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		<updated>2026-06-06T05:17:57Z</updated>
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	<entry>
		<id>http://wiki.anime-sharing.com/hgames/index.php?title=Summer_Vacation!_Scramble/Character_Creation/Traits&amp;diff=40178</id>
		<title>Summer Vacation! Scramble/Character Creation/Traits</title>
		<link rel="alternate" type="text/html" href="http://wiki.anime-sharing.com/hgames/index.php?title=Summer_Vacation!_Scramble/Character_Creation/Traits&amp;diff=40178"/>
				<updated>2025-02-10T22:34:21Z</updated>
		
		<summary type="html">&lt;p&gt;Redsky09: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{hgame|game={{ROOTPAGENAME}}|company=Illusion|category=IllusionGames}}&lt;br /&gt;
Most of these work the same as they did in AA2, with only some features missing like Stalking/Skip Class etc. There are also a couple of new traits aswell with new gameplay effects. However, there's also some who were simply renamed from base AA2 traits, while others use old effects from the previous game's traits.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Trait !! Effects&lt;br /&gt;
|-&lt;br /&gt;
| Easygoing || Quick to get close to others.&lt;br /&gt;
-easier to raise love points and chemistry&lt;br /&gt;
&lt;br /&gt;
-accepts calm/encourage/praise commands easier&lt;br /&gt;
|-&lt;br /&gt;
| Affable || Deeply passionate about friends and lovers.&lt;br /&gt;
-easier to raise friend points&lt;br /&gt;
&lt;br /&gt;
-accepts calm/encourage/praise commands easier&lt;br /&gt;
|-&lt;br /&gt;
| Bad with Guys || Unfavorable to men.&lt;br /&gt;
-less Like/Love points gained when interacting with guys&lt;br /&gt;
&lt;br /&gt;
-very unlikely to interact with guys&lt;br /&gt;
&lt;br /&gt;
-will never interrupt or compete with guys&lt;br /&gt;
|-&lt;br /&gt;
| Bad with Girls || Unfavorable to women.&lt;br /&gt;
-less Like/Love points gained when interacting with girls&lt;br /&gt;
&lt;br /&gt;
-very unlikely to interact with girls&lt;br /&gt;
&lt;br /&gt;
-will never interrupt or compete with girls&lt;br /&gt;
|-&lt;br /&gt;
| Charming || Easily gets close to opposite sex&lt;br /&gt;
-higher chances to ask for a date/confess their feelings&lt;br /&gt;
&lt;br /&gt;
-higher chances fo flash characters they like/love&lt;br /&gt;
&lt;br /&gt;
-higher chances to ask for kisses&lt;br /&gt;
&lt;br /&gt;
-popularity raises easier&lt;br /&gt;
&lt;br /&gt;
-positive modifier to relationship point only to the opposite gender&lt;br /&gt;
&lt;br /&gt;
-friends passively gain love (opposite gender only)&lt;br /&gt;
&lt;br /&gt;
-NPCS will actively spread good rumors about this character&lt;br /&gt;
&lt;br /&gt;
-opposite sex NPCS will seek this character for interaction but are also more likely to interrupt conversations&lt;br /&gt;
|-&lt;br /&gt;
| Chivalrous || Easily gets close to same sex. &lt;br /&gt;
-increases the chances of successful &amp;quot;let's...(e.g. study)&amp;quot; action&lt;br /&gt;
&lt;br /&gt;
-popularity raises easier&lt;br /&gt;
&lt;br /&gt;
-increases the chances of confronting&lt;br /&gt;
&lt;br /&gt;
-positive modifier to relationship point only to the same gender&lt;br /&gt;
&lt;br /&gt;
-NPCS will actively spread good rumors about this character&lt;br /&gt;
&lt;br /&gt;
-same sex NPCS will actively seek this character for interaction but are also more likely to interrupt conversations&lt;br /&gt;
|-&lt;br /&gt;
| Trendy || Susceptible to popular opinion.&lt;br /&gt;
-this character's LLDH's rate is doubled (LLDH = Love/Like/Distant/Hate)&lt;br /&gt;
 	&lt;br /&gt;
-increased chances of joining/starting any group activities&lt;br /&gt;
&lt;br /&gt;
-increased chances to invite someone to eat/study/exercise&lt;br /&gt;
&lt;br /&gt;
-more likely to interact with the characters they love/like.&lt;br /&gt;
&lt;br /&gt;
-more likely to ask to become lovers&lt;br /&gt;
&lt;br /&gt;
-tends to praise characters often&lt;br /&gt;
&lt;br /&gt;
-NPCS will somewhat spread good rumors about this character&lt;br /&gt;
|-&lt;br /&gt;
| Obedient || actions and opinions are swayed by others&lt;br /&gt;
-easier to accept the the &amp;quot;encourage&amp;quot;, &amp;quot;group&amp;quot;, and &amp;quot;follow me&amp;quot; options&lt;br /&gt;
&lt;br /&gt;
-increases the chance of accepting confess(=express love)&lt;br /&gt;
&lt;br /&gt;
-increased chances to flirt with characters that they love&lt;br /&gt;
&lt;br /&gt;
-increased chances to seduce characters they love if they have a love rival&lt;br /&gt;
|-&lt;br /&gt;
| Positive || Easily excited&lt;br /&gt;
-prone to positive moods&lt;br /&gt;
&lt;br /&gt;
-bonus to cheering others up&lt;br /&gt;
&lt;br /&gt;
-will never grumble&lt;br /&gt;
&lt;br /&gt;
-unlikely to initiate negative acts(insult, spread bad rumors etc)&lt;br /&gt;
|-&lt;br /&gt;
| Shy || Will shy away from interactions&lt;br /&gt;
-harder to accept physical contact and public H action in the presence of other people&lt;br /&gt;
&lt;br /&gt;
-will almost always run away when witnessing H&lt;br /&gt;
&lt;br /&gt;
-unlikely to initiate group activities&lt;br /&gt;
|-&lt;br /&gt;
| Jealous || Easily become jealous of others&lt;br /&gt;
-increased chances of interrupting/competing conversation and H&lt;br /&gt;
&lt;br /&gt;
-often tends to feel Jealous of others&lt;br /&gt;
&lt;br /&gt;
-always gets Jealous mood when interrupting their lover&lt;br /&gt;
&lt;br /&gt;
-tends to fight against their love rivals more often (also spread bad rumors about them)&lt;br /&gt;
|-&lt;br /&gt;
| Melancholy || Easily depressed (needs cheering up)&lt;br /&gt;
-prone to depressed moods&lt;br /&gt;
&lt;br /&gt;
-becomes depressed after witnessing a fight&lt;br /&gt;
|-&lt;br /&gt;
| Perverted || Likes being lewd&lt;br /&gt;
-prone to horny moods&lt;br /&gt;
&lt;br /&gt;
-easier to raise chemistry&lt;br /&gt;
&lt;br /&gt;
-increases the frequency and the success rate of lewd actions and topics&lt;br /&gt;
&lt;br /&gt;
-more likely to masturbate when horny&lt;br /&gt;
&lt;br /&gt;
-will never interrupt or run away when they witness H&lt;br /&gt;
&lt;br /&gt;
-NPCS will seek this character for affection/H quite often&lt;br /&gt;
|-&lt;br /&gt;
| Serious || Behaves seriously&lt;br /&gt;
-increased chances of interrupting H&lt;br /&gt;
&lt;br /&gt;
-will not Blackmail&lt;br /&gt;
&lt;br /&gt;
-more likely to warn others about public sex&lt;br /&gt;
&lt;br /&gt;
-unlikely to initiate sex, show affection or get into relationships&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| Calm || Strong presence of mind&lt;br /&gt;
-more stable mood&lt;br /&gt;
&lt;br /&gt;
-resistant to angry moods&lt;br /&gt;
&lt;br /&gt;
-will never force a break up with a lover&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| Nervous || Sensitive to other people and things&lt;br /&gt;
-decreased chances to accept invites to lunch/study/exercise/work&lt;br /&gt;
&lt;br /&gt;
-will never grope or have sex with characters they don't have high love towards&lt;br /&gt;
&lt;br /&gt;
-most effects seem to be the same as &amp;quot;Tsundere&amp;quot; trait from AA2&lt;br /&gt;
|-&lt;br /&gt;
| Impulsive || Prone to mood swings&lt;br /&gt;
-easily changes moods, bad or good&lt;br /&gt;
|-&lt;br /&gt;
| Absentminded || Often unaware of other's discomfort&lt;br /&gt;
-reduced movement speed&lt;br /&gt;
&lt;br /&gt;
-will never try to break up with a lover&lt;br /&gt;
&lt;br /&gt;
-will never confront/insult someone&lt;br /&gt;
&lt;br /&gt;
-higher chances to flash their lover&lt;br /&gt;
&lt;br /&gt;
-less Dislike/Hate gained&lt;br /&gt;
|-&lt;br /&gt;
| Hot-headed || Quick to anger&lt;br /&gt;
- prone to angry moods&lt;br /&gt;
&lt;br /&gt;
- twice more likely to confront characters he or she hates&lt;br /&gt;
&lt;br /&gt;
- increases chances of Confronting&lt;br /&gt;
|-&lt;br /&gt;
| Carnivorous || Forward in pursuing their lust&lt;br /&gt;
-more likely to start H&lt;br /&gt;
&lt;br /&gt;
-more likely to join 3P H&lt;br /&gt;
&lt;br /&gt;
-more likely to invite someone for 3P&lt;br /&gt;
|-&lt;br /&gt;
| Herbivorous || Passive in pursuing their lust&lt;br /&gt;
-will very rarely ask to enter a relationship with someone&lt;br /&gt;
&lt;br /&gt;
-will almost never ask to have sex&lt;br /&gt;
&lt;br /&gt;
-will almost never show affection&lt;br /&gt;
&lt;br /&gt;
-most effects seem to be the same as the &amp;quot;Passive&amp;quot; trait from AA2&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| Meddlesome || Enjoys taking care of others&lt;br /&gt;
-more likely to spread good rumors about others/get others to get along with each other&lt;br /&gt;
&lt;br /&gt;
-more likely to eat/study/exercise with others&lt;br /&gt;
&lt;br /&gt;
-more likely to start group activities between characters&lt;br /&gt;
|-&lt;br /&gt;
| Leader || Often tries to get everyone involved in group activities&lt;br /&gt;
-increases the frequency of &amp;quot;everyone, let's...&amp;quot; actions&lt;br /&gt;
&lt;br /&gt;
-will always try to interrupt fights&lt;br /&gt;
|-&lt;br /&gt;
| Musclehead || more likely to exercise and befriend those with high phys &lt;br /&gt;
&lt;br /&gt;
-more likely to engage in Exercise activity&lt;br /&gt;
&lt;br /&gt;
-more likely to exercise with someone&lt;br /&gt;
&lt;br /&gt;
-more likely to encourage others to exercise&lt;br /&gt;
&lt;br /&gt;
- increased like with High Physical attribute characters&lt;br /&gt;
|-&lt;br /&gt;
| Chatty || Enjoys talking and befriend those with high soc&lt;br /&gt;
&lt;br /&gt;
-increases frequency of triggering conversation&lt;br /&gt;
&lt;br /&gt;
-increased frequency of gossiping rumors, good or bad, but not their success rate&lt;br /&gt;
&lt;br /&gt;
-chat interactions have 16% higher success rate&lt;br /&gt;
&lt;br /&gt;
-increased like with high social attribute characters&lt;br /&gt;
|-&lt;br /&gt;
| Gluttonous || Enjoys eating and befriend those with high life&lt;br /&gt;
&lt;br /&gt;
-tends to loiter at the beach&lt;br /&gt;
&lt;br /&gt;
-will often eat at the beach&lt;br /&gt;
&lt;br /&gt;
-more likely to encourage others to eat&lt;br /&gt;
&lt;br /&gt;
-increase like with high life attribute characters&lt;br /&gt;
|-&lt;br /&gt;
| Diligent || Loves studying and befriend those with high study&lt;br /&gt;
&lt;br /&gt;
-more likely to engage in Study activity&lt;br /&gt;
&lt;br /&gt;
-more likely to encourage others to study&lt;br /&gt;
&lt;br /&gt;
-more likely to study with someone &lt;br /&gt;
&lt;br /&gt;
-increased like with high study attribute character&lt;br /&gt;
&lt;br /&gt;
-NPCS will almost never ask this character for H (nerd experience lol)&lt;br /&gt;
|-&lt;br /&gt;
| Romantic || Takes more romantic actions&lt;br /&gt;
-double success rate for discussing &amp;quot;Romantic&amp;quot; topics&lt;br /&gt;
&lt;br /&gt;
-often talks about &amp;quot;Romantic&amp;quot; topics&lt;br /&gt;
&lt;br /&gt;
-will always try to enter relationships with people they like/love&lt;br /&gt;
&lt;br /&gt;
-twice more likely to show affection to their lover&lt;br /&gt;
&lt;br /&gt;
-very high chances to &amp;quot;Morning Kiss&amp;quot; their lover&lt;br /&gt;
&lt;br /&gt;
-very high chances to break up with someone they don't love anymore&lt;br /&gt;
|-&lt;br /&gt;
| Selfish || More satisfied with own actions than those of others&lt;br /&gt;
-more like/love points when this character takes the initiave&lt;br /&gt;
&lt;br /&gt;
-less like/love points when someone else takes the initiave towards this character &lt;br /&gt;
|-&lt;br /&gt;
| Singleminded || Stays faithful, very committed to current partner&lt;br /&gt;
-always refuses hug/kiss/touch/sex interactions until is in a relationship (if single they may, although unlikely, perform these actions themselves)&lt;br /&gt;
&lt;br /&gt;
-will never accept more than one lover regardless of their virtue&lt;br /&gt;
&lt;br /&gt;
-will always choose their lover when competition occurs&lt;br /&gt;
&lt;br /&gt;
-will never cheat on their lover&lt;br /&gt;
&lt;br /&gt;
-very likely to ask their lover for sex&lt;br /&gt;
&lt;br /&gt;
-prefers to keep interacting with their lover&lt;br /&gt;
|-&lt;br /&gt;
| Indecisive || Tends to make ambiguous choices when confronted&lt;br /&gt;
-unlikely to choose someone when two characters compete&lt;br /&gt;
&lt;br /&gt;
-will not ask to become lovers with anyone&lt;br /&gt;
|-&lt;br /&gt;
| Schemer || Often engages in mean actions&lt;br /&gt;
-increases the chances of spreading successful bad rumors&lt;br /&gt;
&lt;br /&gt;
-very likely to call people from adjacent rooms when it sees a fight or a H scene&lt;br /&gt;
&lt;br /&gt;
-characters with this trait can blackmail for Kissing and Groping actions with double the success rate&lt;br /&gt;
|-&lt;br /&gt;
| Inoffensive || Behaves in ways other's find agreeable&lt;br /&gt;
-seems to prevent NPCs from interrupting certain actions, such as H and possibly fighting&lt;br /&gt;
|-&lt;br /&gt;
| Workaholic || Married to their jobs&lt;br /&gt;
&lt;br /&gt;
-more likely to work&lt;br /&gt;
&lt;br /&gt;
-more likely to encourage others to work&lt;br /&gt;
&lt;br /&gt;
-more likely to ask others for help at work&lt;br /&gt;
|-&lt;br /&gt;
| Wild || Fulfills desires regardless of the consequences&lt;br /&gt;
-will always masturbate, even when other people are around&lt;br /&gt;
&lt;br /&gt;
-will never change their mind, ask to follow or meet up later with someone (more details at the end)&lt;br /&gt;
|-&lt;br /&gt;
| Masochist || Enjoys doing things out of the ordinary&lt;br /&gt;
-all other characters get a 100% blackmail success on this character&lt;br /&gt;
&lt;br /&gt;
-successful forced interactions increase love points&lt;br /&gt;
|-&lt;br /&gt;
| Evil || Deeply loves their partner to the point of hate. Be careful around them. &lt;br /&gt;
-will never break up with, or permit a break up from, any lover&lt;br /&gt;
&lt;br /&gt;
-will attempt to kidnap their lovers if favorability drops low enough to break up&lt;br /&gt;
&lt;br /&gt;
-will attempt to kidnap anyone they witnessed having sex with their lover&lt;br /&gt;
&lt;br /&gt;
-can force sex on the player&lt;br /&gt;
&lt;br /&gt;
-will almost never stop from continuing a H scene if seen&lt;br /&gt;
&lt;br /&gt;
-has unique dialogues on being confessed (will never attempt to confess to the player)&lt;br /&gt;
&lt;br /&gt;
-has unique thoughts while having sex (kissing, licking clitoris, doing sex etc.)&lt;br /&gt;
|-&lt;br /&gt;
| Thick-headed || Able to use a 3rd option in conversations&lt;br /&gt;
-has the extra option &amp;quot;Eh, what was that?!&amp;quot; when asked something that has the same effect as &amp;quot;No&amp;quot; but with no decrease in relationship&lt;br /&gt;
&lt;br /&gt;
-NPCS can also use &amp;quot;Eh, what was that?!&amp;quot; on certain questions to avoid getting a negative outcome&lt;br /&gt;
|-&lt;br /&gt;
| Blind || Narrow field of vision and may not recognize others&lt;br /&gt;
- decreased chance of interruption&lt;br /&gt;
&lt;br /&gt;
- has chance to not notice lover cheating on them&lt;br /&gt;
|-&lt;br /&gt;
| Lucky || Somehow manages to get by if something happens to them. &lt;br /&gt;
-has a chance of escaping murder or getting away after killing someone If both characters have this trait then the victim dies and the murderer gets arrested as usual&lt;br /&gt;
|}&lt;br /&gt;
= Wild details about the &amp;quot;Wild&amp;quot; trait =&lt;br /&gt;
&lt;br /&gt;
The ''' Wild''' trait allows the NPCS to initiate any interaction they want regardless of the current BGM playing. &lt;br /&gt;
&lt;br /&gt;
Normally if an NPC tries to interact with you they may, sometimes, depending on sociability, ask you to follow them, meet them later or simply change their mind and aborting the interaction altogether. These actions are influenced by the current BGM playing and the nature of the interaction the NPC is trying to do.&lt;br /&gt;
&lt;br /&gt;
For example, an NPC tries to &amp;quot;Confront&amp;quot; you, but the current BGM playing is &amp;quot;Happiness&amp;quot; mood. In this case, the NPC will either abort the interaction (never mind you) or ask you to follow them, and if you do, they will &amp;quot;Confront&amp;quot; you at the location you tailed them to immediately, unless the BGM is still not suitable to perform the action, in which case they'll abort their move for good.&lt;br /&gt;
&lt;br /&gt;
With the Wild trait however, NPCS will always ignore these restrictions. This means that if they want to &amp;quot;Confront&amp;quot; you on a map full of happy characters with the &amp;quot;Happiness&amp;quot; BGM blasting around, they'll be glad to do so, not ever wasting time by asking you to follow them somewhere else or giving up because it would ruin the mood insulting you in that place.&lt;br /&gt;
&lt;br /&gt;
NOTE: Wild characters can still ask you to follow them to a private place for H, as that ain't a &amp;quot;Command&amp;quot; action but rather a unique interaction for the NPCS.&lt;br /&gt;
&lt;br /&gt;
In short, NPCS don't change their mind just to mess with you. They actually do cancel an interaction they tried to perform because it felt innapropiate for the current BGM mood playing.&lt;br /&gt;
&lt;br /&gt;
Understanding now when an NPC is very likely to change their mind when talking to you is very complex. But once you get familliar with the game, especially with the BGM mood effects, reading the NPCS will become quite an easy feat.&lt;/div&gt;</summary>
		<author><name>Redsky09</name></author>	</entry>

	<entry>
		<id>http://wiki.anime-sharing.com/hgames/index.php?title=Summer_Vacation!_Scramble/Gameplay/Interactions&amp;diff=39997</id>
		<title>Summer Vacation! Scramble/Gameplay/Interactions</title>
		<link rel="alternate" type="text/html" href="http://wiki.anime-sharing.com/hgames/index.php?title=Summer_Vacation!_Scramble/Gameplay/Interactions&amp;diff=39997"/>
				<updated>2025-01-08T23:32:44Z</updated>
		
		<summary type="html">&lt;p&gt;Redsky09: Added descriptions&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{hgame|game={{ROOTPAGENAME}}|company=Illusion|category=IllusionGames}}&lt;br /&gt;
&lt;br /&gt;
=How do they work=&lt;br /&gt;
The % value shown when interacting with somebody represents the chance of the character to accept the action. As long as that value is higher than 0% there is a chance for success. As long as the value is below 100% there is a chance to fail. It is possible to succeed with as low as 1% but the odds are just that low.&lt;br /&gt;
&lt;br /&gt;
Most interactions can be used on the same character only three times per time period. After three uses on the same character the success rate will become 0% and that character will tell you to stop, making them angry.&lt;br /&gt;
&lt;br /&gt;
The success rate is influenced by traits, virtue, mood, character stats, favorability rating and map mood.&lt;br /&gt;
&lt;br /&gt;
Almost all interaction give sub points toward the Favorability Rating and the amount of sub points you get depends on the Traits and the character Sexual Orientation. For characters that have less than 20 Points total in their Favorability Rating (Points in Love, Friend, Distant or Hate. Do not confuse with sub points), they will gain Double the amount of sub points from interactions.&lt;br /&gt;
&lt;br /&gt;
Note that a failed interaction will not necessarily decrease the NPC's opinion. A NPC can either directly refuse, decreasing their opinion on you, or can say &amp;quot;another time&amp;quot;, leaving their opinion unchanged.&lt;br /&gt;
&lt;br /&gt;
Not Interacting with a character during the day will result in a negative opinion toward them and vice versa.&lt;br /&gt;
&lt;br /&gt;
=Types of Interactions=&lt;br /&gt;
There are 51 interactions that the Player can choose from, these are grouped in 11 categories.&lt;br /&gt;
===Let's Talk===&lt;br /&gt;
Successful interactions have 3 different outcomes (bad, good and great) that are influenced by the character's mood. &lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Icon !! Interaction !! Description !! Mood Change&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Let's_talk.png|64px]]||Everyday topics||Talks about casual topics, increasing like.   ||Happiness(good/great success)&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Let's_talk.png|64px]]||Romantic topics||Talks about matters of the heart. Successes and failures have a more drastic effect on the character's opinion of you.  ||Blush(good/great success)&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Let's_talk.png|64px]]||Naughty topics||Talks about Lewd topics, increasing Love and having a chance of getting the character horny. ||Horny(good/great success)&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
* The point listed are subpoints for the Favorability Rating and are base on the result of a Bisexual + No traits character.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Interaction !! Points on Bad Result !! Points on Good Result !! Points on Great Result !! Points on Failed&lt;br /&gt;
|-&lt;br /&gt;
| Everyday topics||10 Friend and Distant SubPoints|| 20 Friend SubPoints || 30 Friend SubPoints || Hate SubPoints (amount unknown)&lt;br /&gt;
|-&lt;br /&gt;
| Romantic topics||10 Distant and Hate SubPoints|| 20 Love SubPoints|| 30 Love SubPoints||Hate SubPoints (amount unknown)&lt;br /&gt;
|-&lt;br /&gt;
| Naughty topics ||Unknown||40 Friend SubPoints || 60 Love SubPoints||Hate SubPoints (amount unknown)&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Listen to me===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Icon !! Interaction !! Description !! Mood Change&lt;br /&gt;
|-&lt;br /&gt;
| [[File:talk.png|64px]]||Cheer Up|| Cheers up a character if depressed. You can also perk up a character who feels Jealous towards someone. If not depressed/jealous then the character will be confused with 0%. ||Normal(success), remains Sad/Jealous if failed.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:talk.png|64px]]||Calm Down||Calms down a character if angry. You can also perk up a character who feels Jealous towards someone. If not angry/jealous then the character will be confused with 0%.  ||Normal(success), remains Angry/Jealous if failed.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:talk.png|64px]]||Praise||Flatter a character. Increases Like/Love more if successful, increases by a lesser amount if failed. Can also perk up a Sad, Angry or Jealous NPC.   ||Happiness/Blush(success/failure, high favourability), Normal(success/failure, low favourability)&lt;br /&gt;
|-&lt;br /&gt;
| [[File:talk.png|64px]]||Grumble||Speak negatively about yourself. The NPC will either agree, increasing both of yours Distant and Hate points and increasing the NPC Love and Friend points, or will say that it's not true, increasing your Love and Friend points toward them and clearing your bad moods but at the cost of increasing the NPC Distant and Hate points.  ||Depression(success), None(failure)&lt;br /&gt;
|-&lt;br /&gt;
| [[File:talk.png|64px]]||Apologize||Apologizes to a character who feels betrayed and thinks the &amp;lt;span style=&amp;quot;color:#CC0000&amp;quot;&amp;gt;'''Unforgivable!'''&amp;lt;/span&amp;gt; status.  ||Normal(success), None(failure)&lt;br /&gt;
|-&lt;br /&gt;
| [[File:talk.png|64px]]||Confront||Starts arguing with the character. The winner will receive alot of Dislike points towards their opponent, while the opponent won't be able to move a for a bit and receive alot of Hate towards the winner while also getting Depressed. ||Normal(success), Anger(refused to argue), Depression(character lost confrontation)&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
* The point listed are subpoints for the Favorability Rating and are base on the result of a Bisexual + No traits character.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Interaction !! Points on Success !! Points on Failed&lt;br /&gt;
|-&lt;br /&gt;
| Cheer Up|| 10 Love and Friend SubPoints || Unknown &lt;br /&gt;
|-&lt;br /&gt;
| Calm Down|| 10 Love and Friend SubPoints || Unknown &lt;br /&gt;
|-&lt;br /&gt;
| Praise|| 10 Love and Friend SubPoints|| Unknown &lt;br /&gt;
|-&lt;br /&gt;
| Grumble|| 10 Distant SubPoints|| 10 Love and Friend SubPoints&lt;br /&gt;
|-&lt;br /&gt;
| Apologize|| Unknown|| Unknown&lt;br /&gt;
|-&lt;br /&gt;
| Confront || 300 Hate SubPoints || 30 Hate SubPoints &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Give Advice===&lt;br /&gt;
All advices reduce the character's horniness to some extent. Success rate depends on the character's seriousness(virtue, related traits and mood) and is heavily influenced by his/her current horniness and the current map's mood. &lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Icon !! Interaction !! Description !! Mood Change !! Effects&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Make_a_statement.png|64px]]||Suggest a meal||Encourages the character to eat more often at the Beach for the whole day.  ||Tension(success) || The NPC will Eat more&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Make_a_statement.png|64px]]||Encourage to study||Encourages the character to study more often at the School for the whole day.  ||Tension(success)|| The NPC will Study more&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Make_a_statement.png|64px]]||Encourage to exercise||Encourages the character to exercise more often at the Shrine for the whole day.  ||Tension(success)||The NPC will Exercise more&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Make_a_statement.png|64px]]||Encourage Work||Encourages the character to work more often at their Job for the whole day.   ||Tension(success)||The NPC will work more&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Make_a_statement.png|64px]]||Reflect on Relationship||Discourages the character from showing affection. Depending on Virtue and Traits, this can have huge effects on how often the NPC will try to show affection for the whole day. ||Tension (success), Anger(failure, low favourability)||The NPC will interact more/less? (to be Confirmed)&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Make_a_statement.png|64px]]||Reflect on love affairs||Discourages the character from forming relationships. Depending on Virtue and Traits, this can have huge effects on how often the NPC will try to make a relationship for the whole day.  ||Tension(success), Anger(failure, low favourability)||The NPC will interact with their lovers more/less? (to be Confirmed)&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Make_a_statement.png|64px]]||Reflect on sex||Discourages the character from having H. Depending on Virtue and Traits, this can have huge effects on how often the NPC will ask for H for the whole day.   ||Tension(success), Anger(failure, low favourability)||The NPC will do lewd actions more/less? (to be Confirmed)&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
* The point listed are subpoints for the Favorability Rating and are base on the result of a Bisexual + No traits character.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Interaction !! Points on Success !! Points on Failed&lt;br /&gt;
|-&lt;br /&gt;
| Suggest a meal|| 10 Love and Friend SubPoints || Unknown&lt;br /&gt;
|-&lt;br /&gt;
| Encourage to study|| 10 Love and Friend SubPoints || Unknown&lt;br /&gt;
|-&lt;br /&gt;
| Encourage to exercise|| 10 Love and Friend SubPoints || Unknown&lt;br /&gt;
|-&lt;br /&gt;
| Encourage Work|| 10 Love and Friend SubPoints || Unknown&lt;br /&gt;
|-&lt;br /&gt;
| Reflect on Relationship|| 10 Love and Friend SubPoints || Unknown&lt;br /&gt;
|-&lt;br /&gt;
| Reflect on love affairs|| 10 Love and Friend SubPoints || Unknown&lt;br /&gt;
|-&lt;br /&gt;
| Reflect on sex|| 10 Love and Friend SubPoints || Unknown&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Consult about===&lt;br /&gt;
Consult actions work the same as &amp;quot;Advice&amp;quot;, with the character this time asking for an opinion on specific matters instead of being encouraged by someone else to do something.&lt;br /&gt;
&lt;br /&gt;
These interactions don't have any effects on PC except increasing the NPC's like/love towards you depending on which topic you consulted about and if they agreed/disagreed with it.&lt;br /&gt;
&lt;br /&gt;
Note that disagreeing with a topic will NOT make the NPCS less likely to perform the action you discouraged them in not putting more effort into.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Icon !! Interaction !! Description !! Effect&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Consult.png|64px]]||Diet||Asks if the character should eat more often at the Beach for the whole day.   ||Tension(success)&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Consult.png|64px]]||Studies||Asks if the character should study more often at the School for the whole day.   ||Tension(success)&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Consult.png|64px]]||Exercise||Asks if the character should exercise more often at the Shrine for the whole day.   ||Tension(success)&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Consult.png|64px]]||Part-time job||Asks if the character should work more often at their Job for the whole day.   ||Tension(success)&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Consult.png|64px]]||Relationships||Asks if the character should be more aggresive in showing affection. Agreeing on this topic can heavily increase the chances an NPC will show affection for the whole day, so choose your answer wisely.   ||Tension(success)&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Consult.png|64px]]||Love||Asks if the character should be more aggresive in making relationships. Agreeing with this topic can heavily increase the chances an NPC will try to form multiple relationships for the whole day, so choose your answer wisely.   ||Tension(success)&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Consult.png|64px]]||Sex||Asks if the character should be more aggresive in having H. Agreeing on this topic can heavily increase the chances an NPC will ask for H for the whole day, so choose your answer wisely.  ||Tension(success)&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
* The point listed are subpoints for the Favorability Rating and are base on the result of a Bisexual + No traits character.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Interaction !! Points on Success !! Points on Failed&lt;br /&gt;
|-&lt;br /&gt;
| Diet||Unknown||Unknown&lt;br /&gt;
|-&lt;br /&gt;
| Studies||Unknown||Unknown&lt;br /&gt;
|-&lt;br /&gt;
| Exercise||Unknown||Unknown&lt;br /&gt;
|-&lt;br /&gt;
| Part-time job||Unknown||Unknown&lt;br /&gt;
|-&lt;br /&gt;
| Relationships||Unknown||Unknown&lt;br /&gt;
|-&lt;br /&gt;
| Love||Unknown||Unknown&lt;br /&gt;
|-&lt;br /&gt;
| Sex||Unknown||Unknown&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Gossips===&lt;br /&gt;
When you select any of these interactions you will be taken to the character roster to select the person you're talking about. Success rate largely depends on the NPC's favourability towards you and the person you're conversing about.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Icon !! Interaction !! Description !! Mood Change !! Effect&lt;br /&gt;
|-&lt;br /&gt;
| [[File:That_person.png|64px]]||There's a good rumor||Talks positively about the character. If successful, improves the chance they'll seek them for conversation. Unlike AA2, you can also talk positively about your conversation partner, stating there's been good rumors about them recently. If an NPC hears multiple good rumors about others, they can start feeling Jealous about their other colleagues.    ||None, Jealous(multiple successful good rumors)||None&lt;br /&gt;
|-&lt;br /&gt;
| [[File:That_person.png|64px]]||There's a bad rumor||Talks negatively about the character. If successful, decreases the NPC's opinion towards them or otherwise towards you if the NPC doesn't like you enough. If an NPC hears multiple bad rumors about others, they can start feeling Sad about their other colleagues. Note that it's possible for the NPC you bad rumored to confront you about speaking behind their back.  ||None, Sad(multiple bad succesful bad rumors)||None&lt;br /&gt;
|-&lt;br /&gt;
| [[File:That_person.png|64px]]||Get along with||Tells the NPC to change their attitude towards the character. Unlike in AA2, you can also refer to your PC when talking, stating that you want to get closer to the NPC. If successful, it can increase Love and Friend and also the success rate for conversations towards/for the picked target. Note that this action will always fail if the NPC hates the selected character, stating that they &amp;quot;don't like&amp;quot; that person.   ||None|| The NPC will interact more to the selected NPC&lt;br /&gt;
|-&lt;br /&gt;
| [[File:That_person.png|64px]]||I want to get along...||Asks the NPC to tell that character to change their attitude towards you (&amp;quot;Get along with&amp;quot;). Note that this action will always fail if the NPC hates that character, stating that they &amp;quot;don't like&amp;quot; that person.  ||None|| The NPC will spread good rumors about you to the selected NPC, or it will ask to &amp;quot;Get along with&amp;quot; you&lt;br /&gt;
|-&lt;br /&gt;
| [[File:That_person.png|64px]]||What do you think about?||Asks what the are the NPC's feelings towards that character. You can also refer to your PC when talking. Depending on favourability, they may state that they like/love them, don't know yet or simply refuse to tell you anything.  ||None|| None&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
* The point listed are subpoints for the Favorability Rating and are base on the result of a Bisexual + No traits character.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Interaction !! Points on Success !! Points on Failed&lt;br /&gt;
|-&lt;br /&gt;
| There's a good rumor||Unknown||Unknown&lt;br /&gt;
|-&lt;br /&gt;
| There's a bad rumor||Unknown||Unknown&lt;br /&gt;
|-&lt;br /&gt;
| Get along with||Unknown||Unknown&lt;br /&gt;
|-&lt;br /&gt;
| I want to get along...||Unknown||Unknown&lt;br /&gt;
|-&lt;br /&gt;
| What do you think about?||None||None&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Activities===&lt;br /&gt;
Success rate largely depends on the NPC's sociability, favourability, mood, virtue and map mood.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Icon !! Interaction !! Description !! Effect&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Let's_be_together.png|64px]]||Let's go eat||Invites the character to eat together at the Cafe. If the character already ate during the period, they will always refuse the invitation. PC can eat as many times as they like.   ||Calm(success)&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Let's_be_together.png|64px]]||Let's study||Invites the character to improve Academics together. Studying with a partner greatly increases the chance of success when working hard, but it can also easily fail if the NPC isn't in the right mood.    ||Tension(success)&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Let's_be_together.png|64px]]||Let's exercise||Invites the character to improve Strength together. Exercising with a partner greatly increases the chance of success when working hard, but it can also easily fail if the NPC isn't in the right mood.   ||Tension(success)&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Let's_be_together.png|64px]]||Let's work||Asks the character for help at your Job. Working with a partner greatly increases the chance of success when working hard, but it can also easily fail if the NPC  isn't in the right mood.   ||Tension(success)&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Let's_be_together.png|64px]]||Come to my room||Invites the character to your home to have fun. A character resistant in having sex with you is unlikely to accept. If the current map mood is set to &amp;quot;Horny&amp;quot; when inviting the NPC, H will begin at your place. Unlike in AA2, you no longer need a relationship with the person you're trying to invite at home for sex.   ||Happiness(normal invite), depends on H outcome otherwise&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
* The point listed are subpoints for the Favorability Rating and are base on the result of a Bisexual + No traits character.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Interaction !! Points on Bad Result !! Points on Good Result !! Points on Great Result !! Points on Failed&lt;br /&gt;
|-&lt;br /&gt;
| Let's go eat||Unknown||Unknown||Unknown||Unknown&lt;br /&gt;
|-&lt;br /&gt;
| Let's study||Unknown||Unknown||Unknown||Unknown&lt;br /&gt;
|-&lt;br /&gt;
| Let's exercise||Unknown||Unknown||Unknown||Unknown&lt;br /&gt;
|-&lt;br /&gt;
| Let's work||5 Friend, Distant and Hate SubPoints|| Unknown || Unknown || Unknown&lt;br /&gt;
|-&lt;br /&gt;
| Come to my room||Unknown||Unknown||Unknown||Unknown&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Feelings===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Icon !! Interaction !! Description !! Effect&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Ask.png|64px]]||Show affection||Confess your love towards the character. Depending on their orientation and relationship towards you, they may state that they love you, that they don't like you or simply thank you.   ||Happiness/Blush(success), Depression(failure)&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Ask.png|64px]]||Ask on a date||Asks the character on a BBQ party at the beach on Sunday. The NPC will refuse if it already has a date planned. You can invite multiple characters on a date and, unlike in AA2, it's possible to attend the date with every character you asked out. However, it's not possible to attend multiple dates that you yourself have been invited to if the BBQ party had already started before.   ||TLDR&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Ask.png|64px]]||Let's be lovers||Asks to become lovers with the character. If they accept, you'll officially become a couple. Higher virtues or Singleminded NPCS who already have a lover makes having a relationship with them much more difficult, especially if you yourself already have a lover (Singleminded characters who already have a lover will never make multiple affairs). Note that it's impossible to be together with someone that doesn't match their orientation.   ||Blush(success), Depression(failure), Anger(refusal after being told you already have a lover)&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Ask.png|64px]]||Let's Break up||Asks to officially end the relationship with the character, but if both of your love is high, they may not accept it.   ||Anger(failure), Depression(success)&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
* The point listed are subpoints for the Favorability Rating and are base on the result of a Bisexual + No traits character.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Interaction !! Points on Success !! Points on Failed&lt;br /&gt;
|-&lt;br /&gt;
| Show affection||30 Love SubPoints||Unknown&lt;br /&gt;
|-&lt;br /&gt;
| Ask on a date||None||Unknown&lt;br /&gt;
|-&lt;br /&gt;
| Let's be lovers||60 Love SubPoints||Unknown&lt;br /&gt;
|-&lt;br /&gt;
| Let's Break up||90 Distant and Hate SubPoints||Hate SubPoints (amount unknown)&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Contact===&lt;br /&gt;
Success rate largely depends on the sexual orientation, virtue of the NPC, favourability, mood and map mood.  If a lover witnesses any contact except &amp;quot;Headpat&amp;quot; with a non-shared lover it will give them the &amp;lt;span style=&amp;quot;color:RED&amp;quot;&amp;gt;'''Cheater!'''&amp;lt;/span&amp;gt; status and can also cause them to compete for attention. Unless you have enough favorability with the NPC, all of these interactions will make him/her angry if they fail.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Icon !! Interaction !! Description !! Effect&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Skinship.png|64px]]||Headpat||Pet/stroke a character's head, reducing stress and horniness and increasing love.  ||Happiness(success), Anger(failure, low favourability)&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Skinship.png|64px]]||Hug||Hugs a character, reducing stress and increasing love.   ||Happiness/Blush/Horny(success), Anger(failure, low favourability)&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Skinship.png|64px]]||Kiss||Kisses a character, increasing love and horniness.    ||Blush/Horny(success), Anger(failure, low favourability)&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Skinship.png|64px]]||Grope||Gropes/touches a character, increasing love and horniness.  ||Blush/Horny(success), Anger(failure, low favourability)&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Skinship.png|64px]]||Sex||Initiates a H scene with the character at the current location. High virtues are reluctant in having H with others around, while Highest virtues will always refuse doing it in public. Depending on favourability, NPCS will either compete for a character having H, with the scene continuing with whoever the middle party chooses as the winner, or they may also ask to join in triggering 3P. Note that unlike AA2, if an NPC competes against you during a H scene, you cannot back away anymore.    ||depends on the H outcome, Anger(failure, low favourability), Anger/Sad(not choosing someone/anyone during an argument)&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
* The point listed are subpoints for the Favorability Rating and are base on the result of a Bisexual + No traits character.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Interaction !! Points on Success !! Points on Failed&lt;br /&gt;
|-&lt;br /&gt;
| Headpat||30 Love SubPoints||30 Hate SubPoints&lt;br /&gt;
|-&lt;br /&gt;
| Hug||30 Love SubPoints||30 Hate SubPoints&lt;br /&gt;
|-&lt;br /&gt;
| Kiss||30 Love SubPoints||30 Hate SubPoints&lt;br /&gt;
|-&lt;br /&gt;
| Grope||90 Love SubPoints||90 Hate SubPoints&lt;br /&gt;
|-&lt;br /&gt;
| Sex||90 Love SubPoints||90 Hate SubPoints&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Travel===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Icon !! Interaction !! Description !! Effect&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Ask_to_move.png|64px]]||Follow Me||Asks the character to follow you until you reach your destination or you interact with them again. The target will always refuse to follow you if they're at the Beach and have already changed in their swimsuit. Unlike the NPC's follow, other characters can still talk to the person accompanying you, effectively making them stop following you anymore. The NPC behind you can also get distracted and cancel their follow, examples include witnessing a H scene, their lover interacting with someone, interrupting you or getting spooked by other embarrasing acts. ||None&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Ask_to_move.png|64px]]||Let's meet later at..||Asks the character to wait for you on a specific location during the next period. If an NPC asked you to meet later and you talk to them at the planned location, their favourability towards you will increase.||Happiness(characters actually met), Sad(characters didn't meet each other)&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Blackmail===&lt;br /&gt;
When the player witnesses any of the these action: Public Masturbation or a character doing certain actions with a non-lover while having a lover like: Hug, Kissing, Groping and Public H, the blackmail option will now be available when talking to an NPC. The game consider this as a '''Weakness''' toward the NPC, You will then have the option to blackmail them. &lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Icon !! Interaction !! Description !! Effect&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Weakness.png |64px]]||Extort|| Demands the character to submit to you. The success rate for this is always 20% (40% if you have the &amp;quot;Schemer&amp;quot; trait) or 100% if the target has the &amp;quot;Masochist&amp;quot; trait. Witnessing more actions that can trigger blackmail will also add up to the success rate of the interaction (2% at most). It's recommended to save before trying to extort someone in order to be able to restart in case it fails.   ||Nervous(success, mood remains permanent towards the abuser), Anger(failure), None(Masochist)&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Weakness.png |64px]]||Ignore||Force the character to not initiate any action toward the &amp;quot;Ignored Target&amp;quot;, but said target can still initiate interactions with this character||None&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Weakness.png |64px]]||Show me &amp;quot;That&amp;quot;||Forces the character to expose themselves.  ||Horny(success)&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Weakness.png |64px]]||Let me fuck you||Forces a H scene with the character at the current location. If someone attempts to compete against you during the act, the victim will always choose their abuser, even if the lover themselves is the one competing. This will also weirdly cause both the bully and the victim to fall in love with each other, although the victim themselves may still not enjoy the blackmailer's presence.   ||depends on the H outcome&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Weakness.png |64px]]||I'll leave you alone||Free the character from the Blackmail status. This will disable all abusive interactions towards the NPC.||None&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Weakness.png |64px]]||Leave me alone||Free the Playable Character from the Blackmail status. If successful, disable the Blackmail actions toward the Playable Character.||None&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
* The point listed are subpoints for the Favorability Rating and are base on the result of a Bisexual + No traits character.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Interaction !! Points on Success !! Points on Failed&lt;br /&gt;
|-&lt;br /&gt;
|Extort||Unknown||Unknown&lt;br /&gt;
|-&lt;br /&gt;
| Ignore||Unknown||Unknown&lt;br /&gt;
|-&lt;br /&gt;
| Show me &amp;quot;That&amp;quot;||Unknown||Unknown&lt;br /&gt;
|-&lt;br /&gt;
| Let me fuck you ||Unknown||Unknown&lt;br /&gt;
|-&lt;br /&gt;
| I'll leave you alone||Unknown||Unknown&lt;br /&gt;
|-&lt;br /&gt;
| Leave me alone||Unknown||Unknown&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Other===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Icon !! Interaction !! Description !! Effect&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Other.png |64px]]||Nothing||Cancel the interaction. If the interacted character hates you, they get mad for wasting their time||None&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=NPC Interactions=&lt;br /&gt;
Aside from being able to do every interaction the PC does, NPCs can also initiate some specific interactions unavailable to the PC.&lt;br /&gt;
*'''Did you have sex with...''' A lover who thinks that you're cheating on them can ask anyone in the roster this question. This can cause the &amp;lt;span style=&amp;quot;color:#CC0000&amp;quot;&amp;gt;'''Unforgivable!'''&amp;lt;/span&amp;gt; status if you answer &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;Yes&amp;lt;/span&amp;gt; but if someone else admits that they had sex with you, it will cause the  &amp;lt;span style=&amp;quot;color:#CC0000&amp;quot;&amp;gt;'''Cheater!'''&amp;lt;/span&amp;gt; status instead.&lt;br /&gt;
*'''Have you ever had sex?''' A NPC that's interested in someone may come and ask them this question, especially if the NPC is being cheated on. Answering &amp;quot;Yes&amp;quot; has no effect on their mood, even if you're lying, but, unlike in AA2, if your answer is &amp;quot;No&amp;quot;, they may offer to have sex with you. You may refuse their advances, which will put them in a bad mood otherwise (note that NPCS will only offer to have sex with you if your character truly is a virgin).&lt;br /&gt;
*'''Do you have a lover?''' Any NPC may come and ask you this question. It's more likely to happen if they're being cheated on and it can also trigger even if you or them are already in a relationship. Answering &amp;quot;Yes&amp;quot; may make the NPC jealous, even if you're lying, but if you answer &amp;quot;No&amp;quot;, they may offer to start a relationship with you, putting them in a bad mood if you refuse. This can be exploited to enter relationships with Higher virtues who already have someone they're dating, but it can also be used against you too. The only characters resistent to this interaction are the ones with the Singleminded trait.&lt;br /&gt;
*'''Did you badmouth me?''' A NPC who you spread bad rumors about may come and confront you about it. If you admit to it, they'll initiate a confrontation against you, but will believe you if you deny the rumors.&lt;br /&gt;
*'''How are you?''' A NPC that likes/loves you enough may come and ask you this question. Answering &amp;quot;Yes&amp;quot; will put them at ease, but if you answer &amp;quot;No&amp;quot;, they will comfort you with a headpat. The headpat only happens to PC answering &amp;quot;No&amp;quot;.&lt;br /&gt;
*'''@ Likes you''' A NPC that likes you enough may tip you that someone has feelings for you. This is purely random and doesn't actually mean the person they mentioned loves you at all.&lt;br /&gt;
*'''Admire''' NPCS will use this action towards the character with the highest popularity in the roster, stating that they're very popular.&lt;br /&gt;
*'''I saw @ having sex...''' A NPC that saw someone having H in public may, on rare occasions, tell you who it was. In most cases, it's usually the person that NPC hates or their love rival.&lt;br /&gt;
*'''Kiss me, please''' A girl that likes/loves you enough may ask you to kiss her. This can cause jealousy if other lovers witness the kiss.&lt;br /&gt;
*'''Hug me, please''' A NPC that likes/loves you enough may offer to hug you. This can cause jealousy if other lovers witness the hug.&lt;br /&gt;
*'''Flash'''  A girl may offer to expose herself to someone she loves or likes, depending on her virtue. Accepting this interaction will not cause jealousy if other lovers are nearby.&lt;br /&gt;
*'''Trade your friend/lover items''' Accepting will increase their Like or Love as well as exchange your current items (visible when you check a character with the Jizou Statue) and also making it easier to befriend the NPC who you traded with.&lt;br /&gt;
*'''Kidnap Warn''' Evil NPCS will start using this interaction when a non-lover character is targeted for kidnapping.&lt;br /&gt;
*'''Kidnap''' A NPC with the &amp;quot;Evil&amp;quot; trait will attempt to kidnap their target. This can only trigger if the Evil character's lover has been caught cheating before. The target can either be the lover if the Evil NPC has built enough hate towards them or the person the Evil Lover saw they've been having sex with their partner.&lt;br /&gt;
*'''Force''' A NPC with the &amp;quot;Evil&amp;quot; trait can force sex on a character without a &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;Yes&amp;lt;/span&amp;gt;/&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;No&amp;lt;/span&amp;gt; prompt.&lt;br /&gt;
*'''Good Morning Kiss''' A lover may give you a good morning kiss if it arrives at the station after you. Note that unlike AA2, this can cause jealousy if other lovers witness the kiss.&lt;br /&gt;
*'''Sudden Kiss''' A kiss interaction without the &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;Yes&amp;lt;/span&amp;gt;/&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;No&amp;lt;/span&amp;gt; prompt. It's mainly used by higher virtues and, unlike AA2, it can make other lovers jealous if they witness it. Also the NPCS no longer spam this interaction forever like in AA2 (please Illusion don't change it back to the way it works in AA2. I don't want to mod the AI for 3 damn months again. Whoever reads this, please don't delete my extra comment. I really hated this interaction in AA2 lol).&lt;br /&gt;
*'''Break up'''  A NPC who no longer loves you or who saw you cheating a lot may come and break up with you (with unique dialogue for both cases). Unlike the PC's interaction, you don't get the chance to refuse.&lt;br /&gt;
*'''Let's 3P''' A NPC who has multiple lovers (including the PC) may offer you to have 3P with someone. If you accept, you'll follow to the 3rd person and H will begin instantly, ignoring that character's favourability towards you entirely, making it possible to have sex with someone that hates you, although no love will be gained after the session. Note that this can fail if you cannot reach the other person for some reasons.&lt;br /&gt;
*'''Masturbation H''' Sometimes if you catch an NPC that likes/loves you enough masturbating, they may ask you to help them relieve themselves through H. You must be in the NPC's line of sight or close enough for them to notice you watching them masturbate. Note that this interaction is no longer exclusive to lovers as it was the case in AA2. Also note that catching NPCS masturbating and having H with them soon after massively increases the chances they'll ask for H for the whole period.&lt;br /&gt;
*'''Let's do it too''' Sometimes if an NPC that likes/loves you enough witnesses other characters having H, if you're nearby they may ask you to do it just like the other couple at it. Note that this interaction is no longer exclusive to lovers as it was the case in AA2.&lt;br /&gt;
*'''Let's hang''' Sometimes after the whole day is over, an NPC that likes you enough may ask to come to your room tonight to hang together.&lt;br /&gt;
*'''Let's hang(H)''' Sometimes after the whole day is over, an NPC that likes you enough may ask to come to your room tonight. If accepted, a H scene will start at your home between the two of you, while rejecting their offer will put them in a bad mood.&lt;br /&gt;
*'''Wake up H''' Sometimes after spending the night with an NPC, they may wake up before you in the morning and initiate a blowjob, with the scene transitioning soon after into H.&lt;/div&gt;</summary>
		<author><name>Redsky09</name></author>	</entry>

	<entry>
		<id>http://wiki.anime-sharing.com/hgames/index.php?title=Summer_Vacation!_Scramble/Character_Creation/Traits&amp;diff=39996</id>
		<title>Summer Vacation! Scramble/Character Creation/Traits</title>
		<link rel="alternate" type="text/html" href="http://wiki.anime-sharing.com/hgames/index.php?title=Summer_Vacation!_Scramble/Character_Creation/Traits&amp;diff=39996"/>
				<updated>2025-01-08T23:20:57Z</updated>
		
		<summary type="html">&lt;p&gt;Redsky09: Added descriptions&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{hgame|game={{ROOTPAGENAME}}|company=Illusion|category=IllusionGames}}&lt;br /&gt;
Most of these work the same as they did in AA2, with only some features missing like Stalking/Skip Class etc. There are also a couple of new traits aswell with new gameplay effects. However, there's also some who were simply renamed from base AA2 traits, while others use old effects from the previous game's traits.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Trait !! Effects&lt;br /&gt;
|-&lt;br /&gt;
| Easygoing || Quick to get close to others.&lt;br /&gt;
-easier to raise love points and chemistry&lt;br /&gt;
&lt;br /&gt;
-accepts calm/encourage/praise commands easier&lt;br /&gt;
|-&lt;br /&gt;
| Affable || Deeply passionate about friends and lovers.&lt;br /&gt;
-easier to raise friend points&lt;br /&gt;
&lt;br /&gt;
-accepts calm/encourage/praise commands easier&lt;br /&gt;
|-&lt;br /&gt;
| Bad with Guys || Unfavorable to men.&lt;br /&gt;
-less Like/Love points gained when interacting with guys&lt;br /&gt;
&lt;br /&gt;
-very unlikely to interact with guys&lt;br /&gt;
&lt;br /&gt;
-will never interrupt or compete with guys&lt;br /&gt;
|-&lt;br /&gt;
| Bad with Girls || Unfavorable to women.&lt;br /&gt;
-less Like/Love points gained when interacting with girls&lt;br /&gt;
&lt;br /&gt;
-very unlikely to interact with girls&lt;br /&gt;
&lt;br /&gt;
-will never interrupt or compete with girls&lt;br /&gt;
|-&lt;br /&gt;
| Charming || Easily gets close to opposite sex.&lt;br /&gt;
-positive modifier to relationship point only to the opposite gender&lt;br /&gt;
&lt;br /&gt;
-friends passively gain love (opposite gender only)&lt;br /&gt;
&lt;br /&gt;
-NPCS will actively spread good rumors about this character&lt;br /&gt;
&lt;br /&gt;
-NPCs will seek this character for interaction but are also more likely to interrupt conversations&lt;br /&gt;
|-&lt;br /&gt;
| Chivalrous || Easily gets close to same sex. &lt;br /&gt;
-increases the chances of successful &amp;quot;let's...(e.g. study)&amp;quot; action&lt;br /&gt;
&lt;br /&gt;
-positive modifier to relationship point only to the same gender&lt;br /&gt;
|-&lt;br /&gt;
| Trendy || Susceptible to popular opinion. 	&lt;br /&gt;
-increased chances of joining/starting any group activities&lt;br /&gt;
&lt;br /&gt;
-increased chances to invite someone to eat/study/exercise&lt;br /&gt;
&lt;br /&gt;
-more likely to interact with the characters they love/like.&lt;br /&gt;
&lt;br /&gt;
-more likely to ask to become lovers&lt;br /&gt;
&lt;br /&gt;
-tends to praise characters often&lt;br /&gt;
&lt;br /&gt;
-NPCS will somewhat seek this character for interaction and will also actively spread good rumors about them&lt;br /&gt;
|-&lt;br /&gt;
| Obedient || actions and opinions are swayed by others&lt;br /&gt;
-easier to accept the the &amp;quot;encourage&amp;quot;, &amp;quot;group&amp;quot;, and &amp;quot;follow me&amp;quot; options&lt;br /&gt;
&lt;br /&gt;
-increases the chance of accepting confess(=express love)&lt;br /&gt;
|-&lt;br /&gt;
| Positive || Easily excited&lt;br /&gt;
-prone to positive moods&lt;br /&gt;
&lt;br /&gt;
-bonus to cheering others up&lt;br /&gt;
&lt;br /&gt;
-will never grumble&lt;br /&gt;
&lt;br /&gt;
-unlikely to initiate negative acts(insult, spread bad rumors etc)&lt;br /&gt;
|-&lt;br /&gt;
| Shy || Will shy away from interactions&lt;br /&gt;
-harder to accept physical contact and public H action in the presence of other people&lt;br /&gt;
&lt;br /&gt;
-will almost always run away when witnessing H&lt;br /&gt;
&lt;br /&gt;
-unlikely to initiate group activities&lt;br /&gt;
|-&lt;br /&gt;
| Jealous || Easily become jealous of others&lt;br /&gt;
-increased chances of interrupting/competing conversation and H&lt;br /&gt;
&lt;br /&gt;
-often tends to feel Jealous of others&lt;br /&gt;
&lt;br /&gt;
-always gets Jealous mood when interrupting their lover&lt;br /&gt;
&lt;br /&gt;
-tends to fight against their love rivals more often (also spread bad rumors about them)&lt;br /&gt;
|-&lt;br /&gt;
| Melancholy || Easily depressed (needs cheering up)&lt;br /&gt;
-prone to depressed moods&lt;br /&gt;
&lt;br /&gt;
-becomes depressed after witnessing a fight&lt;br /&gt;
|-&lt;br /&gt;
| Perverted || Likes being lewd&lt;br /&gt;
-prone to horny moods&lt;br /&gt;
&lt;br /&gt;
-easier to raise chemistry&lt;br /&gt;
&lt;br /&gt;
-increases the frequency and the success rate of lewd actions and topics&lt;br /&gt;
&lt;br /&gt;
-more likely to masturbate when horny&lt;br /&gt;
&lt;br /&gt;
-will never interrupt or run away when they witness H&lt;br /&gt;
&lt;br /&gt;
-NPCS will seek this character for affection/H quite often&lt;br /&gt;
|-&lt;br /&gt;
| Serious || Behaves seriously&lt;br /&gt;
-increased chances of interrupting H&lt;br /&gt;
&lt;br /&gt;
-will not Blackmail&lt;br /&gt;
&lt;br /&gt;
-more likely to warn others about public sex&lt;br /&gt;
&lt;br /&gt;
-unlikely to initiate sex, show affection or get into relationships&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| Calm || Strong presence of mind&lt;br /&gt;
-more stable mood&lt;br /&gt;
&lt;br /&gt;
-resistant to angry moods&lt;br /&gt;
&lt;br /&gt;
-will never force a break up with a lover&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| Nervous || Sensitive to other people and things&lt;br /&gt;
-decreased chances to accept invites to lunch/study/exercise/work&lt;br /&gt;
&lt;br /&gt;
-will never grope or have sex with characters they don't have high love towards&lt;br /&gt;
&lt;br /&gt;
-most effects seem to be the same as &amp;quot;Tsundere&amp;quot; trait from AA2&lt;br /&gt;
|-&lt;br /&gt;
| Impulsive || Prone to mood swings&lt;br /&gt;
-easily changes moods, bad or good&lt;br /&gt;
|-&lt;br /&gt;
| Absentminded || Often unaware of other's discomfort&lt;br /&gt;
-reduced movement speed&lt;br /&gt;
&lt;br /&gt;
-will never try to break up with a lover&lt;br /&gt;
&lt;br /&gt;
-will never confront/insult someone&lt;br /&gt;
&lt;br /&gt;
-higher chances to flash their lover&lt;br /&gt;
&lt;br /&gt;
-less Dislike/Hate gained&lt;br /&gt;
|-&lt;br /&gt;
| Hot-headed || Quick to anger&lt;br /&gt;
- prone to angry moods&lt;br /&gt;
&lt;br /&gt;
- twice more likely to confront characters he or she hates&lt;br /&gt;
&lt;br /&gt;
- increases chances of Confronting&lt;br /&gt;
|-&lt;br /&gt;
| Carnivorous || Forward in pursuing their lust&lt;br /&gt;
-more likely to start H&lt;br /&gt;
&lt;br /&gt;
-more likely to join 3P H&lt;br /&gt;
&lt;br /&gt;
-more likely to invite someone for 3P&lt;br /&gt;
|-&lt;br /&gt;
| Herbivorous || Passive in pursuing their lust&lt;br /&gt;
-will very rarely ask to enter a relationship with someone&lt;br /&gt;
&lt;br /&gt;
-will almost never ask to have sex&lt;br /&gt;
&lt;br /&gt;
-will almost never show affection&lt;br /&gt;
&lt;br /&gt;
-most effects seem to be the same as the &amp;quot;Passive&amp;quot; trait from AA2&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| Meddlesome || Enjoys taking care of others&lt;br /&gt;
-more likely to spread good rumors about others/get others to get along with each other&lt;br /&gt;
&lt;br /&gt;
-more likely to eat/study/exercise with others&lt;br /&gt;
&lt;br /&gt;
-more likely to start group activities between characters&lt;br /&gt;
|-&lt;br /&gt;
| Leader || Often tries to get everyone involved in group activities&lt;br /&gt;
-increases the frequency of &amp;quot;everyone, let's...&amp;quot; actions&lt;br /&gt;
&lt;br /&gt;
-will always try to interrupt fights&lt;br /&gt;
|-&lt;br /&gt;
| Musclehead || more likely to exercise and befriend those with high phys &lt;br /&gt;
&lt;br /&gt;
-more likely to engage in Exercise activity&lt;br /&gt;
&lt;br /&gt;
-more likely to exercise with someone&lt;br /&gt;
&lt;br /&gt;
-more likely to encourage others to exercise&lt;br /&gt;
&lt;br /&gt;
- increased like with High Physical attribute characters&lt;br /&gt;
|-&lt;br /&gt;
| Chatty || Enjoys talking and befriend those with high soc&lt;br /&gt;
&lt;br /&gt;
-increases frequency of triggering conversation&lt;br /&gt;
&lt;br /&gt;
-increased frequency of gossiping rumors, good or bad, but not their success rate&lt;br /&gt;
&lt;br /&gt;
-chat interactions have 16% higher success rate&lt;br /&gt;
&lt;br /&gt;
-increased like with high social attribute characters&lt;br /&gt;
|-&lt;br /&gt;
| Gluttonous || Enjoys eating and befriend those with high life&lt;br /&gt;
&lt;br /&gt;
-tends to loiter at the beach&lt;br /&gt;
&lt;br /&gt;
-will often eat at the beach&lt;br /&gt;
&lt;br /&gt;
-more likely to encourage others to eat&lt;br /&gt;
&lt;br /&gt;
-increase like with high life attribute characters&lt;br /&gt;
|-&lt;br /&gt;
| Diligent || Loves studying and befriend those with high study&lt;br /&gt;
&lt;br /&gt;
-more likely to engage in Study activity&lt;br /&gt;
&lt;br /&gt;
-more likely to encourage others to study&lt;br /&gt;
&lt;br /&gt;
-more likely to study with someone &lt;br /&gt;
&lt;br /&gt;
-increased like with high study attribute character&lt;br /&gt;
&lt;br /&gt;
-NPCS will almost never ask this character for H (nerd experience lol)&lt;br /&gt;
|-&lt;br /&gt;
| Romantic || Takes more romantic actions&lt;br /&gt;
-double success rate for discussing &amp;quot;Romantic&amp;quot; topics&lt;br /&gt;
&lt;br /&gt;
-often talks about &amp;quot;Romantic&amp;quot; topics&lt;br /&gt;
&lt;br /&gt;
-will always try to enter relationships with people they like/love&lt;br /&gt;
&lt;br /&gt;
-twice more likely to show affection to their lover&lt;br /&gt;
&lt;br /&gt;
-very high chances to &amp;quot;Morning Kiss&amp;quot; their lover&lt;br /&gt;
&lt;br /&gt;
-very high chances to break up with someone they don't love anymore&lt;br /&gt;
|-&lt;br /&gt;
| Selfish || More satisfied with own actions than those of others&lt;br /&gt;
-more like/love points when this character takes the initiave&lt;br /&gt;
&lt;br /&gt;
-less like/love points when someone else takes the initiave towards this character &lt;br /&gt;
|-&lt;br /&gt;
| Singleminded || Stays faithful, very committed to current partner&lt;br /&gt;
-always refuses hug/kiss/touch/sex interactions until is in a relationship (if single they may, although unlikely, perform these actions themselves)&lt;br /&gt;
&lt;br /&gt;
-will never accept more than one lover regardless of their virtue&lt;br /&gt;
&lt;br /&gt;
-will always choose their lover when competition occurs&lt;br /&gt;
&lt;br /&gt;
-will never cheat on their lover&lt;br /&gt;
&lt;br /&gt;
-very likely to ask their lover for sex&lt;br /&gt;
&lt;br /&gt;
-prefers to keep interacting with their lover&lt;br /&gt;
|-&lt;br /&gt;
| Indecisive || Tends to make ambiguous choices when confronted&lt;br /&gt;
-unlikely to choose someone when two characters compete&lt;br /&gt;
&lt;br /&gt;
-will not ask to become lovers with anyone&lt;br /&gt;
|-&lt;br /&gt;
| Schemer || Often engages in mean actions&lt;br /&gt;
-increases the chances of spreading successful bad rumors&lt;br /&gt;
&lt;br /&gt;
-very likely to call people from adjacent rooms when it sees a fight or a H scene&lt;br /&gt;
&lt;br /&gt;
-characters with this trait can blackmail for Kissing and Groping actions with double the success rate&lt;br /&gt;
|-&lt;br /&gt;
| Inoffensive || Behaves in ways other's find agreeable&lt;br /&gt;
-seems to prevent NPCs from interrupting certain actions, such as H and possibly fighting&lt;br /&gt;
|-&lt;br /&gt;
| Workaholic || Married to their jobs&lt;br /&gt;
&lt;br /&gt;
-more likely to work&lt;br /&gt;
&lt;br /&gt;
-more likely to encourage others to work&lt;br /&gt;
&lt;br /&gt;
-more likely to ask others for help at work&lt;br /&gt;
|-&lt;br /&gt;
| Wild || Fulfills desires regardless of the consequences&lt;br /&gt;
-will always masturbate, even when other people are around&lt;br /&gt;
&lt;br /&gt;
-will never change their mind, ask to follow or meet up later with someone (more details at the end)&lt;br /&gt;
|-&lt;br /&gt;
| Masochist || Enjoys doing things out of the ordinary&lt;br /&gt;
-all other characters get a 100% blackmail success on this character&lt;br /&gt;
&lt;br /&gt;
-successful forced interactions increase love points&lt;br /&gt;
|-&lt;br /&gt;
| Evil || Deeply loves their partner to the point of hate. Be careful around them. &lt;br /&gt;
-will never break up with, or permit a break up from, any lover&lt;br /&gt;
&lt;br /&gt;
-will attempt to kidnap their lovers if favorability drops low enough to break up&lt;br /&gt;
&lt;br /&gt;
-will attempt to kidnap anyone they witnessed having sex with their lover&lt;br /&gt;
&lt;br /&gt;
-can force sex on the player&lt;br /&gt;
&lt;br /&gt;
-will almost never stop from continuing a H scene if seen&lt;br /&gt;
&lt;br /&gt;
-has unique dialogues on being confessed (will never attempt to confess to the player)&lt;br /&gt;
&lt;br /&gt;
-has unique thoughts while having sex (kissing, licking clitoris, doing sex etc.)&lt;br /&gt;
|-&lt;br /&gt;
| Thick-headed || Able to use a 3rd option in conversations&lt;br /&gt;
-has the extra option &amp;quot;Eh, what was that?!&amp;quot; when asked something that has the same effect as &amp;quot;No&amp;quot; but with no decrease in relationship&lt;br /&gt;
&lt;br /&gt;
-NPCS can also use &amp;quot;Eh, what was that?!&amp;quot; on certain questions to avoid getting a negative outcome&lt;br /&gt;
|-&lt;br /&gt;
| Blind || Narrow field of vision and may not recognize others&lt;br /&gt;
- decreased chance of interruption&lt;br /&gt;
&lt;br /&gt;
- has chance to not notice lover cheating on them&lt;br /&gt;
|-&lt;br /&gt;
| Lucky || Somehow manages to get by if something happens to them. &lt;br /&gt;
-has a chance of escaping murder or getting away after killing someone If both characters have this trait then the victim dies and the murderer gets arrested as usual&lt;br /&gt;
|}&lt;br /&gt;
= Wild details about the &amp;quot;Wild&amp;quot; trait =&lt;br /&gt;
&lt;br /&gt;
The ''' Wild''' trait allows the NPCS to initiate any interaction they want regardless of the current BGM playing. &lt;br /&gt;
&lt;br /&gt;
Normally if an NPC tries to interact with you they may, sometimes, depending on sociability, ask you to follow them, meet them later or simply change their mind and aborting the interaction altogether. These actions are influenced by the current BGM playing and the nature of the interaction the NPC is trying to do.&lt;br /&gt;
&lt;br /&gt;
For example, an NPC tries to &amp;quot;Confront&amp;quot; you, but the current BGM playing is &amp;quot;Happiness&amp;quot; mood. In this case, the NPC will either abort the interaction (never mind you) or ask you to follow them, and if you do, they will &amp;quot;Confront&amp;quot; you at the location you tailed them to immediately, unless the BGM is still not suitable to perform the action, in which case they'll abort their move for good.&lt;br /&gt;
&lt;br /&gt;
With the Wild trait however, NPCS will always ignore these restrictions. This means that if they want to &amp;quot;Confront&amp;quot; you on a map full of happy characters with the &amp;quot;Happiness&amp;quot; BGM blasting around, they'll be glad to do so, not ever wasting time by asking you to follow them somewhere else or giving up because it would ruin the mood insulting you in that place.&lt;br /&gt;
&lt;br /&gt;
NOTE: Wild characters can still ask you to follow them to a private place for H, as that ain't a &amp;quot;Command&amp;quot; action but rather a unique interaction for the NPCS.&lt;br /&gt;
&lt;br /&gt;
In short, NPCS don't change their mind just to mess with you. They actually do cancel an interaction they tried to perform because it felt innapropiate for the current BGM mood playing.&lt;br /&gt;
&lt;br /&gt;
Understanding now when an NPC is very likely to change their mind when talking to you is very complex. But once you get familliar with the game, especially with the BGM mood effects, reading the NPCS will become quite an easy feat.&lt;/div&gt;</summary>
		<author><name>Redsky09</name></author>	</entry>

	<entry>
		<id>http://wiki.anime-sharing.com/hgames/index.php?title=Summer_Vacation!_Scramble/Gameplay/Interactions&amp;diff=39905</id>
		<title>Summer Vacation! Scramble/Gameplay/Interactions</title>
		<link rel="alternate" type="text/html" href="http://wiki.anime-sharing.com/hgames/index.php?title=Summer_Vacation!_Scramble/Gameplay/Interactions&amp;diff=39905"/>
				<updated>2025-01-04T01:29:44Z</updated>
		
		<summary type="html">&lt;p&gt;Redsky09: Addedd/Edited descriptions&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{hgame|game={{ROOTPAGENAME}}|company=Illusion|category=IllusionGames}}&lt;br /&gt;
&lt;br /&gt;
=How do they work=&lt;br /&gt;
The % value shown when interacting with somebody represents the chance of the character to accept the action. As long as that value is higher than 0% there is a chance for success. As long as the value is below 100% there is a chance to fail. It is possible to succeed with as low as 1% but the odds are just that low.&lt;br /&gt;
&lt;br /&gt;
Most interactions can be used on the same character only three times per time period. After three uses on the same character the success rate will become 0% and that character will tell you to stop, making them angry.&lt;br /&gt;
&lt;br /&gt;
The success rate is influenced by traits, virtue, mood, character stats, favorability rating and map mood.&lt;br /&gt;
&lt;br /&gt;
Almost all interaction give sub points toward the Favorability Rating and the amount of sub points you get depends on the Traits and the character Sexual Orientation. For characters that have less than 20 Points total in their Favorability Rating (Points in Love, Friend, Distant or Hate. Do not confuse with sub points), they will gain Double the amount of sub points from interactions.&lt;br /&gt;
&lt;br /&gt;
Note that a failed interaction will not necessarily decrease the NPC's opinion. A NPC can either directly refuse, decreasing their opinion on you, or can say &amp;quot;another time&amp;quot;, leaving their opinion unchanged.&lt;br /&gt;
&lt;br /&gt;
Not Interacting with a character during the day will result in a negative opinion toward them and vice versa.&lt;br /&gt;
&lt;br /&gt;
=Types of Interactions=&lt;br /&gt;
There are 51 interactions that the Player can choose from, these are grouped in 11 categories.&lt;br /&gt;
===Let's Talk===&lt;br /&gt;
Successful interactions have 3 different outcomes (bad, good and great) that are influenced by the character's mood. &lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Icon !! Interaction !! Description !! Mood Change&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Let's_talk.png|64px]]||Everyday topics||Talks about casual topics, increasing like.   ||Happiness(good/great success)&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Let's_talk.png|64px]]||Romantic topics||Talks about matters of the heart. Successes and failures have a more drastic effect on the character's opinion of you.  ||Blush(good/great success)&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Let's_talk.png|64px]]||Naughty topics||Talks about Lewd topics, increasing Love and having a chance of getting the character horny. ||Horny(good/great success)&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
* The point listed are subpoints for the Favorability Rating and are base on the result of a Bisexual + No traits character.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Interaction !! Points on Bad Result !! Points on Good Result !! Points on Great Result !! Points on Failed&lt;br /&gt;
|-&lt;br /&gt;
| Everyday topics||10 Friend and Distant SubPoints|| 20 Friend SubPoints || 30 Friend SubPoints || Hate SubPoints (amount unknown)&lt;br /&gt;
|-&lt;br /&gt;
| Romantic topics||10 Distant and Hate SubPoints|| 20 Love SubPoints|| 30 Love SubPoints||Hate SubPoints (amount unknown)&lt;br /&gt;
|-&lt;br /&gt;
| Naughty topics ||Unknown||40 Friend SubPoints || 60 Love SubPoints||Hate SubPoints (amount unknown)&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Listen to me===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Icon !! Interaction !! Description !! Mood Change&lt;br /&gt;
|-&lt;br /&gt;
| [[File:talk.png|64px]]||Cheer Up|| Cheers up a character if depressed. You can also perk up a character who feels Jealous towards someone. If not depressed/jealous then the character will be confused with 0%. ||Normal(success), remains Sad/Jealous if failed.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:talk.png|64px]]||Calm Down||Calms down a character if angry. You can also perk up a character who feels Jealous towards someone. If not angry/jealous then the character will be confused with 0%.  ||Normal(success), remains Angry/Jealous if failed.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:talk.png|64px]]||Praise||Flatter a character. Increases Like/Love more if successful, increases by a lesser amount if failed. Can also perk up a Sad, Angry or Jealous NPC.   ||Happiness/Blush(success/failure, high favourability), Normal(success/failure, low favourability)&lt;br /&gt;
|-&lt;br /&gt;
| [[File:talk.png|64px]]||Grumble||Speak negatively about yourself. The NPC will either agree, increasing both of yours Distant and Hate points and increasing the NPC Love and Friend points, or will say that it's not true, increasing your Love and Friend points toward them and clearing your bad moods but at the cost of increasing the NPC Distant and Hate points.  ||Depression(success), None(failure)&lt;br /&gt;
|-&lt;br /&gt;
| [[File:talk.png|64px]]||Apologize||Apologizes to a character who feels betrayed and thinks the &amp;lt;span style=&amp;quot;color:#CC0000&amp;quot;&amp;gt;'''Unforgivable!'''&amp;lt;/span&amp;gt; status.  ||Normal(success), None(failure)&lt;br /&gt;
|-&lt;br /&gt;
| [[File:talk.png|64px]]||Confront||Starts arguing with the character. The winner will receive alot of Dislike points towards their opponent, while the opponent won't be able to move a for a bit and receive alot of Hate towards the winner while also getting Depressed. ||Normal(success), Anger(refused to argue), Depression(character lost confrontation)&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
* The point listed are subpoints for the Favorability Rating and are base on the result of a Bisexual + No traits character.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Interaction !! Points on Success !! Points on Failed&lt;br /&gt;
|-&lt;br /&gt;
| Cheer Up|| 10 Love and Friend SubPoints || Unknown &lt;br /&gt;
|-&lt;br /&gt;
| Calm Down|| 10 Love and Friend SubPoints || Unknown &lt;br /&gt;
|-&lt;br /&gt;
| Praise|| 10 Love and Friend SubPoints|| Unknown &lt;br /&gt;
|-&lt;br /&gt;
| Grumble|| 10 Distant SubPoints|| 10 Love and Friend SubPoints&lt;br /&gt;
|-&lt;br /&gt;
| Apologize|| Unknown|| Unknown&lt;br /&gt;
|-&lt;br /&gt;
| Confront || 300 Hate SubPoints || 30 Hate SubPoints &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Give Advice===&lt;br /&gt;
All advices reduce the character's horniness to some extent. Success rate depends on the character's seriousness(virtue, related traits and mood) and is heavily influenced by his/her current horniness and the current map's mood. &lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Icon !! Interaction !! Description !! Mood Change !! Effects&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Make_a_statement.png|64px]]||Suggest a meal||Encourages the character to eat more often at the Beach for the whole day.  ||Tension(success) || The NPC will Eat more&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Make_a_statement.png|64px]]||Encourage to study||Encourages the character to study more often at the School for the whole day.  ||Tension(success)|| The NPC will Study more&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Make_a_statement.png|64px]]||Encourage to exercise||Encourages the character to exercise more often at the Shrine for the whole day.  ||Tension(success)||The NPC will Exercise more&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Make_a_statement.png|64px]]||Encourage Work||Encourages the character to work more often at their Job for the whole day.   ||Tension(success)||The NPC will work more&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Make_a_statement.png|64px]]||Reflect on Relationship||Discourages the character from showing affection. Depending on Virtue and Traits, this can have huge effects on how often the NPC will try to show affection for the whole day. ||Tension (success), Anger(failure, low favourability)||The NPC will interact more/less? (to be Confirmed)&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Make_a_statement.png|64px]]||Reflect on love affairs||Discourages the character from forming relationships. Depending on Virtue and Traits, this can have huge effects on how often the NPC will try to make a relationship for the whole day.  ||Tension(success), Anger(failure, low favourability)||The NPC will interact with their lovers more/less? (to be Confirmed)&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Make_a_statement.png|64px]]||Reflect on sex||Discourages the character from having H. Depending on Virtue and Traits, this can have huge effects on how often the NPC will ask for H for the whole day.   ||Tension(success), Anger(failure, low favourability)||The NPC will do lewd actions more/less? (to be Confirmed)&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
* The point listed are subpoints for the Favorability Rating and are base on the result of a Bisexual + No traits character.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Interaction !! Points on Success !! Points on Failed&lt;br /&gt;
|-&lt;br /&gt;
| Suggest a meal|| 10 Love and Friend SubPoints || Unknown&lt;br /&gt;
|-&lt;br /&gt;
| Encourage to study|| 10 Love and Friend SubPoints || Unknown&lt;br /&gt;
|-&lt;br /&gt;
| Encourage to exercise|| 10 Love and Friend SubPoints || Unknown&lt;br /&gt;
|-&lt;br /&gt;
| Encourage Work|| 10 Love and Friend SubPoints || Unknown&lt;br /&gt;
|-&lt;br /&gt;
| Reflect on Relationship|| 10 Love and Friend SubPoints || Unknown&lt;br /&gt;
|-&lt;br /&gt;
| Reflect on love affairs|| 10 Love and Friend SubPoints || Unknown&lt;br /&gt;
|-&lt;br /&gt;
| Reflect on sex|| 10 Love and Friend SubPoints || Unknown&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Consult about===&lt;br /&gt;
Consult actions work the same as &amp;quot;Advice&amp;quot;, with the character this time asking for an opinion on specific matters instead of being encouraged by someone else to do something.&lt;br /&gt;
&lt;br /&gt;
These interactions don't have any effects on PC except increasing the NPC's like/love towards you depending on which topic you consulted about and if they agreed/disagreed with it.&lt;br /&gt;
&lt;br /&gt;
Note that disagreeing with a topic will NOT make the NPCS less likely to perform the action you discouraged them in not putting more effort into.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Icon !! Interaction !! Description !! Effect&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Consult.png|64px]]||Diet||Asks if the character should eat more often at the Beach for the whole day.   ||Tension(success)&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Consult.png|64px]]||Studies||Asks if the character should study more often at the School for the whole day.   ||Tension(success)&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Consult.png|64px]]||Exercise||Asks if the character should exercise more often at the Shrine for the whole day.   ||Tension(success)&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Consult.png|64px]]||Part-time job||Asks if the character should work more often at their Job for the whole day.   ||Tension(success)&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Consult.png|64px]]||Relationships||Asks if the character should be more aggresive in showing affection. Agreeing on this topic can heavily increase the chances an NPC will show affection for the whole day, so choose your answer wisely.   ||Tension(success)&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Consult.png|64px]]||Love||Asks if the character should be more aggresive in making relationships. Agreeing with this topic can heavily increase the chances an NPC will try to form multiple relationships for the whole day, so choose your answer wisely.   ||Tension(success)&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Consult.png|64px]]||Sex||Asks if the character should be more aggresive in having H. Agreeing on this topic can heavily increase the chances an NPC will ask for H for the whole day, so choose your answer wisely.  ||Tension(success)&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
* The point listed are subpoints for the Favorability Rating and are base on the result of a Bisexual + No traits character.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Interaction !! Points on Success !! Points on Failed&lt;br /&gt;
|-&lt;br /&gt;
| Diet||Unknown||Unknown&lt;br /&gt;
|-&lt;br /&gt;
| Studies||Unknown||Unknown&lt;br /&gt;
|-&lt;br /&gt;
| Exercise||Unknown||Unknown&lt;br /&gt;
|-&lt;br /&gt;
| Part-time job||Unknown||Unknown&lt;br /&gt;
|-&lt;br /&gt;
| Relationships||Unknown||Unknown&lt;br /&gt;
|-&lt;br /&gt;
| Love||Unknown||Unknown&lt;br /&gt;
|-&lt;br /&gt;
| Sex||Unknown||Unknown&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Gossips===&lt;br /&gt;
When you select any of these interactions you will be taken to the character roster to select the person you're talking about. Success rate largely depends on the NPC's favourability towards you and the person you're conversing about.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Icon !! Interaction !! Description !! Mood Change !! Effect&lt;br /&gt;
|-&lt;br /&gt;
| [[File:That_person.png|64px]]||There's a good rumor||Talks positively about the character. If successful, improves the chance they'll seek them for conversation. Unlike AA2, you can also talk positively about your conversation partner, stating there's been good rumors about them recently. If an NPC hears multiple good rumors about others, they can start feeling Jealous about their other colleagues.    ||None, Jealous(multiple successful good rumors)||None&lt;br /&gt;
|-&lt;br /&gt;
| [[File:That_person.png|64px]]||There's a bad rumor||Talks negatively about the character. If successful, decreases the NPC's opinion towards them or otherwise towards you if the NPC doesn't like you enough. If an NPC hears multiple bad rumors about others, they can start feeling Sad about their other colleagues. Note that it's possible for the NPC you bad rumored to confront you about speaking behind their back.  ||None, Sad(multiple bad succesful bad rumors)||None&lt;br /&gt;
|-&lt;br /&gt;
| [[File:That_person.png|64px]]||Get along with||Tells the NPC to change their attitude towards the character. Unlike in AA2, you can also refer to your PC when talking, stating that you want to get closer to the NPC. If successful, it can increase Love and Friend and also the success rate for conversations towards/for the picked target. Note that this action will always fail if the NPC hates the selected character, stating that they &amp;quot;don't like&amp;quot; that person.   ||None|| The NPC will interact more to the selected NPC&lt;br /&gt;
|-&lt;br /&gt;
| [[File:That_person.png|64px]]||I want to get along...||Asks the NPC to tell that character to change their attitude towards you (&amp;quot;Get along with&amp;quot;). Note that this action will always fail if the NPC hates that character, stating that they &amp;quot;don't like&amp;quot; that person.  ||None|| The NPC will spread good rumors about you to the selected NPC, or it will ask to &amp;quot;Get along with&amp;quot; you&lt;br /&gt;
|-&lt;br /&gt;
| [[File:That_person.png|64px]]||What do you think about?||Asks what the are the NPC's feelings towards that character. You can also refer to your PC when talking. Depending on favourability, they may state that they like/love them, don't know yet or simply refuse to tell you anything.  ||None|| None&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
* The point listed are subpoints for the Favorability Rating and are base on the result of a Bisexual + No traits character.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Interaction !! Points on Success !! Points on Failed&lt;br /&gt;
|-&lt;br /&gt;
| There's a good rumor||Unknown||Unknown&lt;br /&gt;
|-&lt;br /&gt;
| There's a bad rumor||Unknown||Unknown&lt;br /&gt;
|-&lt;br /&gt;
| Get along with||Unknown||Unknown&lt;br /&gt;
|-&lt;br /&gt;
| I want to get along...||Unknown||Unknown&lt;br /&gt;
|-&lt;br /&gt;
| What do you think about?||None||None&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Activities===&lt;br /&gt;
Success rate largely depends on the NPC's sociability, favourability, mood, virtue and map mood.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Icon !! Interaction !! Description !! Effect&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Let's_be_together.png|64px]]||Let's go eat||Invites the character to eat together at the Cafe. If the character already ate during the period, they will always refuse the invitation. PC can eat as many times as they like.   ||Calm(success)&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Let's_be_together.png|64px]]||Let's study||Invites the character to improve Academics together. Studying with a partner greatly increases the chance of success when working hard, but it can also easily fail if the NPC isn't in the right mood.    ||Tension(success)&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Let's_be_together.png|64px]]||Let's exercise||Invites the character to improve Strength together. Exercising with a partner greatly increases the chance of success when working hard, but it can also easily fail if the NPC isn't in the right mood.   ||Tension(success)&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Let's_be_together.png|64px]]||Let's work||Asks the character for help at your Job. Working with a partner greatly increases the chance of success when working hard, but it can also easily fail if the NPC  isn't in the right mood.   ||Tension(success)&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Let's_be_together.png|64px]]||Come to my room||Invites the character to your home to have fun. A character resistant in having sex with you is unlikely to accept. If the current map mood is set to &amp;quot;Horny&amp;quot; when inviting the NPC, H will begin at your place. Unlike in AA2, you no longer need a relationship with the person you're trying to invite at home for sex.   ||Happiness(normal invite), depends on H outcome otherwise&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
* The point listed are subpoints for the Favorability Rating and are base on the result of a Bisexual + No traits character.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Interaction !! Points on Bad Result !! Points on Good Result !! Points on Great Result !! Points on Failed&lt;br /&gt;
|-&lt;br /&gt;
| Let's go eat||Unknown||Unknown||Unknown||Unknown&lt;br /&gt;
|-&lt;br /&gt;
| Let's study||Unknown||Unknown||Unknown||Unknown&lt;br /&gt;
|-&lt;br /&gt;
| Let's exercise||Unknown||Unknown||Unknown||Unknown&lt;br /&gt;
|-&lt;br /&gt;
| Let's work||5 Friend, Distant and Hate SubPoints|| Unknown || Unknown || Unknown&lt;br /&gt;
|-&lt;br /&gt;
| Come to my room||Unknown||Unknown||Unknown||Unknown&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Feelings===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Icon !! Interaction !! Description !! Effect&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Ask.png|64px]]||Show affection||Confess your love towards the character. Depending on their orientation and relationship towards you, they may state that they love you, that they don't like you or simply thank you.   ||Happiness/Blush(success), Depression(failure)&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Ask.png|64px]]||Ask on a date||Asks the character on a BBQ party at the beach on Sunday. The NPC will refuse if it already has a date planned. You can invite multiple characters on a date and, unlike in AA2, it's possible to attend the date with every character you asked out. However, it's not possible to attend multiple dates that you yourself have been invited to if the BBQ party had already started before.   ||TLDR&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Ask.png|64px]]||Let's be lovers||Asks to become lovers with the character. If they accept, you'll officially become a couple. Higher virtues or Singleminded NPCS who already have a lover makes having a relationship with them much more difficult, especially if you yourself already have a lover (Singleminded characters who already have a lover will never make multiple affairs). Note that it's impossible to be together with someone that doesn't match their orientation.   ||Blush(success), Depression(failure), Anger(refusal after being told you already have a lover)&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Ask.png|64px]]||Let's Break up||Asks to officially end the relationship with the character, but if both of your love is high, they may not accept it.   ||Anger(failure), Depression(success)&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
* The point listed are subpoints for the Favorability Rating and are base on the result of a Bisexual + No traits character.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Interaction !! Points on Success !! Points on Failed&lt;br /&gt;
|-&lt;br /&gt;
| Show affection||30 Love SubPoints||Unknown&lt;br /&gt;
|-&lt;br /&gt;
| Ask on a date||None||Unknown&lt;br /&gt;
|-&lt;br /&gt;
| Let's be lovers||60 Love SubPoints||Unknown&lt;br /&gt;
|-&lt;br /&gt;
| Let's Break up||90 Distant and Hate SubPoints||Hate SubPoints (amount unknown)&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Contact===&lt;br /&gt;
Success rate largely depends on the sexual orientation, virtue of the NPC, favourability, mood and map mood.  If a lover witnesses any contact except &amp;quot;Headpat&amp;quot; with a non-shared lover it will give them the &amp;lt;span style=&amp;quot;color:RED&amp;quot;&amp;gt;'''Cheater!'''&amp;lt;/span&amp;gt; status and can also cause them to compete for attention. Unless you have enough favorability with the NPC, all of these interactions will make him/her angry if they fail.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Icon !! Interaction !! Description !! Effect&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Skinship.png|64px]]||Headpat||Pet/stroke a character's head, reducing stress and horniness and increasing love.  ||Happiness(success), Anger(failure, low favourability)&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Skinship.png|64px]]||Hug||Hugs a character, reducing stress and increasing love.   ||Happiness/Blush/Horny(success), Anger(failure, low favourability)&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Skinship.png|64px]]||Kiss||Kisses a character, increasing love and horniness.    ||Blush/Horny(success), Anger(failure, low favourability)&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Skinship.png|64px]]||Grope||Gropes/touches a character, increasing love and horniness.  ||Blush/Horny(success), Anger(failure, low favourability)&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Skinship.png|64px]]||Sex||Initiates a H scene with the character at the current location. High virtues are reluctant in having H with others around, while Highest virtues will always refuse doing it in public. Depending on favourability, NPCS will either compete for a character having H, with the scene continuing with whoever the middle party chooses as the winner, or they may also ask to join in triggering 3P. Note that unlike AA2, if an NPC competes against you during a H scene, you cannot back away anymore.    ||depends on the H outcome, Anger(failure, low favourability), Anger/Sad(not choosing someone/anyone during an argument)&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
* The point listed are subpoints for the Favorability Rating and are base on the result of a Bisexual + No traits character.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Interaction !! Points on Success !! Points on Failed&lt;br /&gt;
|-&lt;br /&gt;
| Headpat||30 Love SubPoints||30 Hate SubPoints&lt;br /&gt;
|-&lt;br /&gt;
| Hug||30 Love SubPoints||30 Hate SubPoints&lt;br /&gt;
|-&lt;br /&gt;
| Kiss||30 Love SubPoints||30 Hate SubPoints&lt;br /&gt;
|-&lt;br /&gt;
| Grope||90 Love SubPoints||90 Hate SubPoints&lt;br /&gt;
|-&lt;br /&gt;
| Sex||90 Love SubPoints||90 Hate SubPoints&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Travel===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Icon !! Interaction !! Description !! Effect&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Ask_to_move.png|64px]]||Follow Me||Asks the character to follow you until you reach your destination or you interact with them again. The target will always refuse to follow you if they're at the Beach and have already changed in their swimsuit. Unlike the NPC's follow, other characters can still talk to the person accompanying you, effectively making them stop following you anymore. The NPC behind you can also get distracted and cancel their follow, examples include witnessing a H scene, their lover interacting with someone, interrupting you or getting spooked by other embarrasing acts. ||None&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Ask_to_move.png|64px]]||Let's meet later at..||Asks the character to wait for you on a specific location during the next period. If an NPC asked you to meet later and you talk to them at the planned location, their favourability towards you will increase.||Happiness(characters actually met), Sad(characters didn't meet each other)&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Blackmail===&lt;br /&gt;
When the player witnesses any of the these action: Public Masturbation or a character doing certain actions with a non-lover while having a lover like: Hug, Kissing, Groping and Public H, the blackmail option will now be available when talking to an NPC. The game consider this as a '''Weakness''' toward the NPC, You will then have the option to blackmail them. &lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Icon !! Interaction !! Description !! Effect&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Weakness.png |64px]]||Extort|| Demands the character to submit to you. The success rate for this is always 20% (40% if you have the &amp;quot;Schemer&amp;quot; trait) or 100% if the target has the &amp;quot;Masochist&amp;quot; trait. Witnessing more actions that can trigger blackmail will also add up to the success rate of the interaction (2% at most). It's recommended to save before trying to extort someone in order to be able to restart in case it fails.   ||Nervous(success, mood remains permanent towards the abuser), Anger(failure), None(Masochist)&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Weakness.png |64px]]||Ignore||Force the character to not initiate any action toward the &amp;quot;Ignored Target&amp;quot;, but said target can still initiate interactions with this character||None&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Weakness.png |64px]]||Show me &amp;quot;That&amp;quot;||Forces the character to expose themselves.  ||Horny(success)&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Weakness.png |64px]]||Let me fuck you||Forces a H scene with the character at the current location. If someone attempts to compete against you during the act, the victim will always choose their abuser, even if the lover themselves is the one competing. This will also weirdly cause both the bully and the victim to fall in love with each other, although the victim themselves may still not enjoy the blackmailer's presence.   ||depends on the H outcome&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Weakness.png |64px]]||I'll leave you alone||Free the character from the Blackmail status. This will disable all abusive interactions towards the NPC.||None&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Weakness.png |64px]]||Leave me alone||Free the Playable Character from the Blackmail status. If successful, disable the Blackmail actions toward the Playable Character.||None&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
* The point listed are subpoints for the Favorability Rating and are base on the result of a Bisexual + No traits character.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Interaction !! Points on Success !! Points on Failed&lt;br /&gt;
|-&lt;br /&gt;
|Extort||Unknown||Unknown&lt;br /&gt;
|-&lt;br /&gt;
| Ignore||Unknown||Unknown&lt;br /&gt;
|-&lt;br /&gt;
| Show me &amp;quot;That&amp;quot;||Unknown||Unknown&lt;br /&gt;
|-&lt;br /&gt;
| Let me fuck you ||Unknown||Unknown&lt;br /&gt;
|-&lt;br /&gt;
| I'll leave you alone||Unknown||Unknown&lt;br /&gt;
|-&lt;br /&gt;
| Leave me alone||Unknown||Unknown&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Other===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Icon !! Interaction !! Description !! Effect&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Other.png |64px]]||Nothing||Cancel the interaction. If the interacted character hates you, they get mad for wasting their time||None&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=NPC Interactions=&lt;br /&gt;
Aside from being able to do every interaction the PC does, NPCs can also initiate some specific interactions unavailable to the PC.&lt;br /&gt;
*'''Did you have sex with...''' A lover who thinks that you're cheating on them can ask anyone in the roster this question. This can cause the &amp;lt;span style=&amp;quot;color:#CC0000&amp;quot;&amp;gt;'''Unforgivable!'''&amp;lt;/span&amp;gt; status if you answer &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;Yes&amp;lt;/span&amp;gt; but if someone else admits that they had sex with you, it will cause the  &amp;lt;span style=&amp;quot;color:#CC0000&amp;quot;&amp;gt;'''Cheater!'''&amp;lt;/span&amp;gt; status instead.&lt;br /&gt;
*'''Have you ever had sex?''' A NPC that's interested in someone may come and ask them this question, especially if the NPC is being cheated on. Answering &amp;quot;Yes&amp;quot; has no effect on their mood, even if you're lying, but, unlike in AA2, if your answer is &amp;quot;No&amp;quot;, they may offer to have sex with you. You may refuse their advances, which will put them in a bad mood otherwise (note that NPCS will only offer to have sex with you if your character truly is a virgin).&lt;br /&gt;
*'''Do you have a lover?''' Any NPC may come and ask you this question. It's more likely to happen if they're being cheated on and it can also trigger even if you or them are already in a relationship. Answering &amp;quot;Yes&amp;quot; may make the NPC jealous, even if you're lying, but if you answer &amp;quot;No&amp;quot;, they may offer to start a relationship with you, putting them in a bad mood if you refuse. This can be exploited to enter relationships with Higher virtues who already have someone they're dating, but it can also be used against you too. The only characters resistent to this interaction are the ones with the Singleminded trait.&lt;br /&gt;
*'''Did you badmouth me?''' A NPC who you spread bad rumors about may come and confront you about it. If you admit to it, they'll initiate a confrontation against you, but will believe you if you deny the rumors.&lt;br /&gt;
*'''How are you?''' A NPC that likes/loves you enough may come and ask you this question. Answering &amp;quot;Yes&amp;quot; will put them at ease, but if you answer &amp;quot;No&amp;quot;, they will comfort you with a headpat. The headpat only happens to PC answering &amp;quot;No&amp;quot;.&lt;br /&gt;
*'''@ Likes you''' A NPC that likes you enough may tip you that someone has feelings for you. This is purely random and doesn't actually mean the person they mentioned loves you at all.&lt;br /&gt;
*'''Admire''' NPCS will use this action towards the character with the highest popularity in the roster, stating that they're very popular.&lt;br /&gt;
*'''I saw @ having sex...''' A NPC that saw someone having H in public may, on rare occasions, tell you who it was. In most cases, it's usually the person that NPC hates or their love rival.&lt;br /&gt;
*'''Kiss me, please''' A girl that likes/loves you enough may ask you to kiss her. This can cause jealousy if other lovers witness the kiss.&lt;br /&gt;
*'''Hug me, please''' A NPC that likes/loves you enough may offer to hug you. This can cause jealousy if other lovers witness the hug.&lt;br /&gt;
*'''Flash'''  A girl may offer to expose herself to someone she loves or likes, depending on her virtue. Accepting this interaction will not cause jealousy if other lovers are nearby.&lt;br /&gt;
*'''Trade your friend/lover items''' Accepting will increase their Like or Love as well as exchange your current items (visible when you check a character with the Jizou Statue) and also making it easier to befriend the NPC who you traded with.&lt;br /&gt;
*'''Kidnap Warn''' Evil NPCS will start using this interaction when a non-lover character is targeted for kidnapping.&lt;br /&gt;
*'''Kidnap''' A NPC with the &amp;quot;Evil&amp;quot; trait will attempt to kidnap their target. This can only trigger if the Evil character's lover has been caught cheating before. The target can either be the lover if the Evil NPC has built enough hate towards them or the person the Evil Lover saw they've been having sex with their partner.&lt;br /&gt;
*'''Force''' A NPC with the &amp;quot;Evil&amp;quot; trait can force sex on a character without a &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;Yes&amp;lt;/span&amp;gt;/&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;No&amp;lt;/span&amp;gt; prompt.&lt;br /&gt;
*'''Good Morning Kiss''' A lover may give you a good morning kiss if it arrives at the station after you. Note that unlike AA2, this can cause jealousy if other lovers witness the kiss.&lt;br /&gt;
*'''Sudden Kiss''' A kiss interaction without the &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;Yes&amp;lt;/span&amp;gt;/&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;No&amp;lt;/span&amp;gt; prompt. It's mainly used by higher virtues and, unlike AA2, it can make other lovers jealous if they witness it. Also the NPCS no longer spam this interaction forever like in AA2 (please Illusion don't change it back to the way it works in AA2. I don't want to mod the AI for 3 damn months again. Whoever reads this, please don't delete my extra comment. I really hated this interaction in AA2 lol).&lt;br /&gt;
*'''Break up'''  A NPC who no longer loves you or who saw you cheating a lot may come and break up with you (with unique dialogue for both cases). Unlike the PC's interaction, you don't get the chance to refuse.&lt;br /&gt;
*'''Let's 3P''' A NPC who has multiple lovers (including the PC) may offer you to have 3P with someone. If you accept, you'll follow to the 3rd person and H will begin instantly, ignoring that character's favourability towards you entirely, making it possible to have sex with someone that hates you, although no love will be gained after the session. Note that this can fail if you cannot reach the other person for some reasons.&lt;br /&gt;
*'''Masturbation H''' Sometimes if you catch an NPC that likes/loves you enough masturbating, they may ask you to help them relieve themselves through H. You must be in the NPC's line of sight or close enough for them to notice you watching them masturbate. Note that this interaction is no longer exclusive to lovers as it was the case in AA2.&lt;br /&gt;
*'''Let's do it too''' Sometimes if an NPC that likes/loves you enough witnesses other characters having H, if you're nearby they may ask you to do it just like the other couple at it. Note that this interaction is no longer exclusive to lovers as it was the case in AA2.&lt;br /&gt;
*'''Let's hang''' Sometimes after the whole day is over, an NPC that likes you enough may ask to come to your room tonight to hang together.&lt;br /&gt;
*'''Let's hang(H)''' Sometimes after the whole day is over, an NPC that likes you enough may ask to come to your room tonight. If accepted, a H scene will start at your home between the two of you, while rejecting their offer will put them in a bad mood.&lt;br /&gt;
*'''Wake up H''' Sometimes after spending the night with an NPC, they may wake up before you in the morning and initiate a blowjob, with the scene transitioning soon after into H.&lt;/div&gt;</summary>
		<author><name>Redsky09</name></author>	</entry>

	<entry>
		<id>http://wiki.anime-sharing.com/hgames/index.php?title=Summer_Vacation!_Scramble/Gameplay/Interactions&amp;diff=39603</id>
		<title>Summer Vacation! Scramble/Gameplay/Interactions</title>
		<link rel="alternate" type="text/html" href="http://wiki.anime-sharing.com/hgames/index.php?title=Summer_Vacation!_Scramble/Gameplay/Interactions&amp;diff=39603"/>
				<updated>2024-12-28T18:23:27Z</updated>
		
		<summary type="html">&lt;p&gt;Redsky09: Edited descriptions&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{hgame|game={{ROOTPAGENAME}}|company=Illusion|category=IllusionGames}}&lt;br /&gt;
&lt;br /&gt;
=How do they work=&lt;br /&gt;
The % value shown when interacting with somebody represents the chance of the character to accept the action. As long as that value is higher than 0% there is a chance for success. As long as the value is below 100% there is a chance to fail. It is possible to succeed with as low as 1% but the odds are just that low.&lt;br /&gt;
&lt;br /&gt;
Most interactions can be used on the same character only three times per time period. After three uses on the same character the success rate will become 0% and that character will tell you to stop, making them angry.&lt;br /&gt;
&lt;br /&gt;
The success rate is influenced by traits, virtue, mood, character stats, favorability rating and map mood.&lt;br /&gt;
&lt;br /&gt;
Almost all interaction give sub points toward the Favorability Rating and the amount of sub points you get depends on the Traits and the character Sexual Orientation. For characters that have less than 20 Points total in their Favorability Rating (Points in Love, Friend, Distant or Hate. Do not confuse with sub points), they will gain Double the amount of sub points from interactions.&lt;br /&gt;
&lt;br /&gt;
Note that a failed interaction will not necessarily decrease the NPC's opinion. A NPC can either directly refuse, decreasing their opinion on you, or can say &amp;quot;another time&amp;quot;, leaving their opinion unchanged.&lt;br /&gt;
&lt;br /&gt;
Not Interacting with a character during the day will result in a negative opinion toward them and vice versa.&lt;br /&gt;
&lt;br /&gt;
=Types of Interactions=&lt;br /&gt;
There are 51 interactions that the Player can choose from, these are grouped in 11 categories.&lt;br /&gt;
===Let's Talk===&lt;br /&gt;
Successful interactions have 3 different outcomes (bad, good and great) that are influenced by the character's mood. &lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Icon !! Interaction !! Description !! Mood Change&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Let's_talk.png|64px]]||Everyday topics||Talks about casual topics, increasing like.   ||Happiness(good/great success)&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Let's_talk.png|64px]]||Romantic topics||Talks about matters of the heart. Successes and failures have a more drastic effect on the character's opinion of you.  ||Blush(good/great success)&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Let's_talk.png|64px]]||Naughty topics||Talks about Lewd topics, increasing Love and having a chance of getting the character horny. ||Horny(good/great success)&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
* The point listed are subpoints for the Favorability Rating and are base on the result of a Bisexual + No traits character.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Interaction !! Points on Bad Result !! Points on Good Result !! Points on Great Result !! Points on Failed&lt;br /&gt;
|-&lt;br /&gt;
| Everyday topics||10 Friend and Distant SubPoints|| 20 Friend SubPoints || 30 Friend SubPoints || Hate SubPoints (amount unknown)&lt;br /&gt;
|-&lt;br /&gt;
| Romantic topics||10 Distant and Hate SubPoints|| 20 Love SubPoints|| 30 Love SubPoints||Hate SubPoints (amount unknown)&lt;br /&gt;
|-&lt;br /&gt;
| Naughty topics ||Unknown||40 Friend SubPoints || 60 Love SubPoints||Hate SubPoints (amount unknown)&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Listen to me===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Icon !! Interaction !! Description !! Mood Change&lt;br /&gt;
|-&lt;br /&gt;
| [[File:talk.png|64px]]||Cheer Up|| Cheers up a character if depressed. You can also perk up a character who feels Jealous towards someone. If not depressed/jealous then the character will be confused with 0%. ||Normal(success), remains Sad/Jealous if failed.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:talk.png|64px]]||Calm Down||Calms down a character if angry. You can also perk up a character who feels Jealous towards someone. If not angry/jealous then the character will be confused with 0%.  ||Normal(success), remains Angry/Jealous if failed.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:talk.png|64px]]||Praise||Flatter a character. Increases Like/Love more if successful, increases by a lesser amount if failed. Can also perk up a Sad, Angry or Jealous NPC.   ||Happiness/Blush(success/failure, high favourability), Normal(success/failure, low favourability)&lt;br /&gt;
|-&lt;br /&gt;
| [[File:talk.png|64px]]||Grumble||Speak negatively about yourself. The NPC will either agree, increasing both of yours Distant and Hate points and increasing the NPC Love and Friend points, or will say that it's not true, increasing your Love and Friend points toward them and clearing your bad moods but at the cost of increasing the NPC Distant and Hate points.  ||Depression(success), None(failure)&lt;br /&gt;
|-&lt;br /&gt;
| [[File:talk.png|64px]]||Apologize||Apologizes to a character who feels betrayed and thinks the &amp;lt;span style=&amp;quot;color:#CC0000&amp;quot;&amp;gt;'''Unforgivable!'''&amp;lt;/span&amp;gt; status.  ||Normal(success), None(failure)&lt;br /&gt;
|-&lt;br /&gt;
| [[File:talk.png|64px]]||Confront||Starts arguing with the character. The winner will receive alot of Dislike points towards their opponent, while the opponent won't be able to move a for a bit and receive alot of Hate towards the winner while also getting Depressed. ||Normal(success), Anger(refused to argue), Depression(character lost confrontation)&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
* The point listed are subpoints for the Favorability Rating and are base on the result of a Bisexual + No traits character.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Interaction !! Points on Success !! Points on Failed&lt;br /&gt;
|-&lt;br /&gt;
| Cheer Up|| 10 Love and Friend SubPoints || Unknown &lt;br /&gt;
|-&lt;br /&gt;
| Calm Down|| 10 Love and Friend SubPoints || Unknown &lt;br /&gt;
|-&lt;br /&gt;
| Praise|| 10 Love and Friend SubPoints|| Unknown &lt;br /&gt;
|-&lt;br /&gt;
| Grumble|| 10 Distant SubPoints|| 10 Love and Friend SubPoints&lt;br /&gt;
|-&lt;br /&gt;
| Apologize|| Unknown|| Unknown&lt;br /&gt;
|-&lt;br /&gt;
| Confront || 300 Hate SubPoints || 30 Hate SubPoints &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Give Advice===&lt;br /&gt;
All advices reduce the character's horniness to some extent. Success rate depends on the character's seriousness(virtue, related traits and mood) and is heavily influenced by his/her current horniness and the current map's mood. &lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Icon !! Interaction !! Description !! Mood Change !! Effects&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Make_a_statement.png|64px]]||Suggest a meal||Encourages the character to eat more often at the Beach for the whole day.  ||Tension(success) || The NPC will Eat more&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Make_a_statement.png|64px]]||Encourage to study||Encourages the character to study more often at the School for the whole day.  ||Tension(success)|| The NPC will Study more&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Make_a_statement.png|64px]]||Encourage to exercise||Encourages the character to exercise more often at the Shrine for the whole day.  ||Tension(success)||The NPC will Exercise more&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Make_a_statement.png|64px]]||Encourage Work||Encourages the character to work more often at their Job for the whole day.   ||Tension(success)||The NPC will work more&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Make_a_statement.png|64px]]||Reflect on Relationship||Discourages the character from showing affection. Depending on Virtue and Traits, this can have huge effects on how often the NPC will try to show affection for the whole day. ||Tension (success), Anger(failure, low favourability)||The NPC will interact more/less? (to be Confirmed)&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Make_a_statement.png|64px]]||Reflect on love affairs||Discourages the character from forming relationships. Depending on Virtue and Traits, this can have huge effects on how often the NPC will try to make a relationship for the whole day.  ||Tension(success), Anger(failure, low favourability)||The NPC will interact with their lovers more/less? (to be Confirmed)&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Make_a_statement.png|64px]]||Reflect on sex||Discourages the character from having H. Depending on Virtue and Traits, this can have huge effects on how often the NPC will ask for H for the whole day.   ||Tension(success), Anger(failure, low favourability)||The NPC will do lewd actions more/less? (to be Confirmed)&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
* The point listed are subpoints for the Favorability Rating and are base on the result of a Bisexual + No traits character.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Interaction !! Points on Success !! Points on Failed&lt;br /&gt;
|-&lt;br /&gt;
| Suggest a meal|| 10 Love and Friend SubPoints || Unknown&lt;br /&gt;
|-&lt;br /&gt;
| Encourage to study|| 10 Love and Friend SubPoints || Unknown&lt;br /&gt;
|-&lt;br /&gt;
| Encourage to exercise|| 10 Love and Friend SubPoints || Unknown&lt;br /&gt;
|-&lt;br /&gt;
| Encourage Work|| 10 Love and Friend SubPoints || Unknown&lt;br /&gt;
|-&lt;br /&gt;
| Reflect on Relationship|| 10 Love and Friend SubPoints || Unknown&lt;br /&gt;
|-&lt;br /&gt;
| Reflect on love affairs|| 10 Love and Friend SubPoints || Unknown&lt;br /&gt;
|-&lt;br /&gt;
| Reflect on sex|| 10 Love and Friend SubPoints || Unknown&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Consult about===&lt;br /&gt;
Consult actions work the same as &amp;quot;Advice&amp;quot;, with the character this time asking for an opinion on specific matters instead of being encouraged by someone else to do something.&lt;br /&gt;
&lt;br /&gt;
These interactions don't have any effects on PC except increasing the NPC's like/love towards you depending on which topic you consulted about and if they agreed/disagreed with it.&lt;br /&gt;
&lt;br /&gt;
Note that disagreeing with a topic will NOT make the NPCS less likely to perform the action you discouraged them in not putting more effort into.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Icon !! Interaction !! Description !! Effect&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Consult.png|64px]]||Diet||Asks if the character should eat more often at the Beach for the whole day.   ||Tension(success)&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Consult.png|64px]]||Studies||Asks if the character should study more often at the School for the whole day.   ||Tension(success)&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Consult.png|64px]]||Exercise||Asks if the character should exercise more often at the Shrine for the whole day.   ||Tension(success)&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Consult.png|64px]]||Part-time job||Asks if the character should work more often at their Job for the whole day.   ||Tension(success)&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Consult.png|64px]]||Relationships||Asks if the character should be more aggresive in showing affection. Agreeing on this topic can heavily increase the chances an NPC will show affection for the whole day, so choose your answer wisely.   ||Tension(success)&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Consult.png|64px]]||Love||Asks if the character should be more aggresive in making relationships. Agreeing with this topic can heavily increase the chances an NPC will try to form multiple relationships for the whole day, so choose your answer wisely.   ||Tension(success)&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Consult.png|64px]]||Sex||Asks if the character should be more aggresive in having H. Agreeing on this topic can heavily increase the chances an NPC will ask for H for the whole day, so choose your answer wisely.  ||Tension(success)&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
* The point listed are subpoints for the Favorability Rating and are base on the result of a Bisexual + No traits character.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Interaction !! Points on Success !! Points on Failed&lt;br /&gt;
|-&lt;br /&gt;
| Diet||Unknown||Unknown&lt;br /&gt;
|-&lt;br /&gt;
| Studies||Unknown||Unknown&lt;br /&gt;
|-&lt;br /&gt;
| Exercise||Unknown||Unknown&lt;br /&gt;
|-&lt;br /&gt;
| Part-time job||Unknown||Unknown&lt;br /&gt;
|-&lt;br /&gt;
| Relationships||Unknown||Unknown&lt;br /&gt;
|-&lt;br /&gt;
| Love||Unknown||Unknown&lt;br /&gt;
|-&lt;br /&gt;
| Sex||Unknown||Unknown&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Gossips===&lt;br /&gt;
When you select any of these interactions you will be taken to the character roster to select the person you're talking about. Success rate largely depends on the NPC's favourability towards you and the person you're conversing about.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Icon !! Interaction !! Description !! Mood Change !! Effect&lt;br /&gt;
|-&lt;br /&gt;
| [[File:That_person.png|64px]]||There's a good rumor||Talks positively about the character. If successful, improves the chance they'll seek them for conversation. Unlike AA2, you can also talk positively about your conversation partner, stating there's been good rumors about them recently. If an NPC hears multiple good rumors about others, they can start feeling Jealous about their other colleagues.    ||None, Jealous(multiple successful good rumors)||None&lt;br /&gt;
|-&lt;br /&gt;
| [[File:That_person.png|64px]]||There's a bad rumor||Talks negatively about the character. If successful, decreases the NPC's opinion towards them or otherwise towards you if the NPC doesn't like you enough. If an NPC hears multiple bad rumors about others, they can start feeling Sad about their other colleagues. Note that it's possible for the NPC you bad rumored to confront you about speaking behind their back.  ||None, Sad(multiple bad succesful bad rumors)||None&lt;br /&gt;
|-&lt;br /&gt;
| [[File:That_person.png|64px]]||Get along with||Tells the NPC to change their attitude towards the character. Unlike in AA2, you can also refer to your PC when talking, stating that you want to get closer to the NPC. If successful, it can increase Love and Friend and also the success rate for conversations towards/for the picked target. Note that this action will always fail if the NPC hates the selected character, stating that they &amp;quot;don't like&amp;quot; that person.   ||None|| The NPC will interact more to the selected NPC&lt;br /&gt;
|-&lt;br /&gt;
| [[File:That_person.png|64px]]||I want to get along...||Asks the NPC to tell that character to change their attitude towards you (&amp;quot;Get along with&amp;quot;). Note that this action will always fail if the NPC hates that character, stating that they &amp;quot;don't like&amp;quot; that person.  ||None|| The NPC will spread good rumors about you to the selected NPC, or it will ask to &amp;quot;Get along with&amp;quot; you&lt;br /&gt;
|-&lt;br /&gt;
| [[File:That_person.png|64px]]||What do you think about?||Asks what the are the NPC's feelings towards that character. You can also refer to your PC when talking. Depending on favourability, they may state that they like/love them, don't know yet or simply refuse to tell you anything.  ||None|| None&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
* The point listed are subpoints for the Favorability Rating and are base on the result of a Bisexual + No traits character.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Interaction !! Points on Success !! Points on Failed&lt;br /&gt;
|-&lt;br /&gt;
| There's a good rumor||Unknown||Unknown&lt;br /&gt;
|-&lt;br /&gt;
| There's a bad rumor||Unknown||Unknown&lt;br /&gt;
|-&lt;br /&gt;
| Get along with||Unknown||Unknown&lt;br /&gt;
|-&lt;br /&gt;
| I want to get along...||Unknown||Unknown&lt;br /&gt;
|-&lt;br /&gt;
| What do you think about?||None||None&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Activities===&lt;br /&gt;
Success rate largely depends on the NPC's sociability, favourability, mood, virtue and map mood.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Icon !! Interaction !! Description !! Effect&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Let's_be_together.png|64px]]||Let's go eat||Invites the character to eat together at the Cafe. If the character already ate during the period, they will always refuse the invitation. PC can eat as many times as they like.   ||Calm(success)&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Let's_be_together.png|64px]]||Let's study||Invites the character to improve Academics together. Studying with a partner greatly increases the chance of success when working hard, but it can also easily fail if the NPC isn't in the right mood.    ||Tension(success)&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Let's_be_together.png|64px]]||Let's exercise||Invites the character to improve Strength together. Exercising with a partner greatly increases the chance of success when working hard, but it can also easily fail if the NPC isn't in the right mood.   ||Tension(success)&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Let's_be_together.png|64px]]||Let's work||Asks the character for help at your Job. Working with a partner greatly increases the chance of success when working hard, but it can also easily fail if the NPC  isn't in the right mood.   ||Tension(success)&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Let's_be_together.png|64px]]||Come to my room||Invites the character to your home to have fun. A character resistant in having sex with you is unlikely to accept. If the current map mood is set to &amp;quot;Horny&amp;quot; when inviting the NPC, H will begin at your place. Unlike in AA2, you no longer need a relationship with the person you're trying to invite at home for sex.   ||Happiness(normal invite), depends on H outcome otherwise&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
* The point listed are subpoints for the Favorability Rating and are base on the result of a Bisexual + No traits character.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Interaction !! Points on Bad Result !! Points on Good Result !! Points on Great Result !! Points on Failed&lt;br /&gt;
|-&lt;br /&gt;
| Let's go eat||Unknown||Unknown||Unknown||Unknown&lt;br /&gt;
|-&lt;br /&gt;
| Let's study||Unknown||Unknown||Unknown||Unknown&lt;br /&gt;
|-&lt;br /&gt;
| Let's exercise||Unknown||Unknown||Unknown||Unknown&lt;br /&gt;
|-&lt;br /&gt;
| Let's work||5 Friend, Distant and Hate SubPoints|| Unknown || Unknown || Unknown&lt;br /&gt;
|-&lt;br /&gt;
| Come to my room||Unknown||Unknown||Unknown||Unknown&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Feelings===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Icon !! Interaction !! Description !! Effect&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Ask.png|64px]]||Show affection||Confess your love towards the character. Depending on their orientation and relationship towards you, they may state that they love you, that they don't like you or simply thank you.   ||Happiness/Blush(success), Depression(failure)&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Ask.png|64px]]||Ask on a date||Asks the character on a BBQ party at the beach on Sunday. The NPC will refuse if it already has a date planned. You can invite multiple characters on a date and, unlike in AA2, it's possible to attend the date with every character you asked out. However, it's not possible to attend multiple dates that you yourself have been invited to if the BBQ party had already started before.   ||TLDR&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Ask.png|64px]]||Let's be lovers||Asks to become lovers with the character. If they accept, you'll officially become a couple. Higher virtues or Singleminded NPCS who already have a lover makes having a relationship with them much more difficult, especially if you yourself already have a lover (Singleminded characters who already have a lover will never make multiple affairs). Note that it's impossible to be together with someone that doesn't match their orientation.   ||Blush(success), Depression(failure), Anger(refusal after being told you already have a lover)&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Ask.png|64px]]||Let's Break up||Asks to officially end the relationship with the character, but if both of your love is high, they may not accept it.   ||Anger(failure), Depression(success)&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
* The point listed are subpoints for the Favorability Rating and are base on the result of a Bisexual + No traits character.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Interaction !! Points on Success !! Points on Failed&lt;br /&gt;
|-&lt;br /&gt;
| Show affection||30 Love SubPoints||Unknown&lt;br /&gt;
|-&lt;br /&gt;
| Ask on a date||None||Unknown&lt;br /&gt;
|-&lt;br /&gt;
| Let's be lovers||60 Love SubPoints||Unknown&lt;br /&gt;
|-&lt;br /&gt;
| Let's Break up||90 Distant and Hate SubPoints||Hate SubPoints (amount unknown)&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Contact===&lt;br /&gt;
Success rate largely depends on the sexual orientation, virtue of the NPC, favourability, mood and map mood.  If a lover witnesses any contact except &amp;quot;Headpat&amp;quot; with a non-shared lover it will give them the &amp;lt;span style=&amp;quot;color:RED&amp;quot;&amp;gt;'''Cheater!'''&amp;lt;/span&amp;gt; status and can also cause them to compete for attention. Unless you have enough favorability with the NPC, all of these interactions will make him/her angry if they fail.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Icon !! Interaction !! Description !! Effect&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Skinship.png|64px]]||Headpat||Pet/stroke a character's head, reducing stress and horniness and increasing love.  ||Happiness(success), Anger(failure, low favourability)&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Skinship.png|64px]]||Hug||Hugs a character, reducing stress and increasing love.   ||Happiness/Blush/Horny(success), Anger(failure, low favourability)&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Skinship.png|64px]]||Kiss||Kisses a character, increasing love and horniness.    ||Blush/Horny(success), Anger(failure, low favourability)&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Skinship.png|64px]]||Grope||Gropes/touches a character, increasing love and horniness.  ||Blush/Horny(success), Anger(failure, low favourability)&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Skinship.png|64px]]||Sex||Initiates a H scene with the character at the current location. High virtues are reluctant in having H with others around, while Highest virtues will always refuse doing it in public. Depending on favourability, NPCS will either compete for a character having H, with the scene continuing with whoever the middle party chooses as the winner, or they may also ask to join in triggering 3P. Note that unlike AA2, if an NPC competes against you during a H scene, you cannot back away anymore.    ||depends on the H outcome, Anger(failure, low favourability), Anger/Sad(not choosing someone/anyone during an argument)&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
* The point listed are subpoints for the Favorability Rating and are base on the result of a Bisexual + No traits character.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Interaction !! Points on Success !! Points on Failed&lt;br /&gt;
|-&lt;br /&gt;
| Headpat||30 Love SubPoints||30 Hate SubPoints&lt;br /&gt;
|-&lt;br /&gt;
| Hug||30 Love SubPoints||30 Hate SubPoints&lt;br /&gt;
|-&lt;br /&gt;
| Kiss||30 Love SubPoints||30 Hate SubPoints&lt;br /&gt;
|-&lt;br /&gt;
| Grope||90 Love SubPoints||90 Hate SubPoints&lt;br /&gt;
|-&lt;br /&gt;
| Sex||90 Love SubPoints||90 Hate SubPoints&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Travel===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Icon !! Interaction !! Description !! Effect&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Ask_to_move.png|64px]]||Follow Me||Asks the character to follow you until you reach your destination or you interact with them again. The target will always refuse to follow you if they're at the Beach and have already changed in their swimsuit. Unlike the NPC's follow, other characters can still talk to the person accompanying you, effectively making them stop following you anymore. The NPC behind you can also get distracted and cancel their follow, examples include witnessing a H scene, their lover interacting with someone, interrupting you or getting spooked by other embarrasing acts. ||None&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Ask_to_move.png|64px]]||Let's meet later at..||Asks the character to wait for you on a specific location during the next period. If an NPC asked you to meet later and you talk to them at the planned location, their favourability towards you will increase.||Happiness(characters actually met), Sad(characters didn't meet each other)&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Blackmail===&lt;br /&gt;
When the player witnesses any of the these action: Public Masturbation or a character doing certain actions with a non-lover while having a lover like: Hug, Kissing, Groping and Public H, the blackmail option will now be available when talking to an NPC. The game consider this as a '''Weakness''' toward the NPC, You will then have the option to blackmail them. &lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Icon !! Interaction !! Description !! Effect&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Weakness.png |64px]]||Extort|| Demands the character to submit to you. The success rate for this is always 20% (40% if you have the &amp;quot;Schemer&amp;quot; trait) or 100% if the target has the &amp;quot;Masochist&amp;quot; trait. Witnessing more actions that can trigger blackmail will also add up to the success rate of the interaction (2% at most). It's recommended to save before trying to extort someone in order to be able to restart in case it fails.   ||Nervous(success, mood remains permanent towards the abuser), Anger(failure), None(Masochist)&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Weakness.png |64px]]||Ignore||Force the character to not initiate any action toward the &amp;quot;Ignored Target&amp;quot;, but said target can still initiate interactions with this character||None&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Weakness.png |64px]]||Show me &amp;quot;That&amp;quot;||Forces the character to expose themselves.  ||Horny(success)&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Weakness.png |64px]]||Let me fuck you||Forces a H scene with the character at the current location. If someone attempts to compete against you during the act, the victim will always choose their abuser, even if the lover themselves is the one competing. This will also weirdly cause both the bully and the victim to fall in love with each other, although the victim themselves may still not enjoy the blackmailer's presence.   ||depends on the H outcome&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Weakness.png |64px]]||I'll leave you alone||Free the character from the Blackmail status. This will disable all abusive interactions towards the NPC.||None&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Weakness.png |64px]]||Leave me alone||Free the Playable Character from the Blackmail status. If successful, disable the Blackmail actions toward the Playable Character.||None&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
* The point listed are subpoints for the Favorability Rating and are base on the result of a Bisexual + No traits character.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Interaction !! Points on Success !! Points on Failed&lt;br /&gt;
|-&lt;br /&gt;
|Extort||Unknown||Unknown&lt;br /&gt;
|-&lt;br /&gt;
| Ignore||Unknown||Unknown&lt;br /&gt;
|-&lt;br /&gt;
| Show me &amp;quot;That&amp;quot;||Unknown||Unknown&lt;br /&gt;
|-&lt;br /&gt;
| Let me fuck you ||Unknown||Unknown&lt;br /&gt;
|-&lt;br /&gt;
| I'll leave you alone||Unknown||Unknown&lt;br /&gt;
|-&lt;br /&gt;
| Leave me alone||Unknown||Unknown&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Other===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Icon !! Interaction !! Description !! Effect&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Other.png |64px]]||Nothing||Cancel the interaction. If the interacted character hates you, they get mad for wasting their time||None&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=NPC Interactions=&lt;br /&gt;
Aside from being able to do every interaction the PC does, NPCs can also initiate some specific interactions unavailable to the PC.&lt;br /&gt;
*'''Did you have sex with...''' A lover who thinks that you're cheating on them can ask anyone in the roster this question. This can cause the &amp;lt;span style=&amp;quot;color:#CC0000&amp;quot;&amp;gt;'''Unforgivable!'''&amp;lt;/span&amp;gt; status if you answer &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;Yes&amp;lt;/span&amp;gt; but if someone else admits that they had sex with you, it will cause the  &amp;lt;span style=&amp;quot;color:#CC0000&amp;quot;&amp;gt;'''Cheater!'''&amp;lt;/span&amp;gt; status instead.&lt;br /&gt;
*'''Have you ever had sex?''' A NPC that's interested in someone may come and ask them this question, especially if the NPC is being cheated on. Answering &amp;quot;Yes&amp;quot; has no effect on their mood, even if you're lying, but, unlike in AA2, if your answer is &amp;quot;No&amp;quot;, they may offer to have sex with you. You may refuse their advances, which will put them in a bad mood otherwise (note that NPCS will only offer to have sex with you if your character truly is a virgin).&lt;br /&gt;
*'''Do you have a lover?''' Any NPC may come and ask you this question. It's more likely to happen if they're being cheated on and it can also trigger even if you or them are already in a relationship. Answering &amp;quot;Yes&amp;quot; may make the NPC jealous, even if you're lying, but if you answer &amp;quot;No&amp;quot;, they may offer to start a relationship with you, putting them in a bad mood if you refuse. This can be exploited to enter relationships with Higher virtues who already have someone they're dating, but it can also be used against you too. The only characters resistent to this interaction are the ones with the Singleminded trait.&lt;br /&gt;
*'''Did you bad rumor me?''' A NPC who you spread bad rumors about may come and confront you about it. If you admit to it, they'll initiate a confrontation against you, but will believe you if you deny the rumors.&lt;br /&gt;
*'''How are you?''' A NPC that likes/loves you enough may come and ask you this question. Answering &amp;quot;Yes&amp;quot; will put them at ease, but if you answer &amp;quot;No&amp;quot;, they will comfort you with a headpat. The headpat only happens to PC answering &amp;quot;No&amp;quot;.&lt;br /&gt;
*'''@ Likes you''' A NPC that likes you enough may tip you that someone has feelings for you. This is purely random and doesn't actually mean the person they mentioned loves you at all.&lt;br /&gt;
*'''Admire''' NPCS will use this action towards the character with the highest popularity in the roster, stating that they're very popular.&lt;br /&gt;
*'''I saw @ having sex...''' A NPC that saw someone having H in public may, on rare occasions, tell you who it was. In most cases, it's usually the person that NPC hates or their love rival.&lt;br /&gt;
*'''Kiss me, please''' A girl that likes/loves you enough may ask you to kiss her. This can cause jealousy if other lovers witness the kiss.&lt;br /&gt;
*'''Hug me, please''' A NPC that likes/loves you enough may offer to hug you. This can cause jealousy if other lovers witness the hug.&lt;br /&gt;
*'''Flash'''  A girl may offer to expose herself to someone she loves or likes, depending on her virtue.&lt;br /&gt;
*'''Trade your friend/lover items''' Accepting will increase their Like or Love as well as exchange your current items (visible when you check a character with the Jizou Statue) and also making it easier to befriend the NPC who you traded with.&lt;br /&gt;
*'''Kidnap Warn''' Evil NPCS will start using this interaction when a non-lover character is targeted for kidnapping.&lt;br /&gt;
*'''Kidnap''' A NPC with the &amp;quot;Evil&amp;quot; trait will attempt to kidnap their target. This can only trigger if the Evil character's lover has been caught cheating before. The target can either be the lover if the Evil NPC has built enough hate towards them or the person the Evil Lover saw they've been having sex with their partner.&lt;br /&gt;
*'''Force''' A NPC with the &amp;quot;Evil&amp;quot; trait can force sex on a character without a &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;Yes&amp;lt;/span&amp;gt;/&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;No&amp;lt;/span&amp;gt; prompt.&lt;br /&gt;
*'''Good Morning Kiss''' A lover may give you a good morning kiss if it arrives at the station after you. Note that unlike AA2, this can cause jealousy if you have other lovers.&lt;br /&gt;
*'''Sudden Kiss''' A kiss interaction without the &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;Yes&amp;lt;/span&amp;gt;/&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;No&amp;lt;/span&amp;gt; prompt. It's mainly used by higher virtues and, unlike AA2, it can make other lovers jealous if they see it. Also the NPCS no longer spam this interaction forever like in AA2 (please Illusion don't change it back to the way it works in AA2. I don't want to mod the AI for 3 damn months again. Whoever reads this, please don't delete my extra comment. I really hated this interaction in AA2 lol).&lt;br /&gt;
*'''Break up'''  A NPC who no longer loves you or who saw you cheating a lot may come and break up with you (with unique dialogue for both cases). Unlike the PC's interaction, you don't get the chance to refuse.&lt;br /&gt;
*'''Let's 3P''' A NPC who has multiple lovers (including the PC) may offer you to have 3P with someone. If you accept, you'll follow to the 3rd person and H will begin instantly, ignoring that character's favourability towards you entirely, making it possible to have sex with someone that hates you, although no love will be gained after the session. Note that this can fail if you cannot reach the other person for some reasons.&lt;br /&gt;
*'''Let's hang''' Sometimes after the whole day is over, an NPC that likes you enough may ask to come to your room tonight to hang together.&lt;br /&gt;
*'''Let's hang(H)''' Sometimes after the whole day is over, an NPC that likes you enough may ask to come to your room tonight. If accepted, a H scene will start at your home between the two of you, while rejecting their offer will put them in a bad mood.&lt;/div&gt;</summary>
		<author><name>Redsky09</name></author>	</entry>

	<entry>
		<id>http://wiki.anime-sharing.com/hgames/index.php?title=Summer_Vacation!_Scramble/Gameplay/Interactions&amp;diff=39602</id>
		<title>Summer Vacation! Scramble/Gameplay/Interactions</title>
		<link rel="alternate" type="text/html" href="http://wiki.anime-sharing.com/hgames/index.php?title=Summer_Vacation!_Scramble/Gameplay/Interactions&amp;diff=39602"/>
				<updated>2024-12-28T18:21:56Z</updated>
		
		<summary type="html">&lt;p&gt;Redsky09: Added descriptions&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{hgame|game={{ROOTPAGENAME}}|company=Illusion|category=IllusionGames}}&lt;br /&gt;
&lt;br /&gt;
=How do they work=&lt;br /&gt;
The % value shown when interacting with somebody represents the chance of the character to accept the action. As long as that value is higher than 0% there is a chance for success. As long as the value is below 100% there is a chance to fail. It is possible to succeed with as low as 1% but the odds are just that low.&lt;br /&gt;
&lt;br /&gt;
Most interactions can be used on the same character only three times per time period. After three uses on the same character the success rate will become 0% and that character will tell you to stop, making them angry.&lt;br /&gt;
&lt;br /&gt;
The success rate is influenced by traits, virtue, mood, character stats, favorability rating and map mood.&lt;br /&gt;
&lt;br /&gt;
Almost all interaction give sub points toward the Favorability Rating and the amount of sub points you get depends on the Traits and the character Sexual Orientation. For characters that have less than 20 Points total in their Favorability Rating (Points in Love, Friend, Distant or Hate. Do not confuse with sub points), they will gain Double the amount of sub points from interactions.&lt;br /&gt;
&lt;br /&gt;
Note that a failed interaction will not necessarily decrease the NPC's opinion. A NPC can either directly refuse, decreasing their opinion on you, or can say &amp;quot;another time&amp;quot;, leaving their opinion unchanged.&lt;br /&gt;
&lt;br /&gt;
Not Interacting with a character during the day will result in a negative opinion toward them and vice versa.&lt;br /&gt;
&lt;br /&gt;
=Types of Interactions=&lt;br /&gt;
There are 51 interactions that the Player can choose from, these are grouped in 11 categories.&lt;br /&gt;
===Let's Talk===&lt;br /&gt;
Successful interactions have 3 different outcomes (bad, good and great) that are influenced by the character's mood. &lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Icon !! Interaction !! Description !! Mood Change&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Let's_talk.png|64px]]||Everyday topics||Talks about casual topics, increasing like.   ||Happiness(good/great success)&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Let's_talk.png|64px]]||Romantic topics||Talks about matters of the heart. Successes and failures have a more drastic effect on the character's opinion of you.  ||Blush(good/great success)&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Let's_talk.png|64px]]||Naughty topics||Talks about Lewd topics, increasing Love and having a chance of getting the character horny. ||Horny(good/great success)&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
* The point listed are subpoints for the Favorability Rating and are base on the result of a Bisexual + No traits character.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Interaction !! Points on Bad Result !! Points on Good Result !! Points on Great Result !! Points on Failed&lt;br /&gt;
|-&lt;br /&gt;
| Everyday topics||10 Friend and Distant SubPoints|| 20 Friend SubPoints || 30 Friend SubPoints || Hate SubPoints (amount unknown)&lt;br /&gt;
|-&lt;br /&gt;
| Romantic topics||10 Distant and Hate SubPoints|| 20 Love SubPoints|| 30 Love SubPoints||Hate SubPoints (amount unknown)&lt;br /&gt;
|-&lt;br /&gt;
| Naughty topics ||Unknown||40 Friend SubPoints || 60 Love SubPoints||Hate SubPoints (amount unknown)&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Listen to me===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Icon !! Interaction !! Description !! Mood Change&lt;br /&gt;
|-&lt;br /&gt;
| [[File:talk.png|64px]]||Cheer Up|| Cheers up a character if depressed. You can also perk up a character who feels Jealous towards someone. If not depressed/jealous then the character will be confused with 0%. ||Normal(success), remains Sad/Jealous if failed.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:talk.png|64px]]||Calm Down||Calms down a character if angry. You can also perk up a character who feels Jealous towards someone. If not angry/jealous then the character will be confused with 0%.  ||Normal(success), remains Angry/Jealous if failed.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:talk.png|64px]]||Praise||Flatter a character. Increases Like/Love more if successful, increases by a lesser amount if failed. Can also perk up a Sad, Angry or Jealous NPC.   ||Happiness/Blush(success/failure, high favourability), Normal(success/failure, low favourability)&lt;br /&gt;
|-&lt;br /&gt;
| [[File:talk.png|64px]]||Grumble||Speak negatively about yourself. The NPC will either agree, increasing both of yours Distant and Hate points and increasing the NPC Love and Friend points, or will say that it's not true, increasing your Love and Friend points toward them and clearing your bad moods but at the cost of increasing the NPC Distant and Hate points.  ||Depression(success), None(failure)&lt;br /&gt;
|-&lt;br /&gt;
| [[File:talk.png|64px]]||Apologize||Apologizes to a character who feels betrayed and thinks the &amp;lt;span style=&amp;quot;color:#CC0000&amp;quot;&amp;gt;'''Unforgivable!'''&amp;lt;/span&amp;gt; status.  ||Normal(success), None(failure)&lt;br /&gt;
|-&lt;br /&gt;
| [[File:talk.png|64px]]||Confront||Starts arguing with the character. The winner will receive alot of Dislike points towards their opponent, while the opponent won't be able to move a for a bit and receive alot of Hate towards the winner while also getting Depressed. ||Normal(success), Anger(refused to argue), Depression(character lost confrontation)&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
* The point listed are subpoints for the Favorability Rating and are base on the result of a Bisexual + No traits character.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Interaction !! Points on Success !! Points on Failed&lt;br /&gt;
|-&lt;br /&gt;
| Cheer Up|| 10 Love and Friend SubPoints || Unknown &lt;br /&gt;
|-&lt;br /&gt;
| Calm Down|| 10 Love and Friend SubPoints || Unknown &lt;br /&gt;
|-&lt;br /&gt;
| Praise|| 10 Love and Friend SubPoints|| Unknown &lt;br /&gt;
|-&lt;br /&gt;
| Grumble|| 10 Distant SubPoints|| 10 Love and Friend SubPoints&lt;br /&gt;
|-&lt;br /&gt;
| Apologize|| Unknown|| Unknown&lt;br /&gt;
|-&lt;br /&gt;
| Confront || 300 Hate SubPoints || 30 Hate SubPoints &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Give Advice===&lt;br /&gt;
All advices reduce the character's horniness to some extent. Success rate depends on the character's seriousness(virtue, related traits and mood) and is heavily influenced by his/her current horniness and the current map's mood. &lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Icon !! Interaction !! Description !! Mood Change !! Effects&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Make_a_statement.png|64px]]||Suggest a meal||Encourages the character to eat more often at the Beach for the whole day.  ||Tension(success) || The NPC will Eat more&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Make_a_statement.png|64px]]||Encourage to study||Encourages the character to study more often at the School for the whole day.  ||Tension(success)|| The NPC will Study more&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Make_a_statement.png|64px]]||Encourage to exercise||Encourages the character to exercise more often at the Shrine for the whole day.  ||Tension(success)||The NPC will Exercise more&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Make_a_statement.png|64px]]||Encourage Work||Encourages the character to work more often at their Job for the whole day.   ||Tension(success)||The NPC will work more&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Make_a_statement.png|64px]]||Reflect on Relationship||Discourages the character from showing affection. Depending on Virtue and Traits, this can have huge effects on how often the NPC will try to show affection for the whole day. ||Tension (success), Anger(failure, low favourability)||The NPC will interact more/less? (to be Confirmed)&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Make_a_statement.png|64px]]||Reflect on love affairs||Discourages the character from forming relationships. Depending on Virtue and Traits, this can have huge effects on how often the NPC will try to make a relationship for the whole day.  ||Tension(success), Anger(failure, low favourability)||The NPC will interact with their lovers more/less? (to be Confirmed)&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Make_a_statement.png|64px]]||Reflect on sex||Discourages the character from having H. Depending on Virtue and Traits, this can have huge effects on how often the NPC will ask for H for the whole day.   ||Tension(success), Anger(failure, low favourability)||The NPC will do lewd actions more/less? (to be Confirmed)&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
* The point listed are subpoints for the Favorability Rating and are base on the result of a Bisexual + No traits character.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Interaction !! Points on Success !! Points on Failed&lt;br /&gt;
|-&lt;br /&gt;
| Suggest a meal|| 10 Love and Friend SubPoints || Unknown&lt;br /&gt;
|-&lt;br /&gt;
| Encourage to study|| 10 Love and Friend SubPoints || Unknown&lt;br /&gt;
|-&lt;br /&gt;
| Encourage to exercise|| 10 Love and Friend SubPoints || Unknown&lt;br /&gt;
|-&lt;br /&gt;
| Encourage Work|| 10 Love and Friend SubPoints || Unknown&lt;br /&gt;
|-&lt;br /&gt;
| Reflect on Relationship|| 10 Love and Friend SubPoints || Unknown&lt;br /&gt;
|-&lt;br /&gt;
| Reflect on love affairs|| 10 Love and Friend SubPoints || Unknown&lt;br /&gt;
|-&lt;br /&gt;
| Reflect on sex|| 10 Love and Friend SubPoints || Unknown&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Consult about===&lt;br /&gt;
Consult actions work the same as &amp;quot;Advice&amp;quot;, with the character this time asking for an opinion on specific matters instead of being encouraged by someone else to do something.&lt;br /&gt;
&lt;br /&gt;
These interactions don't have any effects on PC except increasing the NPC's like/love towards you depending on which topic you consulted about and if they agreed/disagreed with it.&lt;br /&gt;
&lt;br /&gt;
Note that disagreeing with a topic will NOT make the NPCS less likely to perform the action you discouraged them in not putting more effort into.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Icon !! Interaction !! Description !! Effect&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Consult.png|64px]]||Diet||Asks if the character should eat more often at the Beach for the whole day.   ||Tension(success)&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Consult.png|64px]]||Studies||Asks if the character should study more often at the School for the whole day.   ||Tension(success)&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Consult.png|64px]]||Exercise||Asks if the character should exercise more often at the Shrine for the whole day.   ||Tension(success)&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Consult.png|64px]]||Part-time job||Asks if the character should work more often at their Job for the whole day.   ||Tension(success)&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Consult.png|64px]]||Relationships||Asks if the character should be more aggresive in showing affection. Agreeing on this topic can heavily increase the chances an NPC will show affection for the whole day, so choose your answer wisely.   ||Tension(success)&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Consult.png|64px]]||Love||Asks if the character should be more aggresive in making relationships. Agreeing with this topic can heavily increase the chances an NPC will try to form multiple relationships for the whole day, so choose your answer wisely.   ||Tension(success)&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Consult.png|64px]]||Sex||Asks if the character should be more aggresive in having H. Agreeing on this topic can heavily increase the chances an NPC will ask for H for the whole day, so choose your answer wisely.  ||Tension(success)&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
* The point listed are subpoints for the Favorability Rating and are base on the result of a Bisexual + No traits character.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Interaction !! Points on Success !! Points on Failed&lt;br /&gt;
|-&lt;br /&gt;
| Diet||Unknown||Unknown&lt;br /&gt;
|-&lt;br /&gt;
| Studies||Unknown||Unknown&lt;br /&gt;
|-&lt;br /&gt;
| Exercise||Unknown||Unknown&lt;br /&gt;
|-&lt;br /&gt;
| Part-time job||Unknown||Unknown&lt;br /&gt;
|-&lt;br /&gt;
| Relationships||Unknown||Unknown&lt;br /&gt;
|-&lt;br /&gt;
| Love||Unknown||Unknown&lt;br /&gt;
|-&lt;br /&gt;
| Sex||Unknown||Unknown&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Gossips===&lt;br /&gt;
When you select any of these interactions you will be taken to the character roster to select the person you're talking about. Success rate largely depends on the NPC's favourability towards you and the person you're conversing about.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Icon !! Interaction !! Description !! Mood Change !! Effect&lt;br /&gt;
|-&lt;br /&gt;
| [[File:That_person.png|64px]]||There's a good rumor||Talks positively about the character. If successful, improves the chance they'll seek them for conversation. Unlike AA2, you can also talk positively about your conversation partner, stating there's been good rumors about them recently. If an NPC hears multiple good rumors about others, they can start feeling Jealous about their other colleagues.    ||None, Jealous(multiple successful good rumors)||None&lt;br /&gt;
|-&lt;br /&gt;
| [[File:That_person.png|64px]]||There's a bad rumor||Talks negatively about the character. If successful, decreases the NPC's opinion towards them or otherwise towards you if the NPC doesn't like you enough. If an NPC hears multiple bad rumors about others, they can start feeling Sad about their other colleagues. Note that it's possible for the NPC you bad rumored to confront you about speaking behind their back.  ||None, Sad(multiple bad succesful bad rumors)||None&lt;br /&gt;
|-&lt;br /&gt;
| [[File:That_person.png|64px]]||Get along with||Tells the NPC to change their attitude towards the character. Unlike in AA2, you can also refer to your PC when talking, stating that you want to get closer to the NPC. If successful, it can increase Love and Friend and also the success rate for conversations towards/for the picked target. Note that this action will always fail if the NPC hates the selected character, stating that they &amp;quot;don't like&amp;quot; that person.   ||None|| The NPC will interact more to the selected NPC&lt;br /&gt;
|-&lt;br /&gt;
| [[File:That_person.png|64px]]||I want to get along...||Asks the NPC to tell that character to change their attitude towards you (&amp;quot;Get along with&amp;quot;). Note that this action will always fail if the NPC hates that character, stating that they &amp;quot;don't like&amp;quot; that person.  ||None|| The NPC will spread good rumors about you to the selected NPC, or it will ask to &amp;quot;Get along with&amp;quot; you&lt;br /&gt;
|-&lt;br /&gt;
| [[File:That_person.png|64px]]||What do you think about?||Asks what the are the NPC's feelings towards that character. You can also refer to your PC when talking. Depending on favourability, they may state that they like/love them, don't know yet or simply refuse to tell you anything.  ||None|| None&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
* The point listed are subpoints for the Favorability Rating and are base on the result of a Bisexual + No traits character.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Interaction !! Points on Success !! Points on Failed&lt;br /&gt;
|-&lt;br /&gt;
| There's a good rumor||Unknown||Unknown&lt;br /&gt;
|-&lt;br /&gt;
| There's a bad rumor||Unknown||Unknown&lt;br /&gt;
|-&lt;br /&gt;
| Get along with||Unknown||Unknown&lt;br /&gt;
|-&lt;br /&gt;
| I want to get along...||Unknown||Unknown&lt;br /&gt;
|-&lt;br /&gt;
| What do you think about?||None||None&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Activities===&lt;br /&gt;
Success rate largely depends on the NPC's sociability, favourability, mood, virtue and map mood.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Icon !! Interaction !! Description !! Effect&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Let's_be_together.png|64px]]||Let's go eat||Invites the character to eat together at the Cafe. If the character already ate during the period, they will always refuse the invitation. PC can eat as many times as they like.   ||Calm(success)&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Let's_be_together.png|64px]]||Let's study||Invites the character to improve Academics together. Studying with a partner greatly increases the chance of success when working hard, but it can also easily fail if the NPC isn't in the right mood.    ||Tension(success)&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Let's_be_together.png|64px]]||Let's exercise||Invites the character to improve Strength together. Exercising with a partner greatly increases the chance of success when working hard, but it can also easily fail if the NPC isn't in the right mood.   ||Tension(success)&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Let's_be_together.png|64px]]||Let's work||Asks the character for help at your Job. Working with a partner greatly increases the chance of success when working hard, but it can also easily fail if the NPC  isn't in the right mood.   ||Tension(success)&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Let's_be_together.png|64px]]||Come to my room||Invites the character to your home to have fun. A character resistant in having sex with you is unlikely to accept. If the current map mood is set to &amp;quot;Horny&amp;quot; when inviting the NPC, H will begin at your place. Unlike in AA2, you no longer need a relationship with the person you're trying to invite at home for sex.   ||Happiness(normal invite), depends on H outcome otherwise&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
* The point listed are subpoints for the Favorability Rating and are base on the result of a Bisexual + No traits character.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Interaction !! Points on Bad Result !! Points on Good Result !! Points on Great Result !! Points on Failed&lt;br /&gt;
|-&lt;br /&gt;
| Let's go eat||Unknown||Unknown||Unknown||Unknown&lt;br /&gt;
|-&lt;br /&gt;
| Let's study||Unknown||Unknown||Unknown||Unknown&lt;br /&gt;
|-&lt;br /&gt;
| Let's exercise||Unknown||Unknown||Unknown||Unknown&lt;br /&gt;
|-&lt;br /&gt;
| Let's work||5 Friend, Distant and Hate SubPoints|| Unknown || Unknown || Unknown&lt;br /&gt;
|-&lt;br /&gt;
| Come to my room||Unknown||Unknown||Unknown||Unknown&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Feelings===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Icon !! Interaction !! Description !! Effect&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Ask.png|64px]]||Show affection||Confess your love towards the character. Depending on their orientation and relationship towards you, they may state that they love you, that they don't like you or simply thank you.   ||Happiness/Blush(success), Depression(failure)&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Ask.png|64px]]||Ask on a date||Asks the character on a BBQ party at the beach on Sunday. The NPC will refuse if it already has a date planned. You can invite multiple characters on a date and, unlike in AA2, it's possible to attend the date with every character you asked out. However, it's not possible to attend multiple dates that you yourself have been invited to if the BBQ party had already started before.   ||TLDR&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Ask.png|64px]]||Let's be lovers||Asks to become lovers with the character. If they accept, you'll officially become a couple. Higher virtues or Singleminded NPCS who already have a lover makes having a relationship with them much more difficult, especially if you yourself already have a lover (Singleminded characters who already have a lover will never make multiple affairs). Note that it's impossible to be together with someone that doesn't match their orientation.   ||Blush(success), Depression(failure), Anger(refusal after being told you already have a lover)&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Ask.png|64px]]||Let's Break up||Asks to officially end the relationship with the character, but if both of your love is high, they may not accept it.   ||Anger(failure), Depression(success)&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
* The point listed are subpoints for the Favorability Rating and are base on the result of a Bisexual + No traits character.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Interaction !! Points on Success !! Points on Failed&lt;br /&gt;
|-&lt;br /&gt;
| Show affection||30 Love SubPoints||Unknown&lt;br /&gt;
|-&lt;br /&gt;
| Ask on a date||None||Unknown&lt;br /&gt;
|-&lt;br /&gt;
| Let's be lovers||60 Love SubPoints||Unknown&lt;br /&gt;
|-&lt;br /&gt;
| Let's Break up||90 Distant and Hate SubPoints||Hate SubPoints (amount unknown)&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Contact===&lt;br /&gt;
Success rate largely depends on the sexual orientation, virtue of the NPC, favourability, mood and map mood.  If a lover witnesses any contact except &amp;quot;Headpat&amp;quot; with a non-shared lover it will give them the &amp;lt;span style=&amp;quot;color:RED&amp;quot;&amp;gt;'''Cheater!'''&amp;lt;/span&amp;gt; status and can also cause them to compete for attention. Unless you have enough favorability with the NPC, all of these interactions will make him/her angry if they fail.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Icon !! Interaction !! Description !! Effect&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Skinship.png|64px]]||Headpat||Pet/stroke a character's head, reducing stress and horniness and increasing love.  ||Happiness(success), Anger(failure, low favourability)&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Skinship.png|64px]]||Hug||Hugs a character, reducing stress and increasing love.   ||Happiness/Blush/Horny(success), Anger(failure, low favourability)&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Skinship.png|64px]]||Kiss||Kisses a character, increasing love and horniness.    ||Blush/Horny(success), Anger(failure, low favourability)&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Skinship.png|64px]]||Grope||Gropes/touches a character, increasing love and horniness.  ||Blush/Horny(success), Anger(failure, low favourability)&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Skinship.png|64px]]||Sex||Initiates a H scene with the character at the current location. High virtues are reluctant in having H with others around, while Highest virtues will always refuse doing it in public. Depending on favourability, NPCS will either compete for a character having H, with the scene continuing with whoever the middle party chooses as the winner, or they may also ask to join in triggering 3P. Note that unlike AA2, if an NPC competes against you during a H scene, you cannot back away anymore.    ||depends on the H outcome, Anger(failure, low favourability), Anger/Sad(not choosing someone/anyone during an argument)&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
* The point listed are subpoints for the Favorability Rating and are base on the result of a Bisexual + No traits character.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Interaction !! Points on Success !! Points on Failed&lt;br /&gt;
|-&lt;br /&gt;
| Headpat||30 Love SubPoints||30 Hate SubPoints&lt;br /&gt;
|-&lt;br /&gt;
| Hug||30 Love SubPoints||30 Hate SubPoints&lt;br /&gt;
|-&lt;br /&gt;
| Kiss||30 Love SubPoints||30 Hate SubPoints&lt;br /&gt;
|-&lt;br /&gt;
| Grope||90 Love SubPoints||90 Hate SubPoints&lt;br /&gt;
|-&lt;br /&gt;
| Sex||90 Love SubPoints||90 Hate SubPoints&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Travel===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Icon !! Interaction !! Description !! Effect&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Ask_to_move.png|64px]]||Follow Me||Asks the character to follow you until you reach your destination or you interact with them again. The target will always refuse to follow you if they're at the Beach and have already changed in their swimsuit. Unlike the NPC's follow, other characters can still talk to the person accompanying you, effectively making them stop following you anymore. The NPC behind you can also get distracted and cancel their follow, examples include witnessing a H scene, their lover interacting with someone, interrupting you or getting spooked by other embarrasing acts. ||None&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Ask_to_move.png|64px]]||Let's meet later at..||Asks the character to wait for you on a specific location during the next period. If an NPC asked you to meet later and you talk to them at the planned location, their favourability towards you will increase.||Happiness(characters actually met), Sad(characters didn't meet each other)&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Blackmail===&lt;br /&gt;
When the player witnesses any of the these action: Public Masturbation or a character doing certain actions with a non-lover while having a lover like: Hug, Kissing, Groping and Public H, the blackmail option will now be available when talking to an NPC. The game consider this as a '''Weakness''' toward the NPC, You will then have the option to blackmail them. &lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Icon !! Interaction !! Description !! Effect&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Weakness.png |64px]]||Extort|| Demands the character to submit to you. The success rate for this is always 20% (40% if you have the &amp;quot;Schemer&amp;quot; trait) or 100% if the target has the &amp;quot;Masochist&amp;quot; trait. Witnessing more actions that can trigger blackmail will also add up to the success rate of the interaction (2% at most). It's recommended to save before trying to extort someone in order to be able to restart in case it fails.   ||Nervous(success, mood remains permanent towards the abuser), Anger(failure), None(Masochist)&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Weakness.png |64px]]||Ignore||Force the character to not initiate any action toward the &amp;quot;Ignored Target&amp;quot;, but said target can still initiate interactions with this character||None&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Weakness.png |64px]]||Show me &amp;quot;That&amp;quot;||Forces the character to expose themselves.  ||Horny(success)&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Weakness.png |64px]]||Let me fuck you||Forces a H scene with the character at the current location. If someone attempts to compete against you during the act, the victim will always choose their abuser, even if the lover themselves is the one competing. This will also weirdly cause both the bully and the victim to fall in love with each other, although the victim themselves may still not enjoy the blackmailer's presence.   ||depends on the H outcome&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Weakness.png |64px]]||I'll leave you alone||Free the character from the Blackmail status. This will disable all abusive interactions towards the NPC.||None&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Weakness.png |64px]]||Leave me alone||Free the Playable Character from the Blackmail status. If successful, disable the Blackmail actions toward the Playable Character.||None&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
* The point listed are subpoints for the Favorability Rating and are base on the result of a Bisexual + No traits character.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Interaction !! Points on Success !! Points on Failed&lt;br /&gt;
|-&lt;br /&gt;
|Extort||Unknown||Unknown&lt;br /&gt;
|-&lt;br /&gt;
| Ignore||Unknown||Unknown&lt;br /&gt;
|-&lt;br /&gt;
| Show me &amp;quot;That&amp;quot;||Unknown||Unknown&lt;br /&gt;
|-&lt;br /&gt;
| Let me fuck you ||Unknown||Unknown&lt;br /&gt;
|-&lt;br /&gt;
| I'll leave you alone||Unknown||Unknown&lt;br /&gt;
|-&lt;br /&gt;
| Leave me alone||Unknown||Unknown&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Other===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Icon !! Interaction !! Description !! Effect&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Other.png |64px]]||Nothing||Cancel the interaction. If the interacted character hates you, they get mad for wasting their time||None&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=NPC Interactions=&lt;br /&gt;
Aside from being able to do every interaction the PC does, NPCs can also initiate some specific interactions unavailable to the PC.&lt;br /&gt;
*'''Did you have sex with...''' A lover who thinks that you're cheating on them can ask anyone in the roster this question. This can cause the &amp;lt;span style=&amp;quot;color:#CC0000&amp;quot;&amp;gt;'''Unforgivable!'''&amp;lt;/span&amp;gt; status if you answer &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;Yes&amp;lt;/span&amp;gt; but if someone else admits that they had sex with you, it will cause the  &amp;lt;span style=&amp;quot;color:#CC0000&amp;quot;&amp;gt;'''Cheater!'''&amp;lt;/span&amp;gt; status instead.&lt;br /&gt;
*'''Have you ever had sex?''' A NPC that's interested in someone may come and ask them this question, especially if the NPC is being cheated on. Answering &amp;quot;Yes&amp;quot; has no effect on their mood, even if you're lying, but, unlike in AA2, if your answer is &amp;quot;No&amp;quot;, they may offer to have sex with you. You may refuse their advances, which will put them in a bad mood otherwise (note that NPCS will only offer to have sex with you if your character truly is a virgin).&lt;br /&gt;
*'''Do you have a lover?''' Any NPC may come and ask you this question. It's more likely to happen if they're being cheated on and it can also trigger even if you or them are already in a relationship. Answering &amp;quot;Yes&amp;quot; has no effect on their mood, even if you're lying, but if you answer &amp;quot;No&amp;quot;, they may offer to start a relationship with you, putting them in a bad mood if you refuse. This can be exploited to enter relationships with Higher virtues who already have someone they're dating, but it can also be used against you too. The only characters resistent to this interaction are the ones with the Singleminded trait.&lt;br /&gt;
*'''Did you bad rumor me?''' A NPC who you spread bad rumors about may come and confront you about it. If you admit to it, they'll initiate a confrontation against you, but will believe you if you deny the rumors.&lt;br /&gt;
*'''How are you?''' A NPC that likes/loves you enough may come and ask you this question. Answering &amp;quot;Yes&amp;quot; will put them at ease, but if you answer &amp;quot;No&amp;quot;, they will comfort you with a headpat. The headpat only happens to PC answering &amp;quot;No&amp;quot;.&lt;br /&gt;
*'''@ Likes you''' A NPC that likes you enough may tip you that someone has feelings for you. This is purely random and doesn't actually mean the person they mentioned loves you at all.&lt;br /&gt;
*'''Admire''' NPCS will use this action towards the character with the highest popularity in the roster, stating that they're very popular.&lt;br /&gt;
*'''I saw @ having sex...''' A NPC that saw someone having H in public may, on rare occasions, tell you who it was. In most cases, it's usually the person that NPC hates or their love rival.&lt;br /&gt;
*'''Kiss me, please''' A girl that likes/loves you enough may ask you to kiss her. This can cause jealousy if other lovers witness the kiss.&lt;br /&gt;
*'''Hug me, please''' A NPC that likes/loves you enough may offer to hug you. This can cause jealousy if other lovers witness the hug.&lt;br /&gt;
*'''Flash'''  A girl may offer to expose herself to someone she loves or likes, depending on her virtue.&lt;br /&gt;
*'''Trade your friend/lover items''' Accepting will increase their Like or Love as well as exchange your current items (visible when you check a character with the Jizou Statue) and also making it easier to befriend the NPC who you traded with.&lt;br /&gt;
*'''Kidnap Warn''' Evil NPCS will start using this interaction when a non-lover character is targeted for kidnapping.&lt;br /&gt;
*'''Kidnap''' A NPC with the &amp;quot;Evil&amp;quot; trait will attempt to kidnap their target. This can only trigger if the Evil character's lover has been caught cheating before. The target can either be the lover if the Evil NPC has built enough hate towards them or the person the Evil Lover saw they've been having sex with their partner.&lt;br /&gt;
*'''Force''' A NPC with the &amp;quot;Evil&amp;quot; trait can force sex on a character without a &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;Yes&amp;lt;/span&amp;gt;/&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;No&amp;lt;/span&amp;gt; prompt.&lt;br /&gt;
*'''Good Morning Kiss''' A lover may give you a good morning kiss if it arrives at the station after you. Note that unlike AA2, this can cause jealousy if you have other lovers.&lt;br /&gt;
*'''Sudden Kiss''' A kiss interaction without the &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;Yes&amp;lt;/span&amp;gt;/&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;No&amp;lt;/span&amp;gt; prompt. It's mainly used by higher virtues and, unlike AA2, it can make other lovers jealous if they see it. Also the NPCS no longer spam this interaction forever like in AA2 (please Illusion don't change it back to the way it works in AA2. I don't want to mod the AI for 3 damn months again. Whoever reads this, please don't delete my extra comment. I really hated this interaction in AA2 lol).&lt;br /&gt;
*'''Break up'''  A NPC who no longer loves you or who saw you cheating a lot may come and break up with you (with unique dialogue for both cases). Unlike the PC's interaction, you don't get the chance to refuse.&lt;br /&gt;
*'''Let's 3P''' A NPC who has multiple lovers (including the PC) may offer you to have 3P with someone. If you accept, you'll follow to the 3rd person and H will begin instantly, ignoring that character's favourability towards you entirely, making it possible to have sex with someone that hates you, although no love will be gained after the session. Note that this can fail if you cannot reach the other person for some reasons.&lt;br /&gt;
*'''Let's hang''' Sometimes after the whole day is over, an NPC that likes you enough may ask to come to your room tonight to hang together.&lt;br /&gt;
*'''Let's hang(H)''' Sometimes after the whole day is over, an NPC that likes you enough may ask to come to your room tonight. If accepted, a H scene will start at your home between the two of you, while rejecting their offer will put them in a bad mood.&lt;/div&gt;</summary>
		<author><name>Redsky09</name></author>	</entry>

	<entry>
		<id>http://wiki.anime-sharing.com/hgames/index.php?title=Summer_Vacation!_Scramble/Gameplay/Interactions&amp;diff=39601</id>
		<title>Summer Vacation! Scramble/Gameplay/Interactions</title>
		<link rel="alternate" type="text/html" href="http://wiki.anime-sharing.com/hgames/index.php?title=Summer_Vacation!_Scramble/Gameplay/Interactions&amp;diff=39601"/>
				<updated>2024-12-28T18:19:59Z</updated>
		
		<summary type="html">&lt;p&gt;Redsky09: Edited descriptions&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{hgame|game={{ROOTPAGENAME}}|company=Illusion|category=IllusionGames}}&lt;br /&gt;
&lt;br /&gt;
=How do they work=&lt;br /&gt;
The % value shown when interacting with somebody represents the chance of the character to accept the action. As long as that value is higher than 0% there is a chance for success. As long as the value is below 100% there is a chance to fail. It is possible to succeed with as low as 1% but the odds are just that low.&lt;br /&gt;
&lt;br /&gt;
Most interactions can be used on the same character only three times per time period. After three uses on the same character the success rate will become 0% and that character will tell you to stop, making them angry.&lt;br /&gt;
&lt;br /&gt;
The success rate is influenced by traits, virtue, mood, character stats, favorability rating and map mood.&lt;br /&gt;
&lt;br /&gt;
Almost all interaction give sub points toward the Favorability Rating and the amount of sub points you get depends on the Traits and the character Sexual Orientation. For characters that have less than 20 Points total in their Favorability Rating (Points in Love, Friend, Distant or Hate. Do not confuse with sub points), they will gain Double the amount of sub points from interactions.&lt;br /&gt;
&lt;br /&gt;
Note that a failed interaction will not necessarily decrease the NPC's opinion. A NPC can either directly refuse, decreasing their opinion on you, or can say &amp;quot;another time&amp;quot;, leaving their opinion unchanged.&lt;br /&gt;
&lt;br /&gt;
Not Interacting with a character during the day will result in a negative opinion toward them and vice versa.&lt;br /&gt;
&lt;br /&gt;
=Types of Interactions=&lt;br /&gt;
There are 51 interactions that the Player can choose from, these are grouped in 11 categories.&lt;br /&gt;
===Let's Talk===&lt;br /&gt;
Successful interactions have 3 different outcomes (bad, good and great) that are influenced by the character's mood. &lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Icon !! Interaction !! Description !! Mood Change&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Let's_talk.png|64px]]||Everyday topics||Talks about casual topics, increasing like.   ||Happiness(good/great success)&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Let's_talk.png|64px]]||Romantic topics||Talks about matters of the heart. Successes and failures have a more drastic effect on the character's opinion of you.  ||Blush(good/great success)&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Let's_talk.png|64px]]||Naughty topics||Talks about Lewd topics, increasing Love and having a chance of getting the character horny. ||Horny(good/great success)&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
* The point listed are subpoints for the Favorability Rating and are base on the result of a Bisexual + No traits character.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Interaction !! Points on Bad Result !! Points on Good Result !! Points on Great Result !! Points on Failed&lt;br /&gt;
|-&lt;br /&gt;
| Everyday topics||10 Friend and Distant SubPoints|| 20 Friend SubPoints || 30 Friend SubPoints || Hate SubPoints (amount unknown)&lt;br /&gt;
|-&lt;br /&gt;
| Romantic topics||10 Distant and Hate SubPoints|| 20 Love SubPoints|| 30 Love SubPoints||Hate SubPoints (amount unknown)&lt;br /&gt;
|-&lt;br /&gt;
| Naughty topics ||Unknown||40 Friend SubPoints || 60 Love SubPoints||Hate SubPoints (amount unknown)&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Listen to me===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Icon !! Interaction !! Description !! Mood Change&lt;br /&gt;
|-&lt;br /&gt;
| [[File:talk.png|64px]]||Cheer Up|| Cheers up a character if depressed. You can also perk up a character who feels Jealous towards someone. If not depressed/jealous then the character will be confused with 0%. ||Normal(success), remains Sad/Jealous if failed.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:talk.png|64px]]||Calm Down||Calms down a character if angry. You can also perk up a character who feels Jealous towards someone. If not angry/jealous then the character will be confused with 0%.  ||Normal(success), remains Angry/Jealous if failed.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:talk.png|64px]]||Praise||Flatter a character. Increases Like/Love more if successful, increases by a lesser amount if failed. Can also perk up a Sad, Angry or Jealous NPC.   ||Happiness/Blush(success/failure, high favourability), Normal(success/failure, low favourability)&lt;br /&gt;
|-&lt;br /&gt;
| [[File:talk.png|64px]]||Grumble||Speak negatively about yourself. The NPC will either agree, increasing both of yours Distant and Hate points and increasing the NPC Love and Friend points, or will say that it's not true, increasing your Love and Friend points toward them and clearing your bad moods but at the cost of increasing the NPC Distant and Hate points.  ||Depression(success), None(failure)&lt;br /&gt;
|-&lt;br /&gt;
| [[File:talk.png|64px]]||Apologize||Apologizes to a character who feels betrayed and thinks the &amp;lt;span style=&amp;quot;color:#CC0000&amp;quot;&amp;gt;'''Unforgivable!'''&amp;lt;/span&amp;gt; status.  ||Normal(success), None(failure)&lt;br /&gt;
|-&lt;br /&gt;
| [[File:talk.png|64px]]||Confront||Starts arguing with the character. The winner will receive alot of Dislike points towards their opponent, while the opponent won't be able to move a for a bit and receive alot of Hate towards the winner while also getting Depressed. ||Normal(success), Anger(refused to argue), Depression(character lost confrontation)&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
* The point listed are subpoints for the Favorability Rating and are base on the result of a Bisexual + No traits character.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Interaction !! Points on Success !! Points on Failed&lt;br /&gt;
|-&lt;br /&gt;
| Cheer Up|| 10 Love and Friend SubPoints || Unknown &lt;br /&gt;
|-&lt;br /&gt;
| Calm Down|| 10 Love and Friend SubPoints || Unknown &lt;br /&gt;
|-&lt;br /&gt;
| Praise|| 10 Love and Friend SubPoints|| Unknown &lt;br /&gt;
|-&lt;br /&gt;
| Grumble|| 10 Distant SubPoints|| 10 Love and Friend SubPoints&lt;br /&gt;
|-&lt;br /&gt;
| Apologize|| Unknown|| Unknown&lt;br /&gt;
|-&lt;br /&gt;
| Confront || 300 Hate SubPoints || 30 Hate SubPoints &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Give Advice===&lt;br /&gt;
All advices reduce the character's horniness to some extent. Success rate depends on the character's seriousness(virtue, related traits and mood) and is heavily influenced by his/her current horniness and the current map's mood. &lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Icon !! Interaction !! Description !! Mood Change !! Effects&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Make_a_statement.png|64px]]||Suggest a meal||Encourages the character to eat more often at the Beach for the whole day.  ||Tension(success) || The NPC will Eat more&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Make_a_statement.png|64px]]||Encourage to study||Encourages the character to study more often at the School for the whole day.  ||Tension(success)|| The NPC will Study more&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Make_a_statement.png|64px]]||Encourage to exercise||Encourages the character to exercise more often at the Shrine for the whole day.  ||Tension(success)||The NPC will Exercise more&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Make_a_statement.png|64px]]||Encourage Work||Encourages the character to work more often at their Job for the whole day.   ||Tension(success)||The NPC will work more&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Make_a_statement.png|64px]]||Reflect on Relationship||Discourages the character from showing affection. Depending on Virtue and Traits, this can have huge effects on how often the NPC will try to show affection for the whole day. ||Tension (success), Anger(failure, low favourability)||The NPC will interact more/less? (to be Confirmed)&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Make_a_statement.png|64px]]||Reflect on love affairs||Discourages the character from forming relationships. Depending on Virtue and Traits, this can have huge effects on how often the NPC will try to make a relationship for the whole day.  ||Tension(success), Anger(failure, low favourability)||The NPC will interact with their lovers more/less? (to be Confirmed)&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Make_a_statement.png|64px]]||Reflect on sex||Discourages the character from having H. Depending on Virtue and Traits, this can have huge effects on how often the NPC will ask for H for the whole day.   ||Tension(success), Anger(failure, low favourability)||The NPC will do lewd actions more/less? (to be Confirmed)&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
* The point listed are subpoints for the Favorability Rating and are base on the result of a Bisexual + No traits character.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Interaction !! Points on Success !! Points on Failed&lt;br /&gt;
|-&lt;br /&gt;
| Suggest a meal|| 10 Love and Friend SubPoints || Unknown&lt;br /&gt;
|-&lt;br /&gt;
| Encourage to study|| 10 Love and Friend SubPoints || Unknown&lt;br /&gt;
|-&lt;br /&gt;
| Encourage to exercise|| 10 Love and Friend SubPoints || Unknown&lt;br /&gt;
|-&lt;br /&gt;
| Encourage Work|| 10 Love and Friend SubPoints || Unknown&lt;br /&gt;
|-&lt;br /&gt;
| Reflect on Relationship|| 10 Love and Friend SubPoints || Unknown&lt;br /&gt;
|-&lt;br /&gt;
| Reflect on love affairs|| 10 Love and Friend SubPoints || Unknown&lt;br /&gt;
|-&lt;br /&gt;
| Reflect on sex|| 10 Love and Friend SubPoints || Unknown&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Consult about===&lt;br /&gt;
Consult actions work the same as &amp;quot;Advice&amp;quot;, with the character this time asking for an opinion on specific matters instead of being encouraged by someone else to do something.&lt;br /&gt;
&lt;br /&gt;
These interactions don't have any effects on PC except increasing the NPC's like/love towards you depending on which topic you consulted about and if they agreed/disagreed with it.&lt;br /&gt;
&lt;br /&gt;
Note that disagreeing with a topic will NOT make the NPCS less likely to perform the action you discouraged them in not putting more effort into.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Icon !! Interaction !! Description !! Effect&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Consult.png|64px]]||Diet||Asks if the character should eat more often at the Beach for the whole day.   ||Tension(success)&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Consult.png|64px]]||Studies||Asks if the character should study more often at the School for the whole day.   ||Tension(success)&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Consult.png|64px]]||Exercise||Asks if the character should exercise more often at the Shrine for the whole day.   ||Tension(success)&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Consult.png|64px]]||Part-time job||Asks if the character should work more often at their Job for the whole day.   ||Tension(success)&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Consult.png|64px]]||Relationships||Asks if the character should be more aggresive in showing affection. Agreeing on this topic can heavily increase the chances an NPC will show affection for the whole day, so choose your answer wisely.   ||Tension(success)&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Consult.png|64px]]||Love||Asks if the character should be more aggresive in making relationships. Agreeing with this topic can heavily increase the chances an NPC will try to form multiple relationships for the whole day, so choose your answer wisely.   ||Tension(success)&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Consult.png|64px]]||Sex||Asks if the character should be more aggresive in having H. Agreeing on this topic can heavily increase the chances an NPC will ask for H for the whole day, so choose your answer wisely.  ||Tension(success)&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
* The point listed are subpoints for the Favorability Rating and are base on the result of a Bisexual + No traits character.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Interaction !! Points on Success !! Points on Failed&lt;br /&gt;
|-&lt;br /&gt;
| Diet||Unknown||Unknown&lt;br /&gt;
|-&lt;br /&gt;
| Studies||Unknown||Unknown&lt;br /&gt;
|-&lt;br /&gt;
| Exercise||Unknown||Unknown&lt;br /&gt;
|-&lt;br /&gt;
| Part-time job||Unknown||Unknown&lt;br /&gt;
|-&lt;br /&gt;
| Relationships||Unknown||Unknown&lt;br /&gt;
|-&lt;br /&gt;
| Love||Unknown||Unknown&lt;br /&gt;
|-&lt;br /&gt;
| Sex||Unknown||Unknown&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Gossips===&lt;br /&gt;
When you select any of these interactions you will be taken to the character roster to select the person you're talking about. Success rate largely depends on the NPC's favourability towards you and the person you're conversing about.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Icon !! Interaction !! Description !! Mood Change !! Effect&lt;br /&gt;
|-&lt;br /&gt;
| [[File:That_person.png|64px]]||There's a good rumor||Talks positively about the character. If successful, improves the chance they'll seek them for conversation. Unlike AA2, you can also talk positively about your conversation partner, stating there's been good rumors about them recently. If an NPC hears multiple good rumors about others, they can start feeling Jealous about their other colleagues.    ||None, Jealous(multiple successful good rumors)||None&lt;br /&gt;
|-&lt;br /&gt;
| [[File:That_person.png|64px]]||There's a bad rumor||Talks negatively about the character. If successful, decreases the NPC's opinion towards them or otherwise towards you if the NPC doesn't like you enough. If an NPC hears multiple bad rumors about others, they can start feeling Sad about their other colleagues. Note that it's possible for the NPC you bad rumored to confront you about speaking behind their back.  ||None, Sad(multiple bad succesful bad rumors)||None&lt;br /&gt;
|-&lt;br /&gt;
| [[File:That_person.png|64px]]||Get along with||Tells the NPC to change their attitude towards the character. Unlike in AA2, you can also refer to your PC when talking, stating that you want to get closer to the NPC. If successful, it can increase Love and Friend and also the success rate for conversations towards/for the picked target. Note that this action will always fail if the NPC hates the selected character, stating that they &amp;quot;don't like&amp;quot; that person.   ||None|| The NPC will interact more to the selected NPC&lt;br /&gt;
|-&lt;br /&gt;
| [[File:That_person.png|64px]]||I want to get along...||Asks the NPC to tell that character to change their attitude towards you (&amp;quot;Get along with&amp;quot;). Note that this action will always fail if the NPC hates that character, stating that they &amp;quot;don't like&amp;quot; that person.  ||None|| The NPC will spread good rumors about you to the selected NPC, or it will ask to &amp;quot;Get along with&amp;quot; you&lt;br /&gt;
|-&lt;br /&gt;
| [[File:That_person.png|64px]]||What do you think about?||Asks what the are the NPC's feelings towards that character. You can also refer to your PC when talking. Depending on favourability, they may state that they like/love them, don't know yet or simply refuse to tell you anything.  ||None|| None&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
* The point listed are subpoints for the Favorability Rating and are base on the result of a Bisexual + No traits character.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Interaction !! Points on Success !! Points on Failed&lt;br /&gt;
|-&lt;br /&gt;
| There's a good rumor||Unknown||Unknown&lt;br /&gt;
|-&lt;br /&gt;
| There's a bad rumor||Unknown||Unknown&lt;br /&gt;
|-&lt;br /&gt;
| Get along with||Unknown||Unknown&lt;br /&gt;
|-&lt;br /&gt;
| I want to get along...||Unknown||Unknown&lt;br /&gt;
|-&lt;br /&gt;
| What do you think about?||None||None&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Activities===&lt;br /&gt;
Success rate largely depends on the NPC's sociability, favourability, mood, virtue and map mood.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Icon !! Interaction !! Description !! Effect&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Let's_be_together.png|64px]]||Let's go eat||Invites the character to eat together at the Cafe. If the character already ate during the period, they will always refuse the invitation. PC can eat as many times as they like.   ||Calm(success)&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Let's_be_together.png|64px]]||Let's study||Invites the character to improve Academics together. Studying with a partner greatly increases the chance of success when working hard, but it can also easily fail if the NPC isn't in the right mood.    ||Tension(success)&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Let's_be_together.png|64px]]||Let's exercise||Invites the character to improve Strength together. Exercising with a partner greatly increases the chance of success when working hard, but it can also easily fail if the NPC isn't in the right mood.   ||Tension(success)&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Let's_be_together.png|64px]]||Let's work||Asks the character for help at your Job. Working with a partner greatly increases the chance of success when working hard, but it can also easily fail if the NPC  isn't in the right mood.   ||Tension(success)&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Let's_be_together.png|64px]]||Come to my room||Invites the character to your home to have fun. A character resistant in having sex with you is unlikely to accept. If the current map mood is set to &amp;quot;Horny&amp;quot; when inviting the NPC, H will begin at your place. Unlike in AA2, you no longer need a relationship with the person you're trying to invite at home for sex.   ||Happiness(normal invite), depends on H outcome otherwise&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
* The point listed are subpoints for the Favorability Rating and are base on the result of a Bisexual + No traits character.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Interaction !! Points on Bad Result !! Points on Good Result !! Points on Great Result !! Points on Failed&lt;br /&gt;
|-&lt;br /&gt;
| Let's go eat||Unknown||Unknown||Unknown||Unknown&lt;br /&gt;
|-&lt;br /&gt;
| Let's study||Unknown||Unknown||Unknown||Unknown&lt;br /&gt;
|-&lt;br /&gt;
| Let's exercise||Unknown||Unknown||Unknown||Unknown&lt;br /&gt;
|-&lt;br /&gt;
| Let's work||5 Friend, Distant and Hate SubPoints|| Unknown || Unknown || Unknown&lt;br /&gt;
|-&lt;br /&gt;
| Come to my room||Unknown||Unknown||Unknown||Unknown&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Feelings===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Icon !! Interaction !! Description !! Effect&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Ask.png|64px]]||Show affection||Confess your love towards the character. Depending on their orientation and relationship towards you, they may state that they love you, that they don't like you or simply thank you.   ||Happiness/Blush(success), Depression(failure)&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Ask.png|64px]]||Ask on a date||Asks the character on a BBQ party at the beach on Sunday. The NPC will refuse if it already has a date planned. You can invite multiple characters on a date and, unlike in AA2, it's possible to attend the date with every character you asked out. However, it's not possible to attend multiple dates that you yourself have been invited to if the BBQ party had already started before.   ||TLDR&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Ask.png|64px]]||Let's be lovers||Asks to become lovers with the character. If they accept, you'll officially become a couple. Higher virtues or Singleminded NPCS who already have a lover makes having a relationship with them much more difficult, especially if you yourself already have a lover (Singleminded characters who already have a lover will never make multiple affairs). Note that it's impossible to be together with someone that doesn't match their orientation.   ||Blush(success), Depression(failure), Anger(refusal after being told you already have a lover)&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Ask.png|64px]]||Let's Break up||Asks to officially end the relationship with the character, but if both of your love is high, they may not accept it.   ||Anger(failure), Depression(success)&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
* The point listed are subpoints for the Favorability Rating and are base on the result of a Bisexual + No traits character.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Interaction !! Points on Success !! Points on Failed&lt;br /&gt;
|-&lt;br /&gt;
| Show affection||30 Love SubPoints||Unknown&lt;br /&gt;
|-&lt;br /&gt;
| Ask on a date||None||Unknown&lt;br /&gt;
|-&lt;br /&gt;
| Let's be lovers||60 Love SubPoints||Unknown&lt;br /&gt;
|-&lt;br /&gt;
| Let's Break up||90 Distant and Hate SubPoints||Hate SubPoints (amount unknown)&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Contact===&lt;br /&gt;
Success rate largely depends on the sexual orientation, virtue of the NPC, favourability, mood and map mood.  If a lover witnesses any contact except &amp;quot;Headpat&amp;quot; with a non-shared lover it will give them the &amp;lt;span style=&amp;quot;color:RED&amp;quot;&amp;gt;'''Cheater!'''&amp;lt;/span&amp;gt; status and can also cause them to compete for attention. Unless you have enough favorability with the NPC, all of these interactions will make him/her angry if they fail.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Icon !! Interaction !! Description !! Effect&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Skinship.png|64px]]||Headpat||Pet/stroke a character's head, reducing stress and horniness and increasing love.  ||Happiness(success), Anger(failure, low favourability)&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Skinship.png|64px]]||Hug||Hugs a character, reducing stress and increasing love.   ||Happiness/Blush/Horny(success), Anger(failure, low favourability)&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Skinship.png|64px]]||Kiss||Kisses a character, increasing love and horniness.    ||Blush/Horny(success), Anger(failure, low favourability)&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Skinship.png|64px]]||Grope||Gropes/touches a character, increasing love and horniness.  ||Blush/Horny(success), Anger(failure, low favourability)&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Skinship.png|64px]]||Sex||Initiates a H scene with the character at the current location. High virtues are reluctant in having H with others around, while Highest virtues will always refuse doing it in public. Depending on favourability, NPCS will either compete for a character having H, with the scene continuing with whoever the middle party chooses as the winner, or they may also ask to join in triggering 3P. Note that unlike AA2, if an NPC competes against you during a H scene, you cannot back away anymore.    ||depends on the H outcome, Anger(failure, low favourability), Anger/Sad(not choosing someone/anyone during an argument)&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
* The point listed are subpoints for the Favorability Rating and are base on the result of a Bisexual + No traits character.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Interaction !! Points on Success !! Points on Failed&lt;br /&gt;
|-&lt;br /&gt;
| Headpat||30 Love SubPoints||30 Hate SubPoints&lt;br /&gt;
|-&lt;br /&gt;
| Hug||30 Love SubPoints||30 Hate SubPoints&lt;br /&gt;
|-&lt;br /&gt;
| Kiss||30 Love SubPoints||30 Hate SubPoints&lt;br /&gt;
|-&lt;br /&gt;
| Grope||90 Love SubPoints||90 Hate SubPoints&lt;br /&gt;
|-&lt;br /&gt;
| Sex||90 Love SubPoints||90 Hate SubPoints&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Travel===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Icon !! Interaction !! Description !! Effect&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Ask_to_move.png|64px]]||Follow Me||Asks the character to follow you until you reach your destination or you interact with them again. The target will always refuse to follow you if they're at the Beach and have already changed in their swimsuit. Unlike the NPC's follow, other characters can still talk to the person accompanying you, effectively making them stop following you anymore. The NPC behind you can also get distracted and cancel their follow, examples include witnessing a H scene, their lover interacting with someone, interrupting you or getting spooked by other embarrasing acts. ||None&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Ask_to_move.png|64px]]||Let's meet later at..||Asks the character to wait for you on a specific location during the next period. If an NPC asked you to meet later and you talk to them at the planned location, their favourability towards you will increase.||Happiness(characters actually met), Sad(characters didn't meet each other)&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Blackmail===&lt;br /&gt;
When the player witnesses any of the these action: Public Masturbation or a character doing certain actions with a non-lover while having a lover like: Hug, Kissing, Groping and Public H, the blackmail option will now be available when talking to an NPC. The game consider this as a '''Weakness''' toward the NPC, You will then have the option to blackmail them. &lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Icon !! Interaction !! Description !! Effect&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Weakness.png |64px]]||Extort|| Demands the character to submit to you. The success rate for this is always 20% (40% if you have the &amp;quot;Schemer&amp;quot; trait) or 100% if the target has the &amp;quot;Masochist&amp;quot; trait. Witnessing more actions that can trigger blackmail will also add up to the success rate of the interaction (2% at most). It's recommended to save before trying to extort someone in order to be able to restart in case it fails.   ||Nervous(success, mood remains permanent towards the abuser), Anger(failure), None(Masochist)&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Weakness.png |64px]]||Ignore||Force the character to not initiate any action toward the &amp;quot;Ignored Target&amp;quot;, but said target can still initiate interactions with this character||None&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Weakness.png |64px]]||Show me &amp;quot;That&amp;quot;||Forces the character to expose themselves.  ||Horny(success)&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Weakness.png |64px]]||Let me fuck you||Forces a H scene with the character at the current location. If someone attempts to compete against you during the act, the victim will always choose their abuser, even if the lover themselves is the one competing. This will also weirdly cause both the bully and the victim to fall in love with each other, although the victim themselves may still not enjoy the blackmailer's presence.   ||depends on the H outcome&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Weakness.png |64px]]||I'll leave you alone||Free the character from the Blackmail status. This will disable all abusive interactions towards the NPC.||None&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Weakness.png |64px]]||Leave me alone||Free the Playable Character from the Blackmail status. If successful, disable the Blackmail actions toward the Playable Character.||None&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
* The point listed are subpoints for the Favorability Rating and are base on the result of a Bisexual + No traits character.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Interaction !! Points on Success !! Points on Failed&lt;br /&gt;
|-&lt;br /&gt;
|Extort||Unknown||Unknown&lt;br /&gt;
|-&lt;br /&gt;
| Ignore||Unknown||Unknown&lt;br /&gt;
|-&lt;br /&gt;
| Show me &amp;quot;That&amp;quot;||Unknown||Unknown&lt;br /&gt;
|-&lt;br /&gt;
| Let me fuck you ||Unknown||Unknown&lt;br /&gt;
|-&lt;br /&gt;
| I'll leave you alone||Unknown||Unknown&lt;br /&gt;
|-&lt;br /&gt;
| Leave me alone||Unknown||Unknown&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Other===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Icon !! Interaction !! Description !! Effect&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Other.png |64px]]||Nothing||Cancel the interaction. If the interacted character hates you, they get mad for wasting their time||None&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=NPC Interactions=&lt;br /&gt;
Aside from being able to do every interaction the PC does, NPCs can also initiate some specific interactions unavailable to the PC.&lt;br /&gt;
*'''Did you have sex with...''' A lover who thinks that you're cheating on them can ask anyone in the roster this question. This can cause the &amp;lt;span style=&amp;quot;color:#CC0000&amp;quot;&amp;gt;'''Unforgivable!'''&amp;lt;/span&amp;gt; status if you answer &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;Yes&amp;lt;/span&amp;gt; but if someone else admits that they had sex with you, it will cause the  &amp;lt;span style=&amp;quot;color:#CC0000&amp;quot;&amp;gt;'''Cheater!'''&amp;lt;/span&amp;gt; status instead.&lt;br /&gt;
*'''Have you ever had sex?''' A NPC that's interested in someone may come and ask them this question, especially if the NPC is being cheated on. Answering &amp;quot;Yes&amp;quot; has no effect on their mood, even if you're lying, but, unlike in AA2, if your answer is &amp;quot;No&amp;quot;, they may offer to have sex with you. You may refuse their advances, which will put them in a bad mood otherwise.&lt;br /&gt;
*'''Do you have a lover?''' Any NPC may come and ask you this question. It's more likely to happen if they're being cheated on and it can also trigger even if you or them are already in a relationship. Answering &amp;quot;Yes&amp;quot; has no effect on their mood, even if you're lying, but if you answer &amp;quot;No&amp;quot;, they may offer to start a relationship with you, putting them in a bad mood if you refuse. This can be exploited to enter relationships with Higher virtues who already have someone they're dating, but it can also be used against you too. The only characters resistent to this interaction are the ones with the Singleminded trait.&lt;br /&gt;
*'''Did you bad rumor me?''' A NPC who you spread bad rumors about may come and confront you about it. If you admit to it, they'll initiate a confrontation against you, but will believe you if you deny the rumors.&lt;br /&gt;
*'''How are you?''' A NPC that likes/loves you enough may come and ask you this question. Answering &amp;quot;Yes&amp;quot; will put them at ease, but if you answer &amp;quot;No&amp;quot;, they will comfort you with a headpat. The headpat only happens to PC answering &amp;quot;No&amp;quot;.&lt;br /&gt;
*'''@ Likes you''' A NPC that likes you enough may tip you that someone has feelings for you. This is purely random and doesn't actually mean the person they mentioned loves you at all.&lt;br /&gt;
*'''Admire''' NPCS will use this action towards the character with the highest popularity in the roster, stating that they're very popular.&lt;br /&gt;
*'''I saw @ having sex...''' A NPC that saw someone having H in public may, on rare occasions, tell you who it was. In most cases, it's usually the person that NPC hates or their love rival.&lt;br /&gt;
*'''Kiss me, please''' A girl that likes/loves you enough may ask you to kiss her. This can cause jealousy if other lovers witness the kiss.&lt;br /&gt;
*'''Hug me, please''' A NPC that likes/loves you enough may offer to hug you. This can cause jealousy if other lovers witness the hug.&lt;br /&gt;
*'''Flash'''  A girl may offer to expose herself to someone she loves or likes, depending on her virtue.&lt;br /&gt;
*'''Trade your friend/lover items''' Accepting will increase their Like or Love as well as exchange your current items (visible when you check a character with the Jizou Statue) and also making it easier to befriend the NPC who you traded with.&lt;br /&gt;
*'''Kidnap Warn''' Evil NPCS will start using this interaction when a non-lover character is targeted for kidnapping.&lt;br /&gt;
*'''Kidnap''' A NPC with the &amp;quot;Evil&amp;quot; trait will attempt to kidnap their target. This can only trigger if the Evil character's lover has been caught cheating before. The target can either be the lover if the Evil NPC has built enough hate towards them or the person the Evil Lover saw they've been having sex with their partner.&lt;br /&gt;
*'''Force''' A NPC with the &amp;quot;Evil&amp;quot; trait can force sex on a character without a &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;Yes&amp;lt;/span&amp;gt;/&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;No&amp;lt;/span&amp;gt; prompt.&lt;br /&gt;
*'''Good Morning Kiss''' A lover may give you a good morning kiss if it arrives at the station after you. Note that unlike AA2, this can cause jealousy if you have other lovers.&lt;br /&gt;
*'''Sudden Kiss''' A kiss interaction without the &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;Yes&amp;lt;/span&amp;gt;/&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;No&amp;lt;/span&amp;gt; prompt. It's mainly used by higher virtues and, unlike AA2, it can make other lovers jealous if they see it. Also the NPCS no longer spam this interaction forever like in AA2 (please Illusion don't change it back to the way it works in AA2. I don't want to mod the AI for 3 damn months again. Whoever reads this, please don't delete my extra comment. I really hated this interaction in AA2 lol).&lt;br /&gt;
*'''Break up'''  A NPC who no longer loves you or who saw you cheating a lot may come and break up with you (with unique dialogue for both cases). Unlike the PC's interaction, you don't get the chance to refuse.&lt;br /&gt;
*'''Let's 3P''' A NPC who has multiple lovers (including the PC) may offer you to have 3P with someone. If you accept, you'll follow to the 3rd person and H will begin instantly, ignoring that character's favourability towards you entirely, making it possible to have sex with someone that hates you, although no love will be gained after the session. Note that this can fail if you cannot reach the other person for some reasons.&lt;br /&gt;
*'''Let's hang''' Sometimes after the whole day is over, an NPC that likes you enough may ask to come to your room tonight to hang together.&lt;br /&gt;
*'''Let's hang(H)''' Sometimes after the whole day is over, an NPC that likes you enough may ask to come to your room tonight. If accepted, a H scene will start at your home between the two of you, while rejecting their offer will put them in a bad mood.&lt;/div&gt;</summary>
		<author><name>Redsky09</name></author>	</entry>

	<entry>
		<id>http://wiki.anime-sharing.com/hgames/index.php?title=Summer_Vacation!_Scramble/Gameplay/Interactions&amp;diff=39600</id>
		<title>Summer Vacation! Scramble/Gameplay/Interactions</title>
		<link rel="alternate" type="text/html" href="http://wiki.anime-sharing.com/hgames/index.php?title=Summer_Vacation!_Scramble/Gameplay/Interactions&amp;diff=39600"/>
				<updated>2024-12-28T18:17:24Z</updated>
		
		<summary type="html">&lt;p&gt;Redsky09: Edited descriptions&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{hgame|game={{ROOTPAGENAME}}|company=Illusion|category=IllusionGames}}&lt;br /&gt;
&lt;br /&gt;
=How do they work=&lt;br /&gt;
The % value shown when interacting with somebody represents the chance of the character to accept the action. As long as that value is higher than 0% there is a chance for success. As long as the value is below 100% there is a chance to fail. It is possible to succeed with as low as 1% but the odds are just that low.&lt;br /&gt;
&lt;br /&gt;
Most interactions can be used on the same character only three times per time period. After three uses on the same character the success rate will become 0% and that character will tell you to stop, making them angry.&lt;br /&gt;
&lt;br /&gt;
The success rate is influenced by traits, virtue, mood, character stats, favorability rating and map mood.&lt;br /&gt;
&lt;br /&gt;
Almost all interaction give sub points toward the Favorability Rating and the amount of sub points you get depends on the Traits and the character Sexual Orientation. For characters that have less than 20 Points total in their Favorability Rating (Points in Love, Friend, Distant or Hate. Do not confuse with sub points), they will gain Double the amount of sub points from interactions.&lt;br /&gt;
&lt;br /&gt;
Note that a failed interaction will not necessarily decrease the NPC's opinion. A NPC can either directly refuse, decreasing their opinion on you, or can say &amp;quot;another time&amp;quot;, leaving their opinion unchanged.&lt;br /&gt;
&lt;br /&gt;
Not Interacting with a character during the day will result in a negative opinion toward them and vice versa.&lt;br /&gt;
&lt;br /&gt;
=Types of Interactions=&lt;br /&gt;
There are 51 interactions that the Player can choose from, these are grouped in 11 categories.&lt;br /&gt;
===Let's Talk===&lt;br /&gt;
Successful interactions have 3 different outcomes (bad, good and great) that are influenced by the character's mood. &lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Icon !! Interaction !! Description !! Mood Change&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Let's_talk.png|64px]]||Everyday topics||Talks about casual topics, increasing like.   ||Happiness(good/great success)&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Let's_talk.png|64px]]||Romantic topics||Talks about matters of the heart. Successes and failures have a more drastic effect on the character's opinion of you.  ||Blush(good/great success)&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Let's_talk.png|64px]]||Naughty topics||Talks about Lewd topics, increasing Love and having a chance of getting the character horny. ||Horny(good/great success)&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
* The point listed are subpoints for the Favorability Rating and are base on the result of a Bisexual + No traits character.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Interaction !! Points on Bad Result !! Points on Good Result !! Points on Great Result !! Points on Failed&lt;br /&gt;
|-&lt;br /&gt;
| Everyday topics||10 Friend and Distant SubPoints|| 20 Friend SubPoints || 30 Friend SubPoints || Hate SubPoints (amount unknown)&lt;br /&gt;
|-&lt;br /&gt;
| Romantic topics||10 Distant and Hate SubPoints|| 20 Love SubPoints|| 30 Love SubPoints||Hate SubPoints (amount unknown)&lt;br /&gt;
|-&lt;br /&gt;
| Naughty topics ||Unknown||40 Friend SubPoints || 60 Love SubPoints||Hate SubPoints (amount unknown)&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Listen to me===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Icon !! Interaction !! Description !! Mood Change&lt;br /&gt;
|-&lt;br /&gt;
| [[File:talk.png|64px]]||Cheer Up|| Cheers up a character if depressed. You can also perk up a character who feels Jealous towards someone. If not depressed/jealous then the character will be confused with 0%. ||Normal(success), remains Sad/Jealous if failed.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:talk.png|64px]]||Calm Down||Calms down a character if angry. You can also perk up a character who feels Jealous towards someone. If not angry/jealous then the character will be confused with 0%.  ||Normal(success), remains Angry/Jealous if failed.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:talk.png|64px]]||Praise||Flatter a character. Increases Like/Love more if successful, increases by a lesser amount if failed. Can also perk up a Sad, Angry or Jealous NPC.   ||Happiness/Blush(success/failure, high favourability), Normal(success/failure, low favourability)&lt;br /&gt;
|-&lt;br /&gt;
| [[File:talk.png|64px]]||Grumble||Speak negatively about yourself. The NPC will either agree, increasing both of yours Distant and Hate points and increasing the NPC Love and Friend points, or will say that it's not true, increasing your Love and Friend points toward them and clearing your bad moods but at the cost of increasing the NPC Distant and Hate points.  ||Depression(success), None(failure)&lt;br /&gt;
|-&lt;br /&gt;
| [[File:talk.png|64px]]||Apologize||Apologizes to a character who feels betrayed and thinks the &amp;lt;span style=&amp;quot;color:#CC0000&amp;quot;&amp;gt;'''Unforgivable!'''&amp;lt;/span&amp;gt; status.  ||Normal(success), None(failure)&lt;br /&gt;
|-&lt;br /&gt;
| [[File:talk.png|64px]]||Confront||Starts arguing with the character. The winner will receive alot of Dislike points towards their opponent, while the opponent won't be able to move a for a bit and receive alot of Hate towards the winner while also getting Depressed. ||Normal(success), Anger(refused to argue), Depression(character lost confrontation)&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
* The point listed are subpoints for the Favorability Rating and are base on the result of a Bisexual + No traits character.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Interaction !! Points on Success !! Points on Failed&lt;br /&gt;
|-&lt;br /&gt;
| Cheer Up|| 10 Love and Friend SubPoints || Unknown &lt;br /&gt;
|-&lt;br /&gt;
| Calm Down|| 10 Love and Friend SubPoints || Unknown &lt;br /&gt;
|-&lt;br /&gt;
| Praise|| 10 Love and Friend SubPoints|| Unknown &lt;br /&gt;
|-&lt;br /&gt;
| Grumble|| 10 Distant SubPoints|| 10 Love and Friend SubPoints&lt;br /&gt;
|-&lt;br /&gt;
| Apologize|| Unknown|| Unknown&lt;br /&gt;
|-&lt;br /&gt;
| Confront || 300 Hate SubPoints || 30 Hate SubPoints &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Give Advice===&lt;br /&gt;
All advices reduce the character's horniness to some extent. Success rate depends on the character's seriousness(virtue, related traits and mood) and is heavily influenced by his/her current horniness and the current map's mood. &lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Icon !! Interaction !! Description !! Mood Change !! Effects&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Make_a_statement.png|64px]]||Suggest a meal||Encourages the character to eat more often at the Beach for the whole day.  ||Tension(success) || The NPC will Eat more&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Make_a_statement.png|64px]]||Encourage to study||Encourages the character to study more often at the School for the whole day.  ||Tension(success)|| The NPC will Study more&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Make_a_statement.png|64px]]||Encourage to exercise||Encourages the character to exercise more often at the Shrine for the whole day.  ||Tension(success)||The NPC will Exercise more&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Make_a_statement.png|64px]]||Encourage Work||Encourages the character to work more often at their Job for the whole day.   ||Tension(success)||The NPC will work more&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Make_a_statement.png|64px]]||Reflect on Relationship||Discourages the character from showing affection. Depending on Virtue and Traits, this can have huge effects on how often the NPC will try to show affection for the whole day. ||Tension (success), Anger(failure, low favourability)||The NPC will interact more/less? (to be Confirmed)&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Make_a_statement.png|64px]]||Reflect on love affairs||Discourages the character from forming relationships. Depending on Virtue and Traits, this can have huge effects on how often the NPC will try to make a relationship for the whole day.  ||Tension(success), Anger(failure, low favourability)||The NPC will interact with their lovers more/less? (to be Confirmed)&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Make_a_statement.png|64px]]||Reflect on sex||Discourages the character from having H. Depending on Virtue and Traits, this can have huge effects on how often the NPC will ask for H for the whole day.   ||Tension(success), Anger(failure, low favourability)||The NPC will do lewd actions more/less? (to be Confirmed)&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
* The point listed are subpoints for the Favorability Rating and are base on the result of a Bisexual + No traits character.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Interaction !! Points on Success !! Points on Failed&lt;br /&gt;
|-&lt;br /&gt;
| Suggest a meal|| 10 Love and Friend SubPoints || Unknown&lt;br /&gt;
|-&lt;br /&gt;
| Encourage to study|| 10 Love and Friend SubPoints || Unknown&lt;br /&gt;
|-&lt;br /&gt;
| Encourage to exercise|| 10 Love and Friend SubPoints || Unknown&lt;br /&gt;
|-&lt;br /&gt;
| Encourage Work|| 10 Love and Friend SubPoints || Unknown&lt;br /&gt;
|-&lt;br /&gt;
| Reflect on Relationship|| 10 Love and Friend SubPoints || Unknown&lt;br /&gt;
|-&lt;br /&gt;
| Reflect on love affairs|| 10 Love and Friend SubPoints || Unknown&lt;br /&gt;
|-&lt;br /&gt;
| Reflect on sex|| 10 Love and Friend SubPoints || Unknown&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Consult about===&lt;br /&gt;
Consult actions work the same as &amp;quot;Advice&amp;quot;, with the character this time asking for an opinion on specific matters instead of being encouraged by someone else to do something.&lt;br /&gt;
&lt;br /&gt;
These interactions don't have any effects on PC except increasing the NPC's like/love towards you depending on which topic you consulted about and if they agreed/disagreed with it.&lt;br /&gt;
&lt;br /&gt;
Note that disagreeing with a topic will NOT make the NPCS less likely to perform the action you discouraged them in not putting more effort into.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Icon !! Interaction !! Description !! Effect&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Consult.png|64px]]||Diet||Asks if the character should eat more often at the Beach for the whole day.   ||Tension(success)&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Consult.png|64px]]||Studies||Asks if the character should study more often at the School for the whole day.   ||Tension(success)&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Consult.png|64px]]||Exercise||Asks if the character should exercise more often at the Shrine for the whole day.   ||Tension(success)&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Consult.png|64px]]||Part-time job||Asks if the character should work more often at their Job for the whole day.   ||Tension(success)&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Consult.png|64px]]||Relationships||Asks if the character should be more aggresive in showing affection. Agreeing on this topic can heavily increase the chances an NPC will show affection for the whole day, so choose your answer wisely.   ||Tension(success)&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Consult.png|64px]]||Love||Asks if the character should be more aggresive in making relationships. Agreeing with this topic can heavily increase the chances an NPC will try to form multiple relationships for the whole day, so choose your answer wisely.   ||Tension(success)&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Consult.png|64px]]||Sex||Asks if the character should be more aggresive in having H. Agreeing on this topic can heavily increase the chances an NPC will ask for H for the whole day, so choose your answer wisely.  ||Tension(success)&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
* The point listed are subpoints for the Favorability Rating and are base on the result of a Bisexual + No traits character.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Interaction !! Points on Success !! Points on Failed&lt;br /&gt;
|-&lt;br /&gt;
| Diet||Unknown||Unknown&lt;br /&gt;
|-&lt;br /&gt;
| Studies||Unknown||Unknown&lt;br /&gt;
|-&lt;br /&gt;
| Exercise||Unknown||Unknown&lt;br /&gt;
|-&lt;br /&gt;
| Part-time job||Unknown||Unknown&lt;br /&gt;
|-&lt;br /&gt;
| Relationships||Unknown||Unknown&lt;br /&gt;
|-&lt;br /&gt;
| Love||Unknown||Unknown&lt;br /&gt;
|-&lt;br /&gt;
| Sex||Unknown||Unknown&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Gossips===&lt;br /&gt;
When you select any of these interactions you will be taken to the character roster to select the person you're talking about. Success rate largely depends on the NPC's favourability towards you and the person you're conversing about.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Icon !! Interaction !! Description !! Mood Change !! Effect&lt;br /&gt;
|-&lt;br /&gt;
| [[File:That_person.png|64px]]||There's a good rumor||Talks positively about the character. If successful, improves the chance they'll seek them for conversation. Unlike AA2, you can also talk positively about your conversation partner, stating there's been good rumors about them recently. If an NPC hears multiple good rumors about others, they can start feeling Jealous about their other colleagues.    ||None, Jealous(multiple successful good rumors)||None&lt;br /&gt;
|-&lt;br /&gt;
| [[File:That_person.png|64px]]||There's a bad rumor||Talks negatively about the character. If successful, decreases the NPC's opinion towards them or otherwise towards you if the NPC doesn't like you enough. If an NPC hears multiple bad rumors about others, they can start feeling Sad about their other colleagues. Note that it's possible for the NPC you bad rumored to confront you about speaking behind their back.  ||None, Sad(multiple bad succesful bad rumors)||None&lt;br /&gt;
|-&lt;br /&gt;
| [[File:That_person.png|64px]]||Get along with||Tells the NPC to change their attitude towards the character. Unlike in AA2, you can also refer to your PC when talking, stating that you want to get closer to the NPC. If successful, it can increase Love and Friend and also the success rate for conversations towards/for the picked target. Note that this action will always fail if the NPC hates the selected character, stating that they &amp;quot;don't like&amp;quot; that person.   ||None|| The NPC will interact more to the selected NPC&lt;br /&gt;
|-&lt;br /&gt;
| [[File:That_person.png|64px]]||I want to get along...||Asks the NPC to tell that character to change their attitude towards you (&amp;quot;Get along with&amp;quot;). Note that this action will always fail if the NPC hates that character, stating that they &amp;quot;don't like&amp;quot; that person.  ||None|| The NPC will spread good rumors about you to the selected NPC, or it will ask to &amp;quot;Get along with&amp;quot; you&lt;br /&gt;
|-&lt;br /&gt;
| [[File:That_person.png|64px]]||What do you think about?||Asks what the are the NPC's feelings towards that character. You can also refer to your PC when talking. Depending on favourability, they may state that they like/love them, don't know yet or simply refuse to tell you anything.  ||None|| None&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
* The point listed are subpoints for the Favorability Rating and are base on the result of a Bisexual + No traits character.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Interaction !! Points on Success !! Points on Failed&lt;br /&gt;
|-&lt;br /&gt;
| There's a good rumor||Unknown||Unknown&lt;br /&gt;
|-&lt;br /&gt;
| There's a bad rumor||Unknown||Unknown&lt;br /&gt;
|-&lt;br /&gt;
| Get along with||Unknown||Unknown&lt;br /&gt;
|-&lt;br /&gt;
| I want to get along...||Unknown||Unknown&lt;br /&gt;
|-&lt;br /&gt;
| What do you think about?||None||None&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Activities===&lt;br /&gt;
Success rate largely depends on the NPC's sociability, favourability, mood, virtue and map mood.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Icon !! Interaction !! Description !! Effect&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Let's_be_together.png|64px]]||Let's go eat||Invites the character to eat together at the Cafe. If the character already ate during the period, they will always refuse the invitation. PC can eat as many times as they like.   ||Calm(success)&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Let's_be_together.png|64px]]||Let's study||Invites the character to improve Academics together. Studying with a partner greatly increases the chance of success when working hard, but it can also easily fail if the NPC isn't in the right mood.    ||Tension(success)&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Let's_be_together.png|64px]]||Let's exercise||Invites the character to improve Strength together. Exercising with a partner greatly increases the chance of success when working hard, but it can also easily fail if the NPC isn't in the right mood.   ||Tension(success)&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Let's_be_together.png|64px]]||Let's work||Asks the character for help at your Job. Working with a partner greatly increases the chance of success when working hard, but it can also easily fail if the NPC  isn't in the right mood.   ||Tension(success)&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Let's_be_together.png|64px]]||Come to my room||Invites the character to your home to have fun. A character resistant in having sex with you is unlikely to accept. If the current map mood is set to &amp;quot;Horny&amp;quot; when inviting the NPC, H will begin at your place. Unlike in AA2, you no longer need a relationship with the person you're trying to invite at home for sex.   ||Happiness(normal invite), depends on H outcome otherwise&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
* The point listed are subpoints for the Favorability Rating and are base on the result of a Bisexual + No traits character.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Interaction !! Points on Bad Result !! Points on Good Result !! Points on Great Result !! Points on Failed&lt;br /&gt;
|-&lt;br /&gt;
| Let's go eat||Unknown||Unknown||Unknown||Unknown&lt;br /&gt;
|-&lt;br /&gt;
| Let's study||Unknown||Unknown||Unknown||Unknown&lt;br /&gt;
|-&lt;br /&gt;
| Let's exercise||Unknown||Unknown||Unknown||Unknown&lt;br /&gt;
|-&lt;br /&gt;
| Let's work||5 Friend, Distant and Hate SubPoints|| Unknown || Unknown || Unknown&lt;br /&gt;
|-&lt;br /&gt;
| Come to my room||Unknown||Unknown||Unknown||Unknown&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Feelings===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Icon !! Interaction !! Description !! Effect&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Ask.png|64px]]||Show affection||Confess your love towards the character. Depending on their orientation and relationship towards you, they may state that they love you, that they don't like you or simply thank you.   ||Happiness/Blush(success), Depression(failure)&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Ask.png|64px]]||Ask on a date||Asks the character on a BBQ party at the beach on Sunday. The NPC will refuse if it already has a date planned. You can invite multiple characters on a date and, unlike in AA2, it's possible to attend the date with every character you asked out. However, it's not possible to attend multiple dates that you yourself have been invited to if the BBQ party had already started before.   ||TLDR&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Ask.png|64px]]||Let's be lovers||Asks to become lovers with the character. If they accept, you'll officially become a couple. Higher virtues or Singleminded NPCS who already have a lover makes having a relationship with them much more difficult, especially if you yourself already have a lover (Singleminded characters who already have a lover will never make multiple affairs). Note that it's impossible to be together with someone that doesn't match their orientation.   ||Blush(success), Depression(failure), Anger(refusal after being told you already have a lover)&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Ask.png|64px]]||Let's Break up||Asks to officially end the relationship with the character, but if both of your love is high, they may not accept it.   ||Anger(failure), Depression(success)&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
* The point listed are subpoints for the Favorability Rating and are base on the result of a Bisexual + No traits character.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Interaction !! Points on Success !! Points on Failed&lt;br /&gt;
|-&lt;br /&gt;
| Show affection||30 Love SubPoints||Unknown&lt;br /&gt;
|-&lt;br /&gt;
| Ask on a date||None||Unknown&lt;br /&gt;
|-&lt;br /&gt;
| Let's be lovers||60 Love SubPoints||Unknown&lt;br /&gt;
|-&lt;br /&gt;
| Let's Break up||90 Distant and Hate SubPoints||Hate SubPoints (amount unknown)&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Contact===&lt;br /&gt;
Success rate largely depends on the sexual orientation, virtue of the NPC, favourability, mood and map mood.  If a lover witnesses any contact except &amp;quot;Headpat&amp;quot; with a non-shared lover it will give them the &amp;lt;span style=&amp;quot;color:RED&amp;quot;&amp;gt;'''Cheater!'''&amp;lt;/span&amp;gt; status and can also cause them to compete for attention. Unless you have enough favorability with the NPC, all of these interactions will make him/her angry if they fail.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Icon !! Interaction !! Description !! Effect&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Skinship.png|64px]]||Headpat||Pet/stroke a character's head, reducing stress and horniness and increasing love.  ||Happiness(success), Anger(failure, low favourability)&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Skinship.png|64px]]||Hug||Hugs a character, reducing stress and increasing love.   ||Happiness/Blush/Horny(success), Anger(failure, low favourability)&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Skinship.png|64px]]||Kiss||Kisses a character, increasing love and horniness.    ||Blush/Horny(success), Anger(failure, low favourability)&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Skinship.png|64px]]||Grope||Gropes/touches a character, increasing love and horniness.  ||Blush/Horny(success), Anger(failure, low favourability)&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Skinship.png|64px]]||Sex||Initiates a H scene with the character at the current location. High virtues are reluctant in having H with others around, while Highest virtues will always refuse doing it in public. Depending on favourability, NPCS will either compete for a character having H, with the scene continuing with whoever the middle party chooses as the winner, or they may also ask to join in triggering 3P. Note that unlike AA2, if an NPC competes against you during a H scene, you cannot back away anymore.    ||depends on the H outcome, Anger(failure, low favourability), Anger/Sad(not choosing someone/anyone during an argument)&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
* The point listed are subpoints for the Favorability Rating and are base on the result of a Bisexual + No traits character.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Interaction !! Points on Success !! Points on Failed&lt;br /&gt;
|-&lt;br /&gt;
| Headpat||30 Love SubPoints||30 Hate SubPoints&lt;br /&gt;
|-&lt;br /&gt;
| Hug||30 Love SubPoints||30 Hate SubPoints&lt;br /&gt;
|-&lt;br /&gt;
| Kiss||30 Love SubPoints||30 Hate SubPoints&lt;br /&gt;
|-&lt;br /&gt;
| Grope||90 Love SubPoints||90 Hate SubPoints&lt;br /&gt;
|-&lt;br /&gt;
| Sex||90 Love SubPoints||90 Hate SubPoints&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Travel===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Icon !! Interaction !! Description !! Effect&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Ask_to_move.png|64px]]||Follow Me||Asks the character to follow you until you reach your destination or you interact with them again. The target will always refuse to follow you if they're at the Beach and have already changed in their swimsuit. Unlike the NPC's follow, other characters can still talk to the person accompanying you, effectively making them stop following you anymore. The NPC behind you can also get distracted and cancel their follow, examples include witnessing a H scene, their lover interacting with someone, interrupting you or getting spooked by other embarrasing acts. ||None&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Ask_to_move.png|64px]]||Let's meet later at..||Asks the character to wait for you on a specific location during the next period. If an NPC asked you to meet later and you talk to them at the planned location, their favourability towards you will increase.||Happiness(characters actually met), Sad(characters didn't meet each other)&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Blackmail===&lt;br /&gt;
When the player witnesses any of the these action: Public Masturbation or a character doing certain actions with a non-lover while having a lover like: Hug, Kissing, Groping and Public H, the blackmail option will now be available when talking to an NPC. The game consider this as a '''Weakness''' toward the NPC, You will then have the option to blackmail them. &lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Icon !! Interaction !! Description !! Effect&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Weakness.png |64px]]||Extort|| Demands the character to submit to you. The success rate for this is always 20% (40% if you have the &amp;quot;Schemer&amp;quot; trait) or 100% if the target has the &amp;quot;Masochist&amp;quot; trait. Witnessing more actions that can trigger blackmail will also add up to the success rate of the interaction (2% at most). It's recommended to save before trying to extort someone in order to be able to restart in case it fails.   ||Nervous(success, mood remains permanent towards the abuser), Anger(failure), None(Masochist)&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Weakness.png |64px]]||Ignore||Force the character to not initiate any action toward the &amp;quot;Ignored Target&amp;quot;, but said target can still initiate interactions with this character||None&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Weakness.png |64px]]||Show me &amp;quot;That&amp;quot;||Forces the character to expose themselves.  ||Horny(success)&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Weakness.png |64px]]||Let me fuck you||Forces a H scene with the character at the current location. If someone attempts to compete against you during the act, the victim will always choose their abuser, even if the lover themselves is the one competing. This will also weirdly cause both the bully and the victim to fall in love with each other, although the victim themselves may still not enjoy the blackmailer's presence.   ||depends on the H outcome&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Weakness.png |64px]]||I'll leave you alone||Free the character from the Blackmail status. This will disable all abusive interactions towards the NPC.||None&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Weakness.png |64px]]||Leave me alone||Free the Playable Character from the Blackmail status. If successful, disable the Blackmail actions toward the Playable Character.||None&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
* The point listed are subpoints for the Favorability Rating and are base on the result of a Bisexual + No traits character.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Interaction !! Points on Success !! Points on Failed&lt;br /&gt;
|-&lt;br /&gt;
|Extort||Unknown||Unknown&lt;br /&gt;
|-&lt;br /&gt;
| Ignore||Unknown||Unknown&lt;br /&gt;
|-&lt;br /&gt;
| Show me &amp;quot;That&amp;quot;||Unknown||Unknown&lt;br /&gt;
|-&lt;br /&gt;
| Let me fuck you ||Unknown||Unknown&lt;br /&gt;
|-&lt;br /&gt;
| I'll leave you alone||Unknown||Unknown&lt;br /&gt;
|-&lt;br /&gt;
| Leave me alone||Unknown||Unknown&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Other===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Icon !! Interaction !! Description !! Effect&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Other.png |64px]]||Nothing||Cancel the interaction. If the interacted character hates you, they get mad for wasting their time||None&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=NPC Interactions=&lt;br /&gt;
Aside from being able to do every interaction the PC does, NPCs can also initiate some specific interactions unavailable to the PC.&lt;br /&gt;
*'''Did you have sex with...''' A NPC who thinks that you're cheating on them can ask anyone in the roster this question. This can cause the &amp;lt;span style=&amp;quot;color:#CC0000&amp;quot;&amp;gt;'''Unforgivable!'''&amp;lt;/span&amp;gt; status if you answer &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;Yes&amp;lt;/span&amp;gt; but if someone else admits that they had sex with you, it will cause the  &amp;lt;span style=&amp;quot;color:#CC0000&amp;quot;&amp;gt;'''Cheater!'''&amp;lt;/span&amp;gt; status instead.&lt;br /&gt;
*'''Have you ever had sex?''' A NPC that's interested in someone may come and ask them this question, especially if the NPC is being cheated on. Answering &amp;quot;Yes&amp;quot; has no effect on their mood, even if you're lying, but, unlike in AA2, if your answer is &amp;quot;No&amp;quot;, they may offer to have sex with you. You may refuse their advances, which will put them in a bad mood otherwise.&lt;br /&gt;
*'''Do you have a lover?''' Any NPC may come and ask you this question. It's more likely to happen if they're being cheated on and it can also trigger even if you or them are already in a relationship. Answering &amp;quot;Yes&amp;quot; has no effect on their mood, even if you're lying, but if you answer &amp;quot;No&amp;quot;, they may offer to start a relationship with you, putting them in a bad mood if you refuse. This can be exploited to enter relationships with Higher virtues who already have someone they're dating, but it can also be used against you too. The only characters resistent to this interaction are the ones with the Singleminded trait.&lt;br /&gt;
*'''Did you bad rumor me?''' A NPC who you spread bad rumors about may come and confront you about it. If you admit to it, they'll initiate a confrontation against you, but will believe you if you deny the rumors.&lt;br /&gt;
*'''How are you?''' A NPC that likes/loves you enough may come and ask you this question. Answering &amp;quot;Yes&amp;quot; will put them at ease, but if you answer &amp;quot;No&amp;quot;, they will comfort you with a headpat. The headpat only happens to PC answering &amp;quot;No&amp;quot;.&lt;br /&gt;
*'''@ Likes you''' A NPC that likes you enough may tip you that someone has feelings for you. This is purely random and doesn't actually mean the person they mentioned loves you at all.&lt;br /&gt;
*'''Admire''' NPCS will use this action towards the character with the highest popularity in the roster, stating that they're very popular.&lt;br /&gt;
*'''I saw @ having sex...''' A NPC that saw someone having H in public may, on rare occasions, tell you who it was. In most cases, it's usually the person that NPC hates or their love rival.&lt;br /&gt;
*'''Kiss me, please''' A girl that likes/loves you enough may ask you to kiss her. This can cause jealousy if other lovers witness the kiss.&lt;br /&gt;
*'''Hug me, please''' A NPC that likes/loves you enough may offer to hug you. This can cause jealousy if other lovers witness the hug.&lt;br /&gt;
*'''Flash'''  A girl may offer to expose herself to someone she loves or likes, depending on her virtue.&lt;br /&gt;
*'''Trade your friend/lover items''' Accepting will increase their Like or Love as well as exchange your current items (visible when you check a character with the Jizou Statue) and also making it easier to befriend the NPC who you traded with.&lt;br /&gt;
*'''Kidnap Warn''' Evil NPCS will start using this interaction when a non-lover character is targeted for kidnapping.&lt;br /&gt;
*'''Kidnap''' A NPC with the &amp;quot;Evil&amp;quot; trait will attempt to kidnap their target. This can only trigger if the Evil character's lover has been caught cheating before. The target can either be the lover if the Evil NPC has built enough hate towards them or the person the Evil Lover saw they've been having sex with their partner.&lt;br /&gt;
*'''Force''' A NPC with the &amp;quot;Evil&amp;quot; trait can force sex on a character without a &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;Yes&amp;lt;/span&amp;gt;/&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;No&amp;lt;/span&amp;gt; prompt.&lt;br /&gt;
*'''Good Morning Kiss''' A lover may give you a good morning kiss if it arrives at the station after you. Note that unlike AA2, this can cause jealousy if you have other lovers.&lt;br /&gt;
*'''Sudden Kiss''' A kiss interaction without the &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;Yes&amp;lt;/span&amp;gt;/&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;No&amp;lt;/span&amp;gt; prompt. It's mainly used by higher virtues and, unlike AA2, it can make other lovers jealous if they see it. Also the NPCS no longer spam this interaction forever like in AA2 (please Illusion don't change it back to the way it works in AA2. I don't want to mod the AI for 3 damn months again. Whoever reads this, please don't delete my extra comment. I really hated this interaction in AA2 lol).&lt;br /&gt;
*'''Break up'''  A NPC who no longer loves you or who saw you cheating a lot may come and break up with you (with unique dialogue for both cases). Unlike the PC's interaction, you don't get the chance to refuse.&lt;br /&gt;
*'''Let's 3P''' A NPC who has multiple lovers (including the PC) may offer you to have 3P with someone. If you accept, you'll follow to the 3rd person and H will begin instantly, ignoring that character's favourability towards you entirely, making it possible to have sex with someone that hates you, although no love will be gained after the session. Note that this can fail if you cannot reach the other person for some reasons.&lt;br /&gt;
*'''Let's hang''' Sometimes after the whole day is over, an NPC that likes you enough may ask to come to your room tonight to hang together.&lt;br /&gt;
*'''Let's hang(H)''' Sometimes after the whole day is over, an NPC that likes you enough may ask to come to your room tonight. If accepted, a H scene will start at your home between the two of you, while rejecting their offer will put them in a bad mood.&lt;/div&gt;</summary>
		<author><name>Redsky09</name></author>	</entry>

	<entry>
		<id>http://wiki.anime-sharing.com/hgames/index.php?title=Summer_Vacation!_Scramble/Gameplay/Interactions&amp;diff=39599</id>
		<title>Summer Vacation! Scramble/Gameplay/Interactions</title>
		<link rel="alternate" type="text/html" href="http://wiki.anime-sharing.com/hgames/index.php?title=Summer_Vacation!_Scramble/Gameplay/Interactions&amp;diff=39599"/>
				<updated>2024-12-28T18:15:41Z</updated>
		
		<summary type="html">&lt;p&gt;Redsky09: /* Listen to me */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{hgame|game={{ROOTPAGENAME}}|company=Illusion|category=IllusionGames}}&lt;br /&gt;
&lt;br /&gt;
=How do they work=&lt;br /&gt;
The % value shown when interacting with somebody represents the chance of the character to accept the action. As long as that value is higher than 0% there is a chance for success. As long as the value is below 100% there is a chance to fail. It is possible to succeed with as low as 1% but the odds are just that low.&lt;br /&gt;
&lt;br /&gt;
Most interactions can be used on the same character only three times per time period. After three uses on the same character the success rate will become 0% and that character will tell you to stop, making them angry.&lt;br /&gt;
&lt;br /&gt;
The success rate is influenced by traits, virtue, mood, character stats, favorability rating and map mood.&lt;br /&gt;
&lt;br /&gt;
Almost all interaction give sub points toward the Favorability Rating and the amount of sub points you get depends on the Traits and the character Sexual Orientation. For characters that have less than 20 Points total in their Favorability Rating (Points in Love, Friend, Distant or Hate. Do not confuse with sub points), they will gain Double the amount of sub points from interactions.&lt;br /&gt;
&lt;br /&gt;
Note that a failed interaction will not necessarily decrease the NPC's opinion. A NPC can either directly refuse, decreasing their opinion on you, or can say &amp;quot;another time&amp;quot;, leaving their opinion unchanged.&lt;br /&gt;
&lt;br /&gt;
Not Interacting with a character during the day will result in a negative opinion toward them and vice versa.&lt;br /&gt;
&lt;br /&gt;
=Types of Interactions=&lt;br /&gt;
There are 51 interactions that the Player can choose from, these are grouped in 11 categories.&lt;br /&gt;
===Let's Talk===&lt;br /&gt;
Successful interactions have 3 different outcomes (bad, good and great) that are influenced by the character's mood. &lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Icon !! Interaction !! Description !! Mood Change&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Let's_talk.png|64px]]||Everyday topics||Talks about casual topics, increasing like.   ||Happiness(good/great success)&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Let's_talk.png|64px]]||Romantic topics||Talks about matters of the heart. Successes and failures have a more drastic effect on the character's opinion of you.  ||Blush(good/great success)&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Let's_talk.png|64px]]||Naughty topics||Talks about Lewd topics, increasing Love and having a chance of getting the character horny. ||Horny(good/great success)&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
* The point listed are subpoints for the Favorability Rating and are base on the result of a Bisexual + No traits character.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Interaction !! Points on Bad Result !! Points on Good Result !! Points on Great Result !! Points on Failed&lt;br /&gt;
|-&lt;br /&gt;
| Everyday topics||10 Friend and Distant SubPoints|| 20 Friend SubPoints || 30 Friend SubPoints || Hate SubPoints (amount unknown)&lt;br /&gt;
|-&lt;br /&gt;
| Romantic topics||10 Distant and Hate SubPoints|| 20 Love SubPoints|| 30 Love SubPoints||Hate SubPoints (amount unknown)&lt;br /&gt;
|-&lt;br /&gt;
| Naughty topics ||Unknown||40 Friend SubPoints || 60 Love SubPoints||Hate SubPoints (amount unknown)&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Listen to me===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Icon !! Interaction !! Description !! Mood Change&lt;br /&gt;
|-&lt;br /&gt;
| [[File:talk.png|64px]]||Cheer Up|| Cheers up a character if depressed. You can also perk up a character who feels Jealous towards someone. If not depressed/jealous then the character will be confused with 0%. ||Normal(success), remains Sad/Jealous if failed.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:talk.png|64px]]||Calm Down||Calms down a character if angry. You can also perk up a character who feels Jealous towards someone. If not angry/jealous then the character will be confused with 0%.  ||Normal(success), remains Angry/Jealous if failed.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:talk.png|64px]]||Praise||Flatter a character. Increases Like/Love more if successful, increases by a lesser amount if failed. Can also perk up a Sad, Angry or Jealous NPC.   ||Happiness/Blush(success/failure, high favourability), Normal(success/failure, low favourability)&lt;br /&gt;
|-&lt;br /&gt;
| [[File:talk.png|64px]]||Grumble||Speak negatively about yourself. The NPC will either agree, increasing both of yours Distant and Hate points and increasing the NPC Love and Friend points, or will say that it's not true, increasing your Love and Friend points toward them and clearing your bad moods but at the cost of increasing the NPC Distant and Hate points.  ||Depression(success), None(failure)&lt;br /&gt;
|-&lt;br /&gt;
| [[File:talk.png|64px]]||Apologize||Apologizes to a character who feels betrayed and thinks the &amp;lt;span style=&amp;quot;color:#CC0000&amp;quot;&amp;gt;'''Unforgivable!'''&amp;lt;/span&amp;gt; status.  ||Normal(success), None(failure)&lt;br /&gt;
|-&lt;br /&gt;
| [[File:talk.png|64px]]||Confront||Starts arguing with the character. The winner will receive alot of Dislike points towards their opponent, while the opponent won't be able to move a for a bit and receive alot of Hate towards the winner while also getting Depressed. ||Normal(success), Anger(refused to argue), Depression(character lost confrontation)&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
* The point listed are subpoints for the Favorability Rating and are base on the result of a Bisexual + No traits character.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Interaction !! Points on Success !! Points on Failed&lt;br /&gt;
|-&lt;br /&gt;
| Cheer Up|| 10 Love and Friend SubPoints || Unknown &lt;br /&gt;
|-&lt;br /&gt;
| Calm Down|| 10 Love and Friend SubPoints || Unknown &lt;br /&gt;
|-&lt;br /&gt;
| Praise|| 10 Love and Friend SubPoints|| Unknown &lt;br /&gt;
|-&lt;br /&gt;
| Grumble|| 10 Distant SubPoints|| 10 Love and Friend SubPoints&lt;br /&gt;
|-&lt;br /&gt;
| Apologize|| Unknown|| Unknown&lt;br /&gt;
|-&lt;br /&gt;
| Confront || 300 Hate SubPoints || 30 Hate SubPoints &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Give Advice===&lt;br /&gt;
All advices reduce the character's horniness to some extent. Success rate depends on the character's seriousness(virtue, related traits and mood) and is heavily influenced by his/her current horniness and the current map's mood. &lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Icon !! Interaction !! Description !! Mood Change !! Effects&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Make_a_statement.png|64px]]||Suggest a meal||Encourages the character to eat more often at the Beach for the whole day.  ||Tension(success) || The NPC will Eat more&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Make_a_statement.png|64px]]||Encourage to study||Encourages the character to study more often at the School for the whole day.  ||Tension(success)|| The NPC will Study more&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Make_a_statement.png|64px]]||Encourage to exercise||Encourages the character to exercise more often at the Shrine for the whole day.  ||Tension(success)||The NPC will Exercise more&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Make_a_statement.png|64px]]||Encourage Work||Encourages the character to work more often at their Job for the whole day.   ||Tension(success)||The NPC will work more&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Make_a_statement.png|64px]]||Reflect on Relationship||Discourages the character from showing affection. Depending on Virtue and Traits, this can have huge effects on how often the NPC will try to show affection for the whole day. ||Tension (success), Anger(failure, low favourability)||The NPC will interact more/less? (to be Confirmed)&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Make_a_statement.png|64px]]||Reflect on love affairs||Discourages the character from forming relationships. Depending on Virtue and Traits, this can have huge effects on how often the NPC will try to make a relationship for the whole day.  ||Tension(success), Anger(failure, low favourability)||The NPC will interact with their lovers more/less? (to be Confirmed)&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Make_a_statement.png|64px]]||Reflect on sex||Discourages the character from having H. Depending on Virtue and Traits, this can have huge effects on how often the NPC will ask for H for the whole day.   ||Tension(success), Anger(failure, low favourability)||The NPC will do lewd actions more/less? (to be Confirmed)&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
* The point listed are subpoints for the Favorability Rating and are base on the result of a Bisexual + No traits character.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Interaction !! Points on Success !! Points on Failed&lt;br /&gt;
|-&lt;br /&gt;
| Suggest a meal|| 10 Love and Friend SubPoints || Unknown&lt;br /&gt;
|-&lt;br /&gt;
| Encourage to study|| 10 Love and Friend SubPoints || Unknown&lt;br /&gt;
|-&lt;br /&gt;
| Encourage to exercise|| 10 Love and Friend SubPoints || Unknown&lt;br /&gt;
|-&lt;br /&gt;
| Encourage Work|| 10 Love and Friend SubPoints || Unknown&lt;br /&gt;
|-&lt;br /&gt;
| Reflect on Relationship|| 10 Love and Friend SubPoints || Unknown&lt;br /&gt;
|-&lt;br /&gt;
| Reflect on love affairs|| 10 Love and Friend SubPoints || Unknown&lt;br /&gt;
|-&lt;br /&gt;
| Reflect on sex|| 10 Love and Friend SubPoints || Unknown&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Consult about===&lt;br /&gt;
Consult actions work the same as &amp;quot;Advice&amp;quot;, with the character this time asking for an opinion on specific matters instead of being encouraged by someone else to do something.&lt;br /&gt;
&lt;br /&gt;
These interactions don't have any effects on PC except increasing the NPC's like/love towards you depending on which topic you consulted about and if they agreed/disagreed with it.&lt;br /&gt;
&lt;br /&gt;
Note that disagreeing with a topic will NOT make the NPCS less likely to perform the action you discouraged them in not putting more effort into.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Icon !! Interaction !! Description !! Effect&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Consult.png|64px]]||Diet||Asks if the character should eat more often at the Beach for the whole day.   ||Tension(success)&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Consult.png|64px]]||Studies||Asks if the character should study more often at the School for the whole day.   ||Tension(success)&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Consult.png|64px]]||Exercise||Asks if the character should exercise more often at the Shrine for the whole day.   ||Tension(success)&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Consult.png|64px]]||Part-time job||Asks if the character should work more often at their Job for the whole day.   ||Tension(success)&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Consult.png|64px]]||Relationships||Asks if the character should be more aggresive in showing affection. Agreeing on this topic can heavily increase the chances an NPC will show affection for the whole day, so choose your answer wisely.   ||Tension(success)&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Consult.png|64px]]||Love||Asks if the character should be more aggresive in making relationships. Agreeing with this topic can heavily increase the chances an NPC will try to form multiple relationships for the whole day, so choose your answer wisely.   ||Tension(success)&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Consult.png|64px]]||Sex||Asks if the character should be more aggresive in having H. Agreeing on this topic can heavily increase the chances an NPC will ask for H for the whole day, so choose your answer wisely.  ||Tension(success)&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
* The point listed are subpoints for the Favorability Rating and are base on the result of a Bisexual + No traits character.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Interaction !! Points on Success !! Points on Failed&lt;br /&gt;
|-&lt;br /&gt;
| Diet||Unknown||Unknown&lt;br /&gt;
|-&lt;br /&gt;
| Studies||Unknown||Unknown&lt;br /&gt;
|-&lt;br /&gt;
| Exercise||Unknown||Unknown&lt;br /&gt;
|-&lt;br /&gt;
| Part-time job||Unknown||Unknown&lt;br /&gt;
|-&lt;br /&gt;
| Relationships||Unknown||Unknown&lt;br /&gt;
|-&lt;br /&gt;
| Love||Unknown||Unknown&lt;br /&gt;
|-&lt;br /&gt;
| Sex||Unknown||Unknown&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Gossips===&lt;br /&gt;
When you select any of these interactions you will be taken to the character roster to select the person you're talking about. Success rate largely depends on the NPC's favourability towards you and the person you're conversing about.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Icon !! Interaction !! Description !! Mood Change !! Effect&lt;br /&gt;
|-&lt;br /&gt;
| [[File:That_person.png|64px]]||There's a good rumor||Talks positively about the character. If successful, improves the chance they'll seek them for conversation. Unlike AA2, you can also talk positively about your conversation partner, stating there's been good rumors about them recently. If an NPC hears multiple good rumors about others, they can start feeling Jealous about their other colleagues.    ||None, Jealous(multiple successful good rumors)||None&lt;br /&gt;
|-&lt;br /&gt;
| [[File:That_person.png|64px]]||There's a bad rumor||Talks negatively about the character. If successful, decreases the NPC's opinion towards them or otherwise towards you if the NPC doesn't like you enough. If an NPC hears multiple bad rumors about others, they can start feeling Sad about their other colleagues. Note that it's possible for the NPC you bad rumored to confront you about speaking behind their back.  ||None, Sad(multiple bad succesful bad rumors)||None&lt;br /&gt;
|-&lt;br /&gt;
| [[File:That_person.png|64px]]||Get along with||Tells the NPC to change their attitude towards the character. Unlike in AA2, you can also refer to your PC when talking, stating that you want to get closer to the NPC. If successful, it can increase Love and Friend and also the success rate for conversations towards/for the picked target. Note that this action will always fail if the NPC hates the selected character, stating that they &amp;quot;don't like&amp;quot; that person.   ||None|| The NPC will interact more to the selected NPC&lt;br /&gt;
|-&lt;br /&gt;
| [[File:That_person.png|64px]]||I want to get along...||Asks the NPC to tell that character to change their attitude towards you (&amp;quot;Get along with&amp;quot;). Note that this action will always fail if the NPC hates that character, stating that they &amp;quot;don't like&amp;quot; that person.  ||None|| The NPC will spread good rumors about you to the selected NPC, or it will ask to &amp;quot;Get along with&amp;quot; you&lt;br /&gt;
|-&lt;br /&gt;
| [[File:That_person.png|64px]]||What do you think about?||Asks what the are the NPC's feelings towards that character. You can also refer to your PC when talking. Depending on favourability, they may state that they like/love them, don't know yet or simply refuse to tell you anything.  ||None|| None&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
* The point listed are subpoints for the Favorability Rating and are base on the result of a Bisexual + No traits character.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Interaction !! Points on Success !! Points on Failed&lt;br /&gt;
|-&lt;br /&gt;
| There's a good rumor||Unknown||Unknown&lt;br /&gt;
|-&lt;br /&gt;
| There's a bad rumor||Unknown||Unknown&lt;br /&gt;
|-&lt;br /&gt;
| Get along with||Unknown||Unknown&lt;br /&gt;
|-&lt;br /&gt;
| I want to get along...||Unknown||Unknown&lt;br /&gt;
|-&lt;br /&gt;
| What do you think about?||None||None&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Activities===&lt;br /&gt;
Success rate largely depends on the NPC's sociability, favourability, mood, virtue and map mood.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Icon !! Interaction !! Description !! Effect&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Let's_be_together.png|64px]]||Let's go eat||Invites the character to eat together at the Cafe. If the character already ate during the period, they will always refuse the invitation. PC can eat as many times as they like.   ||Calm(success)&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Let's_be_together.png|64px]]||Let's study||Invites the character to improve Academics together. Studying with a partner greatly increases the chance of success when working hard, but it can also easily fail if the NPC isn't in the right mood.    ||Tension(success)&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Let's_be_together.png|64px]]||Let's exercise||Invites the character to improve Strength together. Exercising with a partner greatly increases the chance of success when working hard, but it can also easily fail if the NPC isn't in the right mood.   ||Tension(success)&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Let's_be_together.png|64px]]||Let's work||Asks the character for help at your Job. Working with a partner greatly increases the chance of success when working hard, but it can also easily fail if the NPC  isn't in the right mood.   ||Tension(success)&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Let's_be_together.png|64px]]||Come to my room||Invites the character to your home to have fun. A character resistant in having sex with you is unlikely to accept. If the current map mood is set to &amp;quot;Horny&amp;quot; when inviting the NPC, H will begin at your place. Unlike in AA2, you no longer need a relationship with the person you're trying to invite at home for sex.   ||Happiness(normal invite), depends on H outcome otherwise&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
* The point listed are subpoints for the Favorability Rating and are base on the result of a Bisexual + No traits character.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Interaction !! Points on Bad Result !! Points on Good Result !! Points on Great Result !! Points on Failed&lt;br /&gt;
|-&lt;br /&gt;
| Let's go eat||Unknown||Unknown||Unknown||Unknown&lt;br /&gt;
|-&lt;br /&gt;
| Let's study||Unknown||Unknown||Unknown||Unknown&lt;br /&gt;
|-&lt;br /&gt;
| Let's exercise||Unknown||Unknown||Unknown||Unknown&lt;br /&gt;
|-&lt;br /&gt;
| Let's work||5 Friend, Distant and Hate SubPoints|| Unknown || Unknown || Unknown&lt;br /&gt;
|-&lt;br /&gt;
| Come to my room||Unknown||Unknown||Unknown||Unknown&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Feelings===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Icon !! Interaction !! Description !! Effect&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Ask.png|64px]]||Show affection||Confess your love towards the character. Depending on their orientation and relationship towards you, they may state that they love you, that they don't like you or simply thank you.   ||Happiness/Blush(success), Depression(failure)&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Ask.png|64px]]||Ask on a date||Asks the character on a BBQ party at the beach on Sunday. The NPC will refuse if it already has a date planned. You can invite multiple characters on a date and, unlike in AA2, it's possible to attend the date with every character you asked out. However, it's not possible to attend multiple dates that you yourself have been invited to if the BBQ party had already started before.   ||TLDR&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Ask.png|64px]]||Let's be lovers||Asks to become lovers with the character. If they accept, you'll officially become a couple. Higher virtues or Singleminded NPCS who already have a lover makes having a relationship with them much more difficult, especially if you yourself already have a lover (Singleminded characters who already have a lover will never make multiple affairs). Note that it's impossible to be together with someone that doesn't match their orientation.   ||Blush(success), Depression(failure), Anger(refusal after being told you already have a lover)&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Ask.png|64px]]||Let's Break up||Asks to officially end the relationship with the character, but if both of your love is high, they may not accept it.   ||Anger(failure), Depression(success)&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
* The point listed are subpoints for the Favorability Rating and are base on the result of a Bisexual + No traits character.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Interaction !! Points on Success !! Points on Failed&lt;br /&gt;
|-&lt;br /&gt;
| Show affection||30 Love SubPoints||Unknown&lt;br /&gt;
|-&lt;br /&gt;
| Ask on a date||None||Unknown&lt;br /&gt;
|-&lt;br /&gt;
| Let's be lovers||60 Love SubPoints||Unknown&lt;br /&gt;
|-&lt;br /&gt;
| Let's Break up||90 Distant and Hate SubPoints||Hate SubPoints (amount unknown)&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Contact===&lt;br /&gt;
Success rate largely depends on the sexual orientation, virtue of the NPC, favourability, mood and map mood.  If a lover witnesses any contact except &amp;quot;Headpat&amp;quot; with a non-shared lover it will give them the &amp;lt;span style=&amp;quot;color:RED&amp;quot;&amp;gt;'''Cheater!'''&amp;lt;/span&amp;gt; status and can also cause them to compete for attention. Unless you have enough favorability with the NPC, all of these interactions will make him/her angry if they fail.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Icon !! Interaction !! Description !! Effect&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Skinship.png|64px]]||Headpat||Pet/stroke a character's head, reducing stress and horniness and increasing love.  ||Happiness(success), Anger(failure, low favourability)&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Skinship.png|64px]]||Hug||Hugs a character, reducing stress and increasing love.   ||Happiness/Blush/Horny(success), Anger(failure, low favourability)&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Skinship.png|64px]]||Kiss||Kisses a character, increasing love and horniness.    ||Blush/Horny(success), Anger(failure, low favourability)&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Skinship.png|64px]]||Grope||Gropes/touches a character, increasing love and horniness.  ||Blush/Horny(success), Anger(failure, low favourability)&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Skinship.png|64px]]||Sex||Initiates a H scene with the character at the current location. High virtues are reluctant in having H with others around, while Highest virtues will always refuse doing it in public. Depending on favourability, NPCS will either compete for a character having H, with the scene continuing with whoever the middle party chooses as the winner, or they may also ask to join in triggering 3P. Note that unlike AA2, if an NPC competes against you during a H scene, you cannot back away anymore.    ||depends on the H outcome, Anger(failure, low favourability), Anger/Sad(not choosing someone/anyone during an argument)&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
* The point listed are subpoints for the Favorability Rating and are base on the result of a Bisexual + No traits character.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Interaction !! Points on Success !! Points on Failed&lt;br /&gt;
|-&lt;br /&gt;
| Headpat||30 Love SubPoints||30 Hate SubPoints&lt;br /&gt;
|-&lt;br /&gt;
| Hug||30 Love SubPoints||30 Hate SubPoints&lt;br /&gt;
|-&lt;br /&gt;
| Kiss||30 Love SubPoints||30 Hate SubPoints&lt;br /&gt;
|-&lt;br /&gt;
| Grope||90 Love SubPoints||90 Hate SubPoints&lt;br /&gt;
|-&lt;br /&gt;
| Sex||90 Love SubPoints||90 Hate SubPoints&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Travel===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Icon !! Interaction !! Description !! Effect&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Ask_to_move.png|64px]]||Follow Me||Asks the character to follow you until you reach your destination or you interact with them again. The target will always refuse to follow you if they're at the Beach and have already changed in their swimsuit. Unlike the NPC's follow, other characters can still talk to the person accompanying you, effectively making them stop following you anymore. The NPC behind you can also get distracted and cancel their follow, examples include witnessing a H scene, their lover interacting with someone, interrupting you or getting spooked by other embarrasing acts. ||None&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Ask_to_move.png|64px]]||Let's meet later at..||Asks the character to wait for you on a specific location during the next period. If an NPC asked you to meet later and you talk to them at the planned location, their favourability towards you will increase.||Happiness(characters actually met), Sad(characters didn't meet each other)&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Blackmail===&lt;br /&gt;
When the player witnesses any of the these action: Public Masturbation or a character doing certain actions with a non-lover while having a lover like: Hug, Kissing, Groping and Public H, the blackmail option will now be available when talking to an NPC. The game consider this as a '''Weakness''' toward the NPC, You will then have the option to blackmail them. &lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Icon !! Interaction !! Description !! Effect&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Weakness.png |64px]]||Extort|| Demands the character to submit to you. The success rate for this is always 20% (40% if you have the &amp;quot;Schemer&amp;quot; trait) or 100% if the target has the &amp;quot;Masochist&amp;quot; trait. Witnessing more actions that can trigger blackmail will also add up to the success rate of the interaction (2% at most). It's recommended to save before trying to extort someone in order to be able to restart in case it fails.   ||Annoyed(success, mood remains permanent towards the abuser), Anger(failure), None(Masochist)&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Weakness.png |64px]]||Ignore||Force the character to not initiate any action toward the &amp;quot;Ignored Target&amp;quot;, but said target can still initiate interactions with this character||None&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Weakness.png |64px]]||Show me &amp;quot;That&amp;quot;||Forces the character to expose themselves.  ||Horny(success)&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Weakness.png |64px]]||Let me fuck you||Forces a H scene with the character at the current location. If someone attempts to compete against you during the act, the victim will always choose their abuser, even if the lover themselves is the one competing. This will also weirdly cause both the bully and the victim to fall in love with each other, although the victim themselves may still not enjoy the blackmailer's presence.   ||depends on the H outcome&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Weakness.png |64px]]||I'll leave you alone||Free the character from the Blackmail status. This will disable all abusive interactions towards the NPC.||None&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Weakness.png |64px]]||Leave me alone||Free the Playable Character from the Blackmail status. If successful, disable the Blackmail actions toward the Playable Character.||None&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
* The point listed are subpoints for the Favorability Rating and are base on the result of a Bisexual + No traits character.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Interaction !! Points on Success !! Points on Failed&lt;br /&gt;
|-&lt;br /&gt;
|Extort||Unknown||Unknown&lt;br /&gt;
|-&lt;br /&gt;
| Ignore||Unknown||Unknown&lt;br /&gt;
|-&lt;br /&gt;
| Show me &amp;quot;That&amp;quot;||Unknown||Unknown&lt;br /&gt;
|-&lt;br /&gt;
| Let me fuck you ||Unknown||Unknown&lt;br /&gt;
|-&lt;br /&gt;
| I'll leave you alone||Unknown||Unknown&lt;br /&gt;
|-&lt;br /&gt;
| Leave me alone||Unknown||Unknown&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Other===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Icon !! Interaction !! Description !! Effect&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Other.png |64px]]||Nothing||Cancel the interaction. If the interacted character hates you, they get mad for wasting their time||None&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=NPC Interactions=&lt;br /&gt;
Aside from being able to do every interaction the PC does, NPCs can also initiate some specific interactions unavailable to the PC.&lt;br /&gt;
*'''Did you have sex with...''' A NPC who thinks that you're cheating on them can ask anyone in the roster this question. This can cause the &amp;lt;span style=&amp;quot;color:#CC0000&amp;quot;&amp;gt;'''Unforgivable!'''&amp;lt;/span&amp;gt; status if you answer &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;Yes&amp;lt;/span&amp;gt; but if someone else admits that they had sex with you, it will cause the  &amp;lt;span style=&amp;quot;color:#CC0000&amp;quot;&amp;gt;'''Cheater!'''&amp;lt;/span&amp;gt; status instead.&lt;br /&gt;
*'''Have you ever had sex?''' A NPC that's interested in someone may come and ask them this question, especially if the NPC is being cheated on. Answering &amp;quot;Yes&amp;quot; has no effect on their mood, even if you're lying, but, unlike in AA2, if your answer is &amp;quot;No&amp;quot;, they may offer to have sex with you. You may refuse their advances, which will put them in a bad mood otherwise.&lt;br /&gt;
*'''Do you have a lover?''' Any NPC may come and ask you this question. It's more likely to happen if they're being cheated on and it can also trigger even if you or them are already in a relationship. Answering &amp;quot;Yes&amp;quot; has no effect on their mood, even if you're lying, but if you answer &amp;quot;No&amp;quot;, they may offer to start a relationship with you, putting them in a bad mood if you refuse. This can be exploited to enter relationships with Higher virtues who already have someone they're dating, but it can also be used against you too. The only characters resistent to this interaction are the ones with the Singleminded trait.&lt;br /&gt;
*'''Did you bad rumor me?''' A NPC who you spread bad rumors about may come and confront you about it. If you admit to it, they'll initiate a confrontation against you, but will believe you if you deny the rumors.&lt;br /&gt;
*'''How are you?''' A NPC that likes/loves you enough may come and ask you this question. Answering &amp;quot;Yes&amp;quot; will put them at ease, but if you answer &amp;quot;No&amp;quot;, they will comfort you with a headpat. The headpat only happens to PC answering &amp;quot;No&amp;quot;.&lt;br /&gt;
*'''@ Likes you''' A NPC that likes you enough may tip you that someone has feelings for you. This is purely random and doesn't actually mean the person they mentioned loves you at all.&lt;br /&gt;
*'''Admire''' NPCS will use this action towards the character with the highest popularity in the roster, stating that they're very popular.&lt;br /&gt;
*'''I saw @ having sex...''' A NPC that saw someone having H in public may, on rare occasions, tell you who it was. In most cases, it's usually the person that NPC hates or their love rival.&lt;br /&gt;
*'''Kiss me, please''' A girl that likes/loves you enough may ask you to kiss her. This can cause jealousy if other lovers witness the kiss.&lt;br /&gt;
*'''Hug me, please''' A NPC that likes/loves you enough may offer to hug you. This can cause jealousy if other lovers witness the hug.&lt;br /&gt;
*'''Flash'''  A girl may offer to expose herself to someone she loves or likes, depending on her virtue.&lt;br /&gt;
*'''Trade your friend/lover items''' Accepting will increase their Like or Love as well as exchange your current items (visible when you check a character with the Jizou Statue) and also making it easier to befriend the NPC who you traded with.&lt;br /&gt;
*'''Kidnap Warn''' Evil NPCS will start using this interaction when a non-lover character is targeted for kidnapping.&lt;br /&gt;
*'''Kidnap''' A NPC with the &amp;quot;Evil&amp;quot; trait will attempt to kidnap their target. This can only trigger if the Evil character's lover has been caught cheating before. The target can either be the lover if the Evil NPC has built enough hate towards them or the person the Evil Lover saw they've been having sex with their partner.&lt;br /&gt;
*'''Force''' A NPC with the &amp;quot;Evil&amp;quot; trait can force sex on a character without a &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;Yes&amp;lt;/span&amp;gt;/&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;No&amp;lt;/span&amp;gt; prompt.&lt;br /&gt;
*'''Good Morning Kiss''' A lover may give you a good morning kiss if it arrives at the station after you. Note that unlike AA2, this can cause jealousy if you have other lovers.&lt;br /&gt;
*'''Sudden Kiss''' A kiss interaction without the &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;Yes&amp;lt;/span&amp;gt;/&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;No&amp;lt;/span&amp;gt; prompt. It's mainly used by higher virtues and, unlike AA2, it can make other lovers jealous if they see it. Also the NPCS no longer spam this interaction forever like in AA2 (please Illusion don't change it back to the way it works in AA2. I don't want to mod the AI for 3 damn months again. Whoever reads this, please don't delete my extra comment. I really hated this interaction in AA2 lol).&lt;br /&gt;
*'''Break up'''  A NPC who no longer loves you or who saw you cheating a lot may come and break up with you (with unique dialogue for both cases). Unlike the PC's interaction, you don't get the chance to refuse.&lt;br /&gt;
*'''Let's 3P''' A NPC who has multiple lovers (including the PC) may offer you to have 3P with someone. If you accept, you'll follow to the 3rd person and H will begin instantly, ignoring that character's favourability towards you entirely, making it possible to have sex with someone that hates you, although no love will be gained after the session. Note that this can fail if you cannot reach the other person for some reasons.&lt;br /&gt;
*'''Let's hang''' Sometimes after the whole day is over, an NPC that likes you enough may ask to come to your room tonight to hang together.&lt;br /&gt;
*'''Let's hang(H)''' Sometimes after the whole day is over, an NPC that likes you enough may ask to come to your room tonight. If accepted, a H scene will start at your home between the two of you, while rejecting their offer will put them in a bad mood.&lt;/div&gt;</summary>
		<author><name>Redsky09</name></author>	</entry>

	<entry>
		<id>http://wiki.anime-sharing.com/hgames/index.php?title=Summer_Vacation!_Scramble/Gameplay/Interactions&amp;diff=39579</id>
		<title>Summer Vacation! Scramble/Gameplay/Interactions</title>
		<link rel="alternate" type="text/html" href="http://wiki.anime-sharing.com/hgames/index.php?title=Summer_Vacation!_Scramble/Gameplay/Interactions&amp;diff=39579"/>
				<updated>2024-12-22T12:59:58Z</updated>
		
		<summary type="html">&lt;p&gt;Redsky09: Added/Edited descriptions&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{hgame|game={{ROOTPAGENAME}}|company=Illusion|category=IllusionGames}}&lt;br /&gt;
&lt;br /&gt;
=How do they work=&lt;br /&gt;
The % value shown when interacting with somebody represents the chance of the character to accept the action. As long as that value is higher than 0% there is a chance for success. As long as the value is below 100% there is a chance to fail. It is possible to succeed with as low as 1% but the odds are just that low.&lt;br /&gt;
&lt;br /&gt;
Most interactions can be used on the same character only three times per time period. After three uses on the same character the success rate will become 0% and that character will tell you to stop, making them angry.&lt;br /&gt;
&lt;br /&gt;
The success rate is influenced by traits, virtue, mood, character stats, favorability rating and map mood.&lt;br /&gt;
&lt;br /&gt;
Almost all interaction give sub points toward the Favorability Rating and the amount of sub points you get depends on the Traits and the character Sexual Orientation. For characters that have less than 20 Points total in their Favorability Rating (Points in Love, Friend, Distant or Hate. Do not confuse with sub points), they will gain Double the amount of sub points from interactions.&lt;br /&gt;
&lt;br /&gt;
Note that a failed interaction will not necessarily decrease the NPC's opinion. A NPC can either directly refuse, decreasing their opinion on you, or can say &amp;quot;another time&amp;quot;, leaving their opinion unchanged.&lt;br /&gt;
&lt;br /&gt;
Not Interacting with a character during the day will result in a negative opinion toward them and vice versa.&lt;br /&gt;
&lt;br /&gt;
=Types of Interactions=&lt;br /&gt;
There are 51 interactions that the Player can choose from, these are grouped in 11 categories.&lt;br /&gt;
===Let's Talk===&lt;br /&gt;
Successful interactions have 3 different outcomes (bad, good and great) that are influenced by the character's mood. &lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Icon !! Interaction !! Description !! Mood Change&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Let's_talk.png|64px]]||Everyday topics||Talks about casual topics, increasing like.   ||Happiness(good/great success)&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Let's_talk.png|64px]]||Romantic topics||Talks about matters of the heart. Successes and failures have a more drastic effect on the character's opinion of you.  ||Blush(good/great success)&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Let's_talk.png|64px]]||Naughty topics||Talks about Lewd topics, increasing Love and having a chance of getting the character horny. ||Horny(good/great success)&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
* The point listed are subpoints for the Favorability Rating and are base on the result of a Bisexual + No traits character.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Interaction !! Points on Bad Result !! Points on Good Result !! Points on Great Result !! Points on Failed&lt;br /&gt;
|-&lt;br /&gt;
| Everyday topics||10 Friend and Distant SubPoints|| 20 Friend SubPoints || 30 Friend SubPoints || Hate SubPoints (amount unknown)&lt;br /&gt;
|-&lt;br /&gt;
| Romantic topics||10 Distant and Hate SubPoints|| 20 Love SubPoints|| 30 Love SubPoints||Hate SubPoints (amount unknown)&lt;br /&gt;
|-&lt;br /&gt;
| Naughty topics ||Unknown||40 Friend SubPoints || 60 Love SubPoints||Hate SubPoints (amount unknown)&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Listen to me===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Icon !! Interaction !! Description !! Mood Change&lt;br /&gt;
|-&lt;br /&gt;
| [[File:talk.png|64px]]||Cheer Up|| Cheers up a character if depressed. You can also perk up a character who feels Jealous towards someone. If not depressed/jealous then the character will be confused with 0%. ||Normal(success), remains Sad/Jealous if failed.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:talk.png|64px]]||Calm Down||Calms down a character if angry. You can also perk up a character who feels Jealous towards someone. If not angry/jealous then the character will be confused with 0%.  ||Normal(success), remains Angry/Jealous if failed.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:talk.png|64px]]||Praise||Flatter a character. Increases Like/Love more if successful, increases by a lesser amount if failed. Can also perk up a Sad, Angry or Jealous NPC.   ||Happiness/Blush(success/failure, high favourability), Normal(success/failure, low favourability)&lt;br /&gt;
|-&lt;br /&gt;
| [[File:talk.png|64px]]||Grumble||Speak negatively about yourself. The NPC will either agree, increasing both of yours Distant and Hate points and increasing the NPC Love and Friend points, or will say that it's not true, increasing your Love and Friend points toward them and clearing your bad moods but at the cost of increasing the NPC Distant and Hate points.  ||Depression(success), Happiness(failure)&lt;br /&gt;
|-&lt;br /&gt;
| [[File:talk.png|64px]]||Apologize||Apologizes to a character who feels betrayed and thinks the &amp;lt;span style=&amp;quot;color:#CC0000&amp;quot;&amp;gt;'''Unforgivable!'''&amp;lt;/span&amp;gt; status.  ||Normal(success), None(failure)&lt;br /&gt;
|-&lt;br /&gt;
| [[File:talk.png|64px]]||Confront||Starts arguing with the character. The winner will receive alot of Dislike points towards their opponent, while the opponent won't be able to move a for a bit and receive alot of Hate towards the winner while also getting Depressed. ||Normal(success), Anger(refused to argue), Depression(character lost confrontation)&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
* The point listed are subpoints for the Favorability Rating and are base on the result of a Bisexual + No traits character.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Interaction !! Points on Success !! Points on Failed&lt;br /&gt;
|-&lt;br /&gt;
| Cheer Up|| 10 Love and Friend SubPoints || Unknown &lt;br /&gt;
|-&lt;br /&gt;
| Calm Down|| 10 Love and Friend SubPoints || Unknown &lt;br /&gt;
|-&lt;br /&gt;
| Praise|| 10 Love and Friend SubPoints|| Unknown &lt;br /&gt;
|-&lt;br /&gt;
| Grumble|| 10 Distant SubPoints|| 10 Love and Friend SubPoints&lt;br /&gt;
|-&lt;br /&gt;
| Apologize|| Unknown|| Unknown&lt;br /&gt;
|-&lt;br /&gt;
| Confront || 300 Hate SubPoints || 30 Hate SubPoints &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Give Advice===&lt;br /&gt;
All advices reduce the character's horniness to some extent. Success rate depends on the character's seriousness(virtue, related traits and mood) and is heavily influenced by his/her current horniness and the current map's mood. &lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Icon !! Interaction !! Description !! Mood Change !! Effects&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Make_a_statement.png|64px]]||Suggest a meal||Encourages the character to eat more often at the Beach for the whole day.  ||Tension(success) || The NPC will Eat more&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Make_a_statement.png|64px]]||Encourage to study||Encourages the character to study more often at the School for the whole day.  ||Tension(success)|| The NPC will Study more&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Make_a_statement.png|64px]]||Encourage to exercise||Encourages the character to exercise more often at the Shrine for the whole day.  ||Tension(success)||The NPC will Exercise more&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Make_a_statement.png|64px]]||Encourage Work||Encourages the character to work more often at their Job for the whole day.   ||Tension(success)||The NPC will work more&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Make_a_statement.png|64px]]||Reflect on Relationship||Discourages the character from showing affection. Depending on Virtue and Traits, this can have huge effects on how often the NPC will try to show affection for the whole day. ||Tension (success), Anger(failure, low favourability)||The NPC will interact more/less? (to be Confirmed)&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Make_a_statement.png|64px]]||Reflect on love affairs||Discourages the character from forming relationships. Depending on Virtue and Traits, this can have huge effects on how often the NPC will try to make a relationship for the whole day.  ||Tension(success), Anger(failure, low favourability)||The NPC will interact with their lovers more/less? (to be Confirmed)&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Make_a_statement.png|64px]]||Reflect on sex||Discourages the character from having H. Depending on Virtue and Traits, this can have huge effects on how often the NPC will ask for H for the whole day.   ||Tension(success), Anger(failure, low favourability)||The NPC will do lewd actions more/less? (to be Confirmed)&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
* The point listed are subpoints for the Favorability Rating and are base on the result of a Bisexual + No traits character.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Interaction !! Points on Success !! Points on Failed&lt;br /&gt;
|-&lt;br /&gt;
| Suggest a meal|| 10 Love and Friend SubPoints || Unknown&lt;br /&gt;
|-&lt;br /&gt;
| Encourage to study|| 10 Love and Friend SubPoints || Unknown&lt;br /&gt;
|-&lt;br /&gt;
| Encourage to exercise|| 10 Love and Friend SubPoints || Unknown&lt;br /&gt;
|-&lt;br /&gt;
| Encourage Work|| 10 Love and Friend SubPoints || Unknown&lt;br /&gt;
|-&lt;br /&gt;
| Reflect on Relationship|| 10 Love and Friend SubPoints || Unknown&lt;br /&gt;
|-&lt;br /&gt;
| Reflect on love affairs|| 10 Love and Friend SubPoints || Unknown&lt;br /&gt;
|-&lt;br /&gt;
| Reflect on sex|| 10 Love and Friend SubPoints || Unknown&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Consult about===&lt;br /&gt;
Consult actions work the same as &amp;quot;Advice&amp;quot;, with the character this time asking for an opinion on specific matters instead of being encouraged by someone else to do something.&lt;br /&gt;
&lt;br /&gt;
These interactions don't have any effects on PC except increasing the NPC's like/love towards you depending on which topic you consulted about and if they agreed/disagreed with it.&lt;br /&gt;
&lt;br /&gt;
Note that disagreeing with a topic will NOT make the NPCS less likely to perform the action you discouraged them in not putting more effort into.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Icon !! Interaction !! Description !! Effect&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Consult.png|64px]]||Diet||Asks if the character should eat more often at the Beach for the whole day.   ||Tension(success)&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Consult.png|64px]]||Studies||Asks if the character should study more often at the School for the whole day.   ||Tension(success)&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Consult.png|64px]]||Exercise||Asks if the character should exercise more often at the Shrine for the whole day.   ||Tension(success)&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Consult.png|64px]]||Part-time job||Asks if the character should work more often at their Job for the whole day.   ||Tension(success)&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Consult.png|64px]]||Relationships||Asks if the character should be more aggresive in showing affection. Agreeing on this topic can heavily increase the chances an NPC will show affection for the whole day, so choose your answer wisely.   ||Tension(success)&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Consult.png|64px]]||Love||Asks if the character should be more aggresive in making relationships. Agreeing with this topic can heavily increase the chances an NPC will try to form multiple relationships for the whole day, so choose your answer wisely.   ||Tension(success)&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Consult.png|64px]]||Sex||Asks if the character should be more aggresive in having H. Agreeing on this topic can heavily increase the chances an NPC will ask for H for the whole day, so choose your answer wisely.  ||Tension(success)&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
* The point listed are subpoints for the Favorability Rating and are base on the result of a Bisexual + No traits character.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Interaction !! Points on Success !! Points on Failed&lt;br /&gt;
|-&lt;br /&gt;
| Diet||Unknown||Unknown&lt;br /&gt;
|-&lt;br /&gt;
| Studies||Unknown||Unknown&lt;br /&gt;
|-&lt;br /&gt;
| Exercise||Unknown||Unknown&lt;br /&gt;
|-&lt;br /&gt;
| Part-time job||Unknown||Unknown&lt;br /&gt;
|-&lt;br /&gt;
| Relationships||Unknown||Unknown&lt;br /&gt;
|-&lt;br /&gt;
| Love||Unknown||Unknown&lt;br /&gt;
|-&lt;br /&gt;
| Sex||Unknown||Unknown&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Gossips===&lt;br /&gt;
When you select any of these interactions you will be taken to the character roster to select the person you're talking about. Success rate largely depends on the NPC's favourability towards you and the person you're conversing about.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Icon !! Interaction !! Description !! Mood Change !! Effect&lt;br /&gt;
|-&lt;br /&gt;
| [[File:That_person.png|64px]]||There's a good rumor||Talks positively about the character. If successful, improves the chance they'll seek them for conversation. Unlike AA2, you can also talk positively about your conversation partner, stating there's been good rumors about them recently. If an NPC hears multiple good rumors about others, they can start feeling Jealous about their other colleagues.    ||None, Jealous(multiple successful good rumors)||None&lt;br /&gt;
|-&lt;br /&gt;
| [[File:That_person.png|64px]]||There's a bad rumor||Talks negatively about the character. If successful, decreases the NPC's opinion towards them or otherwise towards you if the NPC doesn't like you enough. If an NPC hears multiple bad rumors about others, they can start feeling Sad about their other colleagues. Note that it's possible for the NPC you bad rumored to confront you about speaking behind their back.  ||None, Sad(multiple bad succesful bad rumors)||None&lt;br /&gt;
|-&lt;br /&gt;
| [[File:That_person.png|64px]]||Get along with||Tells the NPC to change their attitude towards the character. Unlike in AA2, you can also refer to your PC when talking, stating that you want to get closer to the NPC. If successful, it can increase Love and Friend and also the success rate for conversations towards/for the picked target. Note that this action will always fail if the NPC hates the selected character, stating that they &amp;quot;don't like&amp;quot; that person.   ||None|| The NPC will interact more to the selected NPC&lt;br /&gt;
|-&lt;br /&gt;
| [[File:That_person.png|64px]]||I want to get along...||Asks the NPC to tell that character to change their attitude towards you (&amp;quot;Get along with&amp;quot;). Note that this action will always fail if the NPC hates that character, stating that they &amp;quot;don't like&amp;quot; that person.  ||None|| The NPC will spread good rumors about you to the selected NPC, or it will ask to &amp;quot;Get along with&amp;quot; you&lt;br /&gt;
|-&lt;br /&gt;
| [[File:That_person.png|64px]]||What do you think about?||Asks what the are the NPC's feelings towards that character. You can also refer to your PC when talking. Depending on favourability, they may state that they like/love them, don't know yet or simply refuse to tell you anything.  ||None|| None&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
* The point listed are subpoints for the Favorability Rating and are base on the result of a Bisexual + No traits character.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Interaction !! Points on Success !! Points on Failed&lt;br /&gt;
|-&lt;br /&gt;
| There's a good rumor||Unknown||Unknown&lt;br /&gt;
|-&lt;br /&gt;
| There's a bad rumor||Unknown||Unknown&lt;br /&gt;
|-&lt;br /&gt;
| Get along with||Unknown||Unknown&lt;br /&gt;
|-&lt;br /&gt;
| I want to get along...||Unknown||Unknown&lt;br /&gt;
|-&lt;br /&gt;
| What do you think about?||None||None&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Activities===&lt;br /&gt;
Success rate largely depends on the NPC's sociability, favourability, mood, virtue and map mood.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Icon !! Interaction !! Description !! Effect&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Let's_be_together.png|64px]]||Let's go eat||Invites the character to eat together at the Cafe. If the character already ate during the period, they will always refuse the invitation. PC can eat as many times as they like.   ||Calm(success)&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Let's_be_together.png|64px]]||Let's study||Invites the character to improve Academics together. Studying with a partner greatly increases the chance of success when working hard, but it can also easily fail if the NPC isn't in the right mood.    ||Tension(success)&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Let's_be_together.png|64px]]||Let's exercise||Invites the character to improve Strength together. Exercising with a partner greatly increases the chance of success when working hard, but it can also easily fail if the NPC isn't in the right mood.   ||Tension(success)&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Let's_be_together.png|64px]]||Let's work||Asks the character for help at your Job. Working with a partner greatly increases the chance of success when working hard, but it can also easily fail if the NPC  isn't in the right mood.   ||Tension(success)&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Let's_be_together.png|64px]]||Come to my room||Invites the character to your home to have fun. A character resistant in having sex with you is unlikely to accept. If the current map mood is set to &amp;quot;Horny&amp;quot; when inviting the NPC, H will begin at your place. Unlike in AA2, you no longer need a relationship with the person you're trying to invite at home for sex.   ||Happiness(normal invite), depends on H outcome otherwise&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
* The point listed are subpoints for the Favorability Rating and are base on the result of a Bisexual + No traits character.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Interaction !! Points on Bad Result !! Points on Good Result !! Points on Great Result !! Points on Failed&lt;br /&gt;
|-&lt;br /&gt;
| Let's go eat||Unknown||Unknown||Unknown||Unknown&lt;br /&gt;
|-&lt;br /&gt;
| Let's study||Unknown||Unknown||Unknown||Unknown&lt;br /&gt;
|-&lt;br /&gt;
| Let's exercise||Unknown||Unknown||Unknown||Unknown&lt;br /&gt;
|-&lt;br /&gt;
| Let's work||5 Friend, Distant and Hate SubPoints|| Unknown || Unknown || Unknown&lt;br /&gt;
|-&lt;br /&gt;
| Come to my room||Unknown||Unknown||Unknown||Unknown&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Feelings===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Icon !! Interaction !! Description !! Effect&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Ask.png|64px]]||Show affection||Confess your love towards the character. Depending on their orientation and relationship towards you, they may state that they love you, that they don't like you or simply thank you.   ||Happiness/Blush(success), Depression(failure)&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Ask.png|64px]]||Ask on a date||Asks the character on a BBQ party at the beach on Sunday. The NPC will refuse if it already has a date planned. You can invite multiple characters on a date and, unlike in AA2, it's possible to attend the date with every character you asked out. However, it's not possible to attend multiple dates that you yourself have been invited to if the BBQ party had already started before.   ||TLDR&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Ask.png|64px]]||Let's be lovers||Asks to become lovers with the character. If they accept, you'll officially become a couple. Higher virtues or Singleminded NPCS who already have a lover makes having a relationship with them much more difficult, especially if you yourself already have a lover (Singleminded characters who already have a lover will never make multiple affairs). Note that it's impossible to be together with someone that doesn't match their orientation.   ||Blush(success), Depression(failure), Anger(refusal after being told you already have a lover)&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Ask.png|64px]]||Let's Break up||Asks to officially end the relationship with the character, but if both of your love is high, they may not accept it.   ||Anger(failure), Depression(success)&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
* The point listed are subpoints for the Favorability Rating and are base on the result of a Bisexual + No traits character.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Interaction !! Points on Success !! Points on Failed&lt;br /&gt;
|-&lt;br /&gt;
| Show affection||30 Love SubPoints||Unknown&lt;br /&gt;
|-&lt;br /&gt;
| Ask on a date||None||Unknown&lt;br /&gt;
|-&lt;br /&gt;
| Let's be lovers||60 Love SubPoints||Unknown&lt;br /&gt;
|-&lt;br /&gt;
| Let's Break up||90 Distant and Hate SubPoints||Hate SubPoints (amount unknown)&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Contact===&lt;br /&gt;
Success rate largely depends on the sexual orientation, virtue of the NPC, favourability, mood and map mood.  If a lover witnesses any contact except &amp;quot;Headpat&amp;quot; with a non-shared lover it will give them the &amp;lt;span style=&amp;quot;color:RED&amp;quot;&amp;gt;'''Cheater!'''&amp;lt;/span&amp;gt; status and can also cause them to compete for attention. Unless you have enough favorability with the NPC, all of these interactions will make him/her angry if they fail.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Icon !! Interaction !! Description !! Effect&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Skinship.png|64px]]||Headpat||Pet/stroke a character's head, reducing stress and horniness and increasing love.  ||Happiness(success), Anger(failure, low favourability)&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Skinship.png|64px]]||Hug||Hugs a character, reducing stress and increasing love.   ||Happiness/Blush/Horny(success), Anger(failure, low favourability)&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Skinship.png|64px]]||Kiss||Kisses a character, increasing love and horniness.    ||Blush/Horny(success), Anger(failure, low favourability)&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Skinship.png|64px]]||Grope||Gropes/touches a character, increasing love and horniness.  ||Blush/Horny(success), Anger(failure, low favourability)&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Skinship.png|64px]]||Sex||Initiates a H scene with the character at the current location. High virtues are reluctant in having H with others around, while Highest virtues will always refuse doing it in public. Depending on favourability, NPCS will either compete for a character having H, with the scene continuing with whoever the middle party chooses as the winner, or they may also ask to join in triggering 3P. Note that unlike AA2, if an NPC competes against you during a H scene, you cannot back away anymore.    ||depends on the H outcome, Anger(failure, low favourability), Anger/Sad(not choosing someone/anyone during an argument)&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
* The point listed are subpoints for the Favorability Rating and are base on the result of a Bisexual + No traits character.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Interaction !! Points on Success !! Points on Failed&lt;br /&gt;
|-&lt;br /&gt;
| Headpat||30 Love SubPoints||30 Hate SubPoints&lt;br /&gt;
|-&lt;br /&gt;
| Hug||30 Love SubPoints||30 Hate SubPoints&lt;br /&gt;
|-&lt;br /&gt;
| Kiss||30 Love SubPoints||30 Hate SubPoints&lt;br /&gt;
|-&lt;br /&gt;
| Grope||90 Love SubPoints||90 Hate SubPoints&lt;br /&gt;
|-&lt;br /&gt;
| Sex||90 Love SubPoints||90 Hate SubPoints&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Travel===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Icon !! Interaction !! Description !! Effect&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Ask_to_move.png|64px]]||Follow Me||Asks the character to follow you until you reach your destination or you interact with them again. The target will always refuse to follow you if they're at the Beach and have already changed in their swimsuit. Unlike the NPC's follow, other characters can still talk to the person accompanying you, effectively making them stop following you anymore. The NPC behind you can also get distracted and cancel their follow, examples include witnessing a H scene, their lover interacting with someone, interrupting you or getting spooked by other embarrasing acts. ||None&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Ask_to_move.png|64px]]||Let's meet later at..||Asks the character to wait for you on a specific location during the next period. If an NPC asked you to meet later and you talk to them at the planned location, their favourability towards you will increase.||Happiness(characters actually met), Sad(characters didn't meet each other)&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Blackmail===&lt;br /&gt;
When the player witnesses any of the these action: Public Masturbation or a character doing certain actions with a non-lover while having a lover like: Hug, Kissing, Groping and Public H, the blackmail option will now be available when talking to an NPC. The game consider this as a '''Weakness''' toward the NPC, You will then have the option to blackmail them. &lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Icon !! Interaction !! Description !! Effect&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Weakness.png |64px]]||Extort|| Demands the character to submit to you. The success rate for this is always 20% (40% if you have the &amp;quot;Schemer&amp;quot; trait) or 100% if the target has the &amp;quot;Masochist&amp;quot; trait. Witnessing more actions that can trigger blackmail will also add up to the success rate of the interaction (2% at most). It's recommended to save before trying to extort someone in order to be able to restart in case it fails.   ||Annoyed(success, mood remains permanent towards the abuser), Anger(failure), None(Masochist)&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Weakness.png |64px]]||Ignore||Force the character to not initiate any action toward the &amp;quot;Ignored Target&amp;quot;, but said target can still initiate interactions with this character||None&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Weakness.png |64px]]||Show me &amp;quot;That&amp;quot;||Forces the character to expose themselves.  ||Horny(success)&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Weakness.png |64px]]||Let me fuck you||Forces a H scene with the character at the current location. If someone attempts to compete against you during the act, the victim will always choose their abuser, even if the lover themselves is the one competing. This will also weirdly cause both the bully and the victim to fall in love with each other, although the victim themselves may still not enjoy the blackmailer's presence.   ||depends on the H outcome&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Weakness.png |64px]]||I'll leave you alone||Free the character from the Blackmail status. This will disable all abusive interactions towards the NPC.||None&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Weakness.png |64px]]||Leave me alone||Free the Playable Character from the Blackmail status. If successful, disable the Blackmail actions toward the Playable Character.||None&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
* The point listed are subpoints for the Favorability Rating and are base on the result of a Bisexual + No traits character.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Interaction !! Points on Success !! Points on Failed&lt;br /&gt;
|-&lt;br /&gt;
|Extort||Unknown||Unknown&lt;br /&gt;
|-&lt;br /&gt;
| Ignore||Unknown||Unknown&lt;br /&gt;
|-&lt;br /&gt;
| Show me &amp;quot;That&amp;quot;||Unknown||Unknown&lt;br /&gt;
|-&lt;br /&gt;
| Let me fuck you ||Unknown||Unknown&lt;br /&gt;
|-&lt;br /&gt;
| I'll leave you alone||Unknown||Unknown&lt;br /&gt;
|-&lt;br /&gt;
| Leave me alone||Unknown||Unknown&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Other===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Icon !! Interaction !! Description !! Effect&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Other.png |64px]]||Nothing||Cancel the interaction. If the interacted character hates you, they get mad for wasting their time||None&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=NPC Interactions=&lt;br /&gt;
Aside from being able to do every interaction the PC does, NPCs can also initiate some specific interactions unavailable to the PC.&lt;br /&gt;
*'''Did you have sex with...''' A NPC who thinks that you're cheating on them can ask anyone in the roster this question. This can cause the &amp;lt;span style=&amp;quot;color:#CC0000&amp;quot;&amp;gt;'''Unforgivable!'''&amp;lt;/span&amp;gt; status if you answer &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;Yes&amp;lt;/span&amp;gt; but if someone else admits that they had sex with you, it will cause the  &amp;lt;span style=&amp;quot;color:#CC0000&amp;quot;&amp;gt;'''Cheater!'''&amp;lt;/span&amp;gt; status instead.&lt;br /&gt;
*'''Have you ever had sex?''' A NPC that's interested in someone may come and ask them this question, especially if the NPC is being cheated on. Answering &amp;quot;Yes&amp;quot; has no effect on their mood, even if you're lying, but, unlike in AA2, if your answer is &amp;quot;No&amp;quot;, they may offer to have sex with you. You may refuse their advances, which will put them in a bad mood otherwise.&lt;br /&gt;
*'''Do you have a lover?''' Any NPC may come and ask you this question. It's more likely to happen if they're being cheated on and it can also trigger even if you or them are already in a relationship. Answering &amp;quot;Yes&amp;quot; has no effect on their mood, even if you're lying, but if you answer &amp;quot;No&amp;quot;, they may offer to start a relationship with you, putting them in a bad mood if you refuse. This can be exploited to enter relationships with Higher virtues who already have someone they're dating, but it can also be used against you too. The only characters resistent to this interaction are the ones with the Singleminded trait.&lt;br /&gt;
*'''Did you bad rumor me?''' A NPC who you spread bad rumors about may come and confront you about it. If you admit to it, they'll initiate a confrontation against you, but will believe you if you deny the rumors.&lt;br /&gt;
*'''How are you?''' A NPC that likes/loves you enough may come and ask you this question. Answering &amp;quot;Yes&amp;quot; will put them at ease, but if you answer &amp;quot;No&amp;quot;, they will comfort you with a headpat. The headpat only happens to PC answering &amp;quot;No&amp;quot;.&lt;br /&gt;
*'''@ Likes you''' A NPC that likes you enough may tip you that someone has feelings for you. This is purely random and doesn't actually mean the person they mentioned loves you at all.&lt;br /&gt;
*'''Admire''' NPCS will use this action towards the character with the highest popularity in the roster, stating that they're very popular.&lt;br /&gt;
*'''I saw @ having sex...''' A NPC that saw someone having H in public may, on rare occasions, tell you who it was. In most cases, it's usually the person that NPC hates or their love rival.&lt;br /&gt;
*'''Kiss me, please''' A girl that likes/loves you enough may ask you to kiss her. This can cause jealousy if other lovers witness the kiss.&lt;br /&gt;
*'''Hug me, please''' A NPC that likes/loves you enough may offer to hug you. This can cause jealousy if other lovers witness the hug.&lt;br /&gt;
*'''Flash'''  A girl may offer to expose herself to someone she loves or likes, depending on her virtue.&lt;br /&gt;
*'''Trade your friend/lover items''' Accepting will increase their Like or Love as well as exchange your current items (visible when you check a character with the Jizou Statue) and also making it easier to befriend the NPC who you traded with.&lt;br /&gt;
*'''Kidnap Warn''' Evil NPCS will start using this interaction when a non-lover character is targeted for kidnapping.&lt;br /&gt;
*'''Kidnap''' A NPC with the &amp;quot;Evil&amp;quot; trait will attempt to kidnap their target. This can only trigger if the Evil character's lover has been caught cheating before. The target can either be the lover if the Evil NPC has built enough hate towards them or the person the Evil Lover saw they've been having sex with their partner.&lt;br /&gt;
*'''Force''' A NPC with the &amp;quot;Evil&amp;quot; trait can force sex on a character without a &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;Yes&amp;lt;/span&amp;gt;/&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;No&amp;lt;/span&amp;gt; prompt.&lt;br /&gt;
*'''Good Morning Kiss''' A lover may give you a good morning kiss if it arrives at the station after you. Note that unlike AA2, this can cause jealousy if you have other lovers.&lt;br /&gt;
*'''Sudden Kiss''' A kiss interaction without the &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;Yes&amp;lt;/span&amp;gt;/&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;No&amp;lt;/span&amp;gt; prompt. It's mainly used by higher virtues and, unlike AA2, it can make other lovers jealous if they see it. Also the NPCS no longer spam this interaction forever like in AA2 (please Illusion don't change it back to the way it works in AA2. I don't want to mod the AI for 3 damn months again. Whoever reads this, please don't delete my extra comment. I really hated this interaction in AA2 lol).&lt;br /&gt;
*'''Break up'''  A NPC who no longer loves you or who saw you cheating a lot may come and break up with you (with unique dialogue for both cases). Unlike the PC's interaction, you don't get the chance to refuse.&lt;br /&gt;
*'''Let's 3P''' A NPC who has multiple lovers (including the PC) may offer you to have 3P with someone. If you accept, you'll follow to the 3rd person and H will begin instantly, ignoring that character's favourability towards you entirely, making it possible to have sex with someone that hates you, although no love will be gained after the session. Note that this can fail if you cannot reach the other person for some reasons.&lt;br /&gt;
*'''Let's hang''' Sometimes after the whole day is over, an NPC that likes you enough may ask to come to your room tonight to hang together.&lt;br /&gt;
*'''Let's hang(H)''' Sometimes after the whole day is over, an NPC that likes you enough may ask to come to your room tonight. If accepted, a H scene will start at your home between the two of you, while rejecting their offer will put them in a bad mood.&lt;/div&gt;</summary>
		<author><name>Redsky09</name></author>	</entry>

	<entry>
		<id>http://wiki.anime-sharing.com/hgames/index.php?title=Summer_Vacation!_Scramble/Gameplay/Interactions&amp;diff=39578</id>
		<title>Summer Vacation! Scramble/Gameplay/Interactions</title>
		<link rel="alternate" type="text/html" href="http://wiki.anime-sharing.com/hgames/index.php?title=Summer_Vacation!_Scramble/Gameplay/Interactions&amp;diff=39578"/>
				<updated>2024-12-22T12:41:55Z</updated>
		
		<summary type="html">&lt;p&gt;Redsky09: Edited descriptions&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{hgame|game={{ROOTPAGENAME}}|company=Illusion|category=IllusionGames}}&lt;br /&gt;
&lt;br /&gt;
=How do they work=&lt;br /&gt;
The % value shown when interacting with somebody represents the chance of the character to accept the action. As long as that value is higher than 0% there is a chance for success. As long as the value is below 100% there is a chance to fail. It is possible to succeed with as low as 1% but the odds are just that low.&lt;br /&gt;
&lt;br /&gt;
Most interactions can be used on the same character only three times per time period. After three uses on the same character the success rate will become 0% and that character will tell you to stop, making them angry.&lt;br /&gt;
&lt;br /&gt;
The success rate is influenced by traits, virtue, mood, character stats, favorability rating and map mood.&lt;br /&gt;
&lt;br /&gt;
Almost all interaction give sub points toward the Favorability Rating and the amount of sub points you get depends on the Traits and the character Sexual Orientation. For characters that have less than 20 Points total in their Favorability Rating (Points in Love, Friend, Distant or Hate. Do not confuse with sub points), they will gain Double the amount of sub points from interactions.&lt;br /&gt;
&lt;br /&gt;
Note that a failed interaction will not necessarily decrease the NPC's opinion. A NPC can either directly refuse, decreasing their opinion on you, or can say &amp;quot;another time&amp;quot;, leaving their opinion unchanged.&lt;br /&gt;
&lt;br /&gt;
Not Interacting with a character during the day will result in a negative opinion toward them and vice versa.&lt;br /&gt;
&lt;br /&gt;
=Types of Interactions=&lt;br /&gt;
There are 51 interactions that the Player can choose from, these are grouped in 11 categories.&lt;br /&gt;
===Let's Talk===&lt;br /&gt;
Successful interactions have 3 different outcomes (bad, good and great) that are influenced by the character's mood. &lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Icon !! Interaction !! Description !! Mood Change&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Let's_talk.png|64px]]||Everyday topics||Talks about casual topics, increasing like.   ||Happiness(good/great success)&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Let's_talk.png|64px]]||Romantic topics||Talks about matters of the heart. Successes and failures have a more drastic effect on the character's opinion of you.  ||Blush(good/great success)&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Let's_talk.png|64px]]||Naughty topics||Talks about Lewd topics, increasing Love and having a chance of getting the character horny. ||Horny(good/great success)&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
* The point listed are subpoints for the Favorability Rating and are base on the result of a Bisexual + No traits character.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Interaction !! Points on Bad Result !! Points on Good Result !! Points on Great Result !! Points on Failed&lt;br /&gt;
|-&lt;br /&gt;
| Everyday topics||10 Friend and Distant SubPoints|| 20 Friend SubPoints || 30 Friend SubPoints || Hate SubPoints (amount unknown)&lt;br /&gt;
|-&lt;br /&gt;
| Romantic topics||10 Distant and Hate SubPoints|| 20 Love SubPoints|| 30 Love SubPoints||Hate SubPoints (amount unknown)&lt;br /&gt;
|-&lt;br /&gt;
| Naughty topics ||Unknown||40 Friend SubPoints || 60 Love SubPoints||Hate SubPoints (amount unknown)&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Listen to me===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Icon !! Interaction !! Description !! Mood Change&lt;br /&gt;
|-&lt;br /&gt;
| [[File:talk.png|64px]]||Cheer Up|| Cheers up a character if depressed. You can also perk up a character who feels Jealous towards someone. If not depressed/jealous then the character will be confused with 0%. ||Normal(success), remains Sad/Jealous if failed.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:talk.png|64px]]||Calm Down||Calms down a character if angry. You can also perk up a character who feels Jealous towards someone. If not angry/jealous then the character will be confused with 0%.  ||Normal(success), remains Angry/Jealous if failed.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:talk.png|64px]]||Praise||Flatter a character. Increases Like/Love more if successful, increases by a lesser amount if failed. Can also perk up a Sad, Angry or Jealous NPC.   ||Happiness/Blush(success/failure, high favourability), Normal(success/failure, low favourability)&lt;br /&gt;
|-&lt;br /&gt;
| [[File:talk.png|64px]]||Grumble||Speak negatively about yourself. The NPC will either agree, increasing both of yours Distant and Hate points and increasing the NPC Love and Friend points, or will say that it's not true, increasing your Love and Friend points toward them and clearing your bad moods but at the cost of increasing the NPC Distant and Hate points.  ||Depression(success), Happiness(failure)&lt;br /&gt;
|-&lt;br /&gt;
| [[File:talk.png|64px]]||Apologize||Apologizes to a character who feels betrayed and thinks the &amp;lt;span style=&amp;quot;color:#CC0000&amp;quot;&amp;gt;'''Unforgivable!'''&amp;lt;/span&amp;gt; status.  ||Normal(success), None(failure)&lt;br /&gt;
|-&lt;br /&gt;
| [[File:talk.png|64px]]||Confront||Starts arguing with the character. The winner will receive alot of Dislike points towards their opponent, while the opponent won't be able to move a for a bit and receive alot of Hate towards the winner while also getting Depressed. ||Normal(success), Anger(refused to argue), Depression(character lost confrontation)&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
* The point listed are subpoints for the Favorability Rating and are base on the result of a Bisexual + No traits character.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Interaction !! Points on Success !! Points on Failed&lt;br /&gt;
|-&lt;br /&gt;
| Cheer Up|| 10 Love and Friend SubPoints || Unknown &lt;br /&gt;
|-&lt;br /&gt;
| Calm Down|| 10 Love and Friend SubPoints || Unknown &lt;br /&gt;
|-&lt;br /&gt;
| Praise|| 10 Love and Friend SubPoints|| Unknown &lt;br /&gt;
|-&lt;br /&gt;
| Grumble|| 10 Distant SubPoints|| 10 Love and Friend SubPoints&lt;br /&gt;
|-&lt;br /&gt;
| Apologize|| Unknown|| Unknown&lt;br /&gt;
|-&lt;br /&gt;
| Confront || 300 Hate SubPoints || 30 Hate SubPoints &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Give Advice===&lt;br /&gt;
All advices reduce the character's horniness to some extent. Success rate depends on the character's seriousness(virtue, related traits and mood) and is heavily influenced by his/her current horniness and the current map's mood. &lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Icon !! Interaction !! Description !! Mood Change !! Effects&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Make_a_statement.png|64px]]||Suggest a meal||Encourages the character to eat more often at the Beach for the whole day.  ||Tension(success) || The NPC will Eat more&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Make_a_statement.png|64px]]||Encourage to study||Encourages the character to study more often at the School for the whole day.  ||Tension(success)|| The NPC will Study more&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Make_a_statement.png|64px]]||Encourage to exercise||Encourages the character to exercise more often at the Shrine for the whole day.  ||Tension(success)||The NPC will Exercise more&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Make_a_statement.png|64px]]||Encourage Work||Encourages the character to work more often at their Job for the whole day.   ||Tension(success)||The NPC will work more&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Make_a_statement.png|64px]]||Reflect on Relationship||Discourages the character from showing affection. Depending on Virtue and Traits, this can have huge effects on how often the NPC will try to show affection for the whole day. ||Tension (success), Anger(failure, low favourability)||The NPC will interact more/less? (to be Confirmed)&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Make_a_statement.png|64px]]||Reflect on love affairs||Discourages the character from forming relationships. Depending on Virtue and Traits, this can have huge effects on how often the NPC will try to make a relationship for the whole day.  ||Tension(success), Anger(failure, low favourability)||The NPC will interact with their lovers more/less? (to be Confirmed)&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Make_a_statement.png|64px]]||Reflect on sex||Discourages the character from having H. Depending on Virtue and Traits, this can have huge effects on how often the NPC will ask for H for the whole day.   ||Tension(success), Anger(failure, low favourability)||The NPC will do lewd actions more/less? (to be Confirmed)&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
* The point listed are subpoints for the Favorability Rating and are base on the result of a Bisexual + No traits character.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Interaction !! Points on Success !! Points on Failed&lt;br /&gt;
|-&lt;br /&gt;
| Suggest a meal|| 10 Love and Friend SubPoints || Unknown&lt;br /&gt;
|-&lt;br /&gt;
| Encourage to study|| 10 Love and Friend SubPoints || Unknown&lt;br /&gt;
|-&lt;br /&gt;
| Encourage to exercise|| 10 Love and Friend SubPoints || Unknown&lt;br /&gt;
|-&lt;br /&gt;
| Encourage Work|| 10 Love and Friend SubPoints || Unknown&lt;br /&gt;
|-&lt;br /&gt;
| Reflect on Relationship|| 10 Love and Friend SubPoints || Unknown&lt;br /&gt;
|-&lt;br /&gt;
| Reflect on love affairs|| 10 Love and Friend SubPoints || Unknown&lt;br /&gt;
|-&lt;br /&gt;
| Reflect on sex|| 10 Love and Friend SubPoints || Unknown&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Consult about===&lt;br /&gt;
Consult actions work the same as &amp;quot;Advice&amp;quot;, with the character this time asking for an opinion on specific matters instead of being encouraged by someone else to do something.&lt;br /&gt;
&lt;br /&gt;
These interactions don't have any effects on PC except increasing the NPC's like/love towards you depending on which topic you consulted about and if they agreed/disagreed with it.&lt;br /&gt;
&lt;br /&gt;
Note that disagreeing with a topic will NOT make the NPCS less likely to perform the action you discouraged them in not putting more effort into.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Icon !! Interaction !! Description !! Effect&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Consult.png|64px]]||Diet||Asks if the character should eat more often at the Beach for the whole day.   ||Tension(success)&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Consult.png|64px]]||Studies||Asks if the character should study more often at the School for the whole day.   ||Tension(success)&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Consult.png|64px]]||Exercise||Asks if the character should exercise more often at the Shrine for the whole day.   ||Tension(success)&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Consult.png|64px]]||Part-time job||Asks if the character should work more often at their Job for the whole day.   ||Tension(success)&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Consult.png|64px]]||Relationships||Asks if the character should be more aggresive in showing affection. Agreeing on this topic can heavily increase the chances an NPC will show affection for the whole day, so choose your answer wisely.   ||Tension(success)&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Consult.png|64px]]||Love||Asks if the character should be more aggresive in making relationships. Agreeing with this topic can heavily increase the chances an NPC will try to form multiple relationships for the whole day, so choose your answer wisely.   ||Tension(success)&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Consult.png|64px]]||Sex||Asks if the character should be more aggresive in having H. Agreeing on this topic can heavily increase the chances an NPC will ask for H for the whole day, so choose your answer wisely.  ||Tension(success)&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
* The point listed are subpoints for the Favorability Rating and are base on the result of a Bisexual + No traits character.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Interaction !! Points on Success !! Points on Failed&lt;br /&gt;
|-&lt;br /&gt;
| Diet||Unknown||Unknown&lt;br /&gt;
|-&lt;br /&gt;
| Studies||Unknown||Unknown&lt;br /&gt;
|-&lt;br /&gt;
| Exercise||Unknown||Unknown&lt;br /&gt;
|-&lt;br /&gt;
| Part-time job||Unknown||Unknown&lt;br /&gt;
|-&lt;br /&gt;
| Relationships||Unknown||Unknown&lt;br /&gt;
|-&lt;br /&gt;
| Love||Unknown||Unknown&lt;br /&gt;
|-&lt;br /&gt;
| Sex||Unknown||Unknown&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Gossips===&lt;br /&gt;
When you select any of these interactions you will be taken to the character roster to select the person you're talking about. Success rate largely depends on the NPC's favourability towards you and the person you're conversing about.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Icon !! Interaction !! Description !! Mood Change !! Effect&lt;br /&gt;
|-&lt;br /&gt;
| [[File:That_person.png|64px]]||There's a good rumor||Talks positively about the character. If successful, improves the chance they'll seek them for conversation. Unlike AA2, you can also talk positively about your conversation partner, stating there's been good rumors about them recently. If an NPC hears multiple good rumors about others, they can start feeling Jealous about their other colleagues.    ||None, Jealous(multiple successful good rumors)||None&lt;br /&gt;
|-&lt;br /&gt;
| [[File:That_person.png|64px]]||There's a bad rumor||Talks negatively about the character. If successful, decreases the NPC's opinion towards them or otherwise towards you if the NPC doesn't like you enough. If an NPC hears multiple bad rumors about others, they can start feeling Sad about their other colleagues. Note that it's possible for the NPC you bad rumored to confront you about speaking behind their back.  ||None, Sad(multiple bad succesful bad rumors)||None&lt;br /&gt;
|-&lt;br /&gt;
| [[File:That_person.png|64px]]||Get along with||Tells the NPC to change their attitude towards the character. Unlike in AA2, you can also refer to your PC when talking, stating that you want to get closer to the NPC. If successful, it can increase Love and Friend and also the success rate for conversations towards/for the picked target. Note that this action will always fail if the NPC hates the selected character, stating that they &amp;quot;don't like&amp;quot; that person.   ||None|| The NPC will interact more to the selected NPC&lt;br /&gt;
|-&lt;br /&gt;
| [[File:That_person.png|64px]]||I want to get along...||Asks the NPC to tell that character to change their attitude towards you (&amp;quot;Get along with&amp;quot;). Note that this action will always fail if the NPC hates that character, stating that they &amp;quot;don't like&amp;quot; that person.  ||None|| The NPC will spread good rumors about you to the selected NPC, or it will ask to &amp;quot;Get along with&amp;quot; you&lt;br /&gt;
|-&lt;br /&gt;
| [[File:That_person.png|64px]]||What do you think about?||Asks what the are the NPC's feelings towards that character. You can also refer to your PC when talking. Depending on favourability, they may state that they like/love them, don't know yet or simply refuse to tell you anything.  ||None|| None&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
* The point listed are subpoints for the Favorability Rating and are base on the result of a Bisexual + No traits character.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Interaction !! Points on Success !! Points on Failed&lt;br /&gt;
|-&lt;br /&gt;
| There's a good rumor||Unknown||Unknown&lt;br /&gt;
|-&lt;br /&gt;
| There's a bad rumor||Unknown||Unknown&lt;br /&gt;
|-&lt;br /&gt;
| Get along with||Unknown||Unknown&lt;br /&gt;
|-&lt;br /&gt;
| I want to get along...||Unknown||Unknown&lt;br /&gt;
|-&lt;br /&gt;
| What do you think about?||None||None&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Activities===&lt;br /&gt;
Success rate largely depends on the NPC's sociability, favourability, mood, virtue and map mood.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Icon !! Interaction !! Description !! Effect&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Let's_be_together.png|64px]]||Let's go eat||Invites the character to eat together at the Cafe. If the character already ate during the period, they will always refuse the invitation. PC can eat as many times as they like.   ||Calm(success)&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Let's_be_together.png|64px]]||Let's study||Invites the character to improve Academics together. Studying with a partner greatly increases the chance of success when working hard, but it can also easily fail if the NPC isn't in the right mood.    ||Tension(success)&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Let's_be_together.png|64px]]||Let's exercise||Invites the character to improve Strength together. Exercising with a partner greatly increases the chance of success when working hard, but it can also easily fail if the NPC isn't in the right mood.   ||Tension(success)&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Let's_be_together.png|64px]]||Let's work||Asks the character for help at your Job. Working with a partner greatly increases the chance of success when working hard, but it can also easily fail if the NPC  isn't in the right mood.   ||Tension(success)&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Let's_be_together.png|64px]]||Come to my room||Invites the character to your home to have fun. A character resistant in having sex with you is unlikely to accept. If the current map mood is set to &amp;quot;Horny&amp;quot; when inviting the NPC, H will begin at your place. Unlike in AA2, you no longer need a relationship with the person you're trying to invite at home for sex.   ||Happiness(normal invite), depends on H outcome otherwise&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
* The point listed are subpoints for the Favorability Rating and are base on the result of a Bisexual + No traits character.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Interaction !! Points on Bad Result !! Points on Good Result !! Points on Great Result !! Points on Failed&lt;br /&gt;
|-&lt;br /&gt;
| Let's go eat||Unknown||Unknown||Unknown||Unknown&lt;br /&gt;
|-&lt;br /&gt;
| Let's study||Unknown||Unknown||Unknown||Unknown&lt;br /&gt;
|-&lt;br /&gt;
| Let's exercise||Unknown||Unknown||Unknown||Unknown&lt;br /&gt;
|-&lt;br /&gt;
| Let's work||5 Friend, Distant and Hate SubPoints|| Unknown || Unknown || Unknown&lt;br /&gt;
|-&lt;br /&gt;
| Come to my room||Unknown||Unknown||Unknown||Unknown&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Feelings===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Icon !! Interaction !! Description !! Effect&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Ask.png|64px]]||Show affection||Confess your love towards the character. Depending on their orientation and relationship towards you, they may state that they love you, that they don't like you or simply thank you.   ||Happiness/Blush(success), Depression(failure)&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Ask.png|64px]]||Ask on a date||Asks the character on a BBQ party at the beach on Sunday. The NPC will refuse if it already has a date planned. You can invite multiple characters on a date and, unlike in AA2, it's possible to attend the date with every character you asked out. However, it's not possible to attend multiple dates that you yourself have been invited to if the BBQ party had already started before.   ||TLDR&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Ask.png|64px]]||Let's be lovers||Asks to become lovers with the character. If they accept, you'll officially become a couple. Higher virtues or Singleminded NPCS who already have a lover makes having a relationship with them much more difficult, especially if you yourself already have a lover (Singleminded characters who already have a lover will never make multiple affairs). Note that it's impossible to be together with someone that doesn't match their orientation.   ||Blush(success), Depression(failure), Anger(refusal after being told you already have a lover)&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Ask.png|64px]]||Let's Break up||Asks to officially end the relationship with the character, but if both of your love is high, they may not accept it.   ||Anger(failure), Depression(success)&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
* The point listed are subpoints for the Favorability Rating and are base on the result of a Bisexual + No traits character.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Interaction !! Points on Success !! Points on Failed&lt;br /&gt;
|-&lt;br /&gt;
| Show affection||30 Love SubPoints||Unknown&lt;br /&gt;
|-&lt;br /&gt;
| Ask on a date||None||Unknown&lt;br /&gt;
|-&lt;br /&gt;
| Let's be lovers||60 Love SubPoints||Unknown&lt;br /&gt;
|-&lt;br /&gt;
| Let's Break up||90 Distant and Hate SubPoints||Hate SubPoints (amount unknown)&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Contact===&lt;br /&gt;
Success rate largely depends on the sexual orientation, virtue of the NPC, favourability, mood and map mood.  If a lover witnesses any contact except &amp;quot;Headpat&amp;quot; with a non-shared lover it will give them the &amp;lt;span style=&amp;quot;color:RED&amp;quot;&amp;gt;'''Cheater!'''&amp;lt;/span&amp;gt; status and can also cause them to compete for attention. Unless you have enough favorability with the NPC, all of these interactions will make him/her angry if they fail.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Icon !! Interaction !! Description !! Effect&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Skinship.png|64px]]||Headpat||Pet/stroke a character's head, reducing stress and horniness and increasing love.  ||Happiness(success), Anger(failure, low favourability)&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Skinship.png|64px]]||Hug||Hugs a character, reducing stress and increasing love.   ||Happiness/Blush/Horny(success), Anger(failure, low favourability)&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Skinship.png|64px]]||Kiss||Kisses a character, increasing love and horniness.    ||Blush/Horny(success), Anger(failure, low favourability)&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Skinship.png|64px]]||Grope||Gropes/touches a character, increasing love and horniness.  ||Blush/Horny(success), Anger(failure, low favourability)&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Skinship.png|64px]]||Sex||Initiates a H scene with the character at the current location. High virtues are reluctant in having H with others around, while Highest virtues will always refuse doing it in public. Depending on favourability, NPCS will either compete for a character having H, with the scene continuing with whoever the middle party chooses as the winner, or they may also ask to join in triggering 3P. Note that unlike AA2, if an NPC competes against you during a H scene, you cannot back away anymore.    ||depends on the H outcome, Anger(failure, low favourability), Anger/Sad(not choosing someone/anyone during an argument)&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
* The point listed are subpoints for the Favorability Rating and are base on the result of a Bisexual + No traits character.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Interaction !! Points on Success !! Points on Failed&lt;br /&gt;
|-&lt;br /&gt;
| Headpat||30 Love SubPoints||30 Hate SubPoints&lt;br /&gt;
|-&lt;br /&gt;
| Hug||30 Love SubPoints||30 Hate SubPoints&lt;br /&gt;
|-&lt;br /&gt;
| Kiss||30 Love SubPoints||30 Hate SubPoints&lt;br /&gt;
|-&lt;br /&gt;
| Grope||90 Love SubPoints||90 Hate SubPoints&lt;br /&gt;
|-&lt;br /&gt;
| Sex||90 Love SubPoints||90 Hate SubPoints&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Travel===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Icon !! Interaction !! Description !! Effect&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Ask_to_move.png|64px]]||Follow Me||Asks the character to follow you until you reach your destination or you interact with them again. The target will always refuse to follow you if they're at the Beach and have already changed in their swimsuit. Unlike the NPC's follow, other characters can still talk to the person accompanying you, effectively making them stop following you anymore. The NPC behind you can also get distracted and cancel their follow, examples include witnessing a H scene, their lover interacting with someone, interrupting you or getting spooked by other embarrasing acts. ||None&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Ask_to_move.png|64px]]||Let's meet later at..||Asks the character to wait for you on a specific location during the next period. If an NPC asked you to meet later and you talk to them at the planned location, their favourability towards you will increase.||Happiness(characters actually met), Sad(characters didn't meet each other)&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Blackmail===&lt;br /&gt;
When the player witnesses any of the these action: Public Masturbation or a character doing certain actions with a non-lover while having a lover like: Hug, Kissing, Groping and Public H, the blackmail option will now be available when talking to an NPC. The game consider this as a '''Weakness''' toward the NPC, You will then have the option to blackmail them. &lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Icon !! Interaction !! Description !! Effect&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Weakness.png |64px]]||Extort|| Demands the character to submit to you. The success rate for this is always 20% (40% if you have the &amp;quot;Schemer&amp;quot; trait) or 100% if the target has the &amp;quot;Masochist&amp;quot; trait. Witnessing more actions that can trigger blackmail will also add up to the success rate of the interaction (2% at most). It's recommended to save before trying to extort someone in order to be able to restart in case it fails.   ||Annoyed(success, mood remains permanent towards the abuser), Anger(failure), None(Masochist)&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Weakness.png |64px]]||Ignore||Force the character to not initiate any action toward the &amp;quot;Ignored Target&amp;quot;, but said target can still initiate interactions with this character||None&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Weakness.png |64px]]||Show me &amp;quot;That&amp;quot;||Forces the character to expose themselves.  ||Horny(success)&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Weakness.png |64px]]||Let me fuck you||Forces a H scene with the character at the current location. If someone attempts to compete against you during the act, the victim will always choose their abuser, even if the lover themselves is the one competing. This will also weirdly cause both the bully and the victim to fall in love with each other, although the victim themselves may still not enjoy the blackmailer's presence.   ||depends on the H outcome&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Weakness.png |64px]]||I'll leave you alone||Free the character from the Blackmail status. This will disable all abusive interactions towards the NPC.||None&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Weakness.png |64px]]||Leave me alone||Free the Playable Character from the Blackmail status. If successful, disable the Blackmail actions toward the Playable Character.||None&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
* The point listed are subpoints for the Favorability Rating and are base on the result of a Bisexual + No traits character.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Interaction !! Points on Success !! Points on Failed&lt;br /&gt;
|-&lt;br /&gt;
|Extort||Unknown||Unknown&lt;br /&gt;
|-&lt;br /&gt;
| Ignore||Unknown||Unknown&lt;br /&gt;
|-&lt;br /&gt;
| Show me &amp;quot;That&amp;quot;||Unknown||Unknown&lt;br /&gt;
|-&lt;br /&gt;
| Let me fuck you ||Unknown||Unknown&lt;br /&gt;
|-&lt;br /&gt;
| I'll leave you alone||Unknown||Unknown&lt;br /&gt;
|-&lt;br /&gt;
| Leave me alone||Unknown||Unknown&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Other===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Icon !! Interaction !! Description !! Effect&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Other.png |64px]]||Nothing||Cancel the interaction. If the interacted character hates you, they get mad for wasting their time||None&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=NPC Interactions=&lt;br /&gt;
Aside from being able to do every interaction the PC does, NPCs can also initiate some specific interactions unavailable to the PC.&lt;br /&gt;
*'''Did you have sex with...''' A NPC who thinks that you're cheating on them can ask anyone in the roster this question. This can cause the &amp;lt;span style=&amp;quot;color:#CC0000&amp;quot;&amp;gt;'''Unforgivable!'''&amp;lt;/span&amp;gt; status if you answer &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;Yes&amp;lt;/span&amp;gt; but if someone else admits that they had sex with you, it will cause the  &amp;lt;span style=&amp;quot;color:#CC0000&amp;quot;&amp;gt;'''Cheater!'''&amp;lt;/span&amp;gt; status instead.&lt;br /&gt;
*'''Have you ever had sex?''' A NPC that's interested in someone may come and ask them this question, especially if the NPC is being cheated on. Answering &amp;quot;Yes&amp;quot; has no effect on their mood, even if you're lying, but, unlike in AA2, if your answer is &amp;quot;No&amp;quot;, they may offer to have sex with you. You may refuse their advances, which will put them in a bad mood otherwise.&lt;br /&gt;
*'''Do you have a lover?''' Any NPC may come and ask you this question. It's more likely to happen if they're being cheated on and it can also trigger even if you or them are already in a relationship. Answering &amp;quot;Yes&amp;quot; has no effect on their mood, even if you're lying, but if you answer &amp;quot;No&amp;quot;, they may offer to start a relationship with you, putting them in a bad mood if you refuse. This can be exploited to enter relationships with Higher virtues who already have someone they're dating, but it can also be used against you too. The only characters resistent to this interaction are the ones with the Singleminded trait.&lt;br /&gt;
*'''How are you?''' A NPC that likes/loves you enough may come and ask you this question. Answering &amp;quot;Yes&amp;quot; will put them at ease, but if you answer &amp;quot;No&amp;quot;, they will comfort you with a headpat. The headpat only happens to PC answering &amp;quot;No&amp;quot;.&lt;br /&gt;
*'''@ Likes you''' A NPC that likes you enough may tip you that someone has feelings for you. This is purely random and doesn't actually mean the person they mentioned loves you at all.&lt;br /&gt;
*'''I saw @ having sex...''' A NPC that saw someone having H in public may, on rare occasions, tell you who it was. In most cases, it's usually the person that NPC hates or their love rival.&lt;br /&gt;
*'''Kiss me, please''' A girl that likes/loves you enough may ask you to kiss her. This can cause jealousy if other lovers witness the kiss.&lt;br /&gt;
*'''Hug me, please''' A NPC that likes/loves you enough may offer to hug you. This can cause jealousy if other lovers witness the hug.&lt;br /&gt;
*'''Flash'''  A girl may offer to expose herself to someone she loves or likes, depending on her virtue.&lt;br /&gt;
*'''Trade your friend/lover items''' Accepting will increase their Like or Love as well as exchange your current items (visible when you check a character with the Jizou Statue) and also making it easier to befriend the NPC who you traded with.&lt;br /&gt;
*'''Kidnap''' A NPC with the &amp;quot;Evil&amp;quot; trait will attempt to kidnap their target. This can only trigger if the Evil character's lover has been caught cheating before. The target can either be the lover if the Evil NPC has built enough hate towards them or the person the Evil Lover saw they've been having sex with their partner.&lt;br /&gt;
*'''Force''' A NPC with the &amp;quot;Evil&amp;quot; trait can force sex on the PC without a &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;Yes&amp;lt;/span&amp;gt;/&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;No&amp;lt;/span&amp;gt; prompt.&lt;br /&gt;
*'''Good Morning Kiss''' A lover may give you a good morning kiss if it arrives at the station after you. Note that unlike AA2, this can cause jealousy if you have other lovers.&lt;br /&gt;
*'''Sudden Kiss''' A kiss interaction without the &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;Yes&amp;lt;/span&amp;gt;/&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;No&amp;lt;/span&amp;gt; prompt. It's mainly used by higher virtues and, unlike AA2, it can make other lovers jealous if they see it. Also the NPCS no longer spam this interaction forever like in AA2 (please Illusion don't change it back to the way it works in AA2. I don't want to mod the AI for 3 damn months again. Whoever reads this, please don't delete my extra comment. I really hated this interaction in AA2 lol).&lt;br /&gt;
*'''Break up'''  A NPC who no longer loves you or who saw you cheating a lot may come and break up with you (with unique dialogue for both cases). Unlike the PC's interaction, you don't get the chance to refuse.&lt;br /&gt;
*'''Let's 3P''' A NPC who has multiple lovers (including the PC) may offer you to have 3P with someone. If you accept, you'll follow to the 3rd person and H will begin instantly, ignoring that character's favourability towards you entirely, making it possible to have sex with someone that hates you, although no love will be gained after the session. Note that this can fail if you cannot reach the other person for some reasons.&lt;br /&gt;
*'''Let's hang''' Sometimes after the whole day is over, an NPC that likes you enough may ask to come to your room tonight to hang together.&lt;br /&gt;
*'''Let's hang(H)''' Sometimes after the whole day is over, an NPC that likes you enough may ask to come to your room tonight. If accepted, a H scene will start at your home between the two of you, while rejecting their offer will put them in a bad mood.&lt;/div&gt;</summary>
		<author><name>Redsky09</name></author>	</entry>

	<entry>
		<id>http://wiki.anime-sharing.com/hgames/index.php?title=Summer_Vacation!_Scramble/Gameplay/FavorabilityRating&amp;diff=39577</id>
		<title>Summer Vacation! Scramble/Gameplay/FavorabilityRating</title>
		<link rel="alternate" type="text/html" href="http://wiki.anime-sharing.com/hgames/index.php?title=Summer_Vacation!_Scramble/Gameplay/FavorabilityRating&amp;diff=39577"/>
				<updated>2024-12-22T12:33:53Z</updated>
		
		<summary type="html">&lt;p&gt;Redsky09: Added descriptions&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{hgame|game={{ROOTPAGENAME}}|company=Illusion|category=IllusionGames}}&lt;br /&gt;
=How it works=&lt;br /&gt;
Every character has a maximum of 30 favorability points towards each others. These points are distributed among four categories: Love, Friend, Distant, or Hate (LFDH). Each category is broken down into three broad brackets based on how many points it has accumulated: Rank 0 (0-9), Rank 1 (10-19), Rank 2 (20-29), or Rank 3 Max (30). Since the total number of points is capped at 30, a character can hold at most two &amp;quot;Rank 1&amp;quot; opinions towards another character or one &amp;quot;Rank 2&amp;quot; opinion. In the case of two &amp;quot;Rank 1&amp;quot; opinions, for example Rank 1 in Love and Hate, the character will have all the statuses, benefits, and penalties of both Love and Hate.&lt;br /&gt;
&lt;br /&gt;
In order to increase a point in any of the categories, the character need to get 30 sub points on a category, these sub point can be gain throught interactions. &lt;br /&gt;
&lt;br /&gt;
Once a favorability point has reached 20 Points, any time a new point is awarded, it replaces the oldest gained point. In this way, characters can be thought of as &amp;quot;forgetting&amp;quot; old memories as new interactions take their place.&lt;br /&gt;
&lt;br /&gt;
Friend status (Rank 1 or 2) will increase the success rates for friendly interactions, while Love status will increase them for romantic ones too. Hate and Distant status lower the success rates for both friendly and romantic interactions.&lt;br /&gt;
&lt;br /&gt;
==PC's opinion==&lt;br /&gt;
Your PC's opinion is determined by the interactions that you attempt and your answer to the NPCs' interactions but not by his or her answer. For example a failed Contact interaction will still increase your opinion on the targeted NPC even if it will decrease their opinion on you.&lt;br /&gt;
&lt;br /&gt;
=Statuses=&lt;br /&gt;
There are '''52''' statuses that a character can hold toward each others, including some special statuses for certain traits. The statuses can only be seen when checking the Jizou statue located in the Shrine area.&lt;br /&gt;
&lt;br /&gt;
If a status has a Deep/Darker color and is pulsating, it means that it has reached the Max. Note that you can still get points for this category until you hit the cap of 30 Points. &lt;br /&gt;
&lt;br /&gt;
There is a situations where the Max status will need a higher point count in order to appear, for example if you have more than 1 lover, the status '''My Beloved''' will need 25 points or more in Love in order to appear on the character.&lt;br /&gt;
&lt;br /&gt;
===Special Statuses===&lt;br /&gt;
These statuses only appear when a certain condition is met. '''Red''' statuses indicate a specific conflict with the other character. These supersede all other statuses, so until they're resolved (one way or another) they will mask every other status.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Status !! Description and conditions !! Points Requirement&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background: red;&amp;quot;|&amp;lt;span style=&amp;quot;color:#ffffff&amp;quot;&amp;gt;'''TOGETHER FOREVER'''&amp;lt;/span&amp;gt;||Only for Evil Trait characters, it will appear when the character want to abduct the targeted  lover character.|| Less than 10 Love Points.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background: red;&amp;quot;|&amp;lt;span style=&amp;quot;color:#ffffff&amp;quot;&amp;gt;'''In The Way...!'''&amp;lt;/span&amp;gt;||Only for Evil Trait characters, it will appear when the character want to abduct the targeted non lover character.|| Less than 10 Love and/or Friend Points&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background: red;&amp;quot;|&amp;lt;span style=&amp;quot;color:#ffffff&amp;quot;&amp;gt;'''Unforgivable!'''&amp;lt;/span&amp;gt;||All actions will fail until the character apologize to the one with this status.|| 20+ Hate Points&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background: red;&amp;quot;|&amp;lt;span style=&amp;quot;color:#ffffff&amp;quot;&amp;gt;'''Cheater!*'''&amp;lt;/span&amp;gt;||This status appears when a lover is seen doing either Contact interactions (any except &amp;quot;Headpat&amp;quot;) or H with a non lover character if Love is not high enough (Rank 2) toward the non lover. || None&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background: red;&amp;quot;|&amp;lt;span style=&amp;quot;color:#ffffff&amp;quot;&amp;gt;'''You Homewrecker!'''&amp;lt;/span&amp;gt;||The same as &amp;quot;Cheater!&amp;quot; but toward the non lover character. || None&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background: #a4a1a1;&amp;quot;|&amp;lt;span style=&amp;quot;color:#ffffff&amp;quot;&amp;gt;'''Haven't Spoken To'''&amp;lt;/span&amp;gt;||The initial status every character start with, is self explanatory.|| 0 Points in all categories&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background: #ff6d99;&amp;quot;|&amp;lt;span style=&amp;quot;color:#ffffff&amp;quot;&amp;gt;'''Makes My Heart Throb'''&amp;lt;/span&amp;gt;||Mood status? Appears after a BBQ or Showing affection||Unknown&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background: #ff6d99;&amp;quot;|&amp;lt;span style=&amp;quot;color:#ffffff&amp;quot;&amp;gt;'''Really Wanna Fuck'''&amp;lt;/span&amp;gt;||Mood Status?||Unknown&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background: #3779e1;&amp;quot;|&amp;lt;span style=&amp;quot;color:#ffffff&amp;quot;&amp;gt;'''I'm Shocked...'''&amp;lt;/span&amp;gt;||After losing an argument|| None&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background: #3779e1;&amp;quot;|&amp;lt;span style=&amp;quot;color:#ffffff&amp;quot;&amp;gt;'''Slut'''&amp;lt;/span&amp;gt;||Witnessed a lewd action || None&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Note: *Cheater status has unique dialogues toward the player (e.g. Devilish / 小悪魔 has different dialogue line when invited to player's home when she knows you're cheating)&lt;br /&gt;
&lt;br /&gt;
===Affection Statuses===&lt;br /&gt;
'''Pink''' statuses indicate Love&lt;br /&gt;
* The points Requirement means that Love has more points than the other categories.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Status !! Description and conditions !! Requirement&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background: #ff437c;&amp;quot;|&amp;lt;span style=&amp;quot;color:#ffffff&amp;quot;&amp;gt;'''My Beloved'''&amp;lt;/span&amp;gt;||Max Affection with with a lover.|| 20++ Love Points*&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background: #ff437c;&amp;quot;|&amp;lt;span style=&amp;quot;color:#ffffff&amp;quot;&amp;gt;'''I Love You'''&amp;lt;/span&amp;gt;||Max Affection with a non lover.||20+ Love Points&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background: #ff437c;&amp;quot;|&amp;lt;span style=&amp;quot;color:#ffffff&amp;quot;&amp;gt;'''I Like Them'''&amp;lt;/span&amp;gt;||Most likely to appear on Hetero and Homo Characters. High Affection with a non lover.||20+ Love Points&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background: #ff6d99;&amp;quot;|&amp;lt;span style=&amp;quot;color:#ffffff&amp;quot;&amp;gt;'''Good Partner'''&amp;lt;/span&amp;gt;||Moderated Affection with a lover.||10+ Love Points&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background: #ff6d99;&amp;quot;|&amp;lt;span style=&amp;quot;color:#ffffff&amp;quot;&amp;gt;'''Lovers'''&amp;lt;/span&amp;gt;||Low Affection with a lover.||Less than 10 Love points&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background: #ff6d99;&amp;quot;|&amp;lt;span style=&amp;quot;color:#ffffff&amp;quot;&amp;gt;'''I Think I Like Them...'''&amp;lt;/span&amp;gt;||Low Affection.||10+ Love Points&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background: #ff6d99;&amp;quot;|&amp;lt;span style=&amp;quot;color:#ffffff&amp;quot;&amp;gt;'''Good Chemistry'''&amp;lt;/span&amp;gt;|| ||Unknown&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background: #ff6d99;&amp;quot;|&amp;lt;span style=&amp;quot;color:#ffffff&amp;quot;&amp;gt;'''My Favorite'''&amp;lt;/span&amp;gt;||Most likely to appear on Hetero and Homo Characters. Max Affection but the other character has a negative opinion or just sees the character as a friend.||20+ Love Points&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background: #ff6d99;&amp;quot;|&amp;lt;span style=&amp;quot;color:#ffffff&amp;quot;&amp;gt;'''One-Sided Love...'''&amp;lt;/span&amp;gt;||High to Max Affection but the other character has Low to Moderated Friendship.||20+ Love Points&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background: #ff6d99;&amp;quot;|&amp;lt;span style=&amp;quot;color:#ffffff&amp;quot;&amp;gt;'''Wanna Get Back Together'''&amp;lt;/span&amp;gt;||High to Max affection with a previous lover.||20+ Love Points&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background: #ff6d99;&amp;quot;|&amp;lt;span style=&amp;quot;color:#ffffff&amp;quot;&amp;gt;'''Just Friends, For Now'''&amp;lt;/span&amp;gt;|| ||Unknown&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background: #ff6d99;&amp;quot;|&amp;lt;span style=&amp;quot;color:#ffffff&amp;quot;&amp;gt;'''Hate, But Love'''&amp;lt;/span&amp;gt;||Low to Moderated Love and Hate, but Love is higher.||10+ Love and Hate Points but Love is Higher&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background: #ff6d99;&amp;quot;|&amp;lt;span style=&amp;quot;color:#ffffff&amp;quot;&amp;gt;'''Playmate'''&amp;lt;/span&amp;gt;||Low to Moderated Affection and Friendship with a sex partner. (no lover)||10+ Love and Friend Points&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
* If you have more than 1 lover, the points needed for '''My Beloved''' Status will increase.&lt;br /&gt;
&lt;br /&gt;
===Friendship Statuses===&lt;br /&gt;
'''Orange''' statuses indicate Friend&lt;br /&gt;
* The points Requirement means that Friend has more points than the other categories.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Status !! Description and conditions !! Points Requirement&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background: #f56e00;&amp;quot;|&amp;lt;span style=&amp;quot;color:#ffffff&amp;quot;&amp;gt;'''Dearest Friend'''&amp;lt;/span&amp;gt;||Max Friendship||20++ Friend Points &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background: #f56e00;&amp;quot;|&amp;lt;span style=&amp;quot;color:#ffffff&amp;quot;&amp;gt;'''Best Friend'''&amp;lt;/span&amp;gt;||High Friendship||20+ Friend Points&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background: #f4851c;&amp;quot;|&amp;lt;span style=&amp;quot;color:#ffffff&amp;quot;&amp;gt;'''Good Buddies'''&amp;lt;/span&amp;gt;||Moderated Friendship||15+ Friend Points&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background: #f4851c;&amp;quot;|&amp;lt;span style=&amp;quot;color:#ffffff&amp;quot;&amp;gt;'''Friendly'''&amp;lt;/span&amp;gt;||Low Friendship||10+ Friend Points&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background: #f4851c;&amp;quot;|&amp;lt;span style=&amp;quot;color:#ffffff&amp;quot;&amp;gt;'''I'm Curious!'''&amp;lt;/span&amp;gt;||Initial status when one of the categories has 5 or more points, it will change when a category reach Rank 1.|| Less than 10 points in all categories&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background: #f4851c;&amp;quot;|&amp;lt;span style=&amp;quot;color:#ffffff&amp;quot;&amp;gt;'''Colleague'''&amp;lt;/span&amp;gt;||Moderated Friendship and they have the same Occupation/Job.||Unknown&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background: #f4851c;&amp;quot;|&amp;lt;span style=&amp;quot;color:#ffffff&amp;quot;&amp;gt;'''Fellow Volunteer'''&amp;lt;/span&amp;gt;|| ||Unknown&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background: #f4851c;&amp;quot;|&amp;lt;span style=&amp;quot;color:#ffffff&amp;quot;&amp;gt;'''I'm Jealous'''&amp;lt;/span&amp;gt;||Low to Moderated Friendship with a character that has a lover.||10+ Friend&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background: #f4851c;&amp;quot;|&amp;lt;span style=&amp;quot;color:#ffffff&amp;quot;&amp;gt;'''Love Rival'''&amp;lt;/span&amp;gt;||Low to Moderated Friendship and both character has the same love Interest. (They Love the same character)||10+ Friend Points&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background: #f56e00;&amp;quot;|&amp;lt;span style=&amp;quot;color:#ffffff&amp;quot;&amp;gt;'''Hole Brothers-Rod Sisters'''&amp;lt;/span&amp;gt;||Low to Moderated Friendship and both had sex with the same character. It also replace the &amp;quot;Love Rival&amp;quot; status if the previous condition is met. ||10+ Friend Points&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background: #f4851c;&amp;quot;|&amp;lt;span style=&amp;quot;color:#ffffff&amp;quot;&amp;gt;'''Closer Than Friends, Not Quite Lovers'''&amp;lt;/span&amp;gt;||Moderated Friendship and Low Affection||10+ Love and Friend Points but Friend is Higher&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Indifference and Dislike Statuses===&lt;br /&gt;
'''Gray''' statuses indicate Distant.&lt;br /&gt;
&lt;br /&gt;
'''Blue''' statuses indicate either Distant or Hate.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Status !! Description and conditions !! Points Requirement&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background: #a4a1a1;&amp;quot;|&amp;lt;span style=&amp;quot;color:#ffffff&amp;quot;&amp;gt;'''Don't Know'''&amp;lt;/span&amp;gt;||Low Indifference, it will appear if the Distant values is higher than the others.||Less than 10 in all categories but Distant is Higher.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background: #a4a1a1;&amp;quot;|&amp;lt;span style=&amp;quot;color:#ffffff&amp;quot;&amp;gt;'''Who?'''&amp;lt;/span&amp;gt;||Distant Rank 2.||Unknown&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background: #a4a1a1;&amp;quot;|&amp;lt;span style=&amp;quot;color:#ffffff&amp;quot;&amp;gt;'''No Interest'''&amp;lt;/span&amp;gt;||Moderated Indifference.||10+ Distant Points&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background: #0020c2;&amp;quot;|&amp;lt;span style=&amp;quot;color:#ffffff&amp;quot;&amp;gt;'''THE WORST!'''&amp;lt;/span&amp;gt;||Distant/Indifferent Rank 2 ||Unknown&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background: #0020c2;&amp;quot;|&amp;lt;span style=&amp;quot;color:#ffffff&amp;quot;&amp;gt;'''Don't Want To Be Friends'''&amp;lt;/span&amp;gt;||Hate Rank 2 ||Unknown&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background: #0020c2;&amp;quot;|&amp;lt;span style=&amp;quot;color:#ffffff&amp;quot;&amp;gt;'''Different Values'''&amp;lt;/span&amp;gt;|| ||Unknown&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background: #3779e1;&amp;quot;|&amp;lt;span style=&amp;quot;color:#ffffff&amp;quot;&amp;gt;'''......'''&amp;lt;/span&amp;gt;||This status will only appear above Evil characters who gained enough hate towards someone in the roster ||Unknown&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background: #3779e1;&amp;quot;|&amp;lt;span style=&amp;quot;color:#ffffff&amp;quot;&amp;gt;'''Don't Want To Get Involved'''&amp;lt;/span&amp;gt;|| ||Unknown&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background: #3779e1;&amp;quot;|&amp;lt;span style=&amp;quot;color:#ffffff&amp;quot;&amp;gt;'''Not Good With These Types'''&amp;lt;/span&amp;gt;|| ||Unknown&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background: #3779e1;&amp;quot;|&amp;lt;span style=&amp;quot;color:#ffffff&amp;quot;&amp;gt;'''Like, But Hate'''&amp;lt;/span&amp;gt;||Love and Hate at Rank 1, but Hate is Higher ||Unknown&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background: #3779e1;&amp;quot;|&amp;lt;span style=&amp;quot;color:#ffffff&amp;quot;&amp;gt;'''I Want To Break Up'''&amp;lt;/span&amp;gt;||Love Rank 0 while the other categories are Higher||Unknown&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background: #3779e1;&amp;quot;|&amp;lt;span style=&amp;quot;color:#ffffff&amp;quot;&amp;gt;'''Really Pisses Me Off'''&amp;lt;/span&amp;gt;|| ||Unknown&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Blackmail Statuses===&lt;br /&gt;
'''Purple''' statuses indicate Blackmail&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Status !! Description and conditions !! Requirement&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background: #af5afa;&amp;quot;|&amp;lt;span style=&amp;quot;color:#ffffff&amp;quot;&amp;gt;'''Piece Of Shit...'''&amp;lt;/span&amp;gt;||Low to Max Indifference and/or Dislike while being blackmailed.||Less than 10 Love and Friend Points&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background: #af5afa;&amp;quot;|&amp;lt;span style=&amp;quot;color:#ffffff&amp;quot;&amp;gt;'''It's Frustrating, But...'''&amp;lt;/span&amp;gt;||Low to Max Affection and/or Friendship while being blackmailed.||10+ Love and/or Friend Points&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background: #af5afa;&amp;quot;|&amp;lt;span style=&amp;quot;color:#ffffff&amp;quot;&amp;gt;'''What Shall I Do Next?'''&amp;lt;/span&amp;gt;||Low to Max Indifference and/or Dislike while blackmailing||Less than 10 Love and Friend Points&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background: #af5afa;&amp;quot;|&amp;lt;span style=&amp;quot;color:#ffffff&amp;quot;&amp;gt;'''Important Playmate'''&amp;lt;/span&amp;gt;||Low to Max Affection and/or Friendship while blackmailing||10+ Love and/or Friend Points&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background: #af5afa;&amp;quot;|&amp;lt;span style=&amp;quot;color:#ffffff&amp;quot;&amp;gt;'''It's Perfect!'''&amp;lt;/span&amp;gt;||Only for Masochist Trait characters. Low to Max Indifference and/or Dislike while being blackmailed.||Less than 10 Love and Friend Points&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background: #af5afa;&amp;quot;|&amp;lt;span style=&amp;quot;color:#ffffff&amp;quot;&amp;gt;'''My Master'''&amp;lt;/span&amp;gt;||Only for Masochist Trait characters. Low to Max Affection and/or Friendship while being blackmailed.||10+ Love and/or Friend Points&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=Pair Statuses=&lt;br /&gt;
Aside from the normal statuses, there are also '''21''' &amp;quot;Pair Statuses&amp;quot;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Pair Status !! Description &lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background: #ff6d99;&amp;quot;|&amp;lt;span style=&amp;quot;color:#ffffff&amp;quot;&amp;gt;'''Lovebirds'''&amp;lt;/span&amp;gt;|| Love Rank 1 or above between characters&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background: #ff6d99;&amp;quot;|&amp;lt;span style=&amp;quot;color:#ffffff&amp;quot;&amp;gt;'''My Darling'''&amp;lt;/span&amp;gt;||&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background: #a4a1a1;&amp;quot;|&amp;lt;span style=&amp;quot;color:#ffffff&amp;quot;&amp;gt;'''Not On The Same Page'''&amp;lt;/span&amp;gt;||&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background: #a4a1a1;&amp;quot;|&amp;lt;span style=&amp;quot;color:#ffffff&amp;quot;&amp;gt;'''Ignorance Is Bliss'''&amp;lt;/span&amp;gt;||One of the character has Distant Rank 1 while the other has Love Rank 1&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background: #f4851c;&amp;quot;|&amp;lt;span style=&amp;quot;color:#ffffff&amp;quot;&amp;gt;'''Hitting It Off'''&amp;lt;/span&amp;gt;||One has Friend Rank 1 between characters.&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background: #3779e1;&amp;quot;|&amp;lt;span style=&amp;quot;color:#ffffff&amp;quot;&amp;gt;'''Rivalry'''&amp;lt;/span&amp;gt;||One has Friend Rank 1 while the other has Hate or Distant Rank 1.&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background: #ff6d99;&amp;quot;|&amp;lt;span style=&amp;quot;color:#ffffff&amp;quot;&amp;gt;'''One-Sided'''&amp;lt;/span&amp;gt;||One has Love rank 1 or above while the other has Love Rank 0. &lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background: #3779e1;&amp;quot;|&amp;lt;span style=&amp;quot;color:#ffffff&amp;quot;&amp;gt;'''Incompatible'''&amp;lt;/span&amp;gt;||&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background: #3779e1;&amp;quot;|&amp;lt;span style=&amp;quot;color:#ffffff&amp;quot;&amp;gt;'''On Bad Terms'''&amp;lt;/span&amp;gt;||One character has Distant Rank 2 while the other has not Rank 1 in Love and Friend&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background: #a4a1a1;&amp;quot;|&amp;lt;span style=&amp;quot;color:#ffffff&amp;quot;&amp;gt;'''No Interest'''&amp;lt;/span&amp;gt;||Distant Rank 1 between characters.&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background: #af5afa;&amp;quot;|&amp;lt;span style=&amp;quot;color:#ffffff&amp;quot;&amp;gt;'''Master-Slave'''&amp;lt;/span&amp;gt;||Blackmail between characters.&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background: #a4a1a1;&amp;quot;|&amp;lt;span style=&amp;quot;color:#ffffff&amp;quot;&amp;gt;'''No Longer Seeing Each Other'''&amp;lt;/span&amp;gt;||&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background: #ff6d99;&amp;quot;|&amp;lt;span style=&amp;quot;color:#ffffff&amp;quot;&amp;gt;'''Playmates'''&amp;lt;/span&amp;gt;||Friend Rank 1 or 2 between characters that had sex previously while Love is lower than Friend&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background: #ff6d99;&amp;quot;|&amp;lt;span style=&amp;quot;color:#ffffff&amp;quot;&amp;gt;'''Is It Just Sex...?'''&amp;lt;/span&amp;gt;||One character has Love Rank 1 or 2 while the other has Friend Rank 1 or 2 and they had sex previously.&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background: #a4a1a1;&amp;quot;|&amp;lt;span style=&amp;quot;color:#ffffff&amp;quot;&amp;gt;'''Haven't Met This Person'''&amp;lt;/span&amp;gt;||Intial status, both characters have Rank 0 on all categories. &lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background: #f4851c;&amp;quot;|&amp;lt;span style=&amp;quot;color:#ffffff&amp;quot;&amp;gt;'''Business Partner'''&amp;lt;/span&amp;gt;||&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background: #a4a1a1;&amp;quot;|&amp;lt;span style=&amp;quot;color:#ffffff&amp;quot;&amp;gt;'''Developing Relationship'''&amp;lt;/span&amp;gt;||&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background: #a4a1a1;&amp;quot;|&amp;lt;span style=&amp;quot;color:#ffffff&amp;quot;&amp;gt;'''Fighting...'''&amp;lt;/span&amp;gt;||&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background: red;&amp;quot;|&amp;lt;span style=&amp;quot;color:#ffffff&amp;quot;&amp;gt;'''Hunter/Hunted'''&amp;lt;/span&amp;gt;||The Evil trait character is trying to capture the other character&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background: red;&amp;quot;|&amp;lt;span style=&amp;quot;color:#ffffff&amp;quot;&amp;gt;'''Bloodthirsty'''&amp;lt;/span&amp;gt;||Cheating Status&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background: #a4a1a1;&amp;quot;|&amp;lt;span style=&amp;quot;color:#ffffff&amp;quot;&amp;gt;'''Impossible Pairing'''&amp;lt;/span&amp;gt;||&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Redsky09</name></author>	</entry>

	<entry>
		<id>http://wiki.anime-sharing.com/hgames/index.php?title=Summer_Vacation!_Scramble/Gameplay/Interactions&amp;diff=39576</id>
		<title>Summer Vacation! Scramble/Gameplay/Interactions</title>
		<link rel="alternate" type="text/html" href="http://wiki.anime-sharing.com/hgames/index.php?title=Summer_Vacation!_Scramble/Gameplay/Interactions&amp;diff=39576"/>
				<updated>2024-12-22T12:30:16Z</updated>
		
		<summary type="html">&lt;p&gt;Redsky09: Added/Edited descriptions&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{hgame|game={{ROOTPAGENAME}}|company=Illusion|category=IllusionGames}}&lt;br /&gt;
&lt;br /&gt;
=How do they work=&lt;br /&gt;
The % value shown when interacting with somebody represents the chance of the character to accept the action. As long as that value is higher than 0% there is a chance for success. As long as the value is below 100% there is a chance to fail. It is possible to succeed with as low as 1% but the odds are just that low.&lt;br /&gt;
&lt;br /&gt;
Most interactions can be used on the same character only three times per time period. After three uses on the same character the success rate will become 0% and that character will tell you to stop, making them angry.&lt;br /&gt;
&lt;br /&gt;
The success rate is influenced by traits, virtue, mood, character stats, favorability rating and map mood.&lt;br /&gt;
&lt;br /&gt;
Almost all interaction give sub points toward the Favorability Rating and the amount of sub points you get depends on the Traits and the character Sexual Orientation. For characters that have less than 20 Points total in their Favorability Rating (Points in Love, Friend, Distant or Hate. Do not confuse with sub points), they will gain Double the amount of sub points from interactions.&lt;br /&gt;
&lt;br /&gt;
Note that a failed interaction will not necessarily decrease the NPC's opinion. A NPC can either directly refuse, decreasing their opinion on you, or can say &amp;quot;another time&amp;quot;, leaving their opinion unchanged.&lt;br /&gt;
&lt;br /&gt;
Not Interacting with a character during the day will result in a negative opinion toward them and vice versa.&lt;br /&gt;
&lt;br /&gt;
=Types of Interactions=&lt;br /&gt;
There are 51 interactions that the Player can choose from, these are grouped in 11 categories.&lt;br /&gt;
===Let's Talk===&lt;br /&gt;
Successful interactions have 3 different outcomes (bad, good and great) that are influenced by the character's mood. &lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Icon !! Interaction !! Description !! Mood Change&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Let's_talk.png|64px]]||Everyday topics||Talks about casual topics, increasing like.   ||Happiness(good/great success)&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Let's_talk.png|64px]]||Romantic topics||Talks about matters of the heart. Successes and failures have a more drastic effect on the character's opinion of you.  ||Blush(good/great success)&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Let's_talk.png|64px]]||Naughty topics||Talks about Lewd topics, increasing Love and having a chance of getting the character horny. ||Horny(good/great success)&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
* The point listed are subpoints for the Favorability Rating and are base on the result of a Bisexual + No traits character.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Interaction !! Points on Bad Result !! Points on Good Result !! Points on Great Result !! Points on Failed&lt;br /&gt;
|-&lt;br /&gt;
| Everyday topics||10 Friend and Distant SubPoints|| 20 Friend SubPoints || 30 Friend SubPoints || Hate SubPoints (amount unknown)&lt;br /&gt;
|-&lt;br /&gt;
| Romantic topics||10 Distant and Hate SubPoints|| 20 Love SubPoints|| 30 Love SubPoints||Hate SubPoints (amount unknown)&lt;br /&gt;
|-&lt;br /&gt;
| Naughty topics ||Unknown||40 Friend SubPoints || 60 Love SubPoints||Hate SubPoints (amount unknown)&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Listen to me===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Icon !! Interaction !! Description !! Mood Change&lt;br /&gt;
|-&lt;br /&gt;
| [[File:talk.png|64px]]||Cheer Up|| Cheers up a character if depressed. You can also perk up a character who feels Jealous towards someone. If not depressed/jealous then the character will be confused with 0%. ||Normal(success), remains Sad/Jealous if failed.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:talk.png|64px]]||Calm Down||Calms down a character if angry. You can also perk up a character who feels Jealous towards someone. If not angry/jealous then the character will be confused with 0%.  ||Normal(success), remains Angry/Jealous if failed.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:talk.png|64px]]||Praise||Flatter a character. Increases Like/Love more if successful, increases by a lesser amount if failed. Can also perk up a Sad, Angry or Jealous NPC.   ||Happiness/Blush(success/failure, high favourability), Normal(success/failure, low favourability)&lt;br /&gt;
|-&lt;br /&gt;
| [[File:talk.png|64px]]||Grumble||Speak negatively about yourself. The NPC will either agree, increasing both of yours Distant and Hate points and increasing the NPC Love and Friend points, or will say that it's not true, increasing your Love and Friend points toward them and clearing your bad moods but at the cost of increasing the NPC Distant and Hate points.  ||Depression(success), Happiness(failure)&lt;br /&gt;
|-&lt;br /&gt;
| [[File:talk.png|64px]]||Apologize||Apologizes to a character who feels betrayed and thinks the &amp;lt;span style=&amp;quot;color:#CC0000&amp;quot;&amp;gt;'''Unforgivable!'''&amp;lt;/span&amp;gt; status.  ||Normal(success), None(failure)&lt;br /&gt;
|-&lt;br /&gt;
| [[File:talk.png|64px]]||Confront||Starts arguing with the character. The winner will receive alot of Dislike points towards their opponent, while the opponent won't be able to move a for a bit and receive alot of Hate towards the winner while also getting Depressed. ||Normal(success), Anger(refused to argue), Depression(character lost confrontation)&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
* The point listed are subpoints for the Favorability Rating and are base on the result of a Bisexual + No traits character.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Interaction !! Points on Success !! Points on Failed&lt;br /&gt;
|-&lt;br /&gt;
| Cheer Up|| 10 Love and Friend SubPoints || Unknown &lt;br /&gt;
|-&lt;br /&gt;
| Calm Down|| 10 Love and Friend SubPoints || Unknown &lt;br /&gt;
|-&lt;br /&gt;
| Praise|| 10 Love and Friend SubPoints|| Unknown &lt;br /&gt;
|-&lt;br /&gt;
| Grumble|| 10 Distant SubPoints|| 10 Love and Friend SubPoints&lt;br /&gt;
|-&lt;br /&gt;
| Apologize|| Unknown|| Unknown&lt;br /&gt;
|-&lt;br /&gt;
| Confront || 300 Hate SubPoints || 30 Hate SubPoints &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Give Advice===&lt;br /&gt;
All advices reduce the character's horniness to some extent. Success rate depends on the character's seriousness(virtue, related traits and mood) and is heavily influenced by his/her current horniness and the current map's mood. &lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Icon !! Interaction !! Description !! Mood Change !! Effects&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Make_a_statement.png|64px]]||Suggest a meal||Encourages the character to eat more often at the Beach for the whole day.  ||Tension(success) || The NPC will Eat more&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Make_a_statement.png|64px]]||Encourage to study||Encourages the character to study more often at the School for the whole day.  ||Tension(success)|| The NPC will Study more&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Make_a_statement.png|64px]]||Encourage to exercise||Encourages the character to exercise more often at the Shrine for the whole day.  ||Tension(success)||The NPC will Exercise more&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Make_a_statement.png|64px]]||Encourage Work||Encourages the character to work more often at their Job for the whole day.   ||Tension(success)||The NPC will work more&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Make_a_statement.png|64px]]||Reflect on Relationship||Discourages the character from showing affection. Depending on Virtue and Traits, this can have huge effects on how often the NPC will try to show affection for the whole day. ||Tension (success), Anger(failure, low favourability)||The NPC will interact more/less? (to be Confirmed)&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Make_a_statement.png|64px]]||Reflect on love affairs||Discourages the character from forming relationships. Depending on Virtue and Traits, this can have huge effects on how often the NPC will try to make a relationship for the whole day.  ||Tension(success), Anger(failure, low favourability)||The NPC will interact with their lovers more/less? (to be Confirmed)&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Make_a_statement.png|64px]]||Reflect on sex||Discourages the character from having H. Depending on Virtue and Traits, this can have huge effects on how often the NPC will ask for H for the whole day.   ||Tension(success), Anger(failure, low favourability)||The NPC will do lewd actions more/less? (to be Confirmed)&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
* The point listed are subpoints for the Favorability Rating and are base on the result of a Bisexual + No traits character.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Interaction !! Points on Success !! Points on Failed&lt;br /&gt;
|-&lt;br /&gt;
| Suggest a meal|| 10 Love and Friend SubPoints || Unknown&lt;br /&gt;
|-&lt;br /&gt;
| Encourage to study|| 10 Love and Friend SubPoints || Unknown&lt;br /&gt;
|-&lt;br /&gt;
| Encourage to exercise|| 10 Love and Friend SubPoints || Unknown&lt;br /&gt;
|-&lt;br /&gt;
| Encourage Work|| 10 Love and Friend SubPoints || Unknown&lt;br /&gt;
|-&lt;br /&gt;
| Reflect on Relationship|| 10 Love and Friend SubPoints || Unknown&lt;br /&gt;
|-&lt;br /&gt;
| Reflect on love affairs|| 10 Love and Friend SubPoints || Unknown&lt;br /&gt;
|-&lt;br /&gt;
| Reflect on sex|| 10 Love and Friend SubPoints || Unknown&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Consult about===&lt;br /&gt;
Consult actions work the same as &amp;quot;Advice&amp;quot;, with the character this time asking for an opinion on specific matters instead of being encouraged by someone else to do something.&lt;br /&gt;
&lt;br /&gt;
These interactions don't have any effects on PC except increasing the NPC's like/love towards you depending on which topic you consulted about and if they agreed/disagreed with it.&lt;br /&gt;
&lt;br /&gt;
Note that disagreeing with a topic will NOT make the NPCS less likely to perform the action you discouraged them in not putting more effort into.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Icon !! Interaction !! Description !! Effect&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Consult.png|64px]]||Diet||Asks if the character should eat more often at the Beach for the whole day.   ||Tension(success)&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Consult.png|64px]]||Studies||Asks if the character should study more often at the School for the whole day.   ||Tension(success)&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Consult.png|64px]]||Exercise||Asks if the character should exercise more often at the Shrine for the whole day.   ||Tension(success)&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Consult.png|64px]]||Part-time job||Asks if the character should work more often at their Job for the whole day.   ||Tension(success)&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Consult.png|64px]]||Relationships||Asks if the character should be more aggresive in showing affection. Agreeing on this topic can heavily increase the chances an NPC will show affection for the whole day, so choose your answer wisely.   ||Tension(success)&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Consult.png|64px]]||Love||Asks if the character should be more aggresive in making relationships. Agreeing with this topic can heavily increase the chances an NPC will try to form multiple relationships for the whole day, so choose your answer wisely.   ||Tension(success)&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Consult.png|64px]]||Sex||Asks if the character should be more aggresive in having H. Agreeing on this topic can heavily increase the chances an NPC will ask for H for the whole day, so choose your answer wisely.  ||Tension(success)&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
* The point listed are subpoints for the Favorability Rating and are base on the result of a Bisexual + No traits character.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Interaction !! Points on Success !! Points on Failed&lt;br /&gt;
|-&lt;br /&gt;
| Diet||Unknown||Unknown&lt;br /&gt;
|-&lt;br /&gt;
| Studies||Unknown||Unknown&lt;br /&gt;
|-&lt;br /&gt;
| Exercise||Unknown||Unknown&lt;br /&gt;
|-&lt;br /&gt;
| Part-time job||Unknown||Unknown&lt;br /&gt;
|-&lt;br /&gt;
| Relationships||Unknown||Unknown&lt;br /&gt;
|-&lt;br /&gt;
| Love||Unknown||Unknown&lt;br /&gt;
|-&lt;br /&gt;
| Sex||Unknown||Unknown&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Gossips===&lt;br /&gt;
When you select any of these interactions you will be taken to the character roster to select the person you're talking about. Success rate largely depends on the NPC's favourability towards you and the person you're conversing about.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Icon !! Interaction !! Description !! Mood Change !! Effect&lt;br /&gt;
|-&lt;br /&gt;
| [[File:That_person.png|64px]]||There's a good rumor||Talks positively about the character. If successful, improves the chance they'll seek them for conversation. Unlike AA2, you can also talk positively about your conversation partner, stating there's been good rumors about them recently. If an NPC hears multiple good rumors about others, they can start feeling Jealous about their other colleagues.    ||None, Jealous(multiple successful good rumors)||None&lt;br /&gt;
|-&lt;br /&gt;
| [[File:That_person.png|64px]]||There's a bad rumor||Talks negatively about the character. If successful, decreases the NPC's opinion towards them or otherwise towards you if the NPC doesn't like you enough. If an NPC hears multiple bad rumors about others, they can start feeling Sad about their other colleagues. Note that it's possible for the NPC you bad rumored to confront you about speaking behind their back.  ||None, Sad(multiple bad succesful bad rumors)||None&lt;br /&gt;
|-&lt;br /&gt;
| [[File:That_person.png|64px]]||Get along with||Tells the NPC to change their attitude towards the character. Unlike in AA2, you can also refer to your PC when talking, stating that you want to get closer to the NPC. If successful, it can increase Love and Friend and also the success rate for conversations towards/for the picked target. Note that this action will always fail if the NPC hates the selected character, stating that they &amp;quot;don't like&amp;quot; that person.   ||None|| The NPC will interact more to the selected NPC&lt;br /&gt;
|-&lt;br /&gt;
| [[File:That_person.png|64px]]||I want to get along...||Asks the NPC to tell that character to change their attitude towards you (&amp;quot;Get along with&amp;quot;). Note that this action will always fail if the NPC hates that character, stating that they &amp;quot;don't like&amp;quot; that person.  ||None|| The NPC will spread good rumors about you to the selected NPC, or it will ask to &amp;quot;Get along with&amp;quot; you&lt;br /&gt;
|-&lt;br /&gt;
| [[File:That_person.png|64px]]||What do you think about?||Asks what the are the NPC's feelings towards that character. You can also refer to your PC when talking. Depending on favourability, they may state that they like/love them, don't know yet or simply refuse to tell you anything.  ||None|| None&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
* The point listed are subpoints for the Favorability Rating and are base on the result of a Bisexual + No traits character.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Interaction !! Points on Success !! Points on Failed&lt;br /&gt;
|-&lt;br /&gt;
| There's a good rumor||Unknown||Unknown&lt;br /&gt;
|-&lt;br /&gt;
| There's a bad rumor||Unknown||Unknown&lt;br /&gt;
|-&lt;br /&gt;
| Get along with||Unknown||Unknown&lt;br /&gt;
|-&lt;br /&gt;
| I want to get along...||Unknown||Unknown&lt;br /&gt;
|-&lt;br /&gt;
| What do you think about?||None||None&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Activities===&lt;br /&gt;
Success rate largely depends on the NPC's sociability, favourability, mood, virtue and map mood.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Icon !! Interaction !! Description !! Effect&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Let's_be_together.png|64px]]||Let's go eat||Invites the character to eat together at the Cafe. If the character already ate during the period, they will always refuse the invitation. PC can eat as many times as they like.   ||Calm(success)&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Let's_be_together.png|64px]]||Let's study||Invites the character to improve Academics together. Studying with a partner greatly increases the chance of success when working hard, but it can also easily fail if the NPC isn't in the right mood.    ||Tension(success)&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Let's_be_together.png|64px]]||Let's exercise||Invites the character to improve Strength together. Exercising with a partner greatly increases the chance of success when working hard, but it can also easily fail if the NPC isn't in the right mood.   ||Tension(success)&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Let's_be_together.png|64px]]||Let's work||Asks the character for help at your Job. Working with a partner greatly increases the chance of success when working hard, but it can also easily fail if the NPC  isn't in the right mood.   ||Tension(success)&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Let's_be_together.png|64px]]||Come to my room||Invites the character to your home to have fun. A character resistant in having sex with you is unlikely to accept. If the current map mood is set to &amp;quot;Horny&amp;quot; when inviting the NPC, H will begin at your place. Unlike in AA2, you no longer need a relationship with the person you're trying to invite at home for sex.   ||Happiness(normal invite), depends on H outcome otherwise&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
* The point listed are subpoints for the Favorability Rating and are base on the result of a Bisexual + No traits character.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Interaction !! Points on Bad Result !! Points on Good Result !! Points on Great Result !! Points on Failed&lt;br /&gt;
|-&lt;br /&gt;
| Let's go eat||Unknown||Unknown||Unknown||Unknown&lt;br /&gt;
|-&lt;br /&gt;
| Let's study||Unknown||Unknown||Unknown||Unknown&lt;br /&gt;
|-&lt;br /&gt;
| Let's exercise||Unknown||Unknown||Unknown||Unknown&lt;br /&gt;
|-&lt;br /&gt;
| Let's work||5 Friend, Distant and Hate SubPoints|| Unknown || Unknown || Unknown&lt;br /&gt;
|-&lt;br /&gt;
| Come to my room||Unknown||Unknown||Unknown||Unknown&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Feelings===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Icon !! Interaction !! Description !! Effect&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Ask.png|64px]]||Show affection||Confess your love towards the character. Depending on their orientation and relationship towards you, they may state that they love you, that they don't like you or simply thank you.   ||Happiness/Blush(success), Depression(failure)&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Ask.png|64px]]||Ask on a date||Asks the character on a BBQ party at the beach on Sunday. The NPC will refuse if it already has a date planned. You can invite multiple characters on a date and, unlike in AA2, it's possible to attend the date with every character you asked out. However, it's not possible to attend multiple dates that you yourself have been invited to if the BBQ party had already started before.   ||TLDR&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Ask.png|64px]]||Let's be lovers||Asks to become lovers with the character. If they accept, you'll officially become a couple. Higher virtues or Singleminded NPCS who already have a lover makes having a relationship with them much more difficult, especially if you yourself already have a lover (Singleminded characters who already have a lover will never make multiple affairs). Note that it's impossible to be together with someone that doesn't match their orientation.   ||Blush(success), Depression(failure), Anger(refusal after being told you already have a lover)&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Ask.png|64px]]||Let's Break up||Asks to officially end the relationship with the character, but if both of your love is high, they may not accept it.   ||Anger(failure), Depression(success)&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
* The point listed are subpoints for the Favorability Rating and are base on the result of a Bisexual + No traits character.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Interaction !! Points on Success !! Points on Failed&lt;br /&gt;
|-&lt;br /&gt;
| Show affection||30 Love SubPoints||Unknown&lt;br /&gt;
|-&lt;br /&gt;
| Ask on a date||None||Unknown&lt;br /&gt;
|-&lt;br /&gt;
| Let's be lovers||60 Love SubPoints||Unknown&lt;br /&gt;
|-&lt;br /&gt;
| Let's Break up||90 Distant and Hate SubPoints||Hate SubPoints (amount unknown)&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Contact===&lt;br /&gt;
Success rate largely depends on the sexual orientation, virtue of the NPC, favourability, mood and map mood.  If a lover witnesses any contact except &amp;quot;Headpat&amp;quot; with a non-shared lover it will give them the &amp;lt;span style=&amp;quot;color:RED&amp;quot;&amp;gt;'''Cheater!'''&amp;lt;/span&amp;gt; status and can also cause them to compete for attention. Unless you have enough favorability with the NPC, all of these interactions will make him/her angry if they fail.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Icon !! Interaction !! Description !! Effect&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Skinship.png|64px]]||Headpat||Pet/stroke a character's head, reducing stress and horniness and increasing love.  ||Happiness(success), Anger(failure, low favourability)&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Skinship.png|64px]]||Hug||Hugs a character, reducing stress and increasing love.   ||Happiness/Blush/Horny(success), Anger(failure, low favourability)&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Skinship.png|64px]]||Kiss||Kisses a character, increasing love and horniness.    ||Blush/Horny(success), Anger(failure, low favourability)&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Skinship.png|64px]]||Grope||Gropes/touches a character, increasing love and horniness.  ||Blush/Horny(success), Anger(failure, low favourability)&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Skinship.png|64px]]||Sex||Initiates a H scene with the character at the current location. High virtues are reluctant in having H with others around, while Highest virtues will always refuse doing it in public. Depending on favourability, NPCS will either compete for a character having H, with the scene continuing with whoever the middle party chooses as the winner, or they may also ask to join in triggering 3P. Note that unlike AA2, if an NPC competes against you during a H scene, you cannot back away anymore.    ||depends on the H outcome, Anger(failure, low favourability), Anger/Sad(not choosing someone/anyone during an argument)&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
* The point listed are subpoints for the Favorability Rating and are base on the result of a Bisexual + No traits character.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Interaction !! Points on Success !! Points on Failed&lt;br /&gt;
|-&lt;br /&gt;
| Headpat||30 Love SubPoints||30 Hate SubPoints&lt;br /&gt;
|-&lt;br /&gt;
| Hug||30 Love SubPoints||30 Hate SubPoints&lt;br /&gt;
|-&lt;br /&gt;
| Kiss||30 Love SubPoints||30 Hate SubPoints&lt;br /&gt;
|-&lt;br /&gt;
| Grope||90 Love SubPoints||90 Hate SubPoints&lt;br /&gt;
|-&lt;br /&gt;
| Sex||90 Love SubPoints||90 Hate SubPoints&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Travel===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Icon !! Interaction !! Description !! Effect&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Ask_to_move.png|64px]]||Follow Me||Asks the character to follow you until you reach your destination or you interact with them again. The target will always refuse to follow you if they're at the Beach and have already changed in their swimsuit. Unlike the NPC's follow, other characters can still talk to the person accompanying you, effectively making them stop following you anymore. The NPC behind you can also get distracted and cancel their follow, examples include witnessing a H scene, their lover interacting with someone, interrupting you or getting spooked by other embarrasing acts. ||None&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Ask_to_move.png|64px]]||Let's meet later at..||Asks the character to wait for you on a specific location during the next period. If an NPC asked you to meet later and you talk to them at the planned location, their favourability towards you will increase.||Happiness(characters actually met), Sad(characters didn't meet each other)&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Blackmail===&lt;br /&gt;
When the player witnesses any of the these action: Public Masturbation or a character doing certain actions with a non-lover while having a lover like: Hug, Kissing, Groping and Public H, the blackmail option will now be available when talking to an NPC. The game consider this as a '''Weakness''' toward the NPC, You will then have the option to blackmail them. &lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Icon !! Interaction !! Description !! Effect&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Weakness.png |64px]]||Extort|| Demands the character to submit to you. The success rate for this is always 20% (40% if you have the &amp;quot;Schemer&amp;quot; trait) or 100% if the target has the &amp;quot;Masochist&amp;quot; trait. Witnessing more actions that can trigger blackmail will also add up to the success rate of the interaction (2% at most). It's recommended to save before trying to extort someone in order to be able to restart in case it fails.   ||Annoyed(success, mood remains permanent towards the abuser), Anger(failure), None(Masochist)&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Weakness.png |64px]]||Ignore||Force the character to not initiate any action toward the &amp;quot;Ignored Target&amp;quot;, but said target can still initiate interactions with this character||None&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Weakness.png |64px]]||Show me &amp;quot;That&amp;quot;||Forces the character to expose themselves.  ||Horny(success)&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Weakness.png |64px]]||Let me fuck you||Forces a H scene with the character at the current location. If someone attempts to compete against you during the act, the blackmailed person will always choose their abuser, even if the lover themselves is the one competing. This will also weirdly cause both the bully and the victim to fall in love with each other, although the victim themselves may still not enjoy the blackmailer's presence.   ||depends on the H outcome&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Weakness.png |64px]]||I'll leave you alone||Free the character from the Blackmail status. This will disable all abusive interactions towards the NPC.||None&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Weakness.png |64px]]||Leave me alone||Free the Playable Character from the Blackmail status. If successful, disable the Blackmail actions toward the Playable Character.||None&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
* The point listed are subpoints for the Favorability Rating and are base on the result of a Bisexual + No traits character.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Interaction !! Points on Success !! Points on Failed&lt;br /&gt;
|-&lt;br /&gt;
|Extort||Unknown||Unknown&lt;br /&gt;
|-&lt;br /&gt;
| Ignore||Unknown||Unknown&lt;br /&gt;
|-&lt;br /&gt;
| Show me &amp;quot;That&amp;quot;||Unknown||Unknown&lt;br /&gt;
|-&lt;br /&gt;
| Let me fuck you ||Unknown||Unknown&lt;br /&gt;
|-&lt;br /&gt;
| I'll leave you alone||Unknown||Unknown&lt;br /&gt;
|-&lt;br /&gt;
| Leave me alone||Unknown||Unknown&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Other===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Icon !! Interaction !! Description !! Effect&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Other.png |64px]]||Nothing||Cancel the interaction. If the interacted character hates you, they get mad for wasting their time||None&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=NPC Interactions=&lt;br /&gt;
Aside from being able to do every interaction the PC does, NPCs can also initiate some specific interactions unavailable to the PC.&lt;br /&gt;
*'''Did you have sex with...''' A NPC who thinks that you're cheating on them can ask anyone in the roster this question. This can cause the &amp;lt;span style=&amp;quot;color:#CC0000&amp;quot;&amp;gt;'''Unforgivable!'''&amp;lt;/span&amp;gt; status if you answer &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;Yes&amp;lt;/span&amp;gt; but if someone else admits that they had sex with you, it will cause the  &amp;lt;span style=&amp;quot;color:#CC0000&amp;quot;&amp;gt;'''Cheater!'''&amp;lt;/span&amp;gt; status instead.&lt;br /&gt;
*'''Have you ever had sex?''' A NPC that's interested in someone may come and ask them this question, especially if the NPC is being cheated on. Answering &amp;quot;Yes&amp;quot; has no effect on their mood, even if you're lying, but, unlike in AA2, if your answer is &amp;quot;No&amp;quot;, they may offer to have sex with you. You may refuse their advances, which will put them in a bad mood otherwise.&lt;br /&gt;
*'''Do you have a lover?''' Any NPC may come and ask you this question. It's more likely to happen if they're being cheated on and it can also trigger even if you or them are already in a relationship. Answering &amp;quot;Yes&amp;quot; has no effect on their mood, even if you're lying, but if you answer &amp;quot;No&amp;quot;, they may offer to start a relationship with you, putting them in a bad mood if you refuse. This can be exploited to enter relationships with Higher virtues who already have someone they're dating, but it can also be used against you too. The only characters resistent to this interaction are the ones with the Singleminded trait.&lt;br /&gt;
*'''How are you?''' A NPC that likes/loves you enough may come and ask you this question. Answering &amp;quot;Yes&amp;quot; will put them at ease, but if you answer &amp;quot;No&amp;quot;, they will comfort you with a headpat. The headpat only happens to PC answering &amp;quot;No&amp;quot;.&lt;br /&gt;
*'''@ Likes you''' A NPC that likes you enough may tip you that someone has feelings for you. This is purely random and doesn't actually mean the person they mentioned loves you at all.&lt;br /&gt;
*'''I saw @ having sex...''' A NPC that saw someone having H in public may, on rare occasions, tell you who it was. In most cases, it's usually the person that NPC hates or their love rival.&lt;br /&gt;
*'''Kiss me, please''' A girl that likes/loves you enough may ask you to kiss her. This can cause jealousy if other lovers witness the kiss.&lt;br /&gt;
*'''Hug me, please''' A NPC that likes/loves you enough may offer to hug you. This can cause jealousy if other lovers witness the hug.&lt;br /&gt;
*'''Flash'''  A girl may offer to expose herself to someone she loves or likes, depending on her virtue.&lt;br /&gt;
*'''Trade your friend/lover items''' Accepting will increase their Like or Love as well as exchange your current items (visible when you check a character with the Jizou Statue) and also making it easier to befriend the NPC who you traded with.&lt;br /&gt;
*'''Kidnap''' A NPC with the &amp;quot;Evil&amp;quot; trait will attempt to kidnap their target. This can only trigger if the Evil character's lover has been caught cheating before. The target can either be the lover if the Evil NPC has built enough hate towards them or the person the Evil Lover saw they've been having sex with their partner.&lt;br /&gt;
*'''Force''' A NPC with the &amp;quot;Evil&amp;quot; trait can force sex on the PC without a &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;Yes&amp;lt;/span&amp;gt;/&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;No&amp;lt;/span&amp;gt; prompt.&lt;br /&gt;
*'''Good Morning Kiss''' A lover may give you a good morning kiss if it arrives at the station after you. Note that unlike AA2, this can cause jealousy if you have other lovers.&lt;br /&gt;
*'''Sudden Kiss''' A kiss interaction without the &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;Yes&amp;lt;/span&amp;gt;/&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;No&amp;lt;/span&amp;gt; prompt. It's mainly used by higher virtues and, unlike AA2, it can make other lovers jealous if they see it. Also the NPCS no longer spam this interaction forever like in AA2 (please Illusion don't change it back to the way it works in AA2. I don't want to mod the AI for 3 damn months again. Whoever reads this, please don't delete my extra comment. I really hated this interaction in AA2 lol).&lt;br /&gt;
*'''Break up'''  A NPC who no longer loves you or who saw you cheating a lot may come and break up with you (with unique dialogue for both cases). Unlike the PC's interaction, you don't get the chance to refuse.&lt;br /&gt;
*'''Let's 3P''' A NPC who has multiple lovers (including the PC) may offer you to have 3P with someone. If you accept, you'll follow to the 3rd person and H will begin instantly, ignoring that character's favourability towards you entirely, making it possible to have sex with someone that hates you, although no love will be gained after the session. Note that this can fail if you cannot reach the other person for some reasons.&lt;br /&gt;
*'''Let's hang''' Sometimes after the whole day is over, an NPC that likes you enough may ask to come to your room tonight to hang together.&lt;br /&gt;
*'''Let's hang(H)''' Sometimes after the whole day is over, an NPC that likes you enough may ask to come to your room tonight. If accepted, a H scene will start at your home between the two of you, while rejecting their offer will put them in a bad mood.&lt;/div&gt;</summary>
		<author><name>Redsky09</name></author>	</entry>

	<entry>
		<id>http://wiki.anime-sharing.com/hgames/index.php?title=Summer_Vacation!_Scramble/Gameplay/Interactions&amp;diff=39575</id>
		<title>Summer Vacation! Scramble/Gameplay/Interactions</title>
		<link rel="alternate" type="text/html" href="http://wiki.anime-sharing.com/hgames/index.php?title=Summer_Vacation!_Scramble/Gameplay/Interactions&amp;diff=39575"/>
				<updated>2024-12-22T12:23:05Z</updated>
		
		<summary type="html">&lt;p&gt;Redsky09: Edited descriptions&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{hgame|game={{ROOTPAGENAME}}|company=Illusion|category=IllusionGames}}&lt;br /&gt;
&lt;br /&gt;
=How do they work=&lt;br /&gt;
The % value shown when interacting with somebody represents the chance of the character to accept the action. As long as that value is higher than 0% there is a chance for success. As long as the value is below 100% there is a chance to fail. It is possible to succeed with as low as 1% but the odds are just that low.&lt;br /&gt;
&lt;br /&gt;
Most interactions can be used on the same character only three times per time period. After three uses on the same character the success rate will become 0% and that character will tell you to stop, making them angry.&lt;br /&gt;
&lt;br /&gt;
The success rate is influenced by traits, virtue, mood, character stats, favorability rating and map mood.&lt;br /&gt;
&lt;br /&gt;
Almost all interaction give sub points toward the Favorability Rating and the amount of sub points you get depends on the Traits and the character Sexual Orientation. For characters that have less than 20 Points total in their Favorability Rating (Points in Love, Friend, Distant or Hate. Do not confuse with sub points), they will gain Double the amount of sub points from interactions.&lt;br /&gt;
&lt;br /&gt;
Note that a failed interaction will not necessarily decrease the NPC's opinion. A NPC can either directly refuse, decreasing their opinion on you, or can say &amp;quot;another time&amp;quot;, leaving their opinion unchanged.&lt;br /&gt;
&lt;br /&gt;
Not Interacting with a character during the day will result in a negative opinion toward them and vice versa.&lt;br /&gt;
&lt;br /&gt;
=Types of Interactions=&lt;br /&gt;
There are 51 interactions that the Player can choose from, these are grouped in 11 categories.&lt;br /&gt;
===Let's Talk===&lt;br /&gt;
Successful interactions have 3 different outcomes (bad, good and great) that are influenced by the character's mood. &lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Icon !! Interaction !! Description !! Mood Change&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Let's_talk.png|64px]]||Everyday topics||Talks about casual topics, increasing like.   ||Happiness(good/great success)&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Let's_talk.png|64px]]||Romantic topics||Talks about matters of the heart. Successes and failures have a more drastic effect on the character's opinion of you.  ||Blush(good/great success)&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Let's_talk.png|64px]]||Naughty topics||Talks about Lewd topics, increasing Love and having a chance of getting the character horny. ||Horny(good/great success)&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
* The point listed are subpoints for the Favorability Rating and are base on the result of a Bisexual + No traits character.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Interaction !! Points on Bad Result !! Points on Good Result !! Points on Great Result !! Points on Failed&lt;br /&gt;
|-&lt;br /&gt;
| Everyday topics||10 Friend and Distant SubPoints|| 20 Friend SubPoints || 30 Friend SubPoints || Hate SubPoints (amount unknown)&lt;br /&gt;
|-&lt;br /&gt;
| Romantic topics||10 Distant and Hate SubPoints|| 20 Love SubPoints|| 30 Love SubPoints||Hate SubPoints (amount unknown)&lt;br /&gt;
|-&lt;br /&gt;
| Naughty topics ||Unknown||40 Friend SubPoints || 60 Love SubPoints||Hate SubPoints (amount unknown)&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Listen to me===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Icon !! Interaction !! Description !! Mood Change&lt;br /&gt;
|-&lt;br /&gt;
| [[File:talk.png|64px]]||Cheer Up|| Cheers up a character if depressed. You can also perk up a character who feels Jealous towards someone. If not depressed/jealous then the character will be confused with 0%. ||Normal(success), remains Sad/Jealous if failed.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:talk.png|64px]]||Calm Down||Calms down a character if angry. You can also perk up a character who feels Jealous towards someone. If not angry/jealous then the character will be confused with 0%.  ||Normal(success), remains Angry/Jealous if failed.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:talk.png|64px]]||Praise||Flatter a character. Increases Like/Love more if successful, increases by a lesser amount if failed. Can also perk up a Sad, Angry or Jealous NPC.   ||Happiness/Blush(success/failure, high favourability), Normal(success/failure, low favourability)&lt;br /&gt;
|-&lt;br /&gt;
| [[File:talk.png|64px]]||Grumble||Speak negatively about yourself. The NPC will either agree, increasing both of yours Distant and Hate points and increasing the NPC Love and Friend points, or will say that it's not true, increasing your Love and Friend points toward them and clearing your bad moods but at the cost of increasing the NPC Distant and Hate points.  ||Depression(success), Happiness(failure)&lt;br /&gt;
|-&lt;br /&gt;
| [[File:talk.png|64px]]||Apologize||Apologizes to a character who feels betrayed and thinks the &amp;lt;span style=&amp;quot;color:#CC0000&amp;quot;&amp;gt;'''Unforgivable!'''&amp;lt;/span&amp;gt; status.  ||Normal(success), None(failure)&lt;br /&gt;
|-&lt;br /&gt;
| [[File:talk.png|64px]]||Confront||Starts arguing with the character. The winner will receive alot of Dislike points towards their opponent, while the opponent won't be able to move a for a bit and receive alot of Hate towards the winner while also getting Depressed. ||Normal(success), Anger(refused to argue), Depression(character lost confrontation)&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
* The point listed are subpoints for the Favorability Rating and are base on the result of a Bisexual + No traits character.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Interaction !! Points on Success !! Points on Failed&lt;br /&gt;
|-&lt;br /&gt;
| Cheer Up|| 10 Love and Friend SubPoints || Unknown &lt;br /&gt;
|-&lt;br /&gt;
| Calm Down|| 10 Love and Friend SubPoints || Unknown &lt;br /&gt;
|-&lt;br /&gt;
| Praise|| 10 Love and Friend SubPoints|| Unknown &lt;br /&gt;
|-&lt;br /&gt;
| Grumble|| 10 Distant SubPoints|| 10 Love and Friend SubPoints&lt;br /&gt;
|-&lt;br /&gt;
| Apologize|| Unknown|| Unknown&lt;br /&gt;
|-&lt;br /&gt;
| Confront || 300 Hate SubPoints || 30 Hate SubPoints &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Give Advice===&lt;br /&gt;
All advices reduce the character's horniness to some extent. Success rate depends on the character's seriousness(virtue, related traits and mood) and is heavily influenced by his/her current horniness and the current map's mood. &lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Icon !! Interaction !! Description !! Mood Change !! Effects&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Make_a_statement.png|64px]]||Suggest a meal||Encourages the character to eat more often at the Beach for the whole day.  ||Tension(success) || The NPC will Eat more&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Make_a_statement.png|64px]]||Encourage to study||Encourages the character to study more often at the School for the whole day.  ||Tension(success)|| The NPC will Study more&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Make_a_statement.png|64px]]||Encourage to exercise||Encourages the character to exercise more often at the Shrine for the whole day.  ||Tension(success)||The NPC will Exercise more&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Make_a_statement.png|64px]]||Encourage Work||Encourages the character to work more often at their Job for the whole day.   ||Tension(success)||The NPC will work more&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Make_a_statement.png|64px]]||Reflect on Relationship||Discourages the character from showing affection. Depending on Virtue and Traits, this can have huge effects on how often the NPC will try to show affection for the whole day. ||Tension (success), Anger(failure, low favourability)||The NPC will interact more/less? (to be Confirmed)&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Make_a_statement.png|64px]]||Reflect on love affairs||Discourages the character from forming relationships. Depending on Virtue and Traits, this can have huge effects on how often the NPC will try to make a relationship for the whole day.  ||Tension(success), Anger(failure, low favourability)||The NPC will interact with their lovers more/less? (to be Confirmed)&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Make_a_statement.png|64px]]||Reflect on sex||Discourages the character from having H. Depending on Virtue and Traits, this can have huge effects on how often the NPC will ask for H for the whole day.   ||Tension(success), Anger(failure, low favourability)||The NPC will do lewd actions more/less? (to be Confirmed)&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
* The point listed are subpoints for the Favorability Rating and are base on the result of a Bisexual + No traits character.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Interaction !! Points on Success !! Points on Failed&lt;br /&gt;
|-&lt;br /&gt;
| Suggest a meal|| 10 Love and Friend SubPoints || Unknown&lt;br /&gt;
|-&lt;br /&gt;
| Encourage to study|| 10 Love and Friend SubPoints || Unknown&lt;br /&gt;
|-&lt;br /&gt;
| Encourage to exercise|| 10 Love and Friend SubPoints || Unknown&lt;br /&gt;
|-&lt;br /&gt;
| Encourage Work|| 10 Love and Friend SubPoints || Unknown&lt;br /&gt;
|-&lt;br /&gt;
| Reflect on Relationship|| 10 Love and Friend SubPoints || Unknown&lt;br /&gt;
|-&lt;br /&gt;
| Reflect on love affairs|| 10 Love and Friend SubPoints || Unknown&lt;br /&gt;
|-&lt;br /&gt;
| Reflect on sex|| 10 Love and Friend SubPoints || Unknown&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Consult about===&lt;br /&gt;
Consult actions work the same as &amp;quot;Advice&amp;quot;, with the character this time asking for an opinion on specific matters instead of being encouraged by someone else to do something.&lt;br /&gt;
&lt;br /&gt;
These interactions don't have any effects on PC except increasing the NPC's like/love towards you depending on which topic you consulted about and if they agreed/disagreed with it.&lt;br /&gt;
&lt;br /&gt;
Note that disagreeing with a topic will NOT make the NPCS less likely to perform the action you discouraged them in not putting more effort into.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Icon !! Interaction !! Description !! Effect&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Consult.png|64px]]||Diet||Asks if the character should eat more often at the Beach for the whole day.   ||Tension(success)&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Consult.png|64px]]||Studies||Asks if the character should study more often at the School for the whole day.   ||Tension(success)&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Consult.png|64px]]||Exercise||Asks if the character should exercise more often at the Shrine for the whole day.   ||Tension(success)&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Consult.png|64px]]||Part-time job||Asks if the character should work more often at their Job for the whole day.   ||Tension(success)&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Consult.png|64px]]||Relationships||Asks if the character should be more aggresive in showing affection. Agreeing on this topic can heavily increase the chances an NPC will show affection for the whole day, so choose your answer wisely.   ||Tension(success)&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Consult.png|64px]]||Love||Asks if the character should be more aggresive in making relationships. Agreeing with this topic can heavily increase the chances an NPC will try to form multiple relationships for the whole day, so choose your answer wisely.   ||Tension(success)&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Consult.png|64px]]||Sex||Asks if the character should be more aggresive in having H. Agreeing on this topic can heavily increase the chances an NPC will ask for H for the whole day, so choose your answer wisely.  ||Tension(success)&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
* The point listed are subpoints for the Favorability Rating and are base on the result of a Bisexual + No traits character.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Interaction !! Points on Success !! Points on Failed&lt;br /&gt;
|-&lt;br /&gt;
| Diet||Unknown||Unknown&lt;br /&gt;
|-&lt;br /&gt;
| Studies||Unknown||Unknown&lt;br /&gt;
|-&lt;br /&gt;
| Exercise||Unknown||Unknown&lt;br /&gt;
|-&lt;br /&gt;
| Part-time job||Unknown||Unknown&lt;br /&gt;
|-&lt;br /&gt;
| Relationships||Unknown||Unknown&lt;br /&gt;
|-&lt;br /&gt;
| Love||Unknown||Unknown&lt;br /&gt;
|-&lt;br /&gt;
| Sex||Unknown||Unknown&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Gossips===&lt;br /&gt;
When you select any of these interactions you will be taken to the character roster to select the person you're talking about. Success rate largely depends on the NPC's favourability towards you and the person you're conversing about. If your roster only has two people, these interactions (other than &amp;quot;What do you think about?&amp;quot; and &amp;quot;I want to get along...&amp;quot;) will be disabled.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Icon !! Interaction !! Description !! Mood Change !! Effect&lt;br /&gt;
|-&lt;br /&gt;
| [[File:That_person.png|64px]]||There's a good rumor||Talks positively about the character. If successful, improves the chance they'll seek them for conversation. If an NPC hears multiple good rumors about others, they can start feeling Jealous about their other colleagues.    ||None, Jealous(multiple successful good rumors)||None&lt;br /&gt;
|-&lt;br /&gt;
| [[File:That_person.png|64px]]||There's a bad rumor||Talks negatively about the character. If successful, decreases the NPC's opinion towards them or otherwise towards you if the NPC doesn't like you enough. If an NPC hears multiple bad rumors about others, they can start feeling Sad about their other colleagues. NOTE: bad rumors have now been buffed since AA2, as succesful rumors now gives hate instead of dislike. The amount of hate seems to be determined by how much the NPC likes the 3rd person.  ||None, Sad(multiple bad succesful bad rumors)||None&lt;br /&gt;
|-&lt;br /&gt;
| [[File:That_person.png|64px]]||Get along with||Tells the NPC to change their attitude towards the character. Unlike in AA2, you can also refer to your PC when talking, stating that you want to get closer to the NPC. If successful, it can increase Love and Friend and also the success rate for conversations towards/for the picked target. Note that this action will always fail if the NPC hates the selected character, stating that they &amp;quot;don't like&amp;quot; that person.   ||None|| The NPC will interact more to the selected NPC&lt;br /&gt;
|-&lt;br /&gt;
| [[File:That_person.png|64px]]||I want to get along...||Asks the NPC to tell that character to change their attitude towards you (&amp;quot;Get along with&amp;quot;). You can also refer to the same NPC that you are talking to, stating that you want to get closer to the NPC. Note that this action will always fail if the NPC hates that character, stating that they &amp;quot;don't like&amp;quot; that person.  ||None|| The NPC will spread good rumors about you to the selected NPC, or it will ask to &amp;quot;Get along with&amp;quot; you&lt;br /&gt;
|-&lt;br /&gt;
| [[File:That_person.png|64px]]||What do you think about?||Asks what the are the NPC's feelings towards that character. You can also refer to your PC when talking. Depending on favourability, they may state that they like/love them, don't know yet or simply refuse to tell you anything.  ||None|| None&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
* The point listed are subpoints for the Favorability Rating and are base on the result of a Bisexual + No traits character.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Interaction !! Points on Success !! Points on Failed&lt;br /&gt;
|-&lt;br /&gt;
| There's a good rumor||Unknown||Unknown&lt;br /&gt;
|-&lt;br /&gt;
| There's a bad rumor||Unknown||Unknown&lt;br /&gt;
|-&lt;br /&gt;
| Get along with||Unknown||Unknown&lt;br /&gt;
|-&lt;br /&gt;
| I want to get along...||Unknown||Unknown&lt;br /&gt;
|-&lt;br /&gt;
| What do you think about?||None||None&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Activities===&lt;br /&gt;
Success rate largely depends on the NPC's sociability, favourability, mood, virtue and map mood.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Icon !! Interaction !! Description !! Effect&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Let's_be_together.png|64px]]||Let's go eat||Invites the character to eat together at the Cafe. If the character already ate during the period, they will always refuse the invitation. PC can eat as many times as they like.   ||Calm(success)&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Let's_be_together.png|64px]]||Let's study||Invites the character to improve Academics together. Studying with a partner greatly increases the chance of success when working hard, but it can also easily fail if the NPC isn't in the right mood.    ||Tension(success)&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Let's_be_together.png|64px]]||Let's exercise||Invites the character to improve Strength together. Exercising with a partner greatly increases the chance of success when working hard, but it can also easily fail if the NPC isn't in the right mood.   ||Tension(success)&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Let's_be_together.png|64px]]||Let's work||Asks the character for help at your Job. Working with a partner greatly increases the chance of success when working hard, but it can also easily fail if the NPC  isn't in the right mood.   ||Tension(success)&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Let's_be_together.png|64px]]||Come to my room||Invites the character to your home to have fun. A character resistant in having sex with you is unlikely to accept. If the current map mood is set to &amp;quot;Horny&amp;quot; when inviting the NPC, H will begin at your place. Unlike in AA2, you no longer need a relationship with the person you're trying to invite at home for sex.   ||Happiness(normal invite), depends on H outcome otherwise&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
* The point listed are subpoints for the Favorability Rating and are base on the result of a Bisexual + No traits character.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Interaction !! Points on Bad Result !! Points on Good Result !! Points on Great Result !! Points on Failed&lt;br /&gt;
|-&lt;br /&gt;
| Let's go eat||Unknown||Unknown||Unknown||Unknown&lt;br /&gt;
|-&lt;br /&gt;
| Let's study||Unknown||Unknown||Unknown||Unknown&lt;br /&gt;
|-&lt;br /&gt;
| Let's exercise||Unknown||Unknown||Unknown||Unknown&lt;br /&gt;
|-&lt;br /&gt;
| Let's work||5 Friend, Distant and Hate SubPoints|| Unknown || Unknown || Unknown&lt;br /&gt;
|-&lt;br /&gt;
| Come to my room||Unknown||Unknown||Unknown||Unknown&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Feelings===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Icon !! Interaction !! Description !! Effect&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Ask.png|64px]]||Show affection||Confess your love towards the character. Depending on their orientation and relationship towards you, they may state that they love you, that they don't like you or simply thank you.   ||Happiness/Blush(success), Depression(failure)&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Ask.png|64px]]||Ask on a date||Asks the character on a BBQ party at the beach on Sunday. The NPC will refuse if it already has a date planned. You can invite multiple characters on a date and, unlike in AA2, it's possible to attend the date with every character you asked out. However, it's not possible to attend multiple dates that you yourself have been invited to if the BBQ party had already started before.   ||TLDR&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Ask.png|64px]]||Let's be lovers||Asks to become lovers with the character. If they accept, you'll officially become a couple. Higher virtues or Singleminded NPCS who already have a lover makes having a relationship with them much more difficult, especially if you yourself already have a lover (Singleminded characters who already have a lover will never make multiple affairs). Note that it's impossible to be together with someone that doesn't match their orientation.   ||Blush(success), Depression(failure), Anger(refusal after being told you already have a lover)&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Ask.png|64px]]||Let's Break up||Asks to officially end the relationship with the character, but if both of your love is high, they may not accept it.   ||Anger(failure), Depression(success)&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
* The point listed are subpoints for the Favorability Rating and are base on the result of a Bisexual + No traits character.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Interaction !! Points on Success !! Points on Failed&lt;br /&gt;
|-&lt;br /&gt;
| Show affection||30 Love SubPoints||Unknown&lt;br /&gt;
|-&lt;br /&gt;
| Ask on a date||None||Unknown&lt;br /&gt;
|-&lt;br /&gt;
| Let's be lovers||60 Love SubPoints||Unknown&lt;br /&gt;
|-&lt;br /&gt;
| Let's Break up||90 Distant and Hate SubPoints||Hate SubPoints (amount unknown)&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Contact===&lt;br /&gt;
Success rate largely depends on the sexual orientation, virtue of the NPC, favourability, mood and map mood.  If a lover witnesses any contact except &amp;quot;Headpat&amp;quot; with a non-shared lover it will give them the &amp;lt;span style=&amp;quot;color:RED&amp;quot;&amp;gt;'''Cheater!'''&amp;lt;/span&amp;gt; status and can also cause them to compete for attention. Unless you have enough favorability with the NPC, all of these interactions will make him/her angry if they fail.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Icon !! Interaction !! Description !! Effect&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Skinship.png|64px]]||Headpat||Pet/stroke a character's head, reducing stress and horniness and increasing love.  ||Happiness(success), Anger(failure, low favourability)&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Skinship.png|64px]]||Hug||Hugs a character, reducing stress and increasing love.   ||Happiness/Blush/Horny(success), Anger(failure, low favourability)&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Skinship.png|64px]]||Kiss||Kisses a character, increasing love and horniness.    ||Blush/Horny(success), Anger(failure, low favourability)&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Skinship.png|64px]]||Grope||Gropes/touches a character, increasing love and horniness.  ||Blush/Horny(success), Anger(failure, low favourability)&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Skinship.png|64px]]||Sex||Initiates a H scene with the character at the current location. High virtues are reluctant in having H with others around, while Highest virtues will always refuse doing it in public. Depending on favourability, NPCS will either compete for a character having H, with the scene continuing with whoever the middle party chooses as the winner, or they may also ask to join in triggering 3P. Note that unlike AA2, if an NPC competes against you during a H scene, you cannot back away anymore.    ||depends on the H outcome, Anger(failure, low favourability), Anger/Sad(not choosing someone/anyone during an argument)&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
* The point listed are subpoints for the Favorability Rating and are base on the result of a Bisexual + No traits character.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Interaction !! Points on Success !! Points on Failed&lt;br /&gt;
|-&lt;br /&gt;
| Headpat||30 Love SubPoints||30 Hate SubPoints&lt;br /&gt;
|-&lt;br /&gt;
| Hug||30 Love SubPoints||30 Hate SubPoints&lt;br /&gt;
|-&lt;br /&gt;
| Kiss||30 Love SubPoints||30 Hate SubPoints&lt;br /&gt;
|-&lt;br /&gt;
| Grope||90 Love SubPoints||90 Hate SubPoints&lt;br /&gt;
|-&lt;br /&gt;
| Sex||90 Love SubPoints||90 Hate SubPoints&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Travel===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Icon !! Interaction !! Description !! Effect&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Ask_to_move.png|64px]]||Follow Me||Asks the character to follow you until you reach your destination or you interact with them again. The target will always refuse to follow you if they're at the Beach and have already changed in their swimsuit. Unlike the NPC's follow, other characters can still talk to the person accompanying you, effectively making them stop following you anymore. The NPC behind you can also get distracted and cancel their follow, examples include witnessing a H scene, their lover interacting with someone, interrupting you or getting spooked by other embarrasing acts. ||None&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Ask_to_move.png|64px]]||Let's meet later at..||Asks the character to wait for you on a specific location during the next period. If an NPC asked you to meet later and you talk to them at the planned location, their favourability towards you will increase.||Happiness(characters actually met), Sad(characters didn't meet each other)&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Blackmail===&lt;br /&gt;
When the player witnesses any of the these action: Public Masturbation or a character doing certain actions with a non-lover while having a lover like: Hug, Kissing, Groping and Public H, the blackmail option will now be available when talking to an NPC. The game consider this as a '''Weakness''' toward the NPC, You will then have the option to blackmail them. &lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Icon !! Interaction !! Description !! Effect&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Weakness.png |64px]]||Extort|| Demands the character to submit to you. The success rate for this is always 20% (40% if you have the &amp;quot;Schemer&amp;quot; trait) or 100% if the target has the &amp;quot;Masochist&amp;quot; trait. Witnessing more actions that can trigger blackmail will also add up to the success rate of the interaction (2% at most). It's recommended to save before trying to extort someone in order to be able to restart in case it fails.   ||Annoyed(success, mood remains permanent towards the abuser), Anger(failure), None(Masochist)&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Weakness.png |64px]]||Ignore||Force the character to not initiate any action toward the &amp;quot;Ignored Target&amp;quot;, but said target can still initiate interactions with this character||None&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Weakness.png |64px]]||Show me &amp;quot;That&amp;quot;||Forces the character to expose themselves.  ||Horny(success)&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Weakness.png |64px]]||Let me fuck you||Forces a H scene with the character at the current location. If someone attempts to compete against you during the act, the blackmailed person will always choose their abuser, even if the lover themselves is the one competing. This will also weirdly cause both the bully and the victim to fall in love with each other, although the victim themselves may still not enjoy the blackmailer's presence.   ||depends on the H outcome&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Weakness.png |64px]]||I'll leave you alone||Free the character from the Blackmail status. This will disable all abusive interactions towards the NPC.||None&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Weakness.png |64px]]||Leave me alone||Free the Playable Character from the Blackmail status. If successful, disable the Blackmail actions toward the Playable Character.||None&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
* The point listed are subpoints for the Favorability Rating and are base on the result of a Bisexual + No traits character.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Interaction !! Points on Success !! Points on Failed&lt;br /&gt;
|-&lt;br /&gt;
|Extort||Unknown||Unknown&lt;br /&gt;
|-&lt;br /&gt;
| Ignore||Unknown||Unknown&lt;br /&gt;
|-&lt;br /&gt;
| Show me &amp;quot;That&amp;quot;||Unknown||Unknown&lt;br /&gt;
|-&lt;br /&gt;
| Let me fuck you ||Unknown||Unknown&lt;br /&gt;
|-&lt;br /&gt;
| I'll leave you alone||Unknown||Unknown&lt;br /&gt;
|-&lt;br /&gt;
| Leave me alone||Unknown||Unknown&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Other===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Icon !! Interaction !! Description !! Effect&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Other.png |64px]]||Nothing||Cancel the interaction. If the interacted character hates you, they get mad for wasting their time||None&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=NPC Interactions=&lt;br /&gt;
Aside from being able to do every interaction the PC does, NPCs can also initiate some specific interactions unavailable to the PC.&lt;br /&gt;
*'''Did you have sex with...''' A NPC who thinks that you're cheating on them can ask anyone in the roster this question. This can cause the &amp;lt;span style=&amp;quot;color:#CC0000&amp;quot;&amp;gt;'''Unforgivable!'''&amp;lt;/span&amp;gt; status if you answer &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;Yes&amp;lt;/span&amp;gt; but if someone else admits that they had sex with you, it will cause the  &amp;lt;span style=&amp;quot;color:#CC0000&amp;quot;&amp;gt;'''Cheater!'''&amp;lt;/span&amp;gt; status instead.&lt;br /&gt;
*'''Have you ever had sex?''' A NPC that's interested in someone may come and ask them this question, especially if the NPC is being cheated on. Answering &amp;quot;Yes&amp;quot; has no effect on their mood, even if you're lying, but, unlike in AA2, if your answer is &amp;quot;No&amp;quot;, they may offer to have sex with you. You may refuse their advances, which will put them in a bad mood otherwise.&lt;br /&gt;
*'''Do you have a lover?''' Any NPC may come and ask you this question. It's more likely to happen if they're being cheated on and it can also trigger even if you or them are already in a relationship. Answering &amp;quot;Yes&amp;quot; has no effect on their mood, even if you're lying, but if you answer &amp;quot;No&amp;quot;, they may offer to start a relationship with you, putting them in a bad mood if you refuse. This can be exploited to enter relationships with Higher virtues who already have someone they're dating, but it can also be used against you too. The only characters resistent to this interaction are the ones with the Singleminded trait.&lt;br /&gt;
*'''How are you?''' A NPC that likes/loves you enough may come and ask you this question. Answering &amp;quot;Yes&amp;quot; will put them at ease, but if you answer &amp;quot;No&amp;quot;, they will comfort you with a headpat. The headpat only happens to PC answering &amp;quot;No&amp;quot;.&lt;br /&gt;
*'''@ Likes you''' A NPC that likes you enough may tip you that someone has feelings for you. This is purely random and doesn't actually mean the person they mentioned loves you at all.&lt;br /&gt;
*'''I saw @ having sex...''' A NPC that saw someone having H in public may, on rare occasions, tell you who it was. In most cases, it's usually the person that NPC hates or their love rival.&lt;br /&gt;
*'''Kiss me, please''' A girl that likes/loves you enough may ask you to kiss her. This can cause jealousy if other lovers witness the kiss.&lt;br /&gt;
*'''Hug me, please''' A NPC that likes/loves you enough may offer to hug you. This can cause jealousy if other lovers witness the hug.&lt;br /&gt;
*'''Flash'''  A girl may offer to expose herself to someone she loves or likes, depending on her virtue.&lt;br /&gt;
*'''Trade your friend/lover items''' Accepting will increase their Like or Love as well as exchange your current items (visible when you check a character with the Jizou Statue) and also making it easier to befriend the NPC who you traded with.&lt;br /&gt;
*'''Kidnap''' A NPC with the &amp;quot;Evil&amp;quot; trait will attempt to kidnap their target. This can only trigger if the Evil character's lover has been caught cheating before. The target can either be the lover if the Evil NPC has built enough hate towards them or the person the Evil Lover saw they've been having sex with their partner.&lt;br /&gt;
*'''Force''' A NPC with the &amp;quot;Evil&amp;quot; trait can force sex on the PC without a &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;Yes&amp;lt;/span&amp;gt;/&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;No&amp;lt;/span&amp;gt; prompt.&lt;br /&gt;
*'''Good Morning Kiss''' A lover may give you a good morning kiss if it arrives at the station after you. Note that unlike AA2, this can cause jealousy if you have other lovers.&lt;br /&gt;
*'''Sudden Kiss''' A kiss interaction without the &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;Yes&amp;lt;/span&amp;gt;/&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;No&amp;lt;/span&amp;gt; prompt. It's mainly used by higher virtues and, unlike AA2, it can make other lovers jealous if they see it. Also the NPCS no longer spam this interaction forever like in AA2 (please Illusion don't change it back to the way it works in AA2. I don't want to mod the AI for 3 damn months again. Whoever reads this, please don't delete my extra comment. I really hated this interaction in AA2 lol).&lt;br /&gt;
*'''Break up'''  A NPC who no longer loves you or who saw you cheating a lot may come and break up with you (with unique dialogue for both cases). Unlike the PC's interaction, you don't get the chance to refuse.&lt;br /&gt;
*'''Let's 3P''' A NPC who has multiple lovers (including the PC) may offer you to have 3P with someone. If you accept, you'll follow to the 3rd person and H will begin instantly, ignoring that character's favourability towards you entirely, making it possible to have sex with someone that hates you, although no love will be gained after the session. Note that this can fail if you cannot reach the other person for some reasons.&lt;br /&gt;
*'''Let's hang''' Sometimes after the whole day is over, an NPC that likes you enough may ask to come to your room tonight to hang together.&lt;br /&gt;
*'''Let's hang(H)''' Sometimes after the whole day is over, an NPC that likes you enough may ask to come to your room tonight. If accepted, a H scene will start at your home between the two of you, while rejecting their offer will put them in a bad mood.&lt;/div&gt;</summary>
		<author><name>Redsky09</name></author>	</entry>

	<entry>
		<id>http://wiki.anime-sharing.com/hgames/index.php?title=Summer_Vacation!_Scramble/Gameplay/Interactions&amp;diff=39574</id>
		<title>Summer Vacation! Scramble/Gameplay/Interactions</title>
		<link rel="alternate" type="text/html" href="http://wiki.anime-sharing.com/hgames/index.php?title=Summer_Vacation!_Scramble/Gameplay/Interactions&amp;diff=39574"/>
				<updated>2024-12-22T12:20:40Z</updated>
		
		<summary type="html">&lt;p&gt;Redsky09: Edited descriptions&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{hgame|game={{ROOTPAGENAME}}|company=Illusion|category=IllusionGames}}&lt;br /&gt;
&lt;br /&gt;
=How do they work=&lt;br /&gt;
The % value shown when interacting with somebody represents the chance of the character to accept the action. As long as that value is higher than 0% there is a chance for success. As long as the value is below 100% there is a chance to fail. It is possible to succeed with as low as 1% but the odds are just that low.&lt;br /&gt;
&lt;br /&gt;
Most interactions can be used on the same character only three times per time period. After three uses on the same character the success rate will become 0% and that character will tell you to stop, making them angry.&lt;br /&gt;
&lt;br /&gt;
The success rate is influenced by traits, virtue, mood, character stats, favorability rating and map mood.&lt;br /&gt;
&lt;br /&gt;
Almost all interaction give sub points toward the Favorability Rating and the amount of sub points you get depends on the Traits and the character Sexual Orientation. For characters that have less than 20 Points total in their Favorability Rating (Points in Love, Friend, Distant or Hate. Do not confuse with sub points), they will gain Double the amount of sub points from interactions.&lt;br /&gt;
&lt;br /&gt;
Note that a failed interaction will not necessarily decrease the NPC's opinion. A NPC can either directly refuse, decreasing their opinion on you, or can say &amp;quot;another time&amp;quot;, leaving their opinion unchanged.&lt;br /&gt;
&lt;br /&gt;
Not Interacting with a character during the day will result in a negative opinion toward them and vice versa.&lt;br /&gt;
&lt;br /&gt;
=Types of Interactions=&lt;br /&gt;
There are 51 interactions that the Player can choose from, these are grouped in 11 categories.&lt;br /&gt;
===Let's Talk===&lt;br /&gt;
Successful interactions have 3 different outcomes (bad, good and great) that are influenced by the character's mood. &lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Icon !! Interaction !! Description !! Mood Change&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Let's_talk.png|64px]]||Everyday topics||Talks about casual topics, increasing like.   ||Happiness(good/great success)&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Let's_talk.png|64px]]||Romantic topics||Talks about matters of the heart. Successes and failures have a more drastic effect on the character's opinion of you.  ||Blush(good/great success)&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Let's_talk.png|64px]]||Naughty topics||Talks about Lewd topics, increasing Love and having a chance of getting the character horny. ||Horny(good/great success)&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
* The point listed are subpoints for the Favorability Rating and are base on the result of a Bisexual + No traits character.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Interaction !! Points on Bad Result !! Points on Good Result !! Points on Great Result !! Points on Failed&lt;br /&gt;
|-&lt;br /&gt;
| Everyday topics||10 Friend and Distant SubPoints|| 20 Friend SubPoints || 30 Friend SubPoints || Hate SubPoints (amount unknown)&lt;br /&gt;
|-&lt;br /&gt;
| Romantic topics||10 Distant and Hate SubPoints|| 20 Love SubPoints|| 30 Love SubPoints||Hate SubPoints (amount unknown)&lt;br /&gt;
|-&lt;br /&gt;
| Naughty topics ||Unknown||40 Friend SubPoints || 60 Love SubPoints||Hate SubPoints (amount unknown)&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Listen to me===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Icon !! Interaction !! Description !! Mood Change&lt;br /&gt;
|-&lt;br /&gt;
| [[File:talk.png|64px]]||Cheer Up|| Cheers up a character if depressed. You can also perk up a character who feels Jealous towards someone. If not depressed/jealous then the character will be confused with 0%. ||Normal(success), remains Sad/Jealous if failed.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:talk.png|64px]]||Calm Down||Calms down a character if angry. You can also perk up a character who feels Jealous towards someone. If not angry/jealous then the character will be confused with 0%.  ||Normal(success), remains Angry/Jealous if failed.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:talk.png|64px]]||Praise||Flatter a character. Increases Like/Love more if successful, increases by a lesser amount if failed. Can also perk up a Sad, Angry or Jealous NPC.   ||Happiness/Blush(success/failure, high favourability), Normal(success/failure, low favourability)&lt;br /&gt;
|-&lt;br /&gt;
| [[File:talk.png|64px]]||Grumble||Speak negatively about yourself. The NPC will either agree, increasing both of yours Distant and Hate points and increasing the NPC Love and Friend points, or will say that it's not true, increasing your Love and Friend points toward them and clearing your bad moods but at the cost of increasing the NPC Distant and Hate points.  ||Depression(success), Happiness(failure)&lt;br /&gt;
|-&lt;br /&gt;
| [[File:talk.png|64px]]||Apologize||Apologizes to a character who feels betrayed and thinks the &amp;lt;span style=&amp;quot;color:#CC0000&amp;quot;&amp;gt;'''Unforgivable!'''&amp;lt;/span&amp;gt; status.  ||Normal(success), None(failure)&lt;br /&gt;
|-&lt;br /&gt;
| [[File:talk.png|64px]]||Confront||Starts arguing with the character. The winner will receive alot of Dislike points towards their opponent, while the opponent won't be able to move a for a bit and receive alot of Hate towards the winner while also getting Depressed. ||Normal(success), Anger(refused to argue), Depression(character lost confrontation)&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
* The point listed are subpoints for the Favorability Rating and are base on the result of a Bisexual + No traits character.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Interaction !! Points on Success !! Points on Failed&lt;br /&gt;
|-&lt;br /&gt;
| Cheer Up|| 10 Love and Friend SubPoints || Unknown &lt;br /&gt;
|-&lt;br /&gt;
| Calm Down|| 10 Love and Friend SubPoints || Unknown &lt;br /&gt;
|-&lt;br /&gt;
| Praise|| 10 Love and Friend SubPoints|| Unknown &lt;br /&gt;
|-&lt;br /&gt;
| Grumble|| 10 Distant SubPoints|| 10 Love and Friend SubPoints&lt;br /&gt;
|-&lt;br /&gt;
| Apologize|| Unknown|| Unknown&lt;br /&gt;
|-&lt;br /&gt;
| Confront || 300 Hate SubPoints || 30 Hate SubPoints &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Give Advice===&lt;br /&gt;
All advices reduce the character's horniness to some extent. Success rate depends on the character's seriousness(virtue, related traits and mood) and is heavily influenced by his/her current horniness and the current map's mood. &lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Icon !! Interaction !! Description !! Mood Change !! Effects&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Make_a_statement.png|64px]]||Suggest a meal||Encourages the character to eat more often at the Beach for the whole day.  ||Tension(success) || The NPC will Eat more&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Make_a_statement.png|64px]]||Encourage to study||Encourages the character to study more often at the School for the whole day.  ||Tension(success)|| The NPC will Study more&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Make_a_statement.png|64px]]||Encourage to exercise||Encourages the character to exercise more often at the Shrine for the whole day.  ||Tension(success)||The NPC will Exercise more&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Make_a_statement.png|64px]]||Encourage Work||Encourages the character to work more often at their Job for the whole day.   ||Tension(success)||The NPC will work more&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Make_a_statement.png|64px]]||Reflect on Relationship||Discourages the character from showing affection. Depending on Virtue and Traits, this can have huge effects on how often the NPC will try to show affection for the whole day. ||Tension (success), Anger(failure, low favourability)||The NPC will interact more/less? (to be Confirmed)&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Make_a_statement.png|64px]]||Reflect on love affairs||Discourages the character from forming relationships. Depending on Virtue and Traits, this can have huge effects on how often the NPC will try to make a relationship for the whole day.  ||Tension(success), Anger(failure, low favourability)||The NPC will interact with their lovers more/less? (to be Confirmed)&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Make_a_statement.png|64px]]||Reflect on sex||Discourages the character from having H. Depending on Virtue and Traits, this can have huge effects on how often the NPC will ask for H for the whole day.   ||Tension(success), Anger(failure, low favourability)||The NPC will do lewd actions more/less? (to be Confirmed)&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
* The point listed are subpoints for the Favorability Rating and are base on the result of a Bisexual + No traits character.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Interaction !! Points on Success !! Points on Failed&lt;br /&gt;
|-&lt;br /&gt;
| Suggest a meal|| 10 Love and Friend SubPoints || Unknown&lt;br /&gt;
|-&lt;br /&gt;
| Encourage to study|| 10 Love and Friend SubPoints || Unknown&lt;br /&gt;
|-&lt;br /&gt;
| Encourage to exercise|| 10 Love and Friend SubPoints || Unknown&lt;br /&gt;
|-&lt;br /&gt;
| Encourage Work|| 10 Love and Friend SubPoints || Unknown&lt;br /&gt;
|-&lt;br /&gt;
| Reflect on Relationship|| 10 Love and Friend SubPoints || Unknown&lt;br /&gt;
|-&lt;br /&gt;
| Reflect on love affairs|| 10 Love and Friend SubPoints || Unknown&lt;br /&gt;
|-&lt;br /&gt;
| Reflect on sex|| 10 Love and Friend SubPoints || Unknown&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Consult about===&lt;br /&gt;
Consult actions work the same as &amp;quot;Advice&amp;quot;, with the character this time asking for an opinion on specific matters instead of being encouraged by someone else to do something.&lt;br /&gt;
&lt;br /&gt;
These interactions don't have any effects on PC except increasing the NPC's like/love towards you depending on which topic you consulted about and if they agreed/disagreed with it.&lt;br /&gt;
&lt;br /&gt;
Note that disagreeing with a topic will NOT make the NPCS less likely to perform the action you discouraged them in not putting more effort into.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Icon !! Interaction !! Description !! Effect&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Consult.png|64px]]||Diet||Asks if the character should eat more often at the Beach for the whole day.   ||None&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Consult.png|64px]]||Studies||Asks if the character should study more often at the School for the whole day.   ||None&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Consult.png|64px]]||Exercise||Asks if the character should exercise more often at the Shrine for the whole day.   ||None&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Consult.png|64px]]||Part-time job||Asks if the character should work more often at their Job for the whole day.   ||None&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Consult.png|64px]]||Relationships||Asks if the character should be more aggresive in showing affection. Agreeing on this topic can heavily increase the chances an NPC will show affection for the whole day, so choose your answer wisely.   ||None&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Consult.png|64px]]||Love||Asks if the character should be more aggresive in making relationships. Agreeing with this topic can heavily increase the chances an NPC will try to form multiple relationships for the whole day, so choose your answer wisely.   ||None&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Consult.png|64px]]||Sex||Asks if the character should be more aggresive in having H. Agreeing on this topic can heavily increase the chances an NPC will ask for H for the whole day, so choose your answer wisely.  ||None&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
* The point listed are subpoints for the Favorability Rating and are base on the result of a Bisexual + No traits character.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Interaction !! Points on Success !! Points on Failed&lt;br /&gt;
|-&lt;br /&gt;
| Diet||Unknown||Unknown&lt;br /&gt;
|-&lt;br /&gt;
| Studies||Unknown||Unknown&lt;br /&gt;
|-&lt;br /&gt;
| Exercise||Unknown||Unknown&lt;br /&gt;
|-&lt;br /&gt;
| Part-time job||Unknown||Unknown&lt;br /&gt;
|-&lt;br /&gt;
| Relationships||Unknown||Unknown&lt;br /&gt;
|-&lt;br /&gt;
| Love||Unknown||Unknown&lt;br /&gt;
|-&lt;br /&gt;
| Sex||Unknown||Unknown&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Gossips===&lt;br /&gt;
When you select any of these interactions you will be taken to the character roster to select the person you're talking about. Success rate largely depends on the NPC's favourability towards you and the person you're conversing about. If your roster only has two people, these interactions (other than &amp;quot;What do you think about?&amp;quot; and &amp;quot;I want to get along...&amp;quot;) will be disabled.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Icon !! Interaction !! Description !! Mood Change !! Effect&lt;br /&gt;
|-&lt;br /&gt;
| [[File:That_person.png|64px]]||There's a good rumor||Talks positively about the character. If successful, improves the chance they'll seek them for conversation. If an NPC hears multiple good rumors about others, they can start feeling Jealous about their other colleagues.    ||None, Jealous(multiple successful good rumors)||None&lt;br /&gt;
|-&lt;br /&gt;
| [[File:That_person.png|64px]]||There's a bad rumor||Talks negatively about the character. If successful, decreases the NPC's opinion towards them or otherwise towards you if the NPC doesn't like you enough. If an NPC hears multiple bad rumors about others, they can start feeling Sad about their other colleagues. NOTE: bad rumors have now been buffed since AA2, as succesful rumors now gives hate instead of dislike. The amount of hate seems to be determined by how much the NPC likes the 3rd person.  ||None, Sad(multiple bad succesful bad rumors)||None&lt;br /&gt;
|-&lt;br /&gt;
| [[File:That_person.png|64px]]||Get along with||Tells the NPC to change their attitude towards the character. Unlike in AA2, you can also refer to your PC when talking, stating that you want to get closer to the NPC. If successful, it can increase Love and Friend and also the success rate for conversations towards/for the picked target. Note that this action will always fail if the NPC hates the selected character, stating that they &amp;quot;don't like&amp;quot; that person.   ||None|| The NPC will interact more to the selected NPC&lt;br /&gt;
|-&lt;br /&gt;
| [[File:That_person.png|64px]]||I want to get along...||Asks the NPC to tell that character to change their attitude towards you (&amp;quot;Get along with&amp;quot;). You can also refer to the same NPC that you are talking to, stating that you want to get closer to the NPC. Note that this action will always fail if the NPC hates that character, stating that they &amp;quot;don't like&amp;quot; that person.  ||None|| The NPC will spread good rumors about you to the selected NPC, or it will ask to &amp;quot;Get along with&amp;quot; you&lt;br /&gt;
|-&lt;br /&gt;
| [[File:That_person.png|64px]]||What do you think about?||Asks what the are the NPC's feelings towards that character. You can also refer to your PC when talking. Depending on favourability, they may state that they like/love them, don't know yet or simply refuse to tell you anything.  ||None|| None&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
* The point listed are subpoints for the Favorability Rating and are base on the result of a Bisexual + No traits character.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Interaction !! Points on Success !! Points on Failed&lt;br /&gt;
|-&lt;br /&gt;
| There's a good rumor||Unknown||Unknown&lt;br /&gt;
|-&lt;br /&gt;
| There's a bad rumor||Unknown||Unknown&lt;br /&gt;
|-&lt;br /&gt;
| Get along with||Unknown||Unknown&lt;br /&gt;
|-&lt;br /&gt;
| I want to get along...||Unknown||Unknown&lt;br /&gt;
|-&lt;br /&gt;
| What do you think about?||None||None&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Activities===&lt;br /&gt;
Success rate largely depends on the NPC's sociability, favourability, mood, virtue and map mood.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Icon !! Interaction !! Description !! Effect&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Let's_be_together.png|64px]]||Let's go eat||Invites the character to eat together at the Cafe. If the character already ate during the period, they will always refuse the invitation. PC can eat as many times as they like.   ||Calm(success)&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Let's_be_together.png|64px]]||Let's study||Invites the character to improve Academics together. Studying with a partner greatly increases the chance of success when working hard, but it can also easily fail if the NPC isn't in the right mood.    ||Tension(success)&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Let's_be_together.png|64px]]||Let's exercise||Invites the character to improve Strength together. Exercising with a partner greatly increases the chance of success when working hard, but it can also easily fail if the NPC isn't in the right mood.   ||Tension(success)&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Let's_be_together.png|64px]]||Let's work||Asks the character for help at your Job. Working with a partner greatly increases the chance of success when working hard, but it can also easily fail if the NPC  isn't in the right mood.   ||Tension(success)&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Let's_be_together.png|64px]]||Come to my room||Invites the character to your home to have fun. A character resistant in having sex with you is unlikely to accept. If the current map mood is set to &amp;quot;Horny&amp;quot; when inviting the NPC, H will begin at your place. Unlike in AA2, you no longer need a relationship with the person you're trying to invite at home for sex.   ||Happiness(normal invite), depends on H outcome otherwise&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
* The point listed are subpoints for the Favorability Rating and are base on the result of a Bisexual + No traits character.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Interaction !! Points on Bad Result !! Points on Good Result !! Points on Great Result !! Points on Failed&lt;br /&gt;
|-&lt;br /&gt;
| Let's go eat||Unknown||Unknown||Unknown||Unknown&lt;br /&gt;
|-&lt;br /&gt;
| Let's study||Unknown||Unknown||Unknown||Unknown&lt;br /&gt;
|-&lt;br /&gt;
| Let's exercise||Unknown||Unknown||Unknown||Unknown&lt;br /&gt;
|-&lt;br /&gt;
| Let's work||5 Friend, Distant and Hate SubPoints|| Unknown || Unknown || Unknown&lt;br /&gt;
|-&lt;br /&gt;
| Come to my room||Unknown||Unknown||Unknown||Unknown&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Feelings===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Icon !! Interaction !! Description !! Effect&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Ask.png|64px]]||Show affection||Confess your love towards the character. Depending on their orientation and relationship towards you, they may state that they love you, that they don't like you or simply thank you.   ||Happiness/Blush(success), Depression(failure)&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Ask.png|64px]]||Ask on a date||Asks the character on a BBQ party at the beach on Sunday. The NPC will refuse if it already has a date planned. You can invite multiple characters on a date and, unlike in AA2, it's possible to attend the date with every character you asked out. However, it's not possible to attend multiple dates that you yourself have been invited to if the BBQ party had already started before.   ||TLDR&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Ask.png|64px]]||Let's be lovers||Asks to become lovers with the character. If they accept, you'll officially become a couple. Higher virtues or Singleminded NPCS who already have a lover makes having a relationship with them much more difficult, especially if you yourself already have a lover (Singleminded characters who already have a lover will never make multiple affairs). Note that it's impossible to be together with someone that doesn't match their orientation.   ||Blush(success), Depression(failure), Anger(refusal after being told you already have a lover)&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Ask.png|64px]]||Let's Break up||Asks to officially end the relationship with the character, but if both of your love is high, they may not accept it.   ||Anger(failure), Depression(success)&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
* The point listed are subpoints for the Favorability Rating and are base on the result of a Bisexual + No traits character.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Interaction !! Points on Success !! Points on Failed&lt;br /&gt;
|-&lt;br /&gt;
| Show affection||30 Love SubPoints||Unknown&lt;br /&gt;
|-&lt;br /&gt;
| Ask on a date||None||Unknown&lt;br /&gt;
|-&lt;br /&gt;
| Let's be lovers||60 Love SubPoints||Unknown&lt;br /&gt;
|-&lt;br /&gt;
| Let's Break up||90 Distant and Hate SubPoints||Hate SubPoints (amount unknown)&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Contact===&lt;br /&gt;
Success rate largely depends on the sexual orientation, virtue of the NPC, favourability, mood and map mood.  If a lover witnesses any contact except &amp;quot;Headpat&amp;quot; with a non-shared lover it will give them the &amp;lt;span style=&amp;quot;color:RED&amp;quot;&amp;gt;'''Cheater!'''&amp;lt;/span&amp;gt; status and can also cause them to compete for attention. Unless you have enough favorability with the NPC, all of these interactions will make him/her angry if they fail.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Icon !! Interaction !! Description !! Effect&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Skinship.png|64px]]||Headpat||Pet/stroke a character's head, reducing stress and horniness and increasing love.  ||Happiness(success), Anger(failure, low favourability)&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Skinship.png|64px]]||Hug||Hugs a character, reducing stress and increasing love.   ||Happiness/Blush/Horny(success), Anger(failure, low favourability)&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Skinship.png|64px]]||Kiss||Kisses a character, increasing love and horniness.    ||Blush/Horny(success), Anger(failure, low favourability)&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Skinship.png|64px]]||Grope||Gropes/touches a character, increasing love and horniness.  ||Blush/Horny(success), Anger(failure, low favourability)&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Skinship.png|64px]]||Sex||Initiates a H scene with the character at the current location. High virtues are reluctant in having H with others around, while Highest virtues will always refuse doing it in public. Depending on favourability, NPCS will either compete for a character having H, with the scene continuing with whoever the middle party chooses as the winner, or they may also ask to join in triggering 3P. Note that unlike AA2, if an NPC competes against you during a H scene, you cannot back away anymore.    ||depends on the H outcome, Anger(failure, low favourability), Anger/Sad(not choosing someone/anyone during an argument)&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
* The point listed are subpoints for the Favorability Rating and are base on the result of a Bisexual + No traits character.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Interaction !! Points on Success !! Points on Failed&lt;br /&gt;
|-&lt;br /&gt;
| Headpat||30 Love SubPoints||30 Hate SubPoints&lt;br /&gt;
|-&lt;br /&gt;
| Hug||30 Love SubPoints||30 Hate SubPoints&lt;br /&gt;
|-&lt;br /&gt;
| Kiss||30 Love SubPoints||30 Hate SubPoints&lt;br /&gt;
|-&lt;br /&gt;
| Grope||90 Love SubPoints||90 Hate SubPoints&lt;br /&gt;
|-&lt;br /&gt;
| Sex||90 Love SubPoints||90 Hate SubPoints&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Travel===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Icon !! Interaction !! Description !! Effect&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Ask_to_move.png|64px]]||Follow Me||Asks the character to follow you until you reach your destination or you interact with them again. The target will always refuse to follow you if they're at the Beach and have already changed in their swimsuit. Unlike the NPC's follow, other characters can still talk to the person accompanying you, effectively making them stop following you anymore. The NPC behind you can also get distracted and cancel their follow, examples include witnessing a H scene, their lover interacting with someone, interrupting you or getting spooked by other embarrasing acts. ||None&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Ask_to_move.png|64px]]||Let's meet later at..||Asks the character to wait for you on a specific location during the next period. If an NPC asked you to meet later and you talk to them at the planned location, their favourability towards you will increase.||Happiness(characters actually met), Sad(characters didn't meet each other)&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Blackmail===&lt;br /&gt;
When the player witnesses any of the these action: Public Masturbation or a character doing certain actions with a non-lover while having a lover like: Hug, Kissing, Groping and Public H, the blackmail option will now be available when talking to an NPC. The game consider this as a '''Weakness''' toward the NPC, You will then have the option to blackmail them. &lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Icon !! Interaction !! Description !! Effect&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Weakness.png |64px]]||Extort|| Demands the character to submit to you. The success rate for this is always 20% (40% if you have the &amp;quot;Schemer&amp;quot; trait) or 100% if the target has the &amp;quot;Masochist&amp;quot; trait. Witnessing more actions that can trigger blackmail will also add up to the success rate of the interaction (2% at most). It's recommended to save before trying to extort someone in order to be able to restart in case it fails.   ||Annoyed(success, mood remains permanent towards the abuser), Anger(failure), None(Masochist)&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Weakness.png |64px]]||Ignore||Force the character to not initiate any action toward the &amp;quot;Ignored Target&amp;quot;, but said target can still initiate interactions with this character||None&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Weakness.png |64px]]||Show me &amp;quot;That&amp;quot;||Forces the character to expose themselves.  ||Horny(success)&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Weakness.png |64px]]||Let me fuck you||Forces a H scene with the character at the current location. If someone attempts to compete against you during the act, the blackmailed person will always choose their abuser, even if the lover themselves is the one competing. This will also weirdly cause both the bully and the victim to fall in love with each other, although the victim themselves may still not enjoy the blackmailer's presence.   ||depends on the H outcome&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Weakness.png |64px]]||I'll leave you alone||Free the character from the Blackmail status. This will disable all abusive interactions towards the NPC.||None&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Weakness.png |64px]]||Leave me alone||Free the Playable Character from the Blackmail status. If successful, disable the Blackmail actions toward the Playable Character.||None&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
* The point listed are subpoints for the Favorability Rating and are base on the result of a Bisexual + No traits character.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Interaction !! Points on Success !! Points on Failed&lt;br /&gt;
|-&lt;br /&gt;
|Extort||Unknown||Unknown&lt;br /&gt;
|-&lt;br /&gt;
| Ignore||Unknown||Unknown&lt;br /&gt;
|-&lt;br /&gt;
| Show me &amp;quot;That&amp;quot;||Unknown||Unknown&lt;br /&gt;
|-&lt;br /&gt;
| Let me fuck you ||Unknown||Unknown&lt;br /&gt;
|-&lt;br /&gt;
| I'll leave you alone||Unknown||Unknown&lt;br /&gt;
|-&lt;br /&gt;
| Leave me alone||Unknown||Unknown&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Other===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Icon !! Interaction !! Description !! Effect&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Other.png |64px]]||Nothing||Cancel the interaction. If the interacted character hates you, they get mad for wasting their time||None&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=NPC Interactions=&lt;br /&gt;
Aside from being able to do every interaction the PC does, NPCs can also initiate some specific interactions unavailable to the PC.&lt;br /&gt;
*'''Did you have sex with...''' A NPC who thinks that you're cheating on them can ask anyone in the roster this question. This can cause the &amp;lt;span style=&amp;quot;color:#CC0000&amp;quot;&amp;gt;'''Unforgivable!'''&amp;lt;/span&amp;gt; status if you answer &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;Yes&amp;lt;/span&amp;gt; but if someone else admits that they had sex with you, it will cause the  &amp;lt;span style=&amp;quot;color:#CC0000&amp;quot;&amp;gt;'''Cheater!'''&amp;lt;/span&amp;gt; status instead.&lt;br /&gt;
*'''Have you ever had sex?''' A NPC that's interested in someone may come and ask them this question, especially if the NPC is being cheated on. Answering &amp;quot;Yes&amp;quot; has no effect on their mood, even if you're lying, but, unlike in AA2, if your answer is &amp;quot;No&amp;quot;, they may offer to have sex with you. You may refuse their advances, which will put them in a bad mood otherwise.&lt;br /&gt;
*'''Do you have a lover?''' Any NPC may come and ask you this question. It's more likely to happen if they're being cheated on and it can also trigger even if you or them are already in a relationship. Answering &amp;quot;Yes&amp;quot; has no effect on their mood, even if you're lying, but if you answer &amp;quot;No&amp;quot;, they may offer to start a relationship with you, putting them in a bad mood if you refuse. This can be exploited to enter relationships with Higher virtues who already have someone they're dating, but it can also be used against you too. The only characters resistent to this interaction are the ones with the Singleminded trait.&lt;br /&gt;
*'''How are you?''' A NPC that likes/loves you enough may come and ask you this question. Answering &amp;quot;Yes&amp;quot; will put them at ease, but if you answer &amp;quot;No&amp;quot;, they will comfort you with a headpat. The headpat only happens to PC answering &amp;quot;No&amp;quot;.&lt;br /&gt;
*'''@ Likes you''' A NPC that likes you enough may tip you that someone has feelings for you. This is purely random and doesn't actually mean the person they mentioned loves you at all.&lt;br /&gt;
*'''I saw @ having sex...''' A NPC that saw someone having H in public may, on rare occasions, tell you who it was. In most cases, it's usually the person that NPC hates or their love rival.&lt;br /&gt;
*'''Kiss me, please''' A girl that likes/loves you enough may ask you to kiss her. This can cause jealousy if other lovers witness the kiss.&lt;br /&gt;
*'''Hug me, please''' A NPC that likes/loves you enough may offer to hug you. This can cause jealousy if other lovers witness the hug.&lt;br /&gt;
*'''Flash'''  A girl may offer to expose herself to someone she loves or likes, depending on her virtue.&lt;br /&gt;
*'''Trade your friend/lover items''' Accepting will increase their Like or Love as well as exchange your current items (visible when you check a character with the Jizou Statue) and also making it easier to befriend the NPC who you traded with.&lt;br /&gt;
*'''Kidnap''' A NPC with the &amp;quot;Evil&amp;quot; trait will attempt to kidnap their target. This can only trigger if the Evil character's lover has been caught cheating before. The target can either be the lover if the Evil NPC has built enough hate towards them or the person the Evil Lover saw they've been having sex with their partner.&lt;br /&gt;
*'''Force''' A NPC with the &amp;quot;Evil&amp;quot; trait can force sex on the PC without a &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;Yes&amp;lt;/span&amp;gt;/&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;No&amp;lt;/span&amp;gt; prompt.&lt;br /&gt;
*'''Good Morning Kiss''' A lover may give you a good morning kiss if it arrives at the station after you. Note that unlike AA2, this can cause jealousy if you have other lovers.&lt;br /&gt;
*'''Sudden Kiss''' A kiss interaction without the &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;Yes&amp;lt;/span&amp;gt;/&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;No&amp;lt;/span&amp;gt; prompt. It's mainly used by higher virtues and, unlike AA2, it can make other lovers jealous if they see it. Also the NPCS no longer spam this interaction forever like in AA2 (please Illusion don't change it back to the way it works in AA2. I don't want to mod the AI for 3 damn months again. Whoever reads this, please don't delete my extra comment. I really hated this interaction in AA2 lol).&lt;br /&gt;
*'''Break up'''  A NPC who no longer loves you or who saw you cheating a lot may come and break up with you (with unique dialogue for both cases). Unlike the PC's interaction, you don't get the chance to refuse.&lt;br /&gt;
*'''Let's 3P''' A NPC who has multiple lovers (including the PC) may offer you to have 3P with someone. If you accept, you'll follow to the 3rd person and H will begin instantly, ignoring that character's favourability towards you entirely, making it possible to have sex with someone that hates you, although no love will be gained after the session. Note that this can fail if you cannot reach the other person for some reasons.&lt;br /&gt;
*'''Let's hang''' Sometimes after the whole day is over, an NPC that likes you enough may ask to come to your room tonight to hang together.&lt;br /&gt;
*'''Let's hang(H)''' Sometimes after the whole day is over, an NPC that likes you enough may ask to come to your room tonight. If accepted, a H scene will start at your home between the two of you, while rejecting their offer will put them in a bad mood.&lt;/div&gt;</summary>
		<author><name>Redsky09</name></author>	</entry>

	<entry>
		<id>http://wiki.anime-sharing.com/hgames/index.php?title=Summer_Vacation!_Scramble/Character_Creation/Traits&amp;diff=39481</id>
		<title>Summer Vacation! Scramble/Character Creation/Traits</title>
		<link rel="alternate" type="text/html" href="http://wiki.anime-sharing.com/hgames/index.php?title=Summer_Vacation!_Scramble/Character_Creation/Traits&amp;diff=39481"/>
				<updated>2024-11-19T21:27:40Z</updated>
		
		<summary type="html">&lt;p&gt;Redsky09: Added descriptions&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{hgame|game={{ROOTPAGENAME}}|company=Illusion|category=IllusionGames}}&lt;br /&gt;
Most of these work the same as they did in AA2, with only some features missing like Stalking/Skip Class etc. There are also a couple of new traits aswell with new gameplay effects. However, there's also some who were simply renamed from base AA2 traits, while others use old effects from the previous game's traits.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Trait !! Effects&lt;br /&gt;
|-&lt;br /&gt;
| Easygoing || Quick to get close to others.&lt;br /&gt;
-easier to raise love points and chemistry&lt;br /&gt;
&lt;br /&gt;
-accepts calm/encourage/praise commands easier&lt;br /&gt;
|-&lt;br /&gt;
| Affable || Deeply passionate about friends and lovers.&lt;br /&gt;
-easier to raise friend points&lt;br /&gt;
&lt;br /&gt;
-accepts calm/encourage/praise commands easier&lt;br /&gt;
|-&lt;br /&gt;
| Bad with Guys || Unfavorable to men.&lt;br /&gt;
-less Like/Love points gained when interacting with guys&lt;br /&gt;
&lt;br /&gt;
-very unlikely to interact with guys&lt;br /&gt;
&lt;br /&gt;
-will never interrupt or compete with guys&lt;br /&gt;
|-&lt;br /&gt;
| Bad with Girls || Unfavorable to women.&lt;br /&gt;
-less Like/Love points gained when interacting with girls&lt;br /&gt;
&lt;br /&gt;
-very unlikely to interact with girls&lt;br /&gt;
&lt;br /&gt;
-will never interrupt or compete with girls&lt;br /&gt;
|-&lt;br /&gt;
| Charming || Easily gets close to opposite sex.&lt;br /&gt;
-positive modifier to relationship point only to the opposite gender&lt;br /&gt;
&lt;br /&gt;
-friends passively gain love (opposite gender only)&lt;br /&gt;
&lt;br /&gt;
-NPCS will actively spread good rumors about this character&lt;br /&gt;
&lt;br /&gt;
-NPCs will seek this character for interaction but are also more likely to interrupt conversations&lt;br /&gt;
|-&lt;br /&gt;
| Chivalrous || Easily gets close to same sex. &lt;br /&gt;
-increases the chances of successful &amp;quot;let's...(e.g. study)&amp;quot; action&lt;br /&gt;
&lt;br /&gt;
-positive modifier to relationship point only to the same gender&lt;br /&gt;
|-&lt;br /&gt;
| Trendy || Susceptible to popular opinion. 	&lt;br /&gt;
-increased chances of joining/starting any group activities&lt;br /&gt;
&lt;br /&gt;
-increased chances to invite someone to eat/study/exercise&lt;br /&gt;
&lt;br /&gt;
-more likely to interact with the characters they love/like.&lt;br /&gt;
&lt;br /&gt;
-more likely to ask to become lovers&lt;br /&gt;
&lt;br /&gt;
-tends to praise characters often&lt;br /&gt;
&lt;br /&gt;
-NPCS will somewhat seek this character for interaction and will also actively spread good rumors about them&lt;br /&gt;
|-&lt;br /&gt;
| Obedient || actions and opinions are swayed by others&lt;br /&gt;
-easier to accept the the &amp;quot;encourage&amp;quot;, &amp;quot;group&amp;quot;, and &amp;quot;follow me&amp;quot; options&lt;br /&gt;
&lt;br /&gt;
-increases the chance of accepting confess(=express love)&lt;br /&gt;
|-&lt;br /&gt;
| Positive || Easily excited&lt;br /&gt;
-prone to positive moods&lt;br /&gt;
&lt;br /&gt;
-bonus to cheering others up&lt;br /&gt;
&lt;br /&gt;
-will never grumble&lt;br /&gt;
&lt;br /&gt;
-unlikely to initiate negative acts(insult, spread bad rumors etc)&lt;br /&gt;
|-&lt;br /&gt;
| Shy || Will shy away from interactions&lt;br /&gt;
-harder to accept physical contact and public H action in the presence of other people&lt;br /&gt;
&lt;br /&gt;
-will almost always run away when witnessing H&lt;br /&gt;
&lt;br /&gt;
-unlikely to initiate group activities&lt;br /&gt;
|-&lt;br /&gt;
| Jealous || Easily become jealous of others&lt;br /&gt;
-increased chances of interrupting/competing conversation and H&lt;br /&gt;
&lt;br /&gt;
-often tends to feel Jealous of others&lt;br /&gt;
&lt;br /&gt;
-always gets Jealous mood when interrupting their lover&lt;br /&gt;
&lt;br /&gt;
-tends to fight against their love rivals more often (also spread bad rumors about them)&lt;br /&gt;
|-&lt;br /&gt;
| Melancholy || Easily depressed (needs cheering up)&lt;br /&gt;
-prone to depressed moods&lt;br /&gt;
&lt;br /&gt;
-becomes depressed after witnessing a fight&lt;br /&gt;
|-&lt;br /&gt;
| Perverted || Likes being lewd&lt;br /&gt;
-prone to horny moods&lt;br /&gt;
&lt;br /&gt;
-easier to raise chemistry&lt;br /&gt;
&lt;br /&gt;
-increases the frequency and the success rate of lewd actions and topics&lt;br /&gt;
&lt;br /&gt;
-more likely to masturbate when horny&lt;br /&gt;
&lt;br /&gt;
-will never interrupt or run away when they witness H&lt;br /&gt;
&lt;br /&gt;
-NPCS will seek this character for affection/H quite often&lt;br /&gt;
|-&lt;br /&gt;
| Serious || Behaves seriously&lt;br /&gt;
-increased chances of interrupting H&lt;br /&gt;
&lt;br /&gt;
-will not Blackmail&lt;br /&gt;
&lt;br /&gt;
-more likely to warn others about public sex&lt;br /&gt;
&lt;br /&gt;
-unlikely to initiate sex, show affection or get into relationships&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| Calm || Strong presence of mind&lt;br /&gt;
-more stable mood&lt;br /&gt;
&lt;br /&gt;
-resistant to angry moods&lt;br /&gt;
&lt;br /&gt;
-will never force a break up with a lover&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| Nervous || Sensitive to other people and things&lt;br /&gt;
-decreased chances to accept invites to lunch/study/exercise/work&lt;br /&gt;
&lt;br /&gt;
-will never grope or have sex with characters they don't have high love towards&lt;br /&gt;
&lt;br /&gt;
-most effects seem to be the same as &amp;quot;Tsundere&amp;quot; trait from AA2&lt;br /&gt;
|-&lt;br /&gt;
| Impulsive || Prone to mood swings&lt;br /&gt;
-easily changes moods, bad or good&lt;br /&gt;
|-&lt;br /&gt;
| Absentminded || Often unaware of other's discomfort&lt;br /&gt;
-reduced movement speed&lt;br /&gt;
&lt;br /&gt;
-will never try to break up with a lover&lt;br /&gt;
&lt;br /&gt;
-will never confront/insult someone&lt;br /&gt;
&lt;br /&gt;
-higher chances to flash their lover&lt;br /&gt;
&lt;br /&gt;
-less Dislike/Hate gained&lt;br /&gt;
|-&lt;br /&gt;
| Hot-headed || Quick to anger&lt;br /&gt;
- prone to angry moods&lt;br /&gt;
&lt;br /&gt;
- twice more likely to confront characters he or she hates&lt;br /&gt;
&lt;br /&gt;
- increases chances of Confronting&lt;br /&gt;
|-&lt;br /&gt;
| Carnivorous || Forward in pursuing their lust&lt;br /&gt;
-more likely to start H&lt;br /&gt;
&lt;br /&gt;
-more likely to join 3P H&lt;br /&gt;
&lt;br /&gt;
-more likely to invite someone for 3P&lt;br /&gt;
|-&lt;br /&gt;
| Herbivorous || Passive in pursuing their lust&lt;br /&gt;
-will very rarely ask to enter a relationship with someone&lt;br /&gt;
&lt;br /&gt;
-will almost never ask to have sex&lt;br /&gt;
&lt;br /&gt;
-will almost never show affection&lt;br /&gt;
&lt;br /&gt;
-most effects seem to be the same as the &amp;quot;Passive&amp;quot; trait from AA2&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| Meddlesome || Enjoys taking care of others&lt;br /&gt;
-more likely to spread good rumors about others/get others to get along with each other&lt;br /&gt;
&lt;br /&gt;
-more likely to eat/study/exercise with others&lt;br /&gt;
&lt;br /&gt;
-more likely to start group activities between characters&lt;br /&gt;
|-&lt;br /&gt;
| Leader || Often tries to get everyone involved in group activities&lt;br /&gt;
-increases the frequency of &amp;quot;everyone, let's...&amp;quot; actions&lt;br /&gt;
&lt;br /&gt;
-will always try to interrupt fights&lt;br /&gt;
|-&lt;br /&gt;
| Musclehead || more likely to exercise and befriend those with high phys &lt;br /&gt;
&lt;br /&gt;
-more likely to engage in Exercise activity&lt;br /&gt;
&lt;br /&gt;
-more likely to exercise with someone&lt;br /&gt;
&lt;br /&gt;
-more likely to encourage others to exercise&lt;br /&gt;
&lt;br /&gt;
- increased like with High Physical attribute characters&lt;br /&gt;
|-&lt;br /&gt;
| Chatty || Enjoys talking and befriend those with high soc&lt;br /&gt;
&lt;br /&gt;
-increases frequency of triggering conversation&lt;br /&gt;
&lt;br /&gt;
-increased frequency of gossiping rumors, good or bad, but not their success rate&lt;br /&gt;
&lt;br /&gt;
-chat interactions have 16% higher success rate&lt;br /&gt;
&lt;br /&gt;
-increased like with high social attribute characters&lt;br /&gt;
|-&lt;br /&gt;
| Gluttonous || Enjoys eating and befriend those with high life&lt;br /&gt;
&lt;br /&gt;
-tends to loiter at the beach&lt;br /&gt;
&lt;br /&gt;
-will often eat at the beach&lt;br /&gt;
&lt;br /&gt;
-more likely to encourage others to eat&lt;br /&gt;
&lt;br /&gt;
-increase like with high life attribute characters&lt;br /&gt;
|-&lt;br /&gt;
| Diligent || Loves studying and befriend those with high study&lt;br /&gt;
&lt;br /&gt;
-more likely to engage in Study activity&lt;br /&gt;
&lt;br /&gt;
-more likely to encourage others to study&lt;br /&gt;
&lt;br /&gt;
-more likely to study with someone &lt;br /&gt;
&lt;br /&gt;
-increased like with high study attribute character&lt;br /&gt;
&lt;br /&gt;
-NPCS will almost never ask this character for H (nerd experience lol)&lt;br /&gt;
|-&lt;br /&gt;
| Romantic || Takes more romantic actions&lt;br /&gt;
-double success rate for discussing &amp;quot;Romantic&amp;quot; topics&lt;br /&gt;
&lt;br /&gt;
-often talks about &amp;quot;Romantic&amp;quot; topics&lt;br /&gt;
&lt;br /&gt;
-will always try to enter relationships with people they like/love&lt;br /&gt;
&lt;br /&gt;
-twice more likely to show affection to their lover&lt;br /&gt;
&lt;br /&gt;
-very high chances to &amp;quot;Morning Kiss&amp;quot; their lover&lt;br /&gt;
&lt;br /&gt;
-very high chances to break up with someone they don't love anymore&lt;br /&gt;
|-&lt;br /&gt;
| Selfish || More satisfied with own actions than those of others&lt;br /&gt;
-more like/love points when this character takes the initiave&lt;br /&gt;
&lt;br /&gt;
-less like/love points when someone else takes the initiave towards this character &lt;br /&gt;
|-&lt;br /&gt;
| Singleminded || Stays faithful, very committed to current partner&lt;br /&gt;
-always refuses hug/kiss/touch/sex interactions until is in a relationship (if single they may, although unlikely, perform these actions themselves)&lt;br /&gt;
&lt;br /&gt;
-will never accept more than one lover regardless of their virtue&lt;br /&gt;
&lt;br /&gt;
-will always choose their lover when competition occurs&lt;br /&gt;
&lt;br /&gt;
-will never cheat on their lover&lt;br /&gt;
&lt;br /&gt;
-prefers to keep interacting with their lover&lt;br /&gt;
|-&lt;br /&gt;
| Indecisive || Tends to make ambiguous choices when confronted&lt;br /&gt;
-unlikely to choose someone when two characters compete&lt;br /&gt;
&lt;br /&gt;
-will not ask to become lovers with anyone&lt;br /&gt;
|-&lt;br /&gt;
| Schemer || Often engages in mean actions&lt;br /&gt;
-increases the chances of spreading successful bad rumors&lt;br /&gt;
&lt;br /&gt;
-very likely to call people from adjacent rooms when it sees a fight or a H scene&lt;br /&gt;
&lt;br /&gt;
-characters with this trait can blackmail for Kissing and Groping actions with double the success rate&lt;br /&gt;
|-&lt;br /&gt;
| Inoffensive || Behaves in ways other's find agreeable&lt;br /&gt;
- ???&lt;br /&gt;
|-&lt;br /&gt;
| Workaholic || Married to their jobs&lt;br /&gt;
&lt;br /&gt;
-more likely to work&lt;br /&gt;
&lt;br /&gt;
-more likely to encourage others to work&lt;br /&gt;
&lt;br /&gt;
-more likely to ask others for help at work&lt;br /&gt;
|-&lt;br /&gt;
| Wild || Fulfills desires regardless of the consequences&lt;br /&gt;
-will always masturbate, even when other people are around&lt;br /&gt;
&lt;br /&gt;
-will never change their mind, ask to follow or meet up later with someone (more details at the end)&lt;br /&gt;
|-&lt;br /&gt;
| Masochist || Enjoys doing things out of the ordinary&lt;br /&gt;
-all other characters get a 100% blackmail success on this character&lt;br /&gt;
&lt;br /&gt;
-successful forced interactions increase love points&lt;br /&gt;
|-&lt;br /&gt;
| Evil || Deeply loves their partner to the point of hate. Be careful around them. &lt;br /&gt;
-will never break up with, or permit a break up from, any lover&lt;br /&gt;
&lt;br /&gt;
-will attempt to kidnap their lovers if favorability drops low enough to break up&lt;br /&gt;
&lt;br /&gt;
-will attempt to kidnap anyone they witnessed having sex with their lover&lt;br /&gt;
&lt;br /&gt;
-can force sex on the player&lt;br /&gt;
&lt;br /&gt;
-will almost never stop from continuing a H scene if seen&lt;br /&gt;
|-&lt;br /&gt;
| Thick-headed || Able to use a 3rd option in conversations&lt;br /&gt;
-has the extra option &amp;quot;Eh, what was that?!&amp;quot; when asked something that has the same effect as &amp;quot;No&amp;quot; but with no decrease in relationship&lt;br /&gt;
&lt;br /&gt;
-NPCS can also use &amp;quot;Eh, what was that?!&amp;quot; on certain questions to avoid getting a negative outcome&lt;br /&gt;
|-&lt;br /&gt;
| Blind || Narrow field of vision and may not recognize others&lt;br /&gt;
- decreased chance of interruption&lt;br /&gt;
&lt;br /&gt;
- has chance to not notice lover cheating on them&lt;br /&gt;
|-&lt;br /&gt;
| Lucky || Somehow manages to get by if something happens to them. &lt;br /&gt;
-has a chance of escaping murder or getting away after killing someone If both characters have this trait then the victim dies and the murderer gets arrested as usual&lt;br /&gt;
|}&lt;br /&gt;
= Wild details about the &amp;quot;Wild&amp;quot; trait =&lt;br /&gt;
&lt;br /&gt;
The ''' Wild''' trait allows the NPCS to initiate any interaction they want regardless of the current BGM playing. &lt;br /&gt;
&lt;br /&gt;
Normally if an NPC tries to interact with you they may, sometimes, depending on sociability, ask you to follow them, meet them later or simply change their mind and aborting the interaction altogether. These actions are influenced by the current BGM playing and the nature of the interaction the NPC is trying to do.&lt;br /&gt;
&lt;br /&gt;
For example, an NPC tries to &amp;quot;Confront&amp;quot; you, but the current BGM playing is &amp;quot;Happiness&amp;quot; mood. In this case, the NPC will either abort the interaction (never mind you) or ask you to follow them, and if you do, they will &amp;quot;Confront&amp;quot; you at the location you tailed them to immediately, unless the BGM is still not suitable to perform the action, in which case they'll abort their move for good.&lt;br /&gt;
&lt;br /&gt;
With the Wild trait however, NPCS will always ignore these restrictions. This means that if they want to &amp;quot;Confront&amp;quot; you on a map full of happy characters with the &amp;quot;Happiness&amp;quot; BGM blasting around, they'll be glad to do so, not ever wasting time by asking you to follow them somewhere else or giving up because it would ruin the mood insulting you in that place.&lt;br /&gt;
&lt;br /&gt;
NOTE: Wild characters can still ask you to follow them to a private place for H, as that ain't a &amp;quot;Command&amp;quot; action but rather a unique interaction for the NPCS.&lt;br /&gt;
&lt;br /&gt;
In short, NPCS don't change their mind just to mess with you. They actually do cancel an interaction they tried to perform because it felt innapropiate for the current BGM mood playing.&lt;br /&gt;
&lt;br /&gt;
Understanding now when an NPC is very likely to change their mind when talking to you is very complex. But once you get familliar with the game, especially with the BGM mood effects, reading the NPCS will become quite an easy feat.&lt;/div&gt;</summary>
		<author><name>Redsky09</name></author>	</entry>

	<entry>
		<id>http://wiki.anime-sharing.com/hgames/index.php?title=Summer_Vacation!_Scramble/Gameplay/Interactions&amp;diff=39480</id>
		<title>Summer Vacation! Scramble/Gameplay/Interactions</title>
		<link rel="alternate" type="text/html" href="http://wiki.anime-sharing.com/hgames/index.php?title=Summer_Vacation!_Scramble/Gameplay/Interactions&amp;diff=39480"/>
				<updated>2024-11-19T21:16:20Z</updated>
		
		<summary type="html">&lt;p&gt;Redsky09: Edited descriptions&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{hgame|game={{ROOTPAGENAME}}|company=Illusion|category=IllusionGames}}&lt;br /&gt;
&lt;br /&gt;
=How do they work=&lt;br /&gt;
The % value shown when interacting with somebody represents the chance of the character to accept the action. As long as that value is higher than 0% there is a chance for success. As long as the value is below 100% there is a chance to fail. It is possible to succeed with as low as 1% but the odds are just that low.&lt;br /&gt;
&lt;br /&gt;
Most interactions can be used on the same character only three times per time period. After three uses on the same character the success rate will become 0% and that character will tell you to stop, making them angry.&lt;br /&gt;
&lt;br /&gt;
The success rate is influenced by traits, virtue, mood, character stats, favorability rating and map mood.&lt;br /&gt;
&lt;br /&gt;
Note that a failed interaction will not necessarily decrease the NPC's opinion. A NPC can either directly refuse, decreasing their opinion on you, or can say &amp;quot;another time&amp;quot;, leaving their opinion unchanged.&lt;br /&gt;
&lt;br /&gt;
=Types of Interactions=&lt;br /&gt;
There are 39 interactions that the Player can choose from, these are grouped in 11 categories.&lt;br /&gt;
===Let's Talk===&lt;br /&gt;
Successful interactions have 3 different outcomes (small, good and great) that are influenced by the character's mood, traits, sociability and map mood. &lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Interaction !! Description !! Effect&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Let's_talk.png|64px]]Everyday topics||Talks about casual topics, increasing like.   ||Happiness(good/great success)&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Let's_talk.png|64px]]Romantic topics||Talks about matters of the heart. Successes and failures have a more drastic effect on the character's opinion of you.  ||Blush(good/great success)&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Let's_talk.png|64px]]Naughty topics||Talks about Lewd topics, increasing Love and having a chance of getting the character horny.   ||Horny(good/great success)&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Listen to me===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Interaction !! Description !! Effect&lt;br /&gt;
|-&lt;br /&gt;
| [[File:talk.png|64px]]Cheer Up|| Cheers up a character if depressed. You can also perk up a character who feels Jealous towards someone. If not depressed/jealous then the character will be confused with 0%. ||Normal(success), remains Sad/Jealous if failed.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:talk.png|64px]]Calm Down||Calms down a character if angry. You can also perk up a character who feels Jealous towards someone. If not angry/jealous then the character will be confused with 0%.  ||Normal(success), remains Angry/Jealous if failed.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:talk.png|64px]]Praise||Flatter a character. Increases Like/Love more if successful, increases by a lesser amount if failed. Can also perk up a Sad, Angry or Jealous NPC.   ||Happiness/Blush(success/failure, high favourability), Normal(success/failure, low favourability)&lt;br /&gt;
|-&lt;br /&gt;
| [[File:talk.png|64px]]Grumble||Speak negatively about yourself. The NPC will either agree, increasing both of yours Dislike/Hate, or will say that it's not true, increasing your Like/Love toward them and clearing your bad moods.  ||Depression(success), Happiness(failure)&lt;br /&gt;
|-&lt;br /&gt;
| [[File:talk.png|64px]]Apologize||Apologizes to a character who feels betrayed and thinks the &amp;lt;span style=&amp;quot;color:#CC0000&amp;quot;&amp;gt;'''Unforgivable!'''&amp;lt;/span&amp;gt; status.  ||Normal(success), None(failure)&lt;br /&gt;
|-&lt;br /&gt;
| [[File:talk.png|64px]]Confront||Starts arguing with the character. The winner will receive alot of Dislike points towards their opponent, while the opponent won't be able to move a for a bit and receive alot of Hate towards the winner while also getting Depressed. ||Normal(success), Anger(refused to argue), Depression(character lost confrontation)&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Give Advice===&lt;br /&gt;
All advices reduce the character's horniness to some extent. Success rate depends on the character's seriousness(virtue, related traits and mood) and is heavily influenced by his/her current horniness and the current map's mood. &lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Interaction !! Description !! Effect&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Make_a_statement.png|64px]]Suggest a meal||Encourages the character to eat more often at the Beach for the whole day.  ||Tension(success)&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Make_a_statement.png|64px]]Encourage to study||Encourages the character to study more often at the School for the whole day.  ||Tension(success)&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Make_a_statement.png|64px]]Encourage to exercise||Encourages the character to exercise more often at the Shrine for the whole day.  ||Tension(success)&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Make_a_statement.png|64px]]Encourage Work||Encourages the character to work more often at their Job for the whole day.   ||Tension(success)&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Make_a_statement.png|64px]]Reflect on Relationship||Discourages the character from showing affection. Depending on Virtue and Traits, this can have huge effects on how often the NPC will try to show affection for the whole day. ||Tension (success), Anger(failure, low favourability)&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Make_a_statement.png|64px]]Reflect on love affairs||Discourages the character from forming relationships. Depending on Virtue and Traits, this can have huge effects on how often the NPC will try to make a relationship for the whole day.  ||Tension(success), Anger(failure, low favourability)&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Make_a_statement.png|64px]]Reflect on sex||Discourages the character from having H. Depending on Virtue and Traits, this can have huge effects on how often the NPC will ask for H for the whole day.   ||Tension(success), Anger(failure, low favourability)&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Consult about===&lt;br /&gt;
Consult actions work the same as &amp;quot;Advice&amp;quot;, with the character this time asking for an opinion on specific matters instead of being encouraged by someone else to do something.&lt;br /&gt;
&lt;br /&gt;
These interactions don't have any effects on PC except increasing the NPC's like/love towards you depending on which topic you consulted about and if they agreed/disagreed with it.&lt;br /&gt;
&lt;br /&gt;
Note that disagreeing with a topic will NOT make the NPCS less likely to perform the action you discouraged them in not putting more effort into.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Interaction !! Description !! Effect&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Consult.png|64px]]Diet||Asks if the character should eat more often at the Beach for the whole day.   ||None&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Consult.png|64px]]Studies||Asks if the character should study more often at the School for the whole day.   ||None&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Consult.png|64px]]Exercise||Asks if the character should exercise more often at the Shrine for the whole day.   ||None&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Consult.png|64px]]Part-time job||Asks if the character should work more often at their Job for the whole day.   ||None&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Consult.png|64px]]Relationships||Asks if the character should be more aggresive in showing affection. Agreeing on this topic can heavily increase the chances an NPC will show affection for the whole day, so choose your answer wisely.   ||None&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Consult.png|64px]]Love||Asks if the character should be more aggresive in making relationships. Agreeing with this topic can heavily increase the chances an NPC will try to form multiple relationships for the whole day, so choose your answer wisely.   ||None&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Consult.png|64px]]Sex||Asks if the character should be more aggresive in having H. Agreeing on this topic can heavily increase the chances an NPC will ask for H for the whole day, so choose your answer wisely.  ||None&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Gossips===&lt;br /&gt;
When you select any of these interactions you will be taken to the character roster to select the person you're talking about. Success rate largely depends on the NPC's favourability towards you and the person you're conversing about. If your roster only has two people, these interactions (other than &amp;quot;What do you think about?&amp;quot; and &amp;quot;I want to get along...&amp;quot;) will be disabled.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Interaction !! Description !! Effect&lt;br /&gt;
|-&lt;br /&gt;
| [[File:That_person.png|64px]]There's a good rumor||Talks positively about the character. If successful, improves the chance they'll seek them for conversation. If an NPC hears multiple good rumors about others, they can start feeling Jealous about their other colleagues.    ||None, Jealous(multiple successful good rumors)&lt;br /&gt;
|-&lt;br /&gt;
| [[File:That_person.png|64px]]There's a bad rumor||Talks negatively about the character. If successful, decreases the NPC's opinion towards them or otherwise towards you if the NPC doesn't like you enough. If an NPC hears multiple bad rumors about others, they can start feeling Sad about their other colleagues. NOTE: bad rumors have now been buffed since AA2, as succesful rumors now gives hate instead of dislike. The amount of hate seems to be determined by how much the NPC likes the 3rd person.  ||None, Sad(multiple bad succesful bad rumors)&lt;br /&gt;
|-&lt;br /&gt;
| [[File:That_person.png|64px]]Get along with||Tells the NPC to change their attitude towards the character. If successful, it can increase Like/Love and also the success rate for conversations towards/for the picked target. Note that this action will always fail if the NPC hates the selected character, stating that they &amp;quot;don't like&amp;quot; that person.   ||None&lt;br /&gt;
|-&lt;br /&gt;
| [[File:That_person.png|64px]]I want to get along...||Asks the NPC to tell that character to change their attitude towards you (&amp;quot;Get along with&amp;quot;). Unlike in AA2, you can also refer to your PC when talking, stating that you want to get closer to the NPC. Note that this action will always fail if the NPC hates that character, stating that they &amp;quot;don't like&amp;quot; that person.  ||None&lt;br /&gt;
|-&lt;br /&gt;
| [[File:That_person.png|64px]]What do you think about?||Asks what the are the NPC's feelings towards that character. You can also refer to your PC when talking. Depending on favourability, they may state that they like/love them, don't know yet or simply refuse to tell you anything.  ||None&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Activities===&lt;br /&gt;
Success rate largely depends on the NPC's sociability, favourability, mood, virtue and map mood.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Interaction !! Description !! Effect&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Let's_be_together.png|64px]]Let's go eat||Invites the character to eat together at the Cafe. If the character already ate during the period, they will always refuse the invitation. PC can eat as many times as they like.   ||Calm(success)&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Let's_be_together.png|64px]]Let's study||Invites the character to improve Academics together. Studying with a partner greatly increases the chance of success when working hard, but it can also easily fail if the NPC isn't in the right mood.    ||Tension(success)&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Let's_be_together.png|64px]]Let's exercise||Invites the character to improve Strength together. Exercising with a partner greatly increases the chance of success when working hard, but it can also easily fail if the NPC isn't in the right mood.   ||Tension(success)&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Let's_be_together.png|64px]]Let's work||Asks the character for help at your Job. Working with a partner greatly increases the chance of success when working hard, but it can also easily fail if the NPC  isn't in the right mood.   ||Tension(success)&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Let's_be_together.png|64px]]Come to my room||Invites the character to your home to have fun. A character resistant in having sex with you is unlikely to accept. If the current map mood is set to &amp;quot;Horny&amp;quot; when inviting the NPC, H will begin at your place. Unlike in AA2, you no longer need a relationship with the person you're trying to invite at home for sex.   ||Happiness(normal invite), depends on H outcome otherwise&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Feelings===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Interaction !! Description !! Effect&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Ask.png|64px]]Show affection||Confess your love towards the character. Depending on their orientation and relationship towards you, they may state that they love you, that they don't like you or simply thank you.   ||Happiness/Blush(success), Depression(failure)&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Ask.png|64px]]Ask on a date||Asks the character on a BBQ party at the beach on Sunday. The NPC will refuse if it already has a date planned. You can invite multiple characters on a date and, unlike in AA2, it's possible to attend the date with every character you asked out. However, it's not possible to attend multiple dates that you yourself have been invited to if the BBQ party had already started before.   ||TLDR&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Ask.png|64px]]Let's be lovers||Asks to become lovers with the character. If they accept, you'll officially become a couple. Higher virtues or Singleminded NPCS who already have a lover makes having a relationship with them much more difficult, especially if you yourself already have a lover (Singleminded characters who already have a lover will never make multiple affairs). Note that it's impossible to be together with someone that doesn't match their orientation.   ||Blush(success), Depression(failure), Anger(refusal after being told you already have a lover)&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Ask.png|64px]]Let's Break up||Asks to officially end the relationship with the character, but if both of your love is high, they may not accept it.   ||Anger(failure), Depression(success)&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Contact===&lt;br /&gt;
Success rate largely depends on the sexual orientation, virtue of the NPC, favourability, mood and map mood.  If a lover witnesses any contact except &amp;quot;Headpat&amp;quot; with a non-shared lover it will give them the &amp;lt;span style=&amp;quot;color:RED&amp;quot;&amp;gt;'''Cheater!'''&amp;lt;/span&amp;gt; status and can also cause them to compete for attention. Unless you have enough favorability with the NPC, all of these interactions will make him/her angry if they fail.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Interaction !! Description !! Effect&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Skinship.png|64px]]Headpat||Pet/stroke a character's head, reducing stress and horniness and increasing love.  ||Happiness(success), Anger(failure, low favourability)&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Skinship.png|64px]]Hug||Hugs a character, reducing stress and increasing love.   ||Happiness/Blush/Horny(success), Anger(failure, low favourability)&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Skinship.png|64px]]Kiss||Kisses a character, increasing love and horniness.    ||Blush/Horny(success), Anger(failure, low favourability)&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Skinship.png|64px]]Grope||Gropes/touches a character, increasing love and horniness.  ||Blush/Horny(success), Anger(failure, low favourability)&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Skinship.png|64px]]Sex||Initiates a H scene with the character at the current location. High virtues are reluctant in having H with others around, while Highest virtues will always refuse doing it in public. Depending on favourability, NPCS will either compete for a character having H, with the scene continuing with whoever the middle party chooses as the winner, or they may also ask to join in triggering 3P. Note that unlike AA2, if an NPC competes against you during a H scene, you cannot back away anymore.    ||depends on the H outcome, Anger(failure, low favourability), Anger/Sad(not choosing someone/anyone during an argument)&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Travel===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Interaction !! Description !! Effect&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Ask_to_move.png|64px]] Follow Me||Asks the character to follow you until you reach your destination or you interact with them again. The target will always refuse to follow you if they're at the Beach and have already changed in their swimsuit. Unlike the NPC's follow, other characters can still talk to the person accompanying you, effectively making them stop following you anymore. The NPC behind you can also get distracted and cancel their follow, examples include witnessing a H scene, their lover interacting with someone, interrupting you or getting spooked by other embarrasing acts. ||None&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Ask_to_move.png|64px]] Let's meet later at..||Asks the character to wait for you on a specific location during the next period. If an NPC asked you to meet later and you talk to them at the planned location, their favourability towards you will increase.||Happiness(characters actually met), Sad(characters didn't meet each other)&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Blackmail===&lt;br /&gt;
When the player witnesses any of the these action: Public Masturbation or a character doing certain actions with a non-lover while having a lover like: Hug, Kissing, Groping and Public H, the blackmail option will now be available when talking to an NPC. The game consider this as a '''Weakness''' toward the NPC, You will then have the option to blackmail them. &lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Interaction !! Description !! Effect&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Weakness.png |64px]]Extort|| Demands the character to submit to you. The success rate for this is always 20% (40% if you have the &amp;quot;Schemer&amp;quot; trait) or 100% if the target has the &amp;quot;Masochist&amp;quot; trait. Witnessing more actions that can trigger blackmail will also add up to the success rate of the interaction (2% at most). It's recommended to save before trying to extort someone in order to be able to restart in case it fails.   ||Annoyed(success, mood remains permanent towards the abuser), Anger(failure), None(Masochist)&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Weakness.png |64px]]Ignore||Force the character to not initiate any action toward the &amp;quot;Ignored Target&amp;quot;, but said target can still initiate interactions with this character||None&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Weakness.png |64px]]Show me &amp;quot;That&amp;quot;||Forces the character to expose themselves.  ||Horny(success)&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Weakness.png |64px]]Let me fuck you||Forces a H scene with the character at the current location. If someone attempts to compete against you during the act, the blackmailed person will always choose their abuser, even if the lover themselves is the one competing. This will also weirdly cause both the bully and the victim to fall in love with each other, although the victim themselves may still not enjoy the blackmailer's presence.   ||depends on the H outcome&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Weakness.png |64px]]I'll leave you alone||Free the character from the Blackmail status. This will disable all abusive interactions towards the NPC.||None&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Weakness.png |64px]]Leave me alone||Free the Playable Character from the Blackmail status. If successful, disable the Blackmail actions toward the Playable Character.||None&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Other===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Interaction !! Description !! Effect&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Other.png |64px]]Nothing||Cancel the interaction. If the interacted character hates you, they get mad for wasting their time||None&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=NPC Interactions=&lt;br /&gt;
Aside from being able to do every interaction the PC does, NPCs can also initiate some specific interactions unavailable to the PC.&lt;br /&gt;
*'''Did you have sex with...''' A NPC who thinks that you're cheating on them can ask anyone in the roster this question. This can cause the &amp;lt;span style=&amp;quot;color:#CC0000&amp;quot;&amp;gt;'''Unforgivable!'''&amp;lt;/span&amp;gt; status if you answer &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;Yes&amp;lt;/span&amp;gt; but if someone else admits that they had sex with you, it will cause the  &amp;lt;span style=&amp;quot;color:#CC0000&amp;quot;&amp;gt;'''Cheater!'''&amp;lt;/span&amp;gt; status instead.&lt;br /&gt;
*'''Have you ever had sex?''' A NPC that's interested in someone may come and ask them this question, especially if the NPC is being cheated on. Answering &amp;quot;Yes&amp;quot; has no effect on their mood, even if you're lying, but, unlike in AA2, if your answer is &amp;quot;No&amp;quot;, they may offer to have sex with you. You may refuse their advances, which will put them in a bad mood otherwise.&lt;br /&gt;
*'''Do you have a lover?''' Any NPC may come and ask you this question. It's more likely to happen if they're being cheated on and it can also trigger even if you or them are already in a relationship. Answering &amp;quot;Yes&amp;quot; has no effect on their mood, even if you're lying, but if you answer &amp;quot;No&amp;quot;, they may offer to start a relationship with you, putting them in a bad mood if you refuse. This can be exploited to enter relationships with Higher virtues who already have someone they're dating, but it can also be used against you too. The only characters resistent to this interaction are the ones with the Singleminded trait.&lt;br /&gt;
*'''How are you?''' A NPC that likes/loves you enough may come and ask you this question. Answering &amp;quot;Yes&amp;quot; will put them at ease, but if you answer &amp;quot;No&amp;quot;, they will comfort you with a headpat. The headpat only happens to PC answering &amp;quot;No&amp;quot;.&lt;br /&gt;
*'''@ Likes you''' A NPC that likes you enough may tip you that someone has feelings for you. This is purely random and doesn't actually mean the person they mentioned loves you at all.&lt;br /&gt;
*'''I saw @ having sex...''' A NPC that saw someone having H in public may, on rare occasions, tell you who it was. In most cases, it's usually the person that NPC hates or their love rival.&lt;br /&gt;
*'''Kiss me, please''' A girl that likes/loves you enough may ask you to kiss her. This can cause jealousy if other lovers witness the kiss.&lt;br /&gt;
*'''Hug me, please''' A NPC that likes/loves you enough may offer to hug you. This can cause jealousy if other lovers witness the hug.&lt;br /&gt;
*'''Flash'''  A girl may offer to expose herself to someone she loves or likes, depending on her virtue.&lt;br /&gt;
*'''Trade your friend/lover items''' Accepting will increase their Like or Love as well as exchange your current items (visible when you check a character with the Jizou Statue) and also making it easier to befriend the NPC who you traded with.&lt;br /&gt;
*'''Kidnap''' A NPC with the &amp;quot;Evil&amp;quot; trait will attempt to kidnap their target. This can only trigger if the Evil character's lover has been caught cheating before. The target can either be the lover if the Evil NPC has built enough hate towards them or the person the Evil Lover saw they've been having sex with their partner.&lt;br /&gt;
*'''Force''' A NPC with the &amp;quot;Evil&amp;quot; trait can force sex on the PC without a &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;Yes&amp;lt;/span&amp;gt;/&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;No&amp;lt;/span&amp;gt; prompt.&lt;br /&gt;
*'''Good Morning Kiss''' A lover may give you a good morning kiss if it arrives at the station after you. Note that unlike AA2, this can cause jealousy if you have other lovers.&lt;br /&gt;
*'''Sudden Kiss''' A kiss interaction without the &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;Yes&amp;lt;/span&amp;gt;/&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;No&amp;lt;/span&amp;gt; prompt. It's mainly used by higher virtues and, unlike AA2, it can make other lovers jealous if they see it. Also the NPCS no longer spam this interaction forever like in AA2 (please Illusion don't change it back to the way it works in AA2. I don't want to mod the AI for 3 damn months again. Whoever reads this, please don't delete my extra comment. I really hated this interaction in AA2 lol).&lt;br /&gt;
*'''Break up'''  A NPC who no longer loves you or who saw you cheating a lot may come and break up with you (with unique dialogue for both cases). Unlike the PC's interaction, you don't get the chance to refuse.&lt;br /&gt;
*'''Let's 3P''' A NPC who has multiple lovers (including the PC) may offer you to have 3P with someone. If you accept, you'll follow to the 3rd person and H will begin instantly, ignoring that character's favourability towards you entirely, making it possible to have sex with someone that hates you, although no love will be gained after the session. Note that this can fail if you cannot reach the other person for some reasons.&lt;br /&gt;
*'''Let's hang''' Sometimes after the whole day is over, an NPC that likes you enough may ask to come to your room tonight to hang together.&lt;br /&gt;
*'''Let's hang(H)''' Sometimes after the whole day is over, an NPC that likes you enough may ask to come to your room tonight. If accepted, a H scene will start at your home between the two of you, while rejecting their offer will put them in a bad mood.&lt;/div&gt;</summary>
		<author><name>Redsky09</name></author>	</entry>

	<entry>
		<id>http://wiki.anime-sharing.com/hgames/index.php?title=Summer_Vacation!_Scramble/Gameplay/Interactions&amp;diff=39479</id>
		<title>Summer Vacation! Scramble/Gameplay/Interactions</title>
		<link rel="alternate" type="text/html" href="http://wiki.anime-sharing.com/hgames/index.php?title=Summer_Vacation!_Scramble/Gameplay/Interactions&amp;diff=39479"/>
				<updated>2024-11-19T21:15:56Z</updated>
		
		<summary type="html">&lt;p&gt;Redsky09: Edited descriptions&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{hgame|game={{ROOTPAGENAME}}|company=Illusion|category=IllusionGames}}&lt;br /&gt;
&lt;br /&gt;
=How do they work=&lt;br /&gt;
The % value shown when interacting with somebody represents the chance of the character to accept the action. As long as that value is higher than 0% there is a chance for success. As long as the value is below 100% there is a chance to fail. It is possible to succeed with as low as 1% but the odds are just that low.&lt;br /&gt;
&lt;br /&gt;
Most interactions can be used on the same character only three times per time period. After three uses on the same character the success rate will become 0% and that character will tell you to stop, making them angry.&lt;br /&gt;
&lt;br /&gt;
The success rate is influenced by traits, virtue, mood, character stats, favorability rating and map mood.&lt;br /&gt;
&lt;br /&gt;
Note that a failed interaction will not necessarily decrease the NPC's opinion. A NPC can either directly refuse, decreasing their opinion on you, or can say &amp;quot;another time&amp;quot;, leaving their opinion unchanged.&lt;br /&gt;
&lt;br /&gt;
=Types of Interactions=&lt;br /&gt;
There are 39 interactions that the Player can choose from, these are grouped in 11 categories.&lt;br /&gt;
===Let's Talk===&lt;br /&gt;
Successful interactions have 3 different outcomes (small, good and great) that are influenced by the character's mood, traits, sociability and map mood. &lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Interaction !! Description !! Effect&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Let's_talk.png|64px]]Everyday topics||Talks about casual topics, increasing like.   ||Happiness(good/great success)&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Let's_talk.png|64px]]Romantic topics||Talks about matters of the heart. Successes and failures have a more drastic effect on the character's opinion of you.  ||Blush(good/great success)&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Let's_talk.png|64px]]Naughty topics||Talks about Lewd topics, increasing Love and having a chance of getting the character horny.   ||Horny(good/great success)&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Listen to me===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Interaction !! Description !! Effect&lt;br /&gt;
|-&lt;br /&gt;
| [[File:talk.png|64px]]Cheer Up|| Cheers up a character if depressed. You can also perk up a character who feels Jealous towards someone. If not depressed/jealous then the character will be confused with 0%. ||Normal(success), remains Sad/Jealous if failed.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:talk.png|64px]]Calm Down||Calms down a character if angry. You can also perk up a character who feels Jealous towards someone. If not angry/jealous then the character will be confused with 0%.  ||Normal(success), remains Angry/Jealous if failed.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:talk.png|64px]]Praise||Flatter a character. Increases Like/Love more if successful, increases by a lesser amount if failed. Can also perk up a Sad, Angry or Jealous NPC.   ||Happiness/Blush(success/failure, high favourability), Normal(success/failure, low favourability)&lt;br /&gt;
|-&lt;br /&gt;
| [[File:talk.png|64px]]Grumble||Speak negatively about yourself. The NPC will either agree, increasing both of yours Dislike/Hate, or will say that it's not true, increasing your Like/Love toward them and clearing your bad moods.  ||Depression(success), Happiness(failure)&lt;br /&gt;
|-&lt;br /&gt;
| [[File:talk.png|64px]]Apologize||Apologizes to a character who feels betrayed and thinks the &amp;lt;span style=&amp;quot;color:#CC0000&amp;quot;&amp;gt;'''Unforgivable!'''&amp;lt;/span&amp;gt; status.  ||Normal(success), None(failure)&lt;br /&gt;
|-&lt;br /&gt;
| [[File:talk.png|64px]]Confront||Starts arguing with the character. The winner will receive alot of Dislike points towards their opponent, while the opponent won't be able to move a for a bit and receive alot of Hate towards the winner while also getting Depressed. ||Normal(success), Anger(refused to argue), Depression(character lost confrontation)&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Give Advice===&lt;br /&gt;
All advices reduce the character's horniness to some extent. Success rate depends on the character's seriousness(virtue, related traits and mood) and is heavily influenced by his/her current horniness and the current map's mood. &lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Interaction !! Description !! Effect&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Make_a_statement.png|64px]]Suggest a meal||Encourages the character to eat more often at the Beach for the whole day.  ||Tension(success)&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Make_a_statement.png|64px]]Encourage to study||Encourages the character to study more often at the School for the whole day.  ||Tension(success)&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Make_a_statement.png|64px]]Encourage to exercise||Encourages the character to exercise more often at the Shrine for the whole day.  ||Tension(success)&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Make_a_statement.png|64px]]Encourage Work||Encourages the character to work more often at their Job for the whole day.   ||Tension(success)&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Make_a_statement.png|64px]]Reflect on Relationship||Discourages the character from showing affection. Depending on Virtue and Traits, this can have huge effects on how often the NPC will try to show affection for the whole day. ||Tension (success), Anger(failure, low favourability)&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Make_a_statement.png|64px]]Reflect on love affairs||Discourages the character from forming relationships. Depending on Virtue and Traits, this can have huge effects on how often the NPC will try to make a relationship for the whole day.  ||Tension(success), Anger(failure, low favourability)&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Make_a_statement.png|64px]]Reflect on sex||Discourages the character from having H. Depending on Virtue and Traits, this can have huge effects on how often the NPC will ask for H for the whole day.   ||Tension(success), Anger(failure, low favourability)&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Consult about===&lt;br /&gt;
Consult actions work the same as &amp;quot;Advice&amp;quot;, with the character this time asking for an opinion on specific matters instead of being encouraged by someone else to do something.&lt;br /&gt;
&lt;br /&gt;
These interactions don't have any effects on PC except increasing the NPC's like/love towards you depending on which topic you consulted about and if they agreed/disagreed with it.&lt;br /&gt;
&lt;br /&gt;
Note that disagreeing with a topic will NOT make the NPCS less likely to perform the action you discouraged them in not putting more effort into.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Interaction !! Description !! Effect&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Consult.png|64px]]Diet||Asks if the character should eat more often at the Beach for the whole day.   ||None&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Consult.png|64px]]Studies||Asks if the character should study more often at the School for the whole day.   ||None&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Consult.png|64px]]Exercise||Asks if the character should exercise more often at the Shrine for the whole day.   ||None&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Consult.png|64px]]Part-time job||Asks if the character should work more often at their Job for the whole day.   ||None&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Consult.png|64px]]Relationships||Asks if the character should be more aggresive in showing affection. Agreeing on this topic can heavily increase the chances an NPC will show affection for the whole day, so choose your answer wisely.   ||None&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Consult.png|64px]]Love||Asks if the character should be more aggresive in making relationships. Agreeing with this topic can heavily increase the chances an NPC will try to form multiple relationships for the whole day, so choose your answer wisely.   ||None&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Consult.png|64px]]Sex||Asks if the character should be more aggresive in having H. Agreeing on this topic can heavily increase the chances an NPC will ask for H for the whole day, so choose your answer wisely.  ||None&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Gossips===&lt;br /&gt;
When you select any of these interactions you will be taken to the character roster to select the person you're talking about. Success rate largely depends on the NPC's favourability towards you and the person you're conversing about. If your roster only has two people, these interactions (other than &amp;quot;What do you think about?&amp;quot; and &amp;quot;I want to get along...&amp;quot;) will be disabled.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Interaction !! Description !! Effect&lt;br /&gt;
|-&lt;br /&gt;
| [[File:That_person.png|64px]]There's a good rumor||Talks positively about the character. If successful, improves the chance they'll seek them for conversation. If an NPC hears multiple good rumors about others, they can start feeling Jealous about their other colleagues.    ||None, Jealous(multiple successful good rumors)&lt;br /&gt;
|-&lt;br /&gt;
| [[File:That_person.png|64px]]There's a bad rumor||Talks negatively about the character. If successful, decreases the NPC's opinion towards them or otherwise towards you if the NPC doesn't like you enough. If an NPC hears multiple bad rumors about others, they can start feeling Sad about their other colleagues. NOTE: bad rumors have now been buffed since AA2, as succesful rumors now gives hate instead of dislike. The amount of hate seems to be determined by how much the NPC likes the 3rd person.  ||None, Sad(multiple bad succesful bad rumors)&lt;br /&gt;
|-&lt;br /&gt;
| [[File:That_person.png|64px]]Get along with||Tells the NPC to change their attitude towards the character. If successful, it can increase Like/Love and also the success rate for conversations towards/for the picked target. Note that this action will always fail if the NPC hates the selected character, stating that they &amp;quot;don't like&amp;quot; that person.   ||None&lt;br /&gt;
|-&lt;br /&gt;
| [[File:That_person.png|64px]]I want to get along...||Asks the NPC to tell that character to change their attitude towards you (&amp;quot;Get along with&amp;quot;). Unlike in AA2, you can also refer to your PC when talking, stating that you want to get closer to the NPC. Note that this action will always fail if the NPC hates that character, stating that they &amp;quot;don't like&amp;quot; that person.  ||None&lt;br /&gt;
|-&lt;br /&gt;
| [[File:That_person.png|64px]]What do you think about?||Asks what the are the NPC's feelings towards that character. You can also refer to your PC when talking. Depending on favourability, they may state that they like/love them, don't know yet or simply refuse to tell you anything.  ||None&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Activities===&lt;br /&gt;
Success rate largely depends on the NPC's sociability, favourability, mood, virtue and map mood.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Interaction !! Description !! Effect&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Let's_be_together.png|64px]]Let's go eat||Invites the character to eat together at the Cafe. If the character already ate during the period, they will always refuse the invitation. PC can eat as many times as they like.   ||Calm(success)&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Let's_be_together.png|64px]]Let's study||Invites the character to improve Academics together. Studying with a partner greatly increases the chance of success when working hard, but it can also easily fail if the NPC isn't in the right mood.    ||Tension(success)&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Let's_be_together.png|64px]]Let's exercise||Invites the character to improve Strength together. Exercising with a partner greatly increases the chance of success when working hard, but it can also easily fail if the NPC isn't in the right mood.   ||Tension(success)&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Let's_be_together.png|64px]]Let's work||Asks the character for help at your Job. Working with a partner greatly increases the chance of success when working hard, but it can also easily fail if the NPC  isn't in the right mood.   ||Tension(success)&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Let's_be_together.png|64px]]Come to my room||Invites the character to your home to have fun. A character resistant in having sex with you is unlikely to accept. If the current map mood is set to &amp;quot;Horny&amp;quot; when inviting the NPC, H will begin at your place. Unlike in AA2, you no longer need a relationship with the person you're trying to invite at home for sex.   ||Happiness(normal invite), depends on H outcome otherwise&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Feelings===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Interaction !! Description !! Effect&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Ask.png|64px]]Show affection||Confess your love towards the character. Depending on their orientation and relationship towards you, they may state that they love you, that they don't like you or simply thank you.   ||Happiness/Blush(success), Depression(failure)&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Ask.png|64px]]Ask on a date||Asks the character on a BBQ party at the beach on Sunday. The NPC will refuse if it already has a date planned. You can invite multiple characters on a date and, unlike in AA2, it's possible to attend the date with every character you asked out. However, it's not possible to attend multiple dates that you yourself have been invited to if the BBQ party had already started before.   ||TLDR&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Ask.png|64px]]Let's be lovers||Asks to become lovers with the character. If they accept, you'll officially become a couple. Higher virtues or Singleminded NPCS who already have a lover makes having a relationship with them much more difficult, especially if you yourself already have a lover (Singleminded characters who already have a lover will never make multiple affairs). Note that it's impossible to be together with someone that doesn't match their orientation.   ||Blush(success), Depression(failure), Anger(refusal after being told you already have a lover)&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Ask.png|64px]]Let's Break up||Asks to officially end the relationship with the character, but if both of your love is high, they may not accept it.   ||Anger(failure), Depression(success)&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Contact===&lt;br /&gt;
Success rate largely depends on the sexual orientation, virtue of the NPC, favourability, mood and map mood.  If a lover witnesses any contact except &amp;quot;Headpat&amp;quot; with a non-shared lover it will give them the &amp;lt;span style=&amp;quot;color:RED&amp;quot;&amp;gt;'''Cheater!'''&amp;lt;/span&amp;gt; status and can also cause them to compete for attention. Unless you have enough favorability with the NPC, all of these interactions will make him/her angry if they fail.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Interaction !! Description !! Effect&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Skinship.png|64px]]Headpat||Pet/stroke a character's head, reducing stress and horniness and increasing love.  ||Happiness(success), Anger(failure, low favourability)&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Skinship.png|64px]]Hug||Hugs a character, reducing stress and increasing love.   ||Happiness/Blush/Horny(success), Anger(failure, low favourability)&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Skinship.png|64px]]Kiss||Kisses a character, increasing love and horniness.    ||Blush/Horny(success), Anger(failure, low favourability)&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Skinship.png|64px]]Grope||Gropes/touches a character, increasing love and horniness.  ||Blush/Horny(success), Anger(failure, low favourability)&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Skinship.png|64px]]Sex||Initiates a H scene with the character at the current location. High virtues are reluctant in having H with others around, while Highest virtues will always refuse doing it in public. Depending on favourability, NPCS will either compete for a character having H, with the scene continuing with whoever the middle party chooses as the winner, or they may also ask to join in triggering 3P. Note that unlike AA2, if an NPC competes against you during a H scene, you cannot back away anymore.    ||depends on the H outcome, Anger(failure, low favourability), Anger/Sad(not choosing someone/anyone during an argument)&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Travel===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Interaction !! Description !! Effect&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Ask_to_move.png|64px]] Follow Me||Asks the character to follow you until you reach your destination or you interact with them again. The target will always refuse to follow you if they're at the Beach and have already changed in their swimsuit. Unlike the NPC's follow, other characters can still talk to the person accompanying you, effectively making them stop following you anymore. The NPC behind you can also get distracted and cancel their follow, examples include witnessing a H scene, their lover interacting with someone, interrupting you or getting spooked by other embarrasing acts. ||None&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Ask_to_move.png|64px]] Let's meet later at..||Asks the character to wait for you on a specific location during the next period. If an NPC asked you to meet later and you talk to them at the planned location, their favourability towards you will increase.||Happiness(characters actually met), Sad(characters didn't met each other)&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Blackmail===&lt;br /&gt;
When the player witnesses any of the these action: Public Masturbation or a character doing certain actions with a non-lover while having a lover like: Hug, Kissing, Groping and Public H, the blackmail option will now be available when talking to an NPC. The game consider this as a '''Weakness''' toward the NPC, You will then have the option to blackmail them. &lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Interaction !! Description !! Effect&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Weakness.png |64px]]Extort|| Demands the character to submit to you. The success rate for this is always 20% (40% if you have the &amp;quot;Schemer&amp;quot; trait) or 100% if the target has the &amp;quot;Masochist&amp;quot; trait. Witnessing more actions that can trigger blackmail will also add up to the success rate of the interaction (2% at most). It's recommended to save before trying to extort someone in order to be able to restart in case it fails.   ||Annoyed(success, mood remains permanent towards the abuser), Anger(failure), None(Masochist)&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Weakness.png |64px]]Ignore||Force the character to not initiate any action toward the &amp;quot;Ignored Target&amp;quot;, but said target can still initiate interactions with this character||None&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Weakness.png |64px]]Show me &amp;quot;That&amp;quot;||Forces the character to expose themselves.  ||Horny(success)&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Weakness.png |64px]]Let me fuck you||Forces a H scene with the character at the current location. If someone attempts to compete against you during the act, the blackmailed person will always choose their abuser, even if the lover themselves is the one competing. This will also weirdly cause both the bully and the victim to fall in love with each other, although the victim themselves may still not enjoy the blackmailer's presence.   ||depends on the H outcome&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Weakness.png |64px]]I'll leave you alone||Free the character from the Blackmail status. This will disable all abusive interactions towards the NPC.||None&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Weakness.png |64px]]Leave me alone||Free the Playable Character from the Blackmail status. If successful, disable the Blackmail actions toward the Playable Character.||None&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Other===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Interaction !! Description !! Effect&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Other.png |64px]]Nothing||Cancel the interaction. If the interacted character hates you, they get mad for wasting their time||None&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=NPC Interactions=&lt;br /&gt;
Aside from being able to do every interaction the PC does, NPCs can also initiate some specific interactions unavailable to the PC.&lt;br /&gt;
*'''Did you have sex with...''' A NPC who thinks that you're cheating on them can ask anyone in the roster this question. This can cause the &amp;lt;span style=&amp;quot;color:#CC0000&amp;quot;&amp;gt;'''Unforgivable!'''&amp;lt;/span&amp;gt; status if you answer &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;Yes&amp;lt;/span&amp;gt; but if someone else admits that they had sex with you, it will cause the  &amp;lt;span style=&amp;quot;color:#CC0000&amp;quot;&amp;gt;'''Cheater!'''&amp;lt;/span&amp;gt; status instead.&lt;br /&gt;
*'''Have you ever had sex?''' A NPC that's interested in someone may come and ask them this question, especially if the NPC is being cheated on. Answering &amp;quot;Yes&amp;quot; has no effect on their mood, even if you're lying, but, unlike in AA2, if your answer is &amp;quot;No&amp;quot;, they may offer to have sex with you. You may refuse their advances, which will put them in a bad mood otherwise.&lt;br /&gt;
*'''Do you have a lover?''' Any NPC may come and ask you this question. It's more likely to happen if they're being cheated on and it can also trigger even if you or them are already in a relationship. Answering &amp;quot;Yes&amp;quot; has no effect on their mood, even if you're lying, but if you answer &amp;quot;No&amp;quot;, they may offer to start a relationship with you, putting them in a bad mood if you refuse. This can be exploited to enter relationships with Higher virtues who already have someone they're dating, but it can also be used against you too. The only characters resistent to this interaction are the ones with the Singleminded trait.&lt;br /&gt;
*'''How are you?''' A NPC that likes/loves you enough may come and ask you this question. Answering &amp;quot;Yes&amp;quot; will put them at ease, but if you answer &amp;quot;No&amp;quot;, they will comfort you with a headpat. The headpat only happens to PC answering &amp;quot;No&amp;quot;.&lt;br /&gt;
*'''@ Likes you''' A NPC that likes you enough may tip you that someone has feelings for you. This is purely random and doesn't actually mean the person they mentioned loves you at all.&lt;br /&gt;
*'''I saw @ having sex...''' A NPC that saw someone having H in public may, on rare occasions, tell you who it was. In most cases, it's usually the person that NPC hates or their love rival.&lt;br /&gt;
*'''Kiss me, please''' A girl that likes/loves you enough may ask you to kiss her. This can cause jealousy if other lovers witness the kiss.&lt;br /&gt;
*'''Hug me, please''' A NPC that likes/loves you enough may offer to hug you. This can cause jealousy if other lovers witness the hug.&lt;br /&gt;
*'''Flash'''  A girl may offer to expose herself to someone she loves or likes, depending on her virtue.&lt;br /&gt;
*'''Trade your friend/lover items''' Accepting will increase their Like or Love as well as exchange your current items (visible when you check a character with the Jizou Statue) and also making it easier to befriend the NPC who you traded with.&lt;br /&gt;
*'''Kidnap''' A NPC with the &amp;quot;Evil&amp;quot; trait will attempt to kidnap their target. This can only trigger if the Evil character's lover has been caught cheating before. The target can either be the lover if the Evil NPC has built enough hate towards them or the person the Evil Lover saw they've been having sex with their partner.&lt;br /&gt;
*'''Force''' A NPC with the &amp;quot;Evil&amp;quot; trait can force sex on the PC without a &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;Yes&amp;lt;/span&amp;gt;/&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;No&amp;lt;/span&amp;gt; prompt.&lt;br /&gt;
*'''Good Morning Kiss''' A lover may give you a good morning kiss if it arrives at the station after you. Note that unlike AA2, this can cause jealousy if you have other lovers.&lt;br /&gt;
*'''Sudden Kiss''' A kiss interaction without the &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;Yes&amp;lt;/span&amp;gt;/&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;No&amp;lt;/span&amp;gt; prompt. It's mainly used by higher virtues and, unlike AA2, it can make other lovers jealous if they see it. Also the NPCS no longer spam this interaction forever like in AA2 (please Illusion don't change it back to the way it works in AA2. I don't want to mod the AI for 3 damn months again. Whoever reads this, please don't delete my extra comment. I really hated this interaction in AA2 lol).&lt;br /&gt;
*'''Break up'''  A NPC who no longer loves you or who saw you cheating a lot may come and break up with you (with unique dialogue for both cases). Unlike the PC's interaction, you don't get the chance to refuse.&lt;br /&gt;
*'''Let's 3P''' A NPC who has multiple lovers (including the PC) may offer you to have 3P with someone. If you accept, you'll follow to the 3rd person and H will begin instantly, ignoring that character's favourability towards you entirely, making it possible to have sex with someone that hates you, although no love will be gained after the session. Note that this can fail if you cannot reach the other person for some reasons.&lt;br /&gt;
*'''Let's hang''' Sometimes after the whole day is over, an NPC that likes you enough may ask to come to your room tonight to hang together.&lt;br /&gt;
*'''Let's hang(H)''' Sometimes after the whole day is over, an NPC that likes you enough may ask to come to your room tonight. If accepted, a H scene will start at your home between the two of you, while rejecting their offer will put them in a bad mood.&lt;/div&gt;</summary>
		<author><name>Redsky09</name></author>	</entry>

	<entry>
		<id>http://wiki.anime-sharing.com/hgames/index.php?title=Summer_Vacation!_Scramble/Gameplay/Interactions&amp;diff=39478</id>
		<title>Summer Vacation! Scramble/Gameplay/Interactions</title>
		<link rel="alternate" type="text/html" href="http://wiki.anime-sharing.com/hgames/index.php?title=Summer_Vacation!_Scramble/Gameplay/Interactions&amp;diff=39478"/>
				<updated>2024-11-19T21:12:33Z</updated>
		
		<summary type="html">&lt;p&gt;Redsky09: Edited descriptions&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{hgame|game={{ROOTPAGENAME}}|company=Illusion|category=IllusionGames}}&lt;br /&gt;
&lt;br /&gt;
=How do they work=&lt;br /&gt;
The % value shown when interacting with somebody represents the chance of the character to accept the action. As long as that value is higher than 0% there is a chance for success. As long as the value is below 100% there is a chance to fail. It is possible to succeed with as low as 1% but the odds are just that low.&lt;br /&gt;
&lt;br /&gt;
Most interactions can be used on the same character only three times per time period. After three uses on the same character the success rate will become 0% and that character will tell you to stop, making them angry.&lt;br /&gt;
&lt;br /&gt;
The success rate is influenced by traits, virtue, mood, character stats, favorability rating and map mood.&lt;br /&gt;
&lt;br /&gt;
Note that a failed interaction will not necessarily decrease the NPC's opinion. A NPC can either directly refuse, decreasing their opinion on you, or can say &amp;quot;another time&amp;quot;, leaving their opinion unchanged.&lt;br /&gt;
&lt;br /&gt;
=Types of Interactions=&lt;br /&gt;
There are 39 interactions that the Player can choose from, these are grouped in 11 categories.&lt;br /&gt;
===Let's Talk===&lt;br /&gt;
Successful interactions have 3 different outcomes (small, good and great) that are influenced by the character's mood, traits, sociability and map mood. &lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Interaction !! Description !! Effect&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Let's_talk.png|64px]]Everyday topics||Talks about casual topics, increasing like.   ||Happiness(good/great success)&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Let's_talk.png|64px]]Romantic topics||Talks about matters of the heart. Successes and failures have a more drastic effect on the character's opinion of you.  ||Blush(good/great success)&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Let's_talk.png|64px]]Naughty topics||Talks about Lewd topics, increasing Love and having a chance of getting the character horny.   ||Horny(good/great success)&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Listen to me===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Interaction !! Description !! Effect&lt;br /&gt;
|-&lt;br /&gt;
| [[File:talk.png|64px]]Cheer Up|| Cheers up a character if depressed. You can also perk up a character who feels Jealous towards someone. If not depressed/jealous then the character will be confused with 0%. ||Normal(success), remains Sad/Jealous if failed.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:talk.png|64px]]Calm Down||Calms down a character if angry. You can also perk up a character who feels Jealous towards someone. If not angry/jealous then the character will be confused with 0%.  ||Normal(success), remains Angry/Jealous if failed.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:talk.png|64px]]Praise||Flatter a character. Increases Like/Love more if successful, increases by a lesser amount if failed. Can also perk up a Sad, Angry or Jealous NPC.   ||Happiness/Blush(success/failure, high favourability), Normal(success/failure, low favourability)&lt;br /&gt;
|-&lt;br /&gt;
| [[File:talk.png|64px]]Grumble||Speak negatively about yourself. The NPC will either agree, increasing both of yours Dislike/Hate, or will say that it's not true, increasing your Like/Love toward them and clearing your bad moods.  ||Depression(success), Happiness(failure)&lt;br /&gt;
|-&lt;br /&gt;
| [[File:talk.png|64px]]Apologize||Apologizes to a character who feels betrayed and thinks the &amp;lt;span style=&amp;quot;color:#CC0000&amp;quot;&amp;gt;'''Unforgivable!'''&amp;lt;/span&amp;gt; status.  ||Normal(success), None(failure)&lt;br /&gt;
|-&lt;br /&gt;
| [[File:talk.png|64px]]Confront||Starts arguing with the character. The winner will receive alot of Dislike points towards their opponent, while the opponent won't be able to move a for a bit and receive alot of Hate towards the winner while also getting Depressed. ||Normal(success), Anger(refused to argue), Depression(character lost confrontation)&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Give Advice===&lt;br /&gt;
All advices reduce the character's horniness to some extent. Success rate depends on the character's seriousness(virtue, related traits and mood) and is heavily influenced by his/her current horniness and the current map's mood. &lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Interaction !! Description !! Effect&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Make_a_statement.png|64px]]Suggest a meal||Encourages the character to eat more often at the Beach for the whole day.  ||Tension(success)&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Make_a_statement.png|64px]]Encourage to study||Encourages the character to study more often at the School for the whole day.  ||Tension(success)&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Make_a_statement.png|64px]]Encourage to exercise||Encourages the character to exercise more often at the Shrine for the whole day.  ||Tension(success)&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Make_a_statement.png|64px]]Encourage Work||Encourages the character to work more often at their Job for the whole day.   ||Tension(success)&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Make_a_statement.png|64px]]Reflect on Relationship||Discourages the character from showing affection. Depending on Virtue and Traits, this can have huge effects on how often the NPC will try to show affection for the whole day. ||Tension (success), Anger(failure, low favourability)&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Make_a_statement.png|64px]]Reflect on love affairs||Discourages the character from forming relationships. Depending on Virtue and Traits, this can have huge effects on how often the NPC will try to make a relationship for the whole day.  ||Tension(success), Anger(failure, low favourability)&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Make_a_statement.png|64px]]Reflect on sex||Discourages the character from having H. Depending on Virtue and Traits, this can have huge effects on how often the NPC will ask for H for the whole day.   ||Tension(success), Anger(failure, low favourability)&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Consult about===&lt;br /&gt;
Consult actions work the same as &amp;quot;Advice&amp;quot;, with the character this time asking for an opinion on specific matters instead of being encouraged by someone else to do something.&lt;br /&gt;
&lt;br /&gt;
These interactions don't have any effects on PC except increasing the NPC's like/love towards you depending on which topic you consulted about and if they agreed/disagreed with it.&lt;br /&gt;
&lt;br /&gt;
Note that disagreeing with a topic will NOT make the NPCS less likely to perform the action you discouraged them in not putting more effort into.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Interaction !! Description !! Effect&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Consult.png|64px]]Diet||Asks if the character should eat more often at the Beach for the whole day.   ||None&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Consult.png|64px]]Studies||Asks if the character should study more often at the School for the whole day.   ||None&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Consult.png|64px]]Exercise||Asks if the character should exercise more often at the Shrine for the whole day.   ||None&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Consult.png|64px]]Part-time job||Asks if the character should work more often at their Job for the whole day.   ||None&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Consult.png|64px]]Relationships||Asks if the character should be more aggresive in showing affection. Agreeing on this topic can heavily increase the chances an NPC will show affection for the whole day, so choose your answer wisely.   ||None&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Consult.png|64px]]Love||Asks if the character should be more aggresive in making relationships. Agreeing with this topic can heavily increase the chances an NPC will try to form multiple relationships for the whole day, so choose your answer wisely.   ||None&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Consult.png|64px]]Sex||Asks if the character should be more aggresive in having H. Agreeing on this topic can heavily increase the chances an NPC will ask for H for the whole day, so choose your answer wisely.  ||None&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Gossips===&lt;br /&gt;
When you select any of these interactions you will be taken to the character roster to select the person you're talking about. Success rate largely depends on the NPC's favourability towards you and the person you're conversing about. If your roster only has two people, these interactions (other than &amp;quot;What do you think about?&amp;quot; and &amp;quot;I want to get along...&amp;quot;) will be disabled.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Interaction !! Description !! Effect&lt;br /&gt;
|-&lt;br /&gt;
| [[File:That_person.png|64px]]There's a good rumor||Talks positively about the character. If successful, improves the chance they'll seek them for conversation. If an NPC hears multiple good rumors about others, they can start feeling Jealous about their other colleagues.    ||None, Jealous(multiple successful good rumors)&lt;br /&gt;
|-&lt;br /&gt;
| [[File:That_person.png|64px]]There's a bad rumor||Talks negatively about the character. If successful, decreases the NPC's opinion towards them or otherwise towards you if the NPC doesn't like you enough. If an NPC hears multiple bad rumors about others, they can start feeling Sad about their other colleagues. NOTE: bad rumors have now been buffed since AA2, as succesful rumors now gives hate instead of dislike. The amount of hate seems to be determined by how much the NPC likes the 3rd person.  ||None, Sad(multiple bad succesful bad rumors)&lt;br /&gt;
|-&lt;br /&gt;
| [[File:That_person.png|64px]]Get along with||Tells the NPC to change their attitude towards the character. If successful, it can increase Like/Love and also the success rate for conversations towards/for the picked target. Note that this action will always fail if the NPC hates the selected character, stating that they &amp;quot;don't like&amp;quot; that person.   ||None&lt;br /&gt;
|-&lt;br /&gt;
| [[File:That_person.png|64px]]I want to get along...||Asks the NPC to tell that character to change their attitude towards you (&amp;quot;Get along with&amp;quot;). Unlike in AA2, you can also refer to your PC when talking, stating that you want to get closer to the NPC. Note that this action will always fail if the NPC hates that character, stating that they &amp;quot;don't like&amp;quot; that person.  ||None&lt;br /&gt;
|-&lt;br /&gt;
| [[File:That_person.png|64px]]What do you think about?||Asks what the are the NPC's feelings towards that character. You can also refer to your PC when talking. Depending on favourability, they may state that they like/love them, don't know yet or simply refuse to tell you anything.  ||None&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Activities===&lt;br /&gt;
Success rate largely depends on the NPC's sociability, favourability, mood, virtue and map mood.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Interaction !! Description !! Effect&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Let's_be_together.png|64px]]Let's go eat||Invites the character to eat together at the Cafe. If the character already ate during the period, they will always refuse the invitation. PC can eat as many times as they like.   ||Calm(success)&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Let's_be_together.png|64px]]Let's study||Invites the character to improve Academics together. Studying with a partner greatly increases the chance of success when working hard, but it can also easily fail if the NPC isn't in the right mood.    ||Tension(success)&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Let's_be_together.png|64px]]Let's exercise||Invites the character to improve Strength together. Exercising with a partner greatly increases the chance of success when working hard, but it can also easily fail if the NPC isn't in the right mood.   ||Tension(success)&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Let's_be_together.png|64px]]Let's work||Asks the character for help at your Job. Working with a partner greatly increases the chance of success when working hard, but it can also easily fail if the NPC  isn't in the right mood.   ||Tension(success)&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Let's_be_together.png|64px]]Come to my room||Invites the character to your home to have fun. A character resistant in having sex with you is unlikely to accept. If the current map mood is set to &amp;quot;Horny&amp;quot; when inviting the NPC, H will begin at your place. Unlike in AA2, you no longer need a relationship with the person you're trying to invite at home for sex.   ||Happiness(normal invite), depends on H outcome otherwise&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Feelings===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Interaction !! Description !! Effect&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Ask.png|64px]]Show affection||Confess your love towards the character. Depending on their orientation and relationship towards you, they may state that they love you, that they don't like you or simply thank you.   ||Happiness/Blush(success), Depression(failure)&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Ask.png|64px]]Ask on a date||Asks the character on a BBQ party at the beach on Sunday. The NPC will refuse if it already has a date planned. You can invite multiple characters on a date and, unlike in AA2, it's possible to attend the date with every character you asked out. However, it's not possible to attend multiple dates that you yourself have been invited to if the BBQ party had already started before.   ||TLDR&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Ask.png|64px]]Let's be lovers||Asks to become lovers with the character. If they accept, you'll officially become a couple. Higher virtues or Singleminded NPCS who already have a lover makes having a relationship with them much more difficult, especially if you yourself already have a lover (Singleminded characters who already have a lover will never make multiple affairs). Note that it's impossible to be together with someone that doesn't match their orientation.   ||Blush(success), Depression(failure), Anger(refusal after being told you already have a lover)&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Ask.png|64px]]Let's Break up||Asks to officially end the relationship with the character, but if both of your love is high, they may not accept it.   ||Anger(failure), Depression(success)&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Contact===&lt;br /&gt;
Success rate largely depends on the sexual orientation, virtue of the NPC, favourability, mood and map mood.  If a lover witnesses any contact except &amp;quot;Headpat&amp;quot; with a non-shared lover it will give them the &amp;lt;span style=&amp;quot;color:RED&amp;quot;&amp;gt;'''Cheater!'''&amp;lt;/span&amp;gt; status and can also cause them to compete for attention. Unless you have enough favorability with the NPC, all of these interactions will make him/her angry if they fail.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Interaction !! Description !! Effect&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Skinship.png|64px]]Headpat||Pet/stroke a character's head, reducing stress and horniness and increasing love.  ||Happiness(success), Anger(failure, low favourability)&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Skinship.png|64px]]Hug||Hugs a character, reducing stress and increasing love.   ||Happiness/Blush/Horny(success), Anger(failure, low favourability)&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Skinship.png|64px]]Kiss||Kisses a character, increasing love and horniness.    ||Blush/Horny(success), Anger(failure, low favourability)&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Skinship.png|64px]]Grope||Gropes/touches a character, increasing love and horniness.  ||Blush/Horny(success), Anger(failure, low favourability)&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Skinship.png|64px]]Sex||Initiates a H scene with the character at the current location. High virtues are reluctant in having H with others around, while Highest virtues will always refuse doing it in public. Depending on favourability, NPCS will either compete for a character having H, with the scene continuing with whoever the middle party chooses as the winner, or they may also ask to join in triggering 3P. Note that unlike AA2, if an NPC competes against you during a H scene, you cannot back away anymore.    ||depends on the H outcome, Anger(failure, low favourability), Anger/Sad(not choosing someone/anyone during an argument)&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Travel===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Interaction !! Description !! Effect&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Ask_to_move.png|64px]] Follow Me||Asks the character to follow you until you reach your destination or you interact with them again. The target will always refuse to follow you if they're at the Beach and have already changed in their swimsuit. Unlike the NPC's follow, other characters can still talk to the person accompanying you, effectively making them stop following you anymore. The NPC behind you can also get distracted and cancel their follow, examples include witnessing a H scene, their lover interacting with someone, interrupting you or getting spooked by other embarrasing acts. ||None&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Ask_to_move.png|64px]] Let's meet later at..||Asks the character to wait for you on a specific location during the next period. If an NPC asked you to meet later and you talk to them at the planned location, their favourability towards you will increase.||Happiness(characters actually met), Sad(characters didn't met each other)&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Blackmail===&lt;br /&gt;
When the player witnesses any of the these action: Public Masturbation or a character doing certain actions with a non-lover while having a lover like: Hug, Kissing, Groping and Public H, the blackmail option will now be available when talking to an NPC. The game consider this as a '''Weakness''' toward the NPC, You will then have the option to blackmail them. &lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Interaction !! Description !! Effect&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Weakness.png |64px]]Extort|| Demands the character to submit to you. The success rate for this is always 20% (40% if you have the &amp;quot;Schemer&amp;quot; trait) or 100% if the target has the &amp;quot;Masochist&amp;quot; trait. Witnessing more actions that can trigger blackmail will also add up to the success rate of the interaction (2% at most). It's recommended to save before trying to extort someone in order to be able to restart in case it fails.   ||Annoyed(success, mood remains permanent towards the abuser), Anger(failure), None(Masochist)&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Weakness.png |64px]]Ignore||Force the character to not initiate any action toward the &amp;quot;Ignored Target&amp;quot;, but said target can still initiate interactions with this character||None&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Weakness.png |64px]]Show me &amp;quot;That&amp;quot;||Forces the character to expose themselves.  ||Horny(success)&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Weakness.png |64px]]Let me fuck you||Forces a H scene with the character in the current location. If someone attempts to compete against you during the act, the blackmailed person will always choose their abuser, even if the lover themselves is the one competing. This will also weirdly cause both the bully and the victim to fall in love with each other, although the victim themselves may still not enjoy the blackmailer's presence.   ||depends on the H outcome&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Weakness.png |64px]]I'll leave you alone||Free the character from the Blackmail status. This will disable all abusive interactions towards the NPC.||None&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Weakness.png |64px]]Leave me alone||Free the Playable Character from the Blackmail status. If successful, disable the Blackmail actions toward the Playable Character.||None&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Other===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Interaction !! Description !! Effect&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Other.png |64px]]Nothing||Cancel the interaction. If the interacted character hates you, they get mad for wasting their time||None&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=NPC Interactions=&lt;br /&gt;
Aside from being able to do every interaction the PC does, NPCs can also initiate some specific interactions unavailable to the PC.&lt;br /&gt;
*'''Did you have sex with...''' A NPC who thinks that you're cheating on them can ask anyone in the roster this question. This can cause the &amp;lt;span style=&amp;quot;color:#CC0000&amp;quot;&amp;gt;'''Unforgivable!'''&amp;lt;/span&amp;gt; status if you answer &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;Yes&amp;lt;/span&amp;gt; but if someone else admits that they had sex with you, it will cause the  &amp;lt;span style=&amp;quot;color:#CC0000&amp;quot;&amp;gt;'''Cheater!'''&amp;lt;/span&amp;gt; status instead.&lt;br /&gt;
*'''Have you ever had sex?''' A NPC that's interested in someone may come and ask them this question, especially if the NPC is being cheated on. Answering &amp;quot;Yes&amp;quot; has no effect on their mood, even if you're lying, but, unlike in AA2, if your answer is &amp;quot;No&amp;quot;, they may offer to have sex with you. You may refuse their advances, which will put them in a bad mood otherwise.&lt;br /&gt;
*'''Do you have a lover?''' Any NPC may come and ask you this question. It's more likely to happen if they're being cheated on and it can also trigger even if you or them are already in a relationship. Answering &amp;quot;Yes&amp;quot; has no effect on their mood, even if you're lying, but if you answer &amp;quot;No&amp;quot;, they may offer to start a relationship with you, putting them in a bad mood if you refuse. This can be exploited to enter relationships with Higher virtues who already have someone they're dating, but it can also be used against you too. The only characters resistent to this interaction are the ones with the Singleminded trait.&lt;br /&gt;
*'''How are you?''' A NPC that likes/loves you enough may come and ask you this question. Answering &amp;quot;Yes&amp;quot; will put them at ease, but if you answer &amp;quot;No&amp;quot;, they will comfort you with a headpat. The headpat only happens to PC answering &amp;quot;No&amp;quot;.&lt;br /&gt;
*'''@ Likes you''' A NPC that likes you enough may tip you that someone has feelings for you. This is purely random and doesn't actually mean the person they mentioned loves you at all.&lt;br /&gt;
*'''I saw @ having sex...''' A NPC that saw someone having H in public may, on rare occasions, tell you who it was. In most cases, it's usually the person that NPC hates or their love rival.&lt;br /&gt;
*'''Kiss me, please''' A girl that likes/loves you enough may ask you to kiss her. This can cause jealousy if other lovers witness the kiss.&lt;br /&gt;
*'''Hug me, please''' A NPC that likes/loves you enough may offer to hug you. This can cause jealousy if other lovers witness the hug.&lt;br /&gt;
*'''Flash'''  A girl may offer to expose herself to someone she loves or likes, depending on her virtue.&lt;br /&gt;
*'''Trade your friend/lover items''' Accepting will increase their Like or Love as well as exchange your current items (visible when you check a character with the Jizou Statue) and also making it easier to befriend the NPC who you traded with.&lt;br /&gt;
*'''Kidnap''' A NPC with the &amp;quot;Evil&amp;quot; trait will attempt to kidnap their target. This can only trigger if the Evil character's lover has been caught cheating before. The target can either be the lover if the Evil NPC has built enough hate towards them or the person the Evil Lover saw they've been having sex with their partner.&lt;br /&gt;
*'''Force''' A NPC with the &amp;quot;Evil&amp;quot; trait can force sex on the PC without a &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;Yes&amp;lt;/span&amp;gt;/&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;No&amp;lt;/span&amp;gt; prompt.&lt;br /&gt;
*'''Good Morning Kiss''' A lover may give you a good morning kiss if it arrives at the station after you. Note that unlike AA2, this can cause jealousy if you have other lovers.&lt;br /&gt;
*'''Sudden Kiss''' A kiss interaction without the &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;Yes&amp;lt;/span&amp;gt;/&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;No&amp;lt;/span&amp;gt; prompt. It's mainly used by higher virtues and, unlike AA2, it can make other lovers jealous if they see it. Also the NPCS no longer spam this interaction forever like in AA2 (please Illusion don't change it back to the way it works in AA2. I don't want to mod the AI for 3 damn months again. Whoever reads this, please don't delete my extra comment. I really hated this interaction in AA2 lol).&lt;br /&gt;
*'''Break up'''  A NPC who no longer loves you or who saw you cheating a lot may come and break up with you (with unique dialogue for both cases). Unlike the PC's interaction, you don't get the chance to refuse.&lt;br /&gt;
*'''Let's 3P''' A NPC who has multiple lovers (including the PC) may offer you to have 3P with someone. If you accept, you'll follow to the 3rd person and H will begin instantly, ignoring that character's favourability towards you entirely, making it possible to have sex with someone that hates you, although no love will be gained after the session. Note that this can fail if you cannot reach the other person for some reasons.&lt;br /&gt;
*'''Let's hang''' Sometimes after the whole day is over, an NPC that likes you enough may ask to come to your room tonight to hang together.&lt;br /&gt;
*'''Let's hang(H)''' Sometimes after the whole day is over, an NPC that likes you enough may ask to come to your room tonight. If accepted, a H scene will start at your home between the two of you, while rejecting their offer will put them in a bad mood.&lt;/div&gt;</summary>
		<author><name>Redsky09</name></author>	</entry>

	<entry>
		<id>http://wiki.anime-sharing.com/hgames/index.php?title=Summer_Vacation!_Scramble/Gameplay/Interactions&amp;diff=39477</id>
		<title>Summer Vacation! Scramble/Gameplay/Interactions</title>
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				<updated>2024-11-19T12:09:53Z</updated>
		
		<summary type="html">&lt;p&gt;Redsky09: Edited descriptions&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{hgame|game={{ROOTPAGENAME}}|company=Illusion|category=IllusionGames}}&lt;br /&gt;
&lt;br /&gt;
=How do they work=&lt;br /&gt;
The % value shown when interacting with somebody represents the chance of the character to accept the action. As long as that value is higher than 0% there is a chance for success. As long as the value is below 100% there is a chance to fail. It is possible to succeed with as low as 1% but the odds are just that low.&lt;br /&gt;
&lt;br /&gt;
Most interactions can be used on the same character only three times per time period. After three uses on the same character the success rate will become 0% and that character will tell you to stop, making them angry.&lt;br /&gt;
&lt;br /&gt;
The success rate is influenced by traits, virtue, mood, character stats, favorability rating and map mood.&lt;br /&gt;
&lt;br /&gt;
Note that a failed interaction will not necessarily decrease the NPC's opinion. A NPC can either directly refuse, decreasing their opinion on you, or can say &amp;quot;another time&amp;quot;, leaving their opinion unchanged.&lt;br /&gt;
&lt;br /&gt;
=Types of Interactions=&lt;br /&gt;
There are 39 interactions that the Player can choose from, these are grouped in 11 categories.&lt;br /&gt;
===Let's Talk===&lt;br /&gt;
Successful interactions have 3 different outcomes (small, good and great) that are influenced by the character's mood, traits, sociability and map mood. &lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Interaction !! Description !! Effect&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Let's_talk.png|64px]]Everyday topics||Talks about casual topics, increasing like.   ||Happiness(good/great success)&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Let's_talk.png|64px]]Romantic topics||Talks about matters of the heart. Successes and failures have a more drastic effect on the character's opinion of you.  ||Blush(good/great success)&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Let's_talk.png|64px]]Naughty topics||Talks about Lewd topics, increasing Love and having a chance of getting the character horny.   ||Horny(good/great success)&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Listen to me===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Interaction !! Description !! Effect&lt;br /&gt;
|-&lt;br /&gt;
| [[File:talk.png|64px]]Cheer Up|| Cheers up a character if depressed. You can also perk up a character who feels Jealous towards someone. If not depressed/jealous then the character will be confused with 0%. ||Normal(success), remains Sad/Jealous if failed.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:talk.png|64px]]Calm Down||Calms down a character if angry. You can also perk up a character who feels Jealous towards someone. If not angry/jealous then the character will be confused with 0%.  ||Normal(success), remains Angry/Jealous if failed.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:talk.png|64px]]Praise||Flatter a character. Increases Like/Love more if successful, increases by a lesser amount if failed. Can also perk up a Sad, Angry or Jealous NPC.   ||Happiness/Blush(success/failure, high favourability), Normal(success/failure, low favourability)&lt;br /&gt;
|-&lt;br /&gt;
| [[File:talk.png|64px]]Grumble||Speak negatively about yourself. The NPC will either agree, increasing both of yours Dislike/Hate, or will say that it's not true, increasing your Like/Love toward them and clearing your bad moods.  ||Depression(success), Happiness(failure)&lt;br /&gt;
|-&lt;br /&gt;
| [[File:talk.png|64px]]Apologize||Apologizes to a character who feels betrayed and thinks the &amp;lt;span style=&amp;quot;color:#CC0000&amp;quot;&amp;gt;'''Unforgivable!'''&amp;lt;/span&amp;gt; status.  ||Normal(success), None(failure)&lt;br /&gt;
|-&lt;br /&gt;
| [[File:talk.png|64px]]Confront||Starts arguing with the character. The winner will receive alot of Dislike points towards their opponent, while the opponent won't be able to move a for a bit and receive alot of Hate towards the winner while also getting Depressed. ||Normal(success), Anger(refused to argue), Depression(character lost confrontation)&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Give Advice===&lt;br /&gt;
All advices reduce the character's horniness to some extent. Success rate depends on the character's seriousness(virtue, related traits and mood) and is heavily influenced by his/her current horniness and the current map's mood. &lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Interaction !! Description !! Effect&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Make_a_statement.png|64px]]Suggest a meal||Encourages the character to eat more often at the Beach for the whole day.  ||Tension(success)&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Make_a_statement.png|64px]]Encourage to study||Encourages the character to study more often at the School for the whole day.  ||Tension(success)&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Make_a_statement.png|64px]]Encourage to exercise||Encourages the character to exercise more often at the Shrine for the whole day.  ||Tension(success)&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Make_a_statement.png|64px]]Encourage Work||Encourages the character to work more often at their Job for the whole day.   ||Tension(success)&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Make_a_statement.png|64px]]Reflect on Relationship||Discourages the character from showing affection. Depending on Virtue and Traits, this can have huge effects on how often the NPC will try to show affection for the whole day. ||Tension (success), Anger(failure, low favourability)&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Make_a_statement.png|64px]]Reflect on love affairs||Discourages the character from forming relationships. Depending on Virtue and Traits, this can have huge effects on how often the NPC will try to make a relationship for the whole day.  ||Tension(success), Anger(failure, low favourability)&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Make_a_statement.png|64px]]Reflect on sex||Discourages the character from having H. Depending on Virtue and Traits, this can have huge effects on how often the NPC will ask for H for the whole day.   ||Tension(success), Anger(failure, low favourability)&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Consult about===&lt;br /&gt;
Consult actions work the same as &amp;quot;Advice&amp;quot;, with the character this time asking for an opinion on specific matters instead of being encouraged by someone else to do something.&lt;br /&gt;
&lt;br /&gt;
These interactions don't have any effects on PC except increasing the NPC's like/love towards you depending on which topic you consulted about and if they agreed/disagreed with it.&lt;br /&gt;
&lt;br /&gt;
Note that disagreeing with a topic will NOT make the NPCS less likely to perform the action you discouraged them in not putting more effort into.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Interaction !! Description !! Effect&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Consult.png|64px]]Diet||Asks if the character should eat more often at the Beach for the whole day.   ||None&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Consult.png|64px]]Studies||Asks if the character should study more often at the School for the whole day.   ||None&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Consult.png|64px]]Exercise||Asks if the character should exercise more often at the Shrine for the whole day.   ||None&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Consult.png|64px]]Part-time job||Asks if the character should work more often at their Job for the whole day.   ||None&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Consult.png|64px]]Relationships||Asks if the character should be more aggresive in showing affection. Agreeing on this topic can heavily increase the chances an NPC will show affection for the whole day, so choose your answer wisely.   ||None&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Consult.png|64px]]Love||Asks if the character should be more aggresive in making relationships. Agreeing with this topic can heavily increase the chances an NPC will try to form multiple relationships for the whole day, so choose your answer wisely.   ||None&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Consult.png|64px]]Sex||Asks if the character should be more aggresive in having H. Agreeing on this topic can heavily increase the chances an NPC will ask for H for the whole day, so choose your answer wisely.  ||None&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Gossips===&lt;br /&gt;
When you select any of these interactions you will be taken to the character roster to select the person you're talking about. Success rate largely depends on the NPC's favourability towards you and the person you're conversing about. If your roster only has two people, these interactions (other than &amp;quot;What do you think about?&amp;quot; and &amp;quot;I want to get along...&amp;quot;) will be disabled.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Interaction !! Description !! Effect&lt;br /&gt;
|-&lt;br /&gt;
| [[File:That_person.png|64px]]There's a good rumor||Talks positively about the character. If successful, improves the chance they'll seek them for conversation. If an NPC hears multiple good rumors about others, they can start feeling Jealous about their other colleagues.    ||None, Jealous(multiple successful good rumors)&lt;br /&gt;
|-&lt;br /&gt;
| [[File:That_person.png|64px]]There's a bad rumor||Talks negatively about the character. If successful, decreases the NPC's opinion towards them or otherwise towards you if the NPC doesn't like you enough. If an NPC hears multiple bad rumors about others, they can start feeling Sad about their other colleagues. NOTE: bad rumors have now been buffed since AA2, as succesful rumors now gives hate instead of dislike. The amount of hate seems to be determined by how much the NPC likes the 3rd person.  ||None, Sad(multiple bad succesful bad rumors)&lt;br /&gt;
|-&lt;br /&gt;
| [[File:That_person.png|64px]]Get along with||Tells the NPC to change their attitude towards the character. If successful, it can increase Like/Love and also the success rate for conversations towards/for the picked target. Note that this action will always fail if the NPC hates the selected character, stating that they &amp;quot;don't like&amp;quot; that person.   ||None&lt;br /&gt;
|-&lt;br /&gt;
| [[File:That_person.png|64px]]I want to get along...||Asks the NPC to tell that character to change their attitude towards you (&amp;quot;Get along with&amp;quot;). Unlike in AA2, you can also refer to your PC when talking, stating that you want to get closer to the NPC. Note that this action will always fail if the NPC hates that character, stating that they &amp;quot;don't like&amp;quot; that person.  ||None&lt;br /&gt;
|-&lt;br /&gt;
| [[File:That_person.png|64px]]What do you think about?||Asks what the are the NPC's feelings towards that character. You can also refer to your PC when talking. Depending on favourability, they may state that they like/love them, don't know yet or simply refuse to tell you anything.  ||None&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Activities===&lt;br /&gt;
Success rate largely depends on the NPC's sociability, favourability, mood, virtue and map mood.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Interaction !! Description !! Effect&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Let's_be_together.png|64px]]Let's go eat||Invites the character to eat together at the Cafe. If the character already ate during the period, they will always refuse the invitation. PC can eat as many times as they like.   ||Calm(success)&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Let's_be_together.png|64px]]Let's study||Invites the character to improve Academics together. Studying with a partner greatly increases the chance of success when working hard, but it can also easily fail if the NPC isn't in the right mood.    ||Tension(success)&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Let's_be_together.png|64px]]Let's exercise||Invites the character to improve Strength together. Exercising with a partner greatly increases the chance of success when working hard, but it can also easily fail if the NPC isn't in the right mood.   ||Tension(success)&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Let's_be_together.png|64px]]Let's work||Asks the character for help at your Job. Working with a partner greatly increases the chance of success when working hard, but it can also easily fail if the NPC  isn't in the right mood.   ||Tension(success)&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Let's_be_together.png|64px]]Come to my room||Invites the character to your home to have fun. A character resistant in having sex with you is unlikely to accept. If the current map mood is set to &amp;quot;Horny&amp;quot; when inviting the NPC, H will begin at your place. Unlike in AA2, you no longer need a relationship with the person you're trying to invite at home for sex.   ||Happiness(normal invite), depends on H outcome otherwise&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Feelings===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Interaction !! Description !! Effect&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Ask.png|64px]]Show affection||Confess your love towards the character. Depending on their orientation and relationship towards you, they may state that they love you, that they don't like you or simply thank you.   ||Happiness/Blush(success), Depression(failure)&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Ask.png|64px]]Ask on a date||Asks the character on a BBQ party at the beach on Sunday. The NPC will refuse if it already has a date planned. You can invite multiple characters on a date and, unlike in AA2, it's possible to attend the date with every character you asked out. However, it's not possible to attend multiple dates that you yourself have been invited to if the BBQ party had already started before.   ||TLDR&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Ask.png|64px]]Let's be lovers||Asks to become lovers with the character. If they accept, you'll officially become a couple. Higher virtues or Singleminded NPCS who already have a lover makes having a relationship with them much more difficult, especially if you yourself already have a lover (Singleminded characters who already have a lover will never make multiple affairs). Note that it's impossible to be together with someone that doesn't match their orientation.   ||Blush(success), Depression(failure), Anger(refusal after being told you already have a lover)&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Ask.png|64px]]Let's Break up||Asks to officially end the relationship with the character, but if both of your love is high, they may not accept it.   ||Anger(failure), Depression(success)&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Contact===&lt;br /&gt;
Success rate largely depends on the sexual orientation, virtue of the NPC, favourability, mood and map mood.  If a lover witnesses any contact except &amp;quot;Headpat&amp;quot; with a non-shared lover it will give them the &amp;lt;span style=&amp;quot;color:RED&amp;quot;&amp;gt;'''Cheater!'''&amp;lt;/span&amp;gt; status and can also cause them to compete for attention. Unless you have enough favorability with the NPC, all of these interactions will make him/her angry if they fail.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Interaction !! Description !! Effect&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Skinship.png|64px]]Headpat||Pet/stroke a character's head, reducing stress and horniness and increasing love.  ||Happiness(success), Anger(failure, low favourability)&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Skinship.png|64px]]Hug||Hugs a character, reducing stress and increasing love.   ||Happiness/Blush/Horny(success), Anger(failure, low favourability)&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Skinship.png|64px]]Kiss||Kisses a character, increasing love and horniness.    ||Blush/Horny(success), Anger(failure, low favourability)&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Skinship.png|64px]]Grope||Gropes/touches a character, increasing love and horniness.  ||Blush/Horny(success), Anger(failure, low favourability)&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Skinship.png|64px]]Sex||Initiates a H scene with the character in the current location. High virtues are reluctant in having H with others around, while Highest virtues will always refuse doing it in public. Depending on favourability, NPCS will either compete for a character having H, with the scene continuing with whoever the middle party chooses as the winner, or they may also ask to join in triggering 3P. Note that unlike AA2, if an NPC competes against you during a H scene, you cannot back away anymore.    ||depends on the H outcome, Anger(failure, low favourability), Anger/Sad(not choosing someone/anyone during an argument)&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Travel===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Interaction !! Description !! Effect&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Ask_to_move.png|64px]] Follow Me||Asks the character to follow you until you reach your destination or you interact with them again. The target will always refuse to follow you if they're at the Beach and have already changed in their swimsuit. Unlike the NPC's follow, other characters can still talk to the person accompanying you, effectively making them stop following you anymore. The NPC behind you can also get distracted and cancel their follow, examples include witnessing a H scene, their lover interacting with someone, interrupting you or getting spooked by other embarrasing acts. ||None&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Ask_to_move.png|64px]] Let's meet later at..||Asks the character to wait for you on a specific location during the next period. If an NPC asked you to meet later and you talk to them at the planned location, their favourability towards you will increase.||Happiness(characters actually met), Sad(characters didn't met each other)&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Blackmail===&lt;br /&gt;
When the player witnesses any of the these action: Public Masturbation or a character doing certain actions with a non-lover while having a lover like: Hug, Kissing, Groping and Public H, the blackmail option will now be available when talking to an NPC. The game consider this as a '''Weakness''' toward the NPC, You will then have the option to blackmail them. &lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Interaction !! Description !! Effect&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Weakness.png |64px]]Extort|| Demands the character to submit to you. The success rate for this is always 20% (40% if you have the &amp;quot;Schemer&amp;quot; trait) or 100% if the target has the &amp;quot;Masochist&amp;quot; trait. Witnessing more actions that can trigger blackmail will also add up to the success rate of the interaction (2% at most). It's recommended to save before trying to extort someone in order to be able to restart in case it fails.   ||Annoyed(success, mood remains permanent towards the abuser), Anger(failure), None(Masochist)&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Weakness.png |64px]]Ignore||Force the character to not initiate any action toward the &amp;quot;Ignored Target&amp;quot;, but said target can still initiate interactions with this character||None&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Weakness.png |64px]]Show me &amp;quot;That&amp;quot;||Forces the character to expose themselves.  ||Horny(success)&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Weakness.png |64px]]Let me fuck you||Forces a H scene with the character in the current location. If someone attempts to compete against you during the act, the blackmailed person will always choose their abuser, even if the lover themselves is the one competing. This will also weirdly cause both the bully and the victim to fall in love with each other, although the victim themselves may still not enjoy the blackmailer's presence.   ||depends on the H outcome&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Weakness.png |64px]]I'll leave you alone||Free the character from the Blackmail status. This will disable all abusive interactions towards the NPC.||None&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Weakness.png |64px]]Leave me alone||Free the Playable Character from the Blackmail status. If successful, disable the Blackmail actions toward the Playable Character.||None&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Other===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Interaction !! Description !! Effect&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Other.png |64px]]Nothing||Cancel the interaction. If the interacted character hates you, they get mad for wasting their time||None&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=NPC Interactions=&lt;br /&gt;
Aside from being able to do every interaction the PC does, NPCs can also initiate some specific interactions unavailable to the PC.&lt;br /&gt;
*'''Did you have sex with...''' A NPC who thinks that you're cheating on them can ask anyone in the roster this question. This can cause the &amp;lt;span style=&amp;quot;color:#CC0000&amp;quot;&amp;gt;'''Unforgivable!'''&amp;lt;/span&amp;gt; status if you answer &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;Yes&amp;lt;/span&amp;gt; but if someone else admits that they had sex with you, it will cause the  &amp;lt;span style=&amp;quot;color:#CC0000&amp;quot;&amp;gt;'''Cheater!'''&amp;lt;/span&amp;gt; status instead.&lt;br /&gt;
*'''Have you ever had sex?''' A NPC that's interested in someone may come and ask them this question, especially if the NPC is being cheated on. Answering &amp;quot;Yes&amp;quot; has no effect on their mood, even if you're lying, but, unlike in AA2, if your answer is &amp;quot;No&amp;quot;, they may offer to have sex with you. You may refuse their advances, which will put them in a bad mood otherwise.&lt;br /&gt;
*'''Do you have a lover?''' Any NPC may come and ask you this question. It's more likely to happen if they're being cheated on and it can also trigger even if you or them are already in a relationship. Answering &amp;quot;Yes&amp;quot; has no effect on their mood, even if you're lying, but if you answer &amp;quot;No&amp;quot;, they may offer to start a relationship with you, putting them in a bad mood if you refuse. This can be exploited to enter relationships with Higher virtues who already have someone they're dating, but it can also be used against you too. The only characters resistent to this interaction are the ones with the Singleminded trait.&lt;br /&gt;
*'''How are you?''' A NPC that likes/loves you enough may come and ask you this question. Answering &amp;quot;Yes&amp;quot; will put them at ease, but if you answer &amp;quot;No&amp;quot;, they will comfort you with a headpat. The headpat only happens to PC answering &amp;quot;No&amp;quot;.&lt;br /&gt;
*'''@ Likes you''' A NPC that likes you enough may tip you that someone has feelings for you. This is purely random and doesn't actually mean the person they mentioned loves you at all.&lt;br /&gt;
*'''I saw @ having sex...''' A NPC that saw someone having H in public may, on rare occasions, tell you who it was. In most cases, it's usually the person that NPC hates or their love rival.&lt;br /&gt;
*'''Kiss me, please''' A girl that likes/loves you enough may ask you to kiss her. This can cause jealousy if other lovers witness the kiss.&lt;br /&gt;
*'''Hug me, please''' A NPC that likes/loves you enough may offer to hug you. This can cause jealousy if other lovers witness the hug.&lt;br /&gt;
*'''Flash'''  A girl may offer to expose herself to someone she loves or likes, depending on her virtue.&lt;br /&gt;
*'''Trade your friend/lover items''' Accepting will increase their Like or Love as well as exchange your current items (visible when you check a character with the Jizou Statue) and also making it easier to befriend the NPC who you traded with.&lt;br /&gt;
*'''Kidnap''' A NPC with the &amp;quot;Evil&amp;quot; trait will attempt to kidnap their target. This can only trigger if the Evil character's lover has been caught cheating before. The target can either be the lover if the Evil NPC has built enough hate towards them or the person the Evil Lover saw they've been having sex with their partner.&lt;br /&gt;
*'''Force''' A NPC with the &amp;quot;Evil&amp;quot; trait can force sex on the PC without a &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;Yes&amp;lt;/span&amp;gt;/&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;No&amp;lt;/span&amp;gt; prompt.&lt;br /&gt;
*'''Good Morning Kiss''' A lover may give you a good morning kiss if it arrives at the station after you. Note that unlike AA2, this can cause jealousy if you have other lovers.&lt;br /&gt;
*'''Sudden Kiss''' A kiss interaction without the &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;Yes&amp;lt;/span&amp;gt;/&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;No&amp;lt;/span&amp;gt; prompt. It's mainly used by higher virtues and, unlike AA2, it can make other lovers jealous if they see it. Also the NPCS no longer spam this interaction forever like in AA2 (please Illusion don't change it back to the way it works in AA2. I don't want to mod the AI for 3 damn months again. Whoever reads this, please don't delete my extra comment. I really hated this interaction in AA2 lol).&lt;br /&gt;
*'''Break up'''  A NPC who no longer loves you or who saw you cheating a lot may come and break up with you (with unique dialogue for both cases). Unlike the PC's interaction, you don't get the chance to refuse.&lt;br /&gt;
*'''Let's 3P''' A NPC who has multiple lovers (including the PC) may offer you to have 3P with someone. If you accept, you'll follow to the 3rd person and H will begin instantly, ignoring that character's favourability towards you entirely, making it possible to have sex with someone that hates you, although no love will be gained after the session. Note that this can fail if you cannot reach the other person for some reasons.&lt;br /&gt;
*'''Let's hang''' Sometimes after the whole day is over, an NPC that likes you enough may ask to come to your room tonight to hang together.&lt;br /&gt;
*'''Let's hang(H)''' Sometimes after the whole day is over, an NPC that likes you enough may ask to come to your room tonight. If accepted, a H scene will start at your home between the two of you, while rejecting their offer will put them in a bad mood.&lt;/div&gt;</summary>
		<author><name>Redsky09</name></author>	</entry>

	<entry>
		<id>http://wiki.anime-sharing.com/hgames/index.php?title=Summer_Vacation!_Scramble/Gameplay/Interactions&amp;diff=39476</id>
		<title>Summer Vacation! Scramble/Gameplay/Interactions</title>
		<link rel="alternate" type="text/html" href="http://wiki.anime-sharing.com/hgames/index.php?title=Summer_Vacation!_Scramble/Gameplay/Interactions&amp;diff=39476"/>
				<updated>2024-11-19T12:08:45Z</updated>
		
		<summary type="html">&lt;p&gt;Redsky09: Edited descriptions&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{hgame|game={{ROOTPAGENAME}}|company=Illusion|category=IllusionGames}}&lt;br /&gt;
&lt;br /&gt;
=How do they work=&lt;br /&gt;
The % value shown when interacting with somebody represents the chance of the character to accept the action. As long as that value is higher than 0% there is a chance for success. As long as the value is below 100% there is a chance to fail. It is possible to succeed with as low as 1% but the odds are just that low.&lt;br /&gt;
&lt;br /&gt;
Most interactions can be used on the same character only three times per time period. After three uses on the same character the success rate will become 0% and that character will tell you to stop, making them angry.&lt;br /&gt;
&lt;br /&gt;
The success rate is influenced by traits, virtue, mood, character stats, favorability rating and map mood.&lt;br /&gt;
&lt;br /&gt;
Note that a failed interaction will not necessarily decrease the NPC's opinion. A NPC can either directly refuse, decreasing their opinion on you, or can say &amp;quot;another time&amp;quot;, leaving their opinion unchanged.&lt;br /&gt;
&lt;br /&gt;
=Types of Interactions=&lt;br /&gt;
There are 39 interactions that the Player can choose from, these are grouped in 11 categories.&lt;br /&gt;
===Let's Talk===&lt;br /&gt;
Successful interactions have 3 different outcomes (small, good and great) that are influenced by the character's mood, traits, sociability and map mood. &lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Interaction !! Description !! Effect&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Let's_talk.png|64px]]Everyday topics||Talks about casual topics, increasing like.   ||Happiness(good/great success)&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Let's_talk.png|64px]]Romantic topics||Talks about matters of the heart. Successes and failures have a more drastic effect on the character's opinion of you.  ||Blush(good/great success)&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Let's_talk.png|64px]]Naughty topics||Talks about Lewd topics, increasing Love and having a chance of getting the character horny.   ||Horny(good/great success)&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Listen to me===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Interaction !! Description !! Effect&lt;br /&gt;
|-&lt;br /&gt;
| [[File:talk.png|64px]]Cheer Up|| Cheers up a character if depressed. You can also perk up a character who feels Jealous towards someone. If not depressed/jealous then the character will be confused with 0%. ||Normal(success), remains Sad/Jealous if failed.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:talk.png|64px]]Calm Down||Calms down a character if angry. You can also perk up a character who feels Jealous towards someone. If not angry/jealous then the character will be confused with 0%.  ||Normal(success), remains Angry/Jealous if failed.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:talk.png|64px]]Praise||Flatter a character. Increases Like/Love more if successful, increases by a lesser amount if failed. Can also perk up a Sad, Angry or Jealous NPC.   ||Happiness/Blush(success/failure, high favourability), Normal(success/failure, low favourability)&lt;br /&gt;
|-&lt;br /&gt;
| [[File:talk.png|64px]]Grumble||Speak negatively about yourself. The NPC will either agree, increasing both of yours Dislike/Hate, or will say that it's not true, increasing your Like/Love toward them and clearing your bad moods.  ||Depression(success), Happiness(failure)&lt;br /&gt;
|-&lt;br /&gt;
| [[File:talk.png|64px]]Apologize||Apologizes to a character who feels betrayed and thinks the &amp;lt;span style=&amp;quot;color:#CC0000&amp;quot;&amp;gt;'''Unforgivable!'''&amp;lt;/span&amp;gt; status.  ||Normal(success), None(failure)&lt;br /&gt;
|-&lt;br /&gt;
| [[File:talk.png|64px]]Confront||Starts arguing with the character. The winner will receive alot of Dislike points towards their opponent, while the opponent won't be able to move a for a bit and receive alot of Hate towards the winner while also getting Depressed. ||Normal(success), Anger(refused to argue), Depression(character lost confrontation)&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Give Advice===&lt;br /&gt;
All advices reduce the character's horniness to some extent. Success rate depends on the character's seriousness(virtue, related traits and mood) and is heavily influenced by his/her current horniness and the current map's mood. &lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Interaction !! Description !! Effect&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Make_a_statement.png|64px]]Suggest a meal||Encourages the character to eat more often at the Beach for the whole day.  ||Tension(success)&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Make_a_statement.png|64px]]Encourage to study||Encourages the character to study more often at the School for the whole day.  ||Tension(success)&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Make_a_statement.png|64px]]Encourage to exercise||Encourages the character to exercise more often at the Shrine for the whole day.  ||Tension(success)&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Make_a_statement.png|64px]]Encourage Work||Encourages the character to work more often at their Job for the whole day.   ||Tension(success)&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Make_a_statement.png|64px]]Reflect on Relationship||Discourages the character from showing affection. Depending on Virtue and Traits, this can have huge effects on how often the NPC will try to show affection for the whole day. ||Tension (success), Anger(failure, low favourability)&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Make_a_statement.png|64px]]Reflect on love affairs||Discourages the character from forming relationships. Depending on Virtue and Traits, this can have huge effects on how often the NPC will try to make a relationship for the whole day.  ||Tension(success), Anger(failure, low favourability)&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Make_a_statement.png|64px]]Reflect on sex||Discourages the character from having H. Depending on Virtue and Traits, this can have huge effects on how often the NPC will ask for H for the whole day.   ||Tension(success), Anger(failure, low favourability)&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Consult about===&lt;br /&gt;
Consult actions work the same as &amp;quot;Advice&amp;quot;, with the character this time asking for an opinion on specific matters instead of being encouraged by someone else to do something.&lt;br /&gt;
&lt;br /&gt;
These interactions don't have any effects on PC except increasing the NPC's like/love towards you depending on which topic you consulted about and if they agreed/disagreed with it.&lt;br /&gt;
&lt;br /&gt;
Note that disagreeing with a topic will NOT make the NPCS less likely to perform the action you discouraged them in not putting more effort into.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Interaction !! Description !! Effect&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Consult.png|64px]]Diet||Asks if the character should eat more often at the Beach for the whole day.   ||None&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Consult.png|64px]]Studies||Asks if the character should study more often at the School for the whole day.   ||None&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Consult.png|64px]]Exercise||Asks if the character should exercise more often at the Shrine for the whole day.   ||None&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Consult.png|64px]]Part-time job||Asks if the character should work more often at their Job for the whole day.   ||None&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Consult.png|64px]]Relationships||Asks if the character should be more aggresive in showing affection. Agreeing on this topic can heavily increase the chances an NPC will show affection for the whole day, so choose your answer wisely.   ||None&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Consult.png|64px]]Love||Asks if the character should be more aggresive in making relationships. Agreeing with this topic can heavily increase the chances an NPC will try to form multiple relationships for the whole day, so choose your answer wisely.   ||None&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Consult.png|64px]]Sex||Asks if the character should be more aggresive in having H. Agreeing on this topic can heavily increase the chances an NPC will ask for H for the whole day, so choose your answer wisely.  ||None&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Gossips===&lt;br /&gt;
When you select any of these interactions you will be taken to the character roster to select the person you're talking about. Success rate largely depends on the NPC's favourability towards you and the person you're conversing about. If your roster only has two people, these interactions (other than &amp;quot;What do you think about?&amp;quot; and &amp;quot;I want to get along...&amp;quot;) will be disabled.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Interaction !! Description !! Effect&lt;br /&gt;
|-&lt;br /&gt;
| [[File:That_person.png|64px]]There's a good rumor||Talks positively about the character. If successful, improves the chance they'll seek them for conversation. If an NPC hears multiple good rumors about others, they can start feeling Jealous about their other colleagues.    ||None, Jealous(multiple successful good rumors)&lt;br /&gt;
|-&lt;br /&gt;
| [[File:That_person.png|64px]]There's a bad rumor||Talks negatively about the character. If successful, decreases the NPC's opinion towards them or otherwise towards you if the NPC doesn't like you enough. If an NPC hears multiple bad rumors about others, they can start feeling Sad about their other colleagues. NOTE: bad rumors have now been buffed since AA2, as succesful rumors now gives hate instead of dislike. The amount of hate seems to be determined by how much the NPC likes the 3rd person.  ||None, Sad(multiple bad succesful bad rumors)&lt;br /&gt;
|-&lt;br /&gt;
| [[File:That_person.png|64px]]Get along with||Tells the NPC to change their attitude towards the character. If successful, it can increase Like/Love and also the success rate for conversations towards/for the picked target. Note that this action will always fail if the NPC hates the selected character, stating that they &amp;quot;don't like&amp;quot; that person.   ||None&lt;br /&gt;
|-&lt;br /&gt;
| [[File:That_person.png|64px]]I want to get along...||Asks the NPC to tell that character to change their attitude towards you (&amp;quot;Get along with&amp;quot;). Unlike in AA2, you can also refer to your PC when talking, stating that you want to get closer to the NPC. Note that this action will always fail if the NPC hates that character, stating that they &amp;quot;don't like&amp;quot; that person.  ||None&lt;br /&gt;
|-&lt;br /&gt;
| [[File:That_person.png|64px]]What do you think about?||Asks what the are the NPC's feelings towards that character. You can also refer to your PC when talking. Depending on favourability, they may state that they like/love them, don't know yet or simply refuse to tell you anything.  ||None&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Activities===&lt;br /&gt;
Success rate largely depends on the NPC's sociability, favourability, mood, virtue and map mood.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Interaction !! Description !! Effect&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Let's_be_together.png|64px]]Let's go eat||Invites the character to eat together at the Cafe. If the character already ate during the period, they will always refuse the invitation. PC can eat as many times as they like.   ||Calm(success)&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Let's_be_together.png|64px]]Let's study||Invites the character to improve Academics together. Studying with a partner greatly increases the chance of success when working hard, but it can also easily fail if the NPC isn't in the right mood.    ||Tension(success)&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Let's_be_together.png|64px]]Let's exercise||Invites the character to improve Strength together. Exercising with a partner greatly increases the chance of success when working hard, but it can also easily fail if the NPC isn't in the right mood.   ||Tension(success)&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Let's_be_together.png|64px]]Let's work||Asks the character for help at your Job. Working with a partner greatly increases the chance of success when working hard, but it can also easily fail if the NPC  isn't in the right mood.   ||Tension(success)&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Let's_be_together.png|64px]]Come to my room||Invites the character to your home to have fun. A character resistant in having sex with you is unlikely to accept. If the current map mood is set to &amp;quot;Horny&amp;quot; when inviting the NPC, H will begin at your place. Unlike in AA2, you no longer need a relationship with the person you're trying to invite at home for sex.   ||Happiness(normal invite), depends on H outcome otherwise&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Feelings===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Interaction !! Description !! Effect&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Ask.png|64px]]Show affection||Confess your love towards the character. Depending on their orientation and relationship towards you, they may state that they love you, that they don't like you or simply thank you.   ||Happiness/Blush(success), Depression(failure)&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Ask.png|64px]]Ask on a date||Asks the character on a BBQ party at the beach on Sunday. The NPC will refuse if it already has a date planned. You can invite multiple characters on a date and, unlike in AA2, it's possible to attend the date with every character you asked out. However, it's not possible to attend multiple dates that you yourself have been invited to if the BBQ party had already started before.   ||TLDR&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Ask.png|64px]]Let's be lovers||Asks to become lovers with the character. If they accept, you'll officially become a couple. Higher virtues or Singleminded NPCS who already have a lover makes having a relationship with them much more difficult, especially if you yourself already have a lover (Singleminded characters who already have a lover will never make multiple affairs). Note that it's impossible to be together with someone that doesn't match their orientation.   ||Blush(success), Depression(failure), Anger(refusal after being told you already have a lover)&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Ask.png|64px]]Let's Break up||Asks to officially end the relationship with the character, but if both of your love is high, they may not accept it.   ||Anger(failure), Depression(success)&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Contact===&lt;br /&gt;
Success rate largely depends on the sexual orientation, virtue of the NPC, favourability, mood and map mood.  If a lover witnesses any contact except &amp;quot;Headpat&amp;quot; with a non-shared lover it will give them the &amp;lt;span style=&amp;quot;color:RED&amp;quot;&amp;gt;'''Cheater!'''&amp;lt;/span&amp;gt; status and can also cause them to compete for attention. Unless you have enough favorability with the NPC, all of these interactions will make him/her angry if they fail.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Interaction !! Description !! Effect&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Skinship.png|64px]]Headpat||Pet/stroke a character's head, reducing stress and horniness and increasing love.  ||Happiness(success), Anger(failure, low favourability)&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Skinship.png|64px]]Hug||Hugs a character, reducing stress and increasing love.   ||Happiness/Blush/Horny(success), Anger(failure, low favourability)&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Skinship.png|64px]]Kiss||Kisses a character, increasing love and horniness.    ||Blush/Horny(success), Anger(failure, low favourability)&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Skinship.png|64px]]Grope||Gropes/touches a character, increasing love and horniness.  ||Blush/Horny(success), Anger(failure, low favourability)&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Skinship.png|64px]]Sex||Initiates a H scene with the character in the current location. High virtues are reluctant in having H with others around, while Highest virtues will always refuse doing it in public. Depending on favourability, NPCS will either compete for a character having H, with the scene continuing with whoever the middle party chooses as the winner, or they may also ask to join in triggering 3P. Note that unlike AA2, if an NPC competes against you during a H scene, you cannot back away anymore.    ||depends on the H outcome, Anger(failure, low favourability), Anger/Sad(not choosing someone/anyone during an argument)&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Travel===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Interaction !! Description !! Effect&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Ask_to_move.png|64px]] Follow Me||Asks the character to follow you until you reach your destination or you interact with them again. The target will always refuse to follow you if they're at the Beach and have already changed in their swimsuit. Unlike the NPC's follow, other characters can still talk to the person accompanying you, effectively making them stop following you anymore. The NPC behind you can also get distracted and cancel their follow, examples include witnessing a H scene, their lover interacting with someone, interrupting you or getting spooked by other embarrasing acts. ||None&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Ask_to_move.png|64px]] Let's meet later at..||Asks the character to wait for you on a specific location during the next period. If an NPC asked you to meet later and you talk to them at the planned location, their favourability towards you will increase.||Happiness(characters actually met), Sad(characters didn't met each other)&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Blackmail===&lt;br /&gt;
When the player witnesses any of the these action: Public Masturbation or a character doing certain actions with a non-lover while having a lover like: Hug, Kissing, Groping and Public H, the blackmail option will now be available when talking to an NPC. The game consider this as a '''Weakness''' toward the NPC, You will then have the option to blackmail them. &lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Interaction !! Description !! Effect&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Weakness.png |64px]]Extort|| Demands the character to submit to you. The success rate for this is always 20% (40% if you have the &amp;quot;Schemer&amp;quot; trait) or 100% if the target has the &amp;quot;Masochist&amp;quot; trait. Witnessing more actions that can trigger blackmail will also add up to the success rate of the interaction (2% at most). It's recommended to save before trying to extort someone in order to be able to restart in case it fails.   ||Annoyed(success, mood remains permanent towards the abuser), Anger(failure), None(Masochist)&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Weakness.png |64px]]Ignore||Force the character to not initiate any action toward the &amp;quot;Ignored Target&amp;quot;, but said target can still initiate interactions with this character||None&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Weakness.png |64px]]Show me &amp;quot;That&amp;quot;||Forces the character to expose themselves.  ||Horny(success)&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Weakness.png |64px]]Let me fuck you||Forces a H scene with the character in the current location. If someone attempts to compete against you during the act, the blackmailed person will always choose their abuser, even if the lover themselves is the one competing. This will also weirdly cause both the bully and the victim to fall in love with each other, although the victim themselves may still not enjoy the blackmailer's presence.   ||depends on the H outcome&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Weakness.png |64px]]I'll leave you alone||Free the character from the Blackmail status. This will disable all abusive interactions towards the NPC.||None&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Weakness.png |64px]]Leave me alone||Free the Playable Character from the Blackmail status. If successful, disable the Blackmail actions toward the Playable Character.||None&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Other===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Interaction !! Description !! Effect&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Other.png |64px]]Nothing||Cancel the interaction. If the interacted character hates you, they get mad for wasting their time||None&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=NPC Interactions=&lt;br /&gt;
Aside from being able to do every interaction the PC does, NPCs can also initiate some specific interactions unavailable to the PC.&lt;br /&gt;
*'''Did you have sex with...''' A NPC who thinks that you're cheating on them can ask anyone in the roster this question. This can cause the &amp;lt;span style=&amp;quot;color:#CC0000&amp;quot;&amp;gt;'''Unforgivable!'''&amp;lt;/span&amp;gt; status if you answer &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;Yes&amp;lt;/span&amp;gt; but if someone else admits that they had sex with you, it will cause the  &amp;lt;span style=&amp;quot;color:#CC0000&amp;quot;&amp;gt;'''Cheater!'''&amp;lt;/span&amp;gt; status instead.&lt;br /&gt;
*'''Have you ever had sex?''' A NPC that's interested in someone may come and ask them this question, especially if the NPC is being cheated on. Answering &amp;quot;Yes&amp;quot; has no effect on their mood, even if you're lying, but, unlike in AA2, if your answer is &amp;quot;No&amp;quot;, they may offer to have sex with you. You may refuse their offer, which will put them in a bad mood otherwise.&lt;br /&gt;
*'''Do you have a lover?''' Any NPC may come and ask you this question. It's more likely to happen if they're being cheated on and it can also trigger even if you or them are already in a relationship. Answering &amp;quot;Yes&amp;quot; has no effect on their mood, even if you're lying, but if you answer &amp;quot;No&amp;quot;, they may offer to start a relationship with you, putting them in a bad mood if you refuse. This can be exploited to enter relationships with Higher virtues who already have someone they're dating, but it can also be used against you too. The only characters resistent to this interaction are the ones with the Singleminded trait.&lt;br /&gt;
*'''How are you?''' A NPC that likes/loves you enough may come and ask you this question. Answering &amp;quot;Yes&amp;quot; will put them at ease, but if you answer &amp;quot;No&amp;quot;, they will comfort you with a headpat. The headpat only happens to PC answering &amp;quot;No&amp;quot;.&lt;br /&gt;
*'''@ Likes you''' A NPC that likes you enough may tip you that someone has feelings for you. This is purely random and doesn't actually mean the person they mentioned loves you at all.&lt;br /&gt;
*'''I saw @ having sex...''' A NPC that saw someone having H in public may, on rare occasions, tell you who it was. In most cases, it's usually the person that NPC hates or their love rival.&lt;br /&gt;
*'''Kiss me, please''' A girl that likes/loves you enough may ask you to kiss her. This can cause jealousy if other lovers witness the kiss.&lt;br /&gt;
*'''Hug me, please''' A NPC that likes/loves you enough may offer to hug you. This can cause jealousy if other lovers witness the hug.&lt;br /&gt;
*'''Flash'''  A girl may offer to expose herself to someone she loves or likes, depending on her virtue.&lt;br /&gt;
*'''Trade your friend/lover items''' Accepting will increase their Like or Love as well as exchange your current items (visible when you check a character with the Jizou Statue) and also making it easier to befriend the NPC who you traded with.&lt;br /&gt;
*'''Kidnap''' A NPC with the &amp;quot;Evil&amp;quot; trait will attempt to kidnap their target. This can only trigger if the Evil character's lover has been caught cheating before. The target can either be the lover if the Evil NPC has built enough hate towards them or the person the Evil Lover saw they've been having sex with their partner.&lt;br /&gt;
*'''Force''' A NPC with the &amp;quot;Evil&amp;quot; trait can force sex on the PC without a &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;Yes&amp;lt;/span&amp;gt;/&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;No&amp;lt;/span&amp;gt; prompt.&lt;br /&gt;
*'''Good Morning Kiss''' A lover may give you a good morning kiss if it arrives at the station after you. Note that unlike AA2, this can cause jealousy if you have other lovers.&lt;br /&gt;
*'''Sudden Kiss''' A kiss interaction without the &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;Yes&amp;lt;/span&amp;gt;/&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;No&amp;lt;/span&amp;gt; prompt. It's mainly used by higher virtues and, unlike AA2, it can make other lovers jealous if they see it. Also the NPCS no longer spam this interaction forever like in AA2 (please Illusion don't change it back to the way it works in AA2. I don't want to mod the AI for 3 damn months again. Whoever reads this, please don't delete my extra comment. I really hated this interaction in AA2 lol).&lt;br /&gt;
*'''Break up'''  A NPC who no longer loves you or who saw you cheating a lot may come and break up with you (with unique dialogue for both cases). Unlike the PC's interaction, you don't get the chance to refuse.&lt;br /&gt;
*'''Let's 3P''' A NPC who has multiple lovers (including the PC) may offer you to have 3P with someone. If you accept, you'll follow to the 3rd person and H will begin instantly, ignoring that character's favourability towards you entirely, making it possible to have sex with someone that hates you, although no love will be gained after the session. Note that this can fail if you cannot reach the other person for some reasons.&lt;br /&gt;
*'''Let's hang''' Sometimes after the whole day is over, an NPC that likes you enough may ask to come to your room tonight to hang together.&lt;br /&gt;
*'''Let's hang(H)''' Sometimes after the whole day is over, an NPC that likes you enough may ask to come to your room tonight. If accepted, a H scene will start at your home between the two of you, while rejecting their offer will put them in a bad mood.&lt;/div&gt;</summary>
		<author><name>Redsky09</name></author>	</entry>

	<entry>
		<id>http://wiki.anime-sharing.com/hgames/index.php?title=Summer_Vacation!_Scramble/Gameplay/Interactions&amp;diff=39475</id>
		<title>Summer Vacation! Scramble/Gameplay/Interactions</title>
		<link rel="alternate" type="text/html" href="http://wiki.anime-sharing.com/hgames/index.php?title=Summer_Vacation!_Scramble/Gameplay/Interactions&amp;diff=39475"/>
				<updated>2024-11-19T12:05:15Z</updated>
		
		<summary type="html">&lt;p&gt;Redsky09: Edited descriptions&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{hgame|game={{ROOTPAGENAME}}|company=Illusion|category=IllusionGames}}&lt;br /&gt;
&lt;br /&gt;
=How do they work=&lt;br /&gt;
The % value shown when interacting with somebody represents the chance of the character to accept the action. As long as that value is higher than 0% there is a chance for success. As long as the value is below 100% there is a chance to fail. It is possible to succeed with as low as 1% but the odds are just that low.&lt;br /&gt;
&lt;br /&gt;
Most interactions can be used on the same character only three times per time period. After three uses on the same character the success rate will become 0% and that character will tell you to stop, making them angry.&lt;br /&gt;
&lt;br /&gt;
The success rate is influenced by traits, virtue, mood, character stats, favorability rating and map mood.&lt;br /&gt;
&lt;br /&gt;
Note that a failed interaction will not necessarily decrease the NPC's opinion. A NPC can either directly refuse, decreasing their opinion on you, or can say &amp;quot;another time&amp;quot;, leaving their opinion unchanged.&lt;br /&gt;
&lt;br /&gt;
=Types of Interactions=&lt;br /&gt;
There are 39 interactions that the Player can choose from, these are grouped in 11 categories.&lt;br /&gt;
===Let's Talk===&lt;br /&gt;
Successful interactions have 3 different outcomes (small, good and great) that are influenced by the character's mood, traits, sociability and map mood. &lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Interaction !! Description !! Effect&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Let's_talk.png|64px]]Everyday topics||Talks about casual topics, increasing like.   ||Happiness(good/great success)&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Let's_talk.png|64px]]Romantic topics||Talks about matters of the heart. Successes and failures have a more drastic effect on the character's opinion of you.  ||Blush(good/great success)&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Let's_talk.png|64px]]Naughty topics||Talks about Lewd topics, increasing Love and having a chance of getting the character horny.   ||Horny(good/great success)&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Listen to me===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Interaction !! Description !! Effect&lt;br /&gt;
|-&lt;br /&gt;
| [[File:talk.png|64px]]Cheer Up|| Cheers up a character if depressed. You can also perk up a character who feels Jealous towards someone. If not depressed/jealous then the character will be confused with 0%. ||Normal(success), remains Sad/Jealous if failed.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:talk.png|64px]]Calm Down||Calms down a character if angry. You can also perk up a character who feels Jealous towards someone. If not angry/jealous then the character will be confused with 0%.  ||Normal(success), remains Angry/Jealous if failed.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:talk.png|64px]]Praise||Flatter a character. Increases Like/Love more if successful, increases by a lesser amount if failed. Can also perk up a Sad, Angry or Jealous NPC.   ||Happiness/Blush(success/failure, high favourability), Normal(success/failure, low favourability)&lt;br /&gt;
|-&lt;br /&gt;
| [[File:talk.png|64px]]Grumble||Speak negatively about yourself. The NPC will either agree, increasing both of yours Dislike/Hate, or will say that it's not true, increasing your Like/Love toward them and clearing your bad moods.  ||Depression(success), Happiness(failure)&lt;br /&gt;
|-&lt;br /&gt;
| [[File:talk.png|64px]]Apologize||Apologizes to a character who feels betrayed and thinks the &amp;lt;span style=&amp;quot;color:#CC0000&amp;quot;&amp;gt;'''Unforgivable!'''&amp;lt;/span&amp;gt; status.  ||Normal(success), None(failure)&lt;br /&gt;
|-&lt;br /&gt;
| [[File:talk.png|64px]]Confront||Starts arguing with the character. The winner will receive alot of Dislike points towards their opponent, while the opponent won't be able to move a for a bit and receive alot of Hate towards the winner while also getting Depressed. ||Normal(success), Anger(refused to argue), Depression(character lost confrontation)&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Give Advice===&lt;br /&gt;
All advices reduce the character's horniness to some extent. Success rate depends on the character's seriousness(virtue, related traits and mood) and is heavily influenced by his/her current horniness and the current map's mood. &lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Interaction !! Description !! Effect&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Make_a_statement.png|64px]]Suggest a meal||Encourages the character to eat more often at the Beach for the whole day.  ||Tension(success)&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Make_a_statement.png|64px]]Encourage to study||Encourages the character to study more often at the School for the whole day.  ||Tension(success)&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Make_a_statement.png|64px]]Encourage to exercise||Encourages the character to exercise more often at the Shrine for the whole day.  ||Tension(success)&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Make_a_statement.png|64px]]Encourage Work||Encourages the character to work more often at their Job for the whole day.   ||Tension(success)&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Make_a_statement.png|64px]]Reflect on Relationship||Discourages the character from showing affection. Depending on Virtue and Traits, this can have huge effects on how often the NPC will try to show affection for the whole day. ||Tension (success), Anger(failure, low favourability)&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Make_a_statement.png|64px]]Reflect on love affairs||Discourages the character from forming relationships. Depending on Virtue and Traits, this can have huge effects on how often the NPC will try to make a relationship for the whole day.  ||Tension(success), Anger(failure, low favourability)&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Make_a_statement.png|64px]]Reflect on sex||Discourages the character from having H. Depending on Virtue and Traits, this can have huge effects on how often the NPC will ask for H for the whole day.   ||Tension(success), Anger(failure, low favourability)&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Consult about===&lt;br /&gt;
Consult actions work the same as &amp;quot;Advice&amp;quot;, with the character this time asking for an opinion on specific matters instead of being encouraged by someone else to do something.&lt;br /&gt;
&lt;br /&gt;
These interactions don't have any effects on PC except increasing the NPC's like/love towards you depending on which topic you consulted about and if they agreed/disagreed with it.&lt;br /&gt;
&lt;br /&gt;
Note that disagreeing with a topic will NOT make the NPCS less likely to perform the action you discouraged them in not putting more effort into.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Interaction !! Description !! Effect&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Consult.png|64px]]Diet||Asks if the character should eat more often at the Beach for the whole day.   ||None&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Consult.png|64px]]Studies||Asks if the character should study more often at the School for the whole day.   ||None&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Consult.png|64px]]Exercise||Asks if the character should exercise more often at the Shrine for the whole day.   ||None&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Consult.png|64px]]Part-time job||Asks if the character should work more often at their Job for the whole day.   ||None&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Consult.png|64px]]Relationships||Asks if the character should be more aggresive in showing affection. Agreeing on this topic can heavily increase the chances an NPC will show affection for the whole day, so choose your answer wisely.   ||None&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Consult.png|64px]]Love||Asks if the character should be more aggresive in making relationships. Agreeing with this topic can heavily increase the chances an NPC will try to form multiple relationships for the whole day, so choose your answer wisely.   ||None&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Consult.png|64px]]Sex||Asks if the character should be more aggresive in having H. Agreeing on this topic can heavily increase the chances an NPC will ask for H for the whole day, so choose your answer wisely.  ||None&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Gossips===&lt;br /&gt;
When you select any of these interactions you will be taken to the character roster to select the person you're talking about. Success rate largely depends on the NPC's favourability towards you and the person you're conversing about. If your roster only has two people, these interactions (other than &amp;quot;What do you think about?&amp;quot; and &amp;quot;I want to get along...&amp;quot;) will be disabled.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Interaction !! Description !! Effect&lt;br /&gt;
|-&lt;br /&gt;
| [[File:That_person.png|64px]]There's a good rumor||Talks positively about the character. If successful, improves the chance they'll seek them for conversation. If an NPC hears multiple good rumors about others, they can start feeling Jealous about their other colleagues.    ||None, Jealous(multiple successful good rumors)&lt;br /&gt;
|-&lt;br /&gt;
| [[File:That_person.png|64px]]There's a bad rumor||Talks negatively about the character. If successful, decreases the NPC's opinion towards them or otherwise towards you if the NPC doesn't like you enough. If an NPC hears multiple bad rumors about others, they can start feeling Sad about their other colleagues. NOTE: bad rumors have now been buffed since AA2, as succesful rumors now gives hate instead of dislike. The amount of hate seems to be determined by how much the NPC likes the 3rd person.  ||None, Sad(multiple bad succesful bad rumors)&lt;br /&gt;
|-&lt;br /&gt;
| [[File:That_person.png|64px]]Get along with||Tells the NPC to change their attitude towards the character. If successful, it can increase Like/Love and also the success rate for conversations towards/for the picked target. Note that this action will always fail if the NPC hates the selected character, stating that they &amp;quot;don't like&amp;quot; that person.   ||None&lt;br /&gt;
|-&lt;br /&gt;
| [[File:That_person.png|64px]]I want to get along...||Asks the NPC to tell that character to change their attitude towards you (&amp;quot;Get along with&amp;quot;). Unlike in AA2, you can also refer to your PC when talking, stating that you want to get closer to the NPC. Note that this action will always fail if the NPC hates that character, stating that they &amp;quot;don't like&amp;quot; that person.  ||None&lt;br /&gt;
|-&lt;br /&gt;
| [[File:That_person.png|64px]]What do you think about?||Asks what the are the NPC's feelings towards that character. You can also refer to your PC when talking. Depending on favourability, they may state that they like/love them, don't know yet or simply refuse to tell you anything.  ||None&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Activities===&lt;br /&gt;
Success rate largely depends on the NPC's sociability, favourability, mood, virtue and map mood.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Interaction !! Description !! Effect&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Let's_be_together.png|64px]]Let's go eat||Invites the character to eat together at the Cafe. If the character already ate during the period, they will always refuse the invitation. PC can eat as many times as they like.   ||Calm(success)&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Let's_be_together.png|64px]]Let's study||Invites the character to improve Academics together. Studying with a partner greatly increases the chance of success when working hard, but it can also easily fail if the NPC isn't in the right mood.    ||Tension(success)&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Let's_be_together.png|64px]]Let's exercise||Invites the character to improve Strength together. Exercising with a partner greatly increases the chance of success when working hard, but it can also easily fail if the NPC isn't in the right mood.   ||Tension(success)&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Let's_be_together.png|64px]]Let's work||Asks the character for help at your Job. Working with a partner greatly increases the chance of success when working hard, but it can also easily fail if the NPC  isn't in the right mood.   ||Tension(success)&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Let's_be_together.png|64px]]Come to my room||Invites the character to your home to have fun. A character resistant in having sex with you is unlikely to accept. If the current map mood is set to &amp;quot;Horny&amp;quot; when inviting the NPC, H will begin at your place. Unlike in AA2, you no longer need a relationship with the person you're trying to invite at home for sex.   ||Happiness(normal invite), depends on H outcome otherwise&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Feelings===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Interaction !! Description !! Effect&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Ask.png|64px]]Show affection||Confess your love towards the character. Depending on their orientation and relationship towards you, they may state that they love you, that they don't like you or simply thank you.   ||Happiness/Blush(success), Depression(failure)&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Ask.png|64px]]Ask on a date||Asks the character on a BBQ party at the beach on Sunday. The NPC will refuse if it already has a date planned. You can invite multiple characters on a date and, unlike in AA2, it's possible to attend the date with every character you asked out. However, it's not possible to attend multiple dates that you yourself have been invited to if the BBQ party had already started before.   ||TLDR&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Ask.png|64px]]Let's be lovers||Asks to become lovers with the character. If they accept, you'll officially become a couple. Higher virtues or Singleminded NPCS who already have a lover makes having a relationship with them much more difficult, especially if you yourself already have a lover (Singleminded characters who already have a lover will never make multiple affairs). Note that it's impossible to be together with someone that doesn't match their orientation.   ||Blush(success), Depression(failure), Anger(refusal after being told you already have a lover)&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Ask.png|64px]]Let's Break up||Asks to officially end the relationship with the character, but if both of your love is high, they may not accept it.   ||Anger(failure), Depression(success)&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Contact===&lt;br /&gt;
Success rate largely depends on the sexual orientation, virtue of the NPC, favourability, mood and map mood.  If a lover witnesses any contact except &amp;quot;Headpat&amp;quot; with a non-shared lover it will give them the &amp;lt;span style=&amp;quot;color:RED&amp;quot;&amp;gt;'''Cheater!'''&amp;lt;/span&amp;gt; status and can also cause them to compete for attention. Unless you have enough favorability with the NPC, all of these interactions will make him/her angry if they fail.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Interaction !! Description !! Effect&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Skinship.png|64px]]Headpat||Pet/stroke a character's head, reducing stress and horniness and increasing love.  ||Happiness(success), Anger(failure, low favourability)&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Skinship.png|64px]]Hug||Hugs a character, reducing stress and increasing love.   ||Happiness/Blush/Horny(success), Anger(failure, low favourability)&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Skinship.png|64px]]Kiss||Kisses a character, increasing love and horniness.    ||Blush/Horny(success), Anger(failure, low favourability)&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Skinship.png|64px]]Grope||Gropes/touches a character, increasing love and horniness.  ||Blush/Horny(success), Anger(failure, low favourability)&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Skinship.png|64px]]Sex||Initiates a H scene with the character in the current location. High virtues are reluctant in having H with others around, while Highest virtues will always refuse doing it in public. Depending on favourability, NPCS will either compete for a character having H, with the scene continuing with whoever the middle party chooses as the winner, or they may also ask to join in triggering 3P. Note that unlike AA2, if an NPC competes against you during a H scene, you cannot back away anymore.    ||depends on the H outcome, Anger(failure, low favourability), Anger/Sad(not choosing someone/anyone during an argument)&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Travel===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Interaction !! Description !! Effect&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Ask_to_move.png|64px]] Follow Me||Asks the character to follow you until you reach your destination or you interact with them again. The target will always refuse to follow you if they're at the Beach and have already changed in their swimsuit. Unlike the NPC's follow, other characters can still talk to the person accompanying you, effectively making them stop following you anymore. The NPC behind you can also get distracted and cancel their follow, examples include witnessing a H scene, their lover interacting with someone, interrupting you or getting spooked by other embarrasing acts. ||None&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Ask_to_move.png|64px]] Let's meet later at..||Asks the character to wait for you on a specific location during the next period. If an NPC asked you to meet later and you talk to them at the planned location, their favourability towards you will increase.||Happiness(characters actually met), Sad(characters didn't met each other)&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Blackmail===&lt;br /&gt;
When the player witnesses any of the these action: Public Masturbation or a character doing certain actions with a non-lover while having a lover like: Hug, Kissing, Groping and Public H, the blackmail option will now be available when talking to an NPC. The game consider this as a '''Weakness''' toward the NPC, You will then have the option to blackmail them. &lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Interaction !! Description !! Effect&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Weakness.png |64px]]Extort|| Demands the character to submit to you. The success rate for this is always 20% (40% if you have the &amp;quot;Schemer&amp;quot; trait) or 100% if the target has the &amp;quot;Masochist&amp;quot; trait. Witnessing more actions that can trigger blackmail will also add up to the success rate of the interaction (2% at most). It's recommended to save before trying to extort someone in order to be able to restart in case it fails.   ||Annoyed(success, mood remains permanent towards the abuser), Anger(failure), None(Masochist)&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Weakness.png |64px]]Ignore||Force the character to not initiate any action toward the &amp;quot;Ignored Target&amp;quot;, but said target can still initiate interactions with this character||None&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Weakness.png |64px]]Show me &amp;quot;That&amp;quot;||Forces the character to expose themselves.  ||Horny(success)&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Weakness.png |64px]]Let me fuck you||Forces a H scene with the character in the current location. If someone attempts to compete against you during the act, the blackmailed person will always choose their abuser, even if the lover themselves is the one competing. This will also weirdly cause both the bully and the victim to fall in love with each other, although the victim themselves may still not enjoy the blackmailer's presence.   ||depends on the H outcome&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Weakness.png |64px]]I'll leave you alone||Free the character from the Blackmail status. This will disable all abusive interactions towards the NPC.||None&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Weakness.png |64px]]Leave me alone||Free the Playable Character from the Blackmail status. If successful, disable the Blackmail actions toward the Playable Character.||None&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Other===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Interaction !! Description !! Effect&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Other.png |64px]]Nothing||Cancel the interaction. If the interacted character hates you, they get mad for wasting their time||None&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=NPC Interactions=&lt;br /&gt;
Aside from being able to do every interaction the PC does, NPCs can also initiate some specific interactions unavailable to the PC.&lt;br /&gt;
*'''Did you have sex with...''' A NPC who thinks that you're cheating on them can ask anyone in the roster this question. This can cause the &amp;lt;span style=&amp;quot;color:#CC0000&amp;quot;&amp;gt;'''Unforgivable!'''&amp;lt;/span&amp;gt; status towards you if you answer &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;Yes&amp;lt;/span&amp;gt; but if someone else admits that they had sex with you, it will cause the  &amp;lt;span style=&amp;quot;color:#CC0000&amp;quot;&amp;gt;'''Cheater!'''&amp;lt;/span&amp;gt; status instead.&lt;br /&gt;
*'''Have you ever had sex?''' A NPC that's interested in someone may come and ask them this question, especially if the NPC is being cheated on. Answering &amp;quot;Yes&amp;quot; has no effect on their mood, even if you're lying, but, unlike in AA2, if your answer is &amp;quot;No&amp;quot;, they may offer to have sex with you. You may refuse their offer, which will put them in a bad mood otherwise.&lt;br /&gt;
*'''Do you have a lover?''' Any NPC may come and ask you this question. It's more likely to happen if they're being cheated on and it can also trigger even if you or them are already in a relationship. Answering &amp;quot;Yes&amp;quot; has no effect on their mood, even if you're lying, but if you answer &amp;quot;No&amp;quot;, they may offer to start a relationship with you, putting them in a bad mood if you refuse. This can be exploited to enter relationships with Higher virtues who already have someone they're dating, but it can also be used against you too. The only characters resistent to this interaction are the ones with the Singleminded trait.&lt;br /&gt;
*'''How are you?''' A NPC that likes/loves you enough may come and ask you this question. Answering &amp;quot;Yes&amp;quot; will put them at ease, but if you answer &amp;quot;No&amp;quot;, they will comfort you with a headpat. The headpat only happens to PC answering &amp;quot;No&amp;quot;.&lt;br /&gt;
*'''@ Likes you''' A NPC that likes you enough may tip you that someone has feelings for you. This is purely random and doesn't actually mean the person they mentioned loves you at all.&lt;br /&gt;
*'''I saw @ having sex...''' A NPC that saw someone having H in public may, on rare occasions, tell you who it was. In most cases, it's usually the person that NPC hates or their love rival.&lt;br /&gt;
*'''Kiss me, please''' A girl that likes/loves you enough may ask you to kiss her. This can cause jealousy if other lovers witness the kiss.&lt;br /&gt;
*'''Hug me, please''' A NPC that likes/loves you enough may offer to hug you. This can cause jealousy if other lovers witness the hug.&lt;br /&gt;
*'''Flash'''  A girl may offer to expose herself to someone she loves or likes, depending on her virtue.&lt;br /&gt;
*'''Trade your friend/lover items''' Accepting will increase their Like or Love as well as exchange your current items (visible when you check a character with the Jizou Statue) and also making it easier to befriend the NPC who you traded with.&lt;br /&gt;
*'''Kidnap''' A NPC with the &amp;quot;Evil&amp;quot; trait will attempt to kidnap their target. This can only trigger if the Evil character's lover has been caught cheating before. The target can either be the lover if the Evil NPC has built enough hate towards them or the person the Evil Lover saw they've been having sex with their partner.&lt;br /&gt;
*'''Force''' A NPC with the &amp;quot;Evil&amp;quot; trait can force sex on the PC without a &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;Yes&amp;lt;/span&amp;gt;/&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;No&amp;lt;/span&amp;gt; prompt.&lt;br /&gt;
*'''Good Morning Kiss''' A lover may give you a good morning kiss if it arrives at the station after you. Note that unlike AA2, this can cause jealousy if you have other lovers.&lt;br /&gt;
*'''Sudden Kiss''' A kiss interaction without the &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;Yes&amp;lt;/span&amp;gt;/&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;No&amp;lt;/span&amp;gt; prompt. It's mainly used by higher virtues and, unlike AA2, it can make other lovers jealous if they see it. Also the NPCS no longer spam this interaction forever like in AA2 (please Illusion don't change it back to the way it works in AA2. I don't want to mod the AI for 3 damn months again. Whoever reads this, please don't delete my extra comment. I really hated this interaction in AA2 lol).&lt;br /&gt;
*'''Break up'''  A NPC who no longer loves you or who saw you cheating a lot may come and break up with you (with unique dialogue for both cases). Unlike the PC's interaction, you don't get the chance to refuse.&lt;br /&gt;
*'''Let's 3P''' A NPC who has multiple lovers (including the PC) may offer you to have 3P with someone. If you accept, you'll follow to the 3rd person and H will begin instantly, ignoring that character's favourability towards you entirely, making it possible to have sex with someone that hates you, although no love will be gained after the session. Note that this can fail if you cannot reach the other person for some reasons.&lt;br /&gt;
*'''Let's hang''' Sometimes after the whole day is over, an NPC that likes you enough may ask to come to your room tonight to hang together.&lt;br /&gt;
*'''Let's hang(H)''' Sometimes after the whole day is over, an NPC that likes you enough may ask to come to your room tonight. If accepted, a H scene will start at your home between the two of you, while rejecting their offer will put them in a bad mood.&lt;/div&gt;</summary>
		<author><name>Redsky09</name></author>	</entry>

	<entry>
		<id>http://wiki.anime-sharing.com/hgames/index.php?title=Summer_Vacation!_Scramble/Gameplay/Interactions&amp;diff=39474</id>
		<title>Summer Vacation! Scramble/Gameplay/Interactions</title>
		<link rel="alternate" type="text/html" href="http://wiki.anime-sharing.com/hgames/index.php?title=Summer_Vacation!_Scramble/Gameplay/Interactions&amp;diff=39474"/>
				<updated>2024-11-19T12:02:52Z</updated>
		
		<summary type="html">&lt;p&gt;Redsky09: Edited descriptions&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{hgame|game={{ROOTPAGENAME}}|company=Illusion|category=IllusionGames}}&lt;br /&gt;
&lt;br /&gt;
=How do they work=&lt;br /&gt;
The % value shown when interacting with somebody represents the chance of the character to accept the action. As long as that value is higher than 0% there is a chance for success. As long as the value is below 100% there is a chance to fail. It is possible to succeed with as low as 1% but the odds are just that low.&lt;br /&gt;
&lt;br /&gt;
Most interactions can be used on the same character only three times per time period. After three uses on the same character the success rate will become 0% and that character will tell you to stop, making them angry.&lt;br /&gt;
&lt;br /&gt;
The success rate is influenced by traits, virtue, mood, character stats, favorability rating and map mood.&lt;br /&gt;
&lt;br /&gt;
Note that a failed interaction will not necessarily decrease the NPC's opinion. A NPC can either directly refuse, decreasing their opinion on you, or can say &amp;quot;another time&amp;quot;, leaving their opinion unchanged.&lt;br /&gt;
&lt;br /&gt;
=Types of Interactions=&lt;br /&gt;
There are 39 interactions that the Player can choose from, these are grouped in 11 categories.&lt;br /&gt;
===Let's Talk===&lt;br /&gt;
Successful interactions have 3 different outcomes (small, good and great) that are influenced by the character's mood, traits, sociability and map mood. &lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Interaction !! Description !! Effect&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Let's_talk.png|64px]]Everyday topics||Talks about casual topics, increasing like.   ||Happiness(good/great success)&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Let's_talk.png|64px]]Romantic topics||Talks about matters of the heart. Successes and failures have a more drastic effect on the character's opinion of you.  ||Blush(good/great success)&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Let's_talk.png|64px]]Naughty topics||Talks about Lewd topics, increasing Love and having a chance of getting the character horny.   ||Horny(good/great success)&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Listen to me===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Interaction !! Description !! Effect&lt;br /&gt;
|-&lt;br /&gt;
| [[File:talk.png|64px]]Cheer Up|| Cheers up a character if depressed. You can also perk up a character who feels Jealous towards someone. If not depressed/jealous then the character will be confused with 0%. ||Normal(success), remains Sad/Jealous if failed.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:talk.png|64px]]Calm Down||Calms down a character if angry. You can also perk up a character who feels Jealous towards someone. If not angry/jealous then the character will be confused with 0%.  ||Normal(success), remains Angry/Jealous if failed.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:talk.png|64px]]Praise||Flatter a character. Increases Like/Love more if successful, increases by a lesser amount if failed. Can also perk up a Sad, Angry or Jealous NPC.   ||Happiness/Blush(success/failure, high favourability), Normal(success/failure, low favourability)&lt;br /&gt;
|-&lt;br /&gt;
| [[File:talk.png|64px]]Grumble||Speak negatively about yourself. The NPC will either agree, increasing both of yours Dislike/Hate, or will say that it's not true, increasing your Like/Love toward them and clearing your bad moods.  ||Depression(success), Happiness(failure)&lt;br /&gt;
|-&lt;br /&gt;
| [[File:talk.png|64px]]Apologize||Apologizes to a character who feels betrayed and thinks the &amp;lt;span style=&amp;quot;color:#CC0000&amp;quot;&amp;gt;'''Unforgivable!'''&amp;lt;/span&amp;gt; status.  ||Normal(success), None(failure)&lt;br /&gt;
|-&lt;br /&gt;
| [[File:talk.png|64px]]Confront||Starts arguing with the character. The winner will receive alot of Dislike points towards their opponent, while the opponent won't be able to move a for a bit and receive alot of Hate towards the winner while also getting Depressed. ||Normal(success), Anger(refused to argue), Depression(character lost confrontation)&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Give Advice===&lt;br /&gt;
All advices reduce the character's horniness to some extent. Success rate depends on the character's seriousness(virtue, related traits and mood) and is heavily influenced by his/her current horniness and the current map's mood. &lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Interaction !! Description !! Effect&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Make_a_statement.png|64px]]Suggest a meal||Encourages the character to eat more often at the Beach for the whole day.  ||Tension(success)&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Make_a_statement.png|64px]]Encourage to study||Encourages the character to study more often at the School for the whole day.  ||Tension(success)&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Make_a_statement.png|64px]]Encourage to exercise||Encourages the character to exercise more often at the Shrine for the whole day.  ||Tension(success)&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Make_a_statement.png|64px]]Encourage Work||Encourages the character to work more often at their Job for the whole day.   ||Tension(success)&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Make_a_statement.png|64px]]Reflect on Relationship||Discourages the character from showing affection. Depending on Virtue and Traits, this can have huge effects on how often the NPC will try to show affection for the whole day. ||Tension (success), Anger(failure, low favourability)&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Make_a_statement.png|64px]]Reflect on love affairs||Discourages the character from forming relationships. Depending on Virtue and Traits, this can have huge effects on how often the NPC will try to make a relationship for the whole day.  ||Tension(success), Anger(failure, low favourability)&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Make_a_statement.png|64px]]Reflect on sex||Discourages the character from having H. Depending on Virtue and Traits, this can have huge effects on how often the NPC will ask for H for the whole day.   ||Tension(success), Anger(failure, low favourability)&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Consult about===&lt;br /&gt;
Consult actions work the same as &amp;quot;Advice&amp;quot;, with the character this time asking for an opinion on specific matters instead of being encouraged by someone else to do something.&lt;br /&gt;
&lt;br /&gt;
These interactions don't have any effects on PC except increasing the NPC's like/love towards you depending on which topic you consulted about and if they agreed/disagreed with it.&lt;br /&gt;
&lt;br /&gt;
Note that disagreeing with a topic will NOT make the NPCS less likely to perform the action you discouraged them in not putting more effort into.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Interaction !! Description !! Effect&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Consult.png|64px]]Diet||Asks if the character should eat more often at the Beach for the whole day.   ||None&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Consult.png|64px]]Studies||Asks if the character should study more often at the School for the whole day.   ||None&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Consult.png|64px]]Exercise||Asks if the character should exercise more often at the Shrine for the whole day.   ||None&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Consult.png|64px]]Part-time job||Asks if the character should work more often at their Job for the whole day.   ||None&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Consult.png|64px]]Relationships||Asks if the character should be more aggresive in showing affection. Agreeing on this topic can heavily increase the chances an NPC will show affection for the whole day, so choose your answer wisely.   ||None&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Consult.png|64px]]Love||Asks if the character should be more aggresive in making relationships. Agreeing with this topic can heavily increase the chances an NPC will try to form multiple relationships for the whole day, so choose your answer wisely.   ||None&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Consult.png|64px]]Sex||Asks if the character should be more aggresive in having H. Agreeing on this topic can heavily increase the chances an NPC will ask for H for the whole day, so choose your answer wisely.  ||None&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Gossips===&lt;br /&gt;
When you select any of these interactions you will be taken to the character roster to select the person you're talking about. Success rate largely depends on the NPC's favourability towards you and the person you're conversing about. If your roster only has two people, these interactions (other than &amp;quot;What do you think about?&amp;quot; and &amp;quot;I want to get along...&amp;quot;) will be disabled.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Interaction !! Description !! Effect&lt;br /&gt;
|-&lt;br /&gt;
| [[File:That_person.png|64px]]There's a good rumor||Talks positively about the character. If successful, improves the chance they'll seek them for conversation. If an NPC hears multiple good rumors about others, they can start feeling Jealous about their other colleagues.    ||None, Jealous(multiple successful good rumors)&lt;br /&gt;
|-&lt;br /&gt;
| [[File:That_person.png|64px]]There's a bad rumor||Talks negatively about the character. If successful, decreases the NPC's opinion towards them or otherwise towards you if the NPC doesn't like you enough. If an NPC hears multiple bad rumors about others, they can start feeling Sad about their other colleagues. NOTE: bad rumors have now been buffed since AA2, as succesful rumors now gives hate instead of dislike. The amount of hate seems to be determined by how much the NPC likes the 3rd person.  ||None, Sad(multiple bad succesful bad rumors)&lt;br /&gt;
|-&lt;br /&gt;
| [[File:That_person.png|64px]]Get along with||Tells the NPC to change their attitude towards the character. If successful, it can increase Like/Love and also the success rate for conversations towards/for the picked target. Note that this action will always fail if the NPC hates the selected character, stating that they &amp;quot;don't like&amp;quot; that person.   ||None&lt;br /&gt;
|-&lt;br /&gt;
| [[File:That_person.png|64px]]I want to get along...||Asks the NPC to tell that character to change their attitude towards you (&amp;quot;Get along with&amp;quot;). Unlike in AA2, you can also refer to your PC when talking, stating that you want to get closer to the NPC. Note that this action will always fail if the NPC hates that character, stating that they &amp;quot;don't like&amp;quot; that person.  ||None&lt;br /&gt;
|-&lt;br /&gt;
| [[File:That_person.png|64px]]What do you think about?||Asks what the are the NPC's feelings towards that character. You can also refer to your PC when talking. Depending on favourability, they may state that they like/love them, don't know yet or simply refuse to tell you anything.  ||None&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Activities===&lt;br /&gt;
Success rate largely depends on the NPC's sociability, favourability, mood, virtue and map mood.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Interaction !! Description !! Effect&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Let's_be_together.png|64px]]Let's go eat||Invites the character to eat together at the Cafe. If the character already ate during the period, they will always refuse the invitation. PC can eat as many times as they like.   ||Calm(success)&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Let's_be_together.png|64px]]Let's study||Invites the character to improve Academics together. Studying with a partner greatly increases the chance of success when working hard, but it can also easily fail if the NPC isn't in the right mood.    ||Tension(success)&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Let's_be_together.png|64px]]Let's exercise||Invites the character to improve Strength together. Exercising with a partner greatly increases the chance of success when working hard, but it can also easily fail if the NPC isn't in the right mood.   ||Tension(success)&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Let's_be_together.png|64px]]Let's work||Asks the character for help at your Job. Working with a partner greatly increases the chance of success when working hard, but it can also easily fail if the NPC  isn't in the right mood.   ||Tension(success)&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Let's_be_together.png|64px]]Come to my room||Invites the character to your home to have fun. A character resistant in having sex with you is unlikely to accept. If the current map mood is set to &amp;quot;Horny&amp;quot; when inviting the NPC, H will begin at your place. Unlike in AA2, you no longer need a relationship with the person you're trying to invite at home for sex.   ||Happiness(normal invite), depends on H outcome otherwise&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Feelings===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Interaction !! Description !! Effect&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Ask.png|64px]]Show affection||Confess your love towards the character. Depending on their orientation and relationship towards you, they may state that they love you, that they don't like you or simply thank you.   ||Happiness/Blush(success), Depression(failure)&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Ask.png|64px]]Ask on a date||Asks the character on a BBQ party at the beach on Sunday. The NPC will refuse if it already has a date planned. You can invite multiple characters on a date and, unlike in AA2, it's possible to attend the date with every character you asked out. However, it's not possible to attend multiple dates that you yourself have been invited to if the BBQ party had already started before.   ||TLDR&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Ask.png|64px]]Let's be lovers||Asks to become lovers with the character. If they accept, you'll officially become a couple. Higher virtues or Singleminded NPCS who already have a lover makes having a relationship with them much more difficult, especially if you yourself already have a lover (Singleminded characters who already have a lover will never make multiple affairs). Note that it's impossible to be together with someone that doesn't match their orientation.   ||Blush(success), Depression(failure), Anger(refusal after being told you already have a lover)&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Ask.png|64px]]Let's Break up||Asks to officially end the relationship with the character, but if both of your love is high, they may not accept it.   ||Anger(failure), Depression(success)&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Contact===&lt;br /&gt;
Success rate largely depends on the sexual orientation, virtue of the NPC, favourability, mood and map mood.  If a lover witnesses any contact except &amp;quot;Headpat&amp;quot; with a non-shared lover it will give them the &amp;lt;span style=&amp;quot;color:RED&amp;quot;&amp;gt;'''Cheater!'''&amp;lt;/span&amp;gt; status and can also cause them to compete for attention. Unless you have enough favorability with the NPC, all of these interactions will make him/her angry if they fail.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Interaction !! Description !! Effect&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Skinship.png|64px]]Headpat||Pet/stroke a character's head, reducing stress and horniness and increasing love.  ||Happiness(success), Anger(failure, low favourability)&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Skinship.png|64px]]Hug||Hugs a character, reducing stress and increasing love.   ||Happiness/Blush/Horny(success), Anger(failure, low favourability)&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Skinship.png|64px]]Kiss||Kisses a character, increasing love and horniness.    ||Blush/Horny(success), Anger(failure, low favourability)&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Skinship.png|64px]]Grope||Gropes/touches a character, increasing horniness.  ||Blush/Horny(success), Anger(failure, low favourability)&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Skinship.png|64px]]Sex||Initiates a H scene with the character in the current location. High virtues are reluctant in having H with others around, while Highest virtues will always refuse doing it in public. Depending on favourability, NPCS will either compete for a character having H, with the scene continuing with whoever the middle party chooses as the winner, or they may also ask to join in triggering 3P. Note that unlike AA2, if an NPC competes against you during a H scene, you cannot back away anymore.    ||depends on the H outcome, Anger(failure, low favourability), Anger/Sad(not choosing someone/anyone during an argument)&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Travel===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Interaction !! Description !! Effect&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Ask_to_move.png|64px]] Follow Me||Asks the character to follow you until you reach your destination or you interact with them again. The target will always refuse to follow you if they're at the Beach and have already changed in their swimsuit. Unlike the NPC's follow, other characters can still talk to the person accompanying you, effectively making them stop following you anymore. The NPC behind you can also get distracted and cancel their follow, examples include witnessing a H scene, their lover interacting with someone, interrupting you or getting spooked by other embarrasing acts. ||None&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Ask_to_move.png|64px]] Let's meet later at..||Asks the character to wait for you on a specific location during the next period. If an NPC asked you to meet later and you talk to them at the planned location, their favourability towards you will increase.||Happiness(characters actually met), Sad(characters didn't met each other)&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Blackmail===&lt;br /&gt;
When the player witnesses any of the these action: Public Masturbation or a character doing certain actions with a non-lover while having a lover like: Hug, Kissing, Groping and Public H, the blackmail option will now be available when talking to an NPC. The game consider this as a '''Weakness''' toward the NPC, You will then have the option to blackmail them. &lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Interaction !! Description !! Effect&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Weakness.png |64px]]Extort|| Demands the character to submit to you. The success rate for this is always 20% (40% if you have the &amp;quot;Schemer&amp;quot; trait) or 100% if the target has the &amp;quot;Masochist&amp;quot; trait. Witnessing more actions that can trigger blackmail will also add up to the success rate of the interaction (2% at most). It's recommended to save before trying to extort someone in order to be able to restart in case it fails.   ||Annoyed(success, mood remains permanent towards the abuser), Anger(failure), None(Masochist)&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Weakness.png |64px]]Ignore||Force the character to not initiate any action toward the &amp;quot;Ignored Target&amp;quot;, but said target can still initiate interactions with this character||None&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Weakness.png |64px]]Show me &amp;quot;That&amp;quot;||Forces the character to expose themselves.  ||Horny(success)&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Weakness.png |64px]]Let me fuck you||Forces a H scene with the character in the current location. If someone attempts to compete against you during the act, the blackmailed person will always choose their abuser, even if the lover themselves is the one competing. This will also weirdly cause both the bully and the victim to fall in love with each other, although the victim themselves may still not enjoy the blackmailer's presence.   ||depends on the H outcome&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Weakness.png |64px]]I'll leave you alone||Free the character from the Blackmail status. This will disable all abusive interactions towards the NPC.||None&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Weakness.png |64px]]Leave me alone||Free the Playable Character from the Blackmail status. If successful, disable the Blackmail actions toward the Playable Character.||None&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Other===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Interaction !! Description !! Effect&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Other.png |64px]]Nothing||Cancel the interaction. If the interacted character hates you, they get mad for wasting their time||None&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=NPC Interactions=&lt;br /&gt;
Aside from being able to do every interaction the PC does, NPCs can also initiate some specific interactions unavailable to the PC.&lt;br /&gt;
*'''Did you have sex with...''' A NPC who thinks that you're cheating on them can ask anyone in the roster this question. This can cause the &amp;lt;span style=&amp;quot;color:#CC0000&amp;quot;&amp;gt;'''Unforgivable!'''&amp;lt;/span&amp;gt; status towards you if you answer &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;Yes&amp;lt;/span&amp;gt; but if someone else admits that they had sex with you, it will cause the  &amp;lt;span style=&amp;quot;color:#CC0000&amp;quot;&amp;gt;'''Cheater!'''&amp;lt;/span&amp;gt; status instead.&lt;br /&gt;
*'''Have you ever had sex?''' A NPC that's interested in someone may come and ask them this question, especially if the NPC is being cheated on. Answering &amp;quot;Yes&amp;quot; has no effect on their mood, even if you're lying, but, unlike in AA2, if your answer is &amp;quot;No&amp;quot;, they may offer to have sex with you. You may refuse their offer, which will put them in a bad mood otherwise.&lt;br /&gt;
*'''Do you have a lover?''' Any NPC may come and ask you this question. It's more likely to happen if they're being cheated on and it can also trigger even if you or them are already in a relationship. Answering &amp;quot;Yes&amp;quot; has no effect on their mood, even if you're lying, but if you answer &amp;quot;No&amp;quot;, they may offer to start a relationship with you, putting them in a bad mood if you refuse. This can be exploited to enter relationships with Higher virtues who already have someone they're dating, but it can also be used against you too. The only characters resistent to this interaction are the ones with the Singleminded trait.&lt;br /&gt;
*'''How are you?''' A NPC that likes/loves you enough may come and ask you this question. Answering &amp;quot;Yes&amp;quot; will put them at ease, but if you answer &amp;quot;No&amp;quot;, they will comfort you with a headpat. The headpat only happens to PC answering &amp;quot;No&amp;quot;.&lt;br /&gt;
*'''@ Likes you''' A NPC that likes you enough may tip you that someone has feelings for you. This is purely random and doesn't actually mean the person they mentioned loves you at all.&lt;br /&gt;
*'''I saw @ having sex...''' A NPC that saw someone having H in public may, on rare occasions, tell you who it was. In most cases, it's usually the person that NPC hates or their love rival.&lt;br /&gt;
*'''Kiss me, please''' A girl that likes/loves you enough may ask you to kiss her. This can cause jealousy if other lovers witness the kiss.&lt;br /&gt;
*'''Hug me, please''' A NPC that likes/loves you enough may offer to hug you. This can cause jealousy if other lovers witness the hug.&lt;br /&gt;
*'''Flash'''  A girl may offer to expose herself to someone she loves or likes, depending on her virtue.&lt;br /&gt;
*'''Trade your friend/lover items''' Accepting will increase their Like or Love as well as exchange your current items (visible when you check a character with the Jizou Statue) and also making it easier to befriend the NPC who you traded with.&lt;br /&gt;
*'''Kidnap''' A NPC with the &amp;quot;Evil&amp;quot; trait will attempt to kidnap their target. This can only trigger if the Evil character's lover has been caught cheating before. The target can either be the lover if the Evil NPC has built enough hate towards them or the person the Evil Lover saw they've been having sex with their partner.&lt;br /&gt;
*'''Force''' A NPC with the &amp;quot;Evil&amp;quot; trait can force sex on the PC without a &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;Yes&amp;lt;/span&amp;gt;/&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;No&amp;lt;/span&amp;gt; prompt.&lt;br /&gt;
*'''Good Morning Kiss''' A lover may give you a good morning kiss if it arrives at the station after you. Note that unlike AA2, this can cause jealousy if you have other lovers.&lt;br /&gt;
*'''Sudden Kiss''' A kiss interaction without the &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;Yes&amp;lt;/span&amp;gt;/&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;No&amp;lt;/span&amp;gt; prompt. It's mainly used by higher virtues and, unlike AA2, it can make other lovers jealous if they see it. Also the NPCS no longer spam this interaction forever like in AA2 (please Illusion don't change it back to the way it works in AA2. I don't want to mod the AI for 3 damn months again. Whoever reads this, please don't delete my extra comment. I really hated this interaction in AA2 lol).&lt;br /&gt;
*'''Break up'''  A NPC who no longer loves you or who saw you cheating a lot may come and break up with you (with unique dialogue for both cases). Unlike the PC's interaction, you don't get the chance to refuse.&lt;br /&gt;
*'''Let's 3P''' A NPC who has multiple lovers (including the PC) may offer you to have 3P with someone. If you accept, you'll follow to the 3rd person and H will begin instantly, ignoring that character's favourability towards you entirely, making it possible to have sex with someone that hates you, although no love will be gained after the session. Note that this can fail if you cannot reach the other person for some reasons.&lt;br /&gt;
*'''Let's hang''' Sometimes after the whole day is over, an NPC that likes you enough may ask to come to your room tonight to hang together.&lt;br /&gt;
*'''Let's hang(H)''' Sometimes after the whole day is over, an NPC that likes you enough may ask to come to your room tonight. If accepted, a H scene will start at your home between the two of you, while rejecting their offer will put them in a bad mood.&lt;/div&gt;</summary>
		<author><name>Redsky09</name></author>	</entry>

	<entry>
		<id>http://wiki.anime-sharing.com/hgames/index.php?title=Summer_Vacation!_Scramble/Gameplay/Interactions&amp;diff=39473</id>
		<title>Summer Vacation! Scramble/Gameplay/Interactions</title>
		<link rel="alternate" type="text/html" href="http://wiki.anime-sharing.com/hgames/index.php?title=Summer_Vacation!_Scramble/Gameplay/Interactions&amp;diff=39473"/>
				<updated>2024-11-19T12:01:50Z</updated>
		
		<summary type="html">&lt;p&gt;Redsky09: Edited descriptions&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{hgame|game={{ROOTPAGENAME}}|company=Illusion|category=IllusionGames}}&lt;br /&gt;
&lt;br /&gt;
=How do they work=&lt;br /&gt;
The % value shown when interacting with somebody represents the chance of the character to accept the action. As long as that value is higher than 0% there is a chance for success. As long as the value is below 100% there is a chance to fail. It is possible to succeed with as low as 1% but the odds are just that low.&lt;br /&gt;
&lt;br /&gt;
Most interactions can be used on the same character only three times per time period. After three uses on the same character the success rate will become 0% and that character will tell you to stop, making them angry.&lt;br /&gt;
&lt;br /&gt;
The success rate is influenced by traits, virtue, mood, character stats, favorability rating and map mood.&lt;br /&gt;
&lt;br /&gt;
Note that a failed interaction will not necessarily decrease the NPC's opinion. A NPC can either directly refuse, decreasing their opinion on you, or can say &amp;quot;another time&amp;quot;, leaving their opinion unchanged.&lt;br /&gt;
&lt;br /&gt;
=Types of Interactions=&lt;br /&gt;
There are 39 interactions that the Player can choose from, these are grouped in 11 categories.&lt;br /&gt;
===Let's Talk===&lt;br /&gt;
Successful interactions have 3 different outcomes (small, good and great) that are influenced by the character's mood, traits, sociability and map mood. &lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Interaction !! Description !! Effect&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Let's_talk.png|64px]]Everyday topics||Talks about casual topics, increasing like.   ||Happiness(good/great success)&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Let's_talk.png|64px]]Romantic topics||Talks about matters of the heart. Successes and failures have a more drastic effect on the character's opinion of you.  ||Blush(good/great success)&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Let's_talk.png|64px]]Naughty topics||Talks about Lewd topics, increasing Love and having a chance of getting the character horny.   ||Horny(good/great success)&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Listen to me===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Interaction !! Description !! Effect&lt;br /&gt;
|-&lt;br /&gt;
| [[File:talk.png|64px]]Cheer Up|| Cheers up a character if depressed. You can also perk up a character who feels Jealous towards someone. If not depressed/jealous then the character will be confused with 0%. ||Normal(success), remains Sad/Jealous if failed.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:talk.png|64px]]Calm Down||Calms down a character if angry. You can also perk up a character who feels Jealous towards someone. If not angry/jealous then the character will be confused with 0%.  ||Normal(success), remains Angry/Jealous if failed.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:talk.png|64px]]Praise||Flatter a character. Increases Like/Love more if successful, increases by a lesser amount if failed. Can also perk up a Sad, Angry or Jealous NPC.   ||Happiness/Blush(success/failure, high favourability), Normal(success/failure, low favourability)&lt;br /&gt;
|-&lt;br /&gt;
| [[File:talk.png|64px]]Grumble||Speak negatively about yourself. The NPC will either agree, increasing both of yours Dislike/Hate, or will say that it's not true, increasing your Like/Love toward them and clearing your bad moods.  ||Depression(success), Happiness(failure)&lt;br /&gt;
|-&lt;br /&gt;
| [[File:talk.png|64px]]Apologize||Apologizes to a character who feels betrayed and thinks the &amp;lt;span style=&amp;quot;color:#CC0000&amp;quot;&amp;gt;'''Unforgivable!'''&amp;lt;/span&amp;gt; status.  ||Normal(success), None(failure)&lt;br /&gt;
|-&lt;br /&gt;
| [[File:talk.png|64px]]Confront||Starts arguing with the character. The winner will receive alot of Dislike points towards their opponent, while the opponent won't be able to move a for a bit and receive alot of Hate towards the winner while also getting Depressed. ||Normal(success), Anger(refused to argue), Depression(character lost confrontation)&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Give Advice===&lt;br /&gt;
All advices reduce the character's horniness to some extent. Success rate depends on the character's seriousness(virtue, related traits and mood) and is heavily influenced by his/her current horniness and the current map's mood. &lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Interaction !! Description !! Effect&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Make_a_statement.png|64px]]Suggest a meal||Encourages the character to eat more often at the Beach for the whole day.  ||Tension(success)&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Make_a_statement.png|64px]]Encourage to study||Encourages the character to study more often at the School for the whole day.  ||Tension(success)&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Make_a_statement.png|64px]]Encourage to exercise||Encourages the character to exercise more often at the Shrine for the whole day.  ||Tension(success)&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Make_a_statement.png|64px]]Encourage Work||Encourages the character to work more often at their Job for the whole day.   ||Tension(success)&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Make_a_statement.png|64px]]Reflect on Relationship||Discourages the character from showing affection. Depending on Virtue and Traits, this can have huge effects on how often the NPC will try to show affection for the whole day. ||Tension (success), Anger(failure, low favourability)&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Make_a_statement.png|64px]]Reflect on love affairs||Discourages the character from forming relationships. Depending on Virtue and Traits, this can have huge effects on how often the NPC will try to make a relationship for the whole day.  ||Tension(success), Anger(failure, low favourability)&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Make_a_statement.png|64px]]Reflect on sex||Discourages the character from having H. Depending on Virtue and Traits, this can have huge effects on how often the NPC will ask for H for the whole day.   ||Tension(success), Anger(failure, low favourability)&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Consult about===&lt;br /&gt;
Consult actions work the same as &amp;quot;Advice&amp;quot;, with the character this time asking for an opinion on specific matters instead of being encouraged by someone else to do something.&lt;br /&gt;
&lt;br /&gt;
These interactions don't have any effects on PC except increasing the NPC's like/love towards you depending on which topic you consulted about and if they agreed/disagreed with it.&lt;br /&gt;
&lt;br /&gt;
Note that disagreeing with a topic will NOT make the NPCS less likely to perform the action you discouraged them in not putting more effort into.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Interaction !! Description !! Effect&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Consult.png|64px]]Diet||Asks if the character should eat more often at the Beach for the whole day.   ||None&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Consult.png|64px]]Studies||Asks if the character should study more often at the School for the whole day.   ||None&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Consult.png|64px]]Exercise||Asks if the character should exercise more often at the Shrine for the whole day.   ||None&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Consult.png|64px]]Part-time job||Asks if the character should work more often at their Job for the whole day.   ||None&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Consult.png|64px]]Relationships||Asks if the character should be more aggresive in showing affection. Agreeing on this topic can heavily increase the chances an NPC will show affection for the whole day, so choose your answer wisely.   ||None&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Consult.png|64px]]Love||Asks if the character should be more aggresive in making relationships. Agreeing with this topic can heavily increase the chances an NPC will try to form multiple relationships for the whole day, so choose your answer wisely.   ||None&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Consult.png|64px]]Sex||Asks if the character should be more aggresive in having H. Agreeing on this topic can heavily increase the chances an NPC will ask for H for the whole day, so choose your answer wisely.  ||None&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Gossips===&lt;br /&gt;
When you select any of these interactions you will be taken to the character roster to select the person you're talking about. Success rate largely depends on the NPC's favourability towards you and the person you're conversing about. If your roster only has two people, these interactions (other than &amp;quot;What do you think about?&amp;quot; and &amp;quot;I want to get along...&amp;quot;) will be disabled.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Interaction !! Description !! Effect&lt;br /&gt;
|-&lt;br /&gt;
| [[File:That_person.png|64px]]There's a good rumor||Talks positively about the character. If successful, improves the chance they'll seek them for conversation. If an NPC hears multiple good rumors about others, they can start feeling Jealous about their other colleagues.    ||None, Jealous(multiple successful good rumors)&lt;br /&gt;
|-&lt;br /&gt;
| [[File:That_person.png|64px]]There's a bad rumor||Talks negatively about the character. If successful, decreases the NPC's opinion towards them or otherwise towards you if the NPC doesn't like you enough. If an NPC hears multiple bad rumors about others, they can start feeling Sad about their other colleagues. NOTE: bad rumors have now been buffed since AA2, as succesful rumors now gives hate instead of dislike. The amount of hate seems to be determined by how much the NPC likes the 3rd person.  ||None, Sad(multiple bad succesful bad rumors)&lt;br /&gt;
|-&lt;br /&gt;
| [[File:That_person.png|64px]]Get along with||Tells the NPC to change their attitude towards the character. If successful, it can increase Like/Love and also the success rate for conversations towards/for the picked target. Note that this action will always fail if the NPC hates the selected character, stating that they &amp;quot;don't like&amp;quot; that person.   ||None&lt;br /&gt;
|-&lt;br /&gt;
| [[File:That_person.png|64px]]I want to get along...||Asks the NPC to tell that character to change their attitude towards you (&amp;quot;Get along with&amp;quot;). Unlike in AA2, you can also refer to your PC when talking, stating that you want to get closer to the NPC. Note that this action will always fail if the NPC hates that character, stating that they &amp;quot;don't like&amp;quot; that person.  ||None&lt;br /&gt;
|-&lt;br /&gt;
| [[File:That_person.png|64px]]What do you think about?||Asks what the are the NPC's feelings towards that character. You can also refer to your PC when talking. Depending on favourability, they may state that they like/love them, don't know yet or simply refuse to tell you anything.  ||None&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Activities===&lt;br /&gt;
Success rate largely depends on the NPC's sociability, favourability, mood, virtue and map mood.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Interaction !! Description !! Effect&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Let's_be_together.png|64px]]Let's go eat||Invites the character to eat together at the Cafe. If the character already ate during the period, they will always refuse the invitation. PC can eat as many times as they like.   ||Calm(success)&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Let's_be_together.png|64px]]Let's study||Invites the character to improve Academics together. Studying with a partner greatly increases the chance of success when working hard, but it can also easily fail if the NPC isn't in the right mood.    ||Tension(success)&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Let's_be_together.png|64px]]Let's exercise||Invites the character to improve Strength together. Exercising with a partner greatly increases the chance of success when working hard, but it can also easily fail if the NPC isn't in the right mood.   ||Tension(success)&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Let's_be_together.png|64px]]Let's work||Asks the character for help at your Job. Working with a partner greatly increases the chance of success when working hard, but it can also easily fail if the NPC  isn't in the right mood.   ||Tension(success)&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Let's_be_together.png|64px]]Come to my room||Invites the character to your home to have fun. A character resistant to having sex with you is unlikely to accept. If the current map mood is set to &amp;quot;Horny&amp;quot; when inviting the NPC, H will begin at your place. Unlike in AA2, you no longer need a relationship with the person you're trying to invite at home for sex.   ||Happiness(normal invite), depends on H outcome otherwise&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Feelings===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Interaction !! Description !! Effect&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Ask.png|64px]]Show affection||Confess your love towards the character. Depending on their orientation and relationship towards you, they may state that they love you, that they don't like you or simply thank you.   ||Happiness/Blush(success), Depression(failure)&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Ask.png|64px]]Ask on a date||Asks the character on a BBQ party at the beach on Sunday. The NPC will refuse if it already has a date planned. You can invite multiple characters on a date and, unlike in AA2, it's possible to attend the date with every character you asked out. However, it's not possible to attend multiple dates that you yourself have been invited to if the BBQ party had already started before.   ||TLDR&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Ask.png|64px]]Let's be lovers||Asks to become lovers with the character. If they accept, you'll officially become a couple. Higher virtues or Singleminded NPCS who already have a lover makes having a relationship with them much more difficult, especially if you yourself already have a lover (Singleminded characters who already have a lover will never make multiple affairs). Note that it's impossible to be together with someone that doesn't match their orientation.   ||Blush(success), Depression(failure), Anger(refusal after being told you already have a lover)&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Ask.png|64px]]Let's Break up||Asks to officially end the relationship with the character, but if both of your love is high, they may not accept it.   ||Anger(failure), Depression(success)&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Contact===&lt;br /&gt;
Success rate largely depends on the sexual orientation, virtue of the NPC, favourability, mood and map mood.  If a lover witnesses any contact except &amp;quot;Headpat&amp;quot; with a non-shared lover it will give them the &amp;lt;span style=&amp;quot;color:RED&amp;quot;&amp;gt;'''Cheater!'''&amp;lt;/span&amp;gt; status and can also cause them to compete for attention. Unless you have enough favorability with the NPC, all of these interactions will make him/her angry if they fail.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Interaction !! Description !! Effect&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Skinship.png|64px]]Headpat||Pet/stroke a character's head, reducing stress and horniness and increasing love.  ||Happiness(success), Anger(failure, low favourability)&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Skinship.png|64px]]Hug||Hugs a character, reducing stress and increasing love.   ||Happiness/Blush/Horny(success), Anger(failure, low favourability)&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Skinship.png|64px]]Kiss||Kisses a character, increasing love and horniness.    ||Blush/Horny(success), Anger(failure, low favourability)&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Skinship.png|64px]]Grope||Gropes/touches a character, increasing horniness.  ||Blush/Horny(success), Anger(failure, low favourability)&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Skinship.png|64px]]Sex||Initiates a H scene with the character in the current location. High virtues are reluctant in having H with others around, while Highest virtues will always refuse doing it in public. Depending on favourability, NPCS will either compete for a character having H, with the scene continuing with whoever the middle party chooses as the winner, or they may also ask to join in triggering 3P. Note that unlike AA2, if an NPC competes against you during a H scene, you cannot back away anymore.    ||depends on the H outcome, Anger(failure, low favourability), Anger/Sad(not choosing someone/anyone during an argument)&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Travel===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Interaction !! Description !! Effect&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Ask_to_move.png|64px]] Follow Me||Asks the character to follow you until you reach your destination or you interact with them again. The target will always refuse to follow you if they're at the Beach and have already changed in their swimsuit. Unlike the NPC's follow, other characters can still talk to the person accompanying you, effectively making them stop following you anymore. The NPC behind you can also get distracted and cancel their follow, examples include witnessing a H scene, their lover interacting with someone, interrupting you or getting spooked by other embarrasing acts. ||None&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Ask_to_move.png|64px]] Let's meet later at..||Asks the character to wait for you on a specific location during the next period. If an NPC asked you to meet later and you talk to them at the planned location, their favourability towards you will increase.||Happiness(characters actually met), Sad(characters didn't met each other)&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Blackmail===&lt;br /&gt;
When the player witnesses any of the these action: Public Masturbation or a character doing certain actions with a non-lover while having a lover like: Hug, Kissing, Groping and Public H, the blackmail option will now be available when talking to an NPC. The game consider this as a '''Weakness''' toward the NPC, You will then have the option to blackmail them. &lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Interaction !! Description !! Effect&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Weakness.png |64px]]Extort|| Demands the character to submit to you. The success rate for this is always 20% (40% if you have the &amp;quot;Schemer&amp;quot; trait) or 100% if the target has the &amp;quot;Masochist&amp;quot; trait. Witnessing more actions that can trigger blackmail will also add up to the success rate of the interaction (2% at most). It's recommended to save before trying to extort someone in order to be able to restart in case it fails.   ||Annoyed(success, mood remains permanent towards the abuser), Anger(failure), None(Masochist)&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Weakness.png |64px]]Ignore||Force the character to not initiate any action toward the &amp;quot;Ignored Target&amp;quot;, but said target can still initiate interactions with this character||None&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Weakness.png |64px]]Show me &amp;quot;That&amp;quot;||Forces the character to expose themselves.  ||Horny(success)&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Weakness.png |64px]]Let me fuck you||Forces a H scene with the character in the current location. If someone attempts to compete against you during the act, the blackmailed person will always choose their abuser, even if the lover themselves is the one competing. This will also weirdly cause both the bully and the victim to fall in love with each other, although the victim themselves may still not enjoy the blackmailer's presence.   ||depends on the H outcome&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Weakness.png |64px]]I'll leave you alone||Free the character from the Blackmail status. This will disable all abusive interactions towards the NPC.||None&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Weakness.png |64px]]Leave me alone||Free the Playable Character from the Blackmail status. If successful, disable the Blackmail actions toward the Playable Character.||None&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Other===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Interaction !! Description !! Effect&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Other.png |64px]]Nothing||Cancel the interaction. If the interacted character hates you, they get mad for wasting their time||None&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=NPC Interactions=&lt;br /&gt;
Aside from being able to do every interaction the PC does, NPCs can also initiate some specific interactions unavailable to the PC.&lt;br /&gt;
*'''Did you have sex with...''' A NPC who thinks that you're cheating on them can ask anyone in the roster this question. This can cause the &amp;lt;span style=&amp;quot;color:#CC0000&amp;quot;&amp;gt;'''Unforgivable!'''&amp;lt;/span&amp;gt; status towards you if you answer &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;Yes&amp;lt;/span&amp;gt; but if someone else admits that they had sex with you, it will cause the  &amp;lt;span style=&amp;quot;color:#CC0000&amp;quot;&amp;gt;'''Cheater!'''&amp;lt;/span&amp;gt; status instead.&lt;br /&gt;
*'''Have you ever had sex?''' A NPC that's interested in someone may come and ask them this question, especially if the NPC is being cheated on. Answering &amp;quot;Yes&amp;quot; has no effect on their mood, even if you're lying, but, unlike in AA2, if your answer is &amp;quot;No&amp;quot;, they may offer to have sex with you. You may refuse their offer, which will put them in a bad mood otherwise.&lt;br /&gt;
*'''Do you have a lover?''' Any NPC may come and ask you this question. It's more likely to happen if they're being cheated on and it can also trigger even if you or them are already in a relationship. Answering &amp;quot;Yes&amp;quot; has no effect on their mood, even if you're lying, but if you answer &amp;quot;No&amp;quot;, they may offer to start a relationship with you, putting them in a bad mood if you refuse. This can be exploited to enter relationships with Higher virtues who already have someone they're dating, but it can also be used against you too. The only characters resistent to this interaction are the ones with the Singleminded trait.&lt;br /&gt;
*'''How are you?''' A NPC that likes/loves you enough may come and ask you this question. Answering &amp;quot;Yes&amp;quot; will put them at ease, but if you answer &amp;quot;No&amp;quot;, they will comfort you with a headpat. The headpat only happens to PC answering &amp;quot;No&amp;quot;.&lt;br /&gt;
*'''@ Likes you''' A NPC that likes you enough may tip you that someone has feelings for you. This is purely random and doesn't actually mean the person they mentioned loves you at all.&lt;br /&gt;
*'''I saw @ having sex...''' A NPC that saw someone having H in public may, on rare occasions, tell you who it was. In most cases, it's usually the person that NPC hates or their love rival.&lt;br /&gt;
*'''Kiss me, please''' A girl that likes/loves you enough may ask you to kiss her. This can cause jealousy if other lovers witness the kiss.&lt;br /&gt;
*'''Hug me, please''' A NPC that likes/loves you enough may offer to hug you. This can cause jealousy if other lovers witness the hug.&lt;br /&gt;
*'''Flash'''  A girl may offer to expose herself to someone she loves or likes, depending on her virtue.&lt;br /&gt;
*'''Trade your friend/lover items''' Accepting will increase their Like or Love as well as exchange your current items (visible when you check a character with the Jizou Statue) and also making it easier to befriend the NPC who you traded with.&lt;br /&gt;
*'''Kidnap''' A NPC with the &amp;quot;Evil&amp;quot; trait will attempt to kidnap their target. This can only trigger if the Evil character's lover has been caught cheating before. The target can either be the lover if the Evil NPC has built enough hate towards them or the person the Evil Lover saw they've been having sex with their partner.&lt;br /&gt;
*'''Force''' A NPC with the &amp;quot;Evil&amp;quot; trait can force sex on the PC without a &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;Yes&amp;lt;/span&amp;gt;/&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;No&amp;lt;/span&amp;gt; prompt.&lt;br /&gt;
*'''Good Morning Kiss''' A lover may give you a good morning kiss if it arrives at the station after you. Note that unlike AA2, this can cause jealousy if you have other lovers.&lt;br /&gt;
*'''Sudden Kiss''' A kiss interaction without the &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;Yes&amp;lt;/span&amp;gt;/&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;No&amp;lt;/span&amp;gt; prompt. It's mainly used by higher virtues and, unlike AA2, it can make other lovers jealous if they see it. Also the NPCS no longer spam this interaction forever like in AA2 (please Illusion don't change it back to the way it works in AA2. I don't want to mod the AI for 3 damn months again. Whoever reads this, please don't delete my extra comment. I really hated this interaction in AA2 lol).&lt;br /&gt;
*'''Break up'''  A NPC who no longer loves you or who saw you cheating a lot may come and break up with you (with unique dialogue for both cases). Unlike the PC's interaction, you don't get the chance to refuse.&lt;br /&gt;
*'''Let's 3P''' A NPC who has multiple lovers (including the PC) may offer you to have 3P with someone. If you accept, you'll follow to the 3rd person and H will begin instantly, ignoring that character's favourability towards you entirely, making it possible to have sex with someone that hates you, although no love will be gained after the session. Note that this can fail if you cannot reach the other person for some reasons.&lt;br /&gt;
*'''Let's hang''' Sometimes after the whole day is over, an NPC that likes you enough may ask to come to your room tonight to hang together.&lt;br /&gt;
*'''Let's hang(H)''' Sometimes after the whole day is over, an NPC that likes you enough may ask to come to your room tonight. If accepted, a H scene will start at your home between the two of you, while rejecting their offer will put them in a bad mood.&lt;/div&gt;</summary>
		<author><name>Redsky09</name></author>	</entry>

	<entry>
		<id>http://wiki.anime-sharing.com/hgames/index.php?title=Summer_Vacation!_Scramble/Gameplay/Interactions&amp;diff=39472</id>
		<title>Summer Vacation! Scramble/Gameplay/Interactions</title>
		<link rel="alternate" type="text/html" href="http://wiki.anime-sharing.com/hgames/index.php?title=Summer_Vacation!_Scramble/Gameplay/Interactions&amp;diff=39472"/>
				<updated>2024-11-19T12:00:13Z</updated>
		
		<summary type="html">&lt;p&gt;Redsky09: Edited descriptions&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{hgame|game={{ROOTPAGENAME}}|company=Illusion|category=IllusionGames}}&lt;br /&gt;
&lt;br /&gt;
=How do they work=&lt;br /&gt;
The % value shown when interacting with somebody represents the chance of the character to accept the action. As long as that value is higher than 0% there is a chance for success. As long as the value is below 100% there is a chance to fail. It is possible to succeed with as low as 1% but the odds are just that low.&lt;br /&gt;
&lt;br /&gt;
Most interactions can be used on the same character only three times per time period. After three uses on the same character the success rate will become 0% and that character will tell you to stop, making them angry.&lt;br /&gt;
&lt;br /&gt;
The success rate is influenced by traits, virtue, mood, character stats, favorability rating and map mood.&lt;br /&gt;
&lt;br /&gt;
Note that a failed interaction will not necessarily decrease the NPC's opinion. A NPC can either directly refuse, decreasing their opinion on you, or can say &amp;quot;another time&amp;quot;, leaving their opinion unchanged.&lt;br /&gt;
&lt;br /&gt;
=Types of Interactions=&lt;br /&gt;
There are 39 interactions that the Player can choose from, these are grouped in 11 categories.&lt;br /&gt;
===Let's Talk===&lt;br /&gt;
Successful interactions have 3 different outcomes (small, good and great) that are influenced by the character's mood, traits, sociability and map mood. &lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Interaction !! Description !! Effect&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Let's_talk.png|64px]]Everyday topics||Talks about casual topics, increasing like.   ||Happiness(good/great success)&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Let's_talk.png|64px]]Romantic topics||Talks about matters of the heart. Successes and failures have a more drastic effect on the character's opinion of you.  ||Blush(good/great success)&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Let's_talk.png|64px]]Naughty topics||Talks about Lewd topics, increasing Love and having a chance of getting the character horny.   ||Horny(good/great success)&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Listen to me===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Interaction !! Description !! Effect&lt;br /&gt;
|-&lt;br /&gt;
| [[File:talk.png|64px]]Cheer Up|| Cheers up a character if depressed. You can also perk up a character who feels Jealous towards someone. If not depressed/jealous then the character will be confused with 0%. ||Normal(success), remains Sad/Jealous if failed.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:talk.png|64px]]Calm Down||Calms down a character if angry. You can also perk up a character who feels Jealous towards someone. If not angry/jealous then the character will be confused with 0%.  ||Normal(success), remains Angry/Jealous if failed.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:talk.png|64px]]Praise||Flatter a character. Increases Like/Love more if successful, increases by a lesser amount if failed. Can also perk up a Sad, Angry or Jealous NPC.   ||Happiness/Blush(success/failure, high favourability), Normal(success/failure, low favourability)&lt;br /&gt;
|-&lt;br /&gt;
| [[File:talk.png|64px]]Grumble||Speak negatively about yourself. The NPC will either agree, increasing both of yours Dislike/Hate, or will say that it's not true, increasing your Like/Love toward them and clearing your bad moods.  ||Depression(success), Happiness(failure)&lt;br /&gt;
|-&lt;br /&gt;
| [[File:talk.png|64px]]Apologize||Apologizes to a character who feels betrayed and thinks the &amp;lt;span style=&amp;quot;color:#CC0000&amp;quot;&amp;gt;'''Unforgivable!'''&amp;lt;/span&amp;gt; status.  ||Normal(success), None(failure)&lt;br /&gt;
|-&lt;br /&gt;
| [[File:talk.png|64px]]Confront||Starts arguing with the character. The winner will receive alot of Dislike points towards their opponent, while the opponent won't be able to move a for a bit and receive alot of Hate towards the winner while also getting Depressed. ||Normal(success), Anger(refused to argue), Depression(character lost confrontation)&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Give Advice===&lt;br /&gt;
All advices reduce the character's horniness to some extent. Success rate depends on the character's seriousness(virtue, related traits and mood) and is heavily influenced by his/her current horniness and the current map's mood. &lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Interaction !! Description !! Effect&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Make_a_statement.png|64px]]Suggest a meal||Encourages the character to eat more often at the Beach for the whole day.  ||Tension(success)&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Make_a_statement.png|64px]]Encourage to study||Encourages the character to study more often at the School for the whole day.  ||Tension(success)&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Make_a_statement.png|64px]]Encourage to exercise||Encourages the character to exercise more often at the Shrine for the whole day.  ||Tension(success)&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Make_a_statement.png|64px]]Encourage Work||Encourages the character to work more often at their Job for the whole day.   ||Tension(success)&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Make_a_statement.png|64px]]Reflect on Relationship||Discourages the character from showing affection. Depending on Virtue and Traits, this can have huge effects on how often the NPC will try to show affection for the whole day. ||Tension (success), Anger(failure, low favourability)&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Make_a_statement.png|64px]]Reflect on love affairs||Discourages the character from forming relationships. Depending on Virtue and Traits, this can have huge effects on how often the NPC will try to make a relationship for the whole day.  ||Tension(success), Anger(failure, low favourability)&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Make_a_statement.png|64px]]Reflect on sex||Discourages the character from having H. Depending on Virtue and Traits, this can have huge effects on how often the NPC will ask for H for the whole day.   ||Tension(success), Anger(failure, low favourability)&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Consult about===&lt;br /&gt;
Consult actions work the same as &amp;quot;Advice&amp;quot;, with the character this time asking for an opinion on specific matters instead of being encouraged by someone else to do something.&lt;br /&gt;
&lt;br /&gt;
These interactions don't have any effects on PC except increasing the NPC's like/love towards you depending on which topic you consulted about and if they agreed/disagreed with it.&lt;br /&gt;
&lt;br /&gt;
Note that disagreeing with a topic will NOT make the NPCS less likely to perform the action you discouraged them in not putting more effort into.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Interaction !! Description !! Effect&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Consult.png|64px]]Diet||Asks if the character should eat more often at the Beach for the whole day.   ||None&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Consult.png|64px]]Studies||Asks if the character should study more often at the School for the whole day.   ||None&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Consult.png|64px]]Exercise||Asks if the character should exercise more often at the Shrine for the whole day.   ||None&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Consult.png|64px]]Part-time job||Asks if the character should work more often at their Job for the whole day.   ||None&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Consult.png|64px]]Relationships||Asks if the character should be more aggresive in showing affection. Agreeing on this topic can heavily increase the chances an NPC will show affection for the whole day, so choose your answer wisely.   ||None&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Consult.png|64px]]Love||Asks if the character should be more aggresive in making relationships. Agreeing with this topic can heavily increase the chances an NPC will try to form multiple relationships for the whole day, so choose your answer wisely.   ||None&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Consult.png|64px]]Sex||Asks if the character should be more aggresive in having H. Agreeing on this topic can heavily increase the chances an NPC will ask for H for the whole day, so choose your answer wisely.  ||None&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Gossips===&lt;br /&gt;
When you select any of these interactions you will be taken to the character roster to select the person you're talking about. Success rate largely depends on the NPC's favourability towards you and the person you're conversing about. If your roster only has two people, these interactions (other than &amp;quot;What do you think about?&amp;quot; and &amp;quot;I want to get along...&amp;quot;) will be disabled.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Interaction !! Description !! Effect&lt;br /&gt;
|-&lt;br /&gt;
| [[File:That_person.png|64px]]There's a good rumor||Talks positively about the character. If successful, improves the chance they'll seek them for conversation. If an NPC hears multiple good rumors about others, they can start feeling Jealous about their other colleagues.    ||None, Jealous(multiple successful good rumors)&lt;br /&gt;
|-&lt;br /&gt;
| [[File:That_person.png|64px]]There's a bad rumor||Talks negatively about the character. If successful, decreases the NPC's opinion towards them or otherwise towards you if the NPC doesn't like you enough. If an NPC hears multiple bad rumors about others, they can start feeling Sad about their other colleagues. NOTE: bad rumors have now been buffed since AA2, as succesful rumors now gives hate instead of dislike. The amount of hate seems to be determined by how much the NPC likes the 3rd person.  ||None, Sad(multiple bad succesful bad rumors)&lt;br /&gt;
|-&lt;br /&gt;
| [[File:That_person.png|64px]]Get along with||Tells the NPC to change their attitude towards the character. If successful, it can increase Like/Love and also the success rate for conversations towards/for the picked target. Note that this action will always fail if the NPC hates the selected character, stating that they &amp;quot;don't like&amp;quot; that person.   ||None&lt;br /&gt;
|-&lt;br /&gt;
| [[File:That_person.png|64px]]I want to get along...||Asks the NPC to tell that character to change their attitude towards you (&amp;quot;Get along with&amp;quot;). Unlike in AA2, you can also refer to your PC when talking, stating that you want to get closer to the NPC. Note that this action will always fail if the NPC hates that character, stating that they &amp;quot;don't like&amp;quot; that person.  ||None&lt;br /&gt;
|-&lt;br /&gt;
| [[File:That_person.png|64px]]What do you think about?||Asks what the are the NPC's feelings towards that character. You can also refer to your PC when talking. Depending on favourability, they may state that they like/love them, don't know yet or simply refuse to tell you anything.  ||None&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Activities===&lt;br /&gt;
Success rate largely depends on the NPC's sociability, favourability, mood, virtue and map mood.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Interaction !! Description !! Effect&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Let's_be_together.png|64px]]Let's go eat||Invites the character to eat together at the Cafe. If the character already ate during the period, they will always refuse the invitation. PC can eat as many times as they like.   ||Calm(success)&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Let's_be_together.png|64px]]Let's study||Invites the character to improve Academics together. Studying with a partner greatly increases the chance of success when working hard, but it can also easily fail if the NPC isn't in the right mood.    ||Tension(success)&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Let's_be_together.png|64px]]Let's exercise||Invites the character to improve Strength together. Exercising with a partner greatly increases the chance of success when working hard, but it can also easily fail if the NPC isn't in the right mood.   ||Tension(success)&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Let's_be_together.png|64px]]Let's work||Asks the character for help at your Job. Working with a partner greatly increases the chance of success when working hard, but it can also easily fail if the NPC  isn't in the right mood.   ||Tension(success)&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Let's_be_together.png|64px]]Come to my room||This invites the character to your home to have fun. A character resistant to having sex with you is unlikely to accept. If the current map mood is set to &amp;quot;Horny&amp;quot; when inviting the NPC, H will begin at your place. Unlike in AA2, you no longer need a relationship with the person you're trying to invite at home for sex.   ||Happiness(normal invite), depends on H outcome otherwise&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Feelings===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Interaction !! Description !! Effect&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Ask.png|64px]]Show affection||Confess your love towards the character. Depending on their orientation and relationship towards you, they may state that they love you, that they don't like you or simply thank you.   ||Happiness/Blush(success), Depression(failure)&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Ask.png|64px]]Ask on a date||Asks the character on a BBQ party at the beach on Sunday. The NPC will refuse if it already has a date planned. You can invite multiple characters on a date and, unlike in AA2, it's possible to attend the date with every character you asked out. However, it's not possible to attend multiple dates that you yourself have been invited to if the BBQ party had already started before.   ||TLDR&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Ask.png|64px]]Let's be lovers||Asks to become lovers with the character. If they accept, you'll officially become a couple. Higher virtues or Singleminded NPCS who already have a lover makes having a relationship with them much more difficult, especially if you yourself already have a lover (Singleminded characters who already have a lover will never make multiple affairs). Note that it's impossible to be together with someone that doesn't match their orientation.   ||Blush(success), Depression(failure), Anger(refusal after being told you already have a lover)&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Ask.png|64px]]Let's Break up||Asks to officially end the relationship with the character, but if both of your love is high, they may not accept it.   ||Anger(failure), Depression(success)&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Contact===&lt;br /&gt;
Success rate largely depends on the sexual orientation, virtue of the NPC, favourability, mood and map mood.  If a lover witnesses any contact except &amp;quot;Headpat&amp;quot; with a non-shared lover it will give them the &amp;lt;span style=&amp;quot;color:RED&amp;quot;&amp;gt;'''Cheater!'''&amp;lt;/span&amp;gt; status and can also cause them to compete for attention. Unless you have enough favorability with the NPC, all of these interactions will make him/her angry if they fail.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Interaction !! Description !! Effect&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Skinship.png|64px]]Headpat||Pet/stroke a character's head, reducing stress and horniness and increasing love.  ||Happiness(success), Anger(failure, low favourability)&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Skinship.png|64px]]Hug||Hugs a character, reducing stress and increasing love.   ||Happiness/Blush/Horny(success), Anger(failure, low favourability)&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Skinship.png|64px]]Kiss||Kisses a character, increasing love and horniness.    ||Blush/Horny(success), Anger(failure, low favourability)&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Skinship.png|64px]]Grope||Gropes/touches a character, increasing horniness.  ||Blush/Horny(success), Anger(failure, low favourability)&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Skinship.png|64px]]Sex||Initiates a H scene with the character in the current location. High virtues are reluctant in having H with others around, while Highest virtues will always refuse doing it in public. Depending on favourability, NPCS will either compete for a character having H, with the scene continuing with whoever the middle party chooses as the winner, or they may also ask to join in triggering 3P. Note that unlike AA2, if an NPC competes against you during a H scene, you cannot back away anymore.    ||depends on the H outcome, Anger(failure, low favourability), Anger/Sad(not choosing someone/anyone during an argument)&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Travel===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Interaction !! Description !! Effect&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Ask_to_move.png|64px]] Follow Me||Asks the character to follow you until you reach your destination or you interact with them again. The target will always refuse to follow you if they're at the Beach and have already changed in their swimsuit. Unlike the NPC's follow, other characters can still talk to the person accompanying you, effectively making them stop following you anymore. The NPC behind you can also get distracted and cancel their follow, examples include witnessing a H scene, their lover interacting with someone, interrupting you or getting spooked by other embarrasing acts. ||None&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Ask_to_move.png|64px]] Let's meet later at..||Asks the character to wait for you on a specific location during the next period. If an NPC asked you to meet later and you talk to them at the planned location, their favourability towards you will increase.||Happiness(characters actually met), Sad(characters didn't met each other)&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Blackmail===&lt;br /&gt;
When the player witnesses any of the these action: Public Masturbation or a character doing certain actions with a non-lover while having a lover like: Hug, Kissing, Groping and Public H, the blackmail option will now be available when talking to an NPC. The game consider this as a '''Weakness''' toward the NPC, You will then have the option to blackmail them. &lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Interaction !! Description !! Effect&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Weakness.png |64px]]Extort|| Demands the character to submit to you. The success rate for this is always 20% (40% if you have the &amp;quot;Schemer&amp;quot; trait) or 100% if the target has the &amp;quot;Masochist&amp;quot; trait. Witnessing more actions that can trigger blackmail will also add up to the success rate of the interaction (2% at most). It's recommended to save before trying to extort someone in order to be able to restart in case it fails.   ||Annoyed(success, mood remains permanent towards the abuser), Anger(failure), None(Masochist)&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Weakness.png |64px]]Ignore||Force the character to not initiate any action toward the &amp;quot;Ignored Target&amp;quot;, but said target can still initiate interactions with this character||None&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Weakness.png |64px]]Show me &amp;quot;That&amp;quot;||Forces the character to expose themselves.  ||Horny(success)&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Weakness.png |64px]]Let me fuck you||Forces a H scene with the character in the current location. If someone attempts to compete against you during the act, the blackmailed person will always choose their abuser, even if the lover themselves is the one competing. This will also weirdly cause both the bully and the victim to fall in love with each other, although the victim themselves may still not enjoy the blackmailer's presence.   ||depends on the H outcome&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Weakness.png |64px]]I'll leave you alone||Free the character from the Blackmail status. This will disable all abusive interactions towards the NPC.||None&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Weakness.png |64px]]Leave me alone||Free the Playable Character from the Blackmail status. If successful, disable the Blackmail actions toward the Playable Character.||None&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Other===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Interaction !! Description !! Effect&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Other.png |64px]]Nothing||Cancel the interaction. If the interacted character hates you, they get mad for wasting their time||None&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=NPC Interactions=&lt;br /&gt;
Aside from being able to do every interaction the PC does, NPCs can also initiate some specific interactions unavailable to the PC.&lt;br /&gt;
*'''Did you have sex with...''' A NPC who thinks that you're cheating on them can ask anyone in the roster this question. This can cause the &amp;lt;span style=&amp;quot;color:#CC0000&amp;quot;&amp;gt;'''Unforgivable!'''&amp;lt;/span&amp;gt; status towards you if you answer &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;Yes&amp;lt;/span&amp;gt; but if someone else admits that they had sex with you, it will cause the  &amp;lt;span style=&amp;quot;color:#CC0000&amp;quot;&amp;gt;'''Cheater!'''&amp;lt;/span&amp;gt; status instead.&lt;br /&gt;
*'''Have you ever had sex?''' A NPC that's interested in someone may come and ask them this question, especially if the NPC is being cheated on. Answering &amp;quot;Yes&amp;quot; has no effect on their mood, even if you're lying, but, unlike in AA2, if your answer is &amp;quot;No&amp;quot;, they may offer to have sex with you. You may refuse their offer, which will put them in a bad mood otherwise.&lt;br /&gt;
*'''Do you have a lover?''' Any NPC may come and ask you this question. It's more likely to happen if they're being cheated on and it can also trigger even if you or them are already in a relationship. Answering &amp;quot;Yes&amp;quot; has no effect on their mood, even if you're lying, but if you answer &amp;quot;No&amp;quot;, they may offer to start a relationship with you, putting them in a bad mood if you refuse. This can be exploited to enter relationships with Higher virtues who already have someone they're dating, but it can also be used against you too. The only characters resistent to this interaction are the ones with the Singleminded trait.&lt;br /&gt;
*'''How are you?''' A NPC that likes/loves you enough may come and ask you this question. Answering &amp;quot;Yes&amp;quot; will put them at ease, but if you answer &amp;quot;No&amp;quot;, they will comfort you with a headpat. The headpat only happens to PC answering &amp;quot;No&amp;quot;.&lt;br /&gt;
*'''@ Likes you''' A NPC that likes you enough may tip you that someone has feelings for you. This is purely random and doesn't actually mean the person they mentioned loves you at all.&lt;br /&gt;
*'''I saw @ having sex...''' A NPC that saw someone having H in public may, on rare occasions, tell you who it was. In most cases, it's usually the person that NPC hates or their love rival.&lt;br /&gt;
*'''Kiss me, please''' A girl that likes/loves you enough may ask you to kiss her. This can cause jealousy if other lovers witness the kiss.&lt;br /&gt;
*'''Hug me, please''' A NPC that likes/loves you enough may offer to hug you. This can cause jealousy if other lovers witness the hug.&lt;br /&gt;
*'''Flash'''  A girl may offer to expose herself to someone she loves or likes, depending on her virtue.&lt;br /&gt;
*'''Trade your friend/lover items''' Accepting will increase their Like or Love as well as exchange your current items (visible when you check a character with the Jizou Statue) and also making it easier to befriend the NPC who you traded with.&lt;br /&gt;
*'''Kidnap''' A NPC with the &amp;quot;Evil&amp;quot; trait will attempt to kidnap their target. This can only trigger if the Evil character's lover has been caught cheating before. The target can either be the lover if the Evil NPC has built enough hate towards them or the person the Evil Lover saw they've been having sex with their partner.&lt;br /&gt;
*'''Force''' A NPC with the &amp;quot;Evil&amp;quot; trait can force sex on the PC without a &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;Yes&amp;lt;/span&amp;gt;/&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;No&amp;lt;/span&amp;gt; prompt.&lt;br /&gt;
*'''Good Morning Kiss''' A lover may give you a good morning kiss if it arrives at the station after you. Note that unlike AA2, this can cause jealousy if you have other lovers.&lt;br /&gt;
*'''Sudden Kiss''' A kiss interaction without the &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;Yes&amp;lt;/span&amp;gt;/&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;No&amp;lt;/span&amp;gt; prompt. It's mainly used by higher virtues and, unlike AA2, it can make other lovers jealous if they see it. Also the NPCS no longer spam this interaction forever like in AA2 (please Illusion don't change it back to the way it works in AA2. I don't want to mod the AI for 3 damn months again. Whoever reads this, please don't delete my extra comment. I really hated this interaction in AA2 lol).&lt;br /&gt;
*'''Break up'''  A NPC who no longer loves you or who saw you cheating a lot may come and break up with you (with unique dialogue for both cases). Unlike the PC's interaction, you don't get the chance to refuse.&lt;br /&gt;
*'''Let's 3P''' A NPC who has multiple lovers (including the PC) may offer you to have 3P with someone. If you accept, you'll follow to the 3rd person and H will begin instantly, ignoring that character's favourability towards you entirely, making it possible to have sex with someone that hates you, although no love will be gained after the session. Note that this can fail if you cannot reach the other person for some reasons.&lt;br /&gt;
*'''Let's hang''' Sometimes after the whole day is over, an NPC that likes you enough may ask to come to your room tonight to hang together.&lt;br /&gt;
*'''Let's hang(H)''' Sometimes after the whole day is over, an NPC that likes you enough may ask to come to your room tonight. If accepted, a H scene will start at your home between the two of you, while rejecting their offer will put them in a bad mood.&lt;/div&gt;</summary>
		<author><name>Redsky09</name></author>	</entry>

	<entry>
		<id>http://wiki.anime-sharing.com/hgames/index.php?title=Summer_Vacation!_Scramble/Gameplay/Interactions&amp;diff=39471</id>
		<title>Summer Vacation! Scramble/Gameplay/Interactions</title>
		<link rel="alternate" type="text/html" href="http://wiki.anime-sharing.com/hgames/index.php?title=Summer_Vacation!_Scramble/Gameplay/Interactions&amp;diff=39471"/>
				<updated>2024-11-19T11:58:18Z</updated>
		
		<summary type="html">&lt;p&gt;Redsky09: Edited descriptions&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{hgame|game={{ROOTPAGENAME}}|company=Illusion|category=IllusionGames}}&lt;br /&gt;
&lt;br /&gt;
=How do they work=&lt;br /&gt;
The % value shown when interacting with somebody represents the chance of the character to accept the action. As long as that value is higher than 0% there is a chance for success. As long as the value is below 100% there is a chance to fail. It is possible to succeed with as low as 1% but the odds are just that low.&lt;br /&gt;
&lt;br /&gt;
Most interactions can be used on the same character only three times per time period. After three uses on the same character the success rate will become 0% and that character will tell you to stop, making them angry.&lt;br /&gt;
&lt;br /&gt;
The success rate is influenced by traits, virtue, mood, character stats, favorability rating and map mood.&lt;br /&gt;
&lt;br /&gt;
Note that a failed interaction will not necessarily decrease the NPC's opinion. A NPC can either directly refuse, decreasing their opinion on you, or can say &amp;quot;another time&amp;quot;, leaving their opinion unchanged.&lt;br /&gt;
&lt;br /&gt;
=Types of Interactions=&lt;br /&gt;
There are 39 interactions that the Player can choose from, these are grouped in 11 categories.&lt;br /&gt;
===Let's Talk===&lt;br /&gt;
Successful interactions have 3 different outcomes (small, good and great) that are influenced by the character's mood, traits, sociability and map mood. &lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Interaction !! Description !! Effect&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Let's_talk.png|64px]]Everyday topics||Talks about casual topics, increasing like.   ||Happiness(good/great success)&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Let's_talk.png|64px]]Romantic topics||Talks about matters of the heart. Successes and failures have a more drastic effect on the character's opinion of you.  ||Blush(good/great success)&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Let's_talk.png|64px]]Naughty topics||Talks about Lewd topics, increasing Love and having a chance of getting the character horny.   ||Horny(good/great success)&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Listen to me===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Interaction !! Description !! Effect&lt;br /&gt;
|-&lt;br /&gt;
| [[File:talk.png|64px]]Cheer Up|| Cheers up a character if depressed. You can also perk up a character who feels Jealous towards someone. If not depressed/jealous then the character will be confused with 0%. ||Normal(success), remains Sad/Jealous if failed.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:talk.png|64px]]Calm Down||Calms down a character if angry. You can also perk up a character who feels Jealous towards someone. If not angry/jealous then the character will be confused with 0%.  ||Normal(success), remains Angry/Jealous if failed.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:talk.png|64px]]Praise||Flatter a character. Increases Like/Love more if successful, increases by a lesser amount if failed. Can also perk up a Sad, Angry or Jealous NPC.   ||Happiness/Blush(success/failure, high favourability), Normal(success/failure, low favourability)&lt;br /&gt;
|-&lt;br /&gt;
| [[File:talk.png|64px]]Grumble||Speak negatively about yourself. The NPC will either agree, increasing both of yours Dislike/Hate, or will say that it's not true, increasing your Like/Love toward them and clearing your bad moods.  ||Depression(success), Happiness(failure)&lt;br /&gt;
|-&lt;br /&gt;
| [[File:talk.png|64px]]Apologize||Apologizes to a character who feels betrayed and thinks the &amp;lt;span style=&amp;quot;color:#CC0000&amp;quot;&amp;gt;'''Unforgivable!'''&amp;lt;/span&amp;gt; status.  ||Normal(success), None(failure)&lt;br /&gt;
|-&lt;br /&gt;
| [[File:talk.png|64px]]Confront||Starts arguing with the character. The winner will receive alot of Dislike points towards their opponent, while the opponent won't be able to move a for a bit and receive alot of Hate towards the winner while also getting Depressed. ||Normal(success), Anger(refused to argue), Depression(character lost confrontation)&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Give Advice===&lt;br /&gt;
All advices reduce the character's horniness to some extent. Success rate depends on the character's seriousness(virtue, related traits and mood) and is heavily influenced by his/her current horniness and the current map's mood. &lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Interaction !! Description !! Effect&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Make_a_statement.png|64px]]Suggest a meal||Encourages the character to eat more often at the Beach for the whole day.  ||Tension(success)&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Make_a_statement.png|64px]]Encourage to study||Encourages the character to study more often at the School for the whole day.  ||Tension(success)&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Make_a_statement.png|64px]]Encourage to exercise||Encourages the character to exercise more often at the Shrine for the whole day.  ||Tension(success)&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Make_a_statement.png|64px]]Encourage Work||Encourages the character to work more often at their Job for the whole day.   ||Tension(success)&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Make_a_statement.png|64px]]Reflect on Relationship||Discourages the character from showing affection. Depending on Virtue and Traits, this can have huge effects on how often the NPC will try to show affection for the whole day. ||Tension (success), Anger(failure, low favourability)&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Make_a_statement.png|64px]]Reflect on love affairs||Discourages the character from forming relationships. Depending on Virtue and Traits, this can have huge effects on how often the NPC will try to make a relationship for the whole day.  ||Tension(success), Anger(failure, low favourability)&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Make_a_statement.png|64px]]Reflect on sex||Discourages the character from having H. Depending on Virtue and Traits, this can have huge effects on how often the NPC will ask for H for the whole day.   ||Tension(success), Anger(failure, low favourability)&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Consult about===&lt;br /&gt;
Consult actions work the same as &amp;quot;Advice&amp;quot;, with the character this time asking for an opinion on specific matters instead of being encouraged by someone else to do something.&lt;br /&gt;
&lt;br /&gt;
These interactions don't have any effects on PC except increasing the NPC's like/love towards you depending on which topic you consulted about and if they agreed/disagreed with it.&lt;br /&gt;
&lt;br /&gt;
Note that disagreeing with a topic will NOT make the NPCS less likely to perform the action you discouraged them in not putting more effort into.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Interaction !! Description !! Effect&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Consult.png|64px]]Diet||Asks if the character should eat more often at the Beach for the whole day.   ||None&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Consult.png|64px]]Studies||Asks if the character should study more often at the School for the whole day.   ||None&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Consult.png|64px]]Exercise||Asks if the character should exercise more often at the Shrine for the whole day.   ||None&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Consult.png|64px]]Part-time job||Asks if the character should work more often at their Job for the whole day.   ||None&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Consult.png|64px]]Relationships||Asks if the character should be more aggresive in showing affection. Agreeing on this topic can heavily increase the chances an NPC will show affection for the whole day, so choose your answer wisely.   ||None&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Consult.png|64px]]Love||Asks if the character should be more aggresive in making relationships. Agreeing with this topic can heavily increase the chances an NPC will try to form multiple relationships for the whole day, so choose your answer wisely.   ||None&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Consult.png|64px]]Sex||Asks if the character should be more aggresive in having H. Agreeing on this topic can heavily increase the chances an NPC will ask for H for the whole day, so choose your answer wisely.  ||None&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Gossips===&lt;br /&gt;
When you select any of these interactions you will be taken to the character roster to select the person you're talking about. Success rate largely depends on the NPC's favourability towards you and the person you're conversing about. If your roster only has two people, these interactions (other than &amp;quot;What do you think about?&amp;quot; and &amp;quot;I want to get along...&amp;quot;) will be disabled.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Interaction !! Description !! Effect&lt;br /&gt;
|-&lt;br /&gt;
| [[File:That_person.png|64px]]There's a good rumor||Talks positively about the character. If successful, improves the chance they'll seek them for conversation. If an NPC hears multiple good rumors about others, they can start feeling Jealous about their other colleagues.    ||None, Jealous(multiple successful good rumors)&lt;br /&gt;
|-&lt;br /&gt;
| [[File:That_person.png|64px]]There's a bad rumor||Talks negatively about the character. If successful, decreases the NPC's opinion towards them or otherwise towards you if the NPC doesn't like you enough. If an NPC hears multiple bad rumors about others, they can start feeling Sad about their other colleagues. NOTE: bad rumors have now been buffed since AA2, as succesfull rumors now gives hate instead of dislike. The amount of hate seems to be determined by how much the NPC likes the 3rd person.  ||None, Sad(multiple bad succesful bad rumors)&lt;br /&gt;
|-&lt;br /&gt;
| [[File:That_person.png|64px]]Get along with||Tells the NPC to change their attitude towards the character. If successful, it can increase Like/Love and also the success rate for conversations towards/for the picked target. Note that this action will always fail if the NPC hates the selected character, stating that they &amp;quot;don't like&amp;quot; that person.   ||None&lt;br /&gt;
|-&lt;br /&gt;
| [[File:That_person.png|64px]]I want to get along...||Asks the NPC to tell that character to change their attitude towards you (&amp;quot;Get along with&amp;quot;). Unlike in AA2, you can also refer to your PC when talking, stating that you want to get closer to the NPC. Note that this action will always fail if the NPC hates that character, stating that they &amp;quot;don't like&amp;quot; that person.  ||None&lt;br /&gt;
|-&lt;br /&gt;
| [[File:That_person.png|64px]]What do you think about?||Asks what the are the NPC's feelings towards that character. You can also refer to your PC when talking. Depending on favourability, they may state that they like/love them, don't know yet or simply refuse to tell you anything.  ||None&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Activities===&lt;br /&gt;
Success rate largely depends on the NPC's sociability, favourability, mood, virtue and map mood.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Interaction !! Description !! Effect&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Let's_be_together.png|64px]]Let's go eat||Invites the character to eat together at the Cafe. If the character already ate during the period, they will always refuse the invitation. PC can eat as many times as they like.   ||Calm(success)&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Let's_be_together.png|64px]]Let's study||Invites the character to improve Academics together. Studying with a partner greatly increases the chance of success when working hard, but it can also easily fail if the NPC isn't in the right mood.    ||Tension(success)&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Let's_be_together.png|64px]]Let's exercise||Invites the character to improve Strength together. Exercising with a partner greatly increases the chance of success when working hard, but it can also easily fail if the NPC isn't in the right mood.   ||Tension(success)&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Let's_be_together.png|64px]]Let's work||Asks the character for help at your Job. Working with a partner greatly increases the chance of success when working hard, but it can also easily fail if the NPC  isn't in the right mood.   ||Tension(success)&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Let's_be_together.png|64px]]Come to my room||This invites the character to your home to have fun. A character resistant to having sex with you is unlikely to accept. If the current map mood is set to &amp;quot;Horny&amp;quot; when inviting the NPC, H will begin at your place. Unlike in AA2, you no longer need a relationship with the person you're trying to invite at home for sex.   ||Happiness(normal invite), depends on H outcome otherwise&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Feelings===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Interaction !! Description !! Effect&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Ask.png|64px]]Show affection||Confess your love towards the character. Depending on their orientation and relationship towards you, they may state that they love you, that they don't like you or simply thank you.   ||Happiness/Blush(success), Depression(failure)&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Ask.png|64px]]Ask on a date||Asks the character on a BBQ party at the beach on Sunday. The NPC will refuse if it already has a date planned. You can invite multiple characters on a date and, unlike in AA2, it's possible to attend the date with every character you asked out. However, it's not possible to attend multiple dates that you yourself have been invited to if the BBQ party had already started before.   ||TLDR&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Ask.png|64px]]Let's be lovers||Asks to become lovers with the character. If they accept, you'll officially become a couple. Higher virtues or Singleminded NPCS who already have a lover makes having a relationship with them much more difficult, especially if you yourself already have a lover (Singleminded characters who already have a lover will never make multiple affairs). Note that it's impossible to be together with someone that doesn't match their orientation.   ||Blush(success), Depression(failure), Anger(refusal after being told you already have a lover)&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Ask.png|64px]]Let's Break up||Asks to officially end the relationship with the character, but if both of your love is high, they may not accept it.   ||Anger(failure), Depression(success)&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Contact===&lt;br /&gt;
Success rate largely depends on the sexual orientation, virtue of the NPC, favourability, mood and map mood.  If a lover witnesses any contact except &amp;quot;Headpat&amp;quot; with a non-shared lover it will give them the &amp;lt;span style=&amp;quot;color:RED&amp;quot;&amp;gt;'''Cheater!'''&amp;lt;/span&amp;gt; status and can also cause them to compete for attention. Unless you have enough favorability with the NPC, all of these interactions will make him/her angry if they fail.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Interaction !! Description !! Effect&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Skinship.png|64px]]Headpat||Pet/stroke a character's head, reducing stress and horniness and increasing love.  ||Happiness(success), Anger(failure, low favourability)&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Skinship.png|64px]]Hug||Hugs a character, reducing stress and increasing love.   ||Happiness/Blush/Horny(success), Anger(failure, low favourability)&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Skinship.png|64px]]Kiss||Kisses a character, increasing love and horniness.    ||Blush/Horny(success), Anger(failure, low favourability)&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Skinship.png|64px]]Grope||Gropes/touches a character, increasing horniness.  ||Blush/Horny(success), Anger(failure, low favourability)&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Skinship.png|64px]]Sex||Initiates a H scene with the character in the current location. High virtues are reluctant in having H with others around, while Highest virtues will always refuse doing it in public. Depending on favourability, NPCS will either compete for a character having H, with the scene continuing with whoever the middle party chooses as the winner, or they may also ask to join in triggering 3P. Note that unlike AA2, if an NPC competes against you during a H scene, you cannot back away anymore.    ||depends on the H outcome, Anger(failure, low favourability), Anger/Sad(not choosing someone/anyone during an argument)&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Travel===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Interaction !! Description !! Effect&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Ask_to_move.png|64px]] Follow Me||Asks the character to follow you until you reach your destination or you interact with them again. The target will always refuse to follow you if they're at the Beach and have already changed in their swimsuit. Unlike the NPC's follow, other characters can still talk to the person accompanying you, effectively making them stop following you anymore. The NPC behind you can also get distracted and cancel their follow, examples include witnessing a H scene, their lover interacting with someone, interrupting you or getting spooked by other embarrasing acts. ||None&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Ask_to_move.png|64px]] Let's meet later at..||Asks the character to wait for you on a specific location during the next period. If an NPC asked you to meet later and you talk to them at the planned location, their favourability towards you will increase.||Happiness(characters actually met), Sad(characters didn't met each other)&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Blackmail===&lt;br /&gt;
When the player witnesses any of the these action: Public Masturbation or a character doing certain actions with a non-lover while having a lover like: Hug, Kissing, Groping and Public H, the blackmail option will now be available when talking to an NPC. The game consider this as a '''Weakness''' toward the NPC, You will then have the option to blackmail them. &lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Interaction !! Description !! Effect&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Weakness.png |64px]]Extort|| Demands the character to submit to you. The success rate for this is always 20% (40% if you have the &amp;quot;Schemer&amp;quot; trait) or 100% if the target has the &amp;quot;Masochist&amp;quot; trait. Witnessing more actions that can trigger blackmail will also add up to the success rate of the interaction (2% at most). It's recommended to save before trying to extort someone in order to be able to restart in case it fails.   ||Annoyed(success, mood remains permanent towards the abuser), Anger(failure), None(Masochist)&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Weakness.png |64px]]Ignore||Force the character to not initiate any action toward the &amp;quot;Ignored Target&amp;quot;, but said target can still initiate interactions with this character||None&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Weakness.png |64px]]Show me &amp;quot;That&amp;quot;||Forces the character to expose themselves.  ||Horny(success)&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Weakness.png |64px]]Let me fuck you||Forces a H scene with the character in the current location. If someone attempts to compete against you during the act, the blackmailed person will always choose their abuser, even if the lover themselves is the one competing. This will also weirdly cause both the bully and the victim to fall in love with each other, although the victim themselves may still not enjoy the blackmailer's presence.   ||depends on the H outcome&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Weakness.png |64px]]I'll leave you alone||Free the character from the Blackmail status. This will disable all abusive interactions towards the NPC.||None&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Weakness.png |64px]]Leave me alone||Free the Playable Character from the Blackmail status. If successful, disable the Blackmail actions toward the Playable Character.||None&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Other===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Interaction !! Description !! Effect&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Other.png |64px]]Nothing||Cancel the interaction. If the interacted character hates you, they get mad for wasting their time||None&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=NPC Interactions=&lt;br /&gt;
Aside from being able to do every interaction the PC does, NPCs can also initiate some specific interactions unavailable to the PC.&lt;br /&gt;
*'''Did you have sex with...''' A NPC who thinks that you're cheating on them can ask anyone in the roster this question. This can cause the &amp;lt;span style=&amp;quot;color:#CC0000&amp;quot;&amp;gt;'''Unforgivable!'''&amp;lt;/span&amp;gt; status towards you if you answer &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;Yes&amp;lt;/span&amp;gt; but if someone else admits that they had sex with you, it will cause the  &amp;lt;span style=&amp;quot;color:#CC0000&amp;quot;&amp;gt;'''Cheater!'''&amp;lt;/span&amp;gt; status instead.&lt;br /&gt;
*'''Have you ever had sex?''' A NPC that's interested in someone may come and ask them this question, especially if the NPC is being cheated on. Answering &amp;quot;Yes&amp;quot; has no effect on their mood, even if you're lying, but, unlike in AA2, if your answer is &amp;quot;No&amp;quot;, they may offer to have sex with you. You may refuse their offer, which will put them in a bad mood otherwise.&lt;br /&gt;
*'''Do you have a lover?''' Any NPC may come and ask you this question. It's more likely to happen if they're being cheated on and it can also trigger even if you or them are already in a relationship. Answering &amp;quot;Yes&amp;quot; has no effect on their mood, even if you're lying, but if you answer &amp;quot;No&amp;quot;, they may offer to start a relationship with you, putting them in a bad mood if you refuse. This can be exploited to enter relationships with Higher virtues who already have someone they're dating, but it can also be used against you too. The only characters resistent to this interaction are the ones with the Singleminded trait.&lt;br /&gt;
*'''How are you?''' A NPC that likes/loves you enough may come and ask you this question. Answering &amp;quot;Yes&amp;quot; will put them at ease, but if you answer &amp;quot;No&amp;quot;, they will comfort you with a headpat. The headpat only happens to PC answering &amp;quot;No&amp;quot;.&lt;br /&gt;
*'''@ Likes you''' A NPC that likes you enough may tip you that someone has feelings for you. This is purely random and doesn't actually mean the person they mentioned loves you at all.&lt;br /&gt;
*'''I saw @ having sex...''' A NPC that saw someone having H in public may, on rare occasions, tell you who it was. In most cases, it's usually the person that NPC hates or their love rival.&lt;br /&gt;
*'''Kiss me, please''' A girl that likes/loves you enough may ask you to kiss her. This can cause jealousy if other lovers witness the kiss.&lt;br /&gt;
*'''Hug me, please''' A NPC that likes/loves you enough may offer to hug you. This can cause jealousy if other lovers witness the hug.&lt;br /&gt;
*'''Flash'''  A girl may offer to expose herself to someone she loves or likes, depending on her virtue.&lt;br /&gt;
*'''Trade your friend/lover items''' Accepting will increase their Like or Love as well as exchange your current items (visible when you check a character with the Jizou Statue) and also making it easier to befriend the NPC who you traded with.&lt;br /&gt;
*'''Kidnap''' A NPC with the &amp;quot;Evil&amp;quot; trait will attempt to kidnap their target. This can only trigger if the Evil character's lover has been caught cheating before. The target can either be the lover if the Evil NPC has built enough hate towards them or the person the Evil Lover saw they've been having sex with their partner.&lt;br /&gt;
*'''Force''' A NPC with the &amp;quot;Evil&amp;quot; trait can force sex on the PC without a &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;Yes&amp;lt;/span&amp;gt;/&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;No&amp;lt;/span&amp;gt; prompt.&lt;br /&gt;
*'''Good Morning Kiss''' A lover may give you a good morning kiss if it arrives at the station after you. Note that unlike AA2, this can cause jealousy if you have other lovers.&lt;br /&gt;
*'''Sudden Kiss''' A kiss interaction without the &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;Yes&amp;lt;/span&amp;gt;/&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;No&amp;lt;/span&amp;gt; prompt. It's mainly used by higher virtues and, unlike AA2, it can make other lovers jealous if they see it. Also the NPCS no longer spam this interaction forever like in AA2 (please Illusion don't change it back to the way it works in AA2. I don't want to mod the AI for 3 damn months again. Whoever reads this, please don't delete my extra comment. I really hated this interaction in AA2 lol).&lt;br /&gt;
*'''Break up'''  A NPC who no longer loves you or who saw you cheating a lot may come and break up with you (with unique dialogue for both cases). Unlike the PC's interaction, you don't get the chance to refuse.&lt;br /&gt;
*'''Let's 3P''' A NPC who has multiple lovers (including the PC) may offer you to have 3P with someone. If you accept, you'll follow to the 3rd person and H will begin instantly, ignoring that character's favourability towards you entirely, making it possible to have sex with someone that hates you, although no love will be gained after the session. Note that this can fail if you cannot reach the other person for some reasons.&lt;br /&gt;
*'''Let's hang''' Sometimes after the whole day is over, an NPC that likes you enough may ask to come to your room tonight to hang together.&lt;br /&gt;
*'''Let's hang(H)''' Sometimes after the whole day is over, an NPC that likes you enough may ask to come to your room tonight. If accepted, a H scene will start at your home between the two of you, while rejecting their offer will put them in a bad mood.&lt;/div&gt;</summary>
		<author><name>Redsky09</name></author>	</entry>

	<entry>
		<id>http://wiki.anime-sharing.com/hgames/index.php?title=Summer_Vacation!_Scramble/Gameplay/Interactions&amp;diff=39470</id>
		<title>Summer Vacation! Scramble/Gameplay/Interactions</title>
		<link rel="alternate" type="text/html" href="http://wiki.anime-sharing.com/hgames/index.php?title=Summer_Vacation!_Scramble/Gameplay/Interactions&amp;diff=39470"/>
				<updated>2024-11-19T11:52:38Z</updated>
		
		<summary type="html">&lt;p&gt;Redsky09: Edited descriptions&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{hgame|game={{ROOTPAGENAME}}|company=Illusion|category=IllusionGames}}&lt;br /&gt;
&lt;br /&gt;
=How do they work=&lt;br /&gt;
The % value shown when interacting with somebody represents the chance of the character to accept the action. As long as that value is higher than 0% there is a chance for success. As long as the value is below 100% there is a chance to fail. It is possible to succeed with as low as 1% but the odds are just that low.&lt;br /&gt;
&lt;br /&gt;
Most interactions can be used on the same character only three times per time period. After three uses on the same character the success rate will become 0% and that character will tell you to stop, making them angry.&lt;br /&gt;
&lt;br /&gt;
The success rate is influenced by traits, virtue, mood, character stats, favorability rating and map mood.&lt;br /&gt;
&lt;br /&gt;
Note that a failed interaction will not necessarily decrease the NPC's opinion. A NPC can either directly refuse, decreasing their opinion on you, or can say &amp;quot;another time&amp;quot;, leaving their opinion unchanged.&lt;br /&gt;
&lt;br /&gt;
=Types of Interactions=&lt;br /&gt;
There are 39 interactions that the Player can choose from, these are grouped in 11 categories.&lt;br /&gt;
===Let's Talk===&lt;br /&gt;
Successful interactions have 3 different outcomes (small, good and great) that are influenced by the character's mood, traits, sociability and map mood. &lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Interaction !! Description !! Effect&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Let's_talk.png|64px]]Everyday topics||Talks about casual topics, increasing like.   ||Happiness(good/great success)&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Let's_talk.png|64px]]Romantic topics||Talks about matters of the heart. Successes and failures have a more drastic effect on the character's opinion of you.  ||Blush(good/great success)&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Let's_talk.png|64px]]Naughty topics||Talks about Lewd topics, increasing Love and having a chance of getting the character horny.   ||Horny(good/great success)&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Listen to me===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Interaction !! Description !! Effect&lt;br /&gt;
|-&lt;br /&gt;
| [[File:talk.png|64px]]Cheer Up|| Cheers up a character if depressed. You can also perk up a character who feels Jealous towards someone. If not depressed/jealous then the character will be confused with 0%. ||Normal(success), remains Sad/Jealous if failed.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:talk.png|64px]]Calm Down||Calms down a character if angry. You can also perk up a character who feels Jealous towards someone. If not angry/jealous then the character will be confused with 0%.  ||Normal(success), remains Angry/Jealous if failed.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:talk.png|64px]]Praise||Flatter a character. Increases Like/Love more if successful, increases by a lesser amount if failed. Can also perk up a Sad, Angry or Jealous NPC.   ||Happiness/Blush(success/failure, high favourability), Normal(success/failure, low favourability)&lt;br /&gt;
|-&lt;br /&gt;
| [[File:talk.png|64px]]Grumble||Speak negatively about yourself. The NPC will either agree, increasing both of yours Dislike/Hate, or will say that it's not true, increasing your Like/Love toward them and clearing your bad moods.  ||Depression(success), Happiness(failure)&lt;br /&gt;
|-&lt;br /&gt;
| [[File:talk.png|64px]]Apologize||Apologizes to a character who feels betrayed and thinks the &amp;lt;span style=&amp;quot;color:#CC0000&amp;quot;&amp;gt;'''Unforgivable!'''&amp;lt;/span&amp;gt; status.  ||Normal(success), None(failure)&lt;br /&gt;
|-&lt;br /&gt;
| [[File:talk.png|64px]]Confront||Starts arguing with the character. The winner will receive alot of Dislike points towards their opponent, while the opponent won't be able to move a for a bit and receive alot of Hate towards the winner while also getting Depressed. ||Normal(success), Anger(refused to argue), Depression(character lost confrontation)&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Give Advice===&lt;br /&gt;
All advices reduce the character's horniness to some extent. Success rate depends on the character's seriousness(virtue, related traits and mood) and is heavily influenced by his/her current horniness and the current map's mood. &lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Interaction !! Description !! Effect&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Make_a_statement.png|64px]]Suggest a meal||Encourages the character to eat more often at the Beach for the whole day.  ||Tension(success)&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Make_a_statement.png|64px]]Encourage to study||Encourages the character to study more often at the School for the whole day.  ||Tension(success)&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Make_a_statement.png|64px]]Encourage to exercise||Encourages the character to exercise more often at the Shrine for the whole day.  ||Tension(success)&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Make_a_statement.png|64px]]Encourage Work||Encourages the character to work more often at their Job for the whole day.   ||Tension(success)&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Make_a_statement.png|64px]]Reflect on Relationship||Discourages the character from showing affection. Depending on Virtue and Traits, this can have huge effects on how often the NPC will try to show affection for the whole day. ||Tension (success), Anger(failure, low favourability)&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Make_a_statement.png|64px]]Reflect on love affairs||Discourages the character from forming relationships. Depending on Virtue and Traits, this can have huge effects on how often the NPC will try to make a relationship for the whole day.  ||Tension(success), Anger(failure, low favourability)&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Make_a_statement.png|64px]]Reflect on sex||Discourages the character from having H. Depending on Virtue and Traits, this can have huge effects on how often the NPC will ask for H for the whole day.   ||Tension(success), Anger(failure, low favourability)&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Consult about===&lt;br /&gt;
Consult actions work the same as &amp;quot;Advice&amp;quot;, with the character this time asking for an opinion on specific matters instead of being encouraged by someone else to do something.&lt;br /&gt;
&lt;br /&gt;
These interactions don't have any effects on PC except increasing the NPC's like/love towards you depending on which topic you consulted about and if they agreed/disagreed with it.&lt;br /&gt;
&lt;br /&gt;
Note that disagreeing with a topic will NOT make the NPCS less likely to perform the action you discouraged them in not putting more effort into.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Interaction !! Description !! Effect&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Consult.png|64px]]Diet||Asks if the character should eat more often at the Beach for the whole day.   ||None&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Consult.png|64px]]Studies||Asks if the character should study more often at the School for the whole day.   ||None&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Consult.png|64px]]Exercise||Asks if the character should exercise more often at the Shrine for the whole day.   ||None&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Consult.png|64px]]Part-time job||Asks if the character should work more often at their Job for the whole day.   ||None&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Consult.png|64px]]Relationships||Asks if the character should be more aggresive in showing affection. Agreeing on this topic can heavily increase the chances an NPC will show affection for the whole day, so choose your answer wisely.   ||None&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Consult.png|64px]]Love||Asks if the character should be more aggresive in making relationships. Agreeing with this topic can heavily increase the chances an NPC will try to form multiple relationships for the whole day, so choose your answer wisely.   ||None&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Consult.png|64px]]Sex||Asks if the character should be more aggresive in having H. Agreeing on this topic can heavily increase the chances an NPC will ask for H for the whole day, so choose your answer wisely.  ||None&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Gossips===&lt;br /&gt;
When you select any of these interactions you will be taken to the character roster to select the person you're talking about. Success rate largely depends on the NPC's favourability towards you and the person you're conversing about. If your roster only has two people, these interactions (other than &amp;quot;What do you think about?&amp;quot; and &amp;quot;I want to get along...&amp;quot;) will be disabled.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Interaction !! Description !! Effect&lt;br /&gt;
|-&lt;br /&gt;
| [[File:That_person.png|64px]]There's a good rumor||Talks positively about the character. If successful, improves the chance they'll seek them for conversation. If an NPC hears multiple good rumors about others, they can start feeling Jealous about their other colleagues.    ||None, Jealous(multiple successful good rumors)&lt;br /&gt;
|-&lt;br /&gt;
| [[File:That_person.png|64px]]There's a bad rumor||Talks negatively about the character. If successful, decreases the NPC's opinion towards them or otherwise towards you if the NPC doesn't like you enough. If an NPC hears multiple bad rumors about others, they can start feeling Sad about their other colleagues.  ||None, Sad(multiple bad succesful bad rumors)&lt;br /&gt;
|-&lt;br /&gt;
| [[File:That_person.png|64px]]Get along with||Tells the NPC to change their attitude towards the character. If successful, it can increase Like/Love and also the success rate for conversations towards/for the picked target. Note that this action will always fail if the NPC hates the selected character, stating that they &amp;quot;don't like&amp;quot; that person.   ||None&lt;br /&gt;
|-&lt;br /&gt;
| [[File:That_person.png|64px]]I want to get along...||Asks the NPC to tell that character to change their attitude towards you (&amp;quot;Get along with&amp;quot;). Unlike in AA2, you can also refer to your PC when talking, stating that you want to get closer to the NPC. Note that this action will always fail if the NPC hates that character, stating that they &amp;quot;don't like&amp;quot; that person.  ||None&lt;br /&gt;
|-&lt;br /&gt;
| [[File:That_person.png|64px]]What do you think about?||Asks what the are the NPC's feelings towards that character. You can also refer to your PC when talking. Depending on favourability, they may state that they like/love them, don't know yet or simply refuse to tell you anything.  ||None&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Activities===&lt;br /&gt;
Success rate largely depends on the NPC's sociability, favourability, mood, virtue and map mood.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Interaction !! Description !! Effect&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Let's_be_together.png|64px]]Let's go eat||Invites the character to eat together at the Cafe. If the character already ate during the period, they will always refuse the invitation. PC can eat as many times as they like.   ||Calm(success)&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Let's_be_together.png|64px]]Let's study||Invites the character to improve Academics together. Studying with a partner greatly increases the chance of success when working hard, but it can also easily fail if the NPC isn't in the right mood.    ||Tension(success)&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Let's_be_together.png|64px]]Let's exercise||Invites the character to improve Strength together. Exercising with a partner greatly increases the chance of success when working hard, but it can also easily fail if the NPC isn't in the right mood.   ||Tension(success)&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Let's_be_together.png|64px]]Let's work||Asks the character for help at your Job. Working with a partner greatly increases the chance of success when working hard, but it can also easily fail if the NPC  isn't in the right mood.   ||Tension(success)&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Let's_be_together.png|64px]]Come to my room||This invites the character to your home to have fun. A character resistant to having sex with you is unlikely to accept. If the current map mood is set to &amp;quot;Horny&amp;quot; when inviting the NPC, H will begin at your place. Unlike in AA2, you no longer need a relationship with the person you're trying to invite at home for sex.   ||Happiness(normal invite), depends on H outcome otherwise&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Feelings===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Interaction !! Description !! Effect&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Ask.png|64px]]Show affection||Confess your love towards the character. Depending on their orientation and relationship towards you, they may state that they love you, that they don't like you or simply thank you.   ||Happiness/Blush(success), Depression(failure)&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Ask.png|64px]]Ask on a date||Asks the character on a BBQ party at the beach on Sunday. The NPC will refuse if it already has a date planned. You can invite multiple characters on a date and, unlike in AA2, it's possible to attend the date with every character you asked out. However, it's not possible to attend multiple dates that you yourself have been invited to if the BBQ party had already started before.   ||TLDR&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Ask.png|64px]]Let's be lovers||Asks to become lovers with the character. If they accept, you'll officially become a couple. Higher virtues or Singleminded NPCS who already have a lover makes having a relationship with them much more difficult, especially if you yourself already have a lover (Singleminded characters who already have a lover will never make multiple affairs). Note that it's impossible to be together with someone that doesn't match their orientation.   ||Blush(success), Depression(failure), Anger(refusal after being told you already have a lover)&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Ask.png|64px]]Let's Break up||Asks to officially end the relationship with the character, but if both of your love is high, they may not accept it.   ||Anger(failure), Depression(success)&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Contact===&lt;br /&gt;
Success rate largely depends on the sexual orientation, virtue of the NPC, favourability, mood and map mood.  If a lover witnesses any contact except &amp;quot;Headpat&amp;quot; with a non-shared lover it will give them the &amp;lt;span style=&amp;quot;color:RED&amp;quot;&amp;gt;'''Cheater!'''&amp;lt;/span&amp;gt; status and can also cause them to compete for attention. Unless you have enough favorability with the NPC, all of these interactions will make him/her angry if they fail.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Interaction !! Description !! Effect&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Skinship.png|64px]]Headpat||Pet/stroke a character's head, reducing stress and horniness and increasing love.  ||Happiness(success), Anger(failure, low favourability)&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Skinship.png|64px]]Hug||Hugs a character, reducing stress and increasing love.   ||Happiness/Blush/Horny(success), Anger(failure, low favourability)&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Skinship.png|64px]]Kiss||Kisses a character, increasing love and horniness.    ||Blush/Horny(success), Anger(failure, low favourability)&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Skinship.png|64px]]Grope||Gropes/touches a character, increasing horniness.  ||Blush/Horny(success), Anger(failure, low favourability)&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Skinship.png|64px]]Sex||Initiates a H scene with the character in the current location. High virtues are reluctant in having H with others around, while Highest virtues will always refuse doing it in public. Depending on favourability, NPCS will either compete for a character having H, with the scene continuing with whoever the middle party chooses as the winner, or they may also ask to join in triggering 3P. Note that unlike AA2, if an NPC competes against you during a H scene, you cannot back away anymore.    ||depends on the H outcome, Anger(failure, low favourability), Anger/Sad(not choosing someone/anyone during an argument)&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Travel===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Interaction !! Description !! Effect&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Ask_to_move.png|64px]] Follow Me||Asks the character to follow you until you reach your destination or you interact with them again. The target will always refuse to follow you if they're at the Beach and have already changed in their swimsuit. Unlike the NPC's follow, other characters can still talk to the person accompanying you, effectively making them stop following you anymore. The NPC behind you can also get distracted and cancel their follow, examples include witnessing a H scene, their lover interacting with someone, interrupting you or getting spooked by other embarrasing acts. ||None&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Ask_to_move.png|64px]] Let's meet later at..||Asks the character to wait for you on a specific location during the next period. If an NPC asked you to meet later and you talk to them at the planned location, their favourability towards you will increase.||Happiness(characters actually met), Sad(characters didn't met each other)&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Blackmail===&lt;br /&gt;
When the player witnesses any of the these action: Public Masturbation or a character doing certain actions with a non-lover while having a lover like: Hug, Kissing, Groping and Public H, the blackmail option will now be available when talking to an NPC. The game consider this as a '''Weakness''' toward the NPC, You will then have the option to blackmail them. &lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Interaction !! Description !! Effect&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Weakness.png |64px]]Extort|| Demands the character to submit to you. The success rate for this is always 20% (40% if you have the &amp;quot;Schemer&amp;quot; trait) or 100% if the target has the &amp;quot;Masochist&amp;quot; trait. Witnessing more actions that can trigger blackmail will also add up to the success rate of the interaction (2% at most). It's recommended to save before trying to extort someone in order to be able to restart in case it fails.   ||Annoyed(success, mood remains permanent towards the abuser), Anger(failure), None(Masochist)&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Weakness.png |64px]]Ignore||Force the character to not initiate any action toward the &amp;quot;Ignored Target&amp;quot;, but said target can still initiate interactions with this character||None&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Weakness.png |64px]]Show me &amp;quot;That&amp;quot;||Forces the character to expose themselves.  ||Horny(success)&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Weakness.png |64px]]Let me fuck you||Forces a H scene with the character in the current location. If someone attempts to compete against you during the act, the blackmailed person will always choose their abuser, even if the lover themselves is the one competing. This will also weirdly cause both the bully and the victim to fall in love with each other, although the victim themselves may still not enjoy the blackmailer's presence.   ||depends on the H outcome&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Weakness.png |64px]]I'll leave you alone||Free the character from the Blackmail status. This will disable all abusive interactions towards the NPC.||None&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Weakness.png |64px]]Leave me alone||Free the Playable Character from the Blackmail status. If successful, disable the Blackmail actions toward the Playable Character.||None&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Other===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Interaction !! Description !! Effect&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Other.png |64px]]Nothing||Cancel the interaction. If the interacted character hates you, they get mad for wasting their time||None&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=NPC Interactions=&lt;br /&gt;
Aside from being able to do every interaction the PC does, NPCs can also initiate some specific interactions unavailable to the PC.&lt;br /&gt;
*'''Did you have sex with...''' A NPC who thinks that you're cheating on them can ask anyone in the roster this question. This can cause the &amp;lt;span style=&amp;quot;color:#CC0000&amp;quot;&amp;gt;'''Unforgivable!'''&amp;lt;/span&amp;gt; status towards you if you answer &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;Yes&amp;lt;/span&amp;gt; but if someone else admits that they had sex with you, it will cause the  &amp;lt;span style=&amp;quot;color:#CC0000&amp;quot;&amp;gt;'''Cheater!'''&amp;lt;/span&amp;gt; status instead.&lt;br /&gt;
*'''Have you ever had sex?''' A NPC that's interested in someone may come and ask them this question, especially if the NPC is being cheated on. Answering &amp;quot;Yes&amp;quot; has no effect on their mood, even if you're lying, but, unlike in AA2, if your answer is &amp;quot;No&amp;quot;, they may offer to have sex with you. You may refuse their offer, which will put them in a bad mood otherwise.&lt;br /&gt;
*'''Do you have a lover?''' Any NPC may come and ask you this question. It's more likely to happen if they're being cheated on and it can also trigger even if you or them are already in a relationship. Answering &amp;quot;Yes&amp;quot; has no effect on their mood, even if you're lying, but if you answer &amp;quot;No&amp;quot;, they may offer to start a relationship with you, putting them in a bad mood if you refuse. This can be exploited to enter relationships with Higher virtues who already have someone they're dating, but it can also be used against you too. The only characters resistent to this interaction are the ones with the Singleminded trait.&lt;br /&gt;
*'''How are you?''' A NPC that likes/loves you enough may come and ask you this question. Answering &amp;quot;Yes&amp;quot; will put them at ease, but if you answer &amp;quot;No&amp;quot;, they will comfort you with a headpat. The headpat only happens to PC answering &amp;quot;No&amp;quot;.&lt;br /&gt;
*'''@ Likes you''' A NPC that likes you enough may tip you that someone has feelings for you. This is purely random and doesn't actually mean the person they mentioned loves you at all.&lt;br /&gt;
*'''I saw @ having sex...''' A NPC that saw someone having H in public may, on rare occasions, tell you who it was. In most cases, it's usually the person that NPC hates or their love rival.&lt;br /&gt;
*'''Kiss me, please''' A girl that likes/loves you enough may ask you to kiss her. This can cause jealousy if other lovers witness the kiss.&lt;br /&gt;
*'''Hug me, please''' A NPC that likes/loves you enough may offer to hug you. This can cause jealousy if other lovers witness the hug.&lt;br /&gt;
*'''Flash'''  A girl may offer to expose herself to someone she loves or likes, depending on her virtue.&lt;br /&gt;
*'''Trade your friend/lover items''' Accepting will increase their Like or Love as well as exchange your current items (visible when you check a character with the Jizou Statue) and also making it easier to befriend the NPC who you traded with.&lt;br /&gt;
*'''Kidnap''' A NPC with the &amp;quot;Evil&amp;quot; trait will attempt to kidnap their target. This can only trigger if the Evil character's lover has been caught cheating before. The target can either be the lover if the Evil NPC has built enough hate towards them or the person the Evil Lover saw they've been having sex with their partner.&lt;br /&gt;
*'''Force''' A NPC with the &amp;quot;Evil&amp;quot; trait can force sex on the PC without a &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;Yes&amp;lt;/span&amp;gt;/&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;No&amp;lt;/span&amp;gt; prompt.&lt;br /&gt;
*'''Good Morning Kiss''' A lover may give you a good morning kiss if it arrives at the station after you. Note that unlike AA2, this can cause jealousy if you have other lovers.&lt;br /&gt;
*'''Sudden Kiss''' A kiss interaction without the &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;Yes&amp;lt;/span&amp;gt;/&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;No&amp;lt;/span&amp;gt; prompt. It's mainly used by higher virtues and, unlike AA2, it can make other lovers jealous if they see it. Also the NPCS no longer spam this interaction forever like in AA2 (please Illusion don't change it back to the way it works in AA2. I don't want to mod the AI for 3 damn months again. Whoever reads this, please don't delete my extra comment. I really hated this interaction in AA2 lol).&lt;br /&gt;
*'''Break up'''  A NPC who no longer loves you or who saw you cheating a lot may come and break up with you (with unique dialogue for both cases). Unlike the PC's interaction, you don't get the chance to refuse.&lt;br /&gt;
*'''Let's 3P''' A NPC who has multiple lovers (including the PC) may offer you to have 3P with someone. If you accept, you'll follow to the 3rd person and H will begin instantly, ignoring that character's favourability towards you entirely, making it possible to have sex with someone that hates you, although no love will be gained after the session. Note that this can fail if you cannot reach the other person for some reasons.&lt;br /&gt;
*'''Let's hang''' Sometimes after the whole day is over, an NPC that likes you enough may ask to come to your room tonight to hang together.&lt;br /&gt;
*'''Let's hang(H)''' Sometimes after the whole day is over, an NPC that likes you enough may ask to come to your room tonight. If accepted, a H scene will start at your home between the two of you, while rejecting their offer will put them in a bad mood.&lt;/div&gt;</summary>
		<author><name>Redsky09</name></author>	</entry>

	<entry>
		<id>http://wiki.anime-sharing.com/hgames/index.php?title=Summer_Vacation!_Scramble/Gameplay/Interactions&amp;diff=39469</id>
		<title>Summer Vacation! Scramble/Gameplay/Interactions</title>
		<link rel="alternate" type="text/html" href="http://wiki.anime-sharing.com/hgames/index.php?title=Summer_Vacation!_Scramble/Gameplay/Interactions&amp;diff=39469"/>
				<updated>2024-11-19T11:51:42Z</updated>
		
		<summary type="html">&lt;p&gt;Redsky09: Edited descriptions&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{hgame|game={{ROOTPAGENAME}}|company=Illusion|category=IllusionGames}}&lt;br /&gt;
&lt;br /&gt;
=How do they work=&lt;br /&gt;
The % value shown when interacting with somebody represents the chance of the character to accept the action. As long as that value is higher than 0% there is a chance for success. As long as the value is below 100% there is a chance to fail. It is possible to succeed with as low as 1% but the odds are just that low.&lt;br /&gt;
&lt;br /&gt;
Most interactions can be used on the same character only three times per time period. After three uses on the same character the success rate will become 0% and that character will tell you to stop, making them angry.&lt;br /&gt;
&lt;br /&gt;
The success rate is influenced by traits, virtue, mood, character stats, favorability rating and map mood.&lt;br /&gt;
&lt;br /&gt;
Note that a failed interaction will not necessarily decrease the NPC's opinion. A NPC can either directly refuse, decreasing their opinion on you, or can say &amp;quot;another time&amp;quot;, leaving their opinion unchanged.&lt;br /&gt;
&lt;br /&gt;
=Types of Interactions=&lt;br /&gt;
There are 39 interactions that the Player can choose from, these are grouped in 11 categories.&lt;br /&gt;
===Let's Talk===&lt;br /&gt;
Successful interactions have 3 different outcomes (small, good and great) that are influenced by the character's mood, traits, sociability and map mood. &lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Interaction !! Description !! Effect&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Let's_talk.png|64px]]Everyday topics||Talks about casual topics, increasing like.   ||Happiness(good/great success)&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Let's_talk.png|64px]]Romantic topics||Talks about matters of the heart. Successes and failures have a more drastic effect on the character's opinion of you.  ||Blush(good/great success)&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Let's_talk.png|64px]]Naughty topics||Talks about Lewd topics, increasing Love and having a chance of getting the character horny.   ||Horny(good/great success)&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Listen to me===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Interaction !! Description !! Effect&lt;br /&gt;
|-&lt;br /&gt;
| [[File:talk.png|64px]]Cheer Up|| Cheers up a character if depressed. You can also perk up a character who feels Jealous towards someone. If not depressed/jealous then the character will be confused with 0%. ||Normal(success), remains Sad/Jealous if failed.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:talk.png|64px]]Calm Down||Calms down a character if angry. You can also perk up a character who feels Jealous towards someone. If not angry/jealous then the character will be confused with 0%.  ||Normal(success), remains Angry/Jealous if failed.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:talk.png|64px]]Praise||Flatter a character. Increases Like/Love more if successful, increases by a lesser amount if failed. Can also perk up a Sad, Angry or Jealous NPC.   ||Happiness/Blush(success/failure, high favourability), Normal(success/failure, low favourability)&lt;br /&gt;
|-&lt;br /&gt;
| [[File:talk.png|64px]]Grumble||Speak negatively about yourself. The NPC will either agree, increasing both of yours Dislike/Hate, or will say that it's not true, increasing your Like/Love toward them and clearing your bad moods.  ||Depression(success), Happiness(failure)&lt;br /&gt;
|-&lt;br /&gt;
| [[File:talk.png|64px]]Apologize||Apologizes to a character who feels betrayed and thinks the &amp;lt;span style=&amp;quot;color:#CC0000&amp;quot;&amp;gt;'''Unforgivable!'''&amp;lt;/span&amp;gt; status.  ||Normal(success), None(failure)&lt;br /&gt;
|-&lt;br /&gt;
| [[File:talk.png|64px]]Confront||Starts arguing with the character. The winner will receive alot of Dislike points towards their opponent, while the opponent won't be able to move a for a bit and receive alot of Hate towards the winner while also getting Depressed. ||Normal(success), Anger(refused to argue), Depression(character lost confrontation)&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Give Advice===&lt;br /&gt;
All advices reduce the character's horniness to some extent. Success rate depends on the character's seriousness(virtue, related traits and mood) and is heavily influenced by his/her current horniness and the current map's mood. &lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Interaction !! Description !! Effect&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Make_a_statement.png|64px]]Suggest a meal||Encourages the character to eat more often at the Beach for the whole day.  ||Tension(success)&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Make_a_statement.png|64px]]Encourage to study||Encourages the character to study more often at the School for the whole day.  ||Tension(success)&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Make_a_statement.png|64px]]Encourage to exercise||Encourages the character to exercise more often at the Shrine for the whole day.  ||Tension(success)&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Make_a_statement.png|64px]]Encourage Work||Encourages the character to work more often at their Job for the whole day.   ||Tension(success)&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Make_a_statement.png|64px]]Reflect on Relationship||Discourages the character from showing affection. Depending on Virtue and Traits, this can have huge effects on how often the NPC will try to show affection for the whole day. ||Tension (success), Anger(failure, low favourability)&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Make_a_statement.png|64px]]Reflect on love affairs||Discourages the character from forming relationships. Depending on Virtue and Traits, this can have huge effects on how often the NPC will try to make a relationship for the whole day.  ||Tension(success), Anger(failure, low favourability)&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Make_a_statement.png|64px]]Reflect on sex||Discourages the character from having H. Depending on Virtue and Traits, this can have huge effects on how often the NPC will ask for H for the whole day.   ||Tension(success), Anger(failure, low favourability)&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Consult about===&lt;br /&gt;
Consult actions work the same as &amp;quot;Advice&amp;quot;, with the character this time asking for an opinion on specific matters instead of being encouraged by someone else to do something.&lt;br /&gt;
&lt;br /&gt;
These interactions don't have any effects on PC except increasing the NPC'S like/love towards you depending on which topic you consulted about and if they agreed/disagreed with it.&lt;br /&gt;
&lt;br /&gt;
Note that disagreeing with a topic will NOT make the NPCS less likely to perform the action you discouraged them in not putting more effort into.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Interaction !! Description !! Effect&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Consult.png|64px]]Diet||Asks if the character should eat more often at the Beach for the whole day.   ||None&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Consult.png|64px]]Studies||Asks if the character should study more often at the School for the whole day.   ||None&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Consult.png|64px]]Exercise||Asks if the character should exercise more often at the Shrine for the whole day.   ||None&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Consult.png|64px]]Part-time job||Asks if the character should work more often at their Job for the whole day.   ||None&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Consult.png|64px]]Relationships||Asks if the character should be more aggresive in showing affection. Agreeing on this topic can heavily increase the chances an NPC will show affection for the whole day, so choose your answer wisely.   ||None&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Consult.png|64px]]Love||Asks if the character should be more aggresive in making relationships. Agreeing with this topic can heavily increase the chances an NPC will try to form multiple relationships for the whole day, so choose your answer wisely.   ||None&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Consult.png|64px]]Sex||Asks if the character should be more aggresive in having H. Agreeing on this topic can heavily increase the chances an NPC will ask for H for the whole day, so choose your answer wisely.  ||None&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Gossips===&lt;br /&gt;
When you select any of these interactions you will be taken to the character roster to select the person you're talking about. Success rate largely depends on the NPC's favourability towards you and the person you're conversing about. If your roster only has two people, these interactions (other than &amp;quot;What do you think about?&amp;quot; and &amp;quot;I want to get along...&amp;quot;) will be disabled.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Interaction !! Description !! Effect&lt;br /&gt;
|-&lt;br /&gt;
| [[File:That_person.png|64px]]There's a good rumor||Talks positively about the character. If successful, improves the chance they'll seek them for conversation. If an NPC hears multiple good rumors about others, they can start feeling Jealous about their other colleagues.    ||None, Jealous(multiple successful good rumors)&lt;br /&gt;
|-&lt;br /&gt;
| [[File:That_person.png|64px]]There's a bad rumor||Talks negatively about the character. If successful, decreases the NPC's opinion towards them or otherwise towards you if the NPC doesn't like you enough. If an NPC hears multiple bad rumors about others, they can start feeling Sad about their other colleagues.  ||None, Sad(multiple bad succesful bad rumors)&lt;br /&gt;
|-&lt;br /&gt;
| [[File:That_person.png|64px]]Get along with||Tells the NPC to change their attitude towards the character. If successful, it can increase Like/Love and also the success rate for conversations towards/for the picked target. Note that this action will always fail if the NPC hates the selected character, stating that they &amp;quot;don't like&amp;quot; that person.   ||None&lt;br /&gt;
|-&lt;br /&gt;
| [[File:That_person.png|64px]]I want to get along...||Asks the NPC to tell that character to change their attitude towards you (&amp;quot;Get along with&amp;quot;). Unlike in AA2, you can also refer to your PC when talking, stating that you want to get closer to the NPC. Note that this action will always fail if the NPC hates that character, stating that they &amp;quot;don't like&amp;quot; that person.  ||None&lt;br /&gt;
|-&lt;br /&gt;
| [[File:That_person.png|64px]]What do you think about?||Asks what the are the NPC's feelings towards that character. You can also refer to your PC when talking. Depending on favourability, they may state that they like/love them, don't know yet or simply refuse to tell you anything.  ||None&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Activities===&lt;br /&gt;
Success rate largely depends on the NPC's sociability, favourability, mood, virtue and map mood.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Interaction !! Description !! Effect&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Let's_be_together.png|64px]]Let's go eat||Invites the character to eat together at the Cafe. If the character already ate during the period, they will always refuse the invitation. PC can eat as many times as they like.   ||Calm(success)&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Let's_be_together.png|64px]]Let's study||Invites the character to improve Academics together. Studying with a partner greatly increases the chance of success when working hard, but it can also easily fail if the NPC isn't in the right mood.    ||Tension(success)&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Let's_be_together.png|64px]]Let's exercise||Invites the character to improve Strength together. Exercising with a partner greatly increases the chance of success when working hard, but it can also easily fail if the NPC isn't in the right mood.   ||Tension(success)&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Let's_be_together.png|64px]]Let's work||Asks the character for help at your Job. Working with a partner greatly increases the chance of success when working hard, but it can also easily fail if the NPC  isn't in the right mood.   ||Tension(success)&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Let's_be_together.png|64px]]Come to my room||This invites the character to your home to have fun. A character resistant to having sex with you is unlikely to accept. If the current map mood is set to &amp;quot;Horny&amp;quot; when inviting the NPC, H will begin at your place. Unlike in AA2, you no longer need a relationship with the person you're trying to invite at home for sex.   ||Happiness(normal invite), depends on H outcome otherwise&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Feelings===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Interaction !! Description !! Effect&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Ask.png|64px]]Show affection||Confess your love towards the character. Depending on their orientation and relationship towards you, they may state that they love you, that they don't like you or simply thank you.   ||Happiness/Blush(success), Depression(failure)&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Ask.png|64px]]Ask on a date||Asks the character on a BBQ party at the beach on Sunday. The NPC will refuse if it already has a date planned. You can invite multiple characters on a date and, unlike in AA2, it's possible to attend the date with every character you asked out. However, it's not possible to attend multiple dates that you yourself have been invited to if the BBQ party had already started before.   ||TLDR&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Ask.png|64px]]Let's be lovers||Asks to become lovers with the character. If they accept, you'll officially become a couple. Higher virtues or Singleminded NPCS who already have a lover makes having a relationship with them much more difficult, especially if you yourself already have a lover (Singleminded characters who already have a lover will never make multiple affairs). Note that it's impossible to be together with someone that doesn't match their orientation.   ||Blush(success), Depression(failure), Anger(refusal after being told you already have a lover)&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Ask.png|64px]]Let's Break up||Asks to officially end the relationship with the character, but if both of your love is high, they may not accept it.   ||Anger(failure), Depression(success)&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Contact===&lt;br /&gt;
Success rate largely depends on the sexual orientation, virtue of the NPC, favourability, mood and map mood.  If a lover witnesses any contact except &amp;quot;Headpat&amp;quot; with a non-shared lover it will give them the &amp;lt;span style=&amp;quot;color:RED&amp;quot;&amp;gt;'''Cheater!'''&amp;lt;/span&amp;gt; status and can also cause them to compete for attention. Unless you have enough favorability with the NPC, all of these interactions will make him/her angry if they fail.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Interaction !! Description !! Effect&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Skinship.png|64px]]Headpat||Pet/stroke a character's head, reducing stress and horniness and increasing love.  ||Happiness(success), Anger(failure, low favourability)&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Skinship.png|64px]]Hug||Hugs a character, reducing stress and increasing love.   ||Happiness/Blush/Horny(success), Anger(failure, low favourability)&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Skinship.png|64px]]Kiss||Kisses a character, increasing love and horniness.    ||Blush/Horny(success), Anger(failure, low favourability)&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Skinship.png|64px]]Grope||Gropes/touches a character, increasing horniness.  ||Blush/Horny(success), Anger(failure, low favourability)&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Skinship.png|64px]]Sex||Initiates a H scene with the character in the current location. High virtues are reluctant in having H with others around, while Highest virtues will always refuse doing it in public. Depending on favourability, NPCS will either compete for a character having H, with the scene continuing with whoever the middle party chooses as the winner, or they may also ask to join in triggering 3P. Note that unlike AA2, if an NPC competes against you during a H scene, you cannot back away anymore.    ||depends on the H outcome, Anger(failure, low favourability), Anger/Sad(not choosing someone/anyone during an argument)&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Travel===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Interaction !! Description !! Effect&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Ask_to_move.png|64px]] Follow Me||Asks the character to follow you until you reach your destination or you interact with them again. The target will always refuse to follow you if they're at the Beach and have already changed in their swimsuit. Unlike the NPC's follow, other characters can still talk to the person accompanying you, effectively making them stop following you anymore. The NPC behind you can also get distracted and cancel their follow, examples include witnessing a H scene, their lover interacting with someone, interrupting you or getting spooked by other embarrasing acts. ||None&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Ask_to_move.png|64px]] Let's meet later at..||Asks the character to wait for you on a specific location during the next period. If an NPC asked you to meet later and you talk to them at the planned location, their favourability towards you will increase.||Happiness(characters actually met), Sad(characters didn't met each other)&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Blackmail===&lt;br /&gt;
When the player witnesses any of the these action: Public Masturbation or a character doing certain actions with a non-lover while having a lover like: Hug, Kissing, Groping and Public H, the blackmail option will now be available when talking to an NPC. The game consider this as a '''Weakness''' toward the NPC, You will then have the option to blackmail them. &lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Interaction !! Description !! Effect&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Weakness.png |64px]]Extort|| Demands the character to submit to you. The success rate for this is always 20% (40% if you have the &amp;quot;Schemer&amp;quot; trait) or 100% if the target has the &amp;quot;Masochist&amp;quot; trait. Witnessing more actions that can trigger blackmail will also add up to the success rate of the interaction (2% at most). It's recommended to save before trying to extort someone in order to be able to restart in case it fails.   ||Annoyed(success, mood remains permanent towards the abuser), Anger(failure), None(Masochist)&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Weakness.png |64px]]Ignore||Force the character to not initiate any action toward the &amp;quot;Ignored Target&amp;quot;, but said target can still initiate interactions with this character||None&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Weakness.png |64px]]Show me &amp;quot;That&amp;quot;||Forces the character to expose themselves.  ||Horny(success)&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Weakness.png |64px]]Let me fuck you||Forces a H scene with the character in the current location. If someone attempts to compete against you during the act, the blackmailed person will always choose their abuser, even if the lover themselves is the one competing. This will also weirdly cause both the bully and the victim to fall in love with each other, although the victim themselves may still not enjoy the blackmailer's presence.   ||depends on the H outcome&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Weakness.png |64px]]I'll leave you alone||Free the character from the Blackmail status. This will disable all abusive interactions towards the NPC.||None&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Weakness.png |64px]]Leave me alone||Free the Playable Character from the Blackmail status. If successful, disable the Blackmail actions toward the Playable Character.||None&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Other===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Interaction !! Description !! Effect&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Other.png |64px]]Nothing||Cancel the interaction. If the interacted character hates you, they get mad for wasting their time||None&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=NPC Interactions=&lt;br /&gt;
Aside from being able to do every interaction the PC does, NPCs can also initiate some specific interactions unavailable to the PC.&lt;br /&gt;
*'''Did you have sex with...''' A NPC who thinks that you're cheating on them can ask anyone in the roster this question. This can cause the &amp;lt;span style=&amp;quot;color:#CC0000&amp;quot;&amp;gt;'''Unforgivable!'''&amp;lt;/span&amp;gt; status towards you if you answer &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;Yes&amp;lt;/span&amp;gt; but if someone else admits that they had sex with you, it will cause the  &amp;lt;span style=&amp;quot;color:#CC0000&amp;quot;&amp;gt;'''Cheater!'''&amp;lt;/span&amp;gt; status instead.&lt;br /&gt;
*'''Have you ever had sex?''' A NPC that's interested in someone may come and ask them this question, especially if the NPC is being cheated on. Answering &amp;quot;Yes&amp;quot; has no effect on their mood, even if you're lying, but, unlike in AA2, if your answer is &amp;quot;No&amp;quot;, they may offer to have sex with you. You may refuse their offer, which will put them in a bad mood otherwise.&lt;br /&gt;
*'''Do you have a lover?''' Any NPC may come and ask you this question. It's more likely to happen if they're being cheated on and it can also trigger even if you or them are already in a relationship. Answering &amp;quot;Yes&amp;quot; has no effect on their mood, even if you're lying, but if you answer &amp;quot;No&amp;quot;, they may offer to start a relationship with you, putting them in a bad mood if you refuse. This can be exploited to enter relationships with Higher virtues who already have someone they're dating, but it can also be used against you too. The only characters resistent to this interaction are the ones with the Singleminded trait.&lt;br /&gt;
*'''How are you?''' A NPC that likes/loves you enough may come and ask you this question. Answering &amp;quot;Yes&amp;quot; will put them at ease, but if you answer &amp;quot;No&amp;quot;, they will comfort you with a headpat. The headpat only happens to PC answering &amp;quot;No&amp;quot;.&lt;br /&gt;
*'''@ Likes you''' A NPC that likes you enough may tip you that someone has feelings for you. This is purely random and doesn't actually mean the person they mentioned loves you at all.&lt;br /&gt;
*'''I saw @ having sex...''' A NPC that saw someone having H in public may, on rare occasions, tell you who it was. In most cases, it's usually the person that NPC hates or their love rival.&lt;br /&gt;
*'''Kiss me, please''' A girl that likes/loves you enough may ask you to kiss her. This can cause jealousy if other lovers witness the kiss.&lt;br /&gt;
*'''Hug me, please''' A NPC that likes/loves you enough may offer to hug you. This can cause jealousy if other lovers witness the hug.&lt;br /&gt;
*'''Flash'''  A girl may offer to expose herself to someone she loves or likes, depending on her virtue.&lt;br /&gt;
*'''Trade your friend/lover items''' Accepting will increase their Like or Love as well as exchange your current items (visible when you check a character with the Jizou Statue) and also making it easier to befriend the NPC who you traded with.&lt;br /&gt;
*'''Kidnap''' A NPC with the &amp;quot;Evil&amp;quot; trait will attempt to kidnap their target. This can only trigger if the Evil character's lover has been caught cheating before. The target can either be the lover if the Evil NPC has built enough hate towards them or the person the Evil Lover saw they've been having sex with their partner.&lt;br /&gt;
*'''Force''' A NPC with the &amp;quot;Evil&amp;quot; trait can force sex on the PC without a &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;Yes&amp;lt;/span&amp;gt;/&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;No&amp;lt;/span&amp;gt; prompt.&lt;br /&gt;
*'''Good Morning Kiss''' A lover may give you a good morning kiss if it arrives at the station after you. Note that unlike AA2, this can cause jealousy if you have other lovers.&lt;br /&gt;
*'''Sudden Kiss''' A kiss interaction without the &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;Yes&amp;lt;/span&amp;gt;/&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;No&amp;lt;/span&amp;gt; prompt. It's mainly used by higher virtues and, unlike AA2, it can make other lovers jealous if they see it. Also the NPCS no longer spam this interaction forever like in AA2 (please Illusion don't change it back to the way it works in AA2. I don't want to mod the AI for 3 damn months again. Whoever reads this, please don't delete my extra comment. I really hated this interaction in AA2 lol).&lt;br /&gt;
*'''Break up'''  A NPC who no longer loves you or who saw you cheating a lot may come and break up with you (with unique dialogue for both cases). Unlike the PC's interaction, you don't get the chance to refuse.&lt;br /&gt;
*'''Let's 3P''' A NPC who has multiple lovers (including the PC) may offer you to have 3P with someone. If you accept, you'll follow to the 3rd person and H will begin instantly, ignoring that character's favourability towards you entirely, making it possible to have sex with someone that hates you, although no love will be gained after the session. Note that this can fail if you cannot reach the other person for some reasons.&lt;br /&gt;
*'''Let's hang''' Sometimes after the whole day is over, an NPC that likes you enough may ask to come to your room tonight to hang together.&lt;br /&gt;
*'''Let's hang(H)''' Sometimes after the whole day is over, an NPC that likes you enough may ask to come to your room tonight. If accepted, a H scene will start at your home between the two of you, while rejecting their offer will put them in a bad mood.&lt;/div&gt;</summary>
		<author><name>Redsky09</name></author>	</entry>

	<entry>
		<id>http://wiki.anime-sharing.com/hgames/index.php?title=Summer_Vacation!_Scramble/Character_Creation/Traits&amp;diff=39466</id>
		<title>Summer Vacation! Scramble/Character Creation/Traits</title>
		<link rel="alternate" type="text/html" href="http://wiki.anime-sharing.com/hgames/index.php?title=Summer_Vacation!_Scramble/Character_Creation/Traits&amp;diff=39466"/>
				<updated>2024-11-13T17:49:33Z</updated>
		
		<summary type="html">&lt;p&gt;Redsky09: Added detailed Wild trait info&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{hgame|game={{ROOTPAGENAME}}|company=Illusion|category=IllusionGames}}&lt;br /&gt;
Most of these work the same as they did in AA2, with only some features missing like Stalking/Skip Class etc. There are also a couple of new traits aswell with new gameplay effects. However, there's also some who were simply renamed from base AA2 traits, while others use old effects from the previous game's traits.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Trait !! Effects&lt;br /&gt;
|-&lt;br /&gt;
| Easygoing || Quick to get close to others.&lt;br /&gt;
-easier to raise love points and chemistry&lt;br /&gt;
&lt;br /&gt;
-accepts calm/encourage/praise commands easier&lt;br /&gt;
|-&lt;br /&gt;
| Affable || Deeply passionate about friends and lovers.&lt;br /&gt;
-easier to raise friend points&lt;br /&gt;
&lt;br /&gt;
-accepts calm/encourage/praise commands easier&lt;br /&gt;
|-&lt;br /&gt;
| Bad with Guys || Unfavorable to men.&lt;br /&gt;
-less Like/Love points gained when interacting with guys&lt;br /&gt;
&lt;br /&gt;
-very unlikely to interact with guys&lt;br /&gt;
&lt;br /&gt;
-will never interrupt or compete with guys&lt;br /&gt;
|-&lt;br /&gt;
| Bad with Girls || Unfavorable to women.&lt;br /&gt;
-less Like/Love points gained when interacting with girls&lt;br /&gt;
&lt;br /&gt;
-very unlikely to interact with girls&lt;br /&gt;
&lt;br /&gt;
-will never interrupt or compete with girls&lt;br /&gt;
|-&lt;br /&gt;
| Charming || Easily gets close to opposite sex.&lt;br /&gt;
-positive modifier to relationship point only to the opposite gender&lt;br /&gt;
&lt;br /&gt;
-friends passively gain love (opposite gender only)&lt;br /&gt;
&lt;br /&gt;
-NPCS will actively spread good rumors about this character&lt;br /&gt;
&lt;br /&gt;
-NPCs will seek this character for interaction but are also more likely to interrupt conversations&lt;br /&gt;
|-&lt;br /&gt;
| Chivalrous || Easily gets close to same sex. &lt;br /&gt;
-increases the chances of successful &amp;quot;let's...(e.g. study)&amp;quot; action&lt;br /&gt;
&lt;br /&gt;
-positive modifier to relationship point only to the same gender&lt;br /&gt;
|-&lt;br /&gt;
| Trendy || Susceptible to popular opinion. 	&lt;br /&gt;
-increased chances of joining/starting any group activities&lt;br /&gt;
&lt;br /&gt;
-increased chances to invite someone to eat/study/exercise&lt;br /&gt;
&lt;br /&gt;
-more likely to interact with the characters they love/like.&lt;br /&gt;
&lt;br /&gt;
-more likely to ask to become lovers&lt;br /&gt;
&lt;br /&gt;
-tends to praise characters often&lt;br /&gt;
&lt;br /&gt;
-NPCS will somewhat seek this character for interaction and will also actively spread good rumors about them&lt;br /&gt;
|-&lt;br /&gt;
| Obedient || actions and opinions are swayed by others&lt;br /&gt;
-easier to accept the the &amp;quot;encourage&amp;quot;, &amp;quot;group&amp;quot;, and &amp;quot;follow me&amp;quot; options&lt;br /&gt;
&lt;br /&gt;
-increases the chance of accepting confess(=express love)&lt;br /&gt;
|-&lt;br /&gt;
| Positive || Easily excited&lt;br /&gt;
-prone to positive moods&lt;br /&gt;
&lt;br /&gt;
-bonus to cheering others up&lt;br /&gt;
&lt;br /&gt;
-will never grumble&lt;br /&gt;
&lt;br /&gt;
-unlikely to initiate negative acts(insult, spread bad rumors etc)&lt;br /&gt;
|-&lt;br /&gt;
| Shy || Will shy away from interactions&lt;br /&gt;
-harder to accept physical contact and public H action in the presence of other people&lt;br /&gt;
&lt;br /&gt;
-will almost always run away when witnessing H&lt;br /&gt;
&lt;br /&gt;
-unlikely to initiate group activities&lt;br /&gt;
|-&lt;br /&gt;
| Jealous || Easily become jealous of others&lt;br /&gt;
-increased chances of interrupting/competing conversation and H&lt;br /&gt;
&lt;br /&gt;
-often tends to feel Jealous of others&lt;br /&gt;
&lt;br /&gt;
-always gets Jealous mood when interrupting their lover&lt;br /&gt;
&lt;br /&gt;
-tends to fight against their love rivals more often (also spread bad rumors about them)&lt;br /&gt;
|-&lt;br /&gt;
| Melancholy || Easily depressed (needs cheering up)&lt;br /&gt;
-prone to depressed moods&lt;br /&gt;
&lt;br /&gt;
-becomes depressed after witnessing a fight&lt;br /&gt;
|-&lt;br /&gt;
| Perverted || Likes being lewd&lt;br /&gt;
-prone to horny moods&lt;br /&gt;
&lt;br /&gt;
-easier to raise chemistry&lt;br /&gt;
&lt;br /&gt;
-increases the frequency and the success rate of lewd actions and topics&lt;br /&gt;
&lt;br /&gt;
-more likely to masturbate when horny&lt;br /&gt;
&lt;br /&gt;
-will never interrupt or run away when they witness H&lt;br /&gt;
&lt;br /&gt;
-NPCS will seek this character for affection/H quite often&lt;br /&gt;
|-&lt;br /&gt;
| Serious || Behaves seriously&lt;br /&gt;
-increased chances of interrupting H&lt;br /&gt;
&lt;br /&gt;
-will not Blackmail&lt;br /&gt;
&lt;br /&gt;
-more likely to warn others about public sex&lt;br /&gt;
&lt;br /&gt;
-unlikely to initiate sex, show affection or get into relationships&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| Calm || Strong presence of mind&lt;br /&gt;
-more stable mood&lt;br /&gt;
&lt;br /&gt;
-resistant to angry moods&lt;br /&gt;
&lt;br /&gt;
-will never force a break up with a lover&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| Nervous || Sensitive to other people and things&lt;br /&gt;
-decreased chances to accept invites to lunch/study/exercise/work&lt;br /&gt;
&lt;br /&gt;
-will never grope or have sex with characters they don't have high love towards&lt;br /&gt;
&lt;br /&gt;
-most effects seem to be the same as &amp;quot;Tsundere&amp;quot; trait from AA2&lt;br /&gt;
|-&lt;br /&gt;
| Impulsive || Prone to mood swings&lt;br /&gt;
-easily changes moods, bad or good&lt;br /&gt;
|-&lt;br /&gt;
| Absentminded || Often unaware of other's discomfort&lt;br /&gt;
-reduced movement speed&lt;br /&gt;
&lt;br /&gt;
-will never try to break up with a lover&lt;br /&gt;
&lt;br /&gt;
-will never confront/insult someone&lt;br /&gt;
&lt;br /&gt;
-higher chances to flash their lover&lt;br /&gt;
&lt;br /&gt;
-less Dislike/Hate gained&lt;br /&gt;
|-&lt;br /&gt;
| Hot-headed || Quick to anger&lt;br /&gt;
- prone to angry moods&lt;br /&gt;
&lt;br /&gt;
- twice more likely to confront characters he or she hates&lt;br /&gt;
&lt;br /&gt;
- increases chances of Confronting&lt;br /&gt;
|-&lt;br /&gt;
| Carnivorous || Forward in pursuing their lust&lt;br /&gt;
-more likely to start H&lt;br /&gt;
&lt;br /&gt;
-more likely to join 3P H&lt;br /&gt;
|-&lt;br /&gt;
| Herbivorous || Passive in pursuing their lust&lt;br /&gt;
-will very rarely ask to enter a relationship with someone&lt;br /&gt;
&lt;br /&gt;
-will almost never ask to have sex&lt;br /&gt;
&lt;br /&gt;
-will almost never show affection&lt;br /&gt;
&lt;br /&gt;
-most effects seem to be the same as the &amp;quot;Passive&amp;quot; trait from AA2&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| Meddlesome || Enjoys taking care of others&lt;br /&gt;
-more likely to spread good rumors about others/get others to get along with each other&lt;br /&gt;
&lt;br /&gt;
-more likely to eat/study/exercise with others&lt;br /&gt;
&lt;br /&gt;
-more likely to start group activities between characters&lt;br /&gt;
|-&lt;br /&gt;
| Leader || Often tries to get everyone involved in group activities&lt;br /&gt;
-increases the frequency of &amp;quot;everyone, let's...&amp;quot; actions&lt;br /&gt;
&lt;br /&gt;
-will always try to interrupt fights&lt;br /&gt;
|-&lt;br /&gt;
| Musclehead || more likely to exercise and befriend those with high phys &lt;br /&gt;
&lt;br /&gt;
-more likely to engage in Exercise activity&lt;br /&gt;
&lt;br /&gt;
-more likely to exercise with someone&lt;br /&gt;
&lt;br /&gt;
-more likely to encourage others to exercise&lt;br /&gt;
&lt;br /&gt;
- increased like with High Physical attribute characters&lt;br /&gt;
|-&lt;br /&gt;
| Chatty || Enjoys talking and befriend those with high soc&lt;br /&gt;
&lt;br /&gt;
-increases frequency of triggering conversation&lt;br /&gt;
&lt;br /&gt;
-increased frequency of gossiping rumors, good or bad, but not their success rate&lt;br /&gt;
&lt;br /&gt;
-chat interactions have 16% higher success rate&lt;br /&gt;
&lt;br /&gt;
-increased like with high social attribute characters&lt;br /&gt;
|-&lt;br /&gt;
| Gluttonous || Enjoys eating and befriend those with high life&lt;br /&gt;
&lt;br /&gt;
-tends to loiter at the beach&lt;br /&gt;
&lt;br /&gt;
-will often eat at the beach&lt;br /&gt;
&lt;br /&gt;
-more likely to encourage others to eat&lt;br /&gt;
&lt;br /&gt;
-increase like with high life attribute characters&lt;br /&gt;
|-&lt;br /&gt;
| Diligent || Loves studying and befriend those with high study&lt;br /&gt;
&lt;br /&gt;
-more likely to engage in Study activity&lt;br /&gt;
&lt;br /&gt;
-more likely to encourage others to study&lt;br /&gt;
&lt;br /&gt;
-more likely to study with someone &lt;br /&gt;
&lt;br /&gt;
-increased like with high study attribute character&lt;br /&gt;
&lt;br /&gt;
-NPCS will almost never ask this character for H (nerd experience lol)&lt;br /&gt;
|-&lt;br /&gt;
| Romantic || Takes more romantic actions&lt;br /&gt;
-double success rate for discussing &amp;quot;Romantic&amp;quot; topics&lt;br /&gt;
&lt;br /&gt;
-often talks about &amp;quot;Romantic&amp;quot; topics&lt;br /&gt;
&lt;br /&gt;
-will always try to enter relationships with people they like/love&lt;br /&gt;
&lt;br /&gt;
-twice more likely to show affection to their lover&lt;br /&gt;
&lt;br /&gt;
-very high chances to &amp;quot;Morning Kiss&amp;quot; their lover&lt;br /&gt;
&lt;br /&gt;
-very high chances to break up with someone they don't love anymore&lt;br /&gt;
|-&lt;br /&gt;
| Selfish || More satisfied with own actions than those of others&lt;br /&gt;
-more like/love points when this character takes the initiave&lt;br /&gt;
&lt;br /&gt;
-less like/love points when someone else takes the initiave towards this character &lt;br /&gt;
|-&lt;br /&gt;
| Singleminded || Stays faithful, very committed to current partner&lt;br /&gt;
-always refuses hug/kiss/touch/sex interactions until is in a relationship (if single they may, although unlikely, perform these actions themselves)&lt;br /&gt;
&lt;br /&gt;
-will never accept more than one lover regardless of their virtue&lt;br /&gt;
&lt;br /&gt;
-will always choose their lover when competition occurs&lt;br /&gt;
&lt;br /&gt;
-will never cheat on their lover&lt;br /&gt;
&lt;br /&gt;
-prefers to keep interacting with their lover&lt;br /&gt;
|-&lt;br /&gt;
| Indecisive || Tends to make ambiguous choices when confronted&lt;br /&gt;
-unlikely to choose someone when two characters compete&lt;br /&gt;
&lt;br /&gt;
-will not ask to become lovers with anyone&lt;br /&gt;
|-&lt;br /&gt;
| Schemer || Often engages in mean actions&lt;br /&gt;
-increases the chances of spreading successful bad rumors&lt;br /&gt;
&lt;br /&gt;
-very likely to call people from adjacent rooms when it sees a fight or a H scene&lt;br /&gt;
&lt;br /&gt;
-characters with this trait can blackmail for Kissing and Groping actions with double the success rate&lt;br /&gt;
|-&lt;br /&gt;
| Inoffensive || Behaves in ways other's find agreeable&lt;br /&gt;
- ???&lt;br /&gt;
|-&lt;br /&gt;
| Workaholic || Married to their jobs&lt;br /&gt;
&lt;br /&gt;
-more likely to work&lt;br /&gt;
&lt;br /&gt;
-more likely to encourage others to work&lt;br /&gt;
&lt;br /&gt;
-more likely to ask others for help at work&lt;br /&gt;
|-&lt;br /&gt;
| Wild || Fulfills desires regardless of the consequences&lt;br /&gt;
-will always masturbate, even when other people are around&lt;br /&gt;
&lt;br /&gt;
-will never change their mind, ask to follow or meet up later with someone (more details at the end)&lt;br /&gt;
|-&lt;br /&gt;
| Masochist || Enjoys doing things out of the ordinary&lt;br /&gt;
-all other characters get a 100% blackmail success on this character&lt;br /&gt;
&lt;br /&gt;
-successful forced interactions increase love points&lt;br /&gt;
|-&lt;br /&gt;
| Evil || Deeply loves their partner to the point of hate. Be careful around them. &lt;br /&gt;
-will never break up with, or permit a break up from, any lover&lt;br /&gt;
&lt;br /&gt;
-will attempt to kidnap their lovers if favorability drops low enough to break up&lt;br /&gt;
&lt;br /&gt;
-will attempt to kidnap anyone they witnessed having sex with their lover&lt;br /&gt;
&lt;br /&gt;
-can force sex on the player&lt;br /&gt;
&lt;br /&gt;
-will almost never stop from continuing a H scene if seen&lt;br /&gt;
|-&lt;br /&gt;
| Thick-headed || Able to use a 3rd option in conversations&lt;br /&gt;
-has the extra option &amp;quot;Eh, what was that?!&amp;quot; when asked something that has the same effect as &amp;quot;No&amp;quot; but with no decrease in relationship&lt;br /&gt;
&lt;br /&gt;
-NPCS can also use &amp;quot;Eh, what was that?!&amp;quot; on certain questions to avoid getting a negative outcome&lt;br /&gt;
|-&lt;br /&gt;
| Blind || Narrow field of vision and may not recognize others&lt;br /&gt;
- decreased chance of interruption&lt;br /&gt;
&lt;br /&gt;
- has chance to not notice lover cheating on them&lt;br /&gt;
|-&lt;br /&gt;
| Lucky || Somehow manages to get by if something happens to them. &lt;br /&gt;
-has a chance of escaping murder or getting away after killing someone If both characters have this trait then the victim dies and the murderer gets arrested as usual&lt;br /&gt;
|}&lt;br /&gt;
= Wild details about the &amp;quot;Wild&amp;quot; trait =&lt;br /&gt;
&lt;br /&gt;
The ''' Wild''' trait allows the NPCS to initiate any interaction they want regardless of the current BGM playing. &lt;br /&gt;
&lt;br /&gt;
Normally if an NPC tries to interact with you they may, sometimes, depending on sociability, ask you to follow them, meet them later or simply change their mind and aborting the interaction altogether. These actions are influenced by the current BGM playing and the nature of the interaction the NPC is trying to do.&lt;br /&gt;
&lt;br /&gt;
For example, an NPC tries to &amp;quot;Confront&amp;quot; you, but the current BGM playing is &amp;quot;Happiness&amp;quot; mood. In this case, the NPC will either abort the interaction (never mind you) or ask you to follow them, and if you do, they will &amp;quot;Confront&amp;quot; you at the location you tailed them to immediately, unless the BGM is still not suitable to perform the action, in which case they'll abort their move for good.&lt;br /&gt;
&lt;br /&gt;
With the Wild trait however, NPCS will always ignore these restrictions. This means that if they want to &amp;quot;Confront&amp;quot; you on a map full of happy characters with the &amp;quot;Happiness&amp;quot; BGM blasting around, they'll be glad to do so, not ever wasting time by asking you to follow them somewhere else or giving up because it would ruin the mood insulting you in that place.&lt;br /&gt;
&lt;br /&gt;
NOTE: Wild characters can still ask you to follow them to a private place for H, as that ain't a &amp;quot;Command&amp;quot; action but rather a unique interaction for the NPCS.&lt;br /&gt;
&lt;br /&gt;
In short, NPCS don't change their mind just to mess with you. They actually do cancel an interaction they tried to perform because it felt innapropiate for the current BGM mood playing.&lt;br /&gt;
&lt;br /&gt;
Understanding now when an NPC is very likely to change their mind when talking to you is very complex. But once you get familliar with the game, especially with the BGM mood effects, reading the NPCS will become quite an easy feat.&lt;/div&gt;</summary>
		<author><name>Redsky09</name></author>	</entry>

	<entry>
		<id>http://wiki.anime-sharing.com/hgames/index.php?title=Summer_Vacation!_Scramble/Character_Creation/Traits&amp;diff=39465</id>
		<title>Summer Vacation! Scramble/Character Creation/Traits</title>
		<link rel="alternate" type="text/html" href="http://wiki.anime-sharing.com/hgames/index.php?title=Summer_Vacation!_Scramble/Character_Creation/Traits&amp;diff=39465"/>
				<updated>2024-11-13T14:29:07Z</updated>
		
		<summary type="html">&lt;p&gt;Redsky09: Added/Edited descriptions&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{hgame|game={{ROOTPAGENAME}}|company=Illusion|category=IllusionGames}}&lt;br /&gt;
Most of these work the same as they did in AA2, with only some features missing like Stalking/Skip Class etc. There are also a couple of new traits aswell with new gameplay effects. However, there's also some who were simply renamed from base AA2 traits, while others use old effects from the previous game's traits.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Trait !! Effects&lt;br /&gt;
|-&lt;br /&gt;
| Easygoing || Quick to get close to others.&lt;br /&gt;
-easier to raise love points and chemistry&lt;br /&gt;
&lt;br /&gt;
-accepts calm/encourage/praise commands easier&lt;br /&gt;
|-&lt;br /&gt;
| Affable || Deeply passionate about friends and lovers.&lt;br /&gt;
-easier to raise friend points&lt;br /&gt;
&lt;br /&gt;
-accepts calm/encourage/praise commands easier&lt;br /&gt;
|-&lt;br /&gt;
| Bad with Guys || Unfavorable to men.&lt;br /&gt;
-less Like/Love points gained when interacting with guys&lt;br /&gt;
&lt;br /&gt;
-very unlikely to interact with guys&lt;br /&gt;
&lt;br /&gt;
-will never interrupt or compete with guys&lt;br /&gt;
|-&lt;br /&gt;
| Bad with Girls || Unfavorable to women.&lt;br /&gt;
-less Like/Love points gained when interacting with girls&lt;br /&gt;
&lt;br /&gt;
-very unlikely to interact with girls&lt;br /&gt;
&lt;br /&gt;
-will never interrupt or compete with girls&lt;br /&gt;
|-&lt;br /&gt;
| Charming || Easily gets close to opposite sex.&lt;br /&gt;
-positive modifier to relationship point only to the opposite gender&lt;br /&gt;
&lt;br /&gt;
-friends passively gain love (opposite gender only)&lt;br /&gt;
&lt;br /&gt;
-NPCS will actively spread good rumors about this character&lt;br /&gt;
&lt;br /&gt;
-NPCs will seek this character for interaction but are also more likely to interrupt conversations&lt;br /&gt;
|-&lt;br /&gt;
| Chivalrous || Easily gets close to same sex. &lt;br /&gt;
-increases the chances of successful &amp;quot;let's...(e.g. study)&amp;quot; action&lt;br /&gt;
&lt;br /&gt;
-positive modifier to relationship point only to the same gender&lt;br /&gt;
|-&lt;br /&gt;
| Trendy || Susceptible to popular opinion. 	&lt;br /&gt;
-increased chances of joining/starting any group activities&lt;br /&gt;
&lt;br /&gt;
-increased chances to invite someone to eat/study/exercise&lt;br /&gt;
&lt;br /&gt;
-more likely to interact with the characters they love/like.&lt;br /&gt;
&lt;br /&gt;
-more likely to ask to become lovers&lt;br /&gt;
&lt;br /&gt;
-tends to praise characters often&lt;br /&gt;
&lt;br /&gt;
-NPCS will somewhat seek this character for interaction and will also actively spread good rumors about them&lt;br /&gt;
|-&lt;br /&gt;
| Obedient || actions and opinions are swayed by others&lt;br /&gt;
-easier to accept the the &amp;quot;encourage&amp;quot;, &amp;quot;group&amp;quot;, and &amp;quot;follow me&amp;quot; options&lt;br /&gt;
&lt;br /&gt;
-increases the chance of accepting confess(=express love)&lt;br /&gt;
|-&lt;br /&gt;
| Positive || Easily excited&lt;br /&gt;
-prone to positive moods&lt;br /&gt;
&lt;br /&gt;
-bonus to cheering others up&lt;br /&gt;
&lt;br /&gt;
-will never grumble&lt;br /&gt;
&lt;br /&gt;
-unlikely to initiate negative acts(insult, spread bad rumors etc)&lt;br /&gt;
|-&lt;br /&gt;
| Shy || Will shy away from interactions&lt;br /&gt;
-harder to accept physical contact and public H action in the presence of other people&lt;br /&gt;
&lt;br /&gt;
-will almost always run away when witnessing H&lt;br /&gt;
&lt;br /&gt;
-unlikely to initiate group activities&lt;br /&gt;
|-&lt;br /&gt;
| Jealous || Easily become jealous of others&lt;br /&gt;
-increased chances of interrupting/competing conversation and H&lt;br /&gt;
&lt;br /&gt;
-often tends to feel Jealous of others&lt;br /&gt;
&lt;br /&gt;
-always gets Jealous mood when interrupting their lover&lt;br /&gt;
&lt;br /&gt;
-tends to fight against their love rivals more often (also spread bad rumors about them)&lt;br /&gt;
|-&lt;br /&gt;
| Melancholy || Easily depressed (needs cheering up)&lt;br /&gt;
-prone to depressed moods&lt;br /&gt;
&lt;br /&gt;
-becomes depressed after witnessing a fight&lt;br /&gt;
|-&lt;br /&gt;
| Perverted || Likes being lewd&lt;br /&gt;
-prone to horny moods&lt;br /&gt;
&lt;br /&gt;
-easier to raise chemistry&lt;br /&gt;
&lt;br /&gt;
-increases the frequency and the success rate of lewd actions and topics&lt;br /&gt;
&lt;br /&gt;
-more likely to masturbate when horny&lt;br /&gt;
&lt;br /&gt;
-will never interrupt or run away when they witness H&lt;br /&gt;
&lt;br /&gt;
-NPCS will seek this character for affection/H quite often&lt;br /&gt;
|-&lt;br /&gt;
| Serious || Behaves seriously&lt;br /&gt;
-increased chances of interrupting H&lt;br /&gt;
&lt;br /&gt;
-will not Blackmail&lt;br /&gt;
&lt;br /&gt;
-more likely to warn others about public sex&lt;br /&gt;
&lt;br /&gt;
-unlikely to initiate sex, show affection or get into relationships&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| Calm || Strong presence of mind&lt;br /&gt;
-more stable mood&lt;br /&gt;
&lt;br /&gt;
-resistant to angry moods&lt;br /&gt;
&lt;br /&gt;
-will never force a break up with a lover&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| Nervous || Sensitive to other people and things&lt;br /&gt;
-decreased chances to accept invites to lunch/study/exercise/work&lt;br /&gt;
&lt;br /&gt;
-will never grope or have sex with characters they don't have high love towards&lt;br /&gt;
&lt;br /&gt;
-most effects seem to be the same as &amp;quot;Tsundere&amp;quot; trait from AA2&lt;br /&gt;
|-&lt;br /&gt;
| Impulsive || Prone to mood swings&lt;br /&gt;
-easily changes moods, bad or good&lt;br /&gt;
|-&lt;br /&gt;
| Absentminded || Often unaware of other's discomfort&lt;br /&gt;
-reduced movement speed&lt;br /&gt;
&lt;br /&gt;
-will never try to break up with a lover&lt;br /&gt;
&lt;br /&gt;
-will never confront/insult someone&lt;br /&gt;
&lt;br /&gt;
-higher chances to flash their lover&lt;br /&gt;
&lt;br /&gt;
-less Dislike/Hate gained&lt;br /&gt;
|-&lt;br /&gt;
| Hot-headed || Quick to anger&lt;br /&gt;
- prone to angry moods&lt;br /&gt;
&lt;br /&gt;
- twice more likely to confront characters he or she hates&lt;br /&gt;
&lt;br /&gt;
- increases chances of Confronting&lt;br /&gt;
|-&lt;br /&gt;
| Carnivorous || Forward in pursuing their lust&lt;br /&gt;
-more likely to start H&lt;br /&gt;
&lt;br /&gt;
-more likely to join 3P H&lt;br /&gt;
|-&lt;br /&gt;
| Herbivorous || Passive in pursuing their lust&lt;br /&gt;
-will very rarely ask to enter a relationship with someone&lt;br /&gt;
&lt;br /&gt;
-will almost never ask to have sex&lt;br /&gt;
&lt;br /&gt;
-will almost never show affection&lt;br /&gt;
&lt;br /&gt;
-most effects seem to be the same as the &amp;quot;Passive&amp;quot; trait from AA2&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| Meddlesome || Enjoys taking care of others&lt;br /&gt;
-more likely to spread good rumors about others/get others to get along with each other&lt;br /&gt;
&lt;br /&gt;
-more likely to eat/study/exercise with others&lt;br /&gt;
&lt;br /&gt;
-more likely to start group activities between characters&lt;br /&gt;
|-&lt;br /&gt;
| Leader || Often tries to get everyone involved in group activities&lt;br /&gt;
-increases the frequency of &amp;quot;everyone, let's...&amp;quot; actions&lt;br /&gt;
&lt;br /&gt;
-will always try to interrupt fights&lt;br /&gt;
|-&lt;br /&gt;
| Musclehead || more likely to exercise and befriend those with high phys &lt;br /&gt;
&lt;br /&gt;
-more likely to engage in Exercise activity&lt;br /&gt;
&lt;br /&gt;
-more likely to exercise with someone&lt;br /&gt;
&lt;br /&gt;
-more likely to encourage others to exercise&lt;br /&gt;
&lt;br /&gt;
- increased like with High Physical attribute characters&lt;br /&gt;
|-&lt;br /&gt;
| Chatty || Enjoys talking and befriend those with high soc&lt;br /&gt;
&lt;br /&gt;
-increases frequency of triggering conversation&lt;br /&gt;
&lt;br /&gt;
-increased frequency of gossiping rumors, good or bad, but not their success rate&lt;br /&gt;
&lt;br /&gt;
-chat interactions have 16% higher success rate&lt;br /&gt;
&lt;br /&gt;
-increased like with high social attribute characters&lt;br /&gt;
|-&lt;br /&gt;
| Gluttonous || Enjoys eating and befriend those with high life&lt;br /&gt;
&lt;br /&gt;
-tends to loiter at the beach&lt;br /&gt;
&lt;br /&gt;
-will often eat at the beach&lt;br /&gt;
&lt;br /&gt;
-more likely to encourage others to eat&lt;br /&gt;
&lt;br /&gt;
-increase like with high life attribute characters&lt;br /&gt;
|-&lt;br /&gt;
| Diligent || Loves studying and befriend those with high study&lt;br /&gt;
&lt;br /&gt;
-more likely to engage in Study activity&lt;br /&gt;
&lt;br /&gt;
-more likely to encourage others to study&lt;br /&gt;
&lt;br /&gt;
-more likely to study with someone &lt;br /&gt;
&lt;br /&gt;
-increased like with high study attribute character&lt;br /&gt;
&lt;br /&gt;
-NPCS will almost never ask this character for H (nerd experience lol)&lt;br /&gt;
|-&lt;br /&gt;
| Romantic || Takes more romantic actions&lt;br /&gt;
-double success rate for discussing &amp;quot;Romantic&amp;quot; topics&lt;br /&gt;
&lt;br /&gt;
-often talks about &amp;quot;Romantic&amp;quot; topics&lt;br /&gt;
&lt;br /&gt;
-will always try to enter relationships with people they like/love&lt;br /&gt;
&lt;br /&gt;
-twice more likely to show affection to their lover&lt;br /&gt;
&lt;br /&gt;
-very high chances to &amp;quot;Morning Kiss&amp;quot; their lover&lt;br /&gt;
&lt;br /&gt;
-very high chances to break up with someone they don't love anymore&lt;br /&gt;
|-&lt;br /&gt;
| Selfish || More satisfied with own actions than those of others&lt;br /&gt;
-more like/love points when this character takes the initiave&lt;br /&gt;
&lt;br /&gt;
-less like/love points when someone else takes the initiave towards this character &lt;br /&gt;
|-&lt;br /&gt;
| Singleminded || Stays faithful, very committed to current partner&lt;br /&gt;
-always refuses hug/kiss/touch/sex interactions until is in a relationship (if single they may, although unlikely, perform these actions themselves)&lt;br /&gt;
&lt;br /&gt;
-will never accept more than one lover regardless of their virtue&lt;br /&gt;
&lt;br /&gt;
-will always choose their lover when competition occurs&lt;br /&gt;
&lt;br /&gt;
-will never cheat on their lover&lt;br /&gt;
&lt;br /&gt;
-prefers to keep interacting with their lover&lt;br /&gt;
|-&lt;br /&gt;
| Indecisive || Tends to make ambiguous choices when confronted&lt;br /&gt;
-unlikely to choose someone when two characters compete&lt;br /&gt;
&lt;br /&gt;
-will not ask to become lovers with anyone&lt;br /&gt;
|-&lt;br /&gt;
| Schemer || Often engages in mean actions&lt;br /&gt;
-increases the chances of spreading successful bad rumors&lt;br /&gt;
&lt;br /&gt;
-very likely to call people from adjacent rooms when it sees a fight or a H scene&lt;br /&gt;
&lt;br /&gt;
-characters with this trait can blackmail for Kissing and Groping actions with double the success rate&lt;br /&gt;
|-&lt;br /&gt;
| Inoffensive || Behaves in ways other's find agreeable&lt;br /&gt;
- ???&lt;br /&gt;
|-&lt;br /&gt;
| Workaholic || Married to their jobs&lt;br /&gt;
&lt;br /&gt;
-more likely to work&lt;br /&gt;
&lt;br /&gt;
-more likely to encourage others to work&lt;br /&gt;
&lt;br /&gt;
-more likely to ask others for help at work&lt;br /&gt;
|-&lt;br /&gt;
| Wild || Fulfills desires regardless of the consequences&lt;br /&gt;
-will always masturbate, even when other people are around&lt;br /&gt;
&lt;br /&gt;
-will never change their mind, ask to follow or meet up later with someone (more details at the end)&lt;br /&gt;
|-&lt;br /&gt;
| Masochist || Enjoys doing things out of the ordinary&lt;br /&gt;
-all other characters get a 100% blackmail success on this character&lt;br /&gt;
&lt;br /&gt;
-successful forced interactions increase love points&lt;br /&gt;
|-&lt;br /&gt;
| Evil || Deeply loves their partner to the point of hate. Be careful around them. &lt;br /&gt;
-will never break up with, or permit a break up from, any lover&lt;br /&gt;
&lt;br /&gt;
-will attempt to kidnap their lovers if favorability drops low enough to break up&lt;br /&gt;
&lt;br /&gt;
-will attempt to kidnap anyone they witnessed having sex with their lover&lt;br /&gt;
&lt;br /&gt;
-can force sex on the player&lt;br /&gt;
&lt;br /&gt;
-will almost never stop from continuing a H scene if seen&lt;br /&gt;
|-&lt;br /&gt;
| Thick-headed || Able to use a 3rd option in conversations&lt;br /&gt;
-has the extra option &amp;quot;Eh, what was that?!&amp;quot; when asked something that has same effect as &amp;quot;No&amp;quot; but with no decrease in relationship&lt;br /&gt;
&lt;br /&gt;
-NPCS can also use &amp;quot;Eh, what was that?!&amp;quot; on certain questions or, especially, when not choosing anyone in a competition&lt;br /&gt;
|-&lt;br /&gt;
| Blind || Narrow field of vision and may not recognize others&lt;br /&gt;
- decreased chance of interruption&lt;br /&gt;
&lt;br /&gt;
- has chance to not notice lover cheating on them&lt;br /&gt;
|-&lt;br /&gt;
| Lucky || Somehow manages to get by if something happens to them. &lt;br /&gt;
-has a chance of escaping murder or getting away after killing someone If both characters have this trait then the victim dies and the murderer gets arrested as usual&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Redsky09</name></author>	</entry>

	<entry>
		<id>http://wiki.anime-sharing.com/hgames/index.php?title=Summer_Vacation!_Scramble/Gameplay/Interactions&amp;diff=39462</id>
		<title>Summer Vacation! Scramble/Gameplay/Interactions</title>
		<link rel="alternate" type="text/html" href="http://wiki.anime-sharing.com/hgames/index.php?title=Summer_Vacation!_Scramble/Gameplay/Interactions&amp;diff=39462"/>
				<updated>2024-11-06T07:55:10Z</updated>
		
		<summary type="html">&lt;p&gt;Redsky09: Added descriptions&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{hgame|game={{ROOTPAGENAME}}|company=Illusion|category=IllusionGames}}&lt;br /&gt;
&lt;br /&gt;
=How do they work=&lt;br /&gt;
The % value shown when interacting with somebody represents the chance of the character to accept the action. As long as that value is higher than 0% there is a chance for success. As long as the value is below 100% there is a chance to fail. It is possible to succeed with as low as 1% but the odds are just that low.&lt;br /&gt;
&lt;br /&gt;
Most interactions can be used on the same character only three times per time period. After three uses on the same character the success rate will become 0% and that character will tell you to stop, making them angry.&lt;br /&gt;
&lt;br /&gt;
The success rate is influenced by traits, virtue, mood, character stats, favorability rating and map mood.&lt;br /&gt;
&lt;br /&gt;
Note that a failed interaction will not necessarily decrease the NPC's opinion. A NPC can either directly refuse, decreasing their opinion on you, or can say &amp;quot;another time&amp;quot;, leaving their opinion unchanged.&lt;br /&gt;
&lt;br /&gt;
=Types of Interactions=&lt;br /&gt;
There are 39 interactions that the Player can choose from, these are grouped in 11 categories.&lt;br /&gt;
===Let's Talk===&lt;br /&gt;
Successful interactions have 3 different outcomes (small, good and great) that are influenced by the character's mood, traits, sociability and map mood. &lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Interaction !! Description !! Effect&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Let's_talk.png|64px]]Everyday topics||Talks about casual topics, increasing like.   ||Happiness(good/great success)&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Let's_talk.png|64px]]Romantic topics||Talks about matters of the heart. Successes and failures have a more drastic effect on the character's opinion of you.  ||Blush(good/great success)&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Let's_talk.png|64px]]Naughty topics||Talks about Lewd topics, increasing Love and having a chance of getting the character horny.   ||Horny(good/great success)&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Listen to me===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Interaction !! Description !! Effect&lt;br /&gt;
|-&lt;br /&gt;
| [[File:talk.png|64px]]Cheer Up|| Cheers up a character if depressed. You can also perk up a character who feels Jealous towards someone. If not depressed/jealous then the character will be confused with 0%. ||Normal(success), remains Sad/Jealous if failed.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:talk.png|64px]]Calm Down||Calms down a character if angry. You can also perk up a character who feels Jealous towards someone. If not angry/jealous then the character will be confused with 0%.  ||Normal(success), remains Angry/Jealous if failed.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:talk.png|64px]]Praise||Flatter a character. Increases Like/Love more if successful, increases by a lesser amount if failed. Can also perk up a Sad, Angry or Jealous NPC.   ||Happiness/Blush(success/failure, high favourability), Normal(success/failure, low favourability)&lt;br /&gt;
|-&lt;br /&gt;
| [[File:talk.png|64px]]Grumble||Speak negatively about yourself. The NPC will either agree, increasing both of yours Dislike/Hate, or will say that it's not true, increasing your Like/Love toward them and clearing your bad moods.  ||Depression(success), Happiness(failure)&lt;br /&gt;
|-&lt;br /&gt;
| [[File:talk.png|64px]]Apologize||Apologizes to a character who feels betrayed and thinks the &amp;lt;span style=&amp;quot;color:#CC0000&amp;quot;&amp;gt;'''Unforgivable!'''&amp;lt;/span&amp;gt; status.  ||Normal(success), None(failure)&lt;br /&gt;
|-&lt;br /&gt;
| [[File:talk.png|64px]]Confront||Starts arguing with the character. The winner will receive alot of Dislike points towards their opponent, while the opponent won't be able to move a for a bit and receive alot of Hate towards the winner while also getting Depressed. ||Normal(success), Anger(refused to argue), Depression(character lost confrontation)&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Give Advice===&lt;br /&gt;
All advices reduce the character's horniness to some extent. Success rate depends on the character's seriousness(virtue, related traits and mood) and is heavily influenced by his/her current horniness and the current map's mood. &lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Interaction !! Description !! Effect&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Make_a_statement.png|64px]]Suggest a meal||Encourages the character to eat more often at the Beach for the whole day.  ||Tension(success)&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Make_a_statement.png|64px]]Encourage to study||Encourages the character to study more often at the School for the whole day.  ||Tension(success)&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Make_a_statement.png|64px]]Encourage to exercise||Encourages the character to exercise more often at the Shrine for the whole day.  ||Tension(success)&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Make_a_statement.png|64px]]Encourage Work||Encourages the character to work more often at their Job for the whole day.   ||Tension(success)&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Make_a_statement.png|64px]]Reflect on Relationship||Discourages the character from showing affection. Depending on Virtue and Traits, this can have huge effects on how often the NPC will try to show affection for the whole day. ||Tension (success), Anger(failure, low favourability)&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Make_a_statement.png|64px]]Reflect on love affairs||Discourages the character from forming relationships. Depending on Virtue and Traits, this can have huge effects on how often the NPC will try to make a relationship for the whole day.  ||Tension(success), Anger(failure, low favourability)&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Make_a_statement.png|64px]]Reflect on sex||Discourages the character from having H. Depending on Virtue and Traits, this can have huge effects on how often the NPC will ask for H for the whole day.   ||Tension(success), Anger(failure, low favourability)&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Consult about===&lt;br /&gt;
Consult actions work the same as &amp;quot;Advice&amp;quot;, with the character this time asking for an opinion on specific matters instead of being encouraged by someone else to do something.&lt;br /&gt;
&lt;br /&gt;
It's unknown if these interactions have any effects on PC and it's also impossible to fail them, as the NPC will simply agree/disagree on what you consulted with them depending on their mood, virtue, traits, map mood and favourability towards you.&lt;br /&gt;
&lt;br /&gt;
Note that disagreeing with a topic will NOT make the NPCS less likely to perform the action you discouraged them in not putting more effort into.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Interaction !! Description !! Effect&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Consult.png|64px]]Diet||Asks if the character should eat more often at the Beach for the whole day.   ||None&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Consult.png|64px]]Studies||Asks if the character should study more often at the School for the whole day.   ||None&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Consult.png|64px]]Exercise||Asks if the character should exercise more often at the Shrine for the whole day.   ||None&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Consult.png|64px]]Part-time job||Asks if the character should work more often at their Job for the whole day.   ||None&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Consult.png|64px]]Relationships||Asks if the character should be more aggresive in showing affection. Agreeing on this topic can heavily increase the chances an NPC will show affection for the whole day, so choose your answer wisely.   ||None&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Consult.png|64px]]Love||Asks if the character should be more aggresive in making relationships. Agreeing with this topic can heavily increase the chances an NPC will try to form multiple relationships for the whole day, so choose your answer wisely.   ||None&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Consult.png|64px]]Sex||Asks if the character should be more aggresive in having H. Agreeing on this topic can heavily increase the chances an NPC will ask for H for the whole day, so choose your answer wisely.  ||None&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Gossips===&lt;br /&gt;
When you select any of these interactions you will be taken to the character roster to select the person you're talking about. Success rate largely depends on the NPC's favourability towards you and the person you're conversing about. If your roster only has two people, these interactions (other than &amp;quot;What do you think about?&amp;quot; and &amp;quot;I want to get along...&amp;quot;) will be disabled.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Interaction !! Description !! Effect&lt;br /&gt;
|-&lt;br /&gt;
| [[File:That_person.png|64px]]There's a good rumor||Talks positively about the character. If successful, improves the chance they'll seek them for conversation. If an NPC hears multiple good rumors about others, they can start feeling Jealous about their other colleagues.    ||None, Jealous(multiple successful good rumors)&lt;br /&gt;
|-&lt;br /&gt;
| [[File:That_person.png|64px]]There's a bad rumor||Talks negatively about the character. If successful, decreases the NPC's opinion towards them or otherwise towards you if the NPC doesn't like you enough. If an NPC hears multiple bad rumors about others, they can start feeling Sad about their other colleagues.  ||None, Sad(multiple bad succesful bad rumors)&lt;br /&gt;
|-&lt;br /&gt;
| [[File:That_person.png|64px]]Get along with||Tells the NPC to change their attitude towards the character. If successful, it can increase Like/Love and also the success rate for conversations towards/for the picked target. Note that this action will always fail if the NPC hates the selected character, stating that they &amp;quot;don't like&amp;quot; that person.   ||None&lt;br /&gt;
|-&lt;br /&gt;
| [[File:That_person.png|64px]]I want to get along...||Asks the NPC to tell that character to change their attitude towards you (&amp;quot;Get along with&amp;quot;). Unlike in AA2, you can also refer to your PC when talking, stating that you want to get closer to the NPC. Note that this action will always fail if the NPC hates that character, stating that they &amp;quot;don't like&amp;quot; that person.  ||None&lt;br /&gt;
|-&lt;br /&gt;
| [[File:That_person.png|64px]]What do you think about?||Asks what the are the NPC's feelings towards that character. You can also refer to your PC when talking. Depending on favourability, they may state that they like/love them, don't know yet or simply refuse to tell you anything.  ||None&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Activities===&lt;br /&gt;
Success rate largely depends on the NPC's sociability, favourability, mood, virtue and map mood.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Interaction !! Description !! Effect&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Let's_be_together.png|64px]]Let's go eat||Invites the character to eat together at the Cafe. If the character already ate during the period, they will always refuse the invitation. PC can eat as many times as they like.   ||Calm(success)&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Let's_be_together.png|64px]]Let's study||Invites the character to improve Academics together. Studying with a partner greatly increases the chance of success when working hard, but it can also easily fail if the NPC isn't in the right mood.    ||Tension(success)&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Let's_be_together.png|64px]]Let's exercise||Invites the character to improve Strength together. Exercising with a partner greatly increases the chance of success when working hard, but it can also easily fail if the NPC isn't in the right mood.   ||Tension(success)&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Let's_be_together.png|64px]]Let's work||Asks the character for help at your Job. Working with a partner greatly increases the chance of success when working hard, but it can also easily fail if the NPC  isn't in the right mood.   ||Tension(success)&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Let's_be_together.png|64px]]Come to my room||This invites the character to your home to have fun. A character resistant to having sex with you is unlikely to accept. If the current map mood is set to &amp;quot;Horny&amp;quot; when inviting the NPC, H will begin at your place. Unlike in AA2, you no longer need a relationship with the person you're trying to invite at home for sex.   ||Happiness(normal invite), depends on H outcome otherwise&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Feelings===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Interaction !! Description !! Effect&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Ask.png|64px]]Show affection||Confess your love towards the character. Depending on their orientation and relationship towards you, they may state that they love you, that they don't like you or simply thank you.   ||Happiness/Blush(success), Depression(failure)&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Ask.png|64px]]Ask on a date||Asks the character on a BBQ party at the beach on Sunday. The NPC will refuse if it already has a date planned. You can invite multiple characters on a date and, unlike in AA2, it's possible to attend the date with every character you asked out. However, it's not possible to attend multiple dates that you yourself have been invited to if the BBQ party had already started before.   ||TLDR&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Ask.png|64px]]Let's be lovers||Asks to become lovers with the character. If they accept, you'll officially become a couple. Higher virtues or Singleminded NPCS who already have a lover makes having a relationship with them much more difficult, especially if you yourself already have a lover (Singleminded characters who already have a lover will never make multiple affairs). Note that it's impossible to be together with someone that doesn't match their orientation.   ||Blush(success), Depression(failure), Anger(refusal after being told you already have a lover)&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Ask.png|64px]]Let's Break up||Asks to officially end the relationship with the character, but if both of your love is high, they may not accept it.   ||Anger(failure), Depression(success)&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Contact===&lt;br /&gt;
Success rate largely depends on the sexual orientation, virtue of the NPC, favourability, mood and map mood.  If a lover witnesses any contact except &amp;quot;Headpat&amp;quot; with a non-shared lover it will give them the &amp;lt;span style=&amp;quot;color:RED&amp;quot;&amp;gt;'''Cheater!'''&amp;lt;/span&amp;gt; status and can also cause them to compete for attention. Unless you have enough favorability with the NPC, all of these interactions will make him/her angry if they fail.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Interaction !! Description !! Effect&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Skinship.png|64px]]Headpat||Pet/stroke a character's head, reducing stress and horniness and increasing love.  ||Happiness(success), Anger(failure, low favourability)&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Skinship.png|64px]]Hug||Hugs a character, reducing stress and increasing love.   ||Happiness/Blush/Horny(success), Anger(failure, low favourability)&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Skinship.png|64px]]Kiss||Kisses a character, increasing love and horniness.    ||Blush/Horny(success), Anger(failure, low favourability)&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Skinship.png|64px]]Grope||Gropes/touches a character, increasing horniness.  ||Blush/Horny(success), Anger(failure, low favourability)&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Skinship.png|64px]]Sex||Initiates a H scene with the character in the current location. High virtues are reluctant in having H with others around, while Highest virtues will always refuse doing it in public. Depending on favourability, NPCS will either compete for a character having H, with the scene continuing with whoever the middle party chooses as the winner, or they may also ask to join in triggering 3P. Note that unlike AA2, if an NPC competes against you during a H scene, you cannot back away anymore.    ||depends on the H outcome, Anger(failure, low favourability), Anger/Sad(not choosing someone/anyone during an argument)&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Travel===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Interaction !! Description !! Effect&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Ask_to_move.png|64px]] Follow Me||Asks the character to follow you until you reach your destination or you interact with them again. The target will always refuse to follow you if they're at the Beach and have already changed in their swimsuit. Unlike the NPC's follow, other characters can still talk to the person accompanying you, effectively making them stop following you anymore. The NPC behind you can also get distracted and cancel their follow, examples include witnessing a H scene, their lover interacting with someone, interrupting you or getting spooked by other embarrasing acts. ||None&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Ask_to_move.png|64px]] Let's meet later at..||Asks the character to wait for you on a specific location during the next period. If an NPC asked you to meet later and you talk to them at the planned location, their favourability towards you will increase.||Happiness(characters actually met), Sad(characters didn't met each other)&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Blackmail===&lt;br /&gt;
When the player witnesses any of the these action: Public Masturbation or a character doing certain actions with a non-lover while having a lover like: Hug, Kissing, Groping and Public H, the blackmail option will now be available when talking to an NPC. The game consider this as a '''Weakness''' toward the NPC, You will then have the option to blackmail them. &lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Interaction !! Description !! Effect&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Weakness.png |64px]]Extort|| Demands the character to submit to you. The success rate for this is always 20% (40% if you have the &amp;quot;Schemer&amp;quot; trait) or 100% if the target has the &amp;quot;Masochist&amp;quot; trait. Witnessing more actions that can trigger blackmail will also add up to the success rate of the interaction (2% at most). It's recommended to save before trying to extort someone in order to be able to restart in case it fails.   ||Annoyed(success, mood remains permanent towards the abuser), Anger(failure), None(Masochist)&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Weakness.png |64px]]Ignore||Force the character to not initiate any action toward the &amp;quot;Ignored Target&amp;quot;, but said target can still initiate interactions with this character||None&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Weakness.png |64px]]Show me &amp;quot;That&amp;quot;||Forces the character to expose themselves.  ||Horny(success)&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Weakness.png |64px]]Let me fuck you||Forces a H scene with the character in the current location. If someone attempts to compete against you during the act, the blackmailed person will always choose their abuser, even if the lover themselves is the one competing. This will also weirdly cause both the bully and the victim to fall in love with each other, although the victim themselves may still not enjoy the blackmailer's presence.   ||depends on the H outcome&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Weakness.png |64px]]I'll leave you alone||Free the character from the Blackmail status. This will disable all abusive interactions towards the NPC.||None&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Weakness.png |64px]]Leave me alone||Free the Playable Character from the Blackmail status. If successful, disable the Blackmail actions toward the Playable Character.||None&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Other===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Interaction !! Description !! Effect&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Other.png |64px]]Nothing||Cancel the interaction. If the interacted character hates you, they get mad for wasting their time||None&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=NPC Interactions=&lt;br /&gt;
Aside from being able to do every interaction the PC does, NPCs can also initiate some specific interactions unavailable to the PC.&lt;br /&gt;
*'''Did you have sex with...''' A NPC who thinks that you're cheating on them can ask anyone in the roster this question. This can cause the &amp;lt;span style=&amp;quot;color:#CC0000&amp;quot;&amp;gt;'''Unforgivable!'''&amp;lt;/span&amp;gt; status towards you if you answer &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;Yes&amp;lt;/span&amp;gt; but if someone else admits that they had sex with you, it will cause the  &amp;lt;span style=&amp;quot;color:#CC0000&amp;quot;&amp;gt;'''Cheater!'''&amp;lt;/span&amp;gt; status instead.&lt;br /&gt;
*'''Have you ever had sex?''' A NPC that's interested in someone may come and ask them this question, especially if the NPC is being cheated on. Answering &amp;quot;Yes&amp;quot; has no effect on their mood, even if you're lying, but, unlike in AA2, if your answer is &amp;quot;No&amp;quot;, they may offer to have sex with you. You may refuse their offer, which will put them in a bad mood otherwise.&lt;br /&gt;
*'''Do you have a lover?''' Any NPC may come and ask you this question. It's more likely to happen if they're being cheated on and it can also trigger even if you or them are already in a relationship. Answering &amp;quot;Yes&amp;quot; has no effect on their mood, even if you're lying, but if you answer &amp;quot;No&amp;quot;, they may offer to start a relationship with you, putting them in a bad mood if you refuse. This can be exploited to enter relationships with Higher virtues who already have someone they're dating, but it can also be used against you too. The only characters resistent to this interaction are the ones with the Singleminded trait.&lt;br /&gt;
*'''How are you?''' A NPC that likes/loves you enough may come and ask you this question. Answering &amp;quot;Yes&amp;quot; will put them at ease, but if you answer &amp;quot;No&amp;quot;, they will comfort you with a headpat. The headpat only happens to PC answering &amp;quot;No&amp;quot;.&lt;br /&gt;
*'''@ Likes you''' A NPC that likes you enough may tip you that someone has feelings for you. This is purely random and doesn't actually mean the person they mentioned loves you at all.&lt;br /&gt;
*'''I saw @ having sex...''' A NPC that saw someone having H in public may, on rare occasions, tell you who it was. In most cases, it's usually the person that NPC hates or their love rival.&lt;br /&gt;
*'''Kiss me, please''' A girl that likes/loves you enough may ask you to kiss her. This can cause jealousy if other lovers witness the kiss.&lt;br /&gt;
*'''Hug me, please''' A NPC that likes/loves you enough may offer to hug you. This can cause jealousy if other lovers witness the hug.&lt;br /&gt;
*'''Flash'''  A girl may offer to expose herself to someone she loves or likes, depending on her virtue.&lt;br /&gt;
*'''Trade your friend/lover items''' Accepting will increase their Like or Love as well as exchange your current items (visible when you check a character with the Jizou Statue) and also making it easier to befriend the NPC who you traded with.&lt;br /&gt;
*'''Kidnap''' A NPC with the &amp;quot;Evil&amp;quot; trait will attempt to kidnap their target. This can only trigger if the Evil character's lover has been caught cheating before. The target can either be the lover if the Evil NPC has built enough hate towards them or the person the Evil Lover saw they've been having sex with their partner.&lt;br /&gt;
*'''Force''' A NPC with the &amp;quot;Evil&amp;quot; trait can force sex on the PC without a &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;Yes&amp;lt;/span&amp;gt;/&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;No&amp;lt;/span&amp;gt; prompt.&lt;br /&gt;
*'''Good Morning Kiss''' A lover may give you a good morning kiss if it arrives at the station after you. Note that unlike AA2, this can cause jealousy if you have other lovers.&lt;br /&gt;
*'''Sudden Kiss''' A kiss interaction without the &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;Yes&amp;lt;/span&amp;gt;/&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;No&amp;lt;/span&amp;gt; prompt. It's mainly used by higher virtues and, unlike AA2, it can make other lovers jealous if they see it. Also the NPCS no longer spam this interaction forever like in AA2 (please Illusion don't change it back to the way it works in AA2. I don't want to mod the AI for 3 damn months again. Whoever reads this, please don't delete my extra comment. I really hated this interaction in AA2 lol).&lt;br /&gt;
*'''Break up'''  A NPC who no longer loves you or who saw you cheating a lot may come and break up with you (with unique dialogue for both cases). Unlike the PC's interaction, you don't get the chance to refuse.&lt;br /&gt;
*'''Let's 3P''' A NPC who has multiple lovers (including the PC) may offer you to have 3P with someone. If you accept, you'll follow to the 3rd person and H will begin instantly, ignoring that character's favourability towards you entirely, making it possible to have sex with someone that hates you, although no love will be gained after the session. Note that this can fail if you cannot reach the other person for some reasons.&lt;br /&gt;
*'''Let's hang''' Sometimes after the whole day is over, an NPC that likes you enough may ask to come to your room tonight to hang together.&lt;br /&gt;
*'''Let's hang(H)''' Sometimes after the whole day is over, an NPC that likes you enough may ask to come to your room tonight. If accepted, a H scene will start at your home between the two of you, while rejecting their offer will put them in a bad mood.&lt;/div&gt;</summary>
		<author><name>Redsky09</name></author>	</entry>

	<entry>
		<id>http://wiki.anime-sharing.com/hgames/index.php?title=Summer_Vacation!_Scramble/Gameplay/Interactions&amp;diff=39461</id>
		<title>Summer Vacation! Scramble/Gameplay/Interactions</title>
		<link rel="alternate" type="text/html" href="http://wiki.anime-sharing.com/hgames/index.php?title=Summer_Vacation!_Scramble/Gameplay/Interactions&amp;diff=39461"/>
				<updated>2024-11-06T07:48:03Z</updated>
		
		<summary type="html">&lt;p&gt;Redsky09: Edited descriptions&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{hgame|game={{ROOTPAGENAME}}|company=Illusion|category=IllusionGames}}&lt;br /&gt;
&lt;br /&gt;
=How do they work=&lt;br /&gt;
The % value shown when interacting with somebody represents the chance of the character to accept the action. As long as that value is higher than 0% there is a chance for success. As long as the value is below 100% there is a chance to fail. It is possible to succeed with as low as 1% but the odds are just that low.&lt;br /&gt;
&lt;br /&gt;
Most interactions can be used on the same character only three times per time period. After three uses on the same character the success rate will become 0% and that character will tell you to stop, making them angry.&lt;br /&gt;
&lt;br /&gt;
The success rate is influenced by traits, virtue, mood, character stats, favorability rating and map mood.&lt;br /&gt;
&lt;br /&gt;
Note that a failed interaction will not necessarily decrease the NPC's opinion. A NPC can either directly refuse, decreasing their opinion on you, or can say &amp;quot;another time&amp;quot;, leaving their opinion unchanged.&lt;br /&gt;
&lt;br /&gt;
=Types of Interactions=&lt;br /&gt;
There are 39 interactions that the Player can choose from, these are grouped in 11 categories.&lt;br /&gt;
===Let's Talk===&lt;br /&gt;
Successful interactions have 3 different outcomes (small, good and great) that are influenced by the character's mood, traits, sociability and map mood. &lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Interaction !! Description !! Effect&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Let's_talk.png|64px]]Everyday topics||Talks about casual topics, increasing like.   ||Happiness(good/great success)&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Let's_talk.png|64px]]Romantic topics||Talks about matters of the heart. Successes and failures have a more drastic effect on the character's opinion of you.  ||Blush(good/great success)&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Let's_talk.png|64px]]Naughty topics||Talks about Lewd topics, increasing Love and having a chance of getting the character horny.   ||Horny(good/great success)&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Listen to me===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Interaction !! Description !! Effect&lt;br /&gt;
|-&lt;br /&gt;
| [[File:talk.png|64px]]Cheer Up|| Cheers up a character if depressed. You can also perk up a character who feels Jealous towards someone. If not depressed/jealous then the character will be confused with 0%. ||Normal(success), remains Sad/Jealous if failed.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:talk.png|64px]]Calm Down||Calms down a character if angry. You can also perk up a character who feels Jealous towards someone. If not angry/jealous then the character will be confused with 0%.  ||Normal(success), remains Angry/Jealous if failed.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:talk.png|64px]]Praise||Flatter a character. Increases Like/Love more if successful, increases by a lesser amount if failed. Can also perk up a Sad, Angry or Jealous NPC.   ||Happiness/Blush(success/failure, high favourability), Normal(success/failure, low favourability)&lt;br /&gt;
|-&lt;br /&gt;
| [[File:talk.png|64px]]Grumble||Speak negatively about yourself. The NPC will either agree, increasing both of yours Dislike/Hate, or will say that it's not true, increasing your Like/Love toward them and clearing your bad moods.  ||Depression(success), Happiness(failure)&lt;br /&gt;
|-&lt;br /&gt;
| [[File:talk.png|64px]]Apologize||Apologizes to a character who feels betrayed and thinks the &amp;lt;span style=&amp;quot;color:#CC0000&amp;quot;&amp;gt;'''Unforgivable!'''&amp;lt;/span&amp;gt; status.  ||Normal(success), None(failure)&lt;br /&gt;
|-&lt;br /&gt;
| [[File:talk.png|64px]]Confront||Starts arguing with the character. The winner will receive alot of Dislike points towards their opponent, while the opponent won't be able to move a for a bit and receive alot of Hate towards the winner while also getting Depressed. ||Normal(success), Anger(refused to argue), Depression(character lost confrontation)&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Give Advice===&lt;br /&gt;
All advices reduce the character's horniness to some extent. Success rate depends on the character's seriousness(virtue, related traits and mood) and is heavily influenced by his/her current horniness and the current map's mood. &lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Interaction !! Description !! Effect&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Make_a_statement.png|64px]]Suggest a meal||Encourages the character to eat more often at the Beach for the whole day.  ||Tension(success)&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Make_a_statement.png|64px]]Encourage to study||Encourages the character to study more often at the School for the whole day.  ||Tension(success)&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Make_a_statement.png|64px]]Encourage to exercise||Encourages the character to exercise more often at the Shrine for the whole day.  ||Tension(success)&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Make_a_statement.png|64px]]Encourage Work||Encourages the character to work more often at their Job for the whole day.   ||Tension(success)&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Make_a_statement.png|64px]]Reflect on Relationship||Discourages the character from showing affection. Depending on Virtue and Traits, this can have huge effects on how often the NPC will try to show affection for the whole day. ||Tension (success), Anger(failure, low favourability)&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Make_a_statement.png|64px]]Reflect on love affairs||Discourages the character from forming relationships. Depending on Virtue and Traits, this can have huge effects on how often the NPC will try to make a relationship for the whole day.  ||Tension(success), Anger(failure, low favourability)&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Make_a_statement.png|64px]]Reflect on sex||Discourages the character from having H. Depending on Virtue and Traits, this can have huge effects on how often the NPC will ask for H for the whole day.   ||Tension(success), Anger(failure, low favourability)&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Consult about===&lt;br /&gt;
Consult actions work the same as &amp;quot;Advice&amp;quot;, with the character this time asking for an opinion on specific matters instead of being encouraged by someone else to do something.&lt;br /&gt;
&lt;br /&gt;
It's unknown if these interactions have any effects on PC and it's also impossible to fail them, as the NPC will simply agree/disagree on what you consulted with them depending on their mood, virtue, traits, map mood and favourability towards you.&lt;br /&gt;
&lt;br /&gt;
Note that disagreeing with a topic will NOT make the NPCS less likely to perform the action you discouraged them in not putting more effort into.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Interaction !! Description !! Effect&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Consult.png|64px]]Diet||Asks if the character should eat more often at the Beach for the whole day.   ||None&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Consult.png|64px]]Studies||Asks if the character should study more often at the School for the whole day.   ||None&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Consult.png|64px]]Exercise||Asks if the character should exercise more often at the Shrine for the whole day.   ||None&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Consult.png|64px]]Part-time job||Asks if the character should work more often at their Job for the whole day.   ||None&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Consult.png|64px]]Relationships||Asks if the character should be more aggresive in showing affection. Agreeing on this topic can heavily increase the chances an NPC will show affection for the whole day, so choose your answer wisely.   ||None&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Consult.png|64px]]Love||Asks if the character should be more aggresive in making relationships. Agreeing with this topic can heavily increase the chances an NPC will try to form multiple relationships for the whole day, so choose your answer wisely.   ||None&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Consult.png|64px]]Sex||Asks if the character should be more aggresive in having H. Agreeing on this topic can heavily increase the chances an NPC will ask for H for the whole day, so choose your answer wisely.  ||None&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Gossips===&lt;br /&gt;
When you select any of these interactions you will be taken to the character roster to select the person you're talking about. Success rate largely depends on the NPC's favourability towards you and the person you're conversing about. If your roster only has two people, these interactions (other than &amp;quot;What do you think about?&amp;quot; and &amp;quot;I want to get along...&amp;quot;) will be disabled.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Interaction !! Description !! Effect&lt;br /&gt;
|-&lt;br /&gt;
| [[File:That_person.png|64px]]There's a good rumor||Talks positively about the character. If successful, improves the chance they'll seek them for conversation. If an NPC hears multiple good rumors about others, they can start feeling Jealous about their other colleagues.    ||None, Jealous(multiple successful good rumors)&lt;br /&gt;
|-&lt;br /&gt;
| [[File:That_person.png|64px]]There's a bad rumor||Talks negatively about the character. If successful, decreases the NPC's opinion towards them or otherwise towards you if the NPC doesn't like you enough. If an NPC hears multiple bad rumors about others, they can start feeling Sad about their other colleagues.  ||None, Sad(multiple bad succesful bad rumors)&lt;br /&gt;
|-&lt;br /&gt;
| [[File:That_person.png|64px]]Get along with||Tells the NPC to change their attitude towards the character. If successful, it can increase Like/Love and also the success rate for conversations towards/for the picked target. Note that this action will always fail if the NPC hates the selected character, stating that they &amp;quot;don't like&amp;quot; that person.   ||None&lt;br /&gt;
|-&lt;br /&gt;
| [[File:That_person.png|64px]]I want to get along...||Asks the NPC to tell that character to change their attitude towards you (&amp;quot;Get along with&amp;quot;). Unlike in AA2, you can also refer to your PC when talking, stating that you want to get closer to the NPC. Note that this action will always fail if the NPC hates that character, stating that they &amp;quot;don't like&amp;quot; that person.  ||None&lt;br /&gt;
|-&lt;br /&gt;
| [[File:That_person.png|64px]]What do you think about?||Asks what the are the NPC's feelings towards that character. You can also refer to your PC when talking. Depending on favourability, they may state that they like/love them, don't know yet or simply refuse to tell you anything.  ||None&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Activities===&lt;br /&gt;
Success rate largely depends on the NPC's sociability, favourability, mood, virtue and map mood.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Interaction !! Description !! Effect&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Let's_be_together.png|64px]]Let's go eat||Invites the character to eat together at the Cafe. If the character already ate during the period, they will always refuse the invitation. PC can eat as many times as they like.   ||Calm(success)&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Let's_be_together.png|64px]]Let's study||Invites the character to improve Academics together. Studying with a partner greatly increases the chance of success when working hard, but it can also easily fail if the NPC isn't in the right mood.    ||Tension(success)&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Let's_be_together.png|64px]]Let's exercise||Invites the character to improve Strength together. Exercising with a partner greatly increases the chance of success when working hard, but it can also easily fail if the NPC isn't in the right mood.   ||Tension(success)&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Let's_be_together.png|64px]]Let's work||Asks the character for help at your Job. Working with a partner greatly increases the chance of success when working hard, but it can also easily fail if the NPC  isn't in the right mood.   ||Tension(success)&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Let's_be_together.png|64px]]Come to my room||This invites the character to your home to have fun. A character resistant to having sex with you is unlikely to accept. If the current map mood is set to &amp;quot;Horny&amp;quot; when inviting the NPC, H will begin at your place. Unlike in AA2, you no longer need a relationship with the person you're trying to invite at home for sex.   ||Happiness(normal invite), depends on H outcome otherwise&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Feelings===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Interaction !! Description !! Effect&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Ask.png|64px]]Show affection||Confess your love towards the character. Depending on their orientation and relationship towards you, they may state that they love you, that they don't like you or simply thank you.   ||Happiness/Blush(success), Depression(failure)&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Ask.png|64px]]Ask on a date||Asks the character on a BBQ party at the beach on Sunday. The NPC will refuse if it already has a date planned. You can invite multiple characters on a date and, unlike in AA2, it's possible to attend the date with every character you asked out. However, it's not possible to attend multiple dates that you yourself have been invited to if the BBQ party had already started before.   ||TLDR&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Ask.png|64px]]Let's be lovers||Asks to become lovers with the character. If they accept, you'll officially become a couple. Higher virtues or Singleminded NPCS who already have a lover makes having a relationship with them much more difficult, especially if you yourself already have a lover (Singleminded characters who already have a lover will never make multiple affairs). Note that it's impossible to be together with someone that doesn't match their orientation.   ||Blush(success), Depression(failure), Anger(refusal after being told you already have a lover)&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Ask.png|64px]]Let's Break up||Asks to officially end the relationship with the character, but if both of your love is high, they may not accept it.   ||Anger(failure), Depression(success)&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Contact===&lt;br /&gt;
Success rate largely depends on the sexual orientation, virtue of the NPC, favourability, mood and map mood.  If a lover witnesses any contact except &amp;quot;Headpat&amp;quot; with a non-shared lover it will give them the &amp;lt;span style=&amp;quot;color:RED&amp;quot;&amp;gt;'''Cheater!'''&amp;lt;/span&amp;gt; status and can also cause them to compete for attention. Unless you have enough favorability with the NPC, all of these interactions will make him/her angry if they fail.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Interaction !! Description !! Effect&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Skinship.png|64px]]Headpat||Pet/stroke a character's head, reducing stress and horniness and increasing love.  ||Happiness(success), Anger(failure, low favourability)&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Skinship.png|64px]]Hug||Hugs a character, reducing stress and increasing love.   ||Happiness/Blush/Horny(success), Anger(failure, low favourability)&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Skinship.png|64px]]Kiss||Kisses a character, increasing love and horniness.    ||Blush/Horny(success), Anger(failure, low favourability)&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Skinship.png|64px]]Grope||Gropes/touches a character, increasing horniness.  ||Blush/Horny(success), Anger(failure, low favourability)&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Skinship.png|64px]]Sex||Initiates a H scene with the character in the current location. High virtues are reluctant in having H with others around, while Highest virtues will always refuse doing it in public. Depending on favourability, NPCS will either compete for a character having H, with the scene continuing with whoever the middle party chooses as the winner, or they may also ask to join in triggering 3P. Note that unlike AA2, if an NPC competes against you during a H scene, you cannot back away anymore.    ||depends on the H outcome, Anger(failure, low favourability), Anger/Sad(not choosing someone/anyone during an argument)&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Travel===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Interaction !! Description !! Effect&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Ask_to_move.png|64px]] Follow Me||Asks the character to follow you until you reach your destination or you interact with them again. Unlike the NPC's follow, other characters can still talk to the person accompanying you, effectively making them stop following you anymore. The NPC behind you can also get distracted and cancel their follow, examples include witnessing a H scene, their lover interacting with someone, interrupting you or getting spooked by other embarrasing acts. ||None&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Ask_to_move.png|64px]] Let's meet later at..||Asks the character to wait for you on a specific location during the next period. If an NPC asked you to meet later and you talk to them at the planned location, their favourability towards you will increase.||Happiness(characters actually met), Sad(characters didn't met each other)&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Blackmail===&lt;br /&gt;
When the player witnesses any of the these action: Public Masturbation or a character doing certain actions with a non-lover while having a lover like: Hug, Kissing, Groping and Public H, the blackmail option will now be available when talking to an NPC. The game consider this as a '''Weakness''' toward the NPC, You will then have the option to blackmail them. &lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Interaction !! Description !! Effect&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Weakness.png |64px]]Extort|| Demands the character to submit to you. The success rate for this is always 20% (40% if you have the &amp;quot;Schemer&amp;quot; trait) or 100% if the target has the &amp;quot;Masochist&amp;quot; trait. Witnessing more actions that can trigger blackmail will also add up to the success rate of the interaction (2% at most). It's recommended to save before trying to extort someone in order to be able to restart in case it fails.   ||Annoyed(success, mood remains permanent towards the abuser), Anger(failure), None(Masochist)&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Weakness.png |64px]]Ignore||Force the character to not initiate any action toward the &amp;quot;Ignored Target&amp;quot;, but said target can still initiate interactions with this character||None&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Weakness.png |64px]]Show me &amp;quot;That&amp;quot;||Forces the character to expose themselves.  ||Horny(success)&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Weakness.png |64px]]Let me fuck you||Forces a H scene with the character in the current location. If someone attempts to compete against you during the act, the blackmailed person will always choose their abuser, even if the lover themselves is the one competing. This will also weirdly cause both the bully and the victim to fall in love with each other, although the victim themselves may still not enjoy the blackmailer's presence.   ||depends on the H outcome&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Weakness.png |64px]]I'll leave you alone||Free the character from the Blackmail status. This will disable all abusive interactions towards the NPC.||None&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Weakness.png |64px]]Leave me alone||Free the Playable Character from the Blackmail status. If successful, disable the Blackmail actions toward the Playable Character.||None&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Other===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Interaction !! Description !! Effect&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Other.png |64px]]Nothing||Cancel the interaction. If the interacted character hates you, they get mad for wasting their time||None&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=NPC Interactions=&lt;br /&gt;
Aside from being able to do every interaction the PC does, NPCs can also initiate some specific interactions unavailable to the PC.&lt;br /&gt;
*'''Did you have sex with...''' A NPC who thinks that you're cheating on them can ask anyone in the roster this question. This can cause the &amp;lt;span style=&amp;quot;color:#CC0000&amp;quot;&amp;gt;'''Unforgivable!'''&amp;lt;/span&amp;gt; status towards you if you answer &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;Yes&amp;lt;/span&amp;gt; but if someone else admits that they had sex with you, it will cause the  &amp;lt;span style=&amp;quot;color:#CC0000&amp;quot;&amp;gt;'''Cheater!'''&amp;lt;/span&amp;gt; status instead.&lt;br /&gt;
*'''Have you ever had sex?''' A NPC that's interested in someone may come and ask them this question, especially if the NPC is being cheated on. Answering &amp;quot;Yes&amp;quot; has no effect on their mood, even if you're lying, but, unlike in AA2, if your answer is &amp;quot;No&amp;quot;, they may offer to have sex with you. You may refuse their offer, which will put them in a bad mood otherwise.&lt;br /&gt;
*'''Do you have a lover?''' Any NPC may come and ask you this question. It's more likely to happen if they're being cheated on and it can also trigger even if you or them are already in a relationship. Answering &amp;quot;Yes&amp;quot; has no effect on their mood, even if you're lying, but if you answer &amp;quot;No&amp;quot;, they may offer to start a relationship with you, putting them in a bad mood if you refuse. This can be exploited to enter relationships with Higher virtues who already have someone they're dating, but it can also be used against you too. The only characters resistent to this interaction are the ones with the Singleminded trait.&lt;br /&gt;
*'''How are you?''' A NPC that likes/loves you enough may come and ask you this question. Answering &amp;quot;Yes&amp;quot; will put them at ease, but if you answer &amp;quot;No&amp;quot;, they will comfort you with a headpat. The headpat only happens to PC answering &amp;quot;No&amp;quot;.&lt;br /&gt;
*'''@ Likes you''' A NPC that likes you enough may tip you that someone has feelings for you. This is purely random and doesn't actually mean the person they mentioned loves you at all.&lt;br /&gt;
*'''I saw @ having sex...''' A NPC that saw someone having H in public may, on rare occasions, tell you who it was. In most cases, it's usually the person that NPC hates or their love rival.&lt;br /&gt;
*'''Kiss me, please''' A girl that likes/loves you enough may ask you to kiss her. This can cause jealousy if other lovers witness the kiss.&lt;br /&gt;
*'''Hug me, please''' A NPC that likes/loves you enough may offer to hug you. This can cause jealousy if other lovers witness the hug.&lt;br /&gt;
*'''Flash'''  A girl may offer to expose herself to someone she loves or likes, depending on her virtue.&lt;br /&gt;
*'''Trade your friend/lover items''' Accepting will increase their Like or Love as well as exchange your current items (visible when you check a character with the Jizou Statue) and also making it easier to befriend the NPC who you traded with.&lt;br /&gt;
*'''Kidnap''' A NPC with the &amp;quot;Evil&amp;quot; trait will attempt to kidnap their target. This can only trigger if the Evil character's lover has been caught cheating before. The target can either be the lover if the Evil NPC has built enough hate towards them or the person the Evil Lover saw they've been having sex with their partner.&lt;br /&gt;
*'''Force''' A NPC with the &amp;quot;Evil&amp;quot; trait can force sex on the PC without a &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;Yes&amp;lt;/span&amp;gt;/&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;No&amp;lt;/span&amp;gt; prompt.&lt;br /&gt;
*'''Good Morning Kiss''' A lover may give you a good morning kiss if it arrives at the station after you. Note that unlike AA2, this can cause jealousy if you have other lovers.&lt;br /&gt;
*'''Sudden Kiss''' A kiss interaction without the &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;Yes&amp;lt;/span&amp;gt;/&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;No&amp;lt;/span&amp;gt; prompt. It's mainly used by higher virtues and, unlike AA2, it can make other lovers jealous if they see it. Also the NPCS no longer spam this interaction forever like in AA2 (please Illusion don't change it back to the way it works in AA2. I don't want to mod the AI for 3 damn months again. Whoever reads this, please don't delete my extra comment. I really hated this interaction in AA2 lol).&lt;br /&gt;
*'''Break up'''  A NPC who no longer loves you or who saw you cheating a lot may come and break up with you (with unique dialogue for both cases). Unlike the PC's interaction, you don't get the chance to refuse.&lt;br /&gt;
*'''Let's 3P''' A NPC who has multiple lovers (including the PC) may offer you to have 3P with someone. If you accept, you'll follow to the 3rd person and H will begin instantly, ignoring that character's favourability towards you entirely, making it possible to have sex with someone that hates you, although no love will be gained after the session. Note that this can fail if you cannot reach the other person for some reasons.&lt;br /&gt;
*'''Let's hang''' Sometimes after the whole day is over, an NPC that likes you enough may ask to come to your room tonight to hang together.&lt;br /&gt;
*'''Let's hang(H)''' Sometimes after the whole day is over, an NPC that likes you enough may ask to come to your room tonight. If accepted, a H scene will start at your home between the two of you, while rejecting their offer will put them in a bad mood.&lt;/div&gt;</summary>
		<author><name>Redsky09</name></author>	</entry>

	<entry>
		<id>http://wiki.anime-sharing.com/hgames/index.php?title=Summer_Vacation!_Scramble/Gameplay/Interactions&amp;diff=39460</id>
		<title>Summer Vacation! Scramble/Gameplay/Interactions</title>
		<link rel="alternate" type="text/html" href="http://wiki.anime-sharing.com/hgames/index.php?title=Summer_Vacation!_Scramble/Gameplay/Interactions&amp;diff=39460"/>
				<updated>2024-11-06T07:47:17Z</updated>
		
		<summary type="html">&lt;p&gt;Redsky09: Added descriptions&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{hgame|game={{ROOTPAGENAME}}|company=Illusion|category=IllusionGames}}&lt;br /&gt;
&lt;br /&gt;
=How do they work=&lt;br /&gt;
The % value shown when interacting with somebody represents the chance of the character to accept the action. As long as that value is higher than 0% there is a chance for success. As long as the value is below 100% there is a chance to fail. It is possible to succeed with as low as 1% but the odds are just that low.&lt;br /&gt;
&lt;br /&gt;
Most interactions can be used on the same character only three times per time period. After three uses on the same character the success rate will become 0% and that character will tell you to stop, making them angry.&lt;br /&gt;
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The success rate is influenced by traits, virtue, mood, character stats, favorability rating and map mood.&lt;br /&gt;
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Note that a failed interaction will not necessarily decrease the NPC's opinion. A NPC can either directly refuse, decreasing their opinion on you, or can say &amp;quot;another time&amp;quot;, leaving their opinion unchanged.&lt;br /&gt;
&lt;br /&gt;
=Types of Interactions=&lt;br /&gt;
There are 39 interactions that the Player can choose from, these are grouped in 11 categories.&lt;br /&gt;
===Let's Talk===&lt;br /&gt;
Successful interactions have 3 different outcomes (small, good and great) that are influenced by the character's mood, traits, sociability and map mood. &lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Interaction !! Description !! Effect&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Let's_talk.png|64px]]Everyday topics||Talks about casual topics, increasing like.   ||Happiness(good/great success)&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Let's_talk.png|64px]]Romantic topics||Talks about matters of the heart. Successes and failures have a more drastic effect on the character's opinion of you.  ||Blush(good/great success)&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Let's_talk.png|64px]]Naughty topics||Talks about Lewd topics, increasing Love and having a chance of getting the character horny.   ||Horny(good/great success)&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
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===Listen to me===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Interaction !! Description !! Effect&lt;br /&gt;
|-&lt;br /&gt;
| [[File:talk.png|64px]]Cheer Up|| Cheers up a character if depressed. You can also perk up a character who feels Jealous towards someone. If not depressed/jealous then the character will be confused with 0%. ||Normal(success), remains Sad/Jealous if failed.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:talk.png|64px]]Calm Down||Calms down a character if angry. You can also perk up a character who feels Jealous towards someone. If not angry/jealous then the character will be confused with 0%.  ||Normal(success), remains Angry/Jealous if failed.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:talk.png|64px]]Praise||Flatter a character. Increases Like/Love more if successful, increases by a lesser amount if failed. Can also perk up a Sad, Angry or Jealous NPC.   ||Happiness/Blush(success/failure, high favourability), Normal(success/failure, low favourability)&lt;br /&gt;
|-&lt;br /&gt;
| [[File:talk.png|64px]]Grumble||Speak negatively about yourself. The NPC will either agree, increasing both of yours Dislike/Hate, or will say that it's not true, increasing your Like/Love toward them and clearing your bad moods.  ||Depression(success), Happiness(failure)&lt;br /&gt;
|-&lt;br /&gt;
| [[File:talk.png|64px]]Apologize||Apologizes to a character who feels betrayed and thinks the &amp;lt;span style=&amp;quot;color:#CC0000&amp;quot;&amp;gt;'''Unforgivable!'''&amp;lt;/span&amp;gt; status.  ||Normal(success), None(failure)&lt;br /&gt;
|-&lt;br /&gt;
| [[File:talk.png|64px]]Confront||Starts arguing with the character. The winner will receive alot of Dislike points towards their opponent, while the opponent won't be able to move a for a bit and receive alot of Hate towards the winner while also getting Depressed. ||Normal(success), Anger(refused to argue), Depression(character lost confrontation)&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Give Advice===&lt;br /&gt;
All advices reduce the character's horniness to some extent. Success rate depends on the character's seriousness(virtue, related traits and mood) and is heavily influenced by his/her current horniness and the current map's mood. &lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Interaction !! Description !! Effect&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Make_a_statement.png|64px]]Suggest a meal||Encourages the character to eat more often at the Beach for the whole day.  ||Tension(success)&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Make_a_statement.png|64px]]Encourage to study||Encourages the character to study more often at the School for the whole day.  ||Tension(success)&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Make_a_statement.png|64px]]Encourage to exercise||Encourages the character to exercise more often at the Shrine for the whole day.  ||Tension(success)&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Make_a_statement.png|64px]]Encourage Work||Encourages the character to work more often at their Job for the whole day.   ||Tension(success)&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Make_a_statement.png|64px]]Reflect on Relationship||Discourages the character from showing affection. Depending on Virtue and Traits, this can have huge effects on how often the NPC will try to show affection for the whole day. ||Tension (success), Anger(failure, low favourability)&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Make_a_statement.png|64px]]Reflect on love affairs||Discourages the character from forming relationships. Depending on Virtue and Traits, this can have huge effects on how often the NPC will try to make a relationship for the whole day.  ||Tension(success), Anger(failure, low favourability)&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Make_a_statement.png|64px]]Reflect on sex||Discourages the character from having H. Depending on Virtue and Traits, this can have huge effects on how often the NPC will ask for H for the whole day.   ||Tension(success), Anger(failure, low favourability)&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Consult about===&lt;br /&gt;
Consult actions work the same as &amp;quot;Advice&amp;quot;, with the character this time asking for an opinion on specific matters instead of being encouraged by someone else to do something.&lt;br /&gt;
&lt;br /&gt;
It's unknown if these interactions have any effects on PC and it's also impossible to fail them, as the NPC will simply agree/disagree on what you consulted with them depending on their mood, virtue, traits, map mood and favourability towards you.&lt;br /&gt;
&lt;br /&gt;
Note that disagreeing with a topic will NOT make the NPCS less likely to perform the action you discouraged them in not putting more effort into.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Interaction !! Description !! Effect&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Consult.png|64px]]Diet||Asks if the character should eat more often at the Beach for the whole day.   ||None&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Consult.png|64px]]Studies||Asks if the character should study more often at the School for the whole day.   ||None&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Consult.png|64px]]Exercise||Asks if the character should exercise more often at the Shrine for the whole day.   ||None&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Consult.png|64px]]Part-time job||Asks if the character should work more often at their Job for the whole day.   ||None&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Consult.png|64px]]Relationships||Asks if the character should be more aggresive in showing affection. Agreeing on this topic can heavily increase the chances an NPC will show affection for the whole day, so choose your answer wisely.   ||None&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Consult.png|64px]]Love||Asks if the character should be more aggresive in making relationships. Agreeing with this topic can heavily increase the chances an NPC will try to form multiple relationships for the whole day, so choose your answer wisely.   ||None&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Consult.png|64px]]Sex||Asks if the character should be more aggresive in having H. Agreeing on this topic can heavily increase the chances an NPC will ask for H for the whole day, so choose your answer wisely.  ||None&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Gossips===&lt;br /&gt;
When you select any of these interactions you will be taken to the character roster to select the person you're talking about. Success rate largely depends on the NPC's favourability towards you and the person you're conversing about. If your roster only has two people, these interactions (other than &amp;quot;What do you think about?&amp;quot; and &amp;quot;I want to get along...&amp;quot;) will be disabled.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Interaction !! Description !! Effect&lt;br /&gt;
|-&lt;br /&gt;
| [[File:That_person.png|64px]]There's a good rumor||Talks positively about the character. If successful, improves the chance they'll seek them for conversation. If an NPC hears multiple good rumors about others, they can start feeling Jealous about their other colleagues.    ||None, Jealous(multiple successful good rumors)&lt;br /&gt;
|-&lt;br /&gt;
| [[File:That_person.png|64px]]There's a bad rumor||Talks negatively about the character. If successful, decreases the NPC's opinion towards them or otherwise towards you if the NPC doesn't like you enough. If an NPC hears multiple bad rumors about others, they can start feeling Sad about their other colleagues.  ||None, Sad(multiple bad succesful bad rumors)&lt;br /&gt;
|-&lt;br /&gt;
| [[File:That_person.png|64px]]Get along with||Tells the NPC to change their attitude towards the character. If successful, it can increase Like/Love and also the success rate for conversations towards/for the picked target. Note that this action will always fail if the NPC hates the selected character, stating that they &amp;quot;don't like&amp;quot; that person.   ||None&lt;br /&gt;
|-&lt;br /&gt;
| [[File:That_person.png|64px]]I want to get along...||Asks the NPC to tell that character to change their attitude towards you (&amp;quot;Get along with&amp;quot;). Unlike in AA2, you can also refer to your PC when talking, stating that you want to get closer to the NPC. Note that this action will always fail if the NPC hates that character, stating that they &amp;quot;don't like&amp;quot; that person.  ||None&lt;br /&gt;
|-&lt;br /&gt;
| [[File:That_person.png|64px]]What do you think about?||Asks what the are the NPC's feelings towards that character. You can also refer to your PC when talking. Depending on favourability, they may state that they like/love them, don't know yet or simply refuse to tell you anything.  ||None&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Activities===&lt;br /&gt;
Success rate largely depends on the NPC's sociability, favourability, mood, virtue and map mood.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Interaction !! Description !! Effect&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Let's_be_together.png|64px]]Let's go eat||Invites the character to eat together at the Cafe. If the character already ate during the period, they will always refuse the invitation. PC can eat as many times as they like.   ||Calm(success)&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Let's_be_together.png|64px]]Let's study||Invites the character to improve Academics together. Studying with a partner greatly increases the chance of success when working hard, but it can also easily fail if the NPC isn't in the right mood.    ||Tension(success)&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Let's_be_together.png|64px]]Let's exercise||Invites the character to improve Strength together. Exercising with a partner greatly increases the chance of success when working hard, but it can also easily fail if the NPC isn't in the right mood.   ||Tension(success)&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Let's_be_together.png|64px]]Let's work||Asks the character for help at your Job. Working with a partner greatly increases the chance of success when working hard, but it can also easily fail if the NPC  isn't in the right mood.   ||Tension(success)&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Let's_be_together.png|64px]]Come to my room||This invites the character to your home to have fun. A character resistant to having sex with you is unlikely to accept. If the current map mood is set to &amp;quot;Horny&amp;quot; when inviting the NPC, H will begin at your place. Unlike in AA2, you no longer need a relationship with the person you're trying to invite at home for sex.   ||Happiness(normal invite), depends on H outcome otherwise&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Feelings===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Interaction !! Description !! Effect&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Ask.png|64px]]Show affection||Confess your love towards the character. Depending on their orientation and relationship towards you, they may state that they love you, that they don't like you or simply thank you.   ||Happiness/Blush(success), Depression(failure)&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Ask.png|64px]]Ask on a date||Asks the character on a BBQ party at the beach on Sunday. The NPC will refuse if it already has a date planned. You can invite multiple characters on a date and, unlike in AA2, it's possible to attend the date with every character you asked out. However, it's not possible to attend multiple dates that you yourself have been invited to if the BBQ party had already started before.   ||TLDR&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Ask.png|64px]]Let's be lovers||Asks to become lovers with the character. If they accept, you'll officially become a couple. Higher virtues or Singleminded NPCS who already have a lover makes having a relationship with them much more difficult, especially if you yourself already have a lover (Singleminded characters who already have a lover will never make multiple affairs). Note that it's impossible to be together with someone that doesn't match their orientation.   ||Blush(success), Depression(failure), Anger(refusal after being told you already have a lover)&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Ask.png|64px]]Let's Break up||Asks to officially end the relationship with the character, but if both of your love is high, they may not accept it.   ||Anger(failure), Depression(success)&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Contact===&lt;br /&gt;
Success rate largely depends on the sexual orientation, virtue of the NPC, favourability, mood and map mood.  If a lover witnesses any contact except &amp;quot;Headpat&amp;quot; with a non-shared lover it will give them the &amp;lt;span style=&amp;quot;color:RED&amp;quot;&amp;gt;'''Cheater!'''&amp;lt;/span&amp;gt; status and can also cause them to compete for attention. Unless you have enough favorability with the NPC, all of these interactions will make him/her angry if they fail.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Interaction !! Description !! Effect&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Skinship.png|64px]]Headpat||Pet/stroke a character's head, reducing stress and horniness and increasing love.  ||Happiness(success), Anger(failure, low favourability)&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Skinship.png|64px]]Hug||Hugs a character, reducing stress and increasing love.   ||Happiness/Blush/Horny(success), Anger(failure, low favourability)&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Skinship.png|64px]]Kiss||Kisses a character, increasing love and horniness.    ||Blush/Horny(success), Anger(failure, low favourability)&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Skinship.png|64px]]Grope||Gropes/touches a character, increasing horniness.  ||Blush/Horny(success), Anger(failure, low favourability)&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Skinship.png|64px]]Sex||Initiates a H scene with the character in the current location. High virtues are reluctant in having H with others around, while Highest virtues will always refuse doing it in public. Depending on favourability, NPCS will either compete for a character having H, with the scene continuing with whoever the middle party chooses as the winner, or they may also ask to join in triggering 3P. Note that unlike AA2, if an NPC competes against you during a H scene, you cannot back away anymore.    ||depends on the H outcome, Anger(failure, low favourability), Anger/Sad(not choosing someone/anyone during an argument)&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Travel===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Interaction !! Description !! Effect&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Ask_to_move.png|64px]] Follow Me||Asks the character to follow you until you reach your destination or you interact with them again. Unlike the NPC's follow, other characters can still talk to the person accompanying you, effectively making them stop following you anymore. The NPC behind you can also get distracted and cancel their follow, examples include witnessing a H scene, their lover interacting with someone, interrupting you or getting spooked by other embarrasing acts. ||None&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Ask_to_move.png|64px]] Let's meet later at..||Asks the character to wait for you on a specific location during the next period. If an NPC asked you to meet later and you talk to them at the planned location, their favourability towards you will increase.||Happiness(characters actually met), Sad(characters didn't met each other)&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Blackmail===&lt;br /&gt;
When the player witnesses any of the these action: Public Masturbation or a character doing certain actions with a non-lover while having a lover like: Hug, Kissing, Groping and Public H, the blackmail option will now be available when talking to an NPC. The game consider this as a '''Weakness''' toward the NPC, You will then have the option to blackmail them. &lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Interaction !! Description !! Effect&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Weakness.png |64px]]Extort|| Demands the character to submit to you. The success rate for this is always 20% (40% if you have the &amp;quot;Schemer&amp;quot; trait) or 100% if the target has the &amp;quot;Masochist&amp;quot; trait. Witnessing more actions that can trigger blackmail will also add up to the success rate of the interaction (2% at most). It's recommended to save before trying to extort someone in order to be able to restart in case it fails.   ||Annoyed(success, mood remains permanent towards the abuser), Anger(failure), None(Masochist)&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Weakness.png |64px]]Ignore||Force the character to not initiate any action toward the &amp;quot;Ignored Target&amp;quot;, but said target can still initiate interactions with this character||None&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Weakness.png |64px]]Show me &amp;quot;That&amp;quot;||Forces the character to expose themselves.  ||Horny(success)&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Weakness.png |64px]]Let me fuck you||Forces a H scene with the character in the current location. If someone attempts to compete against you during the act, the blackmailed person will always choose their abuser, even if the lover themselves is the one competing. This will also weirdly cause both the bully and the victim to fall in love with each other, although the victim themselves may still not enjoy the blackmailer's presence.   ||depends on the H outcome&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Weakness.png |64px]]I'll leave you alone||Free the character from the Blackmail status. This will disable all abusive interactions towards the NPC.||None&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Weakness.png |64px]]Leave me alone||Free the Playable Character from the Blackmail status. If successful, disable the Blackmail actions toward the Playable Character.||None&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Other===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Interaction !! Description !! Effect&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Other.png |64px]]Nothing||Cancel the interaction. If the interacted character hates you, they get mad for wasting their time||None&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=NPC Interactions=&lt;br /&gt;
Aside from being able to do every interaction the PC does, NPCs can also initiate some specific interactions unavailable to the PC.&lt;br /&gt;
*'''Did you have sex with...''' A NPC who thinks that you're cheating on them can ask anyone in the roster this question. This can cause the &amp;lt;span style=&amp;quot;color:#CC0000&amp;quot;&amp;gt;'''Unforgivable!'''&amp;lt;/span&amp;gt; status towards you if you answer &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;Yes&amp;lt;/span&amp;gt; but if someone else admits that they had sex with you, it will cause the  &amp;lt;span style=&amp;quot;color:#CC0000&amp;quot;&amp;gt;'''Cheater'''&amp;lt;/span&amp;gt; status instead.&lt;br /&gt;
*'''Have you ever had sex?''' A NPC that's interested in someone may come and ask them this question, especially if the NPC is being cheated on. Answering &amp;quot;Yes&amp;quot; has no effect on their mood, even if you're lying, but, unlike in AA2, if your answer is &amp;quot;No&amp;quot;, they may offer to have sex with you. You may refuse their offer, which will put them in a bad mood otherwise.&lt;br /&gt;
*'''Do you have a lover?''' Any NPC may come and ask you this question. It's more likely to happen if they're being cheated on and it can also trigger even if you or them are already in a relationship. Answering &amp;quot;Yes&amp;quot; has no effect on their mood, even if you're lying, but if you answer &amp;quot;No&amp;quot;, they may offer to start a relationship with you, putting them in a bad mood if you refuse. This can be exploited to enter relationships with Higher virtues who already have someone they're dating, but it can also be used against you too. The only characters resistent to this interaction are the ones with the Singleminded trait.&lt;br /&gt;
*'''How are you?''' A NPC that likes/loves you enough may come and ask you this question. Answering &amp;quot;Yes&amp;quot; will put them at ease, but if you answer &amp;quot;No&amp;quot;, they will comfort you with a headpat. The headpat only happens to PC answering &amp;quot;No&amp;quot;.&lt;br /&gt;
*'''@ Likes you''' A NPC that likes you enough may tip you that someone has feelings for you. This is purely random and doesn't actually mean the person they mentioned loves you at all.&lt;br /&gt;
*'''I saw @ having sex...''' A NPC that saw someone having H in public may, on rare occasions, tell you who it was. In most cases, it's usually the person that NPC hates or their love rival.&lt;br /&gt;
*'''Kiss me, please''' A girl that likes/loves you enough may ask you to kiss her. This can cause jealousy if other lovers witness the kiss.&lt;br /&gt;
*'''Hug me, please''' A NPC that likes/loves you enough may offer to hug you. This can cause jealousy if other lovers witness the hug.&lt;br /&gt;
*'''Flash'''  A girl may offer to expose herself to someone she loves or likes, depending on her virtue.&lt;br /&gt;
*'''Trade your friend/lover items''' Accepting will increase their Like or Love as well as exchange your current items (visible when you check a character with the Jizou Statue) and also making it easier to befriend the NPC who you traded with.&lt;br /&gt;
*'''Kidnap''' A NPC with the &amp;quot;Evil&amp;quot; trait will attempt to kidnap their target. This can only trigger if the Evil character's lover has been caught cheating before. The target can either be the lover if the Evil NPC has built enough hate towards them or the person the Evil Lover saw they've been having sex with their partner.&lt;br /&gt;
*'''Force''' A NPC with the &amp;quot;Evil&amp;quot; trait can force sex on the PC without a &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;Yes&amp;lt;/span&amp;gt;/&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;No&amp;lt;/span&amp;gt; prompt.&lt;br /&gt;
*'''Good Morning Kiss''' A lover may give you a good morning kiss if it arrives at the station after you. Note that unlike AA2, this can cause jealousy if you have other lovers.&lt;br /&gt;
*'''Sudden Kiss''' A kiss interaction without the &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;Yes&amp;lt;/span&amp;gt;/&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;No&amp;lt;/span&amp;gt; prompt. It's mainly used by higher virtues and, unlike AA2, it can make other lovers jealous if they see it. Also the NPCS no longer spam this interaction forever like in AA2 (please Illusion don't change it back to the way it works in AA2. I don't want to mod the AI for 3 damn months again. Whoever reads this, please don't delete my extra comment. I really hated this interaction in AA2 lol).&lt;br /&gt;
*'''Break up'''  A NPC who no longer loves you or who saw you cheating a lot may come and break up with you (with unique dialogue for both cases). Unlike the PC's interaction, you don't get the chance to refuse.&lt;br /&gt;
*'''Let's 3P''' A NPC who has multiple lovers (including the PC) may offer you to have 3P with someone. If you accept, you'll follow to the 3rd person and H will begin instantly, ignoring that character's favourability towards you entirely, making it possible to have sex with someone that hates you, although no love will be gained after the session. Note that this can fail if you cannot reach the other person for some reasons.&lt;br /&gt;
*'''Let's hang''' Sometimes after the whole day is over, an NPC that likes you enough may ask to come to your room tonight to hang together.&lt;br /&gt;
*'''Let's hang(H)''' Sometimes after the whole day is over, an NPC that likes you enough may ask to come to your room tonight. If accepted, a H scene will start at your home between the two of you, while rejecting their offer will put them in a bad mood.&lt;/div&gt;</summary>
		<author><name>Redsky09</name></author>	</entry>

	<entry>
		<id>http://wiki.anime-sharing.com/hgames/index.php?title=Summer_Vacation!_Scramble/Gameplay/Interactions&amp;diff=39459</id>
		<title>Summer Vacation! Scramble/Gameplay/Interactions</title>
		<link rel="alternate" type="text/html" href="http://wiki.anime-sharing.com/hgames/index.php?title=Summer_Vacation!_Scramble/Gameplay/Interactions&amp;diff=39459"/>
				<updated>2024-11-06T07:41:57Z</updated>
		
		<summary type="html">&lt;p&gt;Redsky09: Added/Edited Descriptions&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{hgame|game={{ROOTPAGENAME}}|company=Illusion|category=IllusionGames}}&lt;br /&gt;
&lt;br /&gt;
=How do they work=&lt;br /&gt;
The % value shown when interacting with somebody represents the chance of the character to accept the action. As long as that value is higher than 0% there is a chance for success. As long as the value is below 100% there is a chance to fail. It is possible to succeed with as low as 1% but the odds are just that low.&lt;br /&gt;
&lt;br /&gt;
Most interactions can be used on the same character only three times per time period. After three uses on the same character the success rate will become 0% and that character will tell you to stop, making them angry.&lt;br /&gt;
&lt;br /&gt;
The success rate is influenced by traits, virtue, mood, character stats, favorability rating and map mood.&lt;br /&gt;
&lt;br /&gt;
Note that a failed interaction will not necessarily decrease the NPC's opinion. A NPC can either directly refuse, decreasing their opinion on you, or can say &amp;quot;another time&amp;quot;, leaving their opinion unchanged.&lt;br /&gt;
&lt;br /&gt;
=Types of Interactions=&lt;br /&gt;
There are 39 interactions that the Player can choose from, these are grouped in 11 categories.&lt;br /&gt;
===Let's Talk===&lt;br /&gt;
Successful interactions have 3 different outcomes (small, good and great) that are influenced by the character's mood, traits, sociability and map mood. &lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Interaction !! Description !! Effect&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Let's_talk.png|64px]]Everyday topics||Talks about casual topics, increasing like.   ||Happiness(good/great success)&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Let's_talk.png|64px]]Romantic topics||Talks about matters of the heart. Successes and failures have a more drastic effect on the character's opinion of you.  ||Blush(good/great success)&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Let's_talk.png|64px]]Naughty topics||Talks about Lewd topics, increasing Love and having a chance of getting the character horny.   ||Horny(good/great success)&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Listen to me===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Interaction !! Description !! Effect&lt;br /&gt;
|-&lt;br /&gt;
| [[File:talk.png|64px]]Cheer Up|| Cheers up a character if depressed. You can also perk up a character who feels Jealous towards someone. If not depressed/jealous then the character will be confused with 0%. ||Normal(success), remains Sad/Jealous if failed.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:talk.png|64px]]Calm Down||Calms down a character if angry. You can also perk up a character who feels Jealous towards someone. If not angry/jealous then the character will be confused with 0%.  ||Normal(success), remains Angry/Jealous if failed.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:talk.png|64px]]Praise||Flatter a character. Increases Like/Love more if successful, increases by a lesser amount if failed. Can also perk up a Sad, Angry or Jealous NPC.   ||Happiness/Blush(success/failure, high favourability), Normal(success/failure, low favourability)&lt;br /&gt;
|-&lt;br /&gt;
| [[File:talk.png|64px]]Grumble||Speak negatively about yourself. The NPC will either agree, increasing both of yours Dislike/Hate, or will say that it's not true, increasing your Like/Love toward them and clearing your bad moods.  ||Depression(success), Happiness(failure)&lt;br /&gt;
|-&lt;br /&gt;
| [[File:talk.png|64px]]Apologize||Apologizes to a character who feels betrayed and thinks the &amp;lt;span style=&amp;quot;color:#CC0000&amp;quot;&amp;gt;'''Unforgivable!'''&amp;lt;/span&amp;gt; status.  ||Normal(success), None(failure)&lt;br /&gt;
|-&lt;br /&gt;
| [[File:talk.png|64px]]Confront||Starts arguing with the character. The winner will receive alot of Dislike points towards their opponent, while the opponent won't be able to move a for a bit and receive alot of Hate towards the winner while also getting Depressed. ||Normal(success), Anger(refused to argue), Depression(character lost confrontation)&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Give Advice===&lt;br /&gt;
All advices reduce the character's horniness to some extent. Success rate depends on the character's seriousness(virtue, related traits and mood) and is heavily influenced by his/her current horniness and the current map's mood. &lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Interaction !! Description !! Effect&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Make_a_statement.png|64px]]Suggest a meal||Encourages the character to eat more often at the Beach for the whole day.  ||Tension(success)&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Make_a_statement.png|64px]]Encourage to study||Encourages the character to study more often at the School for the whole day.  ||Tension(success)&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Make_a_statement.png|64px]]Encourage to exercise||Encourages the character to exercise more often at the Shrine for the whole day.  ||Tension(success)&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Make_a_statement.png|64px]]Encourage Work||Encourages the character to work more often at their Job for the whole day.   ||Tension(success)&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Make_a_statement.png|64px]]Reflect on Relationship||Discourages the character from showing affection. Depending on Virtue and Traits, this can have huge effects on how often the NPC will try to show affection for the whole day. ||Tension (success), Anger(failure, low favourability)&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Make_a_statement.png|64px]]Reflect on love affairs||Discourages the character from forming relationships. Depending on Virtue and Traits, this can have huge effects on how often the NPC will try to make a relationship for the whole day.  ||Tension(success), Anger(failure, low favourability)&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Make_a_statement.png|64px]]Reflect on sex||Discourages the character from having H. Depending on Virtue and Traits, this can have huge effects on how often the NPC will ask for H for the whole day.   ||Tension(success), Anger(failure, low favourability)&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Consult about===&lt;br /&gt;
Consult actions work the same as &amp;quot;Advice&amp;quot;, with the character this time asking for an opinion on specific matters instead of being encouraged by someone else to do something.&lt;br /&gt;
&lt;br /&gt;
It's unknown if these interactions have any effects on PC and it's also impossible to fail them, as the NPC will simply agree/disagree on what you consulted with them depending on their mood, virtue, traits, map mood and favourability towards you.&lt;br /&gt;
&lt;br /&gt;
Note that disagreeing with a topic will NOT make the NPCS less likely to perform the action you discouraged them in not putting more effort into.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Interaction !! Description !! Effect&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Consult.png|64px]]Diet||Asks if the character should eat more often at the Beach for the whole day.   ||None&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Consult.png|64px]]Studies||Asks if the character should study more often at the School for the whole day.   ||None&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Consult.png|64px]]Exercise||Asks if the character should exercise more often at the Shrine for the whole day.   ||None&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Consult.png|64px]]Part-time job||Asks if the character should work more often at their Job for the whole day.   ||None&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Consult.png|64px]]Relationships||Asks if the character should be more aggresive in showing affection. Agreeing on this topic can heavily increase the chances an NPC will show affection for the whole day, so choose your answer wisely.   ||None&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Consult.png|64px]]Love||Asks if the character should be more aggresive in making relationships. Agreeing with this topic can heavily increase the chances an NPC will try to form multiple relationships for the whole day, so choose your answer wisely.   ||None&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Consult.png|64px]]Sex||Asks if the character should be more aggresive in having H. Agreeing on this topic can heavily increase the chances an NPC will ask for H for the whole day, so choose your answer wisely.  ||None&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Gossips===&lt;br /&gt;
When you select any of these interactions you will be taken to the character roster to select the person you're talking about. Success rate largely depends on the NPC's favourability towards you and the person you're conversing about. If your roster only has two people, these interactions (other than &amp;quot;What do you think about?&amp;quot; and &amp;quot;I want to get along...&amp;quot;) will be disabled.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Interaction !! Description !! Effect&lt;br /&gt;
|-&lt;br /&gt;
| [[File:That_person.png|64px]]There's a good rumor||Talks positively about the character. If successful, improves the chance they'll seek them for conversation. If an NPC hears multiple good rumors about others, they can start feeling Jealous about their other colleagues.    ||None, Jealous(multiple successful good rumors)&lt;br /&gt;
|-&lt;br /&gt;
| [[File:That_person.png|64px]]There's a bad rumor||Talks negatively about the character. If successful, decreases the NPC's opinion towards them or otherwise towards you if the NPC doesn't like you enough. If an NPC hears multiple bad rumors about others, they can start feeling Sad about their other colleagues.  ||None, Sad(multiple bad succesful bad rumors)&lt;br /&gt;
|-&lt;br /&gt;
| [[File:That_person.png|64px]]Get along with||Tells the NPC to change their attitude towards the character. If successful, it can increase Like/Love and also the success rate for conversations towards/for the picked target. Note that this action will always fail if the NPC hates the selected character, stating that they &amp;quot;don't like&amp;quot; that person.   ||None&lt;br /&gt;
|-&lt;br /&gt;
| [[File:That_person.png|64px]]I want to get along...||Asks the NPC to tell that character to change their attitude towards you (&amp;quot;Get along with&amp;quot;). Unlike in AA2, you can also refer to your PC when talking, stating that you want to get closer to the NPC. Note that this action will always fail if the NPC hates that character, stating that they &amp;quot;don't like&amp;quot; that person.  ||None&lt;br /&gt;
|-&lt;br /&gt;
| [[File:That_person.png|64px]]What do you think about?||Asks what the are the NPC's feelings towards that character. You can also refer to your PC when talking. Depending on favourability, they may state that they like/love them, don't know yet or simply refuse to tell you anything.  ||None&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Activities===&lt;br /&gt;
Success rate largely depends on the NPC's sociability, favourability, mood, virtue and map mood.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Interaction !! Description !! Effect&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Let's_be_together.png|64px]]Let's go eat||Invites the character to eat together at the Cafe. If the character already ate during the period, they will always refuse the invitation. PC can eat as many times as they like.   ||Calm(success)&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Let's_be_together.png|64px]]Let's study||Invites the character to improve Academics together. Studying with a partner greatly increases the chance of success when working hard, but it can also easily fail if the NPC isn't in the right mood.    ||Tension(success)&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Let's_be_together.png|64px]]Let's exercise||Invites the character to improve Strength together. Exercising with a partner greatly increases the chance of success when working hard, but it can also easily fail if the NPC isn't in the right mood.   ||Tension(success)&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Let's_be_together.png|64px]]Let's work||Asks the character for help at your Job. Working with a partner greatly increases the chance of success when working hard, but it can also easily fail if the NPC  isn't in the right mood.   ||Tension(success)&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Let's_be_together.png|64px]]Come to my room||This invites the character to your home to have fun. A character resistant to having sex with you is unlikely to accept. If the current map mood is set to &amp;quot;Horny&amp;quot; when inviting the NPC, H will begin at your place. Unlike in AA2, you no longer need a relationship with the person you're trying to invite at home for sex.   ||Happiness(normal invite), depends on H outcome otherwise&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Feelings===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Interaction !! Description !! Effect&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Ask.png|64px]]Show affection||Confess your love towards the character. Depending on their orientation and relationship towards you, they may state that they love you, that they don't like you or simply thank you.   ||Happiness/Blush(success), Depression(failure)&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Ask.png|64px]]Ask on a date||Asks the character on a BBQ party at the beach on Sunday. The NPC will refuse if it already has a date planned. You can invite multiple characters on a date and, unlike in AA2, it's possible to attend the date with every character you asked out. However, it's not possible to attend multiple dates that you yourself have been invited to if the BBQ party had already started before.   ||TLDR&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Ask.png|64px]]Let's be lovers||Asks to become lovers with the character. If they accept, you'll officially become a couple. Higher virtues or Singleminded NPCS who already have a lover makes having a relationship with them much more difficult, especially if you yourself already have a lover (Singleminded characters who already have a lover will never make multiple affairs). Note that it's impossible to be together with someone that doesn't match their orientation.   ||Blush(success), Depression(failure), Anger(refusal after being told you already have a lover)&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Ask.png|64px]]Let's Break up||Asks to officially end the relationship with the character, but if both of your love is high, they may not accept it.   ||Anger(failure), Depression(success)&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Contact===&lt;br /&gt;
Success rate largely depends on the sexual orientation, virtue of the NPC, favourability, mood and map mood.  If a lover witnesses any contact except &amp;quot;Headpat&amp;quot; with a non-shared lover it will give them the &amp;lt;span style=&amp;quot;color:RED&amp;quot;&amp;gt;'''Cheater!'''&amp;lt;/span&amp;gt; status and can also cause them to compete for attention. Unless you have enough favorability with the NPC, all of these interactions will make him/her angry if they fail.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Interaction !! Description !! Effect&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Skinship.png|64px]]Headpat||Pet/stroke a character's head, reducing stress and horniness and increasing love.  ||Happiness(success), Anger(failure, low favourability)&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Skinship.png|64px]]Hug||Hugs a character, reducing stress and increasing love.   ||Happiness/Blush/Horny(success), Anger(failure, low favourability)&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Skinship.png|64px]]Kiss||Kisses a character, increasing love and horniness.    ||Blush/Horny(success), Anger(failure, low favourability)&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Skinship.png|64px]]Grope||Gropes/touches a character, increasing horniness.  ||Blush/Horny(success), Anger(failure, low favourability)&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Skinship.png|64px]]Sex||Initiates a H scene with the character in the current location. High virtues are reluctant in having H with others around, while Highest virtues will always refuse doing it in public. Depending on favourability, NPCS will either compete for a character having H, with the scene continuing with whoever the middle party chooses as the winner, or they may also ask to join in triggering 3P. Note that unlike AA2, if an NPC competes against you during a H scene, you cannot back away anymore.    ||depends on the H outcome, Anger(failure, low favourability), Anger/Sad(not choosing someone/anyone during an argument)&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Travel===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Interaction !! Description !! Effect&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Ask_to_move.png|64px]] Follow Me||Asks the character to follow you until you reach your destination or you interact with them again. Unlike the NPC's follow, other characters can still talk to the person accompanying you, effectively making them stop following you anymore. The NPC behind you can also get distracted and cancel their follow, examples include witnessing a H scene, their lover interacting with someone, interrupting you or getting spooked by other embarrasing acts. ||None&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Ask_to_move.png|64px]] Let's meet later at..||Asks the character to wait for you on a specific location during the next period. If an NPC asked you to meet later and you talk to them at the planned location, their favourability towards you will increase.||Happiness(characters actually met), Sad(characters didn't met each other)&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Blackmail===&lt;br /&gt;
When the player witnesses any of the these action: Public Masturbation or a character doing certain actions with a non-lover while having a lover like: Hug, Kissing, Groping and Public H, the blackmail option will now be available when talking to an NPC. The game consider this as a '''Weakness''' toward the NPC, You will then have the option to blackmail them. &lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Interaction !! Description !! Effect&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Weakness.png |64px]]Extort|| Demands the character to submit to you. The success rate for this is always 20% (40% if you have the &amp;quot;Schemer&amp;quot; trait) or 100% if the target has the &amp;quot;Masochist&amp;quot; trait. Witnessing more actions that can trigger blackmail will also add up to the success rate of the interaction (2% at most). It's recommended to save before trying to extort someone in order to be able to restart in case it fails.   ||Annoyed(success, mood remains permanent towards the abuser), Anger(failure), None(Masochist)&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Weakness.png |64px]]Ignore||Force the character to not initiate any action toward the &amp;quot;Ignored Target&amp;quot;, but said target can still initiate interactions with this character||None&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Weakness.png |64px]]Show me &amp;quot;That&amp;quot;||Forces the character to expose themselves.  ||Horny(success)&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Weakness.png |64px]]Let me fuck you||Forces a H scene with the character in the current location. If someone attempts to compete against you during the act, the blackmailed person will always choose their abuser, even if the lover themselves is the one competing. This will also weirdly cause both the bully and the victim to fall in love with each other, although the victim themselves may still not enjoy the blackmailer's presence.   ||depends on the H outcome&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Weakness.png |64px]]I'll leave you alone||Free the character from the Blackmail status. This will disable all abusive interactions towards the NPC.||None&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Weakness.png |64px]]Leave me alone||Free the Playable Character from the Blackmail status. If successful, disable the Blackmail actions toward the Playable Character.||None&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Other===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Interaction !! Description !! Effect&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Other.png |64px]]Nothing||Cancel the interaction. If the interacted character hates you, they get mad for wasting their time||None&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=NPC Interactions=&lt;br /&gt;
Aside from being able to do every interaction the PC does, NPCs can also initiate some specific interactions unavailable to the PC.&lt;br /&gt;
*'''Did you have sex with...''' A NPC who thinks that you're cheating on them can ask anyone in the roster this question. This can cause the &amp;lt;span style=&amp;quot;color:#CC0000&amp;quot;&amp;gt;'''Unforgivable!'''&amp;lt;/span&amp;gt; status towards you if you answer &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;Yes&amp;lt;/span&amp;gt; or someone else admits that they had sex with you.&lt;br /&gt;
*'''Have you ever had sex?''' A NPC that's interested in someone may come and ask them this question, especially if the NPC is being cheated on. Answering &amp;quot;Yes&amp;quot; has no effect on their mood, even if you're lying, but, unlike in AA2, if your answer is &amp;quot;No&amp;quot;, they may offer to have sex with you. You may refuse their offer, which will put them in a bad mood otherwise.&lt;br /&gt;
*'''Do you have a lover?''' Any NPC may come and ask you this question. It's more likely to happen if they're being cheated on and it can also trigger even if you or them are already in a relationship. Answering &amp;quot;Yes&amp;quot; has no effect on their mood, even if you're lying, but if you answer &amp;quot;No&amp;quot;, they may offer to start a relationship with you, putting them in a bad mood if you refuse. This can be exploited to enter relationships with Higher virtues who already have someone they're dating, but it can also be used against you too. The only characters resistent to this interaction are the ones with the Singleminded trait.&lt;br /&gt;
*'''How are you?''' A NPC that likes/loves you enough may come and ask you this question. Answering &amp;quot;Yes&amp;quot; will put them at ease, but if you answer &amp;quot;No&amp;quot;, they will comfort you with a headpat. The headpat only happens to PC answering &amp;quot;No&amp;quot;.&lt;br /&gt;
*'''@ Likes you''' A NPC that likes you enough may tip you that someone has feelings for you. This is purely random and doesn't actually mean the person they mentioned loves you at all.&lt;br /&gt;
*'''I saw @ having sex...''' A NPC that saw someone having H in public may, on rare occasions, tell you who it was. In most cases, it's usually the person that NPC hates or their love rival.&lt;br /&gt;
*'''Kiss me, please''' A girl that likes/loves you enough may ask you to kiss her. This can cause jealousy if other lovers witness the kiss.&lt;br /&gt;
*'''Hug me, please''' A NPC that likes/loves you enough may offer to hug you. This can cause jealousy if other lovers witness the hug.&lt;br /&gt;
*'''Flash'''  A girl may offer to expose herself to someone she loves or likes, depending on her virtue.&lt;br /&gt;
*'''Trade your friend/lover items''' Accepting will increase their Like or Love as well as exchange your current items (visible when you check a character with the Jizou Statue) and also making it easier to befriend the NPC who you traded with.&lt;br /&gt;
*'''Kidnap''' A NPC with the &amp;quot;Evil&amp;quot; trait will attempt to kidnap their target. This can only trigger if the Evil character's lover has been caught cheating before. The target can either be the lover if the Evil NPC has built enough hate towards them or the person the Evil Lover saw they've been having sex with their partner.&lt;br /&gt;
*'''Force''' A NPC with the &amp;quot;Evil&amp;quot; trait can force sex on the PC without a &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;Yes&amp;lt;/span&amp;gt;/&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;No&amp;lt;/span&amp;gt; prompt.&lt;br /&gt;
*'''Good Morning Kiss''' A lover may give you a good morning kiss if it arrives at the station after you. Note that unlike AA2, this can cause jealousy if you have other lovers.&lt;br /&gt;
*'''Sudden Kiss''' A kiss interaction without the &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;Yes&amp;lt;/span&amp;gt;/&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;No&amp;lt;/span&amp;gt; prompt. It's mainly used by higher virtues and, unlike AA2, it can make other lovers jealous if they see it. Also the NPCS no longer spam this interaction forever like in AA2 (please Illusion don't change it back to the way it works in AA2. I don't want to mod the AI for 3 damn months again. Whoever reads this, please don't delete my extra comment. I really hated this interaction in AA2 lol).&lt;br /&gt;
*'''Break up'''  A NPC who no longer loves you or who saw you cheating a lot may come and break up with you (with unique dialogue for both cases). Unlike the PC's interaction, you don't get the chance to refuse.&lt;br /&gt;
*'''Let's 3P''' A NPC who has multiple lovers (including the PC) may offer you to have 3P with someone. If you accept, you'll follow to the 3rd person and H will begin instantly, ignoring that character's favourability towards you entirely, making it possible to have sex with someone that hates you, although no love will be gained after the session. Note that this can fail if you cannot reach the other person for some reasons.&lt;br /&gt;
*'''Let's hang''' Sometimes after the whole day is over, an NPC that likes you enough may ask to come to your room tonight to hang together.&lt;br /&gt;
*'''Let's hang(H)''' Sometimes after the whole day is over, an NPC that likes you enough may ask to come to your room tonight. If accepted, a H scene will start at your house between the two of you, while rejecting their offer will put them in a bad mood.&lt;/div&gt;</summary>
		<author><name>Redsky09</name></author>	</entry>

	<entry>
		<id>http://wiki.anime-sharing.com/hgames/index.php?title=Summer_Vacation!_Scramble/Gameplay/Interactions&amp;diff=39458</id>
		<title>Summer Vacation! Scramble/Gameplay/Interactions</title>
		<link rel="alternate" type="text/html" href="http://wiki.anime-sharing.com/hgames/index.php?title=Summer_Vacation!_Scramble/Gameplay/Interactions&amp;diff=39458"/>
				<updated>2024-11-05T13:13:32Z</updated>
		
		<summary type="html">&lt;p&gt;Redsky09: Edited descriptions&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{hgame|game={{ROOTPAGENAME}}|company=Illusion|category=IllusionGames}}&lt;br /&gt;
&lt;br /&gt;
=How do they work=&lt;br /&gt;
The % value shown when interacting with somebody represents the chance of the character to accept the action. As long as that value is higher than 0% there is a chance for success. As long as the value is below 100% there is a chance to fail. It is possible to succeed with as low as 1% but the odds are just that low.&lt;br /&gt;
&lt;br /&gt;
Most interactions can be used on the same character only three times per time period. After three uses on the same character the success rate will become 0% and that character will tell you to stop, making them angry.&lt;br /&gt;
&lt;br /&gt;
The success rate is influenced by traits, virtue, mood, character stats, favorability rating and map mood.&lt;br /&gt;
&lt;br /&gt;
Note that a failed interaction will not necessarily decrease the NPC's opinion. A NPC can either directly refuse, decreasing their opinion on you, or can say &amp;quot;another time&amp;quot;, leaving their opinion unchanged.&lt;br /&gt;
&lt;br /&gt;
=Types of Interactions=&lt;br /&gt;
There are 39 interactions that the Player can choose from, these are grouped in 11 categories.&lt;br /&gt;
===Let's Talk===&lt;br /&gt;
Successful interactions have 3 different outcomes (small, good and great) that are influenced by the character's mood, traits, sociability and map mood. &lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Interaction !! Description !! Effect&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Let's_talk.png|64px]]Everyday topics||Talks about casual topics, increasing like.   ||Happiness(good/great success)&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Let's_talk.png|64px]]Romantic topics||Talks about matters of the heart. Successes and failures have a more drastic effect on the character's opinion of you.  ||Blush(good/great success)&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Let's_talk.png|64px]]Naughty topics||Talks about Lewd topics, increasing Love and having a chance of getting the character horny.   ||Horny(good/great success)&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Listen to me===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Interaction !! Description !! Effect&lt;br /&gt;
|-&lt;br /&gt;
| [[File:talk.png|64px]]Cheer Up|| Cheers up a character if depressed. You can also perk up a character who feels Jealous towards someone. If not depressed/jealous then the character will be confused with 0%. ||Normal(success), remains Sad/Jealous if failed.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:talk.png|64px]]Calm Down||Calms down a character if angry. You can also perk up a character who feels Jealous towards someone. If not angry/jealous then the character will be confused with 0%.  ||Normal(success), remains Angry/Jealous if failed.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:talk.png|64px]]Praise||Flatter a character. Increases Like/Love more if successful, increases by a lesser amount if failed. Can also perk up a Sad, Angry or Jealous NPC.   ||Happiness/Blush(success/failure, high favourability), Normal(success/failure, low favourability)&lt;br /&gt;
|-&lt;br /&gt;
| [[File:talk.png|64px]]Grumble||Speak negatively about yourself. The NPC will either agree, increasing both of yours Dislike/Hate, or will say that it's not true, increasing your Like/Love toward them and clearing your bad moods.  ||Depression(success), Happiness(failure)&lt;br /&gt;
|-&lt;br /&gt;
| [[File:talk.png|64px]]Apologize||Apologizes to a character who feels betrayed and thinks the &amp;lt;span style=&amp;quot;color:#CC0000&amp;quot;&amp;gt;'''Unforgivable!'''&amp;lt;/span&amp;gt; status.  ||Normal(success), None(failure)&lt;br /&gt;
|-&lt;br /&gt;
| [[File:talk.png|64px]]Confront||Starts arguing with the character. The winner will receive alot of Dislike points towards their opponent, while the opponent won't be able to move a for a bit and receive alot of Hate towards the winner while also getting Depressed. ||Normal(success), Anger(refused to argue), Depression(character lost confrontation)&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Give Advice===&lt;br /&gt;
All advices reduce the character's horniness to some extent. Success rate depends on the character's seriousness(virtue, related traits and mood) and is heavily influenced by his/her current horniness and the current map's mood. &lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Interaction !! Description !! Effect&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Make_a_statement.png|64px]]Suggest a meal||Encourages the character to eat more often at the Beach for the whole day.  ||Tension(success)&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Make_a_statement.png|64px]]Encourage to study||Encourages the character to study more often at the School for the whole day.  ||Tension(success)&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Make_a_statement.png|64px]]Encourage to exercise||Encourages the character to exercise more often at the Shrine for the whole day.  ||Tension(success)&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Make_a_statement.png|64px]]Encourage Work||Encourages the character to work more often at their Job for the whole day.   ||Tension(success)&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Make_a_statement.png|64px]]Reflect on Relationship||Discourages the character from showing affection. Depending on Virtue and Traits, this can have huge effects on how often the NPC will try to show affection for the whole day. ||Tension (success), Anger(failure, low favourability)&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Make_a_statement.png|64px]]Reflect on love affairs||Discourages the character from forming relationships. Depending on Virtue and Traits, this can have huge effects on how often the NPC will try to make a relationship for the whole day.  ||Tension(success), Anger(failure, low favourability)&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Make_a_statement.png|64px]]Reflect on sex||Discourages the character from having H. Depending on Virtue and Traits, this can have huge effects on how often the NPC will ask for H for the whole day.   ||Tension(success), Anger(failure, low favourability)&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Consult about===&lt;br /&gt;
Consult actions work the same as &amp;quot;Advice&amp;quot;, with the character this time asking for an opinion on specific matters instead of being encouraged by someone else to do something.&lt;br /&gt;
&lt;br /&gt;
It's unknown if these interactions have any effects on PC and it's also impossible to fail them, as the NPC will simply agree/disagree on what you consulted with them depending on their mood, virtue, traits, map mood and favourability towards you.&lt;br /&gt;
&lt;br /&gt;
Note that disagreeing with a topic will NOT make the NPCS less likely to perform the action you discouraged them in not putting more effort into.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Interaction !! Description !! Effect&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Consult.png|64px]]Diet||Asks if the character should eat more often at the Beach for the whole day.   ||None&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Consult.png|64px]]Studies||Asks if the character should study more often at the School for the whole day.   ||None&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Consult.png|64px]]Exercise||Asks if the character should exercise more often at the Shrine for the whole day.   ||None&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Consult.png|64px]]Part-time job||Asks if the character should work more often at their Job for the whole day.   ||None&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Consult.png|64px]]Relationships||Asks if the character should be more aggresive in showing affection. Agreeing on this topic can heavily increase the chances an NPC will show affection for the whole day, so choose your answer wisely.   ||None&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Consult.png|64px]]Love||Asks if the character should be more aggresive in making relationships. Agreeing with this topic can heavily increase the chances an NPC will try to form multiple relationships for the whole day, so choose your answer wisely.   ||None&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Consult.png|64px]]Sex||Asks if the character should be more aggresive in having H. Agreeing on this topic can heavily increase the chances an NPC will ask for H for the whole day, so choose your answer wisely.  ||None&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Gossips===&lt;br /&gt;
When you select any of these interactions you will be taken to the character roster to select the person you're talking about. Success rate largely depends on the NPC's favourability towards you and the person you're conversing about. If your roster only has two people, these interactions (other than &amp;quot;What do you think about?&amp;quot; and &amp;quot;I want to get along...&amp;quot;) will be disabled.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Interaction !! Description !! Effect&lt;br /&gt;
|-&lt;br /&gt;
| [[File:That_person.png|64px]]There's a good rumor||Talks positively about the character. If successful, improves the chance they'll seek them for conversation. If an NPC hears multiple good rumors about others, they can start feeling Jealous about their other colleagues.    ||None, Jealous(multiple successful good rumors)&lt;br /&gt;
|-&lt;br /&gt;
| [[File:That_person.png|64px]]There's a bad rumor||Talks negatively about the character. If successful, decreases the NPC's opinion towards them or otherwise towards you if the NPC doesn't like you enough. If an NPC hears multiple bad rumors about others, they can start feeling Sad about their other colleagues.  ||None, Sad(multiple bad succesful bad rumors)&lt;br /&gt;
|-&lt;br /&gt;
| [[File:That_person.png|64px]]Get along with||Tells the NPC to change their attitude towards the character. If successful, it can increase Like/Love and also the success rate for conversations towards/for the picked target. Note that this action will always fail if the NPC hates the selected character, stating that they &amp;quot;don't like&amp;quot; that person.   ||None&lt;br /&gt;
|-&lt;br /&gt;
| [[File:That_person.png|64px]]I want to get along...||Asks the NPC to tell that character to change their attitude towards you (&amp;quot;Get along with&amp;quot;). Unlike in AA2, you can also refer to your PC when talking, stating that you want to get closer to the NPC. Note that this action will always fail if the NPC hates that character, stating that they &amp;quot;don't like&amp;quot; that person.  ||None&lt;br /&gt;
|-&lt;br /&gt;
| [[File:That_person.png|64px]]What do you think about?||Asks what the are the NPC's feelings towards that character. You can also refer to your PC when talking. Depending on favourability, they may state that they like/love them, don't know yet or simply refuse to tell you anything.  ||None&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Activities===&lt;br /&gt;
Success rate largely depends on the NPC's sociability, favourability, mood, virtue and map mood.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Interaction !! Description !! Effect&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Let's_be_together.png|64px]]Let's go eat||Invites the character to eat together at the Cafe. If the character already ate during the period, they will always refuse the invitation. PC can eat as many times as they like.   ||Calm(success)&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Let's_be_together.png|64px]]Let's study||Invites the character to improve Academics together. Studying with a partner greatly increases the chance of success when working hard, but it can also easily fail if the NPC isn't in the right mood.    ||Tension(success)&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Let's_be_together.png|64px]]Let's exercise||Invites the character to improve Strength together. Exercising with a partner greatly increases the chance of success when working hard, but it can also easily fail if the NPC isn't in the right mood.   ||Tension(success)&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Let's_be_together.png|64px]]Let's work||Asks the character for help at your Job. Working with a partner greatly increases the chance of success when working hard, but it can also easily fail if the NPC  isn't in the right mood.   ||Tension(success)&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Let's_be_together.png|64px]]Come to my room||This invites the character to your home to have fun. A character resistant to having sex with you is unlikely to accept. If the current map mood is set to &amp;quot;Horny&amp;quot; when inviting the NPC, H will begin at your place. Unlike in AA2, you no longer need a relationship with the person you're trying to invite at home for sex.   ||Happiness(normal invite), depends on H outcome otherwise&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Feelings===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Interaction !! Description !! Effect&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Ask.png|64px]]Show affection||Confess your love towards the character. Depending on their orientation and relationship towards you, they may state that they love you, that they don't like you or simply thank you.   ||Happiness/Blush(success), Depression(failure)&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Ask.png|64px]]Ask on a date||Asks the character on a BBQ party at the beach on Sunday. The NPC will refuse if it already has a date planned. You can invite multiple characters on a date and, unlike in AA2, it's possible to attend the date with every character you asked out. However, it's not possible to attend multiple dates that you yourself have been invited to if the BBQ party had already started before.   ||TLDR&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Ask.png|64px]]Let's be lovers||Asks to become lovers with the character. If they accept, you'll officially become a couple. Higher virtues or Singleminded NPCS who already have a lover makes having a relationship with them much more difficult, especially if you yourself already have a lover (Singleminded characters who already have a lover will never make multiple affairs). Note that it's impossible to be together with someone that doesn't match their orientation.   ||Blush(success), Depression(failure), Anger(refusal after being told you already have a lover)&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Ask.png|64px]]Let's Break up||Asks to officially end the relationship with the character, but if both of your love is high, they may not accept it.   ||Anger(failure), Depression(success)&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Contact===&lt;br /&gt;
Success rate largely depends on the sexual orientation, virtue of the NPC, favourability, mood and map mood.  If a lover witnesses any contact except &amp;quot;Headpat&amp;quot; with a non-shared lover it will give them the &amp;lt;span style=&amp;quot;color:RED&amp;quot;&amp;gt;'''Cheater!'''&amp;lt;/span&amp;gt; status and can also cause them to compete for attention. Unless you have enough favorability with the NPC, all of these interactions will make him/her angry if they fail.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Interaction !! Description !! Effect&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Skinship.png|64px]]Headpat||Pet/stroke a character's head, reducing stress and horniness and increasing love.  ||Happiness(success), Anger(failure, low favourability)&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Skinship.png|64px]]Hug||Hugs a character, reducing stress and increasing love.   ||Happiness/Blush/Horny(success), Anger(failure, low favourability)&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Skinship.png|64px]]Kiss||Kisses a character, increasing love and horniness.    ||Blush/Horny(success), Anger(failure, low favourability)&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Skinship.png|64px]]Grope||Gropes/touches a character, increasing horniness.  ||Blush/Horny(success), Anger(failure, low favourability)&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Skinship.png|64px]]Sex||Initiates a H scene with the character in the current location. High virtues are reluctant in having H with others around, while Highest virtues will always refuse doing it in public. Depending on favourability, NPCS will either compete for a character having H, with the scene continuing with whoever the middle party chooses as the winner, or they may also ask to join in triggering 3P. Note that unlike AA2, if an NPC competes against you during a H scene, you cannot back away anymore.    ||depends on the H outcome, Anger(failure, low favourability), Anger/Sad(not choosing someone/anyone during an argument)&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Travel===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Interaction !! Description !! Effect&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Ask_to_move.png|64px]] Follow Me||Asks the character to follow you until you reach your destination or you interact with them again. Unlike the NPC's follow, other characters can still talk to the person accompanying you, effectively making them stop following you anymore. The NPC behind you can also get distracted and cancel their follow, examples include witnessing a H scene, their lover interacting with someone, interrupting you or getting spooked by other embarrasing acts. ||None&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Ask_to_move.png|64px]] Let's meet later at..||Asks the character to wait for you on a specific location during the next period. If an NPC asked you to meet later and you talk to them at the planned location, their favourability towards you will increase.||Happiness(characters actually met), Sad(characters didn't met each other)&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Blackmail===&lt;br /&gt;
When the player witnesses any of the these action: Public Masturbation or a character doing certain actions with a non-lover while having a lover like: Hug, Kissing, Groping and Public H, the blackmail option will now be available when talking to an NPC. The game consider this as a '''Weakness''' toward the NPC, You will then have the option to blackmail them. &lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Interaction !! Description !! Effect&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Weakness.png |64px]]Extort|| Demands the character to submit to you. The success rate for this is always 20% (40% if you have the &amp;quot;Schemer&amp;quot; trait) or 100% if the target has the &amp;quot;Masochist&amp;quot; trait. Witnessing more actions that can trigger blackmail will also add up to the success rate of the interaction (2% at most). It's recommended to save before trying to extort someone in order to be able to restart in case it fails.   ||Annoyed(success, mood remains permanent towards the abuser), Anger(failure), None(Masochist)&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Weakness.png |64px]]Ignore||Force the character to not initiate any action toward the &amp;quot;Ignored Target&amp;quot;, but said target can still initiate interactions with this character||None&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Weakness.png |64px]]Show me &amp;quot;That&amp;quot;||Forces the character to expose themselves.  ||Horny(success)&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Weakness.png |64px]]Let me fuck you||Forces a H scene with the character in the current location. If someone attempts to compete against you during the act, the blackmailed person will always choose their abuser, even if the lover themselves is the one competing. This will also weirdly cause both the bully and the victim to fall in love with each other, although the victim themselves may still not enjoy the blackmailer's presence.   ||depends on the H outcome&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Weakness.png |64px]]I'll leave you alone||Free the character from the Blackmail status. This will disable all abusive interactions towards the NPC.||None&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Weakness.png |64px]]Leave me alone||Free the Playable Character from the Blackmail status. If successful, disable the Blackmail actions toward the Playable Character.||None&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Other===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Interaction !! Description !! Effect&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Other.png |64px]]Nothing||Cancel the interaction. If the interacted character hates you, they get mad for wasting their time||None&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=NPC Interactions=&lt;br /&gt;
Aside from being able to do every interaction the PC does, NPCs can also initiate some specific interactions unavailable to the PC.&lt;br /&gt;
*'''Did you have sex with...'''. A NPC who thinks that you're cheating on them can ask anyone in the roster this question. This can cause the &amp;lt;span style=&amp;quot;color:#CC0000&amp;quot;&amp;gt;'''Unforgivable!'''&amp;lt;/span&amp;gt; status towards you if you answer &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;Yes&amp;lt;/span&amp;gt; or someone else admits that they had sex with you.&lt;br /&gt;
*'''Have you ever had sex?''' A NPC that's interested in someone may come and ask them this question, especially if the NPC is being cheated on. Answering &amp;quot;Yes&amp;quot; has no effect on their mood, even if you're lying, but, unlike in AA2, if your answer is &amp;quot;No&amp;quot;, they may offer to have sex with you. You may refuse their offer, which will put them in a bad mood otherwise.&lt;br /&gt;
*'''Do you have a lover?''' Any NPC may come and ask you this question. It's more likely to happen if they're being cheated on and it can also trigger even if you or them are already in a relationship. Answering &amp;quot;Yes&amp;quot; has no effect on their mood, even if you're lying, but if you answer &amp;quot;No&amp;quot;, they may offer to start a relationship with you, putting them in a bad mood if you refuse. This can be exploited to enter relationships with Higher virtues who already have someone they're dating, but it can also be used against you too. The only characters resistent to this interaction are the ones with the Singleminded trait.&lt;br /&gt;
*'''How are you?'''. A NPC that likes/loves you enough may come and ask you this question. Answering &amp;quot;Yes&amp;quot; will put them at ease, but if you answer &amp;quot;No&amp;quot;, they will comfort you with a headpat. The headpat only happens to PC answering &amp;quot;No&amp;quot;.&lt;br /&gt;
*'''@ Likes you'''. A NPC that likes you enough may tip you that someone has feelings for you. This is purely random and doesn't actually mean the person they mentioned loves you at all.&lt;br /&gt;
*'''I saw @ having sex...'''. A NPC that saw someone having H in public may, on rare occasions, tell you who it was. In most cases, it's usually the person that NPC hates or their love rival.&lt;br /&gt;
*'''Kiss me, please'''. A girl that likes/loves you enough may ask you to kiss her. This can cause jealousy if other lovers witness the kiss.&lt;br /&gt;
*'''Hug me, please'''. A NPC that likes/loves you enough may offer to hug you. This can cause jealousy if other lovers witness the hug.&lt;br /&gt;
*'''Flash'''  A girl may offer to expose herself to someone she loves or likes, depending on her virtue.&lt;br /&gt;
*'''Trade your friend/lover items'''. Accepting will increase their Like or Love as well as exchange your current items (visible when you check a character with the Jizou Statue) and also making it easier to befriend the NPC who you traded with.&lt;br /&gt;
*'''Kidnap'''. A NPC with the &amp;quot;Evil&amp;quot; trait will attempt to kidnap their target. This can only trigger if the Evil character's lover has been caught cheating before. The target can either be the lover if the Evil NPC has built enough hate towards them or the person the Evil Lover saw they've been having sex with their partner.&lt;br /&gt;
*'''Force'''. A NPC with the &amp;quot;Evil&amp;quot; trait can force sex on the PC without a &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;Yes&amp;lt;/span&amp;gt;/&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;No&amp;lt;/span&amp;gt; prompt.&lt;br /&gt;
*'''Good Morning Kiss'''. A lover may give you a good morning kiss if it arrives at the station after you. Note that unlike AA2, this can cause jealousy if you have other lovers.&lt;br /&gt;
*'''Sudden Kiss'''. A kiss interaction without the &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;Yes&amp;lt;/span&amp;gt;/&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;No&amp;lt;/span&amp;gt; prompt. It's mainly used by higher virtues and, unlike AA2, it can make other lovers jealous if they see it. Also the NPCS no longer spam this interaction forever like in AA2 (please Illusion don't change it back to the way it works in AA2. I don't want to mod the AI for 3 damn months again. Whoever reads this, please don't delete my extra comment. I really hated this interaction in AA2 lol).&lt;br /&gt;
*'''Break up'''.  A NPC who no longer loves you or who saw you cheating a lot may come and break up with you (with unique dialogue for both cases). Unlike the PC's interaction, you don't get the chance to refuse.&lt;br /&gt;
*'''Let's 3P'''. A NPC who has multiple lovers (including the PC) may offer you to have 3P with someone. If you accept, you'll follow to the 3rd person and H will begin instantly, ignoring that character's favourability towards you entirely, making it possible to have sex with someone that hates you, although no love will be gained after the session. Note that this can fail if you cannot reach the other person for some reasons.&lt;/div&gt;</summary>
		<author><name>Redsky09</name></author>	</entry>

	<entry>
		<id>http://wiki.anime-sharing.com/hgames/index.php?title=Summer_Vacation!_Scramble/Gameplay/Interactions&amp;diff=39457</id>
		<title>Summer Vacation! Scramble/Gameplay/Interactions</title>
		<link rel="alternate" type="text/html" href="http://wiki.anime-sharing.com/hgames/index.php?title=Summer_Vacation!_Scramble/Gameplay/Interactions&amp;diff=39457"/>
				<updated>2024-11-05T13:12:08Z</updated>
		
		<summary type="html">&lt;p&gt;Redsky09: Added/Edited descriptions&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{hgame|game={{ROOTPAGENAME}}|company=Illusion|category=IllusionGames}}&lt;br /&gt;
&lt;br /&gt;
=How do they work=&lt;br /&gt;
The % value shown when interacting with somebody represents the chance of the character to accept the action. As long as that value is higher than 0% there is a chance for success. As long as the value is below 100% there is a chance to fail. It is possible to succeed with as low as 1% but the odds are just that low.&lt;br /&gt;
&lt;br /&gt;
Most interactions can be used on the same character only three times per time period. After three uses on the same character the success rate will become 0% and that character will tell you to stop, making them angry.&lt;br /&gt;
&lt;br /&gt;
The success rate is influenced by traits, virtue, mood, character stats, favorability rating and map mood.&lt;br /&gt;
&lt;br /&gt;
Note that a failed interaction will not necessarily decrease the NPC's opinion. A NPC can either directly refuse, decreasing their opinion on you, or can say &amp;quot;another time&amp;quot;, leaving their opinion unchanged.&lt;br /&gt;
&lt;br /&gt;
=Types of Interactions=&lt;br /&gt;
There are 39 interactions that the Player can choose from, these are grouped in 11 categories.&lt;br /&gt;
===Let's Talk===&lt;br /&gt;
Successful interactions have 3 different outcomes (small, good and great) that are influenced by the character's mood, traits, sociability and map mood. &lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Interaction !! Description !! Effect&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Let's_talk.png|64px]]Everyday topics||Talks about casual topics, increasing like.   ||Happiness(good/great success)&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Let's_talk.png|64px]]Romantic topics||Talks about matters of the heart. Successes and failures have a more drastic effect on the character's opinion of you.  ||Blush(good/great success)&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Let's_talk.png|64px]]Naughty topics||Talks about Lewd topics, increasing Love and having a chance of getting the character horny.   ||Horny(good/great success)&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Listen to me===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Interaction !! Description !! Effect&lt;br /&gt;
|-&lt;br /&gt;
| [[File:talk.png|64px]]Cheer Up|| Cheers up a character if depressed. You can also perk up a character who feels Jealous towards someone. If not depressed/jealous then the character will be confused with 0%. ||Normal(success), remains Sad/Jealous if failed.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:talk.png|64px]]Calm Down||Calms down a character if angry. You can also perk up a character who feels Jealous towards someone. If not angry/jealous then the character will be confused with 0%.  ||Normal(success), remains Angry/Jealous if failed.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:talk.png|64px]]Praise||Flatter a character. Increases Like/Love more if successful, increases by a lesser amount if failed. Can also perk up a Sad, Angry or Jealous NPC.   ||Happiness/Blush(success/failure, high favourability), Normal(success/failure, low favourability)&lt;br /&gt;
|-&lt;br /&gt;
| [[File:talk.png|64px]]Grumble||Speak negatively about yourself. The NPC will either agree, increasing both of yours Dislike/Hate, or will say that it's not true, increasing your Like/Love toward them and clearing your bad moods.  ||Depression(success), Happiness(failure)&lt;br /&gt;
|-&lt;br /&gt;
| [[File:talk.png|64px]]Apologize||Apologizes to a character who feels betrayed and thinks the &amp;lt;span style=&amp;quot;color:#CC0000&amp;quot;&amp;gt;'''Unforgivable!'''&amp;lt;/span&amp;gt; status.  ||Normal(success), None(failure)&lt;br /&gt;
|-&lt;br /&gt;
| [[File:talk.png|64px]]Confront||Starts arguing with the character. The winner will receive alot of Dislike points towards their opponent, while the opponent won't be able to move a for a bit and receive alot of Hate towards the winner while also getting Depressed. ||Normal(success), Anger(refused to argue), Depression(character lost confrontation)&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Give Advice===&lt;br /&gt;
All advices reduce the character's horniness to some extent. Success rate depends on the character's seriousness(virtue, related traits and mood) and is heavily influenced by his/her current horniness and the current map's mood. &lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Interaction !! Description !! Effect&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Make_a_statement.png|64px]]Suggest a meal||Encourages the character to eat more often at the Beach for the whole day.  ||Tension(success)&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Make_a_statement.png|64px]]Encourage to study||Encourages the character to study more often at the School for the whole day.  ||Tension(success)&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Make_a_statement.png|64px]]Encourage to exercise||Encourages the character to exercise more often at the Shrine for the whole day.  ||Tension(success)&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Make_a_statement.png|64px]]Encourage Work||Encourages the character to work more often at their Job for the whole day.   ||Tension(success)&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Make_a_statement.png|64px]]Reflect on Relationship||Discourages the character from showing affection. Depending on Virtue and Traits, this can have huge effects on how often the NPC will try to show affection for the whole day. ||Tension (success), Anger(failure, low favourability)&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Make_a_statement.png|64px]]Reflect on love affairs||Discourages the character from forming relationships. Depending on Virtue and Traits, this can have huge effects on how often the NPC will try to make a relationship for the whole day.  ||Tension(success), Anger(failure, low favourability)&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Make_a_statement.png|64px]]Reflect on sex||Discourages the character from having H. Depending on Virtue and Traits, this can have huge effects on how often the NPC will ask for H for the whole day.   ||Tension(success), Anger(failure, low favourability)&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Consult about===&lt;br /&gt;
Consult actions work the same as &amp;quot;Advice&amp;quot;, with the character this time asking for an opinion on specific matters instead of being encouraged by someone else to do something.&lt;br /&gt;
&lt;br /&gt;
It's unknown if these interactions have any effects on PC and it's also impossible to fail them, as the NPC will simply agree/disagree on what you consulted with them depending on their mood, virtue, traits, map mood and favourability towards you.&lt;br /&gt;
&lt;br /&gt;
Note that disagreeing with a topic will NOT make the NPCS less likely to perform the action you discouraged them in not putting more effort into.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Interaction !! Description !! Effect&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Consult.png|64px]]Diet||Asks if the character should eat more often at the Beach for the whole day.   ||None&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Consult.png|64px]]Studies||Asks if the character should study more often at the School for the whole day.   ||None&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Consult.png|64px]]Exercise||Asks if the character should exercise more often at the Shrine for the whole day.   ||None&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Consult.png|64px]]Part-time job||Asks if the character should work more often at their Job for the whole day.   ||None&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Consult.png|64px]]Relationships||Asks if the character should be more aggresive in showing affection. Agreeing on this topic can heavily increase the chances an NPC will show affection for the whole day, so choose your answer wisely.   ||None&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Consult.png|64px]]Love||Asks if the character should be more aggresive in making relationships. Agreeing with this topic can heavily increase the chances an NPC will try to form multiple relationships for the whole day, so choose your answer wisely.   ||None&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Consult.png|64px]]Sex||Asks if the character should be more aggresive in having H. Agreeing on this topic can heavily increase the chances an NPC will ask for H for the whole day, so choose your answer wisely.  ||None&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Gossips===&lt;br /&gt;
When you select any of these interactions you will be taken to the character roster to select the person you're talking about. Success rate largely depends on the NPC's favourability towards you and the person you're conversing about. If your roster only has two people, these interactions (other than &amp;quot;What do you think about?&amp;quot; and &amp;quot;I want to get along...&amp;quot;) will be disabled.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Interaction !! Description !! Effect&lt;br /&gt;
|-&lt;br /&gt;
| [[File:That_person.png|64px]]There's a good rumor||Talks positively about the character. If successful, improves the chance they'll seek them for conversation. If an NPC hears multiple good rumors about others, they can start feeling Jealous about their other colleagues.    ||None, Jealous(multiple successful good rumors)&lt;br /&gt;
|-&lt;br /&gt;
| [[File:That_person.png|64px]]There's a bad rumor||Talks negatively about the character. If successful, decreases the NPC's opinion towards them or otherwise towards you if the NPC doesn't like you enough. If an NPC hears multiple bad rumors about others, they can start feeling Sad about their other colleagues.  ||None, Sad(multiple bad succesful bad rumors)&lt;br /&gt;
|-&lt;br /&gt;
| [[File:That_person.png|64px]]Get along with||Tells the NPC to change their attitude towards the character. If successful, it can increase Like/Love and also the success rate for conversations towards/for the picked target. Note that this action will always fail if the NPC hates the selected character, stating that they &amp;quot;don't like&amp;quot; that person.   ||None&lt;br /&gt;
|-&lt;br /&gt;
| [[File:That_person.png|64px]]I want to get along...||Asks the NPC to tell that character to change their attitude towards you (&amp;quot;Get along with&amp;quot;). Unlike in AA2, you can also refer to your PC when talking, stating that you want to get closer to the NPC. Note that this action will always fail if the NPC hates that character, stating that they &amp;quot;don't like&amp;quot; that person.  ||None&lt;br /&gt;
|-&lt;br /&gt;
| [[File:That_person.png|64px]]What do you think about?||Asks what the are the NPC's feelings towards that character. You can also refer to your PC when talking. Depending on favourability, they may state that they like/love them, don't know yet or simply refuse to tell you anything.  ||None&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Activities===&lt;br /&gt;
Success rate largely depends on the NPC's sociability, favourability, mood, virtue and map mood.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Interaction !! Description !! Effect&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Let's_be_together.png|64px]]Let's go eat||Invites the character to eat together at the Cafe. If the character already ate during the period, they will always refuse the invitation. PC can eat as many times as they like.   ||Calm(success)&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Let's_be_together.png|64px]]Let's study||Invites the character to improve Academics together. Studying with a partner greatly increases the chance of success when working hard, but it can also easily fail if the NPC isn't in the right mood.    ||Tension(success)&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Let's_be_together.png|64px]]Let's exercise||Invites the character to improve Strength together. Exercising with a partner greatly increases the chance of success when working hard, but it can also easily fail if the NPC isn't in the right mood.   ||Tension(success)&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Let's_be_together.png|64px]]Let's work||Asks the character for help at your Job. Working with a partner greatly increases the chance of success when working hard, but it can also easily fail if the NPC  isn't in the right mood.   ||Tension(success)&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Let's_be_together.png|64px]]Come to my room||This invites the character to your home to have fun. A character resistant to having sex with you is unlikely to accept. If the current map mood is set to &amp;quot;Horny&amp;quot; when inviting the NPC, H will begin at your place. Unlike in AA2, you no longer need a relationship with the person you're trying to invite at home for sex.   ||Happiness(normal invite), depends on H outcome otherwise&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Feelings===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Interaction !! Description !! Effect&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Ask.png|64px]]Show affection||Confess your love towards the character. Depending on their orientation and relationship towards you, they may state that they love you, that they don't like you or simply thank you.   ||Happiness/Blush(success), Depression(failure)&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Ask.png|64px]]Ask on a date||Asks the character on a BBQ party at the beach on Sunday. The NPC will refuse if it already has a date planned. You can invite multiple characters on a date and, unlike in AA2, it's possible to attend the date with every character you asked out. However, it's not possible to attend multiple dates that you yourself have been invited to if the BBQ party had already started before.   ||TLDR&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Ask.png|64px]]Let's be lovers||Asks to become lovers with the character. If they accept, you'll officially become a couple. Higher virtues or Singleminded NPCS who already have a lover makes having a relationship with them much more difficult, especially if you yourself already have a lover (Singleminded characters who already have a lover will never make multiple affairs). Note that it's impossible to be together with someone that doesn't match their orientation.   ||Blush(success), Depression(failure), Anger(refusal after being told you already have a lover)&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Ask.png|64px]]Let's Break up||Asks to officially end the relationship with the character, but if both of your love is high, they may not accept it.   ||Anger(failure), Depression(success)&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Contact===&lt;br /&gt;
Success rate largely depends on the sexual orientation, virtue of the NPC, favourability, mood and map mood.  If a lover witnesses any contact except &amp;quot;Headpat&amp;quot; with a non-shared lover it will give them the &amp;lt;span style=&amp;quot;color:RED&amp;quot;&amp;gt;'''Cheater!'''&amp;lt;/span&amp;gt; status and can also cause them to compete for attention. Unless you have enough favorability with the NPC, all of these interactions will make him/her angry if they fail.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Interaction !! Description !! Effect&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Skinship.png|64px]]Headpat||Pet/stroke a character's head, reducing stress and horniness and increasing love.  ||Happiness(success), Anger(failure, low favourability)&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Skinship.png|64px]]Hug||Hugs a character, reducing stress and increasing love.   ||Happiness/Blush/Horny(success), Anger(failure, low favourability)&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Skinship.png|64px]]Kiss||Kisses a character, increasing love and horniness.    ||Blush/Horny(success), Anger(failure, low favourability)&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Skinship.png|64px]]Grope||Gropes/touches a character, increasing horniness.  ||Blush/Horny(success), Anger(failure, low favourability)&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Skinship.png|64px]]Sex||Initiates a H scene with the character in the current location. High virtues are reluctant in having H with others around, while Highest virtues will always refuse doing it in public. Depending on favourability, NPCS will either compete for a character having H, with the scene continuing with whoever the middle party chooses as the winner, or they may also ask to join in triggering 3P. Note that unlike AA2, if an NPC competes against you during a H scene, you cannot back away anymore.    ||depends on the H outcome, Anger(failure, low favourability), Anger/Sad(not choosing someone/anyone during an argument)&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Travel===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Interaction !! Description !! Effect&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Ask_to_move.png|64px]] Follow Me||Asks the character to follow you until you reach your destination or you interact with them again. Unlike the NPC's follow, other characters can still talk to the person accompanying you, effectively making them stop following you anymore. The NPC behind you can also get distracted and cancel their follow, examples include witnessing a H scene, their lover interacting with someone, interrupting you or getting spooked by other embarrasing acts. ||None&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Ask_to_move.png|64px]] Let's meet later at..||Asks the character to wait for you on a specific location during the next period. If an NPC asked you to meet later and you talk to them at the planned location, their favourability towards you will increase.||Happiness(characters actually met), Sad(characters didn't met each other)&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Blackmail===&lt;br /&gt;
When the player witnesses any of the these action: Public Masturbation or a character doing certain actions with a non-lover while having a lover like: Hug, Kissing, Groping and Public H, the blackmail option will now be available when talking to an NPC. The game consider this as a '''Weakness''' toward the NPC, You will then have the option to blackmail them. &lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Interaction !! Description !! Effect&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Weakness.png |64px]]Extort|| Demands the character to submit to you. The success rate for this is always 20% (40% if you have the &amp;quot;Schemer&amp;quot; trait) or 100% if the target has the &amp;quot;Masochist&amp;quot; trait. Witnessing more actions that can trigger blackmail will also add up to the success rate of the interaction (2% at most). It's recommended to save before trying to extort someone in order to be able to restart in case it fails.   ||Annoyed(success, mood remains permanent towards the abuser), Anger(failure), None(Masochist)&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Weakness.png |64px]]Ignore||Force the character to not initiate any action toward the &amp;quot;Ignored Target&amp;quot;, but said target can still initiate interactions with this character||None&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Weakness.png |64px]]Show me &amp;quot;That&amp;quot;||Forces the character to expose themselves.  ||Horny(success)&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Weakness.png |64px]]Let me fuck you||Forces a H scene with the character in the current location. If someone attempts to compete against you during the act, the blackmailed person will always choose their abuser, even if the lover themselves is the one competing. This will also weirdly cause both the bully and the victim to fall in love with each other, although the victim themselves may still not enjoy the blackmailer's presence.   ||depends on the H outcome&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Weakness.png |64px]]I'll leave you alone||Free the character from the Blackmail status. This will disable all abusive interactions towards the NPC.||None&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Weakness.png |64px]]Leave me alone||Free the Playable Character from the Blackmail status. If successful, disable the Blackmail actions toward the Playable Character.||None&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Other===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Interaction !! Description !! Effect&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Other.png |64px]]Nothing||Cancel the interaction. If the interacted character hates you, they get mad for wasting their time||None&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=NPC Interactions=&lt;br /&gt;
Aside from being able to do every interaction the PC does, NPCs can also initiate some specific interactions unavailable to the PC.&lt;br /&gt;
*'''Did you have sex with...'''. A NPC who thinks that you're cheating on them can ask anyone in the roster this question. This can cause the &amp;lt;span style=&amp;quot;color:#CC0000&amp;quot;&amp;gt;'''Unforgivable!'''&amp;lt;/span&amp;gt; status towards you if you answer &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;Yes&amp;lt;/span&amp;gt; or someone else admits that they had sex with you.&lt;br /&gt;
*'''Have you ever had sex?''' A NPC that's interested in someone may come and ask them this question, especially if the NPC is being cheated on. Answering &amp;quot;Yes&amp;quot; has no effect on their mood, even if you're lying, but, unlike in AA2, if your answer is &amp;quot;No&amp;quot;, they may offer to have sex with you. You may refuse their offer, which will put them in a bad mood otherwise.&lt;br /&gt;
*'''Do you have a lover?''' Any NPC may come and ask you this question. It's more likely to happen if they're being cheated on and it can also trigger even if you or them are already in a relationship. Answering &amp;quot;Yes&amp;quot; has no effect on their mood, even if you're lying, but if you answer &amp;quot;No&amp;quot;, they may offer to start a relationship with you, putting them in a bad mood if you refuse. This can be exploited to enter relationships with Higher virtues who already have someone they're dating, but it can also be used against you too. The only characters resistent to this interaction are the ones with the Singleminded trait.&lt;br /&gt;
*'''How are you?'''. A NPC that likes/loves you enough may come and ask you this question. Answering &amp;quot;Yes&amp;quot; will put them at ease, but if you answer &amp;quot;No&amp;quot;, they will comfort you with a headpat. The headpat only happen to PC answering &amp;quot;No&amp;quot;.&lt;br /&gt;
*'''@ Likes you'''. A NPC that likes you enough may tip you that someone has feelings for you. This is purely random and doesn't actually mean the person they mentioned loves you at all.&lt;br /&gt;
*'''I saw @ having sex...'''. A NPC that saw someone having H in public may, on rare occasions, tell you who it was. In most cases, it's usually the person that NPC hates or their love rival.&lt;br /&gt;
*'''Kiss me, please'''. A girl that likes/loves you enough may ask you to kiss her. This can cause jealousy if other lovers witness the kiss.&lt;br /&gt;
*'''Hug me, please'''. A NPC that likes/loves you enough may offer to hug you. This can cause jealousy if other lovers witness the hug.&lt;br /&gt;
*'''Flash'''  A girl may offer to expose herself to someone she loves or likes, depending on her virtue.&lt;br /&gt;
*'''Trade your friend/lover items'''. Accepting will increase their Like or Love as well as exchange your current items (visible when you check a character with the Jizou Statue) and also making it easier to befriend the NPC who you traded with.&lt;br /&gt;
*'''Kidnap'''. A NPC with the &amp;quot;Evil&amp;quot; trait will attempt to kidnap their target. This can only trigger if the Evil character's lover has been caught cheating before. The target can either be the lover if the Evil NPC has built enough hate towards them or the person the Evil Lover saw they've been having sex with their partner.&lt;br /&gt;
*'''Force'''. A NPC with the &amp;quot;Evil&amp;quot; trait can force sex on the PC without a &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;Yes&amp;lt;/span&amp;gt;/&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;No&amp;lt;/span&amp;gt; prompt.&lt;br /&gt;
*'''Good Morning Kiss'''. A lover may give you a good morning kiss if it arrives at the station after you. Note that unlike AA2, this can cause jealousy if you have other lovers.&lt;br /&gt;
*'''Sudden Kiss'''. A kiss interaction without the &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;Yes&amp;lt;/span&amp;gt;/&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;No&amp;lt;/span&amp;gt; prompt. It's mainly used by higher virtues and, unlike AA2, it can make other lovers jealous if they see it. Also the NPCS no longer spam this interaction forever like in AA2 (please Illusion don't change it back to the way it works in AA2. I don't want to mod the AI for 3 damn months again. Whoever reads this, please don't delete my extra comment. I really hated this interaction in AA2 lol).&lt;br /&gt;
*'''Break up'''.  A NPC who no longer loves you or who saw you cheating a lot may come and break up with you (with unique dialogue for both cases). Unlike the PC's interaction, you don't get the chance to refuse.&lt;br /&gt;
*'''Let's 3P'''. A NPC who has multiple lovers (including the PC) may offer you to have 3P with someone. If you accept, you'll follow to the 3rd person and H will begin instantly, ignoring that character's favourability towards you entirely, making it possible to have sex with someone that hates you, although no love will be gained after the session. Note that this can fail if you cannot reach the other person for some reasons.&lt;/div&gt;</summary>
		<author><name>Redsky09</name></author>	</entry>

	<entry>
		<id>http://wiki.anime-sharing.com/hgames/index.php?title=Summer_Vacation!_Scramble/Gameplay/Interactions&amp;diff=39456</id>
		<title>Summer Vacation! Scramble/Gameplay/Interactions</title>
		<link rel="alternate" type="text/html" href="http://wiki.anime-sharing.com/hgames/index.php?title=Summer_Vacation!_Scramble/Gameplay/Interactions&amp;diff=39456"/>
				<updated>2024-11-05T12:32:48Z</updated>
		
		<summary type="html">&lt;p&gt;Redsky09: Added descriptions&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{hgame|game={{ROOTPAGENAME}}|company=Illusion|category=IllusionGames}}&lt;br /&gt;
&lt;br /&gt;
=How do they work=&lt;br /&gt;
The % value shown when interacting with somebody represents the chance of the character to accept the action. As long as that value is higher than 0% there is a chance for success. As long as the value is below 100% there is a chance to fail. It is possible to succeed with as low as 1% but the odds are just that low.&lt;br /&gt;
&lt;br /&gt;
Most interactions can be used on the same character only three times per time period. After three uses on the same character the success rate will become 0% and that character will tell you to stop, making them angry.&lt;br /&gt;
&lt;br /&gt;
The success rate is influenced by traits, virtue, mood, character stats, favorability rating and map mood.&lt;br /&gt;
&lt;br /&gt;
Note that a failed interaction will not necessarily decrease the NPC's opinion. A NPC can either directly refuse, decreasing their opinion on you, or can say &amp;quot;another time&amp;quot;, leaving their opinion unchanged.&lt;br /&gt;
&lt;br /&gt;
=Types of Interactions=&lt;br /&gt;
There are 39 interactions that the Player can choose from, these are grouped in 11 categories.&lt;br /&gt;
===Let's Talk===&lt;br /&gt;
Successful interactions have 3 different outcomes (small, good and great) that are influenced by the character's mood, traits, sociability and map mood. &lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Interaction !! Description !! Effect&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Let's_talk.png|64px]]Everyday topics||Talks about casual topics, increasing like.   ||Happiness(good/great success)&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Let's_talk.png|64px]]Romantic topics||Talks about matters of the heart. Successes and failures have a more drastic effect on the character's opinion of you.  ||Blush(good/great success)&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Let's_talk.png|64px]]Naughty topics||Talks about Lewd topics, increasing Love and having a chance of getting the character horny.   ||Horny(good/great success)&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Listen to me===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Interaction !! Description !! Effect&lt;br /&gt;
|-&lt;br /&gt;
| [[File:talk.png|64px]]Cheer Up|| Cheers up a character if depressed. You can also perk up a character who feels Jealous towards someone. If not depressed/jealous then the character will be confused with 0%. ||Normal(success), remains Sad/Jealous if failed.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:talk.png|64px]]Calm Down||Calms down a character if angry. You can also perk up a character who feels Jealous towards someone. If not angry/jealous then the character will be confused with 0%.  ||Normal(success), remains Angry/Jealous if failed.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:talk.png|64px]]Praise||Flatter a character. Increases Like/Love more if successful, increases by a lesser amount if failed. Can also perk up a Sad, Angry or Jealous NPC.   ||Happiness/Blush(success/failure, high favourability), Normal(success/failure, low favourability)&lt;br /&gt;
|-&lt;br /&gt;
| [[File:talk.png|64px]]Grumble||Speak negatively about yourself. The NPC will either agree, increasing both of yours Dislike/Hate, or will say that it's not true, increasing your Like/Love toward them and clearing your bad moods.  ||Depression(success), Happiness(failure)&lt;br /&gt;
|-&lt;br /&gt;
| [[File:talk.png|64px]]Apologize||Apologizes to a character who feels betrayed and thinks the &amp;lt;span style=&amp;quot;color:#CC0000&amp;quot;&amp;gt;'''Unforgivable!'''&amp;lt;/span&amp;gt; status.  ||Normal(success), None(failure)&lt;br /&gt;
|-&lt;br /&gt;
| [[File:talk.png|64px]]Confront||Starts arguing with the character. The winner will receive alot of Dislike points towards their opponent, while the opponent won't be able to move a for a bit and receive alot of Hate towards the winner while also getting Depressed. ||Normal(success), Anger(refused to argue), Depression(character lost confrontation)&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Give Advice===&lt;br /&gt;
All advices reduce the character's horniness to some extent. Success rate depends on the character's seriousness(virtue, related traits and mood) and is heavily influenced by his/her current horniness and the current map's mood. &lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Interaction !! Description !! Effect&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Make_a_statement.png|64px]]Suggest a meal||Encourages the character to eat more often at the Beach for the whole day.  ||Tension(success)&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Make_a_statement.png|64px]]Encourage to study||Encourages the character to study more often at the School for the whole day.  ||Tension(success)&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Make_a_statement.png|64px]]Encourage to exercise||Encourages the character to exercise more often at the Shrine for the whole day.  ||Tension(success)&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Make_a_statement.png|64px]]Encourage Work||Encourages the character to work more often at their Job for the whole day.   ||Tension(success)&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Make_a_statement.png|64px]]Reflect on Relationship||Discourages the character from showing affection. Depending on Virtue and Traits, this can have huge effects on how often the NPC will try to show affection for the whole day. ||Tension (success), Anger(failure, low favourability)&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Make_a_statement.png|64px]]Reflect on love affairs||Discourages the character from forming relationships. Depending on Virtue and Traits, this can have huge effects on how often the NPC will try to make a relationship for the whole day.  ||Tension(success), Anger(failure, low favourability)&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Make_a_statement.png|64px]]Reflect on sex||Discourages the character from having H. Depending on Virtue and Traits, this can have huge effects on how often the NPC will ask for H for the whole day.   ||Tension(success), Anger(failure, low favourability)&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Consult about===&lt;br /&gt;
Consult actions work the same as &amp;quot;Advice&amp;quot;, with the character this time asking for an opinion on specific matters instead of being encouraged by someone else to do something.&lt;br /&gt;
&lt;br /&gt;
It's unknown if these interactions have any effects on PC and it's also impossible to fail them, as the NPC will simply agree/disagree on what you consulted with them depending on their mood, virtue, traits, map mood and favourability towards you.&lt;br /&gt;
&lt;br /&gt;
Note that disagreeing with a topic will NOT make the NPCS less likely to perform the action you discouraged them in not putting more effort into.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Interaction !! Description !! Effect&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Consult.png|64px]]Diet||Asks if the character should eat more often at the Beach for the whole day.   ||None&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Consult.png|64px]]Studies||Asks if the character should study more often at the School for the whole day.   ||None&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Consult.png|64px]]Exercise||Asks if the character should exercise more often at the Shrine for the whole day.   ||None&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Consult.png|64px]]Part-time job||Asks if the character should work more often at their Job for the whole day.   ||None&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Consult.png|64px]]Relationships||Asks if the character should be more aggresive in showing affection. Agreeing on this topic can heavily increase the chances an NPC will show affection for the whole day, so choose your answer wisely.   ||None&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Consult.png|64px]]Love||Asks if the character should be more aggresive in making relationships. Agreeing with this topic can heavily increase the chances an NPC will try to form multiple relationships for the whole day, so choose your answer wisely.   ||None&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Consult.png|64px]]Sex||Asks if the character should be more aggresive in having H. Agreeing on this topic can heavily increase the chances an NPC will ask for H for the whole day, so choose your answer wisely.  ||None&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Gossips===&lt;br /&gt;
When you select any of these interactions you will be taken to the character roster to select the person you're talking about. Success rate largely depends on the NPC's favourability towards you and the person you're conversing about. If your roster only has two people, these interactions (other than &amp;quot;What do you think about?&amp;quot; and &amp;quot;I want to get along...&amp;quot;) will be disabled.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Interaction !! Description !! Effect&lt;br /&gt;
|-&lt;br /&gt;
| [[File:That_person.png|64px]]There's a good rumor||Talks positively about the character. If successful, improves the chance they'll seek them for conversation. If an NPC hears multiple good rumors about others, they can start feeling Jealous about their other colleagues.    ||None, Jealous(multiple successful good rumors)&lt;br /&gt;
|-&lt;br /&gt;
| [[File:That_person.png|64px]]There's a bad rumor||Talks negatively about the character. If successful, decreases the NPC's opinion towards them or otherwise towards you if the NPC doesn't like you enough. If an NPC hears multiple bad rumors about others, they can start feeling Sad about their other colleagues.  ||None, Sad(multiple bad succesful bad rumors)&lt;br /&gt;
|-&lt;br /&gt;
| [[File:That_person.png|64px]]Get along with||Tells the NPC to change their attitude towards the character. If successful, it can increase Like/Love and also the success rate for conversations towards/for the picked target. Note that this action will always fail if the NPC hates the selected character, stating that they &amp;quot;don't like&amp;quot; that person.   ||None&lt;br /&gt;
|-&lt;br /&gt;
| [[File:That_person.png|64px]]I want to get along...||Asks the NPC to tell that character to change their attitude towards you (&amp;quot;Get along with&amp;quot;). Unlike in AA2, you can also refer to your PC when talking, stating that you want to get closer to the NPC. Note that this action will always fail if the NPC hates that character, stating that they &amp;quot;don't like&amp;quot; that person.  ||None&lt;br /&gt;
|-&lt;br /&gt;
| [[File:That_person.png|64px]]What do you think about?||Asks what the are the NPC's feelings towards that character. You can also refer to your PC when talking. Depending on favourability, they may state that they like/love them, don't know yet or simply refuse to tell you anything.  ||None&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Activities===&lt;br /&gt;
Success rate largely depends on the NPC's sociability, favourability, mood, virtue and map mood.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Interaction !! Description !! Effect&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Let's_be_together.png|64px]]Let's go eat||Invites the character to eat together at the Cafe. If the character already ate during the period, they will always refuse the invitation. PC can eat as many times as they like.   ||Calm(success)&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Let's_be_together.png|64px]]Let's study||Invites the character to improve Academics together. Studying with a partner greatly increases the chance of success when working hard, but it can also easily fail if the NPC isn't in the right mood.    ||Tension(success)&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Let's_be_together.png|64px]]Let's exercise||Invites the character to improve Strength together. Exercising with a partner greatly increases the chance of success when working hard, but it can also easily fail if the NPC isn't in the right mood.   ||Tension(success)&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Let's_be_together.png|64px]]Let's work||Asks the character for help at your Job. Working with a partner greatly increases the chance of success when working hard, but it can also easily fail if the NPC  isn't in the right mood.   ||Tension(success)&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Let's_be_together.png|64px]]Come to my room||This invites the character to your home to have fun. A character resistant to having sex with you is unlikely to accept. If the current map mood is set to &amp;quot;Horny&amp;quot; when inviting the NPC, H will begin at your place. Unlike in AA2, you no longer need a relationship with the person you're trying to invite at home for sex.   ||Happiness(normal invite), depends on H outcome otherwise&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Feelings===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Interaction !! Description !! Effect&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Ask.png|64px]]Show affection||Confess your love towards the character. Depending on their orientation and relationship towards you, they may state that they love you, that they don't like you or simply thank you.   ||Happiness/Blush(success), Depression(failure)&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Ask.png|64px]]Ask on a date||Asks the character on a BBQ party at the beach on Sunday. The NPC will refuse if it already has a date planned. You can invite multiple characters on a date and, unlike in AA2, it's possible to attend the date with every character you asked out. However, it's not possible to attend multiple dates that you yourself have been invited to if the BBQ party had already started before.   ||TLDR&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Ask.png|64px]]Let's be lovers||Asks to become lovers with the character. If they accept, you'll officially become a couple. Higher virtues or Singleminded NPCS who already have a lover makes having a relationship with them much more difficult, especially if you yourself already have a lover (Singleminded characters who already have a lover will never make multiple affairs). Note that it's impossible to be together with someone that doesn't match their orientation.   ||Blush(success), Depression(failure), Anger(refusal after being told you already have a lover)&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Ask.png|64px]]Let's Break up||Asks to officially end the relationship with the character, but if both of your love is high, they may not accept it.   ||Anger(failure), Depression(success)&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Contact===&lt;br /&gt;
Success rate largely depends on the sexual orientation, virtue of the NPC, favourability, mood and map mood.  If a lover witnesses any contact except &amp;quot;Headpat&amp;quot; with a non-shared lover it will give them the &amp;lt;span style=&amp;quot;color:RED&amp;quot;&amp;gt;'''Cheater!'''&amp;lt;/span&amp;gt; status and can also cause them to compete for attention. Unless you have enough favorability with the NPC, all of these interactions will make him/her angry if they fail.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Interaction !! Description !! Effect&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Skinship.png|64px]]Headpat||Pet/stroke a character's head, reducing stress and horniness and increasing love.  ||Happiness(success), Anger(failure, low favourability)&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Skinship.png|64px]]Hug||Hugs a character, reducing stress and increasing love.   ||Happiness/Blush/Horny(success), Anger(failure, low favourability)&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Skinship.png|64px]]Kiss||Kisses a character, increasing love and horniness.    ||Blush/Horny(success), Anger(failure, low favourability)&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Skinship.png|64px]]Grope||Gropes/touches a character, increasing horniness.  ||Blush/Horny(success), Anger(failure, low favourability)&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Skinship.png|64px]]Sex||Initiates a H scene with the character in the current location. High virtues are reluctant in having H with others around, while Highest virtues will always refuse doing it in public. Depending on favourability, NPCS will either compete for a character having H, with the scene continuing with whoever the middle party chooses as the winner, or they may also ask to join in triggering 3P. Note that unlike AA2, if an NPC competes against you during a H scene, you cannot back away anymore.    ||depends on the H outcome, Anger(failure, low favourability), Anger/Sad(not choosing someone/anyone during an argument)&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Travel===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Interaction !! Description !! Effect&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Ask_to_move.png|64px]] Follow Me||Asks the character to follow you until you reach your destination or you interact with them again. Unlike the NPC's follow, other characters can still talk to the person accompanying you, effectively making them stop following you anymore. The NPC behind you can also get distracted and cancel their follow, examples include witnessing a H scene, their lover interacting with someone, interrupting you or getting spooked by other embarrasing acts. ||None&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Ask_to_move.png|64px]] Let's meet later at..||Asks the character to wait for you on a specific location during the next period. If an NPC asked you to meet later and you talk to them at the planned location, their favourability towards you will increase.||Happiness(characters actually met), Sad(characters didn't met each other)&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Blackmail===&lt;br /&gt;
When the player witnesses any of the these action: Public Masturbation or a character doing certain actions with a non-lover while having a lover like: Hug, Kissing, Groping and Public H, the blackmail option will now be available when talking to an NPC. The game consider this as a '''Weakness''' toward the NPC, You will then have the option to blackmail them. &lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Interaction !! Description !! Effect&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Weakness.png |64px]]Extort|| Demands the character to submit to you. The success rate for this is always 20% (40% if you have the &amp;quot;Schemer&amp;quot; trait) or 100% if the target has the &amp;quot;Masochist&amp;quot; trait. Witnessing more actions that can trigger blackmail will also add up to the success rate of the interaction (2% at most). It's recommended to save before trying to extort someone in order to be able to restart in case it fails.   ||Annoyed(success, mood remains permanent towards the abuser), Anger(failure), None(Masochist)&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Weakness.png |64px]]Ignore||Force the character to not initiate any action toward the &amp;quot;Ignored Target&amp;quot;, but said target can still initiate interactions with this character||None&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Weakness.png |64px]]Show me &amp;quot;That&amp;quot;||Forces the character to expose themselves.  ||Horny(success)&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Weakness.png |64px]]Let me fuck you||Forces a H scene with the character in the current location. If someone attempts to compete against you during the act, the blackmailed person will always choose their abuser, even if the lover themselves is the one competing. This will also weirdly cause both the bully and the victim to fall in love with each other, although the victim themselves may still not enjoy the blackmailer's presence.   ||depends on the H outcome&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Weakness.png |64px]]I'll leave you alone||Free the character from the Blackmail status. This will disable all abusive interactions towards the NPC.||None&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Weakness.png |64px]]Leave me alone||Free the Playable Character from the Blackmail status. If successful, disable the Blackmail actions toward the Playable Character.||None&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Other===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Interaction !! Description !! Effect&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Other.png |64px]]Nothing||Cancel the interaction. If the interacted character hates you, they get mad for wasting their time||None&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=NPC Interactions=&lt;br /&gt;
Aside from being able to do every interaction the PC does, NPCs can also initiate some specific interactions unavailable to the PC.&lt;br /&gt;
*'''Did you have sex with...'''. A NPC who thinks that you're cheating on them can ask anyone in the roster this question. This can cause the &amp;lt;span style=&amp;quot;color:#CC0000&amp;quot;&amp;gt;'''Unforgivable!'''&amp;lt;/span&amp;gt; status towards you if you answer &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;Yes&amp;lt;/span&amp;gt; or someone else admits that they had sex with you.&lt;br /&gt;
*'''Have you ever had sex?''' A NPC that's interested in someone may come and ask them this question, especially if the NPC is being cheated on. Answering &amp;quot;Yes&amp;quot; has no effect on their mood, even if you're lying, but, unlike in AA2, if your answer is &amp;quot;No&amp;quot;, they may offer to have sex with you. You may refuse their offer, which will put them in a bad mood otherwise.&lt;br /&gt;
*'''Do you have a lover?''' Any NPC may come and ask you this question. It's more likely to happen if they're being cheated on and it can also trigger even if you or them are already in a relationship. Answering &amp;quot;Yes&amp;quot; has no effect on their mood, even if you're lying, but if you answer &amp;quot;No&amp;quot;, they may offer to start a relationship with you, putting them in a bad mood if you refuse. This can be exploited to enter relationships with Higher virtues who already have someone they're dating, but it can also be used against you too. The only characters resistent to this interaction are the ones with the Singleminded trait.&lt;br /&gt;
*'''Flash'''  A girl may offer to expose herself to someone she loves or likes, depending on her virtue.&lt;br /&gt;
*'''Trade your friend/lover items'''. Accepting will increase their Like or Love as well as exchange your current items (visible when you check a character with the Jizou Statue) and also making it easier to befriend the NPC who you traded with.&lt;br /&gt;
*'''Kidnap'''. A NPC with the &amp;quot;Evil&amp;quot; trait will attempt to kidnap their target. This can only trigger if the Evil character's lover has been caught cheating before. The target can either be the lover if the Evil NPC has built enough hate towards them or the person the Evil Lover saw they've been having sex with their partner.&lt;br /&gt;
*'''Force'''. A NPC with the &amp;quot;Evil&amp;quot; trait can force sex on the PC without a &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;Yes&amp;lt;/span&amp;gt;/&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;No&amp;lt;/span&amp;gt; prompt.&lt;br /&gt;
*'''Good Morning Kiss'''. A lover may give you a good morning kiss if it arrives at the station after you. Note that unlike AA2, this can cause jealousy if you have other lovers.&lt;br /&gt;
*'''Sudden Kiss'''. A kiss interaction without the &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;Yes&amp;lt;/span&amp;gt;/&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;No&amp;lt;/span&amp;gt; prompt. It's mainly used by higher virtues and, unlike AA2, it can make other lovers jealous if they see it. Also the NPCS no longer spam this interaction forever like in AA2 (please Illusion don't change it back to the way it works in AA2. I don't want to mod the AI for 3 damn months again. Whoever reads this, please don't delete my extra comment. I really hated this interaction in AA2 lol).&lt;br /&gt;
*'''Break up'''.  A NPC who no longer loves you or who saw you cheating a lot may come and break up with you (with unique dialogue for both cases). Unlike the PC's interaction, you don't get the chance to refuse.&lt;br /&gt;
*'''Let's 3P'''. A NPC who has multiple lovers (including the PC) may offer you to have 3P with someone. If you accept, you'll follow to the 3rd person and H will begin instantly, ignoring that character's favourability towards you entirely, making it possible to have sex with someone that hates you, although no love will be gained after the session. Note that this can fail if you cannot reach the other person for some reasons.&lt;/div&gt;</summary>
		<author><name>Redsky09</name></author>	</entry>

	<entry>
		<id>http://wiki.anime-sharing.com/hgames/index.php?title=Summer_Vacation!_Scramble/Gameplay/Interactions&amp;diff=39455</id>
		<title>Summer Vacation! Scramble/Gameplay/Interactions</title>
		<link rel="alternate" type="text/html" href="http://wiki.anime-sharing.com/hgames/index.php?title=Summer_Vacation!_Scramble/Gameplay/Interactions&amp;diff=39455"/>
				<updated>2024-11-05T11:48:03Z</updated>
		
		<summary type="html">&lt;p&gt;Redsky09: Edited descriptions&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{hgame|game={{ROOTPAGENAME}}|company=Illusion|category=IllusionGames}}&lt;br /&gt;
&lt;br /&gt;
=How do they work=&lt;br /&gt;
The % value shown when interacting with somebody represents the chance of the character to accept the action. As long as that value is higher than 0% there is a chance for success. As long as the value is below 100% there is a chance to fail. It is possible to succeed with as low as 1% but the odds are just that low.&lt;br /&gt;
&lt;br /&gt;
Most interactions can be used on the same character only three times per time period. After three uses on the same character the success rate will become 0% and that character will tell you to stop, making them angry.&lt;br /&gt;
&lt;br /&gt;
The success rate is influenced by traits, virtue, mood, character stats, favorability rating and map mood.&lt;br /&gt;
&lt;br /&gt;
Note that a failed interaction will not necessarily decrease the NPC's opinion. A NPC can either directly refuse, decreasing their opinion on you, or can say &amp;quot;another time&amp;quot;, leaving their opinion unchanged.&lt;br /&gt;
&lt;br /&gt;
=Types of Interactions=&lt;br /&gt;
There are 39 interactions that the Player can choose from, these are grouped in 11 categories.&lt;br /&gt;
===Let's Talk===&lt;br /&gt;
Successful interactions have 3 different outcomes (small, good and great) that are influenced by the character's mood, traits, sociability and map mood. &lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Interaction !! Description !! Effect&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Let's_talk.png|64px]]Everyday topics||Talks about casual topics, increasing like.   ||Happiness(good/great success)&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Let's_talk.png|64px]]Romantic topics||Talks about matters of the heart. Successes and failures have a more drastic effect on the character's opinion of you.  ||Blush(good/great success)&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Let's_talk.png|64px]]Naughty topics||Talks about Lewd topics, increasing Love and having a chance of getting the character horny.   ||Horny(good/great success)&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Listen to me===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Interaction !! Description !! Effect&lt;br /&gt;
|-&lt;br /&gt;
| [[File:talk.png|64px]]Cheer Up|| Cheers up a character if depressed. You can also perk up a character who feels Jealous towards someone. If not depressed/jealous then the character will be confused with 0%. ||Normal(success), remains Sad/Jealous if failed.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:talk.png|64px]]Calm Down||Calms down a character if angry. You can also perk up a character who feels Jealous towards someone. If not angry/jealous then the character will be confused with 0%.  ||Normal(success), remains Angry/Jealous if failed.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:talk.png|64px]]Praise||Flatter a character. Increases Like/Love more if successful, increases by a lesser amount if failed. Can also perk up a Sad, Angry or Jealous NPC.   ||Happiness/Blush(success/failure, high favourability), Normal(success/failure, low favourability)&lt;br /&gt;
|-&lt;br /&gt;
| [[File:talk.png|64px]]Grumble||Speak negatively about yourself. The NPC will either agree, increasing both of yours Dislike/Hate, or will say that it's not true, increasing your Like/Love toward them and clearing your bad moods.  ||Depression(success), Happiness(failure)&lt;br /&gt;
|-&lt;br /&gt;
| [[File:talk.png|64px]]Apologize||Apologizes to a character who feels betrayed and thinks the &amp;lt;span style=&amp;quot;color:#CC0000&amp;quot;&amp;gt;'''Unforgivable!'''&amp;lt;/span&amp;gt; status.  ||Normal(success), None(failure)&lt;br /&gt;
|-&lt;br /&gt;
| [[File:talk.png|64px]]Confront||Starts arguing with the character. The winner will receive alot of Dislike points towards their opponent, while the opponent won't be able to move a for a bit and receive alot of Hate towards the winner while also getting Depressed. ||Normal(success), Anger(refused to argue), Depression(character lost confrontation)&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Give Advice===&lt;br /&gt;
All advices reduce the character's horniness to some extent. Success rate depends on the character's seriousness(virtue, related traits and mood) and is heavily influenced by his/her current horniness and the current map's mood. &lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Interaction !! Description !! Effect&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Make_a_statement.png|64px]]Suggest a meal||Encourages the character to eat more often at the Beach for the whole day.  ||Tension(success)&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Make_a_statement.png|64px]]Encourage to study||Encourages the character to study more often at the School for the whole day.  ||Tension(success)&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Make_a_statement.png|64px]]Encourage to exercise||Encourages the character to exercise more often at the Shrine for the whole day.  ||Tension(success)&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Make_a_statement.png|64px]]Encourage Work||Encourages the character to work more often at their Job for the whole day.   ||Tension(success)&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Make_a_statement.png|64px]]Reflect on Relationship||Discourages the character from showing affection. Depending on Virtue and Traits, this can have huge effects on how often the NPC will try to show affection for the whole day. ||Tension (success), Anger(failure, low favourability)&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Make_a_statement.png|64px]]Reflect on love affairs||Discourages the character from forming relationships. Depending on Virtue and Traits, this can have huge effects on how often the NPC will try to make a relationship for the whole day.  ||Tension(success), Anger(failure, low favourability)&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Make_a_statement.png|64px]]Reflect on sex||Discourages the character from having H. Depending on Virtue and Traits, this can have huge effects on how often the NPC will ask for H for the whole day.   ||Tension(success), Anger(failure, low favourability)&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Consult about===&lt;br /&gt;
Consult actions work the same as &amp;quot;Advice&amp;quot;, with the character this time asking for an opinion on specific matters instead of being encouraged by someone else to do something.&lt;br /&gt;
&lt;br /&gt;
It's unknown if these interactions have any effects on PC and it's also impossible to fail them, as the NPC will simply agree/disagree on what you consulted with them depending on their mood, virtue, traits, map mood and favourability towards you.&lt;br /&gt;
&lt;br /&gt;
Note that disagreeing with a topic will NOT make the NPCS less likely to perform the action you discouraged them in not putting more effort into.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Interaction !! Description !! Effect&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Consult.png|64px]]Diet||Asks if the character should eat more often at the Beach for the whole day.   ||None&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Consult.png|64px]]Studies||Asks if the character should study more often at the School for the whole day.   ||None&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Consult.png|64px]]Exercise||Asks if the character should exercise more often at the Shrine for the whole day.   ||None&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Consult.png|64px]]Part-time job||Asks if the character should work more often at their Job for the whole day.   ||None&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Consult.png|64px]]Relationships||Asks if the character should be more aggresive in showing affection. Agreeing on this topic can heavily increase the chances an NPC will show affection for the whole day, so choose your answer wisely.   ||None&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Consult.png|64px]]Love||Asks if the character should be more aggresive in making relationships. Agreeing with this topic can heavily increase the chances an NPC will try to form multiple relationships for the whole day, so choose your answer wisely.   ||None&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Consult.png|64px]]Sex||Asks if the character should be more aggresive in having H. Agreeing on this topic can heavily increase the chances an NPC will ask for H for the whole day, so choose your answer wisely.  ||None&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Gossips===&lt;br /&gt;
When you select any of these interactions you will be taken to the character roster to select the person you're talking about. Success rate largely depends on the NPC's favourability towards you and the person you're conversing about. If your roster only has two people, these interactions (other than &amp;quot;What do you think about?&amp;quot; and &amp;quot;I want to get along...&amp;quot;) will be disabled.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Interaction !! Description !! Effect&lt;br /&gt;
|-&lt;br /&gt;
| [[File:That_person.png|64px]]There's a good rumor||Talks positively about the character. If successful, improves the chance they'll seek them for conversation. If an NPC hears multiple good rumors about others, they can start feeling Jealous about their other colleagues.    ||None, Jealous(multiple successful good rumors)&lt;br /&gt;
|-&lt;br /&gt;
| [[File:That_person.png|64px]]There's a bad rumor||Talks negatively about the character. If successful, decreases the NPC's opinion towards them or otherwise towards you if the NPC doesn't like you enough. If an NPC hears multiple bad rumors about others, they can start feeling Sad about their other colleagues.  ||None, Sad(multiple bad succesful bad rumors)&lt;br /&gt;
|-&lt;br /&gt;
| [[File:That_person.png|64px]]Get along with||Tells the NPC to change their attitude towards the character. If successful, it can increase Like/Love and also the success rate for conversations towards/for the picked target. Note that this action will always fail if the NPC hates the selected character, stating that they &amp;quot;don't like&amp;quot; that person.   ||None&lt;br /&gt;
|-&lt;br /&gt;
| [[File:That_person.png|64px]]I want to get along...||Asks the NPC to tell that character to change their attitude towards you (&amp;quot;Get along with&amp;quot;). Unlike in AA2, you can also refer to your PC when talking, stating that you want to get closer to the NPC. Note that this action will always fail if the NPC hates that character, stating that they &amp;quot;don't like&amp;quot; that person.  ||None&lt;br /&gt;
|-&lt;br /&gt;
| [[File:That_person.png|64px]]What do you think about?||Asks what the are the NPC's feelings towards that character. You can also refer to your PC when talking. Depending on favourability, they may state that they like/love them, don't know yet or simply refuse to tell you anything.  ||None&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Activities===&lt;br /&gt;
Success rate largely depends on the NPC's sociability, favourability, mood, virtue and map mood.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Interaction !! Description !! Effect&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Let's_be_together.png|64px]]Let's go eat||Invites the character to eat together at the Cafe. If the character already ate during the period, they will always refuse the invitation. PC can eat as many times as they like.   ||Calm(success)&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Let's_be_together.png|64px]]Let's study||Invites the character to improve Academics together. Studying with a partner greatly increases the chance of success when working hard, but it can also easily fail if the NPC isn't in the right mood.    ||Tension(success)&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Let's_be_together.png|64px]]Let's exercise||Invites the character to improve Strength together. Exercising with a partner greatly increases the chance of success when working hard, but it can also easily fail if the NPC isn't in the right mood.   ||Tension(success)&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Let's_be_together.png|64px]]Let's work||Asks the character for help at your Job. Working with a partner greatly increases the chance of success when working hard, but it can also easily fail if the NPC  isn't in the right mood.   ||Tension(success)&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Let's_be_together.png|64px]]Come to my room||This invites the character to your home to have fun. A character resistant to having sex with you is unlikely to accept. If the current map mood is set to &amp;quot;Horny&amp;quot; when inviting the NPC, H will begin at your place. Unlike in AA2, you no longer need a relationship with the person you're trying to invite at home for sex.   ||Happiness(normal invite), depends on H outcome otherwise&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Feelings===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Interaction !! Description !! Effect&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Ask.png|64px]]Show affection||Confess your love towards the character. Depending on their orientation and relationship towards you, they may state that they love you, that they don't like you or simply thank you.   ||Happiness/Blush(success), Depression(failure)&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Ask.png|64px]]Ask on a date||Asks the character on a BBQ party at the beach on Sunday. The NPC will refuse if it already has a date planned. You can invite multiple characters on a date and, unlike in AA2, it's possible to attend the date with every character you asked out. However, it's not possible to attend multiple dates that you yourself have been invited to if the BBQ party had already started before.   ||TLDR&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Ask.png|64px]]Let's be lovers||Asks to become lovers with the character. If they accept, you'll officially become a couple. Higher virtues or Singleminded NPCS who already have a lover makes having a relationship with them much more difficult, especially if you yourself already have a lover (Singleminded characters who already have a lover will never make multiple affairs). Note that it's impossible to be together with someone that doesn't match their orientation.   ||Blush(success), Depression(failure), Anger(refusal after being told you already have a lover)&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Ask.png|64px]]Let's Break up||Asks to officially end the relationship with the character, but if both of your love is high, they may not accept it.   ||Anger(failure), Depression(success)&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Contact===&lt;br /&gt;
Success rate largely depends on the sexual orientation, virtue of the NPC, favourability, mood and map mood.  If a lover witnesses any contact except &amp;quot;Headpat&amp;quot; with a non-shared lover it will give them the &amp;lt;span style=&amp;quot;color:RED&amp;quot;&amp;gt;'''Cheater!'''&amp;lt;/span&amp;gt; status and can also cause them to compete for attention. Unless you have enough favorability with the NPC, all of these interactions will make him/her angry if they fail.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Interaction !! Description !! Effect&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Skinship.png|64px]]Headpat||Pet/stroke a character's head, reducing stress and horniness and increasing love.  ||Happiness(success), Anger(failure, low favourability)&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Skinship.png|64px]]Hug||Hugs a character, reducing stress and increasing love.   ||Happiness/Blush/Horny(success), Anger(failure, low favourability)&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Skinship.png|64px]]Kiss||Kisses a character, increasing love and horniness.    ||Blush/Horny(success), Anger(failure, low favourability)&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Skinship.png|64px]]Grope||Gropes/touches a character, increasing horniness.  ||Blush/Horny(success), Anger(failure, low favourability)&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Skinship.png|64px]]Sex||Initiates a H scene with the character in the current location. High virtues are reluctant in having H with others around, while Highest virtues will always refuse doing it in public. Depending on favourability, NPCS will either compete for a character having H, with the scene continuing with whoever the middle party chooses as the winner, or they may also ask to join in triggering 3P. Note that unlike AA2, if an NPC competes against you during a H scene, you cannot back away anymore.    ||depends on the H outcome, Anger(failure, low favourability), Anger/Sad(not choosing someone/anyone during an argument)&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Travel===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Interaction !! Description !! Effect&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Ask_to_move.png|64px]] Follow Me||Asks the character to follow you until you reach your destination or you interact with them again. Unlike the NPC's follow, other characters can still talk to the person accompanying you, effectively making them stop following you anymore. The NPC behind you can also get distracted and cancel their follow, examples include witnessing a H scene, their lover interacting with someone, interrupting you or getting spooked by other embarrasing acts. ||None&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Ask_to_move.png|64px]] Let's meet later at..||Asks the character to wait for you on a specific location during the next period. If an NPC asked you to meet later and you talk to them at the planned location, their favourability towards you will increase.||Happiness(characters actually met), Sad(characters didn't met each other)&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Blackmail===&lt;br /&gt;
When the player witnesses any of the these action: Public Masturbation or a character doing certain actions with a non-lover while having a lover like: Hug, Kissing, Groping and Public H, the blackmail option will now be available when talking to an NPC. The game consider this as a '''Weakness''' toward the NPC, You will then have the option to blackmail them. &lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Interaction !! Description !! Effect&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Weakness.png |64px]]Extort|| Demands the character to submit to you. The success rate for this is always 20% (40% if you have the &amp;quot;Schemer&amp;quot; trait) or 100% if the target has the &amp;quot;Masochist&amp;quot; trait. Witnessing more actions that can trigger blackmail will also add up to the success rate of the interaction (2% at most). It's recommended to save before trying to extort someone in order to be able to restart in case it fails.   ||Annoyed(success, mood remains permanent towards the abuser), Anger(failure), None(Masochist)&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Weakness.png |64px]]Ignore||Force the character to not initiate any action toward the &amp;quot;Ignored Target&amp;quot;, but said target can still initiate interactions with this character||None&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Weakness.png |64px]]Show me &amp;quot;That&amp;quot;||Forces the character to expose themselves.  ||Horny(success)&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Weakness.png |64px]]Let me fuck you||Forces a H scene with the character in the current location. If someone attempts to compete against you during the act, the blackmailed person will always choose their abuser, even if the lover themselves is the one competing. This will also weirdly cause both the bully and the victim to fall in love with each other, although the victim themselves may still not enjoy the blackmailer's presence.   ||depends on the H outcome&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Weakness.png |64px]]I'll leave you alone||Free the character from the Blackmail status. This will disable all abusive interactions towards the NPC.||None&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Weakness.png |64px]]Leave me alone||Free the Playable Character from the Blackmail status. If successful, disable the Blackmail actions toward the Playable Character.||None&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Other===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Interaction !! Description !! Effect&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Other.png |64px]]Nothing||Cancel the interaction. If the interacted character hates you, they get mad for wasting their time||None&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=NPC Interactions=&lt;br /&gt;
NPCs have access to more interactions than the player.&lt;/div&gt;</summary>
		<author><name>Redsky09</name></author>	</entry>

	<entry>
		<id>http://wiki.anime-sharing.com/hgames/index.php?title=Summer_Vacation!_Scramble/Gameplay/Interactions&amp;diff=39454</id>
		<title>Summer Vacation! Scramble/Gameplay/Interactions</title>
		<link rel="alternate" type="text/html" href="http://wiki.anime-sharing.com/hgames/index.php?title=Summer_Vacation!_Scramble/Gameplay/Interactions&amp;diff=39454"/>
				<updated>2024-11-05T11:45:50Z</updated>
		
		<summary type="html">&lt;p&gt;Redsky09: Edited descriptions&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{hgame|game={{ROOTPAGENAME}}|company=Illusion|category=IllusionGames}}&lt;br /&gt;
&lt;br /&gt;
=How do they work=&lt;br /&gt;
The % value shown when interacting with somebody represents the chance of the character to accept the action. As long as that value is higher than 0% there is a chance for success. As long as the value is below 100% there is a chance to fail. It is possible to succeed with as low as 1% but the odds are just that low.&lt;br /&gt;
&lt;br /&gt;
Most interactions can be used on the same character only three times per time period. After three uses on the same character the success rate will become 0% and that character will tell you to stop, making them angry.&lt;br /&gt;
&lt;br /&gt;
The success rate is influenced by traits, virtue, mood, character stats, favorability rating and map mood.&lt;br /&gt;
&lt;br /&gt;
Note that a failed interaction will not necessarily decrease the NPC's opinion. A NPC can either directly refuse, decreasing their opinion on you, or can say &amp;quot;another time&amp;quot;, leaving their opinion unchanged.&lt;br /&gt;
&lt;br /&gt;
=Types of Interactions=&lt;br /&gt;
There are 39 interactions that the Player can choose from, these are grouped in 11 categories.&lt;br /&gt;
===Let's Talk===&lt;br /&gt;
Successful interactions have 3 different outcomes (small, good and great) that are influenced by the character's mood, traits, sociability and map mood. &lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Interaction !! Description !! Effect&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Let's_talk.png|64px]]Everyday topics||Talks about casual topics, increasing like.   ||Happiness(good/great success)&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Let's_talk.png|64px]]Romantic topics||Talks about matters of the heart. Successes and failures have a more drastic effect on the character's opinion of you.  ||Blush(good/great success)&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Let's_talk.png|64px]]Naughty topics||Talks about Lewd topics, increasing Love and having a chance of getting the character horny.   ||Horny(good/great success)&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Listen to me===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Interaction !! Description !! Effect&lt;br /&gt;
|-&lt;br /&gt;
| [[File:talk.png|64px]]Cheer Up|| Cheers up a character if depressed. You can also perk up a character who feels Jealous towards someone. If not depressed/jealous then the character will be confused with 0%. ||Normal(success), remains Sad/Jealous if failed.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:talk.png|64px]]Calm Down||Calms down a character if angry. You can also perk up a character who feels Jealous towards someone. If not angry/jealous then the character will be confused with 0%.  ||Normal(success), remains Angry/Jealous if failed.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:talk.png|64px]]Praise||Flatter a character. Increases Like/Love more if successful, increases by a lesser amount if failed. Can also perk up a Sad, Angry or Jealous NPC.   ||Happiness/Blush(success/failure, high favourability), Normal(success/failure, low favourability)&lt;br /&gt;
|-&lt;br /&gt;
| [[File:talk.png|64px]]Grumble||Speak negatively about yourself. The NPC will either agree, increasing both of yours Dislike/Hate, or will say that it's not true, increasing your Like/Love toward them and clearing your bad moods.  ||Depression(success), Happiness(failure)&lt;br /&gt;
|-&lt;br /&gt;
| [[File:talk.png|64px]]Apologize||Apologizes to a character who feels betrayed and thinks the &amp;lt;span style=&amp;quot;color:#CC0000&amp;quot;&amp;gt;'''Unforgivable!'''&amp;lt;/span&amp;gt; status.  ||Normal(success), None(failure)&lt;br /&gt;
|-&lt;br /&gt;
| [[File:talk.png|64px]]Confront||Starts arguing with the character. The winner will receive alot of Dislike points towards their opponent, while the opponent won't be able to move a for a bit and receive alot of Hate towards the winner while also getting Depressed. ||Normal(success), Anger(refused to argue), Depression(character lost confrontation)&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Give Advice===&lt;br /&gt;
All advices reduce the character's horniness to some extent. Success rate depends on the character's seriousness(virtue, related traits and mood) and is heavily influenced by his/her current horniness and the current map's mood. &lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Interaction !! Description !! Effect&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Make_a_statement.png|64px]]Suggest a meal||Encourages the character to eat more often at the Beach for the whole day.  ||Tension(success)&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Make_a_statement.png|64px]]Encourage to study||Encourages the character to study more often at the School for the whole day.  ||Tension(success)&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Make_a_statement.png|64px]]Encourage to exercise||Encourages the character to exercise more often at the Shrine for the whole day.  ||Tension(success)&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Make_a_statement.png|64px]]Encourage Work||Encourages the character to work more often at their Job for the whole day.   ||Tension(success)&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Make_a_statement.png|64px]]Reflect on Relationship||Discourages the character from showing affection. Depending on Virtue and Traits, this can have huge effects on how often the NPC will try to show affection for the whole day. ||Tension (success), Anger(failure, low favourability)&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Make_a_statement.png|64px]]Reflect on love affairs||Discourages the character from forming relationships. Depending on Virtue and Traits, this can have huge effects on how often the NPC will try to make a relationship for the whole day.  ||Tension(success), Anger(failure, low favourability)&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Make_a_statement.png|64px]]Reflect on sex||Discourages the character from having H. Depending on Virtue and Traits, this can have huge effects on how often the NPC will ask for H for the whole day.   ||Tension(success), Anger(failure, low favourability)&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Consult about===&lt;br /&gt;
Consult actions work the same as &amp;quot;Advice&amp;quot;, with the character this time asking for an opinion on specific matters instead of being encouraged by someone else to do something.&lt;br /&gt;
&lt;br /&gt;
It's unknown if these interactions have any effects on PC and it's also impossible to fail them, as the NPC will simply agree/disagree on what you consulted with them depending on their mood, virtue, traits, map mood and favourability towards you.&lt;br /&gt;
&lt;br /&gt;
Note that disagreeing with a topic will NOT make the NPCS less likely to perform the action you discouraged them in not putting more effort into.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Interaction !! Description !! Effect&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Consult.png|64px]]Diet||Asks if the character should eat more often at the Beach for the whole day.   ||None&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Consult.png|64px]]Studies||Asks if the character should study more often at the School for the whole day.   ||None&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Consult.png|64px]]Exercise||Asks if the character should exercise more often at the Shrine for the whole day.   ||None&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Consult.png|64px]]Part-time job||Asks if the character should work more often at their Job for the whole day.   ||None&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Consult.png|64px]]Relationships||Asks if the character should be more aggresive in showing affection. Agreeing on this topic can heavily increase the chances an NPC will show affection for the whole day, so choose your answer wisely.   ||None&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Consult.png|64px]]Love||Asks if the character should be more aggresive in making relationships. Agreeing with this topic can heavily increase the chances an NPC will try to form multiple relationships for the whole day, so choose your answer wisely.   ||None&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Consult.png|64px]]Sex||Asks if the character should be more aggresive in having H. Agreeing on this topic can heavily increase the chances an NPC will ask for H for the whole day, so choose your answer wisely.  ||None&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Gossips===&lt;br /&gt;
When you select any of these interactions you will be taken to the character roster to select the person you're talking about. Success rate largely depends on the NPC's favourability towards you and the person you're conversing about. If your roster only has two people, these interactions (other than &amp;quot;What do you think about?&amp;quot; and &amp;quot;I want to get along...&amp;quot;) will be disabled.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Interaction !! Description !! Effect&lt;br /&gt;
|-&lt;br /&gt;
| [[File:That_person.png|64px]]There's a good rumor||Talks positively about the character. If successful, improves the chance they'll seek them for conversation. If an NPC hears multiple good rumors about others, they can start feeling Jealous about their other colleagues.    ||None, Jealous(multiple successful good rumors)&lt;br /&gt;
|-&lt;br /&gt;
| [[File:That_person.png|64px]]There's a bad rumor||Talks negatively about the character. If successful, decreases the NPC's opinion towards them or otherwise towards you if the NPC doesn't like you enough. If an NPC hears multiple bad rumors about others, they can start feeling Sad about their other colleagues.  ||None, Sad(multiple bad succesful bad rumors)&lt;br /&gt;
|-&lt;br /&gt;
| [[File:That_person.png|64px]]Get along with||Tells the NPC to change their attitude towards the character. If successful, it can increase Like/Love and also the success rate for conversations towards/for the picked target. Note that this action will always fail if the NPC hates the selected character, stating that they &amp;quot;don't like&amp;quot; that person.   ||None&lt;br /&gt;
|-&lt;br /&gt;
| [[File:That_person.png|64px]]I want to get along...||Asks the NPC to tell that character to change their attitude towards you (&amp;quot;Get along with&amp;quot;). Unlike in AA2, you can also refer to your PC when talking, stating that you want to get closer to the NPC. Note that this action will always fail if the NPC hates that character, stating that they &amp;quot;don't like&amp;quot; that person.  ||None&lt;br /&gt;
|-&lt;br /&gt;
| [[File:That_person.png|64px]]What do you think about?||Asks what the are the NPC's feelings towards that character. You can also refer to your PC when talking. Depending on favourability, they may state that they like/love them, don't know yet or simply refuse to tell you anything.  ||None&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Activities===&lt;br /&gt;
Success rate largely depends on the NPC's sociability, favourability, mood, virtue and map mood.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Interaction !! Description !! Effect&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Let's_be_together.png|64px]]Let's go eat||Invites the character to eat together at the Cafe. If the character already ate during the period, they will always refuse the invitation. PC can eat as many times as they like.   ||Calm(success)&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Let's_be_together.png|64px]]Let's study||Invites the character to improve Academics together. Studying with a partner greatly increases the chance of success when working hard, but it can also easily fail if the NPC isn't in the right mood.    ||Tension(success)&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Let's_be_together.png|64px]]Let's exercise||Invites the character to improve Strength together. Exercising with a partner greatly increases the chance of success when working hard, but it can also easily fail if the NPC isn't in the right mood.   ||Tension(success)&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Let's_be_together.png|64px]]Let's work||Asks the character for help at your Job. Working with a partner greatly increases the chance of success when working hard, but it can also easily fail if the NPC  isn't in the right mood.   ||Tension(success)&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Let's_be_together.png|64px]]Come to my room||This invites the character to your home to have fun. A character resistant to having sex with you is unlikely to accept. If the current map mood is set to &amp;quot;Horny&amp;quot; when inviting the NPC, H will begin at your place. Unlike in AA2, you no longer need a relationship with the person you're trying to invite at home for sex.   ||Happiness(normal invite), depends on H outcome otherwise&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Feelings===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Interaction !! Description !! Effect&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Ask.png|64px]]Show affection||Confess your love towards the character. Depending on their orientation and relationship towards you, they may state that they love you, that they don't like you or simply thank you.   ||Happiness/Blush(success), Depression(failure)&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Ask.png|64px]]Ask on a date||Asks the character on a BBQ party at the beach on Sunday. The NPC will refuse if it already has a date planned. You can invite multiple characters on a date and, unlike in AA2, it's possible to attend the date with every character you asked out. However, it's not possible to attend multiple dates that you yourself have been invited to if the BBQ party had already started before.   ||TLDR&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Ask.png|64px]]Let's be lovers||Asks to become lovers with the character. If they accept, you'll officially become a couple. Higher virtues or Singleminded NPCS who already have a lover makes having a relationship with them much more difficult, especially if you yourself already have a lover (Singleminded characters who already have a lover will never make multiple affairs). Note that it's impossible to be together with someone that doesn't match their orientation.   ||Blush(success), Depression(failure), Anger(refusal after being told you already have a lover)&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Ask.png|64px]]Let's Break up||Asks to officially end the relationship with the character, but if both of your love is high, they may not accept it.   ||Anger(failure), Depression(success)&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Contact===&lt;br /&gt;
Success rate largely depends on the sexual orientation, virtue of the NPC, favourability, mood and map mood.  If a lover witnesses any contact except &amp;quot;Headpat&amp;quot; with a non-shared lover it will give them the &amp;lt;span style=&amp;quot;color:RED&amp;quot;&amp;gt;'''Cheater!'''&amp;lt;/span&amp;gt; status and can also cause them to compete for attention. Unless you have enough favorability with the NPC, all of these interactions will make him/her angry if they fail.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Interaction !! Description !! Effect&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Skinship.png|64px]]Headpat||Pet/stroke a character's head, reducing stress and horniness and increasing love.  ||Happiness(success), Anger(failure, low favourability)&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Skinship.png|64px]]Hug||Hugs, a character reducing stress and increasing love.   ||Happiness/Blush/Horny(success), Anger(failure, low favourability)&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Skinship.png|64px]]Kiss||Kisses a character, increasing love and horniness.    ||Blush/Horny(success), Anger(failure, low favourability)&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Skinship.png|64px]]Grope||Gropes/touches a character, increasing horniness.  ||Blush/Horny(success), Anger(failure, low favourability)&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Skinship.png|64px]]Sex||Initiates a H scene with the character in the current location. High virtues are reluctant in having H with others around, while Highest virtues will always refuse doing it in public. Depending on favourability, NPCS will either compete for a character having H, with the scene continuing with whoever the middle party chooses as the winner, or they may also ask to join in triggering 3P. Note that unlike AA2, if an NPC competes against you during a H scene, you cannot back away anymore.    ||depends on the H outcome, Anger(failure, low favourability), Anger/Sad(not choosing someone/anyone during an argument)&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Travel===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Interaction !! Description !! Effect&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Ask_to_move.png|64px]] Follow Me||Asks the character to follow you until you reach your destination or you interact with them again. Unlike the NPC's follow, other characters can still talk to the person accompanying you, effectively making them stop following you anymore. The NPC behind you can also get distracted and cancel their follow, examples include witnessing a H scene, their lover interacting with someone, interrupting you or getting spooked by other embarrasing acts. ||None&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Ask_to_move.png|64px]] Let's meet later at..||Asks the character to wait for you on a specific location during the next period. If an NPC asked you to meet later and you talk to them at the planned location, their favourability towards you will increase.||Happiness(characters actually met), Sad(characters didn't met each other)&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Blackmail===&lt;br /&gt;
When the player witnesses any of the these action: Public Masturbation or a character doing certain actions with a non-lover while having a lover like: Hug, Kissing, Groping and Public H, the blackmail option will now be available when talking to an NPC. The game consider this as a '''Weakness''' toward the NPC, You will then have the option to blackmail them. &lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Interaction !! Description !! Effect&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Weakness.png |64px]]Extort|| Demands the character to submit to you. The success rate for this is always 20% (40% if you have the &amp;quot;Schemer&amp;quot; trait) or 100% if the target has the &amp;quot;Masochist&amp;quot; trait. Witnessing more actions that can trigger blackmail will also add up to the success rate of the interaction (2% at most). It's recommended to save before trying to extort someone in order to be able to restart in case it fails.   ||Annoyed(success, mood remains permanent towards the abuser), Anger(failure), None(Masochist)&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Weakness.png |64px]]Ignore||Force the character to not initiate any action toward the &amp;quot;Ignored Target&amp;quot;, but said target can still initiate interactions with this character||None&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Weakness.png |64px]]Show me &amp;quot;That&amp;quot;||Forces the character to expose themselves.  ||Horny(success)&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Weakness.png |64px]]Let me fuck you||Forces a H scene with the character in the current location. If someone attempts to compete against you during the act, the blackmailed person will always choose their abuser, even if the lover themselves is the one competing. This will also weirdly cause both the bully and the victim to fall in love with each other, although the victim themselves may still not enjoy the blackmailer's presence.   ||depends on the H outcome&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Weakness.png |64px]]I'll leave you alone||Free the character from the Blackmail status. This will disable all abusive interactions towards the NPC.||None&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Weakness.png |64px]]Leave me alone||Free the Playable Character from the Blackmail status. If successful, disable the Blackmail actions toward the Playable Character.||None&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Other===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Interaction !! Description !! Effect&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Other.png |64px]]Nothing||Cancel the interaction. If the interacted character hates you, they get mad for wasting their time||None&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=NPC Interactions=&lt;br /&gt;
NPCs have access to more interactions than the player.&lt;/div&gt;</summary>
		<author><name>Redsky09</name></author>	</entry>

	<entry>
		<id>http://wiki.anime-sharing.com/hgames/index.php?title=Summer_Vacation!_Scramble/Gameplay/Interactions&amp;diff=39453</id>
		<title>Summer Vacation! Scramble/Gameplay/Interactions</title>
		<link rel="alternate" type="text/html" href="http://wiki.anime-sharing.com/hgames/index.php?title=Summer_Vacation!_Scramble/Gameplay/Interactions&amp;diff=39453"/>
				<updated>2024-11-05T11:44:27Z</updated>
		
		<summary type="html">&lt;p&gt;Redsky09: Edited descriptions&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{hgame|game={{ROOTPAGENAME}}|company=Illusion|category=IllusionGames}}&lt;br /&gt;
&lt;br /&gt;
=How do they work=&lt;br /&gt;
The % value shown when interacting with somebody represents the chance of the character to accept the action. As long as that value is higher than 0% there is a chance for success. As long as the value is below 100% there is a chance to fail. It is possible to succeed with as low as 1% but the odds are just that low.&lt;br /&gt;
&lt;br /&gt;
Most interactions can be used on the same character only three times per time period. After three uses on the same character the success rate will become 0% and that character will tell you to stop, making them angry.&lt;br /&gt;
&lt;br /&gt;
The success rate is influenced by traits, virtue, mood, character stats, favorability rating and map mood.&lt;br /&gt;
&lt;br /&gt;
Note that a failed interaction will not necessarily decrease the NPC's opinion. A NPC can either directly refuse, decreasing their opinion on you, or can say &amp;quot;another time&amp;quot;, leaving their opinion unchanged.&lt;br /&gt;
&lt;br /&gt;
=Types of Interactions=&lt;br /&gt;
There are 39 interactions that the Player can choose from, these are grouped in 11 categories.&lt;br /&gt;
===Let's Talk===&lt;br /&gt;
Successful interactions have 3 different outcomes (small, good and great) that are influenced by the character's mood, traits, sociability and map mood. &lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Interaction !! Description !! Effect&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Let's_talk.png|64px]]Everyday topics||Talks about casual topics, increasing like.   ||Happiness(good/great success)&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Let's_talk.png|64px]]Romantic topics||Talks about matters of the heart. Successes and failures have a more drastic effect on the character's opinion of you.  ||Blush(good/great success)&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Let's_talk.png|64px]]Naughty topics||Talks about Lewd topics, increasing Love and having a chance of getting the character horny.   ||Horny(good/great success)&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Listen to me===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Interaction !! Description !! Effect&lt;br /&gt;
|-&lt;br /&gt;
| [[File:talk.png|64px]]Cheer Up|| Cheers up a character if depressed. You can also perk up a character who feels Jealous towards someone. If not depressed/jealous then the character will be confused with 0%. ||Normal(success), remains Sad/Jealous if failed.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:talk.png|64px]]Calm Down||Calms down a character if angry. You can also perk up a character who feels Jealous towards someone. If not angry/jealous then the character will be confused with 0%.  ||Normal(success), remains Angry/Jealous if failed.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:talk.png|64px]]Praise||Flatter a character. Increases Like/Love more if successful, increases by a lesser amount if failed. Can also perk up a Sad, Angry or Jealous NPC.   ||Happiness/Blush(success/failure, high favourability), Normal(success/failure, low favourability)&lt;br /&gt;
|-&lt;br /&gt;
| [[File:talk.png|64px]]Grumble||Speak negatively about yourself. The NPC will either agree, increasing both of yours Dislike/Hate, or will say that it's not true, increasing your Like/Love toward them and clearing your bad moods.  ||Depression(success), Happiness(failure)&lt;br /&gt;
|-&lt;br /&gt;
| [[File:talk.png|64px]]Apologize||Apologizes to a character who feels betrayed and thinks the &amp;lt;span style=&amp;quot;color:#CC0000&amp;quot;&amp;gt;'''Unforgivable!'''&amp;lt;/span&amp;gt; status.  ||Normal(success), None(failure)&lt;br /&gt;
|-&lt;br /&gt;
| [[File:talk.png|64px]]Confront||Starts arguing with the character. The winner will receive alot of Dislike points towards their opponent, while the opponent won't be able to move a for a bit and receive alot of Hate towards the winner while also getting Depressed. ||Normal(success), Anger(refused to argue), Depression(character lost confrontation)&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Give Advice===&lt;br /&gt;
All advices reduce the character's horniness to some extent. Success rate depends on the character's seriousness(virtue, related traits and mood) and is heavily influenced by his/her current horniness and the current map's mood. &lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Interaction !! Description !! Effect&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Make_a_statement.png|64px]]Suggest a meal||Encourages the character to eat more often at the Beach for the whole day.  ||Tension(success)&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Make_a_statement.png|64px]]Encourage to study||Encourages the character to study more often at the School for the whole day.  ||Tension(success)&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Make_a_statement.png|64px]]Encourage to exercise||Encourages the character to exercise more often at the Shrine for the whole day.  ||Tension(success)&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Make_a_statement.png|64px]]Encourage Work||Encourages the character to work more often at their Job for the whole day.   ||Tension(success)&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Make_a_statement.png|64px]]Reflect on Relationship||Discourages the character from showing affection. Depending on Virtue and Traits, this can have huge effects on how often the NPC will try to show affection for the whole day. ||Tension (success), Anger(failure, low favourability)&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Make_a_statement.png|64px]]Reflect on love affairs||Discourages the character from forming relationships. Depending on Virtue and Traits, this can have huge effects on how often the NPC will try to make a relationship for the whole day.  ||Tension(success), Anger(failure, low favourability)&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Make_a_statement.png|64px]]Reflect on sex||Discourages the character from having H. Depending on Virtue and Traits, this can have huge effects on how often the NPC will ask for H for the whole day.   ||Tension(success), Anger(failure, low favourability)&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Consult about===&lt;br /&gt;
Consult actions work the same as &amp;quot;Advice&amp;quot;, with the character this time asking for an opinion on specific matters instead of being encouraged by someone else to do something.&lt;br /&gt;
&lt;br /&gt;
It's unknown if these interactions have any effects on PC and it's also impossible to fail them, as the NPC will simply agree/disagree on what you consulted with them depending on their mood, virtue, traits, map mood and favourability towards you.&lt;br /&gt;
&lt;br /&gt;
Note that disagreeing with a topic will NOT make the NPCS less likely to perform the action you discouraged them in not putting more effort into.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Interaction !! Description !! Effect&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Consult.png|64px]]Diet||Asks if the character should eat more often at the Beach for the whole day.   ||None&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Consult.png|64px]]Studies||Asks if the character should study more often at the School for the whole day.   ||None&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Consult.png|64px]]Exercise||Asks if the character should exercise more often at the Shrine for the whole day.   ||None&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Consult.png|64px]]Part-time job||Asks if the character should work more often at their Job for the whole day.   ||None&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Consult.png|64px]]Relationships||Asks if the character should be more aggresive in showing affection. Agreeing on this topic can heavily increase the chances an NPC will show affection for the whole day, so choose your answer wisely.   ||None&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Consult.png|64px]]Love||Asks if the character should be more aggresive in making relationships. Agreeing with this topic can heavily increase the chances an NPC will try to form multiple relationships for the whole day, so choose your answer wisely.   ||None&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Consult.png|64px]]Sex||Asks if the character should be more aggresive in having H. Agreeing on this topic can heavily increase the chances an NPC will ask for H for the whole day, so choose your answer wisely.  ||None&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Gossips===&lt;br /&gt;
When you select any of these interactions you will be taken to the character roster to select the person you're talking about. Success rate largely depends on the NPC's favourability towards you and the person you're conversing about. If your roster only has two people, these interactions (other than &amp;quot;What do you think about?&amp;quot; and &amp;quot;I want to get along...&amp;quot;) will be disabled.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Interaction !! Description !! Effect&lt;br /&gt;
|-&lt;br /&gt;
| [[File:That_person.png|64px]]There's a good rumor||Talks positively about the character. If successful, improves the chance they'll seek them for conversation. If an NPC hears multiple good rumors about others, they can start feeling Jealous about their other colleagues.    ||None, Jealous(multiple successful good rumors)&lt;br /&gt;
|-&lt;br /&gt;
| [[File:That_person.png|64px]]There's a bad rumor||Talks negatively about the character. If successful, decreases the NPC's opinion towards them or otherwise towards you if the NPC doesn't like you enough. If an NPC hears multiple bad rumors about others, they can start feeling Sad about their other colleagues.  ||None, Sad(multiple bad succesful bad rumors)&lt;br /&gt;
|-&lt;br /&gt;
| [[File:That_person.png|64px]]Get along with||Tells the NPC to change their attitude towards the character. If successful, it can increase Like/Love and also the success rate for conversations towards/for the picked target. Note that this action will always fail if the NPC hates the selected character, stating that they &amp;quot;don't like&amp;quot; that person.   ||None&lt;br /&gt;
|-&lt;br /&gt;
| [[File:That_person.png|64px]]I want to get along...||Asks the NPC to tell that character to change their attitude towards you (&amp;quot;Get along with&amp;quot;). Unlike in AA2, you can also refer to your PC when talking, stating that you want to get closer to the NPC. Note that this action will always fail if the NPC hates that character, stating that they &amp;quot;don't like&amp;quot; that person.  ||None&lt;br /&gt;
|-&lt;br /&gt;
| [[File:That_person.png|64px]]What do you think about?||Asks what the are the NPC's feelings towards that character. You can also refer to your PC when talking. Depending on favourability, they may state that they like/love them, don't know yet or simply refuse to tell you anything.  ||None&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Activities===&lt;br /&gt;
Success rate largely depends on the NPC's sociability, favourability, mood, virtue and map mood.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Interaction !! Description !! Effect&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Let's_be_together.png|64px]]Let's go eat||Invites the character to eat together at the Cafe. If the character already ate during the period, they will always refuse the invitation. PC can eat as many times as they like.   ||Calm(success)&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Let's_be_together.png|64px]]Let's study||Invites the character to improve Academics together. Studying with a partner greatly increases the chance of success when working hard, but it can also easily fail if the NPC isn't in the right mood.    ||Tension(success)&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Let's_be_together.png|64px]]Let's exercise||Invites the character to improve Strength together. Exercising with a partner greatly increases the chance of success when working hard, but it can also easily fail if the NPC isn't in the right mood.   ||Tension(success)&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Let's_be_together.png|64px]]Let's work||Asks the character for help at your Job. Working with a partner greatly increases the chance of success when working hard, but it can also easily fail if the NPC  isn't in the right mood.   ||Tension(success)&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Let's_be_together.png|64px]]Come to my room||This invites the character to your home to have fun. A character resistant to having sex with you is unlikely to accept. If the current map mood is set to &amp;quot;Horny&amp;quot; when inviting the NPC, H will begin at your place. Unlike in AA2, you no longer need to have a relationship with the person you're trying to invite at home to for sex.   ||Happiness(normal invite), depends on H outcome otherwise&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Feelings===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Interaction !! Description !! Effect&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Ask.png|64px]]Show affection||Confess your love towards the character. Depending on their orientation and relationship towards you, they may state that they love you, that they don't like you or simply thank you.   ||Happiness/Blush(success), Depression(failure)&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Ask.png|64px]]Ask on a date||Asks the character on a BBQ party at the beach on Sunday. The NPC will refuse if it already has a date planned. You can invite multiple characters on a date and, unlike in AA2, it's possible to attend the date with every character you asked out. However, it's not possible to attend multiple dates that you yourself have been invited to if the BBQ party had already started before.   ||TLDR&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Ask.png|64px]]Let's be lovers||Asks to become lovers with the character. If they accept, you'll officially become a couple. Higher virtues or Singleminded NPCS who already have a lover makes having a relationship with them much more difficult, especially if you yourself already have a lover (Singleminded characters who already have a lover will never make multiple affairs). Note that it's impossible to be together with someone that doesn't match their orientation.   ||Blush(success), Depression(failure), Anger(refusal after being told you already have a lover)&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Ask.png|64px]]Let's Break up||Asks to officially end the relationship with the character, but if both of your love is high, they may not accept it.   ||Anger(failure), Depression(success)&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Contact===&lt;br /&gt;
Success rate largely depends on the sexual orientation, virtue of the NPC, favourability, mood and map mood.  If a lover witnesses any contact except &amp;quot;Headpat&amp;quot; with a non-shared lover it will give them the &amp;lt;span style=&amp;quot;color:RED&amp;quot;&amp;gt;'''Cheater!'''&amp;lt;/span&amp;gt; status and can also cause them to compete for attention. Unless you have enough favorability with the NPC, all of these interactions will make him/her angry if they fail.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Interaction !! Description !! Effect&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Skinship.png|64px]]Headpat||Pet/stroke a character's head, reducing stress and horniness and increasing love.  ||Happiness(success), Anger(failure, low favourability)&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Skinship.png|64px]]Hug||Hugs, a character reducing stress and increasing love.   ||Happiness/Blush/Horny(success), Anger(failure, low favourability)&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Skinship.png|64px]]Kiss||Kisses a character, increasing love and horniness.    ||Blush/Horny(success), Anger(failure, low favourability)&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Skinship.png|64px]]Grope||Gropes/touches a character, increasing horniness.  ||Blush/Horny(success), Anger(failure, low favourability)&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Skinship.png|64px]]Sex||Initiates a H scene with the character in the current location. High virtues are reluctant in having H with others around, while Highest virtues will always refuse doing it in public. Depending on favourability, NPCS will either compete for a character having H, with the scene continuing with whoever the middle party chooses as the winner, or they may also ask to join in triggering 3P. Note that unlike AA2, if an NPC competes against you during a H scene, you cannot back away anymore.    ||depends on the H outcome, Anger(failure, low favourability), Anger/Sad(not choosing someone/anyone during an argument)&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Travel===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Interaction !! Description !! Effect&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Ask_to_move.png|64px]] Follow Me||Asks the character to follow you until you reach your destination or you interact with them again. Unlike the NPC's follow, other characters can still talk to the person accompanying you, effectively making them stop following you anymore. The NPC behind you can also get distracted and cancel their follow, examples include witnessing a H scene, their lover interacting with someone, interrupting you or getting spooked by other embarrasing acts. ||None&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Ask_to_move.png|64px]] Let's meet later at..||Asks the character to wait for you on a specific location during the next period. If an NPC asked you to meet later and you talk to them at the planned location, their favourability towards you will increase.||Happiness(characters actually met), Sad(characters didn't met each other)&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Blackmail===&lt;br /&gt;
When the player witnesses any of the these action: Public Masturbation or a character doing certain actions with a non-lover while having a lover like: Hug, Kissing, Groping and Public H, the blackmail option will now be available when talking to an NPC. The game consider this as a '''Weakness''' toward the NPC, You will then have the option to blackmail them. &lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Interaction !! Description !! Effect&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Weakness.png |64px]]Extort|| Demands the character to submit to you. The success rate for this is always 20% (40% if you have the &amp;quot;Schemer&amp;quot; trait) or 100% if the target has the &amp;quot;Masochist&amp;quot; trait. Witnessing more actions that can trigger blackmail will also add up to the success rate of the interaction (2% at most). It's recommended to save before trying to extort someone in order to be able to restart in case it fails.   ||Annoyed(success, mood remains permanent towards the abuser), Anger(failure), None(Masochist)&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Weakness.png |64px]]Ignore||Force the character to not initiate any action toward the &amp;quot;Ignored Target&amp;quot;, but said target can still initiate interactions with this character||None&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Weakness.png |64px]]Show me &amp;quot;That&amp;quot;||Forces the character to expose themselves.  ||Horny(success)&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Weakness.png |64px]]Let me fuck you||Forces a H scene with the character in the current location. If someone attempts to compete against you during the act, the blackmailed person will always choose their abuser, even if the lover themselves is the one competing. This will also weirdly cause both the bully and the victim to fall in love with each other, although the victim themselves may still not enjoy the blackmailer's presence.   ||depends on the H outcome&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Weakness.png |64px]]I'll leave you alone||Free the character from the Blackmail status. This will disable all abusive interactions towards the NPC.||None&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Weakness.png |64px]]Leave me alone||Free the Playable Character from the Blackmail status. If successful, disable the Blackmail actions toward the Playable Character.||None&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Other===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Interaction !! Description !! Effect&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Other.png |64px]]Nothing||Cancel the interaction. If the interacted character hates you, they get mad for wasting their time||None&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=NPC Interactions=&lt;br /&gt;
NPCs have access to more interactions than the player.&lt;/div&gt;</summary>
		<author><name>Redsky09</name></author>	</entry>

	<entry>
		<id>http://wiki.anime-sharing.com/hgames/index.php?title=Summer_Vacation!_Scramble/Gameplay/Interactions&amp;diff=39452</id>
		<title>Summer Vacation! Scramble/Gameplay/Interactions</title>
		<link rel="alternate" type="text/html" href="http://wiki.anime-sharing.com/hgames/index.php?title=Summer_Vacation!_Scramble/Gameplay/Interactions&amp;diff=39452"/>
				<updated>2024-11-05T11:42:36Z</updated>
		
		<summary type="html">&lt;p&gt;Redsky09: Edited descriptions&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{hgame|game={{ROOTPAGENAME}}|company=Illusion|category=IllusionGames}}&lt;br /&gt;
&lt;br /&gt;
=How do they work=&lt;br /&gt;
The % value shown when interacting with somebody represents the chance of the character to accept the action. As long as that value is higher than 0% there is a chance for success. As long as the value is below 100% there is a chance to fail. It is possible to succeed with as low as 1% but the odds are just that low.&lt;br /&gt;
&lt;br /&gt;
Most interactions can be used on the same character only three times per time period. After three uses on the same character the success rate will become 0% and that character will tell you to stop, making them angry.&lt;br /&gt;
&lt;br /&gt;
The success rate is influenced by traits, virtue, mood, character stats, favorability rating and map mood.&lt;br /&gt;
&lt;br /&gt;
Note that a failed interaction will not necessarily decrease the NPC's opinion. A NPC can either directly refuse, decreasing their opinion on you, or can say &amp;quot;another time&amp;quot;, leaving their opinion unchanged.&lt;br /&gt;
&lt;br /&gt;
=Types of Interactions=&lt;br /&gt;
There are 39 interactions that the Player can choose from, these are grouped in 11 categories.&lt;br /&gt;
===Let's Talk===&lt;br /&gt;
Successful interactions have 3 different outcomes (small, good and great) that are influenced by the character's mood, traits, sociability and map mood. &lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Interaction !! Description !! Effect&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Let's_talk.png|64px]]Everyday topics||Talks about casual topics, increasing like.   ||Happiness(good/great success)&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Let's_talk.png|64px]]Romantic topics||Talks about matters of the heart. Successes and failures have a more drastic effect on the character's opinion of you.  ||Blush(good/great success)&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Let's_talk.png|64px]]Naughty topics||Talks about Lewd topics, increasing Love and having a chance of getting the character horny.   ||Horny(good/great success)&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Listen to me===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Interaction !! Description !! Effect&lt;br /&gt;
|-&lt;br /&gt;
| [[File:talk.png|64px]]Cheer Up|| Cheers up a character if depressed. You can also perk up a character who feels Jealous towards someone. If not depressed/jealous then the character will be confused with 0%. ||Normal(success), remains Sad/Jealous if failed.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:talk.png|64px]]Calm Down||Calms down a character if angry. You can also perk up a character who feels Jealous towards someone. If not angry/jealous then the character will be confused with 0%.  ||Normal(success), remains Angry/Jealous if failed.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:talk.png|64px]]Praise||Flatter a character. Increases Like/Love more if successful, increases by a lesser amount if failed. Can also perk up a Sad, Angry or Jealous NPC.   ||Happiness/Blush(success/failure, high favourability), Normal(success/failure, low favourability)&lt;br /&gt;
|-&lt;br /&gt;
| [[File:talk.png|64px]]Grumble||Speak negatively about yourself. The NPC will either agree, increasing both of yours Dislike/Hate, or will say that it's not true, increasing your Like/Love toward them and clearing your bad moods.  ||Depression(success), Happiness(failure)&lt;br /&gt;
|-&lt;br /&gt;
| [[File:talk.png|64px]]Apologize||Apologizes to a character who feels betrayed and thinks the &amp;lt;span style=&amp;quot;color:#CC0000&amp;quot;&amp;gt;'''Unforgivable!'''&amp;lt;/span&amp;gt; status.  ||Normal(success), None(failure)&lt;br /&gt;
|-&lt;br /&gt;
| [[File:talk.png|64px]]Confront||Starts arguing with the character. The winner will receive alot of Dislike points towards their opponent, while the opponent won't be able to move a for a bit and receive alot of Hate towards the winner while also getting Depressed. ||Normal(success), Anger(refused to argue), Depression(character lost confrontation)&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Give Advice===&lt;br /&gt;
All advices reduce the character's horniness to some extent. Success rate depends on the character's seriousness(virtue, related traits and mood) and is heavily influenced by his/her current horniness and the current map's mood. &lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Interaction !! Description !! Effect&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Make_a_statement.png|64px]]Suggest a meal||Encourages the character to eat more often at the Beach for the whole day.  ||Tension(success)&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Make_a_statement.png|64px]]Encourage to study||Encourages the character to study more often at the School for the whole day.  ||Tension(success)&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Make_a_statement.png|64px]]Encourage to exercise||Encourages the character to exercise more often at the Shrine for the whole day.  ||Tension(success)&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Make_a_statement.png|64px]]Encourage Work||Encourages the character to work more often at their Job for the whole day.   ||Tension(success)&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Make_a_statement.png|64px]]Reflect on Relationship||Discourages the character from showing affection. Depending on Virtue and Traits, this can have huge effects on how often the NPC will try to show affection for the whole day. ||Tension (success), Anger(failure, low favourability)&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Make_a_statement.png|64px]]Reflect on love affairs||Discourages the character from forming relationships. Depending on Virtue and Traits, this can have huge effects on how often the NPC will try to make a relationship for the whole day.  ||Tension(success), Anger(failure, low favourability)&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Make_a_statement.png|64px]]Reflect on sex||Discourages the character from having H. Depending on Virtue and Traits, this can have huge effects on how often the NPC will ask for H for the whole day.   ||Tension(success), Anger(failure, low favourability)&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Consult about===&lt;br /&gt;
Consult actions work the same as &amp;quot;Advice&amp;quot;, with the character this time asking for an opinion on specific matters instead of being encouraged by someone else to do something.&lt;br /&gt;
&lt;br /&gt;
It's unknown if these interactions have any effects on PC and it's also impossible to fail them, as the NPC will simply agree/disagree on what you consulted with them depending on their mood, virtue, traits, map mood and favourability towards you.&lt;br /&gt;
&lt;br /&gt;
Note that disagreeing with a topic will NOT make the NPCS less likely to perform the action you discouraged them in not putting more effort into.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Interaction !! Description !! Effect&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Consult.png|64px]]Diet||Asks if the character should eat more often at the Beach for the whole day.   ||None&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Consult.png|64px]]Studies||Asks if the character should study more often at the School for the whole day.   ||None&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Consult.png|64px]]Exercise||Asks if the character should exercise more often at the Shrine for the whole day.   ||None&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Consult.png|64px]]Part-time job||Asks if the character should work more often at their Job for the whole day.   ||None&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Consult.png|64px]]Relationships||Asks if the character should be more aggresive in showing affection. Agreeing on this topic can heavily increase the chances an NPC will show affection for the whole day, so choose your answer wisely.   ||None&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Consult.png|64px]]Love||Asks if the character should be more aggresive in making relationships. Agreeing with this topic can heavily increase the chances an NPC will try to form multiple relationships for the whole day, so choose your answer wisely.   ||None&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Consult.png|64px]]Sex||Asks if the character should be more aggresive in having H. Agreeing on this topic can heavily increase the chances an NPC will ask for H for the whole day, so choose your answer wisely.  ||None&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Gossips===&lt;br /&gt;
When you select any of these interactions you will be taken to the character roster to select the person you're talking about. Success rate largely depends on the NPC's favourability towards you and the person you're conversing about. If your roster only has two people, these interactions (other than &amp;quot;What do you think about?&amp;quot; and &amp;quot;I want to get along...&amp;quot;) will be disabled.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Interaction !! Description !! Effect&lt;br /&gt;
|-&lt;br /&gt;
| [[File:That_person.png|64px]]There's a good rumor||Talks positively about the character. If successful, improves the chance they'll seek them for conversation. If an NPC hears multiple good rumors about others, they can start feeling Jealous about their other colleagues.    ||None, Jealous(multiple successful good rumors)&lt;br /&gt;
|-&lt;br /&gt;
| [[File:That_person.png|64px]]There's a bad rumor||Talks negatively about the character. If successful, decreases the NPC's opinion towards them or otherwise towards you if the NPC doesn't like you enough. If an NPC hears multiple bad rumors about others, they can start feeling Sad about their other colleagues.  ||None, Sad(multiple bad succesful bad rumors)&lt;br /&gt;
|-&lt;br /&gt;
| [[File:That_person.png|64px]]Get along with||Tells the NPC to change their attitude towards the character. If successful, it can increase Like/Love and also the success rate for conversations towards/for the picked target. Note that this action will always fail if the NPC hates the selected character, stating that they &amp;quot;don't like&amp;quot; that person.   ||None&lt;br /&gt;
|-&lt;br /&gt;
| [[File:That_person.png|64px]]I want to get along...||Asks the NPC to tell that character to change their attitude towards you (&amp;quot;Get along with&amp;quot;). Unlike in AA2, you can also refer to your PC when talking, stating that you want to get closer to the NPC. Note that this action will always fail if the NPC hates that character, stating that they &amp;quot;don't like&amp;quot; that person.  ||None&lt;br /&gt;
|-&lt;br /&gt;
| [[File:That_person.png|64px]]What do you think about?||Asks what the are the NPC's feelings towards that character. You can also refer to your PC when talking. Depending on favourability, they may state that they like/love them, don't know yet or simply refuse to tell you anything.  ||None&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Activities===&lt;br /&gt;
Success rate largely depends on the NPC's sociability, favourability, mood, virtue and map mood.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Interaction !! Description !! Effect&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Let's_be_together.png|64px]]Let's go eat||Invites the character to eat together at the Cafe. If the character already ate during the period, they will always refuse the invitation. PC can eat as many times as they like.   ||Calm(success)&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Let's_be_together.png|64px]]Let's study||Invites the character to improve Academics together. Studying with a partner greatly increases the chance of success when working hard, but it can also easily fail if the NPC isn't in the right mood.    ||Tension(success)&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Let's_be_together.png|64px]]Let's exercise||Invites the character to improve Strength together. Exercising with a partner greatly increases the chance of success when working hard, but it can also easily fail if the NPC isn't in the right mood.   ||Tension(success)&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Let's_be_together.png|64px]]Let's work||Asks the character for help at your Job. Working with a partner greatly increases the chance of success when working hard, but it can also easily fail if the NPC  isn't in the right mood.   ||Tension(success)&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Let's_be_together.png|64px]]Come to my room||This invites the character to your home to have fun. A character resistant to having sex with you is unlikely to accept. If the current map mood is set to &amp;quot;Horny&amp;quot; when inviting the NPC, H will begin at your place. Unlike in AA2, you no longer need a relationship to have H at home with someone anymore.   ||Happiness(normal invite), depends on H outcome otherwise&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Feelings===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Interaction !! Description !! Effect&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Ask.png|64px]]Show affection||Confess your love towards the character. Depending on their orientation and relationship towards you, they may state that they love you, that they don't like you or simply thank you.   ||Happiness/Blush(success), Depression(failure)&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Ask.png|64px]]Ask on a date||Asks the character on a BBQ party at the beach on Sunday. The NPC will refuse if it already has a date planned. You can invite multiple characters on a date and, unlike in AA2, it's possible to attend the date with every character you asked out. However, it's not possible to attend multiple dates that you yourself have been invited to if the BBQ party had already started before.   ||TLDR&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Ask.png|64px]]Let's be lovers||Asks to become lovers with the character. If they accept, you'll officially become a couple. Higher virtues or Singleminded NPCS who already have a lover makes having a relationship with them much more difficult, especially if you yourself already have a lover (Singleminded characters who already have a lover will never make multiple affairs). Note that it's impossible to be together with someone that doesn't match their orientation.   ||Blush(success), Depression(failure), Anger(refusal after being told you already have a lover)&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Ask.png|64px]]Let's Break up||Asks to officially end the relationship with the character, but if both of your love is high, they may not accept it.   ||Anger(failure), Depression(success)&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Contact===&lt;br /&gt;
Success rate largely depends on the sexual orientation, virtue of the NPC, favourability, mood and map mood.  If a lover witnesses any contact except &amp;quot;Headpat&amp;quot; with a non-shared lover it will give them the &amp;lt;span style=&amp;quot;color:RED&amp;quot;&amp;gt;'''Cheater!'''&amp;lt;/span&amp;gt; status and can also cause them to compete for attention. Unless you have enough favorability with the NPC, all of these interactions will make him/her angry if they fail.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Interaction !! Description !! Effect&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Skinship.png|64px]]Headpat||Pet/stroke a character's head, reducing stress and horniness and increasing love.  ||Happiness(success), Anger(failure, low favourability)&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Skinship.png|64px]]Hug||Hugs, a character reducing stress and increasing love.   ||Happiness/Blush/Horny(success), Anger(failure, low favourability)&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Skinship.png|64px]]Kiss||Kisses a character, increasing love and horniness.    ||Blush/Horny(success), Anger(failure, low favourability)&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Skinship.png|64px]]Grope||Gropes/touches a character, increasing horniness.  ||Blush/Horny(success), Anger(failure, low favourability)&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Skinship.png|64px]]Sex||Initiates a H scene with the character in the current location. High virtues are reluctant in having H with others around, while Highest virtues will always refuse doing it in public. Depending on favourability, NPCS will either compete for a character having H, with the scene continuing with whoever the middle party chooses as the winner, or they may also ask to join in triggering 3P. Note that unlike AA2, if an NPC competes against you during a H scene, you cannot back away anymore.    ||depends on the H outcome, Anger(failure, low favourability), Anger/Sad(not choosing someone/anyone during an argument)&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Travel===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Interaction !! Description !! Effect&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Ask_to_move.png|64px]] Follow Me||Asks the character to follow you until you reach your destination or you interact with them again. Unlike the NPC's follow, other characters can still talk to the person accompanying you, effectively making them stop following you anymore. The NPC behind you can also get distracted and cancel their follow, examples include witnessing a H scene, their lover interacting with someone, interrupting you or getting spooked by other embarrasing acts. ||None&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Ask_to_move.png|64px]] Let's meet later at..||Asks the character to wait for you on a specific location during the next period. If an NPC asked you to meet later and you talk to them at the planned location, their favourability towards you will increase.||Happiness(characters actually met), Sad(characters didn't met each other)&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Blackmail===&lt;br /&gt;
When the player witnesses any of the these action: Public Masturbation or a character doing certain actions with a non-lover while having a lover like: Hug, Kissing, Groping and Public H, the blackmail option will now be available when talking to an NPC. The game consider this as a '''Weakness''' toward the NPC, You will then have the option to blackmail them. &lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Interaction !! Description !! Effect&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Weakness.png |64px]]Extort|| Demands the character to submit to you. The success rate for this is always 20% (40% if you have the &amp;quot;Schemer&amp;quot; trait) or 100% if the target has the &amp;quot;Masochist&amp;quot; trait. Witnessing more actions that can trigger blackmail will also add up to the success rate of the interaction (2% at most). It's recommended to save before trying to extort someone in order to be able to restart in case it fails.   ||Annoyed(success, mood remains permanent towards the abuser), Anger(failure), None(Masochist)&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Weakness.png |64px]]Ignore||Force the character to not initiate any action toward the &amp;quot;Ignored Target&amp;quot;, but said target can still initiate interactions with this character||None&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Weakness.png |64px]]Show me &amp;quot;That&amp;quot;||Forces the character to expose themselves.  ||Horny(success)&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Weakness.png |64px]]Let me fuck you||Forces a H scene with the character in the current location. If someone attempts to compete against you during the act, the blackmailed person will always choose their abuser, even if the lover themselves is the one competing. This will also weirdly cause both the bully and the victim to fall in love with each other, although the victim themselves may still not enjoy the blackmailer's presence.   ||depends on the H outcome&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Weakness.png |64px]]I'll leave you alone||Free the character from the Blackmail status. This will disable all abusive interactions towards the NPC.||None&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Weakness.png |64px]]Leave me alone||Free the Playable Character from the Blackmail status. If successful, disable the Blackmail actions toward the Playable Character.||None&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Other===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Interaction !! Description !! Effect&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Other.png |64px]]Nothing||Cancel the interaction. If the interacted character hates you, they get mad for wasting their time||None&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=NPC Interactions=&lt;br /&gt;
NPCs have access to more interactions than the player.&lt;/div&gt;</summary>
		<author><name>Redsky09</name></author>	</entry>

	<entry>
		<id>http://wiki.anime-sharing.com/hgames/index.php?title=Summer_Vacation!_Scramble/Gameplay/Interactions&amp;diff=39451</id>
		<title>Summer Vacation! Scramble/Gameplay/Interactions</title>
		<link rel="alternate" type="text/html" href="http://wiki.anime-sharing.com/hgames/index.php?title=Summer_Vacation!_Scramble/Gameplay/Interactions&amp;diff=39451"/>
				<updated>2024-11-05T11:34:38Z</updated>
		
		<summary type="html">&lt;p&gt;Redsky09: Edited descriptions&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{hgame|game={{ROOTPAGENAME}}|company=Illusion|category=IllusionGames}}&lt;br /&gt;
&lt;br /&gt;
=How do they work=&lt;br /&gt;
The % value shown when interacting with somebody represents the chance of the character to accept the action. As long as that value is higher than 0% there is a chance for success. As long as the value is below 100% there is a chance to fail. It is possible to succeed with as low as 1% but the odds are just that low.&lt;br /&gt;
&lt;br /&gt;
Most interactions can be used on the same character only three times per time period. After three uses on the same character the success rate will become 0% and that character will tell you to stop, making them angry.&lt;br /&gt;
&lt;br /&gt;
The success rate is influenced by traits, virtue, mood, character stats, favorability rating and map mood.&lt;br /&gt;
&lt;br /&gt;
Note that a failed interaction will not necessarily decrease the NPC's opinion. A NPC can either directly refuse, decreasing their opinion on you, or can say &amp;quot;another time&amp;quot;, leaving their opinion unchanged.&lt;br /&gt;
&lt;br /&gt;
=Types of Interactions=&lt;br /&gt;
There are 39 interactions that the Player can choose from, these are grouped in 11 categories.&lt;br /&gt;
===Let's Talk===&lt;br /&gt;
Successful interactions have 3 different outcomes (small, good and great) that are influenced by the character's mood, traits, sociability and map mood. &lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Interaction !! Description !! Effect&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Let's_talk.png|64px]]Everyday topics||Talks about casual topics, increasing like.   ||Happiness(good/great success)&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Let's_talk.png|64px]]Romantic topics||Talks about matters of the heart. Successes and failures have a more drastic effect on the character's opinion of you.  ||Blush(good/great success)&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Let's_talk.png|64px]]Naughty topics||Talks about Lewd topics, increasing Love and having a chance of getting the character horny.   ||Horny(good/great success)&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Listen to me===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Interaction !! Description !! Effect&lt;br /&gt;
|-&lt;br /&gt;
| [[File:talk.png|64px]]Cheer Up|| Cheers up a character if depressed. You can also perk up a character who feels Jealous towards someone. If not depressed/jealous then the character will be confused with 0%. ||Normal(success), remains Sad/Jealous if failed.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:talk.png|64px]]Calm Down||Calms down a character if angry. You can also perk up a character who feels Jealous towards someone. If not angry/jealous then the character will be confused with 0%.  ||Normal(success), remains Angry/Jealous if failed.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:talk.png|64px]]Praise||Flatter a character. Increases Like/Love more if successful, increases by a lesser amount if failed. Can also perk up a Sad, Angry or Jealous NPC.   ||Happiness/Blush(success/failure, high favourability), Normal(success/failure, low favourability)&lt;br /&gt;
|-&lt;br /&gt;
| [[File:talk.png|64px]]Grumble||Speak negatively about yourself. The NPC will either agree, increasing both of yours Dislike/Hate, or will say that it's not true, increasing your Like/Love toward them and clearing your bad moods.  ||Depression(success), Happiness(failure)&lt;br /&gt;
|-&lt;br /&gt;
| [[File:talk.png|64px]]Apologize||Apologizes to a character who feels betrayed and thinks the &amp;lt;span style=&amp;quot;color:#CC0000&amp;quot;&amp;gt;'''Unforgivable!'''&amp;lt;/span&amp;gt; status.  ||Normal(success), None(failure)&lt;br /&gt;
|-&lt;br /&gt;
| [[File:talk.png|64px]]Confront||Starts arguing with the character. The winner will receive alot of Dislike points towards their opponent, while the opponent won't be able to move a for a bit and receive alot of Hate towards the winner while also getting Depressed. ||Normal(success), Anger(refused to argue), Depression(character lost confrontation)&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Give Advice===&lt;br /&gt;
All advices reduce the character's horniness to some extent. Success rate depends on the character's seriousness(virtue, related traits and mood) and is heavily influenced by his/her current horniness and the current map's mood. &lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Interaction !! Description !! Effect&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Make_a_statement.png|64px]]Suggest a meal||Encourages the character to eat more often at the Beach for the whole day.  ||Tension(success)&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Make_a_statement.png|64px]]Encourage to study||Encourages the character to study more often at the School for the whole day.  ||Tension(success)&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Make_a_statement.png|64px]]Encourage to exercise||Encourages the character to exercise more often at the Shrine for the whole day.  ||Tension(success)&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Make_a_statement.png|64px]]Encourage Work||Encourages the character to work more often at their Job for the whole day.   ||Tension(success)&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Make_a_statement.png|64px]]Reflect on Relationship||Discourages the character from showing affection. Depending on Virtue and Traits, this can have huge effects on how often the NPC will try to show affection for the whole day. ||Tension (success), Anger(failure, low favourability)&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Make_a_statement.png|64px]]Reflect on love affairs||Discourages the character from forming relationships. Depending on Virtue and Traits, this can have huge effects on how often the NPC will try to make a relationship for the whole day.  ||Tension(success), Anger(failure, low favourability)&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Make_a_statement.png|64px]]Reflect on sex||Discourages the character from having H. Depending on Virtue and Traits, this can have huge effects on how often the NPC will ask for H for the whole day.   ||Tension(success), Anger(failure, low favourability)&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Consult about===&lt;br /&gt;
Consult actions work the same as &amp;quot;Advice&amp;quot;, with the character this time asking for an opinion on specific matters instead of being encouraged by someone else to do something.&lt;br /&gt;
&lt;br /&gt;
It's unknown if these interactions have any effects on PC and it's also impossible to fail them, as the NPC will simply agree/disagree on what you consulted with them depending on their mood, virtue, traits, map mood and favourability towards you.&lt;br /&gt;
&lt;br /&gt;
Note that disagreeing with a topic will NOT make the NPCS less likely to perform the action you discouraged them in not putting more effort into.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Interaction !! Description !! Effect&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Consult.png|64px]]Diet||Asks if the character should eat more often at the Beach for the whole day.   ||None&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Consult.png|64px]]Studies||Asks if the character should study more often at the School for the whole day.   ||None&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Consult.png|64px]]Exercise||Asks if the character should exercise more often at the Shrine for the whole day.   ||None&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Consult.png|64px]]Part-time job||Asks if the character should work more often at their Job for the whole day.   ||None&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Consult.png|64px]]Relationships||Asks if the character should be more aggresive in showing affection. Agreeing on this topic can heavily increase the chances an NPC will show affection for the whole day, so choose your answer wisely.   ||None&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Consult.png|64px]]Love||Asks if the character should be more aggresive in making relationships. Agreeing with this topic can heavily increase the chances an NPC will try to form multiple relationships for the whole day, so choose your answer wisely.   ||None&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Consult.png|64px]]Sex||Asks if the character should be more aggresive in having H. Agreeing on this topic can heavily increase the chances an NPC will ask for H for the whole day, so choose your answer wisely.  ||None&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Gossips===&lt;br /&gt;
When you select any of these interactions you will be taken to the character roster to select the person you're talking about. Success rate largely depends on the NPC's favourability towards you and the person you're conversing about. If your roster only has two people, these interactions (other than &amp;quot;What do you think about?&amp;quot; and &amp;quot;I want to get along...&amp;quot;) will be disabled.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Interaction !! Description !! Effect&lt;br /&gt;
|-&lt;br /&gt;
| [[File:That_person.png|64px]]There's a good rumor||Talks positively about the character. If successful, improves the chance they'll seek them for conversation. If an NPC hears multiple good rumors about others, they can start feeling Jealous about their other colleagues.    ||None, Jealous(multiple successful good rumors)&lt;br /&gt;
|-&lt;br /&gt;
| [[File:That_person.png|64px]]There's a bad rumor||Talks negatively about the character. If successful, decreases the NPC's opinion towards them or otherwise towards you if the NPC doesn't like you enough. If an NPC hears multiple bad rumors about others, they can start feeling Sad about their other colleagues.  ||None, Sad(multiple bad succesful bad rumors)&lt;br /&gt;
|-&lt;br /&gt;
| [[File:That_person.png|64px]]Get along with||Tells the NPC to change their attitude towards the character. If successful, it can increase Like/Love and also the success rate for conversations towards/for the picked target. Note that this action will always fail if the NPC hates the selected character, stating that they &amp;quot;don't like&amp;quot; that person.   ||None&lt;br /&gt;
|-&lt;br /&gt;
| [[File:That_person.png|64px]]I want to get along...||Asks the NPC to tell that character to change their attitude towards you (&amp;quot;Get along with&amp;quot;). Unlike in AA2, you can also refer to your PC when talking, stating that you want to get closer to the NPC. Note that this action will always fail if the NPC hates that character, stating that they &amp;quot;don't like&amp;quot; that person.  ||None&lt;br /&gt;
|-&lt;br /&gt;
| [[File:That_person.png|64px]]What do you think about?||Asks what the are the NPC's feelings towards that character. You can also refer to your PC when talking. Depending on favourability, they may state that they like/love them, don't know yet or simply refuse to tell you anything.  ||None&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Activities===&lt;br /&gt;
Success rate largely depends on the NPC's sociability, favourability, mood, virtue and map mood.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Interaction !! Description !! Effect&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Let's_be_together.png|64px]]Let's go eat||Invites the character to eat together at the Cafe. If the character already ate during the period, they will always refuse the invitation. PC can eat as many times as they like.   ||Calm(success)&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Let's_be_together.png|64px]]Let's study||Invites the character to improve Academics together. Studying with a partner greatly increases the chance of success when working hard, but it can also easily fail if the NPC isn't in the right mood.    ||Tension(success)&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Let's_be_together.png|64px]]Let's exercise||Invites the character to improve Strength together. Exercising with a partner greatly increases the chance of success when working hard, but it can also easily fail if the NPC isn't in the right mood.   ||Tension(success)&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Let's_be_together.png|64px]]Let's work||Asks the character for help at your Job. Working with a partner greatly increases the chance of success when working hard, but it can also easily fail if the NPC  isn't in the right mood.   ||Tension(success)&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Let's_be_together.png|64px]]Come to my room||This invites the character to your home to have fun. A character resistant to having sex with you is unlikely to accept. If the current map mood is set to &amp;quot;Horny&amp;quot; when inviting the NPC, H will begin at your place.   ||Happiness(normal invite), depends on H outcome otherwise&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Feelings===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Interaction !! Description !! Effect&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Ask.png|64px]]Show affection||Confess your love towards the character. Depending on their orientation and relationship towards you, they may state that they love you, that they don't like you or simply thank you.   ||Happiness/Blush(success), Depression(failure)&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Ask.png|64px]]Ask on a date||Asks the character on a BBQ party at the beach on Sunday. The NPC will refuse if it already has a date planned. You can invite multiple characters on a date and, unlike in AA2, it's possible to attend the date with every character you asked out. However, it's not possible to attend multiple dates that you yourself have been invited to if the BBQ party had already started before.   ||TLDR&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Ask.png|64px]]Let's be lovers||Asks to become lovers with the character. If they accept, you'll officially become a couple. Higher virtues or Singleminded NPCS who already have a lover makes having a relationship with them much more difficult, especially if you yourself already have a lover (Singleminded characters who already have a lover will never make multiple affairs). Note that it's impossible to be together with someone that doesn't match their orientation.   ||Blush(success), Depression(failure), Anger(refusal after being told you already have a lover)&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Ask.png|64px]]Let's Break up||Asks to officially end the relationship with the character, but if both of your love is high, they may not accept it.   ||Anger(failure), Depression(success)&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Contact===&lt;br /&gt;
Success rate largely depends on the sexual orientation, virtue of the NPC, favourability, mood and map mood.  If a lover witnesses any contact except &amp;quot;Headpat&amp;quot; with a non-shared lover it will give them the &amp;lt;span style=&amp;quot;color:RED&amp;quot;&amp;gt;'''Cheater!'''&amp;lt;/span&amp;gt; status and can also cause them to compete for attention. Unless you have enough favorability with the NPC, all of these interactions will make him/her angry if they fail.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Interaction !! Description !! Effect&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Skinship.png|64px]]Headpat||Pet/stroke a character's head, reducing stress and horniness and increasing love.  ||Happiness(success), Anger(failure, low favourability)&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Skinship.png|64px]]Hug||Hugs, a character reducing stress and increasing love.   ||Happiness/Blush/Horny(success), Anger(failure, low favourability)&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Skinship.png|64px]]Kiss||Kisses a character, increasing love and horniness.    ||Blush/Horny(success), Anger(failure, low favourability)&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Skinship.png|64px]]Grope||Gropes/touches a character, increasing horniness.  ||Blush/Horny(success), Anger(failure, low favourability)&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Skinship.png|64px]]Sex||Initiates a H scene with the character in the current location. High virtues are reluctant in having H with others around, while Highest virtues will always refuse doing it in public. Depending on favourability, NPCS will either compete for a character having H, with the scene continuing with whoever the middle party chooses as the winner, or they may also ask to join in triggering 3P. Note that unlike AA2, if an NPC competes against you during a H scene, you cannot back away anymore.    ||depends on the H outcome, Anger(failure, low favourability), Anger/Sad(not choosing someone/anyone during an argument)&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Travel===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Interaction !! Description !! Effect&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Ask_to_move.png|64px]] Follow Me||Asks the character to follow you until you reach your destination or you interact with them again. Unlike the NPC's follow, other characters can still talk to the person accompanying you, effectively making them stop following you anymore. The NPC behind you can also get distracted and cancel their follow, examples include witnessing a H scene, their lover interacting with someone, interrupting you or getting spooked by other embarrasing acts. ||None&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Ask_to_move.png|64px]] Let's meet later at..||Asks the character to wait for you on a specific location during the next period. If an NPC asked you to meet later and you talk to them at the planned location, their favourability towards you will increase.||Happiness(characters actually met), Sad(characters didn't met each other)&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Blackmail===&lt;br /&gt;
When the player witnesses any of the these action: Public Masturbation or a character doing certain actions with a non-lover while having a lover like: Hug, Kissing, Groping and Public H, the blackmail option will now be available when talking to an NPC. The game consider this as a '''Weakness''' toward the NPC, You will then have the option to blackmail them. &lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Interaction !! Description !! Effect&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Weakness.png |64px]]Extort|| Demands the character to submit to you. The success rate for this is always 20% (40% if you have the &amp;quot;Schemer&amp;quot; trait) or 100% if the target has the &amp;quot;Masochist&amp;quot; trait. Witnessing more actions that can trigger blackmail will also add up to the success rate of the interaction (2% at most). It's recommended to save before trying to extort someone in order to be able to restart in case it fails.   ||Annoyed(success, mood remains permanent towards the abuser), Anger(failure), None(Masochist)&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Weakness.png |64px]]Ignore||Force the character to not initiate any action toward the &amp;quot;Ignored Target&amp;quot;, but said target can still initiate interactions with this character||None&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Weakness.png |64px]]Show me &amp;quot;That&amp;quot;||Forces the character to expose themselves.  ||Horny(success)&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Weakness.png |64px]]Let me fuck you||Forces a H scene with the character in the current location. If someone attempts to compete against you during the act, the blackmailed person will always choose their abuser, even if the lover themselves is the one competing. This will also weirdly cause both the bully and the victim to fall in love with each other, although the victim themselves may still not enjoy the blackmailer's presence.   ||depends on the H outcome&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Weakness.png |64px]]I'll leave you alone||Free the character from the Blackmail status. This will disable all abusive interactions towards the NPC.||None&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Weakness.png |64px]]Leave me alone||Free the Playable Character from the Blackmail status. If successful, disable the Blackmail actions toward the Playable Character.||None&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Other===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Interaction !! Description !! Effect&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Other.png |64px]]Nothing||Cancel the interaction. If the interacted character hates you, they get mad for wasting their time||None&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=NPC Interactions=&lt;br /&gt;
NPCs have access to more interactions than the player.&lt;/div&gt;</summary>
		<author><name>Redsky09</name></author>	</entry>

	<entry>
		<id>http://wiki.anime-sharing.com/hgames/index.php?title=Summer_Vacation!_Scramble/Gameplay/Interactions&amp;diff=39450</id>
		<title>Summer Vacation! Scramble/Gameplay/Interactions</title>
		<link rel="alternate" type="text/html" href="http://wiki.anime-sharing.com/hgames/index.php?title=Summer_Vacation!_Scramble/Gameplay/Interactions&amp;diff=39450"/>
				<updated>2024-11-05T10:58:20Z</updated>
		
		<summary type="html">&lt;p&gt;Redsky09: Edited descriptions&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{hgame|game={{ROOTPAGENAME}}|company=Illusion|category=IllusionGames}}&lt;br /&gt;
&lt;br /&gt;
=How do they work=&lt;br /&gt;
The % value shown when interacting with somebody represents the chance of the character to accept the action. As long as that value is higher than 0% there is a chance for success. As long as the value is below 100% there is a chance to fail. It is possible to succeed with as low as 1% but the odds are just that low.&lt;br /&gt;
&lt;br /&gt;
Most interactions can be used on the same character only three times per time period. After three uses on the same character the success rate will become 0% and that character will tell you to stop, making them angry.&lt;br /&gt;
&lt;br /&gt;
The success rate is influenced by traits, virtue, mood, character stats, favorability rating and map mood.&lt;br /&gt;
&lt;br /&gt;
Note that a failed interaction will not necessarily decrease the NPC's opinion. A NPC can either directly refuse, decreasing their opinion on you, or can say &amp;quot;another time&amp;quot;, leaving their opinion unchanged.&lt;br /&gt;
&lt;br /&gt;
=Types of Interactions=&lt;br /&gt;
There are 39 interactions that the Player can choose from, these are grouped in 11 categories.&lt;br /&gt;
===Let's Talk===&lt;br /&gt;
Successful interactions have 3 different outcomes (small, good and great) that are influenced by the character's mood, traits, sociability and map mood. &lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Interaction !! Description !! Effect&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Let's_talk.png|64px]]Everyday topics||Talks about casual topics, increasing like.   ||Happiness(good/great success)&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Let's_talk.png|64px]]Romantic topics||Talks about matters of the heart. Successes and failures have a more drastic effect on the character's opinion of you.  ||Blush(good/great success)&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Let's_talk.png|64px]]Naughty topics||Talks about Lewd topics, increasing Love and having a chance of getting the character horny.   ||Horny(good/great success)&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Listen to me===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Interaction !! Description !! Effect&lt;br /&gt;
|-&lt;br /&gt;
| [[File:talk.png|64px]]Cheer Up|| Cheers up a character if depressed. You can also perk up a character who feels Jealous towards someone. If not depressed/jealous then the character will be confused with 0%. ||Normal(success), remains Sad/Jealous if failed.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:talk.png|64px]]Calm Down||Calms down a character if angry. You can also perk up a character who feels Jealous towards someone. If not angry/jealous then the character will be confused with 0%.  ||Normal(success), remains Angry/Jealous if failed.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:talk.png|64px]]Praise||Flatter a character. Increases Like/Love more if successful, increases by a lesser amount if failed. Can also perk up a Sad, Angry or Jealous NPC.   ||Happiness/Blush(success/failure, high favourability), Normal(success/failure, low favourability)&lt;br /&gt;
|-&lt;br /&gt;
| [[File:talk.png|64px]]Grumble||Speak negatively about yourself. The NPC will either agree, increasing both of yours Dislike/Hate, or will say that it's not true, increasing your Like/Love toward them and clearing your bad moods.  ||Depression(success), Happiness(failure)&lt;br /&gt;
|-&lt;br /&gt;
| [[File:talk.png|64px]]Apologize||Apologizes to a character who feels betrayed and thinks the &amp;lt;span style=&amp;quot;color:#CC0000&amp;quot;&amp;gt;'''Unforgivable!'''&amp;lt;/span&amp;gt; status.  ||Normal(success), None(failure)&lt;br /&gt;
|-&lt;br /&gt;
| [[File:talk.png|64px]]Confront||Starts arguing with the character. The winner will receive alot of Dislike points towards their opponent, while the opponent won't be able to move a for a bit and receive alot of Hate towards the winner while also getting Depressed. ||Normal(success), Anger(refused to argue), Depression(character lost confrontation)&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Give Advice===&lt;br /&gt;
All advices reduce the character's horniness to some extent. Success rate depends on the character's seriousness(virtue, related traits and mood) and is heavily influenced by his/her current horniness and the current map's mood. &lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Interaction !! Description !! Effect&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Make_a_statement.png|64px]]Suggest a meal||Encourages the character to eat more often at the beach for the whole day.  ||Tension(success)&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Make_a_statement.png|64px]]Encourage to study||Encourages the character to study more often at the School for the whole day.  ||Tension(success)&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Make_a_statement.png|64px]]Encourage to exercise||Encourages the character to exercise more often at the Shrine for the whole day.  ||Tension(success)&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Make_a_statement.png|64px]]Encourage Work||Encourages the character to work more often at their Job for the whole day.   ||Tension(success)&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Make_a_statement.png|64px]]Reflect on Relationship||Discourages the character from showing affection. Depending on Virtue and Traits, this can have huge effects on how often the NPC will try to show affection for the whole day. ||Tension (success), Anger(failure, low favourability)&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Make_a_statement.png|64px]]Reflect on love affairs||Discourages the character from forming relationships. Depending on Virtue and Traits, this can have huge effects on how often the NPC will try to make a relationship for the whole day.  ||Tension(success), Anger(failure, low favourability)&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Make_a_statement.png|64px]]Reflect on sex||Discourages the character from having H. Depending on Virtue and Traits, this can have huge effects on how often the NPC will ask for H for the whole day.   ||Tension(success), Anger(failure, low favourability)&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Consult about===&lt;br /&gt;
Consult actions work the same as &amp;quot;Advice&amp;quot;, with the character this time asking for an opinion on specific matters instead of being encouraged by someone else to do something.&lt;br /&gt;
&lt;br /&gt;
It's unknown if these interactions have any effects on PC and it's also impossible to fail them, as the NPC will simply agree/disagree on what you consulted with them depending on their mood, virtue, traits, map mood and favourability towards you.&lt;br /&gt;
&lt;br /&gt;
Note that disagreeing with a topic will NOT make the NPCS less likely to perform the action you discouraged them in not putting more effort into.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Interaction !! Description !! Effect&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Consult.png|64px]]Diet||Asks if the character should eat more often at the Beach for the whole day.   ||None&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Consult.png|64px]]Studies||Asks if the character should study more often at the School for the whole day.   ||None&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Consult.png|64px]]Exercise||Asks if the character should exercise more often at the Shrine for the whole day.   ||None&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Consult.png|64px]]Part-time job||Asks if the character should work more often at their Job for the whole day.   ||None&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Consult.png|64px]]Relationships||Asks if the character should be more aggresive in showing affection. Agreeing on this topic can heavily increase the chances an NPC will show affection for the whole day, so choose your answer wisely.   ||None&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Consult.png|64px]]Love||Asks if the character should be more aggresive in making relationships. Agreeing with this topic can heavily increase the chances an NPC will try to form multiple relationships for the whole day, so choose your answer wisely.   ||None&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Consult.png|64px]]Sex||Asks if the character should be more aggresive in having H. Agreeing on this topic can heavily increase the chances an NPC will ask for H for the whole day, so choose your answer wisely.  ||None&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Gossips===&lt;br /&gt;
When you select any of these interactions you will be taken to the character roster to select the person you're talking about. Success rate largely depends on the NPC's favourability towards you and the person you're conversing about. If your roster only has two people, these interactions (other than &amp;quot;What do you think about?&amp;quot; and &amp;quot;I want to get along...&amp;quot;) will be disabled.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Interaction !! Description !! Effect&lt;br /&gt;
|-&lt;br /&gt;
| [[File:That_person.png|64px]]There's a good rumor||Talks positively about the character. If successful, improves the chance they'll seek them for conversation. If an NPC hears multiple good rumors about others, they can start feeling Jealous about their other colleagues.    ||None, Jealous(multiple successful good rumors)&lt;br /&gt;
|-&lt;br /&gt;
| [[File:That_person.png|64px]]There's a bad rumor||Talks negatively about the character. If successful, decreases the NPC's opinion towards them or otherwise towards you if the NPC doesn't like you enough. If an NPC hears multiple bad rumors about others, they can start feeling Sad about their other colleagues.  ||None, Sad(multiple bad succesful bad rumors)&lt;br /&gt;
|-&lt;br /&gt;
| [[File:That_person.png|64px]]Get along with||Tells the NPC to change their attitude towards the character. If successful, it can increase Like/Love and also the success rate for conversations towards/for the picked target. Note that this action will always fail if the NPC hates the selected character, stating that they &amp;quot;don't like&amp;quot; that person.   ||None&lt;br /&gt;
|-&lt;br /&gt;
| [[File:That_person.png|64px]]I want to get along...||Asks the NPC to tell that character to change their attitude towards you (&amp;quot;Get along with&amp;quot;). Unlike in AA2, you can also refer to your PC when talking, stating that you want to get closer to the NPC. Note that this action will always fail if the NPC hates that character, stating that they &amp;quot;don't like&amp;quot; that person.  ||None&lt;br /&gt;
|-&lt;br /&gt;
| [[File:That_person.png|64px]]What do you think about?||Asks what the are the NPC's feelings towards that character. You can also refer to your PC when talking. Depending on favourability, they may state that they like/love them, don't know yet or simply refuse to tell you anything.  ||None&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Activities===&lt;br /&gt;
Success rate largely depends on the NPC's sociability, favourability, mood, virtue and map mood.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Interaction !! Description !! Effect&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Let's_be_together.png|64px]]Let's go eat||Invites the character to eat together at the Cafe. If the character already ate during the period, they will always refuse the invitation. PC can eat as many times as they like.   ||Calm(success)&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Let's_be_together.png|64px]]Let's study||Invites the character to improve Academics together. Studying with a partner greatly increases the chance of success when working hard, but it can also easily fail if the NPC isn't in the right mood.    ||Tension(success)&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Let's_be_together.png|64px]]Let's exercise||Invites the character to improve Strength together. Exercising with a partner greatly increases the chance of success when working hard, but it can also easily fail if the NPC isn't in the right mood.   ||Tension(success)&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Let's_be_together.png|64px]]Let's work||Asks the character for help at your Job. Working with a partner greatly increases the chance of success when working hard, but it can also easily fail if the NPC  isn't in the right mood.   ||Tension(success)&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Let's_be_together.png|64px]]Come to my room||This invites the character to your home to have fun. A character resistant to having sex with you is unlikely to accept. If the current map mood is set to &amp;quot;Horny&amp;quot; when inviting the NPC, H will begin at your place.   ||Happiness(normal invite), depends on H outcome otherwise&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Feelings===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Interaction !! Description !! Effect&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Ask.png|64px]]Show affection||Confess your love towards the character. Depending on their orientation and relationship towards you, they may state that they love you, that they don't like you or simply thank you.   ||Happiness/Blush(success), Depression(failure)&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Ask.png|64px]]Ask on a date||Asks the character on a BBQ party at the beach on Sunday. The NPC will refuse if it already has a date planned. You can invite multiple characters on a date and, unlike in AA2, it's possible to attend the date with every character you asked out. However, it's not possible to attend multiple dates that you yourself have been invited to if the BBQ party had already started before.   ||TLDR&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Ask.png|64px]]Let's be lovers||Asks to become lovers with the character. If they accept, you'll officially become a couple. Higher virtues or Singleminded NPCS who already have a lover makes having a relationship with them much more difficult, especially if you yourself already have a lover (Singleminded characters who already have a lover will never make multiple affairs). Note that it's impossible to be together with someone that doesn't match their orientation.   ||Blush(success), Depression(failure), Anger(refusal after being told you already have a lover)&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Ask.png|64px]]Let's Break up||Asks to officially end the relationship with the character, but if both of your love is high, they may not accept it.   ||Anger(failure), Depression(success)&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Contact===&lt;br /&gt;
Success rate largely depends on the sexual orientation, virtue of the NPC, favourability, mood and map mood.  If a lover witnesses any contact except &amp;quot;Headpat&amp;quot; with a non-shared lover it will give them the &amp;lt;span style=&amp;quot;color:RED&amp;quot;&amp;gt;'''Cheater!'''&amp;lt;/span&amp;gt; status and can also cause them to compete for attention. Unless you have enough favorability with the NPC, all of these interactions will make him/her angry if they fail.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Interaction !! Description !! Effect&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Skinship.png|64px]]Headpat||Pet/stroke a character's head, reducing stress and horniness and increasing love.  ||Happiness(success), Anger(failure, low favourability)&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Skinship.png|64px]]Hug||Hugs, a character reducing stress and increasing love.   ||Happiness/Blush/Horny(success), Anger(failure, low favourability)&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Skinship.png|64px]]Kiss||Kisses a character, increasing love and horniness.    ||Blush/Horny(success), Anger(failure, low favourability)&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Skinship.png|64px]]Grope||Gropes/touches a character, increasing horniness.  ||Blush/Horny(success), Anger(failure, low favourability)&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Skinship.png|64px]]Sex||Initiates a H scene with the character in the current location. High virtues are reluctant in having H with others around, while Highest virtues will always refuse doing it in public. Depending on favourability, NPCS will either compete for a character having H, with the scene continuing with whoever the middle party chooses as the winner, or they may also ask to join in triggering 3P. Note that unlike AA2, if an NPC competes against you during a H scene, you cannot back away anymore.    ||depends on the H outcome, Anger(failure, low favourability), Anger/Sad(not choosing someone/anyone during an argument)&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Travel===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Interaction !! Description !! Effect&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Ask_to_move.png|64px]] Follow Me||Asks the character to follow you until you reach your destination or you interact with them again. Unlike the NPC's follow, other characters can still talk to the person accompanying you, effectively making them stop following you anymore. The NPC behind you can also get distracted and cancel their follow, examples include witnessing a H scene, their lover interacting with someone, interrupting you or getting spooked by other embarrasing acts. ||None&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Ask_to_move.png|64px]] Let's meet later at..||Asks the character to wait for you on a specific location during the next period. If an NPC asked you to meet later and you talk to them at the planned location, their favourability towards you will increase.||Happiness(characters actually met), Sad(characters didn't met each other)&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Blackmail===&lt;br /&gt;
When the player witnesses any of the these action: Public Masturbation or a character doing certain actions with a non-lover while having a lover like: Hug, Kissing, Groping and Public H, the blackmail option will now be available when talking to an NPC. The game consider this as a '''Weakness''' toward the NPC, You will then have the option to blackmail them. &lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Interaction !! Description !! Effect&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Weakness.png |64px]]Extort|| Demands the character to submit to you. The success rate for this is always 20% (40% if you have the &amp;quot;Schemer&amp;quot; trait) or 100% if the target has the &amp;quot;Masochist&amp;quot; trait. Witnessing more actions that can trigger blackmail will also add up to the success rate of the interaction (2% at most). It's recommended to save before trying to extort someone in order to be able to restart in case it fails.   ||Annoyed(success, mood remains permanent towards the abuser), Anger(failure), None(Masochist)&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Weakness.png |64px]]Ignore||Force the character to not initiate any action toward the &amp;quot;Ignored Target&amp;quot;, but said target can still initiate interactions with this character||None&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Weakness.png |64px]]Show me &amp;quot;That&amp;quot;||Forces the character to expose themselves.  ||Horny(success)&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Weakness.png |64px]]Let me fuck you||Forces a H scene with the character in the current location. If someone attempts to compete against you during the act, the blackmailed person will always choose their abuser, even if the lover themselves is the one competing. This will also weirdly cause both the bully and the victim to fall in love with each other, although the victim themselves may still not enjoy the blackmailer's presence.   ||depends on the H outcome&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Weakness.png |64px]]I'll leave you alone||Free the character from the Blackmail status. This will disable all abusive interactions towards the NPC.||None&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Weakness.png |64px]]Leave me alone||Free the Playable Character from the Blackmail status. If successful, disable the Blackmail actions toward the Playable Character.||None&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Other===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Interaction !! Description !! Effect&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Other.png |64px]]Nothing||Cancel the interaction. If the interacted character hates you, they get mad for wasting their time||None&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=NPC Interactions=&lt;br /&gt;
NPCs have access to more interactions than the player.&lt;/div&gt;</summary>
		<author><name>Redsky09</name></author>	</entry>

	<entry>
		<id>http://wiki.anime-sharing.com/hgames/index.php?title=Summer_Vacation!_Scramble/Gameplay/Interactions&amp;diff=39449</id>
		<title>Summer Vacation! Scramble/Gameplay/Interactions</title>
		<link rel="alternate" type="text/html" href="http://wiki.anime-sharing.com/hgames/index.php?title=Summer_Vacation!_Scramble/Gameplay/Interactions&amp;diff=39449"/>
				<updated>2024-11-05T10:57:30Z</updated>
		
		<summary type="html">&lt;p&gt;Redsky09: Edited descriptions&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{hgame|game={{ROOTPAGENAME}}|company=Illusion|category=IllusionGames}}&lt;br /&gt;
&lt;br /&gt;
=How do they work=&lt;br /&gt;
The % value shown when interacting with somebody represents the chance of the character to accept the action. As long as that value is higher than 0% there is a chance for success. As long as the value is below 100% there is a chance to fail. It is possible to succeed with as low as 1% but the odds are just that low.&lt;br /&gt;
&lt;br /&gt;
Most interactions can be used on the same character only three times per time period. After three uses on the same character the success rate will become 0% and that character will tell you to stop, making them angry.&lt;br /&gt;
&lt;br /&gt;
The success rate is influenced by traits, virtue, mood, character stats, favorability rating and map mood.&lt;br /&gt;
&lt;br /&gt;
Note that a failed interaction will not necessarily decrease the NPC's opinion. A NPC can either directly refuse, decreasing their opinion on you, or can say &amp;quot;another time&amp;quot;, leaving their opinion unchanged.&lt;br /&gt;
&lt;br /&gt;
=Types of Interactions=&lt;br /&gt;
There are 39 interactions that the Player can choose from, these are grouped in 11 categories.&lt;br /&gt;
===Let's Talk===&lt;br /&gt;
Successful interactions have 3 different outcomes (small, good and great) that are influenced by the character's mood, traits, sociability and map mood. &lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Interaction !! Description !! Effect&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Let's_talk.png|64px]]Everyday topics||Talks about casual topics, increasing like.   ||Happiness(good/great success)&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Let's_talk.png|64px]]Romantic topics||Talks about matters of the heart. Successes and failures have a more drastic effect on the character's opinion of you.  ||Blush(good/great success)&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Let's_talk.png|64px]]Naughty topics||Talks about Lewd topics, increasing Love and having a chance of getting the character horny.   ||Horny(good/great success)&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Listen to me===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Interaction !! Description !! Effect&lt;br /&gt;
|-&lt;br /&gt;
| [[File:talk.png|64px]]Cheer Up|| Cheers up a character if depressed. You can also perk up a character who feels Jealous towards someone. If not depressed/jealous then the character will be confused with 0%. ||Normal(success), remains Sad/Jealous if failed.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:talk.png|64px]]Calm Down||Calms down a character if angry. You can also perk up a character who feels Jealous towards someone. If not angry/jealous then the character will be confused with 0%.  ||Normal(success), remains Angry/Jealous if failed.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:talk.png|64px]]Praise||Flatter a character. Increases Like/Love more if successful, increases by a lesser amount if failed. Can also perk up a Sad, Angry or Jealous NPC.   ||Happiness/Blush(success/failure, high favourability), Normal(success/failure, low favourability)&lt;br /&gt;
|-&lt;br /&gt;
| [[File:talk.png|64px]]Grumble||Speak negatively about yourself. The NPC will either agree, increasing both of yours Dislike/Hate, or will say that it's not true, increasing your Like/Love toward them and clearing your bad moods.  ||Depression(success), Happiness(failure)&lt;br /&gt;
|-&lt;br /&gt;
| [[File:talk.png|64px]]Apologize||Apologizes to a character who feels betrayed and thinks the &amp;lt;span style=&amp;quot;color:#CC0000&amp;quot;&amp;gt;'''Unforgivable!'''&amp;lt;/span&amp;gt; status.  ||Normal(success), None(failure)&lt;br /&gt;
|-&lt;br /&gt;
| [[File:talk.png|64px]]Confront||Starts arguing with the character. The winner will receive alot of Dislike points towards their opponent, while the opponent won't be able to move a for a bit and receive alot of Hate towards the winner while also getting Depressed. ||Normal(success), Anger(refused to argue), Depression(character lost confrontation)&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Give Advice===&lt;br /&gt;
All advices reduce the character's horniness to some extent. Success rate depends on the character's seriousness(virtue, related traits and mood) and is heavily influenced by his/her current horniness and the current map's mood. &lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Interaction !! Description !! Effect&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Make_a_statement.png|64px]]Suggest a meal||Encourages the character to eat more often at the beach for the whole day.  ||Tension(success)&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Make_a_statement.png|64px]]Encourage to study||Encourages the character to study more often at the School for the whole day.  ||Tension(success)&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Make_a_statement.png|64px]]Encourage to exercise||Encourages the character to exercise more often at the Shrine for the whole day.  ||Tension(success)&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Make_a_statement.png|64px]]Encourage Work||Encourages the character to work more often at their Job for the whole day.   ||Tension(success)&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Make_a_statement.png|64px]]Reflect on Relationship||Discourages the character from showing affection. Depending on Virtue and Traits, this can have huge effects on how often the NPC will try to show affection for the whole day. ||Tension (success), Anger(failure, low favourability)&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Make_a_statement.png|64px]]Reflect on love affairs||Discourages the character from forming relationships. Depending on Virtue and Traits, this can have huge effects on how often the NPC will try to make a relationship for the whole day.  ||Tension(success), Anger(failure, low favourability)&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Make_a_statement.png|64px]]Reflect on sex||Discourages the character from having H. Depending on Virtue and Traits, this can have huge effects on how often the NPC will ask for H for the whole day.   ||Tension(success), Anger(failure, low favourability)&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Consult about===&lt;br /&gt;
Consult actions work the same as &amp;quot;Advice&amp;quot;, with the character this time asking for an opinion on specific matters instead of being encouraged by someone else to do something.&lt;br /&gt;
&lt;br /&gt;
It's unknown if these interactions have any effects on PC and it's also impossible to fail them, as the NPC will simply agree/disagree on what you consulted with them depending on their mood, virtue, traits, map mood and favourability towards you.&lt;br /&gt;
&lt;br /&gt;
Note that disagreeing with a topic will NOT make the NPCS less likely to perform the action you discouraged them in not putting more effort into.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Interaction !! Description !! Effect&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Consult.png|64px]]Diet||Asks if the character should eat more often at the Beach for the whole day.   ||None&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Consult.png|64px]]Studies||Asks if the character should study more often at the School for the whole day.   ||None&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Consult.png|64px]]Exercise||Asks if the character should exercise more often at the Shrine for the whole day.   ||None&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Consult.png|64px]]Part-time job||Asks if the character should work more often at their Job for the whole day.   ||None&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Consult.png|64px]]Relationships||Asks if the character should be more aggresive in showing affection. Agreeing on this topic can heavily increase the chances an NPC will show affection for the whole day, so choose your answer wisely.   ||None&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Consult.png|64px]]Love||Asks if the character should be more aggresive in making relationships. Agreeing with this topic can heavily increase the chances an NPC will try to form multiple relationships for the whole day, so choose your answer wisely.   ||None&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Consult.png|64px]]Sex||Asks if the character should be more aggresive in having H. Agreeing on this topic can heavily increase the chances an NPC will ask for H for the whole day, so choose your answer wisely.  ||None&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Gossips===&lt;br /&gt;
When you select any of these interactions you will be taken to the character roster to select the person you're talking about. Success rate largely depends on the NPC's favourability towards you and the person you're conversing about. If your roster only has two people, these interactions (other than &amp;quot;What do you think about?&amp;quot; and &amp;quot;I want to get along...&amp;quot;) will be disabled.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Interaction !! Description !! Effect&lt;br /&gt;
|-&lt;br /&gt;
| [[File:That_person.png|64px]]There's a good rumor||Talks positively about the character. If successful, improves the chance they'll seek them for conversation. If an NPC hears multiple good rumors about others, they can start feeling Jealous about their other colleagues.    ||None, Jealous(multiple successful good rumors)&lt;br /&gt;
|-&lt;br /&gt;
| [[File:That_person.png|64px]]There's a bad rumor||Talks negatively about the character. If successful, decreases the NPC's opinion towards them or otherwise towards you if the NPC doesn't like you enough. If an NPC hears multiple bad rumors about others, they can start feeling Sad about their other colleagues.  ||None, Sad(multiple bad succesful bad rumors)&lt;br /&gt;
|-&lt;br /&gt;
| [[File:That_person.png|64px]]Get along with||Tells the NPC to change their attitude towards the character. If successful, it can increase Like/Love and also the success rate for conversations towards the picked target. Note that this action will always fail if the NPC hates the selected character, stating that they &amp;quot;don't like&amp;quot; that person.   ||None&lt;br /&gt;
|-&lt;br /&gt;
| [[File:That_person.png|64px]]I want to get along...||Asks the NPC to tell that character to change their attitude towards you (&amp;quot;Get along with&amp;quot;). Unlike in AA2, you can also refer to your PC when talking, stating that you want to get closer to the NPC. Note that this action will always fail if the NPC hates that character, stating that they &amp;quot;don't like&amp;quot; that person.  ||None&lt;br /&gt;
|-&lt;br /&gt;
| [[File:That_person.png|64px]]What do you think about?||Asks what the are the NPC's feelings towards that character. You can also refer to your PC when talking. Depending on favourability, they may state that they like/love them, don't know yet or simply refuse to tell you anything.  ||None&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Activities===&lt;br /&gt;
Success rate largely depends on the NPC's sociability, favourability, mood, virtue and map mood.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Interaction !! Description !! Effect&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Let's_be_together.png|64px]]Let's go eat||Invites the character to eat together at the Cafe. If the character already ate during the period, they will always refuse the invitation. PC can eat as many times as they like.   ||Calm(success)&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Let's_be_together.png|64px]]Let's study||Invites the character to improve Academics together. Studying with a partner greatly increases the chance of success when working hard, but it can also easily fail if the NPC isn't in the right mood.    ||Tension(success)&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Let's_be_together.png|64px]]Let's exercise||Invites the character to improve Strength together. Exercising with a partner greatly increases the chance of success when working hard, but it can also easily fail if the NPC isn't in the right mood.   ||Tension(success)&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Let's_be_together.png|64px]]Let's work||Asks the character for help at your Job. Working with a partner greatly increases the chance of success when working hard, but it can also easily fail if the NPC  isn't in the right mood.   ||Tension(success)&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Let's_be_together.png|64px]]Come to my room||This invites the character to your home to have fun. A character resistant to having sex with you is unlikely to accept. If the current map mood is set to &amp;quot;Horny&amp;quot; when inviting the NPC, H will begin at your place.   ||Happiness(normal invite), depends on H outcome otherwise&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Feelings===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Interaction !! Description !! Effect&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Ask.png|64px]]Show affection||Confess your love towards the character. Depending on their orientation and relationship towards you, they may state that they love you, that they don't like you or simply thank you.   ||Happiness/Blush(success), Depression(failure)&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Ask.png|64px]]Ask on a date||Asks the character on a BBQ party at the beach on Sunday. The NPC will refuse if it already has a date planned. You can invite multiple characters on a date and, unlike in AA2, it's possible to attend the date with every character you asked out. However, it's not possible to attend multiple dates that you yourself have been invited to if the BBQ party had already started before.   ||TLDR&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Ask.png|64px]]Let's be lovers||Asks to become lovers with the character. If they accept, you'll officially become a couple. Higher virtues or Singleminded NPCS who already have a lover makes having a relationship with them much more difficult, especially if you yourself already have a lover (Singleminded characters who already have a lover will never make multiple affairs). Note that it's impossible to be together with someone that doesn't match their orientation.   ||Blush(success), Depression(failure), Anger(refusal after being told you already have a lover)&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Ask.png|64px]]Let's Break up||Asks to officially end the relationship with the character, but if both of your love is high, they may not accept it.   ||Anger(failure), Depression(success)&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Contact===&lt;br /&gt;
Success rate largely depends on the sexual orientation, virtue of the NPC, favourability, mood and map mood.  If a lover witnesses any contact except &amp;quot;Headpat&amp;quot; with a non-shared lover it will give them the &amp;lt;span style=&amp;quot;color:RED&amp;quot;&amp;gt;'''Cheater!'''&amp;lt;/span&amp;gt; status and can also cause them to compete for attention. Unless you have enough favorability with the NPC, all of these interactions will make him/her angry if they fail.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Interaction !! Description !! Effect&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Skinship.png|64px]]Headpat||Pet/stroke a character's head, reducing stress and horniness and increasing love.  ||Happiness(success), Anger(failure, low favourability)&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Skinship.png|64px]]Hug||Hugs, a character reducing stress and increasing love.   ||Happiness/Blush/Horny(success), Anger(failure, low favourability)&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Skinship.png|64px]]Kiss||Kisses a character, increasing love and horniness.    ||Blush/Horny(success), Anger(failure, low favourability)&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Skinship.png|64px]]Grope||Gropes/touches a character, increasing horniness.  ||Blush/Horny(success), Anger(failure, low favourability)&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Skinship.png|64px]]Sex||Initiates a H scene with the character in the current location. High virtues are reluctant in having H with others around, while Highest virtues will always refuse doing it in public. Depending on favourability, NPCS will either compete for a character having H, with the scene continuing with whoever the middle party chooses as the winner, or they may also ask to join in triggering 3P. Note that unlike AA2, if an NPC competes against you during a H scene, you cannot back away anymore.    ||depends on the H outcome, Anger(failure, low favourability), Anger/Sad(not choosing someone/anyone during an argument)&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Travel===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Interaction !! Description !! Effect&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Ask_to_move.png|64px]] Follow Me||Asks the character to follow you until you reach your destination or you interact with them again. Unlike the NPC's follow, other characters can still talk to the person accompanying you, effectively making them stop following you anymore. The NPC behind you can also get distracted and cancel their follow, examples include witnessing a H scene, their lover interacting with someone, interrupting you or getting spooked by other embarrasing acts. ||None&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Ask_to_move.png|64px]] Let's meet later at..||Asks the character to wait for you on a specific location during the next period. If an NPC asked you to meet later and you talk to them at the planned location, their favourability towards you will increase.||Happiness(characters actually met), Sad(characters didn't met each other)&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Blackmail===&lt;br /&gt;
When the player witnesses any of the these action: Public Masturbation or a character doing certain actions with a non-lover while having a lover like: Hug, Kissing, Groping and Public H, the blackmail option will now be available when talking to an NPC. The game consider this as a '''Weakness''' toward the NPC, You will then have the option to blackmail them. &lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Interaction !! Description !! Effect&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Weakness.png |64px]]Extort|| Demands the character to submit to you. The success rate for this is always 20% (40% if you have the &amp;quot;Schemer&amp;quot; trait) or 100% if the target has the &amp;quot;Masochist&amp;quot; trait. Witnessing more actions that can trigger blackmail will also add up to the success rate of the interaction (2% at most). It's recommended to save before trying to extort someone in order to be able to restart in case it fails.   ||Annoyed(success, mood remains permanent towards the abuser), Anger(failure), None(Masochist)&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Weakness.png |64px]]Ignore||Force the character to not initiate any action toward the &amp;quot;Ignored Target&amp;quot;, but said target can still initiate interactions with this character||None&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Weakness.png |64px]]Show me &amp;quot;That&amp;quot;||Forces the character to expose themselves.  ||Horny(success)&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Weakness.png |64px]]Let me fuck you||Forces a H scene with the character in the current location. If someone attempts to compete against you during the act, the blackmailed person will always choose their abuser, even if the lover themselves is the one competing. This will also weirdly cause both the bully and the victim to fall in love with each other, although the victim themselves may still not enjoy the blackmailer's presence.   ||depends on the H outcome&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Weakness.png |64px]]I'll leave you alone||Free the character from the Blackmail status. This will disable all abusive interactions towards the NPC.||None&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Weakness.png |64px]]Leave me alone||Free the Playable Character from the Blackmail status. If successful, disable the Blackmail actions toward the Playable Character.||None&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Other===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Interaction !! Description !! Effect&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Other.png |64px]]Nothing||Cancel the interaction. If the interacted character hates you, they get mad for wasting their time||None&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=NPC Interactions=&lt;br /&gt;
NPCs have access to more interactions than the player.&lt;/div&gt;</summary>
		<author><name>Redsky09</name></author>	</entry>

	<entry>
		<id>http://wiki.anime-sharing.com/hgames/index.php?title=Summer_Vacation!_Scramble/Gameplay/Interactions&amp;diff=39448</id>
		<title>Summer Vacation! Scramble/Gameplay/Interactions</title>
		<link rel="alternate" type="text/html" href="http://wiki.anime-sharing.com/hgames/index.php?title=Summer_Vacation!_Scramble/Gameplay/Interactions&amp;diff=39448"/>
				<updated>2024-11-05T10:56:16Z</updated>
		
		<summary type="html">&lt;p&gt;Redsky09: Edited descriptions&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{hgame|game={{ROOTPAGENAME}}|company=Illusion|category=IllusionGames}}&lt;br /&gt;
&lt;br /&gt;
=How do they work=&lt;br /&gt;
The % value shown when interacting with somebody represents the chance of the character to accept the action. As long as that value is higher than 0% there is a chance for success. As long as the value is below 100% there is a chance to fail. It is possible to succeed with as low as 1% but the odds are just that low.&lt;br /&gt;
&lt;br /&gt;
Most interactions can be used on the same character only three times per time period. After three uses on the same character the success rate will become 0% and that character will tell you to stop, making them angry.&lt;br /&gt;
&lt;br /&gt;
The success rate is influenced by traits, virtue, mood, character stats, favorability rating and map mood.&lt;br /&gt;
&lt;br /&gt;
Note that a failed interaction will not necessarily decrease the NPC's opinion. A NPC can either directly refuse, decreasing their opinion on you, or can say &amp;quot;another time&amp;quot;, leaving their opinion unchanged.&lt;br /&gt;
&lt;br /&gt;
=Types of Interactions=&lt;br /&gt;
There are 39 interactions that the Player can choose from, these are grouped in 11 categories.&lt;br /&gt;
===Let's Talk===&lt;br /&gt;
Successful interactions have 3 different outcomes (small, good and great) that are influenced by the character's mood, traits, sociability and map mood. &lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Interaction !! Description !! Effect&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Let's_talk.png|64px]]Everyday topics||Talks about casual topics, increasing like.   ||Happiness(good/great success)&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Let's_talk.png|64px]]Romantic topics||Talks about matters of the heart. Successes and failures have a more drastic effect on the character's opinion of you.  ||Blush(good/great success)&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Let's_talk.png|64px]]Naughty topics||Talks about Lewd topics, increasing Love and having a chance of getting the character horny.   ||Horny(good/great success)&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Listen to me===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Interaction !! Description !! Effect&lt;br /&gt;
|-&lt;br /&gt;
| [[File:talk.png|64px]]Cheer Up|| Cheers up a character if depressed. You can also perk up a character who feels Jealous towards someone. If not depressed/jealous then the character will be confused with 0%. ||Normal(success), remains Sad/Jealous if failed.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:talk.png|64px]]Calm Down||Calms down a character if angry. You can also perk up a character who feels Jealous towards someone. If not angry/jealous then the character will be confused with 0%.  ||Normal(success), remains Angry/Jealous if failed.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:talk.png|64px]]Praise||Flatter a character. Increases Like/Love more if successful, increases by a lesser amount if failed. Can also perk up a Sad, Angry or Jealous NPC.   ||Happiness/Blush(success/failure, high favourability), Normal(success/failure, low favourability)&lt;br /&gt;
|-&lt;br /&gt;
| [[File:talk.png|64px]]Grumble||Speak negatively about yourself. The NPC will either agree, increasing both of yours Dislike/Hate, or will say that it's not true, increasing your Like/Love toward them and clearing your bad moods.  ||Depression(success), Happiness(failure)&lt;br /&gt;
|-&lt;br /&gt;
| [[File:talk.png|64px]]Apologize||Apologizes to a character who feels betrayed and thinks the &amp;lt;span style=&amp;quot;color:#CC0000&amp;quot;&amp;gt;'''Unforgivable!'''&amp;lt;/span&amp;gt; status.  ||Normal(success), None(failure)&lt;br /&gt;
|-&lt;br /&gt;
| [[File:talk.png|64px]]Confront||Starts arguing with the character. The winner will receive alot of Dislike points towards their opponent, while the opponent won't be able to move a for a bit and receive alot of Hate towards the winner while also getting Depressed. ||Normal(success), Anger(refused to argue), Depression(character lost confrontation)&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Give Advice===&lt;br /&gt;
All advices reduce the character's horniness to some extent. Success rate depends on the character's seriousness(virtue, related traits and mood) and is heavily influenced by his/her current horniness and the current map's mood. &lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Interaction !! Description !! Effect&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Make_a_statement.png|64px]]Suggest a meal||Encourages the character to eat more often at the beach for the whole day.  ||Tension(success)&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Make_a_statement.png|64px]]Encourage to study||Encourages the character to study more often at the School for the whole day.  ||Tension(success)&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Make_a_statement.png|64px]]Encourage to exercise||Encourages the character to exercise more often at the Shrine for the whole day.  ||Tension(success)&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Make_a_statement.png|64px]]Encourage Work||Encourages the character to work more often at their Job for the whole day.   ||Tension(success)&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Make_a_statement.png|64px]]Reflect on Relationship||Discourages the character from showing affection. Depending on Virtue and Traits, this can have huge effects on how often the NPC will try to show affection for the whole day. ||Tension (success), Anger(failure, low favourability)&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Make_a_statement.png|64px]]Reflect on love affairs||Discourages the character from forming relationships. Depending on Virtue and Traits, this can have huge effects on how often the NPC will try to make a relationship for the whole day.  ||Tension(success), Anger(failure, low favourability)&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Make_a_statement.png|64px]]Reflect on sex||Discourages the character from having H. Depending on Virtue and Traits, this can have huge effects on how often the NPC will ask for H for the whole day.   ||Tension(success), Anger(failure, low favourability)&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Consult about===&lt;br /&gt;
Consult actions work the same as &amp;quot;Advice&amp;quot;, with the character this time asking for an opinion on specific matters instead of being encouraged by someone else to do something.&lt;br /&gt;
&lt;br /&gt;
It's unknown if these interactions have any effects on PC and it's also impossible to fail them, as the NPC will simply agree/disagree on what you consulted with them depending on their mood, virtue, traits, map mood and favourability towards you.&lt;br /&gt;
&lt;br /&gt;
Note that disagreeing with a topic will NOT make the NPCS less likely to perform the action you discouraged them in not putting more effort into.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Interaction !! Description !! Effect&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Consult.png|64px]]Diet||Asks if the character should eat more often at the Beach for the whole day.   ||None&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Consult.png|64px]]Studies||Asks if the character should study more often at the School for the whole day.   ||None&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Consult.png|64px]]Exercise||Asks if the character should exercise more often at the Shrine for the whole day.   ||None&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Consult.png|64px]]Part-time job||Asks if the character should work more often at their Job for the whole day.   ||None&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Consult.png|64px]]Relationships||Asks if the character should be more aggresive in showing affection. Agreeing on this topic can heavily increase the chances an NPC will show affection for the whole day, so choose your answer wisely.   ||None&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Consult.png|64px]]Love||Asks if the character should be more aggresive in making relationships. Agreeing with this topic can heavily increase the chances an NPC will try to form multiple relationships for the whole day, so choose your answer wisely.   ||None&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Consult.png|64px]]Sex||Asks if the character should be more aggresive in having H. Agreeing on this topic can heavily increase the chances an NPC will ask for H for the whole day, so choose your answer wisely.  ||None&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Gossips===&lt;br /&gt;
When you select any of these interactions you will be taken to the character roster to select the person you're talking about. Success rate largely depends on the NPC's favourability towards you and the person you're conversing about. If your roster only has two people, these interactions (other than &amp;quot;What do you think about?&amp;quot; and &amp;quot;I want to get along...&amp;quot;) will be disabled.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Interaction !! Description !! Effect&lt;br /&gt;
|-&lt;br /&gt;
| [[File:That_person.png|64px]]There's a good rumor||Talks positively about the character. If successful, improves the chance they'll seek them for conversation. If an NPC hears multiple good rumors about others, they can start feeling Jealous about their other colleagues.    ||None, Jealous(multiple successful good rumors)&lt;br /&gt;
|-&lt;br /&gt;
| [[File:That_person.png|64px]]There's a bad rumor||Talks negatively about the character. If successful, decreases the NPC's opinion towards them or otherwise towards you if the NPC doesn't like you enough. If an NPC hears multiple bad rumors about others, they can start feeling Sad about their other colleagues.  ||None, Sad(multiple bad succesful bad rumors)&lt;br /&gt;
|-&lt;br /&gt;
| [[File:That_person.png|64px]]Get along with||Tells the NPC to change their attitude towards the character. If successful, it can increase Like/Love and also the success rate for conversations. Note that this action will always fail if the NPC hates the selected character, stating that they &amp;quot;don't like&amp;quot; that person.   ||None&lt;br /&gt;
|-&lt;br /&gt;
| [[File:That_person.png|64px]]I want to get along...||Asks the NPC to tell that character to change their attitude towards you (&amp;quot;Get along with&amp;quot;). Unlike in AA2, you can also refer to your PC when talking, stating that you want to get closer to the NPC. Note that this action will always fail if the NPC hates that character, stating that they &amp;quot;don't like&amp;quot; that person.  ||None&lt;br /&gt;
|-&lt;br /&gt;
| [[File:That_person.png|64px]]What do you think about?||Asks what the are the NPC's feelings towards that character. You can also refer to your PC when talking. Depending on favourability, they may state that they like/love them, don't know yet or simply refuse to tell you anything.  ||None&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Activities===&lt;br /&gt;
Success rate largely depends on the NPC's sociability, favourability, mood, virtue and map mood.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Interaction !! Description !! Effect&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Let's_be_together.png|64px]]Let's go eat||Invites the character to eat together at the Cafe. If the character already ate during the period, they will always refuse the invitation. PC can eat as many times as they like.   ||Calm(success)&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Let's_be_together.png|64px]]Let's study||Invites the character to improve Academics together. Studying with a partner greatly increases the chance of success when working hard, but it can also easily fail if the NPC isn't in the right mood.    ||Tension(success)&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Let's_be_together.png|64px]]Let's exercise||Invites the character to improve Strength together. Exercising with a partner greatly increases the chance of success when working hard, but it can also easily fail if the NPC isn't in the right mood.   ||Tension(success)&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Let's_be_together.png|64px]]Let's work||Asks the character for help at your Job. Working with a partner greatly increases the chance of success when working hard, but it can also easily fail if the NPC  isn't in the right mood.   ||Tension(success)&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Let's_be_together.png|64px]]Come to my room||This invites the character to your home to have fun. A character resistant to having sex with you is unlikely to accept. If the current map mood is set to &amp;quot;Horny&amp;quot; when inviting the NPC, H will begin at your place.   ||Happiness(normal invite), depends on H outcome otherwise&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Feelings===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Interaction !! Description !! Effect&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Ask.png|64px]]Show affection||Confess your love towards the character. Depending on their orientation and relationship towards you, they may state that they love you, that they don't like you or simply thank you.   ||Happiness/Blush(success), Depression(failure)&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Ask.png|64px]]Ask on a date||Asks the character on a BBQ party at the beach on Sunday. The NPC will refuse if it already has a date planned. You can invite multiple characters on a date and, unlike in AA2, it's possible to attend the date with every character you asked out. However, it's not possible to attend multiple dates that you yourself have been invited to if the BBQ party had already started before.   ||TLDR&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Ask.png|64px]]Let's be lovers||Asks to become lovers with the character. If they accept, you'll officially become a couple. Higher virtues or Singleminded NPCS who already have a lover makes having a relationship with them much more difficult, especially if you yourself already have a lover (Singleminded characters who already have a lover will never make multiple affairs). Note that it's impossible to be together with someone that doesn't match their orientation.   ||Blush(success), Depression(failure), Anger(refusal after being told you already have a lover)&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Ask.png|64px]]Let's Break up||Asks to officially end the relationship with the character, but if both of your love is high, they may not accept it.   ||Anger(failure), Depression(success)&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Contact===&lt;br /&gt;
Success rate largely depends on the sexual orientation, virtue of the NPC, favourability, mood and map mood.  If a lover witnesses any contact except &amp;quot;Headpat&amp;quot; with a non-shared lover it will give them the &amp;lt;span style=&amp;quot;color:RED&amp;quot;&amp;gt;'''Cheater!'''&amp;lt;/span&amp;gt; status and can also cause them to compete for attention. Unless you have enough favorability with the NPC, all of these interactions will make him/her angry if they fail.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Interaction !! Description !! Effect&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Skinship.png|64px]]Headpat||Pet/stroke a character's head, reducing stress and horniness and increasing love.  ||Happiness(success), Anger(failure, low favourability)&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Skinship.png|64px]]Hug||Hugs, a character reducing stress and increasing love.   ||Happiness/Blush/Horny(success), Anger(failure, low favourability)&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Skinship.png|64px]]Kiss||Kisses a character, increasing love and horniness.    ||Blush/Horny(success), Anger(failure, low favourability)&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Skinship.png|64px]]Grope||Gropes/touches a character, increasing horniness.  ||Blush/Horny(success), Anger(failure, low favourability)&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Skinship.png|64px]]Sex||Initiates a H scene with the character in the current location. High virtues are reluctant in having H with others around, while Highest virtues will always refuse doing it in public. Depending on favourability, NPCS will either compete for a character having H, with the scene continuing with whoever the middle party chooses as the winner, or they may also ask to join in triggering 3P. Note that unlike AA2, if an NPC competes against you during a H scene, you cannot back away anymore.    ||depends on the H outcome, Anger(failure, low favourability), Anger/Sad(not choosing someone/anyone during an argument)&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Travel===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Interaction !! Description !! Effect&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Ask_to_move.png|64px]] Follow Me||Asks the character to follow you until you reach your destination or you interact with them again. Unlike the NPC's follow, other characters can still talk to the person accompanying you, effectively making them stop following you anymore. The NPC behind you can also get distracted and cancel their follow, examples include witnessing a H scene, their lover interacting with someone, interrupting you or getting spooked by other embarrasing acts. ||None&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Ask_to_move.png|64px]] Let's meet later at..||Asks the character to wait for you on a specific location during the next period. If an NPC asked you to meet later and you talk to them at the planned location, their favourability towards you will increase.||Happiness(characters actually met), Sad(characters didn't met each other)&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Blackmail===&lt;br /&gt;
When the player witnesses any of the these action: Public Masturbation or a character doing certain actions with a non-lover while having a lover like: Hug, Kissing, Groping and Public H, the blackmail option will now be available when talking to an NPC. The game consider this as a '''Weakness''' toward the NPC, You will then have the option to blackmail them. &lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Interaction !! Description !! Effect&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Weakness.png |64px]]Extort|| Demands the character to submit to you. The success rate for this is always 20% (40% if you have the &amp;quot;Schemer&amp;quot; trait) or 100% if the target has the &amp;quot;Masochist&amp;quot; trait. Witnessing more actions that can trigger blackmail will also add up to the success rate of the interaction (2% at most). It's recommended to save before trying to extort someone in order to be able to restart in case it fails.   ||Annoyed(success, mood remains permanent towards the abuser), Anger(failure), None(Masochist)&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Weakness.png |64px]]Ignore||Force the character to not initiate any action toward the &amp;quot;Ignored Target&amp;quot;, but said target can still initiate interactions with this character||None&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Weakness.png |64px]]Show me &amp;quot;That&amp;quot;||Forces the character to expose themselves.  ||Horny(success)&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Weakness.png |64px]]Let me fuck you||Forces a H scene with the character in the current location. If someone attempts to compete against you during the act, the blackmailed person will always choose their abuser, even if the lover themselves is the one competing. This will also weirdly cause both the bully and the victim to fall in love with each other, although the victim themselves may still not enjoy the blackmailer's presence.   ||depends on the H outcome&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Weakness.png |64px]]I'll leave you alone||Free the character from the Blackmail status. This will disable all abusive interactions towards the NPC.||None&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Weakness.png |64px]]Leave me alone||Free the Playable Character from the Blackmail status. If successful, disable the Blackmail actions toward the Playable Character.||None&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Other===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Interaction !! Description !! Effect&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Other.png |64px]]Nothing||Cancel the interaction. If the interacted character hates you, they get mad for wasting their time||None&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=NPC Interactions=&lt;br /&gt;
NPCs have access to more interactions than the player.&lt;/div&gt;</summary>
		<author><name>Redsky09</name></author>	</entry>

	<entry>
		<id>http://wiki.anime-sharing.com/hgames/index.php?title=Summer_Vacation!_Scramble/Gameplay/Interactions&amp;diff=39447</id>
		<title>Summer Vacation! Scramble/Gameplay/Interactions</title>
		<link rel="alternate" type="text/html" href="http://wiki.anime-sharing.com/hgames/index.php?title=Summer_Vacation!_Scramble/Gameplay/Interactions&amp;diff=39447"/>
				<updated>2024-11-05T10:53:39Z</updated>
		
		<summary type="html">&lt;p&gt;Redsky09: Edited descriptions&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{hgame|game={{ROOTPAGENAME}}|company=Illusion|category=IllusionGames}}&lt;br /&gt;
&lt;br /&gt;
=How do they work=&lt;br /&gt;
The % value shown when interacting with somebody represents the chance of the character to accept the action. As long as that value is higher than 0% there is a chance for success. As long as the value is below 100% there is a chance to fail. It is possible to succeed with as low as 1% but the odds are just that low.&lt;br /&gt;
&lt;br /&gt;
Most interactions can be used on the same character only three times per time period. After three uses on the same character the success rate will become 0% and that character will tell you to stop, making them angry.&lt;br /&gt;
&lt;br /&gt;
The success rate is influenced by traits, virtue, mood, character stats, favorability rating and map mood.&lt;br /&gt;
&lt;br /&gt;
Note that a failed interaction will not necessarily decrease the NPC's opinion. A NPC can either directly refuse, decreasing their opinion on you, or can say &amp;quot;another time&amp;quot;, leaving their opinion unchanged.&lt;br /&gt;
&lt;br /&gt;
=Types of Interactions=&lt;br /&gt;
There are 39 interactions that the Player can choose from, these are grouped in 11 categories.&lt;br /&gt;
===Let's Talk===&lt;br /&gt;
Successful interactions have 3 different outcomes (small, good and great) that are influenced by the character's mood, traits, sociability and map mood. &lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Interaction !! Description !! Effect&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Let's_talk.png|64px]]Everyday topics||Talks about casual topics, increasing like.   ||Happiness(good/great success)&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Let's_talk.png|64px]]Romantic topics||Talks about matters of the heart. Successes and failures have a more drastic effect on the character's opinion of you.  ||Blush(good/great success)&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Let's_talk.png|64px]]Naughty topics||Talks about Lewd topics, increasing Love and having a chance of getting the character horny.   ||Horny(good/great success)&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Listen to me===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Interaction !! Description !! Effect&lt;br /&gt;
|-&lt;br /&gt;
| [[File:talk.png|64px]]Cheer Up|| Cheers up a character if depressed. You can also perk up a character who feels Jealous towards someone. If not depressed/jealous then the character will be confused with 0%. ||Normal(success), remains Sad/Jealous if failed.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:talk.png|64px]]Calm Down||Calms down a character if angry. You can also perk up a character who feels Jealous towards someone. If not angry/jealous then the character will be confused with 0%.  ||Normal(success), remains Angry/Jealous if failed.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:talk.png|64px]]Praise||Flatter a character. Increases Like/Love more if successful, increases by a lesser amount if failed. Can also perk up a Sad, Angry or Jealous NPC.   ||Happiness/Blush(success/failure, high favourability), Normal(success/failure, low favourability)&lt;br /&gt;
|-&lt;br /&gt;
| [[File:talk.png|64px]]Grumble||Speak negatively about yourself. The NPC will either agree, increasing both of yours Dislike/Hate, or will say that it's not true, increasing your Like/Love toward them and clearing your bad moods.  ||Depression(success), Happiness(failure)&lt;br /&gt;
|-&lt;br /&gt;
| [[File:talk.png|64px]]Apologize||Apologizes to a character who feels betrayed and thinks the &amp;lt;span style=&amp;quot;color:#CC0000&amp;quot;&amp;gt;'''Unforgivable!'''&amp;lt;/span&amp;gt; status.  ||Normal(success), None(failure)&lt;br /&gt;
|-&lt;br /&gt;
| [[File:talk.png|64px]]Confront||Starts arguing with the character. The winner will receive alot of Dislike points towards their opponent, while the opponent won't be able to move a for a bit and receive alot of Hate towards the winner while also getting Depressed. ||Normal(success), Anger(refused to argue), Depression(character lost confrontation)&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Give Advice===&lt;br /&gt;
All advices reduce the character's horniness to some extent. Success rate depends on the character's seriousness(virtue, related traits and mood) and is heavily influenced by his/her current horniness and the current map's mood. &lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Interaction !! Description !! Effect&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Make_a_statement.png|64px]]Suggest a meal||Encourages the character to eat more often at the beach for the whole day.  ||Tension(success)&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Make_a_statement.png|64px]]Encourage to study||Encourages the character to study more often at the School for the whole day.  ||Tension(success)&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Make_a_statement.png|64px]]Encourage to exercise||Encourages the character to exercise more often at the Shrine for the whole day.  ||Tension(success)&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Make_a_statement.png|64px]]Encourage Work||Encourages the character to work more often at their Job for the whole day.   ||Tension(success)&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Make_a_statement.png|64px]]Reflect on Relationship||Discourages the character from showing affection. Depending on Virtue and Traits, this can have huge effects on how often the NPC will try to show affection for the whole day. ||Tension (success), Anger(failure, low favourability)&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Make_a_statement.png|64px]]Reflect on love affairs||Discourages the character from forming relationships. Depending on Virtue and Traits, this can have huge effects on how often the NPC will try to make a relationship for the whole day.  ||Tension(success), Anger(failure, low favourability)&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Make_a_statement.png|64px]]Reflect on sex||Discourages the character from having H. Depending on Virtue and Traits, this can have huge effects on how often the NPC will ask for H for the whole day.   ||Tension(success), Anger(failure, low favourability)&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Consult about===&lt;br /&gt;
Consult actions work the same as &amp;quot;Advice&amp;quot;, with the character this time asking for an opinion on specific matters instead of being encouraged by someone else to do something.&lt;br /&gt;
&lt;br /&gt;
It's unknown if these interactions have any effects on PC and it's also impossible to fail them, as the NPC will simply agree/disagree on what you consulted with them depending on their mood, virtue, traits, map mood and favourability towards you.&lt;br /&gt;
&lt;br /&gt;
Note that disagreeing with a topic will NOT make the NPCS less likely to perform the action you discouraged them in not putting more effort into.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Interaction !! Description !! Effect&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Consult.png|64px]]Diet||Asks if the character should eat more often at the Beach for the whole day.   ||None&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Consult.png|64px]]Studies||Asks if the character should study more often at the School for the whole day.   ||None&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Consult.png|64px]]Exercise||Asks if the character should exercise more often at the Shrine for the whole day.   ||None&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Consult.png|64px]]Part-time job||Asks if the character should work more often at their Job for the whole day.   ||None&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Consult.png|64px]]Relationships||Asks if the character should be more aggresive in showing affection. Agreeing on this topic can heavily increase the chances an NPC will show affection for the whole day, so choose your answer wisely.   ||None&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Consult.png|64px]]Love||Asks if the character should be more aggresive in making relationships. Agreeing with this topic can heavily increase the chances an NPC will try to form multiple relationships for the whole day, so choose your answer wisely.   ||None&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Consult.png|64px]]Sex||Asks if the character should be more aggresive in having H. Agreeing on this topic can heavily increase the chances an NPC will ask for H for the whole day, so choose your answer wisely.  ||&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Gossips===&lt;br /&gt;
When you select any of these interactions you will be taken to the character roster to select the person you're talking about. Success rate largely depends on the NPC's favourability towards you and the person you're conversing about. If your roster only has two people, these interactions (other than &amp;quot;What do you think about?&amp;quot; and &amp;quot;I want to get along...&amp;quot;) will be disabled.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Interaction !! Description !! Effect&lt;br /&gt;
|-&lt;br /&gt;
| [[File:That_person.png|64px]]There's a good rumor||Talks positively about the character. If successful, improves the chance they'll seek them for conversation. If an NPC hears multiple good rumors about others, they can start feeling Jealous about their other colleagues.    ||None, Jealous(multiple successful good rumors)&lt;br /&gt;
|-&lt;br /&gt;
| [[File:That_person.png|64px]]There's a bad rumor||Talks negatively about the character. If successful, decreases the NPC's opinion towards them or otherwise towards you if the NPC doesn't like you enough. If an NPC hears multiple bad rumors about others, they can start feeling Sad about their other colleagues.  ||None, Sad(multiple bad succesful bad rumors)&lt;br /&gt;
|-&lt;br /&gt;
| [[File:That_person.png|64px]]Get along with||Tells the NPC to change their attitude towards the character. If successful, it can increase Like/Love and also the success rate for conversations. Note that this action will always fail if the NPC hates the selected character, stating that they &amp;quot;don't like&amp;quot; that person.   ||None&lt;br /&gt;
|-&lt;br /&gt;
| [[File:That_person.png|64px]]I want to get along...||Asks the NPC to tell that character to change their attitude towards you (&amp;quot;Get along with&amp;quot;). Unlike in AA2, you can also refer to your PC when talking, stating that you want to get closer to the NPC. Note that this action will always fail if the NPC hates that character, stating that they &amp;quot;don't like&amp;quot; that person.  ||None&lt;br /&gt;
|-&lt;br /&gt;
| [[File:That_person.png|64px]]What do you think about?||Asks what the are the NPC's feelings towards that character. You can also refer to your PC when talking. Depending on favourability, they may state that they like/love them, don't know yet or simply refuse to tell you anything.  ||None&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Activities===&lt;br /&gt;
Success rate largely depends on the NPC's sociability, favourability, mood, virtue and map mood.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Interaction !! Description !! Effect&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Let's_be_together.png|64px]]Let's go eat||Invites the character to eat together at the Cafe. If the character already ate during the period, they will always refuse the invitation. PC can eat as many times as they like.   ||Calm(success)&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Let's_be_together.png|64px]]Let's study||Invites the character to improve Academics together. Studying with a partner greatly increases the chance of success when working hard, but it can also easily fail if the NPC isn't in the right mood.    ||Tension(success)&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Let's_be_together.png|64px]]Let's exercise||Invites the character to improve Strength together. Exercising with a partner greatly increases the chance of success when working hard, but it can also easily fail if the NPC isn't in the right mood.   ||Tension(success)&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Let's_be_together.png|64px]]Let's work||Asks the character for help at your Job. Working with a partner greatly increases the chance of success when working hard, but it can also easily fail if the NPC  isn't in the right mood.   ||Tension(success)&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Let's_be_together.png|64px]]Come to my room||This invites the character to your home to have fun. A character resistant to having sex with you is unlikely to accept. If the current map mood is set to &amp;quot;Horny&amp;quot; when inviting the NPC, H will begin at your place.   ||Happiness(normal invite), depends on H outcome otherwise&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Feelings===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Interaction !! Description !! Effect&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Ask.png|64px]]Show affection||Confess your love towards the character. Depending on their orientation and relationship towards you, they may state that they love you, that they don't like you or simply thank you.   ||Happiness/Blush(success), Depression(failure)&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Ask.png|64px]]Ask on a date||Asks the character on a BBQ party at the beach on Sunday. The NPC will refuse if it already has a date planned. You can invite multiple characters on a date and, unlike in AA2, it's possible to attend the date with every character you asked out. However, it's not possible to attend multiple dates that you yourself have been invited to if the BBQ party had already started before.   ||TLDR&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Ask.png|64px]]Let's be lovers||Asks to become lovers with the character. If they accept, you'll officially become a couple. Higher virtues or Singleminded NPCS who already have a lover makes having a relationship with them much more difficult, especially if you yourself already have a lover (Singleminded characters who already have a lover will never make multiple affairs). Note that it's impossible to be together with someone that doesn't match their orientation.   ||Blush(success), Depression(failure), Anger(refusal after being told you already have a lover)&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Ask.png|64px]]Let's Break up||Asks to officially end the relationship with the character, but if both of your love is high, they may not accept it.   ||Anger(failure), Depression(success)&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Contact===&lt;br /&gt;
Success rate largely depends on the sexual orientation, virtue of the NPC, favourability, mood and map mood.  If a lover witnesses any contact except &amp;quot;Headpat&amp;quot; with a non-shared lover it will give them the &amp;lt;span style=&amp;quot;color:RED&amp;quot;&amp;gt;'''Cheater!'''&amp;lt;/span&amp;gt; status and can also cause them to compete for attention. Unless you have enough favorability with the NPC, all of these interactions will make him/her angry if they fail.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Interaction !! Description !! Effect&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Skinship.png|64px]]Headpat||Pet/stroke a character's head, reducing stress and horniness and increasing love.  ||Happiness(success), Anger(failure, low favourability)&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Skinship.png|64px]]Hug||Hugs, a character reducing stress and increasing love.   ||Happiness/Blush/Horny(success), Anger(failure, low favourability)&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Skinship.png|64px]]Kiss||Kisses a character, increasing love and horniness.    ||Blush/Horny(success), Anger(failure, low favourability)&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Skinship.png|64px]]Grope||Gropes/touches a character, increasing horniness.  ||Blush/Horny(success), Anger(failure, low favourability)&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Skinship.png|64px]]Sex||Initiates a H scene with the character in the current location. High virtues are reluctant in having H with others around, while Highest virtues will always refuse doing it in public. Depending on favourability, NPCS will either compete for a character having H, with the scene continuing with whoever the middle party chooses as the winner, or they may also ask to join in triggering 3P. Note that unlike AA2, if an NPC competes against you during a H scene, you cannot back away anymore.    ||depends on the H outcome, Anger(failure, low favourability), Anger/Sad(not choosing someone/anyone during an argument)&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Travel===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Interaction !! Description !! Effect&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Ask_to_move.png|64px]] Follow Me||Asks the character to follow you until you reach your destination or you interact with them again. Unlike the NPC's follow, other characters can still talk to the person accompanying you, effectively making them stop following you anymore. The NPC behind you can also get distracted and cancel their follow, examples include witnessing a H scene, their lover interacting with someone, interrupting you or getting spooked by other embarrasing acts. ||None&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Ask_to_move.png|64px]] Let's meet later at..||Asks the character to wait for you on a specific location during the next period. If an NPC asked you to meet later and you talk to them at the planned location, their favourability towards you will increase.||Happiness(characters actually met), Sad(characters didn't met each other)&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Blackmail===&lt;br /&gt;
When the player witnesses any of the these action: Public Masturbation or a character doing certain actions with a non-lover while having a lover like: Hug, Kissing, Groping and Public H, the blackmail option will now be available when talking to an NPC. The game consider this as a '''Weakness''' toward the NPC, You will then have the option to blackmail them. &lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Interaction !! Description !! Effect&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Weakness.png |64px]]Extort|| Demands the character to submit to you. The success rate for this is always 20% (40% if you have the &amp;quot;Schemer&amp;quot; trait) or 100% if the target has the &amp;quot;Masochist&amp;quot; trait. Witnessing more actions that can trigger blackmail will also add up to the success rate of the interaction (2% at most). It's recommended to save before trying to extort someone in order to be able to restart in case it fails.   ||Annoyed(success, mood remains permanent towards the abuser), Anger(failure), None(Masochist)&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Weakness.png |64px]]Ignore||Force the character to not initiate any action toward the &amp;quot;Ignored Target&amp;quot;, but said target can still initiate interactions with this character||None&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Weakness.png |64px]]Show me &amp;quot;That&amp;quot;||Forces the character to expose themselves.  ||Horny(success)&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Weakness.png |64px]]Let me fuck you||Forces a H scene with the character in the current location. If someone attempts to compete against you during the act, the blackmailed person will always choose their abuser, even if the lover themselves is the one competing. This will also weirdly cause both the bully and the victim to fall in love with each other, although the victim themselves may still not enjoy the blackmailer's presence.   ||depends on the H outcome&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Weakness.png |64px]]I'll leave you alone||Free the character from the Blackmail status. This will disable all abusive interactions towards the NPC.||None&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Weakness.png |64px]]Leave me alone||Free the Playable Character from the Blackmail status. If successful, disable the Blackmail actions toward the Playable Character.||None&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Other===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Interaction !! Description !! Effect&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Other.png |64px]]Nothing||Cancel the interaction. If the interacted character hates you, they get mad for wasting their time||None&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=NPC Interactions=&lt;br /&gt;
NPCs have access to more interactions than the player.&lt;/div&gt;</summary>
		<author><name>Redsky09</name></author>	</entry>

	<entry>
		<id>http://wiki.anime-sharing.com/hgames/index.php?title=Summer_Vacation!_Scramble/Gameplay/Interactions&amp;diff=39446</id>
		<title>Summer Vacation! Scramble/Gameplay/Interactions</title>
		<link rel="alternate" type="text/html" href="http://wiki.anime-sharing.com/hgames/index.php?title=Summer_Vacation!_Scramble/Gameplay/Interactions&amp;diff=39446"/>
				<updated>2024-11-05T10:44:34Z</updated>
		
		<summary type="html">&lt;p&gt;Redsky09: Edited descriptions&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{hgame|game={{ROOTPAGENAME}}|company=Illusion|category=IllusionGames}}&lt;br /&gt;
&lt;br /&gt;
=How do they work=&lt;br /&gt;
The % value shown when interacting with somebody represents the chance of the character to accept the action. As long as that value is higher than 0% there is a chance for success. As long as the value is below 100% there is a chance to fail. It is possible to succeed with as low as 1% but the odds are just that low.&lt;br /&gt;
&lt;br /&gt;
Most interactions can be used on the same character only three times per time period. After three uses on the same character the success rate will become 0% and that character will tell you to stop, making them angry.&lt;br /&gt;
&lt;br /&gt;
The success rate is influenced by traits, virtue, mood, character stats, favorability rating and map mood.&lt;br /&gt;
&lt;br /&gt;
Note that a failed interaction will not necessarily decrease the NPC's opinion. A NPC can either directly refuse, decreasing their opinion on you, or can say &amp;quot;another time&amp;quot;, leaving their opinion unchanged.&lt;br /&gt;
&lt;br /&gt;
=Types of Interactions=&lt;br /&gt;
There are 39 interactions that the Player can choose from, these are grouped in 11 categories.&lt;br /&gt;
===Let's Talk===&lt;br /&gt;
Successful interactions have 3 different outcomes (small, good and great) that are influenced by the character's mood, traits, sociability and map mood. &lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Interaction !! Description !! Effect&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Let's_talk.png|64px]]Everyday topics||Talks about casual topics, increasing like.   ||Happiness(good/great success)&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Let's_talk.png|64px]]Romantic topics||Talks about matters of the heart. Successes and failures have a more drastic effect on the character's opinion of you.  ||Blush(good/great success)&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Let's_talk.png|64px]]Naughty topics||Talks about Lewd topics, increasing Love and having a chance of getting the character horny.   ||Horny(good/great success)&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Listen to me===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Interaction !! Description !! Effect&lt;br /&gt;
|-&lt;br /&gt;
| [[File:talk.png|64px]]Cheer Up|| Cheers up a character if depressed. You can also perk up a character who feels Jealous towards someone. If not depressed/jealous then the character will be confused with 0%. ||Normal(success), remains Sad/Jealous if failed.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:talk.png|64px]]Calm Down||Calms down a character if angry. You can also perk up a character who feels Jealous towards someone. If not angry/jealous then the character will be confused with 0%.  ||Normal(success), remains Angry/Jealous if failed.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:talk.png|64px]]Praise||Flatter a character. Increases Like/Love more if successful, increases by a lesser amount if failed. Can also perk up a Sad, Angry or Jealous NPC.   ||Happiness/Blush(success/failure, high favourability), Normal(success/failure, low favourability)&lt;br /&gt;
|-&lt;br /&gt;
| [[File:talk.png|64px]]Grumble||Speak negatively about yourself. The NPC will either agree, increasing both of yours Dislike/Hate, or will say that it's not true, increasing your Like/Love toward them and clearing your bad moods.  ||Depression(success), Happiness(failure)&lt;br /&gt;
|-&lt;br /&gt;
| [[File:talk.png|64px]]Apologize||Apologizes to a character who feels betrayed and thinks the &amp;lt;span style=&amp;quot;color:#CC0000&amp;quot;&amp;gt;'''Unforgivable!'''&amp;lt;/span&amp;gt; status.  ||Normal(success), None(failure)&lt;br /&gt;
|-&lt;br /&gt;
| [[File:talk.png|64px]]Confront||Starts arguing with the character. The winner will receive alot of Dislike points towards their opponent, while the opponent won't be able to move a for a bit and receive alot of Hate towards the winner while also getting Depressed. ||Normal(success), Anger(refused to argue), Depression(character lost confrontation)&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Give Advice===&lt;br /&gt;
All advices reduce the character's horniness to some extent. Success rate depends on the character's seriousness(virtue, related traits and mood) and is heavily influenced by his/her current horniness and the current map's mood. &lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Interaction !! Description !! Effect&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Make_a_statement.png|64px]]Suggest a meal||Encourages the character to eat more often at the beach for the whole day.  ||Tension(success)&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Make_a_statement.png|64px]]Encourage to study||Encourages the character to study more often at the School for the whole day.  ||Tension(success)&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Make_a_statement.png|64px]]Encourage to exercise||Encourages the character to exercise more often at the Shrine for the whole day.  ||Tension(success)&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Make_a_statement.png|64px]]Encourage Work||Encourages the character to work more often at their Job for the whole day.   ||Tension(success)&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Make_a_statement.png|64px]]Reflect on Relationship||Discourages the character from showing affection. Depending on Virtue and Traits, this can have huge effects on how often the NPC will try to show affection for the whole day. ||Tension (success), Anger(failure, low favourability)&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Make_a_statement.png|64px]]Reflect on love affairs||Discourages the character from forming relationships. Depending on Virtue and Traits, this can have huge effects on how often the NPC will try to make a relationship for the whole day.  ||Tension(success), Anger(failure, low favourability)&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Make_a_statement.png|64px]]Reflect on sex||Discourages the character from having H. Depending on Virtue and Traits, this can have huge effects on how often the NPC will ask for H for the whole day.   ||Tension(success), Anger(failure, low favourability)&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Consult about===&lt;br /&gt;
Consult actions work the same as &amp;quot;Advice&amp;quot;, with the character this time asking for an opinion on specific matters instead of being encouraged by someone else to do something.&lt;br /&gt;
&lt;br /&gt;
It's unknown if these interactions have any effects on PC and it's also impossible to fail them, as the NPC will simply agree/disagree on what you consulted with them depending on their mood, virtue, traits, map mood and favourability towards you.&lt;br /&gt;
&lt;br /&gt;
Note that disagreeing with a topic will NOT make the NPCS less likely to perform the action you discouraged them in not putting more effort into.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Interaction !! Description !! Effect&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Consult.png|64px]]Diet||Asks if the character should eat more often at the Beach for the whole day.   ||None&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Consult.png|64px]]Studies||Asks if the character should study more often at the School for the whole day.   ||None&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Consult.png|64px]]Exercise||Asks if the character should exercise more often at the Shrine for the whole day.   ||None&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Consult.png|64px]]Part-time job||Asks if the character should work more often at their Job for the whole day.   ||None&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Consult.png|64px]]Relationships||Asks if the character should be more aggresive in showing affection. Agreeing on this topic can heavily increase the chances an NPC will show affection for the whole day, so choose your answer wisely.   ||None&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Consult.png|64px]]Love||Asks if the character should be more aggresive in making relationships. Agreeing with this topic can heavily increase the chances an NPC will try to form multiple relationships for the whole day, so choose your answer wisely.   ||None&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Consult.png|64px]]Sex||Asks if the character should be more aggresive in having H. Agreeing on this topic can heavily increase the chances an NPC will ask for H for the whole day, so choose your answer wisely.  ||&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Gossips===&lt;br /&gt;
When you select any of these interactions you will be taken to the character roster to select the person you're talking about. Success rate largely depends on the NPC's favourability towards you and the person you're conversing about. If your roster only has two people, these interactions (other than &amp;quot;What do you think about?&amp;quot; and &amp;quot;I want to get along...&amp;quot;) will be disabled.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Interaction !! Description !! Effect&lt;br /&gt;
|-&lt;br /&gt;
| [[File:That_person.png|64px]]There's a good rumor||Talks positively about the character. If successful, improves the chance they'll seek them for conversation. If an NPC hears multiple good rumors about others, they can start feeling Jealous about their other colleagues.    ||None, Jealous(multiple successful good rumors)&lt;br /&gt;
|-&lt;br /&gt;
| [[File:That_person.png|64px]]There's a bad rumor||Talks negatively about the character. If successful, decreases the NPC's opinion towards them or otherwise towards you if the NPC doesn't like you enough. If an NPC hears multiple bad rumors about others, they can start feeling Sad about their other colleagues.  ||None, Sad(multiple bad succesful bad rumors)&lt;br /&gt;
|-&lt;br /&gt;
| [[File:That_person.png|64px]]Get along with||Tells the NPC to change their attitude towards the character. If successful, it can increase Like/Love and also the success rate for conversations. Note that this action will always fail if the NPC hates the selected character, stating that they &amp;quot;don't like&amp;quot; that person.   ||None&lt;br /&gt;
|-&lt;br /&gt;
| [[File:That_person.png|64px]]I want to get along...||Asks the NPC to tell that character to change their attitude towards you (&amp;quot;Get along with&amp;quot;). Unlike in AA2, you can also refer to your PC when talking, stating that you want to get closer to the NPC. Note that this action will always fail if the NPC hates that character, stating that they &amp;quot;don't like&amp;quot; that person.  ||None&lt;br /&gt;
|-&lt;br /&gt;
| [[File:That_person.png|64px]]What do you think about?||Asks what the are the NPC's feelings towards that character. You can also refer to your PC when talking. Depending on favourability, they may state that they like/love them, don't know yet or simply refuse to tell you anything.  ||None&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Activities===&lt;br /&gt;
Success rate largely depends on the NPC's sociability, favourability, mood, virtue and map mood.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Interaction !! Description !! Effect&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Let's_be_together.png|64px]]Let's go eat||Invites the character to eat together at the Cafe. If the character already ate during the period, they will always refuse the invitation. PC can eat as many times as they like.   ||Calm(success)&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Let's_be_together.png|64px]]Let's study||Invites the character to improve Academics together. Studying with a partner greatly increases the chance of success when working hard, but it can also easily fail if the NPC isn't in the right mood.    ||Tension(success)&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Let's_be_together.png|64px]]Let's exercise||Invites the character to improve Strength together. Exercising with a partner greatly increases the chance of success when working hard, but it can also easily fail if the NPC isn't in the right mood.   ||Tension(success)&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Let's_be_together.png|64px]]Let's work||Asks the character for help at your Job. Working with a partner greatly increases the chance of success when working hard, but it can also easily fail if the NPC  isn't in the right mood.   ||Tension(success)&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Let's_be_together.png|64px]]Come to my room||This invites the character to your home to have fun. A character resistant to having sex with you is unlikely to accept. If the current map mood is set to &amp;quot;Horny&amp;quot; when inviting the NPC, H will begin at your place.   ||Happiness(normal invite), depends on H outcome otherwise&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Feelings===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Interaction !! Description !! Effect&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Ask.png|64px]]Show affection||Confess your love towards the character. Depending on their orientation and relationship towards you, they may state that they love you, that they don't like you or simply thank you.   ||Happiness/Blush(success), Depression(failure)&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Ask.png|64px]]Ask on a date||Asks the character on a BBQ party at the beach on Sunday. The NPC will refuse if it already has a date planned. You can invite multiple characters on a date and, unlike in AA2, it's possible to attend the date with every character you asked out. However, it's not possible to attend multiple dates that you yourself have been invited to if the BBQ party had already started before.   ||TLDR&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Ask.png|64px]]Let's be lovers||Asks to become lovers with the character. If they accept, you'll officially become a couple. Higher virtues or Singleminded NPCS who already have a lover makes having a relationship with them much more difficult, especially if you yourself already have a lover (Singleminded characters who already have a lover will never make multiple affairs). Note that it's impossible to be together with someone that doesn't match their orientation.   ||Blush(success), Depression(failure), Anger(refusal after being told you already have a lover)&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Ask.png|64px]]Let's Break up||Asks to officially end the relationship with the character, but if both of your love is high, they may not accept it.   ||Anger(failure), Depression(success)&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Contact===&lt;br /&gt;
Success rate largely depends on the sexual orientation, virtue of the NPC, favourability, mood and map mood.  If a lover witnesses any contact except &amp;quot;Headpat&amp;quot; with a non-shared lover it will give them the &amp;lt;span style=&amp;quot;color:RED&amp;quot;&amp;gt;'''Cheater!'''&amp;lt;/span&amp;gt; status and can also cause them to compete for attention. Unless you have enough favorability with the NPC, all of these interactions will make him/her angry if they fail.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Interaction !! Description !! Effect&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Skinship.png|64px]]Headpat||Pet/stroke a character's head, reducing stress and horniness and increasing love.  ||Happiness(success), Anger(failure, low favourability)&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Skinship.png|64px]]Hug||Hugs, a character reducing stress and increasing love.   ||Happiness/Blush/Horny(success), Anger(failure, low favourability)&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Skinship.png|64px]]Kiss||Kisses a character, increasing love and horniness.    ||Blush/Horny(success), Anger(failure, low favourability)&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Skinship.png|64px]]Grope||Gropes/touches a character, increasing horniness.  ||Blush/Horny(success), Anger(failure, low favourability)&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Skinship.png|64px]]Sex||Initiates a H scene with the character in the current location. High virtues are reluctant in having H with others around, while Highest virtues will always refuse doing it in public. Depending on favourability, NPCS will either compete for a character having H, with the scene continuing with whoever the middle party chooses as the winner, or they may also ask to join in triggering 3P. Note that unlike AA2, if an NPC competes against you during a H scene, you cannot back away anymore.    ||depends on the H outcome, Anger(failure, low favourability), Anger/Sad(not choosing someone/anyone during an argument)&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Travel===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Interaction !! Description !! Effect&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Ask_to_move.png|64px]] Follow Me||Make a character to follow you until you reach your destination or get interrupted||NPC will follow you&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Ask_to_move.png|64px]] Let's meet later at..||Make a character to wait on a specific location during the next period||&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Blackmail===&lt;br /&gt;
When the player witnesses any of the these action: Public Masturbation or a character doing certain actions with a non-lover while having a lover like: Hug, Kissing, Groping and Public H, the blackmail option will now be available when talking to an NPC. The game consider this as a '''Weakness''' toward the NPC, You will then have the option to blackmail them. &lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Interaction !! Description !! Effect&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Weakness.png |64px]]Extort|| Demands the character to submit to you. The success rate for this is always 20% (40% if you have the &amp;quot;Schemer&amp;quot; trait) or 100% if the target has the &amp;quot;Masochist&amp;quot; trait. Witnessing more actions that can trigger blackmail will also add up to the success rate of the interaction (2% at most). It's recommended to save before trying to extort someone in order to be able to restart in case it fails.   ||Annoyed(success, mood remains permanent towards the abuser), Anger(failure), None(Masochist)&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Weakness.png |64px]]Ignore||Force the character to not initiate any action toward the &amp;quot;Ignored Target&amp;quot;, but said target can still initiate interactions with this character||None&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Weakness.png |64px]]Show me &amp;quot;That&amp;quot;||Forces the character to expose themselves.  ||Horny(success)&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Weakness.png |64px]]Let me fuck you||Forces a H scene with the character in the current location. If someone attempts to compete against you during the act, the blackmailed person will always choose their abuser, even if the lover themselves is the one competing. This will also weirdly cause both the bully and the victim to fall in love with each other, although the victim themselves may still not enjoy the blackmailer's presence.   ||depends on the H outcome&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Weakness.png |64px]]I'll leave you alone||Free the character from the Blackmail status. This will disable all abusive interactions towards the NPC.||None&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Weakness.png |64px]]Leave me alone||Free the Playable Character from the Blackmail status. If successful, disable the Blackmail actions toward the Playable Character.||None&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Other===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Interaction !! Description !! Effect&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Other.png |64px]]Nothing||Cancel the interaction. If the interacted character hates you, they get mad for wasting their time||None&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=NPC Interactions=&lt;br /&gt;
NPCs have access to more interactions than the player.&lt;/div&gt;</summary>
		<author><name>Redsky09</name></author>	</entry>

	<entry>
		<id>http://wiki.anime-sharing.com/hgames/index.php?title=Summer_Vacation!_Scramble/Gameplay/Interactions&amp;diff=39445</id>
		<title>Summer Vacation! Scramble/Gameplay/Interactions</title>
		<link rel="alternate" type="text/html" href="http://wiki.anime-sharing.com/hgames/index.php?title=Summer_Vacation!_Scramble/Gameplay/Interactions&amp;diff=39445"/>
				<updated>2024-11-05T10:44:00Z</updated>
		
		<summary type="html">&lt;p&gt;Redsky09: Edited descriptions&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{hgame|game={{ROOTPAGENAME}}|company=Illusion|category=IllusionGames}}&lt;br /&gt;
&lt;br /&gt;
=How do they work=&lt;br /&gt;
The % value shown when interacting with somebody represents the chance of the character to accept the action. As long as that value is higher than 0% there is a chance for success. As long as the value is below 100% there is a chance to fail. It is possible to succeed with as low as 1% but the odds are just that low.&lt;br /&gt;
&lt;br /&gt;
Most interactions can be used on the same character only three times per time period. After three uses on the same character the success rate will become 0% and that character will tell you to stop, making them angry.&lt;br /&gt;
&lt;br /&gt;
The success rate is influenced by traits, virtue, mood, character stats, favorability rating and map mood.&lt;br /&gt;
&lt;br /&gt;
Note that a failed interaction will not necessarily decrease the NPC's opinion. A NPC can either directly refuse, decreasing their opinion on you, or can say &amp;quot;another time&amp;quot;, leaving their opinion unchanged.&lt;br /&gt;
&lt;br /&gt;
=Types of Interactions=&lt;br /&gt;
There are 39 interactions that the Player can choose from, these are grouped in 11 categories.&lt;br /&gt;
===Let's Talk===&lt;br /&gt;
Successful interactions have 3 different outcomes (small, good and great) that are influenced by the character's mood, traits, sociability and map mood. &lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Interaction !! Description !! Effect&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Let's_talk.png|64px]]Everyday topics||Talks about casual topics, increasing like.   ||Happiness(good/great success)&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Let's_talk.png|64px]]Romantic topics||Talks about matters of the heart. Successes and failures have a more drastic effect on the character's opinion of you.  ||Blush(good/great success)&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Let's_talk.png|64px]]Naughty topics||Talks about Lewd topics, increasing Love and having a chance of getting the character horny.   ||Horny(good/great success)&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Listen to me===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Interaction !! Description !! Effect&lt;br /&gt;
|-&lt;br /&gt;
| [[File:talk.png|64px]]Cheer Up|| Cheers up a character if depressed. You can also perk up a character who feels Jealous towards someone. If not depressed/jealous then the character will be confused with 0%. ||Normal(success), remains Sad/Jealous if failed.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:talk.png|64px]]Calm Down||Calms down a character if angry. You can also perk up a character who feels Jealous towards someone. If not angry/jealous then the character will be confused with 0%.  ||Normal(success), remains Angry/Jealous if failed.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:talk.png|64px]]Praise||Flatter a character. Increases Like/Love more if successful, increases by a lesser amount if failed. Can also perk up a Sad, Angry or Jealous NPC.   ||Happiness/Blush(success/failure, high favourability), Normal(success/failure, low favourability)&lt;br /&gt;
|-&lt;br /&gt;
| [[File:talk.png|64px]]Grumble||Speak negatively about yourself. The NPC will either agree, increasing both of yours Dislike/Hate, or will say that it's not true, increasing your Like/Love toward them and clearing your bad moods.  ||Depression(success), Happiness(failure)&lt;br /&gt;
|-&lt;br /&gt;
| [[File:talk.png|64px]]Apologize||Apologizes to a character who feels betrayed and thinks the &amp;lt;span style=&amp;quot;color:#CC0000&amp;quot;&amp;gt;'''Unforgivable!'''&amp;lt;/span&amp;gt; status.  ||Normal(success), None(failure)&lt;br /&gt;
|-&lt;br /&gt;
| [[File:talk.png|64px]]Confront||Starts arguing with the character. The winner will receive alot of Dislike points towards their opponent, while the opponent won't be able to move a for a bit and receive alot of Hate towards the winner while also getting Depressed. ||Normal(success), Anger(refused to argue), Depression(character lost confrontation)&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Give Advice===&lt;br /&gt;
All advices reduce the character's horniness to some extent. Success rate depends on the character's seriousness(virtue, related traits and mood) and is heavily influenced by his/her current horniness and the current map's mood. &lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Interaction !! Description !! Effect&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Make_a_statement.png|64px]]Suggest a meal||Encourages the character to eat more often at the beach for the whole day.  ||Tension(success)&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Make_a_statement.png|64px]]Encourage to study||Encourages the character to study more often at the School for the whole day.  ||Tension(success)&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Make_a_statement.png|64px]]Encourage to exercise||Encourages the character to exercise more often at the Shrine for the whole day.  ||Tension(success)&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Make_a_statement.png|64px]]Encourage Work||Encourages the character to work more often at their Job for the whole day.   ||Tension(success)&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Make_a_statement.png|64px]]Reflect on Relationship||Discourages the character from showing affection. Depending on Virtue and Traits, this can have huge effects on how often the NPC will try to show affection for the whole day. ||Tension (success), Anger(failure, low favourability)&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Make_a_statement.png|64px]]Reflect on love affairs||Discourages the character from forming relationships. Depending on Virtue and Traits, this can have huge effects on how often the NPC will try to make a relationship for the whole day.  ||Tension(success), Anger(failure, low favourability)&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Make_a_statement.png|64px]]Reflect on sex||Discourages the character from having H. Depending on Virtue and Traits, this can have huge effects on how often the NPC will ask for H for the whole day.   ||Tension(success), Anger(failure, low favourability)&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Consult about===&lt;br /&gt;
Consult actions work the same as &amp;quot;Advice&amp;quot;, with the character this time asking for an opinion on specific matters instead of being encouraged by someone else to do something.&lt;br /&gt;
&lt;br /&gt;
It's unknown if these interactions have any effects on PC and it's also impossible to fail them, as the NPC will simply agree/disagree on what you consulted with them depending on their mood, virtue, traits, map mood and favourability towards you.&lt;br /&gt;
&lt;br /&gt;
Note that disagreeing with a topic will NOT make the NPCS less likely to perform the action you discouraged them in not putting more effort into.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Interaction !! Description !! Effect&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Consult.png|64px]]Diet||Asks if the character should eat more often at the Beach for the whole day.   ||None&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Consult.png|64px]]Studies||Asks if the character should study more often at the School for the whole day.   ||None&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Consult.png|64px]]Exercise||Asks if the character should exercise more often at the Shrine for the whole day.   ||None&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Consult.png|64px]]Part-time job||Asks if the character should work more often at their Job for the whole day.   ||None&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Consult.png|64px]]Relationships||Asks if the character should be more aggresive in showing affection. Agreeing on this topic can heavily increase the chances an NPC will show affection for the whole day, so choose your answer wisely.   ||None&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Consult.png|64px]]Love||Asks if the character should be more aggresive in making relationships. Agreeing with this topic can heavily increase the chances an NPC will try to form multiple relationships for the whole day, so choose your answer wisely.   ||None&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Consult.png|64px]]Sex||Asks if the character should be more aggresive in having H. Agreeing on this topic can heavily increase the chances an NPC will ask for H for the whole day, so choose your answer wisely.  ||&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Gossips===&lt;br /&gt;
When you select any of these interactions you will be taken to the character roster to select the person you're talking about. Success rate largely depends on the NPC's favourability towards you and the person you're conversing about. If your roster only has two people, these interactions (other than &amp;quot;What do you think about?&amp;quot; and &amp;quot;I want to get along...&amp;quot;) will be disabled.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Interaction !! Description !! Effect&lt;br /&gt;
|-&lt;br /&gt;
| [[File:That_person.png|64px]]There's a good rumor||Talks positively about the character. If successful, improves the chance they'll seek them for conversation. If an NPC hears multiple good rumors about others, they can start feeling Jealous about their other colleagues.    ||None, Jealous(multiple successful good rumors)&lt;br /&gt;
|-&lt;br /&gt;
| [[File:That_person.png|64px]]There's a bad rumor||Talks negatively about the character. If successful, decreases the NPC's opinion towards them or otherwise towards you if the NPC doesn't like you enough. If an NPC hears multiple bad rumors about others, they can start feeling Sad about their other colleagues.  ||None, Sad(multiple bad succesful bad rumors)&lt;br /&gt;
|-&lt;br /&gt;
| [[File:That_person.png|64px]]Get along with||Tells the NPC to change their attitude towards the character. If successful, it can increase Like/Love and also the success rate for conversations. Note that this action will always fail if the NPC hates the selected character, stating that they &amp;quot;don't like&amp;quot; that person.   ||None&lt;br /&gt;
|-&lt;br /&gt;
| [[File:That_person.png|64px]]I want to get along...||Asks the NPC to tell that character to change their attitude towards you (&amp;quot;Get along with&amp;quot;). Unlike in AA2, you can also refer to your PC when talking, stating that you want to get closer to the NPC. Note that this action will always fail if the NPC hates that character, stating that they &amp;quot;don't like&amp;quot; that person.  ||None&lt;br /&gt;
|-&lt;br /&gt;
| [[File:That_person.png|64px]]What do you think about?||Asks what the are the NPC's feelings towards that character. You can also refer to your PC when talking. Depending on favourability, they may state that they like/love them, don't know yet or simply refuse to tell you anything.  ||None&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Activities===&lt;br /&gt;
Success rate largely depends on the NPC's sociability, favourability, mood, virtue and map mood.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Interaction !! Description !! Effect&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Let's_be_together.png|64px]]Let's go eat||Invites the character to eat together at the Cafe. If the character already ate during the period, they will always refuse the invitation. PC can eat as many times as they like.   ||Calm(success)&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Let's_be_together.png|64px]]Let's study||Invites the character to improve Academics together. Studying with a partner greatly increases the chance of success when working hard, but it can also easily fail if the NPC isn't in the right mood.    ||Tension(success)&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Let's_be_together.png|64px]]Let's exercise||Invites the character to improve Strength together. Exercising with a partner greatly increases the chance of success when working hard, but it can also easily fail if the NPC isn't in the right mood.   ||Tension(success)&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Let's_be_together.png|64px]]Let's work||Asks the character for help at your Job. Working with a partner greatly increases the chance of success when working hard, but it can also easily fail if the NPC  isn't in the right mood.   ||Tension(success)&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Let's_be_together.png|64px]]Come to my room||This invites the character to your home to have fun. A character resistant to having sex with you is unlikely to accept. If the current map mood is set to &amp;quot;Horny&amp;quot; when inviting the NPC, H will begin at your place.   ||Happiness(normal invite), depends on H outcome otherwise&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Feelings===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Interaction !! Description !! Effect&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Ask.png|64px]]Show affection||Confess your love towards the character. Depending on their orientation and relationship towards you, they may state that they love you, that they don't like you or simply thank you.   ||Happiness/Blush(success), Depression(failure)&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Ask.png|64px]]Ask on a date||Asks the character on a BBQ party at the beach on Sunday. The NPC will refuse if it already has a date planned. You can invite multiple characters on a date and, unlike in AA2, it's possible to attend the date with every character you asked out. However, it's not possible to attend multiple dates that you yourself have been invited to if the BBQ party had already started before.   ||TLDR&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Ask.png|64px]]Let's be lovers||Asks to become lovers with the character. If they accept, you'll officially become a couple. Higher virtues or Singleminded NPCS who already have a lover makes having a relationship with them much more difficult, especially if you yourself already have a lover (Singleminded characters who already have a lover will never make multiple affairs). Note that it's impossible to be together with someone that doesn't match their orientation.   ||Blush(success), Depression(failure), Anger(refusal after being told you already have a lover)&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Ask.png|64px]]Let's Break up||Asks to officially end the relationship with the character, but if both of your love is high, they may not accept it.   ||Anger(failure), Depression(success)&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Contact===&lt;br /&gt;
Success rate largely depends on the sexual orientation, virtue of the NPC, favourability, mood and map mood.  If a lover witnesses any contact except &amp;quot;Headpat&amp;quot; with a non-shared lover it will give them the &amp;lt;span style=&amp;quot;color:RED&amp;quot;&amp;gt;'''Cheater!'''&amp;lt;/span&amp;gt; status and can also cause them to compete for attention. Unless you have enough favorability with the NPC, all of these interactions will make him/her angry if they fail.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Interaction !! Description !! Effect&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Skinship.png|64px]]Headpat||Pet/stroke a character's head, reducing stress and horniness and increasing love.  ||Happiness(success), Anger(failure, low favourability)&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Skinship.png|64px]]Hug||Hugs, a character reducing stress and increasing love.   ||Happiness/Blush/Horny(success), Anger(failure, low favourability)&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Skinship.png|64px]]Kiss||Kisses a character, increasing love and horniness.    ||Blush/Horny(success), Anger(failure, low favourability)&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Skinship.png|64px]]Grope||Gropes/touches a character, increasing horniness.  ||Blush/Horny(success), Anger(failure, low favourability)&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Skinship.png|64px]]Sex||Initiates a H scene with the character in the current location. High virtues are reluctant in having H with others around, while Highest virtues will always refuse doing it in public. Depending on favourability, NPCS will either compete for a character having H, with the scene continuing with whoever the middle party chooses as the winner, or they may also ask to join in triggering 3P. Note that unlike AA2, if an NPC competes against you during a H scene, you cannot back away anymore.    ||depends on the H outcome, Anger(failure, low favourability), Anger/Sad(not choosing someone/anyone during an argument)&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Travel===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Interaction !! Description !! Effect&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Ask_to_move.png|64px]] Follow Me||Make a character to follow you until you reach your destination or get interrupted||NPC will follow you&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Ask_to_move.png|64px]] Let's meet later at..||Make a character to wait on a specific location during the next period||&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Blackmail===&lt;br /&gt;
When the player witnesses any of the these action: Public Masturbatio or a characterr doing certain actions with a non-lover while having a lover like: Hug, Kissing, Groping and Public H, the blackmail option will now be available when talking to an NPC. The game consider this as a '''Weakness''' toward the NPC, You will then have the option to blackmail them. &lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Interaction !! Description !! Effect&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Weakness.png |64px]]Extort|| Demands the character to submit to you. The success rate for this is always 20% (40% if you have the &amp;quot;Schemer&amp;quot; trait) or 100% if the target has the &amp;quot;Masochist&amp;quot; trait. Witnessing more actions that can trigger blackmail will also add up to the success rate of the interaction (2% at most). It's recommended to save before trying to extort someone in order to be able to restart in case it fails.   ||Annoyed(success, mood remains permanent towards the abuser), Anger(failure), None(Masochist)&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Weakness.png |64px]]Ignore||Force the character to not initiate any action toward the &amp;quot;Ignored Target&amp;quot;, but said target can still initiate interactions with this character||None&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Weakness.png |64px]]Show me &amp;quot;That&amp;quot;||Forces the character to expose themselves.  ||Horny(success)&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Weakness.png |64px]]Let me fuck you||Forces a H scene with the character in the current location. If someone attempts to compete against you during the act, the blackmailed person will always choose their abuser, even if the lover themselves is the one competing. This will also weirdly cause both the bully and the victim to fall in love with each other, although the victim themselves may still not enjoy the blackmailer's presence.   ||depends on the H outcome&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Weakness.png |64px]]I'll leave you alone||Free the character from the Blackmail status. This will disable all abusive interactions towards the NPC.||None&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Weakness.png |64px]]Leave me alone||Free the Playable Character from the Blackmail status. If successful, disable the Blackmail actions toward the Playable Character.||None&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Other===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Interaction !! Description !! Effect&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Other.png |64px]]Nothing||Cancel the interaction. If the interacted character hates you, they get mad for wasting their time||None&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=NPC Interactions=&lt;br /&gt;
NPCs have access to more interactions than the player.&lt;/div&gt;</summary>
		<author><name>Redsky09</name></author>	</entry>

	<entry>
		<id>http://wiki.anime-sharing.com/hgames/index.php?title=Summer_Vacation!_Scramble/Gameplay/Interactions&amp;diff=39444</id>
		<title>Summer Vacation! Scramble/Gameplay/Interactions</title>
		<link rel="alternate" type="text/html" href="http://wiki.anime-sharing.com/hgames/index.php?title=Summer_Vacation!_Scramble/Gameplay/Interactions&amp;diff=39444"/>
				<updated>2024-11-05T10:43:28Z</updated>
		
		<summary type="html">&lt;p&gt;Redsky09: Edited descriptions&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{hgame|game={{ROOTPAGENAME}}|company=Illusion|category=IllusionGames}}&lt;br /&gt;
&lt;br /&gt;
=How do they work=&lt;br /&gt;
The % value shown when interacting with somebody represents the chance of the character to accept the action. As long as that value is higher than 0% there is a chance for success. As long as the value is below 100% there is a chance to fail. It is possible to succeed with as low as 1% but the odds are just that low.&lt;br /&gt;
&lt;br /&gt;
Most interactions can be used on the same character only three times per time period. After three uses on the same character the success rate will become 0% and that character will tell you to stop, making them angry.&lt;br /&gt;
&lt;br /&gt;
The success rate is influenced by traits, virtue, mood, character stats, favorability rating and map mood.&lt;br /&gt;
&lt;br /&gt;
Note that a failed interaction will not necessarily decrease the NPC's opinion. A NPC can either directly refuse, decreasing their opinion on you, or can say &amp;quot;another time&amp;quot;, leaving their opinion unchanged.&lt;br /&gt;
&lt;br /&gt;
=Types of Interactions=&lt;br /&gt;
There are 39 interactions that the Player can choose from, these are grouped in 11 categories.&lt;br /&gt;
===Let's Talk===&lt;br /&gt;
Successful interactions have 3 different outcomes (small, good and great) that are influenced by the character's mood, traits, sociability and map mood. &lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Interaction !! Description !! Effect&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Let's_talk.png|64px]]Everyday topics||Talks about casual topics, increasing like.   ||Happiness(good/great success)&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Let's_talk.png|64px]]Romantic topics||Talks about matters of the heart. Successes and failures have a more drastic effect on the character's opinion of you.  ||Blush(good/great success)&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Let's_talk.png|64px]]Naughty topics||Talks about Lewd topics, increasing Love and having a chance of getting the character horny.   ||Horny(good/great success)&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Listen to me===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Interaction !! Description !! Effect&lt;br /&gt;
|-&lt;br /&gt;
| [[File:talk.png|64px]]Cheer Up|| Cheers up a character if depressed. You can also perk up a character who feels Jealous towards someone. If not depressed/jealous then the character will be confused with 0%. ||Normal(success), remains Sad/Jealous if failed.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:talk.png|64px]]Calm Down||Calms down a character if angry. You can also perk up a character who feels Jealous towards someone. If not angry/jealous then the character will be confused with 0%.  ||Normal(success), remains Angry/Jealous if failed.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:talk.png|64px]]Praise||Flatter a character. Increases Like/Love more if successful, increases by a lesser amount if failed. Can also perk up a Sad, Angry or Jealous NPC.   ||Happiness/Blush(success/failure, high favourability), Normal(success/failure, low favourability)&lt;br /&gt;
|-&lt;br /&gt;
| [[File:talk.png|64px]]Grumble||Speak negatively about yourself. The NPC will either agree, increasing both of yours Dislike/Hate, or will say that it's not true, increasing your Like/Love toward them and clearing your bad moods.  ||Depression(success), Happiness(failure)&lt;br /&gt;
|-&lt;br /&gt;
| [[File:talk.png|64px]]Apologize||Apologizes to a character who feels betrayed and thinks the &amp;lt;span style=&amp;quot;color:#CC0000&amp;quot;&amp;gt;'''Unforgivable!'''&amp;lt;/span&amp;gt; status.  ||Normal(success), None(failure)&lt;br /&gt;
|-&lt;br /&gt;
| [[File:talk.png|64px]]Confront||Starts arguing with the character. The winner will receive alot of Dislike points towards their opponent, while the opponent won't be able to move a for a bit and receive alot of Hate towards the winner while also getting Depressed. ||Normal(success), Anger(refused to argue), Depression(character lost confrontation)&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Give Advice===&lt;br /&gt;
All advices reduce the character's horniness to some extent. Success rate depends on the character's seriousness(virtue, related traits and mood) and is heavily influenced by his/her current horniness and the current map's mood. &lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Interaction !! Description !! Effect&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Make_a_statement.png|64px]]Suggest a meal||Encourages the character to eat more often at the beach for the whole day.  ||Tension(success)&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Make_a_statement.png|64px]]Encourage to study||Encourages the character to study more often at the School for the whole day.  ||Tension(success)&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Make_a_statement.png|64px]]Encourage to exercise||Encourages the character to exercise more often at the Shrine for the whole day.  ||Tension(success)&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Make_a_statement.png|64px]]Encourage Work||Encourages the character to work more often at their Job for the whole day.   ||Tension(success)&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Make_a_statement.png|64px]]Reflect on Relationship||Discourages the character from showing affection. Depending on Virtue and Traits, this can have huge effects on how often the NPC will try to show affection for the whole day. ||Tension (success), Anger(failure, low favourability)&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Make_a_statement.png|64px]]Reflect on love affairs||Discourages the character from forming relationships. Depending on Virtue and Traits, this can have huge effects on how often the NPC will try to make a relationship for the whole day.  ||Tension(success), Anger(failure, low favourability)&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Make_a_statement.png|64px]]Reflect on sex||Discourages the character from having H. Depending on Virtue and Traits, this can have huge effects on how often the NPC will ask for H for the whole day.   ||Tension(success), Anger(failure, low favourability)&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Consult about===&lt;br /&gt;
Consult actions work the same as &amp;quot;Advice&amp;quot;, with the character this time asking for an opinion on specific matters instead of being encouraged by someone else to do something.&lt;br /&gt;
&lt;br /&gt;
It's unknown if these interactions have any effects on PC and it's also impossible to fail them, as the NPC will simply agree/disagree on what you consulted with them depending on their mood, virtue, traits, map mood and favourability towards you.&lt;br /&gt;
&lt;br /&gt;
Note that disagreeing with a topic will NOT make the NPCS less likely to perform the action you discouraged them in not putting more effort into.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Interaction !! Description !! Effect&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Consult.png|64px]]Diet||Asks if the character should eat more often at the Beach for the whole day.   ||None&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Consult.png|64px]]Studies||Asks if the character should study more often at the School for the whole day.   ||None&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Consult.png|64px]]Exercise||Asks if the character should exercise more often at the Shrine for the whole day.   ||None&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Consult.png|64px]]Part-time job||Asks if the character should work more often at their Job for the whole day.   ||None&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Consult.png|64px]]Relationships||Asks if the character should be more aggresive in showing affection. Agreeing on this topic can heavily increase the chances an NPC will show affection for the whole day, so choose your answer wisely.   ||None&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Consult.png|64px]]Love||Asks if the character should be more aggresive in making relationships. Agreeing with this topic can heavily increase the chances an NPC will try to form multiple relationships for the whole day, so choose your answer wisely.   ||None&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Consult.png|64px]]Sex||Asks if the character should be more aggresive in having H. Agreeing on this topic can heavily increase the chances an NPC will ask for H for the whole day, so choose your answer wisely.  ||&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Gossips===&lt;br /&gt;
When you select any of these interactions you will be taken to the character roster to select the person you're talking about. Success rate largely depends on the NPC's favourability towards you and the person you're conversing about. If your roster only has two people, these interactions (other than &amp;quot;What do you think about?&amp;quot; and &amp;quot;I want to get along...&amp;quot;) will be disabled.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Interaction !! Description !! Effect&lt;br /&gt;
|-&lt;br /&gt;
| [[File:That_person.png|64px]]There's a good rumor||Talks positively about the character. If successful, improves the chance they'll seek them for conversation. If an NPC hears multiple good rumors about others, they can start feeling Jealous about their other colleagues.    ||None, Jealous(multiple successful good rumors)&lt;br /&gt;
|-&lt;br /&gt;
| [[File:That_person.png|64px]]There's a bad rumor||Talks negatively about the character. If successful, decreases the NPC's opinion towards them or otherwise towards you if the NPC doesn't like you enough. If an NPC hears multiple bad rumors about others, they can start feeling Sad about their other colleagues.  ||None, Sad(multiple bad succesful bad rumors)&lt;br /&gt;
|-&lt;br /&gt;
| [[File:That_person.png|64px]]Get along with||Tells the NPC to change their attitude towards the character. If successful, it can increase Like/Love and also the success rate for conversations. Note that this action will always fail if the NPC hates the selected character, stating that they &amp;quot;don't like&amp;quot; that person.   ||None&lt;br /&gt;
|-&lt;br /&gt;
| [[File:That_person.png|64px]]I want to get along...||Asks the NPC to tell that character to change their attitude towards you (&amp;quot;Get along with&amp;quot;). Unlike in AA2, you can also refer to your PC when talking, stating that you want to get closer to the NPC. Note that this action will always fail if the NPC hates that character, stating that they &amp;quot;don't like&amp;quot; that person.  ||None&lt;br /&gt;
|-&lt;br /&gt;
| [[File:That_person.png|64px]]What do you think about?||Asks what the are the NPC's feelings towards that character. You can also refer to your PC when talking. Depending on favourability, they may state that they like/love them, don't know yet or simply refuse to tell you anything.  ||None&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Activities===&lt;br /&gt;
Success rate largely depends on the NPC's sociability, favourability, mood, virtue and map mood.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Interaction !! Description !! Effect&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Let's_be_together.png|64px]]Let's go eat||Invites the character to eat together at the Cafe. If the character already ate during the period, they will always refuse the invitation. PC can eat as many times as they like.   ||Calm(success)&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Let's_be_together.png|64px]]Let's study||Invites the character to improve Academics together. Studying with a partner greatly increases the chance of success when working hard, but it can also easily fail if the NPC isn't in the right mood.    ||Tension(success)&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Let's_be_together.png|64px]]Let's exercise||Invites the character to improve Strength together. Exercising with a partner greatly increases the chance of success when working hard, but it can also easily fail if the NPC isn't in the right mood.   ||Tension(success)&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Let's_be_together.png|64px]]Let's work||Asks the character for help at your Job. Working with a partner greatly increases the chance of success when working hard, but it can also easily fail if the NPC  isn't in the right mood.   ||Tension(success)&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Let's_be_together.png|64px]]Come to my room||This invites the character to your home to have fun. A character resistant to having sex with you is unlikely to accept. If the current map mood is set to &amp;quot;Horny&amp;quot; when inviting the NPC, H will begin at your place.   ||Happiness(normal invite), depends on H outcome otherwise&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Feelings===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Interaction !! Description !! Effect&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Ask.png|64px]]Show affection||Confess your love towards the character. Depending on their orientation and relationship towards you, they may state that they love you, that they don't like you or simply thank you.   ||Happiness/Blush(success), Depression(failure)&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Ask.png|64px]]Ask on a date||Asks the character on a BBQ party at the beach on Sunday. The NPC will refuse if it already has a date planned. You can invite multiple characters on a date and, unlike in AA2, it's possible to attend the date with every character you asked out. However, it's not possible to attend multiple dates that you yourself have been invited to if the BBQ party had already started before.   ||TLDR&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Ask.png|64px]]Let's be lovers||Asks to become lovers with the character. If they accept, you'll officially become a couple. Higher virtues or Singleminded NPCS who already have a lover makes having a relationship with them much more difficult, especially if you yourself already have a lover (Singleminded characters who already have a lover will never make multiple affairs). Note that it's impossible to be together with someone that doesn't match their orientation.   ||Blush(success), Depression(failure), Anger(refusal after being told you already have a lover)&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Ask.png|64px]]Let's Break up||Asks to officially end the relationship with the character, but if both of your love is high, they may not accept it.   ||Anger(failure), Depression(success)&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Contact===&lt;br /&gt;
Success rate largely depends on the sexual orientation, virtue of the NPC, favourability, mood and map mood.  If a lover witnesses any contact except &amp;quot;Headpat&amp;quot; with a non-shared lover it will give them the &amp;lt;span style=&amp;quot;color:RED&amp;quot;&amp;gt;'''Cheater!'''&amp;lt;/span&amp;gt; status and can also cause them to compete for attention. Unless you have enough favorability with the NPC, all of these interactions will make him/her angry if they fail.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Interaction !! Description !! Effect&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Skinship.png|64px]]Headpat||Pet/stroke a character's head, reducing stress and horniness and increasing love.  ||Happiness(success), Anger(failure, low favourability)&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Skinship.png|64px]]Hug||Hugs, a character reducing stress and increasing love.   ||Happiness/Blush/Horny(success), Anger(failure, low favourability)&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Skinship.png|64px]]Kiss||Kisses a character, increasing love and horniness.    ||Blush/Horny(success), Anger(failure, low favourability)&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Skinship.png|64px]]Grope||Gropes/touches a character, increasing horniness.  ||Blush/Horny(success), Anger(failure, low favourability)&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Skinship.png|64px]]Sex||Initiates a H scene with the character in the current location. High virtues are reluctant in having H with others around, while Highest virtues will always refuse doing it in public. Depending on favourability, NPCS will either compete for a character having H, with the scene continuing with whoever the middle party chooses as the winner, or they may also ask to join in triggering 3P. Note that unlike AA2, if an NPC competes against you during a H scene, you cannot back away anymore.    ||depends on the H outcome, Anger(failure, low favourability), Anger/Sad(not choosing someone/anyone during an argument)&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Travel===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Interaction !! Description !! Effect&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Ask_to_move.png|64px]] Follow Me||Make a character to follow you until you reach your destination or get interrupted||NPC will follow you&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Ask_to_move.png|64px]] Let's meet later at..||Make a character to wait on a specific location during the next period||&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Blackmail===&lt;br /&gt;
When the player witnesses any of the these action: Public Masturbatio or a characterr doing certain actions with a non-lover while having a lover like: Hug, Kissing, Groping and Public H, the blackmail option will now be available when talking to an NPC. The game consider this as a '''Weakness''' toward the NPC, You will then have the option to blackmail them. &lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Interaction !! Description !! Effect&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Weakness.png |64px]]Extort|| Demands the character to submit to you. The success rate for this is always 20% (40% if you have the &amp;quot;Schemer&amp;quot; trait) or 100% if the target has the &amp;quot;Masochist&amp;quot; trait. Witnessing more actions that can trigger blackmail will also add up to the success rate of the interaction (2% at most). It's recommended to save before trying to extort someone in order to be able to restart in case it fails.   ||Annoyed(success, mood remains permanent towards the abuser), Anger(failure), None(Masochist)&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Weakness.png |64px]]Ignore||Force the character to not initiate any action toward the &amp;quot;Ignored Target&amp;quot;, but said target can still initiate interactions with this character||None&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Weakness.png |64px]]Show me &amp;quot;That&amp;quot;||Forces the character to expose themselves.  ||Horny(success)&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Weakness.png |64px]]Let me fuck you||Forces a H scene with the character in the current location. If someone attempts to compete against you during the act, the blackmailed person will always choose their abuser, even if the lover themselves is the one competing. This will also weirdly cause both the bully and the victim to fall in love with each other, although the victim themselves may still not enjoy the blackmailer's presence.   ||depends on the H outcome&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Weakness.png |64px]]I'll leave you alone||Free the character from the Blackmail status. This will disable all abusive interactions towards the NPC.||None&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Weakness.png |64px]]Leave me alone||Free the Playable Character from the Blackmail status. If successful, disable the Blackmail actions toward the Playable Character.||None&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Other===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Interaction !! Description !! Effect&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Other.png |64px]]Nothing||Cancel the interaction. If the interacted character hate you, they get mad for wasting their time||None&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=NPC Interactions=&lt;br /&gt;
NPCs have access to more interactions than the player.&lt;/div&gt;</summary>
		<author><name>Redsky09</name></author>	</entry>

	<entry>
		<id>http://wiki.anime-sharing.com/hgames/index.php?title=Summer_Vacation!_Scramble/Gameplay/Interactions&amp;diff=39443</id>
		<title>Summer Vacation! Scramble/Gameplay/Interactions</title>
		<link rel="alternate" type="text/html" href="http://wiki.anime-sharing.com/hgames/index.php?title=Summer_Vacation!_Scramble/Gameplay/Interactions&amp;diff=39443"/>
				<updated>2024-11-05T10:42:33Z</updated>
		
		<summary type="html">&lt;p&gt;Redsky09: Added/Edited descriptions&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{hgame|game={{ROOTPAGENAME}}|company=Illusion|category=IllusionGames}}&lt;br /&gt;
&lt;br /&gt;
=How do they work=&lt;br /&gt;
The % value shown when interacting with somebody represents the chance of the character to accept the action. As long as that value is higher than 0% there is a chance for success. As long as the value is below 100% there is a chance to fail. It is possible to succeed with as low as 1% but the odds are just that low.&lt;br /&gt;
&lt;br /&gt;
Most interactions can be used on the same character only three times per time period. After three uses on the same character the success rate will become 0% and that character will tell you to stop, making them angry.&lt;br /&gt;
&lt;br /&gt;
The success rate is influenced by traits, virtue, mood, character stats, favorability rating and map mood.&lt;br /&gt;
&lt;br /&gt;
Note that a failed interaction will not necessarily decrease the NPC's opinion. A NPC can either directly refuse, decreasing their opinion on you, or can say &amp;quot;another time&amp;quot;, leaving their opinion unchanged.&lt;br /&gt;
&lt;br /&gt;
=Types of Interactions=&lt;br /&gt;
There are 39 interactions that the Player can choose from, these are grouped in 11 categories.&lt;br /&gt;
===Let's Talk===&lt;br /&gt;
Successful interactions have 3 different outcomes (small, good and great) that are influenced by the character's mood, traits, sociability and map mood. &lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Interaction !! Description !! Effect&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Let's_talk.png|64px]]Everyday topics||Talks about casual topics, increasing like.   ||Happiness(good/great success)&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Let's_talk.png|64px]]Romantic topics||Talks about matters of the heart. Successes and failures have a more drastic effect on the character's opinion of you.  ||Blush(good/great success)&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Let's_talk.png|64px]]Naughty topics||Talks about Lewd topics, increasing Love and having a chance of getting the character horny.   ||Horny(good/great success)&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Listen to me===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Interaction !! Description !! Effect&lt;br /&gt;
|-&lt;br /&gt;
| [[File:talk.png|64px]]Cheer Up|| Cheers up a character if depressed. You can also perk up a character who feels Jealous towards someone. If not depressed/jealous then the character will be confused with 0%. ||Normal(success), remains Sad/Jealous if failed.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:talk.png|64px]]Calm Down||Calms down a character if angry. You can also perk up a character who feels Jealous towards someone. If not angry/jealous then the character will be confused with 0%.  ||Normal(success), remains Angry/Jealous if failed.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:talk.png|64px]]Praise||Flatter a character. Increases Like/Love more if successful, increases by a lesser amount if failed. Can also perk up a Sad, Angry or Jealous NPC.   ||Happiness/Blush(success/failure, high favourability), Normal(success/failure, low favourability)&lt;br /&gt;
|-&lt;br /&gt;
| [[File:talk.png|64px]]Grumble||Speak negatively about yourself. The NPC will either agree, increasing both of yours Dislike/Hate, or will say that it's not true, increasing your Like/Love toward them and clearing your bad moods.  ||Depression(success), Happiness(failure)&lt;br /&gt;
|-&lt;br /&gt;
| [[File:talk.png|64px]]Apologize||Apologizes to a character who feels betrayed and thinks the &amp;lt;span style=&amp;quot;color:#CC0000&amp;quot;&amp;gt;'''Unforgivable!'''&amp;lt;/span&amp;gt; status.  ||Normal(success), None(failure)&lt;br /&gt;
|-&lt;br /&gt;
| [[File:talk.png|64px]]Confront||Starts arguing with the character. The winner will receive alot of Dislike points towards their opponent, while the opponent won't be able to move a for a bit and receive alot of Hate towards the winner while also getting Depressed. ||Normal(success), Anger(refused to argue), Depression(character lost confrontation)&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Give Advice===&lt;br /&gt;
All advices reduce the character's horniness to some extent. Success rate depends on the character's seriousness(virtue, related traits and mood) and is heavily influenced by his/her current horniness and the current map's mood. &lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Interaction !! Description !! Effect&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Make_a_statement.png|64px]]Suggest a meal||Encourages the character to eat more often at the beach for the whole day.  ||Tension(success)&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Make_a_statement.png|64px]]Encourage to study||Encourages the character to study more often at the School for the whole day.  ||Tension(success)&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Make_a_statement.png|64px]]Encourage to exercise||Encourages the character to exercise more often at the Shrine for the whole day.  ||Tension(success)&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Make_a_statement.png|64px]]Encourage Work||Encourages the character to work more often at their Job for the whole day.   ||Tension(success)&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Make_a_statement.png|64px]]Reflect on Relationship||Discourages the character from showing affection. Depending on Virtue and Traits, this can have huge effects on how often the NPC will try to show affection for the whole day. ||Tension (success), Anger(failure, low favourability)&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Make_a_statement.png|64px]]Reflect on love affairs||Discourages the character from forming relationships. Depending on Virtue and Traits, this can have huge effects on how often the NPC will try to make a relationship for the whole day.  ||Tension(success), Anger(failure, low favourability)&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Make_a_statement.png|64px]]Reflect on sex||Discourages the character from having H. Depending on Virtue and Traits, this can have huge effects on how often the NPC will ask for H for the whole day.   ||Tension(success), Anger(failure, low favourability)&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Consult about===&lt;br /&gt;
Consult actions work the same as &amp;quot;Advice&amp;quot;, with the character this time asking for an opinion on specific matters instead of being encouraged by someone else to do something.&lt;br /&gt;
&lt;br /&gt;
It's unknown if these interactions have any effects on PC and it's also impossible to fail them, as the NPC will simply agree/disagree on what you consulted with them depending on their mood, virtue, traits, map mood and favourability towards you.&lt;br /&gt;
&lt;br /&gt;
Note that disagreeing with a topic will NOT make the NPCS less likely to perform the action you discouraged them in not putting more effort into.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Interaction !! Description !! Effect&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Consult.png|64px]]Diet||Asks if the character should eat more often at the Beach for the whole day.   ||None&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Consult.png|64px]]Studies||Asks if the character should study more often at the School for the whole day.   ||None&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Consult.png|64px]]Exercise||Asks if the character should exercise more often at the Shrine for the whole day.   ||None&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Consult.png|64px]]Part-time job||Asks if the character should work more often at their Job for the whole day.   ||None&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Consult.png|64px]]Relationships||Asks if the character should be more aggresive in showing affection. Agreeing on this topic can heavily increase the chances an NPC will show affection for the whole day, so choose your answer wisely.   ||None&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Consult.png|64px]]Love||Asks if the character should be more aggresive in making relationships. Agreeing with this topic can heavily increase the chances an NPC will try to form multiple relationships for the whole day, so choose your answer wisely.   ||None&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Consult.png|64px]]Sex||Asks if the character should be more aggresive in having H. Agreeing on this topic can heavily increase the chances an NPC will ask for H for the whole day, so choose your answer wisely.  ||&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Gossips===&lt;br /&gt;
When you select any of these interactions you will be taken to the character roster to select the person you're talking about. Success rate largely depends on the NPC's favourability towards you and the person you're conversing about. If your roster only has two people, these interactions (other than &amp;quot;What do you think about?&amp;quot; and &amp;quot;I want to get along...&amp;quot;) will be disabled.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Interaction !! Description !! Effect&lt;br /&gt;
|-&lt;br /&gt;
| [[File:That_person.png|64px]]There's a good rumor||Talks positively about the character. If successful, improves the chance they'll seek them for conversation. If an NPC hears multiple good rumors about others, they can start feeling Jealous about their other colleagues.    ||None, Jealous(multiple successful good rumors)&lt;br /&gt;
|-&lt;br /&gt;
| [[File:That_person.png|64px]]There's a bad rumor||Talks negatively about the character. If successful, decreases the NPC's opinion towards them or otherwise towards you if the NPC doesn't like you enough. If an NPC hears multiple bad rumors about others, they can start feeling Sad about their other colleagues.  ||None, Sad(multiple bad succesful bad rumors)&lt;br /&gt;
|-&lt;br /&gt;
| [[File:That_person.png|64px]]Get along with||Tells the NPC to change their attitude towards the character. If successful, it can increase Like/Love and also the success rate for conversations. Note that this action will always fail if the NPC hates the selected character, stating that they &amp;quot;don't like&amp;quot; that person.   ||None&lt;br /&gt;
|-&lt;br /&gt;
| [[File:That_person.png|64px]]I want to get along...||Asks the NPC to tell that character to change their attitude towards you (&amp;quot;Get along with&amp;quot;). Unlike in AA2, you can also refer to your PC when talking, stating that you want to get closer to the NPC. Note that this action will always fail if the NPC hates that character, stating that they &amp;quot;don't like&amp;quot; that person.  ||None&lt;br /&gt;
|-&lt;br /&gt;
| [[File:That_person.png|64px]]What do you think about?||Asks what the are the NPC's feelings towards that character. You can also refer to your PC when talking. Depending on favourability, they may state that they like/love them, don't know yet or simply refuse to tell you anything.  ||None&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Activities===&lt;br /&gt;
Success rate largely depends on the NPC's sociability, favourability, mood, virtue and map mood.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Interaction !! Description !! Effect&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Let's_be_together.png|64px]]Let's go eat||Invites the character to eat together at the Cafe. If the character already ate during the period, they will always refuse the invitation. PC can eat as many times as they like.   ||Calm(success)&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Let's_be_together.png|64px]]Let's study||Invites the character to improve Academics together. Studying with a partner greatly increases the chance of success when working hard, but it can also easily fail if the NPC isn't in the right mood.    ||Tension(success)&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Let's_be_together.png|64px]]Let's exercise||Invites the character to improve Strength together. Exercising with a partner greatly increases the chance of success when working hard, but it can also easily fail if the NPC isn't in the right mood.   ||Tension(success)&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Let's_be_together.png|64px]]Let's work||Asks the character for help at your Job. Working with a partner greatly increases the chance of success when working hard, but it can also easily fail if the NPC  isn't in the right mood.   ||Tension(success)&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Let's_be_together.png|64px]]Come to my room||This invites the character to your home to have fun. A character resistant to having sex with you is unlikely to accept. If the current map mood is set to &amp;quot;Horny&amp;quot; when inviting the NPC, H will begin at your place.   ||Happiness(normal invite), depends on H outcome otherwise&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Feelings===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Interaction !! Description !! Effect&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Ask.png|64px]]Show affection||Confess your love towards the character. Depending on their orientation and relationship towards you, they may state that they love you, that they don't like you or simply thank you.   ||Happiness/Blush(success), Depression(failure)&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Ask.png|64px]]Ask on a date||Asks the character on a BBQ party at the beach on Sunday. The NPC will refuse if it already has a date planned. You can invite multiple characters on a date and, unlike in AA2, it's possible to attend the date with every character you asked out. However, it's not possible to attend multiple dates that you yourself have been invited to if the BBQ party had already started before.   ||TLDR&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Ask.png|64px]]Let's be lovers||Asks to become lovers with the character. If they accept, you'll officially become a couple. Higher virtues or Singleminded NPCS who already have a lover makes having a relationship with them much more difficult, especially if you yourself already have a lover (Singleminded characters who already have a lover will never make multiple affairs). Note that it's impossible to be together with someone that doesn't match their orientation.   ||Blush(success), Depression(failure), Anger(refusal after being told you already have a lover)&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Ask.png|64px]]Let's Break up||Asks to officially end the relationship with the character, but if both of your love is high, they may not accept it.   ||Anger(failure), Depression(success)&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Contact===&lt;br /&gt;
Success rate largely depends on the sexual orientation, virtue of the NPC, favourability, mood and map mood.  If a lover witnesses any contact except &amp;quot;Headpat&amp;quot; with a non-shared lover it will give them the &amp;lt;span style=&amp;quot;color:RED&amp;quot;&amp;gt;'''Cheater!'''&amp;lt;/span&amp;gt; status and can also cause them to compete for attention. Unless you have enough favorability with the NPC, all of these interactions will make him/her angry if they fail.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Interaction !! Description !! Effect&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Skinship.png|64px]]Headpat||Pet/stroke a character's head, reducing stress and horniness and increasing love.  ||Happiness(success), Anger(failure, low favourability)&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Skinship.png|64px]]Hug||Hugs, a character reducing stress and increasing love.   ||Happiness/Blush/Horny(success), Anger(failure, low favourability)&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Skinship.png|64px]]Kiss||Kisses a character, increasing love and horniness.    ||Blush/Horny(success), Anger(failure, low favourability)&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Skinship.png|64px]]Grope||Gropes/touches a character, increasing horniness.  ||Blush/Horny(success), Anger(failure, low favourability)&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Skinship.png|64px]]Sex||Initiates a H scene with the character in the current location. High virtues are reluctant in having H with others around, while Highest virtues will always refuse doing it in public. Depending on favourability, NPCS will either compete for a character having H, with the scene continuing with whoever the middle party chooses as the winner, or they may also ask to join in triggering 3P. Note that unlike AA2, if an NPC competes against you during a H scene, you cannot back away anymore.    ||depends on the H outcome, Anger(failure, low favourability), Anger/Sad(not choosing someone/anyone during an argument)&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Travel===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Interaction !! Description !! Effect&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Ask_to_move.png|64px]] Follow Me||Make a character to follow you until you reach your destination or get interrupted||NPC will follow you&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Ask_to_move.png|64px]] Let's meet later at..||Make a character to wait on a specific location during the next period||&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Blackmail===&lt;br /&gt;
When the player witnesses any of the these action: Public Masturbatio or a characterr doing certain actions with a non-lover while having a lover like: Hug, Kissing, Groping and Public H, the blackmail option will now be available when talking to an NPC. The game consider this as a '''Weakness''' toward the NPC, You will then have the option to blackmail them. &lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Interaction !! Description !! Effect&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Weakness.png |64px]]Extort|| Demands the character to submit to you. The success rate for this is always 20% (40% if you have the &amp;quot;Schemer&amp;quot; trait) or 100% if the target has the &amp;quot;Masochist&amp;quot; trait. Witnessing more actions that can trigger blackmail will also add up to the success rate of the interaction (2% at most). It's recommended to save before trying to extort someone in order to be able to restart in case it fails.   ||Annoyed(success, mood remains permanent towards the abuser), Anger(failure), None(Masochist)&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Weakness.png |64px]]Ignore||Force the character to not initiate any action toward the &amp;quot;Ignored Target&amp;quot;, but said target can still initiate interactions with this character||None&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Weakness.png |64px]]Show me &amp;quot;That&amp;quot;||Forces the character to expose themselves.  ||Horny(success)&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Weakness.png |64px]]Let me fuck you||Forces a H scene with the character in the current location. If someone attempts to compete against you during the act, the blackmailed person will always choose their abuser, even if the lover themselves is the one competing. This will also weirdly cause both the bully and the victim to fall in love with each other, although the victim themselves may still not enjoy the blackmailer's presence.   ||depends on the H outcome&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Weakness.png |64px]]I'll leave you alone||Free the character from the Blackmail status. This will disable all abusive interactions towards the NPC.||None&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Weakness.png |64px]]Leave me alone||Free the Playable Character from the Blackmail status. If successful, disable the Blackmail actions toward the Playable Character.||None&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Other===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Interaction !! Description !! Effect&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Other.png |64px]]Nothing||Cancel the interaction, if the interacted character hate you, they get mad for wasting their time||Give small unfavorable points toward the character?&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=NPC Interactions=&lt;br /&gt;
NPCs have access to more interactions than the player.&lt;/div&gt;</summary>
		<author><name>Redsky09</name></author>	</entry>

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