses the 'encouragement', 'group', and 'follow' options.&lt;br /&gt;
*Positive: resistant to depressed moods, bonus to cheering others up.&lt;br /&gt;
*Shy: harder to accept physical contact and H action in the presence of other people. [decreases the chances of successful conversation].&lt;br /&gt;
*Jealous: increases the frequency of interrupting conservation.&lt;br /&gt;
==Fourth Row==&lt;br /&gt;
*Melancholy/Hypersensitive: prone to depressed moods.&lt;br /&gt;
*Perverted/Lewd: increases the frequency and the success rate of lewd actions and topics. &lt;br /&gt;
*Serious/Genuine: goes to school earlier. Very low chance of skipping class. Uses condom on first sex. &lt;br /&gt;
** Serious characters visit clubs regularly at least once in every session (same as diligent characters visit library). Their rate of improving grades are remarkable which makes challenging/impossible sometimes for the player achieving higher rank on the leaderboard.   &lt;br /&gt;
*Calm: lesser emotional variation, more stable mood, resistant to angry moods.&lt;br /&gt;
==Fifth Row==&lt;br /&gt;
*Impulsive: Easily changes moods, bad or good, and moods have more effect on favorability to everyone.&lt;br /&gt;
*Absentminded/Naive: reduced movement speed. Late to arrive at school and early to leave. If a teacher, may randomly be first or last to arrive, but always leaves last.&lt;br /&gt;
*Passive: unlikely to initiate H conversation or actions.&lt;br /&gt;
*Violent: increases the frequency of angry moods.&lt;br /&gt;
==Sixth Row==&lt;br /&gt;
*Meddlesome: [likely to cheer up/calm down/massage other characters?][''increases the frequency of of interrupting conversation/sex?''- apparently not] &lt;br /&gt;
*Class Prez: unlikely to take part in Teacher-student sex. May get teachers fired if (s)he catches them having sex. [increases the frequency of &amp;quot;everyone, let's ___&amp;quot; action?][teacher might like you more.][might be able to break up H in the open without negative impact on relationship.]&lt;br /&gt;
*Chatty: increases frequency of triggering conversation.&lt;br /&gt;
*(Always) Hungry: can eat multiple times during one period. Talking about food has increased success rate. Hungry NPCs tend to loiter in cafeteria.&lt;br /&gt;
==Seventh Row==&lt;br /&gt;
*Romantic/Passionate: the success rate for discussing &amp;quot;Love&amp;quot; is doubled. [may increases the frequency of hug/kiss/sex/date actions.] &lt;br /&gt;
*Singleminded: stays faithful. Refuses hug/kiss/touch interactions until is in a relationship.&lt;br /&gt;
*Indecisive: ambiguous, unlikely to choose either of two competitors for the character's attention.&lt;br /&gt;
*Competitive: more likely to challenge enemies, more likely to compete when interrupting.&lt;br /&gt;
==Eighth Row==&lt;br /&gt;
*Scheming/Deceptive: increases the chances of spreading/successful bad rumors. Increases the chance of forcing exploitable characters as of v2 update.&lt;br /&gt;
*Diligent: increases the frequency of going to library. Increases the success rate of accepting &amp;quot;Let's study&amp;quot;. Increases the chance of bonus from study/sport/club activities.&lt;br /&gt;
*Wild: increases the frequency of skipping school/requesting hang-out and the successful chances of accepting it. Greatly increases favorability to those who skip with them.&lt;br /&gt;
*Masochist: abusive actions increase relationship points. No limit to abuse actions during period.&lt;br /&gt;
==Ninth Row==&lt;br /&gt;
*Sweaty: body becomes shiny. Increased chances of visiting Shower Room.&lt;br /&gt;
*Evil: An Evil NPC will never break up with, or permit a break up from, any lover. An Evil character will target for death any lover if their favorability drops low enough to break up. Evil characters will also target those witnessed in sex with their lover. See [[Artificial_Academy_2/Gameplay#Events|Events Section]] for murder details. Evil NPCs have also been observed forcing sex with the PC.&lt;br /&gt;
*Deaf: has an extra option &amp;quot;Nandatte?&amp;quot;; same effect as &amp;quot;No&amp;quot; but with lower decrease on relationship points.  &lt;br /&gt;
*Exploitable: prone to forced sex. Deceptive NPCs harass exploitable characters more often as of v2 update. An Exploitable who has been forced has 999% to follow the forcing character, and 150% to accept forced sex on the spot, though grudgingly.&lt;br /&gt;
&lt;br /&gt;
==Tenth Row==&lt;br /&gt;
*Asexual: decreased success rate of ero topic conversation. Ero gains from physical contact decreased.&lt;br /&gt;
*Lucky: increased chances of &amp;quot;ecchi&amp;quot; contact during massage. Increased chances of getting away with murder and surviving murder attempts.&lt;br /&gt;
&lt;br /&gt;
=Items=&lt;br /&gt;
&lt;br /&gt;
Using the maker, each created character gets assigned 3 trading-items(one for lovers, one for friends and one for sexual relationships).These items can not be traded directly. However, at some point, any NPC may ask you to trade. Depending on your relationship, they may trade their friend item or their lover's item with you. All item have no use besides trading (as confirmed ingame). If a student, or teacher, transfers out of the class the traded items stay with the person still in class. Likewise the items the transferee has vanish from the classroom. By transferring students after trading you can technically have multiples of the same items in the classroom.&lt;/div&gt;</summary>
		<author><name>Xlore</name></author>	</entry>

	<entry>
		<id>http://wiki.anime-sharing.com/hgames/index.php?title=Artificial_Academy_2/Card_editor&amp;diff=14401</id>
		<title>Artificial Academy 2/Card editor</title>
		<link rel="alternate" type="text/html" href="http://wiki.anime-sharing.com/hgames/index.php?title=Artificial_Academy_2/Card_editor&amp;diff=14401"/>
				<updated>2014-08-07T12:28:14Z</updated>
		
		<summary type="html">&lt;p&gt;Xlore: Changed title to reflect finalized names and the use of *&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Artificial_Academy_2}}&lt;br /&gt;
{{stub}}&lt;br /&gt;
Character creation must be done outside the game. As with [[Artificial Academy]] 1, the character creator AA2Edit (aka. Maker) is an extra piece of software.&lt;br /&gt;
&lt;br /&gt;
= FAQ =&lt;br /&gt;
&lt;br /&gt;
*'''Q: How do I get a rainbow card?'''&amp;lt;br /&amp;gt;A: The generation of a rainbow card is random (1/100 chance). You simply must keep saving a character over and over again until you get the rainbow card to appear. Also if you save over a character who already has a rainbow card, you run the risk of losing it. You can also use the [http://www.hongfire.com/forum/showthread.php/430353?p=3539958#post3539958 unlocked AA2Edit] by Phil26.&lt;br /&gt;
&lt;br /&gt;
*'''Q: What do the rainbow card mean?'''&amp;lt;br /&amp;gt;A: In-game tips refer them as to giving the character the &amp;quot;Main character effect&amp;quot;.  This increases movement speed and advancement rates of stats and relationships.&lt;br /&gt;
&lt;br /&gt;
*'''Q: What are the character items for?'''&amp;lt;br /&amp;gt;A: These are the items your character will have on them when you put them in the game. When a character has reached a certain level in the relationship (friendship, lovers, or sexual) the other character will come and offer to trade one of their items for yours in that respective category. The items a character has can be viewed at the status screen found by clicking on the statue behind the martial arts room. Other than increasing the relationship status, the trade offer has no further effect. This has been confirmed by in-game info.&lt;br /&gt;
&lt;br /&gt;
*'''Q: How do I make a teacher character?'''&amp;lt;br /&amp;gt;A: Any character can become the teacher by transferring into the top center desk. This is can be done only within the game, at bedtime. The teacher won't automatically be given the teacher's clothing, that has to be done in the same seating arrangement menu.&lt;br /&gt;
&lt;br /&gt;
*'''Q: How do I give a character &amp;lt;color&amp;gt; skin?'''&amp;lt;br /&amp;gt;A: The release version of the Maker restricts color to natural(ish) skin tones.&lt;br /&gt;
&lt;br /&gt;
= AA2Edit keyboard shortcuts =&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Action !! Key !! Key Description&lt;br /&gt;
|-&lt;br /&gt;
| Drag Rotate || Mouse 1 || Left Mouse Button&lt;br /&gt;
|-&lt;br /&gt;
| Pan Up/Down + Zoom || Mouse 2 || Right Mouse Button&lt;br /&gt;
|-&lt;br /&gt;
| Pan Left || {{Key|←}} || Left Arrow Key&lt;br /&gt;
|-&lt;br /&gt;
| Pan Right || {{Key|→}} || Right Arrow Key&lt;br /&gt;
|-&lt;br /&gt;
| Pan &amp;quot;Foward&amp;quot; || {{Key|↑}} || Up Arrow Key&lt;br /&gt;
|-&lt;br /&gt;
| Pan &amp;quot;Back&amp;quot; || {{Key|↓}} || Down Arrow Key&lt;br /&gt;
|-&lt;br /&gt;
| Zoom In || {{Key|;}} || Semi-Colon&lt;br /&gt;
|-&lt;br /&gt;
| Zoom Out || {{Key|]}} || Left Square-Bracket&lt;br /&gt;
|-&lt;br /&gt;
| Rotate Clockwise || {{Key|.}} || Period&lt;br /&gt;
|-&lt;br /&gt;
| Rotate Counter-Clockwise || {{Key|\}} || Back-Slash&lt;br /&gt;
|-&lt;br /&gt;
| Reset Rotation || {{Key|/}} || Forward-Slash&lt;br /&gt;
|-&lt;br /&gt;
| Screenshot || {{Key|F11}} || F11&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
= Character cards =&lt;br /&gt;
* Red Cards are given to pure Heterosexual characters. Love gains toward members of the same sex are extremely limited, and an ecchi mood is very difficult to achieve from them.&lt;br /&gt;
* Orange Cards are given to characters who lean towards Heterosexuality. These characters prefer the opposite sex, but for someone of the same sex who they click with, it's not impossible for them to become lovers.&lt;br /&gt;
* Purple Cards are given to Bisexual characters. These characters gain Love at the same rate for both sexes, and are equally likely to become horny from contact or lewd talk from either sex.&lt;br /&gt;
* Green Cards are given to characters who lean towards Homosexuality. These characters prefer the same sex, but for someone of the opposite sex who they click with, it's not impossible for them to become lovers.&lt;br /&gt;
* Blue Cards are pure Homosexual characters. Love gains toward members of the opposite sex are extremely limited, and an ecchi mood is very difficult to achieve from them.&lt;br /&gt;
* Rainbow Cards are normally only given 1% of the time anytime you save a character (but can be given to anyone with an unlocked maker). The game considers these characters &amp;quot;main characters,&amp;quot; and will give them a 100% increase in movement speed, along with a boost to relationship building (love/friendship) due to much higher Respect (a hidden stat) values. There may be further effects yet to be confirmed.&lt;br /&gt;
&lt;br /&gt;
= Character pose =&lt;br /&gt;
The pose changes at certain times when you have chosen a personality and then click on something else that customizes the girl. Please note this only applies when you begin to adjust stuff on the character; they then enter what I call the &amp;quot;Adjustment Pose&amp;quot; which is as follows:&lt;br /&gt;
*Lively: Feet a bit wider than shoulder-width apart. Arms at sides, fists balled up.&lt;br /&gt;
*Delicate: Hands at sides, relatively normal-looking.&lt;br /&gt;
*Cheerful: Similar to Delicate, but the wrists are bent and the hands are slightly turned out. Feet a bit wider apart and slightly turned inward.&lt;br /&gt;
*Stoic: Identical to Delicate.&lt;br /&gt;
*Assertive: Similar to Delicate, but feet are a bit wider apart.&lt;br /&gt;
*Pleasant: Identical to Lively.&lt;br /&gt;
*Kind: Identical to Cheerful.&lt;br /&gt;
*Joyful: Identical to Cheerful.&lt;br /&gt;
*Moody: Identical to Assertive.&lt;br /&gt;
*Irritated: Arms/Hands bent behind back, feet shoulder-width apart.&lt;br /&gt;
*Uptight: Identical to Assertive.&lt;br /&gt;
*Sweet: Identical to Delicate.&lt;br /&gt;
*Creepy: Identical to Cheerful.&lt;br /&gt;
*Timid: Identical to Assertive.&lt;br /&gt;
*Dignified: Identical to Delicate.&lt;br /&gt;
*Independent: Identical to Irritated.&lt;br /&gt;
*Smart: Identical to Delicate.&lt;br /&gt;
*Sincere: Identical to Assertive.&lt;br /&gt;
*Shrewd: Identical to Assertive.&lt;br /&gt;
*Lazy: Identical to Assertive.&lt;br /&gt;
*Manly: Identical to Irritated.&lt;br /&gt;
&lt;br /&gt;
Males seem to be identical in the adjustment pose regardless of personality; it's most like the Assertive type.&lt;br /&gt;
= Basic Stats (Work in Progress)=&lt;br /&gt;
* Intelligence&lt;br /&gt;
** This is comparable to the academics stat from AA1. This determines base starting Wisdom, an indicator of how smart the character is, and how well they will do on tests and exams. Smarter characters may potentially be more liked by teachers and characters with the &amp;quot;Class Prez&amp;quot; trait, as well.&lt;br /&gt;
* Strength&lt;br /&gt;
** This is comparable to the athletics stat from AA1. This determines base starting Strength, an indicator of how strong the character is during sports, club activities, and sport competitions. Combined with fighting style, it also affects how good the character can fight. It also seems to have an impact on movement speed, but not as huge as it did in AA1.&lt;br /&gt;
* Sociability&lt;br /&gt;
** This sets the difficulty rating for general social interactions. Characters with low sociability are harder to build friendships with and interact less frequently with others, while high sociability characters can be befriended quickly and interact more regularly with other characters.&lt;br /&gt;
** For a short initial period, higher sociability characters drift up in popularity as they make more acquaintances with others. But their interaction rate does not determine their interaction quality, and the increased frequency improves the chances they will get under other characters' skins, especially due to their tendency to interrupt other interactions. In the long term, normal sociability characters maintain the highest positive favorability, lowest sociability characters enjoy a comfortable middle, while the highest sociability characters become intolerable, especially to each other.&lt;br /&gt;
* Fighting Style&lt;br /&gt;
** There are three fighting styles to choose from: &amp;quot;No Restraint&amp;quot;, &amp;quot;One Blow&amp;quot; and &amp;quot;Irregular&amp;quot;. Some of these styles perform better against others (details needed). Each fighting style has their own fighting animations.&lt;br /&gt;
* Virtue&lt;br /&gt;
** This sets the difficulty rating for romantic/sexual interactions (hugging, kissing, sex, and so on). Characters with high virtue are harder to approach with sexual matters, while low virtue characters are way more casual about those things. High virtue does not prevent a character from turning into pervert (lusting for intercourse with their partner) but they will be more secretive about it (less likely to initiate sex out in the open.)&lt;br /&gt;
** Virtue is crucial to sex acceptance(hidden meter). It grows only after becoming a lover for Normal/High/Highest virtue while Low/Lowest virtue are open to sex-friend relationship from the beginning. Technically, Normal virtue begins to accept sex at least two days passed from being a lover. This may differ by traits.    &lt;br /&gt;
* Orientation&lt;br /&gt;
** Defines whether or not a character will have sex and date boys, girls or both. Sexual preferences are ignored when using the &amp;quot;force&amp;quot; options. Characters' horniness will be less affected by physical contact with characters further from their orientation. Unlike in AA1, there are now five sexual orientations to choose from:&lt;br /&gt;
*** Hetero: The character only shows sexual interest in the other gender. Sexual advances from same-sex classmates will always be rejected.&lt;br /&gt;
*** Leaning Hetero: While the character still has more interest in the opposite sex, advances from same-sex classmates will not be completely ignored (they will have a harder time winning them over however).&lt;br /&gt;
*** Bisexual: The character doesn't make a distinction between sexes.&lt;br /&gt;
*** Leaning Homo: While the character still has more interest in the same sex, advances from opposite-sex classmates will not be completely ignored (they will have a harder time winning them over however).&lt;br /&gt;
*** Homo: The character only shows sexual interest in the same gender. Sexual advances from opposite-sex classmates will always be rejected.&lt;br /&gt;
* Sexual Experience&lt;br /&gt;
There are now two virginities, one for vaginal and one for anal intercourse. Vaginal virgins will have a visual blood-effect during their first time. Unlike in AA1, a vaginal virgin can now climax on their first time.&lt;br /&gt;
* Profile&lt;br /&gt;
The text typed here can be seen in-game at the Jizou Statue behind the dojo when you view a character's specific statistics. It can either be an actual biography for the character, or you can simply write the character's traits and/or preferences if you wish.&lt;br /&gt;
&lt;br /&gt;
=Female Personality Types(Names finalized. * represents personalities with differing names depending on the translation you use.)=&lt;br /&gt;
=='''First Row'''==&lt;br /&gt;
===Lively (活)===&lt;br /&gt;
Very spontaneous and energetic, very easy to engage her in anything that seems fun, like sports, the arcade, and karaoke. Talking about hobbies, things she does for fun, is a good way to get her to open up. She's unlikely to study or develop her club skills without someone she enjoys being with, but with them she puts in the effort enthusiastically.&lt;br /&gt;
&lt;br /&gt;
===Delicate (薄)===&lt;br /&gt;
===Cheerful (朗)===&lt;br /&gt;
===Stoic/Quiet* (淡)===&lt;br /&gt;
Very soft-spoken and emotionally reserved, with a dry sense of humor.&lt;br /&gt;
&lt;br /&gt;
===Playful (然)===&lt;br /&gt;
She often tells you she's like a cat in heat. Even without Lewd trait she wants sex all the time, anywhere, and when she asks you to follow, you never know if it's to a quiet room to talk or the girl's room stall. She likes taking the lead, but she also likes someone who can grab the lead themselves.&lt;br /&gt;
&lt;br /&gt;
Assertive plays very differently between Low Virtue and Normal to Above.&lt;br /&gt;
* At lower than Normal, she's open to any suggestion of sex when her love or ecchi is high enough, and may get horny just from being asked to follow. Or from any interaction, for that matter.&lt;br /&gt;
* At Normal to higher Virtue she still becomes aroused to a lesser extent, but she will put an abrupt halt to any advances into sex.&lt;br /&gt;
** One way around this is to keep cranking her up and leaving her hanging until she can't take it anymore and either demands sex on the spot or drags you into a private room.&lt;br /&gt;
** Another way is to crank her up and demand sex on the spot through Force; though she's most resistant the first time, despite what she says it actually makes her hornier. Every time after that will become easier if not immediate. The drawback to this is that it can only be done in open rooms, so it doesn't ensure privacy, and it takes time, opening more opportunity for that privacy to be shattered before you're done.&lt;br /&gt;
&lt;br /&gt;
=='''Second Row'''==&lt;br /&gt;
===Energetic/Frisky* (晴)===&lt;br /&gt;
&lt;br /&gt;
Frisky(former Pleasant) is cheerful but somewhat over excited. She can be easily turned on interests, makes a lot of exclamation; &amp;quot;Kyaa~!&amp;quot;. She builds relationships quickly, chatty and active, interrupts people every time, an annoying drama maker can be at some point. But her natural jovial charm never decrease.&lt;br /&gt;
&lt;br /&gt;
:&amp;quot;Kyaa~~! You came to see me, didn't you?&amp;quot;&lt;br /&gt;
:&amp;quot;Did you catch what was on TV last night? I didn't really understand it, but it was awesome!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
===Kind (寧)===&lt;br /&gt;
&lt;br /&gt;
Gentle, casual, want to be helpful. Kind usually ends up in making a lot of friends, delivers messages, the one who mediate settlements behind the scenes. Although she is indulged in love rumors and popularity, she is rather slow-paced when it comes to a matter of herself (social traits affect her greatly, though).&lt;br /&gt;
&lt;br /&gt;
:&amp;quot;Yep, it's me! Something I can do?&amp;quot;&lt;br /&gt;
:&amp;quot;Ah... I was just thinking, 'It'd be so nice to see them-.' ...Ehehe.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
===Upbeat/Joyful* (笑)===&lt;br /&gt;
&lt;br /&gt;
Joyful is relaxed, easygoing, and an ultimate poker face. She wears closed eyes and smile everyday no matter what you made of character creation. She laughs driven when pissed up, befriends as a comfy mate most of time. After that, sly grin all over the face with eyes opened; a deadly predator in love might be. &lt;br /&gt;
&lt;br /&gt;
:&amp;quot;Ice cream is delicious this time of year~ I wanna lick some real bad~&amp;quot;&lt;br /&gt;
:&amp;quot;Ahaha~ I won't let you get away that easily~&amp;quot;&lt;br /&gt;
&lt;br /&gt;
===Normal/Moody* (月)===&lt;br /&gt;
&lt;br /&gt;
Ordinary(former Moody) is a causal youth in &amp;quot;girl things&amp;quot;. Chatty and lighthearted, innocent, naturally cute. She has been a good friend of yours, walked side by side until you finally realized she was the true jewel of your life. That kind of (ordinary) drama is what you may looking for. &lt;br /&gt;
&lt;br /&gt;
:&amp;quot;What's the matter? Need some advice?&amp;quot;&lt;br /&gt;
:&amp;quot;Hey, look how few calories this has-. These are good times to be alive~.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
===Irritable/Irritated* (激)===&lt;br /&gt;
&lt;br /&gt;
Irritated is a tsundare with a bit of justified fury. She rants and complains, the world is according to her, arrogantly, &amp;quot;h,hey!&amp;quot; and &amp;quot;h,hmph!&amp;quot; stick to her tongue magically, submissive lately after giving her heart. By that heart I mean, as you imagined, is girly as possible.  &lt;br /&gt;
&lt;br /&gt;
:&amp;quot;Geez, games these days are SO slow! They need to make games that fire me up!&amp;quot;&lt;br /&gt;
:&amp;quot;Wh-who said you could look?!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
=='''Third Row'''==&lt;br /&gt;
===Uptight/Harsh* (尖)===&lt;br /&gt;
&lt;br /&gt;
Harsh(also named Uptight) has an apathetic, rejective, abusive attitude. She tries to maintain indifferent manner to everyone other than herself. This meets a sudden change once she becomes more intimate; she starts to talk in abusive and insulting manner which is to conceal her actual sentiment. &lt;br /&gt;
&lt;br /&gt;
:&amp;quot;Like a good dog, wait me over there.&amp;quot; &lt;br /&gt;
:&amp;quot;Don't mind me, I just came here to look at your stupid face.&amp;quot;&lt;br /&gt;
:&amp;quot;It is not something I should even bother to ask... But you do love me, right?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
===Friendly/Sweet* (楚)===&lt;br /&gt;
Pleasant, easy-going, and a master of politeness judo, able to get what she wants harmoniously, making others happy, even grateful, to give it to her. However, she can turn cold if losing control of a situation, and delivers her polite demands firmly and sharply. She is also fond of domestic and feminine interests(in old-fashioned way).  &lt;br /&gt;
&lt;br /&gt;
:&amp;quot;Being side by side with the person you love really is wonderful!&amp;quot;&lt;br /&gt;
:&amp;quot;Wedding Dress or white kimono... It's hard to give up either one, isn't it?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
===Creepy (肝)===&lt;br /&gt;
&lt;br /&gt;
Creepy is generally a fujoshi, or a yaoi fangirl in English terms, enthusiastic about 'boy's love' fiction and homoerotica. She tends to seclude herself from other &amp;quot;normalfags&amp;quot;, self-mocking and defensive manner, laughs creepy and maniacally when excited; &amp;quot;ku-huhu&amp;quot;, &amp;quot;KE-hehe!&amp;quot;. She behaves embarrassed and awkward later becoming a lover and will often say she never imagined such &amp;quot;real life&amp;quot; would happen to her.  &lt;br /&gt;
&lt;br /&gt;
:&amp;quot;Haa~, I didn't think I could talk like this to someone who wasn't 2D.&amp;quot;&lt;br /&gt;
:&amp;quot;Huh!? There's nothing gay about boy loving boys!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
===Reserved (慎)===&lt;br /&gt;
&lt;br /&gt;
Reserved is extremely passive. She stutters, pauses on a word frequently, holds back an action even if she prompted it first. Her positive reactions may rather look scared, or impassive sometimes like closing eyes as nothing more to say. Due to that passive attitude, she is unlikely to prompt sex first even at the lowest virtue and rather behave romantic sheepishly which will nullify the horniness.   &lt;br /&gt;
&lt;br /&gt;
:&amp;quot;N-no, wait, I was joking, so, nnh!&amp;quot; &lt;br /&gt;
:&amp;quot;I'm s-still... n-not used to this yet...&amp;quot;&lt;br /&gt;
&lt;br /&gt;
===Dignified (凜)===&lt;br /&gt;
&lt;br /&gt;
Dignified is an archetype of top mature personality; calm, polite, contemplative, sea-reflecting. Casual conversations imply that she is from a rich family; talking about a summer resort and tea ordered from oversea. It is no surprise that she has high moral code and strict perspective of marriage, and often regrets after playing &amp;quot;mischief&amp;quot;. &lt;br /&gt;
&lt;br /&gt;
:&amp;quot;Your eyes... I love the way you look at me.&amp;quot;&lt;br /&gt;
:&amp;quot;I love to pass the time gazing at the sea's gentle waves...&amp;quot;&lt;br /&gt;
&lt;br /&gt;
=='''Fourth Row'''==&lt;br /&gt;
===Assertive/Aloof* (独)===&lt;br /&gt;
Classic kuudere, cool, distant and unapproachable on the surface, but scratch the surface and you'll find turbulent emotion beneath. Tomboyish and self-reliant. Denies affection, but becomes expressively passionate toward her lover.&lt;br /&gt;
&lt;br /&gt;
===Smart (聡)===&lt;br /&gt;
A romantic who knows everything there is to know about romance from books. She's eager to have the real experience, and to feel what she feels when reading the passages derived from someone else's experience. Very literate and quick to pick up new knowledge, especially knowledge that supplements her understanding of the erotic. Becomes more self-deprecating the deeper in love she falls, as if she feels unworthy of the love she wants. &lt;br /&gt;
&lt;br /&gt;
Though she has more initial attraction to brawn rather than brains, discussions about love and romance are more deeply personal for her and can win her heart.&lt;br /&gt;
&lt;br /&gt;
===Sincere/Genuine* (賢)===&lt;br /&gt;
===Shrewd/Mature* (理)===&lt;br /&gt;
Worldly wise, with an unflappable pleasant grace. Becomes motherly and supportive with affection.&lt;br /&gt;
&lt;br /&gt;
===Lazy (怠)===&lt;br /&gt;
She's...very economical with her energy. Her sudden and inexplicable spikes of motivation indicate she's holding back most of the time. Hedonistic, sensualist, but generous in sharing her pleasure with those who comfort her, emotionally, physically...and financially. She wants the easy life handed to her, so she's drawn to those with the potential to provide it, those with ranking on the leaderboards.&lt;br /&gt;
&lt;br /&gt;
=='''Fifth Row'''==&lt;br /&gt;
===Manly (漢)===&lt;br /&gt;
A chronic overachiever. If you can keep pace with her on at least one leaderboard, you'll have her respect. Hard massages would be appreciated; one of those would always improve her mood.&lt;br /&gt;
&lt;br /&gt;
===Cadet (曹)===&lt;br /&gt;
Sharply regimental, always alert to duty and seeks validation for her performance, even on things she knows she's good at. She'll consistently improve her abilities without positive reinforcement, but a little praise goes a long way. Very loyal friend and lover.&lt;br /&gt;
&lt;br /&gt;
=Male Personality Types(Work in Progress, Names subject to change)=&lt;br /&gt;
==Gentle (優)==&lt;br /&gt;
Introspective, somewhat poetic, sensitive and considerate.&lt;br /&gt;
&lt;br /&gt;
==Positive (陽)==&lt;br /&gt;
Cheery and loud, hyperactive in activity and conversation, expresses emotions frankly and transparently, sometimes plagued with self-doubt.&lt;br /&gt;
&lt;br /&gt;
==Otaku (宅)==&lt;br /&gt;
* He will only move at a jogging pace than a running speed. Speaks and gestures like a supervillain.&lt;br /&gt;
&lt;br /&gt;
==Savage (蛮)==&lt;br /&gt;
Man of action, doesn't much like words. You won't make as much progress with him through conversation, but getting him to join you in any activity will improve his opinion of you. Very turbulent moods, and cooling him down or cheering him up when he needs it helps your relationship a lot. Reading his moods is difficult until you know him; even when he looks like a coiled spring, he may be in a good mood.&lt;br /&gt;
&lt;br /&gt;
= In Game Trait effects (Work In Progress) =&lt;br /&gt;
 &lt;br /&gt;
==First Row==&lt;br /&gt;
*Easy (Like &amp;quot;easy girl&amp;quot;): easier to raise love points.&lt;br /&gt;
*Affable/Loyal Friend: easier to raise friend points.&lt;br /&gt;
*Bad with Guys: negative modifier to action success rate and point increase when successfully dealt with guys. Will not interrupt guys.&lt;br /&gt;
*Bad with Girls: negative modifier to action success rate and point increase when successfully dealt with girls. Will not interrupt girls.&lt;br /&gt;
==Second Row==&lt;br /&gt;
*Charming: positive modifier to relationship point. [for NPC, easily attract other and has a lot of lovers.] &lt;br /&gt;
*Tsundere: decreases the chances of successful &amp;quot;let's __ (e.g. study)&amp;quot; action. [might increase chance of getting slapped.][may temporarily swing from high to low on mood and % chance.] &lt;br /&gt;
*Chivalrous: increases the chances of successful &amp;quot;let's __ (e.g. study)&amp;quot; action.&lt;br /&gt;
*Groupie/Trendy: increases the chances of joining any group activities.&lt;br /&gt;
==Third Row==&lt;br /&gt;
*Obedient: rarely refuses the 'encouragement', 'group', and 'follow' options.&lt;br /&gt;
*Positive: resistant to depressed moods, bonus to cheering others up.&lt;br /&gt;
*Shy: harder to accept physical contact and H action in the presence of other people. [decreases the chances of successful conversation].&lt;br /&gt;
*Jealous: increases the frequency of interrupting conservation.&lt;br /&gt;
==Fourth Row==&lt;br /&gt;
*Melancholy/Hypersensitive: prone to depressed moods.&lt;br /&gt;
*Perverted/Lewd: increases the frequency and the success rate of lewd actions and topics. &lt;br /&gt;
*Serious/Genuine: goes to school earlier. Very low chance of skipping class. Uses condom on first sex. &lt;br /&gt;
** Serious characters visit clubs regularly at least once in every session (same as diligent characters visit library). Their rate of improving grades are remarkable which makes challenging/impossible sometimes for the player achieving higher rank on the leaderboard.   &lt;br /&gt;
*Calm: lesser emotional variation, more stable mood, resistant to angry moods.&lt;br /&gt;
==Fifth Row==&lt;br /&gt;
*Impulsive: Easily changes moods, bad or good, and moods have more effect on favorability to everyone.&lt;br /&gt;
*Absentminded/Naive: reduced movement speed. Late to arrive at school and early to leave. If a teacher, may randomly be first or last to arrive, but always leaves last.&lt;br /&gt;
*Passive: unlikely to initiate H conversation or actions.&lt;br /&gt;
*Violent: increases the frequency of angry moods.&lt;br /&gt;
==Sixth Row==&lt;br /&gt;
*Meddlesome: [likely to cheer up/calm down/massage other characters?][''increases the frequency of of interrupting conversation/sex?''- apparently not] &lt;br /&gt;
*Class Prez: unlikely to take part in Teacher-student sex. May get teachers fired if (s)he catches them having sex. [increases the frequency of &amp;quot;everyone, let's ___&amp;quot; action?][teacher might like you more.][might be able to break up H in the open without negative impact on relationship.]&lt;br /&gt;
*Chatty: increases frequency of triggering conversation.&lt;br /&gt;
*(Always) Hungry: can eat multiple times during one period. Talking about food has increased success rate. Hungry NPCs tend to loiter in cafeteria.&lt;br /&gt;
==Seventh Row==&lt;br /&gt;
*Romantic/Passionate: the success rate for discussing &amp;quot;Love&amp;quot; is doubled. [may increases the frequency of hug/kiss/sex/date actions.] &lt;br /&gt;
*Singleminded: stays faithful. Refuses hug/kiss/touch interactions until is in a relationship.&lt;br /&gt;
*Indecisive: ambiguous, unlikely to choose either of two competitors for the character's attention.&lt;br /&gt;
*Competitive: more likely to challenge enemies, more likely to compete when interrupting.&lt;br /&gt;
==Eighth Row==&lt;br /&gt;
*Scheming/Deceptive: increases the chances of spreading/successful bad rumors. Increases the chance of forcing exploitable characters as of v2 update.&lt;br /&gt;
*Diligent: increases the frequency of going to library. Increases the success rate of accepting &amp;quot;Let's study&amp;quot;. Increases the chance of bonus from study/sport/club activities.&lt;br /&gt;
*Wild: increases the frequency of skipping school/requesting hang-out and the successful chances of accepting it. Greatly increases favorability to those who skip with them.&lt;br /&gt;
*Masochist: abusive actions increase relationship points. No limit to abuse actions during period.&lt;br /&gt;
==Ninth Row==&lt;br /&gt;
*Sweaty: body becomes shiny. Increased chances of visiting Shower Room.&lt;br /&gt;
*Evil: An Evil NPC will never break up with, or permit a break up from, any lover. An Evil character will target for death any lover if their favorability drops low enough to break up. Evil characters will also target those witnessed in sex with their lover. See [[Artificial_Academy_2/Gameplay#Events|Events Section]] for murder details. Evil NPCs have also been observed forcing sex with the PC.&lt;br /&gt;
*Deaf: has an extra option &amp;quot;Nandatte?&amp;quot;; same effect as &amp;quot;No&amp;quot; but with lower decrease on relationship points.  &lt;br /&gt;
*Exploitable: prone to forced sex. Deceptive NPCs harass exploitable characters more often as of v2 update. An Exploitable who has been forced has 999% to follow the forcing character, and 150% to accept forced sex on the spot, though grudgingly.&lt;br /&gt;
&lt;br /&gt;
==Tenth Row==&lt;br /&gt;
*Asexual: decreased success rate of ero topic conversation. Ero gains from physical contact decreased.&lt;br /&gt;
*Lucky: increased chances of &amp;quot;ecchi&amp;quot; contact during massage. Increased chances of getting away with murder and surviving murder attempts.&lt;br /&gt;
&lt;br /&gt;
=Items=&lt;br /&gt;
&lt;br /&gt;
Using the maker, each created character gets assigned 3 trading-items(one for lovers, one for friends and one for sexual relationships).These items can not be traded directly. However, at some point, any NPC may ask you to trade. Depending on your relationship, they may trade their friend item or their lover's item with you. All item have no use besides trading (as confirmed ingame). If a student, or teacher, transfers out of the class the traded items stay with the person still in class. Likewise the items the transferee has vanish from the classroom. By transferring students after trading you can technically have multiples of the same items in the classroom.&lt;/div&gt;</summary>
		<author><name>Xlore</name></author>	</entry>

	<entry>
		<id>http://wiki.anime-sharing.com/hgames/index.php?title=Artificial_Academy_2/Card_editor&amp;diff=14400</id>
		<title>Artificial Academy 2/Card editor</title>
		<link rel="alternate" type="text/html" href="http://wiki.anime-sharing.com/hgames/index.php?title=Artificial_Academy_2/Card_editor&amp;diff=14400"/>
				<updated>2014-08-07T12:26:21Z</updated>
		
		<summary type="html">&lt;p&gt;Xlore: Changed name to reflect finalized names.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Artificial_Academy_2}}&lt;br /&gt;
{{stub}}&lt;br /&gt;
Character creation must be done outside the game. As with [[Artificial Academy]] 1, the character creator AA2Edit (aka. Maker) is an extra piece of software.&lt;br /&gt;
&lt;br /&gt;
= FAQ =&lt;br /&gt;
&lt;br /&gt;
*'''Q: How do I get a rainbow card?'''&amp;lt;br /&amp;gt;A: The generation of a rainbow card is random (1/100 chance). You simply must keep saving a character over and over again until you get the rainbow card to appear. Also if you save over a character who already has a rainbow card, you run the risk of losing it. You can also use the [http://www.hongfire.com/forum/showthread.php/430353?p=3539958#post3539958 unlocked AA2Edit] by Phil26.&lt;br /&gt;
&lt;br /&gt;
*'''Q: What do the rainbow card mean?'''&amp;lt;br /&amp;gt;A: In-game tips refer them as to giving the character the &amp;quot;Main character effect&amp;quot;.  This increases movement speed and advancement rates of stats and relationships.&lt;br /&gt;
&lt;br /&gt;
*'''Q: What are the character items for?'''&amp;lt;br /&amp;gt;A: These are the items your character will have on them when you put them in the game. When a character has reached a certain level in the relationship (friendship, lovers, or sexual) the other character will come and offer to trade one of their items for yours in that respective category. The items a character has can be viewed at the status screen found by clicking on the statue behind the martial arts room. Other than increasing the relationship status, the trade offer has no further effect. This has been confirmed by in-game info.&lt;br /&gt;
&lt;br /&gt;
*'''Q: How do I make a teacher character?'''&amp;lt;br /&amp;gt;A: Any character can become the teacher by transferring into the top center desk. This is can be done only within the game, at bedtime. The teacher won't automatically be given the teacher's clothing, that has to be done in the same seating arrangement menu.&lt;br /&gt;
&lt;br /&gt;
*'''Q: How do I give a character &amp;lt;color&amp;gt; skin?'''&amp;lt;br /&amp;gt;A: The release version of the Maker restricts color to natural(ish) skin tones.&lt;br /&gt;
&lt;br /&gt;
= AA2Edit keyboard shortcuts =&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Action !! Key !! Key Description&lt;br /&gt;
|-&lt;br /&gt;
| Drag Rotate || Mouse 1 || Left Mouse Button&lt;br /&gt;
|-&lt;br /&gt;
| Pan Up/Down + Zoom || Mouse 2 || Right Mouse Button&lt;br /&gt;
|-&lt;br /&gt;
| Pan Left || {{Key|←}} || Left Arrow Key&lt;br /&gt;
|-&lt;br /&gt;
| Pan Right || {{Key|→}} || Right Arrow Key&lt;br /&gt;
|-&lt;br /&gt;
| Pan &amp;quot;Foward&amp;quot; || {{Key|↑}} || Up Arrow Key&lt;br /&gt;
|-&lt;br /&gt;
| Pan &amp;quot;Back&amp;quot; || {{Key|↓}} || Down Arrow Key&lt;br /&gt;
|-&lt;br /&gt;
| Zoom In || {{Key|;}} || Semi-Colon&lt;br /&gt;
|-&lt;br /&gt;
| Zoom Out || {{Key|]}} || Left Square-Bracket&lt;br /&gt;
|-&lt;br /&gt;
| Rotate Clockwise || {{Key|.}} || Period&lt;br /&gt;
|-&lt;br /&gt;
| Rotate Counter-Clockwise || {{Key|\}} || Back-Slash&lt;br /&gt;
|-&lt;br /&gt;
| Reset Rotation || {{Key|/}} || Forward-Slash&lt;br /&gt;
|-&lt;br /&gt;
| Screenshot || {{Key|F11}} || F11&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
= Character cards =&lt;br /&gt;
* Red Cards are given to pure Heterosexual characters. Love gains toward members of the same sex are extremely limited, and an ecchi mood is very difficult to achieve from them.&lt;br /&gt;
* Orange Cards are given to characters who lean towards Heterosexuality. These characters prefer the opposite sex, but for someone of the same sex who they click with, it's not impossible for them to become lovers.&lt;br /&gt;
* Purple Cards are given to Bisexual characters. These characters gain Love at the same rate for both sexes, and are equally likely to become horny from contact or lewd talk from either sex.&lt;br /&gt;
* Green Cards are given to characters who lean towards Homosexuality. These characters prefer the same sex, but for someone of the opposite sex who they click with, it's not impossible for them to become lovers.&lt;br /&gt;
* Blue Cards are pure Homosexual characters. Love gains toward members of the opposite sex are extremely limited, and an ecchi mood is very difficult to achieve from them.&lt;br /&gt;
* Rainbow Cards are normally only given 1% of the time anytime you save a character (but can be given to anyone with an unlocked maker). The game considers these characters &amp;quot;main characters,&amp;quot; and will give them a 100% increase in movement speed, along with a boost to relationship building (love/friendship) due to much higher Respect (a hidden stat) values. There may be further effects yet to be confirmed.&lt;br /&gt;
&lt;br /&gt;
= Character pose =&lt;br /&gt;
The pose changes at certain times when you have chosen a personality and then click on something else that customizes the girl. Please note this only applies when you begin to adjust stuff on the character; they then enter what I call the &amp;quot;Adjustment Pose&amp;quot; which is as follows:&lt;br /&gt;
*Lively: Feet a bit wider than shoulder-width apart. Arms at sides, fists balled up.&lt;br /&gt;
*Delicate: Hands at sides, relatively normal-looking.&lt;br /&gt;
*Cheerful: Similar to Delicate, but the wrists are bent and the hands are slightly turned out. Feet a bit wider apart and slightly turned inward.&lt;br /&gt;
*Stoic: Identical to Delicate.&lt;br /&gt;
*Assertive: Similar to Delicate, but feet are a bit wider apart.&lt;br /&gt;
*Pleasant: Identical to Lively.&lt;br /&gt;
*Kind: Identical to Cheerful.&lt;br /&gt;
*Joyful: Identical to Cheerful.&lt;br /&gt;
*Moody: Identical to Assertive.&lt;br /&gt;
*Irritated: Arms/Hands bent behind back, feet shoulder-width apart.&lt;br /&gt;
*Uptight: Identical to Assertive.&lt;br /&gt;
*Sweet: Identical to Delicate.&lt;br /&gt;
*Creepy: Identical to Cheerful.&lt;br /&gt;
*Timid: Identical to Assertive.&lt;br /&gt;
*Dignified: Identical to Delicate.&lt;br /&gt;
*Independent: Identical to Irritated.&lt;br /&gt;
*Smart: Identical to Delicate.&lt;br /&gt;
*Sincere: Identical to Assertive.&lt;br /&gt;
*Shrewd: Identical to Assertive.&lt;br /&gt;
*Lazy: Identical to Assertive.&lt;br /&gt;
*Manly: Identical to Irritated.&lt;br /&gt;
&lt;br /&gt;
Males seem to be identical in the adjustment pose regardless of personality; it's most like the Assertive type.&lt;br /&gt;
= Basic Stats (Work in Progress)=&lt;br /&gt;
* Intelligence&lt;br /&gt;
** This is comparable to the academics stat from AA1. This determines base starting Wisdom, an indicator of how smart the character is, and how well they will do on tests and exams. Smarter characters may potentially be more liked by teachers and characters with the &amp;quot;Class Prez&amp;quot; trait, as well.&lt;br /&gt;
* Strength&lt;br /&gt;
** This is comparable to the athletics stat from AA1. This determines base starting Strength, an indicator of how strong the character is during sports, club activities, and sport competitions. Combined with fighting style, it also affects how good the character can fight. It also seems to have an impact on movement speed, but not as huge as it did in AA1.&lt;br /&gt;
* Sociability&lt;br /&gt;
** This sets the difficulty rating for general social interactions. Characters with low sociability are harder to build friendships with and interact less frequently with others, while high sociability characters can be befriended quickly and interact more regularly with other characters.&lt;br /&gt;
** For a short initial period, higher sociability characters drift up in popularity as they make more acquaintances with others. But their interaction rate does not determine their interaction quality, and the increased frequency improves the chances they will get under other characters' skins, especially due to their tendency to interrupt other interactions. In the long term, normal sociability characters maintain the highest positive favorability, lowest sociability characters enjoy a comfortable middle, while the highest sociability characters become intolerable, especially to each other.&lt;br /&gt;
* Fighting Style&lt;br /&gt;
** There are three fighting styles to choose from: &amp;quot;No Restraint&amp;quot;, &amp;quot;One Blow&amp;quot; and &amp;quot;Irregular&amp;quot;. Some of these styles perform better against others (details needed). Each fighting style has their own fighting animations.&lt;br /&gt;
* Virtue&lt;br /&gt;
** This sets the difficulty rating for romantic/sexual interactions (hugging, kissing, sex, and so on). Characters with high virtue are harder to approach with sexual matters, while low virtue characters are way more casual about those things. High virtue does not prevent a character from turning into pervert (lusting for intercourse with their partner) but they will be more secretive about it (less likely to initiate sex out in the open.)&lt;br /&gt;
** Virtue is crucial to sex acceptance(hidden meter). It grows only after becoming a lover for Normal/High/Highest virtue while Low/Lowest virtue are open to sex-friend relationship from the beginning. Technically, Normal virtue begins to accept sex at least two days passed from being a lover. This may differ by traits.    &lt;br /&gt;
* Orientation&lt;br /&gt;
** Defines whether or not a character will have sex and date boys, girls or both. Sexual preferences are ignored when using the &amp;quot;force&amp;quot; options. Characters' horniness will be less affected by physical contact with characters further from their orientation. Unlike in AA1, there are now five sexual orientations to choose from:&lt;br /&gt;
*** Hetero: The character only shows sexual interest in the other gender. Sexual advances from same-sex classmates will always be rejected.&lt;br /&gt;
*** Leaning Hetero: While the character still has more interest in the opposite sex, advances from same-sex classmates will not be completely ignored (they will have a harder time winning them over however).&lt;br /&gt;
*** Bisexual: The character doesn't make a distinction between sexes.&lt;br /&gt;
*** Leaning Homo: While the character still has more interest in the same sex, advances from opposite-sex classmates will not be completely ignored (they will have a harder time winning them over however).&lt;br /&gt;
*** Homo: The character only shows sexual interest in the same gender. Sexual advances from opposite-sex classmates will always be rejected.&lt;br /&gt;
* Sexual Experience&lt;br /&gt;
There are now two virginities, one for vaginal and one for anal intercourse. Vaginal virgins will have a visual blood-effect during their first time. Unlike in AA1, a vaginal virgin can now climax on their first time.&lt;br /&gt;
* Profile&lt;br /&gt;
The text typed here can be seen in-game at the Jizou Statue behind the dojo when you view a character's specific statistics. It can either be an actual biography for the character, or you can simply write the character's traits and/or preferences if you wish.&lt;br /&gt;
&lt;br /&gt;
=Female Personality Types(Work in Progress, Names subject to change)=&lt;br /&gt;
=='''First Row'''==&lt;br /&gt;
===Lively (活)===&lt;br /&gt;
Very spontaneous and energetic, very easy to engage her in anything that seems fun, like sports, the arcade, and karaoke. Talking about hobbies, things she does for fun, is a good way to get her to open up. She's unlikely to study or develop her club skills without someone she enjoys being with, but with them she puts in the effort enthusiastically.&lt;br /&gt;
&lt;br /&gt;
===Delicate (薄)===&lt;br /&gt;
===Cheerful (朗)===&lt;br /&gt;
===Stoic/Quiet* (淡)===&lt;br /&gt;
Very soft-spoken and emotionally reserved, with a dry sense of humor.&lt;br /&gt;
&lt;br /&gt;
===Playful (然)===&lt;br /&gt;
She often tells you she's like a cat in heat. Even without Lewd trait she wants sex all the time, anywhere, and when she asks you to follow, you never know if it's to a quiet room to talk or the girl's room stall. She likes taking the lead, but she also likes someone who can grab the lead themselves.&lt;br /&gt;
&lt;br /&gt;
Assertive plays very differently between Low Virtue and Normal to Above.&lt;br /&gt;
* At lower than Normal, she's open to any suggestion of sex when her love or ecchi is high enough, and may get horny just from being asked to follow. Or from any interaction, for that matter.&lt;br /&gt;
* At Normal to higher Virtue she still becomes aroused to a lesser extent, but she will put an abrupt halt to any advances into sex.&lt;br /&gt;
** One way around this is to keep cranking her up and leaving her hanging until she can't take it anymore and either demands sex on the spot or drags you into a private room.&lt;br /&gt;
** Another way is to crank her up and demand sex on the spot through Force; though she's most resistant the first time, despite what she says it actually makes her hornier. Every time after that will become easier if not immediate. The drawback to this is that it can only be done in open rooms, so it doesn't ensure privacy, and it takes time, opening more opportunity for that privacy to be shattered before you're done.&lt;br /&gt;
&lt;br /&gt;
=='''Second Row'''==&lt;br /&gt;
===Energetic/Frisky* (晴)===&lt;br /&gt;
&lt;br /&gt;
Frisky(former Pleasant) is cheerful but somewhat over excited. She can be easily turned on interests, makes a lot of exclamation; &amp;quot;Kyaa~!&amp;quot;. She builds relationships quickly, chatty and active, interrupts people every time, an annoying drama maker can be at some point. But her natural jovial charm never decrease.&lt;br /&gt;
&lt;br /&gt;
:&amp;quot;Kyaa~~! You came to see me, didn't you?&amp;quot;&lt;br /&gt;
:&amp;quot;Did you catch what was on TV last night? I didn't really understand it, but it was awesome!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
===Kind (寧)===&lt;br /&gt;
&lt;br /&gt;
Gentle, casual, want to be helpful. Kind usually ends up in making a lot of friends, delivers messages, the one who mediate settlements behind the scenes. Although she is indulged in love rumors and popularity, she is rather slow-paced when it comes to a matter of herself (social traits affect her greatly, though).&lt;br /&gt;
&lt;br /&gt;
:&amp;quot;Yep, it's me! Something I can do?&amp;quot;&lt;br /&gt;
:&amp;quot;Ah... I was just thinking, 'It'd be so nice to see them-.' ...Ehehe.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
===Upbeat/Joyful* (笑)===&lt;br /&gt;
&lt;br /&gt;
Joyful is relaxed, easygoing, and an ultimate poker face. She wears closed eyes and smile everyday no matter what you made of character creation. She laughs driven when pissed up, befriends as a comfy mate most of time. After that, sly grin all over the face with eyes opened; a deadly predator in love might be. &lt;br /&gt;
&lt;br /&gt;
:&amp;quot;Ice cream is delicious this time of year~ I wanna lick some real bad~&amp;quot;&lt;br /&gt;
:&amp;quot;Ahaha~ I won't let you get away that easily~&amp;quot;&lt;br /&gt;
&lt;br /&gt;
===Normal/Moody* (月)===&lt;br /&gt;
&lt;br /&gt;
Ordinary(former Moody) is a causal youth in &amp;quot;girl things&amp;quot;. Chatty and lighthearted, innocent, naturally cute. She has been a good friend of yours, walked side by side until you finally realized she was the true jewel of your life. That kind of (ordinary) drama is what you may looking for. &lt;br /&gt;
&lt;br /&gt;
:&amp;quot;What's the matter? Need some advice?&amp;quot;&lt;br /&gt;
:&amp;quot;Hey, look how few calories this has-. These are good times to be alive~.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
===Irritable/Irritated* (激)===&lt;br /&gt;
&lt;br /&gt;
Irritated is a tsundare with a bit of justified fury. She rants and complains, the world is according to her, arrogantly, &amp;quot;h,hey!&amp;quot; and &amp;quot;h,hmph!&amp;quot; stick to her tongue magically, submissive lately after giving her heart. By that heart I mean, as you imagined, is girly as possible.  &lt;br /&gt;
&lt;br /&gt;
:&amp;quot;Geez, games these days are SO slow! They need to make games that fire me up!&amp;quot;&lt;br /&gt;
:&amp;quot;Wh-who said you could look?!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
=='''Third Row'''==&lt;br /&gt;
===Uptight/Harsh* (尖)===&lt;br /&gt;
&lt;br /&gt;
Harsh(also named Uptight) has an apathetic, rejective, abusive attitude. She tries to maintain indifferent manner to everyone other than herself. This meets a sudden change once she becomes more intimate; she starts to talk in abusive and insulting manner which is to conceal her actual sentiment. &lt;br /&gt;
&lt;br /&gt;
:&amp;quot;Like a good dog, wait me over there.&amp;quot; &lt;br /&gt;
:&amp;quot;Don't mind me, I just came here to look at your stupid face.&amp;quot;&lt;br /&gt;
:&amp;quot;It is not something I should even bother to ask... But you do love me, right?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
===Friendly/Sweet* (楚)===&lt;br /&gt;
Pleasant, easy-going, and a master of politeness judo, able to get what she wants harmoniously, making others happy, even grateful, to give it to her. However, she can turn cold if losing control of a situation, and delivers her polite demands firmly and sharply. She is also fond of domestic and feminine interests(in old-fashioned way).  &lt;br /&gt;
&lt;br /&gt;
:&amp;quot;Being side by side with the person you love really is wonderful!&amp;quot;&lt;br /&gt;
:&amp;quot;Wedding Dress or white kimono... It's hard to give up either one, isn't it?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
===Creepy (肝)===&lt;br /&gt;
&lt;br /&gt;
Creepy is generally a fujoshi, or a yaoi fangirl in English terms, enthusiastic about 'boy's love' fiction and homoerotica. She tends to seclude herself from other &amp;quot;normalfags&amp;quot;, self-mocking and defensive manner, laughs creepy and maniacally when excited; &amp;quot;ku-huhu&amp;quot;, &amp;quot;KE-hehe!&amp;quot;. She behaves embarrassed and awkward later becoming a lover and will often say she never imagined such &amp;quot;real life&amp;quot; would happen to her.  &lt;br /&gt;
&lt;br /&gt;
:&amp;quot;Haa~, I didn't think I could talk like this to someone who wasn't 2D.&amp;quot;&lt;br /&gt;
:&amp;quot;Huh!? There's nothing gay about boy loving boys!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
===Reserved (慎)===&lt;br /&gt;
&lt;br /&gt;
Reserved is extremely passive. She stutters, pauses on a word frequently, holds back an action even if she prompted it first. Her positive reactions may rather look scared, or impassive sometimes like closing eyes as nothing more to say. Due to that passive attitude, she is unlikely to prompt sex first even at the lowest virtue and rather behave romantic sheepishly which will nullify the horniness.   &lt;br /&gt;
&lt;br /&gt;
:&amp;quot;N-no, wait, I was joking, so, nnh!&amp;quot; &lt;br /&gt;
:&amp;quot;I'm s-still... n-not used to this yet...&amp;quot;&lt;br /&gt;
&lt;br /&gt;
===Dignified (凜)===&lt;br /&gt;
&lt;br /&gt;
Dignified is an archetype of top mature personality; calm, polite, contemplative, sea-reflecting. Casual conversations imply that she is from a rich family; talking about a summer resort and tea ordered from oversea. It is no surprise that she has high moral code and strict perspective of marriage, and often regrets after playing &amp;quot;mischief&amp;quot;. &lt;br /&gt;
&lt;br /&gt;
:&amp;quot;Your eyes... I love the way you look at me.&amp;quot;&lt;br /&gt;
:&amp;quot;I love to pass the time gazing at the sea's gentle waves...&amp;quot;&lt;br /&gt;
&lt;br /&gt;
=='''Fourth Row'''==&lt;br /&gt;
===Assertive/Aloof* (独)===&lt;br /&gt;
Classic kuudere, cool, distant and unapproachable on the surface, but scratch the surface and you'll find turbulent emotion beneath. Tomboyish and self-reliant. Denies affection, but becomes expressively passionate toward her lover.&lt;br /&gt;
&lt;br /&gt;
===Smart (聡)===&lt;br /&gt;
A romantic who knows everything there is to know about romance from books. She's eager to have the real experience, and to feel what she feels when reading the passages derived from someone else's experience. Very literate and quick to pick up new knowledge, especially knowledge that supplements her understanding of the erotic. Becomes more self-deprecating the deeper in love she falls, as if she feels unworthy of the love she wants. &lt;br /&gt;
&lt;br /&gt;
Though she has more initial attraction to brawn rather than brains, discussions about love and romance are more deeply personal for her and can win her heart.&lt;br /&gt;
&lt;br /&gt;
===Sincere/Genuine* (賢)===&lt;br /&gt;
===Shrewd/Mature* (理)===&lt;br /&gt;
Worldly wise, with an unflappable pleasant grace. Becomes motherly and supportive with affection.&lt;br /&gt;
&lt;br /&gt;
===Lazy (怠)===&lt;br /&gt;
She's...very economical with her energy. Her sudden and inexplicable spikes of motivation indicate she's holding back most of the time. Hedonistic, sensualist, but generous in sharing her pleasure with those who comfort her, emotionally, physically...and financially. She wants the easy life handed to her, so she's drawn to those with the potential to provide it, those with ranking on the leaderboards.&lt;br /&gt;
&lt;br /&gt;
=='''Fifth Row'''==&lt;br /&gt;
===Manly (漢)===&lt;br /&gt;
A chronic overachiever. If you can keep pace with her on at least one leaderboard, you'll have her respect. Hard massages would be appreciated; one of those would always improve her mood.&lt;br /&gt;
&lt;br /&gt;
===Cadet (曹)===&lt;br /&gt;
Sharply regimental, always alert to duty and seeks validation for her performance, even on things she knows she's good at. She'll consistently improve her abilities without positive reinforcement, but a little praise goes a long way. Very loyal friend and lover.&lt;br /&gt;
&lt;br /&gt;
=Male Personality Types(Work in Progress, Names subject to change)=&lt;br /&gt;
==Gentle (優)==&lt;br /&gt;
Introspective, somewhat poetic, sensitive and considerate.&lt;br /&gt;
&lt;br /&gt;
==Positive (陽)==&lt;br /&gt;
Cheery and loud, hyperactive in activity and conversation, expresses emotions frankly and transparently, sometimes plagued with self-doubt.&lt;br /&gt;
&lt;br /&gt;
==Otaku (宅)==&lt;br /&gt;
* He will only move at a jogging pace than a running speed. Speaks and gestures like a supervillain.&lt;br /&gt;
&lt;br /&gt;
==Savage (蛮)==&lt;br /&gt;
Man of action, doesn't much like words. You won't make as much progress with him through conversation, but getting him to join you in any activity will improve his opinion of you. Very turbulent moods, and cooling him down or cheering him up when he needs it helps your relationship a lot. Reading his moods is difficult until you know him; even when he looks like a coiled spring, he may be in a good mood.&lt;br /&gt;
&lt;br /&gt;
= In Game Trait effects (Work In Progress) =&lt;br /&gt;
 &lt;br /&gt;
==First Row==&lt;br /&gt;
*Easy (Like &amp;quot;easy girl&amp;quot;): easier to raise love points.&lt;br /&gt;
*Affable/Loyal Friend: easier to raise friend points.&lt;br /&gt;
*Bad with Guys: negative modifier to action success rate and point increase when successfully dealt with guys. Will not interrupt guys.&lt;br /&gt;
*Bad with Girls: negative modifier to action success rate and point increase when successfully dealt with girls. Will not interrupt girls.&lt;br /&gt;
==Second Row==&lt;br /&gt;
*Charming: positive modifier to relationship point. [for NPC, easily attract other and has a lot of lovers.] &lt;br /&gt;
*Tsundere: decreases the chances of successful &amp;quot;let's __ (e.g. study)&amp;quot; action. [might increase chance of getting slapped.][may temporarily swing from high to low on mood and % chance.] &lt;br /&gt;
*Chivalrous: increases the chances of successful &amp;quot;let's __ (e.g. study)&amp;quot; action.&lt;br /&gt;
*Groupie/Trendy: increases the chances of joining any group activities.&lt;br /&gt;
==Third Row==&lt;br /&gt;
*Obedient: rarely refuses the 'encouragement', 'group', and 'follow' options.&lt;br /&gt;
*Positive: resistant to depressed moods, bonus to cheering others up.&lt;br /&gt;
*Shy: harder to accept physical contact and H action in the presence of other people. [decreases the chances of successful conversation].&lt;br /&gt;
*Jealous: increases the frequency of interrupting conservation.&lt;br /&gt;
==Fourth Row==&lt;br /&gt;
*Melancholy/Hypersensitive: prone to depressed moods.&lt;br /&gt;
*Perverted/Lewd: increases the frequency and the success rate of lewd actions and topics. &lt;br /&gt;
*Serious/Genuine: goes to school earlier. Very low chance of skipping class. Uses condom on first sex. &lt;br /&gt;
** Serious characters visit clubs regularly at least once in every session (same as diligent characters visit library). Their rate of improving grades are remarkable which makes challenging/impossible sometimes for the player achieving higher rank on the leaderboard.   &lt;br /&gt;
*Calm: lesser emotional variation, more stable mood, resistant to angry moods.&lt;br /&gt;
==Fifth Row==&lt;br /&gt;
*Impulsive: Easily changes moods, bad or good, and moods have more effect on favorability to everyone.&lt;br /&gt;
*Absentminded/Naive: reduced movement speed. Late to arrive at school and early to leave. If a teacher, may randomly be first or last to arrive, but always leaves last.&lt;br /&gt;
*Passive: unlikely to initiate H conversation or actions.&lt;br /&gt;
*Violent: increases the frequency of angry moods.&lt;br /&gt;
==Sixth Row==&lt;br /&gt;
*Meddlesome: [likely to cheer up/calm down/massage other characters?][''increases the frequency of of interrupting conversation/sex?''- apparently not] &lt;br /&gt;
*Class Prez: unlikely to take part in Teacher-student sex. May get teachers fired if (s)he catches them having sex. [increases the frequency of &amp;quot;everyone, let's ___&amp;quot; action?][teacher might like you more.][might be able to break up H in the open without negative impact on relationship.]&lt;br /&gt;
*Chatty: increases frequency of triggering conversation.&lt;br /&gt;
*(Always) Hungry: can eat multiple times during one period. Talking about food has increased success rate. Hungry NPCs tend to loiter in cafeteria.&lt;br /&gt;
==Seventh Row==&lt;br /&gt;
*Romantic/Passionate: the success rate for discussing &amp;quot;Love&amp;quot; is doubled. [may increases the frequency of hug/kiss/sex/date actions.] &lt;br /&gt;
*Singleminded: stays faithful. Refuses hug/kiss/touch interactions until is in a relationship.&lt;br /&gt;
*Indecisive: ambiguous, unlikely to choose either of two competitors for the character's attention.&lt;br /&gt;
*Competitive: more likely to challenge enemies, more likely to compete when interrupting.&lt;br /&gt;
==Eighth Row==&lt;br /&gt;
*Scheming/Deceptive: increases the chances of spreading/successful bad rumors. Increases the chance of forcing exploitable characters as of v2 update.&lt;br /&gt;
*Diligent: increases the frequency of going to library. Increases the success rate of accepting &amp;quot;Let's study&amp;quot;. Increases the chance of bonus from study/sport/club activities.&lt;br /&gt;
*Wild: increases the frequency of skipping school/requesting hang-out and the successful chances of accepting it. Greatly increases favorability to those who skip with them.&lt;br /&gt;
*Masochist: abusive actions increase relationship points. No limit to abuse actions during period.&lt;br /&gt;
==Ninth Row==&lt;br /&gt;
*Sweaty: body becomes shiny. Increased chances of visiting Shower Room.&lt;br /&gt;
*Evil: An Evil NPC will never break up with, or permit a break up from, any lover. An Evil character will target for death any lover if their favorability drops low enough to break up. Evil characters will also target those witnessed in sex with their lover. See [[Artificial_Academy_2/Gameplay#Events|Events Section]] for murder details. Evil NPCs have also been observed forcing sex with the PC.&lt;br /&gt;
*Deaf: has an extra option &amp;quot;Nandatte?&amp;quot;; same effect as &amp;quot;No&amp;quot; but with lower decrease on relationship points.  &lt;br /&gt;
*Exploitable: prone to forced sex. Deceptive NPCs harass exploitable characters more often as of v2 update. An Exploitable who has been forced has 999% to follow the forcing character, and 150% to accept forced sex on the spot, though grudgingly.&lt;br /&gt;
&lt;br /&gt;
==Tenth Row==&lt;br /&gt;
*Asexual: decreased success rate of ero topic conversation. Ero gains from physical contact decreased.&lt;br /&gt;
*Lucky: increased chances of &amp;quot;ecchi&amp;quot; contact during massage. Increased chances of getting away with murder and surviving murder attempts.&lt;br /&gt;
&lt;br /&gt;
=Items=&lt;br /&gt;
&lt;br /&gt;
Using the maker, each created character gets assigned 3 trading-items(one for lovers, one for friends and one for sexual relationships).These items can not be traded directly. However, at some point, any NPC may ask you to trade. Depending on your relationship, they may trade their friend item or their lover's item with you. All item have no use besides trading (as confirmed ingame). If a student, or teacher, transfers out of the class the traded items stay with the person still in class. Likewise the items the transferee has vanish from the classroom. By transferring students after trading you can technically have multiples of the same items in the classroom.&lt;/div&gt;</summary>
		<author><name>Xlore</name></author>	</entry>

	<entry>
		<id>http://wiki.anime-sharing.com/hgames/index.php?title=Artificial_Academy_2/Card_editor&amp;diff=14399</id>
		<title>Artificial Academy 2/Card editor</title>
		<link rel="alternate" type="text/html" href="http://wiki.anime-sharing.com/hgames/index.php?title=Artificial_Academy_2/Card_editor&amp;diff=14399"/>
				<updated>2014-08-07T12:25:25Z</updated>
		
		<summary type="html">&lt;p&gt;Xlore: altered to refelect both names.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Artificial_Academy_2}}&lt;br /&gt;
{{stub}}&lt;br /&gt;
Character creation must be done outside the game. As with [[Artificial Academy]] 1, the character creator AA2Edit (aka. Maker) is an extra piece of software.&lt;br /&gt;
&lt;br /&gt;
= FAQ =&lt;br /&gt;
&lt;br /&gt;
*'''Q: How do I get a rainbow card?'''&amp;lt;br /&amp;gt;A: The generation of a rainbow card is random (1/100 chance). You simply must keep saving a character over and over again until you get the rainbow card to appear. Also if you save over a character who already has a rainbow card, you run the risk of losing it. You can also use the [http://www.hongfire.com/forum/showthread.php/430353?p=3539958#post3539958 unlocked AA2Edit] by Phil26.&lt;br /&gt;
&lt;br /&gt;
*'''Q: What do the rainbow card mean?'''&amp;lt;br /&amp;gt;A: In-game tips refer them as to giving the character the &amp;quot;Main character effect&amp;quot;.  This increases movement speed and advancement rates of stats and relationships.&lt;br /&gt;
&lt;br /&gt;
*'''Q: What are the character items for?'''&amp;lt;br /&amp;gt;A: These are the items your character will have on them when you put them in the game. When a character has reached a certain level in the relationship (friendship, lovers, or sexual) the other character will come and offer to trade one of their items for yours in that respective category. The items a character has can be viewed at the status screen found by clicking on the statue behind the martial arts room. Other than increasing the relationship status, the trade offer has no further effect. This has been confirmed by in-game info.&lt;br /&gt;
&lt;br /&gt;
*'''Q: How do I make a teacher character?'''&amp;lt;br /&amp;gt;A: Any character can become the teacher by transferring into the top center desk. This is can be done only within the game, at bedtime. The teacher won't automatically be given the teacher's clothing, that has to be done in the same seating arrangement menu.&lt;br /&gt;
&lt;br /&gt;
*'''Q: How do I give a character &amp;lt;color&amp;gt; skin?'''&amp;lt;br /&amp;gt;A: The release version of the Maker restricts color to natural(ish) skin tones.&lt;br /&gt;
&lt;br /&gt;
= AA2Edit keyboard shortcuts =&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Action !! Key !! Key Description&lt;br /&gt;
|-&lt;br /&gt;
| Drag Rotate || Mouse 1 || Left Mouse Button&lt;br /&gt;
|-&lt;br /&gt;
| Pan Up/Down + Zoom || Mouse 2 || Right Mouse Button&lt;br /&gt;
|-&lt;br /&gt;
| Pan Left || {{Key|←}} || Left Arrow Key&lt;br /&gt;
|-&lt;br /&gt;
| Pan Right || {{Key|→}} || Right Arrow Key&lt;br /&gt;
|-&lt;br /&gt;
| Pan &amp;quot;Foward&amp;quot; || {{Key|↑}} || Up Arrow Key&lt;br /&gt;
|-&lt;br /&gt;
| Pan &amp;quot;Back&amp;quot; || {{Key|↓}} || Down Arrow Key&lt;br /&gt;
|-&lt;br /&gt;
| Zoom In || {{Key|;}} || Semi-Colon&lt;br /&gt;
|-&lt;br /&gt;
| Zoom Out || {{Key|]}} || Left Square-Bracket&lt;br /&gt;
|-&lt;br /&gt;
| Rotate Clockwise || {{Key|.}} || Period&lt;br /&gt;
|-&lt;br /&gt;
| Rotate Counter-Clockwise || {{Key|\}} || Back-Slash&lt;br /&gt;
|-&lt;br /&gt;
| Reset Rotation || {{Key|/}} || Forward-Slash&lt;br /&gt;
|-&lt;br /&gt;
| Screenshot || {{Key|F11}} || F11&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
= Character cards =&lt;br /&gt;
* Red Cards are given to pure Heterosexual characters. Love gains toward members of the same sex are extremely limited, and an ecchi mood is very difficult to achieve from them.&lt;br /&gt;
* Orange Cards are given to characters who lean towards Heterosexuality. These characters prefer the opposite sex, but for someone of the same sex who they click with, it's not impossible for them to become lovers.&lt;br /&gt;
* Purple Cards are given to Bisexual characters. These characters gain Love at the same rate for both sexes, and are equally likely to become horny from contact or lewd talk from either sex.&lt;br /&gt;
* Green Cards are given to characters who lean towards Homosexuality. These characters prefer the same sex, but for someone of the opposite sex who they click with, it's not impossible for them to become lovers.&lt;br /&gt;
* Blue Cards are pure Homosexual characters. Love gains toward members of the opposite sex are extremely limited, and an ecchi mood is very difficult to achieve from them.&lt;br /&gt;
* Rainbow Cards are normally only given 1% of the time anytime you save a character (but can be given to anyone with an unlocked maker). The game considers these characters &amp;quot;main characters,&amp;quot; and will give them a 100% increase in movement speed, along with a boost to relationship building (love/friendship) due to much higher Respect (a hidden stat) values. There may be further effects yet to be confirmed.&lt;br /&gt;
&lt;br /&gt;
= Character pose =&lt;br /&gt;
The pose changes at certain times when you have chosen a personality and then click on something else that customizes the girl. Please note this only applies when you begin to adjust stuff on the character; they then enter what I call the &amp;quot;Adjustment Pose&amp;quot; which is as follows:&lt;br /&gt;
*Lively: Feet a bit wider than shoulder-width apart. Arms at sides, fists balled up.&lt;br /&gt;
*Delicate: Hands at sides, relatively normal-looking.&lt;br /&gt;
*Cheerful: Similar to Delicate, but the wrists are bent and the hands are slightly turned out. Feet a bit wider apart and slightly turned inward.&lt;br /&gt;
*Stoic: Identical to Delicate.&lt;br /&gt;
*Assertive: Similar to Delicate, but feet are a bit wider apart.&lt;br /&gt;
*Pleasant: Identical to Lively.&lt;br /&gt;
*Kind: Identical to Cheerful.&lt;br /&gt;
*Joyful: Identical to Cheerful.&lt;br /&gt;
*Moody: Identical to Assertive.&lt;br /&gt;
*Irritated: Arms/Hands bent behind back, feet shoulder-width apart.&lt;br /&gt;
*Uptight: Identical to Assertive.&lt;br /&gt;
*Sweet: Identical to Delicate.&lt;br /&gt;
*Creepy: Identical to Cheerful.&lt;br /&gt;
*Timid: Identical to Assertive.&lt;br /&gt;
*Dignified: Identical to Delicate.&lt;br /&gt;
*Independent: Identical to Irritated.&lt;br /&gt;
*Smart: Identical to Delicate.&lt;br /&gt;
*Sincere: Identical to Assertive.&lt;br /&gt;
*Shrewd: Identical to Assertive.&lt;br /&gt;
*Lazy: Identical to Assertive.&lt;br /&gt;
*Manly: Identical to Irritated.&lt;br /&gt;
&lt;br /&gt;
Males seem to be identical in the adjustment pose regardless of personality; it's most like the Assertive type.&lt;br /&gt;
= Basic Stats (Work in Progress)=&lt;br /&gt;
* Intelligence&lt;br /&gt;
** This is comparable to the academics stat from AA1. This determines base starting Wisdom, an indicator of how smart the character is, and how well they will do on tests and exams. Smarter characters may potentially be more liked by teachers and characters with the &amp;quot;Class Prez&amp;quot; trait, as well.&lt;br /&gt;
* Strength&lt;br /&gt;
** This is comparable to the athletics stat from AA1. This determines base starting Strength, an indicator of how strong the character is during sports, club activities, and sport competitions. Combined with fighting style, it also affects how good the character can fight. It also seems to have an impact on movement speed, but not as huge as it did in AA1.&lt;br /&gt;
* Sociability&lt;br /&gt;
** This sets the difficulty rating for general social interactions. Characters with low sociability are harder to build friendships with and interact less frequently with others, while high sociability characters can be befriended quickly and interact more regularly with other characters.&lt;br /&gt;
** For a short initial period, higher sociability characters drift up in popularity as they make more acquaintances with others. But their interaction rate does not determine their interaction quality, and the increased frequency improves the chances they will get under other characters' skins, especially due to their tendency to interrupt other interactions. In the long term, normal sociability characters maintain the highest positive favorability, lowest sociability characters enjoy a comfortable middle, while the highest sociability characters become intolerable, especially to each other.&lt;br /&gt;
* Fighting Style&lt;br /&gt;
** There are three fighting styles to choose from: &amp;quot;No Restraint&amp;quot;, &amp;quot;One Blow&amp;quot; and &amp;quot;Irregular&amp;quot;. Some of these styles perform better against others (details needed). Each fighting style has their own fighting animations.&lt;br /&gt;
* Virtue&lt;br /&gt;
** This sets the difficulty rating for romantic/sexual interactions (hugging, kissing, sex, and so on). Characters with high virtue are harder to approach with sexual matters, while low virtue characters are way more casual about those things. High virtue does not prevent a character from turning into pervert (lusting for intercourse with their partner) but they will be more secretive about it (less likely to initiate sex out in the open.)&lt;br /&gt;
** Virtue is crucial to sex acceptance(hidden meter). It grows only after becoming a lover for Normal/High/Highest virtue while Low/Lowest virtue are open to sex-friend relationship from the beginning. Technically, Normal virtue begins to accept sex at least two days passed from being a lover. This may differ by traits.    &lt;br /&gt;
* Orientation&lt;br /&gt;
** Defines whether or not a character will have sex and date boys, girls or both. Sexual preferences are ignored when using the &amp;quot;force&amp;quot; options. Characters' horniness will be less affected by physical contact with characters further from their orientation. Unlike in AA1, there are now five sexual orientations to choose from:&lt;br /&gt;
*** Hetero: The character only shows sexual interest in the other gender. Sexual advances from same-sex classmates will always be rejected.&lt;br /&gt;
*** Leaning Hetero: While the character still has more interest in the opposite sex, advances from same-sex classmates will not be completely ignored (they will have a harder time winning them over however).&lt;br /&gt;
*** Bisexual: The character doesn't make a distinction between sexes.&lt;br /&gt;
*** Leaning Homo: While the character still has more interest in the same sex, advances from opposite-sex classmates will not be completely ignored (they will have a harder time winning them over however).&lt;br /&gt;
*** Homo: The character only shows sexual interest in the same gender. Sexual advances from opposite-sex classmates will always be rejected.&lt;br /&gt;
* Sexual Experience&lt;br /&gt;
There are now two virginities, one for vaginal and one for anal intercourse. Vaginal virgins will have a visual blood-effect during their first time. Unlike in AA1, a vaginal virgin can now climax on their first time.&lt;br /&gt;
* Profile&lt;br /&gt;
The text typed here can be seen in-game at the Jizou Statue behind the dojo when you view a character's specific statistics. It can either be an actual biography for the character, or you can simply write the character's traits and/or preferences if you wish.&lt;br /&gt;
&lt;br /&gt;
=Female Personality Types(Work in Progress, Names subject to change)=&lt;br /&gt;
=='''First Row'''==&lt;br /&gt;
===Lively (活)===&lt;br /&gt;
Very spontaneous and energetic, very easy to engage her in anything that seems fun, like sports, the arcade, and karaoke. Talking about hobbies, things she does for fun, is a good way to get her to open up. She's unlikely to study or develop her club skills without someone she enjoys being with, but with them she puts in the effort enthusiastically.&lt;br /&gt;
&lt;br /&gt;
===Delicate (薄)===&lt;br /&gt;
===Cheerful (朗)===&lt;br /&gt;
===Stoic/Quiet* (淡)===&lt;br /&gt;
Very soft-spoken and emotionally reserved, with a dry sense of humor.&lt;br /&gt;
&lt;br /&gt;
===Playful (然)===&lt;br /&gt;
She often tells you she's like a cat in heat. Even without Lewd trait she wants sex all the time, anywhere, and when she asks you to follow, you never know if it's to a quiet room to talk or the girl's room stall. She likes taking the lead, but she also likes someone who can grab the lead themselves.&lt;br /&gt;
&lt;br /&gt;
Assertive plays very differently between Low Virtue and Normal to Above.&lt;br /&gt;
* At lower than Normal, she's open to any suggestion of sex when her love or ecchi is high enough, and may get horny just from being asked to follow. Or from any interaction, for that matter.&lt;br /&gt;
* At Normal to higher Virtue she still becomes aroused to a lesser extent, but she will put an abrupt halt to any advances into sex.&lt;br /&gt;
** One way around this is to keep cranking her up and leaving her hanging until she can't take it anymore and either demands sex on the spot or drags you into a private room.&lt;br /&gt;
** Another way is to crank her up and demand sex on the spot through Force; though she's most resistant the first time, despite what she says it actually makes her hornier. Every time after that will become easier if not immediate. The drawback to this is that it can only be done in open rooms, so it doesn't ensure privacy, and it takes time, opening more opportunity for that privacy to be shattered before you're done.&lt;br /&gt;
&lt;br /&gt;
=='''Second Row'''==&lt;br /&gt;
===Energetic/Frisky* (晴)===&lt;br /&gt;
&lt;br /&gt;
Frisky(former Pleasant) is cheerful but somewhat over excited. She can be easily turned on interests, makes a lot of exclamation; &amp;quot;Kyaa~!&amp;quot;. She builds relationships quickly, chatty and active, interrupts people every time, an annoying drama maker can be at some point. But her natural jovial charm never decrease.&lt;br /&gt;
&lt;br /&gt;
:&amp;quot;Kyaa~~! You came to see me, didn't you?&amp;quot;&lt;br /&gt;
:&amp;quot;Did you catch what was on TV last night? I didn't really understand it, but it was awesome!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
===Kind (寧)===&lt;br /&gt;
&lt;br /&gt;
Gentle, casual, want to be helpful. Kind usually ends up in making a lot of friends, delivers messages, the one who mediate settlements behind the scenes. Although she is indulged in love rumors and popularity, she is rather slow-paced when it comes to a matter of herself (social traits affect her greatly, though).&lt;br /&gt;
&lt;br /&gt;
:&amp;quot;Yep, it's me! Something I can do?&amp;quot;&lt;br /&gt;
:&amp;quot;Ah... I was just thinking, 'It'd be so nice to see them-.' ...Ehehe.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
===Upbeat/Joyful* (笑)===&lt;br /&gt;
&lt;br /&gt;
Joyful is relaxed, easygoing, and an ultimate poker face. She wears closed eyes and smile everyday no matter what you made of character creation. She laughs driven when pissed up, befriends as a comfy mate most of time. After that, sly grin all over the face with eyes opened; a deadly predator in love might be. &lt;br /&gt;
&lt;br /&gt;
:&amp;quot;Ice cream is delicious this time of year~ I wanna lick some real bad~&amp;quot;&lt;br /&gt;
:&amp;quot;Ahaha~ I won't let you get away that easily~&amp;quot;&lt;br /&gt;
&lt;br /&gt;
===Normal/Moody* (月)===&lt;br /&gt;
&lt;br /&gt;
Ordinary(former Moody) is a causal youth in &amp;quot;girl things&amp;quot;. Chatty and lighthearted, innocent, naturally cute. She has been a good friend of yours, walked side by side until you finally realized she was the true jewel of your life. That kind of (ordinary) drama is what you may looking for. &lt;br /&gt;
&lt;br /&gt;
:&amp;quot;What's the matter? Need some advice?&amp;quot;&lt;br /&gt;
:&amp;quot;Hey, look how few calories this has-. These are good times to be alive~.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
===Irritable/Irritated* (激)===&lt;br /&gt;
&lt;br /&gt;
Irritated is a tsundare with a bit of justified fury. She rants and complains, the world is according to her, arrogantly, &amp;quot;h,hey!&amp;quot; and &amp;quot;h,hmph!&amp;quot; stick to her tongue magically, submissive lately after giving her heart. By that heart I mean, as you imagined, is girly as possible.  &lt;br /&gt;
&lt;br /&gt;
:&amp;quot;Geez, games these days are SO slow! They need to make games that fire me up!&amp;quot;&lt;br /&gt;
:&amp;quot;Wh-who said you could look?!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
=='''Third Row'''==&lt;br /&gt;
===Uptight/Harsh* (尖)===&lt;br /&gt;
&lt;br /&gt;
Harsh(also named Uptight) has an apathetic, rejective, abusive attitude. She tries to maintain indifferent manner to everyone other than herself. This meets a sudden change once she becomes more intimate; she starts to talk in abusive and insulting manner which is to conceal her actual sentiment. &lt;br /&gt;
&lt;br /&gt;
:&amp;quot;Like a good dog, wait me over there.&amp;quot; &lt;br /&gt;
:&amp;quot;Don't mind me, I just came here to look at your stupid face.&amp;quot;&lt;br /&gt;
:&amp;quot;It is not something I should even bother to ask... But you do love me, right?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
===Friendly/Sweet* (楚)===&lt;br /&gt;
Pleasant, easy-going, and a master of politeness judo, able to get what she wants harmoniously, making others happy, even grateful, to give it to her. However, she can turn cold if losing control of a situation, and delivers her polite demands firmly and sharply. She is also fond of domestic and feminine interests(in old-fashioned way).  &lt;br /&gt;
&lt;br /&gt;
:&amp;quot;Being side by side with the person you love really is wonderful!&amp;quot;&lt;br /&gt;
:&amp;quot;Wedding Dress or white kimono... It's hard to give up either one, isn't it?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
===Creepy (肝)===&lt;br /&gt;
&lt;br /&gt;
Creepy is generally a fujoshi, or a yaoi fangirl in English terms, enthusiastic about 'boy's love' fiction and homoerotica. She tends to seclude herself from other &amp;quot;normalfags&amp;quot;, self-mocking and defensive manner, laughs creepy and maniacally when excited; &amp;quot;ku-huhu&amp;quot;, &amp;quot;KE-hehe!&amp;quot;. She behaves embarrassed and awkward later becoming a lover and will often say she never imagined such &amp;quot;real life&amp;quot; would happen to her.  &lt;br /&gt;
&lt;br /&gt;
:&amp;quot;Haa~, I didn't think I could talk like this to someone who wasn't 2D.&amp;quot;&lt;br /&gt;
:&amp;quot;Huh!? There's nothing gay about boy loving boys!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
===Reserved (慎)===&lt;br /&gt;
&lt;br /&gt;
Reserved is extremely passive. She stutters, pauses on a word frequently, holds back an action even if she prompted it first. Her positive reactions may rather look scared, or impassive sometimes like closing eyes as nothing more to say. Due to that passive attitude, she is unlikely to prompt sex first even at the lowest virtue and rather behave romantic sheepishly which will nullify the horniness.   &lt;br /&gt;
&lt;br /&gt;
:&amp;quot;N-no, wait, I was joking, so, nnh!&amp;quot; &lt;br /&gt;
:&amp;quot;I'm s-still... n-not used to this yet...&amp;quot;&lt;br /&gt;
&lt;br /&gt;
===Dignified (凜)===&lt;br /&gt;
&lt;br /&gt;
Dignified is an archetype of top mature personality; calm, polite, contemplative, sea-reflecting. Casual conversations imply that she is from a rich family; talking about a summer resort and tea ordered from oversea. It is no surprise that she has high moral code and strict perspective of marriage, and often regrets after playing &amp;quot;mischief&amp;quot;. &lt;br /&gt;
&lt;br /&gt;
:&amp;quot;Your eyes... I love the way you look at me.&amp;quot;&lt;br /&gt;
:&amp;quot;I love to pass the time gazing at the sea's gentle waves...&amp;quot;&lt;br /&gt;
&lt;br /&gt;
=='''Fourth Row'''==&lt;br /&gt;
===Independent/Aloof* (独)===&lt;br /&gt;
Classic kuudere, cool, distant and unapproachable on the surface, but scratch the surface and you'll find turbulent emotion beneath. Tomboyish and self-reliant. Denies affection, but becomes expressively passionate toward her lover.&lt;br /&gt;
&lt;br /&gt;
===Smart (聡)===&lt;br /&gt;
A romantic who knows everything there is to know about romance from books. She's eager to have the real experience, and to feel what she feels when reading the passages derived from someone else's experience. Very literate and quick to pick up new knowledge, especially knowledge that supplements her understanding of the erotic. Becomes more self-deprecating the deeper in love she falls, as if she feels unworthy of the love she wants. &lt;br /&gt;
&lt;br /&gt;
Though she has more initial attraction to brawn rather than brains, discussions about love and romance are more deeply personal for her and can win her heart.&lt;br /&gt;
&lt;br /&gt;
===Sincere/Genuine* (賢)===&lt;br /&gt;
===Shrewd/Mature* (理)===&lt;br /&gt;
Worldly wise, with an unflappable pleasant grace. Becomes motherly and supportive with affection.&lt;br /&gt;
&lt;br /&gt;
===Lazy (怠)===&lt;br /&gt;
She's...very economical with her energy. Her sudden and inexplicable spikes of motivation indicate she's holding back most of the time. Hedonistic, sensualist, but generous in sharing her pleasure with those who comfort her, emotionally, physically...and financially. She wants the easy life handed to her, so she's drawn to those with the potential to provide it, those with ranking on the leaderboards.&lt;br /&gt;
&lt;br /&gt;
=='''Fifth Row'''==&lt;br /&gt;
===Manly (漢)===&lt;br /&gt;
A chronic overachiever. If you can keep pace with her on at least one leaderboard, you'll have her respect. Hard massages would be appreciated; one of those would always improve her mood.&lt;br /&gt;
&lt;br /&gt;
===Cadet (曹)===&lt;br /&gt;
Sharply regimental, always alert to duty and seeks validation for her performance, even on things she knows she's good at. She'll consistently improve her abilities without positive reinforcement, but a little praise goes a long way. Very loyal friend and lover.&lt;br /&gt;
&lt;br /&gt;
=Male Personality Types(Work in Progress, Names subject to change)=&lt;br /&gt;
==Gentle (優)==&lt;br /&gt;
Introspective, somewhat poetic, sensitive and considerate.&lt;br /&gt;
&lt;br /&gt;
==Positive (陽)==&lt;br /&gt;
Cheery and loud, hyperactive in activity and conversation, expresses emotions frankly and transparently, sometimes plagued with self-doubt.&lt;br /&gt;
&lt;br /&gt;
==Otaku (宅)==&lt;br /&gt;
* He will only move at a jogging pace than a running speed. Speaks and gestures like a supervillain.&lt;br /&gt;
&lt;br /&gt;
==Savage (蛮)==&lt;br /&gt;
Man of action, doesn't much like words. You won't make as much progress with him through conversation, but getting him to join you in any activity will improve his opinion of you. Very turbulent moods, and cooling him down or cheering him up when he needs it helps your relationship a lot. Reading his moods is difficult until you know him; even when he looks like a coiled spring, he may be in a good mood.&lt;br /&gt;
&lt;br /&gt;
= In Game Trait effects (Work In Progress) =&lt;br /&gt;
 &lt;br /&gt;
==First Row==&lt;br /&gt;
*Easy (Like &amp;quot;easy girl&amp;quot;): easier to raise love points.&lt;br /&gt;
*Affable/Loyal Friend: easier to raise friend points.&lt;br /&gt;
*Bad with Guys: negative modifier to action success rate and point increase when successfully dealt with guys. Will not interrupt guys.&lt;br /&gt;
*Bad with Girls: negative modifier to action success rate and point increase when successfully dealt with girls. Will not interrupt girls.&lt;br /&gt;
==Second Row==&lt;br /&gt;
*Charming: positive modifier to relationship point. [for NPC, easily attract other and has a lot of lovers.] &lt;br /&gt;
*Tsundere: decreases the chances of successful &amp;quot;let's __ (e.g. study)&amp;quot; action. [might increase chance of getting slapped.][may temporarily swing from high to low on mood and % chance.] &lt;br /&gt;
*Chivalrous: increases the chances of successful &amp;quot;let's __ (e.g. study)&amp;quot; action.&lt;br /&gt;
*Groupie/Trendy: increases the chances of joining any group activities.&lt;br /&gt;
==Third Row==&lt;br /&gt;
*Obedient: rarely refuses the 'encouragement', 'group', and 'follow' options.&lt;br /&gt;
*Positive: resistant to depressed moods, bonus to cheering others up.&lt;br /&gt;
*Shy: harder to accept physical contact and H action in the presence of other people. [decreases the chances of successful conversation].&lt;br /&gt;
*Jealous: increases the frequency of interrupting conservation.&lt;br /&gt;
==Fourth Row==&lt;br /&gt;
*Melancholy/Hypersensitive: prone to depressed moods.&lt;br /&gt;
*Perverted/Lewd: increases the frequency and the success rate of lewd actions and topics. &lt;br /&gt;
*Serious/Genuine: goes to school earlier. Very low chance of skipping class. Uses condom on first sex. &lt;br /&gt;
** Serious characters visit clubs regularly at least once in every session (same as diligent characters visit library). Their rate of improving grades are remarkable which makes challenging/impossible sometimes for the player achieving higher rank on the leaderboard.   &lt;br /&gt;
*Calm: lesser emotional variation, more stable mood, resistant to angry moods.&lt;br /&gt;
==Fifth Row==&lt;br /&gt;
*Impulsive: Easily changes moods, bad or good, and moods have more effect on favorability to everyone.&lt;br /&gt;
*Absentminded/Naive: reduced movement speed. Late to arrive at school and early to leave. If a teacher, may randomly be first or last to arrive, but always leaves last.&lt;br /&gt;
*Passive: unlikely to initiate H conversation or actions.&lt;br /&gt;
*Violent: increases the frequency of angry moods.&lt;br /&gt;
==Sixth Row==&lt;br /&gt;
*Meddlesome: [likely to cheer up/calm down/massage other characters?][''increases the frequency of of interrupting conversation/sex?''- apparently not] &lt;br /&gt;
*Class Prez: unlikely to take part in Teacher-student sex. May get teachers fired if (s)he catches them having sex. [increases the frequency of &amp;quot;everyone, let's ___&amp;quot; action?][teacher might like you more.][might be able to break up H in the open without negative impact on relationship.]&lt;br /&gt;
*Chatty: increases frequency of triggering conversation.&lt;br /&gt;
*(Always) Hungry: can eat multiple times during one period. Talking about food has increased success rate. Hungry NPCs tend to loiter in cafeteria.&lt;br /&gt;
==Seventh Row==&lt;br /&gt;
*Romantic/Passionate: the success rate for discussing &amp;quot;Love&amp;quot; is doubled. [may increases the frequency of hug/kiss/sex/date actions.] &lt;br /&gt;
*Singleminded: stays faithful. Refuses hug/kiss/touch interactions until is in a relationship.&lt;br /&gt;
*Indecisive: ambiguous, unlikely to choose either of two competitors for the character's attention.&lt;br /&gt;
*Competitive: more likely to challenge enemies, more likely to compete when interrupting.&lt;br /&gt;
==Eighth Row==&lt;br /&gt;
*Scheming/Deceptive: increases the chances of spreading/successful bad rumors. Increases the chance of forcing exploitable characters as of v2 update.&lt;br /&gt;
*Diligent: increases the frequency of going to library. Increases the success rate of accepting &amp;quot;Let's study&amp;quot;. Increases the chance of bonus from study/sport/club activities.&lt;br /&gt;
*Wild: increases the frequency of skipping school/requesting hang-out and the successful chances of accepting it. Greatly increases favorability to those who skip with them.&lt;br /&gt;
*Masochist: abusive actions increase relationship points. No limit to abuse actions during period.&lt;br /&gt;
==Ninth Row==&lt;br /&gt;
*Sweaty: body becomes shiny. Increased chances of visiting Shower Room.&lt;br /&gt;
*Evil: An Evil NPC will never break up with, or permit a break up from, any lover. An Evil character will target for death any lover if their favorability drops low enough to break up. Evil characters will also target those witnessed in sex with their lover. See [[Artificial_Academy_2/Gameplay#Events|Events Section]] for murder details. Evil NPCs have also been observed forcing sex with the PC.&lt;br /&gt;
*Deaf: has an extra option &amp;quot;Nandatte?&amp;quot;; same effect as &amp;quot;No&amp;quot; but with lower decrease on relationship points.  &lt;br /&gt;
*Exploitable: prone to forced sex. Deceptive NPCs harass exploitable characters more often as of v2 update. An Exploitable who has been forced has 999% to follow the forcing character, and 150% to accept forced sex on the spot, though grudgingly.&lt;br /&gt;
&lt;br /&gt;
==Tenth Row==&lt;br /&gt;
*Asexual: decreased success rate of ero topic conversation. Ero gains from physical contact decreased.&lt;br /&gt;
*Lucky: increased chances of &amp;quot;ecchi&amp;quot; contact during massage. Increased chances of getting away with murder and surviving murder attempts.&lt;br /&gt;
&lt;br /&gt;
=Items=&lt;br /&gt;
&lt;br /&gt;
Using the maker, each created character gets assigned 3 trading-items(one for lovers, one for friends and one for sexual relationships).These items can not be traded directly. However, at some point, any NPC may ask you to trade. Depending on your relationship, they may trade their friend item or their lover's item with you. All item have no use besides trading (as confirmed ingame). If a student, or teacher, transfers out of the class the traded items stay with the person still in class. Likewise the items the transferee has vanish from the classroom. By transferring students after trading you can technically have multiples of the same items in the classroom.&lt;/div&gt;</summary>
		<author><name>Xlore</name></author>	</entry>

	<entry>
		<id>http://wiki.anime-sharing.com/hgames/index.php?title=Artificial_Academy_2/Card_editor&amp;diff=14398</id>
		<title>Artificial Academy 2/Card editor</title>
		<link rel="alternate" type="text/html" href="http://wiki.anime-sharing.com/hgames/index.php?title=Artificial_Academy_2/Card_editor&amp;diff=14398"/>
				<updated>2014-08-07T12:23:32Z</updated>
		
		<summary type="html">&lt;p&gt;Xlore: Changed name to reflect finalized names.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Artificial_Academy_2}}&lt;br /&gt;
{{stub}}&lt;br /&gt;
Character creation must be done outside the game. As with [[Artificial Academy]] 1, the character creator AA2Edit (aka. Maker) is an extra piece of software.&lt;br /&gt;
&lt;br /&gt;
= FAQ =&lt;br /&gt;
&lt;br /&gt;
*'''Q: How do I get a rainbow card?'''&amp;lt;br /&amp;gt;A: The generation of a rainbow card is random (1/100 chance). You simply must keep saving a character over and over again until you get the rainbow card to appear. Also if you save over a character who already has a rainbow card, you run the risk of losing it. You can also use the [http://www.hongfire.com/forum/showthread.php/430353?p=3539958#post3539958 unlocked AA2Edit] by Phil26.&lt;br /&gt;
&lt;br /&gt;
*'''Q: What do the rainbow card mean?'''&amp;lt;br /&amp;gt;A: In-game tips refer them as to giving the character the &amp;quot;Main character effect&amp;quot;.  This increases movement speed and advancement rates of stats and relationships.&lt;br /&gt;
&lt;br /&gt;
*'''Q: What are the character items for?'''&amp;lt;br /&amp;gt;A: These are the items your character will have on them when you put them in the game. When a character has reached a certain level in the relationship (friendship, lovers, or sexual) the other character will come and offer to trade one of their items for yours in that respective category. The items a character has can be viewed at the status screen found by clicking on the statue behind the martial arts room. Other than increasing the relationship status, the trade offer has no further effect. This has been confirmed by in-game info.&lt;br /&gt;
&lt;br /&gt;
*'''Q: How do I make a teacher character?'''&amp;lt;br /&amp;gt;A: Any character can become the teacher by transferring into the top center desk. This is can be done only within the game, at bedtime. The teacher won't automatically be given the teacher's clothing, that has to be done in the same seating arrangement menu.&lt;br /&gt;
&lt;br /&gt;
*'''Q: How do I give a character &amp;lt;color&amp;gt; skin?'''&amp;lt;br /&amp;gt;A: The release version of the Maker restricts color to natural(ish) skin tones.&lt;br /&gt;
&lt;br /&gt;
= AA2Edit keyboard shortcuts =&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Action !! Key !! Key Description&lt;br /&gt;
|-&lt;br /&gt;
| Drag Rotate || Mouse 1 || Left Mouse Button&lt;br /&gt;
|-&lt;br /&gt;
| Pan Up/Down + Zoom || Mouse 2 || Right Mouse Button&lt;br /&gt;
|-&lt;br /&gt;
| Pan Left || {{Key|←}} || Left Arrow Key&lt;br /&gt;
|-&lt;br /&gt;
| Pan Right || {{Key|→}} || Right Arrow Key&lt;br /&gt;
|-&lt;br /&gt;
| Pan &amp;quot;Foward&amp;quot; || {{Key|↑}} || Up Arrow Key&lt;br /&gt;
|-&lt;br /&gt;
| Pan &amp;quot;Back&amp;quot; || {{Key|↓}} || Down Arrow Key&lt;br /&gt;
|-&lt;br /&gt;
| Zoom In || {{Key|;}} || Semi-Colon&lt;br /&gt;
|-&lt;br /&gt;
| Zoom Out || {{Key|]}} || Left Square-Bracket&lt;br /&gt;
|-&lt;br /&gt;
| Rotate Clockwise || {{Key|.}} || Period&lt;br /&gt;
|-&lt;br /&gt;
| Rotate Counter-Clockwise || {{Key|\}} || Back-Slash&lt;br /&gt;
|-&lt;br /&gt;
| Reset Rotation || {{Key|/}} || Forward-Slash&lt;br /&gt;
|-&lt;br /&gt;
| Screenshot || {{Key|F11}} || F11&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
= Character cards =&lt;br /&gt;
* Red Cards are given to pure Heterosexual characters. Love gains toward members of the same sex are extremely limited, and an ecchi mood is very difficult to achieve from them.&lt;br /&gt;
* Orange Cards are given to characters who lean towards Heterosexuality. These characters prefer the opposite sex, but for someone of the same sex who they click with, it's not impossible for them to become lovers.&lt;br /&gt;
* Purple Cards are given to Bisexual characters. These characters gain Love at the same rate for both sexes, and are equally likely to become horny from contact or lewd talk from either sex.&lt;br /&gt;
* Green Cards are given to characters who lean towards Homosexuality. These characters prefer the same sex, but for someone of the opposite sex who they click with, it's not impossible for them to become lovers.&lt;br /&gt;
* Blue Cards are pure Homosexual characters. Love gains toward members of the opposite sex are extremely limited, and an ecchi mood is very difficult to achieve from them.&lt;br /&gt;
* Rainbow Cards are normally only given 1% of the time anytime you save a character (but can be given to anyone with an unlocked maker). The game considers these characters &amp;quot;main characters,&amp;quot; and will give them a 100% increase in movement speed, along with a boost to relationship building (love/friendship) due to much higher Respect (a hidden stat) values. There may be further effects yet to be confirmed.&lt;br /&gt;
&lt;br /&gt;
= Character pose =&lt;br /&gt;
The pose changes at certain times when you have chosen a personality and then click on something else that customizes the girl. Please note this only applies when you begin to adjust stuff on the character; they then enter what I call the &amp;quot;Adjustment Pose&amp;quot; which is as follows:&lt;br /&gt;
*Lively: Feet a bit wider than shoulder-width apart. Arms at sides, fists balled up.&lt;br /&gt;
*Delicate: Hands at sides, relatively normal-looking.&lt;br /&gt;
*Cheerful: Similar to Delicate, but the wrists are bent and the hands are slightly turned out. Feet a bit wider apart and slightly turned inward.&lt;br /&gt;
*Stoic: Identical to Delicate.&lt;br /&gt;
*Assertive: Similar to Delicate, but feet are a bit wider apart.&lt;br /&gt;
*Pleasant: Identical to Lively.&lt;br /&gt;
*Kind: Identical to Cheerful.&lt;br /&gt;
*Joyful: Identical to Cheerful.&lt;br /&gt;
*Moody: Identical to Assertive.&lt;br /&gt;
*Irritated: Arms/Hands bent behind back, feet shoulder-width apart.&lt;br /&gt;
*Uptight: Identical to Assertive.&lt;br /&gt;
*Sweet: Identical to Delicate.&lt;br /&gt;
*Creepy: Identical to Cheerful.&lt;br /&gt;
*Timid: Identical to Assertive.&lt;br /&gt;
*Dignified: Identical to Delicate.&lt;br /&gt;
*Independent: Identical to Irritated.&lt;br /&gt;
*Smart: Identical to Delicate.&lt;br /&gt;
*Sincere: Identical to Assertive.&lt;br /&gt;
*Shrewd: Identical to Assertive.&lt;br /&gt;
*Lazy: Identical to Assertive.&lt;br /&gt;
*Manly: Identical to Irritated.&lt;br /&gt;
&lt;br /&gt;
Males seem to be identical in the adjustment pose regardless of personality; it's most like the Assertive type.&lt;br /&gt;
= Basic Stats (Work in Progress)=&lt;br /&gt;
* Intelligence&lt;br /&gt;
** This is comparable to the academics stat from AA1. This determines base starting Wisdom, an indicator of how smart the character is, and how well they will do on tests and exams. Smarter characters may potentially be more liked by teachers and characters with the &amp;quot;Class Prez&amp;quot; trait, as well.&lt;br /&gt;
* Strength&lt;br /&gt;
** This is comparable to the athletics stat from AA1. This determines base starting Strength, an indicator of how strong the character is during sports, club activities, and sport competitions. Combined with fighting style, it also affects how good the character can fight. It also seems to have an impact on movement speed, but not as huge as it did in AA1.&lt;br /&gt;
* Sociability&lt;br /&gt;
** This sets the difficulty rating for general social interactions. Characters with low sociability are harder to build friendships with and interact less frequently with others, while high sociability characters can be befriended quickly and interact more regularly with other characters.&lt;br /&gt;
** For a short initial period, higher sociability characters drift up in popularity as they make more acquaintances with others. But their interaction rate does not determine their interaction quality, and the increased frequency improves the chances they will get under other characters' skins, especially due to their tendency to interrupt other interactions. In the long term, normal sociability characters maintain the highest positive favorability, lowest sociability characters enjoy a comfortable middle, while the highest sociability characters become intolerable, especially to each other.&lt;br /&gt;
* Fighting Style&lt;br /&gt;
** There are three fighting styles to choose from: &amp;quot;No Restraint&amp;quot;, &amp;quot;One Blow&amp;quot; and &amp;quot;Irregular&amp;quot;. Some of these styles perform better against others (details needed). Each fighting style has their own fighting animations.&lt;br /&gt;
* Virtue&lt;br /&gt;
** This sets the difficulty rating for romantic/sexual interactions (hugging, kissing, sex, and so on). Characters with high virtue are harder to approach with sexual matters, while low virtue characters are way more casual about those things. High virtue does not prevent a character from turning into pervert (lusting for intercourse with their partner) but they will be more secretive about it (less likely to initiate sex out in the open.)&lt;br /&gt;
** Virtue is crucial to sex acceptance(hidden meter). It grows only after becoming a lover for Normal/High/Highest virtue while Low/Lowest virtue are open to sex-friend relationship from the beginning. Technically, Normal virtue begins to accept sex at least two days passed from being a lover. This may differ by traits.    &lt;br /&gt;
* Orientation&lt;br /&gt;
** Defines whether or not a character will have sex and date boys, girls or both. Sexual preferences are ignored when using the &amp;quot;force&amp;quot; options. Characters' horniness will be less affected by physical contact with characters further from their orientation. Unlike in AA1, there are now five sexual orientations to choose from:&lt;br /&gt;
*** Hetero: The character only shows sexual interest in the other gender. Sexual advances from same-sex classmates will always be rejected.&lt;br /&gt;
*** Leaning Hetero: While the character still has more interest in the opposite sex, advances from same-sex classmates will not be completely ignored (they will have a harder time winning them over however).&lt;br /&gt;
*** Bisexual: The character doesn't make a distinction between sexes.&lt;br /&gt;
*** Leaning Homo: While the character still has more interest in the same sex, advances from opposite-sex classmates will not be completely ignored (they will have a harder time winning them over however).&lt;br /&gt;
*** Homo: The character only shows sexual interest in the same gender. Sexual advances from opposite-sex classmates will always be rejected.&lt;br /&gt;
* Sexual Experience&lt;br /&gt;
There are now two virginities, one for vaginal and one for anal intercourse. Vaginal virgins will have a visual blood-effect during their first time. Unlike in AA1, a vaginal virgin can now climax on their first time.&lt;br /&gt;
* Profile&lt;br /&gt;
The text typed here can be seen in-game at the Jizou Statue behind the dojo when you view a character's specific statistics. It can either be an actual biography for the character, or you can simply write the character's traits and/or preferences if you wish.&lt;br /&gt;
&lt;br /&gt;
=Female Personality Types(Work in Progress, Names subject to change)=&lt;br /&gt;
=='''First Row'''==&lt;br /&gt;
===Lively (活)===&lt;br /&gt;
Very spontaneous and energetic, very easy to engage her in anything that seems fun, like sports, the arcade, and karaoke. Talking about hobbies, things she does for fun, is a good way to get her to open up. She's unlikely to study or develop her club skills without someone she enjoys being with, but with them she puts in the effort enthusiastically.&lt;br /&gt;
&lt;br /&gt;
===Delicate (薄)===&lt;br /&gt;
===Cheerful (朗)===&lt;br /&gt;
===Stoic/Quiet* (淡)===&lt;br /&gt;
Very soft-spoken and emotionally reserved, with a dry sense of humor.&lt;br /&gt;
&lt;br /&gt;
===Playful (然)===&lt;br /&gt;
She often tells you she's like a cat in heat. Even without Lewd trait she wants sex all the time, anywhere, and when she asks you to follow, you never know if it's to a quiet room to talk or the girl's room stall. She likes taking the lead, but she also likes someone who can grab the lead themselves.&lt;br /&gt;
&lt;br /&gt;
Assertive plays very differently between Low Virtue and Normal to Above.&lt;br /&gt;
* At lower than Normal, she's open to any suggestion of sex when her love or ecchi is high enough, and may get horny just from being asked to follow. Or from any interaction, for that matter.&lt;br /&gt;
* At Normal to higher Virtue she still becomes aroused to a lesser extent, but she will put an abrupt halt to any advances into sex.&lt;br /&gt;
** One way around this is to keep cranking her up and leaving her hanging until she can't take it anymore and either demands sex on the spot or drags you into a private room.&lt;br /&gt;
** Another way is to crank her up and demand sex on the spot through Force; though she's most resistant the first time, despite what she says it actually makes her hornier. Every time after that will become easier if not immediate. The drawback to this is that it can only be done in open rooms, so it doesn't ensure privacy, and it takes time, opening more opportunity for that privacy to be shattered before you're done.&lt;br /&gt;
&lt;br /&gt;
=='''Second Row'''==&lt;br /&gt;
===Energetic/Frisky* (晴)===&lt;br /&gt;
&lt;br /&gt;
Frisky(former Pleasant) is cheerful but somewhat over excited. She can be easily turned on interests, makes a lot of exclamation; &amp;quot;Kyaa~!&amp;quot;. She builds relationships quickly, chatty and active, interrupts people every time, an annoying drama maker can be at some point. But her natural jovial charm never decrease.&lt;br /&gt;
&lt;br /&gt;
:&amp;quot;Kyaa~~! You came to see me, didn't you?&amp;quot;&lt;br /&gt;
:&amp;quot;Did you catch what was on TV last night? I didn't really understand it, but it was awesome!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
===Kind (寧)===&lt;br /&gt;
&lt;br /&gt;
Gentle, casual, want to be helpful. Kind usually ends up in making a lot of friends, delivers messages, the one who mediate settlements behind the scenes. Although she is indulged in love rumors and popularity, she is rather slow-paced when it comes to a matter of herself (social traits affect her greatly, though).&lt;br /&gt;
&lt;br /&gt;
:&amp;quot;Yep, it's me! Something I can do?&amp;quot;&lt;br /&gt;
:&amp;quot;Ah... I was just thinking, 'It'd be so nice to see them-.' ...Ehehe.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
===Upbeat/Joyful* (笑)===&lt;br /&gt;
&lt;br /&gt;
Joyful is relaxed, easygoing, and an ultimate poker face. She wears closed eyes and smile everyday no matter what you made of character creation. She laughs driven when pissed up, befriends as a comfy mate most of time. After that, sly grin all over the face with eyes opened; a deadly predator in love might be. &lt;br /&gt;
&lt;br /&gt;
:&amp;quot;Ice cream is delicious this time of year~ I wanna lick some real bad~&amp;quot;&lt;br /&gt;
:&amp;quot;Ahaha~ I won't let you get away that easily~&amp;quot;&lt;br /&gt;
&lt;br /&gt;
===Normal/Moody* (月)===&lt;br /&gt;
&lt;br /&gt;
Ordinary(former Moody) is a causal youth in &amp;quot;girl things&amp;quot;. Chatty and lighthearted, innocent, naturally cute. She has been a good friend of yours, walked side by side until you finally realized she was the true jewel of your life. That kind of (ordinary) drama is what you may looking for. &lt;br /&gt;
&lt;br /&gt;
:&amp;quot;What's the matter? Need some advice?&amp;quot;&lt;br /&gt;
:&amp;quot;Hey, look how few calories this has-. These are good times to be alive~.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
===Irritable/Irritated* (激)===&lt;br /&gt;
&lt;br /&gt;
Irritated is a tsundare with a bit of justified fury. She rants and complains, the world is according to her, arrogantly, &amp;quot;h,hey!&amp;quot; and &amp;quot;h,hmph!&amp;quot; stick to her tongue magically, submissive lately after giving her heart. By that heart I mean, as you imagined, is girly as possible.  &lt;br /&gt;
&lt;br /&gt;
:&amp;quot;Geez, games these days are SO slow! They need to make games that fire me up!&amp;quot;&lt;br /&gt;
:&amp;quot;Wh-who said you could look?!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
=='''Third Row'''==&lt;br /&gt;
===Uptight/Harsh* (尖)===&lt;br /&gt;
&lt;br /&gt;
Harsh(former Uptight) has an apathetic, rejective, abusive attitude. She tries to maintain indifferent manner to everyone other than herself. This meets a sudden change once she becomes more intimate; she starts to talk in abusive and insulting manner which is to conceal her actual sentiment. &lt;br /&gt;
&lt;br /&gt;
:&amp;quot;Like a good dog, wait me over there.&amp;quot; &lt;br /&gt;
:&amp;quot;Don't mind me, I just came here to look at your stupid face.&amp;quot;&lt;br /&gt;
:&amp;quot;It is not something I should even bother to ask... But you do love me, right?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
===Friendly/Sweet* (楚)===&lt;br /&gt;
Pleasant, easy-going, and a master of politeness judo, able to get what she wants harmoniously, making others happy, even grateful, to give it to her. However, she can turn cold if losing control of a situation, and delivers her polite demands firmly and sharply. She is also fond of domestic and feminine interests(in old-fashioned way).  &lt;br /&gt;
&lt;br /&gt;
:&amp;quot;Being side by side with the person you love really is wonderful!&amp;quot;&lt;br /&gt;
:&amp;quot;Wedding Dress or white kimono... It's hard to give up either one, isn't it?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
===Creepy (肝)===&lt;br /&gt;
&lt;br /&gt;
Creepy is generally a fujoshi, or a yaoi fangirl in English terms, enthusiastic about 'boy's love' fiction and homoerotica. She tends to seclude herself from other &amp;quot;normalfags&amp;quot;, self-mocking and defensive manner, laughs creepy and maniacally when excited; &amp;quot;ku-huhu&amp;quot;, &amp;quot;KE-hehe!&amp;quot;. She behaves embarrassed and awkward later becoming a lover and will often say she never imagined such &amp;quot;real life&amp;quot; would happen to her.  &lt;br /&gt;
&lt;br /&gt;
:&amp;quot;Haa~, I didn't think I could talk like this to someone who wasn't 2D.&amp;quot;&lt;br /&gt;
:&amp;quot;Huh!? There's nothing gay about boy loving boys!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
===Reserved (慎)===&lt;br /&gt;
&lt;br /&gt;
Reserved is extremely passive. She stutters, pauses on a word frequently, holds back an action even if she prompted it first. Her positive reactions may rather look scared, or impassive sometimes like closing eyes as nothing more to say. Due to that passive attitude, she is unlikely to prompt sex first even at the lowest virtue and rather behave romantic sheepishly which will nullify the horniness.   &lt;br /&gt;
&lt;br /&gt;
:&amp;quot;N-no, wait, I was joking, so, nnh!&amp;quot; &lt;br /&gt;
:&amp;quot;I'm s-still... n-not used to this yet...&amp;quot;&lt;br /&gt;
&lt;br /&gt;
===Dignified (凜)===&lt;br /&gt;
&lt;br /&gt;
Dignified is an archetype of top mature personality; calm, polite, contemplative, sea-reflecting. Casual conversations imply that she is from a rich family; talking about a summer resort and tea ordered from oversea. It is no surprise that she has high moral code and strict perspective of marriage, and often regrets after playing &amp;quot;mischief&amp;quot;. &lt;br /&gt;
&lt;br /&gt;
:&amp;quot;Your eyes... I love the way you look at me.&amp;quot;&lt;br /&gt;
:&amp;quot;I love to pass the time gazing at the sea's gentle waves...&amp;quot;&lt;br /&gt;
&lt;br /&gt;
=='''Fourth Row'''==&lt;br /&gt;
===Independent/Aloof* (独)===&lt;br /&gt;
Classic kuudere, cool, distant and unapproachable on the surface, but scratch the surface and you'll find turbulent emotion beneath. Tomboyish and self-reliant. Denies affection, but becomes expressively passionate toward her lover.&lt;br /&gt;
&lt;br /&gt;
===Smart (聡)===&lt;br /&gt;
A romantic who knows everything there is to know about romance from books. She's eager to have the real experience, and to feel what she feels when reading the passages derived from someone else's experience. Very literate and quick to pick up new knowledge, especially knowledge that supplements her understanding of the erotic. Becomes more self-deprecating the deeper in love she falls, as if she feels unworthy of the love she wants. &lt;br /&gt;
&lt;br /&gt;
Though she has more initial attraction to brawn rather than brains, discussions about love and romance are more deeply personal for her and can win her heart.&lt;br /&gt;
&lt;br /&gt;
===Sincere/Genuine* (賢)===&lt;br /&gt;
===Shrewd/Mature* (理)===&lt;br /&gt;
Worldly wise, with an unflappable pleasant grace. Becomes motherly and supportive with affection.&lt;br /&gt;
&lt;br /&gt;
===Lazy (怠)===&lt;br /&gt;
She's...very economical with her energy. Her sudden and inexplicable spikes of motivation indicate she's holding back most of the time. Hedonistic, sensualist, but generous in sharing her pleasure with those who comfort her, emotionally, physically...and financially. She wants the easy life handed to her, so she's drawn to those with the potential to provide it, those with ranking on the leaderboards.&lt;br /&gt;
&lt;br /&gt;
=='''Fifth Row'''==&lt;br /&gt;
===Manly (漢)===&lt;br /&gt;
A chronic overachiever. If you can keep pace with her on at least one leaderboard, you'll have her respect. Hard massages would be appreciated; one of those would always improve her mood.&lt;br /&gt;
&lt;br /&gt;
===Cadet (曹)===&lt;br /&gt;
Sharply regimental, always alert to duty and seeks validation for her performance, even on things she knows she's good at. She'll consistently improve her abilities without positive reinforcement, but a little praise goes a long way. Very loyal friend and lover.&lt;br /&gt;
&lt;br /&gt;
=Male Personality Types(Work in Progress, Names subject to change)=&lt;br /&gt;
==Gentle (優)==&lt;br /&gt;
Introspective, somewhat poetic, sensitive and considerate.&lt;br /&gt;
&lt;br /&gt;
==Positive (陽)==&lt;br /&gt;
Cheery and loud, hyperactive in activity and conversation, expresses emotions frankly and transparently, sometimes plagued with self-doubt.&lt;br /&gt;
&lt;br /&gt;
==Otaku (宅)==&lt;br /&gt;
* He will only move at a jogging pace than a running speed. Speaks and gestures like a supervillain.&lt;br /&gt;
&lt;br /&gt;
==Savage (蛮)==&lt;br /&gt;
Man of action, doesn't much like words. You won't make as much progress with him through conversation, but getting him to join you in any activity will improve his opinion of you. Very turbulent moods, and cooling him down or cheering him up when he needs it helps your relationship a lot. Reading his moods is difficult until you know him; even when he looks like a coiled spring, he may be in a good mood.&lt;br /&gt;
&lt;br /&gt;
= In Game Trait effects (Work In Progress) =&lt;br /&gt;
 &lt;br /&gt;
==First Row==&lt;br /&gt;
*Easy (Like &amp;quot;easy girl&amp;quot;): easier to raise love points.&lt;br /&gt;
*Affable/Loyal Friend: easier to raise friend points.&lt;br /&gt;
*Bad with Guys: negative modifier to action success rate and point increase when successfully dealt with guys. Will not interrupt guys.&lt;br /&gt;
*Bad with Girls: negative modifier to action success rate and point increase when successfully dealt with girls. Will not interrupt girls.&lt;br /&gt;
==Second Row==&lt;br /&gt;
*Charming: positive modifier to relationship point. [for NPC, easily attract other and has a lot of lovers.] &lt;br /&gt;
*Tsundere: decreases the chances of successful &amp;quot;let's __ (e.g. study)&amp;quot; action. [might increase chance of getting slapped.][may temporarily swing from high to low on mood and % chance.] &lt;br /&gt;
*Chivalrous: increases the chances of successful &amp;quot;let's __ (e.g. study)&amp;quot; action.&lt;br /&gt;
*Groupie/Trendy: increases the chances of joining any group activities.&lt;br /&gt;
==Third Row==&lt;br /&gt;
*Obedient: rarely refuses the 'encouragement', 'group', and 'follow' options.&lt;br /&gt;
*Positive: resistant to depressed moods, bonus to cheering others up.&lt;br /&gt;
*Shy: harder to accept physical contact and H action in the presence of other people. [decreases the chances of successful conversation].&lt;br /&gt;
*Jealous: increases the frequency of interrupting conservation.&lt;br /&gt;
==Fourth Row==&lt;br /&gt;
*Melancholy/Hypersensitive: prone to depressed moods.&lt;br /&gt;
*Perverted/Lewd: increases the frequency and the success rate of lewd actions and topics. &lt;br /&gt;
*Serious/Genuine: goes to school earlier. Very low chance of skipping class. Uses condom on first sex. &lt;br /&gt;
** Serious characters visit clubs regularly at least once in every session (same as diligent characters visit library). Their rate of improving grades are remarkable which makes challenging/impossible sometimes for the player achieving higher rank on the leaderboard.   &lt;br /&gt;
*Calm: lesser emotional variation, more stable mood, resistant to angry moods.&lt;br /&gt;
==Fifth Row==&lt;br /&gt;
*Impulsive: Easily changes moods, bad or good, and moods have more effect on favorability to everyone.&lt;br /&gt;
*Absentminded/Naive: reduced movement speed. Late to arrive at school and early to leave. If a teacher, may randomly be first or last to arrive, but always leaves last.&lt;br /&gt;
*Passive: unlikely to initiate H conversation or actions.&lt;br /&gt;
*Violent: increases the frequency of angry moods.&lt;br /&gt;
==Sixth Row==&lt;br /&gt;
*Meddlesome: [likely to cheer up/calm down/massage other characters?][''increases the frequency of of interrupting conversation/sex?''- apparently not] &lt;br /&gt;
*Class Prez: unlikely to take part in Teacher-student sex. May get teachers fired if (s)he catches them having sex. [increases the frequency of &amp;quot;everyone, let's ___&amp;quot; action?][teacher might like you more.][might be able to break up H in the open without negative impact on relationship.]&lt;br /&gt;
*Chatty: increases frequency of triggering conversation.&lt;br /&gt;
*(Always) Hungry: can eat multiple times during one period. Talking about food has increased success rate. Hungry NPCs tend to loiter in cafeteria.&lt;br /&gt;
==Seventh Row==&lt;br /&gt;
*Romantic/Passionate: the success rate for discussing &amp;quot;Love&amp;quot; is doubled. [may increases the frequency of hug/kiss/sex/date actions.] &lt;br /&gt;
*Singleminded: stays faithful. Refuses hug/kiss/touch interactions until is in a relationship.&lt;br /&gt;
*Indecisive: ambiguous, unlikely to choose either of two competitors for the character's attention.&lt;br /&gt;
*Competitive: more likely to challenge enemies, more likely to compete when interrupting.&lt;br /&gt;
==Eighth Row==&lt;br /&gt;
*Scheming/Deceptive: increases the chances of spreading/successful bad rumors. Increases the chance of forcing exploitable characters as of v2 update.&lt;br /&gt;
*Diligent: increases the frequency of going to library. Increases the success rate of accepting &amp;quot;Let's study&amp;quot;. Increases the chance of bonus from study/sport/club activities.&lt;br /&gt;
*Wild: increases the frequency of skipping school/requesting hang-out and the successful chances of accepting it. Greatly increases favorability to those who skip with them.&lt;br /&gt;
*Masochist: abusive actions increase relationship points. No limit to abuse actions during period.&lt;br /&gt;
==Ninth Row==&lt;br /&gt;
*Sweaty: body becomes shiny. Increased chances of visiting Shower Room.&lt;br /&gt;
*Evil: An Evil NPC will never break up with, or permit a break up from, any lover. An Evil character will target for death any lover if their favorability drops low enough to break up. Evil characters will also target those witnessed in sex with their lover. See [[Artificial_Academy_2/Gameplay#Events|Events Section]] for murder details. Evil NPCs have also been observed forcing sex with the PC.&lt;br /&gt;
*Deaf: has an extra option &amp;quot;Nandatte?&amp;quot;; same effect as &amp;quot;No&amp;quot; but with lower decrease on relationship points.  &lt;br /&gt;
*Exploitable: prone to forced sex. Deceptive NPCs harass exploitable characters more often as of v2 update. An Exploitable who has been forced has 999% to follow the forcing character, and 150% to accept forced sex on the spot, though grudgingly.&lt;br /&gt;
&lt;br /&gt;
==Tenth Row==&lt;br /&gt;
*Asexual: decreased success rate of ero topic conversation. Ero gains from physical contact decreased.&lt;br /&gt;
*Lucky: increased chances of &amp;quot;ecchi&amp;quot; contact during massage. Increased chances of getting away with murder and surviving murder attempts.&lt;br /&gt;
&lt;br /&gt;
=Items=&lt;br /&gt;
&lt;br /&gt;
Using the maker, each created character gets assigned 3 trading-items(one for lovers, one for friends and one for sexual relationships).These items can not be traded directly. However, at some point, any NPC may ask you to trade. Depending on your relationship, they may trade their friend item or their lover's item with you. All item have no use besides trading (as confirmed ingame). If a student, or teacher, transfers out of the class the traded items stay with the person still in class. Likewise the items the transferee has vanish from the classroom. By transferring students after trading you can technically have multiples of the same items in the classroom.&lt;/div&gt;</summary>
		<author><name>Xlore</name></author>	</entry>

	<entry>
		<id>http://wiki.anime-sharing.com/hgames/index.php?title=Artificial_Academy_2/Card_editor&amp;diff=14397</id>
		<title>Artificial Academy 2/Card editor</title>
		<link rel="alternate" type="text/html" href="http://wiki.anime-sharing.com/hgames/index.php?title=Artificial_Academy_2/Card_editor&amp;diff=14397"/>
				<updated>2014-08-07T12:22:31Z</updated>
		
		<summary type="html">&lt;p&gt;Xlore: Changed name to reflect finalized names.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Artificial_Academy_2}}&lt;br /&gt;
{{stub}}&lt;br /&gt;
Character creation must be done outside the game. As with [[Artificial Academy]] 1, the character creator AA2Edit (aka. Maker) is an extra piece of software.&lt;br /&gt;
&lt;br /&gt;
= FAQ =&lt;br /&gt;
&lt;br /&gt;
*'''Q: How do I get a rainbow card?'''&amp;lt;br /&amp;gt;A: The generation of a rainbow card is random (1/100 chance). You simply must keep saving a character over and over again until you get the rainbow card to appear. Also if you save over a character who already has a rainbow card, you run the risk of losing it. You can also use the [http://www.hongfire.com/forum/showthread.php/430353?p=3539958#post3539958 unlocked AA2Edit] by Phil26.&lt;br /&gt;
&lt;br /&gt;
*'''Q: What do the rainbow card mean?'''&amp;lt;br /&amp;gt;A: In-game tips refer them as to giving the character the &amp;quot;Main character effect&amp;quot;.  This increases movement speed and advancement rates of stats and relationships.&lt;br /&gt;
&lt;br /&gt;
*'''Q: What are the character items for?'''&amp;lt;br /&amp;gt;A: These are the items your character will have on them when you put them in the game. When a character has reached a certain level in the relationship (friendship, lovers, or sexual) the other character will come and offer to trade one of their items for yours in that respective category. The items a character has can be viewed at the status screen found by clicking on the statue behind the martial arts room. Other than increasing the relationship status, the trade offer has no further effect. This has been confirmed by in-game info.&lt;br /&gt;
&lt;br /&gt;
*'''Q: How do I make a teacher character?'''&amp;lt;br /&amp;gt;A: Any character can become the teacher by transferring into the top center desk. This is can be done only within the game, at bedtime. The teacher won't automatically be given the teacher's clothing, that has to be done in the same seating arrangement menu.&lt;br /&gt;
&lt;br /&gt;
*'''Q: How do I give a character &amp;lt;color&amp;gt; skin?'''&amp;lt;br /&amp;gt;A: The release version of the Maker restricts color to natural(ish) skin tones.&lt;br /&gt;
&lt;br /&gt;
= AA2Edit keyboard shortcuts =&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Action !! Key !! Key Description&lt;br /&gt;
|-&lt;br /&gt;
| Drag Rotate || Mouse 1 || Left Mouse Button&lt;br /&gt;
|-&lt;br /&gt;
| Pan Up/Down + Zoom || Mouse 2 || Right Mouse Button&lt;br /&gt;
|-&lt;br /&gt;
| Pan Left || {{Key|←}} || Left Arrow Key&lt;br /&gt;
|-&lt;br /&gt;
| Pan Right || {{Key|→}} || Right Arrow Key&lt;br /&gt;
|-&lt;br /&gt;
| Pan &amp;quot;Foward&amp;quot; || {{Key|↑}} || Up Arrow Key&lt;br /&gt;
|-&lt;br /&gt;
| Pan &amp;quot;Back&amp;quot; || {{Key|↓}} || Down Arrow Key&lt;br /&gt;
|-&lt;br /&gt;
| Zoom In || {{Key|;}} || Semi-Colon&lt;br /&gt;
|-&lt;br /&gt;
| Zoom Out || {{Key|]}} || Left Square-Bracket&lt;br /&gt;
|-&lt;br /&gt;
| Rotate Clockwise || {{Key|.}} || Period&lt;br /&gt;
|-&lt;br /&gt;
| Rotate Counter-Clockwise || {{Key|\}} || Back-Slash&lt;br /&gt;
|-&lt;br /&gt;
| Reset Rotation || {{Key|/}} || Forward-Slash&lt;br /&gt;
|-&lt;br /&gt;
| Screenshot || {{Key|F11}} || F11&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
= Character cards =&lt;br /&gt;
* Red Cards are given to pure Heterosexual characters. Love gains toward members of the same sex are extremely limited, and an ecchi mood is very difficult to achieve from them.&lt;br /&gt;
* Orange Cards are given to characters who lean towards Heterosexuality. These characters prefer the opposite sex, but for someone of the same sex who they click with, it's not impossible for them to become lovers.&lt;br /&gt;
* Purple Cards are given to Bisexual characters. These characters gain Love at the same rate for both sexes, and are equally likely to become horny from contact or lewd talk from either sex.&lt;br /&gt;
* Green Cards are given to characters who lean towards Homosexuality. These characters prefer the same sex, but for someone of the opposite sex who they click with, it's not impossible for them to become lovers.&lt;br /&gt;
* Blue Cards are pure Homosexual characters. Love gains toward members of the opposite sex are extremely limited, and an ecchi mood is very difficult to achieve from them.&lt;br /&gt;
* Rainbow Cards are normally only given 1% of the time anytime you save a character (but can be given to anyone with an unlocked maker). The game considers these characters &amp;quot;main characters,&amp;quot; and will give them a 100% increase in movement speed, along with a boost to relationship building (love/friendship) due to much higher Respect (a hidden stat) values. There may be further effects yet to be confirmed.&lt;br /&gt;
&lt;br /&gt;
= Character pose =&lt;br /&gt;
The pose changes at certain times when you have chosen a personality and then click on something else that customizes the girl. Please note this only applies when you begin to adjust stuff on the character; they then enter what I call the &amp;quot;Adjustment Pose&amp;quot; which is as follows:&lt;br /&gt;
*Lively: Feet a bit wider than shoulder-width apart. Arms at sides, fists balled up.&lt;br /&gt;
*Delicate: Hands at sides, relatively normal-looking.&lt;br /&gt;
*Cheerful: Similar to Delicate, but the wrists are bent and the hands are slightly turned out. Feet a bit wider apart and slightly turned inward.&lt;br /&gt;
*Stoic: Identical to Delicate.&lt;br /&gt;
*Assertive: Similar to Delicate, but feet are a bit wider apart.&lt;br /&gt;
*Pleasant: Identical to Lively.&lt;br /&gt;
*Kind: Identical to Cheerful.&lt;br /&gt;
*Joyful: Identical to Cheerful.&lt;br /&gt;
*Moody: Identical to Assertive.&lt;br /&gt;
*Irritated: Arms/Hands bent behind back, feet shoulder-width apart.&lt;br /&gt;
*Uptight: Identical to Assertive.&lt;br /&gt;
*Sweet: Identical to Delicate.&lt;br /&gt;
*Creepy: Identical to Cheerful.&lt;br /&gt;
*Timid: Identical to Assertive.&lt;br /&gt;
*Dignified: Identical to Delicate.&lt;br /&gt;
*Independent: Identical to Irritated.&lt;br /&gt;
*Smart: Identical to Delicate.&lt;br /&gt;
*Sincere: Identical to Assertive.&lt;br /&gt;
*Shrewd: Identical to Assertive.&lt;br /&gt;
*Lazy: Identical to Assertive.&lt;br /&gt;
*Manly: Identical to Irritated.&lt;br /&gt;
&lt;br /&gt;
Males seem to be identical in the adjustment pose regardless of personality; it's most like the Assertive type.&lt;br /&gt;
= Basic Stats (Work in Progress)=&lt;br /&gt;
* Intelligence&lt;br /&gt;
** This is comparable to the academics stat from AA1. This determines base starting Wisdom, an indicator of how smart the character is, and how well they will do on tests and exams. Smarter characters may potentially be more liked by teachers and characters with the &amp;quot;Class Prez&amp;quot; trait, as well.&lt;br /&gt;
* Strength&lt;br /&gt;
** This is comparable to the athletics stat from AA1. This determines base starting Strength, an indicator of how strong the character is during sports, club activities, and sport competitions. Combined with fighting style, it also affects how good the character can fight. It also seems to have an impact on movement speed, but not as huge as it did in AA1.&lt;br /&gt;
* Sociability&lt;br /&gt;
** This sets the difficulty rating for general social interactions. Characters with low sociability are harder to build friendships with and interact less frequently with others, while high sociability characters can be befriended quickly and interact more regularly with other characters.&lt;br /&gt;
** For a short initial period, higher sociability characters drift up in popularity as they make more acquaintances with others. But their interaction rate does not determine their interaction quality, and the increased frequency improves the chances they will get under other characters' skins, especially due to their tendency to interrupt other interactions. In the long term, normal sociability characters maintain the highest positive favorability, lowest sociability characters enjoy a comfortable middle, while the highest sociability characters become intolerable, especially to each other.&lt;br /&gt;
* Fighting Style&lt;br /&gt;
** There are three fighting styles to choose from: &amp;quot;No Restraint&amp;quot;, &amp;quot;One Blow&amp;quot; and &amp;quot;Irregular&amp;quot;. Some of these styles perform better against others (details needed). Each fighting style has their own fighting animations.&lt;br /&gt;
* Virtue&lt;br /&gt;
** This sets the difficulty rating for romantic/sexual interactions (hugging, kissing, sex, and so on). Characters with high virtue are harder to approach with sexual matters, while low virtue characters are way more casual about those things. High virtue does not prevent a character from turning into pervert (lusting for intercourse with their partner) but they will be more secretive about it (less likely to initiate sex out in the open.)&lt;br /&gt;
** Virtue is crucial to sex acceptance(hidden meter). It grows only after becoming a lover for Normal/High/Highest virtue while Low/Lowest virtue are open to sex-friend relationship from the beginning. Technically, Normal virtue begins to accept sex at least two days passed from being a lover. This may differ by traits.    &lt;br /&gt;
* Orientation&lt;br /&gt;
** Defines whether or not a character will have sex and date boys, girls or both. Sexual preferences are ignored when using the &amp;quot;force&amp;quot; options. Characters' horniness will be less affected by physical contact with characters further from their orientation. Unlike in AA1, there are now five sexual orientations to choose from:&lt;br /&gt;
*** Hetero: The character only shows sexual interest in the other gender. Sexual advances from same-sex classmates will always be rejected.&lt;br /&gt;
*** Leaning Hetero: While the character still has more interest in the opposite sex, advances from same-sex classmates will not be completely ignored (they will have a harder time winning them over however).&lt;br /&gt;
*** Bisexual: The character doesn't make a distinction between sexes.&lt;br /&gt;
*** Leaning Homo: While the character still has more interest in the same sex, advances from opposite-sex classmates will not be completely ignored (they will have a harder time winning them over however).&lt;br /&gt;
*** Homo: The character only shows sexual interest in the same gender. Sexual advances from opposite-sex classmates will always be rejected.&lt;br /&gt;
* Sexual Experience&lt;br /&gt;
There are now two virginities, one for vaginal and one for anal intercourse. Vaginal virgins will have a visual blood-effect during their first time. Unlike in AA1, a vaginal virgin can now climax on their first time.&lt;br /&gt;
* Profile&lt;br /&gt;
The text typed here can be seen in-game at the Jizou Statue behind the dojo when you view a character's specific statistics. It can either be an actual biography for the character, or you can simply write the character's traits and/or preferences if you wish.&lt;br /&gt;
&lt;br /&gt;
=Female Personality Types(Work in Progress, Names subject to change)=&lt;br /&gt;
=='''First Row'''==&lt;br /&gt;
===Lively (活)===&lt;br /&gt;
Very spontaneous and energetic, very easy to engage her in anything that seems fun, like sports, the arcade, and karaoke. Talking about hobbies, things she does for fun, is a good way to get her to open up. She's unlikely to study or develop her club skills without someone she enjoys being with, but with them she puts in the effort enthusiastically.&lt;br /&gt;
&lt;br /&gt;
===Delicate (薄)===&lt;br /&gt;
===Cheerful (朗)===&lt;br /&gt;
===Stoic/Quiet* (淡)===&lt;br /&gt;
Very soft-spoken and emotionally reserved, with a dry sense of humor.&lt;br /&gt;
&lt;br /&gt;
===Playful (然)===&lt;br /&gt;
She often tells you she's like a cat in heat. Even without Lewd trait she wants sex all the time, anywhere, and when she asks you to follow, you never know if it's to a quiet room to talk or the girl's room stall. She likes taking the lead, but she also likes someone who can grab the lead themselves.&lt;br /&gt;
&lt;br /&gt;
Assertive plays very differently between Low Virtue and Normal to Above.&lt;br /&gt;
* At lower than Normal, she's open to any suggestion of sex when her love or ecchi is high enough, and may get horny just from being asked to follow. Or from any interaction, for that matter.&lt;br /&gt;
* At Normal to higher Virtue she still becomes aroused to a lesser extent, but she will put an abrupt halt to any advances into sex.&lt;br /&gt;
** One way around this is to keep cranking her up and leaving her hanging until she can't take it anymore and either demands sex on the spot or drags you into a private room.&lt;br /&gt;
** Another way is to crank her up and demand sex on the spot through Force; though she's most resistant the first time, despite what she says it actually makes her hornier. Every time after that will become easier if not immediate. The drawback to this is that it can only be done in open rooms, so it doesn't ensure privacy, and it takes time, opening more opportunity for that privacy to be shattered before you're done.&lt;br /&gt;
&lt;br /&gt;
=='''Second Row'''==&lt;br /&gt;
===Energetic/Frisky* (晴)===&lt;br /&gt;
&lt;br /&gt;
Frisky(former Pleasant) is cheerful but somewhat over excited. She can be easily turned on interests, makes a lot of exclamation; &amp;quot;Kyaa~!&amp;quot;. She builds relationships quickly, chatty and active, interrupts people every time, an annoying drama maker can be at some point. But her natural jovial charm never decrease.&lt;br /&gt;
&lt;br /&gt;
:&amp;quot;Kyaa~~! You came to see me, didn't you?&amp;quot;&lt;br /&gt;
:&amp;quot;Did you catch what was on TV last night? I didn't really understand it, but it was awesome!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
===Kind (寧)===&lt;br /&gt;
&lt;br /&gt;
Gentle, casual, want to be helpful. Kind usually ends up in making a lot of friends, delivers messages, the one who mediate settlements behind the scenes. Although she is indulged in love rumors and popularity, she is rather slow-paced when it comes to a matter of herself (social traits affect her greatly, though).&lt;br /&gt;
&lt;br /&gt;
:&amp;quot;Yep, it's me! Something I can do?&amp;quot;&lt;br /&gt;
:&amp;quot;Ah... I was just thinking, 'It'd be so nice to see them-.' ...Ehehe.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
===Upbeat/Joyful* (笑)===&lt;br /&gt;
&lt;br /&gt;
Joyful is relaxed, easygoing, and an ultimate poker face. She wears closed eyes and smile everyday no matter what you made of character creation. She laughs driven when pissed up, befriends as a comfy mate most of time. After that, sly grin all over the face with eyes opened; a deadly predator in love might be. &lt;br /&gt;
&lt;br /&gt;
:&amp;quot;Ice cream is delicious this time of year~ I wanna lick some real bad~&amp;quot;&lt;br /&gt;
:&amp;quot;Ahaha~ I won't let you get away that easily~&amp;quot;&lt;br /&gt;
&lt;br /&gt;
===Normal/Moody* (月)===&lt;br /&gt;
&lt;br /&gt;
Ordinary(former Moody) is a causal youth in &amp;quot;girl things&amp;quot;. Chatty and lighthearted, innocent, naturally cute. She has been a good friend of yours, walked side by side until you finally realized she was the true jewel of your life. That kind of (ordinary) drama is what you may looking for. &lt;br /&gt;
&lt;br /&gt;
:&amp;quot;What's the matter? Need some advice?&amp;quot;&lt;br /&gt;
:&amp;quot;Hey, look how few calories this has-. These are good times to be alive~.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
===Irritable/Irritated* (激)===&lt;br /&gt;
&lt;br /&gt;
Irritated is a tsundare with a bit of justified fury. She rants and complains, the world is according to her, arrogantly, &amp;quot;h,hey!&amp;quot; and &amp;quot;h,hmph!&amp;quot; stick to her tongue magically, submissive lately after giving her heart. By that heart I mean, as you imagined, is girly as possible.  &lt;br /&gt;
&lt;br /&gt;
:&amp;quot;Geez, games these days are SO slow! They need to make games that fire me up!&amp;quot;&lt;br /&gt;
:&amp;quot;Wh-who said you could look?!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
=='''Third Row'''==&lt;br /&gt;
===Uptight/Harsh* (尖)===&lt;br /&gt;
&lt;br /&gt;
Harsh(former Uptight) has an apathetic, rejective, abusive attitude. She tries to maintain indifferent manner to everyone other than herself. This meets a sudden change once she becomes more intimate; she starts to talk in abusive and insulting manner which is to conceal her actual sentiment. &lt;br /&gt;
&lt;br /&gt;
:&amp;quot;Like a good dog, wait me over there.&amp;quot; &lt;br /&gt;
:&amp;quot;Don't mind me, I just came here to look at your stupid face.&amp;quot;&lt;br /&gt;
:&amp;quot;It is not something I should even bother to ask... But you do love me, right?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
===Friendly/Sweet* (楚)===&lt;br /&gt;
Pleasant, easy-going, and a master of politeness judo, able to get what she wants harmoniously, making others happy, even grateful, to give it to her. However, she can turn cold if losing control of a situation, and delivers her polite demands firmly and sharply. She is also fond of domestic and feminine interests(in old-fashioned way).  &lt;br /&gt;
&lt;br /&gt;
:&amp;quot;Being side by side with the person you love really is wonderful!&amp;quot;&lt;br /&gt;
:&amp;quot;Wedding Dress or white kimono... It's hard to give up either one, isn't it?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
===Creepy (肝)===&lt;br /&gt;
&lt;br /&gt;
Creepy is generally a fujoshi, or a yaoi fangirl in English terms, enthusiastic about 'boy's love' fiction and homoerotica. She tends to seclude herself from other &amp;quot;normalfags&amp;quot;, self-mocking and defensive manner, laughs creepy and maniacally when excited; &amp;quot;ku-huhu&amp;quot;, &amp;quot;KE-hehe!&amp;quot;. She behaves embarrassed and awkward later becoming a lover and will often say she never imagined such &amp;quot;real life&amp;quot; would happen to her.  &lt;br /&gt;
&lt;br /&gt;
:&amp;quot;Haa~, I didn't think I could talk like this to someone who wasn't 2D.&amp;quot;&lt;br /&gt;
:&amp;quot;Huh!? There's nothing gay about boy loving boys!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
===Timid/Reserved* (慎)===&lt;br /&gt;
&lt;br /&gt;
Timid is extremely passive and reserved. She stutters, pauses on a word frequently, holds back an action even if she prompted it first. Her positive reactions may rather look scared, or impassive sometimes like closing eyes as nothing more to say. Due to that passive attitude, she is unlikely to prompt sex first even at the lowest virtue and rather behave romantic sheepishly which will nullify the horniness.   &lt;br /&gt;
&lt;br /&gt;
:&amp;quot;N-no, wait, I was joking, so, nnh!&amp;quot; &lt;br /&gt;
:&amp;quot;I'm s-still... n-not used to this yet...&amp;quot;&lt;br /&gt;
&lt;br /&gt;
===Dignified (凜)===&lt;br /&gt;
&lt;br /&gt;
Dignified is an archetype of top mature personality; calm, polite, contemplative, sea-reflecting. Casual conversations imply that she is from a rich family; talking about a summer resort and tea ordered from oversea. It is no surprise that she has high moral code and strict perspective of marriage, and often regrets after playing &amp;quot;mischief&amp;quot;. &lt;br /&gt;
&lt;br /&gt;
:&amp;quot;Your eyes... I love the way you look at me.&amp;quot;&lt;br /&gt;
:&amp;quot;I love to pass the time gazing at the sea's gentle waves...&amp;quot;&lt;br /&gt;
&lt;br /&gt;
=='''Fourth Row'''==&lt;br /&gt;
===Independent/Aloof* (独)===&lt;br /&gt;
Classic kuudere, cool, distant and unapproachable on the surface, but scratch the surface and you'll find turbulent emotion beneath. Tomboyish and self-reliant. Denies affection, but becomes expressively passionate toward her lover.&lt;br /&gt;
&lt;br /&gt;
===Smart (聡)===&lt;br /&gt;
A romantic who knows everything there is to know about romance from books. She's eager to have the real experience, and to feel what she feels when reading the passages derived from someone else's experience. Very literate and quick to pick up new knowledge, especially knowledge that supplements her understanding of the erotic. Becomes more self-deprecating the deeper in love she falls, as if she feels unworthy of the love she wants. &lt;br /&gt;
&lt;br /&gt;
Though she has more initial attraction to brawn rather than brains, discussions about love and romance are more deeply personal for her and can win her heart.&lt;br /&gt;
&lt;br /&gt;
===Sincere/Genuine* (賢)===&lt;br /&gt;
===Shrewd/Mature* (理)===&lt;br /&gt;
Worldly wise, with an unflappable pleasant grace. Becomes motherly and supportive with affection.&lt;br /&gt;
&lt;br /&gt;
===Lazy (怠)===&lt;br /&gt;
She's...very economical with her energy. Her sudden and inexplicable spikes of motivation indicate she's holding back most of the time. Hedonistic, sensualist, but generous in sharing her pleasure with those who comfort her, emotionally, physically...and financially. She wants the easy life handed to her, so she's drawn to those with the potential to provide it, those with ranking on the leaderboards.&lt;br /&gt;
&lt;br /&gt;
=='''Fifth Row'''==&lt;br /&gt;
===Manly (漢)===&lt;br /&gt;
A chronic overachiever. If you can keep pace with her on at least one leaderboard, you'll have her respect. Hard massages would be appreciated; one of those would always improve her mood.&lt;br /&gt;
&lt;br /&gt;
===Cadet (曹)===&lt;br /&gt;
Sharply regimental, always alert to duty and seeks validation for her performance, even on things she knows she's good at. She'll consistently improve her abilities without positive reinforcement, but a little praise goes a long way. Very loyal friend and lover.&lt;br /&gt;
&lt;br /&gt;
=Male Personality Types(Work in Progress, Names subject to change)=&lt;br /&gt;
==Gentle (優)==&lt;br /&gt;
Introspective, somewhat poetic, sensitive and considerate.&lt;br /&gt;
&lt;br /&gt;
==Positive (陽)==&lt;br /&gt;
Cheery and loud, hyperactive in activity and conversation, expresses emotions frankly and transparently, sometimes plagued with self-doubt.&lt;br /&gt;
&lt;br /&gt;
==Otaku (宅)==&lt;br /&gt;
* He will only move at a jogging pace than a running speed. Speaks and gestures like a supervillain.&lt;br /&gt;
&lt;br /&gt;
==Savage (蛮)==&lt;br /&gt;
Man of action, doesn't much like words. You won't make as much progress with him through conversation, but getting him to join you in any activity will improve his opinion of you. Very turbulent moods, and cooling him down or cheering him up when he needs it helps your relationship a lot. Reading his moods is difficult until you know him; even when he looks like a coiled spring, he may be in a good mood.&lt;br /&gt;
&lt;br /&gt;
= In Game Trait effects (Work In Progress) =&lt;br /&gt;
 &lt;br /&gt;
==First Row==&lt;br /&gt;
*Easy (Like &amp;quot;easy girl&amp;quot;): easier to raise love points.&lt;br /&gt;
*Affable/Loyal Friend: easier to raise friend points.&lt;br /&gt;
*Bad with Guys: negative modifier to action success rate and point increase when successfully dealt with guys. Will not interrupt guys.&lt;br /&gt;
*Bad with Girls: negative modifier to action success rate and point increase when successfully dealt with girls. Will not interrupt girls.&lt;br /&gt;
==Second Row==&lt;br /&gt;
*Charming: positive modifier to relationship point. [for NPC, easily attract other and has a lot of lovers.] &lt;br /&gt;
*Tsundere: decreases the chances of successful &amp;quot;let's __ (e.g. study)&amp;quot; action. [might increase chance of getting slapped.][may temporarily swing from high to low on mood and % chance.] &lt;br /&gt;
*Chivalrous: increases the chances of successful &amp;quot;let's __ (e.g. study)&amp;quot; action.&lt;br /&gt;
*Groupie/Trendy: increases the chances of joining any group activities.&lt;br /&gt;
==Third Row==&lt;br /&gt;
*Obedient: rarely refuses the 'encouragement', 'group', and 'follow' options.&lt;br /&gt;
*Positive: resistant to depressed moods, bonus to cheering others up.&lt;br /&gt;
*Shy: harder to accept physical contact and H action in the presence of other people. [decreases the chances of successful conversation].&lt;br /&gt;
*Jealous: increases the frequency of interrupting conservation.&lt;br /&gt;
==Fourth Row==&lt;br /&gt;
*Melancholy/Hypersensitive: prone to depressed moods.&lt;br /&gt;
*Perverted/Lewd: increases the frequency and the success rate of lewd actions and topics. &lt;br /&gt;
*Serious/Genuine: goes to school earlier. Very low chance of skipping class. Uses condom on first sex. &lt;br /&gt;
** Serious characters visit clubs regularly at least once in every session (same as diligent characters visit library). Their rate of improving grades are remarkable which makes challenging/impossible sometimes for the player achieving higher rank on the leaderboard.   &lt;br /&gt;
*Calm: lesser emotional variation, more stable mood, resistant to angry moods.&lt;br /&gt;
==Fifth Row==&lt;br /&gt;
*Impulsive: Easily changes moods, bad or good, and moods have more effect on favorability to everyone.&lt;br /&gt;
*Absentminded/Naive: reduced movement speed. Late to arrive at school and early to leave. If a teacher, may randomly be first or last to arrive, but always leaves last.&lt;br /&gt;
*Passive: unlikely to initiate H conversation or actions.&lt;br /&gt;
*Violent: increases the frequency of angry moods.&lt;br /&gt;
==Sixth Row==&lt;br /&gt;
*Meddlesome: [likely to cheer up/calm down/massage other characters?][''increases the frequency of of interrupting conversation/sex?''- apparently not] &lt;br /&gt;
*Class Prez: unlikely to take part in Teacher-student sex. May get teachers fired if (s)he catches them having sex. [increases the frequency of &amp;quot;everyone, let's ___&amp;quot; action?][teacher might like you more.][might be able to break up H in the open without negative impact on relationship.]&lt;br /&gt;
*Chatty: increases frequency of triggering conversation.&lt;br /&gt;
*(Always) Hungry: can eat multiple times during one period. Talking about food has increased success rate. Hungry NPCs tend to loiter in cafeteria.&lt;br /&gt;
==Seventh Row==&lt;br /&gt;
*Romantic/Passionate: the success rate for discussing &amp;quot;Love&amp;quot; is doubled. [may increases the frequency of hug/kiss/sex/date actions.] &lt;br /&gt;
*Singleminded: stays faithful. Refuses hug/kiss/touch interactions until is in a relationship.&lt;br /&gt;
*Indecisive: ambiguous, unlikely to choose either of two competitors for the character's attention.&lt;br /&gt;
*Competitive: more likely to challenge enemies, more likely to compete when interrupting.&lt;br /&gt;
==Eighth Row==&lt;br /&gt;
*Scheming/Deceptive: increases the chances of spreading/successful bad rumors. Increases the chance of forcing exploitable characters as of v2 update.&lt;br /&gt;
*Diligent: increases the frequency of going to library. Increases the success rate of accepting &amp;quot;Let's study&amp;quot;. Increases the chance of bonus from study/sport/club activities.&lt;br /&gt;
*Wild: increases the frequency of skipping school/requesting hang-out and the successful chances of accepting it. Greatly increases favorability to those who skip with them.&lt;br /&gt;
*Masochist: abusive actions increase relationship points. No limit to abuse actions during period.&lt;br /&gt;
==Ninth Row==&lt;br /&gt;
*Sweaty: body becomes shiny. Increased chances of visiting Shower Room.&lt;br /&gt;
*Evil: An Evil NPC will never break up with, or permit a break up from, any lover. An Evil character will target for death any lover if their favorability drops low enough to break up. Evil characters will also target those witnessed in sex with their lover. See [[Artificial_Academy_2/Gameplay#Events|Events Section]] for murder details. Evil NPCs have also been observed forcing sex with the PC.&lt;br /&gt;
*Deaf: has an extra option &amp;quot;Nandatte?&amp;quot;; same effect as &amp;quot;No&amp;quot; but with lower decrease on relationship points.  &lt;br /&gt;
*Exploitable: prone to forced sex. Deceptive NPCs harass exploitable characters more often as of v2 update. An Exploitable who has been forced has 999% to follow the forcing character, and 150% to accept forced sex on the spot, though grudgingly.&lt;br /&gt;
&lt;br /&gt;
==Tenth Row==&lt;br /&gt;
*Asexual: decreased success rate of ero topic conversation. Ero gains from physical contact decreased.&lt;br /&gt;
*Lucky: increased chances of &amp;quot;ecchi&amp;quot; contact during massage. Increased chances of getting away with murder and surviving murder attempts.&lt;br /&gt;
&lt;br /&gt;
=Items=&lt;br /&gt;
&lt;br /&gt;
Using the maker, each created character gets assigned 3 trading-items(one for lovers, one for friends and one for sexual relationships).These items can not be traded directly. However, at some point, any NPC may ask you to trade. Depending on your relationship, they may trade their friend item or their lover's item with you. All item have no use besides trading (as confirmed ingame). If a student, or teacher, transfers out of the class the traded items stay with the person still in class. Likewise the items the transferee has vanish from the classroom. By transferring students after trading you can technically have multiples of the same items in the classroom.&lt;/div&gt;</summary>
		<author><name>Xlore</name></author>	</entry>

	<entry>
		<id>http://wiki.anime-sharing.com/hgames/index.php?title=Artificial_Academy_2/Card_editor&amp;diff=14396</id>
		<title>Artificial Academy 2/Card editor</title>
		<link rel="alternate" type="text/html" href="http://wiki.anime-sharing.com/hgames/index.php?title=Artificial_Academy_2/Card_editor&amp;diff=14396"/>
				<updated>2014-08-07T12:22:10Z</updated>
		
		<summary type="html">&lt;p&gt;Xlore: Changed name to reflect finalized names.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Artificial_Academy_2}}&lt;br /&gt;
{{stub}}&lt;br /&gt;
Character creation must be done outside the game. As with [[Artificial Academy]] 1, the character creator AA2Edit (aka. Maker) is an extra piece of software.&lt;br /&gt;
&lt;br /&gt;
= FAQ =&lt;br /&gt;
&lt;br /&gt;
*'''Q: How do I get a rainbow card?'''&amp;lt;br /&amp;gt;A: The generation of a rainbow card is random (1/100 chance). You simply must keep saving a character over and over again until you get the rainbow card to appear. Also if you save over a character who already has a rainbow card, you run the risk of losing it. You can also use the [http://www.hongfire.com/forum/showthread.php/430353?p=3539958#post3539958 unlocked AA2Edit] by Phil26.&lt;br /&gt;
&lt;br /&gt;
*'''Q: What do the rainbow card mean?'''&amp;lt;br /&amp;gt;A: In-game tips refer them as to giving the character the &amp;quot;Main character effect&amp;quot;.  This increases movement speed and advancement rates of stats and relationships.&lt;br /&gt;
&lt;br /&gt;
*'''Q: What are the character items for?'''&amp;lt;br /&amp;gt;A: These are the items your character will have on them when you put them in the game. When a character has reached a certain level in the relationship (friendship, lovers, or sexual) the other character will come and offer to trade one of their items for yours in that respective category. The items a character has can be viewed at the status screen found by clicking on the statue behind the martial arts room. Other than increasing the relationship status, the trade offer has no further effect. This has been confirmed by in-game info.&lt;br /&gt;
&lt;br /&gt;
*'''Q: How do I make a teacher character?'''&amp;lt;br /&amp;gt;A: Any character can become the teacher by transferring into the top center desk. This is can be done only within the game, at bedtime. The teacher won't automatically be given the teacher's clothing, that has to be done in the same seating arrangement menu.&lt;br /&gt;
&lt;br /&gt;
*'''Q: How do I give a character &amp;lt;color&amp;gt; skin?'''&amp;lt;br /&amp;gt;A: The release version of the Maker restricts color to natural(ish) skin tones.&lt;br /&gt;
&lt;br /&gt;
= AA2Edit keyboard shortcuts =&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Action !! Key !! Key Description&lt;br /&gt;
|-&lt;br /&gt;
| Drag Rotate || Mouse 1 || Left Mouse Button&lt;br /&gt;
|-&lt;br /&gt;
| Pan Up/Down + Zoom || Mouse 2 || Right Mouse Button&lt;br /&gt;
|-&lt;br /&gt;
| Pan Left || {{Key|←}} || Left Arrow Key&lt;br /&gt;
|-&lt;br /&gt;
| Pan Right || {{Key|→}} || Right Arrow Key&lt;br /&gt;
|-&lt;br /&gt;
| Pan &amp;quot;Foward&amp;quot; || {{Key|↑}} || Up Arrow Key&lt;br /&gt;
|-&lt;br /&gt;
| Pan &amp;quot;Back&amp;quot; || {{Key|↓}} || Down Arrow Key&lt;br /&gt;
|-&lt;br /&gt;
| Zoom In || {{Key|;}} || Semi-Colon&lt;br /&gt;
|-&lt;br /&gt;
| Zoom Out || {{Key|]}} || Left Square-Bracket&lt;br /&gt;
|-&lt;br /&gt;
| Rotate Clockwise || {{Key|.}} || Period&lt;br /&gt;
|-&lt;br /&gt;
| Rotate Counter-Clockwise || {{Key|\}} || Back-Slash&lt;br /&gt;
|-&lt;br /&gt;
| Reset Rotation || {{Key|/}} || Forward-Slash&lt;br /&gt;
|-&lt;br /&gt;
| Screenshot || {{Key|F11}} || F11&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
= Character cards =&lt;br /&gt;
* Red Cards are given to pure Heterosexual characters. Love gains toward members of the same sex are extremely limited, and an ecchi mood is very difficult to achieve from them.&lt;br /&gt;
* Orange Cards are given to characters who lean towards Heterosexuality. These characters prefer the opposite sex, but for someone of the same sex who they click with, it's not impossible for them to become lovers.&lt;br /&gt;
* Purple Cards are given to Bisexual characters. These characters gain Love at the same rate for both sexes, and are equally likely to become horny from contact or lewd talk from either sex.&lt;br /&gt;
* Green Cards are given to characters who lean towards Homosexuality. These characters prefer the same sex, but for someone of the opposite sex who they click with, it's not impossible for them to become lovers.&lt;br /&gt;
* Blue Cards are pure Homosexual characters. Love gains toward members of the opposite sex are extremely limited, and an ecchi mood is very difficult to achieve from them.&lt;br /&gt;
* Rainbow Cards are normally only given 1% of the time anytime you save a character (but can be given to anyone with an unlocked maker). The game considers these characters &amp;quot;main characters,&amp;quot; and will give them a 100% increase in movement speed, along with a boost to relationship building (love/friendship) due to much higher Respect (a hidden stat) values. There may be further effects yet to be confirmed.&lt;br /&gt;
&lt;br /&gt;
= Character pose =&lt;br /&gt;
The pose changes at certain times when you have chosen a personality and then click on something else that customizes the girl. Please note this only applies when you begin to adjust stuff on the character; they then enter what I call the &amp;quot;Adjustment Pose&amp;quot; which is as follows:&lt;br /&gt;
*Lively: Feet a bit wider than shoulder-width apart. Arms at sides, fists balled up.&lt;br /&gt;
*Delicate: Hands at sides, relatively normal-looking.&lt;br /&gt;
*Cheerful: Similar to Delicate, but the wrists are bent and the hands are slightly turned out. Feet a bit wider apart and slightly turned inward.&lt;br /&gt;
*Stoic: Identical to Delicate.&lt;br /&gt;
*Assertive: Similar to Delicate, but feet are a bit wider apart.&lt;br /&gt;
*Pleasant: Identical to Lively.&lt;br /&gt;
*Kind: Identical to Cheerful.&lt;br /&gt;
*Joyful: Identical to Cheerful.&lt;br /&gt;
*Moody: Identical to Assertive.&lt;br /&gt;
*Irritated: Arms/Hands bent behind back, feet shoulder-width apart.&lt;br /&gt;
*Uptight: Identical to Assertive.&lt;br /&gt;
*Sweet: Identical to Delicate.&lt;br /&gt;
*Creepy: Identical to Cheerful.&lt;br /&gt;
*Timid: Identical to Assertive.&lt;br /&gt;
*Dignified: Identical to Delicate.&lt;br /&gt;
*Independent: Identical to Irritated.&lt;br /&gt;
*Smart: Identical to Delicate.&lt;br /&gt;
*Sincere: Identical to Assertive.&lt;br /&gt;
*Shrewd: Identical to Assertive.&lt;br /&gt;
*Lazy: Identical to Assertive.&lt;br /&gt;
*Manly: Identical to Irritated.&lt;br /&gt;
&lt;br /&gt;
Males seem to be identical in the adjustment pose regardless of personality; it's most like the Assertive type.&lt;br /&gt;
= Basic Stats (Work in Progress)=&lt;br /&gt;
* Intelligence&lt;br /&gt;
** This is comparable to the academics stat from AA1. This determines base starting Wisdom, an indicator of how smart the character is, and how well they will do on tests and exams. Smarter characters may potentially be more liked by teachers and characters with the &amp;quot;Class Prez&amp;quot; trait, as well.&lt;br /&gt;
* Strength&lt;br /&gt;
** This is comparable to the athletics stat from AA1. This determines base starting Strength, an indicator of how strong the character is during sports, club activities, and sport competitions. Combined with fighting style, it also affects how good the character can fight. It also seems to have an impact on movement speed, but not as huge as it did in AA1.&lt;br /&gt;
* Sociability&lt;br /&gt;
** This sets the difficulty rating for general social interactions. Characters with low sociability are harder to build friendships with and interact less frequently with others, while high sociability characters can be befriended quickly and interact more regularly with other characters.&lt;br /&gt;
** For a short initial period, higher sociability characters drift up in popularity as they make more acquaintances with others. But their interaction rate does not determine their interaction quality, and the increased frequency improves the chances they will get under other characters' skins, especially due to their tendency to interrupt other interactions. In the long term, normal sociability characters maintain the highest positive favorability, lowest sociability characters enjoy a comfortable middle, while the highest sociability characters become intolerable, especially to each other.&lt;br /&gt;
* Fighting Style&lt;br /&gt;
** There are three fighting styles to choose from: &amp;quot;No Restraint&amp;quot;, &amp;quot;One Blow&amp;quot; and &amp;quot;Irregular&amp;quot;. Some of these styles perform better against others (details needed). Each fighting style has their own fighting animations.&lt;br /&gt;
* Virtue&lt;br /&gt;
** This sets the difficulty rating for romantic/sexual interactions (hugging, kissing, sex, and so on). Characters with high virtue are harder to approach with sexual matters, while low virtue characters are way more casual about those things. High virtue does not prevent a character from turning into pervert (lusting for intercourse with their partner) but they will be more secretive about it (less likely to initiate sex out in the open.)&lt;br /&gt;
** Virtue is crucial to sex acceptance(hidden meter). It grows only after becoming a lover for Normal/High/Highest virtue while Low/Lowest virtue are open to sex-friend relationship from the beginning. Technically, Normal virtue begins to accept sex at least two days passed from being a lover. This may differ by traits.    &lt;br /&gt;
* Orientation&lt;br /&gt;
** Defines whether or not a character will have sex and date boys, girls or both. Sexual preferences are ignored when using the &amp;quot;force&amp;quot; options. Characters' horniness will be less affected by physical contact with characters further from their orientation. Unlike in AA1, there are now five sexual orientations to choose from:&lt;br /&gt;
*** Hetero: The character only shows sexual interest in the other gender. Sexual advances from same-sex classmates will always be rejected.&lt;br /&gt;
*** Leaning Hetero: While the character still has more interest in the opposite sex, advances from same-sex classmates will not be completely ignored (they will have a harder time winning them over however).&lt;br /&gt;
*** Bisexual: The character doesn't make a distinction between sexes.&lt;br /&gt;
*** Leaning Homo: While the character still has more interest in the same sex, advances from opposite-sex classmates will not be completely ignored (they will have a harder time winning them over however).&lt;br /&gt;
*** Homo: The character only shows sexual interest in the same gender. Sexual advances from opposite-sex classmates will always be rejected.&lt;br /&gt;
* Sexual Experience&lt;br /&gt;
There are now two virginities, one for vaginal and one for anal intercourse. Vaginal virgins will have a visual blood-effect during their first time. Unlike in AA1, a vaginal virgin can now climax on their first time.&lt;br /&gt;
* Profile&lt;br /&gt;
The text typed here can be seen in-game at the Jizou Statue behind the dojo when you view a character's specific statistics. It can either be an actual biography for the character, or you can simply write the character's traits and/or preferences if you wish.&lt;br /&gt;
&lt;br /&gt;
=Female Personality Types(Work in Progress, Names subject to change)=&lt;br /&gt;
=='''First Row'''==&lt;br /&gt;
===Lively (活)===&lt;br /&gt;
Very spontaneous and energetic, very easy to engage her in anything that seems fun, like sports, the arcade, and karaoke. Talking about hobbies, things she does for fun, is a good way to get her to open up. She's unlikely to study or develop her club skills without someone she enjoys being with, but with them she puts in the effort enthusiastically.&lt;br /&gt;
&lt;br /&gt;
===Delicate (薄)===&lt;br /&gt;
===Cheerful (朗)===&lt;br /&gt;
===Stoic/Quiet* (淡)===&lt;br /&gt;
Very soft-spoken and emotionally reserved, with a dry sense of humor.&lt;br /&gt;
&lt;br /&gt;
===Playful (然)===&lt;br /&gt;
She often tells you she's like a cat in heat. Even without Lewd trait she wants sex all the time, anywhere, and when she asks you to follow, you never know if it's to a quiet room to talk or the girl's room stall. She likes taking the lead, but she also likes someone who can grab the lead themselves.&lt;br /&gt;
&lt;br /&gt;
Assertive plays very differently between Low Virtue and Normal to Above.&lt;br /&gt;
* At lower than Normal, she's open to any suggestion of sex when her love or ecchi is high enough, and may get horny just from being asked to follow. Or from any interaction, for that matter.&lt;br /&gt;
* At Normal to higher Virtue she still becomes aroused to a lesser extent, but she will put an abrupt halt to any advances into sex.&lt;br /&gt;
** One way around this is to keep cranking her up and leaving her hanging until she can't take it anymore and either demands sex on the spot or drags you into a private room.&lt;br /&gt;
** Another way is to crank her up and demand sex on the spot through Force; though she's most resistant the first time, despite what she says it actually makes her hornier. Every time after that will become easier if not immediate. The drawback to this is that it can only be done in open rooms, so it doesn't ensure privacy, and it takes time, opening more opportunity for that privacy to be shattered before you're done.&lt;br /&gt;
&lt;br /&gt;
=='''Second Row'''==&lt;br /&gt;
===Energetic/Frisky* (晴)===&lt;br /&gt;
&lt;br /&gt;
Frisky(former Pleasant) is cheerful but somewhat over excited. She can be easily turned on interests, makes a lot of exclamation; &amp;quot;Kyaa~!&amp;quot;. She builds relationships quickly, chatty and active, interrupts people every time, an annoying drama maker can be at some point. But her natural jovial charm never decrease.&lt;br /&gt;
&lt;br /&gt;
:&amp;quot;Kyaa~~! You came to see me, didn't you?&amp;quot;&lt;br /&gt;
:&amp;quot;Did you catch what was on TV last night? I didn't really understand it, but it was awesome!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
===Kind (寧)===&lt;br /&gt;
&lt;br /&gt;
Gentle, casual, want to be helpful. Kind usually ends up in making a lot of friends, delivers messages, the one who mediate settlements behind the scenes. Although she is indulged in love rumors and popularity, she is rather slow-paced when it comes to a matter of herself (social traits affect her greatly, though).&lt;br /&gt;
&lt;br /&gt;
:&amp;quot;Yep, it's me! Something I can do?&amp;quot;&lt;br /&gt;
:&amp;quot;Ah... I was just thinking, 'It'd be so nice to see them-.' ...Ehehe.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
===Upbeat/Joyful* (笑)===&lt;br /&gt;
&lt;br /&gt;
Joyful is relaxed, easygoing, and an ultimate poker face. She wears closed eyes and smile everyday no matter what you made of character creation. She laughs driven when pissed up, befriends as a comfy mate most of time. After that, sly grin all over the face with eyes opened; a deadly predator in love might be. &lt;br /&gt;
&lt;br /&gt;
:&amp;quot;Ice cream is delicious this time of year~ I wanna lick some real bad~&amp;quot;&lt;br /&gt;
:&amp;quot;Ahaha~ I won't let you get away that easily~&amp;quot;&lt;br /&gt;
&lt;br /&gt;
===Normal/Moody* (月)===&lt;br /&gt;
&lt;br /&gt;
Ordinary(former Moody) is a causal youth in &amp;quot;girl things&amp;quot;. Chatty and lighthearted, innocent, naturally cute. She has been a good friend of yours, walked side by side until you finally realized she was the true jewel of your life. That kind of (ordinary) drama is what you may looking for. &lt;br /&gt;
&lt;br /&gt;
:&amp;quot;What's the matter? Need some advice?&amp;quot;&lt;br /&gt;
:&amp;quot;Hey, look how few calories this has-. These are good times to be alive~.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
===Irritable/Irritated* (激)===&lt;br /&gt;
&lt;br /&gt;
Irritated is a tsundare with a bit of justified fury. She rants and complains, the world is according to her, arrogantly, &amp;quot;h,hey!&amp;quot; and &amp;quot;h,hmph!&amp;quot; stick to her tongue magically, submissive lately after giving her heart. By that heart I mean, as you imagined, is girly as possible.  &lt;br /&gt;
&lt;br /&gt;
:&amp;quot;Geez, games these days are SO slow! They need to make games that fire me up!&amp;quot;&lt;br /&gt;
:&amp;quot;Wh-who said you could look?!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
=='''Third Row'''==&lt;br /&gt;
===Uptight/Harsh* (尖)===&lt;br /&gt;
&lt;br /&gt;
Harsh(former Uptight) has an apathetic, rejective, abusive attitude. She tries to maintain indifferent manner to everyone other than herself. This meets a sudden change once she becomes more intimate; she starts to talk in abusive and insulting manner which is to conceal her actual sentiment. &lt;br /&gt;
&lt;br /&gt;
:&amp;quot;Like a good dog, wait me over there.&amp;quot; &lt;br /&gt;
:&amp;quot;Don't mind me, I just came here to look at your stupid face.&amp;quot;&lt;br /&gt;
:&amp;quot;It is not something I should even bother to ask... But you do love me, right?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
===Sweet (楚)===&lt;br /&gt;
Pleasant, easy-going, and a master of politeness judo, able to get what she wants harmoniously, making others happy, even grateful, to give it to her. However, she can turn cold if losing control of a situation, and delivers her polite demands firmly and sharply. She is also fond of domestic and feminine interests(in old-fashioned way).  &lt;br /&gt;
&lt;br /&gt;
:&amp;quot;Being side by side with the person you love really is wonderful!&amp;quot;&lt;br /&gt;
:&amp;quot;Wedding Dress or white kimono... It's hard to give up either one, isn't it?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
===Creepy (肝)===&lt;br /&gt;
&lt;br /&gt;
Creepy is generally a fujoshi, or a yaoi fangirl in English terms, enthusiastic about 'boy's love' fiction and homoerotica. She tends to seclude herself from other &amp;quot;normalfags&amp;quot;, self-mocking and defensive manner, laughs creepy and maniacally when excited; &amp;quot;ku-huhu&amp;quot;, &amp;quot;KE-hehe!&amp;quot;. She behaves embarrassed and awkward later becoming a lover and will often say she never imagined such &amp;quot;real life&amp;quot; would happen to her.  &lt;br /&gt;
&lt;br /&gt;
:&amp;quot;Haa~, I didn't think I could talk like this to someone who wasn't 2D.&amp;quot;&lt;br /&gt;
:&amp;quot;Huh!? There's nothing gay about boy loving boys!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
===Timid/Reserved* (慎)===&lt;br /&gt;
&lt;br /&gt;
Timid is extremely passive and reserved. She stutters, pauses on a word frequently, holds back an action even if she prompted it first. Her positive reactions may rather look scared, or impassive sometimes like closing eyes as nothing more to say. Due to that passive attitude, she is unlikely to prompt sex first even at the lowest virtue and rather behave romantic sheepishly which will nullify the horniness.   &lt;br /&gt;
&lt;br /&gt;
:&amp;quot;N-no, wait, I was joking, so, nnh!&amp;quot; &lt;br /&gt;
:&amp;quot;I'm s-still... n-not used to this yet...&amp;quot;&lt;br /&gt;
&lt;br /&gt;
===Dignified (凜)===&lt;br /&gt;
&lt;br /&gt;
Dignified is an archetype of top mature personality; calm, polite, contemplative, sea-reflecting. Casual conversations imply that she is from a rich family; talking about a summer resort and tea ordered from oversea. It is no surprise that she has high moral code and strict perspective of marriage, and often regrets after playing &amp;quot;mischief&amp;quot;. &lt;br /&gt;
&lt;br /&gt;
:&amp;quot;Your eyes... I love the way you look at me.&amp;quot;&lt;br /&gt;
:&amp;quot;I love to pass the time gazing at the sea's gentle waves...&amp;quot;&lt;br /&gt;
&lt;br /&gt;
=='''Fourth Row'''==&lt;br /&gt;
===Independent/Aloof* (独)===&lt;br /&gt;
Classic kuudere, cool, distant and unapproachable on the surface, but scratch the surface and you'll find turbulent emotion beneath. Tomboyish and self-reliant. Denies affection, but becomes expressively passionate toward her lover.&lt;br /&gt;
&lt;br /&gt;
===Smart (聡)===&lt;br /&gt;
A romantic who knows everything there is to know about romance from books. She's eager to have the real experience, and to feel what she feels when reading the passages derived from someone else's experience. Very literate and quick to pick up new knowledge, especially knowledge that supplements her understanding of the erotic. Becomes more self-deprecating the deeper in love she falls, as if she feels unworthy of the love she wants. &lt;br /&gt;
&lt;br /&gt;
Though she has more initial attraction to brawn rather than brains, discussions about love and romance are more deeply personal for her and can win her heart.&lt;br /&gt;
&lt;br /&gt;
===Sincere/Genuine* (賢)===&lt;br /&gt;
===Shrewd/Mature* (理)===&lt;br /&gt;
Worldly wise, with an unflappable pleasant grace. Becomes motherly and supportive with affection.&lt;br /&gt;
&lt;br /&gt;
===Lazy (怠)===&lt;br /&gt;
She's...very economical with her energy. Her sudden and inexplicable spikes of motivation indicate she's holding back most of the time. Hedonistic, sensualist, but generous in sharing her pleasure with those who comfort her, emotionally, physically...and financially. She wants the easy life handed to her, so she's drawn to those with the potential to provide it, those with ranking on the leaderboards.&lt;br /&gt;
&lt;br /&gt;
=='''Fifth Row'''==&lt;br /&gt;
===Manly (漢)===&lt;br /&gt;
A chronic overachiever. If you can keep pace with her on at least one leaderboard, you'll have her respect. Hard massages would be appreciated; one of those would always improve her mood.&lt;br /&gt;
&lt;br /&gt;
===Cadet (曹)===&lt;br /&gt;
Sharply regimental, always alert to duty and seeks validation for her performance, even on things she knows she's good at. She'll consistently improve her abilities without positive reinforcement, but a little praise goes a long way. Very loyal friend and lover.&lt;br /&gt;
&lt;br /&gt;
=Male Personality Types(Work in Progress, Names subject to change)=&lt;br /&gt;
==Gentle (優)==&lt;br /&gt;
Introspective, somewhat poetic, sensitive and considerate.&lt;br /&gt;
&lt;br /&gt;
==Positive (陽)==&lt;br /&gt;
Cheery and loud, hyperactive in activity and conversation, expresses emotions frankly and transparently, sometimes plagued with self-doubt.&lt;br /&gt;
&lt;br /&gt;
==Otaku (宅)==&lt;br /&gt;
* He will only move at a jogging pace than a running speed. Speaks and gestures like a supervillain.&lt;br /&gt;
&lt;br /&gt;
==Savage (蛮)==&lt;br /&gt;
Man of action, doesn't much like words. You won't make as much progress with him through conversation, but getting him to join you in any activity will improve his opinion of you. Very turbulent moods, and cooling him down or cheering him up when he needs it helps your relationship a lot. Reading his moods is difficult until you know him; even when he looks like a coiled spring, he may be in a good mood.&lt;br /&gt;
&lt;br /&gt;
= In Game Trait effects (Work In Progress) =&lt;br /&gt;
 &lt;br /&gt;
==First Row==&lt;br /&gt;
*Easy (Like &amp;quot;easy girl&amp;quot;): easier to raise love points.&lt;br /&gt;
*Affable/Loyal Friend: easier to raise friend points.&lt;br /&gt;
*Bad with Guys: negative modifier to action success rate and point increase when successfully dealt with guys. Will not interrupt guys.&lt;br /&gt;
*Bad with Girls: negative modifier to action success rate and point increase when successfully dealt with girls. Will not interrupt girls.&lt;br /&gt;
==Second Row==&lt;br /&gt;
*Charming: positive modifier to relationship point. [for NPC, easily attract other and has a lot of lovers.] &lt;br /&gt;
*Tsundere: decreases the chances of successful &amp;quot;let's __ (e.g. study)&amp;quot; action. [might increase chance of getting slapped.][may temporarily swing from high to low on mood and % chance.] &lt;br /&gt;
*Chivalrous: increases the chances of successful &amp;quot;let's __ (e.g. study)&amp;quot; action.&lt;br /&gt;
*Groupie/Trendy: increases the chances of joining any group activities.&lt;br /&gt;
==Third Row==&lt;br /&gt;
*Obedient: rarely refuses the 'encouragement', 'group', and 'follow' options.&lt;br /&gt;
*Positive: resistant to depressed moods, bonus to cheering others up.&lt;br /&gt;
*Shy: harder to accept physical contact and H action in the presence of other people. [decreases the chances of successful conversation].&lt;br /&gt;
*Jealous: increases the frequency of interrupting conservation.&lt;br /&gt;
==Fourth Row==&lt;br /&gt;
*Melancholy/Hypersensitive: prone to depressed moods.&lt;br /&gt;
*Perverted/Lewd: increases the frequency and the success rate of lewd actions and topics. &lt;br /&gt;
*Serious/Genuine: goes to school earlier. Very low chance of skipping class. Uses condom on first sex. &lt;br /&gt;
** Serious characters visit clubs regularly at least once in every session (same as diligent characters visit library). Their rate of improving grades are remarkable which makes challenging/impossible sometimes for the player achieving higher rank on the leaderboard.   &lt;br /&gt;
*Calm: lesser emotional variation, more stable mood, resistant to angry moods.&lt;br /&gt;
==Fifth Row==&lt;br /&gt;
*Impulsive: Easily changes moods, bad or good, and moods have more effect on favorability to everyone.&lt;br /&gt;
*Absentminded/Naive: reduced movement speed. Late to arrive at school and early to leave. If a teacher, may randomly be first or last to arrive, but always leaves last.&lt;br /&gt;
*Passive: unlikely to initiate H conversation or actions.&lt;br /&gt;
*Violent: increases the frequency of angry moods.&lt;br /&gt;
==Sixth Row==&lt;br /&gt;
*Meddlesome: [likely to cheer up/calm down/massage other characters?][''increases the frequency of of interrupting conversation/sex?''- apparently not] &lt;br /&gt;
*Class Prez: unlikely to take part in Teacher-student sex. May get teachers fired if (s)he catches them having sex. [increases the frequency of &amp;quot;everyone, let's ___&amp;quot; action?][teacher might like you more.][might be able to break up H in the open without negative impact on relationship.]&lt;br /&gt;
*Chatty: increases frequency of triggering conversation.&lt;br /&gt;
*(Always) Hungry: can eat multiple times during one period. Talking about food has increased success rate. Hungry NPCs tend to loiter in cafeteria.&lt;br /&gt;
==Seventh Row==&lt;br /&gt;
*Romantic/Passionate: the success rate for discussing &amp;quot;Love&amp;quot; is doubled. [may increases the frequency of hug/kiss/sex/date actions.] &lt;br /&gt;
*Singleminded: stays faithful. Refuses hug/kiss/touch interactions until is in a relationship.&lt;br /&gt;
*Indecisive: ambiguous, unlikely to choose either of two competitors for the character's attention.&lt;br /&gt;
*Competitive: more likely to challenge enemies, more likely to compete when interrupting.&lt;br /&gt;
==Eighth Row==&lt;br /&gt;
*Scheming/Deceptive: increases the chances of spreading/successful bad rumors. Increases the chance of forcing exploitable characters as of v2 update.&lt;br /&gt;
*Diligent: increases the frequency of going to library. Increases the success rate of accepting &amp;quot;Let's study&amp;quot;. Increases the chance of bonus from study/sport/club activities.&lt;br /&gt;
*Wild: increases the frequency of skipping school/requesting hang-out and the successful chances of accepting it. Greatly increases favorability to those who skip with them.&lt;br /&gt;
*Masochist: abusive actions increase relationship points. No limit to abuse actions during period.&lt;br /&gt;
==Ninth Row==&lt;br /&gt;
*Sweaty: body becomes shiny. Increased chances of visiting Shower Room.&lt;br /&gt;
*Evil: An Evil NPC will never break up with, or permit a break up from, any lover. An Evil character will target for death any lover if their favorability drops low enough to break up. Evil characters will also target those witnessed in sex with their lover. See [[Artificial_Academy_2/Gameplay#Events|Events Section]] for murder details. Evil NPCs have also been observed forcing sex with the PC.&lt;br /&gt;
*Deaf: has an extra option &amp;quot;Nandatte?&amp;quot;; same effect as &amp;quot;No&amp;quot; but with lower decrease on relationship points.  &lt;br /&gt;
*Exploitable: prone to forced sex. Deceptive NPCs harass exploitable characters more often as of v2 update. An Exploitable who has been forced has 999% to follow the forcing character, and 150% to accept forced sex on the spot, though grudgingly.&lt;br /&gt;
&lt;br /&gt;
==Tenth Row==&lt;br /&gt;
*Asexual: decreased success rate of ero topic conversation. Ero gains from physical contact decreased.&lt;br /&gt;
*Lucky: increased chances of &amp;quot;ecchi&amp;quot; contact during massage. Increased chances of getting away with murder and surviving murder attempts.&lt;br /&gt;
&lt;br /&gt;
=Items=&lt;br /&gt;
&lt;br /&gt;
Using the maker, each created character gets assigned 3 trading-items(one for lovers, one for friends and one for sexual relationships).These items can not be traded directly. However, at some point, any NPC may ask you to trade. Depending on your relationship, they may trade their friend item or their lover's item with you. All item have no use besides trading (as confirmed ingame). If a student, or teacher, transfers out of the class the traded items stay with the person still in class. Likewise the items the transferee has vanish from the classroom. By transferring students after trading you can technically have multiples of the same items in the classroom.&lt;/div&gt;</summary>
		<author><name>Xlore</name></author>	</entry>

	<entry>
		<id>http://wiki.anime-sharing.com/hgames/index.php?title=Artificial_Academy_2/Card_editor&amp;diff=14395</id>
		<title>Artificial Academy 2/Card editor</title>
		<link rel="alternate" type="text/html" href="http://wiki.anime-sharing.com/hgames/index.php?title=Artificial_Academy_2/Card_editor&amp;diff=14395"/>
				<updated>2014-08-07T12:21:20Z</updated>
		
		<summary type="html">&lt;p&gt;Xlore: Changed name to reflect finalized names.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Artificial_Academy_2}}&lt;br /&gt;
{{stub}}&lt;br /&gt;
Character creation must be done outside the game. As with [[Artificial Academy]] 1, the character creator AA2Edit (aka. Maker) is an extra piece of software.&lt;br /&gt;
&lt;br /&gt;
= FAQ =&lt;br /&gt;
&lt;br /&gt;
*'''Q: How do I get a rainbow card?'''&amp;lt;br /&amp;gt;A: The generation of a rainbow card is random (1/100 chance). You simply must keep saving a character over and over again until you get the rainbow card to appear. Also if you save over a character who already has a rainbow card, you run the risk of losing it. You can also use the [http://www.hongfire.com/forum/showthread.php/430353?p=3539958#post3539958 unlocked AA2Edit] by Phil26.&lt;br /&gt;
&lt;br /&gt;
*'''Q: What do the rainbow card mean?'''&amp;lt;br /&amp;gt;A: In-game tips refer them as to giving the character the &amp;quot;Main character effect&amp;quot;.  This increases movement speed and advancement rates of stats and relationships.&lt;br /&gt;
&lt;br /&gt;
*'''Q: What are the character items for?'''&amp;lt;br /&amp;gt;A: These are the items your character will have on them when you put them in the game. When a character has reached a certain level in the relationship (friendship, lovers, or sexual) the other character will come and offer to trade one of their items for yours in that respective category. The items a character has can be viewed at the status screen found by clicking on the statue behind the martial arts room. Other than increasing the relationship status, the trade offer has no further effect. This has been confirmed by in-game info.&lt;br /&gt;
&lt;br /&gt;
*'''Q: How do I make a teacher character?'''&amp;lt;br /&amp;gt;A: Any character can become the teacher by transferring into the top center desk. This is can be done only within the game, at bedtime. The teacher won't automatically be given the teacher's clothing, that has to be done in the same seating arrangement menu.&lt;br /&gt;
&lt;br /&gt;
*'''Q: How do I give a character &amp;lt;color&amp;gt; skin?'''&amp;lt;br /&amp;gt;A: The release version of the Maker restricts color to natural(ish) skin tones.&lt;br /&gt;
&lt;br /&gt;
= AA2Edit keyboard shortcuts =&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Action !! Key !! Key Description&lt;br /&gt;
|-&lt;br /&gt;
| Drag Rotate || Mouse 1 || Left Mouse Button&lt;br /&gt;
|-&lt;br /&gt;
| Pan Up/Down + Zoom || Mouse 2 || Right Mouse Button&lt;br /&gt;
|-&lt;br /&gt;
| Pan Left || {{Key|←}} || Left Arrow Key&lt;br /&gt;
|-&lt;br /&gt;
| Pan Right || {{Key|→}} || Right Arrow Key&lt;br /&gt;
|-&lt;br /&gt;
| Pan &amp;quot;Foward&amp;quot; || {{Key|↑}} || Up Arrow Key&lt;br /&gt;
|-&lt;br /&gt;
| Pan &amp;quot;Back&amp;quot; || {{Key|↓}} || Down Arrow Key&lt;br /&gt;
|-&lt;br /&gt;
| Zoom In || {{Key|;}} || Semi-Colon&lt;br /&gt;
|-&lt;br /&gt;
| Zoom Out || {{Key|]}} || Left Square-Bracket&lt;br /&gt;
|-&lt;br /&gt;
| Rotate Clockwise || {{Key|.}} || Period&lt;br /&gt;
|-&lt;br /&gt;
| Rotate Counter-Clockwise || {{Key|\}} || Back-Slash&lt;br /&gt;
|-&lt;br /&gt;
| Reset Rotation || {{Key|/}} || Forward-Slash&lt;br /&gt;
|-&lt;br /&gt;
| Screenshot || {{Key|F11}} || F11&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
= Character cards =&lt;br /&gt;
* Red Cards are given to pure Heterosexual characters. Love gains toward members of the same sex are extremely limited, and an ecchi mood is very difficult to achieve from them.&lt;br /&gt;
* Orange Cards are given to characters who lean towards Heterosexuality. These characters prefer the opposite sex, but for someone of the same sex who they click with, it's not impossible for them to become lovers.&lt;br /&gt;
* Purple Cards are given to Bisexual characters. These characters gain Love at the same rate for both sexes, and are equally likely to become horny from contact or lewd talk from either sex.&lt;br /&gt;
* Green Cards are given to characters who lean towards Homosexuality. These characters prefer the same sex, but for someone of the opposite sex who they click with, it's not impossible for them to become lovers.&lt;br /&gt;
* Blue Cards are pure Homosexual characters. Love gains toward members of the opposite sex are extremely limited, and an ecchi mood is very difficult to achieve from them.&lt;br /&gt;
* Rainbow Cards are normally only given 1% of the time anytime you save a character (but can be given to anyone with an unlocked maker). The game considers these characters &amp;quot;main characters,&amp;quot; and will give them a 100% increase in movement speed, along with a boost to relationship building (love/friendship) due to much higher Respect (a hidden stat) values. There may be further effects yet to be confirmed.&lt;br /&gt;
&lt;br /&gt;
= Character pose =&lt;br /&gt;
The pose changes at certain times when you have chosen a personality and then click on something else that customizes the girl. Please note this only applies when you begin to adjust stuff on the character; they then enter what I call the &amp;quot;Adjustment Pose&amp;quot; which is as follows:&lt;br /&gt;
*Lively: Feet a bit wider than shoulder-width apart. Arms at sides, fists balled up.&lt;br /&gt;
*Delicate: Hands at sides, relatively normal-looking.&lt;br /&gt;
*Cheerful: Similar to Delicate, but the wrists are bent and the hands are slightly turned out. Feet a bit wider apart and slightly turned inward.&lt;br /&gt;
*Stoic: Identical to Delicate.&lt;br /&gt;
*Assertive: Similar to Delicate, but feet are a bit wider apart.&lt;br /&gt;
*Pleasant: Identical to Lively.&lt;br /&gt;
*Kind: Identical to Cheerful.&lt;br /&gt;
*Joyful: Identical to Cheerful.&lt;br /&gt;
*Moody: Identical to Assertive.&lt;br /&gt;
*Irritated: Arms/Hands bent behind back, feet shoulder-width apart.&lt;br /&gt;
*Uptight: Identical to Assertive.&lt;br /&gt;
*Sweet: Identical to Delicate.&lt;br /&gt;
*Creepy: Identical to Cheerful.&lt;br /&gt;
*Timid: Identical to Assertive.&lt;br /&gt;
*Dignified: Identical to Delicate.&lt;br /&gt;
*Independent: Identical to Irritated.&lt;br /&gt;
*Smart: Identical to Delicate.&lt;br /&gt;
*Sincere: Identical to Assertive.&lt;br /&gt;
*Shrewd: Identical to Assertive.&lt;br /&gt;
*Lazy: Identical to Assertive.&lt;br /&gt;
*Manly: Identical to Irritated.&lt;br /&gt;
&lt;br /&gt;
Males seem to be identical in the adjustment pose regardless of personality; it's most like the Assertive type.&lt;br /&gt;
= Basic Stats (Work in Progress)=&lt;br /&gt;
* Intelligence&lt;br /&gt;
** This is comparable to the academics stat from AA1. This determines base starting Wisdom, an indicator of how smart the character is, and how well they will do on tests and exams. Smarter characters may potentially be more liked by teachers and characters with the &amp;quot;Class Prez&amp;quot; trait, as well.&lt;br /&gt;
* Strength&lt;br /&gt;
** This is comparable to the athletics stat from AA1. This determines base starting Strength, an indicator of how strong the character is during sports, club activities, and sport competitions. Combined with fighting style, it also affects how good the character can fight. It also seems to have an impact on movement speed, but not as huge as it did in AA1.&lt;br /&gt;
* Sociability&lt;br /&gt;
** This sets the difficulty rating for general social interactions. Characters with low sociability are harder to build friendships with and interact less frequently with others, while high sociability characters can be befriended quickly and interact more regularly with other characters.&lt;br /&gt;
** For a short initial period, higher sociability characters drift up in popularity as they make more acquaintances with others. But their interaction rate does not determine their interaction quality, and the increased frequency improves the chances they will get under other characters' skins, especially due to their tendency to interrupt other interactions. In the long term, normal sociability characters maintain the highest positive favorability, lowest sociability characters enjoy a comfortable middle, while the highest sociability characters become intolerable, especially to each other.&lt;br /&gt;
* Fighting Style&lt;br /&gt;
** There are three fighting styles to choose from: &amp;quot;No Restraint&amp;quot;, &amp;quot;One Blow&amp;quot; and &amp;quot;Irregular&amp;quot;. Some of these styles perform better against others (details needed). Each fighting style has their own fighting animations.&lt;br /&gt;
* Virtue&lt;br /&gt;
** This sets the difficulty rating for romantic/sexual interactions (hugging, kissing, sex, and so on). Characters with high virtue are harder to approach with sexual matters, while low virtue characters are way more casual about those things. High virtue does not prevent a character from turning into pervert (lusting for intercourse with their partner) but they will be more secretive about it (less likely to initiate sex out in the open.)&lt;br /&gt;
** Virtue is crucial to sex acceptance(hidden meter). It grows only after becoming a lover for Normal/High/Highest virtue while Low/Lowest virtue are open to sex-friend relationship from the beginning. Technically, Normal virtue begins to accept sex at least two days passed from being a lover. This may differ by traits.    &lt;br /&gt;
* Orientation&lt;br /&gt;
** Defines whether or not a character will have sex and date boys, girls or both. Sexual preferences are ignored when using the &amp;quot;force&amp;quot; options. Characters' horniness will be less affected by physical contact with characters further from their orientation. Unlike in AA1, there are now five sexual orientations to choose from:&lt;br /&gt;
*** Hetero: The character only shows sexual interest in the other gender. Sexual advances from same-sex classmates will always be rejected.&lt;br /&gt;
*** Leaning Hetero: While the character still has more interest in the opposite sex, advances from same-sex classmates will not be completely ignored (they will have a harder time winning them over however).&lt;br /&gt;
*** Bisexual: The character doesn't make a distinction between sexes.&lt;br /&gt;
*** Leaning Homo: While the character still has more interest in the same sex, advances from opposite-sex classmates will not be completely ignored (they will have a harder time winning them over however).&lt;br /&gt;
*** Homo: The character only shows sexual interest in the same gender. Sexual advances from opposite-sex classmates will always be rejected.&lt;br /&gt;
* Sexual Experience&lt;br /&gt;
There are now two virginities, one for vaginal and one for anal intercourse. Vaginal virgins will have a visual blood-effect during their first time. Unlike in AA1, a vaginal virgin can now climax on their first time.&lt;br /&gt;
* Profile&lt;br /&gt;
The text typed here can be seen in-game at the Jizou Statue behind the dojo when you view a character's specific statistics. It can either be an actual biography for the character, or you can simply write the character's traits and/or preferences if you wish.&lt;br /&gt;
&lt;br /&gt;
=Female Personality Types(Work in Progress, Names subject to change)=&lt;br /&gt;
=='''First Row'''==&lt;br /&gt;
===Lively (活)===&lt;br /&gt;
Very spontaneous and energetic, very easy to engage her in anything that seems fun, like sports, the arcade, and karaoke. Talking about hobbies, things she does for fun, is a good way to get her to open up. She's unlikely to study or develop her club skills without someone she enjoys being with, but with them she puts in the effort enthusiastically.&lt;br /&gt;
&lt;br /&gt;
===Delicate (薄)===&lt;br /&gt;
===Cheerful (朗)===&lt;br /&gt;
===Stoic/Quiet* (淡)===&lt;br /&gt;
Very soft-spoken and emotionally reserved, with a dry sense of humor.&lt;br /&gt;
&lt;br /&gt;
===Playful (然)===&lt;br /&gt;
She often tells you she's like a cat in heat. Even without Lewd trait she wants sex all the time, anywhere, and when she asks you to follow, you never know if it's to a quiet room to talk or the girl's room stall. She likes taking the lead, but she also likes someone who can grab the lead themselves.&lt;br /&gt;
&lt;br /&gt;
Assertive plays very differently between Low Virtue and Normal to Above.&lt;br /&gt;
* At lower than Normal, she's open to any suggestion of sex when her love or ecchi is high enough, and may get horny just from being asked to follow. Or from any interaction, for that matter.&lt;br /&gt;
* At Normal to higher Virtue she still becomes aroused to a lesser extent, but she will put an abrupt halt to any advances into sex.&lt;br /&gt;
** One way around this is to keep cranking her up and leaving her hanging until she can't take it anymore and either demands sex on the spot or drags you into a private room.&lt;br /&gt;
** Another way is to crank her up and demand sex on the spot through Force; though she's most resistant the first time, despite what she says it actually makes her hornier. Every time after that will become easier if not immediate. The drawback to this is that it can only be done in open rooms, so it doesn't ensure privacy, and it takes time, opening more opportunity for that privacy to be shattered before you're done.&lt;br /&gt;
&lt;br /&gt;
=='''Second Row'''==&lt;br /&gt;
===Energetic/Frisky* (晴)===&lt;br /&gt;
&lt;br /&gt;
Frisky(former Pleasant) is cheerful but somewhat over excited. She can be easily turned on interests, makes a lot of exclamation; &amp;quot;Kyaa~!&amp;quot;. She builds relationships quickly, chatty and active, interrupts people every time, an annoying drama maker can be at some point. But her natural jovial charm never decrease.&lt;br /&gt;
&lt;br /&gt;
:&amp;quot;Kyaa~~! You came to see me, didn't you?&amp;quot;&lt;br /&gt;
:&amp;quot;Did you catch what was on TV last night? I didn't really understand it, but it was awesome!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
===Kind (寧)===&lt;br /&gt;
&lt;br /&gt;
Gentle, casual, want to be helpful. Kind usually ends up in making a lot of friends, delivers messages, the one who mediate settlements behind the scenes. Although she is indulged in love rumors and popularity, she is rather slow-paced when it comes to a matter of herself (social traits affect her greatly, though).&lt;br /&gt;
&lt;br /&gt;
:&amp;quot;Yep, it's me! Something I can do?&amp;quot;&lt;br /&gt;
:&amp;quot;Ah... I was just thinking, 'It'd be so nice to see them-.' ...Ehehe.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
===Upbeat/Joyful* (笑)===&lt;br /&gt;
&lt;br /&gt;
Joyful is relaxed, easygoing, and an ultimate poker face. She wears closed eyes and smile everyday no matter what you made of character creation. She laughs driven when pissed up, befriends as a comfy mate most of time. After that, sly grin all over the face with eyes opened; a deadly predator in love might be. &lt;br /&gt;
&lt;br /&gt;
:&amp;quot;Ice cream is delicious this time of year~ I wanna lick some real bad~&amp;quot;&lt;br /&gt;
:&amp;quot;Ahaha~ I won't let you get away that easily~&amp;quot;&lt;br /&gt;
&lt;br /&gt;
===Normal/Moody* (月)===&lt;br /&gt;
&lt;br /&gt;
Ordinary(former Moody) is a causal youth in &amp;quot;girl things&amp;quot;. Chatty and lighthearted, innocent, naturally cute. She has been a good friend of yours, walked side by side until you finally realized she was the true jewel of your life. That kind of (ordinary) drama is what you may looking for. &lt;br /&gt;
&lt;br /&gt;
:&amp;quot;What's the matter? Need some advice?&amp;quot;&lt;br /&gt;
:&amp;quot;Hey, look how few calories this has-. These are good times to be alive~.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
===Irritable/Irritated* (激)===&lt;br /&gt;
&lt;br /&gt;
Irritated is a tsundare with a bit of justified fury. She rants and complains, the world is according to her, arrogantly, &amp;quot;h,hey!&amp;quot; and &amp;quot;h,hmph!&amp;quot; stick to her tongue magically, submissive lately after giving her heart. By that heart I mean, as you imagined, is girly as possible.  &lt;br /&gt;
&lt;br /&gt;
:&amp;quot;Geez, games these days are SO slow! They need to make games that fire me up!&amp;quot;&lt;br /&gt;
:&amp;quot;Wh-who said you could look?!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
=='''Third Row'''==&lt;br /&gt;
===Harsh/Uptight* (尖)===&lt;br /&gt;
&lt;br /&gt;
Harsh(former Uptight) has an apathetic, rejective, abusive attitude. She tries to maintain indifferent manner to everyone other than herself. This meets a sudden change once she becomes more intimate; she starts to talk in abusive and insulting manner which is to conceal her actual sentiment. &lt;br /&gt;
&lt;br /&gt;
:&amp;quot;Like a good dog, wait me over there.&amp;quot; &lt;br /&gt;
:&amp;quot;Don't mind me, I just came here to look at your stupid face.&amp;quot;&lt;br /&gt;
:&amp;quot;It is not something I should even bother to ask... But you do love me, right?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
===Sweet (楚)===&lt;br /&gt;
Pleasant, easy-going, and a master of politeness judo, able to get what she wants harmoniously, making others happy, even grateful, to give it to her. However, she can turn cold if losing control of a situation, and delivers her polite demands firmly and sharply. She is also fond of domestic and feminine interests(in old-fashioned way).  &lt;br /&gt;
&lt;br /&gt;
:&amp;quot;Being side by side with the person you love really is wonderful!&amp;quot;&lt;br /&gt;
:&amp;quot;Wedding Dress or white kimono... It's hard to give up either one, isn't it?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
===Creepy (肝)===&lt;br /&gt;
&lt;br /&gt;
Creepy is generally a fujoshi, or a yaoi fangirl in English terms, enthusiastic about 'boy's love' fiction and homoerotica. She tends to seclude herself from other &amp;quot;normalfags&amp;quot;, self-mocking and defensive manner, laughs creepy and maniacally when excited; &amp;quot;ku-huhu&amp;quot;, &amp;quot;KE-hehe!&amp;quot;. She behaves embarrassed and awkward later becoming a lover and will often say she never imagined such &amp;quot;real life&amp;quot; would happen to her.  &lt;br /&gt;
&lt;br /&gt;
:&amp;quot;Haa~, I didn't think I could talk like this to someone who wasn't 2D.&amp;quot;&lt;br /&gt;
:&amp;quot;Huh!? There's nothing gay about boy loving boys!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
===Timid/Reserved* (慎)===&lt;br /&gt;
&lt;br /&gt;
Timid is extremely passive and reserved. She stutters, pauses on a word frequently, holds back an action even if she prompted it first. Her positive reactions may rather look scared, or impassive sometimes like closing eyes as nothing more to say. Due to that passive attitude, she is unlikely to prompt sex first even at the lowest virtue and rather behave romantic sheepishly which will nullify the horniness.   &lt;br /&gt;
&lt;br /&gt;
:&amp;quot;N-no, wait, I was joking, so, nnh!&amp;quot; &lt;br /&gt;
:&amp;quot;I'm s-still... n-not used to this yet...&amp;quot;&lt;br /&gt;
&lt;br /&gt;
===Dignified (凜)===&lt;br /&gt;
&lt;br /&gt;
Dignified is an archetype of top mature personality; calm, polite, contemplative, sea-reflecting. Casual conversations imply that she is from a rich family; talking about a summer resort and tea ordered from oversea. It is no surprise that she has high moral code and strict perspective of marriage, and often regrets after playing &amp;quot;mischief&amp;quot;. &lt;br /&gt;
&lt;br /&gt;
:&amp;quot;Your eyes... I love the way you look at me.&amp;quot;&lt;br /&gt;
:&amp;quot;I love to pass the time gazing at the sea's gentle waves...&amp;quot;&lt;br /&gt;
&lt;br /&gt;
=='''Fourth Row'''==&lt;br /&gt;
===Independent/Aloof* (独)===&lt;br /&gt;
Classic kuudere, cool, distant and unapproachable on the surface, but scratch the surface and you'll find turbulent emotion beneath. Tomboyish and self-reliant. Denies affection, but becomes expressively passionate toward her lover.&lt;br /&gt;
&lt;br /&gt;
===Smart (聡)===&lt;br /&gt;
A romantic who knows everything there is to know about romance from books. She's eager to have the real experience, and to feel what she feels when reading the passages derived from someone else's experience. Very literate and quick to pick up new knowledge, especially knowledge that supplements her understanding of the erotic. Becomes more self-deprecating the deeper in love she falls, as if she feels unworthy of the love she wants. &lt;br /&gt;
&lt;br /&gt;
Though she has more initial attraction to brawn rather than brains, discussions about love and romance are more deeply personal for her and can win her heart.&lt;br /&gt;
&lt;br /&gt;
===Sincere/Genuine* (賢)===&lt;br /&gt;
===Shrewd/Mature* (理)===&lt;br /&gt;
Worldly wise, with an unflappable pleasant grace. Becomes motherly and supportive with affection.&lt;br /&gt;
&lt;br /&gt;
===Lazy (怠)===&lt;br /&gt;
She's...very economical with her energy. Her sudden and inexplicable spikes of motivation indicate she's holding back most of the time. Hedonistic, sensualist, but generous in sharing her pleasure with those who comfort her, emotionally, physically...and financially. She wants the easy life handed to her, so she's drawn to those with the potential to provide it, those with ranking on the leaderboards.&lt;br /&gt;
&lt;br /&gt;
=='''Fifth Row'''==&lt;br /&gt;
===Manly (漢)===&lt;br /&gt;
A chronic overachiever. If you can keep pace with her on at least one leaderboard, you'll have her respect. Hard massages would be appreciated; one of those would always improve her mood.&lt;br /&gt;
&lt;br /&gt;
===Cadet (曹)===&lt;br /&gt;
Sharply regimental, always alert to duty and seeks validation for her performance, even on things she knows she's good at. She'll consistently improve her abilities without positive reinforcement, but a little praise goes a long way. Very loyal friend and lover.&lt;br /&gt;
&lt;br /&gt;
=Male Personality Types(Work in Progress, Names subject to change)=&lt;br /&gt;
==Gentle (優)==&lt;br /&gt;
Introspective, somewhat poetic, sensitive and considerate.&lt;br /&gt;
&lt;br /&gt;
==Positive (陽)==&lt;br /&gt;
Cheery and loud, hyperactive in activity and conversation, expresses emotions frankly and transparently, sometimes plagued with self-doubt.&lt;br /&gt;
&lt;br /&gt;
==Otaku (宅)==&lt;br /&gt;
* He will only move at a jogging pace than a running speed. Speaks and gestures like a supervillain.&lt;br /&gt;
&lt;br /&gt;
==Savage (蛮)==&lt;br /&gt;
Man of action, doesn't much like words. You won't make as much progress with him through conversation, but getting him to join you in any activity will improve his opinion of you. Very turbulent moods, and cooling him down or cheering him up when he needs it helps your relationship a lot. Reading his moods is difficult until you know him; even when he looks like a coiled spring, he may be in a good mood.&lt;br /&gt;
&lt;br /&gt;
= In Game Trait effects (Work In Progress) =&lt;br /&gt;
 &lt;br /&gt;
==First Row==&lt;br /&gt;
*Easy (Like &amp;quot;easy girl&amp;quot;): easier to raise love points.&lt;br /&gt;
*Affable/Loyal Friend: easier to raise friend points.&lt;br /&gt;
*Bad with Guys: negative modifier to action success rate and point increase when successfully dealt with guys. Will not interrupt guys.&lt;br /&gt;
*Bad with Girls: negative modifier to action success rate and point increase when successfully dealt with girls. Will not interrupt girls.&lt;br /&gt;
==Second Row==&lt;br /&gt;
*Charming: positive modifier to relationship point. [for NPC, easily attract other and has a lot of lovers.] &lt;br /&gt;
*Tsundere: decreases the chances of successful &amp;quot;let's __ (e.g. study)&amp;quot; action. [might increase chance of getting slapped.][may temporarily swing from high to low on mood and % chance.] &lt;br /&gt;
*Chivalrous: increases the chances of successful &amp;quot;let's __ (e.g. study)&amp;quot; action.&lt;br /&gt;
*Groupie/Trendy: increases the chances of joining any group activities.&lt;br /&gt;
==Third Row==&lt;br /&gt;
*Obedient: rarely refuses the 'encouragement', 'group', and 'follow' options.&lt;br /&gt;
*Positive: resistant to depressed moods, bonus to cheering others up.&lt;br /&gt;
*Shy: harder to accept physical contact and H action in the presence of other people. [decreases the chances of successful conversation].&lt;br /&gt;
*Jealous: increases the frequency of interrupting conservation.&lt;br /&gt;
==Fourth Row==&lt;br /&gt;
*Melancholy/Hypersensitive: prone to depressed moods.&lt;br /&gt;
*Perverted/Lewd: increases the frequency and the success rate of lewd actions and topics. &lt;br /&gt;
*Serious/Genuine: goes to school earlier. Very low chance of skipping class. Uses condom on first sex. &lt;br /&gt;
** Serious characters visit clubs regularly at least once in every session (same as diligent characters visit library). Their rate of improving grades are remarkable which makes challenging/impossible sometimes for the player achieving higher rank on the leaderboard.   &lt;br /&gt;
*Calm: lesser emotional variation, more stable mood, resistant to angry moods.&lt;br /&gt;
==Fifth Row==&lt;br /&gt;
*Impulsive: Easily changes moods, bad or good, and moods have more effect on favorability to everyone.&lt;br /&gt;
*Absentminded/Naive: reduced movement speed. Late to arrive at school and early to leave. If a teacher, may randomly be first or last to arrive, but always leaves last.&lt;br /&gt;
*Passive: unlikely to initiate H conversation or actions.&lt;br /&gt;
*Violent: increases the frequency of angry moods.&lt;br /&gt;
==Sixth Row==&lt;br /&gt;
*Meddlesome: [likely to cheer up/calm down/massage other characters?][''increases the frequency of of interrupting conversation/sex?''- apparently not] &lt;br /&gt;
*Class Prez: unlikely to take part in Teacher-student sex. May get teachers fired if (s)he catches them having sex. [increases the frequency of &amp;quot;everyone, let's ___&amp;quot; action?][teacher might like you more.][might be able to break up H in the open without negative impact on relationship.]&lt;br /&gt;
*Chatty: increases frequency of triggering conversation.&lt;br /&gt;
*(Always) Hungry: can eat multiple times during one period. Talking about food has increased success rate. Hungry NPCs tend to loiter in cafeteria.&lt;br /&gt;
==Seventh Row==&lt;br /&gt;
*Romantic/Passionate: the success rate for discussing &amp;quot;Love&amp;quot; is doubled. [may increases the frequency of hug/kiss/sex/date actions.] &lt;br /&gt;
*Singleminded: stays faithful. Refuses hug/kiss/touch interactions until is in a relationship.&lt;br /&gt;
*Indecisive: ambiguous, unlikely to choose either of two competitors for the character's attention.&lt;br /&gt;
*Competitive: more likely to challenge enemies, more likely to compete when interrupting.&lt;br /&gt;
==Eighth Row==&lt;br /&gt;
*Scheming/Deceptive: increases the chances of spreading/successful bad rumors. Increases the chance of forcing exploitable characters as of v2 update.&lt;br /&gt;
*Diligent: increases the frequency of going to library. Increases the success rate of accepting &amp;quot;Let's study&amp;quot;. Increases the chance of bonus from study/sport/club activities.&lt;br /&gt;
*Wild: increases the frequency of skipping school/requesting hang-out and the successful chances of accepting it. Greatly increases favorability to those who skip with them.&lt;br /&gt;
*Masochist: abusive actions increase relationship points. No limit to abuse actions during period.&lt;br /&gt;
==Ninth Row==&lt;br /&gt;
*Sweaty: body becomes shiny. Increased chances of visiting Shower Room.&lt;br /&gt;
*Evil: An Evil NPC will never break up with, or permit a break up from, any lover. An Evil character will target for death any lover if their favorability drops low enough to break up. Evil characters will also target those witnessed in sex with their lover. See [[Artificial_Academy_2/Gameplay#Events|Events Section]] for murder details. Evil NPCs have also been observed forcing sex with the PC.&lt;br /&gt;
*Deaf: has an extra option &amp;quot;Nandatte?&amp;quot;; same effect as &amp;quot;No&amp;quot; but with lower decrease on relationship points.  &lt;br /&gt;
*Exploitable: prone to forced sex. Deceptive NPCs harass exploitable characters more often as of v2 update. An Exploitable who has been forced has 999% to follow the forcing character, and 150% to accept forced sex on the spot, though grudgingly.&lt;br /&gt;
&lt;br /&gt;
==Tenth Row==&lt;br /&gt;
*Asexual: decreased success rate of ero topic conversation. Ero gains from physical contact decreased.&lt;br /&gt;
*Lucky: increased chances of &amp;quot;ecchi&amp;quot; contact during massage. Increased chances of getting away with murder and surviving murder attempts.&lt;br /&gt;
&lt;br /&gt;
=Items=&lt;br /&gt;
&lt;br /&gt;
Using the maker, each created character gets assigned 3 trading-items(one for lovers, one for friends and one for sexual relationships).These items can not be traded directly. However, at some point, any NPC may ask you to trade. Depending on your relationship, they may trade their friend item or their lover's item with you. All item have no use besides trading (as confirmed ingame). If a student, or teacher, transfers out of the class the traded items stay with the person still in class. Likewise the items the transferee has vanish from the classroom. By transferring students after trading you can technically have multiples of the same items in the classroom.&lt;/div&gt;</summary>
		<author><name>Xlore</name></author>	</entry>

	<entry>
		<id>http://wiki.anime-sharing.com/hgames/index.php?title=Artificial_Academy_2/Card_editor&amp;diff=14394</id>
		<title>Artificial Academy 2/Card editor</title>
		<link rel="alternate" type="text/html" href="http://wiki.anime-sharing.com/hgames/index.php?title=Artificial_Academy_2/Card_editor&amp;diff=14394"/>
				<updated>2014-08-07T12:20:35Z</updated>
		
		<summary type="html">&lt;p&gt;Xlore: Changed name to reflect finalized names.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Artificial_Academy_2}}&lt;br /&gt;
{{stub}}&lt;br /&gt;
Character creation must be done outside the game. As with [[Artificial Academy]] 1, the character creator AA2Edit (aka. Maker) is an extra piece of software.&lt;br /&gt;
&lt;br /&gt;
= FAQ =&lt;br /&gt;
&lt;br /&gt;
*'''Q: How do I get a rainbow card?'''&amp;lt;br /&amp;gt;A: The generation of a rainbow card is random (1/100 chance). You simply must keep saving a character over and over again until you get the rainbow card to appear. Also if you save over a character who already has a rainbow card, you run the risk of losing it. You can also use the [http://www.hongfire.com/forum/showthread.php/430353?p=3539958#post3539958 unlocked AA2Edit] by Phil26.&lt;br /&gt;
&lt;br /&gt;
*'''Q: What do the rainbow card mean?'''&amp;lt;br /&amp;gt;A: In-game tips refer them as to giving the character the &amp;quot;Main character effect&amp;quot;.  This increases movement speed and advancement rates of stats and relationships.&lt;br /&gt;
&lt;br /&gt;
*'''Q: What are the character items for?'''&amp;lt;br /&amp;gt;A: These are the items your character will have on them when you put them in the game. When a character has reached a certain level in the relationship (friendship, lovers, or sexual) the other character will come and offer to trade one of their items for yours in that respective category. The items a character has can be viewed at the status screen found by clicking on the statue behind the martial arts room. Other than increasing the relationship status, the trade offer has no further effect. This has been confirmed by in-game info.&lt;br /&gt;
&lt;br /&gt;
*'''Q: How do I make a teacher character?'''&amp;lt;br /&amp;gt;A: Any character can become the teacher by transferring into the top center desk. This is can be done only within the game, at bedtime. The teacher won't automatically be given the teacher's clothing, that has to be done in the same seating arrangement menu.&lt;br /&gt;
&lt;br /&gt;
*'''Q: How do I give a character &amp;lt;color&amp;gt; skin?'''&amp;lt;br /&amp;gt;A: The release version of the Maker restricts color to natural(ish) skin tones.&lt;br /&gt;
&lt;br /&gt;
= AA2Edit keyboard shortcuts =&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Action !! Key !! Key Description&lt;br /&gt;
|-&lt;br /&gt;
| Drag Rotate || Mouse 1 || Left Mouse Button&lt;br /&gt;
|-&lt;br /&gt;
| Pan Up/Down + Zoom || Mouse 2 || Right Mouse Button&lt;br /&gt;
|-&lt;br /&gt;
| Pan Left || {{Key|←}} || Left Arrow Key&lt;br /&gt;
|-&lt;br /&gt;
| Pan Right || {{Key|→}} || Right Arrow Key&lt;br /&gt;
|-&lt;br /&gt;
| Pan &amp;quot;Foward&amp;quot; || {{Key|↑}} || Up Arrow Key&lt;br /&gt;
|-&lt;br /&gt;
| Pan &amp;quot;Back&amp;quot; || {{Key|↓}} || Down Arrow Key&lt;br /&gt;
|-&lt;br /&gt;
| Zoom In || {{Key|;}} || Semi-Colon&lt;br /&gt;
|-&lt;br /&gt;
| Zoom Out || {{Key|]}} || Left Square-Bracket&lt;br /&gt;
|-&lt;br /&gt;
| Rotate Clockwise || {{Key|.}} || Period&lt;br /&gt;
|-&lt;br /&gt;
| Rotate Counter-Clockwise || {{Key|\}} || Back-Slash&lt;br /&gt;
|-&lt;br /&gt;
| Reset Rotation || {{Key|/}} || Forward-Slash&lt;br /&gt;
|-&lt;br /&gt;
| Screenshot || {{Key|F11}} || F11&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
= Character cards =&lt;br /&gt;
* Red Cards are given to pure Heterosexual characters. Love gains toward members of the same sex are extremely limited, and an ecchi mood is very difficult to achieve from them.&lt;br /&gt;
* Orange Cards are given to characters who lean towards Heterosexuality. These characters prefer the opposite sex, but for someone of the same sex who they click with, it's not impossible for them to become lovers.&lt;br /&gt;
* Purple Cards are given to Bisexual characters. These characters gain Love at the same rate for both sexes, and are equally likely to become horny from contact or lewd talk from either sex.&lt;br /&gt;
* Green Cards are given to characters who lean towards Homosexuality. These characters prefer the same sex, but for someone of the opposite sex who they click with, it's not impossible for them to become lovers.&lt;br /&gt;
* Blue Cards are pure Homosexual characters. Love gains toward members of the opposite sex are extremely limited, and an ecchi mood is very difficult to achieve from them.&lt;br /&gt;
* Rainbow Cards are normally only given 1% of the time anytime you save a character (but can be given to anyone with an unlocked maker). The game considers these characters &amp;quot;main characters,&amp;quot; and will give them a 100% increase in movement speed, along with a boost to relationship building (love/friendship) due to much higher Respect (a hidden stat) values. There may be further effects yet to be confirmed.&lt;br /&gt;
&lt;br /&gt;
= Character pose =&lt;br /&gt;
The pose changes at certain times when you have chosen a personality and then click on something else that customizes the girl. Please note this only applies when you begin to adjust stuff on the character; they then enter what I call the &amp;quot;Adjustment Pose&amp;quot; which is as follows:&lt;br /&gt;
*Lively: Feet a bit wider than shoulder-width apart. Arms at sides, fists balled up.&lt;br /&gt;
*Delicate: Hands at sides, relatively normal-looking.&lt;br /&gt;
*Cheerful: Similar to Delicate, but the wrists are bent and the hands are slightly turned out. Feet a bit wider apart and slightly turned inward.&lt;br /&gt;
*Stoic: Identical to Delicate.&lt;br /&gt;
*Assertive: Similar to Delicate, but feet are a bit wider apart.&lt;br /&gt;
*Pleasant: Identical to Lively.&lt;br /&gt;
*Kind: Identical to Cheerful.&lt;br /&gt;
*Joyful: Identical to Cheerful.&lt;br /&gt;
*Moody: Identical to Assertive.&lt;br /&gt;
*Irritated: Arms/Hands bent behind back, feet shoulder-width apart.&lt;br /&gt;
*Uptight: Identical to Assertive.&lt;br /&gt;
*Sweet: Identical to Delicate.&lt;br /&gt;
*Creepy: Identical to Cheerful.&lt;br /&gt;
*Timid: Identical to Assertive.&lt;br /&gt;
*Dignified: Identical to Delicate.&lt;br /&gt;
*Independent: Identical to Irritated.&lt;br /&gt;
*Smart: Identical to Delicate.&lt;br /&gt;
*Sincere: Identical to Assertive.&lt;br /&gt;
*Shrewd: Identical to Assertive.&lt;br /&gt;
*Lazy: Identical to Assertive.&lt;br /&gt;
*Manly: Identical to Irritated.&lt;br /&gt;
&lt;br /&gt;
Males seem to be identical in the adjustment pose regardless of personality; it's most like the Assertive type.&lt;br /&gt;
= Basic Stats (Work in Progress)=&lt;br /&gt;
* Intelligence&lt;br /&gt;
** This is comparable to the academics stat from AA1. This determines base starting Wisdom, an indicator of how smart the character is, and how well they will do on tests and exams. Smarter characters may potentially be more liked by teachers and characters with the &amp;quot;Class Prez&amp;quot; trait, as well.&lt;br /&gt;
* Strength&lt;br /&gt;
** This is comparable to the athletics stat from AA1. This determines base starting Strength, an indicator of how strong the character is during sports, club activities, and sport competitions. Combined with fighting style, it also affects how good the character can fight. It also seems to have an impact on movement speed, but not as huge as it did in AA1.&lt;br /&gt;
* Sociability&lt;br /&gt;
** This sets the difficulty rating for general social interactions. Characters with low sociability are harder to build friendships with and interact less frequently with others, while high sociability characters can be befriended quickly and interact more regularly with other characters.&lt;br /&gt;
** For a short initial period, higher sociability characters drift up in popularity as they make more acquaintances with others. But their interaction rate does not determine their interaction quality, and the increased frequency improves the chances they will get under other characters' skins, especially due to their tendency to interrupt other interactions. In the long term, normal sociability characters maintain the highest positive favorability, lowest sociability characters enjoy a comfortable middle, while the highest sociability characters become intolerable, especially to each other.&lt;br /&gt;
* Fighting Style&lt;br /&gt;
** There are three fighting styles to choose from: &amp;quot;No Restraint&amp;quot;, &amp;quot;One Blow&amp;quot; and &amp;quot;Irregular&amp;quot;. Some of these styles perform better against others (details needed). Each fighting style has their own fighting animations.&lt;br /&gt;
* Virtue&lt;br /&gt;
** This sets the difficulty rating for romantic/sexual interactions (hugging, kissing, sex, and so on). Characters with high virtue are harder to approach with sexual matters, while low virtue characters are way more casual about those things. High virtue does not prevent a character from turning into pervert (lusting for intercourse with their partner) but they will be more secretive about it (less likely to initiate sex out in the open.)&lt;br /&gt;
** Virtue is crucial to sex acceptance(hidden meter). It grows only after becoming a lover for Normal/High/Highest virtue while Low/Lowest virtue are open to sex-friend relationship from the beginning. Technically, Normal virtue begins to accept sex at least two days passed from being a lover. This may differ by traits.    &lt;br /&gt;
* Orientation&lt;br /&gt;
** Defines whether or not a character will have sex and date boys, girls or both. Sexual preferences are ignored when using the &amp;quot;force&amp;quot; options. Characters' horniness will be less affected by physical contact with characters further from their orientation. Unlike in AA1, there are now five sexual orientations to choose from:&lt;br /&gt;
*** Hetero: The character only shows sexual interest in the other gender. Sexual advances from same-sex classmates will always be rejected.&lt;br /&gt;
*** Leaning Hetero: While the character still has more interest in the opposite sex, advances from same-sex classmates will not be completely ignored (they will have a harder time winning them over however).&lt;br /&gt;
*** Bisexual: The character doesn't make a distinction between sexes.&lt;br /&gt;
*** Leaning Homo: While the character still has more interest in the same sex, advances from opposite-sex classmates will not be completely ignored (they will have a harder time winning them over however).&lt;br /&gt;
*** Homo: The character only shows sexual interest in the same gender. Sexual advances from opposite-sex classmates will always be rejected.&lt;br /&gt;
* Sexual Experience&lt;br /&gt;
There are now two virginities, one for vaginal and one for anal intercourse. Vaginal virgins will have a visual blood-effect during their first time. Unlike in AA1, a vaginal virgin can now climax on their first time.&lt;br /&gt;
* Profile&lt;br /&gt;
The text typed here can be seen in-game at the Jizou Statue behind the dojo when you view a character's specific statistics. It can either be an actual biography for the character, or you can simply write the character's traits and/or preferences if you wish.&lt;br /&gt;
&lt;br /&gt;
=Female Personality Types(Work in Progress, Names subject to change)=&lt;br /&gt;
=='''First Row'''==&lt;br /&gt;
===Lively (活)===&lt;br /&gt;
Very spontaneous and energetic, very easy to engage her in anything that seems fun, like sports, the arcade, and karaoke. Talking about hobbies, things she does for fun, is a good way to get her to open up. She's unlikely to study or develop her club skills without someone she enjoys being with, but with them she puts in the effort enthusiastically.&lt;br /&gt;
&lt;br /&gt;
===Delicate (薄)===&lt;br /&gt;
===Cheerful (朗)===&lt;br /&gt;
===Stoic/Quiet* (淡)===&lt;br /&gt;
Very soft-spoken and emotionally reserved, with a dry sense of humor.&lt;br /&gt;
&lt;br /&gt;
===Playful (然)===&lt;br /&gt;
She often tells you she's like a cat in heat. Even without Lewd trait she wants sex all the time, anywhere, and when she asks you to follow, you never know if it's to a quiet room to talk or the girl's room stall. She likes taking the lead, but she also likes someone who can grab the lead themselves.&lt;br /&gt;
&lt;br /&gt;
Assertive plays very differently between Low Virtue and Normal to Above.&lt;br /&gt;
* At lower than Normal, she's open to any suggestion of sex when her love or ecchi is high enough, and may get horny just from being asked to follow. Or from any interaction, for that matter.&lt;br /&gt;
* At Normal to higher Virtue she still becomes aroused to a lesser extent, but she will put an abrupt halt to any advances into sex.&lt;br /&gt;
** One way around this is to keep cranking her up and leaving her hanging until she can't take it anymore and either demands sex on the spot or drags you into a private room.&lt;br /&gt;
** Another way is to crank her up and demand sex on the spot through Force; though she's most resistant the first time, despite what she says it actually makes her hornier. Every time after that will become easier if not immediate. The drawback to this is that it can only be done in open rooms, so it doesn't ensure privacy, and it takes time, opening more opportunity for that privacy to be shattered before you're done.&lt;br /&gt;
&lt;br /&gt;
=='''Second Row'''==&lt;br /&gt;
===Energetic/Frisky* (晴)===&lt;br /&gt;
&lt;br /&gt;
Frisky(former Pleasant) is cheerful but somewhat over excited. She can be easily turned on interests, makes a lot of exclamation; &amp;quot;Kyaa~!&amp;quot;. She builds relationships quickly, chatty and active, interrupts people every time, an annoying drama maker can be at some point. But her natural jovial charm never decrease.&lt;br /&gt;
&lt;br /&gt;
:&amp;quot;Kyaa~~! You came to see me, didn't you?&amp;quot;&lt;br /&gt;
:&amp;quot;Did you catch what was on TV last night? I didn't really understand it, but it was awesome!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
===Kind (寧)===&lt;br /&gt;
&lt;br /&gt;
Gentle, casual, want to be helpful. Kind usually ends up in making a lot of friends, delivers messages, the one who mediate settlements behind the scenes. Although she is indulged in love rumors and popularity, she is rather slow-paced when it comes to a matter of herself (social traits affect her greatly, though).&lt;br /&gt;
&lt;br /&gt;
:&amp;quot;Yep, it's me! Something I can do?&amp;quot;&lt;br /&gt;
:&amp;quot;Ah... I was just thinking, 'It'd be so nice to see them-.' ...Ehehe.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
===Upbeat/Joyful* (笑)===&lt;br /&gt;
&lt;br /&gt;
Joyful is relaxed, easygoing, and an ultimate poker face. She wears closed eyes and smile everyday no matter what you made of character creation. She laughs driven when pissed up, befriends as a comfy mate most of time. After that, sly grin all over the face with eyes opened; a deadly predator in love might be. &lt;br /&gt;
&lt;br /&gt;
:&amp;quot;Ice cream is delicious this time of year~ I wanna lick some real bad~&amp;quot;&lt;br /&gt;
:&amp;quot;Ahaha~ I won't let you get away that easily~&amp;quot;&lt;br /&gt;
&lt;br /&gt;
===Normal/Moody* (月)===&lt;br /&gt;
&lt;br /&gt;
Ordinary(former Moody) is a causal youth in &amp;quot;girl things&amp;quot;. Chatty and lighthearted, innocent, naturally cute. She has been a good friend of yours, walked side by side until you finally realized she was the true jewel of your life. That kind of (ordinary) drama is what you may looking for. &lt;br /&gt;
&lt;br /&gt;
:&amp;quot;What's the matter? Need some advice?&amp;quot;&lt;br /&gt;
:&amp;quot;Hey, look how few calories this has-. These are good times to be alive~.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
===Irritated (激)===&lt;br /&gt;
&lt;br /&gt;
Irritated is a tsundare with a bit of justified fury. She rants and complains, the world is according to her, arrogantly, &amp;quot;h,hey!&amp;quot; and &amp;quot;h,hmph!&amp;quot; stick to her tongue magically, submissive lately after giving her heart. By that heart I mean, as you imagined, is girly as possible.  &lt;br /&gt;
&lt;br /&gt;
:&amp;quot;Geez, games these days are SO slow! They need to make games that fire me up!&amp;quot;&lt;br /&gt;
:&amp;quot;Wh-who said you could look?!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
=='''Third Row'''==&lt;br /&gt;
===Harsh/Uptight* (尖)===&lt;br /&gt;
&lt;br /&gt;
Harsh(former Uptight) has an apathetic, rejective, abusive attitude. She tries to maintain indifferent manner to everyone other than herself. This meets a sudden change once she becomes more intimate; she starts to talk in abusive and insulting manner which is to conceal her actual sentiment. &lt;br /&gt;
&lt;br /&gt;
:&amp;quot;Like a good dog, wait me over there.&amp;quot; &lt;br /&gt;
:&amp;quot;Don't mind me, I just came here to look at your stupid face.&amp;quot;&lt;br /&gt;
:&amp;quot;It is not something I should even bother to ask... But you do love me, right?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
===Sweet (楚)===&lt;br /&gt;
Pleasant, easy-going, and a master of politeness judo, able to get what she wants harmoniously, making others happy, even grateful, to give it to her. However, she can turn cold if losing control of a situation, and delivers her polite demands firmly and sharply. She is also fond of domestic and feminine interests(in old-fashioned way).  &lt;br /&gt;
&lt;br /&gt;
:&amp;quot;Being side by side with the person you love really is wonderful!&amp;quot;&lt;br /&gt;
:&amp;quot;Wedding Dress or white kimono... It's hard to give up either one, isn't it?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
===Creepy (肝)===&lt;br /&gt;
&lt;br /&gt;
Creepy is generally a fujoshi, or a yaoi fangirl in English terms, enthusiastic about 'boy's love' fiction and homoerotica. She tends to seclude herself from other &amp;quot;normalfags&amp;quot;, self-mocking and defensive manner, laughs creepy and maniacally when excited; &amp;quot;ku-huhu&amp;quot;, &amp;quot;KE-hehe!&amp;quot;. She behaves embarrassed and awkward later becoming a lover and will often say she never imagined such &amp;quot;real life&amp;quot; would happen to her.  &lt;br /&gt;
&lt;br /&gt;
:&amp;quot;Haa~, I didn't think I could talk like this to someone who wasn't 2D.&amp;quot;&lt;br /&gt;
:&amp;quot;Huh!? There's nothing gay about boy loving boys!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
===Timid/Reserved* (慎)===&lt;br /&gt;
&lt;br /&gt;
Timid is extremely passive and reserved. She stutters, pauses on a word frequently, holds back an action even if she prompted it first. Her positive reactions may rather look scared, or impassive sometimes like closing eyes as nothing more to say. Due to that passive attitude, she is unlikely to prompt sex first even at the lowest virtue and rather behave romantic sheepishly which will nullify the horniness.   &lt;br /&gt;
&lt;br /&gt;
:&amp;quot;N-no, wait, I was joking, so, nnh!&amp;quot; &lt;br /&gt;
:&amp;quot;I'm s-still... n-not used to this yet...&amp;quot;&lt;br /&gt;
&lt;br /&gt;
===Dignified (凜)===&lt;br /&gt;
&lt;br /&gt;
Dignified is an archetype of top mature personality; calm, polite, contemplative, sea-reflecting. Casual conversations imply that she is from a rich family; talking about a summer resort and tea ordered from oversea. It is no surprise that she has high moral code and strict perspective of marriage, and often regrets after playing &amp;quot;mischief&amp;quot;. &lt;br /&gt;
&lt;br /&gt;
:&amp;quot;Your eyes... I love the way you look at me.&amp;quot;&lt;br /&gt;
:&amp;quot;I love to pass the time gazing at the sea's gentle waves...&amp;quot;&lt;br /&gt;
&lt;br /&gt;
=='''Fourth Row'''==&lt;br /&gt;
===Independent/Aloof* (独)===&lt;br /&gt;
Classic kuudere, cool, distant and unapproachable on the surface, but scratch the surface and you'll find turbulent emotion beneath. Tomboyish and self-reliant. Denies affection, but becomes expressively passionate toward her lover.&lt;br /&gt;
&lt;br /&gt;
===Smart (聡)===&lt;br /&gt;
A romantic who knows everything there is to know about romance from books. She's eager to have the real experience, and to feel what she feels when reading the passages derived from someone else's experience. Very literate and quick to pick up new knowledge, especially knowledge that supplements her understanding of the erotic. Becomes more self-deprecating the deeper in love she falls, as if she feels unworthy of the love she wants. &lt;br /&gt;
&lt;br /&gt;
Though she has more initial attraction to brawn rather than brains, discussions about love and romance are more deeply personal for her and can win her heart.&lt;br /&gt;
&lt;br /&gt;
===Sincere/Genuine* (賢)===&lt;br /&gt;
===Shrewd/Mature* (理)===&lt;br /&gt;
Worldly wise, with an unflappable pleasant grace. Becomes motherly and supportive with affection.&lt;br /&gt;
&lt;br /&gt;
===Lazy (怠)===&lt;br /&gt;
She's...very economical with her energy. Her sudden and inexplicable spikes of motivation indicate she's holding back most of the time. Hedonistic, sensualist, but generous in sharing her pleasure with those who comfort her, emotionally, physically...and financially. She wants the easy life handed to her, so she's drawn to those with the potential to provide it, those with ranking on the leaderboards.&lt;br /&gt;
&lt;br /&gt;
=='''Fifth Row'''==&lt;br /&gt;
===Manly (漢)===&lt;br /&gt;
A chronic overachiever. If you can keep pace with her on at least one leaderboard, you'll have her respect. Hard massages would be appreciated; one of those would always improve her mood.&lt;br /&gt;
&lt;br /&gt;
===Cadet (曹)===&lt;br /&gt;
Sharply regimental, always alert to duty and seeks validation for her performance, even on things she knows she's good at. She'll consistently improve her abilities without positive reinforcement, but a little praise goes a long way. Very loyal friend and lover.&lt;br /&gt;
&lt;br /&gt;
=Male Personality Types(Work in Progress, Names subject to change)=&lt;br /&gt;
==Gentle (優)==&lt;br /&gt;
Introspective, somewhat poetic, sensitive and considerate.&lt;br /&gt;
&lt;br /&gt;
==Positive (陽)==&lt;br /&gt;
Cheery and loud, hyperactive in activity and conversation, expresses emotions frankly and transparently, sometimes plagued with self-doubt.&lt;br /&gt;
&lt;br /&gt;
==Otaku (宅)==&lt;br /&gt;
* He will only move at a jogging pace than a running speed. Speaks and gestures like a supervillain.&lt;br /&gt;
&lt;br /&gt;
==Savage (蛮)==&lt;br /&gt;
Man of action, doesn't much like words. You won't make as much progress with him through conversation, but getting him to join you in any activity will improve his opinion of you. Very turbulent moods, and cooling him down or cheering him up when he needs it helps your relationship a lot. Reading his moods is difficult until you know him; even when he looks like a coiled spring, he may be in a good mood.&lt;br /&gt;
&lt;br /&gt;
= In Game Trait effects (Work In Progress) =&lt;br /&gt;
 &lt;br /&gt;
==First Row==&lt;br /&gt;
*Easy (Like &amp;quot;easy girl&amp;quot;): easier to raise love points.&lt;br /&gt;
*Affable/Loyal Friend: easier to raise friend points.&lt;br /&gt;
*Bad with Guys: negative modifier to action success rate and point increase when successfully dealt with guys. Will not interrupt guys.&lt;br /&gt;
*Bad with Girls: negative modifier to action success rate and point increase when successfully dealt with girls. Will not interrupt girls.&lt;br /&gt;
==Second Row==&lt;br /&gt;
*Charming: positive modifier to relationship point. [for NPC, easily attract other and has a lot of lovers.] &lt;br /&gt;
*Tsundere: decreases the chances of successful &amp;quot;let's __ (e.g. study)&amp;quot; action. [might increase chance of getting slapped.][may temporarily swing from high to low on mood and % chance.] &lt;br /&gt;
*Chivalrous: increases the chances of successful &amp;quot;let's __ (e.g. study)&amp;quot; action.&lt;br /&gt;
*Groupie/Trendy: increases the chances of joining any group activities.&lt;br /&gt;
==Third Row==&lt;br /&gt;
*Obedient: rarely refuses the 'encouragement', 'group', and 'follow' options.&lt;br /&gt;
*Positive: resistant to depressed moods, bonus to cheering others up.&lt;br /&gt;
*Shy: harder to accept physical contact and H action in the presence of other people. [decreases the chances of successful conversation].&lt;br /&gt;
*Jealous: increases the frequency of interrupting conservation.&lt;br /&gt;
==Fourth Row==&lt;br /&gt;
*Melancholy/Hypersensitive: prone to depressed moods.&lt;br /&gt;
*Perverted/Lewd: increases the frequency and the success rate of lewd actions and topics. &lt;br /&gt;
*Serious/Genuine: goes to school earlier. Very low chance of skipping class. Uses condom on first sex. &lt;br /&gt;
** Serious characters visit clubs regularly at least once in every session (same as diligent characters visit library). Their rate of improving grades are remarkable which makes challenging/impossible sometimes for the player achieving higher rank on the leaderboard.   &lt;br /&gt;
*Calm: lesser emotional variation, more stable mood, resistant to angry moods.&lt;br /&gt;
==Fifth Row==&lt;br /&gt;
*Impulsive: Easily changes moods, bad or good, and moods have more effect on favorability to everyone.&lt;br /&gt;
*Absentminded/Naive: reduced movement speed. Late to arrive at school and early to leave. If a teacher, may randomly be first or last to arrive, but always leaves last.&lt;br /&gt;
*Passive: unlikely to initiate H conversation or actions.&lt;br /&gt;
*Violent: increases the frequency of angry moods.&lt;br /&gt;
==Sixth Row==&lt;br /&gt;
*Meddlesome: [likely to cheer up/calm down/massage other characters?][''increases the frequency of of interrupting conversation/sex?''- apparently not] &lt;br /&gt;
*Class Prez: unlikely to take part in Teacher-student sex. May get teachers fired if (s)he catches them having sex. [increases the frequency of &amp;quot;everyone, let's ___&amp;quot; action?][teacher might like you more.][might be able to break up H in the open without negative impact on relationship.]&lt;br /&gt;
*Chatty: increases frequency of triggering conversation.&lt;br /&gt;
*(Always) Hungry: can eat multiple times during one period. Talking about food has increased success rate. Hungry NPCs tend to loiter in cafeteria.&lt;br /&gt;
==Seventh Row==&lt;br /&gt;
*Romantic/Passionate: the success rate for discussing &amp;quot;Love&amp;quot; is doubled. [may increases the frequency of hug/kiss/sex/date actions.] &lt;br /&gt;
*Singleminded: stays faithful. Refuses hug/kiss/touch interactions until is in a relationship.&lt;br /&gt;
*Indecisive: ambiguous, unlikely to choose either of two competitors for the character's attention.&lt;br /&gt;
*Competitive: more likely to challenge enemies, more likely to compete when interrupting.&lt;br /&gt;
==Eighth Row==&lt;br /&gt;
*Scheming/Deceptive: increases the chances of spreading/successful bad rumors. Increases the chance of forcing exploitable characters as of v2 update.&lt;br /&gt;
*Diligent: increases the frequency of going to library. Increases the success rate of accepting &amp;quot;Let's study&amp;quot;. Increases the chance of bonus from study/sport/club activities.&lt;br /&gt;
*Wild: increases the frequency of skipping school/requesting hang-out and the successful chances of accepting it. Greatly increases favorability to those who skip with them.&lt;br /&gt;
*Masochist: abusive actions increase relationship points. No limit to abuse actions during period.&lt;br /&gt;
==Ninth Row==&lt;br /&gt;
*Sweaty: body becomes shiny. Increased chances of visiting Shower Room.&lt;br /&gt;
*Evil: An Evil NPC will never break up with, or permit a break up from, any lover. An Evil character will target for death any lover if their favorability drops low enough to break up. Evil characters will also target those witnessed in sex with their lover. See [[Artificial_Academy_2/Gameplay#Events|Events Section]] for murder details. Evil NPCs have also been observed forcing sex with the PC.&lt;br /&gt;
*Deaf: has an extra option &amp;quot;Nandatte?&amp;quot;; same effect as &amp;quot;No&amp;quot; but with lower decrease on relationship points.  &lt;br /&gt;
*Exploitable: prone to forced sex. Deceptive NPCs harass exploitable characters more often as of v2 update. An Exploitable who has been forced has 999% to follow the forcing character, and 150% to accept forced sex on the spot, though grudgingly.&lt;br /&gt;
&lt;br /&gt;
==Tenth Row==&lt;br /&gt;
*Asexual: decreased success rate of ero topic conversation. Ero gains from physical contact decreased.&lt;br /&gt;
*Lucky: increased chances of &amp;quot;ecchi&amp;quot; contact during massage. Increased chances of getting away with murder and surviving murder attempts.&lt;br /&gt;
&lt;br /&gt;
=Items=&lt;br /&gt;
&lt;br /&gt;
Using the maker, each created character gets assigned 3 trading-items(one for lovers, one for friends and one for sexual relationships).These items can not be traded directly. However, at some point, any NPC may ask you to trade. Depending on your relationship, they may trade their friend item or their lover's item with you. All item have no use besides trading (as confirmed ingame). If a student, or teacher, transfers out of the class the traded items stay with the person still in class. Likewise the items the transferee has vanish from the classroom. By transferring students after trading you can technically have multiples of the same items in the classroom.&lt;/div&gt;</summary>
		<author><name>Xlore</name></author>	</entry>

	<entry>
		<id>http://wiki.anime-sharing.com/hgames/index.php?title=Artificial_Academy_2/Card_editor&amp;diff=14393</id>
		<title>Artificial Academy 2/Card editor</title>
		<link rel="alternate" type="text/html" href="http://wiki.anime-sharing.com/hgames/index.php?title=Artificial_Academy_2/Card_editor&amp;diff=14393"/>
				<updated>2014-08-07T12:20:11Z</updated>
		
		<summary type="html">&lt;p&gt;Xlore: Changed name to reflect finalized names.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Artificial_Academy_2}}&lt;br /&gt;
{{stub}}&lt;br /&gt;
Character creation must be done outside the game. As with [[Artificial Academy]] 1, the character creator AA2Edit (aka. Maker) is an extra piece of software.&lt;br /&gt;
&lt;br /&gt;
= FAQ =&lt;br /&gt;
&lt;br /&gt;
*'''Q: How do I get a rainbow card?'''&amp;lt;br /&amp;gt;A: The generation of a rainbow card is random (1/100 chance). You simply must keep saving a character over and over again until you get the rainbow card to appear. Also if you save over a character who already has a rainbow card, you run the risk of losing it. You can also use the [http://www.hongfire.com/forum/showthread.php/430353?p=3539958#post3539958 unlocked AA2Edit] by Phil26.&lt;br /&gt;
&lt;br /&gt;
*'''Q: What do the rainbow card mean?'''&amp;lt;br /&amp;gt;A: In-game tips refer them as to giving the character the &amp;quot;Main character effect&amp;quot;.  This increases movement speed and advancement rates of stats and relationships.&lt;br /&gt;
&lt;br /&gt;
*'''Q: What are the character items for?'''&amp;lt;br /&amp;gt;A: These are the items your character will have on them when you put them in the game. When a character has reached a certain level in the relationship (friendship, lovers, or sexual) the other character will come and offer to trade one of their items for yours in that respective category. The items a character has can be viewed at the status screen found by clicking on the statue behind the martial arts room. Other than increasing the relationship status, the trade offer has no further effect. This has been confirmed by in-game info.&lt;br /&gt;
&lt;br /&gt;
*'''Q: How do I make a teacher character?'''&amp;lt;br /&amp;gt;A: Any character can become the teacher by transferring into the top center desk. This is can be done only within the game, at bedtime. The teacher won't automatically be given the teacher's clothing, that has to be done in the same seating arrangement menu.&lt;br /&gt;
&lt;br /&gt;
*'''Q: How do I give a character &amp;lt;color&amp;gt; skin?'''&amp;lt;br /&amp;gt;A: The release version of the Maker restricts color to natural(ish) skin tones.&lt;br /&gt;
&lt;br /&gt;
= AA2Edit keyboard shortcuts =&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Action !! Key !! Key Description&lt;br /&gt;
|-&lt;br /&gt;
| Drag Rotate || Mouse 1 || Left Mouse Button&lt;br /&gt;
|-&lt;br /&gt;
| Pan Up/Down + Zoom || Mouse 2 || Right Mouse Button&lt;br /&gt;
|-&lt;br /&gt;
| Pan Left || {{Key|←}} || Left Arrow Key&lt;br /&gt;
|-&lt;br /&gt;
| Pan Right || {{Key|→}} || Right Arrow Key&lt;br /&gt;
|-&lt;br /&gt;
| Pan &amp;quot;Foward&amp;quot; || {{Key|↑}} || Up Arrow Key&lt;br /&gt;
|-&lt;br /&gt;
| Pan &amp;quot;Back&amp;quot; || {{Key|↓}} || Down Arrow Key&lt;br /&gt;
|-&lt;br /&gt;
| Zoom In || {{Key|;}} || Semi-Colon&lt;br /&gt;
|-&lt;br /&gt;
| Zoom Out || {{Key|]}} || Left Square-Bracket&lt;br /&gt;
|-&lt;br /&gt;
| Rotate Clockwise || {{Key|.}} || Period&lt;br /&gt;
|-&lt;br /&gt;
| Rotate Counter-Clockwise || {{Key|\}} || Back-Slash&lt;br /&gt;
|-&lt;br /&gt;
| Reset Rotation || {{Key|/}} || Forward-Slash&lt;br /&gt;
|-&lt;br /&gt;
| Screenshot || {{Key|F11}} || F11&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
= Character cards =&lt;br /&gt;
* Red Cards are given to pure Heterosexual characters. Love gains toward members of the same sex are extremely limited, and an ecchi mood is very difficult to achieve from them.&lt;br /&gt;
* Orange Cards are given to characters who lean towards Heterosexuality. These characters prefer the opposite sex, but for someone of the same sex who they click with, it's not impossible for them to become lovers.&lt;br /&gt;
* Purple Cards are given to Bisexual characters. These characters gain Love at the same rate for both sexes, and are equally likely to become horny from contact or lewd talk from either sex.&lt;br /&gt;
* Green Cards are given to characters who lean towards Homosexuality. These characters prefer the same sex, but for someone of the opposite sex who they click with, it's not impossible for them to become lovers.&lt;br /&gt;
* Blue Cards are pure Homosexual characters. Love gains toward members of the opposite sex are extremely limited, and an ecchi mood is very difficult to achieve from them.&lt;br /&gt;
* Rainbow Cards are normally only given 1% of the time anytime you save a character (but can be given to anyone with an unlocked maker). The game considers these characters &amp;quot;main characters,&amp;quot; and will give them a 100% increase in movement speed, along with a boost to relationship building (love/friendship) due to much higher Respect (a hidden stat) values. There may be further effects yet to be confirmed.&lt;br /&gt;
&lt;br /&gt;
= Character pose =&lt;br /&gt;
The pose changes at certain times when you have chosen a personality and then click on something else that customizes the girl. Please note this only applies when you begin to adjust stuff on the character; they then enter what I call the &amp;quot;Adjustment Pose&amp;quot; which is as follows:&lt;br /&gt;
*Lively: Feet a bit wider than shoulder-width apart. Arms at sides, fists balled up.&lt;br /&gt;
*Delicate: Hands at sides, relatively normal-looking.&lt;br /&gt;
*Cheerful: Similar to Delicate, but the wrists are bent and the hands are slightly turned out. Feet a bit wider apart and slightly turned inward.&lt;br /&gt;
*Stoic: Identical to Delicate.&lt;br /&gt;
*Assertive: Similar to Delicate, but feet are a bit wider apart.&lt;br /&gt;
*Pleasant: Identical to Lively.&lt;br /&gt;
*Kind: Identical to Cheerful.&lt;br /&gt;
*Joyful: Identical to Cheerful.&lt;br /&gt;
*Moody: Identical to Assertive.&lt;br /&gt;
*Irritated: Arms/Hands bent behind back, feet shoulder-width apart.&lt;br /&gt;
*Uptight: Identical to Assertive.&lt;br /&gt;
*Sweet: Identical to Delicate.&lt;br /&gt;
*Creepy: Identical to Cheerful.&lt;br /&gt;
*Timid: Identical to Assertive.&lt;br /&gt;
*Dignified: Identical to Delicate.&lt;br /&gt;
*Independent: Identical to Irritated.&lt;br /&gt;
*Smart: Identical to Delicate.&lt;br /&gt;
*Sincere: Identical to Assertive.&lt;br /&gt;
*Shrewd: Identical to Assertive.&lt;br /&gt;
*Lazy: Identical to Assertive.&lt;br /&gt;
*Manly: Identical to Irritated.&lt;br /&gt;
&lt;br /&gt;
Males seem to be identical in the adjustment pose regardless of personality; it's most like the Assertive type.&lt;br /&gt;
= Basic Stats (Work in Progress)=&lt;br /&gt;
* Intelligence&lt;br /&gt;
** This is comparable to the academics stat from AA1. This determines base starting Wisdom, an indicator of how smart the character is, and how well they will do on tests and exams. Smarter characters may potentially be more liked by teachers and characters with the &amp;quot;Class Prez&amp;quot; trait, as well.&lt;br /&gt;
* Strength&lt;br /&gt;
** This is comparable to the athletics stat from AA1. This determines base starting Strength, an indicator of how strong the character is during sports, club activities, and sport competitions. Combined with fighting style, it also affects how good the character can fight. It also seems to have an impact on movement speed, but not as huge as it did in AA1.&lt;br /&gt;
* Sociability&lt;br /&gt;
** This sets the difficulty rating for general social interactions. Characters with low sociability are harder to build friendships with and interact less frequently with others, while high sociability characters can be befriended quickly and interact more regularly with other characters.&lt;br /&gt;
** For a short initial period, higher sociability characters drift up in popularity as they make more acquaintances with others. But their interaction rate does not determine their interaction quality, and the increased frequency improves the chances they will get under other characters' skins, especially due to their tendency to interrupt other interactions. In the long term, normal sociability characters maintain the highest positive favorability, lowest sociability characters enjoy a comfortable middle, while the highest sociability characters become intolerable, especially to each other.&lt;br /&gt;
* Fighting Style&lt;br /&gt;
** There are three fighting styles to choose from: &amp;quot;No Restraint&amp;quot;, &amp;quot;One Blow&amp;quot; and &amp;quot;Irregular&amp;quot;. Some of these styles perform better against others (details needed). Each fighting style has their own fighting animations.&lt;br /&gt;
* Virtue&lt;br /&gt;
** This sets the difficulty rating for romantic/sexual interactions (hugging, kissing, sex, and so on). Characters with high virtue are harder to approach with sexual matters, while low virtue characters are way more casual about those things. High virtue does not prevent a character from turning into pervert (lusting for intercourse with their partner) but they will be more secretive about it (less likely to initiate sex out in the open.)&lt;br /&gt;
** Virtue is crucial to sex acceptance(hidden meter). It grows only after becoming a lover for Normal/High/Highest virtue while Low/Lowest virtue are open to sex-friend relationship from the beginning. Technically, Normal virtue begins to accept sex at least two days passed from being a lover. This may differ by traits.    &lt;br /&gt;
* Orientation&lt;br /&gt;
** Defines whether or not a character will have sex and date boys, girls or both. Sexual preferences are ignored when using the &amp;quot;force&amp;quot; options. Characters' horniness will be less affected by physical contact with characters further from their orientation. Unlike in AA1, there are now five sexual orientations to choose from:&lt;br /&gt;
*** Hetero: The character only shows sexual interest in the other gender. Sexual advances from same-sex classmates will always be rejected.&lt;br /&gt;
*** Leaning Hetero: While the character still has more interest in the opposite sex, advances from same-sex classmates will not be completely ignored (they will have a harder time winning them over however).&lt;br /&gt;
*** Bisexual: The character doesn't make a distinction between sexes.&lt;br /&gt;
*** Leaning Homo: While the character still has more interest in the same sex, advances from opposite-sex classmates will not be completely ignored (they will have a harder time winning them over however).&lt;br /&gt;
*** Homo: The character only shows sexual interest in the same gender. Sexual advances from opposite-sex classmates will always be rejected.&lt;br /&gt;
* Sexual Experience&lt;br /&gt;
There are now two virginities, one for vaginal and one for anal intercourse. Vaginal virgins will have a visual blood-effect during their first time. Unlike in AA1, a vaginal virgin can now climax on their first time.&lt;br /&gt;
* Profile&lt;br /&gt;
The text typed here can be seen in-game at the Jizou Statue behind the dojo when you view a character's specific statistics. It can either be an actual biography for the character, or you can simply write the character's traits and/or preferences if you wish.&lt;br /&gt;
&lt;br /&gt;
=Female Personality Types(Work in Progress, Names subject to change)=&lt;br /&gt;
=='''First Row'''==&lt;br /&gt;
===Lively (活)===&lt;br /&gt;
Very spontaneous and energetic, very easy to engage her in anything that seems fun, like sports, the arcade, and karaoke. Talking about hobbies, things she does for fun, is a good way to get her to open up. She's unlikely to study or develop her club skills without someone she enjoys being with, but with them she puts in the effort enthusiastically.&lt;br /&gt;
&lt;br /&gt;
===Delicate (薄)===&lt;br /&gt;
===Cheerful (朗)===&lt;br /&gt;
===Stoic/Quiet* (淡)===&lt;br /&gt;
Very soft-spoken and emotionally reserved, with a dry sense of humor.&lt;br /&gt;
&lt;br /&gt;
===Playful (然)===&lt;br /&gt;
She often tells you she's like a cat in heat. Even without Lewd trait she wants sex all the time, anywhere, and when she asks you to follow, you never know if it's to a quiet room to talk or the girl's room stall. She likes taking the lead, but she also likes someone who can grab the lead themselves.&lt;br /&gt;
&lt;br /&gt;
Assertive plays very differently between Low Virtue and Normal to Above.&lt;br /&gt;
* At lower than Normal, she's open to any suggestion of sex when her love or ecchi is high enough, and may get horny just from being asked to follow. Or from any interaction, for that matter.&lt;br /&gt;
* At Normal to higher Virtue she still becomes aroused to a lesser extent, but she will put an abrupt halt to any advances into sex.&lt;br /&gt;
** One way around this is to keep cranking her up and leaving her hanging until she can't take it anymore and either demands sex on the spot or drags you into a private room.&lt;br /&gt;
** Another way is to crank her up and demand sex on the spot through Force; though she's most resistant the first time, despite what she says it actually makes her hornier. Every time after that will become easier if not immediate. The drawback to this is that it can only be done in open rooms, so it doesn't ensure privacy, and it takes time, opening more opportunity for that privacy to be shattered before you're done.&lt;br /&gt;
&lt;br /&gt;
=='''Second Row'''==&lt;br /&gt;
===Energetic/Frisky* (晴)===&lt;br /&gt;
&lt;br /&gt;
Frisky(former Pleasant) is cheerful but somewhat over excited. She can be easily turned on interests, makes a lot of exclamation; &amp;quot;Kyaa~!&amp;quot;. She builds relationships quickly, chatty and active, interrupts people every time, an annoying drama maker can be at some point. But her natural jovial charm never decrease.&lt;br /&gt;
&lt;br /&gt;
:&amp;quot;Kyaa~~! You came to see me, didn't you?&amp;quot;&lt;br /&gt;
:&amp;quot;Did you catch what was on TV last night? I didn't really understand it, but it was awesome!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
===Kind (寧)===&lt;br /&gt;
&lt;br /&gt;
Gentle, casual, want to be helpful. Kind usually ends up in making a lot of friends, delivers messages, the one who mediate settlements behind the scenes. Although she is indulged in love rumors and popularity, she is rather slow-paced when it comes to a matter of herself (social traits affect her greatly, though).&lt;br /&gt;
&lt;br /&gt;
:&amp;quot;Yep, it's me! Something I can do?&amp;quot;&lt;br /&gt;
:&amp;quot;Ah... I was just thinking, 'It'd be so nice to see them-.' ...Ehehe.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
===Upbeat/Joyful* (笑)===&lt;br /&gt;
&lt;br /&gt;
Joyful is relaxed, easygoing, and an ultimate poker face. She wears closed eyes and smile everyday no matter what you made of character creation. She laughs driven when pissed up, befriends as a comfy mate most of time. After that, sly grin all over the face with eyes opened; a deadly predator in love might be. &lt;br /&gt;
&lt;br /&gt;
:&amp;quot;Ice cream is delicious this time of year~ I wanna lick some real bad~&amp;quot;&lt;br /&gt;
:&amp;quot;Ahaha~ I won't let you get away that easily~&amp;quot;&lt;br /&gt;
&lt;br /&gt;
===Moody/Ordinary* (月)===&lt;br /&gt;
&lt;br /&gt;
Ordinary(former Moody) is a causal youth in &amp;quot;girl things&amp;quot;. Chatty and lighthearted, innocent, naturally cute. She has been a good friend of yours, walked side by side until you finally realized she was the true jewel of your life. That kind of (ordinary) drama is what you may looking for. &lt;br /&gt;
&lt;br /&gt;
:&amp;quot;What's the matter? Need some advice?&amp;quot;&lt;br /&gt;
:&amp;quot;Hey, look how few calories this has-. These are good times to be alive~.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
===Irritated (激)===&lt;br /&gt;
&lt;br /&gt;
Irritated is a tsundare with a bit of justified fury. She rants and complains, the world is according to her, arrogantly, &amp;quot;h,hey!&amp;quot; and &amp;quot;h,hmph!&amp;quot; stick to her tongue magically, submissive lately after giving her heart. By that heart I mean, as you imagined, is girly as possible.  &lt;br /&gt;
&lt;br /&gt;
:&amp;quot;Geez, games these days are SO slow! They need to make games that fire me up!&amp;quot;&lt;br /&gt;
:&amp;quot;Wh-who said you could look?!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
=='''Third Row'''==&lt;br /&gt;
===Harsh/Uptight* (尖)===&lt;br /&gt;
&lt;br /&gt;
Harsh(former Uptight) has an apathetic, rejective, abusive attitude. She tries to maintain indifferent manner to everyone other than herself. This meets a sudden change once she becomes more intimate; she starts to talk in abusive and insulting manner which is to conceal her actual sentiment. &lt;br /&gt;
&lt;br /&gt;
:&amp;quot;Like a good dog, wait me over there.&amp;quot; &lt;br /&gt;
:&amp;quot;Don't mind me, I just came here to look at your stupid face.&amp;quot;&lt;br /&gt;
:&amp;quot;It is not something I should even bother to ask... But you do love me, right?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
===Sweet (楚)===&lt;br /&gt;
Pleasant, easy-going, and a master of politeness judo, able to get what she wants harmoniously, making others happy, even grateful, to give it to her. However, she can turn cold if losing control of a situation, and delivers her polite demands firmly and sharply. She is also fond of domestic and feminine interests(in old-fashioned way).  &lt;br /&gt;
&lt;br /&gt;
:&amp;quot;Being side by side with the person you love really is wonderful!&amp;quot;&lt;br /&gt;
:&amp;quot;Wedding Dress or white kimono... It's hard to give up either one, isn't it?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
===Creepy (肝)===&lt;br /&gt;
&lt;br /&gt;
Creepy is generally a fujoshi, or a yaoi fangirl in English terms, enthusiastic about 'boy's love' fiction and homoerotica. She tends to seclude herself from other &amp;quot;normalfags&amp;quot;, self-mocking and defensive manner, laughs creepy and maniacally when excited; &amp;quot;ku-huhu&amp;quot;, &amp;quot;KE-hehe!&amp;quot;. She behaves embarrassed and awkward later becoming a lover and will often say she never imagined such &amp;quot;real life&amp;quot; would happen to her.  &lt;br /&gt;
&lt;br /&gt;
:&amp;quot;Haa~, I didn't think I could talk like this to someone who wasn't 2D.&amp;quot;&lt;br /&gt;
:&amp;quot;Huh!? There's nothing gay about boy loving boys!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
===Timid/Reserved* (慎)===&lt;br /&gt;
&lt;br /&gt;
Timid is extremely passive and reserved. She stutters, pauses on a word frequently, holds back an action even if she prompted it first. Her positive reactions may rather look scared, or impassive sometimes like closing eyes as nothing more to say. Due to that passive attitude, she is unlikely to prompt sex first even at the lowest virtue and rather behave romantic sheepishly which will nullify the horniness.   &lt;br /&gt;
&lt;br /&gt;
:&amp;quot;N-no, wait, I was joking, so, nnh!&amp;quot; &lt;br /&gt;
:&amp;quot;I'm s-still... n-not used to this yet...&amp;quot;&lt;br /&gt;
&lt;br /&gt;
===Dignified (凜)===&lt;br /&gt;
&lt;br /&gt;
Dignified is an archetype of top mature personality; calm, polite, contemplative, sea-reflecting. Casual conversations imply that she is from a rich family; talking about a summer resort and tea ordered from oversea. It is no surprise that she has high moral code and strict perspective of marriage, and often regrets after playing &amp;quot;mischief&amp;quot;. &lt;br /&gt;
&lt;br /&gt;
:&amp;quot;Your eyes... I love the way you look at me.&amp;quot;&lt;br /&gt;
:&amp;quot;I love to pass the time gazing at the sea's gentle waves...&amp;quot;&lt;br /&gt;
&lt;br /&gt;
=='''Fourth Row'''==&lt;br /&gt;
===Independent/Aloof* (独)===&lt;br /&gt;
Classic kuudere, cool, distant and unapproachable on the surface, but scratch the surface and you'll find turbulent emotion beneath. Tomboyish and self-reliant. Denies affection, but becomes expressively passionate toward her lover.&lt;br /&gt;
&lt;br /&gt;
===Smart (聡)===&lt;br /&gt;
A romantic who knows everything there is to know about romance from books. She's eager to have the real experience, and to feel what she feels when reading the passages derived from someone else's experience. Very literate and quick to pick up new knowledge, especially knowledge that supplements her understanding of the erotic. Becomes more self-deprecating the deeper in love she falls, as if she feels unworthy of the love she wants. &lt;br /&gt;
&lt;br /&gt;
Though she has more initial attraction to brawn rather than brains, discussions about love and romance are more deeply personal for her and can win her heart.&lt;br /&gt;
&lt;br /&gt;
===Sincere/Genuine* (賢)===&lt;br /&gt;
===Shrewd/Mature* (理)===&lt;br /&gt;
Worldly wise, with an unflappable pleasant grace. Becomes motherly and supportive with affection.&lt;br /&gt;
&lt;br /&gt;
===Lazy (怠)===&lt;br /&gt;
She's...very economical with her energy. Her sudden and inexplicable spikes of motivation indicate she's holding back most of the time. Hedonistic, sensualist, but generous in sharing her pleasure with those who comfort her, emotionally, physically...and financially. She wants the easy life handed to her, so she's drawn to those with the potential to provide it, those with ranking on the leaderboards.&lt;br /&gt;
&lt;br /&gt;
=='''Fifth Row'''==&lt;br /&gt;
===Manly (漢)===&lt;br /&gt;
A chronic overachiever. If you can keep pace with her on at least one leaderboard, you'll have her respect. Hard massages would be appreciated; one of those would always improve her mood.&lt;br /&gt;
&lt;br /&gt;
===Cadet (曹)===&lt;br /&gt;
Sharply regimental, always alert to duty and seeks validation for her performance, even on things she knows she's good at. She'll consistently improve her abilities without positive reinforcement, but a little praise goes a long way. Very loyal friend and lover.&lt;br /&gt;
&lt;br /&gt;
=Male Personality Types(Work in Progress, Names subject to change)=&lt;br /&gt;
==Gentle (優)==&lt;br /&gt;
Introspective, somewhat poetic, sensitive and considerate.&lt;br /&gt;
&lt;br /&gt;
==Positive (陽)==&lt;br /&gt;
Cheery and loud, hyperactive in activity and conversation, expresses emotions frankly and transparently, sometimes plagued with self-doubt.&lt;br /&gt;
&lt;br /&gt;
==Otaku (宅)==&lt;br /&gt;
* He will only move at a jogging pace than a running speed. Speaks and gestures like a supervillain.&lt;br /&gt;
&lt;br /&gt;
==Savage (蛮)==&lt;br /&gt;
Man of action, doesn't much like words. You won't make as much progress with him through conversation, but getting him to join you in any activity will improve his opinion of you. Very turbulent moods, and cooling him down or cheering him up when he needs it helps your relationship a lot. Reading his moods is difficult until you know him; even when he looks like a coiled spring, he may be in a good mood.&lt;br /&gt;
&lt;br /&gt;
= In Game Trait effects (Work In Progress) =&lt;br /&gt;
 &lt;br /&gt;
==First Row==&lt;br /&gt;
*Easy (Like &amp;quot;easy girl&amp;quot;): easier to raise love points.&lt;br /&gt;
*Affable/Loyal Friend: easier to raise friend points.&lt;br /&gt;
*Bad with Guys: negative modifier to action success rate and point increase when successfully dealt with guys. Will not interrupt guys.&lt;br /&gt;
*Bad with Girls: negative modifier to action success rate and point increase when successfully dealt with girls. Will not interrupt girls.&lt;br /&gt;
==Second Row==&lt;br /&gt;
*Charming: positive modifier to relationship point. [for NPC, easily attract other and has a lot of lovers.] &lt;br /&gt;
*Tsundere: decreases the chances of successful &amp;quot;let's __ (e.g. study)&amp;quot; action. [might increase chance of getting slapped.][may temporarily swing from high to low on mood and % chance.] &lt;br /&gt;
*Chivalrous: increases the chances of successful &amp;quot;let's __ (e.g. study)&amp;quot; action.&lt;br /&gt;
*Groupie/Trendy: increases the chances of joining any group activities.&lt;br /&gt;
==Third Row==&lt;br /&gt;
*Obedient: rarely refuses the 'encouragement', 'group', and 'follow' options.&lt;br /&gt;
*Positive: resistant to depressed moods, bonus to cheering others up.&lt;br /&gt;
*Shy: harder to accept physical contact and H action in the presence of other people. [decreases the chances of successful conversation].&lt;br /&gt;
*Jealous: increases the frequency of interrupting conservation.&lt;br /&gt;
==Fourth Row==&lt;br /&gt;
*Melancholy/Hypersensitive: prone to depressed moods.&lt;br /&gt;
*Perverted/Lewd: increases the frequency and the success rate of lewd actions and topics. &lt;br /&gt;
*Serious/Genuine: goes to school earlier. Very low chance of skipping class. Uses condom on first sex. &lt;br /&gt;
** Serious characters visit clubs regularly at least once in every session (same as diligent characters visit library). Their rate of improving grades are remarkable which makes challenging/impossible sometimes for the player achieving higher rank on the leaderboard.   &lt;br /&gt;
*Calm: lesser emotional variation, more stable mood, resistant to angry moods.&lt;br /&gt;
==Fifth Row==&lt;br /&gt;
*Impulsive: Easily changes moods, bad or good, and moods have more effect on favorability to everyone.&lt;br /&gt;
*Absentminded/Naive: reduced movement speed. Late to arrive at school and early to leave. If a teacher, may randomly be first or last to arrive, but always leaves last.&lt;br /&gt;
*Passive: unlikely to initiate H conversation or actions.&lt;br /&gt;
*Violent: increases the frequency of angry moods.&lt;br /&gt;
==Sixth Row==&lt;br /&gt;
*Meddlesome: [likely to cheer up/calm down/massage other characters?][''increases the frequency of of interrupting conversation/sex?''- apparently not] &lt;br /&gt;
*Class Prez: unlikely to take part in Teacher-student sex. May get teachers fired if (s)he catches them having sex. [increases the frequency of &amp;quot;everyone, let's ___&amp;quot; action?][teacher might like you more.][might be able to break up H in the open without negative impact on relationship.]&lt;br /&gt;
*Chatty: increases frequency of triggering conversation.&lt;br /&gt;
*(Always) Hungry: can eat multiple times during one period. Talking about food has increased success rate. Hungry NPCs tend to loiter in cafeteria.&lt;br /&gt;
==Seventh Row==&lt;br /&gt;
*Romantic/Passionate: the success rate for discussing &amp;quot;Love&amp;quot; is doubled. [may increases the frequency of hug/kiss/sex/date actions.] &lt;br /&gt;
*Singleminded: stays faithful. Refuses hug/kiss/touch interactions until is in a relationship.&lt;br /&gt;
*Indecisive: ambiguous, unlikely to choose either of two competitors for the character's attention.&lt;br /&gt;
*Competitive: more likely to challenge enemies, more likely to compete when interrupting.&lt;br /&gt;
==Eighth Row==&lt;br /&gt;
*Scheming/Deceptive: increases the chances of spreading/successful bad rumors. Increases the chance of forcing exploitable characters as of v2 update.&lt;br /&gt;
*Diligent: increases the frequency of going to library. Increases the success rate of accepting &amp;quot;Let's study&amp;quot;. Increases the chance of bonus from study/sport/club activities.&lt;br /&gt;
*Wild: increases the frequency of skipping school/requesting hang-out and the successful chances of accepting it. Greatly increases favorability to those who skip with them.&lt;br /&gt;
*Masochist: abusive actions increase relationship points. No limit to abuse actions during period.&lt;br /&gt;
==Ninth Row==&lt;br /&gt;
*Sweaty: body becomes shiny. Increased chances of visiting Shower Room.&lt;br /&gt;
*Evil: An Evil NPC will never break up with, or permit a break up from, any lover. An Evil character will target for death any lover if their favorability drops low enough to break up. Evil characters will also target those witnessed in sex with their lover. See [[Artificial_Academy_2/Gameplay#Events|Events Section]] for murder details. Evil NPCs have also been observed forcing sex with the PC.&lt;br /&gt;
*Deaf: has an extra option &amp;quot;Nandatte?&amp;quot;; same effect as &amp;quot;No&amp;quot; but with lower decrease on relationship points.  &lt;br /&gt;
*Exploitable: prone to forced sex. Deceptive NPCs harass exploitable characters more often as of v2 update. An Exploitable who has been forced has 999% to follow the forcing character, and 150% to accept forced sex on the spot, though grudgingly.&lt;br /&gt;
&lt;br /&gt;
==Tenth Row==&lt;br /&gt;
*Asexual: decreased success rate of ero topic conversation. Ero gains from physical contact decreased.&lt;br /&gt;
*Lucky: increased chances of &amp;quot;ecchi&amp;quot; contact during massage. Increased chances of getting away with murder and surviving murder attempts.&lt;br /&gt;
&lt;br /&gt;
=Items=&lt;br /&gt;
&lt;br /&gt;
Using the maker, each created character gets assigned 3 trading-items(one for lovers, one for friends and one for sexual relationships).These items can not be traded directly. However, at some point, any NPC may ask you to trade. Depending on your relationship, they may trade their friend item or their lover's item with you. All item have no use besides trading (as confirmed ingame). If a student, or teacher, transfers out of the class the traded items stay with the person still in class. Likewise the items the transferee has vanish from the classroom. By transferring students after trading you can technically have multiples of the same items in the classroom.&lt;/div&gt;</summary>
		<author><name>Xlore</name></author>	</entry>

	<entry>
		<id>http://wiki.anime-sharing.com/hgames/index.php?title=Artificial_Academy_2/Card_editor&amp;diff=14392</id>
		<title>Artificial Academy 2/Card editor</title>
		<link rel="alternate" type="text/html" href="http://wiki.anime-sharing.com/hgames/index.php?title=Artificial_Academy_2/Card_editor&amp;diff=14392"/>
				<updated>2014-08-07T12:19:25Z</updated>
		
		<summary type="html">&lt;p&gt;Xlore: changed name to reflect finalized names.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Artificial_Academy_2}}&lt;br /&gt;
{{stub}}&lt;br /&gt;
Character creation must be done outside the game. As with [[Artificial Academy]] 1, the character creator AA2Edit (aka. Maker) is an extra piece of software.&lt;br /&gt;
&lt;br /&gt;
= FAQ =&lt;br /&gt;
&lt;br /&gt;
*'''Q: How do I get a rainbow card?'''&amp;lt;br /&amp;gt;A: The generation of a rainbow card is random (1/100 chance). You simply must keep saving a character over and over again until you get the rainbow card to appear. Also if you save over a character who already has a rainbow card, you run the risk of losing it. You can also use the [http://www.hongfire.com/forum/showthread.php/430353?p=3539958#post3539958 unlocked AA2Edit] by Phil26.&lt;br /&gt;
&lt;br /&gt;
*'''Q: What do the rainbow card mean?'''&amp;lt;br /&amp;gt;A: In-game tips refer them as to giving the character the &amp;quot;Main character effect&amp;quot;.  This increases movement speed and advancement rates of stats and relationships.&lt;br /&gt;
&lt;br /&gt;
*'''Q: What are the character items for?'''&amp;lt;br /&amp;gt;A: These are the items your character will have on them when you put them in the game. When a character has reached a certain level in the relationship (friendship, lovers, or sexual) the other character will come and offer to trade one of their items for yours in that respective category. The items a character has can be viewed at the status screen found by clicking on the statue behind the martial arts room. Other than increasing the relationship status, the trade offer has no further effect. This has been confirmed by in-game info.&lt;br /&gt;
&lt;br /&gt;
*'''Q: How do I make a teacher character?'''&amp;lt;br /&amp;gt;A: Any character can become the teacher by transferring into the top center desk. This is can be done only within the game, at bedtime. The teacher won't automatically be given the teacher's clothing, that has to be done in the same seating arrangement menu.&lt;br /&gt;
&lt;br /&gt;
*'''Q: How do I give a character &amp;lt;color&amp;gt; skin?'''&amp;lt;br /&amp;gt;A: The release version of the Maker restricts color to natural(ish) skin tones.&lt;br /&gt;
&lt;br /&gt;
= AA2Edit keyboard shortcuts =&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Action !! Key !! Key Description&lt;br /&gt;
|-&lt;br /&gt;
| Drag Rotate || Mouse 1 || Left Mouse Button&lt;br /&gt;
|-&lt;br /&gt;
| Pan Up/Down + Zoom || Mouse 2 || Right Mouse Button&lt;br /&gt;
|-&lt;br /&gt;
| Pan Left || {{Key|←}} || Left Arrow Key&lt;br /&gt;
|-&lt;br /&gt;
| Pan Right || {{Key|→}} || Right Arrow Key&lt;br /&gt;
|-&lt;br /&gt;
| Pan &amp;quot;Foward&amp;quot; || {{Key|↑}} || Up Arrow Key&lt;br /&gt;
|-&lt;br /&gt;
| Pan &amp;quot;Back&amp;quot; || {{Key|↓}} || Down Arrow Key&lt;br /&gt;
|-&lt;br /&gt;
| Zoom In || {{Key|;}} || Semi-Colon&lt;br /&gt;
|-&lt;br /&gt;
| Zoom Out || {{Key|]}} || Left Square-Bracket&lt;br /&gt;
|-&lt;br /&gt;
| Rotate Clockwise || {{Key|.}} || Period&lt;br /&gt;
|-&lt;br /&gt;
| Rotate Counter-Clockwise || {{Key|\}} || Back-Slash&lt;br /&gt;
|-&lt;br /&gt;
| Reset Rotation || {{Key|/}} || Forward-Slash&lt;br /&gt;
|-&lt;br /&gt;
| Screenshot || {{Key|F11}} || F11&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
= Character cards =&lt;br /&gt;
* Red Cards are given to pure Heterosexual characters. Love gains toward members of the same sex are extremely limited, and an ecchi mood is very difficult to achieve from them.&lt;br /&gt;
* Orange Cards are given to characters who lean towards Heterosexuality. These characters prefer the opposite sex, but for someone of the same sex who they click with, it's not impossible for them to become lovers.&lt;br /&gt;
* Purple Cards are given to Bisexual characters. These characters gain Love at the same rate for both sexes, and are equally likely to become horny from contact or lewd talk from either sex.&lt;br /&gt;
* Green Cards are given to characters who lean towards Homosexuality. These characters prefer the same sex, but for someone of the opposite sex who they click with, it's not impossible for them to become lovers.&lt;br /&gt;
* Blue Cards are pure Homosexual characters. Love gains toward members of the opposite sex are extremely limited, and an ecchi mood is very difficult to achieve from them.&lt;br /&gt;
* Rainbow Cards are normally only given 1% of the time anytime you save a character (but can be given to anyone with an unlocked maker). The game considers these characters &amp;quot;main characters,&amp;quot; and will give them a 100% increase in movement speed, along with a boost to relationship building (love/friendship) due to much higher Respect (a hidden stat) values. There may be further effects yet to be confirmed.&lt;br /&gt;
&lt;br /&gt;
= Character pose =&lt;br /&gt;
The pose changes at certain times when you have chosen a personality and then click on something else that customizes the girl. Please note this only applies when you begin to adjust stuff on the character; they then enter what I call the &amp;quot;Adjustment Pose&amp;quot; which is as follows:&lt;br /&gt;
*Lively: Feet a bit wider than shoulder-width apart. Arms at sides, fists balled up.&lt;br /&gt;
*Delicate: Hands at sides, relatively normal-looking.&lt;br /&gt;
*Cheerful: Similar to Delicate, but the wrists are bent and the hands are slightly turned out. Feet a bit wider apart and slightly turned inward.&lt;br /&gt;
*Stoic: Identical to Delicate.&lt;br /&gt;
*Assertive: Similar to Delicate, but feet are a bit wider apart.&lt;br /&gt;
*Pleasant: Identical to Lively.&lt;br /&gt;
*Kind: Identical to Cheerful.&lt;br /&gt;
*Joyful: Identical to Cheerful.&lt;br /&gt;
*Moody: Identical to Assertive.&lt;br /&gt;
*Irritated: Arms/Hands bent behind back, feet shoulder-width apart.&lt;br /&gt;
*Uptight: Identical to Assertive.&lt;br /&gt;
*Sweet: Identical to Delicate.&lt;br /&gt;
*Creepy: Identical to Cheerful.&lt;br /&gt;
*Timid: Identical to Assertive.&lt;br /&gt;
*Dignified: Identical to Delicate.&lt;br /&gt;
*Independent: Identical to Irritated.&lt;br /&gt;
*Smart: Identical to Delicate.&lt;br /&gt;
*Sincere: Identical to Assertive.&lt;br /&gt;
*Shrewd: Identical to Assertive.&lt;br /&gt;
*Lazy: Identical to Assertive.&lt;br /&gt;
*Manly: Identical to Irritated.&lt;br /&gt;
&lt;br /&gt;
Males seem to be identical in the adjustment pose regardless of personality; it's most like the Assertive type.&lt;br /&gt;
= Basic Stats (Work in Progress)=&lt;br /&gt;
* Intelligence&lt;br /&gt;
** This is comparable to the academics stat from AA1. This determines base starting Wisdom, an indicator of how smart the character is, and how well they will do on tests and exams. Smarter characters may potentially be more liked by teachers and characters with the &amp;quot;Class Prez&amp;quot; trait, as well.&lt;br /&gt;
* Strength&lt;br /&gt;
** This is comparable to the athletics stat from AA1. This determines base starting Strength, an indicator of how strong the character is during sports, club activities, and sport competitions. Combined with fighting style, it also affects how good the character can fight. It also seems to have an impact on movement speed, but not as huge as it did in AA1.&lt;br /&gt;
* Sociability&lt;br /&gt;
** This sets the difficulty rating for general social interactions. Characters with low sociability are harder to build friendships with and interact less frequently with others, while high sociability characters can be befriended quickly and interact more regularly with other characters.&lt;br /&gt;
** For a short initial period, higher sociability characters drift up in popularity as they make more acquaintances with others. But their interaction rate does not determine their interaction quality, and the increased frequency improves the chances they will get under other characters' skins, especially due to their tendency to interrupt other interactions. In the long term, normal sociability characters maintain the highest positive favorability, lowest sociability characters enjoy a comfortable middle, while the highest sociability characters become intolerable, especially to each other.&lt;br /&gt;
* Fighting Style&lt;br /&gt;
** There are three fighting styles to choose from: &amp;quot;No Restraint&amp;quot;, &amp;quot;One Blow&amp;quot; and &amp;quot;Irregular&amp;quot;. Some of these styles perform better against others (details needed). Each fighting style has their own fighting animations.&lt;br /&gt;
* Virtue&lt;br /&gt;
** This sets the difficulty rating for romantic/sexual interactions (hugging, kissing, sex, and so on). Characters with high virtue are harder to approach with sexual matters, while low virtue characters are way more casual about those things. High virtue does not prevent a character from turning into pervert (lusting for intercourse with their partner) but they will be more secretive about it (less likely to initiate sex out in the open.)&lt;br /&gt;
** Virtue is crucial to sex acceptance(hidden meter). It grows only after becoming a lover for Normal/High/Highest virtue while Low/Lowest virtue are open to sex-friend relationship from the beginning. Technically, Normal virtue begins to accept sex at least two days passed from being a lover. This may differ by traits.    &lt;br /&gt;
* Orientation&lt;br /&gt;
** Defines whether or not a character will have sex and date boys, girls or both. Sexual preferences are ignored when using the &amp;quot;force&amp;quot; options. Characters' horniness will be less affected by physical contact with characters further from their orientation. Unlike in AA1, there are now five sexual orientations to choose from:&lt;br /&gt;
*** Hetero: The character only shows sexual interest in the other gender. Sexual advances from same-sex classmates will always be rejected.&lt;br /&gt;
*** Leaning Hetero: While the character still has more interest in the opposite sex, advances from same-sex classmates will not be completely ignored (they will have a harder time winning them over however).&lt;br /&gt;
*** Bisexual: The character doesn't make a distinction between sexes.&lt;br /&gt;
*** Leaning Homo: While the character still has more interest in the same sex, advances from opposite-sex classmates will not be completely ignored (they will have a harder time winning them over however).&lt;br /&gt;
*** Homo: The character only shows sexual interest in the same gender. Sexual advances from opposite-sex classmates will always be rejected.&lt;br /&gt;
* Sexual Experience&lt;br /&gt;
There are now two virginities, one for vaginal and one for anal intercourse. Vaginal virgins will have a visual blood-effect during their first time. Unlike in AA1, a vaginal virgin can now climax on their first time.&lt;br /&gt;
* Profile&lt;br /&gt;
The text typed here can be seen in-game at the Jizou Statue behind the dojo when you view a character's specific statistics. It can either be an actual biography for the character, or you can simply write the character's traits and/or preferences if you wish.&lt;br /&gt;
&lt;br /&gt;
=Female Personality Types(Work in Progress, Names subject to change)=&lt;br /&gt;
=='''First Row'''==&lt;br /&gt;
===Lively (活)===&lt;br /&gt;
Very spontaneous and energetic, very easy to engage her in anything that seems fun, like sports, the arcade, and karaoke. Talking about hobbies, things she does for fun, is a good way to get her to open up. She's unlikely to study or develop her club skills without someone she enjoys being with, but with them she puts in the effort enthusiastically.&lt;br /&gt;
&lt;br /&gt;
===Delicate (薄)===&lt;br /&gt;
===Cheerful (朗)===&lt;br /&gt;
===Stoic/Quiet* (淡)===&lt;br /&gt;
Very soft-spoken and emotionally reserved, with a dry sense of humor.&lt;br /&gt;
&lt;br /&gt;
===Playful (然)===&lt;br /&gt;
She often tells you she's like a cat in heat. Even without Lewd trait she wants sex all the time, anywhere, and when she asks you to follow, you never know if it's to a quiet room to talk or the girl's room stall. She likes taking the lead, but she also likes someone who can grab the lead themselves.&lt;br /&gt;
&lt;br /&gt;
Assertive plays very differently between Low Virtue and Normal to Above.&lt;br /&gt;
* At lower than Normal, she's open to any suggestion of sex when her love or ecchi is high enough, and may get horny just from being asked to follow. Or from any interaction, for that matter.&lt;br /&gt;
* At Normal to higher Virtue she still becomes aroused to a lesser extent, but she will put an abrupt halt to any advances into sex.&lt;br /&gt;
** One way around this is to keep cranking her up and leaving her hanging until she can't take it anymore and either demands sex on the spot or drags you into a private room.&lt;br /&gt;
** Another way is to crank her up and demand sex on the spot through Force; though she's most resistant the first time, despite what she says it actually makes her hornier. Every time after that will become easier if not immediate. The drawback to this is that it can only be done in open rooms, so it doesn't ensure privacy, and it takes time, opening more opportunity for that privacy to be shattered before you're done.&lt;br /&gt;
&lt;br /&gt;
=='''Second Row'''==&lt;br /&gt;
===Energetic/Frisky* (晴)===&lt;br /&gt;
&lt;br /&gt;
Frisky(former Pleasant) is cheerful but somewhat over excited. She can be easily turned on interests, makes a lot of exclamation; &amp;quot;Kyaa~!&amp;quot;. She builds relationships quickly, chatty and active, interrupts people every time, an annoying drama maker can be at some point. But her natural jovial charm never decrease.&lt;br /&gt;
&lt;br /&gt;
:&amp;quot;Kyaa~~! You came to see me, didn't you?&amp;quot;&lt;br /&gt;
:&amp;quot;Did you catch what was on TV last night? I didn't really understand it, but it was awesome!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
===Kind (寧)===&lt;br /&gt;
&lt;br /&gt;
Gentle, casual, want to be helpful. Kind usually ends up in making a lot of friends, delivers messages, the one who mediate settlements behind the scenes. Although she is indulged in love rumors and popularity, she is rather slow-paced when it comes to a matter of herself (social traits affect her greatly, though).&lt;br /&gt;
&lt;br /&gt;
:&amp;quot;Yep, it's me! Something I can do?&amp;quot;&lt;br /&gt;
:&amp;quot;Ah... I was just thinking, 'It'd be so nice to see them-.' ...Ehehe.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
===Joyful (笑)===&lt;br /&gt;
&lt;br /&gt;
Joyful is relaxed, easygoing, and an ultimate poker face. She wears closed eyes and smile everyday no matter what you made of character creation. She laughs driven when pissed up, befriends as a comfy mate most of time. After that, sly grin all over the face with eyes opened; a deadly predator in love might be. &lt;br /&gt;
&lt;br /&gt;
:&amp;quot;Ice cream is delicious this time of year~ I wanna lick some real bad~&amp;quot;&lt;br /&gt;
:&amp;quot;Ahaha~ I won't let you get away that easily~&amp;quot;&lt;br /&gt;
&lt;br /&gt;
===Moody/Ordinary* (月)===&lt;br /&gt;
&lt;br /&gt;
Ordinary(former Moody) is a causal youth in &amp;quot;girl things&amp;quot;. Chatty and lighthearted, innocent, naturally cute. She has been a good friend of yours, walked side by side until you finally realized she was the true jewel of your life. That kind of (ordinary) drama is what you may looking for. &lt;br /&gt;
&lt;br /&gt;
:&amp;quot;What's the matter? Need some advice?&amp;quot;&lt;br /&gt;
:&amp;quot;Hey, look how few calories this has-. These are good times to be alive~.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
===Irritated (激)===&lt;br /&gt;
&lt;br /&gt;
Irritated is a tsundare with a bit of justified fury. She rants and complains, the world is according to her, arrogantly, &amp;quot;h,hey!&amp;quot; and &amp;quot;h,hmph!&amp;quot; stick to her tongue magically, submissive lately after giving her heart. By that heart I mean, as you imagined, is girly as possible.  &lt;br /&gt;
&lt;br /&gt;
:&amp;quot;Geez, games these days are SO slow! They need to make games that fire me up!&amp;quot;&lt;br /&gt;
:&amp;quot;Wh-who said you could look?!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
=='''Third Row'''==&lt;br /&gt;
===Harsh/Uptight* (尖)===&lt;br /&gt;
&lt;br /&gt;
Harsh(former Uptight) has an apathetic, rejective, abusive attitude. She tries to maintain indifferent manner to everyone other than herself. This meets a sudden change once she becomes more intimate; she starts to talk in abusive and insulting manner which is to conceal her actual sentiment. &lt;br /&gt;
&lt;br /&gt;
:&amp;quot;Like a good dog, wait me over there.&amp;quot; &lt;br /&gt;
:&amp;quot;Don't mind me, I just came here to look at your stupid face.&amp;quot;&lt;br /&gt;
:&amp;quot;It is not something I should even bother to ask... But you do love me, right?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
===Sweet (楚)===&lt;br /&gt;
Pleasant, easy-going, and a master of politeness judo, able to get what she wants harmoniously, making others happy, even grateful, to give it to her. However, she can turn cold if losing control of a situation, and delivers her polite demands firmly and sharply. She is also fond of domestic and feminine interests(in old-fashioned way).  &lt;br /&gt;
&lt;br /&gt;
:&amp;quot;Being side by side with the person you love really is wonderful!&amp;quot;&lt;br /&gt;
:&amp;quot;Wedding Dress or white kimono... It's hard to give up either one, isn't it?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
===Creepy (肝)===&lt;br /&gt;
&lt;br /&gt;
Creepy is generally a fujoshi, or a yaoi fangirl in English terms, enthusiastic about 'boy's love' fiction and homoerotica. She tends to seclude herself from other &amp;quot;normalfags&amp;quot;, self-mocking and defensive manner, laughs creepy and maniacally when excited; &amp;quot;ku-huhu&amp;quot;, &amp;quot;KE-hehe!&amp;quot;. She behaves embarrassed and awkward later becoming a lover and will often say she never imagined such &amp;quot;real life&amp;quot; would happen to her.  &lt;br /&gt;
&lt;br /&gt;
:&amp;quot;Haa~, I didn't think I could talk like this to someone who wasn't 2D.&amp;quot;&lt;br /&gt;
:&amp;quot;Huh!? There's nothing gay about boy loving boys!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
===Timid/Reserved* (慎)===&lt;br /&gt;
&lt;br /&gt;
Timid is extremely passive and reserved. She stutters, pauses on a word frequently, holds back an action even if she prompted it first. Her positive reactions may rather look scared, or impassive sometimes like closing eyes as nothing more to say. Due to that passive attitude, she is unlikely to prompt sex first even at the lowest virtue and rather behave romantic sheepishly which will nullify the horniness.   &lt;br /&gt;
&lt;br /&gt;
:&amp;quot;N-no, wait, I was joking, so, nnh!&amp;quot; &lt;br /&gt;
:&amp;quot;I'm s-still... n-not used to this yet...&amp;quot;&lt;br /&gt;
&lt;br /&gt;
===Dignified (凜)===&lt;br /&gt;
&lt;br /&gt;
Dignified is an archetype of top mature personality; calm, polite, contemplative, sea-reflecting. Casual conversations imply that she is from a rich family; talking about a summer resort and tea ordered from oversea. It is no surprise that she has high moral code and strict perspective of marriage, and often regrets after playing &amp;quot;mischief&amp;quot;. &lt;br /&gt;
&lt;br /&gt;
:&amp;quot;Your eyes... I love the way you look at me.&amp;quot;&lt;br /&gt;
:&amp;quot;I love to pass the time gazing at the sea's gentle waves...&amp;quot;&lt;br /&gt;
&lt;br /&gt;
=='''Fourth Row'''==&lt;br /&gt;
===Independent/Aloof* (独)===&lt;br /&gt;
Classic kuudere, cool, distant and unapproachable on the surface, but scratch the surface and you'll find turbulent emotion beneath. Tomboyish and self-reliant. Denies affection, but becomes expressively passionate toward her lover.&lt;br /&gt;
&lt;br /&gt;
===Smart (聡)===&lt;br /&gt;
A romantic who knows everything there is to know about romance from books. She's eager to have the real experience, and to feel what she feels when reading the passages derived from someone else's experience. Very literate and quick to pick up new knowledge, especially knowledge that supplements her understanding of the erotic. Becomes more self-deprecating the deeper in love she falls, as if she feels unworthy of the love she wants. &lt;br /&gt;
&lt;br /&gt;
Though she has more initial attraction to brawn rather than brains, discussions about love and romance are more deeply personal for her and can win her heart.&lt;br /&gt;
&lt;br /&gt;
===Sincere/Genuine* (賢)===&lt;br /&gt;
===Shrewd/Mature* (理)===&lt;br /&gt;
Worldly wise, with an unflappable pleasant grace. Becomes motherly and supportive with affection.&lt;br /&gt;
&lt;br /&gt;
===Lazy (怠)===&lt;br /&gt;
She's...very economical with her energy. Her sudden and inexplicable spikes of motivation indicate she's holding back most of the time. Hedonistic, sensualist, but generous in sharing her pleasure with those who comfort her, emotionally, physically...and financially. She wants the easy life handed to her, so she's drawn to those with the potential to provide it, those with ranking on the leaderboards.&lt;br /&gt;
&lt;br /&gt;
=='''Fifth Row'''==&lt;br /&gt;
===Manly (漢)===&lt;br /&gt;
A chronic overachiever. If you can keep pace with her on at least one leaderboard, you'll have her respect. Hard massages would be appreciated; one of those would always improve her mood.&lt;br /&gt;
&lt;br /&gt;
===Cadet (曹)===&lt;br /&gt;
Sharply regimental, always alert to duty and seeks validation for her performance, even on things she knows she's good at. She'll consistently improve her abilities without positive reinforcement, but a little praise goes a long way. Very loyal friend and lover.&lt;br /&gt;
&lt;br /&gt;
=Male Personality Types(Work in Progress, Names subject to change)=&lt;br /&gt;
==Gentle (優)==&lt;br /&gt;
Introspective, somewhat poetic, sensitive and considerate.&lt;br /&gt;
&lt;br /&gt;
==Positive (陽)==&lt;br /&gt;
Cheery and loud, hyperactive in activity and conversation, expresses emotions frankly and transparently, sometimes plagued with self-doubt.&lt;br /&gt;
&lt;br /&gt;
==Otaku (宅)==&lt;br /&gt;
* He will only move at a jogging pace than a running speed. Speaks and gestures like a supervillain.&lt;br /&gt;
&lt;br /&gt;
==Savage (蛮)==&lt;br /&gt;
Man of action, doesn't much like words. You won't make as much progress with him through conversation, but getting him to join you in any activity will improve his opinion of you. Very turbulent moods, and cooling him down or cheering him up when he needs it helps your relationship a lot. Reading his moods is difficult until you know him; even when he looks like a coiled spring, he may be in a good mood.&lt;br /&gt;
&lt;br /&gt;
= In Game Trait effects (Work In Progress) =&lt;br /&gt;
 &lt;br /&gt;
==First Row==&lt;br /&gt;
*Easy (Like &amp;quot;easy girl&amp;quot;): easier to raise love points.&lt;br /&gt;
*Affable/Loyal Friend: easier to raise friend points.&lt;br /&gt;
*Bad with Guys: negative modifier to action success rate and point increase when successfully dealt with guys. Will not interrupt guys.&lt;br /&gt;
*Bad with Girls: negative modifier to action success rate and point increase when successfully dealt with girls. Will not interrupt girls.&lt;br /&gt;
==Second Row==&lt;br /&gt;
*Charming: positive modifier to relationship point. [for NPC, easily attract other and has a lot of lovers.] &lt;br /&gt;
*Tsundere: decreases the chances of successful &amp;quot;let's __ (e.g. study)&amp;quot; action. [might increase chance of getting slapped.][may temporarily swing from high to low on mood and % chance.] &lt;br /&gt;
*Chivalrous: increases the chances of successful &amp;quot;let's __ (e.g. study)&amp;quot; action.&lt;br /&gt;
*Groupie/Trendy: increases the chances of joining any group activities.&lt;br /&gt;
==Third Row==&lt;br /&gt;
*Obedient: rarely refuses the 'encouragement', 'group', and 'follow' options.&lt;br /&gt;
*Positive: resistant to depressed moods, bonus to cheering others up.&lt;br /&gt;
*Shy: harder to accept physical contact and H action in the presence of other people. [decreases the chances of successful conversation].&lt;br /&gt;
*Jealous: increases the frequency of interrupting conservation.&lt;br /&gt;
==Fourth Row==&lt;br /&gt;
*Melancholy/Hypersensitive: prone to depressed moods.&lt;br /&gt;
*Perverted/Lewd: increases the frequency and the success rate of lewd actions and topics. &lt;br /&gt;
*Serious/Genuine: goes to school earlier. Very low chance of skipping class. Uses condom on first sex. &lt;br /&gt;
** Serious characters visit clubs regularly at least once in every session (same as diligent characters visit library). Their rate of improving grades are remarkable which makes challenging/impossible sometimes for the player achieving higher rank on the leaderboard.   &lt;br /&gt;
*Calm: lesser emotional variation, more stable mood, resistant to angry moods.&lt;br /&gt;
==Fifth Row==&lt;br /&gt;
*Impulsive: Easily changes moods, bad or good, and moods have more effect on favorability to everyone.&lt;br /&gt;
*Absentminded/Naive: reduced movement speed. Late to arrive at school and early to leave. If a teacher, may randomly be first or last to arrive, but always leaves last.&lt;br /&gt;
*Passive: unlikely to initiate H conversation or actions.&lt;br /&gt;
*Violent: increases the frequency of angry moods.&lt;br /&gt;
==Sixth Row==&lt;br /&gt;
*Meddlesome: [likely to cheer up/calm down/massage other characters?][''increases the frequency of of interrupting conversation/sex?''- apparently not] &lt;br /&gt;
*Class Prez: unlikely to take part in Teacher-student sex. May get teachers fired if (s)he catches them having sex. [increases the frequency of &amp;quot;everyone, let's ___&amp;quot; action?][teacher might like you more.][might be able to break up H in the open without negative impact on relationship.]&lt;br /&gt;
*Chatty: increases frequency of triggering conversation.&lt;br /&gt;
*(Always) Hungry: can eat multiple times during one period. Talking about food has increased success rate. Hungry NPCs tend to loiter in cafeteria.&lt;br /&gt;
==Seventh Row==&lt;br /&gt;
*Romantic/Passionate: the success rate for discussing &amp;quot;Love&amp;quot; is doubled. [may increases the frequency of hug/kiss/sex/date actions.] &lt;br /&gt;
*Singleminded: stays faithful. Refuses hug/kiss/touch interactions until is in a relationship.&lt;br /&gt;
*Indecisive: ambiguous, unlikely to choose either of two competitors for the character's attention.&lt;br /&gt;
*Competitive: more likely to challenge enemies, more likely to compete when interrupting.&lt;br /&gt;
==Eighth Row==&lt;br /&gt;
*Scheming/Deceptive: increases the chances of spreading/successful bad rumors. Increases the chance of forcing exploitable characters as of v2 update.&lt;br /&gt;
*Diligent: increases the frequency of going to library. Increases the success rate of accepting &amp;quot;Let's study&amp;quot;. Increases the chance of bonus from study/sport/club activities.&lt;br /&gt;
*Wild: increases the frequency of skipping school/requesting hang-out and the successful chances of accepting it. Greatly increases favorability to those who skip with them.&lt;br /&gt;
*Masochist: abusive actions increase relationship points. No limit to abuse actions during period.&lt;br /&gt;
==Ninth Row==&lt;br /&gt;
*Sweaty: body becomes shiny. Increased chances of visiting Shower Room.&lt;br /&gt;
*Evil: An Evil NPC will never break up with, or permit a break up from, any lover. An Evil character will target for death any lover if their favorability drops low enough to break up. Evil characters will also target those witnessed in sex with their lover. See [[Artificial_Academy_2/Gameplay#Events|Events Section]] for murder details. Evil NPCs have also been observed forcing sex with the PC.&lt;br /&gt;
*Deaf: has an extra option &amp;quot;Nandatte?&amp;quot;; same effect as &amp;quot;No&amp;quot; but with lower decrease on relationship points.  &lt;br /&gt;
*Exploitable: prone to forced sex. Deceptive NPCs harass exploitable characters more often as of v2 update. An Exploitable who has been forced has 999% to follow the forcing character, and 150% to accept forced sex on the spot, though grudgingly.&lt;br /&gt;
&lt;br /&gt;
==Tenth Row==&lt;br /&gt;
*Asexual: decreased success rate of ero topic conversation. Ero gains from physical contact decreased.&lt;br /&gt;
*Lucky: increased chances of &amp;quot;ecchi&amp;quot; contact during massage. Increased chances of getting away with murder and surviving murder attempts.&lt;br /&gt;
&lt;br /&gt;
=Items=&lt;br /&gt;
&lt;br /&gt;
Using the maker, each created character gets assigned 3 trading-items(one for lovers, one for friends and one for sexual relationships).These items can not be traded directly. However, at some point, any NPC may ask you to trade. Depending on your relationship, they may trade their friend item or their lover's item with you. All item have no use besides trading (as confirmed ingame). If a student, or teacher, transfers out of the class the traded items stay with the person still in class. Likewise the items the transferee has vanish from the classroom. By transferring students after trading you can technically have multiples of the same items in the classroom.&lt;/div&gt;</summary>
		<author><name>Xlore</name></author>	</entry>

	<entry>
		<id>http://wiki.anime-sharing.com/hgames/index.php?title=Artificial_Academy_2/Card_editor&amp;diff=14391</id>
		<title>Artificial Academy 2/Card editor</title>
		<link rel="alternate" type="text/html" href="http://wiki.anime-sharing.com/hgames/index.php?title=Artificial_Academy_2/Card_editor&amp;diff=14391"/>
				<updated>2014-08-07T12:18:35Z</updated>
		
		<summary type="html">&lt;p&gt;Xlore: Changed name to reflect finalized names.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Artificial_Academy_2}}&lt;br /&gt;
{{stub}}&lt;br /&gt;
Character creation must be done outside the game. As with [[Artificial Academy]] 1, the character creator AA2Edit (aka. Maker) is an extra piece of software.&lt;br /&gt;
&lt;br /&gt;
= FAQ =&lt;br /&gt;
&lt;br /&gt;
*'''Q: How do I get a rainbow card?'''&amp;lt;br /&amp;gt;A: The generation of a rainbow card is random (1/100 chance). You simply must keep saving a character over and over again until you get the rainbow card to appear. Also if you save over a character who already has a rainbow card, you run the risk of losing it. You can also use the [http://www.hongfire.com/forum/showthread.php/430353?p=3539958#post3539958 unlocked AA2Edit] by Phil26.&lt;br /&gt;
&lt;br /&gt;
*'''Q: What do the rainbow card mean?'''&amp;lt;br /&amp;gt;A: In-game tips refer them as to giving the character the &amp;quot;Main character effect&amp;quot;.  This increases movement speed and advancement rates of stats and relationships.&lt;br /&gt;
&lt;br /&gt;
*'''Q: What are the character items for?'''&amp;lt;br /&amp;gt;A: These are the items your character will have on them when you put them in the game. When a character has reached a certain level in the relationship (friendship, lovers, or sexual) the other character will come and offer to trade one of their items for yours in that respective category. The items a character has can be viewed at the status screen found by clicking on the statue behind the martial arts room. Other than increasing the relationship status, the trade offer has no further effect. This has been confirmed by in-game info.&lt;br /&gt;
&lt;br /&gt;
*'''Q: How do I make a teacher character?'''&amp;lt;br /&amp;gt;A: Any character can become the teacher by transferring into the top center desk. This is can be done only within the game, at bedtime. The teacher won't automatically be given the teacher's clothing, that has to be done in the same seating arrangement menu.&lt;br /&gt;
&lt;br /&gt;
*'''Q: How do I give a character &amp;lt;color&amp;gt; skin?'''&amp;lt;br /&amp;gt;A: The release version of the Maker restricts color to natural(ish) skin tones.&lt;br /&gt;
&lt;br /&gt;
= AA2Edit keyboard shortcuts =&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Action !! Key !! Key Description&lt;br /&gt;
|-&lt;br /&gt;
| Drag Rotate || Mouse 1 || Left Mouse Button&lt;br /&gt;
|-&lt;br /&gt;
| Pan Up/Down + Zoom || Mouse 2 || Right Mouse Button&lt;br /&gt;
|-&lt;br /&gt;
| Pan Left || {{Key|←}} || Left Arrow Key&lt;br /&gt;
|-&lt;br /&gt;
| Pan Right || {{Key|→}} || Right Arrow Key&lt;br /&gt;
|-&lt;br /&gt;
| Pan &amp;quot;Foward&amp;quot; || {{Key|↑}} || Up Arrow Key&lt;br /&gt;
|-&lt;br /&gt;
| Pan &amp;quot;Back&amp;quot; || {{Key|↓}} || Down Arrow Key&lt;br /&gt;
|-&lt;br /&gt;
| Zoom In || {{Key|;}} || Semi-Colon&lt;br /&gt;
|-&lt;br /&gt;
| Zoom Out || {{Key|]}} || Left Square-Bracket&lt;br /&gt;
|-&lt;br /&gt;
| Rotate Clockwise || {{Key|.}} || Period&lt;br /&gt;
|-&lt;br /&gt;
| Rotate Counter-Clockwise || {{Key|\}} || Back-Slash&lt;br /&gt;
|-&lt;br /&gt;
| Reset Rotation || {{Key|/}} || Forward-Slash&lt;br /&gt;
|-&lt;br /&gt;
| Screenshot || {{Key|F11}} || F11&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
= Character cards =&lt;br /&gt;
* Red Cards are given to pure Heterosexual characters. Love gains toward members of the same sex are extremely limited, and an ecchi mood is very difficult to achieve from them.&lt;br /&gt;
* Orange Cards are given to characters who lean towards Heterosexuality. These characters prefer the opposite sex, but for someone of the same sex who they click with, it's not impossible for them to become lovers.&lt;br /&gt;
* Purple Cards are given to Bisexual characters. These characters gain Love at the same rate for both sexes, and are equally likely to become horny from contact or lewd talk from either sex.&lt;br /&gt;
* Green Cards are given to characters who lean towards Homosexuality. These characters prefer the same sex, but for someone of the opposite sex who they click with, it's not impossible for them to become lovers.&lt;br /&gt;
* Blue Cards are pure Homosexual characters. Love gains toward members of the opposite sex are extremely limited, and an ecchi mood is very difficult to achieve from them.&lt;br /&gt;
* Rainbow Cards are normally only given 1% of the time anytime you save a character (but can be given to anyone with an unlocked maker). The game considers these characters &amp;quot;main characters,&amp;quot; and will give them a 100% increase in movement speed, along with a boost to relationship building (love/friendship) due to much higher Respect (a hidden stat) values. There may be further effects yet to be confirmed.&lt;br /&gt;
&lt;br /&gt;
= Character pose =&lt;br /&gt;
The pose changes at certain times when you have chosen a personality and then click on something else that customizes the girl. Please note this only applies when you begin to adjust stuff on the character; they then enter what I call the &amp;quot;Adjustment Pose&amp;quot; which is as follows:&lt;br /&gt;
*Lively: Feet a bit wider than shoulder-width apart. Arms at sides, fists balled up.&lt;br /&gt;
*Delicate: Hands at sides, relatively normal-looking.&lt;br /&gt;
*Cheerful: Similar to Delicate, but the wrists are bent and the hands are slightly turned out. Feet a bit wider apart and slightly turned inward.&lt;br /&gt;
*Stoic: Identical to Delicate.&lt;br /&gt;
*Assertive: Similar to Delicate, but feet are a bit wider apart.&lt;br /&gt;
*Pleasant: Identical to Lively.&lt;br /&gt;
*Kind: Identical to Cheerful.&lt;br /&gt;
*Joyful: Identical to Cheerful.&lt;br /&gt;
*Moody: Identical to Assertive.&lt;br /&gt;
*Irritated: Arms/Hands bent behind back, feet shoulder-width apart.&lt;br /&gt;
*Uptight: Identical to Assertive.&lt;br /&gt;
*Sweet: Identical to Delicate.&lt;br /&gt;
*Creepy: Identical to Cheerful.&lt;br /&gt;
*Timid: Identical to Assertive.&lt;br /&gt;
*Dignified: Identical to Delicate.&lt;br /&gt;
*Independent: Identical to Irritated.&lt;br /&gt;
*Smart: Identical to Delicate.&lt;br /&gt;
*Sincere: Identical to Assertive.&lt;br /&gt;
*Shrewd: Identical to Assertive.&lt;br /&gt;
*Lazy: Identical to Assertive.&lt;br /&gt;
*Manly: Identical to Irritated.&lt;br /&gt;
&lt;br /&gt;
Males seem to be identical in the adjustment pose regardless of personality; it's most like the Assertive type.&lt;br /&gt;
= Basic Stats (Work in Progress)=&lt;br /&gt;
* Intelligence&lt;br /&gt;
** This is comparable to the academics stat from AA1. This determines base starting Wisdom, an indicator of how smart the character is, and how well they will do on tests and exams. Smarter characters may potentially be more liked by teachers and characters with the &amp;quot;Class Prez&amp;quot; trait, as well.&lt;br /&gt;
* Strength&lt;br /&gt;
** This is comparable to the athletics stat from AA1. This determines base starting Strength, an indicator of how strong the character is during sports, club activities, and sport competitions. Combined with fighting style, it also affects how good the character can fight. It also seems to have an impact on movement speed, but not as huge as it did in AA1.&lt;br /&gt;
* Sociability&lt;br /&gt;
** This sets the difficulty rating for general social interactions. Characters with low sociability are harder to build friendships with and interact less frequently with others, while high sociability characters can be befriended quickly and interact more regularly with other characters.&lt;br /&gt;
** For a short initial period, higher sociability characters drift up in popularity as they make more acquaintances with others. But their interaction rate does not determine their interaction quality, and the increased frequency improves the chances they will get under other characters' skins, especially due to their tendency to interrupt other interactions. In the long term, normal sociability characters maintain the highest positive favorability, lowest sociability characters enjoy a comfortable middle, while the highest sociability characters become intolerable, especially to each other.&lt;br /&gt;
* Fighting Style&lt;br /&gt;
** There are three fighting styles to choose from: &amp;quot;No Restraint&amp;quot;, &amp;quot;One Blow&amp;quot; and &amp;quot;Irregular&amp;quot;. Some of these styles perform better against others (details needed). Each fighting style has their own fighting animations.&lt;br /&gt;
* Virtue&lt;br /&gt;
** This sets the difficulty rating for romantic/sexual interactions (hugging, kissing, sex, and so on). Characters with high virtue are harder to approach with sexual matters, while low virtue characters are way more casual about those things. High virtue does not prevent a character from turning into pervert (lusting for intercourse with their partner) but they will be more secretive about it (less likely to initiate sex out in the open.)&lt;br /&gt;
** Virtue is crucial to sex acceptance(hidden meter). It grows only after becoming a lover for Normal/High/Highest virtue while Low/Lowest virtue are open to sex-friend relationship from the beginning. Technically, Normal virtue begins to accept sex at least two days passed from being a lover. This may differ by traits.    &lt;br /&gt;
* Orientation&lt;br /&gt;
** Defines whether or not a character will have sex and date boys, girls or both. Sexual preferences are ignored when using the &amp;quot;force&amp;quot; options. Characters' horniness will be less affected by physical contact with characters further from their orientation. Unlike in AA1, there are now five sexual orientations to choose from:&lt;br /&gt;
*** Hetero: The character only shows sexual interest in the other gender. Sexual advances from same-sex classmates will always be rejected.&lt;br /&gt;
*** Leaning Hetero: While the character still has more interest in the opposite sex, advances from same-sex classmates will not be completely ignored (they will have a harder time winning them over however).&lt;br /&gt;
*** Bisexual: The character doesn't make a distinction between sexes.&lt;br /&gt;
*** Leaning Homo: While the character still has more interest in the same sex, advances from opposite-sex classmates will not be completely ignored (they will have a harder time winning them over however).&lt;br /&gt;
*** Homo: The character only shows sexual interest in the same gender. Sexual advances from opposite-sex classmates will always be rejected.&lt;br /&gt;
* Sexual Experience&lt;br /&gt;
There are now two virginities, one for vaginal and one for anal intercourse. Vaginal virgins will have a visual blood-effect during their first time. Unlike in AA1, a vaginal virgin can now climax on their first time.&lt;br /&gt;
* Profile&lt;br /&gt;
The text typed here can be seen in-game at the Jizou Statue behind the dojo when you view a character's specific statistics. It can either be an actual biography for the character, or you can simply write the character's traits and/or preferences if you wish.&lt;br /&gt;
&lt;br /&gt;
=Female Personality Types(Work in Progress, Names subject to change)=&lt;br /&gt;
=='''First Row'''==&lt;br /&gt;
===Lively (活)===&lt;br /&gt;
Very spontaneous and energetic, very easy to engage her in anything that seems fun, like sports, the arcade, and karaoke. Talking about hobbies, things she does for fun, is a good way to get her to open up. She's unlikely to study or develop her club skills without someone she enjoys being with, but with them she puts in the effort enthusiastically.&lt;br /&gt;
&lt;br /&gt;
===Delicate (薄)===&lt;br /&gt;
===Cheerful (朗)===&lt;br /&gt;
===Stoic/Quiet* (淡)===&lt;br /&gt;
Very soft-spoken and emotionally reserved, with a dry sense of humor.&lt;br /&gt;
&lt;br /&gt;
===Playful (然)===&lt;br /&gt;
She often tells you she's like a cat in heat. Even without Lewd trait she wants sex all the time, anywhere, and when she asks you to follow, you never know if it's to a quiet room to talk or the girl's room stall. She likes taking the lead, but she also likes someone who can grab the lead themselves.&lt;br /&gt;
&lt;br /&gt;
Assertive plays very differently between Low Virtue and Normal to Above.&lt;br /&gt;
* At lower than Normal, she's open to any suggestion of sex when her love or ecchi is high enough, and may get horny just from being asked to follow. Or from any interaction, for that matter.&lt;br /&gt;
* At Normal to higher Virtue she still becomes aroused to a lesser extent, but she will put an abrupt halt to any advances into sex.&lt;br /&gt;
** One way around this is to keep cranking her up and leaving her hanging until she can't take it anymore and either demands sex on the spot or drags you into a private room.&lt;br /&gt;
** Another way is to crank her up and demand sex on the spot through Force; though she's most resistant the first time, despite what she says it actually makes her hornier. Every time after that will become easier if not immediate. The drawback to this is that it can only be done in open rooms, so it doesn't ensure privacy, and it takes time, opening more opportunity for that privacy to be shattered before you're done.&lt;br /&gt;
&lt;br /&gt;
=='''Second Row'''==&lt;br /&gt;
===Frisky/Pleasant* (晴)===&lt;br /&gt;
&lt;br /&gt;
Frisky(former Pleasant) is cheerful but somewhat over excited. She can be easily turned on interests, makes a lot of exclamation; &amp;quot;Kyaa~!&amp;quot;. She builds relationships quickly, chatty and active, interrupts people every time, an annoying drama maker can be at some point. But her natural jovial charm never decrease.&lt;br /&gt;
&lt;br /&gt;
:&amp;quot;Kyaa~~! You came to see me, didn't you?&amp;quot;&lt;br /&gt;
:&amp;quot;Did you catch what was on TV last night? I didn't really understand it, but it was awesome!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
===Kind (寧)===&lt;br /&gt;
&lt;br /&gt;
Gentle, casual, want to be helpful. Kind usually ends up in making a lot of friends, delivers messages, the one who mediate settlements behind the scenes. Although she is indulged in love rumors and popularity, she is rather slow-paced when it comes to a matter of herself (social traits affect her greatly, though).&lt;br /&gt;
&lt;br /&gt;
:&amp;quot;Yep, it's me! Something I can do?&amp;quot;&lt;br /&gt;
:&amp;quot;Ah... I was just thinking, 'It'd be so nice to see them-.' ...Ehehe.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
===Joyful (笑)===&lt;br /&gt;
&lt;br /&gt;
Joyful is relaxed, easygoing, and an ultimate poker face. She wears closed eyes and smile everyday no matter what you made of character creation. She laughs driven when pissed up, befriends as a comfy mate most of time. After that, sly grin all over the face with eyes opened; a deadly predator in love might be. &lt;br /&gt;
&lt;br /&gt;
:&amp;quot;Ice cream is delicious this time of year~ I wanna lick some real bad~&amp;quot;&lt;br /&gt;
:&amp;quot;Ahaha~ I won't let you get away that easily~&amp;quot;&lt;br /&gt;
&lt;br /&gt;
===Moody/Ordinary* (月)===&lt;br /&gt;
&lt;br /&gt;
Ordinary(former Moody) is a causal youth in &amp;quot;girl things&amp;quot;. Chatty and lighthearted, innocent, naturally cute. She has been a good friend of yours, walked side by side until you finally realized she was the true jewel of your life. That kind of (ordinary) drama is what you may looking for. &lt;br /&gt;
&lt;br /&gt;
:&amp;quot;What's the matter? Need some advice?&amp;quot;&lt;br /&gt;
:&amp;quot;Hey, look how few calories this has-. These are good times to be alive~.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
===Irritated (激)===&lt;br /&gt;
&lt;br /&gt;
Irritated is a tsundare with a bit of justified fury. She rants and complains, the world is according to her, arrogantly, &amp;quot;h,hey!&amp;quot; and &amp;quot;h,hmph!&amp;quot; stick to her tongue magically, submissive lately after giving her heart. By that heart I mean, as you imagined, is girly as possible.  &lt;br /&gt;
&lt;br /&gt;
:&amp;quot;Geez, games these days are SO slow! They need to make games that fire me up!&amp;quot;&lt;br /&gt;
:&amp;quot;Wh-who said you could look?!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
=='''Third Row'''==&lt;br /&gt;
===Harsh/Uptight* (尖)===&lt;br /&gt;
&lt;br /&gt;
Harsh(former Uptight) has an apathetic, rejective, abusive attitude. She tries to maintain indifferent manner to everyone other than herself. This meets a sudden change once she becomes more intimate; she starts to talk in abusive and insulting manner which is to conceal her actual sentiment. &lt;br /&gt;
&lt;br /&gt;
:&amp;quot;Like a good dog, wait me over there.&amp;quot; &lt;br /&gt;
:&amp;quot;Don't mind me, I just came here to look at your stupid face.&amp;quot;&lt;br /&gt;
:&amp;quot;It is not something I should even bother to ask... But you do love me, right?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
===Sweet (楚)===&lt;br /&gt;
Pleasant, easy-going, and a master of politeness judo, able to get what she wants harmoniously, making others happy, even grateful, to give it to her. However, she can turn cold if losing control of a situation, and delivers her polite demands firmly and sharply. She is also fond of domestic and feminine interests(in old-fashioned way).  &lt;br /&gt;
&lt;br /&gt;
:&amp;quot;Being side by side with the person you love really is wonderful!&amp;quot;&lt;br /&gt;
:&amp;quot;Wedding Dress or white kimono... It's hard to give up either one, isn't it?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
===Creepy (肝)===&lt;br /&gt;
&lt;br /&gt;
Creepy is generally a fujoshi, or a yaoi fangirl in English terms, enthusiastic about 'boy's love' fiction and homoerotica. She tends to seclude herself from other &amp;quot;normalfags&amp;quot;, self-mocking and defensive manner, laughs creepy and maniacally when excited; &amp;quot;ku-huhu&amp;quot;, &amp;quot;KE-hehe!&amp;quot;. She behaves embarrassed and awkward later becoming a lover and will often say she never imagined such &amp;quot;real life&amp;quot; would happen to her.  &lt;br /&gt;
&lt;br /&gt;
:&amp;quot;Haa~, I didn't think I could talk like this to someone who wasn't 2D.&amp;quot;&lt;br /&gt;
:&amp;quot;Huh!? There's nothing gay about boy loving boys!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
===Timid/Reserved* (慎)===&lt;br /&gt;
&lt;br /&gt;
Timid is extremely passive and reserved. She stutters, pauses on a word frequently, holds back an action even if she prompted it first. Her positive reactions may rather look scared, or impassive sometimes like closing eyes as nothing more to say. Due to that passive attitude, she is unlikely to prompt sex first even at the lowest virtue and rather behave romantic sheepishly which will nullify the horniness.   &lt;br /&gt;
&lt;br /&gt;
:&amp;quot;N-no, wait, I was joking, so, nnh!&amp;quot; &lt;br /&gt;
:&amp;quot;I'm s-still... n-not used to this yet...&amp;quot;&lt;br /&gt;
&lt;br /&gt;
===Dignified (凜)===&lt;br /&gt;
&lt;br /&gt;
Dignified is an archetype of top mature personality; calm, polite, contemplative, sea-reflecting. Casual conversations imply that she is from a rich family; talking about a summer resort and tea ordered from oversea. It is no surprise that she has high moral code and strict perspective of marriage, and often regrets after playing &amp;quot;mischief&amp;quot;. &lt;br /&gt;
&lt;br /&gt;
:&amp;quot;Your eyes... I love the way you look at me.&amp;quot;&lt;br /&gt;
:&amp;quot;I love to pass the time gazing at the sea's gentle waves...&amp;quot;&lt;br /&gt;
&lt;br /&gt;
=='''Fourth Row'''==&lt;br /&gt;
===Independent/Aloof* (独)===&lt;br /&gt;
Classic kuudere, cool, distant and unapproachable on the surface, but scratch the surface and you'll find turbulent emotion beneath. Tomboyish and self-reliant. Denies affection, but becomes expressively passionate toward her lover.&lt;br /&gt;
&lt;br /&gt;
===Smart (聡)===&lt;br /&gt;
A romantic who knows everything there is to know about romance from books. She's eager to have the real experience, and to feel what she feels when reading the passages derived from someone else's experience. Very literate and quick to pick up new knowledge, especially knowledge that supplements her understanding of the erotic. Becomes more self-deprecating the deeper in love she falls, as if she feels unworthy of the love she wants. &lt;br /&gt;
&lt;br /&gt;
Though she has more initial attraction to brawn rather than brains, discussions about love and romance are more deeply personal for her and can win her heart.&lt;br /&gt;
&lt;br /&gt;
===Sincere/Genuine* (賢)===&lt;br /&gt;
===Shrewd/Mature* (理)===&lt;br /&gt;
Worldly wise, with an unflappable pleasant grace. Becomes motherly and supportive with affection.&lt;br /&gt;
&lt;br /&gt;
===Lazy (怠)===&lt;br /&gt;
She's...very economical with her energy. Her sudden and inexplicable spikes of motivation indicate she's holding back most of the time. Hedonistic, sensualist, but generous in sharing her pleasure with those who comfort her, emotionally, physically...and financially. She wants the easy life handed to her, so she's drawn to those with the potential to provide it, those with ranking on the leaderboards.&lt;br /&gt;
&lt;br /&gt;
=='''Fifth Row'''==&lt;br /&gt;
===Manly (漢)===&lt;br /&gt;
A chronic overachiever. If you can keep pace with her on at least one leaderboard, you'll have her respect. Hard massages would be appreciated; one of those would always improve her mood.&lt;br /&gt;
&lt;br /&gt;
===Cadet (曹)===&lt;br /&gt;
Sharply regimental, always alert to duty and seeks validation for her performance, even on things she knows she's good at. She'll consistently improve her abilities without positive reinforcement, but a little praise goes a long way. Very loyal friend and lover.&lt;br /&gt;
&lt;br /&gt;
=Male Personality Types(Work in Progress, Names subject to change)=&lt;br /&gt;
==Gentle (優)==&lt;br /&gt;
Introspective, somewhat poetic, sensitive and considerate.&lt;br /&gt;
&lt;br /&gt;
==Positive (陽)==&lt;br /&gt;
Cheery and loud, hyperactive in activity and conversation, expresses emotions frankly and transparently, sometimes plagued with self-doubt.&lt;br /&gt;
&lt;br /&gt;
==Otaku (宅)==&lt;br /&gt;
* He will only move at a jogging pace than a running speed. Speaks and gestures like a supervillain.&lt;br /&gt;
&lt;br /&gt;
==Savage (蛮)==&lt;br /&gt;
Man of action, doesn't much like words. You won't make as much progress with him through conversation, but getting him to join you in any activity will improve his opinion of you. Very turbulent moods, and cooling him down or cheering him up when he needs it helps your relationship a lot. Reading his moods is difficult until you know him; even when he looks like a coiled spring, he may be in a good mood.&lt;br /&gt;
&lt;br /&gt;
= In Game Trait effects (Work In Progress) =&lt;br /&gt;
 &lt;br /&gt;
==First Row==&lt;br /&gt;
*Easy (Like &amp;quot;easy girl&amp;quot;): easier to raise love points.&lt;br /&gt;
*Affable/Loyal Friend: easier to raise friend points.&lt;br /&gt;
*Bad with Guys: negative modifier to action success rate and point increase when successfully dealt with guys. Will not interrupt guys.&lt;br /&gt;
*Bad with Girls: negative modifier to action success rate and point increase when successfully dealt with girls. Will not interrupt girls.&lt;br /&gt;
==Second Row==&lt;br /&gt;
*Charming: positive modifier to relationship point. [for NPC, easily attract other and has a lot of lovers.] &lt;br /&gt;
*Tsundere: decreases the chances of successful &amp;quot;let's __ (e.g. study)&amp;quot; action. [might increase chance of getting slapped.][may temporarily swing from high to low on mood and % chance.] &lt;br /&gt;
*Chivalrous: increases the chances of successful &amp;quot;let's __ (e.g. study)&amp;quot; action.&lt;br /&gt;
*Groupie/Trendy: increases the chances of joining any group activities.&lt;br /&gt;
==Third Row==&lt;br /&gt;
*Obedient: rarely refuses the 'encouragement', 'group', and 'follow' options.&lt;br /&gt;
*Positive: resistant to depressed moods, bonus to cheering others up.&lt;br /&gt;
*Shy: harder to accept physical contact and H action in the presence of other people. [decreases the chances of successful conversation].&lt;br /&gt;
*Jealous: increases the frequency of interrupting conservation.&lt;br /&gt;
==Fourth Row==&lt;br /&gt;
*Melancholy/Hypersensitive: prone to depressed moods.&lt;br /&gt;
*Perverted/Lewd: increases the frequency and the success rate of lewd actions and topics. &lt;br /&gt;
*Serious/Genuine: goes to school earlier. Very low chance of skipping class. Uses condom on first sex. &lt;br /&gt;
** Serious characters visit clubs regularly at least once in every session (same as diligent characters visit library). Their rate of improving grades are remarkable which makes challenging/impossible sometimes for the player achieving higher rank on the leaderboard.   &lt;br /&gt;
*Calm: lesser emotional variation, more stable mood, resistant to angry moods.&lt;br /&gt;
==Fifth Row==&lt;br /&gt;
*Impulsive: Easily changes moods, bad or good, and moods have more effect on favorability to everyone.&lt;br /&gt;
*Absentminded/Naive: reduced movement speed. Late to arrive at school and early to leave. If a teacher, may randomly be first or last to arrive, but always leaves last.&lt;br /&gt;
*Passive: unlikely to initiate H conversation or actions.&lt;br /&gt;
*Violent: increases the frequency of angry moods.&lt;br /&gt;
==Sixth Row==&lt;br /&gt;
*Meddlesome: [likely to cheer up/calm down/massage other characters?][''increases the frequency of of interrupting conversation/sex?''- apparently not] &lt;br /&gt;
*Class Prez: unlikely to take part in Teacher-student sex. May get teachers fired if (s)he catches them having sex. [increases the frequency of &amp;quot;everyone, let's ___&amp;quot; action?][teacher might like you more.][might be able to break up H in the open without negative impact on relationship.]&lt;br /&gt;
*Chatty: increases frequency of triggering conversation.&lt;br /&gt;
*(Always) Hungry: can eat multiple times during one period. Talking about food has increased success rate. Hungry NPCs tend to loiter in cafeteria.&lt;br /&gt;
==Seventh Row==&lt;br /&gt;
*Romantic/Passionate: the success rate for discussing &amp;quot;Love&amp;quot; is doubled. [may increases the frequency of hug/kiss/sex/date actions.] &lt;br /&gt;
*Singleminded: stays faithful. Refuses hug/kiss/touch interactions until is in a relationship.&lt;br /&gt;
*Indecisive: ambiguous, unlikely to choose either of two competitors for the character's attention.&lt;br /&gt;
*Competitive: more likely to challenge enemies, more likely to compete when interrupting.&lt;br /&gt;
==Eighth Row==&lt;br /&gt;
*Scheming/Deceptive: increases the chances of spreading/successful bad rumors. Increases the chance of forcing exploitable characters as of v2 update.&lt;br /&gt;
*Diligent: increases the frequency of going to library. Increases the success rate of accepting &amp;quot;Let's study&amp;quot;. Increases the chance of bonus from study/sport/club activities.&lt;br /&gt;
*Wild: increases the frequency of skipping school/requesting hang-out and the successful chances of accepting it. Greatly increases favorability to those who skip with them.&lt;br /&gt;
*Masochist: abusive actions increase relationship points. No limit to abuse actions during period.&lt;br /&gt;
==Ninth Row==&lt;br /&gt;
*Sweaty: body becomes shiny. Increased chances of visiting Shower Room.&lt;br /&gt;
*Evil: An Evil NPC will never break up with, or permit a break up from, any lover. An Evil character will target for death any lover if their favorability drops low enough to break up. Evil characters will also target those witnessed in sex with their lover. See [[Artificial_Academy_2/Gameplay#Events|Events Section]] for murder details. Evil NPCs have also been observed forcing sex with the PC.&lt;br /&gt;
*Deaf: has an extra option &amp;quot;Nandatte?&amp;quot;; same effect as &amp;quot;No&amp;quot; but with lower decrease on relationship points.  &lt;br /&gt;
*Exploitable: prone to forced sex. Deceptive NPCs harass exploitable characters more often as of v2 update. An Exploitable who has been forced has 999% to follow the forcing character, and 150% to accept forced sex on the spot, though grudgingly.&lt;br /&gt;
&lt;br /&gt;
==Tenth Row==&lt;br /&gt;
*Asexual: decreased success rate of ero topic conversation. Ero gains from physical contact decreased.&lt;br /&gt;
*Lucky: increased chances of &amp;quot;ecchi&amp;quot; contact during massage. Increased chances of getting away with murder and surviving murder attempts.&lt;br /&gt;
&lt;br /&gt;
=Items=&lt;br /&gt;
&lt;br /&gt;
Using the maker, each created character gets assigned 3 trading-items(one for lovers, one for friends and one for sexual relationships).These items can not be traded directly. However, at some point, any NPC may ask you to trade. Depending on your relationship, they may trade their friend item or their lover's item with you. All item have no use besides trading (as confirmed ingame). If a student, or teacher, transfers out of the class the traded items stay with the person still in class. Likewise the items the transferee has vanish from the classroom. By transferring students after trading you can technically have multiples of the same items in the classroom.&lt;/div&gt;</summary>
		<author><name>Xlore</name></author>	</entry>

	<entry>
		<id>http://wiki.anime-sharing.com/hgames/index.php?title=Artificial_Academy_2/PP_list&amp;diff=14387</id>
		<title>Artificial Academy 2/PP list</title>
		<link rel="alternate" type="text/html" href="http://wiki.anime-sharing.com/hgames/index.php?title=Artificial_Academy_2/PP_list&amp;diff=14387"/>
				<updated>2014-08-05T16:49:08Z</updated>
		
		<summary type="html">&lt;p&gt;Xlore: made clear what was in this .pp&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{hgame|game=Artificial Academy 2|company=IllusionGames|category=IllusionGames}}&lt;br /&gt;
==Editor PP Files==&lt;br /&gt;
&lt;br /&gt;
===jg2e00_00_00===&lt;br /&gt;
*jg2_EyeNeck.lst - Unknown.&lt;br /&gt;
*jg2e_00_00_00_00.lst - Male character names.&lt;br /&gt;
*jg2e_00_00_01_00.lst - Female character names.&lt;br /&gt;
*jg2e_00_01_00_00.lst - Seems to have something to do with personalities (the kanji are there, and some values differ) but exactly what is unclear. This may have something to do with the stock characters, since it references those by name(?).&lt;br /&gt;
*jg2e_00_02_00_00.lst - Seems to link certain .xx/.xa files with certain .tga files.&lt;br /&gt;
*jg2e_00_02_01_00.lst - Seems to link certain .xx/.xa files with certain .tga files.&lt;br /&gt;
*jg2e_00_02_02_00.lst - Seems to link certain .xx/.xa files with certain .tga files.&lt;br /&gt;
*jg2e_00_02_03_00.lst - Seems to link certain .xx/.xa files with certain .tga files.&lt;br /&gt;
*jg2e_00_03_00_00.lst - Lovers/Friends/Sexual Items lists, in column order.&lt;br /&gt;
*jg2p_00_00_00_00.lst - Unknown, seems to reference a lot of body stuff.&lt;br /&gt;
*jg2p_00_00_00_01.lst - Unknown, seems to reference a lot of body stuff.&lt;br /&gt;
*jg2p_00_00_00_02.lst - Unknown, seems to reference a lot of body stuff.&lt;br /&gt;
*jg2p_00_00_00_03.lst - Unknown, seems to reference a lot of body stuff.&lt;br /&gt;
*jg2p_00_01_00_00.lst - Unknown, seems to reference a lot of body stuff.&lt;br /&gt;
*jg2p_00_01_00_01.lst - Unknown, seems to reference a lot of body stuff.&lt;br /&gt;
*jg2p_00_01_00_02.lst - Unknown, seems to reference a lot of body stuff.&lt;br /&gt;
*jg2p_00_01_00_03.lst - Unknown, seems to reference a lot of body stuff.&lt;br /&gt;
&lt;br /&gt;
===jg2e01_00_00===&lt;br /&gt;
*Tons of XX, Eye, XA, and data files. These might be for the default two characters as their cards are baked into here.&lt;br /&gt;
*[https://docs.google.com/spreadsheets/d/1TCmoiYoaze7_ViJQIVvlxzXhkLl7GcsNOJYTdQUoqIQ/pubhtml jg2e01_00_00.pp spreadsheet file with pictures for 3D modders] by cowsrkool&lt;br /&gt;
&lt;br /&gt;
===jg2e02_00_00===&lt;br /&gt;
*BPS, XA, and XX files. Unknown purpose.&lt;br /&gt;
&lt;br /&gt;
===jg2e02_00_01===&lt;br /&gt;
*BPS, XA, XX, and LST files. Covers the first DLC hairs (Front Hair slots 46, 47, and 48).&lt;br /&gt;
&lt;br /&gt;
===jg2e02_00_02===&lt;br /&gt;
*BPS, XA, XX, and LST files. Covers the second DLC hair (Front Hair slot 49).&lt;br /&gt;
&lt;br /&gt;
===jg2e02_01_00===&lt;br /&gt;
*BPS, XA, and XX files. Unknown purpose.&lt;br /&gt;
&lt;br /&gt;
===jg2e02_02_00===&lt;br /&gt;
*BPS, XA, and XX files. Unknown purpose.&lt;br /&gt;
&lt;br /&gt;
===jg2e02_02_01===&lt;br /&gt;
*BPS, XA, XX, and LST files. Covers the first DLC hairs (Back Hair slots 56, 57, and 58).&lt;br /&gt;
&lt;br /&gt;
===jg2e02_02_02===&lt;br /&gt;
*BPS, XA, XX, and LST files. Covers the second DLC hair (Back Hair slot 59).&lt;br /&gt;
&lt;br /&gt;
===jg2e02_03_00===&lt;br /&gt;
*BPS, XA, and XX files. Unknown purpose.&lt;br /&gt;
&lt;br /&gt;
===jg2e03_00_00===&lt;br /&gt;
*Character textures. Nipples, eyes, pubic hair, lipstick, mosaic censors, etc. all seem to be in here.&lt;br /&gt;
&lt;br /&gt;
===jg2e04_00_00===&lt;br /&gt;
*SVIEXs.&lt;br /&gt;
&lt;br /&gt;
===jg2e05_00_00===&lt;br /&gt;
*WAV files for the game's core 25 personalities dialogue when selected.&lt;br /&gt;
&lt;br /&gt;
===jg2e05_00_01===&lt;br /&gt;
*WAV file for the first DLC (曹) personality's dialogue when selected.&lt;br /&gt;
&lt;br /&gt;
===jg2e06_00_00===&lt;br /&gt;
*Maker backgrounds (one for a boy's room, one for a girl's room) in BMP (1024x768 rez).&lt;br /&gt;
*Personality type card graphics (228x224) in TGA.&lt;br /&gt;
*Card backgrounds (800x1200) in BMP.&lt;br /&gt;
*Alpha-blended card borders (800x1200) in TGA.&lt;br /&gt;
*Presumably a blend effect for the cards (740x900) in BMP.&lt;br /&gt;
&lt;br /&gt;
===jg2e07_00_00===&lt;br /&gt;
*Single WAV file of a camera shutter, used for when taking maker screenshots with Print Screen.&lt;br /&gt;
&lt;br /&gt;
==Main Game PP Files==&lt;br /&gt;
&lt;br /&gt;
===jg2el02_00_00===&lt;br /&gt;
*Mostly XX files, a few KYS files. Purpose unknown.&lt;br /&gt;
&lt;br /&gt;
===jg2el02_00_01===&lt;br /&gt;
*jg2p_00_00_00_00.lst: Perhaps related to the DLC Hairs.&lt;br /&gt;
*Three XX files of unknown purpose.&lt;br /&gt;
&lt;br /&gt;
===jg2el02_00_02===&lt;br /&gt;
*jg2p_00_00_00_00.lst: Perhaps related to the DLC Hairs.&lt;br /&gt;
*Two XX files of unknown purpose.&lt;br /&gt;
&lt;br /&gt;
===jg2el02_01_00===&lt;br /&gt;
*Many XX and KYS files. Purpose unknown.&lt;br /&gt;
&lt;br /&gt;
===jg2el02_02_00===&lt;br /&gt;
*Many XX and KYS files. Purpose unknown.&lt;br /&gt;
&lt;br /&gt;
===jg2el02_02_01===&lt;br /&gt;
*jg2p_00_00_00_00.lst: Perhaps related to the DLC Hairs.&lt;br /&gt;
*Three XX files of unknown purpose.&lt;br /&gt;
*Two KYS files of unknown purpose.&lt;br /&gt;
&lt;br /&gt;
===jg2el02_02_02===&lt;br /&gt;
*jg2p_00_00_00_00.lst: Perhaps related to the DLC Hairs.&lt;br /&gt;
*One XX file of unknown purpose.&lt;br /&gt;
&lt;br /&gt;
===jg2el02_03_00===&lt;br /&gt;
*Many XX files and one KYS file. Purpose unknown.&lt;br /&gt;
&lt;br /&gt;
===jg2p00_00_00===&lt;br /&gt;
*The majority of the game's LST files are here. Various things including all dialogues.&lt;br /&gt;
&lt;br /&gt;
===jg2p00_00_01===&lt;br /&gt;
*Three LSTs for the first DLC (Cadet) personality's dialogue.&lt;br /&gt;
&lt;br /&gt;
===jg2p01_00_00===&lt;br /&gt;
*Many XA, XX, ICF, COLOR, and BPS files.&lt;br /&gt;
&lt;br /&gt;
===jg2p03_00_00===&lt;br /&gt;
*Various TGA and BMP graphics, mostly (all?) for clothing.&lt;br /&gt;
&lt;br /&gt;
===jg2p04_00_00===&lt;br /&gt;
*SVIEX units.&lt;br /&gt;
&lt;br /&gt;
===jg2p05_(a/s)(00/21)_00===&lt;br /&gt;
*WAV files for each character's voice clip. A = Females, S= males.&lt;br /&gt;
**Currently females have 22 (00-21) personalities; males only have four (00-03). a21 is the first female DLC (曹) personality.&lt;br /&gt;
&lt;br /&gt;
===jg2p06_00_00===&lt;br /&gt;
*Various graphics. Some indicate where you are in the school, some are for the clothing editor, some for dialogue choices, etc.&lt;br /&gt;
&lt;br /&gt;
===jg2p07_00_00===&lt;br /&gt;
*BGM and SFX in WAV format.&lt;br /&gt;
&lt;br /&gt;
===jg2p08_00_00===&lt;br /&gt;
*Backgrounds (in BMP format), extra layers (in TGA format), and XX files.&lt;br /&gt;
&lt;br /&gt;
===jg2p09_00_00===&lt;br /&gt;
*H-scene .lst files + MP_ITEM.lst&lt;br /&gt;
&lt;br /&gt;
===jg2p09_01_00===&lt;br /&gt;
*Various ICF files. Filenames seem to indicate Camera Positions?&lt;br /&gt;
&lt;br /&gt;
===jg2p09_02_00===&lt;br /&gt;
*Various XA files related to an intro?&lt;br /&gt;
&lt;br /&gt;
===jg2p09_03_00===&lt;br /&gt;
*Various XA files related to backgrounds?&lt;br /&gt;
&lt;br /&gt;
===jg2p09_04_00===&lt;br /&gt;
*Various XA files of unknown purpose.&lt;br /&gt;
&lt;br /&gt;
===jg2p09_05_00===&lt;br /&gt;
*Various XA files of unknown purpose.&lt;br /&gt;
&lt;br /&gt;
===jg2p09_06_00===&lt;br /&gt;
*Various XA files of unknown purpose.&lt;br /&gt;
&lt;br /&gt;
===jg2p09_07_00===&lt;br /&gt;
*Various XA files of unknown purpose.&lt;br /&gt;
&lt;br /&gt;
===jg2p09_08_00===&lt;br /&gt;
*Various XA files of unknown purpose.&lt;br /&gt;
&lt;br /&gt;
===jg2p09_09_00===&lt;br /&gt;
*Various XA files of unknown purpose.&lt;br /&gt;
&lt;br /&gt;
===jg2p09_10_00===&lt;br /&gt;
*Various XA files of unknown purpose.&lt;br /&gt;
&lt;br /&gt;
===jg2p09_11_00===&lt;br /&gt;
*Various XA files of unknown purpose.&lt;br /&gt;
&lt;br /&gt;
===jg2p09_12_00===&lt;br /&gt;
*Various XA files of unknown purpose.&lt;/div&gt;</summary>
		<author><name>Xlore</name></author>	</entry>

	<entry>
		<id>http://wiki.anime-sharing.com/hgames/index.php?title=Artificial_Academy_2/Creation_Tips&amp;diff=14217</id>
		<title>Artificial Academy 2/Creation Tips</title>
		<link rel="alternate" type="text/html" href="http://wiki.anime-sharing.com/hgames/index.php?title=Artificial_Academy_2/Creation_Tips&amp;diff=14217"/>
				<updated>2014-07-08T13:47:05Z</updated>
		
		<summary type="html">&lt;p&gt;Xlore: grammar&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Artificial_Academy_2}}&lt;br /&gt;
{{stub}}&lt;br /&gt;
&lt;br /&gt;
=FAQ=&lt;br /&gt;
*'''Q: Why can't I have sex with a character I'm going out with?!?'''&amp;lt;br /&amp;gt;A: This could be for a number of reasons depending on the trait and virtues. But some things to keep in mind is that the virtue level exponentially increases the difficult to initiate sex the first time. Also if the character is a teacher this increase the difficulty to initiate sex the first time. Finally if the character is a virgin it increase the difficulty to initiating sex the first time. Keep this is mind when making characters.&lt;br /&gt;
&lt;br /&gt;
*'''Q: How can I initiate sex the first time if my characters is like that???'''&amp;lt;br /&amp;gt;A: If they have the blackmail/exploitable trait than you can have non consensual sex and that will get rid of their virginity removing some of the difficulty. Also taking them to the love hotel for sex seem to have a better chance of success than asking them to do it at the school. If you can't have non consensual sex with the character than try having sex with another character that like you and getting caught in the act, this will lead to the 2 characters asking you to choose between them. Then choose the character who you been trying to initiate sex with, this should lead to an immediate H-scene between you and that character. Other than that it just going take a lot of time with that character before they'll let you have sex with them or they'll initiate the sex themselves.&lt;br /&gt;
&lt;br /&gt;
*'''Q: Someone asked me to meet them later but the location wasn't translated! Where do I go?'''&amp;lt;br /&amp;gt;A: During next period, check the map and the location will highlighted.&lt;br /&gt;
&lt;br /&gt;
*'''Q: How do I know if I am being brought to a private room or a public room?'''&amp;lt;br /&amp;gt;A: If a girl wants to bring you to a private room she will be blushing, if she isn't blushing it's a public room.&lt;br /&gt;
&lt;br /&gt;
=NTR Route: How to Steal Their Boy/Girlfriends=&lt;br /&gt;
Characters under Normal/High/Highest virtues have more strict code of cheating if they already have boy/girlfriends. It also depends on personalities and traits though, you will find those characters who reject other than Caress by 0% successful chances. This is a guide about how to shake their feeling, force them to have sex with you and eventually get more favor over their lovers.&lt;br /&gt;
&lt;br /&gt;
==Breach The Line==&lt;br /&gt;
So there are characters who refuse every romance intercourse other than caress. Every character has his/her own borderlines of love interest. This is clearly visible when talking about love/sex: the successful chance of 128%, for example, suddenly increases to +200% after the line. Some characters are only accessible to this point after making a kiss, while they refuse to do so. Following is the brief introduction to achieve the kiss: &lt;br /&gt;
&lt;br /&gt;
* First, make Caress acceptable. Critical success in Talk about Love usually trigger Love BGM which will increase the chance/effect. &lt;br /&gt;
* Do Confess or Caress to raise enough love point. Never rush to hug/kiss; they will refuse anyway even they accept Caress by 90%. &lt;br /&gt;
* Now your mission is to make them horny which is to trigger Erotic (BGM) mode. Varied factors affect so it make take longer than you expected. &lt;br /&gt;
** Active method: repeat (lewd)massages and talking about sex in every sessions. Critical successes may trigger Erotic at some point.&lt;br /&gt;
** Passive method: Watch them doing romantic actions with lovers and approach after their horniness is increased.&lt;br /&gt;
Even Erotic status enables Kiss, the successful chance may hang around 50%. Failed attempts make them alert so you many need to repeat several times. Or luckily, the character may visit you for a kiss.&lt;br /&gt;
 &lt;br /&gt;
==Use The Force==&lt;br /&gt;
After that, the character is opened to Force interaction. Note that forced sex in love-interested works differently from characters under Exploitable trait. It won't lower the relationship to purple, and they make general comments after sex. Successful chances usually start with 3%. Repeating it will increase the  chances each time like 3%-10%-20%. Once first forced sex is finished, they are now'opened' to you and will follow by 999% chances to your Follow Me interaction. &lt;br /&gt;
&lt;br /&gt;
(As of v3 update, NPCs without certain traits do not follow characters in the middle of public sex. They basically discover it randomly by everyday routine or were already following you before the sex. Infirmary is the best spot since NPCs rarely visit. If there are no Sweaty characters, shower-rooms are also viable. Just beware trait effects; for example, exploitable characters will still visit you for &amp;quot;please keep my secret!&amp;quot;.)&lt;br /&gt;
 &lt;br /&gt;
==The Result==&lt;br /&gt;
Hang around with them as much as you like. Spread hearts in H scenes and max out h-compatibility. She/he will eventually be more intimate with you over their lovers and will follow you instead. The next is up to you. Keep doing that relationship, make them your lover, or show your triumph by doing sex in front of their partners!  &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=The Thing about Strength and Intelligence=&lt;br /&gt;
&lt;br /&gt;
(Reference character is a female rainbow card with &amp;quot;Highest&amp;quot; Strength, Intelligence and Sociability, '''''ALL DATA''''' applies to performing tasks '''''BY YOURSELF''''')&lt;br /&gt;
&lt;br /&gt;
==What affects Intelligence(=Wisdom) and Strength?==&lt;br /&gt;
&lt;br /&gt;
Almost every time you get the prompt with three choices:&lt;br /&gt;
*Work Hard!&lt;br /&gt;
*Work Normally.&lt;br /&gt;
*Work Quick.&lt;br /&gt;
&lt;br /&gt;
This includes mandatory lessons, club time, voluntary club practice/exercise/study. (Massages not tested.)&lt;br /&gt;
&lt;br /&gt;
'''''EVERY MANDATORY PROMPT''''' you get over the course of the day (i.e; lessons, club time, etc.) count as you working by yourself, so the mitigating effects of &amp;quot;Everyone!&amp;quot; and working with a partner do '''''NOT''''' apply.&lt;br /&gt;
&lt;br /&gt;
Both Work Hard! and Work Normally. have two resulting states each, for a total of 4 different results, indicated by different flavor texts and chimes.&lt;br /&gt;
Those are comprised of:&lt;br /&gt;
&lt;br /&gt;
* Work Hard!&lt;br /&gt;
** Failure (Less Favorable)&lt;br /&gt;
** Critical Success (More Favorable)&lt;br /&gt;
&lt;br /&gt;
* Work Normally.&lt;br /&gt;
** Success (Less Favorable)&lt;br /&gt;
** Great Success (More Favorable)&lt;br /&gt;
&lt;br /&gt;
Both choices seem to have an the same split between less favorable and more favorable results, which from a sample size of 70 attempts showed 63% less favorable and 37% more favorable.&lt;br /&gt;
&lt;br /&gt;
The third choice, Work Quick, picks a random result from all four of these results, with a slight bias towards the less favorable choices.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==How are Intelligence and Strength affected?==&lt;br /&gt;
&lt;br /&gt;
As stated above, the three choice prompt offers you the chance to(read: forces you to) influence Intelligence and Strength. Both those stats range from 0 to 999 in the code. They will never fall below 0 or go above 999.&lt;br /&gt;
&lt;br /&gt;
With one exception, all situations causing the prompt to appear will fall in one of two categories:&lt;br /&gt;
Study and Exercise.&lt;br /&gt;
&lt;br /&gt;
Either of those can be simply accessed by visiting the Running tracks for Exercise or the Library for Study.&lt;br /&gt;
&lt;br /&gt;
The following prompts fall under the category Study:&lt;br /&gt;
* Lesson in Classroom&lt;br /&gt;
* Club time in Japanese Room&lt;br /&gt;
* Club time in Music Room&lt;br /&gt;
&lt;br /&gt;
The remaining obviously fall into the Exercise category:&lt;br /&gt;
* Lessons outdoors&lt;br /&gt;
* Club time in Dojo&lt;br /&gt;
* Club time in Gym&lt;br /&gt;
* Club time outdoors&lt;br /&gt;
&lt;br /&gt;
Finally, here is how Study and Exercise affect Intelligence and Strength respectively:&lt;br /&gt;
&lt;br /&gt;
Studying:&lt;br /&gt;
* Work Hard!&lt;br /&gt;
** (Less Favorable) -4 Intelligence&lt;br /&gt;
** (More Favorable) +6 Intelligence&lt;br /&gt;
* Work Normally&lt;br /&gt;
** (Less Favorable) +2 Intelligence&lt;br /&gt;
** (More Favorable) +4 Intelligence&lt;br /&gt;
&lt;br /&gt;
'''''ALL''''' results give -2 to Strength.&lt;br /&gt;
&lt;br /&gt;
The reverse of this applies to Exercise.&lt;br /&gt;
&lt;br /&gt;
Exercise&lt;br /&gt;
* Work Hard!&lt;br /&gt;
** (Less Favorable) -4 Strength&lt;br /&gt;
** (More Favorable) +6 Strength&lt;br /&gt;
* Work Normally&lt;br /&gt;
** (Less Favorable) +2 Strength&lt;br /&gt;
** (More Favorable) +4 Strength.&lt;br /&gt;
&lt;br /&gt;
'''''ALL''''' results give -2 to Intelligence.&lt;br /&gt;
&lt;br /&gt;
The exception:&lt;br /&gt;
&lt;br /&gt;
The custom club type (other), which is performed in the multipurpose room, has a slightly different logic.&lt;br /&gt;
&lt;br /&gt;
All 4 possible results affect both Strength and Wisdom by the same amount.&lt;br /&gt;
&lt;br /&gt;
* Work Hard!&lt;br /&gt;
** (Less Favorable) -1 both&lt;br /&gt;
** (More Favorable) +2 both&lt;br /&gt;
* Work Normally.&lt;br /&gt;
** (Less Favorable) +/- 0 both&lt;br /&gt;
** (More Favorable) +1 both&lt;br /&gt;
&lt;br /&gt;
==Gameplay Tips==&lt;br /&gt;
&lt;br /&gt;
'''''NEVER EVER''''' choose &amp;quot;Work Hard!&amp;quot; when doing things without a partner or a group. Assuming the estimate split mentioned above, choosing &amp;quot;Work Hard!&amp;quot; for studying 100 times will give you -30 Wisdom and -200 Strength. However, choosing &amp;quot;Work Normally&amp;quot; will results in +274 Wisdom and -200 Strength.&lt;br /&gt;
&lt;br /&gt;
Once you've reached the maximum of 999 points in both, it might be wise to switch to the (?) Club, as it makes keeping the balance easier. -2 for each stat are forced onto you once a day, twice for one if you're in any other club than the (?) one. At 999 each, you'll take -2 strength during the first lesson but you '''''WILL''''' be able to remedy it during the second lesson (since working normally yields at least +2 points). Then Study kind of club time will remedy the Wisdom with a +2, but -2 your strength again, basically swinging the balance back and forth. Having an Exercise based club will further imbalance your stats, keeping Strength at 999 but lowering Wisdom to at least 995.&lt;br /&gt;
&lt;br /&gt;
Being in the (?) club will ensure that the imbalance at the end of the day is at most +/-2, at best +/-1, and if you do another round of club activity right after, you need just a single favorable result to be back at 999 for the rest of the evening and next morning.&lt;br /&gt;
&lt;br /&gt;
Working with a partner or in a group seems to completely remove the possibility for a less favorable result when working hard. Although the exact values obtained are currently unknown, it is believed to be safe to always pick &amp;quot;Work Hard!&amp;quot; when not working alone. (This obviously does not apply to lessons and mandatory club time.)&lt;br /&gt;
&lt;br /&gt;
==Random Test Results==&lt;br /&gt;
Strength and Intelligence are crucial to exams, but the test results are greatly affected by randomness. This can be checked by the messages during the test. You won't get top grade under negative effect such as &amp;quot;you couldn't solve...&amp;quot;, &amp;quot;you didn't failed but...&amp;quot; even if your Intelligence is maxed out. This goes same to NPCs; high intelligent students often get poorer grades. If you're not satisfied with the result, loading pretest savegame can be a valid choice.&lt;br /&gt;
&lt;br /&gt;
=Easy and Cheap Method to Win a Girl (if you're impatient)=&lt;br /&gt;
This was found by experimenting and is almost guaranteed to work. This guide was originally made by '''NoobGraphicArtist''' from [http://www.hongfire.com/forum/showthread.php/430854?p=3548196#post3548196 here], but it was edited to be more readable.&lt;br /&gt;
&lt;br /&gt;
==Create A Custom character==&lt;br /&gt;
How to design your character(s) for easy H.&lt;br /&gt;
&lt;br /&gt;
[[File:AA2_Quick_H_char.jpg|800px|Traits]]&lt;br /&gt;
*Choose Trait: Lewd + Passionate&lt;br /&gt;
*Personality : Doesnt matter which one&lt;br /&gt;
*Virtue and Type : must change or else you will encounter difficulty attaining the girl&lt;br /&gt;
*Sociability : Set it to Highest Level&lt;br /&gt;
&lt;br /&gt;
Virtue = hard to do eechi at public or open places when high so do it Low Virtue ( Affects Difficulty Gameplay )&lt;br /&gt;
Type = if you ddnt change this there's a chance girl to girl relation on game which happens to me my last game save data ... some of girls turned into bisexual while im conquering someone ( Also Affects Gameplay )&lt;br /&gt;
&lt;br /&gt;
==The rule and Game Mechanics of this Game==&lt;br /&gt;
Don't be greedy and be patient...&lt;br /&gt;
&lt;br /&gt;
==Procedure==&lt;br /&gt;
&lt;br /&gt;
===Step 1: Use Chat Bubble===&lt;br /&gt;
[[File:AA2_Quick_H_Chat.png|Chat]]&lt;br /&gt;
&lt;br /&gt;
Easy combo:&lt;br /&gt;
#Love &amp;gt; Lewd &amp;gt; Skip box&lt;br /&gt;
#Love &amp;gt; lewd &amp;gt; go with me Study &amp;gt; skip box&lt;br /&gt;
#lewd &amp;gt; massage &amp;gt; love &amp;gt; skip box&lt;br /&gt;
&lt;br /&gt;
Randomly select those four... Love .. Lewd .. Massage .. Go study with Me .. since this 4 has high chance of success rate. &lt;br /&gt;
&lt;br /&gt;
====If she seems down or upset====&lt;br /&gt;
Either choose Encourage, Calm or Praise. You will know that the mood or the atmosphere changes if you succeed.&lt;br /&gt;
&lt;br /&gt;
[[File:AA2_Quick_H_Encourage.jpg|Chat]]&lt;br /&gt;
&lt;br /&gt;
Once you trigger high Percentage like 120 percent to 230 percent: Skip or hit the bottom right box to advance the time.&lt;br /&gt;
&lt;br /&gt;
[[File:AA2 Quick H Advance.jpg|800px|Advance time]]&lt;br /&gt;
&lt;br /&gt;
Continue with this for 2 - 5 days using this method without flirting. Just keep repeating it until you notice a sudden increase of percentage or if you visit the statue:&lt;br /&gt;
&lt;br /&gt;
[[File:AA2_Quick_H_Statue.jpg|Statue]]&lt;br /&gt;
&lt;br /&gt;
*Tip 1 : If the girl/guy always interrupts a conversation Even she/he is not your bf/gf im pretty sure his/her status is this one so if you acquired this status proceed to step 2&lt;br /&gt;
*Tip 2 : Ignore the sudden changes at Statue some say its bug well IDK if the game is intended that way example.. when you just recently check the statue it says Friend then if you check again like 5sec-10sec you ddnt do anything it turns to Doesnt Know or Etc ... Skip the day and just repeat the step 1 until &amp;quot; I Like Them &amp;quot; appears.&lt;br /&gt;
*Tip 3 : if you have 1000 pain or Unforgivable or any word desc Hate ..dont hesitate to evict the character then place her again doing this will reset .. this is time saver ( yes i know its also a cheat and game breaking but if you just after the h-scene then abuse this method until Illusion or modders release a Fan Service Patch )&lt;br /&gt;
&lt;br /&gt;
===Step 2: Start flirting===&lt;br /&gt;
Flirting is (Kiss, Hug, Touch etc), but don't use Sex as this chance is low will result to make her hate you.&lt;br /&gt;
&lt;br /&gt;
====How to====&lt;br /&gt;
Do this: Love &amp;gt; Lewd &amp;gt; Stop ( When You See Blushing or Embarrass ) use the Flirting but if not successful, skip time as above. Then repeat again Love &amp;gt; Lewd &amp;gt; ( once you see her blush ). If you notice a continuous success at flirting or love button: Confess to her.&lt;br /&gt;
&lt;br /&gt;
Listen carefully to what she say&lt;br /&gt;
If she said me too I love you .. this is the right time you make her girlfriend or sometimes it automatically confess to you and ask if you want to be her bf/gf.&lt;br /&gt;
&lt;br /&gt;
====Ecchi! (H)====&lt;br /&gt;
Repeat Love &amp;gt; Lewd &amp;gt; Flirt &amp;gt; Come With Me &amp;gt; Find a Secret Room Where Can You do H. H mode might fail, but the chance is high if she/he in relationship. Try it without any doubts since she is already your gf there is no risks losing the girl or starting from start. &lt;br /&gt;
&lt;br /&gt;
===Step 2.1: Optional===&lt;br /&gt;
Do a public H (don't do it with a teacher as she might be expelled). If you are seen by other classmates their status will change into Wanna Fuck and they sometimes will approach you and ask for H.&lt;br /&gt;
[[File:AA2 Quick H Wanna.png|800px|Wanna]]&lt;br /&gt;
&lt;br /&gt;
===Step 3: Repeat Step 1 To 2===&lt;br /&gt;
This is the hardest step because most NPC are irritable as your relationships increase. They will interrupt you and stalk you.&lt;br /&gt;
&lt;br /&gt;
[[File:AA2 Quick H Cheater.jpg|800px|Cheater]]&lt;br /&gt;
&lt;br /&gt;
But fear not just ignore them and focus on your next target. Being discovered will not affect or leads to break up, but your status will become Unforgivable or Cheater. It can be cured by waiting 1 week without doing anything or wait them to ask you for a date.&lt;br /&gt;
&lt;br /&gt;
=My guide of Secret love life=&lt;br /&gt;
If you are only male charactor in the game there are a way to make you love life all secret with no status change even you get full interactions with every girl &lt;br /&gt;
&lt;br /&gt;
* Make your male charactor with &amp;quot;Charmmed&amp;quot; Trait ...Charmmed will make you start with high LOVE stat ...all girl will start with kinda love you and saving much time&lt;br /&gt;
&lt;br /&gt;
* Make your male charactor with &amp;quot;Deft&amp;quot; Trait ... Deft will help alot by answer &amp;quot;Huh?&amp;quot; at every girl sudden interactions. it nearly has no effect in your relationship&lt;br /&gt;
&lt;br /&gt;
* Make your male charactor Rainbow card ... Rainbow card will start with even higher LOVE stat...So high that you can make the girl follow you into secret place at the first met.and also you will run at ridiculously fast speed that outrun every girl ingame (not another Rainbow with full Sport stat of course) and you will easily escape when they all surround you with the girl you wanna do interactions too&lt;br /&gt;
&lt;br /&gt;
* Don't be hesitate to answer &amp;quot;Huh?&amp;quot; to every girl interactions.Because just one kiss will ruin all the secret&lt;br /&gt;
&lt;br /&gt;
* If you are the only male &amp;quot;Boy's Toilet&amp;quot; and &amp;quot;Boy's Changing room&amp;quot; will be the place no girl will enter. So it's the best place to do interactions without any interupt or be seen. But if your relationship not high enough she will refuse to get inside So try to daily talk till you get 80% or more when you ask them to follow you (some girl type can be at 70% or lower, Just try) before you drag her in there&lt;br /&gt;
&lt;br /&gt;
* After get inside if she still follow you she will not try to runaway, so feel free to position her on screen for easily click. After you ready,Click at the girl and do interactions you want. After conversations end, quickly click on the girl again and start another interactions. and repeat as you like &lt;br /&gt;
&lt;br /&gt;
* This way the girl will has no time to runaway out of the room. And your interactions or even sex will not be seen or interupt by any other girl&lt;br /&gt;
&lt;br /&gt;
* Also, if you can get her to follow you into Boy's room (about 80-100%+ when ask to follow you) that's mean she will be willing to follow you into secret place too (only few girl type may still refues) so you can drag them into Boy's room secret place for sex too (if it's Boy Shower's Secret place. you will get nice effect of shiny skin to both of you too)&lt;br /&gt;
&lt;br /&gt;
* If you don't do anything outside Boy's room accept normal talk, your love stat will never change to &amp;quot;Cheater&amp;quot; or anything. Just make sure not to ignore a girl too long. and if you mess up by kissing someone in public, Load the Save and don't do it again&lt;br /&gt;
&lt;br /&gt;
=Basic Advice=&lt;br /&gt;
For those who are having trouble with character interactions (racking up a lot of 0% and making classmates angry):&lt;br /&gt;
&lt;br /&gt;
Initiate conversations using friendly conversation (the word bubble icon and it's sub options). If one doesn't work, try a different one and there's a good chance that one will succeed where the other failed.&lt;br /&gt;
&lt;br /&gt;
If you initiate conversation and the person looks troubled, sad, etc. use the top dialogue icon (portrait of a boy with a speech bubble at his mouth) and it's sub options to resolve the problem. Cheer them up, calm them down, praise them, etc. until you succeed by choosing the correct one. Once you get the correct one and you improve their mood or remove negative effects, talk to them again and use the friendly conversation options (word bubble icon). Having a successful conversation segment after helping a classmate feel better will grant a substantial % boost.&lt;br /&gt;
==About %==&lt;br /&gt;
The % value shown when interacting with somebody represents the chance of the character to accept the action. As long as that value is higher than 0% there is a chance for success. As long as the value is below 100% there is a chance to fail. It is possible to succed with as low as 1% but the odds are low.&lt;br /&gt;
&lt;br /&gt;
The % value also gives an idea about your relationship with the character since the success rate increases as your relationship improves. The success rate can also be influenced by a lot of other things such as the timing, the other characters sexual orientation, their mood and more.&lt;br /&gt;
&lt;br /&gt;
Even if an action is initiated successfully the result of the interaction can vary. This is indicated by the message following the interaction as well as a sound-effect. Talk interactions for example, can have 4 different outcomes(bad,normal,good and great) that are influnced by the mood of the character(better mood gives better results) and have different effects on your relationship.&lt;br /&gt;
The &amp;quot;Confess&amp;quot;-interaction can also have different results, even if it is performend successfully. Depending your relationship to the character, they might state that they &amp;quot;only&amp;quot; like you or that they love you.&lt;br /&gt;
&lt;br /&gt;
===Traits and Relationship===&lt;br /&gt;
The interacting characters traits and relationship might affect the success rate of an action, some examples:&lt;br /&gt;
*A character with easygoing will have the success rate multiplied by 1.5 for cheering, calming them.&lt;br /&gt;
*Always hungry will double the success rate of the food talk.&lt;br /&gt;
*Passionate trait will double the success rate of the love related action. &lt;br /&gt;
Having the right trait might give an increased initial success rate, which will make you able to discuss the subject.&lt;/div&gt;</summary>
		<author><name>Xlore</name></author>	</entry>

	<entry>
		<id>http://wiki.anime-sharing.com/hgames/index.php?title=Artificial_Academy_2/Creation_Tips&amp;diff=14204</id>
		<title>Artificial Academy 2/Creation Tips</title>
		<link rel="alternate" type="text/html" href="http://wiki.anime-sharing.com/hgames/index.php?title=Artificial_Academy_2/Creation_Tips&amp;diff=14204"/>
				<updated>2014-07-08T00:45:46Z</updated>
		
		<summary type="html">&lt;p&gt;Xlore: Added FAQ question&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Artificial_Academy_2}}&lt;br /&gt;
{{stub}}&lt;br /&gt;
&lt;br /&gt;
=FAQ=&lt;br /&gt;
*'''Q: Why can't I have sex with a character I'm going out with?!?'''&amp;lt;br /&amp;gt;A: This could be for a number of reasons depending on the trait and virtues. But some things to keep in mind is that the virtue level exponentially increases the difficult to initiate sex the first time. Also if the character is a teacher this increase the difficulty to initiate sex the first time. Finally if the character is a virgin it increase the difficulty to initiating sex the first time. Keep this is mind when making characters.&lt;br /&gt;
&lt;br /&gt;
*'''Q: How can I initiate sex the first time if my characters is like that???'''&amp;lt;br /&amp;gt;A: If they have the blackmail/exploitable trait than you can have non consensual sex and that will get rid of their virginity removing some of the difficulty. Also taking them to the love hotel for sex seem to have a better chance of success than asking them to do it at the school. If you can't have non consensual sex with the character than try having sex with another character that like you and getting caught in the act, this will lead to the 2 characters asking you to choose between them. Then choose the character who you been trying to initiate sex with, this should lead to an immediate H-scene between you and that character. Other than that it just going take a lot of time with that character before they'll let you have sex with them or they'll initiate the sex themselves.&lt;br /&gt;
&lt;br /&gt;
*'''Q: Someone asked me to meet them later but the location wasn't translated! Where do I go?'''&amp;lt;br /&amp;gt;A: During next period, check the map and the location will highlighted.&lt;br /&gt;
&lt;br /&gt;
*'''Q: How do I know if I am being brought to a private room or a public room?'''&amp;lt;br /&amp;gt;A: If a girl wants to bring you to a private room she will be blushing, if she isn't blushing its a public room.&lt;br /&gt;
&lt;br /&gt;
=NTR Route: How to Steal Their Boy/Girlfriends=&lt;br /&gt;
Characters under Normal/High/Highest virtues have more strict code of cheating if they already have boy/girlfriends. It also depends on personalities and traits though, you will find those characters who reject other than Caress by 0% successful chances. This is a guide about how to shake their feeling, force them to have sex with you and eventually get more favor over their lovers.&lt;br /&gt;
&lt;br /&gt;
==Breach The Line==&lt;br /&gt;
So there are characters who refuse every romance intercourse other than caress. Every character has his/her own borderlines of love interest. This is clearly visible when talking about love/sex: the successful chance of 128%, for example, suddenly increases to +200% after the line. Some characters are only accessible to this point after making a kiss, while they refuse to do so. Following is the brief introduction to achieve the kiss: &lt;br /&gt;
&lt;br /&gt;
* First, make Caress acceptable. Critical success in Talk about Love usually trigger Love BGM which will increase the chance/effect. &lt;br /&gt;
* Do Confess or Caress to raise enough love point. Never rush to hug/kiss; they will refuse anyway even they accept Caress by 90%. &lt;br /&gt;
* Now your mission is to make them horny which is to trigger Erotic (BGM) mode. Varied factors affect so it make take longer than you expected. &lt;br /&gt;
** Active method: repeat (lewd)massages and talking about sex in every sessions. Critical successes may trigger Erotic at some point.&lt;br /&gt;
** Passive method: Watch them doing romantic actions with lovers and approach after their horniness is increased.&lt;br /&gt;
Even Erotic status enables Kiss, the successful chance may hang around 50%. Failed attempts make them alert so you many need to repeat several times. Or luckily, the character may visit you for a kiss.&lt;br /&gt;
 &lt;br /&gt;
==Use The Force==&lt;br /&gt;
After that, the character is opened to Force interaction. Note that forced sex in love-interested works differently from characters under Exploitable trait. It won't lower the relationship to purple, and they make general comments after sex. Successful chances usually start with 3%. Repeating it will increase the  chances each time like 3%-10%-20%. Once first forced sex is finished, they are now'opened' to you and will follow by 999% chances to your Follow Me interaction. &lt;br /&gt;
&lt;br /&gt;
(As of v3 update, NPCs without certain traits do not follow characters in the middle of public sex. They basically discover it randomly by everyday routine or were already following you before the sex. Infirmary is the best spot since NPCs rarely visit. If there are no Sweaty characters, shower-rooms are also viable. Just beware trait effects; for example, exploitable characters will still visit you for &amp;quot;please keep my secret!&amp;quot;.)&lt;br /&gt;
 &lt;br /&gt;
==The Result==&lt;br /&gt;
Hang around with them as much as you like. Spread hearts in H scenes and max out h-compatibility. She/he will eventually be more intimate with you over their lovers and will follow you instead. The next is up to you. Keep doing that relationship, make them your lover, or show your triumph by doing sex in front of their partners!  &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=The Thing about Strength and Intelligence=&lt;br /&gt;
&lt;br /&gt;
(Reference character is a female rainbow card with &amp;quot;Highest&amp;quot; Strength, Intelligence and Sociability, '''''ALL DATA''''' applies to performing tasks '''''BY YOURSELF''''')&lt;br /&gt;
&lt;br /&gt;
==What affects Intelligence(=Wisdom) and Strength?==&lt;br /&gt;
&lt;br /&gt;
Almost every time you get the prompt with three choices:&lt;br /&gt;
*Work Hard!&lt;br /&gt;
*Work Normally.&lt;br /&gt;
*Work Quick.&lt;br /&gt;
&lt;br /&gt;
This includes mandatory lessons, club time, voluntary club practice/exercise/study. (Massages not tested.)&lt;br /&gt;
&lt;br /&gt;
'''''EVERY MANDATORY PROMPT''''' you get over the course of the day (i.e; lessons, club time, etc.) count as you working by yourself, so the mitigating effects of &amp;quot;Everyone!&amp;quot; and working with a partner do '''''NOT''''' apply.&lt;br /&gt;
&lt;br /&gt;
Both Work Hard! and Work Normally. have two resulting states each, for a total of 4 different results, indicated by different flavor texts and chimes.&lt;br /&gt;
Those are comprised of:&lt;br /&gt;
&lt;br /&gt;
* Work Hard!&lt;br /&gt;
** Failure (Less Favorable)&lt;br /&gt;
** Critical Success (More Favorable)&lt;br /&gt;
&lt;br /&gt;
* Work Normally.&lt;br /&gt;
** Success (Less Favorable)&lt;br /&gt;
** Great Success (More Favorable)&lt;br /&gt;
&lt;br /&gt;
Both choices seem to have an the same split between less favorable and more favorable results, which from a sample size of 70 attempts showed 63% less favorable and 37% more favorable.&lt;br /&gt;
&lt;br /&gt;
The third choice, Work Quick, picks a random result from all four of these results, with a slight bias towards the less favorable choices.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==How are Intelligence and Strength affected?==&lt;br /&gt;
&lt;br /&gt;
As stated above, the three choice prompt offers you the chance to(read: forces you to) influence Intelligence and Strength. Both those stats range from 0 to 999 in the code. They will never fall below 0 or go above 999.&lt;br /&gt;
&lt;br /&gt;
With one exception, all situations causing the prompt to appear will fall in one of two categories:&lt;br /&gt;
Study and Exercise.&lt;br /&gt;
&lt;br /&gt;
Either of those can be simply accessed by visiting the Running tracks for Exercise or the Library for Study.&lt;br /&gt;
&lt;br /&gt;
The following prompts fall under the category Study:&lt;br /&gt;
* Lesson in Classroom&lt;br /&gt;
* Club time in Japanese Room&lt;br /&gt;
* Club time in Music Room&lt;br /&gt;
&lt;br /&gt;
The remaining obviously fall into the Exercise category:&lt;br /&gt;
* Lessons outdoors&lt;br /&gt;
* Club time in Dojo&lt;br /&gt;
* Club time in Gym&lt;br /&gt;
* Club time outdoors&lt;br /&gt;
&lt;br /&gt;
Finally, here is how Study and Exercise affect Intelligence and Strength respectively:&lt;br /&gt;
&lt;br /&gt;
Studying:&lt;br /&gt;
* Work Hard!&lt;br /&gt;
** (Less Favorable) -4 Intelligence&lt;br /&gt;
** (More Favorable) +6 Intelligence&lt;br /&gt;
* Work Normally&lt;br /&gt;
** (Less Favorable) +2 Intelligence&lt;br /&gt;
** (More Favorable) +4 Intelligence&lt;br /&gt;
&lt;br /&gt;
'''''ALL''''' results give -2 to Strength.&lt;br /&gt;
&lt;br /&gt;
The reverse of this applies to Exercise.&lt;br /&gt;
&lt;br /&gt;
Exercise&lt;br /&gt;
* Work Hard!&lt;br /&gt;
** (Less Favorable) -4 Strength&lt;br /&gt;
** (More Favorable) +6 Strength&lt;br /&gt;
* Work Normally&lt;br /&gt;
** (Less Favorable) +2 Strength&lt;br /&gt;
** (More Favorable) +4 Strength.&lt;br /&gt;
&lt;br /&gt;
'''''ALL''''' results give -2 to Intelligence.&lt;br /&gt;
&lt;br /&gt;
The exception:&lt;br /&gt;
&lt;br /&gt;
The custom club type (other), which is performed in the multipurpose room, has a slightly different logic.&lt;br /&gt;
&lt;br /&gt;
All 4 possible results affect both Strength and Wisdom by the same amount.&lt;br /&gt;
&lt;br /&gt;
* Work Hard!&lt;br /&gt;
** (Less Favorable) -1 both&lt;br /&gt;
** (More Favorable) +2 both&lt;br /&gt;
* Work Normally.&lt;br /&gt;
** (Less Favorable) +/- 0 both&lt;br /&gt;
** (More Favorable) +1 both&lt;br /&gt;
&lt;br /&gt;
==Gameplay Tips==&lt;br /&gt;
&lt;br /&gt;
'''''NEVER EVER''''' choose &amp;quot;Work Hard!&amp;quot; when doing things without a partner or a group. Assuming the estimate split mentioned above, choosing &amp;quot;Work Hard!&amp;quot; for studying 100 times will give you -30 Wisdom and -200 Strength. However, choosing &amp;quot;Work Normally&amp;quot; will results in +274 Wisdom and -200 Strength.&lt;br /&gt;
&lt;br /&gt;
Once you've reached the maximum of 999 points in both, it might be wise to switch to the (?) Club, as it makes keeping the balance easier. -2 for each stat are forced onto you once a day, twice for one if you're in any other club than the (?) one. At 999 each, you'll take -2 strength during the first lesson but you '''''WILL''''' be able to remedy it during the second lesson (since working normally yields at least +2 points). Then Study kind of club time will remedy the Wisdom with a +2, but -2 your strength again, basically swinging the balance back and forth. Having an Exercise based club will further imbalance your stats, keeping Strength at 999 but lowering Wisdom to at least 995.&lt;br /&gt;
&lt;br /&gt;
Being in the (?) club will ensure that the imbalance at the end of the day is at most +/-2, at best +/-1, and if you do another round of club activity right after, you need just a single favorable result to be back at 999 for the rest of the evening and next morning.&lt;br /&gt;
&lt;br /&gt;
Working with a partner or in a group seems to completely remove the possibility for a less favorable result when working hard. Although the exact values obtained are currently unknown, it is believed to be safe to always pick &amp;quot;Work Hard!&amp;quot; when not working alone. (This obviously does not apply to lessons and mandatory club time.)&lt;br /&gt;
&lt;br /&gt;
==Random Test Results==&lt;br /&gt;
Strength and Intelligence are crucial to exams, but the test results are greatly affected by randomness. This can be checked by the messages during the test. You won't get top grade under negative effect such as &amp;quot;you couldn't solve...&amp;quot;, &amp;quot;you didn't failed but...&amp;quot; even if your Intelligence is maxed out. This goes same to NPCs; high intelligent students often get poorer grades. If you're not satisfied with the result, loading pretest savegame can be a valid choice.&lt;br /&gt;
&lt;br /&gt;
=Easy and Cheap Method to Win a Girl (if you're impatient)=&lt;br /&gt;
This was found by experimenting and is almost guaranteed to work. This guide was originally made by '''NoobGraphicArtist''' from [http://www.hongfire.com/forum/showthread.php/430854?p=3548196#post3548196 here], but it was edited to be more readable.&lt;br /&gt;
&lt;br /&gt;
==Create A Custom character==&lt;br /&gt;
How to design your character(s) for easy H.&lt;br /&gt;
&lt;br /&gt;
[[File:AA2_Quick_H_char.jpg|800px|Traits]]&lt;br /&gt;
*Choose Trait: Lewd + Passionate&lt;br /&gt;
*Personality : Doesnt matter which one&lt;br /&gt;
*Virtue and Type : must change or else you will encounter difficulty attaining the girl&lt;br /&gt;
*Sociability : Set it to Highest Level&lt;br /&gt;
&lt;br /&gt;
Virtue = hard to do eechi at public or open places when high so do it Low Virtue ( Affects Difficulty Gameplay )&lt;br /&gt;
Type = if you ddnt change this there's a chance girl to girl relation on game which happens to me my last game save data ... some of girls turned into bisexual while im conquering someone ( Also Affects Gameplay )&lt;br /&gt;
&lt;br /&gt;
==The rule and Game Mechanics of this Game==&lt;br /&gt;
Don't be greedy and be patient...&lt;br /&gt;
&lt;br /&gt;
==Procedure==&lt;br /&gt;
&lt;br /&gt;
===Step 1: Use Chat Bubble===&lt;br /&gt;
[[File:AA2_Quick_H_Chat.png|Chat]]&lt;br /&gt;
&lt;br /&gt;
Easy combo:&lt;br /&gt;
#Love &amp;gt; Lewd &amp;gt; Skip box&lt;br /&gt;
#Love &amp;gt; lewd &amp;gt; go with me Study &amp;gt; skip box&lt;br /&gt;
#lewd &amp;gt; massage &amp;gt; love &amp;gt; skip box&lt;br /&gt;
&lt;br /&gt;
Randomly select those four... Love .. Lewd .. Massage .. Go study with Me .. since this 4 has high chance of success rate. &lt;br /&gt;
&lt;br /&gt;
====If she seems down or upset====&lt;br /&gt;
Either choose Encourage, Calm or Praise. You will know that the mood or the atmosphere changes if you succeed.&lt;br /&gt;
&lt;br /&gt;
[[File:AA2_Quick_H_Encourage.jpg|Chat]]&lt;br /&gt;
&lt;br /&gt;
Once you trigger high Percentage like 120 percent to 230 percent: Skip or hit the bottom right box to advance the time.&lt;br /&gt;
&lt;br /&gt;
[[File:AA2 Quick H Advance.jpg|800px|Advance time]]&lt;br /&gt;
&lt;br /&gt;
Continue with this for 2 - 5 days using this method without flirting. Just keep repeating it until you notice a sudden increase of percentage or if you visit the statue:&lt;br /&gt;
&lt;br /&gt;
[[File:AA2_Quick_H_Statue.jpg|Statue]]&lt;br /&gt;
&lt;br /&gt;
*Tip 1 : If the girl/guy always interrupts a conversation Even she/he is not your bf/gf im pretty sure his/her status is this one so if you acquired this status proceed to step 2&lt;br /&gt;
*Tip 2 : Ignore the sudden changes at Statue some say its bug well IDK if the game is intended that way example.. when you just recently check the statue it says Friend then if you check again like 5sec-10sec you ddnt do anything it turns to Doesnt Know or Etc ... Skip the day and just repeat the step 1 until &amp;quot; I Like Them &amp;quot; appears.&lt;br /&gt;
*Tip 3 : if you have 1000 pain or Unforgivable or any word desc Hate ..dont hesitate to evict the character then place her again doing this will reset .. this is time saver ( yes i know its also a cheat and game breaking but if you just after the h-scene then abuse this method until Illusion or modders release a Fan Service Patch )&lt;br /&gt;
&lt;br /&gt;
===Step 2: Start flirting===&lt;br /&gt;
Flirting is (Kiss, Hug, Touch etc), but don't use Sex as this chance is low will result to make her hate you.&lt;br /&gt;
&lt;br /&gt;
====How to====&lt;br /&gt;
Do this: Love &amp;gt; Lewd &amp;gt; Stop ( When You See Blushing or Embarrass ) use the Flirting but if not successful, skip time as above. Then repeat again Love &amp;gt; Lewd &amp;gt; ( once you see her blush ). If you notice a continuous success at flirting or love button: Confess to her.&lt;br /&gt;
&lt;br /&gt;
Listen carefully to what she say&lt;br /&gt;
If she said me too I love you .. this is the right time you make her girlfriend or sometimes it automatically confess to you and ask if you want to be her bf/gf.&lt;br /&gt;
&lt;br /&gt;
====Ecchi! (H)====&lt;br /&gt;
Repeat Love &amp;gt; Lewd &amp;gt; Flirt &amp;gt; Come With Me &amp;gt; Find a Secret Room Where Can You do H. H mode might fail, but the chance is high if she/he in relationship. Try it without any doubts since she is already your gf there is no risks losing the girl or starting from start. &lt;br /&gt;
&lt;br /&gt;
===Step 2.1: Optional===&lt;br /&gt;
Do a public H (don't do it with a teacher as she might be expelled). If you are seen by other classmates their status will change into Wanna Fuck and they sometimes will approach you and ask for H.&lt;br /&gt;
[[File:AA2 Quick H Wanna.png|800px|Wanna]]&lt;br /&gt;
&lt;br /&gt;
===Step 3: Repeat Step 1 To 2===&lt;br /&gt;
This is the hardest step because most NPC are irritable as your relationships increase. They will interrupt you and stalk you.&lt;br /&gt;
&lt;br /&gt;
[[File:AA2 Quick H Cheater.jpg|800px|Cheater]]&lt;br /&gt;
&lt;br /&gt;
But fear not just ignore them and focus on your next target. Being discovered will not affect or leads to break up, but your status will become Unforgivable or Cheater. It can be cured by waiting 1 week without doing anything or wait them to ask you for a date.&lt;br /&gt;
&lt;br /&gt;
=My guide of Secret love life=&lt;br /&gt;
If you are only male charactor in the game there are a way to make you love life all secret with no status change even you get full interactions with every girl &lt;br /&gt;
&lt;br /&gt;
* Make your male charactor with &amp;quot;Charmmed&amp;quot; Trait ...Charmmed will make you start with high LOVE stat ...all girl will start with kinda love you and saving much time&lt;br /&gt;
&lt;br /&gt;
* Make your male charactor with &amp;quot;Deft&amp;quot; Trait ... Deft will help alot by answer &amp;quot;Huh?&amp;quot; at every girl sudden interactions. it nearly has no effect in your relationship&lt;br /&gt;
&lt;br /&gt;
* Make your male charactor Rainbow card ... Rainbow card will start with even higher LOVE stat...So high that you can make the girl follow you into secret place at the first met.and also you will run at ridiculously fast speed that outrun every girl ingame (not another Rainbow with full Sport stat of course) and you will easily escape when they all surround you with the girl you wanna do interactions too&lt;br /&gt;
&lt;br /&gt;
* Don't be hesitate to answer &amp;quot;Huh?&amp;quot; to every girl interactions.Because just one kiss will ruin all the secret&lt;br /&gt;
&lt;br /&gt;
* If you are the only male &amp;quot;Boy's Toilet&amp;quot; and &amp;quot;Boy's Changing room&amp;quot; will be the place no girl will enter. So it's the best place to do interactions without any interupt or be seen. But if your relationship not high enough she will refuse to get inside So try to daily talk till you get 80% or more when you ask them to follow you (some girl type can be at 70% or lower, Just try) before you drag her in there&lt;br /&gt;
&lt;br /&gt;
* After get inside if she still follow you she will not try to runaway, so feel free to position her on screen for easily click. After you ready,Click at the girl and do interactions you want. After conversations end, quickly click on the girl again and start another interactions. and repeat as you like &lt;br /&gt;
&lt;br /&gt;
* This way the girl will has no time to runaway out of the room. And your interactions or even sex will not be seen or interupt by any other girl&lt;br /&gt;
&lt;br /&gt;
* Also, if you can get her to follow you into Boy's room (about 80-100%+ when ask to follow you) that's mean she will be willing to follow you into secret place too (only few girl type may still refues) so you can drag them into Boy's room secret place for sex too (if it's Boy Shower's Secret place. you will get nice effect of shiny skin to both of you too)&lt;br /&gt;
&lt;br /&gt;
* If you don't do anything outside Boy's room accept normal talk, your love stat will never change to &amp;quot;Cheater&amp;quot; or anything. Just make sure not to ignore a girl too long. and if you mess up by kissing someone in public, Load the Save and don't do it again&lt;br /&gt;
&lt;br /&gt;
=Basic Advice=&lt;br /&gt;
For those who are having trouble with character interactions (racking up a lot of 0% and making classmates angry):&lt;br /&gt;
&lt;br /&gt;
Initiate conversations using friendly conversation (the word bubble icon and it's sub options). If one doesn't work, try a different one and there's a good chance that one will succeed where the other failed.&lt;br /&gt;
&lt;br /&gt;
If you initiate conversation and the person looks troubled, sad, etc. use the top dialogue icon (portrait of a boy with a speech bubble at his mouth) and it's sub options to resolve the problem. Cheer them up, calm them down, praise them, etc. until you succeed by choosing the correct one. Once you get the correct one and you improve their mood or remove negative effects, talk to them again and use the friendly conversation options (word bubble icon). Having a successful conversation segment after helping a classmate feel better will grant a substantial % boost.&lt;br /&gt;
==About %==&lt;br /&gt;
The % value shown when interacting with somebody represents the chance of the character to accept the action. As long as that value is higher than 0% there is a chance for success. As long as the value is below 100% there is a chance to fail. It is possible to succed with as low as 1% but the odds are low.&lt;br /&gt;
&lt;br /&gt;
The % value also gives an idea about your relationship with the character since the success rate increases as your relationship improves. The success rate can also be influenced by a lot of other things such as the timing, the other characters sexual orientation, their mood and more.&lt;br /&gt;
&lt;br /&gt;
Even if an action is initiated successfully the result of the interaction can vary. This is indicated by the message following the interaction as well as a sound-effect. Talk interactions for example, can have 4 different outcomes(bad,normal,good and great) that are influnced by the mood of the character(better mood gives better results) and have different effects on your relationship.&lt;br /&gt;
The &amp;quot;Confess&amp;quot;-interaction can also have different results, even if it is performend successfully. Depending your relationship to the character, they might state that they &amp;quot;only&amp;quot; like you or that they love you.&lt;br /&gt;
&lt;br /&gt;
===Traits and Relationship===&lt;br /&gt;
The interacting characters traits and relationship might affect the success rate of an action, some examples:&lt;br /&gt;
*A character with easygoing will have the success rate multiplied by 1.5 for cheering, calming them.&lt;br /&gt;
*Always hungry will double the success rate of the food talk.&lt;br /&gt;
*Passionate trait will double the success rate of the love related action. &lt;br /&gt;
Having the right trait might give an increased initial success rate, which will make you able to discuss the subject.&lt;/div&gt;</summary>
		<author><name>Xlore</name></author>	</entry>

	<entry>
		<id>http://wiki.anime-sharing.com/hgames/index.php?title=Artificial_Academy_2&amp;diff=13666</id>
		<title>Artificial Academy 2</title>
		<link rel="alternate" type="text/html" href="http://wiki.anime-sharing.com/hgames/index.php?title=Artificial_Academy_2&amp;diff=13666"/>
				<updated>2014-06-08T13:18:34Z</updated>
		
		<summary type="html">&lt;p&gt;Xlore: Capitalization&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Artificial_Academy_2}}{{GameInfo&lt;br /&gt;
|cover=AA2 BoxArt.jpg&lt;br /&gt;
|name=Artificial Academy 2&lt;br /&gt;
|theme=School, Sandbox&lt;br /&gt;
|gameweb=http://www.illusion.jp/preview/jg2/index.html&lt;br /&gt;
|exoticname=ジンコウガクエン2&lt;br /&gt;
|company=Illusion&lt;br /&gt;
|companyweb=http://www.illusion.jp&lt;br /&gt;
|releasedate=2014-06-13&lt;br /&gt;
|hflink=http://www.hongfire.com/forum/showthread.php/428097&lt;br /&gt;
|}}&lt;br /&gt;
{{stub}}&lt;br /&gt;
'''''Artificial Academy 2''''' (ジンコウガクエン2, ''Jinkou Gakuen 2'') is an eroge high school social simulation, spun off from Illusion's ''Artificial Girl'' series, to be released by Illusion on {{#dateformat:2014-06-13|mdy}}.&lt;br /&gt;
==Requirements==&lt;br /&gt;
{{SystemRequirements&lt;br /&gt;
|OSmin=Windows Vista / 7 / 8 (x86/x64)&lt;br /&gt;
|CPUmin=Pentium IV 2.4 GHz|CPUrec=Core2 Duo 2.6 GHz&lt;br /&gt;
|RAMmin=2 GB|RAMrec=4 GB&lt;br /&gt;
|DXmin=DirectX 9.0c&lt;br /&gt;
|GPUmin=256 MB, Pixel Shader 2.0|GPUrec=512 MB, Pixel Shader 3.0&lt;br /&gt;
|MISCmin=DVD-ROM&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Character Voice==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Personality !!Character Voice&lt;br /&gt;
|-&lt;br /&gt;
|Lively ||Hidzuki Hiori&lt;br /&gt;
|-&lt;br /&gt;
|Delicate ||Aoi Miu&lt;br /&gt;
|-&lt;br /&gt;
|Cheerful ||Akino Hana&lt;br /&gt;
|-&lt;br /&gt;
|Stoic ||Ryuuka Aka&lt;br /&gt;
|-&lt;br /&gt;
|Assertive ||Misonoo Mei&lt;br /&gt;
|-&lt;br /&gt;
|Pleasant ||Mamiya Yuzu&lt;br /&gt;
|-&lt;br /&gt;
|Kind ||Hoshino Mirin&lt;br /&gt;
|-&lt;br /&gt;
|Joyful ||Itawa Isogami&lt;br /&gt;
|-&lt;br /&gt;
|Moody ||Yukimura Toa&lt;br /&gt;
|-&lt;br /&gt;
|Irritated ||Oka Madoka&lt;br /&gt;
|-&lt;br /&gt;
|Uptight ||Kitami Rikka&lt;br /&gt;
|-&lt;br /&gt;
|Sweet ||Shirotsuki Kaname&lt;br /&gt;
|-&lt;br /&gt;
|Creepy ||Kimishima Tooko&lt;br /&gt;
|-&lt;br /&gt;
|Timid ||Katakura Hina&lt;br /&gt;
|-&lt;br /&gt;
|Dignified ||Kimura Ayaka&lt;br /&gt;
|-&lt;br /&gt;
|Independent ||Narazaki Kanoko&lt;br /&gt;
|-&lt;br /&gt;
|Smart ||Kasumi Ryou&lt;br /&gt;
|-&lt;br /&gt;
|Sincere ||Ueda Akane&lt;br /&gt;
|-&lt;br /&gt;
|Shrewd ||Kazuha&lt;br /&gt;
|-&lt;br /&gt;
|Lazy ||Suzune Kagetsu&lt;br /&gt;
|-&lt;br /&gt;
|Manly ||Kaori&lt;br /&gt;
|-&lt;br /&gt;
|Gentle ||Shinjuki&lt;br /&gt;
|-&lt;br /&gt;
|Positive ||Ichigo Miruku&lt;br /&gt;
|-&lt;br /&gt;
|Otaku ||Houdentei Nodogashira&lt;br /&gt;
|-&lt;br /&gt;
|Savage ||Aoshima Yaiba&lt;br /&gt;
|-&lt;br /&gt;
|Cadet ||Yuina&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Xlore</name></author>	</entry>

	<entry>
		<id>http://wiki.anime-sharing.com/hgames/index.php?title=Artificial_Academy_2&amp;diff=13665</id>
		<title>Artificial Academy 2</title>
		<link rel="alternate" type="text/html" href="http://wiki.anime-sharing.com/hgames/index.php?title=Artificial_Academy_2&amp;diff=13665"/>
				<updated>2014-06-08T13:14:50Z</updated>
		
		<summary type="html">&lt;p&gt;Xlore: Added Character Voice list section.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Artificial_Academy_2}}{{GameInfo&lt;br /&gt;
|cover=AA2 BoxArt.jpg&lt;br /&gt;
|name=Artificial Academy 2&lt;br /&gt;
|theme=School, Sandbox&lt;br /&gt;
|gameweb=http://www.illusion.jp/preview/jg2/index.html&lt;br /&gt;
|exoticname=ジンコウガクエン2&lt;br /&gt;
|company=Illusion&lt;br /&gt;
|companyweb=http://www.illusion.jp&lt;br /&gt;
|releasedate=2014-06-13&lt;br /&gt;
|hflink=http://www.hongfire.com/forum/showthread.php/428097&lt;br /&gt;
|}}&lt;br /&gt;
{{stub}}&lt;br /&gt;
'''''Artificial Academy 2''''' (ジンコウガクエン2, ''Jinkou Gakuen 2'') is an eroge high school social simulation, spun off from Illusion's ''Artificial Girl'' series, to be released by Illusion on {{#dateformat:2014-06-13|mdy}}.&lt;br /&gt;
==Requirements==&lt;br /&gt;
{{SystemRequirements&lt;br /&gt;
|OSmin=Windows Vista / 7 / 8 (x86/x64)&lt;br /&gt;
|CPUmin=Pentium IV 2.4 GHz|CPUrec=Core2 Duo 2.6 GHz&lt;br /&gt;
|RAMmin=2 GB|RAMrec=4 GB&lt;br /&gt;
|DXmin=DirectX 9.0c&lt;br /&gt;
|GPUmin=256 MB, Pixel Shader 2.0|GPUrec=512 MB, Pixel Shader 3.0&lt;br /&gt;
|MISCmin=DVD-ROM&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Character Voice==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Personality !!Character Voice&lt;br /&gt;
|-&lt;br /&gt;
|Lively ||Hidzuki Hiori&lt;br /&gt;
|-&lt;br /&gt;
|Delicate ||Aoi Miu&lt;br /&gt;
|-&lt;br /&gt;
|Cheerful ||Akino Hana&lt;br /&gt;
|-&lt;br /&gt;
|Stoic ||Ryuuka Aka&lt;br /&gt;
|-&lt;br /&gt;
|Assertive ||Misonoo Mei&lt;br /&gt;
|-&lt;br /&gt;
|Pleasant ||Mamiya Yuzu&lt;br /&gt;
|-&lt;br /&gt;
|Kind ||Hoshino Mirin&lt;br /&gt;
|-&lt;br /&gt;
|Joyful ||Itawa Isogami&lt;br /&gt;
|-&lt;br /&gt;
|Moody ||Yukimura Toa&lt;br /&gt;
|-&lt;br /&gt;
|Irritated ||Oka Madoka&lt;br /&gt;
|-&lt;br /&gt;
|Uptight ||Kitami Rikka&lt;br /&gt;
|-&lt;br /&gt;
|Sweet ||Shirotsuki Kaname&lt;br /&gt;
|-&lt;br /&gt;
|Creepy ||Kimishima Tooko&lt;br /&gt;
|-&lt;br /&gt;
|Timid ||Katakura Hina&lt;br /&gt;
|-&lt;br /&gt;
|Dignified ||Kimura Ayaka&lt;br /&gt;
|-&lt;br /&gt;
|Independent ||Narazaki Kanoko&lt;br /&gt;
|-&lt;br /&gt;
|Smart ||Kasumi Ryou&lt;br /&gt;
|-&lt;br /&gt;
|Sincere ||Ueda Akane&lt;br /&gt;
|-&lt;br /&gt;
|Shrewd ||Kazuha&lt;br /&gt;
|-&lt;br /&gt;
|Lazy ||Suzune Kagetsu&lt;br /&gt;
|-&lt;br /&gt;
|Manly ||Kaori&lt;br /&gt;
|-&lt;br /&gt;
|Gentle ||Shinjuki&lt;br /&gt;
|-&lt;br /&gt;
|Positive ||Ichigo Miruku&lt;br /&gt;
|-&lt;br /&gt;
|Otaku ||Houdentei nodogashira&lt;br /&gt;
|-&lt;br /&gt;
|Savage ||Aoshima Yaiba&lt;br /&gt;
|-&lt;br /&gt;
|Cadet ||Yuina&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Xlore</name></author>	</entry>

	</feed>