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		<summary type="html">&lt;p&gt;Sutopia: /* Gift Rewards */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Jack-o-nine}}&lt;br /&gt;
==Slave Induction==&lt;br /&gt;
&lt;br /&gt;
Everyone will have their own style of play, but there are a few things you can do when you get a new slave that makes life a lot easier.&lt;br /&gt;
&lt;br /&gt;
#'''Explain Her Position''': Actually, it's quite hard to gauge the effect of this. But if you're going to do it, sooner is better than later. There are three topics for &amp;quot;explain&amp;quot; and you can do them one after the other.&lt;br /&gt;
#'''Medical Examination''': Take her to the Technosphere in the Serpentine Quarter and have the medics look her over. This way you catch diseases and xeno-parasites. You might want to sterilise her while you're there. That saves having the Vatican steal your pregnant slaves and keeps them from being re-infected with Fiend larvae.&lt;br /&gt;
#'''Branding''': You need to put your mark on your slave if you want to sell her anywhere other than slave auction. Go to the Outcast Quarter and get Uncle Bo to tattoo her with your brand.&lt;br /&gt;
#'''Rules''': Check the rules page and make sure that your slave is getting enough food. I personally like to always use fresh food (expensive but worth it for the effect on her mood). Tick &amp;quot;Deny Orgasm&amp;quot; and &amp;quot;Force Rules&amp;quot;. Leave her sleeping on a bedroll to begin with.&lt;br /&gt;
#'''Obedience''' You may need to apply some punishments before your slave will obey. Get these out of the way now.&lt;br /&gt;
#'''Clothing''' Once your slave starts to obey use the &amp;quot;Gift&amp;quot; reward to give her a sun dress.&lt;br /&gt;
#'''Encouragement''': After that, Talk-&amp;gt;Affect-&amp;gt;Encourage should lift her mood into the green. &lt;br /&gt;
#'''Ask her questions''': Asking what she wants to do might reveal a hidden talent, asking about requests can hint at a possible fetish, asking about fears could let you know about what punishments she responds greatly to. &lt;br /&gt;
&lt;br /&gt;
At this point you should have a good basic start.&lt;br /&gt;
&lt;br /&gt;
==Keep Your Slaves Happy!==&lt;br /&gt;
A happy slave learns faster than a miserable one, while unhappy ones can spiral into depression, which in turn can harm your slave's psychological stats and may eventually leave her broken and worthless. Consequently it is in the trainer's best interest if his slave is happy. &lt;br /&gt;
&lt;br /&gt;
* '''Talk to her''': Ask your slave how she is feeling. She'll tell you all the things that are making her happy, and the ones that are making miserable. Where possible address her concerns. Complaints about bedding can be solved by letting her share your bed, for instance. If she complains that her secretions look strange, take her to the doctor. If there are things that make her happy that aren't present (good sex, free time, etc) consider using one as her next reward.&lt;br /&gt;
&lt;br /&gt;
* '''[[Jack-o-nine/Gameplay/Active Sex|Active Sex]]''': A dozen orgasms in quick succession will cheer up just about any slave.&lt;br /&gt;
&lt;br /&gt;
* Letting your slave sleep in a [[Jack-o-nine/Gameplay/Locations#Player_Housing|boudoir]] is a cheap way to boost her mood. &lt;br /&gt;
&lt;br /&gt;
See also: [[Jack-o-nine/Gameplay/Slaves#Mood|Mood]]&lt;br /&gt;
&lt;br /&gt;
==Train D-Class Slaves (outdated)==&lt;br /&gt;
&lt;br /&gt;
It's possible to train a slave to D-Class fairly quickly and cheaply. The returns are better on higher quality slaves, but unless you have a sizable bankroll, so are the risks. Churning through D-Class slaves while staying in the slums can be a good way to accumulate the funds needed for a more ambitious project.&lt;br /&gt;
&lt;br /&gt;
A D-Class slave with one blue skill sells for 300 sparks to the guild sub-purchaser, no questions asked. But check at the forum first - there are some buyers who will pay 500 for the same slave. Additionally there are buyers who will pay 500 for D-Class Assistants (White town - Trade Square; Realtor) Nurses (Serpentine Quarter - Technosphere; Medical Centre) Enchantresses (Border of the Fogs; Base Camp), Concubines (Quarter of the Bull; Madame Jofre) and possibly others. These are repeat customers, so you can sell them any number of slaves. However you'll need to spend a little time making your slaves presentable. Generally a full work-over at the Salon (I usually get one for the PC as well) plus a gown, lace gloves and heels seems to suffice. You'll probably need to equip the new clothes and then sleep before the bonuses take full effect for some reason.&lt;br /&gt;
&lt;br /&gt;
'''Summary''': Churn D-Class slaves to build up funds. Sell to buyers in preference to the sub-purchaser. Raise style to blue if you want to sell to businesses.&lt;br /&gt;
&lt;br /&gt;
==The Buyer Of Last Resort==&lt;br /&gt;
&lt;br /&gt;
Sometimes you get saddled with a lemon; too stupid and too stubborn to train in time. The slave market will generally give you 3 sparks for such slaves. But you can get 10 or more from the butcher.  Just saying.&lt;br /&gt;
&lt;br /&gt;
==The Buyer Of First Resort==&lt;br /&gt;
&lt;br /&gt;
The guild auction only happens once every few days, but it is by far the best way to sell your slave profitably if you plan for it. Train your slave in multiple specializations, max out her charm by giving her stylish cloths and a full body treatment at the spa the day of the auction, and your slave will sell for much higher than any price you could get elsewhere.  Training and Selling B+ slaves at the auction could net you ~4500 sparks OR MORE per slave! (personal best: 6100)&lt;br /&gt;
&lt;br /&gt;
==Save Your Sparks!==&lt;br /&gt;
&lt;br /&gt;
Meat is cheap in rome. The 1 dollar meal at the Virgin's Hip is both cheaper than the F- canned food, and is B+ quality. If you are living in the slums, this saves 10 sparks per decade, and increases your strength if your strength is low. Meat at the gastronomicon is a cheap way to up your meal quality once you get a kitchen. You just have to be OK with a little cannibalism. &lt;br /&gt;
&lt;br /&gt;
Increasing your standard of living will only get you one point of positive mood, and can drain your funds very quickly. Consider whether that the cost is worth it (it's usually not).&lt;br /&gt;
Having too low of a standard of living will decrease your mood, but doesn't seem to decrease it further if taken even lower. If you can't afford a happy standard of living, might as well set it to impoverished and be done with it.&lt;br /&gt;
It will however, slowly drain your personality, which will make it harder to train slaves in the future!&lt;br /&gt;
&lt;br /&gt;
==Drugs are good... in moderation (version 2.2.3)==&lt;br /&gt;
&lt;br /&gt;
First rule: Never take one type of drug more than once per day.&lt;br /&gt;
&lt;br /&gt;
Faries pollen (meth) adds 5 energy bars, a great way to get extra training done very cheap. It is like an entire extra day for 2 sparks: incredibly cheap value, even in the slums!  Be mindful if your energy bar turns purple however: a purple energy bar means strenuous activities will RAPIDLY DRAIN strength. A feeble slave will probably get addicted from the second dose: So stop trying to exercise your feeble slave with meth, it just makes things worse. Give them supplements and maybe a plushy toy instead.&lt;br /&gt;
&lt;br /&gt;
Kamra (coffee) only adds one energy bar for the same 2 sparks: not nearly as valuable... I recommend only using when your energy accidentally goes negative so you or your slave don't get the end of day penalties. An enduring slave can drink this stuff 49 days in a row before getting addicted, if you do find the extra energy valuable. &lt;br /&gt;
&lt;br /&gt;
Datura (weed) and oblivion (opium) increase mood, which is awkward: mood bonus is most valuable when your slave is new and very unhappy... But slaves wont take drugs until they have a bud of obedience... which usually means their mood is already good. If your magic skill is high enough, there is a spell you can use to force them to take it, but really, you should just press the 'encourage' button... it is free, and is usually more effective. &lt;br /&gt;
&lt;br /&gt;
Alcohol gives a nasty hangover. It is probably best to simply not.&lt;br /&gt;
&lt;br /&gt;
Taking any drug more than once every 4 days is likely to eventually get your slave addicted. There is some RNG involved. (on average addiction goes down once every 3 days, and obviously goes up the day the drug is consumed)  &lt;br /&gt;
&lt;br /&gt;
A very safe way to handle drugs, is to only use them on your slaves on race and/or gladiator days (when you need the extra energy the most anyway). That gives ~8 days of recovery for every 2 days of use, which again should allow your slaves enough time to recover unless RNG hates you. (~0.15% chance of addiction on a 'healthy' slave if used 4 times over 2 decades. &lt;br /&gt;
&lt;br /&gt;
The master's addiction is slower to deplete than a slave's addiction. If you notice the moodlet in your diary, you should probably go cold turkey for a nice little while.&lt;br /&gt;
 &lt;br /&gt;
DO NOT let your assistant get addicted to drugs! she will sneak them out of your store room EVERY DAY if it happens! It could take AGES of cold turkey for her to cure her addiction if you don't catch it quick.&lt;br /&gt;
&lt;br /&gt;
==Why is my Personality stuck at F- rank? (version 2.2.3)==&lt;br /&gt;
&lt;br /&gt;
Personality will slowly fall if your standard of living, housing, and interior decorations are lower than your brand rank. Personality is how other people view you, and if you don't live like a person who in their mind matches the reputation of your product they find it quite off putting. If your slaver has the &amp;quot;every penny must be considered&amp;quot; mood, or the &amp;quot;this house is no place for work and rest&amp;quot; mood, it means your personality is in free fall. Alternatively, one of the special missions gives a reward that prevents your personality from falling below B+ (though it may still take effort to get it there).&lt;br /&gt;
&lt;br /&gt;
==Why is my Slave cow skill going down? (version 2.2.3)==&lt;br /&gt;
Training any skill other than endurance/athletics drains requires the mind, which drains your cow behavior. On the other hand, a well trained cow is going to have a really hard time learning human things.&lt;br /&gt;
In other words, if you want to train your slave to be a cow, train everything else you want to train first, and only then train the cow skill.&lt;br /&gt;
&lt;br /&gt;
==Why is my Slave suddenly refusing to learn? (version 2.2.3)==&lt;br /&gt;
Be careful what you equip! Fluffy paws and deprivation suit seriously hamper a slaves ability to learn most skills. &lt;br /&gt;
A slave gets bored learning the same thing over and over again, give her some variety in the lessons to keep her interested.   &lt;br /&gt;
Dirty slaves have a really hard time focusing. Give them a bath, and they might be much more receptive to lessons again.&lt;br /&gt;
&lt;br /&gt;
==Money from fogs (version 2.2.3)==&lt;br /&gt;
Blindly selling F ranked slaves from the fogs used to be a great source of easy money in previous versions, but it was nerfed so you cant just live in the slums and make bank. But it still is a decent source of extra money in the mid to late-game IF you know what you are doing.&lt;br /&gt;
&lt;br /&gt;
Assuming your guy has enough stats and items to fight in the fogs, you also need to get your assistant to S rank alchemy (send her to school if needed), rent a lab for a decade (remember to cancel on the 9th, otherwise you'll get charged for another decade) and make some Philter potions. also Rent a dungeon.  The trick here is to trick the sub-purchaser or Farid that your goods are good.  Once you get your slave, simply lock her in the dungeon for a while till she feels less rebellious (not too long, she probably has a baby fiend inside her). Once her thorns (you /do/ have a raven crown by now right? fog fights are much easier with artifacts) are in the single digits, take her out, use domini dictum to force her to do whatever you want.  Whatever you want being: explain position and threaten to hopefully get fear up to 2, a philter to increase devotion to 1 and finally encourage followed by a whole bunch of drugs to make her high as a kite. &lt;br /&gt;
&lt;br /&gt;
She should now be D- rank (or a few training sessions away, and she certainly has the energy from the drugs to speed through them), and sellable for 250 bucks to the sub purchaser.  yea, she'll probably be back to -F rank in the morning, but by then she is someone else's problem, and you walked away with a good ~200 in the bank after the dungeon rental, spells, potions and drugs.&lt;br /&gt;
&lt;br /&gt;
==Rank C Concubine==&lt;br /&gt;
Several residents request a rank C+ concubine. To satisfy their requirements they need quite a few sexual skills, which is often very hard to train. A B+ ranking slave will sell for much more to someone else, for not much more time investment.&lt;br /&gt;
==Guild Quality Bonus==&lt;br /&gt;
Just because your first guild contract is for a D- or D+ rank slave, doesn't mean you have to give them a D- or D+ rank slave. Do your best to give them the best slave you can (even if you have to take out a loan to do it). The quality bonus is worth far more than the contract itself, even if you end up turning in the slave a little bit late.  You also will probably be able to skip over the rather unprofitable C ranked contracts.  Remember, doing guild contracts is one of the least profitable ways to sell your slaves, you probably only really should be taking them to rank up your guild reputation. So you can probably save a lot of time(and thus money) here by simply training higher ranked slaves from the start.&lt;br /&gt;
&lt;br /&gt;
[Jack 2.2.3]&lt;br /&gt;
&lt;br /&gt;
It is not worth pursuing quality bonus since it at best pays whatever quality slave you offer: if you turn in a A+ slave for a D- contract, you're paid A+ contract equivalent at best (assuming not damage product). Since you've probably spent more time raising the rank, you will receive a reduced time bonus, so you're really just losing money. If you are able to train high rank slaves, acquire slaves yourself and sell them at auction is a way better choice (payout is usually more than double of contract).&lt;br /&gt;
&lt;br /&gt;
==Guild Contract Speed Bonus and Slave Laundering==&lt;br /&gt;
You can turn in any slave for guild contract and receive the speed bonus based on contract day, not days you own the slave.&lt;br /&gt;
As such, you can train a market slave toward a certain specialization, savescum the contract and turn in the contract on day 1 to receive ridiculous speed bonus. If on average you spend 30 days training a D- slave and do only D- contracts, you will be getting 650 payout per D- slave if you do day 0 turn in comparing to 350 payout on a 30 day turn in, almost getting double the spark for the same amount of effort. &lt;br /&gt;
&lt;br /&gt;
Moreover, slaves offered by guild may be generated with extremely good values even at D- contracts, effectively allowing you to spend 20 sparks on a bad slave to turn in the D- contract and pocket the high quality slave for high quality auction sales. (Currently the game does not prohibit you from auctioning guild branded slave).&lt;br /&gt;
&lt;br /&gt;
==Gift Rewards==&lt;br /&gt;
*If you're selling your slave to a business that has a style requirements, reward your slave with some items that you'd have to end up buying for her to complete the sale to kill 2 birds with 1 stone.&lt;br /&gt;
&lt;br /&gt;
*A good use of a one point reward is to buy flowers for your slave. It's cheap and it allows you to use the five point &amp;quot;promise her a gift&amp;quot; option later without penalty. &lt;br /&gt;
** [Jack 2.2.3] The promise reward/gift option requires you to give reward or gift of significant value, otherwise it will give the slave bad mood of cheap gift/reward and reflect that if you ask her how she feels. However, currently it's bugged and the negative mood is immediately removed after giving another cheap gift/reward.&lt;br /&gt;
&lt;br /&gt;
*A good use for a two point reward is the sensual massage which gets an extra action (if the massager's petting skill is Blue or above).&lt;br /&gt;
&lt;br /&gt;
*Sweet rewards are, paradoxically, good for dieting slaves. Set the slave to weight loss regimen, make them exercise them until they have negative calories and then use a sweet reward to bring the cal count up to zero or one. That way the slave will lose weight rapidly but without starvation.&lt;br /&gt;
&lt;br /&gt;
==Jonny: Some notes on playing at maximum difficulty (outdated)==&lt;br /&gt;
&lt;br /&gt;
===Combat===&lt;br /&gt;
&lt;br /&gt;
The trouble with playing as Jonny (one of many) is that his initial dominance is F-. That means his slaves will rebel with clockwork regularity, up to and including trying to kill him if he tries to discipline them. So Job One is to get the bare minimum of combat training.&lt;br /&gt;
&lt;br /&gt;
To do this travel white town. Visit the armourer shop and get an Aketon and a whip. &amp;quot;Borrow&amp;quot; Isabella's leather armor - it's not much but a bit better than nothing for now.  Then go to the Colosseum and spar with the weakest slave. You won't be able to raise your combat skill (beyond the one level granted by the Aketon fencing jacket) but it will train your strength. Try and get it to B/Blue and buy a special training - roundhouse kick is recommended. &lt;br /&gt;
&lt;br /&gt;
With that done you stand a decent chance of surviving your first couple of slave rebellions&lt;br /&gt;
&lt;br /&gt;
===Guild Work===&lt;br /&gt;
&lt;br /&gt;
Now go to the Guild and see what slave training work is available. You can train most specialties, but there are a few pitfalls. &lt;br /&gt;
&lt;br /&gt;
*'''Feeble''' Slaves get too few actions to be trainable in a hurry (and you '''are''' in a hurry). Especially if they have multiple thorns of rebellion in their aura. Best avoided.&lt;br /&gt;
*'''Enchantress''' Slaves. Neither you nor Isabella have any initial magic skill, so you'll need to send her to school. That's an expense you can do without when starting out as Jonny.&lt;br /&gt;
*'''Courtesan'''. Sex slaves take longer to train than the others. You're in a hurry.&lt;br /&gt;
*'''Pet''' training inspires a lot more resistance than the other types. Once you gave a few successes under your belt you can probably cope, but avoid these missions to begin with.&lt;br /&gt;
&lt;br /&gt;
===Housing &amp;amp; Assistant===&lt;br /&gt;
&lt;br /&gt;
With your new slave (and the up front payment for training her) go to the real estate office and rent the bare minimum apartment in Serpentine, and then nip down to the Fogs and pick up Isabella - you're going to need her skills to do most of the training.&lt;br /&gt;
&lt;br /&gt;
===Training===&lt;br /&gt;
&lt;br /&gt;
The first few slaves are going to be difficult. You need to train them before you run out of money, which means inside decade, two if you're lucky. You don't have time to gently lead difficult girls to right behaviour. And they are all going to be difficult to start with.&lt;br /&gt;
&lt;br /&gt;
So your strategy is basically to train the key skill every turn until it meets the requirements, punishing as needed. Don't bother with psychological stuff - go for shaming, bondage and flagellation in that order. In particular you want to avoid bruises and traces of beatings as these can keep a slave at F- level until they heal.&lt;br /&gt;
&lt;br /&gt;
Once the skill is established, add other common skills until the slave reaches D rank. Then turn them in and get another one as soon as you can. Keep doing this until you have around 1500 sparks.&lt;br /&gt;
&lt;br /&gt;
Remember that there is one thing in which Johnny is good at - starting as the Worst of Perverts he can use Golden Shower during active sex and only slaves with Purist trait will be turned off by it. You can also very early start Golden Shower training to drain Pride and when it gets to S+ (B is enough but his other sex skills begin at dismall level so might as well max this out) set the slave to behave:urinal without negative mood penalties and with an excuse to daily train slave's Maid skill.&lt;br /&gt;
&lt;br /&gt;
===Other Considerations===&lt;br /&gt;
&lt;br /&gt;
'''Your Skills''' You'll need the appropriate garb to start training in most areas. You can't afford to get it all at once but it's worth buying the relevant item for each contract until you have the set (or can afford to fill the gaps)&lt;br /&gt;
&lt;br /&gt;
'''Isabella''' You're going to be relying on Izzy's skills a lot to begin with. Not only is she better than you at most things, but she's a better teacher and she's cheaper than sending slaves to school. Make use of her.&lt;br /&gt;
&lt;br /&gt;
'''Raising Basic Attributes'''. This can be a tar-pit and is often a sign that a slave is useless to you. Raising basic stats to D rank can take a long time depending on where the deficiencies may lie. Sometimes its faster to sell them to Farid (or to the butcher) and buy a new slave for 5 sparks and start over. Remember - you don't need to deliver the same slave - any one that fits the spec will do. Alternatively, if you're fond of the slave, check her into a cryo-tube and finish her training when you have the sparks and time to spare.&lt;br /&gt;
&lt;br /&gt;
'''Bruising, Beatings and Scars''' As I mentioned earlier, bruises and beatings can lower the looks of a slave to the point where she no longer qualifies for D rank. Scarring can at least be fixed at the medical center, but you probably don't have the budget for that. Again, it may be best to freeze or sell the slave and start over.&lt;br /&gt;
&lt;br /&gt;
'''Saving''' This approach should be viable without resort to &amp;quot;save scumming&amp;quot; or excessive saving and reloading. All the same, I'd recommend you keep a save gave every decade or so. Things can always go wrong unexpectedly.&lt;br /&gt;
&lt;br /&gt;
'''Fame''' Avoid working on your brand! The better known your brand, the higher rank the guild will expect from your training missions. The trouble is that it takes a lot longer to train C rank slaves and you need a rapid turnaround at the start. So keep your brand low until you no longer depend on guild work.&lt;br /&gt;
&lt;br /&gt;
===Conclusion===&lt;br /&gt;
&lt;br /&gt;
Jonny is entirely playable if appropriate care is taken. He's a lot slower to get up to speed and needs to spend a lot more time breaking in his slaves. On the other hand (as has been pointed out elsewhere) after Jonny, anyone else is going to be a breeze.&lt;br /&gt;
&lt;br /&gt;
[http://www.hongfire.com/forum/forum/hentai-lair/hentai-game-discussion/412491-free-software-jack-o-nine-tails-%C9%94-thread-reboot-v2?p=5676711#post5676711 pandawarrior00's Jonny start guide] (2016-06-13)&lt;br /&gt;
&lt;br /&gt;
==Custom Start Extreme: Some Notes on Playing the REAL Maximum Difficulty==&lt;br /&gt;
&lt;br /&gt;
(work in progress)&lt;br /&gt;
&lt;br /&gt;
Do not play on extreme for your first game. You will have a very bad time, and you will end up complaining about how hard the game is. Even if you use all your points in an optimal fashion, an extreme custom start is about 4 times as hard as Johnny is on normal start. &lt;br /&gt;
&lt;br /&gt;
All that said, a lot of the Johnny tips are still applicable, however, rent prices are incredibly punishing. You will almost certainly have to train a B+ slave to get out of the slums, and continue training nothing short of B+ slaves to manage to stay out of the slums. &lt;br /&gt;
&lt;br /&gt;
The (current) game developers regularly plays zero starts (200 sparks, all -F ranked skills), and posts about them to ensure the game is beatable even in the most seemingly impossible of starting conditions.  This basically involves using and abusing every possible game mechanic and detail.  Here are some of his posts on the subject:&lt;br /&gt;
&lt;br /&gt;
[https://f95zone.to/threads/jack-o-nine-tails-v2-2-2-old-huntsman-community-development.390/page-206#post-4604613 V 2.2 zero start AAR (out of date, but the most detailed guide for a zero start) ]&lt;br /&gt;
&lt;br /&gt;
[https://f95zone.to/threads/jack-o-nine-tails-v2-2-2-old-huntsman-community-development.390/post-7545400 2.2.2 zero start AAR]&lt;br /&gt;
&lt;br /&gt;
[https://f95zone.to/threads/jack-o-nine-tails-v2-2-2-old-huntsman-community-development.390/page-381#post-7898420 2.2.3 Zero start AAR]&lt;br /&gt;
&lt;br /&gt;
[https://f95zone.to/threads/jack-o-nine-tails-v2-2-2-old-huntsman-community-development.390/post-7900641 2.2.3 no combat zero start ]&lt;br /&gt;
&lt;br /&gt;
==Tips for Training==&lt;br /&gt;
&lt;br /&gt;
===Linked Sex Skill Training===&lt;br /&gt;
Many skills are linked to another skill. Training other skills will sometimes raise a skill to a certain minimum level:&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Skill !! Minimum Skill Level&lt;br /&gt;
|-&lt;br /&gt;
| Handjob || Petting&lt;br /&gt;
|-&lt;br /&gt;
| Blowjob || max(Deep Throat, Bukkake, Group Sex) &lt;br /&gt;
|-&lt;br /&gt;
| Licking || Oral Pleasure&lt;br /&gt;
|-&lt;br /&gt;
| Exhibitionism || Demonstration&lt;br /&gt;
|-&lt;br /&gt;
| Masturbation || Dildo&lt;br /&gt;
|-&lt;br /&gt;
| Vaginal Sex || max(Fisting, Double Penetration, Triple Penetration, Gangbang)&lt;br /&gt;
|-&lt;br /&gt;
| Fisting || Vaginal Sex - 1&lt;br /&gt;
|-&lt;br /&gt;
| Anal Sex || max(Anal Fisting, Double Penetration, Triple Penetration, Gangbang)&lt;br /&gt;
|-&lt;br /&gt;
| Anal Fisting || Anal Sex - 1&lt;br /&gt;
|-&lt;br /&gt;
| Triple penetration || Gangbang&lt;br /&gt;
|-&lt;br /&gt;
| Double Penetration || Triple Penetration&lt;br /&gt;
|-&lt;br /&gt;
| Bukkake || Blowjob - 2&lt;br /&gt;
|-&lt;br /&gt;
| Masochism || Self-torture&lt;br /&gt;
|-&lt;br /&gt;
| Golden Shower || Scatology &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Note: this only seems to work up to B+ rank in version 2.2.3&lt;br /&gt;
&lt;br /&gt;
===Raising stamina===&lt;br /&gt;
Notes on raising Stamina:&lt;br /&gt;
On a slave with Stamina:feeble, most of the stamina raising actions are greyed out.  There are 2 still available that are not:&lt;br /&gt;
*Enema training&lt;br /&gt;
*Entertain me: Acrobatics  (be careful, uses 2 calories)&lt;br /&gt;
*Wearing Athletic Leotard and Sneakers gives bonus to learning stamina which applies even to Feeble slaves&lt;br /&gt;
&lt;br /&gt;
===Lowering Pride===&lt;br /&gt;
Notes on dealing with high Pride:&lt;br /&gt;
Most of the Rules have Pride in the obedience test, so the slave will usually disobey until Obedience is quite high.  There are 2 that test other stats and also lower pride:&lt;br /&gt;
*Silence rule - obey check is Obedience vs Temperament.&lt;br /&gt;
*Deny Toileting rule - obey check is Obedience vs (Ego + 1)&lt;br /&gt;
Two of the Shame punishments decrease pride, oddly the others don't appear to:&lt;br /&gt;
*Naked walk&lt;br /&gt;
*Shameful Podium&lt;br /&gt;
Some of the Trainings that reduce pride have relatively low Obedience requirements for the slave not to refuse to perform them:&lt;br /&gt;
*Humiliation training: 3&lt;br /&gt;
*Anal sex: 5&lt;br /&gt;
*Enema training: Pride + 1&lt;br /&gt;
Clothing:&lt;br /&gt;
*The leather collar will decrease pride without any mood malus.&lt;br /&gt;
*The steel collar will decrease pride, but affects mood quite harshly (-3)&lt;br /&gt;
*Some of the pet gear (pony plume, anal tail, pony harness) will decrease pride, but affects mood, some quite harshly (harness is -2, plume is -3, matches the Pride effects)&lt;br /&gt;
** If you're in a hurry and worried about mood, you can possibly balance this with some mood raising clothing (sundress,slippers,headband,wedding dress), Rules(boudoir, leftovers) or actions(Encourage, spa treatment)&lt;br /&gt;
** Beware that Rule:in my bed will *decrease* mood with high slave Pride and low Obedience.&lt;br /&gt;
&lt;br /&gt;
==Grocery Shopping==&lt;br /&gt;
To minimize food cost, it is worth considering what you buy versus food quality.&lt;br /&gt;
You may have noticed there are chances of making meal of lower quality than your skill which is no coincident: certain dishes require certain ingredients and high-end dishes often require premium ingredients such as egg and milk.&lt;br /&gt;
To minimize cost for each tier of skill, this is the recommended grocery list&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Level!! Vegetables !! Greasy Mince Meat !! Flour !! Tender Fillet !! Herbs and Spices !! Alcohol !! Average Cost&lt;br /&gt;
|-&lt;br /&gt;
| S || O || || O || OO || OO || OO || $10&lt;br /&gt;
|-&lt;br /&gt;
| A || O || OO || O ||  || || OO || $5.4&lt;br /&gt;
|-&lt;br /&gt;
| B || OO || O || OO || OO || || || $5.8&lt;br /&gt;
|-&lt;br /&gt;
| C || O || O || O || || || || $3.6&lt;br /&gt;
|-&lt;br /&gt;
| D || OOOO || O || || || || || $1.88&lt;br /&gt;
|}&lt;br /&gt;
 * Number of O is the ratio of average consumption speed&lt;br /&gt;
 ** There is about 2% chance you're unable to make the food of the S and A rank with the listed ingredients&lt;br /&gt;
 *** It's recommended you keep a small stock of Greasy meat even at S rank (no S rank dish uses it, does not affect average cost) so there is even less chance of failing to make high quality meal&lt;/div&gt;</summary>
		<author><name>Sutopia</name></author>	</entry>

	<entry>
		<id>http://wiki.anime-sharing.com/hgames/index.php?title=Jack-o-nine/Gameplay/Tips&amp;diff=37376</id>
		<title>Jack-o-nine/Gameplay/Tips</title>
		<link rel="alternate" type="text/html" href="http://wiki.anime-sharing.com/hgames/index.php?title=Jack-o-nine/Gameplay/Tips&amp;diff=37376"/>
				<updated>2023-12-12T06:50:54Z</updated>
		
		<summary type="html">&lt;p&gt;Sutopia: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Jack-o-nine}}&lt;br /&gt;
==Slave Induction==&lt;br /&gt;
&lt;br /&gt;
Everyone will have their own style of play, but there are a few things you can do when you get a new slave that makes life a lot easier.&lt;br /&gt;
&lt;br /&gt;
#'''Explain Her Position''': Actually, it's quite hard to gauge the effect of this. But if you're going to do it, sooner is better than later. There are three topics for &amp;quot;explain&amp;quot; and you can do them one after the other.&lt;br /&gt;
#'''Medical Examination''': Take her to the Technosphere in the Serpentine Quarter and have the medics look her over. This way you catch diseases and xeno-parasites. You might want to sterilise her while you're there. That saves having the Vatican steal your pregnant slaves and keeps them from being re-infected with Fiend larvae.&lt;br /&gt;
#'''Branding''': You need to put your mark on your slave if you want to sell her anywhere other than slave auction. Go to the Outcast Quarter and get Uncle Bo to tattoo her with your brand.&lt;br /&gt;
#'''Rules''': Check the rules page and make sure that your slave is getting enough food. I personally like to always use fresh food (expensive but worth it for the effect on her mood). Tick &amp;quot;Deny Orgasm&amp;quot; and &amp;quot;Force Rules&amp;quot;. Leave her sleeping on a bedroll to begin with.&lt;br /&gt;
#'''Obedience''' You may need to apply some punishments before your slave will obey. Get these out of the way now.&lt;br /&gt;
#'''Clothing''' Once your slave starts to obey use the &amp;quot;Gift&amp;quot; reward to give her a sun dress.&lt;br /&gt;
#'''Encouragement''': After that, Talk-&amp;gt;Affect-&amp;gt;Encourage should lift her mood into the green. &lt;br /&gt;
#'''Ask her questions''': Asking what she wants to do might reveal a hidden talent, asking about requests can hint at a possible fetish, asking about fears could let you know about what punishments she responds greatly to. &lt;br /&gt;
&lt;br /&gt;
At this point you should have a good basic start.&lt;br /&gt;
&lt;br /&gt;
==Keep Your Slaves Happy!==&lt;br /&gt;
A happy slave learns faster than a miserable one, while unhappy ones can spiral into depression, which in turn can harm your slave's psychological stats and may eventually leave her broken and worthless. Consequently it is in the trainer's best interest if his slave is happy. &lt;br /&gt;
&lt;br /&gt;
* '''Talk to her''': Ask your slave how she is feeling. She'll tell you all the things that are making her happy, and the ones that are making miserable. Where possible address her concerns. Complaints about bedding can be solved by letting her share your bed, for instance. If she complains that her secretions look strange, take her to the doctor. If there are things that make her happy that aren't present (good sex, free time, etc) consider using one as her next reward.&lt;br /&gt;
&lt;br /&gt;
* '''[[Jack-o-nine/Gameplay/Active Sex|Active Sex]]''': A dozen orgasms in quick succession will cheer up just about any slave.&lt;br /&gt;
&lt;br /&gt;
* Letting your slave sleep in a [[Jack-o-nine/Gameplay/Locations#Player_Housing|boudoir]] is a cheap way to boost her mood. &lt;br /&gt;
&lt;br /&gt;
See also: [[Jack-o-nine/Gameplay/Slaves#Mood|Mood]]&lt;br /&gt;
&lt;br /&gt;
==Train D-Class Slaves (outdated)==&lt;br /&gt;
&lt;br /&gt;
It's possible to train a slave to D-Class fairly quickly and cheaply. The returns are better on higher quality slaves, but unless you have a sizable bankroll, so are the risks. Churning through D-Class slaves while staying in the slums can be a good way to accumulate the funds needed for a more ambitious project.&lt;br /&gt;
&lt;br /&gt;
A D-Class slave with one blue skill sells for 300 sparks to the guild sub-purchaser, no questions asked. But check at the forum first - there are some buyers who will pay 500 for the same slave. Additionally there are buyers who will pay 500 for D-Class Assistants (White town - Trade Square; Realtor) Nurses (Serpentine Quarter - Technosphere; Medical Centre) Enchantresses (Border of the Fogs; Base Camp), Concubines (Quarter of the Bull; Madame Jofre) and possibly others. These are repeat customers, so you can sell them any number of slaves. However you'll need to spend a little time making your slaves presentable. Generally a full work-over at the Salon (I usually get one for the PC as well) plus a gown, lace gloves and heels seems to suffice. You'll probably need to equip the new clothes and then sleep before the bonuses take full effect for some reason.&lt;br /&gt;
&lt;br /&gt;
'''Summary''': Churn D-Class slaves to build up funds. Sell to buyers in preference to the sub-purchaser. Raise style to blue if you want to sell to businesses.&lt;br /&gt;
&lt;br /&gt;
==The Buyer Of Last Resort==&lt;br /&gt;
&lt;br /&gt;
Sometimes you get saddled with a lemon; too stupid and too stubborn to train in time. The slave market will generally give you 3 sparks for such slaves. But you can get 10 or more from the butcher.  Just saying.&lt;br /&gt;
&lt;br /&gt;
==The Buyer Of First Resort==&lt;br /&gt;
&lt;br /&gt;
The guild auction only happens once every few days, but it is by far the best way to sell your slave profitably if you plan for it. Train your slave in multiple specializations, max out her charm by giving her stylish cloths and a full body treatment at the spa the day of the auction, and your slave will sell for much higher than any price you could get elsewhere.  Training and Selling B+ slaves at the auction could net you ~4500 sparks OR MORE per slave! (personal best: 6100)&lt;br /&gt;
&lt;br /&gt;
==Save Your Sparks!==&lt;br /&gt;
&lt;br /&gt;
Meat is cheap in rome. The 1 dollar meal at the Virgin's Hip is both cheaper than the F- canned food, and is B+ quality. If you are living in the slums, this saves 10 sparks per decade, and increases your strength if your strength is low. Meat at the gastronomicon is a cheap way to up your meal quality once you get a kitchen. You just have to be OK with a little cannibalism. &lt;br /&gt;
&lt;br /&gt;
Increasing your standard of living will only get you one point of positive mood, and can drain your funds very quickly. Consider whether that the cost is worth it (it's usually not).&lt;br /&gt;
Having too low of a standard of living will decrease your mood, but doesn't seem to decrease it further if taken even lower. If you can't afford a happy standard of living, might as well set it to impoverished and be done with it.&lt;br /&gt;
It will however, slowly drain your personality, which will make it harder to train slaves in the future!&lt;br /&gt;
&lt;br /&gt;
==Drugs are good... in moderation (version 2.2.3)==&lt;br /&gt;
&lt;br /&gt;
First rule: Never take one type of drug more than once per day.&lt;br /&gt;
&lt;br /&gt;
Faries pollen (meth) adds 5 energy bars, a great way to get extra training done very cheap. It is like an entire extra day for 2 sparks: incredibly cheap value, even in the slums!  Be mindful if your energy bar turns purple however: a purple energy bar means strenuous activities will RAPIDLY DRAIN strength. A feeble slave will probably get addicted from the second dose: So stop trying to exercise your feeble slave with meth, it just makes things worse. Give them supplements and maybe a plushy toy instead.&lt;br /&gt;
&lt;br /&gt;
Kamra (coffee) only adds one energy bar for the same 2 sparks: not nearly as valuable... I recommend only using when your energy accidentally goes negative so you or your slave don't get the end of day penalties. An enduring slave can drink this stuff 49 days in a row before getting addicted, if you do find the extra energy valuable. &lt;br /&gt;
&lt;br /&gt;
Datura (weed) and oblivion (opium) increase mood, which is awkward: mood bonus is most valuable when your slave is new and very unhappy... But slaves wont take drugs until they have a bud of obedience... which usually means their mood is already good. If your magic skill is high enough, there is a spell you can use to force them to take it, but really, you should just press the 'encourage' button... it is free, and is usually more effective. &lt;br /&gt;
&lt;br /&gt;
Alcohol gives a nasty hangover. It is probably best to simply not.&lt;br /&gt;
&lt;br /&gt;
Taking any drug more than once every 4 days is likely to eventually get your slave addicted. There is some RNG involved. (on average addiction goes down once every 3 days, and obviously goes up the day the drug is consumed)  &lt;br /&gt;
&lt;br /&gt;
A very safe way to handle drugs, is to only use them on your slaves on race and/or gladiator days (when you need the extra energy the most anyway). That gives ~8 days of recovery for every 2 days of use, which again should allow your slaves enough time to recover unless RNG hates you. (~0.15% chance of addiction on a 'healthy' slave if used 4 times over 2 decades. &lt;br /&gt;
&lt;br /&gt;
The master's addiction is slower to deplete than a slave's addiction. If you notice the moodlet in your diary, you should probably go cold turkey for a nice little while.&lt;br /&gt;
 &lt;br /&gt;
DO NOT let your assistant get addicted to drugs! she will sneak them out of your store room EVERY DAY if it happens! It could take AGES of cold turkey for her to cure her addiction if you don't catch it quick.&lt;br /&gt;
&lt;br /&gt;
==Why is my Personality stuck at F- rank? (version 2.2.3)==&lt;br /&gt;
&lt;br /&gt;
Personality will slowly fall if your standard of living, housing, and interior decorations are lower than your brand rank. Personality is how other people view you, and if you don't live like a person who in their mind matches the reputation of your product they find it quite off putting. If your slaver has the &amp;quot;every penny must be considered&amp;quot; mood, or the &amp;quot;this house is no place for work and rest&amp;quot; mood, it means your personality is in free fall. Alternatively, one of the special missions gives a reward that prevents your personality from falling below B+ (though it may still take effort to get it there).&lt;br /&gt;
&lt;br /&gt;
==Why is my Slave cow skill going down? (version 2.2.3)==&lt;br /&gt;
Training any skill other than endurance/athletics drains requires the mind, which drains your cow behavior. On the other hand, a well trained cow is going to have a really hard time learning human things.&lt;br /&gt;
In other words, if you want to train your slave to be a cow, train everything else you want to train first, and only then train the cow skill.&lt;br /&gt;
&lt;br /&gt;
==Why is my Slave suddenly refusing to learn? (version 2.2.3)==&lt;br /&gt;
Be careful what you equip! Fluffy paws and deprivation suit seriously hamper a slaves ability to learn most skills. &lt;br /&gt;
A slave gets bored learning the same thing over and over again, give her some variety in the lessons to keep her interested.   &lt;br /&gt;
Dirty slaves have a really hard time focusing. Give them a bath, and they might be much more receptive to lessons again.&lt;br /&gt;
&lt;br /&gt;
==Money from fogs (version 2.2.3)==&lt;br /&gt;
Blindly selling F ranked slaves from the fogs used to be a great source of easy money in previous versions, but it was nerfed so you cant just live in the slums and make bank. But it still is a decent source of extra money in the mid to late-game IF you know what you are doing.&lt;br /&gt;
&lt;br /&gt;
Assuming your guy has enough stats and items to fight in the fogs, you also need to get your assistant to S rank alchemy (send her to school if needed), rent a lab for a decade (remember to cancel on the 9th, otherwise you'll get charged for another decade) and make some Philter potions. also Rent a dungeon.  The trick here is to trick the sub-purchaser or Farid that your goods are good.  Once you get your slave, simply lock her in the dungeon for a while till she feels less rebellious (not too long, she probably has a baby fiend inside her). Once her thorns (you /do/ have a raven crown by now right? fog fights are much easier with artifacts) are in the single digits, take her out, use domini dictum to force her to do whatever you want.  Whatever you want being: explain position and threaten to hopefully get fear up to 2, a philter to increase devotion to 1 and finally encourage followed by a whole bunch of drugs to make her high as a kite. &lt;br /&gt;
&lt;br /&gt;
She should now be D- rank (or a few training sessions away, and she certainly has the energy from the drugs to speed through them), and sellable for 250 bucks to the sub purchaser.  yea, she'll probably be back to -F rank in the morning, but by then she is someone else's problem, and you walked away with a good ~200 in the bank after the dungeon rental, spells, potions and drugs.&lt;br /&gt;
&lt;br /&gt;
==Rank C Concubine==&lt;br /&gt;
Several residents request a rank C+ concubine. To satisfy their requirements they need quite a few sexual skills, which is often very hard to train. A B+ ranking slave will sell for much more to someone else, for not much more time investment.&lt;br /&gt;
==Guild Quality Bonus==&lt;br /&gt;
Just because your first guild contract is for a D- or D+ rank slave, doesn't mean you have to give them a D- or D+ rank slave. Do your best to give them the best slave you can (even if you have to take out a loan to do it). The quality bonus is worth far more than the contract itself, even if you end up turning in the slave a little bit late.  You also will probably be able to skip over the rather unprofitable C ranked contracts.  Remember, doing guild contracts is one of the least profitable ways to sell your slaves, you probably only really should be taking them to rank up your guild reputation. So you can probably save a lot of time(and thus money) here by simply training higher ranked slaves from the start.&lt;br /&gt;
&lt;br /&gt;
[Jack 2.2.3]&lt;br /&gt;
&lt;br /&gt;
It is not worth pursuing quality bonus since it at best pays whatever quality slave you offer: if you turn in a A+ slave for a D- contract, you're paid A+ contract equivalent at best (assuming not damage product). Since you've probably spent more time raising the rank, you will receive a reduced time bonus, so you're really just losing money. If you are able to train high rank slaves, acquire slaves yourself and sell them at auction is a way better choice (payout is usually more than double of contract).&lt;br /&gt;
&lt;br /&gt;
==Guild Contract Speed Bonus and Slave Laundering==&lt;br /&gt;
You can turn in any slave for guild contract and receive the speed bonus based on contract day, not days you own the slave.&lt;br /&gt;
As such, you can train a market slave toward a certain specialization, savescum the contract and turn in the contract on day 1 to receive ridiculous speed bonus. If on average you spend 30 days training a D- slave and do only D- contracts, you will be getting 650 payout per D- slave if you do day 0 turn in comparing to 350 payout on a 30 day turn in, almost getting double the spark for the same amount of effort. &lt;br /&gt;
&lt;br /&gt;
Moreover, slaves offered by guild may be generated with extremely good values even at D- contracts, effectively allowing you to spend 20 sparks on a bad slave to turn in the D- contract and pocket the high quality slave for high quality auction sales. (Currently the game does not prohibit you from auctioning guild branded slave).&lt;br /&gt;
&lt;br /&gt;
==Gift Rewards==&lt;br /&gt;
*If you're selling your slave to a business that has a style requirements, reward your slave with some items that you'd have to end up buying for her to complete the sale to kill 2 birds with 1 stone.&lt;br /&gt;
&lt;br /&gt;
*A good use of a one point reward is to buy flowers for your slave. It's cheap and it allows you to use the five point &amp;quot;promise her a gift&amp;quot; option later without penalty. &lt;br /&gt;
&lt;br /&gt;
*A good use for a two point reward is the sensual massage which gets an extra action (if the massager's petting skill is Blue or above).&lt;br /&gt;
&lt;br /&gt;
*Sweet rewards are, paradoxically, good for dieting slaves. Set the slave to weight loss regimen, make them exercise them until they have negative calories and then use a sweet reward to bring the cal count up to zero or one. That way the slave will lose weight rapidly but without starvation.&lt;br /&gt;
&lt;br /&gt;
==Jonny: Some notes on playing at maximum difficulty (outdated)==&lt;br /&gt;
&lt;br /&gt;
===Combat===&lt;br /&gt;
&lt;br /&gt;
The trouble with playing as Jonny (one of many) is that his initial dominance is F-. That means his slaves will rebel with clockwork regularity, up to and including trying to kill him if he tries to discipline them. So Job One is to get the bare minimum of combat training.&lt;br /&gt;
&lt;br /&gt;
To do this travel white town. Visit the armourer shop and get an Aketon and a whip. &amp;quot;Borrow&amp;quot; Isabella's leather armor - it's not much but a bit better than nothing for now.  Then go to the Colosseum and spar with the weakest slave. You won't be able to raise your combat skill (beyond the one level granted by the Aketon fencing jacket) but it will train your strength. Try and get it to B/Blue and buy a special training - roundhouse kick is recommended. &lt;br /&gt;
&lt;br /&gt;
With that done you stand a decent chance of surviving your first couple of slave rebellions&lt;br /&gt;
&lt;br /&gt;
===Guild Work===&lt;br /&gt;
&lt;br /&gt;
Now go to the Guild and see what slave training work is available. You can train most specialties, but there are a few pitfalls. &lt;br /&gt;
&lt;br /&gt;
*'''Feeble''' Slaves get too few actions to be trainable in a hurry (and you '''are''' in a hurry). Especially if they have multiple thorns of rebellion in their aura. Best avoided.&lt;br /&gt;
*'''Enchantress''' Slaves. Neither you nor Isabella have any initial magic skill, so you'll need to send her to school. That's an expense you can do without when starting out as Jonny.&lt;br /&gt;
*'''Courtesan'''. Sex slaves take longer to train than the others. You're in a hurry.&lt;br /&gt;
*'''Pet''' training inspires a lot more resistance than the other types. Once you gave a few successes under your belt you can probably cope, but avoid these missions to begin with.&lt;br /&gt;
&lt;br /&gt;
===Housing &amp;amp; Assistant===&lt;br /&gt;
&lt;br /&gt;
With your new slave (and the up front payment for training her) go to the real estate office and rent the bare minimum apartment in Serpentine, and then nip down to the Fogs and pick up Isabella - you're going to need her skills to do most of the training.&lt;br /&gt;
&lt;br /&gt;
===Training===&lt;br /&gt;
&lt;br /&gt;
The first few slaves are going to be difficult. You need to train them before you run out of money, which means inside decade, two if you're lucky. You don't have time to gently lead difficult girls to right behaviour. And they are all going to be difficult to start with.&lt;br /&gt;
&lt;br /&gt;
So your strategy is basically to train the key skill every turn until it meets the requirements, punishing as needed. Don't bother with psychological stuff - go for shaming, bondage and flagellation in that order. In particular you want to avoid bruises and traces of beatings as these can keep a slave at F- level until they heal.&lt;br /&gt;
&lt;br /&gt;
Once the skill is established, add other common skills until the slave reaches D rank. Then turn them in and get another one as soon as you can. Keep doing this until you have around 1500 sparks.&lt;br /&gt;
&lt;br /&gt;
Remember that there is one thing in which Johnny is good at - starting as the Worst of Perverts he can use Golden Shower during active sex and only slaves with Purist trait will be turned off by it. You can also very early start Golden Shower training to drain Pride and when it gets to S+ (B is enough but his other sex skills begin at dismall level so might as well max this out) set the slave to behave:urinal without negative mood penalties and with an excuse to daily train slave's Maid skill.&lt;br /&gt;
&lt;br /&gt;
===Other Considerations===&lt;br /&gt;
&lt;br /&gt;
'''Your Skills''' You'll need the appropriate garb to start training in most areas. You can't afford to get it all at once but it's worth buying the relevant item for each contract until you have the set (or can afford to fill the gaps)&lt;br /&gt;
&lt;br /&gt;
'''Isabella''' You're going to be relying on Izzy's skills a lot to begin with. Not only is she better than you at most things, but she's a better teacher and she's cheaper than sending slaves to school. Make use of her.&lt;br /&gt;
&lt;br /&gt;
'''Raising Basic Attributes'''. This can be a tar-pit and is often a sign that a slave is useless to you. Raising basic stats to D rank can take a long time depending on where the deficiencies may lie. Sometimes its faster to sell them to Farid (or to the butcher) and buy a new slave for 5 sparks and start over. Remember - you don't need to deliver the same slave - any one that fits the spec will do. Alternatively, if you're fond of the slave, check her into a cryo-tube and finish her training when you have the sparks and time to spare.&lt;br /&gt;
&lt;br /&gt;
'''Bruising, Beatings and Scars''' As I mentioned earlier, bruises and beatings can lower the looks of a slave to the point where she no longer qualifies for D rank. Scarring can at least be fixed at the medical center, but you probably don't have the budget for that. Again, it may be best to freeze or sell the slave and start over.&lt;br /&gt;
&lt;br /&gt;
'''Saving''' This approach should be viable without resort to &amp;quot;save scumming&amp;quot; or excessive saving and reloading. All the same, I'd recommend you keep a save gave every decade or so. Things can always go wrong unexpectedly.&lt;br /&gt;
&lt;br /&gt;
'''Fame''' Avoid working on your brand! The better known your brand, the higher rank the guild will expect from your training missions. The trouble is that it takes a lot longer to train C rank slaves and you need a rapid turnaround at the start. So keep your brand low until you no longer depend on guild work.&lt;br /&gt;
&lt;br /&gt;
===Conclusion===&lt;br /&gt;
&lt;br /&gt;
Jonny is entirely playable if appropriate care is taken. He's a lot slower to get up to speed and needs to spend a lot more time breaking in his slaves. On the other hand (as has been pointed out elsewhere) after Jonny, anyone else is going to be a breeze.&lt;br /&gt;
&lt;br /&gt;
[http://www.hongfire.com/forum/forum/hentai-lair/hentai-game-discussion/412491-free-software-jack-o-nine-tails-%C9%94-thread-reboot-v2?p=5676711#post5676711 pandawarrior00's Jonny start guide] (2016-06-13)&lt;br /&gt;
&lt;br /&gt;
==Custom Start Extreme: Some Notes on Playing the REAL Maximum Difficulty==&lt;br /&gt;
&lt;br /&gt;
(work in progress)&lt;br /&gt;
&lt;br /&gt;
Do not play on extreme for your first game. You will have a very bad time, and you will end up complaining about how hard the game is. Even if you use all your points in an optimal fashion, an extreme custom start is about 4 times as hard as Johnny is on normal start. &lt;br /&gt;
&lt;br /&gt;
All that said, a lot of the Johnny tips are still applicable, however, rent prices are incredibly punishing. You will almost certainly have to train a B+ slave to get out of the slums, and continue training nothing short of B+ slaves to manage to stay out of the slums. &lt;br /&gt;
&lt;br /&gt;
The (current) game developers regularly plays zero starts (200 sparks, all -F ranked skills), and posts about them to ensure the game is beatable even in the most seemingly impossible of starting conditions.  This basically involves using and abusing every possible game mechanic and detail.  Here are some of his posts on the subject:&lt;br /&gt;
&lt;br /&gt;
[https://f95zone.to/threads/jack-o-nine-tails-v2-2-2-old-huntsman-community-development.390/page-206#post-4604613 V 2.2 zero start AAR (out of date, but the most detailed guide for a zero start) ]&lt;br /&gt;
&lt;br /&gt;
[https://f95zone.to/threads/jack-o-nine-tails-v2-2-2-old-huntsman-community-development.390/post-7545400 2.2.2 zero start AAR]&lt;br /&gt;
&lt;br /&gt;
[https://f95zone.to/threads/jack-o-nine-tails-v2-2-2-old-huntsman-community-development.390/page-381#post-7898420 2.2.3 Zero start AAR]&lt;br /&gt;
&lt;br /&gt;
[https://f95zone.to/threads/jack-o-nine-tails-v2-2-2-old-huntsman-community-development.390/post-7900641 2.2.3 no combat zero start ]&lt;br /&gt;
&lt;br /&gt;
==Tips for Training==&lt;br /&gt;
&lt;br /&gt;
===Linked Sex Skill Training===&lt;br /&gt;
Many skills are linked to another skill. Training other skills will sometimes raise a skill to a certain minimum level:&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Skill !! Minimum Skill Level&lt;br /&gt;
|-&lt;br /&gt;
| Handjob || Petting&lt;br /&gt;
|-&lt;br /&gt;
| Blowjob || max(Deep Throat, Bukkake, Group Sex) &lt;br /&gt;
|-&lt;br /&gt;
| Licking || Oral Pleasure&lt;br /&gt;
|-&lt;br /&gt;
| Exhibitionism || Demonstration&lt;br /&gt;
|-&lt;br /&gt;
| Masturbation || Dildo&lt;br /&gt;
|-&lt;br /&gt;
| Vaginal Sex || max(Fisting, Double Penetration, Triple Penetration, Gangbang)&lt;br /&gt;
|-&lt;br /&gt;
| Fisting || Vaginal Sex - 1&lt;br /&gt;
|-&lt;br /&gt;
| Anal Sex || max(Anal Fisting, Double Penetration, Triple Penetration, Gangbang)&lt;br /&gt;
|-&lt;br /&gt;
| Anal Fisting || Anal Sex - 1&lt;br /&gt;
|-&lt;br /&gt;
| Triple penetration || Gangbang&lt;br /&gt;
|-&lt;br /&gt;
| Double Penetration || Triple Penetration&lt;br /&gt;
|-&lt;br /&gt;
| Bukkake || Blowjob - 2&lt;br /&gt;
|-&lt;br /&gt;
| Masochism || Self-torture&lt;br /&gt;
|-&lt;br /&gt;
| Golden Shower || Scatology &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Note: this only seems to work up to B+ rank in version 2.2.3&lt;br /&gt;
&lt;br /&gt;
===Raising stamina===&lt;br /&gt;
Notes on raising Stamina:&lt;br /&gt;
On a slave with Stamina:feeble, most of the stamina raising actions are greyed out.  There are 2 still available that are not:&lt;br /&gt;
*Enema training&lt;br /&gt;
*Entertain me: Acrobatics  (be careful, uses 2 calories)&lt;br /&gt;
*Wearing Athletic Leotard and Sneakers gives bonus to learning stamina which applies even to Feeble slaves&lt;br /&gt;
&lt;br /&gt;
===Lowering Pride===&lt;br /&gt;
Notes on dealing with high Pride:&lt;br /&gt;
Most of the Rules have Pride in the obedience test, so the slave will usually disobey until Obedience is quite high.  There are 2 that test other stats and also lower pride:&lt;br /&gt;
*Silence rule - obey check is Obedience vs Temperament.&lt;br /&gt;
*Deny Toileting rule - obey check is Obedience vs (Ego + 1)&lt;br /&gt;
Two of the Shame punishments decrease pride, oddly the others don't appear to:&lt;br /&gt;
*Naked walk&lt;br /&gt;
*Shameful Podium&lt;br /&gt;
Some of the Trainings that reduce pride have relatively low Obedience requirements for the slave not to refuse to perform them:&lt;br /&gt;
*Humiliation training: 3&lt;br /&gt;
*Anal sex: 5&lt;br /&gt;
*Enema training: Pride + 1&lt;br /&gt;
Clothing:&lt;br /&gt;
*The leather collar will decrease pride without any mood malus.&lt;br /&gt;
*The steel collar will decrease pride, but affects mood quite harshly (-3)&lt;br /&gt;
*Some of the pet gear (pony plume, anal tail, pony harness) will decrease pride, but affects mood, some quite harshly (harness is -2, plume is -3, matches the Pride effects)&lt;br /&gt;
** If you're in a hurry and worried about mood, you can possibly balance this with some mood raising clothing (sundress,slippers,headband,wedding dress), Rules(boudoir, leftovers) or actions(Encourage, spa treatment)&lt;br /&gt;
** Beware that Rule:in my bed will *decrease* mood with high slave Pride and low Obedience.&lt;br /&gt;
&lt;br /&gt;
==Grocery Shopping==&lt;br /&gt;
To minimize food cost, it is worth considering what you buy versus food quality.&lt;br /&gt;
You may have noticed there are chances of making meal of lower quality than your skill which is no coincident: certain dishes require certain ingredients and high-end dishes often require premium ingredients such as egg and milk.&lt;br /&gt;
To minimize cost for each tier of skill, this is the recommended grocery list&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Level!! Vegetables !! Greasy Mince Meat !! Flour !! Tender Fillet !! Herbs and Spices !! Alcohol !! Average Cost&lt;br /&gt;
|-&lt;br /&gt;
| S || O || || O || OO || OO || OO || $10&lt;br /&gt;
|-&lt;br /&gt;
| A || O || OO || O ||  || || OO || $5.4&lt;br /&gt;
|-&lt;br /&gt;
| B || OO || O || OO || OO || || || $5.8&lt;br /&gt;
|-&lt;br /&gt;
| C || O || O || O || || || || $3.6&lt;br /&gt;
|-&lt;br /&gt;
| D || OOOO || O || || || || || $1.88&lt;br /&gt;
|}&lt;br /&gt;
 * Number of O is the ratio of average consumption speed&lt;br /&gt;
 ** There is about 2% chance you're unable to make the food of the S and A rank with the listed ingredients&lt;br /&gt;
 *** It's recommended you keep a small stock of Greasy meat even at S rank (no S rank dish uses it, does not affect average cost) so there is even less chance of failing to make high quality meal&lt;/div&gt;</summary>
		<author><name>Sutopia</name></author>	</entry>

	<entry>
		<id>http://wiki.anime-sharing.com/hgames/index.php?title=Jack-o-nine/Gameplay/Tips&amp;diff=37375</id>
		<title>Jack-o-nine/Gameplay/Tips</title>
		<link rel="alternate" type="text/html" href="http://wiki.anime-sharing.com/hgames/index.php?title=Jack-o-nine/Gameplay/Tips&amp;diff=37375"/>
				<updated>2023-12-12T06:21:54Z</updated>
		
		<summary type="html">&lt;p&gt;Sutopia: /* Guild Quality Bonus */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Jack-o-nine}}&lt;br /&gt;
==Slave Induction==&lt;br /&gt;
&lt;br /&gt;
Everyone will have their own style of play, but there are a few things you can do when you get a new slave that makes life a lot easier.&lt;br /&gt;
&lt;br /&gt;
#'''Explain Her Position''': Actually, it's quite hard to gauge the effect of this. But if you're going to do it, sooner is better than later. There are three topics for &amp;quot;explain&amp;quot; and you can do them one after the other.&lt;br /&gt;
#'''Medical Examination''': Take her to the Technosphere in the Serpentine Quarter and have the medics look her over. This way you catch diseases and xeno-parasites. You might want to sterilise her while you're there. That saves having the Vatican steal your pregnant slaves and keeps them from being re-infected with Fiend larvae.&lt;br /&gt;
#'''Branding''': You need to put your mark on your slave if you want to sell her anywhere other than slave auction. Go to the Outcast Quarter and get Uncle Bo to tattoo her with your brand.&lt;br /&gt;
#'''Rules''': Check the rules page and make sure that your slave is getting enough food. I personally like to always use fresh food (expensive but worth it for the effect on her mood). Tick &amp;quot;Deny Orgasm&amp;quot; and &amp;quot;Force Rules&amp;quot;. Leave her sleeping on a bedroll to begin with.&lt;br /&gt;
#'''Obedience''' You may need to apply some punishments before your slave will obey. Get these out of the way now.&lt;br /&gt;
#'''Clothing''' Once your slave starts to obey use the &amp;quot;Gift&amp;quot; reward to give her a sun dress.&lt;br /&gt;
#'''Encouragement''': After that, Talk-&amp;gt;Affect-&amp;gt;Encourage should lift her mood into the green. &lt;br /&gt;
#'''Ask her questions''': Asking what she wants to do might reveal a hidden talent, asking about requests can hint at a possible fetish, asking about fears could let you know about what punishments she responds greatly to. &lt;br /&gt;
&lt;br /&gt;
At this point you should have a good basic start.&lt;br /&gt;
&lt;br /&gt;
==Keep Your Slaves Happy!==&lt;br /&gt;
A happy slave learns faster than a miserable one, while unhappy ones can spiral into depression, which in turn can harm your slave's psychological stats and may eventually leave her broken and worthless. Consequently it is in the trainer's best interest if his slave is happy. &lt;br /&gt;
&lt;br /&gt;
* '''Talk to her''': Ask your slave how she is feeling. She'll tell you all the things that are making her happy, and the ones that are making miserable. Where possible address her concerns. Complaints about bedding can be solved by letting her share your bed, for instance. If she complains that her secretions look strange, take her to the doctor. If there are things that make her happy that aren't present (good sex, free time, etc) consider using one as her next reward.&lt;br /&gt;
&lt;br /&gt;
* '''[[Jack-o-nine/Gameplay/Active Sex|Active Sex]]''': A dozen orgasms in quick succession will cheer up just about any slave.&lt;br /&gt;
&lt;br /&gt;
* Letting your slave sleep in a [[Jack-o-nine/Gameplay/Locations#Player_Housing|boudoir]] is a cheap way to boost her mood. &lt;br /&gt;
&lt;br /&gt;
See also: [[Jack-o-nine/Gameplay/Slaves#Mood|Mood]]&lt;br /&gt;
&lt;br /&gt;
==Train D-Class Slaves (outdated)==&lt;br /&gt;
&lt;br /&gt;
It's possible to train a slave to D-Class fairly quickly and cheaply. The returns are better on higher quality slaves, but unless you have a sizable bankroll, so are the risks. Churning through D-Class slaves while staying in the slums can be a good way to accumulate the funds needed for a more ambitious project.&lt;br /&gt;
&lt;br /&gt;
A D-Class slave with one blue skill sells for 300 sparks to the guild sub-purchaser, no questions asked. But check at the forum first - there are some buyers who will pay 500 for the same slave. Additionally there are buyers who will pay 500 for D-Class Assistants (White town - Trade Square; Realtor) Nurses (Serpentine Quarter - Technosphere; Medical Centre) Enchantresses (Border of the Fogs; Base Camp), Concubines (Quarter of the Bull; Madame Jofre) and possibly others. These are repeat customers, so you can sell them any number of slaves. However you'll need to spend a little time making your slaves presentable. Generally a full work-over at the Salon (I usually get one for the PC as well) plus a gown, lace gloves and heels seems to suffice. You'll probably need to equip the new clothes and then sleep before the bonuses take full effect for some reason.&lt;br /&gt;
&lt;br /&gt;
'''Summary''': Churn D-Class slaves to build up funds. Sell to buyers in preference to the sub-purchaser. Raise style to blue if you want to sell to businesses.&lt;br /&gt;
&lt;br /&gt;
==The Buyer Of Last Resort==&lt;br /&gt;
&lt;br /&gt;
Sometimes you get saddled with a lemon; too stupid and too stubborn to train in time. The slave market will generally give you 3 sparks for such slaves. But you can get 10 or more from the butcher.  Just saying.&lt;br /&gt;
&lt;br /&gt;
==The Buyer Of First Resort==&lt;br /&gt;
&lt;br /&gt;
The guild auction only happens once every few days, but it is by far the best way to sell your slave profitably if you plan for it. Train your slave in multiple specializations, max out her charm by giving her stylish cloths and a full body treatment at the spa the day of the auction, and your slave will sell for much higher than any price you could get elsewhere.  Training and Selling B+ slaves at the auction could net you ~4500 sparks OR MORE per slave! (personal best: 6100)&lt;br /&gt;
&lt;br /&gt;
==Save Your Sparks!==&lt;br /&gt;
&lt;br /&gt;
Meat is cheap in rome. The 1 dollar meal at the Virgin's Hip is both cheaper than the F- canned food, and is B+ quality. If you are living in the slums, this saves 10 sparks per decade, and increases your strength if your strength is low. Meat at the gastronomicon is a cheap way to up your meal quality once you get a kitchen. You just have to be OK with a little cannibalism. &lt;br /&gt;
&lt;br /&gt;
Increasing your standard of living will only get you one point of positive mood, and can drain your funds very quickly. Consider whether that the cost is worth it (it's usually not).&lt;br /&gt;
Having too low of a standard of living will decrease your mood, but doesn't seem to decrease it further if taken even lower. If you can't afford a happy standard of living, might as well set it to impoverished and be done with it.&lt;br /&gt;
It will however, slowly drain your personality, which will make it harder to train slaves in the future!&lt;br /&gt;
&lt;br /&gt;
==Drugs are good... in moderation (version 2.2.3)==&lt;br /&gt;
&lt;br /&gt;
First rule: Never take one type of drug more than once per day.&lt;br /&gt;
&lt;br /&gt;
Faries pollen (meth) adds 5 energy bars, a great way to get extra training done very cheap. It is like an entire extra day for 2 sparks: incredibly cheap value, even in the slums!  Be mindful if your energy bar turns purple however: a purple energy bar means strenuous activities will RAPIDLY DRAIN strength. A feeble slave will probably get addicted from the second dose: So stop trying to exercise your feeble slave with meth, it just makes things worse. Give them supplements and maybe a plushy toy instead.&lt;br /&gt;
&lt;br /&gt;
Kamra (coffee) only adds one energy bar for the same 2 sparks: not nearly as valuable... I recommend only using when your energy accidentally goes negative so you or your slave don't get the end of day penalties. An enduring slave can drink this stuff 49 days in a row before getting addicted, if you do find the extra energy valuable. &lt;br /&gt;
&lt;br /&gt;
Datura (weed) and oblivion (opium) increase mood, which is awkward: mood bonus is most valuable when your slave is new and very unhappy... But slaves wont take drugs until they have a bud of obedience... which usually means their mood is already good. If your magic skill is high enough, there is a spell you can use to force them to take it, but really, you should just press the 'encourage' button... it is free, and is usually more effective. &lt;br /&gt;
&lt;br /&gt;
Alcohol gives a nasty hangover. It is probably best to simply not.&lt;br /&gt;
&lt;br /&gt;
Taking any drug more than once every 4 days is likely to eventually get your slave addicted. There is some RNG involved. (on average addiction goes down once every 3 days, and obviously goes up the day the drug is consumed)  &lt;br /&gt;
&lt;br /&gt;
A very safe way to handle drugs, is to only use them on your slaves on race and/or gladiator days (when you need the extra energy the most anyway). That gives ~8 days of recovery for every 2 days of use, which again should allow your slaves enough time to recover unless RNG hates you. (~0.15% chance of addiction on a 'healthy' slave if used 4 times over 2 decades. &lt;br /&gt;
&lt;br /&gt;
The master's addiction is slower to deplete than a slave's addiction. If you notice the moodlet in your diary, you should probably go cold turkey for a nice little while.&lt;br /&gt;
 &lt;br /&gt;
DO NOT let your assistant get addicted to drugs! she will sneak them out of your store room EVERY DAY if it happens! It could take AGES of cold turkey for her to cure her addiction if you don't catch it quick.&lt;br /&gt;
&lt;br /&gt;
==Why is my Personality stuck at F- rank? (version 2.2.3)==&lt;br /&gt;
&lt;br /&gt;
Personality will slowly fall if your standard of living, housing, and interior decorations are lower than your brand rank. Personality is how other people view you, and if you don't live like a person who in their mind matches the reputation of your product they find it quite off putting. If your slaver has the &amp;quot;every penny must be considered&amp;quot; mood, or the &amp;quot;this house is no place for work and rest&amp;quot; mood, it means your personality is in free fall. Alternatively, one of the special missions gives a reward that prevents your personality from falling below B+ (though it may still take effort to get it there).&lt;br /&gt;
&lt;br /&gt;
==Why is my Slave cow skill going down? (version 2.2.3)==&lt;br /&gt;
Training any skill other than endurance/athletics drains requires the mind, which drains your cow behavior. On the other hand, a well trained cow is going to have a really hard time learning human things.&lt;br /&gt;
In other words, if you want to train your slave to be a cow, train everything else you want to train first, and only then train the cow skill.&lt;br /&gt;
&lt;br /&gt;
==Why is my Slave suddenly refusing to learn? (version 2.2.3)==&lt;br /&gt;
Be careful what you equip! Fluffy paws and deprivation suit seriously hamper a slaves ability to learn most skills. &lt;br /&gt;
A slave gets bored learning the same thing over and over again, give her some variety in the lessons to keep her interested.   &lt;br /&gt;
Dirty slaves have a really hard time focusing. Give them a bath, and they might be much more receptive to lessons again.&lt;br /&gt;
&lt;br /&gt;
==Money from fogs (version 2.2.3)==&lt;br /&gt;
Blindly selling F ranked slaves from the fogs used to be a great source of easy money in previous versions, but it was nerfed so you cant just live in the slums and make bank. But it still is a decent source of extra money in the mid to late-game IF you know what you are doing.&lt;br /&gt;
&lt;br /&gt;
Assuming your guy has enough stats and items to fight in the fogs, you also need to get your assistant to S rank alchemy (send her to school if needed), rent a lab for a decade (remember to cancel on the 9th, otherwise you'll get charged for another decade) and make some Philter potions. also Rent a dungeon.  The trick here is to trick the sub-purchaser or Farid that your goods are good.  Once you get your slave, simply lock her in the dungeon for a while till she feels less rebellious (not too long, she probably has a baby fiend inside her). Once her thorns (you /do/ have a raven crown by now right? fog fights are much easier with artifacts) are in the single digits, take her out, use domini dictum to force her to do whatever you want.  Whatever you want being: explain position and threaten to hopefully get fear up to 2, a philter to increase devotion to 1 and finally encourage followed by a whole bunch of drugs to make her high as a kite. &lt;br /&gt;
&lt;br /&gt;
She should now be D- rank (or a few training sessions away, and she certainly has the energy from the drugs to speed through them), and sellable for 250 bucks to the sub purchaser.  yea, she'll probably be back to -F rank in the morning, but by then she is someone else's problem, and you walked away with a good ~200 in the bank after the dungeon rental, spells, potions and drugs.&lt;br /&gt;
&lt;br /&gt;
==Rank C Concubine==&lt;br /&gt;
Several residents request a rank C+ concubine. To satisfy their requirements they need quite a few sexual skills, which is often very hard to train. A B+ ranking slave will sell for much more to someone else, for not much more time investment.&lt;br /&gt;
==Guild Quality Bonus==&lt;br /&gt;
Just because your first guild contract is for a D- or D+ rank slave, doesn't mean you have to give them a D- or D+ rank slave. Do your best to give them the best slave you can (even if you have to take out a loan to do it). The quality bonus is worth far more than the contract itself, even if you end up turning in the slave a little bit late.  You also will probably be able to skip over the rather unprofitable C ranked contracts.  Remember, doing guild contracts is one of the least profitable ways to sell your slaves, you probably only really should be taking them to rank up your guild reputation. So you can probably save a lot of time(and thus money) here by simply training higher ranked slaves from the start.&lt;br /&gt;
&lt;br /&gt;
[Jack 2.2.3]&lt;br /&gt;
&lt;br /&gt;
It is not worth pursuing quality bonus since it at best pays whatever quality slave you offer: if you turn in a A+ slave for a D- contract, you're paid A+ contract equivalent at best (assuming not damage product). Since you've probably spent more time raising the rank, you will receive a reduced time bonus, so you're really just losing money. If you are able to train high rank slaves, acquire slaves yourself and sell them at auction is a way better choice (payout is usually more than double of contract).&lt;br /&gt;
&lt;br /&gt;
==Gift Rewards==&lt;br /&gt;
*If you're selling your slave to a business that has a style requirements, reward your slave with some items that you'd have to end up buying for her to complete the sale to kill 2 birds with 1 stone.&lt;br /&gt;
&lt;br /&gt;
*A good use of a one point reward is to buy flowers for your slave. It's cheap and it allows you to use the five point &amp;quot;promise her a gift&amp;quot; option later without penalty. &lt;br /&gt;
&lt;br /&gt;
*A good use for a two point reward is the sensual massage which gets an extra action (if the massager's petting skill is Blue or above).&lt;br /&gt;
&lt;br /&gt;
*Sweet rewards are, paradoxically, good for dieting slaves. Set the slave to weight loss regimen, make them exercise them until they have negative calories and then use a sweet reward to bring the cal count up to zero or one. That way the slave will lose weight rapidly but without starvation.&lt;br /&gt;
&lt;br /&gt;
==Jonny: Some notes on playing at maximum difficulty (outdated)==&lt;br /&gt;
&lt;br /&gt;
===Combat===&lt;br /&gt;
&lt;br /&gt;
The trouble with playing as Jonny (one of many) is that his initial dominance is F-. That means his slaves will rebel with clockwork regularity, up to and including trying to kill him if he tries to discipline them. So Job One is to get the bare minimum of combat training.&lt;br /&gt;
&lt;br /&gt;
To do this travel white town. Visit the armourer shop and get an Aketon and a whip. &amp;quot;Borrow&amp;quot; Isabella's leather armor - it's not much but a bit better than nothing for now.  Then go to the Colosseum and spar with the weakest slave. You won't be able to raise your combat skill (beyond the one level granted by the Aketon fencing jacket) but it will train your strength. Try and get it to B/Blue and buy a special training - roundhouse kick is recommended. &lt;br /&gt;
&lt;br /&gt;
With that done you stand a decent chance of surviving your first couple of slave rebellions&lt;br /&gt;
&lt;br /&gt;
===Guild Work===&lt;br /&gt;
&lt;br /&gt;
Now go to the Guild and see what slave training work is available. You can train most specialties, but there are a few pitfalls. &lt;br /&gt;
&lt;br /&gt;
*'''Feeble''' Slaves get too few actions to be trainable in a hurry (and you '''are''' in a hurry). Especially if they have multiple thorns of rebellion in their aura. Best avoided.&lt;br /&gt;
*'''Enchantress''' Slaves. Neither you nor Isabella have any initial magic skill, so you'll need to send her to school. That's an expense you can do without when starting out as Jonny.&lt;br /&gt;
*'''Courtesan'''. Sex slaves take longer to train than the others. You're in a hurry.&lt;br /&gt;
*'''Pet''' training inspires a lot more resistance than the other types. Once you gave a few successes under your belt you can probably cope, but avoid these missions to begin with.&lt;br /&gt;
&lt;br /&gt;
===Housing &amp;amp; Assistant===&lt;br /&gt;
&lt;br /&gt;
With your new slave (and the up front payment for training her) go to the real estate office and rent the bare minimum apartment in Serpentine, and then nip down to the Fogs and pick up Isabella - you're going to need her skills to do most of the training.&lt;br /&gt;
&lt;br /&gt;
===Training===&lt;br /&gt;
&lt;br /&gt;
The first few slaves are going to be difficult. You need to train them before you run out of money, which means inside decade, two if you're lucky. You don't have time to gently lead difficult girls to right behaviour. And they are all going to be difficult to start with.&lt;br /&gt;
&lt;br /&gt;
So your strategy is basically to train the key skill every turn until it meets the requirements, punishing as needed. Don't bother with psychological stuff - go for shaming, bondage and flagellation in that order. In particular you want to avoid bruises and traces of beatings as these can keep a slave at F- level until they heal.&lt;br /&gt;
&lt;br /&gt;
Once the skill is established, add other common skills until the slave reaches D rank. Then turn them in and get another one as soon as you can. Keep doing this until you have around 1500 sparks.&lt;br /&gt;
&lt;br /&gt;
Remember that there is one thing in which Johnny is good at - starting as the Worst of Perverts he can use Golden Shower during active sex and only slaves with Purist trait will be turned off by it. You can also very early start Golden Shower training to drain Pride and when it gets to S+ (B is enough but his other sex skills begin at dismall level so might as well max this out) set the slave to behave:urinal without negative mood penalties and with an excuse to daily train slave's Maid skill.&lt;br /&gt;
&lt;br /&gt;
===Other Considerations===&lt;br /&gt;
&lt;br /&gt;
'''Your Skills''' You'll need the appropriate garb to start training in most areas. You can't afford to get it all at once but it's worth buying the relevant item for each contract until you have the set (or can afford to fill the gaps)&lt;br /&gt;
&lt;br /&gt;
'''Isabella''' You're going to be relying on Izzy's skills a lot to begin with. Not only is she better than you at most things, but she's a better teacher and she's cheaper than sending slaves to school. Make use of her.&lt;br /&gt;
&lt;br /&gt;
'''Raising Basic Attributes'''. This can be a tar-pit and is often a sign that a slave is useless to you. Raising basic stats to D rank can take a long time depending on where the deficiencies may lie. Sometimes its faster to sell them to Farid (or to the butcher) and buy a new slave for 5 sparks and start over. Remember - you don't need to deliver the same slave - any one that fits the spec will do. Alternatively, if you're fond of the slave, check her into a cryo-tube and finish her training when you have the sparks and time to spare.&lt;br /&gt;
&lt;br /&gt;
'''Bruising, Beatings and Scars''' As I mentioned earlier, bruises and beatings can lower the looks of a slave to the point where she no longer qualifies for D rank. Scarring can at least be fixed at the medical center, but you probably don't have the budget for that. Again, it may be best to freeze or sell the slave and start over.&lt;br /&gt;
&lt;br /&gt;
'''Saving''' This approach should be viable without resort to &amp;quot;save scumming&amp;quot; or excessive saving and reloading. All the same, I'd recommend you keep a save gave every decade or so. Things can always go wrong unexpectedly.&lt;br /&gt;
&lt;br /&gt;
'''Fame''' Avoid working on your brand! The better known your brand, the higher rank the guild will expect from your training missions. The trouble is that it takes a lot longer to train C rank slaves and you need a rapid turnaround at the start. So keep your brand low until you no longer depend on guild work.&lt;br /&gt;
&lt;br /&gt;
===Conclusion===&lt;br /&gt;
&lt;br /&gt;
Jonny is entirely playable if appropriate care is taken. He's a lot slower to get up to speed and needs to spend a lot more time breaking in his slaves. On the other hand (as has been pointed out elsewhere) after Jonny, anyone else is going to be a breeze.&lt;br /&gt;
&lt;br /&gt;
[http://www.hongfire.com/forum/forum/hentai-lair/hentai-game-discussion/412491-free-software-jack-o-nine-tails-%C9%94-thread-reboot-v2?p=5676711#post5676711 pandawarrior00's Jonny start guide] (2016-06-13)&lt;br /&gt;
&lt;br /&gt;
==Custom Start Extreme: Some Notes on Playing the REAL Maximum Difficulty==&lt;br /&gt;
&lt;br /&gt;
(work in progress)&lt;br /&gt;
&lt;br /&gt;
Do not play on extreme for your first game. You will have a very bad time, and you will end up complaining about how hard the game is. Even if you use all your points in an optimal fashion, an extreme custom start is about 4 times as hard as Johnny is on normal start. &lt;br /&gt;
&lt;br /&gt;
All that said, a lot of the Johnny tips are still applicable, however, rent prices are incredibly punishing. You will almost certainly have to train a B+ slave to get out of the slums, and continue training nothing short of B+ slaves to manage to stay out of the slums. &lt;br /&gt;
&lt;br /&gt;
The (current) game developers regularly plays zero starts (200 sparks, all -F ranked skills), and posts about them to ensure the game is beatable even in the most seemingly impossible of starting conditions.  This basically involves using and abusing every possible game mechanic and detail.  Here are some of his posts on the subject:&lt;br /&gt;
&lt;br /&gt;
[https://f95zone.to/threads/jack-o-nine-tails-v2-2-2-old-huntsman-community-development.390/page-206#post-4604613 V 2.2 zero start AAR (out of date, but the most detailed guide for a zero start) ]&lt;br /&gt;
&lt;br /&gt;
[https://f95zone.to/threads/jack-o-nine-tails-v2-2-2-old-huntsman-community-development.390/post-7545400 2.2.2 zero start AAR]&lt;br /&gt;
&lt;br /&gt;
[https://f95zone.to/threads/jack-o-nine-tails-v2-2-2-old-huntsman-community-development.390/page-381#post-7898420 2.2.3 Zero start AAR]&lt;br /&gt;
&lt;br /&gt;
[https://f95zone.to/threads/jack-o-nine-tails-v2-2-2-old-huntsman-community-development.390/post-7900641 2.2.3 no combat zero start ]&lt;br /&gt;
&lt;br /&gt;
==Tips for Training==&lt;br /&gt;
&lt;br /&gt;
===Linked Sex Skill Training===&lt;br /&gt;
Many skills are linked to another skill. Training other skills will sometimes raise a skill to a certain minimum level:&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Skill !! Minimum Skill Level&lt;br /&gt;
|-&lt;br /&gt;
| Handjob || Petting&lt;br /&gt;
|-&lt;br /&gt;
| Blowjob || max(Deep Throat, Bukkake, Group Sex) &lt;br /&gt;
|-&lt;br /&gt;
| Licking || Oral Pleasure&lt;br /&gt;
|-&lt;br /&gt;
| Exhibitionism || Demonstration&lt;br /&gt;
|-&lt;br /&gt;
| Masturbation || Dildo&lt;br /&gt;
|-&lt;br /&gt;
| Vaginal Sex || max(Fisting, Double Penetration, Triple Penetration, Gangbang)&lt;br /&gt;
|-&lt;br /&gt;
| Fisting || Vaginal Sex - 1&lt;br /&gt;
|-&lt;br /&gt;
| Anal Sex || max(Anal Fisting, Double Penetration, Triple Penetration, Gangbang)&lt;br /&gt;
|-&lt;br /&gt;
| Anal Fisting || Anal Sex - 1&lt;br /&gt;
|-&lt;br /&gt;
| Triple penetration || Gangbang&lt;br /&gt;
|-&lt;br /&gt;
| Double Penetration || Triple Penetration&lt;br /&gt;
|-&lt;br /&gt;
| Bukkake || Blowjob - 2&lt;br /&gt;
|-&lt;br /&gt;
| Masochism || Self-torture&lt;br /&gt;
|-&lt;br /&gt;
| Golden Shower || Scatology &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Note: this only seems to work up to B+ rank in version 2.2.3&lt;br /&gt;
&lt;br /&gt;
===Raising stamina===&lt;br /&gt;
Notes on raising Stamina:&lt;br /&gt;
On a slave with Stamina:feeble, most of the stamina raising actions are greyed out.  There are 2 still available that are not:&lt;br /&gt;
*Enema training&lt;br /&gt;
*Entertain me: Acrobatics  (be careful, uses 2 calories)&lt;br /&gt;
*Wearing Athletic Leotard and Sneakers gives bonus to learning stamina which applies even to Feeble slaves&lt;br /&gt;
&lt;br /&gt;
===Lowering Pride===&lt;br /&gt;
Notes on dealing with high Pride:&lt;br /&gt;
Most of the Rules have Pride in the obedience test, so the slave will usually disobey until Obedience is quite high.  There are 2 that test other stats and also lower pride:&lt;br /&gt;
*Silence rule - obey check is Obedience vs Temperament.&lt;br /&gt;
*Deny Toileting rule - obey check is Obedience vs (Ego + 1)&lt;br /&gt;
Two of the Shame punishments decrease pride, oddly the others don't appear to:&lt;br /&gt;
*Naked walk&lt;br /&gt;
*Shameful Podium&lt;br /&gt;
Some of the Trainings that reduce pride have relatively low Obedience requirements for the slave not to refuse to perform them:&lt;br /&gt;
*Humiliation training: 3&lt;br /&gt;
*Anal sex: 5&lt;br /&gt;
*Enema training: Pride + 1&lt;br /&gt;
Clothing:&lt;br /&gt;
*The leather collar will decrease pride without any mood malus.&lt;br /&gt;
*The steel collar will decrease pride, but affects mood quite harshly (-3)&lt;br /&gt;
*Some of the pet gear (pony plume, anal tail, pony harness) will decrease pride, but affects mood, some quite harshly (harness is -2, plume is -3, matches the Pride effects)&lt;br /&gt;
** If you're in a hurry and worried about mood, you can possibly balance this with some mood raising clothing (sundress,slippers,headband,wedding dress), Rules(boudoir, leftovers) or actions(Encourage, spa treatment)&lt;br /&gt;
** Beware that Rule:in my bed will *decrease* mood with high slave Pride and low Obedience.&lt;br /&gt;
&lt;br /&gt;
==Grocery Shopping==&lt;br /&gt;
To minimize food cost, it is worth considering what you buy versus food quality.&lt;br /&gt;
You may have noticed there are chances of making meal of lower quality than your skill which is no coincident: certain dishes require certain ingredients and high-end dishes often require premium ingredients such as egg and milk.&lt;br /&gt;
To minimize cost for each tier of skill, this is the recommended grocery list&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Level!! Vegetables !! Greasy Mince Meat !! Flour !! Tender Fillet !! Herbs and Spices !! Alcohol !! Average Cost&lt;br /&gt;
|-&lt;br /&gt;
| S || O || || O || OO || OO || OO || $10&lt;br /&gt;
|-&lt;br /&gt;
| A || O || OO || O ||  || || OO || $5.4&lt;br /&gt;
|-&lt;br /&gt;
| B || OO || O || OO || OO || || || $5.8&lt;br /&gt;
|-&lt;br /&gt;
| C || O || O || O || || || || $3.6&lt;br /&gt;
|-&lt;br /&gt;
| D || OOOO || O || || || || || $1.88&lt;br /&gt;
|}&lt;br /&gt;
 * Number of O is the ratio of average consumption speed&lt;br /&gt;
 ** There is about 2% chance you're unable to make the food of the S and A rank with the listed ingredients&lt;br /&gt;
 *** It's recommended you keep a small stock of Greasy meat even at S rank (no S rank dish uses it, does not affect average cost) so there is even less chance of failing to make high quality meal&lt;/div&gt;</summary>
		<author><name>Sutopia</name></author>	</entry>

	<entry>
		<id>http://wiki.anime-sharing.com/hgames/index.php?title=Jack-o-nine/Gameplay/Locations/Quarter_of_the_Outcasts&amp;diff=37374</id>
		<title>Jack-o-nine/Gameplay/Locations/Quarter of the Outcasts</title>
		<link rel="alternate" type="text/html" href="http://wiki.anime-sharing.com/hgames/index.php?title=Jack-o-nine/Gameplay/Locations/Quarter_of_the_Outcasts&amp;diff=37374"/>
				<updated>2023-12-10T07:06:24Z</updated>
		
		<summary type="html">&lt;p&gt;Sutopia: /* Public Animal Farm */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Jack-o-nine}}&lt;br /&gt;
=Quarter of the Outcasts=&lt;br /&gt;
==Residential Area==&lt;br /&gt;
See: [[Jack-o-nine/Gameplay/Locations/Minor_Residences#Quarter_of_the_Outcasts|Minor Residences]]&lt;br /&gt;
&lt;br /&gt;
==Uncle Bo==&lt;br /&gt;
&lt;br /&gt;
Offers Brands and tattoos. &lt;br /&gt;
&lt;br /&gt;
Slave requirements:&lt;br /&gt;
&lt;br /&gt;
* Lolis (Trait - immature)&lt;br /&gt;
* B/Blue class sensitivity (empathy?)&lt;br /&gt;
* B/Blue class Cook&lt;br /&gt;
* C/Purple class Enchantress&lt;br /&gt;
* C/Purple class Singer&lt;br /&gt;
* C/Purple class Dancer&lt;br /&gt;
* Nothing exotic&lt;br /&gt;
* Pays extra for virgins, likes them plump and a little spoiled.&lt;br /&gt;
&lt;br /&gt;
* pays based on rank of slave, with options to bargain/offer a discount&lt;br /&gt;
&lt;br /&gt;
==Mystra==&lt;br /&gt;
&lt;br /&gt;
Offers [[Jack-o-nine/Gameplay/Alchemy|Alchemy]] ingredients and explains the formulas and effects of various potions.&lt;br /&gt;
&lt;br /&gt;
Will pays 500 for a D class enchantress. Unlike most businesses, Mystra's requirement seems to be a one-time-only deal.&lt;br /&gt;
&lt;br /&gt;
(Mystra counts as a resident, not as a business.)&lt;br /&gt;
&lt;br /&gt;
==Public Animal Farm==&lt;br /&gt;
&lt;br /&gt;
Requirements for slaves:&lt;br /&gt;
&lt;br /&gt;
* &amp;quot;Familiarity with mating stall&amp;quot; - D level Pet job - at least one of Pet or Horse at rank B.&lt;br /&gt;
* Obedient&lt;br /&gt;
&lt;br /&gt;
Pay is 500 sparks.&lt;br /&gt;
&lt;br /&gt;
[Jack HF 2.2.3]&lt;br /&gt;
&lt;br /&gt;
Requirement for selling cow:&lt;br /&gt;
* Player historically sold 100 milk regardless of source&lt;br /&gt;
* Cow skill at least B+&lt;br /&gt;
* Not wounded, energy not negative and at least feeble&lt;br /&gt;
&lt;br /&gt;
Uncommon but major cow price factors:&lt;br /&gt;
* Xenophily, price difference is about 150 per rank&lt;br /&gt;
* Cow skill, maxing out gives +1200 price (+1800 comparing to B+ only)&lt;br /&gt;
* Mood of cow, maxed mood gives +450 price while depressed cow has -375 penalty&lt;br /&gt;
* Boob size, max size gives +750 price (+1350 comparing to flat)&lt;br /&gt;
* Sanity cow get the sale price halved&lt;br /&gt;
* The buyer does not care about habit or devotion&lt;br /&gt;
&lt;br /&gt;
Tips on making banks from selling cows:&lt;br /&gt;
* Disable loli when initially getting slave from auction, as breast size being a major factor of price and loli caps breast size at 3&lt;br /&gt;
* To prevent insanity while maintaining decent price, it's recommended to have high temperament since high Nature and high Pride both reduces cow price and these are the only attributes that are considered before the system immediately sets the cow to insane.&lt;br /&gt;
* Send your cow to cryo sleep after lactation surgery. This is an extremely cheap way to get over the rehabilitation period&lt;br /&gt;
* Train your slave for pet pony first, then train into Cow after attributes have stabilized&lt;br /&gt;
* You can cheese the 100 milk requirement by selling milk bought from shop. Every time you milk slave the milk gets redistributed and your fridge will only store up to 10 milks&lt;br /&gt;
* Assign a farmhand will help with reducing feed cost at the final stages&lt;br /&gt;
* For some reason this particular buyer doesn't care if the slave is in rehabilitation, so you should always go do a breast size increase surgery before selling if applicable.&lt;br /&gt;
&lt;br /&gt;
==Tierra del Citadel==&lt;br /&gt;
&lt;br /&gt;
The Palace residents' slaves must be at least A rank, and the Ruler's slave must be S+.&lt;br /&gt;
&lt;br /&gt;
As usual, unlike the town residents, Palace residents have a style requirement of at least &amp;quot;stylish&amp;quot;, like businesses, and if they would otherwise take your slave and the slave fails the style requirement, they will never take that slave.&lt;br /&gt;
&lt;br /&gt;
'''Jack HF:'''&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Minister !! Skill !! Skill Level !! Colour&lt;br /&gt;
|-&lt;br /&gt;
| Archbishop Shaitana || Rank || A+ || Teal&lt;br /&gt;
|-&lt;br /&gt;
| || Enchantress || S+  || Green&lt;br /&gt;
|-&lt;br /&gt;
| || Nurse || S+ || Green&lt;br /&gt;
|-&lt;br /&gt;
| || Singer || A || Teal&lt;br /&gt;
|-&lt;br /&gt;
| || Dancer || A || Teal&lt;br /&gt;
|-&lt;br /&gt;
| || Musician || A || Teal&lt;br /&gt;
|-&lt;br /&gt;
| || Loli&lt;br /&gt;
|-&lt;br /&gt;
| || Virgin&lt;br /&gt;
|-&lt;br /&gt;
| General Carneys* || Rank || A+ || Teal&lt;br /&gt;
|-&lt;br /&gt;
| || Intelligence || S+  || Green&lt;br /&gt;
|-&lt;br /&gt;
| || Xenophily || A || Teal&lt;br /&gt;
|-&lt;br /&gt;
| || Secretatry || A || Teal&lt;br /&gt;
|-&lt;br /&gt;
| || Penetration || B || Blue&lt;br /&gt;
|-&lt;br /&gt;
| || Oral Pleasure || B || Blue&lt;br /&gt;
|-&lt;br /&gt;
| Praetor Tifaret** || Rank || A+ || Teal&lt;br /&gt;
|-&lt;br /&gt;
| || Endurance || S+ || Green&lt;br /&gt;
|-&lt;br /&gt;
| || Xenophily || A || Teal&lt;br /&gt;
|-&lt;br /&gt;
| || Penetration || A || Teal&lt;br /&gt;
|-&lt;br /&gt;
| || Pet || A || Teal&lt;br /&gt;
|-&lt;br /&gt;
| || Termperament || B || Blue&lt;br /&gt;
|-&lt;br /&gt;
| Mistress Tiamat || Rank || S+ || Green&lt;br /&gt;
|-&lt;br /&gt;
| || Empathy || S+ || Green&lt;br /&gt;
|-&lt;br /&gt;
| || Pet || S+ || Green&lt;br /&gt;
|-&lt;br /&gt;
| || Nurse || A || Teal&lt;br /&gt;
|-&lt;br /&gt;
| || Enchantress || A || Teal&lt;br /&gt;
|-&lt;br /&gt;
| || Maid || A || Teal&lt;br /&gt;
|-&lt;br /&gt;
| || Painting*** || A || Teal&lt;br /&gt;
|-&lt;br /&gt;
| || Xenophily || B || Blue&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
 * Code suggests Assistant specialization may be required, but it's not&lt;br /&gt;
 ** Code suggests Pet Ponygirl specialization may be required, but it's not&lt;br /&gt;
 *** Mistress Tiamat says she needs a slave to &amp;quot;Sing a lullaby&amp;quot;, but game instead requires Painting&lt;br /&gt;
&lt;br /&gt;
'''Jack Original:'''&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Minister !! Skill !! Skill Level !! Colour&lt;br /&gt;
|-&lt;br /&gt;
| Archbishop Shaitana || Enchantress || S+  || Green&lt;br /&gt;
|-&lt;br /&gt;
| || Sing|| A || Teal&lt;br /&gt;
|-&lt;br /&gt;
| || Dance || A || Teal&lt;br /&gt;
|-&lt;br /&gt;
| || Dance || A || Teal&lt;br /&gt;
|-&lt;br /&gt;
| || Play Music (Dulcimer!) || A || Teal&lt;br /&gt;
|-&lt;br /&gt;
| || Loli, virgin&lt;br /&gt;
|-&lt;br /&gt;
| General Carneys || Intelligence || S+  || Green&lt;br /&gt;
|-&lt;br /&gt;
| || Xenophillia || A || Teal&lt;br /&gt;
|-&lt;br /&gt;
| || Secretatry (Literacy) || A || Teal&lt;br /&gt;
|-&lt;br /&gt;
| || Sex || B || Blue&lt;br /&gt;
|-&lt;br /&gt;
| || Oral || B || Blue&lt;br /&gt;
|-&lt;br /&gt;
| Praetor Tifaret || Health || S+ || Green&lt;br /&gt;
|-&lt;br /&gt;
| || Xenophilia || A || Teal&lt;br /&gt;
|-&lt;br /&gt;
| || Sex || A || Teal&lt;br /&gt;
|-&lt;br /&gt;
| || Termperament || B || Blue&lt;br /&gt;
|-&lt;br /&gt;
| || Pet Training || B || Blue&lt;br /&gt;
|-&lt;br /&gt;
| Mistress Tiamat* || Empathy || S+ || Green&lt;br /&gt;
|-&lt;br /&gt;
| || Pet || S+ || Green&lt;br /&gt;
|-&lt;br /&gt;
| || Nurse || A || Teal&lt;br /&gt;
|-&lt;br /&gt;
| || Maid || A || Teal&lt;br /&gt;
|-&lt;br /&gt;
| || Singing || A || Teal&lt;br /&gt;
|-&lt;br /&gt;
| || Xenophily || B || Blue&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Sutopia</name></author>	</entry>

	<entry>
		<id>http://wiki.anime-sharing.com/hgames/index.php?title=Jack-o-nine/Gameplay/Locations/White_Town&amp;diff=37373</id>
		<title>Jack-o-nine/Gameplay/Locations/White Town</title>
		<link rel="alternate" type="text/html" href="http://wiki.anime-sharing.com/hgames/index.php?title=Jack-o-nine/Gameplay/Locations/White_Town&amp;diff=37373"/>
				<updated>2023-12-09T13:58:28Z</updated>
		
		<summary type="html">&lt;p&gt;Sutopia: /* Central Forum */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Jack-o-nine}}&lt;br /&gt;
&lt;br /&gt;
=White Town=&lt;br /&gt;
White town is governed by the Vatican, a shining example of peace and order.&lt;br /&gt;
It's also home to the trade square, the largest assortment of stores in Eternal Rome.&lt;br /&gt;
&lt;br /&gt;
==Trade Square==&lt;br /&gt;
===Slave Market===&lt;br /&gt;
The most common and safe place to acquire slaves. The auctions start off rather cheap, but it's recommended to bring the slave for a medical checkup immediately.&lt;br /&gt;
*If you recieve a completely useless slave, the Slave Market will take her off your hands for a pittance of sparks.&lt;br /&gt;
&lt;br /&gt;
===Gastronomicon===&lt;br /&gt;
The only place to buy [[Jack-o-nine/Gameplay/Items#Food|comestibles]], and butcher slaves for meat.&lt;br /&gt;
*Kagami-San buys slaves:&lt;br /&gt;
**Etiquette - C&lt;br /&gt;
**Housekeeping - C&lt;br /&gt;
**Cook - D&lt;br /&gt;
**Secretary - D&lt;br /&gt;
**Intelligence - D&lt;br /&gt;
**Wants them highly trained and respectful: probably low temperament. No hints as to what rating overall&lt;br /&gt;
***D+ rank (Jack HF) or D rank (Jack Original) suffices.  You can lie and sell her a slave that falls short of some requirements. Lying lowers reputation.&lt;br /&gt;
*Sometimes it may be more lucrative to butcher a completely useless slave rather than selling her at the market; She may be worth slightly more as meat.&lt;br /&gt;
&lt;br /&gt;
===Salon &amp;quot;Elven Laid&amp;quot;===&lt;br /&gt;
Hairstyling, waxing, makeup &amp;amp; manicures are must have treatments here, boosting Style just before a slave is sold off. The same services are also available for slavers, mainly to increase Allure, restore energy and even libido.&lt;br /&gt;
&lt;br /&gt;
If she is buying slaves at the point in time when you have one to sell, she buys as follows:&lt;br /&gt;
*Sufficiently charming&lt;br /&gt;
*D+ (Jack HF) or D (Jack Original) rank and up&lt;br /&gt;
*She has a list of requirements that suggest B rank sensitivity, B rank beauty, C rank musical ability, C rank dancer(?) status, C rank petting sexual skills, and C rank oral sexual skills.&amp;lt;br /&amp;gt;&lt;br /&gt;
**You can, however, lie and sell her a slave that falls short in some categories. (EG D rank sensitivity, S+ rank beauty, D rank singer, C rank dancer, and absolutely no sexual-skill overall categories out of the red.)&lt;br /&gt;
&lt;br /&gt;
===Boutique of Servilla Quint===&lt;br /&gt;
[[Jack-o-nine/Gameplay/Items#Men's clothing|Menswear]] and [[jack-o-nine/Items#Women's Clothing &amp;amp; Apparel|ladieswear]] can be purchased here, raising base Allure/Style as well other skills bonuses.&lt;br /&gt;
===Ashura's Treasury===&lt;br /&gt;
[[jack-o-nine/Items#headgear|Women's jewellery]] and accessories can be acquired here. &lt;br /&gt;
===Manhunter's Armory===&lt;br /&gt;
Manhunter sells [[jack-o-nine/Items#headgear|weapons]] and [[jack-o-nine/Items#headgear|armor]] here for both slave &amp;amp; master.&lt;br /&gt;
&lt;br /&gt;
If he is buying slaves at the time you have one to sell he buys as follows:&lt;br /&gt;
&lt;br /&gt;
* Sufficiently Charming (Beauty + Style + Exoticism)&lt;br /&gt;
* D+ rank (Jack HF) or D rank (Jack Original) and up&lt;br /&gt;
* He has a list of requirements that suggest C rank Endurance, B rank escort skill, B rank secretary skill, C rank gladiatrix skill, and C rank oral pleasure skills.&lt;br /&gt;
**But you can lie and sell him a slave that falls a bit short.&lt;br /&gt;
* You can bargain for extra money, sell at the usual price ($750), or give a discount. The extra money may be influenced by slave's Charm and slaver's Personality, Allure, and Brand Status.&lt;br /&gt;
&lt;br /&gt;
Conveniently, Manhunter actually lists the number of days until he is interested in buying a slave from you, which is a helpful thing that the other occasional buyers fail to do.&lt;br /&gt;
&lt;br /&gt;
===Real Estate office===&lt;br /&gt;
The player can pick up a contract with the real estate office to change their [[Jack-o-nine/Gameplay/Locations/Player_Housing|living quarters]] here.&lt;br /&gt;
*Buys slaves (Jack HF)&lt;br /&gt;
**No charm requirement&lt;br /&gt;
**Assistant rank D+ (Secretary skill B, Escort skill B)&lt;br /&gt;
**Fixed price $750&lt;br /&gt;
*Buys slaves (Jack Original)&lt;br /&gt;
**Sufficiently charming&lt;br /&gt;
**Assistant rank D (Secretary skill B)&lt;br /&gt;
**Fixed price 500&lt;br /&gt;
&lt;br /&gt;
==The Slavers Guild==&lt;br /&gt;
['''Jack Original''']&amp;lt;br/&amp;gt;&lt;br /&gt;
The slavers guild not only handles the laws that govern all slavers operating in Eternal Rome, but also provides helpful services as well.&lt;br /&gt;
&amp;lt;br /&amp;gt;'''Contract work''' - Mistress Angelika assigns prepaid contracts usually requiring a slave of a predetermined skill and rank to be trained. It's worth noting that it doesn't have to be the same slave, just that the slave meets the requirements.&amp;lt;br /&amp;gt;&lt;br /&gt;
Can be an easy way to make money, assuming the contract isn't for something difficult to train like pet (high obedience) or concubine (time consuming). There is a prepayment for accepting contracts, which is money paid to you in advance. Payment for fulfilling the contract is based on speed and quality. &lt;br /&gt;
&amp;lt;br /&amp;gt;'''Subpurchaser''' - Master Wong purchases slaves at set prices. If for some reason you can't sell a slave elsewhere, this is a decent third last resort.&lt;br /&gt;
*His prices are: D $300, C $600, B $1500, A $3000, S+ $6000&lt;br /&gt;
*A common tactic to make quick sparks is to continuously raise D rank slaves and sell them here for $300 each.&lt;br /&gt;
*There's a few places you can get a fixed $500 price for a D rank slave with a bit of [[Jack-o-nine/Gameplay/Slaves#Charm|Charm]](Haircut and makeup treatment should be enough for blue Stylish style, which will be acceptable most of the time. The cheapest earrings, 2 rings, heels, lace gloves should be enough for Refined Style for $19 more):&lt;br /&gt;
**[[Jack-o-nine/Gameplay/Locations/Border_of_the_Fogs#Base Camp|Base Camp]] is looking for alchemists if you can get them to B/Blue Enchantress easily (Requires renting a Lab)&lt;br /&gt;
**[[Jack-o-nine/Gameplay/Locations/Serpentine_Quarter#Medical center|Medical Center]] will buy trained Nurses.&lt;br /&gt;
**[[Jack-o-nine/Gameplay/Locations/White_Town#Real Estate office|Real Estate Office]] will buy trained Assistants.&lt;br /&gt;
**[[Jack-o-nine/Gameplay/Locations/Necropolis#Anatomical_Theatre|Anatomical Theatre]] will buy trained Artists.&lt;br /&gt;
**Several [[Jack-o-nine/Gameplay/Locations/Minor_Residences|residences]] need D rank slaves of various talents, but they have limited demand take a while to ask for another slave. &lt;br /&gt;
'''The Expert''' - Master Skups can find slaves with customised base stats for the player to purchase, if they're willing to wait.&lt;br /&gt;
*The prices appear to vary from $100 to $1300&lt;br /&gt;
*A slave with S+ in all stats seems to take longer than 6 decades to find.&lt;br /&gt;
**[http://www.ulmf.org/bbs/showpost.php?p=614693&amp;amp;postcount=487 stuntcock42]: &amp;quot;It's essentially random. The expert doesn't actually perform a deterministic search. Instead, the game simply generates 3-5 random slavegirls at the start of each day and then asks &amp;quot;do any of these girls satisfy all of the search conditions?&amp;quot; If not, then you'll need to continue waiting - and hope for better results tomorrow. You'll get a quicker result if your demands are lax. It's possible to wish for a great girl and find her immediately, but it's very bloody improbable. If you ask for a statistically perfect girl then you could click &amp;quot;End of Day&amp;quot; until 1000 in-game years have elapsed, but your cumulative probability of success would be only 57.2%.&amp;quot;&lt;br /&gt;
**Given the random nature of the expert, it's best to reduce the requirements of easily improved stats such as&lt;br /&gt;
***Beautiful instead of exquisite, which also lets you customize her appearance through [[Jack-o-nine/Gameplay/Locations/Serpentine_Quarter#Medical_center|Neoplasty]]&lt;br /&gt;
***Doesn't matter for Endurance as it's easily raised through fitness training&lt;br /&gt;
***Empathy is slow to train, but easier than Nature. Caring could be a good compromise, but Sensitive/doesn't matter should work if you're planning on spending a lot of time with the girl&lt;br /&gt;
***Intelligence can be raised to a point through training certain actions. It's definitely possible to move a clever girl to Intelligent, might be possible with Bright (Especially since it is definitely possible to move a stupid girl to bright; the same two steps in the stat.).&lt;br /&gt;
***Temperance/Temperament is easily raised at a medium speed by having the slave wear a spiked collar and boots all the time, if you start early you can raise it to passionate. &lt;br /&gt;
***Nature is *very* difficult to raise. It can be done, but selecting Willful is recommended.&lt;br /&gt;
**Doing this will not only make it possible for him to actually find a slave matching your requirements, but also reduces the cost significantly.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Auction''' - Every 10 days players can auction off trained slaves here.&lt;br /&gt;
&lt;br /&gt;
['''Jack HF''']&amp;lt;br/&amp;gt;&lt;br /&gt;
The slavers guild not only handles the laws that govern all slavers operating in Eternal Rome, but also provides helpful services as well.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br /&amp;gt;'''Contract work''' - Mistress Angelika assigns prepaid contracts usually requiring a slave of a predetermined skill and rank to be trained. It's worth noting that it doesn't have to be the same slave, just that the slave meets the requirements.&amp;lt;br /&amp;gt;&lt;br /&gt;
Can be an easy way to make money, assuming the contract isn't for something difficult to train like pet (high obedience) or concubine (time consuming). There is a prepayment for accepting contracts, which is money paid to you in advance. Payment for fulfilling the contract is based on speed and quality. &lt;br /&gt;
&lt;br /&gt;
Base Price: The reward for a guild contract is equal to the subpurchaser's price.&lt;br /&gt;
&amp;lt;br /&amp;gt;Speed: If completed within a certain number of days, equal to base price. Drops by 10 for every day after the number of days are up. (These are D- 10, D+ 12, C 25, B- 40, B+ 50, A- 60, A+ 75, S- 80, S+ 100)  [Is not this talk of D- and A- slaves etc exclusive to some mod or the other, and not the base game??]&lt;br /&gt;
&amp;lt;br /&amp;gt;Quality: Adds 200 gold for every level of brand status (Slaver stat) if turned in a slave of a higher rating than the contract. Minimum is 100 bonus. There is no further bonus for turning in a slave of higher than 1 extra rank.&lt;br /&gt;
&lt;br /&gt;
Thanks to the quality bonus, training a D- slave and turning in a D+ slave can net up to 1500 gold per slave. This also means that training an S- slave and turning in an S+ slave nets the exact same amount, given it's completed within the speed bonus. Excluding the speed bonus, selecting S- and turning in S+ will net overall more money than selecting S+ from the start.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br /&amp;gt;'''Subpurchaser''' - Master Wong purchases slaves at set prices. If for some reason you can't sell a slave elsewhere, this is a decent third last resort.&lt;br /&gt;
*His prices are: F $5, D- $100, D+ $400, C- $500, C+ $750, B- $1000, B+ $1250, A- $1500, A+ $1750, S- $2000, S+ $2500&lt;br /&gt;
*Selling D- rank slaves here is not worth it unless your character is extremely bad at teaching skills.&lt;br /&gt;
*There's a few places you can get a fixed $750 price for a D+ rank slave with no charm requirement:&lt;br /&gt;
**[[Jack-o-nine/Gameplay/Locations/Border_of_the_Fogs#Base Camp|Base Camp]] and [[Jack-o-nine/Gameplay/Locations/Serpentine_Quarter#Medical center|Medical Center]] will buy Witch Doctors. (Requires renting a Lab)&lt;br /&gt;
**[[Jack-o-nine/Gameplay/Locations/White_Town#Real Estate office|Real Estate Office]] will buy trained Assistants.&lt;br /&gt;
**[[Jack-o-nine/Gameplay/Locations/Necropolis#Anatomical_Theatre|Anatomical Theatre]] will buy trained Artists.&lt;br /&gt;
**Several [[Jack-o-nine/Gameplay/Locations/Minor_Residences|residences]] need D+ rank slaves of various talents, but they only buy one slave each. These buyers also have a charm requirement.&lt;br /&gt;
'''The Expert''' - Master Skups can find slaves with customised base stats for the player to purchase, if they're willing to wait.&lt;br /&gt;
*The prices appear to vary from $100 to $1300&lt;br /&gt;
*A slave with S+ in all stats seems to take longer than 6 decades to find.&lt;br /&gt;
**[http://www.ulmf.org/bbs/showpost.php?p=614693&amp;amp;postcount=487 stuntcock42]: &amp;quot;It's essentially random. The expert doesn't actually perform a deterministic search. Instead, the game simply generates 3-5 random slavegirls at the start of each day and then asks &amp;quot;do any of these girls satisfy all of the search conditions?&amp;quot; If not, then you'll need to continue waiting - and hope for better results tomorrow. You'll get a quicker result if your demands are lax. It's possible to wish for a great girl and find her immediately, but it's very bloody improbable. If you ask for a statistically perfect girl then you could click &amp;quot;End of Day&amp;quot; until 1000 in-game years have elapsed, but your cumulative probability of success would be only 57.2%.&amp;quot;&lt;br /&gt;
**Given the random nature of the expert, it's best to reduce the requirements of easily improved stats such as&lt;br /&gt;
***Beautiful instead of exquisite, which also lets you customize her appearance through [[Jack-o-nine/Gameplay/Locations/Serpentine_Quarter#Medical_center|Neoplasty]]&lt;br /&gt;
***Doesn't matter for Endurance as it's easily raised through fitness training&lt;br /&gt;
***Empathy is slow to train, but easier than Nature. Caring could be a good compromise, but Sensitive/doesn't matter should work if you're planning on spending a lot of time with the girl&lt;br /&gt;
***Intelligence can be raised to a point through training certain actions. It's definitely possible to move a clever girl to Intelligent, might be possible with Bright (Especially since it is definitely possible to move a stupid girl to bright; the same two steps in the stat.).&lt;br /&gt;
***Temperance/Temperament is easily raised at a medium speed by having the slave wear a spiked collar and boots all the time, if you start early you can raise it to passionate. &lt;br /&gt;
***Nature is *very* difficult to raise. It can be done, but selecting Willful is recommended.&lt;br /&gt;
**Doing this will not only make it possible for him to actually find a slave matching your requirements, but also reduces the cost significantly.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Auction''' - Every 7 days players can auction off trained slaves here.&lt;br /&gt;
&lt;br /&gt;
==Colosseum==&lt;br /&gt;
Colosseum section incomplete.&lt;br /&gt;
&lt;br /&gt;
'''Lanista'''&amp;lt;br/&amp;gt;&lt;br /&gt;
Lanista oversees the gladiatrix fights. She will arrange practice fights against various opponents to help you learn the basics of combat or improve your stats without risking injury or death. She will also teach the slaver [[Jack-o-nine/Gameplay/Combat#Special_Techniques|special techniques]] to be used in combat.&lt;br /&gt;
&lt;br /&gt;
*Buys Slaves&lt;br /&gt;
**B/Healthy endurance&lt;br /&gt;
**D/Purple &amp;quot;Brisk with a twinkle. Fierce and bold&amp;quot; (Temperance?) &lt;br /&gt;
**D/Purple Exoticism&lt;br /&gt;
**B/Blue Dancing&lt;br /&gt;
**D/purple &amp;quot;Sex&amp;quot; &amp;quot;Well rounded without any perversions&amp;quot; (Guessing Penetration/Petting/Oral/Group/Demonstration?)&lt;br /&gt;
**No price listed.&lt;br /&gt;
***Above requirements mainly fluff: Once the slave is at least D+ (Jack HF) or D (Jack Original) level, sufficiently charming, and at blue gladiatrix skill, Lanista seems to buy them without any fuss, even if they are &amp;quot;weakened&amp;quot;.&lt;br /&gt;
***Fixed price: $750 (Jack HF) or 500 sparks (Jack Original).&lt;br /&gt;
&lt;br /&gt;
'''Stableman'''&amp;lt;br/&amp;gt;&lt;br /&gt;
Gives information about horse races.&lt;br /&gt;
&lt;br /&gt;
===Race===&lt;br /&gt;
Every 7 days (Jack HF) or 10 days (Jack Original) you can race a horse-slave on a randomly generated track. &lt;br /&gt;
&lt;br /&gt;
*Race Horse stats&lt;br /&gt;
**Endurance - translates directly to pony's health therefore being the most important factor in determining pony's speed&lt;br /&gt;
**Temperament - increases speed, though by a lesser degree than Endurance&lt;br /&gt;
**Taming (aura stat) - increases maneuverability, just as important as Horse Training&lt;br /&gt;
**Horse Training - increases maneuverability&lt;br /&gt;
**Brony trait gives a further boost to maneuverability but isn't neccessary to win&lt;br /&gt;
Lolis have a bonus to maneuverability, but are 30% slower. They also are completely immune to blade traps.&lt;br /&gt;
Milfs should be avoided at all costs as they have a penalty to maneuverability with no bonuses elsewhere.&lt;br /&gt;
&lt;br /&gt;
Your slave receives a penalty to maneuverability and carriage weight if she is not wearing at least 3 pieces of pony gear (pony plume, anal tail, hooved boots, pony harness). There is no bonus for wearing all 4.&lt;br /&gt;
&lt;br /&gt;
Brave/moronic and disciplined trait increase maneuverability. Wayward, coward, less than 3 energy, less than max temperament, and more than 2 pride decrease it.&lt;br /&gt;
&lt;br /&gt;
You can also armor your chariot - upgrades work as an additional hitpoint in the protected area at the expense of increased weight,  thus lowering maximum speed, acceleration and maneuverability.&lt;br /&gt;
&lt;br /&gt;
*During the race you will usually have three options:&lt;br /&gt;
**Whiplash - safe only on straight sections because of drastic drop in maneuverability&lt;br /&gt;
**Managing the reins - very slow speed loss but doubled maneuverability - the safe option&lt;br /&gt;
**Drawing the reins - braking will lower your maneuverability so use with care, not as high a loss as during acceleration&lt;br /&gt;
&lt;br /&gt;
*Section from which routes are constructed. Each difficulty threshold is rolled at the time of testing so savescumming is a (shunned upon) possibility&lt;br /&gt;
**Start, Finish and Straight - nothing to see here, move along&lt;br /&gt;
**Curve - you need to pass a maneuver test of difficulty 1-5 or suffer frame damage and lose 3 speed&lt;br /&gt;
**Russian Road - two tests here: a maneuver check in 2-6 range, failing which incurs a wound on the pony (speed is calculated from health so this will slow you down); and a speed check - if your speed is higher than a random 10-15 number you will suffer a hit to the wheels&lt;br /&gt;
**Dragon Teeth - manage the reins to get safely through regardless of speed and maneuverability. Otherwise your pony gets 2 wounds.&lt;br /&gt;
**Concrete Jungle - check maneuverability in 1-7 range with a crash on fail&lt;br /&gt;
**Bladestrings - test maneuverability 3-5 with a pony decapitation on fail. Lolis run below the line making them immune to this trap.&lt;br /&gt;
&lt;br /&gt;
===Put Gladiatrix to Fight===&lt;br /&gt;
- if your slave gets declared arena champion (she has to win ~6 or 7 prior fights first), you have to free her, you'll lose her forever unless her devotion &amp;gt; fear, in which case she'll return to you.&lt;br /&gt;
&lt;br /&gt;
==Central Forum==&lt;br /&gt;
Within the walls of the Vatican, important house representatives gather in this spacious garden to discuss various matters.&lt;br /&gt;
&amp;lt;br /&amp;gt;'''Find Potential Customers''' - Using this option costs 1 point of energy. After returning home your diary will have a list of potential Minor Residents buyers for your slave.&lt;br /&gt;
&amp;lt;br /&amp;gt;'''Spread Rumors''' - You can spread rumors to increase brand status slightly, as long as your status does not exceed your allure.&lt;br /&gt;
&amp;lt;br /&amp;gt;'''Special Missions''' - 4 house representatives can be found here, each with a different request and a magical piece of equipment as reward.&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
Each of the artifacts also increases the wearers aura by +1 (Jack HF). In Jack Original, Garsid's gives +2 aura.&lt;br /&gt;
&lt;br /&gt;
Slaves do not need any particular rank to be turned in.&lt;br /&gt;
&lt;br /&gt;
'''Jack HF:'''&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Client !! Requirements !! Artifact &amp;amp; Effect&lt;br /&gt;
|-&lt;br /&gt;
| Quartermaster Aramus || Arena Champion Slave || Bull Ring - Never go below 1* energy, increased Stamina in battle&lt;br /&gt;
|-&lt;br /&gt;
| Vujin the Wise || Race Champion Slave || Snake Talisman - Can lie to customers without penalty, increased Morale in battle&lt;br /&gt;
|-&lt;br /&gt;
| Garsid the Inseminator || Slave with Max Sexual Stats except for demonstration || Chimaera's Gem - Infinite Lust, increased Health in battle&lt;br /&gt;
|-&lt;br /&gt;
| Master Valios || Raise a Leviathan Class [[Jack-o-nine/Fiend|Fiend]] || Raven Crown - Permanent Auspex (Enables debug info as well)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
'''Jack Original:'''&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Client !! Requirements !! Artifact &amp;amp; Effect&lt;br /&gt;
|-&lt;br /&gt;
| Quartermaster Aramus || Arena Champion Slave || Bull Ring - Double Vitality&lt;br /&gt;
|-&lt;br /&gt;
| Vujin the Wise || Race Champion Slave || Snake Talisman - Double Spirit + Pain Resistance(?)*&lt;br /&gt;
|-&lt;br /&gt;
| Garsid the Inseminator || Slave with Max Sexual Stats || Chimaera's Gem - Infinite Lust + 10 more Health + Regeneration(?)*&lt;br /&gt;
|-&lt;br /&gt;
| Master Valios || Raise a Leviathan Class [[Jack-o-nine/Fiend|Fiend]] || Raven Crown - Permanent Auspex (Enables debug info as well)&lt;br /&gt;
|}&lt;br /&gt;
 * This additional effect is just a fluff explanation of the combat stats bonus.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
There is also a post-patrician quest added in Jack HF:&lt;br /&gt;
&lt;br /&gt;
Lord Spectre, a Lord and ruler in White Town, offers me a mail coat in exchange for corrupting his brother's daughter, Felicity, and turning her into a slave. According to him this mail coat is able to withstand all types of damage better than any armor known to all worlds connected to Eternal Rome, which are many.&lt;br /&gt;
&lt;br /&gt;
If needed, I will be able to find Lord Spectre at the Central forum.&lt;br /&gt;
&lt;br /&gt;
Summary of Requirements (violating any of the below rules will result in quest failure):&lt;br /&gt;
&lt;br /&gt;
1.  Pride and Spoil must be reduced to zero and Devotion maxed.  Do not train other slaves once you pick up the girl.  Train her to be a nymphomaniac, exhibitionist, pervert, and bi-sexual.  Max all of her sexual skills.&lt;br /&gt;
&lt;br /&gt;
2.  Feed her Fiend's cum (spawn semen) everyday you have her and feed her nothing else!  You must always have a Fiend for Felicity to milk!  She must always perform the milking!&lt;br /&gt;
&lt;br /&gt;
3.  Get her full piercings including tongue splitting and scarring and have her wear all slave accessories and items, especially a Nipple Chain.&lt;br /&gt;
&lt;br /&gt;
4.  Get her full tattoos - all that are available from Uncle Bo (get her a tattoo brand before putting a magical brand on her).&lt;br /&gt;
&lt;br /&gt;
5.  Turn her into an S+ rated concubine; fuck her brains out in every way possible and as often as you can; always have the Vaginal Balls rule enabled once you take her virginity; always have the following rules enabled: Bath Slave, Behave Alarm, and Milkmaid.&lt;br /&gt;
&lt;br /&gt;
6.  Have her win the title of Race Grand Champion and deliver her to me with child (pregnant) and with maximum sexual arousal before 120 days is up.&lt;br /&gt;
&lt;br /&gt;
==The Vatican==&lt;br /&gt;
To gain access to the Vatican, you must have a brand status of Legendary. You do not need to increase town reputation at all.&lt;br /&gt;
&lt;br /&gt;
Note that neither the Pope nor his Cardinal give you any payment for your work.&lt;br /&gt;
&lt;br /&gt;
'''Jack HF:'''&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Minister !! Skill !! Skill Level !! Colour&lt;br /&gt;
|-&lt;br /&gt;
| Cardinal Mujlon || Rank || A+ || Teal&lt;br /&gt;
|-&lt;br /&gt;
| || Secretary || S+  || Green&lt;br /&gt;
|-&lt;br /&gt;
| || Intellect || S || Green&lt;br /&gt;
|-&lt;br /&gt;
| || Oral Pleasure || B || Blue&lt;br /&gt;
|-&lt;br /&gt;
| || Penetration || A || Teal&lt;br /&gt;
|-&lt;br /&gt;
| || Petting || B || Blue&lt;br /&gt;
|-&lt;br /&gt;
|Pope Ioann I || Rank || S+ || Green&lt;br /&gt;
|-&lt;br /&gt;
| || Nature || S+ || Green&lt;br /&gt;
|- &lt;br /&gt;
| || Gladiatrix || S+ || Green&lt;br /&gt;
|-&lt;br /&gt;
| || Virgin&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
'''Jack Original:'''&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Minister !! Skill !! Skill Level !! Colour&lt;br /&gt;
|-&lt;br /&gt;
| Cardinal Mujlon || Cerical || S+  || Green&lt;br /&gt;
|-&lt;br /&gt;
| || Intelligence|| A || Teal&lt;br /&gt;
|-&lt;br /&gt;
| || Sex* || A || Teal&lt;br /&gt;
|-&lt;br /&gt;
| || No perversions&lt;br /&gt;
|-&lt;br /&gt;
|Pope Ioann I || Nature** || S+ || Green&lt;br /&gt;
|-&lt;br /&gt;
| || Beauty*** || S+ || Green&lt;br /&gt;
|- &lt;br /&gt;
| || Martial Arts || S+ || Green&lt;br /&gt;
|-&lt;br /&gt;
| || Virgin&lt;br /&gt;
|-&lt;br /&gt;
| || Devotion*** || Maximum || &amp;quot;Myriad of Stars&amp;quot; &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
 * &amp;quot;Ability to love. Without any perversions&amp;quot;. Probably means allsex skills at A except Fetish and Xenophilia&lt;br /&gt;
 ** &amp;quot;Iron will&amp;quot;/&amp;quot;strong willed&amp;quot;. Mentioned twice, so may refer to two different quantities&lt;br /&gt;
 *** Maximum fame (and rank 3 devotion) works too. No mention of Devotion nor Beauty requirement in the code, only in the fluff.&lt;/div&gt;</summary>
		<author><name>Sutopia</name></author>	</entry>

	<entry>
		<id>http://wiki.anime-sharing.com/hgames/index.php?title=Jack-o-nine/Gameplay/Locations/White_Town&amp;diff=37372</id>
		<title>Jack-o-nine/Gameplay/Locations/White Town</title>
		<link rel="alternate" type="text/html" href="http://wiki.anime-sharing.com/hgames/index.php?title=Jack-o-nine/Gameplay/Locations/White_Town&amp;diff=37372"/>
				<updated>2023-12-09T13:58:10Z</updated>
		
		<summary type="html">&lt;p&gt;Sutopia: /* Central Forum */ Corrected requirement based on code logic&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Jack-o-nine}}&lt;br /&gt;
&lt;br /&gt;
=White Town=&lt;br /&gt;
White town is governed by the Vatican, a shining example of peace and order.&lt;br /&gt;
It's also home to the trade square, the largest assortment of stores in Eternal Rome.&lt;br /&gt;
&lt;br /&gt;
==Trade Square==&lt;br /&gt;
===Slave Market===&lt;br /&gt;
The most common and safe place to acquire slaves. The auctions start off rather cheap, but it's recommended to bring the slave for a medical checkup immediately.&lt;br /&gt;
*If you recieve a completely useless slave, the Slave Market will take her off your hands for a pittance of sparks.&lt;br /&gt;
&lt;br /&gt;
===Gastronomicon===&lt;br /&gt;
The only place to buy [[Jack-o-nine/Gameplay/Items#Food|comestibles]], and butcher slaves for meat.&lt;br /&gt;
*Kagami-San buys slaves:&lt;br /&gt;
**Etiquette - C&lt;br /&gt;
**Housekeeping - C&lt;br /&gt;
**Cook - D&lt;br /&gt;
**Secretary - D&lt;br /&gt;
**Intelligence - D&lt;br /&gt;
**Wants them highly trained and respectful: probably low temperament. No hints as to what rating overall&lt;br /&gt;
***D+ rank (Jack HF) or D rank (Jack Original) suffices.  You can lie and sell her a slave that falls short of some requirements. Lying lowers reputation.&lt;br /&gt;
*Sometimes it may be more lucrative to butcher a completely useless slave rather than selling her at the market; She may be worth slightly more as meat.&lt;br /&gt;
&lt;br /&gt;
===Salon &amp;quot;Elven Laid&amp;quot;===&lt;br /&gt;
Hairstyling, waxing, makeup &amp;amp; manicures are must have treatments here, boosting Style just before a slave is sold off. The same services are also available for slavers, mainly to increase Allure, restore energy and even libido.&lt;br /&gt;
&lt;br /&gt;
If she is buying slaves at the point in time when you have one to sell, she buys as follows:&lt;br /&gt;
*Sufficiently charming&lt;br /&gt;
*D+ (Jack HF) or D (Jack Original) rank and up&lt;br /&gt;
*She has a list of requirements that suggest B rank sensitivity, B rank beauty, C rank musical ability, C rank dancer(?) status, C rank petting sexual skills, and C rank oral sexual skills.&amp;lt;br /&amp;gt;&lt;br /&gt;
**You can, however, lie and sell her a slave that falls short in some categories. (EG D rank sensitivity, S+ rank beauty, D rank singer, C rank dancer, and absolutely no sexual-skill overall categories out of the red.)&lt;br /&gt;
&lt;br /&gt;
===Boutique of Servilla Quint===&lt;br /&gt;
[[Jack-o-nine/Gameplay/Items#Men's clothing|Menswear]] and [[jack-o-nine/Items#Women's Clothing &amp;amp; Apparel|ladieswear]] can be purchased here, raising base Allure/Style as well other skills bonuses.&lt;br /&gt;
===Ashura's Treasury===&lt;br /&gt;
[[jack-o-nine/Items#headgear|Women's jewellery]] and accessories can be acquired here. &lt;br /&gt;
===Manhunter's Armory===&lt;br /&gt;
Manhunter sells [[jack-o-nine/Items#headgear|weapons]] and [[jack-o-nine/Items#headgear|armor]] here for both slave &amp;amp; master.&lt;br /&gt;
&lt;br /&gt;
If he is buying slaves at the time you have one to sell he buys as follows:&lt;br /&gt;
&lt;br /&gt;
* Sufficiently Charming (Beauty + Style + Exoticism)&lt;br /&gt;
* D+ rank (Jack HF) or D rank (Jack Original) and up&lt;br /&gt;
* He has a list of requirements that suggest C rank Endurance, B rank escort skill, B rank secretary skill, C rank gladiatrix skill, and C rank oral pleasure skills.&lt;br /&gt;
**But you can lie and sell him a slave that falls a bit short.&lt;br /&gt;
* You can bargain for extra money, sell at the usual price ($750), or give a discount. The extra money may be influenced by slave's Charm and slaver's Personality, Allure, and Brand Status.&lt;br /&gt;
&lt;br /&gt;
Conveniently, Manhunter actually lists the number of days until he is interested in buying a slave from you, which is a helpful thing that the other occasional buyers fail to do.&lt;br /&gt;
&lt;br /&gt;
===Real Estate office===&lt;br /&gt;
The player can pick up a contract with the real estate office to change their [[Jack-o-nine/Gameplay/Locations/Player_Housing|living quarters]] here.&lt;br /&gt;
*Buys slaves (Jack HF)&lt;br /&gt;
**No charm requirement&lt;br /&gt;
**Assistant rank D+ (Secretary skill B, Escort skill B)&lt;br /&gt;
**Fixed price $750&lt;br /&gt;
*Buys slaves (Jack Original)&lt;br /&gt;
**Sufficiently charming&lt;br /&gt;
**Assistant rank D (Secretary skill B)&lt;br /&gt;
**Fixed price 500&lt;br /&gt;
&lt;br /&gt;
==The Slavers Guild==&lt;br /&gt;
['''Jack Original''']&amp;lt;br/&amp;gt;&lt;br /&gt;
The slavers guild not only handles the laws that govern all slavers operating in Eternal Rome, but also provides helpful services as well.&lt;br /&gt;
&amp;lt;br /&amp;gt;'''Contract work''' - Mistress Angelika assigns prepaid contracts usually requiring a slave of a predetermined skill and rank to be trained. It's worth noting that it doesn't have to be the same slave, just that the slave meets the requirements.&amp;lt;br /&amp;gt;&lt;br /&gt;
Can be an easy way to make money, assuming the contract isn't for something difficult to train like pet (high obedience) or concubine (time consuming). There is a prepayment for accepting contracts, which is money paid to you in advance. Payment for fulfilling the contract is based on speed and quality. &lt;br /&gt;
&amp;lt;br /&amp;gt;'''Subpurchaser''' - Master Wong purchases slaves at set prices. If for some reason you can't sell a slave elsewhere, this is a decent third last resort.&lt;br /&gt;
*His prices are: D $300, C $600, B $1500, A $3000, S+ $6000&lt;br /&gt;
*A common tactic to make quick sparks is to continuously raise D rank slaves and sell them here for $300 each.&lt;br /&gt;
*There's a few places you can get a fixed $500 price for a D rank slave with a bit of [[Jack-o-nine/Gameplay/Slaves#Charm|Charm]](Haircut and makeup treatment should be enough for blue Stylish style, which will be acceptable most of the time. The cheapest earrings, 2 rings, heels, lace gloves should be enough for Refined Style for $19 more):&lt;br /&gt;
**[[Jack-o-nine/Gameplay/Locations/Border_of_the_Fogs#Base Camp|Base Camp]] is looking for alchemists if you can get them to B/Blue Enchantress easily (Requires renting a Lab)&lt;br /&gt;
**[[Jack-o-nine/Gameplay/Locations/Serpentine_Quarter#Medical center|Medical Center]] will buy trained Nurses.&lt;br /&gt;
**[[Jack-o-nine/Gameplay/Locations/White_Town#Real Estate office|Real Estate Office]] will buy trained Assistants.&lt;br /&gt;
**[[Jack-o-nine/Gameplay/Locations/Necropolis#Anatomical_Theatre|Anatomical Theatre]] will buy trained Artists.&lt;br /&gt;
**Several [[Jack-o-nine/Gameplay/Locations/Minor_Residences|residences]] need D rank slaves of various talents, but they have limited demand take a while to ask for another slave. &lt;br /&gt;
'''The Expert''' - Master Skups can find slaves with customised base stats for the player to purchase, if they're willing to wait.&lt;br /&gt;
*The prices appear to vary from $100 to $1300&lt;br /&gt;
*A slave with S+ in all stats seems to take longer than 6 decades to find.&lt;br /&gt;
**[http://www.ulmf.org/bbs/showpost.php?p=614693&amp;amp;postcount=487 stuntcock42]: &amp;quot;It's essentially random. The expert doesn't actually perform a deterministic search. Instead, the game simply generates 3-5 random slavegirls at the start of each day and then asks &amp;quot;do any of these girls satisfy all of the search conditions?&amp;quot; If not, then you'll need to continue waiting - and hope for better results tomorrow. You'll get a quicker result if your demands are lax. It's possible to wish for a great girl and find her immediately, but it's very bloody improbable. If you ask for a statistically perfect girl then you could click &amp;quot;End of Day&amp;quot; until 1000 in-game years have elapsed, but your cumulative probability of success would be only 57.2%.&amp;quot;&lt;br /&gt;
**Given the random nature of the expert, it's best to reduce the requirements of easily improved stats such as&lt;br /&gt;
***Beautiful instead of exquisite, which also lets you customize her appearance through [[Jack-o-nine/Gameplay/Locations/Serpentine_Quarter#Medical_center|Neoplasty]]&lt;br /&gt;
***Doesn't matter for Endurance as it's easily raised through fitness training&lt;br /&gt;
***Empathy is slow to train, but easier than Nature. Caring could be a good compromise, but Sensitive/doesn't matter should work if you're planning on spending a lot of time with the girl&lt;br /&gt;
***Intelligence can be raised to a point through training certain actions. It's definitely possible to move a clever girl to Intelligent, might be possible with Bright (Especially since it is definitely possible to move a stupid girl to bright; the same two steps in the stat.).&lt;br /&gt;
***Temperance/Temperament is easily raised at a medium speed by having the slave wear a spiked collar and boots all the time, if you start early you can raise it to passionate. &lt;br /&gt;
***Nature is *very* difficult to raise. It can be done, but selecting Willful is recommended.&lt;br /&gt;
**Doing this will not only make it possible for him to actually find a slave matching your requirements, but also reduces the cost significantly.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Auction''' - Every 10 days players can auction off trained slaves here.&lt;br /&gt;
&lt;br /&gt;
['''Jack HF''']&amp;lt;br/&amp;gt;&lt;br /&gt;
The slavers guild not only handles the laws that govern all slavers operating in Eternal Rome, but also provides helpful services as well.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br /&amp;gt;'''Contract work''' - Mistress Angelika assigns prepaid contracts usually requiring a slave of a predetermined skill and rank to be trained. It's worth noting that it doesn't have to be the same slave, just that the slave meets the requirements.&amp;lt;br /&amp;gt;&lt;br /&gt;
Can be an easy way to make money, assuming the contract isn't for something difficult to train like pet (high obedience) or concubine (time consuming). There is a prepayment for accepting contracts, which is money paid to you in advance. Payment for fulfilling the contract is based on speed and quality. &lt;br /&gt;
&lt;br /&gt;
Base Price: The reward for a guild contract is equal to the subpurchaser's price.&lt;br /&gt;
&amp;lt;br /&amp;gt;Speed: If completed within a certain number of days, equal to base price. Drops by 10 for every day after the number of days are up. (These are D- 10, D+ 12, C 25, B- 40, B+ 50, A- 60, A+ 75, S- 80, S+ 100)  [Is not this talk of D- and A- slaves etc exclusive to some mod or the other, and not the base game??]&lt;br /&gt;
&amp;lt;br /&amp;gt;Quality: Adds 200 gold for every level of brand status (Slaver stat) if turned in a slave of a higher rating than the contract. Minimum is 100 bonus. There is no further bonus for turning in a slave of higher than 1 extra rank.&lt;br /&gt;
&lt;br /&gt;
Thanks to the quality bonus, training a D- slave and turning in a D+ slave can net up to 1500 gold per slave. This also means that training an S- slave and turning in an S+ slave nets the exact same amount, given it's completed within the speed bonus. Excluding the speed bonus, selecting S- and turning in S+ will net overall more money than selecting S+ from the start.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br /&amp;gt;'''Subpurchaser''' - Master Wong purchases slaves at set prices. If for some reason you can't sell a slave elsewhere, this is a decent third last resort.&lt;br /&gt;
*His prices are: F $5, D- $100, D+ $400, C- $500, C+ $750, B- $1000, B+ $1250, A- $1500, A+ $1750, S- $2000, S+ $2500&lt;br /&gt;
*Selling D- rank slaves here is not worth it unless your character is extremely bad at teaching skills.&lt;br /&gt;
*There's a few places you can get a fixed $750 price for a D+ rank slave with no charm requirement:&lt;br /&gt;
**[[Jack-o-nine/Gameplay/Locations/Border_of_the_Fogs#Base Camp|Base Camp]] and [[Jack-o-nine/Gameplay/Locations/Serpentine_Quarter#Medical center|Medical Center]] will buy Witch Doctors. (Requires renting a Lab)&lt;br /&gt;
**[[Jack-o-nine/Gameplay/Locations/White_Town#Real Estate office|Real Estate Office]] will buy trained Assistants.&lt;br /&gt;
**[[Jack-o-nine/Gameplay/Locations/Necropolis#Anatomical_Theatre|Anatomical Theatre]] will buy trained Artists.&lt;br /&gt;
**Several [[Jack-o-nine/Gameplay/Locations/Minor_Residences|residences]] need D+ rank slaves of various talents, but they only buy one slave each. These buyers also have a charm requirement.&lt;br /&gt;
'''The Expert''' - Master Skups can find slaves with customised base stats for the player to purchase, if they're willing to wait.&lt;br /&gt;
*The prices appear to vary from $100 to $1300&lt;br /&gt;
*A slave with S+ in all stats seems to take longer than 6 decades to find.&lt;br /&gt;
**[http://www.ulmf.org/bbs/showpost.php?p=614693&amp;amp;postcount=487 stuntcock42]: &amp;quot;It's essentially random. The expert doesn't actually perform a deterministic search. Instead, the game simply generates 3-5 random slavegirls at the start of each day and then asks &amp;quot;do any of these girls satisfy all of the search conditions?&amp;quot; If not, then you'll need to continue waiting - and hope for better results tomorrow. You'll get a quicker result if your demands are lax. It's possible to wish for a great girl and find her immediately, but it's very bloody improbable. If you ask for a statistically perfect girl then you could click &amp;quot;End of Day&amp;quot; until 1000 in-game years have elapsed, but your cumulative probability of success would be only 57.2%.&amp;quot;&lt;br /&gt;
**Given the random nature of the expert, it's best to reduce the requirements of easily improved stats such as&lt;br /&gt;
***Beautiful instead of exquisite, which also lets you customize her appearance through [[Jack-o-nine/Gameplay/Locations/Serpentine_Quarter#Medical_center|Neoplasty]]&lt;br /&gt;
***Doesn't matter for Endurance as it's easily raised through fitness training&lt;br /&gt;
***Empathy is slow to train, but easier than Nature. Caring could be a good compromise, but Sensitive/doesn't matter should work if you're planning on spending a lot of time with the girl&lt;br /&gt;
***Intelligence can be raised to a point through training certain actions. It's definitely possible to move a clever girl to Intelligent, might be possible with Bright (Especially since it is definitely possible to move a stupid girl to bright; the same two steps in the stat.).&lt;br /&gt;
***Temperance/Temperament is easily raised at a medium speed by having the slave wear a spiked collar and boots all the time, if you start early you can raise it to passionate. &lt;br /&gt;
***Nature is *very* difficult to raise. It can be done, but selecting Willful is recommended.&lt;br /&gt;
**Doing this will not only make it possible for him to actually find a slave matching your requirements, but also reduces the cost significantly.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Auction''' - Every 7 days players can auction off trained slaves here.&lt;br /&gt;
&lt;br /&gt;
==Colosseum==&lt;br /&gt;
Colosseum section incomplete.&lt;br /&gt;
&lt;br /&gt;
'''Lanista'''&amp;lt;br/&amp;gt;&lt;br /&gt;
Lanista oversees the gladiatrix fights. She will arrange practice fights against various opponents to help you learn the basics of combat or improve your stats without risking injury or death. She will also teach the slaver [[Jack-o-nine/Gameplay/Combat#Special_Techniques|special techniques]] to be used in combat.&lt;br /&gt;
&lt;br /&gt;
*Buys Slaves&lt;br /&gt;
**B/Healthy endurance&lt;br /&gt;
**D/Purple &amp;quot;Brisk with a twinkle. Fierce and bold&amp;quot; (Temperance?) &lt;br /&gt;
**D/Purple Exoticism&lt;br /&gt;
**B/Blue Dancing&lt;br /&gt;
**D/purple &amp;quot;Sex&amp;quot; &amp;quot;Well rounded without any perversions&amp;quot; (Guessing Penetration/Petting/Oral/Group/Demonstration?)&lt;br /&gt;
**No price listed.&lt;br /&gt;
***Above requirements mainly fluff: Once the slave is at least D+ (Jack HF) or D (Jack Original) level, sufficiently charming, and at blue gladiatrix skill, Lanista seems to buy them without any fuss, even if they are &amp;quot;weakened&amp;quot;.&lt;br /&gt;
***Fixed price: $750 (Jack HF) or 500 sparks (Jack Original).&lt;br /&gt;
&lt;br /&gt;
'''Stableman'''&amp;lt;br/&amp;gt;&lt;br /&gt;
Gives information about horse races.&lt;br /&gt;
&lt;br /&gt;
===Race===&lt;br /&gt;
Every 7 days (Jack HF) or 10 days (Jack Original) you can race a horse-slave on a randomly generated track. &lt;br /&gt;
&lt;br /&gt;
*Race Horse stats&lt;br /&gt;
**Endurance - translates directly to pony's health therefore being the most important factor in determining pony's speed&lt;br /&gt;
**Temperament - increases speed, though by a lesser degree than Endurance&lt;br /&gt;
**Taming (aura stat) - increases maneuverability, just as important as Horse Training&lt;br /&gt;
**Horse Training - increases maneuverability&lt;br /&gt;
**Brony trait gives a further boost to maneuverability but isn't neccessary to win&lt;br /&gt;
Lolis have a bonus to maneuverability, but are 30% slower. They also are completely immune to blade traps.&lt;br /&gt;
Milfs should be avoided at all costs as they have a penalty to maneuverability with no bonuses elsewhere.&lt;br /&gt;
&lt;br /&gt;
Your slave receives a penalty to maneuverability and carriage weight if she is not wearing at least 3 pieces of pony gear (pony plume, anal tail, hooved boots, pony harness). There is no bonus for wearing all 4.&lt;br /&gt;
&lt;br /&gt;
Brave/moronic and disciplined trait increase maneuverability. Wayward, coward, less than 3 energy, less than max temperament, and more than 2 pride decrease it.&lt;br /&gt;
&lt;br /&gt;
You can also armor your chariot - upgrades work as an additional hitpoint in the protected area at the expense of increased weight,  thus lowering maximum speed, acceleration and maneuverability.&lt;br /&gt;
&lt;br /&gt;
*During the race you will usually have three options:&lt;br /&gt;
**Whiplash - safe only on straight sections because of drastic drop in maneuverability&lt;br /&gt;
**Managing the reins - very slow speed loss but doubled maneuverability - the safe option&lt;br /&gt;
**Drawing the reins - braking will lower your maneuverability so use with care, not as high a loss as during acceleration&lt;br /&gt;
&lt;br /&gt;
*Section from which routes are constructed. Each difficulty threshold is rolled at the time of testing so savescumming is a (shunned upon) possibility&lt;br /&gt;
**Start, Finish and Straight - nothing to see here, move along&lt;br /&gt;
**Curve - you need to pass a maneuver test of difficulty 1-5 or suffer frame damage and lose 3 speed&lt;br /&gt;
**Russian Road - two tests here: a maneuver check in 2-6 range, failing which incurs a wound on the pony (speed is calculated from health so this will slow you down); and a speed check - if your speed is higher than a random 10-15 number you will suffer a hit to the wheels&lt;br /&gt;
**Dragon Teeth - manage the reins to get safely through regardless of speed and maneuverability. Otherwise your pony gets 2 wounds.&lt;br /&gt;
**Concrete Jungle - check maneuverability in 1-7 range with a crash on fail&lt;br /&gt;
**Bladestrings - test maneuverability 3-5 with a pony decapitation on fail. Lolis run below the line making them immune to this trap.&lt;br /&gt;
&lt;br /&gt;
===Put Gladiatrix to Fight===&lt;br /&gt;
- if your slave gets declared arena champion (she has to win ~6 or 7 prior fights first), you have to free her, you'll lose her forever unless her devotion &amp;gt; fear, in which case she'll return to you.&lt;br /&gt;
&lt;br /&gt;
==Central Forum==&lt;br /&gt;
Within the walls of the Vatican, important house representatives gather in this spacious garden to discuss various matters.&lt;br /&gt;
&amp;lt;br /&amp;gt;'''Find Potential Customers''' - Using this option costs 1 point of energy. After returning home your diary will have a list of potential Minor Residents buyers for your slave.&lt;br /&gt;
&amp;lt;br /&amp;gt;'''Spread Rumors''' - You can spread rumors to increase brand status slightly, as long as your status does not exceed your allure.&lt;br /&gt;
&amp;lt;br /&amp;gt;'''Special Missions''' - 4 house representatives can be found here, each with a different request and a magical piece of equipment as reward.&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
Each of the artifacts also increases the wearers aura by +1 (Jack HF). In Jack Original, Garsid's gives +2 aura.&lt;br /&gt;
&lt;br /&gt;
Slaves do not need any particular rank to be turned in.&lt;br /&gt;
&lt;br /&gt;
'''Jack HF:'''&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Client !! Requirements !! Artifact &amp;amp; Effect&lt;br /&gt;
|-&lt;br /&gt;
| Quartermaster Aramus || Arena Champion Slave || Bull Ring - Never go below 1* energy, increased Stamina in battle&lt;br /&gt;
|-&lt;br /&gt;
| Vujin the Wise || Race Champion Slave || Snake Talisman - Can lie to customers without penalty, increased Morale in battle&lt;br /&gt;
|-&lt;br /&gt;
| Garsid the Inseminator || Slave with Max Sexual Stats other than demonstration || Chimaera's Gem - Infinite Lust, increased Health in battle&lt;br /&gt;
|-&lt;br /&gt;
| Master Valios || Raise a Leviathan Class [[Jack-o-nine/Fiend|Fiend]] || Raven Crown - Permanent Auspex (Enables debug info as well)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
'''Jack Original:'''&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Client !! Requirements !! Artifact &amp;amp; Effect&lt;br /&gt;
|-&lt;br /&gt;
| Quartermaster Aramus || Arena Champion Slave || Bull Ring - Double Vitality&lt;br /&gt;
|-&lt;br /&gt;
| Vujin the Wise || Race Champion Slave || Snake Talisman - Double Spirit + Pain Resistance(?)*&lt;br /&gt;
|-&lt;br /&gt;
| Garsid the Inseminator || Slave with Max Sexual Stats || Chimaera's Gem - Infinite Lust + 10 more Health + Regeneration(?)*&lt;br /&gt;
|-&lt;br /&gt;
| Master Valios || Raise a Leviathan Class [[Jack-o-nine/Fiend|Fiend]] || Raven Crown - Permanent Auspex (Enables debug info as well)&lt;br /&gt;
|}&lt;br /&gt;
 * This additional effect is just a fluff explanation of the combat stats bonus.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
There is also a post-patrician quest added in Jack HF:&lt;br /&gt;
&lt;br /&gt;
Lord Spectre, a Lord and ruler in White Town, offers me a mail coat in exchange for corrupting his brother's daughter, Felicity, and turning her into a slave. According to him this mail coat is able to withstand all types of damage better than any armor known to all worlds connected to Eternal Rome, which are many.&lt;br /&gt;
&lt;br /&gt;
If needed, I will be able to find Lord Spectre at the Central forum.&lt;br /&gt;
&lt;br /&gt;
Summary of Requirements (violating any of the below rules will result in quest failure):&lt;br /&gt;
&lt;br /&gt;
1.  Pride and Spoil must be reduced to zero and Devotion maxed.  Do not train other slaves once you pick up the girl.  Train her to be a nymphomaniac, exhibitionist, pervert, and bi-sexual.  Max all of her sexual skills.&lt;br /&gt;
&lt;br /&gt;
2.  Feed her Fiend's cum (spawn semen) everyday you have her and feed her nothing else!  You must always have a Fiend for Felicity to milk!  She must always perform the milking!&lt;br /&gt;
&lt;br /&gt;
3.  Get her full piercings including tongue splitting and scarring and have her wear all slave accessories and items, especially a Nipple Chain.&lt;br /&gt;
&lt;br /&gt;
4.  Get her full tattoos - all that are available from Uncle Bo (get her a tattoo brand before putting a magical brand on her).&lt;br /&gt;
&lt;br /&gt;
5.  Turn her into an S+ rated concubine; fuck her brains out in every way possible and as often as you can; always have the Vaginal Balls rule enabled once you take her virginity; always have the following rules enabled: Bath Slave, Behave Alarm, and Milkmaid.&lt;br /&gt;
&lt;br /&gt;
6.  Have her win the title of Race Grand Champion and deliver her to me with child (pregnant) and with maximum sexual arousal before 120 days is up.&lt;br /&gt;
&lt;br /&gt;
==The Vatican==&lt;br /&gt;
To gain access to the Vatican, you must have a brand status of Legendary. You do not need to increase town reputation at all.&lt;br /&gt;
&lt;br /&gt;
Note that neither the Pope nor his Cardinal give you any payment for your work.&lt;br /&gt;
&lt;br /&gt;
'''Jack HF:'''&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Minister !! Skill !! Skill Level !! Colour&lt;br /&gt;
|-&lt;br /&gt;
| Cardinal Mujlon || Rank || A+ || Teal&lt;br /&gt;
|-&lt;br /&gt;
| || Secretary || S+  || Green&lt;br /&gt;
|-&lt;br /&gt;
| || Intellect || S || Green&lt;br /&gt;
|-&lt;br /&gt;
| || Oral Pleasure || B || Blue&lt;br /&gt;
|-&lt;br /&gt;
| || Penetration || A || Teal&lt;br /&gt;
|-&lt;br /&gt;
| || Petting || B || Blue&lt;br /&gt;
|-&lt;br /&gt;
|Pope Ioann I || Rank || S+ || Green&lt;br /&gt;
|-&lt;br /&gt;
| || Nature || S+ || Green&lt;br /&gt;
|- &lt;br /&gt;
| || Gladiatrix || S+ || Green&lt;br /&gt;
|-&lt;br /&gt;
| || Virgin&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
'''Jack Original:'''&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Minister !! Skill !! Skill Level !! Colour&lt;br /&gt;
|-&lt;br /&gt;
| Cardinal Mujlon || Cerical || S+  || Green&lt;br /&gt;
|-&lt;br /&gt;
| || Intelligence|| A || Teal&lt;br /&gt;
|-&lt;br /&gt;
| || Sex* || A || Teal&lt;br /&gt;
|-&lt;br /&gt;
| || No perversions&lt;br /&gt;
|-&lt;br /&gt;
|Pope Ioann I || Nature** || S+ || Green&lt;br /&gt;
|-&lt;br /&gt;
| || Beauty*** || S+ || Green&lt;br /&gt;
|- &lt;br /&gt;
| || Martial Arts || S+ || Green&lt;br /&gt;
|-&lt;br /&gt;
| || Virgin&lt;br /&gt;
|-&lt;br /&gt;
| || Devotion*** || Maximum || &amp;quot;Myriad of Stars&amp;quot; &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
 * &amp;quot;Ability to love. Without any perversions&amp;quot;. Probably means allsex skills at A except Fetish and Xenophilia&lt;br /&gt;
 ** &amp;quot;Iron will&amp;quot;/&amp;quot;strong willed&amp;quot;. Mentioned twice, so may refer to two different quantities&lt;br /&gt;
 *** Maximum fame (and rank 3 devotion) works too. No mention of Devotion nor Beauty requirement in the code, only in the fluff.&lt;/div&gt;</summary>
		<author><name>Sutopia</name></author>	</entry>

	<entry>
		<id>http://wiki.anime-sharing.com/hgames/index.php?title=Jack-o-nine/Gameplay/Locations/Quarter_of_the_Bull&amp;diff=37371</id>
		<title>Jack-o-nine/Gameplay/Locations/Quarter of the Bull</title>
		<link rel="alternate" type="text/html" href="http://wiki.anime-sharing.com/hgames/index.php?title=Jack-o-nine/Gameplay/Locations/Quarter_of_the_Bull&amp;diff=37371"/>
				<updated>2023-12-08T22:57:11Z</updated>
		
		<summary type="html">&lt;p&gt;Sutopia: /* Gentleman's Club */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Jack-o-nine}}&lt;br /&gt;
&lt;br /&gt;
==Quarter of the Bull==&lt;br /&gt;
Ruled by the pious Taurus Great House, this quarter is inhabited by the &amp;quot;Faithfuls&amp;quot;; people honouring the saviour, thereby earning special support from the Vatican.&lt;br /&gt;
&lt;br /&gt;
===Residence Area===&lt;br /&gt;
See: [[Jack-o-nine/Gameplay/Locations/Minor_Residences#Quarter_of_the_Bull|Minor Residences]]&lt;br /&gt;
&lt;br /&gt;
===Salon of Madame Jofre===&lt;br /&gt;
The best and largest brothel in Eternal Rome, it's clientele mainly residents and faithfuls of White Town.&lt;br /&gt;
&lt;br /&gt;
*Madame Jofre buys slaves:&lt;br /&gt;
**D rank&lt;br /&gt;
**Blowjobs&lt;br /&gt;
**Regular sex&lt;br /&gt;
**Group sex&lt;br /&gt;
**Temperamental&lt;br /&gt;
**Maid&lt;br /&gt;
**Cook&lt;br /&gt;
**Etiquette&lt;br /&gt;
**Dancing, Singing &amp;amp; Music appreciated but not necessary.&lt;br /&gt;
** Enough skill to be a Concubine&lt;br /&gt;
**There are no hints as to what level each skill needs to be at.&lt;br /&gt;
*She pays $500 for each, and is willing to buy many.&lt;br /&gt;
&lt;br /&gt;
===Gentleman's Club===&lt;br /&gt;
A club exclusive to the respected in the Quarter of the Bull. You need the favor of a senior Bull Quarter noble to join and at least Respectable living standards, once admitted you will find lots of potential buyers.&lt;br /&gt;
&lt;br /&gt;
[Jack HF] &lt;br /&gt;
&lt;br /&gt;
All you need is living standard equal to or greater than '''Respectable''' and faction reputation of 1 (completing any [[Jack-o-nine/Gameplay/Locations/Minor Residences|residence]] slave quest).&lt;br /&gt;
&lt;br /&gt;
Club buys Rank B Concubines for $2500&lt;br /&gt;
&lt;br /&gt;
===White Tower===&lt;br /&gt;
&lt;br /&gt;
Within the tower is the White Palace, the seat of government for the Quarter of the Bull.&lt;br /&gt;
&lt;br /&gt;
Each of them wants a slave. Each has different specifications. In addition to other requirements, the ministers require their slaves trained to an &amp;quot;A&amp;quot; rating, and the Ruler's slave must be S+.&lt;br /&gt;
&lt;br /&gt;
As usual, unlike the town residents, Palace residents have a style requirement of at least &amp;quot;stylish&amp;quot;, like businesses, and if they would otherwise take your slave and the slave fails the style requirement, they will never take that slave.&lt;br /&gt;
&lt;br /&gt;
'''Jack HF:'''&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Minister !! Skill !! Skill Level !! Colour&lt;br /&gt;
|-&lt;br /&gt;
| Archbishop Molaru* || Rank || A+ || Teal&lt;br /&gt;
|-&lt;br /&gt;
| || Nurse || S+ || Green&lt;br /&gt;
|-&lt;br /&gt;
| || Maid || S+ || Green&lt;br /&gt;
|-&lt;br /&gt;
| || Fetishism || S+ || Green&lt;br /&gt;
|-&lt;br /&gt;
| || Virgin&lt;br /&gt;
|-&lt;br /&gt;
| || Healthy Weight or slimmer&lt;br /&gt;
|-&lt;br /&gt;
| General Barabas || Rank || A+ || Teal&lt;br /&gt;
|-&lt;br /&gt;
| || Nature || A  || Teal&lt;br /&gt;
|-&lt;br /&gt;
| || Intellect || A || Teal&lt;br /&gt;
|-&lt;br /&gt;
| || Escort || B || Blue&lt;br /&gt;
|-&lt;br /&gt;
| || Secretary || B || Blue&lt;br /&gt;
|-&lt;br /&gt;
| || Musician || B || Blue&lt;br /&gt;
|-&lt;br /&gt;
| || Beauty || S+ || Green&lt;br /&gt;
|-&lt;br /&gt;
| || Loli&lt;br /&gt;
|-&lt;br /&gt;
| || Virgin&lt;br /&gt;
|-&lt;br /&gt;
| Praetor Siegfrid** || Rank || A+ || Teal&lt;br /&gt;
|-&lt;br /&gt;
| || Xenophily || S+ || Green&lt;br /&gt;
|-&lt;br /&gt;
| || Horse || S+ || Green&lt;br /&gt;
|-&lt;br /&gt;
| || Maid || A || Teal&lt;br /&gt;
|-&lt;br /&gt;
| || Endurance || B || Blue&lt;br /&gt;
|-&lt;br /&gt;
| || Temperament || B || Blue&lt;br /&gt;
|-&lt;br /&gt;
| || Mature&lt;br /&gt;
|-&lt;br /&gt;
| King Arboreus*** || Rank || S+ || Green&lt;br /&gt;
|-&lt;br /&gt;
| || Penetration || S+ || Green&lt;br /&gt;
|-&lt;br /&gt;
| || Petting || S+ || Green&lt;br /&gt;
|-&lt;br /&gt;
| || Oral Pleasure || S+ || Green&lt;br /&gt;
|-&lt;br /&gt;
| || Beauty || S+ || Green&lt;br /&gt;
|-&lt;br /&gt;
| || Endurance || S+ || Green&lt;br /&gt;
|-&lt;br /&gt;
| || Escort || A || Teal&lt;br /&gt;
|-&lt;br /&gt;
| || Intellect || B || Blue&lt;br /&gt;
|-&lt;br /&gt;
| || Nature || B || Blue&lt;br /&gt;
|-&lt;br /&gt;
| || Exoticism || B || Blue&lt;br /&gt;
|-&lt;br /&gt;
| || Voluptuous or slimmer&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
 * Code suggests Assistant specialization may be required, but it's not&lt;br /&gt;
 ** Code suggests Pet Ponygirl specialization may be required, but it's not&lt;br /&gt;
 *** Code suggests Concubine specialization may be required, but it's not&lt;br /&gt;
&lt;br /&gt;
'''Jack Original:'''&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Minister !! Skill !! Skill Level !! Colour&lt;br /&gt;
|-&lt;br /&gt;
| Archbishop Molaru  || Maid || A  || Teal&lt;br /&gt;
|-&lt;br /&gt;
| || Nurse || S+ || Green&lt;br /&gt;
|-&lt;br /&gt;
| || Fetishism || A || Teal&lt;br /&gt;
|-&lt;br /&gt;
| || Virgin&lt;br /&gt;
|-&lt;br /&gt;
| || Healthy Weight&amp;lt;sup&amp;gt;[1]&amp;lt;/sup&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| General Barabas || Nature || A  || Teal&lt;br /&gt;
|-&lt;br /&gt;
| || Intellect || A || Teal&lt;br /&gt;
|-&lt;br /&gt;
| || Etiquette || B || Blue&lt;br /&gt;
|-&lt;br /&gt;
| || Secretary || B || Blue&lt;br /&gt;
|-&lt;br /&gt;
| || Musician || B || Blue&lt;br /&gt;
|-&lt;br /&gt;
| || Beauty || S+ || Green&lt;br /&gt;
|-&lt;br /&gt;
| || Loli (Immature)&lt;br /&gt;
|-&lt;br /&gt;
| || Virgin&lt;br /&gt;
|-&lt;br /&gt;
| Siegfrid || Xenophily || S+ || Green&lt;br /&gt;
|-&lt;br /&gt;
| || Pony Training || A || Teal&lt;br /&gt;
|-&lt;br /&gt;
| || Maid || A || Teal&lt;br /&gt;
|-&lt;br /&gt;
| || Endurance || B || Blue&lt;br /&gt;
|-&lt;br /&gt;
| || Temperament || B || Blue&lt;br /&gt;
|-&lt;br /&gt;
| || Milf&amp;lt;sup&amp;gt;[2]&amp;lt;/sup&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| King Arboreus || Sex || S+ || Green&lt;br /&gt;
|-&lt;br /&gt;
| || Petting || S+ || Green&lt;br /&gt;
|-&lt;br /&gt;
| || Oral || S+ || Green&lt;br /&gt;
|-&lt;br /&gt;
| || Beauty || S+ || Green&lt;br /&gt;
|-&lt;br /&gt;
| || Ettiquete || A || Teal&lt;br /&gt;
|-&lt;br /&gt;
| || Intelligence || B || Blue&lt;br /&gt;
|-&lt;br /&gt;
| || Character[3] || B || Blue&lt;br /&gt;
|-&lt;br /&gt;
| || Obedience[4]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
| [1] The archbishop despises flabby bodies and demands his slaves be fit. Presumably the minimum would be &amp;quot;Healthy Weight&amp;quot;. (Confirmed)&lt;br /&gt;
|-&lt;br /&gt;
| [2] There is no indicator in game saying what slave is a Milf or not. Generally speaking, the slaves that look older/have larger breasts are the ones you're looking for. You can also just order a milf (mature age option) at the Slavers Guild.&lt;br /&gt;
|-&lt;br /&gt;
| [3] Probably temperament. More probably nature.&lt;br /&gt;
|-&lt;br /&gt;
| [4] &amp;quot;She should know her place&amp;quot; &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
After you've sold a slave to one of the ministers you'll be able to have an audience with King Arboreus, the current regent of the Taurus House. Like the ministers he wants a slave and gives you a set of specifications. He requires his slaves be S+ rated concubines with the following skills.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Skill !! Skill Level !! Colour&lt;br /&gt;
|-&lt;br /&gt;
| Intellect || B || Blue&lt;br /&gt;
|-&lt;br /&gt;
| Nature || B || Blue&lt;br /&gt;
|-&lt;br /&gt;
| Etiquette || A || Teal&lt;br /&gt;
|-&lt;br /&gt;
| Oral pleasure || S+ || Green&lt;br /&gt;
|-&lt;br /&gt;
| Penetration || S+ || Green&lt;br /&gt;
|-&lt;br /&gt;
| Petting || S+ || Green&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Sutopia</name></author>	</entry>

	<entry>
		<id>http://wiki.anime-sharing.com/hgames/index.php?title=Jack-o-nine/Gameplay/Tips&amp;diff=37370</id>
		<title>Jack-o-nine/Gameplay/Tips</title>
		<link rel="alternate" type="text/html" href="http://wiki.anime-sharing.com/hgames/index.php?title=Jack-o-nine/Gameplay/Tips&amp;diff=37370"/>
				<updated>2023-12-08T20:31:29Z</updated>
		
		<summary type="html">&lt;p&gt;Sutopia: /* Grocery Shopping */ corrected est. price&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Jack-o-nine}}&lt;br /&gt;
==Slave Induction==&lt;br /&gt;
&lt;br /&gt;
Everyone will have their own style of play, but there are a few things you can do when you get a new slave that makes life a lot easier.&lt;br /&gt;
&lt;br /&gt;
#'''Explain Her Position''': Actually, it's quite hard to gauge the effect of this. But if you're going to do it, sooner is better than later. There are three topics for &amp;quot;explain&amp;quot; and you can do them one after the other.&lt;br /&gt;
#'''Medical Examination''': Take her to the Technosphere in the Serpentine Quarter and have the medics look her over. This way you catch diseases and xeno-parasites. You might want to sterilise her while you're there. That saves having the Vatican steal your pregnant slaves and keeps them from being re-infected with Fiend larvae.&lt;br /&gt;
#'''Branding''': You need to put your mark on your slave if you want to sell her anywhere other than slave auction. Go to the Outcast Quarter and get Uncle Bo to tattoo her with your brand.&lt;br /&gt;
#'''Rules''': Check the rules page and make sure that your slave is getting enough food. I personally like to always use fresh food (expensive but worth it for the effect on her mood). Tick &amp;quot;Deny Orgasm&amp;quot; and &amp;quot;Force Rules&amp;quot;. Leave her sleeping on a bedroll to begin with.&lt;br /&gt;
#'''Obedience''' You may need to apply some punishments before your slave will obey. Get these out of the way now.&lt;br /&gt;
#'''Clothing''' Once your slave starts to obey use the &amp;quot;Gift&amp;quot; reward to give her a sun dress.&lt;br /&gt;
#'''Encouragement''': After that, Talk-&amp;gt;Affect-&amp;gt;Encourage should lift her mood into the green. &lt;br /&gt;
#'''Ask her questions''': Asking what she wants to do might reveal a hidden talent, asking about requests can hint at a possible fetish, asking about fears could let you know about what punishments she responds greatly to. &lt;br /&gt;
&lt;br /&gt;
At this point you should have a good basic start.&lt;br /&gt;
&lt;br /&gt;
==Keep Your Slaves Happy!==&lt;br /&gt;
A happy slave learns faster than a miserable one, while unhappy ones can spiral into depression, which in turn can harm your slave's psychological stats and may eventually leave her broken and worthless. Consequently it is in the trainer's best interest if his slave is happy. &lt;br /&gt;
&lt;br /&gt;
* '''Talk to her''': Ask your slave how she is feeling. She'll tell you all the things that are making her happy, and the ones that are making miserable. Where possible address her concerns. Complaints about bedding can be solved by letting her share your bed, for instance. If she complains that her secretions look strange, take her to the doctor. If there are things that make her happy that aren't present (good sex, free time, etc) consider using one as her next reward.&lt;br /&gt;
&lt;br /&gt;
* '''[[Jack-o-nine/Gameplay/Active Sex|Active Sex]]''': A dozen orgasms in quick succession will cheer up just about any slave.&lt;br /&gt;
&lt;br /&gt;
* Letting your slave sleep in a [[Jack-o-nine/Gameplay/Locations#Player_Housing|boudoir]] is a cheap way to boost her mood. &lt;br /&gt;
&lt;br /&gt;
See also: [[Jack-o-nine/Gameplay/Slaves#Mood|Mood]]&lt;br /&gt;
&lt;br /&gt;
==Train D-Class Slaves (outdated)==&lt;br /&gt;
&lt;br /&gt;
It's possible to train a slave to D-Class fairly quickly and cheaply. The returns are better on higher quality slaves, but unless you have a sizable bankroll, so are the risks. Churning through D-Class slaves while staying in the slums can be a good way to accumulate the funds needed for a more ambitious project.&lt;br /&gt;
&lt;br /&gt;
A D-Class slave with one blue skill sells for 300 sparks to the guild sub-purchaser, no questions asked. But check at the forum first - there are some buyers who will pay 500 for the same slave. Additionally there are buyers who will pay 500 for D-Class Assistants (White town - Trade Square; Realtor) Nurses (Serpentine Quarter - Technosphere; Medical Centre) Enchantresses (Border of the Fogs; Base Camp), Concubines (Quarter of the Bull; Madame Jofre) and possibly others. These are repeat customers, so you can sell them any number of slaves. However you'll need to spend a little time making your slaves presentable. Generally a full work-over at the Salon (I usually get one for the PC as well) plus a gown, lace gloves and heels seems to suffice. You'll probably need to equip the new clothes and then sleep before the bonuses take full effect for some reason.&lt;br /&gt;
&lt;br /&gt;
'''Summary''': Churn D-Class slaves to build up funds. Sell to buyers in preference to the sub-purchaser. Raise style to blue if you want to sell to businesses.&lt;br /&gt;
&lt;br /&gt;
==The Buyer Of Last Resort==&lt;br /&gt;
&lt;br /&gt;
Sometimes you get saddled with a lemon; too stupid and too stubborn to train in time. The slave market will generally give you 3 sparks for such slaves. But you can get 10 or more from the butcher.  Just saying.&lt;br /&gt;
&lt;br /&gt;
==The Buyer Of First Resort==&lt;br /&gt;
&lt;br /&gt;
The guild auction only happens once every few days, but it is by far the best way to sell your slave profitably if you plan for it. Train your slave in multiple specializations, max out her charm by giving her stylish cloths and a full body treatment at the spa the day of the auction, and your slave will sell for much higher than any price you could get elsewhere.  Training and Selling B+ slaves at the auction could net you ~4500 sparks OR MORE per slave! (personal best: 6100)&lt;br /&gt;
&lt;br /&gt;
==Save Your Sparks!==&lt;br /&gt;
&lt;br /&gt;
Meat is cheap in rome. The 1 dollar meal at the Virgin's Hip is both cheaper than the F- canned food, and is B+ quality. If you are living in the slums, this saves 10 sparks per decade, and increases your strength if your strength is low. Meat at the gastronomicon is a cheap way to up your meal quality once you get a kitchen. You just have to be OK with a little cannibalism. &lt;br /&gt;
&lt;br /&gt;
Increasing your standard of living will only get you one point of positive mood, and can drain your funds very quickly. Consider whether that the cost is worth it (it's usually not).&lt;br /&gt;
Having too low of a standard of living will decrease your mood, but doesn't seem to decrease it further if taken even lower. If you can't afford a happy standard of living, might as well set it to impoverished and be done with it.&lt;br /&gt;
It will however, slowly drain your personality, which will make it harder to train slaves in the future!&lt;br /&gt;
&lt;br /&gt;
==Drugs are good... in moderation (version 2.2.3)==&lt;br /&gt;
&lt;br /&gt;
First rule: Never take one type of drug more than once per day.&lt;br /&gt;
&lt;br /&gt;
Faries pollen (meth) adds 5 energy bars, a great way to get extra training done very cheap. It is like an entire extra day for 2 sparks: incredibly cheap value, even in the slums!  Be mindful if your energy bar turns purple however: a purple energy bar means strenuous activities will RAPIDLY DRAIN strength. A feeble slave will probably get addicted from the second dose: So stop trying to exercise your feeble slave with meth, it just makes things worse. Give them supplements and maybe a plushy toy instead.&lt;br /&gt;
&lt;br /&gt;
Kamra (coffee) only adds one energy bar for the same 2 sparks: not nearly as valuable... I recommend only using when your energy accidentally goes negative so you or your slave don't get the end of day penalties. An enduring slave can drink this stuff 49 days in a row before getting addicted, if you do find the extra energy valuable. &lt;br /&gt;
&lt;br /&gt;
Datura (weed) and oblivion (opium) increase mood, which is awkward: mood bonus is most valuable when your slave is new and very unhappy... But slaves wont take drugs until they have a bud of obedience... which usually means their mood is already good. If your magic skill is high enough, there is a spell you can use to force them to take it, but really, you should just press the 'encourage' button... it is free, and is usually more effective. &lt;br /&gt;
&lt;br /&gt;
Alcohol gives a nasty hangover. It is probably best to simply not.&lt;br /&gt;
&lt;br /&gt;
Taking any drug more than once every 4 days is likely to eventually get your slave addicted. There is some RNG involved. (on average addiction goes down once every 3 days, and obviously goes up the day the drug is consumed)  &lt;br /&gt;
&lt;br /&gt;
A very safe way to handle drugs, is to only use them on your slaves on race and/or gladiator days (when you need the extra energy the most anyway). That gives ~8 days of recovery for every 2 days of use, which again should allow your slaves enough time to recover unless RNG hates you. (~0.15% chance of addiction on a 'healthy' slave if used 4 times over 2 decades. &lt;br /&gt;
&lt;br /&gt;
The master's addiction is slower to deplete than a slave's addiction. If you notice the moodlet in your diary, you should probably go cold turkey for a nice little while.&lt;br /&gt;
 &lt;br /&gt;
DO NOT let your assistant get addicted to drugs! she will sneak them out of your store room EVERY DAY if it happens! It could take AGES of cold turkey for her to cure her addiction if you don't catch it quick.&lt;br /&gt;
&lt;br /&gt;
==Why is my Personality stuck at F- rank? (version 2.2.3)==&lt;br /&gt;
&lt;br /&gt;
Personality will slowly fall if your standard of living, housing, and interior decorations are lower than your brand rank. Personality is how other people view you, and if you don't live like a person who in their mind matches the reputation of your product they find it quite off putting. If your slaver has the &amp;quot;every penny must be considered&amp;quot; mood, or the &amp;quot;this house is no place for work and rest&amp;quot; mood, it means your personality is in free fall. Alternatively, one of the special missions gives a reward that prevents your personality from falling below B+ (though it may still take effort to get it there).&lt;br /&gt;
&lt;br /&gt;
==Why is my Slave cow skill going down? (version 2.2.3)==&lt;br /&gt;
Training any skill other than endurance/athletics drains requires the mind, which drains your cow behavior. On the other hand, a well trained cow is going to have a really hard time learning human things.&lt;br /&gt;
In other words, if you want to train your slave to be a cow, train everything else you want to train first, and only then train the cow skill.&lt;br /&gt;
&lt;br /&gt;
==Why is my Slave suddenly refusing to learn? (version 2.2.3)==&lt;br /&gt;
Be careful what you equip! Fluffy paws and deprivation suit seriously hamper a slaves ability to learn most skills. &lt;br /&gt;
A slave gets bored learning the same thing over and over again, give her some variety in the lessons to keep her interested.   &lt;br /&gt;
Dirty slaves have a really hard time focusing. Give them a bath, and they might be much more receptive to lessons again.&lt;br /&gt;
&lt;br /&gt;
==Money from fogs (version 2.2.3)==&lt;br /&gt;
Blindly selling F ranked slaves from the fogs used to be a great source of easy money in previous versions, but it was nerfed so you cant just live in the slums and make bank. But it still is a decent source of extra money in the mid to late-game IF you know what you are doing.&lt;br /&gt;
&lt;br /&gt;
Assuming your guy has enough stats and items to fight in the fogs, you also need to get your assistant to S rank alchemy (send her to school if needed), rent a lab for a decade (remember to cancel on the 9th, otherwise you'll get charged for another decade) and make some Philter potions. also Rent a dungeon.  The trick here is to trick the sub-purchaser or Farid that your goods are good.  Once you get your slave, simply lock her in the dungeon for a while till she feels less rebellious (not too long, she probably has a baby fiend inside her). Once her thorns (you /do/ have a raven crown by now right? fog fights are much easier with artifacts) are in the single digits, take her out, use domini dictum to force her to do whatever you want.  Whatever you want being: explain position and threaten to hopefully get fear up to 2, a philter to increase devotion to 1 and finally encourage followed by a whole bunch of drugs to make her high as a kite. &lt;br /&gt;
&lt;br /&gt;
She should now be D- rank (or a few training sessions away, and she certainly has the energy from the drugs to speed through them), and sellable for 250 bucks to the sub purchaser.  yea, she'll probably be back to -F rank in the morning, but by then she is someone else's problem, and you walked away with a good ~200 in the bank after the dungeon rental, spells, potions and drugs.&lt;br /&gt;
&lt;br /&gt;
==Rank C Concubine==&lt;br /&gt;
Several residents request a rank C+ concubine. To satisfy their requirements they need quite a few sexual skills, which is often very hard to train. A B+ ranking slave will sell for much more to someone else, for not much more time investment.&lt;br /&gt;
==Guild Quality Bonus==&lt;br /&gt;
Just because your first guild contract is for a D- or D+ rank slave, doesn't mean you have to give them a D- or D+ rank slave. Do your best to give them the best slave you can (even if you have to take out a loan to do it). The quality bonus is worth far more than the contract itself, even if you end up turning in the slave a little bit late.  You also will probably be able to skip over the rather unprofitable C ranked contracts.  Remember, doing guild contracts is one of the least profitable ways to sell your slaves, you probably only really should be taking them to rank up your guild reputation. So you can probably save a lot of time(and thus money) here by simply training higher ranked slaves from the start.&lt;br /&gt;
&lt;br /&gt;
==Gift Rewards==&lt;br /&gt;
*If you're selling your slave to a business that has a style requirements, reward your slave with some items that you'd have to end up buying for her to complete the sale to kill 2 birds with 1 stone.&lt;br /&gt;
&lt;br /&gt;
*A good use of a one point reward is to buy flowers for your slave. It's cheap and it allows you to use the five point &amp;quot;promise her a gift&amp;quot; option later without penalty. &lt;br /&gt;
&lt;br /&gt;
*A good use for a two point reward is the sensual massage which gets an extra action (if the massager's petting skill is Blue or above).&lt;br /&gt;
&lt;br /&gt;
*Sweet rewards are, paradoxically, good for dieting slaves. Set the slave to weight loss regimen, make them exercise them until they have negative calories and then use a sweet reward to bring the cal count up to zero or one. That way the slave will lose weight rapidly but without starvation.&lt;br /&gt;
&lt;br /&gt;
==Jonny: Some notes on playing at maximum difficulty (outdated)==&lt;br /&gt;
&lt;br /&gt;
===Combat===&lt;br /&gt;
&lt;br /&gt;
The trouble with playing as Jonny (one of many) is that his initial dominance is F-. That means his slaves will rebel with clockwork regularity, up to and including trying to kill him if he tries to discipline them. So Job One is to get the bare minimum of combat training.&lt;br /&gt;
&lt;br /&gt;
To do this travel white town. Visit the armourer shop and get an Aketon and a whip. &amp;quot;Borrow&amp;quot; Isabella's leather armor - it's not much but a bit better than nothing for now.  Then go to the Colosseum and spar with the weakest slave. You won't be able to raise your combat skill (beyond the one level granted by the Aketon fencing jacket) but it will train your strength. Try and get it to B/Blue and buy a special training - roundhouse kick is recommended. &lt;br /&gt;
&lt;br /&gt;
With that done you stand a decent chance of surviving your first couple of slave rebellions&lt;br /&gt;
&lt;br /&gt;
===Guild Work===&lt;br /&gt;
&lt;br /&gt;
Now go to the Guild and see what slave training work is available. You can train most specialties, but there are a few pitfalls. &lt;br /&gt;
&lt;br /&gt;
*'''Feeble''' Slaves get too few actions to be trainable in a hurry (and you '''are''' in a hurry). Especially if they have multiple thorns of rebellion in their aura. Best avoided.&lt;br /&gt;
*'''Enchantress''' Slaves. Neither you nor Isabella have any initial magic skill, so you'll need to send her to school. That's an expense you can do without when starting out as Jonny.&lt;br /&gt;
*'''Courtesan'''. Sex slaves take longer to train than the others. You're in a hurry.&lt;br /&gt;
*'''Pet''' training inspires a lot more resistance than the other types. Once you gave a few successes under your belt you can probably cope, but avoid these missions to begin with.&lt;br /&gt;
&lt;br /&gt;
===Housing &amp;amp; Assistant===&lt;br /&gt;
&lt;br /&gt;
With your new slave (and the up front payment for training her) go to the real estate office and rent the bare minimum apartment in Serpentine, and then nip down to the Fogs and pick up Isabella - you're going to need her skills to do most of the training.&lt;br /&gt;
&lt;br /&gt;
===Training===&lt;br /&gt;
&lt;br /&gt;
The first few slaves are going to be difficult. You need to train them before you run out of money, which means inside decade, two if you're lucky. You don't have time to gently lead difficult girls to right behaviour. And they are all going to be difficult to start with.&lt;br /&gt;
&lt;br /&gt;
So your strategy is basically to train the key skill every turn until it meets the requirements, punishing as needed. Don't bother with psychological stuff - go for shaming, bondage and flagellation in that order. In particular you want to avoid bruises and traces of beatings as these can keep a slave at F- level until they heal.&lt;br /&gt;
&lt;br /&gt;
Once the skill is established, add other common skills until the slave reaches D rank. Then turn them in and get another one as soon as you can. Keep doing this until you have around 1500 sparks.&lt;br /&gt;
&lt;br /&gt;
Remember that there is one thing in which Johnny is good at - starting as the Worst of Perverts he can use Golden Shower during active sex and only slaves with Purist trait will be turned off by it. You can also very early start Golden Shower training to drain Pride and when it gets to S+ (B is enough but his other sex skills begin at dismall level so might as well max this out) set the slave to behave:urinal without negative mood penalties and with an excuse to daily train slave's Maid skill.&lt;br /&gt;
&lt;br /&gt;
===Other Considerations===&lt;br /&gt;
&lt;br /&gt;
'''Your Skills''' You'll need the appropriate garb to start training in most areas. You can't afford to get it all at once but it's worth buying the relevant item for each contract until you have the set (or can afford to fill the gaps)&lt;br /&gt;
&lt;br /&gt;
'''Isabella''' You're going to be relying on Izzy's skills a lot to begin with. Not only is she better than you at most things, but she's a better teacher and she's cheaper than sending slaves to school. Make use of her.&lt;br /&gt;
&lt;br /&gt;
'''Raising Basic Attributes'''. This can be a tar-pit and is often a sign that a slave is useless to you. Raising basic stats to D rank can take a long time depending on where the deficiencies may lie. Sometimes its faster to sell them to Farid (or to the butcher) and buy a new slave for 5 sparks and start over. Remember - you don't need to deliver the same slave - any one that fits the spec will do. Alternatively, if you're fond of the slave, check her into a cryo-tube and finish her training when you have the sparks and time to spare.&lt;br /&gt;
&lt;br /&gt;
'''Bruising, Beatings and Scars''' As I mentioned earlier, bruises and beatings can lower the looks of a slave to the point where she no longer qualifies for D rank. Scarring can at least be fixed at the medical center, but you probably don't have the budget for that. Again, it may be best to freeze or sell the slave and start over.&lt;br /&gt;
&lt;br /&gt;
'''Saving''' This approach should be viable without resort to &amp;quot;save scumming&amp;quot; or excessive saving and reloading. All the same, I'd recommend you keep a save gave every decade or so. Things can always go wrong unexpectedly.&lt;br /&gt;
&lt;br /&gt;
'''Fame''' Avoid working on your brand! The better known your brand, the higher rank the guild will expect from your training missions. The trouble is that it takes a lot longer to train C rank slaves and you need a rapid turnaround at the start. So keep your brand low until you no longer depend on guild work.&lt;br /&gt;
&lt;br /&gt;
===Conclusion===&lt;br /&gt;
&lt;br /&gt;
Jonny is entirely playable if appropriate care is taken. He's a lot slower to get up to speed and needs to spend a lot more time breaking in his slaves. On the other hand (as has been pointed out elsewhere) after Jonny, anyone else is going to be a breeze.&lt;br /&gt;
&lt;br /&gt;
[http://www.hongfire.com/forum/forum/hentai-lair/hentai-game-discussion/412491-free-software-jack-o-nine-tails-%C9%94-thread-reboot-v2?p=5676711#post5676711 pandawarrior00's Jonny start guide] (2016-06-13)&lt;br /&gt;
&lt;br /&gt;
==Custom Start Extreme: Some Notes on Playing the REAL Maximum Difficulty==&lt;br /&gt;
&lt;br /&gt;
(work in progress)&lt;br /&gt;
&lt;br /&gt;
Do not play on extreme for your first game. You will have a very bad time, and you will end up complaining about how hard the game is. Even if you use all your points in an optimal fashion, an extreme custom start is about 4 times as hard as Johnny is on normal start. &lt;br /&gt;
&lt;br /&gt;
All that said, a lot of the Johnny tips are still applicable, however, rent prices are incredibly punishing. You will almost certainly have to train a B+ slave to get out of the slums, and continue training nothing short of B+ slaves to manage to stay out of the slums. &lt;br /&gt;
&lt;br /&gt;
The (current) game developers regularly plays zero starts (200 sparks, all -F ranked skills), and posts about them to ensure the game is beatable even in the most seemingly impossible of starting conditions.  This basically involves using and abusing every possible game mechanic and detail.  Here are some of his posts on the subject:&lt;br /&gt;
&lt;br /&gt;
[https://f95zone.to/threads/jack-o-nine-tails-v2-2-2-old-huntsman-community-development.390/page-206#post-4604613 V 2.2 zero start AAR (out of date, but the most detailed guide for a zero start) ]&lt;br /&gt;
&lt;br /&gt;
[https://f95zone.to/threads/jack-o-nine-tails-v2-2-2-old-huntsman-community-development.390/post-7545400 2.2.2 zero start AAR]&lt;br /&gt;
&lt;br /&gt;
[https://f95zone.to/threads/jack-o-nine-tails-v2-2-2-old-huntsman-community-development.390/page-381#post-7898420 2.2.3 Zero start AAR]&lt;br /&gt;
&lt;br /&gt;
[https://f95zone.to/threads/jack-o-nine-tails-v2-2-2-old-huntsman-community-development.390/post-7900641 2.2.3 no combat zero start ]&lt;br /&gt;
&lt;br /&gt;
==Tips for Training==&lt;br /&gt;
&lt;br /&gt;
===Linked Sex Skill Training===&lt;br /&gt;
Many skills are linked to another skill. Training other skills will sometimes raise a skill to a certain minimum level:&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Skill !! Minimum Skill Level&lt;br /&gt;
|-&lt;br /&gt;
| Handjob || Petting&lt;br /&gt;
|-&lt;br /&gt;
| Blowjob || max(Deep Throat, Bukkake, Group Sex) &lt;br /&gt;
|-&lt;br /&gt;
| Licking || Oral Pleasure&lt;br /&gt;
|-&lt;br /&gt;
| Exhibitionism || Demonstration&lt;br /&gt;
|-&lt;br /&gt;
| Masturbation || Dildo&lt;br /&gt;
|-&lt;br /&gt;
| Vaginal Sex || max(Fisting, Double Penetration, Triple Penetration, Gangbang)&lt;br /&gt;
|-&lt;br /&gt;
| Fisting || Vaginal Sex - 1&lt;br /&gt;
|-&lt;br /&gt;
| Anal Sex || max(Anal Fisting, Double Penetration, Triple Penetration, Gangbang)&lt;br /&gt;
|-&lt;br /&gt;
| Anal Fisting || Anal Sex - 1&lt;br /&gt;
|-&lt;br /&gt;
| Triple penetration || Gangbang&lt;br /&gt;
|-&lt;br /&gt;
| Double Penetration || Triple Penetration&lt;br /&gt;
|-&lt;br /&gt;
| Bukkake || Blowjob - 2&lt;br /&gt;
|-&lt;br /&gt;
| Masochism || Self-torture&lt;br /&gt;
|-&lt;br /&gt;
| Golden Shower || Scatology &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Note: this only seems to work up to B+ rank in version 2.2.3&lt;br /&gt;
&lt;br /&gt;
===Raising stamina===&lt;br /&gt;
Notes on raising Stamina:&lt;br /&gt;
On a slave with Stamina:feeble, most of the stamina raising actions are greyed out.  There are 2 still available that are not:&lt;br /&gt;
*Enema training&lt;br /&gt;
*Entertain me: Acrobatics  (be careful, uses 2 calories)&lt;br /&gt;
*Wearing Athletic Leotard and Sneakers gives bonus to learning stamina which applies even to Feeble slaves&lt;br /&gt;
&lt;br /&gt;
===Lowering Pride===&lt;br /&gt;
Notes on dealing with high Pride:&lt;br /&gt;
Most of the Rules have Pride in the obedience test, so the slave will usually disobey until Obedience is quite high.  There are 2 that test other stats and also lower pride:&lt;br /&gt;
*Silence rule - obey check is Obedience vs Temperament.&lt;br /&gt;
*Deny Toileting rule - obey check is Obedience vs (Ego + 1)&lt;br /&gt;
Two of the Shame punishments decrease pride, oddly the others don't appear to:&lt;br /&gt;
*Naked walk&lt;br /&gt;
*Shameful Podium&lt;br /&gt;
Some of the Trainings that reduce pride have relatively low Obedience requirements for the slave not to refuse to perform them:&lt;br /&gt;
*Humiliation training: 3&lt;br /&gt;
*Anal sex: 5&lt;br /&gt;
*Enema training: Pride + 1&lt;br /&gt;
Clothing:&lt;br /&gt;
*The leather collar will decrease pride without any mood malus.&lt;br /&gt;
*The steel collar will decrease pride, but affects mood quite harshly (-3)&lt;br /&gt;
*Some of the pet gear (pony plume, anal tail, pony harness) will decrease pride, but affects mood, some quite harshly (harness is -2, plume is -3, matches the Pride effects)&lt;br /&gt;
** If you're in a hurry and worried about mood, you can possibly balance this with some mood raising clothing (sundress,slippers,headband,wedding dress), Rules(boudoir, leftovers) or actions(Encourage, spa treatment)&lt;br /&gt;
** Beware that Rule:in my bed will *decrease* mood with high slave Pride and low Obedience.&lt;br /&gt;
&lt;br /&gt;
==Grocery Shopping==&lt;br /&gt;
To minimize food cost, it is worth considering what you buy versus food quality.&lt;br /&gt;
You may have noticed there are chances of making meal of lower quality than your skill which is no coincident: certain dishes require certain ingredients and high-end dishes often require premium ingredients such as egg and milk.&lt;br /&gt;
To minimize cost for each tier of skill, this is the recommended grocery list&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Level!! Vegetables !! Greasy Mince Meat !! Flour !! Tender Fillet !! Herbs and Spices !! Alcohol !! Average Cost&lt;br /&gt;
|-&lt;br /&gt;
| S || O || || O || OO || OO || OO || $10&lt;br /&gt;
|-&lt;br /&gt;
| A || O || OO || O ||  || || OO || $5.4&lt;br /&gt;
|-&lt;br /&gt;
| B || OO || O || OO || OO || || || $5.8&lt;br /&gt;
|-&lt;br /&gt;
| C || O || O || O || || || || $3.6&lt;br /&gt;
|-&lt;br /&gt;
| D || OOOO || O || || || || || $1.88&lt;br /&gt;
|}&lt;br /&gt;
 * Number of O is the ratio of average consumption speed&lt;br /&gt;
 ** There is about 2% chance you're unable to make the food of the S and A rank with the listed ingredients&lt;br /&gt;
 *** It's recommended you keep a small stock of Greasy meat even at S rank (no S rank dish uses it, does not affect average cost) so there is even less chance of failing to make high quality meal&lt;/div&gt;</summary>
		<author><name>Sutopia</name></author>	</entry>

	<entry>
		<id>http://wiki.anime-sharing.com/hgames/index.php?title=Jack-o-nine/Gameplay/Tips&amp;diff=37369</id>
		<title>Jack-o-nine/Gameplay/Tips</title>
		<link rel="alternate" type="text/html" href="http://wiki.anime-sharing.com/hgames/index.php?title=Jack-o-nine/Gameplay/Tips&amp;diff=37369"/>
				<updated>2023-12-08T06:54:10Z</updated>
		
		<summary type="html">&lt;p&gt;Sutopia: /* Grocery Shopping */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Jack-o-nine}}&lt;br /&gt;
==Slave Induction==&lt;br /&gt;
&lt;br /&gt;
Everyone will have their own style of play, but there are a few things you can do when you get a new slave that makes life a lot easier.&lt;br /&gt;
&lt;br /&gt;
#'''Explain Her Position''': Actually, it's quite hard to gauge the effect of this. But if you're going to do it, sooner is better than later. There are three topics for &amp;quot;explain&amp;quot; and you can do them one after the other.&lt;br /&gt;
#'''Medical Examination''': Take her to the Technosphere in the Serpentine Quarter and have the medics look her over. This way you catch diseases and xeno-parasites. You might want to sterilise her while you're there. That saves having the Vatican steal your pregnant slaves and keeps them from being re-infected with Fiend larvae.&lt;br /&gt;
#'''Branding''': You need to put your mark on your slave if you want to sell her anywhere other than slave auction. Go to the Outcast Quarter and get Uncle Bo to tattoo her with your brand.&lt;br /&gt;
#'''Rules''': Check the rules page and make sure that your slave is getting enough food. I personally like to always use fresh food (expensive but worth it for the effect on her mood). Tick &amp;quot;Deny Orgasm&amp;quot; and &amp;quot;Force Rules&amp;quot;. Leave her sleeping on a bedroll to begin with.&lt;br /&gt;
#'''Obedience''' You may need to apply some punishments before your slave will obey. Get these out of the way now.&lt;br /&gt;
#'''Clothing''' Once your slave starts to obey use the &amp;quot;Gift&amp;quot; reward to give her a sun dress.&lt;br /&gt;
#'''Encouragement''': After that, Talk-&amp;gt;Affect-&amp;gt;Encourage should lift her mood into the green. &lt;br /&gt;
#'''Ask her questions''': Asking what she wants to do might reveal a hidden talent, asking about requests can hint at a possible fetish, asking about fears could let you know about what punishments she responds greatly to. &lt;br /&gt;
&lt;br /&gt;
At this point you should have a good basic start.&lt;br /&gt;
&lt;br /&gt;
==Keep Your Slaves Happy!==&lt;br /&gt;
A happy slave learns faster than a miserable one, while unhappy ones can spiral into depression, which in turn can harm your slave's psychological stats and may eventually leave her broken and worthless. Consequently it is in the trainer's best interest if his slave is happy. &lt;br /&gt;
&lt;br /&gt;
* '''Talk to her''': Ask your slave how she is feeling. She'll tell you all the things that are making her happy, and the ones that are making miserable. Where possible address her concerns. Complaints about bedding can be solved by letting her share your bed, for instance. If she complains that her secretions look strange, take her to the doctor. If there are things that make her happy that aren't present (good sex, free time, etc) consider using one as her next reward.&lt;br /&gt;
&lt;br /&gt;
* '''[[Jack-o-nine/Gameplay/Active Sex|Active Sex]]''': A dozen orgasms in quick succession will cheer up just about any slave.&lt;br /&gt;
&lt;br /&gt;
* Letting your slave sleep in a [[Jack-o-nine/Gameplay/Locations#Player_Housing|boudoir]] is a cheap way to boost her mood. &lt;br /&gt;
&lt;br /&gt;
See also: [[Jack-o-nine/Gameplay/Slaves#Mood|Mood]]&lt;br /&gt;
&lt;br /&gt;
==Train D-Class Slaves (outdated)==&lt;br /&gt;
&lt;br /&gt;
It's possible to train a slave to D-Class fairly quickly and cheaply. The returns are better on higher quality slaves, but unless you have a sizable bankroll, so are the risks. Churning through D-Class slaves while staying in the slums can be a good way to accumulate the funds needed for a more ambitious project.&lt;br /&gt;
&lt;br /&gt;
A D-Class slave with one blue skill sells for 300 sparks to the guild sub-purchaser, no questions asked. But check at the forum first - there are some buyers who will pay 500 for the same slave. Additionally there are buyers who will pay 500 for D-Class Assistants (White town - Trade Square; Realtor) Nurses (Serpentine Quarter - Technosphere; Medical Centre) Enchantresses (Border of the Fogs; Base Camp), Concubines (Quarter of the Bull; Madame Jofre) and possibly others. These are repeat customers, so you can sell them any number of slaves. However you'll need to spend a little time making your slaves presentable. Generally a full work-over at the Salon (I usually get one for the PC as well) plus a gown, lace gloves and heels seems to suffice. You'll probably need to equip the new clothes and then sleep before the bonuses take full effect for some reason.&lt;br /&gt;
&lt;br /&gt;
'''Summary''': Churn D-Class slaves to build up funds. Sell to buyers in preference to the sub-purchaser. Raise style to blue if you want to sell to businesses.&lt;br /&gt;
&lt;br /&gt;
==The Buyer Of Last Resort==&lt;br /&gt;
&lt;br /&gt;
Sometimes you get saddled with a lemon; too stupid and too stubborn to train in time. The slave market will generally give you 3 sparks for such slaves. But you can get 10 or more from the butcher.  Just saying.&lt;br /&gt;
&lt;br /&gt;
==The Buyer Of First Resort==&lt;br /&gt;
&lt;br /&gt;
The guild auction only happens once every few days, but it is by far the best way to sell your slave profitably if you plan for it. Train your slave in multiple specializations, max out her charm by giving her stylish cloths and a full body treatment at the spa the day of the auction, and your slave will sell for much higher than any price you could get elsewhere.  Training and Selling B+ slaves at the auction could net you ~4500 sparks OR MORE per slave! (personal best: 6100)&lt;br /&gt;
&lt;br /&gt;
==Save Your Sparks!==&lt;br /&gt;
&lt;br /&gt;
Meat is cheap in rome. The 1 dollar meal at the Virgin's Hip is both cheaper than the F- canned food, and is B+ quality. If you are living in the slums, this saves 10 sparks per decade, and increases your strength if your strength is low. Meat at the gastronomicon is a cheap way to up your meal quality once you get a kitchen. You just have to be OK with a little cannibalism. &lt;br /&gt;
&lt;br /&gt;
Increasing your standard of living will only get you one point of positive mood, and can drain your funds very quickly. Consider whether that the cost is worth it (it's usually not).&lt;br /&gt;
Having too low of a standard of living will decrease your mood, but doesn't seem to decrease it further if taken even lower. If you can't afford a happy standard of living, might as well set it to impoverished and be done with it.&lt;br /&gt;
It will however, slowly drain your personality, which will make it harder to train slaves in the future!&lt;br /&gt;
&lt;br /&gt;
==Drugs are good... in moderation (version 2.2.3)==&lt;br /&gt;
&lt;br /&gt;
First rule: Never take one type of drug more than once per day.&lt;br /&gt;
&lt;br /&gt;
Faries pollen (meth) adds 5 energy bars, a great way to get extra training done very cheap. It is like an entire extra day for 2 sparks: incredibly cheap value, even in the slums!  Be mindful if your energy bar turns purple however: a purple energy bar means strenuous activities will RAPIDLY DRAIN strength. A feeble slave will probably get addicted from the second dose: So stop trying to exercise your feeble slave with meth, it just makes things worse. Give them supplements and maybe a plushy toy instead.&lt;br /&gt;
&lt;br /&gt;
Kamra (coffee) only adds one energy bar for the same 2 sparks: not nearly as valuable... I recommend only using when your energy accidentally goes negative so you or your slave don't get the end of day penalties. An enduring slave can drink this stuff 49 days in a row before getting addicted, if you do find the extra energy valuable. &lt;br /&gt;
&lt;br /&gt;
Datura (weed) and oblivion (opium) increase mood, which is awkward: mood bonus is most valuable when your slave is new and very unhappy... But slaves wont take drugs until they have a bud of obedience... which usually means their mood is already good. If your magic skill is high enough, there is a spell you can use to force them to take it, but really, you should just press the 'encourage' button... it is free, and is usually more effective. &lt;br /&gt;
&lt;br /&gt;
Alcohol gives a nasty hangover. It is probably best to simply not.&lt;br /&gt;
&lt;br /&gt;
Taking any drug more than once every 4 days is likely to eventually get your slave addicted. There is some RNG involved. (on average addiction goes down once every 3 days, and obviously goes up the day the drug is consumed)  &lt;br /&gt;
&lt;br /&gt;
A very safe way to handle drugs, is to only use them on your slaves on race and/or gladiator days (when you need the extra energy the most anyway). That gives ~8 days of recovery for every 2 days of use, which again should allow your slaves enough time to recover unless RNG hates you. (~0.15% chance of addiction on a 'healthy' slave if used 4 times over 2 decades. &lt;br /&gt;
&lt;br /&gt;
The master's addiction is slower to deplete than a slave's addiction. If you notice the moodlet in your diary, you should probably go cold turkey for a nice little while.&lt;br /&gt;
 &lt;br /&gt;
DO NOT let your assistant get addicted to drugs! she will sneak them out of your store room EVERY DAY if it happens! It could take AGES of cold turkey for her to cure her addiction if you don't catch it quick.&lt;br /&gt;
&lt;br /&gt;
==Why is my Personality stuck at F- rank? (version 2.2.3)==&lt;br /&gt;
&lt;br /&gt;
Personality will slowly fall if your standard of living, housing, and interior decorations are lower than your brand rank. Personality is how other people view you, and if you don't live like a person who in their mind matches the reputation of your product they find it quite off putting. If your slaver has the &amp;quot;every penny must be considered&amp;quot; mood, or the &amp;quot;this house is no place for work and rest&amp;quot; mood, it means your personality is in free fall. Alternatively, one of the special missions gives a reward that prevents your personality from falling below B+ (though it may still take effort to get it there).&lt;br /&gt;
&lt;br /&gt;
==Why is my Slave cow skill going down? (version 2.2.3)==&lt;br /&gt;
Training any skill other than endurance/athletics drains requires the mind, which drains your cow behavior. On the other hand, a well trained cow is going to have a really hard time learning human things.&lt;br /&gt;
In other words, if you want to train your slave to be a cow, train everything else you want to train first, and only then train the cow skill.&lt;br /&gt;
&lt;br /&gt;
==Why is my Slave suddenly refusing to learn? (version 2.2.3)==&lt;br /&gt;
Be careful what you equip! Fluffy paws and deprivation suit seriously hamper a slaves ability to learn most skills. &lt;br /&gt;
A slave gets bored learning the same thing over and over again, give her some variety in the lessons to keep her interested.   &lt;br /&gt;
Dirty slaves have a really hard time focusing. Give them a bath, and they might be much more receptive to lessons again.&lt;br /&gt;
&lt;br /&gt;
==Money from fogs (version 2.2.3)==&lt;br /&gt;
Blindly selling F ranked slaves from the fogs used to be a great source of easy money in previous versions, but it was nerfed so you cant just live in the slums and make bank. But it still is a decent source of extra money in the mid to late-game IF you know what you are doing.&lt;br /&gt;
&lt;br /&gt;
Assuming your guy has enough stats and items to fight in the fogs, you also need to get your assistant to S rank alchemy (send her to school if needed), rent a lab for a decade (remember to cancel on the 9th, otherwise you'll get charged for another decade) and make some Philter potions. also Rent a dungeon.  The trick here is to trick the sub-purchaser or Farid that your goods are good.  Once you get your slave, simply lock her in the dungeon for a while till she feels less rebellious (not too long, she probably has a baby fiend inside her). Once her thorns (you /do/ have a raven crown by now right? fog fights are much easier with artifacts) are in the single digits, take her out, use domini dictum to force her to do whatever you want.  Whatever you want being: explain position and threaten to hopefully get fear up to 2, a philter to increase devotion to 1 and finally encourage followed by a whole bunch of drugs to make her high as a kite. &lt;br /&gt;
&lt;br /&gt;
She should now be D- rank (or a few training sessions away, and she certainly has the energy from the drugs to speed through them), and sellable for 250 bucks to the sub purchaser.  yea, she'll probably be back to -F rank in the morning, but by then she is someone else's problem, and you walked away with a good ~200 in the bank after the dungeon rental, spells, potions and drugs.&lt;br /&gt;
&lt;br /&gt;
==Rank C Concubine==&lt;br /&gt;
Several residents request a rank C+ concubine. To satisfy their requirements they need quite a few sexual skills, which is often very hard to train. A B+ ranking slave will sell for much more to someone else, for not much more time investment.&lt;br /&gt;
==Guild Quality Bonus==&lt;br /&gt;
Just because your first guild contract is for a D- or D+ rank slave, doesn't mean you have to give them a D- or D+ rank slave. Do your best to give them the best slave you can (even if you have to take out a loan to do it). The quality bonus is worth far more than the contract itself, even if you end up turning in the slave a little bit late.  You also will probably be able to skip over the rather unprofitable C ranked contracts.  Remember, doing guild contracts is one of the least profitable ways to sell your slaves, you probably only really should be taking them to rank up your guild reputation. So you can probably save a lot of time(and thus money) here by simply training higher ranked slaves from the start.&lt;br /&gt;
&lt;br /&gt;
==Gift Rewards==&lt;br /&gt;
*If you're selling your slave to a business that has a style requirements, reward your slave with some items that you'd have to end up buying for her to complete the sale to kill 2 birds with 1 stone.&lt;br /&gt;
&lt;br /&gt;
*A good use of a one point reward is to buy flowers for your slave. It's cheap and it allows you to use the five point &amp;quot;promise her a gift&amp;quot; option later without penalty. &lt;br /&gt;
&lt;br /&gt;
*A good use for a two point reward is the sensual massage which gets an extra action (if the massager's petting skill is Blue or above).&lt;br /&gt;
&lt;br /&gt;
*Sweet rewards are, paradoxically, good for dieting slaves. Set the slave to weight loss regimen, make them exercise them until they have negative calories and then use a sweet reward to bring the cal count up to zero or one. That way the slave will lose weight rapidly but without starvation.&lt;br /&gt;
&lt;br /&gt;
==Jonny: Some notes on playing at maximum difficulty (outdated)==&lt;br /&gt;
&lt;br /&gt;
===Combat===&lt;br /&gt;
&lt;br /&gt;
The trouble with playing as Jonny (one of many) is that his initial dominance is F-. That means his slaves will rebel with clockwork regularity, up to and including trying to kill him if he tries to discipline them. So Job One is to get the bare minimum of combat training.&lt;br /&gt;
&lt;br /&gt;
To do this travel white town. Visit the armourer shop and get an Aketon and a whip. &amp;quot;Borrow&amp;quot; Isabella's leather armor - it's not much but a bit better than nothing for now.  Then go to the Colosseum and spar with the weakest slave. You won't be able to raise your combat skill (beyond the one level granted by the Aketon fencing jacket) but it will train your strength. Try and get it to B/Blue and buy a special training - roundhouse kick is recommended. &lt;br /&gt;
&lt;br /&gt;
With that done you stand a decent chance of surviving your first couple of slave rebellions&lt;br /&gt;
&lt;br /&gt;
===Guild Work===&lt;br /&gt;
&lt;br /&gt;
Now go to the Guild and see what slave training work is available. You can train most specialties, but there are a few pitfalls. &lt;br /&gt;
&lt;br /&gt;
*'''Feeble''' Slaves get too few actions to be trainable in a hurry (and you '''are''' in a hurry). Especially if they have multiple thorns of rebellion in their aura. Best avoided.&lt;br /&gt;
*'''Enchantress''' Slaves. Neither you nor Isabella have any initial magic skill, so you'll need to send her to school. That's an expense you can do without when starting out as Jonny.&lt;br /&gt;
*'''Courtesan'''. Sex slaves take longer to train than the others. You're in a hurry.&lt;br /&gt;
*'''Pet''' training inspires a lot more resistance than the other types. Once you gave a few successes under your belt you can probably cope, but avoid these missions to begin with.&lt;br /&gt;
&lt;br /&gt;
===Housing &amp;amp; Assistant===&lt;br /&gt;
&lt;br /&gt;
With your new slave (and the up front payment for training her) go to the real estate office and rent the bare minimum apartment in Serpentine, and then nip down to the Fogs and pick up Isabella - you're going to need her skills to do most of the training.&lt;br /&gt;
&lt;br /&gt;
===Training===&lt;br /&gt;
&lt;br /&gt;
The first few slaves are going to be difficult. You need to train them before you run out of money, which means inside decade, two if you're lucky. You don't have time to gently lead difficult girls to right behaviour. And they are all going to be difficult to start with.&lt;br /&gt;
&lt;br /&gt;
So your strategy is basically to train the key skill every turn until it meets the requirements, punishing as needed. Don't bother with psychological stuff - go for shaming, bondage and flagellation in that order. In particular you want to avoid bruises and traces of beatings as these can keep a slave at F- level until they heal.&lt;br /&gt;
&lt;br /&gt;
Once the skill is established, add other common skills until the slave reaches D rank. Then turn them in and get another one as soon as you can. Keep doing this until you have around 1500 sparks.&lt;br /&gt;
&lt;br /&gt;
Remember that there is one thing in which Johnny is good at - starting as the Worst of Perverts he can use Golden Shower during active sex and only slaves with Purist trait will be turned off by it. You can also very early start Golden Shower training to drain Pride and when it gets to S+ (B is enough but his other sex skills begin at dismall level so might as well max this out) set the slave to behave:urinal without negative mood penalties and with an excuse to daily train slave's Maid skill.&lt;br /&gt;
&lt;br /&gt;
===Other Considerations===&lt;br /&gt;
&lt;br /&gt;
'''Your Skills''' You'll need the appropriate garb to start training in most areas. You can't afford to get it all at once but it's worth buying the relevant item for each contract until you have the set (or can afford to fill the gaps)&lt;br /&gt;
&lt;br /&gt;
'''Isabella''' You're going to be relying on Izzy's skills a lot to begin with. Not only is she better than you at most things, but she's a better teacher and she's cheaper than sending slaves to school. Make use of her.&lt;br /&gt;
&lt;br /&gt;
'''Raising Basic Attributes'''. This can be a tar-pit and is often a sign that a slave is useless to you. Raising basic stats to D rank can take a long time depending on where the deficiencies may lie. Sometimes its faster to sell them to Farid (or to the butcher) and buy a new slave for 5 sparks and start over. Remember - you don't need to deliver the same slave - any one that fits the spec will do. Alternatively, if you're fond of the slave, check her into a cryo-tube and finish her training when you have the sparks and time to spare.&lt;br /&gt;
&lt;br /&gt;
'''Bruising, Beatings and Scars''' As I mentioned earlier, bruises and beatings can lower the looks of a slave to the point where she no longer qualifies for D rank. Scarring can at least be fixed at the medical center, but you probably don't have the budget for that. Again, it may be best to freeze or sell the slave and start over.&lt;br /&gt;
&lt;br /&gt;
'''Saving''' This approach should be viable without resort to &amp;quot;save scumming&amp;quot; or excessive saving and reloading. All the same, I'd recommend you keep a save gave every decade or so. Things can always go wrong unexpectedly.&lt;br /&gt;
&lt;br /&gt;
'''Fame''' Avoid working on your brand! The better known your brand, the higher rank the guild will expect from your training missions. The trouble is that it takes a lot longer to train C rank slaves and you need a rapid turnaround at the start. So keep your brand low until you no longer depend on guild work.&lt;br /&gt;
&lt;br /&gt;
===Conclusion===&lt;br /&gt;
&lt;br /&gt;
Jonny is entirely playable if appropriate care is taken. He's a lot slower to get up to speed and needs to spend a lot more time breaking in his slaves. On the other hand (as has been pointed out elsewhere) after Jonny, anyone else is going to be a breeze.&lt;br /&gt;
&lt;br /&gt;
[http://www.hongfire.com/forum/forum/hentai-lair/hentai-game-discussion/412491-free-software-jack-o-nine-tails-%C9%94-thread-reboot-v2?p=5676711#post5676711 pandawarrior00's Jonny start guide] (2016-06-13)&lt;br /&gt;
&lt;br /&gt;
==Custom Start Extreme: Some Notes on Playing the REAL Maximum Difficulty==&lt;br /&gt;
&lt;br /&gt;
(work in progress)&lt;br /&gt;
&lt;br /&gt;
Do not play on extreme for your first game. You will have a very bad time, and you will end up complaining about how hard the game is. Even if you use all your points in an optimal fashion, an extreme custom start is about 4 times as hard as Johnny is on normal start. &lt;br /&gt;
&lt;br /&gt;
All that said, a lot of the Johnny tips are still applicable, however, rent prices are incredibly punishing. You will almost certainly have to train a B+ slave to get out of the slums, and continue training nothing short of B+ slaves to manage to stay out of the slums. &lt;br /&gt;
&lt;br /&gt;
The (current) game developers regularly plays zero starts (200 sparks, all -F ranked skills), and posts about them to ensure the game is beatable even in the most seemingly impossible of starting conditions.  This basically involves using and abusing every possible game mechanic and detail.  Here are some of his posts on the subject:&lt;br /&gt;
&lt;br /&gt;
[https://f95zone.to/threads/jack-o-nine-tails-v2-2-2-old-huntsman-community-development.390/page-206#post-4604613 V 2.2 zero start AAR (out of date, but the most detailed guide for a zero start) ]&lt;br /&gt;
&lt;br /&gt;
[https://f95zone.to/threads/jack-o-nine-tails-v2-2-2-old-huntsman-community-development.390/post-7545400 2.2.2 zero start AAR]&lt;br /&gt;
&lt;br /&gt;
[https://f95zone.to/threads/jack-o-nine-tails-v2-2-2-old-huntsman-community-development.390/page-381#post-7898420 2.2.3 Zero start AAR]&lt;br /&gt;
&lt;br /&gt;
[https://f95zone.to/threads/jack-o-nine-tails-v2-2-2-old-huntsman-community-development.390/post-7900641 2.2.3 no combat zero start ]&lt;br /&gt;
&lt;br /&gt;
==Tips for Training==&lt;br /&gt;
&lt;br /&gt;
===Linked Sex Skill Training===&lt;br /&gt;
Many skills are linked to another skill. Training other skills will sometimes raise a skill to a certain minimum level:&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Skill !! Minimum Skill Level&lt;br /&gt;
|-&lt;br /&gt;
| Handjob || Petting&lt;br /&gt;
|-&lt;br /&gt;
| Blowjob || max(Deep Throat, Bukkake, Group Sex) &lt;br /&gt;
|-&lt;br /&gt;
| Licking || Oral Pleasure&lt;br /&gt;
|-&lt;br /&gt;
| Exhibitionism || Demonstration&lt;br /&gt;
|-&lt;br /&gt;
| Masturbation || Dildo&lt;br /&gt;
|-&lt;br /&gt;
| Vaginal Sex || max(Fisting, Double Penetration, Triple Penetration, Gangbang)&lt;br /&gt;
|-&lt;br /&gt;
| Fisting || Vaginal Sex - 1&lt;br /&gt;
|-&lt;br /&gt;
| Anal Sex || max(Anal Fisting, Double Penetration, Triple Penetration, Gangbang)&lt;br /&gt;
|-&lt;br /&gt;
| Anal Fisting || Anal Sex - 1&lt;br /&gt;
|-&lt;br /&gt;
| Triple penetration || Gangbang&lt;br /&gt;
|-&lt;br /&gt;
| Double Penetration || Triple Penetration&lt;br /&gt;
|-&lt;br /&gt;
| Bukkake || Blowjob - 2&lt;br /&gt;
|-&lt;br /&gt;
| Masochism || Self-torture&lt;br /&gt;
|-&lt;br /&gt;
| Golden Shower || Scatology &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Note: this only seems to work up to B+ rank in version 2.2.3&lt;br /&gt;
&lt;br /&gt;
===Raising stamina===&lt;br /&gt;
Notes on raising Stamina:&lt;br /&gt;
On a slave with Stamina:feeble, most of the stamina raising actions are greyed out.  There are 2 still available that are not:&lt;br /&gt;
*Enema training&lt;br /&gt;
*Entertain me: Acrobatics  (be careful, uses 2 calories)&lt;br /&gt;
*Wearing Athletic Leotard and Sneakers gives bonus to learning stamina which applies even to Feeble slaves&lt;br /&gt;
&lt;br /&gt;
===Lowering Pride===&lt;br /&gt;
Notes on dealing with high Pride:&lt;br /&gt;
Most of the Rules have Pride in the obedience test, so the slave will usually disobey until Obedience is quite high.  There are 2 that test other stats and also lower pride:&lt;br /&gt;
*Silence rule - obey check is Obedience vs Temperament.&lt;br /&gt;
*Deny Toileting rule - obey check is Obedience vs (Ego + 1)&lt;br /&gt;
Two of the Shame punishments decrease pride, oddly the others don't appear to:&lt;br /&gt;
*Naked walk&lt;br /&gt;
*Shameful Podium&lt;br /&gt;
Some of the Trainings that reduce pride have relatively low Obedience requirements for the slave not to refuse to perform them:&lt;br /&gt;
*Humiliation training: 3&lt;br /&gt;
*Anal sex: 5&lt;br /&gt;
*Enema training: Pride + 1&lt;br /&gt;
Clothing:&lt;br /&gt;
*The leather collar will decrease pride without any mood malus.&lt;br /&gt;
*The steel collar will decrease pride, but affects mood quite harshly (-3)&lt;br /&gt;
*Some of the pet gear (pony plume, anal tail, pony harness) will decrease pride, but affects mood, some quite harshly (harness is -2, plume is -3, matches the Pride effects)&lt;br /&gt;
** If you're in a hurry and worried about mood, you can possibly balance this with some mood raising clothing (sundress,slippers,headband,wedding dress), Rules(boudoir, leftovers) or actions(Encourage, spa treatment)&lt;br /&gt;
** Beware that Rule:in my bed will *decrease* mood with high slave Pride and low Obedience.&lt;br /&gt;
&lt;br /&gt;
==Grocery Shopping==&lt;br /&gt;
To minimize food cost, it is worth considering what you buy versus food quality.&lt;br /&gt;
You may have noticed there are chances of making meal of lower quality than your skill which is no coincident: certain dishes require certain ingredients and high-end dishes often require premium ingredients such as egg and milk.&lt;br /&gt;
To minimize cost for each tier of skill, this is the recommended grocery list&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Level!! Vegetables !! Greasy Mince Meat !! Flour !! Tender Fillet !! Herbs and Spices !! Alcohol !! Average Cost&lt;br /&gt;
|-&lt;br /&gt;
| S || O || || O || OO || OO || OO || $10&lt;br /&gt;
|-&lt;br /&gt;
| A || O || OO || O ||  || || OO || $5&lt;br /&gt;
|-&lt;br /&gt;
| B || OO || O || OO || OO || || || $5.8&lt;br /&gt;
|-&lt;br /&gt;
| C || O || O || O || || || || $3.6&lt;br /&gt;
|-&lt;br /&gt;
| D || OOOO || O || || || || || $1.88&lt;br /&gt;
|}&lt;br /&gt;
 * Number of O is the ratio of average consumption speed&lt;br /&gt;
 ** There is about 2% chance you're unable to make the food of the S and A rank with the listed ingredients&lt;br /&gt;
 *** It's recommended you keep a small stock of Greasy meat even at S rank (no S rank dish uses it, does not affect average cost) so there is even less chance of failing to make high quality meal&lt;/div&gt;</summary>
		<author><name>Sutopia</name></author>	</entry>

	<entry>
		<id>http://wiki.anime-sharing.com/hgames/index.php?title=Jack-o-nine/Gameplay/Tips&amp;diff=37368</id>
		<title>Jack-o-nine/Gameplay/Tips</title>
		<link rel="alternate" type="text/html" href="http://wiki.anime-sharing.com/hgames/index.php?title=Jack-o-nine/Gameplay/Tips&amp;diff=37368"/>
				<updated>2023-12-08T06:48:01Z</updated>
		
		<summary type="html">&lt;p&gt;Sutopia: /* Grocery Shopping */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Jack-o-nine}}&lt;br /&gt;
==Slave Induction==&lt;br /&gt;
&lt;br /&gt;
Everyone will have their own style of play, but there are a few things you can do when you get a new slave that makes life a lot easier.&lt;br /&gt;
&lt;br /&gt;
#'''Explain Her Position''': Actually, it's quite hard to gauge the effect of this. But if you're going to do it, sooner is better than later. There are three topics for &amp;quot;explain&amp;quot; and you can do them one after the other.&lt;br /&gt;
#'''Medical Examination''': Take her to the Technosphere in the Serpentine Quarter and have the medics look her over. This way you catch diseases and xeno-parasites. You might want to sterilise her while you're there. That saves having the Vatican steal your pregnant slaves and keeps them from being re-infected with Fiend larvae.&lt;br /&gt;
#'''Branding''': You need to put your mark on your slave if you want to sell her anywhere other than slave auction. Go to the Outcast Quarter and get Uncle Bo to tattoo her with your brand.&lt;br /&gt;
#'''Rules''': Check the rules page and make sure that your slave is getting enough food. I personally like to always use fresh food (expensive but worth it for the effect on her mood). Tick &amp;quot;Deny Orgasm&amp;quot; and &amp;quot;Force Rules&amp;quot;. Leave her sleeping on a bedroll to begin with.&lt;br /&gt;
#'''Obedience''' You may need to apply some punishments before your slave will obey. Get these out of the way now.&lt;br /&gt;
#'''Clothing''' Once your slave starts to obey use the &amp;quot;Gift&amp;quot; reward to give her a sun dress.&lt;br /&gt;
#'''Encouragement''': After that, Talk-&amp;gt;Affect-&amp;gt;Encourage should lift her mood into the green. &lt;br /&gt;
#'''Ask her questions''': Asking what she wants to do might reveal a hidden talent, asking about requests can hint at a possible fetish, asking about fears could let you know about what punishments she responds greatly to. &lt;br /&gt;
&lt;br /&gt;
At this point you should have a good basic start.&lt;br /&gt;
&lt;br /&gt;
==Keep Your Slaves Happy!==&lt;br /&gt;
A happy slave learns faster than a miserable one, while unhappy ones can spiral into depression, which in turn can harm your slave's psychological stats and may eventually leave her broken and worthless. Consequently it is in the trainer's best interest if his slave is happy. &lt;br /&gt;
&lt;br /&gt;
* '''Talk to her''': Ask your slave how she is feeling. She'll tell you all the things that are making her happy, and the ones that are making miserable. Where possible address her concerns. Complaints about bedding can be solved by letting her share your bed, for instance. If she complains that her secretions look strange, take her to the doctor. If there are things that make her happy that aren't present (good sex, free time, etc) consider using one as her next reward.&lt;br /&gt;
&lt;br /&gt;
* '''[[Jack-o-nine/Gameplay/Active Sex|Active Sex]]''': A dozen orgasms in quick succession will cheer up just about any slave.&lt;br /&gt;
&lt;br /&gt;
* Letting your slave sleep in a [[Jack-o-nine/Gameplay/Locations#Player_Housing|boudoir]] is a cheap way to boost her mood. &lt;br /&gt;
&lt;br /&gt;
See also: [[Jack-o-nine/Gameplay/Slaves#Mood|Mood]]&lt;br /&gt;
&lt;br /&gt;
==Train D-Class Slaves (outdated)==&lt;br /&gt;
&lt;br /&gt;
It's possible to train a slave to D-Class fairly quickly and cheaply. The returns are better on higher quality slaves, but unless you have a sizable bankroll, so are the risks. Churning through D-Class slaves while staying in the slums can be a good way to accumulate the funds needed for a more ambitious project.&lt;br /&gt;
&lt;br /&gt;
A D-Class slave with one blue skill sells for 300 sparks to the guild sub-purchaser, no questions asked. But check at the forum first - there are some buyers who will pay 500 for the same slave. Additionally there are buyers who will pay 500 for D-Class Assistants (White town - Trade Square; Realtor) Nurses (Serpentine Quarter - Technosphere; Medical Centre) Enchantresses (Border of the Fogs; Base Camp), Concubines (Quarter of the Bull; Madame Jofre) and possibly others. These are repeat customers, so you can sell them any number of slaves. However you'll need to spend a little time making your slaves presentable. Generally a full work-over at the Salon (I usually get one for the PC as well) plus a gown, lace gloves and heels seems to suffice. You'll probably need to equip the new clothes and then sleep before the bonuses take full effect for some reason.&lt;br /&gt;
&lt;br /&gt;
'''Summary''': Churn D-Class slaves to build up funds. Sell to buyers in preference to the sub-purchaser. Raise style to blue if you want to sell to businesses.&lt;br /&gt;
&lt;br /&gt;
==The Buyer Of Last Resort==&lt;br /&gt;
&lt;br /&gt;
Sometimes you get saddled with a lemon; too stupid and too stubborn to train in time. The slave market will generally give you 3 sparks for such slaves. But you can get 10 or more from the butcher.  Just saying.&lt;br /&gt;
&lt;br /&gt;
==The Buyer Of First Resort==&lt;br /&gt;
&lt;br /&gt;
The guild auction only happens once every few days, but it is by far the best way to sell your slave profitably if you plan for it. Train your slave in multiple specializations, max out her charm by giving her stylish cloths and a full body treatment at the spa the day of the auction, and your slave will sell for much higher than any price you could get elsewhere.  Training and Selling B+ slaves at the auction could net you ~4500 sparks OR MORE per slave! (personal best: 6100)&lt;br /&gt;
&lt;br /&gt;
==Save Your Sparks!==&lt;br /&gt;
&lt;br /&gt;
Meat is cheap in rome. The 1 dollar meal at the Virgin's Hip is both cheaper than the F- canned food, and is B+ quality. If you are living in the slums, this saves 10 sparks per decade, and increases your strength if your strength is low. Meat at the gastronomicon is a cheap way to up your meal quality once you get a kitchen. You just have to be OK with a little cannibalism. &lt;br /&gt;
&lt;br /&gt;
Increasing your standard of living will only get you one point of positive mood, and can drain your funds very quickly. Consider whether that the cost is worth it (it's usually not).&lt;br /&gt;
Having too low of a standard of living will decrease your mood, but doesn't seem to decrease it further if taken even lower. If you can't afford a happy standard of living, might as well set it to impoverished and be done with it.&lt;br /&gt;
It will however, slowly drain your personality, which will make it harder to train slaves in the future!&lt;br /&gt;
&lt;br /&gt;
==Drugs are good... in moderation (version 2.2.3)==&lt;br /&gt;
&lt;br /&gt;
First rule: Never take one type of drug more than once per day.&lt;br /&gt;
&lt;br /&gt;
Faries pollen (meth) adds 5 energy bars, a great way to get extra training done very cheap. It is like an entire extra day for 2 sparks: incredibly cheap value, even in the slums!  Be mindful if your energy bar turns purple however: a purple energy bar means strenuous activities will RAPIDLY DRAIN strength. A feeble slave will probably get addicted from the second dose: So stop trying to exercise your feeble slave with meth, it just makes things worse. Give them supplements and maybe a plushy toy instead.&lt;br /&gt;
&lt;br /&gt;
Kamra (coffee) only adds one energy bar for the same 2 sparks: not nearly as valuable... I recommend only using when your energy accidentally goes negative so you or your slave don't get the end of day penalties. An enduring slave can drink this stuff 49 days in a row before getting addicted, if you do find the extra energy valuable. &lt;br /&gt;
&lt;br /&gt;
Datura (weed) and oblivion (opium) increase mood, which is awkward: mood bonus is most valuable when your slave is new and very unhappy... But slaves wont take drugs until they have a bud of obedience... which usually means their mood is already good. If your magic skill is high enough, there is a spell you can use to force them to take it, but really, you should just press the 'encourage' button... it is free, and is usually more effective. &lt;br /&gt;
&lt;br /&gt;
Alcohol gives a nasty hangover. It is probably best to simply not.&lt;br /&gt;
&lt;br /&gt;
Taking any drug more than once every 4 days is likely to eventually get your slave addicted. There is some RNG involved. (on average addiction goes down once every 3 days, and obviously goes up the day the drug is consumed)  &lt;br /&gt;
&lt;br /&gt;
A very safe way to handle drugs, is to only use them on your slaves on race and/or gladiator days (when you need the extra energy the most anyway). That gives ~8 days of recovery for every 2 days of use, which again should allow your slaves enough time to recover unless RNG hates you. (~0.15% chance of addiction on a 'healthy' slave if used 4 times over 2 decades. &lt;br /&gt;
&lt;br /&gt;
The master's addiction is slower to deplete than a slave's addiction. If you notice the moodlet in your diary, you should probably go cold turkey for a nice little while.&lt;br /&gt;
 &lt;br /&gt;
DO NOT let your assistant get addicted to drugs! she will sneak them out of your store room EVERY DAY if it happens! It could take AGES of cold turkey for her to cure her addiction if you don't catch it quick.&lt;br /&gt;
&lt;br /&gt;
==Why is my Personality stuck at F- rank? (version 2.2.3)==&lt;br /&gt;
&lt;br /&gt;
Personality will slowly fall if your standard of living, housing, and interior decorations are lower than your brand rank. Personality is how other people view you, and if you don't live like a person who in their mind matches the reputation of your product they find it quite off putting. If your slaver has the &amp;quot;every penny must be considered&amp;quot; mood, or the &amp;quot;this house is no place for work and rest&amp;quot; mood, it means your personality is in free fall. Alternatively, one of the special missions gives a reward that prevents your personality from falling below B+ (though it may still take effort to get it there).&lt;br /&gt;
&lt;br /&gt;
==Why is my Slave cow skill going down? (version 2.2.3)==&lt;br /&gt;
Training any skill other than endurance/athletics drains requires the mind, which drains your cow behavior. On the other hand, a well trained cow is going to have a really hard time learning human things.&lt;br /&gt;
In other words, if you want to train your slave to be a cow, train everything else you want to train first, and only then train the cow skill.&lt;br /&gt;
&lt;br /&gt;
==Why is my Slave suddenly refusing to learn? (version 2.2.3)==&lt;br /&gt;
Be careful what you equip! Fluffy paws and deprivation suit seriously hamper a slaves ability to learn most skills. &lt;br /&gt;
A slave gets bored learning the same thing over and over again, give her some variety in the lessons to keep her interested.   &lt;br /&gt;
Dirty slaves have a really hard time focusing. Give them a bath, and they might be much more receptive to lessons again.&lt;br /&gt;
&lt;br /&gt;
==Money from fogs (version 2.2.3)==&lt;br /&gt;
Blindly selling F ranked slaves from the fogs used to be a great source of easy money in previous versions, but it was nerfed so you cant just live in the slums and make bank. But it still is a decent source of extra money in the mid to late-game IF you know what you are doing.&lt;br /&gt;
&lt;br /&gt;
Assuming your guy has enough stats and items to fight in the fogs, you also need to get your assistant to S rank alchemy (send her to school if needed), rent a lab for a decade (remember to cancel on the 9th, otherwise you'll get charged for another decade) and make some Philter potions. also Rent a dungeon.  The trick here is to trick the sub-purchaser or Farid that your goods are good.  Once you get your slave, simply lock her in the dungeon for a while till she feels less rebellious (not too long, she probably has a baby fiend inside her). Once her thorns (you /do/ have a raven crown by now right? fog fights are much easier with artifacts) are in the single digits, take her out, use domini dictum to force her to do whatever you want.  Whatever you want being: explain position and threaten to hopefully get fear up to 2, a philter to increase devotion to 1 and finally encourage followed by a whole bunch of drugs to make her high as a kite. &lt;br /&gt;
&lt;br /&gt;
She should now be D- rank (or a few training sessions away, and she certainly has the energy from the drugs to speed through them), and sellable for 250 bucks to the sub purchaser.  yea, she'll probably be back to -F rank in the morning, but by then she is someone else's problem, and you walked away with a good ~200 in the bank after the dungeon rental, spells, potions and drugs.&lt;br /&gt;
&lt;br /&gt;
==Rank C Concubine==&lt;br /&gt;
Several residents request a rank C+ concubine. To satisfy their requirements they need quite a few sexual skills, which is often very hard to train. A B+ ranking slave will sell for much more to someone else, for not much more time investment.&lt;br /&gt;
==Guild Quality Bonus==&lt;br /&gt;
Just because your first guild contract is for a D- or D+ rank slave, doesn't mean you have to give them a D- or D+ rank slave. Do your best to give them the best slave you can (even if you have to take out a loan to do it). The quality bonus is worth far more than the contract itself, even if you end up turning in the slave a little bit late.  You also will probably be able to skip over the rather unprofitable C ranked contracts.  Remember, doing guild contracts is one of the least profitable ways to sell your slaves, you probably only really should be taking them to rank up your guild reputation. So you can probably save a lot of time(and thus money) here by simply training higher ranked slaves from the start.&lt;br /&gt;
&lt;br /&gt;
==Gift Rewards==&lt;br /&gt;
*If you're selling your slave to a business that has a style requirements, reward your slave with some items that you'd have to end up buying for her to complete the sale to kill 2 birds with 1 stone.&lt;br /&gt;
&lt;br /&gt;
*A good use of a one point reward is to buy flowers for your slave. It's cheap and it allows you to use the five point &amp;quot;promise her a gift&amp;quot; option later without penalty. &lt;br /&gt;
&lt;br /&gt;
*A good use for a two point reward is the sensual massage which gets an extra action (if the massager's petting skill is Blue or above).&lt;br /&gt;
&lt;br /&gt;
*Sweet rewards are, paradoxically, good for dieting slaves. Set the slave to weight loss regimen, make them exercise them until they have negative calories and then use a sweet reward to bring the cal count up to zero or one. That way the slave will lose weight rapidly but without starvation.&lt;br /&gt;
&lt;br /&gt;
==Jonny: Some notes on playing at maximum difficulty (outdated)==&lt;br /&gt;
&lt;br /&gt;
===Combat===&lt;br /&gt;
&lt;br /&gt;
The trouble with playing as Jonny (one of many) is that his initial dominance is F-. That means his slaves will rebel with clockwork regularity, up to and including trying to kill him if he tries to discipline them. So Job One is to get the bare minimum of combat training.&lt;br /&gt;
&lt;br /&gt;
To do this travel white town. Visit the armourer shop and get an Aketon and a whip. &amp;quot;Borrow&amp;quot; Isabella's leather armor - it's not much but a bit better than nothing for now.  Then go to the Colosseum and spar with the weakest slave. You won't be able to raise your combat skill (beyond the one level granted by the Aketon fencing jacket) but it will train your strength. Try and get it to B/Blue and buy a special training - roundhouse kick is recommended. &lt;br /&gt;
&lt;br /&gt;
With that done you stand a decent chance of surviving your first couple of slave rebellions&lt;br /&gt;
&lt;br /&gt;
===Guild Work===&lt;br /&gt;
&lt;br /&gt;
Now go to the Guild and see what slave training work is available. You can train most specialties, but there are a few pitfalls. &lt;br /&gt;
&lt;br /&gt;
*'''Feeble''' Slaves get too few actions to be trainable in a hurry (and you '''are''' in a hurry). Especially if they have multiple thorns of rebellion in their aura. Best avoided.&lt;br /&gt;
*'''Enchantress''' Slaves. Neither you nor Isabella have any initial magic skill, so you'll need to send her to school. That's an expense you can do without when starting out as Jonny.&lt;br /&gt;
*'''Courtesan'''. Sex slaves take longer to train than the others. You're in a hurry.&lt;br /&gt;
*'''Pet''' training inspires a lot more resistance than the other types. Once you gave a few successes under your belt you can probably cope, but avoid these missions to begin with.&lt;br /&gt;
&lt;br /&gt;
===Housing &amp;amp; Assistant===&lt;br /&gt;
&lt;br /&gt;
With your new slave (and the up front payment for training her) go to the real estate office and rent the bare minimum apartment in Serpentine, and then nip down to the Fogs and pick up Isabella - you're going to need her skills to do most of the training.&lt;br /&gt;
&lt;br /&gt;
===Training===&lt;br /&gt;
&lt;br /&gt;
The first few slaves are going to be difficult. You need to train them before you run out of money, which means inside decade, two if you're lucky. You don't have time to gently lead difficult girls to right behaviour. And they are all going to be difficult to start with.&lt;br /&gt;
&lt;br /&gt;
So your strategy is basically to train the key skill every turn until it meets the requirements, punishing as needed. Don't bother with psychological stuff - go for shaming, bondage and flagellation in that order. In particular you want to avoid bruises and traces of beatings as these can keep a slave at F- level until they heal.&lt;br /&gt;
&lt;br /&gt;
Once the skill is established, add other common skills until the slave reaches D rank. Then turn them in and get another one as soon as you can. Keep doing this until you have around 1500 sparks.&lt;br /&gt;
&lt;br /&gt;
Remember that there is one thing in which Johnny is good at - starting as the Worst of Perverts he can use Golden Shower during active sex and only slaves with Purist trait will be turned off by it. You can also very early start Golden Shower training to drain Pride and when it gets to S+ (B is enough but his other sex skills begin at dismall level so might as well max this out) set the slave to behave:urinal without negative mood penalties and with an excuse to daily train slave's Maid skill.&lt;br /&gt;
&lt;br /&gt;
===Other Considerations===&lt;br /&gt;
&lt;br /&gt;
'''Your Skills''' You'll need the appropriate garb to start training in most areas. You can't afford to get it all at once but it's worth buying the relevant item for each contract until you have the set (or can afford to fill the gaps)&lt;br /&gt;
&lt;br /&gt;
'''Isabella''' You're going to be relying on Izzy's skills a lot to begin with. Not only is she better than you at most things, but she's a better teacher and she's cheaper than sending slaves to school. Make use of her.&lt;br /&gt;
&lt;br /&gt;
'''Raising Basic Attributes'''. This can be a tar-pit and is often a sign that a slave is useless to you. Raising basic stats to D rank can take a long time depending on where the deficiencies may lie. Sometimes its faster to sell them to Farid (or to the butcher) and buy a new slave for 5 sparks and start over. Remember - you don't need to deliver the same slave - any one that fits the spec will do. Alternatively, if you're fond of the slave, check her into a cryo-tube and finish her training when you have the sparks and time to spare.&lt;br /&gt;
&lt;br /&gt;
'''Bruising, Beatings and Scars''' As I mentioned earlier, bruises and beatings can lower the looks of a slave to the point where she no longer qualifies for D rank. Scarring can at least be fixed at the medical center, but you probably don't have the budget for that. Again, it may be best to freeze or sell the slave and start over.&lt;br /&gt;
&lt;br /&gt;
'''Saving''' This approach should be viable without resort to &amp;quot;save scumming&amp;quot; or excessive saving and reloading. All the same, I'd recommend you keep a save gave every decade or so. Things can always go wrong unexpectedly.&lt;br /&gt;
&lt;br /&gt;
'''Fame''' Avoid working on your brand! The better known your brand, the higher rank the guild will expect from your training missions. The trouble is that it takes a lot longer to train C rank slaves and you need a rapid turnaround at the start. So keep your brand low until you no longer depend on guild work.&lt;br /&gt;
&lt;br /&gt;
===Conclusion===&lt;br /&gt;
&lt;br /&gt;
Jonny is entirely playable if appropriate care is taken. He's a lot slower to get up to speed and needs to spend a lot more time breaking in his slaves. On the other hand (as has been pointed out elsewhere) after Jonny, anyone else is going to be a breeze.&lt;br /&gt;
&lt;br /&gt;
[http://www.hongfire.com/forum/forum/hentai-lair/hentai-game-discussion/412491-free-software-jack-o-nine-tails-%C9%94-thread-reboot-v2?p=5676711#post5676711 pandawarrior00's Jonny start guide] (2016-06-13)&lt;br /&gt;
&lt;br /&gt;
==Custom Start Extreme: Some Notes on Playing the REAL Maximum Difficulty==&lt;br /&gt;
&lt;br /&gt;
(work in progress)&lt;br /&gt;
&lt;br /&gt;
Do not play on extreme for your first game. You will have a very bad time, and you will end up complaining about how hard the game is. Even if you use all your points in an optimal fashion, an extreme custom start is about 4 times as hard as Johnny is on normal start. &lt;br /&gt;
&lt;br /&gt;
All that said, a lot of the Johnny tips are still applicable, however, rent prices are incredibly punishing. You will almost certainly have to train a B+ slave to get out of the slums, and continue training nothing short of B+ slaves to manage to stay out of the slums. &lt;br /&gt;
&lt;br /&gt;
The (current) game developers regularly plays zero starts (200 sparks, all -F ranked skills), and posts about them to ensure the game is beatable even in the most seemingly impossible of starting conditions.  This basically involves using and abusing every possible game mechanic and detail.  Here are some of his posts on the subject:&lt;br /&gt;
&lt;br /&gt;
[https://f95zone.to/threads/jack-o-nine-tails-v2-2-2-old-huntsman-community-development.390/page-206#post-4604613 V 2.2 zero start AAR (out of date, but the most detailed guide for a zero start) ]&lt;br /&gt;
&lt;br /&gt;
[https://f95zone.to/threads/jack-o-nine-tails-v2-2-2-old-huntsman-community-development.390/post-7545400 2.2.2 zero start AAR]&lt;br /&gt;
&lt;br /&gt;
[https://f95zone.to/threads/jack-o-nine-tails-v2-2-2-old-huntsman-community-development.390/page-381#post-7898420 2.2.3 Zero start AAR]&lt;br /&gt;
&lt;br /&gt;
[https://f95zone.to/threads/jack-o-nine-tails-v2-2-2-old-huntsman-community-development.390/post-7900641 2.2.3 no combat zero start ]&lt;br /&gt;
&lt;br /&gt;
==Tips for Training==&lt;br /&gt;
&lt;br /&gt;
===Linked Sex Skill Training===&lt;br /&gt;
Many skills are linked to another skill. Training other skills will sometimes raise a skill to a certain minimum level:&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Skill !! Minimum Skill Level&lt;br /&gt;
|-&lt;br /&gt;
| Handjob || Petting&lt;br /&gt;
|-&lt;br /&gt;
| Blowjob || max(Deep Throat, Bukkake, Group Sex) &lt;br /&gt;
|-&lt;br /&gt;
| Licking || Oral Pleasure&lt;br /&gt;
|-&lt;br /&gt;
| Exhibitionism || Demonstration&lt;br /&gt;
|-&lt;br /&gt;
| Masturbation || Dildo&lt;br /&gt;
|-&lt;br /&gt;
| Vaginal Sex || max(Fisting, Double Penetration, Triple Penetration, Gangbang)&lt;br /&gt;
|-&lt;br /&gt;
| Fisting || Vaginal Sex - 1&lt;br /&gt;
|-&lt;br /&gt;
| Anal Sex || max(Anal Fisting, Double Penetration, Triple Penetration, Gangbang)&lt;br /&gt;
|-&lt;br /&gt;
| Anal Fisting || Anal Sex - 1&lt;br /&gt;
|-&lt;br /&gt;
| Triple penetration || Gangbang&lt;br /&gt;
|-&lt;br /&gt;
| Double Penetration || Triple Penetration&lt;br /&gt;
|-&lt;br /&gt;
| Bukkake || Blowjob - 2&lt;br /&gt;
|-&lt;br /&gt;
| Masochism || Self-torture&lt;br /&gt;
|-&lt;br /&gt;
| Golden Shower || Scatology &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Note: this only seems to work up to B+ rank in version 2.2.3&lt;br /&gt;
&lt;br /&gt;
===Raising stamina===&lt;br /&gt;
Notes on raising Stamina:&lt;br /&gt;
On a slave with Stamina:feeble, most of the stamina raising actions are greyed out.  There are 2 still available that are not:&lt;br /&gt;
*Enema training&lt;br /&gt;
*Entertain me: Acrobatics  (be careful, uses 2 calories)&lt;br /&gt;
*Wearing Athletic Leotard and Sneakers gives bonus to learning stamina which applies even to Feeble slaves&lt;br /&gt;
&lt;br /&gt;
===Lowering Pride===&lt;br /&gt;
Notes on dealing with high Pride:&lt;br /&gt;
Most of the Rules have Pride in the obedience test, so the slave will usually disobey until Obedience is quite high.  There are 2 that test other stats and also lower pride:&lt;br /&gt;
*Silence rule - obey check is Obedience vs Temperament.&lt;br /&gt;
*Deny Toileting rule - obey check is Obedience vs (Ego + 1)&lt;br /&gt;
Two of the Shame punishments decrease pride, oddly the others don't appear to:&lt;br /&gt;
*Naked walk&lt;br /&gt;
*Shameful Podium&lt;br /&gt;
Some of the Trainings that reduce pride have relatively low Obedience requirements for the slave not to refuse to perform them:&lt;br /&gt;
*Humiliation training: 3&lt;br /&gt;
*Anal sex: 5&lt;br /&gt;
*Enema training: Pride + 1&lt;br /&gt;
Clothing:&lt;br /&gt;
*The leather collar will decrease pride without any mood malus.&lt;br /&gt;
*The steel collar will decrease pride, but affects mood quite harshly (-3)&lt;br /&gt;
*Some of the pet gear (pony plume, anal tail, pony harness) will decrease pride, but affects mood, some quite harshly (harness is -2, plume is -3, matches the Pride effects)&lt;br /&gt;
** If you're in a hurry and worried about mood, you can possibly balance this with some mood raising clothing (sundress,slippers,headband,wedding dress), Rules(boudoir, leftovers) or actions(Encourage, spa treatment)&lt;br /&gt;
** Beware that Rule:in my bed will *decrease* mood with high slave Pride and low Obedience.&lt;br /&gt;
&lt;br /&gt;
==Grocery Shopping==&lt;br /&gt;
To minimize food cost, it is worth considering what you buy versus food quality.&lt;br /&gt;
You may have noticed there are chances of making meal of lower quality than your skill which is no coincident: certain dishes require certain ingredients and high-end dishes often require premium ingredients such as egg and milk.&lt;br /&gt;
To minimize cost for each tier of skill, this is the recommended grocery list&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Level!! Vegetables !! Greasy Mince Meat !! Flour !! Tender Fillet !! Herbs and Spices !! Alcohol !! Average Cost&lt;br /&gt;
|-&lt;br /&gt;
| S || O || || O || OO || OO || OO || $10&lt;br /&gt;
|-&lt;br /&gt;
| A || O || OO || O ||  || || OO || $5&lt;br /&gt;
|-&lt;br /&gt;
| B || OO || O || OO || OO || || || $5.8&lt;br /&gt;
|-&lt;br /&gt;
| C || O || O || O || || || || $3.6&lt;br /&gt;
|-&lt;br /&gt;
| D || OOOO || O || || || || || $1.88&lt;br /&gt;
|}&lt;br /&gt;
 * Number of O is the ratio of average consumption speed&lt;br /&gt;
 ** There is about 2% chance you're unable to make the food of the S and A rank with the listed ingredients&lt;/div&gt;</summary>
		<author><name>Sutopia</name></author>	</entry>

	<entry>
		<id>http://wiki.anime-sharing.com/hgames/index.php?title=Jack-o-nine/Gameplay/Tips&amp;diff=37367</id>
		<title>Jack-o-nine/Gameplay/Tips</title>
		<link rel="alternate" type="text/html" href="http://wiki.anime-sharing.com/hgames/index.php?title=Jack-o-nine/Gameplay/Tips&amp;diff=37367"/>
				<updated>2023-12-08T06:47:37Z</updated>
		
		<summary type="html">&lt;p&gt;Sutopia: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Jack-o-nine}}&lt;br /&gt;
==Slave Induction==&lt;br /&gt;
&lt;br /&gt;
Everyone will have their own style of play, but there are a few things you can do when you get a new slave that makes life a lot easier.&lt;br /&gt;
&lt;br /&gt;
#'''Explain Her Position''': Actually, it's quite hard to gauge the effect of this. But if you're going to do it, sooner is better than later. There are three topics for &amp;quot;explain&amp;quot; and you can do them one after the other.&lt;br /&gt;
#'''Medical Examination''': Take her to the Technosphere in the Serpentine Quarter and have the medics look her over. This way you catch diseases and xeno-parasites. You might want to sterilise her while you're there. That saves having the Vatican steal your pregnant slaves and keeps them from being re-infected with Fiend larvae.&lt;br /&gt;
#'''Branding''': You need to put your mark on your slave if you want to sell her anywhere other than slave auction. Go to the Outcast Quarter and get Uncle Bo to tattoo her with your brand.&lt;br /&gt;
#'''Rules''': Check the rules page and make sure that your slave is getting enough food. I personally like to always use fresh food (expensive but worth it for the effect on her mood). Tick &amp;quot;Deny Orgasm&amp;quot; and &amp;quot;Force Rules&amp;quot;. Leave her sleeping on a bedroll to begin with.&lt;br /&gt;
#'''Obedience''' You may need to apply some punishments before your slave will obey. Get these out of the way now.&lt;br /&gt;
#'''Clothing''' Once your slave starts to obey use the &amp;quot;Gift&amp;quot; reward to give her a sun dress.&lt;br /&gt;
#'''Encouragement''': After that, Talk-&amp;gt;Affect-&amp;gt;Encourage should lift her mood into the green. &lt;br /&gt;
#'''Ask her questions''': Asking what she wants to do might reveal a hidden talent, asking about requests can hint at a possible fetish, asking about fears could let you know about what punishments she responds greatly to. &lt;br /&gt;
&lt;br /&gt;
At this point you should have a good basic start.&lt;br /&gt;
&lt;br /&gt;
==Keep Your Slaves Happy!==&lt;br /&gt;
A happy slave learns faster than a miserable one, while unhappy ones can spiral into depression, which in turn can harm your slave's psychological stats and may eventually leave her broken and worthless. Consequently it is in the trainer's best interest if his slave is happy. &lt;br /&gt;
&lt;br /&gt;
* '''Talk to her''': Ask your slave how she is feeling. She'll tell you all the things that are making her happy, and the ones that are making miserable. Where possible address her concerns. Complaints about bedding can be solved by letting her share your bed, for instance. If she complains that her secretions look strange, take her to the doctor. If there are things that make her happy that aren't present (good sex, free time, etc) consider using one as her next reward.&lt;br /&gt;
&lt;br /&gt;
* '''[[Jack-o-nine/Gameplay/Active Sex|Active Sex]]''': A dozen orgasms in quick succession will cheer up just about any slave.&lt;br /&gt;
&lt;br /&gt;
* Letting your slave sleep in a [[Jack-o-nine/Gameplay/Locations#Player_Housing|boudoir]] is a cheap way to boost her mood. &lt;br /&gt;
&lt;br /&gt;
See also: [[Jack-o-nine/Gameplay/Slaves#Mood|Mood]]&lt;br /&gt;
&lt;br /&gt;
==Train D-Class Slaves (outdated)==&lt;br /&gt;
&lt;br /&gt;
It's possible to train a slave to D-Class fairly quickly and cheaply. The returns are better on higher quality slaves, but unless you have a sizable bankroll, so are the risks. Churning through D-Class slaves while staying in the slums can be a good way to accumulate the funds needed for a more ambitious project.&lt;br /&gt;
&lt;br /&gt;
A D-Class slave with one blue skill sells for 300 sparks to the guild sub-purchaser, no questions asked. But check at the forum first - there are some buyers who will pay 500 for the same slave. Additionally there are buyers who will pay 500 for D-Class Assistants (White town - Trade Square; Realtor) Nurses (Serpentine Quarter - Technosphere; Medical Centre) Enchantresses (Border of the Fogs; Base Camp), Concubines (Quarter of the Bull; Madame Jofre) and possibly others. These are repeat customers, so you can sell them any number of slaves. However you'll need to spend a little time making your slaves presentable. Generally a full work-over at the Salon (I usually get one for the PC as well) plus a gown, lace gloves and heels seems to suffice. You'll probably need to equip the new clothes and then sleep before the bonuses take full effect for some reason.&lt;br /&gt;
&lt;br /&gt;
'''Summary''': Churn D-Class slaves to build up funds. Sell to buyers in preference to the sub-purchaser. Raise style to blue if you want to sell to businesses.&lt;br /&gt;
&lt;br /&gt;
==The Buyer Of Last Resort==&lt;br /&gt;
&lt;br /&gt;
Sometimes you get saddled with a lemon; too stupid and too stubborn to train in time. The slave market will generally give you 3 sparks for such slaves. But you can get 10 or more from the butcher.  Just saying.&lt;br /&gt;
&lt;br /&gt;
==The Buyer Of First Resort==&lt;br /&gt;
&lt;br /&gt;
The guild auction only happens once every few days, but it is by far the best way to sell your slave profitably if you plan for it. Train your slave in multiple specializations, max out her charm by giving her stylish cloths and a full body treatment at the spa the day of the auction, and your slave will sell for much higher than any price you could get elsewhere.  Training and Selling B+ slaves at the auction could net you ~4500 sparks OR MORE per slave! (personal best: 6100)&lt;br /&gt;
&lt;br /&gt;
==Save Your Sparks!==&lt;br /&gt;
&lt;br /&gt;
Meat is cheap in rome. The 1 dollar meal at the Virgin's Hip is both cheaper than the F- canned food, and is B+ quality. If you are living in the slums, this saves 10 sparks per decade, and increases your strength if your strength is low. Meat at the gastronomicon is a cheap way to up your meal quality once you get a kitchen. You just have to be OK with a little cannibalism. &lt;br /&gt;
&lt;br /&gt;
Increasing your standard of living will only get you one point of positive mood, and can drain your funds very quickly. Consider whether that the cost is worth it (it's usually not).&lt;br /&gt;
Having too low of a standard of living will decrease your mood, but doesn't seem to decrease it further if taken even lower. If you can't afford a happy standard of living, might as well set it to impoverished and be done with it.&lt;br /&gt;
It will however, slowly drain your personality, which will make it harder to train slaves in the future!&lt;br /&gt;
&lt;br /&gt;
==Drugs are good... in moderation (version 2.2.3)==&lt;br /&gt;
&lt;br /&gt;
First rule: Never take one type of drug more than once per day.&lt;br /&gt;
&lt;br /&gt;
Faries pollen (meth) adds 5 energy bars, a great way to get extra training done very cheap. It is like an entire extra day for 2 sparks: incredibly cheap value, even in the slums!  Be mindful if your energy bar turns purple however: a purple energy bar means strenuous activities will RAPIDLY DRAIN strength. A feeble slave will probably get addicted from the second dose: So stop trying to exercise your feeble slave with meth, it just makes things worse. Give them supplements and maybe a plushy toy instead.&lt;br /&gt;
&lt;br /&gt;
Kamra (coffee) only adds one energy bar for the same 2 sparks: not nearly as valuable... I recommend only using when your energy accidentally goes negative so you or your slave don't get the end of day penalties. An enduring slave can drink this stuff 49 days in a row before getting addicted, if you do find the extra energy valuable. &lt;br /&gt;
&lt;br /&gt;
Datura (weed) and oblivion (opium) increase mood, which is awkward: mood bonus is most valuable when your slave is new and very unhappy... But slaves wont take drugs until they have a bud of obedience... which usually means their mood is already good. If your magic skill is high enough, there is a spell you can use to force them to take it, but really, you should just press the 'encourage' button... it is free, and is usually more effective. &lt;br /&gt;
&lt;br /&gt;
Alcohol gives a nasty hangover. It is probably best to simply not.&lt;br /&gt;
&lt;br /&gt;
Taking any drug more than once every 4 days is likely to eventually get your slave addicted. There is some RNG involved. (on average addiction goes down once every 3 days, and obviously goes up the day the drug is consumed)  &lt;br /&gt;
&lt;br /&gt;
A very safe way to handle drugs, is to only use them on your slaves on race and/or gladiator days (when you need the extra energy the most anyway). That gives ~8 days of recovery for every 2 days of use, which again should allow your slaves enough time to recover unless RNG hates you. (~0.15% chance of addiction on a 'healthy' slave if used 4 times over 2 decades. &lt;br /&gt;
&lt;br /&gt;
The master's addiction is slower to deplete than a slave's addiction. If you notice the moodlet in your diary, you should probably go cold turkey for a nice little while.&lt;br /&gt;
 &lt;br /&gt;
DO NOT let your assistant get addicted to drugs! she will sneak them out of your store room EVERY DAY if it happens! It could take AGES of cold turkey for her to cure her addiction if you don't catch it quick.&lt;br /&gt;
&lt;br /&gt;
==Why is my Personality stuck at F- rank? (version 2.2.3)==&lt;br /&gt;
&lt;br /&gt;
Personality will slowly fall if your standard of living, housing, and interior decorations are lower than your brand rank. Personality is how other people view you, and if you don't live like a person who in their mind matches the reputation of your product they find it quite off putting. If your slaver has the &amp;quot;every penny must be considered&amp;quot; mood, or the &amp;quot;this house is no place for work and rest&amp;quot; mood, it means your personality is in free fall. Alternatively, one of the special missions gives a reward that prevents your personality from falling below B+ (though it may still take effort to get it there).&lt;br /&gt;
&lt;br /&gt;
==Why is my Slave cow skill going down? (version 2.2.3)==&lt;br /&gt;
Training any skill other than endurance/athletics drains requires the mind, which drains your cow behavior. On the other hand, a well trained cow is going to have a really hard time learning human things.&lt;br /&gt;
In other words, if you want to train your slave to be a cow, train everything else you want to train first, and only then train the cow skill.&lt;br /&gt;
&lt;br /&gt;
==Why is my Slave suddenly refusing to learn? (version 2.2.3)==&lt;br /&gt;
Be careful what you equip! Fluffy paws and deprivation suit seriously hamper a slaves ability to learn most skills. &lt;br /&gt;
A slave gets bored learning the same thing over and over again, give her some variety in the lessons to keep her interested.   &lt;br /&gt;
Dirty slaves have a really hard time focusing. Give them a bath, and they might be much more receptive to lessons again.&lt;br /&gt;
&lt;br /&gt;
==Money from fogs (version 2.2.3)==&lt;br /&gt;
Blindly selling F ranked slaves from the fogs used to be a great source of easy money in previous versions, but it was nerfed so you cant just live in the slums and make bank. But it still is a decent source of extra money in the mid to late-game IF you know what you are doing.&lt;br /&gt;
&lt;br /&gt;
Assuming your guy has enough stats and items to fight in the fogs, you also need to get your assistant to S rank alchemy (send her to school if needed), rent a lab for a decade (remember to cancel on the 9th, otherwise you'll get charged for another decade) and make some Philter potions. also Rent a dungeon.  The trick here is to trick the sub-purchaser or Farid that your goods are good.  Once you get your slave, simply lock her in the dungeon for a while till she feels less rebellious (not too long, she probably has a baby fiend inside her). Once her thorns (you /do/ have a raven crown by now right? fog fights are much easier with artifacts) are in the single digits, take her out, use domini dictum to force her to do whatever you want.  Whatever you want being: explain position and threaten to hopefully get fear up to 2, a philter to increase devotion to 1 and finally encourage followed by a whole bunch of drugs to make her high as a kite. &lt;br /&gt;
&lt;br /&gt;
She should now be D- rank (or a few training sessions away, and she certainly has the energy from the drugs to speed through them), and sellable for 250 bucks to the sub purchaser.  yea, she'll probably be back to -F rank in the morning, but by then she is someone else's problem, and you walked away with a good ~200 in the bank after the dungeon rental, spells, potions and drugs.&lt;br /&gt;
&lt;br /&gt;
==Rank C Concubine==&lt;br /&gt;
Several residents request a rank C+ concubine. To satisfy their requirements they need quite a few sexual skills, which is often very hard to train. A B+ ranking slave will sell for much more to someone else, for not much more time investment.&lt;br /&gt;
==Guild Quality Bonus==&lt;br /&gt;
Just because your first guild contract is for a D- or D+ rank slave, doesn't mean you have to give them a D- or D+ rank slave. Do your best to give them the best slave you can (even if you have to take out a loan to do it). The quality bonus is worth far more than the contract itself, even if you end up turning in the slave a little bit late.  You also will probably be able to skip over the rather unprofitable C ranked contracts.  Remember, doing guild contracts is one of the least profitable ways to sell your slaves, you probably only really should be taking them to rank up your guild reputation. So you can probably save a lot of time(and thus money) here by simply training higher ranked slaves from the start.&lt;br /&gt;
&lt;br /&gt;
==Gift Rewards==&lt;br /&gt;
*If you're selling your slave to a business that has a style requirements, reward your slave with some items that you'd have to end up buying for her to complete the sale to kill 2 birds with 1 stone.&lt;br /&gt;
&lt;br /&gt;
*A good use of a one point reward is to buy flowers for your slave. It's cheap and it allows you to use the five point &amp;quot;promise her a gift&amp;quot; option later without penalty. &lt;br /&gt;
&lt;br /&gt;
*A good use for a two point reward is the sensual massage which gets an extra action (if the massager's petting skill is Blue or above).&lt;br /&gt;
&lt;br /&gt;
*Sweet rewards are, paradoxically, good for dieting slaves. Set the slave to weight loss regimen, make them exercise them until they have negative calories and then use a sweet reward to bring the cal count up to zero or one. That way the slave will lose weight rapidly but without starvation.&lt;br /&gt;
&lt;br /&gt;
==Jonny: Some notes on playing at maximum difficulty (outdated)==&lt;br /&gt;
&lt;br /&gt;
===Combat===&lt;br /&gt;
&lt;br /&gt;
The trouble with playing as Jonny (one of many) is that his initial dominance is F-. That means his slaves will rebel with clockwork regularity, up to and including trying to kill him if he tries to discipline them. So Job One is to get the bare minimum of combat training.&lt;br /&gt;
&lt;br /&gt;
To do this travel white town. Visit the armourer shop and get an Aketon and a whip. &amp;quot;Borrow&amp;quot; Isabella's leather armor - it's not much but a bit better than nothing for now.  Then go to the Colosseum and spar with the weakest slave. You won't be able to raise your combat skill (beyond the one level granted by the Aketon fencing jacket) but it will train your strength. Try and get it to B/Blue and buy a special training - roundhouse kick is recommended. &lt;br /&gt;
&lt;br /&gt;
With that done you stand a decent chance of surviving your first couple of slave rebellions&lt;br /&gt;
&lt;br /&gt;
===Guild Work===&lt;br /&gt;
&lt;br /&gt;
Now go to the Guild and see what slave training work is available. You can train most specialties, but there are a few pitfalls. &lt;br /&gt;
&lt;br /&gt;
*'''Feeble''' Slaves get too few actions to be trainable in a hurry (and you '''are''' in a hurry). Especially if they have multiple thorns of rebellion in their aura. Best avoided.&lt;br /&gt;
*'''Enchantress''' Slaves. Neither you nor Isabella have any initial magic skill, so you'll need to send her to school. That's an expense you can do without when starting out as Jonny.&lt;br /&gt;
*'''Courtesan'''. Sex slaves take longer to train than the others. You're in a hurry.&lt;br /&gt;
*'''Pet''' training inspires a lot more resistance than the other types. Once you gave a few successes under your belt you can probably cope, but avoid these missions to begin with.&lt;br /&gt;
&lt;br /&gt;
===Housing &amp;amp; Assistant===&lt;br /&gt;
&lt;br /&gt;
With your new slave (and the up front payment for training her) go to the real estate office and rent the bare minimum apartment in Serpentine, and then nip down to the Fogs and pick up Isabella - you're going to need her skills to do most of the training.&lt;br /&gt;
&lt;br /&gt;
===Training===&lt;br /&gt;
&lt;br /&gt;
The first few slaves are going to be difficult. You need to train them before you run out of money, which means inside decade, two if you're lucky. You don't have time to gently lead difficult girls to right behaviour. And they are all going to be difficult to start with.&lt;br /&gt;
&lt;br /&gt;
So your strategy is basically to train the key skill every turn until it meets the requirements, punishing as needed. Don't bother with psychological stuff - go for shaming, bondage and flagellation in that order. In particular you want to avoid bruises and traces of beatings as these can keep a slave at F- level until they heal.&lt;br /&gt;
&lt;br /&gt;
Once the skill is established, add other common skills until the slave reaches D rank. Then turn them in and get another one as soon as you can. Keep doing this until you have around 1500 sparks.&lt;br /&gt;
&lt;br /&gt;
Remember that there is one thing in which Johnny is good at - starting as the Worst of Perverts he can use Golden Shower during active sex and only slaves with Purist trait will be turned off by it. You can also very early start Golden Shower training to drain Pride and when it gets to S+ (B is enough but his other sex skills begin at dismall level so might as well max this out) set the slave to behave:urinal without negative mood penalties and with an excuse to daily train slave's Maid skill.&lt;br /&gt;
&lt;br /&gt;
===Other Considerations===&lt;br /&gt;
&lt;br /&gt;
'''Your Skills''' You'll need the appropriate garb to start training in most areas. You can't afford to get it all at once but it's worth buying the relevant item for each contract until you have the set (or can afford to fill the gaps)&lt;br /&gt;
&lt;br /&gt;
'''Isabella''' You're going to be relying on Izzy's skills a lot to begin with. Not only is she better than you at most things, but she's a better teacher and she's cheaper than sending slaves to school. Make use of her.&lt;br /&gt;
&lt;br /&gt;
'''Raising Basic Attributes'''. This can be a tar-pit and is often a sign that a slave is useless to you. Raising basic stats to D rank can take a long time depending on where the deficiencies may lie. Sometimes its faster to sell them to Farid (or to the butcher) and buy a new slave for 5 sparks and start over. Remember - you don't need to deliver the same slave - any one that fits the spec will do. Alternatively, if you're fond of the slave, check her into a cryo-tube and finish her training when you have the sparks and time to spare.&lt;br /&gt;
&lt;br /&gt;
'''Bruising, Beatings and Scars''' As I mentioned earlier, bruises and beatings can lower the looks of a slave to the point where she no longer qualifies for D rank. Scarring can at least be fixed at the medical center, but you probably don't have the budget for that. Again, it may be best to freeze or sell the slave and start over.&lt;br /&gt;
&lt;br /&gt;
'''Saving''' This approach should be viable without resort to &amp;quot;save scumming&amp;quot; or excessive saving and reloading. All the same, I'd recommend you keep a save gave every decade or so. Things can always go wrong unexpectedly.&lt;br /&gt;
&lt;br /&gt;
'''Fame''' Avoid working on your brand! The better known your brand, the higher rank the guild will expect from your training missions. The trouble is that it takes a lot longer to train C rank slaves and you need a rapid turnaround at the start. So keep your brand low until you no longer depend on guild work.&lt;br /&gt;
&lt;br /&gt;
===Conclusion===&lt;br /&gt;
&lt;br /&gt;
Jonny is entirely playable if appropriate care is taken. He's a lot slower to get up to speed and needs to spend a lot more time breaking in his slaves. On the other hand (as has been pointed out elsewhere) after Jonny, anyone else is going to be a breeze.&lt;br /&gt;
&lt;br /&gt;
[http://www.hongfire.com/forum/forum/hentai-lair/hentai-game-discussion/412491-free-software-jack-o-nine-tails-%C9%94-thread-reboot-v2?p=5676711#post5676711 pandawarrior00's Jonny start guide] (2016-06-13)&lt;br /&gt;
&lt;br /&gt;
==Custom Start Extreme: Some Notes on Playing the REAL Maximum Difficulty==&lt;br /&gt;
&lt;br /&gt;
(work in progress)&lt;br /&gt;
&lt;br /&gt;
Do not play on extreme for your first game. You will have a very bad time, and you will end up complaining about how hard the game is. Even if you use all your points in an optimal fashion, an extreme custom start is about 4 times as hard as Johnny is on normal start. &lt;br /&gt;
&lt;br /&gt;
All that said, a lot of the Johnny tips are still applicable, however, rent prices are incredibly punishing. You will almost certainly have to train a B+ slave to get out of the slums, and continue training nothing short of B+ slaves to manage to stay out of the slums. &lt;br /&gt;
&lt;br /&gt;
The (current) game developers regularly plays zero starts (200 sparks, all -F ranked skills), and posts about them to ensure the game is beatable even in the most seemingly impossible of starting conditions.  This basically involves using and abusing every possible game mechanic and detail.  Here are some of his posts on the subject:&lt;br /&gt;
&lt;br /&gt;
[https://f95zone.to/threads/jack-o-nine-tails-v2-2-2-old-huntsman-community-development.390/page-206#post-4604613 V 2.2 zero start AAR (out of date, but the most detailed guide for a zero start) ]&lt;br /&gt;
&lt;br /&gt;
[https://f95zone.to/threads/jack-o-nine-tails-v2-2-2-old-huntsman-community-development.390/post-7545400 2.2.2 zero start AAR]&lt;br /&gt;
&lt;br /&gt;
[https://f95zone.to/threads/jack-o-nine-tails-v2-2-2-old-huntsman-community-development.390/page-381#post-7898420 2.2.3 Zero start AAR]&lt;br /&gt;
&lt;br /&gt;
[https://f95zone.to/threads/jack-o-nine-tails-v2-2-2-old-huntsman-community-development.390/post-7900641 2.2.3 no combat zero start ]&lt;br /&gt;
&lt;br /&gt;
==Tips for Training==&lt;br /&gt;
&lt;br /&gt;
===Linked Sex Skill Training===&lt;br /&gt;
Many skills are linked to another skill. Training other skills will sometimes raise a skill to a certain minimum level:&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Skill !! Minimum Skill Level&lt;br /&gt;
|-&lt;br /&gt;
| Handjob || Petting&lt;br /&gt;
|-&lt;br /&gt;
| Blowjob || max(Deep Throat, Bukkake, Group Sex) &lt;br /&gt;
|-&lt;br /&gt;
| Licking || Oral Pleasure&lt;br /&gt;
|-&lt;br /&gt;
| Exhibitionism || Demonstration&lt;br /&gt;
|-&lt;br /&gt;
| Masturbation || Dildo&lt;br /&gt;
|-&lt;br /&gt;
| Vaginal Sex || max(Fisting, Double Penetration, Triple Penetration, Gangbang)&lt;br /&gt;
|-&lt;br /&gt;
| Fisting || Vaginal Sex - 1&lt;br /&gt;
|-&lt;br /&gt;
| Anal Sex || max(Anal Fisting, Double Penetration, Triple Penetration, Gangbang)&lt;br /&gt;
|-&lt;br /&gt;
| Anal Fisting || Anal Sex - 1&lt;br /&gt;
|-&lt;br /&gt;
| Triple penetration || Gangbang&lt;br /&gt;
|-&lt;br /&gt;
| Double Penetration || Triple Penetration&lt;br /&gt;
|-&lt;br /&gt;
| Bukkake || Blowjob - 2&lt;br /&gt;
|-&lt;br /&gt;
| Masochism || Self-torture&lt;br /&gt;
|-&lt;br /&gt;
| Golden Shower || Scatology &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Note: this only seems to work up to B+ rank in version 2.2.3&lt;br /&gt;
&lt;br /&gt;
===Raising stamina===&lt;br /&gt;
Notes on raising Stamina:&lt;br /&gt;
On a slave with Stamina:feeble, most of the stamina raising actions are greyed out.  There are 2 still available that are not:&lt;br /&gt;
*Enema training&lt;br /&gt;
*Entertain me: Acrobatics  (be careful, uses 2 calories)&lt;br /&gt;
*Wearing Athletic Leotard and Sneakers gives bonus to learning stamina which applies even to Feeble slaves&lt;br /&gt;
&lt;br /&gt;
===Lowering Pride===&lt;br /&gt;
Notes on dealing with high Pride:&lt;br /&gt;
Most of the Rules have Pride in the obedience test, so the slave will usually disobey until Obedience is quite high.  There are 2 that test other stats and also lower pride:&lt;br /&gt;
*Silence rule - obey check is Obedience vs Temperament.&lt;br /&gt;
*Deny Toileting rule - obey check is Obedience vs (Ego + 1)&lt;br /&gt;
Two of the Shame punishments decrease pride, oddly the others don't appear to:&lt;br /&gt;
*Naked walk&lt;br /&gt;
*Shameful Podium&lt;br /&gt;
Some of the Trainings that reduce pride have relatively low Obedience requirements for the slave not to refuse to perform them:&lt;br /&gt;
*Humiliation training: 3&lt;br /&gt;
*Anal sex: 5&lt;br /&gt;
*Enema training: Pride + 1&lt;br /&gt;
Clothing:&lt;br /&gt;
*The leather collar will decrease pride without any mood malus.&lt;br /&gt;
*The steel collar will decrease pride, but affects mood quite harshly (-3)&lt;br /&gt;
*Some of the pet gear (pony plume, anal tail, pony harness) will decrease pride, but affects mood, some quite harshly (harness is -2, plume is -3, matches the Pride effects)&lt;br /&gt;
** If you're in a hurry and worried about mood, you can possibly balance this with some mood raising clothing (sundress,slippers,headband,wedding dress), Rules(boudoir, leftovers) or actions(Encourage, spa treatment)&lt;br /&gt;
** Beware that Rule:in my bed will *decrease* mood with high slave Pride and low Obedience.&lt;br /&gt;
&lt;br /&gt;
==Grocery Shopping==&lt;br /&gt;
To minimize food cost, it is worth considering what you buy versus food quality.&lt;br /&gt;
You may have noticed there are chances of making meal of lower quality than your skill which is no coincident: certain dishes require certain ingredients and high-end dishes often require premium ingredients such as egg and milk.&lt;br /&gt;
To minimize cost for each tier of skill, this is the recommended grocery list&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Level!! Vegetables !! Greasy Mince Meat !! Flour !! Tender Fillet !! Herbs and Spices !! Alcohol !! Average Cost&lt;br /&gt;
|-&lt;br /&gt;
| S || O || || O || OO || OO || OO || $10&lt;br /&gt;
|-&lt;br /&gt;
| A || O || OO || O ||  || || OO || $5&lt;br /&gt;
|-&lt;br /&gt;
| B || OO || O || OO || OO || || || $5.8&lt;br /&gt;
|-&lt;br /&gt;
| C || O || O || O || || || || $3.6&lt;br /&gt;
|-&lt;br /&gt;
| D || O || OOOO || || || || || $1.88&lt;br /&gt;
|}&lt;br /&gt;
 * Number of O is the ratio of average consumption speed&lt;br /&gt;
 ** There is about 2% chance you're unable to make the food of the S and A rank with the listed ingredients&lt;/div&gt;</summary>
		<author><name>Sutopia</name></author>	</entry>

	<entry>
		<id>http://wiki.anime-sharing.com/hgames/index.php?title=Jack-o-nine/Gameplay/Slaver&amp;diff=37345</id>
		<title>Jack-o-nine/Gameplay/Slaver</title>
		<link rel="alternate" type="text/html" href="http://wiki.anime-sharing.com/hgames/index.php?title=Jack-o-nine/Gameplay/Slaver&amp;diff=37345"/>
				<updated>2023-12-05T02:54:58Z</updated>
		
		<summary type="html">&lt;p&gt;Sutopia: /* Standard of Living */ update price table and hint the benefit of good accounting&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Jack-o-nine}}&lt;br /&gt;
&lt;br /&gt;
==Characteristics==&lt;br /&gt;
&lt;br /&gt;
::: ''This section is work in progress''&lt;br /&gt;
&lt;br /&gt;
===Strength===&lt;br /&gt;
Increased by:&lt;br /&gt;
*Sparring in the Colosseum&lt;br /&gt;
*Teaching gymnastics&lt;br /&gt;
*Teaching martial arts&lt;br /&gt;
*Applying Miracle Balm&lt;br /&gt;
*Clean house&lt;br /&gt;
*Good hygiene&lt;br /&gt;
*Highly rated cooked food&lt;br /&gt;
*Good mood&lt;br /&gt;
*Assistant with high Nurse skill&lt;br /&gt;
Decreased by:&lt;br /&gt;
*Energy below 0 (red stars)&lt;br /&gt;
*Illness&lt;br /&gt;
*Consuming alcohol/some drugs&lt;br /&gt;
*Drug/alcohol addiction&lt;br /&gt;
*Wounds&lt;br /&gt;
*A dinner of rating below your current strength&lt;br /&gt;
&lt;br /&gt;
===Personality===&lt;br /&gt;
Versions before 2.2:&lt;br /&gt;
&lt;br /&gt;
Increased by:&lt;br /&gt;
*Higher Brand ranking&lt;br /&gt;
*Successful &amp;quot;Explain Her Position&amp;quot; and Encourage&lt;br /&gt;
&lt;br /&gt;
Decreased by:&lt;br /&gt;
*Drug/alcohol addiction&lt;br /&gt;
&lt;br /&gt;
Version 2.2.3:&lt;br /&gt;
&lt;br /&gt;
Increased by:&lt;br /&gt;
*A Standard of living greater than your Brand ranking&lt;br /&gt;
*Successful &amp;quot;Explain Her Position&amp;quot; and Encourage&lt;br /&gt;
*certain artifacts (Up to B+)&lt;br /&gt;
*More expensive housing&lt;br /&gt;
*&amp;quot;Premium&amp;quot; Interior decoration&lt;br /&gt;
&lt;br /&gt;
Decreased by:&lt;br /&gt;
*Drug/alcohol addiction&lt;br /&gt;
*A Brand ranking higher than Standard of living&lt;br /&gt;
*Having insufficient housing + interior decoration compared to Brand ranking&lt;br /&gt;
&lt;br /&gt;
Example in version 2.23:&lt;br /&gt;
&lt;br /&gt;
If you live in Serpentine, with B+ brand reputation, and you upgrade your standard of living to B+ (by default standard of living is Basic, C-, for Serpentine residence), and you upgraded your hall, bedroom, kitchen and bathroom, your personality attribute will stabilize at C-. If you stay with the C- basic standard of living, then personality will stabilize at D-. If you don't upgrade your home decor, then it will trend down towards F-.&lt;br /&gt;
&lt;br /&gt;
===Allure===&lt;br /&gt;
Increased by:&lt;br /&gt;
*Fashionable Attire (+1)&lt;br /&gt;
*Noble Regalia (+1)&lt;br /&gt;
*Salon-&amp;gt;Services for Men&lt;br /&gt;
*High Strength&lt;br /&gt;
*Good mood&lt;br /&gt;
Decreased by:&lt;br /&gt;
*Worn Clothes (-1)&lt;br /&gt;
*Housecoat (-1)&lt;br /&gt;
&lt;br /&gt;
===Libido===&lt;br /&gt;
* [http://www.hongfire.com/forum/forum/hentai-lair/hentai-game-discussion/412491-free-software-jack-o-nine-tails-%C9%94-thread-reboot-v2?p=4629636#post4629636 crushboss's tips on libido]&lt;br /&gt;
Increased by:&lt;br /&gt;
*Active sex life&lt;br /&gt;
*Healthy lifestyle&lt;br /&gt;
Decreased by:&lt;br /&gt;
*Injury&lt;br /&gt;
*Illness&lt;br /&gt;
*Poor health&lt;br /&gt;
*Low mood&lt;br /&gt;
*Ending day at maximum arousal (unless you have Chimaera Gem)&lt;br /&gt;
&lt;br /&gt;
===Brand Status===&lt;br /&gt;
Affects:&lt;br /&gt;
*Selling price of slave at slave auction&lt;br /&gt;
Increased by:&lt;br /&gt;
*Selling slaves under your brand (at Slave guild auction)&lt;br /&gt;
*Slave wins Colosseum battle&lt;br /&gt;
*Slave wins Colosseum race&lt;br /&gt;
&lt;br /&gt;
===Guild Reputation===&lt;br /&gt;
Affects:&lt;br /&gt;
*Level of available contracts&lt;br /&gt;
Increased by:&lt;br /&gt;
*Completing several contracts&lt;br /&gt;
&lt;br /&gt;
===Standard of Living===&lt;br /&gt;
Affects:&lt;br /&gt;
*Mood&lt;br /&gt;
*Respectable or higher required to enter the Gentleman's Club in the Quarter of the Bull&lt;br /&gt;
*Personality&lt;br /&gt;
Change your standard of living in the Accounting section of the Domestic issues menu, and then wait until the end of decade for it to update (and for you to pay for your new standard of living).&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Level !! Additional Cost Per Decade&lt;br /&gt;
|-&lt;br /&gt;
| Impoverished || $0&lt;br /&gt;
|-&lt;br /&gt;
| Poor || $20 ~ $30&lt;br /&gt;
|-&lt;br /&gt;
| Basic || $40 ~ $60&lt;br /&gt;
|-&lt;br /&gt;
| Comfortable || $80 ~ $120&lt;br /&gt;
|-&lt;br /&gt;
| Respectable || $200 ~ $300&lt;br /&gt;
|-&lt;br /&gt;
| Luxurious  || $400 ~ $600&lt;br /&gt;
|-&lt;br /&gt;
| Extravagant || $800 ~ $1200&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
If you have a slave that has high accounting skill and high intelligent, assigning slave to do accounting may receive a discount (up to 65% off if lucky) to cost from living standard.&lt;br /&gt;
&lt;br /&gt;
Similarly, you may receive a fine if you assign a dumb slave with no accounting skill, which may cause up to +75% more expensive bills if unlucky.&lt;br /&gt;
&lt;br /&gt;
==Skills==&lt;br /&gt;
::: ''This section is work in progress''&lt;br /&gt;
&lt;br /&gt;
::: ''Note: For a skill to increase the relevant activity must be done by the player character and not delegated to NPCs.''&lt;br /&gt;
&lt;br /&gt;
::: ''There are 5 sets of clothing sold at the [[Jack-o-nine/Gameplay/Locations/White_Town#Boutique_of_Servilla_Quint|Boutique of Servilla Quint]] that will increase your skill by 1 when worn, for as long as they are worn.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Teaching===&lt;br /&gt;
Increased by:&lt;br /&gt;
*Training any slave skill.&lt;br /&gt;
&lt;br /&gt;
===Housekeeping===&lt;br /&gt;
Clothing: Livery&lt;br /&gt;
&lt;br /&gt;
Increased by:&lt;br /&gt;
*Training slave skill: Cooking&lt;br /&gt;
*Training slave skill: Maid&lt;br /&gt;
*Training slave skill: Secretary&lt;br /&gt;
*Cooking yourself ('Domestic issues' &amp;gt; 'Prepare a meal')&lt;br /&gt;
*Cleaning Yourself ('Domestic issues' &amp;gt; 'Tidy up the house')&lt;br /&gt;
*Doing accounting yourself ('Domestic issues' &amp;gt; 'accounting' &amp;gt; toggle 'Do accounting personally')&lt;br /&gt;
&lt;br /&gt;
===Artistry===&lt;br /&gt;
Clothing: Formal Attire&lt;br /&gt;
&lt;br /&gt;
Increased by:&lt;br /&gt;
*Training slave skill: Etiquette&lt;br /&gt;
*Training slave skill: Dance&lt;br /&gt;
*Training slave skill: Singing&lt;br /&gt;
*Training slave skill: Music&lt;br /&gt;
*Training slave skill: Pet&lt;br /&gt;
*Training slave skill: Pony&lt;br /&gt;
&lt;br /&gt;
===Medicine===&lt;br /&gt;
Clothing: Medical Gown&lt;br /&gt;
&lt;br /&gt;
Increased by:&lt;br /&gt;
*Training slave skill: Nurse&lt;br /&gt;
&lt;br /&gt;
===Combat===&lt;br /&gt;
Clothing: Aketon&lt;br /&gt;
&lt;br /&gt;
Increased by:&lt;br /&gt;
*Training slave skill: Gladiatrix&lt;br /&gt;
*Fighting in the Fogs.&lt;br /&gt;
*Sparring in the Colosseum(???).&lt;br /&gt;
&lt;br /&gt;
===Magic===&lt;br /&gt;
Clothing: Wizard Robes&lt;br /&gt;
&lt;br /&gt;
Increased by:&lt;br /&gt;
*Training slave skill: Enchantress&lt;br /&gt;
*Casting spells. &lt;br /&gt;
Note: certain spells are only effective for levelling upto a certain level:&lt;br /&gt;
*Auspex, Magna Magnifika: ineffective at Apprentice and above&lt;br /&gt;
*Cruciato, Delikacia, Sententia Veritas: ineffective at Mage and above&lt;br /&gt;
*Tremendio, Adverto Servili: always effective&lt;br /&gt;
*Domini Dictum: always effective regardless of whether the domination succeeds or not.  The domination will only succeed if the caster's magic level is at least equal to the slave's nature.&lt;br /&gt;
&lt;br /&gt;
===Dominance===&lt;br /&gt;
Increased by:&lt;br /&gt;
*Punishment: Psychological pressure&lt;br /&gt;
*Training slave skill: Pony training&lt;br /&gt;
*Training slave skill: Humiliation&lt;br /&gt;
*Training slave skill: Masochism&lt;br /&gt;
*Training slave skill: Self-torture&lt;br /&gt;
*Training slave skill: Dig/Pig/Horse/Fiend mating&lt;br /&gt;
*Training slave skill: Fitness&lt;br /&gt;
*Put in Place (if successful)&lt;br /&gt;
*Threaten&lt;br /&gt;
*Punishment: Torture&lt;br /&gt;
*Active Sex: Bite/Hit (and Dirty Talk? maybe - the code looks weird for Talk...)&lt;br /&gt;
&lt;br /&gt;
===Whip===&lt;br /&gt;
Increased by:&lt;br /&gt;
*Punishment: Flogging&lt;br /&gt;
&lt;br /&gt;
===Torturer===&lt;br /&gt;
Increased by:&lt;br /&gt;
*Punishment: Torture instruments/units&lt;br /&gt;
*Active Sex: Tickle with dagger&lt;br /&gt;
&lt;br /&gt;
===Rope===&lt;br /&gt;
Increased by:&lt;br /&gt;
*Punishment: Bondage and Deprivation&lt;br /&gt;
&lt;br /&gt;
==Mood==&lt;br /&gt;
You can check the things affecting the Slaver's mood in his diary. Good moods improve his efficiency and increase the odds of successful actions. (need to verify: affects slaver allure?)&lt;br /&gt;
&lt;br /&gt;
Things that improve his mood:&lt;br /&gt;
*Decent housing relative to Reputation&lt;br /&gt;
*Good standard of living relative to Reputation&lt;br /&gt;
*Recent Sex&lt;br /&gt;
*Slave making good progress&lt;br /&gt;
*Having lots of energy&lt;br /&gt;
*Comfortable clothing&lt;br /&gt;
*Clean house&lt;br /&gt;
*Being clean&lt;br /&gt;
*Buying a new slave&lt;br /&gt;
*Selling a slave&lt;br /&gt;
*Date (reward: spend time together) that goes well&lt;br /&gt;
*Training a beautiful slave.&lt;br /&gt;
*Eating well (Restaurant date with slave, eating at Gentlemen's Club)&lt;br /&gt;
*Slave obeying (green in &amp;quot;achievements&amp;quot; area)&lt;br /&gt;
*Rule: Behave alarm w/slave with Blowjob skill&lt;br /&gt;
*Rule: Behave urinal w/slave with Golden Shower skill&lt;br /&gt;
*Rule: Behave toilet w/slave with Scatology skill&lt;br /&gt;
*Assistant Rule: Bath slave w/assistant with Oral and/or Petting skills&lt;br /&gt;
*Salon: Invigorating massage, Erotic Massage, Aroma spa&lt;br /&gt;
*Watching a battle in the Colosseum&lt;br /&gt;
*Drinking at the Virgin's Hip&lt;br /&gt;
*Drugs  - Camra, Datura, Essence of Oblivion, Bacchus' Nectar&lt;br /&gt;
&lt;br /&gt;
Things that decrease mood:&lt;br /&gt;
*Housing that doesn't reflect his reputation&lt;br /&gt;
*Too low of a standard of living&lt;br /&gt;
*Pent up sexual desire (Stallion/Wild Stallion)&amp;lt;sup&amp;gt;[1]&lt;br /&gt;
*Being oversexed&lt;br /&gt;
*Slave not behaving&lt;br /&gt;
*Worn/uncomfortable clothing&lt;br /&gt;
*Dirty house&lt;br /&gt;
*Injuries&lt;br /&gt;
*Cleaning the house yourself&lt;br /&gt;
*Preparing your own meals&lt;br /&gt;
*Drug/alcohol withdrawal&lt;br /&gt;
&lt;br /&gt;
[1] Wearing [[Jack-o-nine/Gameplay/Locations/White_Town#Central_Forum|Chimaera's Gem]] guarantees this.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Sexual Desire==&lt;br /&gt;
&lt;br /&gt;
Levels from highest to lowest:&lt;br /&gt;
*Wild Stallion*&lt;br /&gt;
*Stallion*&lt;br /&gt;
*Rock Hardon&lt;br /&gt;
*Mighty Hardon&lt;br /&gt;
*Hardon&lt;br /&gt;
*Contented&lt;br /&gt;
*Cold&lt;br /&gt;
*Sated*&lt;br /&gt;
*Overfucked*&lt;br /&gt;
*Flacid*&lt;br /&gt;
*Hanging*&lt;br /&gt;
&lt;br /&gt;
 * Decreases mood when in these states&lt;br /&gt;
&lt;br /&gt;
==Access to Buyers==&lt;br /&gt;
&lt;br /&gt;
Within &amp;quot;I need to continually work on my reputation&amp;quot;, found in the &amp;quot;objectives&amp;quot; tab accessible after clicking on the slaver's portrait while at home, one can see not only the status of the slaver's brand, but also the slaver's standing with the various Great Houses of Eternal Rome.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
When this standing is increased to at least D or pink level with a faction, the slaver can rent living accomodations in that faction's quarter, and when standing is increased to at least B or blue level with a faction, the slaver can gain entrance to the palace of that faction, to access the A rank and S+ rank buyers therein (and become a Patrician by selling to the S+ rank buyer.)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Selling slaves to businesses does not appear to increase the rank of the slaver's standing.&amp;lt;br /&amp;gt;&lt;br /&gt;
The various standing-ranks also seem to have very particular requirements for their increases.&amp;lt;br /&amp;gt;&lt;br /&gt;
These particular requirements for standing-rank advances mean that selling to buyers out of order will actually do no good whatsoever for improvement of the slaver's standing.&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*To go from F to D rank standing, the slaver can sell a slave to anyone in the residential area in the district. (Or even Mystra, for Quarter of Outcasts)&amp;lt;br /&amp;gt;&lt;br /&gt;
*To go from D to C rank standing, the slaver must sell a slave to someone in the residential area who requires a C rank slave or above.&amp;lt;br /&amp;gt;&lt;br /&gt;
*To go from C to B rank standing, the slaver must sell a slave to someone in the residential area who requires a B rank slave or above.&amp;lt;br /&amp;gt;&lt;br /&gt;
*To go from B to A rank standing, the slaver must sell a slave to someone in the palace who requires an A rank slave or above.&amp;lt;br /&amp;gt;&lt;br /&gt;
*And to go from A to S+ rank standing, (Patrician), the slaver must sell a slave to the faction-leader, who requires an S+ rank slave.&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
This is why all of the quarters' residential areas have 3 residents who require B-rank slaves;  if a person sells only B rank slaves and sells them only to those 3 residents, he will still thereby fulfill all the requirements to gain entrance to that faction's palace.&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
(Though access to the faction's palace in White Town works differently.)&lt;/div&gt;</summary>
		<author><name>Sutopia</name></author>	</entry>

	<entry>
		<id>http://wiki.anime-sharing.com/hgames/index.php?title=Jack-o-nine/Gameplay/Locations/Player_Housing&amp;diff=37344</id>
		<title>Jack-o-nine/Gameplay/Locations/Player Housing</title>
		<link rel="alternate" type="text/html" href="http://wiki.anime-sharing.com/hgames/index.php?title=Jack-o-nine/Gameplay/Locations/Player_Housing&amp;diff=37344"/>
				<updated>2023-12-05T02:44:35Z</updated>
		
		<summary type="html">&lt;p&gt;Sutopia: Updated living standard restrictions for each housing, not sure if this is a jack-HF exclusive thing&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{jack-o-nine}}&lt;br /&gt;
=Player Housing=&lt;br /&gt;
Where the player lives, trains his slaves, prepares his meals and sleeps at night.&lt;br /&gt;
&lt;br /&gt;
When starting a new game your initial house is in the slums, and one of your first actions should be to head to the [[Jack-o-nine/Gameplay/Locations/White_Town#Real_Estate_office|Real Estate office]] to get some better housing.&lt;br /&gt;
&lt;br /&gt;
Moving to a new quarter requires a 10 days rent in advance, with a one time agency commission fee.&lt;br /&gt;
&amp;lt;br /&amp;gt;To gain housing permission for a quarter, you must sell a slave to an NPC within the desired faction to raise your reputation with them.&lt;br /&gt;
Your choice of housing will affect the Slaver's mood, based on his reputation. If his reputation is low, he'll tolerate cheaper living quarters, but as he gains reputation he'll demand a house more deserving of his stature.&lt;br /&gt;
&lt;br /&gt;
Rent prices are halved on custom easy, and quadrupled on extreme difficulty.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Quarter !! Rent&amp;lt;br&amp;gt;(per 10d) !! Agency Comission&amp;lt;br&amp;gt;(One time) !! Dungeon !! Boudoir !! Laboratory !! Fiend Pen* !! Barn !! Available [[Jack-o-nine/Gameplay/Slaver#Standard_of_Living|Living Standard]]&lt;br /&gt;
|-&lt;br /&gt;
| Border of the Fogs** || $0 || N/A || N/A || N/A || N/A || N/A || N/A || Impoverished / Poor&lt;br /&gt;
|-&lt;br /&gt;
| Quarter of the Outcasts || $62 || $6 || $5 || $7 || $25 || $10 || Free || Poor / Basic&lt;br /&gt;
|-&lt;br /&gt;
| Serpentine Quarter || $75 || $7 || $5 || $7 || $25 || $10 || $25 || Basic / Comfortable&lt;br /&gt;
|-&lt;br /&gt;
| Quarter of the Bull || $100 || $10 || Free || $12 || $25 || $10 || $25 || Comfortable / Respectable&lt;br /&gt;
|-&lt;br /&gt;
| Necropolis || $125 || $12 || Free || Free || $25 || $10 || $25 || Respectable / Luxurious&lt;br /&gt;
|-&lt;br /&gt;
| White Town  || $200 || $20 || Free ||  Free || $25 || $10 || $25 || Luxurious / Extravagant&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
 *The Fiend Pen is empty until you have captured a [[jack-o-nine/Fiend|fiend]] that has burst out of a slave. This kills the slave.&lt;br /&gt;
 **'''The Border of the Fogs slum has no access to a bathroom, kitchen or extensions, making hygiene &amp;amp; training difficult as well as lowering morale and personality. It's recommended to move ASAP.'''&lt;br /&gt;
&lt;br /&gt;
==Extended Rental==&lt;br /&gt;
There are additional rooms you can rent from the real estate office which allow various actions to be taken.&lt;br /&gt;
*Dungeon - Can be used to store an additional slave that isn't being trained. They still must be fed and this will not improve their mood (increases obedience?). Having this also unlocks torturing equipment and allows you to use a hot iron to brand your slaves. Also unlocks Spider and Sea Tentacle sex training (in Jack HF).&lt;br /&gt;
*Boudoir - Spare room for your slave to sleep in. Increases her mood. &lt;br /&gt;
*Laboratory - Allows you to personally train alchemists and hire a tutor instead of sending the slave off to school, also allows you to brew [[Jack-o-nine/Gameplay/Alchemy|potions]].&lt;br /&gt;
*Fiend pit - Lets you capture and milk a feed for cheap slave food. See: [[Jack-o-nine/Fiend|Fiend]]&lt;br /&gt;
*Barn (Jack HF) - After modifying slaves at the [http://wiki.anime-sharing.com/hgames/index.php?title=Jack-o-nine/Gameplay/Locations/Serpentine_Quarter#Medical_center Medical Center], you can put a Cow (permanent lactation) and a Chicken (oviparity) in your barn, as well as a Pig (just for meat) and a Farmhand (Intellect) to look after them.  Also unlocks sex with Pig.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Barn==&lt;br /&gt;
After renting a barn from the [[Jack-o-nine/Gameplay/Locations/White_Town#Real_Estate_office|Real Estate office]] and modifying slaves at the [http://wiki.anime-sharing.com/hgames/index.php?title=Jack-o-nine/Gameplay/Locations/Serpentine_Quarter#Medical_center Medical Center], you can house the pets in your barn. The requirements are the following for the pets:&lt;br /&gt;
*Farmhand: Nurse, Secretary: A+. Slave must be devoted.  &lt;br /&gt;
*Cow: modification: permanent lactation. Pet skill: S+.  &lt;br /&gt;
*Chicken: modification: oviparity. Pet skill: S+. &lt;br /&gt;
*Pig: pet skill: S+. Low intellect: Retarded or Stupid. &lt;br /&gt;
*Rank: it seems it doesn't matter, as long as they comply to the requirements.&lt;br /&gt;
*Mindbroken: the slave must be either Pet S+, or in mindbroken state to become a pet. &lt;br /&gt;
*Maximized stamina: it influences the cows' milk &amp;amp; cream gain, and the harpies number of eggs. This can be increased after becoming a pet.  &lt;br /&gt;
*Breast size: it influences the cows' milk &amp;amp; cream gain; the harpies' number of eggs; and the mince meat gained from the slaughtered pig. For cows, this is increased by milking.&lt;br /&gt;
*Milf age: for cows and harpies, age increases the output of milk &amp;amp; cream, plus the harpies number of eggs. The older the better (aim for milf age).&lt;br /&gt;
*Loli or Young age: if you slaughter the pig if it's loli, or it's young AND virgin, it will provide you virgin's meat.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The farmhand can be instructed to overfeed the pets. If overfed, slaves will gain weight, and with that the amount of milk, eggs, etc. can be increased as well. Please note that pigs are automatically overfed. &lt;br /&gt;
&lt;br /&gt;
The farmhand can be also instructed to automatically slaughter / butcher the pigs when it's the best time for them for meat. Once that's done, you will need a purchase new pig to your barn. You can also have sex with your pig, but I wasn't able to test this so I will update this section when I have more information. &lt;br /&gt;
&lt;br /&gt;
Worth mentioning: there are slaves which has the &amp;quot;Pet Prodigy&amp;quot; trait. This trait makes them to learn the Pet skill (maybe Horse as well?) much faster than they normally do (based on my experience, 2-3x faster). It's hard to find these slaves, but you may be lucky to purchase one from the auction. Because of this trait, not only they will learn faster, but be happy to learn being a Pet.&lt;br /&gt;
&lt;br /&gt;
Also, does the rank of the slave matter? I'm not sure yet, I'm testing this. Theoretically, it should not, but I will look into the code of the game soon to see if it does (and do some tests as well).  &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Interior Design==&lt;br /&gt;
&lt;br /&gt;
In addition, each section of the home and it's rented extensions interior design can be customised to various styles for a one time fee.  This is not simply a visual difference: &amp;quot;premium&amp;quot; decor will positively affect slaver's mood and personality, while &amp;quot;budget&amp;quot; decor will not.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! !! Free !! Rustic !! Econom !! Japanese !! Cozy !! Neo-Medieval !! Modern !! Classical !! Victorian !! Necro-gothic !! Elite !! Slaver !! Style !! Luxurious !! Stone Sack !! Executioner !! Professor !! Witch !! Alchemist&lt;br /&gt;
|-&lt;br /&gt;
| Hall || ✓ || N/A || $25 || $25 || $25 || $50 || $50 || $50 || $100 || $100 || $100 || $150 || N/A || $200 || N/A || N/A || N/A || N/A || N/A&lt;br /&gt;
|-&lt;br /&gt;
| Bedroom || ✓ || N/A || $15 || $25 || $25 || $30 || $50 || $100 || N/A || $150 || $150 || $100 || $150 || $200 || N/A || N/A || N/A || N/A || N/A&lt;br /&gt;
|-&lt;br /&gt;
| Kitchen || N/A || $20 || $20 || N/A || $20 || N/A || N/A || N/A || N/A || N/A || $50 || N/A || N/A || N/A || N/A || N/A || N/A || N/A || N/A&lt;br /&gt;
|-&lt;br /&gt;
| Bathroom || ✓ || N/A || $20 || N/A || N/A || N/A || N/A || $50 || N/A || $50 || $50 || N/A || N/A || $100 || N/A || N/A || N/A || N/A || N/A&lt;br /&gt;
|-&lt;br /&gt;
| Dungeon || ✓ || $25 || $20 || N/A || N/A || $10 || N/A || $20 || $50 || N/A || $50 || $25 || N/A || $50 || $25 || $10 || N/A || N/A || N/A&lt;br /&gt;
|-&lt;br /&gt;
| Boudoir || N/A || $10 || N/A || $20 || N/A || $20 || $100 || $20 || N/A || $50 || $200 || N/A || $150 || $250 || N/A || N/A || N/A || $50 || N/A&lt;br /&gt;
|-&lt;br /&gt;
| Laboratory || ✓ || N/A || N/A || N/A || N/A || N/A || N/A || N/A || $100 || N/A || $100 || $100 || N/A || N/A || N/A || N/A || $20 || $20 || $50&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Sutopia</name></author>	</entry>

	<entry>
		<id>http://wiki.anime-sharing.com/hgames/index.php?title=Jack-o-nine/Gameplay/Slaves/Selling&amp;diff=37343</id>
		<title>Jack-o-nine/Gameplay/Slaves/Selling</title>
		<link rel="alternate" type="text/html" href="http://wiki.anime-sharing.com/hgames/index.php?title=Jack-o-nine/Gameplay/Slaves/Selling&amp;diff=37343"/>
				<updated>2023-12-04T03:02:42Z</updated>
		
		<summary type="html">&lt;p&gt;Sutopia: /* Fixed Price */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Jack-o-nine}}&lt;br /&gt;
&lt;br /&gt;
There are several ways to sell slaves.&lt;br /&gt;
&lt;br /&gt;
==Base Price==&lt;br /&gt;
Prices start as listed below. &amp;lt;br/&amp;gt;  &lt;br /&gt;
They can be modified by bargaining for more money, guild contract bonuses, and auction bids.&amp;lt;br/&amp;gt;&lt;br /&gt;
They can also be modified by a virginity bonus ['''Jack HF'''?],&lt;br /&gt;
&lt;br /&gt;
['''Jack Original''']&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!Rank !! Base Price !! Discount !! Subpurchaser !! Auction&lt;br /&gt;
|-&lt;br /&gt;
|F-|| $0 || $0 || $0 || $0&lt;br /&gt;
|-&lt;br /&gt;
|D|| $500 ||  || $300 || &lt;br /&gt;
|-&lt;br /&gt;
|C|| $1000 ||  || $600 || &lt;br /&gt;
|-&lt;br /&gt;
|B|| $2500 ||  || $1500 || &lt;br /&gt;
|-&lt;br /&gt;
|A|| $5000 ||  || $3000  || &lt;br /&gt;
|-&lt;br /&gt;
|S+|| $10000 ||  || $6000 || &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
 &lt;br /&gt;
&lt;br /&gt;
['''Jack HF Mod''']&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!Rank !! Base Price !! Discount !! Guild !! Auction&lt;br /&gt;
|-&lt;br /&gt;
|F-|| $5 || $0 || $0 || $5&lt;br /&gt;
|-&lt;br /&gt;
|D-|| $500 || $350 || $100/$250* || $250*&lt;br /&gt;
|-&lt;br /&gt;
|D+|| $750 || $525 || $375 || $375*&lt;br /&gt;
|-&lt;br /&gt;
|C-|| $850 || $595 || $425 || $425*&lt;br /&gt;
|-&lt;br /&gt;
|C+|| $1000 || $700 || $500 || $500*&lt;br /&gt;
|-&lt;br /&gt;
|B-|| $2000 || $1400 || $1000 || $1000*&lt;br /&gt;
|-&lt;br /&gt;
|B+|| $3500 || $2450 || $1750 || $1750*&lt;br /&gt;
|-&lt;br /&gt;
|A-|| $4000 || $2800 || $2000 || $2000*&lt;br /&gt;
|-&lt;br /&gt;
|A+|| $5500 || $3850 || $2250 || $2250*&lt;br /&gt;
|-&lt;br /&gt;
|S-|| $6500 || $4550 || $3250 || $3250*&lt;br /&gt;
|-&lt;br /&gt;
|S+|| $8000 || $5600 || $4000 || $4000*&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
 * Subpurchaser only pays $100 for a D- ranked slave, but a contract for a D- ranked slave will pay $250&lt;br /&gt;
 * Auction price starts low, but a famous, exotic, charming slave with multiple specializations will often sell for well above base price.&lt;br /&gt;
&lt;br /&gt;
==Shops==&lt;br /&gt;
The shops in the different districts buy unlimited amounts of branded slaves.  This often a good place to start when just starting out, to get a bit of spending cash.  &amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
['''Jack Original''']  &amp;lt;br/&amp;gt;&lt;br /&gt;
The main skill in question usually needs to be blue.  The &amp;quot;Charm&amp;quot; requirement needs to be met; usually a clean slave with &amp;quot;stylish&amp;quot; or higher style will suffice, but if the slave is dirty or below stylish, the buyers may often refuse - and never accept the slave thereafter.&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
['''Jack HF'''] &amp;lt;br/&amp;gt; &lt;br /&gt;
Certain shops have no charm requirement.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Fixed Price===&lt;br /&gt;
['''Jack Original''']&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!Location !! District !! Rank !! Specialization &lt;br /&gt;
|-&lt;br /&gt;
|Real Estate Office || White Town || D || Assistant&lt;br /&gt;
|-&lt;br /&gt;
|Gentleman's Club || Quarter of the Bull || B || Concubine&lt;br /&gt;
|-&lt;br /&gt;
|Virgin's Hip (Bartender) || Serpentine Quarter || D || Maid&lt;br /&gt;
|-&lt;br /&gt;
|Medical Center || Serpentine Quarter || D || Nurse&lt;br /&gt;
|-&lt;br /&gt;
|Public Animal Farm || Quarter of the Outcasts || D || Pet or Horse&lt;br /&gt;
|-&lt;br /&gt;
|Anatomical Theater || Necropolis || D || Artist&lt;br /&gt;
|-&lt;br /&gt;
|Base Camp || Fogs || D || Alchemist&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
['''Jack HF 2.2.4''']&amp;lt;br/&amp;gt;&lt;br /&gt;
Some locations demand a slave with a certain specialization and no charm requirement, which they will buy for base price (No negotiations). They are listed below:&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!Location !! District !! Rank !! Specialization  !! Additional Requirements&lt;br /&gt;
|-&lt;br /&gt;
|Real Estate Office || White Town || C- || Assistant ||&lt;br /&gt;
|-&lt;br /&gt;
|Gentleman's Club || Quarter of the Bull || B+ || Concubine || Several high attribute requirements hinted by text&lt;br /&gt;
|-&lt;br /&gt;
|Virgin's Hip (Bartender) || Serpentine Quarter || D+ || None || Several individual requirements hinted by text **&lt;br /&gt;
|-&lt;br /&gt;
|Medical Center || Serpentine Quarter || C- || Witch Doctor ||&lt;br /&gt;
|-&lt;br /&gt;
|Public Animal Farm (Other merchandise) || Quarter of the Outcasts || C+ || Pet Ponygirl ||&lt;br /&gt;
|-&lt;br /&gt;
|Public Animal Farm (Cow) || Quarter of the Outcasts || Any || None || The slave must already be a cow&lt;br /&gt;
|-&lt;br /&gt;
|Anatomical Theater || Necropolis || D- || Artist || Self Torture B+&lt;br /&gt;
|-&lt;br /&gt;
|Base Camp || Fogs || D- || Witch Doctor || This is NOT always available *&lt;br /&gt;
|}&lt;br /&gt;
!* Every day there is 4% chance this NPC acquires a witchdoc elsewhere. You'll need to wait until the previous one is &amp;quot;retired&amp;quot;, which takes 50~60 days.&lt;br /&gt;
&lt;br /&gt;
!** Needs a separate table for all NPCs that uses this kind of special request&lt;br /&gt;
&lt;br /&gt;
===Variable Price===&lt;br /&gt;
The rest of the shops are more flexible. Aside from the ranking, which is absolutely required, they also have optional specifications for slaves. Meet them for a reputation boost or lie about them for a reputation penalty. If you really need the cash, you can work on your reputation at a later time.&lt;br /&gt;
&lt;br /&gt;
There is also a &amp;quot;Charm&amp;quot; requirement. Charm is the sum of Beauty, Style, and Exoticism. It can be increased by stylish clothes, piercings, tattoos, jewelry, and making sure the slave isn't scarred or bruised.  Furthermore, the slave cannot have wounds, illness, a parasite, negative energy, stamina below Healthy (blue, B rank), bruises, scars, mindbreak, or visible pregnancy. The slave also cannot be too dirty.&lt;br /&gt;
&lt;br /&gt;
For the sale price, you can hold firm to base price, haggle/bargain for more money, or give a discount. Bargaining success depends on reputation. If your reputation is low, it's risky to bargain because you could say something wrong and have to accept a lower price. Bargaining is very much worth it once your reputation gets off the ground. Giving a discount will raise your reputation, but not enough to make up for lying about your slave.&lt;br /&gt;
&lt;br /&gt;
==Minor Residences==&lt;br /&gt;
['''Jack Original''']&amp;lt;br/&amp;gt;&lt;br /&gt;
Each district has a [http://wiki.anime-sharing.com/hgames/index.php?title=Jack-o-nine/Gameplay/Locations/Minor_Residences residence area] where you can find people buying branded slaves ranging from D rank at 500 sparks, C rank at 1000 sparks and B rank at 2500 sparks. These buyers have no charm requirements and only require you to get a slave to the proper rank, with the specialisation that they seek.  Selling to these people also grants you reputation in that quarter, which means that once you've sold to a few of them, (as further detailed in the [http://wiki.anime-sharing.com/hgames/index.php/Jack-o-nine/Gameplay/Slaver Slaver] section) you'll get access to the nobles of that quarter. &amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
['''Jack HF''']&amp;lt;br/&amp;gt;&lt;br /&gt;
Each district has a [http://wiki.anime-sharing.com/hgames/index.php?title=Jack-o-nine/Gameplay/Locations/Minor_Residences residence area] where you can find people buying branded slaves ranging from D+ rank to B+ rank. These buyers have a Specialization requirement and a Charm requirement. Failing a Charm requirement will result in the resident rejecting the slave forever. Sell her to someone else, maybe after training her up some more. Selling to minor residents also grants you reputation in that quarter, which means that once you've sold to a few of them, (as further detailed in the [http://wiki.anime-sharing.com/hgames/index.php/Jack-o-nine/Gameplay/Slaver Slaver] section) you'll get access to the nobles of that quarter.&lt;br /&gt;
&lt;br /&gt;
==Guild==&lt;br /&gt;
&lt;br /&gt;
===Subpurchaser===&lt;br /&gt;
['''Jack Original''']&amp;lt;br/&amp;gt;&lt;br /&gt;
The subpurchaser in the slavers' guild buys branded slaves of given ranks for 60% of that rank's real market value to businesses or residents. The advantage of consulting the sub-purchaser is that he does not require any specific skillset or style; he just requires the slave to be of a particular rank and he pays you the sparks, no questions asked. The disadvantage is of course that you get shafted 40% of your possible price.&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
['''Jack HF''']&amp;lt;br/&amp;gt;&lt;br /&gt;
The subpurchaser in the slavers' guild buys branded slaves of rank D+ or above for about half of that rank's price to businesses or residents. (The subpurchaser will also buy D- ranked slaves for a paltry $100. Get your slave to D+ if you can.) The advantage of consulting the sub-purchaser is that he does not require any specific skills and has no Charm requirement; he just requires the slave to be of a particular rank and he pays you the sparks, no questions asked. You also don't lose reputation for lying about the slave's skills, as you would selling to the shops. The disadvantage is of course that you get shafted for about half of your possible price.&lt;br /&gt;
&lt;br /&gt;
===Guild Contracts===&lt;br /&gt;
&lt;br /&gt;
If you have an open contract, you can turn in a slave that fits the requirements for guild price. If you turn it in quickly, you get a substantial bonus. You can also turn in a higher ranked slave for a bonus.&lt;br /&gt;
&lt;br /&gt;
Note that the slave you turn in for a contract does not have to be the same slave that was given for the contract.&lt;br /&gt;
&lt;br /&gt;
==Nobles==&lt;br /&gt;
['''Jack Original''']&amp;lt;br/&amp;gt;&lt;br /&gt;
There are 3 nobles and a leader in each quarter except white town, where there is only 1 noble and a leader. After you've sold a branded slave to one of the nobles (see specifics on the wiki pages for each quarter), you unlock the leader which pays you 10000 sparks. The nobles only pay 5000. In white town they don't pay anything. After selling a slave to one of the leaders, you're made a patrician. Like with businesses, there is a charm requirement when selling to leaders and nobles. As with businesses, failing this requirement once with a slave means that the leader or noble will never buy that slave, regardless of whether or not you bring her back with the correct style requirement having been met.&lt;br /&gt;
&lt;br /&gt;
['''Jack HF''']&amp;lt;br/&amp;gt;&lt;br /&gt;
There are 3 nobles and a leader in each quarter except white town, where there is only 1 noble and a leader. After you've sold a  branded slave to one of the nobles (see specifics on the wiki pages for each quarter), you unlock the leader which pays you 10000 sparks. The nobles only pay 5000. In white town they don't pay anything. After selling a slave to one of the leaders, you're made a patrician.  Like with shops and minor residents, there is a Charm requirement (is there?) when selling to leaders and nobles.  As with minor residents, failing this requirement once with a slave means that the leader or noble will not buy that slave for several weeks, regardless of whether or not you bring her back with enough Charm.&lt;br /&gt;
&lt;br /&gt;
==Auction==&lt;br /&gt;
Every seven days, the slavers' guild holds an auction, where you can sell your branded slave. The prices here are random and depend on how many of the buyers you get interested in your slave. This is done by having a well rounded slave that meets multiple specializations. You can usually get around 9-10000 for a well made S+ slave. After you've gotten to the endgame, and you're no longer trying to please a quarter leader, this is pretty much the only way to get a good price for A and S+ slaves. To keep track of when the auction happens, you can click the &amp;quot;day x&amp;quot; in the upper left. This will show you the time until an auction happens, as well as races and tournaments at the Colosseum. If something is happening on the same day, there will be a &amp;quot;!&amp;quot; at &amp;quot;day&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
==Special Missions==&lt;br /&gt;
&lt;br /&gt;
There are 4 &amp;quot;special missions&amp;quot; in the central forum of the white quarter, plus an extra post-patrician mission. You don't get any sparks for selling to these, but you get unique items that boost various stats on your slaver. See [http://wiki.anime-sharing.com/hgames/index.php/Jack-o-nine/Gameplay/Locations/White_Town#Central_Forum Central Forum]&lt;br /&gt;
&lt;br /&gt;
==Selling Bad Slaves==&lt;br /&gt;
&lt;br /&gt;
If you've got a slave (branded or otherwise) with stats you don't like, you can sell her to Farid in the slave market, but he'll only give you a pittance. He'll only buy unbranded slaves unless you have a certain level of reputation (?). You can also sell you slaves (branded or otherwise) for meat or sparks at the &amp;quot;Gastronomicon&amp;quot; in the trade market of white town. The butcher pays even less than Farid, but you can get some edible meat for it, saving you a bit on food bills.&lt;br /&gt;
&lt;br /&gt;
==Find Potential Customers==&lt;br /&gt;
&lt;br /&gt;
In the central forum of the white quarter you can do something called &amp;quot;find potential customers&amp;quot;. This looks for people that are buying a slave which has the qualifications of your slave. It only finds for the slave's current rank, which means that an A or S+ slave will most likely not find any buyers, since only quarter leaders buy S+, and only nobles buy A+. Just to be clear, these &amp;quot;found&amp;quot; people, are not new people, it's just a tool which spares you going to each quarter and checking whether someone is buying whatever you trained your slave to. After you've looked around for customers, you need to go back to the house, look at your slaver, and check the &amp;quot;objectives&amp;quot; tab. You will see &amp;quot;I am thinking on how to sell slave more profitably&amp;quot;. If you click this, it'll show you a list of people in each quarter that will buy your slave. Check to wiki afterwards to see which one(s) will buy your slave for the most money.&lt;/div&gt;</summary>
		<author><name>Sutopia</name></author>	</entry>

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