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		<title>Jack-o-nine/Gameplay/Combat</title>
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				<updated>2022-11-13T10:58:36Z</updated>
		
		<summary type="html">&lt;p&gt;Normandy66: /* Special Techniques */ Corrected effects and types (version 2.2.3) and visual overhaul. Also removed outdated bug notices (have been fixed).&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Jack-o-nine}}&lt;br /&gt;
&lt;br /&gt;
Helpful post from user Drix at ULMF forums:&lt;br /&gt;
[http://www.ulmf.org/bbs/showpost.php?p=607203&amp;amp;postcount=359]&lt;br /&gt;
&lt;br /&gt;
&amp;quot;&lt;br /&gt;
The great secret to combat is in alignment(or multipliers).&lt;br /&gt;
Every attack can either cause a buff or debuff or deal double damage for attack of the same color.&lt;br /&gt;
So what you want is to align an attack to cause the biggest damage of the same color.&lt;br /&gt;
A simple example is while you have furry(2x red) while the enemy is unbalanced(2x red) and the enemy is blocking(2x red) if you strike it with a roundhouse special skill(lots of damage) he is toast.&lt;br /&gt;
You can kill pretty high level monsters with this.&lt;br /&gt;
&lt;br /&gt;
To defend yourself want to use halve damage buffs and debuffs.&lt;br /&gt;
Slow and steady is also good for more manageable opponents.&lt;br /&gt;
You generally only want to strike with same attack color as their defense only when you have so power backing you(multipliers).&lt;br /&gt;
For defense I usually leave it green since you get a buff at the start of combat with this character(from fetish or vigor?)&lt;br /&gt;
&amp;quot;&lt;br /&gt;
===Combat Basics===&lt;br /&gt;
Both the slaver and their enemy have 3 colored hearts that dictate their status. When any of them reach 0 or less the fight is over. Going into a fight with 1 energy&lt;br /&gt;
&lt;br /&gt;
* Red heart for health - person dies.  Starting value based on Strength.&lt;br /&gt;
* Green for stamina - person collapses and is unable to continue fighting.  Starting value based on Energy. Damage may reduce Energy.&lt;br /&gt;
* Purple for morale - person flees combat.   Starting value based on Personality.  Damage may reduce Mood.&lt;br /&gt;
&lt;br /&gt;
Different weapons and attacks have different effects on the hearts, for example a whip doesn't do much physical damage (red heart), but causes a lot of pain so decreases morale (purple heart).&lt;br /&gt;
&lt;br /&gt;
In general, unarmed attacks and  blunt weapon attacks don't do HP damage and so cannot kill an opponent in this game, while slashing and piercing damage do hp damage and therefore can kill your opponents. &amp;lt;br /&amp;gt;&lt;br /&gt;
(&amp;quot;Roundhouse Kick&amp;quot; is not necessarily an unarmed attack despite the name; it does whatever type of damage is dealt by the main-hand equipped weapon at the time it is used - so if main-hand weapons are removed to reveal the jab and uppercut attacks, &amp;quot;Roundhouse Kick&amp;quot; deals nonlethal damage like any other unarmed attack.)&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
In border of the fogs, enemies (especially minion-types) might die regardless of which heart is reduced to zero.&lt;br /&gt;
&lt;br /&gt;
If a weapon-type damages certain heart-gauges at all, it affects all damaged heart-gauges to the same degree.&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The fact that attacks and defences have colours which correspond EXACTLY to the colours of the heart-gauges is irrelevant and potentially misleading.  Red attacks do not do damage to the hp gauge especially or necessarily, while blocking (a red defence) does not either protect or expose the hp gauge particularly.  &amp;lt;br /&amp;gt;&lt;br /&gt;
For example, whips ONLY do Morale damage, and yet they ONLY have red and green attacks.&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Armour works by applying a flat minus after all other modifiers have already been applied, though attacks always deal at least 1 damage.&amp;lt;br /&amp;gt;&lt;br /&gt;
So if for example the damage-type dealt is slashing, and the armour has 5 resistance against slashing, you will take 5 less damage than you would otherwise take.  Attacks that would have dealt 6 damage deal 1, and attacks (eg doubled by defence-type or buffs) that would have dealt 12 damage deal 7, etc, but attacks that would have dealt 1 damage still deal 1.&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
One special trait of minion-types is that they are the only enemy-type that you can miss:  you have to apply modifiers so that you would be doing at least double damage to the minion in order to hit. &amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Note:&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
There seems to be something extremely strange in the armour code or somesuch thing: if you wear, for example, Gothic Plate for a few fights, it seems that the armour bonus becomes innate to you, so even if you take the armour off you still take less damage.  And if you keep the armour on, you continue to take less and less damage over time.  Something about the Slaver's defence values is extremely unclear.  (Tested in Sandbox mode.)&lt;br /&gt;
&lt;br /&gt;
===Offense and Defense===&lt;br /&gt;
Underneath the portrait of both combatants is the type of defense and a list of any buffs/debuffs that character has. &lt;br /&gt;
If you attack (or get attacked) by a type with the same color the attacker gets a 2x damage multiplier in addition to any multipliers gain from status effects.&lt;br /&gt;
You can cycle your own defensive type by clicking the arrow next to it and take advantage of any defensive buffs you might currently have or to avoid offensive buffs on your enemy.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
You also have the option to defend to remove all harmful status effects and restore some stamina. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
When it comes to attacks and defence-styles, red stands for heavy attacks, green stands for swift attacks, and purple stands for precise attacks, while the colour of a defence-style shows the attack-type against which it is WEAKEST in terms of pure damage.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
When a ''regular'' attack-type (as opposed to a special technique) encounters a defence-style, the wheel of effects is as follows:&amp;lt;br /&amp;gt;&lt;br /&gt;
Block (Red Defence): Purple attacks buff attackers, green attacks debuff defenders, and red attacks doubly damage defenders.  &amp;lt;br /&amp;gt;&lt;br /&gt;
Evade (Green Defence): Red attacks buff attackers, purple attacks debuff defenders, and green attacks doubly damage defenders.  &amp;lt;br /&amp;gt;&lt;br /&gt;
Counterattack (Purple Defence): Green attacks buff attackers, red attacks debuff defenders, and purple attacks doubly damage defenders.&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
As can be seen and used as a mnemonic by looking at the colours of your 3 always-available unarmed attacks: the attack which is one step above the defence colour will buff, the attack which is two steps above will debuff.&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Note:&amp;lt;br /&amp;gt;&lt;br /&gt;
1) The in-game description of blocks is incorrect: speed attacks debuff the defender as noted above, as opposed to buffing the attacker as the in-game description suggests.&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
2) The Baseball bat's &amp;quot;knock out&amp;quot; red regular attack has no effect on purple defences: as an inexplicable anomaly, this must be an oversight.&lt;br /&gt;
&lt;br /&gt;
===Injuries===&lt;br /&gt;
The slaver's condition going into and coming out of a fight will carry over. If you go in with lots of energy, you'll have a higher green heart. If you're not trained for combat and have poor health, or have been previously injured, you'll have a low red heart. Coming out of a fight with low health (red heart) will leave you injured and hamper both your mood and energy recovery until it's healed.&lt;br /&gt;
&lt;br /&gt;
Injuries will heal naturally over time, but you can speed up the process by going to the Medical Center and paying sparks relative to the degree of injury, or consuming [[Jack-o-nine/Gameplay/Alchemy#Miracle_Balm|healing balms]] made through alchemy, which will heal the injury by one rank per application. The best option, however, is to use a healing balm in combat right before finishing off your opponent.&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
On a similar note, when the Slaver fights rebellious slaves, injuries can result depending on the kinds of weapons used.  &amp;lt;br /&amp;gt;&lt;br /&gt;
Bruises and &amp;quot;traces of beatings&amp;quot; which severely decrease beauty can result to a slave, and stamina damage to a slave translates to much less energy being available post-beating to that slave. &amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Whips and other morale-damage-only weapons are therefore potentially the best types to use in slave-fights if one has skill with them, because &amp;lt;br /&amp;gt;&lt;br /&gt;
(1) they do not leave bruises or traces of beatings, unlike other types of weapons, and because &amp;lt;br /&amp;gt;&lt;br /&gt;
(2)they do not decrease the energy of the defeated slave, unlike weapons which do stamina damage.&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Naturally, unless the slaver happens to be of a particularly sadistic bent, this is the quintessential time to avoid using slashing, piercing, or other fatal-damage type weapons, because a mis-step with any fatal-damage type weapon can easily result in the slaver killing his slave.&lt;br /&gt;
&lt;br /&gt;
===Buffs and Debuffs===&lt;br /&gt;
Every regular attack has 3 possible outcomes depending on the defensive style of your opponent.&lt;br /&gt;
&lt;br /&gt;
If the color of the attack (&amp;lt;font color='red'&amp;gt;Power&amp;lt;/font&amp;gt;, &amp;lt;font color='green'&amp;gt;Speed&amp;lt;/font&amp;gt; &amp;lt;font color='purple'&amp;gt;Precise&amp;lt;/font&amp;gt;) matches the color of the defense (&amp;lt;font color='red'&amp;gt;Block&amp;lt;/font&amp;gt;, &amp;lt;font color='green'&amp;gt;Evade&amp;lt;/font&amp;gt; &amp;lt;font color='purple'&amp;gt;Counter&amp;lt;/font&amp;gt;), double damage is dealt.&amp;lt;br/&amp;gt;&lt;br /&gt;
If it deviates, the attacker receives a buff or the defender a debuff.&lt;br /&gt;
&lt;br /&gt;
{| class=wikitable&lt;br /&gt;
|-&lt;br /&gt;
! vs&lt;br /&gt;
! &amp;lt;font color='red'&amp;gt;Block&amp;lt;/font&amp;gt;&lt;br /&gt;
! &amp;lt;font color='green'&amp;gt;Evade&amp;lt;/font&amp;gt;&lt;br /&gt;
! &amp;lt;font color='purple'&amp;gt;Counter&amp;lt;/font&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! &amp;lt;font color='red'&amp;gt;Power&amp;lt;/font&amp;gt;&lt;br /&gt;
| 2x damage || Buff attacker || Debuff defender&lt;br /&gt;
|-&lt;br /&gt;
! &amp;lt;font color='green'&amp;gt;Speed&amp;lt;/font&amp;gt;&lt;br /&gt;
| Debuff defender || 2x damage || Buff attacker&lt;br /&gt;
|-&lt;br /&gt;
! &amp;lt;font color='purple'&amp;gt;Precise&amp;lt;/font&amp;gt;&lt;br /&gt;
| Buff attacker || Debuff defender || 2x damage&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
A buff will either double damage dealt with a style of attack, or halve damage received from that style.&amp;lt;br /&amp;gt;&lt;br /&gt;
A debuff will either half damage dealth with a style of attack, or double damage received from that style.&lt;br /&gt;
&lt;br /&gt;
Whether the applied buff or debuff is the offensive or defensive variant depends on weapon or special skill used (see weapon stats below).&lt;br /&gt;
&lt;br /&gt;
'''Buffs'''&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!Name !! Effect&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;font color='red'&amp;gt;⛊ Adrenaline&amp;lt;/font&amp;gt; || 1/2 damage received from &amp;lt;font color='red'&amp;gt;Power attacks&amp;lt;/font&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;font color='red'&amp;gt;🗡 Fury&amp;lt;/font&amp;gt;|| 2x damage dealt with &amp;lt;font color='red'&amp;gt;Power attacks&amp;lt;/font&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;font color='green'&amp;gt;⛊ Evasion&amp;lt;/font&amp;gt; || 1/2 damage received from &amp;lt;font color='green'&amp;gt;Speed attacks&amp;lt;/font&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;font color='green'&amp;gt;🗡 Acceleration&amp;lt;/font&amp;gt; || 2x damage dealt with &amp;lt;font color='green'&amp;gt;Speed attacks&amp;lt;/font&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;font color='purple'&amp;gt;⛊ Attention&amp;lt;/font&amp;gt; || 1/2 damage received from &amp;lt;font color='purple'&amp;gt;Precise attacks&amp;lt;/font&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;font color='purple'&amp;gt;🗡 Precision&amp;lt;/font&amp;gt;|| 2x damage dealt with &amp;lt;font color='purple'&amp;gt;Precise attacks&amp;lt;/font&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
'''Debuffs'''&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!Name !! Effect&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;font color='red'&amp;gt;⛉ Unsteadiness&amp;lt;/font&amp;gt; || 2x damage received from &amp;lt;font color='red'&amp;gt;Power attacks&amp;lt;/font&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;font color='red'&amp;gt;⛓ Weakness&amp;lt;/font&amp;gt;|| 1/2 damage dealt with &amp;lt;font color='red'&amp;gt;Power attacks&amp;lt;/font&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;font color='green'&amp;gt;⛉ Stunned&amp;lt;/font&amp;gt; || 2x damage received from &amp;lt;font color='green'&amp;gt;Speed attacks&amp;lt;/font&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;font color='green'&amp;gt;⛓ Stiffness&amp;lt;/font&amp;gt; || 1/2 damage dealt with &amp;lt;font color='green'&amp;gt;Speed attacks&amp;lt;/font&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;font color='purple'&amp;gt;⛉ Distraction&amp;lt;/font&amp;gt; || 2x damage received from &amp;lt;font color='purple'&amp;gt;Precise attacks&amp;lt;/font&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;font color='purple'&amp;gt;⛓ Severe Pain&amp;lt;/font&amp;gt;|| 1/2 damage dealt with &amp;lt;font color='purple'&amp;gt;Precise attacks&amp;lt;/font&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Special Techniques===&lt;br /&gt;
Special Techniques are powerful attacks with special effects that can only be used once each per battle.&lt;br /&gt;
&lt;br /&gt;
They are taught by Lanista at the Coliseum.&amp;lt;br/&amp;gt;&lt;br /&gt;
The total number you can learn depends on your Fighter skill: 1 at Brawler (D-), 2 at Brawler (D-) while wearing an Aketon, 3 at Duelist (C-), and 4 at Combatant (B+) and beyond.&lt;br /&gt;
&lt;br /&gt;
The cost to train increases with each skill learned: $10, $40, $90, $160&lt;br /&gt;
Some abilities are always available, while others require a specific weapon type. Learning an ability requires at least 3* of [[Jack-o-nine/Gameplay/Energy|energy]] and will take all day.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Special Technique !! Required weapon !! Attack !! Base Damage !! Damage type !! Additional effects&lt;br /&gt;
|-&lt;br /&gt;
| Roundhouse Kick || || &amp;lt;font color='red'&amp;gt;Power attack&amp;lt;/font&amp;gt; || 2x weapon damage || same as main-hand weapon ||&lt;br /&gt;
|-&lt;br /&gt;
| Battle Cry || || &amp;lt;font color='purple'&amp;gt;Precise attack&amp;lt;/font&amp;gt; || 10 || &amp;lt;font color='purple'&amp;gt;❤&amp;lt;/font&amp;gt;&amp;lt;br/&amp;gt;Morale || Grants user 20 &amp;lt;font color='purple'&amp;gt;❤ Morale&amp;lt;/font&amp;gt; and &amp;lt;font color='red'&amp;gt;🗡 Fury [4]&amp;lt;/font&amp;gt;.&lt;br /&gt;
|-&lt;br /&gt;
| Face Bash || Blunt weapon || &amp;lt;font color='red'&amp;gt;Power attack&amp;lt;/font&amp;gt; || 2x weapon damage || &amp;lt;font color='green'&amp;gt;❤&amp;lt;/font&amp;gt;&amp;lt;font color='purple'&amp;gt;❤&amp;lt;/font&amp;gt;&amp;lt;br/&amp;gt;Blunt || Causes &amp;lt;font color='red'&amp;gt;⛓ Weakness [4]&amp;lt;/font&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Heavy Blow || Blunt weapon || &amp;lt;font color='red'&amp;gt;Power attack&amp;lt;/font&amp;gt; || 2x weapon damage || &amp;lt;font color='green'&amp;gt;❤&amp;lt;/font&amp;gt;&amp;lt;font color='purple'&amp;gt;❤&amp;lt;/font&amp;gt;&amp;lt;br/&amp;gt;Blunt || Causes &amp;lt;font color='green'&amp;gt;⛉ Stunned [4]&amp;lt;/font&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Swift Blow || Slashing weapon || 2 &amp;lt;font color='green'&amp;gt;Speed attacks&amp;lt;/font&amp;gt; || 2x weapon damage each || &amp;lt;font color='red'&amp;gt;❤&amp;lt;/font&amp;gt;&amp;lt;font color='green'&amp;gt;❤&amp;lt;/font&amp;gt;&amp;lt;font color='purple'&amp;gt;❤&amp;lt;/font&amp;gt;&amp;lt;br/&amp;gt;Slashing || Hits two targets (the currently selected and the next in the list if present)&lt;br /&gt;
|-&lt;br /&gt;
| Dashing Blow || Slashing weapon || &amp;lt;font color='purple'&amp;gt;Precise attack&amp;lt;/font&amp;gt;&amp;lt;br/&amp;gt;(Incorrectly displayed as &amp;lt;font color='green'&amp;gt;Speed attack&amp;lt;/font&amp;gt;) || 2x weapon damage || &amp;lt;font color='red'&amp;gt;❤&amp;lt;/font&amp;gt;&amp;lt;font color='green'&amp;gt;❤&amp;lt;/font&amp;gt;&amp;lt;font color='purple'&amp;gt;❤&amp;lt;/font&amp;gt;&amp;lt;br/&amp;gt;Slashing || Causes &amp;lt;font color='red'&amp;gt;⛉ Unsteadiness [4]&amp;lt;/font&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Riposte || Piercing weapon || &amp;lt;font color='purple'&amp;gt;Precise attack&amp;lt;/font&amp;gt; || 2x weapon damage || &amp;lt;font color='red'&amp;gt;❤&amp;lt;/font&amp;gt;&amp;lt;font color='green'&amp;gt;❤&amp;lt;/font&amp;gt;&amp;lt;font color='purple'&amp;gt;❤&amp;lt;/font&amp;gt;&amp;lt;br/&amp;gt;Piercing || Grants user 5 &amp;lt;font color='red'&amp;gt;❤ Vitality&amp;lt;/font&amp;gt; and &amp;lt;font color='green'&amp;gt;⛊ Evasion [4]&amp;lt;/font&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Precise hit || Piercing weapon || &amp;lt;font color='purple'&amp;gt;Precise attack&amp;lt;/font&amp;gt; || 2x weapon damage || &amp;lt;font color='red'&amp;gt;❤&amp;lt;/font&amp;gt;&amp;lt;font color='green'&amp;gt;❤&amp;lt;/font&amp;gt;&amp;lt;font color='purple'&amp;gt;❤&amp;lt;/font&amp;gt;&amp;lt;br/&amp;gt;Piercing || Causes &amp;lt;font color='purple'&amp;gt;⛉ Distraction [4]&amp;lt;/font&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Weapon Types and abilities===&lt;br /&gt;
&lt;br /&gt;
Weapons must be equipped, and can then be chosen to be wielded at the start of combat.&amp;lt;br /&amp;gt;&lt;br /&gt;
At the cost of a turn, the wielded weapons can be changed to any other set of equipped weapons during combat.&lt;br /&gt;
&lt;br /&gt;
Which weapons are wielded determine the available attacks.&amp;lt;br/&amp;gt;&lt;br /&gt;
The weapon chosen first (main-hand weapon) contributes both of its attacks to the moveset, the second (off-hand) weapon contributes only its first attack.&amp;lt;br /&amp;gt;&lt;br /&gt;
Equipping an off-hand weapon identical to the main-hand weapon grants no benefits and wastes the third weapon attack slot.&lt;br /&gt;
&lt;br /&gt;
In addition to these up to three weapon attacks, the three basic attacks are also available for a maximum of 6 regular attacks to choose from during combat.&lt;br /&gt;
&lt;br /&gt;
====Damage types====&lt;br /&gt;
&lt;br /&gt;
Weapon damage comes in four types: Slashing, Piercing, Blunt, and Morale.&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Which damage type is dealt is defined exclusively by the weapon used.&amp;lt;br/&amp;gt;&lt;br /&gt;
The different attack types (Power, Speed, Piercing) use the same color scheme, but are completely unrelated to damage type.&lt;br /&gt;
&lt;br /&gt;
Slashing and Piercing damage is dealt to &amp;lt;font color='red'&amp;gt;❤ Vitality&amp;lt;/font&amp;gt;, &amp;lt;font color='green'&amp;gt;❤ Stamina&amp;lt;/font&amp;gt;, and &amp;lt;font color='purple'&amp;gt;❤ Morale&amp;lt;/font&amp;gt;.&amp;lt;br/&amp;gt;&lt;br /&gt;
They are therefore the most useful damage types for defeating enemies, but since &amp;lt;font color='red'&amp;gt;❤ Vitality&amp;lt;/font&amp;gt; damage causes wounds and scarring, and can even kill, it should never be used on a rebellious slave.&lt;br /&gt;
&lt;br /&gt;
Blunt damage is dealt to &amp;lt;font color='green'&amp;gt;❤ Stamina&amp;lt;/font&amp;gt; and &amp;lt;font color='purple'&amp;gt;❤ Morale&amp;lt;/font&amp;gt;.&amp;lt;br/&amp;gt;&lt;br /&gt;
This is less versatile than Slashing/Piercing, but will never kill an opponent. Keep in mind, though, that &amp;lt;font color='green'&amp;gt;❤ Stamina&amp;lt;/font&amp;gt; damage still causes bruising and drains energy, and can therefore severely reduce the Beauty and Endurance of a rebellious slave.&lt;br /&gt;
&lt;br /&gt;
Morale damage is dealt only to &amp;lt;font color='purple'&amp;gt;❤ Morale&amp;lt;/font&amp;gt;.&amp;lt;br/&amp;gt;&lt;br /&gt;
It is therefore the least versatile damage type and least capable of defeating enemies, but it causes no lasting harm to rebellious slaves.&lt;br /&gt;
&lt;br /&gt;
Damage types are resisted differently by different types of armor.&lt;br /&gt;
&lt;br /&gt;
(Elemental damage also exists in the system, but is unused with the exception of the Dragon Fire Staff Relic which deals Fire damage. Fire damages all 3 health types.)&lt;br /&gt;
&lt;br /&gt;
====Damage stats====&lt;br /&gt;
&lt;br /&gt;
Weapon damage often depends on the stats of the wielder. This is calculated differently for Masters and Slaves, and differently still by slave age.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Stat !! Master !! Slave (Young) !! Slave (Milf) !! Slave (Loli)&lt;br /&gt;
|-&lt;br /&gt;
| Strength || Strength (0 to 5) || Endurance (0 to 5)&amp;lt;br/&amp;gt;+ Gladiatrix affinity (-1 to 1) || Endurance (0 to 5)&amp;lt;br/&amp;gt;+ Gladiatrix affinity (-1 to 1)&amp;lt;br/&amp;gt;+1 || 2/3 * (Endurance + Gladiatrix affinity)&amp;lt;br/&amp;gt;+ Gladiatrix affinity&lt;br /&gt;
|-&lt;br /&gt;
| Fighting || Fighting skill (0 to 5) ||colspan=3| Gladiatrix skill (0 to 5)&amp;lt;br/&amp;gt;+ Gladiatrix affinity (-1 to 1)&lt;br /&gt;
|-&lt;br /&gt;
| Whip || Flagellation skill (0 to 5) ||colspan=3| Gladiatrix skill (0 to 5)&amp;lt;br/&amp;gt;+ Gladiatrix affinity (-1 to 1)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Basic attacks====&lt;br /&gt;
&lt;br /&gt;
Basic attacks are always available regardless of which weapon you're currently using.&lt;br /&gt;
&lt;br /&gt;
They deal Strength + 0 Blunt damage.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Attack !! Type !! vs &amp;lt;font color='red'&amp;gt;Block&amp;lt;/font&amp;gt; !! vs &amp;lt;font color='green'&amp;gt;Evade&amp;lt;/font&amp;gt; !! vs &amp;lt;font color='purple'&amp;gt;Counter&amp;lt;/font&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Kick || &amp;lt;font color='red'&amp;gt;Power&amp;lt;/font&amp;gt; || 2x || &amp;lt;font color='purple'&amp;gt;⛊ Attention&amp;lt;/font&amp;gt; || &amp;lt;font color='green'&amp;gt;⛉ Stunned&amp;lt;/font&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Push || &amp;lt;font color='green'&amp;gt;Speed&amp;lt;/font&amp;gt; || &amp;lt;font color='purple'&amp;gt;⛉ Distraction&amp;lt;/font&amp;gt; || 2x || &amp;lt;font color='red'&amp;gt;⛊ Adrenaline&amp;lt;/font&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Sweep || &amp;lt;font color='purple'&amp;gt;Precise&amp;lt;/font&amp;gt; || &amp;lt;font color='green'&amp;gt;⛊ Evasion&amp;lt;/font&amp;gt; || &amp;lt;font color='red'&amp;gt;⛉ Unsteadiness&amp;lt;/font&amp;gt; || 2x&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Unarmed attacks====&lt;br /&gt;
&lt;br /&gt;
Unarmed &amp;quot;weapons&amp;quot; encompass only the Fist, a special weapon that is equipped by default in the right and left hand if no other weapon is equipped in these slots.&lt;br /&gt;
&lt;br /&gt;
Unlike basic attacks, the fist has to be equipped and explicitly wielded like any other weapon to be used in combat.&lt;br /&gt;
&lt;br /&gt;
Unlike other weapon types, a fist in the off-hand contributes no attacks.&amp;lt;br/&amp;gt;&lt;br /&gt;
It can, however, be used as a primary weapon and supplemented with another weapon in the off-hand.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Weapon || Price !! Base Damage !! Damage type !! Attack !! Type !! vs &amp;lt;font color='red'&amp;gt;Block&amp;lt;/font&amp;gt; !! vs &amp;lt;font color='green'&amp;gt;Evade&amp;lt;/font&amp;gt; !! vs &amp;lt;font color='purple'&amp;gt;Counter&amp;lt;/font&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=2| Fist ||rowspan=2| $0 ||rowspan=2| Strength ||rowspan=2| &amp;lt;font color='green'&amp;gt;❤&amp;lt;/font&amp;gt;&amp;lt;font color='purple'&amp;gt;❤&amp;lt;/font&amp;gt;&amp;lt;br/&amp;gt; Blunt || Jab || &amp;lt;font color='purple'&amp;gt;Precise&amp;lt;/font&amp;gt; || &amp;lt;font color='green'&amp;gt;🗡 Acceleration&amp;lt;/font&amp;gt; || &amp;lt;font color='green'&amp;gt;⛉ Stunned&amp;lt;/font&amp;gt; || 2x&lt;br /&gt;
|-&lt;br /&gt;
| Uppercut || &amp;lt;font color='green'&amp;gt;Speed&amp;lt;/font&amp;gt; || &amp;lt;font color='purple'&amp;gt;⛉ Distraction&amp;lt;/font&amp;gt; || 2x || &amp;lt;font color='purple'&amp;gt;🗡 Precision&amp;lt;/font&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Secondary====&lt;br /&gt;
&lt;br /&gt;
Equippable in any slot except shoulder holster.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Weapon || Price !! Base Damage !! Damage type !! Attack !! Type !! vs &amp;lt;font color='red'&amp;gt;Block&amp;lt;/font&amp;gt; !! vs &amp;lt;font color='green'&amp;gt;Evade&amp;lt;/font&amp;gt; !! vs &amp;lt;font color='purple'&amp;gt;Counter&amp;lt;/font&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=2| Dagger ||rowspan=2| $10 ||rowspan=2| Strength + 2 ||rowspan=2| &amp;lt;font color='red'&amp;gt;❤&amp;lt;/font&amp;gt;&amp;lt;font color='green'&amp;gt;❤&amp;lt;/font&amp;gt;&amp;lt;font color='purple'&amp;gt;❤&amp;lt;/font&amp;gt;&amp;lt;br/&amp;gt; Piercing || Precise Thrust || &amp;lt;font color='purple'&amp;gt;Precise&amp;lt;/font&amp;gt; || &amp;lt;font color='green'&amp;gt;🗡 Acceleration&amp;lt;/font&amp;gt; || &amp;lt;font color='purple'&amp;gt;⛓ Severe Pain&amp;lt;/font&amp;gt; || 2x&lt;br /&gt;
|-&lt;br /&gt;
| Slash || &amp;lt;font color='green'&amp;gt;Speed&amp;lt;/font&amp;gt; || &amp;lt;font color='green'&amp;gt;⛓ Stiffness&amp;lt;/font&amp;gt; || 2x || &amp;lt;font color='purple'&amp;gt;🗡 Precision&amp;lt;/font&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=2| Stiletto||rowspan=2| $10 ||rowspan=2| 4 ||rowspan=2| &amp;lt;font color='red'&amp;gt;❤&amp;lt;/font&amp;gt;&amp;lt;font color='green'&amp;gt;❤&amp;lt;/font&amp;gt;&amp;lt;font color='purple'&amp;gt;❤&amp;lt;/font&amp;gt;&amp;lt;br/&amp;gt; Piercing || Precise Stab || &amp;lt;font color='purple'&amp;gt;Precise&amp;lt;/font&amp;gt; || &amp;lt;font color='green'&amp;gt;⛓ Stiffness&amp;lt;/font&amp;gt;|| &amp;lt;font color='green'&amp;gt;🗡 Acceleration&amp;lt;/font&amp;gt; || 2x&lt;br /&gt;
|-&lt;br /&gt;
| Rapid Stab|| &amp;lt;font color='green'&amp;gt;Speed&amp;lt;/font&amp;gt; || &amp;lt;font color='purple'&amp;gt;⛓ Severe Pain&amp;lt;/font&amp;gt; || 2x || &amp;lt;font color='purple'&amp;gt;🗡 Precision&amp;lt;/font&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=2| Brass Knuckles||rowspan=2| $10 ||rowspan=2| Strength + 1 ||rowspan=2| &amp;lt;font color='green'&amp;gt;❤&amp;lt;/font&amp;gt;&amp;lt;font color='purple'&amp;gt;❤&amp;lt;/font&amp;gt;&amp;lt;br/&amp;gt; Blunt || Powerful punch || &amp;lt;font color='red'&amp;gt;Power&amp;lt;/font&amp;gt; || 2x || &amp;lt;font color='green'&amp;gt;🗡 Acceleration&amp;lt;/font&amp;gt; || &amp;lt;font color='green'&amp;gt;⛉ Stunned&amp;lt;/font&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Rapid Hit|| &amp;lt;font color='green'&amp;gt;Speed&amp;lt;/font&amp;gt; || &amp;lt;font color='red'&amp;gt;⛉ Unsteadiness&amp;lt;/font&amp;gt; || 2x || &amp;lt;font color='red'&amp;gt;⛊ Adrenaline&amp;lt;/font&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=2| Lash||rowspan=2| $10 ||rowspan=2| Whip + 1 ||rowspan=2| &amp;lt;font color='purple'&amp;gt;❤&amp;lt;/font&amp;gt;&amp;lt;br/&amp;gt; Morale || Flog || &amp;lt;font color='green'&amp;gt;Speed&amp;lt;/font&amp;gt; || &amp;lt;font color='purple'&amp;gt;⛓ Severe Pain&amp;lt;/font&amp;gt; || 2x|| &amp;lt;font color='green'&amp;gt;🗡 Acceleration&amp;lt;/font&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Smack || &amp;lt;font color='purple'&amp;gt;Precise&amp;lt;/font&amp;gt; || &amp;lt;font color='purple'&amp;gt;🗡 Precision&amp;lt;/font&amp;gt; || &amp;lt;font color='green'&amp;gt;⛓ Stiffness&amp;lt;/font&amp;gt; || 2x&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=2| Stunner||rowspan=2| $10 ||rowspan=2| Strength + 1 ||rowspan=2| &amp;lt;font color='green'&amp;gt;❤&amp;lt;/font&amp;gt;&amp;lt;font color='purple'&amp;gt;❤&amp;lt;/font&amp;gt;&amp;lt;br/&amp;gt; Blunt || Blow to the head || &amp;lt;font color='red'&amp;gt;Power&amp;lt;/font&amp;gt; || 2x || &amp;lt;font color='red'&amp;gt;⛊ Adrenaline&amp;lt;/font&amp;gt;|| &amp;lt;font color='green'&amp;gt;⛉ Stunned&amp;lt;/font&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Poke|| &amp;lt;font color='green'&amp;gt;Speed&amp;lt;/font&amp;gt; || &amp;lt;font color='red'&amp;gt;⛉ Unsteadiness&amp;lt;/font&amp;gt; || 2x || &amp;lt;font color='purple'&amp;gt;🗡 Precision&amp;lt;/font&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=2| Butcher's Cleaver||rowspan=2| $20 ||rowspan=2| 2 * Strength - 1&amp;lt;br/&amp;gt;minimum 1, capped at 7 ||rowspan=2| &amp;lt;font color='red'&amp;gt;❤&amp;lt;/font&amp;gt;&amp;lt;font color='green'&amp;gt;❤&amp;lt;/font&amp;gt;&amp;lt;font color='purple'&amp;gt;❤&amp;lt;/font&amp;gt;&amp;lt;br/&amp;gt; Slashing || Butcher's Blow || &amp;lt;font color='red'&amp;gt;Power&amp;lt;/font&amp;gt; || 2x || &amp;lt;font color='red'&amp;gt;⛊ Adrenaline&amp;lt;/font&amp;gt;|| &amp;lt;font color='purple'&amp;gt;⛉ Distraction&amp;lt;/font&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| SlaughterHouse || &amp;lt;font color='green'&amp;gt;Speed&amp;lt;/font&amp;gt; || &amp;lt;font color='purple'&amp;gt;⛓ Severe Pain&amp;lt;/font&amp;gt; || 2x || &amp;lt;font color='red'&amp;gt;🗡 Fury&amp;lt;/font&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====One-Handed====&lt;br /&gt;
&lt;br /&gt;
Equippable in left or right hand.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Weapon || Price !! Base Damage !! Damage type !! Attack !! Type !! vs &amp;lt;font color='red'&amp;gt;Block&amp;lt;/font&amp;gt; !! vs &amp;lt;font color='green'&amp;gt;Evade&amp;lt;/font&amp;gt; !! vs &amp;lt;font color='purple'&amp;gt;Counter&amp;lt;/font&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=2| Whip||rowspan=2| $50 ||rowspan=2| Whip + 3 ||rowspan=2| &amp;lt;font color='purple'&amp;gt;❤&amp;lt;/font&amp;gt;&amp;lt;br/&amp;gt; Morale || Biting Impact || &amp;lt;font color='green'&amp;gt;Speed&amp;lt;/font&amp;gt; || &amp;lt;font color='purple'&amp;gt;⛓ Severe Pain&amp;lt;/font&amp;gt; || 2x || &amp;lt;font color='green'&amp;gt;🗡 Acceleration&amp;lt;/font&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Sweeping Strike || &amp;lt;font color='red'&amp;gt;Power&amp;lt;/font&amp;gt; || 2x || &amp;lt;font color='red'&amp;gt;⛊ Adrenaline&amp;lt;/font&amp;gt; || &amp;lt;font color='green'&amp;gt;⛉ Stunned&amp;lt;/font&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=2| Epée ||rowspan=2| $50 ||rowspan=2| Strength + 3 ||rowspan=2| &amp;lt;font color='red'&amp;gt;❤&amp;lt;/font&amp;gt;&amp;lt;font color='green'&amp;gt;❤&amp;lt;/font&amp;gt;&amp;lt;font color='purple'&amp;gt;❤&amp;lt;/font&amp;gt;&amp;lt;br/&amp;gt; Piercing || Deep Thrust || &amp;lt;font color='purple'&amp;gt;Precise&amp;lt;/font&amp;gt; || &amp;lt;font color='green'&amp;gt;🗡 Acceleration&amp;lt;/font&amp;gt; || &amp;lt;font color='purple'&amp;gt;⛓ Severe Pain&amp;lt;/font&amp;gt; || 2x&lt;br /&gt;
|-&lt;br /&gt;
| Triple Thrust || &amp;lt;font color='green'&amp;gt;Speed&amp;lt;/font&amp;gt; || &amp;lt;font color='purple'&amp;gt;⛉ Distraction&amp;lt;/font&amp;gt; || 2x || &amp;lt;font color='green'&amp;gt;⛊ Evasion&amp;lt;/font&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=2| Rapier ||rowspan=2| $50 ||rowspan=2| 6 ||rowspan=2| &amp;lt;font color='red'&amp;gt;❤&amp;lt;/font&amp;gt;&amp;lt;font color='green'&amp;gt;❤&amp;lt;/font&amp;gt;&amp;lt;font color='purple'&amp;gt;❤&amp;lt;/font&amp;gt;&amp;lt;br/&amp;gt; Piercing || Accurate Thrust || &amp;lt;font color='purple'&amp;gt;Precise&amp;lt;/font&amp;gt; || &amp;lt;font color='green'&amp;gt;🗡 Acceleration&amp;lt;/font&amp;gt; || &amp;lt;font color='green'&amp;gt;⛉ Stunned&amp;lt;/font&amp;gt; || 2x&lt;br /&gt;
|-&lt;br /&gt;
| Fulminant || &amp;lt;font color='green'&amp;gt;Speed&amp;lt;/font&amp;gt; || &amp;lt;font color='purple'&amp;gt;⛉ Distraction&amp;lt;/font&amp;gt; || 2x || &amp;lt;font color='purple'&amp;gt;🗡 Precision&amp;lt;/font&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=2| Koncerz ||rowspan=2| $50 ||rowspan=2| Strength + 3 ||rowspan=2| &amp;lt;font color='red'&amp;gt;❤&amp;lt;/font&amp;gt;&amp;lt;font color='green'&amp;gt;❤&amp;lt;/font&amp;gt;&amp;lt;font color='purple'&amp;gt;❤&amp;lt;/font&amp;gt;&amp;lt;br/&amp;gt; Piercing || Precise Thrust || &amp;lt;font color='purple'&amp;gt;Precise&amp;lt;/font&amp;gt; || &amp;lt;font color='red'&amp;gt;🗡 Fury&amp;lt;/font&amp;gt; || &amp;lt;font color='red'&amp;gt;⛓ Weakness&amp;lt;/font&amp;gt; || 2x&lt;br /&gt;
|-&lt;br /&gt;
| Pierce || &amp;lt;font color='red'&amp;gt;Power&amp;lt;/font&amp;gt; || 2x || &amp;lt;font color='purple'&amp;gt;🗡 Precision&amp;lt;/font&amp;gt; || &amp;lt;font color='green'&amp;gt;⛓ Stiffness&amp;lt;/font&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=2| Gladius||rowspan=2| $50 ||rowspan=2| Strength + 3 ||rowspan=2| &amp;lt;font color='red'&amp;gt;❤&amp;lt;/font&amp;gt;&amp;lt;font color='green'&amp;gt;❤&amp;lt;/font&amp;gt;&amp;lt;font color='purple'&amp;gt;❤&amp;lt;/font&amp;gt;&amp;lt;br/&amp;gt; Slashing || Poke || &amp;lt;font color='purple'&amp;gt;Precise&amp;lt;/font&amp;gt; || &amp;lt;font color='purple'&amp;gt;⛊ Attention&amp;lt;/font&amp;gt; || &amp;lt;font color='red'&amp;gt;⛓ Weakness&amp;lt;/font&amp;gt; || 2x&lt;br /&gt;
|-&lt;br /&gt;
| Swing || &amp;lt;font color='green'&amp;gt;Speed&amp;lt;/font&amp;gt; || &amp;lt;font color='purple'&amp;gt;⛉ Distraction&amp;lt;/font&amp;gt; || 2x || &amp;lt;font color='green'&amp;gt;⛊ Evasion&amp;lt;/font&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=2| Bastard Sword ||rowspan=2| $100 ||rowspan=2| Strength + 4 ||rowspan=2| &amp;lt;font color='red'&amp;gt;❤&amp;lt;/font&amp;gt;&amp;lt;font color='green'&amp;gt;❤&amp;lt;/font&amp;gt;&amp;lt;font color='purple'&amp;gt;❤&amp;lt;/font&amp;gt;&amp;lt;br/&amp;gt; Slashing || Slash || &amp;lt;font color='red'&amp;gt;Power&amp;lt;/font&amp;gt; || 2x || &amp;lt;font color='green'&amp;gt;🗡 Acceleration&amp;lt;/font&amp;gt; || &amp;lt;font color='green'&amp;gt;⛓ Stiffness&amp;lt;/font&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Arc hit || &amp;lt;font color='green'&amp;gt;Speed&amp;lt;/font&amp;gt; || &amp;lt;font color='red'&amp;gt;⛉ Unsteadiness&amp;lt;/font&amp;gt; || 2x || &amp;lt;font color='red'&amp;gt;⛊ Adrenaline&amp;lt;/font&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=2| Machete ||rowspan=2| $50 ||rowspan=2| Strength + 3 ||rowspan=2| &amp;lt;font color='red'&amp;gt;❤&amp;lt;/font&amp;gt;&amp;lt;font color='green'&amp;gt;❤&amp;lt;/font&amp;gt;&amp;lt;font color='purple'&amp;gt;❤&amp;lt;/font&amp;gt;&amp;lt;br/&amp;gt; Slashing || Snag cut || &amp;lt;font color='red'&amp;gt;Power&amp;lt;/font&amp;gt; || 2x || &amp;lt;font color='red'&amp;gt;⛊ Adrenaline&amp;lt;/font&amp;gt; || &amp;lt;font color='green'&amp;gt;⛉ Stunned&amp;lt;/font&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Chop || &amp;lt;font color='green'&amp;gt;Speed&amp;lt;/font&amp;gt; || &amp;lt;font color='red'&amp;gt;🗡 Fury&amp;lt;/font&amp;gt; || 2x || &amp;lt;font color='red'&amp;gt;⛉ Unsteadiness&amp;lt;/font&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=2| Katana ||rowspan=2| $100 ||rowspan=2| Strength + 4 ||rowspan=2| &amp;lt;font color='red'&amp;gt;❤&amp;lt;/font&amp;gt;&amp;lt;font color='green'&amp;gt;❤&amp;lt;/font&amp;gt;&amp;lt;font color='purple'&amp;gt;❤&amp;lt;/font&amp;gt;&amp;lt;br/&amp;gt; Slashing || Uchiotoshi || &amp;lt;font color='purple'&amp;gt;Precise&amp;lt;/font&amp;gt; || &amp;lt;font color='green'&amp;gt;🗡 Acceleration&amp;lt;/font&amp;gt; || &amp;lt;font color='green'&amp;gt;⛉ Stunned&amp;lt;/font&amp;gt; || 2x&lt;br /&gt;
|-&lt;br /&gt;
| Renzoku || &amp;lt;font color='green'&amp;gt;Speed&amp;lt;/font&amp;gt; || &amp;lt;font color='purple'&amp;gt;⛉ Distraction&amp;lt;/font&amp;gt; || 2x || &amp;lt;font color='purple'&amp;gt;🗡 Precision&amp;lt;/font&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=2| Baton ||rowspan=2| $25 ||rowspan=2| 2 * Strength - 1&amp;lt;br/&amp;gt;minimum 2, capped at 7 ||rowspan=2| &amp;lt;font color='green'&amp;gt;❤&amp;lt;/font&amp;gt;&amp;lt;font color='purple'&amp;gt;❤&amp;lt;/font&amp;gt;&amp;lt;br/&amp;gt; Blunt || Wicked Poke || &amp;lt;font color='purple'&amp;gt;Precise&amp;lt;/font&amp;gt; || &amp;lt;font color='purple'&amp;gt;⛊ Attention&amp;lt;/font&amp;gt; || &amp;lt;font color='purple'&amp;gt;⛓ Severe Pain&amp;lt;/font&amp;gt; || 2x&lt;br /&gt;
|-&lt;br /&gt;
| Smash || &amp;lt;font color='red'&amp;gt;Power&amp;lt;/font&amp;gt; || 2x || &amp;lt;font color='red'&amp;gt;⛊ Adrenaline&amp;lt;/font&amp;gt; || &amp;lt;font color='green'&amp;gt;⛓ Stiffness&amp;lt;/font&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=2| Trident ||rowspan=2| $100 ||rowspan=2| Strength + 4 ||rowspan=2| &amp;lt;font color='red'&amp;gt;❤&amp;lt;/font&amp;gt;&amp;lt;font color='green'&amp;gt;❤&amp;lt;/font&amp;gt;&amp;lt;font color='purple'&amp;gt;❤&amp;lt;/font&amp;gt;&amp;lt;br/&amp;gt; Piercing || Precise Thrust || &amp;lt;font color='purple'&amp;gt;Precise&amp;lt;/font&amp;gt; || &amp;lt;font color='red'&amp;gt;🗡 Fury&amp;lt;/font&amp;gt; || &amp;lt;font color='red'&amp;gt;⛓ Weakness&amp;lt;/font&amp;gt; || 2x&lt;br /&gt;
|-&lt;br /&gt;
| Harpoon || &amp;lt;font color='red'&amp;gt;Power&amp;lt;/font&amp;gt; || 2x || &amp;lt;font color='purple'&amp;gt;🗡 Precision&amp;lt;/font&amp;gt; || &amp;lt;font color='green'&amp;gt;⛓ Stiffness&amp;lt;/font&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=2| Mace ||rowspan=2| $100 ||rowspan=2| Strength + 4 ||rowspan=2| &amp;lt;font color='green'&amp;gt;❤&amp;lt;/font&amp;gt;&amp;lt;font color='purple'&amp;gt;❤&amp;lt;/font&amp;gt;&amp;lt;br/&amp;gt; Blunt || Crush/Break Bone || &amp;lt;font color='red'&amp;gt;Power&amp;lt;/font&amp;gt; || 2x || &amp;lt;font color='red'&amp;gt;⛊ Adrenaline&amp;lt;/font&amp;gt; || &amp;lt;font color='purple'&amp;gt;⛓ Severe Pain&amp;lt;/font&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Knockdown || &amp;lt;font color='green'&amp;gt;Speed&amp;lt;/font&amp;gt; || &amp;lt;font color='green'&amp;gt;⛓ Stiffness&amp;lt;/font&amp;gt; || 2x || &amp;lt;font color='green'&amp;gt;⛊ Evasion&amp;lt;/font&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Two Handed====&lt;br /&gt;
&lt;br /&gt;
Equippable in shoulder holster. Uses both main-hand and off-hand when wielded.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Weapon || Price !! Base Damage !! Damage type !! Attack !! Type !! vs &amp;lt;font color='red'&amp;gt;Block&amp;lt;/font&amp;gt; !! vs &amp;lt;font color='green'&amp;gt;Evade&amp;lt;/font&amp;gt; !! vs &amp;lt;font color='purple'&amp;gt;Counter&amp;lt;/font&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=2| Flamberge||rowspan=2| $200 ||rowspan=2| Strength + 6 ||rowspan=2| &amp;lt;font color='red'&amp;gt;❤&amp;lt;/font&amp;gt;&amp;lt;font color='green'&amp;gt;❤&amp;lt;/font&amp;gt;&amp;lt;font color='purple'&amp;gt;❤&amp;lt;/font&amp;gt;&amp;lt;br/&amp;gt; Slashing || Short Blow || &amp;lt;font color='green'&amp;gt;Speed&amp;lt;/font&amp;gt; || &amp;lt;font color='green'&amp;gt;⛉ Stunned&amp;lt;/font&amp;gt; || 2x || &amp;lt;font color='red'&amp;gt;🗡 Fury&amp;lt;/font&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Powerful Blow || &amp;lt;font color='red'&amp;gt;Power&amp;lt;/font&amp;gt; || 2x || &amp;lt;font color='green'&amp;gt;🗡 Acceleration&amp;lt;/font&amp;gt; || &amp;lt;font color='red'&amp;gt;⛉ Unsteadiness&amp;lt;/font&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=2| Naginata ||rowspan=2|$200 ||rowspan=2| Strength + 6 ||rowspan=2| &amp;lt;font color='red'&amp;gt;❤&amp;lt;/font&amp;gt;&amp;lt;font color='green'&amp;gt;❤&amp;lt;/font&amp;gt;&amp;lt;font color='purple'&amp;gt;❤&amp;lt;/font&amp;gt;&amp;lt;br/&amp;gt; Piercing || Direct Hit || &amp;lt;font color='purple'&amp;gt;Precise&amp;lt;/font&amp;gt; || &amp;lt;font color='green'&amp;gt;🗡 Acceleration&amp;lt;/font&amp;gt; || &amp;lt;font color='green'&amp;gt;⛉ Stunned&amp;lt;/font&amp;gt; || 2x&lt;br /&gt;
|-&lt;br /&gt;
| Scythe of Death || &amp;lt;font color='green'&amp;gt;Speed&amp;lt;/font&amp;gt; || &amp;lt;font color='red'&amp;gt;⛓ Weakness&amp;lt;/font&amp;gt; || 2x || &amp;lt;font color='green'&amp;gt;⛊ Evasion&amp;lt;/font&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|rowspan=2| Morning Star ||rowspan=2| $200 ||rowspan=2| Strength + 6 ||rowspan=2| &amp;lt;font color='green'&amp;gt;❤&amp;lt;/font&amp;gt;&amp;lt;font color='purple'&amp;gt;❤&amp;lt;/font&amp;gt;&amp;lt;br/&amp;gt; Blunt || Twisted || &amp;lt;font color='purple'&amp;gt;Precise&amp;lt;/font&amp;gt; || &amp;lt;font color='red'&amp;gt;🗡 Fury&amp;lt;/font&amp;gt; || &amp;lt;font color='green'&amp;gt;⛉ Stunned&amp;lt;/font&amp;gt; || 2x&lt;br /&gt;
|-&lt;br /&gt;
| Sweeping || &amp;lt;font color='red'&amp;gt;Power&amp;lt;/font&amp;gt; || 2x || &amp;lt;font color='green'&amp;gt;🗡 Acceleration&amp;lt;/font&amp;gt; || &amp;lt;font color='red'&amp;gt;⛉ Unsteadiness&amp;lt;/font&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|rowspan=2| Greataxe ||rowspan=2| $150 ||rowspan=2| Strength + 5 ||rowspan=2| &amp;lt;font color='red'&amp;gt;❤&amp;lt;/font&amp;gt;&amp;lt;font color='green'&amp;gt;❤&amp;lt;/font&amp;gt;&amp;lt;font color='purple'&amp;gt;❤&amp;lt;/font&amp;gt;&amp;lt;br/&amp;gt; Slashing || Woodcutter || &amp;lt;font color='red'&amp;gt;Power&amp;lt;/font&amp;gt; || 2x || &amp;lt;font color='red'&amp;gt;⛊ Adrenaline&amp;lt;/font&amp;gt; || &amp;lt;font color='purple'&amp;gt;⛓ Severe Pain&amp;lt;/font&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Crescent || &amp;lt;font color='green'&amp;gt;Speed&amp;lt;/font&amp;gt; || &amp;lt;font color='red'&amp;gt;⛉ Unsteadiness&amp;lt;/font&amp;gt; || 2x || &amp;lt;font color='red'&amp;gt;🗡 Fury&amp;lt;/font&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=2| Baseball Bat||rowspan=2| $100 ||rowspan=2| Strength + 4 ||rowspan=2| &amp;lt;font color='green'&amp;gt;❤&amp;lt;/font&amp;gt;&amp;lt;font color='purple'&amp;gt;❤&amp;lt;/font&amp;gt;&amp;lt;br/&amp;gt; Blunt || Knock out || &amp;lt;font color='red'&amp;gt;Power&amp;lt;/font&amp;gt; || 2x || &amp;lt;font color='red'&amp;gt;⛊ Adrenaline&amp;lt;/font&amp;gt; || &amp;lt;font color='purple'&amp;gt;⛓ Severe Pain&amp;lt;/font&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Sweeping || &amp;lt;font color='green'&amp;gt;Speed&amp;lt;/font&amp;gt; || &amp;lt;font color='green'&amp;gt;⛓ Stiffness&amp;lt;/font&amp;gt; || 2x || &amp;lt;font color='green'&amp;gt;⛊ Evasion&amp;lt;/font&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=2| Cattle Prod ||rowspan=2| $150 ||rowspan=2| Strength + 5 ||rowspan=2| &amp;lt;font color='purple'&amp;gt;❤&amp;lt;/font&amp;gt;&amp;lt;br/&amp;gt; Morale || Goad || &amp;lt;font color='purple'&amp;gt;Precise&amp;lt;/font&amp;gt; || &amp;lt;font color='purple'&amp;gt;⛊ Attention&amp;lt;/font&amp;gt; || &amp;lt;font color='purple'&amp;gt;⛓ Severe Pain&amp;lt;/font&amp;gt; || 2x &lt;br /&gt;
|-&lt;br /&gt;
| Cattle prod || &amp;lt;font color='red'&amp;gt;Power&amp;lt;/font&amp;gt; || 2x || &amp;lt;font color='red'&amp;gt;⛊ Adrenaline&amp;lt;/font&amp;gt; || &amp;lt;font color='green'&amp;gt;⛓ Stiffness&amp;lt;/font&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=2| Dragon Fire Staff Relic ||rowspan=2| N/A ||rowspan=2| 10 to 16&amp;lt;br/&amp;gt;(random) ||rowspan=2| &amp;lt;font color='red'&amp;gt;❤&amp;lt;/font&amp;gt;&amp;lt;font color='green'&amp;gt;❤&amp;lt;/font&amp;gt;&amp;lt;font color='purple'&amp;gt;❤&amp;lt;/font&amp;gt;&amp;lt;br/&amp;gt; Fire || Fireball || &amp;lt;font color='purple'&amp;gt;Precise&amp;lt;/font&amp;gt; || &amp;lt;font color='red'&amp;gt;🗡 Fury&amp;lt;/font&amp;gt; || &amp;lt;font color='red'&amp;gt;⛉ Unsteadiness&amp;lt;/font&amp;gt; || 2x&lt;br /&gt;
|-&lt;br /&gt;
| Flamethrower || &amp;lt;font color='red'&amp;gt;Power&amp;lt;/font&amp;gt; || 2x || &amp;lt;font color='green'&amp;gt;⛊ Evasion&amp;lt;/font&amp;gt; || &amp;lt;font color='purple'&amp;gt;⛓ Severe Pain&amp;lt;/font&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=2| Stool ||rowspan=2| Improvised ||rowspan=2| Strength + 2 ||rowspan=2| &amp;lt;font color='green'&amp;gt;❤&amp;lt;/font&amp;gt;&amp;lt;font color='purple'&amp;gt;❤&amp;lt;/font&amp;gt;&amp;lt;br/&amp;gt; Blunt || Leg quartet || &amp;lt;font color='purple'&amp;gt;Precise&amp;lt;/font&amp;gt; || &amp;lt;font color='purple'&amp;gt;⛊ Attention&amp;lt;/font&amp;gt; || &amp;lt;font color='purple'&amp;gt;⛓ Severe Pain&amp;lt;/font&amp;gt; || 2x&lt;br /&gt;
|-&lt;br /&gt;
| Smash || &amp;lt;font color='red'&amp;gt;Power&amp;lt;/font&amp;gt; || 2x || &amp;lt;font color='red'&amp;gt;⛊ Adrenaline&amp;lt;/font&amp;gt; || &amp;lt;font color='green'&amp;gt;⛓ Stiffness&amp;lt;/font&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Armor===&lt;br /&gt;
&lt;br /&gt;
Armor is worn on top of clothes.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!Armor || Price !! Slashing !! Piercing !! Blunt !! Frost !! Fire !! Lightning !! Notes&lt;br /&gt;
|-&lt;br /&gt;
| No Armor || $0 || 0 || 0 || 0 || 0 || 0 || 0 || &amp;lt;font color='green'&amp;gt;⛊ Evasion&amp;lt;/font&amp;gt; 5&lt;br /&gt;
|-&lt;br /&gt;
| Aramid Suit || $100 || 1 || 1 || 1 || 1 || 1 || 1 || &amp;lt;font color='green'&amp;gt;⛊ Evasion&amp;lt;/font&amp;gt; 3&lt;br /&gt;
|-&lt;br /&gt;
| Leather Armor || $400 || 2 || 3 || 2 || 3 || 5 || 4 ||&lt;br /&gt;
|-&lt;br /&gt;
| Elven Chainmail || $250 || 4 || 2 || 0 || -2 || -2 || -2 || &amp;lt;font color='green'&amp;gt;⛊ Evasion&amp;lt;/font&amp;gt; 3&lt;br /&gt;
|-&lt;br /&gt;
| Yatserin Mail || $300 || 5 || 4 || 1 || -1 || -2 || -1 || &lt;br /&gt;
|-&lt;br /&gt;
| Combined Armor || $800 || 4 || 4 || 3 || -1 || -1 || -1 || &amp;lt;font color='green'&amp;gt;⛓ Stiffness&amp;lt;/font&amp;gt; 2&lt;br /&gt;
|-&lt;br /&gt;
| Gothic Plate || $1000 || 5 || 5 || 5 || -5 || -5 || -5 || &amp;lt;font color='green'&amp;gt;⛓ Stiffness&amp;lt;/font&amp;gt; 5&lt;br /&gt;
|-&lt;br /&gt;
| Mithril Mail || - || 10 || 10 || 10 || 10 || 10 || 10 || Special reward for post-patrician mission&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Only the Vatican Champion uses magical attacks (and only fire), therefore only the first three defense modifiers matter.&lt;br /&gt;
&lt;br /&gt;
==Tips==&lt;br /&gt;
If your Strength is very low, consider which weapon you choose&lt;br /&gt;
*If you can afford them, the Mace and Greataxe will do high base damage even with low strength, and the Rapier will do 6 damage regardless of stats.&lt;br /&gt;
*If your Flagellation skill is much higher than Strength, consider the Whip and/or Lash which do damage based on that skill instead.&lt;br /&gt;
*If every spark counts, go for the Dagger or Butcher's Cleaver, which do respectable damage even though they're cheap.&lt;br /&gt;
*You can raise Strength through Sparring in the Colosseum or [[Jack-o-nine/Gameplay/Slaver#Strength|through other daily activities]]&lt;br /&gt;
** It took about 3 sparrings vs Unarmed slave to raise Strength from Weak to Unfit, 10 sparrings vs Wardress to go from Unfit to Strong&lt;br /&gt;
*Buy an Aketon ASAP and make sure to equip it before combat, it's only $10.&lt;br /&gt;
*If you start without armor, you can have Isabella unequip her Leather Armor and wear it for at least a little protection at start.&lt;br /&gt;
&lt;br /&gt;
==Devastating Combo (single target)==&lt;br /&gt;
*Equip a Flamberge.&lt;br /&gt;
*Hit the enemy with a Dashing strike for Unsteadiness[99] (2x red damage)&lt;br /&gt;
*Use Battle Cry to gain Fury (also 2x red damage)&lt;br /&gt;
*Attack with Short Blow until they defend by Blocking (Red defence, thus 2x red damage)&lt;br /&gt;
*Hit them with Roundhouse Kick for 200 damage.&lt;br /&gt;
*Wipe the blood off your clothes.&lt;/div&gt;</summary>
		<author><name>Normandy66</name></author>	</entry>

	<entry>
		<id>http://wiki.anime-sharing.com/hgames/index.php?title=Jack-o-nine/Gameplay/Alchemy&amp;diff=36990</id>
		<title>Jack-o-nine/Gameplay/Alchemy</title>
		<link rel="alternate" type="text/html" href="http://wiki.anime-sharing.com/hgames/index.php?title=Jack-o-nine/Gameplay/Alchemy&amp;diff=36990"/>
				<updated>2022-11-11T19:46:19Z</updated>
		
		<summary type="html">&lt;p&gt;Normandy66: /* Water of Lethe */ Clarified effects and cleaned up tips.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Jack-o-nine}}&lt;br /&gt;
==General==&lt;br /&gt;
&lt;br /&gt;
* Needs the player to rent a lab under &amp;quot;Extended Rental&amp;quot;&lt;br /&gt;
* Needs Alchemy skill from a slave or assistant.  The player's own magic skill determines how high he can train a slave in alchemy, but for some utterly inexplicable reason, in the base game the Slaver cannot mix potions for himself.  Even if a lab is rented, when the player has no slaves or assistants, the lab option will simply disappear.&lt;br /&gt;
* Most ingredients available from Rarity of Mystra in Outsider Quarter&lt;br /&gt;
* All potions need a &amp;quot;basis&amp;quot;. This can be&lt;br /&gt;
** Spring Water - free and always available&lt;br /&gt;
** Alcohol - bought at the [[Jack-o-nine/Gameplay/Locations/White_Town#Trade_Square|Gastronomicon]] can also be brewed accidentally in the lab. Raises mood by 1 for each use, up to +2 and lowers it the next morning. Third dose for slaver and second for slave causes sleep. &lt;br /&gt;
** Fog Fiend Mucus - harvested when your [[Jack-o-nine/Fiend|fiend]] grows&lt;br /&gt;
&lt;br /&gt;
==Raw Ingredients==&lt;br /&gt;
&lt;br /&gt;
* Elysian Datura - Relaxes. Adds 1 mood, very slowly drains intelligence if used by slave.&lt;br /&gt;
* Kamarian Resin - Refreshes. Adds 1 energy&lt;br /&gt;
* Faeries' Pollen - Stimulant. Sets energy to 5, slowly drains strength with each use. Second dose in a day causes instant death if slaver and unconsciousness if slave.&lt;br /&gt;
* Essence Of Oblivion - Dulls pain and fear. Boosts mood, slowly drains strength with each use. Second dose in a day causes instant death if slaver and unconsciousness if slave.&lt;br /&gt;
&lt;br /&gt;
All can be consumed directly, but may have side effects. Potions are apparently safer.&lt;br /&gt;
&lt;br /&gt;
==Bacchus' Nectar==&lt;br /&gt;
Skill level - D/Pink&lt;br /&gt;
&lt;br /&gt;
'''Needs:'''&lt;br /&gt;
&lt;br /&gt;
*Spring Water&lt;br /&gt;
*Kamrian Resin&lt;br /&gt;
*Faeries' Pollen&lt;br /&gt;
*Essence Of Oblivion&lt;br /&gt;
&lt;br /&gt;
'''Effect:'''&lt;br /&gt;
&lt;br /&gt;
*Drunkeness - mood bonus, not stacking with drugs, no observable addiction chance&lt;br /&gt;
*Raises Arousal&lt;br /&gt;
*in combat - adds morale, removes the &amp;quot;severe pain&amp;quot;, &amp;quot;weakness&amp;quot; and &amp;quot;stiffness&amp;quot; states. Gives the &amp;quot;fury&amp;quot;, &amp;quot;adrenaline&amp;quot; and &amp;quot;distraction&amp;quot; states.&lt;br /&gt;
&lt;br /&gt;
'''Notes'''&lt;br /&gt;
&lt;br /&gt;
From the description when the potion is created:&lt;br /&gt;
&lt;br /&gt;
''The imbiber will feel a surge of courage and joy. Very useful to raise a person's morale''&lt;br /&gt;
&lt;br /&gt;
==Tonic Elixir==&lt;br /&gt;
Skill level - C/purple&lt;br /&gt;
&lt;br /&gt;
'''Needs:'''&lt;br /&gt;
&lt;br /&gt;
*Strong Alcohol&lt;br /&gt;
*Kamrian Resin&lt;br /&gt;
*Faeries' Pollen&lt;br /&gt;
*Essence Of Oblivion&lt;br /&gt;
&lt;br /&gt;
'''Effect:'''&lt;br /&gt;
&lt;br /&gt;
*Recovers energy - +1 energy point, stacking with massage&lt;br /&gt;
*in combat - recovers stamina and adds morale. Removes the &amp;quot;weakness&amp;quot; state. Gives the &amp;quot;acceleration&amp;quot; and &amp;quot;attention&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
'''Notes:'''&lt;br /&gt;
&lt;br /&gt;
*Recipe is the same as for Bacchus' Nectar, except for the Basis&lt;br /&gt;
*''&amp;quot;Abuse can lead to tragic consequences&amp;quot;'' -- Mystra&lt;br /&gt;
* Each use out of combat on the same day increasingly drains strength. &lt;br /&gt;
* Using it in combat does not seem to drain strength.&lt;br /&gt;
&lt;br /&gt;
==Miracle Balm==&lt;br /&gt;
Skill Level - B/Blue&lt;br /&gt;
&lt;br /&gt;
'''Needs:'''&lt;br /&gt;
&lt;br /&gt;
*Fog Fiend Mucus&lt;br /&gt;
*Kamrian Resin&lt;br /&gt;
*Faeries' Pollen&lt;br /&gt;
*Essence Of Oblivion&lt;br /&gt;
&lt;br /&gt;
'''Effect:'''&lt;br /&gt;
&lt;br /&gt;
*Can be used outside of combat too but is less effective.&lt;br /&gt;
*Heals all wounds in combat, adds energy and morale, removes the &amp;quot;severe pain&amp;quot; state.&lt;br /&gt;
&lt;br /&gt;
'''Notes:'''&lt;br /&gt;
&lt;br /&gt;
*Recipe is the same as for Bacchus' Nectar, except for the Basis&lt;br /&gt;
&lt;br /&gt;
==Aphrodisiac==&lt;br /&gt;
Skill level - C/Purple for normal, B/Blue for powerful&lt;br /&gt;
&lt;br /&gt;
'''Needs:'''&lt;br /&gt;
*Strong alcohol for normal/Fiend's mucus for powerful&lt;br /&gt;
*Elysian Datura&lt;br /&gt;
*Kamrian Resin&lt;br /&gt;
*Faeries' Pollen&lt;br /&gt;
&lt;br /&gt;
'''Effect:'''&lt;br /&gt;
&lt;br /&gt;
*Stimulates Feelings&lt;br /&gt;
*Raises Arousal&lt;br /&gt;
&lt;br /&gt;
'''Notes:'''&lt;br /&gt;
*Strength varies with Basis&lt;br /&gt;
*Can't brew it with water&lt;br /&gt;
&lt;br /&gt;
==Water of Lethe==&lt;br /&gt;
Skill level - S+/Green for water based. Using stronger bases lowers required skill level: A for Alcohol, B for fiend's mucus.&lt;br /&gt;
&lt;br /&gt;
'''Needs:'''&lt;br /&gt;
*Any Base&lt;br /&gt;
*Elysian Datura&lt;br /&gt;
*Kamrian Resin&lt;br /&gt;
*Essence of Oblivion&lt;br /&gt;
&lt;br /&gt;
'''Effect:'''&lt;br /&gt;
&lt;br /&gt;
* Clears aural stats - Arousal, Fear, Despair, Awareness, Taming, Habit, Spoiling, Devotion&lt;br /&gt;
** Obedience is a derived stat, and is not affected directly. However, Fear, Awareness, Taming, Habit, and Devotion are the mayor contributors to obedience, so a trained slave stands to lose most if not all of her Obedience.&lt;br /&gt;
* Removes all temporary moodlets, resetting mood to calm if there are no persistent moodlets such as from clothing.&lt;br /&gt;
* Greatly lowers a slave's Intelligence (-40, usually enough to drop a level).&lt;br /&gt;
* Has no effect on skills or other stats.&lt;br /&gt;
* If the slaver drinks it, it removes the slaver's moodlets, but has no other effects.&lt;br /&gt;
&lt;br /&gt;
This potion can be a useful tool for clearing Spoiling and Despair in an emergency, potentially saving a slave from mind-breaking if her Despair has reached dangerous levels. But it comes at the cost of the slave's Obedience training and Intelligence.&amp;lt;br/&amp;gt;&lt;br /&gt;
It can make a newly aquired slave easier to work with by clearing her negative moodlets and Spoiling with most of the negative consequences not mattering. Note however, that this still lowers her Intelligence and thus overall quality.&lt;br /&gt;
&lt;br /&gt;
The potion has no beneficial effect on an already mind-broken slave, as that condition depends entirely on Nature, Temperament, and Pride - none of which the potion affects.&lt;br /&gt;
&lt;br /&gt;
'''Notes:'''&lt;br /&gt;
*Any basis will do&lt;br /&gt;
* ''&amp;quot;Imbiber will forget everything - be it good or bad&amp;quot;'' - Mystra&lt;br /&gt;
* &amp;quot;Dangerous&amp;quot; - Mystra&lt;br /&gt;
&lt;br /&gt;
==Philtre==&lt;br /&gt;
Skill level - S+/Green&lt;br /&gt;
&lt;br /&gt;
'''Needs:'''&lt;br /&gt;
*Fog Fiend Mucus&lt;br /&gt;
*Elysian Datura&lt;br /&gt;
*Faeries' Pollen&lt;br /&gt;
*Essence of Oblivion&lt;br /&gt;
&lt;br /&gt;
'''Effect:'''&lt;br /&gt;
&lt;br /&gt;
*Imbiber feels attraction to first person they see. Not strong, but persistent.&lt;br /&gt;
*adds a level of devotion&lt;br /&gt;
*only usable once per slave&lt;/div&gt;</summary>
		<author><name>Normandy66</name></author>	</entry>

	<entry>
		<id>http://wiki.anime-sharing.com/hgames/index.php?title=Jack-o-nine/Gameplay/Combat&amp;diff=36989</id>
		<title>Jack-o-nine/Gameplay/Combat</title>
		<link rel="alternate" type="text/html" href="http://wiki.anime-sharing.com/hgames/index.php?title=Jack-o-nine/Gameplay/Combat&amp;diff=36989"/>
				<updated>2022-11-06T16:18:58Z</updated>
		
		<summary type="html">&lt;p&gt;Normandy66: Big overhaul of weapon types and abilities. Both visual overhaul and various new information, such as damage types. Also correction of various outdated damage numbers. I did not double check the Buffs/Debuffs associated with every weapon though.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Jack-o-nine}}&lt;br /&gt;
&lt;br /&gt;
Helpful post from user Drix at ULMF forums:&lt;br /&gt;
[http://www.ulmf.org/bbs/showpost.php?p=607203&amp;amp;postcount=359]&lt;br /&gt;
&lt;br /&gt;
&amp;quot;&lt;br /&gt;
The great secret to combat is in alignment(or multipliers).&lt;br /&gt;
Every attack can either cause a buff or debuff or deal double damage for attack of the same color.&lt;br /&gt;
So what you want is to align an attack to cause the biggest damage of the same color.&lt;br /&gt;
A simple example is while you have furry(2x red) while the enemy is unbalanced(2x red) and the enemy is blocking(2x red) if you strike it with a roundhouse special skill(lots of damage) he is toast.&lt;br /&gt;
You can kill pretty high level monsters with this.&lt;br /&gt;
&lt;br /&gt;
To defend yourself want to use halve damage buffs and debuffs.&lt;br /&gt;
Slow and steady is also good for more manageable opponents.&lt;br /&gt;
You generally only want to strike with same attack color as their defense only when you have so power backing you(multipliers).&lt;br /&gt;
For defense I usually leave it green since you get a buff at the start of combat with this character(from fetish or vigor?)&lt;br /&gt;
&amp;quot;&lt;br /&gt;
===Combat Basics===&lt;br /&gt;
Both the slaver and their enemy have 3 colored hearts that dictate their status. When any of them reach 0 or less the fight is over. Going into a fight with 1 energy&lt;br /&gt;
&lt;br /&gt;
* Red heart for health - person dies.  Starting value based on Strength.&lt;br /&gt;
* Green for stamina - person collapses and is unable to continue fighting.  Starting value based on Energy. Damage may reduce Energy.&lt;br /&gt;
* Purple for morale - person flees combat.   Starting value based on Personality.  Damage may reduce Mood.&lt;br /&gt;
&lt;br /&gt;
Different weapons and attacks have different effects on the hearts, for example a whip doesn't do much physical damage (red heart), but causes a lot of pain so decreases morale (purple heart).&lt;br /&gt;
&lt;br /&gt;
In general, unarmed attacks and  blunt weapon attacks don't do HP damage and so cannot kill an opponent in this game, while slashing and piercing damage do hp damage and therefore can kill your opponents. &amp;lt;br /&amp;gt;&lt;br /&gt;
(&amp;quot;Roundhouse Kick&amp;quot; is not necessarily an unarmed attack despite the name; it does whatever type of damage is dealt by the main-hand equipped weapon at the time it is used - so if main-hand weapons are removed to reveal the jab and uppercut attacks, &amp;quot;Roundhouse Kick&amp;quot; deals nonlethal damage like any other unarmed attack.)&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
In border of the fogs, enemies (especially minion-types) might die regardless of which heart is reduced to zero.&lt;br /&gt;
&lt;br /&gt;
If a weapon-type damages certain heart-gauges at all, it affects all damaged heart-gauges to the same degree.&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The fact that attacks and defences have colours which correspond EXACTLY to the colours of the heart-gauges is irrelevant and potentially misleading.  Red attacks do not do damage to the hp gauge especially or necessarily, while blocking (a red defence) does not either protect or expose the hp gauge particularly.  &amp;lt;br /&amp;gt;&lt;br /&gt;
For example, whips ONLY do Morale damage, and yet they ONLY have red and green attacks.&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Armour works by applying a flat minus after all other modifiers have already been applied, though attacks always deal at least 1 damage.&amp;lt;br /&amp;gt;&lt;br /&gt;
So if for example the damage-type dealt is slashing, and the armour has 5 resistance against slashing, you will take 5 less damage than you would otherwise take.  Attacks that would have dealt 6 damage deal 1, and attacks (eg doubled by defence-type or buffs) that would have dealt 12 damage deal 7, etc, but attacks that would have dealt 1 damage still deal 1.&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
One special trait of minion-types is that they are the only enemy-type that you can miss:  you have to apply modifiers so that you would be doing at least double damage to the minion in order to hit. &amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Note:&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
There seems to be something extremely strange in the armour code or somesuch thing: if you wear, for example, Gothic Plate for a few fights, it seems that the armour bonus becomes innate to you, so even if you take the armour off you still take less damage.  And if you keep the armour on, you continue to take less and less damage over time.  Something about the Slaver's defence values is extremely unclear.  (Tested in Sandbox mode.)&lt;br /&gt;
&lt;br /&gt;
===Offense and Defense===&lt;br /&gt;
Underneath the portrait of both combatants is the type of defense and a list of any buffs/debuffs that character has. &lt;br /&gt;
If you attack (or get attacked) by a type with the same color the attacker gets a 2x damage multiplier in addition to any multipliers gain from status effects.&lt;br /&gt;
You can cycle your own defensive type by clicking the arrow next to it and take advantage of any defensive buffs you might currently have or to avoid offensive buffs on your enemy.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
You also have the option to defend to remove all harmful status effects and restore some stamina. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
When it comes to attacks and defence-styles, red stands for heavy attacks, green stands for swift attacks, and purple stands for precise attacks, while the colour of a defence-style shows the attack-type against which it is WEAKEST in terms of pure damage.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
When a ''regular'' attack-type (as opposed to a special technique) encounters a defence-style, the wheel of effects is as follows:&amp;lt;br /&amp;gt;&lt;br /&gt;
Block (Red Defence): Purple attacks buff attackers, green attacks debuff defenders, and red attacks doubly damage defenders.  &amp;lt;br /&amp;gt;&lt;br /&gt;
Evade (Green Defence): Red attacks buff attackers, purple attacks debuff defenders, and green attacks doubly damage defenders.  &amp;lt;br /&amp;gt;&lt;br /&gt;
Counterattack (Purple Defence): Green attacks buff attackers, red attacks debuff defenders, and purple attacks doubly damage defenders.&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
As can be seen and used as a mnemonic by looking at the colours of your 3 always-available unarmed attacks: the attack which is one step above the defence colour will buff, the attack which is two steps above will debuff.&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Note:&amp;lt;br /&amp;gt;&lt;br /&gt;
1) The in-game description of blocks is incorrect: speed attacks debuff the defender as noted above, as opposed to buffing the attacker as the in-game description suggests.&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
2) The Baseball bat's &amp;quot;knock out&amp;quot; red regular attack has no effect on purple defences: as an inexplicable anomaly, this must be an oversight.&lt;br /&gt;
&lt;br /&gt;
===Injuries===&lt;br /&gt;
The slaver's condition going into and coming out of a fight will carry over. If you go in with lots of energy, you'll have a higher green heart. If you're not trained for combat and have poor health, or have been previously injured, you'll have a low red heart. Coming out of a fight with low health (red heart) will leave you injured and hamper both your mood and energy recovery until it's healed.&lt;br /&gt;
&lt;br /&gt;
Injuries will heal naturally over time, but you can speed up the process by going to the Medical Center and paying sparks relative to the degree of injury, or consuming [[Jack-o-nine/Gameplay/Alchemy#Miracle_Balm|healing balms]] made through alchemy, which will heal the injury by one rank per application. The best option, however, is to use a healing balm in combat right before finishing off your opponent.&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
On a similar note, when the Slaver fights rebellious slaves, injuries can result depending on the kinds of weapons used.  &amp;lt;br /&amp;gt;&lt;br /&gt;
Bruises and &amp;quot;traces of beatings&amp;quot; which severely decrease beauty can result to a slave, and stamina damage to a slave translates to much less energy being available post-beating to that slave. &amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Whips and other morale-damage-only weapons are therefore potentially the best types to use in slave-fights if one has skill with them, because &amp;lt;br /&amp;gt;&lt;br /&gt;
(1) they do not leave bruises or traces of beatings, unlike other types of weapons, and because &amp;lt;br /&amp;gt;&lt;br /&gt;
(2)they do not decrease the energy of the defeated slave, unlike weapons which do stamina damage.&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Naturally, unless the slaver happens to be of a particularly sadistic bent, this is the quintessential time to avoid using slashing, piercing, or other fatal-damage type weapons, because a mis-step with any fatal-damage type weapon can easily result in the slaver killing his slave.&lt;br /&gt;
&lt;br /&gt;
===Buffs and Debuffs===&lt;br /&gt;
Every regular attack has 3 possible outcomes depending on the defensive style of your opponent.&lt;br /&gt;
&lt;br /&gt;
If the color of the attack (&amp;lt;font color='red'&amp;gt;Power&amp;lt;/font&amp;gt;, &amp;lt;font color='green'&amp;gt;Speed&amp;lt;/font&amp;gt; &amp;lt;font color='purple'&amp;gt;Precise&amp;lt;/font&amp;gt;) matches the color of the defense (&amp;lt;font color='red'&amp;gt;Block&amp;lt;/font&amp;gt;, &amp;lt;font color='green'&amp;gt;Evade&amp;lt;/font&amp;gt; &amp;lt;font color='purple'&amp;gt;Counter&amp;lt;/font&amp;gt;), double damage is dealt.&amp;lt;br/&amp;gt;&lt;br /&gt;
If it deviates, the attacker receives a buff or the defender a debuff.&lt;br /&gt;
&lt;br /&gt;
{| class=wikitable&lt;br /&gt;
|-&lt;br /&gt;
! vs&lt;br /&gt;
! &amp;lt;font color='red'&amp;gt;Block&amp;lt;/font&amp;gt;&lt;br /&gt;
! &amp;lt;font color='green'&amp;gt;Evade&amp;lt;/font&amp;gt;&lt;br /&gt;
! &amp;lt;font color='purple'&amp;gt;Counter&amp;lt;/font&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! &amp;lt;font color='red'&amp;gt;Power&amp;lt;/font&amp;gt;&lt;br /&gt;
| 2x damage || Buff attacker || Debuff defender&lt;br /&gt;
|-&lt;br /&gt;
! &amp;lt;font color='green'&amp;gt;Speed&amp;lt;/font&amp;gt;&lt;br /&gt;
| Debuff defender || 2x damage || Buff attacker&lt;br /&gt;
|-&lt;br /&gt;
! &amp;lt;font color='purple'&amp;gt;Precise&amp;lt;/font&amp;gt;&lt;br /&gt;
| Buff attacker || Debuff defender || 2x damage&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
A buff will either double damage dealt with a style of attack, or halve damage received from that style.&amp;lt;br /&amp;gt;&lt;br /&gt;
A debuff will either half damage dealth with a style of attack, or double damage received from that style.&lt;br /&gt;
&lt;br /&gt;
Whether the applied buff or debuff is the offensive or defensive variant depends on weapon or special skill used (see weapon stats below).&lt;br /&gt;
&lt;br /&gt;
'''Buffs'''&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!Name !! Effect&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;font color='red'&amp;gt;⛊ Adrenaline&amp;lt;/font&amp;gt; || 1/2 damage received from &amp;lt;font color='red'&amp;gt;Power attacks&amp;lt;/font&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;font color='red'&amp;gt;🗡 Fury&amp;lt;/font&amp;gt;|| 2x damage dealt with &amp;lt;font color='red'&amp;gt;Power attacks&amp;lt;/font&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;font color='green'&amp;gt;⛊ Evasion&amp;lt;/font&amp;gt; || 1/2 damage received from &amp;lt;font color='green'&amp;gt;Speed attacks&amp;lt;/font&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;font color='green'&amp;gt;🗡 Acceleration&amp;lt;/font&amp;gt; || 2x damage dealt with &amp;lt;font color='green'&amp;gt;Speed attacks&amp;lt;/font&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;font color='purple'&amp;gt;⛊ Attention&amp;lt;/font&amp;gt; || 1/2 damage received from &amp;lt;font color='purple'&amp;gt;Precise attacks&amp;lt;/font&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;font color='purple'&amp;gt;🗡 Precision&amp;lt;/font&amp;gt;|| 2x damage dealt with &amp;lt;font color='purple'&amp;gt;Precise attacks&amp;lt;/font&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
'''Debuffs'''&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!Name !! Effect&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;font color='red'&amp;gt;⛉ Unsteadiness&amp;lt;/font&amp;gt; || 2x damage received from &amp;lt;font color='red'&amp;gt;Power attacks&amp;lt;/font&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;font color='red'&amp;gt;⛓ Weakness&amp;lt;/font&amp;gt;|| 1/2 damage dealt with &amp;lt;font color='red'&amp;gt;Power attacks&amp;lt;/font&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;font color='green'&amp;gt;⛉ Stunned&amp;lt;/font&amp;gt; || 2x damage received from &amp;lt;font color='green'&amp;gt;Speed attacks&amp;lt;/font&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;font color='green'&amp;gt;⛓ Stiffness&amp;lt;/font&amp;gt; || 1/2 damage dealt with &amp;lt;font color='green'&amp;gt;Speed attacks&amp;lt;/font&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;font color='purple'&amp;gt;⛉ Distraction&amp;lt;/font&amp;gt; || 2x damage received from &amp;lt;font color='purple'&amp;gt;Precise attacks&amp;lt;/font&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;font color='purple'&amp;gt;⛓ Severe Pain&amp;lt;/font&amp;gt;|| 1/2 damage dealt with &amp;lt;font color='purple'&amp;gt;Precise attacks&amp;lt;/font&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Special Techniques===&lt;br /&gt;
Special Techniques are taught by Lanista at the Coliseum, and you can learn up to 4, 1 per level of current Fighter skill. The cost to train increases with each skill learned: $10, $40, $90, $160&lt;br /&gt;
Some abilities are always available, while others require a specific weapon type. Learning an ability requires at least 3* of [[Jack-o-nine/Gameplay/Energy|energy]] and will take all day.&lt;br /&gt;
&lt;br /&gt;
*Roundhouse Kick - Red ability that does base damage + 3 (before modifiers). Always available, but only 1 use per fight.  Does the same type of damage as the equipped main-hand weapon.&lt;br /&gt;
*Swift Blow - Green Multi-target ability that hits two targets for double damage. Requires a slashing weapon.  One use per fight.&lt;br /&gt;
*Battle Cry - Purple ability that deals 10 morale damage while giving yourself a 20 morale boost. Grants Fury[4]. Always available, but only 1 use per fight.&lt;br /&gt;
*Heavy Blow - Red ability that causes Stun [4] and deals double damage. Requires a blunt weapon. One use per fight.&lt;br /&gt;
*Dashing Blow - Green ability that causes Unsteadiness[2] and deals double damage. Requires a slashing weapon.  One use per fight.&lt;br /&gt;
*Precise hit - Purple ability that does double damage and causes Distraction[4]. Requires a piercing weapon.  One use per fight.&lt;br /&gt;
*Riposte - Purple ability that does double damage, grants Evasion[4] and restores 5 (red) health. Requires a piercing weapon. One use per fight.&lt;br /&gt;
*Face Butt - Red ability that does double damage and causes Weakness[4]. Requires a blunt weapon. One use per fight.&lt;br /&gt;
&lt;br /&gt;
[Glitch note in the standard build 1-2-1:&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
If you lose a colosseum battle with weapon-type specific special techniques available and unutilised, sometimes the special techniques glitch, and permit you thereafter to use them with inappropriate weapons.  When this happens, you can also use them without limit, until you use them with an appropriate weapon.&amp;lt;br /&amp;gt;&lt;br /&gt;
Upon using them with an appropriate weapon, they are once again correctly unusable for the rest of the fight, and the glitch corrects itself for that special technique until the glitch is reactivated.&lt;br /&gt;
&lt;br /&gt;
(When this glitch occurs, the ability - even if utilised with an inappropriate weapon - still does the kind of damage which would be done by the appropriate weapon.&amp;lt;br /&amp;gt;&lt;br /&gt;
So eg a glitched heavy blow used with a machete will not do HP damage. &amp;lt;br /&amp;gt;&lt;br /&gt;
And a glitched dashing blow with a baseball bat will.)  &amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
For purposes of special techniques, a dagger seems somehow not to be the &amp;quot;appropriate&amp;quot; type for either slashing or stabbing attacks.]&lt;br /&gt;
&lt;br /&gt;
===Weapon Types and abilities===&lt;br /&gt;
&lt;br /&gt;
Weapons must be equipped, and can then be chosen to be wielded at the start of combat.&amp;lt;br /&amp;gt;&lt;br /&gt;
At the cost of a turn, the wielded weapons can be changed to any other set of equipped weapons during combat.&lt;br /&gt;
&lt;br /&gt;
Which weapons are wielded determine the available attacks.&amp;lt;br/&amp;gt;&lt;br /&gt;
The weapon chosen first (main-hand weapon) contributes both of its attacks to the moveset, the second (off-hand) weapon contributes only its first attack.&amp;lt;br /&amp;gt;&lt;br /&gt;
Equipping an off-hand weapon identical to the main-hand weapon grants no benefits and wastes the third weapon attack slot.&lt;br /&gt;
&lt;br /&gt;
In addition to these up to three weapon attacks, the three basic attacks are also available for a maximum of 6 regular attacks to choose from during combat.&lt;br /&gt;
&lt;br /&gt;
====Damage types====&lt;br /&gt;
&lt;br /&gt;
Weapon damage comes in four types: Slashing, Piercing, Blunt, and Morale.&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Which damage type is dealt is defined exclusively by the weapon used.&amp;lt;br/&amp;gt;&lt;br /&gt;
The different attack types (Power, Speed, Piercing) use the same color scheme, but are completely unrelated to damage type.&lt;br /&gt;
&lt;br /&gt;
Slashing and Piercing damage is dealt to &amp;lt;font color='red'&amp;gt;❤ Vitality&amp;lt;/font&amp;gt;, &amp;lt;font color='green'&amp;gt;❤ Stamina&amp;lt;/font&amp;gt;, and &amp;lt;font color='purple'&amp;gt;❤ Morale&amp;lt;/font&amp;gt;.&amp;lt;br/&amp;gt;&lt;br /&gt;
They are therefore the most useful damage types for defeating enemies, but since &amp;lt;font color='red'&amp;gt;❤ Vitality&amp;lt;/font&amp;gt; damage causes wounds and scarring, and can even kill, it should never be used on a rebellious slave.&lt;br /&gt;
&lt;br /&gt;
Blunt damage is dealt to &amp;lt;font color='green'&amp;gt;❤ Stamina&amp;lt;/font&amp;gt; and &amp;lt;font color='purple'&amp;gt;❤ Morale&amp;lt;/font&amp;gt;.&amp;lt;br/&amp;gt;&lt;br /&gt;
This is less versatile than Slashing/Piercing, but will never kill an opponent. Keep in mind, though, that &amp;lt;font color='green'&amp;gt;❤ Stamina&amp;lt;/font&amp;gt; damage still causes bruising and drains energy, and can therefore severely reduce the Beauty and Endurance of a rebellious slave.&lt;br /&gt;
&lt;br /&gt;
Morale damage is dealt only to &amp;lt;font color='purple'&amp;gt;❤ Morale&amp;lt;/font&amp;gt;.&amp;lt;br/&amp;gt;&lt;br /&gt;
It is therefore the least versatile damage type and least capable of defeating enemies, but it causes no lasting harm to rebellious slaves.&lt;br /&gt;
&lt;br /&gt;
Damage types are resisted differently by different types of armor.&lt;br /&gt;
&lt;br /&gt;
(Elemental damage also exists in the system, but is unused with the exception of the Dragon Fire Staff Relic which deals Fire damage. Fire damages all 3 health types.)&lt;br /&gt;
&lt;br /&gt;
====Damage stats====&lt;br /&gt;
&lt;br /&gt;
Weapon damage often depends on the stats of the wielder. This is calculated differently for Masters and Slaves, and differently still by slave age.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Stat !! Master !! Slave (Young) !! Slave (Milf) !! Slave (Loli)&lt;br /&gt;
|-&lt;br /&gt;
| Strength || Strength (0 to 5) || Endurance (0 to 5)&amp;lt;br/&amp;gt;+ Gladiatrix affinity (-1 to 1) || Endurance (0 to 5)&amp;lt;br/&amp;gt;+ Gladiatrix affinity (-1 to 1)&amp;lt;br/&amp;gt;+1 || 2/3 * (Endurance + Gladiatrix affinity)&amp;lt;br/&amp;gt;+ Gladiatrix affinity&lt;br /&gt;
|-&lt;br /&gt;
| Fighting || Fighting skill (0 to 5) ||colspan=3| Gladiatrix skill (0 to 5)&amp;lt;br/&amp;gt;+ Gladiatrix affinity (-1 to 1)&lt;br /&gt;
|-&lt;br /&gt;
| Whip || Flagellation skill (0 to 5) ||colspan=3| Gladiatrix skill (0 to 5)&amp;lt;br/&amp;gt;+ Gladiatrix affinity (-1 to 1)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Basic attacks====&lt;br /&gt;
&lt;br /&gt;
Basic attacks are always available regardless of which weapon you're currently using.&lt;br /&gt;
&lt;br /&gt;
They deal Strength + 0 Blunt damage.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Attack !! Type !! vs &amp;lt;font color='red'&amp;gt;Block&amp;lt;/font&amp;gt; !! vs &amp;lt;font color='green'&amp;gt;Evade&amp;lt;/font&amp;gt; !! vs &amp;lt;font color='purple'&amp;gt;Counter&amp;lt;/font&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Kick || &amp;lt;font color='red'&amp;gt;Power&amp;lt;/font&amp;gt; || 2x || &amp;lt;font color='purple'&amp;gt;⛊ Attention&amp;lt;/font&amp;gt; || &amp;lt;font color='green'&amp;gt;⛉ Stunned&amp;lt;/font&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Push || &amp;lt;font color='green'&amp;gt;Speed&amp;lt;/font&amp;gt; || &amp;lt;font color='purple'&amp;gt;⛉ Distraction&amp;lt;/font&amp;gt; || 2x || &amp;lt;font color='red'&amp;gt;⛊ Adrenaline&amp;lt;/font&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Sweep || &amp;lt;font color='purple'&amp;gt;Precise&amp;lt;/font&amp;gt; || &amp;lt;font color='green'&amp;gt;⛊ Evasion&amp;lt;/font&amp;gt; || &amp;lt;font color='red'&amp;gt;⛉ Unsteadiness&amp;lt;/font&amp;gt; || 2x&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Unarmed attacks====&lt;br /&gt;
&lt;br /&gt;
Unarmed &amp;quot;weapons&amp;quot; encompass only the Fist, a special weapon that is equipped by default in the right and left hand if no other weapon is equipped in these slots.&lt;br /&gt;
&lt;br /&gt;
Unlike basic attacks, the fist has to be equipped and explicitly wielded like any other weapon to be used in combat.&lt;br /&gt;
&lt;br /&gt;
Unlike other weapon types, a fist in the off-hand contributes no attacks.&amp;lt;br/&amp;gt;&lt;br /&gt;
It can, however, be used as a primary weapon and supplemented with another weapon in the off-hand.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Weapon || Price !! Base Damage !! Damage type !! Attack !! Type !! vs &amp;lt;font color='red'&amp;gt;Block&amp;lt;/font&amp;gt; !! vs &amp;lt;font color='green'&amp;gt;Evade&amp;lt;/font&amp;gt; !! vs &amp;lt;font color='purple'&amp;gt;Counter&amp;lt;/font&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=2| Fist ||rowspan=2| $0 ||rowspan=2| Strength ||rowspan=2| &amp;lt;font color='green'&amp;gt;❤&amp;lt;/font&amp;gt;&amp;lt;font color='purple'&amp;gt;❤&amp;lt;/font&amp;gt;&amp;lt;br/&amp;gt; Blunt || Jab || &amp;lt;font color='purple'&amp;gt;Precise&amp;lt;/font&amp;gt; || &amp;lt;font color='green'&amp;gt;🗡 Acceleration&amp;lt;/font&amp;gt; || &amp;lt;font color='green'&amp;gt;⛉ Stunned&amp;lt;/font&amp;gt; || 2x&lt;br /&gt;
|-&lt;br /&gt;
| Uppercut || &amp;lt;font color='green'&amp;gt;Speed&amp;lt;/font&amp;gt; || &amp;lt;font color='purple'&amp;gt;⛉ Distraction&amp;lt;/font&amp;gt; || 2x || &amp;lt;font color='purple'&amp;gt;🗡 Precision&amp;lt;/font&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Secondary====&lt;br /&gt;
&lt;br /&gt;
Equippable in any slot except shoulder holster.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Weapon || Price !! Base Damage !! Damage type !! Attack !! Type !! vs &amp;lt;font color='red'&amp;gt;Block&amp;lt;/font&amp;gt; !! vs &amp;lt;font color='green'&amp;gt;Evade&amp;lt;/font&amp;gt; !! vs &amp;lt;font color='purple'&amp;gt;Counter&amp;lt;/font&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=2| Dagger ||rowspan=2| $10 ||rowspan=2| Strength + 2 ||rowspan=2| &amp;lt;font color='red'&amp;gt;❤&amp;lt;/font&amp;gt;&amp;lt;font color='green'&amp;gt;❤&amp;lt;/font&amp;gt;&amp;lt;font color='purple'&amp;gt;❤&amp;lt;/font&amp;gt;&amp;lt;br/&amp;gt; Piercing || Precise Thrust || &amp;lt;font color='purple'&amp;gt;Precise&amp;lt;/font&amp;gt; || &amp;lt;font color='green'&amp;gt;🗡 Acceleration&amp;lt;/font&amp;gt; || &amp;lt;font color='purple'&amp;gt;⛓ Severe Pain&amp;lt;/font&amp;gt; || 2x&lt;br /&gt;
|-&lt;br /&gt;
| Slash || &amp;lt;font color='green'&amp;gt;Speed&amp;lt;/font&amp;gt; || &amp;lt;font color='green'&amp;gt;⛓ Stiffness&amp;lt;/font&amp;gt; || 2x || &amp;lt;font color='purple'&amp;gt;🗡 Precision&amp;lt;/font&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=2| Stiletto||rowspan=2| $10 ||rowspan=2| 4 ||rowspan=2| &amp;lt;font color='red'&amp;gt;❤&amp;lt;/font&amp;gt;&amp;lt;font color='green'&amp;gt;❤&amp;lt;/font&amp;gt;&amp;lt;font color='purple'&amp;gt;❤&amp;lt;/font&amp;gt;&amp;lt;br/&amp;gt; Piercing || Precise Stab || &amp;lt;font color='purple'&amp;gt;Precise&amp;lt;/font&amp;gt; || &amp;lt;font color='green'&amp;gt;⛓ Stiffness&amp;lt;/font&amp;gt;|| &amp;lt;font color='green'&amp;gt;🗡 Acceleration&amp;lt;/font&amp;gt; || 2x&lt;br /&gt;
|-&lt;br /&gt;
| Rapid Stab|| &amp;lt;font color='green'&amp;gt;Speed&amp;lt;/font&amp;gt; || &amp;lt;font color='purple'&amp;gt;⛓ Severe Pain&amp;lt;/font&amp;gt; || 2x || &amp;lt;font color='purple'&amp;gt;🗡 Precision&amp;lt;/font&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=2| Brass Knuckles||rowspan=2| $10 ||rowspan=2| Strength + 1 ||rowspan=2| &amp;lt;font color='green'&amp;gt;❤&amp;lt;/font&amp;gt;&amp;lt;font color='purple'&amp;gt;❤&amp;lt;/font&amp;gt;&amp;lt;br/&amp;gt; Blunt || Powerful punch || &amp;lt;font color='red'&amp;gt;Power&amp;lt;/font&amp;gt; || 2x || &amp;lt;font color='green'&amp;gt;🗡 Acceleration&amp;lt;/font&amp;gt; || &amp;lt;font color='green'&amp;gt;⛉ Stunned&amp;lt;/font&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Rapid Hit|| &amp;lt;font color='green'&amp;gt;Speed&amp;lt;/font&amp;gt; || &amp;lt;font color='red'&amp;gt;⛉ Unsteadiness&amp;lt;/font&amp;gt; || 2x || &amp;lt;font color='red'&amp;gt;⛊ Adrenaline&amp;lt;/font&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=2| Lash||rowspan=2| $10 ||rowspan=2| Whip + 1 ||rowspan=2| &amp;lt;font color='purple'&amp;gt;❤&amp;lt;/font&amp;gt;&amp;lt;br/&amp;gt; Morale || Flog || &amp;lt;font color='green'&amp;gt;Speed&amp;lt;/font&amp;gt; || &amp;lt;font color='purple'&amp;gt;⛓ Severe Pain&amp;lt;/font&amp;gt; || 2x|| &amp;lt;font color='green'&amp;gt;🗡 Acceleration&amp;lt;/font&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Smack || &amp;lt;font color='purple'&amp;gt;Precise&amp;lt;/font&amp;gt; || &amp;lt;font color='purple'&amp;gt;🗡 Precision&amp;lt;/font&amp;gt; || &amp;lt;font color='green'&amp;gt;⛓ Stiffness&amp;lt;/font&amp;gt; || 2x&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=2| Stunner||rowspan=2| $10 ||rowspan=2| Strength + 1 ||rowspan=2| &amp;lt;font color='green'&amp;gt;❤&amp;lt;/font&amp;gt;&amp;lt;font color='purple'&amp;gt;❤&amp;lt;/font&amp;gt;&amp;lt;br/&amp;gt; Blunt || Blow to the head || &amp;lt;font color='red'&amp;gt;Power&amp;lt;/font&amp;gt; || 2x || &amp;lt;font color='red'&amp;gt;⛊ Adrenaline&amp;lt;/font&amp;gt;|| &amp;lt;font color='green'&amp;gt;⛉ Stunned&amp;lt;/font&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Poke|| &amp;lt;font color='green'&amp;gt;Speed&amp;lt;/font&amp;gt; || &amp;lt;font color='red'&amp;gt;⛉ Unsteadiness&amp;lt;/font&amp;gt; || 2x || &amp;lt;font color='purple'&amp;gt;🗡 Precision&amp;lt;/font&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=2| Butcher's Cleaver||rowspan=2| $20 ||rowspan=2| 2 * Strength - 1&amp;lt;br/&amp;gt;minimum 1, capped at 7 ||rowspan=2| &amp;lt;font color='red'&amp;gt;❤&amp;lt;/font&amp;gt;&amp;lt;font color='green'&amp;gt;❤&amp;lt;/font&amp;gt;&amp;lt;font color='purple'&amp;gt;❤&amp;lt;/font&amp;gt;&amp;lt;br/&amp;gt; Slashing || Butcher's Blow || &amp;lt;font color='red'&amp;gt;Power&amp;lt;/font&amp;gt; || 2x || &amp;lt;font color='red'&amp;gt;⛊ Adrenaline&amp;lt;/font&amp;gt;|| &amp;lt;font color='purple'&amp;gt;⛉ Distraction&amp;lt;/font&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| SlaughterHouse || &amp;lt;font color='green'&amp;gt;Speed&amp;lt;/font&amp;gt; || &amp;lt;font color='purple'&amp;gt;⛓ Severe Pain&amp;lt;/font&amp;gt; || 2x || &amp;lt;font color='red'&amp;gt;🗡 Fury&amp;lt;/font&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====One-Handed====&lt;br /&gt;
&lt;br /&gt;
Equippable in left or right hand.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Weapon || Price !! Base Damage !! Damage type !! Attack !! Type !! vs &amp;lt;font color='red'&amp;gt;Block&amp;lt;/font&amp;gt; !! vs &amp;lt;font color='green'&amp;gt;Evade&amp;lt;/font&amp;gt; !! vs &amp;lt;font color='purple'&amp;gt;Counter&amp;lt;/font&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=2| Whip||rowspan=2| $50 ||rowspan=2| Whip + 3 ||rowspan=2| &amp;lt;font color='purple'&amp;gt;❤&amp;lt;/font&amp;gt;&amp;lt;br/&amp;gt; Morale || Biting Impact || &amp;lt;font color='green'&amp;gt;Speed&amp;lt;/font&amp;gt; || &amp;lt;font color='purple'&amp;gt;⛓ Severe Pain&amp;lt;/font&amp;gt; || 2x || &amp;lt;font color='green'&amp;gt;🗡 Acceleration&amp;lt;/font&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Sweeping Strike || &amp;lt;font color='red'&amp;gt;Power&amp;lt;/font&amp;gt; || 2x || &amp;lt;font color='red'&amp;gt;⛊ Adrenaline&amp;lt;/font&amp;gt; || &amp;lt;font color='green'&amp;gt;⛉ Stunned&amp;lt;/font&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=2| Epée ||rowspan=2| $50 ||rowspan=2| Strength + 3 ||rowspan=2| &amp;lt;font color='red'&amp;gt;❤&amp;lt;/font&amp;gt;&amp;lt;font color='green'&amp;gt;❤&amp;lt;/font&amp;gt;&amp;lt;font color='purple'&amp;gt;❤&amp;lt;/font&amp;gt;&amp;lt;br/&amp;gt; Piercing || Deep Thrust || &amp;lt;font color='purple'&amp;gt;Precise&amp;lt;/font&amp;gt; || &amp;lt;font color='green'&amp;gt;🗡 Acceleration&amp;lt;/font&amp;gt; || &amp;lt;font color='purple'&amp;gt;⛓ Severe Pain&amp;lt;/font&amp;gt; || 2x&lt;br /&gt;
|-&lt;br /&gt;
| Triple Thrust || &amp;lt;font color='green'&amp;gt;Speed&amp;lt;/font&amp;gt; || &amp;lt;font color='purple'&amp;gt;⛉ Distraction&amp;lt;/font&amp;gt; || 2x || &amp;lt;font color='green'&amp;gt;⛊ Evasion&amp;lt;/font&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=2| Rapier ||rowspan=2| $50 ||rowspan=2| 6 ||rowspan=2| &amp;lt;font color='red'&amp;gt;❤&amp;lt;/font&amp;gt;&amp;lt;font color='green'&amp;gt;❤&amp;lt;/font&amp;gt;&amp;lt;font color='purple'&amp;gt;❤&amp;lt;/font&amp;gt;&amp;lt;br/&amp;gt; Piercing || Accurate Thrust || &amp;lt;font color='purple'&amp;gt;Precise&amp;lt;/font&amp;gt; || &amp;lt;font color='green'&amp;gt;🗡 Acceleration&amp;lt;/font&amp;gt; || &amp;lt;font color='green'&amp;gt;⛉ Stunned&amp;lt;/font&amp;gt; || 2x&lt;br /&gt;
|-&lt;br /&gt;
| Fulminant || &amp;lt;font color='green'&amp;gt;Speed&amp;lt;/font&amp;gt; || &amp;lt;font color='purple'&amp;gt;⛉ Distraction&amp;lt;/font&amp;gt; || 2x || &amp;lt;font color='purple'&amp;gt;🗡 Precision&amp;lt;/font&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=2| Koncerz ||rowspan=2| $50 ||rowspan=2| Strength + 3 ||rowspan=2| &amp;lt;font color='red'&amp;gt;❤&amp;lt;/font&amp;gt;&amp;lt;font color='green'&amp;gt;❤&amp;lt;/font&amp;gt;&amp;lt;font color='purple'&amp;gt;❤&amp;lt;/font&amp;gt;&amp;lt;br/&amp;gt; Piercing || Precise Thrust || &amp;lt;font color='purple'&amp;gt;Precise&amp;lt;/font&amp;gt; || &amp;lt;font color='red'&amp;gt;🗡 Fury&amp;lt;/font&amp;gt; || &amp;lt;font color='red'&amp;gt;⛓ Weakness&amp;lt;/font&amp;gt; || 2x&lt;br /&gt;
|-&lt;br /&gt;
| Pierce || &amp;lt;font color='red'&amp;gt;Power&amp;lt;/font&amp;gt; || 2x || &amp;lt;font color='purple'&amp;gt;🗡 Precision&amp;lt;/font&amp;gt; || &amp;lt;font color='green'&amp;gt;⛓ Stiffness&amp;lt;/font&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=2| Gladius||rowspan=2| $50 ||rowspan=2| Strength + 3 ||rowspan=2| &amp;lt;font color='red'&amp;gt;❤&amp;lt;/font&amp;gt;&amp;lt;font color='green'&amp;gt;❤&amp;lt;/font&amp;gt;&amp;lt;font color='purple'&amp;gt;❤&amp;lt;/font&amp;gt;&amp;lt;br/&amp;gt; Slashing || Poke || &amp;lt;font color='purple'&amp;gt;Precise&amp;lt;/font&amp;gt; || &amp;lt;font color='purple'&amp;gt;⛊ Attention&amp;lt;/font&amp;gt; || &amp;lt;font color='red'&amp;gt;⛓ Weakness&amp;lt;/font&amp;gt; || 2x&lt;br /&gt;
|-&lt;br /&gt;
| Swing || &amp;lt;font color='green'&amp;gt;Speed&amp;lt;/font&amp;gt; || &amp;lt;font color='purple'&amp;gt;⛉ Distraction&amp;lt;/font&amp;gt; || 2x || &amp;lt;font color='green'&amp;gt;⛊ Evasion&amp;lt;/font&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=2| Bastard Sword ||rowspan=2| $100 ||rowspan=2| Strength + 4 ||rowspan=2| &amp;lt;font color='red'&amp;gt;❤&amp;lt;/font&amp;gt;&amp;lt;font color='green'&amp;gt;❤&amp;lt;/font&amp;gt;&amp;lt;font color='purple'&amp;gt;❤&amp;lt;/font&amp;gt;&amp;lt;br/&amp;gt; Slashing || Slash || &amp;lt;font color='red'&amp;gt;Power&amp;lt;/font&amp;gt; || 2x || &amp;lt;font color='green'&amp;gt;🗡 Acceleration&amp;lt;/font&amp;gt; || &amp;lt;font color='green'&amp;gt;⛓ Stiffness&amp;lt;/font&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Arc hit || &amp;lt;font color='green'&amp;gt;Speed&amp;lt;/font&amp;gt; || &amp;lt;font color='red'&amp;gt;⛉ Unsteadiness&amp;lt;/font&amp;gt; || 2x || &amp;lt;font color='red'&amp;gt;⛊ Adrenaline&amp;lt;/font&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=2| Machete ||rowspan=2| $50 ||rowspan=2| Strength + 3 ||rowspan=2| &amp;lt;font color='red'&amp;gt;❤&amp;lt;/font&amp;gt;&amp;lt;font color='green'&amp;gt;❤&amp;lt;/font&amp;gt;&amp;lt;font color='purple'&amp;gt;❤&amp;lt;/font&amp;gt;&amp;lt;br/&amp;gt; Slashing || Snag cut || &amp;lt;font color='red'&amp;gt;Power&amp;lt;/font&amp;gt; || 2x || &amp;lt;font color='red'&amp;gt;⛊ Adrenaline&amp;lt;/font&amp;gt; || &amp;lt;font color='green'&amp;gt;⛉ Stunned&amp;lt;/font&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Chop || &amp;lt;font color='green'&amp;gt;Speed&amp;lt;/font&amp;gt; || &amp;lt;font color='red'&amp;gt;🗡 Fury&amp;lt;/font&amp;gt; || 2x || &amp;lt;font color='red'&amp;gt;⛉ Unsteadiness&amp;lt;/font&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=2| Katana ||rowspan=2| $100 ||rowspan=2| Strength + 4 ||rowspan=2| &amp;lt;font color='red'&amp;gt;❤&amp;lt;/font&amp;gt;&amp;lt;font color='green'&amp;gt;❤&amp;lt;/font&amp;gt;&amp;lt;font color='purple'&amp;gt;❤&amp;lt;/font&amp;gt;&amp;lt;br/&amp;gt; Slashing || Uchiotoshi || &amp;lt;font color='purple'&amp;gt;Precise&amp;lt;/font&amp;gt; || &amp;lt;font color='green'&amp;gt;🗡 Acceleration&amp;lt;/font&amp;gt; || &amp;lt;font color='green'&amp;gt;⛉ Stunned&amp;lt;/font&amp;gt; || 2x&lt;br /&gt;
|-&lt;br /&gt;
| Renzoku || &amp;lt;font color='green'&amp;gt;Speed&amp;lt;/font&amp;gt; || &amp;lt;font color='purple'&amp;gt;⛉ Distraction&amp;lt;/font&amp;gt; || 2x || &amp;lt;font color='purple'&amp;gt;🗡 Precision&amp;lt;/font&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=2| Baton ||rowspan=2| $25 ||rowspan=2| 2 * Strength - 1&amp;lt;br/&amp;gt;minimum 2, capped at 7 ||rowspan=2| &amp;lt;font color='green'&amp;gt;❤&amp;lt;/font&amp;gt;&amp;lt;font color='purple'&amp;gt;❤&amp;lt;/font&amp;gt;&amp;lt;br/&amp;gt; Blunt || Wicked Poke || &amp;lt;font color='purple'&amp;gt;Precise&amp;lt;/font&amp;gt; || &amp;lt;font color='purple'&amp;gt;⛊ Attention&amp;lt;/font&amp;gt; || &amp;lt;font color='purple'&amp;gt;⛓ Severe Pain&amp;lt;/font&amp;gt; || 2x&lt;br /&gt;
|-&lt;br /&gt;
| Smash || &amp;lt;font color='red'&amp;gt;Power&amp;lt;/font&amp;gt; || 2x || &amp;lt;font color='red'&amp;gt;⛊ Adrenaline&amp;lt;/font&amp;gt; || &amp;lt;font color='green'&amp;gt;⛓ Stiffness&amp;lt;/font&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=2| Trident ||rowspan=2| $100 ||rowspan=2| Strength + 4 ||rowspan=2| &amp;lt;font color='red'&amp;gt;❤&amp;lt;/font&amp;gt;&amp;lt;font color='green'&amp;gt;❤&amp;lt;/font&amp;gt;&amp;lt;font color='purple'&amp;gt;❤&amp;lt;/font&amp;gt;&amp;lt;br/&amp;gt; Piercing || Precise Thrust || &amp;lt;font color='purple'&amp;gt;Precise&amp;lt;/font&amp;gt; || &amp;lt;font color='red'&amp;gt;🗡 Fury&amp;lt;/font&amp;gt; || &amp;lt;font color='red'&amp;gt;⛓ Weakness&amp;lt;/font&amp;gt; || 2x&lt;br /&gt;
|-&lt;br /&gt;
| Harpoon || &amp;lt;font color='red'&amp;gt;Power&amp;lt;/font&amp;gt; || 2x || &amp;lt;font color='purple'&amp;gt;🗡 Precision&amp;lt;/font&amp;gt; || &amp;lt;font color='green'&amp;gt;⛓ Stiffness&amp;lt;/font&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=2| Mace ||rowspan=2| $100 ||rowspan=2| Strength + 4 ||rowspan=2| &amp;lt;font color='green'&amp;gt;❤&amp;lt;/font&amp;gt;&amp;lt;font color='purple'&amp;gt;❤&amp;lt;/font&amp;gt;&amp;lt;br/&amp;gt; Blunt || Crush/Break Bone || &amp;lt;font color='red'&amp;gt;Power&amp;lt;/font&amp;gt; || 2x || &amp;lt;font color='red'&amp;gt;⛊ Adrenaline&amp;lt;/font&amp;gt; || &amp;lt;font color='purple'&amp;gt;⛓ Severe Pain&amp;lt;/font&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Knockdown || &amp;lt;font color='green'&amp;gt;Speed&amp;lt;/font&amp;gt; || &amp;lt;font color='green'&amp;gt;⛓ Stiffness&amp;lt;/font&amp;gt; || 2x || &amp;lt;font color='green'&amp;gt;⛊ Evasion&amp;lt;/font&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Two Handed====&lt;br /&gt;
&lt;br /&gt;
Equippable in shoulder holster. Uses both main-hand and off-hand when wielded.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Weapon || Price !! Base Damage !! Damage type !! Attack !! Type !! vs &amp;lt;font color='red'&amp;gt;Block&amp;lt;/font&amp;gt; !! vs &amp;lt;font color='green'&amp;gt;Evade&amp;lt;/font&amp;gt; !! vs &amp;lt;font color='purple'&amp;gt;Counter&amp;lt;/font&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=2| Flamberge||rowspan=2| $200 ||rowspan=2| Strength + 6 ||rowspan=2| &amp;lt;font color='red'&amp;gt;❤&amp;lt;/font&amp;gt;&amp;lt;font color='green'&amp;gt;❤&amp;lt;/font&amp;gt;&amp;lt;font color='purple'&amp;gt;❤&amp;lt;/font&amp;gt;&amp;lt;br/&amp;gt; Slashing || Short Blow || &amp;lt;font color='green'&amp;gt;Speed&amp;lt;/font&amp;gt; || &amp;lt;font color='green'&amp;gt;⛉ Stunned&amp;lt;/font&amp;gt; || 2x || &amp;lt;font color='red'&amp;gt;🗡 Fury&amp;lt;/font&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Powerful Blow || &amp;lt;font color='red'&amp;gt;Power&amp;lt;/font&amp;gt; || 2x || &amp;lt;font color='green'&amp;gt;🗡 Acceleration&amp;lt;/font&amp;gt; || &amp;lt;font color='red'&amp;gt;⛉ Unsteadiness&amp;lt;/font&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=2| Naginata ||rowspan=2|$200 ||rowspan=2| Strength + 6 ||rowspan=2| &amp;lt;font color='red'&amp;gt;❤&amp;lt;/font&amp;gt;&amp;lt;font color='green'&amp;gt;❤&amp;lt;/font&amp;gt;&amp;lt;font color='purple'&amp;gt;❤&amp;lt;/font&amp;gt;&amp;lt;br/&amp;gt; Piercing || Direct Hit || &amp;lt;font color='purple'&amp;gt;Precise&amp;lt;/font&amp;gt; || &amp;lt;font color='green'&amp;gt;🗡 Acceleration&amp;lt;/font&amp;gt; || &amp;lt;font color='green'&amp;gt;⛉ Stunned&amp;lt;/font&amp;gt; || 2x&lt;br /&gt;
|-&lt;br /&gt;
| Scythe of Death || &amp;lt;font color='green'&amp;gt;Speed&amp;lt;/font&amp;gt; || &amp;lt;font color='red'&amp;gt;⛓ Weakness&amp;lt;/font&amp;gt; || 2x || &amp;lt;font color='green'&amp;gt;⛊ Evasion&amp;lt;/font&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|rowspan=2| Morning Star ||rowspan=2| $200 ||rowspan=2| Strength + 6 ||rowspan=2| &amp;lt;font color='green'&amp;gt;❤&amp;lt;/font&amp;gt;&amp;lt;font color='purple'&amp;gt;❤&amp;lt;/font&amp;gt;&amp;lt;br/&amp;gt; Blunt || Twisted || &amp;lt;font color='purple'&amp;gt;Precise&amp;lt;/font&amp;gt; || &amp;lt;font color='red'&amp;gt;🗡 Fury&amp;lt;/font&amp;gt; || &amp;lt;font color='green'&amp;gt;⛉ Stunned&amp;lt;/font&amp;gt; || 2x&lt;br /&gt;
|-&lt;br /&gt;
| Sweeping || &amp;lt;font color='red'&amp;gt;Power&amp;lt;/font&amp;gt; || 2x || &amp;lt;font color='green'&amp;gt;🗡 Acceleration&amp;lt;/font&amp;gt; || &amp;lt;font color='red'&amp;gt;⛉ Unsteadiness&amp;lt;/font&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|rowspan=2| Greataxe ||rowspan=2| $150 ||rowspan=2| Strength + 5 ||rowspan=2| &amp;lt;font color='red'&amp;gt;❤&amp;lt;/font&amp;gt;&amp;lt;font color='green'&amp;gt;❤&amp;lt;/font&amp;gt;&amp;lt;font color='purple'&amp;gt;❤&amp;lt;/font&amp;gt;&amp;lt;br/&amp;gt; Slashing || Woodcutter || &amp;lt;font color='red'&amp;gt;Power&amp;lt;/font&amp;gt; || 2x || &amp;lt;font color='red'&amp;gt;⛊ Adrenaline&amp;lt;/font&amp;gt; || &amp;lt;font color='purple'&amp;gt;⛓ Severe Pain&amp;lt;/font&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Crescent || &amp;lt;font color='green'&amp;gt;Speed&amp;lt;/font&amp;gt; || &amp;lt;font color='red'&amp;gt;⛉ Unsteadiness&amp;lt;/font&amp;gt; || 2x || &amp;lt;font color='red'&amp;gt;🗡 Fury&amp;lt;/font&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=2| Baseball Bat||rowspan=2| $100 ||rowspan=2| Strength + 4 ||rowspan=2| &amp;lt;font color='green'&amp;gt;❤&amp;lt;/font&amp;gt;&amp;lt;font color='purple'&amp;gt;❤&amp;lt;/font&amp;gt;&amp;lt;br/&amp;gt; Blunt || Knock out || &amp;lt;font color='red'&amp;gt;Power&amp;lt;/font&amp;gt; || 2x || &amp;lt;font color='red'&amp;gt;⛊ Adrenaline&amp;lt;/font&amp;gt; || &amp;lt;font color='purple'&amp;gt;⛓ Severe Pain&amp;lt;/font&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Sweeping || &amp;lt;font color='green'&amp;gt;Speed&amp;lt;/font&amp;gt; || &amp;lt;font color='green'&amp;gt;⛓ Stiffness&amp;lt;/font&amp;gt; || 2x || &amp;lt;font color='green'&amp;gt;⛊ Evasion&amp;lt;/font&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=2| Cattle Prod ||rowspan=2| $150 ||rowspan=2| Strength + 5 ||rowspan=2| &amp;lt;font color='purple'&amp;gt;❤&amp;lt;/font&amp;gt;&amp;lt;br/&amp;gt; Morale || Goad || &amp;lt;font color='purple'&amp;gt;Precise&amp;lt;/font&amp;gt; || &amp;lt;font color='purple'&amp;gt;⛊ Attention&amp;lt;/font&amp;gt; || &amp;lt;font color='purple'&amp;gt;⛓ Severe Pain&amp;lt;/font&amp;gt; || 2x &lt;br /&gt;
|-&lt;br /&gt;
| Cattle prod || &amp;lt;font color='red'&amp;gt;Power&amp;lt;/font&amp;gt; || 2x || &amp;lt;font color='red'&amp;gt;⛊ Adrenaline&amp;lt;/font&amp;gt; || &amp;lt;font color='green'&amp;gt;⛓ Stiffness&amp;lt;/font&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=2| Dragon Fire Staff Relic ||rowspan=2| N/A ||rowspan=2| 10 to 16&amp;lt;br/&amp;gt;(random) ||rowspan=2| &amp;lt;font color='red'&amp;gt;❤&amp;lt;/font&amp;gt;&amp;lt;font color='green'&amp;gt;❤&amp;lt;/font&amp;gt;&amp;lt;font color='purple'&amp;gt;❤&amp;lt;/font&amp;gt;&amp;lt;br/&amp;gt; Fire || Fireball || &amp;lt;font color='purple'&amp;gt;Precise&amp;lt;/font&amp;gt; || &amp;lt;font color='red'&amp;gt;🗡 Fury&amp;lt;/font&amp;gt; || &amp;lt;font color='red'&amp;gt;⛉ Unsteadiness&amp;lt;/font&amp;gt; || 2x&lt;br /&gt;
|-&lt;br /&gt;
| Flamethrower || &amp;lt;font color='red'&amp;gt;Power&amp;lt;/font&amp;gt; || 2x || &amp;lt;font color='green'&amp;gt;⛊ Evasion&amp;lt;/font&amp;gt; || &amp;lt;font color='purple'&amp;gt;⛓ Severe Pain&amp;lt;/font&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=2| Stool ||rowspan=2| Improvised ||rowspan=2| Strength + 2 ||rowspan=2| &amp;lt;font color='green'&amp;gt;❤&amp;lt;/font&amp;gt;&amp;lt;font color='purple'&amp;gt;❤&amp;lt;/font&amp;gt;&amp;lt;br/&amp;gt; Blunt || Leg quartet || &amp;lt;font color='purple'&amp;gt;Precise&amp;lt;/font&amp;gt; || &amp;lt;font color='purple'&amp;gt;⛊ Attention&amp;lt;/font&amp;gt; || &amp;lt;font color='purple'&amp;gt;⛓ Severe Pain&amp;lt;/font&amp;gt; || 2x&lt;br /&gt;
|-&lt;br /&gt;
| Smash || &amp;lt;font color='red'&amp;gt;Power&amp;lt;/font&amp;gt; || 2x || &amp;lt;font color='red'&amp;gt;⛊ Adrenaline&amp;lt;/font&amp;gt; || &amp;lt;font color='green'&amp;gt;⛓ Stiffness&amp;lt;/font&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Armor===&lt;br /&gt;
&lt;br /&gt;
Armor is worn on top of clothes.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!Armor || Price !! Slashing !! Piercing !! Blunt !! Frost !! Fire !! Lightning !! Notes&lt;br /&gt;
|-&lt;br /&gt;
| No Armor || $0 || 0 || 0 || 0 || 0 || 0 || 0 || &amp;lt;font color='green'&amp;gt;⛊ Evasion&amp;lt;/font&amp;gt; 5&lt;br /&gt;
|-&lt;br /&gt;
| Aramid Suit || $100 || 1 || 1 || 1 || 1 || 1 || 1 || &amp;lt;font color='green'&amp;gt;⛊ Evasion&amp;lt;/font&amp;gt; 3&lt;br /&gt;
|-&lt;br /&gt;
| Leather Armor || $400 || 2 || 3 || 2 || 3 || 5 || 4 ||&lt;br /&gt;
|-&lt;br /&gt;
| Elven Chainmail || $250 || 4 || 2 || 0 || -2 || -2 || -2 || &amp;lt;font color='green'&amp;gt;⛊ Evasion&amp;lt;/font&amp;gt; 3&lt;br /&gt;
|-&lt;br /&gt;
| Yatserin Mail || $300 || 5 || 4 || 1 || -1 || -2 || -1 || &lt;br /&gt;
|-&lt;br /&gt;
| Combined Armor || $800 || 4 || 4 || 3 || -1 || -1 || -1 || &amp;lt;font color='green'&amp;gt;⛓ Stiffness&amp;lt;/font&amp;gt; 2&lt;br /&gt;
|-&lt;br /&gt;
| Gothic Plate || $1000 || 5 || 5 || 5 || -5 || -5 || -5 || &amp;lt;font color='green'&amp;gt;⛓ Stiffness&amp;lt;/font&amp;gt; 5&lt;br /&gt;
|-&lt;br /&gt;
| Mithril Mail || - || 10 || 10 || 10 || 10 || 10 || 10 || Special reward for post-patrician mission&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Only the Vatican Champion uses magical attacks (and only fire), therefore only the first three defense modifiers matter.&lt;br /&gt;
&lt;br /&gt;
==Tips==&lt;br /&gt;
If your Strength is very low, consider which weapon you choose&lt;br /&gt;
*If you can afford them, the Mace and Greataxe will do high base damage even with low strength, and the Rapier will do 6 damage regardless of stats.&lt;br /&gt;
*If your Flagellation skill is much higher than Strength, consider the Whip and/or Lash which do damage based on that skill instead.&lt;br /&gt;
*If every spark counts, go for the Dagger or Butcher's Cleaver, which do respectable damage even though they're cheap.&lt;br /&gt;
*You can raise Strength through Sparring in the Colosseum or [[Jack-o-nine/Gameplay/Slaver#Strength|through other daily activities]]&lt;br /&gt;
** It took about 3 sparrings vs Unarmed slave to raise Strength from Weak to Unfit, 10 sparrings vs Wardress to go from Unfit to Strong&lt;br /&gt;
*Buy an Aketon ASAP and make sure to equip it before combat, it's only $10.&lt;br /&gt;
*If you start without armor, you can have Isabella unequip her Leather Armor and wear it for at least a little protection at start.&lt;br /&gt;
&lt;br /&gt;
==Devastating Combo (single target)==&lt;br /&gt;
*Equip a Flamberge.&lt;br /&gt;
*Hit the enemy with a Dashing strike for Unsteadiness[99] (2x red damage)&lt;br /&gt;
*Use Battle Cry to gain Fury (also 2x red damage)&lt;br /&gt;
*Attack with Short Blow until they defend by Blocking (Red defence, thus 2x red damage)&lt;br /&gt;
*Hit them with Roundhouse Kick for 200 damage.&lt;br /&gt;
*Wipe the blood off your clothes.&lt;/div&gt;</summary>
		<author><name>Normandy66</name></author>	</entry>

	<entry>
		<id>http://wiki.anime-sharing.com/hgames/index.php?title=Jack-o-nine/Gameplay/Combat&amp;diff=36988</id>
		<title>Jack-o-nine/Gameplay/Combat</title>
		<link rel="alternate" type="text/html" href="http://wiki.anime-sharing.com/hgames/index.php?title=Jack-o-nine/Gameplay/Combat&amp;diff=36988"/>
				<updated>2022-11-06T12:51:20Z</updated>
		
		<summary type="html">&lt;p&gt;Normandy66: /* Buffs and Debuffs */ Visual overhaul, some clarifications&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Jack-o-nine}}&lt;br /&gt;
&lt;br /&gt;
Helpful post from user Drix at ULMF forums:&lt;br /&gt;
[http://www.ulmf.org/bbs/showpost.php?p=607203&amp;amp;postcount=359]&lt;br /&gt;
&lt;br /&gt;
&amp;quot;&lt;br /&gt;
The great secret to combat is in alignment(or multipliers).&lt;br /&gt;
Every attack can either cause a buff or debuff or deal double damage for attack of the same color.&lt;br /&gt;
So what you want is to align an attack to cause the biggest damage of the same color.&lt;br /&gt;
A simple example is while you have furry(2x red) while the enemy is unbalanced(2x red) and the enemy is blocking(2x red) if you strike it with a roundhouse special skill(lots of damage) he is toast.&lt;br /&gt;
You can kill pretty high level monsters with this.&lt;br /&gt;
&lt;br /&gt;
To defend yourself want to use halve damage buffs and debuffs.&lt;br /&gt;
Slow and steady is also good for more manageable opponents.&lt;br /&gt;
You generally only want to strike with same attack color as their defense only when you have so power backing you(multipliers).&lt;br /&gt;
For defense I usually leave it green since you get a buff at the start of combat with this character(from fetish or vigor?)&lt;br /&gt;
&amp;quot;&lt;br /&gt;
===Combat Basics===&lt;br /&gt;
Both the slaver and their enemy have 3 colored hearts that dictate their status. When any of them reach 0 or less the fight is over. Going into a fight with 1 energy&lt;br /&gt;
&lt;br /&gt;
* Red heart for health - person dies.  Starting value based on Strength.&lt;br /&gt;
* Green for stamina - person collapses and is unable to continue fighting.  Starting value based on Energy. Damage may reduce Energy.&lt;br /&gt;
* Purple for morale - person flees combat.   Starting value based on Personality.  Damage may reduce Mood.&lt;br /&gt;
&lt;br /&gt;
Different weapons and attacks have different effects on the hearts, for example a whip doesn't do much physical damage (red heart), but causes a lot of pain so decreases morale (purple heart).&lt;br /&gt;
&lt;br /&gt;
In general, unarmed attacks and  blunt weapon attacks don't do HP damage and so cannot kill an opponent in this game, while slashing and piercing damage do hp damage and therefore can kill your opponents. &amp;lt;br /&amp;gt;&lt;br /&gt;
(&amp;quot;Roundhouse Kick&amp;quot; is not necessarily an unarmed attack despite the name; it does whatever type of damage is dealt by the main-hand equipped weapon at the time it is used - so if main-hand weapons are removed to reveal the jab and uppercut attacks, &amp;quot;Roundhouse Kick&amp;quot; deals nonlethal damage like any other unarmed attack.)&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
In border of the fogs, enemies (especially minion-types) might die regardless of which heart is reduced to zero.&lt;br /&gt;
&lt;br /&gt;
If a weapon-type damages certain heart-gauges at all, it affects all damaged heart-gauges to the same degree.&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The fact that attacks and defences have colours which correspond EXACTLY to the colours of the heart-gauges is irrelevant and potentially misleading.  Red attacks do not do damage to the hp gauge especially or necessarily, while blocking (a red defence) does not either protect or expose the hp gauge particularly.  &amp;lt;br /&amp;gt;&lt;br /&gt;
For example, whips ONLY do Morale damage, and yet they ONLY have red and green attacks.&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Armour works by applying a flat minus after all other modifiers have already been applied, though attacks always deal at least 1 damage.&amp;lt;br /&amp;gt;&lt;br /&gt;
So if for example the damage-type dealt is slashing, and the armour has 5 resistance against slashing, you will take 5 less damage than you would otherwise take.  Attacks that would have dealt 6 damage deal 1, and attacks (eg doubled by defence-type or buffs) that would have dealt 12 damage deal 7, etc, but attacks that would have dealt 1 damage still deal 1.&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
One special trait of minion-types is that they are the only enemy-type that you can miss:  you have to apply modifiers so that you would be doing at least double damage to the minion in order to hit. &amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Note:&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
There seems to be something extremely strange in the armour code or somesuch thing: if you wear, for example, Gothic Plate for a few fights, it seems that the armour bonus becomes innate to you, so even if you take the armour off you still take less damage.  And if you keep the armour on, you continue to take less and less damage over time.  Something about the Slaver's defence values is extremely unclear.  (Tested in Sandbox mode.)&lt;br /&gt;
&lt;br /&gt;
===Offense and Defense===&lt;br /&gt;
Underneath the portrait of both combatants is the type of defense and a list of any buffs/debuffs that character has. &lt;br /&gt;
If you attack (or get attacked) by a type with the same color the attacker gets a 2x damage multiplier in addition to any multipliers gain from status effects.&lt;br /&gt;
You can cycle your own defensive type by clicking the arrow next to it and take advantage of any defensive buffs you might currently have or to avoid offensive buffs on your enemy.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
You also have the option to defend to remove all harmful status effects and restore some stamina. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
When it comes to attacks and defence-styles, red stands for heavy attacks, green stands for swift attacks, and purple stands for precise attacks, while the colour of a defence-style shows the attack-type against which it is WEAKEST in terms of pure damage.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
When a ''regular'' attack-type (as opposed to a special technique) encounters a defence-style, the wheel of effects is as follows:&amp;lt;br /&amp;gt;&lt;br /&gt;
Block (Red Defence): Purple attacks buff attackers, green attacks debuff defenders, and red attacks doubly damage defenders.  &amp;lt;br /&amp;gt;&lt;br /&gt;
Evade (Green Defence): Red attacks buff attackers, purple attacks debuff defenders, and green attacks doubly damage defenders.  &amp;lt;br /&amp;gt;&lt;br /&gt;
Counterattack (Purple Defence): Green attacks buff attackers, red attacks debuff defenders, and purple attacks doubly damage defenders.&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
As can be seen and used as a mnemonic by looking at the colours of your 3 always-available unarmed attacks: the attack which is one step above the defence colour will buff, the attack which is two steps above will debuff.&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Note:&amp;lt;br /&amp;gt;&lt;br /&gt;
1) The in-game description of blocks is incorrect: speed attacks debuff the defender as noted above, as opposed to buffing the attacker as the in-game description suggests.&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
2) The Baseball bat's &amp;quot;knock out&amp;quot; red regular attack has no effect on purple defences: as an inexplicable anomaly, this must be an oversight.&lt;br /&gt;
&lt;br /&gt;
===Injuries===&lt;br /&gt;
The slaver's condition going into and coming out of a fight will carry over. If you go in with lots of energy, you'll have a higher green heart. If you're not trained for combat and have poor health, or have been previously injured, you'll have a low red heart. Coming out of a fight with low health (red heart) will leave you injured and hamper both your mood and energy recovery until it's healed.&lt;br /&gt;
&lt;br /&gt;
Injuries will heal naturally over time, but you can speed up the process by going to the Medical Center and paying sparks relative to the degree of injury, or consuming [[Jack-o-nine/Gameplay/Alchemy#Miracle_Balm|healing balms]] made through alchemy, which will heal the injury by one rank per application. The best option, however, is to use a healing balm in combat right before finishing off your opponent.&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
On a similar note, when the Slaver fights rebellious slaves, injuries can result depending on the kinds of weapons used.  &amp;lt;br /&amp;gt;&lt;br /&gt;
Bruises and &amp;quot;traces of beatings&amp;quot; which severely decrease beauty can result to a slave, and stamina damage to a slave translates to much less energy being available post-beating to that slave. &amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Whips and other morale-damage-only weapons are therefore potentially the best types to use in slave-fights if one has skill with them, because &amp;lt;br /&amp;gt;&lt;br /&gt;
(1) they do not leave bruises or traces of beatings, unlike other types of weapons, and because &amp;lt;br /&amp;gt;&lt;br /&gt;
(2)they do not decrease the energy of the defeated slave, unlike weapons which do stamina damage.&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Naturally, unless the slaver happens to be of a particularly sadistic bent, this is the quintessential time to avoid using slashing, piercing, or other fatal-damage type weapons, because a mis-step with any fatal-damage type weapon can easily result in the slaver killing his slave.&lt;br /&gt;
&lt;br /&gt;
===Buffs and Debuffs===&lt;br /&gt;
Every regular attack has 3 possible outcomes depending on the defensive style of your opponent.&lt;br /&gt;
&lt;br /&gt;
If the color of the attack (&amp;lt;font color='red'&amp;gt;Power&amp;lt;/font&amp;gt;, &amp;lt;font color='green'&amp;gt;Speed&amp;lt;/font&amp;gt; &amp;lt;font color='purple'&amp;gt;Precise&amp;lt;/font&amp;gt;) matches the color of the defense (&amp;lt;font color='red'&amp;gt;Block&amp;lt;/font&amp;gt;, &amp;lt;font color='green'&amp;gt;Evade&amp;lt;/font&amp;gt; &amp;lt;font color='purple'&amp;gt;Counter&amp;lt;/font&amp;gt;), double damage is dealt.&amp;lt;br/&amp;gt;&lt;br /&gt;
If it deviates, the attacker receives a buff or the defender a debuff.&lt;br /&gt;
&lt;br /&gt;
{| class=wikitable&lt;br /&gt;
|-&lt;br /&gt;
! vs&lt;br /&gt;
! &amp;lt;font color='red'&amp;gt;Block&amp;lt;/font&amp;gt;&lt;br /&gt;
! &amp;lt;font color='green'&amp;gt;Evade&amp;lt;/font&amp;gt;&lt;br /&gt;
! &amp;lt;font color='purple'&amp;gt;Counter&amp;lt;/font&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! &amp;lt;font color='red'&amp;gt;Power&amp;lt;/font&amp;gt;&lt;br /&gt;
| 2x damage || Buff attacker || Debuff defender&lt;br /&gt;
|-&lt;br /&gt;
! &amp;lt;font color='green'&amp;gt;Speed&amp;lt;/font&amp;gt;&lt;br /&gt;
| Debuff defender || 2x damage || Buff attacker&lt;br /&gt;
|-&lt;br /&gt;
! &amp;lt;font color='purple'&amp;gt;Precise&amp;lt;/font&amp;gt;&lt;br /&gt;
| Buff attacker || Debuff defender || 2x damage&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
A buff will either double damage dealt with a style of attack, or halve damage received from that style.&amp;lt;br /&amp;gt;&lt;br /&gt;
A debuff will either half damage dealth with a style of attack, or double damage received from that style.&lt;br /&gt;
&lt;br /&gt;
Whether the applied buff or debuff is the offensive or defensive variant depends on weapon or special skill used (see weapon stats below).&lt;br /&gt;
&lt;br /&gt;
'''Buffs'''&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!Name !! Effect&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;font color='red'&amp;gt;⛊ Adrenaline&amp;lt;/font&amp;gt; || 1/2 damage received from &amp;lt;font color='red'&amp;gt;Power attacks&amp;lt;/font&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;font color='red'&amp;gt;🗡 Fury&amp;lt;/font&amp;gt;|| 2x damage dealt with &amp;lt;font color='red'&amp;gt;Power attacks&amp;lt;/font&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;font color='green'&amp;gt;⛊ Evasion&amp;lt;/font&amp;gt; || 1/2 damage received from &amp;lt;font color='green'&amp;gt;Speed attacks&amp;lt;/font&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;font color='green'&amp;gt;🗡 Acceleration&amp;lt;/font&amp;gt; || 2x damage dealt with &amp;lt;font color='green'&amp;gt;Speed attacks&amp;lt;/font&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;font color='purple'&amp;gt;⛊ Attention&amp;lt;/font&amp;gt; || 1/2 damage received from &amp;lt;font color='purple'&amp;gt;Precise attacks&amp;lt;/font&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;font color='purple'&amp;gt;🗡 Precision&amp;lt;/font&amp;gt;|| 2x damage dealt with &amp;lt;font color='purple'&amp;gt;Precise attacks&amp;lt;/font&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
'''Debuffs'''&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!Name !! Effect&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;font color='red'&amp;gt;⛉ Unsteadiness&amp;lt;/font&amp;gt; || 2x damage received from &amp;lt;font color='red'&amp;gt;Power attacks&amp;lt;/font&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;font color='red'&amp;gt;⛓ Weakness&amp;lt;/font&amp;gt;|| 1/2 damage dealt with &amp;lt;font color='red'&amp;gt;Power attacks&amp;lt;/font&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;font color='green'&amp;gt;⛉ Stunned&amp;lt;/font&amp;gt; || 2x damage received from &amp;lt;font color='green'&amp;gt;Speed attacks&amp;lt;/font&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;font color='green'&amp;gt;⛓ Stiffness&amp;lt;/font&amp;gt; || 1/2 damage dealt with &amp;lt;font color='green'&amp;gt;Speed attacks&amp;lt;/font&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;font color='purple'&amp;gt;⛉ Distraction&amp;lt;/font&amp;gt; || 2x damage received from &amp;lt;font color='purple'&amp;gt;Precise attacks&amp;lt;/font&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;font color='purple'&amp;gt;⛓ Severe Pain&amp;lt;/font&amp;gt;|| 1/2 damage dealt with &amp;lt;font color='purple'&amp;gt;Precise attacks&amp;lt;/font&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Special Techniques===&lt;br /&gt;
Special Techniques are taught by Lanista at the Coliseum, and you can learn up to 4, 1 per level of current Fighter skill. The cost to train increases with each skill learned: $10, $40, $90, $160&lt;br /&gt;
Some abilities are always available, while others require a specific weapon type. Learning an ability requires at least 3* of [[Jack-o-nine/Gameplay/Energy|energy]] and will take all day.&lt;br /&gt;
&lt;br /&gt;
*Roundhouse Kick - Red ability that does base damage + 3 (before modifiers). Always available, but only 1 use per fight.  Does the same type of damage as the equipped main-hand weapon.&lt;br /&gt;
*Swift Blow - Green Multi-target ability that hits two targets for double damage. Requires a slashing weapon.  One use per fight.&lt;br /&gt;
*Battle Cry - Purple ability that deals 10 morale damage while giving yourself a 20 morale boost. Grants Fury[4]. Always available, but only 1 use per fight.&lt;br /&gt;
*Heavy Blow - Red ability that causes Stun [4] and deals double damage. Requires a blunt weapon. One use per fight.&lt;br /&gt;
*Dashing Blow - Green ability that causes Unsteadiness[2] and deals double damage. Requires a slashing weapon.  One use per fight.&lt;br /&gt;
*Precise hit - Purple ability that does double damage and causes Distraction[4]. Requires a piercing weapon.  One use per fight.&lt;br /&gt;
*Riposte - Purple ability that does double damage, grants Evasion[4] and restores 5 (red) health. Requires a piercing weapon. One use per fight.&lt;br /&gt;
*Face Butt - Red ability that does double damage and causes Weakness[4]. Requires a blunt weapon. One use per fight.&lt;br /&gt;
&lt;br /&gt;
[Glitch note in the standard build 1-2-1:&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
If you lose a colosseum battle with weapon-type specific special techniques available and unutilised, sometimes the special techniques glitch, and permit you thereafter to use them with inappropriate weapons.  When this happens, you can also use them without limit, until you use them with an appropriate weapon.&amp;lt;br /&amp;gt;&lt;br /&gt;
Upon using them with an appropriate weapon, they are once again correctly unusable for the rest of the fight, and the glitch corrects itself for that special technique until the glitch is reactivated.&lt;br /&gt;
&lt;br /&gt;
(When this glitch occurs, the ability - even if utilised with an inappropriate weapon - still does the kind of damage which would be done by the appropriate weapon.&amp;lt;br /&amp;gt;&lt;br /&gt;
So eg a glitched heavy blow used with a machete will not do HP damage. &amp;lt;br /&amp;gt;&lt;br /&gt;
And a glitched dashing blow with a baseball bat will.)  &amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
For purposes of special techniques, a dagger seems somehow not to be the &amp;quot;appropriate&amp;quot; type for either slashing or stabbing attacks.]&lt;br /&gt;
&lt;br /&gt;
===Weapon Types and abilities===&lt;br /&gt;
&lt;br /&gt;
===Unarmed attacks===&lt;br /&gt;
Unarmed attacks are always available regardless of which weapon you're currently using. Base damage is equal to slaver's strength.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Attack !! Red !! Green !! Purple&lt;br /&gt;
|-&lt;br /&gt;
|Kick ||2x || Attention || Stunned&lt;br /&gt;
|-&lt;br /&gt;
|Push || Distraction || 2x || Adrenaline&lt;br /&gt;
|-&lt;br /&gt;
|Sweep || Evasion || Unsteadiness || 2x&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Secondary====&lt;br /&gt;
Equippable in any slot except shoulder holster.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!Weapon || Attack !! Red !! Green !! Purple&lt;br /&gt;
|-&lt;br /&gt;
|Dagger || $10 base damage = str+2&lt;br /&gt;
|-&lt;br /&gt;
| -||Precise Thrust || Acceleration || Severe Pain  || 2x&lt;br /&gt;
|-&lt;br /&gt;
| -||Slash || Stiffness || 2x || Precision&lt;br /&gt;
|-&lt;br /&gt;
|Stiletto|| $10 base damage = str+1&lt;br /&gt;
|-&lt;br /&gt;
| -||Precise Stab || Stiffness|| Acceleration  || 2x&lt;br /&gt;
|-&lt;br /&gt;
| -||Rapid Stab|| Severe Pain || 2x || Precision&lt;br /&gt;
|-&lt;br /&gt;
|Brass Knuckles|| $10 base damage = str+1&lt;br /&gt;
|-&lt;br /&gt;
| -||Powerful punch || 2x || Acceleration || Stunned&lt;br /&gt;
|-&lt;br /&gt;
| -||Rapid Hit|| Unsteadiness || 2x || Adrenaline&lt;br /&gt;
|-&lt;br /&gt;
|Lash|| $10 base damage = whip+1 morale&lt;br /&gt;
|-&lt;br /&gt;
| -||Flog || Severe Pain || 2x|| Acceleration&lt;br /&gt;
|-&lt;br /&gt;
| -||Smack || Precision || Stiffness || 2x&lt;br /&gt;
|-&lt;br /&gt;
|Stunner|| $10 base damage = str+1&lt;br /&gt;
|-&lt;br /&gt;
| -||Blow to the head || 2x || Adrenaline|| Stunned&lt;br /&gt;
|-&lt;br /&gt;
| -||Poke|| Unsteadiness || 2x || Precision&lt;br /&gt;
|-&lt;br /&gt;
|Butcher's Cleaver|| $20 base damage = str+2&lt;br /&gt;
|-&lt;br /&gt;
| -||Butcher's Blow || 2x || Adrenaline|| Distraction&lt;br /&gt;
|-&lt;br /&gt;
| -||SlaughterHouse || Severe Pain || 2x || Fury&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====One-Handed====&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!Weapon || Attack !! Red !! Green !! Purple&lt;br /&gt;
|-&lt;br /&gt;
|Whip|| $50 base damage = whip+3 morale&lt;br /&gt;
|-&lt;br /&gt;
| -|| Biting Impact || Pain  || 2x  ||  Acceleration&lt;br /&gt;
|-&lt;br /&gt;
| -|| Sweeping Strike || 2x || Adrenaline  ||  Stunned&lt;br /&gt;
|-&lt;br /&gt;
|Epee ||  $50 base damage = str+2&lt;br /&gt;
|-&lt;br /&gt;
| -|| Deep Thrust || Acceleration || Pain ||  2x&lt;br /&gt;
|-&lt;br /&gt;
| -|| Triple Thrust || Distraction  || 2x ||  Evasion&lt;br /&gt;
|-&lt;br /&gt;
|Rapier ||  $50 base damage = 6&lt;br /&gt;
|-&lt;br /&gt;
| -|| Accurate Thrust || Acceleration || Stunned ||  2x&lt;br /&gt;
|-&lt;br /&gt;
| -|| Fulminant || Distraction || 2x ||  Precision&lt;br /&gt;
|-&lt;br /&gt;
|Koncerz || $50 base damage = str+2&lt;br /&gt;
|-&lt;br /&gt;
| -|| Precise Thrust || Fury || Weakness  ||  2x&lt;br /&gt;
|-&lt;br /&gt;
| -|| Pierce || 2x || Precision ||  Stiffness&lt;br /&gt;
|-&lt;br /&gt;
|Gladius|| $50 base damage = str+2&lt;br /&gt;
|-&lt;br /&gt;
| -|| Poke || Attention || Weakness  ||  2x&lt;br /&gt;
|-&lt;br /&gt;
| -|| Swing || Distraction || 2x ||  Evasion&lt;br /&gt;
|-&lt;br /&gt;
|Bastard Sword || $100 base damage = str+3&lt;br /&gt;
|-&lt;br /&gt;
| -|| Slash || 2x || Acceleration  ||  Stiffness&lt;br /&gt;
|-&lt;br /&gt;
| -|| Arc hit || Unsteadiness || 2x ||  Adrenaline&lt;br /&gt;
|-&lt;br /&gt;
|Machete ||  $50 base damage = str+2&lt;br /&gt;
|-&lt;br /&gt;
| -|| Snag cut || 2x || Adrenaline ||  Stunned&lt;br /&gt;
|-&lt;br /&gt;
| -|| Chop || Fury  || 2x ||  Unsteadiness&lt;br /&gt;
|-&lt;br /&gt;
|Katana ||  $100 base damage = str+3&lt;br /&gt;
|-&lt;br /&gt;
| -|| Uchiotoshi || Acceleration || Stunned ||  2x&lt;br /&gt;
|-&lt;br /&gt;
| -|| Renzoku || Distraction || 2x ||  Precision&lt;br /&gt;
|-&lt;br /&gt;
|Baton || $25 base damage = str+1&lt;br /&gt;
|-&lt;br /&gt;
| -|| Wicked Poke || Attention || Pain  ||  2x&lt;br /&gt;
|-&lt;br /&gt;
| -|| Smash || 2x || Adrenaline ||  Stiffness&lt;br /&gt;
|-&lt;br /&gt;
|Trident ||  $100 base damage = str+2&lt;br /&gt;
|-&lt;br /&gt;
| -|| Precise Thrust || Fury || Weakness ||  2x&lt;br /&gt;
|-&lt;br /&gt;
| -|| Harpoon || 2x || Precision ||  Stiffness&lt;br /&gt;
|-&lt;br /&gt;
|Mace ||  $100 base damage = str+4&lt;br /&gt;
|-&lt;br /&gt;
| -|| Crush/Break Bone || 2x || Adrenaline || Pain&lt;br /&gt;
|-&lt;br /&gt;
| -|| Knockdown || Stiffness || 2x ||  Evasion&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Two Handed====&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!Weapon || Attack !! Red !! Green !! Purple&lt;br /&gt;
|-&lt;br /&gt;
|Flamberge|| $200  base damage = str+1&lt;br /&gt;
|-&lt;br /&gt;
| -|| Short Blow || Stunned || 2x  ||  Fury&lt;br /&gt;
|-&lt;br /&gt;
| -|| Powerful Blow || 2x || Acceleration ||  Unsteadiness&lt;br /&gt;
|-&lt;br /&gt;
|Naginata ||$200  base damage = str+3&lt;br /&gt;
|-&lt;br /&gt;
| -|| Direct Hit || Acceleration || Stunned  ||  2x&lt;br /&gt;
|-&lt;br /&gt;
| -|| Scythe of Death || Weakness  || 2x  || Evasion &lt;br /&gt;
|-&lt;br /&gt;
|Morning Star || $200  base damage = str+3&lt;br /&gt;
|-&lt;br /&gt;
| -|| Twisted || Fury || Stunned  ||  2x&lt;br /&gt;
|-&lt;br /&gt;
| -|| Sweeping || 2x || Acceleration  || Unsteadiness &lt;br /&gt;
|-&lt;br /&gt;
|Greataxe || $150 base damage = str+4&lt;br /&gt;
|-&lt;br /&gt;
| -|| Woodcutter || 2x || Adrenaline  ||  Pain&lt;br /&gt;
|-&lt;br /&gt;
| -|| Crescent || Unsteadiness || 2x  ||  Fury&lt;br /&gt;
|-&lt;br /&gt;
|Baseball Bat|| $100 base damage = str+2&lt;br /&gt;
|-&lt;br /&gt;
| -|| Knock out || 2x || Adrenaline  ||  nothing (not Pain)&lt;br /&gt;
|-&lt;br /&gt;
| -|| Sweeping || Stiffness || 2x  ||  Evasion&lt;br /&gt;
|-&lt;br /&gt;
|Cattle prod || $150 base damage = str+2 morale&lt;br /&gt;
|-&lt;br /&gt;
| -|| Goad || Attention || Pain  || 2x &lt;br /&gt;
|-&lt;br /&gt;
| -|| Cattle prod || 2x || Adrenaline  ||  Stiffness&lt;br /&gt;
|-&lt;br /&gt;
|Dragon Fire Staff Relic || base damage = 6+RAND(2,8)&lt;br /&gt;
|-&lt;br /&gt;
| -|| Fireball || Fury || Unsteadiness || 2x&lt;br /&gt;
|-&lt;br /&gt;
| -|| Flamethrower || 2x || Evasion || Pain&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Armor===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!Armor || Price !! Cutting !! Piercing !! Crushing !! Frost !! Fire !! Lightning !! Notes&lt;br /&gt;
|-&lt;br /&gt;
| No Armor || $0 || 0 || 0 || 0 || 0 || 0 || 0 || Evasion 5&lt;br /&gt;
|-&lt;br /&gt;
| Aramid Suit || $100 || 1 || 1 || 1 || 1 || 1 || 1 || Evasion 3&lt;br /&gt;
|-&lt;br /&gt;
| Leather Armor || $400 || 2 || 3 || 2 || 3 || 5 || 4 ||&lt;br /&gt;
|-&lt;br /&gt;
| Elven Chainmail || $250 || 4 || 2 || 0 || -2 || -2 || -2 || Evasion 3&lt;br /&gt;
|-&lt;br /&gt;
| Yatserin Mail || $300 || 5 || 4 || 1 || -1 || -2 || -1 || &lt;br /&gt;
|-&lt;br /&gt;
| Combined Armor || $800 || 4 || 4 || 3 || -1 || -1 || -1 || Stiffness 2&lt;br /&gt;
|-&lt;br /&gt;
| Gothic Plate || $1000 || 5 || 5 || 5 || -5 || -5 || -5 || Stiffness 5&lt;br /&gt;
|-&lt;br /&gt;
| Mithril Mail || - || 10 || 10 || 10 || 10 || 10 || 10 || Special reward for post-patrician mission&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Only the Vatican Champion uses magical attacks (and only fire), therefore only the first three defense modifiers matter.&lt;br /&gt;
&lt;br /&gt;
==Tips==&lt;br /&gt;
If your Strength is very low, consider which weapon you choose&lt;br /&gt;
*If you can afford them, the Mace and Greataxe will do high base damage even with low strength, and the Rapier will do 6 damage regardless of stats.&lt;br /&gt;
*If your Flagellation skill is much higher than Strength, consider the Whip and/or Lash which do damage based on that skill instead.&lt;br /&gt;
*If every spark counts, go for the Dagger or Butcher's Cleaver, which do respectable damage even though they're cheap.&lt;br /&gt;
*You can raise Strength through Sparring in the Colosseum or [[Jack-o-nine/Gameplay/Slaver#Strength|through other daily activities]]&lt;br /&gt;
** It took about 3 sparrings vs Unarmed slave to raise Strength from Weak to Unfit, 10 sparrings vs Wardress to go from Unfit to Strong&lt;br /&gt;
*Buy an Aketon ASAP and make sure to equip it before combat, it's only $10.&lt;br /&gt;
*If you start without armor, you can have Isabella unequip her Leather Armor and wear it for at least a little protection at start.&lt;br /&gt;
&lt;br /&gt;
==Devastating Combo (single target)==&lt;br /&gt;
*Equip a Flamberge.&lt;br /&gt;
*Hit the enemy with a Dashing strike for Unsteadiness[99] (2x red damage)&lt;br /&gt;
*Use Battle Cry to gain Fury (also 2x red damage)&lt;br /&gt;
*Attack with Short Blow until they defend by Blocking (Red defence, thus 2x red damage)&lt;br /&gt;
*Hit them with Roundhouse Kick for 200 damage.&lt;br /&gt;
*Wipe the blood off your clothes.&lt;/div&gt;</summary>
		<author><name>Normandy66</name></author>	</entry>

	<entry>
		<id>http://wiki.anime-sharing.com/hgames/index.php?title=Jack-o-nine/Gameplay/Items&amp;diff=36987</id>
		<title>Jack-o-nine/Gameplay/Items</title>
		<link rel="alternate" type="text/html" href="http://wiki.anime-sharing.com/hgames/index.php?title=Jack-o-nine/Gameplay/Items&amp;diff=36987"/>
				<updated>2022-11-05T12:42:32Z</updated>
		
		<summary type="html">&lt;p&gt;Normandy66: /* Hands */ typo&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Jack-o-nine}}&lt;br /&gt;
== Food ==&lt;br /&gt;
Used for cooking food. Cooking quality depends on food variety and skill and good food causes a good mood.&lt;br /&gt;
Food quality lower than your strength will slowly drain strength, while meals above your strength will slowly raise it. Assistant can take care of grocery shopping so you don't have to. &lt;br /&gt;
&lt;br /&gt;
*Fresh Eggs x5 (30$) - Sold at butcher shop&lt;br /&gt;
*Fresh Milk x5 (30$) - Sold at butcher shop&lt;br /&gt;
*Double Cream x5 (30$) - Sold at butcher shop&lt;br /&gt;
*Mature Cheese x5 (30$) - Sold at butcher shop&lt;br /&gt;
*Fresh vegetables x5 (10$) - Sold at butcher shop&lt;br /&gt;
*Cereals and flour x5 (10$) - Sold at butcher shop&lt;br /&gt;
*Herbs and Spices x5 (10$) - Sold at butcher shop&lt;br /&gt;
*Strong Alcohol x5 (10$) - Sold at butcher shop, Also used as [[Jack-o-nine/Gameplay/Alchemy|Alchemical base]]&lt;br /&gt;
*Greasy mince x5 (7$) - Sold at butcher shop or by butchering slaves&lt;br /&gt;
*Tender fillet x5 (20$) - Sold at butcher shop or by butchering slaves&lt;br /&gt;
*Virgin Meat - Gained by butchering slaves&lt;br /&gt;
&lt;br /&gt;
== Men's clothing ==&lt;br /&gt;
&lt;br /&gt;
All except the Worn Clothes are sold at the Boutique of Servilia Quint in the Trade Square of White Town. Most of these have some positive effect, but some of them are uncomfortable and will make the PC unhappy.&amp;lt;br /&amp;gt;&lt;br /&gt;
If you have some money to spare, it's worth buying a variety of these to wear to increase your skills, which allows you to train slaves to one rank passed your natural abilities, and further training yourself in them. If you don't need the skill boost, Fashionable Attire is a good choice for the allure.&lt;br /&gt;
As of 2.2.3, you no longer need to wear the items to get the training bonuses, but you might still want to swap your outfit for combat, healing injured slaves, or casting spells.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* '''Worn Clothes''' ($0) - You start with these. Penalty to Allure and Mood. They are &amp;quot;worn&amp;quot; in the sense of threadbare and scruffy rather then &amp;quot;being worn&amp;quot;. &lt;br /&gt;
* '''Formal Suit''' (40$) - Raises Artistry. Allows vulgar players to train in etiquette, dance, music and singing. &lt;br /&gt;
* '''Medical gown''' (40$) - Raises Medic skill. Lets the player train nurses to a higher level and improves the use of stimulants and the like.&lt;br /&gt;
* '''Wizard Robes''' (40$) - Raises Magic skill. Player can better train enchantresses, cast spells and brew potions.&lt;br /&gt;
* '''Housecoat''' (25$) - &amp;quot;Soft and comfortable housecoat. Just what you need to relax&amp;quot;. Increases Slaver mood, but decreases Allure and Aura.&lt;br /&gt;
* '''Fashionable Attire''' (100$) - Raises Allure which helps with obedience and selling slaves. No effect on mood.&lt;br /&gt;
* '''Aketon''' (40$) - Raises Fighter skill. Useful when patrolling the fogs, training gladiatrices or dealing with rebellious slaves.&lt;br /&gt;
* '''Livery''' (40$) - Raises Stewardship. Useful when teaching Maid and Cook and Secretary skills.&lt;br /&gt;
* '''Noble Regalia''' (200$) - Raises Allure and Aura which helps with obedience and selling slaves, but is uncomfortable, lowering slaver's mood.&lt;br /&gt;
&lt;br /&gt;
== Women's Clothing &amp;amp; Apparel ==&lt;br /&gt;
&lt;br /&gt;
Clothing and jewelry can give a variety of bonuses. BDSM and fetish gear are sold in the Steel Rose in the Necropolis. Other clothes are sold at the Boutique of Servilia Quint in the Trade Square of White town. Jewelry and accessories are sold next door at Ashura's Treasury. Some jewelry requires piercing, which are done at the Steel Rose.&lt;br /&gt;
&lt;br /&gt;
Mood bonuses and penalties from clothing do stack, but do not accumulate over time (each effect is applied on top of the slave's base mood only as long as it is worn).&lt;br /&gt;
&lt;br /&gt;
Some liked clothing gives a positive moodlet instead, which is worth one mood level (+10) but is only applied once.&lt;br /&gt;
&lt;br /&gt;
===Clothes===&lt;br /&gt;
&lt;br /&gt;
Anal Tail can be bought at the Steel Rose in the Necropolis. All other clothing can be bought at the Boutique of Servilia Quint in the Trade Square of White Town.&lt;br /&gt;
&lt;br /&gt;
Slaves will dislike wearing revealing outfits for two reasons:&lt;br /&gt;
* They are feeling rebellious (meaning that their Psy (mental state) is either Arrogant, Hateful, Hysteric, or Resistant).&amp;lt;br /&amp;gt;In this case they will suffer a mood penalty of -3 * Pride (where &amp;quot;Unashamed&amp;quot; = 0 and &amp;quot;Arrogant&amp;quot; = 5).&lt;br /&gt;
* They have the Shy trait and are not feeling Horny.&amp;lt;br /&amp;gt;In this case they will suffer a flat -10 mood penalty (one whole level).&lt;br /&gt;
Both conditions may be true at the same time, in which case both penalties apply.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Name !! Price !! Style !! Exoticism !! Revealing !! Learning bonus !! Daily bonus !! Liked if !! Disliked if&lt;br /&gt;
|-&lt;br /&gt;
| Naked || $0 || 0 || 0 || Yes || All sexual skills (+1),&amp;lt;br/&amp;gt;Endurance (+1) || +1 Taming exp || || not Exhibitionist (trait)&amp;lt;br/&amp;gt;and Exhibitionism (skill) &amp;lt; Nature&amp;lt;br/&amp;gt;and Cow (skill) &amp;lt; 3 (&amp;quot;B+&amp;quot;)&lt;br /&gt;
|-&lt;br /&gt;
| Frilly Apron || $5 || 0 || 0 || Yes || Cooking (+2) || || Gourmet (affinity for Cooking skill)&amp;lt;br /&amp;gt;(positive moodlet) || dislikes revealing outfits&lt;br /&gt;
|-&lt;br /&gt;
| Maid Outfit || $5 || +1 || 0 || Yes || Maid (+2) || || Expert Maid (affinity for Maid skill)&amp;lt;br /&amp;gt;(positive moodlet) || dislikes revealing outfits&lt;br /&gt;
|-&lt;br /&gt;
| Nurse Outfit || $5 || 0 || 0 || No || Nurse (+2) || || Expert Nurse (affinity for Nurse skill)&amp;lt;br /&amp;gt;(positive moodlet) ||&lt;br /&gt;
|-&lt;br /&gt;
| Athletic Leotard || $5 || 0 || 0 || Yes || Endurance (+2),&amp;lt;br/&amp;gt;Dance (+2) || || Sportive (affinity for Endurance)&amp;lt;br /&amp;gt;(positive moodlet) || dislikes revealing outfits&lt;br /&gt;
|-&lt;br /&gt;
| Chainmail Bikini || $5 || 0 || +1 || Yes || Endurance (+1),&amp;lt;br/&amp;gt;Gladiatrix (+3) || || Gladiatrix (affinity for Gladiatrix skill)&amp;lt;br /&amp;gt;(positive moodlet) || dislikes revealing outfits&lt;br /&gt;
|-&lt;br /&gt;
| Sorceress Robes || $5 || -1 || +2 || No || Witchcraft (+3),&amp;lt;br/&amp;gt;Alchemy (+2) || || Enchantress (affinity for Witchcraft skill)&amp;lt;br/&amp;gt;or Pride &amp;gt;= 3 (&amp;quot;Proud&amp;quot;)&amp;lt;br /&amp;gt;(positive moodlet) ||&lt;br /&gt;
|-&lt;br /&gt;
| Light Sundress || $5 || +1 || 0 || No || || || always liked&amp;lt;br /&amp;gt;(positive moodlet) ||&lt;br /&gt;
|-&lt;br /&gt;
| Lace Underwear || $5 || +1 || 0 || Yes || All sexual skills (+2) || +1 Arousal (if Devotion &amp;gt;= 1 (&amp;quot;Wavering&amp;quot;) and Master Allure &amp;gt;= 3 (&amp;quot;Charming&amp;quot;)) || || dislikes revealing outfits&lt;br /&gt;
|-&lt;br /&gt;
| School Uniform || $10 || +1 || 0 || No || Secretary (+2),&amp;lt;br/&amp;gt;All academy lessons (+2) || || Secretary (affinity for Secretary skill)&amp;lt;br /&amp;gt;(positive moodlet) ||&lt;br /&gt;
|-&lt;br /&gt;
| Gown || $10 || +2 || 0 || No || || || ||&lt;br /&gt;
|-&lt;br /&gt;
| Latex Dress || $20 || +2 || 0 || Yes || All sexual skills (+3) || || || dislikes revealing outfits&lt;br /&gt;
|-&lt;br /&gt;
| Kimono Yukata || $20 || 0 || 0 || No || Elocution (+3) || || Secretary (affinity for Secretary skill)&amp;lt;br/&amp;gt;''(may be a bug, should probably have been Orator/Elocution affinity)''&amp;lt;br /&amp;gt;(positive moodlet) ||&lt;br /&gt;
|-&lt;br /&gt;
| Exotic Outfit || $25 || +2 || +3 || Yes || Dancing (+3),&amp;lt;br/&amp;gt;All sexual skills (+1) || || Ballerina/Exotic Dancer (affinity for Dancing skill)&amp;lt;br /&amp;gt;(positive moodlet) || dislikes revealing outfits&lt;br /&gt;
|-&lt;br /&gt;
| Leather Corset || $50 || +2 || 0 || Yes || All sexual skills (+4) || +2 Arousal (if Devotion &amp;gt;= 1 (&amp;quot;Wavering&amp;quot;) and Master Allure &amp;gt;= 3 (&amp;quot;Charming&amp;quot;)) || || dislikes revealing outfits&lt;br /&gt;
|-&lt;br /&gt;
| Gorgeous Dress || $50 || +3 || 0 || No || || || || always disliked&amp;lt;br/&amp;gt;(-5 mood decrease)&lt;br /&gt;
|-&lt;br /&gt;
| Wedding Dress || $100 || +3 || 0 || No || All sexual skills (+Devotion) || +1 Arousal (if Devotion &amp;gt;= 1 (&amp;quot;Wavering&amp;quot;) and Master Allure &amp;gt;= 3 (&amp;quot;Charming&amp;quot;)) || not feeling rebellious and Pride &amp;lt;= 2 (&amp;quot;Aloof&amp;quot;)&amp;lt;br /&amp;gt;(positive moodlet);&amp;lt;br/&amp;gt;additional +5 mood bonus earned if Devotion &amp;gt;= 1 (&amp;quot;Wavering&amp;quot;) and Master Allure &amp;gt;= 3 (&amp;quot;Charming&amp;quot;) ||&lt;br /&gt;
|-&lt;br /&gt;
| Anal Tail || $10 || -2 || 0 || N/A || Pet (+2),&amp;lt;br/&amp;gt;Pony (+1) || +2 Arousal,&amp;lt;br/&amp;gt;-1 Pride exp || never, but +5 mood bonus if Pet Prodigy (affinity for Pet skill) or Brony (affinity for Pony skill) || not Pet Prodigy (affinity for Pet skill) or Brony (affinity for Pony skill)&amp;lt;br/&amp;gt;and fewer than 7 races won&amp;lt;br/&amp;gt;and not Horny;&amp;lt;br/&amp;gt;(-5 mood penalty per level of Pride)&lt;br /&gt;
|-&lt;br /&gt;
| Cow Gear || $25 || -2 || 0 || N/A || Cow (+2) || -1 Pride exp,&amp;lt;br /&amp;gt;-1 Intellect exp (won't reduce below 2 (&amp;quot;Dimwitted&amp;quot;)) || Indolent (affinity for Cow skill) || not Indolent&amp;lt;br/&amp;gt;and Cow (skill) &amp;lt; 3 (&amp;quot;B+&amp;quot;)&amp;lt;br/&amp;gt;and Pet (skill) &amp;lt; 3 (&amp;quot;B+&amp;quot;);&amp;lt;br/&amp;gt;(-5 mood)&lt;br /&gt;
|-&lt;br /&gt;
| Petsuit || $25 || -2 || +1 || N/A || Pet (+3),&amp;lt;br/&amp;gt;All other skills (-10) || +3 Taming exp,&amp;lt;br/&amp;gt;-1 Pride exp,&amp;lt;br /&amp;gt;-1 Nature exp (if not Loves Helplessness) || Loves Helplessness&amp;lt;br /&amp;gt;(+10 mood) || not Loves Helplessness&amp;lt;br/&amp;gt;(-20 mood if Claustrophobia, no penalty if Inured to Helplessness, -10 mood otherwise)&lt;br /&gt;
|-&lt;br /&gt;
| Deprivation Suit || $50 || -4 || +2 || N/A || All skills (-10) || +4 Taming exp,&amp;lt;br /&amp;gt;-1 Temperament exp (if not Loves Helplessness) || Loves Helplessness&amp;lt;br /&amp;gt;(+10 mood) || not Loves Helplessness&amp;lt;br/&amp;gt;(-30 mood if Claustrophobia, -10 mood if Inured to Helplessness, -20 mood otherwise)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Headgear===&lt;br /&gt;
&lt;br /&gt;
Crown of Thorns and Plumed Bridle can be bought at the Steel Rose in the Necropolis. All other headgear can be bought at Ashura's Treasury in the Trade Square of White Town.&lt;br /&gt;
&lt;br /&gt;
Headwear may count as a hairstyle, in which case it gives the same style bonus as a recent haircut.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Name !! Price !! Style !! Exoticism !! Hairstyle !! Learning bonus !! Daily bonus !! Liked if !! Disliked if&lt;br /&gt;
|-&lt;br /&gt;
| Headband || $3 || 0 || 0 || Yes || Cooking (+1) || || ||&lt;br /&gt;
|-&lt;br /&gt;
| Hijab || $3 || -1 || 0 || No || Maid (+1),&amp;lt;br /&amp;gt;Cooking (+1) || || ||&lt;br /&gt;
|-&lt;br /&gt;
| Crown of Thorns || $5 || -2 || 0 || No || || +2 Taming exp || Masochist&amp;lt;br /&amp;gt;(+10 mood) || not Masochist&amp;lt;br /&amp;gt;(-10 mood)&lt;br /&gt;
|-&lt;br /&gt;
| Ornamented Diadem || $10 || 0 || 0 || No || || || Sybarite (passion for luxury)&amp;lt;br /&amp;gt;(+5 mood) ||&lt;br /&gt;
|-&lt;br /&gt;
| Hairnet || $10 || +2 || 0 || Yes || || || ||&lt;br /&gt;
|-&lt;br /&gt;
| Stylish Glasses || $10 || +1 || 0 || No || Secretary (+1) || || Secretary (affinity for Secretary skill) ||&lt;br /&gt;
|-&lt;br /&gt;
| Cat Ears || $10 || -1 || +1 || No || Pet (+1) || || Pet Prodigy (affinity for Pet skill) ||&lt;br /&gt;
|-&lt;br /&gt;
| Precious Tiara || $20 || +3 || +1 || No || || || Sybarite (passion for luxury)&amp;lt;br /&amp;gt;(+5 mood) ||&lt;br /&gt;
|-&lt;br /&gt;
| Exotic Wig || $20 || +1 || +2 || Yes || || || ||&lt;br /&gt;
|-&lt;br /&gt;
| Plumed Bridle || $10 || +1 || 0 || No || Pony (+3) || +3 Taming exp,&amp;lt;br /&amp;gt;-1 Pride exp || Brony (affinity for Pony skill)&amp;lt;br /&amp;gt;(+5 mood) || not Brony&amp;lt;br /&amp;gt;and fewer than 4 races won&amp;lt;br /&amp;gt;(-20 mood)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Neck===&lt;br /&gt;
Collars can help retrieve slaves that run away. Requires slave to be branded.&lt;br /&gt;
&lt;br /&gt;
Necklaces and ornamented collar can be bought at Ashura's Treasury in the Trade Square of White Town. Other collars can be bought at the Steel Rose in the Necropolis.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Name !! Price !! Style !! Exoticism !! Prevents escape !! Learning bonus !! Daily bonus !! Liked if !! Disliked if&lt;br /&gt;
|-&lt;br /&gt;
| Chain with Pendant || $5 || +1 || 0 || No || || || ||&lt;br /&gt;
|-&lt;br /&gt;
| Gemstone necklace || $10 || +2 || 0 || No || || || ||&lt;br /&gt;
|-&lt;br /&gt;
| Leather collar || $3 || 0 || 0 || Yes || Pet (+1) || +1 Taming exp || ||&lt;br /&gt;
|-&lt;br /&gt;
| Steel collar || $10 || 0 || 0 || Yes || || -1 Pride exp,&amp;lt;br /&amp;gt;+2 Taming exp || || always disliked&amp;lt;br /&amp;gt;(-10 mood)&lt;br /&gt;
|-&lt;br /&gt;
| Spiked collar || $10 || 0 || 0 || Yes || Gladiatrix (+1) || +1 Taming exp,&amp;lt;br /&amp;gt;-1 Empathy exp || Gladiatrix (skill) &amp;gt;= 3 (&amp;quot;B+&amp;quot;)&amp;lt;br /&amp;gt;and Nature &amp;gt;= 3 (&amp;quot;Independent&amp;quot;)&amp;lt;br /&amp;gt;and Temperament &amp;gt;= 3 (&amp;quot;Reactive&amp;quot;) || otherwise&amp;lt;br /&amp;gt;(-10 mod)&lt;br /&gt;
|-&lt;br /&gt;
| Ornamented collar || $20 || +2 || +2 || Yes || || +1 Taming exp || Sybarite (passion for luxury)&amp;lt;br /&amp;gt;(+5 mood)&lt;br /&gt;
|-&lt;br /&gt;
| Collar and leash || $5 || -1 || 0 || No || Pet (+2) ||  || Pet (skill) &amp;gt;= 3 (&amp;quot;B+&amp;quot;)&amp;lt;br /&amp;gt;and (Nature &amp;lt;= 2 (&amp;quot;Uncertain&amp;quot;) or Devotion &amp;gt;= 2 (&amp;quot;Dutiful&amp;quot;))&amp;lt;br /&amp;gt;(+5 mood) ||&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Hands===&lt;br /&gt;
Leather Shackles and Pony Harness can be bought at the Steel Rose in the Necropolis. All other gloves can be bought at the Boutique of Servilia Quint in the Trade Square of White Town.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Name !! Price !! Style !! Exoticism !! Learning bonus || Daily bonus !! Liked if !! Disliked if&lt;br /&gt;
|-&lt;br /&gt;
| Rubber Gloves || $5 || -2 || 0 || Nurse (+1)&amp;lt;br /&amp;gt;Maid (+1) || || ||&lt;br /&gt;
|-&lt;br /&gt;
| Lace Gloves || $5 || +2 || 0 || || || ||&lt;br /&gt;
|-&lt;br /&gt;
| Leather Gloves || $5 || +1 || 0 || Gladiatrix (+1),&amp;lt;br /&amp;gt;Alchemy (+1) || || ||&lt;br /&gt;
|-&lt;br /&gt;
| Carbon Fiber Gloves || $10 || -1 || 0 || Gladiatrix (+2) || || ||&lt;br /&gt;
|-&lt;br /&gt;
| Fluffy Paws || $5 || -1 || 0 || Pet (+1),&amp;lt;br /&amp;gt;All other skills (-10)|| || Pet Prodigy&amp;lt;br /&amp;gt;(positive moodlet) ||&lt;br /&gt;
|-&lt;br /&gt;
| Leather Shackles || $5 || -1 || 0 || All sexual skills (+1)|| +1 Arousal (if Loves Helplessness and Master Allure &amp;gt;= 3 (&amp;quot;Charming&amp;quot;)),&amp;lt;br /&amp;gt;-2 Arousal (if Claustrophobic) || Loves Helplessness&amp;lt;br /&amp;gt;(+5 mood) || not Loves Helplessness&amp;lt;br /&amp;gt;(-20 mood if Claustrophobic, -5 otherwise)&lt;br /&gt;
|-&lt;br /&gt;
| Pony Harness || $10 || -2 || 0 || Pony (+4) || +3 Taming exp || Loves Helplessness (+10 mood)&amp;lt;br /&amp;gt;Brony (+10 mood)&amp;lt;br /&amp;gt;''effects stack'' || Shy and not Horny (-10 mood)&amp;lt;br /&amp;gt;Claustrophobic (-10 mood)&amp;lt;br /&amp;gt;Not Brony or Inured to Helplessness and fewer than 4 races won (-20 mood)&amp;lt;br /&amp;gt;''effects stack''&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Feet===&lt;br /&gt;
Hooved Boots and Leather Shackles can be bought at the Steel Rose in the Necropolis. All other shoes can be bought at the Boutique of Servilia Quint in the Trade Square of White Town.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Name !! Price !! Style !! Exoticism || Learning bonus || Daily bonus !! Liked if !! Disliked if&lt;br /&gt;
|-&lt;br /&gt;
| Tabi Socks || $5 || 0 || +1 || Gladiatrix (+2),&amp;lt;br /&amp;gt;Dancing (+1) || || Gladiatrix (skill) &amp;gt;= 3 (&amp;quot;B+&amp;quot;) or Gladiatrix (affinity for Gladiatrix skill)&amp;lt;br /&amp;gt;(positive moodlet) ||&lt;br /&gt;
|-&lt;br /&gt;
| Soft Slippers || $5 || -1 || -1 || || || always liked&amp;lt;br /&amp;gt;(positive moodlet) ||&lt;br /&gt;
|-&lt;br /&gt;
| Pointes || $5 || 0 || 0 || Dancing (+2) || || Dancing (skil) &amp;gt;= 3 (&amp;quot;B+&amp;quot;) or Exotic Dancer/Ballerina (affinity for Dancing skill)&amp;lt;br /&amp;gt;(positive moodlet) ||&lt;br /&gt;
|-&lt;br /&gt;
| Sneakers || $5 || -1 || -1 || Endurance (+3),&amp;lt;br /&amp;gt;Gladiatrix (+1),&amp;lt;br /&amp;gt;Dancing +1 || || Sporty&amp;lt;br /&amp;gt;(positive moodlet) ||&lt;br /&gt;
|-&lt;br /&gt;
| Heels || $5 || +2 || 0 || || +1 Endurance exp (if Endurance &amp;gt;= 2 (&amp;quot;Weakened&amp;quot;)) || || Endurance &amp;lt;= 2 (&amp;quot;Weakened&amp;quot;)&amp;lt;br /&amp;gt;(-30 if Dying, -20 if Feeble, -10 if Weakened)&lt;br /&gt;
|-&lt;br /&gt;
| High Boots || $20 || +2 || 0 || All sexual skills (+2) || +1 Temperament exp (if Temperament &amp;gt;= 3 (&amp;quot;Reactive&amp;quot;)),&amp;lt;br /&amp;gt;+1 Endurance exp (if Endurance &amp;gt;= 2 (&amp;quot;Weakened&amp;quot;)) || || Endurance &amp;lt;= 2 (&amp;quot;Weakened&amp;quot;)&amp;lt;br /&amp;gt;(-30 if Dying, -20 if Feeble, -10 if Weakened)&lt;br /&gt;
|-&lt;br /&gt;
| Leather Shackles || $5 || -1 || 0 || All sexual skills (+1)|| +1 Arousal (if Loves Helplessness and Master Allure &amp;gt;= 3 (&amp;quot;Charming&amp;quot;)),&amp;lt;br /&amp;gt;-2 Arousal (if Claustrophobic) || Loves Helplessness&amp;lt;br /&amp;gt;(+5 mood) || not Loves Helplessness&amp;lt;br /&amp;gt;(-20 mood if Claustrophobic, -5 otherwise)&lt;br /&gt;
|-&lt;br /&gt;
| Hooved Boots || $25 || +1 || 0 || Pony (+5) || +1 Temperament exp (if Temperament &amp;gt;= 3 (&amp;quot;Reactive&amp;quot;)) || || not Brony&amp;lt;br /&amp;gt;and fewer than 4 races won&amp;lt;br /&amp;gt;(-15 mood)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Rings===&lt;br /&gt;
Rings can be bought from Ashura's Treasury in the Trade Square of White Town. &lt;br /&gt;
Two can be equipped at a time.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Name !! Price !! Style&lt;br /&gt;
|-&lt;br /&gt;
| Elegant Ring || $3 || +1&lt;br /&gt;
|-&lt;br /&gt;
| Gemstone Ring || $5 || +2&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Piercings===&lt;br /&gt;
Piercings can be bought from the Steel Rose in the Necropolis and Ashura's Treasury in the Trade Square of White Town.&lt;br /&gt;
&lt;br /&gt;
They can be worn on various places once they have been pieced at the Steel Rose.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Name !! Worn on !! Price !! Style !! Exoticism !! Daily bonus !! Liked if !! Disliked if&lt;br /&gt;
|-&lt;br /&gt;
| Small Hoop || Ear&amp;lt;br /&amp;gt;Tongue&amp;lt;br /&amp;gt;Nipples&amp;lt;br /&amp;gt;Navel&amp;lt;br /&amp;gt;Clitoris || $3 || +1 || 0 || || ||&lt;br /&gt;
|-&lt;br /&gt;
| Gemstone Stud || Ear (clip-on)&amp;lt;br /&amp;gt;Navel&amp;lt;br /&amp;gt;Clitoris || $5 || +2 || +2 || || ||&lt;br /&gt;
|-&lt;br /&gt;
| Barbell || Tongue&amp;lt;br /&amp;gt;Nipples&amp;lt;br /&amp;gt;Navel&amp;lt;br /&amp;gt;Clitoris || $10 || +1 || +1 || +1 Arousal || ||&lt;br /&gt;
|-&lt;br /&gt;
| Nipple Chain || Nipples || $10 || 0 || +1 || +2 Arousal,&amp;lt;br /&amp;gt;+1 Taming exp || || Arousal = 0&amp;lt;br /&amp;gt;and not Masochist or Accustomed to Pain&amp;lt;br /&amp;gt;(-5 mood)&lt;br /&gt;
|-&lt;br /&gt;
| Thick Steel Ring || Ear&amp;lt;br /&amp;gt;Tongue&amp;lt;br /&amp;gt;Nipples&amp;lt;br /&amp;gt;Navel&amp;lt;br /&amp;gt;Clitoris || $30 || -1 || +2 || || || always disliked&amp;lt;br /&amp;gt;(no actual mood penalty)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Weapons and Armor ==&lt;br /&gt;
Weapons and armor can be bought at Manhunter's Armory in the Trade Square of White Town.&lt;br /&gt;
&lt;br /&gt;
See: [[Jack-o-nine/Gameplay/Combat#Weapon_Types_and_abilities|Combat]] for more details&lt;br /&gt;
=== Secondary ===&lt;br /&gt;
* Dagger  (10$)&lt;br /&gt;
* Stiletto (10$)&lt;br /&gt;
* Brass Knuckles (10$)&lt;br /&gt;
* Lash (10$)&lt;br /&gt;
* Stunner (10$)&lt;br /&gt;
* Butcher's Cleaver (20$)&lt;br /&gt;
=== One-handed ===&lt;br /&gt;
* Whip (50$)&lt;br /&gt;
* Épée (50$)&lt;br /&gt;
* Rapier (50$)&lt;br /&gt;
* Koncerz (50$)&lt;br /&gt;
* Gladius (50$)&lt;br /&gt;
* Bastard Sword (100$)&lt;br /&gt;
* Machete (50$)&lt;br /&gt;
* Katana (100$)&lt;br /&gt;
* Baton (25$)&lt;br /&gt;
* Trident ($100)&lt;br /&gt;
* Mace ($100)&lt;br /&gt;
=== Two-handed ===&lt;br /&gt;
* Flamberge (200$)&lt;br /&gt;
* Naginata (200$)&lt;br /&gt;
* Morningstar (200$)&lt;br /&gt;
* Greataxe (150$)&lt;br /&gt;
* Baseball Bat (100$)&lt;br /&gt;
* Cattle prod (150$)&lt;br /&gt;
===Armor===&lt;br /&gt;
* Aramid Suit (100$)&lt;br /&gt;
* Leather Armor (400$)&lt;br /&gt;
* Elven Chainmail (250$)&lt;br /&gt;
* Yatserin Mail (300$)&lt;br /&gt;
* Combined Armor (800$)&lt;br /&gt;
* Gothic Plate (1000$)&lt;br /&gt;
&lt;br /&gt;
== Drugs ==&lt;br /&gt;
* Elysian datura x5 (10$)  Mood bonus, slowly drain's slave intellect, and master charisma if over consumed. &lt;br /&gt;
* Kamrian resin x5 (10$) - Restores 1 energy per day, takes a while to get addicted&lt;br /&gt;
* Faeries pollen x5 (10$) - Restores full energy once per day (V 2.2.3 - adds 5 energy once per day) Can quickly lead to addiction.&lt;br /&gt;
* Essence of oblivion x5 (10$) - Improves mood. Can quickly lead to addiction.&lt;br /&gt;
&lt;br /&gt;
Also, see [[Jack-o-nine/Gameplay/Alchemy|Alchemy]].&lt;br /&gt;
&lt;br /&gt;
==Fetish Equipment==&lt;br /&gt;
These are bought from the [[Jack-o-nine/Gameplay/Locations/Necropolis#Steel_Rose|&amp;quot;Steel Rose&amp;quot;]] in the Necropolis under &amp;quot;Fetish-paraphernalia&amp;quot;. They're used as tools to enforce rules that a disobedient slave would otherwise disobey, or unlocks some bondage punishments and the vaginal vibes rule.&lt;br /&gt;
* Vaginal beads - allows Vaginal vibe&lt;br /&gt;
* Anal pear - Deny toileting, slave won't clean themselves at the end of day without you explicitly telling them to&lt;br /&gt;
* Reliable gag - Force silence&lt;br /&gt;
* Bondage suit - unlocks punishment options&lt;br /&gt;
* Urinal rack - Behave: urinal&lt;br /&gt;
* Toilet seat - Behave: toilet&lt;br /&gt;
&lt;br /&gt;
Also of note is the Pet Suit to enforce Behave: pet&lt;br /&gt;
&lt;br /&gt;
==Gifts==&lt;br /&gt;
These items are given via the rewards menu, and give girls a small, but permanent bonus. Unfortunately, there is currently no way to see which girl has which gift, so remember your gifts well.&lt;br /&gt;
&lt;br /&gt;
*Warm Plaid - reduces despair slightly every night.&lt;br /&gt;
&lt;br /&gt;
*Plush toy - Your slave will use this as a soft pillow, giving a slight energy bonus when sleeping on a bedroll.&lt;br /&gt;
&lt;br /&gt;
*Perfume - gives a charm bonus (does not stack with spa option)&lt;br /&gt;
&lt;br /&gt;
*Mini pony - gives a permanent mood bonus.&lt;/div&gt;</summary>
		<author><name>Normandy66</name></author>	</entry>

	<entry>
		<id>http://wiki.anime-sharing.com/hgames/index.php?title=Jack-o-nine/Gameplay/Items&amp;diff=36986</id>
		<title>Jack-o-nine/Gameplay/Items</title>
		<link rel="alternate" type="text/html" href="http://wiki.anime-sharing.com/hgames/index.php?title=Jack-o-nine/Gameplay/Items&amp;diff=36986"/>
				<updated>2022-11-03T19:15:00Z</updated>
		
		<summary type="html">&lt;p&gt;Normandy66: /* Women's Clothing &amp;amp; Apparel */ A long overdue update to version 2.2.3. Information sourced from code analysis.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Jack-o-nine}}&lt;br /&gt;
== Food ==&lt;br /&gt;
Used for cooking food. Cooking quality depends on food variety and skill and good food causes a good mood.&lt;br /&gt;
Food quality lower than your strength will slowly drain strength, while meals above your strength will slowly raise it. Assistant can take care of grocery shopping so you don't have to. &lt;br /&gt;
&lt;br /&gt;
*Fresh Eggs x5 (30$) - Sold at butcher shop&lt;br /&gt;
*Fresh Milk x5 (30$) - Sold at butcher shop&lt;br /&gt;
*Double Cream x5 (30$) - Sold at butcher shop&lt;br /&gt;
*Mature Cheese x5 (30$) - Sold at butcher shop&lt;br /&gt;
*Fresh vegetables x5 (10$) - Sold at butcher shop&lt;br /&gt;
*Cereals and flour x5 (10$) - Sold at butcher shop&lt;br /&gt;
*Herbs and Spices x5 (10$) - Sold at butcher shop&lt;br /&gt;
*Strong Alcohol x5 (10$) - Sold at butcher shop, Also used as [[Jack-o-nine/Gameplay/Alchemy|Alchemical base]]&lt;br /&gt;
*Greasy mince x5 (7$) - Sold at butcher shop or by butchering slaves&lt;br /&gt;
*Tender fillet x5 (20$) - Sold at butcher shop or by butchering slaves&lt;br /&gt;
*Virgin Meat - Gained by butchering slaves&lt;br /&gt;
&lt;br /&gt;
== Men's clothing ==&lt;br /&gt;
&lt;br /&gt;
All except the Worn Clothes are sold at the Boutique of Servilia Quint in the Trade Square of White Town. Most of these have some positive effect, but some of them are uncomfortable and will make the PC unhappy.&amp;lt;br /&amp;gt;&lt;br /&gt;
If you have some money to spare, it's worth buying a variety of these to wear to increase your skills, which allows you to train slaves to one rank passed your natural abilities, and further training yourself in them. If you don't need the skill boost, Fashionable Attire is a good choice for the allure.&lt;br /&gt;
As of 2.2.3, you no longer need to wear the items to get the training bonuses, but you might still want to swap your outfit for combat, healing injured slaves, or casting spells.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* '''Worn Clothes''' ($0) - You start with these. Penalty to Allure and Mood. They are &amp;quot;worn&amp;quot; in the sense of threadbare and scruffy rather then &amp;quot;being worn&amp;quot;. &lt;br /&gt;
* '''Formal Suit''' (40$) - Raises Artistry. Allows vulgar players to train in etiquette, dance, music and singing. &lt;br /&gt;
* '''Medical gown''' (40$) - Raises Medic skill. Lets the player train nurses to a higher level and improves the use of stimulants and the like.&lt;br /&gt;
* '''Wizard Robes''' (40$) - Raises Magic skill. Player can better train enchantresses, cast spells and brew potions.&lt;br /&gt;
* '''Housecoat''' (25$) - &amp;quot;Soft and comfortable housecoat. Just what you need to relax&amp;quot;. Increases Slaver mood, but decreases Allure and Aura.&lt;br /&gt;
* '''Fashionable Attire''' (100$) - Raises Allure which helps with obedience and selling slaves. No effect on mood.&lt;br /&gt;
* '''Aketon''' (40$) - Raises Fighter skill. Useful when patrolling the fogs, training gladiatrices or dealing with rebellious slaves.&lt;br /&gt;
* '''Livery''' (40$) - Raises Stewardship. Useful when teaching Maid and Cook and Secretary skills.&lt;br /&gt;
* '''Noble Regalia''' (200$) - Raises Allure and Aura which helps with obedience and selling slaves, but is uncomfortable, lowering slaver's mood.&lt;br /&gt;
&lt;br /&gt;
== Women's Clothing &amp;amp; Apparel ==&lt;br /&gt;
&lt;br /&gt;
Clothing and jewelry can give a variety of bonuses. BDSM and fetish gear are sold in the Steel Rose in the Necropolis. Other clothes are sold at the Boutique of Servilia Quint in the Trade Square of White town. Jewelry and accessories are sold next door at Ashura's Treasury. Some jewelry requires piercing, which are done at the Steel Rose.&lt;br /&gt;
&lt;br /&gt;
Mood bonuses and penalties from clothing do stack, but do not accumulate over time (each effect is applied on top of the slave's base mood only as long as it is worn).&lt;br /&gt;
&lt;br /&gt;
Some liked clothing gives a positive moodlet instead, which is worth one mood level (+10) but is only applied once.&lt;br /&gt;
&lt;br /&gt;
===Clothes===&lt;br /&gt;
&lt;br /&gt;
Anal Tail can be bought at the Steel Rose in the Necropolis. All other clothing can be bought at the Boutique of Servilia Quint in the Trade Square of White Town.&lt;br /&gt;
&lt;br /&gt;
Slaves will dislike wearing revealing outfits for two reasons:&lt;br /&gt;
* They are feeling rebellious (meaning that their Psy (mental state) is either Arrogant, Hateful, Hysteric, or Resistant).&amp;lt;br /&amp;gt;In this case they will suffer a mood penalty of -3 * Pride (where &amp;quot;Unashamed&amp;quot; = 0 and &amp;quot;Arrogant&amp;quot; = 5).&lt;br /&gt;
* They have the Shy trait and are not feeling Horny.&amp;lt;br /&amp;gt;In this case they will suffer a flat -10 mood penalty (one whole level).&lt;br /&gt;
Both conditions may be true at the same time, in which case both penalties apply.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Name !! Price !! Style !! Exoticism !! Revealing !! Learning bonus !! Daily bonus !! Liked if !! Disliked if&lt;br /&gt;
|-&lt;br /&gt;
| Naked || $0 || 0 || 0 || Yes || All sexual skills (+1),&amp;lt;br/&amp;gt;Endurance (+1) || +1 Taming exp || || not Exhibitionist (trait)&amp;lt;br/&amp;gt;and Exhibitionism (skill) &amp;lt; Nature&amp;lt;br/&amp;gt;and Cow (skill) &amp;lt; 3 (&amp;quot;B+&amp;quot;)&lt;br /&gt;
|-&lt;br /&gt;
| Frilly Apron || $5 || 0 || 0 || Yes || Cooking (+2) || || Gourmet (affinity for Cooking skill)&amp;lt;br /&amp;gt;(positive moodlet) || dislikes revealing outfits&lt;br /&gt;
|-&lt;br /&gt;
| Maid Outfit || $5 || +1 || 0 || Yes || Maid (+2) || || Expert Maid (affinity for Maid skill)&amp;lt;br /&amp;gt;(positive moodlet) || dislikes revealing outfits&lt;br /&gt;
|-&lt;br /&gt;
| Nurse Outfit || $5 || 0 || 0 || No || Nurse (+2) || || Expert Nurse (affinity for Nurse skill)&amp;lt;br /&amp;gt;(positive moodlet) ||&lt;br /&gt;
|-&lt;br /&gt;
| Athletic Leotard || $5 || 0 || 0 || Yes || Endurance (+2),&amp;lt;br/&amp;gt;Dance (+2) || || Sportive (affinity for Endurance)&amp;lt;br /&amp;gt;(positive moodlet) || dislikes revealing outfits&lt;br /&gt;
|-&lt;br /&gt;
| Chainmail Bikini || $5 || 0 || +1 || Yes || Endurance (+1),&amp;lt;br/&amp;gt;Gladiatrix (+3) || || Gladiatrix (affinity for Gladiatrix skill)&amp;lt;br /&amp;gt;(positive moodlet) || dislikes revealing outfits&lt;br /&gt;
|-&lt;br /&gt;
| Sorceress Robes || $5 || -1 || +2 || No || Witchcraft (+3),&amp;lt;br/&amp;gt;Alchemy (+2) || || Enchantress (affinity for Witchcraft skill)&amp;lt;br/&amp;gt;or Pride &amp;gt;= 3 (&amp;quot;Proud&amp;quot;)&amp;lt;br /&amp;gt;(positive moodlet) ||&lt;br /&gt;
|-&lt;br /&gt;
| Light Sundress || $5 || +1 || 0 || No || || || always liked&amp;lt;br /&amp;gt;(positive moodlet) ||&lt;br /&gt;
|-&lt;br /&gt;
| Lace Underwear || $5 || +1 || 0 || Yes || All sexual skills (+2) || +1 Arousal (if Devotion &amp;gt;= 1 (&amp;quot;Wavering&amp;quot;) and Master Allure &amp;gt;= 3 (&amp;quot;Charming&amp;quot;)) || || dislikes revealing outfits&lt;br /&gt;
|-&lt;br /&gt;
| School Uniform || $10 || +1 || 0 || No || Secretary (+2),&amp;lt;br/&amp;gt;All academy lessons (+2) || || Secretary (affinity for Secretary skill)&amp;lt;br /&amp;gt;(positive moodlet) ||&lt;br /&gt;
|-&lt;br /&gt;
| Gown || $10 || +2 || 0 || No || || || ||&lt;br /&gt;
|-&lt;br /&gt;
| Latex Dress || $20 || +2 || 0 || Yes || All sexual skills (+3) || || || dislikes revealing outfits&lt;br /&gt;
|-&lt;br /&gt;
| Kimono Yukata || $20 || 0 || 0 || No || Elocution (+3) || || Secretary (affinity for Secretary skill)&amp;lt;br/&amp;gt;''(may be a bug, should probably have been Orator/Elocution affinity)''&amp;lt;br /&amp;gt;(positive moodlet) ||&lt;br /&gt;
|-&lt;br /&gt;
| Exotic Outfit || $25 || +2 || +3 || Yes || Dancing (+3),&amp;lt;br/&amp;gt;All sexual skills (+1) || || Ballerina/Exotic Dancer (affinity for Dancing skill)&amp;lt;br /&amp;gt;(positive moodlet) || dislikes revealing outfits&lt;br /&gt;
|-&lt;br /&gt;
| Leather Corset || $50 || +2 || 0 || Yes || All sexual skills (+4) || +2 Arousal (if Devotion &amp;gt;= 1 (&amp;quot;Wavering&amp;quot;) and Master Allure &amp;gt;= 3 (&amp;quot;Charming&amp;quot;)) || || dislikes revealing outfits&lt;br /&gt;
|-&lt;br /&gt;
| Gorgeous Dress || $50 || +3 || 0 || No || || || || always disliked&amp;lt;br/&amp;gt;(-5 mood decrease)&lt;br /&gt;
|-&lt;br /&gt;
| Wedding Dress || $100 || +3 || 0 || No || All sexual skills (+Devotion) || +1 Arousal (if Devotion &amp;gt;= 1 (&amp;quot;Wavering&amp;quot;) and Master Allure &amp;gt;= 3 (&amp;quot;Charming&amp;quot;)) || not feeling rebellious and Pride &amp;lt;= 2 (&amp;quot;Aloof&amp;quot;)&amp;lt;br /&amp;gt;(positive moodlet);&amp;lt;br/&amp;gt;additional +5 mood bonus earned if Devotion &amp;gt;= 1 (&amp;quot;Wavering&amp;quot;) and Master Allure &amp;gt;= 3 (&amp;quot;Charming&amp;quot;) ||&lt;br /&gt;
|-&lt;br /&gt;
| Anal Tail || $10 || -2 || 0 || N/A || Pet (+2),&amp;lt;br/&amp;gt;Pony (+1) || +2 Arousal,&amp;lt;br/&amp;gt;-1 Pride exp || never, but +5 mood bonus if Pet Prodigy (affinity for Pet skill) or Brony (affinity for Pony skill) || not Pet Prodigy (affinity for Pet skill) or Brony (affinity for Pony skill)&amp;lt;br/&amp;gt;and fewer than 7 races won&amp;lt;br/&amp;gt;and not Horny;&amp;lt;br/&amp;gt;(-5 mood penalty per level of Pride)&lt;br /&gt;
|-&lt;br /&gt;
| Cow Gear || $25 || -2 || 0 || N/A || Cow (+2) || -1 Pride exp,&amp;lt;br /&amp;gt;-1 Intellect exp (won't reduce below 2 (&amp;quot;Dimwitted&amp;quot;)) || Indolent (affinity for Cow skill) || not Indolent&amp;lt;br/&amp;gt;and Cow (skill) &amp;lt; 3 (&amp;quot;B+&amp;quot;)&amp;lt;br/&amp;gt;and Pet (skill) &amp;lt; 3 (&amp;quot;B+&amp;quot;);&amp;lt;br/&amp;gt;(-5 mood)&lt;br /&gt;
|-&lt;br /&gt;
| Petsuit || $25 || -2 || +1 || N/A || Pet (+3),&amp;lt;br/&amp;gt;All other skills (-10) || +3 Taming exp,&amp;lt;br/&amp;gt;-1 Pride exp,&amp;lt;br /&amp;gt;-1 Nature exp (if not Loves Helplessness) || Loves Helplessness&amp;lt;br /&amp;gt;(+10 mood) || not Loves Helplessness&amp;lt;br/&amp;gt;(-20 mood if Claustrophobia, no penalty if Inured to Helplessness, -10 mood otherwise)&lt;br /&gt;
|-&lt;br /&gt;
| Deprivation Suit || $50 || -4 || +2 || N/A || All skills (-10) || +4 Taming exp,&amp;lt;br /&amp;gt;-1 Temperament exp (if not Loves Helplessness) || Loves Helplessness&amp;lt;br /&amp;gt;(+10 mood) || not Loves Helplessness&amp;lt;br/&amp;gt;(-30 mood if Claustrophobia, -10 mood if Inured to Helplessness, -20 mood otherwise)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Headgear===&lt;br /&gt;
&lt;br /&gt;
Crown of Thorns and Plumed Bridle can be bought at the Steel Rose in the Necropolis. All other headgear can be bought at Ashura's Treasury in the Trade Square of White Town.&lt;br /&gt;
&lt;br /&gt;
Headwear may count as a hairstyle, in which case it gives the same style bonus as a recent haircut.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Name !! Price !! Style !! Exoticism !! Hairstyle !! Learning bonus !! Daily bonus !! Liked if !! Disliked if&lt;br /&gt;
|-&lt;br /&gt;
| Headband || $3 || 0 || 0 || Yes || Cooking (+1) || || ||&lt;br /&gt;
|-&lt;br /&gt;
| Hijab || $3 || -1 || 0 || No || Maid (+1),&amp;lt;br /&amp;gt;Cooking (+1) || || ||&lt;br /&gt;
|-&lt;br /&gt;
| Crown of Thorns || $5 || -2 || 0 || No || || +2 Taming exp || Masochist&amp;lt;br /&amp;gt;(+10 mood) || not Masochist&amp;lt;br /&amp;gt;(-10 mood)&lt;br /&gt;
|-&lt;br /&gt;
| Ornamented Diadem || $10 || 0 || 0 || No || || || Sybarite (passion for luxury)&amp;lt;br /&amp;gt;(+5 mood) ||&lt;br /&gt;
|-&lt;br /&gt;
| Hairnet || $10 || +2 || 0 || Yes || || || ||&lt;br /&gt;
|-&lt;br /&gt;
| Stylish Glasses || $10 || +1 || 0 || No || Secretary (+1) || || Secretary (affinity for Secretary skill) ||&lt;br /&gt;
|-&lt;br /&gt;
| Cat Ears || $10 || -1 || +1 || No || Pet (+1) || || Pet Prodigy (affinity for Pet skill) ||&lt;br /&gt;
|-&lt;br /&gt;
| Precious Tiara || $20 || +3 || +1 || No || || || Sybarite (passion for luxury)&amp;lt;br /&amp;gt;(+5 mood) ||&lt;br /&gt;
|-&lt;br /&gt;
| Exotic Wig || $20 || +1 || +2 || Yes || || || ||&lt;br /&gt;
|-&lt;br /&gt;
| Plumed Bridle || $10 || +1 || 0 || No || Pony (+3) || +3 Taming exp,&amp;lt;br /&amp;gt;-1 Pride exp || Brony (affinity for Pony skill)&amp;lt;br /&amp;gt;(+5 mood) || not Brony&amp;lt;br /&amp;gt;and fewer than 4 races won&amp;lt;br /&amp;gt;(-20 mood)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Neck===&lt;br /&gt;
Collars can help retrieve slaves that run away. Requires slave to be branded.&lt;br /&gt;
&lt;br /&gt;
Necklaces and ornamented collar can be bought at Ashura's Treasury in the Trade Square of White Town. Other collars can be bought at the Steel Rose in the Necropolis.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Name !! Price !! Style !! Exoticism !! Prevents escape !! Learning bonus !! Daily bonus !! Liked if !! Disliked if&lt;br /&gt;
|-&lt;br /&gt;
| Chain with Pendant || $5 || +1 || 0 || No || || || ||&lt;br /&gt;
|-&lt;br /&gt;
| Gemstone necklace || $10 || +2 || 0 || No || || || ||&lt;br /&gt;
|-&lt;br /&gt;
| Leather collar || $3 || 0 || 0 || Yes || Pet (+1) || +1 Taming exp || ||&lt;br /&gt;
|-&lt;br /&gt;
| Steel collar || $10 || 0 || 0 || Yes || || -1 Pride exp,&amp;lt;br /&amp;gt;+2 Taming exp || || always disliked&amp;lt;br /&amp;gt;(-10 mood)&lt;br /&gt;
|-&lt;br /&gt;
| Spiked collar || $10 || 0 || 0 || Yes || Gladiatrix (+1) || +1 Taming exp,&amp;lt;br /&amp;gt;-1 Empathy exp || Gladiatrix (skill) &amp;gt;= 3 (&amp;quot;B+&amp;quot;)&amp;lt;br /&amp;gt;and Nature &amp;gt;= 3 (&amp;quot;Independent&amp;quot;)&amp;lt;br /&amp;gt;and Temperament &amp;gt;= 3 (&amp;quot;Reactive&amp;quot;) || otherwise&amp;lt;br /&amp;gt;(-10 mod)&lt;br /&gt;
|-&lt;br /&gt;
| Ornamented collar || $20 || +2 || +2 || Yes || || +1 Taming exp || Sybarite (passion for luxury)&amp;lt;br /&amp;gt;(+5 mood)&lt;br /&gt;
|-&lt;br /&gt;
| Collar and leash || $5 || -1 || 0 || No || Pet (+2) ||  || Pet (skill) &amp;gt;= 3 (&amp;quot;B+&amp;quot;)&amp;lt;br /&amp;gt;and (Nature &amp;lt;= 2 (&amp;quot;Uncertain&amp;quot;) or Devotion &amp;gt;= 2 (&amp;quot;Dutiful&amp;quot;))&amp;lt;br /&amp;gt;(+5 mood) ||&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Hands===&lt;br /&gt;
Leather Shackles and Pony Harness can be bought at the Steel Rose in the Necropolis. All other gloves can be bought at the Boutique of Servilia Quint in the Trade Square of White Town.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Name !! Price !! Style !! Exoticism !! Learning bonus || Daily bonus !! Liked if !! Disliked if&lt;br /&gt;
|-&lt;br /&gt;
| Rubber Gloves || $5 || -2 || 0 || Nurse (+1)c&amp;lt;br /&amp;gt;Maid (+1) || || ||&lt;br /&gt;
|-&lt;br /&gt;
| Lace Gloves || $5 || +2 || 0 || || || ||&lt;br /&gt;
|-&lt;br /&gt;
| Leather Gloves || $5 || +1 || 0 || Gladiatrix (+1),&amp;lt;br /&amp;gt;Alchemy (+1) || || ||&lt;br /&gt;
|-&lt;br /&gt;
| Carbon Fiber Gloves || $10 || -1 || 0 || Gladiatrix (+2) || || ||&lt;br /&gt;
|-&lt;br /&gt;
| Fluffy Paws || $5 || -1 || 0 || Pet (+1),&amp;lt;br /&amp;gt;All other skills (-10)|| || Pet Prodigy&amp;lt;br /&amp;gt;(positive moodlet) ||&lt;br /&gt;
|-&lt;br /&gt;
| Leather Shackles || $5 || -1 || 0 || All sexual skills (+1)|| +1 Arousal (if Loves Helplessness and Master Allure &amp;gt;= 3 (&amp;quot;Charming&amp;quot;)),&amp;lt;br /&amp;gt;-2 Arousal (if Claustrophobic) || Loves Helplessness&amp;lt;br /&amp;gt;(+5 mood) || not Loves Helplessness&amp;lt;br /&amp;gt;(-20 mood if Claustrophobic, -5 otherwise)&lt;br /&gt;
|-&lt;br /&gt;
| Pony Harness || $10 || -2 || 0 || Pony (+4) || +3 Taming exp || Loves Helplessness (+10 mood)&amp;lt;br /&amp;gt;Brony (+10 mood)&amp;lt;br /&amp;gt;''effects stack'' || Shy and not Horny (-10 mood)&amp;lt;br /&amp;gt;Claustrophobic (-10 mood)&amp;lt;br /&amp;gt;Not Brony or Inured to Helplessness and fewer than 4 races won (-20 mood)&amp;lt;br /&amp;gt;''effects stack''&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Feet===&lt;br /&gt;
Hooved Boots and Leather Shackles can be bought at the Steel Rose in the Necropolis. All other shoes can be bought at the Boutique of Servilia Quint in the Trade Square of White Town.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Name !! Price !! Style !! Exoticism || Learning bonus || Daily bonus !! Liked if !! Disliked if&lt;br /&gt;
|-&lt;br /&gt;
| Tabi Socks || $5 || 0 || +1 || Gladiatrix (+2),&amp;lt;br /&amp;gt;Dancing (+1) || || Gladiatrix (skill) &amp;gt;= 3 (&amp;quot;B+&amp;quot;) or Gladiatrix (affinity for Gladiatrix skill)&amp;lt;br /&amp;gt;(positive moodlet) ||&lt;br /&gt;
|-&lt;br /&gt;
| Soft Slippers || $5 || -1 || -1 || || || always liked&amp;lt;br /&amp;gt;(positive moodlet) ||&lt;br /&gt;
|-&lt;br /&gt;
| Pointes || $5 || 0 || 0 || Dancing (+2) || || Dancing (skil) &amp;gt;= 3 (&amp;quot;B+&amp;quot;) or Exotic Dancer/Ballerina (affinity for Dancing skill)&amp;lt;br /&amp;gt;(positive moodlet) ||&lt;br /&gt;
|-&lt;br /&gt;
| Sneakers || $5 || -1 || -1 || Endurance (+3),&amp;lt;br /&amp;gt;Gladiatrix (+1),&amp;lt;br /&amp;gt;Dancing +1 || || Sporty&amp;lt;br /&amp;gt;(positive moodlet) ||&lt;br /&gt;
|-&lt;br /&gt;
| Heels || $5 || +2 || 0 || || +1 Endurance exp (if Endurance &amp;gt;= 2 (&amp;quot;Weakened&amp;quot;)) || || Endurance &amp;lt;= 2 (&amp;quot;Weakened&amp;quot;)&amp;lt;br /&amp;gt;(-30 if Dying, -20 if Feeble, -10 if Weakened)&lt;br /&gt;
|-&lt;br /&gt;
| High Boots || $20 || +2 || 0 || All sexual skills (+2) || +1 Temperament exp (if Temperament &amp;gt;= 3 (&amp;quot;Reactive&amp;quot;)),&amp;lt;br /&amp;gt;+1 Endurance exp (if Endurance &amp;gt;= 2 (&amp;quot;Weakened&amp;quot;)) || || Endurance &amp;lt;= 2 (&amp;quot;Weakened&amp;quot;)&amp;lt;br /&amp;gt;(-30 if Dying, -20 if Feeble, -10 if Weakened)&lt;br /&gt;
|-&lt;br /&gt;
| Leather Shackles || $5 || -1 || 0 || All sexual skills (+1)|| +1 Arousal (if Loves Helplessness and Master Allure &amp;gt;= 3 (&amp;quot;Charming&amp;quot;)),&amp;lt;br /&amp;gt;-2 Arousal (if Claustrophobic) || Loves Helplessness&amp;lt;br /&amp;gt;(+5 mood) || not Loves Helplessness&amp;lt;br /&amp;gt;(-20 mood if Claustrophobic, -5 otherwise)&lt;br /&gt;
|-&lt;br /&gt;
| Hooved Boots || $25 || +1 || 0 || Pony (+5) || +1 Temperament exp (if Temperament &amp;gt;= 3 (&amp;quot;Reactive&amp;quot;)) || || not Brony&amp;lt;br /&amp;gt;and fewer than 4 races won&amp;lt;br /&amp;gt;(-15 mood)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Rings===&lt;br /&gt;
Rings can be bought from Ashura's Treasury in the Trade Square of White Town. &lt;br /&gt;
Two can be equipped at a time.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Name !! Price !! Style&lt;br /&gt;
|-&lt;br /&gt;
| Elegant Ring || $3 || +1&lt;br /&gt;
|-&lt;br /&gt;
| Gemstone Ring || $5 || +2&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Piercings===&lt;br /&gt;
Piercings can be bought from the Steel Rose in the Necropolis and Ashura's Treasury in the Trade Square of White Town.&lt;br /&gt;
&lt;br /&gt;
They can be worn on various places once they have been pieced at the Steel Rose.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Name !! Worn on !! Price !! Style !! Exoticism !! Daily bonus !! Liked if !! Disliked if&lt;br /&gt;
|-&lt;br /&gt;
| Small Hoop || Ear&amp;lt;br /&amp;gt;Tongue&amp;lt;br /&amp;gt;Nipples&amp;lt;br /&amp;gt;Navel&amp;lt;br /&amp;gt;Clitoris || $3 || +1 || 0 || || ||&lt;br /&gt;
|-&lt;br /&gt;
| Gemstone Stud || Ear (clip-on)&amp;lt;br /&amp;gt;Navel&amp;lt;br /&amp;gt;Clitoris || $5 || +2 || +2 || || ||&lt;br /&gt;
|-&lt;br /&gt;
| Barbell || Tongue&amp;lt;br /&amp;gt;Nipples&amp;lt;br /&amp;gt;Navel&amp;lt;br /&amp;gt;Clitoris || $10 || +1 || +1 || +1 Arousal || ||&lt;br /&gt;
|-&lt;br /&gt;
| Nipple Chain || Nipples || $10 || 0 || +1 || +2 Arousal,&amp;lt;br /&amp;gt;+1 Taming exp || || Arousal = 0&amp;lt;br /&amp;gt;and not Masochist or Accustomed to Pain&amp;lt;br /&amp;gt;(-5 mood)&lt;br /&gt;
|-&lt;br /&gt;
| Thick Steel Ring || Ear&amp;lt;br /&amp;gt;Tongue&amp;lt;br /&amp;gt;Nipples&amp;lt;br /&amp;gt;Navel&amp;lt;br /&amp;gt;Clitoris || $30 || -1 || +2 || || || always disliked&amp;lt;br /&amp;gt;(no actual mood penalty)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Weapons and Armor ==&lt;br /&gt;
Weapons and armor can be bought at Manhunter's Armory in the Trade Square of White Town.&lt;br /&gt;
&lt;br /&gt;
See: [[Jack-o-nine/Gameplay/Combat#Weapon_Types_and_abilities|Combat]] for more details&lt;br /&gt;
=== Secondary ===&lt;br /&gt;
* Dagger  (10$)&lt;br /&gt;
* Stiletto (10$)&lt;br /&gt;
* Brass Knuckles (10$)&lt;br /&gt;
* Lash (10$)&lt;br /&gt;
* Stunner (10$)&lt;br /&gt;
* Butcher's Cleaver (20$)&lt;br /&gt;
=== One-handed ===&lt;br /&gt;
* Whip (50$)&lt;br /&gt;
* Épée (50$)&lt;br /&gt;
* Rapier (50$)&lt;br /&gt;
* Koncerz (50$)&lt;br /&gt;
* Gladius (50$)&lt;br /&gt;
* Bastard Sword (100$)&lt;br /&gt;
* Machete (50$)&lt;br /&gt;
* Katana (100$)&lt;br /&gt;
* Baton (25$)&lt;br /&gt;
* Trident ($100)&lt;br /&gt;
* Mace ($100)&lt;br /&gt;
=== Two-handed ===&lt;br /&gt;
* Flamberge (200$)&lt;br /&gt;
* Naginata (200$)&lt;br /&gt;
* Morningstar (200$)&lt;br /&gt;
* Greataxe (150$)&lt;br /&gt;
* Baseball Bat (100$)&lt;br /&gt;
* Cattle prod (150$)&lt;br /&gt;
===Armor===&lt;br /&gt;
* Aramid Suit (100$)&lt;br /&gt;
* Leather Armor (400$)&lt;br /&gt;
* Elven Chainmail (250$)&lt;br /&gt;
* Yatserin Mail (300$)&lt;br /&gt;
* Combined Armor (800$)&lt;br /&gt;
* Gothic Plate (1000$)&lt;br /&gt;
&lt;br /&gt;
== Drugs ==&lt;br /&gt;
* Elysian datura x5 (10$)  Mood bonus, slowly drain's slave intellect, and master charisma if over consumed. &lt;br /&gt;
* Kamrian resin x5 (10$) - Restores 1 energy per day, takes a while to get addicted&lt;br /&gt;
* Faeries pollen x5 (10$) - Restores full energy once per day (V 2.2.3 - adds 5 energy once per day) Can quickly lead to addiction.&lt;br /&gt;
* Essence of oblivion x5 (10$) - Improves mood. Can quickly lead to addiction.&lt;br /&gt;
&lt;br /&gt;
Also, see [[Jack-o-nine/Gameplay/Alchemy|Alchemy]].&lt;br /&gt;
&lt;br /&gt;
==Fetish Equipment==&lt;br /&gt;
These are bought from the [[Jack-o-nine/Gameplay/Locations/Necropolis#Steel_Rose|&amp;quot;Steel Rose&amp;quot;]] in the Necropolis under &amp;quot;Fetish-paraphernalia&amp;quot;. They're used as tools to enforce rules that a disobedient slave would otherwise disobey, or unlocks some bondage punishments and the vaginal vibes rule.&lt;br /&gt;
* Vaginal beads - allows Vaginal vibe&lt;br /&gt;
* Anal pear - Deny toileting, slave won't clean themselves at the end of day without you explicitly telling them to&lt;br /&gt;
* Reliable gag - Force silence&lt;br /&gt;
* Bondage suit - unlocks punishment options&lt;br /&gt;
* Urinal rack - Behave: urinal&lt;br /&gt;
* Toilet seat - Behave: toilet&lt;br /&gt;
&lt;br /&gt;
Also of note is the Pet Suit to enforce Behave: pet&lt;br /&gt;
&lt;br /&gt;
==Gifts==&lt;br /&gt;
These items are given via the rewards menu, and give girls a small, but permanent bonus. Unfortunately, there is currently no way to see which girl has which gift, so remember your gifts well.&lt;br /&gt;
&lt;br /&gt;
*Warm Plaid - reduces despair slightly every night.&lt;br /&gt;
&lt;br /&gt;
*Plush toy - Your slave will use this as a soft pillow, giving a slight energy bonus when sleeping on a bedroll.&lt;br /&gt;
&lt;br /&gt;
*Perfume - gives a charm bonus (does not stack with spa option)&lt;br /&gt;
&lt;br /&gt;
*Mini pony - gives a permanent mood bonus.&lt;/div&gt;</summary>
		<author><name>Normandy66</name></author>	</entry>

	<entry>
		<id>http://wiki.anime-sharing.com/hgames/index.php?title=Jack-o-nine/Gameplay/Slaves&amp;diff=34454</id>
		<title>Jack-o-nine/Gameplay/Slaves</title>
		<link rel="alternate" type="text/html" href="http://wiki.anime-sharing.com/hgames/index.php?title=Jack-o-nine/Gameplay/Slaves&amp;diff=34454"/>
				<updated>2020-07-25T15:59:39Z</updated>
		
		<summary type="html">&lt;p&gt;Normandy66: some clarifications for endurance training (based on code analysis fo v2.1)&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Jack-o-nine}}&lt;br /&gt;
==Acquiring Slaves==&lt;br /&gt;
===Slave Market===&lt;br /&gt;
::: The easiest way to get a slave is to head to the [[Jack-o-nine/Gameplay/Locations/White_Town#Slave_Market|Slave Market]] located in the Trade square of the White town. There you'll be able to bid for slaves.&lt;br /&gt;
===Contract work===&lt;br /&gt;
::: Head into the White town and enter [[Jack-o-nine/Gameplay/Locations/White_Town#The_Slavers_Guild|The slavers guild]]. There you'll be offered a girl and an objective (e.g. rank D nurse). They'll give you a small advance to cover some of the costs of training, and pay based on quality and swiftness. &lt;br /&gt;
&lt;br /&gt;
===Capture===&lt;br /&gt;
:::Pro:Free slave.&amp;lt;br /&amp;gt;&lt;br /&gt;
:::Con:Requires Combat&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
::: Not recommended, specially for new players. Head into the Border of the Fogs and then [[Jack-o-nine/Gameplay/Locations/Border_of_the_Fogs#Patrol_Border_of_Fogs|Patrol border of Fogs]]. You'll most likely encounter a battle and be offered a chance to join it. Should you succeed you'll capture a slave. There is a high chance the slave will be [[Jack-o-nine/Gameplay/Slaves#Pregnancy|pregnant]] with a [[jack-o-nine/Fiend|fiend]]&lt;br /&gt;
&lt;br /&gt;
::: Warning: You die if you fail. For more information See [[jack-o-nine/Gameplay/Combat|Combat]]&lt;br /&gt;
===Order a slave===&lt;br /&gt;
:::Pro:Customizeable slave.&amp;lt;br /&amp;gt;&lt;br /&gt;
:::Con:Expensive, Takes a long time to deliver.&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
::: Head into the White town and enter The slavers guild then Talk to [[Jack-o-nine/Gameplay/Locations/White_Town#The_Slavers_Guild|expert]] and Order slave selection. You get to choose how young you want her and many of her stats. Slaves with high stats take longer to be delivered and are more expensive. Prices vary between $400 and $1300.&lt;br /&gt;
===Smugglers===&lt;br /&gt;
:::Pro:somewhat Customizable. Immediate delivery.&amp;lt;br&amp;gt;&lt;br /&gt;
:::Con:extremely expensive, decreases your brand&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
::: Head into the Border of the Fogs and then the [[Jack-o-nine/Gameplay/Locations/Border_of_the_Fogs#Smugglers_Rendezvous|Smuggler's rendezvous]]. There you'll able to purchase a slave for  $2000, but you'll be able to choose between a mature, young or immature one. You'll always get a C rank slave.&lt;br /&gt;
&amp;lt;p style=&amp;quot;margin-left: 72px;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Jobs===&lt;br /&gt;
The maid - Maid&amp;lt;br/&amp;gt;&lt;br /&gt;
Assistant - Secretary&amp;lt;br/&amp;gt;&lt;br /&gt;
Gladiator - Gladiatrix&amp;lt;br/&amp;gt;&lt;br /&gt;
Enchantress - Alchemy&amp;lt;br/&amp;gt;&lt;br /&gt;
Actress - Dance , Sing or Musican&amp;lt;br/&amp;gt;&lt;br /&gt;
Concubine - Total sex skills above 9 . To increase the rank of concubine at the same time need to keep sex skills at ordinary skills.&lt;br /&gt;
&lt;br /&gt;
===Branding===&lt;br /&gt;
Before a slave can be sold anywhere other than the [[Jack-o-nine/Gameplay/Locations/White_Town#Slave_Market|Slave Market]] it must be branded.&lt;br /&gt;
&lt;br /&gt;
*There are 3 options to brand a slave&lt;br /&gt;
** Casting Adverto Servili, which requires a Magic Rank of A/Magister, costing $25.&lt;br /&gt;
**[[Jack-o-nine/Gameplay/Locations/Quarter_of_the_Outcasts#Uncle_Bo|Uncle Bo]] in the Quarter of the Outcasts will tattoo a brand for $10&lt;br /&gt;
**If you have a [[Jack-o-nine/Gameplay/Locations/Player_Housing|dungeon]] rented you can use a branding iron at no cost, but will hurt the slave and decrease mood&lt;br /&gt;
***To Hot-iron brand the slave, click on &amp;quot;No Brand&amp;quot; on the slave's anatomy page&lt;br /&gt;
&lt;br /&gt;
==Stats==&lt;br /&gt;
===Beauty===&lt;br /&gt;
Affects:&lt;br /&gt;
*maximum [[Jack-o-nine/Gameplay/Slaves#Ranks|rank]] of the slave (superseded by Fame)&lt;br /&gt;
Increased by:&lt;br /&gt;
*Neoplasty&lt;br /&gt;
Decreased by:&lt;br /&gt;
*[[Jack-o-nine/Gameplay/Slaves#Traits|Bruising ]]&lt;br /&gt;
*[[Jack-o-nine/Gameplay/Slaves#Traits|Scarring]]&lt;br /&gt;
&lt;br /&gt;
===Endurance===&lt;br /&gt;
Affects:&lt;br /&gt;
*Amount of [[Jack-o-nine/Gameplay/Energy|Energy]] gained overnight and the arousal.&lt;br /&gt;
Affected by:&lt;br /&gt;
*Living conditions (sleeping in a bed vs. sleeping on the floor)&lt;br /&gt;
Increased by:&lt;br /&gt;
*[[jack-o-nine/Diet|Supplements]] (+1/day (+2/day if Nutritionist), provided slaver's medic skill exceeds slave's endurance skill level)&lt;br /&gt;
*Martial arts&lt;br /&gt;
*Fitness training (+2 base)&lt;br /&gt;
*Dance lesson&lt;br /&gt;
*Pet training&lt;br /&gt;
*Pony training&lt;br /&gt;
*Harness training&lt;br /&gt;
*Enema training (+1)&lt;br /&gt;
*Entertain me: Acrobatics (+ [(1 + endurance level + dance level)/2])&lt;br /&gt;
*Clothes: Athletic Leotard and Sneakers (learn bonus of +1 per item)&lt;br /&gt;
Decreased by:&lt;br /&gt;
*Beatings&lt;br /&gt;
*Torture&lt;br /&gt;
*Reducing slave's energy below 0 (dropping to x red stars decreases endurance by x)&lt;br /&gt;
*Behave:Deny Toileting&lt;br /&gt;
*Behave:urinal&lt;br /&gt;
*Behave:toilet&lt;br /&gt;
*Scatology&lt;br /&gt;
*Augmentation surgery&lt;br /&gt;
*Pregnancy&lt;br /&gt;
*Disease&lt;br /&gt;
&lt;br /&gt;
===Empathy===&lt;br /&gt;
Affects:&lt;br /&gt;
*How much the slave will be affected by physical and psychological influences&lt;br /&gt;
Increased by:&lt;br /&gt;
*Force Silence&lt;br /&gt;
*Successfully suppressing an orgasm (Deny Orgasm rule)&lt;br /&gt;
*Vaginal vibe&lt;br /&gt;
*Dance lessons&lt;br /&gt;
*Entertain me: Concert, Acrobatics, Striptease, Erotic Show, Lesbian Show,&lt;br /&gt;
*Reward-&amp;gt;Free time:Garden of Gethsemane&lt;br /&gt;
*Reward-&amp;gt;Free time:Hot Springs&lt;br /&gt;
*Reward-&amp;gt;Free time:Golden Cage&lt;br /&gt;
*Reward:Sensual message&lt;br /&gt;
*Reward-&amp;gt;Sweet treat: Vesturian Ambrosia&lt;br /&gt;
Decreased by:&lt;br /&gt;
*Gladiatrix fights in the Colosseum (but not sparring)&lt;br /&gt;
*Mating with a horse, spider, or sea tentacle (but not at F rank)&lt;br /&gt;
*Beatings and torture&lt;br /&gt;
&lt;br /&gt;
===Temperament===&lt;br /&gt;
Affects:&lt;br /&gt;
*Arousal and likelyhood to obey orders&lt;br /&gt;
Increased by:&lt;br /&gt;
*Jack-HF 1.6.1+: All the performances (Acrobat, Concert, Striptease, Erotic Show, Lesbian Show, etc.), Train: Escort, Acting, Singing, Gladiatrix(?), Pet, Horse, Sparring practice, Going on dates (Beach, Theater, Restaurant), etc. Basically the activities that allow the slave to express herself.&lt;br /&gt;
*Reward-&amp;gt;Free time:&amp;quot;Golden cage&amp;quot;&lt;br /&gt;
*Winning a fight&lt;br /&gt;
*Winning a race&lt;br /&gt;
*Orgasm during active sex&lt;br /&gt;
&lt;br /&gt;
Decreased by:&lt;br /&gt;
*Behave: Force silence&lt;br /&gt;
*Behave: Pet&lt;br /&gt;
*Rape&lt;br /&gt;
*Blindfold during active sex&lt;br /&gt;
&lt;br /&gt;
===Intellect===&lt;br /&gt;
Affects:&lt;br /&gt;
* Speed of learning&lt;br /&gt;
* Quality of accounting&lt;br /&gt;
Increased by:&lt;br /&gt;
* Nurse training, Clerical work, Alchemy, Slave - Accountant (Jack HF: Enchanter training and Music training also)&lt;br /&gt;
Decreased by:&lt;br /&gt;
* Elysian Datura - very slowly, unless the random number generator hates you.&lt;br /&gt;
&amp;lt;p style=&amp;quot;margin-left: 72px;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Nature===&lt;br /&gt;
Affects:&lt;br /&gt;
*Value and obedience&lt;br /&gt;
Increased by:&lt;br /&gt;
*Reward-&amp;gt;Free time:&amp;quot;Golden cage&amp;quot;&lt;br /&gt;
*Victory at sparring match for slave&lt;br /&gt;
*Victory at put gladiatrix&lt;br /&gt;
*Matrial Arts&lt;br /&gt;
*Failure to [[jack-o-nine/Spells|Cast]] Domini Dictum&lt;br /&gt;
*Not following imposed rules&lt;br /&gt;
*Supervise Slave ([[Jack-o-nine/Gameplay/Assistant|Assistant]])&lt;br /&gt;
*Jack HF only: Gladiatrix training, Garden of Gethsemane, Ambrosia (has magical properties)&lt;br /&gt;
&lt;br /&gt;
Decreased by:&lt;br /&gt;
*[[jack-o-nine/Gameplay/Slaves#Mood|Depression/Despair]]&lt;br /&gt;
*Anal Tail&lt;br /&gt;
*Being in a cell&lt;br /&gt;
*Psychological Pressure&lt;br /&gt;
*Behave:pet&lt;br /&gt;
*Rape&lt;br /&gt;
&lt;br /&gt;
::: '''WARNING!'''&lt;br /&gt;
&lt;br /&gt;
::: At the lowest rank the slave is broken and her rating is set to F-. it is very hard to raise Nature so be careful.&lt;br /&gt;
&lt;br /&gt;
===Pride===&lt;br /&gt;
Pride is the only attribute that you are trying to lower.&lt;br /&gt;
&lt;br /&gt;
Affects:&lt;br /&gt;
*Obedience (including the chance of breaking the rules)&lt;br /&gt;
*Threshold for becoming broken&lt;br /&gt;
*Reduces chariot maneuvrability in races (if &amp;gt; 2)&lt;br /&gt;
*Increases mood penalty when eating leftovers&lt;br /&gt;
*Decreases mood when having to obey degrading rules, being renamed, ...&lt;br /&gt;
*How much spoil the slave gets when having less than 3 rules&lt;br /&gt;
*Reduces arousal&lt;br /&gt;
*Reduces masturbation (slave only masturbates if arousal &amp;gt; pride)&lt;br /&gt;
*Reduces fear induced by torture&lt;br /&gt;
Increased by:&lt;br /&gt;
*Not following degrading Rules, Sparring for Slave, Put Gladiatrix&lt;br /&gt;
*Tremendio if it fails of if slave fear is huge&lt;br /&gt;
*Failed threaten or put in place&lt;br /&gt;
Decreased by:&lt;br /&gt;
*Behave: Force silence (-2)&lt;br /&gt;
*Behave: Force humility&lt;br /&gt;
*Behave: Deny toileting (-master supremacy)&lt;br /&gt;
*Behave: Pet (-master supremacy)&lt;br /&gt;
*Behave: Alarm (-1)&lt;br /&gt;
*Behave: Vaginal vibe (-1)&lt;br /&gt;
*Behave: Urinal (-master supremacy*pride)&lt;br /&gt;
*Behave: Toilet (-master supremacy*pride)&lt;br /&gt;
*Rules that the slave wants to break (-3 per rule)&lt;br /&gt;
*Golden Shower&lt;br /&gt;
*Scatology&lt;br /&gt;
*Rape (double decrease for anal rape)&lt;br /&gt;
*Some sex actions : blowjob, humiliation, torture, enema, golden shower, cum in mouth or on body&lt;br /&gt;
*Enema training (-pride level)&lt;br /&gt;
*Humiliation training (humiliation skill +1)&lt;br /&gt;
*Deep throat training (deep throat skill +1)&lt;br /&gt;
*Rimming training (rimming skill +2)&lt;br /&gt;
*Anal sex training (-1)&lt;br /&gt;
*Self harm training (-1)&lt;br /&gt;
*Golden shower training (golden shower skill +1)&lt;br /&gt;
*Scat training (scat skill +4)&lt;br /&gt;
*Dressage training (-1)&lt;br /&gt;
*Shaming punishment: Naked walk&lt;br /&gt;
*Shaming punishment: Shameful podium&lt;br /&gt;
*Racing (-5 whatever the outcome)&lt;br /&gt;
*Garden of Gethsemane (-1)&lt;br /&gt;
*Wearing a leather steel, or dog collar, or anal tail, or hooved boots (-1)&lt;br /&gt;
*Wearing a pony harness (-2)&lt;br /&gt;
*Wearing a pony plume (-3)&lt;br /&gt;
*[[jack-o-nine/Gameplay/Slaves#Guilt|Punishment]]&lt;br /&gt;
&lt;br /&gt;
===Exoticism===&lt;br /&gt;
Can see the formula on the Anatomy page of the slave:&lt;br /&gt;
*Exoticism = natural exoticism + tattoos + piercings + clothes&lt;br /&gt;
Affects&lt;br /&gt;
*Evaluation&lt;br /&gt;
Increased by:&lt;br /&gt;
*Body modifications&lt;br /&gt;
*BDSM paraphernalia&lt;br /&gt;
*Animal paraphernalia&lt;br /&gt;
*Fetish paraphernalia&lt;br /&gt;
*Cat ears&lt;br /&gt;
*Exotic clothes&lt;br /&gt;
*Exotic wig&lt;br /&gt;
*Jewelry - gem earrings&lt;br /&gt;
*Ornamented Collar&lt;br /&gt;
*Tattoos (at Uncle Bo's: Start Tattoo-&amp;gt;Continue Tattoo-&amp;gt;Finish Tattoo has largest bonuses)&lt;br /&gt;
Decreased by:&lt;br /&gt;
*Absence of the aforementioned items&lt;br /&gt;
&lt;br /&gt;
===Physique===&lt;br /&gt;
Affect:&lt;br /&gt;
*Evaluation&lt;br /&gt;
For information on how to change Physique see:[[Jack-o-nine/Gameplay/Slaves/Diet|Diet]]&lt;br /&gt;
&lt;br /&gt;
=== Style===&lt;br /&gt;
Formula on anatomy page (anyone got the exact formula from the code?): &lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| Style = clothes + makeup + hair + makeup(2) + hygiene + grace   &lt;br /&gt;
|}&lt;br /&gt;
Grace is a trait found on a few slaves. Makeup is listed twice and they have different values:&lt;br /&gt;
*The first value seems to be facial makeup &lt;br /&gt;
**Improved by the &amp;quot;Visage and manicure&amp;quot; option at [[Jack-o-nine/Gameplay/Locations/White_Town#Salon_.22Elven_Laid.22|&amp;quot;Elven Laid&amp;quot; Salon]] increases it to B/Blue once applied but only lasts a day. It also increases the second value slightly.&lt;br /&gt;
**A more expensive, but permanent option is [[Jack-o-nine/Gameplay/Locations/Quarter_of_the_Outcasts#Uncle_Bo|Uncle Bo's]] offer of permanent makeup tattoos that set it at S+/Green. &lt;br /&gt;
*Second value seems to be overall body&lt;br /&gt;
**Salon treatment: Visage and Manicure&lt;br /&gt;
**Salon treatment: Waxing&lt;br /&gt;
**(these two combined raise it to B/Blue, suggesting an incomplete list)&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Affects:&lt;br /&gt;
::&lt;br /&gt;
*Evaluation&lt;br /&gt;
Affected by:&lt;br /&gt;
*Hygiene&lt;br /&gt;
Increased by:&lt;br /&gt;
*Apparel&lt;br /&gt;
*Jewelry&lt;br /&gt;
*Fashionable hairstyle&lt;br /&gt;
*Waxing&lt;br /&gt;
*Visage and manicure&lt;br /&gt;
*Perfume&lt;br /&gt;
Decreased by:&lt;br /&gt;
*Absence of the aforementioned items&lt;br /&gt;
&lt;br /&gt;
===Fame===&lt;br /&gt;
Affects:&lt;br /&gt;
*Rank&lt;br /&gt;
Increased by:&lt;br /&gt;
*Spread rumors (Gentleman's club and Central forum)&lt;br /&gt;
*Winning fights&lt;br /&gt;
*Winning races&lt;br /&gt;
Decreased by:&lt;br /&gt;
*Nothing&lt;br /&gt;
&lt;br /&gt;
==Aura==&lt;br /&gt;
::: ''Section is work in progress''&lt;br /&gt;
In order to see a slave's aura you need to first cast [[Jack-o-nine/Gameplay/Magic#Auspex|Auspex]] (2 sparks) or be wearing the [[Jack-o-nine/Gameplay/Locations/White_Town#Central_Forum|Raven Crown]]&lt;br /&gt;
&lt;br /&gt;
===Obedience===&lt;br /&gt;
*[http://www.hongfire.com/forum/forum/hentai-lair/hentai-game-discussion/412491-free-software-jack-o-nine-tails-%C9%94-thread-reboot-v2?p=4645835#post4645835 crushboss's explanations of obedience]&lt;br /&gt;
Increased by:&lt;br /&gt;
*Obeying Orders&lt;br /&gt;
Decreased by:&lt;br /&gt;
*Denying Orders`&lt;br /&gt;
&lt;br /&gt;
Note: Higher = Better.&lt;br /&gt;
&lt;br /&gt;
The way it's calculated:&lt;br /&gt;
*The value for obedience starts at 0 and is affected:&lt;br /&gt;
*Positively by:&lt;br /&gt;
# + 4 [if '''difficulty''' is '''easy''']&lt;br /&gt;
# + value of '''fear''' [if she is a '''coward'''] [''trait'']&lt;br /&gt;
# + value of '''disciplined''' [if she is '''disciplined'''] [''trait'']&lt;br /&gt;
# + (value of '''mood''' / 2) + 1 [if her '''mood''' is positive [''green''] ]&lt;br /&gt;
# + value of '''fear''' * 2 [if '''temper''' + '''pride''' + '''nature''' + '''intellect''' &amp;lt;= 14] &lt;br /&gt;
# + value of '''fear''' * 3 [if '''temper''' + '''pride''' + '''nature''' + '''intellect''' &amp;gt; 14]&lt;br /&gt;
# + value of '''devotion''' * 2&lt;br /&gt;
# + value of '''taming''' * 2&lt;br /&gt;
# + value of '''habit'''&lt;br /&gt;
# + value of '''awareness'''&lt;br /&gt;
*Negatively by:&lt;br /&gt;
# - 4 [if she is '''brave'''] [''trait'']&lt;br /&gt;
# - 6 [if she is '''moronic'''] [''trait'']&lt;br /&gt;
# - value of '''wayward''' [if she is '''wayward'''] [''trait'']&lt;br /&gt;
# - value of '''spoil''' * 2&lt;br /&gt;
# - value of '''pride'''&lt;br /&gt;
# - value of '''temper'''&lt;br /&gt;
# - value of '''nature'''&lt;br /&gt;
# - value of '''intellect'''&lt;br /&gt;
&lt;br /&gt;
===Sexual arousal===&lt;br /&gt;
Increased by:&lt;br /&gt;
*Deny orgasm&lt;br /&gt;
*Vaginal beads&lt;br /&gt;
*Erotic rewards&lt;br /&gt;
*Aphrodisiac potion&lt;br /&gt;
*Certain clothing: lace underwear, exotic outfit, leather corset, anal tail, tongue barbell, nipple chain, belly ring, boots&lt;br /&gt;
Decreased by:&lt;br /&gt;
*Allowing orgasm&lt;br /&gt;
*Delikacia&lt;br /&gt;
&lt;br /&gt;
===Fear===&lt;br /&gt;
Increased by:&lt;br /&gt;
*Punishments that slave is afraid of. Trait dependent (eg. Shy, Pyromaniac)&lt;br /&gt;
*Tremendio spell&lt;br /&gt;
*Threaten&lt;br /&gt;
Decreased by:&lt;br /&gt;
*Not punishing while guilty&lt;br /&gt;
*Reward: Garden of Gethsmane&lt;br /&gt;
*Reward: Spend time Together&lt;br /&gt;
*Reward: Erotic Reward&lt;br /&gt;
&lt;br /&gt;
Note: High Fear can Break the Slave. High fear will Depress the Slave.&lt;br /&gt;
&lt;br /&gt;
===Despair===&lt;br /&gt;
Increased by:&lt;br /&gt;
*Punishing slave more than guilt&lt;br /&gt;
*Forcing slave to follow rules she wouldn't otherwise follow&lt;br /&gt;
*Ending the day with positive merit while slave has 2 or less devotion&lt;br /&gt;
*Negative mood at the end of the day (slowly)&lt;br /&gt;
Decreased by:&lt;br /&gt;
*Reward: Garden of Gethsemane&lt;br /&gt;
*Reward: Golden Cage&lt;br /&gt;
*Reward: Fun&lt;br /&gt;
*Reward: Hot Springs&lt;br /&gt;
*Reward: Gentle Hug&lt;br /&gt;
*Reward: Sensual Massage, Petting, Vibes, Cunnilingus&lt;br /&gt;
*Positive mood at the end of the day, sped up by increasing Devotion, Taming, Awareness, and Habit &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Note: Better don't increase it - it make the Slave depressive and slowly lowers psychic stats.&lt;br /&gt;
&lt;br /&gt;
===Awareness===&lt;br /&gt;
Increased by:&lt;br /&gt;
*Itself over time&lt;br /&gt;
*Explain her Position&lt;br /&gt;
*Punishment of all kind (as long the Punishment is equal to her guilt)&lt;br /&gt;
*Ending the day with positive merit (but this has negative effects on despair if devotion &amp;lt; 3 and on mood)&lt;br /&gt;
*Nipple chain, spiked collar, and ornamental collar&lt;br /&gt;
Decreased by:&lt;br /&gt;
*None&lt;br /&gt;
&lt;br /&gt;
Note: Awareness is the ability to understand that she is a slave and has no right to Disobey. Increase Faster if the Slave has high intellect.&lt;br /&gt;
&lt;br /&gt;
===Taming=== &lt;br /&gt;
Increased by:&lt;br /&gt;
*Physical Punishment&lt;br /&gt;
*Rape&lt;br /&gt;
*Sententia Veritas&lt;br /&gt;
*Delikacia&lt;br /&gt;
*Rules (Force Humility, Deny Orgasm)&lt;br /&gt;
*Most BDSM/fetish gear&lt;br /&gt;
*Itself&lt;br /&gt;
Decrease by:&lt;br /&gt;
*None&lt;br /&gt;
&lt;br /&gt;
Note: Increase Faster with Stronger Aura of the Slaver.&lt;br /&gt;
&lt;br /&gt;
===Habit===&lt;br /&gt;
Increased by:&lt;br /&gt;
*Most BDSM/fetish gear&lt;br /&gt;
&lt;br /&gt;
Decreased by:&lt;br /&gt;
&lt;br /&gt;
===Spoiling===&lt;br /&gt;
Increased by:&lt;br /&gt;
* Giving out rewards before they are earned (normal rewards plus - Sleep in my bed or boudoir, Fresh Food, Eat my leftovers)&lt;br /&gt;
* Rewarding your slave too many times per day (twice on hard mode, thrice on normal, no limit on easy)&lt;br /&gt;
* Giving your slave rewards that are above her virtue earned. So, if your slave has earned a level 3 (virtue) reward and you give her a level 5 reward, it will cause spoil&lt;br /&gt;
* Ending the day with sin (punishment) and you don't punish her. It will cause an increase in pride and spoil&lt;br /&gt;
* Not assigning enough rules to your slave (three on hard, two on normal, no limit on easy).  There are 15 rules to choose from and all 15 count.  Slaves won’t respect a master who doesn’t expect them to follow any rules or make them work.&lt;br /&gt;
&lt;br /&gt;
Decreased by:&lt;br /&gt;
*Not rewarding slave when she deserves it&lt;br /&gt;
*Put in Place talk option&lt;br /&gt;
*Sleep in Cell or on the Floor&lt;br /&gt;
&lt;br /&gt;
Note:This aural stat increases very fast so be careful.&lt;br /&gt;
&lt;br /&gt;
===Devotion===&lt;br /&gt;
Increased by:&lt;br /&gt;
*Positive mood while keeping Awareness/Taming/Habit up increases it slowly. (Despair must be reduced first).&lt;br /&gt;
*Philter potion (only one use per slave)&lt;br /&gt;
*Wedding dress slightly speeds up devotion growth.&lt;br /&gt;
Decreased by:&lt;br /&gt;
*None&lt;br /&gt;
&lt;br /&gt;
Note: Fear and Despair reduce the amount of Devotion that you obtain&lt;br /&gt;
&lt;br /&gt;
==Traits==&lt;br /&gt;
[[File:JONT_Traits.jpg|300px|thumb|right|A slave with lots of traits]]&lt;br /&gt;
Slaves can have various traits, some visible from the start, some you'll only find out after certain actions or training sessions.&lt;br /&gt;
&lt;br /&gt;
Open:&lt;br /&gt;
* ''Arena Champion'' - Received in the Arena &amp;quot;Gladiatrix Contest&amp;quot; after 5 wins. Opens new options (fight Champion, Group fight and Fiend fight) during Colosseum fights.&lt;br /&gt;
* ''Arena Grand Champion'' - Received in the Arena after 9 wins.&lt;br /&gt;
* ''Bruise'' - Decreases Beauty of a Slave. Rating from &amp;quot;D&amp;quot; to &amp;quot;S+&amp;quot; Decrease over time depending on the Slaver/ Assistants Medical Talent.&lt;br /&gt;
* ''Charming Voice'' - Slave start with Singing rating &amp;quot;S+&amp;quot;&lt;br /&gt;
* ''Clumsy'' - Make it harder to train Physical common skill's (Housekeeping , Martial Arts, ect.)&lt;br /&gt;
* ''Graceful'' - Make it easier to train Dancer skill&lt;br /&gt;
* ''Hoarse Voice'' - The Slave be cannot trained as a Singer.&lt;br /&gt;
* ''Immature'' - Always(?) on lolis. Cannot get Pregnant. Some Clients will not buy her. Slower during races in Colosseum but cannot be beheaded by String Trap.&lt;br /&gt;
* ''Not Branded'' - If your slave is branded and wearing a collar, she'll (usually?) be found after trying to run away. Branding is a good idea.&lt;br /&gt;
* ''Racing Champion'' - Received in the Arena after winning 4 races.&lt;br /&gt;
* ''Racing Grand Champion'' - Received in the Arena after winning 7 races.&lt;br /&gt;
* ''Recovery'' - Slave recently underwent a procedure in [[Jack-o-nine/Gameplay/Locations/Serpentine_Quarter#Medical_center|Medical Center]] and needs time to recover before performing another procedure.&lt;br /&gt;
* ''Sanity'' - When this trait shows up in pink text, it's a warning that the slave is close to being mindbroken. Sanity is the sum of Nature, Temperament, and Pride. This sum needs to stay above 2, each stat being on a scale of 0-5. When the slave is mindbroken, this trait shows up in red.&lt;br /&gt;
* ''Scars'' - Decrease the Beauty of an Slave. Small Scars increase Exoticism. Can be Removed in the [[Jack-o-nine/Gameplay/Locations/Serpentine_Quarter#Medical_center|Medical Center]]. Range &amp;quot;Small Scars&amp;quot; to &amp;quot;Ugly Scars&amp;quot;&lt;br /&gt;
* ''Trace of beatings(+ ,++)'' - Greatly Reduce the Beauty of an Slave. Decrease over time.&lt;br /&gt;
* ''Virgin'' - Nothing Special if Broken can be Restored in [[Jack-o-nine/Gameplay/Locations/Serpentine_Quarter#Medical_center|Medical Center]].&lt;br /&gt;
* ''Wounds'' - Picked up in Gladiatrix fights or through punishment. Can be healed in [[Jack-o-nine/Gameplay/Locations/Serpentine_Quarter#Medical_center|Medical Center]]. Endurance penalty?&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Hidden:&lt;br /&gt;
* ''Accustomed to pain'' - Able to endure pain. More resistant to pain based threats. Can be obtained by repeated punishing, Horse Mating, Fisting, Anal Fisting, Masochism and Self-Torture training.&lt;br /&gt;
* ''Afraid of pain'' - Physical punishments more effective&lt;br /&gt;
* ''Arachnophilia'' - Reduces the effectiveness of certain kinds of torture.&lt;br /&gt;
* ''Arachnophobia'' - Increases the effectiveness of certain kinds of torture.&lt;br /&gt;
* ''Ascetic'' - Indifferent to luxury. Dresses or Ornaments as rewards have no effect.&lt;br /&gt;
* ''Ballerina'' - Affinity to Dancer skill&lt;br /&gt;
* ''Bisexual'' - Willing to have sex with Male and Female. Threesome will be easy to learn. (More ?)&lt;br /&gt;
* ''Bloodthirsty'' - Loves to see blood, makes some tortures less effective.&lt;br /&gt;
* ''Brave'' - Punishments are less effective. Also helpful for horse races.&lt;br /&gt;
* ''Brony '' - Affinity for Horse skill&lt;br /&gt;
* ''Claustrophobia'' - Increases the effectiveness of certain kinds of torture.&lt;br /&gt;
* ''Conceited'' - Increases the effectiveness of dates (Reward: Spend time together)&lt;br /&gt;
* ''Coward'' - Punishments are much more effective. Bad for horse races&lt;br /&gt;
* ''Darkness Child'' - Reduces effectiveness of deprivation punishments. (increases effectiveness of blindfold during active sex?)&lt;br /&gt;
* ''Disciplined'' - Easier to train. Also helpful for horse races&lt;br /&gt;
* ''Dislikes Sweets'' - Giving sweets as a reward has no effect.&lt;br /&gt;
* ''Enchantress'' - Affinity for Enchantress skill&lt;br /&gt;
* ''Exhibitionist'' - Makes some lessons go easier (Exhibitionism, Seduction, Gang bang, Enema ?any others?)&lt;br /&gt;
* ''Exotic Dancer - Affinity for Dancing skill (and also Nymphomaniac or Perverted)&lt;br /&gt;
* ''Expert Maid'' - Affinity for Maid skill&lt;br /&gt;
* ''Expert Nurse'' - Affinity for Nurse skill&lt;br /&gt;
* ''Frigid'' - Indifferent to sex.&lt;br /&gt;
* ''Gladiatrix'' - Affinity for Gladiatrix skill&lt;br /&gt;
* ''Good Metabolism'' - Easier to lose weight/harder to gain weight&lt;br /&gt;
* ''Gourmet Chef'' - Affinity for Cook skill&lt;br /&gt;
* ''Guilt Complex'' - Slave can be punished with more severe punishments for an offense.&lt;br /&gt;
* ''Hemophobia'' - Afraid of blood, makes some tortures more effective&lt;br /&gt;
* ''Hikikomori'' - Reduces the effectiveness of dates (Reward: Spend time together)&lt;br /&gt;
* ''Homophobic'' - Slave is incapable to be aroused by a sex with another woman (Discovered on Threesome training).&lt;br /&gt;
* ''Hydrophobia'' - Increases the effectiveness of certain kinds of torture.&lt;br /&gt;
* ''Hyperactive'' - Does not like to sit still. '''Free time''' rewards will not have a positive effect on mood.&lt;br /&gt;
* ''Hysteric'' - Enjoys praise. '''Verbal encouragement''' is more effective.&lt;br /&gt;
* ''Lazy'' - Opposite of Hyperactive&lt;br /&gt;
* ''Lesbian'' - Rewarding with Erotic or date will have no affect and Sex skills with Male counterpart will be harder.&lt;br /&gt;
* ''Loves Helplessness'' - Reduces the effectiveness of certain kinds of torture.&lt;br /&gt;
* ''Love Luxury'' - Opposite of Ascetic&lt;br /&gt;
* ''Masochist'' - Enjoys pain.&lt;br /&gt;
* ''Megalomania'' - Can't spoil.&lt;br /&gt;
* ''Merciful'' - When you have a prisoner in the dungeon, you can use Punishment: Example of punishment to torture her while your slave watches. It's extra effective if your slave is Merciful.&lt;br /&gt;
* ''Moronic'' - Extremely brave. Also helpful for horse races.&lt;br /&gt;
* ''Musician'' - Affinity for Music skill&lt;br /&gt;
* ''Nyctophobia'' - Increases effectiveness of deprivation punishments&lt;br /&gt;
* ''Nymphomaniac'' - Enjoys sex. &lt;br /&gt;
* ''Orator'' - Affinity for Escort skill&lt;br /&gt;
* ''Pervert'' - Makes some lessons go easier (Rimming, Enema, Scatology, Golden Shower, all Xenophilia). Eating Fiend Cum will give positive mood.&lt;br /&gt;
* ''Pet Prodigy'' - Affinity for Pet skill&lt;br /&gt;
* ''Powerful Metabolism'' - Much easier to lose weight/harder to gain weight&lt;br /&gt;
* ''Psi-masochist'' - Enjoys psychological pressure. Verbal rewards less effective.&lt;br /&gt;
* ''Purist'' - Makes perverted skills harder.&lt;br /&gt;
* ''Pyromania'' - Reduces the effectiveness of certain kinds of torture.&lt;br /&gt;
* ''Pyrophobia'' - Increases the effectiveness of certain kinds of torture.&lt;br /&gt;
* ''Sadist'' - When you have a prisoner in the dungeon, you can use Punishment: Example of punishment to torture her while your slave watches. It's ineffective if your slave is a Sadist.&lt;br /&gt;
* ''Secretary'' - Affinity for Secretary skill&lt;br /&gt;
* ''Shy'' - Makes exhibitionist lessons harder&lt;br /&gt;
* ''Singer'' - Affinity for Singing skill&lt;br /&gt;
* ''Sportive'' - Physical exercises are more fun and associated skills increase faster.&lt;br /&gt;
* ''Sweet-tooth'' - Increases the effectiveness of sweets as a reward&lt;br /&gt;
* ''Torpid'' - Physical exercises are less fun and associated skills increase slower.&lt;br /&gt;
* ''Water Child'' - Reduces the effectiveness of certain kinds of torture.&lt;br /&gt;
* ''Wayward'' - Harder to train. Bad for horse races&lt;br /&gt;
* ''Weakened Metabolism'' - Easier to gain weight/harder to lose weight&lt;br /&gt;
* ''Weak Meatabolism'' - Much easier to gain weight/harder to lose weight&lt;br /&gt;
&lt;br /&gt;
==Mood==&lt;br /&gt;
&lt;br /&gt;
Mood decide how well the Slave will learn skills. Bad Mood such as &amp;quot;Depressive&amp;quot; let the Slave learn slowly. Good Mood like &amp;quot;Happy&amp;quot; make it faster.&lt;br /&gt;
To find out what's affecting her mood ask &amp;quot;How are you feeling?&amp;quot; and she'll list off the positive and negative effects she's under.&lt;br /&gt;
The effects of rewards will last for a while so to maximize happiness it's important to use a variety of rewards and combine their affects.&lt;br /&gt;
&lt;br /&gt;
Mood levels from highest to lowest:&lt;br /&gt;
* ''Estatic''&lt;br /&gt;
* ''Happy''&lt;br /&gt;
* ''Pleased''&lt;br /&gt;
* ''Optimistic''&lt;br /&gt;
* ''Cheerful''&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* ''Calm (neutral)''&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* ''Unhappy''&lt;br /&gt;
* ''Pessimistic''&lt;br /&gt;
* ''Melancholic''&lt;br /&gt;
* ''Depressed''&lt;br /&gt;
* ''Severely Depressed''&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Improved by:&lt;br /&gt;
* ''Encourage''&lt;br /&gt;
* ''Rewards''&lt;br /&gt;
* ''Enough to Eat''&lt;br /&gt;
* ''Your Leftovers'' &lt;br /&gt;
* ''Clean House''&lt;br /&gt;
* ''Good Hygiene''&lt;br /&gt;
* ''Comfortable clothes (like the sundress)''&lt;br /&gt;
* ''Sleep in the Slavers bed'' (note: Slave need high Obedience)&lt;br /&gt;
* ''Sleep in boudoir''&lt;br /&gt;
* ''Letting her orgasm''&lt;br /&gt;
* ''Use her Talent'' (Trait Talent: ???)&lt;br /&gt;
* ''Free time (ending the day with positive energy)&lt;br /&gt;
* ''Take Drug - Chug (strong alcohol, drink two and she passes out)''&lt;br /&gt;
* ''Drink potion - Bacchic nectar (doesn't stack with alcohol and can only be used once, but won't pass out with repeated attempts, cheaper and easier to just drink the alcohol, though)''&lt;br /&gt;
* ''Not punishing her when she's guilty''&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Decreased by:&lt;br /&gt;
* ''Explain her position'' (Note: as long as she have not accept to be a slave)&lt;br /&gt;
* ''Threaten''&lt;br /&gt;
* ''Starving''&lt;br /&gt;
* ''Overworking her (red energy levels)''&lt;br /&gt;
* ''Dehydrated food''&lt;br /&gt;
* ''Fiend's cum'' (Unless the slave has the perverted trait, in which case it raises mood)&lt;br /&gt;
* ''Dirty House''&lt;br /&gt;
* ''Bad Hygiene''&lt;br /&gt;
* ''Sleep in the cell''&lt;br /&gt;
* ''Sleep on the floor''&lt;br /&gt;
* ''Sleep on a Bedroll''&lt;br /&gt;
* ''Walk around Naked''&lt;br /&gt;
* ''Built up sexual desire''&lt;br /&gt;
* ''any Rules'' (on low Obedience)&lt;br /&gt;
* ''Raping''&lt;br /&gt;
* ''Pregnacy with a fog fiend'' &lt;br /&gt;
* ''Having Rotphilis (treatable STD)''&lt;br /&gt;
* ''Certain BDSM/fetish gear''&lt;br /&gt;
&lt;br /&gt;
Being on her period will have a slight negative effect on her mood that you can't control. &amp;quot;I have these days...stomach ache. So the mood is not very much.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
==Ranks==&lt;br /&gt;
To see what the requirements are for the next rank, click on your slave's portrait, then the rank letter in the left panel. For example in rank B you may see:&lt;br /&gt;
*Further improve this slave's sexual skills&lt;br /&gt;
*Further improve this slave's common skills&lt;br /&gt;
*This slave should master a common skill&lt;br /&gt;
*Encourage this slave's sense of loyalty&lt;br /&gt;
&lt;br /&gt;
'''Basic Attributes'''&lt;br /&gt;
Add up the total of these stats (red = 0, green =5, i.e. an apathetic slave has 0 temperament, while reactive has 3, and passionate has 5) and subtract off pride to get your total.  &lt;br /&gt;
*Endurance&lt;br /&gt;
*Empathy&lt;br /&gt;
*Temperament&lt;br /&gt;
*Intellect&lt;br /&gt;
*Nature&lt;br /&gt;
*-Pride (lowering pride increases the attributes)&lt;br /&gt;
&lt;br /&gt;
'''Sexual skills''' refers to Categories, not individual skills.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==='''F-'''===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Lowest Rank. only the Slave market will buy the slaves for low price.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== '''D'''===&lt;br /&gt;
&lt;br /&gt;
Recommend Sell Price:500$&lt;br /&gt;
&lt;br /&gt;
Requires&lt;br /&gt;
::*Stats (ie Basic Attributes) &amp;gt;= 8 point&lt;br /&gt;
::*General Skills (ie Common Skills) &amp;gt;= 5&lt;br /&gt;
::*Well-known fame or Plain beauty&lt;br /&gt;
&lt;br /&gt;
=== '''C'''===&lt;br /&gt;
&lt;br /&gt;
Recommend Sell Price:1000$&lt;br /&gt;
&lt;br /&gt;
Requires:&lt;br /&gt;
::*Stats (ie Basic Attributes) &amp;gt;= 12 point&lt;br /&gt;
::*General Skills (ie Common Skills) &amp;gt;= 10&lt;br /&gt;
::*Sexual Stats &amp;gt;= 5&lt;br /&gt;
::*Celebrity fame or Cute beauty&lt;br /&gt;
&lt;br /&gt;
=== '''B'''===&lt;br /&gt;
&lt;br /&gt;
Recommend Sell Price:2500$&lt;br /&gt;
&lt;br /&gt;
Requires :&lt;br /&gt;
::*Stats (ie Basic Attributes) &amp;gt;= 14 point&lt;br /&gt;
::*General Skills (ie Common Skills) &amp;gt;= 15&lt;br /&gt;
::*Sexual Stats &amp;gt;= 12&lt;br /&gt;
::*One green skill (whether common or sexual).&lt;br /&gt;
::*Illustrious fame or Pretty beauty&lt;br /&gt;
&lt;br /&gt;
=== '''A'''===&lt;br /&gt;
&lt;br /&gt;
Recommend Sell Price:5000$&lt;br /&gt;
&lt;br /&gt;
Requires:&lt;br /&gt;
::*Stats (ie Basic Attributes) &amp;gt;= 16 point&lt;br /&gt;
::*General Skills (ie Common Skills) &amp;gt;= 20&lt;br /&gt;
::*Sexual Stats &amp;gt;= 15&lt;br /&gt;
::*One green Sexual skill, and one green Common skill.&lt;br /&gt;
::*Superstar fame or Beautiful beauty&lt;br /&gt;
::*Devotion at least 1 (Aura)&lt;br /&gt;
&lt;br /&gt;
=== '''S+'''===&lt;br /&gt;
&lt;br /&gt;
Recommend Sell Price:10000$&lt;br /&gt;
&lt;br /&gt;
Requires:&lt;br /&gt;
::*Stats (ie Basic Attributes) &amp;gt;= 18 point&lt;br /&gt;
::*General Skills (ie Common Skills) &amp;gt;= 30&lt;br /&gt;
::*Sexual Stats &amp;gt;= 25&lt;br /&gt;
::*Three green skills.&lt;br /&gt;
::*Legend of Rome fame or Exquisite beauty&lt;br /&gt;
::*Devotion at least 4 (Aura)&lt;br /&gt;
&lt;br /&gt;
==Pregnancy==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
A Slave might get pregnant. There are two possible pregnancies.&lt;br /&gt;
*Regular Pregnancy&lt;br /&gt;
Regular pregnancy will cause your slave to be taken away by the autorities until after childbirth once pregnancy becomes apparent. You will be warned beforehand that the slave might be pregnant.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*Fiend Pregnancy&lt;br /&gt;
This pregnancy occurs rapidly and will create an event in the morning where the fiend bursts out of the slaves stomach, killing the slave in the process. if you have a fiend pen you can capture it. See [[Jack-o-nine/Fiend|fiend]] for details.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Both types can be aborted at the [[Jack-o-nine/Gameplay/Locations/Serpentine_Quarter#Medical_center|Medical Center]]. There is also the option of making your slave sterile to prevent the risk of pregnancy from ever occurring in the first place. Sterilization is reversible.&lt;br /&gt;
&lt;br /&gt;
== Charm ==&lt;br /&gt;
A derived stat that will affect who's willing to buy your slave (if you meet the list listed requirements but the buyer turns her down for a vague reason, odds are she didn't meet the charm test)&lt;br /&gt;
The formula for Charm is as follows:&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| charm = style*3 + exotic + devotion + brand_reputation + fame*2 - relative_fat - despair - spoil - scars - (bruises+1)/2&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
relative_fat describes how far the slave is from ideal weight, and is calculated as follows: &lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Slave Weight !! relative_fat &lt;br /&gt;
|-&lt;br /&gt;
| Underweight || 6&lt;br /&gt;
|-&lt;br /&gt;
| Model || -1&lt;br /&gt;
|-&lt;br /&gt;
| Voluptuous || 0&lt;br /&gt;
|-&lt;br /&gt;
| Healthy Weight || 3&lt;br /&gt;
|-&lt;br /&gt;
| Overweight || 6&lt;br /&gt;
|-&lt;br /&gt;
| Obese || 10&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
The most straightforward approach is to simply raise Style (since it has an x3 modifier). Buy her some nice clothes and jewely, remember to EQUIP the new items on her, take her to the Salon and get a full makeover. Most of the Salon boosts will disappear at end-of-day, so it's important to visit the NPC promptly. Also remember style includes hygiene, so have slave bathe/wash you/hot springs *before* visiting the Salon, as those activities wash off perfume and possibly hairstyle/makeup.  Oddly, none of the Salon treatments improve hygiene.&lt;br /&gt;
&lt;br /&gt;
If the client has already refused due to lack of charm, you can sway them by asking them 10 times to buy your slave. Otherwise, you can train your slave a bit more and sell her to someone else.&lt;br /&gt;
&lt;br /&gt;
==Sanity and Broken Spirit==&lt;br /&gt;
Another hidden derived stat which is: &lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| Temperament + Nature + Pride&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
As pride goes from Arrogant to Unashamed, sanity goes down. This is an important stat to know, because if it drops below 3 the slave's spirit will be broken and she'll be Rank F- forever and difficult to sell. &lt;br /&gt;
To avoid this situation you need to keep Temperament and Nature high and avoid decreasing her pride too far. &lt;br /&gt;
See sections on [[Jack-o-nine/Gameplay/Slaves#Nature|Nature]], [[Jack-o-nine/Gameplay/Slaves#Temperament|Temperament]] and [[Jack-o-nine/Gameplay/Slaves#Pride|Pride]] for help increasing/decreasing them.&lt;br /&gt;
&lt;br /&gt;
More info and discussion [http://www.ulmf.org/bbs/showpost.php?p=598295&amp;amp;postcount=277 here].&lt;br /&gt;
&lt;br /&gt;
==Rewards - What the Heck is &amp;quot;Promise a Promotion/Reward&amp;quot;?==&lt;br /&gt;
['''Jack Original''']&amp;lt;br/&amp;gt;&lt;br /&gt;
The puzzlingly named &amp;quot;Promise her a promotion/reward&amp;quot; is satisfied by the following:&lt;br /&gt;
&lt;br /&gt;
* Spend Time Together: Stroll on roof (if successful enough)&lt;br /&gt;
* Spend Time Together: Walk in city (if successful enough)&lt;br /&gt;
* Spend Time Together: Go to beach (if successful enough)&lt;br /&gt;
* Spend Time Together: Go to theater (if successful enough)&lt;br /&gt;
* Spend Time Together: Go to a restaurant (always)&lt;br /&gt;
* Give Free Time: Rest til evening&lt;br /&gt;
* Give Free Time: Fun til evening&lt;br /&gt;
* Give Free Time: Garden of Gethsemene&lt;br /&gt;
* Give Free Time: Hot Springs&lt;br /&gt;
* Give Free Time: Golden cage&lt;br /&gt;
* Erotic Reward: Vibes&lt;br /&gt;
* Erotic Reward: Cunnilingus&lt;/div&gt;</summary>
		<author><name>Normandy66</name></author>	</entry>

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