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		<id>http://wiki.anime-sharing.com/hgames/index.php?title=Artificial_Academy_2/Free_roam&amp;diff=14440</id>
		<title>Artificial Academy 2/Free roam</title>
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				<updated>2014-08-11T17:48:38Z</updated>
		
		<summary type="html">&lt;p&gt;Torajidi: added Exploitable FAQ to this page. it's on the Tips page but the question's come up so much that I'm putting it here, too.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{hgame|game=Artificial Academy 2|company=IllusionGames|category=IllusionGames}}&lt;br /&gt;
{{stub}}&lt;br /&gt;
=FAQ=&lt;br /&gt;
*'''Q: This person comes up to me and asks me to keep their secret, but I've never spoken to them before!'''&amp;lt;br /&amp;gt;A: That character has the ''Exploitable'' trait. The dialogue is triggered simply by being in the same area as them, and the only purpose it serves is to remind you that the character is ''Exploitable''.&lt;br /&gt;
&lt;br /&gt;
*'''Q: What does the changing cursor color refer to?'''&amp;lt;br /&amp;gt;A: The color of the cursor reflect how much time left in that period. Blue mean you got a lot and red mean the period is almost over.&lt;br /&gt;
&lt;br /&gt;
*'''Q: Is there any other way to change character (i.e. the Main Character, MC)?'''&amp;lt;br /&amp;gt;A: Yes, after sleeping click the class button on the top right and then select the character (marked by &amp;quot;PC&amp;quot;).&lt;br /&gt;
&lt;br /&gt;
[[File:AA2_statue.jpg|thumb|Statue location]]&lt;br /&gt;
*'''Q: Where can I find the statue to view that stats?'''&amp;lt;br /&amp;gt;A: Refer to the Statue location picture on the right.&lt;br /&gt;
&lt;br /&gt;
[[File:AA2 H locations.jpg|thumb|H locations]]&lt;br /&gt;
*'''Q: Where can I find locations safe to H (in other words: Where can I take the girl to have H)?'''&amp;lt;br /&amp;gt;A: Refer to the H locations picture on the right. Bear in mind that you need sufficient high status with the girl or she won't follow you to the location. H will initiate as soon as you enter the room.&lt;br /&gt;
&lt;br /&gt;
[[File:AA2 Love hotel outside train station.jpg|thumb|Love hotel - Outside Train Station]]&lt;br /&gt;
*'''Q: How do I tell what day it is?'''&amp;lt;br /&amp;gt;A: The sport lesson for that day are the only real indicator of what day of the week it could be: Monday-&amp;gt; Sport ground, Tuesday-&amp;gt; Pool, Wednesday-&amp;gt; Sport center, Thursday-&amp;gt; Pool, Friday-&amp;gt; Sport ground, Saturday-&amp;gt; Half day only so no sport lesson&lt;br /&gt;
&lt;br /&gt;
*'''Q: The statue keep changing the relations every time I click on it? Is this a bug?'''&amp;lt;br /&amp;gt;A: No it's not a bug. In AA2 characters can have multiple(up to 4) opinions/thoughs about their classmates. Therefore, checking the statue muliple times in succesion gives a better impression of the actual relationship.&lt;br /&gt;
&lt;br /&gt;
*'''Q: Where can I find the love hotel?'''&amp;lt;br /&amp;gt;A: Refer to the Love hotel picture on the right. The love hotel is located between the game center and karaoke bar on the ''Outside Train Station'' map (bottom right corner of the location screen). You need to click a small neon sign between the buildings while a character you wish to initiate sex with is following you. The Love hotel picture shows where you need to hold the mouse.&lt;br /&gt;
&lt;br /&gt;
[[File:Map locations.jpg|thumb|Locations with Japanese labels]]&lt;br /&gt;
*'''Q: Can I get a gameover?'''&amp;lt;br /&amp;gt;A: Yes, see [[Artificial_Academy_2/Gameplay#Events|Events Section]]. If the PC is forced to transfer from any of those events, the game will fade to black and quit to title.&lt;br /&gt;
&lt;br /&gt;
*'''Q: How do I get the girl pregant?'''&amp;lt;br /&amp;gt;A: Cum inside of her on a dangerous day. See the [[Artificial_Academy_2/H_Guide#Pregnancy|H Guide Pregnancy Section]] for more information.&lt;br /&gt;
&lt;br /&gt;
*'''Q: How can I get a H-scene in a characters home?'''&amp;lt;br /&amp;gt;A: See the [[Artificial_Academy_2/H_Guide#Private_Rooms|H Guide Private Rooms Section]].&lt;br /&gt;
&lt;br /&gt;
*'''Q: How do I change the club that I'm in?'''&amp;lt;br /&amp;gt;A: See [[Artificial_Academy_2/Gameplay#Staff_Room|Staff Room Section]] for directions and illustration.&lt;br /&gt;
&lt;br /&gt;
*'''Q: When I go to karaoke, music do not playing and all I got is just a image with characters sitting there for a few seconds. Can anyone help?'''&amp;lt;br /&amp;gt;A: You need to put *.wav files in the data/sound/&amp;quot;subfolder&amp;quot;. Put the file(s) in a subfolder that match the [[Artificial_Academy_2/Character_Creation|personality]] you want the file to play for.&lt;br /&gt;
&lt;br /&gt;
*'''Q: &amp;quot;Walk home together&amp;quot; and &amp;quot;Let's study together&amp;quot; always have 0% success rate.'''&amp;lt;br /&amp;gt;A: Both characters must wear the uniform when going home (the one which has them carry their bag).&lt;br /&gt;
&lt;br /&gt;
=Main Menu=&lt;br /&gt;
*First Button to create new class. A class must be created and named in order to play. The Character Maker provides a pre-made class to play with.&lt;br /&gt;
*Second Button to load previous class.&lt;br /&gt;
*Third Button to edit sound/voice options.&lt;br /&gt;
*Fourth Button to quit game.&lt;br /&gt;
&lt;br /&gt;
==Configuration Options==&lt;br /&gt;
[[File:AA_Configuration.jpg|thumb|left]]All of the options on the System tab have hotkeys to toggle them, shown here and on the Shortcuts tab along with other controls. Many of these are self-explanatory.&lt;br /&gt;
&lt;br /&gt;
* Show Shadow - This will only toggle shadow on and off if Shadows were selected in the graphics option from the launcher. This can be used to switch between finer rendering and better system performance at need.&lt;br /&gt;
* Show Focus - Display or hide the point the camera will rotate around. By default, it appears whenever the mouse is used to control the camera.&lt;br /&gt;
* Automatically Change Camera - If turned off, the camera won't update position when H position changes. The {{key|R}}eset key may function differently depending on where the camera was placed when this option is toggled off.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Your Bedroom=&lt;br /&gt;
[[File:AA2_male_bedroom_night.jpg|thumb|right|Nighttime Bedroom (male)]][[File:AA2_go_sleep.jpg|56px|right|bottom]]&lt;br /&gt;
Here is where you begin and end every school day. You have the following options:&lt;br /&gt;
* Quit - exits the game, with confirmation dialog&lt;br /&gt;
* Title - quit to main menu, with confirmation dialog&lt;br /&gt;
&lt;br /&gt;
These buttons are present in every phase of the day:&lt;br /&gt;
* Upper right class book - display classroom, with varying configuration options depending on the time of day&lt;br /&gt;
* Lower right tile - Advances time to next phase of the day&lt;br /&gt;
&lt;br /&gt;
==Save/Load Class==&lt;br /&gt;
At bedtime, the Save and Load buttons appear beside the exit buttons, and this is the only time a class state can be saved. Any unsaved progress will be lost on quitting the game. Loading a class will return to your bedroom at night, the same time and day that was last saved.&lt;br /&gt;
&lt;br /&gt;
==Your Classroom==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[File:AA2_class_roster.jpg|thumb|left|An example of a completely filled classroom.]][[File:AA2_female_bedroom_morning.jpg|right|thumb|Morning Bedroom (female)]][[File:AA2_go_school.jpg|56px|right|bottom]]This displays a top-down diagram of the class seating arrangement; each box represents an empty desk, or the student who is seated there.&lt;br /&gt;
The player character is marked with the 'PC' icon, and can be changed only in the morning by selecting any other student.&lt;br /&gt;
&lt;br /&gt;
Buttons that appear beneath the desk arrangement (available only at bedtime):&lt;br /&gt;
&lt;br /&gt;
*Uniform - Customize the uniform, sport clothes, swimming clothes and club clothes for the selected student. This can also be used to set standard uniforms for all students.&lt;br /&gt;
*Transfer out - Removes student from any occupied desk selected. The student will be removed from the class save file, and all stats will then be lost.&lt;br /&gt;
*Transfer in - Adds a student to an empty desk from a selection menu of students in Character Maker data. Anyone transferred into the top center desk will be designated the teacher.&lt;br /&gt;
*Fill class - Fills all empty desks semi-randomly with students in Character Maker data.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
''It is important to understand that characters created with the Editor only funtion as a template in class creation: any changes made afterwards, both inside the Editor or to class members, has no effect on the other.'' Completely invisible to the player, the game also assigns a set of AI-behavior to the added classmates in order to prevent two or more characters of the same type acting the same, which would most likely happen when choosing several males, since there are only five types to select from.&lt;br /&gt;
&lt;br /&gt;
===Teacher===&lt;br /&gt;
[[File:Teacher.jpg|thumb|Teacher position]]Artificial Academy 2 has introduced the ability to play as or have an NPC act as a teacher. The teacher is whoever is chosen in the top middle spot of the class. Teachers are never tested on academic or athletic exams, though they may enter the club tournament. Teachers can gain stats in the same way as students by conducting the classes, lessons and club meetings. PC teachers lack the ability to study or exercise independently, but may do so with students one-on-one or in groups. A PC teacher's performance effects the student's development rates.&lt;br /&gt;
&lt;br /&gt;
NPC teachers have a general patrol of the school, from the staff room, up to the class room, then up to the roof and back down. They can easily be found in any of these areas.&lt;br /&gt;
&lt;br /&gt;
Teachers can be fired from their job if certain circumstances are met such as skipping classes(after three times) or being caught by an NPC with the class prez trait engaging in sexual activity with a student.&lt;br /&gt;
&lt;br /&gt;
=The School Day=&lt;br /&gt;
[[File:AA2_train_station.jpg|thumb|left|The school day begins at a train station in the commercial district.]]All gameplay occurs over the course of a day, most of which are school days, but events on days off take place in the same neighborhood.&lt;br /&gt;
==General Controls==&lt;br /&gt;
These controls are always available:&lt;br /&gt;
*{{key|F1}} - Opens Settings Menu&lt;br /&gt;
*{{key|F2}} - Opens Shortcuts, displaying these keys&lt;br /&gt;
*{{key|F9}} - Saves a .bmp image of the screen view, interface included, with the game logo watermark in the lower right corner. These are stored in the data/cap/ folder.&lt;br /&gt;
*{{key|F11}} - Saves a .bmp image of the world view, interface not included, with the game logo watermark in the data/cap folder.&lt;br /&gt;
*{{key|T}} - Toggles background conversation voices. The volume can be set in the Settings Menu's Additional Settings.&lt;br /&gt;
*{{key|Y}} - Toggles BGM between default music and sound files located in data/CustomBgm/&lt;br /&gt;
&lt;br /&gt;
From the room view:&lt;br /&gt;
* {{key|Left-Click}} - Activates buttons, moves PC to character or exit selected by the mouse. A blue box with the map label of the next room will appear when an exit is selected. &lt;br /&gt;
* {{key|Right-Click}} - Stop in place.&lt;br /&gt;
* {{key|Middle-Click}} - Moves to interact with target named in the top left corner.&lt;br /&gt;
* {{key|Mousewheel}} - Selects between characters in the same map area as the player. The selected character will be named in the top left box, and a circle will appear around their feet.&lt;br /&gt;
&lt;br /&gt;
The color of the mouse cursor indicates time remaining in the current period, changing from dark blue at earliest, through green, yellow, and orange to dark red at latest.&lt;br /&gt;
&lt;br /&gt;
The lower right tile always advances time to the next period of the day.&lt;br /&gt;
&lt;br /&gt;
===Upper Right Buttons===&lt;br /&gt;
[[File:Holler_button.jpg|56px]][[File:Holler_actions.jpg|96px|right]] '''Holler''' - Hollers to everyone in range. &lt;br /&gt;
&lt;br /&gt;
Hollers reach everyone in the room, except '''Gather around''' which can call characters in adjacent rooms to come to your room.&lt;br /&gt;
The effectiveness of hollers is based on individual characters' sociability, how they feel about the PC, and whether they have an action chosen already.&lt;br /&gt;
&lt;br /&gt;
*'''Let's study/Let's do sports/Let's do club stuff''' - These are more effective in periods prior to class, PE lessons, or club time, but characters weak in a stat may wish help with it during any period.&lt;br /&gt;
&lt;br /&gt;
*'''Let's have fun/Let's eat/Let's go to karaoke''' - These invite everyone on a group date to establishments around the train station. If done during school hours, this will forfeit all time remaining in the period and skip the curriculum between periods. Far fewer characters will be willing to join during class hours. More will gladly come with after club hours are over, but getting as large a group in one room becomes more difficult.&lt;br /&gt;
&lt;br /&gt;
*'''Be friends with...''' - Asks everyone in the room to improve their mood toward a selected character.&lt;br /&gt;
&lt;br /&gt;
*'''Gather around''' - Asks everyone to come closer, including those in adjacent rooms. The favorite cry of snitches.&lt;br /&gt;
&lt;br /&gt;
[[File:Map_select.jpg|56px]] '''Map Select''' - Opens the map to select a room to move to. The PC will automatically pass through any intervening room, (usually) selecting the shortest route.&lt;br /&gt;
&lt;br /&gt;
[[File:Little_black_book.jpg|56px]] '''Character Select''' - Opens the class roster to select a character to move to and interact with.&lt;br /&gt;
&lt;br /&gt;
===Interaction ===&lt;br /&gt;
When initiating interaction with a character, their full detail model is centered facing you. Pressing {{key|SPACE}} will pause the interaction, hide the HUD, and make the camera controls available.&lt;br /&gt;
&lt;br /&gt;
*Rotate - Left-Click + drag&lt;br /&gt;
*Pan Up/Down - Right-Click and drag up and down or {{key|pageup}} / {{key|pagedown}}.&lt;br /&gt;
*Pan Left/Right - Both-Click and drag left and right.&lt;br /&gt;
*Dolly Forward/Back - Right-Click and drag left and right, or {{key|home}} / {{key|end}}. This moves the camera in and out from the focus.&lt;br /&gt;
*Move Focus In/Out - Both-Click and drag up and down.&lt;br /&gt;
*Move character - {{key|up}} / {{key|down}} / {{key|left}} / {{key|right}}&lt;br /&gt;
*Zoom - {{key|;}} / {{key|\}} - changes camera angle, with the perspective distortion effects along the z-axis: extreme close-ups flatten the image, wide angle expands shapes nearer to the focus and reduces further away.&lt;br /&gt;
*Rotate character - {{key|4}} / {{key|6}} / {{key|8}} / {{key|2}} &lt;br /&gt;
*Reset rotation - {{key|5}} / {{key|R}}&lt;br /&gt;
&lt;br /&gt;
Pressing {{key|SPACE}} again resets the camera and resumes interaction.&lt;br /&gt;
&lt;br /&gt;
In interaction, a column of buttons appears down the right side of the screen. Note that after three uses of any option per character per period, the percentage chance and effectiveness will sharply decline, in most cases to 0%.&lt;br /&gt;
&lt;br /&gt;
====[[File:Influence_button.jpg|56px]]Influence====&lt;br /&gt;
* '''Encourage''' - Cheers up a character if depressed&lt;br /&gt;
* '''Calm''' - Calms down a character if angry&lt;br /&gt;
* '''Praise''' - Flatter or thank a character. Increases the % chance and maximum love gain of other options temporarily.&lt;br /&gt;
* '''Grumble''' - Complain to a character. Can soften another character's attitude toward the PC temporarily. This is more effective the more the character dislikes the PC.&lt;br /&gt;
* '''Apologize''' - Apologizes to character who feels wronged enough to demand an apology. These characters will be in an 'Unforgivable!' status toward your character until a successful apology.&lt;br /&gt;
* '''Never Mind''' - Cancels the interaction.&lt;br /&gt;
&lt;br /&gt;
====[[File:Lecture_button.jpg|56px]]Lecture====&lt;br /&gt;
All lectures reduce the character's horniness to some extent. Depending on the character's seriousness(virtue, teacher, related traits, mood etc), it may change overall mood to Tension which increases the tendency to do school activities, and also increases the success rate of accepting cooperative works. Teachers have a far higher success rate for lecture interactions.&lt;br /&gt;
* '''Encourage to study/Encourage to train/Encourage club stuff''': Motivate character to get more involved in study, physical training or club activities, and improve the character's effectiveness in study/training/club sessions. The success rate is reduced by the character's current horniness, but if effective will reduce horniness.&lt;br /&gt;
* '''Encourage to cooperate''': Increases the success rate of accepting cooperative works such as Study Together/Sports/Club Activity.  &lt;br /&gt;
* '''Reflect on Ero''': Try to dampen character's horniness, reducing it by much more than upper options.&lt;br /&gt;
&lt;br /&gt;
====[[File:Gossip_button.jpg|56px]]Gossip====&lt;br /&gt;
Success rate for gossip interactions largely depend on the favorability for the person you're talking about.&lt;br /&gt;
* '''I have a good rumor''': In most cases, tells the character another character likes them; if effective, improves the chance they will seek the other character out for interaction. If the other character is already the character's lover, they will gush about them. If the character you tell this to is ''your'' lover, they will regard the other character as a rival, unless the other character is also their lover.&lt;br /&gt;
* '''Try to get along with''': If successful, improves the character's attitude toward a selected character. If the character already likes the other character, improves their opinion toward you. If unsuccessful, reduces opinion toward you, and may anger or depress the character.&lt;br /&gt;
* '''I want to get along with''': Ask the character to help improve another character's opinion toward you.&lt;br /&gt;
* '''I have a bad rumor''': Lowers the character's opinion of the other character, or if unsuccessful it lowers their opinion of you. If a lover is told a rumor they believe, they may seek the reported lover for a slap (that includes you.) This is more likely if the rumor is true. If the lover is doubtful, they may question their lover personally about it.&lt;br /&gt;
* '''Do you love this person?''': Reveals the character's feelings toward another character.&lt;br /&gt;
&lt;br /&gt;
====[[File:Chat_button.jpg|56px]]Chat====&lt;br /&gt;
* '''Daily Life/Hobbies/Food''': Light topics that are very easy to get a character to open up and reveal themselves with. Certain topics are more successful and effective depending on personality type and traits.&lt;br /&gt;
* '''Love''': Talk about matters of the heart. Successes and failures have a more drastic effect on the character's opinion of you.&lt;br /&gt;
* '''Sex''': Increases the character's horniness. Some personality types/traits are more enthusiastic about this subject than others.&lt;br /&gt;
:Different topics have different rates of having deep conversations, dependent on the Personality type and Traits.&lt;br /&gt;
:Talking about Love can increase the character's affection quickly, but that can also diminish as quickly. To romantic personality types, such as Smart and Sweet, and those with the Passionate trait, talking about Love have a higher rate of deep conversations.&lt;br /&gt;
:Talking about sex increases both character's horniness and makes them more willing to engage in sexual contact, but this fades very rapidly if not sustained or successfully acted on. To some sexual personality types, such as Pleasant and Assertive, and those with the Lewd trait, talk about sex has a higher rate of deep conversations.&lt;br /&gt;
&lt;br /&gt;
====[[File:Invite_button.jpg|56px]]Invite====&lt;br /&gt;
* '''Study together/Sports/Club activity''': These invite a character to improve Wisdom, Strength or Club Score with you. The character with the lower score will improve much more, the one with higher score will improve less.&lt;br /&gt;
* '''Massage''': Massages the character, reducing stress. This will also clear any love, hate and horniness accumulated from interacting with you. Different intensities are better suited to and more effective with different personalities. There is a chance of &amp;quot;ecchi&amp;quot; contact during massage which will greatly raise horniness.&lt;br /&gt;
* '''Go to class (During morning)''': Ask them to come to homeroom class with you. Doing so will also spread rumors that you have become a couple with that character.&lt;br /&gt;
* '''Go eat lunch (During noon)''' Ask the character to eat lunch with you in the cafeteria. You can also eat in the rooftop by asking someone to eat lunch while in the rooftop.&lt;br /&gt;
* '''Let's take a rest (During afternoon)''' Ask the character to rest in the courtyard.&lt;br /&gt;
* '''Walk home together (During evening)''': Ask the character to walk home with you at after school. This improves love relationship and ends the day. Similar to going to class together, this can spread rumors of a relationship between the characters. Both characters must be dressed in their uniform (the one which has them carry their bag) for them to accept.&lt;br /&gt;
* '''Have some fun/Go eat/Go to karaoke''': Invite a character to activities in town, improving their friendship, love, or horniness. If during school hours, these forfeit all time remaining in the period and skips the curriculum between periods. Fewer characters will be willing to skip class, but Wild characters will be more likely to join even if their opinion of you is ambivalent.&lt;br /&gt;
* '''Let's study together''' - This invites the character to study with you at your home. A character resistant to having sex with your character is unlikely to accept. Sex will only occur if that character is at maximum horniness when leaving from the train station, otherwise you will have a study session with that character. Again, you both must be dressed in your uniform for them to accept.&lt;br /&gt;
&lt;br /&gt;
====[[File:Abuse.jpg|56x]]Bully====&lt;br /&gt;
* '''Insult''': Insults a character, causing depression or anger and reducing their opinion toward you. A successful insult against a Masochist increases their opinion of you, and their horniness.&lt;br /&gt;
* '''Fight''': Challenge another character to a fight. Whoever loses will crouch in pain and will be unable to act for a while.&lt;br /&gt;
* '''Ignore''': Order the character to ignore a selected character.&lt;br /&gt;
* '''Show 'that'''': Demand the character to expose themselves to you.&lt;br /&gt;
* '''Put this on''': Make the character wear a vibrator. If successful, their horniness will increase, and they will become more willing to have sex.&lt;br /&gt;
* '''Force''': Make another character have sex with you. This can be with physical force, extortion, or personal pressure on a lover.&lt;br /&gt;
:Note: '''Show that/Put this on/Force''' options will abuse the relationship, and a [[Artificial_Academy_2/Gameplay#Purple_Statuses|Purple Status]] will be displayed when Love is below max range.  It is important to note that the PC CAN be forced into sex without the option to say yes or no, but the requirements are currently unclear.  It is confirmed, however, that the Evil trait is necessary.  It is also highly suspected that the higher the strength of the Evil character, the higher the chance for Forced Sex to happen (Forced Sex, in this case, being defined as &amp;quot;sex that the MC is forced into without a yes/no choice that causes the standard Force music to play).&lt;br /&gt;
&lt;br /&gt;
====[[File:Love_button.jpg|56px]]Love====&lt;br /&gt;
* '''Ask to join club''': Invite the character to join your club.&lt;br /&gt;
* '''Ask on a date''': Invite the character on a date next Sunday. &lt;br /&gt;
* '''Confess''': Tell them you love them. Some characters are uncomfortable being told this too frequently, other characters need the reinforcement, particularly those who often tell you they love you.&lt;br /&gt;
* '''Let's be lovers/Let's break up''': Ask to become lovers with the character, or ask to break up if already lovers with the character. If failed, causes depression in the confessing character. If you already have a lover, this will cause anger even if it succeeds.&lt;br /&gt;
: '''Ask on a date''' - You can start the date by either waiting for your date to talk to you or talking to your date yourself. Time will proceed to evening after the date. You can ask multiple NPCs for a date but you will only be able to date 1 of them because a date can only be done in the morning and time will immediately proceed to evening after the date. The NPCs which you weren't able to date will get angry at you. To know if you have a date with an NPC, talk to them and they will mention things like they can't wait for Sunday to come or that they are looking forward to the date etc.&lt;br /&gt;
====[[File:Contact_button.jpg|56px]]Contact====&lt;br /&gt;
* '''Caress''': Pat/stroke a character's head. This reduces stress and horniness, increases affection.&lt;br /&gt;
* '''Hug''': Hug a character. Reduces stress and improves friendship/love.&lt;br /&gt;
* '''Kiss''': Kiss a character. Increases love and horniness.&lt;br /&gt;
* '''Touch''': Molest a character. Increases horniness, reduces love except for Lewd types.&lt;br /&gt;
* '''Sex''': Initiates sex in the room with the character. If not horny enough, reduces love.&lt;br /&gt;
: The longer a contact is sustained, the greater the effect. The sustained effect may differ between characters and circumstances. Sustained contact with partners with a different orientation from you is more likely to reduce horniness.&lt;br /&gt;
: '''Caress''', '''Hug''', and '''Kiss''' are necessary steps in intimacy depending on virtue. Normal/High/Highest virtues aren't likely to be succeed unless the previous steps have been taken; won't be willing to have sex with someone they've never kissed, are less likely to kiss if they haven't been hugged, and so on. Lower virtues are more opened, and even might give their first kiss after sex like as a reward. '''Touch''' isn't necessary to initiate '''Sex''', but it can help.&lt;br /&gt;
:All of these except Caress will make those in the room react, possibly spread rumors, and if a lover witnesses, it will certainly give them the opinion of 'Cheater!'. Lovers may spontaneously do these in public to spread the rumors, cause jealousy, and deflect others' interest in your character. It should be noted that if a NPC hugs/kisses you without you being given a choice then jealousy will not occur.&lt;br /&gt;
&lt;br /&gt;
====[[File:Travel_button.jpg|56px]]Travel====&lt;br /&gt;
* '''Follow me''': Asks the character to follow you. They will trail after your character until the next time you interact with them, unless you follow another character. Joining or initiating a group activity will also leave them behind.&lt;br /&gt;
* '''Go away''': Asks the character to leave the room. May cause depression or anger whether successful or not.&lt;br /&gt;
* '''Come here''': Asks the character to meet you at a location next period, and next period that location will be marked on the map with a red person icon. Interacting with the character there will improve their opinion toward you, standing them up will lower it. Bringing the character there yourself will satisfy the meeting requirement, but that will override anything they may have had to say to you at the meeting.&lt;br /&gt;
&lt;br /&gt;
==Map==&lt;br /&gt;
Many rooms are simply passages between other rooms, but a few of them have notable purposes.&lt;br /&gt;
&lt;br /&gt;
Private rooms are explained in the [[Artificial_Academy_2/H_Guide#Private_Rooms|H Guide Private Rooms Section]].&lt;br /&gt;
===Study Rooms===&lt;br /&gt;
These places below are the study areas for Wisdom. Any study session reduces Strength by 2.&lt;br /&gt;
* Library is for alone study and one on one.&lt;br /&gt;
* Classroom is for group study.&lt;br /&gt;
* Any character's home is a [[Artificial_Academy_2/H_Guide#Private_Rooms|Private Room]] that can be used to study one-on-one.&lt;br /&gt;
&lt;br /&gt;
===Physical Training Rooms===&lt;br /&gt;
These areas below are places to exercise Strength. Any physical training reduces Wisdom by 2.&lt;br /&gt;
* Sports Ground is for solo and one on one training.&lt;br /&gt;
* Gym is for one on one and group training.&lt;br /&gt;
&lt;br /&gt;
===Club Rooms===&lt;br /&gt;
Activities in these club rooms improve Wisdom (Culture and Music) or Strength (all other clubs) and Club Score. Also you must be a member of the club use these areas during club time. As above, improvements in Wisdom or Strength reduce the other score by 2 points, with one exception.&lt;br /&gt;
* Multi-purpose Room - improves Wisdom, Strength and Club Score by lesser amounts, but is the only activity that improves scores with no reduction.&lt;br /&gt;
* Japanese Room - Culture club&lt;br /&gt;
* Music Room - Music club&lt;br /&gt;
* Swimming Pool - Swim club&lt;br /&gt;
* Dojo - Kendo club&lt;br /&gt;
* Ball field - Baseball club&lt;br /&gt;
* Gym - Volleyball club&lt;br /&gt;
* Sports Ground - Track club&lt;br /&gt;
&lt;br /&gt;
===Locker Room===&lt;br /&gt;
[[File:AA2_locker.jpg|thumb|left]][[File:AA2_f_locker.jpg|thumb|right]]One of the gender-restricted rooms, you will most often find only members of the same sex, unless a member of the opposite sex is escorted through to the shower room beyond. Though the occupants may appear to react to the intrusion when a member of the opposite sex is escorted through, there will be no effect on their opinion of the player. However, coming out from the shower room unescorted is a different matter.&lt;br /&gt;
&lt;br /&gt;
Here you also find the locker that, when activated, gives you a selection of clothes to change into. All students will attempt to change into the uniform required for the next phase of the day.&lt;br /&gt;
&lt;br /&gt;
===Staff Room===&lt;br /&gt;
[[File:AA2_staff_room.jpg|thumb|left]]This room is one end of the teacher's regular patrol through the school halls, so it's most often occupied by the teacher and students wishing to speak with the teacher.&lt;br /&gt;
&lt;br /&gt;
Activating the ledger on the desk gives you a selection of clubs you can join, or Right-click to exit. This takes a bit of time whether you select anything or not.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Infirmary===&lt;br /&gt;
[[File:AA2infirmary.jpg|thumb|left]]&lt;br /&gt;
This is a semi-private room. NPCs will only randomly wander in from the connecting Hallway, and will not seek other characters here. They may follow characters they were already targeting before entering.&lt;br /&gt;
&lt;br /&gt;
==Time==&lt;br /&gt;
The days are divided into up to four phases, all of which are important on school days, and only two are important on Saturday. One may be important on Sunday, if you have a date.&lt;br /&gt;
===Morning===&lt;br /&gt;
[[File:AA2_School_Gate.jpg|left|thumb|The morning's destination.]][[File:AA2_go_class.jpg|56px|right]]&lt;br /&gt;
On arriving at the train station, other students and teacher will already be at the school, depending on their Personality and Traits. For example, A teacher or Serious student is most likely to always be present, an Absentminded student is unlikely to arrive until homeroom class begins, and an Absentminded teacher has a random but small chance of not appearing before class. For a few minutes, the other characters will be unable to detect your arrival, even those present at the station with you. The chance increases but remains low the longer you remain there.&lt;br /&gt;
&lt;br /&gt;
Lovers with maximum Love will be wandering the station at the start of the day. As with others, they will not detect your character's presence until you interact with one of them. If you have multiple lovers, it may be wise to either wait for them to wander out, or go directly to school.&lt;br /&gt;
&lt;br /&gt;
===Noon===&lt;br /&gt;
[[File:AA2_go_pe.jpg|56px|right]]&lt;br /&gt;
This is the characters' lunch-break before the next classes start. The only time the characters can eat on campus other than the &amp;quot;rest action&amp;quot; in the courtyard.&lt;br /&gt;
Roof top is eating with someone, while the cafeteria is for groups.&lt;br /&gt;
&lt;br /&gt;
===Afternoon===&lt;br /&gt;
[[File:AA2_go_club.jpg|56px|right]]&lt;br /&gt;
This is free time before the clubs start. Some characters might already be doing club at this time.&lt;br /&gt;
&lt;br /&gt;
===Evening===&lt;br /&gt;
[[File:AA2_go_home.jpg|56px|right]]&lt;br /&gt;
Characters start going home at this time. Some characters will leave and may never be seen on campus for the rest of the day. The characters who stay are doing things with other characters and would more likely do actions in the station area.&lt;br /&gt;
&lt;br /&gt;
===Sunday Morning===&lt;br /&gt;
[[File:AA2_go_out.jpg|56px|right]][[File:AA2_go_eve.jpg|56px|right]]All characters who would arrive at school before yours will crowd the station when you enter, randomly wandering. As any other morning, they will be unable to detect other characters for the first few minutes, which leaves you the initiative.&lt;br /&gt;
&lt;br /&gt;
During this period, invitations to do any activity at the station will fail with any character, whether they have a date or not.&lt;br /&gt;
&lt;br /&gt;
If you have a date with another character, it will begin as soon as you interact with them. Their mood will influence the success of your date together, and you will have no opportunity to improve it before it begins, so you may wish to check on them before Saturday evening ends to ensure their mood. The longer you wait before beginning the Sunday date can also reduce their mood, and catching you talking to another character is very certain to put them in a bad mood. Your date will remark on the quality of the date at the end, which also ends the morning period.&lt;br /&gt;
&lt;br /&gt;
==Statue and Status==&lt;br /&gt;
The Buddhist (Jizou) Statue is located behind the Martial Arts Dojo. Here, you can find out how everyone in the class views each other, as well as more detailed information such as how many partners someone's had, or how many times they've asked someone out and gotten rejected.&lt;br /&gt;
&lt;br /&gt;
===Favorability Rating===&lt;br /&gt;
The Favorability Rating panel is the first thing you see when accessing the Jizou Statue. You can click on anyone in the class, including yourself, and see how everyone else thinks of them. There are '''61''' statuses that someone can hold toward another person, including some special statuses for teachers or characters with certain traits. The color of each status is also important, and may tell you more than the status itself in some cases. It won't show how the player character feels about anyone else: To see what your character thinks about someone, you need to switch to a different player character.&lt;br /&gt;
&lt;br /&gt;
This screen can also show you relationships between everyone in the class, indicated by a heart icon and (more often than not) a pink or dark pink status.&lt;br /&gt;
&lt;br /&gt;
To make this section easier to understand, it will be written assuming that each status is about your character. This section is very much incomplete: Love/Like/Dislike/Hate (LLDH) values are partly understood, but more needs to be confirmed about how they change and how statuses develop from them.&lt;br /&gt;
&lt;br /&gt;
LLDH are totaled from a queue of 30 impressions. Relationships change when any of these values change point range, from min (0-10), middle (11-20) or max (21-30). Any total of 10 or more in any 1 value is required for a relationship to form, and more than 1 of them can be in effect at the same time, for example a character with middle Love and middle Hate toward a character will have the statuses, benefits and penalties of both Love and Hate. &lt;br /&gt;
&lt;br /&gt;
====White Statuses====&lt;br /&gt;
&lt;br /&gt;
Statuses with white backgrounds are neutral statuses, and indicate that the person hasn't interacted much with you, or they don't have any strong feelings in any way about you. A character will have a white status toward another if LLDH are all in the min range, or if Dislike is middle or higher. A character may keep a white status until a full 30 impressions are formed of another, even if new statuses take effect.&lt;br /&gt;
&lt;br /&gt;
* '''Haven't Spoken To''': Most common on the first day of a new class, and very self-explanatory: You and this person haven't talked or interacted in any way. Once you talk to this person once, this status will be replaced.&lt;br /&gt;
&lt;br /&gt;
* '''Don't Know''': Another very common status when starting out, and another self-explanatory one. You haven't interacted with this person enough for them to have an opinion about you. Once you talk to them more, you may start to see other statuses.&lt;br /&gt;
&lt;br /&gt;
* '''Who?''': Moderate Dislike.&lt;br /&gt;
&lt;br /&gt;
* '''No Interest''': Even worse than &amp;quot;Who?&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
====Green Statuses====&lt;br /&gt;
Green backgrounds indicate that the person is more familiar with you and Likes you. A Green status implies friendship, but can occur with a Love or Hate status.&lt;br /&gt;
&lt;br /&gt;
* '''I'm Curious!''': Could either be that the person wants to get to know you better, or that they're starting to get attracted to you. Like is high and Love is rising close to it.&lt;br /&gt;
&lt;br /&gt;
* '''Classmate''': The very start of friendship. You and this person have talked a few times, but not enough to get to know each other well.&lt;br /&gt;
&lt;br /&gt;
* '''Friend''': Moderate Like. You and this person are considered friends in this person's eyes.&lt;br /&gt;
&lt;br /&gt;
* '''Good Buddies''':  Self-explanatory.  The next step up from the &amp;quot;friend&amp;quot; status.&lt;br /&gt;
&lt;br /&gt;
* '''Closer Than Friends, Not Quite Lovers''': Moderate values of both Like and Love.&lt;br /&gt;
&lt;br /&gt;
* '''Sex Friend''': You've had sex with this person and are friends but not lovers. Depending on the character's Virtue they may seek you out for sex, even if they have a lover.&lt;br /&gt;
&lt;br /&gt;
* '''Normalfags Go Die''': If you've been hugging and kissing your partner a lot in public, you'll see a lot of people holding this status toward you.&lt;br /&gt;
&lt;br /&gt;
* '''Love Rivals''': You are involved with the same romantic interest as this person, and there's still more Like than Dislike toward you. This person will try to interrupt while you're interacting with their interest, and publicly show affection toward that person in front of you.&lt;br /&gt;
&lt;br /&gt;
* '''Hole Brothers / Rod Sisters''': This status is used when you and this person have had sex with the same person and there's very little Dislike or Hate toward you.&lt;br /&gt;
&lt;br /&gt;
* '''Best Friend''': Max Like. The most green of statuses (literally). You've been treating this person really well, and you two have become good friends.&lt;br /&gt;
&lt;br /&gt;
* '''Former BF/GF''': Self-explanatory.&lt;br /&gt;
&lt;br /&gt;
====Pink Statuses====&lt;br /&gt;
Pink backgrounds indicate that the person has romantic/sexual interest in you.&lt;br /&gt;
&lt;br /&gt;
* '''I Think I Like Them...''': Moderate Love.&lt;br /&gt;
&lt;br /&gt;
* '''Like, But Can't Say It''':&lt;br /&gt;
&lt;br /&gt;
* '''No Doubt It's Love!''':&lt;br /&gt;
&lt;br /&gt;
* '''One-Sided Love...''': The NPC has love over 20, but the PC doesn't.&lt;br /&gt;
&lt;br /&gt;
* '''Good Chemistry''': Perfect H-Compatibility.&lt;br /&gt;
&lt;br /&gt;
* '''Makes My Heart Throb''':&lt;br /&gt;
&lt;br /&gt;
* '''Really Wanna Fuck''': Character is horny and H is more likely to be accepted.&lt;br /&gt;
&lt;br /&gt;
* '''Hate But Love''':&lt;br /&gt;
&lt;br /&gt;
* '''Shameless!''': Appears if you entered an opposite gender-restricted room and their Love is high. Affection will NOT decrease.&lt;br /&gt;
&lt;br /&gt;
* '''Angel''':&lt;br /&gt;
&lt;br /&gt;
* '''Overflowing Love!''': Max Love, but not a lover.&lt;br /&gt;
&lt;br /&gt;
* '''Lover, For Now''': This status only appears when you're in a relationship with that person, but Love is low.&lt;br /&gt;
&lt;br /&gt;
* '''I Want To Break Up''': Self-explanatory. This status only appears when you're in a relationship with that person.&lt;br /&gt;
&lt;br /&gt;
* '''Mai Waifu''': This status only appears when you're in a relationship with that person.&lt;br /&gt;
&lt;br /&gt;
* '''Let's Get Married''': Max Love with a lover.&lt;br /&gt;
&lt;br /&gt;
* '''Wanna Get Back Together''': Self-explanatory.&lt;br /&gt;
&lt;br /&gt;
* '''Lewd Promise''': A special status independent of the Love value. This person has promised you sexual favors if you get good [[Artificial_Academy_2/Gameplay#Exams_and_Evaluations|test grades]]. Until the Promise is annulled or paid off, this status will mask all regular statuses and 'Cheater', but not 'Unforgivable'.&lt;br /&gt;
&lt;br /&gt;
====Yellow Statuses====&lt;br /&gt;
Yellow backgrounds are specific to thoughts between teachers and students. Teachers and students can have any of the other statuses toward each other, plus these special yellow statuses.&lt;br /&gt;
&lt;br /&gt;
* '''Homeroom Teacher''':&lt;br /&gt;
&lt;br /&gt;
* '''Incompetent Teacher''': High dislike towards the teacher.&lt;br /&gt;
&lt;br /&gt;
* '''Ideal Teacher''':&lt;br /&gt;
&lt;br /&gt;
* '''Teacher I've Longed For''':&lt;br /&gt;
&lt;br /&gt;
* '''Normal Student''':&lt;br /&gt;
&lt;br /&gt;
* '''Problem Student''': High dislike towards the student.&lt;br /&gt;
&lt;br /&gt;
* '''Favorite Student''':&lt;br /&gt;
&lt;br /&gt;
* '''Special Student''':&lt;br /&gt;
&lt;br /&gt;
* '''Forbidden Relationship''': H occured but there is no lover relationship.&lt;br /&gt;
&lt;br /&gt;
* '''Secret Relationship''': Appears towards a lover.&lt;br /&gt;
&lt;br /&gt;
====Blue Statuses====&lt;br /&gt;
Blue backgrounds indicate Hate.&lt;br /&gt;
&lt;br /&gt;
* '''(´・ω・`)''': Assumed to be a mix of romantic interest and dislike, usually coinciding with you rejecting this person multiple times. This status refers to a viral series of threads posted on 2ch ([http://vgperson.tumblr.com/post/21533650696/help-the-girl-i-like-wont-respond-to-my-emails that were later translated to English]), in which the OP asked for help when the girl he liked wasn't responding to the hundreds and hundreds of emails he sent her.&lt;br /&gt;
&lt;br /&gt;
* '''Not Good With These Types''':&lt;br /&gt;
&lt;br /&gt;
* '''Don't Want To Get Involved''':&lt;br /&gt;
&lt;br /&gt;
* '''Physically Impossible''':&lt;br /&gt;
&lt;br /&gt;
* '''Love But Hate''':&lt;br /&gt;
&lt;br /&gt;
* '''10000 Deaths Not Enough''':&lt;br /&gt;
&lt;br /&gt;
* '''You Should Die...''':&lt;br /&gt;
&lt;br /&gt;
* '''Fated Enemies''': Appears after a fight if Hate is high.&lt;br /&gt;
&lt;br /&gt;
* '''Really Pisses Me Off''': In a relationship with high enough Love and a low-middle Hate.&lt;br /&gt;
&lt;br /&gt;
* '''Piece Of Shit...''': Max Hate.&lt;br /&gt;
&lt;br /&gt;
* '''Slut''': A special status independent of Hate score. It appears toward characters with [[Artificial_Academy_2/H_Guide#H_compatibility|H-compatibility]] with 4 or more others including the one holding the opinion. This can co-exist with more obviously positive statuses.&lt;br /&gt;
&lt;br /&gt;
====Purple Statuses====&lt;br /&gt;
&lt;br /&gt;
Purple backgrounds indicate some history of abuse, from using force commands. These statuses will supersede all except Red statuses. Once a purple status appears, one of the following statuses will remain between the characters until one transfers out. &lt;br /&gt;
&lt;br /&gt;
* '''I Hate That I...''': The character has some degree of affection toward their abuser, but the status conceals what degree of affection that may be. It's only superseded by Red statuses and +21 Pink statuses.&lt;br /&gt;
&lt;br /&gt;
* '''Gone Too Far...''': The character has affection toward a character they've abused. Like the above status, it can mask others.&lt;br /&gt;
&lt;br /&gt;
* '''The Lowest Trash...''': The character has a negative opinion of their abuser. Hate is higher than Love.&lt;br /&gt;
&lt;br /&gt;
* '''What Shall I Do Next''': The character has contempt for the subject of their abuse. Hate higher than Love.&lt;br /&gt;
&lt;br /&gt;
These statuses will not be displayed while the character has max Love for the other.&lt;br /&gt;
&lt;br /&gt;
====Red Statuses====&lt;br /&gt;
&lt;br /&gt;
Red backgrounds indicate a specific conflict with the other character. These supersede all other statuses, so until they're resolved (one way or another) they will mask all other Favorability statuses and levels.&lt;br /&gt;
&lt;br /&gt;
* '''Unforgivable!''': Appears eighter if you choose the other character when they compete or if your lover asks if you had sex with someone else and you admit it. All interaction will have 0% success rate until successfully apologizing, and will increase Hate/Dislike. To Apologize has a 1% success rate the first two attempts, 20% the third attempt, and like any interaction will automatically fail after three uses in a period.&lt;br /&gt;
&lt;br /&gt;
* '''Cheater!''': This status only appears when you're in a relationship with the person eighter if seen in physical contact with another character or if caught during H. Any Contact other than Caress will trigger this. While this flag is active and the character still has middle to max Love the character will:&lt;br /&gt;
:::* Seek out the cheating character more frequently and wait within the same room, often interrupting when with a perceived love rivals&lt;br /&gt;
:::* Show spontaneous physical affection in front of perceived love rivals, up to and including propositioning public sex&lt;br /&gt;
&lt;br /&gt;
* '''I'll Get You''': This status can only be thought by Evil characters toward someone they witnessed having sex with their lover, and marks that character as their intended victim for an attack. See [[Artificial_Academy_2/Gameplay#Sudden_Departure_Events|Kill Events]] for details.&lt;br /&gt;
&lt;br /&gt;
* '''TOGETHER FOREVER''': This status can only be thought by Evil characters toward a lover who they have lost enough Favorability with to break up and marks that character as their intended victim for an attack. See [[Artificial_Academy_2/Gameplay#Sudden_Departure_Events|Kill Events]] for details.&lt;br /&gt;
&lt;br /&gt;
===Personal Stats===&lt;br /&gt;
The second option the Jizou Statue gives you is viewing any character's personal stats.&lt;br /&gt;
&lt;br /&gt;
* '''Partner Count''': How many total lovers this person has had, counting ex-lovers as well.&lt;br /&gt;
&lt;br /&gt;
* '''Sexual Partners Count''': How many different people this person has had sex with.&lt;br /&gt;
&lt;br /&gt;
* '''Rejected Count''': How many times this person has asked someone out and gotten rejected. This doesn't seem to include being rejected by your character.&lt;br /&gt;
&lt;br /&gt;
* '''Victory count''': How many fights this person has won.&lt;br /&gt;
&lt;br /&gt;
* '''Winning Over Someone Count''': How many times this person has contested with someone for another person's attention and won.&lt;br /&gt;
&lt;br /&gt;
* '''Classes Skipped''': How many times this person has skipped class.&lt;br /&gt;
&lt;br /&gt;
* '''Academy Grade''': The grade this person got on their academic test. The grades are blank until tests start happening in your class.&lt;br /&gt;
&lt;br /&gt;
* '''Sport Grade''': Same as above, but for the sports test.&lt;br /&gt;
&lt;br /&gt;
* '''Club Grade''': Same as above, but for club activities.&lt;br /&gt;
&lt;br /&gt;
* '''First Sexual Partner''': Shows the person's first sexual partner. This is randomized(?) if this person was created with sexual experience. Otherwise, this will be the first person in the class they have sex with.&lt;br /&gt;
&lt;br /&gt;
* '''First Anal Partner''': Same as above, except with anal sex.&lt;br /&gt;
&lt;br /&gt;
* '''Latest Sexual Partner''': Shows the person's most recent sexual partner. This is also randomized if the character was created with sexual experience, but will change as soon as they have sex again.&lt;br /&gt;
&lt;br /&gt;
* '''Lover's Item''': Each person has three items (defined when they're created) that they can trade with other people. Only NPCs can offer to trade with you. The items aren't physical and don't do anything special.&lt;br /&gt;
&lt;br /&gt;
* '''Friend's Item''': See above.&lt;br /&gt;
&lt;br /&gt;
* '''Sexual Item''': See above.&lt;br /&gt;
&lt;br /&gt;
===Coupling Stats===&lt;br /&gt;
The third option the Jizou Statue gives will show H stats for any couple who's had sex at least once.&lt;br /&gt;
&lt;br /&gt;
* '''H Compatibility''': A couple will develop [[Artificial_Academy_2/H_Guide#H_compatibility|H Compatibility]] each time they have sex. &lt;br /&gt;
&lt;br /&gt;
* '''Total Sex''': How many times this couple has had sex. This doesn't include non-penetrative sex; ie oral and manual.&lt;br /&gt;
&lt;br /&gt;
* '''Vaginal Sex''': Same as above for vaginal sex.&lt;br /&gt;
&lt;br /&gt;
* '''Anal Sex''': Same as above for anal sex.&lt;br /&gt;
&lt;br /&gt;
* '''Condom''': How many times this couple has used a condom during sex.&lt;br /&gt;
&lt;br /&gt;
* '''Climax''': How many total times the two have climaxed during sex.&lt;br /&gt;
&lt;br /&gt;
* '''Simultaneous Climax''': How many times this couple has climaxed together.&lt;br /&gt;
&lt;br /&gt;
* '''Total Cum''': The total amount of cum produced by the male.&lt;br /&gt;
&lt;br /&gt;
* '''Cum In Genital''': The amount of cum entered into the vagina.&lt;br /&gt;
&lt;br /&gt;
* '''Cum In Anal''': Same as above, but for anal.&lt;br /&gt;
&lt;br /&gt;
* '''Cum Swallowed''': Same as above, but for oral.&lt;br /&gt;
&lt;br /&gt;
===Leaderboards===&lt;br /&gt;
The last option the Jizou Statue gives are the Leaderboards, which shows everyone's Wisdom, Strength, and Popularity, and ranks them from highest to lowest. Each stat has a value from 0-999.&lt;br /&gt;
&lt;br /&gt;
* '''Wisdom''': Randomly rolled from a range determined by the Intelligence stat set during character creation. This stat raises by doing well in homeroom, studying in the library, and any non-sport club (as well as the Other club).&lt;br /&gt;
&lt;br /&gt;
* '''Strength''': Randomly rolled from a range determined by the Strength stat set during character creation. This stat raises by doing well in sports, exercising, and any sport club (as well as the Other club). Strength is organized into ranks for determining combat effectiveness. Movement rate increases with higher Strength.&lt;br /&gt;
&lt;br /&gt;
* '''Popularity''': This stat raises by talking to people and having good relationships with them. A higher Popularity rating means more people will come up and talk to you, and more people will join your group activities. A high popularity may cause others to spontaneously join your club.&lt;br /&gt;
&lt;br /&gt;
=List of BGMs=&lt;br /&gt;
{|&lt;br /&gt;
|BGM00 - '''Friendship''' - ||Music that plays around friends; will often play after positive interactions||[[File:BGMFriendship.ogg|top]]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|BGM01 - '''Happiness/Love''' - ||Music that plays after highly positive successful interactions; i.e. successful confession||[[File:BGMHappiness.ogg|top]]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|BGM02 - '''Suspicious''' - ||Music that plays when you are alone with a potential partner, while already having boy/girlfriend||[[File:BGMSuspicious.ogg|top]]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|BGM03 - '''Sadness''' - ||Music that plays when someone in the room needs the &amp;quot;Encourage&amp;quot; or &amp;quot;Apologize&amp;quot; actions||[[File:BGMSadness.ogg|top]]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|BGM04 - '''Tranquil''' - ||Music that plays when there are only a few neutral (or above) students; low interaction count||[[File:BGMTranquil.ogg]]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|BGM05 - '''Erotic''' - ||Music that plays when you are around a student(s) who are aroused/engaged in sexual activity||[[File:BGMErotic.ogg]]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|BGM06 - '''Tension''' - ||Music that plays when around enemies and strangers; will often play after negative interactions||[[File:BGMTension.ogg]]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|BGM07 - '''Normal''' - ||Music that plays when the character is alone, or nothing else is playing.||[[File:BGMNormal.ogg]]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|BGM08 - '''Forced''' - ||Music that plays when you force a character to have sex||[[File:BGMForced.ogg]]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|BGM09 - '''H''' - ||Music that plays when you are in an H-scene||[[File:BGMH.ogg]]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|BGM10 - '''Pre-fight''' - ||Music that plays when a fight is about to break out||[[File:BGMPre-Fight.ogg]]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|BGM11 - '''Title &amp;amp; Room''' - ||Music that plays on the title screen and in your room||[[File:BGMTitle.ogg]]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|BGM12 - '''Fight''' - ||Music that plays when there's actually a fight!||[[File:BGMFight.ogg]]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|BGM13 - '''Weekend''' - ||Music that plays in your room when the weekend has started||[[File:BGMWeekend.ogg]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=List of Notes Found on the Desk=&lt;br /&gt;
1. &amp;quot;Athletic club activities affect your strength, while art club actvitities affect your intelligence.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
2. &amp;quot;Don't do the same actions repeatedly.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
3. &amp;quot;Consider taking advantage of exploitable people in crowded areas.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
4. &amp;quot;Apologize if someone asks for an apology.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
5. &amp;quot;Teachers shouldn't be skipping school.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
6. &amp;quot;Try not to get caught having sex as a teacher.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
7. &amp;quot;Two people are better than one at making progress.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
8. &amp;quot;Go have fun after school, or on Sundays.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
9. &amp;quot;You can make your partner climax multiple times when they are at their peak.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
10. &amp;quot;Take your partner to have sex in a room where you won't be disturbed.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
11. &amp;quot;Sunday morning is for dating. Don't forget!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
12. &amp;quot;Do each other's preferred fetishes to increase lust.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
13. &amp;quot;When you are having sex with multiple people, it's hard to maintain the relationships......&amp;quot;&lt;br /&gt;
&lt;br /&gt;
14. &amp;quot;Sexual relationships require special attention to maintain.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
15. &amp;quot;Skipping class isn't good...... but good things may happen if you're invited to.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
16. &amp;quot;It's possible for sexual attraction to increase with experience.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
17. &amp;quot;The rainbow character card gets a 'main character' effect.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
18. &amp;quot;We're sorry, the character items don't have any special effects!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
19. &amp;quot;Watch out for the 'Deceptive' trait.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
20. &amp;quot;It seems like you can listen to the karaoke songs.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
21. &amp;quot;A teacher's abilities are evaluated at a certain point.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
22. &amp;quot;There seems to be a new shop in front of the station.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
23. &amp;quot;Pray to the Jizou Statue.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
24. &amp;quot;Groping someone is a crime.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
25. &amp;quot;Cannot be unzipped.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
26. &amp;quot;You should try studying in the library.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
27. &amp;quot;You should try training at the training grounds.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
28. &amp;quot;You should participate in your club's activities.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
29. &amp;quot;Failure.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
30. &amp;quot;To be a good fighter, you need the right strength and fighting style.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
31. &amp;quot;When there is a 0% response, there is a fundamental problem, so change your tactics.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
32. &amp;quot;First impressions are important...... they could determine later relationships.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
33. &amp;quot;The chimes are related to the color of the cursor.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
34. &amp;quot;It's difficult to have sex with people of very high virtue.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
35. &amp;quot;Being greedy is high risk...... but also could bring high reward.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
36. &amp;quot;When there are a lot of hearts during sex, it increases sexual attraction.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
37. &amp;quot;Come here after next class period.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
=Events=&lt;br /&gt;
Any of these can occur under special circumstances during the week, some recur regularly.&lt;br /&gt;
&lt;br /&gt;
==Sudden Departure Events==&lt;br /&gt;
If the PC is subject to any of these, the game will end and quit to title menu.&lt;br /&gt;
&lt;br /&gt;
===Injury incident:===&lt;br /&gt;
These will only be caused by NPCs with the Evil trait. Injury incidents will never happen on weekends.&amp;lt;br /&amp;gt;&lt;br /&gt;
An Evil character will attempt to kill another character marked for death, indicated by a red Favorability status toward the target:&lt;br /&gt;
* [[File:Together_forever.jpg|115px]] - A lover has gained middle-range Hate points from the Evil character.&lt;br /&gt;
* [[File:Get_you.jpg|115px]] - A character witnessed by the Evil character in a sexual act with the Evil character's lover gained middle-range Hate points from the Evil character.&lt;br /&gt;
The Evil character will only attack while under the conditions for this status to appear. If Hate is reduced to minimum-range and either Like or Love increase above Hate, this status will no longer display, but it will re-appear if Hate rises again. [[File:AA2_memorial.jpg|right]][[File:AA2_cuffs.jpg|right]]&lt;br /&gt;
&lt;br /&gt;
After the attack, the day will end, and time forwarded to the next morning, skipping bed time and the opportunity to save or change class roster. Flowers will appear on the victim's desk in the class roster, and a pair of handcuffs will appear on the culprit's desk. Both characters will become unavailable as PC or NPC.&lt;br /&gt;
&lt;br /&gt;
An attacked character with the Lucky trait may escape injury, and an attacker with the Lucky trait may escape suspicion.&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Teacher termination===&lt;br /&gt;
**Skip 3 classes&lt;br /&gt;
**Witnessed engaged in public sex by a character with Class Prez trait.&lt;br /&gt;
**Witnessed engaged in public sex by a character with a combination of high enough Virtue and low enough Favorability toward the teacher. May increase chance if the character is also the teacher's lover.&lt;br /&gt;
&lt;br /&gt;
===Pregnancy===&lt;br /&gt;
If a male impregnates a female (see the [[Artificial_Academy_2/H_Guide#Pregnancy|H Guide Pregnancy Section]] for details,) at the start of the next day that character is selected as a PC, the game will quit to title with the message that both students withdrew from school to raise the child. This only occurs to PC characters.&lt;br /&gt;
&lt;br /&gt;
==Exams and Evaluations==&lt;br /&gt;
Every 2 weeks an exam is held, and students will be graded according to their performance, which will be displayed in their [[Artificial_Academy_2/Gameplay#Personal_Stats|Personal Stats]]. They always follow the same order: week 2 - wishom test; week 4 - physical fitness test; week 6 - club competition.&lt;br /&gt;
&lt;br /&gt;
Club rankings are determined by the average Club Score of each member, so it is possible for a Club of 2 members to tie with or win against a Club of 20+ members.&lt;br /&gt;
&lt;br /&gt;
From the Thursday to Friday prior to exams/tournaments, a character with enough Like/Love toward yours may offer a Lewd Promise: H at their home if your grade is sufficient. If you accept, your status toward each other will fixed as 'Lewd Promise', and that character will refuse sex with you until after the exam. After the exam:&lt;br /&gt;
* If you fail to meet the grade requirement, your relationship will return to normal.&lt;br /&gt;
* If you succeed, the offering character may approach you any evening to invite you to their home. Wild characters may approach in the afternoon.&lt;br /&gt;
* If you had a Lewd Promise offered for the previous exam, it will be annulled regardless of your grade.&lt;br /&gt;
&lt;br /&gt;
Requesting public sex will also expend the Promise, whether it's interrupted or not. Turning down a repayment invitation will cause depression in the offering character, but not annul their Promise.&lt;br /&gt;
&lt;br /&gt;
While the payment of a Lewd Promise is still pending, you can try to take the offering character into private rooms without expending the promise; this can be exploited for unconditional sex by evading repayment. If the offering character is High Virtue, or Normal Virtue but in a relationship, or a virgin, they will refuse public H and private rooms, so the invitation home is the only benefit you can get from the Promise.&lt;br /&gt;
&lt;br /&gt;
==Infirmary Sex==&lt;br /&gt;
Characters with the Wild trait and enough Like toward you can invite you to skip class with them in the Infirmary or on the Rooftop. In the Infirmary you will fall asleep together, and there's a random chance the other character will wake first and initiate sex.&lt;br /&gt;
&lt;br /&gt;
==Random Sex==&lt;br /&gt;
Under certain conditions (unclear as of this posting, but assumed that the character must have normal-lowest Virtue), it is possible that a character will approach your character and have sex with you without explicit warning or consent.  Consent varies; you can agree to follow the character and, upon reaching the destination, they'll initiate the sex scene.  Alternatively, the character can approach the MC and instantly initiate a sex scene without any sort of prompt.  Both situations are considered &amp;quot;normal&amp;quot; sex scenes/the Force Sex music does not play.&lt;/div&gt;</summary>
		<author><name>Torajidi</name></author>	</entry>

	<entry>
		<id>http://wiki.anime-sharing.com/hgames/index.php?title=Artificial_Academy_2/Card_editor&amp;diff=14375</id>
		<title>Artificial Academy 2/Card editor</title>
		<link rel="alternate" type="text/html" href="http://wiki.anime-sharing.com/hgames/index.php?title=Artificial_Academy_2/Card_editor&amp;diff=14375"/>
				<updated>2014-08-02T15:32:43Z</updated>
		
		<summary type="html">&lt;p&gt;Torajidi: /* Ninth Row */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Artificial_Academy_2}}&lt;br /&gt;
{{stub}}&lt;br /&gt;
Character creation must be done outside the game. As with [[Artificial Academy]] 1, the character creator AA2Edit (aka. Maker) is an extra piece of software.&lt;br /&gt;
&lt;br /&gt;
= FAQ =&lt;br /&gt;
&lt;br /&gt;
*'''Q: How do I get a rainbow card?'''&amp;lt;br /&amp;gt;A: The generation of a rainbow card is random (1/100 chance). You simply must keep saving a character over and over again until you get the rainbow card to appear. Also if you save over a character who already has a rainbow card, you run the risk of losing it. You can also use the [http://www.hongfire.com/forum/showthread.php/430353?p=3539958#post3539958 unlocked AA2Edit] by Phil26.&lt;br /&gt;
&lt;br /&gt;
*'''Q: What do the rainbow card mean?'''&amp;lt;br /&amp;gt;A: In-game tips refer them as to giving the character the &amp;quot;Main character effect&amp;quot;.  This increases movement speed and advancement rates of stats and relationships.&lt;br /&gt;
&lt;br /&gt;
*'''Q: What are the character items for?'''&amp;lt;br /&amp;gt;A: These are the items your character will have on them when you put them in the game. When a character has reached a certain level in the relationship (friendship, lovers, or sexual) the other character will come and offer to trade one of their items for yours in that respective category. The items a character has can be viewed at the status screen found by clicking on the statue behind the martial arts room. Other than increasing the relationship status, the trade offer has no further effect. This has been confirmed by in-game info.&lt;br /&gt;
&lt;br /&gt;
*'''Q: How do I make a teacher character?'''&amp;lt;br /&amp;gt;A: Any character can become the teacher by transferring into the top center desk. This is can be done only within the game, at bedtime. The teacher won't automatically be given the teacher's clothing, that has to be done in the same seating arrangement menu.&lt;br /&gt;
&lt;br /&gt;
*'''Q: How do I give a character &amp;lt;color&amp;gt; skin?'''&amp;lt;br /&amp;gt;A: The release version of the Maker restricts color to natural(ish) skin tones.&lt;br /&gt;
&lt;br /&gt;
= AA2Edit keyboard shortcuts =&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Action !! Key !! Key Description&lt;br /&gt;
|-&lt;br /&gt;
| Drag Rotate || Mouse 1 || Left Mouse Button&lt;br /&gt;
|-&lt;br /&gt;
| Pan Up/Down + Zoom || Mouse 2 || Right Mouse Button&lt;br /&gt;
|-&lt;br /&gt;
| Pan Left || {{Key|←}} || Left Arrow Key&lt;br /&gt;
|-&lt;br /&gt;
| Pan Right || {{Key|→}} || Right Arrow Key&lt;br /&gt;
|-&lt;br /&gt;
| Pan &amp;quot;Foward&amp;quot; || {{Key|↑}} || Up Arrow Key&lt;br /&gt;
|-&lt;br /&gt;
| Pan &amp;quot;Back&amp;quot; || {{Key|↓}} || Down Arrow Key&lt;br /&gt;
|-&lt;br /&gt;
| Zoom In || {{Key|;}} || Semi-Colon&lt;br /&gt;
|-&lt;br /&gt;
| Zoom Out || {{Key|]}} || Left Square-Bracket&lt;br /&gt;
|-&lt;br /&gt;
| Rotate Clockwise || {{Key|.}} || Period&lt;br /&gt;
|-&lt;br /&gt;
| Rotate Counter-Clockwise || {{Key|\}} || Back-Slash&lt;br /&gt;
|-&lt;br /&gt;
| Reset Rotation || {{Key|/}} || Forward-Slash&lt;br /&gt;
|-&lt;br /&gt;
| Screenshot || {{Key|F11}} || F11&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
= Character cards =&lt;br /&gt;
* Red Cards are given to pure Heterosexual characters. Love gains toward members of the same sex are extremely limited, and an ecchi mood is very difficult to achieve from them.&lt;br /&gt;
* Orange Cards are given to characters who lean towards Heterosexuality. These characters prefer the opposite sex, but for someone of the same sex who they click with, it's not impossible for them to become lovers.&lt;br /&gt;
* Purple Cards are given to Bisexual characters. These characters gain Love at the same rate for both sexes, and are equally likely to become horny from contact or lewd talk from either sex.&lt;br /&gt;
* Green Cards are given to characters who lean towards Homosexuality. These characters prefer the same sex, but for someone of the opposite sex who they click with, it's not impossible for them to become lovers.&lt;br /&gt;
* Blue Cards are pure Homosexual characters. Love gains toward members of the opposite sex are extremely limited, and an ecchi mood is very difficult to achieve from them.&lt;br /&gt;
* Rainbow Cards are normally only given 1% of the time anytime you save a character (but can be given to anyone with an unlocked maker). The game considers these characters &amp;quot;main characters,&amp;quot; and will give them a 100% increase in movement speed, along with a boost to relationship building (love/friendship) due to much higher Respect (a hidden stat) values. There may be further effects yet to be confirmed.&lt;br /&gt;
&lt;br /&gt;
= Character pose =&lt;br /&gt;
The pose changes at certain times when you have chosen a personality and then click on something else that customizes the girl. Please note this only applies when you begin to adjust stuff on the character; they then enter what I call the &amp;quot;Adjustment Pose&amp;quot; which is as follows:&lt;br /&gt;
*Lively: Feet a bit wider than shoulder-width apart. Arms at sides, fists balled up.&lt;br /&gt;
*Delicate: Hands at sides, relatively normal-looking.&lt;br /&gt;
*Cheerful: Similar to Delicate, but the wrists are bent and the hands are slightly turned out. Feet a bit wider apart and slightly turned inward.&lt;br /&gt;
*Stoic: Identical to Delicate.&lt;br /&gt;
*Assertive: Similar to Delicate, but feet are a bit wider apart.&lt;br /&gt;
*Pleasant: Identical to Lively.&lt;br /&gt;
*Kind: Identical to Cheerful.&lt;br /&gt;
*Joyful: Identical to Cheerful.&lt;br /&gt;
*Moody: Identical to Assertive.&lt;br /&gt;
*Irritated: Arms/Hands bent behind back, feet shoulder-width apart.&lt;br /&gt;
*Uptight: Identical to Assertive.&lt;br /&gt;
*Sweet: Identical to Delicate.&lt;br /&gt;
*Creepy: Identical to Cheerful.&lt;br /&gt;
*Timid: Identical to Assertive.&lt;br /&gt;
*Dignified: Identical to Delicate.&lt;br /&gt;
*Independent: Identical to Irritated.&lt;br /&gt;
*Smart: Identical to Delicate.&lt;br /&gt;
*Sincere: Identical to Assertive.&lt;br /&gt;
*Shrewd: Identical to Assertive.&lt;br /&gt;
*Lazy: Identical to Assertive.&lt;br /&gt;
*Manly: Identical to Irritated.&lt;br /&gt;
&lt;br /&gt;
Males seem to be identical in the adjustment pose regardless of personality; it's most like the Assertive type.&lt;br /&gt;
= Basic Stats (Work in Progress)=&lt;br /&gt;
* Intelligence&lt;br /&gt;
** This is comparable to the academics stat from AA1. This determines base starting Wisdom, an indicator of how smart the character is, and how well they will do on tests and exams. Smarter characters may potentially be more liked by teachers and characters with the &amp;quot;Class Prez&amp;quot; trait, as well.&lt;br /&gt;
* Strength&lt;br /&gt;
** This is comparable to the athletics stat from AA1. This determines base starting Strength, an indicator of how strong the character is during sports, club activities, and sport competitions. Combined with fighting style, it also affects how good the character can fight. It also seems to have an impact on movement speed, but not as huge as it did in AA1.&lt;br /&gt;
* Sociability&lt;br /&gt;
** This sets the difficulty rating for general social interactions. Characters with low sociability are harder to build friendships with and interact less frequently with others, while high sociability characters can be befriended quickly and interact more regularly with other characters.&lt;br /&gt;
** For a short initial period, higher sociability characters drift up in popularity as they make more acquaintances with others. But their interaction rate does not determine their interaction quality, and the increased frequency improves the chances they will get under other characters' skins, especially due to their tendency to interrupt other interactions. In the long term, normal sociability characters maintain the highest positive favorability, lowest sociability characters enjoy a comfortable middle, while the highest sociability characters become intolerable, especially to each other.&lt;br /&gt;
* Fighting Style&lt;br /&gt;
** There are three fighting styles to choose from: &amp;quot;No Restraint&amp;quot;, &amp;quot;One Blow&amp;quot; and &amp;quot;Irregular&amp;quot;. Some of these styles perform better against others (details needed). Each fighting style has their own fighting animations.&lt;br /&gt;
* Virtue&lt;br /&gt;
** This sets the difficulty rating for romantic/sexual interactions (hugging, kissing, sex, and so on). Characters with high virtue are harder to approach with sexual matters, while low virtue characters are way more casual about those things. High virtue does not prevent a character from turning into pervert (lusting for intercourse with their partner) but they will be more secretive about it (less likely to initiate sex out in the open.)&lt;br /&gt;
** Virtue is crucial to sex acceptance(hidden meter). It grows only after becoming a lover for Normal/High/Highest virtue while Low/Lowest virtue are open to sex-friend relationship from the beginning. Technically, Normal virtue begins to accept sex at least two days passed from being a lover. This may differ by traits.    &lt;br /&gt;
* Orientation&lt;br /&gt;
** Defines whether or not a character will have sex and date boys, girls or both. Sexual preferences are ignored when using the &amp;quot;force&amp;quot; options. Characters' horniness will be less affected by physical contact with characters further from their orientation. Unlike in AA1, there are now five sexual orientations to choose from:&lt;br /&gt;
*** Hetero: The character only shows sexual interest in the other gender. Sexual advances from same-sex classmates will always be rejected.&lt;br /&gt;
*** Leaning Hetero: While the character still has more interest in the opposite sex, advances from same-sex classmates will not be completely ignored (they will have a harder time winning them over however).&lt;br /&gt;
*** Bisexual: The character doesn't make a distinction between sexes.&lt;br /&gt;
*** Leaning Homo: While the character still has more interest in the same sex, advances from opposite-sex classmates will not be completely ignored (they will have a harder time winning them over however).&lt;br /&gt;
*** Homo: The character only shows sexual interest in the same gender. Sexual advances from opposite-sex classmates will always be rejected.&lt;br /&gt;
* Sexual Experience&lt;br /&gt;
There are now two virginities, one for vaginal and one for anal intercourse. Vaginal virgins will have a visual blood-effect during their first time. Unlike in AA1, a vaginal virgin can now climax on their first time.&lt;br /&gt;
* Profile&lt;br /&gt;
The text typed here can be seen in-game at the Jizou Statue behind the dojo when you view a character's specific statistics. It can either be an actual biography for the character, or you can simply write the character's traits and/or preferences if you wish.&lt;br /&gt;
&lt;br /&gt;
=Female Personality Types(Work in Progress, Names subject to change)=&lt;br /&gt;
=='''First Row'''==&lt;br /&gt;
===Lively (活)===&lt;br /&gt;
Very spontaneous and energetic, very easy to engage her in anything that seems fun, like sports, the arcade, and karaoke. Talking about hobbies, things she does for fun, is a good way to get her to open up. She's unlikely to study or develop her club skills without someone she enjoys being with, but with them she puts in the effort enthusiastically.&lt;br /&gt;
&lt;br /&gt;
===Delicate (薄)===&lt;br /&gt;
===Cheerful (朗)===&lt;br /&gt;
===Stoic/Quiet* (淡)===&lt;br /&gt;
Very soft-spoken and emotionally reserved, with a dry sense of humor.&lt;br /&gt;
&lt;br /&gt;
===Assertive/Playful* (然)===&lt;br /&gt;
She often tells you she's like a cat in heat. Even without Lewd trait she wants sex all the time, anywhere, and when she asks you to follow, you never know if it's to a quiet room to talk or the girl's room stall. She likes taking the lead, but she also likes someone who can grab the lead themselves.&lt;br /&gt;
&lt;br /&gt;
Assertive plays very differently between Low Virtue and Normal to Above.&lt;br /&gt;
* At lower than Normal, she's open to any suggestion of sex when her love or ecchi is high enough, and may get horny just from being asked to follow. Or from any interaction, for that matter.&lt;br /&gt;
* At Normal to higher Virtue she still becomes aroused to a lesser extent, but she will put an abrupt halt to any advances into sex.&lt;br /&gt;
** One way around this is to keep cranking her up and leaving her hanging until she can't take it anymore and either demands sex on the spot or drags you into a private room.&lt;br /&gt;
** Another way is to crank her up and demand sex on the spot through Force; though she's most resistant the first time, despite what she says it actually makes her hornier. Every time after that will become easier if not immediate. The drawback to this is that it can only be done in open rooms, so it doesn't ensure privacy, and it takes time, opening more opportunity for that privacy to be shattered before you're done.&lt;br /&gt;
&lt;br /&gt;
=='''Second Row'''==&lt;br /&gt;
===Frisky/Pleasant* (晴)===&lt;br /&gt;
&lt;br /&gt;
Frisky(former Pleasant) is cheerful but somewhat over excited. She can be easily turned on interests, makes a lot of exclamation; &amp;quot;Kyaa~!&amp;quot;. She builds relationships quickly, chatty and active, interrupts people every time, an annoying drama maker can be at some point. But her natural jovial charm never decrease.&lt;br /&gt;
&lt;br /&gt;
:&amp;quot;Kyaa~~! You came to see me, didn't you?&amp;quot;&lt;br /&gt;
:&amp;quot;Did you catch what was on TV last night? I didn't really understand it, but it was awesome!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
===Kind (寧)===&lt;br /&gt;
&lt;br /&gt;
Gentle, casual, want to be helpful. Kind usually ends up in making a lot of friends, delivers messages, the one who mediate settlements behind the scenes. Although she is indulged in love rumors and popularity, she is rather slow-paced when it comes to a matter of herself (social traits affect her greatly, though).&lt;br /&gt;
&lt;br /&gt;
:&amp;quot;Yep, it's me! Something I can do?&amp;quot;&lt;br /&gt;
:&amp;quot;Ah... I was just thinking, 'It'd be so nice to see them-.' ...Ehehe.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
===Joyful (笑)===&lt;br /&gt;
&lt;br /&gt;
Joyful is relaxed, easygoing, and an ultimate poker face. She wears closed eyes and smile everyday no matter what you made of character creation. She laughs driven when pissed up, befriends as a comfy mate most of time. After that, sly grin all over the face with eyes opened; a deadly predator in love might be. &lt;br /&gt;
&lt;br /&gt;
:&amp;quot;Ice cream is delicious this time of year~ I wanna lick some real bad~&amp;quot;&lt;br /&gt;
:&amp;quot;Ahaha~ I won't let you get away that easily~&amp;quot;&lt;br /&gt;
&lt;br /&gt;
===Moody/Ordinary* (月)===&lt;br /&gt;
&lt;br /&gt;
Ordinary(former Moody) is a causal youth in &amp;quot;girl things&amp;quot;. Chatty and lighthearted, innocent, naturally cute. She has been a good friend of yours, walked side by side until you finally realized she was the true jewel of your life. That kind of (ordinary) drama is what you may looking for. &lt;br /&gt;
&lt;br /&gt;
:&amp;quot;What's the matter? Need some advice?&amp;quot;&lt;br /&gt;
:&amp;quot;Hey, look how few calories this has-. These are good times to be alive~.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
===Irritated (激)===&lt;br /&gt;
&lt;br /&gt;
Irritated is a tsundare with a bit of justified fury. She rants and complains, the world is according to her, arrogantly, &amp;quot;h,hey!&amp;quot; and &amp;quot;h,hmph!&amp;quot; stick to her tongue magically, submissive lately after giving her heart. By that heart I mean, as you imagined, is girly as possible.  &lt;br /&gt;
&lt;br /&gt;
:&amp;quot;Geez, games these days are SO slow! They need to make games that fire me up!&amp;quot;&lt;br /&gt;
:&amp;quot;Wh-who said you could look?!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
=='''Third Row'''==&lt;br /&gt;
===Harsh/Uptight* (尖)===&lt;br /&gt;
&lt;br /&gt;
Harsh(former Uptight) has an apathetic, rejective, abusive attitude. She tries to maintain indifferent manner to everyone other than herself. This meets a sudden change once she becomes more intimate; she starts to talk in abusive and insulting manner which is to conceal her actual sentiment. &lt;br /&gt;
&lt;br /&gt;
:&amp;quot;Like a good dog, wait me over there.&amp;quot; &lt;br /&gt;
:&amp;quot;Don't mind me, I just came here to look at your stupid face.&amp;quot;&lt;br /&gt;
:&amp;quot;It is not something I should even bother to ask... But you do love me, right?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
===Sweet (楚)===&lt;br /&gt;
Pleasant, easy-going, and a master of politeness judo, able to get what she wants harmoniously, making others happy, even grateful, to give it to her. However, she can turn cold if losing control of a situation, and delivers her polite demands firmly and sharply. She is also fond of domestic and feminine interests(in old-fashioned way).  &lt;br /&gt;
&lt;br /&gt;
:&amp;quot;Being side by side with the person you love really is wonderful!&amp;quot;&lt;br /&gt;
:&amp;quot;Wedding Dress or white kimono... It's hard to give up either one, isn't it?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
===Creepy (肝)===&lt;br /&gt;
&lt;br /&gt;
Creepy is generally a fujoshi, or a yaoi fangirl in English terms, enthusiastic about 'boy's love' fiction and homoerotica. She tends to seclude herself from other &amp;quot;normalfags&amp;quot;, self-mocking and defensive manner, laughs creepy and maniacally when excited; &amp;quot;ku-huhu&amp;quot;, &amp;quot;KE-hehe!&amp;quot;. She behaves embarrassed and awkward later becoming a lover and will often say she never imagined such &amp;quot;real life&amp;quot; would happen to her.  &lt;br /&gt;
&lt;br /&gt;
:&amp;quot;Haa~, I didn't think I could talk like this to someone who wasn't 2D.&amp;quot;&lt;br /&gt;
:&amp;quot;Huh!? There's nothing gay about boy loving boys!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
===Timid/Reserved* (慎)===&lt;br /&gt;
&lt;br /&gt;
Timid is extremely passive and reserved. She stutters, pauses on a word frequently, holds back an action even if she prompted it first. Her positive reactions may rather look scared, or impassive sometimes like closing eyes as nothing more to say. Due to that passive attitude, she is unlikely to prompt sex first even at the lowest virtue and rather behave romantic sheepishly which will nullify the horniness.   &lt;br /&gt;
&lt;br /&gt;
:&amp;quot;N-no, wait, I was joking, so, nnh!&amp;quot; &lt;br /&gt;
:&amp;quot;I'm s-still... n-not used to this yet...&amp;quot;&lt;br /&gt;
&lt;br /&gt;
===Dignified (凜)===&lt;br /&gt;
&lt;br /&gt;
Dignified is an archetype of top mature personality; calm, polite, contemplative, sea-reflecting. Casual conversations imply that she is from a rich family; talking about a summer resort and tea ordered from oversea. It is no surprise that she has high moral code and strict perspective of marriage, and often regrets after playing &amp;quot;mischief&amp;quot;. &lt;br /&gt;
&lt;br /&gt;
:&amp;quot;Your eyes... I love the way you look at me.&amp;quot;&lt;br /&gt;
:&amp;quot;I love to pass the time gazing at the sea's gentle waves...&amp;quot;&lt;br /&gt;
&lt;br /&gt;
=='''Fourth Row'''==&lt;br /&gt;
===Independent/Aloof* (独)===&lt;br /&gt;
Classic kuudere, cool, distant and unapproachable on the surface, but scratch the surface and you'll find turbulent emotion beneath. Tomboyish and self-reliant. Denies affection, but becomes expressively passionate toward her lover.&lt;br /&gt;
&lt;br /&gt;
===Smart (聡)===&lt;br /&gt;
A romantic who knows everything there is to know about romance from books. She's eager to have the real experience, and to feel what she feels when reading the passages derived from someone else's experience. Very literate and quick to pick up new knowledge, especially knowledge that supplements her understanding of the erotic. Becomes more self-deprecating the deeper in love she falls, as if she feels unworthy of the love she wants. &lt;br /&gt;
&lt;br /&gt;
Though she has more initial attraction to brawn rather than brains, discussions about love and romance are more deeply personal for her and can win her heart.&lt;br /&gt;
&lt;br /&gt;
===Sincere/Genuine* (賢)===&lt;br /&gt;
===Shrewd/Mature* (理)===&lt;br /&gt;
Worldly wise, with an unflappable pleasant grace. Becomes motherly and supportive with affection.&lt;br /&gt;
&lt;br /&gt;
===Lazy (怠)===&lt;br /&gt;
She's...very economical with her energy. Her sudden and inexplicable spikes of motivation indicate she's holding back most of the time. Hedonistic, sensualist, but generous in sharing her pleasure with those who comfort her, emotionally, physically...and financially. She wants the easy life handed to her, so she's drawn to those with the potential to provide it, those with ranking on the leaderboards.&lt;br /&gt;
&lt;br /&gt;
=='''Fifth Row'''==&lt;br /&gt;
===Manly (漢)===&lt;br /&gt;
A chronic overachiever. If you can keep pace with her on at least one leaderboard, you'll have her respect. Hard massages would be appreciated; one of those would always improve her mood.&lt;br /&gt;
&lt;br /&gt;
===Cadet (曹)===&lt;br /&gt;
Sharply regimental, always alert to duty and seeks validation for her performance, even on things she knows she's good at. She'll consistently improve her abilities without positive reinforcement, but a little praise goes a long way. Very loyal friend and lover.&lt;br /&gt;
&lt;br /&gt;
=Male Personality Types(Work in Progress, Names subject to change)=&lt;br /&gt;
==Gentle (優)==&lt;br /&gt;
Introspective, somewhat poetic, sensitive and considerate.&lt;br /&gt;
&lt;br /&gt;
==Positive (陽)==&lt;br /&gt;
Cheery and loud, hyperactive in activity and conversation, expresses emotions frankly and transparently, sometimes plagued with self-doubt.&lt;br /&gt;
&lt;br /&gt;
==Otaku (宅)==&lt;br /&gt;
* He will only move at a jogging pace than a running speed. Speaks and gestures like a supervillain.&lt;br /&gt;
&lt;br /&gt;
==Savage (蛮)==&lt;br /&gt;
Man of action, doesn't much like words. You won't make as much progress with him through conversation, but getting him to join you in any activity will improve his opinion of you. Very turbulent moods, and cooling him down or cheering him up when he needs it helps your relationship a lot. Reading his moods is difficult until you know him; even when he looks like a coiled spring, he may be in a good mood.&lt;br /&gt;
&lt;br /&gt;
= In Game Trait effects (Work In Progress) =&lt;br /&gt;
 &lt;br /&gt;
==First Row==&lt;br /&gt;
*Easy (Like &amp;quot;easy girl&amp;quot;): easier to raise love points.&lt;br /&gt;
*Affable/Loyal Friend: easier to raise friend points.&lt;br /&gt;
*Bad with Guys: negative modifier to action success rate and point increase when successfully dealt with guys. Will not interrupt guys.&lt;br /&gt;
*Bad with Girls: negative modifier to action success rate and point increase when successfully dealt with girls. Will not interrupt girls.&lt;br /&gt;
==Second Row==&lt;br /&gt;
*Charming: positive modifier to relationship point. [for NPC, easily attract other and has a lot of lovers.] &lt;br /&gt;
*Tsundere: decreases the chances of successful &amp;quot;let's __ (e.g. study)&amp;quot; action. [might increase chance of getting slapped.][may temporarily swing from high to low on mood and % chance.] &lt;br /&gt;
*Chivalrous: increases the chances of successful &amp;quot;let's __ (e.g. study)&amp;quot; action.&lt;br /&gt;
*Groupie/Trendy: increases the chances of joining any group activities.&lt;br /&gt;
==Third Row==&lt;br /&gt;
*Obedient: rarely refuses the 'encouragement', 'group', and 'follow' options.&lt;br /&gt;
*Positive: resistant to depressed moods, bonus to cheering others up.&lt;br /&gt;
*Shy: harder to accept physical contact and H action in the presence of other people. [decreases the chances of successful conversation].&lt;br /&gt;
*Jealous: increases the frequency of interrupting conservation.&lt;br /&gt;
==Fourth Row==&lt;br /&gt;
*Melancholy/Hypersensitive: prone to depressed moods.&lt;br /&gt;
*Perverted/Lewd: increases the frequency and the success rate of lewd actions and topics. &lt;br /&gt;
*Serious/Genuine: goes to school earlier. Very low chance of skipping class. Uses condom on first sex. &lt;br /&gt;
** Serious characters visit clubs regularly at least once in every session (same as diligent characters visit library). Their rate of improving grades are remarkable which makes challenging/impossible sometimes for the player achieving higher rank on the leaderboard.   &lt;br /&gt;
*Calm: lesser emotional variation, more stable mood, resistant to angry moods.&lt;br /&gt;
==Fifth Row==&lt;br /&gt;
*Impulsive: Easily changes moods, bad or good, and moods have more effect on favorability to everyone.&lt;br /&gt;
*Absentminded/Naive: reduced movement speed. Late to arrive at school and early to leave. If a teacher, may randomly be first or last to arrive, but always leaves last.&lt;br /&gt;
*Passive: unlikely to initiate H conversation or actions.&lt;br /&gt;
*Violent: increases the frequency of angry moods.&lt;br /&gt;
==Sixth Row==&lt;br /&gt;
*Meddlesome: [likely to cheer up/calm down/massage other characters?][''increases the frequency of of interrupting conversation/sex?''- apparently not] &lt;br /&gt;
*Class Prez: unlikely to take part in Teacher-student sex. May get teachers fired if (s)he catches them having sex. [increases the frequency of &amp;quot;everyone, let's ___&amp;quot; action?][teacher might like you more.][might be able to break up H in the open without negative impact on relationship.]&lt;br /&gt;
*Chatty: increases frequency of triggering conversation.&lt;br /&gt;
*(Always) Hungry: can eat multiple times during one period. Talking about food has increased success rate. Hungry NPCs tend to loiter in cafeteria.&lt;br /&gt;
==Seventh Row==&lt;br /&gt;
*Romantic/Passionate: the success rate for discussing &amp;quot;Love&amp;quot; is doubled. [may increases the frequency of hug/kiss/sex/date actions.] &lt;br /&gt;
*Singleminded: stays faithful. Refuses hug/kiss/touch interactions until is in a relationship.&lt;br /&gt;
*Indecisive: ambiguous, unlikely to choose either of two competitors for the character's attention.&lt;br /&gt;
*Competitive: more likely to challenge enemies, more likely to compete when interrupting.&lt;br /&gt;
==Eighth Row==&lt;br /&gt;
*Scheming/Deceptive: increases the chances of spreading/successful bad rumors. Increases the chance of forcing exploitable characters as of v2 update.&lt;br /&gt;
*Diligent: increases the frequency of going to library. Increases the success rate of accepting &amp;quot;Let's study&amp;quot;. Increases the chance of bonus from study/sport/club activities.&lt;br /&gt;
*Wild: increases the frequency of skipping school/requesting hang-out and the successful chances of accepting it. Greatly increases favorability to those who skip with them.&lt;br /&gt;
*Masochist: abusive actions increase relationship points. No limit to abuse actions during period.&lt;br /&gt;
==Ninth Row==&lt;br /&gt;
*Sweaty: body becomes shiny. Increased chances of visiting Shower Room.&lt;br /&gt;
*Evil: An Evil NPC will never break up with, or permit a break up from, any lover. An Evil character will target for death any lover if their favorability drops low enough to break up. Evil characters will also target those witnessed in sex with their lover. See [[Artificial_Academy_2/Gameplay#Events|Events Section]] for murder details. Evil NPCs have also been observed forcing sex with the PC.&lt;br /&gt;
*Deaf: has an extra option &amp;quot;Nandatte?&amp;quot;; same effect as &amp;quot;No&amp;quot; but with lower decrease on relationship points.  &lt;br /&gt;
*Exploitable: prone to forced sex. Deceptive NPCs harass exploitable characters more often as of v2 update. An Exploitable who has been forced has 999% to follow the forcing character, and 150% to accept forced sex on the spot, though grudgingly.&lt;br /&gt;
&lt;br /&gt;
==Tenth Row==&lt;br /&gt;
*Asexual: decreased success rate of ero topic conversation. Ero gains from physical contact decreased.&lt;br /&gt;
*Lucky: increased chances of &amp;quot;ecchi&amp;quot; contact during massage. Increased chances of getting away with murder and surviving murder attempts.&lt;br /&gt;
&lt;br /&gt;
=Items=&lt;br /&gt;
&lt;br /&gt;
Using the maker, each created character gets assigned 3 trading-items(one for lovers, one for friends and one for sexual relationships).These items can not be traded directly. However, at some point, any NPC may ask you to trade. Depending on your relationship, they may trade their friend item or their lover's item with you. All item have no use besides trading (as confirmed ingame). If a student, or teacher, transfers out of the class the traded items stay with the person still in class. Likewise the items the transferee has vanish from the classroom. By transferring students after trading you can technically have multiples of the same items in the classroom.&lt;/div&gt;</summary>
		<author><name>Torajidi</name></author>	</entry>

	<entry>
		<id>http://wiki.anime-sharing.com/hgames/index.php?title=Artificial_Academy_2/Creation_Tips&amp;diff=14298</id>
		<title>Artificial Academy 2/Creation Tips</title>
		<link rel="alternate" type="text/html" href="http://wiki.anime-sharing.com/hgames/index.php?title=Artificial_Academy_2/Creation_Tips&amp;diff=14298"/>
				<updated>2014-07-17T18:25:07Z</updated>
		
		<summary type="html">&lt;p&gt;Torajidi: added some minor information on sadness and anger&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Artificial_Academy_2}}&lt;br /&gt;
{{stub}}&lt;br /&gt;
&lt;br /&gt;
=FAQ=&lt;br /&gt;
*'''Q: Why can't I have sex with a character I'm going out with?!?'''&amp;lt;br /&amp;gt;A: This could be for a number of reasons depending on the trait and virtues. But some things to keep in mind is that the virtue level exponentially increases the difficult to initiate sex the first time. Also if the character is a teacher this increase the difficulty to initiate sex the first time. Finally if the character is a virgin it increase the difficulty to initiating sex the first time. Keep this is mind when making characters.&lt;br /&gt;
&lt;br /&gt;
*'''Q: How can I initiate sex the first time if my characters is like that???'''&amp;lt;br /&amp;gt;A: If they have the blackmail/exploitable trait than you can have non consensual sex and that will get rid of their virginity removing some of the difficulty. Also taking them to the love hotel for sex seem to have a better chance of success than asking them to do it at the school. If you can't have non consensual sex with the character than try having sex with another character that like you and getting caught in the act, this will lead to the 2 characters asking you to choose between them. Then choose the character who you been trying to initiate sex with, this should lead to an immediate H-scene between you and that character. Other than that it just going take a lot of time with that character before they'll let you have sex with them or they'll initiate the sex themselves.&lt;br /&gt;
&lt;br /&gt;
*'''Q: Why does this character ask me to keep their secret?'''&amp;lt;br /&amp;gt;A: Exploitable Trait. &lt;br /&gt;
&lt;br /&gt;
*'''Q: Someone asked me to meet them later but the location wasn't translated! Where do I go?'''&amp;lt;br /&amp;gt;A: During next period, check the map and the location will highlighted.&lt;br /&gt;
&lt;br /&gt;
*'''Q: How do I know if I am being brought to a private room or a public room?'''&amp;lt;br /&amp;gt;A: If a girl wants to bring you to a private room she will be blushing, if she isn't blushing it's a public room.&lt;br /&gt;
&lt;br /&gt;
=NTR Route: How to Steal Their Boy/Girlfriends=&lt;br /&gt;
Characters under Normal/High/Highest virtues have more strict code of cheating if they already have boy/girlfriends. It also depends on personalities and traits though, you will find those characters who reject other than Caress by 0% successful chances. This is a guide about how to shake their feeling, force them to have sex with you and eventually get more favor over their lovers.&lt;br /&gt;
&lt;br /&gt;
==Breach The Line==&lt;br /&gt;
So there are characters who refuse every romance intercourse other than caress. Every character has his/her own borderlines of love interest. This is clearly visible when talking about love/sex: the successful chance of 128%, for example, suddenly increases to +200% after the line. Some characters are only accessible to this point after making a kiss, while they refuse to do so. Following is the brief introduction to achieve the kiss: &lt;br /&gt;
&lt;br /&gt;
* First, make Caress acceptable. Critical success in Talk about Love usually trigger Love BGM which will increase the chance/effect. &lt;br /&gt;
* Do Confess or Caress to raise enough love point. Never rush to hug/kiss; they will refuse anyway even they accept Caress by 90%. &lt;br /&gt;
* Now your mission is to make them horny which is to trigger Erotic (BGM) mode. Varied factors affect so it make take longer than you expected. &lt;br /&gt;
** Active method: repeat (lewd)massages and talking about sex in every sessions. Critical successes may trigger Erotic at some point.&lt;br /&gt;
** Passive method: Watch them doing romantic actions with lovers and approach after their horniness is increased.&lt;br /&gt;
Even Erotic status enables Kiss, the successful chance may hang around 50%. Failed attempts make them alert so you many need to repeat several times. Or luckily, the character may visit you for a kiss.&lt;br /&gt;
 &lt;br /&gt;
==Use The Force==&lt;br /&gt;
After that, the character is opened to Force interaction. Note that forced sex in love-interested works differently from characters under Exploitable trait. It won't lower the relationship to purple, and they make general comments after sex. Successful chances usually start with 3%. Repeating it will increase the  chances each time like 3%-10%-20%. Once first forced sex is finished, they are now'opened' to you and will follow by 999% chances to your Follow Me interaction. &lt;br /&gt;
&lt;br /&gt;
(As of v3 update, NPCs without certain traits do not follow characters in the middle of public sex. They basically discover it randomly by everyday routine or were already following you before the sex. Infirmary is the best spot since NPCs rarely visit. If there are no Sweaty characters, shower-rooms are also viable. Just beware trait effects; for example, exploitable characters will still visit you for &amp;quot;please keep my secret!&amp;quot;.)&lt;br /&gt;
 &lt;br /&gt;
==The Result==&lt;br /&gt;
Hang around with them as much as you like. Spread hearts in H scenes and max out h-compatibility. She/he will eventually be more intimate with you over their lovers and will follow you instead. The next is up to you. Keep doing that relationship, make them your lover, or show your triumph by doing sex in front of their partners!  &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=The Thing about Strength and Intelligence=&lt;br /&gt;
&lt;br /&gt;
(Reference character is a female rainbow card with &amp;quot;Highest&amp;quot; Strength, Intelligence and Sociability, '''''ALL DATA''''' applies to performing tasks '''''BY YOURSELF''''')&lt;br /&gt;
&lt;br /&gt;
==What affects Intelligence(=Wisdom) and Strength?==&lt;br /&gt;
&lt;br /&gt;
Almost every time you get the prompt with three choices:&lt;br /&gt;
*Work Hard!&lt;br /&gt;
*Work Normally.&lt;br /&gt;
*Work Quick.&lt;br /&gt;
&lt;br /&gt;
This includes mandatory lessons, club time, voluntary club practice/exercise/study. (Massages not tested.)&lt;br /&gt;
&lt;br /&gt;
'''''EVERY MANDATORY PROMPT''''' you get over the course of the day (i.e; lessons, club time, etc.) count as you working by yourself, so the mitigating effects of &amp;quot;Everyone!&amp;quot; and working with a partner do '''''NOT''''' apply.&lt;br /&gt;
&lt;br /&gt;
Both Work Hard! and Work Normally. have two resulting states each, for a total of 4 different results, indicated by different flavor texts and chimes.&lt;br /&gt;
Those are comprised of:&lt;br /&gt;
&lt;br /&gt;
* Work Hard!&lt;br /&gt;
** Failure (Less Favorable)&lt;br /&gt;
** Critical Success (More Favorable)&lt;br /&gt;
&lt;br /&gt;
* Work Normally.&lt;br /&gt;
** Success (Less Favorable)&lt;br /&gt;
** Great Success (More Favorable)&lt;br /&gt;
&lt;br /&gt;
Both choices seem to have an the same split between less favorable and more favorable results, which from a sample size of 70 attempts showed 63% less favorable and 37% more favorable.&lt;br /&gt;
&lt;br /&gt;
The third choice, Work Quick, picks a random result from all four of these results, with a slight bias towards the less favorable choices.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==How are Intelligence and Strength affected?==&lt;br /&gt;
&lt;br /&gt;
As stated above, the three choice prompt offers you the chance to(read: forces you to) influence Intelligence and Strength. Both those stats range from 0 to 999 in the code. They will never fall below 0 or go above 999.&lt;br /&gt;
&lt;br /&gt;
With one exception, all situations causing the prompt to appear will fall in one of two categories:&lt;br /&gt;
Study and Exercise.&lt;br /&gt;
&lt;br /&gt;
Either of those can be simply accessed by visiting the Running tracks for Exercise or the Library for Study.&lt;br /&gt;
&lt;br /&gt;
The following prompts fall under the category Study:&lt;br /&gt;
* Lesson in Classroom&lt;br /&gt;
* Club time in Japanese Room&lt;br /&gt;
* Club time in Music Room&lt;br /&gt;
&lt;br /&gt;
The remaining obviously fall into the Exercise category:&lt;br /&gt;
* Lessons outdoors&lt;br /&gt;
* Club time in Dojo&lt;br /&gt;
* Club time in Gym&lt;br /&gt;
* Club time outdoors&lt;br /&gt;
&lt;br /&gt;
Finally, here is how Study and Exercise affect Intelligence and Strength respectively:&lt;br /&gt;
&lt;br /&gt;
Studying:&lt;br /&gt;
* Work Hard!&lt;br /&gt;
** (Less Favorable) -4 Intelligence&lt;br /&gt;
** (More Favorable) +6 Intelligence&lt;br /&gt;
* Work Normally&lt;br /&gt;
** (Less Favorable) +2 Intelligence&lt;br /&gt;
** (More Favorable) +4 Intelligence&lt;br /&gt;
&lt;br /&gt;
'''''ALL''''' results give -2 to Strength.&lt;br /&gt;
&lt;br /&gt;
The reverse of this applies to Exercise.&lt;br /&gt;
&lt;br /&gt;
Exercise&lt;br /&gt;
* Work Hard!&lt;br /&gt;
** (Less Favorable) -4 Strength&lt;br /&gt;
** (More Favorable) +6 Strength&lt;br /&gt;
* Work Normally&lt;br /&gt;
** (Less Favorable) +2 Strength&lt;br /&gt;
** (More Favorable) +4 Strength.&lt;br /&gt;
&lt;br /&gt;
'''''ALL''''' results give -2 to Intelligence.&lt;br /&gt;
&lt;br /&gt;
The exception:&lt;br /&gt;
&lt;br /&gt;
The custom club type (other), which is performed in the multipurpose room, has a slightly different logic.&lt;br /&gt;
&lt;br /&gt;
All 4 possible results affect both Strength and Wisdom by the same amount.&lt;br /&gt;
&lt;br /&gt;
* Work Hard!&lt;br /&gt;
** (Less Favorable) -1 both&lt;br /&gt;
** (More Favorable) +2 both&lt;br /&gt;
* Work Normally.&lt;br /&gt;
** (Less Favorable) +/- 0 both&lt;br /&gt;
** (More Favorable) +1 both&lt;br /&gt;
&lt;br /&gt;
==Gameplay Tips==&lt;br /&gt;
&lt;br /&gt;
'''''NEVER EVER''''' choose &amp;quot;Work Hard!&amp;quot; when doing things without a partner or a group. Assuming the estimate split mentioned above, choosing &amp;quot;Work Hard!&amp;quot; for studying 100 times will give you -30 Wisdom and -200 Strength. However, choosing &amp;quot;Work Normally&amp;quot; will results in +274 Wisdom and -200 Strength.&lt;br /&gt;
&lt;br /&gt;
Once you've reached the maximum of 999 points in both, it might be wise to switch to the (?) Club, as it makes keeping the balance easier. -2 for each stat are forced onto you once a day, twice for one if you're in any other club than the (?) one. At 999 each, you'll take -2 strength during the first lesson but you '''''WILL''''' be able to remedy it during the second lesson (since working normally yields at least +2 points). Then Study kind of club time will remedy the Wisdom with a +2, but -2 your strength again, basically swinging the balance back and forth. Having an Exercise based club will further imbalance your stats, keeping Strength at 999 but lowering Wisdom to at least 995.&lt;br /&gt;
&lt;br /&gt;
Being in the (?) club will ensure that the imbalance at the end of the day is at most +/-2, at best +/-1, and if you do another round of club activity right after, you need just a single favorable result to be back at 999 for the rest of the evening and next morning.&lt;br /&gt;
&lt;br /&gt;
Working with a partner or in a group seems to completely remove the possibility for a less favorable result when working hard. Although the exact values obtained are currently unknown, it is believed to be safe to always pick &amp;quot;Work Hard!&amp;quot; when not working alone. (This obviously does not apply to lessons and mandatory club time.)&lt;br /&gt;
&lt;br /&gt;
==Random Test Results==&lt;br /&gt;
Strength and Intelligence are crucial to exams, but the test results are greatly affected by randomness. This can be checked by the messages during the test. You won't get top grade under negative effect such as &amp;quot;you couldn't solve...&amp;quot;, &amp;quot;you didn't failed but...&amp;quot; even if your Intelligence is maxed out. This goes same to NPCs; high intelligent students often get poorer grades. If you're not satisfied with the result, loading pretest savegame can be a valid choice.&lt;br /&gt;
&lt;br /&gt;
=Easy and Cheap Method to Win a Girl (if you're impatient)=&lt;br /&gt;
This was found by experimenting and is almost guaranteed to work. This guide was originally made by '''NoobGraphicArtist''' from [http://www.hongfire.com/forum/showthread.php/430854?p=3548196#post3548196 here], but it was edited to be more readable.&lt;br /&gt;
&lt;br /&gt;
==Create A Custom character==&lt;br /&gt;
How to design your character(s) for easy H.&lt;br /&gt;
&lt;br /&gt;
[[File:AA2_Quick_H_char.jpg|800px|Traits]]&lt;br /&gt;
*Choose Trait: Lewd + Passionate&lt;br /&gt;
*Personality : Doesnt matter which one&lt;br /&gt;
*Virtue and Type : must change or else you will encounter difficulty attaining the girl&lt;br /&gt;
*Sociability : Set it to Highest Level&lt;br /&gt;
&lt;br /&gt;
Virtue = hard to do eechi at public or open places when high so do it Low Virtue ( Affects Difficulty Gameplay )&lt;br /&gt;
Type = if you ddnt change this there's a chance girl to girl relation on game which happens to me my last game save data ... some of girls turned into bisexual while im conquering someone ( Also Affects Gameplay )&lt;br /&gt;
&lt;br /&gt;
==The rule and Game Mechanics of this Game==&lt;br /&gt;
Don't be greedy and be patient...&lt;br /&gt;
&lt;br /&gt;
==Procedure==&lt;br /&gt;
&lt;br /&gt;
===Step 1: Use Chat Bubble===&lt;br /&gt;
[[File:AA2_Quick_H_Chat.png|Chat]]&lt;br /&gt;
&lt;br /&gt;
Easy combo:&lt;br /&gt;
#Love &amp;gt; Lewd &amp;gt; Skip box&lt;br /&gt;
#Love &amp;gt; lewd &amp;gt; go with me Study &amp;gt; skip box&lt;br /&gt;
#lewd &amp;gt; massage &amp;gt; love &amp;gt; skip box&lt;br /&gt;
&lt;br /&gt;
Randomly select those four... Love .. Lewd .. Massage .. Go study with Me .. since this 4 has high chance of success rate. &lt;br /&gt;
&lt;br /&gt;
====If she seems down or upset====&lt;br /&gt;
Either choose Encourage, Calm or Praise. You will know that the mood or the atmosphere changes if you succeed.&lt;br /&gt;
&lt;br /&gt;
[[File:AA2_Quick_H_Encourage.jpg|Chat]]&lt;br /&gt;
&lt;br /&gt;
Once you trigger high Percentage like 120 percent to 230 percent: Skip or hit the bottom right box to advance the time.&lt;br /&gt;
&lt;br /&gt;
[[File:AA2 Quick H Advance.jpg|800px|Advance time]]&lt;br /&gt;
&lt;br /&gt;
Continue with this for 2 - 5 days using this method without flirting. Just keep repeating it until you notice a sudden increase of percentage or if you visit the statue:&lt;br /&gt;
&lt;br /&gt;
[[File:AA2_Quick_H_Statue.jpg|Statue]]&lt;br /&gt;
&lt;br /&gt;
*Tip 1 : If the girl/guy always interrupts a conversation Even she/he is not your bf/gf im pretty sure his/her status is this one so if you acquired this status proceed to step 2&lt;br /&gt;
*Tip 2 : Ignore the sudden changes at Statue some say its bug well IDK if the game is intended that way example.. when you just recently check the statue it says Friend then if you check again like 5sec-10sec you ddnt do anything it turns to Doesnt Know or Etc ... Skip the day and just repeat the step 1 until &amp;quot; I Like Them &amp;quot; appears.&lt;br /&gt;
*Tip 3 : if you have 1000 pain or Unforgivable or any word desc Hate ..dont hesitate to evict the character then place her again doing this will reset .. this is time saver ( yes i know its also a cheat and game breaking but if you just after the h-scene then abuse this method until Illusion or modders release a Fan Service Patch )&lt;br /&gt;
&lt;br /&gt;
===Step 2: Start flirting===&lt;br /&gt;
Flirting is (Kiss, Hug, Touch etc), but don't use Sex as this chance is low will result to make her hate you.&lt;br /&gt;
&lt;br /&gt;
====How to====&lt;br /&gt;
Do this: Love &amp;gt; Lewd &amp;gt; Stop ( When You See Blushing or Embarrass ) use the Flirting but if not successful, skip time as above. Then repeat again Love &amp;gt; Lewd &amp;gt; ( once you see her blush ). If you notice a continuous success at flirting or love button: Confess to her.&lt;br /&gt;
&lt;br /&gt;
Listen carefully to what she say&lt;br /&gt;
If she said me too I love you .. this is the right time you make her girlfriend or sometimes it automatically confess to you and ask if you want to be her bf/gf.&lt;br /&gt;
&lt;br /&gt;
====Ecchi! (H)====&lt;br /&gt;
Repeat Love &amp;gt; Lewd &amp;gt; Flirt &amp;gt; Come With Me &amp;gt; Find a Secret Room Where Can You do H. H mode might fail, but the chance is high if she/he in relationship. Try it without any doubts since she is already your gf there is no risks losing the girl or starting from start. &lt;br /&gt;
&lt;br /&gt;
===Step 2.1: Optional===&lt;br /&gt;
Do a public H (don't do it with a teacher as she might be expelled). If you are seen by other classmates their status will change into Wanna Fuck and they sometimes will approach you and ask for H.&lt;br /&gt;
[[File:AA2 Quick H Wanna.png|800px|Wanna]]&lt;br /&gt;
&lt;br /&gt;
===Step 3: Repeat Step 1 To 2===&lt;br /&gt;
This is the hardest step because most NPC are irritable as your relationships increase. They will interrupt you and stalk you.&lt;br /&gt;
&lt;br /&gt;
[[File:AA2 Quick H Cheater.jpg|800px|Cheater]]&lt;br /&gt;
&lt;br /&gt;
But fear not just ignore them and focus on your next target. Being discovered will not affect or leads to break up, but your status will become Unforgivable or Cheater. It can be cured by waiting 1 week without doing anything or wait them to ask you for a date.&lt;br /&gt;
&lt;br /&gt;
=My guide of Secret love life=&lt;br /&gt;
If you are only male charactor in the game there are a way to make you love life all secret with no status change even you get full interactions with every girl &lt;br /&gt;
&lt;br /&gt;
* Make your male charactor with &amp;quot;Charmmed&amp;quot; Trait ...Charmmed will make you start with high LOVE stat ...all girl will start with kinda love you and saving much time&lt;br /&gt;
&lt;br /&gt;
* Make your male charactor with &amp;quot;Deft&amp;quot; Trait ... Deft will help alot by answer &amp;quot;Huh?&amp;quot; at every girl sudden interactions. it nearly has no effect in your relationship&lt;br /&gt;
&lt;br /&gt;
* Make your male charactor Rainbow card ... Rainbow card will start with even higher LOVE stat...So high that you can make the girl follow you into secret place at the first met.and also you will run at ridiculously fast speed that outrun every girl ingame (not another Rainbow with full Sport stat of course) and you will easily escape when they all surround you with the girl you wanna do interactions too&lt;br /&gt;
&lt;br /&gt;
* Don't be hesitate to answer &amp;quot;Huh?&amp;quot; to every girl interactions.Because just one kiss will ruin all the secret&lt;br /&gt;
&lt;br /&gt;
* If you are the only male &amp;quot;Boy's Toilet&amp;quot; and &amp;quot;Boy's Changing room&amp;quot; will be the place no girl will enter. So it's the best place to do interactions without any interupt or be seen. But if your relationship not high enough she will refuse to get inside So try to daily talk till you get 80% or more when you ask them to follow you (some girl type can be at 70% or lower, Just try) before you drag her in there&lt;br /&gt;
&lt;br /&gt;
* After get inside if she still follow you she will not try to runaway, so feel free to position her on screen for easily click. After you ready,Click at the girl and do interactions you want. After conversations end, quickly click on the girl again and start another interactions. and repeat as you like &lt;br /&gt;
&lt;br /&gt;
* This way the girl will has no time to runaway out of the room. And your interactions or even sex will not be seen or interupt by any other girl&lt;br /&gt;
&lt;br /&gt;
* Also, if you can get her to follow you into Boy's room (about 80-100%+ when ask to follow you) that's mean she will be willing to follow you into secret place too (only few girl type may still refues) so you can drag them into Boy's room secret place for sex too (if it's Boy Shower's Secret place. you will get nice effect of shiny skin to both of you too)&lt;br /&gt;
&lt;br /&gt;
* If you don't do anything outside Boy's room accept normal talk, your love stat will never change to &amp;quot;Cheater&amp;quot; or anything. Just make sure not to ignore a girl too long. and if you mess up by kissing someone in public, Load the Save and don't do it again&lt;br /&gt;
&lt;br /&gt;
=Basic Requirements for Sex=&lt;br /&gt;
This lists the requirements for getting sex in ascending order according to virtue. The higher the virtue, the more requirements must be met.&lt;br /&gt;
# Like/Love/Lust: The most basic of requirements, and a prerequisite for all others listed. Any character would have to like yours in order to consider any physical contact. The lower virtue would consider it if Like is high enough, the higher the virtue, the more Love is required. &lt;br /&gt;
# Lust: Get the character horny: especially necessary if it's the first time having sex with the character. Talk Lewd, Kiss, or Touch can do this, as can witnessing other characters engaged in sex. &lt;br /&gt;
# Lead up to physical contact: Only the lowest virtue characters would agree to sex without at least a kiss, and may not accept a kiss without a hug, or a hug without a caress. The lowest virtue may respond well to a grope without a kiss if Like or Love are high enough.&lt;br /&gt;
# Wine and Dine: Take the character out one-on-one to eat, to karaoke, or the arcade. This has best chance in the evening, but if the character has the Wild trait the chances and effects are increased if done during school hours. If the character is unwilling to go with you alone, try first calling for a group outing with the character included.&lt;br /&gt;
# Become Lovers: This becomes a necessity with higher virtue characters. At any virtue level, a character is more wiling to have sex if you're in a relationship, even when love has declined.&lt;br /&gt;
# Invite Home: Virgin characters in particular don't want their first time to be sneaking into a private room or some seedy hotel. They would be more comfortable in your home, or theirs if circumstances are fortunate enough to get an invitation.&lt;br /&gt;
# Day Outing: Higher virtue characters won't consider having sex before spending an enjoyable day together. A Sunday date is a requirement for higher Virtue characters, and it will make any Virtue character more willing to have sex with you.&lt;br /&gt;
&lt;br /&gt;
Certain events override many of these requirements, such as skipping with a Wild character, forcing an Exploitable character or a lover, or getting a lover to compete for you with a partner you're engaged in sex with.&lt;br /&gt;
&lt;br /&gt;
=Basic Advice=&lt;br /&gt;
For those who are having trouble with character interactions (racking up a lot of 0% and making classmates angry):&lt;br /&gt;
&lt;br /&gt;
Initiate conversations using friendly conversation (the word bubble icon and it's sub options). If one doesn't work, try a different one and there's a good chance that one will succeed where the other failed.&lt;br /&gt;
&lt;br /&gt;
If you initiate conversation and the person looks troubled, sad, etc. use the top dialogue icon (portrait of a boy with a speech bubble at his mouth) and it's sub options to resolve the problem. Cheer them up, calm them down, praise them, etc. until you succeed by choosing the correct one. Once you get the correct one and you improve their mood or remove negative effects, talk to them again and use the friendly conversation options (word bubble icon). Having a successful conversation segment after helping a classmate feel better will grant a substantial % boost.&lt;br /&gt;
==About %==&lt;br /&gt;
The % value shown when interacting with somebody represents the chance of the character to accept the action. As long as that value is higher than 0% there is a chance for success. As long as the value is below 100% there is a chance to fail. It is possible to succeed with as low as 1% but the odds are low.&lt;br /&gt;
&lt;br /&gt;
The % value also gives an idea about your relationship with the character since the success rate increases as your relationship improves. The success rate can also be influenced by a lot of other things such as the timing, the other characters sexual orientation, their mood and more.&lt;br /&gt;
&lt;br /&gt;
Even if an action is initiated successfully the result of the interaction can vary. This is indicated by the message following the interaction as well as a sound-effect. Talk interactions for example, can have 4 different outcomes(bad,normal,good and great) that are influenced by the mood of the character(better mood gives better results) and have different effects on your relationship.&lt;br /&gt;
The &amp;quot;Confess&amp;quot;-interaction can also have different results, even if it is performed successfully. Depending your relationship to the character, they might state that they &amp;quot;only&amp;quot; like you or that they love you.&lt;br /&gt;
&lt;br /&gt;
===Traits and Relationship===&lt;br /&gt;
The interacting characters traits and relationship might affect the success rate of an action, some examples:&lt;br /&gt;
*A character with easygoing will have the success rate multiplied by 1.5 for cheering, calming them.&lt;br /&gt;
*Always hungry will double the success rate of the food talk.&lt;br /&gt;
*Passionate trait will double the success rate of the love related action. &lt;br /&gt;
Having the right trait might give an increased initial success rate, which will make you able to discuss the subject.&lt;br /&gt;
&lt;br /&gt;
==Sadness and Anger==&lt;br /&gt;
A good way to gain favorability with someone is by cheering them up or calming them down when they're sad or angry. Each personality can show their sadness or anger in different ways, though there are some minor tells that are universal.&lt;br /&gt;
&lt;br /&gt;
===Sadness===&lt;br /&gt;
Sad characters have a noticeable tell even before you speak to them: They may walk around the map extremely slowly, much slower than their normal walking speed. This is often the best indicator of sadness. Starting a conversation with a sad character may give you a mood-specific greeting message (usually a sigh or silence), and the character's eyebrows may be slanted upwards. The eyebrows are the best indicator within a conversation, since some personalities ('''Harsh''' and '''Joyful''' come to mind) use the same greeting message for each mood.&lt;br /&gt;
&lt;br /&gt;
Checking the Jizou Statue often will also help: A character who gets rejected frequently will need frequent cheering up.&lt;br /&gt;
&lt;br /&gt;
===Anger===&lt;br /&gt;
Anger doesn't appear to have a tell outside of conversations (could be running faster than usual to counteract the slower walk of sadness?), though it's much more noticeable within conversations. The character will have &amp;quot;angry eyebrows&amp;quot; (slanted downward) and may give a more hostile greeting than usual. Like sadness, the eyebrows are the best indicator.&lt;br /&gt;
&lt;br /&gt;
Checking the Jizou Statue often will also help: A character who frequently gets into fights or a character who has many enemies will need frequent calming down.&lt;br /&gt;
&lt;br /&gt;
=Breaking Up=&lt;br /&gt;
Ending the relationship may be more difficult than simply clicking the 'Let's break up' option. The success of this depends as much on your own character's feelings as the other character's; if your love is still high, the other character won't believe you mean it. Spamming this option will gradually grind down both character's favorability toward each other, but will also ensure lingering hatred.&lt;br /&gt;
&lt;br /&gt;
Breaking up the quick and nasty way: ignore your lover in every way other than to attempt breaking up. Engage other characters in a way that shows interest, so your lover will interrupt. Flirting with another will decrease their love for you, and the interrupt will decrease your love for the character. Getting the Cheater flag by hugging/kissing/groping/H in front of your lover will speed this up, not only decreasing love for the event, but your lover will check up on you more often, making them more likely to interrupt. The Cheater status also makes them more likely to offer public affection, which you can reject.&lt;br /&gt;
&lt;br /&gt;
Breaking up gracefully: Make small talk when together, talk about life/hobbies/food, anything other than love or lust. Take them out to the arcade one-on-one, and only go out to karaoke or dinner with them if you're in a group. If they get too affectionate, you could lecture them on sex. It's more productive to lecture them on a serious activity, then take them to do that; this helps develop your stats while replacing Love with Like. If the character's Virtue is low, you may try to acquire the Cheater status to see if they'll take another lover, who they would seek out for affection rather than you. If Like is still high when Love has diminished enough, then Encouraging the character after breaking up with them will keep your acquaintance friendly. You may be able to make a Sex Friend of them. This method best preserves your popularity score.&lt;/div&gt;</summary>
		<author><name>Torajidi</name></author>	</entry>

	<entry>
		<id>http://wiki.anime-sharing.com/hgames/index.php?title=Artificial_Academy_2/Free_roam&amp;diff=14265</id>
		<title>Artificial Academy 2/Free roam</title>
		<link rel="alternate" type="text/html" href="http://wiki.anime-sharing.com/hgames/index.php?title=Artificial_Academy_2/Free_roam&amp;diff=14265"/>
				<updated>2014-07-12T13:02:11Z</updated>
		
		<summary type="html">&lt;p&gt;Torajidi: Statue and Status section made. Needs some serious fleshing out and rewriting. A lot of the statuses are either blank or merely my assumptions.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{hgame|game=Artificial Academy 2|company=IllusionGames|category=IllusionGames}}&lt;br /&gt;
{{stub}}&lt;br /&gt;
=FAQ=&lt;br /&gt;
*'''Q: What does the changing cursor color refer to?'''&amp;lt;br /&amp;gt;A: The color of the cursor reflect how much time left in that period. Blue mean you got a lot and red mean the period is almost over.&lt;br /&gt;
&lt;br /&gt;
*'''Q: Is there any other way to change character (i.e. the Main Character, MC)?'''&amp;lt;br /&amp;gt;A: Yes, after sleeping click the class button on the top right and then select the character (marked by &amp;quot;PC&amp;quot;).&lt;br /&gt;
&lt;br /&gt;
[[File:AA2_statue.jpg|thumb|Statue location]]&lt;br /&gt;
*'''Q: Where can I find the statue to view that stats?'''&amp;lt;br /&amp;gt;A: Refer to the Statue location picture on the right.&lt;br /&gt;
&lt;br /&gt;
[[File:AA2 H locations.jpg|thumb|H locations]]&lt;br /&gt;
*'''Q: Where can I find locations safe to H (in other words: Where can I take the girl to have H)?'''&amp;lt;br /&amp;gt;A: Refer to the H locations picture on the right. Bear in mind that you need sufficient high status with the girl or she won't follow you to the location. H will initiate as soon as you enter the room.&lt;br /&gt;
&lt;br /&gt;
[[File:AA2 Love hotel outside train station.jpg|thumb|Love hotel - Outside Train Station]]&lt;br /&gt;
*'''Q: How do I tell what day it is?'''&amp;lt;br /&amp;gt;A: The sport lesson for that day are the only real indicator of what day of the week it could be: Monday-&amp;gt; Sport ground, Tuesday-&amp;gt; Pool, Wednesday-&amp;gt; Sport center, Thursday-&amp;gt; Pool, Friday-&amp;gt; Sport ground, Saturday-&amp;gt; Half day only so no sport lesson&lt;br /&gt;
&lt;br /&gt;
*'''Q: The statue keep changing the relations every time I click on it? Is this a bug?'''&amp;lt;br /&amp;gt;A: No it's not a bug. In AA2 characters can have multiple(up to 4) opinions/thoughs about their classmates. Therefore, checking the statue muliple times in succesion gives a better impression of the actual relationship.&lt;br /&gt;
&lt;br /&gt;
*'''Q: Where can I find the love hotel?'''&amp;lt;br /&amp;gt;A: Refer to the Love hotel picture on the right. The love hotel is located between the game center and karaoke bar on the ''Outside Train Station'' map (bottom right corner of the location screen). You need to click a small neon sign between the buildings while a character you wish to initiate sex with is following you. The Love hotel picture shows where you need to hold the mouse.&lt;br /&gt;
&lt;br /&gt;
[[File:Map locations.jpg|thumb|Locations with Japanese labels]]&lt;br /&gt;
*'''Q: Can I get a gameover?'''&amp;lt;br /&amp;gt;A: Yes, see [[Artificial_Academy_2/Gameplay#Events|Events Section]]. If the PC is forced to transfer from any of those events, the game will fade to black and quit to title.&lt;br /&gt;
&lt;br /&gt;
*'''Q: How do I get the girl pregant?'''&amp;lt;br /&amp;gt;A: Cum inside of her on a dangerous day. See the [[Artificial_Academy_2/H_Guide#Pregnancy|H Guide Pregnancy Section]] for more information.&lt;br /&gt;
&lt;br /&gt;
*'''Q: How can I get a H-scene in a characters home?'''&amp;lt;br /&amp;gt;A: See the [[Artificial_Academy_2/H_Guide#Private_Rooms|H Guide Private Rooms Section]].&lt;br /&gt;
&lt;br /&gt;
*'''Q: How do I change the club that I'm in?'''&amp;lt;br /&amp;gt;A: See [[Artificial_Academy_2/Gameplay#Staff_Room|Staff Room Section]] for directions and illustration.&lt;br /&gt;
&lt;br /&gt;
*'''Q: When I go to karaoke, music do not playing and all I got is just a image with characters sitting there for a few seconds. Can anyone help?'''&amp;lt;br /&amp;gt;A: You need to put *.wav files in the data/sound/&amp;quot;subfolder&amp;quot;. Put the file(s) in a subfolder that match the [[Artificial_Academy_2/Character_Creation|personality]] you want the file to play for.&lt;br /&gt;
&lt;br /&gt;
=Main Menu=&lt;br /&gt;
*First Button to create new class. A class must be created and named in order to play. The Character Maker provides a pre-made class to play with.&lt;br /&gt;
*Second Button to load previous class.&lt;br /&gt;
*Third Button to edit sound/voice options.&lt;br /&gt;
*Fourth Button to quit game.&lt;br /&gt;
&lt;br /&gt;
==Configuration Options==&lt;br /&gt;
[[File:AA_Configuration.jpg|thumb|left]]All of the options on the System tab have hotkeys to toggle them, shown here and on the Shortcuts tab along with other controls. Many of these are self-explanatory.&lt;br /&gt;
&lt;br /&gt;
* Show Shadow - This will only toggle shadow on and off if Shadows were selected in the graphics option from the launcher. This can be used to switch between finer rendering and better system performance at need.&lt;br /&gt;
* Show Focus - Display or hide the point the camera will rotate around. By default, it appears whenever the mouse is used to control the camera.&lt;br /&gt;
* Automatically Change Camera - If turned off, the camera won't update position when H position changes. The {{key|R}}eset key may function differently depending on where the camera was placed when this option is toggled off.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Your Bedroom=&lt;br /&gt;
[[File:AA2_male_bedroom_night.jpg|thumb|right|Nighttime Bedroom (male)]][[File:AA2_go_sleep.jpg|56px|right|bottom]]&lt;br /&gt;
Here is where you begin and end every school day. You have the following options:&lt;br /&gt;
* Quit - exits the game, with confirmation dialog&lt;br /&gt;
* Title - quit to main menu, with confirmation dialog&lt;br /&gt;
&lt;br /&gt;
These buttons are present in every phase of the day:&lt;br /&gt;
* Upper right class book - display classroom, with varying configuration options depending on the time of day&lt;br /&gt;
* Lower right tile - Advances time to next phase of the day&lt;br /&gt;
&lt;br /&gt;
==Save/Load Class==&lt;br /&gt;
At bedtime, the Save and Load buttons appear beside the exit buttons, and this is the only time a class state can be saved. Any unsaved progress will be lost on quitting the game. Loading a class will return to your bedroom at night, the same time and day that was last saved.&lt;br /&gt;
&lt;br /&gt;
==Your Classroom==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[File:AA2_class_roster.jpg|thumb|left|An example of a completely filled classroom.]][[File:AA2_female_bedroom_morning.jpg|right|thumb|Morning Bedroom (female)]][[File:AA2_go_school.jpg|56px|right|bottom]]This displays a top-down diagram of the class seating arrangement; each box represents an empty desk, or the student who is seated there.&lt;br /&gt;
The player character is marked with the 'PC' icon, and can be changed only in the morning by selecting any other student.&lt;br /&gt;
&lt;br /&gt;
Buttons that appear beneath the desk arrangement (available only at bedtime):&lt;br /&gt;
&lt;br /&gt;
*Uniform - Customize the uniform, sport clothes, swimming clothes and club clothes for the selected student. This can also be used to set standard uniforms for all students.&lt;br /&gt;
*Transfer out - Removes student from any occupied desk selected. The student will be removed from the class save file, and all stats will then be lost.&lt;br /&gt;
*Transfer in - Adds a student to an empty desk from a selection menu of students in Character Maker data. Anyone transferred into the top center desk will be designated the teacher.&lt;br /&gt;
*Fill class - Fills all empty desks semi-randomly with students in Character Maker data.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
''It is important to understand that characters created with the Editor only funtion as a template in class creation: any changes made afterwards, both inside the Editor or to class members, has no effect on the other.'' Completely invisible to the player, the game also assigns a set of AI-behavior to the added classmates in order to prevent two or more characters of the same type acting the same, which would most likely happen when choosing several males, since there are only five types to select from.&lt;br /&gt;
&lt;br /&gt;
===Teacher===&lt;br /&gt;
[[File:Teacher.jpg|thumb|Teacher position]]Artificial Academy 2 has introduced the ability to play as or have an NPC act as a teacher. The teacher is whoever is chosen in the top middle spot of the class. Teachers are never tested on academic or athletic exams, though they may enter the club tournament. Teachers can gain stats in the same way as students by conducting the classes, lessons and club meetings. PC teachers lack the ability to study or exercise independently, but may do so with students one-on-one or in groups. A PC teacher's performance effects the student's development rates.&lt;br /&gt;
&lt;br /&gt;
NPC teachers have a general patrol of the school, from the staff room, up to the class room, then up to the roof and back down. They can easily be found in any of these areas.&lt;br /&gt;
&lt;br /&gt;
Teachers can be fired from their job if certain circumstances are met such as skipping classes(after three times) or being caught by an NPC with the class prez trait engaging in sexual activity with a student.&lt;br /&gt;
&lt;br /&gt;
=The School Day=&lt;br /&gt;
[[File:AA2_train_station.jpg|thumb|left|The school day begins at a train station in the commercial district.]]All gameplay occurs over the course of a day, most of which are school days, but events on days off take place in the same neighborhood.&lt;br /&gt;
==General Controls==&lt;br /&gt;
These controls are always available:&lt;br /&gt;
*{{key|F1}} - Opens settings menu&lt;br /&gt;
*{{key|F2}} - Opens shortcuts menu&lt;br /&gt;
*{{key|F11}}/{{key|PRT SCR}} - Saves a .bmp image of the world view with the game logo watermark in the data/cap folder. Captures won't include the HUD buttons or any interface, to do that you must PRT SCR and paste the clipboarded image into an image editor.&lt;br /&gt;
&lt;br /&gt;
From the room view:&lt;br /&gt;
* {{key|Left-Click}} - Activates buttons, moves PC to character or exit selected by the mouse. A blue box with the map label of the next room will appear when an exit is selected. &lt;br /&gt;
* {{key|Right-Click}} - Stop in place.&lt;br /&gt;
* {{key|Middle-Click}} - Moves to interact with target named in the top left corner.&lt;br /&gt;
* {{key|Mousewheel}} - Selects between characters in the same map area as the player. The selected character will be named in the top left box, and a circle will appear around their feet.&lt;br /&gt;
&lt;br /&gt;
The color of the mouse cursor indicates time remaining in the current period, changing from dark blue at earliest, through green, yellow, and orange to dark red at latest.&lt;br /&gt;
&lt;br /&gt;
The lower right tile always advances time to the next period of the day.&lt;br /&gt;
&lt;br /&gt;
===Upper Right Buttons===&lt;br /&gt;
[[File:Holler_button.jpg|56px]][[File:Holler_actions.jpg|96px|right]] '''Holler''' - Hollers to everyone in range. &lt;br /&gt;
&lt;br /&gt;
Hollers reach everyone in the room, except '''Gather around''' which can call characters in adjacent rooms to come to your room.&lt;br /&gt;
The effectiveness of hollers is based on individual characters' sociability, how they feel about the PC, and whether they have an action chosen already.&lt;br /&gt;
&lt;br /&gt;
*'''Let's study/Let's do sports/Let's do club stuff''' - These are more effective in periods prior to class, PE lessons, or club time, but characters weak in a stat may wish help with it during any period.&lt;br /&gt;
&lt;br /&gt;
*'''Let's have fun/Let's eat/Let's go to karaoke''' - These invite everyone on a group date to establishments around the train station. If done during school hours, this will forfeit all time remaining in the period and skip the curriculum between periods. Far fewer characters will be willing to join during class hours. More will gladly come with after club hours are over, but getting as large a group in one room becomes more difficult.&lt;br /&gt;
&lt;br /&gt;
*'''Be friends with...''' - Asks everyone in the room to improve their mood toward a selected character.&lt;br /&gt;
&lt;br /&gt;
*'''Gather around''' - Asks everyone to come closer, including those in adjacent rooms. The favorite cry of snitches.&lt;br /&gt;
&lt;br /&gt;
[[File:Map_select.jpg|56px]] '''Map Select''' - Opens the map to select a room to move to. The PC will automatically pass through any intervening room, (usually) selecting the shortest route.&lt;br /&gt;
&lt;br /&gt;
[[File:Little_black_book.jpg|56px]] '''Character Select''' - Opens the class roster to select a character to move to and interact with.&lt;br /&gt;
&lt;br /&gt;
===Interaction ===&lt;br /&gt;
When initiating interaction with a character, their full detail model is centered facing you. Pressing {{key|SPACE}} will pause the interaction, hide the HUD, and make the camera controls available.&lt;br /&gt;
&lt;br /&gt;
*Rotate - Left-Click + drag&lt;br /&gt;
*Pan Up/Down - Right-Click and drag up and down or {{key|pageup}} / {{key|pagedown}}.&lt;br /&gt;
*Pan Left/Right - Both-Click and drag left and right.&lt;br /&gt;
*Dolly Forward/Back - Right-Click and drag left and right, or {{key|home}} / {{key|end}}. This moves the camera in and out from the focus.&lt;br /&gt;
*Move Focus In/Out - Both-Click and drag up and down.&lt;br /&gt;
*Move character - {{key|up}} / {{key|down}} / {{key|left}} / {{key|right}}&lt;br /&gt;
*Zoom - {{key|;}} / {{key|\}} - changes camera angle, with the perspective distortion effects along the z-axis: extreme close-ups flatten the image, wide angle expands shapes nearer to the focus and reduces further away.&lt;br /&gt;
*Rotate character - {{key|4}} / {{key|6}} / {{key|8}} / {{key|2}} &lt;br /&gt;
*Reset rotation - {{key|5}} / {{key|R}}&lt;br /&gt;
&lt;br /&gt;
Pressing {{key|SPACE}} again resets the camera and resumes interaction.&lt;br /&gt;
&lt;br /&gt;
In interaction, a column of buttons appears down the right side of the screen. Note that after three uses of any option per character per period, the percentage chance and effectiveness will sharply decline, in most cases to 0%.&lt;br /&gt;
&lt;br /&gt;
====[[File:Influence_button.jpg|56px]]Influence====&lt;br /&gt;
* '''Encourage''' - Cheers up a character if depressed&lt;br /&gt;
* '''Calm''' - Calms down a character if angry&lt;br /&gt;
* '''Praise''' - Flatter or thank a character. Increases the % chance and maximum love gain of other options temporarily.&lt;br /&gt;
* '''Grumble''' - Complain to a character. Can soften another character's attitude toward the PC temporarily. This is more effective the more the character dislikes the PC.&lt;br /&gt;
* '''Apologize''' - Apologizes to character who feels wronged enough to demand an apology. These characters will be in an 'Unforgivable!' status toward your character until a successful apology.&lt;br /&gt;
* '''Never Mind''' - Cancels the interaction.&lt;br /&gt;
&lt;br /&gt;
====[[File:Lecture_button.jpg|56px]]Lecture====&lt;br /&gt;
All lectures reduce the character's horniness to some extent. Depending on the character's seriousness(virtue, teacher, related traits, mood etc), it may change overall mood to Tension which increases the tendency to do school activities, and also increases the success rate of accepting cooperative works.   &lt;br /&gt;
* '''Encourage to study/Encourage to train/Encourage club stuff''': Motivate character to get more involved in study, physical training or club activities, and improve the character's effectiveness in study/training/club sessions. The success rate is reduced by the character's current horniness, but if effective will reduce horniness.&lt;br /&gt;
* '''Encourage to cooperate''': Increases the success rate of accepting cooperative works such as Study Together/Sports/Club Activity.  &lt;br /&gt;
* '''Reflect on Ero''': Try to dampen character's horniness, reducing it by much more than upper options.&lt;br /&gt;
&lt;br /&gt;
====[[File:Gossip_button.jpg|56px]]Gossip====&lt;br /&gt;
* '''I have a good rumor''': In most cases, tells the character another character likes them; if effective, improves the chance they will seek the other character out for interaction. If the other character is already the character's lover, they will gush about them. If the character you tell this to is ''your'' lover, they will regard the other character as a rival, unless the other character is also their lover.&lt;br /&gt;
* '''Try to get along with''': If successful, improves the character's attitude toward a selected character. If the character already likes the other character, improves their opinion toward you. If unsuccessful, reduces opinion toward you, and may anger or depress the character.&lt;br /&gt;
* '''I want to get along with''': Ask the character to help improve another character's opinion toward you.&lt;br /&gt;
* '''I have a bad rumor''': Lowers the character's opinion of the other character, or if unsuccessful it lowers their opinion of you. If a lover is told a rumor they believe, they may seek the reported lover for a slap (that includes you.) This is more likely if the rumor is true. If the lover is doubtful, they may question their lover personally about it.&lt;br /&gt;
* '''Do you love this person?''': Reveals the character's feelings toward another character.&lt;br /&gt;
&lt;br /&gt;
====[[File:Chat_button.jpg|56px]]Chat====&lt;br /&gt;
* '''Daily Life/Hobbies/Food''': Light topics that are very easy to get a character to open up and reveal themselves with. Certain topics are more successful and effective depending on personality type and traits.&lt;br /&gt;
* '''Love''': Talk about matters of the heart. Successes and failures have a more drastic effect on the character's opinion of you.&lt;br /&gt;
* '''Sex''': Increases the character's horniness. Some personality types/traits are more enthusiastic about this subject than others.&lt;br /&gt;
:Different topics have different rates of having deep conversations, dependent on the Personality type and Traits.&lt;br /&gt;
:Talking about Love can increase the character's affection quickly, but that can also diminish as quickly. To romantic personality types, such as Smart and Sweet, and those with the Passionate trait, talking about Love have a higher rate of deep conversations.&lt;br /&gt;
:Talking about sex increases both character's horniness and makes them more willing to engage in sexual contact, but this fades very rapidly if not sustained or successfully acted on. To some sexual personality types, such as Pleasant and Assertive, and those with the Lewd trait, talk about sex has a higher rate of deep conversations.&lt;br /&gt;
&lt;br /&gt;
====[[File:Invite_button.jpg|56px]]Invite====&lt;br /&gt;
* '''Study together/Sports/Club activity''': These invite a character to improve Wisdom, Strength or Club Score with you. The character with the lower score will improve much more, the one with higher score will improve less.&lt;br /&gt;
* '''Massage''': Massages the character, reducing stress. This will also clear any love, hate and horniness accumulated from interacting with you. Different intensities are better suited to and more effective with different personalities. &lt;br /&gt;
* '''Go to class (During morning)''': Ask them to come to homeroom class with you. Doing so will also spread rumors that you have become a couple with that character.&lt;br /&gt;
* '''Go eat lunch (During noon)''' Ask the character to eat lunch with you in the cafeteria. You can also eat in the rooftop by asking someone to eat lunch while in the rooftop.&lt;br /&gt;
* '''Let's take a rest (During afternoon)''' Ask the character to rest in the courtyard.&lt;br /&gt;
* '''Walk home together (During evening)''': Ask the character to walk home with you at after school. This improves love relationship and ends the day. Similar to going to class together, this can spread rumors of a relationship between the characters.&lt;br /&gt;
* '''Have some fun/Go eat/Go to karaoke''': Invite a character to activities in town, improving their friendship, love, or horniness. If during school hours, these forfeit all time remaining in the period and skips the curriculum between periods. Fewer characters will be willing to skip class, but Wild characters will be more likely to join even if their opinion of you is ambivalent.&lt;br /&gt;
* '''Let's study together''' - This invites the character to study with you at your home. A character resistant to having sex with your character is unlikely to accept. Sex will only occur if that character is at maximum horniness when leaving from the train station, otherwise you will have a study session with that character.&lt;br /&gt;
&lt;br /&gt;
====[[File:Abuse.jpg|56x]]Bully====&lt;br /&gt;
* '''Insult''': Insults a character, causing depression or anger and reducing their opinion toward you. A successful insult against a Masochist increases their opinion of you, and their horniness.&lt;br /&gt;
* '''Fight''': Challenge another character to a fight&lt;br /&gt;
* '''Ignore''': Order the character to ignore a selected character&lt;br /&gt;
* '''Show 'that'''': Demand the character to expose themselves to you&lt;br /&gt;
* '''Put this on''': Make the character wear a vibrator. If successful, their horniness will increase, and they will become more willing to have sex.&lt;br /&gt;
* '''Force''': Make another character have sex with you. This can be with physical force, extortion, or personal pressure on a lover.&lt;br /&gt;
:Note: '''Show that/Put this on/Force''' options may abuse the relationship if the character isn't prepared (eg, not lovers, not enough love, not horny, etc.) and leave both characters in a purple status toward each other. Masochists are the exception, as even failed attempts will increase their love and horniness, and are unlikely to cause purple status.&lt;br /&gt;
====[[File:Love_button.jpg|56px]]Love====&lt;br /&gt;
* '''Ask to join club''': Invite the character to join your club.&lt;br /&gt;
* '''Ask on a date''': Invite the character on a date next Sunday. &lt;br /&gt;
* '''Confess''': Tell them you love them. Some characters are uncomfortable being told this too frequently, other characters need the reinforcement, particularly those who often tell you they love you.&lt;br /&gt;
* '''Let's be lovers/Let's break up''': Ask to become lovers with the character, or ask to break up if already lovers with the character. If failed, causes depression in the confessing character. If you already have a lover, this will cause anger even if it succeeds.&lt;br /&gt;
: '''Ask on a date''' - You can start the date by either waiting for your date to talk to you or talking to your date yourself. Time will proceed to evening after the date. You can ask multiple NPCs for a date but you will only be able to date 1 of them because a date can only be done in the morning and time will immediately proceed to evening after the date. The NPCs which you weren't able to date will get angry at you. To know if you have a date with an NPC, talk to them and they will mention things like they can't wait for Sunday to come or that they are looking forward to the date etc.&lt;br /&gt;
====[[File:Contact_button.jpg|56px]]Contact====&lt;br /&gt;
* '''Caress''': Pat/stroke a character's head. This reduces stress and horniness, increases affection.&lt;br /&gt;
* '''Hug''': Hug a character. Reduces stress and improves friendship/love.&lt;br /&gt;
* '''Kiss''': Kiss a character. Increases love and horniness.&lt;br /&gt;
* '''Touch''': Molest a character. Increases horniness, reduces love except for Lewd types.&lt;br /&gt;
* '''Sex''': Initiates sex in the room with the character. If not horny enough, reduces love.&lt;br /&gt;
: The longer a contact is sustained, the greater the effect. The sustained effect may differ between characters and circumstances. Sustained contact with partners with a different orientation from you is more likely to reduce horniness.&lt;br /&gt;
: '''Caress''', '''Hug''', and '''Kiss''' are necessary steps in intimacy depending on virtue. Normal/High/Highest virtues aren't likely to be succeed unless the previous steps have been taken; won't be willing to have sex with someone they've never kissed, are less likely to kiss if they haven't been hugged, and so on. Lower virtues are more opened, and even might give their first kiss after sex like as a reward. '''Touch''' isn't necessary to initiate '''Sex''', but it can help.&lt;br /&gt;
:All of these except Caress will make those in the room react, possibly spread rumors, and if a lover witnesses, it will certainly give them the opinion of 'Cheater!'. Lovers may spontaneously do these in public to spread the rumors, cause jealousy, and deflect others' interest in your character.&lt;br /&gt;
====[[File:Travel_button.jpg|56px]]Travel====&lt;br /&gt;
* '''Follow me''': Asks the character to follow you. They will trail after your character until the next time you interact with them, unless you follow another character. Joining or initiating a group activity will also leave them behind.&lt;br /&gt;
* '''Go away''': Asks the character to leave the room. May cause depression or anger whether successful or not.&lt;br /&gt;
* '''Come here''': Asks the character to meet you at a location next period, and next period that location will be marked on the map with a red person icon. Interacting with the character there will improve their opinion toward you, standing them up will lower it. Bringing the character there yourself will satisfy the meeting requirement, but that will override anything they may have had to say to you at the meeting.&lt;br /&gt;
&lt;br /&gt;
==Map==&lt;br /&gt;
Many rooms are simply passages between other rooms, but a few of them have notable purposes.&lt;br /&gt;
&lt;br /&gt;
Private rooms are explained in the [[Artificial_Academy_2/H_Guide#Private_Rooms|H Guide Private Rooms Section]].&lt;br /&gt;
===Study Rooms===&lt;br /&gt;
These places below are the study areas for Wisdom. Any study session reduces Strength by 2.&lt;br /&gt;
* Library is for alone study and one on one.&lt;br /&gt;
* Classroom is for group study.&lt;br /&gt;
* Any character's home is a [[Artificial_Academy_2/H_Guide#Private_Rooms|Private Room]] that can be used to study one-on-one.&lt;br /&gt;
&lt;br /&gt;
===Physical Training Rooms===&lt;br /&gt;
These areas below are places to exercise Strength. Any physical training reduces Wisdom by 2.&lt;br /&gt;
* Sports Ground is for solo and one on one training.&lt;br /&gt;
* Gym is for one on one and group training.&lt;br /&gt;
&lt;br /&gt;
===Club Rooms===&lt;br /&gt;
Activities in these club rooms improve Wisdom (Culture and Music) or Strength (all other clubs) and Club Score. Also you must be a member of the club use these areas during club time. As above, improvements in Wisdom or Strength reduce the other score by 2 points, with one exception.&lt;br /&gt;
* Multi-purpose Room - improves Wisdom, Strength and Club Score by lesser amounts, but is the only activity that improves scores with no reduction.&lt;br /&gt;
* Japanese Room - Culture club&lt;br /&gt;
* Music Room - Music club&lt;br /&gt;
* Swimming Pool - Swim club&lt;br /&gt;
* Dojo - Kendo club&lt;br /&gt;
* Ball field - Baseball club&lt;br /&gt;
* Gym - Volleyball club&lt;br /&gt;
* Sports Ground - Track club&lt;br /&gt;
&lt;br /&gt;
===Locker Room===&lt;br /&gt;
[[File:AA2_locker.jpg|thumb|left]][[File:AA2_f_locker.jpg|thumb|right]]One of the gender-restricted rooms, you will most often find only members of the same sex, unless a member of the opposite sex is escorted through to the shower room beyond. Though the occupants may appear to react to the intrusion when a member of the opposite sex is escorted through, there will be no effect on their opinion of the player. However, coming out from the shower room unescorted is a different matter.&lt;br /&gt;
&lt;br /&gt;
Here you also find the locker that, when activated, gives you a selection of clothes to change into. All students will attempt to change into the uniform required for the next phase of the day.&lt;br /&gt;
&lt;br /&gt;
===Staff Room===&lt;br /&gt;
[[File:AA2_staff_room.jpg|thumb|left]]This room is one end of the teacher's regular patrol through the school halls, so it's most often occupied by the teacher and students wishing to speak with the teacher.&lt;br /&gt;
&lt;br /&gt;
Activating the ledger on the desk gives you a selection of clubs you can join, or Right-click to exit. This takes a bit of time whether you select anything or not.&lt;br /&gt;
&lt;br /&gt;
==Time==&lt;br /&gt;
The days are divided into up to four phases, all of which are important on school days, and only two are important on Saturday. One may be important on Sunday, if you have a date.&lt;br /&gt;
===Morning===&lt;br /&gt;
[[File:AA2_School_Gate.jpg|left|thumb|The morning's destination.]][[File:AA2_go_class.jpg|56px|right]]&lt;br /&gt;
On arriving at the train station, other students and teacher will already be at the school, depending on their Personality and Traits. For example, A teacher or Serious student is most likely to always be present, an Absentminded student is unlikely to arrive until homeroom class begins, and an Absentminded teacher has a random but small chance of not appearing before class. For a few minutes, the other characters will be unable to detect your arrival, even those present at the station with you. The chance increases but remains low the longer you remain there.&lt;br /&gt;
&lt;br /&gt;
Lovers with maximum Favorability will be wandering the station at the start of the day. As with others, they will not detect your character's presence until you interact with one of them. If you have multiple lovers, it may be wise to either wait for them to wander out, or go directly to school.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Noon===&lt;br /&gt;
[[File:AA2_go_pe.jpg|56px|right]]&lt;br /&gt;
This is the characters' lunch-break before the next classes start. The only time the characters can eat on campus other than the &amp;quot;rest action&amp;quot; in the courtyard.&lt;br /&gt;
Roof top is eating with someone, while the cafeteria is for groups.&lt;br /&gt;
&lt;br /&gt;
===Afternoon===&lt;br /&gt;
[[File:AA2_go_club.jpg|56px|right]]&lt;br /&gt;
This is free time before the clubs start. Some characters might already be doing club at this time.&lt;br /&gt;
&lt;br /&gt;
===Evening===&lt;br /&gt;
[[File:AA2_go_home.jpg|56px|right]]&lt;br /&gt;
Characters start going home at this time. Some characters will leave and may never be seen on campus for the rest of the day. The characters who stay are doing things with other characters and would more likely do actions in the station area.&lt;br /&gt;
&lt;br /&gt;
===Sunday Morning===&lt;br /&gt;
[[File:AA2_go_out.jpg|56px|right]][[File:AA2_go_eve.jpg|56px|right]]All characters who would arrive at school before yours will crowd the station when you enter, randomly wandering. As any other morning, they will be unable to detect other characters for the first few minutes, which leaves you the initiative.&lt;br /&gt;
&lt;br /&gt;
During this period, invitations to do any activity at the station will fail with any character, whether they have a date or not.&lt;br /&gt;
&lt;br /&gt;
If you have a date with another character, it will begin as soon as you interact with them. Their mood will influence the success of your date together, and you will have no opportunity to improve it before it begins, so you may wish to check on them before Saturday evening ends to ensure their mood. The longer you wait before beginning the Sunday date can also reduce their mood, and catching you talking to another character is very certain to put them in a bad mood. Your date will remark on the quality of the date at the end, which also ends the morning period.&lt;br /&gt;
&lt;br /&gt;
==Statue and Status==&lt;br /&gt;
The Buddhist (Jizou) Statue is located behind the Martial Arts Dojo. Here, you can find out how everyone in the class views each other, as well as more detailed information such as how many partners someone's had, or how many times they've asked someone out and gotten rejected.&lt;br /&gt;
&lt;br /&gt;
===Favorability Rating===&lt;br /&gt;
The Favorability Rating panel is the first thing you see when accessing the Jizou Statue. You can click on anyone in the class, including yourself, and see how everyone else thinks of them. There are '''61''' statuses that someone can hold toward another person, including some special statuses for teachers or characters with certain traits. The color of each status is also important, and may tell you more than the status itself in some cases. It won't show how the player character feels about anyone else: To see what your character thinks about someone, you need to switch to a different player character.&lt;br /&gt;
&lt;br /&gt;
This screen can also show you relationships between everyone in the class, indicated by a heart icon and (more often than not) a pink or dark pink status.&lt;br /&gt;
&lt;br /&gt;
To make this section easier to understand, it will be written assuming that each status is about your character. This section is very much incomplete: Not much is known about how the statuses and the hidden values behind the statuses work, and there are some possible bugs with the Jizou Statue displaying weird information.&lt;br /&gt;
&lt;br /&gt;
====White Statuses====&lt;br /&gt;
&lt;br /&gt;
Statuses with white backgrounds are neutral statuses, and indicate that the person hasn't interacted much with you, or they don't have any strong feelings in any way about you.&lt;br /&gt;
&lt;br /&gt;
* '''Haven't Spoken To''': Most common on the first day of a new class, and very self-explanatory: You and this person haven't talked or interacted in any way. Once you talk to this person once, this status will be replaced.&lt;br /&gt;
&lt;br /&gt;
* '''Don't Know''': Another very common status when starting out, and another self-explanatory one. You haven't interacted with this person enough for them to have an opinion about you. Once you talk to them more, you may start to see other statuses.&lt;br /&gt;
&lt;br /&gt;
* '''Who?''': Could possibly be related to the Ignore action, or could be the very start of disliking.&lt;br /&gt;
&lt;br /&gt;
* '''No Interest''': Could possibly be related to sociability or orientation, or the same as above.&lt;br /&gt;
&lt;br /&gt;
====Green Statuses====&lt;br /&gt;
Green backgrounds indicate that the person is more familiar with you and likes you more than they dislike you. A green status doesn't necessarily mean friendship, but it's one step closer than a white status.&lt;br /&gt;
&lt;br /&gt;
* '''I'm Curious!''': Could either be that the person wants to get to know you better, or that they're starting to get attracted to you.&lt;br /&gt;
&lt;br /&gt;
* '''Classmate''': The very start of friendship. You and this person have talked a few times, but not enough to get to know each other well.&lt;br /&gt;
&lt;br /&gt;
* '''Friend''':&lt;br /&gt;
&lt;br /&gt;
* '''Good Buddies''':&lt;br /&gt;
&lt;br /&gt;
* '''Closer Than Friends, Not Quite Lovers''': This person's close to you, and their crush is getting bigger and bigger.&lt;br /&gt;
&lt;br /&gt;
* '''Sex Friend''': You're banging this person, and they like you well enough, but you two are not in a relationship.&lt;br /&gt;
&lt;br /&gt;
* '''Normalfags Go Die''': If you've been hugging and kissing your partner a lot in public, you'll see a lot of people holding this status toward you.&lt;br /&gt;
&lt;br /&gt;
* '''Love Rivals''': Could possibly be some sort of love triangle thing. This person may have seen the object of their affection talking to you a lot, and they're jealous of you because of it.&lt;br /&gt;
&lt;br /&gt;
* '''Hole Brothers / Rod Sisters''':&lt;br /&gt;
&lt;br /&gt;
* '''Best Friend''': The most green of statuses (literally). You've been treating this person really well, and you two have become good friends.&lt;br /&gt;
&lt;br /&gt;
* '''Former BF/GF''': Self-explanatory.&lt;br /&gt;
&lt;br /&gt;
====Pink Statuses====&lt;br /&gt;
Pink backgrounds indicate that the person has romantic/sexual interest in you.&lt;br /&gt;
&lt;br /&gt;
* '''I Think I Like Them...''':&lt;br /&gt;
&lt;br /&gt;
* '''Like, But Can't Say It''':&lt;br /&gt;
&lt;br /&gt;
* '''No Doubt It's Love!''':&lt;br /&gt;
&lt;br /&gt;
* '''One-Sided Love...''':&lt;br /&gt;
&lt;br /&gt;
* '''Good Chemistry''':&lt;br /&gt;
&lt;br /&gt;
* '''Makes My Heart Throb''':&lt;br /&gt;
&lt;br /&gt;
* '''Really Wanna Fuck''':&lt;br /&gt;
&lt;br /&gt;
* '''Hate But Love''':&lt;br /&gt;
&lt;br /&gt;
* '''Shameless!''':&lt;br /&gt;
&lt;br /&gt;
* '''Angel''':&lt;br /&gt;
&lt;br /&gt;
* '''Overflowing Love!''':&lt;br /&gt;
&lt;br /&gt;
* '''Lover, For Now''': This status only appears when you're in a relationship with that person.&lt;br /&gt;
&lt;br /&gt;
* '''I Want To Break Up''': Self-explanatory. This status only appears when you're in a relationship with that person.&lt;br /&gt;
&lt;br /&gt;
* '''Mai Waifu''': This status only appears when you're in a relationship with that person.&lt;br /&gt;
&lt;br /&gt;
* '''Let's Get Married''': This status only appears when you're in a relationship with that person.&lt;br /&gt;
&lt;br /&gt;
* '''Wanna Get Back Together''': Self-explanatory.&lt;br /&gt;
&lt;br /&gt;
* '''Lewd Promise''': This person has promised you sexual favors if you get good test grades.&lt;br /&gt;
&lt;br /&gt;
====Yellow Statuses====&lt;br /&gt;
Yellow backgrounds are specific to thoughts between teachers and students. Teachers and students can have any of the other statuses toward each other, plus these special yellow statuses.&lt;br /&gt;
&lt;br /&gt;
* '''Homeroom Teacher''':&lt;br /&gt;
&lt;br /&gt;
* '''Incompetent Teacher''':&lt;br /&gt;
&lt;br /&gt;
* '''Ideal Teacher''':&lt;br /&gt;
&lt;br /&gt;
* '''Teacher I've Longed For''':&lt;br /&gt;
&lt;br /&gt;
* '''Normal Student''':&lt;br /&gt;
&lt;br /&gt;
* '''Problem Student''':&lt;br /&gt;
&lt;br /&gt;
* '''Favorite Student''':&lt;br /&gt;
&lt;br /&gt;
* '''Special Student''':&lt;br /&gt;
&lt;br /&gt;
* '''Forbidden Relationship''':&lt;br /&gt;
&lt;br /&gt;
* '''Secret Relationship''':&lt;br /&gt;
&lt;br /&gt;
====Blue Statuses====&lt;br /&gt;
Blue backgrounds indicate dislike.&lt;br /&gt;
&lt;br /&gt;
* '''(´・ω・`)''': Assumed to be a mix of romantic interest and dislike, usually coinciding with you rejecting this person multiple times. This status refers to a viral series of threads posted on 2ch ([http://vgperson.tumblr.com/post/21533650696/help-the-girl-i-like-wont-respond-to-my-emails that were later translated to English]), in which the OP asked for help when the girl he liked wasn't responding to the hundreds and hundreds of emails he sent her.&lt;br /&gt;
&lt;br /&gt;
* '''Not Good With These Types''':&lt;br /&gt;
&lt;br /&gt;
* '''Don't Want To Get Involved''':&lt;br /&gt;
&lt;br /&gt;
* '''Physically Impossible''':&lt;br /&gt;
&lt;br /&gt;
* '''Love But Hate''':&lt;br /&gt;
&lt;br /&gt;
* '''10000 Deaths Not Enough''':&lt;br /&gt;
&lt;br /&gt;
* '''You Should Die...''':&lt;br /&gt;
&lt;br /&gt;
* '''Fated Enemies''':&lt;br /&gt;
&lt;br /&gt;
* '''Really Pisses Me Off''':&lt;br /&gt;
&lt;br /&gt;
* '''Slut''':&lt;br /&gt;
&lt;br /&gt;
* '''Piece Of Shit...''':&lt;br /&gt;
&lt;br /&gt;
====Purple Statuses====&lt;br /&gt;
&lt;br /&gt;
Purple backgrounds indicate hatred, usually coinciding with usage of the force commands.&lt;br /&gt;
&lt;br /&gt;
* '''I Hate That I...''':&lt;br /&gt;
&lt;br /&gt;
* '''Gone Too Far...''':&lt;br /&gt;
&lt;br /&gt;
* '''The Lowest Trash...''':&lt;br /&gt;
&lt;br /&gt;
* '''What Shall I Do Next''':&lt;br /&gt;
&lt;br /&gt;
====Red Statuses====&lt;br /&gt;
&lt;br /&gt;
Red backgrounds indicate hatred as well, but they appear in far more specific circumstances.&lt;br /&gt;
&lt;br /&gt;
* '''Unforgivable!''': This person feels like you owe them an apology for something you did. Apologizing to them should clear the status.&lt;br /&gt;
&lt;br /&gt;
* '''Cheater!''': This status only appears when you're in a relationship with the person... And possibly another person. This person has caught you getting frisky with someone else.&lt;br /&gt;
&lt;br /&gt;
* '''I'll Get You''': This status can only be thought by Evil characters. Don't expect to be around much longer if you see this status toward you: This person wants to kill you. This usually happens when the person catches you with their lover.&lt;br /&gt;
&lt;br /&gt;
* '''TOGETHER FOREVER''': This status can only be thought by Evil characters that you're in a relationship with. Evil characters don't really break up. If they start to hate you to the point where a non-Evil character would break up with you, then they may get this status. And then you may get knifed.&lt;br /&gt;
&lt;br /&gt;
===Personal Stats===&lt;br /&gt;
The second option the Jizou Statue gives you is viewing any character's personal stats.&lt;br /&gt;
&lt;br /&gt;
* '''Partner Count''': How many total lovers this person has had, counting ex-lovers as well.&lt;br /&gt;
&lt;br /&gt;
* '''Sexual Partners Count''': How many different people this person has had sex with.&lt;br /&gt;
&lt;br /&gt;
* '''Rejected Count''': How many times this person has asked someone out and gotten rejected. This doesn't seem to include being rejected by your character.&lt;br /&gt;
&lt;br /&gt;
* '''Victory count''': How many fights this person has won.&lt;br /&gt;
&lt;br /&gt;
* '''Winning Over Someone Count''': How many times this person has contested with someone for another person's attention and won.&lt;br /&gt;
&lt;br /&gt;
* '''Classes Skipped''': How many times this person has skipped class.&lt;br /&gt;
&lt;br /&gt;
* '''Academy Grade''': The grade this person got on their academic test. The grades are blank until tests start happening in your class.&lt;br /&gt;
&lt;br /&gt;
* '''Sport Grade''': Same as above, but for the sports test.&lt;br /&gt;
&lt;br /&gt;
* '''Club Grade''': Same as above, but for club activities.&lt;br /&gt;
&lt;br /&gt;
* '''First Sexual Partner''': Shows the person's first sexual partner. This is randomized(?) if this person was created with sexual experience. Otherwise, this will be the first person in the class they have sex with.&lt;br /&gt;
&lt;br /&gt;
* '''First Anal Partner''': Same as above, except with anal sex.&lt;br /&gt;
&lt;br /&gt;
* '''Latest Sexual Partner''': Shows the person's most recent sexual partner. This is also randomized if the character was created with sexual experience, but will change as soon as they have sex again.&lt;br /&gt;
&lt;br /&gt;
* '''Lover's Item''': Each person has three items (defined when they're created) that they can trade with other people. Only NPCs can offer to trade with you. The items aren't physical and don't do anything special.&lt;br /&gt;
&lt;br /&gt;
* '''Friend's Item''': See above.&lt;br /&gt;
&lt;br /&gt;
* '''Sexual Item''': See above.&lt;br /&gt;
&lt;br /&gt;
===Coupling Stats===&lt;br /&gt;
The third option the Jizou Statue gives will show H stats for any couple who's had sex at least once.&lt;br /&gt;
&lt;br /&gt;
* '''H Compatibility''': A couple who has sex multiple times will have a greater H Compatibility. This dictates how many positions are available to the couple. To get the best H Compatibility, the couple need to be in a relationship.&lt;br /&gt;
&lt;br /&gt;
* '''Total Sex''': How many times this couple has had sex.&lt;br /&gt;
&lt;br /&gt;
* '''Vaginal Sex''': Same as above for vaginal sex.&lt;br /&gt;
&lt;br /&gt;
* '''Anal Sex''': Same as above for anal sex.&lt;br /&gt;
&lt;br /&gt;
* '''Condom''': How many times this couple has used a condom during sex.&lt;br /&gt;
&lt;br /&gt;
* '''Climax''': How many total times the two have climaxed during sex.&lt;br /&gt;
&lt;br /&gt;
* '''Simultaneous Climax''': How many times this couple has climaxed together.&lt;br /&gt;
&lt;br /&gt;
* '''Total Cum''': The total amount of cum produced by the male.&lt;br /&gt;
&lt;br /&gt;
* '''Cum In Genital''': The amount of cum produced by the male during vaginal sex.&lt;br /&gt;
&lt;br /&gt;
* '''Cum In Anal''': Same as above, but for anal.&lt;br /&gt;
&lt;br /&gt;
* '''Cum Swallowed''': Same as above, but for blowjobs.&lt;br /&gt;
&lt;br /&gt;
===Leaderboards===&lt;br /&gt;
The last option the Jizou Statue gives are the Leaderboards, which shows everyone's Wisdom, Strength, and Popularity, and ranks them from highest to lowest. Each stat has a value from 0-999.&lt;br /&gt;
&lt;br /&gt;
* '''Wisdom''': The Intelligence stat set during character creation. This stat raises by doing well in homeroom, studying in the library, and any non-sport club (as well as the Other club).&lt;br /&gt;
&lt;br /&gt;
* '''Strength''': The Strength stat set during character creation. This stat raises by doing well in sports, exercising, and any sport club (as well as the Other club).&lt;br /&gt;
&lt;br /&gt;
* '''Popularity''': This stat raises by talking to people and having good relationships with them. A higher Popularity rating means more people will come up and talk to you, and more people will join your group activities.&lt;br /&gt;
&lt;br /&gt;
=List of BGMs=&lt;br /&gt;
{|&lt;br /&gt;
|BGM00 - '''Friendship''' - ||Music that plays around friends; will often play after positive interactions||[[File:BGMFriendship.ogg|top]]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|BGM01 - '''Happiness/Love''' - ||Music that plays after highly positive successful interactions; i.e. successful confession||[[File:BGMHappiness.ogg|top]]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|BGM02 - '''Suspicious''' - ||Music that plays when you are alone with a potential partner, while already having boy/girlfriend||[[File:BGMSuspicious.ogg|top]]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|BGM03 - '''Sadness''' - ||Music that plays when someone in the room needs the &amp;quot;Encourage&amp;quot; or &amp;quot;Apologize&amp;quot; actions||[[File:BGMSadness.ogg|top]]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|BGM04 - '''Tranquil''' - ||Music that plays when there are only a few neutral (or above) students; low interaction count||[[File:BGMTranquil.ogg]]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|BGM05 - '''Erotic''' - ||Music that plays when you are around a student(s) who are aroused/engaged in sexual activity||[[File:BGMErotic.ogg]]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|BGM06 - '''Tension''' - ||Music that plays when around enemies and strangers; will often play after negative interactions||[[File:BGMTension.ogg]]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|BGM07 - '''Normal''' - ||Music that plays when the character is alone, or nothing else is playing.||[[File:BGMNormal.ogg]]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|BGM08 - '''Forced''' - ||Music that plays when you force a character to have sex||[[File:BGMForced.ogg]]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|BGM09 - '''H''' - ||Music that plays when you are in an H-scene||[[File:BGMH.ogg]]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|BGM10 - '''Pre-fight''' - ||Music that plays when a fight is about to break out||[[File:BGMPre-Fight.ogg]]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|BGM11 - '''Title &amp;amp; Room''' - ||Music that plays on the title screen and in your room||[[File:BGMTitle.ogg]]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|BGM12 - '''Fight''' - ||Music that plays when there's actually a fight!||[[File:BGMFight.ogg]]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|BGM13 - '''Weekend''' - ||Music that plays in your room when the weekend has started||[[File:BGMWeekend.ogg]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=List of Notes Found on the Desk=&lt;br /&gt;
1. &amp;quot;Athletic club activities affect your strength, while art club actvitities affect your intelligence.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
2. &amp;quot;Don't do the same actions repeatedly.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
3. &amp;quot;Consider taking advantage of exploitable people in crowded areas.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
4. &amp;quot;Apologize if someone asks for an apology.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
5. &amp;quot;Teachers shouldn't be skipping school.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
6. &amp;quot;Try not to get caught having sex as a teacher.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
7. &amp;quot;Two people are better than one at making progress.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
8. &amp;quot;Go have fun after school, or on Sundays.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
9. &amp;quot;You can make your partner climax multiple times when they are at their peak.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
10. &amp;quot;Take your partner to have sex in a room where you won't be disturbed.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
11. &amp;quot;Sunday morning is for dating. Don't forget!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
12. &amp;quot;Do each other's preferred fetishes to increase lust.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
13. &amp;quot;When you are having sex with multiple people, it's hard to maintain the relationships......&amp;quot;&lt;br /&gt;
&lt;br /&gt;
14. &amp;quot;Sexual relationships require special attention to maintain.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
15. &amp;quot;Skipping class isn't good...... but good things may happen if you're invited to.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
16. &amp;quot;It's possible for sexual attraction to increase with experience.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
17. &amp;quot;The rainbow character card gets a 'main character' effect.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
18. &amp;quot;We're sorry, the character items don't have any special effects!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
19. &amp;quot;Watch out for the 'Deceptive' trait.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
20. &amp;quot;It seems like you can listen to the karaoke songs.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
21. &amp;quot;A teacher's abilities are evaluated at a certain point.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
22. &amp;quot;There seems to be a new shop in front of the station.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
23. &amp;quot;Pray to the Jizou Statue.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
24. &amp;quot;Groping someone is a crime.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
25. &amp;quot;Cannot be unzipped.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
26. &amp;quot;You should try studying in the library.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
27. &amp;quot;You should try training at the training grounds.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
28. &amp;quot;You should participate in your club's activities.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
29. &amp;quot;Failure.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
30. &amp;quot;To be a good fighter, you need the right strength and fighting style.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
31. &amp;quot;When there is a 0% response, there is a fundamental problem, so change your tactics.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
32. &amp;quot;First impressions are important...... they could determine later relationships.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
33. &amp;quot;The chimes are related to the color of the cursor.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
34. &amp;quot;It's difficult to have sex with people of very high virtue.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
35. &amp;quot;Being greedy is high risk...... but also could bring high reward.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
36. &amp;quot;When there are a lot of hearts during sex, it increases sexual attraction.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
37. &amp;quot;Come here after next class period.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
=Events=&lt;br /&gt;
Any of these can occur at any time during the week, except where noted.&lt;br /&gt;
&lt;br /&gt;
==Sudden Departure Events==&lt;br /&gt;
If the PC is subject to any of these, the game will end and quit to title menu.&lt;br /&gt;
&lt;br /&gt;
*''''Injury' incident:'''&lt;br /&gt;
These will only be caused by NPC's with the Evil trait. Injury incidents will never happen on weekends.&amp;lt;br /&amp;gt;&lt;br /&gt;
An Evil character will attempt to kill another character marked for death, indicated by a red Favorability status toward the target:&lt;br /&gt;
* [[File:Together_forever.jpg]] - A lover has lost enough Favorability with The Evil character to drop their status to &amp;quot;I want to break up&amp;quot;.&lt;br /&gt;
* [[File:Get_you.jpg]] - A character witnessed by the Evil character in a sexual act with the Evil character's lover has lost enough Favorability to drop below Green status.&lt;br /&gt;
The Evil character will only attack while their Favorability toward the target is below the triggering conditions. However, the status flag will remain once placed, even if Favorability increases enough to forestall an attack, so it becomes tricky to determine how much danger the target is in.[[File:AA2_memorial.jpg|right]][[File:AA2_cuffs.jpg|right]]&lt;br /&gt;
&lt;br /&gt;
After the attack, the day will end, and time forwarded to the next morning, skipping bed time and the opportunity to save or change class roster. Flowers will appear on the victim's desk in the class roster, and a pair of handcuffs will appear on the culprit's desk. Both characters will become unavailable as PC or NPC.&lt;br /&gt;
&lt;br /&gt;
An attacked character with the Lucky trait the injury may escape injury, and an attacker with the Lucky trait may escape suspicion.&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*'''Getting fired'''(as a teacher)&lt;br /&gt;
**Skip 3 classes&lt;br /&gt;
**Witnessed engaged in public sex by a character with Class Prez trait.&lt;br /&gt;
**Witnessed engaged in public sex by a character with a combination of high enough Virtue and low enough Favorability toward the teacher. May increase chance if the character is also the teacher's lover.&lt;br /&gt;
&lt;br /&gt;
*'''Pregnancy'''&lt;br /&gt;
If a male impregnates a female (see the [[Artificial_Academy_2/H_Guide#Pregnancy|H Guide Pregnancy Section]] for details,) at the start of the next day that character is selected as a PC, the game will quit to title with the message that both students withdrew from school to raise the child. This only occurs to PC characters.&lt;br /&gt;
&lt;br /&gt;
==H-events==&lt;br /&gt;
*'''Lewd Promise'''&lt;br /&gt;
NPCs may promise sex to the PC or other NPCs under the condition of getting good marks on an exam. This is indicated by a dispostion change to &amp;quot;Lewd promise&amp;quot;. Exams every second weeks on Saturday, beginning with academic exams, then athletic exams, then the club tournament. If the marks are good, the NPC will make an invitation for a H-session at their home.&lt;br /&gt;
&lt;br /&gt;
*'''Infirmary Sex'''&lt;br /&gt;
Characters with the Wild trait can invite you to skip class with them in the Infirmary or on the Rooftop. In the Infirmary you will fall asleep together, and there's a random chance the other character will wake first and initiate sex.&lt;/div&gt;</summary>
		<author><name>Torajidi</name></author>	</entry>

	</feed>