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		<id>http://wiki.anime-sharing.com/hgames/index.php?title=Artificial_Academy_2/Free_roam&amp;diff=14957</id>
		<title>Artificial Academy 2/Free roam</title>
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				<updated>2014-09-10T22:15:58Z</updated>
		
		<summary type="html">&lt;p&gt;Rasseru: /* Evening */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{hgame|game=Artificial Academy 2|company=IllusionGames|category=IllusionGames}}&lt;br /&gt;
=FAQ=&lt;br /&gt;
*'''Q: This person comes up to me and asks me to keep their secret, but I've never spoken to them before!'''&amp;lt;br /&amp;gt;A: That character has the ''Exploitable'' trait. The dialogue is triggered simply by being in the same area as them, and the only purpose it serves is to remind you that the character is ''Exploitable''.&lt;br /&gt;
&lt;br /&gt;
*'''Q: What does the changing cursor color refer to?'''&amp;lt;br /&amp;gt;A: The color of the cursor reflect how much time left in that period. Blue mean you got a lot and red mean the period is almost over.&lt;br /&gt;
&lt;br /&gt;
*'''Q: Is there any other way to change character (i.e. the Main Character, MC)?'''&amp;lt;br /&amp;gt;A: Yes, after sleeping click the class button on the top right and then select the character (marked by &amp;quot;PC&amp;quot;).&lt;br /&gt;
&lt;br /&gt;
[[File:AA2_statue.jpg|thumb|Statue location]]&lt;br /&gt;
*'''Q: Where can I find the statue to view that stats?'''&amp;lt;br /&amp;gt;A: Behind the martial arts room. Refer to the Statue location picture on the right.&lt;br /&gt;
&lt;br /&gt;
*'''Q: Can I get a gameover?'''&amp;lt;br /&amp;gt;A: Yes, see [[Artificial_Academy_2/Gameplay#Events|Events Section]]. If the PC is forced to transfer from any of those events, the game will fade to black and quit to title.&lt;br /&gt;
&lt;br /&gt;
*'''Q: How do I get the girl pregant?'''&amp;lt;br /&amp;gt;A: Cum inside of her on a dangerous period more than once. See the [[Artificial_Academy_2/H_Guide#Pregnancy|H Guide Pregnancy Section]] for more information.&lt;br /&gt;
&lt;br /&gt;
*'''Q: How can I get a H-scene in a characters home?'''&amp;lt;br /&amp;gt;A: See the [[Artificial_Academy_2/H_Guide#Private_Rooms|H Guide Private Rooms Section]].&lt;br /&gt;
&lt;br /&gt;
*'''Q: How do I change the club that I'm in?'''&amp;lt;br /&amp;gt;A: You can change you club in the Staff Soom. See [[Artificial_Academy_2/Gameplay/Map|the map page]] for directions and illustration.&lt;br /&gt;
&lt;br /&gt;
*'''Q: When I go to karaoke, music do not playing and all I got is just a image with characters sitting there for a few seconds. Can anyone help?'''&amp;lt;br /&amp;gt;A: You need to put *.wav files in the data/sound/&amp;quot;subfolder&amp;quot;. Put the file(s) in a subfolder that match the [[Artificial_Academy_2/Character_Creation|personality]] you want the file to play for.&lt;br /&gt;
&lt;br /&gt;
*'''Q: I checked the 999% success rate option but I get 0% instead.'''&amp;lt;br /&amp;gt;A: Even with that option checked you still require at least 1% success rate.&lt;br /&gt;
&lt;br /&gt;
=Configuration Options=&lt;br /&gt;
[[File:AA_Configuration.jpg|thumb|left]]All of the options on the System tab have hotkeys to toggle them, shown here and on the Shortcuts tab along with other controls. Many of these are self-explanatory.&lt;br /&gt;
&lt;br /&gt;
* Show Shadow - This will only toggle shadow on and off if Shadows were selected in the graphics option from the launcher. This can be used to switch between finer rendering and better system performance at need.&lt;br /&gt;
* Show Focus - Display or hide the point the camera will rotate around. By default, it appears whenever the mouse is used to control the camera.&lt;br /&gt;
* Automatically Change Camera - If turned off, the camera won't update position when H position changes. The {{key|R}}eset key may function differently depending on where the camera was placed when this option is toggled off.&lt;br /&gt;
&lt;br /&gt;
==Additional Options==&lt;br /&gt;
Starting with update v6, every game patch added new options to the &amp;quot;additional&amp;quot; page which changes the game behavior.&lt;br /&gt;
&lt;br /&gt;
Update v6 added the option to increase the movement speed of the PC and/or the NPCs up to 5 times the original speed. It also added the ability to change the duration of every time period to anything betwen 1 and 60 real-time minutes.&lt;br /&gt;
&lt;br /&gt;
Update v7 added the option to increase or eliminate the pregnancy risk for females and the use of condoms for males.&lt;br /&gt;
&lt;br /&gt;
Update v8 added the option to determine whether NPCs will interrupt or interact with you or with each other.&lt;br /&gt;
&lt;br /&gt;
Update v9 added the option to determine the NPC behavior by allowing/disallowing specific actions.&lt;br /&gt;
&lt;br /&gt;
Update v10 added the option to increase or decrease the ratio of gaining love and/or hate points. It also added the options to:&lt;br /&gt;
*Fix the NPC's response to PC's interactions to 999%. (still requires at least 1% success chance!)&lt;br /&gt;
*Make the PC's study/training/classes yield favorable results no matter what you choose. Your massages will always &amp;quot;cop a feel&amp;quot; regardless of the chosen option or traits.&lt;br /&gt;
*Skip H scenes.&lt;br /&gt;
*Fix everyone to the &amp;quot;horny&amp;quot; mood.&lt;br /&gt;
&lt;br /&gt;
=Your Bedroom=&lt;br /&gt;
[[File:AA2_male_bedroom_night.jpg|thumb|right|Nighttime Bedroom (male)]][[File:AA2_go_sleep.jpg|56px|right|bottom]]&lt;br /&gt;
Here is where you begin and end every school day. You have the following options:&lt;br /&gt;
* Quit - exits the game, with confirmation dialog&lt;br /&gt;
* Title - quit to main menu, with confirmation dialog&lt;br /&gt;
&lt;br /&gt;
These buttons are present in every phase of the day:&lt;br /&gt;
* Upper right class book - display classroom, with varying configuration options depending on the time of day&lt;br /&gt;
* Lower right tile - Advances time to next phase of the day&lt;br /&gt;
&lt;br /&gt;
==Save/Load Class==&lt;br /&gt;
The game doesn't automatically save. The only known way to save, is to wait for the school day to finish.&lt;br /&gt;
At bedtime, the Save and Load buttons appear beside the exit buttons, and this is the only time a class state can be saved. Any unsaved progress will be lost on quitting the game. Loading a class will return to your bedroom at night, the same time and day that was last saved.&lt;br /&gt;
&lt;br /&gt;
==Your Classroom==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[File:AA2_class_roster.jpg|thumb|left|An example of a completely filled classroom.]][[File:AA2_female_bedroom_morning.jpg|right|thumb|Morning Bedroom (female)]][[File:AA2_go_school.jpg|56px|right|bottom]]This displays a top-down diagram of the class seating arrangement; each box represents an empty desk, or the student who is seated there.&lt;br /&gt;
The player character is marked with the 'PC' icon, and can be changed only in the morning by selecting any other student.&lt;br /&gt;
&lt;br /&gt;
Buttons that appear beneath the desk arrangement (available only at bedtime):&lt;br /&gt;
&lt;br /&gt;
*Uniform - Customize the uniform, sport clothes, swimming clothes and club clothes for the selected student. This can also be used to set standard uniforms for all students.&lt;br /&gt;
*Transfer out - Removes student from any occupied desk selected. The student will be removed from the class save file, and all stats will then be lost.&lt;br /&gt;
*Transfer in - Adds a student to an empty desk from a selection menu of students in Character Maker data. Anyone transferred into the top center desk will be designated the teacher.&lt;br /&gt;
*Fill class - Fills all empty desks semi-randomly with students in Character Maker data.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
''It is important to understand that characters created with the Editor only funtion as a template in class creation: any changes made afterwards, both inside the Editor or to class members, has no effect on the other. Completely invisible to the player, the game also assigns a set of AI-behavior to the added classmates in order to prevent two or more characters of the same type acting the same, which would most likely happen when choosing several males, since there are only five types to select from.''&lt;br /&gt;
&lt;br /&gt;
===Teacher===&lt;br /&gt;
[[File:Teacher.jpg|thumb|Teacher position]]Artificial Academy 2 has introduced the ability to play as or have an NPC act as a teacher. The teacher is whoever is chosen in the top middle spot of the class. Teachers are never tested on academic or athletic exams, though they may enter the club tournament. Teachers can gain stats in the same way as students by conducting the classes, lessons and club meetings. PC teachers lack the ability to study or exercise independently, but may do so with students one-on-one or in groups. A PC teacher's performance effects the student's development rates.&lt;br /&gt;
&lt;br /&gt;
NPC teachers have a general patrol of the school, from the staff room, up to the class room, then up to the roof and back down. They can easily be found in any of these areas.&lt;br /&gt;
&lt;br /&gt;
Teachers can be fired from their job if they skip three classes or are caught engaging in sexual activity with a student.&lt;br /&gt;
&lt;br /&gt;
=General Controls=&lt;br /&gt;
* {{key|Left-Click}} - Activates buttons, moves the PC to interact with the clicked character or go to another room. A blue box with the name of the next room will appear when an exit zone is selected. &lt;br /&gt;
* {{key|Right-Click}} - Stop in place.&lt;br /&gt;
* {{key|Middle-Click}} - Moves the PC to interact with target named in the top left corner.&lt;br /&gt;
* {{key|Mousewheel}} - Selects between characters in the same map area as the player. The selected character will be named in the top left box, and a circle will appear around their feet. A yellow circle means they're already interacting with another character and interacting with them will interrupt whatever they're doing.&lt;br /&gt;
&lt;br /&gt;
The color of the mouse cursor indicates time remaining in the current period, changing from dark blue at the start of the period, through light blue, green, yellow, and orange to dark red at end of the period.&lt;br /&gt;
&lt;br /&gt;
The lower right tile advances time to the next period of the day.&lt;br /&gt;
&lt;br /&gt;
When interacting with another character a column of buttons appears down the right side of the screen.&lt;br /&gt;
&lt;br /&gt;
[[File:Map_select.jpg|56px]] '''Map Select''' - Opens the map to select a room to move to. The PC will automatically pass through any intervening room, (usually) selecting the shortest route.&lt;br /&gt;
&lt;br /&gt;
[[File:Little_black_book.jpg|56px]] '''Character Select''' - Opens the class roster to select a character to move to and interact with.&lt;br /&gt;
&lt;br /&gt;
===Hotkeys===&lt;br /&gt;
[[File:hotkeys.jpg]]&lt;br /&gt;
&lt;br /&gt;
=Time=&lt;br /&gt;
School days are divided into up to four time periods. Saturday is divided into three time periods. Sunday has only two time periods. Each time period has 20 real-time minutes, although this can be changed in the options menu. Note that time also passes during H scenes.&lt;br /&gt;
&lt;br /&gt;
===Morning===&lt;br /&gt;
[[File:AA2_School_Gate.jpg|left|thumb|The morning's destination.]][[File:AA2_go_class.jpg|56px|right]]&lt;br /&gt;
On arriving at the train station, some NPC will already be at the school while some will arrive at some point, depending on their Personality and Traits. A teacher or Serious student will almost always be present, an Absentminded student is unlikely to arrive until homeroom class begins, and an Absentminded teacher has a random but small chance of not appearing before class. Characters not present will show a small padlock when you check the class roster. For a few minutes, the other characters will be unable to detect your arrival, even those present at the station with you. The chance increases but remains low the longer you remain there.&lt;br /&gt;
&lt;br /&gt;
===Noon===&lt;br /&gt;
[[File:AA2_go_pe.jpg|56px|right]]&lt;br /&gt;
This is the characters' lunch-break before the next classes start. The only time the characters can eat on campus other than the &amp;quot;rest action&amp;quot; in the courtyard.&lt;br /&gt;
Roof top is eating with someone, while the cafeteria is for groups.&lt;br /&gt;
&lt;br /&gt;
===Afternoon===&lt;br /&gt;
[[File:AA2_go_club.jpg|56px|right]]&lt;br /&gt;
This is free time before the clubs start. Some characters might already be doing club at this time.&lt;br /&gt;
&lt;br /&gt;
===Evening===&lt;br /&gt;
[[File:AA2_go_home.jpg|56px|right]]&lt;br /&gt;
Characters start going home at this time. Some characters will leave and may never be seen on campus for the rest of the day. Since school time is over, characters could be invited to Have some fun/Go eat/Go to karaoke without missing a class.&lt;br /&gt;
&lt;br /&gt;
===Sunday Morning===&lt;br /&gt;
[[File:AA2_go_out.jpg|56px|right]][[File:AA2_go_eve.jpg|56px|right]]All characters who would arrive at school before yours will crowd the station when you enter, randomly wandering. As any other morning, they will be unable to detect other characters for the first few minutes, which leaves you the initiative.&lt;br /&gt;
&lt;br /&gt;
During this period, invitations to do any activity at the station will fail with any character, whether they have a date or not.&lt;br /&gt;
&lt;br /&gt;
If you have a date with another character, it will begin as soon as you interact with them. Their mood will influence the success of your date together, and you will have no opportunity to improve it before it begins, so you may wish to check on them before Saturday evening ends to ensure their mood. The longer you wait before beginning the Sunday date can also reduce their mood, and catching you talking to another character is very certain to put them in a bad mood. Your date will remark on the quality of the date at the end, which also ends the morning period.&lt;br /&gt;
&lt;br /&gt;
=Mood=&lt;br /&gt;
Interactions affect and are affected by the other character's mood. In total there are 9 possible moods. They can be identified either when initiating dialogue or by noticing the respective BGM.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Mood !! BGM !! Condition !! Effect !! Associated trait &lt;br /&gt;
|-&lt;br /&gt;
| Normal||Normal||start of the time period||none||none&lt;br /&gt;
|-&lt;br /&gt;
| Vigor||Friendship||successful conversation or praise||increased success rate and maximum Like gain from other interactions||&amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;Optimistic&amp;lt;/span&amp;gt; / &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Positive&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Blush||Happiness/Love||successful conversation about love or receiving a hug||increased success rate and maximum Love gain from romantic interactions||none&lt;br /&gt;
|-&lt;br /&gt;
| Happiness||Tranquil||taking a break or receiving a massage||decreased success rate for &amp;quot;Study together/Sports/Club activity&amp;quot; interactions and increased maximum Like gain from other interactions||none&lt;br /&gt;
|-&lt;br /&gt;
| Horny||Erotic||being touched or successful conversation about sex or after witnessing H or contact||decreased success rate for &amp;quot;Study together/Sports/Club activity&amp;quot; and increased chances of initiating and accepting &amp;quot;Touch&amp;quot; and H||&amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;Lewd&amp;lt;/span&amp;gt; / &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Perverted&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Anger||Suspicious||bully interactions or failed interactions||decreased success rate and increased maximum Hate gain from other interactions||Violent&lt;br /&gt;
|-&lt;br /&gt;
| Sadness||Sadness||refused confession or H or failed interactions||reduced movement speed, decreased success rate and increased maximum Dislike gain from other interactions||&amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;Pessimistic&amp;lt;/span&amp;gt; / &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Melancholy&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Tension||Tension||successful lecture interactions||increased success rate for &amp;quot;Study together/Sports/Club activity&amp;quot; and increased success rate for romantic interactions||none&lt;br /&gt;
|-&lt;br /&gt;
| Jealousy||Suspicious||&amp;lt;span style=&amp;quot;color:RED&amp;quot;&amp;gt;'''Cheater!'''&amp;lt;/span&amp;gt; status||increased chances of interrupting and competing as well as showing spontaneous physical affection and (for lower virtues) even proposition public sex||none&lt;br /&gt;
|-&lt;br /&gt;
| Hurt||Suspicious||losing a fight or getting slapped||the character becomes unable to move or act for a few seconds||none&lt;br /&gt;
|-&lt;br /&gt;
| Unforgivable!||Suspicious||&amp;lt;span style=&amp;quot;color:#CC0000&amp;quot;&amp;gt;'''Unforgivable!'''&amp;lt;/span&amp;gt; status||all interactions fail with 0% until apologizing||none&lt;br /&gt;
|-&lt;br /&gt;
| ||||&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Aside from the aforementioned conditions, a character's mood can also change randomly to the one associated with his/her traits.&lt;br /&gt;
&lt;br /&gt;
The frequency of the mood changes is reduced by the &amp;quot;Calm&amp;quot; trait and increased by the &amp;quot;Impulsive&amp;quot; trait.&lt;br /&gt;
&lt;br /&gt;
=Statue and Status=&lt;br /&gt;
The Buddhist (Jizou) Statue is located behind the Martial Arts Dojo. Here, you can find out how everyone in the class views each other, as well as detailed information about everyone's stats.&lt;br /&gt;
&lt;br /&gt;
==Favorability Rating==&lt;br /&gt;
The Favorability Rating panel is the first thing you see when accessing the Jizou Statue. You can click on anyone in the class, including yourself, and see how everyone else thinks of them. For more detailed information about every status see [[Artificial_Academy_2/Gameplay/Favorability Rating|Favorability Rating page]].&lt;br /&gt;
&lt;br /&gt;
This screen can also show you lover relationships between everyone in the class, indicated by a heart icon.&lt;br /&gt;
&lt;br /&gt;
Homosexual characters can't gain Love points with people of the opposite gender and heterosexual characters can't gain Love points with people of the same gender.&lt;br /&gt;
&lt;br /&gt;
==Personal Stats==&lt;br /&gt;
The second option the Jizou Statue gives you is viewing any character's personal stats.&lt;br /&gt;
&lt;br /&gt;
* '''Partner Count''': How many total lovers this person has had, counting ex-lovers as well.&lt;br /&gt;
&lt;br /&gt;
* '''Sexual Partners Count''': How many different people this person has had sex with.&lt;br /&gt;
&lt;br /&gt;
* '''Rejected Count''': How many times this person has asked someone out and gotten rejected. This doesn't seem to include being rejected by your character.&lt;br /&gt;
&lt;br /&gt;
* '''Victory count''': How many fights this person has won.&lt;br /&gt;
&lt;br /&gt;
* '''Winning Over Someone Count''': How many times this person has contested with someone for another person's attention and won.&lt;br /&gt;
&lt;br /&gt;
* '''Classes Skipped''': How many times this person has skipped class.&lt;br /&gt;
&lt;br /&gt;
* '''Academy Grade''': The grade this person got on their academic test. The grades are blank until tests start happening in your class.&lt;br /&gt;
&lt;br /&gt;
* '''Sport Grade''': Same as above, but for the sports test.&lt;br /&gt;
&lt;br /&gt;
* '''Club Grade''': Same as above, but for club activities.&lt;br /&gt;
&lt;br /&gt;
* '''First Sexual Partner''': Shows the person's first sexual partner. This is randomized(?) if this person was created with sexual experience. Otherwise, this will be the first person in the class they have sex with.&lt;br /&gt;
&lt;br /&gt;
* '''First Anal Partner''': Same as above, except with anal sex.&lt;br /&gt;
&lt;br /&gt;
* '''Latest Sexual Partner''': Shows the person's most recent sexual partner. This is also randomized if the character was created with sexual experience, but will change as soon as they have sex again.&lt;br /&gt;
&lt;br /&gt;
* '''Lover's Item''': Each person has three items (defined when they're created) that they can trade with other people. Only NPCs can offer to trade with you. The items aren't physical and don't do anything special.&lt;br /&gt;
&lt;br /&gt;
* '''Friend's Item''': See above.&lt;br /&gt;
&lt;br /&gt;
* '''Sexual Item''': See above.&lt;br /&gt;
&lt;br /&gt;
==Coupling Stats==&lt;br /&gt;
The third option the Jizou Statue gives will show H stats for any couple who's had sex at least once.&lt;br /&gt;
&lt;br /&gt;
* '''H Compatibility''': A couple will develop [[Artificial_Academy_2/H_Guide#H_compatibility|H Compatibility]] each time they have sex. &lt;br /&gt;
&lt;br /&gt;
* '''Total Sex''': How many times this couple has had sex. This doesn't include non-penetrative sex; ie oral and manual.&lt;br /&gt;
&lt;br /&gt;
* '''Vaginal Sex''': Same as above for vaginal sex.&lt;br /&gt;
&lt;br /&gt;
* '''Anal Sex''': Same as above for anal sex.&lt;br /&gt;
&lt;br /&gt;
* '''Condom''': How many times this couple has used a condom during sex.&lt;br /&gt;
&lt;br /&gt;
* '''Climax''': How many total times the two have climaxed during sex.&lt;br /&gt;
&lt;br /&gt;
* '''Simultaneous Climax''': How many times this couple has climaxed together.&lt;br /&gt;
&lt;br /&gt;
* '''Total Cum''': The total amount of cum produced by the male.&lt;br /&gt;
&lt;br /&gt;
* '''Cum In Genital''': The amount of cum entered into the vagina.&lt;br /&gt;
&lt;br /&gt;
* '''Cum In Anal''': Same as above, but for anal.&lt;br /&gt;
&lt;br /&gt;
* '''Cum Swallowed''': Same as above, but for oral.&lt;br /&gt;
&lt;br /&gt;
==Leaderboards==&lt;br /&gt;
The last option the Jizou Statue gives are the Leaderboards, which shows everyone's Wisdom, Strength, and Popularity, and ranks them from highest to lowest. Each stat has a value from 0-999.&lt;br /&gt;
&lt;br /&gt;
* '''Wisdom''': Randomly rolled from a range determined by the Intelligence stat set during character creation. This stat raises by doing well in homeroom, studying in the library, and any non-sport club (as well as the Other club).&lt;br /&gt;
&lt;br /&gt;
* '''Strength''': Randomly rolled from a range determined by the Strength stat set during character creation. This stat raises by doing well in sports, exercising, and any sport club (as well as the Other club). Movement rate increases with higher Strength.&lt;br /&gt;
&lt;br /&gt;
* '''Popularity''': This stat raises by talking to people and having good relationships with them. A higher Popularity rating means more people will come up and talk to you, and more people will join your group activities. A high popularity may cause others to spontaneously join your club.&lt;br /&gt;
&lt;br /&gt;
=Events=&lt;br /&gt;
Any of these can occur under special circumstances during the week, some recur regularly.&lt;br /&gt;
&lt;br /&gt;
==Sudden Departure Events==&lt;br /&gt;
===Murder===&lt;br /&gt;
These will only be caused by NPCs with the Evil trait.&amp;lt;br /&amp;gt;&lt;br /&gt;
An Evil character will attempt to kill another character marked for death, indicated by a red Favorability status toward the target:&lt;br /&gt;
* [[File:Together_forever.jpg|115px]] - A lover has gained middle-range Hate points from the Evil character.&lt;br /&gt;
* [[File:Get_you.jpg|115px]] - A character witnessed by the Evil character in a sexual act with the Evil character's lover gained middle-range Hate points from the Evil character.&lt;br /&gt;
The Evil character will only attack while under the conditions for this status to appear. The murder can be postponed by selecting the evil character as PC.&lt;br /&gt;
&lt;br /&gt;
A character can be saved from being killed if Hate is reduced to minimum-range and either Like or Love increase above Hate. [[File:AA2_memorial.jpg|right]][[File:AA2_cuffs.jpg|right]]&lt;br /&gt;
&lt;br /&gt;
After the attack, the day will end, and time forwarded to the next morning, skipping bed time and the opportunity to save or change class roster. Flowers will appear on the victim's desk in the class roster, and a pair of handcuffs will appear on the killer's desk. Both characters will become unavailable as PC or NPC.&lt;br /&gt;
&lt;br /&gt;
An attacked character with the Lucky trait may escape injury, and an attacker with the Lucky trait may escape suspicion.&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Teacher termination===&lt;br /&gt;
A teacher will be forced to leave the school if it:&lt;br /&gt;
*Skips 3 classes&lt;br /&gt;
*Is witnessed engaging in public sex by a character with either High/Highest virtue and low enough Favorability or with the &amp;quot;Class Prez&amp;quot; trait.&lt;br /&gt;
&lt;br /&gt;
===Pregnancy===&lt;br /&gt;
If a male impregnates a female (see the [[Artificial_Academy_2/H_Guide#Pregnancy|H Guide Pregnancy Section]] for details,) at the start of the next day that character is selected as a PC, the game will quit to title with the message that both students withdrew from school to raise the child. This only occurs to PC characters.&lt;br /&gt;
&lt;br /&gt;
==Exams and Evaluations==&lt;br /&gt;
Every 2 weeks an exam is held, and students will be graded according to their performance, which will be displayed in their [[Artificial_Academy_2/Gameplay#Personal_Stats|Personal Stats]].&lt;br /&gt;
&lt;br /&gt;
Club rankings are determined by the average Club Score of each member, so it is possible for a Club of 2 members to tie with or win against a Club of 20+ members.&lt;br /&gt;
&lt;br /&gt;
From the Thursday to Friday prior to exams/tournaments, a character with enough Like/Love toward yours may offer a Lewd Promise: H at their home if your grade is sufficient. If you accept, your status toward each other will fixed as 'Lewd Promise', and that character will refuse sex with you until after the exam. After the exam:&lt;br /&gt;
* If you fail to meet the grade requirement, your relationship will return to normal.&lt;br /&gt;
* If you succeed, the offering character may approach you any evening to invite you to their home. Wild characters may approach you anytime.&lt;br /&gt;
* If you had a Lewd Promise offered for the previous exam, it will be annulled regardless of your grade.&lt;br /&gt;
&lt;br /&gt;
Requesting public sex will also expend the Promise, whether it's interrupted or not. Turning down a repayment invitation will cause depression in the offering character, but not annul their Promise.&lt;br /&gt;
&lt;br /&gt;
While the payment of a Lewd Promise is still pending, you can try to take the offering character into private rooms without expending the promise; this can be exploited for unconditional sex by evading repayment. If the offering character is High Virtue, or Normal Virtue but in a relationship, or a virgin, they will refuse public H and private rooms, so the invitation home is the only benefit you can get from the Promise.&lt;br /&gt;
&lt;br /&gt;
==Infirmary Sex==&lt;br /&gt;
Characters with the Wild trait and enough Like toward you can invite you to skip class with them in the Infirmary or on the Rooftop. In the Infirmary you will fall asleep together, and there's a random chance the other character will wake first and initiate sex.&lt;br /&gt;
&lt;br /&gt;
==Random Sex==&lt;br /&gt;
[[File:NPCforce.jpg|thumb]]&lt;br /&gt;
It is possible for a character with the &amp;quot;Evil&amp;quot; trait to approach your character and have sex with you without explicit warning or consent. Consent varies; you can agree to follow the character and, upon reaching the destination, they'll initiate the sex scene.  Alternatively, a character with Low/Lowest virtue can approach the MC and instantly initiate a sex scene without any sort of prompt.  Both situations are considered &amp;quot;normal&amp;quot; sex scenes (the Force Sex music does not play).&lt;/div&gt;</summary>
		<author><name>Rasseru</name></author>	</entry>

	<entry>
		<id>http://wiki.anime-sharing.com/hgames/index.php?title=Artificial_Academy_2/Card_editor&amp;diff=14407</id>
		<title>Artificial Academy 2/Card editor</title>
		<link rel="alternate" type="text/html" href="http://wiki.anime-sharing.com/hgames/index.php?title=Artificial_Academy_2/Card_editor&amp;diff=14407"/>
				<updated>2014-08-08T02:43:45Z</updated>
		
		<summary type="html">&lt;p&gt;Rasseru: /* Otaku (宅) */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Artificial_Academy_2}}&lt;br /&gt;
{{stub}}&lt;br /&gt;
Character creation must be done outside the game. As with [[Artificial Academy]] 1, the character creator AA2Edit (aka. Maker) is an extra piece of software.&lt;br /&gt;
&lt;br /&gt;
= FAQ =&lt;br /&gt;
&lt;br /&gt;
*'''Q: How do I get a rainbow card?'''&amp;lt;br /&amp;gt;A: The generation of a rainbow card is random (1/100 chance). You simply must keep saving a character over and over again until you get the rainbow card to appear. Also if you save over a character who already has a rainbow card, you run the risk of losing it. You can also use the [http://www.hongfire.com/forum/showthread.php/430353?p=3539958#post3539958 unlocked AA2Edit] by Phil26.&lt;br /&gt;
&lt;br /&gt;
*'''Q: What do the rainbow card mean?'''&amp;lt;br /&amp;gt;A: In-game tips refer them as to giving the character the &amp;quot;Main character effect&amp;quot;.  This increases movement speed and advancement rates of stats and relationships.&lt;br /&gt;
&lt;br /&gt;
*'''Q: What are the character items for?'''&amp;lt;br /&amp;gt;A: These are the items your character will have on them when you put them in the game. When a character has reached a certain level in the relationship (friendship, lovers, or sexual) the other character will come and offer to trade one of their items for yours in that respective category. The items a character has can be viewed at the status screen found by clicking on the statue behind the martial arts room. Other than increasing the relationship status, the trade offer has no further effect. This has been confirmed by in-game info.&lt;br /&gt;
&lt;br /&gt;
*'''Q: How do I make a teacher character?'''&amp;lt;br /&amp;gt;A: Any character can become the teacher by transferring into the top center desk. This is can be done only within the game, at bedtime. The teacher won't automatically be given the teacher's clothing, that has to be done in the same seating arrangement menu.&lt;br /&gt;
&lt;br /&gt;
*'''Q: How do I give a character &amp;lt;color&amp;gt; skin?'''&amp;lt;br /&amp;gt;A: The release version of the Maker restricts color to natural(ish) skin tones.&lt;br /&gt;
&lt;br /&gt;
= AA2Edit keyboard shortcuts =&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Action !! Key !! Key Description&lt;br /&gt;
|-&lt;br /&gt;
| Drag Rotate || Mouse 1 || Left Mouse Button&lt;br /&gt;
|-&lt;br /&gt;
| Pan Up/Down + Zoom || Mouse 2 || Right Mouse Button&lt;br /&gt;
|-&lt;br /&gt;
| Pan Left || {{Key|←}} || Left Arrow Key&lt;br /&gt;
|-&lt;br /&gt;
| Pan Right || {{Key|→}} || Right Arrow Key&lt;br /&gt;
|-&lt;br /&gt;
| Pan &amp;quot;Foward&amp;quot; || {{Key|↑}} || Up Arrow Key&lt;br /&gt;
|-&lt;br /&gt;
| Pan &amp;quot;Back&amp;quot; || {{Key|↓}} || Down Arrow Key&lt;br /&gt;
|-&lt;br /&gt;
| Zoom In || {{Key|;}} || Semi-Colon&lt;br /&gt;
|-&lt;br /&gt;
| Zoom Out || {{Key|]}} || Left Square-Bracket&lt;br /&gt;
|-&lt;br /&gt;
| Rotate Clockwise || {{Key|.}} || Period&lt;br /&gt;
|-&lt;br /&gt;
| Rotate Counter-Clockwise || {{Key|\}} || Back-Slash&lt;br /&gt;
|-&lt;br /&gt;
| Reset Rotation || {{Key|/}} || Forward-Slash&lt;br /&gt;
|-&lt;br /&gt;
| Screenshot || {{Key|F11}} || F11&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
= Character cards =&lt;br /&gt;
* Red Cards are given to pure Heterosexual characters. Love gains toward members of the same sex are extremely limited, and an ecchi mood is very difficult to achieve from them.&lt;br /&gt;
* Orange Cards are given to characters who lean towards Heterosexuality. These characters prefer the opposite sex, but for someone of the same sex who they click with, it's not impossible for them to become lovers.&lt;br /&gt;
* Purple Cards are given to Bisexual characters. These characters gain Love at the same rate for both sexes, and are equally likely to become horny from contact or lewd talk from either sex.&lt;br /&gt;
* Green Cards are given to characters who lean towards Homosexuality. These characters prefer the same sex, but for someone of the opposite sex who they click with, it's not impossible for them to become lovers.&lt;br /&gt;
* Blue Cards are pure Homosexual characters. Love gains toward members of the opposite sex are extremely limited, and an ecchi mood is very difficult to achieve from them.&lt;br /&gt;
* Rainbow Cards are normally only given 1% of the time anytime you save a character (but can be given to anyone with an unlocked maker). The game considers these characters &amp;quot;main characters,&amp;quot; and will give them a 100% increase in movement speed, along with a boost to relationship building (love/friendship) due to much higher Respect (a hidden stat) values. There may be further effects yet to be confirmed.&lt;br /&gt;
&lt;br /&gt;
= Character pose =&lt;br /&gt;
The pose changes at certain times when you have chosen a personality and then click on something else that customizes the girl. Please note this only applies when you begin to adjust stuff on the character; they then enter what I call the &amp;quot;Adjustment Pose&amp;quot; which is as follows:&lt;br /&gt;
*Lively: Feet a bit wider than shoulder-width apart. Arms at sides, fists balled up.&lt;br /&gt;
*Delicate: Hands at sides, relatively normal-looking.&lt;br /&gt;
*Cheerful: Similar to Delicate, but the wrists are bent and the hands are slightly turned out. Feet a bit wider apart and slightly turned inward.&lt;br /&gt;
*Stoic: Identical to Delicate.&lt;br /&gt;
*Assertive: Similar to Delicate, but feet are a bit wider apart.&lt;br /&gt;
*Pleasant: Identical to Lively.&lt;br /&gt;
*Kind: Identical to Cheerful.&lt;br /&gt;
*Joyful: Identical to Cheerful.&lt;br /&gt;
*Moody: Identical to Assertive.&lt;br /&gt;
*Irritated: Arms/Hands bent behind back, feet shoulder-width apart.&lt;br /&gt;
*Uptight: Identical to Assertive.&lt;br /&gt;
*Sweet: Identical to Delicate.&lt;br /&gt;
*Creepy: Identical to Cheerful.&lt;br /&gt;
*Timid: Identical to Assertive.&lt;br /&gt;
*Dignified: Identical to Delicate.&lt;br /&gt;
*Independent: Identical to Irritated.&lt;br /&gt;
*Smart: Identical to Delicate.&lt;br /&gt;
*Sincere: Identical to Assertive.&lt;br /&gt;
*Shrewd: Identical to Assertive.&lt;br /&gt;
*Lazy: Identical to Assertive.&lt;br /&gt;
*Manly: Identical to Irritated.&lt;br /&gt;
&lt;br /&gt;
Males seem to be identical in the adjustment pose regardless of personality; it's most like the Assertive type.&lt;br /&gt;
= Basic Stats (Work in Progress)=&lt;br /&gt;
* Intelligence&lt;br /&gt;
** This is comparable to the academics stat from AA1. This determines base starting Wisdom, an indicator of how smart the character is, and how well they will do on tests and exams. Smarter characters may potentially be more liked by teachers and characters with the &amp;quot;Class Prez&amp;quot; trait, as well.&lt;br /&gt;
* Strength&lt;br /&gt;
** This is comparable to the athletics stat from AA1. This determines base starting Strength, an indicator of how strong the character is during sports, club activities, and sport competitions. Combined with fighting style, it also affects how good the character can fight. It also seems to have an impact on movement speed, but not as huge as it did in AA1.&lt;br /&gt;
* Sociability&lt;br /&gt;
** This sets the difficulty rating for general social interactions. Characters with low sociability are harder to build friendships with and interact less frequently with others, while high sociability characters can be befriended quickly and interact more regularly with other characters.&lt;br /&gt;
** For a short initial period, higher sociability characters drift up in popularity as they make more acquaintances with others. But their interaction rate does not determine their interaction quality, and the increased frequency improves the chances they will get under other characters' skins, especially due to their tendency to interrupt other interactions. In the long term, normal sociability characters maintain the highest positive favorability, lowest sociability characters enjoy a comfortable middle, while the highest sociability characters become intolerable, especially to each other.&lt;br /&gt;
* Fighting Style&lt;br /&gt;
** There are three fighting styles to choose from: &amp;quot;No Restraint&amp;quot;, &amp;quot;One Blow&amp;quot; and &amp;quot;Irregular&amp;quot;. Some of these styles perform better against others (details needed). Each fighting style has their own fighting animations.&lt;br /&gt;
* Virtue&lt;br /&gt;
** This sets the difficulty rating for romantic/sexual interactions (hugging, kissing, sex, and so on). Characters with high virtue are harder to approach with sexual matters, while low virtue characters are way more casual about those things. High virtue does not prevent a character from turning into pervert (lusting for intercourse with their partner) but they will be more secretive about it (less likely to initiate sex out in the open.)&lt;br /&gt;
** Virtue is crucial to sex acceptance(hidden meter). It grows only after becoming a lover for Normal/High/Highest virtue while Low/Lowest virtue are open to sex-friend relationship from the beginning. Technically, Normal virtue begins to accept sex at least two days passed from being a lover. This may differ by traits.    &lt;br /&gt;
* Orientation&lt;br /&gt;
** Defines whether or not a character will have sex and date boys, girls or both. Sexual preferences are ignored when using the &amp;quot;force&amp;quot; options. Characters' horniness will be less affected by physical contact with characters further from their orientation. Unlike in AA1, there are now five sexual orientations to choose from:&lt;br /&gt;
*** Hetero: The character only shows sexual interest in the other gender. Sexual advances from same-sex classmates will always be rejected.&lt;br /&gt;
*** Leaning Hetero: While the character still has more interest in the opposite sex, advances from same-sex classmates will not be completely ignored (they will have a harder time winning them over however).&lt;br /&gt;
*** Bisexual: The character doesn't make a distinction between sexes.&lt;br /&gt;
*** Leaning Homo: While the character still has more interest in the same sex, advances from opposite-sex classmates will not be completely ignored (they will have a harder time winning them over however).&lt;br /&gt;
*** Homo: The character only shows sexual interest in the same gender. Sexual advances from opposite-sex classmates will always be rejected.&lt;br /&gt;
* Sexual Experience&lt;br /&gt;
There are now two virginities, one for vaginal and one for anal intercourse. Vaginal virgins will have a visual blood-effect during their first time. Unlike in AA1, a vaginal virgin can now climax on their first time.&lt;br /&gt;
* Profile&lt;br /&gt;
The text typed here can be seen in-game at the Jizou Statue behind the dojo when you view a character's specific statistics. It can either be an actual biography for the character, or you can simply write the character's traits and/or preferences if you wish.&lt;br /&gt;
&lt;br /&gt;
=Female Personality Types(Names finalized. * represents personalities with differing names depending on the translation you use.)=&lt;br /&gt;
=='''First Row'''==&lt;br /&gt;
===Lively (活)===&lt;br /&gt;
Very spontaneous and energetic, very easy to engage her in anything that seems fun, like sports, the arcade, and karaoke. Talking about hobbies, things she does for fun, is a good way to get her to open up. She's unlikely to study or develop her club skills without someone she enjoys being with, but with them she puts in the effort enthusiastically.&lt;br /&gt;
&lt;br /&gt;
===Delicate (薄)===&lt;br /&gt;
===Cheerful (朗)===&lt;br /&gt;
===Stoic/Quiet* (淡)===&lt;br /&gt;
Very soft-spoken and emotionally reserved, with a dry sense of humor.&lt;br /&gt;
&lt;br /&gt;
===Playful (然)===&lt;br /&gt;
She often tells you she's like a cat in heat. Even without Lewd trait she wants sex all the time, anywhere, and when she asks you to follow, you never know if it's to a quiet room to talk or the girl's room stall. She likes taking the lead, but she also likes someone who can grab the lead themselves.&lt;br /&gt;
&lt;br /&gt;
Assertive plays very differently between Low Virtue and Normal to Above.&lt;br /&gt;
* At lower than Normal, she's open to any suggestion of sex when her love or ecchi is high enough, and may get horny just from being asked to follow. Or from any interaction, for that matter.&lt;br /&gt;
* At Normal to higher Virtue she still becomes aroused to a lesser extent, but she will put an abrupt halt to any advances into sex.&lt;br /&gt;
** One way around this is to keep cranking her up and leaving her hanging until she can't take it anymore and either demands sex on the spot or drags you into a private room.&lt;br /&gt;
** Another way is to crank her up and demand sex on the spot through Force; though she's most resistant the first time, despite what she says it actually makes her hornier. Every time after that will become easier if not immediate. The drawback to this is that it can only be done in open rooms, so it doesn't ensure privacy, and it takes time, opening more opportunity for that privacy to be shattered before you're done.&lt;br /&gt;
&lt;br /&gt;
=='''Second Row'''==&lt;br /&gt;
===Energetic/Frisky* (晴)===&lt;br /&gt;
&lt;br /&gt;
Frisky(former Pleasant) is cheerful but somewhat over excited. She can be easily turned on interests, makes a lot of exclamation; &amp;quot;Kyaa~!&amp;quot;. She builds relationships quickly, chatty and active, interrupts people every time, an annoying drama maker can be at some point. But her natural jovial charm never decrease.&lt;br /&gt;
&lt;br /&gt;
:&amp;quot;Kyaa~~! You came to see me, didn't you?&amp;quot;&lt;br /&gt;
:&amp;quot;Did you catch what was on TV last night? I didn't really understand it, but it was awesome!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
===Kind (寧)===&lt;br /&gt;
&lt;br /&gt;
Gentle, casual, want to be helpful. Kind usually ends up in making a lot of friends, delivers messages, the one who mediate settlements behind the scenes. Although she is indulged in love rumors and popularity, she is rather slow-paced when it comes to a matter of herself (social traits affect her greatly, though).&lt;br /&gt;
&lt;br /&gt;
:&amp;quot;Yep, it's me! Something I can do?&amp;quot;&lt;br /&gt;
:&amp;quot;Ah... I was just thinking, 'It'd be so nice to see them-.' ...Ehehe.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
===Upbeat/Joyful* (笑)===&lt;br /&gt;
&lt;br /&gt;
Joyful is relaxed, easygoing, and an ultimate poker face. She wears closed eyes and smile everyday no matter what you made of character creation. She laughs driven when pissed up, befriends as a comfy mate most of time. After that, sly grin all over the face with eyes opened; a deadly predator in love might be. &lt;br /&gt;
&lt;br /&gt;
:&amp;quot;Ice cream is delicious this time of year~ I wanna lick some real bad~&amp;quot;&lt;br /&gt;
:&amp;quot;Ahaha~ I won't let you get away that easily~&amp;quot;&lt;br /&gt;
&lt;br /&gt;
===Normal/Moody* (月)===&lt;br /&gt;
&lt;br /&gt;
Ordinary(former Moody) is a causal youth in &amp;quot;girl things&amp;quot;. Chatty and lighthearted, innocent, naturally cute. She has been a good friend of yours, walked side by side until you finally realized she was the true jewel of your life. That kind of (ordinary) drama is what you may looking for. &lt;br /&gt;
&lt;br /&gt;
:&amp;quot;What's the matter? Need some advice?&amp;quot;&lt;br /&gt;
:&amp;quot;Hey, look how few calories this has-. These are good times to be alive~.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
===Irritable/Irritated* (激)===&lt;br /&gt;
&lt;br /&gt;
Irritated is a tsundare with a bit of justified fury. She rants and complains, the world is according to her, arrogantly, &amp;quot;h,hey!&amp;quot; and &amp;quot;h,hmph!&amp;quot; stick to her tongue magically, submissive lately after giving her heart. By that heart I mean, as you imagined, is girly as possible.  &lt;br /&gt;
&lt;br /&gt;
:&amp;quot;Geez, games these days are SO slow! They need to make games that fire me up!&amp;quot;&lt;br /&gt;
:&amp;quot;Wh-who said you could look?!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
=='''Third Row'''==&lt;br /&gt;
===Uptight/Harsh* (尖)===&lt;br /&gt;
&lt;br /&gt;
Harsh(also named Uptight) has an apathetic, rejective, abusive attitude. She tries to maintain indifferent manner to everyone other than herself. This meets a sudden change once she becomes more intimate; she starts to talk in abusive and insulting manner which is to conceal her actual sentiment. &lt;br /&gt;
&lt;br /&gt;
:&amp;quot;Like a good dog, wait me over there.&amp;quot; &lt;br /&gt;
:&amp;quot;Don't mind me, I just came here to look at your stupid face.&amp;quot;&lt;br /&gt;
:&amp;quot;It is not something I should even bother to ask... But you do love me, right?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
===Friendly/Sweet* (楚)===&lt;br /&gt;
Pleasant, easy-going, and a master of politeness judo, able to get what she wants harmoniously, making others happy, even grateful, to give it to her. However, she can turn cold if losing control of a situation, and delivers her polite demands firmly and sharply. She is also fond of domestic and feminine interests(in old-fashioned way).  &lt;br /&gt;
&lt;br /&gt;
:&amp;quot;Being side by side with the person you love really is wonderful!&amp;quot;&lt;br /&gt;
:&amp;quot;Wedding Dress or white kimono... It's hard to give up either one, isn't it?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
===Creepy (肝)===&lt;br /&gt;
&lt;br /&gt;
Creepy is generally a fujoshi, or a yaoi fangirl in English terms, enthusiastic about 'boy's love' fiction and homoerotica. She tends to seclude herself from other &amp;quot;normalfags&amp;quot;, self-mocking and defensive manner, laughs creepy and maniacally when excited; &amp;quot;ku-huhu&amp;quot;, &amp;quot;KE-hehe!&amp;quot;. She behaves embarrassed and awkward later becoming a lover and will often say she never imagined such &amp;quot;real life&amp;quot; would happen to her.  &lt;br /&gt;
&lt;br /&gt;
:&amp;quot;Haa~, I didn't think I could talk like this to someone who wasn't 2D.&amp;quot;&lt;br /&gt;
:&amp;quot;Huh!? There's nothing gay about boy loving boys!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
===Reserved (慎)===&lt;br /&gt;
&lt;br /&gt;
Reserved is extremely passive. She stutters, pauses on a word frequently, holds back an action even if she prompted it first. Her positive reactions may rather look scared, or impassive sometimes like closing eyes as nothing more to say. Due to that passive attitude, she is unlikely to prompt sex first even at the lowest virtue and rather behave romantic sheepishly which will nullify the horniness.   &lt;br /&gt;
&lt;br /&gt;
:&amp;quot;N-no, wait, I was joking, so, nnh!&amp;quot; &lt;br /&gt;
:&amp;quot;I'm s-still... n-not used to this yet...&amp;quot;&lt;br /&gt;
&lt;br /&gt;
===Dignified (凜)===&lt;br /&gt;
&lt;br /&gt;
Dignified is an archetype of top mature personality; calm, polite, contemplative, sea-reflecting. Casual conversations imply that she is from a rich family; talking about a summer resort and tea ordered from oversea. It is no surprise that she has high moral code and strict perspective of marriage, and often regrets after playing &amp;quot;mischief&amp;quot;. &lt;br /&gt;
&lt;br /&gt;
:&amp;quot;Your eyes... I love the way you look at me.&amp;quot;&lt;br /&gt;
:&amp;quot;I love to pass the time gazing at the sea's gentle waves...&amp;quot;&lt;br /&gt;
&lt;br /&gt;
=='''Fourth Row'''==&lt;br /&gt;
===Assertive/Aloof* (独)===&lt;br /&gt;
Classic kuudere, cool, distant and unapproachable on the surface, but scratch the surface and you'll find turbulent emotion beneath. Tomboyish and self-reliant. Denies affection, but becomes expressively passionate toward her lover.&lt;br /&gt;
&lt;br /&gt;
===Sensitive/Smart* (聡)===&lt;br /&gt;
A romantic who knows everything there is to know about romance from books. She's eager to have the real experience, and to feel what she feels when reading the passages derived from someone else's experience. Very literate and quick to pick up new knowledge, especially knowledge that supplements her understanding of the erotic. Becomes more self-deprecating the deeper in love she falls, as if she feels unworthy of the love she wants. &lt;br /&gt;
&lt;br /&gt;
Though she has more initial attraction to brawn rather than brains, discussions about love and romance are more deeply personal for her and can win her heart.&lt;br /&gt;
&lt;br /&gt;
===Virtuous/Genuine* (賢)===&lt;br /&gt;
&lt;br /&gt;
===Mature (理)===&lt;br /&gt;
Worldly wise, with an unflappable pleasant grace. Becomes motherly and supportive with affection.&lt;br /&gt;
&lt;br /&gt;
===Lazy (怠)===&lt;br /&gt;
She's...very economical with her energy. Her sudden and inexplicable spikes of motivation indicate she's holding back most of the time. Hedonistic, sensualist, but generous in sharing her pleasure with those who comfort her, emotionally, physically...and financially. She wants the easy life handed to her, so she's drawn to those with the potential to provide it, those with ranking on the leaderboards.&lt;br /&gt;
&lt;br /&gt;
=='''Fifth Row'''==&lt;br /&gt;
===Manly (漢)===&lt;br /&gt;
A chronic overachiever. If you can keep pace with her on at least one leaderboard, you'll have her respect. Hard massages would be appreciated; one of those would always improve her mood.&lt;br /&gt;
&lt;br /&gt;
===Cadet (曹)===&lt;br /&gt;
Sharply regimental, always alert to duty and seeks validation for her performance, even on things she knows she's good at. She'll consistently improve her abilities without positive reinforcement, but a little praise goes a long way. Very loyal friend and lover.&lt;br /&gt;
&lt;br /&gt;
=Male Personality Types(Work in Progress, Names subject to change)=&lt;br /&gt;
==Affectionate/Gentle* (優)==&lt;br /&gt;
Introspective, somewhat poetic, sensitive and considerate.&lt;br /&gt;
&lt;br /&gt;
==Positive (陽)==&lt;br /&gt;
Cheery and loud, hyperactive in activity and conversation, expresses emotions frankly and transparently, sometimes plagued with self-doubt.&lt;br /&gt;
&lt;br /&gt;
==Otaku (宅)==&lt;br /&gt;
Proudly speaks his mind and gestures like a manga character. &lt;br /&gt;
* He will only move at a jogging pace than a running speed.&lt;br /&gt;
&lt;br /&gt;
==Savage (蛮)==&lt;br /&gt;
Man of action, doesn't much like words. You won't make as much progress with him through conversation, but getting him to join you in any activity will improve his opinion of you. Very turbulent moods, and cooling him down or cheering him up when he needs it helps your relationship a lot. Reading his moods is difficult until you know him; even when he looks like a coiled spring, he may be in a good mood.&lt;br /&gt;
&lt;br /&gt;
= In Game Trait effects (Work In Progress) =&lt;br /&gt;
 &lt;br /&gt;
==First Row==&lt;br /&gt;
*Easy (Like &amp;quot;easy girl&amp;quot;): easier to raise love points.&lt;br /&gt;
*Affable/Loyal Friend: easier to raise friend points.&lt;br /&gt;
*Bad with Guys: negative modifier to action success rate and point increase when successfully dealt with guys. Will not interrupt guys.&lt;br /&gt;
*Bad with Girls: negative modifier to action success rate and point increase when successfully dealt with girls. Will not interrupt girls.&lt;br /&gt;
==Second Row==&lt;br /&gt;
*Charming: positive modifier to relationship point. [for NPC, easily attract other and has a lot of lovers.] &lt;br /&gt;
*Tsundere: decreases the chances of successful &amp;quot;let's __ (e.g. study)&amp;quot; action. [might increase chance of getting slapped.][may temporarily swing from high to low on mood and % chance.] &lt;br /&gt;
*Chivalrous: increases the chances of successful &amp;quot;let's __ (e.g. study)&amp;quot; action.&lt;br /&gt;
*Groupie/Trendy: increases the chances of joining any group activities.&lt;br /&gt;
==Third Row==&lt;br /&gt;
*Obedient: rarely refuses the 'encouragement', 'group', and 'follow' options.&lt;br /&gt;
*Positive: resistant to depressed moods, bonus to cheering others up.&lt;br /&gt;
*Shy: harder to accept physical contact and H action in the presence of other people. [decreases the chances of successful conversation].&lt;br /&gt;
*Jealous: increases the frequency of interrupting conservation.&lt;br /&gt;
==Fourth Row==&lt;br /&gt;
*Melancholy/Hypersensitive: prone to depressed moods.&lt;br /&gt;
*Perverted/Lewd: increases the frequency and the success rate of lewd actions and topics. &lt;br /&gt;
*Serious/Genuine: goes to school earlier. Very low chance of skipping class. Uses condom on first sex. &lt;br /&gt;
** Serious characters visit clubs regularly at least once in every session (same as diligent characters visit library). Their rate of improving grades are remarkable which makes challenging/impossible sometimes for the player achieving higher rank on the leaderboard.   &lt;br /&gt;
*Calm: lesser emotional variation, more stable mood, resistant to angry moods.&lt;br /&gt;
==Fifth Row==&lt;br /&gt;
*Impulsive: Easily changes moods, bad or good, and moods have more effect on favorability to everyone.&lt;br /&gt;
*Absentminded/Naive: reduced movement speed. Late to arrive at school and early to leave. If a teacher, may randomly be first or last to arrive, but always leaves last.&lt;br /&gt;
*Passive: unlikely to initiate H conversation or actions.&lt;br /&gt;
*Violent: increases the frequency of angry moods.&lt;br /&gt;
==Sixth Row==&lt;br /&gt;
*Meddlesome: [likely to cheer up/calm down/massage other characters?][''increases the frequency of of interrupting conversation/sex?''- apparently not] &lt;br /&gt;
*Class Prez: unlikely to take part in Teacher-student sex. May get teachers fired if (s)he catches them having sex. [increases the frequency of &amp;quot;everyone, let's ___&amp;quot; action?][teacher might like you more.][might be able to break up H in the open without negative impact on relationship.]&lt;br /&gt;
*Chatty: increases frequency of triggering conversation.&lt;br /&gt;
*(Always) Hungry: can eat multiple times during one period. Talking about food has increased success rate. Hungry NPCs tend to loiter in cafeteria.&lt;br /&gt;
==Seventh Row==&lt;br /&gt;
*Romantic/Passionate: the success rate for discussing &amp;quot;Love&amp;quot; is doubled. [may increases the frequency of hug/kiss/sex/date actions.] &lt;br /&gt;
*Singleminded: stays faithful. Refuses hug/kiss/touch interactions until is in a relationship.&lt;br /&gt;
*Indecisive: ambiguous, unlikely to choose either of two competitors for the character's attention.&lt;br /&gt;
*Competitive: more likely to challenge enemies, more likely to compete when interrupting.&lt;br /&gt;
==Eighth Row==&lt;br /&gt;
*Scheming/Deceptive: increases the chances of spreading/successful bad rumors. Increases the chance of forcing exploitable characters as of v2 update.&lt;br /&gt;
*Diligent: increases the frequency of going to library. Increases the success rate of accepting &amp;quot;Let's study&amp;quot;. Increases the chance of bonus from study/sport/club activities.&lt;br /&gt;
*Wild: increases the frequency of skipping school/requesting hang-out and the successful chances of accepting it. Greatly increases favorability to those who skip with them.&lt;br /&gt;
*Masochist: abusive actions increase relationship points. No limit to abuse actions during period.&lt;br /&gt;
==Ninth Row==&lt;br /&gt;
*Sweaty: body becomes shiny. Increased chances of visiting Shower Room.&lt;br /&gt;
*Evil: An Evil NPC will never break up with, or permit a break up from, any lover. An Evil character will target for death any lover if their favorability drops low enough to break up. Evil characters will also target those witnessed in sex with their lover. See [[Artificial_Academy_2/Gameplay#Events|Events Section]] for murder details. Evil NPCs have also been observed forcing sex with the PC.&lt;br /&gt;
*Deaf: has an extra option &amp;quot;Nandatte?&amp;quot;; same effect as &amp;quot;No&amp;quot; but with lower decrease on relationship points.  &lt;br /&gt;
*Exploitable: prone to forced sex. Deceptive NPCs harass exploitable characters more often as of v2 update. An Exploitable who has been forced has 999% to follow the forcing character, and 150% to accept forced sex on the spot, though grudgingly.&lt;br /&gt;
&lt;br /&gt;
==Tenth Row==&lt;br /&gt;
*Asexual: decreased success rate of ero topic conversation. Ero gains from physical contact decreased.&lt;br /&gt;
*Lucky: increased chances of &amp;quot;ecchi&amp;quot; contact during massage. Increased chances of getting away with murder and surviving murder attempts.&lt;br /&gt;
&lt;br /&gt;
=Items=&lt;br /&gt;
&lt;br /&gt;
Using the maker, each created character gets assigned 3 trading-items(one for lovers, one for friends and one for sexual relationships).These items can not be traded directly. However, at some point, any NPC may ask you to trade. Depending on your relationship, they may trade their friend item or their lover's item with you. All item have no use besides trading (as confirmed ingame). If a student, or teacher, transfers out of the class the traded items stay with the person still in class. Likewise the items the transferee has vanish from the classroom. By transferring students after trading you can technically have multiples of the same items in the classroom.&lt;/div&gt;</summary>
		<author><name>Rasseru</name></author>	</entry>

	<entry>
		<id>http://wiki.anime-sharing.com/hgames/index.php?title=Artificial_Academy_2/Card_editor&amp;diff=14406</id>
		<title>Artificial Academy 2/Card editor</title>
		<link rel="alternate" type="text/html" href="http://wiki.anime-sharing.com/hgames/index.php?title=Artificial_Academy_2/Card_editor&amp;diff=14406"/>
				<updated>2014-08-08T02:43:12Z</updated>
		
		<summary type="html">&lt;p&gt;Rasseru: /* Otaku (宅) */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Artificial_Academy_2}}&lt;br /&gt;
{{stub}}&lt;br /&gt;
Character creation must be done outside the game. As with [[Artificial Academy]] 1, the character creator AA2Edit (aka. Maker) is an extra piece of software.&lt;br /&gt;
&lt;br /&gt;
= FAQ =&lt;br /&gt;
&lt;br /&gt;
*'''Q: How do I get a rainbow card?'''&amp;lt;br /&amp;gt;A: The generation of a rainbow card is random (1/100 chance). You simply must keep saving a character over and over again until you get the rainbow card to appear. Also if you save over a character who already has a rainbow card, you run the risk of losing it. You can also use the [http://www.hongfire.com/forum/showthread.php/430353?p=3539958#post3539958 unlocked AA2Edit] by Phil26.&lt;br /&gt;
&lt;br /&gt;
*'''Q: What do the rainbow card mean?'''&amp;lt;br /&amp;gt;A: In-game tips refer them as to giving the character the &amp;quot;Main character effect&amp;quot;.  This increases movement speed and advancement rates of stats and relationships.&lt;br /&gt;
&lt;br /&gt;
*'''Q: What are the character items for?'''&amp;lt;br /&amp;gt;A: These are the items your character will have on them when you put them in the game. When a character has reached a certain level in the relationship (friendship, lovers, or sexual) the other character will come and offer to trade one of their items for yours in that respective category. The items a character has can be viewed at the status screen found by clicking on the statue behind the martial arts room. Other than increasing the relationship status, the trade offer has no further effect. This has been confirmed by in-game info.&lt;br /&gt;
&lt;br /&gt;
*'''Q: How do I make a teacher character?'''&amp;lt;br /&amp;gt;A: Any character can become the teacher by transferring into the top center desk. This is can be done only within the game, at bedtime. The teacher won't automatically be given the teacher's clothing, that has to be done in the same seating arrangement menu.&lt;br /&gt;
&lt;br /&gt;
*'''Q: How do I give a character &amp;lt;color&amp;gt; skin?'''&amp;lt;br /&amp;gt;A: The release version of the Maker restricts color to natural(ish) skin tones.&lt;br /&gt;
&lt;br /&gt;
= AA2Edit keyboard shortcuts =&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Action !! Key !! Key Description&lt;br /&gt;
|-&lt;br /&gt;
| Drag Rotate || Mouse 1 || Left Mouse Button&lt;br /&gt;
|-&lt;br /&gt;
| Pan Up/Down + Zoom || Mouse 2 || Right Mouse Button&lt;br /&gt;
|-&lt;br /&gt;
| Pan Left || {{Key|←}} || Left Arrow Key&lt;br /&gt;
|-&lt;br /&gt;
| Pan Right || {{Key|→}} || Right Arrow Key&lt;br /&gt;
|-&lt;br /&gt;
| Pan &amp;quot;Foward&amp;quot; || {{Key|↑}} || Up Arrow Key&lt;br /&gt;
|-&lt;br /&gt;
| Pan &amp;quot;Back&amp;quot; || {{Key|↓}} || Down Arrow Key&lt;br /&gt;
|-&lt;br /&gt;
| Zoom In || {{Key|;}} || Semi-Colon&lt;br /&gt;
|-&lt;br /&gt;
| Zoom Out || {{Key|]}} || Left Square-Bracket&lt;br /&gt;
|-&lt;br /&gt;
| Rotate Clockwise || {{Key|.}} || Period&lt;br /&gt;
|-&lt;br /&gt;
| Rotate Counter-Clockwise || {{Key|\}} || Back-Slash&lt;br /&gt;
|-&lt;br /&gt;
| Reset Rotation || {{Key|/}} || Forward-Slash&lt;br /&gt;
|-&lt;br /&gt;
| Screenshot || {{Key|F11}} || F11&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
= Character cards =&lt;br /&gt;
* Red Cards are given to pure Heterosexual characters. Love gains toward members of the same sex are extremely limited, and an ecchi mood is very difficult to achieve from them.&lt;br /&gt;
* Orange Cards are given to characters who lean towards Heterosexuality. These characters prefer the opposite sex, but for someone of the same sex who they click with, it's not impossible for them to become lovers.&lt;br /&gt;
* Purple Cards are given to Bisexual characters. These characters gain Love at the same rate for both sexes, and are equally likely to become horny from contact or lewd talk from either sex.&lt;br /&gt;
* Green Cards are given to characters who lean towards Homosexuality. These characters prefer the same sex, but for someone of the opposite sex who they click with, it's not impossible for them to become lovers.&lt;br /&gt;
* Blue Cards are pure Homosexual characters. Love gains toward members of the opposite sex are extremely limited, and an ecchi mood is very difficult to achieve from them.&lt;br /&gt;
* Rainbow Cards are normally only given 1% of the time anytime you save a character (but can be given to anyone with an unlocked maker). The game considers these characters &amp;quot;main characters,&amp;quot; and will give them a 100% increase in movement speed, along with a boost to relationship building (love/friendship) due to much higher Respect (a hidden stat) values. There may be further effects yet to be confirmed.&lt;br /&gt;
&lt;br /&gt;
= Character pose =&lt;br /&gt;
The pose changes at certain times when you have chosen a personality and then click on something else that customizes the girl. Please note this only applies when you begin to adjust stuff on the character; they then enter what I call the &amp;quot;Adjustment Pose&amp;quot; which is as follows:&lt;br /&gt;
*Lively: Feet a bit wider than shoulder-width apart. Arms at sides, fists balled up.&lt;br /&gt;
*Delicate: Hands at sides, relatively normal-looking.&lt;br /&gt;
*Cheerful: Similar to Delicate, but the wrists are bent and the hands are slightly turned out. Feet a bit wider apart and slightly turned inward.&lt;br /&gt;
*Stoic: Identical to Delicate.&lt;br /&gt;
*Assertive: Similar to Delicate, but feet are a bit wider apart.&lt;br /&gt;
*Pleasant: Identical to Lively.&lt;br /&gt;
*Kind: Identical to Cheerful.&lt;br /&gt;
*Joyful: Identical to Cheerful.&lt;br /&gt;
*Moody: Identical to Assertive.&lt;br /&gt;
*Irritated: Arms/Hands bent behind back, feet shoulder-width apart.&lt;br /&gt;
*Uptight: Identical to Assertive.&lt;br /&gt;
*Sweet: Identical to Delicate.&lt;br /&gt;
*Creepy: Identical to Cheerful.&lt;br /&gt;
*Timid: Identical to Assertive.&lt;br /&gt;
*Dignified: Identical to Delicate.&lt;br /&gt;
*Independent: Identical to Irritated.&lt;br /&gt;
*Smart: Identical to Delicate.&lt;br /&gt;
*Sincere: Identical to Assertive.&lt;br /&gt;
*Shrewd: Identical to Assertive.&lt;br /&gt;
*Lazy: Identical to Assertive.&lt;br /&gt;
*Manly: Identical to Irritated.&lt;br /&gt;
&lt;br /&gt;
Males seem to be identical in the adjustment pose regardless of personality; it's most like the Assertive type.&lt;br /&gt;
= Basic Stats (Work in Progress)=&lt;br /&gt;
* Intelligence&lt;br /&gt;
** This is comparable to the academics stat from AA1. This determines base starting Wisdom, an indicator of how smart the character is, and how well they will do on tests and exams. Smarter characters may potentially be more liked by teachers and characters with the &amp;quot;Class Prez&amp;quot; trait, as well.&lt;br /&gt;
* Strength&lt;br /&gt;
** This is comparable to the athletics stat from AA1. This determines base starting Strength, an indicator of how strong the character is during sports, club activities, and sport competitions. Combined with fighting style, it also affects how good the character can fight. It also seems to have an impact on movement speed, but not as huge as it did in AA1.&lt;br /&gt;
* Sociability&lt;br /&gt;
** This sets the difficulty rating for general social interactions. Characters with low sociability are harder to build friendships with and interact less frequently with others, while high sociability characters can be befriended quickly and interact more regularly with other characters.&lt;br /&gt;
** For a short initial period, higher sociability characters drift up in popularity as they make more acquaintances with others. But their interaction rate does not determine their interaction quality, and the increased frequency improves the chances they will get under other characters' skins, especially due to their tendency to interrupt other interactions. In the long term, normal sociability characters maintain the highest positive favorability, lowest sociability characters enjoy a comfortable middle, while the highest sociability characters become intolerable, especially to each other.&lt;br /&gt;
* Fighting Style&lt;br /&gt;
** There are three fighting styles to choose from: &amp;quot;No Restraint&amp;quot;, &amp;quot;One Blow&amp;quot; and &amp;quot;Irregular&amp;quot;. Some of these styles perform better against others (details needed). Each fighting style has their own fighting animations.&lt;br /&gt;
* Virtue&lt;br /&gt;
** This sets the difficulty rating for romantic/sexual interactions (hugging, kissing, sex, and so on). Characters with high virtue are harder to approach with sexual matters, while low virtue characters are way more casual about those things. High virtue does not prevent a character from turning into pervert (lusting for intercourse with their partner) but they will be more secretive about it (less likely to initiate sex out in the open.)&lt;br /&gt;
** Virtue is crucial to sex acceptance(hidden meter). It grows only after becoming a lover for Normal/High/Highest virtue while Low/Lowest virtue are open to sex-friend relationship from the beginning. Technically, Normal virtue begins to accept sex at least two days passed from being a lover. This may differ by traits.    &lt;br /&gt;
* Orientation&lt;br /&gt;
** Defines whether or not a character will have sex and date boys, girls or both. Sexual preferences are ignored when using the &amp;quot;force&amp;quot; options. Characters' horniness will be less affected by physical contact with characters further from their orientation. Unlike in AA1, there are now five sexual orientations to choose from:&lt;br /&gt;
*** Hetero: The character only shows sexual interest in the other gender. Sexual advances from same-sex classmates will always be rejected.&lt;br /&gt;
*** Leaning Hetero: While the character still has more interest in the opposite sex, advances from same-sex classmates will not be completely ignored (they will have a harder time winning them over however).&lt;br /&gt;
*** Bisexual: The character doesn't make a distinction between sexes.&lt;br /&gt;
*** Leaning Homo: While the character still has more interest in the same sex, advances from opposite-sex classmates will not be completely ignored (they will have a harder time winning them over however).&lt;br /&gt;
*** Homo: The character only shows sexual interest in the same gender. Sexual advances from opposite-sex classmates will always be rejected.&lt;br /&gt;
* Sexual Experience&lt;br /&gt;
There are now two virginities, one for vaginal and one for anal intercourse. Vaginal virgins will have a visual blood-effect during their first time. Unlike in AA1, a vaginal virgin can now climax on their first time.&lt;br /&gt;
* Profile&lt;br /&gt;
The text typed here can be seen in-game at the Jizou Statue behind the dojo when you view a character's specific statistics. It can either be an actual biography for the character, or you can simply write the character's traits and/or preferences if you wish.&lt;br /&gt;
&lt;br /&gt;
=Female Personality Types(Names finalized. * represents personalities with differing names depending on the translation you use.)=&lt;br /&gt;
=='''First Row'''==&lt;br /&gt;
===Lively (活)===&lt;br /&gt;
Very spontaneous and energetic, very easy to engage her in anything that seems fun, like sports, the arcade, and karaoke. Talking about hobbies, things she does for fun, is a good way to get her to open up. She's unlikely to study or develop her club skills without someone she enjoys being with, but with them she puts in the effort enthusiastically.&lt;br /&gt;
&lt;br /&gt;
===Delicate (薄)===&lt;br /&gt;
===Cheerful (朗)===&lt;br /&gt;
===Stoic/Quiet* (淡)===&lt;br /&gt;
Very soft-spoken and emotionally reserved, with a dry sense of humor.&lt;br /&gt;
&lt;br /&gt;
===Playful (然)===&lt;br /&gt;
She often tells you she's like a cat in heat. Even without Lewd trait she wants sex all the time, anywhere, and when she asks you to follow, you never know if it's to a quiet room to talk or the girl's room stall. She likes taking the lead, but she also likes someone who can grab the lead themselves.&lt;br /&gt;
&lt;br /&gt;
Assertive plays very differently between Low Virtue and Normal to Above.&lt;br /&gt;
* At lower than Normal, she's open to any suggestion of sex when her love or ecchi is high enough, and may get horny just from being asked to follow. Or from any interaction, for that matter.&lt;br /&gt;
* At Normal to higher Virtue she still becomes aroused to a lesser extent, but she will put an abrupt halt to any advances into sex.&lt;br /&gt;
** One way around this is to keep cranking her up and leaving her hanging until she can't take it anymore and either demands sex on the spot or drags you into a private room.&lt;br /&gt;
** Another way is to crank her up and demand sex on the spot through Force; though she's most resistant the first time, despite what she says it actually makes her hornier. Every time after that will become easier if not immediate. The drawback to this is that it can only be done in open rooms, so it doesn't ensure privacy, and it takes time, opening more opportunity for that privacy to be shattered before you're done.&lt;br /&gt;
&lt;br /&gt;
=='''Second Row'''==&lt;br /&gt;
===Energetic/Frisky* (晴)===&lt;br /&gt;
&lt;br /&gt;
Frisky(former Pleasant) is cheerful but somewhat over excited. She can be easily turned on interests, makes a lot of exclamation; &amp;quot;Kyaa~!&amp;quot;. She builds relationships quickly, chatty and active, interrupts people every time, an annoying drama maker can be at some point. But her natural jovial charm never decrease.&lt;br /&gt;
&lt;br /&gt;
:&amp;quot;Kyaa~~! You came to see me, didn't you?&amp;quot;&lt;br /&gt;
:&amp;quot;Did you catch what was on TV last night? I didn't really understand it, but it was awesome!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
===Kind (寧)===&lt;br /&gt;
&lt;br /&gt;
Gentle, casual, want to be helpful. Kind usually ends up in making a lot of friends, delivers messages, the one who mediate settlements behind the scenes. Although she is indulged in love rumors and popularity, she is rather slow-paced when it comes to a matter of herself (social traits affect her greatly, though).&lt;br /&gt;
&lt;br /&gt;
:&amp;quot;Yep, it's me! Something I can do?&amp;quot;&lt;br /&gt;
:&amp;quot;Ah... I was just thinking, 'It'd be so nice to see them-.' ...Ehehe.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
===Upbeat/Joyful* (笑)===&lt;br /&gt;
&lt;br /&gt;
Joyful is relaxed, easygoing, and an ultimate poker face. She wears closed eyes and smile everyday no matter what you made of character creation. She laughs driven when pissed up, befriends as a comfy mate most of time. After that, sly grin all over the face with eyes opened; a deadly predator in love might be. &lt;br /&gt;
&lt;br /&gt;
:&amp;quot;Ice cream is delicious this time of year~ I wanna lick some real bad~&amp;quot;&lt;br /&gt;
:&amp;quot;Ahaha~ I won't let you get away that easily~&amp;quot;&lt;br /&gt;
&lt;br /&gt;
===Normal/Moody* (月)===&lt;br /&gt;
&lt;br /&gt;
Ordinary(former Moody) is a causal youth in &amp;quot;girl things&amp;quot;. Chatty and lighthearted, innocent, naturally cute. She has been a good friend of yours, walked side by side until you finally realized she was the true jewel of your life. That kind of (ordinary) drama is what you may looking for. &lt;br /&gt;
&lt;br /&gt;
:&amp;quot;What's the matter? Need some advice?&amp;quot;&lt;br /&gt;
:&amp;quot;Hey, look how few calories this has-. These are good times to be alive~.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
===Irritable/Irritated* (激)===&lt;br /&gt;
&lt;br /&gt;
Irritated is a tsundare with a bit of justified fury. She rants and complains, the world is according to her, arrogantly, &amp;quot;h,hey!&amp;quot; and &amp;quot;h,hmph!&amp;quot; stick to her tongue magically, submissive lately after giving her heart. By that heart I mean, as you imagined, is girly as possible.  &lt;br /&gt;
&lt;br /&gt;
:&amp;quot;Geez, games these days are SO slow! They need to make games that fire me up!&amp;quot;&lt;br /&gt;
:&amp;quot;Wh-who said you could look?!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
=='''Third Row'''==&lt;br /&gt;
===Uptight/Harsh* (尖)===&lt;br /&gt;
&lt;br /&gt;
Harsh(also named Uptight) has an apathetic, rejective, abusive attitude. She tries to maintain indifferent manner to everyone other than herself. This meets a sudden change once she becomes more intimate; she starts to talk in abusive and insulting manner which is to conceal her actual sentiment. &lt;br /&gt;
&lt;br /&gt;
:&amp;quot;Like a good dog, wait me over there.&amp;quot; &lt;br /&gt;
:&amp;quot;Don't mind me, I just came here to look at your stupid face.&amp;quot;&lt;br /&gt;
:&amp;quot;It is not something I should even bother to ask... But you do love me, right?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
===Friendly/Sweet* (楚)===&lt;br /&gt;
Pleasant, easy-going, and a master of politeness judo, able to get what she wants harmoniously, making others happy, even grateful, to give it to her. However, she can turn cold if losing control of a situation, and delivers her polite demands firmly and sharply. She is also fond of domestic and feminine interests(in old-fashioned way).  &lt;br /&gt;
&lt;br /&gt;
:&amp;quot;Being side by side with the person you love really is wonderful!&amp;quot;&lt;br /&gt;
:&amp;quot;Wedding Dress or white kimono... It's hard to give up either one, isn't it?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
===Creepy (肝)===&lt;br /&gt;
&lt;br /&gt;
Creepy is generally a fujoshi, or a yaoi fangirl in English terms, enthusiastic about 'boy's love' fiction and homoerotica. She tends to seclude herself from other &amp;quot;normalfags&amp;quot;, self-mocking and defensive manner, laughs creepy and maniacally when excited; &amp;quot;ku-huhu&amp;quot;, &amp;quot;KE-hehe!&amp;quot;. She behaves embarrassed and awkward later becoming a lover and will often say she never imagined such &amp;quot;real life&amp;quot; would happen to her.  &lt;br /&gt;
&lt;br /&gt;
:&amp;quot;Haa~, I didn't think I could talk like this to someone who wasn't 2D.&amp;quot;&lt;br /&gt;
:&amp;quot;Huh!? There's nothing gay about boy loving boys!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
===Reserved (慎)===&lt;br /&gt;
&lt;br /&gt;
Reserved is extremely passive. She stutters, pauses on a word frequently, holds back an action even if she prompted it first. Her positive reactions may rather look scared, or impassive sometimes like closing eyes as nothing more to say. Due to that passive attitude, she is unlikely to prompt sex first even at the lowest virtue and rather behave romantic sheepishly which will nullify the horniness.   &lt;br /&gt;
&lt;br /&gt;
:&amp;quot;N-no, wait, I was joking, so, nnh!&amp;quot; &lt;br /&gt;
:&amp;quot;I'm s-still... n-not used to this yet...&amp;quot;&lt;br /&gt;
&lt;br /&gt;
===Dignified (凜)===&lt;br /&gt;
&lt;br /&gt;
Dignified is an archetype of top mature personality; calm, polite, contemplative, sea-reflecting. Casual conversations imply that she is from a rich family; talking about a summer resort and tea ordered from oversea. It is no surprise that she has high moral code and strict perspective of marriage, and often regrets after playing &amp;quot;mischief&amp;quot;. &lt;br /&gt;
&lt;br /&gt;
:&amp;quot;Your eyes... I love the way you look at me.&amp;quot;&lt;br /&gt;
:&amp;quot;I love to pass the time gazing at the sea's gentle waves...&amp;quot;&lt;br /&gt;
&lt;br /&gt;
=='''Fourth Row'''==&lt;br /&gt;
===Assertive/Aloof* (独)===&lt;br /&gt;
Classic kuudere, cool, distant and unapproachable on the surface, but scratch the surface and you'll find turbulent emotion beneath. Tomboyish and self-reliant. Denies affection, but becomes expressively passionate toward her lover.&lt;br /&gt;
&lt;br /&gt;
===Sensitive/Smart* (聡)===&lt;br /&gt;
A romantic who knows everything there is to know about romance from books. She's eager to have the real experience, and to feel what she feels when reading the passages derived from someone else's experience. Very literate and quick to pick up new knowledge, especially knowledge that supplements her understanding of the erotic. Becomes more self-deprecating the deeper in love she falls, as if she feels unworthy of the love she wants. &lt;br /&gt;
&lt;br /&gt;
Though she has more initial attraction to brawn rather than brains, discussions about love and romance are more deeply personal for her and can win her heart.&lt;br /&gt;
&lt;br /&gt;
===Virtuous/Genuine* (賢)===&lt;br /&gt;
&lt;br /&gt;
===Mature (理)===&lt;br /&gt;
Worldly wise, with an unflappable pleasant grace. Becomes motherly and supportive with affection.&lt;br /&gt;
&lt;br /&gt;
===Lazy (怠)===&lt;br /&gt;
She's...very economical with her energy. Her sudden and inexplicable spikes of motivation indicate she's holding back most of the time. Hedonistic, sensualist, but generous in sharing her pleasure with those who comfort her, emotionally, physically...and financially. She wants the easy life handed to her, so she's drawn to those with the potential to provide it, those with ranking on the leaderboards.&lt;br /&gt;
&lt;br /&gt;
=='''Fifth Row'''==&lt;br /&gt;
===Manly (漢)===&lt;br /&gt;
A chronic overachiever. If you can keep pace with her on at least one leaderboard, you'll have her respect. Hard massages would be appreciated; one of those would always improve her mood.&lt;br /&gt;
&lt;br /&gt;
===Cadet (曹)===&lt;br /&gt;
Sharply regimental, always alert to duty and seeks validation for her performance, even on things she knows she's good at. She'll consistently improve her abilities without positive reinforcement, but a little praise goes a long way. Very loyal friend and lover.&lt;br /&gt;
&lt;br /&gt;
=Male Personality Types(Work in Progress, Names subject to change)=&lt;br /&gt;
==Affectionate/Gentle* (優)==&lt;br /&gt;
Introspective, somewhat poetic, sensitive and considerate.&lt;br /&gt;
&lt;br /&gt;
==Positive (陽)==&lt;br /&gt;
Cheery and loud, hyperactive in activity and conversation, expresses emotions frankly and transparently, sometimes plagued with self-doubt.&lt;br /&gt;
&lt;br /&gt;
==Otaku (宅)==&lt;br /&gt;
Proudly speaks his mind and gestures like a manga character hero. &lt;br /&gt;
* He will only move at a jogging pace than a running speed.&lt;br /&gt;
&lt;br /&gt;
==Savage (蛮)==&lt;br /&gt;
Man of action, doesn't much like words. You won't make as much progress with him through conversation, but getting him to join you in any activity will improve his opinion of you. Very turbulent moods, and cooling him down or cheering him up when he needs it helps your relationship a lot. Reading his moods is difficult until you know him; even when he looks like a coiled spring, he may be in a good mood.&lt;br /&gt;
&lt;br /&gt;
= In Game Trait effects (Work In Progress) =&lt;br /&gt;
 &lt;br /&gt;
==First Row==&lt;br /&gt;
*Easy (Like &amp;quot;easy girl&amp;quot;): easier to raise love points.&lt;br /&gt;
*Affable/Loyal Friend: easier to raise friend points.&lt;br /&gt;
*Bad with Guys: negative modifier to action success rate and point increase when successfully dealt with guys. Will not interrupt guys.&lt;br /&gt;
*Bad with Girls: negative modifier to action success rate and point increase when successfully dealt with girls. Will not interrupt girls.&lt;br /&gt;
==Second Row==&lt;br /&gt;
*Charming: positive modifier to relationship point. [for NPC, easily attract other and has a lot of lovers.] &lt;br /&gt;
*Tsundere: decreases the chances of successful &amp;quot;let's __ (e.g. study)&amp;quot; action. [might increase chance of getting slapped.][may temporarily swing from high to low on mood and % chance.] &lt;br /&gt;
*Chivalrous: increases the chances of successful &amp;quot;let's __ (e.g. study)&amp;quot; action.&lt;br /&gt;
*Groupie/Trendy: increases the chances of joining any group activities.&lt;br /&gt;
==Third Row==&lt;br /&gt;
*Obedient: rarely refuses the 'encouragement', 'group', and 'follow' options.&lt;br /&gt;
*Positive: resistant to depressed moods, bonus to cheering others up.&lt;br /&gt;
*Shy: harder to accept physical contact and H action in the presence of other people. [decreases the chances of successful conversation].&lt;br /&gt;
*Jealous: increases the frequency of interrupting conservation.&lt;br /&gt;
==Fourth Row==&lt;br /&gt;
*Melancholy/Hypersensitive: prone to depressed moods.&lt;br /&gt;
*Perverted/Lewd: increases the frequency and the success rate of lewd actions and topics. &lt;br /&gt;
*Serious/Genuine: goes to school earlier. Very low chance of skipping class. Uses condom on first sex. &lt;br /&gt;
** Serious characters visit clubs regularly at least once in every session (same as diligent characters visit library). Their rate of improving grades are remarkable which makes challenging/impossible sometimes for the player achieving higher rank on the leaderboard.   &lt;br /&gt;
*Calm: lesser emotional variation, more stable mood, resistant to angry moods.&lt;br /&gt;
==Fifth Row==&lt;br /&gt;
*Impulsive: Easily changes moods, bad or good, and moods have more effect on favorability to everyone.&lt;br /&gt;
*Absentminded/Naive: reduced movement speed. Late to arrive at school and early to leave. If a teacher, may randomly be first or last to arrive, but always leaves last.&lt;br /&gt;
*Passive: unlikely to initiate H conversation or actions.&lt;br /&gt;
*Violent: increases the frequency of angry moods.&lt;br /&gt;
==Sixth Row==&lt;br /&gt;
*Meddlesome: [likely to cheer up/calm down/massage other characters?][''increases the frequency of of interrupting conversation/sex?''- apparently not] &lt;br /&gt;
*Class Prez: unlikely to take part in Teacher-student sex. May get teachers fired if (s)he catches them having sex. [increases the frequency of &amp;quot;everyone, let's ___&amp;quot; action?][teacher might like you more.][might be able to break up H in the open without negative impact on relationship.]&lt;br /&gt;
*Chatty: increases frequency of triggering conversation.&lt;br /&gt;
*(Always) Hungry: can eat multiple times during one period. Talking about food has increased success rate. Hungry NPCs tend to loiter in cafeteria.&lt;br /&gt;
==Seventh Row==&lt;br /&gt;
*Romantic/Passionate: the success rate for discussing &amp;quot;Love&amp;quot; is doubled. [may increases the frequency of hug/kiss/sex/date actions.] &lt;br /&gt;
*Singleminded: stays faithful. Refuses hug/kiss/touch interactions until is in a relationship.&lt;br /&gt;
*Indecisive: ambiguous, unlikely to choose either of two competitors for the character's attention.&lt;br /&gt;
*Competitive: more likely to challenge enemies, more likely to compete when interrupting.&lt;br /&gt;
==Eighth Row==&lt;br /&gt;
*Scheming/Deceptive: increases the chances of spreading/successful bad rumors. Increases the chance of forcing exploitable characters as of v2 update.&lt;br /&gt;
*Diligent: increases the frequency of going to library. Increases the success rate of accepting &amp;quot;Let's study&amp;quot;. Increases the chance of bonus from study/sport/club activities.&lt;br /&gt;
*Wild: increases the frequency of skipping school/requesting hang-out and the successful chances of accepting it. Greatly increases favorability to those who skip with them.&lt;br /&gt;
*Masochist: abusive actions increase relationship points. No limit to abuse actions during period.&lt;br /&gt;
==Ninth Row==&lt;br /&gt;
*Sweaty: body becomes shiny. Increased chances of visiting Shower Room.&lt;br /&gt;
*Evil: An Evil NPC will never break up with, or permit a break up from, any lover. An Evil character will target for death any lover if their favorability drops low enough to break up. Evil characters will also target those witnessed in sex with their lover. See [[Artificial_Academy_2/Gameplay#Events|Events Section]] for murder details. Evil NPCs have also been observed forcing sex with the PC.&lt;br /&gt;
*Deaf: has an extra option &amp;quot;Nandatte?&amp;quot;; same effect as &amp;quot;No&amp;quot; but with lower decrease on relationship points.  &lt;br /&gt;
*Exploitable: prone to forced sex. Deceptive NPCs harass exploitable characters more often as of v2 update. An Exploitable who has been forced has 999% to follow the forcing character, and 150% to accept forced sex on the spot, though grudgingly.&lt;br /&gt;
&lt;br /&gt;
==Tenth Row==&lt;br /&gt;
*Asexual: decreased success rate of ero topic conversation. Ero gains from physical contact decreased.&lt;br /&gt;
*Lucky: increased chances of &amp;quot;ecchi&amp;quot; contact during massage. Increased chances of getting away with murder and surviving murder attempts.&lt;br /&gt;
&lt;br /&gt;
=Items=&lt;br /&gt;
&lt;br /&gt;
Using the maker, each created character gets assigned 3 trading-items(one for lovers, one for friends and one for sexual relationships).These items can not be traded directly. However, at some point, any NPC may ask you to trade. Depending on your relationship, they may trade their friend item or their lover's item with you. All item have no use besides trading (as confirmed ingame). If a student, or teacher, transfers out of the class the traded items stay with the person still in class. Likewise the items the transferee has vanish from the classroom. By transferring students after trading you can technically have multiples of the same items in the classroom.&lt;/div&gt;</summary>
		<author><name>Rasseru</name></author>	</entry>

	<entry>
		<id>http://wiki.anime-sharing.com/hgames/index.php?title=Artificial_Academy_2/Free_roam&amp;diff=14254</id>
		<title>Artificial Academy 2/Free roam</title>
		<link rel="alternate" type="text/html" href="http://wiki.anime-sharing.com/hgames/index.php?title=Artificial_Academy_2/Free_roam&amp;diff=14254"/>
				<updated>2014-07-10T10:51:18Z</updated>
		
		<summary type="html">&lt;p&gt;Rasseru: /* Afternoon */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{hgame|game=Artificial Academy 2|company=IllusionGames|category=IllusionGames}}&lt;br /&gt;
{{stub}}&lt;br /&gt;
=FAQ=&lt;br /&gt;
*'''Q: What does the changing cursor color refer to?'''&amp;lt;br /&amp;gt;A: The color of the cursor reflect how much time left in that period. Blue mean you got a lot and red mean the period is almost over.&lt;br /&gt;
&lt;br /&gt;
*'''Q: Is there any other way to change character (i.e. the Main Character, MC)?'''&amp;lt;br /&amp;gt;A: Yes, after sleeping click the class button on the top right and then select the character (marked by &amp;quot;PC&amp;quot;).&lt;br /&gt;
&lt;br /&gt;
[[File:AA2_statue.jpg|thumb|Statue location]]&lt;br /&gt;
*'''Q: Where can I find the statue to view that stats?'''&amp;lt;br /&amp;gt;A: Refer to the Statue location picture on the right.&lt;br /&gt;
&lt;br /&gt;
[[File:AA2 H locations.jpg|thumb|H locations]]&lt;br /&gt;
*'''Q: Where can I find locations safe to H (in other words: Where can I take the girl to have H)?'''&amp;lt;br /&amp;gt;A: Refer to the H locations picture on the right. Bear in mind that you need sufficient high status with the girl or she won't follow you to the location. H will initiate as soon as you enter the room.&lt;br /&gt;
&lt;br /&gt;
[[File:AA2 Love hotel outside train station.jpg|thumb|Love hotel - Outside Train Station]]&lt;br /&gt;
*'''Q: How do I tell what day it is?'''&amp;lt;br /&amp;gt;A: The sport lesson for that day are the only real indicator of what day of the week it could be: Monday-&amp;gt; Sport ground, Tuesday-&amp;gt; Pool, Wednesday-&amp;gt; Sport center, Thursday-&amp;gt; Pool, Friday-&amp;gt; Sport ground, Saturday-&amp;gt; Half day only so no sport lesson&lt;br /&gt;
&lt;br /&gt;
*'''Q: The statue keep changing the relations every time I click on it? Is this a bug?'''&amp;lt;br /&amp;gt;A: No it's not a bug. In AA2 characters can have multiple(up to 4) opinions/thoughs about their classmates. Therefore, checking the statue muliple times in succesion gives a better impression of the actual relationship.&lt;br /&gt;
&lt;br /&gt;
*'''Q: Where can I find the love hotel?'''&amp;lt;br /&amp;gt;A: Refer to the Love hotel picture on the right. The love hotel is located between the game center and karaoke bar on the ''Outside Train Station'' map (bottom right corner of the location screen). You need to click a small neon sign between the buildings while a character you wish to initiate sex with is following you. The Love hotel picture shows where you need to hold the mouse.&lt;br /&gt;
&lt;br /&gt;
[[File:Map locations.jpg|thumb|Locations with Japanese labels]]&lt;br /&gt;
*'''Q: Can I get a gameover?'''&amp;lt;br /&amp;gt;A: Yes, see [[Artificial_Academy_2/Gameplay#Events|Events Section]]. If the PC is forced to transfer from any of those events, the game will fade to black and quit to title.&lt;br /&gt;
&lt;br /&gt;
*'''Q: How do I get the girl pregant?'''&amp;lt;br /&amp;gt;A: Cum inside of her on a dangerous day. See the [[Artificial_Academy_2/H_Guide#Pregnancy|H Guide Pregnancy Section]] for more information.&lt;br /&gt;
&lt;br /&gt;
*'''Q: How can I get a H-scene in a characters home?'''&amp;lt;br /&amp;gt;A: See the [[Artificial_Academy_2/H_Guide#Private_Rooms|H Guide Private Rooms Section]].&lt;br /&gt;
&lt;br /&gt;
*'''Q: How do I change the club that I'm in?'''&amp;lt;br /&amp;gt;A: See [[Artificial_Academy_2/Gameplay#Staff_Room|Staff Room Section]] for directions and illustration.&lt;br /&gt;
&lt;br /&gt;
*'''Q: When I go to karaoke, music do not playing and all I got is just a image with characters sitting there for a few seconds. Can anyone help?'''&amp;lt;br /&amp;gt;A: You need to put *.wav files in the data/sound/&amp;quot;subfolder&amp;quot;. Put the file(s) in a subfolder that match the [[Artificial_Academy_2/Character_Creation|personality]] you want the file to play for.&lt;br /&gt;
&lt;br /&gt;
=Main Menu=&lt;br /&gt;
*First Button to create new class. A class must be created and named in order to play. The Character Maker provides a pre-made class to play with.&lt;br /&gt;
*Second Button to load previous class.&lt;br /&gt;
*Third Button to edit sound/voice options.&lt;br /&gt;
*Fourth Button to quit game.&lt;br /&gt;
&lt;br /&gt;
==Configuration Options==&lt;br /&gt;
[[File:AA_Configuration.jpg|thumb|left]]All of the options on the System tab have hotkeys to toggle them, shown here and on the Shortcuts tab along with other controls. Many of these are self-explanatory.&lt;br /&gt;
&lt;br /&gt;
* Show Shadow - This will only toggle shadow on and off if Shadows were selected in the graphics option from the launcher. This can be used to switch between finer rendering and better system performance at need.&lt;br /&gt;
* Show Focus - Display or hide the point the camera will rotate around. By default, it appears whenever the mouse is used to control the camera.&lt;br /&gt;
* Automatically Change Camera - If turned off, the camera won't update position when H position changes. The {{key|R}}eset key may function differently depending on where the camera was placed when this option is toggled off.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Your Bedroom=&lt;br /&gt;
[[File:AA2_male_bedroom_night.jpg|thumb|right|Nighttime Bedroom (male)]][[File:AA2_go_sleep.jpg|56px|right|bottom]]&lt;br /&gt;
Here is where you begin and end every school day. You have the following options:&lt;br /&gt;
* Quit - exits the game, with confirmation dialog&lt;br /&gt;
* Title - quit to main menu, with confirmation dialog&lt;br /&gt;
&lt;br /&gt;
These buttons are present in every phase of the day:&lt;br /&gt;
* Upper right class book - display classroom, with varying configuration options depending on the time of day&lt;br /&gt;
* Lower right tile - Advances time to next phase of the day&lt;br /&gt;
&lt;br /&gt;
==Save/Load Class==&lt;br /&gt;
At bedtime, the Save and Load buttons appear beside the exit buttons, and this is the only time a class state can be saved. Any unsaved progress will be lost on quitting the game. Loading a class will return to your bedroom at night, the same time and day that was last saved.&lt;br /&gt;
&lt;br /&gt;
==Your Classroom==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[File:AA2_class_roster.jpg|thumb|left|An example of a completely filled classroom.]][[File:AA2_female_bedroom_morning.jpg|right|thumb|Morning Bedroom (female)]][[File:AA2_go_school.jpg|56px|right|bottom]]This displays a top-down diagram of the class seating arrangement; each box represents an empty desk, or the student who is seated there.&lt;br /&gt;
The player character is marked with the 'PC' icon, and can be changed only in the morning by selecting any other student.&lt;br /&gt;
&lt;br /&gt;
Buttons that appear beneath the desk arrangement (available only at bedtime):&lt;br /&gt;
&lt;br /&gt;
*Uniform - Customize the uniform, sport clothes, swimming clothes and club clothes for the selected student. This can also be used to set standard uniforms for all students.&lt;br /&gt;
*Transfer out - Removes student from any occupied desk selected. The student will be removed from the class save file, and all stats will then be lost.&lt;br /&gt;
*Transfer in - Adds a student to an empty desk from a selection menu of students in Character Maker data. Anyone transferred into the top center desk will be designated the teacher.&lt;br /&gt;
*Fill class - Fills all empty desks semi-randomly with students in Character Maker data.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
''It is important to understand that characters created with the Editor only funtion as a template in class creation: any changes made afterwards, both inside the Editor or to class members, has no effect on the other.'' Completely invisible to the player, the game also assigns a set of AI-behavior to the added classmates in order to prevent two or more characters of the same type acting the same, which would most likely happen when choosing several males, since there are only five types to select from.&lt;br /&gt;
&lt;br /&gt;
===Teacher===&lt;br /&gt;
[[File:Teacher.jpg|thumb|Teacher position]]Artificial Academy 2 has introduced the ability to play as or have an NPC act as a teacher. The teacher is whoever is chosen in the top middle spot of the class. Teachers are never tested on academic or athletic exams, though they may enter the club tournament. Teachers can gain stats in the same way as students by conducting the classes, lessons and club meetings. PC teachers lack the ability to study or exercise independently, but may do so with students one-on-one or in groups. A PC teacher's performance effects the student's development rates.&lt;br /&gt;
&lt;br /&gt;
NPC teachers have a general patrol of the school, from the staff room, up to the class room, then up to the roof and back down. They can easily be found in any of these areas.&lt;br /&gt;
&lt;br /&gt;
Teachers can be fired from their job if certain circumstances are met such as skipping classes(after three times) or being caught by an NPC with the class prez trait engaging in sexual activity with a student.&lt;br /&gt;
&lt;br /&gt;
=The School Day=&lt;br /&gt;
[[File:AA2_train_station.jpg|thumb|left|The school day begins at a train station in the commercial district.]]All gameplay occurs over the course of a day, most of which are school days, but events on days off take place in the same neighborhood.&lt;br /&gt;
==General Controls==&lt;br /&gt;
These controls are always available:&lt;br /&gt;
*{{key|F1}} - Opens settings menu&lt;br /&gt;
*{{key|F2}} - Opens shortcuts menu&lt;br /&gt;
*{{key|F11}}/{{key|PRT SCR}} - Saves a .bmp image of the world view with the game logo watermark in the data/cap folder. Captures won't include the HUD buttons or any interface, to do that you must PRT SCR and paste the clipboarded image into an image editor.&lt;br /&gt;
&lt;br /&gt;
From the room view:&lt;br /&gt;
* {{key|Left-Click}} - Activates buttons, moves PC to character or exit selected by the mouse. A blue box with the map label of the next room will appear when an exit is selected. &lt;br /&gt;
* {{key|Right-Click}} - Stop in place.&lt;br /&gt;
* {{key|Middle-Click}} - Moves to interact with target named in the top left corner.&lt;br /&gt;
* {{key|Mousewheel}} - Selects between characters in the same map area as the player. The selected character will be named in the top left box, and a circle will appear around their feet.&lt;br /&gt;
&lt;br /&gt;
The color of the mouse cursor indicates time remaining in the current period, changing from dark blue at earliest, through green, yellow, and orange to dark red at latest.&lt;br /&gt;
&lt;br /&gt;
The lower right tile always advances time to the next period of the day.&lt;br /&gt;
&lt;br /&gt;
===Upper Right Buttons===&lt;br /&gt;
[[File:Holler_button.jpg|56px]][[File:Holler_actions.jpg|96px|right]] '''Holler''' - Hollers to everyone in range. &lt;br /&gt;
&lt;br /&gt;
Hollers reach everyone in the room, except '''Gather around''' which can call characters in adjacent rooms to come to your room.&lt;br /&gt;
The effectiveness of hollers is based on individual characters' sociability, how they feel about the PC, and whether they have an action chosen already.&lt;br /&gt;
&lt;br /&gt;
*'''Let's study/Let's do sports/Let's do club stuff''' - These are more effective in periods prior to class, PE lessons, or club time, but characters weak in a stat may wish help with it during any period.&lt;br /&gt;
&lt;br /&gt;
*'''Let's have fun/Let's eat/Let's go to karaoke''' - These invite everyone on a group date to establishments around the train station. If done during school hours, this will forfeit all time remaining in the period and skip the curriculum between periods. Far fewer characters will be willing to join during class hours. More will gladly come with after club hours are over, but getting as large a group in one room becomes more difficult.&lt;br /&gt;
&lt;br /&gt;
*'''Be friends with...''' - Asks everyone in the room to improve their mood toward a selected character.&lt;br /&gt;
&lt;br /&gt;
*'''Gather around''' - Asks everyone to come closer, including those in adjacent rooms. The favorite cry of snitches.&lt;br /&gt;
&lt;br /&gt;
[[File:Map_select.jpg|56px]] '''Map Select''' - Opens the map to select a room to move to. The PC will automatically pass through any intervening room, (usually) selecting the shortest route.&lt;br /&gt;
&lt;br /&gt;
[[File:Little_black_book.jpg|56px]] '''Character Select''' - Opens the class roster to select a character to move to and interact with.&lt;br /&gt;
&lt;br /&gt;
===Interaction ===&lt;br /&gt;
When initiating interaction with a character, their full detail model is centered facing you. Pressing {{key|SPACE}} will pause the interaction, hide the HUD, and make the camera controls available.&lt;br /&gt;
&lt;br /&gt;
*Rotate - Left-Click + drag&lt;br /&gt;
*Pan Up/Down - Right-Click and drag up and down or {{key|pageup}} / {{key|pagedown}}.&lt;br /&gt;
*Pan Left/Right - Both-Click and drag left and right.&lt;br /&gt;
*Dolly Forward/Back - Right-Click and drag left and right, or {{key|home}} / {{key|end}}. This moves the camera in and out from the focus.&lt;br /&gt;
*Move Focus In/Out - Both-Click and drag up and down.&lt;br /&gt;
*Move character - {{key|up}} / {{key|down}} / {{key|left}} / {{key|right}}&lt;br /&gt;
*Zoom - {{key|;}} / {{key|\}} - changes camera angle, with the perspective distortion effects along the z-axis: extreme close-ups flatten the image, wide angle expands shapes nearer to the focus and reduces further away.&lt;br /&gt;
*Rotate character - {{key|4}} / {{key|6}} / {{key|8}} / {{key|2}} &lt;br /&gt;
*Reset rotation - {{key|5}} / {{key|R}}&lt;br /&gt;
&lt;br /&gt;
Pressing {{key|SPACE}} again resets the camera and resumes interaction.&lt;br /&gt;
&lt;br /&gt;
In interaction, a column of buttons appears down the right side of the screen. Note that after three uses of any option per character per period, the percentage chance and effectiveness will sharply decline, in most cases to 0%.&lt;br /&gt;
&lt;br /&gt;
====[[File:Influence_button.jpg|56px]]Influence====&lt;br /&gt;
* '''Encourage''' - Cheers up a character if depressed&lt;br /&gt;
* '''Calm''' - Calms down a character if angry&lt;br /&gt;
* '''Praise''' - Flatter or thank a character. Increases the % chance and maximum love gain of other options temporarily.&lt;br /&gt;
* '''Grumble''' - Complain to a character. Can soften another character's attitude toward the PC temporarily. This is more effective the more the character dislikes the PC.&lt;br /&gt;
* '''Apologize''' - Apologizes to character who feels wronged enough to demand an apology. These characters will be in an 'Unforgivable!' status toward your character until a successful apology.&lt;br /&gt;
* '''Never Mind''' - Cancels the interaction.&lt;br /&gt;
&lt;br /&gt;
====[[File:Lecture_button.jpg|56px]]Lecture====&lt;br /&gt;
All lectures reduce the character's horniness to some extent. Depending on the character's seriousness(virtue, teacher, related traits, mood etc), it may change overall mood to Tension which increases the tendency to do school activities, and also increases the success rate of accepting cooperative works.   &lt;br /&gt;
* '''Encourage to study/Encourage to train/Encourage club stuff''': Motivate character to get more involved in study, physical training or club activities, and improve the character's effectiveness in study/training/club sessions. The success rate is reduced by the character's current horniness, but if effective will reduce horniness.&lt;br /&gt;
* '''Encourage to cooperate''': Increases the success rate of accepting cooperative works such as Study Together/Sports/Club Activity.  &lt;br /&gt;
* '''Reflect on Ero''': Try to dampen character's horniness, reducing it by much more than upper options.&lt;br /&gt;
&lt;br /&gt;
====[[File:Gossip_button.jpg|56px]]Gossip====&lt;br /&gt;
* '''I have a good rumor''': Tells the character another character likes them. If effective, improves the chance they will seek the other character out for interaction.&lt;br /&gt;
* '''Try to get along with''': If successful, improves the character's attitude toward a selected character. If the character already likes the other character, improves their opinion toward you.&lt;br /&gt;
* '''I want to get along with''': Ask the character to help improve another character's opinion toward you.&lt;br /&gt;
* '''I have a bad rumor''': Lowers the character's opinion of the other character, or if unsuccessful it lowers their opinion of you. If a lover is told a rumor they believe, they may seek the reported lover for a slap (that includes you.) This is more likely if the rumor is true. If the lover is doubtful, they may question their lover personally about it.&lt;br /&gt;
* '''Do you love this person?''': Reveals the character's feelings toward another character.&lt;br /&gt;
&lt;br /&gt;
====[[File:Chat_button.jpg|56px]]Chat====&lt;br /&gt;
* '''Daily Life/Hobbies/Food''': Light topics that are very easy to get a character to open up and reveal themselves with. Certain topics are more successful and effective depending on personality type and traits.&lt;br /&gt;
* '''Love''': Talk about matters of the heart. Successes and failures have a more drastic effect on the character's opinion of you.&lt;br /&gt;
* '''Sex''': Increases the character's horniness. Some personality types/traits are more enthusiastic about this subject than others.&lt;br /&gt;
:Different topics have different rates of having deep conversations, dependent on the Personality type and Traits.&lt;br /&gt;
:Talking about Love can increase the character's affection quickly, but that can also diminish as quickly. To romantic personality types, such as Smart and Sweet, and those with the Passionate trait, talking about Love have a higher rate of deep conversations.&lt;br /&gt;
:Talking about sex increases both character's horniness and makes them more willing to engage in sexual contact, but this fades very rapidly if not sustained or successfully acted on. To some sexual personality types, such as Pleasant and Assertive, and those with the Lewd trait, talk about sex has a higher rate of deep conversations.&lt;br /&gt;
&lt;br /&gt;
====[[File:Invite_button.jpg|56px]]Invite====&lt;br /&gt;
* '''Study together/Sports/Club activity''': These invite a character to improve intelligence, strength or club score with you. The character with the lower score will improve much more, the one with higher score will improve less.&lt;br /&gt;
* '''Massage''': Massages the character, reducing stress. This will also clear any love, hate and horniness accumulated from interacting with you. Different intensities are better suited to and more effective with different personalities. &lt;br /&gt;
* '''Go to class (During morning)''': Ask them to come to homeroom class with you. Doing so will also spread rumors that you have become a couple with that character.&lt;br /&gt;
* '''Go eat lunch (During noon)''' Ask the character to eat lunch with you in the cafeteria. You can also eat in the rooftop by asking someone to eat lunch while in the rooftop.&lt;br /&gt;
* '''Let's take a rest (During afternoon)''' Ask the character to rest in the courtyard.&lt;br /&gt;
* '''Walk home together (During evening)''': Ask the character to walk home with you at after school. This improves love relationship and ends the day. Similar to going to class together, this can spread rumors of a relationship between the characters.&lt;br /&gt;
* '''Have some fun/Go eat/Go to karaoke''': Invite a character to activities in town, improving their friendship, love, or horniness. If during school hours, these forfeit all time remaining in the period and skips the curriculum between periods. Fewer characters will be willing to skip class, but Wild characters will be more likely to join even if their opinion of you is ambivalent.&lt;br /&gt;
* '''Let's study together''' - This invites the character to study with you at your home. A character resistant to having sex with your character is unlikely to accept. Sex will only occur if that character is at maximum horniness when leaving from the train station, otherwise you will have a study session with that character.&lt;br /&gt;
&lt;br /&gt;
====[[File:Abuse.jpg|56x]]Bully====&lt;br /&gt;
* '''Insult''': Insults a character, causing depression or anger and reducing their opinion toward you. A successful insult against a Masochist increases their opinion of you, and their horniness.&lt;br /&gt;
* '''Fight''': Challenge another character to a fight&lt;br /&gt;
* '''Ignore''': Order the character to ignore a selected character&lt;br /&gt;
* '''Show 'that'''': Demand the character to expose themselves to you&lt;br /&gt;
* '''Put this on''': Make the character wear a vibrator. If successful, their horniness will increase, and they will become more willing to have sex.&lt;br /&gt;
* '''Force''': Make another character have sex with you. This can be with physical force, extortion, or personal pressure on a lover.&lt;br /&gt;
:Note: '''Show that/Put this on/Force''' options may abuse the relationship if the character isn't prepared (eg, not lovers, not enough love, not horny, etc.) and leave both characters in a purple status toward each other. Masochists are the exception, as even failed attempts will increase their love and horniness, and are unlikely to cause purple status.&lt;br /&gt;
====[[File:Love_button.jpg|56px]]Love====&lt;br /&gt;
* '''Ask to join club''': Invite the character to join your club.&lt;br /&gt;
* '''Ask on a date''': Invite the character on a date next Sunday. &lt;br /&gt;
* '''Confess''': Tell them you love them. Some characters are uncomfortable being told this too frequently, other characters need the reinforcement, particularly those who often tell you they love you.&lt;br /&gt;
* '''Let's be lovers/Let's break up''': Ask to become lovers with the character, or ask to break up if already lovers with the character. If failed, causes depression in the confessing character. If you already have a lover, this will cause anger even if it succeeds.&lt;br /&gt;
: '''Ask on a date''' - You can start the date by either waiting for your date to talk to you or talking to your date yourself. Time will proceed to evening after the date. You can ask multiple NPCs for a date but you will only be able to date 1 of them because a date can only be done in the morning and time will immediately proceed to evening after the date. The NPCs which you weren't able to date will get angry at you. To know if you have a date with an NPC, talk to them and they will mention things like they can't wait for Sunday to come or that they are looking forward to the date etc.&lt;br /&gt;
====[[File:Contact_button.jpg|56px]]Contact====&lt;br /&gt;
* '''Caress''': Pat/stroke a character's head. This reduces stress and horniness, increases affection.&lt;br /&gt;
* '''Hug''': Hug a character. Reduces stress and improves friendship/love.&lt;br /&gt;
* '''Kiss''': Kiss a character. Increases love and horniness.&lt;br /&gt;
* '''Touch''': Molest a character. Increases horniness, reduces love except for Lewd types.&lt;br /&gt;
* '''Sex''': Initiates sex in the room with the character. If not horny enough, reduces love.&lt;br /&gt;
: The longer a contact is sustained, the greater the effect. The sustained effect may differ between characters and circumstances. Sustained contact with partners with a different orientation from you is more likely to reduce horniness.&lt;br /&gt;
: '''Caress''', '''Hug''', and '''Kiss''' are necessary steps in intimacy depending on virtue. Normal/High/Highest virtues aren't likely to be succeed unless the previous steps have been taken; won't be willing to have sex with someone they've never kissed, are less likely to kiss if they haven't been hugged, and so on. Lower virtues are more opened, and even might give their first kiss after sex like as a reward. '''Touch''' isn't necessary to initiate '''Sex''', but it can help.&lt;br /&gt;
:All of these except Caress will make those in the room react, possibly spread rumors, and if a lover witnesses, it will certainly give them the opinion of 'Cheater!'. Lovers may spontaneously do these in public to spread the rumors, cause jealousy, and deflect others' interest in your character.&lt;br /&gt;
====[[File:Travel_button.jpg|56px]]Travel====&lt;br /&gt;
* '''Follow me''': Asks the character to follow you. They will trail after your character until the next time you interact with them, unless you follow another character. Joining or initiating a group activity will also leave them behind.&lt;br /&gt;
* '''Go away''': Asks the character to leave the room. May cause depression or anger whether successful or not.&lt;br /&gt;
* '''Come here''': Asks the character to meet you at a location next period, and next period that location will be marked on the map with a red person icon. Interacting with the character there will improve their opinion toward you, standing them up will lower it. Bringing the character there yourself will satisfy the meeting requirement, but that will override anything they may have had to say to you at the meeting.&lt;br /&gt;
&lt;br /&gt;
==Map==&lt;br /&gt;
Many rooms are simply passages between other rooms, but a few of them have notable purposes.&lt;br /&gt;
&lt;br /&gt;
Private rooms are explained in the [[Artificial_Academy_2/H_Guide#Private_Rooms|H Guide Private Rooms Section]].&lt;br /&gt;
===Study Rooms===&lt;br /&gt;
These places below are the study areas for intelligence that equals to better grades.&lt;br /&gt;
* Library is for alone study and one on one.&lt;br /&gt;
* Classroom is for group study.&lt;br /&gt;
* Station is for private study.&lt;br /&gt;
&lt;br /&gt;
===Physical Training Rooms===&lt;br /&gt;
These areas below are places to do sportsmanship. &lt;br /&gt;
* Training Grounds is for solo and one on one training.&lt;br /&gt;
* Gym is group training.&lt;br /&gt;
&lt;br /&gt;
===Club Rooms===&lt;br /&gt;
These club rooms below helps with intelligence or strength. Also you must be a member of the club use these areas during club time.&lt;br /&gt;
* Multi-purpose Room&lt;br /&gt;
* Japanese Room &lt;br /&gt;
* Music Room&lt;br /&gt;
* Swimming Pool&lt;br /&gt;
* Dojo&lt;br /&gt;
* Ball field&lt;br /&gt;
&lt;br /&gt;
The Gym is a clubroom. Yet, it can be use anytime for groups.&lt;br /&gt;
&lt;br /&gt;
===Locker Room===&lt;br /&gt;
[[File:AA2_locker.jpg|thumb|left]][[File:AA2_f_locker.jpg|thumb|right]]One of the gender-restricted rooms, you will most often find only members of the same sex, unless a member of the opposite sex is escorted through to the shower room beyond. Though the occupants may appear to react to the intrusion when a member of the opposite sex is escorted through, there will be no effect on their opinion of the player. However, coming out from the shower room unescorted is a different matter.&lt;br /&gt;
&lt;br /&gt;
Here you also find the locker that, when activated, gives you a selection of clothes to change into. All students will attempt to change into the uniform required for the next phase of the day.&lt;br /&gt;
&lt;br /&gt;
===Staff Room===&lt;br /&gt;
[[File:AA2_staff_room.jpg|thumb|left]]This room is one end of the teacher's regular patrol through the school halls, so it's most often occupied by the teacher and students wishing to speak with the teacher.&lt;br /&gt;
&lt;br /&gt;
Activating the ledger on the desk gives you a selection of clubs you can join, or Right-click to exit. This takes a bit of time whether you select anything or not.&lt;br /&gt;
&lt;br /&gt;
==Time==&lt;br /&gt;
The days are divided into up to four phases, all of which are important on school days, and only two are important on Saturday. One may be important on Sunday, if you have a date.&lt;br /&gt;
===Morning===&lt;br /&gt;
[[File:AA2_School_Gate.jpg|left|thumb|The morning's destination.]][[File:AA2_go_class.jpg|56px|right]]&lt;br /&gt;
On arriving at the train station, other students and teacher will already be at the school, depending on their Personality and Traits. For example, A teacher or Serious student is most likely to always be present, an Absentminded student is unlikely to arrive until homeroom class begins, and an Absentminded teacher has a random but small chance of not appearing before class. For a few minutes, the other characters will be unable to detect your arrival, even those present at the station with you. The chance increases but remains low the longer you remain there.&lt;br /&gt;
&lt;br /&gt;
Lovers with maximum Favorability will be wandering the station at the start of the day. As with others, they will not detect your character's presence until you interact with one of them. If you have multiple lovers, it may be wise to either wait for them to wander out, or go directly to school.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Noon===&lt;br /&gt;
[[File:AA2_go_pe.jpg|56px|right]]&lt;br /&gt;
This is the characters' lunch-break before the next classes start. The only time the characters can eat on campus other than the &amp;quot;rest action&amp;quot; in the courtyard.&lt;br /&gt;
Roof top is eating with someone, while the cafeteria is for groups.&lt;br /&gt;
&lt;br /&gt;
===Afternoon===&lt;br /&gt;
[[File:AA2_go_club.jpg|56px|right]]&lt;br /&gt;
This is free time before the clubs start. Some characters might already be doing club at this time.&lt;br /&gt;
&lt;br /&gt;
===Evening===&lt;br /&gt;
[[File:AA2_go_home.jpg|56px|right]]&lt;br /&gt;
Characters start going home at this time. Some characters will leave and may never be seen on campus for the rest of the day. The characters who stay are doing things with other characters and would more likely do actions in the station area.&lt;br /&gt;
&lt;br /&gt;
===Sunday Morning===&lt;br /&gt;
[[File:AA2_go_out.jpg|56px|right]][[File:AA2_go_eve.jpg|56px|right]]All characters who would arrive at school before yours will crowd the station when you enter, randomly wandering. As any other morning, they will be unable to detect other characters for the first few minutes, which leaves you the initiative.&lt;br /&gt;
&lt;br /&gt;
During this period, invitations to do any activity at the station will fail with any character, whether they have a date or not.&lt;br /&gt;
&lt;br /&gt;
If you have a date with another character, it will begin as soon as you interact with them. Their mood will influence the success of your date together, and you will have no opportunity to improve it before it begins, so you may wish to check on them before Saturday evening ends to ensure their mood. The longer you wait before beginning the Sunday date can also reduce their mood, and catching you talking to another character is very certain to put them in a bad mood. Your date will remark on the quality of the date at the end, which also ends the morning period.&lt;br /&gt;
&lt;br /&gt;
==Statue and Status==&lt;br /&gt;
===Favorability Rating===&lt;br /&gt;
===Personal Stats===&lt;br /&gt;
===Coupling Stats===&lt;br /&gt;
===Leaderboards===&lt;br /&gt;
&lt;br /&gt;
=List of BGMs=&lt;br /&gt;
{|&lt;br /&gt;
|BGM00 - '''Friendship''' - ||Music that plays around friends; will often play after positive interactions||[[File:BGMFriendship.ogg|top]]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|BGM01 - '''Happiness/Love''' - ||Music that plays after highly positive successful interactions; i.e. successful confession||[[File:BGMHappiness.ogg|top]]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|BGM02 - '''Suspicious''' - ||Music that plays when you are alone with a potential partner, while already having boy/girlfriend||[[File:BGMSuspicious.ogg|top]]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|BGM03 - '''Sadness''' - ||Music that plays when someone in the room needs the &amp;quot;Encourage&amp;quot; or &amp;quot;Apologize&amp;quot; actions||[[File:BGMSadness.ogg|top]]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|BGM04 - '''Tranquil''' - ||Music that plays when there are only a few neutral (or above) students; low interaction count||[[File:BGMTranquil.ogg]]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|BGM05 - '''Erotic''' - ||Music that plays when you are around a student(s) who are aroused/engaged in sexual activity||[[File:BGMErotic.ogg]]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|BGM06 - '''Tension''' - ||Music that plays when around enemies and strangers; will often play after negative interactions||[[File:BGMTension.ogg]]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|BGM07 - '''Normal''' - ||Music that plays when the character is alone, or nothing else is playing.||[[File:BGMNormal.ogg]]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|BGM08 - '''Forced''' - ||Music that plays when you force a character to have sex||[[File:BGMForced.ogg]]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|BGM09 - '''H''' - ||Music that plays when you are in an H-scene||[[File:BGMH.ogg]]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|BGM10 - '''Pre-fight''' - ||Music that plays when a fight is about to break out||[[File:BGMPre-Fight.ogg]]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|BGM11 - '''Title &amp;amp; Room''' - ||Music that plays on the title screen and in your room||[[File:BGMTitle.ogg]]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|BGM12 - '''Fight''' - ||Music that plays when there's actually a fight!||[[File:BGMFight.ogg]]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|BGM13 - '''Weekend''' - ||Music that plays in your room when the weekend has started||[[File:BGMWeekend.ogg]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=List of Notes Found on the Desk=&lt;br /&gt;
1. &amp;quot;Athletic club activities affect your strength, while art club actvitities affect your intelligence.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
2. &amp;quot;Don't do the same actions repeatedly.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
3. &amp;quot;Consider taking advantage of exploitable people in crowded areas.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
4. &amp;quot;Apologize if someone asks for an apology.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
5. &amp;quot;Teachers shouldn't be skipping school.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
6. &amp;quot;Try not to get caught having sex as a teacher.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
7. &amp;quot;Two people are better than one at making progress.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
8. &amp;quot;Go have fun after school, or on Sundays.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
9. &amp;quot;You can make your partner climax multiple times when they are at their peak.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
10. &amp;quot;Take your partner to have sex in a room where you won't be disturbed.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
11. &amp;quot;Sunday morning is for dating. Don't forget!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
12. &amp;quot;Do each other's preferred fetishes to increase lust.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
13. &amp;quot;When you are having sex with multiple people, it's hard to maintain the relationships......&amp;quot;&lt;br /&gt;
&lt;br /&gt;
14. &amp;quot;Sexual relationships require special attention to maintain.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
15. &amp;quot;Skipping class isn't good...... but good things may happen if you're invited to.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
16. &amp;quot;It's possible for sexual attraction to increase with experience.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
17. &amp;quot;The rainbow character card gets a 'main character' effect.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
18. &amp;quot;We're sorry, the character items don't have any special effects!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
19. &amp;quot;Watch out for the 'Deceptive' trait.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
20. &amp;quot;It seems like you can listen to the karaoke songs.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
21. &amp;quot;A teacher's abilities are evaluated at a certain point.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
22. &amp;quot;There seems to be a new shop in front of the station.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
23. &amp;quot;Pray to the Jizou Statue.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
24. &amp;quot;Groping someone is a crime.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
25. &amp;quot;Cannot be unzipped.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
26. &amp;quot;You should try studying in the library.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
27. &amp;quot;You should try training at the training grounds.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
28. &amp;quot;You should participate in your club's activities.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
29. &amp;quot;Failure.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
30. &amp;quot;To be a good fighter, you need the right strength and fighting style.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
31. &amp;quot;When there is a 0% response, there is a fundamental problem, so change your tactics.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
32. &amp;quot;First impressions are important...... they could determine later relationships.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
33. &amp;quot;The chimes are related to the color of the cursor.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
34. &amp;quot;It's difficult to have sex with people of very high virtue.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
35. &amp;quot;Being greedy is high risk...... but also could bring high reward.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
36. &amp;quot;When there are a lot of hearts during sex, it increases sexual attraction.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
37. &amp;quot;Come here after next class period.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
=Events=&lt;br /&gt;
Any of these can occur at any time during the week, except where noted.&lt;br /&gt;
&lt;br /&gt;
==Sudden Departure Events==&lt;br /&gt;
If the PC is subject to any of these, the game will end and quit to title menu.&lt;br /&gt;
&lt;br /&gt;
*''''Injury' incident:'''&lt;br /&gt;
These will only be caused by NPC's with the Evil trait. Injury incidents will never happen on weekends.&amp;lt;br /&amp;gt;&lt;br /&gt;
An Evil character will attempt to kill another character marked for death, indicated by a red Favorability status toward the target:&lt;br /&gt;
* [[File:Together_forever.jpg]] - A lover has lost enough Favorability with The Evil character to drop their status to &amp;quot;I want to break up&amp;quot;.&lt;br /&gt;
* [[File:Get_you.jpg]] - A character witnessed by the Evil character in a sexual act with the Evil character's lover has lost enough Favorability to drop below Green status.&lt;br /&gt;
The Evil character will only attack while their Favorability toward the target is below the triggering conditions. However, the status flag will remain once placed, even if Favorability increases enough to forestall an attack, so it becomes tricky to determine how much danger the target is in.[[File:AA2_memorial.jpg|right]][[File:AA2_cuffs.jpg|right]]&lt;br /&gt;
&lt;br /&gt;
After the attack, the day will end, and time forwarded to the next morning, skipping bed time and the opportunity to save or change class roster. Flowers will appear on the victim's desk in the class roster, and a pair of handcuffs will appear on the culprit's desk. Both characters will become unavailable as PC or NPC.&lt;br /&gt;
&lt;br /&gt;
An attacked character with the Lucky trait the injury may escape injury, and an attacker with the Lucky trait may escape suspicion.&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*'''Getting fired'''(as a teacher)&lt;br /&gt;
-Skip 3 classes &amp;lt;br /&amp;gt;&lt;br /&gt;
-H-action with student was witnessed by student who has &amp;quot;Class Prez&amp;quot; trait&amp;lt;br /&amp;gt;&lt;br /&gt;
-Class Prez: will report the teacher (and get him fired) when witnessing him having sex with student&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*'''Pregnancy'''&lt;br /&gt;
See the [[Artificial_Academy_2/H_Guide#Pregnancy|H Guide Pregnancy Section]] for more information.&lt;br /&gt;
&lt;br /&gt;
==H-events==&lt;br /&gt;
*'''Lewd Promise'''&lt;br /&gt;
NPCs may promise sex to the PC or other NPCs under the condition of getting good marks on an exam. This is indicated by a dispostion change to &amp;quot;Lewd promise&amp;quot;. Exams every second weeks on Saturday, beginning with academic exams, then athletic exams, then the club tournament. If the marks are good, the NPC will make an invitation for a H-session at their home.&lt;br /&gt;
&lt;br /&gt;
*'''Infirmary Sex'''&lt;br /&gt;
Characters with the Wild trait can invite you to skip class with them in the Infirmary or on the Rooftop. In the Infirmary you will fall asleep together, and there's a random chance the other character will wake first and initiate sex.&lt;/div&gt;</summary>
		<author><name>Rasseru</name></author>	</entry>

	<entry>
		<id>http://wiki.anime-sharing.com/hgames/index.php?title=Artificial_Academy_2/Free_roam&amp;diff=14253</id>
		<title>Artificial Academy 2/Free roam</title>
		<link rel="alternate" type="text/html" href="http://wiki.anime-sharing.com/hgames/index.php?title=Artificial_Academy_2/Free_roam&amp;diff=14253"/>
				<updated>2014-07-10T10:45:30Z</updated>
		
		<summary type="html">&lt;p&gt;Rasseru: /* Evening */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{hgame|game=Artificial Academy 2|company=IllusionGames|category=IllusionGames}}&lt;br /&gt;
{{stub}}&lt;br /&gt;
=FAQ=&lt;br /&gt;
*'''Q: What does the changing cursor color refer to?'''&amp;lt;br /&amp;gt;A: The color of the cursor reflect how much time left in that period. Blue mean you got a lot and red mean the period is almost over.&lt;br /&gt;
&lt;br /&gt;
*'''Q: Is there any other way to change character (i.e. the Main Character, MC)?'''&amp;lt;br /&amp;gt;A: Yes, after sleeping click the class button on the top right and then select the character (marked by &amp;quot;PC&amp;quot;).&lt;br /&gt;
&lt;br /&gt;
[[File:AA2_statue.jpg|thumb|Statue location]]&lt;br /&gt;
*'''Q: Where can I find the statue to view that stats?'''&amp;lt;br /&amp;gt;A: Refer to the Statue location picture on the right.&lt;br /&gt;
&lt;br /&gt;
[[File:AA2 H locations.jpg|thumb|H locations]]&lt;br /&gt;
*'''Q: Where can I find locations safe to H (in other words: Where can I take the girl to have H)?'''&amp;lt;br /&amp;gt;A: Refer to the H locations picture on the right. Bear in mind that you need sufficient high status with the girl or she won't follow you to the location. H will initiate as soon as you enter the room.&lt;br /&gt;
&lt;br /&gt;
[[File:AA2 Love hotel outside train station.jpg|thumb|Love hotel - Outside Train Station]]&lt;br /&gt;
*'''Q: How do I tell what day it is?'''&amp;lt;br /&amp;gt;A: The sport lesson for that day are the only real indicator of what day of the week it could be: Monday-&amp;gt; Sport ground, Tuesday-&amp;gt; Pool, Wednesday-&amp;gt; Sport center, Thursday-&amp;gt; Pool, Friday-&amp;gt; Sport ground, Saturday-&amp;gt; Half day only so no sport lesson&lt;br /&gt;
&lt;br /&gt;
*'''Q: The statue keep changing the relations every time I click on it? Is this a bug?'''&amp;lt;br /&amp;gt;A: No it's not a bug. In AA2 characters can have multiple(up to 4) opinions/thoughs about their classmates. Therefore, checking the statue muliple times in succesion gives a better impression of the actual relationship.&lt;br /&gt;
&lt;br /&gt;
*'''Q: Where can I find the love hotel?'''&amp;lt;br /&amp;gt;A: Refer to the Love hotel picture on the right. The love hotel is located between the game center and karaoke bar on the ''Outside Train Station'' map (bottom right corner of the location screen). You need to click a small neon sign between the buildings while a character you wish to initiate sex with is following you. The Love hotel picture shows where you need to hold the mouse.&lt;br /&gt;
&lt;br /&gt;
[[File:Map locations.jpg|thumb|Locations with Japanese labels]]&lt;br /&gt;
*'''Q: Can I get a gameover?'''&amp;lt;br /&amp;gt;A: Yes, see [[Artificial_Academy_2/Gameplay#Events|Events Section]]. If the PC is forced to transfer from any of those events, the game will fade to black and quit to title.&lt;br /&gt;
&lt;br /&gt;
*'''Q: How do I get the girl pregant?'''&amp;lt;br /&amp;gt;A: Cum inside of her on a dangerous day. See the [[Artificial_Academy_2/H_Guide#Pregnancy|H Guide Pregnancy Section]] for more information.&lt;br /&gt;
&lt;br /&gt;
*'''Q: How can I get a H-scene in a characters home?'''&amp;lt;br /&amp;gt;A: See the [[Artificial_Academy_2/H_Guide#Private_Rooms|H Guide Private Rooms Section]].&lt;br /&gt;
&lt;br /&gt;
*'''Q: How do I change the club that I'm in?'''&amp;lt;br /&amp;gt;A: See [[Artificial_Academy_2/Gameplay#Staff_Room|Staff Room Section]] for directions and illustration.&lt;br /&gt;
&lt;br /&gt;
*'''Q: When I go to karaoke, music do not playing and all I got is just a image with characters sitting there for a few seconds. Can anyone help?'''&amp;lt;br /&amp;gt;A: You need to put *.wav files in the data/sound/&amp;quot;subfolder&amp;quot;. Put the file(s) in a subfolder that match the [[Artificial_Academy_2/Character_Creation|personality]] you want the file to play for.&lt;br /&gt;
&lt;br /&gt;
=Main Menu=&lt;br /&gt;
*First Button to create new class. A class must be created and named in order to play. The Character Maker provides a pre-made class to play with.&lt;br /&gt;
*Second Button to load previous class.&lt;br /&gt;
*Third Button to edit sound/voice options.&lt;br /&gt;
*Fourth Button to quit game.&lt;br /&gt;
&lt;br /&gt;
==Configuration Options==&lt;br /&gt;
[[File:AA_Configuration.jpg|thumb|left]]All of the options on the System tab have hotkeys to toggle them, shown here and on the Shortcuts tab along with other controls. Many of these are self-explanatory.&lt;br /&gt;
&lt;br /&gt;
* Show Shadow - This will only toggle shadow on and off if Shadows were selected in the graphics option from the launcher. This can be used to switch between finer rendering and better system performance at need.&lt;br /&gt;
* Show Focus - Display or hide the point the camera will rotate around. By default, it appears whenever the mouse is used to control the camera.&lt;br /&gt;
* Automatically Change Camera - If turned off, the camera won't update position when H position changes. The {{key|R}}eset key may function differently depending on where the camera was placed when this option is toggled off.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Your Bedroom=&lt;br /&gt;
[[File:AA2_male_bedroom_night.jpg|thumb|right|Nighttime Bedroom (male)]][[File:AA2_go_sleep.jpg|56px|right|bottom]]&lt;br /&gt;
Here is where you begin and end every school day. You have the following options:&lt;br /&gt;
* Quit - exits the game, with confirmation dialog&lt;br /&gt;
* Title - quit to main menu, with confirmation dialog&lt;br /&gt;
&lt;br /&gt;
These buttons are present in every phase of the day:&lt;br /&gt;
* Upper right class book - display classroom, with varying configuration options depending on the time of day&lt;br /&gt;
* Lower right tile - Advances time to next phase of the day&lt;br /&gt;
&lt;br /&gt;
==Save/Load Class==&lt;br /&gt;
At bedtime, the Save and Load buttons appear beside the exit buttons, and this is the only time a class state can be saved. Any unsaved progress will be lost on quitting the game. Loading a class will return to your bedroom at night, the same time and day that was last saved.&lt;br /&gt;
&lt;br /&gt;
==Your Classroom==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[File:AA2_class_roster.jpg|thumb|left|An example of a completely filled classroom.]][[File:AA2_female_bedroom_morning.jpg|right|thumb|Morning Bedroom (female)]][[File:AA2_go_school.jpg|56px|right|bottom]]This displays a top-down diagram of the class seating arrangement; each box represents an empty desk, or the student who is seated there.&lt;br /&gt;
The player character is marked with the 'PC' icon, and can be changed only in the morning by selecting any other student.&lt;br /&gt;
&lt;br /&gt;
Buttons that appear beneath the desk arrangement (available only at bedtime):&lt;br /&gt;
&lt;br /&gt;
*Uniform - Customize the uniform, sport clothes, swimming clothes and club clothes for the selected student. This can also be used to set standard uniforms for all students.&lt;br /&gt;
*Transfer out - Removes student from any occupied desk selected. The student will be removed from the class save file, and all stats will then be lost.&lt;br /&gt;
*Transfer in - Adds a student to an empty desk from a selection menu of students in Character Maker data. Anyone transferred into the top center desk will be designated the teacher.&lt;br /&gt;
*Fill class - Fills all empty desks semi-randomly with students in Character Maker data.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
''It is important to understand that characters created with the Editor only funtion as a template in class creation: any changes made afterwards, both inside the Editor or to class members, has no effect on the other.'' Completely invisible to the player, the game also assigns a set of AI-behavior to the added classmates in order to prevent two or more characters of the same type acting the same, which would most likely happen when choosing several males, since there are only five types to select from.&lt;br /&gt;
&lt;br /&gt;
===Teacher===&lt;br /&gt;
[[File:Teacher.jpg|thumb|Teacher position]]Artificial Academy 2 has introduced the ability to play as or have an NPC act as a teacher. The teacher is whoever is chosen in the top middle spot of the class. Teachers are never tested on academic or athletic exams, though they may enter the club tournament. Teachers can gain stats in the same way as students by conducting the classes, lessons and club meetings. PC teachers lack the ability to study or exercise independently, but may do so with students one-on-one or in groups. A PC teacher's performance effects the student's development rates.&lt;br /&gt;
&lt;br /&gt;
NPC teachers have a general patrol of the school, from the staff room, up to the class room, then up to the roof and back down. They can easily be found in any of these areas.&lt;br /&gt;
&lt;br /&gt;
Teachers can be fired from their job if certain circumstances are met such as skipping classes(after three times) or being caught by an NPC with the class prez trait engaging in sexual activity with a student.&lt;br /&gt;
&lt;br /&gt;
=The School Day=&lt;br /&gt;
[[File:AA2_train_station.jpg|thumb|left|The school day begins at a train station in the commercial district.]]All gameplay occurs over the course of a day, most of which are school days, but events on days off take place in the same neighborhood.&lt;br /&gt;
==General Controls==&lt;br /&gt;
These controls are always available:&lt;br /&gt;
*{{key|F1}} - Opens settings menu&lt;br /&gt;
*{{key|F2}} - Opens shortcuts menu&lt;br /&gt;
*{{key|F11}}/{{key|PRT SCR}} - Saves a .bmp image of the world view with the game logo watermark in the data/cap folder. Captures won't include the HUD buttons or any interface, to do that you must PRT SCR and paste the clipboarded image into an image editor.&lt;br /&gt;
&lt;br /&gt;
From the room view:&lt;br /&gt;
* {{key|Left-Click}} - Activates buttons, moves PC to character or exit selected by the mouse. A blue box with the map label of the next room will appear when an exit is selected. &lt;br /&gt;
* {{key|Right-Click}} - Stop in place.&lt;br /&gt;
* {{key|Middle-Click}} - Moves to interact with target named in the top left corner.&lt;br /&gt;
* {{key|Mousewheel}} - Selects between characters in the same map area as the player. The selected character will be named in the top left box, and a circle will appear around their feet.&lt;br /&gt;
&lt;br /&gt;
The color of the mouse cursor indicates time remaining in the current period, changing from dark blue at earliest, through green, yellow, and orange to dark red at latest.&lt;br /&gt;
&lt;br /&gt;
The lower right tile always advances time to the next period of the day.&lt;br /&gt;
&lt;br /&gt;
===Upper Right Buttons===&lt;br /&gt;
[[File:Holler_button.jpg|56px]][[File:Holler_actions.jpg|96px|right]] '''Holler''' - Hollers to everyone in range. &lt;br /&gt;
&lt;br /&gt;
Hollers reach everyone in the room, except '''Gather around''' which can call characters in adjacent rooms to come to your room.&lt;br /&gt;
The effectiveness of hollers is based on individual characters' sociability, how they feel about the PC, and whether they have an action chosen already.&lt;br /&gt;
&lt;br /&gt;
*'''Let's study/Let's do sports/Let's do club stuff''' - These are more effective in periods prior to class, PE lessons, or club time, but characters weak in a stat may wish help with it during any period.&lt;br /&gt;
&lt;br /&gt;
*'''Let's have fun/Let's eat/Let's go to karaoke''' - These invite everyone on a group date to establishments around the train station. If done during school hours, this will forfeit all time remaining in the period and skip the curriculum between periods. Far fewer characters will be willing to join during class hours. More will gladly come with after club hours are over, but getting as large a group in one room becomes more difficult.&lt;br /&gt;
&lt;br /&gt;
*'''Be friends with...''' - Asks everyone in the room to improve their mood toward a selected character.&lt;br /&gt;
&lt;br /&gt;
*'''Gather around''' - Asks everyone to come closer, including those in adjacent rooms. The favorite cry of snitches.&lt;br /&gt;
&lt;br /&gt;
[[File:Map_select.jpg|56px]] '''Map Select''' - Opens the map to select a room to move to. The PC will automatically pass through any intervening room, (usually) selecting the shortest route.&lt;br /&gt;
&lt;br /&gt;
[[File:Little_black_book.jpg|56px]] '''Character Select''' - Opens the class roster to select a character to move to and interact with.&lt;br /&gt;
&lt;br /&gt;
===Interaction ===&lt;br /&gt;
When initiating interaction with a character, their full detail model is centered facing you. Pressing {{key|SPACE}} will pause the interaction, hide the HUD, and make the camera controls available.&lt;br /&gt;
&lt;br /&gt;
*Rotate - Left-Click + drag&lt;br /&gt;
*Pan Up/Down - Right-Click and drag up and down or {{key|pageup}} / {{key|pagedown}}.&lt;br /&gt;
*Pan Left/Right - Both-Click and drag left and right.&lt;br /&gt;
*Dolly Forward/Back - Right-Click and drag left and right, or {{key|home}} / {{key|end}}. This moves the camera in and out from the focus.&lt;br /&gt;
*Move Focus In/Out - Both-Click and drag up and down.&lt;br /&gt;
*Move character - {{key|up}} / {{key|down}} / {{key|left}} / {{key|right}}&lt;br /&gt;
*Zoom - {{key|;}} / {{key|\}} - changes camera angle, with the perspective distortion effects along the z-axis: extreme close-ups flatten the image, wide angle expands shapes nearer to the focus and reduces further away.&lt;br /&gt;
*Rotate character - {{key|4}} / {{key|6}} / {{key|8}} / {{key|2}} &lt;br /&gt;
*Reset rotation - {{key|5}} / {{key|R}}&lt;br /&gt;
&lt;br /&gt;
Pressing {{key|SPACE}} again resets the camera and resumes interaction.&lt;br /&gt;
&lt;br /&gt;
In interaction, a column of buttons appears down the right side of the screen. Note that after three uses of any option per character per period, the percentage chance and effectiveness will sharply decline, in most cases to 0%.&lt;br /&gt;
&lt;br /&gt;
====[[File:Influence_button.jpg|56px]]Influence====&lt;br /&gt;
* '''Encourage''' - Cheers up a character if depressed&lt;br /&gt;
* '''Calm''' - Calms down a character if angry&lt;br /&gt;
* '''Praise''' - Flatter or thank a character. Increases the % chance and maximum love gain of other options temporarily.&lt;br /&gt;
* '''Grumble''' - Complain to a character. Can soften another character's attitude toward the PC temporarily. This is more effective the more the character dislikes the PC.&lt;br /&gt;
* '''Apologize''' - Apologizes to character who feels wronged enough to demand an apology. These characters will be in an 'Unforgivable!' status toward your character until a successful apology.&lt;br /&gt;
* '''Never Mind''' - Cancels the interaction.&lt;br /&gt;
&lt;br /&gt;
====[[File:Lecture_button.jpg|56px]]Lecture====&lt;br /&gt;
All lectures reduce the character's horniness to some extent. Depending on the character's seriousness(virtue, teacher, related traits, mood etc), it may change overall mood to Tension which increases the tendency to do school activities, and also increases the success rate of accepting cooperative works.   &lt;br /&gt;
* '''Encourage to study/Encourage to train/Encourage club stuff''': Motivate character to get more involved in study, physical training or club activities, and improve the character's effectiveness in study/training/club sessions. The success rate is reduced by the character's current horniness, but if effective will reduce horniness.&lt;br /&gt;
* '''Encourage to cooperate''': Increases the success rate of accepting cooperative works such as Study Together/Sports/Club Activity.  &lt;br /&gt;
* '''Reflect on Ero''': Try to dampen character's horniness, reducing it by much more than upper options.&lt;br /&gt;
&lt;br /&gt;
====[[File:Gossip_button.jpg|56px]]Gossip====&lt;br /&gt;
* '''I have a good rumor''': Tells the character another character likes them. If effective, improves the chance they will seek the other character out for interaction.&lt;br /&gt;
* '''Try to get along with''': If successful, improves the character's attitude toward a selected character. If the character already likes the other character, improves their opinion toward you.&lt;br /&gt;
* '''I want to get along with''': Ask the character to help improve another character's opinion toward you.&lt;br /&gt;
* '''I have a bad rumor''': Lowers the character's opinion of the other character, or if unsuccessful it lowers their opinion of you. If a lover is told a rumor they believe, they may seek the reported lover for a slap (that includes you.) This is more likely if the rumor is true. If the lover is doubtful, they may question their lover personally about it.&lt;br /&gt;
* '''Do you love this person?''': Reveals the character's feelings toward another character.&lt;br /&gt;
&lt;br /&gt;
====[[File:Chat_button.jpg|56px]]Chat====&lt;br /&gt;
* '''Daily Life/Hobbies/Food''': Light topics that are very easy to get a character to open up and reveal themselves with. Certain topics are more successful and effective depending on personality type and traits.&lt;br /&gt;
* '''Love''': Talk about matters of the heart. Successes and failures have a more drastic effect on the character's opinion of you.&lt;br /&gt;
* '''Sex''': Increases the character's horniness. Some personality types/traits are more enthusiastic about this subject than others.&lt;br /&gt;
:Different topics have different rates of having deep conversations, dependent on the Personality type and Traits.&lt;br /&gt;
:Talking about Love can increase the character's affection quickly, but that can also diminish as quickly. To romantic personality types, such as Smart and Sweet, and those with the Passionate trait, talking about Love have a higher rate of deep conversations.&lt;br /&gt;
:Talking about sex increases both character's horniness and makes them more willing to engage in sexual contact, but this fades very rapidly if not sustained or successfully acted on. To some sexual personality types, such as Pleasant and Assertive, and those with the Lewd trait, talk about sex has a higher rate of deep conversations.&lt;br /&gt;
&lt;br /&gt;
====[[File:Invite_button.jpg|56px]]Invite====&lt;br /&gt;
* '''Study together/Sports/Club activity''': These invite a character to improve intelligence, strength or club score with you. The character with the lower score will improve much more, the one with higher score will improve less.&lt;br /&gt;
* '''Massage''': Massages the character, reducing stress. This will also clear any love, hate and horniness accumulated from interacting with you. Different intensities are better suited to and more effective with different personalities. &lt;br /&gt;
* '''Go to class (During morning)''': Ask them to come to homeroom class with you. Doing so will also spread rumors that you have become a couple with that character.&lt;br /&gt;
* '''Go eat lunch (During noon)''' Ask the character to eat lunch with you in the cafeteria. You can also eat in the rooftop by asking someone to eat lunch while in the rooftop.&lt;br /&gt;
* '''Let's take a rest (During afternoon)''' Ask the character to rest in the courtyard.&lt;br /&gt;
* '''Walk home together (During evening)''': Ask the character to walk home with you at after school. This improves love relationship and ends the day. Similar to going to class together, this can spread rumors of a relationship between the characters.&lt;br /&gt;
* '''Have some fun/Go eat/Go to karaoke''': Invite a character to activities in town, improving their friendship, love, or horniness. If during school hours, these forfeit all time remaining in the period and skips the curriculum between periods. Fewer characters will be willing to skip class, but Wild characters will be more likely to join even if their opinion of you is ambivalent.&lt;br /&gt;
* '''Let's study together''' - This invites the character to study with you at your home. A character resistant to having sex with your character is unlikely to accept. Sex will only occur if that character is at maximum horniness when leaving from the train station, otherwise you will have a study session with that character.&lt;br /&gt;
&lt;br /&gt;
====[[File:Abuse.jpg|56x]]Bully====&lt;br /&gt;
* '''Insult''': Insults a character, causing depression or anger and reducing their opinion toward you. A successful insult against a Masochist increases their opinion of you, and their horniness.&lt;br /&gt;
* '''Fight''': Challenge another character to a fight&lt;br /&gt;
* '''Ignore''': Order the character to ignore a selected character&lt;br /&gt;
* '''Show 'that'''': Demand the character to expose themselves to you&lt;br /&gt;
* '''Put this on''': Make the character wear a vibrator. If successful, their horniness will increase, and they will become more willing to have sex.&lt;br /&gt;
* '''Force''': Make another character have sex with you. This can be with physical force, extortion, or personal pressure on a lover.&lt;br /&gt;
:Note: '''Show that/Put this on/Force''' options may abuse the relationship if the character isn't prepared (eg, not lovers, not enough love, not horny, etc.) and leave both characters in a purple status toward each other. Masochists are the exception, as even failed attempts will increase their love and horniness, and are unlikely to cause purple status.&lt;br /&gt;
====[[File:Love_button.jpg|56px]]Love====&lt;br /&gt;
* '''Ask to join club''': Invite the character to join your club.&lt;br /&gt;
* '''Ask on a date''': Invite the character on a date next Sunday. &lt;br /&gt;
* '''Confess''': Tell them you love them. Some characters are uncomfortable being told this too frequently, other characters need the reinforcement, particularly those who often tell you they love you.&lt;br /&gt;
* '''Let's be lovers/Let's break up''': Ask to become lovers with the character, or ask to break up if already lovers with the character. If failed, causes depression in the confessing character. If you already have a lover, this will cause anger even if it succeeds.&lt;br /&gt;
: '''Ask on a date''' - You can start the date by either waiting for your date to talk to you or talking to your date yourself. Time will proceed to evening after the date. You can ask multiple NPCs for a date but you will only be able to date 1 of them because a date can only be done in the morning and time will immediately proceed to evening after the date. The NPCs which you weren't able to date will get angry at you. To know if you have a date with an NPC, talk to them and they will mention things like they can't wait for Sunday to come or that they are looking forward to the date etc.&lt;br /&gt;
====[[File:Contact_button.jpg|56px]]Contact====&lt;br /&gt;
* '''Caress''': Pat/stroke a character's head. This reduces stress and horniness, increases affection.&lt;br /&gt;
* '''Hug''': Hug a character. Reduces stress and improves friendship/love.&lt;br /&gt;
* '''Kiss''': Kiss a character. Increases love and horniness.&lt;br /&gt;
* '''Touch''': Molest a character. Increases horniness, reduces love except for Lewd types.&lt;br /&gt;
* '''Sex''': Initiates sex in the room with the character. If not horny enough, reduces love.&lt;br /&gt;
: The longer a contact is sustained, the greater the effect. The sustained effect may differ between characters and circumstances. Sustained contact with partners with a different orientation from you is more likely to reduce horniness.&lt;br /&gt;
: '''Caress''', '''Hug''', and '''Kiss''' are necessary steps in intimacy depending on virtue. Normal/High/Highest virtues aren't likely to be succeed unless the previous steps have been taken; won't be willing to have sex with someone they've never kissed, are less likely to kiss if they haven't been hugged, and so on. Lower virtues are more opened, and even might give their first kiss after sex like as a reward. '''Touch''' isn't necessary to initiate '''Sex''', but it can help.&lt;br /&gt;
:All of these except Caress will make those in the room react, possibly spread rumors, and if a lover witnesses, it will certainly give them the opinion of 'Cheater!'. Lovers may spontaneously do these in public to spread the rumors, cause jealousy, and deflect others' interest in your character.&lt;br /&gt;
====[[File:Travel_button.jpg|56px]]Travel====&lt;br /&gt;
* '''Follow me''': Asks the character to follow you. They will trail after your character until the next time you interact with them, unless you follow another character. Joining or initiating a group activity will also leave them behind.&lt;br /&gt;
* '''Go away''': Asks the character to leave the room. May cause depression or anger whether successful or not.&lt;br /&gt;
* '''Come here''': Asks the character to meet you at a location next period, and next period that location will be marked on the map with a red person icon. Interacting with the character there will improve their opinion toward you, standing them up will lower it. Bringing the character there yourself will satisfy the meeting requirement, but that will override anything they may have had to say to you at the meeting.&lt;br /&gt;
&lt;br /&gt;
==Map==&lt;br /&gt;
Many rooms are simply passages between other rooms, but a few of them have notable purposes.&lt;br /&gt;
&lt;br /&gt;
Private rooms are explained in the [[Artificial_Academy_2/H_Guide#Private_Rooms|H Guide Private Rooms Section]].&lt;br /&gt;
===Study Rooms===&lt;br /&gt;
These places below are the study areas for intelligence that equals to better grades.&lt;br /&gt;
* Library is for alone study and one on one.&lt;br /&gt;
* Classroom is for group study.&lt;br /&gt;
* Station is for private study.&lt;br /&gt;
&lt;br /&gt;
===Physical Training Rooms===&lt;br /&gt;
These areas below are places to do sportsmanship. &lt;br /&gt;
* Training Grounds is for solo and one on one training.&lt;br /&gt;
* Gym is group training.&lt;br /&gt;
&lt;br /&gt;
===Club Rooms===&lt;br /&gt;
These club rooms below helps with intelligence or strength. Also you must be a member of the club use these areas during club time.&lt;br /&gt;
* Multi-purpose Room&lt;br /&gt;
* Japanese Room &lt;br /&gt;
* Music Room&lt;br /&gt;
* Swimming Pool&lt;br /&gt;
* Dojo&lt;br /&gt;
* Ball field&lt;br /&gt;
&lt;br /&gt;
The Gym is a clubroom. Yet, it can be use anytime for groups.&lt;br /&gt;
&lt;br /&gt;
===Locker Room===&lt;br /&gt;
[[File:AA2_locker.jpg|thumb|left]][[File:AA2_f_locker.jpg|thumb|right]]One of the gender-restricted rooms, you will most often find only members of the same sex, unless a member of the opposite sex is escorted through to the shower room beyond. Though the occupants may appear to react to the intrusion when a member of the opposite sex is escorted through, there will be no effect on their opinion of the player. However, coming out from the shower room unescorted is a different matter.&lt;br /&gt;
&lt;br /&gt;
Here you also find the locker that, when activated, gives you a selection of clothes to change into. All students will attempt to change into the uniform required for the next phase of the day.&lt;br /&gt;
&lt;br /&gt;
===Staff Room===&lt;br /&gt;
[[File:AA2_staff_room.jpg|thumb|left]]This room is one end of the teacher's regular patrol through the school halls, so it's most often occupied by the teacher and students wishing to speak with the teacher.&lt;br /&gt;
&lt;br /&gt;
Activating the ledger on the desk gives you a selection of clubs you can join, or Right-click to exit. This takes a bit of time whether you select anything or not.&lt;br /&gt;
&lt;br /&gt;
==Time==&lt;br /&gt;
The days are divided into up to four phases, all of which are important on school days, and only two are important on Saturday. One may be important on Sunday, if you have a date.&lt;br /&gt;
===Morning===&lt;br /&gt;
[[File:AA2_School_Gate.jpg|left|thumb|The morning's destination.]][[File:AA2_go_class.jpg|56px|right]]&lt;br /&gt;
On arriving at the train station, other students and teacher will already be at the school, depending on their Personality and Traits. For example, A teacher or Serious student is most likely to always be present, an Absentminded student is unlikely to arrive until homeroom class begins, and an Absentminded teacher has a random but small chance of not appearing before class. For a few minutes, the other characters will be unable to detect your arrival, even those present at the station with you. The chance increases but remains low the longer you remain there.&lt;br /&gt;
&lt;br /&gt;
Lovers with maximum Favorability will be wandering the station at the start of the day. As with others, they will not detect your character's presence until you interact with one of them. If you have multiple lovers, it may be wise to either wait for them to wander out, or go directly to school.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Noon===&lt;br /&gt;
[[File:AA2_go_pe.jpg|56px|right]]&lt;br /&gt;
This is the characters' lunch-break before the next classes start. The only time the characters can eat on campus other than the &amp;quot;rest action&amp;quot; in the courtyard.&lt;br /&gt;
Roof top is eating with someone, while the cafeteria is for groups.&lt;br /&gt;
&lt;br /&gt;
===Afternoon===&lt;br /&gt;
[[File:AA2_go_club.jpg|56px|right]]&lt;br /&gt;
===Evening===&lt;br /&gt;
[[File:AA2_go_home.jpg|56px|right]]&lt;br /&gt;
Characters start going home at this time. Some characters will leave and may never be seen on campus for the rest of the day. The characters who stay are doing things with other characters and would more likely do actions in the station area.&lt;br /&gt;
&lt;br /&gt;
===Sunday Morning===&lt;br /&gt;
[[File:AA2_go_out.jpg|56px|right]][[File:AA2_go_eve.jpg|56px|right]]All characters who would arrive at school before yours will crowd the station when you enter, randomly wandering. As any other morning, they will be unable to detect other characters for the first few minutes, which leaves you the initiative.&lt;br /&gt;
&lt;br /&gt;
During this period, invitations to do any activity at the station will fail with any character, whether they have a date or not.&lt;br /&gt;
&lt;br /&gt;
If you have a date with another character, it will begin as soon as you interact with them. Their mood will influence the success of your date together, and you will have no opportunity to improve it before it begins, so you may wish to check on them before Saturday evening ends to ensure their mood. The longer you wait before beginning the Sunday date can also reduce their mood, and catching you talking to another character is very certain to put them in a bad mood. Your date will remark on the quality of the date at the end, which also ends the morning period.&lt;br /&gt;
&lt;br /&gt;
==Statue and Status==&lt;br /&gt;
===Favorability Rating===&lt;br /&gt;
===Personal Stats===&lt;br /&gt;
===Coupling Stats===&lt;br /&gt;
===Leaderboards===&lt;br /&gt;
&lt;br /&gt;
=List of BGMs=&lt;br /&gt;
{|&lt;br /&gt;
|BGM00 - '''Friendship''' - ||Music that plays around friends; will often play after positive interactions||[[File:BGMFriendship.ogg|top]]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|BGM01 - '''Happiness/Love''' - ||Music that plays after highly positive successful interactions; i.e. successful confession||[[File:BGMHappiness.ogg|top]]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|BGM02 - '''Suspicious''' - ||Music that plays when you are alone with a potential partner, while already having boy/girlfriend||[[File:BGMSuspicious.ogg|top]]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|BGM03 - '''Sadness''' - ||Music that plays when someone in the room needs the &amp;quot;Encourage&amp;quot; or &amp;quot;Apologize&amp;quot; actions||[[File:BGMSadness.ogg|top]]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|BGM04 - '''Tranquil''' - ||Music that plays when there are only a few neutral (or above) students; low interaction count||[[File:BGMTranquil.ogg]]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|BGM05 - '''Erotic''' - ||Music that plays when you are around a student(s) who are aroused/engaged in sexual activity||[[File:BGMErotic.ogg]]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|BGM06 - '''Tension''' - ||Music that plays when around enemies and strangers; will often play after negative interactions||[[File:BGMTension.ogg]]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|BGM07 - '''Normal''' - ||Music that plays when the character is alone, or nothing else is playing.||[[File:BGMNormal.ogg]]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|BGM08 - '''Forced''' - ||Music that plays when you force a character to have sex||[[File:BGMForced.ogg]]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|BGM09 - '''H''' - ||Music that plays when you are in an H-scene||[[File:BGMH.ogg]]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|BGM10 - '''Pre-fight''' - ||Music that plays when a fight is about to break out||[[File:BGMPre-Fight.ogg]]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|BGM11 - '''Title &amp;amp; Room''' - ||Music that plays on the title screen and in your room||[[File:BGMTitle.ogg]]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|BGM12 - '''Fight''' - ||Music that plays when there's actually a fight!||[[File:BGMFight.ogg]]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|BGM13 - '''Weekend''' - ||Music that plays in your room when the weekend has started||[[File:BGMWeekend.ogg]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=List of Notes Found on the Desk=&lt;br /&gt;
1. &amp;quot;Athletic club activities affect your strength, while art club actvitities affect your intelligence.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
2. &amp;quot;Don't do the same actions repeatedly.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
3. &amp;quot;Consider taking advantage of exploitable people in crowded areas.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
4. &amp;quot;Apologize if someone asks for an apology.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
5. &amp;quot;Teachers shouldn't be skipping school.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
6. &amp;quot;Try not to get caught having sex as a teacher.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
7. &amp;quot;Two people are better than one at making progress.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
8. &amp;quot;Go have fun after school, or on Sundays.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
9. &amp;quot;You can make your partner climax multiple times when they are at their peak.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
10. &amp;quot;Take your partner to have sex in a room where you won't be disturbed.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
11. &amp;quot;Sunday morning is for dating. Don't forget!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
12. &amp;quot;Do each other's preferred fetishes to increase lust.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
13. &amp;quot;When you are having sex with multiple people, it's hard to maintain the relationships......&amp;quot;&lt;br /&gt;
&lt;br /&gt;
14. &amp;quot;Sexual relationships require special attention to maintain.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
15. &amp;quot;Skipping class isn't good...... but good things may happen if you're invited to.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
16. &amp;quot;It's possible for sexual attraction to increase with experience.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
17. &amp;quot;The rainbow character card gets a 'main character' effect.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
18. &amp;quot;We're sorry, the character items don't have any special effects!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
19. &amp;quot;Watch out for the 'Deceptive' trait.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
20. &amp;quot;It seems like you can listen to the karaoke songs.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
21. &amp;quot;A teacher's abilities are evaluated at a certain point.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
22. &amp;quot;There seems to be a new shop in front of the station.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
23. &amp;quot;Pray to the Jizou Statue.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
24. &amp;quot;Groping someone is a crime.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
25. &amp;quot;Cannot be unzipped.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
26. &amp;quot;You should try studying in the library.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
27. &amp;quot;You should try training at the training grounds.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
28. &amp;quot;You should participate in your club's activities.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
29. &amp;quot;Failure.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
30. &amp;quot;To be a good fighter, you need the right strength and fighting style.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
31. &amp;quot;When there is a 0% response, there is a fundamental problem, so change your tactics.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
32. &amp;quot;First impressions are important...... they could determine later relationships.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
33. &amp;quot;The chimes are related to the color of the cursor.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
34. &amp;quot;It's difficult to have sex with people of very high virtue.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
35. &amp;quot;Being greedy is high risk...... but also could bring high reward.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
36. &amp;quot;When there are a lot of hearts during sex, it increases sexual attraction.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
37. &amp;quot;Come here after next class period.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
=Events=&lt;br /&gt;
Any of these can occur at any time during the week, except where noted.&lt;br /&gt;
&lt;br /&gt;
==Sudden Departure Events==&lt;br /&gt;
If the PC is subject to any of these, the game will end and quit to title menu.&lt;br /&gt;
&lt;br /&gt;
*''''Injury' incident:'''&lt;br /&gt;
These will only be caused by NPC's with the Evil trait. Injury incidents will never happen on weekends.&amp;lt;br /&amp;gt;&lt;br /&gt;
An Evil character will attempt to kill another character marked for death, indicated by a red Favorability status toward the target:&lt;br /&gt;
* [[File:Together_forever.jpg]] - A lover has lost enough Favorability with The Evil character to drop their status to &amp;quot;I want to break up&amp;quot;.&lt;br /&gt;
* [[File:Get_you.jpg]] - A character witnessed by the Evil character in a sexual act with the Evil character's lover has lost enough Favorability to drop below Green status.&lt;br /&gt;
The Evil character will only attack while their Favorability toward the target is below the triggering conditions. However, the status flag will remain once placed, even if Favorability increases enough to forestall an attack, so it becomes tricky to determine how much danger the target is in.[[File:AA2_memorial.jpg|right]][[File:AA2_cuffs.jpg|right]]&lt;br /&gt;
&lt;br /&gt;
After the attack, the day will end, and time forwarded to the next morning, skipping bed time and the opportunity to save or change class roster. Flowers will appear on the victim's desk in the class roster, and a pair of handcuffs will appear on the culprit's desk. Both characters will become unavailable as PC or NPC.&lt;br /&gt;
&lt;br /&gt;
An attacked character with the Lucky trait the injury may escape injury, and an attacker with the Lucky trait may escape suspicion.&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*'''Getting fired'''(as a teacher)&lt;br /&gt;
-Skip 3 classes &amp;lt;br /&amp;gt;&lt;br /&gt;
-H-action with student was witnessed by student who has &amp;quot;Class Prez&amp;quot; trait&amp;lt;br /&amp;gt;&lt;br /&gt;
-Class Prez: will report the teacher (and get him fired) when witnessing him having sex with student&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*'''Pregnancy'''&lt;br /&gt;
See the [[Artificial_Academy_2/H_Guide#Pregnancy|H Guide Pregnancy Section]] for more information.&lt;br /&gt;
&lt;br /&gt;
==H-events==&lt;br /&gt;
*'''Lewd Promise'''&lt;br /&gt;
NPCs may promise sex to the PC or other NPCs under the condition of getting good marks on an exam. This is indicated by a dispostion change to &amp;quot;Lewd promise&amp;quot;. Exams every second weeks on Saturday, beginning with academic exams, then athletic exams, then the club tournament. If the marks are good, the NPC will make an invitation for a H-session at their home.&lt;br /&gt;
&lt;br /&gt;
*'''Infirmary Sex'''&lt;br /&gt;
Characters with the Wild trait can invite you to skip class with them in the Infirmary or on the Rooftop. In the Infirmary you will fall asleep together, and there's a random chance the other character will wake first and initiate sex.&lt;/div&gt;</summary>
		<author><name>Rasseru</name></author>	</entry>

	<entry>
		<id>http://wiki.anime-sharing.com/hgames/index.php?title=Artificial_Academy_2/Free_roam&amp;diff=14252</id>
		<title>Artificial Academy 2/Free roam</title>
		<link rel="alternate" type="text/html" href="http://wiki.anime-sharing.com/hgames/index.php?title=Artificial_Academy_2/Free_roam&amp;diff=14252"/>
				<updated>2014-07-10T10:36:47Z</updated>
		
		<summary type="html">&lt;p&gt;Rasseru: /* Noon */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{hgame|game=Artificial Academy 2|company=IllusionGames|category=IllusionGames}}&lt;br /&gt;
{{stub}}&lt;br /&gt;
=FAQ=&lt;br /&gt;
*'''Q: What does the changing cursor color refer to?'''&amp;lt;br /&amp;gt;A: The color of the cursor reflect how much time left in that period. Blue mean you got a lot and red mean the period is almost over.&lt;br /&gt;
&lt;br /&gt;
*'''Q: Is there any other way to change character (i.e. the Main Character, MC)?'''&amp;lt;br /&amp;gt;A: Yes, after sleeping click the class button on the top right and then select the character (marked by &amp;quot;PC&amp;quot;).&lt;br /&gt;
&lt;br /&gt;
[[File:AA2_statue.jpg|thumb|Statue location]]&lt;br /&gt;
*'''Q: Where can I find the statue to view that stats?'''&amp;lt;br /&amp;gt;A: Refer to the Statue location picture on the right.&lt;br /&gt;
&lt;br /&gt;
[[File:AA2 H locations.jpg|thumb|H locations]]&lt;br /&gt;
*'''Q: Where can I find locations safe to H (in other words: Where can I take the girl to have H)?'''&amp;lt;br /&amp;gt;A: Refer to the H locations picture on the right. Bear in mind that you need sufficient high status with the girl or she won't follow you to the location. H will initiate as soon as you enter the room.&lt;br /&gt;
&lt;br /&gt;
[[File:AA2 Love hotel outside train station.jpg|thumb|Love hotel - Outside Train Station]]&lt;br /&gt;
*'''Q: How do I tell what day it is?'''&amp;lt;br /&amp;gt;A: The sport lesson for that day are the only real indicator of what day of the week it could be: Monday-&amp;gt; Sport ground, Tuesday-&amp;gt; Pool, Wednesday-&amp;gt; Sport center, Thursday-&amp;gt; Pool, Friday-&amp;gt; Sport ground, Saturday-&amp;gt; Half day only so no sport lesson&lt;br /&gt;
&lt;br /&gt;
*'''Q: The statue keep changing the relations every time I click on it? Is this a bug?'''&amp;lt;br /&amp;gt;A: No it's not a bug. In AA2 characters can have multiple(up to 4) opinions/thoughs about their classmates. Therefore, checking the statue muliple times in succesion gives a better impression of the actual relationship.&lt;br /&gt;
&lt;br /&gt;
*'''Q: Where can I find the love hotel?'''&amp;lt;br /&amp;gt;A: Refer to the Love hotel picture on the right. The love hotel is located between the game center and karaoke bar on the ''Outside Train Station'' map (bottom right corner of the location screen). You need to click a small neon sign between the buildings while a character you wish to initiate sex with is following you. The Love hotel picture shows where you need to hold the mouse.&lt;br /&gt;
&lt;br /&gt;
[[File:Map locations.jpg|thumb|Locations with Japanese labels]]&lt;br /&gt;
*'''Q: Can I get a gameover?'''&amp;lt;br /&amp;gt;A: Yes, see [[Artificial_Academy_2/Gameplay#Events|Events Section]]. If the PC is forced to transfer from any of those events, the game will fade to black and quit to title.&lt;br /&gt;
&lt;br /&gt;
*'''Q: How do I get the girl pregant?'''&amp;lt;br /&amp;gt;A: Cum inside of her on a dangerous day. See the [[Artificial_Academy_2/H_Guide#Pregnancy|H Guide Pregnancy Section]] for more information.&lt;br /&gt;
&lt;br /&gt;
*'''Q: How can I get a H-scene in a characters home?'''&amp;lt;br /&amp;gt;A: See the [[Artificial_Academy_2/H_Guide#Private_Rooms|H Guide Private Rooms Section]].&lt;br /&gt;
&lt;br /&gt;
*'''Q: How do I change the club that I'm in?'''&amp;lt;br /&amp;gt;A: See [[Artificial_Academy_2/Gameplay#Staff_Room|Staff Room Section]] for directions and illustration.&lt;br /&gt;
&lt;br /&gt;
*'''Q: When I go to karaoke, music do not playing and all I got is just a image with characters sitting there for a few seconds. Can anyone help?'''&amp;lt;br /&amp;gt;A: You need to put *.wav files in the data/sound/&amp;quot;subfolder&amp;quot;. Put the file(s) in a subfolder that match the [[Artificial_Academy_2/Character_Creation|personality]] you want the file to play for.&lt;br /&gt;
&lt;br /&gt;
=Main Menu=&lt;br /&gt;
*First Button to create new class. A class must be created and named in order to play. The Character Maker provides a pre-made class to play with.&lt;br /&gt;
*Second Button to load previous class.&lt;br /&gt;
*Third Button to edit sound/voice options.&lt;br /&gt;
*Fourth Button to quit game.&lt;br /&gt;
&lt;br /&gt;
==Configuration Options==&lt;br /&gt;
[[File:AA_Configuration.jpg|thumb|left]]All of the options on the System tab have hotkeys to toggle them, shown here and on the Shortcuts tab along with other controls. Many of these are self-explanatory.&lt;br /&gt;
&lt;br /&gt;
* Show Shadow - This will only toggle shadow on and off if Shadows were selected in the graphics option from the launcher. This can be used to switch between finer rendering and better system performance at need.&lt;br /&gt;
* Show Focus - Display or hide the point the camera will rotate around. By default, it appears whenever the mouse is used to control the camera.&lt;br /&gt;
* Automatically Change Camera - If turned off, the camera won't update position when H position changes. The {{key|R}}eset key may function differently depending on where the camera was placed when this option is toggled off.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Your Bedroom=&lt;br /&gt;
[[File:AA2_male_bedroom_night.jpg|thumb|right|Nighttime Bedroom (male)]][[File:AA2_go_sleep.jpg|56px|right|bottom]]&lt;br /&gt;
Here is where you begin and end every school day. You have the following options:&lt;br /&gt;
* Quit - exits the game, with confirmation dialog&lt;br /&gt;
* Title - quit to main menu, with confirmation dialog&lt;br /&gt;
&lt;br /&gt;
These buttons are present in every phase of the day:&lt;br /&gt;
* Upper right class book - display classroom, with varying configuration options depending on the time of day&lt;br /&gt;
* Lower right tile - Advances time to next phase of the day&lt;br /&gt;
&lt;br /&gt;
==Save/Load Class==&lt;br /&gt;
At bedtime, the Save and Load buttons appear beside the exit buttons, and this is the only time a class state can be saved. Any unsaved progress will be lost on quitting the game. Loading a class will return to your bedroom at night, the same time and day that was last saved.&lt;br /&gt;
&lt;br /&gt;
==Your Classroom==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[File:AA2_class_roster.jpg|thumb|left|An example of a completely filled classroom.]][[File:AA2_female_bedroom_morning.jpg|right|thumb|Morning Bedroom (female)]][[File:AA2_go_school.jpg|56px|right|bottom]]This displays a top-down diagram of the class seating arrangement; each box represents an empty desk, or the student who is seated there.&lt;br /&gt;
The player character is marked with the 'PC' icon, and can be changed only in the morning by selecting any other student.&lt;br /&gt;
&lt;br /&gt;
Buttons that appear beneath the desk arrangement (available only at bedtime):&lt;br /&gt;
&lt;br /&gt;
*Uniform - Customize the uniform, sport clothes, swimming clothes and club clothes for the selected student. This can also be used to set standard uniforms for all students.&lt;br /&gt;
*Transfer out - Removes student from any occupied desk selected. The student will be removed from the class save file, and all stats will then be lost.&lt;br /&gt;
*Transfer in - Adds a student to an empty desk from a selection menu of students in Character Maker data. Anyone transferred into the top center desk will be designated the teacher.&lt;br /&gt;
*Fill class - Fills all empty desks semi-randomly with students in Character Maker data.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
''It is important to understand that characters created with the Editor only funtion as a template in class creation: any changes made afterwards, both inside the Editor or to class members, has no effect on the other.'' Completely invisible to the player, the game also assigns a set of AI-behavior to the added classmates in order to prevent two or more characters of the same type acting the same, which would most likely happen when choosing several males, since there are only five types to select from.&lt;br /&gt;
&lt;br /&gt;
===Teacher===&lt;br /&gt;
[[File:Teacher.jpg|thumb|Teacher position]]Artificial Academy 2 has introduced the ability to play as or have an NPC act as a teacher. The teacher is whoever is chosen in the top middle spot of the class. Teachers are never tested on academic or athletic exams, though they may enter the club tournament. Teachers can gain stats in the same way as students by conducting the classes, lessons and club meetings. PC teachers lack the ability to study or exercise independently, but may do so with students one-on-one or in groups. A PC teacher's performance effects the student's development rates.&lt;br /&gt;
&lt;br /&gt;
NPC teachers have a general patrol of the school, from the staff room, up to the class room, then up to the roof and back down. They can easily be found in any of these areas.&lt;br /&gt;
&lt;br /&gt;
Teachers can be fired from their job if certain circumstances are met such as skipping classes(after three times) or being caught by an NPC with the class prez trait engaging in sexual activity with a student.&lt;br /&gt;
&lt;br /&gt;
=The School Day=&lt;br /&gt;
[[File:AA2_train_station.jpg|thumb|left|The school day begins at a train station in the commercial district.]]All gameplay occurs over the course of a day, most of which are school days, but events on days off take place in the same neighborhood.&lt;br /&gt;
==General Controls==&lt;br /&gt;
These controls are always available:&lt;br /&gt;
*{{key|F1}} - Opens settings menu&lt;br /&gt;
*{{key|F2}} - Opens shortcuts menu&lt;br /&gt;
*{{key|F11}}/{{key|PRT SCR}} - Saves a .bmp image of the world view with the game logo watermark in the data/cap folder. Captures won't include the HUD buttons or any interface, to do that you must PRT SCR and paste the clipboarded image into an image editor.&lt;br /&gt;
&lt;br /&gt;
From the room view:&lt;br /&gt;
* {{key|Left-Click}} - Activates buttons, moves PC to character or exit selected by the mouse. A blue box with the map label of the next room will appear when an exit is selected. &lt;br /&gt;
* {{key|Right-Click}} - Stop in place.&lt;br /&gt;
* {{key|Middle-Click}} - Moves to interact with target named in the top left corner.&lt;br /&gt;
* {{key|Mousewheel}} - Selects between characters in the same map area as the player. The selected character will be named in the top left box, and a circle will appear around their feet.&lt;br /&gt;
&lt;br /&gt;
The color of the mouse cursor indicates time remaining in the current period, changing from dark blue at earliest, through green, yellow, and orange to dark red at latest.&lt;br /&gt;
&lt;br /&gt;
The lower right tile always advances time to the next period of the day.&lt;br /&gt;
&lt;br /&gt;
===Upper Right Buttons===&lt;br /&gt;
[[File:Holler_button.jpg|56px]][[File:Holler_actions.jpg|96px|right]] '''Holler''' - Hollers to everyone in range. &lt;br /&gt;
&lt;br /&gt;
Hollers reach everyone in the room, except '''Gather around''' which can call characters in adjacent rooms to come to your room.&lt;br /&gt;
The effectiveness of hollers is based on individual characters' sociability, how they feel about the PC, and whether they have an action chosen already.&lt;br /&gt;
&lt;br /&gt;
*'''Let's study/Let's do sports/Let's do club stuff''' - These are more effective in periods prior to class, PE lessons, or club time, but characters weak in a stat may wish help with it during any period.&lt;br /&gt;
&lt;br /&gt;
*'''Let's have fun/Let's eat/Let's go to karaoke''' - These invite everyone on a group date to establishments around the train station. If done during school hours, this will forfeit all time remaining in the period and skip the curriculum between periods. Far fewer characters will be willing to join during class hours. More will gladly come with after club hours are over, but getting as large a group in one room becomes more difficult.&lt;br /&gt;
&lt;br /&gt;
*'''Be friends with...''' - Asks everyone in the room to improve their mood toward a selected character.&lt;br /&gt;
&lt;br /&gt;
*'''Gather around''' - Asks everyone to come closer, including those in adjacent rooms. The favorite cry of snitches.&lt;br /&gt;
&lt;br /&gt;
[[File:Map_select.jpg|56px]] '''Map Select''' - Opens the map to select a room to move to. The PC will automatically pass through any intervening room, (usually) selecting the shortest route.&lt;br /&gt;
&lt;br /&gt;
[[File:Little_black_book.jpg|56px]] '''Character Select''' - Opens the class roster to select a character to move to and interact with.&lt;br /&gt;
&lt;br /&gt;
===Interaction ===&lt;br /&gt;
When initiating interaction with a character, their full detail model is centered facing you. Pressing {{key|SPACE}} will pause the interaction, hide the HUD, and make the camera controls available.&lt;br /&gt;
&lt;br /&gt;
*Rotate - Left-Click + drag&lt;br /&gt;
*Pan Up/Down - Right-Click and drag up and down or {{key|pageup}} / {{key|pagedown}}.&lt;br /&gt;
*Pan Left/Right - Both-Click and drag left and right.&lt;br /&gt;
*Dolly Forward/Back - Right-Click and drag left and right, or {{key|home}} / {{key|end}}. This moves the camera in and out from the focus.&lt;br /&gt;
*Move Focus In/Out - Both-Click and drag up and down.&lt;br /&gt;
*Move character - {{key|up}} / {{key|down}} / {{key|left}} / {{key|right}}&lt;br /&gt;
*Zoom - {{key|;}} / {{key|\}} - changes camera angle, with the perspective distortion effects along the z-axis: extreme close-ups flatten the image, wide angle expands shapes nearer to the focus and reduces further away.&lt;br /&gt;
*Rotate character - {{key|4}} / {{key|6}} / {{key|8}} / {{key|2}} &lt;br /&gt;
*Reset rotation - {{key|5}} / {{key|R}}&lt;br /&gt;
&lt;br /&gt;
Pressing {{key|SPACE}} again resets the camera and resumes interaction.&lt;br /&gt;
&lt;br /&gt;
In interaction, a column of buttons appears down the right side of the screen. Note that after three uses of any option per character per period, the percentage chance and effectiveness will sharply decline, in most cases to 0%.&lt;br /&gt;
&lt;br /&gt;
====[[File:Influence_button.jpg|56px]]Influence====&lt;br /&gt;
* '''Encourage''' - Cheers up a character if depressed&lt;br /&gt;
* '''Calm''' - Calms down a character if angry&lt;br /&gt;
* '''Praise''' - Flatter or thank a character. Increases the % chance and maximum love gain of other options temporarily.&lt;br /&gt;
* '''Grumble''' - Complain to a character. Can soften another character's attitude toward the PC temporarily. This is more effective the more the character dislikes the PC.&lt;br /&gt;
* '''Apologize''' - Apologizes to character who feels wronged enough to demand an apology. These characters will be in an 'Unforgivable!' status toward your character until a successful apology.&lt;br /&gt;
* '''Never Mind''' - Cancels the interaction.&lt;br /&gt;
&lt;br /&gt;
====[[File:Lecture_button.jpg|56px]]Lecture====&lt;br /&gt;
All lectures reduce the character's horniness to some extent. Depending on the character's seriousness(virtue, teacher, related traits, mood etc), it may change overall mood to Tension which increases the tendency to do school activities, and also increases the success rate of accepting cooperative works.   &lt;br /&gt;
* '''Encourage to study/Encourage to train/Encourage club stuff''': Motivate character to get more involved in study, physical training or club activities, and improve the character's effectiveness in study/training/club sessions. The success rate is reduced by the character's current horniness, but if effective will reduce horniness.&lt;br /&gt;
* '''Encourage to cooperate''': Increases the success rate of accepting cooperative works such as Study Together/Sports/Club Activity.  &lt;br /&gt;
* '''Reflect on Ero''': Try to dampen character's horniness, reducing it by much more than upper options.&lt;br /&gt;
&lt;br /&gt;
====[[File:Gossip_button.jpg|56px]]Gossip====&lt;br /&gt;
* '''I have a good rumor''': Tells the character another character likes them. If effective, improves the chance they will seek the other character out for interaction.&lt;br /&gt;
* '''Try to get along with''': If successful, improves the character's attitude toward a selected character. If the character already likes the other character, improves their opinion toward you.&lt;br /&gt;
* '''I want to get along with''': Ask the character to help improve another character's opinion toward you.&lt;br /&gt;
* '''I have a bad rumor''': Lowers the character's opinion of the other character, or if unsuccessful it lowers their opinion of you. If a lover is told a rumor they believe, they may seek the reported lover for a slap (that includes you.) This is more likely if the rumor is true. If the lover is doubtful, they may question their lover personally about it.&lt;br /&gt;
* '''Do you love this person?''': Reveals the character's feelings toward another character.&lt;br /&gt;
&lt;br /&gt;
====[[File:Chat_button.jpg|56px]]Chat====&lt;br /&gt;
* '''Daily Life/Hobbies/Food''': Light topics that are very easy to get a character to open up and reveal themselves with. Certain topics are more successful and effective depending on personality type and traits.&lt;br /&gt;
* '''Love''': Talk about matters of the heart. Successes and failures have a more drastic effect on the character's opinion of you.&lt;br /&gt;
* '''Sex''': Increases the character's horniness. Some personality types/traits are more enthusiastic about this subject than others.&lt;br /&gt;
:Different topics have different rates of having deep conversations, dependent on the Personality type and Traits.&lt;br /&gt;
:Talking about Love can increase the character's affection quickly, but that can also diminish as quickly. To romantic personality types, such as Smart and Sweet, and those with the Passionate trait, talking about Love have a higher rate of deep conversations.&lt;br /&gt;
:Talking about sex increases both character's horniness and makes them more willing to engage in sexual contact, but this fades very rapidly if not sustained or successfully acted on. To some sexual personality types, such as Pleasant and Assertive, and those with the Lewd trait, talk about sex has a higher rate of deep conversations.&lt;br /&gt;
&lt;br /&gt;
====[[File:Invite_button.jpg|56px]]Invite====&lt;br /&gt;
* '''Study together/Sports/Club activity''': These invite a character to improve intelligence, strength or club score with you. The character with the lower score will improve much more, the one with higher score will improve less.&lt;br /&gt;
* '''Massage''': Massages the character, reducing stress. This will also clear any love, hate and horniness accumulated from interacting with you. Different intensities are better suited to and more effective with different personalities. &lt;br /&gt;
* '''Go to class (During morning)''': Ask them to come to homeroom class with you. Doing so will also spread rumors that you have become a couple with that character.&lt;br /&gt;
* '''Go eat lunch (During noon)''' Ask the character to eat lunch with you in the cafeteria. You can also eat in the rooftop by asking someone to eat lunch while in the rooftop.&lt;br /&gt;
* '''Let's take a rest (During afternoon)''' Ask the character to rest in the courtyard.&lt;br /&gt;
* '''Walk home together (During evening)''': Ask the character to walk home with you at after school. This improves love relationship and ends the day. Similar to going to class together, this can spread rumors of a relationship between the characters.&lt;br /&gt;
* '''Have some fun/Go eat/Go to karaoke''': Invite a character to activities in town, improving their friendship, love, or horniness. If during school hours, these forfeit all time remaining in the period and skips the curriculum between periods. Fewer characters will be willing to skip class, but Wild characters will be more likely to join even if their opinion of you is ambivalent.&lt;br /&gt;
* '''Let's study together''' - This invites the character to study with you at your home. A character resistant to having sex with your character is unlikely to accept. Sex will only occur if that character is at maximum horniness when leaving from the train station, otherwise you will have a study session with that character.&lt;br /&gt;
&lt;br /&gt;
====[[File:Abuse.jpg|56x]]Bully====&lt;br /&gt;
* '''Insult''': Insults a character, causing depression or anger and reducing their opinion toward you. A successful insult against a Masochist increases their opinion of you, and their horniness.&lt;br /&gt;
* '''Fight''': Challenge another character to a fight&lt;br /&gt;
* '''Ignore''': Order the character to ignore a selected character&lt;br /&gt;
* '''Show 'that'''': Demand the character to expose themselves to you&lt;br /&gt;
* '''Put this on''': Make the character wear a vibrator. If successful, their horniness will increase, and they will become more willing to have sex.&lt;br /&gt;
* '''Force''': Make another character have sex with you. This can be with physical force, extortion, or personal pressure on a lover.&lt;br /&gt;
:Note: '''Show that/Put this on/Force''' options may abuse the relationship if the character isn't prepared (eg, not lovers, not enough love, not horny, etc.) and leave both characters in a purple status toward each other. Masochists are the exception, as even failed attempts will increase their love and horniness, and are unlikely to cause purple status.&lt;br /&gt;
====[[File:Love_button.jpg|56px]]Love====&lt;br /&gt;
* '''Ask to join club''': Invite the character to join your club.&lt;br /&gt;
* '''Ask on a date''': Invite the character on a date next Sunday. &lt;br /&gt;
* '''Confess''': Tell them you love them. Some characters are uncomfortable being told this too frequently, other characters need the reinforcement, particularly those who often tell you they love you.&lt;br /&gt;
* '''Let's be lovers/Let's break up''': Ask to become lovers with the character, or ask to break up if already lovers with the character. If failed, causes depression in the confessing character. If you already have a lover, this will cause anger even if it succeeds.&lt;br /&gt;
: '''Ask on a date''' - You can start the date by either waiting for your date to talk to you or talking to your date yourself. Time will proceed to evening after the date. You can ask multiple NPCs for a date but you will only be able to date 1 of them because a date can only be done in the morning and time will immediately proceed to evening after the date. The NPCs which you weren't able to date will get angry at you. To know if you have a date with an NPC, talk to them and they will mention things like they can't wait for Sunday to come or that they are looking forward to the date etc.&lt;br /&gt;
====[[File:Contact_button.jpg|56px]]Contact====&lt;br /&gt;
* '''Caress''': Pat/stroke a character's head. This reduces stress and horniness, increases affection.&lt;br /&gt;
* '''Hug''': Hug a character. Reduces stress and improves friendship/love.&lt;br /&gt;
* '''Kiss''': Kiss a character. Increases love and horniness.&lt;br /&gt;
* '''Touch''': Molest a character. Increases horniness, reduces love except for Lewd types.&lt;br /&gt;
* '''Sex''': Initiates sex in the room with the character. If not horny enough, reduces love.&lt;br /&gt;
: The longer a contact is sustained, the greater the effect. The sustained effect may differ between characters and circumstances. Sustained contact with partners with a different orientation from you is more likely to reduce horniness.&lt;br /&gt;
: '''Caress''', '''Hug''', and '''Kiss''' are necessary steps in intimacy depending on virtue. Normal/High/Highest virtues aren't likely to be succeed unless the previous steps have been taken; won't be willing to have sex with someone they've never kissed, are less likely to kiss if they haven't been hugged, and so on. Lower virtues are more opened, and even might give their first kiss after sex like as a reward. '''Touch''' isn't necessary to initiate '''Sex''', but it can help.&lt;br /&gt;
:All of these except Caress will make those in the room react, possibly spread rumors, and if a lover witnesses, it will certainly give them the opinion of 'Cheater!'. Lovers may spontaneously do these in public to spread the rumors, cause jealousy, and deflect others' interest in your character.&lt;br /&gt;
====[[File:Travel_button.jpg|56px]]Travel====&lt;br /&gt;
* '''Follow me''': Asks the character to follow you. They will trail after your character until the next time you interact with them, unless you follow another character. Joining or initiating a group activity will also leave them behind.&lt;br /&gt;
* '''Go away''': Asks the character to leave the room. May cause depression or anger whether successful or not.&lt;br /&gt;
* '''Come here''': Asks the character to meet you at a location next period, and next period that location will be marked on the map with a red person icon. Interacting with the character there will improve their opinion toward you, standing them up will lower it. Bringing the character there yourself will satisfy the meeting requirement, but that will override anything they may have had to say to you at the meeting.&lt;br /&gt;
&lt;br /&gt;
==Map==&lt;br /&gt;
Many rooms are simply passages between other rooms, but a few of them have notable purposes.&lt;br /&gt;
&lt;br /&gt;
Private rooms are explained in the [[Artificial_Academy_2/H_Guide#Private_Rooms|H Guide Private Rooms Section]].&lt;br /&gt;
===Study Rooms===&lt;br /&gt;
These places below are the study areas for intelligence that equals to better grades.&lt;br /&gt;
* Library is for alone study and one on one.&lt;br /&gt;
* Classroom is for group study.&lt;br /&gt;
* Station is for private study.&lt;br /&gt;
&lt;br /&gt;
===Physical Training Rooms===&lt;br /&gt;
These areas below are places to do sportsmanship. &lt;br /&gt;
* Training Grounds is for solo and one on one training.&lt;br /&gt;
* Gym is group training.&lt;br /&gt;
&lt;br /&gt;
===Club Rooms===&lt;br /&gt;
These club rooms below helps with intelligence or strength. Also you must be a member of the club use these areas during club time.&lt;br /&gt;
* Multi-purpose Room&lt;br /&gt;
* Japanese Room &lt;br /&gt;
* Music Room&lt;br /&gt;
* Swimming Pool&lt;br /&gt;
* Dojo&lt;br /&gt;
* Ball field&lt;br /&gt;
&lt;br /&gt;
The Gym is a clubroom. Yet, it can be use anytime for groups.&lt;br /&gt;
&lt;br /&gt;
===Locker Room===&lt;br /&gt;
[[File:AA2_locker.jpg|thumb|left]][[File:AA2_f_locker.jpg|thumb|right]]One of the gender-restricted rooms, you will most often find only members of the same sex, unless a member of the opposite sex is escorted through to the shower room beyond. Though the occupants may appear to react to the intrusion when a member of the opposite sex is escorted through, there will be no effect on their opinion of the player. However, coming out from the shower room unescorted is a different matter.&lt;br /&gt;
&lt;br /&gt;
Here you also find the locker that, when activated, gives you a selection of clothes to change into. All students will attempt to change into the uniform required for the next phase of the day.&lt;br /&gt;
&lt;br /&gt;
===Staff Room===&lt;br /&gt;
[[File:AA2_staff_room.jpg|thumb|left]]This room is one end of the teacher's regular patrol through the school halls, so it's most often occupied by the teacher and students wishing to speak with the teacher.&lt;br /&gt;
&lt;br /&gt;
Activating the ledger on the desk gives you a selection of clubs you can join, or Right-click to exit. This takes a bit of time whether you select anything or not.&lt;br /&gt;
&lt;br /&gt;
==Time==&lt;br /&gt;
The days are divided into up to four phases, all of which are important on school days, and only two are important on Saturday. One may be important on Sunday, if you have a date.&lt;br /&gt;
===Morning===&lt;br /&gt;
[[File:AA2_School_Gate.jpg|left|thumb|The morning's destination.]][[File:AA2_go_class.jpg|56px|right]]&lt;br /&gt;
On arriving at the train station, other students and teacher will already be at the school, depending on their Personality and Traits. For example, A teacher or Serious student is most likely to always be present, an Absentminded student is unlikely to arrive until homeroom class begins, and an Absentminded teacher has a random but small chance of not appearing before class. For a few minutes, the other characters will be unable to detect your arrival, even those present at the station with you. The chance increases but remains low the longer you remain there.&lt;br /&gt;
&lt;br /&gt;
Lovers with maximum Favorability will be wandering the station at the start of the day. As with others, they will not detect your character's presence until you interact with one of them. If you have multiple lovers, it may be wise to either wait for them to wander out, or go directly to school.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Noon===&lt;br /&gt;
[[File:AA2_go_pe.jpg|56px|right]]&lt;br /&gt;
This is the characters' lunch-break before the next classes start. The only time the characters can eat on campus other than the &amp;quot;rest action&amp;quot; in the courtyard.&lt;br /&gt;
Roof top is eating with someone, while the cafeteria is for groups.&lt;br /&gt;
&lt;br /&gt;
===Afternoon===&lt;br /&gt;
[[File:AA2_go_club.jpg|56px|right]]&lt;br /&gt;
===Evening===&lt;br /&gt;
[[File:AA2_go_home.jpg|56px|right]]&lt;br /&gt;
===Sunday Morning===&lt;br /&gt;
[[File:AA2_go_out.jpg|56px|right]][[File:AA2_go_eve.jpg|56px|right]]All characters who would arrive at school before yours will crowd the station when you enter, randomly wandering. As any other morning, they will be unable to detect other characters for the first few minutes, which leaves you the initiative.&lt;br /&gt;
&lt;br /&gt;
During this period, invitations to do any activity at the station will fail with any character, whether they have a date or not.&lt;br /&gt;
&lt;br /&gt;
If you have a date with another character, it will begin as soon as you interact with them. Their mood will influence the success of your date together, and you will have no opportunity to improve it before it begins, so you may wish to check on them before Saturday evening ends to ensure their mood. The longer you wait before beginning the Sunday date can also reduce their mood, and catching you talking to another character is very certain to put them in a bad mood. Your date will remark on the quality of the date at the end, which also ends the morning period.&lt;br /&gt;
&lt;br /&gt;
==Statue and Status==&lt;br /&gt;
===Favorability Rating===&lt;br /&gt;
===Personal Stats===&lt;br /&gt;
===Coupling Stats===&lt;br /&gt;
===Leaderboards===&lt;br /&gt;
&lt;br /&gt;
=List of BGMs=&lt;br /&gt;
{|&lt;br /&gt;
|BGM00 - '''Friendship''' - ||Music that plays around friends; will often play after positive interactions||[[File:BGMFriendship.ogg|top]]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|BGM01 - '''Happiness/Love''' - ||Music that plays after highly positive successful interactions; i.e. successful confession||[[File:BGMHappiness.ogg|top]]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|BGM02 - '''Suspicious''' - ||Music that plays when you are alone with a potential partner, while already having boy/girlfriend||[[File:BGMSuspicious.ogg|top]]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|BGM03 - '''Sadness''' - ||Music that plays when someone in the room needs the &amp;quot;Encourage&amp;quot; or &amp;quot;Apologize&amp;quot; actions||[[File:BGMSadness.ogg|top]]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|BGM04 - '''Tranquil''' - ||Music that plays when there are only a few neutral (or above) students; low interaction count||[[File:BGMTranquil.ogg]]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|BGM05 - '''Erotic''' - ||Music that plays when you are around a student(s) who are aroused/engaged in sexual activity||[[File:BGMErotic.ogg]]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|BGM06 - '''Tension''' - ||Music that plays when around enemies and strangers; will often play after negative interactions||[[File:BGMTension.ogg]]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|BGM07 - '''Normal''' - ||Music that plays when the character is alone, or nothing else is playing.||[[File:BGMNormal.ogg]]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|BGM08 - '''Forced''' - ||Music that plays when you force a character to have sex||[[File:BGMForced.ogg]]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|BGM09 - '''H''' - ||Music that plays when you are in an H-scene||[[File:BGMH.ogg]]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|BGM10 - '''Pre-fight''' - ||Music that plays when a fight is about to break out||[[File:BGMPre-Fight.ogg]]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|BGM11 - '''Title &amp;amp; Room''' - ||Music that plays on the title screen and in your room||[[File:BGMTitle.ogg]]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|BGM12 - '''Fight''' - ||Music that plays when there's actually a fight!||[[File:BGMFight.ogg]]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|BGM13 - '''Weekend''' - ||Music that plays in your room when the weekend has started||[[File:BGMWeekend.ogg]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=List of Notes Found on the Desk=&lt;br /&gt;
1. &amp;quot;Athletic club activities affect your strength, while art club actvitities affect your intelligence.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
2. &amp;quot;Don't do the same actions repeatedly.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
3. &amp;quot;Consider taking advantage of exploitable people in crowded areas.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
4. &amp;quot;Apologize if someone asks for an apology.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
5. &amp;quot;Teachers shouldn't be skipping school.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
6. &amp;quot;Try not to get caught having sex as a teacher.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
7. &amp;quot;Two people are better than one at making progress.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
8. &amp;quot;Go have fun after school, or on Sundays.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
9. &amp;quot;You can make your partner climax multiple times when they are at their peak.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
10. &amp;quot;Take your partner to have sex in a room where you won't be disturbed.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
11. &amp;quot;Sunday morning is for dating. Don't forget!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
12. &amp;quot;Do each other's preferred fetishes to increase lust.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
13. &amp;quot;When you are having sex with multiple people, it's hard to maintain the relationships......&amp;quot;&lt;br /&gt;
&lt;br /&gt;
14. &amp;quot;Sexual relationships require special attention to maintain.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
15. &amp;quot;Skipping class isn't good...... but good things may happen if you're invited to.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
16. &amp;quot;It's possible for sexual attraction to increase with experience.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
17. &amp;quot;The rainbow character card gets a 'main character' effect.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
18. &amp;quot;We're sorry, the character items don't have any special effects!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
19. &amp;quot;Watch out for the 'Deceptive' trait.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
20. &amp;quot;It seems like you can listen to the karaoke songs.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
21. &amp;quot;A teacher's abilities are evaluated at a certain point.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
22. &amp;quot;There seems to be a new shop in front of the station.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
23. &amp;quot;Pray to the Jizou Statue.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
24. &amp;quot;Groping someone is a crime.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
25. &amp;quot;Cannot be unzipped.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
26. &amp;quot;You should try studying in the library.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
27. &amp;quot;You should try training at the training grounds.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
28. &amp;quot;You should participate in your club's activities.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
29. &amp;quot;Failure.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
30. &amp;quot;To be a good fighter, you need the right strength and fighting style.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
31. &amp;quot;When there is a 0% response, there is a fundamental problem, so change your tactics.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
32. &amp;quot;First impressions are important...... they could determine later relationships.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
33. &amp;quot;The chimes are related to the color of the cursor.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
34. &amp;quot;It's difficult to have sex with people of very high virtue.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
35. &amp;quot;Being greedy is high risk...... but also could bring high reward.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
36. &amp;quot;When there are a lot of hearts during sex, it increases sexual attraction.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
37. &amp;quot;Come here after next class period.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
=Events=&lt;br /&gt;
Any of these can occur at any time during the week, except where noted.&lt;br /&gt;
&lt;br /&gt;
==Sudden Departure Events==&lt;br /&gt;
If the PC is subject to any of these, the game will end and quit to title menu.&lt;br /&gt;
&lt;br /&gt;
*''''Injury' incident:'''&lt;br /&gt;
These will only be caused by NPC's with the Evil trait. Injury incidents will never happen on weekends.&amp;lt;br /&amp;gt;&lt;br /&gt;
An Evil character will attempt to kill another character marked for death, indicated by a red Favorability status toward the target:&lt;br /&gt;
* [[File:Together_forever.jpg]] - A lover has lost enough Favorability with The Evil character to drop their status to &amp;quot;I want to break up&amp;quot;.&lt;br /&gt;
* [[File:Get_you.jpg]] - A character witnessed by the Evil character in a sexual act with the Evil character's lover has lost enough Favorability to drop below Green status.&lt;br /&gt;
The Evil character will only attack while their Favorability toward the target is below the triggering conditions. However, the status flag will remain once placed, even if Favorability increases enough to forestall an attack, so it becomes tricky to determine how much danger the target is in.[[File:AA2_memorial.jpg|right]][[File:AA2_cuffs.jpg|right]]&lt;br /&gt;
&lt;br /&gt;
After the attack, the day will end, and time forwarded to the next morning, skipping bed time and the opportunity to save or change class roster. Flowers will appear on the victim's desk in the class roster, and a pair of handcuffs will appear on the culprit's desk. Both characters will become unavailable as PC or NPC.&lt;br /&gt;
&lt;br /&gt;
An attacked character with the Lucky trait the injury may escape injury, and an attacker with the Lucky trait may escape suspicion.&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*'''Getting fired'''(as a teacher)&lt;br /&gt;
-Skip 3 classes &amp;lt;br /&amp;gt;&lt;br /&gt;
-H-action with student was witnessed by student who has &amp;quot;Class Prez&amp;quot; trait&amp;lt;br /&amp;gt;&lt;br /&gt;
-Class Prez: will report the teacher (and get him fired) when witnessing him having sex with student&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*'''Pregnancy'''&lt;br /&gt;
See the [[Artificial_Academy_2/H_Guide#Pregnancy|H Guide Pregnancy Section]] for more information.&lt;br /&gt;
&lt;br /&gt;
==H-events==&lt;br /&gt;
*'''Lewd Promise'''&lt;br /&gt;
NPCs may promise sex to the PC or other NPCs under the condition of getting good marks on an exam. This is indicated by a dispostion change to &amp;quot;Lewd promise&amp;quot;. Exams every second weeks on Saturday, beginning with academic exams, then athletic exams, then the club tournament. If the marks are good, the NPC will make an invitation for a H-session at their home.&lt;br /&gt;
&lt;br /&gt;
*'''Infirmary Sex'''&lt;br /&gt;
Characters with the Wild trait can invite you to skip class with them in the Infirmary or on the Rooftop. In the Infirmary you will fall asleep together, and there's a random chance the other character will wake first and initiate sex.&lt;/div&gt;</summary>
		<author><name>Rasseru</name></author>	</entry>

	<entry>
		<id>http://wiki.anime-sharing.com/hgames/index.php?title=Artificial_Academy_2/Free_roam&amp;diff=14251</id>
		<title>Artificial Academy 2/Free roam</title>
		<link rel="alternate" type="text/html" href="http://wiki.anime-sharing.com/hgames/index.php?title=Artificial_Academy_2/Free_roam&amp;diff=14251"/>
				<updated>2014-07-10T10:34:46Z</updated>
		
		<summary type="html">&lt;p&gt;Rasseru: /* Noon */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{hgame|game=Artificial Academy 2|company=IllusionGames|category=IllusionGames}}&lt;br /&gt;
{{stub}}&lt;br /&gt;
=FAQ=&lt;br /&gt;
*'''Q: What does the changing cursor color refer to?'''&amp;lt;br /&amp;gt;A: The color of the cursor reflect how much time left in that period. Blue mean you got a lot and red mean the period is almost over.&lt;br /&gt;
&lt;br /&gt;
*'''Q: Is there any other way to change character (i.e. the Main Character, MC)?'''&amp;lt;br /&amp;gt;A: Yes, after sleeping click the class button on the top right and then select the character (marked by &amp;quot;PC&amp;quot;).&lt;br /&gt;
&lt;br /&gt;
[[File:AA2_statue.jpg|thumb|Statue location]]&lt;br /&gt;
*'''Q: Where can I find the statue to view that stats?'''&amp;lt;br /&amp;gt;A: Refer to the Statue location picture on the right.&lt;br /&gt;
&lt;br /&gt;
[[File:AA2 H locations.jpg|thumb|H locations]]&lt;br /&gt;
*'''Q: Where can I find locations safe to H (in other words: Where can I take the girl to have H)?'''&amp;lt;br /&amp;gt;A: Refer to the H locations picture on the right. Bear in mind that you need sufficient high status with the girl or she won't follow you to the location. H will initiate as soon as you enter the room.&lt;br /&gt;
&lt;br /&gt;
[[File:AA2 Love hotel outside train station.jpg|thumb|Love hotel - Outside Train Station]]&lt;br /&gt;
*'''Q: How do I tell what day it is?'''&amp;lt;br /&amp;gt;A: The sport lesson for that day are the only real indicator of what day of the week it could be: Monday-&amp;gt; Sport ground, Tuesday-&amp;gt; Pool, Wednesday-&amp;gt; Sport center, Thursday-&amp;gt; Pool, Friday-&amp;gt; Sport ground, Saturday-&amp;gt; Half day only so no sport lesson&lt;br /&gt;
&lt;br /&gt;
*'''Q: The statue keep changing the relations every time I click on it? Is this a bug?'''&amp;lt;br /&amp;gt;A: No it's not a bug. In AA2 characters can have multiple(up to 4) opinions/thoughs about their classmates. Therefore, checking the statue muliple times in succesion gives a better impression of the actual relationship.&lt;br /&gt;
&lt;br /&gt;
*'''Q: Where can I find the love hotel?'''&amp;lt;br /&amp;gt;A: Refer to the Love hotel picture on the right. The love hotel is located between the game center and karaoke bar on the ''Outside Train Station'' map (bottom right corner of the location screen). You need to click a small neon sign between the buildings while a character you wish to initiate sex with is following you. The Love hotel picture shows where you need to hold the mouse.&lt;br /&gt;
&lt;br /&gt;
[[File:Map locations.jpg|thumb|Locations with Japanese labels]]&lt;br /&gt;
*'''Q: Can I get a gameover?'''&amp;lt;br /&amp;gt;A: Yes, see [[Artificial_Academy_2/Gameplay#Events|Events Section]]. If the PC is forced to transfer from any of those events, the game will fade to black and quit to title.&lt;br /&gt;
&lt;br /&gt;
*'''Q: How do I get the girl pregant?'''&amp;lt;br /&amp;gt;A: Cum inside of her on a dangerous day. See the [[Artificial_Academy_2/H_Guide#Pregnancy|H Guide Pregnancy Section]] for more information.&lt;br /&gt;
&lt;br /&gt;
*'''Q: How can I get a H-scene in a characters home?'''&amp;lt;br /&amp;gt;A: See the [[Artificial_Academy_2/H_Guide#Private_Rooms|H Guide Private Rooms Section]].&lt;br /&gt;
&lt;br /&gt;
*'''Q: How do I change the club that I'm in?'''&amp;lt;br /&amp;gt;A: See [[Artificial_Academy_2/Gameplay#Staff_Room|Staff Room Section]] for directions and illustration.&lt;br /&gt;
&lt;br /&gt;
*'''Q: When I go to karaoke, music do not playing and all I got is just a image with characters sitting there for a few seconds. Can anyone help?'''&amp;lt;br /&amp;gt;A: You need to put *.wav files in the data/sound/&amp;quot;subfolder&amp;quot;. Put the file(s) in a subfolder that match the [[Artificial_Academy_2/Character_Creation|personality]] you want the file to play for.&lt;br /&gt;
&lt;br /&gt;
=Main Menu=&lt;br /&gt;
*First Button to create new class. A class must be created and named in order to play. The Character Maker provides a pre-made class to play with.&lt;br /&gt;
*Second Button to load previous class.&lt;br /&gt;
*Third Button to edit sound/voice options.&lt;br /&gt;
*Fourth Button to quit game.&lt;br /&gt;
&lt;br /&gt;
==Configuration Options==&lt;br /&gt;
[[File:AA_Configuration.jpg|thumb|left]]All of the options on the System tab have hotkeys to toggle them, shown here and on the Shortcuts tab along with other controls. Many of these are self-explanatory.&lt;br /&gt;
&lt;br /&gt;
* Show Shadow - This will only toggle shadow on and off if Shadows were selected in the graphics option from the launcher. This can be used to switch between finer rendering and better system performance at need.&lt;br /&gt;
* Show Focus - Display or hide the point the camera will rotate around. By default, it appears whenever the mouse is used to control the camera.&lt;br /&gt;
* Automatically Change Camera - If turned off, the camera won't update position when H position changes. The {{key|R}}eset key may function differently depending on where the camera was placed when this option is toggled off.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Your Bedroom=&lt;br /&gt;
[[File:AA2_male_bedroom_night.jpg|thumb|right|Nighttime Bedroom (male)]][[File:AA2_go_sleep.jpg|56px|right|bottom]]&lt;br /&gt;
Here is where you begin and end every school day. You have the following options:&lt;br /&gt;
* Quit - exits the game, with confirmation dialog&lt;br /&gt;
* Title - quit to main menu, with confirmation dialog&lt;br /&gt;
&lt;br /&gt;
These buttons are present in every phase of the day:&lt;br /&gt;
* Upper right class book - display classroom, with varying configuration options depending on the time of day&lt;br /&gt;
* Lower right tile - Advances time to next phase of the day&lt;br /&gt;
&lt;br /&gt;
==Save/Load Class==&lt;br /&gt;
At bedtime, the Save and Load buttons appear beside the exit buttons, and this is the only time a class state can be saved. Any unsaved progress will be lost on quitting the game. Loading a class will return to your bedroom at night, the same time and day that was last saved.&lt;br /&gt;
&lt;br /&gt;
==Your Classroom==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[File:AA2_class_roster.jpg|thumb|left|An example of a completely filled classroom.]][[File:AA2_female_bedroom_morning.jpg|right|thumb|Morning Bedroom (female)]][[File:AA2_go_school.jpg|56px|right|bottom]]This displays a top-down diagram of the class seating arrangement; each box represents an empty desk, or the student who is seated there.&lt;br /&gt;
The player character is marked with the 'PC' icon, and can be changed only in the morning by selecting any other student.&lt;br /&gt;
&lt;br /&gt;
Buttons that appear beneath the desk arrangement (available only at bedtime):&lt;br /&gt;
&lt;br /&gt;
*Uniform - Customize the uniform, sport clothes, swimming clothes and club clothes for the selected student. This can also be used to set standard uniforms for all students.&lt;br /&gt;
*Transfer out - Removes student from any occupied desk selected. The student will be removed from the class save file, and all stats will then be lost.&lt;br /&gt;
*Transfer in - Adds a student to an empty desk from a selection menu of students in Character Maker data. Anyone transferred into the top center desk will be designated the teacher.&lt;br /&gt;
*Fill class - Fills all empty desks semi-randomly with students in Character Maker data.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
''It is important to understand that characters created with the Editor only funtion as a template in class creation: any changes made afterwards, both inside the Editor or to class members, has no effect on the other.'' Completely invisible to the player, the game also assigns a set of AI-behavior to the added classmates in order to prevent two or more characters of the same type acting the same, which would most likely happen when choosing several males, since there are only five types to select from.&lt;br /&gt;
&lt;br /&gt;
===Teacher===&lt;br /&gt;
[[File:Teacher.jpg|thumb|Teacher position]]Artificial Academy 2 has introduced the ability to play as or have an NPC act as a teacher. The teacher is whoever is chosen in the top middle spot of the class. Teachers are never tested on academic or athletic exams, though they may enter the club tournament. Teachers can gain stats in the same way as students by conducting the classes, lessons and club meetings. PC teachers lack the ability to study or exercise independently, but may do so with students one-on-one or in groups. A PC teacher's performance effects the student's development rates.&lt;br /&gt;
&lt;br /&gt;
NPC teachers have a general patrol of the school, from the staff room, up to the class room, then up to the roof and back down. They can easily be found in any of these areas.&lt;br /&gt;
&lt;br /&gt;
Teachers can be fired from their job if certain circumstances are met such as skipping classes(after three times) or being caught by an NPC with the class prez trait engaging in sexual activity with a student.&lt;br /&gt;
&lt;br /&gt;
=The School Day=&lt;br /&gt;
[[File:AA2_train_station.jpg|thumb|left|The school day begins at a train station in the commercial district.]]All gameplay occurs over the course of a day, most of which are school days, but events on days off take place in the same neighborhood.&lt;br /&gt;
==General Controls==&lt;br /&gt;
These controls are always available:&lt;br /&gt;
*{{key|F1}} - Opens settings menu&lt;br /&gt;
*{{key|F2}} - Opens shortcuts menu&lt;br /&gt;
*{{key|F11}}/{{key|PRT SCR}} - Saves a .bmp image of the world view with the game logo watermark in the data/cap folder. Captures won't include the HUD buttons or any interface, to do that you must PRT SCR and paste the clipboarded image into an image editor.&lt;br /&gt;
&lt;br /&gt;
From the room view:&lt;br /&gt;
* {{key|Left-Click}} - Activates buttons, moves PC to character or exit selected by the mouse. A blue box with the map label of the next room will appear when an exit is selected. &lt;br /&gt;
* {{key|Right-Click}} - Stop in place.&lt;br /&gt;
* {{key|Middle-Click}} - Moves to interact with target named in the top left corner.&lt;br /&gt;
* {{key|Mousewheel}} - Selects between characters in the same map area as the player. The selected character will be named in the top left box, and a circle will appear around their feet.&lt;br /&gt;
&lt;br /&gt;
The color of the mouse cursor indicates time remaining in the current period, changing from dark blue at earliest, through green, yellow, and orange to dark red at latest.&lt;br /&gt;
&lt;br /&gt;
The lower right tile always advances time to the next period of the day.&lt;br /&gt;
&lt;br /&gt;
===Upper Right Buttons===&lt;br /&gt;
[[File:Holler_button.jpg|56px]][[File:Holler_actions.jpg|96px|right]] '''Holler''' - Hollers to everyone in range. &lt;br /&gt;
&lt;br /&gt;
Hollers reach everyone in the room, except '''Gather around''' which can call characters in adjacent rooms to come to your room.&lt;br /&gt;
The effectiveness of hollers is based on individual characters' sociability, how they feel about the PC, and whether they have an action chosen already.&lt;br /&gt;
&lt;br /&gt;
*'''Let's study/Let's do sports/Let's do club stuff''' - These are more effective in periods prior to class, PE lessons, or club time, but characters weak in a stat may wish help with it during any period.&lt;br /&gt;
&lt;br /&gt;
*'''Let's have fun/Let's eat/Let's go to karaoke''' - These invite everyone on a group date to establishments around the train station. If done during school hours, this will forfeit all time remaining in the period and skip the curriculum between periods. Far fewer characters will be willing to join during class hours. More will gladly come with after club hours are over, but getting as large a group in one room becomes more difficult.&lt;br /&gt;
&lt;br /&gt;
*'''Be friends with...''' - Asks everyone in the room to improve their mood toward a selected character.&lt;br /&gt;
&lt;br /&gt;
*'''Gather around''' - Asks everyone to come closer, including those in adjacent rooms. The favorite cry of snitches.&lt;br /&gt;
&lt;br /&gt;
[[File:Map_select.jpg|56px]] '''Map Select''' - Opens the map to select a room to move to. The PC will automatically pass through any intervening room, (usually) selecting the shortest route.&lt;br /&gt;
&lt;br /&gt;
[[File:Little_black_book.jpg|56px]] '''Character Select''' - Opens the class roster to select a character to move to and interact with.&lt;br /&gt;
&lt;br /&gt;
===Interaction ===&lt;br /&gt;
When initiating interaction with a character, their full detail model is centered facing you. Pressing {{key|SPACE}} will pause the interaction, hide the HUD, and make the camera controls available.&lt;br /&gt;
&lt;br /&gt;
*Rotate - Left-Click + drag&lt;br /&gt;
*Pan Up/Down - Right-Click and drag up and down or {{key|pageup}} / {{key|pagedown}}.&lt;br /&gt;
*Pan Left/Right - Both-Click and drag left and right.&lt;br /&gt;
*Dolly Forward/Back - Right-Click and drag left and right, or {{key|home}} / {{key|end}}. This moves the camera in and out from the focus.&lt;br /&gt;
*Move Focus In/Out - Both-Click and drag up and down.&lt;br /&gt;
*Move character - {{key|up}} / {{key|down}} / {{key|left}} / {{key|right}}&lt;br /&gt;
*Zoom - {{key|;}} / {{key|\}} - changes camera angle, with the perspective distortion effects along the z-axis: extreme close-ups flatten the image, wide angle expands shapes nearer to the focus and reduces further away.&lt;br /&gt;
*Rotate character - {{key|4}} / {{key|6}} / {{key|8}} / {{key|2}} &lt;br /&gt;
*Reset rotation - {{key|5}} / {{key|R}}&lt;br /&gt;
&lt;br /&gt;
Pressing {{key|SPACE}} again resets the camera and resumes interaction.&lt;br /&gt;
&lt;br /&gt;
In interaction, a column of buttons appears down the right side of the screen. Note that after three uses of any option per character per period, the percentage chance and effectiveness will sharply decline, in most cases to 0%.&lt;br /&gt;
&lt;br /&gt;
====[[File:Influence_button.jpg|56px]]Influence====&lt;br /&gt;
* '''Encourage''' - Cheers up a character if depressed&lt;br /&gt;
* '''Calm''' - Calms down a character if angry&lt;br /&gt;
* '''Praise''' - Flatter or thank a character. Increases the % chance and maximum love gain of other options temporarily.&lt;br /&gt;
* '''Grumble''' - Complain to a character. Can soften another character's attitude toward the PC temporarily. This is more effective the more the character dislikes the PC.&lt;br /&gt;
* '''Apologize''' - Apologizes to character who feels wronged enough to demand an apology. These characters will be in an 'Unforgivable!' status toward your character until a successful apology.&lt;br /&gt;
* '''Never Mind''' - Cancels the interaction.&lt;br /&gt;
&lt;br /&gt;
====[[File:Lecture_button.jpg|56px]]Lecture====&lt;br /&gt;
All lectures reduce the character's horniness to some extent. Depending on the character's seriousness(virtue, teacher, related traits, mood etc), it may change overall mood to Tension which increases the tendency to do school activities, and also increases the success rate of accepting cooperative works.   &lt;br /&gt;
* '''Encourage to study/Encourage to train/Encourage club stuff''': Motivate character to get more involved in study, physical training or club activities, and improve the character's effectiveness in study/training/club sessions. The success rate is reduced by the character's current horniness, but if effective will reduce horniness.&lt;br /&gt;
* '''Encourage to cooperate''': Increases the success rate of accepting cooperative works such as Study Together/Sports/Club Activity.  &lt;br /&gt;
* '''Reflect on Ero''': Try to dampen character's horniness, reducing it by much more than upper options.&lt;br /&gt;
&lt;br /&gt;
====[[File:Gossip_button.jpg|56px]]Gossip====&lt;br /&gt;
* '''I have a good rumor''': Tells the character another character likes them. If effective, improves the chance they will seek the other character out for interaction.&lt;br /&gt;
* '''Try to get along with''': If successful, improves the character's attitude toward a selected character. If the character already likes the other character, improves their opinion toward you.&lt;br /&gt;
* '''I want to get along with''': Ask the character to help improve another character's opinion toward you.&lt;br /&gt;
* '''I have a bad rumor''': Lowers the character's opinion of the other character, or if unsuccessful it lowers their opinion of you. If a lover is told a rumor they believe, they may seek the reported lover for a slap (that includes you.) This is more likely if the rumor is true. If the lover is doubtful, they may question their lover personally about it.&lt;br /&gt;
* '''Do you love this person?''': Reveals the character's feelings toward another character.&lt;br /&gt;
&lt;br /&gt;
====[[File:Chat_button.jpg|56px]]Chat====&lt;br /&gt;
* '''Daily Life/Hobbies/Food''': Light topics that are very easy to get a character to open up and reveal themselves with. Certain topics are more successful and effective depending on personality type and traits.&lt;br /&gt;
* '''Love''': Talk about matters of the heart. Successes and failures have a more drastic effect on the character's opinion of you.&lt;br /&gt;
* '''Sex''': Increases the character's horniness. Some personality types/traits are more enthusiastic about this subject than others.&lt;br /&gt;
:Different topics have different rates of having deep conversations, dependent on the Personality type and Traits.&lt;br /&gt;
:Talking about Love can increase the character's affection quickly, but that can also diminish as quickly. To romantic personality types, such as Smart and Sweet, and those with the Passionate trait, talking about Love have a higher rate of deep conversations.&lt;br /&gt;
:Talking about sex increases both character's horniness and makes them more willing to engage in sexual contact, but this fades very rapidly if not sustained or successfully acted on. To some sexual personality types, such as Pleasant and Assertive, and those with the Lewd trait, talk about sex has a higher rate of deep conversations.&lt;br /&gt;
&lt;br /&gt;
====[[File:Invite_button.jpg|56px]]Invite====&lt;br /&gt;
* '''Study together/Sports/Club activity''': These invite a character to improve intelligence, strength or club score with you. The character with the lower score will improve much more, the one with higher score will improve less.&lt;br /&gt;
* '''Massage''': Massages the character, reducing stress. This will also clear any love, hate and horniness accumulated from interacting with you. Different intensities are better suited to and more effective with different personalities. &lt;br /&gt;
* '''Go to class (During morning)''': Ask them to come to homeroom class with you. Doing so will also spread rumors that you have become a couple with that character.&lt;br /&gt;
* '''Go eat lunch (During noon)''' Ask the character to eat lunch with you in the cafeteria. You can also eat in the rooftop by asking someone to eat lunch while in the rooftop.&lt;br /&gt;
* '''Let's take a rest (During afternoon)''' Ask the character to rest in the courtyard.&lt;br /&gt;
* '''Walk home together (During evening)''': Ask the character to walk home with you at after school. This improves love relationship and ends the day. Similar to going to class together, this can spread rumors of a relationship between the characters.&lt;br /&gt;
* '''Have some fun/Go eat/Go to karaoke''': Invite a character to activities in town, improving their friendship, love, or horniness. If during school hours, these forfeit all time remaining in the period and skips the curriculum between periods. Fewer characters will be willing to skip class, but Wild characters will be more likely to join even if their opinion of you is ambivalent.&lt;br /&gt;
* '''Let's study together''' - This invites the character to study with you at your home. A character resistant to having sex with your character is unlikely to accept. Sex will only occur if that character is at maximum horniness when leaving from the train station, otherwise you will have a study session with that character.&lt;br /&gt;
&lt;br /&gt;
====[[File:Abuse.jpg|56x]]Bully====&lt;br /&gt;
* '''Insult''': Insults a character, causing depression or anger and reducing their opinion toward you. A successful insult against a Masochist increases their opinion of you, and their horniness.&lt;br /&gt;
* '''Fight''': Challenge another character to a fight&lt;br /&gt;
* '''Ignore''': Order the character to ignore a selected character&lt;br /&gt;
* '''Show 'that'''': Demand the character to expose themselves to you&lt;br /&gt;
* '''Put this on''': Make the character wear a vibrator. If successful, their horniness will increase, and they will become more willing to have sex.&lt;br /&gt;
* '''Force''': Make another character have sex with you. This can be with physical force, extortion, or personal pressure on a lover.&lt;br /&gt;
:Note: '''Show that/Put this on/Force''' options may abuse the relationship if the character isn't prepared (eg, not lovers, not enough love, not horny, etc.) and leave both characters in a purple status toward each other. Masochists are the exception, as even failed attempts will increase their love and horniness, and are unlikely to cause purple status.&lt;br /&gt;
====[[File:Love_button.jpg|56px]]Love====&lt;br /&gt;
* '''Ask to join club''': Invite the character to join your club.&lt;br /&gt;
* '''Ask on a date''': Invite the character on a date next Sunday. &lt;br /&gt;
* '''Confess''': Tell them you love them. Some characters are uncomfortable being told this too frequently, other characters need the reinforcement, particularly those who often tell you they love you.&lt;br /&gt;
* '''Let's be lovers/Let's break up''': Ask to become lovers with the character, or ask to break up if already lovers with the character. If failed, causes depression in the confessing character. If you already have a lover, this will cause anger even if it succeeds.&lt;br /&gt;
: '''Ask on a date''' - You can start the date by either waiting for your date to talk to you or talking to your date yourself. Time will proceed to evening after the date. You can ask multiple NPCs for a date but you will only be able to date 1 of them because a date can only be done in the morning and time will immediately proceed to evening after the date. The NPCs which you weren't able to date will get angry at you. To know if you have a date with an NPC, talk to them and they will mention things like they can't wait for Sunday to come or that they are looking forward to the date etc.&lt;br /&gt;
====[[File:Contact_button.jpg|56px]]Contact====&lt;br /&gt;
* '''Caress''': Pat/stroke a character's head. This reduces stress and horniness, increases affection.&lt;br /&gt;
* '''Hug''': Hug a character. Reduces stress and improves friendship/love.&lt;br /&gt;
* '''Kiss''': Kiss a character. Increases love and horniness.&lt;br /&gt;
* '''Touch''': Molest a character. Increases horniness, reduces love except for Lewd types.&lt;br /&gt;
* '''Sex''': Initiates sex in the room with the character. If not horny enough, reduces love.&lt;br /&gt;
: The longer a contact is sustained, the greater the effect. The sustained effect may differ between characters and circumstances. Sustained contact with partners with a different orientation from you is more likely to reduce horniness.&lt;br /&gt;
: '''Caress''', '''Hug''', and '''Kiss''' are necessary steps in intimacy depending on virtue. Normal/High/Highest virtues aren't likely to be succeed unless the previous steps have been taken; won't be willing to have sex with someone they've never kissed, are less likely to kiss if they haven't been hugged, and so on. Lower virtues are more opened, and even might give their first kiss after sex like as a reward. '''Touch''' isn't necessary to initiate '''Sex''', but it can help.&lt;br /&gt;
:All of these except Caress will make those in the room react, possibly spread rumors, and if a lover witnesses, it will certainly give them the opinion of 'Cheater!'. Lovers may spontaneously do these in public to spread the rumors, cause jealousy, and deflect others' interest in your character.&lt;br /&gt;
====[[File:Travel_button.jpg|56px]]Travel====&lt;br /&gt;
* '''Follow me''': Asks the character to follow you. They will trail after your character until the next time you interact with them, unless you follow another character. Joining or initiating a group activity will also leave them behind.&lt;br /&gt;
* '''Go away''': Asks the character to leave the room. May cause depression or anger whether successful or not.&lt;br /&gt;
* '''Come here''': Asks the character to meet you at a location next period, and next period that location will be marked on the map with a red person icon. Interacting with the character there will improve their opinion toward you, standing them up will lower it. Bringing the character there yourself will satisfy the meeting requirement, but that will override anything they may have had to say to you at the meeting.&lt;br /&gt;
&lt;br /&gt;
==Map==&lt;br /&gt;
Many rooms are simply passages between other rooms, but a few of them have notable purposes.&lt;br /&gt;
&lt;br /&gt;
Private rooms are explained in the [[Artificial_Academy_2/H_Guide#Private_Rooms|H Guide Private Rooms Section]].&lt;br /&gt;
===Study Rooms===&lt;br /&gt;
These places below are the study areas for intelligence that equals to better grades.&lt;br /&gt;
* Library is for alone study and one on one.&lt;br /&gt;
* Classroom is for group study.&lt;br /&gt;
* Station is for private study.&lt;br /&gt;
&lt;br /&gt;
===Physical Training Rooms===&lt;br /&gt;
These areas below are places to do sportsmanship. &lt;br /&gt;
* Training Grounds is for solo and one on one training.&lt;br /&gt;
* Gym is group training.&lt;br /&gt;
&lt;br /&gt;
===Club Rooms===&lt;br /&gt;
These club rooms below helps with intelligence or strength. Also you must be a member of the club use these areas during club time.&lt;br /&gt;
* Multi-purpose Room&lt;br /&gt;
* Japanese Room &lt;br /&gt;
* Music Room&lt;br /&gt;
* Swimming Pool&lt;br /&gt;
* Dojo&lt;br /&gt;
* Ball field&lt;br /&gt;
&lt;br /&gt;
The Gym is a clubroom. Yet, it can be use anytime for groups.&lt;br /&gt;
&lt;br /&gt;
===Locker Room===&lt;br /&gt;
[[File:AA2_locker.jpg|thumb|left]][[File:AA2_f_locker.jpg|thumb|right]]One of the gender-restricted rooms, you will most often find only members of the same sex, unless a member of the opposite sex is escorted through to the shower room beyond. Though the occupants may appear to react to the intrusion when a member of the opposite sex is escorted through, there will be no effect on their opinion of the player. However, coming out from the shower room unescorted is a different matter.&lt;br /&gt;
&lt;br /&gt;
Here you also find the locker that, when activated, gives you a selection of clothes to change into. All students will attempt to change into the uniform required for the next phase of the day.&lt;br /&gt;
&lt;br /&gt;
===Staff Room===&lt;br /&gt;
[[File:AA2_staff_room.jpg|thumb|left]]This room is one end of the teacher's regular patrol through the school halls, so it's most often occupied by the teacher and students wishing to speak with the teacher.&lt;br /&gt;
&lt;br /&gt;
Activating the ledger on the desk gives you a selection of clubs you can join, or Right-click to exit. This takes a bit of time whether you select anything or not.&lt;br /&gt;
&lt;br /&gt;
==Time==&lt;br /&gt;
The days are divided into up to four phases, all of which are important on school days, and only two are important on Saturday. One may be important on Sunday, if you have a date.&lt;br /&gt;
===Morning===&lt;br /&gt;
[[File:AA2_School_Gate.jpg|left|thumb|The morning's destination.]][[File:AA2_go_class.jpg|56px|right]]&lt;br /&gt;
On arriving at the train station, other students and teacher will already be at the school, depending on their Personality and Traits. For example, A teacher or Serious student is most likely to always be present, an Absentminded student is unlikely to arrive until homeroom class begins, and an Absentminded teacher has a random but small chance of not appearing before class. For a few minutes, the other characters will be unable to detect your arrival, even those present at the station with you. The chance increases but remains low the longer you remain there.&lt;br /&gt;
&lt;br /&gt;
Lovers with maximum Favorability will be wandering the station at the start of the day. As with others, they will not detect your character's presence until you interact with one of them. If you have multiple lovers, it may be wise to either wait for them to wander out, or go directly to school.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Noon===&lt;br /&gt;
[[File:AA2_go_pe.jpg|56px|right]]&lt;br /&gt;
This is the player's lunch-break before the next classes start. The only time you can eat on campus other than the &amp;quot;rest action&amp;quot; in the courtyard.&lt;br /&gt;
Roof top is eating with someone, while the cafeteria is for groups.&lt;br /&gt;
&lt;br /&gt;
===Afternoon===&lt;br /&gt;
[[File:AA2_go_club.jpg|56px|right]]&lt;br /&gt;
===Evening===&lt;br /&gt;
[[File:AA2_go_home.jpg|56px|right]]&lt;br /&gt;
===Sunday Morning===&lt;br /&gt;
[[File:AA2_go_out.jpg|56px|right]][[File:AA2_go_eve.jpg|56px|right]]All characters who would arrive at school before yours will crowd the station when you enter, randomly wandering. As any other morning, they will be unable to detect other characters for the first few minutes, which leaves you the initiative.&lt;br /&gt;
&lt;br /&gt;
During this period, invitations to do any activity at the station will fail with any character, whether they have a date or not.&lt;br /&gt;
&lt;br /&gt;
If you have a date with another character, it will begin as soon as you interact with them. Their mood will influence the success of your date together, and you will have no opportunity to improve it before it begins, so you may wish to check on them before Saturday evening ends to ensure their mood. The longer you wait before beginning the Sunday date can also reduce their mood, and catching you talking to another character is very certain to put them in a bad mood. Your date will remark on the quality of the date at the end, which also ends the morning period.&lt;br /&gt;
&lt;br /&gt;
==Statue and Status==&lt;br /&gt;
===Favorability Rating===&lt;br /&gt;
===Personal Stats===&lt;br /&gt;
===Coupling Stats===&lt;br /&gt;
===Leaderboards===&lt;br /&gt;
&lt;br /&gt;
=List of BGMs=&lt;br /&gt;
{|&lt;br /&gt;
|BGM00 - '''Friendship''' - ||Music that plays around friends; will often play after positive interactions||[[File:BGMFriendship.ogg|top]]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|BGM01 - '''Happiness/Love''' - ||Music that plays after highly positive successful interactions; i.e. successful confession||[[File:BGMHappiness.ogg|top]]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|BGM02 - '''Suspicious''' - ||Music that plays when you are alone with a potential partner, while already having boy/girlfriend||[[File:BGMSuspicious.ogg|top]]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|BGM03 - '''Sadness''' - ||Music that plays when someone in the room needs the &amp;quot;Encourage&amp;quot; or &amp;quot;Apologize&amp;quot; actions||[[File:BGMSadness.ogg|top]]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|BGM04 - '''Tranquil''' - ||Music that plays when there are only a few neutral (or above) students; low interaction count||[[File:BGMTranquil.ogg]]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|BGM05 - '''Erotic''' - ||Music that plays when you are around a student(s) who are aroused/engaged in sexual activity||[[File:BGMErotic.ogg]]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|BGM06 - '''Tension''' - ||Music that plays when around enemies and strangers; will often play after negative interactions||[[File:BGMTension.ogg]]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|BGM07 - '''Normal''' - ||Music that plays when the character is alone, or nothing else is playing.||[[File:BGMNormal.ogg]]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|BGM08 - '''Forced''' - ||Music that plays when you force a character to have sex||[[File:BGMForced.ogg]]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|BGM09 - '''H''' - ||Music that plays when you are in an H-scene||[[File:BGMH.ogg]]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|BGM10 - '''Pre-fight''' - ||Music that plays when a fight is about to break out||[[File:BGMPre-Fight.ogg]]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|BGM11 - '''Title &amp;amp; Room''' - ||Music that plays on the title screen and in your room||[[File:BGMTitle.ogg]]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|BGM12 - '''Fight''' - ||Music that plays when there's actually a fight!||[[File:BGMFight.ogg]]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|BGM13 - '''Weekend''' - ||Music that plays in your room when the weekend has started||[[File:BGMWeekend.ogg]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=List of Notes Found on the Desk=&lt;br /&gt;
1. &amp;quot;Athletic club activities affect your strength, while art club actvitities affect your intelligence.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
2. &amp;quot;Don't do the same actions repeatedly.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
3. &amp;quot;Consider taking advantage of exploitable people in crowded areas.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
4. &amp;quot;Apologize if someone asks for an apology.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
5. &amp;quot;Teachers shouldn't be skipping school.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
6. &amp;quot;Try not to get caught having sex as a teacher.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
7. &amp;quot;Two people are better than one at making progress.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
8. &amp;quot;Go have fun after school, or on Sundays.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
9. &amp;quot;You can make your partner climax multiple times when they are at their peak.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
10. &amp;quot;Take your partner to have sex in a room where you won't be disturbed.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
11. &amp;quot;Sunday morning is for dating. Don't forget!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
12. &amp;quot;Do each other's preferred fetishes to increase lust.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
13. &amp;quot;When you are having sex with multiple people, it's hard to maintain the relationships......&amp;quot;&lt;br /&gt;
&lt;br /&gt;
14. &amp;quot;Sexual relationships require special attention to maintain.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
15. &amp;quot;Skipping class isn't good...... but good things may happen if you're invited to.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
16. &amp;quot;It's possible for sexual attraction to increase with experience.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
17. &amp;quot;The rainbow character card gets a 'main character' effect.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
18. &amp;quot;We're sorry, the character items don't have any special effects!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
19. &amp;quot;Watch out for the 'Deceptive' trait.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
20. &amp;quot;It seems like you can listen to the karaoke songs.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
21. &amp;quot;A teacher's abilities are evaluated at a certain point.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
22. &amp;quot;There seems to be a new shop in front of the station.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
23. &amp;quot;Pray to the Jizou Statue.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
24. &amp;quot;Groping someone is a crime.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
25. &amp;quot;Cannot be unzipped.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
26. &amp;quot;You should try studying in the library.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
27. &amp;quot;You should try training at the training grounds.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
28. &amp;quot;You should participate in your club's activities.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
29. &amp;quot;Failure.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
30. &amp;quot;To be a good fighter, you need the right strength and fighting style.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
31. &amp;quot;When there is a 0% response, there is a fundamental problem, so change your tactics.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
32. &amp;quot;First impressions are important...... they could determine later relationships.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
33. &amp;quot;The chimes are related to the color of the cursor.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
34. &amp;quot;It's difficult to have sex with people of very high virtue.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
35. &amp;quot;Being greedy is high risk...... but also could bring high reward.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
36. &amp;quot;When there are a lot of hearts during sex, it increases sexual attraction.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
37. &amp;quot;Come here after next class period.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
=Events=&lt;br /&gt;
Any of these can occur at any time during the week, except where noted.&lt;br /&gt;
&lt;br /&gt;
==Sudden Departure Events==&lt;br /&gt;
If the PC is subject to any of these, the game will end and quit to title menu.&lt;br /&gt;
&lt;br /&gt;
*''''Injury' incident:'''&lt;br /&gt;
These will only be caused by NPC's with the Evil trait. Injury incidents will never happen on weekends.&amp;lt;br /&amp;gt;&lt;br /&gt;
An Evil character will attempt to kill another character marked for death, indicated by a red Favorability status toward the target:&lt;br /&gt;
* [[File:Together_forever.jpg]] - A lover has lost enough Favorability with The Evil character to drop their status to &amp;quot;I want to break up&amp;quot;.&lt;br /&gt;
* [[File:Get_you.jpg]] - A character witnessed by the Evil character in a sexual act with the Evil character's lover has lost enough Favorability to drop below Green status.&lt;br /&gt;
The Evil character will only attack while their Favorability toward the target is below the triggering conditions. However, the status flag will remain once placed, even if Favorability increases enough to forestall an attack, so it becomes tricky to determine how much danger the target is in.[[File:AA2_memorial.jpg|right]][[File:AA2_cuffs.jpg|right]]&lt;br /&gt;
&lt;br /&gt;
After the attack, the day will end, and time forwarded to the next morning, skipping bed time and the opportunity to save or change class roster. Flowers will appear on the victim's desk in the class roster, and a pair of handcuffs will appear on the culprit's desk. Both characters will become unavailable as PC or NPC.&lt;br /&gt;
&lt;br /&gt;
An attacked character with the Lucky trait the injury may escape injury, and an attacker with the Lucky trait may escape suspicion.&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*'''Getting fired'''(as a teacher)&lt;br /&gt;
-Skip 3 classes &amp;lt;br /&amp;gt;&lt;br /&gt;
-H-action with student was witnessed by student who has &amp;quot;Class Prez&amp;quot; trait&amp;lt;br /&amp;gt;&lt;br /&gt;
-Class Prez: will report the teacher (and get him fired) when witnessing him having sex with student&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*'''Pregnancy'''&lt;br /&gt;
See the [[Artificial_Academy_2/H_Guide#Pregnancy|H Guide Pregnancy Section]] for more information.&lt;br /&gt;
&lt;br /&gt;
==H-events==&lt;br /&gt;
*'''Lewd Promise'''&lt;br /&gt;
NPCs may promise sex to the PC or other NPCs under the condition of getting good marks on an exam. This is indicated by a dispostion change to &amp;quot;Lewd promise&amp;quot;. Exams every second weeks on Saturday, beginning with academic exams, then athletic exams, then the club tournament. If the marks are good, the NPC will make an invitation for a H-session at their home.&lt;br /&gt;
&lt;br /&gt;
*'''Infirmary Sex'''&lt;br /&gt;
Characters with the Wild trait can invite you to skip class with them in the Infirmary or on the Rooftop. In the Infirmary you will fall asleep together, and there's a random chance the other character will wake first and initiate sex.&lt;/div&gt;</summary>
		<author><name>Rasseru</name></author>	</entry>

	<entry>
		<id>http://wiki.anime-sharing.com/hgames/index.php?title=Artificial_Academy_2/Free_roam&amp;diff=14250</id>
		<title>Artificial Academy 2/Free roam</title>
		<link rel="alternate" type="text/html" href="http://wiki.anime-sharing.com/hgames/index.php?title=Artificial_Academy_2/Free_roam&amp;diff=14250"/>
				<updated>2014-07-10T10:27:19Z</updated>
		
		<summary type="html">&lt;p&gt;Rasseru: /* Club Rooms */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{hgame|game=Artificial Academy 2|company=IllusionGames|category=IllusionGames}}&lt;br /&gt;
{{stub}}&lt;br /&gt;
=FAQ=&lt;br /&gt;
*'''Q: What does the changing cursor color refer to?'''&amp;lt;br /&amp;gt;A: The color of the cursor reflect how much time left in that period. Blue mean you got a lot and red mean the period is almost over.&lt;br /&gt;
&lt;br /&gt;
*'''Q: Is there any other way to change character (i.e. the Main Character, MC)?'''&amp;lt;br /&amp;gt;A: Yes, after sleeping click the class button on the top right and then select the character (marked by &amp;quot;PC&amp;quot;).&lt;br /&gt;
&lt;br /&gt;
[[File:AA2_statue.jpg|thumb|Statue location]]&lt;br /&gt;
*'''Q: Where can I find the statue to view that stats?'''&amp;lt;br /&amp;gt;A: Refer to the Statue location picture on the right.&lt;br /&gt;
&lt;br /&gt;
[[File:AA2 H locations.jpg|thumb|H locations]]&lt;br /&gt;
*'''Q: Where can I find locations safe to H (in other words: Where can I take the girl to have H)?'''&amp;lt;br /&amp;gt;A: Refer to the H locations picture on the right. Bear in mind that you need sufficient high status with the girl or she won't follow you to the location. H will initiate as soon as you enter the room.&lt;br /&gt;
&lt;br /&gt;
[[File:AA2 Love hotel outside train station.jpg|thumb|Love hotel - Outside Train Station]]&lt;br /&gt;
*'''Q: How do I tell what day it is?'''&amp;lt;br /&amp;gt;A: The sport lesson for that day are the only real indicator of what day of the week it could be: Monday-&amp;gt; Sport ground, Tuesday-&amp;gt; Pool, Wednesday-&amp;gt; Sport center, Thursday-&amp;gt; Pool, Friday-&amp;gt; Sport ground, Saturday-&amp;gt; Half day only so no sport lesson&lt;br /&gt;
&lt;br /&gt;
*'''Q: The statue keep changing the relations every time I click on it? Is this a bug?'''&amp;lt;br /&amp;gt;A: No it's not a bug. In AA2 characters can have multiple(up to 4) opinions/thoughs about their classmates. Therefore, checking the statue muliple times in succesion gives a better impression of the actual relationship.&lt;br /&gt;
&lt;br /&gt;
*'''Q: Where can I find the love hotel?'''&amp;lt;br /&amp;gt;A: Refer to the Love hotel picture on the right. The love hotel is located between the game center and karaoke bar on the ''Outside Train Station'' map (bottom right corner of the location screen). You need to click a small neon sign between the buildings while a character you wish to initiate sex with is following you. The Love hotel picture shows where you need to hold the mouse.&lt;br /&gt;
&lt;br /&gt;
[[File:Map locations.jpg|thumb|Locations with Japanese labels]]&lt;br /&gt;
*'''Q: Can I get a gameover?'''&amp;lt;br /&amp;gt;A: Yes, see [[Artificial_Academy_2/Gameplay#Events|Events Section]]. If the PC is forced to transfer from any of those events, the game will fade to black and quit to title.&lt;br /&gt;
&lt;br /&gt;
*'''Q: How do I get the girl pregant?'''&amp;lt;br /&amp;gt;A: Cum inside of her on a dangerous day. See the [[Artificial_Academy_2/H_Guide#Pregnancy|H Guide Pregnancy Section]] for more information.&lt;br /&gt;
&lt;br /&gt;
*'''Q: How can I get a H-scene in a characters home?'''&amp;lt;br /&amp;gt;A: See the [[Artificial_Academy_2/H_Guide#Private_Rooms|H Guide Private Rooms Section]].&lt;br /&gt;
&lt;br /&gt;
*'''Q: How do I change the club that I'm in?'''&amp;lt;br /&amp;gt;A: See [[Artificial_Academy_2/Gameplay#Staff_Room|Staff Room Section]] for directions and illustration.&lt;br /&gt;
&lt;br /&gt;
*'''Q: When I go to karaoke, music do not playing and all I got is just a image with characters sitting there for a few seconds. Can anyone help?'''&amp;lt;br /&amp;gt;A: You need to put *.wav files in the data/sound/&amp;quot;subfolder&amp;quot;. Put the file(s) in a subfolder that match the [[Artificial_Academy_2/Character_Creation|personality]] you want the file to play for.&lt;br /&gt;
&lt;br /&gt;
=Main Menu=&lt;br /&gt;
*First Button to create new class. A class must be created and named in order to play. The Character Maker provides a pre-made class to play with.&lt;br /&gt;
*Second Button to load previous class.&lt;br /&gt;
*Third Button to edit sound/voice options.&lt;br /&gt;
*Fourth Button to quit game.&lt;br /&gt;
&lt;br /&gt;
==Configuration Options==&lt;br /&gt;
[[File:AA_Configuration.jpg|thumb|left]]All of the options on the System tab have hotkeys to toggle them, shown here and on the Shortcuts tab along with other controls. Many of these are self-explanatory.&lt;br /&gt;
&lt;br /&gt;
* Show Shadow - This will only toggle shadow on and off if Shadows were selected in the graphics option from the launcher. This can be used to switch between finer rendering and better system performance at need.&lt;br /&gt;
* Show Focus - Display or hide the point the camera will rotate around. By default, it appears whenever the mouse is used to control the camera.&lt;br /&gt;
* Automatically Change Camera - If turned off, the camera won't update position when H position changes. The {{key|R}}eset key may function differently depending on where the camera was placed when this option is toggled off.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Your Bedroom=&lt;br /&gt;
[[File:AA2_male_bedroom_night.jpg|thumb|right|Nighttime Bedroom (male)]][[File:AA2_go_sleep.jpg|56px|right|bottom]]&lt;br /&gt;
Here is where you begin and end every school day. You have the following options:&lt;br /&gt;
* Quit - exits the game, with confirmation dialog&lt;br /&gt;
* Title - quit to main menu, with confirmation dialog&lt;br /&gt;
&lt;br /&gt;
These buttons are present in every phase of the day:&lt;br /&gt;
* Upper right class book - display classroom, with varying configuration options depending on the time of day&lt;br /&gt;
* Lower right tile - Advances time to next phase of the day&lt;br /&gt;
&lt;br /&gt;
==Save/Load Class==&lt;br /&gt;
At bedtime, the Save and Load buttons appear beside the exit buttons, and this is the only time a class state can be saved. Any unsaved progress will be lost on quitting the game. Loading a class will return to your bedroom at night, the same time and day that was last saved.&lt;br /&gt;
&lt;br /&gt;
==Your Classroom==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[File:AA2_class_roster.jpg|thumb|left|An example of a completely filled classroom.]][[File:AA2_female_bedroom_morning.jpg|right|thumb|Morning Bedroom (female)]][[File:AA2_go_school.jpg|56px|right|bottom]]This displays a top-down diagram of the class seating arrangement; each box represents an empty desk, or the student who is seated there.&lt;br /&gt;
The player character is marked with the 'PC' icon, and can be changed only in the morning by selecting any other student.&lt;br /&gt;
&lt;br /&gt;
Buttons that appear beneath the desk arrangement (available only at bedtime):&lt;br /&gt;
&lt;br /&gt;
*Uniform - Customize the uniform, sport clothes, swimming clothes and club clothes for the selected student. This can also be used to set standard uniforms for all students.&lt;br /&gt;
*Transfer out - Removes student from any occupied desk selected. The student will be removed from the class save file, and all stats will then be lost.&lt;br /&gt;
*Transfer in - Adds a student to an empty desk from a selection menu of students in Character Maker data. Anyone transferred into the top center desk will be designated the teacher.&lt;br /&gt;
*Fill class - Fills all empty desks semi-randomly with students in Character Maker data.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
''It is important to understand that characters created with the Editor only funtion as a template in class creation: any changes made afterwards, both inside the Editor or to class members, has no effect on the other.'' Completely invisible to the player, the game also assigns a set of AI-behavior to the added classmates in order to prevent two or more characters of the same type acting the same, which would most likely happen when choosing several males, since there are only five types to select from.&lt;br /&gt;
&lt;br /&gt;
===Teacher===&lt;br /&gt;
[[File:Teacher.jpg|thumb|Teacher position]]Artificial Academy 2 has introduced the ability to play as or have an NPC act as a teacher. The teacher is whoever is chosen in the top middle spot of the class. Teachers are never tested on academic or athletic exams, though they may enter the club tournament. Teachers can gain stats in the same way as students by conducting the classes, lessons and club meetings. PC teachers lack the ability to study or exercise independently, but may do so with students one-on-one or in groups. A PC teacher's performance effects the student's development rates.&lt;br /&gt;
&lt;br /&gt;
NPC teachers have a general patrol of the school, from the staff room, up to the class room, then up to the roof and back down. They can easily be found in any of these areas.&lt;br /&gt;
&lt;br /&gt;
Teachers can be fired from their job if certain circumstances are met such as skipping classes(after three times) or being caught by an NPC with the class prez trait engaging in sexual activity with a student.&lt;br /&gt;
&lt;br /&gt;
=The School Day=&lt;br /&gt;
[[File:AA2_train_station.jpg|thumb|left|The school day begins at a train station in the commercial district.]]All gameplay occurs over the course of a day, most of which are school days, but events on days off take place in the same neighborhood.&lt;br /&gt;
==General Controls==&lt;br /&gt;
These controls are always available:&lt;br /&gt;
*{{key|F1}} - Opens settings menu&lt;br /&gt;
*{{key|F2}} - Opens shortcuts menu&lt;br /&gt;
*{{key|F11}}/{{key|PRT SCR}} - Saves a .bmp image of the world view with the game logo watermark in the data/cap folder. Captures won't include the HUD buttons or any interface, to do that you must PRT SCR and paste the clipboarded image into an image editor.&lt;br /&gt;
&lt;br /&gt;
From the room view:&lt;br /&gt;
* {{key|Left-Click}} - Activates buttons, moves PC to character or exit selected by the mouse. A blue box with the map label of the next room will appear when an exit is selected. &lt;br /&gt;
* {{key|Right-Click}} - Stop in place.&lt;br /&gt;
* {{key|Middle-Click}} - Moves to interact with target named in the top left corner.&lt;br /&gt;
* {{key|Mousewheel}} - Selects between characters in the same map area as the player. The selected character will be named in the top left box, and a circle will appear around their feet.&lt;br /&gt;
&lt;br /&gt;
The color of the mouse cursor indicates time remaining in the current period, changing from dark blue at earliest, through green, yellow, and orange to dark red at latest.&lt;br /&gt;
&lt;br /&gt;
The lower right tile always advances time to the next period of the day.&lt;br /&gt;
&lt;br /&gt;
===Upper Right Buttons===&lt;br /&gt;
[[File:Holler_button.jpg|56px]][[File:Holler_actions.jpg|96px|right]] '''Holler''' - Hollers to everyone in range. &lt;br /&gt;
&lt;br /&gt;
Hollers reach everyone in the room, except '''Gather around''' which can call characters in adjacent rooms to come to your room.&lt;br /&gt;
The effectiveness of hollers is based on individual characters' sociability, how they feel about the PC, and whether they have an action chosen already.&lt;br /&gt;
&lt;br /&gt;
*'''Let's study/Let's do sports/Let's do club stuff''' - These are more effective in periods prior to class, PE lessons, or club time, but characters weak in a stat may wish help with it during any period.&lt;br /&gt;
&lt;br /&gt;
*'''Let's have fun/Let's eat/Let's go to karaoke''' - These invite everyone on a group date to establishments around the train station. If done during school hours, this will forfeit all time remaining in the period and skip the curriculum between periods. Far fewer characters will be willing to join during class hours. More will gladly come with after club hours are over, but getting as large a group in one room becomes more difficult.&lt;br /&gt;
&lt;br /&gt;
*'''Be friends with...''' - Asks everyone in the room to improve their mood toward a selected character.&lt;br /&gt;
&lt;br /&gt;
*'''Gather around''' - Asks everyone to come closer, including those in adjacent rooms. The favorite cry of snitches.&lt;br /&gt;
&lt;br /&gt;
[[File:Map_select.jpg|56px]] '''Map Select''' - Opens the map to select a room to move to. The PC will automatically pass through any intervening room, (usually) selecting the shortest route.&lt;br /&gt;
&lt;br /&gt;
[[File:Little_black_book.jpg|56px]] '''Character Select''' - Opens the class roster to select a character to move to and interact with.&lt;br /&gt;
&lt;br /&gt;
===Interaction ===&lt;br /&gt;
When initiating interaction with a character, their full detail model is centered facing you. Pressing {{key|SPACE}} will pause the interaction, hide the HUD, and make the camera controls available.&lt;br /&gt;
&lt;br /&gt;
*Rotate - Left-Click + drag&lt;br /&gt;
*Pan Up/Down - Right-Click and drag up and down or {{key|pageup}} / {{key|pagedown}}.&lt;br /&gt;
*Pan Left/Right - Both-Click and drag left and right.&lt;br /&gt;
*Dolly Forward/Back - Right-Click and drag left and right, or {{key|home}} / {{key|end}}. This moves the camera in and out from the focus.&lt;br /&gt;
*Move Focus In/Out - Both-Click and drag up and down.&lt;br /&gt;
*Move character - {{key|up}} / {{key|down}} / {{key|left}} / {{key|right}}&lt;br /&gt;
*Zoom - {{key|;}} / {{key|\}} - changes camera angle, with the perspective distortion effects along the z-axis: extreme close-ups flatten the image, wide angle expands shapes nearer to the focus and reduces further away.&lt;br /&gt;
*Rotate character - {{key|4}} / {{key|6}} / {{key|8}} / {{key|2}} &lt;br /&gt;
*Reset rotation - {{key|5}} / {{key|R}}&lt;br /&gt;
&lt;br /&gt;
Pressing {{key|SPACE}} again resets the camera and resumes interaction.&lt;br /&gt;
&lt;br /&gt;
In interaction, a column of buttons appears down the right side of the screen. Note that after three uses of any option per character per period, the percentage chance and effectiveness will sharply decline, in most cases to 0%.&lt;br /&gt;
&lt;br /&gt;
====[[File:Influence_button.jpg|56px]]Influence====&lt;br /&gt;
* '''Encourage''' - Cheers up a character if depressed&lt;br /&gt;
* '''Calm''' - Calms down a character if angry&lt;br /&gt;
* '''Praise''' - Flatter or thank a character. Increases the % chance and maximum love gain of other options temporarily.&lt;br /&gt;
* '''Grumble''' - Complain to a character. Can soften another character's attitude toward the PC temporarily. This is more effective the more the character dislikes the PC.&lt;br /&gt;
* '''Apologize''' - Apologizes to character who feels wronged enough to demand an apology. These characters will be in an 'Unforgivable!' status toward your character until a successful apology.&lt;br /&gt;
* '''Never Mind''' - Cancels the interaction.&lt;br /&gt;
&lt;br /&gt;
====[[File:Lecture_button.jpg|56px]]Lecture====&lt;br /&gt;
All lectures reduce the character's horniness to some extent. Depending on the character's seriousness(virtue, teacher, related traits, mood etc), it may change overall mood to Tension which increases the tendency to do school activities, and also increases the success rate of accepting cooperative works.   &lt;br /&gt;
* '''Encourage to study/Encourage to train/Encourage club stuff''': Motivate character to get more involved in study, physical training or club activities, and improve the character's effectiveness in study/training/club sessions. The success rate is reduced by the character's current horniness, but if effective will reduce horniness.&lt;br /&gt;
* '''Encourage to cooperate''': Increases the success rate of accepting cooperative works such as Study Together/Sports/Club Activity.  &lt;br /&gt;
* '''Reflect on Ero''': Try to dampen character's horniness, reducing it by much more than upper options.&lt;br /&gt;
&lt;br /&gt;
====[[File:Gossip_button.jpg|56px]]Gossip====&lt;br /&gt;
* '''I have a good rumor''': Tells the character another character likes them. If effective, improves the chance they will seek the other character out for interaction.&lt;br /&gt;
* '''Try to get along with''': If successful, improves the character's attitude toward a selected character. If the character already likes the other character, improves their opinion toward you.&lt;br /&gt;
* '''I want to get along with''': Ask the character to help improve another character's opinion toward you.&lt;br /&gt;
* '''I have a bad rumor''': Lowers the character's opinion of the other character, or if unsuccessful it lowers their opinion of you. If a lover is told a rumor they believe, they may seek the reported lover for a slap (that includes you.) This is more likely if the rumor is true. If the lover is doubtful, they may question their lover personally about it.&lt;br /&gt;
* '''Do you love this person?''': Reveals the character's feelings toward another character.&lt;br /&gt;
&lt;br /&gt;
====[[File:Chat_button.jpg|56px]]Chat====&lt;br /&gt;
* '''Daily Life/Hobbies/Food''': Light topics that are very easy to get a character to open up and reveal themselves with. Certain topics are more successful and effective depending on personality type and traits.&lt;br /&gt;
* '''Love''': Talk about matters of the heart. Successes and failures have a more drastic effect on the character's opinion of you.&lt;br /&gt;
* '''Sex''': Increases the character's horniness. Some personality types/traits are more enthusiastic about this subject than others.&lt;br /&gt;
:Different topics have different rates of having deep conversations, dependent on the Personality type and Traits.&lt;br /&gt;
:Talking about Love can increase the character's affection quickly, but that can also diminish as quickly. To romantic personality types, such as Smart and Sweet, and those with the Passionate trait, talking about Love have a higher rate of deep conversations.&lt;br /&gt;
:Talking about sex increases both character's horniness and makes them more willing to engage in sexual contact, but this fades very rapidly if not sustained or successfully acted on. To some sexual personality types, such as Pleasant and Assertive, and those with the Lewd trait, talk about sex has a higher rate of deep conversations.&lt;br /&gt;
&lt;br /&gt;
====[[File:Invite_button.jpg|56px]]Invite====&lt;br /&gt;
* '''Study together/Sports/Club activity''': These invite a character to improve intelligence, strength or club score with you. The character with the lower score will improve much more, the one with higher score will improve less.&lt;br /&gt;
* '''Massage''': Massages the character, reducing stress. This will also clear any love, hate and horniness accumulated from interacting with you. Different intensities are better suited to and more effective with different personalities. &lt;br /&gt;
* '''Go to class (During morning)''': Ask them to come to homeroom class with you. Doing so will also spread rumors that you have become a couple with that character.&lt;br /&gt;
* '''Go eat lunch (During noon)''' Ask the character to eat lunch with you in the cafeteria. You can also eat in the rooftop by asking someone to eat lunch while in the rooftop.&lt;br /&gt;
* '''Let's take a rest (During afternoon)''' Ask the character to rest in the courtyard.&lt;br /&gt;
* '''Walk home together (During evening)''': Ask the character to walk home with you at after school. This improves love relationship and ends the day. Similar to going to class together, this can spread rumors of a relationship between the characters.&lt;br /&gt;
* '''Have some fun/Go eat/Go to karaoke''': Invite a character to activities in town, improving their friendship, love, or horniness. If during school hours, these forfeit all time remaining in the period and skips the curriculum between periods. Fewer characters will be willing to skip class, but Wild characters will be more likely to join even if their opinion of you is ambivalent.&lt;br /&gt;
* '''Let's study together''' - This invites the character to study with you at your home. A character resistant to having sex with your character is unlikely to accept. Sex will only occur if that character is at maximum horniness when leaving from the train station, otherwise you will have a study session with that character.&lt;br /&gt;
&lt;br /&gt;
====[[File:Abuse.jpg|56x]]Bully====&lt;br /&gt;
* '''Insult''': Insults a character, causing depression or anger and reducing their opinion toward you. A successful insult against a Masochist increases their opinion of you, and their horniness.&lt;br /&gt;
* '''Fight''': Challenge another character to a fight&lt;br /&gt;
* '''Ignore''': Order the character to ignore a selected character&lt;br /&gt;
* '''Show 'that'''': Demand the character to expose themselves to you&lt;br /&gt;
* '''Put this on''': Make the character wear a vibrator. If successful, their horniness will increase, and they will become more willing to have sex.&lt;br /&gt;
* '''Force''': Make another character have sex with you. This can be with physical force, extortion, or personal pressure on a lover.&lt;br /&gt;
:Note: '''Show that/Put this on/Force''' options may abuse the relationship if the character isn't prepared (eg, not lovers, not enough love, not horny, etc.) and leave both characters in a purple status toward each other. Masochists are the exception, as even failed attempts will increase their love and horniness, and are unlikely to cause purple status.&lt;br /&gt;
====[[File:Love_button.jpg|56px]]Love====&lt;br /&gt;
* '''Ask to join club''': Invite the character to join your club.&lt;br /&gt;
* '''Ask on a date''': Invite the character on a date next Sunday. &lt;br /&gt;
* '''Confess''': Tell them you love them. Some characters are uncomfortable being told this too frequently, other characters need the reinforcement, particularly those who often tell you they love you.&lt;br /&gt;
* '''Let's be lovers/Let's break up''': Ask to become lovers with the character, or ask to break up if already lovers with the character. If failed, causes depression in the confessing character. If you already have a lover, this will cause anger even if it succeeds.&lt;br /&gt;
: '''Ask on a date''' - You can start the date by either waiting for your date to talk to you or talking to your date yourself. Time will proceed to evening after the date. You can ask multiple NPCs for a date but you will only be able to date 1 of them because a date can only be done in the morning and time will immediately proceed to evening after the date. The NPCs which you weren't able to date will get angry at you. To know if you have a date with an NPC, talk to them and they will mention things like they can't wait for Sunday to come or that they are looking forward to the date etc.&lt;br /&gt;
====[[File:Contact_button.jpg|56px]]Contact====&lt;br /&gt;
* '''Caress''': Pat/stroke a character's head. This reduces stress and horniness, increases affection.&lt;br /&gt;
* '''Hug''': Hug a character. Reduces stress and improves friendship/love.&lt;br /&gt;
* '''Kiss''': Kiss a character. Increases love and horniness.&lt;br /&gt;
* '''Touch''': Molest a character. Increases horniness, reduces love except for Lewd types.&lt;br /&gt;
* '''Sex''': Initiates sex in the room with the character. If not horny enough, reduces love.&lt;br /&gt;
: The longer a contact is sustained, the greater the effect. The sustained effect may differ between characters and circumstances. Sustained contact with partners with a different orientation from you is more likely to reduce horniness.&lt;br /&gt;
: '''Caress''', '''Hug''', and '''Kiss''' are necessary steps in intimacy depending on virtue. Normal/High/Highest virtues aren't likely to be succeed unless the previous steps have been taken; won't be willing to have sex with someone they've never kissed, are less likely to kiss if they haven't been hugged, and so on. Lower virtues are more opened, and even might give their first kiss after sex like as a reward. '''Touch''' isn't necessary to initiate '''Sex''', but it can help.&lt;br /&gt;
:All of these except Caress will make those in the room react, possibly spread rumors, and if a lover witnesses, it will certainly give them the opinion of 'Cheater!'. Lovers may spontaneously do these in public to spread the rumors, cause jealousy, and deflect others' interest in your character.&lt;br /&gt;
====[[File:Travel_button.jpg|56px]]Travel====&lt;br /&gt;
* '''Follow me''': Asks the character to follow you. They will trail after your character until the next time you interact with them, unless you follow another character. Joining or initiating a group activity will also leave them behind.&lt;br /&gt;
* '''Go away''': Asks the character to leave the room. May cause depression or anger whether successful or not.&lt;br /&gt;
* '''Come here''': Asks the character to meet you at a location next period, and next period that location will be marked on the map with a red person icon. Interacting with the character there will improve their opinion toward you, standing them up will lower it. Bringing the character there yourself will satisfy the meeting requirement, but that will override anything they may have had to say to you at the meeting.&lt;br /&gt;
&lt;br /&gt;
==Map==&lt;br /&gt;
Many rooms are simply passages between other rooms, but a few of them have notable purposes.&lt;br /&gt;
&lt;br /&gt;
Private rooms are explained in the [[Artificial_Academy_2/H_Guide#Private_Rooms|H Guide Private Rooms Section]].&lt;br /&gt;
===Study Rooms===&lt;br /&gt;
These places below are the study areas for intelligence that equals to better grades.&lt;br /&gt;
* Library is for alone study and one on one.&lt;br /&gt;
* Classroom is for group study.&lt;br /&gt;
* Station is for private study.&lt;br /&gt;
&lt;br /&gt;
===Physical Training Rooms===&lt;br /&gt;
These areas below are places to do sportsmanship. &lt;br /&gt;
* Training Grounds is for solo and one on one training.&lt;br /&gt;
* Gym is group training.&lt;br /&gt;
&lt;br /&gt;
===Club Rooms===&lt;br /&gt;
These club rooms below helps with intelligence or strength. Also you must be a member of the club use these areas during club time.&lt;br /&gt;
* Multi-purpose Room&lt;br /&gt;
* Japanese Room &lt;br /&gt;
* Music Room&lt;br /&gt;
* Swimming Pool&lt;br /&gt;
* Dojo&lt;br /&gt;
* Ball field&lt;br /&gt;
&lt;br /&gt;
The Gym is a clubroom. Yet, it can be use anytime for groups.&lt;br /&gt;
&lt;br /&gt;
===Locker Room===&lt;br /&gt;
[[File:AA2_locker.jpg|thumb|left]][[File:AA2_f_locker.jpg|thumb|right]]One of the gender-restricted rooms, you will most often find only members of the same sex, unless a member of the opposite sex is escorted through to the shower room beyond. Though the occupants may appear to react to the intrusion when a member of the opposite sex is escorted through, there will be no effect on their opinion of the player. However, coming out from the shower room unescorted is a different matter.&lt;br /&gt;
&lt;br /&gt;
Here you also find the locker that, when activated, gives you a selection of clothes to change into. All students will attempt to change into the uniform required for the next phase of the day.&lt;br /&gt;
&lt;br /&gt;
===Staff Room===&lt;br /&gt;
[[File:AA2_staff_room.jpg|thumb|left]]This room is one end of the teacher's regular patrol through the school halls, so it's most often occupied by the teacher and students wishing to speak with the teacher.&lt;br /&gt;
&lt;br /&gt;
Activating the ledger on the desk gives you a selection of clubs you can join, or Right-click to exit. This takes a bit of time whether you select anything or not.&lt;br /&gt;
&lt;br /&gt;
==Time==&lt;br /&gt;
The days are divided into up to four phases, all of which are important on school days, and only two are important on Saturday. One may be important on Sunday, if you have a date.&lt;br /&gt;
===Morning===&lt;br /&gt;
[[File:AA2_School_Gate.jpg|left|thumb|The morning's destination.]][[File:AA2_go_class.jpg|56px|right]]&lt;br /&gt;
On arriving at the train station, other students and teacher will already be at the school, depending on their Personality and Traits. For example, A teacher or Serious student is most likely to always be present, an Absentminded student is unlikely to arrive until homeroom class begins, and an Absentminded teacher has a random but small chance of not appearing before class. For a few minutes, the other characters will be unable to detect your arrival, even those present at the station with you. The chance increases but remains low the longer you remain there.&lt;br /&gt;
&lt;br /&gt;
Lovers with maximum Favorability will be wandering the station at the start of the day. As with others, they will not detect your character's presence until you interact with one of them. If you have multiple lovers, it may be wise to either wait for them to wander out, or go directly to school.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Noon===&lt;br /&gt;
[[File:AA2_go_pe.jpg|56px|right]]&lt;br /&gt;
===Afternoon===&lt;br /&gt;
[[File:AA2_go_club.jpg|56px|right]]&lt;br /&gt;
===Evening===&lt;br /&gt;
[[File:AA2_go_home.jpg|56px|right]]&lt;br /&gt;
===Sunday Morning===&lt;br /&gt;
[[File:AA2_go_out.jpg|56px|right]][[File:AA2_go_eve.jpg|56px|right]]All characters who would arrive at school before yours will crowd the station when you enter, randomly wandering. As any other morning, they will be unable to detect other characters for the first few minutes, which leaves you the initiative.&lt;br /&gt;
&lt;br /&gt;
During this period, invitations to do any activity at the station will fail with any character, whether they have a date or not.&lt;br /&gt;
&lt;br /&gt;
If you have a date with another character, it will begin as soon as you interact with them. Their mood will influence the success of your date together, and you will have no opportunity to improve it before it begins, so you may wish to check on them before Saturday evening ends to ensure their mood. The longer you wait before beginning the Sunday date can also reduce their mood, and catching you talking to another character is very certain to put them in a bad mood. Your date will remark on the quality of the date at the end, which also ends the morning period.&lt;br /&gt;
&lt;br /&gt;
==Statue and Status==&lt;br /&gt;
===Favorability Rating===&lt;br /&gt;
===Personal Stats===&lt;br /&gt;
===Coupling Stats===&lt;br /&gt;
===Leaderboards===&lt;br /&gt;
&lt;br /&gt;
=List of BGMs=&lt;br /&gt;
{|&lt;br /&gt;
|BGM00 - '''Friendship''' - ||Music that plays around friends; will often play after positive interactions||[[File:BGMFriendship.ogg|top]]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|BGM01 - '''Happiness/Love''' - ||Music that plays after highly positive successful interactions; i.e. successful confession||[[File:BGMHappiness.ogg|top]]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|BGM02 - '''Suspicious''' - ||Music that plays when you are alone with a potential partner, while already having boy/girlfriend||[[File:BGMSuspicious.ogg|top]]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|BGM03 - '''Sadness''' - ||Music that plays when someone in the room needs the &amp;quot;Encourage&amp;quot; or &amp;quot;Apologize&amp;quot; actions||[[File:BGMSadness.ogg|top]]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|BGM04 - '''Tranquil''' - ||Music that plays when there are only a few neutral (or above) students; low interaction count||[[File:BGMTranquil.ogg]]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|BGM05 - '''Erotic''' - ||Music that plays when you are around a student(s) who are aroused/engaged in sexual activity||[[File:BGMErotic.ogg]]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|BGM06 - '''Tension''' - ||Music that plays when around enemies and strangers; will often play after negative interactions||[[File:BGMTension.ogg]]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|BGM07 - '''Normal''' - ||Music that plays when the character is alone, or nothing else is playing.||[[File:BGMNormal.ogg]]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|BGM08 - '''Forced''' - ||Music that plays when you force a character to have sex||[[File:BGMForced.ogg]]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|BGM09 - '''H''' - ||Music that plays when you are in an H-scene||[[File:BGMH.ogg]]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|BGM10 - '''Pre-fight''' - ||Music that plays when a fight is about to break out||[[File:BGMPre-Fight.ogg]]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|BGM11 - '''Title &amp;amp; Room''' - ||Music that plays on the title screen and in your room||[[File:BGMTitle.ogg]]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|BGM12 - '''Fight''' - ||Music that plays when there's actually a fight!||[[File:BGMFight.ogg]]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|BGM13 - '''Weekend''' - ||Music that plays in your room when the weekend has started||[[File:BGMWeekend.ogg]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=List of Notes Found on the Desk=&lt;br /&gt;
1. &amp;quot;Athletic club activities affect your strength, while art club actvitities affect your intelligence.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
2. &amp;quot;Don't do the same actions repeatedly.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
3. &amp;quot;Consider taking advantage of exploitable people in crowded areas.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
4. &amp;quot;Apologize if someone asks for an apology.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
5. &amp;quot;Teachers shouldn't be skipping school.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
6. &amp;quot;Try not to get caught having sex as a teacher.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
7. &amp;quot;Two people are better than one at making progress.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
8. &amp;quot;Go have fun after school, or on Sundays.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
9. &amp;quot;You can make your partner climax multiple times when they are at their peak.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
10. &amp;quot;Take your partner to have sex in a room where you won't be disturbed.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
11. &amp;quot;Sunday morning is for dating. Don't forget!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
12. &amp;quot;Do each other's preferred fetishes to increase lust.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
13. &amp;quot;When you are having sex with multiple people, it's hard to maintain the relationships......&amp;quot;&lt;br /&gt;
&lt;br /&gt;
14. &amp;quot;Sexual relationships require special attention to maintain.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
15. &amp;quot;Skipping class isn't good...... but good things may happen if you're invited to.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
16. &amp;quot;It's possible for sexual attraction to increase with experience.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
17. &amp;quot;The rainbow character card gets a 'main character' effect.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
18. &amp;quot;We're sorry, the character items don't have any special effects!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
19. &amp;quot;Watch out for the 'Deceptive' trait.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
20. &amp;quot;It seems like you can listen to the karaoke songs.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
21. &amp;quot;A teacher's abilities are evaluated at a certain point.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
22. &amp;quot;There seems to be a new shop in front of the station.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
23. &amp;quot;Pray to the Jizou Statue.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
24. &amp;quot;Groping someone is a crime.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
25. &amp;quot;Cannot be unzipped.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
26. &amp;quot;You should try studying in the library.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
27. &amp;quot;You should try training at the training grounds.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
28. &amp;quot;You should participate in your club's activities.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
29. &amp;quot;Failure.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
30. &amp;quot;To be a good fighter, you need the right strength and fighting style.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
31. &amp;quot;When there is a 0% response, there is a fundamental problem, so change your tactics.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
32. &amp;quot;First impressions are important...... they could determine later relationships.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
33. &amp;quot;The chimes are related to the color of the cursor.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
34. &amp;quot;It's difficult to have sex with people of very high virtue.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
35. &amp;quot;Being greedy is high risk...... but also could bring high reward.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
36. &amp;quot;When there are a lot of hearts during sex, it increases sexual attraction.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
37. &amp;quot;Come here after next class period.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
=Events=&lt;br /&gt;
Any of these can occur at any time during the week, except where noted.&lt;br /&gt;
&lt;br /&gt;
==Sudden Departure Events==&lt;br /&gt;
If the PC is subject to any of these, the game will end and quit to title menu.&lt;br /&gt;
&lt;br /&gt;
*''''Injury' incident:'''&lt;br /&gt;
These will only be caused by NPC's with the Evil trait. Injury incidents will never happen on weekends.&amp;lt;br /&amp;gt;&lt;br /&gt;
An Evil character will attempt to kill another character marked for death, indicated by a red Favorability status toward the target:&lt;br /&gt;
* [[File:Together_forever.jpg]] - A lover has lost enough Favorability with The Evil character to drop their status to &amp;quot;I want to break up&amp;quot;.&lt;br /&gt;
* [[File:Get_you.jpg]] - A character witnessed by the Evil character in a sexual act with the Evil character's lover has lost enough Favorability to drop below Green status.&lt;br /&gt;
The Evil character will only attack while their Favorability toward the target is below the triggering conditions. However, the status flag will remain once placed, even if Favorability increases enough to forestall an attack, so it becomes tricky to determine how much danger the target is in.[[File:AA2_memorial.jpg|right]][[File:AA2_cuffs.jpg|right]]&lt;br /&gt;
&lt;br /&gt;
After the attack, the day will end, and time forwarded to the next morning, skipping bed time and the opportunity to save or change class roster. Flowers will appear on the victim's desk in the class roster, and a pair of handcuffs will appear on the culprit's desk. Both characters will become unavailable as PC or NPC.&lt;br /&gt;
&lt;br /&gt;
An attacked character with the Lucky trait the injury may escape injury, and an attacker with the Lucky trait may escape suspicion.&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*'''Getting fired'''(as a teacher)&lt;br /&gt;
-Skip 3 classes &amp;lt;br /&amp;gt;&lt;br /&gt;
-H-action with student was witnessed by student who has &amp;quot;Class Prez&amp;quot; trait&amp;lt;br /&amp;gt;&lt;br /&gt;
-Class Prez: will report the teacher (and get him fired) when witnessing him having sex with student&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*'''Pregnancy'''&lt;br /&gt;
See the [[Artificial_Academy_2/H_Guide#Pregnancy|H Guide Pregnancy Section]] for more information.&lt;br /&gt;
&lt;br /&gt;
==H-events==&lt;br /&gt;
*'''Lewd Promise'''&lt;br /&gt;
NPCs may promise sex to the PC or other NPCs under the condition of getting good marks on an exam. This is indicated by a dispostion change to &amp;quot;Lewd promise&amp;quot;. Exams every second weeks on Saturday, beginning with academic exams, then athletic exams, then the club tournament. If the marks are good, the NPC will make an invitation for a H-session at their home.&lt;br /&gt;
&lt;br /&gt;
*'''Infirmary Sex'''&lt;br /&gt;
Characters with the Wild trait can invite you to skip class with them in the Infirmary or on the Rooftop. In the Infirmary you will fall asleep together, and there's a random chance the other character will wake first and initiate sex.&lt;/div&gt;</summary>
		<author><name>Rasseru</name></author>	</entry>

	<entry>
		<id>http://wiki.anime-sharing.com/hgames/index.php?title=Artificial_Academy_2/Free_roam&amp;diff=14249</id>
		<title>Artificial Academy 2/Free roam</title>
		<link rel="alternate" type="text/html" href="http://wiki.anime-sharing.com/hgames/index.php?title=Artificial_Academy_2/Free_roam&amp;diff=14249"/>
				<updated>2014-07-10T10:16:41Z</updated>
		
		<summary type="html">&lt;p&gt;Rasseru: /* Physical Training Rooms */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{hgame|game=Artificial Academy 2|company=IllusionGames|category=IllusionGames}}&lt;br /&gt;
{{stub}}&lt;br /&gt;
=FAQ=&lt;br /&gt;
*'''Q: What does the changing cursor color refer to?'''&amp;lt;br /&amp;gt;A: The color of the cursor reflect how much time left in that period. Blue mean you got a lot and red mean the period is almost over.&lt;br /&gt;
&lt;br /&gt;
*'''Q: Is there any other way to change character (i.e. the Main Character, MC)?'''&amp;lt;br /&amp;gt;A: Yes, after sleeping click the class button on the top right and then select the character (marked by &amp;quot;PC&amp;quot;).&lt;br /&gt;
&lt;br /&gt;
[[File:AA2_statue.jpg|thumb|Statue location]]&lt;br /&gt;
*'''Q: Where can I find the statue to view that stats?'''&amp;lt;br /&amp;gt;A: Refer to the Statue location picture on the right.&lt;br /&gt;
&lt;br /&gt;
[[File:AA2 H locations.jpg|thumb|H locations]]&lt;br /&gt;
*'''Q: Where can I find locations safe to H (in other words: Where can I take the girl to have H)?'''&amp;lt;br /&amp;gt;A: Refer to the H locations picture on the right. Bear in mind that you need sufficient high status with the girl or she won't follow you to the location. H will initiate as soon as you enter the room.&lt;br /&gt;
&lt;br /&gt;
[[File:AA2 Love hotel outside train station.jpg|thumb|Love hotel - Outside Train Station]]&lt;br /&gt;
*'''Q: How do I tell what day it is?'''&amp;lt;br /&amp;gt;A: The sport lesson for that day are the only real indicator of what day of the week it could be: Monday-&amp;gt; Sport ground, Tuesday-&amp;gt; Pool, Wednesday-&amp;gt; Sport center, Thursday-&amp;gt; Pool, Friday-&amp;gt; Sport ground, Saturday-&amp;gt; Half day only so no sport lesson&lt;br /&gt;
&lt;br /&gt;
*'''Q: The statue keep changing the relations every time I click on it? Is this a bug?'''&amp;lt;br /&amp;gt;A: No it's not a bug. In AA2 characters can have multiple(up to 4) opinions/thoughs about their classmates. Therefore, checking the statue muliple times in succesion gives a better impression of the actual relationship.&lt;br /&gt;
&lt;br /&gt;
*'''Q: Where can I find the love hotel?'''&amp;lt;br /&amp;gt;A: Refer to the Love hotel picture on the right. The love hotel is located between the game center and karaoke bar on the ''Outside Train Station'' map (bottom right corner of the location screen). You need to click a small neon sign between the buildings while a character you wish to initiate sex with is following you. The Love hotel picture shows where you need to hold the mouse.&lt;br /&gt;
&lt;br /&gt;
[[File:Map locations.jpg|thumb|Locations with Japanese labels]]&lt;br /&gt;
*'''Q: Can I get a gameover?'''&amp;lt;br /&amp;gt;A: Yes, see [[Artificial_Academy_2/Gameplay#Events|Events Section]]. If the PC is forced to transfer from any of those events, the game will fade to black and quit to title.&lt;br /&gt;
&lt;br /&gt;
*'''Q: How do I get the girl pregant?'''&amp;lt;br /&amp;gt;A: Cum inside of her on a dangerous day. See the [[Artificial_Academy_2/H_Guide#Pregnancy|H Guide Pregnancy Section]] for more information.&lt;br /&gt;
&lt;br /&gt;
*'''Q: How can I get a H-scene in a characters home?'''&amp;lt;br /&amp;gt;A: See the [[Artificial_Academy_2/H_Guide#Private_Rooms|H Guide Private Rooms Section]].&lt;br /&gt;
&lt;br /&gt;
*'''Q: How do I change the club that I'm in?'''&amp;lt;br /&amp;gt;A: See [[Artificial_Academy_2/Gameplay#Staff_Room|Staff Room Section]] for directions and illustration.&lt;br /&gt;
&lt;br /&gt;
*'''Q: When I go to karaoke, music do not playing and all I got is just a image with characters sitting there for a few seconds. Can anyone help?'''&amp;lt;br /&amp;gt;A: You need to put *.wav files in the data/sound/&amp;quot;subfolder&amp;quot;. Put the file(s) in a subfolder that match the [[Artificial_Academy_2/Character_Creation|personality]] you want the file to play for.&lt;br /&gt;
&lt;br /&gt;
=Main Menu=&lt;br /&gt;
*First Button to create new class. A class must be created and named in order to play. The Character Maker provides a pre-made class to play with.&lt;br /&gt;
*Second Button to load previous class.&lt;br /&gt;
*Third Button to edit sound/voice options.&lt;br /&gt;
*Fourth Button to quit game.&lt;br /&gt;
&lt;br /&gt;
==Configuration Options==&lt;br /&gt;
[[File:AA_Configuration.jpg|thumb|left]]All of the options on the System tab have hotkeys to toggle them, shown here and on the Shortcuts tab along with other controls. Many of these are self-explanatory.&lt;br /&gt;
&lt;br /&gt;
* Show Shadow - This will only toggle shadow on and off if Shadows were selected in the graphics option from the launcher. This can be used to switch between finer rendering and better system performance at need.&lt;br /&gt;
* Show Focus - Display or hide the point the camera will rotate around. By default, it appears whenever the mouse is used to control the camera.&lt;br /&gt;
* Automatically Change Camera - If turned off, the camera won't update position when H position changes. The {{key|R}}eset key may function differently depending on where the camera was placed when this option is toggled off.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Your Bedroom=&lt;br /&gt;
[[File:AA2_male_bedroom_night.jpg|thumb|right|Nighttime Bedroom (male)]][[File:AA2_go_sleep.jpg|56px|right|bottom]]&lt;br /&gt;
Here is where you begin and end every school day. You have the following options:&lt;br /&gt;
* Quit - exits the game, with confirmation dialog&lt;br /&gt;
* Title - quit to main menu, with confirmation dialog&lt;br /&gt;
&lt;br /&gt;
These buttons are present in every phase of the day:&lt;br /&gt;
* Upper right class book - display classroom, with varying configuration options depending on the time of day&lt;br /&gt;
* Lower right tile - Advances time to next phase of the day&lt;br /&gt;
&lt;br /&gt;
==Save/Load Class==&lt;br /&gt;
At bedtime, the Save and Load buttons appear beside the exit buttons, and this is the only time a class state can be saved. Any unsaved progress will be lost on quitting the game. Loading a class will return to your bedroom at night, the same time and day that was last saved.&lt;br /&gt;
&lt;br /&gt;
==Your Classroom==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[File:AA2_class_roster.jpg|thumb|left|An example of a completely filled classroom.]][[File:AA2_female_bedroom_morning.jpg|right|thumb|Morning Bedroom (female)]][[File:AA2_go_school.jpg|56px|right|bottom]]This displays a top-down diagram of the class seating arrangement; each box represents an empty desk, or the student who is seated there.&lt;br /&gt;
The player character is marked with the 'PC' icon, and can be changed only in the morning by selecting any other student.&lt;br /&gt;
&lt;br /&gt;
Buttons that appear beneath the desk arrangement (available only at bedtime):&lt;br /&gt;
&lt;br /&gt;
*Uniform - Customize the uniform, sport clothes, swimming clothes and club clothes for the selected student. This can also be used to set standard uniforms for all students.&lt;br /&gt;
*Transfer out - Removes student from any occupied desk selected. The student will be removed from the class save file, and all stats will then be lost.&lt;br /&gt;
*Transfer in - Adds a student to an empty desk from a selection menu of students in Character Maker data. Anyone transferred into the top center desk will be designated the teacher.&lt;br /&gt;
*Fill class - Fills all empty desks semi-randomly with students in Character Maker data.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
''It is important to understand that characters created with the Editor only funtion as a template in class creation: any changes made afterwards, both inside the Editor or to class members, has no effect on the other.'' Completely invisible to the player, the game also assigns a set of AI-behavior to the added classmates in order to prevent two or more characters of the same type acting the same, which would most likely happen when choosing several males, since there are only five types to select from.&lt;br /&gt;
&lt;br /&gt;
===Teacher===&lt;br /&gt;
[[File:Teacher.jpg|thumb|Teacher position]]Artificial Academy 2 has introduced the ability to play as or have an NPC act as a teacher. The teacher is whoever is chosen in the top middle spot of the class. Teachers are never tested on academic or athletic exams, though they may enter the club tournament. Teachers can gain stats in the same way as students by conducting the classes, lessons and club meetings. PC teachers lack the ability to study or exercise independently, but may do so with students one-on-one or in groups. A PC teacher's performance effects the student's development rates.&lt;br /&gt;
&lt;br /&gt;
NPC teachers have a general patrol of the school, from the staff room, up to the class room, then up to the roof and back down. They can easily be found in any of these areas.&lt;br /&gt;
&lt;br /&gt;
Teachers can be fired from their job if certain circumstances are met such as skipping classes(after three times) or being caught by an NPC with the class prez trait engaging in sexual activity with a student.&lt;br /&gt;
&lt;br /&gt;
=The School Day=&lt;br /&gt;
[[File:AA2_train_station.jpg|thumb|left|The school day begins at a train station in the commercial district.]]All gameplay occurs over the course of a day, most of which are school days, but events on days off take place in the same neighborhood.&lt;br /&gt;
==General Controls==&lt;br /&gt;
These controls are always available:&lt;br /&gt;
*{{key|F1}} - Opens settings menu&lt;br /&gt;
*{{key|F2}} - Opens shortcuts menu&lt;br /&gt;
*{{key|F11}}/{{key|PRT SCR}} - Saves a .bmp image of the world view with the game logo watermark in the data/cap folder. Captures won't include the HUD buttons or any interface, to do that you must PRT SCR and paste the clipboarded image into an image editor.&lt;br /&gt;
&lt;br /&gt;
From the room view:&lt;br /&gt;
* {{key|Left-Click}} - Activates buttons, moves PC to character or exit selected by the mouse. A blue box with the map label of the next room will appear when an exit is selected. &lt;br /&gt;
* {{key|Right-Click}} - Stop in place.&lt;br /&gt;
* {{key|Middle-Click}} - Moves to interact with target named in the top left corner.&lt;br /&gt;
* {{key|Mousewheel}} - Selects between characters in the same map area as the player. The selected character will be named in the top left box, and a circle will appear around their feet.&lt;br /&gt;
&lt;br /&gt;
The color of the mouse cursor indicates time remaining in the current period, changing from dark blue at earliest, through green, yellow, and orange to dark red at latest.&lt;br /&gt;
&lt;br /&gt;
The lower right tile always advances time to the next period of the day.&lt;br /&gt;
&lt;br /&gt;
===Upper Right Buttons===&lt;br /&gt;
[[File:Holler_button.jpg|56px]][[File:Holler_actions.jpg|96px|right]] '''Holler''' - Hollers to everyone in range. &lt;br /&gt;
&lt;br /&gt;
Hollers reach everyone in the room, except '''Gather around''' which can call characters in adjacent rooms to come to your room.&lt;br /&gt;
The effectiveness of hollers is based on individual characters' sociability, how they feel about the PC, and whether they have an action chosen already.&lt;br /&gt;
&lt;br /&gt;
*'''Let's study/Let's do sports/Let's do club stuff''' - These are more effective in periods prior to class, PE lessons, or club time, but characters weak in a stat may wish help with it during any period.&lt;br /&gt;
&lt;br /&gt;
*'''Let's have fun/Let's eat/Let's go to karaoke''' - These invite everyone on a group date to establishments around the train station. If done during school hours, this will forfeit all time remaining in the period and skip the curriculum between periods. Far fewer characters will be willing to join during class hours. More will gladly come with after club hours are over, but getting as large a group in one room becomes more difficult.&lt;br /&gt;
&lt;br /&gt;
*'''Be friends with...''' - Asks everyone in the room to improve their mood toward a selected character.&lt;br /&gt;
&lt;br /&gt;
*'''Gather around''' - Asks everyone to come closer, including those in adjacent rooms. The favorite cry of snitches.&lt;br /&gt;
&lt;br /&gt;
[[File:Map_select.jpg|56px]] '''Map Select''' - Opens the map to select a room to move to. The PC will automatically pass through any intervening room, (usually) selecting the shortest route.&lt;br /&gt;
&lt;br /&gt;
[[File:Little_black_book.jpg|56px]] '''Character Select''' - Opens the class roster to select a character to move to and interact with.&lt;br /&gt;
&lt;br /&gt;
===Interaction ===&lt;br /&gt;
When initiating interaction with a character, their full detail model is centered facing you. Pressing {{key|SPACE}} will pause the interaction, hide the HUD, and make the camera controls available.&lt;br /&gt;
&lt;br /&gt;
*Rotate - Left-Click + drag&lt;br /&gt;
*Pan Up/Down - Right-Click and drag up and down or {{key|pageup}} / {{key|pagedown}}.&lt;br /&gt;
*Pan Left/Right - Both-Click and drag left and right.&lt;br /&gt;
*Dolly Forward/Back - Right-Click and drag left and right, or {{key|home}} / {{key|end}}. This moves the camera in and out from the focus.&lt;br /&gt;
*Move Focus In/Out - Both-Click and drag up and down.&lt;br /&gt;
*Move character - {{key|up}} / {{key|down}} / {{key|left}} / {{key|right}}&lt;br /&gt;
*Zoom - {{key|;}} / {{key|\}} - changes camera angle, with the perspective distortion effects along the z-axis: extreme close-ups flatten the image, wide angle expands shapes nearer to the focus and reduces further away.&lt;br /&gt;
*Rotate character - {{key|4}} / {{key|6}} / {{key|8}} / {{key|2}} &lt;br /&gt;
*Reset rotation - {{key|5}} / {{key|R}}&lt;br /&gt;
&lt;br /&gt;
Pressing {{key|SPACE}} again resets the camera and resumes interaction.&lt;br /&gt;
&lt;br /&gt;
In interaction, a column of buttons appears down the right side of the screen. Note that after three uses of any option per character per period, the percentage chance and effectiveness will sharply decline, in most cases to 0%.&lt;br /&gt;
&lt;br /&gt;
====[[File:Influence_button.jpg|56px]]Influence====&lt;br /&gt;
* '''Encourage''' - Cheers up a character if depressed&lt;br /&gt;
* '''Calm''' - Calms down a character if angry&lt;br /&gt;
* '''Praise''' - Flatter or thank a character. Increases the % chance and maximum love gain of other options temporarily.&lt;br /&gt;
* '''Grumble''' - Complain to a character. Can soften another character's attitude toward the PC temporarily. This is more effective the more the character dislikes the PC.&lt;br /&gt;
* '''Apologize''' - Apologizes to character who feels wronged enough to demand an apology. These characters will be in an 'Unforgivable!' status toward your character until a successful apology.&lt;br /&gt;
* '''Never Mind''' - Cancels the interaction.&lt;br /&gt;
&lt;br /&gt;
====[[File:Lecture_button.jpg|56px]]Lecture====&lt;br /&gt;
All lectures reduce the character's horniness to some extent. Depending on the character's seriousness(virtue, teacher, related traits, mood etc), it may change overall mood to Tension which increases the tendency to do school activities, and also increases the success rate of accepting cooperative works.   &lt;br /&gt;
* '''Encourage to study/Encourage to train/Encourage club stuff''': Motivate character to get more involved in study, physical training or club activities, and improve the character's effectiveness in study/training/club sessions. The success rate is reduced by the character's current horniness, but if effective will reduce horniness.&lt;br /&gt;
* '''Encourage to cooperate''': Increases the success rate of accepting cooperative works such as Study Together/Sports/Club Activity.  &lt;br /&gt;
* '''Reflect on Ero''': Try to dampen character's horniness, reducing it by much more than upper options.&lt;br /&gt;
&lt;br /&gt;
====[[File:Gossip_button.jpg|56px]]Gossip====&lt;br /&gt;
* '''I have a good rumor''': Tells the character another character likes them. If effective, improves the chance they will seek the other character out for interaction.&lt;br /&gt;
* '''Try to get along with''': If successful, improves the character's attitude toward a selected character. If the character already likes the other character, improves their opinion toward you.&lt;br /&gt;
* '''I want to get along with''': Ask the character to help improve another character's opinion toward you.&lt;br /&gt;
* '''I have a bad rumor''': Lowers the character's opinion of the other character, or if unsuccessful it lowers their opinion of you. If a lover is told a rumor they believe, they may seek the reported lover for a slap (that includes you.) This is more likely if the rumor is true. If the lover is doubtful, they may question their lover personally about it.&lt;br /&gt;
* '''Do you love this person?''': Reveals the character's feelings toward another character.&lt;br /&gt;
&lt;br /&gt;
====[[File:Chat_button.jpg|56px]]Chat====&lt;br /&gt;
* '''Daily Life/Hobbies/Food''': Light topics that are very easy to get a character to open up and reveal themselves with. Certain topics are more successful and effective depending on personality type and traits.&lt;br /&gt;
* '''Love''': Talk about matters of the heart. Successes and failures have a more drastic effect on the character's opinion of you.&lt;br /&gt;
* '''Sex''': Increases the character's horniness. Some personality types/traits are more enthusiastic about this subject than others.&lt;br /&gt;
:Different topics have different rates of having deep conversations, dependent on the Personality type and Traits.&lt;br /&gt;
:Talking about Love can increase the character's affection quickly, but that can also diminish as quickly. To romantic personality types, such as Smart and Sweet, and those with the Passionate trait, talking about Love have a higher rate of deep conversations.&lt;br /&gt;
:Talking about sex increases both character's horniness and makes them more willing to engage in sexual contact, but this fades very rapidly if not sustained or successfully acted on. To some sexual personality types, such as Pleasant and Assertive, and those with the Lewd trait, talk about sex has a higher rate of deep conversations.&lt;br /&gt;
&lt;br /&gt;
====[[File:Invite_button.jpg|56px]]Invite====&lt;br /&gt;
* '''Study together/Sports/Club activity''': These invite a character to improve intelligence, strength or club score with you. The character with the lower score will improve much more, the one with higher score will improve less.&lt;br /&gt;
* '''Massage''': Massages the character, reducing stress. This will also clear any love, hate and horniness accumulated from interacting with you. Different intensities are better suited to and more effective with different personalities. &lt;br /&gt;
* '''Go to class (During morning)''': Ask them to come to homeroom class with you. Doing so will also spread rumors that you have become a couple with that character.&lt;br /&gt;
* '''Go eat lunch (During noon)''' Ask the character to eat lunch with you in the cafeteria. You can also eat in the rooftop by asking someone to eat lunch while in the rooftop.&lt;br /&gt;
* '''Let's take a rest (During afternoon)''' Ask the character to rest in the courtyard.&lt;br /&gt;
* '''Walk home together (During evening)''': Ask the character to walk home with you at after school. This improves love relationship and ends the day. Similar to going to class together, this can spread rumors of a relationship between the characters.&lt;br /&gt;
* '''Have some fun/Go eat/Go to karaoke''': Invite a character to activities in town, improving their friendship, love, or horniness. If during school hours, these forfeit all time remaining in the period and skips the curriculum between periods. Fewer characters will be willing to skip class, but Wild characters will be more likely to join even if their opinion of you is ambivalent.&lt;br /&gt;
* '''Let's study together''' - This invites the character to study with you at your home. A character resistant to having sex with your character is unlikely to accept. Sex will only occur if that character is at maximum horniness when leaving from the train station, otherwise you will have a study session with that character.&lt;br /&gt;
&lt;br /&gt;
====[[File:Abuse.jpg|56x]]Bully====&lt;br /&gt;
* '''Insult''': Insults a character, causing depression or anger and reducing their opinion toward you. A successful insult against a Masochist increases their opinion of you, and their horniness.&lt;br /&gt;
* '''Fight''': Challenge another character to a fight&lt;br /&gt;
* '''Ignore''': Order the character to ignore a selected character&lt;br /&gt;
* '''Show 'that'''': Demand the character to expose themselves to you&lt;br /&gt;
* '''Put this on''': Make the character wear a vibrator. If successful, their horniness will increase, and they will become more willing to have sex.&lt;br /&gt;
* '''Force''': Make another character have sex with you. This can be with physical force, extortion, or personal pressure on a lover.&lt;br /&gt;
:Note: '''Show that/Put this on/Force''' options may abuse the relationship if the character isn't prepared (eg, not lovers, not enough love, not horny, etc.) and leave both characters in a purple status toward each other. Masochists are the exception, as even failed attempts will increase their love and horniness, and are unlikely to cause purple status.&lt;br /&gt;
====[[File:Love_button.jpg|56px]]Love====&lt;br /&gt;
* '''Ask to join club''': Invite the character to join your club.&lt;br /&gt;
* '''Ask on a date''': Invite the character on a date next Sunday. &lt;br /&gt;
* '''Confess''': Tell them you love them. Some characters are uncomfortable being told this too frequently, other characters need the reinforcement, particularly those who often tell you they love you.&lt;br /&gt;
* '''Let's be lovers/Let's break up''': Ask to become lovers with the character, or ask to break up if already lovers with the character. If failed, causes depression in the confessing character. If you already have a lover, this will cause anger even if it succeeds.&lt;br /&gt;
: '''Ask on a date''' - You can start the date by either waiting for your date to talk to you or talking to your date yourself. Time will proceed to evening after the date. You can ask multiple NPCs for a date but you will only be able to date 1 of them because a date can only be done in the morning and time will immediately proceed to evening after the date. The NPCs which you weren't able to date will get angry at you. To know if you have a date with an NPC, talk to them and they will mention things like they can't wait for Sunday to come or that they are looking forward to the date etc.&lt;br /&gt;
====[[File:Contact_button.jpg|56px]]Contact====&lt;br /&gt;
* '''Caress''': Pat/stroke a character's head. This reduces stress and horniness, increases affection.&lt;br /&gt;
* '''Hug''': Hug a character. Reduces stress and improves friendship/love.&lt;br /&gt;
* '''Kiss''': Kiss a character. Increases love and horniness.&lt;br /&gt;
* '''Touch''': Molest a character. Increases horniness, reduces love except for Lewd types.&lt;br /&gt;
* '''Sex''': Initiates sex in the room with the character. If not horny enough, reduces love.&lt;br /&gt;
: The longer a contact is sustained, the greater the effect. The sustained effect may differ between characters and circumstances. Sustained contact with partners with a different orientation from you is more likely to reduce horniness.&lt;br /&gt;
: '''Caress''', '''Hug''', and '''Kiss''' are necessary steps in intimacy depending on virtue. Normal/High/Highest virtues aren't likely to be succeed unless the previous steps have been taken; won't be willing to have sex with someone they've never kissed, are less likely to kiss if they haven't been hugged, and so on. Lower virtues are more opened, and even might give their first kiss after sex like as a reward. '''Touch''' isn't necessary to initiate '''Sex''', but it can help.&lt;br /&gt;
:All of these except Caress will make those in the room react, possibly spread rumors, and if a lover witnesses, it will certainly give them the opinion of 'Cheater!'. Lovers may spontaneously do these in public to spread the rumors, cause jealousy, and deflect others' interest in your character.&lt;br /&gt;
====[[File:Travel_button.jpg|56px]]Travel====&lt;br /&gt;
* '''Follow me''': Asks the character to follow you. They will trail after your character until the next time you interact with them, unless you follow another character. Joining or initiating a group activity will also leave them behind.&lt;br /&gt;
* '''Go away''': Asks the character to leave the room. May cause depression or anger whether successful or not.&lt;br /&gt;
* '''Come here''': Asks the character to meet you at a location next period, and next period that location will be marked on the map with a red person icon. Interacting with the character there will improve their opinion toward you, standing them up will lower it. Bringing the character there yourself will satisfy the meeting requirement, but that will override anything they may have had to say to you at the meeting.&lt;br /&gt;
&lt;br /&gt;
==Map==&lt;br /&gt;
Many rooms are simply passages between other rooms, but a few of them have notable purposes.&lt;br /&gt;
&lt;br /&gt;
Private rooms are explained in the [[Artificial_Academy_2/H_Guide#Private_Rooms|H Guide Private Rooms Section]].&lt;br /&gt;
===Study Rooms===&lt;br /&gt;
These places below are the study areas for intelligence that equals to better grades.&lt;br /&gt;
* Library is for alone study and one on one.&lt;br /&gt;
* Classroom is for group study.&lt;br /&gt;
* Station is for private study.&lt;br /&gt;
&lt;br /&gt;
===Physical Training Rooms===&lt;br /&gt;
These areas below are places to do sportsmanship. &lt;br /&gt;
* Training Grounds is for solo and one on one training.&lt;br /&gt;
* Gym is group training.&lt;br /&gt;
&lt;br /&gt;
===Club Rooms===&lt;br /&gt;
===Locker Room===&lt;br /&gt;
[[File:AA2_locker.jpg|thumb|left]][[File:AA2_f_locker.jpg|thumb|right]]One of the gender-restricted rooms, you will most often find only members of the same sex, unless a member of the opposite sex is escorted through to the shower room beyond. Though the occupants may appear to react to the intrusion when a member of the opposite sex is escorted through, there will be no effect on their opinion of the player. However, coming out from the shower room unescorted is a different matter.&lt;br /&gt;
&lt;br /&gt;
Here you also find the locker that, when activated, gives you a selection of clothes to change into. All students will attempt to change into the uniform required for the next phase of the day.&lt;br /&gt;
&lt;br /&gt;
===Staff Room===&lt;br /&gt;
[[File:AA2_staff_room.jpg|thumb|left]]This room is one end of the teacher's regular patrol through the school halls, so it's most often occupied by the teacher and students wishing to speak with the teacher.&lt;br /&gt;
&lt;br /&gt;
Activating the ledger on the desk gives you a selection of clubs you can join, or Right-click to exit. This takes a bit of time whether you select anything or not.&lt;br /&gt;
&lt;br /&gt;
==Time==&lt;br /&gt;
The days are divided into up to four phases, all of which are important on school days, and only two are important on Saturday. One may be important on Sunday, if you have a date.&lt;br /&gt;
===Morning===&lt;br /&gt;
[[File:AA2_School_Gate.jpg|left|thumb|The morning's destination.]][[File:AA2_go_class.jpg|56px|right]]&lt;br /&gt;
On arriving at the train station, other students and teacher will already be at the school, depending on their Personality and Traits. For example, A teacher or Serious student is most likely to always be present, an Absentminded student is unlikely to arrive until homeroom class begins, and an Absentminded teacher has a random but small chance of not appearing before class. For a few minutes, the other characters will be unable to detect your arrival, even those present at the station with you. The chance increases but remains low the longer you remain there.&lt;br /&gt;
&lt;br /&gt;
Lovers with maximum Favorability will be wandering the station at the start of the day. As with others, they will not detect your character's presence until you interact with one of them. If you have multiple lovers, it may be wise to either wait for them to wander out, or go directly to school.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Noon===&lt;br /&gt;
[[File:AA2_go_pe.jpg|56px|right]]&lt;br /&gt;
===Afternoon===&lt;br /&gt;
[[File:AA2_go_club.jpg|56px|right]]&lt;br /&gt;
===Evening===&lt;br /&gt;
[[File:AA2_go_home.jpg|56px|right]]&lt;br /&gt;
===Sunday Morning===&lt;br /&gt;
[[File:AA2_go_out.jpg|56px|right]][[File:AA2_go_eve.jpg|56px|right]]All characters who would arrive at school before yours will crowd the station when you enter, randomly wandering. As any other morning, they will be unable to detect other characters for the first few minutes, which leaves you the initiative.&lt;br /&gt;
&lt;br /&gt;
During this period, invitations to do any activity at the station will fail with any character, whether they have a date or not.&lt;br /&gt;
&lt;br /&gt;
If you have a date with another character, it will begin as soon as you interact with them. Their mood will influence the success of your date together, and you will have no opportunity to improve it before it begins, so you may wish to check on them before Saturday evening ends to ensure their mood. The longer you wait before beginning the Sunday date can also reduce their mood, and catching you talking to another character is very certain to put them in a bad mood. Your date will remark on the quality of the date at the end, which also ends the morning period.&lt;br /&gt;
&lt;br /&gt;
==Statue and Status==&lt;br /&gt;
===Favorability Rating===&lt;br /&gt;
===Personal Stats===&lt;br /&gt;
===Coupling Stats===&lt;br /&gt;
===Leaderboards===&lt;br /&gt;
&lt;br /&gt;
=List of BGMs=&lt;br /&gt;
{|&lt;br /&gt;
|BGM00 - '''Friendship''' - ||Music that plays around friends; will often play after positive interactions||[[File:BGMFriendship.ogg|top]]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|BGM01 - '''Happiness/Love''' - ||Music that plays after highly positive successful interactions; i.e. successful confession||[[File:BGMHappiness.ogg|top]]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|BGM02 - '''Suspicious''' - ||Music that plays when you are alone with a potential partner, while already having boy/girlfriend||[[File:BGMSuspicious.ogg|top]]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|BGM03 - '''Sadness''' - ||Music that plays when someone in the room needs the &amp;quot;Encourage&amp;quot; or &amp;quot;Apologize&amp;quot; actions||[[File:BGMSadness.ogg|top]]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|BGM04 - '''Tranquil''' - ||Music that plays when there are only a few neutral (or above) students; low interaction count||[[File:BGMTranquil.ogg]]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|BGM05 - '''Erotic''' - ||Music that plays when you are around a student(s) who are aroused/engaged in sexual activity||[[File:BGMErotic.ogg]]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|BGM06 - '''Tension''' - ||Music that plays when around enemies and strangers; will often play after negative interactions||[[File:BGMTension.ogg]]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|BGM07 - '''Normal''' - ||Music that plays when the character is alone, or nothing else is playing.||[[File:BGMNormal.ogg]]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|BGM08 - '''Forced''' - ||Music that plays when you force a character to have sex||[[File:BGMForced.ogg]]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|BGM09 - '''H''' - ||Music that plays when you are in an H-scene||[[File:BGMH.ogg]]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|BGM10 - '''Pre-fight''' - ||Music that plays when a fight is about to break out||[[File:BGMPre-Fight.ogg]]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|BGM11 - '''Title &amp;amp; Room''' - ||Music that plays on the title screen and in your room||[[File:BGMTitle.ogg]]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|BGM12 - '''Fight''' - ||Music that plays when there's actually a fight!||[[File:BGMFight.ogg]]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|BGM13 - '''Weekend''' - ||Music that plays in your room when the weekend has started||[[File:BGMWeekend.ogg]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=List of Notes Found on the Desk=&lt;br /&gt;
1. &amp;quot;Athletic club activities affect your strength, while art club actvitities affect your intelligence.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
2. &amp;quot;Don't do the same actions repeatedly.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
3. &amp;quot;Consider taking advantage of exploitable people in crowded areas.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
4. &amp;quot;Apologize if someone asks for an apology.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
5. &amp;quot;Teachers shouldn't be skipping school.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
6. &amp;quot;Try not to get caught having sex as a teacher.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
7. &amp;quot;Two people are better than one at making progress.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
8. &amp;quot;Go have fun after school, or on Sundays.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
9. &amp;quot;You can make your partner climax multiple times when they are at their peak.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
10. &amp;quot;Take your partner to have sex in a room where you won't be disturbed.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
11. &amp;quot;Sunday morning is for dating. Don't forget!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
12. &amp;quot;Do each other's preferred fetishes to increase lust.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
13. &amp;quot;When you are having sex with multiple people, it's hard to maintain the relationships......&amp;quot;&lt;br /&gt;
&lt;br /&gt;
14. &amp;quot;Sexual relationships require special attention to maintain.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
15. &amp;quot;Skipping class isn't good...... but good things may happen if you're invited to.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
16. &amp;quot;It's possible for sexual attraction to increase with experience.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
17. &amp;quot;The rainbow character card gets a 'main character' effect.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
18. &amp;quot;We're sorry, the character items don't have any special effects!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
19. &amp;quot;Watch out for the 'Deceptive' trait.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
20. &amp;quot;It seems like you can listen to the karaoke songs.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
21. &amp;quot;A teacher's abilities are evaluated at a certain point.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
22. &amp;quot;There seems to be a new shop in front of the station.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
23. &amp;quot;Pray to the Jizou Statue.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
24. &amp;quot;Groping someone is a crime.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
25. &amp;quot;Cannot be unzipped.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
26. &amp;quot;You should try studying in the library.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
27. &amp;quot;You should try training at the training grounds.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
28. &amp;quot;You should participate in your club's activities.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
29. &amp;quot;Failure.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
30. &amp;quot;To be a good fighter, you need the right strength and fighting style.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
31. &amp;quot;When there is a 0% response, there is a fundamental problem, so change your tactics.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
32. &amp;quot;First impressions are important...... they could determine later relationships.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
33. &amp;quot;The chimes are related to the color of the cursor.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
34. &amp;quot;It's difficult to have sex with people of very high virtue.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
35. &amp;quot;Being greedy is high risk...... but also could bring high reward.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
36. &amp;quot;When there are a lot of hearts during sex, it increases sexual attraction.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
37. &amp;quot;Come here after next class period.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
=Events=&lt;br /&gt;
Any of these can occur at any time during the week, except where noted.&lt;br /&gt;
&lt;br /&gt;
==Sudden Departure Events==&lt;br /&gt;
If the PC is subject to any of these, the game will end and quit to title menu.&lt;br /&gt;
&lt;br /&gt;
*''''Injury' incident:'''&lt;br /&gt;
These will only be caused by NPC's with the Evil trait. Injury incidents will never happen on weekends.&amp;lt;br /&amp;gt;&lt;br /&gt;
An Evil character will attempt to kill another character marked for death, indicated by a red Favorability status toward the target:&lt;br /&gt;
* [[File:Together_forever.jpg]] - A lover has lost enough Favorability with The Evil character to drop their status to &amp;quot;I want to break up&amp;quot;.&lt;br /&gt;
* [[File:Get_you.jpg]] - A character witnessed by the Evil character in a sexual act with the Evil character's lover has lost enough Favorability to drop below Green status.&lt;br /&gt;
The Evil character will only attack while their Favorability toward the target is below the triggering conditions. However, the status flag will remain once placed, even if Favorability increases enough to forestall an attack, so it becomes tricky to determine how much danger the target is in.[[File:AA2_memorial.jpg|right]][[File:AA2_cuffs.jpg|right]]&lt;br /&gt;
&lt;br /&gt;
After the attack, the day will end, and time forwarded to the next morning, skipping bed time and the opportunity to save or change class roster. Flowers will appear on the victim's desk in the class roster, and a pair of handcuffs will appear on the culprit's desk. Both characters will become unavailable as PC or NPC.&lt;br /&gt;
&lt;br /&gt;
An attacked character with the Lucky trait the injury may escape injury, and an attacker with the Lucky trait may escape suspicion.&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*'''Getting fired'''(as a teacher)&lt;br /&gt;
-Skip 3 classes &amp;lt;br /&amp;gt;&lt;br /&gt;
-H-action with student was witnessed by student who has &amp;quot;Class Prez&amp;quot; trait&amp;lt;br /&amp;gt;&lt;br /&gt;
-Class Prez: will report the teacher (and get him fired) when witnessing him having sex with student&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*'''Pregnancy'''&lt;br /&gt;
See the [[Artificial_Academy_2/H_Guide#Pregnancy|H Guide Pregnancy Section]] for more information.&lt;br /&gt;
&lt;br /&gt;
==H-events==&lt;br /&gt;
*'''Lewd Promise'''&lt;br /&gt;
NPCs may promise sex to the PC or other NPCs under the condition of getting good marks on an exam. This is indicated by a dispostion change to &amp;quot;Lewd promise&amp;quot;. Exams every second weeks on Saturday, beginning with academic exams, then athletic exams, then the club tournament. If the marks are good, the NPC will make an invitation for a H-session at their home.&lt;br /&gt;
&lt;br /&gt;
*'''Infirmary Sex'''&lt;br /&gt;
Characters with the Wild trait can invite you to skip class with them in the Infirmary or on the Rooftop. In the Infirmary you will fall asleep together, and there's a random chance the other character will wake first and initiate sex.&lt;/div&gt;</summary>
		<author><name>Rasseru</name></author>	</entry>

	<entry>
		<id>http://wiki.anime-sharing.com/hgames/index.php?title=Artificial_Academy_2/Free_roam&amp;diff=14248</id>
		<title>Artificial Academy 2/Free roam</title>
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				<updated>2014-07-10T10:10:41Z</updated>
		
		<summary type="html">&lt;p&gt;Rasseru: /* Study Rooms */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{hgame|game=Artificial Academy 2|company=IllusionGames|category=IllusionGames}}&lt;br /&gt;
{{stub}}&lt;br /&gt;
=FAQ=&lt;br /&gt;
*'''Q: What does the changing cursor color refer to?'''&amp;lt;br /&amp;gt;A: The color of the cursor reflect how much time left in that period. Blue mean you got a lot and red mean the period is almost over.&lt;br /&gt;
&lt;br /&gt;
*'''Q: Is there any other way to change character (i.e. the Main Character, MC)?'''&amp;lt;br /&amp;gt;A: Yes, after sleeping click the class button on the top right and then select the character (marked by &amp;quot;PC&amp;quot;).&lt;br /&gt;
&lt;br /&gt;
[[File:AA2_statue.jpg|thumb|Statue location]]&lt;br /&gt;
*'''Q: Where can I find the statue to view that stats?'''&amp;lt;br /&amp;gt;A: Refer to the Statue location picture on the right.&lt;br /&gt;
&lt;br /&gt;
[[File:AA2 H locations.jpg|thumb|H locations]]&lt;br /&gt;
*'''Q: Where can I find locations safe to H (in other words: Where can I take the girl to have H)?'''&amp;lt;br /&amp;gt;A: Refer to the H locations picture on the right. Bear in mind that you need sufficient high status with the girl or she won't follow you to the location. H will initiate as soon as you enter the room.&lt;br /&gt;
&lt;br /&gt;
[[File:AA2 Love hotel outside train station.jpg|thumb|Love hotel - Outside Train Station]]&lt;br /&gt;
*'''Q: How do I tell what day it is?'''&amp;lt;br /&amp;gt;A: The sport lesson for that day are the only real indicator of what day of the week it could be: Monday-&amp;gt; Sport ground, Tuesday-&amp;gt; Pool, Wednesday-&amp;gt; Sport center, Thursday-&amp;gt; Pool, Friday-&amp;gt; Sport ground, Saturday-&amp;gt; Half day only so no sport lesson&lt;br /&gt;
&lt;br /&gt;
*'''Q: The statue keep changing the relations every time I click on it? Is this a bug?'''&amp;lt;br /&amp;gt;A: No it's not a bug. In AA2 characters can have multiple(up to 4) opinions/thoughs about their classmates. Therefore, checking the statue muliple times in succesion gives a better impression of the actual relationship.&lt;br /&gt;
&lt;br /&gt;
*'''Q: Where can I find the love hotel?'''&amp;lt;br /&amp;gt;A: Refer to the Love hotel picture on the right. The love hotel is located between the game center and karaoke bar on the ''Outside Train Station'' map (bottom right corner of the location screen). You need to click a small neon sign between the buildings while a character you wish to initiate sex with is following you. The Love hotel picture shows where you need to hold the mouse.&lt;br /&gt;
&lt;br /&gt;
[[File:Map locations.jpg|thumb|Locations with Japanese labels]]&lt;br /&gt;
*'''Q: Can I get a gameover?'''&amp;lt;br /&amp;gt;A: Yes, see [[Artificial_Academy_2/Gameplay#Events|Events Section]]. If the PC is forced to transfer from any of those events, the game will fade to black and quit to title.&lt;br /&gt;
&lt;br /&gt;
*'''Q: How do I get the girl pregant?'''&amp;lt;br /&amp;gt;A: Cum inside of her on a dangerous day. See the [[Artificial_Academy_2/H_Guide#Pregnancy|H Guide Pregnancy Section]] for more information.&lt;br /&gt;
&lt;br /&gt;
*'''Q: How can I get a H-scene in a characters home?'''&amp;lt;br /&amp;gt;A: See the [[Artificial_Academy_2/H_Guide#Private_Rooms|H Guide Private Rooms Section]].&lt;br /&gt;
&lt;br /&gt;
*'''Q: How do I change the club that I'm in?'''&amp;lt;br /&amp;gt;A: See [[Artificial_Academy_2/Gameplay#Staff_Room|Staff Room Section]] for directions and illustration.&lt;br /&gt;
&lt;br /&gt;
*'''Q: When I go to karaoke, music do not playing and all I got is just a image with characters sitting there for a few seconds. Can anyone help?'''&amp;lt;br /&amp;gt;A: You need to put *.wav files in the data/sound/&amp;quot;subfolder&amp;quot;. Put the file(s) in a subfolder that match the [[Artificial_Academy_2/Character_Creation|personality]] you want the file to play for.&lt;br /&gt;
&lt;br /&gt;
=Main Menu=&lt;br /&gt;
*First Button to create new class. A class must be created and named in order to play. The Character Maker provides a pre-made class to play with.&lt;br /&gt;
*Second Button to load previous class.&lt;br /&gt;
*Third Button to edit sound/voice options.&lt;br /&gt;
*Fourth Button to quit game.&lt;br /&gt;
&lt;br /&gt;
==Configuration Options==&lt;br /&gt;
[[File:AA_Configuration.jpg|thumb|left]]All of the options on the System tab have hotkeys to toggle them, shown here and on the Shortcuts tab along with other controls. Many of these are self-explanatory.&lt;br /&gt;
&lt;br /&gt;
* Show Shadow - This will only toggle shadow on and off if Shadows were selected in the graphics option from the launcher. This can be used to switch between finer rendering and better system performance at need.&lt;br /&gt;
* Show Focus - Display or hide the point the camera will rotate around. By default, it appears whenever the mouse is used to control the camera.&lt;br /&gt;
* Automatically Change Camera - If turned off, the camera won't update position when H position changes. The {{key|R}}eset key may function differently depending on where the camera was placed when this option is toggled off.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Your Bedroom=&lt;br /&gt;
[[File:AA2_male_bedroom_night.jpg|thumb|right|Nighttime Bedroom (male)]][[File:AA2_go_sleep.jpg|56px|right|bottom]]&lt;br /&gt;
Here is where you begin and end every school day. You have the following options:&lt;br /&gt;
* Quit - exits the game, with confirmation dialog&lt;br /&gt;
* Title - quit to main menu, with confirmation dialog&lt;br /&gt;
&lt;br /&gt;
These buttons are present in every phase of the day:&lt;br /&gt;
* Upper right class book - display classroom, with varying configuration options depending on the time of day&lt;br /&gt;
* Lower right tile - Advances time to next phase of the day&lt;br /&gt;
&lt;br /&gt;
==Save/Load Class==&lt;br /&gt;
At bedtime, the Save and Load buttons appear beside the exit buttons, and this is the only time a class state can be saved. Any unsaved progress will be lost on quitting the game. Loading a class will return to your bedroom at night, the same time and day that was last saved.&lt;br /&gt;
&lt;br /&gt;
==Your Classroom==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[File:AA2_class_roster.jpg|thumb|left|An example of a completely filled classroom.]][[File:AA2_female_bedroom_morning.jpg|right|thumb|Morning Bedroom (female)]][[File:AA2_go_school.jpg|56px|right|bottom]]This displays a top-down diagram of the class seating arrangement; each box represents an empty desk, or the student who is seated there.&lt;br /&gt;
The player character is marked with the 'PC' icon, and can be changed only in the morning by selecting any other student.&lt;br /&gt;
&lt;br /&gt;
Buttons that appear beneath the desk arrangement (available only at bedtime):&lt;br /&gt;
&lt;br /&gt;
*Uniform - Customize the uniform, sport clothes, swimming clothes and club clothes for the selected student. This can also be used to set standard uniforms for all students.&lt;br /&gt;
*Transfer out - Removes student from any occupied desk selected. The student will be removed from the class save file, and all stats will then be lost.&lt;br /&gt;
*Transfer in - Adds a student to an empty desk from a selection menu of students in Character Maker data. Anyone transferred into the top center desk will be designated the teacher.&lt;br /&gt;
*Fill class - Fills all empty desks semi-randomly with students in Character Maker data.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
''It is important to understand that characters created with the Editor only funtion as a template in class creation: any changes made afterwards, both inside the Editor or to class members, has no effect on the other.'' Completely invisible to the player, the game also assigns a set of AI-behavior to the added classmates in order to prevent two or more characters of the same type acting the same, which would most likely happen when choosing several males, since there are only five types to select from.&lt;br /&gt;
&lt;br /&gt;
===Teacher===&lt;br /&gt;
[[File:Teacher.jpg|thumb|Teacher position]]Artificial Academy 2 has introduced the ability to play as or have an NPC act as a teacher. The teacher is whoever is chosen in the top middle spot of the class. Teachers are never tested on academic or athletic exams, though they may enter the club tournament. Teachers can gain stats in the same way as students by conducting the classes, lessons and club meetings. PC teachers lack the ability to study or exercise independently, but may do so with students one-on-one or in groups. A PC teacher's performance effects the student's development rates.&lt;br /&gt;
&lt;br /&gt;
NPC teachers have a general patrol of the school, from the staff room, up to the class room, then up to the roof and back down. They can easily be found in any of these areas.&lt;br /&gt;
&lt;br /&gt;
Teachers can be fired from their job if certain circumstances are met such as skipping classes(after three times) or being caught by an NPC with the class prez trait engaging in sexual activity with a student.&lt;br /&gt;
&lt;br /&gt;
=The School Day=&lt;br /&gt;
[[File:AA2_train_station.jpg|thumb|left|The school day begins at a train station in the commercial district.]]All gameplay occurs over the course of a day, most of which are school days, but events on days off take place in the same neighborhood.&lt;br /&gt;
==General Controls==&lt;br /&gt;
These controls are always available:&lt;br /&gt;
*{{key|F1}} - Opens settings menu&lt;br /&gt;
*{{key|F2}} - Opens shortcuts menu&lt;br /&gt;
*{{key|F11}}/{{key|PRT SCR}} - Saves a .bmp image of the world view with the game logo watermark in the data/cap folder. Captures won't include the HUD buttons or any interface, to do that you must PRT SCR and paste the clipboarded image into an image editor.&lt;br /&gt;
&lt;br /&gt;
From the room view:&lt;br /&gt;
* {{key|Left-Click}} - Activates buttons, moves PC to character or exit selected by the mouse. A blue box with the map label of the next room will appear when an exit is selected. &lt;br /&gt;
* {{key|Right-Click}} - Stop in place.&lt;br /&gt;
* {{key|Middle-Click}} - Moves to interact with target named in the top left corner.&lt;br /&gt;
* {{key|Mousewheel}} - Selects between characters in the same map area as the player. The selected character will be named in the top left box, and a circle will appear around their feet.&lt;br /&gt;
&lt;br /&gt;
The color of the mouse cursor indicates time remaining in the current period, changing from dark blue at earliest, through green, yellow, and orange to dark red at latest.&lt;br /&gt;
&lt;br /&gt;
The lower right tile always advances time to the next period of the day.&lt;br /&gt;
&lt;br /&gt;
===Upper Right Buttons===&lt;br /&gt;
[[File:Holler_button.jpg|56px]][[File:Holler_actions.jpg|96px|right]] '''Holler''' - Hollers to everyone in range. &lt;br /&gt;
&lt;br /&gt;
Hollers reach everyone in the room, except '''Gather around''' which can call characters in adjacent rooms to come to your room.&lt;br /&gt;
The effectiveness of hollers is based on individual characters' sociability, how they feel about the PC, and whether they have an action chosen already.&lt;br /&gt;
&lt;br /&gt;
*'''Let's study/Let's do sports/Let's do club stuff''' - These are more effective in periods prior to class, PE lessons, or club time, but characters weak in a stat may wish help with it during any period.&lt;br /&gt;
&lt;br /&gt;
*'''Let's have fun/Let's eat/Let's go to karaoke''' - These invite everyone on a group date to establishments around the train station. If done during school hours, this will forfeit all time remaining in the period and skip the curriculum between periods. Far fewer characters will be willing to join during class hours. More will gladly come with after club hours are over, but getting as large a group in one room becomes more difficult.&lt;br /&gt;
&lt;br /&gt;
*'''Be friends with...''' - Asks everyone in the room to improve their mood toward a selected character.&lt;br /&gt;
&lt;br /&gt;
*'''Gather around''' - Asks everyone to come closer, including those in adjacent rooms. The favorite cry of snitches.&lt;br /&gt;
&lt;br /&gt;
[[File:Map_select.jpg|56px]] '''Map Select''' - Opens the map to select a room to move to. The PC will automatically pass through any intervening room, (usually) selecting the shortest route.&lt;br /&gt;
&lt;br /&gt;
[[File:Little_black_book.jpg|56px]] '''Character Select''' - Opens the class roster to select a character to move to and interact with.&lt;br /&gt;
&lt;br /&gt;
===Interaction ===&lt;br /&gt;
When initiating interaction with a character, their full detail model is centered facing you. Pressing {{key|SPACE}} will pause the interaction, hide the HUD, and make the camera controls available.&lt;br /&gt;
&lt;br /&gt;
*Rotate - Left-Click + drag&lt;br /&gt;
*Pan Up/Down - Right-Click and drag up and down or {{key|pageup}} / {{key|pagedown}}.&lt;br /&gt;
*Pan Left/Right - Both-Click and drag left and right.&lt;br /&gt;
*Dolly Forward/Back - Right-Click and drag left and right, or {{key|home}} / {{key|end}}. This moves the camera in and out from the focus.&lt;br /&gt;
*Move Focus In/Out - Both-Click and drag up and down.&lt;br /&gt;
*Move character - {{key|up}} / {{key|down}} / {{key|left}} / {{key|right}}&lt;br /&gt;
*Zoom - {{key|;}} / {{key|\}} - changes camera angle, with the perspective distortion effects along the z-axis: extreme close-ups flatten the image, wide angle expands shapes nearer to the focus and reduces further away.&lt;br /&gt;
*Rotate character - {{key|4}} / {{key|6}} / {{key|8}} / {{key|2}} &lt;br /&gt;
*Reset rotation - {{key|5}} / {{key|R}}&lt;br /&gt;
&lt;br /&gt;
Pressing {{key|SPACE}} again resets the camera and resumes interaction.&lt;br /&gt;
&lt;br /&gt;
In interaction, a column of buttons appears down the right side of the screen. Note that after three uses of any option per character per period, the percentage chance and effectiveness will sharply decline, in most cases to 0%.&lt;br /&gt;
&lt;br /&gt;
====[[File:Influence_button.jpg|56px]]Influence====&lt;br /&gt;
* '''Encourage''' - Cheers up a character if depressed&lt;br /&gt;
* '''Calm''' - Calms down a character if angry&lt;br /&gt;
* '''Praise''' - Flatter or thank a character. Increases the % chance and maximum love gain of other options temporarily.&lt;br /&gt;
* '''Grumble''' - Complain to a character. Can soften another character's attitude toward the PC temporarily. This is more effective the more the character dislikes the PC.&lt;br /&gt;
* '''Apologize''' - Apologizes to character who feels wronged enough to demand an apology. These characters will be in an 'Unforgivable!' status toward your character until a successful apology.&lt;br /&gt;
* '''Never Mind''' - Cancels the interaction.&lt;br /&gt;
&lt;br /&gt;
====[[File:Lecture_button.jpg|56px]]Lecture====&lt;br /&gt;
All lectures reduce the character's horniness to some extent. Depending on the character's seriousness(virtue, teacher, related traits, mood etc), it may change overall mood to Tension which increases the tendency to do school activities, and also increases the success rate of accepting cooperative works.   &lt;br /&gt;
* '''Encourage to study/Encourage to train/Encourage club stuff''': Motivate character to get more involved in study, physical training or club activities, and improve the character's effectiveness in study/training/club sessions. The success rate is reduced by the character's current horniness, but if effective will reduce horniness.&lt;br /&gt;
* '''Encourage to cooperate''': Increases the success rate of accepting cooperative works such as Study Together/Sports/Club Activity.  &lt;br /&gt;
* '''Reflect on Ero''': Try to dampen character's horniness, reducing it by much more than upper options.&lt;br /&gt;
&lt;br /&gt;
====[[File:Gossip_button.jpg|56px]]Gossip====&lt;br /&gt;
* '''I have a good rumor''': Tells the character another character likes them. If effective, improves the chance they will seek the other character out for interaction.&lt;br /&gt;
* '''Try to get along with''': If successful, improves the character's attitude toward a selected character. If the character already likes the other character, improves their opinion toward you.&lt;br /&gt;
* '''I want to get along with''': Ask the character to help improve another character's opinion toward you.&lt;br /&gt;
* '''I have a bad rumor''': Lowers the character's opinion of the other character, or if unsuccessful it lowers their opinion of you. If a lover is told a rumor they believe, they may seek the reported lover for a slap (that includes you.) This is more likely if the rumor is true. If the lover is doubtful, they may question their lover personally about it.&lt;br /&gt;
* '''Do you love this person?''': Reveals the character's feelings toward another character.&lt;br /&gt;
&lt;br /&gt;
====[[File:Chat_button.jpg|56px]]Chat====&lt;br /&gt;
* '''Daily Life/Hobbies/Food''': Light topics that are very easy to get a character to open up and reveal themselves with. Certain topics are more successful and effective depending on personality type and traits.&lt;br /&gt;
* '''Love''': Talk about matters of the heart. Successes and failures have a more drastic effect on the character's opinion of you.&lt;br /&gt;
* '''Sex''': Increases the character's horniness. Some personality types/traits are more enthusiastic about this subject than others.&lt;br /&gt;
:Different topics have different rates of having deep conversations, dependent on the Personality type and Traits.&lt;br /&gt;
:Talking about Love can increase the character's affection quickly, but that can also diminish as quickly. To romantic personality types, such as Smart and Sweet, and those with the Passionate trait, talking about Love have a higher rate of deep conversations.&lt;br /&gt;
:Talking about sex increases both character's horniness and makes them more willing to engage in sexual contact, but this fades very rapidly if not sustained or successfully acted on. To some sexual personality types, such as Pleasant and Assertive, and those with the Lewd trait, talk about sex has a higher rate of deep conversations.&lt;br /&gt;
&lt;br /&gt;
====[[File:Invite_button.jpg|56px]]Invite====&lt;br /&gt;
* '''Study together/Sports/Club activity''': These invite a character to improve intelligence, strength or club score with you. The character with the lower score will improve much more, the one with higher score will improve less.&lt;br /&gt;
* '''Massage''': Massages the character, reducing stress. This will also clear any love, hate and horniness accumulated from interacting with you. Different intensities are better suited to and more effective with different personalities. &lt;br /&gt;
* '''Go to class (During morning)''': Ask them to come to homeroom class with you. Doing so will also spread rumors that you have become a couple with that character.&lt;br /&gt;
* '''Go eat lunch (During noon)''' Ask the character to eat lunch with you in the cafeteria. You can also eat in the rooftop by asking someone to eat lunch while in the rooftop.&lt;br /&gt;
* '''Let's take a rest (During afternoon)''' Ask the character to rest in the courtyard.&lt;br /&gt;
* '''Walk home together (During evening)''': Ask the character to walk home with you at after school. This improves love relationship and ends the day. Similar to going to class together, this can spread rumors of a relationship between the characters.&lt;br /&gt;
* '''Have some fun/Go eat/Go to karaoke''': Invite a character to activities in town, improving their friendship, love, or horniness. If during school hours, these forfeit all time remaining in the period and skips the curriculum between periods. Fewer characters will be willing to skip class, but Wild characters will be more likely to join even if their opinion of you is ambivalent.&lt;br /&gt;
* '''Let's study together''' - This invites the character to study with you at your home. A character resistant to having sex with your character is unlikely to accept. Sex will only occur if that character is at maximum horniness when leaving from the train station, otherwise you will have a study session with that character.&lt;br /&gt;
&lt;br /&gt;
====[[File:Abuse.jpg|56x]]Bully====&lt;br /&gt;
* '''Insult''': Insults a character, causing depression or anger and reducing their opinion toward you. A successful insult against a Masochist increases their opinion of you, and their horniness.&lt;br /&gt;
* '''Fight''': Challenge another character to a fight&lt;br /&gt;
* '''Ignore''': Order the character to ignore a selected character&lt;br /&gt;
* '''Show 'that'''': Demand the character to expose themselves to you&lt;br /&gt;
* '''Put this on''': Make the character wear a vibrator. If successful, their horniness will increase, and they will become more willing to have sex.&lt;br /&gt;
* '''Force''': Make another character have sex with you. This can be with physical force, extortion, or personal pressure on a lover.&lt;br /&gt;
:Note: '''Show that/Put this on/Force''' options may abuse the relationship if the character isn't prepared (eg, not lovers, not enough love, not horny, etc.) and leave both characters in a purple status toward each other. Masochists are the exception, as even failed attempts will increase their love and horniness, and are unlikely to cause purple status.&lt;br /&gt;
====[[File:Love_button.jpg|56px]]Love====&lt;br /&gt;
* '''Ask to join club''': Invite the character to join your club.&lt;br /&gt;
* '''Ask on a date''': Invite the character on a date next Sunday. &lt;br /&gt;
* '''Confess''': Tell them you love them. Some characters are uncomfortable being told this too frequently, other characters need the reinforcement, particularly those who often tell you they love you.&lt;br /&gt;
* '''Let's be lovers/Let's break up''': Ask to become lovers with the character, or ask to break up if already lovers with the character. If failed, causes depression in the confessing character. If you already have a lover, this will cause anger even if it succeeds.&lt;br /&gt;
: '''Ask on a date''' - You can start the date by either waiting for your date to talk to you or talking to your date yourself. Time will proceed to evening after the date. You can ask multiple NPCs for a date but you will only be able to date 1 of them because a date can only be done in the morning and time will immediately proceed to evening after the date. The NPCs which you weren't able to date will get angry at you. To know if you have a date with an NPC, talk to them and they will mention things like they can't wait for Sunday to come or that they are looking forward to the date etc.&lt;br /&gt;
====[[File:Contact_button.jpg|56px]]Contact====&lt;br /&gt;
* '''Caress''': Pat/stroke a character's head. This reduces stress and horniness, increases affection.&lt;br /&gt;
* '''Hug''': Hug a character. Reduces stress and improves friendship/love.&lt;br /&gt;
* '''Kiss''': Kiss a character. Increases love and horniness.&lt;br /&gt;
* '''Touch''': Molest a character. Increases horniness, reduces love except for Lewd types.&lt;br /&gt;
* '''Sex''': Initiates sex in the room with the character. If not horny enough, reduces love.&lt;br /&gt;
: The longer a contact is sustained, the greater the effect. The sustained effect may differ between characters and circumstances. Sustained contact with partners with a different orientation from you is more likely to reduce horniness.&lt;br /&gt;
: '''Caress''', '''Hug''', and '''Kiss''' are necessary steps in intimacy depending on virtue. Normal/High/Highest virtues aren't likely to be succeed unless the previous steps have been taken; won't be willing to have sex with someone they've never kissed, are less likely to kiss if they haven't been hugged, and so on. Lower virtues are more opened, and even might give their first kiss after sex like as a reward. '''Touch''' isn't necessary to initiate '''Sex''', but it can help.&lt;br /&gt;
:All of these except Caress will make those in the room react, possibly spread rumors, and if a lover witnesses, it will certainly give them the opinion of 'Cheater!'. Lovers may spontaneously do these in public to spread the rumors, cause jealousy, and deflect others' interest in your character.&lt;br /&gt;
====[[File:Travel_button.jpg|56px]]Travel====&lt;br /&gt;
* '''Follow me''': Asks the character to follow you. They will trail after your character until the next time you interact with them, unless you follow another character. Joining or initiating a group activity will also leave them behind.&lt;br /&gt;
* '''Go away''': Asks the character to leave the room. May cause depression or anger whether successful or not.&lt;br /&gt;
* '''Come here''': Asks the character to meet you at a location next period, and next period that location will be marked on the map with a red person icon. Interacting with the character there will improve their opinion toward you, standing them up will lower it. Bringing the character there yourself will satisfy the meeting requirement, but that will override anything they may have had to say to you at the meeting.&lt;br /&gt;
&lt;br /&gt;
==Map==&lt;br /&gt;
Many rooms are simply passages between other rooms, but a few of them have notable purposes.&lt;br /&gt;
&lt;br /&gt;
Private rooms are explained in the [[Artificial_Academy_2/H_Guide#Private_Rooms|H Guide Private Rooms Section]].&lt;br /&gt;
===Study Rooms===&lt;br /&gt;
These places below are the study areas for intelligence that equals to better grades.&lt;br /&gt;
* Library is for alone study and one on one.&lt;br /&gt;
* Classroom is for group study.&lt;br /&gt;
* Station is for private study.&lt;br /&gt;
&lt;br /&gt;
===Physical Training Rooms===&lt;br /&gt;
===Club Rooms===&lt;br /&gt;
===Locker Room===&lt;br /&gt;
[[File:AA2_locker.jpg|thumb|left]][[File:AA2_f_locker.jpg|thumb|right]]One of the gender-restricted rooms, you will most often find only members of the same sex, unless a member of the opposite sex is escorted through to the shower room beyond. Though the occupants may appear to react to the intrusion when a member of the opposite sex is escorted through, there will be no effect on their opinion of the player. However, coming out from the shower room unescorted is a different matter.&lt;br /&gt;
&lt;br /&gt;
Here you also find the locker that, when activated, gives you a selection of clothes to change into. All students will attempt to change into the uniform required for the next phase of the day.&lt;br /&gt;
&lt;br /&gt;
===Staff Room===&lt;br /&gt;
[[File:AA2_staff_room.jpg|thumb|left]]This room is one end of the teacher's regular patrol through the school halls, so it's most often occupied by the teacher and students wishing to speak with the teacher.&lt;br /&gt;
&lt;br /&gt;
Activating the ledger on the desk gives you a selection of clubs you can join, or Right-click to exit. This takes a bit of time whether you select anything or not.&lt;br /&gt;
&lt;br /&gt;
==Time==&lt;br /&gt;
The days are divided into up to four phases, all of which are important on school days, and only two are important on Saturday. One may be important on Sunday, if you have a date.&lt;br /&gt;
===Morning===&lt;br /&gt;
[[File:AA2_School_Gate.jpg|left|thumb|The morning's destination.]][[File:AA2_go_class.jpg|56px|right]]&lt;br /&gt;
On arriving at the train station, other students and teacher will already be at the school, depending on their Personality and Traits. For example, A teacher or Serious student is most likely to always be present, an Absentminded student is unlikely to arrive until homeroom class begins, and an Absentminded teacher has a random but small chance of not appearing before class. For a few minutes, the other characters will be unable to detect your arrival, even those present at the station with you. The chance increases but remains low the longer you remain there.&lt;br /&gt;
&lt;br /&gt;
Lovers with maximum Favorability will be wandering the station at the start of the day. As with others, they will not detect your character's presence until you interact with one of them. If you have multiple lovers, it may be wise to either wait for them to wander out, or go directly to school.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Noon===&lt;br /&gt;
[[File:AA2_go_pe.jpg|56px|right]]&lt;br /&gt;
===Afternoon===&lt;br /&gt;
[[File:AA2_go_club.jpg|56px|right]]&lt;br /&gt;
===Evening===&lt;br /&gt;
[[File:AA2_go_home.jpg|56px|right]]&lt;br /&gt;
===Sunday Morning===&lt;br /&gt;
[[File:AA2_go_out.jpg|56px|right]][[File:AA2_go_eve.jpg|56px|right]]All characters who would arrive at school before yours will crowd the station when you enter, randomly wandering. As any other morning, they will be unable to detect other characters for the first few minutes, which leaves you the initiative.&lt;br /&gt;
&lt;br /&gt;
During this period, invitations to do any activity at the station will fail with any character, whether they have a date or not.&lt;br /&gt;
&lt;br /&gt;
If you have a date with another character, it will begin as soon as you interact with them. Their mood will influence the success of your date together, and you will have no opportunity to improve it before it begins, so you may wish to check on them before Saturday evening ends to ensure their mood. The longer you wait before beginning the Sunday date can also reduce their mood, and catching you talking to another character is very certain to put them in a bad mood. Your date will remark on the quality of the date at the end, which also ends the morning period.&lt;br /&gt;
&lt;br /&gt;
==Statue and Status==&lt;br /&gt;
===Favorability Rating===&lt;br /&gt;
===Personal Stats===&lt;br /&gt;
===Coupling Stats===&lt;br /&gt;
===Leaderboards===&lt;br /&gt;
&lt;br /&gt;
=List of BGMs=&lt;br /&gt;
{|&lt;br /&gt;
|BGM00 - '''Friendship''' - ||Music that plays around friends; will often play after positive interactions||[[File:BGMFriendship.ogg|top]]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|BGM01 - '''Happiness/Love''' - ||Music that plays after highly positive successful interactions; i.e. successful confession||[[File:BGMHappiness.ogg|top]]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|BGM02 - '''Suspicious''' - ||Music that plays when you are alone with a potential partner, while already having boy/girlfriend||[[File:BGMSuspicious.ogg|top]]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|BGM03 - '''Sadness''' - ||Music that plays when someone in the room needs the &amp;quot;Encourage&amp;quot; or &amp;quot;Apologize&amp;quot; actions||[[File:BGMSadness.ogg|top]]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|BGM04 - '''Tranquil''' - ||Music that plays when there are only a few neutral (or above) students; low interaction count||[[File:BGMTranquil.ogg]]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|BGM05 - '''Erotic''' - ||Music that plays when you are around a student(s) who are aroused/engaged in sexual activity||[[File:BGMErotic.ogg]]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|BGM06 - '''Tension''' - ||Music that plays when around enemies and strangers; will often play after negative interactions||[[File:BGMTension.ogg]]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|BGM07 - '''Normal''' - ||Music that plays when the character is alone, or nothing else is playing.||[[File:BGMNormal.ogg]]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|BGM08 - '''Forced''' - ||Music that plays when you force a character to have sex||[[File:BGMForced.ogg]]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|BGM09 - '''H''' - ||Music that plays when you are in an H-scene||[[File:BGMH.ogg]]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|BGM10 - '''Pre-fight''' - ||Music that plays when a fight is about to break out||[[File:BGMPre-Fight.ogg]]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|BGM11 - '''Title &amp;amp; Room''' - ||Music that plays on the title screen and in your room||[[File:BGMTitle.ogg]]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|BGM12 - '''Fight''' - ||Music that plays when there's actually a fight!||[[File:BGMFight.ogg]]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|BGM13 - '''Weekend''' - ||Music that plays in your room when the weekend has started||[[File:BGMWeekend.ogg]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=List of Notes Found on the Desk=&lt;br /&gt;
1. &amp;quot;Athletic club activities affect your strength, while art club actvitities affect your intelligence.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
2. &amp;quot;Don't do the same actions repeatedly.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
3. &amp;quot;Consider taking advantage of exploitable people in crowded areas.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
4. &amp;quot;Apologize if someone asks for an apology.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
5. &amp;quot;Teachers shouldn't be skipping school.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
6. &amp;quot;Try not to get caught having sex as a teacher.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
7. &amp;quot;Two people are better than one at making progress.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
8. &amp;quot;Go have fun after school, or on Sundays.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
9. &amp;quot;You can make your partner climax multiple times when they are at their peak.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
10. &amp;quot;Take your partner to have sex in a room where you won't be disturbed.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
11. &amp;quot;Sunday morning is for dating. Don't forget!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
12. &amp;quot;Do each other's preferred fetishes to increase lust.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
13. &amp;quot;When you are having sex with multiple people, it's hard to maintain the relationships......&amp;quot;&lt;br /&gt;
&lt;br /&gt;
14. &amp;quot;Sexual relationships require special attention to maintain.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
15. &amp;quot;Skipping class isn't good...... but good things may happen if you're invited to.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
16. &amp;quot;It's possible for sexual attraction to increase with experience.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
17. &amp;quot;The rainbow character card gets a 'main character' effect.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
18. &amp;quot;We're sorry, the character items don't have any special effects!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
19. &amp;quot;Watch out for the 'Deceptive' trait.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
20. &amp;quot;It seems like you can listen to the karaoke songs.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
21. &amp;quot;A teacher's abilities are evaluated at a certain point.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
22. &amp;quot;There seems to be a new shop in front of the station.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
23. &amp;quot;Pray to the Jizou Statue.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
24. &amp;quot;Groping someone is a crime.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
25. &amp;quot;Cannot be unzipped.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
26. &amp;quot;You should try studying in the library.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
27. &amp;quot;You should try training at the training grounds.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
28. &amp;quot;You should participate in your club's activities.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
29. &amp;quot;Failure.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
30. &amp;quot;To be a good fighter, you need the right strength and fighting style.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
31. &amp;quot;When there is a 0% response, there is a fundamental problem, so change your tactics.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
32. &amp;quot;First impressions are important...... they could determine later relationships.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
33. &amp;quot;The chimes are related to the color of the cursor.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
34. &amp;quot;It's difficult to have sex with people of very high virtue.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
35. &amp;quot;Being greedy is high risk...... but also could bring high reward.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
36. &amp;quot;When there are a lot of hearts during sex, it increases sexual attraction.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
37. &amp;quot;Come here after next class period.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
=Events=&lt;br /&gt;
Any of these can occur at any time during the week, except where noted.&lt;br /&gt;
&lt;br /&gt;
==Sudden Departure Events==&lt;br /&gt;
If the PC is subject to any of these, the game will end and quit to title menu.&lt;br /&gt;
&lt;br /&gt;
*''''Injury' incident:'''&lt;br /&gt;
These will only be caused by NPC's with the Evil trait. Injury incidents will never happen on weekends.&amp;lt;br /&amp;gt;&lt;br /&gt;
An Evil character will attempt to kill another character marked for death, indicated by a red Favorability status toward the target:&lt;br /&gt;
* [[File:Together_forever.jpg]] - A lover has lost enough Favorability with The Evil character to drop their status to &amp;quot;I want to break up&amp;quot;.&lt;br /&gt;
* [[File:Get_you.jpg]] - A character witnessed by the Evil character in a sexual act with the Evil character's lover has lost enough Favorability to drop below Green status.&lt;br /&gt;
The Evil character will only attack while their Favorability toward the target is below the triggering conditions. However, the status flag will remain once placed, even if Favorability increases enough to forestall an attack, so it becomes tricky to determine how much danger the target is in.[[File:AA2_memorial.jpg|right]][[File:AA2_cuffs.jpg|right]]&lt;br /&gt;
&lt;br /&gt;
After the attack, the day will end, and time forwarded to the next morning, skipping bed time and the opportunity to save or change class roster. Flowers will appear on the victim's desk in the class roster, and a pair of handcuffs will appear on the culprit's desk. Both characters will become unavailable as PC or NPC.&lt;br /&gt;
&lt;br /&gt;
An attacked character with the Lucky trait the injury may escape injury, and an attacker with the Lucky trait may escape suspicion.&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*'''Getting fired'''(as a teacher)&lt;br /&gt;
-Skip 3 classes &amp;lt;br /&amp;gt;&lt;br /&gt;
-H-action with student was witnessed by student who has &amp;quot;Class Prez&amp;quot; trait&amp;lt;br /&amp;gt;&lt;br /&gt;
-Class Prez: will report the teacher (and get him fired) when witnessing him having sex with student&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*'''Pregnancy'''&lt;br /&gt;
See the [[Artificial_Academy_2/H_Guide#Pregnancy|H Guide Pregnancy Section]] for more information.&lt;br /&gt;
&lt;br /&gt;
==H-events==&lt;br /&gt;
*'''Lewd Promise'''&lt;br /&gt;
NPCs may promise sex to the PC or other NPCs under the condition of getting good marks on an exam. This is indicated by a dispostion change to &amp;quot;Lewd promise&amp;quot;. Exams every second weeks on Saturday, beginning with academic exams, then athletic exams, then the club tournament. If the marks are good, the NPC will make an invitation for a H-session at their home.&lt;br /&gt;
&lt;br /&gt;
*'''Infirmary Sex'''&lt;br /&gt;
Characters with the Wild trait can invite you to skip class with them in the Infirmary or on the Rooftop. In the Infirmary you will fall asleep together, and there's a random chance the other character will wake first and initiate sex.&lt;/div&gt;</summary>
		<author><name>Rasseru</name></author>	</entry>

	<entry>
		<id>http://wiki.anime-sharing.com/hgames/index.php?title=Artificial_Academy_2/Card_editor&amp;diff=14223</id>
		<title>Artificial Academy 2/Card editor</title>
		<link rel="alternate" type="text/html" href="http://wiki.anime-sharing.com/hgames/index.php?title=Artificial_Academy_2/Card_editor&amp;diff=14223"/>
				<updated>2014-07-09T03:10:51Z</updated>
		
		<summary type="html">&lt;p&gt;Rasseru: /* Otaku (宅) */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Artificial_Academy_2}}&lt;br /&gt;
{{stub}}&lt;br /&gt;
Character creation must be done outside the game. As with [[Artificial Academy]] 1, the character creator AA2Edit (aka. Maker) is an extra piece of software.&lt;br /&gt;
&lt;br /&gt;
= FAQ =&lt;br /&gt;
&lt;br /&gt;
*'''Q: How do I get a rainbow card?'''&amp;lt;br /&amp;gt;A: The generation of a rainbow card is random (1/100 chance). You simply must keep saving a character over and over again until you get the rainbow card to appear. Also if you save over a character who already has a rainbow card, you run the risk of losing it. You can also use the [http://www.hongfire.com/forum/showthread.php/430353?p=3539958#post3539958 unlocked AA2Edit] by Phil26.&lt;br /&gt;
&lt;br /&gt;
*'''Q: What do the rainbow card mean?'''&amp;lt;br /&amp;gt;A: In-game tips refer them as to giving the character the &amp;quot;Main character effect&amp;quot;.  This increases movement speed and advancement rates of stats and relationships.&lt;br /&gt;
&lt;br /&gt;
*'''Q: What are the character items for?'''&amp;lt;br /&amp;gt;A: These are the items your character will have on them when you put them in the game. When a character has reached a certain level in the relationship (friendship, lovers, or sexual) the other character will come and offer to trade one of their items for yours in that respective category. The items a character has can be viewed at the status screen found by clicking on the statue behind the martial arts room. Other than increasing the relationship status, the trade offer has no further effect. This has been confirmed by in-game info.&lt;br /&gt;
&lt;br /&gt;
*'''Q: How do I make a teacher character?'''&amp;lt;br /&amp;gt;A: Any character can become the teacher by transferring into the top center desk. This is can be done only within the game, at bedtime. The teacher won't automatically be given the teacher's clothing, that has to be done in the same seating arrangement menu.&lt;br /&gt;
&lt;br /&gt;
= AA2Edit keyboard shortcuts =&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Action !! Key !! Key Description&lt;br /&gt;
|-&lt;br /&gt;
| Drag Rotate || Mouse 1 || Left Mouse Button&lt;br /&gt;
|-&lt;br /&gt;
| Pan Up/Down + Zoom || Mouse 2 || Right Mouse Button&lt;br /&gt;
|-&lt;br /&gt;
| Pan Left || {{Key|←}} || Left Arrow Key&lt;br /&gt;
|-&lt;br /&gt;
| Pan Right || {{Key|→}} || Right Arrow Key&lt;br /&gt;
|-&lt;br /&gt;
| Pan &amp;quot;Foward&amp;quot; || {{Key|↑}} || Up Arrow Key&lt;br /&gt;
|-&lt;br /&gt;
| Pan &amp;quot;Back&amp;quot; || {{Key|↓}} || Down Arrow Key&lt;br /&gt;
|-&lt;br /&gt;
| Zoom In || {{Key|;}} || Semi-Colon&lt;br /&gt;
|-&lt;br /&gt;
| Zoom Out || {{Key|]}} || Left Square-Bracket&lt;br /&gt;
|-&lt;br /&gt;
| Rotate Clockwise || {{Key|.}} || Period&lt;br /&gt;
|-&lt;br /&gt;
| Rotate Counter-Clockwise || {{Key|\}} || Back-Slash&lt;br /&gt;
|-&lt;br /&gt;
| Reset Rotation || {{Key|/}} || Forward-Slash&lt;br /&gt;
|-&lt;br /&gt;
| Screenshot || {{Key|F11}} || F11&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
= Character cards =&lt;br /&gt;
* Red Cards are given to pure Heterosexual characters. These characters will never be with the same sex under any circumstances (short of perhaps rape).&lt;br /&gt;
* Orange Cards are given to characters who lean towards Heterosexuality. These characters prefer the opposite sex, but for someone of the same sex who they click with, it's not impossible for them to become lovers.&lt;br /&gt;
* Purple Cards are given to Bisexual characters. These characters do not care about the sex of their lover.&lt;br /&gt;
* Green Cards are given to characters who lean towards Homosexuality. These characters prefer the same sex, but for someone of the opposite sex who they click with, it's not impossible for them to become lovers.&lt;br /&gt;
* Blue Cards are pure Homosexual characters. These characters will never be with the opposite sex under any circumstances (short of perhaps rape).&lt;br /&gt;
* Rainbow Cards are normally only given 1% of the time anytime you save a character (but can be given to anyone with an unlocked maker). The game considers these characters &amp;quot;main characters,&amp;quot; and will give them a 100% increase in movement speed, along with a boost to relationship building (love/friendship) due to much higher Respect (a hidden stat) values. There may be further effects yet to be confirmed.&lt;br /&gt;
&lt;br /&gt;
= Character pose =&lt;br /&gt;
The pose changes at certain times when you have chosen a personality and then click on something else that customizes the girl. Please note this only applies when you begin to adjust stuff on the character; they then enter what I call the &amp;quot;Adjustment Pose&amp;quot; which is as follows:&lt;br /&gt;
*Lively: Feet a bit wider than shoulder-width apart. Arms at sides, fists balled up.&lt;br /&gt;
*Delicate: Hands at sides, relatively normal-looking.&lt;br /&gt;
*Cheerful: Similar to Delicate, but the wrists are bent and the hands are slightly turned out. Feet a bit wider apart and slightly turned inward.&lt;br /&gt;
*Stoic: Identical to Delicate.&lt;br /&gt;
*Assertive: Similar to Delicate, but feet are a bit wider apart.&lt;br /&gt;
*Pleasant: Identical to Lively.&lt;br /&gt;
*Kind: Identical to Cheerful.&lt;br /&gt;
*Joyful: Identical to Cheerful.&lt;br /&gt;
*Moody: Identical to Assertive.&lt;br /&gt;
*Irritated: Arms/Hands bent behind back, feet shoulder-width apart.&lt;br /&gt;
*Uptight: Identical to Assertive.&lt;br /&gt;
*Sweet: Identical to Delicate.&lt;br /&gt;
*Creepy: Identical to Cheerful.&lt;br /&gt;
*Timid: Identical to Assertive.&lt;br /&gt;
*Dignified: Identical to Delicate.&lt;br /&gt;
*Independent: Identical to Irritated.&lt;br /&gt;
*Smart: Identical to Delicate.&lt;br /&gt;
*Sincere: Identical to Assertive.&lt;br /&gt;
*Shrewd: Identical to Assertive.&lt;br /&gt;
*Lazy: Identical to Assertive.&lt;br /&gt;
*Manly: Identical to Irritated.&lt;br /&gt;
&lt;br /&gt;
Males seem to be identical in the adjustment pose regardless of personality; it's most like the Assertive type.&lt;br /&gt;
= Basic Stats (Work in Progress)=&lt;br /&gt;
* Intelligence&lt;br /&gt;
** This is comparable to the academics stat from AA1. This determines base starting Wisdom, an indicator of how smart the character is, and how well they will do on tests and exams. Smarter characters may potentially be more liked by teachers and characters with the &amp;quot;Class Prez&amp;quot; trait, as well.&lt;br /&gt;
* Strength&lt;br /&gt;
** This is comparable to the athletics stat from AA1. This determines base starting Strength, an indicator of how strong the character is during sports, club activities, and sport competitions. Combined with fighting style, it also affects how good the character can fight. It also seems to have an impact on movement speed, but not as huge as it did in AA1.&lt;br /&gt;
* Sociability&lt;br /&gt;
** This sets the difficulty rating for general social interactions. Characters with low sociability are harder to build friendships with and interact less frequently with others, while high sociability characters can be befriended quickly and interact more regularly with other characters.&lt;br /&gt;
** For a short initial period, higher sociability characters drift up in popularity as they make more acquaintances with others. But their interaction rate does not determine their interaction quality, and the increased frequency improves the chances they will get under other characters' skins, especially due to their tendency to interrupt other interactions. In the long term, normal sociability characters maintain the highest positive favorability, lowest sociability characters enjoy a comfortable middle, while the highest sociability characters become intolerable, especially to each other.&lt;br /&gt;
* Fighting Style&lt;br /&gt;
** There are three fighting styles to choose from: &amp;quot;No Restraint&amp;quot;, &amp;quot;One Blow&amp;quot; and &amp;quot;Irregular&amp;quot;. Some of these styles perform better against others (details needed). Each fighting style has their own fighting animations.&lt;br /&gt;
* Virtue&lt;br /&gt;
** This sets the difficulty rating for romantic/sexual interactions (hugging, kissing, sex, and so on). Characters with high virtue are harder to approach with sexual matters, while low virtue characters are way more casual about those things. High virtue does not prevent a character from turning into pervert (lusting for intercourse with their partner) but they will be more secretive about it (less likely to initiate sex out in the open.)&lt;br /&gt;
** Virtue is crucial to sex acceptance(hidden meter). It grows only after becoming a lover for Normal/High/Highest virtue while Low/Lowest virtue are open to sex-friend relationship from the beginning. Technically, Normal virtue begins to accept sex at least two days passed from being a lover. This may differ by traits.    &lt;br /&gt;
* Orientation&lt;br /&gt;
** Defines whether or not a character will have sex and date boys, girls or both. Sexual preferences are ignored when using the &amp;quot;force&amp;quot; options. Characters' horniness will be less affected by physical contact with characters further from their orientation. Unlike in AA1, there are now five sexual orientations to choose from:&lt;br /&gt;
*** Hetero: The character only shows sexual interest in the other gender. Sexual advances from same-sex classmates will always be rejected.&lt;br /&gt;
*** Leaning Hetero: While the character still has more interest in the opposite sex, advances from same-sex classmates will not be completely ignored (they will have a harder time winning them over however).&lt;br /&gt;
*** Bisexual: The character doesn't make a distinction between sexes.&lt;br /&gt;
*** Leaning Homo: While the character still has more interest in the same sex, advances from opposite-sex classmates will not be completely ignored (they will have a harder time winning them over however).&lt;br /&gt;
*** Homo: The character only shows sexual interest in the same gender. Sexual advances from opposite-sex classmates will always be rejected.&lt;br /&gt;
* Sexual Experience&lt;br /&gt;
There are now two virginities, one for vaginal and one for anal intercourse. Vaginal virgins will have a visual blood-effect during their first time. Unlike in AA1, a vaginal virgin can now climax on their first time.&lt;br /&gt;
* Profile&lt;br /&gt;
The text typed here can be seen in-game at the Jizou Statue behind the dojo when you view a character's specific statistics. It can either be an actual biography for the character, or you can simply write the character's traits and/or preferences if you wish.&lt;br /&gt;
&lt;br /&gt;
=Female Personality Types(Work in Progress, Names subject to change)=&lt;br /&gt;
=='''First Row'''==&lt;br /&gt;
===Lively (活)===&lt;br /&gt;
Very spontaneous and energetic, very easy to engage her in anything that seems fun, like sports, the arcade, and karaoke. Talking about hobbies, things she does for fun, is a good way to get her to open up. She's unlikely to study or develop her club skills without someone she enjoys being with, but with them she puts in the effort enthusiastically.&lt;br /&gt;
&lt;br /&gt;
===Delicate (薄)===&lt;br /&gt;
===Cheerful (朗)===&lt;br /&gt;
===Stoic/Quiet* (淡)===&lt;br /&gt;
&lt;br /&gt;
===Assertive/Playful* (然)===&lt;br /&gt;
She often tells you she's like a cat in heat. Even without Lewd trait she wants sex all the time, anywhere, and when she asks you to follow, you never know if it's to a quiet room to talk or the girl's room stall. She likes taking the lead, but she also likes someone who can grab the lead themselves.&lt;br /&gt;
&lt;br /&gt;
Assertive plays very differently between Low Virtue and Normal to Above.&lt;br /&gt;
* At lower than Normal, she's open to any suggestion of sex when her love or ecchi is high enough, and may get horny just from being asked to follow. Or from any interaction, for that matter.&lt;br /&gt;
* At Normal to higher Virtue she still becomes aroused to a lesser extent, but she will put an abrupt halt to any advances into sex.&lt;br /&gt;
** One way around this is to keep cranking her up and leaving her hanging until she can't take it anymore and either demands sex on the spot or drags you into a private room.&lt;br /&gt;
** Another way is to crank her up and demand sex on the spot through Force; though she's most resistant the first time, despite what she says it actually makes her hornier. Every time after that will become easier if not immediate. The drawback to this is that it can only be done in open rooms, so it doesn't ensure privacy, and it takes time, opening more opportunity for that privacy to be shattered before you're done.&lt;br /&gt;
&lt;br /&gt;
=='''Second Row'''==&lt;br /&gt;
===Frisky/Pleasant* (晴)===&lt;br /&gt;
&lt;br /&gt;
Frisky(former Pleasant) is cheerful but somewhat over excited. She can be easily turned on interests, makes a lot of exclamation; &amp;quot;Kyaa~!&amp;quot;. She builds relationships quickly, chatty and active, interrupts people every time, an annoying drama maker can be at some point. But her natural jovial charm never decrease.&lt;br /&gt;
&lt;br /&gt;
:&amp;quot;Kyaa~~! You came to see me, didn't you?&amp;quot;&lt;br /&gt;
:&amp;quot;Did you catch what was on TV last night? I didn't really understand it, but it was awesome!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
===Kind (寧)===&lt;br /&gt;
&lt;br /&gt;
Gentle, casual, want to be helpful. Kind usually ends up in making a lot of friends, delivers messages, the one who mediate settlements behind the scenes. Although she is indulged in love rumors and popularity, she is rather slow-paced when it comes to a matter of herself (social traits affect her greatly, though).&lt;br /&gt;
&lt;br /&gt;
:&amp;quot;Yep, it's me! Something I can do?&amp;quot;&lt;br /&gt;
:&amp;quot;Ah... I was just thinking, 'It'd be so nice to see them-.' ...Ehehe.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
===Joyful (笑)===&lt;br /&gt;
&lt;br /&gt;
Joyful is relaxed, easygoing, and an ultimate poker face. She wears closed eyes and smile everyday no matter what you made of character creation. She laughs driven when pissed up, befriends as a comfy mate most of time. After that, sly grin all over the face with eyes opened; a deadly predator in love might be. &lt;br /&gt;
&lt;br /&gt;
:&amp;quot;Ice cream is delicious this time of year~ I wanna lick some real bad~&amp;quot;&lt;br /&gt;
:&amp;quot;Ahaha~ I won't let you get away that easily~&amp;quot;&lt;br /&gt;
&lt;br /&gt;
===Moody/Ordinary* (月)===&lt;br /&gt;
&lt;br /&gt;
Ordinary(former Moody) is a causal youth in &amp;quot;girl things&amp;quot;. Chatty and lighthearted, innocent, naturally cute. She has been a good friend of yours, walked side by side until you finally realized she was the true jewel of your life. That kind of (ordinary) drama is what you may looking for. &lt;br /&gt;
&lt;br /&gt;
:&amp;quot;What's the matter? Need some advice?&amp;quot;&lt;br /&gt;
:&amp;quot;Hey, look how few calories this has-. These are good times to be alive~.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
===Irritated (激)===&lt;br /&gt;
&lt;br /&gt;
Irritated is a tsundare with a bit of justified fury. She rants and complains, the world is according to her, arrogantly, &amp;quot;h,hey!&amp;quot; and &amp;quot;h,hmph!&amp;quot; stick to her tongue magically, submissive lately after giving her heart. By that heart I mean, as you imagined, is girly as possible.  &lt;br /&gt;
&lt;br /&gt;
:&amp;quot;Geez, games these days are SO slow! They need to make games that fire me up!&amp;quot;&lt;br /&gt;
:&amp;quot;Wh-who said you could look?!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
=='''Third Row'''==&lt;br /&gt;
===Harsh/Uptight* (尖)===&lt;br /&gt;
&lt;br /&gt;
Harsh(former Uptight) has an apathetic, rejective, abusive attitude. She tries to maintain indifferent manner to everyone other than herself. This meets a sudden change once she becomes more intimate; she starts to talk in abusive and insulting manner which is to conceal her actual sentiment. &lt;br /&gt;
&lt;br /&gt;
:&amp;quot;Like a good dog, wait me over there.&amp;quot; &lt;br /&gt;
:&amp;quot;Don't mind me, I just came here to look at your stupid face.&amp;quot;&lt;br /&gt;
:&amp;quot;It is not something I should even bother to ask... But you do love me, right?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
===Sweet (楚)===&lt;br /&gt;
Pleasant, easy-going, and a master of politeness judo, able to get what she wants harmoniously, making others happy, even grateful, to give it to her. However, she can turn cold if losing control of a situation, and delivers her polite demands firmly and sharply. She is also fond of domestic and feminine interests(in old-fashioned way).  &lt;br /&gt;
&lt;br /&gt;
:&amp;quot;Being side by side with the person you love really is wonderful!&amp;quot;&lt;br /&gt;
:&amp;quot;Wedding Dress or white kimono... It's hard to give up either one, isn't it?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
===Creepy (肝)===&lt;br /&gt;
&lt;br /&gt;
Creepy is generally a fujoshi, or a rotten girl in English term, who indulged in yaoi stuffs too much. She tends to seclude herself from other &amp;quot;normalfags&amp;quot;, self-mocking and defensive manner, laughs creepy and maniacally when excited; &amp;quot;ku-huhu&amp;quot;, &amp;quot;KE-hehe!&amp;quot;. She behaves embarrassed and awkward later becoming a lover and will often say she never imagined such &amp;quot;real life&amp;quot; would happen to her.  &lt;br /&gt;
&lt;br /&gt;
:&amp;quot;Haa~, I didn't think I could talk like this to someone who wasn't 2D.&amp;quot;&lt;br /&gt;
:&amp;quot;Huh!? There's nothing gay about boy loving boys!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
===Timid/Reserved* (慎)===&lt;br /&gt;
&lt;br /&gt;
Timid is extremely passive and reserved. She stutters, pauses on a word frequently, holds back an action even if she prompted it first. Her positive reactions may rather look scared, or impassive sometimes like closing eyes as nothing more to say. Due to that passive attitude, she is unlikely to prompt sex first even at the lowest virtue and rather behave romantic sheepishly which will nullify the horniness.   &lt;br /&gt;
&lt;br /&gt;
:&amp;quot;N-no, wait, I was joking, so, nnh!&amp;quot; &lt;br /&gt;
:&amp;quot;I'm s-still... n-not used to this yet...&amp;quot;&lt;br /&gt;
&lt;br /&gt;
===Dignified (凜)===&lt;br /&gt;
&lt;br /&gt;
Dignified is an archetype of top mature personality; calm, polite, contemplative, sea-reflecting. Casual conversations imply that she is from a rich family; talking about a summer resort and tea ordered from oversea. It is no surprise that she has high moral code and strict perspective of marriage, and often regrets after playing &amp;quot;mischief&amp;quot;. &lt;br /&gt;
&lt;br /&gt;
:&amp;quot;Your eyes... I love the way you look at me.&amp;quot;&lt;br /&gt;
:&amp;quot;I love to pass the time gazing at the sea's gentle waves...&amp;quot;&lt;br /&gt;
&lt;br /&gt;
=='''Fourth Row'''==&lt;br /&gt;
===Independent/Aloof* (独)===&lt;br /&gt;
Classic kuudere, cool, distant and unapproachable on the surface. Denies affection, but becomes expressively passionate toward her lover.&lt;br /&gt;
&lt;br /&gt;
===Smart (聡)===&lt;br /&gt;
A romantic who knows everything there is to know about romance from books. She's eager to have the real experience, and to feel what she feels when reading the passages derived from someone else's experience. Very literate and quick to pick up new knowledge, especially knowledge that supplements her understanding of the erotic. Becomes more self-deprecating the deeper in love she falls, as if she feels unworthy of the love she wants. &lt;br /&gt;
&lt;br /&gt;
Though she has more initial attraction to brawn rather than brains, discussions about love and romance are more deeply personal for her and can win her heart.&lt;br /&gt;
&lt;br /&gt;
===Sincere/Genuine* (賢)===&lt;br /&gt;
===Shrewd/Mature* (理)===&lt;br /&gt;
===Lazy (怠)===&lt;br /&gt;
She's...very economical with her energy. Her sudden and inexplicable spikes of motivation indicate she's holding back most of the time. Hedonistic, sensualist, but generous in sharing her pleasure with those who comfort her, emotionally, physically...and financially. She wants the easy life handed to her, so she's drawn to those with the potential to provide it, those with ranking on the leaderboards.&lt;br /&gt;
&lt;br /&gt;
=='''Fifth Row'''==&lt;br /&gt;
===Manly (漢)===&lt;br /&gt;
A chronic overachiever. If you can keep pace with her on at least one leaderboard, you'll have her respect. Hard massages would be appreciated; one of those would always improve her mood.&lt;br /&gt;
&lt;br /&gt;
===Cadet (曹)===&lt;br /&gt;
Sharply regimental, always alert to duty and seeks validation for her performance, even on things she knows she's good at. She'll consistently improve her abilities without positive reinforcement, but a little praise goes a long way. Very loyal friend and lover.&lt;br /&gt;
&lt;br /&gt;
=Male Personality Types(Work in Progress, Names subject to change)=&lt;br /&gt;
==Gentle (優)==&lt;br /&gt;
Introspective, somewhat poetic, sensitive and considerate.&lt;br /&gt;
&lt;br /&gt;
==Positive (陽)==&lt;br /&gt;
Cheery and loud, hyperactive in activity and conversation, expresses emotions frankly and transparently, sometimes plagued with self-doubt.&lt;br /&gt;
&lt;br /&gt;
==Otaku (宅)==&lt;br /&gt;
* He will only move at a jogging pace than a running speed.&lt;br /&gt;
&lt;br /&gt;
==Savage (蛮)==&lt;br /&gt;
Man of action, doesn't much like words. You won't make as much progress with him through conversation, but getting him to join you in any activity will improve his opinion of you. Very turbulent moods, and cooling him down or cheering him up when he needs it helps your relationship a lot. Reading his moods is difficult until you know him; even when he looks like a coiled spring, he may be in a good mood.&lt;br /&gt;
&lt;br /&gt;
= In Game Trait effects (Work In Progress) =&lt;br /&gt;
 &lt;br /&gt;
*Easygoing: easier to raise love points.&lt;br /&gt;
*Affable/Loyal Friend: easier to raise friend points.&lt;br /&gt;
*Bad with Guys: negative modifier to action success rate and point increase when successfully dealt with guys.&lt;br /&gt;
*Bad with Girls: negative modifier to action success rate and point increase when successfully dealt with girls.&lt;br /&gt;
*Charming: positive modifier to relationship point. [for NPC, easily attract other and has a lot of lovers.] &lt;br /&gt;
*Tsundere: decreases the chances of successful &amp;quot;let's __ (e.g. study)&amp;quot; action. [might increase chance of getting slapped.][may temporarily swing from high to low on mood and % chance.] &lt;br /&gt;
*Chivalrous: increases the chances of successful &amp;quot;let's __ (e.g. study)&amp;quot; action.&lt;br /&gt;
*Groupie/Trandy: increases the chances of joining any group activities.&lt;br /&gt;
*Obedient: rarely refuses the 'encouragement', 'group', and 'follow' options.&lt;br /&gt;
*Positive: resistant to depressed moods, bonus to cheering others up.&lt;br /&gt;
*Shy: harder to accept physical contact and H action in the presence of other people. [decreases the chances of successful conversation].&lt;br /&gt;
*Jealous: increases the frequency of interrupting conservation.&lt;br /&gt;
*Melancholy/Hypersensitive: prone to depressed moods.&lt;br /&gt;
*Perverted/Lewd: increases the frequency and the success rate of lewd actions and topics. &lt;br /&gt;
*Serious/Genuine: goes to school earlier. Very low chance of skipping class. Uses condom on first sex. &lt;br /&gt;
** Serious characters visit clubs regularly at least once in every session (same as diligent characters visit library). Their rate of improving grades are remarkable which makes challenging/impossible sometimes for the player achieving better grades.   &lt;br /&gt;
*Calm: lesser emotional variation, more stable mood, resistant to angry moods.&lt;br /&gt;
*Impulsive: Easily changes moods, bad or good, and moods have more effect on favorability to everyone.&lt;br /&gt;
*Absentminded/Naive: reduced movement speed. Late to arrive at school and early to leave.&lt;br /&gt;
*Violent: increases the frequency of angry moods.&lt;br /&gt;
*Passive: unlikely to initiate H conversation or actions.&lt;br /&gt;
*Meddlesome: [likely to cheer up/calm down/massage other characters?][''increases the frequency of of interrupting conversation/sex?''- apparently not] &lt;br /&gt;
*Class Prez: unlikely to take part in Teacher-student sex. May get teachers fired if (s)he catches them having sex. [increases the frequency of &amp;quot;everyone, let's ___&amp;quot; action?][teacher might like you more.][might be able to break up H in the open without negative impact on relationship.]&lt;br /&gt;
*Chatty: increases frequency of triggering conversation.&lt;br /&gt;
*(Always) Hungry: can eat multiple times during one period. Talking about food has increased success rate. Hungry NPCs tend to loiter in cafeteria.&lt;br /&gt;
*Romantic/Passionate: the success rate for discussing &amp;quot;Love&amp;quot; is doubled. [may increases the frequency of hug/kiss/sex/date actions.] &lt;br /&gt;
*Singleminded: stays faithful.&lt;br /&gt;
*Indecisive: ambiguous, unlikely to choose either of two competitors for the character's attention.&lt;br /&gt;
*Competitive: more likely to challenge enemies, more likely to compete when interrupting.&lt;br /&gt;
*Scheming/Deceptive: increases the chances of spreading/successful bad rumors. Increases the chance of forcing exploitable characters as of v2 update.&lt;br /&gt;
*Diligent: increases the frequency of going to library. Increases the success rate of accepting &amp;quot;Let's study&amp;quot;. Increases the chance of bonus from study/sport/club activities.&lt;br /&gt;
*Wild: increases the frequency of skipping school/requesting hang-out and the successful chances of accepting it. Greatly increases favorability to those who skip with them.&lt;br /&gt;
*Masochist: abusive actions increase relationship points. No limit to abuse actions during period.&lt;br /&gt;
*Sweaty: body becomes shiny. Increased chances of visiting Shower Room.&lt;br /&gt;
*Evil: a chance to murder a classmate.&lt;br /&gt;
*Deaf: has an extra option &amp;quot;Nandatte?&amp;quot;; same effect as &amp;quot;No&amp;quot; but with lower decrease on relationship points.  &lt;br /&gt;
*Exploitable: prone to forced sex. Deceptive NPCs harass exploitable characters more often as of v2 update. An Exploitable who has been forced has 999% to follow the forcing character, and 150% to accept forced sex on the spot, though grudgingly.&lt;br /&gt;
*Asexual: decreased success rate of ero topic conversation. Ero gains from physical contact decreased.&lt;br /&gt;
*Lucky: increased chances of &amp;quot;ecchi&amp;quot; contact during massage. Increased chances of getting away with murder and surviving murder attempts.&lt;br /&gt;
&lt;br /&gt;
=Items=&lt;br /&gt;
&lt;br /&gt;
Using the maker, each created character gets assigned 3 trading-items(one for lovers, one for friends and one for sexual relationships).These items can not be traded directly. However, at some point, any NPC may ask you to trade. Depending on your relationship, they may trade their friend item or their lover's item with you. All item have no use besides trading (as confirmed ingame). If a student, or teacher, transfers out of the class the traded items stay with the person still in class. Likewise the items the transferee has vanish from the classroom. By transferring students after trading you can technically have multiples of the same items in the classroom.&lt;/div&gt;</summary>
		<author><name>Rasseru</name></author>	</entry>

	<entry>
		<id>http://wiki.anime-sharing.com/hgames/index.php?title=Artificial_Academy_2/Card_editor&amp;diff=14222</id>
		<title>Artificial Academy 2/Card editor</title>
		<link rel="alternate" type="text/html" href="http://wiki.anime-sharing.com/hgames/index.php?title=Artificial_Academy_2/Card_editor&amp;diff=14222"/>
				<updated>2014-07-09T03:08:53Z</updated>
		
		<summary type="html">&lt;p&gt;Rasseru: /* Otaku (宅) */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Artificial_Academy_2}}&lt;br /&gt;
{{stub}}&lt;br /&gt;
Character creation must be done outside the game. As with [[Artificial Academy]] 1, the character creator AA2Edit (aka. Maker) is an extra piece of software.&lt;br /&gt;
&lt;br /&gt;
= FAQ =&lt;br /&gt;
&lt;br /&gt;
*'''Q: How do I get a rainbow card?'''&amp;lt;br /&amp;gt;A: The generation of a rainbow card is random (1/100 chance). You simply must keep saving a character over and over again until you get the rainbow card to appear. Also if you save over a character who already has a rainbow card, you run the risk of losing it. You can also use the [http://www.hongfire.com/forum/showthread.php/430353?p=3539958#post3539958 unlocked AA2Edit] by Phil26.&lt;br /&gt;
&lt;br /&gt;
*'''Q: What do the rainbow card mean?'''&amp;lt;br /&amp;gt;A: In-game tips refer them as to giving the character the &amp;quot;Main character effect&amp;quot;.  This increases movement speed and advancement rates of stats and relationships.&lt;br /&gt;
&lt;br /&gt;
*'''Q: What are the character items for?'''&amp;lt;br /&amp;gt;A: These are the items your character will have on them when you put them in the game. When a character has reached a certain level in the relationship (friendship, lovers, or sexual) the other character will come and offer to trade one of their items for yours in that respective category. The items a character has can be viewed at the status screen found by clicking on the statue behind the martial arts room. Other than increasing the relationship status, the trade offer has no further effect. This has been confirmed by in-game info.&lt;br /&gt;
&lt;br /&gt;
*'''Q: How do I make a teacher character?'''&amp;lt;br /&amp;gt;A: Any character can become the teacher by transferring into the top center desk. This is can be done only within the game, at bedtime. The teacher won't automatically be given the teacher's clothing, that has to be done in the same seating arrangement menu.&lt;br /&gt;
&lt;br /&gt;
= AA2Edit keyboard shortcuts =&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Action !! Key !! Key Description&lt;br /&gt;
|-&lt;br /&gt;
| Drag Rotate || Mouse 1 || Left Mouse Button&lt;br /&gt;
|-&lt;br /&gt;
| Pan Up/Down + Zoom || Mouse 2 || Right Mouse Button&lt;br /&gt;
|-&lt;br /&gt;
| Pan Left || {{Key|←}} || Left Arrow Key&lt;br /&gt;
|-&lt;br /&gt;
| Pan Right || {{Key|→}} || Right Arrow Key&lt;br /&gt;
|-&lt;br /&gt;
| Pan &amp;quot;Foward&amp;quot; || {{Key|↑}} || Up Arrow Key&lt;br /&gt;
|-&lt;br /&gt;
| Pan &amp;quot;Back&amp;quot; || {{Key|↓}} || Down Arrow Key&lt;br /&gt;
|-&lt;br /&gt;
| Zoom In || {{Key|;}} || Semi-Colon&lt;br /&gt;
|-&lt;br /&gt;
| Zoom Out || {{Key|]}} || Left Square-Bracket&lt;br /&gt;
|-&lt;br /&gt;
| Rotate Clockwise || {{Key|.}} || Period&lt;br /&gt;
|-&lt;br /&gt;
| Rotate Counter-Clockwise || {{Key|\}} || Back-Slash&lt;br /&gt;
|-&lt;br /&gt;
| Reset Rotation || {{Key|/}} || Forward-Slash&lt;br /&gt;
|-&lt;br /&gt;
| Screenshot || {{Key|F11}} || F11&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
= Character cards =&lt;br /&gt;
* Red Cards are given to pure Heterosexual characters. These characters will never be with the same sex under any circumstances (short of perhaps rape).&lt;br /&gt;
* Orange Cards are given to characters who lean towards Heterosexuality. These characters prefer the opposite sex, but for someone of the same sex who they click with, it's not impossible for them to become lovers.&lt;br /&gt;
* Purple Cards are given to Bisexual characters. These characters do not care about the sex of their lover.&lt;br /&gt;
* Green Cards are given to characters who lean towards Homosexuality. These characters prefer the same sex, but for someone of the opposite sex who they click with, it's not impossible for them to become lovers.&lt;br /&gt;
* Blue Cards are pure Homosexual characters. These characters will never be with the opposite sex under any circumstances (short of perhaps rape).&lt;br /&gt;
* Rainbow Cards are normally only given 1% of the time anytime you save a character (but can be given to anyone with an unlocked maker). The game considers these characters &amp;quot;main characters,&amp;quot; and will give them a 100% increase in movement speed, along with a boost to relationship building (love/friendship) due to much higher Respect (a hidden stat) values. There may be further effects yet to be confirmed.&lt;br /&gt;
&lt;br /&gt;
= Character pose =&lt;br /&gt;
The pose changes at certain times when you have chosen a personality and then click on something else that customizes the girl. Please note this only applies when you begin to adjust stuff on the character; they then enter what I call the &amp;quot;Adjustment Pose&amp;quot; which is as follows:&lt;br /&gt;
*Lively: Feet a bit wider than shoulder-width apart. Arms at sides, fists balled up.&lt;br /&gt;
*Delicate: Hands at sides, relatively normal-looking.&lt;br /&gt;
*Cheerful: Similar to Delicate, but the wrists are bent and the hands are slightly turned out. Feet a bit wider apart and slightly turned inward.&lt;br /&gt;
*Stoic: Identical to Delicate.&lt;br /&gt;
*Assertive: Similar to Delicate, but feet are a bit wider apart.&lt;br /&gt;
*Pleasant: Identical to Lively.&lt;br /&gt;
*Kind: Identical to Cheerful.&lt;br /&gt;
*Joyful: Identical to Cheerful.&lt;br /&gt;
*Moody: Identical to Assertive.&lt;br /&gt;
*Irritated: Arms/Hands bent behind back, feet shoulder-width apart.&lt;br /&gt;
*Uptight: Identical to Assertive.&lt;br /&gt;
*Sweet: Identical to Delicate.&lt;br /&gt;
*Creepy: Identical to Cheerful.&lt;br /&gt;
*Timid: Identical to Assertive.&lt;br /&gt;
*Dignified: Identical to Delicate.&lt;br /&gt;
*Independent: Identical to Irritated.&lt;br /&gt;
*Smart: Identical to Delicate.&lt;br /&gt;
*Sincere: Identical to Assertive.&lt;br /&gt;
*Shrewd: Identical to Assertive.&lt;br /&gt;
*Lazy: Identical to Assertive.&lt;br /&gt;
*Manly: Identical to Irritated.&lt;br /&gt;
&lt;br /&gt;
Males seem to be identical in the adjustment pose regardless of personality; it's most like the Assertive type.&lt;br /&gt;
= Basic Stats (Work in Progress)=&lt;br /&gt;
* Intelligence&lt;br /&gt;
** This is comparable to the academics stat from AA1. This determines base starting Wisdom, an indicator of how smart the character is, and how well they will do on tests and exams. Smarter characters may potentially be more liked by teachers and characters with the &amp;quot;Class Prez&amp;quot; trait, as well.&lt;br /&gt;
* Strength&lt;br /&gt;
** This is comparable to the athletics stat from AA1. This determines base starting Strength, an indicator of how strong the character is during sports, club activities, and sport competitions. Combined with fighting style, it also affects how good the character can fight. It also seems to have an impact on movement speed, but not as huge as it did in AA1.&lt;br /&gt;
* Sociability&lt;br /&gt;
** This sets the difficulty rating for general social interactions. Characters with low sociability are harder to build friendships with and interact less frequently with others, while high sociability characters can be befriended quickly and interact more regularly with other characters.&lt;br /&gt;
** For a short initial period, higher sociability characters drift up in popularity as they make more acquaintances with others. But their interaction rate does not determine their interaction quality, and the increased frequency improves the chances they will get under other characters' skins, especially due to their tendency to interrupt other interactions. In the long term, normal sociability characters maintain the highest positive favorability, lowest sociability characters enjoy a comfortable middle, while the highest sociability characters become intolerable, especially to each other.&lt;br /&gt;
* Fighting Style&lt;br /&gt;
** There are three fighting styles to choose from: &amp;quot;No Restraint&amp;quot;, &amp;quot;One Blow&amp;quot; and &amp;quot;Irregular&amp;quot;. Some of these styles perform better against others (details needed). Each fighting style has their own fighting animations.&lt;br /&gt;
* Virtue&lt;br /&gt;
** This sets the difficulty rating for romantic/sexual interactions (hugging, kissing, sex, and so on). Characters with high virtue are harder to approach with sexual matters, while low virtue characters are way more casual about those things. High virtue does not prevent a character from turning into pervert (lusting for intercourse with their partner) but they will be more secretive about it (less likely to initiate sex out in the open.)&lt;br /&gt;
** Virtue is crucial to sex acceptance(hidden meter). It grows only after becoming a lover for Normal/High/Highest virtue while Low/Lowest virtue are open to sex-friend relationship from the beginning. Technically, Normal virtue begins to accept sex at least two days passed from being a lover. This may differ by traits.    &lt;br /&gt;
* Orientation&lt;br /&gt;
** Defines whether or not a character will have sex and date boys, girls or both. Sexual preferences are ignored when using the &amp;quot;force&amp;quot; options. Characters' horniness will be less affected by physical contact with characters further from their orientation. Unlike in AA1, there are now five sexual orientations to choose from:&lt;br /&gt;
*** Hetero: The character only shows sexual interest in the other gender. Sexual advances from same-sex classmates will always be rejected.&lt;br /&gt;
*** Leaning Hetero: While the character still has more interest in the opposite sex, advances from same-sex classmates will not be completely ignored (they will have a harder time winning them over however).&lt;br /&gt;
*** Bisexual: The character doesn't make a distinction between sexes.&lt;br /&gt;
*** Leaning Homo: While the character still has more interest in the same sex, advances from opposite-sex classmates will not be completely ignored (they will have a harder time winning them over however).&lt;br /&gt;
*** Homo: The character only shows sexual interest in the same gender. Sexual advances from opposite-sex classmates will always be rejected.&lt;br /&gt;
* Sexual Experience&lt;br /&gt;
There are now two virginities, one for vaginal and one for anal intercourse. Vaginal virgins will have a visual blood-effect during their first time. Unlike in AA1, a vaginal virgin can now climax on their first time.&lt;br /&gt;
* Profile&lt;br /&gt;
The text typed here can be seen in-game at the Jizou Statue behind the dojo when you view a character's specific statistics. It can either be an actual biography for the character, or you can simply write the character's traits and/or preferences if you wish.&lt;br /&gt;
&lt;br /&gt;
=Female Personality Types(Work in Progress, Names subject to change)=&lt;br /&gt;
=='''First Row'''==&lt;br /&gt;
===Lively (活)===&lt;br /&gt;
Very spontaneous and energetic, very easy to engage her in anything that seems fun, like sports, the arcade, and karaoke. Talking about hobbies, things she does for fun, is a good way to get her to open up. She's unlikely to study or develop her club skills without someone she enjoys being with, but with them she puts in the effort enthusiastically.&lt;br /&gt;
&lt;br /&gt;
===Delicate (薄)===&lt;br /&gt;
===Cheerful (朗)===&lt;br /&gt;
===Stoic/Quiet* (淡)===&lt;br /&gt;
&lt;br /&gt;
===Assertive/Playful* (然)===&lt;br /&gt;
She often tells you she's like a cat in heat. Even without Lewd trait she wants sex all the time, anywhere, and when she asks you to follow, you never know if it's to a quiet room to talk or the girl's room stall. She likes taking the lead, but she also likes someone who can grab the lead themselves.&lt;br /&gt;
&lt;br /&gt;
Assertive plays very differently between Low Virtue and Normal to Above.&lt;br /&gt;
* At lower than Normal, she's open to any suggestion of sex when her love or ecchi is high enough, and may get horny just from being asked to follow. Or from any interaction, for that matter.&lt;br /&gt;
* At Normal to higher Virtue she still becomes aroused to a lesser extent, but she will put an abrupt halt to any advances into sex.&lt;br /&gt;
** One way around this is to keep cranking her up and leaving her hanging until she can't take it anymore and either demands sex on the spot or drags you into a private room.&lt;br /&gt;
** Another way is to crank her up and demand sex on the spot through Force; though she's most resistant the first time, despite what she says it actually makes her hornier. Every time after that will become easier if not immediate. The drawback to this is that it can only be done in open rooms, so it doesn't ensure privacy, and it takes time, opening more opportunity for that privacy to be shattered before you're done.&lt;br /&gt;
&lt;br /&gt;
=='''Second Row'''==&lt;br /&gt;
===Frisky/Pleasant* (晴)===&lt;br /&gt;
&lt;br /&gt;
Frisky(former Pleasant) is cheerful but somewhat over excited. She can be easily turned on interests, makes a lot of exclamation; &amp;quot;Kyaa~!&amp;quot;. She builds relationships quickly, chatty and active, interrupts people every time, an annoying drama maker can be at some point. But her natural jovial charm never decrease.&lt;br /&gt;
&lt;br /&gt;
:&amp;quot;Kyaa~~! You came to see me, didn't you?&amp;quot;&lt;br /&gt;
:&amp;quot;Did you catch what was on TV last night? I didn't really understand it, but it was awesome!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
===Kind (寧)===&lt;br /&gt;
&lt;br /&gt;
Gentle, casual, want to be helpful. Kind usually ends up in making a lot of friends, delivers messages, the one who mediate settlements behind the scenes. Although she is indulged in love rumors and popularity, she is rather slow-paced when it comes to a matter of herself (social traits affect her greatly, though).&lt;br /&gt;
&lt;br /&gt;
:&amp;quot;Yep, it's me! Something I can do?&amp;quot;&lt;br /&gt;
:&amp;quot;Ah... I was just thinking, 'It'd be so nice to see them-.' ...Ehehe.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
===Joyful (笑)===&lt;br /&gt;
&lt;br /&gt;
Joyful is relaxed, easygoing, and an ultimate poker face. She wears closed eyes and smile everyday no matter what you made of character creation. She laughs driven when pissed up, befriends as a comfy mate most of time. After that, sly grin all over the face with eyes opened; a deadly predator in love might be. &lt;br /&gt;
&lt;br /&gt;
:&amp;quot;Ice cream is delicious this time of year~ I wanna lick some real bad~&amp;quot;&lt;br /&gt;
:&amp;quot;Ahaha~ I won't let you get away that easily~&amp;quot;&lt;br /&gt;
&lt;br /&gt;
===Moody/Ordinary* (月)===&lt;br /&gt;
&lt;br /&gt;
Ordinary(former Moody) is a causal youth in &amp;quot;girl things&amp;quot;. Chatty and lighthearted, innocent, naturally cute. She has been a good friend of yours, walked side by side until you finally realized she was the true jewel of your life. That kind of (ordinary) drama is what you may looking for. &lt;br /&gt;
&lt;br /&gt;
:&amp;quot;What's the matter? Need some advice?&amp;quot;&lt;br /&gt;
:&amp;quot;Hey, look how few calories this has-. These are good times to be alive~.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
===Irritated (激)===&lt;br /&gt;
&lt;br /&gt;
Irritated is a tsundare with a bit of justified fury. She rants and complains, the world is according to her, arrogantly, &amp;quot;h,hey!&amp;quot; and &amp;quot;h,hmph!&amp;quot; stick to her tongue magically, submissive lately after giving her heart. By that heart I mean, as you imagined, is girly as possible.  &lt;br /&gt;
&lt;br /&gt;
:&amp;quot;Geez, games these days are SO slow! They need to make games that fire me up!&amp;quot;&lt;br /&gt;
:&amp;quot;Wh-who said you could look?!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
=='''Third Row'''==&lt;br /&gt;
===Harsh/Uptight* (尖)===&lt;br /&gt;
&lt;br /&gt;
Harsh(former Uptight) has an apathetic, rejective, abusive attitude. She tries to maintain indifferent manner to everyone other than herself. This meets a sudden change once she becomes more intimate; she starts to talk in abusive and insulting manner which is to conceal her actual sentiment. &lt;br /&gt;
&lt;br /&gt;
:&amp;quot;Like a good dog, wait me over there.&amp;quot; &lt;br /&gt;
:&amp;quot;Don't mind me, I just came here to look at your stupid face.&amp;quot;&lt;br /&gt;
:&amp;quot;It is not something I should even bother to ask... But you do love me, right?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
===Sweet (楚)===&lt;br /&gt;
Pleasant, easy-going, and a master of politeness judo, able to get what she wants harmoniously, making others happy, even grateful, to give it to her. However, she can turn cold if losing control of a situation, and delivers her polite demands firmly and sharply. She is also fond of domestic and feminine interests(in old-fashioned way).  &lt;br /&gt;
&lt;br /&gt;
:&amp;quot;Being side by side with the person you love really is wonderful!&amp;quot;&lt;br /&gt;
:&amp;quot;Wedding Dress or white kimono... It's hard to give up either one, isn't it?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
===Creepy (肝)===&lt;br /&gt;
&lt;br /&gt;
Creepy is generally a fujoshi, or a rotten girl in English term, who indulged in yaoi stuffs too much. She tends to seclude herself from other &amp;quot;normalfags&amp;quot;, self-mocking and defensive manner, laughs creepy and maniacally when excited; &amp;quot;ku-huhu&amp;quot;, &amp;quot;KE-hehe!&amp;quot;. She behaves embarrassed and awkward later becoming a lover and will often say she never imagined such &amp;quot;real life&amp;quot; would happen to her.  &lt;br /&gt;
&lt;br /&gt;
:&amp;quot;Haa~, I didn't think I could talk like this to someone who wasn't 2D.&amp;quot;&lt;br /&gt;
:&amp;quot;Huh!? There's nothing gay about boy loving boys!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
===Timid/Reserved* (慎)===&lt;br /&gt;
&lt;br /&gt;
Timid is extremely passive and reserved. She stutters, pauses on a word frequently, holds back an action even if she prompted it first. Her positive reactions may rather look scared, or impassive sometimes like closing eyes as nothing more to say. Due to that passive attitude, she is unlikely to prompt sex first even at the lowest virtue and rather behave romantic sheepishly which will nullify the horniness.   &lt;br /&gt;
&lt;br /&gt;
:&amp;quot;N-no, wait, I was joking, so, nnh!&amp;quot; &lt;br /&gt;
:&amp;quot;I'm s-still... n-not used to this yet...&amp;quot;&lt;br /&gt;
&lt;br /&gt;
===Dignified (凜)===&lt;br /&gt;
&lt;br /&gt;
Dignified is an archetype of top mature personality; calm, polite, contemplative, sea-reflecting. Casual conversations imply that she is from a rich family; talking about a summer resort and tea ordered from oversea. It is no surprise that she has high moral code and strict perspective of marriage, and often regrets after playing &amp;quot;mischief&amp;quot;. &lt;br /&gt;
&lt;br /&gt;
:&amp;quot;Your eyes... I love the way you look at me.&amp;quot;&lt;br /&gt;
:&amp;quot;I love to pass the time gazing at the sea's gentle waves...&amp;quot;&lt;br /&gt;
&lt;br /&gt;
=='''Fourth Row'''==&lt;br /&gt;
===Independent/Aloof* (独)===&lt;br /&gt;
Classic kuudere, cool, distant and unapproachable on the surface. Denies affection, but becomes expressively passionate toward her lover.&lt;br /&gt;
&lt;br /&gt;
===Smart (聡)===&lt;br /&gt;
A romantic who knows everything there is to know about romance from books. She's eager to have the real experience, and to feel what she feels when reading the passages derived from someone else's experience. Very literate and quick to pick up new knowledge, especially knowledge that supplements her understanding of the erotic. Becomes more self-deprecating the deeper in love she falls, as if she feels unworthy of the love she wants. &lt;br /&gt;
&lt;br /&gt;
Though she has more initial attraction to brawn rather than brains, discussions about love and romance are more deeply personal for her and can win her heart.&lt;br /&gt;
&lt;br /&gt;
===Sincere/Genuine* (賢)===&lt;br /&gt;
===Shrewd/Mature* (理)===&lt;br /&gt;
===Lazy (怠)===&lt;br /&gt;
She's...very economical with her energy. Her sudden and inexplicable spikes of motivation indicate she's holding back most of the time. Hedonistic, sensualist, but generous in sharing her pleasure with those who comfort her, emotionally, physically...and financially. She wants the easy life handed to her, so she's drawn to those with the potential to provide it, those with ranking on the leaderboards.&lt;br /&gt;
&lt;br /&gt;
=='''Fifth Row'''==&lt;br /&gt;
===Manly (漢)===&lt;br /&gt;
A chronic overachiever. If you can keep pace with her on at least one leaderboard, you'll have her respect. Hard massages would be appreciated; one of those would always improve her mood.&lt;br /&gt;
&lt;br /&gt;
===Cadet (曹)===&lt;br /&gt;
Sharply regimental, always alert to duty and seeks validation for her performance, even on things she knows she's good at. She'll consistently improve her abilities without positive reinforcement, but a little praise goes a long way. Very loyal friend and lover.&lt;br /&gt;
&lt;br /&gt;
=Male Personality Types(Work in Progress, Names subject to change)=&lt;br /&gt;
==Gentle (優)==&lt;br /&gt;
Introspective, somewhat poetic, sensitive and considerate.&lt;br /&gt;
&lt;br /&gt;
==Positive (陽)==&lt;br /&gt;
Cheery and loud, hyperactive in activity and conversation, expresses emotions frankly and transparently, sometimes plagued with self-doubt.&lt;br /&gt;
&lt;br /&gt;
==Otaku (宅)==&lt;br /&gt;
* He will only move at a jogging pace than running.&lt;br /&gt;
&lt;br /&gt;
==Savage (蛮)==&lt;br /&gt;
Man of action, doesn't much like words. You won't make as much progress with him through conversation, but getting him to join you in any activity will improve his opinion of you. Very turbulent moods, and cooling him down or cheering him up when he needs it helps your relationship a lot. Reading his moods is difficult until you know him; even when he looks like a coiled spring, he may be in a good mood.&lt;br /&gt;
&lt;br /&gt;
= In Game Trait effects (Work In Progress) =&lt;br /&gt;
 &lt;br /&gt;
*Easygoing: easier to raise love points.&lt;br /&gt;
*Affable/Loyal Friend: easier to raise friend points.&lt;br /&gt;
*Bad with Guys: negative modifier to action success rate and point increase when successfully dealt with guys.&lt;br /&gt;
*Bad with Girls: negative modifier to action success rate and point increase when successfully dealt with girls.&lt;br /&gt;
*Charming: positive modifier to relationship point. [for NPC, easily attract other and has a lot of lovers.] &lt;br /&gt;
*Tsundere: decreases the chances of successful &amp;quot;let's __ (e.g. study)&amp;quot; action. [might increase chance of getting slapped.][may temporarily swing from high to low on mood and % chance.] &lt;br /&gt;
*Chivalrous: increases the chances of successful &amp;quot;let's __ (e.g. study)&amp;quot; action.&lt;br /&gt;
*Groupie/Trandy: increases the chances of joining any group activities.&lt;br /&gt;
*Obedient: rarely refuses the 'encouragement', 'group', and 'follow' options.&lt;br /&gt;
*Positive: resistant to depressed moods, bonus to cheering others up.&lt;br /&gt;
*Shy: harder to accept physical contact and H action in the presence of other people. [decreases the chances of successful conversation].&lt;br /&gt;
*Jealous: increases the frequency of interrupting conservation.&lt;br /&gt;
*Melancholy/Hypersensitive: prone to depressed moods.&lt;br /&gt;
*Perverted/Lewd: increases the frequency and the success rate of lewd actions and topics. &lt;br /&gt;
*Serious/Genuine: goes to school earlier. Very low chance of skipping class. Uses condom on first sex. &lt;br /&gt;
** Serious characters visit clubs regularly at least once in every session (same as diligent characters visit library). Their rate of improving grades are remarkable which makes challenging/impossible sometimes for the player achieving better grades.   &lt;br /&gt;
*Calm: lesser emotional variation, more stable mood, resistant to angry moods.&lt;br /&gt;
*Impulsive: Easily changes moods, bad or good, and moods have more effect on favorability to everyone.&lt;br /&gt;
*Absentminded/Naive: reduced movement speed. Late to arrive at school and early to leave.&lt;br /&gt;
*Violent: increases the frequency of angry moods.&lt;br /&gt;
*Passive: unlikely to initiate H conversation or actions.&lt;br /&gt;
*Meddlesome: [likely to cheer up/calm down/massage other characters?][''increases the frequency of of interrupting conversation/sex?''- apparently not] &lt;br /&gt;
*Class Prez: unlikely to take part in Teacher-student sex. May get teachers fired if (s)he catches them having sex. [increases the frequency of &amp;quot;everyone, let's ___&amp;quot; action?][teacher might like you more.][might be able to break up H in the open without negative impact on relationship.]&lt;br /&gt;
*Chatty: increases frequency of triggering conversation.&lt;br /&gt;
*(Always) Hungry: can eat multiple times during one period. Talking about food has increased success rate. Hungry NPCs tend to loiter in cafeteria.&lt;br /&gt;
*Romantic/Passionate: the success rate for discussing &amp;quot;Love&amp;quot; is doubled. [may increases the frequency of hug/kiss/sex/date actions.] &lt;br /&gt;
*Singleminded: stays faithful.&lt;br /&gt;
*Indecisive: ambiguous, unlikely to choose either of two competitors for the character's attention.&lt;br /&gt;
*Competitive: more likely to challenge enemies, more likely to compete when interrupting.&lt;br /&gt;
*Scheming/Deceptive: increases the chances of spreading/successful bad rumors. Increases the chance of forcing exploitable characters as of v2 update.&lt;br /&gt;
*Diligent: increases the frequency of going to library. Increases the success rate of accepting &amp;quot;Let's study&amp;quot;. Increases the chance of bonus from study/sport/club activities.&lt;br /&gt;
*Wild: increases the frequency of skipping school/requesting hang-out and the successful chances of accepting it. Greatly increases favorability to those who skip with them.&lt;br /&gt;
*Masochist: abusive actions increase relationship points. No limit to abuse actions during period.&lt;br /&gt;
*Sweaty: body becomes shiny. Increased chances of visiting Shower Room.&lt;br /&gt;
*Evil: a chance to murder a classmate.&lt;br /&gt;
*Deaf: has an extra option &amp;quot;Nandatte?&amp;quot;; same effect as &amp;quot;No&amp;quot; but with lower decrease on relationship points.  &lt;br /&gt;
*Exploitable: prone to forced sex. Deceptive NPCs harass exploitable characters more often as of v2 update. An Exploitable who has been forced has 999% to follow the forcing character, and 150% to accept forced sex on the spot, though grudgingly.&lt;br /&gt;
*Asexual: decreased success rate of ero topic conversation. Ero gains from physical contact decreased.&lt;br /&gt;
*Lucky: increased chances of &amp;quot;ecchi&amp;quot; contact during massage. Increased chances of getting away with murder and surviving murder attempts.&lt;br /&gt;
&lt;br /&gt;
=Items=&lt;br /&gt;
&lt;br /&gt;
Using the maker, each created character gets assigned 3 trading-items(one for lovers, one for friends and one for sexual relationships).These items can not be traded directly. However, at some point, any NPC may ask you to trade. Depending on your relationship, they may trade their friend item or their lover's item with you. All item have no use besides trading (as confirmed ingame). If a student, or teacher, transfers out of the class the traded items stay with the person still in class. Likewise the items the transferee has vanish from the classroom. By transferring students after trading you can technically have multiples of the same items in the classroom.&lt;/div&gt;</summary>
		<author><name>Rasseru</name></author>	</entry>

	<entry>
		<id>http://wiki.anime-sharing.com/hgames/index.php?title=Artificial_Academy_2/Card_editor&amp;diff=14221</id>
		<title>Artificial Academy 2/Card editor</title>
		<link rel="alternate" type="text/html" href="http://wiki.anime-sharing.com/hgames/index.php?title=Artificial_Academy_2/Card_editor&amp;diff=14221"/>
				<updated>2014-07-09T03:08:21Z</updated>
		
		<summary type="html">&lt;p&gt;Rasseru: /* Otaku (宅) */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Artificial_Academy_2}}&lt;br /&gt;
{{stub}}&lt;br /&gt;
Character creation must be done outside the game. As with [[Artificial Academy]] 1, the character creator AA2Edit (aka. Maker) is an extra piece of software.&lt;br /&gt;
&lt;br /&gt;
= FAQ =&lt;br /&gt;
&lt;br /&gt;
*'''Q: How do I get a rainbow card?'''&amp;lt;br /&amp;gt;A: The generation of a rainbow card is random (1/100 chance). You simply must keep saving a character over and over again until you get the rainbow card to appear. Also if you save over a character who already has a rainbow card, you run the risk of losing it. You can also use the [http://www.hongfire.com/forum/showthread.php/430353?p=3539958#post3539958 unlocked AA2Edit] by Phil26.&lt;br /&gt;
&lt;br /&gt;
*'''Q: What do the rainbow card mean?'''&amp;lt;br /&amp;gt;A: In-game tips refer them as to giving the character the &amp;quot;Main character effect&amp;quot;.  This increases movement speed and advancement rates of stats and relationships.&lt;br /&gt;
&lt;br /&gt;
*'''Q: What are the character items for?'''&amp;lt;br /&amp;gt;A: These are the items your character will have on them when you put them in the game. When a character has reached a certain level in the relationship (friendship, lovers, or sexual) the other character will come and offer to trade one of their items for yours in that respective category. The items a character has can be viewed at the status screen found by clicking on the statue behind the martial arts room. Other than increasing the relationship status, the trade offer has no further effect. This has been confirmed by in-game info.&lt;br /&gt;
&lt;br /&gt;
*'''Q: How do I make a teacher character?'''&amp;lt;br /&amp;gt;A: Any character can become the teacher by transferring into the top center desk. This is can be done only within the game, at bedtime. The teacher won't automatically be given the teacher's clothing, that has to be done in the same seating arrangement menu.&lt;br /&gt;
&lt;br /&gt;
= AA2Edit keyboard shortcuts =&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Action !! Key !! Key Description&lt;br /&gt;
|-&lt;br /&gt;
| Drag Rotate || Mouse 1 || Left Mouse Button&lt;br /&gt;
|-&lt;br /&gt;
| Pan Up/Down + Zoom || Mouse 2 || Right Mouse Button&lt;br /&gt;
|-&lt;br /&gt;
| Pan Left || {{Key|←}} || Left Arrow Key&lt;br /&gt;
|-&lt;br /&gt;
| Pan Right || {{Key|→}} || Right Arrow Key&lt;br /&gt;
|-&lt;br /&gt;
| Pan &amp;quot;Foward&amp;quot; || {{Key|↑}} || Up Arrow Key&lt;br /&gt;
|-&lt;br /&gt;
| Pan &amp;quot;Back&amp;quot; || {{Key|↓}} || Down Arrow Key&lt;br /&gt;
|-&lt;br /&gt;
| Zoom In || {{Key|;}} || Semi-Colon&lt;br /&gt;
|-&lt;br /&gt;
| Zoom Out || {{Key|]}} || Left Square-Bracket&lt;br /&gt;
|-&lt;br /&gt;
| Rotate Clockwise || {{Key|.}} || Period&lt;br /&gt;
|-&lt;br /&gt;
| Rotate Counter-Clockwise || {{Key|\}} || Back-Slash&lt;br /&gt;
|-&lt;br /&gt;
| Reset Rotation || {{Key|/}} || Forward-Slash&lt;br /&gt;
|-&lt;br /&gt;
| Screenshot || {{Key|F11}} || F11&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
= Character cards =&lt;br /&gt;
* Red Cards are given to pure Heterosexual characters. These characters will never be with the same sex under any circumstances (short of perhaps rape).&lt;br /&gt;
* Orange Cards are given to characters who lean towards Heterosexuality. These characters prefer the opposite sex, but for someone of the same sex who they click with, it's not impossible for them to become lovers.&lt;br /&gt;
* Purple Cards are given to Bisexual characters. These characters do not care about the sex of their lover.&lt;br /&gt;
* Green Cards are given to characters who lean towards Homosexuality. These characters prefer the same sex, but for someone of the opposite sex who they click with, it's not impossible for them to become lovers.&lt;br /&gt;
* Blue Cards are pure Homosexual characters. These characters will never be with the opposite sex under any circumstances (short of perhaps rape).&lt;br /&gt;
* Rainbow Cards are normally only given 1% of the time anytime you save a character (but can be given to anyone with an unlocked maker). The game considers these characters &amp;quot;main characters,&amp;quot; and will give them a 100% increase in movement speed, along with a boost to relationship building (love/friendship) due to much higher Respect (a hidden stat) values. There may be further effects yet to be confirmed.&lt;br /&gt;
&lt;br /&gt;
= Character pose =&lt;br /&gt;
The pose changes at certain times when you have chosen a personality and then click on something else that customizes the girl. Please note this only applies when you begin to adjust stuff on the character; they then enter what I call the &amp;quot;Adjustment Pose&amp;quot; which is as follows:&lt;br /&gt;
*Lively: Feet a bit wider than shoulder-width apart. Arms at sides, fists balled up.&lt;br /&gt;
*Delicate: Hands at sides, relatively normal-looking.&lt;br /&gt;
*Cheerful: Similar to Delicate, but the wrists are bent and the hands are slightly turned out. Feet a bit wider apart and slightly turned inward.&lt;br /&gt;
*Stoic: Identical to Delicate.&lt;br /&gt;
*Assertive: Similar to Delicate, but feet are a bit wider apart.&lt;br /&gt;
*Pleasant: Identical to Lively.&lt;br /&gt;
*Kind: Identical to Cheerful.&lt;br /&gt;
*Joyful: Identical to Cheerful.&lt;br /&gt;
*Moody: Identical to Assertive.&lt;br /&gt;
*Irritated: Arms/Hands bent behind back, feet shoulder-width apart.&lt;br /&gt;
*Uptight: Identical to Assertive.&lt;br /&gt;
*Sweet: Identical to Delicate.&lt;br /&gt;
*Creepy: Identical to Cheerful.&lt;br /&gt;
*Timid: Identical to Assertive.&lt;br /&gt;
*Dignified: Identical to Delicate.&lt;br /&gt;
*Independent: Identical to Irritated.&lt;br /&gt;
*Smart: Identical to Delicate.&lt;br /&gt;
*Sincere: Identical to Assertive.&lt;br /&gt;
*Shrewd: Identical to Assertive.&lt;br /&gt;
*Lazy: Identical to Assertive.&lt;br /&gt;
*Manly: Identical to Irritated.&lt;br /&gt;
&lt;br /&gt;
Males seem to be identical in the adjustment pose regardless of personality; it's most like the Assertive type.&lt;br /&gt;
= Basic Stats (Work in Progress)=&lt;br /&gt;
* Intelligence&lt;br /&gt;
** This is comparable to the academics stat from AA1. This determines base starting Wisdom, an indicator of how smart the character is, and how well they will do on tests and exams. Smarter characters may potentially be more liked by teachers and characters with the &amp;quot;Class Prez&amp;quot; trait, as well.&lt;br /&gt;
* Strength&lt;br /&gt;
** This is comparable to the athletics stat from AA1. This determines base starting Strength, an indicator of how strong the character is during sports, club activities, and sport competitions. Combined with fighting style, it also affects how good the character can fight. It also seems to have an impact on movement speed, but not as huge as it did in AA1.&lt;br /&gt;
* Sociability&lt;br /&gt;
** This sets the difficulty rating for general social interactions. Characters with low sociability are harder to build friendships with and interact less frequently with others, while high sociability characters can be befriended quickly and interact more regularly with other characters.&lt;br /&gt;
** For a short initial period, higher sociability characters drift up in popularity as they make more acquaintances with others. But their interaction rate does not determine their interaction quality, and the increased frequency improves the chances they will get under other characters' skins, especially due to their tendency to interrupt other interactions. In the long term, normal sociability characters maintain the highest positive favorability, lowest sociability characters enjoy a comfortable middle, while the highest sociability characters become intolerable, especially to each other.&lt;br /&gt;
* Fighting Style&lt;br /&gt;
** There are three fighting styles to choose from: &amp;quot;No Restraint&amp;quot;, &amp;quot;One Blow&amp;quot; and &amp;quot;Irregular&amp;quot;. Some of these styles perform better against others (details needed). Each fighting style has their own fighting animations.&lt;br /&gt;
* Virtue&lt;br /&gt;
** This sets the difficulty rating for romantic/sexual interactions (hugging, kissing, sex, and so on). Characters with high virtue are harder to approach with sexual matters, while low virtue characters are way more casual about those things. High virtue does not prevent a character from turning into pervert (lusting for intercourse with their partner) but they will be more secretive about it (less likely to initiate sex out in the open.)&lt;br /&gt;
** Virtue is crucial to sex acceptance(hidden meter). It grows only after becoming a lover for Normal/High/Highest virtue while Low/Lowest virtue are open to sex-friend relationship from the beginning. Technically, Normal virtue begins to accept sex at least two days passed from being a lover. This may differ by traits.    &lt;br /&gt;
* Orientation&lt;br /&gt;
** Defines whether or not a character will have sex and date boys, girls or both. Sexual preferences are ignored when using the &amp;quot;force&amp;quot; options. Characters' horniness will be less affected by physical contact with characters further from their orientation. Unlike in AA1, there are now five sexual orientations to choose from:&lt;br /&gt;
*** Hetero: The character only shows sexual interest in the other gender. Sexual advances from same-sex classmates will always be rejected.&lt;br /&gt;
*** Leaning Hetero: While the character still has more interest in the opposite sex, advances from same-sex classmates will not be completely ignored (they will have a harder time winning them over however).&lt;br /&gt;
*** Bisexual: The character doesn't make a distinction between sexes.&lt;br /&gt;
*** Leaning Homo: While the character still has more interest in the same sex, advances from opposite-sex classmates will not be completely ignored (they will have a harder time winning them over however).&lt;br /&gt;
*** Homo: The character only shows sexual interest in the same gender. Sexual advances from opposite-sex classmates will always be rejected.&lt;br /&gt;
* Sexual Experience&lt;br /&gt;
There are now two virginities, one for vaginal and one for anal intercourse. Vaginal virgins will have a visual blood-effect during their first time. Unlike in AA1, a vaginal virgin can now climax on their first time.&lt;br /&gt;
* Profile&lt;br /&gt;
The text typed here can be seen in-game at the Jizou Statue behind the dojo when you view a character's specific statistics. It can either be an actual biography for the character, or you can simply write the character's traits and/or preferences if you wish.&lt;br /&gt;
&lt;br /&gt;
=Female Personality Types(Work in Progress, Names subject to change)=&lt;br /&gt;
=='''First Row'''==&lt;br /&gt;
===Lively (活)===&lt;br /&gt;
Very spontaneous and energetic, very easy to engage her in anything that seems fun, like sports, the arcade, and karaoke. Talking about hobbies, things she does for fun, is a good way to get her to open up. She's unlikely to study or develop her club skills without someone she enjoys being with, but with them she puts in the effort enthusiastically.&lt;br /&gt;
&lt;br /&gt;
===Delicate (薄)===&lt;br /&gt;
===Cheerful (朗)===&lt;br /&gt;
===Stoic/Quiet* (淡)===&lt;br /&gt;
&lt;br /&gt;
===Assertive/Playful* (然)===&lt;br /&gt;
She often tells you she's like a cat in heat. Even without Lewd trait she wants sex all the time, anywhere, and when she asks you to follow, you never know if it's to a quiet room to talk or the girl's room stall. She likes taking the lead, but she also likes someone who can grab the lead themselves.&lt;br /&gt;
&lt;br /&gt;
Assertive plays very differently between Low Virtue and Normal to Above.&lt;br /&gt;
* At lower than Normal, she's open to any suggestion of sex when her love or ecchi is high enough, and may get horny just from being asked to follow. Or from any interaction, for that matter.&lt;br /&gt;
* At Normal to higher Virtue she still becomes aroused to a lesser extent, but she will put an abrupt halt to any advances into sex.&lt;br /&gt;
** One way around this is to keep cranking her up and leaving her hanging until she can't take it anymore and either demands sex on the spot or drags you into a private room.&lt;br /&gt;
** Another way is to crank her up and demand sex on the spot through Force; though she's most resistant the first time, despite what she says it actually makes her hornier. Every time after that will become easier if not immediate. The drawback to this is that it can only be done in open rooms, so it doesn't ensure privacy, and it takes time, opening more opportunity for that privacy to be shattered before you're done.&lt;br /&gt;
&lt;br /&gt;
=='''Second Row'''==&lt;br /&gt;
===Frisky/Pleasant* (晴)===&lt;br /&gt;
&lt;br /&gt;
Frisky(former Pleasant) is cheerful but somewhat over excited. She can be easily turned on interests, makes a lot of exclamation; &amp;quot;Kyaa~!&amp;quot;. She builds relationships quickly, chatty and active, interrupts people every time, an annoying drama maker can be at some point. But her natural jovial charm never decrease.&lt;br /&gt;
&lt;br /&gt;
:&amp;quot;Kyaa~~! You came to see me, didn't you?&amp;quot;&lt;br /&gt;
:&amp;quot;Did you catch what was on TV last night? I didn't really understand it, but it was awesome!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
===Kind (寧)===&lt;br /&gt;
&lt;br /&gt;
Gentle, casual, want to be helpful. Kind usually ends up in making a lot of friends, delivers messages, the one who mediate settlements behind the scenes. Although she is indulged in love rumors and popularity, she is rather slow-paced when it comes to a matter of herself (social traits affect her greatly, though).&lt;br /&gt;
&lt;br /&gt;
:&amp;quot;Yep, it's me! Something I can do?&amp;quot;&lt;br /&gt;
:&amp;quot;Ah... I was just thinking, 'It'd be so nice to see them-.' ...Ehehe.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
===Joyful (笑)===&lt;br /&gt;
&lt;br /&gt;
Joyful is relaxed, easygoing, and an ultimate poker face. She wears closed eyes and smile everyday no matter what you made of character creation. She laughs driven when pissed up, befriends as a comfy mate most of time. After that, sly grin all over the face with eyes opened; a deadly predator in love might be. &lt;br /&gt;
&lt;br /&gt;
:&amp;quot;Ice cream is delicious this time of year~ I wanna lick some real bad~&amp;quot;&lt;br /&gt;
:&amp;quot;Ahaha~ I won't let you get away that easily~&amp;quot;&lt;br /&gt;
&lt;br /&gt;
===Moody/Ordinary* (月)===&lt;br /&gt;
&lt;br /&gt;
Ordinary(former Moody) is a causal youth in &amp;quot;girl things&amp;quot;. Chatty and lighthearted, innocent, naturally cute. She has been a good friend of yours, walked side by side until you finally realized she was the true jewel of your life. That kind of (ordinary) drama is what you may looking for. &lt;br /&gt;
&lt;br /&gt;
:&amp;quot;What's the matter? Need some advice?&amp;quot;&lt;br /&gt;
:&amp;quot;Hey, look how few calories this has-. These are good times to be alive~.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
===Irritated (激)===&lt;br /&gt;
&lt;br /&gt;
Irritated is a tsundare with a bit of justified fury. She rants and complains, the world is according to her, arrogantly, &amp;quot;h,hey!&amp;quot; and &amp;quot;h,hmph!&amp;quot; stick to her tongue magically, submissive lately after giving her heart. By that heart I mean, as you imagined, is girly as possible.  &lt;br /&gt;
&lt;br /&gt;
:&amp;quot;Geez, games these days are SO slow! They need to make games that fire me up!&amp;quot;&lt;br /&gt;
:&amp;quot;Wh-who said you could look?!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
=='''Third Row'''==&lt;br /&gt;
===Harsh/Uptight* (尖)===&lt;br /&gt;
&lt;br /&gt;
Harsh(former Uptight) has an apathetic, rejective, abusive attitude. She tries to maintain indifferent manner to everyone other than herself. This meets a sudden change once she becomes more intimate; she starts to talk in abusive and insulting manner which is to conceal her actual sentiment. &lt;br /&gt;
&lt;br /&gt;
:&amp;quot;Like a good dog, wait me over there.&amp;quot; &lt;br /&gt;
:&amp;quot;Don't mind me, I just came here to look at your stupid face.&amp;quot;&lt;br /&gt;
:&amp;quot;It is not something I should even bother to ask... But you do love me, right?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
===Sweet (楚)===&lt;br /&gt;
Pleasant, easy-going, and a master of politeness judo, able to get what she wants harmoniously, making others happy, even grateful, to give it to her. However, she can turn cold if losing control of a situation, and delivers her polite demands firmly and sharply. She is also fond of domestic and feminine interests(in old-fashioned way).  &lt;br /&gt;
&lt;br /&gt;
:&amp;quot;Being side by side with the person you love really is wonderful!&amp;quot;&lt;br /&gt;
:&amp;quot;Wedding Dress or white kimono... It's hard to give up either one, isn't it?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
===Creepy (肝)===&lt;br /&gt;
&lt;br /&gt;
Creepy is generally a fujoshi, or a rotten girl in English term, who indulged in yaoi stuffs too much. She tends to seclude herself from other &amp;quot;normalfags&amp;quot;, self-mocking and defensive manner, laughs creepy and maniacally when excited; &amp;quot;ku-huhu&amp;quot;, &amp;quot;KE-hehe!&amp;quot;. She behaves embarrassed and awkward later becoming a lover and will often say she never imagined such &amp;quot;real life&amp;quot; would happen to her.  &lt;br /&gt;
&lt;br /&gt;
:&amp;quot;Haa~, I didn't think I could talk like this to someone who wasn't 2D.&amp;quot;&lt;br /&gt;
:&amp;quot;Huh!? There's nothing gay about boy loving boys!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
===Timid/Reserved* (慎)===&lt;br /&gt;
&lt;br /&gt;
Timid is extremely passive and reserved. She stutters, pauses on a word frequently, holds back an action even if she prompted it first. Her positive reactions may rather look scared, or impassive sometimes like closing eyes as nothing more to say. Due to that passive attitude, she is unlikely to prompt sex first even at the lowest virtue and rather behave romantic sheepishly which will nullify the horniness.   &lt;br /&gt;
&lt;br /&gt;
:&amp;quot;N-no, wait, I was joking, so, nnh!&amp;quot; &lt;br /&gt;
:&amp;quot;I'm s-still... n-not used to this yet...&amp;quot;&lt;br /&gt;
&lt;br /&gt;
===Dignified (凜)===&lt;br /&gt;
&lt;br /&gt;
Dignified is an archetype of top mature personality; calm, polite, contemplative, sea-reflecting. Casual conversations imply that she is from a rich family; talking about a summer resort and tea ordered from oversea. It is no surprise that she has high moral code and strict perspective of marriage, and often regrets after playing &amp;quot;mischief&amp;quot;. &lt;br /&gt;
&lt;br /&gt;
:&amp;quot;Your eyes... I love the way you look at me.&amp;quot;&lt;br /&gt;
:&amp;quot;I love to pass the time gazing at the sea's gentle waves...&amp;quot;&lt;br /&gt;
&lt;br /&gt;
=='''Fourth Row'''==&lt;br /&gt;
===Independent/Aloof* (独)===&lt;br /&gt;
Classic kuudere, cool, distant and unapproachable on the surface. Denies affection, but becomes expressively passionate toward her lover.&lt;br /&gt;
&lt;br /&gt;
===Smart (聡)===&lt;br /&gt;
A romantic who knows everything there is to know about romance from books. She's eager to have the real experience, and to feel what she feels when reading the passages derived from someone else's experience. Very literate and quick to pick up new knowledge, especially knowledge that supplements her understanding of the erotic. Becomes more self-deprecating the deeper in love she falls, as if she feels unworthy of the love she wants. &lt;br /&gt;
&lt;br /&gt;
Though she has more initial attraction to brawn rather than brains, discussions about love and romance are more deeply personal for her and can win her heart.&lt;br /&gt;
&lt;br /&gt;
===Sincere/Genuine* (賢)===&lt;br /&gt;
===Shrewd/Mature* (理)===&lt;br /&gt;
===Lazy (怠)===&lt;br /&gt;
She's...very economical with her energy. Her sudden and inexplicable spikes of motivation indicate she's holding back most of the time. Hedonistic, sensualist, but generous in sharing her pleasure with those who comfort her, emotionally, physically...and financially. She wants the easy life handed to her, so she's drawn to those with the potential to provide it, those with ranking on the leaderboards.&lt;br /&gt;
&lt;br /&gt;
=='''Fifth Row'''==&lt;br /&gt;
===Manly (漢)===&lt;br /&gt;
A chronic overachiever. If you can keep pace with her on at least one leaderboard, you'll have her respect. Hard massages would be appreciated; one of those would always improve her mood.&lt;br /&gt;
&lt;br /&gt;
===Cadet (曹)===&lt;br /&gt;
Sharply regimental, always alert to duty and seeks validation for her performance, even on things she knows she's good at. She'll consistently improve her abilities without positive reinforcement, but a little praise goes a long way. Very loyal friend and lover.&lt;br /&gt;
&lt;br /&gt;
=Male Personality Types(Work in Progress, Names subject to change)=&lt;br /&gt;
==Gentle (優)==&lt;br /&gt;
Introspective, somewhat poetic, sensitive and considerate.&lt;br /&gt;
&lt;br /&gt;
==Positive (陽)==&lt;br /&gt;
Cheery and loud, hyperactive in activity and conversation, expresses emotions frankly and transparently, sometimes plagued with self-doubt.&lt;br /&gt;
&lt;br /&gt;
==Otaku (宅)==&lt;br /&gt;
* He will only moves at a jogging pace than running.&lt;br /&gt;
&lt;br /&gt;
==Savage (蛮)==&lt;br /&gt;
Man of action, doesn't much like words. You won't make as much progress with him through conversation, but getting him to join you in any activity will improve his opinion of you. Very turbulent moods, and cooling him down or cheering him up when he needs it helps your relationship a lot. Reading his moods is difficult until you know him; even when he looks like a coiled spring, he may be in a good mood.&lt;br /&gt;
&lt;br /&gt;
= In Game Trait effects (Work In Progress) =&lt;br /&gt;
 &lt;br /&gt;
*Easygoing: easier to raise love points.&lt;br /&gt;
*Affable/Loyal Friend: easier to raise friend points.&lt;br /&gt;
*Bad with Guys: negative modifier to action success rate and point increase when successfully dealt with guys.&lt;br /&gt;
*Bad with Girls: negative modifier to action success rate and point increase when successfully dealt with girls.&lt;br /&gt;
*Charming: positive modifier to relationship point. [for NPC, easily attract other and has a lot of lovers.] &lt;br /&gt;
*Tsundere: decreases the chances of successful &amp;quot;let's __ (e.g. study)&amp;quot; action. [might increase chance of getting slapped.][may temporarily swing from high to low on mood and % chance.] &lt;br /&gt;
*Chivalrous: increases the chances of successful &amp;quot;let's __ (e.g. study)&amp;quot; action.&lt;br /&gt;
*Groupie/Trandy: increases the chances of joining any group activities.&lt;br /&gt;
*Obedient: rarely refuses the 'encouragement', 'group', and 'follow' options.&lt;br /&gt;
*Positive: resistant to depressed moods, bonus to cheering others up.&lt;br /&gt;
*Shy: harder to accept physical contact and H action in the presence of other people. [decreases the chances of successful conversation].&lt;br /&gt;
*Jealous: increases the frequency of interrupting conservation.&lt;br /&gt;
*Melancholy/Hypersensitive: prone to depressed moods.&lt;br /&gt;
*Perverted/Lewd: increases the frequency and the success rate of lewd actions and topics. &lt;br /&gt;
*Serious/Genuine: goes to school earlier. Very low chance of skipping class. Uses condom on first sex. &lt;br /&gt;
** Serious characters visit clubs regularly at least once in every session (same as diligent characters visit library). Their rate of improving grades are remarkable which makes challenging/impossible sometimes for the player achieving better grades.   &lt;br /&gt;
*Calm: lesser emotional variation, more stable mood, resistant to angry moods.&lt;br /&gt;
*Impulsive: Easily changes moods, bad or good, and moods have more effect on favorability to everyone.&lt;br /&gt;
*Absentminded/Naive: reduced movement speed. Late to arrive at school and early to leave.&lt;br /&gt;
*Violent: increases the frequency of angry moods.&lt;br /&gt;
*Passive: unlikely to initiate H conversation or actions.&lt;br /&gt;
*Meddlesome: [likely to cheer up/calm down/massage other characters?][''increases the frequency of of interrupting conversation/sex?''- apparently not] &lt;br /&gt;
*Class Prez: unlikely to take part in Teacher-student sex. May get teachers fired if (s)he catches them having sex. [increases the frequency of &amp;quot;everyone, let's ___&amp;quot; action?][teacher might like you more.][might be able to break up H in the open without negative impact on relationship.]&lt;br /&gt;
*Chatty: increases frequency of triggering conversation.&lt;br /&gt;
*(Always) Hungry: can eat multiple times during one period. Talking about food has increased success rate. Hungry NPCs tend to loiter in cafeteria.&lt;br /&gt;
*Romantic/Passionate: the success rate for discussing &amp;quot;Love&amp;quot; is doubled. [may increases the frequency of hug/kiss/sex/date actions.] &lt;br /&gt;
*Singleminded: stays faithful.&lt;br /&gt;
*Indecisive: ambiguous, unlikely to choose either of two competitors for the character's attention.&lt;br /&gt;
*Competitive: more likely to challenge enemies, more likely to compete when interrupting.&lt;br /&gt;
*Scheming/Deceptive: increases the chances of spreading/successful bad rumors. Increases the chance of forcing exploitable characters as of v2 update.&lt;br /&gt;
*Diligent: increases the frequency of going to library. Increases the success rate of accepting &amp;quot;Let's study&amp;quot;. Increases the chance of bonus from study/sport/club activities.&lt;br /&gt;
*Wild: increases the frequency of skipping school/requesting hang-out and the successful chances of accepting it. Greatly increases favorability to those who skip with them.&lt;br /&gt;
*Masochist: abusive actions increase relationship points. No limit to abuse actions during period.&lt;br /&gt;
*Sweaty: body becomes shiny. Increased chances of visiting Shower Room.&lt;br /&gt;
*Evil: a chance to murder a classmate.&lt;br /&gt;
*Deaf: has an extra option &amp;quot;Nandatte?&amp;quot;; same effect as &amp;quot;No&amp;quot; but with lower decrease on relationship points.  &lt;br /&gt;
*Exploitable: prone to forced sex. Deceptive NPCs harass exploitable characters more often as of v2 update. An Exploitable who has been forced has 999% to follow the forcing character, and 150% to accept forced sex on the spot, though grudgingly.&lt;br /&gt;
*Asexual: decreased success rate of ero topic conversation. Ero gains from physical contact decreased.&lt;br /&gt;
*Lucky: increased chances of &amp;quot;ecchi&amp;quot; contact during massage. Increased chances of getting away with murder and surviving murder attempts.&lt;br /&gt;
&lt;br /&gt;
=Items=&lt;br /&gt;
&lt;br /&gt;
Using the maker, each created character gets assigned 3 trading-items(one for lovers, one for friends and one for sexual relationships).These items can not be traded directly. However, at some point, any NPC may ask you to trade. Depending on your relationship, they may trade their friend item or their lover's item with you. All item have no use besides trading (as confirmed ingame). If a student, or teacher, transfers out of the class the traded items stay with the person still in class. Likewise the items the transferee has vanish from the classroom. By transferring students after trading you can technically have multiples of the same items in the classroom.&lt;/div&gt;</summary>
		<author><name>Rasseru</name></author>	</entry>

	<entry>
		<id>http://wiki.anime-sharing.com/hgames/index.php?title=Artificial_Academy_2/Card_editor&amp;diff=14220</id>
		<title>Artificial Academy 2/Card editor</title>
		<link rel="alternate" type="text/html" href="http://wiki.anime-sharing.com/hgames/index.php?title=Artificial_Academy_2/Card_editor&amp;diff=14220"/>
				<updated>2014-07-09T03:07:54Z</updated>
		
		<summary type="html">&lt;p&gt;Rasseru: /* Otaku (宅) */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Artificial_Academy_2}}&lt;br /&gt;
{{stub}}&lt;br /&gt;
Character creation must be done outside the game. As with [[Artificial Academy]] 1, the character creator AA2Edit (aka. Maker) is an extra piece of software.&lt;br /&gt;
&lt;br /&gt;
= FAQ =&lt;br /&gt;
&lt;br /&gt;
*'''Q: How do I get a rainbow card?'''&amp;lt;br /&amp;gt;A: The generation of a rainbow card is random (1/100 chance). You simply must keep saving a character over and over again until you get the rainbow card to appear. Also if you save over a character who already has a rainbow card, you run the risk of losing it. You can also use the [http://www.hongfire.com/forum/showthread.php/430353?p=3539958#post3539958 unlocked AA2Edit] by Phil26.&lt;br /&gt;
&lt;br /&gt;
*'''Q: What do the rainbow card mean?'''&amp;lt;br /&amp;gt;A: In-game tips refer them as to giving the character the &amp;quot;Main character effect&amp;quot;.  This increases movement speed and advancement rates of stats and relationships.&lt;br /&gt;
&lt;br /&gt;
*'''Q: What are the character items for?'''&amp;lt;br /&amp;gt;A: These are the items your character will have on them when you put them in the game. When a character has reached a certain level in the relationship (friendship, lovers, or sexual) the other character will come and offer to trade one of their items for yours in that respective category. The items a character has can be viewed at the status screen found by clicking on the statue behind the martial arts room. Other than increasing the relationship status, the trade offer has no further effect. This has been confirmed by in-game info.&lt;br /&gt;
&lt;br /&gt;
*'''Q: How do I make a teacher character?'''&amp;lt;br /&amp;gt;A: Any character can become the teacher by transferring into the top center desk. This is can be done only within the game, at bedtime. The teacher won't automatically be given the teacher's clothing, that has to be done in the same seating arrangement menu.&lt;br /&gt;
&lt;br /&gt;
= AA2Edit keyboard shortcuts =&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Action !! Key !! Key Description&lt;br /&gt;
|-&lt;br /&gt;
| Drag Rotate || Mouse 1 || Left Mouse Button&lt;br /&gt;
|-&lt;br /&gt;
| Pan Up/Down + Zoom || Mouse 2 || Right Mouse Button&lt;br /&gt;
|-&lt;br /&gt;
| Pan Left || {{Key|←}} || Left Arrow Key&lt;br /&gt;
|-&lt;br /&gt;
| Pan Right || {{Key|→}} || Right Arrow Key&lt;br /&gt;
|-&lt;br /&gt;
| Pan &amp;quot;Foward&amp;quot; || {{Key|↑}} || Up Arrow Key&lt;br /&gt;
|-&lt;br /&gt;
| Pan &amp;quot;Back&amp;quot; || {{Key|↓}} || Down Arrow Key&lt;br /&gt;
|-&lt;br /&gt;
| Zoom In || {{Key|;}} || Semi-Colon&lt;br /&gt;
|-&lt;br /&gt;
| Zoom Out || {{Key|]}} || Left Square-Bracket&lt;br /&gt;
|-&lt;br /&gt;
| Rotate Clockwise || {{Key|.}} || Period&lt;br /&gt;
|-&lt;br /&gt;
| Rotate Counter-Clockwise || {{Key|\}} || Back-Slash&lt;br /&gt;
|-&lt;br /&gt;
| Reset Rotation || {{Key|/}} || Forward-Slash&lt;br /&gt;
|-&lt;br /&gt;
| Screenshot || {{Key|F11}} || F11&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
= Character cards =&lt;br /&gt;
* Red Cards are given to pure Heterosexual characters. These characters will never be with the same sex under any circumstances (short of perhaps rape).&lt;br /&gt;
* Orange Cards are given to characters who lean towards Heterosexuality. These characters prefer the opposite sex, but for someone of the same sex who they click with, it's not impossible for them to become lovers.&lt;br /&gt;
* Purple Cards are given to Bisexual characters. These characters do not care about the sex of their lover.&lt;br /&gt;
* Green Cards are given to characters who lean towards Homosexuality. These characters prefer the same sex, but for someone of the opposite sex who they click with, it's not impossible for them to become lovers.&lt;br /&gt;
* Blue Cards are pure Homosexual characters. These characters will never be with the opposite sex under any circumstances (short of perhaps rape).&lt;br /&gt;
* Rainbow Cards are normally only given 1% of the time anytime you save a character (but can be given to anyone with an unlocked maker). The game considers these characters &amp;quot;main characters,&amp;quot; and will give them a 100% increase in movement speed, along with a boost to relationship building (love/friendship) due to much higher Respect (a hidden stat) values. There may be further effects yet to be confirmed.&lt;br /&gt;
&lt;br /&gt;
= Character pose =&lt;br /&gt;
The pose changes at certain times when you have chosen a personality and then click on something else that customizes the girl. Please note this only applies when you begin to adjust stuff on the character; they then enter what I call the &amp;quot;Adjustment Pose&amp;quot; which is as follows:&lt;br /&gt;
*Lively: Feet a bit wider than shoulder-width apart. Arms at sides, fists balled up.&lt;br /&gt;
*Delicate: Hands at sides, relatively normal-looking.&lt;br /&gt;
*Cheerful: Similar to Delicate, but the wrists are bent and the hands are slightly turned out. Feet a bit wider apart and slightly turned inward.&lt;br /&gt;
*Stoic: Identical to Delicate.&lt;br /&gt;
*Assertive: Similar to Delicate, but feet are a bit wider apart.&lt;br /&gt;
*Pleasant: Identical to Lively.&lt;br /&gt;
*Kind: Identical to Cheerful.&lt;br /&gt;
*Joyful: Identical to Cheerful.&lt;br /&gt;
*Moody: Identical to Assertive.&lt;br /&gt;
*Irritated: Arms/Hands bent behind back, feet shoulder-width apart.&lt;br /&gt;
*Uptight: Identical to Assertive.&lt;br /&gt;
*Sweet: Identical to Delicate.&lt;br /&gt;
*Creepy: Identical to Cheerful.&lt;br /&gt;
*Timid: Identical to Assertive.&lt;br /&gt;
*Dignified: Identical to Delicate.&lt;br /&gt;
*Independent: Identical to Irritated.&lt;br /&gt;
*Smart: Identical to Delicate.&lt;br /&gt;
*Sincere: Identical to Assertive.&lt;br /&gt;
*Shrewd: Identical to Assertive.&lt;br /&gt;
*Lazy: Identical to Assertive.&lt;br /&gt;
*Manly: Identical to Irritated.&lt;br /&gt;
&lt;br /&gt;
Males seem to be identical in the adjustment pose regardless of personality; it's most like the Assertive type.&lt;br /&gt;
= Basic Stats (Work in Progress)=&lt;br /&gt;
* Intelligence&lt;br /&gt;
** This is comparable to the academics stat from AA1. This determines base starting Wisdom, an indicator of how smart the character is, and how well they will do on tests and exams. Smarter characters may potentially be more liked by teachers and characters with the &amp;quot;Class Prez&amp;quot; trait, as well.&lt;br /&gt;
* Strength&lt;br /&gt;
** This is comparable to the athletics stat from AA1. This determines base starting Strength, an indicator of how strong the character is during sports, club activities, and sport competitions. Combined with fighting style, it also affects how good the character can fight. It also seems to have an impact on movement speed, but not as huge as it did in AA1.&lt;br /&gt;
* Sociability&lt;br /&gt;
** This sets the difficulty rating for general social interactions. Characters with low sociability are harder to build friendships with and interact less frequently with others, while high sociability characters can be befriended quickly and interact more regularly with other characters.&lt;br /&gt;
** For a short initial period, higher sociability characters drift up in popularity as they make more acquaintances with others. But their interaction rate does not determine their interaction quality, and the increased frequency improves the chances they will get under other characters' skins, especially due to their tendency to interrupt other interactions. In the long term, normal sociability characters maintain the highest positive favorability, lowest sociability characters enjoy a comfortable middle, while the highest sociability characters become intolerable, especially to each other.&lt;br /&gt;
* Fighting Style&lt;br /&gt;
** There are three fighting styles to choose from: &amp;quot;No Restraint&amp;quot;, &amp;quot;One Blow&amp;quot; and &amp;quot;Irregular&amp;quot;. Some of these styles perform better against others (details needed). Each fighting style has their own fighting animations.&lt;br /&gt;
* Virtue&lt;br /&gt;
** This sets the difficulty rating for romantic/sexual interactions (hugging, kissing, sex, and so on). Characters with high virtue are harder to approach with sexual matters, while low virtue characters are way more casual about those things. High virtue does not prevent a character from turning into pervert (lusting for intercourse with their partner) but they will be more secretive about it (less likely to initiate sex out in the open.)&lt;br /&gt;
** Virtue is crucial to sex acceptance(hidden meter). It grows only after becoming a lover for Normal/High/Highest virtue while Low/Lowest virtue are open to sex-friend relationship from the beginning. Technically, Normal virtue begins to accept sex at least two days passed from being a lover. This may differ by traits.    &lt;br /&gt;
* Orientation&lt;br /&gt;
** Defines whether or not a character will have sex and date boys, girls or both. Sexual preferences are ignored when using the &amp;quot;force&amp;quot; options. Characters' horniness will be less affected by physical contact with characters further from their orientation. Unlike in AA1, there are now five sexual orientations to choose from:&lt;br /&gt;
*** Hetero: The character only shows sexual interest in the other gender. Sexual advances from same-sex classmates will always be rejected.&lt;br /&gt;
*** Leaning Hetero: While the character still has more interest in the opposite sex, advances from same-sex classmates will not be completely ignored (they will have a harder time winning them over however).&lt;br /&gt;
*** Bisexual: The character doesn't make a distinction between sexes.&lt;br /&gt;
*** Leaning Homo: While the character still has more interest in the same sex, advances from opposite-sex classmates will not be completely ignored (they will have a harder time winning them over however).&lt;br /&gt;
*** Homo: The character only shows sexual interest in the same gender. Sexual advances from opposite-sex classmates will always be rejected.&lt;br /&gt;
* Sexual Experience&lt;br /&gt;
There are now two virginities, one for vaginal and one for anal intercourse. Vaginal virgins will have a visual blood-effect during their first time. Unlike in AA1, a vaginal virgin can now climax on their first time.&lt;br /&gt;
* Profile&lt;br /&gt;
The text typed here can be seen in-game at the Jizou Statue behind the dojo when you view a character's specific statistics. It can either be an actual biography for the character, or you can simply write the character's traits and/or preferences if you wish.&lt;br /&gt;
&lt;br /&gt;
=Female Personality Types(Work in Progress, Names subject to change)=&lt;br /&gt;
=='''First Row'''==&lt;br /&gt;
===Lively (活)===&lt;br /&gt;
Very spontaneous and energetic, very easy to engage her in anything that seems fun, like sports, the arcade, and karaoke. Talking about hobbies, things she does for fun, is a good way to get her to open up. She's unlikely to study or develop her club skills without someone she enjoys being with, but with them she puts in the effort enthusiastically.&lt;br /&gt;
&lt;br /&gt;
===Delicate (薄)===&lt;br /&gt;
===Cheerful (朗)===&lt;br /&gt;
===Stoic/Quiet* (淡)===&lt;br /&gt;
&lt;br /&gt;
===Assertive/Playful* (然)===&lt;br /&gt;
She often tells you she's like a cat in heat. Even without Lewd trait she wants sex all the time, anywhere, and when she asks you to follow, you never know if it's to a quiet room to talk or the girl's room stall. She likes taking the lead, but she also likes someone who can grab the lead themselves.&lt;br /&gt;
&lt;br /&gt;
Assertive plays very differently between Low Virtue and Normal to Above.&lt;br /&gt;
* At lower than Normal, she's open to any suggestion of sex when her love or ecchi is high enough, and may get horny just from being asked to follow. Or from any interaction, for that matter.&lt;br /&gt;
* At Normal to higher Virtue she still becomes aroused to a lesser extent, but she will put an abrupt halt to any advances into sex.&lt;br /&gt;
** One way around this is to keep cranking her up and leaving her hanging until she can't take it anymore and either demands sex on the spot or drags you into a private room.&lt;br /&gt;
** Another way is to crank her up and demand sex on the spot through Force; though she's most resistant the first time, despite what she says it actually makes her hornier. Every time after that will become easier if not immediate. The drawback to this is that it can only be done in open rooms, so it doesn't ensure privacy, and it takes time, opening more opportunity for that privacy to be shattered before you're done.&lt;br /&gt;
&lt;br /&gt;
=='''Second Row'''==&lt;br /&gt;
===Frisky/Pleasant* (晴)===&lt;br /&gt;
&lt;br /&gt;
Frisky(former Pleasant) is cheerful but somewhat over excited. She can be easily turned on interests, makes a lot of exclamation; &amp;quot;Kyaa~!&amp;quot;. She builds relationships quickly, chatty and active, interrupts people every time, an annoying drama maker can be at some point. But her natural jovial charm never decrease.&lt;br /&gt;
&lt;br /&gt;
:&amp;quot;Kyaa~~! You came to see me, didn't you?&amp;quot;&lt;br /&gt;
:&amp;quot;Did you catch what was on TV last night? I didn't really understand it, but it was awesome!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
===Kind (寧)===&lt;br /&gt;
&lt;br /&gt;
Gentle, casual, want to be helpful. Kind usually ends up in making a lot of friends, delivers messages, the one who mediate settlements behind the scenes. Although she is indulged in love rumors and popularity, she is rather slow-paced when it comes to a matter of herself (social traits affect her greatly, though).&lt;br /&gt;
&lt;br /&gt;
:&amp;quot;Yep, it's me! Something I can do?&amp;quot;&lt;br /&gt;
:&amp;quot;Ah... I was just thinking, 'It'd be so nice to see them-.' ...Ehehe.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
===Joyful (笑)===&lt;br /&gt;
&lt;br /&gt;
Joyful is relaxed, easygoing, and an ultimate poker face. She wears closed eyes and smile everyday no matter what you made of character creation. She laughs driven when pissed up, befriends as a comfy mate most of time. After that, sly grin all over the face with eyes opened; a deadly predator in love might be. &lt;br /&gt;
&lt;br /&gt;
:&amp;quot;Ice cream is delicious this time of year~ I wanna lick some real bad~&amp;quot;&lt;br /&gt;
:&amp;quot;Ahaha~ I won't let you get away that easily~&amp;quot;&lt;br /&gt;
&lt;br /&gt;
===Moody/Ordinary* (月)===&lt;br /&gt;
&lt;br /&gt;
Ordinary(former Moody) is a causal youth in &amp;quot;girl things&amp;quot;. Chatty and lighthearted, innocent, naturally cute. She has been a good friend of yours, walked side by side until you finally realized she was the true jewel of your life. That kind of (ordinary) drama is what you may looking for. &lt;br /&gt;
&lt;br /&gt;
:&amp;quot;What's the matter? Need some advice?&amp;quot;&lt;br /&gt;
:&amp;quot;Hey, look how few calories this has-. These are good times to be alive~.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
===Irritated (激)===&lt;br /&gt;
&lt;br /&gt;
Irritated is a tsundare with a bit of justified fury. She rants and complains, the world is according to her, arrogantly, &amp;quot;h,hey!&amp;quot; and &amp;quot;h,hmph!&amp;quot; stick to her tongue magically, submissive lately after giving her heart. By that heart I mean, as you imagined, is girly as possible.  &lt;br /&gt;
&lt;br /&gt;
:&amp;quot;Geez, games these days are SO slow! They need to make games that fire me up!&amp;quot;&lt;br /&gt;
:&amp;quot;Wh-who said you could look?!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
=='''Third Row'''==&lt;br /&gt;
===Harsh/Uptight* (尖)===&lt;br /&gt;
&lt;br /&gt;
Harsh(former Uptight) has an apathetic, rejective, abusive attitude. She tries to maintain indifferent manner to everyone other than herself. This meets a sudden change once she becomes more intimate; she starts to talk in abusive and insulting manner which is to conceal her actual sentiment. &lt;br /&gt;
&lt;br /&gt;
:&amp;quot;Like a good dog, wait me over there.&amp;quot; &lt;br /&gt;
:&amp;quot;Don't mind me, I just came here to look at your stupid face.&amp;quot;&lt;br /&gt;
:&amp;quot;It is not something I should even bother to ask... But you do love me, right?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
===Sweet (楚)===&lt;br /&gt;
Pleasant, easy-going, and a master of politeness judo, able to get what she wants harmoniously, making others happy, even grateful, to give it to her. However, she can turn cold if losing control of a situation, and delivers her polite demands firmly and sharply. She is also fond of domestic and feminine interests(in old-fashioned way).  &lt;br /&gt;
&lt;br /&gt;
:&amp;quot;Being side by side with the person you love really is wonderful!&amp;quot;&lt;br /&gt;
:&amp;quot;Wedding Dress or white kimono... It's hard to give up either one, isn't it?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
===Creepy (肝)===&lt;br /&gt;
&lt;br /&gt;
Creepy is generally a fujoshi, or a rotten girl in English term, who indulged in yaoi stuffs too much. She tends to seclude herself from other &amp;quot;normalfags&amp;quot;, self-mocking and defensive manner, laughs creepy and maniacally when excited; &amp;quot;ku-huhu&amp;quot;, &amp;quot;KE-hehe!&amp;quot;. She behaves embarrassed and awkward later becoming a lover and will often say she never imagined such &amp;quot;real life&amp;quot; would happen to her.  &lt;br /&gt;
&lt;br /&gt;
:&amp;quot;Haa~, I didn't think I could talk like this to someone who wasn't 2D.&amp;quot;&lt;br /&gt;
:&amp;quot;Huh!? There's nothing gay about boy loving boys!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
===Timid/Reserved* (慎)===&lt;br /&gt;
&lt;br /&gt;
Timid is extremely passive and reserved. She stutters, pauses on a word frequently, holds back an action even if she prompted it first. Her positive reactions may rather look scared, or impassive sometimes like closing eyes as nothing more to say. Due to that passive attitude, she is unlikely to prompt sex first even at the lowest virtue and rather behave romantic sheepishly which will nullify the horniness.   &lt;br /&gt;
&lt;br /&gt;
:&amp;quot;N-no, wait, I was joking, so, nnh!&amp;quot; &lt;br /&gt;
:&amp;quot;I'm s-still... n-not used to this yet...&amp;quot;&lt;br /&gt;
&lt;br /&gt;
===Dignified (凜)===&lt;br /&gt;
&lt;br /&gt;
Dignified is an archetype of top mature personality; calm, polite, contemplative, sea-reflecting. Casual conversations imply that she is from a rich family; talking about a summer resort and tea ordered from oversea. It is no surprise that she has high moral code and strict perspective of marriage, and often regrets after playing &amp;quot;mischief&amp;quot;. &lt;br /&gt;
&lt;br /&gt;
:&amp;quot;Your eyes... I love the way you look at me.&amp;quot;&lt;br /&gt;
:&amp;quot;I love to pass the time gazing at the sea's gentle waves...&amp;quot;&lt;br /&gt;
&lt;br /&gt;
=='''Fourth Row'''==&lt;br /&gt;
===Independent/Aloof* (独)===&lt;br /&gt;
Classic kuudere, cool, distant and unapproachable on the surface. Denies affection, but becomes expressively passionate toward her lover.&lt;br /&gt;
&lt;br /&gt;
===Smart (聡)===&lt;br /&gt;
A romantic who knows everything there is to know about romance from books. She's eager to have the real experience, and to feel what she feels when reading the passages derived from someone else's experience. Very literate and quick to pick up new knowledge, especially knowledge that supplements her understanding of the erotic. Becomes more self-deprecating the deeper in love she falls, as if she feels unworthy of the love she wants. &lt;br /&gt;
&lt;br /&gt;
Though she has more initial attraction to brawn rather than brains, discussions about love and romance are more deeply personal for her and can win her heart.&lt;br /&gt;
&lt;br /&gt;
===Sincere/Genuine* (賢)===&lt;br /&gt;
===Shrewd/Mature* (理)===&lt;br /&gt;
===Lazy (怠)===&lt;br /&gt;
She's...very economical with her energy. Her sudden and inexplicable spikes of motivation indicate she's holding back most of the time. Hedonistic, sensualist, but generous in sharing her pleasure with those who comfort her, emotionally, physically...and financially. She wants the easy life handed to her, so she's drawn to those with the potential to provide it, those with ranking on the leaderboards.&lt;br /&gt;
&lt;br /&gt;
=='''Fifth Row'''==&lt;br /&gt;
===Manly (漢)===&lt;br /&gt;
A chronic overachiever. If you can keep pace with her on at least one leaderboard, you'll have her respect. Hard massages would be appreciated; one of those would always improve her mood.&lt;br /&gt;
&lt;br /&gt;
===Cadet (曹)===&lt;br /&gt;
Sharply regimental, always alert to duty and seeks validation for her performance, even on things she knows she's good at. She'll consistently improve her abilities without positive reinforcement, but a little praise goes a long way. Very loyal friend and lover.&lt;br /&gt;
&lt;br /&gt;
=Male Personality Types(Work in Progress, Names subject to change)=&lt;br /&gt;
==Gentle (優)==&lt;br /&gt;
Introspective, somewhat poetic, sensitive and considerate.&lt;br /&gt;
&lt;br /&gt;
==Positive (陽)==&lt;br /&gt;
Cheery and loud, hyperactive in activity and conversation, expresses emotions frankly and transparently, sometimes plagued with self-doubt.&lt;br /&gt;
&lt;br /&gt;
==Otaku (宅)==&lt;br /&gt;
* He will only moves at jog pace than running.&lt;br /&gt;
&lt;br /&gt;
==Savage (蛮)==&lt;br /&gt;
Man of action, doesn't much like words. You won't make as much progress with him through conversation, but getting him to join you in any activity will improve his opinion of you. Very turbulent moods, and cooling him down or cheering him up when he needs it helps your relationship a lot. Reading his moods is difficult until you know him; even when he looks like a coiled spring, he may be in a good mood.&lt;br /&gt;
&lt;br /&gt;
= In Game Trait effects (Work In Progress) =&lt;br /&gt;
 &lt;br /&gt;
*Easygoing: easier to raise love points.&lt;br /&gt;
*Affable/Loyal Friend: easier to raise friend points.&lt;br /&gt;
*Bad with Guys: negative modifier to action success rate and point increase when successfully dealt with guys.&lt;br /&gt;
*Bad with Girls: negative modifier to action success rate and point increase when successfully dealt with girls.&lt;br /&gt;
*Charming: positive modifier to relationship point. [for NPC, easily attract other and has a lot of lovers.] &lt;br /&gt;
*Tsundere: decreases the chances of successful &amp;quot;let's __ (e.g. study)&amp;quot; action. [might increase chance of getting slapped.][may temporarily swing from high to low on mood and % chance.] &lt;br /&gt;
*Chivalrous: increases the chances of successful &amp;quot;let's __ (e.g. study)&amp;quot; action.&lt;br /&gt;
*Groupie/Trandy: increases the chances of joining any group activities.&lt;br /&gt;
*Obedient: rarely refuses the 'encouragement', 'group', and 'follow' options.&lt;br /&gt;
*Positive: resistant to depressed moods, bonus to cheering others up.&lt;br /&gt;
*Shy: harder to accept physical contact and H action in the presence of other people. [decreases the chances of successful conversation].&lt;br /&gt;
*Jealous: increases the frequency of interrupting conservation.&lt;br /&gt;
*Melancholy/Hypersensitive: prone to depressed moods.&lt;br /&gt;
*Perverted/Lewd: increases the frequency and the success rate of lewd actions and topics. &lt;br /&gt;
*Serious/Genuine: goes to school earlier. Very low chance of skipping class. Uses condom on first sex. &lt;br /&gt;
** Serious characters visit clubs regularly at least once in every session (same as diligent characters visit library). Their rate of improving grades are remarkable which makes challenging/impossible sometimes for the player achieving better grades.   &lt;br /&gt;
*Calm: lesser emotional variation, more stable mood, resistant to angry moods.&lt;br /&gt;
*Impulsive: Easily changes moods, bad or good, and moods have more effect on favorability to everyone.&lt;br /&gt;
*Absentminded/Naive: reduced movement speed. Late to arrive at school and early to leave.&lt;br /&gt;
*Violent: increases the frequency of angry moods.&lt;br /&gt;
*Passive: unlikely to initiate H conversation or actions.&lt;br /&gt;
*Meddlesome: [likely to cheer up/calm down/massage other characters?][''increases the frequency of of interrupting conversation/sex?''- apparently not] &lt;br /&gt;
*Class Prez: unlikely to take part in Teacher-student sex. May get teachers fired if (s)he catches them having sex. [increases the frequency of &amp;quot;everyone, let's ___&amp;quot; action?][teacher might like you more.][might be able to break up H in the open without negative impact on relationship.]&lt;br /&gt;
*Chatty: increases frequency of triggering conversation.&lt;br /&gt;
*(Always) Hungry: can eat multiple times during one period. Talking about food has increased success rate. Hungry NPCs tend to loiter in cafeteria.&lt;br /&gt;
*Romantic/Passionate: the success rate for discussing &amp;quot;Love&amp;quot; is doubled. [may increases the frequency of hug/kiss/sex/date actions.] &lt;br /&gt;
*Singleminded: stays faithful.&lt;br /&gt;
*Indecisive: ambiguous, unlikely to choose either of two competitors for the character's attention.&lt;br /&gt;
*Competitive: more likely to challenge enemies, more likely to compete when interrupting.&lt;br /&gt;
*Scheming/Deceptive: increases the chances of spreading/successful bad rumors. Increases the chance of forcing exploitable characters as of v2 update.&lt;br /&gt;
*Diligent: increases the frequency of going to library. Increases the success rate of accepting &amp;quot;Let's study&amp;quot;. Increases the chance of bonus from study/sport/club activities.&lt;br /&gt;
*Wild: increases the frequency of skipping school/requesting hang-out and the successful chances of accepting it. Greatly increases favorability to those who skip with them.&lt;br /&gt;
*Masochist: abusive actions increase relationship points. No limit to abuse actions during period.&lt;br /&gt;
*Sweaty: body becomes shiny. Increased chances of visiting Shower Room.&lt;br /&gt;
*Evil: a chance to murder a classmate.&lt;br /&gt;
*Deaf: has an extra option &amp;quot;Nandatte?&amp;quot;; same effect as &amp;quot;No&amp;quot; but with lower decrease on relationship points.  &lt;br /&gt;
*Exploitable: prone to forced sex. Deceptive NPCs harass exploitable characters more often as of v2 update. An Exploitable who has been forced has 999% to follow the forcing character, and 150% to accept forced sex on the spot, though grudgingly.&lt;br /&gt;
*Asexual: decreased success rate of ero topic conversation. Ero gains from physical contact decreased.&lt;br /&gt;
*Lucky: increased chances of &amp;quot;ecchi&amp;quot; contact during massage. Increased chances of getting away with murder and surviving murder attempts.&lt;br /&gt;
&lt;br /&gt;
=Items=&lt;br /&gt;
&lt;br /&gt;
Using the maker, each created character gets assigned 3 trading-items(one for lovers, one for friends and one for sexual relationships).These items can not be traded directly. However, at some point, any NPC may ask you to trade. Depending on your relationship, they may trade their friend item or their lover's item with you. All item have no use besides trading (as confirmed ingame). If a student, or teacher, transfers out of the class the traded items stay with the person still in class. Likewise the items the transferee has vanish from the classroom. By transferring students after trading you can technically have multiples of the same items in the classroom.&lt;/div&gt;</summary>
		<author><name>Rasseru</name></author>	</entry>

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