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		<title>Jack-o-nine/Gameplay/Barn</title>
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		<summary type="html">&lt;p&gt;Skibidi 122: Fixed &amp;quot;Egg Layer&amp;quot; link&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{jack-o-nine}}&lt;br /&gt;
=Barn=&lt;br /&gt;
A barn is an [[Jack-o-nine/Gameplay/Locations/Player_Housing#Extended_Rental|extended rental]] for your house that allows you to profit every decade from eggs, milk and meat produced by your livestock. It costs 25 sparks/decade which will be billed on your rental costs.&lt;br /&gt;
&lt;br /&gt;
Slaves assigned to the barn can be staffed under several roles:&lt;br /&gt;
*Farmhand: performs various chores and helps you maintain your livestock;&lt;br /&gt;
*Cow: produces milk which can be sold and used to stock up your cryostore;&lt;br /&gt;
*Egg layer: produces eggs which can be sold and used to stock up your cryostore;&lt;br /&gt;
*Pig: produces meat after being slaughtered which can be sold and used to stock up your cryostore.&lt;br /&gt;
&lt;br /&gt;
You can only assign one slave to each role at any given time.&lt;br /&gt;
&lt;br /&gt;
The barn can be accessed from your home's main menu under Domestic issues/Business as well as the hay icon and the stall portrait to the left of your slave/assistant portraits.&lt;br /&gt;
&lt;br /&gt;
Your barn's finances can be viewed via your home's main menu under Domestic issues/Business/Reports/Financial report.&lt;br /&gt;
&lt;br /&gt;
==Farmhand==&lt;br /&gt;
The farmhand is for all intents and purposes your barn's assistant. Not only does she help you profit more from eggs and help you sell milk when the price is highest, but she also keeps your livestock healthy for you.&lt;br /&gt;
&lt;br /&gt;
===Requirements===&lt;br /&gt;
A farmhand must have: &lt;br /&gt;
*At least 3 devotion; &lt;br /&gt;
*B+ nursing skill; &lt;br /&gt;
*B+ secretary skill. &lt;br /&gt;
&lt;br /&gt;
Otherwise she is not ready to assume the position. A slave cannot be forced to become a farmhand as the role is largely voluntary and requires a lot of autonomy.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The farmhand is responsible for:&lt;br /&gt;
*Force feeding livestock (when they are unconscious);&lt;br /&gt;
*Helping your cattle maintain Endurance, Temperance and Nature levels;&lt;br /&gt;
*Automatically bathing cows;&lt;br /&gt;
*Selling milk automatically;&lt;br /&gt;
*Helping your egg layer produce more eggs;&lt;br /&gt;
*Slaughtering your pig.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Furthermore, the farmhand can also be ordered to:&lt;br /&gt;
*Manually milk your cow for you (she will never do this automatically);&lt;br /&gt;
*Automatically fatten egg layers;&lt;br /&gt;
*Automatically fatten prisoners (your farmhand will turn prisoners into pigs after the day has ended);&lt;br /&gt;
*Automatically slaughter your pigs.&lt;br /&gt;
&lt;br /&gt;
To order your farmhand to do something automatically you must access the barn through your home's menu at Domestic issues/Business/The Barn/Farmhand orders.&lt;br /&gt;
&lt;br /&gt;
===Strategies===&lt;br /&gt;
While a barn can be run without a farmhand this is not optimal for various reasons:&lt;br /&gt;
*Livestock's endurance will drop over time;&lt;br /&gt;
*Livestock will not be force fed (if they go unconscious they will starve); &lt;br /&gt;
*Cows' hygiene will not be automatically maintained;&lt;br /&gt;
*Cows can experience more adverse effects;&lt;br /&gt;
*Egg layers will not benefit from production boosts;&lt;br /&gt;
*You will have to manually slaughter pigs by taking them to the [[Jack-o-nine/Gameplay/Locations/White_Town#Gastronomicon|Gastronomicon]].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Since having a farmhand with certain traits affects egg production, please see the [[Jack-o-nine/Gameplay/Barn#Egg_layer|Egg Layer]] Farmhand section for desirable and undesirable traits for your farmhand.&lt;br /&gt;
&lt;br /&gt;
A farmhand does not require an excessive amount of training but the required devotion can take some time to build up, but not as much as if you were trying to train an optimal egg layer or cow.&lt;br /&gt;
&lt;br /&gt;
If you do not have livestock yet, you can either store your farmhand in the [[Jack-o-nine/Gameplay/Locations/Serpentine_Quarter#Cryostatic_Store|Cryostatic Store]] (1 spark/day) or make her your farmhand. A farmhand's diet is equivalent to fresh food by default (2 sparks/day). However, you can feed her Fiend's spawn if she has a [[Jack-o-nine/Gameplay/Locations/Quarter_of_the_Outcasts#Uncle_Bo|Fiend Tattoo]] and you have enough Fiend's spawn in your storage to feed her (otherwise she will eat fresh food).&lt;br /&gt;
&lt;br /&gt;
The farmhand's food is added every decade to your food bills and does not show up in your barn's financial accounts.&lt;br /&gt;
&lt;br /&gt;
==Cow==&lt;br /&gt;
A cow is the queen of any barn. While a S+ Lactation cow is not the most profitable animal in your barn she still boasts an impressive 150-160 sparks per decade if you have a S+ Lactation cow and you're able to sell a decade's worth of production of milk at its maximum value of 4 sparks/liter. She's also a great way to manage your slaver's libido and strength since she will need to be inseminated every so often.&lt;br /&gt;
&lt;br /&gt;
===Requirements===&lt;br /&gt;
The only requirement for making a slave a cow is that she has undergone the [[Jack-o-nine/Gameplay/Locations/Serpentine_Quarter#Medical_center|permanent lactation surgery]]. Whether she accepts to enter the barn, or let alone stay in it, is a whole different matter.&lt;br /&gt;
&lt;br /&gt;
===Cow Skill===&lt;br /&gt;
The cow skill influences:&lt;br /&gt;
*Daily milk production;&lt;br /&gt;
*Whether a cow will try to escape;&lt;br /&gt;
*How the cow's Temperament, Intellect, Pride and Nature go down;&lt;br /&gt;
*Positive and negative moodlets gained from spending a night at the barn;&lt;br /&gt;
*How fast she'll develop the cow skill while staying at the barn.&lt;br /&gt;
&lt;br /&gt;
Ultimately her cow skill dictates whether or not a slave will accept her role as a cow.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Training the cow skill has increasingly adverse effects on you cows's Pride, Nature and Temperament. The higher the level of training the worse these get. Once her cow skill is A+, training might also involve inseminating or milking your cow. Both of these take 1 energy so training your cow will start taking 2 energy. If you happen to perform an insemination on your cow while training her, and this is not counted as rape, your cow will also suffer the stat decreases from insemination as if you did it inside of the barn.&lt;br /&gt;
&lt;br /&gt;
Branding a slave with the hot iron (you need a [[Jack-o-nine/Gameplay/Locations/Player_Housing|Dungeon]]) will reduce her resistance to learning the cow skill.&lt;br /&gt;
&lt;br /&gt;
Since cows will lose Pride, Nature and Temperament from staying in the barn or from being inseminated it's worthwhile to train cows with S+ Temperament in order to avoid mind-breaking them. Furthermore, you should use [[Jack-o-nine/Gameplay/Items#Women.27s_Clothing_.26_Apparel|clothes]] that increase Temperament in order to mitigate passive and active losses of this stat.&lt;br /&gt;
&lt;br /&gt;
===Making your slave a cow===&lt;br /&gt;
In order for your slave to willingly enter the barn you only need:&lt;br /&gt;
*The sum of her obedience and fear to be higher than 0.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
If your cow has already spent some time in the barn and you removed her or she escaped from the barn, then she might refuse to re-enter. In order for her to not refuse you'll need:&lt;br /&gt;
*The sum of her obedience and fear to be higher than 4 or 6 if she has had negative or extremely negative experiences in the barn respectively.&lt;br /&gt;
&lt;br /&gt;
This can happen due to her cow skill being too low, not having a farmhand assigned or the cow having previously escaped from the barn.&lt;br /&gt;
&lt;br /&gt;
===Nights in the barn===&lt;br /&gt;
When a cow spends a night in the barn several things can happen depending on her cow skill. Since the code is rather complex it's not worthwhile to go over every single circumstance. As a player, all you need to know is that:&lt;br /&gt;
*S+ cows and mind-broken cows do not suffer Pride, Temperament and Nature losses;&lt;br /&gt;
*S+ cows and mind-broken cows will instead suffer Intellect losses;&lt;br /&gt;
*All losses are aggravated when there is no farmhand;&lt;br /&gt;
*B+ cows with no farmhand and without the Inured to Helplessness or Loves Helplessness traits will generate negative moodlets that will make it harder for cows to return to the barn if you take them out or they escape;&lt;br /&gt;
*&amp;lt;B+ cows will also generate these moodlets;&lt;br /&gt;
*Sanity doesn't aggravate skill loss but increases the likelihood of suicide if the cow has despair;&lt;br /&gt;
*All cows under S+ generate some cow skill, so keeping cows in the barn will slowly teach them the skill.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The only way to remove negative moodlets gained in the barn is for the cow to gain positive moodlets in the barn, this only happens when:&lt;br /&gt;
*Your cow has A+ or S+ cow skill with a farmhand and/or she has Inured to Helplessness or Loves Helplessness.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
A cow's Endurance will also be impacted from staying in the barn and will start trending towards Weakened. If you have a farmhand, she will attempt to keep your cow's endurance at Healthy.&lt;br /&gt;
&lt;br /&gt;
On the 1st and 10th nights of your cow staying in the barn you will receive an update about how your cow is accepting her new role. These updates are mostly cosmetic and reflect your cow's skill and her sanity.&lt;br /&gt;
 &lt;br /&gt;
An S+ cow will only update you about her 1st night and no further updates will be generated.&lt;br /&gt;
&lt;br /&gt;
It's worth mentioning that these are only passive changes. Actions like restraining your cow or fucking her in the barn can have further consequences that you should account for.&lt;br /&gt;
&lt;br /&gt;
===Escaping===&lt;br /&gt;
Every night a cow might escape from the barn if:&lt;br /&gt;
*She is not mind-broken and she is not restrained;&lt;br /&gt;
*Her cow skill is lower than S+;&lt;br /&gt;
*The sum of her cow skill, obedience and fear multiplied by two is lower than a random number between 8 and 12.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
If your cow escapes she will not gain cow experience or any of the negative stat decreases from staying at the barn. Additionally, your cow will receive:&lt;br /&gt;
*3 negative moodlets;&lt;br /&gt;
*Guilt proportional to her cow skill.&lt;br /&gt;
&lt;br /&gt;
Escaped cows will remain in the barn unlike regular escaped slaves, however if you do not take them out of the barn and punish them their aura will be affected by the unpunished guilt and they're just as likely (if not more) to attempt to escape the following day.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
If you're having problems with a cow escaping either train the slave to be more obedient, raise her cow level, restrain her or mind-break her.&lt;br /&gt;
&lt;br /&gt;
===Suicide===&lt;br /&gt;
Every night a cow might commit suicide if:&lt;br /&gt;
*She is not mind-broken and she is not restricted;&lt;br /&gt;
*Her despair is higher than her nature plus her cow custom, and if a random number between 0 and 10 is lower than her despair.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Cow custom is as follows:&lt;br /&gt;
*6 if S+ cow skill (a mind-broken cow with S+ skill will have this custom level);&lt;br /&gt;
*5 if A+ cow skill;&lt;br /&gt;
*4 if A+ cow skill and sanity;&lt;br /&gt;
*3 if B+ cow skill;&lt;br /&gt;
*2 if B+ cow skill and sanity;&lt;br /&gt;
*1 if &amp;lt;B+ cow skill;&lt;br /&gt;
*0 if mind-broken.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Nature is one of the hardest stats to increase and any long term cow is very likely going to end up Spineless, for this reason it's very hard to prevent suicides if your cow has Despair. The best course of action would be to prevent Despair from building up entirely. Alternatively, you can restrain your cow or mind-break her.&lt;br /&gt;
&lt;br /&gt;
===Restraining===&lt;br /&gt;
Restrained cows will suffer from a variety of penalties which depend on how much she likes helplessness:&lt;br /&gt;
*Claustrophobia:&lt;br /&gt;
**+20 fear, +20 despair, -20 mood, +5 awareness;&lt;br /&gt;
**If fear is lower than sensitivity, then the cow's fear becomes her sensitivity.&lt;br /&gt;
*Normal:&lt;br /&gt;
**+5 fear, +10 despair, -10 mood, +5 awareness;&lt;br /&gt;
**If fear is lower than sensitivity, then the cow's fear becomes sensitivity - 1.&lt;br /&gt;
*Inured to Helplessness:&lt;br /&gt;
**+3 fear, +5 despair, -5 mood, +3 awareness;&lt;br /&gt;
**If fear is lower than sensitivity - nature, then fear becomes sensitivity - nature.&lt;br /&gt;
*Likes Helplessness:&lt;br /&gt;
**+0 fear, +2 mood.&lt;br /&gt;
Regardless of how much your cow loves or hates her helplessness, all cows also suffer:&lt;br /&gt;
*-1 energy;&lt;br /&gt;
*-1 endurance;&lt;br /&gt;
*+1 deprivation xp;&lt;br /&gt;
*+3 negative prisoner moodlet.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Restraining your cow has severe consequences so it's not an action that should be done lightly.&lt;br /&gt;
&lt;br /&gt;
===Diet===&lt;br /&gt;
Your cow has four options for her diet:&lt;br /&gt;
*Standard cattle food;&lt;br /&gt;
*Calorific food; &lt;br /&gt;
*Fiend's cum;&lt;br /&gt;
*Starving.&lt;br /&gt;
Standard cattle food costs 1 spark/100 calories, Calorific food costs 0,5 sparks/100 calories and Fiend's cum costs 1 spark/100 calories. Starving is free!&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Calorific food makes your cow require more calories in order for her to be satisfied, thus making it about 1.5x more expensive than either of the other options.&lt;br /&gt;
In order to maximize your profit margins you should switch to Fiend's cum as soon as possible. Make sure that you have your own [[Jack-o-nine/Fiend|fog fiend]] beforehand or you will have to purchase fiend's cum to feed the cow.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
A cow that is being starved will also experience:&lt;br /&gt;
*+5 fear;&lt;br /&gt;
*+5 despair;&lt;br /&gt;
*-5 mood;&lt;br /&gt;
*Endurance and Physique losses.&lt;br /&gt;
&lt;br /&gt;
===Lactation===&lt;br /&gt;
Lactation is a stat inherent to all slaves that have the permanent lactation enhancement. But in order to achieve maximum lactation you must:&lt;br /&gt;
*Have a mature slave;&lt;br /&gt;
*Maximum boob size;&lt;br /&gt;
*S+ Cow skill;&lt;br /&gt;
*S+ Impregnation;&lt;br /&gt;
*4+ Habit;&lt;br /&gt;
*Ecstatic mood;&lt;br /&gt;
*Corpulent physique.&lt;br /&gt;
&lt;br /&gt;
Her Lactation will be labelled as S+ Dairy Cow if it's within 36-37 daily milk gain, this means that your impregnation can only drop to at most an S- before you lose the S+ Lactation rating. While the stat is mostly cosmetic it is an excellent indicator on whether or not you're maximizing your milk production.&lt;br /&gt;
&lt;br /&gt;
While you can make Young or even Loli slaves lactate, it should be noted that they will never be able to achieve S+ Lactation due to Mature slaves receiving a +2 bonus to Lactation.&lt;br /&gt;
&lt;br /&gt;
Factors that can also reduce lactation are as follows:&lt;br /&gt;
*Bony physique (1/2);&lt;br /&gt;
*Illness (2/3);&lt;br /&gt;
*Mind-broken (2/3).&lt;br /&gt;
&lt;br /&gt;
   '''Note:''' A mind-broken cow is not good by any means since she'll have a whopping 12 daily milk gain at best, but it is better than having no cow at all.&lt;br /&gt;
&lt;br /&gt;
===Impregnation===&lt;br /&gt;
The key to maintaining high levels of lactation is impregnation. There are three ways to achieve this:&lt;br /&gt;
*You can do it yourself by fucking your cow;&lt;br /&gt;
*You can request that your cow be inseminated;&lt;br /&gt;
*You can request that your cow be fully inseminated.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Requesting insemination costs sparks and has other effects that you should take into consideration:&lt;br /&gt;
&lt;br /&gt;
*Group insemination:&lt;br /&gt;
**Has the same resistance as a vaginal sex lesson (if she resists it'll be treated as rape);&lt;br /&gt;
**Your cow will be 40-45% inseminated;&lt;br /&gt;
**No disease risk;&lt;br /&gt;
**30$.&lt;br /&gt;
*Minotaur (full) insemination:&lt;br /&gt;
**Has the same resistance as a horse lesson (if she resists it'll be treated as rape);&lt;br /&gt;
**Your cow will be 100-110% inseminated;&lt;br /&gt;
**Disease risk (about 2/3 of the time);&lt;br /&gt;
**Injury risk (if Endurance is lower than A+ and horse and vaginal fisting skills are below B+);&lt;br /&gt;
**60$.&lt;br /&gt;
&lt;br /&gt;
   '''Note:''' Requesting a full insemination is always worthwhile for your first time or if your cow's insemination drops to F-. Otherwise it is more cost effective to do group inseminations.&lt;br /&gt;
&lt;br /&gt;
How well your slaver can inseminate your cow is determined by:&lt;br /&gt;
*Your sex skill;&lt;br /&gt;
*Your excitement.&lt;br /&gt;
&lt;br /&gt;
   '''Note:''' Your cow's insemination tooltip only updates the following day so fucking her more times won't actually have an impact on her present insemination level.&lt;br /&gt;
&lt;br /&gt;
When fucking your cow in the barn, and it is not considered as rape, your cow's stats will change by:&lt;br /&gt;
*+1 Habit;&lt;br /&gt;
*-1 Pride;&lt;br /&gt;
*-1 Nature;&lt;br /&gt;
*-1 Temperament;&lt;br /&gt;
&lt;br /&gt;
   '''Note:''' To prevent your cow from being mind broken you should use [[Jack-o-nine/Gameplay/Items#Women.27s_Clothing_.26_Apparel|clothes]] that boost Temperament as a Passionate S+ cow won't mind break regardless of her Pride and Nature.&lt;br /&gt;
&lt;br /&gt;
===Milking===&lt;br /&gt;
If your cow has S+ Lactation, or close to it, the optimal milking rotation is to milk your cow every 2-3 days.&lt;br /&gt;
&lt;br /&gt;
A more average cow's optimal milking rotation is closer to every 2 days. You can adjust your milking rotation by taking into consideration the per day milk gain and the amount of milk you'd get from milking the cow.&lt;br /&gt;
&lt;br /&gt;
The way that milking works is that if you will gain 1 liter of milk for every 10 milk, rounded down. (E.g.: Your cow has 37 milk, if you milk her she will give you 3 liters of milk and 7 milk will carry over to the next day.)&lt;br /&gt;
 &lt;br /&gt;
For this reason it's better to let 2-3 days pass before milking your cow since there's also a random bonus to daily milk generation which might give you rounder numbers.&lt;br /&gt;
&lt;br /&gt;
If you milk your cow when you already have 100 milk stored in your barn the milk will be wasted. It's better to sell some milk before milking your cow depending on how many liters of milk you'll be getting.&lt;br /&gt;
&lt;br /&gt;
===Milk Price/Demand===&lt;br /&gt;
The milk price varies between 1$ and 7$ per liter.&lt;br /&gt;
&lt;br /&gt;
Whether the price of milk rises, falls or remains the same is up to chance, but it will not increase or decrease more than one 1$ each day.&lt;br /&gt;
&lt;br /&gt;
Asking [[Jack-o-nine/Gameplay/Locations/Quarter_of_the_Outcasts#Public_Animal_Farm|Milky]] for a tip costs 5$. When you do, she will tell you how the milk price will develop tomorrow based on the demand for milk. This process is mostly random, but:&lt;br /&gt;
*If the milk price is 7$ asking for a tip halves the likelihood of the price going down;&lt;br /&gt;
*If the milk price is between 2$ and 6$ asking for a tip halves the likelihood of the price going down;&lt;br /&gt;
*If the milk price is 1$ asking for a tip doubles the likelihood of the price going up.&lt;br /&gt;
*There's also a 1/6 chance that Milky will not know how the price of milk will develop which in turn makes the change random (the player won't be charged the 5$ when this happens).&lt;br /&gt;
&lt;br /&gt;
Since it is always advantageous to ask for a tip there are no downsides to doing so if the player is willing to spend sparks in order to have more amenable prices.&lt;br /&gt;
&lt;br /&gt;
   '''Note:''' The cost on average per decade of asking for a tip is 41$.&lt;br /&gt;
&lt;br /&gt;
===Strategies===&lt;br /&gt;
If you are looking to maximize your cow's daily milk production your cow should be as follows:&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Name !! Skill !! Rating&lt;br /&gt;
|-&lt;br /&gt;
| Cow || Endurance || &amp;lt;font color=&amp;quot;#0000D8&amp;quot;&amp;gt;Healthy B+&amp;lt;/font&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| || Temperament || &amp;lt;font color=&amp;quot;#009900&amp;quot;&amp;gt;Passionate S+&amp;lt;/font&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| || Physique || &amp;lt;font color=&amp;quot;#cd0000&amp;quot;&amp;gt;Corpulent F-&amp;lt;/font&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| || Cow || &amp;lt;font color=&amp;quot;#009900&amp;quot;&amp;gt;Queen of Kine S+&amp;lt;/font&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| || Vaginal Sex || &amp;lt;font color=&amp;quot;#009900&amp;quot;&amp;gt;S+&amp;lt;/font&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| || Vaginal Fisting || &amp;lt;font color=&amp;quot;#0000D8&amp;quot;&amp;gt;B+&amp;lt;/font&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| || Horse Mating || &amp;lt;font color=&amp;quot;#0000D8&amp;quot;&amp;gt;B+&amp;lt;/font&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| || Mood || &amp;lt;font color=&amp;quot;#009900&amp;quot;&amp;gt;Ecstatic S+&amp;lt;/font&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| || Impregnation || &amp;lt;font color=&amp;quot;#009900&amp;quot;&amp;gt;Dairy Cow S+&amp;lt;/font&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| || Breasts || Stupendous&lt;br /&gt;
|-&lt;br /&gt;
| || Age || Mature&lt;br /&gt;
|-&lt;br /&gt;
| || Habit || 4&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
You should also:&lt;br /&gt;
*Have a farmhand;&lt;br /&gt;
*Milk your cow milked every 2-3 days;&lt;br /&gt;
*Fuck your cow to prevent impregnation from dropping below &amp;lt;font color=&amp;quot;#009900&amp;quot;&amp;gt;S+&amp;lt;/font&amp;gt;;&lt;br /&gt;
*Switch her diet to fiend's cum for (almost) free food;&lt;br /&gt;
*Equip Mood boosting [[Jack-o-nine/Gameplay/Items#Women.27s_Clothing_.26_Apparel|clothes]];&lt;br /&gt;
*Equip Temperament boosting [[Jack-o-nine/Gameplay/Items#Women.27s_Clothing_.26_Apparel|clothes]];&lt;br /&gt;
*Ask for tips if you need the price of milk to go up or to remain at its maximum of 7$.&lt;br /&gt;
Some other things that you should keep in mind are that:&lt;br /&gt;
*The Indolent trait, fire branding and nose ring will help with training the Cow skill but are not required;&lt;br /&gt;
*Maintaining cows with Endurance above &amp;lt;font color=&amp;quot;#0000D8&amp;quot;&amp;gt;Healthy B+&amp;lt;/font&amp;gt; is a Sisyphean task due to Endurance with a farmhand tending towards &amp;lt;font color=&amp;quot;#0000D8&amp;quot;&amp;gt;Healthy B+&amp;lt;/font&amp;gt; (anything above that will slowly be lost);&lt;br /&gt;
*Maintaining cows with Physique below &amp;lt;font color=&amp;quot;#cd0000&amp;quot;&amp;gt;Corpulent F-&amp;lt;/font&amp;gt; is similarly Sisyphean because your farmhand won't properly adjust the cow's calories to make up for Endurance levels above &amp;lt;font color=&amp;quot;#0000D8&amp;quot;&amp;gt;Healthy B+&amp;lt;/font&amp;gt; so she will slowly lose weight;&lt;br /&gt;
*Locking your cow can have severe impacts on aura, mood and stamina which is best avoided.&lt;br /&gt;
 &lt;br /&gt;
   '''Note:''' It is possible to passively train Cow skill by having your slave stay in the barn if you have a farmhand, but this is suboptimal at best.&lt;br /&gt;
   '''Note:''' A mind broken perfect cow will still produce 12 milk which is better than nothing, but if she has not been properly trained you'll have to restrain her which will further reduce milk production.&lt;br /&gt;
&lt;br /&gt;
==Egg layer==&lt;br /&gt;
An egg layer is the work horse of any barn. Due to your farmhand further boosting egg production, an egg layer can easily be the most profitable animal in your barn. An optimal egg layer can make around 180-220 sparks per decade.&lt;br /&gt;
&lt;br /&gt;
===Requirements===&lt;br /&gt;
The only requirement for making a slave an egg layer is that she has undergone [[Jack-o-nine/Gameplay/Locations/Serpentine_Quarter#Medical_center|oviparity surgery]]. Whether she accepts to enter the barn is a whole different matter.&lt;br /&gt;
&lt;br /&gt;
===Making your slave an egg layer===&lt;br /&gt;
In order for your slave to enter the barn without rebelling she needs to either:&lt;br /&gt;
*Be mind-broken;&lt;br /&gt;
*Have over 4 devotion and not be spoiled;&lt;br /&gt;
*Have 5 devotion;&lt;br /&gt;
*Be unconscious;&lt;br /&gt;
*Be under the influence of [[Jack-o-nine/Gameplay/Magic#Domini_Dictum|Domini Dictum]].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Unlike cows, egg layers cannot escape from the barn.&lt;br /&gt;
&lt;br /&gt;
===Egg laying===&lt;br /&gt;
The amount of eggs that an egg layer will lay per day is determined by:&lt;br /&gt;
*Age;&lt;br /&gt;
*Stamina;&lt;br /&gt;
*Physique;&lt;br /&gt;
*A pseudo-random number between 3 and 6.&lt;br /&gt;
&lt;br /&gt;
This means that egg layers can lay anywhere between 3 and 18 eggs a day.&lt;br /&gt;
&lt;br /&gt;
An egg layer that is recovering from a surgery will not produce any eggs.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Theoretically, the perfect egg layer would be:&lt;br /&gt;
*Mature;&lt;br /&gt;
*Enduring;&lt;br /&gt;
*Corpulent.&lt;br /&gt;
&lt;br /&gt;
However, this combination of traits is impossible to train. It's possible that a slave might have them when she's generated but if she loses physique or endurance, it'll become impossible for her to be both Corpulent and Enduring no matter what you do.&lt;br /&gt;
&lt;br /&gt;
Since this is completely dependent on luck, an optimal egg layer will most likely be producing 13-16 eggs per day instead of 15-18 eggs per day.&lt;br /&gt;
&lt;br /&gt;
===Farmhand===&lt;br /&gt;
A farmhand is indispensable if you want to maximize your egg sales:&lt;br /&gt;
*Having a farmhand will boost your egg layer's production by 20%;&lt;br /&gt;
Depending on whether she has some traits, you can get a further:&lt;br /&gt;
*-10% if your farmhand is Homophobic;&lt;br /&gt;
*20% if your farmhand is Bisexual;&lt;br /&gt;
*30% if your farmhand is a Lesbian.&lt;br /&gt;
&lt;br /&gt;
If you happen to find a slave that is a Lesbian then you should make her a farmhand. On the other hand, it's not required for you to train a slave in order for her to become Bisexual since farmhands will generate lesbian xp over time and develop the trait on their own as long as they have a cow and/or a egg layer to take care of. Due to limitations in the code, your farmhand will not have the Bisexual trait displayed if she develops it while in the barn.&lt;br /&gt;
&lt;br /&gt;
Not having a farmhand also means that your egg layer's Endurance will drop to Healthy. An egg layer without the Torpid trait will exercise in order to raise her Endurance to Healthy.&lt;br /&gt;
&lt;br /&gt;
===Strategies===&lt;br /&gt;
Egg layers do not need any skills but given that you require high levels of devotion in order for them to willingly enter the barn you would want to develop her skills anyway.&lt;br /&gt;
&lt;br /&gt;
In order for you to have an optimal egg layer she should be:&lt;br /&gt;
*Mature;&lt;br /&gt;
*Corpulent Physique;&lt;br /&gt;
*Healthy Endurance (Enduring and Tough would be better);&lt;br /&gt;
*Have a farmhand (without Homophobia);&lt;br /&gt;
*No Weak Metabolism (she'll lose physique while in the barn);&lt;br /&gt;
*Give her a Fiend Tattoo for (nearly) free food (she will only eat fiend's spawn if you have enough to feed her with).&lt;br /&gt;
Ordering your farmhand to force feed your egg layer is a viable way to increase her physique. Just make sure to turn it off once she's corpulent or you'll be needlessly spending more sparks on food.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
As far as I can tell, forcing a slave to become an egg layer is viable since production is not impacted by mood, obedience or sanity.&lt;br /&gt;
&lt;br /&gt;
==Pig==&lt;br /&gt;
The pig. Unlike all the other livestock the pig is the most expendable. Her role is to eat highly caloric food, gain weight and be slaughtered. Preferably as fast as possible in order to maximize profit. A good pig can generate anywhere between 80-130 sparks worth of meat and unlike the cow and egg layer you can profit from having multiple pigs in a decade.&lt;br /&gt;
&lt;br /&gt;
===Making your slave a pig===&lt;br /&gt;
In order for your slave to enter the barn without rebelling she needs to either:&lt;br /&gt;
*Be mind-broken;&lt;br /&gt;
*Have Stupid or Retarded Intellect;&lt;br /&gt;
*Have the Moronic trait;&lt;br /&gt;
*Be unconscious;&lt;br /&gt;
*Be under the influence of [[Jack-o-nine/Gameplay/Magic#Domini_Dictum|Domini Dictum]];&lt;br /&gt;
*Be fetched from the dungeon by the farmhand.&lt;br /&gt;
&lt;br /&gt;
If your slave has a combination of high devotion, low Nature, 0 spoiling and you have high stats then it's possible for her to resign herself to her fate without rebelling despite her knowing that becoming a pig is the same thing as a death sentence.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Unlike cows, pigs cannot escape from the barn.&lt;br /&gt;
&lt;br /&gt;
===Diet===&lt;br /&gt;
A pig's diet consists exclusively of weight gain cookies. You cannot change this.&lt;br /&gt;
&lt;br /&gt;
However, slaves with high Nature will resist eating these to some extent, thus making their caloric intake lower and weight gain slower. Slaves with powerful metabolism will also gain weight slower.&lt;br /&gt;
&lt;br /&gt;
Since traits like metabolism are not revealed unless the slave gains or loses weight it's not worth worrying too much about them.&lt;br /&gt;
&lt;br /&gt;
To put this into perspective:&lt;br /&gt;
*A pig will gain 21000 calories from eating highly caloric cookies;&lt;br /&gt;
*If she has the hungry moodlet she will gain additional calories equivalent to her Endurance level;&lt;br /&gt;
*If you cooked food she will also eat leftovers for another 200 calories;&lt;br /&gt;
*A Willful pig will resist eating 500 calories of cookies;&lt;br /&gt;
*A pig with a Powerful Metabolism will lose 500 calories at the end of the day.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Metabolism and Nature can at most make it so that a pig will be fattened 10000 calories a day less. This makes it so that she'll get fatter almost half as slow as a spineless pig with a normal metabolism. On the other hand, pigs with weak metabolisms will gain weight faster.&lt;br /&gt;
&lt;br /&gt;
===Meat===&lt;br /&gt;
There are three kinds of meat in the game:&lt;br /&gt;
*Mince (Chopped meat);&lt;br /&gt;
*Tenderloin;&lt;br /&gt;
*Virgin Meat.&lt;br /&gt;
You can sell Mince for 1 spark, Tenderloin for 2 sparks and Virgin Meat for 4 sparks.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Additionally, slaves of different ages will produce different kinds of meat:&lt;br /&gt;
*Mature slaves will never produce Virgin Meat regardless of their virginity;&lt;br /&gt;
*Young slaves will produce Virgin Meat instead of Tenderloin if they are virgins (restoring virginity will not give Virgin Meat);&lt;br /&gt;
*Lolis will always produce Virgin Meat and Mince.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The way that the game calculates how much of each meat a slave has is quite complex and not worth dissecting. However, I can give some tips:&lt;br /&gt;
*In order to maximize Tenderloin and Virgin Meat, your slave should maximize Endurance;&lt;br /&gt;
*In order to maximize Mince, your slave should maximize Physique and boob size;&lt;br /&gt;
*In order to maximize profit, your slave should have maximum boob size, a Corpulent Physique and have a Healthy Endurance (more is theoretically possible on slave generation but impossible to train);&lt;br /&gt;
*Lolis produce roughly half as much meat as both Young and Mature slaves;&lt;br /&gt;
*There's no difference in the quantity produced between Young and Mature slaves.&lt;br /&gt;
&lt;br /&gt;
===Slaughtering===&lt;br /&gt;
If you tell your farmhand to slaughter pigs automatically she will only do this if they're at least Chubby. While this might seem counterproductive at first glace, it's important to remember that every day that your pig eats at your barn comes out of your pocket at the end of each decade.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The most profitable pigs are the ones that don't require fattening. For this reason slaves that are already Chubby and Corpulent are preferable since: &lt;br /&gt;
*It takes almost as long for a Voluptuous slave to become Chubby as it does for a Bony slave to become Voluptuous. &lt;br /&gt;
*It will take twice as long for Chubby slave to become Corpulent as it does for a Voluptuous slave to become Chubby.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
While it's possible to train slaves on Fiend's spawn to fatten them up &amp;quot;for free&amp;quot; before slaughtering them later, this is most likely a waste of your time and money given the time commitment required.&lt;br /&gt;
&lt;br /&gt;
===Strategies===&lt;br /&gt;
The most obvious and natural strategy would be to [[Jack-o-nine/Gameplay/Locations/Border_of_the_Fogs#Patrol_Border_of_Fogs|patrol the Border of Fogs]] every day for a free slave. After winning, the option to &amp;quot;Fatten the sow up&amp;quot; will only be available if there is no pig and you do not have a slave, however you can still [[Jack-o-nine/Gameplay/Locations/Serpentine_Quarter#Cryostatic_Store|cryostore]] her, put her in your [[Jack-o-nine/Gameplay/Locations/Player_Housing#Extended_Rental|dungeon]] if it's empty or manually make her a pig after you choose to keep her. While one could save-scum for optimal slaves, you should still be able to find some promising slaves to turn into pigs this way as it'll blend nicely into a regular patrol routine.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Buying Chubby or Corpulent slaves with big breasts from the [[Jack-o-nine/Gameplay/Locations/White_Town#Slave_Market|Slave Market]] can be a viable strategy depending on how inexpensive you can get them. A variety of slaves can be bought for around 20-60 sparks and since you don't care about any other stats this opens up a big avenue for quick slaughtering. Keep in mind that a pig will still be fed before it is slaughtered at the end of each day. With save-scumming, one should be able to make about 760 sparks per decade while only purchasing slaves for 20 sparks. Even if you are not willing to save-scum, it should still be worth checking for any such opportunities.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
You can lock slaves in your [[Jack-o-nine/Gameplay/Locations/Player_Housing#Extended_Rental|dungeon]] and feed them highly caloric cookies, this won't fatten them as fast as making them pigs but it should cost slightly less and be overall more efficient (you're already fattening your next pig in the meantime while the current one is getting ready for slaughter).&lt;/div&gt;</summary>
		<author><name>Skibidi 122</name></author>	</entry>

	<entry>
		<id>http://wiki.anime-sharing.com/hgames/index.php?title=Jack-o-nine/Gameplay/Barn&amp;diff=42001</id>
		<title>Jack-o-nine/Gameplay/Barn</title>
		<link rel="alternate" type="text/html" href="http://wiki.anime-sharing.com/hgames/index.php?title=Jack-o-nine/Gameplay/Barn&amp;diff=42001"/>
				<updated>2026-07-12T23:10:05Z</updated>
		
		<summary type="html">&lt;p&gt;Skibidi 122: /* Egg layer */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{jack-o-nine}}&lt;br /&gt;
=Barn=&lt;br /&gt;
A barn is an [[Jack-o-nine/Gameplay/Locations/Player_Housing#Extended_Rental|extended rental]] for your house that allows you to profit every decade from eggs, milk and meat produced by your livestock. It costs 25 sparks/decade which will be billed on your rental costs.&lt;br /&gt;
&lt;br /&gt;
Slaves assigned to the barn can be staffed under several roles:&lt;br /&gt;
*Farmhand: performs various chores and helps you maintain your livestock;&lt;br /&gt;
*Cow: produces milk which can be sold and used to stock up your cryostore;&lt;br /&gt;
*Egg layer: produces eggs which can be sold and used to stock up your cryostore;&lt;br /&gt;
*Pig: produces meat after being slaughtered which can be sold and used to stock up your cryostore.&lt;br /&gt;
&lt;br /&gt;
You can only assign one slave to each role at any given time.&lt;br /&gt;
&lt;br /&gt;
The barn can be accessed from your home's main menu under Domestic issues/Business as well as the hay icon and the stall portrait to the left of your slave/assistant portraits.&lt;br /&gt;
&lt;br /&gt;
Your barn's finances can be viewed via your home's main menu under Domestic issues/Business/Reports/Financial report.&lt;br /&gt;
&lt;br /&gt;
==Farmhand==&lt;br /&gt;
The farmhand is for all intents and purposes your barn's assistant. Not only does she help you profit more from eggs and help you sell milk when the price is highest, but she also keeps your livestock healthy for you.&lt;br /&gt;
&lt;br /&gt;
===Requirements===&lt;br /&gt;
A farmhand must have: &lt;br /&gt;
*At least 3 devotion; &lt;br /&gt;
*B+ nursing skill; &lt;br /&gt;
*B+ secretary skill. &lt;br /&gt;
&lt;br /&gt;
Otherwise she is not ready to assume the position. A slave cannot be forced to become a farmhand as the role is largely voluntary and requires a lot of autonomy.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The farmhand is responsible for:&lt;br /&gt;
*Force feeding livestock (when they are unconscious);&lt;br /&gt;
*Helping your cattle maintain Endurance, Temperance and Nature levels;&lt;br /&gt;
*Automatically bathing cows;&lt;br /&gt;
*Selling milk automatically;&lt;br /&gt;
*Helping your egg layer produce more eggs;&lt;br /&gt;
*Slaughtering your pig.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Furthermore, the farmhand can also be ordered to:&lt;br /&gt;
*Manually milk your cow for you (she will never do this automatically);&lt;br /&gt;
*Automatically fatten egg layers;&lt;br /&gt;
*Automatically fatten prisoners (your farmhand will turn prisoners into pigs after the day has ended);&lt;br /&gt;
*Automatically slaughter your pigs.&lt;br /&gt;
&lt;br /&gt;
To order your farmhand to do something automatically you must access the barn through your home's menu at Domestic issues/Business/The Barn/Farmhand orders.&lt;br /&gt;
&lt;br /&gt;
===Strategies===&lt;br /&gt;
While a barn can be run without a farmhand this is not optimal for various reasons:&lt;br /&gt;
*Livestock's endurance will drop over time;&lt;br /&gt;
*Livestock will not be force fed (if they go unconscious they will starve); &lt;br /&gt;
*Cows' hygiene will not be automatically maintained;&lt;br /&gt;
*Cows can experience more adverse effects;&lt;br /&gt;
*Egg layers will not benefit from production boosts;&lt;br /&gt;
*You will have to manually slaughter pigs by taking them to the [[Jack-o-nine/Gameplay/Locations/White_Town#Gastronomicon|Gastronomicon]].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Since having a farmhand with certain traits affects egg production, please see the [[Jack-o-nine/Gameplay/Barn#Egg_Laying|Egg Laying]] section for desirable and undesirable traits for your farmhand.&lt;br /&gt;
&lt;br /&gt;
A farmhand does not require an excessive amount of training but the required devotion can take some time to build up, but not as much as if you were trying to train an optimal egg layer or cow.&lt;br /&gt;
&lt;br /&gt;
If you do not have livestock yet, you can either store your farmhand in the [[Jack-o-nine/Gameplay/Locations/Serpentine_Quarter#Cryostatic_Store|Cryostatic Store]] (1 spark/day) or make her your farmhand. A farmhand's diet is equivalent to fresh food by default (2 sparks/day). However, you can feed her Fiend's spawn if she has a [[Jack-o-nine/Gameplay/Locations/Quarter_of_the_Outcasts#Uncle_Bo|Fiend Tattoo]] and you have enough Fiend's spawn in your storage to feed her (otherwise she will eat fresh food).&lt;br /&gt;
&lt;br /&gt;
The farmhand's food is added every decade to your food bills and does not show up in your barn's financial accounts.&lt;br /&gt;
&lt;br /&gt;
==Cow==&lt;br /&gt;
A cow is the queen of any barn. While a S+ Lactation cow is not the most profitable animal in your barn she still boasts an impressive 150-160 sparks per decade if you have a S+ Lactation cow and you're able to sell a decade's worth of production of milk at its maximum value of 4 sparks/liter. She's also a great way to manage your slaver's libido and strength since she will need to be inseminated every so often.&lt;br /&gt;
&lt;br /&gt;
===Requirements===&lt;br /&gt;
The only requirement for making a slave a cow is that she has undergone the [[Jack-o-nine/Gameplay/Locations/Serpentine_Quarter#Medical_center|permanent lactation surgery]]. Whether she accepts to enter the barn, or let alone stay in it, is a whole different matter.&lt;br /&gt;
&lt;br /&gt;
===Cow Skill===&lt;br /&gt;
The cow skill influences:&lt;br /&gt;
*Daily milk production;&lt;br /&gt;
*Whether a cow will try to escape;&lt;br /&gt;
*How the cow's Temperament, Intellect, Pride and Nature go down;&lt;br /&gt;
*Positive and negative moodlets gained from spending a night at the barn;&lt;br /&gt;
*How fast she'll develop the cow skill while staying at the barn.&lt;br /&gt;
&lt;br /&gt;
Ultimately her cow skill dictates whether or not a slave will accept her role as a cow.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Training the cow skill has increasingly adverse effects on you cows's Pride, Nature and Temperament. The higher the level of training the worse these get. Once her cow skill is A+, training might also involve inseminating or milking your cow. Both of these take 1 energy so training your cow will start taking 2 energy. If you happen to perform an insemination on your cow while training her, and this is not counted as rape, your cow will also suffer the stat decreases from insemination as if you did it inside of the barn.&lt;br /&gt;
&lt;br /&gt;
Branding a slave with the hot iron (you need a [[Jack-o-nine/Gameplay/Locations/Player_Housing|Dungeon]]) will reduce her resistance to learning the cow skill.&lt;br /&gt;
&lt;br /&gt;
Since cows will lose Pride, Nature and Temperament from staying in the barn or from being inseminated it's worthwhile to train cows with S+ Temperament in order to avoid mind-breaking them. Furthermore, you should use [[Jack-o-nine/Gameplay/Items#Women.27s_Clothing_.26_Apparel|clothes]] that increase Temperament in order to mitigate passive and active losses of this stat.&lt;br /&gt;
&lt;br /&gt;
===Making your slave a cow===&lt;br /&gt;
In order for your slave to willingly enter the barn you only need:&lt;br /&gt;
*The sum of her obedience and fear to be higher than 0.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
If your cow has already spent some time in the barn and you removed her or she escaped from the barn, then she might refuse to re-enter. In order for her to not refuse you'll need:&lt;br /&gt;
*The sum of her obedience and fear to be higher than 4 or 6 if she has had negative or extremely negative experiences in the barn respectively.&lt;br /&gt;
&lt;br /&gt;
This can happen due to her cow skill being too low, not having a farmhand assigned or the cow having previously escaped from the barn.&lt;br /&gt;
&lt;br /&gt;
===Nights in the barn===&lt;br /&gt;
When a cow spends a night in the barn several things can happen depending on her cow skill. Since the code is rather complex it's not worthwhile to go over every single circumstance. As a player, all you need to know is that:&lt;br /&gt;
*S+ cows and mind-broken cows do not suffer Pride, Temperament and Nature losses;&lt;br /&gt;
*S+ cows and mind-broken cows will instead suffer Intellect losses;&lt;br /&gt;
*All losses are aggravated when there is no farmhand;&lt;br /&gt;
*B+ cows with no farmhand and without the Inured to Helplessness or Loves Helplessness traits will generate negative moodlets that will make it harder for cows to return to the barn if you take them out or they escape;&lt;br /&gt;
*&amp;lt;B+ cows will also generate these moodlets;&lt;br /&gt;
*Sanity doesn't aggravate skill loss but increases the likelihood of suicide if the cow has despair;&lt;br /&gt;
*All cows under S+ generate some cow skill, so keeping cows in the barn will slowly teach them the skill.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The only way to remove negative moodlets gained in the barn is for the cow to gain positive moodlets in the barn, this only happens when:&lt;br /&gt;
*Your cow has A+ or S+ cow skill with a farmhand and/or she has Inured to Helplessness or Loves Helplessness.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
A cow's Endurance will also be impacted from staying in the barn and will start trending towards Weakened. If you have a farmhand, she will attempt to keep your cow's endurance at Healthy.&lt;br /&gt;
&lt;br /&gt;
On the 1st and 10th nights of your cow staying in the barn you will receive an update about how your cow is accepting her new role. These updates are mostly cosmetic and reflect your cow's skill and her sanity.&lt;br /&gt;
 &lt;br /&gt;
An S+ cow will only update you about her 1st night and no further updates will be generated.&lt;br /&gt;
&lt;br /&gt;
It's worth mentioning that these are only passive changes. Actions like restraining your cow or fucking her in the barn can have further consequences that you should account for.&lt;br /&gt;
&lt;br /&gt;
===Escaping===&lt;br /&gt;
Every night a cow might escape from the barn if:&lt;br /&gt;
*She is not mind-broken and she is not restrained;&lt;br /&gt;
*Her cow skill is lower than S+;&lt;br /&gt;
*The sum of her cow skill, obedience and fear multiplied by two is lower than a random number between 8 and 12.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
If your cow escapes she will not gain cow experience or any of the negative stat decreases from staying at the barn. Additionally, your cow will receive:&lt;br /&gt;
*3 negative moodlets;&lt;br /&gt;
*Guilt proportional to her cow skill.&lt;br /&gt;
&lt;br /&gt;
Escaped cows will remain in the barn unlike regular escaped slaves, however if you do not take them out of the barn and punish them their aura will be affected by the unpunished guilt and they're just as likely (if not more) to attempt to escape the following day.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
If you're having problems with a cow escaping either train the slave to be more obedient, raise her cow level, restrain her or mind-break her.&lt;br /&gt;
&lt;br /&gt;
===Suicide===&lt;br /&gt;
Every night a cow might commit suicide if:&lt;br /&gt;
*She is not mind-broken and she is not restricted;&lt;br /&gt;
*Her despair is higher than her nature plus her cow custom, and if a random number between 0 and 10 is lower than her despair.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Cow custom is as follows:&lt;br /&gt;
*6 if S+ cow skill (a mind-broken cow with S+ skill will have this custom level);&lt;br /&gt;
*5 if A+ cow skill;&lt;br /&gt;
*4 if A+ cow skill and sanity;&lt;br /&gt;
*3 if B+ cow skill;&lt;br /&gt;
*2 if B+ cow skill and sanity;&lt;br /&gt;
*1 if &amp;lt;B+ cow skill;&lt;br /&gt;
*0 if mind-broken.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Nature is one of the hardest stats to increase and any long term cow is very likely going to end up Spineless, for this reason it's very hard to prevent suicides if your cow has Despair. The best course of action would be to prevent Despair from building up entirely. Alternatively, you can restrain your cow or mind-break her.&lt;br /&gt;
&lt;br /&gt;
===Restraining===&lt;br /&gt;
Restrained cows will suffer from a variety of penalties which depend on how much she likes helplessness:&lt;br /&gt;
*Claustrophobia:&lt;br /&gt;
**+20 fear, +20 despair, -20 mood, +5 awareness;&lt;br /&gt;
**If fear is lower than sensitivity, then the cow's fear becomes her sensitivity.&lt;br /&gt;
*Normal:&lt;br /&gt;
**+5 fear, +10 despair, -10 mood, +5 awareness;&lt;br /&gt;
**If fear is lower than sensitivity, then the cow's fear becomes sensitivity - 1.&lt;br /&gt;
*Inured to Helplessness:&lt;br /&gt;
**+3 fear, +5 despair, -5 mood, +3 awareness;&lt;br /&gt;
**If fear is lower than sensitivity - nature, then fear becomes sensitivity - nature.&lt;br /&gt;
*Likes Helplessness:&lt;br /&gt;
**+0 fear, +2 mood.&lt;br /&gt;
Regardless of how much your cow loves or hates her helplessness, all cows also suffer:&lt;br /&gt;
*-1 energy;&lt;br /&gt;
*-1 endurance;&lt;br /&gt;
*+1 deprivation xp;&lt;br /&gt;
*+3 negative prisoner moodlet.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Restraining your cow has severe consequences so it's not an action that should be done lightly.&lt;br /&gt;
&lt;br /&gt;
===Diet===&lt;br /&gt;
Your cow has four options for her diet:&lt;br /&gt;
*Standard cattle food;&lt;br /&gt;
*Calorific food; &lt;br /&gt;
*Fiend's cum;&lt;br /&gt;
*Starving.&lt;br /&gt;
Standard cattle food costs 1 spark/100 calories, Calorific food costs 0,5 sparks/100 calories and Fiend's cum costs 1 spark/100 calories. Starving is free!&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Calorific food makes your cow require more calories in order for her to be satisfied, thus making it about 1.5x more expensive than either of the other options.&lt;br /&gt;
In order to maximize your profit margins you should switch to Fiend's cum as soon as possible. Make sure that you have your own [[Jack-o-nine/Fiend|fog fiend]] beforehand or you will have to purchase fiend's cum to feed the cow.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
A cow that is being starved will also experience:&lt;br /&gt;
*+5 fear;&lt;br /&gt;
*+5 despair;&lt;br /&gt;
*-5 mood;&lt;br /&gt;
*Endurance and Physique losses.&lt;br /&gt;
&lt;br /&gt;
===Lactation===&lt;br /&gt;
Lactation is a stat inherent to all slaves that have the permanent lactation enhancement. But in order to achieve maximum lactation you must:&lt;br /&gt;
*Have a mature slave;&lt;br /&gt;
*Maximum boob size;&lt;br /&gt;
*S+ Cow skill;&lt;br /&gt;
*S+ Impregnation;&lt;br /&gt;
*4+ Habit;&lt;br /&gt;
*Ecstatic mood;&lt;br /&gt;
*Corpulent physique.&lt;br /&gt;
&lt;br /&gt;
Her Lactation will be labelled as S+ Dairy Cow if it's within 36-37 daily milk gain, this means that your impregnation can only drop to at most an S- before you lose the S+ Lactation rating. While the stat is mostly cosmetic it is an excellent indicator on whether or not you're maximizing your milk production.&lt;br /&gt;
&lt;br /&gt;
While you can make Young or even Loli slaves lactate, it should be noted that they will never be able to achieve S+ Lactation due to Mature slaves receiving a +2 bonus to Lactation.&lt;br /&gt;
&lt;br /&gt;
Factors that can also reduce lactation are as follows:&lt;br /&gt;
*Bony physique (1/2);&lt;br /&gt;
*Illness (2/3);&lt;br /&gt;
*Mind-broken (2/3).&lt;br /&gt;
&lt;br /&gt;
   '''Note:''' A mind-broken cow is not good by any means since she'll have a whopping 12 daily milk gain at best, but it is better than having no cow at all.&lt;br /&gt;
&lt;br /&gt;
===Impregnation===&lt;br /&gt;
The key to maintaining high levels of lactation is impregnation. There are three ways to achieve this:&lt;br /&gt;
*You can do it yourself by fucking your cow;&lt;br /&gt;
*You can request that your cow be inseminated;&lt;br /&gt;
*You can request that your cow be fully inseminated.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Requesting insemination costs sparks and has other effects that you should take into consideration:&lt;br /&gt;
&lt;br /&gt;
*Group insemination:&lt;br /&gt;
**Has the same resistance as a vaginal sex lesson (if she resists it'll be treated as rape);&lt;br /&gt;
**Your cow will be 40-45% inseminated;&lt;br /&gt;
**No disease risk;&lt;br /&gt;
**30$.&lt;br /&gt;
*Minotaur (full) insemination:&lt;br /&gt;
**Has the same resistance as a horse lesson (if she resists it'll be treated as rape);&lt;br /&gt;
**Your cow will be 100-110% inseminated;&lt;br /&gt;
**Disease risk (about 2/3 of the time);&lt;br /&gt;
**Injury risk (if Endurance is lower than A+ and horse and vaginal fisting skills are below B+);&lt;br /&gt;
**60$.&lt;br /&gt;
&lt;br /&gt;
   '''Note:''' Requesting a full insemination is always worthwhile for your first time or if your cow's insemination drops to F-. Otherwise it is more cost effective to do group inseminations.&lt;br /&gt;
&lt;br /&gt;
How well your slaver can inseminate your cow is determined by:&lt;br /&gt;
*Your sex skill;&lt;br /&gt;
*Your excitement.&lt;br /&gt;
&lt;br /&gt;
   '''Note:''' Your cow's insemination tooltip only updates the following day so fucking her more times won't actually have an impact on her present insemination level.&lt;br /&gt;
&lt;br /&gt;
When fucking your cow in the barn, and it is not considered as rape, your cow's stats will change by:&lt;br /&gt;
*+1 Habit;&lt;br /&gt;
*-1 Pride;&lt;br /&gt;
*-1 Nature;&lt;br /&gt;
*-1 Temperament;&lt;br /&gt;
&lt;br /&gt;
   '''Note:''' To prevent your cow from being mind broken you should use [[Jack-o-nine/Gameplay/Items#Women.27s_Clothing_.26_Apparel|clothes]] that boost Temperament as a Passionate S+ cow won't mind break regardless of her Pride and Nature.&lt;br /&gt;
&lt;br /&gt;
===Milking===&lt;br /&gt;
If your cow has S+ Lactation, or close to it, the optimal milking rotation is to milk your cow every 2-3 days.&lt;br /&gt;
&lt;br /&gt;
A more average cow's optimal milking rotation is closer to every 2 days. You can adjust your milking rotation by taking into consideration the per day milk gain and the amount of milk you'd get from milking the cow.&lt;br /&gt;
&lt;br /&gt;
The way that milking works is that if you will gain 1 liter of milk for every 10 milk, rounded down. (E.g.: Your cow has 37 milk, if you milk her she will give you 3 liters of milk and 7 milk will carry over to the next day.)&lt;br /&gt;
 &lt;br /&gt;
For this reason it's better to let 2-3 days pass before milking your cow since there's also a random bonus to daily milk generation which might give you rounder numbers.&lt;br /&gt;
&lt;br /&gt;
If you milk your cow when you already have 100 milk stored in your barn the milk will be wasted. It's better to sell some milk before milking your cow depending on how many liters of milk you'll be getting.&lt;br /&gt;
&lt;br /&gt;
===Milk Price/Demand===&lt;br /&gt;
The milk price varies between 1$ and 7$ per liter.&lt;br /&gt;
&lt;br /&gt;
Whether the price of milk rises, falls or remains the same is up to chance, but it will not increase or decrease more than one 1$ each day.&lt;br /&gt;
&lt;br /&gt;
Asking [[Jack-o-nine/Gameplay/Locations/Quarter_of_the_Outcasts#Public_Animal_Farm|Milky]] for a tip costs 5$. When you do, she will tell you how the milk price will develop tomorrow based on the demand for milk. This process is mostly random, but:&lt;br /&gt;
*If the milk price is 7$ asking for a tip halves the likelihood of the price going down;&lt;br /&gt;
*If the milk price is between 2$ and 6$ asking for a tip halves the likelihood of the price going down;&lt;br /&gt;
*If the milk price is 1$ asking for a tip doubles the likelihood of the price going up.&lt;br /&gt;
*There's also a 1/6 chance that Milky will not know how the price of milk will develop which in turn makes the change random (the player won't be charged the 5$ when this happens).&lt;br /&gt;
&lt;br /&gt;
Since it is always advantageous to ask for a tip there are no downsides to doing so if the player is willing to spend sparks in order to have more amenable prices.&lt;br /&gt;
&lt;br /&gt;
   '''Note:''' The cost on average per decade of asking for a tip is 41$.&lt;br /&gt;
&lt;br /&gt;
===Strategies===&lt;br /&gt;
If you are looking to maximize your cow's daily milk production your cow should be as follows:&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Name !! Skill !! Rating&lt;br /&gt;
|-&lt;br /&gt;
| Cow || Endurance || &amp;lt;font color=&amp;quot;#0000D8&amp;quot;&amp;gt;Healthy B+&amp;lt;/font&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| || Temperament || &amp;lt;font color=&amp;quot;#009900&amp;quot;&amp;gt;Passionate S+&amp;lt;/font&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| || Physique || &amp;lt;font color=&amp;quot;#cd0000&amp;quot;&amp;gt;Corpulent F-&amp;lt;/font&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| || Cow || &amp;lt;font color=&amp;quot;#009900&amp;quot;&amp;gt;Queen of Kine S+&amp;lt;/font&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| || Vaginal Sex || &amp;lt;font color=&amp;quot;#009900&amp;quot;&amp;gt;S+&amp;lt;/font&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| || Vaginal Fisting || &amp;lt;font color=&amp;quot;#0000D8&amp;quot;&amp;gt;B+&amp;lt;/font&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| || Horse Mating || &amp;lt;font color=&amp;quot;#0000D8&amp;quot;&amp;gt;B+&amp;lt;/font&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| || Mood || &amp;lt;font color=&amp;quot;#009900&amp;quot;&amp;gt;Ecstatic S+&amp;lt;/font&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| || Impregnation || &amp;lt;font color=&amp;quot;#009900&amp;quot;&amp;gt;Dairy Cow S+&amp;lt;/font&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| || Breasts || Stupendous&lt;br /&gt;
|-&lt;br /&gt;
| || Age || Mature&lt;br /&gt;
|-&lt;br /&gt;
| || Habit || 4&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
You should also:&lt;br /&gt;
*Have a farmhand;&lt;br /&gt;
*Milk your cow milked every 2-3 days;&lt;br /&gt;
*Fuck your cow to prevent impregnation from dropping below &amp;lt;font color=&amp;quot;#009900&amp;quot;&amp;gt;S+&amp;lt;/font&amp;gt;;&lt;br /&gt;
*Switch her diet to fiend's cum for (almost) free food;&lt;br /&gt;
*Equip Mood boosting [[Jack-o-nine/Gameplay/Items#Women.27s_Clothing_.26_Apparel|clothes]];&lt;br /&gt;
*Equip Temperament boosting [[Jack-o-nine/Gameplay/Items#Women.27s_Clothing_.26_Apparel|clothes]];&lt;br /&gt;
*Ask for tips if you need the price of milk to go up or to remain at its maximum of 7$.&lt;br /&gt;
Some other things that you should keep in mind are that:&lt;br /&gt;
*The Indolent trait, fire branding and nose ring will help with training the Cow skill but are not required;&lt;br /&gt;
*Maintaining cows with Endurance above &amp;lt;font color=&amp;quot;#0000D8&amp;quot;&amp;gt;Healthy B+&amp;lt;/font&amp;gt; is a Sisyphean task due to Endurance with a farmhand tending towards &amp;lt;font color=&amp;quot;#0000D8&amp;quot;&amp;gt;Healthy B+&amp;lt;/font&amp;gt; (anything above that will slowly be lost);&lt;br /&gt;
*Maintaining cows with Physique below &amp;lt;font color=&amp;quot;#cd0000&amp;quot;&amp;gt;Corpulent F-&amp;lt;/font&amp;gt; is similarly Sisyphean because your farmhand won't properly adjust the cow's calories to make up for Endurance levels above &amp;lt;font color=&amp;quot;#0000D8&amp;quot;&amp;gt;Healthy B+&amp;lt;/font&amp;gt; so she will slowly lose weight;&lt;br /&gt;
*Locking your cow can have severe impacts on aura, mood and stamina which is best avoided.&lt;br /&gt;
 &lt;br /&gt;
   '''Note:''' It is possible to passively train Cow skill by having your slave stay in the barn if you have a farmhand, but this is suboptimal at best.&lt;br /&gt;
   '''Note:''' A mind broken perfect cow will still produce 12 milk which is better than nothing, but if she has not been properly trained you'll have to restrain her which will further reduce milk production.&lt;br /&gt;
&lt;br /&gt;
==Egg layer==&lt;br /&gt;
An egg layer is the work horse of any barn. Due to your farmhand further boosting egg production, an egg layer can easily be the most profitable animal in your barn. An optimal egg layer can make around 180-220 sparks per decade.&lt;br /&gt;
&lt;br /&gt;
===Requirements===&lt;br /&gt;
The only requirement for making a slave an egg layer is that she has undergone [[Jack-o-nine/Gameplay/Locations/Serpentine_Quarter#Medical_center|oviparity surgery]]. Whether she accepts to enter the barn is a whole different matter.&lt;br /&gt;
&lt;br /&gt;
===Making your slave an egg layer===&lt;br /&gt;
In order for your slave to enter the barn without rebelling she needs to either:&lt;br /&gt;
*Be mind-broken;&lt;br /&gt;
*Have over 4 devotion and not be spoiled;&lt;br /&gt;
*Have 5 devotion;&lt;br /&gt;
*Be unconscious;&lt;br /&gt;
*Be under the influence of [[Jack-o-nine/Gameplay/Magic#Domini_Dictum|Domini Dictum]].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Unlike cows, egg layers cannot escape from the barn.&lt;br /&gt;
&lt;br /&gt;
===Egg laying===&lt;br /&gt;
The amount of eggs that an egg layer will lay per day is determined by:&lt;br /&gt;
*Age;&lt;br /&gt;
*Stamina;&lt;br /&gt;
*Physique;&lt;br /&gt;
*A pseudo-random number between 3 and 6.&lt;br /&gt;
&lt;br /&gt;
This means that egg layers can lay anywhere between 3 and 18 eggs a day.&lt;br /&gt;
&lt;br /&gt;
An egg layer that is recovering from a surgery will not produce any eggs.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Theoretically, the perfect egg layer would be:&lt;br /&gt;
*Mature;&lt;br /&gt;
*Enduring;&lt;br /&gt;
*Corpulent.&lt;br /&gt;
&lt;br /&gt;
However, this combination of traits is impossible to train. It's possible that a slave might have them when she's generated but if she loses physique or endurance, it'll become impossible for her to be both Corpulent and Enduring no matter what you do.&lt;br /&gt;
&lt;br /&gt;
Since this is completely dependent on luck, an optimal egg layer will most likely be producing 13-16 eggs per day instead of 15-18 eggs per day.&lt;br /&gt;
&lt;br /&gt;
===Farmhand===&lt;br /&gt;
A farmhand is indispensable if you want to maximize your egg sales:&lt;br /&gt;
*Having a farmhand will boost your egg layer's production by 20%;&lt;br /&gt;
Depending on whether she has some traits, you can get a further:&lt;br /&gt;
*-10% if your farmhand is Homophobic;&lt;br /&gt;
*20% if your farmhand is Bisexual;&lt;br /&gt;
*30% if your farmhand is a Lesbian.&lt;br /&gt;
&lt;br /&gt;
If you happen to find a slave that is a Lesbian then you should make her a farmhand. On the other hand, it's not required for you to train a slave in order for her to become Bisexual since farmhands will generate lesbian xp over time and develop the trait on their own as long as they have a cow and/or a egg layer to take care of. Due to limitations in the code, your farmhand will not have the Bisexual trait displayed if she develops it while in the barn.&lt;br /&gt;
&lt;br /&gt;
Not having a farmhand also means that your egg layer's Endurance will drop to Healthy. An egg layer without the Torpid trait will exercise in order to raise her Endurance to Healthy.&lt;br /&gt;
&lt;br /&gt;
===Strategies===&lt;br /&gt;
Egg layers do not need any skills but given that you require high levels of devotion in order for them to willingly enter the barn you would want to develop her skills anyway.&lt;br /&gt;
&lt;br /&gt;
In order for you to have an optimal egg layer she should be:&lt;br /&gt;
*Mature;&lt;br /&gt;
*Corpulent Physique;&lt;br /&gt;
*Healthy Endurance (Enduring and Tough would be better);&lt;br /&gt;
*Have a farmhand (without Homophobia);&lt;br /&gt;
*No Weak Metabolism (she'll lose physique while in the barn);&lt;br /&gt;
*Give her a Fiend Tattoo for (nearly) free food (she will only eat fiend's spawn if you have enough to feed her with).&lt;br /&gt;
Ordering your farmhand to force feed your egg layer is a viable way to increase her physique. Just make sure to turn it off once she's corpulent or you'll be needlessly spending more sparks on food.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
As far as I can tell, forcing a slave to become an egg layer is viable since production is not impacted by mood, obedience or sanity.&lt;br /&gt;
&lt;br /&gt;
==Pig==&lt;br /&gt;
The pig. Unlike all the other livestock the pig is the most expendable. Her role is to eat highly caloric food, gain weight and be slaughtered. Preferably as fast as possible in order to maximize profit. A good pig can generate anywhere between 80-130 sparks worth of meat and unlike the cow and egg layer you can profit from having multiple pigs in a decade.&lt;br /&gt;
&lt;br /&gt;
===Making your slave a pig===&lt;br /&gt;
In order for your slave to enter the barn without rebelling she needs to either:&lt;br /&gt;
*Be mind-broken;&lt;br /&gt;
*Have Stupid or Retarded Intellect;&lt;br /&gt;
*Have the Moronic trait;&lt;br /&gt;
*Be unconscious;&lt;br /&gt;
*Be under the influence of [[Jack-o-nine/Gameplay/Magic#Domini_Dictum|Domini Dictum]];&lt;br /&gt;
*Be fetched from the dungeon by the farmhand.&lt;br /&gt;
&lt;br /&gt;
If your slave has a combination of high devotion, low Nature, 0 spoiling and you have high stats then it's possible for her to resign herself to her fate without rebelling despite her knowing that becoming a pig is the same thing as a death sentence.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Unlike cows, pigs cannot escape from the barn.&lt;br /&gt;
&lt;br /&gt;
===Diet===&lt;br /&gt;
A pig's diet consists exclusively of weight gain cookies. You cannot change this.&lt;br /&gt;
&lt;br /&gt;
However, slaves with high Nature will resist eating these to some extent, thus making their caloric intake lower and weight gain slower. Slaves with powerful metabolism will also gain weight slower.&lt;br /&gt;
&lt;br /&gt;
Since traits like metabolism are not revealed unless the slave gains or loses weight it's not worth worrying too much about them.&lt;br /&gt;
&lt;br /&gt;
To put this into perspective:&lt;br /&gt;
*A pig will gain 21000 calories from eating highly caloric cookies;&lt;br /&gt;
*If she has the hungry moodlet she will gain additional calories equivalent to her Endurance level;&lt;br /&gt;
*If you cooked food she will also eat leftovers for another 200 calories;&lt;br /&gt;
*A Willful pig will resist eating 500 calories of cookies;&lt;br /&gt;
*A pig with a Powerful Metabolism will lose 500 calories at the end of the day.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Metabolism and Nature can at most make it so that a pig will be fattened 10000 calories a day less. This makes it so that she'll get fatter almost half as slow as a spineless pig with a normal metabolism. On the other hand, pigs with weak metabolisms will gain weight faster.&lt;br /&gt;
&lt;br /&gt;
===Meat===&lt;br /&gt;
There are three kinds of meat in the game:&lt;br /&gt;
*Mince (Chopped meat);&lt;br /&gt;
*Tenderloin;&lt;br /&gt;
*Virgin Meat.&lt;br /&gt;
You can sell Mince for 1 spark, Tenderloin for 2 sparks and Virgin Meat for 4 sparks.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Additionally, slaves of different ages will produce different kinds of meat:&lt;br /&gt;
*Mature slaves will never produce Virgin Meat regardless of their virginity;&lt;br /&gt;
*Young slaves will produce Virgin Meat instead of Tenderloin if they are virgins (restoring virginity will not give Virgin Meat);&lt;br /&gt;
*Lolis will always produce Virgin Meat and Mince.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The way that the game calculates how much of each meat a slave has is quite complex and not worth dissecting. However, I can give some tips:&lt;br /&gt;
*In order to maximize Tenderloin and Virgin Meat, your slave should maximize Endurance;&lt;br /&gt;
*In order to maximize Mince, your slave should maximize Physique and boob size;&lt;br /&gt;
*In order to maximize profit, your slave should have maximum boob size, a Corpulent Physique and have a Healthy Endurance (more is theoretically possible on slave generation but impossible to train);&lt;br /&gt;
*Lolis produce roughly half as much meat as both Young and Mature slaves;&lt;br /&gt;
*There's no difference in the quantity produced between Young and Mature slaves.&lt;br /&gt;
&lt;br /&gt;
===Slaughtering===&lt;br /&gt;
If you tell your farmhand to slaughter pigs automatically she will only do this if they're at least Chubby. While this might seem counterproductive at first glace, it's important to remember that every day that your pig eats at your barn comes out of your pocket at the end of each decade.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The most profitable pigs are the ones that don't require fattening. For this reason slaves that are already Chubby and Corpulent are preferable since: &lt;br /&gt;
*It takes almost as long for a Voluptuous slave to become Chubby as it does for a Bony slave to become Voluptuous. &lt;br /&gt;
*It will take twice as long for Chubby slave to become Corpulent as it does for a Voluptuous slave to become Chubby.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
While it's possible to train slaves on Fiend's spawn to fatten them up &amp;quot;for free&amp;quot; before slaughtering them later, this is most likely a waste of your time and money given the time commitment required.&lt;br /&gt;
&lt;br /&gt;
===Strategies===&lt;br /&gt;
The most obvious and natural strategy would be to [[Jack-o-nine/Gameplay/Locations/Border_of_the_Fogs#Patrol_Border_of_Fogs|patrol the Border of Fogs]] every day for a free slave. After winning, the option to &amp;quot;Fatten the sow up&amp;quot; will only be available if there is no pig and you do not have a slave, however you can still [[Jack-o-nine/Gameplay/Locations/Serpentine_Quarter#Cryostatic_Store|cryostore]] her, put her in your [[Jack-o-nine/Gameplay/Locations/Player_Housing#Extended_Rental|dungeon]] if it's empty or manually make her a pig after you choose to keep her. While one could save-scum for optimal slaves, you should still be able to find some promising slaves to turn into pigs this way as it'll blend nicely into a regular patrol routine.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Buying Chubby or Corpulent slaves with big breasts from the [[Jack-o-nine/Gameplay/Locations/White_Town#Slave_Market|Slave Market]] can be a viable strategy depending on how inexpensive you can get them. A variety of slaves can be bought for around 20-60 sparks and since you don't care about any other stats this opens up a big avenue for quick slaughtering. Keep in mind that a pig will still be fed before it is slaughtered at the end of each day. With save-scumming, one should be able to make about 760 sparks per decade while only purchasing slaves for 20 sparks. Even if you are not willing to save-scum, it should still be worth checking for any such opportunities.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
You can lock slaves in your [[Jack-o-nine/Gameplay/Locations/Player_Housing#Extended_Rental|dungeon]] and feed them highly caloric cookies, this won't fatten them as fast as making them pigs but it should cost slightly less and be overall more efficient (you're already fattening your next pig in the meantime while the current one is getting ready for slaughter).&lt;/div&gt;</summary>
		<author><name>Skibidi 122</name></author>	</entry>

	<entry>
		<id>http://wiki.anime-sharing.com/hgames/index.php?title=Jack-o-nine/Gameplay/Barn&amp;diff=42000</id>
		<title>Jack-o-nine/Gameplay/Barn</title>
		<link rel="alternate" type="text/html" href="http://wiki.anime-sharing.com/hgames/index.php?title=Jack-o-nine/Gameplay/Barn&amp;diff=42000"/>
				<updated>2026-07-12T23:09:45Z</updated>
		
		<summary type="html">&lt;p&gt;Skibidi 122: Added Farmhand title&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{jack-o-nine}}&lt;br /&gt;
=Barn=&lt;br /&gt;
A barn is an [[Jack-o-nine/Gameplay/Locations/Player_Housing#Extended_Rental|extended rental]] for your house that allows you to profit every decade from eggs, milk and meat produced by your livestock. It costs 25 sparks/decade which will be billed on your rental costs.&lt;br /&gt;
&lt;br /&gt;
Slaves assigned to the barn can be staffed under several roles:&lt;br /&gt;
*Farmhand: performs various chores and helps you maintain your livestock;&lt;br /&gt;
*Cow: produces milk which can be sold and used to stock up your cryostore;&lt;br /&gt;
*Egg layer: produces eggs which can be sold and used to stock up your cryostore;&lt;br /&gt;
*Pig: produces meat after being slaughtered which can be sold and used to stock up your cryostore.&lt;br /&gt;
&lt;br /&gt;
You can only assign one slave to each role at any given time.&lt;br /&gt;
&lt;br /&gt;
The barn can be accessed from your home's main menu under Domestic issues/Business as well as the hay icon and the stall portrait to the left of your slave/assistant portraits.&lt;br /&gt;
&lt;br /&gt;
Your barn's finances can be viewed via your home's main menu under Domestic issues/Business/Reports/Financial report.&lt;br /&gt;
&lt;br /&gt;
==Farmhand==&lt;br /&gt;
The farmhand is for all intents and purposes your barn's assistant. Not only does she help you profit more from eggs and help you sell milk when the price is highest, but she also keeps your livestock healthy for you.&lt;br /&gt;
&lt;br /&gt;
===Requirements===&lt;br /&gt;
A farmhand must have: &lt;br /&gt;
*At least 3 devotion; &lt;br /&gt;
*B+ nursing skill; &lt;br /&gt;
*B+ secretary skill. &lt;br /&gt;
&lt;br /&gt;
Otherwise she is not ready to assume the position. A slave cannot be forced to become a farmhand as the role is largely voluntary and requires a lot of autonomy.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The farmhand is responsible for:&lt;br /&gt;
*Force feeding livestock (when they are unconscious);&lt;br /&gt;
*Helping your cattle maintain Endurance, Temperance and Nature levels;&lt;br /&gt;
*Automatically bathing cows;&lt;br /&gt;
*Selling milk automatically;&lt;br /&gt;
*Helping your egg layer produce more eggs;&lt;br /&gt;
*Slaughtering your pig.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Furthermore, the farmhand can also be ordered to:&lt;br /&gt;
*Manually milk your cow for you (she will never do this automatically);&lt;br /&gt;
*Automatically fatten egg layers;&lt;br /&gt;
*Automatically fatten prisoners (your farmhand will turn prisoners into pigs after the day has ended);&lt;br /&gt;
*Automatically slaughter your pigs.&lt;br /&gt;
&lt;br /&gt;
To order your farmhand to do something automatically you must access the barn through your home's menu at Domestic issues/Business/The Barn/Farmhand orders.&lt;br /&gt;
&lt;br /&gt;
===Strategies===&lt;br /&gt;
While a barn can be run without a farmhand this is not optimal for various reasons:&lt;br /&gt;
*Livestock's endurance will drop over time;&lt;br /&gt;
*Livestock will not be force fed (if they go unconscious they will starve); &lt;br /&gt;
*Cows' hygiene will not be automatically maintained;&lt;br /&gt;
*Cows can experience more adverse effects;&lt;br /&gt;
*Egg layers will not benefit from production boosts;&lt;br /&gt;
*You will have to manually slaughter pigs by taking them to the [[Jack-o-nine/Gameplay/Locations/White_Town#Gastronomicon|Gastronomicon]].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Since having a farmhand with certain traits affects egg production, please see the [[Jack-o-nine/Gameplay/Barn#Egg_Laying|Egg Laying]] section for desirable and undesirable traits for your farmhand.&lt;br /&gt;
&lt;br /&gt;
A farmhand does not require an excessive amount of training but the required devotion can take some time to build up, but not as much as if you were trying to train an optimal egg layer or cow.&lt;br /&gt;
&lt;br /&gt;
If you do not have livestock yet, you can either store your farmhand in the [[Jack-o-nine/Gameplay/Locations/Serpentine_Quarter#Cryostatic_Store|Cryostatic Store]] (1 spark/day) or make her your farmhand. A farmhand's diet is equivalent to fresh food by default (2 sparks/day). However, you can feed her Fiend's spawn if she has a [[Jack-o-nine/Gameplay/Locations/Quarter_of_the_Outcasts#Uncle_Bo|Fiend Tattoo]] and you have enough Fiend's spawn in your storage to feed her (otherwise she will eat fresh food).&lt;br /&gt;
&lt;br /&gt;
The farmhand's food is added every decade to your food bills and does not show up in your barn's financial accounts.&lt;br /&gt;
&lt;br /&gt;
==Cow==&lt;br /&gt;
A cow is the queen of any barn. While a S+ Lactation cow is not the most profitable animal in your barn she still boasts an impressive 150-160 sparks per decade if you have a S+ Lactation cow and you're able to sell a decade's worth of production of milk at its maximum value of 4 sparks/liter. She's also a great way to manage your slaver's libido and strength since she will need to be inseminated every so often.&lt;br /&gt;
&lt;br /&gt;
===Requirements===&lt;br /&gt;
The only requirement for making a slave a cow is that she has undergone the [[Jack-o-nine/Gameplay/Locations/Serpentine_Quarter#Medical_center|permanent lactation surgery]]. Whether she accepts to enter the barn, or let alone stay in it, is a whole different matter.&lt;br /&gt;
&lt;br /&gt;
===Cow Skill===&lt;br /&gt;
The cow skill influences:&lt;br /&gt;
*Daily milk production;&lt;br /&gt;
*Whether a cow will try to escape;&lt;br /&gt;
*How the cow's Temperament, Intellect, Pride and Nature go down;&lt;br /&gt;
*Positive and negative moodlets gained from spending a night at the barn;&lt;br /&gt;
*How fast she'll develop the cow skill while staying at the barn.&lt;br /&gt;
&lt;br /&gt;
Ultimately her cow skill dictates whether or not a slave will accept her role as a cow.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Training the cow skill has increasingly adverse effects on you cows's Pride, Nature and Temperament. The higher the level of training the worse these get. Once her cow skill is A+, training might also involve inseminating or milking your cow. Both of these take 1 energy so training your cow will start taking 2 energy. If you happen to perform an insemination on your cow while training her, and this is not counted as rape, your cow will also suffer the stat decreases from insemination as if you did it inside of the barn.&lt;br /&gt;
&lt;br /&gt;
Branding a slave with the hot iron (you need a [[Jack-o-nine/Gameplay/Locations/Player_Housing|Dungeon]]) will reduce her resistance to learning the cow skill.&lt;br /&gt;
&lt;br /&gt;
Since cows will lose Pride, Nature and Temperament from staying in the barn or from being inseminated it's worthwhile to train cows with S+ Temperament in order to avoid mind-breaking them. Furthermore, you should use [[Jack-o-nine/Gameplay/Items#Women.27s_Clothing_.26_Apparel|clothes]] that increase Temperament in order to mitigate passive and active losses of this stat.&lt;br /&gt;
&lt;br /&gt;
===Making your slave a cow===&lt;br /&gt;
In order for your slave to willingly enter the barn you only need:&lt;br /&gt;
*The sum of her obedience and fear to be higher than 0.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
If your cow has already spent some time in the barn and you removed her or she escaped from the barn, then she might refuse to re-enter. In order for her to not refuse you'll need:&lt;br /&gt;
*The sum of her obedience and fear to be higher than 4 or 6 if she has had negative or extremely negative experiences in the barn respectively.&lt;br /&gt;
&lt;br /&gt;
This can happen due to her cow skill being too low, not having a farmhand assigned or the cow having previously escaped from the barn.&lt;br /&gt;
&lt;br /&gt;
===Nights in the barn===&lt;br /&gt;
When a cow spends a night in the barn several things can happen depending on her cow skill. Since the code is rather complex it's not worthwhile to go over every single circumstance. As a player, all you need to know is that:&lt;br /&gt;
*S+ cows and mind-broken cows do not suffer Pride, Temperament and Nature losses;&lt;br /&gt;
*S+ cows and mind-broken cows will instead suffer Intellect losses;&lt;br /&gt;
*All losses are aggravated when there is no farmhand;&lt;br /&gt;
*B+ cows with no farmhand and without the Inured to Helplessness or Loves Helplessness traits will generate negative moodlets that will make it harder for cows to return to the barn if you take them out or they escape;&lt;br /&gt;
*&amp;lt;B+ cows will also generate these moodlets;&lt;br /&gt;
*Sanity doesn't aggravate skill loss but increases the likelihood of suicide if the cow has despair;&lt;br /&gt;
*All cows under S+ generate some cow skill, so keeping cows in the barn will slowly teach them the skill.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The only way to remove negative moodlets gained in the barn is for the cow to gain positive moodlets in the barn, this only happens when:&lt;br /&gt;
*Your cow has A+ or S+ cow skill with a farmhand and/or she has Inured to Helplessness or Loves Helplessness.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
A cow's Endurance will also be impacted from staying in the barn and will start trending towards Weakened. If you have a farmhand, she will attempt to keep your cow's endurance at Healthy.&lt;br /&gt;
&lt;br /&gt;
On the 1st and 10th nights of your cow staying in the barn you will receive an update about how your cow is accepting her new role. These updates are mostly cosmetic and reflect your cow's skill and her sanity.&lt;br /&gt;
 &lt;br /&gt;
An S+ cow will only update you about her 1st night and no further updates will be generated.&lt;br /&gt;
&lt;br /&gt;
It's worth mentioning that these are only passive changes. Actions like restraining your cow or fucking her in the barn can have further consequences that you should account for.&lt;br /&gt;
&lt;br /&gt;
===Escaping===&lt;br /&gt;
Every night a cow might escape from the barn if:&lt;br /&gt;
*She is not mind-broken and she is not restrained;&lt;br /&gt;
*Her cow skill is lower than S+;&lt;br /&gt;
*The sum of her cow skill, obedience and fear multiplied by two is lower than a random number between 8 and 12.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
If your cow escapes she will not gain cow experience or any of the negative stat decreases from staying at the barn. Additionally, your cow will receive:&lt;br /&gt;
*3 negative moodlets;&lt;br /&gt;
*Guilt proportional to her cow skill.&lt;br /&gt;
&lt;br /&gt;
Escaped cows will remain in the barn unlike regular escaped slaves, however if you do not take them out of the barn and punish them their aura will be affected by the unpunished guilt and they're just as likely (if not more) to attempt to escape the following day.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
If you're having problems with a cow escaping either train the slave to be more obedient, raise her cow level, restrain her or mind-break her.&lt;br /&gt;
&lt;br /&gt;
===Suicide===&lt;br /&gt;
Every night a cow might commit suicide if:&lt;br /&gt;
*She is not mind-broken and she is not restricted;&lt;br /&gt;
*Her despair is higher than her nature plus her cow custom, and if a random number between 0 and 10 is lower than her despair.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Cow custom is as follows:&lt;br /&gt;
*6 if S+ cow skill (a mind-broken cow with S+ skill will have this custom level);&lt;br /&gt;
*5 if A+ cow skill;&lt;br /&gt;
*4 if A+ cow skill and sanity;&lt;br /&gt;
*3 if B+ cow skill;&lt;br /&gt;
*2 if B+ cow skill and sanity;&lt;br /&gt;
*1 if &amp;lt;B+ cow skill;&lt;br /&gt;
*0 if mind-broken.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Nature is one of the hardest stats to increase and any long term cow is very likely going to end up Spineless, for this reason it's very hard to prevent suicides if your cow has Despair. The best course of action would be to prevent Despair from building up entirely. Alternatively, you can restrain your cow or mind-break her.&lt;br /&gt;
&lt;br /&gt;
===Restraining===&lt;br /&gt;
Restrained cows will suffer from a variety of penalties which depend on how much she likes helplessness:&lt;br /&gt;
*Claustrophobia:&lt;br /&gt;
**+20 fear, +20 despair, -20 mood, +5 awareness;&lt;br /&gt;
**If fear is lower than sensitivity, then the cow's fear becomes her sensitivity.&lt;br /&gt;
*Normal:&lt;br /&gt;
**+5 fear, +10 despair, -10 mood, +5 awareness;&lt;br /&gt;
**If fear is lower than sensitivity, then the cow's fear becomes sensitivity - 1.&lt;br /&gt;
*Inured to Helplessness:&lt;br /&gt;
**+3 fear, +5 despair, -5 mood, +3 awareness;&lt;br /&gt;
**If fear is lower than sensitivity - nature, then fear becomes sensitivity - nature.&lt;br /&gt;
*Likes Helplessness:&lt;br /&gt;
**+0 fear, +2 mood.&lt;br /&gt;
Regardless of how much your cow loves or hates her helplessness, all cows also suffer:&lt;br /&gt;
*-1 energy;&lt;br /&gt;
*-1 endurance;&lt;br /&gt;
*+1 deprivation xp;&lt;br /&gt;
*+3 negative prisoner moodlet.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Restraining your cow has severe consequences so it's not an action that should be done lightly.&lt;br /&gt;
&lt;br /&gt;
===Diet===&lt;br /&gt;
Your cow has four options for her diet:&lt;br /&gt;
*Standard cattle food;&lt;br /&gt;
*Calorific food; &lt;br /&gt;
*Fiend's cum;&lt;br /&gt;
*Starving.&lt;br /&gt;
Standard cattle food costs 1 spark/100 calories, Calorific food costs 0,5 sparks/100 calories and Fiend's cum costs 1 spark/100 calories. Starving is free!&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Calorific food makes your cow require more calories in order for her to be satisfied, thus making it about 1.5x more expensive than either of the other options.&lt;br /&gt;
In order to maximize your profit margins you should switch to Fiend's cum as soon as possible. Make sure that you have your own [[Jack-o-nine/Fiend|fog fiend]] beforehand or you will have to purchase fiend's cum to feed the cow.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
A cow that is being starved will also experience:&lt;br /&gt;
*+5 fear;&lt;br /&gt;
*+5 despair;&lt;br /&gt;
*-5 mood;&lt;br /&gt;
*Endurance and Physique losses.&lt;br /&gt;
&lt;br /&gt;
===Lactation===&lt;br /&gt;
Lactation is a stat inherent to all slaves that have the permanent lactation enhancement. But in order to achieve maximum lactation you must:&lt;br /&gt;
*Have a mature slave;&lt;br /&gt;
*Maximum boob size;&lt;br /&gt;
*S+ Cow skill;&lt;br /&gt;
*S+ Impregnation;&lt;br /&gt;
*4+ Habit;&lt;br /&gt;
*Ecstatic mood;&lt;br /&gt;
*Corpulent physique.&lt;br /&gt;
&lt;br /&gt;
Her Lactation will be labelled as S+ Dairy Cow if it's within 36-37 daily milk gain, this means that your impregnation can only drop to at most an S- before you lose the S+ Lactation rating. While the stat is mostly cosmetic it is an excellent indicator on whether or not you're maximizing your milk production.&lt;br /&gt;
&lt;br /&gt;
While you can make Young or even Loli slaves lactate, it should be noted that they will never be able to achieve S+ Lactation due to Mature slaves receiving a +2 bonus to Lactation.&lt;br /&gt;
&lt;br /&gt;
Factors that can also reduce lactation are as follows:&lt;br /&gt;
*Bony physique (1/2);&lt;br /&gt;
*Illness (2/3);&lt;br /&gt;
*Mind-broken (2/3).&lt;br /&gt;
&lt;br /&gt;
   '''Note:''' A mind-broken cow is not good by any means since she'll have a whopping 12 daily milk gain at best, but it is better than having no cow at all.&lt;br /&gt;
&lt;br /&gt;
===Impregnation===&lt;br /&gt;
The key to maintaining high levels of lactation is impregnation. There are three ways to achieve this:&lt;br /&gt;
*You can do it yourself by fucking your cow;&lt;br /&gt;
*You can request that your cow be inseminated;&lt;br /&gt;
*You can request that your cow be fully inseminated.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Requesting insemination costs sparks and has other effects that you should take into consideration:&lt;br /&gt;
&lt;br /&gt;
*Group insemination:&lt;br /&gt;
**Has the same resistance as a vaginal sex lesson (if she resists it'll be treated as rape);&lt;br /&gt;
**Your cow will be 40-45% inseminated;&lt;br /&gt;
**No disease risk;&lt;br /&gt;
**30$.&lt;br /&gt;
*Minotaur (full) insemination:&lt;br /&gt;
**Has the same resistance as a horse lesson (if she resists it'll be treated as rape);&lt;br /&gt;
**Your cow will be 100-110% inseminated;&lt;br /&gt;
**Disease risk (about 2/3 of the time);&lt;br /&gt;
**Injury risk (if Endurance is lower than A+ and horse and vaginal fisting skills are below B+);&lt;br /&gt;
**60$.&lt;br /&gt;
&lt;br /&gt;
   '''Note:''' Requesting a full insemination is always worthwhile for your first time or if your cow's insemination drops to F-. Otherwise it is more cost effective to do group inseminations.&lt;br /&gt;
&lt;br /&gt;
How well your slaver can inseminate your cow is determined by:&lt;br /&gt;
*Your sex skill;&lt;br /&gt;
*Your excitement.&lt;br /&gt;
&lt;br /&gt;
   '''Note:''' Your cow's insemination tooltip only updates the following day so fucking her more times won't actually have an impact on her present insemination level.&lt;br /&gt;
&lt;br /&gt;
When fucking your cow in the barn, and it is not considered as rape, your cow's stats will change by:&lt;br /&gt;
*+1 Habit;&lt;br /&gt;
*-1 Pride;&lt;br /&gt;
*-1 Nature;&lt;br /&gt;
*-1 Temperament;&lt;br /&gt;
&lt;br /&gt;
   '''Note:''' To prevent your cow from being mind broken you should use [[Jack-o-nine/Gameplay/Items#Women.27s_Clothing_.26_Apparel|clothes]] that boost Temperament as a Passionate S+ cow won't mind break regardless of her Pride and Nature.&lt;br /&gt;
&lt;br /&gt;
===Milking===&lt;br /&gt;
If your cow has S+ Lactation, or close to it, the optimal milking rotation is to milk your cow every 2-3 days.&lt;br /&gt;
&lt;br /&gt;
A more average cow's optimal milking rotation is closer to every 2 days. You can adjust your milking rotation by taking into consideration the per day milk gain and the amount of milk you'd get from milking the cow.&lt;br /&gt;
&lt;br /&gt;
The way that milking works is that if you will gain 1 liter of milk for every 10 milk, rounded down. (E.g.: Your cow has 37 milk, if you milk her she will give you 3 liters of milk and 7 milk will carry over to the next day.)&lt;br /&gt;
 &lt;br /&gt;
For this reason it's better to let 2-3 days pass before milking your cow since there's also a random bonus to daily milk generation which might give you rounder numbers.&lt;br /&gt;
&lt;br /&gt;
If you milk your cow when you already have 100 milk stored in your barn the milk will be wasted. It's better to sell some milk before milking your cow depending on how many liters of milk you'll be getting.&lt;br /&gt;
&lt;br /&gt;
===Milk Price/Demand===&lt;br /&gt;
The milk price varies between 1$ and 7$ per liter.&lt;br /&gt;
&lt;br /&gt;
Whether the price of milk rises, falls or remains the same is up to chance, but it will not increase or decrease more than one 1$ each day.&lt;br /&gt;
&lt;br /&gt;
Asking [[Jack-o-nine/Gameplay/Locations/Quarter_of_the_Outcasts#Public_Animal_Farm|Milky]] for a tip costs 5$. When you do, she will tell you how the milk price will develop tomorrow based on the demand for milk. This process is mostly random, but:&lt;br /&gt;
*If the milk price is 7$ asking for a tip halves the likelihood of the price going down;&lt;br /&gt;
*If the milk price is between 2$ and 6$ asking for a tip halves the likelihood of the price going down;&lt;br /&gt;
*If the milk price is 1$ asking for a tip doubles the likelihood of the price going up.&lt;br /&gt;
*There's also a 1/6 chance that Milky will not know how the price of milk will develop which in turn makes the change random (the player won't be charged the 5$ when this happens).&lt;br /&gt;
&lt;br /&gt;
Since it is always advantageous to ask for a tip there are no downsides to doing so if the player is willing to spend sparks in order to have more amenable prices.&lt;br /&gt;
&lt;br /&gt;
   '''Note:''' The cost on average per decade of asking for a tip is 41$.&lt;br /&gt;
&lt;br /&gt;
===Strategies===&lt;br /&gt;
If you are looking to maximize your cow's daily milk production your cow should be as follows:&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Name !! Skill !! Rating&lt;br /&gt;
|-&lt;br /&gt;
| Cow || Endurance || &amp;lt;font color=&amp;quot;#0000D8&amp;quot;&amp;gt;Healthy B+&amp;lt;/font&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| || Temperament || &amp;lt;font color=&amp;quot;#009900&amp;quot;&amp;gt;Passionate S+&amp;lt;/font&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| || Physique || &amp;lt;font color=&amp;quot;#cd0000&amp;quot;&amp;gt;Corpulent F-&amp;lt;/font&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| || Cow || &amp;lt;font color=&amp;quot;#009900&amp;quot;&amp;gt;Queen of Kine S+&amp;lt;/font&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| || Vaginal Sex || &amp;lt;font color=&amp;quot;#009900&amp;quot;&amp;gt;S+&amp;lt;/font&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| || Vaginal Fisting || &amp;lt;font color=&amp;quot;#0000D8&amp;quot;&amp;gt;B+&amp;lt;/font&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| || Horse Mating || &amp;lt;font color=&amp;quot;#0000D8&amp;quot;&amp;gt;B+&amp;lt;/font&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| || Mood || &amp;lt;font color=&amp;quot;#009900&amp;quot;&amp;gt;Ecstatic S+&amp;lt;/font&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| || Impregnation || &amp;lt;font color=&amp;quot;#009900&amp;quot;&amp;gt;Dairy Cow S+&amp;lt;/font&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| || Breasts || Stupendous&lt;br /&gt;
|-&lt;br /&gt;
| || Age || Mature&lt;br /&gt;
|-&lt;br /&gt;
| || Habit || 4&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
You should also:&lt;br /&gt;
*Have a farmhand;&lt;br /&gt;
*Milk your cow milked every 2-3 days;&lt;br /&gt;
*Fuck your cow to prevent impregnation from dropping below &amp;lt;font color=&amp;quot;#009900&amp;quot;&amp;gt;S+&amp;lt;/font&amp;gt;;&lt;br /&gt;
*Switch her diet to fiend's cum for (almost) free food;&lt;br /&gt;
*Equip Mood boosting [[Jack-o-nine/Gameplay/Items#Women.27s_Clothing_.26_Apparel|clothes]];&lt;br /&gt;
*Equip Temperament boosting [[Jack-o-nine/Gameplay/Items#Women.27s_Clothing_.26_Apparel|clothes]];&lt;br /&gt;
*Ask for tips if you need the price of milk to go up or to remain at its maximum of 7$.&lt;br /&gt;
Some other things that you should keep in mind are that:&lt;br /&gt;
*The Indolent trait, fire branding and nose ring will help with training the Cow skill but are not required;&lt;br /&gt;
*Maintaining cows with Endurance above &amp;lt;font color=&amp;quot;#0000D8&amp;quot;&amp;gt;Healthy B+&amp;lt;/font&amp;gt; is a Sisyphean task due to Endurance with a farmhand tending towards &amp;lt;font color=&amp;quot;#0000D8&amp;quot;&amp;gt;Healthy B+&amp;lt;/font&amp;gt; (anything above that will slowly be lost);&lt;br /&gt;
*Maintaining cows with Physique below &amp;lt;font color=&amp;quot;#cd0000&amp;quot;&amp;gt;Corpulent F-&amp;lt;/font&amp;gt; is similarly Sisyphean because your farmhand won't properly adjust the cow's calories to make up for Endurance levels above &amp;lt;font color=&amp;quot;#0000D8&amp;quot;&amp;gt;Healthy B+&amp;lt;/font&amp;gt; so she will slowly lose weight;&lt;br /&gt;
*Locking your cow can have severe impacts on aura, mood and stamina which is best avoided.&lt;br /&gt;
 &lt;br /&gt;
   '''Note:''' It is possible to passively train Cow skill by having your slave stay in the barn if you have a farmhand, but this is suboptimal at best.&lt;br /&gt;
   '''Note:''' A mind broken perfect cow will still produce 12 milk which is better than nothing, but if she has not been properly trained you'll have to restrain her which will further reduce milk production.&lt;br /&gt;
&lt;br /&gt;
==Egg layer==&lt;br /&gt;
An egg layer is the work horse of any barn. Due to your farmhand further boosting egg production, an egg layer can easily be the most profitable animal in your barn. An optimal egg layer can make around 180-220 sparks per decade.&lt;br /&gt;
&lt;br /&gt;
===Requirements===&lt;br /&gt;
The only requirement for making a slave an egg layer is that she has undergone [[Jack-o-nine/Gameplay/Locations/Serpentine_Quarter#Medical_center|oviparity surgery]]. Whether she accepts to enter the barn is a whole different matter.&lt;br /&gt;
&lt;br /&gt;
===Making your slave an egg layer===&lt;br /&gt;
In order for your slave to enter the barn without rebelling she needs to either:&lt;br /&gt;
*Be mind-broken;&lt;br /&gt;
*Have over 4 devotion and not be spoiled;&lt;br /&gt;
*Have 5 devotion;&lt;br /&gt;
*Be unconscious;&lt;br /&gt;
*Be under the influence of [[Jack-o-nine/Gameplay/Magic#Domini_Dictum|Domini Dictum]].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Unlike cows, egg layers cannot escape from the barn.&lt;br /&gt;
&lt;br /&gt;
===Egg laying===&lt;br /&gt;
The amount of eggs that an egg layer will lay per day is determined by:&lt;br /&gt;
*Age;&lt;br /&gt;
*Stamina;&lt;br /&gt;
*Physique;&lt;br /&gt;
*A pseudo-random number between 3 and 6.&lt;br /&gt;
&lt;br /&gt;
This means that egg layers can lay anywhere between 3 and 18 eggs a day.&lt;br /&gt;
&lt;br /&gt;
An egg layer that is recovering from a surgery will not produce any eggs.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Theoretically, the perfect egg layer would be:&lt;br /&gt;
*Mature;&lt;br /&gt;
*Enduring;&lt;br /&gt;
*Corpulent.&lt;br /&gt;
&lt;br /&gt;
However, this combination of traits is impossible to train. It's possible that a slave might have them when she's generated but if she loses physique or endurance, it'll become impossible for her to be both Corpulent and Enduring no matter what you do.&lt;br /&gt;
&lt;br /&gt;
Since this is completely dependent on luck, an optimal egg layer will most likely be producing 13-16 eggs per day instead of 15-18 eggs per day.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Farmhand===&lt;br /&gt;
A farmhand is indispensable if you want to maximize your egg sales:&lt;br /&gt;
*Having a farmhand will boost your egg layer's production by 20%;&lt;br /&gt;
Depending on whether she has some traits, you can get a further:&lt;br /&gt;
*-10% if your farmhand is Homophobic;&lt;br /&gt;
*20% if your farmhand is Bisexual;&lt;br /&gt;
*30% if your farmhand is a Lesbian.&lt;br /&gt;
&lt;br /&gt;
If you happen to find a slave that is a Lesbian then you should make her a farmhand. On the other hand, it's not required for you to train a slave in order for her to become Bisexual since farmhands will generate lesbian xp over time and develop the trait on their own as long as they have a cow and/or a egg layer to take care of. Due to limitations in the code, your farmhand will not have the Bisexual trait displayed if she develops it while in the barn.&lt;br /&gt;
&lt;br /&gt;
Not having a farmhand also means that your egg layer's Endurance will drop to Healthy. An egg layer without the Torpid trait will exercise in order to raise her Endurance to Healthy.&lt;br /&gt;
&lt;br /&gt;
===Strategies===&lt;br /&gt;
Egg layers do not need any skills but given that you require high levels of devotion in order for them to willingly enter the barn you would want to develop her skills anyway.&lt;br /&gt;
&lt;br /&gt;
In order for you to have an optimal egg layer she should be:&lt;br /&gt;
*Mature;&lt;br /&gt;
*Corpulent Physique;&lt;br /&gt;
*Healthy Endurance (Enduring and Tough would be better);&lt;br /&gt;
*Have a farmhand (without Homophobia);&lt;br /&gt;
*No Weak Metabolism (she'll lose physique while in the barn);&lt;br /&gt;
*Give her a Fiend Tattoo for (nearly) free food (she will only eat fiend's spawn if you have enough to feed her with).&lt;br /&gt;
Ordering your farmhand to force feed your egg layer is a viable way to increase her physique. Just make sure to turn it off once she's corpulent or you'll be needlessly spending more sparks on food.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
As far as I can tell, forcing a slave to become an egg layer is viable since production is not impacted by mood, obedience or sanity.&lt;br /&gt;
&lt;br /&gt;
==Pig==&lt;br /&gt;
The pig. Unlike all the other livestock the pig is the most expendable. Her role is to eat highly caloric food, gain weight and be slaughtered. Preferably as fast as possible in order to maximize profit. A good pig can generate anywhere between 80-130 sparks worth of meat and unlike the cow and egg layer you can profit from having multiple pigs in a decade.&lt;br /&gt;
&lt;br /&gt;
===Making your slave a pig===&lt;br /&gt;
In order for your slave to enter the barn without rebelling she needs to either:&lt;br /&gt;
*Be mind-broken;&lt;br /&gt;
*Have Stupid or Retarded Intellect;&lt;br /&gt;
*Have the Moronic trait;&lt;br /&gt;
*Be unconscious;&lt;br /&gt;
*Be under the influence of [[Jack-o-nine/Gameplay/Magic#Domini_Dictum|Domini Dictum]];&lt;br /&gt;
*Be fetched from the dungeon by the farmhand.&lt;br /&gt;
&lt;br /&gt;
If your slave has a combination of high devotion, low Nature, 0 spoiling and you have high stats then it's possible for her to resign herself to her fate without rebelling despite her knowing that becoming a pig is the same thing as a death sentence.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Unlike cows, pigs cannot escape from the barn.&lt;br /&gt;
&lt;br /&gt;
===Diet===&lt;br /&gt;
A pig's diet consists exclusively of weight gain cookies. You cannot change this.&lt;br /&gt;
&lt;br /&gt;
However, slaves with high Nature will resist eating these to some extent, thus making their caloric intake lower and weight gain slower. Slaves with powerful metabolism will also gain weight slower.&lt;br /&gt;
&lt;br /&gt;
Since traits like metabolism are not revealed unless the slave gains or loses weight it's not worth worrying too much about them.&lt;br /&gt;
&lt;br /&gt;
To put this into perspective:&lt;br /&gt;
*A pig will gain 21000 calories from eating highly caloric cookies;&lt;br /&gt;
*If she has the hungry moodlet she will gain additional calories equivalent to her Endurance level;&lt;br /&gt;
*If you cooked food she will also eat leftovers for another 200 calories;&lt;br /&gt;
*A Willful pig will resist eating 500 calories of cookies;&lt;br /&gt;
*A pig with a Powerful Metabolism will lose 500 calories at the end of the day.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Metabolism and Nature can at most make it so that a pig will be fattened 10000 calories a day less. This makes it so that she'll get fatter almost half as slow as a spineless pig with a normal metabolism. On the other hand, pigs with weak metabolisms will gain weight faster.&lt;br /&gt;
&lt;br /&gt;
===Meat===&lt;br /&gt;
There are three kinds of meat in the game:&lt;br /&gt;
*Mince (Chopped meat);&lt;br /&gt;
*Tenderloin;&lt;br /&gt;
*Virgin Meat.&lt;br /&gt;
You can sell Mince for 1 spark, Tenderloin for 2 sparks and Virgin Meat for 4 sparks.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Additionally, slaves of different ages will produce different kinds of meat:&lt;br /&gt;
*Mature slaves will never produce Virgin Meat regardless of their virginity;&lt;br /&gt;
*Young slaves will produce Virgin Meat instead of Tenderloin if they are virgins (restoring virginity will not give Virgin Meat);&lt;br /&gt;
*Lolis will always produce Virgin Meat and Mince.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The way that the game calculates how much of each meat a slave has is quite complex and not worth dissecting. However, I can give some tips:&lt;br /&gt;
*In order to maximize Tenderloin and Virgin Meat, your slave should maximize Endurance;&lt;br /&gt;
*In order to maximize Mince, your slave should maximize Physique and boob size;&lt;br /&gt;
*In order to maximize profit, your slave should have maximum boob size, a Corpulent Physique and have a Healthy Endurance (more is theoretically possible on slave generation but impossible to train);&lt;br /&gt;
*Lolis produce roughly half as much meat as both Young and Mature slaves;&lt;br /&gt;
*There's no difference in the quantity produced between Young and Mature slaves.&lt;br /&gt;
&lt;br /&gt;
===Slaughtering===&lt;br /&gt;
If you tell your farmhand to slaughter pigs automatically she will only do this if they're at least Chubby. While this might seem counterproductive at first glace, it's important to remember that every day that your pig eats at your barn comes out of your pocket at the end of each decade.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The most profitable pigs are the ones that don't require fattening. For this reason slaves that are already Chubby and Corpulent are preferable since: &lt;br /&gt;
*It takes almost as long for a Voluptuous slave to become Chubby as it does for a Bony slave to become Voluptuous. &lt;br /&gt;
*It will take twice as long for Chubby slave to become Corpulent as it does for a Voluptuous slave to become Chubby.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
While it's possible to train slaves on Fiend's spawn to fatten them up &amp;quot;for free&amp;quot; before slaughtering them later, this is most likely a waste of your time and money given the time commitment required.&lt;br /&gt;
&lt;br /&gt;
===Strategies===&lt;br /&gt;
The most obvious and natural strategy would be to [[Jack-o-nine/Gameplay/Locations/Border_of_the_Fogs#Patrol_Border_of_Fogs|patrol the Border of Fogs]] every day for a free slave. After winning, the option to &amp;quot;Fatten the sow up&amp;quot; will only be available if there is no pig and you do not have a slave, however you can still [[Jack-o-nine/Gameplay/Locations/Serpentine_Quarter#Cryostatic_Store|cryostore]] her, put her in your [[Jack-o-nine/Gameplay/Locations/Player_Housing#Extended_Rental|dungeon]] if it's empty or manually make her a pig after you choose to keep her. While one could save-scum for optimal slaves, you should still be able to find some promising slaves to turn into pigs this way as it'll blend nicely into a regular patrol routine.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Buying Chubby or Corpulent slaves with big breasts from the [[Jack-o-nine/Gameplay/Locations/White_Town#Slave_Market|Slave Market]] can be a viable strategy depending on how inexpensive you can get them. A variety of slaves can be bought for around 20-60 sparks and since you don't care about any other stats this opens up a big avenue for quick slaughtering. Keep in mind that a pig will still be fed before it is slaughtered at the end of each day. With save-scumming, one should be able to make about 760 sparks per decade while only purchasing slaves for 20 sparks. Even if you are not willing to save-scum, it should still be worth checking for any such opportunities.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
You can lock slaves in your [[Jack-o-nine/Gameplay/Locations/Player_Housing#Extended_Rental|dungeon]] and feed them highly caloric cookies, this won't fatten them as fast as making them pigs but it should cost slightly less and be overall more efficient (you're already fattening your next pig in the meantime while the current one is getting ready for slaughter).&lt;/div&gt;</summary>
		<author><name>Skibidi 122</name></author>	</entry>

	<entry>
		<id>http://wiki.anime-sharing.com/hgames/index.php?title=Jack-o-nine/Gameplay/Slaves&amp;diff=41997</id>
		<title>Jack-o-nine/Gameplay/Slaves</title>
		<link rel="alternate" type="text/html" href="http://wiki.anime-sharing.com/hgames/index.php?title=Jack-o-nine/Gameplay/Slaves&amp;diff=41997"/>
				<updated>2026-07-08T20:02:00Z</updated>
		
		<summary type="html">&lt;p&gt;Skibidi 122: /* Spoiling */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Jack-o-nine}}&lt;br /&gt;
== Acquiring Slaves ==&lt;br /&gt;
&lt;br /&gt;
=== Slave Market ===&lt;br /&gt;
&lt;br /&gt;
The easiest way to get a slave is to head to the [[Jack-o-nine/Gameplay/Locations/White_Town#Slave_Market|Slave Market]] located in the Trade square of White Town. There you'll be able to bid for slaves.&lt;br /&gt;
&lt;br /&gt;
=== Contract work ===&lt;br /&gt;
&lt;br /&gt;
Head into White Town and enter [[Jack-o-nine/Gameplay/Locations/White_Town#The_Slavers_Guild|The Slavers Guild]]. There you'll be offered a girl and an objective (e.g. rank D nurse). They'll give you a small advance to cover some of the training costs, and pay based on quality and swiftness.&lt;br /&gt;
&lt;br /&gt;
=== Capture ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Pro !! Con&lt;br /&gt;
|-&lt;br /&gt;
| Free slave || Requires Combat&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Not recommended, especially for new players. Head into the Border of the Fogs and then [[Jack-o-nine/Gameplay/Locations/Border_of_the_Fogs#Patrol_Border_of_Fogs|Patrol Border of Fogs]]. You'll most likely encounter a battle and be offered a chance to join it. Should you succeed, you'll capture a slave. There is a high chance the slave will be [[Jack-o-nine/Gameplay/Slaves#Pregnancy|pregnant]] with a [[Jack-o-nine/Fiend|fiend]].&lt;br /&gt;
&lt;br /&gt;
'''Warning:''' You die if you fail. For more information see [[Jack-o-nine/Gameplay/Combat|Combat]].&lt;br /&gt;
&lt;br /&gt;
=== Order a slave ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Pro !! Con&lt;br /&gt;
|-&lt;br /&gt;
| Customizable slave || Expensive, takes a long time to deliver&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Head into White Town and enter The Slavers Guild, then talk to the [[Jack-o-nine/Gameplay/Locations/White_Town#The_Slavers_Guild|expert]] and select &amp;quot;Order slave&amp;quot;. You get to choose how young you want her and many of her stats. Slaves with high stats take longer to be delivered and are more expensive. Prices vary between $400 and $1300.&lt;br /&gt;
&lt;br /&gt;
=== Smugglers ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Pro !! Con&lt;br /&gt;
|-&lt;br /&gt;
| Somewhat customizable, immediate delivery || Extremely expensive, decreases your brand&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Head into the Border of the Fogs and then the [[Jack-o-nine/Gameplay/Locations/Border_of_the_Fogs#Smugglers_Rendezvous|Smuggler's Rendezvous]]. There you'll be able to purchase a slave for $2000, choosing between a mature, young, or immature one. You'll always get a C rank slave.&lt;br /&gt;
&lt;br /&gt;
== Attributes ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Attribute !! Affects&lt;br /&gt;
|-&lt;br /&gt;
| [[Jack-o-nine/Gameplay/Slaves#Beauty|Beauty]] || Maximum rank (capped at the higher of Beauty or Fame); market and auction price&lt;br /&gt;
|-&lt;br /&gt;
| [[Jack-o-nine/Gameplay/Slaves#Endurance|Endurance]] || Daily action cap; gates certain actions by minimum level; client appeal; during Active Sex affects arousal/climax growth and partner diligence; critical Endurance can be fatal&lt;br /&gt;
|-&lt;br /&gt;
| [[Jack-o-nine/Gameplay/Slaves#Empathy|Empathy]] || Sensitivity to stress/punishment; arousal speed and liveliness; client appeal&lt;br /&gt;
|-&lt;br /&gt;
| [[Jack-o-nine/Gameplay/Slaves#Temperament|Temperament]] || Controllability/trainability (inversely); client appeal&lt;br /&gt;
|-&lt;br /&gt;
| [[Jack-o-nine/Gameplay/Slaves#Intellect|Intellect]] || Learning speed; accounting quality; market value; ease of domination (inversely)&lt;br /&gt;
|-&lt;br /&gt;
| [[Jack-o-nine/Gameplay/Slaves#Nature|Nature]] || Obedience (inversely); market value&lt;br /&gt;
|-&lt;br /&gt;
| [[Jack-o-nine/Gameplay/Slaves#Pride|Pride]] || Obedience, threshold for becoming broken, chariot maneuverability, mood penalties, spoil rate, arousal, masturbation, fear from torture&lt;br /&gt;
|-&lt;br /&gt;
| [[Jack-o-nine/Gameplay/Slaves#Exoticism|Exoticism]] || Evaluation; factor in sale acceptance (Charm)&lt;br /&gt;
|-&lt;br /&gt;
| [[Jack-o-nine/Gameplay/Slaves#Physique|Physique]] || Evaluation (peaks at Model); mince yield&lt;br /&gt;
|-&lt;br /&gt;
| [[Jack-o-nine/Gameplay/Slaves#Style|Style]] || Evaluation; major factor in sale acceptance (Charm)&lt;br /&gt;
|-&lt;br /&gt;
| [[Jack-o-nine/Gameplay/Slaves#Fame|Fame]] || Maximum rank (can override low Beauty/other stats); market value&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Beauty ===&lt;br /&gt;
&lt;br /&gt;
'''Affects:'''&lt;br /&gt;
* Maximum [[Jack-o-nine/Gameplay/Slaves#Ranks|rank]] of the slave (capped at the higher of Beauty or Fame)&lt;br /&gt;
* Slave's market price (strong influence)&lt;br /&gt;
* Auction sale price&lt;br /&gt;
&lt;br /&gt;
'''Increased by:'''&lt;br /&gt;
* Neoplasty&lt;br /&gt;
&lt;br /&gt;
'''Decreased by:'''&lt;br /&gt;
* [[Jack-o-nine/Gameplay/Slaves#Traits|Bruising]]&lt;br /&gt;
* [[Jack-o-nine/Gameplay/Slaves#Traits|Scarring]]&lt;br /&gt;
&lt;br /&gt;
=== Endurance ===&lt;br /&gt;
&lt;br /&gt;
'''Affects:'''&lt;br /&gt;
* Maximum number of actions the slave can perform per day (capped by Endurance level)&lt;br /&gt;
* Minimum Endurance level required to perform certain actions&lt;br /&gt;
* Attractiveness to clients (market value)&lt;br /&gt;
* During Active Sex: growth of arousal and climax, and the partner's diligence&lt;br /&gt;
* Critical (very low) Endurance can kill the slave&lt;br /&gt;
&lt;br /&gt;
'''Increased by:'''&lt;br /&gt;
* Supplements (if Endurance below B+) (+1; +2 if Nutritionist, or either the player's or assistant's medic skill is max)&lt;br /&gt;
* Adverto Servili (+1 per player's unbuffed magic level)&lt;br /&gt;
* Reward → Spend Time With → Go to a Restaurant (+3 once daily if Endurance below A+)&lt;br /&gt;
* Reward → Erotic Reward → Sensual Massage (+1 once daily if Endurance below B+ and the slaver's petting skill is at least B+)&lt;br /&gt;
* Reward → Make a gift → Sweet Treats → Vesturian Ambrosia (+5)&lt;br /&gt;
* Rules (Milk the Fiend) (+1)&lt;br /&gt;
* Ending day with more energy than Endurance (if Endurance below B+) (+2)&lt;br /&gt;
* Ending day with positive calories (if Endurance below B+ and Physique is not max) (+1 per 100 calories, up to slave's metabolism level)&lt;br /&gt;
* Fresh food (if Endurance below B+) (+1)&lt;br /&gt;
* Spa massage (+1 daily if Endurance below B+)&lt;br /&gt;
* Martial arts&lt;br /&gt;
* Arena Win (+10)&lt;br /&gt;
* Race Win (+10)&lt;br /&gt;
* Race finish (+5)&lt;br /&gt;
* Sparring (+2 sometimes)&lt;br /&gt;
* Fitness training (+2 base)&lt;br /&gt;
* Dance lesson (+1)&lt;br /&gt;
* Pet training (+1)&lt;br /&gt;
* Pony training (+1)&lt;br /&gt;
* Harness training&lt;br /&gt;
* Enema training (+1)&lt;br /&gt;
* Rebelling (+2)&lt;br /&gt;
* Entertain me: Acrobatics (+ (1 + endurance level + dance level)/2)&lt;br /&gt;
* Entertain me: Striptease, erotic show, lesbian show (+1 if skill above 0)&lt;br /&gt;
* Sex in general, including xenophilia and fetishes (+1)&lt;br /&gt;
* Clothes: Athletic Leotard and Sneakers (learn bonus of +1 per item)&lt;br /&gt;
* Attempting to revive an unconscious slave whose endurance or physique is at 0, and either the player's or assistant's medic skill is above 3 (+1)&lt;br /&gt;
&lt;br /&gt;
'''Decreased by:'''&lt;br /&gt;
* Negative energy (proportional to how negative the energy is)&lt;br /&gt;
* Beatings (including rebellion) (many factors)&lt;br /&gt;
* Torture&lt;br /&gt;
* Physique above B+ (caps Endurance at A+)&lt;br /&gt;
* Unconscious rape in general (-1)&lt;br /&gt;
* Wounds (-3 per level of wound)&lt;br /&gt;
* Being ill for more days than endurance level (-1)&lt;br /&gt;
* Reducing slave's energy below 0 (dropping to x red stars decreases endurance by x)&lt;br /&gt;
* Reviving an unconscious slave (-10 per endurance level)&lt;br /&gt;
* Ending day with negative calories (-1)&lt;br /&gt;
* Ending day with positive calories with max physique (-1 per 100 calories above slave's metabolism × 100)&lt;br /&gt;
* Starvation (-1 per 400 calorie deficit while under 500, up to -4)&lt;br /&gt;
* Not feeding a bony slave anything (-16)&lt;br /&gt;
* Dipsomania (frequent alcoholism) (no intensity cap)&lt;br /&gt;
* Meth and opium (pollen/oblivion(?)) (-1)&lt;br /&gt;
* Using meth and opium again on the same day (WARNING: will set endurance LEVEL to 0, not the rate)&lt;br /&gt;
* Recovering from meth or opium addiction (-1 per day on drugs, with 33% chance to reduce individual drug addiction severity by 1)&lt;br /&gt;
* Tonics (-1, increasing per use)&lt;br /&gt;
* Sparring more times than endurance level (-2)&lt;br /&gt;
* Deny Toileting&lt;br /&gt;
* Behave: Urinal&lt;br /&gt;
* Behave: Toilet&lt;br /&gt;
* Scatology&lt;br /&gt;
* Augmentation surgery, including sterilization (-3 for hymen, -5 for sterilization, -10 for moderate, -15 for significant, -20 for severe)&lt;br /&gt;
* Pregnancy (-1 per day, increasing by 1 per 30 days)&lt;br /&gt;
* Disease&lt;br /&gt;
* Sleeping on floor (-1)&lt;br /&gt;
* Sleeping in prison cell (-3)&lt;br /&gt;
&lt;br /&gt;
=== Empathy ===&lt;br /&gt;
&lt;br /&gt;
'''Affects:'''&lt;br /&gt;
* How strongly the slave is affected by stress and punishments (higher Empathy = more affected)&lt;br /&gt;
* Speed of arousal and overall liveliness&lt;br /&gt;
* Attractiveness to clients (market value)&lt;br /&gt;
&lt;br /&gt;
'''Increased by:'''&lt;br /&gt;
* Reward → Free time: Hot Springs +1&lt;br /&gt;
* Reward → Free time: Garden of Gethsemane +2 (only if empathy is below B+)&lt;br /&gt;
* Reward → Free time: Golden Cage +3&lt;br /&gt;
* Reward → Erotic reward: Sensual massage +2 (once per day, only if slaver petting skill is at least B+)&lt;br /&gt;
* Reward → Erotic reward: Petting +1&lt;br /&gt;
* Reward → Erotic reward: Vibes +1&lt;br /&gt;
* Reward → Erotic reward: Cunnilingus +1&lt;br /&gt;
* Reward → Erotic reward: Special treat +1&lt;br /&gt;
* Reward → Gifts → Treats: Vesturian Ambrosia +1&lt;br /&gt;
* Assignment: Milk the fiend (with S+ fiend milking skill)&lt;br /&gt;
* Salon Elven Laid: Spa and massage +2&lt;br /&gt;
* Rule: Resist orgasm (+1 per orgasm resisted)&lt;br /&gt;
* Active sex: Massage her +1 (once per day, may fail at higher intensities)&lt;br /&gt;
* Active sex: Arouse her +1 (once per day, may fail at higher intensities)&lt;br /&gt;
* Active sex: Vaginal sex +1/+2 (once per day, may fail at higher intensities)&lt;br /&gt;
* Active sex: Anal sex +1 (once per day, may fail at higher intensities)&lt;br /&gt;
* Active sex: Frottage +1 (once per day, diligence must be at least 0)&lt;br /&gt;
* Active sex: Handjob +1 (once per day, diligence must be at least 0)&lt;br /&gt;
* Active sex: Paizuri +1 (once per day, diligence must be at least 0)&lt;br /&gt;
* Active sex: Footjob +1 (once per day, diligence must be at least 0)&lt;br /&gt;
* Active sex: Frottage between thighs +1 (once per day)&lt;br /&gt;
* Active sex: Caress with mouth +1 (once per day, may fail at higher intensities)&lt;br /&gt;
* Active sex: Caress with hands +1 (once per day, may fail at higher intensities)&lt;br /&gt;
* Active sex: Tickle with dagger +1 (once per day)&lt;br /&gt;
* Active sex: Anal fisting +1 (once per day, if the interaction increases excitement)&lt;br /&gt;
* Rule: Silence +1&lt;br /&gt;
* Rule: Vaginal beads +1&lt;br /&gt;
* Rule: Sleep in boudoir +1 (only if empathy is below B+)&lt;br /&gt;
* Spiked collar -1&lt;br /&gt;
&lt;br /&gt;
'''Decreased by:'''&lt;br /&gt;
* Sex education: horse mating&lt;br /&gt;
* Sex education: fiend milking&lt;br /&gt;
* Sex education: spider mating&lt;br /&gt;
* Sex education: sea tentacle mating&lt;br /&gt;
* Assignment: milk the fiend (with fiend milking skill below A+)&lt;br /&gt;
* Punish slave with punishment sensitivity below slave empathy: -1 × empathy (e.g. a slave with S+ empathy would lose 5 empathy)&lt;br /&gt;
* Rape slave: -7 × empathy (e.g. a slave with S+ empathy would lose 35 empathy)&lt;br /&gt;
* Defeat slave in combat during rebellion: -5&lt;br /&gt;
* Active sex: Deepthroat/Forced deepthroat -2/-3 (once per day)&lt;br /&gt;
* Active sex: Anal fisting -1 (once per day, if the interaction decreases excitement)&lt;br /&gt;
&lt;br /&gt;
=== Temperament ===&lt;br /&gt;
&lt;br /&gt;
'''Affects:'''&lt;br /&gt;
* Controllability and ease of training (higher Temperament = harder to control, slower to educate; calmer slaves are easier to control)&lt;br /&gt;
* Attractiveness to clients (lively personality)&lt;br /&gt;
&lt;br /&gt;
'''Increased by:'''&lt;br /&gt;
* Entertain slaver: concert (once per day, diligence must be greater than 0, pride must be less than A+) +1&lt;br /&gt;
* Entertain slaver: acrobatics (same conditions) +1&lt;br /&gt;
* Entertain slaver: striptease (same conditions) +1&lt;br /&gt;
* Entertain slaver: erotic show (same conditions) +1&lt;br /&gt;
* Entertain slaver: lesbian show (same conditions) +1&lt;br /&gt;
* Entertain slaver: dog show (same conditions) +1&lt;br /&gt;
* Train slave skill: cooking (diligence must be greater than 2) +1&lt;br /&gt;
* Train slave skill: dance (diligence must be greater than 2) +1&lt;br /&gt;
* Train slave skill: pony racing (diligence must be greater than 2) +1&lt;br /&gt;
* Train slave skill: elocution (diligence must be greater than 0, pride must be less than A+) +1&lt;br /&gt;
* Train slave skill: painting (diligence must be greater than 2) +1&lt;br /&gt;
* Train slave skill: cow (cow skill must be F-) +1&lt;br /&gt;
* Train slave skill: pet (diligence must be greater than 2) +1&lt;br /&gt;
* Train slave skill: music (diligence must be greater than 2) +1&lt;br /&gt;
* Reward → Free time: Golden cage +2&lt;br /&gt;
* Reward → Gifts → Treats: Vesturian Ambrosia +1&lt;br /&gt;
* Reward → Date: any (date success level must be 3 or 4, diligence must be greater than 0, pride must be less than A+) +1&lt;br /&gt;
* Winning a sparring match +1&lt;br /&gt;
* Winning a colosseum tournament fight +10&lt;br /&gt;
* Becoming an arena champion +20&lt;br /&gt;
* Completing a race (must reach the finish line, winning not necessary) +10&lt;br /&gt;
* Slave breaks rule: silence +1&lt;br /&gt;
* Slave orgasms (+1 per orgasm)&lt;br /&gt;
* Slave orgasms during active sex (+1 per orgasm, up to +5 per active sex session)&lt;br /&gt;
&lt;br /&gt;
'''Decreased by:'''&lt;br /&gt;
* Slave follows rule: Behave: Silence -1&lt;br /&gt;
* Despair (-1 temperament per level of despair per day)&lt;br /&gt;
* Torture slave at intensity higher than guilt while despair is at level 5: -5&lt;br /&gt;
* Rape slave while despair is at level 5: -2 × temperament (e.g. raping a slave with S+ temperament and level 5 despair will decrease temperament by 10)&lt;br /&gt;
* Blindfold during active sex (once per day) -1&lt;br /&gt;
* Barn assignment: cow&lt;br /&gt;
* Impregnate slave while they are assigned as a cow or a prisoner -1&lt;br /&gt;
* Train slave skill: cow (cow skill must be above F-) -2/-3&lt;br /&gt;
&lt;br /&gt;
=== Intellect ===&lt;br /&gt;
&lt;br /&gt;
'''Affects:'''&lt;br /&gt;
* Speed of learning&lt;br /&gt;
* Quality of accounting&lt;br /&gt;
* Market value (smarter slaves are worth more)&lt;br /&gt;
* Ease of domination/manipulation (lower Intellect = easier to dominate and manipulate)&lt;br /&gt;
&lt;br /&gt;
'''Increased by:'''&lt;br /&gt;
* Act as accountant (+5 per decade)&lt;br /&gt;
* Entertain slaver: concert (once per day, diligence must be greater than 0, pride must be less than A+) +1&lt;br /&gt;
* Train slave skill: nursing (diligence must be greater than 2) +2&lt;br /&gt;
* Train slave skill: secretary (diligence must be greater than 2) +2&lt;br /&gt;
* Train slave skill: elocution (diligence must be greater than 2) +2&lt;br /&gt;
* Train slave skill: painting (diligence must be greater than 2) +1&lt;br /&gt;
* Train slave skill: alchemy (diligence must be greater than 2) +2&lt;br /&gt;
* Train slave skill: witchcraft (diligence must be greater than 2) +2&lt;br /&gt;
* Train slave skill: music (diligence must be greater than 2) +1&lt;br /&gt;
&lt;br /&gt;
'''Decreased by:'''&lt;br /&gt;
* Barn assignment: cow (-2/-3)&lt;br /&gt;
* Cast spell: Delikacia (-1 × intellect, e.g. slave with S+ intelligence will lose 5 intellect per Delikacia)&lt;br /&gt;
* Elysian Datura: -1, if datura addiction level greater than rand(1,100) (savescummable)&lt;br /&gt;
* Take potion: Water of Lethe (-40)&lt;br /&gt;
&lt;br /&gt;
=== Nature ===&lt;br /&gt;
&lt;br /&gt;
'''Affects:'''&lt;br /&gt;
* Obedience (higher Nature = lower obedience)&lt;br /&gt;
* Market value (higher Nature = higher value)&lt;br /&gt;
&lt;br /&gt;
'''Increased by:'''&lt;br /&gt;
* Reward → Free time → &amp;quot;Hot Springs&amp;quot; (once daily), +1 if nature below A+&lt;br /&gt;
* Reward → Free time → &amp;quot;Garden of Gethsemane&amp;quot; +2, if nature below C-&lt;br /&gt;
* Reward → Free time → &amp;quot;Golden cage&amp;quot; +3&lt;br /&gt;
* Sleeping in the boudoir while nature below B+&lt;br /&gt;
* Victory at sparring match for slave +1&lt;br /&gt;
* Victory at gladiatrix arena +10 (becoming champion extra +10)&lt;br /&gt;
* Martial Arts/Gladiatrix training +1&lt;br /&gt;
* Failure to [[Jack-o-nine/Spells|Cast]] Domini Dictum&lt;br /&gt;
* Not following imposed rules +1 per rule&lt;br /&gt;
* Being an assistant or farmhand +1 daily, if nature below B+&lt;br /&gt;
* Being an assistant and conducting a lesson +1 (if nature ≤ slave's nature)&lt;br /&gt;
* Supervise Slave ([[Jack-o-nine/Gameplay/Assistant|Assistant]])&lt;br /&gt;
* Ambrosia +1&lt;br /&gt;
&lt;br /&gt;
'''Decreased by:'''&lt;br /&gt;
* Despair, -1 per despair level daily&lt;br /&gt;
* Behave: Pet&lt;br /&gt;
* Being tortured beyond guilt while despair is maxed&lt;br /&gt;
* Becoming a cow&lt;br /&gt;
* Finishing a pony race -10&lt;br /&gt;
* Being in a cell and gaining weight, decreases by full level (50% chance)&lt;br /&gt;
* Being in a cell and eating cookies (drops a full level per day)&lt;br /&gt;
* Tie her up in active sex -1 (once daily)&lt;br /&gt;
&lt;br /&gt;
'''Warning:''' It is very slow to raise Nature above B+ so be careful. F- no longer instantly mindbreaks, only if Nature + Temper + Pride &amp;lt; 3.&lt;br /&gt;
&lt;br /&gt;
=== Pride ===&lt;br /&gt;
&lt;br /&gt;
Pride is the only attribute that you are trying to lower.&lt;br /&gt;
&lt;br /&gt;
'''Affects:'''&lt;br /&gt;
* Obedience (including the chance of breaking the rules)&lt;br /&gt;
* Threshold for becoming broken&lt;br /&gt;
* Reduces chariot maneuverability in races (if above C-)&lt;br /&gt;
* Increases mood penalty when eating leftovers&lt;br /&gt;
* Decreases mood when having to obey degrading rules, being renamed, etc.&lt;br /&gt;
* How much spoil the slave gets when having less than 3 rules&lt;br /&gt;
* Reduces arousal&lt;br /&gt;
* Reduces masturbation (slave only masturbates if arousal &amp;gt; pride)&lt;br /&gt;
* Reduces fear induced by torture&lt;br /&gt;
&lt;br /&gt;
'''Increased by:'''&lt;br /&gt;
* Not following degrading Rules, Sparring for Slave, Put Gladiatrix&lt;br /&gt;
* Tremendio if it fails or if slave fear is huge&lt;br /&gt;
* Failed threaten or put in place&lt;br /&gt;
&lt;br /&gt;
'''Decreased by:'''&lt;br /&gt;
* Behave: Alarm (-1)&lt;br /&gt;
* Behave: Humility&lt;br /&gt;
* Behave: Pet (-master supremacy)&lt;br /&gt;
* Behave: Silence (-2)&lt;br /&gt;
* Behave: Toilet (-master supremacy × pride)&lt;br /&gt;
* Behave: Urinal (-master supremacy × pride)&lt;br /&gt;
* Deny Toileting (-master supremacy)&lt;br /&gt;
* Use Vaginal Beads (-1)&lt;br /&gt;
* Rules that the slave wants to break (-3 per rule)&lt;br /&gt;
* Golden Shower&lt;br /&gt;
* Scatology&lt;br /&gt;
* Rape (double decrease for anal rape)&lt;br /&gt;
* Some sex actions: blowjob, humiliation, torture, enema, golden shower, cum in mouth or on body&lt;br /&gt;
* Enema training (-pride level)&lt;br /&gt;
* Humiliation training (humiliation skill +1)&lt;br /&gt;
* Deep throat training (deep throat skill +1)&lt;br /&gt;
* Rimming training (rimming skill +2)&lt;br /&gt;
* Anal sex training (-1)&lt;br /&gt;
* Self harm training (-1)&lt;br /&gt;
* Golden shower training (golden shower skill +1)&lt;br /&gt;
* Scat training (scat skill +4)&lt;br /&gt;
* Dressage training (-1)&lt;br /&gt;
* Shaming punishment: Naked walk&lt;br /&gt;
* Shaming punishment: Shameful podium&lt;br /&gt;
* Racing (-5 whatever the outcome)&lt;br /&gt;
* Garden of Gethsemane (-1)&lt;br /&gt;
* Wearing a Steel Collar, or dog collar, or anal tail, or hooved boots (-1)&lt;br /&gt;
* Wearing a pony harness (-2)&lt;br /&gt;
* Wearing a pony plume (-3)&lt;br /&gt;
* [[Jack-o-nine/Gameplay/Slaves/Punishments|Punishment]]&lt;br /&gt;
&lt;br /&gt;
=== Exoticism ===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;Exoticism = Natural exoticism + Tattoos + Piercings + Clothes&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Affects:'''&lt;br /&gt;
* Evaluation&lt;br /&gt;
* Sale outcome — a contributor to Charm (see [[Jack-o-nine/Gameplay/Slaves/Selling#Charm|Charm]] on the Selling Slaves page)&lt;br /&gt;
&lt;br /&gt;
'''Increased by:'''&lt;br /&gt;
* Body modifications (piercings, tongue split, scarification)&lt;br /&gt;
* BDSM paraphernalia&lt;br /&gt;
* Animal paraphernalia&lt;br /&gt;
* Fetish paraphernalia&lt;br /&gt;
* Cat ears&lt;br /&gt;
* Exotic clothes&lt;br /&gt;
* Exotic wig&lt;br /&gt;
* Jewelry – gem earrings&lt;br /&gt;
* Ornamented Collar&lt;br /&gt;
* Tattoos (at Uncle Bo's: Start Tattoo → Continue Tattoo → Finish Tattoo has the largest bonuses)&lt;br /&gt;
&lt;br /&gt;
'''Decreased by:'''&lt;br /&gt;
* Absence of the aforementioned items&lt;br /&gt;
&lt;br /&gt;
Exoticism from clothes increases at 5 thresholds: +1, +2, +3, +6, and +9 exoticism. Exoticism from body modification increases at 5 thresholds: 1 mod, 3 mods, 5 mods, 7 mods, and all 9 mods. Having maximum exoticism from both clothing and piercings will give a slave S+ exoticism, even with no exoticism from tattoos — tattoos are generally not cost-effective compared to body mods and clothing items.&lt;br /&gt;
&lt;br /&gt;
=== Physique ===&lt;br /&gt;
&lt;br /&gt;
'''Affects:'''&lt;br /&gt;
* Evaluation — peaks at Model (see Relative Fat in [[Jack-o-nine/Gameplay/Slaves/Selling#Charm|Charm]] on the Selling Slaves page)&lt;br /&gt;
* Amount of mince obtainable from the slave (higher weight = more mince)&lt;br /&gt;
&lt;br /&gt;
For information on how to change Physique, see [[Jack-o-nine/Gameplay/Slaves/Diet|Diet]].&lt;br /&gt;
&lt;br /&gt;
=== Style ===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;Style = Clothes + Makeup + Hair + Makeup(2) − Hygiene + Grace&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Affects:'''&lt;br /&gt;
* Evaluation&lt;br /&gt;
* Sale outcome — a major contributor to Charm (see [[Jack-o-nine/Gameplay/Slaves/Selling#Charm|Charm]] on the Selling Slaves page); a poorly groomed/dressed slave can be rejected by a buyer even if she otherwise meets all stated requirements&lt;br /&gt;
&lt;br /&gt;
'''Affected by:'''&lt;br /&gt;
* Hygiene&lt;br /&gt;
&lt;br /&gt;
Grace is a trait found on a few slaves. Makeup is listed twice, with different values:&lt;br /&gt;
&lt;br /&gt;
* The first value seems to be facial makeup:&lt;br /&gt;
** Improved by the &amp;quot;Visage and manicure&amp;quot; option at the [[Jack-o-nine/Gameplay/Locations/White_Town#Salon_.22Elven_Laid.22|&amp;quot;Elven Laid&amp;quot; Salon]], raising it to B/Blue for one day. Also increases the second value slightly.&lt;br /&gt;
** A more expensive but permanent option is [[Jack-o-nine/Gameplay/Locations/Quarter_of_the_Outcasts#Uncle_Bo|Uncle Bo's]] permanent makeup tattoos, setting it to S+/Green. Permanent makeup gives a higher bonus than salon makeup, but lolis with sufficient beauty can match the effect as long as they ''don't'' wear makeup.&lt;br /&gt;
* The second value seems to be overall body:&lt;br /&gt;
** Salon treatment: Visage and Manicure&lt;br /&gt;
** Salon treatment: Waxing&lt;br /&gt;
&lt;br /&gt;
Style from clothes grants increases at 5 thresholds: +1, +3, +6, +9, and +13 style. To reach maximum style, a slave must have a clothing style rating of 13 or greater, have every spa treatment except makeup (some of which can be fulfilled through other sources), and have either permanent makeup or natural beauty.&lt;br /&gt;
&lt;br /&gt;
A slave can max out both style and exoticism from clothing for as little as $43.57 sparks: 2 gemstone rings ($10), 4 gemstone studs ($10, sold in sets of 2 — 2 for earrings, 1 each for navel and clitoris), 2 steel rings ($8.57, from a set of 7 for $30), lace gloves ($5), heels ($5), and a sundress ($5) — totaling +13 style and +10 exoticism. Substitutions are possible if the slave already owns other training clothes. An additional $80 for body modifications and $20 for permanent makeup brings maximum style and exoticism to as little as $143.57 (plus $9 for a spa visit on the day of sale).&lt;br /&gt;
&lt;br /&gt;
'''Increased by:'''&lt;br /&gt;
* Apparel&lt;br /&gt;
* Jewelry&lt;br /&gt;
* Fashionable hairstyle&lt;br /&gt;
* Waxing&lt;br /&gt;
* Visage and manicure&lt;br /&gt;
* Perfume&lt;br /&gt;
&lt;br /&gt;
'''Decreased by:'''&lt;br /&gt;
* Absence of the aforementioned items&lt;br /&gt;
&lt;br /&gt;
=== Fame ===&lt;br /&gt;
&lt;br /&gt;
'''Affects:'''&lt;br /&gt;
* Maximum rank of the slave — rank can reach the level of Fame even if other attributes, including Beauty, are lacking (see [[Jack-o-nine/Gameplay/Slaves#Beauty|Beauty]])&lt;br /&gt;
* Market value (higher Fame = more valuable)&lt;br /&gt;
&lt;br /&gt;
'''Increased by:'''&lt;br /&gt;
* Spread rumors (Gentleman's club and Central forum)&lt;br /&gt;
* Winning fights&lt;br /&gt;
* Winning races&lt;br /&gt;
&lt;br /&gt;
'''Decreased by:'''&lt;br /&gt;
* Nothing&lt;br /&gt;
&lt;br /&gt;
== Skills ==&lt;br /&gt;
&lt;br /&gt;
Slaves can train various Common Skills and Sex Skills, many of which are tied to a [[Jack-o-nine/Gameplay/Slaves/Specializations|Specialization]] and to certain [[Jack-o-nine/Gameplay/Slaves#Traits|Traits]] that make them easier or harder to train.&lt;br /&gt;
&lt;br /&gt;
=== Common Skills ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Skill !! Subskill !! Specialization !! Trait Affinity !! Trait Penalty&lt;br /&gt;
|- style=&amp;quot;background:#e8dcc8;&amp;quot;&lt;br /&gt;
| Maid || – || rowspan=&amp;quot;2&amp;quot; | [[Jack-o-nine/Gameplay/Slaves/Specializations|Servant]] || [[Jack-o-nine/Gameplay/Slaves#Hidden|Expert Maid]] || –&lt;br /&gt;
|- style=&amp;quot;background:#e8dcc8;&amp;quot;&lt;br /&gt;
| Cooking || – || [[Jack-o-nine/Gameplay/Slaves#Hidden|Gourmet Chef]] || –&lt;br /&gt;
|- style=&amp;quot;background:#c8d8ec;&amp;quot;&lt;br /&gt;
| Secretary || – || rowspan=&amp;quot;2&amp;quot; | [[Jack-o-nine/Gameplay/Slaves/Specializations|Assistant]] || [[Jack-o-nine/Gameplay/Slaves#Hidden|Secretary]] || –&lt;br /&gt;
|- style=&amp;quot;background:#c8d8ec;&amp;quot;&lt;br /&gt;
| Elocution || – || [[Jack-o-nine/Gameplay/Slaves#Hidden|Orator]] || –&lt;br /&gt;
|- style=&amp;quot;background:#dcc8ec;&amp;quot;&lt;br /&gt;
| Nursing || – || rowspan=&amp;quot;3&amp;quot; | [[Jack-o-nine/Gameplay/Slaves/Specializations|Witch Doctor]] || [[Jack-o-nine/Gameplay/Slaves#Hidden|Expert Nurse]] || –&lt;br /&gt;
|- style=&amp;quot;background:#dcc8ec;&amp;quot;&lt;br /&gt;
| Alchemy || – || rowspan=&amp;quot;2&amp;quot; | [[Jack-o-nine/Gameplay/Slaves#Hidden|Enchantress]] || –&lt;br /&gt;
|- style=&amp;quot;background:#dcc8ec;&amp;quot;&lt;br /&gt;
| Witchcraft || – || –&lt;br /&gt;
|- style=&amp;quot;background:#ecc8c8;&amp;quot;&lt;br /&gt;
| Athletics || – || rowspan=&amp;quot;2&amp;quot; | [[Jack-o-nine/Gameplay/Slaves/Specializations|Gladiatrix]] || [[Jack-o-nine/Gameplay/Slaves#Hidden|Sportive]] || [[Jack-o-nine/Gameplay/Slaves#Hidden|Torpid]]&lt;br /&gt;
|- style=&amp;quot;background:#ecc8c8;&amp;quot;&lt;br /&gt;
| Gladiatrix || – || [[Jack-o-nine/Gameplay/Slaves#Hidden|Gladiatrix]] || –&lt;br /&gt;
|- style=&amp;quot;background:#ecdca0;&amp;quot;&lt;br /&gt;
| Dancing || – || rowspan=&amp;quot;7&amp;quot; | [[Jack-o-nine/Gameplay/Slaves/Specializations|Artist]] || [[Jack-o-nine/Gameplay/Slaves#Hidden|Exotic Dancer]] || –&lt;br /&gt;
|- style=&amp;quot;background:#ecdca0;&amp;quot;&lt;br /&gt;
| rowspan=&amp;quot;5&amp;quot; | Music || Percussion || rowspan=&amp;quot;5&amp;quot; | [[Jack-o-nine/Gameplay/Slaves#Hidden|Musician]] || –&lt;br /&gt;
|- style=&amp;quot;background:#ecdca0;&amp;quot;&lt;br /&gt;
| Singing || [[Jack-o-nine/Gameplay/Slaves#Open|Hoarse Voice]]&lt;br /&gt;
|- style=&amp;quot;background:#ecdca0;&amp;quot;&lt;br /&gt;
| Woodwind || –&lt;br /&gt;
|- style=&amp;quot;background:#ecdca0;&amp;quot;&lt;br /&gt;
| Piano || –&lt;br /&gt;
|- style=&amp;quot;background:#ecdca0;&amp;quot;&lt;br /&gt;
| Strings || –&lt;br /&gt;
|- style=&amp;quot;background:#ecdca0;&amp;quot;&lt;br /&gt;
| Painting || – || [[Jack-o-nine/Gameplay/Slaves#Hidden|Painter at Heart]] || –&lt;br /&gt;
|- style=&amp;quot;background:#ecc8dc;&amp;quot;&lt;br /&gt;
| Pet || – || rowspan=&amp;quot;2&amp;quot; | [[Jack-o-nine/Gameplay/Slaves/Specializations|Pet Ponygirl]] || [[Jack-o-nine/Gameplay/Slaves#Hidden|Pet Prodigy]] || –&lt;br /&gt;
|- style=&amp;quot;background:#ecc8dc;&amp;quot;&lt;br /&gt;
| Pony || – || [[Jack-o-nine/Gameplay/Slaves#Hidden|Brony]] || –&lt;br /&gt;
|-&lt;br /&gt;
| Cow || – || – || [[Jack-o-nine/Gameplay/Slaves#Hidden|Indolent]] || –&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Sex Skills ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Skill !! Subskill !! Specialization !! Trait Affinity !! Trait Penalty&lt;br /&gt;
|- style=&amp;quot;background:#ecc8d8;&amp;quot;&lt;br /&gt;
| rowspan=&amp;quot;4&amp;quot; | Petting || Handjob || rowspan=&amp;quot;13&amp;quot; | [[Jack-o-nine/Gameplay/Slaves/Specializations|Concubine]] || – || –&lt;br /&gt;
|- style=&amp;quot;background:#ecc8d8;&amp;quot;&lt;br /&gt;
| Footjob || – || –&lt;br /&gt;
|- style=&amp;quot;background:#ecc8d8;&amp;quot;&lt;br /&gt;
| Rubbing || – || –&lt;br /&gt;
|- style=&amp;quot;background:#ecc8d8;&amp;quot;&lt;br /&gt;
| Titjob || – || –&lt;br /&gt;
|- style=&amp;quot;background:#ecc8d8;&amp;quot;&lt;br /&gt;
| rowspan=&amp;quot;5&amp;quot; | Oral Pleasure || Kissing || – || –&lt;br /&gt;
|- style=&amp;quot;background:#ecc8d8;&amp;quot;&lt;br /&gt;
| Licking || – || –&lt;br /&gt;
|- style=&amp;quot;background:#ecc8d8;&amp;quot;&lt;br /&gt;
| Blowjob || – || –&lt;br /&gt;
|- style=&amp;quot;background:#ecc8d8;&amp;quot;&lt;br /&gt;
| Deep Throat || [[Jack-o-nine/Gameplay/Slaves#Hidden|Masochist]] || –&lt;br /&gt;
|- style=&amp;quot;background:#ecc8d8;&amp;quot;&lt;br /&gt;
| Rimming || [[Jack-o-nine/Gameplay/Slaves#Hidden|Pervert]] || [[Jack-o-nine/Gameplay/Slaves#Hidden|Purist]]&lt;br /&gt;
|- style=&amp;quot;background:#ecc8d8;&amp;quot;&lt;br /&gt;
| rowspan=&amp;quot;4&amp;quot; | Penetration || Vaginal Sex || [[Jack-o-nine/Gameplay/Slaves#Hidden|Nymphomaniac]] || [[Jack-o-nine/Gameplay/Slaves#Hidden|Frigid]]&lt;br /&gt;
|- style=&amp;quot;background:#ecc8d8;&amp;quot;&lt;br /&gt;
| Fisting || [[Jack-o-nine/Gameplay/Slaves#Hidden|Nymphomaniac]] || [[Jack-o-nine/Gameplay/Slaves#Hidden|Frigid]]&lt;br /&gt;
|- style=&amp;quot;background:#ecc8d8;&amp;quot;&lt;br /&gt;
| Anal Sex || [[Jack-o-nine/Gameplay/Slaves#Hidden|Nymphomaniac]] || [[Jack-o-nine/Gameplay/Slaves#Hidden|Frigid]]&lt;br /&gt;
|- style=&amp;quot;background:#ecc8d8;&amp;quot;&lt;br /&gt;
| Anal Fisting || [[Jack-o-nine/Gameplay/Slaves#Hidden|Masochist]] || –&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;5&amp;quot; | Group Sex || Threesome || – || [[Jack-o-nine/Gameplay/Slaves#Hidden|Nymphomaniac]], [[Jack-o-nine/Gameplay/Slaves#Hidden|Bisexual]] || [[Jack-o-nine/Gameplay/Slaves#Hidden|Frigid]], [[Jack-o-nine/Gameplay/Slaves#Hidden|Homophobic]]&lt;br /&gt;
|-&lt;br /&gt;
| Bukkake || – || [[Jack-o-nine/Gameplay/Slaves#Hidden|Exhibitionist]], [[Jack-o-nine/Gameplay/Slaves#Hidden|Pervert]] || [[Jack-o-nine/Gameplay/Slaves#Open|Shy]], [[Jack-o-nine/Gameplay/Slaves#Hidden|Purist]]&lt;br /&gt;
|-&lt;br /&gt;
| Double Penetration || – || [[Jack-o-nine/Gameplay/Slaves#Hidden|Nymphomaniac]], [[Jack-o-nine/Gameplay/Slaves#Hidden|Exhibitionist]] || [[Jack-o-nine/Gameplay/Slaves#Hidden|Frigid]], [[Jack-o-nine/Gameplay/Slaves#Open|Shy]]&lt;br /&gt;
|-&lt;br /&gt;
| Triple Penetration || – || [[Jack-o-nine/Gameplay/Slaves#Hidden|Nymphomaniac]], [[Jack-o-nine/Gameplay/Slaves#Hidden|Exhibitionist]] || [[Jack-o-nine/Gameplay/Slaves#Hidden|Frigid]], [[Jack-o-nine/Gameplay/Slaves#Open|Shy]]&lt;br /&gt;
|-&lt;br /&gt;
| Gangbang || – || [[Jack-o-nine/Gameplay/Slaves#Hidden|Nymphomaniac]], [[Jack-o-nine/Gameplay/Slaves#Hidden|Exhibitionist]], [[Jack-o-nine/Gameplay/Slaves#Hidden|Pervert]] || [[Jack-o-nine/Gameplay/Slaves#Hidden|Frigid]], [[Jack-o-nine/Gameplay/Slaves#Open|Shy]], [[Jack-o-nine/Gameplay/Slaves#Hidden|Purist]]&lt;br /&gt;
|- style=&amp;quot;background:#ecc8d8;&amp;quot;&lt;br /&gt;
| rowspan=&amp;quot;5&amp;quot; | Demonstration || Seduction || rowspan=&amp;quot;5&amp;quot; | Concubine || – || –&lt;br /&gt;
|- style=&amp;quot;background:#ecc8d8;&amp;quot;&lt;br /&gt;
| Masturbation || [[Jack-o-nine/Gameplay/Slaves#Hidden|Nymphomaniac]], [[Jack-o-nine/Gameplay/Slaves#Hidden|Exhibitionist]] || [[Jack-o-nine/Gameplay/Slaves#Hidden|Frigid]], [[Jack-o-nine/Gameplay/Slaves#Open|Shy]]&lt;br /&gt;
|- style=&amp;quot;background:#ecc8d8;&amp;quot;&lt;br /&gt;
| Dildo || [[Jack-o-nine/Gameplay/Slaves#Hidden|Nymphomaniac]], [[Jack-o-nine/Gameplay/Slaves#Hidden|Exhibitionist]] || [[Jack-o-nine/Gameplay/Slaves#Hidden|Frigid]], [[Jack-o-nine/Gameplay/Slaves#Open|Shy]]&lt;br /&gt;
|- style=&amp;quot;background:#ecc8d8;&amp;quot;&lt;br /&gt;
| Humiliation || [[Jack-o-nine/Gameplay/Slaves#Hidden|Exhibitionist]] || [[Jack-o-nine/Gameplay/Slaves#Open|Shy]]&lt;br /&gt;
|- style=&amp;quot;background:#ecc8d8;&amp;quot;&lt;br /&gt;
| Exhibitionism || [[Jack-o-nine/Gameplay/Slaves#Hidden|Exhibitionist]] || [[Jack-o-nine/Gameplay/Slaves#Open|Shy]]&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;5&amp;quot; | Fetishism || Enema || – || [[Jack-o-nine/Gameplay/Slaves#Hidden|Exhibitionist]] || [[Jack-o-nine/Gameplay/Slaves#Open|Shy]]&lt;br /&gt;
|-&lt;br /&gt;
| Masochism || – || [[Jack-o-nine/Gameplay/Slaves#Hidden|Masochist]] || –&lt;br /&gt;
|-&lt;br /&gt;
| Self-Torture || – || [[Jack-o-nine/Gameplay/Slaves#Hidden|Masochist]] || –&lt;br /&gt;
|-&lt;br /&gt;
| Golden Shower || – || [[Jack-o-nine/Gameplay/Slaves#Hidden|Pervert]] || [[Jack-o-nine/Gameplay/Slaves#Hidden|Purist]]&lt;br /&gt;
|-&lt;br /&gt;
| Coprophagia || – || [[Jack-o-nine/Gameplay/Slaves#Hidden|Pervert]] || [[Jack-o-nine/Gameplay/Slaves#Hidden|Purist]]&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;6&amp;quot; | Xenophily || Dog Mating || – || [[Jack-o-nine/Gameplay/Slaves#Hidden|Nymphomaniac]], [[Jack-o-nine/Gameplay/Slaves#Hidden|Pervert]] || [[Jack-o-nine/Gameplay/Slaves#Hidden|Frigid]], [[Jack-o-nine/Gameplay/Slaves#Hidden|Purist]]&lt;br /&gt;
|-&lt;br /&gt;
| Pig Mating || – || [[Jack-o-nine/Gameplay/Slaves#Hidden|Nymphomaniac]], [[Jack-o-nine/Gameplay/Slaves#Hidden|Masochist]], [[Jack-o-nine/Gameplay/Slaves#Hidden|Pervert]] || [[Jack-o-nine/Gameplay/Slaves#Hidden|Frigid]], [[Jack-o-nine/Gameplay/Slaves#Hidden|Purist]]&lt;br /&gt;
|-&lt;br /&gt;
| Horse Mating || – || [[Jack-o-nine/Gameplay/Slaves#Hidden|Nymphomaniac]], [[Jack-o-nine/Gameplay/Slaves#Hidden|Masochist]], [[Jack-o-nine/Gameplay/Slaves#Hidden|Pervert]] || [[Jack-o-nine/Gameplay/Slaves#Hidden|Frigid]], [[Jack-o-nine/Gameplay/Slaves#Hidden|Purist]]&lt;br /&gt;
|-&lt;br /&gt;
| Spider Mating || – || [[Jack-o-nine/Gameplay/Slaves#Hidden|Nymphomaniac]], [[Jack-o-nine/Gameplay/Slaves#Hidden|Masochist]], [[Jack-o-nine/Gameplay/Slaves#Hidden|Pervert]] || [[Jack-o-nine/Gameplay/Slaves#Hidden|Frigid]], [[Jack-o-nine/Gameplay/Slaves#Hidden|Purist]]&lt;br /&gt;
|-&lt;br /&gt;
| Sea Tentacle Mating || – || [[Jack-o-nine/Gameplay/Slaves#Hidden|Nymphomaniac]], [[Jack-o-nine/Gameplay/Slaves#Hidden|Masochist]], [[Jack-o-nine/Gameplay/Slaves#Hidden|Pervert]] || [[Jack-o-nine/Gameplay/Slaves#Hidden|Frigid]], [[Jack-o-nine/Gameplay/Slaves#Hidden|Purist]]&lt;br /&gt;
|-&lt;br /&gt;
| Fiend Milking || – || [[Jack-o-nine/Gameplay/Slaves#Hidden|Nymphomaniac]], [[Jack-o-nine/Gameplay/Slaves#Hidden|Pervert]] || [[Jack-o-nine/Gameplay/Slaves#Hidden|Frigid]], [[Jack-o-nine/Gameplay/Slaves#Hidden|Purist]]&lt;br /&gt;
|-&lt;br /&gt;
| Nipplefuck || Nipplefuck || – || – || –&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;4&amp;quot; | Lesbian Sex || Lesbian || – || [[Jack-o-nine/Gameplay/Slaves#Hidden|Exhibitionist]], [[Jack-o-nine/Gameplay/Slaves#Hidden|Bisexual]], [[Jack-o-nine/Gameplay/Slaves#Hidden|Lesbian]] || [[Jack-o-nine/Gameplay/Slaves#Open|Shy]], [[Jack-o-nine/Gameplay/Slaves#Hidden|Homophobic]]&lt;br /&gt;
|-&lt;br /&gt;
| Cunnilingus || – || [[Jack-o-nine/Gameplay/Slaves#Hidden|Exhibitionist]], [[Jack-o-nine/Gameplay/Slaves#Hidden|Bisexual]], [[Jack-o-nine/Gameplay/Slaves#Hidden|Lesbian]] || [[Jack-o-nine/Gameplay/Slaves#Open|Shy]], [[Jack-o-nine/Gameplay/Slaves#Hidden|Homophobic]]&lt;br /&gt;
|-&lt;br /&gt;
| Active Lesbian || – || [[Jack-o-nine/Gameplay/Slaves#Hidden|Exhibitionist]], [[Jack-o-nine/Gameplay/Slaves#Hidden|Bisexual]], [[Jack-o-nine/Gameplay/Slaves#Hidden|Lesbian]] || [[Jack-o-nine/Gameplay/Slaves#Open|Shy]], [[Jack-o-nine/Gameplay/Slaves#Hidden|Homophobic]]&lt;br /&gt;
|-&lt;br /&gt;
| Group Lesbian || – || [[Jack-o-nine/Gameplay/Slaves#Hidden|Exhibitionist]], [[Jack-o-nine/Gameplay/Slaves#Hidden|Bisexual]], [[Jack-o-nine/Gameplay/Slaves#Hidden|Lesbian]] || [[Jack-o-nine/Gameplay/Slaves#Open|Shy]], [[Jack-o-nine/Gameplay/Slaves#Hidden|Homophobic]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Aura ==&lt;br /&gt;
&lt;br /&gt;
''Section is work in progress''&lt;br /&gt;
&lt;br /&gt;
In order to see a slave's aura you need to first cast [[Jack-o-nine/Gameplay/Magic#Auspex|Auspex]] (2 sparks) or be wearing the [[Jack-o-nine/Gameplay/Locations/White_Town#Central_Forum|Raven Crown]].&lt;br /&gt;
&lt;br /&gt;
=== Obedience ===&lt;br /&gt;
&lt;br /&gt;
* [http://www.hongfire.com/forum/forum/hentai-lair/hentai-game-discussion/412491-free-software-jack-o-nine-tails-%C9%94-thread-reboot-v2?p=4645835#post4645835 crushboss's explanations of obedience] (dead link, needs archived version)&lt;br /&gt;
&lt;br /&gt;
Note: Higher = Better.&lt;br /&gt;
&lt;br /&gt;
The way it's calculated: the value for obedience starts at 0. Things that affect the score:&lt;br /&gt;
&lt;br /&gt;
'''Positively:'''&lt;br /&gt;
# +4 if '''difficulty''' is '''easy'''&lt;br /&gt;
# + value of '''fear''' if she is a '''coward''' (''trait'')&lt;br /&gt;
# + value of '''disciplined''' if she is '''disciplined''' (''trait'')&lt;br /&gt;
# + (value of '''mood''' / 2) + 1 if her '''mood''' is positive (''green'')&lt;br /&gt;
# + value of '''fear''' × 2&lt;br /&gt;
# + If fear is not 0, 1 for every point of '''temperament''' + '''pride''' + '''nature''' + '''intellect''' above 10, up to 5&lt;br /&gt;
# + 2 for loli or 1 for young&lt;br /&gt;
# + value of '''devotion''' × 4&lt;br /&gt;
# + value of '''taming''' × 2&lt;br /&gt;
# + value of '''habit'''&lt;br /&gt;
# + value of '''awareness'''&lt;br /&gt;
&lt;br /&gt;
'''Negatively:'''&lt;br /&gt;
# −4 if she is '''brave''' (''trait'')&lt;br /&gt;
# −6 if she is '''moronic''' (''trait'')&lt;br /&gt;
# − value of '''wayward''' if she is '''wayward''' (''trait'')&lt;br /&gt;
# − value of '''spoil''' × 2&lt;br /&gt;
# − value of '''pride'''&lt;br /&gt;
# − value of '''temperament'''&lt;br /&gt;
# − value of '''nature'''&lt;br /&gt;
# − value of '''intellect'''&lt;br /&gt;
&lt;br /&gt;
=== Sexual arousal ===&lt;br /&gt;
&lt;br /&gt;
'''Increased by:'''&lt;br /&gt;
* Deny orgasm&lt;br /&gt;
* Vaginal beads&lt;br /&gt;
* Erotic rewards&lt;br /&gt;
* Aphrodisiac potion&lt;br /&gt;
* Certain clothing: lace underwear, exotic outfit, leather corset, anal tail, tongue barbell, nipple chain, belly ring, boots&lt;br /&gt;
&lt;br /&gt;
'''Decreased by:'''&lt;br /&gt;
* Allowing orgasm&lt;br /&gt;
* Delikacia&lt;br /&gt;
&lt;br /&gt;
=== Fear ===&lt;br /&gt;
&lt;br /&gt;
'''Increased by:'''&lt;br /&gt;
* Punishments that slave is afraid of. Trait dependent (e.g. Shy, Pyromaniac)&lt;br /&gt;
* Punishments when the punishment level is higher than the Fear level&lt;br /&gt;
* Tremendio&lt;br /&gt;
* Threaten&lt;br /&gt;
&lt;br /&gt;
'''Decreased by:'''&lt;br /&gt;
* Devotion (passive nightly decrease proportional to level of Devotion, or decrease by full level when Devotion exceeds Fear)&lt;br /&gt;
* Not punishing while guilty&lt;br /&gt;
* Ineffective punishment&lt;br /&gt;
* Failing to cast Sententia Veritas, Tremendio, Cruciato, Delikacia, Domini Dictum, or Adverto Servili (each at most once per day)&lt;br /&gt;
* Reward: Garden of Gethsemane&lt;br /&gt;
&lt;br /&gt;
Note: High Fear can break the slave. High Fear will depress the slave.&lt;br /&gt;
&lt;br /&gt;
=== Despair ===&lt;br /&gt;
&lt;br /&gt;
'''Increased by:'''&lt;br /&gt;
* Punishing slave more than guilt&lt;br /&gt;
* Forcing slave to follow rules she wouldn't otherwise follow&lt;br /&gt;
* Ending the day with positive merit while slave has 2 or less devotion&lt;br /&gt;
* Negative mood at the end of the day (slowly)&lt;br /&gt;
* Rape (instantly sets despair to 4 or 5 for the first rape if it is the slave's first sexual contact with the slaver, which brings the slave near suicide attempts)&lt;br /&gt;
&lt;br /&gt;
'''Decreased by:'''&lt;br /&gt;
* Reward: Garden of Gethsemane&lt;br /&gt;
* Reward: Golden Cage&lt;br /&gt;
* Reward: Fun&lt;br /&gt;
* Reward: Hot Springs&lt;br /&gt;
* Reward: Gentle Hug&lt;br /&gt;
* Reward: Sensual Massage, Petting, Vibes, Cunnilingus&lt;br /&gt;
* Positive mood at the end of the day, sped up by increasing Devotion, Taming, Awareness, and Habit&lt;br /&gt;
&lt;br /&gt;
Note: Better not to increase it — it makes the slave depressive and slowly lowers psychic stats. High despair causes suicide attempts.&lt;br /&gt;
&lt;br /&gt;
=== Awareness ===&lt;br /&gt;
&lt;br /&gt;
Heavily affected by intellect.&lt;br /&gt;
&lt;br /&gt;
'''Increased by:'''&lt;br /&gt;
* Easy mode&lt;br /&gt;
* Itself over time (?)&lt;br /&gt;
* Starving (ending day with &amp;lt;-500 calories) and Starvation (frequently starving, based on intellect)&lt;br /&gt;
* Rules (Behave: Humility [1/2 aura], Behave: Alarm)&lt;br /&gt;
* Enforce rules success&lt;br /&gt;
* Reward with a date with proper virtue&lt;br /&gt;
* Gifts with proper virtue&lt;br /&gt;
* Sweets with proper virtue&lt;br /&gt;
* Reward with resting with proper virtue&lt;br /&gt;
* Compliments with proper virtue (once per day)&lt;br /&gt;
* Explain her Position&lt;br /&gt;
* Punishment of all kind (as long the Punishment is equal to her guilt)&lt;br /&gt;
* Shaming while frightened (massive)&lt;br /&gt;
* Sleeping in prison with guilt (and not liking it)&lt;br /&gt;
* Various equipment&lt;br /&gt;
* Heavy gauge piercings and regular nose piercing&lt;br /&gt;
* Tie up and Nipple clamps&lt;br /&gt;
* Failed escape&lt;br /&gt;
* Delikacia&lt;br /&gt;
&lt;br /&gt;
'''Decreased by:'''&lt;br /&gt;
* Ending the day with positive merit&lt;br /&gt;
* Ending day while guilty and sleeping on the floor&lt;br /&gt;
* Punishing without guilt&lt;br /&gt;
* Repeating compliments on same day&lt;br /&gt;
* Breaking rules with guilt &amp;gt; 1&lt;br /&gt;
* Spoiling&lt;br /&gt;
&lt;br /&gt;
Note: Awareness is the ability to understand that she is a slave and has no right to disobey. Increases faster if the slave has high intellect.&lt;br /&gt;
&lt;br /&gt;
=== Taming ===&lt;br /&gt;
&lt;br /&gt;
'''Increased by:'''&lt;br /&gt;
* Difficulty easy&lt;br /&gt;
* Threaten (if player's aura &amp;gt; slave's pride. -1 to calculation for every use)&lt;br /&gt;
* Physical Punishment&lt;br /&gt;
* Rape&lt;br /&gt;
* Sex stuff (once daily)&lt;br /&gt;
* Sententia Veritas (based on player's unbuffed magic level)&lt;br /&gt;
* Delikacia (based on player's unbuffed magic level)&lt;br /&gt;
* Rules (Behave: Humility [1/2 aura], Behave: Alarm, No Masturbation success)&lt;br /&gt;
* Orgasm without Deny Orgasm rule&lt;br /&gt;
* Breaking Deny Orgasm rule while stimulation is less than obedience (?)&lt;br /&gt;
* Most BDSM/fetish gear, including heavy gauge piercings or regular nose piercing. Taming from items is capped at min((6 - Nature), max(2, Master Supremacy/2)) per day. Heavy gauge piercings apply taming separate from this cap.&lt;br /&gt;
* Racing (10 for victory, 2 for finishing)&lt;br /&gt;
* Eat leftovers if pride is &amp;lt; 2, despair = 0, mood &amp;gt; 3, and devotion &amp;gt;= 2&lt;br /&gt;
* Sleeping in a prison cell (and not liking it)&lt;br /&gt;
* Sleep on floor&lt;br /&gt;
* Sleep on my bed (if player aura &amp;gt; slave)&lt;br /&gt;
* Sleep in boudoir (if player aura &amp;gt; slave)&lt;br /&gt;
* Player aura &amp;lt; slave's (only if slave's nature - 1/2 of fear is &amp;lt; 0)&lt;br /&gt;
* Itself (?)&lt;br /&gt;
* Punishment: kill prisoner increases taming by 2 full levels the first time it is used&lt;br /&gt;
&lt;br /&gt;
'''Decreased by:'''&lt;br /&gt;
* Torturing a slave with 0 guilt&lt;br /&gt;
* Not punishing a slave with guilt by double fear&lt;br /&gt;
* Breaking Deny Orgasm rule while stimulation is greater than obedience (?)&lt;br /&gt;
* Breaking rules overnight with guilt &amp;gt; 1&lt;br /&gt;
* Player aura &amp;lt; slave's (only if slave's nature - 1/2 of fear is &amp;gt; 0)&lt;br /&gt;
* Spoiling&lt;br /&gt;
&lt;br /&gt;
Note: Increases faster with stronger Aura of the Slaver.&lt;br /&gt;
&lt;br /&gt;
=== Habit ===&lt;br /&gt;
&lt;br /&gt;
'''Increased by:'''&lt;br /&gt;
* Easy mode&lt;br /&gt;
* Various sex (once per day)&lt;br /&gt;
* Rule successes (Behave: Alarm, Behave: Pet, Behave: Silence, Behave: Toilet, Behave: Urinal, Deny Toileting)&lt;br /&gt;
* Enforce rule success&lt;br /&gt;
* Not orgasming while masturbating&lt;br /&gt;
* Sleep on floor (+2)&lt;br /&gt;
* Sleep on bedroll&lt;br /&gt;
* Sleep on my bed&lt;br /&gt;
* Branded&lt;br /&gt;
* Magically branded (separate bonus)&lt;br /&gt;
* Milking&lt;br /&gt;
* Laying eggs&lt;br /&gt;
* Various equipment&lt;br /&gt;
&lt;br /&gt;
'''Decreased by:'''&lt;br /&gt;
* Generous diet portion of non-semen&lt;br /&gt;
* Breaking rules with guilt &amp;gt; 1&lt;br /&gt;
* Spoiling&lt;br /&gt;
&lt;br /&gt;
=== Spoiling ===&lt;br /&gt;
&lt;br /&gt;
'''Increased by:'''&lt;br /&gt;
* Giving out rewards before they are earned (normal rewards plus Sleep in my bed or boudoir, Fresh Food, Eat my leftovers)&lt;br /&gt;
* Rewarding your slave too many times per day (twice on hard mode, thrice on normal, no limit on easy)&lt;br /&gt;
* Going to the Salon in Trade Square and giving your slave a Spa or Full Beauty Treatment&lt;br /&gt;
* Giving your slave rewards that are above her virtue earned. So, if your slave has earned a level 3 (virtue) reward and you give her a level 5 reward, it will cause spoil&lt;br /&gt;
* Giving your slave rewards that are under her virtue earned (applies only(?) to erotic massages)&lt;br /&gt;
* Ending the day with sin (punishment) and you don't punish her. It will cause an increase in pride and spoil&lt;br /&gt;
* Not assigning enough rules to your slave (three on hard, two on normal, no limit on easy). There are 15 rules to choose from and all 15 count. Slaves won't respect a master who doesn't expect them to follow any rules or make them work.&lt;br /&gt;
&lt;br /&gt;
'''Decreased by:'''&lt;br /&gt;
* Greatly reduced when ending the day on low (negative?) mood&lt;br /&gt;
* Not rewarding slave when she deserves it&lt;br /&gt;
* Put in Place talk option&lt;br /&gt;
* Sleep in Cell or on the Floor&lt;br /&gt;
&lt;br /&gt;
Note: This aural stat increases very fast so be careful.&lt;br /&gt;
&lt;br /&gt;
=== Devotion ===&lt;br /&gt;
&lt;br /&gt;
'''Increased by:'''&lt;br /&gt;
* Increased overnight, if: A) Enough rules are set (difficulty) &amp;amp; B) obedience &amp;gt; 0, mood &amp;gt; 0, despair = 0, spoil = 0, fear &amp;lt; 5 and pride &amp;lt; 5. C) Awareness, Taming and Habit are at least the same level as your devotion level. If all conditions are met, it will increase by at least 1 and a maximum of (Awareness+Taming+Habit)/3, rounded down. The increase also cannot be higher than mood (e.g. Optimistic = max +2).&lt;br /&gt;
* Philter potion (only one use per slave) +50 points&lt;br /&gt;
* Ambrosia reward +1 point&lt;br /&gt;
* Golden cage reward +3 points&lt;br /&gt;
* Erotic rewards +1/+2 points*&lt;br /&gt;
* Dates +0/+2 points**&lt;br /&gt;
* Winning the race +5 points&lt;br /&gt;
* Rule: table scraps (or visited restaurant) +1 if pride &amp;lt; 2, despair = 0, mood &amp;gt; 3, devotion &amp;gt; 1 and food quality &amp;gt; pride×2&lt;br /&gt;
* Rule: table scraps additional +1 if above is true, food quality &amp;gt; devotion and master already ate (pub or club)&lt;br /&gt;
* Rule: sleep on master's bed +1 if pride &amp;lt; 3, despair = 0 and devotion &amp;gt;= 3&lt;br /&gt;
* Delikacia spell +2/+3 points***&lt;br /&gt;
* Adverto Servili spell +2/+3 points***&lt;br /&gt;
* Flog with whip and lash +0/+5 points****&lt;br /&gt;
&lt;br /&gt;
'''Decreased by:'''&lt;br /&gt;
* Fear being &amp;gt; 4 with a negative mood&lt;br /&gt;
* Despair being &amp;gt; 2 with a negative mood (-pride -nature -temper)&lt;br /&gt;
* Rape if slave devotion &amp;lt; 5 (no longer seems to be the case in v2.3?)&lt;br /&gt;
* Rule: sleep on master's bed -1 if pride &amp;gt;= 3 or despair &amp;gt; 0 or devotion &amp;lt; 3&lt;br /&gt;
* Rules&lt;br /&gt;
&lt;br /&gt;
'''Notes:'''&lt;br /&gt;
&lt;br /&gt;
&amp;lt;nowiki&amp;gt;*&amp;lt;/nowiki&amp;gt; Erotic reward devotion bonus depends on which specific reward is given; exact condition for +1 vs +2 not yet documented.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;nowiki&amp;gt;**&amp;lt;/nowiki&amp;gt; Date reward only triggers if the date is at least somewhat successful: +0 points if unsuccessful, +2 if successful.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;nowiki&amp;gt;***&amp;lt;/nowiki&amp;gt; Delikacia/Adverto Servili devotion bonus scales with the slaver's magic level; exact threshold for +2 vs +3 not yet documented.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;nowiki&amp;gt;****&amp;lt;/nowiki&amp;gt; Flog with whip/lash devotion bonus condition not yet documented (this entry may belong with Punishments/Flagellation, which currently makes no mention of a Devotion effect).&lt;br /&gt;
&lt;br /&gt;
== Traits ==&lt;br /&gt;
&lt;br /&gt;
[[File:JONT_Traits.jpg|thumb|300px|A slave with lots of traits]]&lt;br /&gt;
&lt;br /&gt;
Slaves can have various traits, some visible from the start, some you'll only find out after certain actions or training sessions.&lt;br /&gt;
&lt;br /&gt;
=== Open ===&lt;br /&gt;
&lt;br /&gt;
* '''Arena Champion''' – Received in the Arena &amp;quot;Gladiatrix Contest&amp;quot; after 5 wins. Opens new options (fight Champion, Group fight and Fiend fight) during Colosseum fights.&lt;br /&gt;
* '''Arena Grand Champion''' – Received in the Arena after 9 wins.&lt;br /&gt;
* '''Bruise(s)''' – Decreases Beauty of a slave. Rating from &amp;quot;D&amp;quot; to &amp;quot;S+&amp;quot;. Decreases over time.&amp;lt;sup&amp;gt;[1]&amp;lt;/sup&amp;gt;&lt;br /&gt;
* '''Charming Voice''' – Slave starts with Singing rating &amp;quot;S+&amp;quot;.&lt;br /&gt;
* '''Clumsy''' – Makes it harder to train Physical common skills (Housekeeping, Martial Arts, etc.).&lt;br /&gt;
* '''Graceful''' – Makes it easier to train Dancer skill.&lt;br /&gt;
* '''Hoarse Voice''' – The slave cannot be trained as a Singer.&lt;br /&gt;
* '''Immature''' – Always(?) on lolis. Cannot get pregnant. Some clients will not buy her. Slower during races in Colosseum but cannot be beheaded by String Trap.&lt;br /&gt;
* '''Not Branded''' – If your slave is branded and wearing a collar, she'll (usually?) be found after trying to run away. Branding is a good idea.&lt;br /&gt;
* '''Racing Champion''' – Received in the Arena after winning 4 races.&lt;br /&gt;
* '''Racing Grand Champion''' – Received in the Arena after winning 7 races.&lt;br /&gt;
* '''Recovery''' – Slave recently underwent a procedure in [[Jack-o-nine/Gameplay/Locations/Serpentine_Quarter#Medical_center|Medical Center]] and needs time to recover before performing another procedure.&lt;br /&gt;
* '''Sanity''' – When this trait shows up in pink text, it's a warning that the slave is close to being mindbroken. Sanity is the sum of Nature, Temperament, and Pride. This sum needs to stay above 2, each stat being on a scale of 0–5. When the slave is mindbroken, this trait shows up in red.&lt;br /&gt;
* '''Scars''' – Decrease the Beauty of a slave. Small scars increase Exoticism. Can be removed in the [[Jack-o-nine/Gameplay/Locations/Serpentine_Quarter#Medical_center|Medical Center]]. Range &amp;quot;Small Scars&amp;quot; to &amp;quot;Ugly Scars&amp;quot;.&lt;br /&gt;
* '''Trace of beatings (+, ++)''' – Greatly reduces the Beauty of a slave. Decreases over time.&amp;lt;sup&amp;gt;[1]&amp;lt;/sup&amp;gt;&lt;br /&gt;
* '''Virgin''' – Nothing special; if broken, can be restored in [[Jack-o-nine/Gameplay/Locations/Serpentine_Quarter#Medical_center|Medical Center]].&lt;br /&gt;
* '''Wounds''' – Picked up in Gladiatrix fights or through punishment. Can be healed in [[Jack-o-nine/Gameplay/Locations/Serpentine_Quarter#Medical_center|Medical Center]]. Endurance penalty?&lt;br /&gt;
&lt;br /&gt;
'''Note:''' [1] Bruising decreases over time as a function of a combination of the slave's endurance, the slaver's medic skill, and the slave's mood. This means that a depressed slave could potentially have no natural recovery of bruises, as mood ranges from -5 to 5, endurance ranges from 0 to 5, and medic skill ranges from 0 to 5. Bruises can be actively healed by rewarding the slave with rest, getting them a massage at the spa in White Town, or giving the slave a massage as a reward as a slaver with at least B+ petting skill and at least B+ medic skill.&lt;br /&gt;
&lt;br /&gt;
=== Hidden ===&lt;br /&gt;
&lt;br /&gt;
* '''Accustomed to pain''' – Able to endure pain. More resistant to pain-based threats. Can be obtained by repeated punishing, Horse Mating, Fisting, Anal Fisting, Masochism and Self-Torture training.&lt;br /&gt;
* '''Afraid of pain''' – Physical punishments more effective.&lt;br /&gt;
* '''Arachnophilia''' – Reduces the effectiveness of certain kinds of torture.&lt;br /&gt;
* '''Arachnophobia''' – Increases the effectiveness of certain kinds of torture.&lt;br /&gt;
* '''Ascetic''' – Indifferent to luxury. Dresses or ornaments as rewards have no effect.&lt;br /&gt;
* '''Ballerina''' – Affinity to Dancer skill.&lt;br /&gt;
* '''Bisexual''' – Willing to have sex with male and female. Threesome will be easy to learn (more?).&lt;br /&gt;
* '''Bloodthirsty''' – Loves to see blood, makes some tortures less effective.&lt;br /&gt;
* '''Brave''' – Punishments are less effective. Also helpful for horse races.&lt;br /&gt;
* '''Brony''' – Affinity for Horse skill.&lt;br /&gt;
* '''Claustrophobia''' – Increases the effectiveness of certain kinds of torture.&lt;br /&gt;
* '''Conceited''' – Increases the effectiveness of dates (Reward: Spend time together).&lt;br /&gt;
* '''Coward''' – Punishments are much more effective. Bad for horse races.&lt;br /&gt;
* '''Darkness Child''' – Reduces effectiveness of deprivation punishments (increases effectiveness of blindfold during active sex?).&lt;br /&gt;
* '''Disciplined''' – Easier to train. Also helpful for horse races.&lt;br /&gt;
* '''Dislikes Sweets''' – Giving sweets as a reward has no effect.&lt;br /&gt;
* '''Enchantress''' – Affinity for Enchantress skill.&lt;br /&gt;
* '''Exhibitionist''' – Makes some lessons go easier (Exhibitionism, Seduction, Gang bang, Enema – any others?).&lt;br /&gt;
* '''Exotic Dancer''' – Affinity for Dancing skill (and also Nymphomaniac or Perverted).&lt;br /&gt;
* '''Expert Maid''' – Affinity for Maid skill.&lt;br /&gt;
* '''Expert Nurse''' – Affinity for Nurse skill.&lt;br /&gt;
* '''Frigid''' – Indifferent to sex.&lt;br /&gt;
* '''Gladiatrix''' – Affinity for Gladiatrix skill.&lt;br /&gt;
* '''Good Metabolism''' – Easier to lose weight/harder to gain weight.&lt;br /&gt;
* '''Gourmet Chef''' – Affinity for Cook skill.&lt;br /&gt;
* '''Guilt Complex''' – Slave can be punished with more severe punishments for an offense.&lt;br /&gt;
* '''Hemophobia''' – Afraid of blood, makes some tortures more effective.&lt;br /&gt;
* '''Hikikomori''' – Reduces the effectiveness of dates (Reward: Spend time together).&lt;br /&gt;
* '''Homophobic''' – Slave is incapable of being aroused by sex with another woman (discovered on Threesome training).&lt;br /&gt;
* '''Hydrophobia''' – Increases the effectiveness of certain kinds of torture.&lt;br /&gt;
* '''Hyperactive''' – Does not like to sit still. '''Free time''' rewards will not have a positive effect on mood.&lt;br /&gt;
* '''Hysteric''' – Enjoys praise. '''Verbal encouragement''' is more effective.&lt;br /&gt;
* '''Lazy''' – Opposite of Hyperactive.&lt;br /&gt;
* '''Lesbian''' – Rewarding with Erotic or date will have no effect, and sex skills with male counterpart will be harder.&lt;br /&gt;
* '''Loves Helplessness''' – Reduces the effectiveness of certain kinds of torture.&lt;br /&gt;
* '''Love Luxury''' – Opposite of Ascetic.&lt;br /&gt;
* '''Masochist''' – Enjoys pain.&lt;br /&gt;
* '''Megalomania''' – Merit gains are amplified.&lt;br /&gt;
* '''Merciful''' – When you have a prisoner in the dungeon, you can use Punishment: Example of punishment to torture her while your slave watches. It's extra effective if your slave is Merciful.&lt;br /&gt;
* '''Moronic''' – Extremely brave. Also helpful for horse races.&lt;br /&gt;
* '''Musician''' – Affinity for Music skill.&lt;br /&gt;
* '''Nyctophobia''' – Increases effectiveness of deprivation punishments.&lt;br /&gt;
* '''Nymphomaniac''' – Enjoys sex.&lt;br /&gt;
* '''Orator''' – Affinity for Elocution skill.&lt;br /&gt;
* '''Pervert''' – Makes some lessons go easier (Rimming, Enema, Scatology, Golden Shower, all Xenophilia). Eating Fiend Cum will give positive mood.&lt;br /&gt;
* '''Pet Prodigy''' – Affinity for Pet skill.&lt;br /&gt;
* '''Powerful Metabolism''' – Much easier to lose weight/harder to gain weight.&lt;br /&gt;
* '''Psi-masochist''' – Enjoys psychological pressure. Verbal rewards less effective.&lt;br /&gt;
* '''Purist''' – Makes perverted skills harder.&lt;br /&gt;
* '''Pyromania''' – Reduces the effectiveness of certain kinds of torture.&lt;br /&gt;
* '''Pyrophobia''' – Increases the effectiveness of certain kinds of torture.&lt;br /&gt;
* '''Sadist''' – When you have a prisoner in the dungeon, you can use Punishment: Example of punishment to torture her while your slave watches. It's ineffective if your slave is a Sadist.&lt;br /&gt;
* '''Secretary''' – Affinity for Secretary skill, 10–20% '''extra discount''' when working as accountant.&lt;br /&gt;
* '''Shy''' – Makes exhibitionist lessons harder.&lt;br /&gt;
* '''Singer''' – Affinity for Singing skill.&lt;br /&gt;
* '''Sportive''' – Physical exercises are more fun and associated skills increase faster.&lt;br /&gt;
* '''Sweet-tooth''' – Increases the effectiveness of sweets as a reward.&lt;br /&gt;
* '''Torpid''' – Physical exercises are less fun and associated skills increase slower.&lt;br /&gt;
* '''Water Child''' – Reduces the effectiveness of certain kinds of torture.&lt;br /&gt;
* '''Wayward''' – Harder to train. Bad for horse races.&lt;br /&gt;
* '''Weakened Metabolism''' – Easier to gain weight/harder to lose weight.&lt;br /&gt;
* '''Weak Metabolism''' – Much easier to gain weight/harder to lose weight.&lt;br /&gt;
&lt;br /&gt;
=== Obtainable ===&lt;br /&gt;
&lt;br /&gt;
* '''Accustomed to pain''' – 50 masochism xp; can't replace Afraid of Pain.&lt;br /&gt;
* '''Masochist''' – 100 masochism xp; replaces Accustomed to Pain; can't replace Afraid of Pain.&lt;br /&gt;
* '''Exhibitionist''' – 75 exhibitionism xp; replaces Shy.&lt;br /&gt;
* '''Nymphomania''' – 200 nymphomania xp; replaces Frigid.&lt;br /&gt;
* '''Pervert''' – 150 perversion xp; replaces Purist.&lt;br /&gt;
* '''Bi-sexual''' – 50 lesbian xp; can't replace Homophobic and Lesbian.&lt;br /&gt;
* '''Psi-masochist''' – 50 abuse xp; can't replace Hysteric.&lt;br /&gt;
* '''Darkness child''' – 50 darkness xp; can't replace Nyctophobia.&lt;br /&gt;
* '''Bloodthirsty''' – 50 blood xp; can't replace Hemophobia.&lt;br /&gt;
* '''Pyromania''' – 50 fire xp; can't replace Pyrophobia.&lt;br /&gt;
* '''Water child''' – 50 water xp; can't replace Hydrophobia.&lt;br /&gt;
* '''Arachnophilia''' – 50 vermin xp; can't replace Arachnophobia.&lt;br /&gt;
* '''Inured to helplessness''' – 50 deprivation xp; can't replace Claustrophobia and Loves Helplessness.&lt;br /&gt;
* '''Merciful''' – 10 compassion xp; can't replace Sadist.&lt;br /&gt;
&lt;br /&gt;
== Mood ==&lt;br /&gt;
&lt;br /&gt;
Mood determines how well the slave will learn skills. Bad moods such as &amp;quot;Depressive&amp;quot; make the slave learn slowly. Good moods like &amp;quot;Happy&amp;quot; make it faster.&lt;br /&gt;
&lt;br /&gt;
To find out what's affecting her mood, ask &amp;quot;How are you feeling?&amp;quot; and she'll list off the positive and negative effects she's under.&lt;br /&gt;
&lt;br /&gt;
The effects of rewards will last for a while, so to maximize happiness it's important to use a variety of rewards and combine their effects.&lt;br /&gt;
&lt;br /&gt;
Mood levels from highest to lowest:&lt;br /&gt;
&lt;br /&gt;
* ''Ecstatic''&lt;br /&gt;
* ''Euphoric''&lt;br /&gt;
* ''Pleased'' (maximum when fear ≥ devotion)&lt;br /&gt;
* ''Optimistic'' (maximum when despair = 1, or when obedience is below any of: nature, temperament, spoil or pride)&lt;br /&gt;
* ''Hopeful'' (maximum when despair = 2 or despair = 3)&lt;br /&gt;
* ''Calm (neutral)'' (maximum when despair &amp;gt; temperament or despair &amp;gt; 3)&lt;br /&gt;
* ''Pessimistic''&lt;br /&gt;
* ''Melancholic''&lt;br /&gt;
* ''Sullen''&lt;br /&gt;
* ''Dysphoric''&lt;br /&gt;
* ''Depressed''&lt;br /&gt;
&lt;br /&gt;
'''Improved by:'''&lt;br /&gt;
* Encourage&lt;br /&gt;
* Rewards&lt;br /&gt;
* Enough to Eat&lt;br /&gt;
* Your Leftovers&lt;br /&gt;
* Clean House&lt;br /&gt;
* Good Hygiene&lt;br /&gt;
* Comfortable clothes (like the sundress)&lt;br /&gt;
* Sleep in the Slaver's bed (note: slave needs &amp;lt; 3 pride and ≥ 3 devotion)&lt;br /&gt;
* Sleep in boudoir&lt;br /&gt;
* Letting her orgasm&lt;br /&gt;
* Use her Talent (trait Talent: ???)&lt;br /&gt;
* Free time (ending the day with positive energy)&lt;br /&gt;
* Take Drug – Chug (strong alcohol, drink two and she passes out)&lt;br /&gt;
* Drink potion – Bacchic nectar (doesn't stack with alcohol and can only be used once, but won't pass out with repeated attempts; cheaper and easier to just drink the alcohol, though)&lt;br /&gt;
* Not punishing her when she's guilty&lt;br /&gt;
&lt;br /&gt;
'''Decreased by:'''&lt;br /&gt;
* Explain her position (note: as long as she has not accepted to be a slave)&lt;br /&gt;
* Threaten&lt;br /&gt;
* Starving&lt;br /&gt;
* Overworking her (red energy levels)&lt;br /&gt;
* Dehydrated food&lt;br /&gt;
* Fiend's cum (unless the slave has the Perverted trait, in which case it raises mood)&lt;br /&gt;
* Dirty House&lt;br /&gt;
* Bad Hygiene&lt;br /&gt;
* Sleep in the cell&lt;br /&gt;
* Sleep on the floor&lt;br /&gt;
* Sleep on a Bedroll&lt;br /&gt;
* Walk around Naked&lt;br /&gt;
* Built up sexual desire&lt;br /&gt;
* Any rules (on low Obedience)&lt;br /&gt;
* Raping&lt;br /&gt;
* Pregnancy with a fog fiend&lt;br /&gt;
* Having Rotphilis (treatable STD)&lt;br /&gt;
* Certain BDSM/fetish gear&lt;br /&gt;
&lt;br /&gt;
Being on her period will have a slight negative effect on her mood that you can't control. &amp;quot;I have these days... stomach ache. So the mood is not very much.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
==Ranks==&lt;br /&gt;
&lt;br /&gt;
See the [[jack-o-nine/Gameplay/Slaves/Ranks|Ranks]] page.&lt;br /&gt;
&lt;br /&gt;
== Pregnancy ==&lt;br /&gt;
&lt;br /&gt;
A slave might get pregnant. There are two possible types of pregnancy.&lt;br /&gt;
&lt;br /&gt;
=== Regular Pregnancy ===&lt;br /&gt;
&lt;br /&gt;
Regular pregnancy will cause your slave to be taken away by the authorities until after childbirth once the pregnancy becomes apparent. You will be warned beforehand that the slave might be pregnant.&lt;br /&gt;
&lt;br /&gt;
=== Fiend Pregnancy ===&lt;br /&gt;
&lt;br /&gt;
This pregnancy occurs rapidly and will trigger an event in the morning where the fiend bursts out of the slave's stomach, killing her in the process. If you have a fiend pen, you can capture the fiend. See [[Jack-o-nine/Fiend|Fiend]] for details.&lt;br /&gt;
&lt;br /&gt;
Both types of pregnancy can be aborted at the [[Jack-o-nine/Gameplay/Locations/Serpentine_Quarter#Medical_center|Medical Center]]. There is also the option of making your slave sterile to prevent the risk of pregnancy from ever occurring in the first place. Sterilization is reversible.&lt;br /&gt;
&lt;br /&gt;
== Boobs ==&lt;br /&gt;
&lt;br /&gt;
A minor stat that can be modified at the Technosphere. Ranges from 0 to 6, though loli slaves cannot have a boob size greater than 3.&lt;br /&gt;
&lt;br /&gt;
Primarily important for cows (increasing cow sell price and milk production) and pigs (increasing mince gain from slaughter), both benefiting from larger boob sizes.&lt;br /&gt;
&lt;br /&gt;
* Slaves with large boobs doing gymnastics or acrobatics will increase the slaver's excitement less than slaves with small boobs doing the same.&lt;br /&gt;
* Uncle Tom will generally have decreased arousal gains from slaves with large boobs.&lt;br /&gt;
* Johny will gain additional libido from purchasing slaves with large boobs at auction, and additional domination from raping slaves with large boobs in the Fogs.&lt;br /&gt;
&lt;br /&gt;
== Sanity and Broken Spirit ==&lt;br /&gt;
&lt;br /&gt;
Another hidden derived stat:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;Sanity = Temperament + Nature + Pride&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
As Pride goes from Arrogant to Unashamed, Sanity goes down. This is an important stat to know, because if it drops below 3 the slave's spirit will be broken and she'll be Rank F- forever and difficult to sell.&lt;br /&gt;
&lt;br /&gt;
To avoid this situation, you need to keep Temperament and Nature high and avoid decreasing her Pride too far.&lt;br /&gt;
&lt;br /&gt;
See the sections on [[Jack-o-nine/Gameplay/Slaves#Nature|Nature]], [[Jack-o-nine/Gameplay/Slaves#Temperament|Temperament]] and [[Jack-o-nine/Gameplay/Slaves#Pride|Pride]] for help increasing/decreasing them.&lt;br /&gt;
&lt;br /&gt;
More info and discussion [http://www.ulmf.org/bbs/showpost.php?p=598295&amp;amp;postcount=277 here].&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
&lt;br /&gt;
* [[Jack-o-nine/Gameplay/Assistant|Assistant]]&lt;br /&gt;
* [[Jack-o-nine/Gameplay/Slaves/Diet|Diet]]&lt;br /&gt;
* [[Jack-o-nine/Gameplay/Slaves/Punishments|Punishments]]&lt;br /&gt;
* [[Jack-o-nine/Gameplay/Slaves/Rewards|Rewards]]&lt;br /&gt;
* [[Jack-o-nine/Gameplay/Slaves/Rules|Rules]]&lt;br /&gt;
* [[Jack-o-nine/Gameplay/Slaves/Selling|Selling Slaves]]&lt;br /&gt;
* [[Jack-o-nine/Gameplay/Slaves/Specializations|Specializations]]&lt;/div&gt;</summary>
		<author><name>Skibidi 122</name></author>	</entry>

	<entry>
		<id>http://wiki.anime-sharing.com/hgames/index.php?title=Jack-o-nine/Gameplay/Locations/White_Town&amp;diff=41996</id>
		<title>Jack-o-nine/Gameplay/Locations/White Town</title>
		<link rel="alternate" type="text/html" href="http://wiki.anime-sharing.com/hgames/index.php?title=Jack-o-nine/Gameplay/Locations/White_Town&amp;diff=41996"/>
				<updated>2026-07-08T19:59:54Z</updated>
		
		<summary type="html">&lt;p&gt;Skibidi 122: /* Salon &amp;quot;Elven Laid&amp;quot; */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Jack-o-nine}}&lt;br /&gt;
=White Town=&lt;br /&gt;
White town is governed by the Vatican, a shining example of peace and order.&lt;br /&gt;
It's also home to the trade square, the largest assortment of stores in Eternal Rome.&lt;br /&gt;
&lt;br /&gt;
==Trade Square==&lt;br /&gt;
===Slave Market===&lt;br /&gt;
The most common and safest place to acquire slaves. The auction is run by Farid, a slaver that specializes in unbranded slaves.&lt;br /&gt;
&lt;br /&gt;
If you do not have a slave you can:&lt;br /&gt;
*Bid on slaves;&lt;br /&gt;
*Outright buy them for 2.5x the current price;&lt;br /&gt;
*Skip a turn (this is useful if you don't want to drive up prices through an early bidding war);&lt;br /&gt;
*Skip the slave (you'll be greeted with the next slave unless that was the last slave being sold for the day).&lt;br /&gt;
&lt;br /&gt;
There will be multiple slaves at auction each day and these are randomly generated before the auction starts, thus making it possible to save-scum if one so chooses.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
You can also sell slaves to Farid but don't expect to get much for them:&lt;br /&gt;
&lt;br /&gt;
*Unlike other sellers Farid will outright rip you off;&lt;br /&gt;
*Don't expect more than 20-150 sparks for a slave without any training;&lt;br /&gt;
*Slaves with training won't sell for much more than this either, maybe a few hundred sparks at best.&lt;br /&gt;
&lt;br /&gt;
Farid is a buyer that you should only turn to as a last resort unless you're selling freshly captured, unbranded slaves [[Jack-o-nine/Gameplay/Locations/Border_of_the_Fogs#Patrol_Border_of_Fog|from the Fogs]].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== Slave Market Prices ====&lt;br /&gt;
Farid determines prices almost exclusively based on a slave's attributes and ranking. Prices are based on a base price determined by slave attributes, as according to this table:&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! !! Beauty !! Endurance !! Empathy !! Temperament !! Intellect !! Nature !! Pride* !! Exoticism !! Physique* !! Style !! Fame !! Bruises !! Scars&lt;br /&gt;
|-&lt;br /&gt;
| S+ (5) || 140 || 60 || 40 || 90 || 80 || 140 || -60 || 230|| -175 || 155 || 180 || -60 || -75&lt;br /&gt;
|-&lt;br /&gt;
| A+ (4) || 60 || 30 || 20 || 50 || 40 || 60 || -30 || 150 || -15 || 75 || 100 || -30 || -35&lt;br /&gt;
|-&lt;br /&gt;
| B+ (3) || 20 || 10 || 0 || 20 || 0 || 20 || 0 || 90 || -5 || 35 || 60 || -15 || -35&lt;br /&gt;
|-&lt;br /&gt;
| C- (2) || -40 || 0 || -20 || -45 || -40 || -40 || 20 || 50 || 15 || 15 || 30 || -5 || -15&lt;br /&gt;
|-&lt;br /&gt;
| D- (1) || -120 || -40 || -40 || -90 || -80 || -120 || 40 || 20 || 20 || 5 || 10 || 0 || -5 &lt;br /&gt;
|-&lt;br /&gt;
| F- (0) || -280 || -60 || -40 || -90 || -80 || -120 || 60 || 0 || -20 || 0 || 0 || 0 || 0 &lt;br /&gt;
|}&lt;br /&gt;
  '''Note:''' In this table, values for pride and physique are listed based on numerical rankings, not listed rankings in game -- eg, a slave with 0 pride (unashamed) has F- pride according to this table but S+ pride according to most (but not all) in-game displays of the stat. Similarly, a slave with 1 physique (model) has D- physique in the table but S+ in the game, but a slave with 0 physique (bony) has F- physique according to both the game and the table.&lt;br /&gt;
  '''Note:''' Virgin slaves have their base price increased by 20. Graceful slaves have base price increased by 10, klutzy slaves have it decreased by 10. Dexterous slaves have base price increased by 10, clumsy slaves have it decreased by 10.&lt;br /&gt;
  '''Note:''' If base price is less than 20, it is set to 20. If base price is less than what the slave would be worth at the butcher, it is set to what the slave would be worth at the butcher.&lt;br /&gt;
Prices then differ depending on whether the player is buying or selling a slave. When buying a slave, the slave's initial price is their base price, but it may rise during the auction phase. The higher the slave's base price, the higher the chance of other bidders making bids on the slave.&lt;br /&gt;
&lt;br /&gt;
When selling a slave, the price Farid pays is a fraction of the slave's base price dependent on the slave's rank, as according to the following table:&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! !! Slave Ranking&lt;br /&gt;
|-&lt;br /&gt;
| S+ || 0.75&lt;br /&gt;
|-&lt;br /&gt;
| S- || 0.675&lt;br /&gt;
|-&lt;br /&gt;
| A+ || 0.5625&lt;br /&gt;
|-&lt;br /&gt;
| A- || 0.525&lt;br /&gt;
|-&lt;br /&gt;
| B+ || 0.4125&lt;br /&gt;
|-&lt;br /&gt;
| B- || 0.375&lt;br /&gt;
|-&lt;br /&gt;
| C+ || 0.3375&lt;br /&gt;
|-&lt;br /&gt;
| C- || 0.3&lt;br /&gt;
|-&lt;br /&gt;
| D+ || 0.225&lt;br /&gt;
|-&lt;br /&gt;
| D- || 0.1875&lt;br /&gt;
|-&lt;br /&gt;
| F- || 0.15&lt;br /&gt;
|}&lt;br /&gt;
  '''Note:''' If sell price is less than 15, it is set to 15. If base price is less than 0.75 * what the slave would be worth at the butcher, it is set to 0.75 * what the slave would be worth at the butcher.&lt;br /&gt;
&lt;br /&gt;
===Gastronomicon===&lt;br /&gt;
The only place where you can buy [[Jack-o-nine/Gameplay/Items#Food|groceries]] in Eternal Rome.&lt;br /&gt;
&lt;br /&gt;
Kagami-San sells:&lt;br /&gt;
*Eggs, milk, cream and cheese;&lt;br /&gt;
*Vegetables, flour, spices and alcohol;&lt;br /&gt;
*Mince and tenderloin.&lt;br /&gt;
&lt;br /&gt;
This is one of the two places where you can butcher slaves for meat (costs 5$) or slaughter a slave for sparks, the other one being the [[Jack-o-nine/Gameplay/Barn|barn]]. &lt;br /&gt;
&lt;br /&gt;
For more information about meat check [[Jack-o-nine/Gameplay/Barn#Meat|the meat section of the barn]].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Kagami-san will also buy slaves from you if they meet the following requirements:&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Name !! Skill !! Skill Level !! Colour&lt;br /&gt;
|-&lt;br /&gt;
| Kagami-San || Rank || C- || Purple&lt;br /&gt;
|-&lt;br /&gt;
| || Intellect || B+  || Blue&lt;br /&gt;
|-&lt;br /&gt;
| || Elocution || B+ || Blue&lt;br /&gt;
|-&lt;br /&gt;
| || Maid || B+ || Blue&lt;br /&gt;
|-&lt;br /&gt;
| || Cook || B+ || Blue&lt;br /&gt;
|-&lt;br /&gt;
| || Secretary || B+ || Blue&lt;br /&gt;
|-&lt;br /&gt;
| || Dancing || C- || Purple&lt;br /&gt;
|-&lt;br /&gt;
| || Dancing || C- || Purple&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
   '''Reward: 850$.''' Negotiable.&lt;br /&gt;
&lt;br /&gt;
===Salon &amp;quot;Elven Laid&amp;quot;===&lt;br /&gt;
A luxurious beauty salon that offers a variety of treatments for both men and women.&lt;br /&gt;
&lt;br /&gt;
Estelindel's salon offers your slaves:&lt;br /&gt;
&lt;br /&gt;
*Fashionable hairstyles - 3$;&lt;br /&gt;
*Waxing - 3$;&lt;br /&gt;
*Makeup and Manicure - 3$;&lt;br /&gt;
*Full Beauty Treatment - 9$;&lt;br /&gt;
*Spa and Massage - 3$.&lt;br /&gt;
&lt;br /&gt;
As for masters, the services offered are:&lt;br /&gt;
&lt;br /&gt;
*Full service - 15$;&lt;br /&gt;
*Fashionable Hairstyle - 3$;&lt;br /&gt;
*Cosmetic Procedures - 3$:&lt;br /&gt;
*Invigorating Massage - 3$;&lt;br /&gt;
*Erotic Massage - 3$;&lt;br /&gt;
*Aroma Spa - 3$.&lt;br /&gt;
&lt;br /&gt;
Full Beauty Treatments are a must for raising your slave's charm before selling her to clients. Keep in mind that if you do anything after applying makeup on your slave the rank of the makeup will go down and you will not be able to re-apply it until a day as passed.&lt;br /&gt;
&lt;br /&gt;
A Spa and Massage will give your slave a mood boost and 1 energy so it can be invaluable during training or after surgeries/fights/races. Beware that this will also increase the slave's [[Jack-o-nine/Gameplay/Slaves#Spoiling|spoiling]]. The Invigorating Massage will do the same thing for the slaver. You can only get one massage per day and your slaves can only get 1 massage each.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Estelindel will also buy slaves from you if they have the following requirements:&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Name !! Skill !! Skill Level !! Colour&lt;br /&gt;
|-&lt;br /&gt;
| Estelindel || Rank || C- || Purple&lt;br /&gt;
|-&lt;br /&gt;
| || Sensitivity || B+  || Blue&lt;br /&gt;
|-&lt;br /&gt;
| || Elocution || B+ || Blue&lt;br /&gt;
|-&lt;br /&gt;
| || Dancing || B+ || Blue&lt;br /&gt;
|-&lt;br /&gt;
| || Secretary || B+ || Blue&lt;br /&gt;
|-&lt;br /&gt;
| || Maid || B+ || Blue&lt;br /&gt;
|-&lt;br /&gt;
| || Oral Pleasure || B+ || Blue&lt;br /&gt;
|-&lt;br /&gt;
| || Petting || B+ || Blue&lt;br /&gt;
|-&lt;br /&gt;
| || Music || C- || Purple&lt;br /&gt;
|-&lt;br /&gt;
| || Alchemy || D- || Pink&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
   '''Reward: 850$.''' Negotiable.&lt;br /&gt;
&lt;br /&gt;
===Boutique of Servilia Quint===&lt;br /&gt;
This boutique is one of the few shops in Eternal Rome that sells clothing.&lt;br /&gt;
&lt;br /&gt;
Servilia Quint's seamstresses can offer you: &lt;br /&gt;
*[[Jack-o-nine/Gameplay/Items#Men's clothing|Menswear]];&lt;br /&gt;
*[[Jack-o-nine/Items#Women's Clothing &amp;amp; Apparel|Ladieswear]]:&lt;br /&gt;
**[[Jack-o-nine/Gameplay/Items#Clothes|Women's Uniforms]];&lt;br /&gt;
**[[Jack-o-nine/Gameplay/Items#Clothes|Fashionable Clothing]];&lt;br /&gt;
**[[Jack-o-nine/Gameplay/Items#Hands|Gloves]];&lt;br /&gt;
**[[Jack-o-nine/Gameplay/Items#Feet|Shoes]].&lt;br /&gt;
&lt;br /&gt;
Menswear gives masters bonuses to their skills, stats and mood.&lt;br /&gt;
&lt;br /&gt;
Ladieswear gives slaves bonuses to learning skills, stats, Style, Exoticism and mood.&lt;br /&gt;
&lt;br /&gt;
Both are indispensable if you want to better train and sell slaves.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Servilia Quint will also buy slaves from you if they meet the following requirements:&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Name !! Skill !! Skill Level !! Colour&lt;br /&gt;
|-&lt;br /&gt;
| Servilia Quint || Rank || C- || Purple&lt;br /&gt;
|-&lt;br /&gt;
| || Sensitivity || B+  || Blue&lt;br /&gt;
|-&lt;br /&gt;
| || Elocution || B+ || Blue&lt;br /&gt;
|-&lt;br /&gt;
| || Secretary || B+ || Blue&lt;br /&gt;
|-&lt;br /&gt;
| || Maid || C- || Purple&lt;br /&gt;
|-&lt;br /&gt;
| || Cook || C- || Purple&lt;br /&gt;
|-&lt;br /&gt;
| || Oral Pleasure || C- || Purple&lt;br /&gt;
|}&lt;br /&gt;
  '''Reward: 850$.''' Negotiable.&lt;br /&gt;
&lt;br /&gt;
===Ashura's Treasury===&lt;br /&gt;
A jewelry store that sells all manners of treasures and accessories.&lt;br /&gt;
&lt;br /&gt;
Ashura's display cases are filled with:&lt;br /&gt;
*Women's Jewelry:&lt;br /&gt;
**[[Jack-o-nine/Gameplay/Items#Rings|Rings]]:&lt;br /&gt;
**[[Jack-o-nine/Gameplay/Items#Neck|Necklaces]];&lt;br /&gt;
**[[Jack-o-nine/Gameplay/Items#Headgear|Tiaras]];&lt;br /&gt;
**[[Jack-o-nine/Gameplay/Items#Piercings|Earrings and Piercings]];&lt;br /&gt;
*Fashionable Accessories:&lt;br /&gt;
**[[Jack-o-nine/Gameplay/Items#Headgear|Headgears]];&lt;br /&gt;
**[[Jack-o-nine/Gameplay/Items#Neck|Ornamental Collar]].&lt;br /&gt;
&lt;br /&gt;
These accessories can enhance your slave's Style and Exoticism.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Ashura will also buy slaves from you if they meet the following requirements:&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Name !! Skill !! Skill Level !! Colour&lt;br /&gt;
|-&lt;br /&gt;
| Ashura || Rank || C- || Purple&lt;br /&gt;
|-&lt;br /&gt;
| || Intellect || B+  || Blue&lt;br /&gt;
|-&lt;br /&gt;
| || Elocution || B+ || Blue&lt;br /&gt;
|-&lt;br /&gt;
| || Dancing || B+ || Blue&lt;br /&gt;
|-&lt;br /&gt;
| || Witchcraft || B+ || Blue&lt;br /&gt;
|-&lt;br /&gt;
| || Alchemy || B+ || Blue&lt;br /&gt;
|-&lt;br /&gt;
| || Maid || B+ || Blue&lt;br /&gt;
|-&lt;br /&gt;
| || Oral Pleasure || C- || Purple&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
   '''Reward: 850$.''' Negotiable.&lt;br /&gt;
&lt;br /&gt;
===Manhunter's Armory===&lt;br /&gt;
Manhunter sells both [[jack-o-nine/Items#headgear|weapons]] and [[jack-o-nine/Items#headgear|armor]] for slaves and their masters.&lt;br /&gt;
&lt;br /&gt;
Manhunter will buy slaves from you if they meet the following requirements:&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Name !! Skill !! Skill Level !! Colour&lt;br /&gt;
|-&lt;br /&gt;
| Manhunter || Rank || C- || Purple&lt;br /&gt;
|-&lt;br /&gt;
| || Intellect || B+  || Blue&lt;br /&gt;
|-&lt;br /&gt;
| || Nature || B+ || Blue&lt;br /&gt;
|-&lt;br /&gt;
| || Secretary || B+ || Blue&lt;br /&gt;
|-&lt;br /&gt;
| || Elocution || B+ || Blue&lt;br /&gt;
|-&lt;br /&gt;
| || Gladiatrix || C- || Purple&lt;br /&gt;
|-&lt;br /&gt;
| || Cook || C- || Purple&lt;br /&gt;
|-&lt;br /&gt;
| || Maid || C- || Purple&lt;br /&gt;
|-&lt;br /&gt;
| || Music || C- || Purple&lt;br /&gt;
|-&lt;br /&gt;
| || Dance || C- || Purple&lt;br /&gt;
|-&lt;br /&gt;
| || Oral Pleasure || C- || Purple&lt;br /&gt;
|-&lt;br /&gt;
| || Petting || C- || Purple&lt;br /&gt;
|-&lt;br /&gt;
| || Penetration || C- || Purple&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
   '''Reward: 850$.''' Negotiable.&lt;br /&gt;
   '''Note:''' Conveniently, if you try to offer a slave to Manhunter and he is not interested in buying one yet, he will say the number of days until he will become interested again. Other businesses do not do this.&lt;br /&gt;
&lt;br /&gt;
===Real Estate Office===&lt;br /&gt;
The player can pick up a contract with the real estate office to change their [[Jack-o-nine/Gameplay/Locations/Player_Housing|living quarters]], rent extended rentals and buy new furniture.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Gloria will always buy slaves from you in they meet the following requirements:&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Name !! Skill !! Skill Level !! Colour&lt;br /&gt;
|-&lt;br /&gt;
| Gloria || Rank || C- || Purple&lt;br /&gt;
|-&lt;br /&gt;
| || Assistant&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
   '''Reward: 850$.''' Non-negotiable.&lt;br /&gt;
   '''Note:''' There are no checks for the slave's secretary or elocution skill levels but your slave must have the assistant specialization.&lt;br /&gt;
&lt;br /&gt;
==The Slavers Guild==&lt;br /&gt;
The Slavers Guild not only handles the laws that govern all slavers operating in Eternal Rome, but also provides helpful services as well.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Contract work'''&lt;br /&gt;
&lt;br /&gt;
Mistress Angelika assigns prepaid contracts requiring a slave of a particular rank and specialization to be trained. It's worth noting that it doesn't have to be the same slave that you were given for the contract, just that whatever slave you do turn over must meet the requirements.&lt;br /&gt;
&lt;br /&gt;
Guild contracts aren't the best way to make money in the game but they do offer some advantages that other work doesn't:&lt;br /&gt;
*You will be paid a certain amount upfront;&lt;br /&gt;
*You will receive a bonus from how fast you are;&lt;br /&gt;
*You will receive a bonus if the quality of the slave exceeds the requirements for the contract.&lt;br /&gt;
&lt;br /&gt;
With all of that said, the difference between contract work, regular clients and using the auction can be quite drastic. An S+ slave with full speed bonus would get you a reward of 5200$, but the same slave could be sold to a client for 8000$ or at auction for &amp;gt;10000$.&lt;br /&gt;
&lt;br /&gt;
Doing contract work is a good way to raise your guild reputation but there's better methods available provided you have the brand status to back it up (auctions).&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Here's all the ranks, upfront payments, base pay and time amounts for contract work:&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Rank !! Upfront pay !! Base pay !! Contract Time&lt;br /&gt;
|-&lt;br /&gt;
| D- || 60$ || 250$ || 40 days &lt;br /&gt;
|-&lt;br /&gt;
| D+ || 80$ || 375$ || 45 days&lt;br /&gt;
|-&lt;br /&gt;
| C- || 100$ || 425$ || 50 days&lt;br /&gt;
|-&lt;br /&gt;
| C+ || 120$ || 500$ || 55 days&lt;br /&gt;
|-&lt;br /&gt;
| B- || 200$ || 1000$ || 60 days&lt;br /&gt;
|-&lt;br /&gt;
| B+ || 300$ || 1750$ || 65 days&lt;br /&gt;
|-&lt;br /&gt;
| A- || 400$ || 2000$ || 70 days&lt;br /&gt;
|-&lt;br /&gt;
| A+ || 500$ || 2750$ || 80 days&lt;br /&gt;
|-&lt;br /&gt;
| S- || 600$ || 3250$ || 100 days&lt;br /&gt;
|-&lt;br /&gt;
| S+ || 800$ || 4000$ || 120 days&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
You may also get:&lt;br /&gt;
*'''Speed Bonus:''' 10$ per contract day before the deadline;&lt;br /&gt;
*'''Quality Bonus:''' The difference between the rank the slave has and the base pay of the contract you took, can be further deducted by:&lt;br /&gt;
**Despair: -50$/level;&lt;br /&gt;
**Wounds: -20$/level;&lt;br /&gt;
**Bruises: -20$/level;&lt;br /&gt;
**Scars: -20$/level.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Your final pay will thus be '''Upfront Pay''' + '''Base Pay''' + '''Speed Bonus''' + '''Quality Bonus'''.&lt;br /&gt;
&lt;br /&gt;
   '''Note:''' Do not sell ill slaves or slaves pregnant with a fog fiend to anyone, this will result in reputational losses and even expulsion from the guild if you sell anyone a slave pregnant with a fog fiend twice.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Subpurchaser''' &lt;br /&gt;
&lt;br /&gt;
Master Wong purchases slaves at set prices. If for some reason you can't sell a slave elsewhere, this is a decent last resort:&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Rank !! Pay&lt;br /&gt;
|-&lt;br /&gt;
| D- || 250$&lt;br /&gt;
|-&lt;br /&gt;
| D+ || 375$&lt;br /&gt;
|-&lt;br /&gt;
| C- || 425$&lt;br /&gt;
|-&lt;br /&gt;
| C+ || 500$&lt;br /&gt;
|-&lt;br /&gt;
| B- || 1000$&lt;br /&gt;
|-&lt;br /&gt;
| B+ || 1750$&lt;br /&gt;
|-&lt;br /&gt;
| A- || 2000$&lt;br /&gt;
|-&lt;br /&gt;
| A+ || 2750$&lt;br /&gt;
|-&lt;br /&gt;
| S- || 3250$&lt;br /&gt;
|-&lt;br /&gt;
| S+ || 4000$&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
   '''Note:''' Currently the Subpurchaser's prices are the same as the base pay of their equivalent contract work counterparts.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''The Expert'''&lt;br /&gt;
&lt;br /&gt;
Master Skups can find slaves with customized base stats for the player to purchase, if you're willing to wait.&lt;br /&gt;
*The prices vary from 70$ to 1820$;&lt;br /&gt;
*A slave with S+ in all stats seems to take longer than 6 decades to find:&lt;br /&gt;
**[http://www.ulmf.org/bbs/showpost.php?p=614693&amp;amp;postcount=487 stuntcock42]: &amp;quot;It's essentially random. The expert doesn't actually perform a deterministic search. Instead, the game simply generates 3-5 random slavegirls at the start of each day and then asks &amp;quot;do any of these girls satisfy all of the search conditions?&amp;quot; If not, then you'll need to continue waiting - and hope for better results tomorrow. You'll get a quicker result if your demands are lax. It's possible to wish for a great girl and find her immediately, but it's very bloody improbable. If you ask for a statistically perfect girl then you could click &amp;quot;End of Day&amp;quot; until 1000 in-game years have elapsed, but your cumulative probability of success would be only 57.2%.&amp;quot;&lt;br /&gt;
**Given the random nature of the expert, it's best to reduce the requirements of easily improved stats such as:&lt;br /&gt;
***Beautiful instead of exquisite, which also lets you customize her appearance through [[Jack-o-nine/Gameplay/Locations/Serpentine_Quarter#Medical_center|Neoplasty]];&lt;br /&gt;
***Doesn't matter for Endurance as it's easily raised through fitness training;&lt;br /&gt;
***Empathy is slow to train, but easier than Nature. Caring could be a good compromise, but Sensitive/doesn't matter should work if you're planning on spending a lot of time with the girl;&lt;br /&gt;
***Intelligence can be raised to a point through training certain actions. It's definitely possible to move a Clever girl to Intelligent, might be possible with Bright (Especially since it is definitely possible to move a Stupid girl to Bright; the same two steps in the stat);&lt;br /&gt;
***Temperance/Temperament is easily raised at a medium speed by having the slave wear a spiked collar and boots all the time, if you start early you can raise it to Passionate; &lt;br /&gt;
***Nature is '''very difficult''' to raise. It can be done, especially when training a Gladiatrix, but selecting Willful is recommended.&lt;br /&gt;
&lt;br /&gt;
   Doing this will not only make it possible for him to actually find a slave matching your requirements, but also reduces the cost significantly.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Auction'''&lt;br /&gt;
&lt;br /&gt;
Every 10 days players can auction off trained slaves here. A shortcut for this option is also available to you from your home. Auction prices have a base price (same as contract work) but you can get more sparks based on her stats, skills and charm. &lt;br /&gt;
&lt;br /&gt;
The auction is the best way to sell slaves if you happen to have a high level of Brand Status since Brand Status is one of the two ways to make a slave's charm reach S+ (the other one being her Fame).&lt;br /&gt;
&lt;br /&gt;
==Colosseum==&lt;br /&gt;
The Colosseum is Eternal Rome's entertainment capital. The colossal building can accommodate hundreds of thousands of spectators and has all the facilities required to run gladiator fights and races.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Lanista — Red Hair Bryn'''&lt;br /&gt;
&lt;br /&gt;
Lanista oversees the gladiatrix fights:&lt;br /&gt;
*She can arrange fights for:&lt;br /&gt;
**Masters;&lt;br /&gt;
**Slaves;&lt;br /&gt;
**Assistants;&lt;br /&gt;
*Teach Masters [[Jack-o-nine/Gameplay/Combat#Special_Techniques|special techniques]] that can be used in combat.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Lanista will also buy slaves from you if they meet the following requirements:&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Name !! Skill !! Skill Level !! Colour&lt;br /&gt;
|-&lt;br /&gt;
| Red Hair Bryn || Rank || C+ || Purple&lt;br /&gt;
|-&lt;br /&gt;
| || Temperament || B+  || Blue&lt;br /&gt;
|-&lt;br /&gt;
| || Nature || B+ || Blue&lt;br /&gt;
|-&lt;br /&gt;
| || Dancing || B+ || Blue&lt;br /&gt;
|-&lt;br /&gt;
| || Penetration || C- || Purple&lt;br /&gt;
|-&lt;br /&gt;
| || Gladiatrix&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
   '''Reward: 1000$.''' Negotiable.&lt;br /&gt;
   '''Note:''' There are no checks for the slave's gladiatrix skill levels but your slave must have the gladiatrix specialization.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Stableman'''&lt;br /&gt;
&lt;br /&gt;
He will give you information on the layout of upcoming races as well as information about how the races work.&lt;br /&gt;
&lt;br /&gt;
===Race===&lt;br /&gt;
&lt;br /&gt;
Every 10 days you can race one slave on a randomly generated track. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Important Variables'''&lt;br /&gt;
&lt;br /&gt;
This is a list of variables that are important for understanding how pony racing works. Here is a quick explanation of what each one does and how they interact with each other:&lt;br /&gt;
*Pony Health: Determines your pony's maximum speed. Pony health results in 3x higher maximum speed;&lt;br /&gt;
*Chariot Weight: This mainly reduces your maximum speed and helps determine inertia;&lt;br /&gt;
*Chariot Speed: How fast you're going. Your acceleration and commands are what will interact with this variable the most;&lt;br /&gt;
*Maximum Speed: Acts as a cap on how fast you can go. More maximum speed also means higher acceleration;&lt;br /&gt;
*Maneuverability: Is the theoretical capacity of your pony to avoid obstacles;&lt;br /&gt;
*Acceleration: 1/4 of your maximum speed. The higher this value is the faster you can gain and lose speed;&lt;br /&gt;
*Inertia: Hinders your effective maneuverability;&lt;br /&gt;
*Effective Maneuverability: Is the difference between your theoretical maneuverability and inertia.&lt;br /&gt;
&lt;br /&gt;
With this in mind you should aim to increase your maximum speed as much as possible and avoid having too much weight.&lt;br /&gt;
&lt;br /&gt;
   '''Note:''' There are race layouts where it might be smarter to add more weight to your pony despite the drawbacks. Lowering weight and maximizing speed is not always the correct solution to a given race layout.&lt;br /&gt;
&lt;br /&gt;
'''Performance'''&lt;br /&gt;
&lt;br /&gt;
The factors that will improve your pony's performance are:&lt;br /&gt;
*Endurance - increases pony health which in turn increases maximum speed by 3 times;&lt;br /&gt;
*Temperament - increases maximum speed. Maximum Temperament will also give a bonus to maneuverability, but Temperament below Passionate will reduce maneuverability by 1;&lt;br /&gt;
*Taming (aura stat) - increases maneuverability, just as important as her horse skill;&lt;br /&gt;
*Horse skill - increases maneuverability;&lt;br /&gt;
*Not wearing at least 3 pieces of [[Jack-o-nine/Gameplay/Items#Women.27s_Clothing_.26_Apparel|pony gear]] (pony plume, anal tail, hooved boots, pony harness) will give penalties to maneuverability and chariot weight;&lt;br /&gt;
*Wearing 4 pieces of [[Jack-o-nine/Gameplay/Items#Women.27s_Clothing_.26_Apparel|pony gear]] will give a bonus to maneuverability;&lt;br /&gt;
*The Brony trait reduces chariot weight by 2, increases maneuverability by 2 and pony health by 1;&lt;br /&gt;
*The Brave, Moronic or Disciplined traits will each increase maneuverability by 1; &lt;br /&gt;
*The Wayward or Coward traits, less Pride than Proud or your pony having less than 3 energy will each reduce maneuverability by 1;&lt;br /&gt;
*Chubby Physique will reduce maneuverability by 2 while Corpulent Physique will reduce maneuverability by 4.&lt;br /&gt;
&lt;br /&gt;
   '''Note:''' Brony has the biggest impact out of all traits but isn't required for normal gameplay.&lt;br /&gt;
   '''Note:''' Game difficulty below Hardcore will give increasing bonuses to maneuverability, pony health and weight reductions thus making racing easier.&lt;br /&gt;
&lt;br /&gt;
Performance is also affected by your pony's age:&lt;br /&gt;
*Loli: +1 maneuverability but their maximum speed is multiplied by 1.5. Always dodge bladestrings regardless of effective maneuverability;&lt;br /&gt;
*Young: Maximum speed is multiplied by 2;&lt;br /&gt;
*Mature: -1 maneuverability and their maximum speed is multiplied by 2.&lt;br /&gt;
&lt;br /&gt;
   '''Note:''' The difference in maneuverability between ages isn't too impactful but the reduced speed on lolis can be noticeable on some layouts. &lt;br /&gt;
   '''Note:''' Lolis ignoring bladestrings is a circumstantial but useful advantage.&lt;br /&gt;
&lt;br /&gt;
'''Chariot'''&lt;br /&gt;
&lt;br /&gt;
You can also armor your chariot and pony with:&lt;br /&gt;
*Pobedit Frame;&lt;br /&gt;
*Armored Sides;&lt;br /&gt;
*Reinforced Suspension;&lt;br /&gt;
*Alloy Wheels;&lt;br /&gt;
*Heavy Protection of Charioteer.&lt;br /&gt;
 &lt;br /&gt;
   '''Note:''' Each of these will add 1 weight to your chariot and thus reduce your maximum speed and your effective maneuverability. However, they will also allow you to tank hits from certain sections during the race.&lt;br /&gt;
&lt;br /&gt;
'''Commands'''&lt;br /&gt;
&lt;br /&gt;
During the race you have three options:&lt;br /&gt;
*Whiplash:&lt;br /&gt;
**If your speed is lower than your acceleration then your speed will increase twice that of your acceleration;&lt;br /&gt;
**Otherwise your speed will only increase by your acceleration;&lt;br /&gt;
*Managing the reins:&lt;br /&gt;
**-1 speed;&lt;br /&gt;
**You will also get a +1 to your effective maneuverability as well as a bonus depending on your maneuverability and inertia;&lt;br /&gt;
**This bonus makes this option ideal for maximizing your odds of maneuvering successfully;&lt;br /&gt;
*Drawing the reins:&lt;br /&gt;
**Your speed will drop by your acceleration;&lt;br /&gt;
**You will get a +1 to your effective maneuverability.&lt;br /&gt;
&lt;br /&gt;
   '''Note:''' You whiplash to go faster, manage the reins when you want to fine tune your maneuverability without lowering speed excessively and draw the reins when you're going too fast and need to regain effective maneuverability quickly.&lt;br /&gt;
&lt;br /&gt;
'''Race Sections'''&lt;br /&gt;
&lt;br /&gt;
Races will be organized around the following sections:&lt;br /&gt;
*Start, Finish and Straight - nothing special;&lt;br /&gt;
*Curve - maneuverability check in the 1-5 range: &lt;br /&gt;
**Failing will make you suffer frame damage and lose 3 speed:&lt;br /&gt;
***If your sides are armored you will instead take side damage; &lt;br /&gt;
***If your frame and sides aren't armored you will crash; &lt;br /&gt;
*Russian Road - a maneuverability check in the 2-6 range and a speed check for speeds higher than the 10-15 range:&lt;br /&gt;
**Failing the maneuverability check will wound your pony (speed is calculated from health so this will slow you down);&lt;br /&gt;
**Failing the speed check will make you suffer wheel damage:&lt;br /&gt;
***If your suspension is armored you will take suspension damage instead;&lt;br /&gt;
***If your wheels and suspension aren't armored you will crash;&lt;br /&gt;
*Dragon Teeth - manage the reins to get safely through regardless of speed and maneuverability:&lt;br /&gt;
***Otherwise your pony will suffer 2 wounds;&lt;br /&gt;
*Concrete Jungle - maneuverability check in the 1-7 range:&lt;br /&gt;
**Failing will cause you to crash;&lt;br /&gt;
*Bladestrings - maneuverability check in the 3-5 range:&lt;br /&gt;
**Failing will cause your pony to die via decapitation;&lt;br /&gt;
***Lolis always succeed on this check since the bladestring is set above their heads.&lt;br /&gt;
&lt;br /&gt;
   '''Note:''' Stableman will give you the race layout ahead of time so you can plan accordingly;&lt;br /&gt;
   '''Note:''' Since each check is defined at the time of testing, save-scumming is possible.&lt;br /&gt;
&lt;br /&gt;
===Gladiatrix Contest===&lt;br /&gt;
In the Gladiatrix Contest your slave will be pit against other slaves, champions or even mature fog fiends. If your guild reputation is B+ or greater, you can enter multiple slaves into the contest per week (2 at B+, 3 at A+, 4 at S+), which can be especially helpful if you have a barn.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
When you first start out, your slave will be given various equipment options but some of them require that you buy the respective armor set:&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Style !! Requirement !! Weapon !! Special !! Special Effects !! Armor Effects&lt;br /&gt;
|-&lt;br /&gt;
| Net and Trident || None || [[Jack-o-nine/Gameplay/Combat#One-Handed|Trident]] || &amp;lt;font color='purple'&amp;gt;Throw Net&amp;lt;/font&amp;gt; || &amp;lt;font color='red'&amp;gt;⛓ Weakness&amp;lt;/font&amp;gt;[8], &amp;lt;font color='green'&amp;gt;⛓ Stiffness&amp;lt;/font&amp;gt;[8], &amp;lt;font color='purple'&amp;gt;⛉ Distraction&amp;lt;/font&amp;gt;[8] || &amp;lt;font color='green'&amp;gt;⛊ Evasion&amp;lt;/font&amp;gt;[5]&lt;br /&gt;
|-&lt;br /&gt;
| Armor and Whipsaw || Combined Armor || [[Jack-o-nine/Gameplay/Combat#One-Handed|Whip]] || &amp;lt;font color='green'&amp;gt;Whipsaw&amp;lt;/font&amp;gt; || &amp;lt;font color='purple'&amp;gt;⛓ Severe Pain&amp;lt;/font&amp;gt;[8]  || &amp;lt;font color='green'&amp;gt;⛓ Stiffness&amp;lt;/font&amp;gt;[2]&lt;br /&gt;
|-&lt;br /&gt;
| Dual Wield || Aramid Suit || [[Jack-o-nine/Gameplay/Combat#One-Handed|Bastard Sword and Gladius]] || &amp;lt;font color='green'&amp;gt;Scissors&amp;lt;/font&amp;gt; || 3x Damage || &amp;lt;font color='green'&amp;gt;⛊ Evasion&amp;lt;/font&amp;gt;[3]&lt;br /&gt;
|-&lt;br /&gt;
| Weapon and Shield || Elven Chainmail || [[Jack-o-nine/Gameplay/Combat#One-Handed|Gladius]] || &amp;lt;font color='red'&amp;gt;Shield Bash&amp;lt;/font&amp;gt; || 2x Damage, &amp;lt;font color='green'&amp;gt;⛉ Stunned&amp;lt;/font&amp;gt;[8], &amp;lt;font color='purple'&amp;gt;⛉ Distraction&amp;lt;/font&amp;gt;[8] || N/A&lt;br /&gt;
|-&lt;br /&gt;
| Heavy Weapons || None || [[Jack-o-nine/Gameplay/Combat#Two-Handed|Great Axe]] || &amp;lt;font color='red'&amp;gt;Head Blow&amp;lt;/font&amp;gt; || 2x Damage, &amp;lt;font color='green'&amp;gt;⛉ Stunned&amp;lt;/font&amp;gt;[4]  || &amp;lt;font color='green'&amp;gt;⛊ Evasion&amp;lt;/font&amp;gt;[5]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
   '''Note:''' When your slave becomes an Arena Champion the crowd will demand that you free her. She will only return to your service if her Devotion is higher than her Fear.&lt;br /&gt;
   '''Note:''' After your slave becomes an Arena Champion her equipment will no longer be changeable and she will use the last chosen equipment from then on.&lt;br /&gt;
&lt;br /&gt;
The stats for the Arena Fiend, Champions and Absolute Champion are as follows:&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Title !! &amp;lt;font color='red'&amp;gt;Vit&amp;lt;/font&amp;gt;/&amp;lt;font color='green'&amp;gt;Stm&amp;lt;/font&amp;gt;/&amp;lt;font color='purple'&amp;gt;Mrl&amp;lt;/font&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
| Arena Fiend || 120/120/160&lt;br /&gt;
|-&lt;br /&gt;
| Kamira Champion || 100/120/200&lt;br /&gt;
|-&lt;br /&gt;
| Serpis Champion || 80/100/125&lt;br /&gt;
|-&lt;br /&gt;
| Taurus Champion || 80/70/70&lt;br /&gt;
|-&lt;br /&gt;
| Corvus Champion || 80/110/100&lt;br /&gt;
|-&lt;br /&gt;
| Vatican Champion || 60/120/120&lt;br /&gt;
|-&lt;br /&gt;
| Absolute Champion || 100/120/120&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
   '''Note:''' To reach the title of Arena Grand Champion your slave has to defeat the Absolute Champion. In order to be eligible to challenge her, your slave must first defeat all of the Champions, win the group fight and slay the Arena Fiend.&lt;br /&gt;
   '''Note:''' The group fight doesn't have particularly strong opponents but you will have a high likelihood of missing if you don't use the correct kind of attacks, and thus eventually winding up defeated because there's multiple enemies still attacking you. A slave that uses the Dual Wield style will have an easier time here because she will have access to all types of attacks without having to rely on basic ones.&lt;br /&gt;
&lt;br /&gt;
==Central Forum==&lt;br /&gt;
Within the walls of the Vatican, important house representatives gather in this spacious garden to discuss various matters.&lt;br /&gt;
&lt;br /&gt;
'''Find Potential Customers''' - Using this option costs 1 point of energy. After returning home your diary will have a list of potential Minor Residents buyers for your slave.&lt;br /&gt;
&lt;br /&gt;
'''Spread Rumors''' - You can spread rumors here to increase Brand Status slightly, as long as your Brand Status isn't Recognized or above.&lt;br /&gt;
&lt;br /&gt;
'''Special Missions''' - 5 quarter representatives can be found here, each with a different request and a magical piece of equipment as a reward. Each of the artifacts also increases the wearers aura by +1.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Client !! Requirements !! Artifact &amp;amp; Effect&lt;br /&gt;
|-&lt;br /&gt;
| Quartermaster Aramus || Arena Champion Slave* || Bull Ring - All actions will cost half an energy, increased Stamina in battle&lt;br /&gt;
|-&lt;br /&gt;
| Vujin the Wise || Race Champion Slave* || Snake Talisman - Can lie to customers without penalty, +1 personality per day up to B+, increased Morale in battle&lt;br /&gt;
|-&lt;br /&gt;
| Garsid the Inseminator || Slave with Max Sexual Stats except for demonstration* || Chimaera's Gem - Your Lust will always be set to Blazing, increased Health in battle&lt;br /&gt;
|-&lt;br /&gt;
| Master Valios || Raise a Leviathan Class [[Jack-o-nine/Fiend|Fiend]] || Raven Crown - Permanent Auspex (Enables debug info as well)&lt;br /&gt;
|-&lt;br /&gt;
| Lord Spectre || Requirements listed below || [[Jack-o-nine/Gameplay/Combat#Armor|Mithril Mail]] - The best armor in the game &lt;br /&gt;
|}&lt;br /&gt;
 * The rank of these slaves does not matter.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Post Patrician Quest'''&lt;br /&gt;
&lt;br /&gt;
Lord Spectre, a Lord and ruler in White Town, will offer you the [[Jack-o-nine/Gameplay/Combat#Armor|Mithril Mail]] in exchange for corrupting his brother's daughter, Felicity. He'll only show up at the Central Forum if:&lt;br /&gt;
* You have at least 15000$;&lt;br /&gt;
* You are at least a Celebrity;&lt;br /&gt;
* You are at least a Guild Hot Shot;&lt;br /&gt;
* You are a Patrician.&lt;br /&gt;
Otherwise, he will not show up at the Central Forum.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Once you accept the quest you must buy Felicity from the [[Jack-o-nine/Gameplay/Locations/Border_of_the_Fogs#Smugglers_Rendezvous|Smugglers Rendezvous]].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Summary of the Requirements (violating any of the below rules will result in quest failure):&lt;br /&gt;
&lt;br /&gt;
1.  Pride and Spoil must be reduced to zero and Devotion maxed.  Do not train other slaves once you pick up the girl.  Train her to be a nymphomaniac, exhibitionist, pervert, and bi-sexual.  Max all of her sexual skills.&lt;br /&gt;
&lt;br /&gt;
2.  Feed her Fiend's cum (spawn semen) everyday you have her and feed her nothing else!  You must always have a Fiend for Felicity to milk!  She must always perform the milking!&lt;br /&gt;
&lt;br /&gt;
3.  Get her full piercings including tongue splitting and scarring and have her wear all slave accessories and items, especially a Nipple Chain.&lt;br /&gt;
&lt;br /&gt;
4.  Get her full tattoos - all that are available from Uncle Bo (get her a tattoo brand before putting a magical brand on her).&lt;br /&gt;
&lt;br /&gt;
5.  Turn her into an S+ rated concubine; fuck her brains out in every way possible and as often as you can; always have the Vaginal Balls rule enabled once you take her virginity; always have the following rules enabled: Bath Slave, Behave Alarm, and Milkmaid.&lt;br /&gt;
&lt;br /&gt;
6.  Have her win the title of Race Grand Champion and deliver her to me with child (pregnant) and with maximum sexual arousal before 120 days is up.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Additionally, there are certain actions that can cause you to fail this quest:&lt;br /&gt;
* Putting her in your barn;&lt;br /&gt;
* Making her your Assistant;&lt;br /&gt;
* Putting her in your Dungeon;&lt;br /&gt;
* Putting her in Stasis;&lt;br /&gt;
* Changing her diet;&lt;br /&gt;
* Not setting the right rules;&lt;br /&gt;
* Not having a fiend for her to milk;&lt;br /&gt;
* After you take her virginity you mustn't remove the rule that she must wear vaginal balls;&lt;br /&gt;
* Not piercing her nipples and having her wear a nipple chain;&lt;br /&gt;
* Making her faint;&lt;br /&gt;
* She's no longer in your possession (escaped, died or was sold).&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Skill !! Skill Level !! Colour&lt;br /&gt;
|-&lt;br /&gt;
|  Rank || S+ || Green&lt;br /&gt;
|-&lt;br /&gt;
| Pride || Unashamed || Green&lt;br /&gt;
|-&lt;br /&gt;
| Spoil || does not spoil the aura || Green&lt;br /&gt;
|-&lt;br /&gt;
| Arousal || 5 || &lt;br /&gt;
|-&lt;br /&gt;
| Petting || S+ || Green&lt;br /&gt;
|-&lt;br /&gt;
| Oral Pleasure || S+ || Green&lt;br /&gt;
|-&lt;br /&gt;
| Penetration || S+ || Green&lt;br /&gt;
|-&lt;br /&gt;
| Group sex|| S+ || Green&lt;br /&gt;
|-&lt;br /&gt;
| Demonstration || S+ || Green&lt;br /&gt;
|-&lt;br /&gt;
| Fetishism || S+ || Green&lt;br /&gt;
|-&lt;br /&gt;
| Xenophily|| S+ || Green&lt;br /&gt;
|-&lt;br /&gt;
| || Racing Grand Champion&lt;br /&gt;
|-&lt;br /&gt;
| || Exhibitionist&lt;br /&gt;
|-&lt;br /&gt;
| || Nymphomaniac&lt;br /&gt;
|-&lt;br /&gt;
| || Pervert&lt;br /&gt;
|-&lt;br /&gt;
| || Bisexual&lt;br /&gt;
|-&lt;br /&gt;
| || All required rules applied&lt;br /&gt;
|-&lt;br /&gt;
| || All possible tattoos applied&lt;br /&gt;
|-&lt;br /&gt;
| || All possible body modifications applied&lt;br /&gt;
|-&lt;br /&gt;
| || Pregnant&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==The Vatican==&lt;br /&gt;
The de facto rulers of Eternal Rome and administrators of White Town.&lt;br /&gt;
&lt;br /&gt;
To gain access to the Vatican, you must have a brand status of Legendary.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Minister !! Skill !! Skill Level !! Colour&lt;br /&gt;
|-&lt;br /&gt;
| Cardinal Mujlon || Rank || A+ || Teal&lt;br /&gt;
|-&lt;br /&gt;
| || Charm || A+  || Teal&lt;br /&gt;
|-&lt;br /&gt;
| || Secretary || S+  || Green&lt;br /&gt;
|-&lt;br /&gt;
| || Intellect || S+ || Green&lt;br /&gt;
|-&lt;br /&gt;
| || Oral Pleasure || S+ || Green&lt;br /&gt;
|-&lt;br /&gt;
| || Penetration || S+ || Green&lt;br /&gt;
|-&lt;br /&gt;
| || Petting || S+ || Green&lt;br /&gt;
|-&lt;br /&gt;
| || No Perversions (Fetishism and Xenophily)&lt;br /&gt;
|-&lt;br /&gt;
! Ruler !! Skill !! Skill Level !! Colour&lt;br /&gt;
|-&lt;br /&gt;
| Pope Ioann I || Rank || S+ || Green&lt;br /&gt;
|-&lt;br /&gt;
| || Charm || S+ || Green&lt;br /&gt;
|-&lt;br /&gt;
| || Nature || S+ || Green&lt;br /&gt;
|- &lt;br /&gt;
| || Gladiatrix || S+ || Green&lt;br /&gt;
|-&lt;br /&gt;
| || Virgin (can be restored Hymen)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
   '''Note: Neither the Pope nor his Cardinal give you any payment for your work, status as a Patrician of White House is its own reward.'''&lt;br /&gt;
   '''Note:''' For a slave to have no perversions her Fetishism and Xenophily levels must be F- and she must not have the Perverted trait revealed.&lt;/div&gt;</summary>
		<author><name>Skibidi 122</name></author>	</entry>

	<entry>
		<id>http://wiki.anime-sharing.com/hgames/index.php?title=Jack-o-nine/Gameplay/Slaves&amp;diff=41995</id>
		<title>Jack-o-nine/Gameplay/Slaves</title>
		<link rel="alternate" type="text/html" href="http://wiki.anime-sharing.com/hgames/index.php?title=Jack-o-nine/Gameplay/Slaves&amp;diff=41995"/>
				<updated>2026-07-08T19:58:36Z</updated>
		
		<summary type="html">&lt;p&gt;Skibidi 122: /* Spoiling */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Jack-o-nine}}&lt;br /&gt;
== Acquiring Slaves ==&lt;br /&gt;
&lt;br /&gt;
=== Slave Market ===&lt;br /&gt;
&lt;br /&gt;
The easiest way to get a slave is to head to the [[Jack-o-nine/Gameplay/Locations/White_Town#Slave_Market|Slave Market]] located in the Trade square of White Town. There you'll be able to bid for slaves.&lt;br /&gt;
&lt;br /&gt;
=== Contract work ===&lt;br /&gt;
&lt;br /&gt;
Head into White Town and enter [[Jack-o-nine/Gameplay/Locations/White_Town#The_Slavers_Guild|The Slavers Guild]]. There you'll be offered a girl and an objective (e.g. rank D nurse). They'll give you a small advance to cover some of the training costs, and pay based on quality and swiftness.&lt;br /&gt;
&lt;br /&gt;
=== Capture ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Pro !! Con&lt;br /&gt;
|-&lt;br /&gt;
| Free slave || Requires Combat&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Not recommended, especially for new players. Head into the Border of the Fogs and then [[Jack-o-nine/Gameplay/Locations/Border_of_the_Fogs#Patrol_Border_of_Fogs|Patrol Border of Fogs]]. You'll most likely encounter a battle and be offered a chance to join it. Should you succeed, you'll capture a slave. There is a high chance the slave will be [[Jack-o-nine/Gameplay/Slaves#Pregnancy|pregnant]] with a [[Jack-o-nine/Fiend|fiend]].&lt;br /&gt;
&lt;br /&gt;
'''Warning:''' You die if you fail. For more information see [[Jack-o-nine/Gameplay/Combat|Combat]].&lt;br /&gt;
&lt;br /&gt;
=== Order a slave ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Pro !! Con&lt;br /&gt;
|-&lt;br /&gt;
| Customizable slave || Expensive, takes a long time to deliver&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Head into White Town and enter The Slavers Guild, then talk to the [[Jack-o-nine/Gameplay/Locations/White_Town#The_Slavers_Guild|expert]] and select &amp;quot;Order slave&amp;quot;. You get to choose how young you want her and many of her stats. Slaves with high stats take longer to be delivered and are more expensive. Prices vary between $400 and $1300.&lt;br /&gt;
&lt;br /&gt;
=== Smugglers ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Pro !! Con&lt;br /&gt;
|-&lt;br /&gt;
| Somewhat customizable, immediate delivery || Extremely expensive, decreases your brand&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Head into the Border of the Fogs and then the [[Jack-o-nine/Gameplay/Locations/Border_of_the_Fogs#Smugglers_Rendezvous|Smuggler's Rendezvous]]. There you'll be able to purchase a slave for $2000, choosing between a mature, young, or immature one. You'll always get a C rank slave.&lt;br /&gt;
&lt;br /&gt;
== Attributes ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Attribute !! Affects&lt;br /&gt;
|-&lt;br /&gt;
| [[Jack-o-nine/Gameplay/Slaves#Beauty|Beauty]] || Maximum rank (capped at the higher of Beauty or Fame); market and auction price&lt;br /&gt;
|-&lt;br /&gt;
| [[Jack-o-nine/Gameplay/Slaves#Endurance|Endurance]] || Daily action cap; gates certain actions by minimum level; client appeal; during Active Sex affects arousal/climax growth and partner diligence; critical Endurance can be fatal&lt;br /&gt;
|-&lt;br /&gt;
| [[Jack-o-nine/Gameplay/Slaves#Empathy|Empathy]] || Sensitivity to stress/punishment; arousal speed and liveliness; client appeal&lt;br /&gt;
|-&lt;br /&gt;
| [[Jack-o-nine/Gameplay/Slaves#Temperament|Temperament]] || Controllability/trainability (inversely); client appeal&lt;br /&gt;
|-&lt;br /&gt;
| [[Jack-o-nine/Gameplay/Slaves#Intellect|Intellect]] || Learning speed; accounting quality; market value; ease of domination (inversely)&lt;br /&gt;
|-&lt;br /&gt;
| [[Jack-o-nine/Gameplay/Slaves#Nature|Nature]] || Obedience (inversely); market value&lt;br /&gt;
|-&lt;br /&gt;
| [[Jack-o-nine/Gameplay/Slaves#Pride|Pride]] || Obedience, threshold for becoming broken, chariot maneuverability, mood penalties, spoil rate, arousal, masturbation, fear from torture&lt;br /&gt;
|-&lt;br /&gt;
| [[Jack-o-nine/Gameplay/Slaves#Exoticism|Exoticism]] || Evaluation; factor in sale acceptance (Charm)&lt;br /&gt;
|-&lt;br /&gt;
| [[Jack-o-nine/Gameplay/Slaves#Physique|Physique]] || Evaluation (peaks at Model); mince yield&lt;br /&gt;
|-&lt;br /&gt;
| [[Jack-o-nine/Gameplay/Slaves#Style|Style]] || Evaluation; major factor in sale acceptance (Charm)&lt;br /&gt;
|-&lt;br /&gt;
| [[Jack-o-nine/Gameplay/Slaves#Fame|Fame]] || Maximum rank (can override low Beauty/other stats); market value&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Beauty ===&lt;br /&gt;
&lt;br /&gt;
'''Affects:'''&lt;br /&gt;
* Maximum [[Jack-o-nine/Gameplay/Slaves#Ranks|rank]] of the slave (capped at the higher of Beauty or Fame)&lt;br /&gt;
* Slave's market price (strong influence)&lt;br /&gt;
* Auction sale price&lt;br /&gt;
&lt;br /&gt;
'''Increased by:'''&lt;br /&gt;
* Neoplasty&lt;br /&gt;
&lt;br /&gt;
'''Decreased by:'''&lt;br /&gt;
* [[Jack-o-nine/Gameplay/Slaves#Traits|Bruising]]&lt;br /&gt;
* [[Jack-o-nine/Gameplay/Slaves#Traits|Scarring]]&lt;br /&gt;
&lt;br /&gt;
=== Endurance ===&lt;br /&gt;
&lt;br /&gt;
'''Affects:'''&lt;br /&gt;
* Maximum number of actions the slave can perform per day (capped by Endurance level)&lt;br /&gt;
* Minimum Endurance level required to perform certain actions&lt;br /&gt;
* Attractiveness to clients (market value)&lt;br /&gt;
* During Active Sex: growth of arousal and climax, and the partner's diligence&lt;br /&gt;
* Critical (very low) Endurance can kill the slave&lt;br /&gt;
&lt;br /&gt;
'''Increased by:'''&lt;br /&gt;
* Supplements (if Endurance below B+) (+1; +2 if Nutritionist, or either the player's or assistant's medic skill is max)&lt;br /&gt;
* Adverto Servili (+1 per player's unbuffed magic level)&lt;br /&gt;
* Reward → Spend Time With → Go to a Restaurant (+3 once daily if Endurance below A+)&lt;br /&gt;
* Reward → Erotic Reward → Sensual Massage (+1 once daily if Endurance below B+ and the slaver's petting skill is at least B+)&lt;br /&gt;
* Reward → Make a gift → Sweet Treats → Vesturian Ambrosia (+5)&lt;br /&gt;
* Rules (Milk the Fiend) (+1)&lt;br /&gt;
* Ending day with more energy than Endurance (if Endurance below B+) (+2)&lt;br /&gt;
* Ending day with positive calories (if Endurance below B+ and Physique is not max) (+1 per 100 calories, up to slave's metabolism level)&lt;br /&gt;
* Fresh food (if Endurance below B+) (+1)&lt;br /&gt;
* Spa massage (+1 daily if Endurance below B+)&lt;br /&gt;
* Martial arts&lt;br /&gt;
* Arena Win (+10)&lt;br /&gt;
* Race Win (+10)&lt;br /&gt;
* Race finish (+5)&lt;br /&gt;
* Sparring (+2 sometimes)&lt;br /&gt;
* Fitness training (+2 base)&lt;br /&gt;
* Dance lesson (+1)&lt;br /&gt;
* Pet training (+1)&lt;br /&gt;
* Pony training (+1)&lt;br /&gt;
* Harness training&lt;br /&gt;
* Enema training (+1)&lt;br /&gt;
* Rebelling (+2)&lt;br /&gt;
* Entertain me: Acrobatics (+ (1 + endurance level + dance level)/2)&lt;br /&gt;
* Entertain me: Striptease, erotic show, lesbian show (+1 if skill above 0)&lt;br /&gt;
* Sex in general, including xenophilia and fetishes (+1)&lt;br /&gt;
* Clothes: Athletic Leotard and Sneakers (learn bonus of +1 per item)&lt;br /&gt;
* Attempting to revive an unconscious slave whose endurance or physique is at 0, and either the player's or assistant's medic skill is above 3 (+1)&lt;br /&gt;
&lt;br /&gt;
'''Decreased by:'''&lt;br /&gt;
* Negative energy (proportional to how negative the energy is)&lt;br /&gt;
* Beatings (including rebellion) (many factors)&lt;br /&gt;
* Torture&lt;br /&gt;
* Physique above B+ (caps Endurance at A+)&lt;br /&gt;
* Unconscious rape in general (-1)&lt;br /&gt;
* Wounds (-3 per level of wound)&lt;br /&gt;
* Being ill for more days than endurance level (-1)&lt;br /&gt;
* Reducing slave's energy below 0 (dropping to x red stars decreases endurance by x)&lt;br /&gt;
* Reviving an unconscious slave (-10 per endurance level)&lt;br /&gt;
* Ending day with negative calories (-1)&lt;br /&gt;
* Ending day with positive calories with max physique (-1 per 100 calories above slave's metabolism × 100)&lt;br /&gt;
* Starvation (-1 per 400 calorie deficit while under 500, up to -4)&lt;br /&gt;
* Not feeding a bony slave anything (-16)&lt;br /&gt;
* Dipsomania (frequent alcoholism) (no intensity cap)&lt;br /&gt;
* Meth and opium (pollen/oblivion(?)) (-1)&lt;br /&gt;
* Using meth and opium again on the same day (WARNING: will set endurance LEVEL to 0, not the rate)&lt;br /&gt;
* Recovering from meth or opium addiction (-1 per day on drugs, with 33% chance to reduce individual drug addiction severity by 1)&lt;br /&gt;
* Tonics (-1, increasing per use)&lt;br /&gt;
* Sparring more times than endurance level (-2)&lt;br /&gt;
* Deny Toileting&lt;br /&gt;
* Behave: Urinal&lt;br /&gt;
* Behave: Toilet&lt;br /&gt;
* Scatology&lt;br /&gt;
* Augmentation surgery, including sterilization (-3 for hymen, -5 for sterilization, -10 for moderate, -15 for significant, -20 for severe)&lt;br /&gt;
* Pregnancy (-1 per day, increasing by 1 per 30 days)&lt;br /&gt;
* Disease&lt;br /&gt;
* Sleeping on floor (-1)&lt;br /&gt;
* Sleeping in prison cell (-3)&lt;br /&gt;
&lt;br /&gt;
=== Empathy ===&lt;br /&gt;
&lt;br /&gt;
'''Affects:'''&lt;br /&gt;
* How strongly the slave is affected by stress and punishments (higher Empathy = more affected)&lt;br /&gt;
* Speed of arousal and overall liveliness&lt;br /&gt;
* Attractiveness to clients (market value)&lt;br /&gt;
&lt;br /&gt;
'''Increased by:'''&lt;br /&gt;
* Reward → Free time: Hot Springs +1&lt;br /&gt;
* Reward → Free time: Garden of Gethsemane +2 (only if empathy is below B+)&lt;br /&gt;
* Reward → Free time: Golden Cage +3&lt;br /&gt;
* Reward → Erotic reward: Sensual massage +2 (once per day, only if slaver petting skill is at least B+)&lt;br /&gt;
* Reward → Erotic reward: Petting +1&lt;br /&gt;
* Reward → Erotic reward: Vibes +1&lt;br /&gt;
* Reward → Erotic reward: Cunnilingus +1&lt;br /&gt;
* Reward → Erotic reward: Special treat +1&lt;br /&gt;
* Reward → Gifts → Treats: Vesturian Ambrosia +1&lt;br /&gt;
* Assignment: Milk the fiend (with S+ fiend milking skill)&lt;br /&gt;
* Salon Elven Laid: Spa and massage +2&lt;br /&gt;
* Rule: Resist orgasm (+1 per orgasm resisted)&lt;br /&gt;
* Active sex: Massage her +1 (once per day, may fail at higher intensities)&lt;br /&gt;
* Active sex: Arouse her +1 (once per day, may fail at higher intensities)&lt;br /&gt;
* Active sex: Vaginal sex +1/+2 (once per day, may fail at higher intensities)&lt;br /&gt;
* Active sex: Anal sex +1 (once per day, may fail at higher intensities)&lt;br /&gt;
* Active sex: Frottage +1 (once per day, diligence must be at least 0)&lt;br /&gt;
* Active sex: Handjob +1 (once per day, diligence must be at least 0)&lt;br /&gt;
* Active sex: Paizuri +1 (once per day, diligence must be at least 0)&lt;br /&gt;
* Active sex: Footjob +1 (once per day, diligence must be at least 0)&lt;br /&gt;
* Active sex: Frottage between thighs +1 (once per day)&lt;br /&gt;
* Active sex: Caress with mouth +1 (once per day, may fail at higher intensities)&lt;br /&gt;
* Active sex: Caress with hands +1 (once per day, may fail at higher intensities)&lt;br /&gt;
* Active sex: Tickle with dagger +1 (once per day)&lt;br /&gt;
* Active sex: Anal fisting +1 (once per day, if the interaction increases excitement)&lt;br /&gt;
* Rule: Silence +1&lt;br /&gt;
* Rule: Vaginal beads +1&lt;br /&gt;
* Rule: Sleep in boudoir +1 (only if empathy is below B+)&lt;br /&gt;
* Spiked collar -1&lt;br /&gt;
&lt;br /&gt;
'''Decreased by:'''&lt;br /&gt;
* Sex education: horse mating&lt;br /&gt;
* Sex education: fiend milking&lt;br /&gt;
* Sex education: spider mating&lt;br /&gt;
* Sex education: sea tentacle mating&lt;br /&gt;
* Assignment: milk the fiend (with fiend milking skill below A+)&lt;br /&gt;
* Punish slave with punishment sensitivity below slave empathy: -1 × empathy (e.g. a slave with S+ empathy would lose 5 empathy)&lt;br /&gt;
* Rape slave: -7 × empathy (e.g. a slave with S+ empathy would lose 35 empathy)&lt;br /&gt;
* Defeat slave in combat during rebellion: -5&lt;br /&gt;
* Active sex: Deepthroat/Forced deepthroat -2/-3 (once per day)&lt;br /&gt;
* Active sex: Anal fisting -1 (once per day, if the interaction decreases excitement)&lt;br /&gt;
&lt;br /&gt;
=== Temperament ===&lt;br /&gt;
&lt;br /&gt;
'''Affects:'''&lt;br /&gt;
* Controllability and ease of training (higher Temperament = harder to control, slower to educate; calmer slaves are easier to control)&lt;br /&gt;
* Attractiveness to clients (lively personality)&lt;br /&gt;
&lt;br /&gt;
'''Increased by:'''&lt;br /&gt;
* Entertain slaver: concert (once per day, diligence must be greater than 0, pride must be less than A+) +1&lt;br /&gt;
* Entertain slaver: acrobatics (same conditions) +1&lt;br /&gt;
* Entertain slaver: striptease (same conditions) +1&lt;br /&gt;
* Entertain slaver: erotic show (same conditions) +1&lt;br /&gt;
* Entertain slaver: lesbian show (same conditions) +1&lt;br /&gt;
* Entertain slaver: dog show (same conditions) +1&lt;br /&gt;
* Train slave skill: cooking (diligence must be greater than 2) +1&lt;br /&gt;
* Train slave skill: dance (diligence must be greater than 2) +1&lt;br /&gt;
* Train slave skill: pony racing (diligence must be greater than 2) +1&lt;br /&gt;
* Train slave skill: elocution (diligence must be greater than 0, pride must be less than A+) +1&lt;br /&gt;
* Train slave skill: painting (diligence must be greater than 2) +1&lt;br /&gt;
* Train slave skill: cow (cow skill must be F-) +1&lt;br /&gt;
* Train slave skill: pet (diligence must be greater than 2) +1&lt;br /&gt;
* Train slave skill: music (diligence must be greater than 2) +1&lt;br /&gt;
* Reward → Free time: Golden cage +2&lt;br /&gt;
* Reward → Gifts → Treats: Vesturian Ambrosia +1&lt;br /&gt;
* Reward → Date: any (date success level must be 3 or 4, diligence must be greater than 0, pride must be less than A+) +1&lt;br /&gt;
* Winning a sparring match +1&lt;br /&gt;
* Winning a colosseum tournament fight +10&lt;br /&gt;
* Becoming an arena champion +20&lt;br /&gt;
* Completing a race (must reach the finish line, winning not necessary) +10&lt;br /&gt;
* Slave breaks rule: silence +1&lt;br /&gt;
* Slave orgasms (+1 per orgasm)&lt;br /&gt;
* Slave orgasms during active sex (+1 per orgasm, up to +5 per active sex session)&lt;br /&gt;
&lt;br /&gt;
'''Decreased by:'''&lt;br /&gt;
* Slave follows rule: Behave: Silence -1&lt;br /&gt;
* Despair (-1 temperament per level of despair per day)&lt;br /&gt;
* Torture slave at intensity higher than guilt while despair is at level 5: -5&lt;br /&gt;
* Rape slave while despair is at level 5: -2 × temperament (e.g. raping a slave with S+ temperament and level 5 despair will decrease temperament by 10)&lt;br /&gt;
* Blindfold during active sex (once per day) -1&lt;br /&gt;
* Barn assignment: cow&lt;br /&gt;
* Impregnate slave while they are assigned as a cow or a prisoner -1&lt;br /&gt;
* Train slave skill: cow (cow skill must be above F-) -2/-3&lt;br /&gt;
&lt;br /&gt;
=== Intellect ===&lt;br /&gt;
&lt;br /&gt;
'''Affects:'''&lt;br /&gt;
* Speed of learning&lt;br /&gt;
* Quality of accounting&lt;br /&gt;
* Market value (smarter slaves are worth more)&lt;br /&gt;
* Ease of domination/manipulation (lower Intellect = easier to dominate and manipulate)&lt;br /&gt;
&lt;br /&gt;
'''Increased by:'''&lt;br /&gt;
* Act as accountant (+5 per decade)&lt;br /&gt;
* Entertain slaver: concert (once per day, diligence must be greater than 0, pride must be less than A+) +1&lt;br /&gt;
* Train slave skill: nursing (diligence must be greater than 2) +2&lt;br /&gt;
* Train slave skill: secretary (diligence must be greater than 2) +2&lt;br /&gt;
* Train slave skill: elocution (diligence must be greater than 2) +2&lt;br /&gt;
* Train slave skill: painting (diligence must be greater than 2) +1&lt;br /&gt;
* Train slave skill: alchemy (diligence must be greater than 2) +2&lt;br /&gt;
* Train slave skill: witchcraft (diligence must be greater than 2) +2&lt;br /&gt;
* Train slave skill: music (diligence must be greater than 2) +1&lt;br /&gt;
&lt;br /&gt;
'''Decreased by:'''&lt;br /&gt;
* Barn assignment: cow (-2/-3)&lt;br /&gt;
* Cast spell: Delikacia (-1 × intellect, e.g. slave with S+ intelligence will lose 5 intellect per Delikacia)&lt;br /&gt;
* Elysian Datura: -1, if datura addiction level greater than rand(1,100) (savescummable)&lt;br /&gt;
* Take potion: Water of Lethe (-40)&lt;br /&gt;
&lt;br /&gt;
=== Nature ===&lt;br /&gt;
&lt;br /&gt;
'''Affects:'''&lt;br /&gt;
* Obedience (higher Nature = lower obedience)&lt;br /&gt;
* Market value (higher Nature = higher value)&lt;br /&gt;
&lt;br /&gt;
'''Increased by:'''&lt;br /&gt;
* Reward → Free time → &amp;quot;Hot Springs&amp;quot; (once daily), +1 if nature below A+&lt;br /&gt;
* Reward → Free time → &amp;quot;Garden of Gethsemane&amp;quot; +2, if nature below C-&lt;br /&gt;
* Reward → Free time → &amp;quot;Golden cage&amp;quot; +3&lt;br /&gt;
* Sleeping in the boudoir while nature below B+&lt;br /&gt;
* Victory at sparring match for slave +1&lt;br /&gt;
* Victory at gladiatrix arena +10 (becoming champion extra +10)&lt;br /&gt;
* Martial Arts/Gladiatrix training +1&lt;br /&gt;
* Failure to [[Jack-o-nine/Spells|Cast]] Domini Dictum&lt;br /&gt;
* Not following imposed rules +1 per rule&lt;br /&gt;
* Being an assistant or farmhand +1 daily, if nature below B+&lt;br /&gt;
* Being an assistant and conducting a lesson +1 (if nature ≤ slave's nature)&lt;br /&gt;
* Supervise Slave ([[Jack-o-nine/Gameplay/Assistant|Assistant]])&lt;br /&gt;
* Ambrosia +1&lt;br /&gt;
&lt;br /&gt;
'''Decreased by:'''&lt;br /&gt;
* Despair, -1 per despair level daily&lt;br /&gt;
* Behave: Pet&lt;br /&gt;
* Being tortured beyond guilt while despair is maxed&lt;br /&gt;
* Becoming a cow&lt;br /&gt;
* Finishing a pony race -10&lt;br /&gt;
* Being in a cell and gaining weight, decreases by full level (50% chance)&lt;br /&gt;
* Being in a cell and eating cookies (drops a full level per day)&lt;br /&gt;
* Tie her up in active sex -1 (once daily)&lt;br /&gt;
&lt;br /&gt;
'''Warning:''' It is very slow to raise Nature above B+ so be careful. F- no longer instantly mindbreaks, only if Nature + Temper + Pride &amp;lt; 3.&lt;br /&gt;
&lt;br /&gt;
=== Pride ===&lt;br /&gt;
&lt;br /&gt;
Pride is the only attribute that you are trying to lower.&lt;br /&gt;
&lt;br /&gt;
'''Affects:'''&lt;br /&gt;
* Obedience (including the chance of breaking the rules)&lt;br /&gt;
* Threshold for becoming broken&lt;br /&gt;
* Reduces chariot maneuverability in races (if above C-)&lt;br /&gt;
* Increases mood penalty when eating leftovers&lt;br /&gt;
* Decreases mood when having to obey degrading rules, being renamed, etc.&lt;br /&gt;
* How much spoil the slave gets when having less than 3 rules&lt;br /&gt;
* Reduces arousal&lt;br /&gt;
* Reduces masturbation (slave only masturbates if arousal &amp;gt; pride)&lt;br /&gt;
* Reduces fear induced by torture&lt;br /&gt;
&lt;br /&gt;
'''Increased by:'''&lt;br /&gt;
* Not following degrading Rules, Sparring for Slave, Put Gladiatrix&lt;br /&gt;
* Tremendio if it fails or if slave fear is huge&lt;br /&gt;
* Failed threaten or put in place&lt;br /&gt;
&lt;br /&gt;
'''Decreased by:'''&lt;br /&gt;
* Behave: Alarm (-1)&lt;br /&gt;
* Behave: Humility&lt;br /&gt;
* Behave: Pet (-master supremacy)&lt;br /&gt;
* Behave: Silence (-2)&lt;br /&gt;
* Behave: Toilet (-master supremacy × pride)&lt;br /&gt;
* Behave: Urinal (-master supremacy × pride)&lt;br /&gt;
* Deny Toileting (-master supremacy)&lt;br /&gt;
* Use Vaginal Beads (-1)&lt;br /&gt;
* Rules that the slave wants to break (-3 per rule)&lt;br /&gt;
* Golden Shower&lt;br /&gt;
* Scatology&lt;br /&gt;
* Rape (double decrease for anal rape)&lt;br /&gt;
* Some sex actions: blowjob, humiliation, torture, enema, golden shower, cum in mouth or on body&lt;br /&gt;
* Enema training (-pride level)&lt;br /&gt;
* Humiliation training (humiliation skill +1)&lt;br /&gt;
* Deep throat training (deep throat skill +1)&lt;br /&gt;
* Rimming training (rimming skill +2)&lt;br /&gt;
* Anal sex training (-1)&lt;br /&gt;
* Self harm training (-1)&lt;br /&gt;
* Golden shower training (golden shower skill +1)&lt;br /&gt;
* Scat training (scat skill +4)&lt;br /&gt;
* Dressage training (-1)&lt;br /&gt;
* Shaming punishment: Naked walk&lt;br /&gt;
* Shaming punishment: Shameful podium&lt;br /&gt;
* Racing (-5 whatever the outcome)&lt;br /&gt;
* Garden of Gethsemane (-1)&lt;br /&gt;
* Wearing a Steel Collar, or dog collar, or anal tail, or hooved boots (-1)&lt;br /&gt;
* Wearing a pony harness (-2)&lt;br /&gt;
* Wearing a pony plume (-3)&lt;br /&gt;
* [[Jack-o-nine/Gameplay/Slaves/Punishments|Punishment]]&lt;br /&gt;
&lt;br /&gt;
=== Exoticism ===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;Exoticism = Natural exoticism + Tattoos + Piercings + Clothes&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Affects:'''&lt;br /&gt;
* Evaluation&lt;br /&gt;
* Sale outcome — a contributor to Charm (see [[Jack-o-nine/Gameplay/Slaves/Selling#Charm|Charm]] on the Selling Slaves page)&lt;br /&gt;
&lt;br /&gt;
'''Increased by:'''&lt;br /&gt;
* Body modifications (piercings, tongue split, scarification)&lt;br /&gt;
* BDSM paraphernalia&lt;br /&gt;
* Animal paraphernalia&lt;br /&gt;
* Fetish paraphernalia&lt;br /&gt;
* Cat ears&lt;br /&gt;
* Exotic clothes&lt;br /&gt;
* Exotic wig&lt;br /&gt;
* Jewelry – gem earrings&lt;br /&gt;
* Ornamented Collar&lt;br /&gt;
* Tattoos (at Uncle Bo's: Start Tattoo → Continue Tattoo → Finish Tattoo has the largest bonuses)&lt;br /&gt;
&lt;br /&gt;
'''Decreased by:'''&lt;br /&gt;
* Absence of the aforementioned items&lt;br /&gt;
&lt;br /&gt;
Exoticism from clothes increases at 5 thresholds: +1, +2, +3, +6, and +9 exoticism. Exoticism from body modification increases at 5 thresholds: 1 mod, 3 mods, 5 mods, 7 mods, and all 9 mods. Having maximum exoticism from both clothing and piercings will give a slave S+ exoticism, even with no exoticism from tattoos — tattoos are generally not cost-effective compared to body mods and clothing items.&lt;br /&gt;
&lt;br /&gt;
=== Physique ===&lt;br /&gt;
&lt;br /&gt;
'''Affects:'''&lt;br /&gt;
* Evaluation — peaks at Model (see Relative Fat in [[Jack-o-nine/Gameplay/Slaves/Selling#Charm|Charm]] on the Selling Slaves page)&lt;br /&gt;
* Amount of mince obtainable from the slave (higher weight = more mince)&lt;br /&gt;
&lt;br /&gt;
For information on how to change Physique, see [[Jack-o-nine/Gameplay/Slaves/Diet|Diet]].&lt;br /&gt;
&lt;br /&gt;
=== Style ===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;Style = Clothes + Makeup + Hair + Makeup(2) − Hygiene + Grace&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Affects:'''&lt;br /&gt;
* Evaluation&lt;br /&gt;
* Sale outcome — a major contributor to Charm (see [[Jack-o-nine/Gameplay/Slaves/Selling#Charm|Charm]] on the Selling Slaves page); a poorly groomed/dressed slave can be rejected by a buyer even if she otherwise meets all stated requirements&lt;br /&gt;
&lt;br /&gt;
'''Affected by:'''&lt;br /&gt;
* Hygiene&lt;br /&gt;
&lt;br /&gt;
Grace is a trait found on a few slaves. Makeup is listed twice, with different values:&lt;br /&gt;
&lt;br /&gt;
* The first value seems to be facial makeup:&lt;br /&gt;
** Improved by the &amp;quot;Visage and manicure&amp;quot; option at the [[Jack-o-nine/Gameplay/Locations/White_Town#Salon_.22Elven_Laid.22|&amp;quot;Elven Laid&amp;quot; Salon]], raising it to B/Blue for one day. Also increases the second value slightly.&lt;br /&gt;
** A more expensive but permanent option is [[Jack-o-nine/Gameplay/Locations/Quarter_of_the_Outcasts#Uncle_Bo|Uncle Bo's]] permanent makeup tattoos, setting it to S+/Green. Permanent makeup gives a higher bonus than salon makeup, but lolis with sufficient beauty can match the effect as long as they ''don't'' wear makeup.&lt;br /&gt;
* The second value seems to be overall body:&lt;br /&gt;
** Salon treatment: Visage and Manicure&lt;br /&gt;
** Salon treatment: Waxing&lt;br /&gt;
&lt;br /&gt;
Style from clothes grants increases at 5 thresholds: +1, +3, +6, +9, and +13 style. To reach maximum style, a slave must have a clothing style rating of 13 or greater, have every spa treatment except makeup (some of which can be fulfilled through other sources), and have either permanent makeup or natural beauty.&lt;br /&gt;
&lt;br /&gt;
A slave can max out both style and exoticism from clothing for as little as $43.57 sparks: 2 gemstone rings ($10), 4 gemstone studs ($10, sold in sets of 2 — 2 for earrings, 1 each for navel and clitoris), 2 steel rings ($8.57, from a set of 7 for $30), lace gloves ($5), heels ($5), and a sundress ($5) — totaling +13 style and +10 exoticism. Substitutions are possible if the slave already owns other training clothes. An additional $80 for body modifications and $20 for permanent makeup brings maximum style and exoticism to as little as $143.57 (plus $9 for a spa visit on the day of sale).&lt;br /&gt;
&lt;br /&gt;
'''Increased by:'''&lt;br /&gt;
* Apparel&lt;br /&gt;
* Jewelry&lt;br /&gt;
* Fashionable hairstyle&lt;br /&gt;
* Waxing&lt;br /&gt;
* Visage and manicure&lt;br /&gt;
* Perfume&lt;br /&gt;
&lt;br /&gt;
'''Decreased by:'''&lt;br /&gt;
* Absence of the aforementioned items&lt;br /&gt;
&lt;br /&gt;
=== Fame ===&lt;br /&gt;
&lt;br /&gt;
'''Affects:'''&lt;br /&gt;
* Maximum rank of the slave — rank can reach the level of Fame even if other attributes, including Beauty, are lacking (see [[Jack-o-nine/Gameplay/Slaves#Beauty|Beauty]])&lt;br /&gt;
* Market value (higher Fame = more valuable)&lt;br /&gt;
&lt;br /&gt;
'''Increased by:'''&lt;br /&gt;
* Spread rumors (Gentleman's club and Central forum)&lt;br /&gt;
* Winning fights&lt;br /&gt;
* Winning races&lt;br /&gt;
&lt;br /&gt;
'''Decreased by:'''&lt;br /&gt;
* Nothing&lt;br /&gt;
&lt;br /&gt;
== Skills ==&lt;br /&gt;
&lt;br /&gt;
Slaves can train various Common Skills and Sex Skills, many of which are tied to a [[Jack-o-nine/Gameplay/Slaves/Specializations|Specialization]] and to certain [[Jack-o-nine/Gameplay/Slaves#Traits|Traits]] that make them easier or harder to train.&lt;br /&gt;
&lt;br /&gt;
=== Common Skills ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Skill !! Subskill !! Specialization !! Trait Affinity !! Trait Penalty&lt;br /&gt;
|- style=&amp;quot;background:#e8dcc8;&amp;quot;&lt;br /&gt;
| Maid || – || rowspan=&amp;quot;2&amp;quot; | [[Jack-o-nine/Gameplay/Slaves/Specializations|Servant]] || [[Jack-o-nine/Gameplay/Slaves#Hidden|Expert Maid]] || –&lt;br /&gt;
|- style=&amp;quot;background:#e8dcc8;&amp;quot;&lt;br /&gt;
| Cooking || – || [[Jack-o-nine/Gameplay/Slaves#Hidden|Gourmet Chef]] || –&lt;br /&gt;
|- style=&amp;quot;background:#c8d8ec;&amp;quot;&lt;br /&gt;
| Secretary || – || rowspan=&amp;quot;2&amp;quot; | [[Jack-o-nine/Gameplay/Slaves/Specializations|Assistant]] || [[Jack-o-nine/Gameplay/Slaves#Hidden|Secretary]] || –&lt;br /&gt;
|- style=&amp;quot;background:#c8d8ec;&amp;quot;&lt;br /&gt;
| Elocution || – || [[Jack-o-nine/Gameplay/Slaves#Hidden|Orator]] || –&lt;br /&gt;
|- style=&amp;quot;background:#dcc8ec;&amp;quot;&lt;br /&gt;
| Nursing || – || rowspan=&amp;quot;3&amp;quot; | [[Jack-o-nine/Gameplay/Slaves/Specializations|Witch Doctor]] || [[Jack-o-nine/Gameplay/Slaves#Hidden|Expert Nurse]] || –&lt;br /&gt;
|- style=&amp;quot;background:#dcc8ec;&amp;quot;&lt;br /&gt;
| Alchemy || – || rowspan=&amp;quot;2&amp;quot; | [[Jack-o-nine/Gameplay/Slaves#Hidden|Enchantress]] || –&lt;br /&gt;
|- style=&amp;quot;background:#dcc8ec;&amp;quot;&lt;br /&gt;
| Witchcraft || – || –&lt;br /&gt;
|- style=&amp;quot;background:#ecc8c8;&amp;quot;&lt;br /&gt;
| Athletics || – || rowspan=&amp;quot;2&amp;quot; | [[Jack-o-nine/Gameplay/Slaves/Specializations|Gladiatrix]] || [[Jack-o-nine/Gameplay/Slaves#Hidden|Sportive]] || [[Jack-o-nine/Gameplay/Slaves#Hidden|Torpid]]&lt;br /&gt;
|- style=&amp;quot;background:#ecc8c8;&amp;quot;&lt;br /&gt;
| Gladiatrix || – || [[Jack-o-nine/Gameplay/Slaves#Hidden|Gladiatrix]] || –&lt;br /&gt;
|- style=&amp;quot;background:#ecdca0;&amp;quot;&lt;br /&gt;
| Dancing || – || rowspan=&amp;quot;7&amp;quot; | [[Jack-o-nine/Gameplay/Slaves/Specializations|Artist]] || [[Jack-o-nine/Gameplay/Slaves#Hidden|Exotic Dancer]] || –&lt;br /&gt;
|- style=&amp;quot;background:#ecdca0;&amp;quot;&lt;br /&gt;
| rowspan=&amp;quot;5&amp;quot; | Music || Percussion || rowspan=&amp;quot;5&amp;quot; | [[Jack-o-nine/Gameplay/Slaves#Hidden|Musician]] || –&lt;br /&gt;
|- style=&amp;quot;background:#ecdca0;&amp;quot;&lt;br /&gt;
| Singing || [[Jack-o-nine/Gameplay/Slaves#Open|Hoarse Voice]]&lt;br /&gt;
|- style=&amp;quot;background:#ecdca0;&amp;quot;&lt;br /&gt;
| Woodwind || –&lt;br /&gt;
|- style=&amp;quot;background:#ecdca0;&amp;quot;&lt;br /&gt;
| Piano || –&lt;br /&gt;
|- style=&amp;quot;background:#ecdca0;&amp;quot;&lt;br /&gt;
| Strings || –&lt;br /&gt;
|- style=&amp;quot;background:#ecdca0;&amp;quot;&lt;br /&gt;
| Painting || – || [[Jack-o-nine/Gameplay/Slaves#Hidden|Painter at Heart]] || –&lt;br /&gt;
|- style=&amp;quot;background:#ecc8dc;&amp;quot;&lt;br /&gt;
| Pet || – || rowspan=&amp;quot;2&amp;quot; | [[Jack-o-nine/Gameplay/Slaves/Specializations|Pet Ponygirl]] || [[Jack-o-nine/Gameplay/Slaves#Hidden|Pet Prodigy]] || –&lt;br /&gt;
|- style=&amp;quot;background:#ecc8dc;&amp;quot;&lt;br /&gt;
| Pony || – || [[Jack-o-nine/Gameplay/Slaves#Hidden|Brony]] || –&lt;br /&gt;
|-&lt;br /&gt;
| Cow || – || – || [[Jack-o-nine/Gameplay/Slaves#Hidden|Indolent]] || –&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Sex Skills ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Skill !! Subskill !! Specialization !! Trait Affinity !! Trait Penalty&lt;br /&gt;
|- style=&amp;quot;background:#ecc8d8;&amp;quot;&lt;br /&gt;
| rowspan=&amp;quot;4&amp;quot; | Petting || Handjob || rowspan=&amp;quot;13&amp;quot; | [[Jack-o-nine/Gameplay/Slaves/Specializations|Concubine]] || – || –&lt;br /&gt;
|- style=&amp;quot;background:#ecc8d8;&amp;quot;&lt;br /&gt;
| Footjob || – || –&lt;br /&gt;
|- style=&amp;quot;background:#ecc8d8;&amp;quot;&lt;br /&gt;
| Rubbing || – || –&lt;br /&gt;
|- style=&amp;quot;background:#ecc8d8;&amp;quot;&lt;br /&gt;
| Titjob || – || –&lt;br /&gt;
|- style=&amp;quot;background:#ecc8d8;&amp;quot;&lt;br /&gt;
| rowspan=&amp;quot;5&amp;quot; | Oral Pleasure || Kissing || – || –&lt;br /&gt;
|- style=&amp;quot;background:#ecc8d8;&amp;quot;&lt;br /&gt;
| Licking || – || –&lt;br /&gt;
|- style=&amp;quot;background:#ecc8d8;&amp;quot;&lt;br /&gt;
| Blowjob || – || –&lt;br /&gt;
|- style=&amp;quot;background:#ecc8d8;&amp;quot;&lt;br /&gt;
| Deep Throat || [[Jack-o-nine/Gameplay/Slaves#Hidden|Masochist]] || –&lt;br /&gt;
|- style=&amp;quot;background:#ecc8d8;&amp;quot;&lt;br /&gt;
| Rimming || [[Jack-o-nine/Gameplay/Slaves#Hidden|Pervert]] || [[Jack-o-nine/Gameplay/Slaves#Hidden|Purist]]&lt;br /&gt;
|- style=&amp;quot;background:#ecc8d8;&amp;quot;&lt;br /&gt;
| rowspan=&amp;quot;4&amp;quot; | Penetration || Vaginal Sex || [[Jack-o-nine/Gameplay/Slaves#Hidden|Nymphomaniac]] || [[Jack-o-nine/Gameplay/Slaves#Hidden|Frigid]]&lt;br /&gt;
|- style=&amp;quot;background:#ecc8d8;&amp;quot;&lt;br /&gt;
| Fisting || [[Jack-o-nine/Gameplay/Slaves#Hidden|Nymphomaniac]] || [[Jack-o-nine/Gameplay/Slaves#Hidden|Frigid]]&lt;br /&gt;
|- style=&amp;quot;background:#ecc8d8;&amp;quot;&lt;br /&gt;
| Anal Sex || [[Jack-o-nine/Gameplay/Slaves#Hidden|Nymphomaniac]] || [[Jack-o-nine/Gameplay/Slaves#Hidden|Frigid]]&lt;br /&gt;
|- style=&amp;quot;background:#ecc8d8;&amp;quot;&lt;br /&gt;
| Anal Fisting || [[Jack-o-nine/Gameplay/Slaves#Hidden|Masochist]] || –&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;5&amp;quot; | Group Sex || Threesome || – || [[Jack-o-nine/Gameplay/Slaves#Hidden|Nymphomaniac]], [[Jack-o-nine/Gameplay/Slaves#Hidden|Bisexual]] || [[Jack-o-nine/Gameplay/Slaves#Hidden|Frigid]], [[Jack-o-nine/Gameplay/Slaves#Hidden|Homophobic]]&lt;br /&gt;
|-&lt;br /&gt;
| Bukkake || – || [[Jack-o-nine/Gameplay/Slaves#Hidden|Exhibitionist]], [[Jack-o-nine/Gameplay/Slaves#Hidden|Pervert]] || [[Jack-o-nine/Gameplay/Slaves#Open|Shy]], [[Jack-o-nine/Gameplay/Slaves#Hidden|Purist]]&lt;br /&gt;
|-&lt;br /&gt;
| Double Penetration || – || [[Jack-o-nine/Gameplay/Slaves#Hidden|Nymphomaniac]], [[Jack-o-nine/Gameplay/Slaves#Hidden|Exhibitionist]] || [[Jack-o-nine/Gameplay/Slaves#Hidden|Frigid]], [[Jack-o-nine/Gameplay/Slaves#Open|Shy]]&lt;br /&gt;
|-&lt;br /&gt;
| Triple Penetration || – || [[Jack-o-nine/Gameplay/Slaves#Hidden|Nymphomaniac]], [[Jack-o-nine/Gameplay/Slaves#Hidden|Exhibitionist]] || [[Jack-o-nine/Gameplay/Slaves#Hidden|Frigid]], [[Jack-o-nine/Gameplay/Slaves#Open|Shy]]&lt;br /&gt;
|-&lt;br /&gt;
| Gangbang || – || [[Jack-o-nine/Gameplay/Slaves#Hidden|Nymphomaniac]], [[Jack-o-nine/Gameplay/Slaves#Hidden|Exhibitionist]], [[Jack-o-nine/Gameplay/Slaves#Hidden|Pervert]] || [[Jack-o-nine/Gameplay/Slaves#Hidden|Frigid]], [[Jack-o-nine/Gameplay/Slaves#Open|Shy]], [[Jack-o-nine/Gameplay/Slaves#Hidden|Purist]]&lt;br /&gt;
|- style=&amp;quot;background:#ecc8d8;&amp;quot;&lt;br /&gt;
| rowspan=&amp;quot;5&amp;quot; | Demonstration || Seduction || rowspan=&amp;quot;5&amp;quot; | Concubine || – || –&lt;br /&gt;
|- style=&amp;quot;background:#ecc8d8;&amp;quot;&lt;br /&gt;
| Masturbation || [[Jack-o-nine/Gameplay/Slaves#Hidden|Nymphomaniac]], [[Jack-o-nine/Gameplay/Slaves#Hidden|Exhibitionist]] || [[Jack-o-nine/Gameplay/Slaves#Hidden|Frigid]], [[Jack-o-nine/Gameplay/Slaves#Open|Shy]]&lt;br /&gt;
|- style=&amp;quot;background:#ecc8d8;&amp;quot;&lt;br /&gt;
| Dildo || [[Jack-o-nine/Gameplay/Slaves#Hidden|Nymphomaniac]], [[Jack-o-nine/Gameplay/Slaves#Hidden|Exhibitionist]] || [[Jack-o-nine/Gameplay/Slaves#Hidden|Frigid]], [[Jack-o-nine/Gameplay/Slaves#Open|Shy]]&lt;br /&gt;
|- style=&amp;quot;background:#ecc8d8;&amp;quot;&lt;br /&gt;
| Humiliation || [[Jack-o-nine/Gameplay/Slaves#Hidden|Exhibitionist]] || [[Jack-o-nine/Gameplay/Slaves#Open|Shy]]&lt;br /&gt;
|- style=&amp;quot;background:#ecc8d8;&amp;quot;&lt;br /&gt;
| Exhibitionism || [[Jack-o-nine/Gameplay/Slaves#Hidden|Exhibitionist]] || [[Jack-o-nine/Gameplay/Slaves#Open|Shy]]&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;5&amp;quot; | Fetishism || Enema || – || [[Jack-o-nine/Gameplay/Slaves#Hidden|Exhibitionist]] || [[Jack-o-nine/Gameplay/Slaves#Open|Shy]]&lt;br /&gt;
|-&lt;br /&gt;
| Masochism || – || [[Jack-o-nine/Gameplay/Slaves#Hidden|Masochist]] || –&lt;br /&gt;
|-&lt;br /&gt;
| Self-Torture || – || [[Jack-o-nine/Gameplay/Slaves#Hidden|Masochist]] || –&lt;br /&gt;
|-&lt;br /&gt;
| Golden Shower || – || [[Jack-o-nine/Gameplay/Slaves#Hidden|Pervert]] || [[Jack-o-nine/Gameplay/Slaves#Hidden|Purist]]&lt;br /&gt;
|-&lt;br /&gt;
| Coprophagia || – || [[Jack-o-nine/Gameplay/Slaves#Hidden|Pervert]] || [[Jack-o-nine/Gameplay/Slaves#Hidden|Purist]]&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;6&amp;quot; | Xenophily || Dog Mating || – || [[Jack-o-nine/Gameplay/Slaves#Hidden|Nymphomaniac]], [[Jack-o-nine/Gameplay/Slaves#Hidden|Pervert]] || [[Jack-o-nine/Gameplay/Slaves#Hidden|Frigid]], [[Jack-o-nine/Gameplay/Slaves#Hidden|Purist]]&lt;br /&gt;
|-&lt;br /&gt;
| Pig Mating || – || [[Jack-o-nine/Gameplay/Slaves#Hidden|Nymphomaniac]], [[Jack-o-nine/Gameplay/Slaves#Hidden|Masochist]], [[Jack-o-nine/Gameplay/Slaves#Hidden|Pervert]] || [[Jack-o-nine/Gameplay/Slaves#Hidden|Frigid]], [[Jack-o-nine/Gameplay/Slaves#Hidden|Purist]]&lt;br /&gt;
|-&lt;br /&gt;
| Horse Mating || – || [[Jack-o-nine/Gameplay/Slaves#Hidden|Nymphomaniac]], [[Jack-o-nine/Gameplay/Slaves#Hidden|Masochist]], [[Jack-o-nine/Gameplay/Slaves#Hidden|Pervert]] || [[Jack-o-nine/Gameplay/Slaves#Hidden|Frigid]], [[Jack-o-nine/Gameplay/Slaves#Hidden|Purist]]&lt;br /&gt;
|-&lt;br /&gt;
| Spider Mating || – || [[Jack-o-nine/Gameplay/Slaves#Hidden|Nymphomaniac]], [[Jack-o-nine/Gameplay/Slaves#Hidden|Masochist]], [[Jack-o-nine/Gameplay/Slaves#Hidden|Pervert]] || [[Jack-o-nine/Gameplay/Slaves#Hidden|Frigid]], [[Jack-o-nine/Gameplay/Slaves#Hidden|Purist]]&lt;br /&gt;
|-&lt;br /&gt;
| Sea Tentacle Mating || – || [[Jack-o-nine/Gameplay/Slaves#Hidden|Nymphomaniac]], [[Jack-o-nine/Gameplay/Slaves#Hidden|Masochist]], [[Jack-o-nine/Gameplay/Slaves#Hidden|Pervert]] || [[Jack-o-nine/Gameplay/Slaves#Hidden|Frigid]], [[Jack-o-nine/Gameplay/Slaves#Hidden|Purist]]&lt;br /&gt;
|-&lt;br /&gt;
| Fiend Milking || – || [[Jack-o-nine/Gameplay/Slaves#Hidden|Nymphomaniac]], [[Jack-o-nine/Gameplay/Slaves#Hidden|Pervert]] || [[Jack-o-nine/Gameplay/Slaves#Hidden|Frigid]], [[Jack-o-nine/Gameplay/Slaves#Hidden|Purist]]&lt;br /&gt;
|-&lt;br /&gt;
| Nipplefuck || Nipplefuck || – || – || –&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;4&amp;quot; | Lesbian Sex || Lesbian || – || [[Jack-o-nine/Gameplay/Slaves#Hidden|Exhibitionist]], [[Jack-o-nine/Gameplay/Slaves#Hidden|Bisexual]], [[Jack-o-nine/Gameplay/Slaves#Hidden|Lesbian]] || [[Jack-o-nine/Gameplay/Slaves#Open|Shy]], [[Jack-o-nine/Gameplay/Slaves#Hidden|Homophobic]]&lt;br /&gt;
|-&lt;br /&gt;
| Cunnilingus || – || [[Jack-o-nine/Gameplay/Slaves#Hidden|Exhibitionist]], [[Jack-o-nine/Gameplay/Slaves#Hidden|Bisexual]], [[Jack-o-nine/Gameplay/Slaves#Hidden|Lesbian]] || [[Jack-o-nine/Gameplay/Slaves#Open|Shy]], [[Jack-o-nine/Gameplay/Slaves#Hidden|Homophobic]]&lt;br /&gt;
|-&lt;br /&gt;
| Active Lesbian || – || [[Jack-o-nine/Gameplay/Slaves#Hidden|Exhibitionist]], [[Jack-o-nine/Gameplay/Slaves#Hidden|Bisexual]], [[Jack-o-nine/Gameplay/Slaves#Hidden|Lesbian]] || [[Jack-o-nine/Gameplay/Slaves#Open|Shy]], [[Jack-o-nine/Gameplay/Slaves#Hidden|Homophobic]]&lt;br /&gt;
|-&lt;br /&gt;
| Group Lesbian || – || [[Jack-o-nine/Gameplay/Slaves#Hidden|Exhibitionist]], [[Jack-o-nine/Gameplay/Slaves#Hidden|Bisexual]], [[Jack-o-nine/Gameplay/Slaves#Hidden|Lesbian]] || [[Jack-o-nine/Gameplay/Slaves#Open|Shy]], [[Jack-o-nine/Gameplay/Slaves#Hidden|Homophobic]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Aura ==&lt;br /&gt;
&lt;br /&gt;
''Section is work in progress''&lt;br /&gt;
&lt;br /&gt;
In order to see a slave's aura you need to first cast [[Jack-o-nine/Gameplay/Magic#Auspex|Auspex]] (2 sparks) or be wearing the [[Jack-o-nine/Gameplay/Locations/White_Town#Central_Forum|Raven Crown]].&lt;br /&gt;
&lt;br /&gt;
=== Obedience ===&lt;br /&gt;
&lt;br /&gt;
* [http://www.hongfire.com/forum/forum/hentai-lair/hentai-game-discussion/412491-free-software-jack-o-nine-tails-%C9%94-thread-reboot-v2?p=4645835#post4645835 crushboss's explanations of obedience] (dead link, needs archived version)&lt;br /&gt;
&lt;br /&gt;
Note: Higher = Better.&lt;br /&gt;
&lt;br /&gt;
The way it's calculated: the value for obedience starts at 0. Things that affect the score:&lt;br /&gt;
&lt;br /&gt;
'''Positively:'''&lt;br /&gt;
# +4 if '''difficulty''' is '''easy'''&lt;br /&gt;
# + value of '''fear''' if she is a '''coward''' (''trait'')&lt;br /&gt;
# + value of '''disciplined''' if she is '''disciplined''' (''trait'')&lt;br /&gt;
# + (value of '''mood''' / 2) + 1 if her '''mood''' is positive (''green'')&lt;br /&gt;
# + value of '''fear''' × 2&lt;br /&gt;
# + If fear is not 0, 1 for every point of '''temperament''' + '''pride''' + '''nature''' + '''intellect''' above 10, up to 5&lt;br /&gt;
# + 2 for loli or 1 for young&lt;br /&gt;
# + value of '''devotion''' × 4&lt;br /&gt;
# + value of '''taming''' × 2&lt;br /&gt;
# + value of '''habit'''&lt;br /&gt;
# + value of '''awareness'''&lt;br /&gt;
&lt;br /&gt;
'''Negatively:'''&lt;br /&gt;
# −4 if she is '''brave''' (''trait'')&lt;br /&gt;
# −6 if she is '''moronic''' (''trait'')&lt;br /&gt;
# − value of '''wayward''' if she is '''wayward''' (''trait'')&lt;br /&gt;
# − value of '''spoil''' × 2&lt;br /&gt;
# − value of '''pride'''&lt;br /&gt;
# − value of '''temperament'''&lt;br /&gt;
# − value of '''nature'''&lt;br /&gt;
# − value of '''intellect'''&lt;br /&gt;
&lt;br /&gt;
=== Sexual arousal ===&lt;br /&gt;
&lt;br /&gt;
'''Increased by:'''&lt;br /&gt;
* Deny orgasm&lt;br /&gt;
* Vaginal beads&lt;br /&gt;
* Erotic rewards&lt;br /&gt;
* Aphrodisiac potion&lt;br /&gt;
* Certain clothing: lace underwear, exotic outfit, leather corset, anal tail, tongue barbell, nipple chain, belly ring, boots&lt;br /&gt;
&lt;br /&gt;
'''Decreased by:'''&lt;br /&gt;
* Allowing orgasm&lt;br /&gt;
* Delikacia&lt;br /&gt;
&lt;br /&gt;
=== Fear ===&lt;br /&gt;
&lt;br /&gt;
'''Increased by:'''&lt;br /&gt;
* Punishments that slave is afraid of. Trait dependent (e.g. Shy, Pyromaniac)&lt;br /&gt;
* Punishments when the punishment level is higher than the Fear level&lt;br /&gt;
* Tremendio&lt;br /&gt;
* Threaten&lt;br /&gt;
&lt;br /&gt;
'''Decreased by:'''&lt;br /&gt;
* Devotion (passive nightly decrease proportional to level of Devotion, or decrease by full level when Devotion exceeds Fear)&lt;br /&gt;
* Not punishing while guilty&lt;br /&gt;
* Ineffective punishment&lt;br /&gt;
* Failing to cast Sententia Veritas, Tremendio, Cruciato, Delikacia, Domini Dictum, or Adverto Servili (each at most once per day)&lt;br /&gt;
* Reward: Garden of Gethsemane&lt;br /&gt;
&lt;br /&gt;
Note: High Fear can break the slave. High Fear will depress the slave.&lt;br /&gt;
&lt;br /&gt;
=== Despair ===&lt;br /&gt;
&lt;br /&gt;
'''Increased by:'''&lt;br /&gt;
* Punishing slave more than guilt&lt;br /&gt;
* Forcing slave to follow rules she wouldn't otherwise follow&lt;br /&gt;
* Ending the day with positive merit while slave has 2 or less devotion&lt;br /&gt;
* Negative mood at the end of the day (slowly)&lt;br /&gt;
* Rape (instantly sets despair to 4 or 5 for the first rape if it is the slave's first sexual contact with the slaver, which brings the slave near suicide attempts)&lt;br /&gt;
&lt;br /&gt;
'''Decreased by:'''&lt;br /&gt;
* Reward: Garden of Gethsemane&lt;br /&gt;
* Reward: Golden Cage&lt;br /&gt;
* Reward: Fun&lt;br /&gt;
* Reward: Hot Springs&lt;br /&gt;
* Reward: Gentle Hug&lt;br /&gt;
* Reward: Sensual Massage, Petting, Vibes, Cunnilingus&lt;br /&gt;
* Positive mood at the end of the day, sped up by increasing Devotion, Taming, Awareness, and Habit&lt;br /&gt;
&lt;br /&gt;
Note: Better not to increase it — it makes the slave depressive and slowly lowers psychic stats. High despair causes suicide attempts.&lt;br /&gt;
&lt;br /&gt;
=== Awareness ===&lt;br /&gt;
&lt;br /&gt;
Heavily affected by intellect.&lt;br /&gt;
&lt;br /&gt;
'''Increased by:'''&lt;br /&gt;
* Easy mode&lt;br /&gt;
* Itself over time (?)&lt;br /&gt;
* Starving (ending day with &amp;lt;-500 calories) and Starvation (frequently starving, based on intellect)&lt;br /&gt;
* Rules (Behave: Humility [1/2 aura], Behave: Alarm)&lt;br /&gt;
* Enforce rules success&lt;br /&gt;
* Reward with a date with proper virtue&lt;br /&gt;
* Gifts with proper virtue&lt;br /&gt;
* Sweets with proper virtue&lt;br /&gt;
* Reward with resting with proper virtue&lt;br /&gt;
* Compliments with proper virtue (once per day)&lt;br /&gt;
* Explain her Position&lt;br /&gt;
* Punishment of all kind (as long the Punishment is equal to her guilt)&lt;br /&gt;
* Shaming while frightened (massive)&lt;br /&gt;
* Sleeping in prison with guilt (and not liking it)&lt;br /&gt;
* Various equipment&lt;br /&gt;
* Heavy gauge piercings and regular nose piercing&lt;br /&gt;
* Tie up and Nipple clamps&lt;br /&gt;
* Failed escape&lt;br /&gt;
* Delikacia&lt;br /&gt;
&lt;br /&gt;
'''Decreased by:'''&lt;br /&gt;
* Ending the day with positive merit&lt;br /&gt;
* Ending day while guilty and sleeping on the floor&lt;br /&gt;
* Punishing without guilt&lt;br /&gt;
* Repeating compliments on same day&lt;br /&gt;
* Breaking rules with guilt &amp;gt; 1&lt;br /&gt;
* Spoiling&lt;br /&gt;
&lt;br /&gt;
Note: Awareness is the ability to understand that she is a slave and has no right to disobey. Increases faster if the slave has high intellect.&lt;br /&gt;
&lt;br /&gt;
=== Taming ===&lt;br /&gt;
&lt;br /&gt;
'''Increased by:'''&lt;br /&gt;
* Difficulty easy&lt;br /&gt;
* Threaten (if player's aura &amp;gt; slave's pride. -1 to calculation for every use)&lt;br /&gt;
* Physical Punishment&lt;br /&gt;
* Rape&lt;br /&gt;
* Sex stuff (once daily)&lt;br /&gt;
* Sententia Veritas (based on player's unbuffed magic level)&lt;br /&gt;
* Delikacia (based on player's unbuffed magic level)&lt;br /&gt;
* Rules (Behave: Humility [1/2 aura], Behave: Alarm, No Masturbation success)&lt;br /&gt;
* Orgasm without Deny Orgasm rule&lt;br /&gt;
* Breaking Deny Orgasm rule while stimulation is less than obedience (?)&lt;br /&gt;
* Most BDSM/fetish gear, including heavy gauge piercings or regular nose piercing. Taming from items is capped at min((6 - Nature), max(2, Master Supremacy/2)) per day. Heavy gauge piercings apply taming separate from this cap.&lt;br /&gt;
* Racing (10 for victory, 2 for finishing)&lt;br /&gt;
* Eat leftovers if pride is &amp;lt; 2, despair = 0, mood &amp;gt; 3, and devotion &amp;gt;= 2&lt;br /&gt;
* Sleeping in a prison cell (and not liking it)&lt;br /&gt;
* Sleep on floor&lt;br /&gt;
* Sleep on my bed (if player aura &amp;gt; slave)&lt;br /&gt;
* Sleep in boudoir (if player aura &amp;gt; slave)&lt;br /&gt;
* Player aura &amp;lt; slave's (only if slave's nature - 1/2 of fear is &amp;lt; 0)&lt;br /&gt;
* Itself (?)&lt;br /&gt;
* Punishment: kill prisoner increases taming by 2 full levels the first time it is used&lt;br /&gt;
&lt;br /&gt;
'''Decreased by:'''&lt;br /&gt;
* Torturing a slave with 0 guilt&lt;br /&gt;
* Not punishing a slave with guilt by double fear&lt;br /&gt;
* Breaking Deny Orgasm rule while stimulation is greater than obedience (?)&lt;br /&gt;
* Breaking rules overnight with guilt &amp;gt; 1&lt;br /&gt;
* Player aura &amp;lt; slave's (only if slave's nature - 1/2 of fear is &amp;gt; 0)&lt;br /&gt;
* Spoiling&lt;br /&gt;
&lt;br /&gt;
Note: Increases faster with stronger Aura of the Slaver.&lt;br /&gt;
&lt;br /&gt;
=== Habit ===&lt;br /&gt;
&lt;br /&gt;
'''Increased by:'''&lt;br /&gt;
* Easy mode&lt;br /&gt;
* Various sex (once per day)&lt;br /&gt;
* Rule successes (Behave: Alarm, Behave: Pet, Behave: Silence, Behave: Toilet, Behave: Urinal, Deny Toileting)&lt;br /&gt;
* Enforce rule success&lt;br /&gt;
* Not orgasming while masturbating&lt;br /&gt;
* Sleep on floor (+2)&lt;br /&gt;
* Sleep on bedroll&lt;br /&gt;
* Sleep on my bed&lt;br /&gt;
* Branded&lt;br /&gt;
* Magically branded (separate bonus)&lt;br /&gt;
* Milking&lt;br /&gt;
* Laying eggs&lt;br /&gt;
* Various equipment&lt;br /&gt;
&lt;br /&gt;
'''Decreased by:'''&lt;br /&gt;
* Generous diet portion of non-semen&lt;br /&gt;
* Breaking rules with guilt &amp;gt; 1&lt;br /&gt;
* Spoiling&lt;br /&gt;
&lt;br /&gt;
=== Spoiling ===&lt;br /&gt;
&lt;br /&gt;
'''Increased by:'''&lt;br /&gt;
* Giving out rewards before they are earned (normal rewards plus Sleep in my bed or boudoir, Fresh Food, Eat my leftovers)&lt;br /&gt;
* Rewarding your slave too many times per day (twice on hard mode, thrice on normal, no limit on easy)&lt;br /&gt;
* Going to the Salon in Trade Square and giving your slave a Spa or Full Beauty Treatment will increase it by 5 points&lt;br /&gt;
* Giving your slave rewards that are above her virtue earned. So, if your slave has earned a level 3 (virtue) reward and you give her a level 5 reward, it will cause spoil&lt;br /&gt;
* Giving your slave rewards that are under her virtue earned (applies only(?) to erotic massages)&lt;br /&gt;
* Ending the day with sin (punishment) and you don't punish her. It will cause an increase in pride and spoil&lt;br /&gt;
* Not assigning enough rules to your slave (three on hard, two on normal, no limit on easy). There are 15 rules to choose from and all 15 count. Slaves won't respect a master who doesn't expect them to follow any rules or make them work.&lt;br /&gt;
&lt;br /&gt;
'''Decreased by:'''&lt;br /&gt;
* Greatly reduced when ending the day on low (negative?) mood&lt;br /&gt;
* Not rewarding slave when she deserves it&lt;br /&gt;
* Put in Place talk option&lt;br /&gt;
* Sleep in Cell or on the Floor&lt;br /&gt;
&lt;br /&gt;
Note: This aural stat increases very fast so be careful.&lt;br /&gt;
&lt;br /&gt;
=== Devotion ===&lt;br /&gt;
&lt;br /&gt;
'''Increased by:'''&lt;br /&gt;
* Increased overnight, if: A) Enough rules are set (difficulty) &amp;amp; B) obedience &amp;gt; 0, mood &amp;gt; 0, despair = 0, spoil = 0, fear &amp;lt; 5 and pride &amp;lt; 5. C) Awareness, Taming and Habit are at least the same level as your devotion level. If all conditions are met, it will increase by at least 1 and a maximum of (Awareness+Taming+Habit)/3, rounded down. The increase also cannot be higher than mood (e.g. Optimistic = max +2).&lt;br /&gt;
* Philter potion (only one use per slave) +50 points&lt;br /&gt;
* Ambrosia reward +1 point&lt;br /&gt;
* Golden cage reward +3 points&lt;br /&gt;
* Erotic rewards +1/+2 points*&lt;br /&gt;
* Dates +0/+2 points**&lt;br /&gt;
* Winning the race +5 points&lt;br /&gt;
* Rule: table scraps (or visited restaurant) +1 if pride &amp;lt; 2, despair = 0, mood &amp;gt; 3, devotion &amp;gt; 1 and food quality &amp;gt; pride×2&lt;br /&gt;
* Rule: table scraps additional +1 if above is true, food quality &amp;gt; devotion and master already ate (pub or club)&lt;br /&gt;
* Rule: sleep on master's bed +1 if pride &amp;lt; 3, despair = 0 and devotion &amp;gt;= 3&lt;br /&gt;
* Delikacia spell +2/+3 points***&lt;br /&gt;
* Adverto Servili spell +2/+3 points***&lt;br /&gt;
* Flog with whip and lash +0/+5 points****&lt;br /&gt;
&lt;br /&gt;
'''Decreased by:'''&lt;br /&gt;
* Fear being &amp;gt; 4 with a negative mood&lt;br /&gt;
* Despair being &amp;gt; 2 with a negative mood (-pride -nature -temper)&lt;br /&gt;
* Rape if slave devotion &amp;lt; 5 (no longer seems to be the case in v2.3?)&lt;br /&gt;
* Rule: sleep on master's bed -1 if pride &amp;gt;= 3 or despair &amp;gt; 0 or devotion &amp;lt; 3&lt;br /&gt;
* Rules&lt;br /&gt;
&lt;br /&gt;
'''Notes:'''&lt;br /&gt;
&lt;br /&gt;
&amp;lt;nowiki&amp;gt;*&amp;lt;/nowiki&amp;gt; Erotic reward devotion bonus depends on which specific reward is given; exact condition for +1 vs +2 not yet documented.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;nowiki&amp;gt;**&amp;lt;/nowiki&amp;gt; Date reward only triggers if the date is at least somewhat successful: +0 points if unsuccessful, +2 if successful.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;nowiki&amp;gt;***&amp;lt;/nowiki&amp;gt; Delikacia/Adverto Servili devotion bonus scales with the slaver's magic level; exact threshold for +2 vs +3 not yet documented.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;nowiki&amp;gt;****&amp;lt;/nowiki&amp;gt; Flog with whip/lash devotion bonus condition not yet documented (this entry may belong with Punishments/Flagellation, which currently makes no mention of a Devotion effect).&lt;br /&gt;
&lt;br /&gt;
== Traits ==&lt;br /&gt;
&lt;br /&gt;
[[File:JONT_Traits.jpg|thumb|300px|A slave with lots of traits]]&lt;br /&gt;
&lt;br /&gt;
Slaves can have various traits, some visible from the start, some you'll only find out after certain actions or training sessions.&lt;br /&gt;
&lt;br /&gt;
=== Open ===&lt;br /&gt;
&lt;br /&gt;
* '''Arena Champion''' – Received in the Arena &amp;quot;Gladiatrix Contest&amp;quot; after 5 wins. Opens new options (fight Champion, Group fight and Fiend fight) during Colosseum fights.&lt;br /&gt;
* '''Arena Grand Champion''' – Received in the Arena after 9 wins.&lt;br /&gt;
* '''Bruise(s)''' – Decreases Beauty of a slave. Rating from &amp;quot;D&amp;quot; to &amp;quot;S+&amp;quot;. Decreases over time.&amp;lt;sup&amp;gt;[1]&amp;lt;/sup&amp;gt;&lt;br /&gt;
* '''Charming Voice''' – Slave starts with Singing rating &amp;quot;S+&amp;quot;.&lt;br /&gt;
* '''Clumsy''' – Makes it harder to train Physical common skills (Housekeeping, Martial Arts, etc.).&lt;br /&gt;
* '''Graceful''' – Makes it easier to train Dancer skill.&lt;br /&gt;
* '''Hoarse Voice''' – The slave cannot be trained as a Singer.&lt;br /&gt;
* '''Immature''' – Always(?) on lolis. Cannot get pregnant. Some clients will not buy her. Slower during races in Colosseum but cannot be beheaded by String Trap.&lt;br /&gt;
* '''Not Branded''' – If your slave is branded and wearing a collar, she'll (usually?) be found after trying to run away. Branding is a good idea.&lt;br /&gt;
* '''Racing Champion''' – Received in the Arena after winning 4 races.&lt;br /&gt;
* '''Racing Grand Champion''' – Received in the Arena after winning 7 races.&lt;br /&gt;
* '''Recovery''' – Slave recently underwent a procedure in [[Jack-o-nine/Gameplay/Locations/Serpentine_Quarter#Medical_center|Medical Center]] and needs time to recover before performing another procedure.&lt;br /&gt;
* '''Sanity''' – When this trait shows up in pink text, it's a warning that the slave is close to being mindbroken. Sanity is the sum of Nature, Temperament, and Pride. This sum needs to stay above 2, each stat being on a scale of 0–5. When the slave is mindbroken, this trait shows up in red.&lt;br /&gt;
* '''Scars''' – Decrease the Beauty of a slave. Small scars increase Exoticism. Can be removed in the [[Jack-o-nine/Gameplay/Locations/Serpentine_Quarter#Medical_center|Medical Center]]. Range &amp;quot;Small Scars&amp;quot; to &amp;quot;Ugly Scars&amp;quot;.&lt;br /&gt;
* '''Trace of beatings (+, ++)''' – Greatly reduces the Beauty of a slave. Decreases over time.&amp;lt;sup&amp;gt;[1]&amp;lt;/sup&amp;gt;&lt;br /&gt;
* '''Virgin''' – Nothing special; if broken, can be restored in [[Jack-o-nine/Gameplay/Locations/Serpentine_Quarter#Medical_center|Medical Center]].&lt;br /&gt;
* '''Wounds''' – Picked up in Gladiatrix fights or through punishment. Can be healed in [[Jack-o-nine/Gameplay/Locations/Serpentine_Quarter#Medical_center|Medical Center]]. Endurance penalty?&lt;br /&gt;
&lt;br /&gt;
'''Note:''' [1] Bruising decreases over time as a function of a combination of the slave's endurance, the slaver's medic skill, and the slave's mood. This means that a depressed slave could potentially have no natural recovery of bruises, as mood ranges from -5 to 5, endurance ranges from 0 to 5, and medic skill ranges from 0 to 5. Bruises can be actively healed by rewarding the slave with rest, getting them a massage at the spa in White Town, or giving the slave a massage as a reward as a slaver with at least B+ petting skill and at least B+ medic skill.&lt;br /&gt;
&lt;br /&gt;
=== Hidden ===&lt;br /&gt;
&lt;br /&gt;
* '''Accustomed to pain''' – Able to endure pain. More resistant to pain-based threats. Can be obtained by repeated punishing, Horse Mating, Fisting, Anal Fisting, Masochism and Self-Torture training.&lt;br /&gt;
* '''Afraid of pain''' – Physical punishments more effective.&lt;br /&gt;
* '''Arachnophilia''' – Reduces the effectiveness of certain kinds of torture.&lt;br /&gt;
* '''Arachnophobia''' – Increases the effectiveness of certain kinds of torture.&lt;br /&gt;
* '''Ascetic''' – Indifferent to luxury. Dresses or ornaments as rewards have no effect.&lt;br /&gt;
* '''Ballerina''' – Affinity to Dancer skill.&lt;br /&gt;
* '''Bisexual''' – Willing to have sex with male and female. Threesome will be easy to learn (more?).&lt;br /&gt;
* '''Bloodthirsty''' – Loves to see blood, makes some tortures less effective.&lt;br /&gt;
* '''Brave''' – Punishments are less effective. Also helpful for horse races.&lt;br /&gt;
* '''Brony''' – Affinity for Horse skill.&lt;br /&gt;
* '''Claustrophobia''' – Increases the effectiveness of certain kinds of torture.&lt;br /&gt;
* '''Conceited''' – Increases the effectiveness of dates (Reward: Spend time together).&lt;br /&gt;
* '''Coward''' – Punishments are much more effective. Bad for horse races.&lt;br /&gt;
* '''Darkness Child''' – Reduces effectiveness of deprivation punishments (increases effectiveness of blindfold during active sex?).&lt;br /&gt;
* '''Disciplined''' – Easier to train. Also helpful for horse races.&lt;br /&gt;
* '''Dislikes Sweets''' – Giving sweets as a reward has no effect.&lt;br /&gt;
* '''Enchantress''' – Affinity for Enchantress skill.&lt;br /&gt;
* '''Exhibitionist''' – Makes some lessons go easier (Exhibitionism, Seduction, Gang bang, Enema – any others?).&lt;br /&gt;
* '''Exotic Dancer''' – Affinity for Dancing skill (and also Nymphomaniac or Perverted).&lt;br /&gt;
* '''Expert Maid''' – Affinity for Maid skill.&lt;br /&gt;
* '''Expert Nurse''' – Affinity for Nurse skill.&lt;br /&gt;
* '''Frigid''' – Indifferent to sex.&lt;br /&gt;
* '''Gladiatrix''' – Affinity for Gladiatrix skill.&lt;br /&gt;
* '''Good Metabolism''' – Easier to lose weight/harder to gain weight.&lt;br /&gt;
* '''Gourmet Chef''' – Affinity for Cook skill.&lt;br /&gt;
* '''Guilt Complex''' – Slave can be punished with more severe punishments for an offense.&lt;br /&gt;
* '''Hemophobia''' – Afraid of blood, makes some tortures more effective.&lt;br /&gt;
* '''Hikikomori''' – Reduces the effectiveness of dates (Reward: Spend time together).&lt;br /&gt;
* '''Homophobic''' – Slave is incapable of being aroused by sex with another woman (discovered on Threesome training).&lt;br /&gt;
* '''Hydrophobia''' – Increases the effectiveness of certain kinds of torture.&lt;br /&gt;
* '''Hyperactive''' – Does not like to sit still. '''Free time''' rewards will not have a positive effect on mood.&lt;br /&gt;
* '''Hysteric''' – Enjoys praise. '''Verbal encouragement''' is more effective.&lt;br /&gt;
* '''Lazy''' – Opposite of Hyperactive.&lt;br /&gt;
* '''Lesbian''' – Rewarding with Erotic or date will have no effect, and sex skills with male counterpart will be harder.&lt;br /&gt;
* '''Loves Helplessness''' – Reduces the effectiveness of certain kinds of torture.&lt;br /&gt;
* '''Love Luxury''' – Opposite of Ascetic.&lt;br /&gt;
* '''Masochist''' – Enjoys pain.&lt;br /&gt;
* '''Megalomania''' – Merit gains are amplified.&lt;br /&gt;
* '''Merciful''' – When you have a prisoner in the dungeon, you can use Punishment: Example of punishment to torture her while your slave watches. It's extra effective if your slave is Merciful.&lt;br /&gt;
* '''Moronic''' – Extremely brave. Also helpful for horse races.&lt;br /&gt;
* '''Musician''' – Affinity for Music skill.&lt;br /&gt;
* '''Nyctophobia''' – Increases effectiveness of deprivation punishments.&lt;br /&gt;
* '''Nymphomaniac''' – Enjoys sex.&lt;br /&gt;
* '''Orator''' – Affinity for Elocution skill.&lt;br /&gt;
* '''Pervert''' – Makes some lessons go easier (Rimming, Enema, Scatology, Golden Shower, all Xenophilia). Eating Fiend Cum will give positive mood.&lt;br /&gt;
* '''Pet Prodigy''' – Affinity for Pet skill.&lt;br /&gt;
* '''Powerful Metabolism''' – Much easier to lose weight/harder to gain weight.&lt;br /&gt;
* '''Psi-masochist''' – Enjoys psychological pressure. Verbal rewards less effective.&lt;br /&gt;
* '''Purist''' – Makes perverted skills harder.&lt;br /&gt;
* '''Pyromania''' – Reduces the effectiveness of certain kinds of torture.&lt;br /&gt;
* '''Pyrophobia''' – Increases the effectiveness of certain kinds of torture.&lt;br /&gt;
* '''Sadist''' – When you have a prisoner in the dungeon, you can use Punishment: Example of punishment to torture her while your slave watches. It's ineffective if your slave is a Sadist.&lt;br /&gt;
* '''Secretary''' – Affinity for Secretary skill, 10–20% '''extra discount''' when working as accountant.&lt;br /&gt;
* '''Shy''' – Makes exhibitionist lessons harder.&lt;br /&gt;
* '''Singer''' – Affinity for Singing skill.&lt;br /&gt;
* '''Sportive''' – Physical exercises are more fun and associated skills increase faster.&lt;br /&gt;
* '''Sweet-tooth''' – Increases the effectiveness of sweets as a reward.&lt;br /&gt;
* '''Torpid''' – Physical exercises are less fun and associated skills increase slower.&lt;br /&gt;
* '''Water Child''' – Reduces the effectiveness of certain kinds of torture.&lt;br /&gt;
* '''Wayward''' – Harder to train. Bad for horse races.&lt;br /&gt;
* '''Weakened Metabolism''' – Easier to gain weight/harder to lose weight.&lt;br /&gt;
* '''Weak Metabolism''' – Much easier to gain weight/harder to lose weight.&lt;br /&gt;
&lt;br /&gt;
=== Obtainable ===&lt;br /&gt;
&lt;br /&gt;
* '''Accustomed to pain''' – 50 masochism xp; can't replace Afraid of Pain.&lt;br /&gt;
* '''Masochist''' – 100 masochism xp; replaces Accustomed to Pain; can't replace Afraid of Pain.&lt;br /&gt;
* '''Exhibitionist''' – 75 exhibitionism xp; replaces Shy.&lt;br /&gt;
* '''Nymphomania''' – 200 nymphomania xp; replaces Frigid.&lt;br /&gt;
* '''Pervert''' – 150 perversion xp; replaces Purist.&lt;br /&gt;
* '''Bi-sexual''' – 50 lesbian xp; can't replace Homophobic and Lesbian.&lt;br /&gt;
* '''Psi-masochist''' – 50 abuse xp; can't replace Hysteric.&lt;br /&gt;
* '''Darkness child''' – 50 darkness xp; can't replace Nyctophobia.&lt;br /&gt;
* '''Bloodthirsty''' – 50 blood xp; can't replace Hemophobia.&lt;br /&gt;
* '''Pyromania''' – 50 fire xp; can't replace Pyrophobia.&lt;br /&gt;
* '''Water child''' – 50 water xp; can't replace Hydrophobia.&lt;br /&gt;
* '''Arachnophilia''' – 50 vermin xp; can't replace Arachnophobia.&lt;br /&gt;
* '''Inured to helplessness''' – 50 deprivation xp; can't replace Claustrophobia and Loves Helplessness.&lt;br /&gt;
* '''Merciful''' – 10 compassion xp; can't replace Sadist.&lt;br /&gt;
&lt;br /&gt;
== Mood ==&lt;br /&gt;
&lt;br /&gt;
Mood determines how well the slave will learn skills. Bad moods such as &amp;quot;Depressive&amp;quot; make the slave learn slowly. Good moods like &amp;quot;Happy&amp;quot; make it faster.&lt;br /&gt;
&lt;br /&gt;
To find out what's affecting her mood, ask &amp;quot;How are you feeling?&amp;quot; and she'll list off the positive and negative effects she's under.&lt;br /&gt;
&lt;br /&gt;
The effects of rewards will last for a while, so to maximize happiness it's important to use a variety of rewards and combine their effects.&lt;br /&gt;
&lt;br /&gt;
Mood levels from highest to lowest:&lt;br /&gt;
&lt;br /&gt;
* ''Ecstatic''&lt;br /&gt;
* ''Euphoric''&lt;br /&gt;
* ''Pleased'' (maximum when fear ≥ devotion)&lt;br /&gt;
* ''Optimistic'' (maximum when despair = 1, or when obedience is below any of: nature, temperament, spoil or pride)&lt;br /&gt;
* ''Hopeful'' (maximum when despair = 2 or despair = 3)&lt;br /&gt;
* ''Calm (neutral)'' (maximum when despair &amp;gt; temperament or despair &amp;gt; 3)&lt;br /&gt;
* ''Pessimistic''&lt;br /&gt;
* ''Melancholic''&lt;br /&gt;
* ''Sullen''&lt;br /&gt;
* ''Dysphoric''&lt;br /&gt;
* ''Depressed''&lt;br /&gt;
&lt;br /&gt;
'''Improved by:'''&lt;br /&gt;
* Encourage&lt;br /&gt;
* Rewards&lt;br /&gt;
* Enough to Eat&lt;br /&gt;
* Your Leftovers&lt;br /&gt;
* Clean House&lt;br /&gt;
* Good Hygiene&lt;br /&gt;
* Comfortable clothes (like the sundress)&lt;br /&gt;
* Sleep in the Slaver's bed (note: slave needs &amp;lt; 3 pride and ≥ 3 devotion)&lt;br /&gt;
* Sleep in boudoir&lt;br /&gt;
* Letting her orgasm&lt;br /&gt;
* Use her Talent (trait Talent: ???)&lt;br /&gt;
* Free time (ending the day with positive energy)&lt;br /&gt;
* Take Drug – Chug (strong alcohol, drink two and she passes out)&lt;br /&gt;
* Drink potion – Bacchic nectar (doesn't stack with alcohol and can only be used once, but won't pass out with repeated attempts; cheaper and easier to just drink the alcohol, though)&lt;br /&gt;
* Not punishing her when she's guilty&lt;br /&gt;
&lt;br /&gt;
'''Decreased by:'''&lt;br /&gt;
* Explain her position (note: as long as she has not accepted to be a slave)&lt;br /&gt;
* Threaten&lt;br /&gt;
* Starving&lt;br /&gt;
* Overworking her (red energy levels)&lt;br /&gt;
* Dehydrated food&lt;br /&gt;
* Fiend's cum (unless the slave has the Perverted trait, in which case it raises mood)&lt;br /&gt;
* Dirty House&lt;br /&gt;
* Bad Hygiene&lt;br /&gt;
* Sleep in the cell&lt;br /&gt;
* Sleep on the floor&lt;br /&gt;
* Sleep on a Bedroll&lt;br /&gt;
* Walk around Naked&lt;br /&gt;
* Built up sexual desire&lt;br /&gt;
* Any rules (on low Obedience)&lt;br /&gt;
* Raping&lt;br /&gt;
* Pregnancy with a fog fiend&lt;br /&gt;
* Having Rotphilis (treatable STD)&lt;br /&gt;
* Certain BDSM/fetish gear&lt;br /&gt;
&lt;br /&gt;
Being on her period will have a slight negative effect on her mood that you can't control. &amp;quot;I have these days... stomach ache. So the mood is not very much.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
==Ranks==&lt;br /&gt;
&lt;br /&gt;
See the [[jack-o-nine/Gameplay/Slaves/Ranks|Ranks]] page.&lt;br /&gt;
&lt;br /&gt;
== Pregnancy ==&lt;br /&gt;
&lt;br /&gt;
A slave might get pregnant. There are two possible types of pregnancy.&lt;br /&gt;
&lt;br /&gt;
=== Regular Pregnancy ===&lt;br /&gt;
&lt;br /&gt;
Regular pregnancy will cause your slave to be taken away by the authorities until after childbirth once the pregnancy becomes apparent. You will be warned beforehand that the slave might be pregnant.&lt;br /&gt;
&lt;br /&gt;
=== Fiend Pregnancy ===&lt;br /&gt;
&lt;br /&gt;
This pregnancy occurs rapidly and will trigger an event in the morning where the fiend bursts out of the slave's stomach, killing her in the process. If you have a fiend pen, you can capture the fiend. See [[Jack-o-nine/Fiend|Fiend]] for details.&lt;br /&gt;
&lt;br /&gt;
Both types of pregnancy can be aborted at the [[Jack-o-nine/Gameplay/Locations/Serpentine_Quarter#Medical_center|Medical Center]]. There is also the option of making your slave sterile to prevent the risk of pregnancy from ever occurring in the first place. Sterilization is reversible.&lt;br /&gt;
&lt;br /&gt;
== Boobs ==&lt;br /&gt;
&lt;br /&gt;
A minor stat that can be modified at the Technosphere. Ranges from 0 to 6, though loli slaves cannot have a boob size greater than 3.&lt;br /&gt;
&lt;br /&gt;
Primarily important for cows (increasing cow sell price and milk production) and pigs (increasing mince gain from slaughter), both benefiting from larger boob sizes.&lt;br /&gt;
&lt;br /&gt;
* Slaves with large boobs doing gymnastics or acrobatics will increase the slaver's excitement less than slaves with small boobs doing the same.&lt;br /&gt;
* Uncle Tom will generally have decreased arousal gains from slaves with large boobs.&lt;br /&gt;
* Johny will gain additional libido from purchasing slaves with large boobs at auction, and additional domination from raping slaves with large boobs in the Fogs.&lt;br /&gt;
&lt;br /&gt;
== Sanity and Broken Spirit ==&lt;br /&gt;
&lt;br /&gt;
Another hidden derived stat:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;Sanity = Temperament + Nature + Pride&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
As Pride goes from Arrogant to Unashamed, Sanity goes down. This is an important stat to know, because if it drops below 3 the slave's spirit will be broken and she'll be Rank F- forever and difficult to sell.&lt;br /&gt;
&lt;br /&gt;
To avoid this situation, you need to keep Temperament and Nature high and avoid decreasing her Pride too far.&lt;br /&gt;
&lt;br /&gt;
See the sections on [[Jack-o-nine/Gameplay/Slaves#Nature|Nature]], [[Jack-o-nine/Gameplay/Slaves#Temperament|Temperament]] and [[Jack-o-nine/Gameplay/Slaves#Pride|Pride]] for help increasing/decreasing them.&lt;br /&gt;
&lt;br /&gt;
More info and discussion [http://www.ulmf.org/bbs/showpost.php?p=598295&amp;amp;postcount=277 here].&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
&lt;br /&gt;
* [[Jack-o-nine/Gameplay/Assistant|Assistant]]&lt;br /&gt;
* [[Jack-o-nine/Gameplay/Slaves/Diet|Diet]]&lt;br /&gt;
* [[Jack-o-nine/Gameplay/Slaves/Punishments|Punishments]]&lt;br /&gt;
* [[Jack-o-nine/Gameplay/Slaves/Rewards|Rewards]]&lt;br /&gt;
* [[Jack-o-nine/Gameplay/Slaves/Rules|Rules]]&lt;br /&gt;
* [[Jack-o-nine/Gameplay/Slaves/Selling|Selling Slaves]]&lt;br /&gt;
* [[Jack-o-nine/Gameplay/Slaves/Specializations|Specializations]]&lt;/div&gt;</summary>
		<author><name>Skibidi 122</name></author>	</entry>

	<entry>
		<id>http://wiki.anime-sharing.com/hgames/index.php?title=Jack-o-nine/Gameplay/Locations/White_Town&amp;diff=41994</id>
		<title>Jack-o-nine/Gameplay/Locations/White Town</title>
		<link rel="alternate" type="text/html" href="http://wiki.anime-sharing.com/hgames/index.php?title=Jack-o-nine/Gameplay/Locations/White_Town&amp;diff=41994"/>
				<updated>2026-07-08T19:56:00Z</updated>
		
		<summary type="html">&lt;p&gt;Skibidi 122: Added spoiling notice to Salon Spa&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Jack-o-nine}}&lt;br /&gt;
=White Town=&lt;br /&gt;
White town is governed by the Vatican, a shining example of peace and order.&lt;br /&gt;
It's also home to the trade square, the largest assortment of stores in Eternal Rome.&lt;br /&gt;
&lt;br /&gt;
==Trade Square==&lt;br /&gt;
===Slave Market===&lt;br /&gt;
The most common and safest place to acquire slaves. The auction is run by Farid, a slaver that specializes in unbranded slaves.&lt;br /&gt;
&lt;br /&gt;
If you do not have a slave you can:&lt;br /&gt;
*Bid on slaves;&lt;br /&gt;
*Outright buy them for 2.5x the current price;&lt;br /&gt;
*Skip a turn (this is useful if you don't want to drive up prices through an early bidding war);&lt;br /&gt;
*Skip the slave (you'll be greeted with the next slave unless that was the last slave being sold for the day).&lt;br /&gt;
&lt;br /&gt;
There will be multiple slaves at auction each day and these are randomly generated before the auction starts, thus making it possible to save-scum if one so chooses.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
You can also sell slaves to Farid but don't expect to get much for them:&lt;br /&gt;
&lt;br /&gt;
*Unlike other sellers Farid will outright rip you off;&lt;br /&gt;
*Don't expect more than 20-150 sparks for a slave without any training;&lt;br /&gt;
*Slaves with training won't sell for much more than this either, maybe a few hundred sparks at best.&lt;br /&gt;
&lt;br /&gt;
Farid is a buyer that you should only turn to as a last resort unless you're selling freshly captured, unbranded slaves [[Jack-o-nine/Gameplay/Locations/Border_of_the_Fogs#Patrol_Border_of_Fog|from the Fogs]].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== Slave Market Prices ====&lt;br /&gt;
Farid determines prices almost exclusively based on a slave's attributes and ranking. Prices are based on a base price determined by slave attributes, as according to this table:&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! !! Beauty !! Endurance !! Empathy !! Temperament !! Intellect !! Nature !! Pride* !! Exoticism !! Physique* !! Style !! Fame !! Bruises !! Scars&lt;br /&gt;
|-&lt;br /&gt;
| S+ (5) || 140 || 60 || 40 || 90 || 80 || 140 || -60 || 230|| -175 || 155 || 180 || -60 || -75&lt;br /&gt;
|-&lt;br /&gt;
| A+ (4) || 60 || 30 || 20 || 50 || 40 || 60 || -30 || 150 || -15 || 75 || 100 || -30 || -35&lt;br /&gt;
|-&lt;br /&gt;
| B+ (3) || 20 || 10 || 0 || 20 || 0 || 20 || 0 || 90 || -5 || 35 || 60 || -15 || -35&lt;br /&gt;
|-&lt;br /&gt;
| C- (2) || -40 || 0 || -20 || -45 || -40 || -40 || 20 || 50 || 15 || 15 || 30 || -5 || -15&lt;br /&gt;
|-&lt;br /&gt;
| D- (1) || -120 || -40 || -40 || -90 || -80 || -120 || 40 || 20 || 20 || 5 || 10 || 0 || -5 &lt;br /&gt;
|-&lt;br /&gt;
| F- (0) || -280 || -60 || -40 || -90 || -80 || -120 || 60 || 0 || -20 || 0 || 0 || 0 || 0 &lt;br /&gt;
|}&lt;br /&gt;
  '''Note:''' In this table, values for pride and physique are listed based on numerical rankings, not listed rankings in game -- eg, a slave with 0 pride (unashamed) has F- pride according to this table but S+ pride according to most (but not all) in-game displays of the stat. Similarly, a slave with 1 physique (model) has D- physique in the table but S+ in the game, but a slave with 0 physique (bony) has F- physique according to both the game and the table.&lt;br /&gt;
  '''Note:''' Virgin slaves have their base price increased by 20. Graceful slaves have base price increased by 10, klutzy slaves have it decreased by 10. Dexterous slaves have base price increased by 10, clumsy slaves have it decreased by 10.&lt;br /&gt;
  '''Note:''' If base price is less than 20, it is set to 20. If base price is less than what the slave would be worth at the butcher, it is set to what the slave would be worth at the butcher.&lt;br /&gt;
Prices then differ depending on whether the player is buying or selling a slave. When buying a slave, the slave's initial price is their base price, but it may rise during the auction phase. The higher the slave's base price, the higher the chance of other bidders making bids on the slave.&lt;br /&gt;
&lt;br /&gt;
When selling a slave, the price Farid pays is a fraction of the slave's base price dependent on the slave's rank, as according to the following table:&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! !! Slave Ranking&lt;br /&gt;
|-&lt;br /&gt;
| S+ || 0.75&lt;br /&gt;
|-&lt;br /&gt;
| S- || 0.675&lt;br /&gt;
|-&lt;br /&gt;
| A+ || 0.5625&lt;br /&gt;
|-&lt;br /&gt;
| A- || 0.525&lt;br /&gt;
|-&lt;br /&gt;
| B+ || 0.4125&lt;br /&gt;
|-&lt;br /&gt;
| B- || 0.375&lt;br /&gt;
|-&lt;br /&gt;
| C+ || 0.3375&lt;br /&gt;
|-&lt;br /&gt;
| C- || 0.3&lt;br /&gt;
|-&lt;br /&gt;
| D+ || 0.225&lt;br /&gt;
|-&lt;br /&gt;
| D- || 0.1875&lt;br /&gt;
|-&lt;br /&gt;
| F- || 0.15&lt;br /&gt;
|}&lt;br /&gt;
  '''Note:''' If sell price is less than 15, it is set to 15. If base price is less than 0.75 * what the slave would be worth at the butcher, it is set to 0.75 * what the slave would be worth at the butcher.&lt;br /&gt;
&lt;br /&gt;
===Gastronomicon===&lt;br /&gt;
The only place where you can buy [[Jack-o-nine/Gameplay/Items#Food|groceries]] in Eternal Rome.&lt;br /&gt;
&lt;br /&gt;
Kagami-San sells:&lt;br /&gt;
*Eggs, milk, cream and cheese;&lt;br /&gt;
*Vegetables, flour, spices and alcohol;&lt;br /&gt;
*Mince and tenderloin.&lt;br /&gt;
&lt;br /&gt;
This is one of the two places where you can butcher slaves for meat (costs 5$) or slaughter a slave for sparks, the other one being the [[Jack-o-nine/Gameplay/Barn|barn]]. &lt;br /&gt;
&lt;br /&gt;
For more information about meat check [[Jack-o-nine/Gameplay/Barn#Meat|the meat section of the barn]].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Kagami-san will also buy slaves from you if they meet the following requirements:&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Name !! Skill !! Skill Level !! Colour&lt;br /&gt;
|-&lt;br /&gt;
| Kagami-San || Rank || C- || Purple&lt;br /&gt;
|-&lt;br /&gt;
| || Intellect || B+  || Blue&lt;br /&gt;
|-&lt;br /&gt;
| || Elocution || B+ || Blue&lt;br /&gt;
|-&lt;br /&gt;
| || Maid || B+ || Blue&lt;br /&gt;
|-&lt;br /&gt;
| || Cook || B+ || Blue&lt;br /&gt;
|-&lt;br /&gt;
| || Secretary || B+ || Blue&lt;br /&gt;
|-&lt;br /&gt;
| || Dancing || C- || Purple&lt;br /&gt;
|-&lt;br /&gt;
| || Dancing || C- || Purple&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
   '''Reward: 850$.''' Negotiable.&lt;br /&gt;
&lt;br /&gt;
===Salon &amp;quot;Elven Laid&amp;quot;===&lt;br /&gt;
A luxurious beauty salon that offers a variety of treatments for both men and women.&lt;br /&gt;
&lt;br /&gt;
Estelindel's salon offers your slaves:&lt;br /&gt;
&lt;br /&gt;
*Fashionable hairstyles - 3$;&lt;br /&gt;
*Waxing - 3$;&lt;br /&gt;
*Makeup and Manicure - 3$;&lt;br /&gt;
*Full Beauty Treatment - 9$;&lt;br /&gt;
*Spa and Massage - 3$.&lt;br /&gt;
&lt;br /&gt;
As for masters, the services offered are:&lt;br /&gt;
&lt;br /&gt;
*Full service - 15$;&lt;br /&gt;
*Fashionable Hairstyle - 3$;&lt;br /&gt;
*Cosmetic Procedures - 3$:&lt;br /&gt;
*Invigorating Massage - 3$;&lt;br /&gt;
*Erotic Massage - 3$;&lt;br /&gt;
*Aroma Spa - 3$.&lt;br /&gt;
&lt;br /&gt;
Full Beauty Treatments are a must for raising your slave's charm before selling her to clients. Keep in mind that if you do anything after applying makeup on your slave the rank of the makeup will go down and you will not be able to re-apply it until a day as passed.&lt;br /&gt;
&lt;br /&gt;
A Spa and Massage will give your slave a mood boost and 1 energy so it can be invaluable during training or after surgeries/fights/races. Beware that this will also increase the slave's spoiling. The Invigorating Massage will do the same thing for the slaver. You can only get one massage per day and your slaves can only get 1 massage each.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Estelindel will also buy slaves from you if they have the following requirements:&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Name !! Skill !! Skill Level !! Colour&lt;br /&gt;
|-&lt;br /&gt;
| Estelindel || Rank || C- || Purple&lt;br /&gt;
|-&lt;br /&gt;
| || Sensitivity || B+  || Blue&lt;br /&gt;
|-&lt;br /&gt;
| || Elocution || B+ || Blue&lt;br /&gt;
|-&lt;br /&gt;
| || Dancing || B+ || Blue&lt;br /&gt;
|-&lt;br /&gt;
| || Secretary || B+ || Blue&lt;br /&gt;
|-&lt;br /&gt;
| || Maid || B+ || Blue&lt;br /&gt;
|-&lt;br /&gt;
| || Oral Pleasure || B+ || Blue&lt;br /&gt;
|-&lt;br /&gt;
| || Petting || B+ || Blue&lt;br /&gt;
|-&lt;br /&gt;
| || Music || C- || Purple&lt;br /&gt;
|-&lt;br /&gt;
| || Alchemy || D- || Pink&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
   '''Reward: 850$.''' Negotiable.&lt;br /&gt;
&lt;br /&gt;
===Boutique of Servilia Quint===&lt;br /&gt;
This boutique is one of the few shops in Eternal Rome that sells clothing.&lt;br /&gt;
&lt;br /&gt;
Servilia Quint's seamstresses can offer you: &lt;br /&gt;
*[[Jack-o-nine/Gameplay/Items#Men's clothing|Menswear]];&lt;br /&gt;
*[[Jack-o-nine/Items#Women's Clothing &amp;amp; Apparel|Ladieswear]]:&lt;br /&gt;
**[[Jack-o-nine/Gameplay/Items#Clothes|Women's Uniforms]];&lt;br /&gt;
**[[Jack-o-nine/Gameplay/Items#Clothes|Fashionable Clothing]];&lt;br /&gt;
**[[Jack-o-nine/Gameplay/Items#Hands|Gloves]];&lt;br /&gt;
**[[Jack-o-nine/Gameplay/Items#Feet|Shoes]].&lt;br /&gt;
&lt;br /&gt;
Menswear gives masters bonuses to their skills, stats and mood.&lt;br /&gt;
&lt;br /&gt;
Ladieswear gives slaves bonuses to learning skills, stats, Style, Exoticism and mood.&lt;br /&gt;
&lt;br /&gt;
Both are indispensable if you want to better train and sell slaves.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Servilia Quint will also buy slaves from you if they meet the following requirements:&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Name !! Skill !! Skill Level !! Colour&lt;br /&gt;
|-&lt;br /&gt;
| Servilia Quint || Rank || C- || Purple&lt;br /&gt;
|-&lt;br /&gt;
| || Sensitivity || B+  || Blue&lt;br /&gt;
|-&lt;br /&gt;
| || Elocution || B+ || Blue&lt;br /&gt;
|-&lt;br /&gt;
| || Secretary || B+ || Blue&lt;br /&gt;
|-&lt;br /&gt;
| || Maid || C- || Purple&lt;br /&gt;
|-&lt;br /&gt;
| || Cook || C- || Purple&lt;br /&gt;
|-&lt;br /&gt;
| || Oral Pleasure || C- || Purple&lt;br /&gt;
|}&lt;br /&gt;
  '''Reward: 850$.''' Negotiable.&lt;br /&gt;
&lt;br /&gt;
===Ashura's Treasury===&lt;br /&gt;
A jewelry store that sells all manners of treasures and accessories.&lt;br /&gt;
&lt;br /&gt;
Ashura's display cases are filled with:&lt;br /&gt;
*Women's Jewelry:&lt;br /&gt;
**[[Jack-o-nine/Gameplay/Items#Rings|Rings]]:&lt;br /&gt;
**[[Jack-o-nine/Gameplay/Items#Neck|Necklaces]];&lt;br /&gt;
**[[Jack-o-nine/Gameplay/Items#Headgear|Tiaras]];&lt;br /&gt;
**[[Jack-o-nine/Gameplay/Items#Piercings|Earrings and Piercings]];&lt;br /&gt;
*Fashionable Accessories:&lt;br /&gt;
**[[Jack-o-nine/Gameplay/Items#Headgear|Headgears]];&lt;br /&gt;
**[[Jack-o-nine/Gameplay/Items#Neck|Ornamental Collar]].&lt;br /&gt;
&lt;br /&gt;
These accessories can enhance your slave's Style and Exoticism.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Ashura will also buy slaves from you if they meet the following requirements:&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Name !! Skill !! Skill Level !! Colour&lt;br /&gt;
|-&lt;br /&gt;
| Ashura || Rank || C- || Purple&lt;br /&gt;
|-&lt;br /&gt;
| || Intellect || B+  || Blue&lt;br /&gt;
|-&lt;br /&gt;
| || Elocution || B+ || Blue&lt;br /&gt;
|-&lt;br /&gt;
| || Dancing || B+ || Blue&lt;br /&gt;
|-&lt;br /&gt;
| || Witchcraft || B+ || Blue&lt;br /&gt;
|-&lt;br /&gt;
| || Alchemy || B+ || Blue&lt;br /&gt;
|-&lt;br /&gt;
| || Maid || B+ || Blue&lt;br /&gt;
|-&lt;br /&gt;
| || Oral Pleasure || C- || Purple&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
   '''Reward: 850$.''' Negotiable.&lt;br /&gt;
&lt;br /&gt;
===Manhunter's Armory===&lt;br /&gt;
Manhunter sells both [[jack-o-nine/Items#headgear|weapons]] and [[jack-o-nine/Items#headgear|armor]] for slaves and their masters.&lt;br /&gt;
&lt;br /&gt;
Manhunter will buy slaves from you if they meet the following requirements:&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Name !! Skill !! Skill Level !! Colour&lt;br /&gt;
|-&lt;br /&gt;
| Manhunter || Rank || C- || Purple&lt;br /&gt;
|-&lt;br /&gt;
| || Intellect || B+  || Blue&lt;br /&gt;
|-&lt;br /&gt;
| || Nature || B+ || Blue&lt;br /&gt;
|-&lt;br /&gt;
| || Secretary || B+ || Blue&lt;br /&gt;
|-&lt;br /&gt;
| || Elocution || B+ || Blue&lt;br /&gt;
|-&lt;br /&gt;
| || Gladiatrix || C- || Purple&lt;br /&gt;
|-&lt;br /&gt;
| || Cook || C- || Purple&lt;br /&gt;
|-&lt;br /&gt;
| || Maid || C- || Purple&lt;br /&gt;
|-&lt;br /&gt;
| || Music || C- || Purple&lt;br /&gt;
|-&lt;br /&gt;
| || Dance || C- || Purple&lt;br /&gt;
|-&lt;br /&gt;
| || Oral Pleasure || C- || Purple&lt;br /&gt;
|-&lt;br /&gt;
| || Petting || C- || Purple&lt;br /&gt;
|-&lt;br /&gt;
| || Penetration || C- || Purple&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
   '''Reward: 850$.''' Negotiable.&lt;br /&gt;
   '''Note:''' Conveniently, if you try to offer a slave to Manhunter and he is not interested in buying one yet, he will say the number of days until he will become interested again. Other businesses do not do this.&lt;br /&gt;
&lt;br /&gt;
===Real Estate Office===&lt;br /&gt;
The player can pick up a contract with the real estate office to change their [[Jack-o-nine/Gameplay/Locations/Player_Housing|living quarters]], rent extended rentals and buy new furniture.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Gloria will always buy slaves from you in they meet the following requirements:&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Name !! Skill !! Skill Level !! Colour&lt;br /&gt;
|-&lt;br /&gt;
| Gloria || Rank || C- || Purple&lt;br /&gt;
|-&lt;br /&gt;
| || Assistant&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
   '''Reward: 850$.''' Non-negotiable.&lt;br /&gt;
   '''Note:''' There are no checks for the slave's secretary or elocution skill levels but your slave must have the assistant specialization.&lt;br /&gt;
&lt;br /&gt;
==The Slavers Guild==&lt;br /&gt;
The Slavers Guild not only handles the laws that govern all slavers operating in Eternal Rome, but also provides helpful services as well.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Contract work'''&lt;br /&gt;
&lt;br /&gt;
Mistress Angelika assigns prepaid contracts requiring a slave of a particular rank and specialization to be trained. It's worth noting that it doesn't have to be the same slave that you were given for the contract, just that whatever slave you do turn over must meet the requirements.&lt;br /&gt;
&lt;br /&gt;
Guild contracts aren't the best way to make money in the game but they do offer some advantages that other work doesn't:&lt;br /&gt;
*You will be paid a certain amount upfront;&lt;br /&gt;
*You will receive a bonus from how fast you are;&lt;br /&gt;
*You will receive a bonus if the quality of the slave exceeds the requirements for the contract.&lt;br /&gt;
&lt;br /&gt;
With all of that said, the difference between contract work, regular clients and using the auction can be quite drastic. An S+ slave with full speed bonus would get you a reward of 5200$, but the same slave could be sold to a client for 8000$ or at auction for &amp;gt;10000$.&lt;br /&gt;
&lt;br /&gt;
Doing contract work is a good way to raise your guild reputation but there's better methods available provided you have the brand status to back it up (auctions).&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Here's all the ranks, upfront payments, base pay and time amounts for contract work:&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Rank !! Upfront pay !! Base pay !! Contract Time&lt;br /&gt;
|-&lt;br /&gt;
| D- || 60$ || 250$ || 40 days &lt;br /&gt;
|-&lt;br /&gt;
| D+ || 80$ || 375$ || 45 days&lt;br /&gt;
|-&lt;br /&gt;
| C- || 100$ || 425$ || 50 days&lt;br /&gt;
|-&lt;br /&gt;
| C+ || 120$ || 500$ || 55 days&lt;br /&gt;
|-&lt;br /&gt;
| B- || 200$ || 1000$ || 60 days&lt;br /&gt;
|-&lt;br /&gt;
| B+ || 300$ || 1750$ || 65 days&lt;br /&gt;
|-&lt;br /&gt;
| A- || 400$ || 2000$ || 70 days&lt;br /&gt;
|-&lt;br /&gt;
| A+ || 500$ || 2750$ || 80 days&lt;br /&gt;
|-&lt;br /&gt;
| S- || 600$ || 3250$ || 100 days&lt;br /&gt;
|-&lt;br /&gt;
| S+ || 800$ || 4000$ || 120 days&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
You may also get:&lt;br /&gt;
*'''Speed Bonus:''' 10$ per contract day before the deadline;&lt;br /&gt;
*'''Quality Bonus:''' The difference between the rank the slave has and the base pay of the contract you took, can be further deducted by:&lt;br /&gt;
**Despair: -50$/level;&lt;br /&gt;
**Wounds: -20$/level;&lt;br /&gt;
**Bruises: -20$/level;&lt;br /&gt;
**Scars: -20$/level.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Your final pay will thus be '''Upfront Pay''' + '''Base Pay''' + '''Speed Bonus''' + '''Quality Bonus'''.&lt;br /&gt;
&lt;br /&gt;
   '''Note:''' Do not sell ill slaves or slaves pregnant with a fog fiend to anyone, this will result in reputational losses and even expulsion from the guild if you sell anyone a slave pregnant with a fog fiend twice.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Subpurchaser''' &lt;br /&gt;
&lt;br /&gt;
Master Wong purchases slaves at set prices. If for some reason you can't sell a slave elsewhere, this is a decent last resort:&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Rank !! Pay&lt;br /&gt;
|-&lt;br /&gt;
| D- || 250$&lt;br /&gt;
|-&lt;br /&gt;
| D+ || 375$&lt;br /&gt;
|-&lt;br /&gt;
| C- || 425$&lt;br /&gt;
|-&lt;br /&gt;
| C+ || 500$&lt;br /&gt;
|-&lt;br /&gt;
| B- || 1000$&lt;br /&gt;
|-&lt;br /&gt;
| B+ || 1750$&lt;br /&gt;
|-&lt;br /&gt;
| A- || 2000$&lt;br /&gt;
|-&lt;br /&gt;
| A+ || 2750$&lt;br /&gt;
|-&lt;br /&gt;
| S- || 3250$&lt;br /&gt;
|-&lt;br /&gt;
| S+ || 4000$&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
   '''Note:''' Currently the Subpurchaser's prices are the same as the base pay of their equivalent contract work counterparts.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''The Expert'''&lt;br /&gt;
&lt;br /&gt;
Master Skups can find slaves with customized base stats for the player to purchase, if you're willing to wait.&lt;br /&gt;
*The prices vary from 70$ to 1820$;&lt;br /&gt;
*A slave with S+ in all stats seems to take longer than 6 decades to find:&lt;br /&gt;
**[http://www.ulmf.org/bbs/showpost.php?p=614693&amp;amp;postcount=487 stuntcock42]: &amp;quot;It's essentially random. The expert doesn't actually perform a deterministic search. Instead, the game simply generates 3-5 random slavegirls at the start of each day and then asks &amp;quot;do any of these girls satisfy all of the search conditions?&amp;quot; If not, then you'll need to continue waiting - and hope for better results tomorrow. You'll get a quicker result if your demands are lax. It's possible to wish for a great girl and find her immediately, but it's very bloody improbable. If you ask for a statistically perfect girl then you could click &amp;quot;End of Day&amp;quot; until 1000 in-game years have elapsed, but your cumulative probability of success would be only 57.2%.&amp;quot;&lt;br /&gt;
**Given the random nature of the expert, it's best to reduce the requirements of easily improved stats such as:&lt;br /&gt;
***Beautiful instead of exquisite, which also lets you customize her appearance through [[Jack-o-nine/Gameplay/Locations/Serpentine_Quarter#Medical_center|Neoplasty]];&lt;br /&gt;
***Doesn't matter for Endurance as it's easily raised through fitness training;&lt;br /&gt;
***Empathy is slow to train, but easier than Nature. Caring could be a good compromise, but Sensitive/doesn't matter should work if you're planning on spending a lot of time with the girl;&lt;br /&gt;
***Intelligence can be raised to a point through training certain actions. It's definitely possible to move a Clever girl to Intelligent, might be possible with Bright (Especially since it is definitely possible to move a Stupid girl to Bright; the same two steps in the stat);&lt;br /&gt;
***Temperance/Temperament is easily raised at a medium speed by having the slave wear a spiked collar and boots all the time, if you start early you can raise it to Passionate; &lt;br /&gt;
***Nature is '''very difficult''' to raise. It can be done, especially when training a Gladiatrix, but selecting Willful is recommended.&lt;br /&gt;
&lt;br /&gt;
   Doing this will not only make it possible for him to actually find a slave matching your requirements, but also reduces the cost significantly.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Auction'''&lt;br /&gt;
&lt;br /&gt;
Every 10 days players can auction off trained slaves here. A shortcut for this option is also available to you from your home. Auction prices have a base price (same as contract work) but you can get more sparks based on her stats, skills and charm. &lt;br /&gt;
&lt;br /&gt;
The auction is the best way to sell slaves if you happen to have a high level of Brand Status since Brand Status is one of the two ways to make a slave's charm reach S+ (the other one being her Fame).&lt;br /&gt;
&lt;br /&gt;
==Colosseum==&lt;br /&gt;
The Colosseum is Eternal Rome's entertainment capital. The colossal building can accommodate hundreds of thousands of spectators and has all the facilities required to run gladiator fights and races.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Lanista — Red Hair Bryn'''&lt;br /&gt;
&lt;br /&gt;
Lanista oversees the gladiatrix fights:&lt;br /&gt;
*She can arrange fights for:&lt;br /&gt;
**Masters;&lt;br /&gt;
**Slaves;&lt;br /&gt;
**Assistants;&lt;br /&gt;
*Teach Masters [[Jack-o-nine/Gameplay/Combat#Special_Techniques|special techniques]] that can be used in combat.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Lanista will also buy slaves from you if they meet the following requirements:&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Name !! Skill !! Skill Level !! Colour&lt;br /&gt;
|-&lt;br /&gt;
| Red Hair Bryn || Rank || C+ || Purple&lt;br /&gt;
|-&lt;br /&gt;
| || Temperament || B+  || Blue&lt;br /&gt;
|-&lt;br /&gt;
| || Nature || B+ || Blue&lt;br /&gt;
|-&lt;br /&gt;
| || Dancing || B+ || Blue&lt;br /&gt;
|-&lt;br /&gt;
| || Penetration || C- || Purple&lt;br /&gt;
|-&lt;br /&gt;
| || Gladiatrix&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
   '''Reward: 1000$.''' Negotiable.&lt;br /&gt;
   '''Note:''' There are no checks for the slave's gladiatrix skill levels but your slave must have the gladiatrix specialization.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Stableman'''&lt;br /&gt;
&lt;br /&gt;
He will give you information on the layout of upcoming races as well as information about how the races work.&lt;br /&gt;
&lt;br /&gt;
===Race===&lt;br /&gt;
&lt;br /&gt;
Every 10 days you can race one slave on a randomly generated track. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Important Variables'''&lt;br /&gt;
&lt;br /&gt;
This is a list of variables that are important for understanding how pony racing works. Here is a quick explanation of what each one does and how they interact with each other:&lt;br /&gt;
*Pony Health: Determines your pony's maximum speed. Pony health results in 3x higher maximum speed;&lt;br /&gt;
*Chariot Weight: This mainly reduces your maximum speed and helps determine inertia;&lt;br /&gt;
*Chariot Speed: How fast you're going. Your acceleration and commands are what will interact with this variable the most;&lt;br /&gt;
*Maximum Speed: Acts as a cap on how fast you can go. More maximum speed also means higher acceleration;&lt;br /&gt;
*Maneuverability: Is the theoretical capacity of your pony to avoid obstacles;&lt;br /&gt;
*Acceleration: 1/4 of your maximum speed. The higher this value is the faster you can gain and lose speed;&lt;br /&gt;
*Inertia: Hinders your effective maneuverability;&lt;br /&gt;
*Effective Maneuverability: Is the difference between your theoretical maneuverability and inertia.&lt;br /&gt;
&lt;br /&gt;
With this in mind you should aim to increase your maximum speed as much as possible and avoid having too much weight.&lt;br /&gt;
&lt;br /&gt;
   '''Note:''' There are race layouts where it might be smarter to add more weight to your pony despite the drawbacks. Lowering weight and maximizing speed is not always the correct solution to a given race layout.&lt;br /&gt;
&lt;br /&gt;
'''Performance'''&lt;br /&gt;
&lt;br /&gt;
The factors that will improve your pony's performance are:&lt;br /&gt;
*Endurance - increases pony health which in turn increases maximum speed by 3 times;&lt;br /&gt;
*Temperament - increases maximum speed. Maximum Temperament will also give a bonus to maneuverability, but Temperament below Passionate will reduce maneuverability by 1;&lt;br /&gt;
*Taming (aura stat) - increases maneuverability, just as important as her horse skill;&lt;br /&gt;
*Horse skill - increases maneuverability;&lt;br /&gt;
*Not wearing at least 3 pieces of [[Jack-o-nine/Gameplay/Items#Women.27s_Clothing_.26_Apparel|pony gear]] (pony plume, anal tail, hooved boots, pony harness) will give penalties to maneuverability and chariot weight;&lt;br /&gt;
*Wearing 4 pieces of [[Jack-o-nine/Gameplay/Items#Women.27s_Clothing_.26_Apparel|pony gear]] will give a bonus to maneuverability;&lt;br /&gt;
*The Brony trait reduces chariot weight by 2, increases maneuverability by 2 and pony health by 1;&lt;br /&gt;
*The Brave, Moronic or Disciplined traits will each increase maneuverability by 1; &lt;br /&gt;
*The Wayward or Coward traits, less Pride than Proud or your pony having less than 3 energy will each reduce maneuverability by 1;&lt;br /&gt;
*Chubby Physique will reduce maneuverability by 2 while Corpulent Physique will reduce maneuverability by 4.&lt;br /&gt;
&lt;br /&gt;
   '''Note:''' Brony has the biggest impact out of all traits but isn't required for normal gameplay.&lt;br /&gt;
   '''Note:''' Game difficulty below Hardcore will give increasing bonuses to maneuverability, pony health and weight reductions thus making racing easier.&lt;br /&gt;
&lt;br /&gt;
Performance is also affected by your pony's age:&lt;br /&gt;
*Loli: +1 maneuverability but their maximum speed is multiplied by 1.5. Always dodge bladestrings regardless of effective maneuverability;&lt;br /&gt;
*Young: Maximum speed is multiplied by 2;&lt;br /&gt;
*Mature: -1 maneuverability and their maximum speed is multiplied by 2.&lt;br /&gt;
&lt;br /&gt;
   '''Note:''' The difference in maneuverability between ages isn't too impactful but the reduced speed on lolis can be noticeable on some layouts. &lt;br /&gt;
   '''Note:''' Lolis ignoring bladestrings is a circumstantial but useful advantage.&lt;br /&gt;
&lt;br /&gt;
'''Chariot'''&lt;br /&gt;
&lt;br /&gt;
You can also armor your chariot and pony with:&lt;br /&gt;
*Pobedit Frame;&lt;br /&gt;
*Armored Sides;&lt;br /&gt;
*Reinforced Suspension;&lt;br /&gt;
*Alloy Wheels;&lt;br /&gt;
*Heavy Protection of Charioteer.&lt;br /&gt;
 &lt;br /&gt;
   '''Note:''' Each of these will add 1 weight to your chariot and thus reduce your maximum speed and your effective maneuverability. However, they will also allow you to tank hits from certain sections during the race.&lt;br /&gt;
&lt;br /&gt;
'''Commands'''&lt;br /&gt;
&lt;br /&gt;
During the race you have three options:&lt;br /&gt;
*Whiplash:&lt;br /&gt;
**If your speed is lower than your acceleration then your speed will increase twice that of your acceleration;&lt;br /&gt;
**Otherwise your speed will only increase by your acceleration;&lt;br /&gt;
*Managing the reins:&lt;br /&gt;
**-1 speed;&lt;br /&gt;
**You will also get a +1 to your effective maneuverability as well as a bonus depending on your maneuverability and inertia;&lt;br /&gt;
**This bonus makes this option ideal for maximizing your odds of maneuvering successfully;&lt;br /&gt;
*Drawing the reins:&lt;br /&gt;
**Your speed will drop by your acceleration;&lt;br /&gt;
**You will get a +1 to your effective maneuverability.&lt;br /&gt;
&lt;br /&gt;
   '''Note:''' You whiplash to go faster, manage the reins when you want to fine tune your maneuverability without lowering speed excessively and draw the reins when you're going too fast and need to regain effective maneuverability quickly.&lt;br /&gt;
&lt;br /&gt;
'''Race Sections'''&lt;br /&gt;
&lt;br /&gt;
Races will be organized around the following sections:&lt;br /&gt;
*Start, Finish and Straight - nothing special;&lt;br /&gt;
*Curve - maneuverability check in the 1-5 range: &lt;br /&gt;
**Failing will make you suffer frame damage and lose 3 speed:&lt;br /&gt;
***If your sides are armored you will instead take side damage; &lt;br /&gt;
***If your frame and sides aren't armored you will crash; &lt;br /&gt;
*Russian Road - a maneuverability check in the 2-6 range and a speed check for speeds higher than the 10-15 range:&lt;br /&gt;
**Failing the maneuverability check will wound your pony (speed is calculated from health so this will slow you down);&lt;br /&gt;
**Failing the speed check will make you suffer wheel damage:&lt;br /&gt;
***If your suspension is armored you will take suspension damage instead;&lt;br /&gt;
***If your wheels and suspension aren't armored you will crash;&lt;br /&gt;
*Dragon Teeth - manage the reins to get safely through regardless of speed and maneuverability:&lt;br /&gt;
***Otherwise your pony will suffer 2 wounds;&lt;br /&gt;
*Concrete Jungle - maneuverability check in the 1-7 range:&lt;br /&gt;
**Failing will cause you to crash;&lt;br /&gt;
*Bladestrings - maneuverability check in the 3-5 range:&lt;br /&gt;
**Failing will cause your pony to die via decapitation;&lt;br /&gt;
***Lolis always succeed on this check since the bladestring is set above their heads.&lt;br /&gt;
&lt;br /&gt;
   '''Note:''' Stableman will give you the race layout ahead of time so you can plan accordingly;&lt;br /&gt;
   '''Note:''' Since each check is defined at the time of testing, save-scumming is possible.&lt;br /&gt;
&lt;br /&gt;
===Gladiatrix Contest===&lt;br /&gt;
In the Gladiatrix Contest your slave will be pit against other slaves, champions or even mature fog fiends. If your guild reputation is B+ or greater, you can enter multiple slaves into the contest per week (2 at B+, 3 at A+, 4 at S+), which can be especially helpful if you have a barn.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
When you first start out, your slave will be given various equipment options but some of them require that you buy the respective armor set:&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Style !! Requirement !! Weapon !! Special !! Special Effects !! Armor Effects&lt;br /&gt;
|-&lt;br /&gt;
| Net and Trident || None || [[Jack-o-nine/Gameplay/Combat#One-Handed|Trident]] || &amp;lt;font color='purple'&amp;gt;Throw Net&amp;lt;/font&amp;gt; || &amp;lt;font color='red'&amp;gt;⛓ Weakness&amp;lt;/font&amp;gt;[8], &amp;lt;font color='green'&amp;gt;⛓ Stiffness&amp;lt;/font&amp;gt;[8], &amp;lt;font color='purple'&amp;gt;⛉ Distraction&amp;lt;/font&amp;gt;[8] || &amp;lt;font color='green'&amp;gt;⛊ Evasion&amp;lt;/font&amp;gt;[5]&lt;br /&gt;
|-&lt;br /&gt;
| Armor and Whipsaw || Combined Armor || [[Jack-o-nine/Gameplay/Combat#One-Handed|Whip]] || &amp;lt;font color='green'&amp;gt;Whipsaw&amp;lt;/font&amp;gt; || &amp;lt;font color='purple'&amp;gt;⛓ Severe Pain&amp;lt;/font&amp;gt;[8]  || &amp;lt;font color='green'&amp;gt;⛓ Stiffness&amp;lt;/font&amp;gt;[2]&lt;br /&gt;
|-&lt;br /&gt;
| Dual Wield || Aramid Suit || [[Jack-o-nine/Gameplay/Combat#One-Handed|Bastard Sword and Gladius]] || &amp;lt;font color='green'&amp;gt;Scissors&amp;lt;/font&amp;gt; || 3x Damage || &amp;lt;font color='green'&amp;gt;⛊ Evasion&amp;lt;/font&amp;gt;[3]&lt;br /&gt;
|-&lt;br /&gt;
| Weapon and Shield || Elven Chainmail || [[Jack-o-nine/Gameplay/Combat#One-Handed|Gladius]] || &amp;lt;font color='red'&amp;gt;Shield Bash&amp;lt;/font&amp;gt; || 2x Damage, &amp;lt;font color='green'&amp;gt;⛉ Stunned&amp;lt;/font&amp;gt;[8], &amp;lt;font color='purple'&amp;gt;⛉ Distraction&amp;lt;/font&amp;gt;[8] || N/A&lt;br /&gt;
|-&lt;br /&gt;
| Heavy Weapons || None || [[Jack-o-nine/Gameplay/Combat#Two-Handed|Great Axe]] || &amp;lt;font color='red'&amp;gt;Head Blow&amp;lt;/font&amp;gt; || 2x Damage, &amp;lt;font color='green'&amp;gt;⛉ Stunned&amp;lt;/font&amp;gt;[4]  || &amp;lt;font color='green'&amp;gt;⛊ Evasion&amp;lt;/font&amp;gt;[5]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
   '''Note:''' When your slave becomes an Arena Champion the crowd will demand that you free her. She will only return to your service if her Devotion is higher than her Fear.&lt;br /&gt;
   '''Note:''' After your slave becomes an Arena Champion her equipment will no longer be changeable and she will use the last chosen equipment from then on.&lt;br /&gt;
&lt;br /&gt;
The stats for the Arena Fiend, Champions and Absolute Champion are as follows:&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Title !! &amp;lt;font color='red'&amp;gt;Vit&amp;lt;/font&amp;gt;/&amp;lt;font color='green'&amp;gt;Stm&amp;lt;/font&amp;gt;/&amp;lt;font color='purple'&amp;gt;Mrl&amp;lt;/font&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
| Arena Fiend || 120/120/160&lt;br /&gt;
|-&lt;br /&gt;
| Kamira Champion || 100/120/200&lt;br /&gt;
|-&lt;br /&gt;
| Serpis Champion || 80/100/125&lt;br /&gt;
|-&lt;br /&gt;
| Taurus Champion || 80/70/70&lt;br /&gt;
|-&lt;br /&gt;
| Corvus Champion || 80/110/100&lt;br /&gt;
|-&lt;br /&gt;
| Vatican Champion || 60/120/120&lt;br /&gt;
|-&lt;br /&gt;
| Absolute Champion || 100/120/120&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
   '''Note:''' To reach the title of Arena Grand Champion your slave has to defeat the Absolute Champion. In order to be eligible to challenge her, your slave must first defeat all of the Champions, win the group fight and slay the Arena Fiend.&lt;br /&gt;
   '''Note:''' The group fight doesn't have particularly strong opponents but you will have a high likelihood of missing if you don't use the correct kind of attacks, and thus eventually winding up defeated because there's multiple enemies still attacking you. A slave that uses the Dual Wield style will have an easier time here because she will have access to all types of attacks without having to rely on basic ones.&lt;br /&gt;
&lt;br /&gt;
==Central Forum==&lt;br /&gt;
Within the walls of the Vatican, important house representatives gather in this spacious garden to discuss various matters.&lt;br /&gt;
&lt;br /&gt;
'''Find Potential Customers''' - Using this option costs 1 point of energy. After returning home your diary will have a list of potential Minor Residents buyers for your slave.&lt;br /&gt;
&lt;br /&gt;
'''Spread Rumors''' - You can spread rumors here to increase Brand Status slightly, as long as your Brand Status isn't Recognized or above.&lt;br /&gt;
&lt;br /&gt;
'''Special Missions''' - 5 quarter representatives can be found here, each with a different request and a magical piece of equipment as a reward. Each of the artifacts also increases the wearers aura by +1.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Client !! Requirements !! Artifact &amp;amp; Effect&lt;br /&gt;
|-&lt;br /&gt;
| Quartermaster Aramus || Arena Champion Slave* || Bull Ring - All actions will cost half an energy, increased Stamina in battle&lt;br /&gt;
|-&lt;br /&gt;
| Vujin the Wise || Race Champion Slave* || Snake Talisman - Can lie to customers without penalty, +1 personality per day up to B+, increased Morale in battle&lt;br /&gt;
|-&lt;br /&gt;
| Garsid the Inseminator || Slave with Max Sexual Stats except for demonstration* || Chimaera's Gem - Your Lust will always be set to Blazing, increased Health in battle&lt;br /&gt;
|-&lt;br /&gt;
| Master Valios || Raise a Leviathan Class [[Jack-o-nine/Fiend|Fiend]] || Raven Crown - Permanent Auspex (Enables debug info as well)&lt;br /&gt;
|-&lt;br /&gt;
| Lord Spectre || Requirements listed below || [[Jack-o-nine/Gameplay/Combat#Armor|Mithril Mail]] - The best armor in the game &lt;br /&gt;
|}&lt;br /&gt;
 * The rank of these slaves does not matter.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Post Patrician Quest'''&lt;br /&gt;
&lt;br /&gt;
Lord Spectre, a Lord and ruler in White Town, will offer you the [[Jack-o-nine/Gameplay/Combat#Armor|Mithril Mail]] in exchange for corrupting his brother's daughter, Felicity. He'll only show up at the Central Forum if:&lt;br /&gt;
* You have at least 15000$;&lt;br /&gt;
* You are at least a Celebrity;&lt;br /&gt;
* You are at least a Guild Hot Shot;&lt;br /&gt;
* You are a Patrician.&lt;br /&gt;
Otherwise, he will not show up at the Central Forum.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Once you accept the quest you must buy Felicity from the [[Jack-o-nine/Gameplay/Locations/Border_of_the_Fogs#Smugglers_Rendezvous|Smugglers Rendezvous]].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Summary of the Requirements (violating any of the below rules will result in quest failure):&lt;br /&gt;
&lt;br /&gt;
1.  Pride and Spoil must be reduced to zero and Devotion maxed.  Do not train other slaves once you pick up the girl.  Train her to be a nymphomaniac, exhibitionist, pervert, and bi-sexual.  Max all of her sexual skills.&lt;br /&gt;
&lt;br /&gt;
2.  Feed her Fiend's cum (spawn semen) everyday you have her and feed her nothing else!  You must always have a Fiend for Felicity to milk!  She must always perform the milking!&lt;br /&gt;
&lt;br /&gt;
3.  Get her full piercings including tongue splitting and scarring and have her wear all slave accessories and items, especially a Nipple Chain.&lt;br /&gt;
&lt;br /&gt;
4.  Get her full tattoos - all that are available from Uncle Bo (get her a tattoo brand before putting a magical brand on her).&lt;br /&gt;
&lt;br /&gt;
5.  Turn her into an S+ rated concubine; fuck her brains out in every way possible and as often as you can; always have the Vaginal Balls rule enabled once you take her virginity; always have the following rules enabled: Bath Slave, Behave Alarm, and Milkmaid.&lt;br /&gt;
&lt;br /&gt;
6.  Have her win the title of Race Grand Champion and deliver her to me with child (pregnant) and with maximum sexual arousal before 120 days is up.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Additionally, there are certain actions that can cause you to fail this quest:&lt;br /&gt;
* Putting her in your barn;&lt;br /&gt;
* Making her your Assistant;&lt;br /&gt;
* Putting her in your Dungeon;&lt;br /&gt;
* Putting her in Stasis;&lt;br /&gt;
* Changing her diet;&lt;br /&gt;
* Not setting the right rules;&lt;br /&gt;
* Not having a fiend for her to milk;&lt;br /&gt;
* After you take her virginity you mustn't remove the rule that she must wear vaginal balls;&lt;br /&gt;
* Not piercing her nipples and having her wear a nipple chain;&lt;br /&gt;
* Making her faint;&lt;br /&gt;
* She's no longer in your possession (escaped, died or was sold).&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Skill !! Skill Level !! Colour&lt;br /&gt;
|-&lt;br /&gt;
|  Rank || S+ || Green&lt;br /&gt;
|-&lt;br /&gt;
| Pride || Unashamed || Green&lt;br /&gt;
|-&lt;br /&gt;
| Spoil || does not spoil the aura || Green&lt;br /&gt;
|-&lt;br /&gt;
| Arousal || 5 || &lt;br /&gt;
|-&lt;br /&gt;
| Petting || S+ || Green&lt;br /&gt;
|-&lt;br /&gt;
| Oral Pleasure || S+ || Green&lt;br /&gt;
|-&lt;br /&gt;
| Penetration || S+ || Green&lt;br /&gt;
|-&lt;br /&gt;
| Group sex|| S+ || Green&lt;br /&gt;
|-&lt;br /&gt;
| Demonstration || S+ || Green&lt;br /&gt;
|-&lt;br /&gt;
| Fetishism || S+ || Green&lt;br /&gt;
|-&lt;br /&gt;
| Xenophily|| S+ || Green&lt;br /&gt;
|-&lt;br /&gt;
| || Racing Grand Champion&lt;br /&gt;
|-&lt;br /&gt;
| || Exhibitionist&lt;br /&gt;
|-&lt;br /&gt;
| || Nymphomaniac&lt;br /&gt;
|-&lt;br /&gt;
| || Pervert&lt;br /&gt;
|-&lt;br /&gt;
| || Bisexual&lt;br /&gt;
|-&lt;br /&gt;
| || All required rules applied&lt;br /&gt;
|-&lt;br /&gt;
| || All possible tattoos applied&lt;br /&gt;
|-&lt;br /&gt;
| || All possible body modifications applied&lt;br /&gt;
|-&lt;br /&gt;
| || Pregnant&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==The Vatican==&lt;br /&gt;
The de facto rulers of Eternal Rome and administrators of White Town.&lt;br /&gt;
&lt;br /&gt;
To gain access to the Vatican, you must have a brand status of Legendary.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Minister !! Skill !! Skill Level !! Colour&lt;br /&gt;
|-&lt;br /&gt;
| Cardinal Mujlon || Rank || A+ || Teal&lt;br /&gt;
|-&lt;br /&gt;
| || Charm || A+  || Teal&lt;br /&gt;
|-&lt;br /&gt;
| || Secretary || S+  || Green&lt;br /&gt;
|-&lt;br /&gt;
| || Intellect || S+ || Green&lt;br /&gt;
|-&lt;br /&gt;
| || Oral Pleasure || S+ || Green&lt;br /&gt;
|-&lt;br /&gt;
| || Penetration || S+ || Green&lt;br /&gt;
|-&lt;br /&gt;
| || Petting || S+ || Green&lt;br /&gt;
|-&lt;br /&gt;
| || No Perversions (Fetishism and Xenophily)&lt;br /&gt;
|-&lt;br /&gt;
! Ruler !! Skill !! Skill Level !! Colour&lt;br /&gt;
|-&lt;br /&gt;
| Pope Ioann I || Rank || S+ || Green&lt;br /&gt;
|-&lt;br /&gt;
| || Charm || S+ || Green&lt;br /&gt;
|-&lt;br /&gt;
| || Nature || S+ || Green&lt;br /&gt;
|- &lt;br /&gt;
| || Gladiatrix || S+ || Green&lt;br /&gt;
|-&lt;br /&gt;
| || Virgin (can be restored Hymen)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
   '''Note: Neither the Pope nor his Cardinal give you any payment for your work, status as a Patrician of White House is its own reward.'''&lt;br /&gt;
   '''Note:''' For a slave to have no perversions her Fetishism and Xenophily levels must be F- and she must not have the Perverted trait revealed.&lt;/div&gt;</summary>
		<author><name>Skibidi 122</name></author>	</entry>

	</feed>