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		<title>Hgames Wiki - User contributions [en]</title>
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		<updated>2026-06-04T11:28:00Z</updated>
		<subtitle>User contributions</subtitle>
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	<entry>
		<id>http://wiki.anime-sharing.com/hgames/index.php?title=Play_Club/Gameplay&amp;diff=17196</id>
		<title>Play Club/Gameplay</title>
		<link rel="alternate" type="text/html" href="http://wiki.anime-sharing.com/hgames/index.php?title=Play_Club/Gameplay&amp;diff=17196"/>
				<updated>2015-04-24T18:18:52Z</updated>
		
		<summary type="html">&lt;p&gt;ShadowRFox: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Play Club}}&lt;br /&gt;
=== Opening scenes ===&lt;br /&gt;
When the game is first started the story will be presented to you and after you will put into an H-scene with each one of the girls. These opening scenes with each girl is a straight forward enter/exit scene, just to progress the story along. After that first H-scene with each girl is completed you are brought to the selection screen where you can choose the location/male character/female character for the H-scene. &lt;br /&gt;
&lt;br /&gt;
=== Breaking/Training Mode ===&lt;br /&gt;
When in the opening H-scenes are completed you are brought to a menu that allow you to choose the location/male character/female character for the H-scene. You can also bring up the menu to customize the girl from this menu.&lt;br /&gt;
&lt;br /&gt;
With each H-scenes it seem like you must complete at least one sex action (male character cum/female character cum) to have to it count toward her &amp;quot;training.&amp;quot; After a number of successful (by that I mean at least 1 sex action was done) the heart will fill up a level. As the heart fills up the H-scene positions will change as will her feeling toward the male character she is having sex with. Once the heart is filled about 80% then the text on the &amp;quot;start the H-scene&amp;quot; button should change to show that you have a special cutscene. This will progress the story along for that girl. After this the girl should be more welcoming. Keep doing the process of going into an H-scene and having at least one action done with her and you will get another special H-scene. These special H-scenes can just be entered and exited, you don't need to do anything for them to progress the story. Once the 2nd special H-scene is done the heart should be completely filled and the girl is &amp;quot;cleared.&amp;quot; Repeat for all the other girls and you will get a story scene and finally the the game will prompt you to save and well you get endless freemode.&lt;br /&gt;
&lt;br /&gt;
Some additional notes:&lt;br /&gt;
&lt;br /&gt;
-Only the main male character can have sex with the secretary girl.&lt;br /&gt;
&lt;br /&gt;
-The main male character (the first male character you play with in the opening scenes) have the majority of the position. These positions will change slightly as the heart is filled.&lt;br /&gt;
 &lt;br /&gt;
-The special characters (the giant, the homeless guy, the shota, and the female secretary) only have 2 H-scene positions. These positions will also change as the heart meter fill but you will not be able to go back to previous position until you beat the game. &lt;br /&gt;
&lt;br /&gt;
=== Endless Freemode ===&lt;br /&gt;
The endless freemode menu is just slightly different from the previous &amp;quot;training&amp;quot; menu. Now the hearts have been removed and you can choose how the girl will react to the male character in the H-scenes. Also you can choose any of the previous positions for the special characters.&lt;/div&gt;</summary>
		<author><name>ShadowRFox</name></author>	</entry>

	<entry>
		<id>http://wiki.anime-sharing.com/hgames/index.php?title=Artificial_Academy_2/Card_editor&amp;diff=13903</id>
		<title>Artificial Academy 2/Card editor</title>
		<link rel="alternate" type="text/html" href="http://wiki.anime-sharing.com/hgames/index.php?title=Artificial_Academy_2/Card_editor&amp;diff=13903"/>
				<updated>2014-06-23T16:35:57Z</updated>
		
		<summary type="html">&lt;p&gt;ShadowRFox: /* In Game Trait effects (Work In Progress) */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Artificial_Academy_2}}&lt;br /&gt;
{{stub}}&lt;br /&gt;
Character creation must be done outside the game. As with [[Artificial Academy]] 1, the character creator AA2Edit (aka. Maker) is an extra piece of software.&lt;br /&gt;
&lt;br /&gt;
= FAQ =&lt;br /&gt;
&lt;br /&gt;
*'''Q: How do I get a rainbow card?'''&amp;lt;br /&amp;gt;A: The generation of a rainbow card is random (1/100 chance). You simply must keep saving a character over and over again until you get the rainbow card to appear. Also if you save over a character who already has a rainbow card, you run the risk of losing it. You can also use the [http://www.hongfire.com/forum/showthread.php/430353?p=3539958#post3539958 unlocked AA2Edit] by Phil26.&lt;br /&gt;
&lt;br /&gt;
*'''Q: What do the rainbow card mean?'''&amp;lt;br /&amp;gt;A: In-game tips refer them as to giving the character the &amp;quot;Main character effect&amp;quot;.  As of now, the only concretely visible effect of a character with the rainbow card is that they move insanely faster in game.  It seems like it has an effect on her social skills too but more testing needs to be done to be completely sure of that.&lt;br /&gt;
&lt;br /&gt;
*'''Q: What are the character items for?'''&amp;lt;br /&amp;gt;A: These are the items your character will have on them when you put them in the game. When a character has reached a certain level in the relationship (friendship, lovers, or sexual) the other character will come and offer to trade one of their items for yours in that respective category. The items a character has can be viewed at the status screen found by clicking on the statue behind the martial arts room. Other than increasing the relationship status, the trade offer seems to have no further noticeable effects.&lt;br /&gt;
&lt;br /&gt;
= Character cards =&lt;br /&gt;
*Red cards are given to Pure Heterosexual Characters&lt;br /&gt;
*Orange Cards are given to Leaning towards Hetero&lt;br /&gt;
*Purple Cards are given to Bisexual&lt;br /&gt;
*Green Cards are given to Leaning towards Homosexual&lt;br /&gt;
*Blue Cards are Homosexual&lt;br /&gt;
*Rainbow cards effect is 100% increase in speed and a boost to relationship building (love/friendship).&lt;br /&gt;
&lt;br /&gt;
= Character pose =&lt;br /&gt;
The pose changes at certain times when you have chosen a personality and then click on something else that customizes the girl. Please note this only applies when you begin to adjust stuff on the character; they then enter what I call the &amp;quot;Adjustment Pose&amp;quot; which is as follows:&lt;br /&gt;
*Lively: Feet a bit wider than shoulder-width apart. Arms at sides, fists balled up.&lt;br /&gt;
*Delicate: Hands at sides, relatively normal-looking.&lt;br /&gt;
*Cheerful: Similar to Delicate, but the wrists are bent and the hands are slightly turned out. Feet a bit wider apart and slightly turned inward.&lt;br /&gt;
*Stoic: Identical to Delicate.&lt;br /&gt;
*Assertive: Similar to Delicate, but feet are a bit wider apart.&lt;br /&gt;
*Pleasant: Identical to Lively.&lt;br /&gt;
*Kind: Identical to Cheerful.&lt;br /&gt;
*Joyful: Identical to Cheerful.&lt;br /&gt;
*Moody: Identical to Assertive.&lt;br /&gt;
*Irritated: Arms/Hands bent behind back, feet shoulder-width apart.&lt;br /&gt;
*Uptight: Identical to Assertive.&lt;br /&gt;
*Sweet: Identical to Delicate.&lt;br /&gt;
*Creepy: Identical to Cheerful.&lt;br /&gt;
*Timid: Identical to Assertive.&lt;br /&gt;
*Dignified: Identical to Delicate.&lt;br /&gt;
*Independent: Identical to Irritated.&lt;br /&gt;
*Smart: Identical to Delicate.&lt;br /&gt;
*Sincere: Identical to Assertive.&lt;br /&gt;
*Shrewd: Identical to Assertive.&lt;br /&gt;
*Lazy: Identical to Assertive.&lt;br /&gt;
*Manly: Identical to Irritated.&lt;br /&gt;
&lt;br /&gt;
Males seem to be identical in the adjustment pose regardless of personality; it's most like the Assertive type.&lt;br /&gt;
= Basic Stats (Work in Progress)=&lt;br /&gt;
==Intelligence==&lt;br /&gt;
This is comparable to the academics stat from AA1.&lt;br /&gt;
==Strength==&lt;br /&gt;
This is comparable to the athletics stat from AA1. It influnces the winning-chance for fights, together with the fighing style.&lt;br /&gt;
==Sociability==&lt;br /&gt;
This sets the difficulty rating for general social interations. Characters with low sociability are harder to build friendships with, while high sociability characters can be befriended quickliy.&lt;br /&gt;
==Fighting Style==&lt;br /&gt;
There are three fighting styles to choose from: &amp;quot;No Restraint&amp;quot;, &amp;quot;One Blow&amp;quot; and &amp;quot;Irregular&amp;quot;.&lt;br /&gt;
Some of theese styles perform better against others(details needed). Each fighting stlye has their own fighting animations.&lt;br /&gt;
==Virtue==&lt;br /&gt;
This sets the difficulty rating for romantic/sexual interactions(hugging, intercourse etc.). Characters with high virtue are harder to approach with sexual matters, while low virtue characters are way more casual about thoose things. High virtue does not prevent a character from turning into pervert(=lusting for intercourse with their partner) but they will be more secretive about it(=less likely to initiate sex out in the open).&lt;br /&gt;
==Orientation==&lt;br /&gt;
Defines whether or not a character will have sex and date boys, girls or both. Sexual preferences are ignored when using the &amp;quot;force&amp;quot;-options.&lt;br /&gt;
Unlike in AA1, there are now five sexual orientations to choose from:&lt;br /&gt;
*Hetero: The character only shows (sexual)interest in the other gender. Sexual advances from same-sex classmates will be rejected.&lt;br /&gt;
*Leaning Hetero: While the character sill has more interest in the oppoaing sex, advances from same-sex classmates will not be completly ingnored(they will have a harder time winning them over however).&lt;br /&gt;
*Bisexual: The character doesn't make a distiction between sexes.&lt;br /&gt;
*Leaning Homo: Like Leaning Hetero but inverse.&lt;br /&gt;
*Homo: The character onl show (sexual)interest in same-sex classmates.&lt;br /&gt;
==Sexual Experience==&lt;br /&gt;
There are now two virginities, one for vaginal and one for anal intercourse. Vaginal virgins will have a visual blood-effect during their first time. This doesn't prevent them from climaxing on their first time however.&lt;br /&gt;
==Profile==&lt;br /&gt;
The text typed here can be seen ingame at the jizo-statue(in the single-view of one charcters ingame stats). It can be useful to write the traits here, as a reminder.&lt;br /&gt;
= Female Personality Types(Work in Progress) =&lt;br /&gt;
=='''First Row'''==&lt;br /&gt;
===Lively (活)===&lt;br /&gt;
===Delicate (薄)===&lt;br /&gt;
===Cheerful (朗)===&lt;br /&gt;
===Stoic (淡)===&lt;br /&gt;
===Assertive (然)===&lt;br /&gt;
=='''Second Row'''==&lt;br /&gt;
===Pleasant (晴)===&lt;br /&gt;
===Kind (寧)===&lt;br /&gt;
===Joyful (笑)===&lt;br /&gt;
Most noticable about this personality is, that they have their eyes closed in most social situations(even if their Face-type is not the one with the closed eyes).&lt;br /&gt;
===Moody (月)===&lt;br /&gt;
===Irritated (激)===&lt;br /&gt;
=='''Third Row'''==&lt;br /&gt;
===Uptight (尖)===&lt;br /&gt;
&lt;br /&gt;
===Sweet (楚)===&lt;br /&gt;
===Creepy/Quiet (肝)===&lt;br /&gt;
===Timid (慎)===&lt;br /&gt;
===Dignified (凜)===&lt;br /&gt;
Very polite, possibly a noble or rich(talking about a summer residence).&lt;br /&gt;
=='''Fourth Row'''==&lt;br /&gt;
===Independent (独)===&lt;br /&gt;
===Smart (聡)===&lt;br /&gt;
===Sincere (賢)===&lt;br /&gt;
===Shrewd (理)===&lt;br /&gt;
===Lazy (怠)===&lt;br /&gt;
=='''Fifth Row'''==&lt;br /&gt;
===Manly (漢)===&lt;br /&gt;
===Cadet ( )===&lt;br /&gt;
Pre-Order Bonus Personality.&lt;br /&gt;
&lt;br /&gt;
=Male Personality Types(Work in Progress)=&lt;br /&gt;
==Gentle (優)==&lt;br /&gt;
==Positive (陽)==&lt;br /&gt;
Cheery and loud, this seems to be a very sporty personality(making remarks about beeing unable to sit still etc.).&lt;br /&gt;
==Otaku (宅)==&lt;br /&gt;
==Savage (蛮)==&lt;br /&gt;
= In Game Trait effects (Work In Progress) =&lt;br /&gt;
 &lt;br /&gt;
*Easygoing: easier to raise love points.&lt;br /&gt;
*Hot-blooded/Loyal Friend: easier to raise friend points.&lt;br /&gt;
*Bad with guys: negative modifier to action success rate and point increase when successfully dealt with guys.&lt;br /&gt;
*Bad with girls: negative modifier to action success rate and point increase when successfully dealt with girls.&lt;br /&gt;
*Charming: (for PC)Has higher LOVE stat at first met and can easily raise LOVE stat has a higher chance when use &amp;quot;Praise&amp;quot; conversation (for NPC)easily attract other NPC and has a lot of lover.&lt;br /&gt;
*Tsundere: decreases the chances of successful &amp;quot;let's __ (e.g. study)&amp;quot; action. [Might increase chance of getting slapped.] May temporaly swing from high to low on mood and % chance &lt;br /&gt;
*Chivalrous: increases the chances of successful &amp;quot;let's __ (e.g. study)&amp;quot; action.&lt;br /&gt;
*Groupie: increases the chances of successful conversation.&lt;br /&gt;
*Obedient: rarely refuses the 'encouragement', 'group', and 'follow' options.&lt;br /&gt;
*Positive: resistant to feeling down/sad.&lt;br /&gt;
*Shy: harder to accept physical contact and H action in the presence of other people. [Decreases the chances of successful conversation].&lt;br /&gt;
*Jealous: increases frequency of interrupting conservation.&lt;br /&gt;
*Hypersensitive/Mentally weak -&amp;gt; Easily depressed: prone to feeling down/sad.&lt;br /&gt;
*Perverted/Lewd: increases success rate and frequency of lewd actions and topics. [&lt;br /&gt;
*Genuine -&amp;gt; Serious: goes to school earlier. Very low chance of skipping class. NPC will use &amp;quot;Condom&amp;quot; on male character when have sex&lt;br /&gt;
*Calm: lesser emotional variation. [Mood is more stable?]&lt;br /&gt;
*Impulsive: greater emotional variation.&lt;br /&gt;
*Naive: Reduced movement speed, late to arrive at school and early to leave.&lt;br /&gt;
*Violent: increases frequency of quarrel-type action&lt;br /&gt;
*Passive: Unlikely to initiate H conversation or actions.&lt;br /&gt;
*Meddlesome: increases frequency of of interrupting conversation/sex.&lt;br /&gt;
*Class Prez: increases frequency of &amp;quot;Everyone, let's ___&amp;quot; action. [Teacher might like you more.]&lt;br /&gt;
*Chatty: increases frequency of triggering conversation.&lt;br /&gt;
*(Always) Hungry: can eat multiple times during one period.&lt;br /&gt;
*Eager/Passionate: increases frequency of hug/kiss/sex/date actions from a character. Increased focus on single character.&lt;br /&gt;
*Singleminded: stays faithful.&lt;br /&gt;
*Indecisive: Ambiguous, unlikely to choose either of two competitors for the character's attention.&lt;br /&gt;
*Competitive: More likely to challenge enemies, more likely to compete when interrupting.&lt;br /&gt;
*Scheming/Deceptive: increases chances of successfully spreading bad rumors. With Patch 2 from Illusion, increase the chance of a NPC with this trait raping another NPC.&lt;br /&gt;
*Diligent: increases frequency of going to library. Increases success rate of accepting &amp;quot;Let's study&amp;quot;. Increases chance of bonus from study/sport/club activities.&lt;br /&gt;
*Wild: increased chances of skipping school.&lt;br /&gt;
*Masochist: abusive actions increase relationship points. No limit to abuse actions during period. Includes the effect &amp;quot;Exploitable&amp;quot;.&lt;br /&gt;
*Sweaty: body becomes shiny. and will usualy go into Shower Room&lt;br /&gt;
*Evil: a chance to murder a classmate.&lt;br /&gt;
*Deaf: has an extra option &amp;quot;Nandatte?&amp;quot; when playing as MC. Same effect as &amp;quot;No&amp;quot; but with lower decrease on relationship points.&lt;br /&gt;
*Weak/Blackmailable/Exploitable: prone to forced sex.&lt;br /&gt;
*Asexual: decreased success rate of ero topic conversation.&lt;br /&gt;
*Lucky: increased chance for &amp;quot;ecchi&amp;quot; contact during massage.&lt;br /&gt;
&lt;br /&gt;
= AA2Edit keyboard shortcuts =&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Action !! Key !! Key Description&lt;br /&gt;
|-&lt;br /&gt;
| Drag Rotate || Mouse 1 || Left Mouse Button&lt;br /&gt;
|-&lt;br /&gt;
| Pan Up/Down + Zoom || Mouse 2 || Right Mouse Button&lt;br /&gt;
|-&lt;br /&gt;
| Pan Left || {{Key|←}} || Left Arrow Key&lt;br /&gt;
|-&lt;br /&gt;
| Pan Right || {{Key|→}} || Right Arrow Key&lt;br /&gt;
|-&lt;br /&gt;
| Pan &amp;quot;Foward&amp;quot; || {{Key|↑}} || Up Arrow Key&lt;br /&gt;
|-&lt;br /&gt;
| Pan &amp;quot;Back&amp;quot; || {{Key|↓}} || Down Arrow Key&lt;br /&gt;
|-&lt;br /&gt;
| Zoom In || {{Key|;}} || Semi-Colon&lt;br /&gt;
|-&lt;br /&gt;
| Zoom Out || {{Key|]}} || Left Square-Bracket&lt;br /&gt;
|-&lt;br /&gt;
| Rotate Clockwise || {{Key|.}} || Period&lt;br /&gt;
|-&lt;br /&gt;
| Rotate Counter-Clockwise || {{Key|\}} || Back-Slash&lt;br /&gt;
|-&lt;br /&gt;
| Reset Rotation || {{Key|/}} || Forward-Slash&lt;br /&gt;
|-&lt;br /&gt;
| Screenshot || {{Key|F11}} || F11&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>ShadowRFox</name></author>	</entry>

	<entry>
		<id>http://wiki.anime-sharing.com/hgames/index.php?title=Artificial_Academy_2/Free_roam&amp;diff=13850</id>
		<title>Artificial Academy 2/Free roam</title>
		<link rel="alternate" type="text/html" href="http://wiki.anime-sharing.com/hgames/index.php?title=Artificial_Academy_2/Free_roam&amp;diff=13850"/>
				<updated>2014-06-19T18:33:21Z</updated>
		
		<summary type="html">&lt;p&gt;ShadowRFox: /* FAQ */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{hgame|game=Artificial Academy 2|company=IllusionGames|category=IllusionGames}}&lt;br /&gt;
{{stub}}&lt;br /&gt;
=FAQ=&lt;br /&gt;
*'''Q: I keep getting 0% on all interactions. Please help!?'''&amp;lt;br /&amp;gt;A: You must run the game (AA2Play.exe/AA2Play English.exe) with Japanese locale (use AppLocale (or [http://www.hongfire.com/forum/showthread.php/328830 HF pApploc])). It will also work if you run the game via the desktop shortcut installed by the HF Patch (because it's an AppLocale shortcut).&lt;br /&gt;
&lt;br /&gt;
*'''Q: What does the changing cursor color refer to?'''&amp;lt;br /&amp;gt;A: The color indicates the time of the day/period. If it's red/nearing red it means it's almost time for the bell to chime (at least if I didn't overlook other stuff it might do).&lt;br /&gt;
&lt;br /&gt;
*'''Q: Is there any other way to change character (i.e. the Main Character, MC)?'''&amp;lt;br /&amp;gt;A: Yes, after sleeping click the class button on the top right and then select the character (marked by &amp;quot;PC&amp;quot;).&lt;br /&gt;
&lt;br /&gt;
[[File:AA2 statue.jpg|thumb|Statue location]]&lt;br /&gt;
*'''Q: Where can I find the statue to view that stats?'''&amp;lt;br /&amp;gt;A: Refer to the Statue location picture on the right.&lt;br /&gt;
&lt;br /&gt;
[[File:AA2 H locations.jpg|thumb|H locations]]&lt;br /&gt;
*'''Q: Where can I find locations safe to H (in other words: Where can I take the girl to have H)?'''&amp;lt;br /&amp;gt;A: Refer to the H locations picture on the right. Bear in mind that you need sufficient high status with the girl or she won't follow you to the location. H will initiate as soon as you enter the room.&lt;br /&gt;
&lt;br /&gt;
*'''Q: Why does the cursor change color?'''&amp;lt;br /&amp;gt;A: The color of the cursor reflect how much time left in that period. Blue mean you got a lot and red mean the period is almost over.&lt;br /&gt;
&lt;br /&gt;
*'''Q: How do I tell what day it is?'''&amp;lt;br /&amp;gt;A: The sport lesson for that day are the only real indicator of what day of the week it could be: Monday-&amp;gt; Sport ground, Tuesday-&amp;gt; Pool, Wednesday-&amp;gt; Sport center, Thursday-&amp;gt; Pool, Friday-&amp;gt; Sport ground, Saturday-&amp;gt; Half day only so no sport lesson&lt;br /&gt;
&lt;br /&gt;
*'''Q: The statue keep changing the relations every time I click on it? Is this a bug?'''&amp;lt;br /&amp;gt;A: No it's not a bug. The statue in AA2 shows the character mood at a given moment not their permanent relationship status. That is why the status is always changing.&lt;br /&gt;
&lt;br /&gt;
[[File:AA2 Love hotel outside train station.jpg|thumb|Love hotel - Outside Train Station]]&lt;br /&gt;
*'''Q: Where can I find the love hotel?'''&amp;lt;br /&amp;gt;A: Refer to the Love hotel picture on the right. The love hotel is located between the game center and karaoke bar on the ''Outside Train Station'' map (bottom right corner of the location screen). You need to click a small neon sign between the buildings while a character you wish to initiate sex with is following you. The Love hotel picture shows where you need to hold the mouse.&lt;br /&gt;
&lt;br /&gt;
*'''Q: Can I get a gameover?'''&amp;lt;br /&amp;gt;A: Yes, if you get a girl pregnant then the girl will appear before you and tell you she is pregnant and you must drop of school with her to raise the child. This will take you back to the main title screen&lt;br /&gt;
&lt;br /&gt;
*'''Q: How do I get the girl pregant?'''&amp;lt;br /&amp;gt;A: Cum inside of her on a dangerous day. The girls have safe days and dangerous days. You can tell which day it is according to their dialog before an H-scene. The dialog after the H-scene is a good indicator of whether you succeeded or not. Then simply wait 3-4 in game weeks and the girl may come before you and tell you the good news.&lt;br /&gt;
&lt;br /&gt;
*'''Q: How can I get a H-scene in a characters home?'''&amp;lt;br /&amp;gt;A: You have to ask your target to study together(this button is only available on the last section of the day). Be aware than your target must be their normal uniform and carry their bag(otherwise you will get a 0% refuse). To get the H-scene instead of the black-screen your target should be in an arroused state when you ask(the music can be a good indicator for that).&lt;br /&gt;
&lt;br /&gt;
*'''Q: How do I change the club that I'm in?'''&amp;lt;br /&amp;gt;A: Go to the teacher office and on the desk is a black ledger. Hover you cursor over it and you should see a button. Click on it and it will pull up the club menu so you can select a new club.&lt;br /&gt;
&lt;br /&gt;
=Basics=&lt;br /&gt;
For those who are having trouble with character interactions (racking up a lot of 0% and making classmates angry):&lt;br /&gt;
&lt;br /&gt;
Initiate conversations using friendly conversation (the word bubble icon and it's sub options). If one doesn't work, try a different one and there's a good chance that one will succeed where the other failed.&lt;br /&gt;
&lt;br /&gt;
If you initiate conversation and the person looks trouble, sad, etc. use the top dialogue icon (portrait of a boy with a speech bubble at his mouth) and it's sub options to resolve the problem. Cheer them up, calm them down, praise them, etc. until you succeed by choosing the correct one. Once you get the correct one and you improve their mood or remove negative effects, talk to them again and use the friendly conversation options (word bubble icon). Having a successful conversation segment after helping a classmate feel better will grant a substantial % boost. &lt;br /&gt;
&lt;br /&gt;
=Controls=&lt;br /&gt;
*{{key|F1}} Opens settings menu&lt;br /&gt;
*{{key|F2}} Opens shortcuts menu&lt;br /&gt;
*{{key|F11}} Saves screenshot to the data/cap folder&lt;br /&gt;
&lt;br /&gt;
While interacting with character:&lt;br /&gt;
*{{key|space}} Opens camera control&lt;br /&gt;
*{{key|R}} Reset camera position&lt;br /&gt;
*{{key|home}} / {{key|end}} Zoom in or out&lt;br /&gt;
*{{key|pageup}} / {{key|pagedown}} Moves camera up or down&lt;br /&gt;
*{{key|up}} / {{key|down}} / {{key|left}} / {{key|right}}  Move character&lt;br /&gt;
*{{key|4}} / {{key|6}} / {{key|8}} / {{key|2}} Rotate character&lt;br /&gt;
*{{key|5}} Reset rotation&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*Clicking the right mouse button will stop your character from moving. It helps to position your character on the screen and can help you to avoid interrupting conversations.&lt;br /&gt;
*Scrolling the mouse wheel will let you cycle between targeted classmates that are on screen (like in AA1).&lt;br /&gt;
*Clicking the middle mouse wheel button will allow your character to auto move to the classmate you currently have targeted.&lt;br /&gt;
*Like in AA1, pressing the spacebar will pause conversations so you can have a few extra seconds to think about what to do or what to say. It also lets you look at the person you're talking to similar to looking at characters in the character maker.&lt;br /&gt;
&lt;br /&gt;
=Teacher=&lt;br /&gt;
[[File:Teacher.jpg|thumb|Teacher position]]&lt;br /&gt;
Artificial Academy 2 has introduced the ability to play as or have an NPC act as a teacher. The teacher is whoever is chosen in the top middle spot of the class. The role of teachers is not much different than a student. Teachers seem to linger around the classroom and staff room areas more.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Teachers can be fired from their job if certain circumstances are met such as skipping classes(after three times) or being caught engaging in sexual activity with other students.&lt;br /&gt;
&lt;br /&gt;
=Items=&lt;br /&gt;
&lt;br /&gt;
You may have seen, that you can give some item to your created character. They can't be traded by you. However, at some point, any NPC may ask you to trade. Depending on your relationship, they may trade their friend item or their lover's item with you. Currently there's no known way how to use them.&lt;br /&gt;
&lt;br /&gt;
=Events that will force student or teacher transfer=&lt;br /&gt;
&lt;br /&gt;
*'''Injury incident:&lt;br /&gt;
-Your &amp;quot;evil&amp;quot; lover has found out you've been faithful to her&amp;lt;br /&amp;gt;&lt;br /&gt;
-Her status becomes &amp;quot;TOGETHER FOREVER&amp;quot;&amp;lt;br /&amp;gt;&lt;br /&gt;
-Can avoid the injury if you have the trait &amp;quot;Lucky&amp;quot;&amp;lt;br /&amp;gt;&lt;br /&gt;
-There are reports that the event was triggered by character without &amp;quot;Evil&amp;quot; trait&amp;lt;br /&amp;gt;&lt;br /&gt;
-Force sex on NPC that has an &amp;quot;evil&amp;quot; partner&amp;lt;br /&amp;gt;&lt;br /&gt;
-Injuring others&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*'''Get fired(as a teacher)(1)&lt;br /&gt;
-Skip 3 classes &amp;lt;br /&amp;gt;&lt;br /&gt;
-H-action with student was witnessed by student who has &amp;quot;Class Prez&amp;quot; trait&amp;lt;br /&amp;gt;&lt;br /&gt;
-Class Prez: will report the teacher (and get him fired) when witnessing him having sex with student&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*'''Pregnancy&lt;br /&gt;
-Impregnate a girl NPC by cumming inside on dangerous day, she will tell you she is pregnant when you cum inside. You can avoid this by transferring that NPC out before the next day&lt;br /&gt;
&lt;br /&gt;
=H-events=&lt;br /&gt;
*'''Promised Sex&lt;br /&gt;
-Getting good grade in exam. NPC promises you sex if you get good grade in coming exam (2nd Saturday. NPC status becomes &amp;quot;H promise&amp;quot;&lt;br /&gt;
&lt;br /&gt;
*'''Sudden sex when skipping&lt;br /&gt;
-A character can invite you to skip class with them in the Infirmary or Rooftop. You will fall asleep together, and there's a random chance the other character will wake first and initiate sex.&lt;br /&gt;
&lt;br /&gt;
*'''Achieving Ahegao Step-by-Step&lt;br /&gt;
-First, cycle through all the cum positions(the ones with the white dots in the picture, they are the last 4 buttons going from bottom up) and see which ones have pink hearts floating from your mouse cursor. This indicates that this is the girl's favorite position and the ideal position to make her ahegao. Do not move your cursor over the bodies, as this sometimes lightens the blue hearts, which is the boy's favorite position and can make you mistake it for a pink heart. &lt;br /&gt;
&lt;br /&gt;
-Another way to determine which cum position she can ahegao in is to cycle through the fingering, blowjob, vaginal sex and anal sex positions. This is a strong indicator to choose that type of cum position to make her ahegao.&lt;br /&gt;
&lt;br /&gt;
-When you have found the right button to cum, make sure you choose the one with HER cumming as well, not just the boy. Strong indicator is choosing a cum position that says &amp;quot;together&amp;quot; in the choice, or see which ones she strongly reacts to.&lt;br /&gt;
&lt;br /&gt;
-Click it, and all the buttons on the side will disappear, and the animation will take place. In certain positions, the &amp;quot;cum outside&amp;quot; button will appear, do not click on it.&lt;br /&gt;
&lt;br /&gt;
-Once all of the buttons have returned(this will happen about 3 to 5 seconds after you started cumming), find that EXACT SAME cum position and click it again(within 5-7 seconds). She should be in ahegao state with her tongue hanging out. It can take up to 5 clicks to get her to achieve this state. Do not wait for the scene to end and they are just resting there, this will not achieve ahegao.&lt;br /&gt;
&lt;br /&gt;
-After this, you can click on any sex position and she will remain in ahegao(vaginal sex poses for vaginal ahegao, anal sex poses for anal ahegao, etc.). If you choose a different position(say she likes vaginal ahegao, but you switch to an anal sex position after she is in ahegao state) she WILL lose her ahegao state, and you will have to get her back into it.&lt;/div&gt;</summary>
		<author><name>ShadowRFox</name></author>	</entry>

	<entry>
		<id>http://wiki.anime-sharing.com/hgames/index.php?title=Artificial_Academy_2/Free_roam&amp;diff=13764</id>
		<title>Artificial Academy 2/Free roam</title>
		<link rel="alternate" type="text/html" href="http://wiki.anime-sharing.com/hgames/index.php?title=Artificial_Academy_2/Free_roam&amp;diff=13764"/>
				<updated>2014-06-17T11:19:14Z</updated>
		
		<summary type="html">&lt;p&gt;ShadowRFox: Events&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{hgame|game=Artificial Academy 2|company=IllusionGames|category=IllusionGames}}&lt;br /&gt;
{{stub}}&lt;br /&gt;
=FAQ=&lt;br /&gt;
*'''Q: I keep getting 0% on all interactions. Please help!?'''&amp;lt;br /&amp;gt;A: You must run the game (AA2Play.exe/AA2Play English.exe) with Japanese locale (use AppLocale (or [http://www.hongfire.com/forum/showthread.php/328830 HF pApploc])). It will also work if you run the game via the desktop shortcut installed by the HF Patch (because it's an AppLocale shortcut).&lt;br /&gt;
&lt;br /&gt;
*'''Q: What does the changing cursor color refer to?'''&amp;lt;br /&amp;gt;A: The color indicates the time of the day/period. If it's red/nearing red it means it's almost time for the bell to chime (at least if I didn't overlook other stuff it might do).&lt;br /&gt;
&lt;br /&gt;
*'''Q: Is there any other way to change character (i.e. the Main Character, MC)?'''&amp;lt;br /&amp;gt;A: Yes, after sleeping click the class button on the top right and then select the character (marked by &amp;quot;PC&amp;quot;).&lt;br /&gt;
&lt;br /&gt;
[[File:AA2 statue.jpg|thumb|Statue location]]&lt;br /&gt;
*'''Q: Where can I find the statue to view that stats?'''&amp;lt;br /&amp;gt;A: Refer to the Statue location picture on the right.&lt;br /&gt;
&lt;br /&gt;
[[File:AA2 H locations.jpg|thumb|H locations]]&lt;br /&gt;
*'''Q: Where can I find locations safe to H (in other words: Where can I take the girl to have H)?'''&amp;lt;br /&amp;gt;A: Refer to the H locations picture on the right. Bear in mind that you need sufficient high status with the girl or she won't follow you to the location. H will initiate as soon as you enter the room.&lt;br /&gt;
&lt;br /&gt;
*'''Q: Why does the cursor change color?'''&amp;lt;br /&amp;gt;A: The color of the cursor reflect how much time left in that period. Blue mean you got a lot and red mean the period is almost over.&lt;br /&gt;
&lt;br /&gt;
*'''Q: How do I tell what day it is?'''&amp;lt;br /&amp;gt;A: The sport lesson for that day are the only real indicator of what day of the week it could be: Monday-&amp;gt; Sport ground, Tuesday-&amp;gt; Pool, Wednesday-&amp;gt; Sport center, Thursday-&amp;gt; Pool, Friday-&amp;gt; Sport ground, Saturday-&amp;gt; Half day only so no sport lesson&lt;br /&gt;
&lt;br /&gt;
*'''Q: The statue keep changing the relations every time I click on it? Is this a bug?'''&amp;lt;br /&amp;gt;A: No it's not a bug. The statue in AA2 shows the character mood at a given moment not their permanent relationship status. That is why the status is always changing.&lt;br /&gt;
&lt;br /&gt;
*'''Q: Where can I find the love hotel?'''&amp;lt;br /&amp;gt;A: The love hotel is located between the game center and karaoke bar on the main street. Simply click on the pink neon sign between the two while a character you wish to initiate sex with is following you.&lt;br /&gt;
&lt;br /&gt;
*'''Q: Can I get a gameover?'''&amp;lt;br /&amp;gt;A: Yes, if you get a girl pregnant then the girl will appear before you and tell you she is pregnant and you must drop of school with her to raise the child. This will take you back to the main title screen&lt;br /&gt;
&lt;br /&gt;
*'''Q: How do I get the girl pregant?'''&amp;lt;br /&amp;gt;A: Cum inside of her on a dangerous day. The girls have safe days and dangerous days. You can tell which day it is according to their dialog before an H-scene. The dialog after the H-scene is a good indicator of whether you succeeded or not. Then simply wait 3-4 in game weeks and the girl may come before you and tell you the good news.&lt;br /&gt;
&lt;br /&gt;
=Basics=&lt;br /&gt;
For those who are having trouble with character interactions (racking up a lot of 0% and making classmates angry):&lt;br /&gt;
&lt;br /&gt;
Initiate conversations using friendly conversation (the word bubble icon and it's sub options). If one doesn't work, try a different one and there's a good chance that one will succeed where the other failed.&lt;br /&gt;
&lt;br /&gt;
If you initiate conversation and the person looks trouble, sad, etc. use the top dialogue icon (portrait of a boy with a speech bubble at his mouth) and it's sub options to resolve the problem. Cheer them up, calm them down, praise them, etc. until you succeed by choosing the correct one. Once you get the correct one and you improve their mood or remove negative effects, talk to them again and use the friendly conversation options (word bubble icon). Having a successful conversation segment after helping a classmate feel better will grant a substantial % boost. &lt;br /&gt;
&lt;br /&gt;
=Controls=&lt;br /&gt;
*Clicking the right mouse button will stop your character from moving. It helps to position your character on the screen and can help you to avoid interrupting conversations.&lt;br /&gt;
*Scrolling the mouse wheel will let you cycle between targeted classmates that are on screen (like in AA1).&lt;br /&gt;
*Clicking the middle mouse wheel button will allow your character to auto move to the classmate you currently have targeted.&lt;br /&gt;
*Like in AA1, pressing the spacebar will pause conversations so you can have a few extra seconds to think about what to do or what to say. It also lets you look at the person you're talking to similar to looking at characters in the character maker.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Events that will force student or teacher transfer=&lt;br /&gt;
&lt;br /&gt;
*'''Injury incident:&lt;br /&gt;
-Your &amp;quot;evil&amp;quot; lover has found out you've been faithful to her&amp;lt;br /&amp;gt;&lt;br /&gt;
-Her status becomes &amp;quot;TOGETHER FOREVER&amp;quot;&amp;lt;br /&amp;gt;&lt;br /&gt;
-Can avoid the injury if you have the trait &amp;quot;Lucky&amp;quot;&amp;lt;br /&amp;gt;&lt;br /&gt;
-There are reports that the event was triggered by character without &amp;quot;Evil&amp;quot; trait&amp;lt;br /&amp;gt;&lt;br /&gt;
-Force sex on NPC that has an &amp;quot;evil&amp;quot; partner&amp;lt;br /&amp;gt;&lt;br /&gt;
-Injuring others&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*'''Get fired(as a teacher)(1)&lt;br /&gt;
-Skip 3 classes &amp;lt;br /&amp;gt;&lt;br /&gt;
-H-action with student was witnessed by student who has &amp;quot;Class Prez&amp;quot; trait&amp;lt;br /&amp;gt;&lt;br /&gt;
-Class Prez: will report the teacher (and get him fired) when witnessing him having sex with student&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*'''Pregnancy&lt;br /&gt;
-Impregnate a girl NPC by cumming inside on dangerous day, she will tell you she is pregnant when you cum inside. You can avoid this by transferring that NPC out before the next day&lt;br /&gt;
&lt;br /&gt;
*'''H-event&lt;br /&gt;
-Getting good grade in exam. NPC promises you sex if you get good grade in coming exam (2nd Saturday. NPC status becomes &amp;quot;H promise&amp;quot;&lt;br /&gt;
&lt;br /&gt;
*'''Sudden sex when you're sick in bed&lt;br /&gt;
-NPC female asks you to skip class and go to infirmary. When you are sleeping in infirmary, your female lover suddenly initiates sex with you&lt;/div&gt;</summary>
		<author><name>ShadowRFox</name></author>	</entry>

	<entry>
		<id>http://wiki.anime-sharing.com/hgames/index.php?title=Artificial_Academy_2/Card_editor&amp;diff=13736</id>
		<title>Artificial Academy 2/Card editor</title>
		<link rel="alternate" type="text/html" href="http://wiki.anime-sharing.com/hgames/index.php?title=Artificial_Academy_2/Card_editor&amp;diff=13736"/>
				<updated>2014-06-16T16:19:17Z</updated>
		
		<summary type="html">&lt;p&gt;ShadowRFox: /* In Game Trait effects (Work In Progress) */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Artificial_Academy_2}}&lt;br /&gt;
{{stub}}&lt;br /&gt;
Character creation must be done outside the game. As with [[Artificial Academy]] 1, the character creator (&amp;quot;maker&amp;quot;) is an extra piece of software.&lt;br /&gt;
&lt;br /&gt;
= AA2Edit keyboard shortcuts =&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Action !! Key !! Key Description&lt;br /&gt;
|-&lt;br /&gt;
| Drag Rotate || Mouse 1 || Left Mouse Button&lt;br /&gt;
|-&lt;br /&gt;
| Pan Up/Down + Zoom || Mouse 2 || Right Mouse Button&lt;br /&gt;
|-&lt;br /&gt;
| Pan Left || {{Key|←}} || Left Arrow Key&lt;br /&gt;
|-&lt;br /&gt;
| Pan Right || {{Key|→}} || Right Arrow Key&lt;br /&gt;
|-&lt;br /&gt;
| Pan &amp;quot;Foward&amp;quot; || {{Key|↑}} || Up Arrow Key&lt;br /&gt;
|-&lt;br /&gt;
| Pan &amp;quot;Back&amp;quot; || {{Key|↓}} || Down Arrow Key&lt;br /&gt;
|-&lt;br /&gt;
| Zoom In || {{Key|;}} || Semi-Colon&lt;br /&gt;
|-&lt;br /&gt;
| Zoom Out || {{Key|]}} || Left Square-Bracket&lt;br /&gt;
|-&lt;br /&gt;
| Rotate Clockwise || {{Key|.}} || Period&lt;br /&gt;
|-&lt;br /&gt;
| Rotate Counter-Clockwise || {{Key|\}} || Back-Slash&lt;br /&gt;
|-&lt;br /&gt;
| Reset Rotation || {{Key|/}} || Forward-Slash&lt;br /&gt;
|-&lt;br /&gt;
| Screenshot || {{Key|F11}} || F11&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
= Character cards =&lt;br /&gt;
*Red cards are given to Pure Heterosexual Characters&lt;br /&gt;
*Orange Cards are given to Leaning towards Hetero&lt;br /&gt;
*Purple Cards are given to Bisexual&lt;br /&gt;
*Green Cards are given to Leaning towards Homosexual&lt;br /&gt;
*Blue Cards are Homosexual&lt;br /&gt;
*Rainbow cards effect is unknown.&lt;br /&gt;
&lt;br /&gt;
= Character pose =&lt;br /&gt;
The pose changes at certain times when you have chosen a personality and then click on something else that customizes the girl. Please note this only applies when you begin to adjust stuff on the character; they then enter what I call the &amp;quot;Adjustment Pose&amp;quot; which is as follows:&lt;br /&gt;
*Lively: Feet a bit wider than shoulder-width apart. Arms at sides, fists balled up.&lt;br /&gt;
*Delicate: Hands at sides, relatively normal-looking.&lt;br /&gt;
*Cheerful: Similar to Delicate, but the wrists are bent and the hands are slightly turned out. Feet a bit wider apart and slightly turned inward.&lt;br /&gt;
*Stoic: Identical to Delicate.&lt;br /&gt;
*Assertive: Similar to Delicate, but feet are a bit wider apart.&lt;br /&gt;
*Pleasant: Identical to Lively.&lt;br /&gt;
*Kind: Identical to Cheerful.&lt;br /&gt;
*Joyful: Identical to Cheerful.&lt;br /&gt;
*Moody: Identical to Assertive.&lt;br /&gt;
*Irritated: Arms/Hands bent behind back, feet shoulder-width apart.&lt;br /&gt;
*Uptight: Identical to Assertive.&lt;br /&gt;
*Sweet: Identical to Delicate.&lt;br /&gt;
*Creepy: Identical to Cheerful.&lt;br /&gt;
*Timid: Identical to Assertive.&lt;br /&gt;
*Dignified: Identical to Delicate.&lt;br /&gt;
*Independent: Identical to Irritated.&lt;br /&gt;
*Smart: Identical to Delicate.&lt;br /&gt;
*Sincere: Identical to Assertive.&lt;br /&gt;
*Shrewd: Identical to Assertive.&lt;br /&gt;
*Lazy: Identical to Assertive.&lt;br /&gt;
*Manly: Identical to Irritated.&lt;br /&gt;
&lt;br /&gt;
Males seem to be identical in the adjustment pose regardless of personality; it's most like the Assertive type.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
= In Game Trait effects (Work In Progress) =&lt;br /&gt;
 &lt;br /&gt;
*Easygoing: easier to raise love points.&lt;br /&gt;
*Hot-blooded/Loyal Friend: easier to raise friend points.&lt;br /&gt;
*Bad with guys: negative modifier to action success rate and point increase when successfully dealt with guys.&lt;br /&gt;
*Bad with girls: negative modifier to action success rate and point increase when successfully dealt with girls.&lt;br /&gt;
*Charming: positive modifier to relationship point.&lt;br /&gt;
*Tsundere: decreases the chances of successful &amp;quot;let's __ (e.g. study)&amp;quot; action. [Might increase chance of getting slapped.]&lt;br /&gt;
*Chivalrous: increases the chances of successful &amp;quot;let's __ (e.g. study)&amp;quot; action.&lt;br /&gt;
*Groupie: increases the chances of successful conversation.&lt;br /&gt;
*Obedient: rarely refuses the 'encouragement', 'group', and 'follow' options.&lt;br /&gt;
*Positive: resistant to feeling down/sad.&lt;br /&gt;
*Shy: harder to accept physical contact and H action in the presence of other people. [Decreases the chances of successful conversation].&lt;br /&gt;
*Jealous: increases frequency of interrupting conservation.&lt;br /&gt;
*Hypersensitive/Mentally weak -&amp;gt; Easily depressed: prone to feeling down/sad.&lt;br /&gt;
*Perverted/Lewd: increases success rate and frequency of lewd actions and topics. [&lt;br /&gt;
*Genuine -&amp;gt; Serious: goes to school earlier. Very low chance of skipping class.&lt;br /&gt;
*Calm: lesser emotional variation. [Mood is more stable?]&lt;br /&gt;
*Impulsive: greater emotional variation.&lt;br /&gt;
*Naive: ???&lt;br /&gt;
*Violent: increases frequency of quarrel-type action&lt;br /&gt;
*Passive: ???&lt;br /&gt;
*Meddlesome: increases frequency of of interrupting conversation/sex.&lt;br /&gt;
*Class Prez: increases frequency of &amp;quot;Everyone, let's ___&amp;quot; action. [Teacher might like you more.]&lt;br /&gt;
*Chatty: increases frequency of triggering conversation.&lt;br /&gt;
*(Always) Hungry: can eat multiple times during one period.&lt;br /&gt;
*Eager/Passionate: increases frequency of hug/kiss/sex/date actions from a character. Increased focus on single character.&lt;br /&gt;
*Singleminded: stays faithful.&lt;br /&gt;
*Indecisive: ???&lt;br /&gt;
*Competitive: ???&lt;br /&gt;
*Scheming/Deceptive: increases chances of successfully spreading bad rumors.&lt;br /&gt;
*Diligent: increases frequency of going to library. Increases success rate of accepting &amp;quot;Let's study&amp;quot;. Increases chance of bonus from study/sport/club activities.&lt;br /&gt;
*Wild: increased chances of skipping school.&lt;br /&gt;
*Masochist: abusive actions increase relationship points. No limit to abuse actions during period. Includes the effect &amp;quot;Exploitable&amp;quot;.&lt;br /&gt;
*Sweaty: body becomes shiny.&lt;br /&gt;
*Evil: a chance to murder a classmate.&lt;br /&gt;
*Deaf: has an extra option &amp;quot;Nandatte?&amp;quot; when playing as MC. Same effect as &amp;quot;No&amp;quot; but with lower decrease on relationship points.&lt;br /&gt;
*Weak/Blackmailable/Exploitable: prone to forced sex.&lt;br /&gt;
*Asexual: decreased success rate of ero topic conversation.&lt;br /&gt;
*Lucky: increased chance for &amp;quot;ecchi&amp;quot; contact during massage.&lt;br /&gt;
&lt;br /&gt;
= FAQ =&lt;br /&gt;
&lt;br /&gt;
*'''Q: How do I make a girl with e.g. blue skin?'''&amp;lt;br /&amp;gt;A: This trick worked in the trial Maler only: You can manually put in a value over 40 on the skin slider. This way you could get a blue (or any color) skin girl (or boy). With the released of the Full Maker, this feature have been patched.&lt;br /&gt;
&lt;br /&gt;
*'''Q: How do I get a rainbow card?'''&amp;lt;br /&amp;gt;A: The generation of a Rainbow card is random (1/100 chance). You simply must keep saving a character over and over again until you get the Rainbow card to appear. Also if you save over a character who already got a rainbow card, you run the risk of losing it.&lt;br /&gt;
&lt;br /&gt;
*'''Q: What do the rainbow card mean?'''&amp;lt;br /&amp;gt;A: In-game tips refer them as to giving the character the &amp;quot;Main character effect&amp;quot;.  As of now, the only concretely visible effect of a character with the rainbow card is that they move faster in game.&lt;br /&gt;
&lt;br /&gt;
*'''Q: What do the character items for?'''&amp;lt;br /&amp;gt;A: These are the items your character will have on them when you put them in the game. When a character have reached a certain level in the relationship (friendship, lovers, or sexual) the other character will come and offer to trade one of their items for yours in that respective category. The items a character have can be viewed at the status screen found by clicking on the statue. Other than increase the relationship by accepting the trade offer the items have no other noticeable effects.&lt;/div&gt;</summary>
		<author><name>ShadowRFox</name></author>	</entry>

	<entry>
		<id>http://wiki.anime-sharing.com/hgames/index.php?title=Artificial_Academy_2/Card_editor&amp;diff=13735</id>
		<title>Artificial Academy 2/Card editor</title>
		<link rel="alternate" type="text/html" href="http://wiki.anime-sharing.com/hgames/index.php?title=Artificial_Academy_2/Card_editor&amp;diff=13735"/>
				<updated>2014-06-16T16:18:52Z</updated>
		
		<summary type="html">&lt;p&gt;ShadowRFox: /* In Game Trait effects */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Artificial_Academy_2}}&lt;br /&gt;
{{stub}}&lt;br /&gt;
Character creation must be done outside the game. As with [[Artificial Academy]] 1, the character creator (&amp;quot;maker&amp;quot;) is an extra piece of software.&lt;br /&gt;
&lt;br /&gt;
= AA2Edit keyboard shortcuts =&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Action !! Key !! Key Description&lt;br /&gt;
|-&lt;br /&gt;
| Drag Rotate || Mouse 1 || Left Mouse Button&lt;br /&gt;
|-&lt;br /&gt;
| Pan Up/Down + Zoom || Mouse 2 || Right Mouse Button&lt;br /&gt;
|-&lt;br /&gt;
| Pan Left || {{Key|←}} || Left Arrow Key&lt;br /&gt;
|-&lt;br /&gt;
| Pan Right || {{Key|→}} || Right Arrow Key&lt;br /&gt;
|-&lt;br /&gt;
| Pan &amp;quot;Foward&amp;quot; || {{Key|↑}} || Up Arrow Key&lt;br /&gt;
|-&lt;br /&gt;
| Pan &amp;quot;Back&amp;quot; || {{Key|↓}} || Down Arrow Key&lt;br /&gt;
|-&lt;br /&gt;
| Zoom In || {{Key|;}} || Semi-Colon&lt;br /&gt;
|-&lt;br /&gt;
| Zoom Out || {{Key|]}} || Left Square-Bracket&lt;br /&gt;
|-&lt;br /&gt;
| Rotate Clockwise || {{Key|.}} || Period&lt;br /&gt;
|-&lt;br /&gt;
| Rotate Counter-Clockwise || {{Key|\}} || Back-Slash&lt;br /&gt;
|-&lt;br /&gt;
| Reset Rotation || {{Key|/}} || Forward-Slash&lt;br /&gt;
|-&lt;br /&gt;
| Screenshot || {{Key|F11}} || F11&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
= Character cards =&lt;br /&gt;
*Red cards are given to Pure Heterosexual Characters&lt;br /&gt;
*Orange Cards are given to Leaning towards Hetero&lt;br /&gt;
*Purple Cards are given to Bisexual&lt;br /&gt;
*Green Cards are given to Leaning towards Homosexual&lt;br /&gt;
*Blue Cards are Homosexual&lt;br /&gt;
*Rainbow cards effect is unknown.&lt;br /&gt;
&lt;br /&gt;
= Character pose =&lt;br /&gt;
The pose changes at certain times when you have chosen a personality and then click on something else that customizes the girl. Please note this only applies when you begin to adjust stuff on the character; they then enter what I call the &amp;quot;Adjustment Pose&amp;quot; which is as follows:&lt;br /&gt;
*Lively: Feet a bit wider than shoulder-width apart. Arms at sides, fists balled up.&lt;br /&gt;
*Delicate: Hands at sides, relatively normal-looking.&lt;br /&gt;
*Cheerful: Similar to Delicate, but the wrists are bent and the hands are slightly turned out. Feet a bit wider apart and slightly turned inward.&lt;br /&gt;
*Stoic: Identical to Delicate.&lt;br /&gt;
*Assertive: Similar to Delicate, but feet are a bit wider apart.&lt;br /&gt;
*Pleasant: Identical to Lively.&lt;br /&gt;
*Kind: Identical to Cheerful.&lt;br /&gt;
*Joyful: Identical to Cheerful.&lt;br /&gt;
*Moody: Identical to Assertive.&lt;br /&gt;
*Irritated: Arms/Hands bent behind back, feet shoulder-width apart.&lt;br /&gt;
*Uptight: Identical to Assertive.&lt;br /&gt;
*Sweet: Identical to Delicate.&lt;br /&gt;
*Creepy: Identical to Cheerful.&lt;br /&gt;
*Timid: Identical to Assertive.&lt;br /&gt;
*Dignified: Identical to Delicate.&lt;br /&gt;
*Independent: Identical to Irritated.&lt;br /&gt;
*Smart: Identical to Delicate.&lt;br /&gt;
*Sincere: Identical to Assertive.&lt;br /&gt;
*Shrewd: Identical to Assertive.&lt;br /&gt;
*Lazy: Identical to Assertive.&lt;br /&gt;
*Manly: Identical to Irritated.&lt;br /&gt;
&lt;br /&gt;
Males seem to be identical in the adjustment pose regardless of personality; it's most like the Assertive type.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
= In Game Trait effects (Work In Progress) =&lt;br /&gt;
 &lt;br /&gt;
*Easygoing: easier to raise love points.&lt;br /&gt;
*Hot-blooded/Loyal Friend: easier to raise friend points.&lt;br /&gt;
*Bad with guys: negative modifier to action success rate and point increase when successfully dealt with guys.&lt;br /&gt;
*Bad with girls: negative modifier to action success rate and point increase when successfully dealt with girls.&lt;br /&gt;
*Charming: positive modifier to relationship point.&lt;br /&gt;
*Tsundere: decreases the chances of successful &amp;quot;let's __ (e.g. study)&amp;quot; action. [Might increase chance of getting slapped.]&lt;br /&gt;
*Chivalrous: increases the chances of successful &amp;quot;let's __ (e.g. study)&amp;quot; action.&lt;br /&gt;
*Groupie: increases the chances of successful conversation.&lt;br /&gt;
*Obedient: rarely refuses the 'encouragement', 'group', and 'follow' options.&lt;br /&gt;
*Positive: resistant to feeling down/sad.&lt;br /&gt;
*Shy: harder to accept physical contact and H action in the presence of other people. [Decreases the chances of successful conversation].&lt;br /&gt;
*Jealous: increases frequency of interrupting conservation.&lt;br /&gt;
*Hypersensitive/Mentally weak -&amp;gt; Easily depressed: prone to feeling down/sad.&lt;br /&gt;
*Perverted/Lewd: increases success rate and frequency of lewd actions and topics. [&lt;br /&gt;
*Genuine -&amp;gt; Serious: goes to school earlier. Very low chance of skipping class.&lt;br /&gt;
*Calm: lesser emotional variation. [Mood is more stable?]&lt;br /&gt;
*Impulsive: greater emotional variation.&lt;br /&gt;
*Naive: ???&lt;br /&gt;
*Violent: increases frequency of quarrel-type action&lt;br /&gt;
*Passive: ???&lt;br /&gt;
*Meddlesome: increases frequency of of interrupting conversation/sex.&lt;br /&gt;
*Class Prez: increases frequency of &amp;quot;Everyone, let's ___&amp;quot; action. [Teacher might like you more.]&lt;br /&gt;
*Chatty: increases frequency of triggering conversation.&lt;br /&gt;
*(Always) Hungry: can eat multiple times during one period.&lt;br /&gt;
*Eager/Passionate: increases frequency of hug/kiss/sex/date actions from a character. Increased focus on single character.&lt;br /&gt;
*Singleminded: stays faithful.&lt;br /&gt;
*Indecisive: ???&lt;br /&gt;
*Competitive: ???&lt;br /&gt;
Scheming/Deceptive: increases chances of successfully spreading bad rumors.&lt;br /&gt;
*Diligent: increases frequency of going to library. Increases success rate of accepting &amp;quot;Let's study&amp;quot;. Increases chance of bonus from study/sport/club activities.&lt;br /&gt;
*Wild: increased chances of skipping school.&lt;br /&gt;
*Masochist: abusive actions increase relationship points. No limit to abuse actions during period. Includes the effect &amp;quot;Exploitable&amp;quot;.&lt;br /&gt;
*Sweaty: body becomes shiny.&lt;br /&gt;
*Evil: a chance to murder a classmate.&lt;br /&gt;
*Deaf: has an extra option &amp;quot;Nandatte?&amp;quot; when playing as MC. Same effect as &amp;quot;No&amp;quot; but with lower decrease on relationship points.&lt;br /&gt;
*Weak/Blackmailable/Exploitable: prone to forced sex.&lt;br /&gt;
*Asexual: decreased success rate of ero topic conversation.&lt;br /&gt;
*Lucky: increased chance for &amp;quot;ecchi&amp;quot; contact during massage.&lt;br /&gt;
&lt;br /&gt;
= FAQ =&lt;br /&gt;
&lt;br /&gt;
*'''Q: How do I make a girl with e.g. blue skin?'''&amp;lt;br /&amp;gt;A: This trick worked in the trial Maler only: You can manually put in a value over 40 on the skin slider. This way you could get a blue (or any color) skin girl (or boy). With the released of the Full Maker, this feature have been patched.&lt;br /&gt;
&lt;br /&gt;
*'''Q: How do I get a rainbow card?'''&amp;lt;br /&amp;gt;A: The generation of a Rainbow card is random (1/100 chance). You simply must keep saving a character over and over again until you get the Rainbow card to appear. Also if you save over a character who already got a rainbow card, you run the risk of losing it.&lt;br /&gt;
&lt;br /&gt;
*'''Q: What do the rainbow card mean?'''&amp;lt;br /&amp;gt;A: In-game tips refer them as to giving the character the &amp;quot;Main character effect&amp;quot;.  As of now, the only concretely visible effect of a character with the rainbow card is that they move faster in game.&lt;br /&gt;
&lt;br /&gt;
*'''Q: What do the character items for?'''&amp;lt;br /&amp;gt;A: These are the items your character will have on them when you put them in the game. When a character have reached a certain level in the relationship (friendship, lovers, or sexual) the other character will come and offer to trade one of their items for yours in that respective category. The items a character have can be viewed at the status screen found by clicking on the statue. Other than increase the relationship by accepting the trade offer the items have no other noticeable effects.&lt;/div&gt;</summary>
		<author><name>ShadowRFox</name></author>	</entry>

	<entry>
		<id>http://wiki.anime-sharing.com/hgames/index.php?title=Artificial_Academy_2/Card_editor&amp;diff=13734</id>
		<title>Artificial Academy 2/Card editor</title>
		<link rel="alternate" type="text/html" href="http://wiki.anime-sharing.com/hgames/index.php?title=Artificial_Academy_2/Card_editor&amp;diff=13734"/>
				<updated>2014-06-16T16:11:08Z</updated>
		
		<summary type="html">&lt;p&gt;ShadowRFox: Traits&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Artificial_Academy_2}}&lt;br /&gt;
{{stub}}&lt;br /&gt;
Character creation must be done outside the game. As with [[Artificial Academy]] 1, the character creator (&amp;quot;maker&amp;quot;) is an extra piece of software.&lt;br /&gt;
&lt;br /&gt;
= AA2Edit keyboard shortcuts =&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Action !! Key !! Key Description&lt;br /&gt;
|-&lt;br /&gt;
| Drag Rotate || Mouse 1 || Left Mouse Button&lt;br /&gt;
|-&lt;br /&gt;
| Pan Up/Down + Zoom || Mouse 2 || Right Mouse Button&lt;br /&gt;
|-&lt;br /&gt;
| Pan Left || {{Key|←}} || Left Arrow Key&lt;br /&gt;
|-&lt;br /&gt;
| Pan Right || {{Key|→}} || Right Arrow Key&lt;br /&gt;
|-&lt;br /&gt;
| Pan &amp;quot;Foward&amp;quot; || {{Key|↑}} || Up Arrow Key&lt;br /&gt;
|-&lt;br /&gt;
| Pan &amp;quot;Back&amp;quot; || {{Key|↓}} || Down Arrow Key&lt;br /&gt;
|-&lt;br /&gt;
| Zoom In || {{Key|;}} || Semi-Colon&lt;br /&gt;
|-&lt;br /&gt;
| Zoom Out || {{Key|]}} || Left Square-Bracket&lt;br /&gt;
|-&lt;br /&gt;
| Rotate Clockwise || {{Key|.}} || Period&lt;br /&gt;
|-&lt;br /&gt;
| Rotate Counter-Clockwise || {{Key|\}} || Back-Slash&lt;br /&gt;
|-&lt;br /&gt;
| Reset Rotation || {{Key|/}} || Forward-Slash&lt;br /&gt;
|-&lt;br /&gt;
| Screenshot || {{Key|F11}} || F11&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
= Character cards =&lt;br /&gt;
*Red cards are given to Pure Heterosexual Characters&lt;br /&gt;
*Orange Cards are given to Leaning towards Hetero&lt;br /&gt;
*Purple Cards are given to Bisexual&lt;br /&gt;
*Green Cards are given to Leaning towards Homosexual&lt;br /&gt;
*Blue Cards are Homosexual&lt;br /&gt;
*Rainbow cards effect is unknown.&lt;br /&gt;
&lt;br /&gt;
= Character pose =&lt;br /&gt;
The pose changes at certain times when you have chosen a personality and then click on something else that customizes the girl. Please note this only applies when you begin to adjust stuff on the character; they then enter what I call the &amp;quot;Adjustment Pose&amp;quot; which is as follows:&lt;br /&gt;
*Lively: Feet a bit wider than shoulder-width apart. Arms at sides, fists balled up.&lt;br /&gt;
*Delicate: Hands at sides, relatively normal-looking.&lt;br /&gt;
*Cheerful: Similar to Delicate, but the wrists are bent and the hands are slightly turned out. Feet a bit wider apart and slightly turned inward.&lt;br /&gt;
*Stoic: Identical to Delicate.&lt;br /&gt;
*Assertive: Similar to Delicate, but feet are a bit wider apart.&lt;br /&gt;
*Pleasant: Identical to Lively.&lt;br /&gt;
*Kind: Identical to Cheerful.&lt;br /&gt;
*Joyful: Identical to Cheerful.&lt;br /&gt;
*Moody: Identical to Assertive.&lt;br /&gt;
*Irritated: Arms/Hands bent behind back, feet shoulder-width apart.&lt;br /&gt;
*Uptight: Identical to Assertive.&lt;br /&gt;
*Sweet: Identical to Delicate.&lt;br /&gt;
*Creepy: Identical to Cheerful.&lt;br /&gt;
*Timid: Identical to Assertive.&lt;br /&gt;
*Dignified: Identical to Delicate.&lt;br /&gt;
*Independent: Identical to Irritated.&lt;br /&gt;
*Smart: Identical to Delicate.&lt;br /&gt;
*Sincere: Identical to Assertive.&lt;br /&gt;
*Shrewd: Identical to Assertive.&lt;br /&gt;
*Lazy: Identical to Assertive.&lt;br /&gt;
*Manly: Identical to Irritated.&lt;br /&gt;
&lt;br /&gt;
Males seem to be identical in the adjustment pose regardless of personality; it's most like the Assertive type.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
= In Game Trait effects =&lt;br /&gt;
*Easygoing: easier to raise love point&lt;br /&gt;
*Hot-blooded: easier to raise friend point&lt;br /&gt;
*Bad with guys: negative modifier to action success rate and point increase when success when dealing with guys&lt;br /&gt;
*Bad with girls: same but with girls&lt;br /&gt;
*Charming: positive modifier to relationship point&lt;br /&gt;
*Tsundere: &lt;br /&gt;
*Chivalrous: increase frequency of interrupting fights and affairs.&lt;br /&gt;
*Groupie: increase chance of accepting group activities.&lt;br /&gt;
*Obedient:&lt;br /&gt;
*Positive:&lt;br /&gt;
*Shy:&lt;br /&gt;
*Jealous: increase frequency of interrupting conservation&lt;br /&gt;
*Mentally Weak:&lt;br /&gt;
*Perverted: increase success rate and frequency of ero action and topic&lt;br /&gt;
*Serious:&lt;br /&gt;
*Cool:&lt;br /&gt;
*Impulsive:&lt;br /&gt;
*Naive:&lt;br /&gt;
*Violent: increase frequency of quarrel-type action&lt;br /&gt;
*Passive:&lt;br /&gt;
*Meddlesome: &lt;br /&gt;
*Class Prez: Increase success rate of people accepting group activities you initiate.&lt;br /&gt;
*Chatty: increase frequency of triggering conversation&lt;br /&gt;
*Hungry: can eat multiple times during one period&lt;br /&gt;
*Obsessive: stay faithful&lt;br /&gt;
*Single Minded:&lt;br /&gt;
*Indecisive:&lt;br /&gt;
*Unyielding:&lt;br /&gt;
*Scheming: easier to spread bad rumor&lt;br /&gt;
*Diligent:&lt;br /&gt;
*Wild:&lt;br /&gt;
*Masochist: abuse-type action increases relationship point&lt;br /&gt;
*Sweaty: body becomes shinny&lt;br /&gt;
*Deaf: has an extra option &amp;quot;Nandatte?&amp;quot; when playing as pc. Same effect as &amp;quot;No&amp;quot; but with lower decrease on relationship point&lt;br /&gt;
*Weak/blackmailable: prone to forced sex&lt;br /&gt;
*Assexual: Decrease success rate of ero action&lt;br /&gt;
*Lucky: Increase success rate of all actions&lt;br /&gt;
&lt;br /&gt;
= FAQ =&lt;br /&gt;
&lt;br /&gt;
*'''Q: How do I make a girl with e.g. blue skin?'''&amp;lt;br /&amp;gt;A: This trick worked in the trial Maler only: You can manually put in a value over 40 on the skin slider. This way you could get a blue (or any color) skin girl (or boy). With the released of the Full Maker, this feature have been patched.&lt;br /&gt;
&lt;br /&gt;
*'''Q: How do I get a rainbow card?'''&amp;lt;br /&amp;gt;A: The generation of a Rainbow card is random (1/100 chance). You simply must keep saving a character over and over again until you get the Rainbow card to appear. Also if you save over a character who already got a rainbow card, you run the risk of losing it.&lt;br /&gt;
&lt;br /&gt;
*'''Q: What do the rainbow card mean?'''&amp;lt;br /&amp;gt;A: In-game tips refer them as to giving the character the &amp;quot;Main character effect&amp;quot;.  As of now, the only concretely visible effect of a character with the rainbow card is that they move faster in game.&lt;br /&gt;
&lt;br /&gt;
*'''Q: What do the character items for?'''&amp;lt;br /&amp;gt;A: These are the items your character will have on them when you put them in the game. When a character have reached a certain level in the relationship (friendship, lovers, or sexual) the other character will come and offer to trade one of their items for yours in that respective category. The items a character have can be viewed at the status screen found by clicking on the statue. Other than increase the relationship by accepting the trade offer the items have no other noticeable effects.&lt;/div&gt;</summary>
		<author><name>ShadowRFox</name></author>	</entry>

	<entry>
		<id>http://wiki.anime-sharing.com/hgames/index.php?title=Artificial_Academy_2/Card_editor&amp;diff=13731</id>
		<title>Artificial Academy 2/Card editor</title>
		<link rel="alternate" type="text/html" href="http://wiki.anime-sharing.com/hgames/index.php?title=Artificial_Academy_2/Card_editor&amp;diff=13731"/>
				<updated>2014-06-15T17:30:28Z</updated>
		
		<summary type="html">&lt;p&gt;ShadowRFox: Items&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Artificial_Academy_2}}&lt;br /&gt;
{{stub}}&lt;br /&gt;
Character creation must be done outside the game. As with [[Artificial Academy]] 1, the character creator (&amp;quot;maker&amp;quot;) is an extra piece of software.&lt;br /&gt;
&lt;br /&gt;
= AA2Edit keyboard shortcuts =&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Action !! Key !! Key Description&lt;br /&gt;
|-&lt;br /&gt;
| Drag Rotate || Mouse 1 || Left Mouse Button&lt;br /&gt;
|-&lt;br /&gt;
| Pan Up/Down + Zoom || Mouse 2 || Right Mouse Button&lt;br /&gt;
|-&lt;br /&gt;
| Pan Left || {{Key|←}} || Left Arrow Key&lt;br /&gt;
|-&lt;br /&gt;
| Pan Right || {{Key|→}} || Right Arrow Key&lt;br /&gt;
|-&lt;br /&gt;
| Pan &amp;quot;Foward&amp;quot; || {{Key|↑}} || Up Arrow Key&lt;br /&gt;
|-&lt;br /&gt;
| Pan &amp;quot;Back&amp;quot; || {{Key|↓}} || Down Arrow Key&lt;br /&gt;
|-&lt;br /&gt;
| Zoom In || {{Key|;}} || Semi-Colon&lt;br /&gt;
|-&lt;br /&gt;
| Zoom Out || {{Key|]}} || Left Square-Bracket&lt;br /&gt;
|-&lt;br /&gt;
| Rotate Clockwise || {{Key|.}} || Period&lt;br /&gt;
|-&lt;br /&gt;
| Rotate Counter-Clockwise || {{Key|\}} || Back-Slash&lt;br /&gt;
|-&lt;br /&gt;
| Reset Rotation || {{Key|/}} || Forward-Slash&lt;br /&gt;
|-&lt;br /&gt;
| Screenshot || {{Key|F11}} || F11&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
= Character cards =&lt;br /&gt;
*Red cards are given to Pure Heterosexual Characters&lt;br /&gt;
*Orange Cards are given to Leaning towards Hetero&lt;br /&gt;
*Purple Cards are given to Bisexual&lt;br /&gt;
*Green Cards are given to Leaning towards Homosexual&lt;br /&gt;
*Blue Cards are Homosexual&lt;br /&gt;
*Rainbow cards effect is unknown.&lt;br /&gt;
&lt;br /&gt;
= Character pose =&lt;br /&gt;
The pose changes at certain times when you have chosen a personality and then click on something else that customizes the girl. Please note this only applies when you begin to adjust stuff on the character; they then enter what I call the &amp;quot;Adjustment Pose&amp;quot; which is as follows:&lt;br /&gt;
*Lively: Feet a bit wider than shoulder-width apart. Arms at sides, fists balled up.&lt;br /&gt;
*Delicate: Hands at sides, relatively normal-looking.&lt;br /&gt;
*Cheerful: Similar to Delicate, but the wrists are bent and the hands are slightly turned out. Feet a bit wider apart and slightly turned inward.&lt;br /&gt;
*Stoic: Identical to Delicate.&lt;br /&gt;
*Assertive: Similar to Delicate, but feet are a bit wider apart.&lt;br /&gt;
*Pleasant: Identical to Lively.&lt;br /&gt;
*Kind: Identical to Cheerful.&lt;br /&gt;
*Joyful: Identical to Cheerful.&lt;br /&gt;
*Moody: Identical to Assertive.&lt;br /&gt;
*Irritated: Arms/Hands bent behind back, feet shoulder-width apart.&lt;br /&gt;
*Uptight: Identical to Assertive.&lt;br /&gt;
*Sweet: Identical to Delicate.&lt;br /&gt;
*Creepy: Identical to Cheerful.&lt;br /&gt;
*Timid: Identical to Assertive.&lt;br /&gt;
*Dignified: Identical to Delicate.&lt;br /&gt;
*Independent: Identical to Irritated.&lt;br /&gt;
*Smart: Identical to Delicate.&lt;br /&gt;
*Sincere: Identical to Assertive.&lt;br /&gt;
*Shrewd: Identical to Assertive.&lt;br /&gt;
*Lazy: Identical to Assertive.&lt;br /&gt;
*Manly: Identical to Irritated.&lt;br /&gt;
&lt;br /&gt;
Males seem to be identical in the adjustment pose regardless of personality; it's most like the Assertive type.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
= In Game Trait effects =&lt;br /&gt;
*Easygoing: easier to raise love point&lt;br /&gt;
*Hot-blooded: easier to raise friend point&lt;br /&gt;
*Bad with guys: negative modifier to action success rate and point increase when success when dealing with guys&lt;br /&gt;
*Bad with girls: same but with girls&lt;br /&gt;
*Charming: positive modifier to relationship point&lt;br /&gt;
*Jealous: increase frequency of interrupting conservation&lt;br /&gt;
*Perverted: increase success rate and frequency of ero action and topic&lt;br /&gt;
*Violent: increase frequency of quarrel-type action&lt;br /&gt;
*Chatty: increase frequency of triggering conversation&lt;br /&gt;
*Hungry: can eat multiple times during one period&lt;br /&gt;
*Eager: stay faithful&lt;br /&gt;
*Scheming: easier to spread bad rumor&lt;br /&gt;
*Masochist: abuse-type action increases relationship point&lt;br /&gt;
*Sweaty: body becomes shinny&lt;br /&gt;
*Deaf: has an extra option &amp;quot;Nandatte?&amp;quot; when playing as pc. Same effect as &amp;quot;No&amp;quot; but with lower decrease on relationship point&lt;br /&gt;
*Weak/blackmailable: prone to forced sex&lt;br /&gt;
&lt;br /&gt;
= FAQ =&lt;br /&gt;
&lt;br /&gt;
*'''Q: How do I make a girl with e.g. blue skin?'''&amp;lt;br /&amp;gt;A: This trick worked in the trial Maler only: You can manually put in a value over 40 on the skin slider. This way you could get a blue (or any color) skin girl (or boy). With the released of the Full Maker, this feature have been patched.&lt;br /&gt;
&lt;br /&gt;
*'''Q: How do I get a rainbow card?'''&amp;lt;br /&amp;gt;A: The generation of a Rainbow card is random (1/100 chance). You simply must keep saving a character over and over again until you get the Rainbow card to appear. Also if you save over a character who already got a rainbow card, you run the risk of losing it.&lt;br /&gt;
&lt;br /&gt;
*'''Q: What do the rainbow card mean?'''&amp;lt;br /&amp;gt;A: As of now the only visible effect of a character with the rainbow card is that they move faster in game.&lt;br /&gt;
&lt;br /&gt;
*'''Q: What do the character items for?'''&amp;lt;br /&amp;gt;A: These are the items your character will have on them when you put them in the game. When a character have reached a certain level in the relationship (friendship, lovers, or sexual) the other character will come and offer to trade one of their items for yours in that respective category. The items a character have can be viewed at the status screen found by clicking on the statue. Other than increase the relationship by accepting the trade offer the items have no other noticeable effects.&lt;/div&gt;</summary>
		<author><name>ShadowRFox</name></author>	</entry>

	<entry>
		<id>http://wiki.anime-sharing.com/hgames/index.php?title=Artificial_Academy_2/Free_roam&amp;diff=13730</id>
		<title>Artificial Academy 2/Free roam</title>
		<link rel="alternate" type="text/html" href="http://wiki.anime-sharing.com/hgames/index.php?title=Artificial_Academy_2/Free_roam&amp;diff=13730"/>
				<updated>2014-06-15T16:32:50Z</updated>
		
		<summary type="html">&lt;p&gt;ShadowRFox: /* FAQ */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{hgame|game=Artificial Academy 2|company=IllusionGames|category=IllusionGames}}&lt;br /&gt;
{{stub}}&lt;br /&gt;
=FAQ=&lt;br /&gt;
*'''Q: I keep getting 0% on all interactions. Please help!?'''&amp;lt;br /&amp;gt;A: You must run the game (AA2Play.exe/AA2Play English.exe) with Japanese locale (use AppLocale (or [http://www.hongfire.com/forum/showthread.php/328830 HF pApploc])). It will also work if you run the game via the desktop shortcut installed by the HF Patch (because it's an AppLocale shortcut).&lt;br /&gt;
&lt;br /&gt;
*'''Q: What does the changing cursor color refer to?'''&amp;lt;br /&amp;gt;A: The color indicates the time of the day/period. If it's red/nearing red it means it's almost time for the bell to chime (at least if I didn't overlook other stuff it might do).&lt;br /&gt;
&lt;br /&gt;
[[File:AA2 statue.jpg|thumb|Statue location]]&lt;br /&gt;
*'''Q: Where can I find the statue to view that stats?'''&amp;lt;br /&amp;gt;A: Refer to the Statue location picture on the right.&lt;br /&gt;
&lt;br /&gt;
[[File:AA2 H locations.jpg|thumb|H locations]]&lt;br /&gt;
*'''Q: Where can I find locations safe to H (in other words: Where can I take the girl to have H)?'''&amp;lt;br /&amp;gt;A: Refer to the H locations picture on the right. Bear in mind that you need sufficient high status with the girl or she won't follow you to the location. H will initiate as soon as you enter the room.&lt;br /&gt;
&lt;br /&gt;
*'''Q: Why does the cursor change color?'''&amp;lt;br /&amp;gt;A: The color of the cursor reflect how much time left in that period. Blue mean you got a lot and red mean the period is almost over.&lt;br /&gt;
&lt;br /&gt;
*'''Q: How do I tell what day it is?'''&amp;lt;br /&amp;gt;A: The sport lesson for that day are the only real indicator of what day of the week it could be:&lt;br /&gt;
Monday-&amp;gt; Sport ground, Tuesday-&amp;gt; Pool, Wednesday-&amp;gt; Sport center, Thursday-&amp;gt; Pool, Friday-&amp;gt; Sport ground, Saturday-&amp;gt; Half day only so no sport lesson&lt;br /&gt;
&lt;br /&gt;
*'''Q: The statue keep changing the relations every time I click on it? Is this a bug?'''&amp;lt;br /&amp;gt;A: No it's not a bug. The statue in AA2 shows the character mood at a given moment not their permanent relationship status. That is why the status is always changing.&lt;br /&gt;
&lt;br /&gt;
*'''Q: Where can I find the love hotel?'''&amp;lt;br /&amp;gt;A: The love hotel is located between the game center and karaoke bar on the main street. Simply click on the pink neon sign between the two while a character you wish to initiate sex with is following you.&lt;br /&gt;
&lt;br /&gt;
*'''Q: Can I get a gameover?'''&amp;lt;br /&amp;gt;A: Yes, if you get a girl pregnant then the girl will appear before you and tell you she is pregnant and you must drop of school with her to raise the child. This will take you back to the main title screen&lt;br /&gt;
&lt;br /&gt;
*'''Q: How do I get the girl pregant?'''&amp;lt;br /&amp;gt;A: Cum inside of her on a dangerous day. The girls have safe days and dangerous days. You can tell which day it is according to their dialog before an H-scene. The dialog after the H-scene is a good indicator of whether you succeeded or not. Then simply wait 3-4 in game weeks and the girl may come before you and tell you the good news.&lt;br /&gt;
&lt;br /&gt;
=Basics=&lt;br /&gt;
For those who are having trouble with character interactions (racking up a lot of 0% and making classmates angry):&lt;br /&gt;
&lt;br /&gt;
Initiate conversations using friendly conversation (the word bubble icon and it's sub options). If one doesn't work, try a different one and there's a good chance that one will succeed where the other failed.&lt;br /&gt;
&lt;br /&gt;
If you initiate conversation and the person looks trouble, sad, etc. use the top dialogue icon (portrait of a boy with a speech bubble at his mouth) and it's sub options to resolve the problem. Cheer them up, calm them down, praise them, etc. until you succeed by choosing the correct one. Once you get the correct one and you improve their mood or remove negative effects, talk to them again and use the friendly conversation options (word bubble icon). Having a successful conversation segment after helping a classmate feel better will grant a substantial % boost. &lt;br /&gt;
&lt;br /&gt;
=Controls=&lt;br /&gt;
*Clicking the right mouse button will stop your character from moving. It helps to position your character on the screen and can help you to avoid interrupting conversations.&lt;br /&gt;
*Scrolling the mouse wheel will let you cycle between targeted classmates that are on screen (like in AA1).&lt;br /&gt;
*Clicking the middle mouse wheel button will allow your character to auto move to the classmate you currently have targeted.&lt;br /&gt;
*Like in AA1, pressing the spacebar will pause conversations so you can have a few extra seconds to think about what to do or what to say. It also lets you look at the person you're talking to similar to looking at characters in the character maker.&lt;/div&gt;</summary>
		<author><name>ShadowRFox</name></author>	</entry>

	<entry>
		<id>http://wiki.anime-sharing.com/hgames/index.php?title=Artificial_Academy_2/Card_editor&amp;diff=13729</id>
		<title>Artificial Academy 2/Card editor</title>
		<link rel="alternate" type="text/html" href="http://wiki.anime-sharing.com/hgames/index.php?title=Artificial_Academy_2/Card_editor&amp;diff=13729"/>
				<updated>2014-06-15T16:28:23Z</updated>
		
		<summary type="html">&lt;p&gt;ShadowRFox: /* FAQ */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Artificial_Academy_2}}&lt;br /&gt;
{{stub}}&lt;br /&gt;
Character creation must be done outside the game. As with [[Artificial Academy]] 1, the character creator (&amp;quot;maker&amp;quot;) is an extra piece of software.&lt;br /&gt;
&lt;br /&gt;
= AA2Edit keyboard shortcuts =&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Action !! Key !! Key Description&lt;br /&gt;
|-&lt;br /&gt;
| Drag Rotate || Mouse 1 || Left Mouse Button&lt;br /&gt;
|-&lt;br /&gt;
| Pan Up/Down + Zoom || Mouse 2 || Right Mouse Button&lt;br /&gt;
|-&lt;br /&gt;
| Pan Left || {{Key|←}} || Left Arrow Key&lt;br /&gt;
|-&lt;br /&gt;
| Pan Right || {{Key|→}} || Right Arrow Key&lt;br /&gt;
|-&lt;br /&gt;
| Pan &amp;quot;Foward&amp;quot; || {{Key|↑}} || Up Arrow Key&lt;br /&gt;
|-&lt;br /&gt;
| Pan &amp;quot;Back&amp;quot; || {{Key|↓}} || Down Arrow Key&lt;br /&gt;
|-&lt;br /&gt;
| Zoom In || {{Key|;}} || Semi-Colon&lt;br /&gt;
|-&lt;br /&gt;
| Zoom Out || {{Key|]}} || Left Square-Bracket&lt;br /&gt;
|-&lt;br /&gt;
| Rotate Clockwise || {{Key|.}} || Period&lt;br /&gt;
|-&lt;br /&gt;
| Rotate Counter-Clockwise || {{Key|\}} || Back-Slash&lt;br /&gt;
|-&lt;br /&gt;
| Reset Rotation || {{Key|/}} || Forward-Slash&lt;br /&gt;
|-&lt;br /&gt;
| Screenshot || {{Key|F11}} || F11&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
= Character cards =&lt;br /&gt;
*Red cards are given to Pure Heterosexual Characters&lt;br /&gt;
*Orange Cards are given to Leaning towards Hetero&lt;br /&gt;
*Purple Cards are given to Bisexual&lt;br /&gt;
*Green Cards are given to Leaning towards Homosexual&lt;br /&gt;
*Blue Cards are Homosexual&lt;br /&gt;
*Rainbow cards effect is unknown.&lt;br /&gt;
&lt;br /&gt;
= Character pose =&lt;br /&gt;
The pose changes at certain times when you have chosen a personality and then click on something else that customizes the girl. Please note this only applies when you begin to adjust stuff on the character; they then enter what I call the &amp;quot;Adjustment Pose&amp;quot; which is as follows:&lt;br /&gt;
*Lively: Feet a bit wider than shoulder-width apart. Arms at sides, fists balled up.&lt;br /&gt;
*Delicate: Hands at sides, relatively normal-looking.&lt;br /&gt;
*Cheerful: Similar to Delicate, but the wrists are bent and the hands are slightly turned out. Feet a bit wider apart and slightly turned inward.&lt;br /&gt;
*Stoic: Identical to Delicate.&lt;br /&gt;
*Assertive: Similar to Delicate, but feet are a bit wider apart.&lt;br /&gt;
*Pleasant: Identical to Lively.&lt;br /&gt;
*Kind: Identical to Cheerful.&lt;br /&gt;
*Joyful: Identical to Cheerful.&lt;br /&gt;
*Moody: Identical to Assertive.&lt;br /&gt;
*Irritated: Arms/Hands bent behind back, feet shoulder-width apart.&lt;br /&gt;
*Uptight: Identical to Assertive.&lt;br /&gt;
*Sweet: Identical to Delicate.&lt;br /&gt;
*Creepy: Identical to Cheerful.&lt;br /&gt;
*Timid: Identical to Assertive.&lt;br /&gt;
*Dignified: Identical to Delicate.&lt;br /&gt;
*Independent: Identical to Irritated.&lt;br /&gt;
*Smart: Identical to Delicate.&lt;br /&gt;
*Sincere: Identical to Assertive.&lt;br /&gt;
*Shrewd: Identical to Assertive.&lt;br /&gt;
*Lazy: Identical to Assertive.&lt;br /&gt;
*Manly: Identical to Irritated.&lt;br /&gt;
&lt;br /&gt;
Males seem to be identical in the adjustment pose regardless of personality; it's most like the Assertive type.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
= In Game Trait effects =&lt;br /&gt;
*Easygoing: easier to raise love point&lt;br /&gt;
*Hot-blooded: easier to raise friend point&lt;br /&gt;
*Bad with guys: negative modifier to action success rate and point increase when success when dealing with guys&lt;br /&gt;
*Bad with girls: same but with girls&lt;br /&gt;
*Charming: positive modifier to relationship point&lt;br /&gt;
*Jealous: increase frequency of interrupting conservation&lt;br /&gt;
*Perverted: increase success rate and frequency of ero action and topic&lt;br /&gt;
*Violent: increase frequency of quarrel-type action&lt;br /&gt;
*Chatty: increase frequency of triggering conversation&lt;br /&gt;
*Hungry: can eat multiple times during one period&lt;br /&gt;
*Eager: stay faithful&lt;br /&gt;
*Scheming: easier to spread bad rumor&lt;br /&gt;
*Masochist: abuse-type action increases relationship point&lt;br /&gt;
*Sweaty: body becomes shinny&lt;br /&gt;
*Deaf: has an extra option &amp;quot;Nandatte?&amp;quot; when playing as pc. Same effect as &amp;quot;No&amp;quot; but with lower decrease on relationship point&lt;br /&gt;
*Weak/blackmailable: prone to forced sex&lt;br /&gt;
&lt;br /&gt;
= FAQ =&lt;br /&gt;
&lt;br /&gt;
*'''Q: How do I make a girl with e.g. blue skin?'''&amp;lt;br /&amp;gt;A: This trick worked in the trial Maler only: You can manually put in a value over 40 on the skin slider. This way you could get a blue (or any color) skin girl (or boy). With the released of the Full Maker, this feature have been patched.&lt;br /&gt;
&lt;br /&gt;
*'''Q: How do I get a rainbow card?'''&amp;lt;br /&amp;gt;A: The generation of a Rainbow card is random (1/100 chance). You simply must keep saving a character over and over again until you get the Rainbow card to appear. Also if you save over a character who already got a rainbow card, you run the risk of losing it.&lt;br /&gt;
&lt;br /&gt;
*'''Q: What do the rainbow card mean?'''&amp;lt;br /&amp;gt;A: As of now the only visible effect of a character with the rainbow card is that they move faster in game.&lt;/div&gt;</summary>
		<author><name>ShadowRFox</name></author>	</entry>

	<entry>
		<id>http://wiki.anime-sharing.com/hgames/index.php?title=Artificial_Academy_2/Free_roam&amp;diff=13728</id>
		<title>Artificial Academy 2/Free roam</title>
		<link rel="alternate" type="text/html" href="http://wiki.anime-sharing.com/hgames/index.php?title=Artificial_Academy_2/Free_roam&amp;diff=13728"/>
				<updated>2014-06-15T16:12:53Z</updated>
		
		<summary type="html">&lt;p&gt;ShadowRFox: /* FAQ */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{hgame|game=Artificial Academy 2|company=IllusionGames|category=IllusionGames}}&lt;br /&gt;
{{stub}}&lt;br /&gt;
=FAQ=&lt;br /&gt;
*'''Q: I keep getting 0% on all interactions. Please help!?'''&amp;lt;br /&amp;gt;A: You must run the game (AA2Play.exe/AA2Play English.exe) with Japanese locale (use AppLocale (or [http://www.hongfire.com/forum/showthread.php/328830 HF pApploc])). It will also work if you run the game via the desktop shortcut installed by the HF Patch (because it's an AppLocale shortcut).&lt;br /&gt;
&lt;br /&gt;
*'''Q: What does the changing cursor color refer to?'''&amp;lt;br /&amp;gt;A: The color indicates the time of the day/period. If it's red/nearing red it means it's almost time for the bell to chime (at least if I didn't overlook other stuff it might do).&lt;br /&gt;
&lt;br /&gt;
[[File:AA2 statue.jpg|thumb|Statue location]]&lt;br /&gt;
*'''Q: Where can I find the statue to view that stats?'''&amp;lt;br /&amp;gt;A: Refer to the Statue location picture on the right.&lt;br /&gt;
&lt;br /&gt;
[[File:AA2 H locations.jpg|thumb|H locations]]&lt;br /&gt;
*'''Q: Where can I find locations safe to H (in other words: Where can I take the girl to have H)?'''&amp;lt;br /&amp;gt;A: Refer to the H locations picture on the right. Bear in mind that you need sufficient high status with the girl or she won't follow you to the location. H will initiate as soon as you enter the room.&lt;br /&gt;
&lt;br /&gt;
*'''Q: Why does the cursor change color?'''&amp;lt;br /&amp;gt;A: The color of the cursor reflect how much time left in that period. Blue mean you got a lot and red mean the period is almost over.&lt;br /&gt;
&lt;br /&gt;
*'''Q: How do I tell what day it is?'''&amp;lt;br /&amp;gt;A: The sport lesson for that day are the only real indicator of what day of the week it could be:&lt;br /&gt;
Monday-&amp;gt; Sport ground, Tuesday-&amp;gt; Pool, Wednesday-&amp;gt; Sport center, Thursday-&amp;gt; Pool, Friday-&amp;gt; Sport ground, Saturday-&amp;gt; Half day only so no sport lesson&lt;br /&gt;
&lt;br /&gt;
*'''Q: The statue keep changing the relations every time I click on it? Is this a bug?'''&amp;lt;br /&amp;gt;A: No it's not a bug. The statue in AA2 shows the character mood at a given moment not their permanent relationship status. That is why the status is always changing.&lt;br /&gt;
&lt;br /&gt;
*'''Q: Where can I find the love hotel?'''&amp;lt;br /&amp;gt;A: The love hotel is located between the game center and karaoke bar on the main street. Simply click on the pink neon sign between the two while a character you wish to initiate sex with is following you.&lt;br /&gt;
&lt;br /&gt;
=Basics=&lt;br /&gt;
For those who are having trouble with character interactions (racking up a lot of 0% and making classmates angry):&lt;br /&gt;
&lt;br /&gt;
Initiate conversations using friendly conversation (the word bubble icon and it's sub options). If one doesn't work, try a different one and there's a good chance that one will succeed where the other failed.&lt;br /&gt;
&lt;br /&gt;
If you initiate conversation and the person looks trouble, sad, etc. use the top dialogue icon (portrait of a boy with a speech bubble at his mouth) and it's sub options to resolve the problem. Cheer them up, calm them down, praise them, etc. until you succeed by choosing the correct one. Once you get the correct one and you improve their mood or remove negative effects, talk to them again and use the friendly conversation options (word bubble icon). Having a successful conversation segment after helping a classmate feel better will grant a substantial % boost. &lt;br /&gt;
&lt;br /&gt;
=Controls=&lt;br /&gt;
*Clicking the right mouse button will stop your character from moving. It helps to position your character on the screen and can help you to avoid interrupting conversations.&lt;br /&gt;
*Scrolling the mouse wheel will let you cycle between targeted classmates that are on screen (like in AA1).&lt;br /&gt;
*Clicking the middle mouse wheel button will allow your character to auto move to the classmate you currently have targeted.&lt;br /&gt;
*Like in AA1, pressing the spacebar will pause conversations so you can have a few extra seconds to think about what to do or what to say. It also lets you look at the person you're talking to similar to looking at characters in the character maker.&lt;/div&gt;</summary>
		<author><name>ShadowRFox</name></author>	</entry>

	<entry>
		<id>http://wiki.anime-sharing.com/hgames/index.php?title=Artificial_Academy_2/Creation_Tips&amp;diff=13727</id>
		<title>Artificial Academy 2/Creation Tips</title>
		<link rel="alternate" type="text/html" href="http://wiki.anime-sharing.com/hgames/index.php?title=Artificial_Academy_2/Creation_Tips&amp;diff=13727"/>
				<updated>2014-06-15T16:04:40Z</updated>
		
		<summary type="html">&lt;p&gt;ShadowRFox: Added a FAQ&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Artificial_Academy_2}}&lt;br /&gt;
{{stub}}&lt;br /&gt;
&lt;br /&gt;
=FAQ=&lt;br /&gt;
*'''Q: Why can't I have sex with a character I'm going out with?!?'''&amp;lt;br /&amp;gt;A: This could be for a number of reasons depending on the trait and virtues. But some things to keep in mind is that the virtue level exponentially increases the difficult to initiate sex the first time. Also if the character is a teacher this increase the difficulty to initiate sex the first time. Finally if the character is a virgin it increase the difficulty to initiating sex the first time. Keep this is mind when making characters.&lt;br /&gt;
&lt;br /&gt;
*'''Q: How can I initiate sex the first time if my characters is like that???'''&amp;lt;br /&amp;gt;A: If they have the blackmail/exploitable trait than you can have non consensual sex and that will get rid of their virginity removing some of the difficulty. Also taking them to the love hotel for sex seem to have a better chance of success than asking them to do it at the school. If you can't have non consensual sex with the character than try having sex with another character that like you and getting caught in the act, this will lead to the 2 characters asking you to choose between them. Then choose the character who you been trying to initiate sex with, this should lead to an immediate H-scene between you and that character. Other than that it just going take a lot of time with that character before they'll let you have sex with them or they'll initiate the sex themselves.&lt;/div&gt;</summary>
		<author><name>ShadowRFox</name></author>	</entry>

	<entry>
		<id>http://wiki.anime-sharing.com/hgames/index.php?title=Artificial_Academy_2/Free_roam&amp;diff=13726</id>
		<title>Artificial Academy 2/Free roam</title>
		<link rel="alternate" type="text/html" href="http://wiki.anime-sharing.com/hgames/index.php?title=Artificial_Academy_2/Free_roam&amp;diff=13726"/>
				<updated>2014-06-15T15:53:09Z</updated>
		
		<summary type="html">&lt;p&gt;ShadowRFox: /* FAQ */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{hgame|game=Artificial Academy 2|company=IllusionGames|category=IllusionGames}}&lt;br /&gt;
{{stub}}&lt;br /&gt;
=FAQ=&lt;br /&gt;
*'''Q: I keep getting 0% on all interactions. Please help!?'''&amp;lt;br /&amp;gt;A: You must run the game (AA2Play.exe/AA2Play English.exe) with Japanese locale (use AppLocale (or [http://www.hongfire.com/forum/showthread.php/328830 HF pApploc])). It will also work if you run the game via the desktop shortcut installed by the HF Patch (because it's an AppLocale shortcut).&lt;br /&gt;
&lt;br /&gt;
*'''Q: What does the changing cursor color refer to?'''&amp;lt;br /&amp;gt;A: The color indicates the time of the day/period. If it's red/nearing red it means it's almost time for the bell to chime (at least if I didn't overlook other stuff it might do).&lt;br /&gt;
&lt;br /&gt;
[[File:AA2 statue.jpg|thumb|Statue location]]&lt;br /&gt;
*'''Q: Where can I find the statue to view that stats?'''&amp;lt;br /&amp;gt;A: Refer to the Statue location picture on the right.&lt;br /&gt;
&lt;br /&gt;
[[File:AA2 H locations.jpg|thumb|H locations]]&lt;br /&gt;
*'''Q: Where can I find locations safe to H (in other words: Where can I take the girl to have H)?'''&amp;lt;br /&amp;gt;A: Refer to the H locations picture on the right. Bear in mind that you need sufficient high status with the girl or she won't follow you to the location. H will initiate as soon as you enter the room.&lt;br /&gt;
&lt;br /&gt;
*'''Q: Why does the cursor change color?'''&amp;lt;br /&amp;gt;A: The color of the cursor reflect how much time left in that period. Blue mean you got a lot and red mean the period is almost over.&lt;br /&gt;
&lt;br /&gt;
*'''Q: How do I tell what day it is?'''&amp;lt;br /&amp;gt;A: The sport lesson for that day are the only real indicator of what day of the week it could be:&lt;br /&gt;
Monday-&amp;gt; Sport ground, Tuesday-&amp;gt; Pool, Wednesday-&amp;gt; Sport center, Thursday-&amp;gt; Pool, Friday-&amp;gt; Sport ground, Saturday-&amp;gt; Half day only so no sport lesson&lt;br /&gt;
&lt;br /&gt;
*'''Q: The statue keep changing the relations every time I click on it? Is this a bug?'''&amp;lt;br /&amp;gt;A: No it's not a bug. The statue in AA2 shows the character mood at a given moment not their permanent relationship status. That is why the status is always changing.&lt;br /&gt;
&lt;br /&gt;
=Basics=&lt;br /&gt;
For those who are having trouble with character interactions (racking up a lot of 0% and making classmates angry):&lt;br /&gt;
&lt;br /&gt;
Initiate conversations using friendly conversation (the word bubble icon and it's sub options). If one doesn't work, try a different one and there's a good chance that one will succeed where the other failed.&lt;br /&gt;
&lt;br /&gt;
If you initiate conversation and the person looks trouble, sad, etc. use the top dialogue icon (portrait of a boy with a speech bubble at his mouth) and it's sub options to resolve the problem. Cheer them up, calm them down, praise them, etc. until you succeed by choosing the correct one. Once you get the correct one and you improve their mood or remove negative effects, talk to them again and use the friendly conversation options (word bubble icon). Having a successful conversation segment after helping a classmate feel better will grant a substantial % boost. &lt;br /&gt;
&lt;br /&gt;
=Controls=&lt;br /&gt;
*Clicking the right mouse button will stop your character from moving. It helps to position your character on the screen and can help you to avoid interrupting conversations.&lt;br /&gt;
*Scrolling the mouse wheel will let you cycle between targeted classmates that are on screen (like in AA1).&lt;br /&gt;
*Clicking the middle mouse wheel button will allow your character to auto move to the classmate you currently have targeted.&lt;br /&gt;
*Like in AA1, pressing the spacebar will pause conversations so you can have a few extra seconds to think about what to do or what to say. It also lets you look at the person you're talking to similar to looking at characters in the character maker.&lt;/div&gt;</summary>
		<author><name>ShadowRFox</name></author>	</entry>

	<entry>
		<id>http://wiki.anime-sharing.com/hgames/index.php?title=Artificial_Academy_2/Free_roam&amp;diff=13725</id>
		<title>Artificial Academy 2/Free roam</title>
		<link rel="alternate" type="text/html" href="http://wiki.anime-sharing.com/hgames/index.php?title=Artificial_Academy_2/Free_roam&amp;diff=13725"/>
				<updated>2014-06-15T15:52:32Z</updated>
		
		<summary type="html">&lt;p&gt;ShadowRFox: /* FAQ */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{hgame|game=Artificial Academy 2|company=IllusionGames|category=IllusionGames}}&lt;br /&gt;
{{stub}}&lt;br /&gt;
=FAQ=&lt;br /&gt;
*'''Q: I keep getting 0% on all interactions. Please help!?'''&amp;lt;br /&amp;gt;A: You must run the game (AA2Play.exe/AA2Play English.exe) with Japanese locale (use AppLocale (or [http://www.hongfire.com/forum/showthread.php/328830 HF pApploc])). It will also work if you run the game via the desktop shortcut installed by the HF Patch (because it's an AppLocale shortcut).&lt;br /&gt;
&lt;br /&gt;
*'''Q: What does the changing cursor color refer to?'''&amp;lt;br /&amp;gt;A: The color indicates the time of the day/period. If it's red/nearing red it means it's almost time for the bell to chime (at least if I didn't overlook other stuff it might do).&lt;br /&gt;
&lt;br /&gt;
[[File:AA2 statue.jpg|thumb|Statue location]]&lt;br /&gt;
*'''Q: Where can I find the statue to view that stats?'''&amp;lt;br /&amp;gt;A: Refer to the Statue location picture on the right.&lt;br /&gt;
&lt;br /&gt;
[[File:AA2 H locations.jpg|thumb|H locations]]&lt;br /&gt;
*'''Q: Where can I find locations safe to H (in other words: Where can I take the girl to have H)?'''&amp;lt;br /&amp;gt;A: Refer to the H locations picture on the right. Bear in mind that you need sufficient high status with the girl or she won't follow you to the location. H will initiate as soon as you enter the room.&lt;br /&gt;
&lt;br /&gt;
*'''Q: Why does the cursor change color?'''&amp;lt;br /&amp;gt;A: The color of the cursor reflect how much time left in that period. Blue mean you got a lot and red mean the period is almost over.&lt;br /&gt;
&lt;br /&gt;
*'''Q: How do I tell what day it is?'''&amp;lt;br /&amp;gt;A: The sport lesson for that day are the only real indicator of what day of the week it could be:&lt;br /&gt;
Monday-&amp;gt; Sport ground, Tuesday-&amp;gt; Pool, Wednesday-&amp;gt; Sport center, Thursday-&amp;gt; Pool, Friday-&amp;gt; Sport ground, Saturday-&amp;gt; Half day only so no sport lesson&lt;br /&gt;
&lt;br /&gt;
*'''Q: The statue keep changing the relations every time I click on it? Is this a bug?&amp;lt;br /&amp;gt;A: No it's not a bug. The statue in AA2 shows the character mood at a given moment not their permanent relationship status. That is why the status is always changing.&lt;br /&gt;
&lt;br /&gt;
=Basics=&lt;br /&gt;
For those who are having trouble with character interactions (racking up a lot of 0% and making classmates angry):&lt;br /&gt;
&lt;br /&gt;
Initiate conversations using friendly conversation (the word bubble icon and it's sub options). If one doesn't work, try a different one and there's a good chance that one will succeed where the other failed.&lt;br /&gt;
&lt;br /&gt;
If you initiate conversation and the person looks trouble, sad, etc. use the top dialogue icon (portrait of a boy with a speech bubble at his mouth) and it's sub options to resolve the problem. Cheer them up, calm them down, praise them, etc. until you succeed by choosing the correct one. Once you get the correct one and you improve their mood or remove negative effects, talk to them again and use the friendly conversation options (word bubble icon). Having a successful conversation segment after helping a classmate feel better will grant a substantial % boost. &lt;br /&gt;
&lt;br /&gt;
=Controls=&lt;br /&gt;
*Clicking the right mouse button will stop your character from moving. It helps to position your character on the screen and can help you to avoid interrupting conversations.&lt;br /&gt;
*Scrolling the mouse wheel will let you cycle between targeted classmates that are on screen (like in AA1).&lt;br /&gt;
*Clicking the middle mouse wheel button will allow your character to auto move to the classmate you currently have targeted.&lt;br /&gt;
*Like in AA1, pressing the spacebar will pause conversations so you can have a few extra seconds to think about what to do or what to say. It also lets you look at the person you're talking to similar to looking at characters in the character maker.&lt;/div&gt;</summary>
		<author><name>ShadowRFox</name></author>	</entry>

	<entry>
		<id>http://wiki.anime-sharing.com/hgames/index.php?title=Artificial_Academy_2/Free_roam&amp;diff=13724</id>
		<title>Artificial Academy 2/Free roam</title>
		<link rel="alternate" type="text/html" href="http://wiki.anime-sharing.com/hgames/index.php?title=Artificial_Academy_2/Free_roam&amp;diff=13724"/>
				<updated>2014-06-15T15:48:15Z</updated>
		
		<summary type="html">&lt;p&gt;ShadowRFox: /* FAQ */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{hgame|game=Artificial Academy 2|company=IllusionGames|category=IllusionGames}}&lt;br /&gt;
{{stub}}&lt;br /&gt;
=FAQ=&lt;br /&gt;
*'''Q: I keep getting 0% on all interactions. Please help!?'''&amp;lt;br /&amp;gt;A: You must run the game (AA2Play.exe/AA2Play English.exe) with Japanese locale (use AppLocale (or [http://www.hongfire.com/forum/showthread.php/328830 HF pApploc])). It will also work if you run the game via the desktop shortcut installed by the HF Patch (because it's an AppLocale shortcut).&lt;br /&gt;
&lt;br /&gt;
*'''Q: What does the changing cursor color refer to?'''&amp;lt;br /&amp;gt;A: The color indicates the time of the day/period. If it's red/nearing red it means it's almost time for the bell to chime (at least if I didn't overlook other stuff it might do).&lt;br /&gt;
&lt;br /&gt;
[[File:AA2 statue.jpg|thumb|Statue location]]&lt;br /&gt;
*'''Q: Where can I find the statue to view that stats?'''&amp;lt;br /&amp;gt;A: Refer to the Statue location picture on the right.&lt;br /&gt;
&lt;br /&gt;
[[File:AA2 H locations.jpg|thumb|H locations]]&lt;br /&gt;
*'''Q: Where can I find locations safe to H (in other words: Where can I take the girl to have H)?'''&amp;lt;br /&amp;gt;A: Refer to the H locations picture on the right. Bear in mind that you need sufficient high status with the girl or she won't follow you to the location. H will initiate as soon as you enter the room.&lt;br /&gt;
&lt;br /&gt;
*'''Q: Why does the cursor change color?'''&amp;lt;br /&amp;gt;A: The color of the cursor reflect how much time left in that period. Blue mean you got a lot and red mean the period is almost over.&lt;br /&gt;
&lt;br /&gt;
*'''Q: How do I tell what day it is?'''&amp;lt;br /&amp;gt;A: The sport lesson for that day are the only real indicator of what day of the week it could be:&lt;br /&gt;
Monday-&amp;gt; Sport ground, Tuesday-&amp;gt; Pool, Wednesday-&amp;gt; Sport center, Thursday-&amp;gt; Pool, Friday-&amp;gt; Sport ground, Saturday-&amp;gt; Half day only so no sport lesson&lt;br /&gt;
&lt;br /&gt;
=Basics=&lt;br /&gt;
For those who are having trouble with character interactions (racking up a lot of 0% and making classmates angry):&lt;br /&gt;
&lt;br /&gt;
Initiate conversations using friendly conversation (the word bubble icon and it's sub options). If one doesn't work, try a different one and there's a good chance that one will succeed where the other failed.&lt;br /&gt;
&lt;br /&gt;
If you initiate conversation and the person looks trouble, sad, etc. use the top dialogue icon (portrait of a boy with a speech bubble at his mouth) and it's sub options to resolve the problem. Cheer them up, calm them down, praise them, etc. until you succeed by choosing the correct one. Once you get the correct one and you improve their mood or remove negative effects, talk to them again and use the friendly conversation options (word bubble icon). Having a successful conversation segment after helping a classmate feel better will grant a substantial % boost. &lt;br /&gt;
&lt;br /&gt;
=Controls=&lt;br /&gt;
*Clicking the right mouse button will stop your character from moving. It helps to position your character on the screen and can help you to avoid interrupting conversations.&lt;br /&gt;
*Scrolling the mouse wheel will let you cycle between targeted classmates that are on screen (like in AA1).&lt;br /&gt;
*Clicking the middle mouse wheel button will allow your character to auto move to the classmate you currently have targeted.&lt;br /&gt;
*Like in AA1, pressing the spacebar will pause conversations so you can have a few extra seconds to think about what to do or what to say. It also lets you look at the person you're talking to similar to looking at characters in the character maker.&lt;/div&gt;</summary>
		<author><name>ShadowRFox</name></author>	</entry>

	<entry>
		<id>http://wiki.anime-sharing.com/hgames/index.php?title=Artificial_Academy_2/Free_roam&amp;diff=13723</id>
		<title>Artificial Academy 2/Free roam</title>
		<link rel="alternate" type="text/html" href="http://wiki.anime-sharing.com/hgames/index.php?title=Artificial_Academy_2/Free_roam&amp;diff=13723"/>
				<updated>2014-06-15T15:45:49Z</updated>
		
		<summary type="html">&lt;p&gt;ShadowRFox: How the tell the day of the week&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{hgame|game=Artificial Academy 2|company=IllusionGames|category=IllusionGames}}&lt;br /&gt;
{{stub}}&lt;br /&gt;
=FAQ=&lt;br /&gt;
*'''Q: I keep getting 0% on all interactions. Please help!?'''&amp;lt;br /&amp;gt;A: You must run the game (AA2Play.exe/AA2Play English.exe) with Japanese locale (use AppLocale (or [http://www.hongfire.com/forum/showthread.php/328830 HF pApploc])). It will also work if you run the game via the desktop shortcut installed by the HF Patch (because it's an AppLocale shortcut).&lt;br /&gt;
&lt;br /&gt;
*'''Q: What does the changing cursor color refer to?'''&amp;lt;br /&amp;gt;A: The color indicates the time of the day/period. If it's red/nearing red it means it's almost time for the bell to chime (at least if I didn't overlook other stuff it might do).&lt;br /&gt;
&lt;br /&gt;
[[File:AA2 statue.jpg|thumb|Statue location]]&lt;br /&gt;
*'''Q: Where can I find the statue to view that stats?'''&amp;lt;br /&amp;gt;A: Refer to the Statue location picture on the right.&lt;br /&gt;
&lt;br /&gt;
[[File:AA2 H locations.jpg|thumb|H locations]]&lt;br /&gt;
*'''Q: Where can I find locations safe to H (in other words: Where can I take the girl to have H)?'''&amp;lt;br /&amp;gt;A: Refer to the H locations picture on the right. Bear in mind that you need sufficient high status with the girl or she won't follow you to the location. H will initiate as soon as you enter the room.&lt;br /&gt;
&lt;br /&gt;
*'''Q: Why does the cursor change color?'''&amp;lt;br /&amp;gt;A: The color of the cursor reflect how much time left in that period. Blue mean you got a lot and red mean the period is almost over.&lt;br /&gt;
&lt;br /&gt;
*'''Q: How do I tell what day it is?'''&amp;lt;br /&amp;gt;A: The sport lesson for that day are the only real indicator of what day of the week it could be:&lt;br /&gt;
Monday: Sport ground&lt;br /&gt;
Tuesday: Pool&lt;br /&gt;
Wednesday: Sport center&lt;br /&gt;
Thursday: Pool&lt;br /&gt;
Friday: Sport ground&lt;br /&gt;
Saturday: Half day only so no sport lesson&lt;br /&gt;
&lt;br /&gt;
=Basics=&lt;br /&gt;
For those who are having trouble with character interactions (racking up a lot of 0% and making classmates angry):&lt;br /&gt;
&lt;br /&gt;
Initiate conversations using friendly conversation (the word bubble icon and it's sub options). If one doesn't work, try a different one and there's a good chance that one will succeed where the other failed.&lt;br /&gt;
&lt;br /&gt;
If you initiate conversation and the person looks trouble, sad, etc. use the top dialogue icon (portrait of a boy with a speech bubble at his mouth) and it's sub options to resolve the problem. Cheer them up, calm them down, praise them, etc. until you succeed by choosing the correct one. Once you get the correct one and you improve their mood or remove negative effects, talk to them again and use the friendly conversation options (word bubble icon). Having a successful conversation segment after helping a classmate feel better will grant a substantial % boost. &lt;br /&gt;
&lt;br /&gt;
=Controls=&lt;br /&gt;
*Clicking the right mouse button will stop your character from moving. It helps to position your character on the screen and can help you to avoid interrupting conversations.&lt;br /&gt;
*Scrolling the mouse wheel will let you cycle between targeted classmates that are on screen (like in AA1).&lt;br /&gt;
*Clicking the middle mouse wheel button will allow your character to auto move to the classmate you currently have targeted.&lt;br /&gt;
*Like in AA1, pressing the spacebar will pause conversations so you can have a few extra seconds to think about what to do or what to say. It also lets you look at the person you're talking to similar to looking at characters in the character maker.&lt;/div&gt;</summary>
		<author><name>ShadowRFox</name></author>	</entry>

	<entry>
		<id>http://wiki.anime-sharing.com/hgames/index.php?title=Artificial_Academy_2/Free_roam&amp;diff=13722</id>
		<title>Artificial Academy 2/Free roam</title>
		<link rel="alternate" type="text/html" href="http://wiki.anime-sharing.com/hgames/index.php?title=Artificial_Academy_2/Free_roam&amp;diff=13722"/>
				<updated>2014-06-15T15:37:06Z</updated>
		
		<summary type="html">&lt;p&gt;ShadowRFox: Cursor info&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{hgame|game=Artificial Academy 2|company=IllusionGames|category=IllusionGames}}&lt;br /&gt;
{{stub}}&lt;br /&gt;
=FAQ=&lt;br /&gt;
*'''Q: I keep getting 0% on all interactions. Please help!?'''&amp;lt;br /&amp;gt;A: You must run the game (AA2Play.exe/AA2Play English.exe) with Japanese locale (use AppLocale (or [http://www.hongfire.com/forum/showthread.php/328830 HF pApploc])). It will also work if you run the game via the desktop shortcut installed by the HF Patch (because it's an AppLocale shortcut).&lt;br /&gt;
&lt;br /&gt;
*'''Q: What does the changing cursor color refer to?'''&amp;lt;br /&amp;gt;A: The color indicates the time of the day/period. If it's red/nearing red it means it's almost time for the bell to chime (at least if I didn't overlook other stuff it might do).&lt;br /&gt;
&lt;br /&gt;
[[File:AA2 statue.jpg|thumb|Statue location]]&lt;br /&gt;
*'''Q: Where can I find the statue to view that stats?'''&amp;lt;br /&amp;gt;A: Refer to the Statue location picture on the right.&lt;br /&gt;
&lt;br /&gt;
[[File:AA2 H locations.jpg|thumb|H locations]]&lt;br /&gt;
*'''Q: Where can I find locations safe to H (in other words: Where can I take the girl to have H)?'''&amp;lt;br /&amp;gt;A: Refer to the H locations picture on the right. Bear in mind that you need sufficient high status with the girl or she won't follow you to the location. H will initiate as soon as you enter the room.&lt;br /&gt;
&lt;br /&gt;
*'''Q: Why does the cursor change color?'''&amp;lt;br /&amp;gt;A: The color of the cursor reflect how much time left in that period. Blue mean you got a lot and red mean the period is almost over.&lt;br /&gt;
&lt;br /&gt;
=Basics=&lt;br /&gt;
For those who are having trouble with character interactions (racking up a lot of 0% and making classmates angry):&lt;br /&gt;
&lt;br /&gt;
Initiate conversations using friendly conversation (the word bubble icon and it's sub options). If one doesn't work, try a different one and there's a good chance that one will succeed where the other failed.&lt;br /&gt;
&lt;br /&gt;
If you initiate conversation and the person looks trouble, sad, etc. use the top dialogue icon (portrait of a boy with a speech bubble at his mouth) and it's sub options to resolve the problem. Cheer them up, calm them down, praise them, etc. until you succeed by choosing the correct one. Once you get the correct one and you improve their mood or remove negative effects, talk to them again and use the friendly conversation options (word bubble icon). Having a successful conversation segment after helping a classmate feel better will grant a substantial % boost. &lt;br /&gt;
&lt;br /&gt;
=Controls=&lt;br /&gt;
*Clicking the right mouse button will stop your character from moving. It helps to position your character on the screen and can help you to avoid interrupting conversations.&lt;br /&gt;
*Scrolling the mouse wheel will let you cycle between targeted classmates that are on screen (like in AA1).&lt;br /&gt;
*Clicking the middle mouse wheel button will allow your character to auto move to the classmate you currently have targeted.&lt;br /&gt;
*Like in AA1, pressing the spacebar will pause conversations so you can have a few extra seconds to think about what to do or what to say. It also lets you look at the person you're talking to similar to looking at characters in the character maker.&lt;/div&gt;</summary>
		<author><name>ShadowRFox</name></author>	</entry>

	<entry>
		<id>http://wiki.anime-sharing.com/hgames/index.php?title=Artificial_Academy_2/Card_editor&amp;diff=13720</id>
		<title>Artificial Academy 2/Card editor</title>
		<link rel="alternate" type="text/html" href="http://wiki.anime-sharing.com/hgames/index.php?title=Artificial_Academy_2/Card_editor&amp;diff=13720"/>
				<updated>2014-06-15T14:02:41Z</updated>
		
		<summary type="html">&lt;p&gt;ShadowRFox: Added ingame trait effects&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Artificial_Academy_2}}&lt;br /&gt;
{{stub}}&lt;br /&gt;
Character creation must be done outside the game. As with [[Artificial Academy]] 1, the character creator (&amp;quot;maker&amp;quot;) is an extra piece of software.&lt;br /&gt;
&lt;br /&gt;
= AA2Edit keyboard shortcuts =&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Action !! Key !! Key Description&lt;br /&gt;
|-&lt;br /&gt;
| Drag Rotate || Mouse 1 || Left Mouse Button&lt;br /&gt;
|-&lt;br /&gt;
| Pan Up/Down + Zoom || Mouse 2 || Right Mouse Button&lt;br /&gt;
|-&lt;br /&gt;
| Pan Left || {{Key|←}} || Left Arrow Key&lt;br /&gt;
|-&lt;br /&gt;
| Pan Right || {{Key|→}} || Right Arrow Key&lt;br /&gt;
|-&lt;br /&gt;
| Pan &amp;quot;Foward&amp;quot; || {{Key|↑}} || Up Arrow Key&lt;br /&gt;
|-&lt;br /&gt;
| Pan &amp;quot;Back&amp;quot; || {{Key|↓}} || Down Arrow Key&lt;br /&gt;
|-&lt;br /&gt;
| Zoom In || {{Key|;}} || Semi-Colon&lt;br /&gt;
|-&lt;br /&gt;
| Zoom Out || {{Key|]}} || Left Square-Bracket&lt;br /&gt;
|-&lt;br /&gt;
| Rotate Clockwise || {{Key|.}} || Period&lt;br /&gt;
|-&lt;br /&gt;
| Rotate Counter-Clockwise || {{Key|\}} || Back-Slash&lt;br /&gt;
|-&lt;br /&gt;
| Reset Rotation || {{Key|/}} || Forward-Slash&lt;br /&gt;
|-&lt;br /&gt;
| Screenshot || {{Key|F11}} || F11&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
= Character cards =&lt;br /&gt;
*Red cards are given to Pure Heterosexual Characters&lt;br /&gt;
*Orange Cards are given to Leaning towards Hetero&lt;br /&gt;
*Purple Cards are given to Bisexual&lt;br /&gt;
*Green Cards are given to Leaning towards Homosexual&lt;br /&gt;
*Blue Cards are Homosexual&lt;br /&gt;
*Rainbow cards effect is unknown.&lt;br /&gt;
&lt;br /&gt;
= Character pose =&lt;br /&gt;
The pose changes at certain times when you have chosen a personality and then click on something else that customizes the girl. Please note this only applies when you begin to adjust stuff on the character; they then enter what I call the &amp;quot;Adjustment Pose&amp;quot; which is as follows:&lt;br /&gt;
*Lively: Feet a bit wider than shoulder-width apart. Arms at sides, fists balled up.&lt;br /&gt;
*Delicate: Hands at sides, relatively normal-looking.&lt;br /&gt;
*Cheerful: Similar to Delicate, but the wrists are bent and the hands are slightly turned out. Feet a bit wider apart and slightly turned inward.&lt;br /&gt;
*Stoic: Identical to Delicate.&lt;br /&gt;
*Assertive: Similar to Delicate, but feet are a bit wider apart.&lt;br /&gt;
*Pleasant: Identical to Lively.&lt;br /&gt;
*Kind: Identical to Cheerful.&lt;br /&gt;
*Joyful: Identical to Cheerful.&lt;br /&gt;
*Moody: Identical to Assertive.&lt;br /&gt;
*Irritated: Arms/Hands bent behind back, feet shoulder-width apart.&lt;br /&gt;
*Uptight: Identical to Assertive.&lt;br /&gt;
*Sweet: Identical to Delicate.&lt;br /&gt;
*Creepy: Identical to Cheerful.&lt;br /&gt;
*Timid: Identical to Assertive.&lt;br /&gt;
*Dignified: Identical to Delicate.&lt;br /&gt;
*Independent: Identical to Irritated.&lt;br /&gt;
*Smart: Identical to Delicate.&lt;br /&gt;
*Sincere: Identical to Assertive.&lt;br /&gt;
*Shrewd: Identical to Assertive.&lt;br /&gt;
*Lazy: Identical to Assertive.&lt;br /&gt;
*Manly: Identical to Irritated.&lt;br /&gt;
&lt;br /&gt;
Males seem to be identical in the adjustment pose regardless of personality; it's most like the Assertive type.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
= In Game Trait effects =&lt;br /&gt;
*Easygoing: easier to raise love point&lt;br /&gt;
*Hot-blooded: easier to raise friend point&lt;br /&gt;
*Bad with guys: negative modifier to action success rate and point increase when success when dealing with guys&lt;br /&gt;
*Bad with girls: same but with girls&lt;br /&gt;
*Charming: positive modifier to relationship point&lt;br /&gt;
*Jealous: increase frequency of interrupting conservation&lt;br /&gt;
*Perverted: increase success rate and frequency of ero action and topic&lt;br /&gt;
*Violent: increase frequency of quarrel-type action&lt;br /&gt;
*Chatty: increase frequency of triggering conversation&lt;br /&gt;
*Hungry: can eat multiple times during one period&lt;br /&gt;
*Eager: stay faithful&lt;br /&gt;
*Scheming: easier to spread bad rumor&lt;br /&gt;
*Masochist: abuse-type action increases relationship point&lt;br /&gt;
*Sweaty: body becomes shinny&lt;br /&gt;
*Deaf: has an extra option &amp;quot;Nandatte?&amp;quot; when playing as pc. Same effect as &amp;quot;No&amp;quot; but with lower decrease on relationship point&lt;br /&gt;
*Weak/blackmailable: prone to forced sex&lt;br /&gt;
&lt;br /&gt;
= FAQ =&lt;br /&gt;
&lt;br /&gt;
*'''Q: How do I make a girl with e.g. blue skin?'''&amp;lt;br /&amp;gt;A: This trick worked in the trial Maler only: You can manually put in a value over 40 on the skin slider. This way you could get a blue (or any color) skin girl (or boy). With the released of the Full Maker, this feature have been patched.&lt;br /&gt;
&lt;br /&gt;
*'''Q: How do I get a rainbow card?'''&amp;lt;br /&amp;gt;A: The generation of a Rainbow card is random (1/100 chance). You simply must keep saving a character over and over again until you get the Rainbow card to appear. Also if you save over a character who already got a rainbow card, you run the risk of losing it.&lt;/div&gt;</summary>
		<author><name>ShadowRFox</name></author>	</entry>

	<entry>
		<id>http://wiki.anime-sharing.com/hgames/index.php?title=Artificial_Academy_2/Card_editor&amp;diff=13652</id>
		<title>Artificial Academy 2/Card editor</title>
		<link rel="alternate" type="text/html" href="http://wiki.anime-sharing.com/hgames/index.php?title=Artificial_Academy_2/Card_editor&amp;diff=13652"/>
				<updated>2014-06-04T15:34:03Z</updated>
		
		<summary type="html">&lt;p&gt;ShadowRFox: ShadowRFox: Grammar fixes and added more detail to the rainbow card.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{hgame|game=Artificial Academy 2|company=IllusionGames|category=IllusionGames}}&lt;br /&gt;
{{stub}}&lt;br /&gt;
= FAQ =&lt;br /&gt;
&lt;br /&gt;
*'''Q: How do I make a girl with e.g. blue skin?'''&amp;lt;br /&amp;gt;A: This trick worked in the trial Maler only: You can manually put in a value over 40 on the skin slider. This way you could get a blue (or any color) skin girl (or boy). With the released of the Full Maker, this feature have been patched.&lt;br /&gt;
&lt;br /&gt;
*'''Q: How do I get a rainbow card?'''&amp;lt;br /&amp;gt;A: The generation of a Rainbow card is random (1/100 chance). You simply must keep saving a character over and over again until you get the Rainbow card to appear. Also if you save over a character who already got a rainbow card, you run the risk of losing it.&lt;br /&gt;
&lt;br /&gt;
= Character cards =&lt;br /&gt;
*Red cards are given to Pure Heterosexual Characters&lt;br /&gt;
*Orange Cards are given to Leaning towards Hetero&lt;br /&gt;
*Purple Cards are given to Bisexual&lt;br /&gt;
*Green Cards are given to Leaning towards Homosexual&lt;br /&gt;
*Blue Cards are Homosexual&lt;br /&gt;
*Rainbow cards effect is unknown.&lt;br /&gt;
&lt;br /&gt;
= Character pose =&lt;br /&gt;
The pose changes at certain times when you have chosen a personality and then click on something else that customizes the girl. Please note this only applies when you begin to adjust stuff on the character; they then enter what I call the &amp;quot;Adjustment Pose&amp;quot; which is as follows:&lt;br /&gt;
*Lively: Feet a bit wider than shoulder-width apart. Arms at sides, fists balled up.&lt;br /&gt;
*Delicate: Hands at sides, relatively normal-looking.&lt;br /&gt;
*Cheerful: Similar to Delicate, but the wrists are bent and the hands are slightly turned out. Feet a bit wider apart and slightly turned inward.&lt;br /&gt;
*Stoic: Identical to Delicate.&lt;br /&gt;
*Assertive: Similar to Delicate, but feet are a bit wider apart.&lt;br /&gt;
*Pleasant: Identical to Lively.&lt;br /&gt;
*Kind: Identical to Cheerful.&lt;br /&gt;
*Joyful: Identical to Cheerful.&lt;br /&gt;
*Moody: Identical to Assertive.&lt;br /&gt;
*Irritated: Arms/Hands bent behind back, feet shoulder-width apart.&lt;br /&gt;
*Uptight: Identical to Assertive.&lt;br /&gt;
*Sweet: Identical to Delicate.&lt;br /&gt;
*Creepy: Identical to Cheerful.&lt;br /&gt;
*Timid: Identical to Assertive.&lt;br /&gt;
*Dignified: Identical to Delicate.&lt;br /&gt;
*Independent: Identical to Irritated.&lt;br /&gt;
*Smart: Identical to Delicate.&lt;br /&gt;
*Sincere: Identical to Assertive.&lt;br /&gt;
*Shrewd: Identical to Assertive.&lt;br /&gt;
*Lazy: Identical to Assertive.&lt;br /&gt;
*Manly: Identical to Irritated.&lt;br /&gt;
&lt;br /&gt;
Males seem to be identical in the adjustment pose regardless of personality; it's most like the Assertive type.&lt;/div&gt;</summary>
		<author><name>ShadowRFox</name></author>	</entry>

	<entry>
		<id>http://wiki.anime-sharing.com/hgames/index.php?title=Artificial_Academy_2/Card_editor&amp;diff=13651</id>
		<title>Artificial Academy 2/Card editor</title>
		<link rel="alternate" type="text/html" href="http://wiki.anime-sharing.com/hgames/index.php?title=Artificial_Academy_2/Card_editor&amp;diff=13651"/>
				<updated>2014-06-04T15:31:02Z</updated>
		
		<summary type="html">&lt;p&gt;ShadowRFox: /* FAQ */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{hgame|game=Artificial Academy 2|company=IllusionGames|category=IllusionGames}}&lt;br /&gt;
{{stub}}&lt;br /&gt;
= FAQ =&lt;br /&gt;
&lt;br /&gt;
*'''Q: How do I make a girl with e.g. blue skin?'''&amp;lt;br /&amp;gt;A: This trick worked in the trial Maler only: You can manually put in a value over 40 on the skin slider. This way you could get a blue (or any color) skin girl (or boy). With the released of the Full Maker, this feature have been patched.&lt;br /&gt;
&lt;br /&gt;
*'''Q: How do get a rainbow card?'''&amp;lt;br /&amp;gt;A: The generation of a Rainbow card is random (1/100 chance). You simply must keep saving a character over and over again until you get the Rainbow card to appear.&lt;br /&gt;
&lt;br /&gt;
= Character cards =&lt;br /&gt;
*Red cards are given to Pure Heterosexual Characters&lt;br /&gt;
*Orange Cards are given to Leaning towards Hetero&lt;br /&gt;
*Purple Cards are given to Bisexual&lt;br /&gt;
*Green Cards are given to Leaning towards Homosexual&lt;br /&gt;
*Blue Cards are Homosexual&lt;br /&gt;
*Rainbow cards effect is unknown.&lt;br /&gt;
&lt;br /&gt;
= Character pose =&lt;br /&gt;
The pose changes at certain times when you have chosen a personality and then click on something else that customizes the girl. Please note this only applies when you begin to adjust stuff on the character; they then enter what I call the &amp;quot;Adjustment Pose&amp;quot; which is as follows:&lt;br /&gt;
*Lively: Feet a bit wider than shoulder-width apart. Arms at sides, fists balled up.&lt;br /&gt;
*Delicate: Hands at sides, relatively normal-looking.&lt;br /&gt;
*Cheerful: Similar to Delicate, but the wrists are bent and the hands are slightly turned out. Feet a bit wider apart and slightly turned inward.&lt;br /&gt;
*Stoic: Identical to Delicate.&lt;br /&gt;
*Assertive: Similar to Delicate, but feet are a bit wider apart.&lt;br /&gt;
*Pleasant: Identical to Lively.&lt;br /&gt;
*Kind: Identical to Cheerful.&lt;br /&gt;
*Joyful: Identical to Cheerful.&lt;br /&gt;
*Moody: Identical to Assertive.&lt;br /&gt;
*Irritated: Arms/Hands bent behind back, feet shoulder-width apart.&lt;br /&gt;
*Uptight: Identical to Assertive.&lt;br /&gt;
*Sweet: Identical to Delicate.&lt;br /&gt;
*Creepy: Identical to Cheerful.&lt;br /&gt;
*Timid: Identical to Assertive.&lt;br /&gt;
*Dignified: Identical to Delicate.&lt;br /&gt;
*Independent: Identical to Irritated.&lt;br /&gt;
*Smart: Identical to Delicate.&lt;br /&gt;
*Sincere: Identical to Assertive.&lt;br /&gt;
*Shrewd: Identical to Assertive.&lt;br /&gt;
*Lazy: Identical to Assertive.&lt;br /&gt;
*Manly: Identical to Irritated.&lt;br /&gt;
&lt;br /&gt;
Males seem to be identical in the adjustment pose regardless of personality; it's most like the Assertive type.&lt;/div&gt;</summary>
		<author><name>ShadowRFox</name></author>	</entry>

	<entry>
		<id>http://wiki.anime-sharing.com/hgames/index.php?title=Artificial_Academy_2/Card_editor&amp;diff=13650</id>
		<title>Artificial Academy 2/Card editor</title>
		<link rel="alternate" type="text/html" href="http://wiki.anime-sharing.com/hgames/index.php?title=Artificial_Academy_2/Card_editor&amp;diff=13650"/>
				<updated>2014-06-04T15:29:48Z</updated>
		
		<summary type="html">&lt;p&gt;ShadowRFox: ShadowRFox: added how to get the rainbow card&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{hgame|game=Artificial Academy 2|company=IllusionGames|category=IllusionGames}}&lt;br /&gt;
{{stub}}&lt;br /&gt;
= FAQ =&lt;br /&gt;
&lt;br /&gt;
*'''Q: How do I make a girl with e.g. blue skin?'''&amp;lt;br /&amp;gt;A: This trick worked in the trial Maler only: You can manually put in a value over 40 on the skin slider. This way you could get a blue (or any color) skin girl (or boy).&lt;br /&gt;
&lt;br /&gt;
*'''Q: How do get a rainbow card?'''&amp;lt;br /&amp;gt;A: The generation of a Rainbow card is random (1/100 chance). You simply must keep saving a character over and over again until you get the Rainbow card to appear.&lt;br /&gt;
&lt;br /&gt;
= Character cards =&lt;br /&gt;
*Red cards are given to Pure Heterosexual Characters&lt;br /&gt;
*Orange Cards are given to Leaning towards Hetero&lt;br /&gt;
*Purple Cards are given to Bisexual&lt;br /&gt;
*Green Cards are given to Leaning towards Homosexual&lt;br /&gt;
*Blue Cards are Homosexual&lt;br /&gt;
*Rainbow cards effect is unknown.&lt;br /&gt;
&lt;br /&gt;
= Character pose =&lt;br /&gt;
The pose changes at certain times when you have chosen a personality and then click on something else that customizes the girl. Please note this only applies when you begin to adjust stuff on the character; they then enter what I call the &amp;quot;Adjustment Pose&amp;quot; which is as follows:&lt;br /&gt;
*Lively: Feet a bit wider than shoulder-width apart. Arms at sides, fists balled up.&lt;br /&gt;
*Delicate: Hands at sides, relatively normal-looking.&lt;br /&gt;
*Cheerful: Similar to Delicate, but the wrists are bent and the hands are slightly turned out. Feet a bit wider apart and slightly turned inward.&lt;br /&gt;
*Stoic: Identical to Delicate.&lt;br /&gt;
*Assertive: Similar to Delicate, but feet are a bit wider apart.&lt;br /&gt;
*Pleasant: Identical to Lively.&lt;br /&gt;
*Kind: Identical to Cheerful.&lt;br /&gt;
*Joyful: Identical to Cheerful.&lt;br /&gt;
*Moody: Identical to Assertive.&lt;br /&gt;
*Irritated: Arms/Hands bent behind back, feet shoulder-width apart.&lt;br /&gt;
*Uptight: Identical to Assertive.&lt;br /&gt;
*Sweet: Identical to Delicate.&lt;br /&gt;
*Creepy: Identical to Cheerful.&lt;br /&gt;
*Timid: Identical to Assertive.&lt;br /&gt;
*Dignified: Identical to Delicate.&lt;br /&gt;
*Independent: Identical to Irritated.&lt;br /&gt;
*Smart: Identical to Delicate.&lt;br /&gt;
*Sincere: Identical to Assertive.&lt;br /&gt;
*Shrewd: Identical to Assertive.&lt;br /&gt;
*Lazy: Identical to Assertive.&lt;br /&gt;
*Manly: Identical to Irritated.&lt;br /&gt;
&lt;br /&gt;
Males seem to be identical in the adjustment pose regardless of personality; it's most like the Assertive type.&lt;/div&gt;</summary>
		<author><name>ShadowRFox</name></author>	</entry>

	<entry>
		<id>http://wiki.anime-sharing.com/hgames/index.php?title=Artificial_Academy_2/Card_editor&amp;diff=13649</id>
		<title>Artificial Academy 2/Card editor</title>
		<link rel="alternate" type="text/html" href="http://wiki.anime-sharing.com/hgames/index.php?title=Artificial_Academy_2/Card_editor&amp;diff=13649"/>
				<updated>2014-06-04T15:27:46Z</updated>
		
		<summary type="html">&lt;p&gt;ShadowRFox: /* Character cards */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{hgame|game=Artificial Academy 2|company=IllusionGames|category=IllusionGames}}&lt;br /&gt;
{{stub}}&lt;br /&gt;
= FAQ =&lt;br /&gt;
&lt;br /&gt;
*'''Q: How do I make a girl with e.g. blue skin?'''&amp;lt;br /&amp;gt;A: This trick worked in the trial Maler only: You can manually put in a value over 40 on the skin slider. This way you could get a blue (or any color) skin girl (or boy).&lt;br /&gt;
&lt;br /&gt;
= Character cards =&lt;br /&gt;
*Red cards are given to Pure Heterosexual Characters&lt;br /&gt;
*Orange Cards are given to Leaning towards Hetero&lt;br /&gt;
*Purple Cards are given to Bisexual&lt;br /&gt;
*Green Cards are given to Leaning towards Homosexual&lt;br /&gt;
*Blue Cards are Homosexual&lt;br /&gt;
*Rainbow cards effect is unknown.&lt;br /&gt;
&lt;br /&gt;
= Character pose =&lt;br /&gt;
The pose changes at certain times when you have chosen a personality and then click on something else that customizes the girl. Please note this only applies when you begin to adjust stuff on the character; they then enter what I call the &amp;quot;Adjustment Pose&amp;quot; which is as follows:&lt;br /&gt;
*Lively: Feet a bit wider than shoulder-width apart. Arms at sides, fists balled up.&lt;br /&gt;
*Delicate: Hands at sides, relatively normal-looking.&lt;br /&gt;
*Cheerful: Similar to Delicate, but the wrists are bent and the hands are slightly turned out. Feet a bit wider apart and slightly turned inward.&lt;br /&gt;
*Stoic: Identical to Delicate.&lt;br /&gt;
*Assertive: Similar to Delicate, but feet are a bit wider apart.&lt;br /&gt;
*Pleasant: Identical to Lively.&lt;br /&gt;
*Kind: Identical to Cheerful.&lt;br /&gt;
*Joyful: Identical to Cheerful.&lt;br /&gt;
*Moody: Identical to Assertive.&lt;br /&gt;
*Irritated: Arms/Hands bent behind back, feet shoulder-width apart.&lt;br /&gt;
*Uptight: Identical to Assertive.&lt;br /&gt;
*Sweet: Identical to Delicate.&lt;br /&gt;
*Creepy: Identical to Cheerful.&lt;br /&gt;
*Timid: Identical to Assertive.&lt;br /&gt;
*Dignified: Identical to Delicate.&lt;br /&gt;
*Independent: Identical to Irritated.&lt;br /&gt;
*Smart: Identical to Delicate.&lt;br /&gt;
*Sincere: Identical to Assertive.&lt;br /&gt;
*Shrewd: Identical to Assertive.&lt;br /&gt;
*Lazy: Identical to Assertive.&lt;br /&gt;
*Manly: Identical to Irritated.&lt;br /&gt;
&lt;br /&gt;
Males seem to be identical in the adjustment pose regardless of personality; it's most like the Assertive type.&lt;/div&gt;</summary>
		<author><name>ShadowRFox</name></author>	</entry>

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