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	<entry>
		<id>http://wiki.anime-sharing.com/hgames/index.php?title=Jack-o-nine/Gameplay/Locations/Border_of_the_Fogs&amp;diff=38453</id>
		<title>Jack-o-nine/Gameplay/Locations/Border of the Fogs</title>
		<link rel="alternate" type="text/html" href="http://wiki.anime-sharing.com/hgames/index.php?title=Jack-o-nine/Gameplay/Locations/Border_of_the_Fogs&amp;diff=38453"/>
				<updated>2024-04-08T23:06:25Z</updated>
		
		<summary type="html">&lt;p&gt;Metaphallica: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{jack-o-nine}}&lt;br /&gt;
=Border of the Fogs=&lt;br /&gt;
==Patrol Border of Fogs==&lt;br /&gt;
The outskirts of the city are shrouded in a never ending fog, connecting Eternal Rome to other worlds dimensionally and/or possibly even temporally. It appears the fog serves as the only way for goods to come and go, transported by &amp;quot;clippers&amp;quot;. Only intelligent beings may travel the fog; this includes an assortment of creatures that make appearances near the border to accost any woman unfortunate enough to catch their attention.&lt;br /&gt;
&lt;br /&gt;
Fighting here will raise your Fighter skill as well as your Strength and Dominance stats.&lt;br /&gt;
&lt;br /&gt;
Losing results in a game over.&lt;br /&gt;
&lt;br /&gt;
It's advised that players pick their battles, develop strategies and prepare strong [[Jack-o-nine/Gameplay/Combat#Weapon_Types_and_abilities|weapons]], [[Jack-o-nine/Gameplay/Combat#Armor|armor]], [[Jack-o-nine/Gameplay/Combat#Special_Techniques|skills]] and [[Jack-o-nine/Gameplay/Alchemy|potions]].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Choosing to patrol the border, the player may encounter any of these accosting a slave:&lt;br /&gt;
*A Werewolf;&lt;br /&gt;
*A Fog Fiend (Three levels: young, mature and hardened/huge);&lt;br /&gt;
*A Lich Necromancer;&lt;br /&gt;
*A Black Medic &amp;amp; 3 Minions;&lt;br /&gt;
*2 beggars, a suprisingly strong cripple and 2 skinny old men;&lt;br /&gt;
*A Paladin of Taurus House &amp;amp; 2 footmen;&lt;br /&gt;
*4 Beastmen;&lt;br /&gt;
*A Vampire;&lt;br /&gt;
*An Ogre;&lt;br /&gt;
*An Orc;&lt;br /&gt;
*2 Goblins;&lt;br /&gt;
*A Warg.&lt;br /&gt;
&lt;br /&gt;
   '''Note: You do not have to fight every single battle, waiting for a weaker foe is an option so long as you don't run out of energy while biding your time.'''&lt;br /&gt;
&lt;br /&gt;
If the player chooses to fight, then you opponent's stats and rewards are as follows:&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Name !! &amp;lt;font color='red'&amp;gt;Vit&amp;lt;/font&amp;gt;/&amp;lt;font color='green'&amp;gt;Stm&amp;lt;/font&amp;gt;/&amp;lt;font color='purple'&amp;gt;Mrl&amp;lt;/font&amp;gt; !! Fighter exp !! Strength exp multiplier !! Minimum Slave Value&lt;br /&gt;
|-&lt;br /&gt;
| Scum || 1/1/1 || 5 || 1x || 100&lt;br /&gt;
|-&lt;br /&gt;
| Palandin || 50/80/90 || 10 || 2x || 200&lt;br /&gt;
|-&lt;br /&gt;
| Footman || 40/60/50 || ^ || ^ || ^&lt;br /&gt;
|-&lt;br /&gt;
| Goathead || 50/65/50 || 10 || 2x || 200&lt;br /&gt;
|-&lt;br /&gt;
| Pigmug || 60/80/60 || ^ || ^ || ^&lt;br /&gt;
|-&lt;br /&gt;
| Toadman || 50/60/40 || ^ || ^ || ^&lt;br /&gt;
|-&lt;br /&gt;
| Ratman || 30/40/50 || ^ || ^ || ^&lt;br /&gt;
|-&lt;br /&gt;
| Black Medic || 60/60/60 || 5 || 1x || 100&lt;br /&gt;
|-&lt;br /&gt;
| Minions || 1/1/1 || ^ || ^ || ^&lt;br /&gt;
|-&lt;br /&gt;
| Young Fiend || 70/60/90 || 5 || 1x || 100&lt;br /&gt;
|-&lt;br /&gt;
| Mature Fiend || 120/120/160 || 10 || 2x || 200 &lt;br /&gt;
|-&lt;br /&gt;
| Hardened Fiend || 200/300/300 || 15 || 4x || 300&lt;br /&gt;
|-&lt;br /&gt;
| Vampire || 150/200/150 || 10 || 2x || 200&lt;br /&gt;
|-&lt;br /&gt;
| Werewolf || 150/300/150 || 15 || 4x || 300&lt;br /&gt;
|-&lt;br /&gt;
| Lich || 60/100/300 || 10 || 2x || 200 &lt;br /&gt;
|-&lt;br /&gt;
| Ogre || 200/175/175 || 0 || 4x || 300&lt;br /&gt;
|-&lt;br /&gt;
| Goblin || 50/40/40 || 5 || 1x || 50 * #Goblins&lt;br /&gt;
|-&lt;br /&gt;
| Warg || 150/150/120 || 15 || 4x || 300&lt;br /&gt;
|-&lt;br /&gt;
| Orc || 80/100/150 || 10 || 4x || 200 &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
   '''Note:''' Defeating the Ogre for the first time will grant you the Dragon Fire Staff Relic but the slave that you were meant to have caught will run away. Well worth it.&lt;br /&gt;
   '''Note:''' Once you reach Fighter rank A+ the only way to keep leveling up is to get achievements (kill enemies for the first time).&lt;br /&gt;
&lt;br /&gt;
Upon defeating the enemy, the player gets several options on what can be done with the slave, these include:&lt;br /&gt;
*Rape your prize - you will still be able to pick something else afterwards;&lt;br /&gt;
*Take her with you - she becomes your slave;&lt;br /&gt;
*Fatten the sow - if you have no slave she will be forced into the barn (this won't show up if you have a slave because she will resist);&lt;br /&gt;
*Lock her in a cell - if you already have a slave and own a dungeon you can lock her there;&lt;br /&gt;
*Put her in cryostorage - if you have enough room she will be cryostored for 1$/day;&lt;br /&gt;
*Slaughter for sparks - she will be slaughtered and you will receive the sparks equivalent for her meat price;&lt;br /&gt;
*Butcher for meat - she will be butchered (5$) and you will receive her meat;&lt;br /&gt;
*Action her off - Farid will auction her off and then pay you the following day as long as you visit the Slave Market, if you change your mind within the day you can still take her with you.&lt;br /&gt;
&lt;br /&gt;
   '''Note:''' If you auction off a slave and forget to collect your payment before you auction off the next slave you will not be able to collect the money that you're owed.&lt;br /&gt;
&lt;br /&gt;
==Base Camp== &lt;br /&gt;
The Taurus House's appointed Sergeant oversees the many fortified camps surrounding Eternal Rome. They constitute the first line of defense against any otherworldly foes.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The Sergeant will buy slaves from you if they meet the following requirements:&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Name !! Skill !! Skill Level !! Colour&lt;br /&gt;
|-&lt;br /&gt;
| Sergeant || Rank || D- || Pink&lt;br /&gt;
|-&lt;br /&gt;
| || Witch Doctor&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
   '''Reward: 500$.''' Non-negotiable.&lt;br /&gt;
&lt;br /&gt;
==Slums==&lt;br /&gt;
===Smugglers Rendezvous===&lt;br /&gt;
Run by Balalaika, an ex-paratrooper from another world, this group of smugglers specializes in importing custom cloned slaves from an advanced planet as well as selling fog fiends.&lt;br /&gt;
*Order Parcel - 2000$;&lt;br /&gt;
**You can choose whether your slave is Mature, Young or Loli;&lt;br /&gt;
*Buy a Fog Fiend - 100$ (you must have a [[Jack-o-nine/Gameplay/Locations/Player_Housing#Extended_Rental|fog fiend pen]]);&lt;br /&gt;
The player may also buy the characters from the game's Tutorial here for 3000$ each:&lt;br /&gt;
*Helen;&lt;br /&gt;
*Yasmin;&lt;br /&gt;
*Wilhelmine;&lt;br /&gt;
*Felicity - 10000$ (you must begin the [[Jack-o-nine/Gameplay/Locations/White_Town#Central_Forum|Post-Patrician Quest]] in order to be able to buy her for the quest).&lt;br /&gt;
&lt;br /&gt;
   '''Note:''' The tutorial slaves are special in that they have assistant costumes (similar to Isabella) and custom backgrounds for scenes. Their stats and traits are also somewhat random.&lt;br /&gt;
   '''Note:''' Buying parcels lowers your Brand Status and Guild Reputation.&lt;br /&gt;
&lt;br /&gt;
Cloned slaves from parcels starts off with: &lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!Skill !! Skill Level !! Colour&lt;br /&gt;
|-&lt;br /&gt;
| Rank || F- || Red&lt;br /&gt;
|-&lt;br /&gt;
| Beauty || A+ || Teal&lt;br /&gt;
|-&lt;br /&gt;
| Physique || S+ || Green&lt;br /&gt;
|-&lt;br /&gt;
| Endurance || A+ || Teal&lt;br /&gt;
|-&lt;br /&gt;
| Empathy || B+ || Blue&lt;br /&gt;
|-&lt;br /&gt;
| Temperament || B+ || Blue&lt;br /&gt;
|-&lt;br /&gt;
| Intellect || B+ || Blue&lt;br /&gt;
|-&lt;br /&gt;
| Nature || B+ || Blue&lt;br /&gt;
|-&lt;br /&gt;
| Pride || B+ || Blue&lt;br /&gt;
|-&lt;br /&gt;
| All regular skills || B+ || Blue&lt;br /&gt;
|-&lt;br /&gt;
| Petting || B+ || Blue&lt;br /&gt;
|-&lt;br /&gt;
| Oral Pleasure || B+ || Blue&lt;br /&gt;
|-&lt;br /&gt;
| Demonstration || B+ || Blue&lt;br /&gt;
|-&lt;br /&gt;
| Fetishism || B+ || Blue&lt;br /&gt;
|-&lt;br /&gt;
| Awareness || 5&lt;br /&gt;
|-&lt;br /&gt;
| Taming || 1&lt;br /&gt;
|- &lt;br /&gt;
| Habit || 5&lt;br /&gt;
|-&lt;br /&gt;
| Virgin&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
   '''Note:''' If your Brand Stats is higher than Recognized or your Guild Reputation is higher than Guild Lackey then you will get caught by Master Skups, suffer deductions to your Brand Status and Guild Reputation and receive a fine of 500$ or 1/3 of your total sparks, whichever one is highest.&lt;br /&gt;
&lt;br /&gt;
===Moneylender's home===&lt;br /&gt;
As the name implies, one can approach Moneylender for loans. Useful to make ends meet if you run out of cash before finishing off a slave, or getting some funding for an ambitious high risk/high reward project. &lt;br /&gt;
&lt;br /&gt;
Available loans:&lt;br /&gt;
*$500/$600 20 days&lt;br /&gt;
*1000/1250 30 days&lt;br /&gt;
*2000/2500 75 days&lt;br /&gt;
*5000/7000 100 days&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Amount !! Return !! Time Limit !! Interest&lt;br /&gt;
|-&lt;br /&gt;
| 500$ || 600$ || 30 days || 20%&lt;br /&gt;
|-&lt;br /&gt;
| 1000$ || 1250$ || 40 days || 25%&lt;br /&gt;
|-&lt;br /&gt;
| 2000$ || 2600$ || 50 days || 30%&lt;br /&gt;
|-&lt;br /&gt;
| 3000$ || 4200$ || 60 days || 40%&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
   '''Note:''' To get access to larger loans you must first borrow smaller amounts.&lt;br /&gt;
&lt;br /&gt;
Moneylender will also buy slaves from you if they meet the following requirements:&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Name !! Skill !! Skill Level !! Colour&lt;br /&gt;
|-&lt;br /&gt;
| Moneylender || Rank || C+ || Purple&lt;br /&gt;
|-&lt;br /&gt;
| || Oral Pleasure || A+ || Teal&lt;br /&gt;
|-&lt;br /&gt;
| || Virgin || (optional)&lt;br /&gt;
|-&lt;br /&gt;
| || Non-witch&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
   '''Reward: 1000$.''' Negotiable.&lt;br /&gt;
   '''Note:''' Non-witch isn't a skill, it's a check for whether witchcraft AND alchemy meet the requirement. Both of these need to be F- to meet this requirement.&lt;br /&gt;
   '''Note:''' He will pay extra for virgins, 50$ every (+) rank. (E.g.: 500$ - D-; 550$ - D+; 600$ - C+; etc.)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=JACK ORIGINAL=&lt;br /&gt;
==Border of the Fogs==&lt;br /&gt;
==Patrol Border of Fogs==&lt;br /&gt;
The outskirts of the city are shrouded in a never ending fog, connecting Eternal Rome to other worlds dimensionally and/or possibly even temporally. It appears the fog serves as the only way for goods to come and go, transported by &amp;quot;clippers&amp;quot;. Only intelligent beings may travel the fog; Apparently this includes the assorted creatures make appearances near the border to accost any woman unfortunate enough to catch their attention.&lt;br /&gt;
&lt;br /&gt;
Fighting here will raise your combat rank (which goes from &amp;quot;non-combatant&amp;quot; to &amp;quot;master swordsman&amp;quot;).&amp;lt;br /&amp;gt;&lt;br /&gt;
Losing, however, results in a game over, (even if you escape and don't die), so it would be wise to obtain armour, weapons, and a special technique before trying.&amp;lt;br /&amp;gt;&lt;br /&gt;
The number of special techniques you can learn from Lanista is limited by your combat rank, so wearing the Aketon will let you learn at least one.&amp;lt;br /&amp;gt;&lt;br /&gt;
(&amp;quot;Roundhouse Kick&amp;quot; or &amp;quot;Battle Cry&amp;quot; may be particularly helpful, but victory is quite possible without any special techniques, if one avoids the hardest encounters and has a high strength.  Good Hygiene and good food, among other things, are completely capable of maxing out strength to &amp;quot;Herculean&amp;quot; given enough time.)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br /&amp;gt;Choosing to patrol the border, the player may encounter any of these accosting a slave:&lt;br /&gt;
*A Werewolf&lt;br /&gt;
*A Fog Fiend (Three levels: immature, adult and huge/hardened)&lt;br /&gt;
*A Lich Necromancer&lt;br /&gt;
*A Black Medic &amp;amp; 3 Minions&lt;br /&gt;
*2 beggars, a suprisingly strong cripple and 2 skinny old men&lt;br /&gt;
*A Paladin of Taurus House &amp;amp; 2 footmen&lt;br /&gt;
*4 Beastmen&lt;br /&gt;
*A Vampire&lt;br /&gt;
&lt;br /&gt;
In general, immature fiends and vampires are the easiest opponents, followed by liches and adult fiends.&lt;br /&gt;
Huge fiends and werewolves can be challenging, as can any of the multiple opponent encounters.&lt;br /&gt;
Armour is recommended before engaging the group encounters. The scum are probably the easiest and the beastmen the hardest. None should be approached lightly.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Upon defeating the enemy, the player gains the slave they just rescued. In the event the player already has one, she will be immediately sold off at the auction, the profit collectable at the White Town Trade Square auction the next day.&amp;lt;br/&amp;gt;&lt;br /&gt;
It is recommended to get your new slave checked at the medical complex immediately [Adverto Servili does not cure parasites in the base game].&lt;br /&gt;
&lt;br /&gt;
See also: [[Jack-o-nine/Gameplay/Combat|Combat]].&lt;br /&gt;
&lt;br /&gt;
XP for various opponents:&lt;br /&gt;
*Young fiend 5&lt;br /&gt;
*Mature fiend 10&lt;br /&gt;
*Huge fiend 15&lt;br /&gt;
*Black medic 5&lt;br /&gt;
*Taurus paladin 10&lt;br /&gt;
*Beastmen 10&lt;br /&gt;
*Werewolf 15&lt;br /&gt;
*Vampire 10&lt;br /&gt;
*Lich 10&lt;br /&gt;
*Scum 5 &lt;br /&gt;
&lt;br /&gt;
==Smugglers Rendezvous==&lt;br /&gt;
Run by Balalaika, an ex-paratrooper from another world, this group of smugglers specialises in importing custom cloned slaves from an advanced planet for $2000. Expensive, but useful for a head-start for a Rank B or higher slave/assistant.&lt;br /&gt;
*The available age options are Mature, Young &amp;amp; Immature&lt;br /&gt;
Overall rank: C&lt;br /&gt;
Slave starts off completely obedient, with high physical stats: &lt;br /&gt;
*A rank: &lt;br /&gt;
**Beauty&lt;br /&gt;
**Endurance&lt;br /&gt;
**Empathy&lt;br /&gt;
*B rank:&lt;br /&gt;
**Temperment &lt;br /&gt;
**Intellect&lt;br /&gt;
**Nature&lt;br /&gt;
Arrogant pride, ordinary, Healthy weight, unfashionable and unknown&lt;br /&gt;
&lt;br /&gt;
All common and sex skills start off at B/Blue rank.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Moneylender's home==&lt;br /&gt;
As the name implies, one can approach the loanshark Moneylender for for sparks. With interest to be paid, of course. Useful to make ends meet if you run out of cash before finishing off a slave, or getting some funding for an ambitious high risk/high reward project. &lt;br /&gt;
To unlock larger loans you must first build up a credit rating by borrowing smaller amounts.&lt;br /&gt;
*Available Loans&lt;br /&gt;
**$500/$600 20 days&lt;br /&gt;
**1000/1250 30 days&lt;br /&gt;
**2000/2500 75 days&lt;br /&gt;
**5000/7000 100 days&lt;br /&gt;
&lt;br /&gt;
*He buys slaves:&lt;br /&gt;
**Any useful skills&lt;br /&gt;
**No Alchemy skill&lt;br /&gt;
**Blowjobs - A&lt;br /&gt;
**Wants high quality slaves (A?)&lt;br /&gt;
&lt;br /&gt;
No information on how much he pays.&lt;br /&gt;
&lt;br /&gt;
==Base Camp== &lt;br /&gt;
Taurus house's appointed Sergeant oversees the hastily built base camp, offers only 500 sparks in exchange for an obedient Alchemist slave at least D rank.&lt;br /&gt;
&lt;br /&gt;
==Slums==&lt;br /&gt;
Aside from the players starting house, none of the slum houses are accessible.&lt;/div&gt;</summary>
		<author><name>Metaphallica</name></author>	</entry>

	<entry>
		<id>http://wiki.anime-sharing.com/hgames/index.php?title=Jack-o-nine/Gameplay/Locations/Player_Housing&amp;diff=38429</id>
		<title>Jack-o-nine/Gameplay/Locations/Player Housing</title>
		<link rel="alternate" type="text/html" href="http://wiki.anime-sharing.com/hgames/index.php?title=Jack-o-nine/Gameplay/Locations/Player_Housing&amp;diff=38429"/>
				<updated>2024-04-02T00:59:07Z</updated>
		
		<summary type="html">&lt;p&gt;Metaphallica: Duplicated some information it would appear; my mistake!&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{jack-o-nine}}&lt;br /&gt;
=Player Housing=&lt;br /&gt;
Where the player lives, trains his slaves, prepares his meals and sleeps at night.&lt;br /&gt;
&lt;br /&gt;
When starting a new game your initial house is in the slums, and one of your first actions should be to head to the [[Jack-o-nine/Gameplay/Locations/White_Town#Real_Estate_office|Real Estate office]] to get some better housing.&lt;br /&gt;
&lt;br /&gt;
Moving to a new quarter requires a 10 days rent in advance, with a one time agency commission fee.&lt;br /&gt;
&amp;lt;br /&amp;gt;To gain housing permission for a quarter, you must sell a slave to an NPC within the desired faction to raise your reputation with them.&lt;br /&gt;
Your choice of housing will affect the Slaver's mood, based on his reputation. If his reputation is low, he'll tolerate cheaper living quarters, but as he gains reputation he'll demand a house more deserving of his stature.&lt;br /&gt;
&lt;br /&gt;
Rent prices are halved on custom easy, and quadrupled on extreme difficulty.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Quarter !! Rent&amp;lt;br&amp;gt;(per 10d) !! Agency Comission&amp;lt;br&amp;gt;(One time) !! Dungeon !! Boudoir !! Laboratory !! Fiend Pen* !! Barn !! Available [[Jack-o-nine/Gameplay/Slaver#Standard_of_Living|Living Standard]]&lt;br /&gt;
|-&lt;br /&gt;
| Border of the Fogs** || $0 || N/A || N/A || N/A || N/A || N/A || N/A || Impoverished / Poor&lt;br /&gt;
|-&lt;br /&gt;
| Quarter of the Outcasts || $62 || $6 || $5 || $7 || $25 || $10 || Free || Poor / Basic&lt;br /&gt;
|-&lt;br /&gt;
| Serpentine Quarter || $75 || $7 || $5 || $7 || $25 || $10 || $25 || Basic / Comfortable&lt;br /&gt;
|-&lt;br /&gt;
| Quarter of the Bull || $100 || $10 || Free || $12 || $25 || $10 || $25 || Comfortable / Respectable&lt;br /&gt;
|-&lt;br /&gt;
| Necropolis || $125 || $12 || Free || Free || $25 || $10 || $25 || Respectable / Luxurious&lt;br /&gt;
|-&lt;br /&gt;
| White Town  || $200 || $20 || Free ||  Free || $25 || $10 || $25 || Luxurious / Extravagant&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
 *The Fiend Pen is empty until you have captured a [[jack-o-nine/Fiend|fiend]] that has burst out of a slave. This kills the slave.&lt;br /&gt;
 **'''The Border of the Fogs slum has no access to a bathroom, kitchen or extensions, making hygiene &amp;amp; training difficult as well as lowering morale and personality. It's recommended to move ASAP.'''&lt;br /&gt;
&lt;br /&gt;
==Extended Rental==&lt;br /&gt;
There are additional rooms you can rent from the real estate office which allow various actions to be taken.&lt;br /&gt;
*Dungeon - Can be used to store an additional slave that isn't being trained. They still must be fed and this will not improve their mood (increases obedience?). Having this also unlocks torturing equipment and allows you to use a hot iron to brand your slaves. Also unlocks Spider and Sea Tentacle sex training (in Jack HF).&lt;br /&gt;
*Boudoir - Spare room for your slave to sleep in. Increases her mood. &lt;br /&gt;
*Laboratory - Allows you to personally train alchemists and hire a tutor instead of sending the slave off to school, also allows you to brew [[Jack-o-nine/Gameplay/Alchemy|potions]].&lt;br /&gt;
*Fiend pit - Lets you capture and milk a feed for cheap slave food. See: [[Jack-o-nine/Fiend|Fiend]]&lt;br /&gt;
*Barn (Jack HF) - After modifying slaves at the [http://wiki.anime-sharing.com/hgames/index.php?title=Jack-o-nine/Gameplay/Locations/Serpentine_Quarter#Medical_center Medical Center], you can put a Cow (permanent lactation) and a Chicken (oviparity) in your barn, as well as a Pig (just for meat) and a Farmhand (Intellect) to look after them.  Also unlocks sex with Pig.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Barn==&lt;br /&gt;
After renting a barn from the [[Jack-o-nine/Gameplay/Locations/White_Town#Real_Estate_office|Real Estate office]] and modifying slaves at the [http://wiki.anime-sharing.com/hgames/index.php?title=Jack-o-nine/Gameplay/Locations/Serpentine_Quarter#Medical_center Medical Center], you can house the pets in your barn. The requirements are the following for the pets:&lt;br /&gt;
*Farmhand: Nurse, Secretary: A+. Slave must be devoted.  &lt;br /&gt;
*Cow: modification: permanent lactation. Pet skill: S+.  &lt;br /&gt;
*Chicken: modification: oviparity. Pet skill: S+. &lt;br /&gt;
*Pig: pet skill: S+. Low intellect: Retarded or Stupid. &lt;br /&gt;
*Rank: it seems it doesn't matter, as long as they comply to the requirements.&lt;br /&gt;
*Mindbroken: the slave must be either Pet S+, or in mindbroken state to become a pet. &lt;br /&gt;
*Maximized stamina: it influences the cows' milk &amp;amp; cream gain, and the harpies number of eggs. This can be increased after becoming a pet.  &lt;br /&gt;
*Breast size: it influences the cows' milk &amp;amp; cream gain; the harpies' number of eggs; and the mince meat gained from the slaughtered pig. For cows, this is increased by milking.&lt;br /&gt;
*Milf age: for cows and harpies, age increases the output of milk &amp;amp; cream, plus the harpies number of eggs. The older the better (aim for milf age).&lt;br /&gt;
*Loli or Young age: if you slaughter the pig if it's loli, or it's young AND virgin, it will provide you virgin's meat.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The farmhand can be instructed to overfeed the pets. If overfed, slaves will gain weight, and with that the amount of milk, eggs, etc. can be increased as well. Please note that pigs are automatically overfed. &lt;br /&gt;
&lt;br /&gt;
The farmhand can be also instructed to automatically slaughter / butcher the pigs when it's the best time for them for meat. Once that's done, you will need a purchase new pig to your barn. You can also have sex with your pig, but I wasn't able to test this so I will update this section when I have more information. &lt;br /&gt;
&lt;br /&gt;
Worth mentioning: there are slaves which has the &amp;quot;Pet Prodigy&amp;quot; trait. This trait makes them to learn the Pet skill (maybe Horse as well?) much faster than they normally do (based on my experience, 2-3x faster). It's hard to find these slaves, but you may be lucky to purchase one from the auction. Because of this trait, not only they will learn faster, but be happy to learn being a Pet.&lt;br /&gt;
&lt;br /&gt;
Also, does the rank of the slave matter? I'm not sure yet, I'm testing this. Theoretically, it should not, but I will look into the code of the game soon to see if it does (and do some tests as well).  &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Interior Design==&lt;br /&gt;
&lt;br /&gt;
In addition, each section of the home and it's rented extensions interior design can be customised to various styles for a one time fee.  This is not simply a visual difference: &amp;quot;premium&amp;quot; decor will positively affect slaver's mood and personality, while &amp;quot;budget&amp;quot; decor will not.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! !! Free !! Rustic !! Econom !! Japanese !! Cozy !! Neo-Medieval !! Modern !! Classical !! Victorian !! Necro-gothic !! Elite !! Slaver !! Style !! Luxurious !! Stone Sack !! Executioner !! Professor !! Witch !! Alchemist&lt;br /&gt;
|-&lt;br /&gt;
| Hall || ✓ || N/A || $25 || $25 || $25 || $50 || $50 || $50 || $100 || $100 || $100 || $150 || N/A || $200 || N/A || N/A || N/A || N/A || N/A&lt;br /&gt;
|-&lt;br /&gt;
| Bedroom || ✓ || N/A || $15 || $25 || $25 || $30 || $50 || $100 || N/A || $150 || $150 || $100 || $150 || $200 || N/A || N/A || N/A || N/A || N/A&lt;br /&gt;
|-&lt;br /&gt;
| Kitchen || N/A || $20 || $20 || N/A || $20 || N/A || N/A || N/A || N/A || N/A || $50 || N/A || N/A || N/A || N/A || N/A || N/A || N/A || N/A&lt;br /&gt;
|-&lt;br /&gt;
| Bathroom || ✓ || N/A || $20 || N/A || N/A || N/A || N/A || $50 || N/A || $50 || $50 || N/A || N/A || $100 || N/A || N/A || N/A || N/A || N/A&lt;br /&gt;
|-&lt;br /&gt;
| Dungeon || ✓ || $25 || $20 || N/A || N/A || $10 || N/A || $20 || $50 || N/A || $50 || $25 || N/A || $50 || $25 || $10 || N/A || N/A || N/A&lt;br /&gt;
|-&lt;br /&gt;
| Boudoir || N/A || $10 || N/A || $20 || N/A || $20 || $100 || $20 || N/A || $50 || $200 || N/A || $150 || $250 || N/A || N/A || N/A || $50 || N/A&lt;br /&gt;
|-&lt;br /&gt;
| Laboratory || ✓ || N/A || N/A || N/A || N/A || N/A || N/A || N/A || $100 || N/A || $100 || $100 || N/A || N/A || N/A || N/A || $20 || $20 || $50&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==JACK ORIGINAL==&lt;br /&gt;
&lt;br /&gt;
=Player Housing=&lt;br /&gt;
Where the player lives, trains his slaves, prepares his meals and sleeps at night.&lt;br /&gt;
&lt;br /&gt;
When starting a new game your initial house is in the slums, and one of your first actions should be to head to the [[Jack-o-nine/Gameplay/Locations/White_Town#Real_Estate_office|Real Estate office]] to get some better housing.&lt;br /&gt;
&lt;br /&gt;
Moving to a new quarter requires a 10 days rent in advance, with a one time agency commission fee.&lt;br /&gt;
&amp;lt;br /&amp;gt;To gain housing permission for a quarter, you must sell a slave to an NPC within the desired faction to raise your reputation with them.&lt;br /&gt;
Your choice of housing will affect the Slaver's mood, based on his reputation. If his reputation is low, he'll tolerate cheaper living quarters, but as he gains reputation he'll demand a house more deserving of his stature.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Quarter !! Rent&amp;lt;br&amp;gt;(per 10d) !! Agency Comission&amp;lt;br&amp;gt;(One time) !! Dungeon !! Boudoir !! Laboratory !! Fiend Pen* &lt;br /&gt;
|-&lt;br /&gt;
| Border of the Fogs** || $0 || N/A || N/A || N/A || N/A || N/A &lt;br /&gt;
|-&lt;br /&gt;
| Quarter of the Outcasts || $50 || N/A || $15 || $15 || $20 || $10 &lt;br /&gt;
|-&lt;br /&gt;
| Serpentine Quarter || $50 || $25 || $15 || $15 || $20 || $10 &lt;br /&gt;
|-&lt;br /&gt;
| Quarter of the Bull || $75 || $75 || $20 || $25 || $30 || $10 &lt;br /&gt;
|-&lt;br /&gt;
| Necropolis || $100 || $100 || $25 || $25 || $50 || $10 &lt;br /&gt;
|-&lt;br /&gt;
| White Town  || $150 || $150 || $25 ||  $25 || $50 || $10 &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
 *The Fiend Pen is empty until you have captured a [[jack-o-nine/Fiend|fiend]] that has burst out of a slave. This kills the slave.&lt;br /&gt;
 **'''The Border of the Fogs slum has no access to a bathroom, kitchen or extensions, making hygiene &amp;amp; training difficult as well as lowering morale. It's recommended to move ASAP.'''&lt;br /&gt;
&lt;br /&gt;
==Extended Rental==&lt;br /&gt;
There are additional rooms you can rent from the real estate office which allow various actions to be taken.&lt;br /&gt;
*Dungeon - Can be used to store an additional slave that isn't being trained. They still must be fed and this will not improve their mood (increases obedience?). Having this also unlocks torturing equipment and allows you to use a hot iron to brand your slaves.&lt;br /&gt;
*Boudoir - Spare room for your slave to sleep in. Increases her mood. &lt;br /&gt;
*Laboratory - Allows you to personally train alchemists and hire a tutor instead of sending the slave off to school, also allows you to brew [[Jack-o-nine/Gameplay/Alchemy|potions]].&lt;br /&gt;
*Fiend pit - Lets you capture and milk a feed for cheap slave food. See: [[Jack-o-nine/Fiend|Fiend]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Interior Design==&lt;br /&gt;
&lt;br /&gt;
In addition, each section of the home and it's rented extensions interior design can be customised to various styles for a one time fee.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! !! Free !! Rustic !! Econom !! Japanese !! Cozy !! Neo-Medieval !! Modern !! Classical !! Victorian !! Necro-gothic !! Elite !! Slaver !! Style !! Luxurious !! Stone Sack !! Executioner !! Professor !! Witch !! Alchemist&lt;br /&gt;
|-&lt;br /&gt;
| Hall || ✓ || N/A || $25 || $25 || $25 || $50 || $50 || $50 || $100 || $100 || $100 || $150 || N/A || $200 || N/A || N/A || N/A || N/A || N/A&lt;br /&gt;
|-&lt;br /&gt;
| Bedroom || ✓ || N/A || $15 || $25 || $25 || $30 || $50 || $100 || N/A || $150 || $150 || $100 || $150 || $200 || N/A || N/A || N/A || N/A || N/A&lt;br /&gt;
|-&lt;br /&gt;
| Kitchen || N/A || $20 || $20 || N/A || $20 || N/A || N/A || N/A || N/A || N/A || $50 || N/A || N/A || N/A || N/A || N/A || N/A || N/A || N/A&lt;br /&gt;
|-&lt;br /&gt;
| Bathroom || ✓ || N/A || $20 || N/A || N/A || N/A || N/A || $50 || N/A || $50 || $50 || N/A || N/A || $100 || N/A || N/A || N/A || N/A || N/A&lt;br /&gt;
|-&lt;br /&gt;
| Dungeon || ✓ || $25 || $20 || N/A || N/A || $10 || N/A || $20 || $50 || N/A || $50 || $25 || N/A || $50 || $25 || $10 || N/A || N/A || N/A&lt;br /&gt;
|-&lt;br /&gt;
| Boudoir || N/A || $10 || N/A || $20 || N/A || $20 || $100 || $20 || N/A || $50 || $200 || N/A || $150 || $250 || N/A || N/A || N/A || $50 || N/A&lt;br /&gt;
|-&lt;br /&gt;
| Laboratory || ✓ || N/A || N/A || N/A || N/A || N/A || N/A || N/A || $100 || N/A || $100 || $100 || N/A || N/A || N/A || N/A || $20 || $20 || $50&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Metaphallica</name></author>	</entry>

	<entry>
		<id>http://wiki.anime-sharing.com/hgames/index.php?title=User_talk:Metaphallica&amp;diff=38408</id>
		<title>User talk:Metaphallica</title>
		<link rel="alternate" type="text/html" href="http://wiki.anime-sharing.com/hgames/index.php?title=User_talk:Metaphallica&amp;diff=38408"/>
				<updated>2024-03-10T18:01:40Z</updated>
		
		<summary type="html">&lt;p&gt;Metaphallica: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;I respectfully suggest that information on the original and un-modded game cannot ever be out of place or &amp;quot;obsolete&amp;quot; on a wiki about a given game!&lt;br /&gt;
&amp;lt;br/&amp;gt;A mod cannot make the original game obsolete to begin with, and updates to the mod are not updates to the original game.&lt;br /&gt;
&amp;lt;br/&amp;gt;Additionally, it's always best to specify which mod and version is being discussed, when including information, I believe!&lt;br /&gt;
&amp;lt;br/&amp;gt;~Metaphallica&lt;/div&gt;</summary>
		<author><name>Metaphallica</name></author>	</entry>

	<entry>
		<id>http://wiki.anime-sharing.com/hgames/index.php?title=Jack-o-nine/Gameplay/Locations/Quarter_of_the_Bull&amp;diff=38407</id>
		<title>Jack-o-nine/Gameplay/Locations/Quarter of the Bull</title>
		<link rel="alternate" type="text/html" href="http://wiki.anime-sharing.com/hgames/index.php?title=Jack-o-nine/Gameplay/Locations/Quarter_of_the_Bull&amp;diff=38407"/>
				<updated>2024-03-10T18:00:47Z</updated>
		
		<summary type="html">&lt;p&gt;Metaphallica: Disambiguation; please see talk page&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Jack-o-nine}}&lt;br /&gt;
&lt;br /&gt;
==Quarter of the Bull==&lt;br /&gt;
Ruled by the pious Taurus Great House, this quarter is inhabited by the &amp;quot;Faithfuls&amp;quot;; people honouring the saviour, thereby earning special support from the Vatican.&lt;br /&gt;
&lt;br /&gt;
===Taurus Residences===&lt;br /&gt;
See: [[Jack-o-nine/Gameplay/Locations/Minor_Residences#Quarter_of_the_Bull|Minor Residences]]&lt;br /&gt;
&lt;br /&gt;
===Salon of Madame Jofre===&lt;br /&gt;
The best and largest brothel in Eternal Rome, its clientele are mainly Faithfuls and residents of White Town.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Madame Jofre offers the following services:&lt;br /&gt;
*Fast service - 1$:&lt;br /&gt;
*Standard service - 5$;&lt;br /&gt;
*Elite service - 15$.&lt;br /&gt;
&lt;br /&gt;
  '''Note:''' Each service has 5 variations that are purely cosmetic, service quality increases with price.&lt;br /&gt;
&lt;br /&gt;
Madame Jofre will buy slaves from you if they meet the following requirements:&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Name !! Skill !! Skill Level !! Colour&lt;br /&gt;
|-&lt;br /&gt;
| Madame Jofre || Rank || C- || Purple&lt;br /&gt;
|-&lt;br /&gt;
| || Beauty || B+ || Blue&lt;br /&gt;
|-&lt;br /&gt;
| || Temperament || B+  || Blue&lt;br /&gt;
|-&lt;br /&gt;
| || Elocution || C- || Purple&lt;br /&gt;
|-&lt;br /&gt;
| || Maid || C- || Purple&lt;br /&gt;
|-&lt;br /&gt;
| || Cook || C- || Purple&lt;br /&gt;
|-&lt;br /&gt;
| || Concubine&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
   '''Reward: 850$.''' Negotiable.&lt;br /&gt;
&lt;br /&gt;
===Gentleman's Club===&lt;br /&gt;
A club exclusive to the respected in the Quarter of the Bull. To join the club you'll need to sell a slave to any [[Jack-o-nine/Gameplay/Locations/Minor_Residences#Quarter_of_the_Bull|Bull Quarter resident]] and at least a [[Jack-o-nine/Gameplay/Slaver#Standard_of_Living|Respectable living standard]].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Once admitted you will have access to more [[Jack-o-nine/Gameplay/Locations/Minor_Residences#Quarter_of_the_Bull|potential clients]] as well as the ability to:&lt;br /&gt;
*Spread rumors - unlike doing it in the Central Forum, you will be able to improve your Brand Status beyond Respectable;&lt;br /&gt;
*Rest and relax - you'll receive a mood bonus and eat a S+ meal for free.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Sir Shelley will also buy slaves from you if they meet the following requirements:&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Name !! Skill !! Skill Level !! Colour&lt;br /&gt;
|-&lt;br /&gt;
| || Beauty || A+ || Teal&lt;br /&gt;
|-&lt;br /&gt;
| || Endurance || A+ || Teal&lt;br /&gt;
|-&lt;br /&gt;
| || Physique || A+ || Teal&lt;br /&gt;
|-&lt;br /&gt;
| || Exoticism || C- || Purple&lt;br /&gt;
|-&lt;br /&gt;
| || Concubine&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
   '''Reward: 3500$.''' Non-negotiable.&lt;br /&gt;
   '''Note:''' The Physique requirement is a maximum (he will not accept slaves that are Voluptuous and beyond) while the Beauty, Endurance and Exoticism requirements are minimums (he'll refuse Pretty, Healthy, Quirky and below).&lt;br /&gt;
&lt;br /&gt;
===White Palace===&lt;br /&gt;
&lt;br /&gt;
The White Palace is the seat of government for the Quarter of the Bull.&lt;br /&gt;
&lt;br /&gt;
To enter the palace and meet with the Ministers you must work your reputation within the Quarter of the Bull to a B+.&lt;br /&gt;
&lt;br /&gt;
To gain an audience with the Ruler you must work your reputation within the Quarter of the Bull to an A+. &lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Minister !! Skill !! Skill Level !! Colour&lt;br /&gt;
|-&lt;br /&gt;
| Reverend Molaru || Rank || A+ || Teal&lt;br /&gt;
|-&lt;br /&gt;
| || Nurse || S+ || Green&lt;br /&gt;
|-&lt;br /&gt;
| || Maid || S+ || Green&lt;br /&gt;
|-&lt;br /&gt;
| || Fetishism || A+ || Teal&lt;br /&gt;
|-&lt;br /&gt;
| || Physique || A+ || Teal&lt;br /&gt;
|-&lt;br /&gt;
| || Virgin&lt;br /&gt;
|-&lt;br /&gt;
| || Assistant&lt;br /&gt;
|-&lt;br /&gt;
| General Barabas || Rank || A+ || Teal&lt;br /&gt;
|-&lt;br /&gt;
| || Beauty || S+ || Green&lt;br /&gt;
|-&lt;br /&gt;
| || Intellect || A+ || Teal&lt;br /&gt;
|-&lt;br /&gt;
| || Nature || A+  || Teal&lt;br /&gt;
|-&lt;br /&gt;
| || Elocution || B+ || Blue&lt;br /&gt;
|-&lt;br /&gt;
| || Secretary || B+ || Blue&lt;br /&gt;
|-&lt;br /&gt;
| || Music || B+ || Blue&lt;br /&gt;
|-&lt;br /&gt;
| || Loli&lt;br /&gt;
|-&lt;br /&gt;
| || Virgin&lt;br /&gt;
|-&lt;br /&gt;
| Praetor Siegfrid || Rank || A+ || Teal&lt;br /&gt;
|-&lt;br /&gt;
| || Endurance || B+ || Blue&lt;br /&gt;
|-&lt;br /&gt;
| || Temperament || B+ || Blue&lt;br /&gt;
|-&lt;br /&gt;
| || Maid || S+ || Teal&lt;br /&gt;
|-&lt;br /&gt;
| || Horse || S+ || Green&lt;br /&gt;
|-&lt;br /&gt;
| || Xenophily || S+ || Green&lt;br /&gt;
|-&lt;br /&gt;
| || Mature&lt;br /&gt;
|-&lt;br /&gt;
| || Pet Ponygirl&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
   '''Reward: 5500$.''' Non-negotiable.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Ruler !! Skill !! Skill Level !! Colour&lt;br /&gt;
|-&lt;br /&gt;
| King Arboreus || Rank || S+ || Green&lt;br /&gt;
|-&lt;br /&gt;
| || Beauty || S+ || Green&lt;br /&gt;
|-&lt;br /&gt;
| || Endurance || S+ || Green&lt;br /&gt;
|-&lt;br /&gt;
| || Physique || A+ || Teal&lt;br /&gt;
|-&lt;br /&gt;
| || Intellect || B+ || Blue&lt;br /&gt;
|-&lt;br /&gt;
| || Nature || B+ || Blue&lt;br /&gt;
|-&lt;br /&gt;
| || Exoticism || B+ || Blue&lt;br /&gt;
|-&lt;br /&gt;
| || Elocution || A+ || Teal&lt;br /&gt;
|-&lt;br /&gt;
| || Petting || S+ || Green&lt;br /&gt;
|-&lt;br /&gt;
| || Penetration || S+ || Green&lt;br /&gt;
|-&lt;br /&gt;
| || Oral Pleasure || S+ || Green&lt;br /&gt;
|-&lt;br /&gt;
| || Concubine&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
   '''Reward: 8000$.''' Non-negotiable.&lt;br /&gt;
   '''Status as a Patrician of the Taurus House.'''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=JACK ORIGINAL=&lt;br /&gt;
&lt;br /&gt;
==Quarter of the Bull==&lt;br /&gt;
Ruled by the pious Taurus Great House, this quarter is inhabited by the &amp;quot;Faithfuls&amp;quot;; people honouring the saviour, thereby earning special support from the Vatican.&lt;br /&gt;
&lt;br /&gt;
===Residence Area===&lt;br /&gt;
See: [[Jack-o-nine/Gameplay/Locations/Minor_Residences#Quarter_of_the_Bull|Minor Residences]]&lt;br /&gt;
&lt;br /&gt;
===Salon of Madame Jofre===&lt;br /&gt;
The best and largest brothel in Eternal Rome, it's clientele mainly residents and faithfuls of White Town.&lt;br /&gt;
&lt;br /&gt;
*Madame Jofre buys slaves:&lt;br /&gt;
**D rank&lt;br /&gt;
**Blowjobs&lt;br /&gt;
**Regular sex&lt;br /&gt;
**Group sex&lt;br /&gt;
**Temperamental&lt;br /&gt;
**Maid&lt;br /&gt;
**Cook&lt;br /&gt;
**Etiquette&lt;br /&gt;
**Dancing, Singing &amp;amp; Music appreciated but not necessary.&lt;br /&gt;
** Enough skill to be a Concubine&lt;br /&gt;
**There are no hints as to what level each skill needs to be at.&lt;br /&gt;
*She pays $500 for each, and is willing to buy many.&lt;br /&gt;
&lt;br /&gt;
===Gentleman's Club===&lt;br /&gt;
A club exclusive to the respected in the Quarter of the Bull. You need the favor of a senior Bull Quarter noble to join and at least Respectable living standards, once admitted you will find lots of potential buyers.&lt;br /&gt;
&lt;br /&gt;
Club buys Rank B Concubines for $2500&lt;br /&gt;
&lt;br /&gt;
===White Tower===&lt;br /&gt;
&lt;br /&gt;
Within the tower is the White Palace, the seat of government for the Quarter of the Bull.&lt;br /&gt;
&lt;br /&gt;
Each of them wants a slave. Each has different specifications. In addition to other requirements, the ministers require their slaves trained to an &amp;quot;A&amp;quot; rating.&lt;br /&gt;
&lt;br /&gt;
The Palace residents' slaves must be at least A rank, and the Ruler's slave must be S+.&lt;br /&gt;
&lt;br /&gt;
As usual, unlike the town residents, Palace residents have a style requirement of at least &amp;quot;stylish&amp;quot;, like businesses, and if they would otherwise take your slave and the slave fails the style requirement, they will never take that slave.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Minister !! Skill !! Skill Level !! Colour&lt;br /&gt;
|-&lt;br /&gt;
| Archbishop Molaru  || Maid || A  || Teal&lt;br /&gt;
|-&lt;br /&gt;
| || Nurse || S+ || Green&lt;br /&gt;
|-&lt;br /&gt;
| || Fetishism || A || Teal&lt;br /&gt;
|-&lt;br /&gt;
| || Virgin&lt;br /&gt;
|-&lt;br /&gt;
| || Healthy Weight&amp;lt;sup&amp;gt;[1]&amp;lt;/sup&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| General Barabas || Nature || A  || Teal&lt;br /&gt;
|-&lt;br /&gt;
| || Intellect || A || Teal&lt;br /&gt;
|-&lt;br /&gt;
| || Etiquette || B || Blue&lt;br /&gt;
|-&lt;br /&gt;
| || Secretary || B || Blue&lt;br /&gt;
|-&lt;br /&gt;
| || Musician || B || Blue&lt;br /&gt;
|-&lt;br /&gt;
| || Beauty || S+ || Green&lt;br /&gt;
|-&lt;br /&gt;
| || Loli (Immature)&lt;br /&gt;
|-&lt;br /&gt;
| || Virgin&lt;br /&gt;
|-&lt;br /&gt;
| Siegfrid || Xenophily || S+ || Green&lt;br /&gt;
|-&lt;br /&gt;
| || Pony Training || A || Teal&lt;br /&gt;
|-&lt;br /&gt;
| || Maid || A || Teal&lt;br /&gt;
|-&lt;br /&gt;
| || Endurance || B || Blue&lt;br /&gt;
|-&lt;br /&gt;
| || Temperament || B || Blue&lt;br /&gt;
|-&lt;br /&gt;
| || Milf&amp;lt;sup&amp;gt;[2]&amp;lt;/sup&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| King Arboreus || Sex || S+ || Green&lt;br /&gt;
|-&lt;br /&gt;
| || Petting || S+ || Green&lt;br /&gt;
|-&lt;br /&gt;
| || Oral || S+ || Green&lt;br /&gt;
|-&lt;br /&gt;
| || Beauty || S+ || Green&lt;br /&gt;
|-&lt;br /&gt;
| || Ettiquete || A || Teal&lt;br /&gt;
|-&lt;br /&gt;
| || Intelligence || B || Blue&lt;br /&gt;
|-&lt;br /&gt;
| || Character[3] || B || Blue&lt;br /&gt;
|-&lt;br /&gt;
| || Obedience[4]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
| [1] The archbishop despises flabby bodies and demands his slaves be fit. Presumably the minimum would be &amp;quot;Healthy Weight&amp;quot;. (Confirmed)&lt;br /&gt;
|-&lt;br /&gt;
| [2] There is no indicator in game saying what slave is a Milf or not. Generally speaking, the slaves that look older/have larger breasts are the ones you're looking for. You can also just order a milf (mature age option) at the Slavers Guild.&lt;br /&gt;
|-&lt;br /&gt;
| [3] Probably temperament. More probably nature.&lt;br /&gt;
|-&lt;br /&gt;
| [4] &amp;quot;She should know her place&amp;quot; &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
After you've sold a slave to one of the ministers you'll be able to have an audience with King Arboreus, the current regent of the Taurus House. Like the ministers he wants a slave and gives you a set of specifications. He requires his slaves be S+ rated concubines with the following skills.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Skill !! Skill Level !! Colour&lt;br /&gt;
|-&lt;br /&gt;
| Intellect || B || Blue&lt;br /&gt;
|-&lt;br /&gt;
| Nature || B || Blue&lt;br /&gt;
|-&lt;br /&gt;
| Etiquette || A || Teal&lt;br /&gt;
|-&lt;br /&gt;
| Oral pleasure || S+ || Green&lt;br /&gt;
|-&lt;br /&gt;
| Penetration || S+ || Green&lt;br /&gt;
|-&lt;br /&gt;
| Petting || S+ || Green&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Metaphallica</name></author>	</entry>

	<entry>
		<id>http://wiki.anime-sharing.com/hgames/index.php?title=User_talk:Metaphallica&amp;diff=38406</id>
		<title>User talk:Metaphallica</title>
		<link rel="alternate" type="text/html" href="http://wiki.anime-sharing.com/hgames/index.php?title=User_talk:Metaphallica&amp;diff=38406"/>
				<updated>2024-03-09T23:01:05Z</updated>
		
		<summary type="html">&lt;p&gt;Metaphallica: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;I respectfully suggest that information on the original and un-modded game cannot ever be out of place or &amp;quot;obsolete&amp;quot; on a wiki about a given game!&lt;br /&gt;
&amp;lt;br/&amp;gt;A mod cannot make the original game obsolete to begin with, and updates to the mod are not updates to the original game.&lt;br /&gt;
&amp;lt;br/&amp;gt;~Metaphallica&lt;/div&gt;</summary>
		<author><name>Metaphallica</name></author>	</entry>

	<entry>
		<id>http://wiki.anime-sharing.com/hgames/index.php?title=Jack-o-nine/Gameplay/Locations/Serpentine_Quarter&amp;diff=38405</id>
		<title>Jack-o-nine/Gameplay/Locations/Serpentine Quarter</title>
		<link rel="alternate" type="text/html" href="http://wiki.anime-sharing.com/hgames/index.php?title=Jack-o-nine/Gameplay/Locations/Serpentine_Quarter&amp;diff=38405"/>
				<updated>2024-03-09T22:59:34Z</updated>
		
		<summary type="html">&lt;p&gt;Metaphallica: Disambiguation; please see talk page&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{jack-o-nine}}&lt;br /&gt;
=Serpentine Quarter=&lt;br /&gt;
&lt;br /&gt;
==Anthill==&lt;br /&gt;
See: [[Jack-o-nine/Gameplay/Locations/Minor_Residences#Serpentine_Quarter|Minor Residences]]&lt;br /&gt;
&lt;br /&gt;
==Virgins Hip==&lt;br /&gt;
The most popular pub in Eternal Rome offers a variety of human dishes as well as undiluted alcholol.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The menu includes:&lt;br /&gt;
* Drink - 1$;&lt;br /&gt;
* Food:&lt;br /&gt;
**Shawarma - C- - 1$;&lt;br /&gt;
**Mother's Milk Roast - B+ - 3$;&lt;br /&gt;
**Vulva au Jus - C- - 2$;&lt;br /&gt;
**Catch of the Day - B+ - 3$.&lt;br /&gt;
&lt;br /&gt;
  '''Note:''' You can only eat here once and drink thrice in a day.&lt;br /&gt;
&lt;br /&gt;
Both Jock and Chef will buy slaves from you if they meet the following requirements:&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Name !! Skill !! Skill Level !! Colour&lt;br /&gt;
|-&lt;br /&gt;
| Jock || Rank || D+ || Pink&lt;br /&gt;
|-&lt;br /&gt;
| || Music || B+ || Blue&lt;br /&gt;
|-&lt;br /&gt;
| || Maid || C- || Purple&lt;br /&gt;
|-&lt;br /&gt;
| || Cook || C- || Purple&lt;br /&gt;
|-&lt;br /&gt;
| || Secretary || C- || Purple&lt;br /&gt;
|-&lt;br /&gt;
| || Elocution || C- || Purple&lt;br /&gt;
|-&lt;br /&gt;
| || Dancing || C- || Purple&lt;br /&gt;
|-&lt;br /&gt;
| || Group Sex || C- || Purple&lt;br /&gt;
|-&lt;br /&gt;
| || Petting || D- || Pink&lt;br /&gt;
|-&lt;br /&gt;
| || Oral Pleasure || D- || Pink&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
   '''Reward: 750$.''' Non-negotiable.&lt;br /&gt;
   '''Note:''' Sex technique requirements are intentionally lower because the text only mentions specific skills instead of categories.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Name !! Skill !! Skill Level !! Colour&lt;br /&gt;
|-&lt;br /&gt;
| Chef || Rank || D- || Pink&lt;br /&gt;
|-&lt;br /&gt;
| || Endurance || B+ || Blue&lt;br /&gt;
|-&lt;br /&gt;
| || Physique || B+ || Blue&lt;br /&gt;
|-&lt;br /&gt;
| || Animal || B+ || Blue&lt;br /&gt;
|-&lt;br /&gt;
| || Cook || C- || Purple&lt;br /&gt;
|-&lt;br /&gt;
| || Elocution || C- || Purple&lt;br /&gt;
|-&lt;br /&gt;
| || Group Sex || C- || Purple&lt;br /&gt;
|-&lt;br /&gt;
| || Penetration || C- || Purple&lt;br /&gt;
|-&lt;br /&gt;
| || Virgin || (optional)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
   '''Reward: 500$.''' Negotiable.&lt;br /&gt;
   '''Note:''' Both Physique and Endurance requirements are minimums.&lt;br /&gt;
   '''Note:''' Animal isn't a skill, it's a check for whether pet OR pony OR cow meet the requirement. One of these being B+ is sufficient to meet this requirement.&lt;br /&gt;
   '''Note:''' He will pay extra for virgins, 50$ every (+) rank. (E.g.: 500$ - D-; 550$ - D+; 600$ - C+; etc.)&lt;br /&gt;
&lt;br /&gt;
== Technosphere ==&lt;br /&gt;
Inside, players can find the Medical Center, Cryostatic Store and Library Terminal.&lt;br /&gt;
===Medical Center===&lt;br /&gt;
The services rendered by the center are as follows:&lt;br /&gt;
*Health Checkup - master - 5$:&lt;br /&gt;
**Cure wounds - 5-100$ depending on severity;&lt;br /&gt;
**Cure illness - 25$;&lt;br /&gt;
*Examine Slave/Assistant - 5$:&lt;br /&gt;
**Abortions:&lt;br /&gt;
***Human - 10$;&lt;br /&gt;
***Fiend - 25$;&lt;br /&gt;
**Scars - 5-100$ depending on severity;&lt;br /&gt;
**Wounds - 5-100$ depending on severity;&lt;br /&gt;
**Cure illness - 25$;&lt;br /&gt;
**Reveal if slave is infertile - free;&lt;br /&gt;
*Augmentation surgery&lt;br /&gt;
**Sterilization - $5. Rehabilitation - 2 days. Makes your slave infertile;&lt;br /&gt;
**Restore Fertility - $50. Rehabilitation - 7 days. Makes your slave fertile;&lt;br /&gt;
**Breast Augmentation - $25. Rehabilitation - 5 days. Increases breast size by one;&lt;br /&gt;
**Breast Reduction - $25. Rehabilitation - 5 days. Reduces breast size by one;&lt;br /&gt;
**Virginity Restoration - $25. Rehabilitation - 1 day. Restores the Virgin trait;&lt;br /&gt;
**Neoplasty - $250. Rehabilitation: 20 days - Increases a slave's Beauty by one rank and gives you the option to change her appearance. Not available for Exquisite slaves;&lt;br /&gt;
**Permanent Lactation - $50. Rehabilitation - 15 days. Enables your slave to [[Jack-o-nine/Gameplay/Barn#Lactation|produce milk]];&lt;br /&gt;
**Oviparity - $50. Rehabilitation - 20 days. Enables your slave to [[Jack-o-nine/Gameplay/Barn#Egg_laying|lay eggs]].&lt;br /&gt;
&lt;br /&gt;
   '''Note:''' During rehabilitation your slave cannot get further augmentations and the overwhelming majority of buyers will not accept her.&lt;br /&gt;
&lt;br /&gt;
The Doctor will also buy slaves from you if they meet the following requirements:&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Name !! Skill !! Skill Level !! Colour&lt;br /&gt;
|-&lt;br /&gt;
| Doctor || Rank || C- || Purple&lt;br /&gt;
|-&lt;br /&gt;
| || Witch Doctor&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
   '''Reward: 850$.''' Negotiable.&lt;br /&gt;
&lt;br /&gt;
===Cryostatic Store===&lt;br /&gt;
A Serpis House military cryostorage that they rent out to paying customers:&lt;br /&gt;
*You can store up to 3 slaves for 1$/day each;&lt;br /&gt;
*You can buy access to another 3 cryo cells for a flat payment of 300$;&lt;br /&gt;
*Additionally, Kerulis Vale will rent you home capsules for 20$/decade regardless of whether they're being used or not.&lt;br /&gt;
&lt;br /&gt;
===Library Terminal===&lt;br /&gt;
Soulnet is a bio-mechanical network of terminals made from the minds of several slaves.&lt;br /&gt;
&lt;br /&gt;
You can read more about auras here.&lt;br /&gt;
&lt;br /&gt;
==Administrative Spires==&lt;br /&gt;
&lt;br /&gt;
The Administrative Spires is the seat of government for the Serpentine Quarter.&lt;br /&gt;
&lt;br /&gt;
To enter the spires and meet with the Ministers you must work your reputation within the Serpentine Quarter to a B+.&lt;br /&gt;
&lt;br /&gt;
To gain an audience with the Ruler you must work your reputation within the Serpentine Quarter to an A+. &lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Minister !! Skill !! Skill Level !! Colour&lt;br /&gt;
|-&lt;br /&gt;
| Reverend Porter || Rank || A+ || Teal&lt;br /&gt;
|-&lt;br /&gt;
| || Intellect || B+ || Blue &lt;br /&gt;
|-&lt;br /&gt;
| || Nature || B+ || Blue&lt;br /&gt;
|-&lt;br /&gt;
| || Elocution || S+  || Green&lt;br /&gt;
|-&lt;br /&gt;
| || Petting || A+ || Teal &lt;br /&gt;
|-&lt;br /&gt;
| || Oral Pleasure || A+ || Teal &lt;br /&gt;
|-&lt;br /&gt;
| || Not a Loli&lt;br /&gt;
|-&lt;br /&gt;
| || Virgin&lt;br /&gt;
|-&lt;br /&gt;
| || Servant&lt;br /&gt;
|-&lt;br /&gt;
| General Drago || Rank || A+ || Teal &lt;br /&gt;
|-&lt;br /&gt;
| || Temperament || A+ || Teal&lt;br /&gt;
|-&lt;br /&gt;
| || Gladiatrix || S+ || Green&lt;br /&gt;
|-&lt;br /&gt;
| || Group Sex || S+  || Green&lt;br /&gt;
|-&lt;br /&gt;
| || Fetishism || B+ || Blue&lt;br /&gt;
|-&lt;br /&gt;
| || Xenophilia || B+ || Blue&lt;br /&gt;
|-&lt;br /&gt;
| || Gladiatrix&lt;br /&gt;
|-&lt;br /&gt;
| Praetor Biabaz || Rank || A+ || Teal&lt;br /&gt;
|-&lt;br /&gt;
| || Endurance || A+ || Teal&lt;br /&gt;
|-&lt;br /&gt;
| || Exoticism || A+ || Teal&lt;br /&gt;
|-&lt;br /&gt;
| || Gladiatrix || S+ || Green&lt;br /&gt;
|-&lt;br /&gt;
| || Nurse || B+ || Blue&lt;br /&gt;
|-&lt;br /&gt;
| || Witchcraft || B+ || Blue&lt;br /&gt;
|-&lt;br /&gt;
| || Elocution || B+ || Blue&lt;br /&gt;
|-&lt;br /&gt;
| || Gladiatrix&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
   '''Reward: 5500$'''. Non-negotiable.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Ruler !! Skill !! Skill Level !! Colour&lt;br /&gt;
|-&lt;br /&gt;
| President Altair || Rank || S+ || Green&lt;br /&gt;
|-&lt;br /&gt;
| || Empathy || B+ || Blue&lt;br /&gt;
|-&lt;br /&gt;
| || Elocution || B+ || Blue &lt;br /&gt;
|-&lt;br /&gt;
| || Penetration || S+ || Green&lt;br /&gt;
|-&lt;br /&gt;
| || Petting || A+ || Teal &lt;br /&gt;
|-&lt;br /&gt;
| || Oral Pleasure || A+ || Teal &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
   '''Reward: 8000$'''. Non-negotiable.&lt;br /&gt;
   '''Status as a Patrician of the Serpis House.'''&lt;br /&gt;
&lt;br /&gt;
='''Jack Original'''=&lt;br /&gt;
=Serpentine Quarter=&lt;br /&gt;
&lt;br /&gt;
==Anthill==&lt;br /&gt;
See:[[Jack-o-nine/Gameplay/Locations/Minor_Residences#Serpentine_Quarter|Minor Residences]]&lt;br /&gt;
&lt;br /&gt;
==Virgins Hip==&lt;br /&gt;
Drinks for 1 spark each, and a place to sell waitresses.&lt;br /&gt;
&lt;br /&gt;
== Technosphere ==&lt;br /&gt;
Inside, players find the Medical Center, Cryostatic Core and Library Terminal. The Medical Center will be one of the most well visited places for established slavers but the Cryostatic Core will have limited usefulness as well.&lt;br /&gt;
===Medical center===&lt;br /&gt;
Allows to examine and treat conditions to both slaver and slave.&lt;br /&gt;
*Health Checkup - $5&lt;br /&gt;
**Checks for injuries and disease&lt;br /&gt;
**$25 to cure rotphilis&lt;br /&gt;
**$5-$50 to treat injuries based on severity&lt;br /&gt;
*Examine Slave&lt;br /&gt;
**Checks for pregnancy, disease and scars&lt;br /&gt;
**$25 to Abort Fiend pregnancy &lt;br /&gt;
**$10 to abort human pregnancy&lt;br /&gt;
**$5-$100 to remove scars based on severity&lt;br /&gt;
*Augmentation surgery&lt;br /&gt;
**Allows you to surgically alter your slave. Adds a Rehabilitation period &lt;br /&gt;
**Sterilization $5 / 2 days - no fear of pregnancy from slaver or milkmaid action&lt;br /&gt;
**Restore Fertility $50 / 7 days - undoes sterilization, if you want to add an Oviparity enhancement or impregnate with a fiend through milkmaid action&lt;br /&gt;
**Breast Augmentation $25 (varies?) / 5 days - Increases breast size by one&lt;br /&gt;
**virginity restoration $25 / 1 day - restores Trait - Virgin&lt;br /&gt;
**Neoplasty $250 / 20 days - reconstructive surgery that increases natural beauty by 1 and gives an option to change the appearance of the slave. Only way to change a slaves appearance and not available to slaves that are naturally exquisite&lt;br /&gt;
**Permanent Lactation - $25 / 10 days - slave produces milk based on health, nutritional status, mood and breast size. (adds milk to stores/saves money on food?)&lt;br /&gt;
**Oviparity $50 / 20 days - transplants the womb with that of a &amp;quot;hisorian harpy&amp;quot; to allow the slave to lay eggs. Not compatible with Sterilization (adds eggs to store/saves on money?)&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*Buys slaves&lt;br /&gt;
**Nurse rank D&lt;br /&gt;
**Fixed price 500&lt;br /&gt;
&lt;br /&gt;
===Cryostatic Store===&lt;br /&gt;
This facility allows you to house slaves in cryogenic storage at a cost of 1 spark/day. You can freeze a slave that has potential you're interested in visiting later, for example a Gladiatrix can be stored between Colosseum fights or if you get a slave with a rare or desirable trait that you can't exploit at the moment.&lt;br /&gt;
You can store slaves in up to 3 capsules with an option for a fourth in a home rental unit at 20 sparks every decade (2 sparks/day)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Administrative Spires==&lt;br /&gt;
&lt;br /&gt;
The Administrative Spires is the ruling citadel of the Serpentine Quarter.&lt;br /&gt;
&lt;br /&gt;
The Palace residents' slaves must be at least A rank, and the Ruler's slave must be S+.&lt;br /&gt;
&lt;br /&gt;
As usual, unlike the town residents, Palace residents have a style requirement of at least &amp;quot;stylish&amp;quot;, like businesses, and if they would otherwise take your slave and the slave fails the style requirement, they will never take that slave.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Minister !! Skill !! Skill Level !! Colour&lt;br /&gt;
|-&lt;br /&gt;
| Reverend Porter* || Etiquette || S+  || Green&lt;br /&gt;
|-&lt;br /&gt;
| || Petting || A || Teal &lt;br /&gt;
|-&lt;br /&gt;
| || Oral || A || Teal &lt;br /&gt;
|-&lt;br /&gt;
| || Intelligence: Bright || B || Blue &lt;br /&gt;
|-&lt;br /&gt;
| || Nature: Independent || B || Blue&lt;br /&gt;
|-&lt;br /&gt;
| || Similar physique - Not a loli&lt;br /&gt;
|-&lt;br /&gt;
| || Virgin&lt;br /&gt;
|-&lt;br /&gt;
| General Drago || Group Sex || S+  || Green &lt;br /&gt;
|-&lt;br /&gt;
| || Temperament: Lively || A || Teal&lt;br /&gt;
|-&lt;br /&gt;
| || Gladiatrix || A || Teal&lt;br /&gt;
|-&lt;br /&gt;
| || Xenophilia || B || Blue&lt;br /&gt;
|-&lt;br /&gt;
| || Fetishism || B || Blue&lt;br /&gt;
|-&lt;br /&gt;
| Praetor Biabaz || Gladiatrix || S+ || Green&lt;br /&gt;
|-&lt;br /&gt;
| || Endurance  || A || Teal&lt;br /&gt;
|-&lt;br /&gt;
| || Exotic || A || Teal&lt;br /&gt;
|-&lt;br /&gt;
| || Nurse || B || Blue&lt;br /&gt;
|-&lt;br /&gt;
| || Etiquette?** || B || Blue&lt;br /&gt;
|-&lt;br /&gt;
| President Altair || Sex || S+ || Green&lt;br /&gt;
|-&lt;br /&gt;
| || Oral || A || Teal &lt;br /&gt;
|-&lt;br /&gt;
| || Petting || A || Teal &lt;br /&gt;
|-&lt;br /&gt;
| || Etiquette  || B || Blue &lt;br /&gt;
|-&lt;br /&gt;
| || Empathy: Sensitive || B || Blue&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
 * Wants a &amp;quot;master of transformation&amp;quot;, no rank specified. May not mean anything important. May just mean an actress - a reference to the Etiquette skill. Also the boobs size requirement is only fluff.&lt;br /&gt;
 ** &amp;quot;Stage Presence&amp;quot; is Etiquette not Dance&lt;/div&gt;</summary>
		<author><name>Metaphallica</name></author>	</entry>

	<entry>
		<id>http://wiki.anime-sharing.com/hgames/index.php?title=User_talk:Metaphallica&amp;diff=38404</id>
		<title>User talk:Metaphallica</title>
		<link rel="alternate" type="text/html" href="http://wiki.anime-sharing.com/hgames/index.php?title=User_talk:Metaphallica&amp;diff=38404"/>
				<updated>2024-03-09T22:56:42Z</updated>
		
		<summary type="html">&lt;p&gt;Metaphallica: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;I respectfully suggest that information on the original and un-modded game cannot ever be out of place or &amp;quot;obsolete&amp;quot; on a wiki about a given game!&lt;br /&gt;
&amp;lt;br/&amp;gt;~Metaphallica&lt;/div&gt;</summary>
		<author><name>Metaphallica</name></author>	</entry>

	<entry>
		<id>http://wiki.anime-sharing.com/hgames/index.php?title=User_talk:Metaphallica&amp;diff=38403</id>
		<title>User talk:Metaphallica</title>
		<link rel="alternate" type="text/html" href="http://wiki.anime-sharing.com/hgames/index.php?title=User_talk:Metaphallica&amp;diff=38403"/>
				<updated>2024-03-09T22:56:31Z</updated>
		
		<summary type="html">&lt;p&gt;Metaphallica: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;I respectfully suggest that information on the original and un-modded game cannot ever be out of place or &amp;quot;obsolete&amp;quot; on a wiki about a given game!&lt;br /&gt;
&amp;lt;br/&amp;gt;Metaphallica&lt;/div&gt;</summary>
		<author><name>Metaphallica</name></author>	</entry>

	<entry>
		<id>http://wiki.anime-sharing.com/hgames/index.php?title=User_talk:Df&amp;diff=38402</id>
		<title>User talk:Df</title>
		<link rel="alternate" type="text/html" href="http://wiki.anime-sharing.com/hgames/index.php?title=User_talk:Df&amp;diff=38402"/>
				<updated>2024-03-09T22:56:05Z</updated>
		
		<summary type="html">&lt;p&gt;Metaphallica: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;My dear fellow, I suggest that the wiki relates to the original game; information on a mod can be included with no protest whatsoever from me, but where that information differs from the original game I would respectfully suggest that the original game's information ought to be not only &amp;quot;visible in the history&amp;quot; but clearly visible on any and every current page.&lt;br /&gt;
&lt;br /&gt;
No MOD can make the original game obsolete.&lt;br /&gt;
&lt;br /&gt;
If you are aware of any instances, not only of your good self but also of anyone else, removing information which is accurate in relation to the original game, please consider re-including it!&lt;br /&gt;
&lt;br /&gt;
I've no authority whatsoever to give commands; I'm just an ordinary user of the wiki service, and I'll get around to it myself if you are not minded to do so.&lt;br /&gt;
&lt;br /&gt;
Good day!&lt;br /&gt;
&amp;lt;br/&amp;gt;~Metaphallica&lt;/div&gt;</summary>
		<author><name>Metaphallica</name></author>	</entry>

	<entry>
		<id>http://wiki.anime-sharing.com/hgames/index.php?title=User_talk:Df&amp;diff=38401</id>
		<title>User talk:Df</title>
		<link rel="alternate" type="text/html" href="http://wiki.anime-sharing.com/hgames/index.php?title=User_talk:Df&amp;diff=38401"/>
				<updated>2024-03-09T22:55:55Z</updated>
		
		<summary type="html">&lt;p&gt;Metaphallica: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;My dear fellow, I suggest that the wiki relates to the original game; information on a mod can be included with no protest whatsoever from me, but where that information differs from the original game I would respectfully suggest that the original game's information ought to be not only &amp;quot;visible in the history&amp;quot; but clearly visible on any and every current page.&lt;br /&gt;
&lt;br /&gt;
No MOD can make the original game obsolete.&lt;br /&gt;
&lt;br /&gt;
If you are aware of any instances, not only of your good self but also of anyone else, removing information which is accurate in relation to the original game, please consider re-including it!&lt;br /&gt;
&lt;br /&gt;
I've no authority whatsoever to give commands; I'm just an ordinary user of the wiki service, and I'll get around to it myself if you are not minded to do so.&lt;br /&gt;
&lt;br /&gt;
Good day!&lt;br /&gt;
~Metaphallica&lt;/div&gt;</summary>
		<author><name>Metaphallica</name></author>	</entry>

	<entry>
		<id>http://wiki.anime-sharing.com/hgames/index.php?title=User_talk:Metaphallica&amp;diff=38400</id>
		<title>User talk:Metaphallica</title>
		<link rel="alternate" type="text/html" href="http://wiki.anime-sharing.com/hgames/index.php?title=User_talk:Metaphallica&amp;diff=38400"/>
				<updated>2024-03-09T22:55:22Z</updated>
		
		<summary type="html">&lt;p&gt;Metaphallica: Created page with &amp;quot;I respectfully suggest that information on the original and un-modded game cannot ever be out of place or &amp;quot;obsolete&amp;quot; on a wiki about a given game!&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;I respectfully suggest that information on the original and un-modded game cannot ever be out of place or &amp;quot;obsolete&amp;quot; on a wiki about a given game!&lt;/div&gt;</summary>
		<author><name>Metaphallica</name></author>	</entry>

	<entry>
		<id>http://wiki.anime-sharing.com/hgames/index.php?title=Jack-o-nine/Gameplay/Locations/Player_Housing&amp;diff=38399</id>
		<title>Jack-o-nine/Gameplay/Locations/Player Housing</title>
		<link rel="alternate" type="text/html" href="http://wiki.anime-sharing.com/hgames/index.php?title=Jack-o-nine/Gameplay/Locations/Player_Housing&amp;diff=38399"/>
				<updated>2024-03-09T22:54:37Z</updated>
		
		<summary type="html">&lt;p&gt;Metaphallica: Disambiguation; PLEASE SEE TALK PAGE&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{jack-o-nine}}&lt;br /&gt;
=Player Housing=&lt;br /&gt;
Where the player lives, trains his slaves, prepares his meals and sleeps at night.&lt;br /&gt;
&lt;br /&gt;
When starting a new game your initial house is in the slums, and one of your first actions should be to head to the [[Jack-o-nine/Gameplay/Locations/White_Town#Real_Estate_office|Real Estate office]] to get some better housing.&lt;br /&gt;
&lt;br /&gt;
Moving to a new quarter requires a 10 days rent in advance, with a one time agency commission fee.&lt;br /&gt;
&amp;lt;br /&amp;gt;To gain housing permission for a quarter, you must sell a slave to an NPC within the desired faction to raise your reputation with them.&lt;br /&gt;
Your choice of housing will affect the Slaver's mood, based on his reputation. If his reputation is low, he'll tolerate cheaper living quarters, but as he gains reputation he'll demand a house more deserving of his stature.&lt;br /&gt;
&lt;br /&gt;
Rent prices are halved on custom easy, and quadrupled on extreme difficulty.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Quarter !! Rent&amp;lt;br&amp;gt;(per 10d) !! Agency Comission&amp;lt;br&amp;gt;(One time) !! Dungeon !! Boudoir !! Laboratory !! Fiend Pen* !! Barn !! Available [[Jack-o-nine/Gameplay/Slaver#Standard_of_Living|Living Standard]]&lt;br /&gt;
|-&lt;br /&gt;
| Border of the Fogs** || $0 || N/A || N/A || N/A || N/A || N/A || N/A || Impoverished / Poor&lt;br /&gt;
|-&lt;br /&gt;
| Quarter of the Outcasts || $62 || $6 || $5 || $7 || $25 || $10 || Free || Poor / Basic&lt;br /&gt;
|-&lt;br /&gt;
| Serpentine Quarter || $75 || $7 || $5 || $7 || $25 || $10 || $25 || Basic / Comfortable&lt;br /&gt;
|-&lt;br /&gt;
| Quarter of the Bull || $100 || $10 || Free || $12 || $25 || $10 || $25 || Comfortable / Respectable&lt;br /&gt;
|-&lt;br /&gt;
| Necropolis || $125 || $12 || Free || Free || $25 || $10 || $25 || Respectable / Luxurious&lt;br /&gt;
|-&lt;br /&gt;
| White Town  || $200 || $20 || Free ||  Free || $25 || $10 || $25 || Luxurious / Extravagant&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
 *The Fiend Pen is empty until you have captured a [[jack-o-nine/Fiend|fiend]] that has burst out of a slave. This kills the slave.&lt;br /&gt;
 **'''The Border of the Fogs slum has no access to a bathroom, kitchen or extensions, making hygiene &amp;amp; training difficult as well as lowering morale and personality. It's recommended to move ASAP.'''&lt;br /&gt;
&lt;br /&gt;
==Extended Rental==&lt;br /&gt;
There are additional rooms you can rent from the real estate office which allow various actions to be taken.&lt;br /&gt;
*Dungeon - Can be used to store an additional slave that isn't being trained. They still must be fed and this will not improve their mood (increases obedience?). Having this also unlocks torturing equipment and allows you to use a hot iron to brand your slaves. Also unlocks Spider and Sea Tentacle sex training (in Jack HF).&lt;br /&gt;
*Boudoir - Spare room for your slave to sleep in. Increases her mood. &lt;br /&gt;
*Laboratory - Allows you to personally train alchemists and hire a tutor instead of sending the slave off to school, also allows you to brew [[Jack-o-nine/Gameplay/Alchemy|potions]].&lt;br /&gt;
*Fiend pit - Lets you capture and milk a feed for cheap slave food. See: [[Jack-o-nine/Fiend|Fiend]]&lt;br /&gt;
*Barn (Jack HF) - After modifying slaves at the [http://wiki.anime-sharing.com/hgames/index.php?title=Jack-o-nine/Gameplay/Locations/Serpentine_Quarter#Medical_center Medical Center], you can put a Cow (permanent lactation) and a Chicken (oviparity) in your barn, as well as a Pig (just for meat) and a Farmhand (Intellect) to look after them.  Also unlocks sex with Pig.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Barn==&lt;br /&gt;
After renting a barn from the [[Jack-o-nine/Gameplay/Locations/White_Town#Real_Estate_office|Real Estate office]] and modifying slaves at the [http://wiki.anime-sharing.com/hgames/index.php?title=Jack-o-nine/Gameplay/Locations/Serpentine_Quarter#Medical_center Medical Center], you can house the pets in your barn. The requirements are the following for the pets:&lt;br /&gt;
*Farmhand: Nurse, Secretary: A+. Slave must be devoted.  &lt;br /&gt;
*Cow: modification: permanent lactation. Pet skill: S+.  &lt;br /&gt;
*Chicken: modification: oviparity. Pet skill: S+. &lt;br /&gt;
*Pig: pet skill: S+. Low intellect: Retarded or Stupid. &lt;br /&gt;
*Rank: it seems it doesn't matter, as long as they comply to the requirements.&lt;br /&gt;
*Mindbroken: the slave must be either Pet S+, or in mindbroken state to become a pet. &lt;br /&gt;
*Maximized stamina: it influences the cows' milk &amp;amp; cream gain, and the harpies number of eggs. This can be increased after becoming a pet.  &lt;br /&gt;
*Breast size: it influences the cows' milk &amp;amp; cream gain; the harpies' number of eggs; and the mince meat gained from the slaughtered pig. For cows, this is increased by milking.&lt;br /&gt;
*Milf age: for cows and harpies, age increases the output of milk &amp;amp; cream, plus the harpies number of eggs. The older the better (aim for milf age).&lt;br /&gt;
*Loli or Young age: if you slaughter the pig if it's loli, or it's young AND virgin, it will provide you virgin's meat.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The farmhand can be instructed to overfeed the pets. If overfed, slaves will gain weight, and with that the amount of milk, eggs, etc. can be increased as well. Please note that pigs are automatically overfed. &lt;br /&gt;
&lt;br /&gt;
The farmhand can be also instructed to automatically slaughter / butcher the pigs when it's the best time for them for meat. Once that's done, you will need a purchase new pig to your barn. You can also have sex with your pig, but I wasn't able to test this so I will update this section when I have more information. &lt;br /&gt;
&lt;br /&gt;
Worth mentioning: there are slaves which has the &amp;quot;Pet Prodigy&amp;quot; trait. This trait makes them to learn the Pet skill (maybe Horse as well?) much faster than they normally do (based on my experience, 2-3x faster). It's hard to find these slaves, but you may be lucky to purchase one from the auction. Because of this trait, not only they will learn faster, but be happy to learn being a Pet.&lt;br /&gt;
&lt;br /&gt;
Also, does the rank of the slave matter? I'm not sure yet, I'm testing this. Theoretically, it should not, but I will look into the code of the game soon to see if it does (and do some tests as well).  &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Interior Design==&lt;br /&gt;
&lt;br /&gt;
In addition, each section of the home and it's rented extensions interior design can be customised to various styles for a one time fee.  This is not simply a visual difference: &amp;quot;premium&amp;quot; decor will positively affect slaver's mood and personality, while &amp;quot;budget&amp;quot; decor will not.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! !! Free !! Rustic !! Econom !! Japanese !! Cozy !! Neo-Medieval !! Modern !! Classical !! Victorian !! Necro-gothic !! Elite !! Slaver !! Style !! Luxurious !! Stone Sack !! Executioner !! Professor !! Witch !! Alchemist&lt;br /&gt;
|-&lt;br /&gt;
| Hall || ✓ || N/A || $25 || $25 || $25 || $50 || $50 || $50 || $100 || $100 || $100 || $150 || N/A || $200 || N/A || N/A || N/A || N/A || N/A&lt;br /&gt;
|-&lt;br /&gt;
| Bedroom || ✓ || N/A || $15 || $25 || $25 || $30 || $50 || $100 || N/A || $150 || $150 || $100 || $150 || $200 || N/A || N/A || N/A || N/A || N/A&lt;br /&gt;
|-&lt;br /&gt;
| Kitchen || N/A || $20 || $20 || N/A || $20 || N/A || N/A || N/A || N/A || N/A || $50 || N/A || N/A || N/A || N/A || N/A || N/A || N/A || N/A&lt;br /&gt;
|-&lt;br /&gt;
| Bathroom || ✓ || N/A || $20 || N/A || N/A || N/A || N/A || $50 || N/A || $50 || $50 || N/A || N/A || $100 || N/A || N/A || N/A || N/A || N/A&lt;br /&gt;
|-&lt;br /&gt;
| Dungeon || ✓ || $25 || $20 || N/A || N/A || $10 || N/A || $20 || $50 || N/A || $50 || $25 || N/A || $50 || $25 || $10 || N/A || N/A || N/A&lt;br /&gt;
|-&lt;br /&gt;
| Boudoir || N/A || $10 || N/A || $20 || N/A || $20 || $100 || $20 || N/A || $50 || $200 || N/A || $150 || $250 || N/A || N/A || N/A || $50 || N/A&lt;br /&gt;
|-&lt;br /&gt;
| Laboratory || ✓ || N/A || N/A || N/A || N/A || N/A || N/A || N/A || $100 || N/A || $100 || $100 || N/A || N/A || N/A || N/A || $20 || $20 || $50&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==JACK ORIGINAL==&lt;br /&gt;
&lt;br /&gt;
=Player Housing=&lt;br /&gt;
Where the player lives, trains his slaves, prepares his meals and sleeps at night.&lt;br /&gt;
&lt;br /&gt;
When starting a new game your initial house is in the slums, and one of your first actions should be to head to the [[Jack-o-nine/Gameplay/Locations/White_Town#Real_Estate_office|Real Estate office]] to get some better housing.&lt;br /&gt;
&lt;br /&gt;
Moving to a new quarter requires a 10 days rent in advance, with a one time agency commission fee.&lt;br /&gt;
&amp;lt;br /&amp;gt;To gain housing permission for a quarter, you must sell a slave to an NPC within the desired faction to raise your reputation with them.&lt;br /&gt;
Your choice of housing will affect the Slaver's mood, based on his reputation. If his reputation is low, he'll tolerate cheaper living quarters, but as he gains reputation he'll demand a house more deserving of his stature.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Quarter !! Rent&amp;lt;br&amp;gt;(per 10d) !! Agency Comission&amp;lt;br&amp;gt;(One time) !! Dungeon !! Boudoir !! Laboratory !! Fiend Pen* &lt;br /&gt;
|-&lt;br /&gt;
| Border of the Fogs** || $0 || N/A || N/A || N/A || N/A || N/A &lt;br /&gt;
|-&lt;br /&gt;
| Quarter of the Outcasts || $50 || N/A || $15 || $15 || $20 || $10 &lt;br /&gt;
|-&lt;br /&gt;
| Serpentine Quarter || $50 || $25 || $15 || $15 || $20 || $10 &lt;br /&gt;
|-&lt;br /&gt;
| Quarter of the Bull || $75 || $75 || $20 || $25 || $30 || $10 &lt;br /&gt;
|-&lt;br /&gt;
| Necropolis || $100 || $100 || $25 || $25 || $50 || $10 &lt;br /&gt;
|-&lt;br /&gt;
| White Town  || $150 || $150 || $25 ||  $25 || $50 || $10 &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
 *The Fiend Pen is empty until you have captured a [[jack-o-nine/Fiend|fiend]] that has burst out of a slave. This kills the slave.&lt;br /&gt;
 **'''The Border of the Fogs slum has no access to a bathroom, kitchen or extensions, making hygiene &amp;amp; training difficult as well as lowering morale. It's recommended to move ASAP.'''&lt;br /&gt;
&lt;br /&gt;
==Extended Rental==&lt;br /&gt;
There are additional rooms you can rent from the real estate office which allow various actions to be taken.&lt;br /&gt;
*Dungeon - Can be used to store an additional slave that isn't being trained. They still must be fed and this will not improve their mood (increases obedience?). Having this also unlocks torturing equipment and allows you to use a hot iron to brand your slaves.&lt;br /&gt;
*Boudoir - Spare room for your slave to sleep in. Increases her mood. &lt;br /&gt;
*Laboratory - Allows you to personally train alchemists and hire a tutor instead of sending the slave off to school, also allows you to brew [[Jack-o-nine/Gameplay/Alchemy|potions]].&lt;br /&gt;
*Fiend pit - Lets you capture and milk a feed for cheap slave food. See: [[Jack-o-nine/Fiend|Fiend]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Interior Design==&lt;br /&gt;
&lt;br /&gt;
In addition, each section of the home and it's rented extensions interior design can be customised to various styles for a one time fee.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! !! Free !! Rustic !! Econom !! Japanese !! Cozy !! Neo-Medieval !! Modern !! Classical !! Victorian !! Necro-gothic !! Elite !! Slaver !! Style !! Luxurious !! Stone Sack !! Executioner !! Professor !! Witch !! Alchemist&lt;br /&gt;
|-&lt;br /&gt;
| Hall || ✓ || N/A || $25 || $25 || $25 || $50 || $50 || $50 || $100 || $100 || $100 || $150 || N/A || $200 || N/A || N/A || N/A || N/A || N/A&lt;br /&gt;
|-&lt;br /&gt;
| Bedroom || ✓ || N/A || $15 || $25 || $25 || $30 || $50 || $100 || N/A || $150 || $150 || $100 || $150 || $200 || N/A || N/A || N/A || N/A || N/A&lt;br /&gt;
|-&lt;br /&gt;
| Kitchen || N/A || $20 || $20 || N/A || $20 || N/A || N/A || N/A || N/A || N/A || $50 || N/A || N/A || N/A || N/A || N/A || N/A || N/A || N/A&lt;br /&gt;
|-&lt;br /&gt;
| Bathroom || ✓ || N/A || $20 || N/A || N/A || N/A || N/A || $50 || N/A || $50 || $50 || N/A || N/A || $100 || N/A || N/A || N/A || N/A || N/A&lt;br /&gt;
|-&lt;br /&gt;
| Dungeon || ✓ || $25 || $20 || N/A || N/A || $10 || N/A || $20 || $50 || N/A || $50 || $25 || N/A || $50 || $25 || $10 || N/A || N/A || N/A&lt;br /&gt;
|-&lt;br /&gt;
| Boudoir || N/A || $10 || N/A || $20 || N/A || $20 || $100 || $20 || N/A || $50 || $200 || N/A || $150 || $250 || N/A || N/A || N/A || $50 || N/A&lt;br /&gt;
|-&lt;br /&gt;
| Laboratory || ✓ || N/A || N/A || N/A || N/A || N/A || N/A || N/A || $100 || N/A || $100 || $100 || N/A || N/A || N/A || N/A || $20 || $20 || $50&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==JACK ORIGINAL==&lt;br /&gt;
&lt;br /&gt;
=Player Housing=&lt;br /&gt;
Where the player lives, trains his slaves, prepares his meals and sleeps at night.&lt;br /&gt;
&lt;br /&gt;
When starting a new game your initial house is in the slums, and one of your first actions should be to head to the [[Jack-o-nine/Gameplay/Locations/White_Town#Real_Estate_office|Real Estate office]] to get some better housing.&lt;br /&gt;
&lt;br /&gt;
Moving to a new quarter requires a 10 days rent in advance, with a one time agency commission fee.&lt;br /&gt;
&amp;lt;br /&amp;gt;To gain housing permission for a quarter, you must sell a slave to an NPC within the desired faction to raise your reputation with them.&lt;br /&gt;
Your choice of housing will affect the Slaver's mood, based on his reputation. If his reputation is low, he'll tolerate cheaper living quarters, but as he gains reputation he'll demand a house more deserving of his stature.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Quarter !! Rent&amp;lt;br&amp;gt;(per 10d) !! Agency Comission&amp;lt;br&amp;gt;(One time) !! Dungeon !! Boudoir !! Laboratory !! Fiend Pen* &lt;br /&gt;
|-&lt;br /&gt;
| Border of the Fogs** || $0 || N/A || N/A || N/A || N/A || N/A &lt;br /&gt;
|-&lt;br /&gt;
| Quarter of the Outcasts || $50 || N/A || $15 || $15 || $20 || $10 &lt;br /&gt;
|-&lt;br /&gt;
| Serpentine Quarter || $50 || $25 || $15 || $15 || $20 || $10 &lt;br /&gt;
|-&lt;br /&gt;
| Quarter of the Bull || $75 || $75 || $20 || $25 || $30 || $10 &lt;br /&gt;
|-&lt;br /&gt;
| Necropolis || $100 || $100 || $25 || $25 || $50 || $10 &lt;br /&gt;
|-&lt;br /&gt;
| White Town  || $150 || $150 || $25 ||  $25 || $50 || $10 &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
 *The Fiend Pen is empty until you have captured a [[jack-o-nine/Fiend|fiend]] that has burst out of a slave. This kills the slave.&lt;br /&gt;
 **'''The Border of the Fogs slum has no access to a bathroom, kitchen or extensions, making hygiene &amp;amp; training difficult as well as lowering morale. It's recommended to move ASAP.'''&lt;br /&gt;
&lt;br /&gt;
==Extended Rental==&lt;br /&gt;
There are additional rooms you can rent from the real estate office which allow various actions to be taken.&lt;br /&gt;
*Dungeon - Can be used to store an additional slave that isn't being trained. They still must be fed and this will not improve their mood (increases obedience?). Having this also unlocks torturing equipment and allows you to use a hot iron to brand your slaves.&lt;br /&gt;
*Boudoir - Spare room for your slave to sleep in. Increases her mood. &lt;br /&gt;
*Laboratory - Allows you to personally train alchemists and hire a tutor instead of sending the slave off to school, also allows you to brew [[Jack-o-nine/Gameplay/Alchemy|potions]].&lt;br /&gt;
*Fiend pit - Lets you capture and milk a feed for cheap slave food. See: [[Jack-o-nine/Fiend|Fiend]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Interior Design==&lt;br /&gt;
&lt;br /&gt;
In addition, each section of the home and it's rented extensions interior design can be customised to various styles for a one time fee.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! !! Free !! Rustic !! Econom !! Japanese !! Cozy !! Neo-Medieval !! Modern !! Classical !! Victorian !! Necro-gothic !! Elite !! Slaver !! Style !! Luxurious !! Stone Sack !! Executioner !! Professor !! Witch !! Alchemist&lt;br /&gt;
|-&lt;br /&gt;
| Hall || ✓ || N/A || $25 || $25 || $25 || $50 || $50 || $50 || $100 || $100 || $100 || $150 || N/A || $200 || N/A || N/A || N/A || N/A || N/A&lt;br /&gt;
|-&lt;br /&gt;
| Bedroom || ✓ || N/A || $15 || $25 || $25 || $30 || $50 || $100 || N/A || $150 || $150 || $100 || $150 || $200 || N/A || N/A || N/A || N/A || N/A&lt;br /&gt;
|-&lt;br /&gt;
| Kitchen || N/A || $20 || $20 || N/A || $20 || N/A || N/A || N/A || N/A || N/A || $50 || N/A || N/A || N/A || N/A || N/A || N/A || N/A || N/A&lt;br /&gt;
|-&lt;br /&gt;
| Bathroom || ✓ || N/A || $20 || N/A || N/A || N/A || N/A || $50 || N/A || $50 || $50 || N/A || N/A || $100 || N/A || N/A || N/A || N/A || N/A&lt;br /&gt;
|-&lt;br /&gt;
| Dungeon || ✓ || $25 || $20 || N/A || N/A || $10 || N/A || $20 || $50 || N/A || $50 || $25 || N/A || $50 || $25 || $10 || N/A || N/A || N/A&lt;br /&gt;
|-&lt;br /&gt;
| Boudoir || N/A || $10 || N/A || $20 || N/A || $20 || $100 || $20 || N/A || $50 || $200 || N/A || $150 || $250 || N/A || N/A || N/A || $50 || N/A&lt;br /&gt;
|-&lt;br /&gt;
| Laboratory || ✓ || N/A || N/A || N/A || N/A || N/A || N/A || N/A || $100 || N/A || $100 || $100 || N/A || N/A || N/A || N/A || $20 || $20 || $50&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Metaphallica</name></author>	</entry>

	<entry>
		<id>http://wiki.anime-sharing.com/hgames/index.php?title=User_talk:Df&amp;diff=38398</id>
		<title>User talk:Df</title>
		<link rel="alternate" type="text/html" href="http://wiki.anime-sharing.com/hgames/index.php?title=User_talk:Df&amp;diff=38398"/>
				<updated>2024-03-09T22:50:43Z</updated>
		
		<summary type="html">&lt;p&gt;Metaphallica: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;My dear fellow, I suggest that the wiki relates to the original game; information on a mod can be included with no protest whatsoever from me, but where that information differs from the original game I would respectfully suggest that the original game's information ought to be not only &amp;quot;visible in the history&amp;quot; but clearly visible on any and every current page.&lt;br /&gt;
&lt;br /&gt;
No MOD can make the original game obsolete.&lt;br /&gt;
&lt;br /&gt;
If you are aware of any instances, not only of your good self but also of anyone else, removing information which is accurate in relation to the original game, please consider re-including it!&lt;br /&gt;
&lt;br /&gt;
I've no authority whatsoever to give commands; I'm just an ordinary user of the wiki service, and I'll get around to it myself if you are not minded to do so.&lt;br /&gt;
&lt;br /&gt;
Good day!&lt;/div&gt;</summary>
		<author><name>Metaphallica</name></author>	</entry>

	<entry>
		<id>http://wiki.anime-sharing.com/hgames/index.php?title=Jack-o-nine/Gameplay/Locations/Player_Housing&amp;diff=38397</id>
		<title>Jack-o-nine/Gameplay/Locations/Player Housing</title>
		<link rel="alternate" type="text/html" href="http://wiki.anime-sharing.com/hgames/index.php?title=Jack-o-nine/Gameplay/Locations/Player_Housing&amp;diff=38397"/>
				<updated>2024-03-09T22:46:31Z</updated>
		
		<summary type="html">&lt;p&gt;Metaphallica: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{jack-o-nine}}&lt;br /&gt;
=Player Housing=&lt;br /&gt;
Where the player lives, trains his slaves, prepares his meals and sleeps at night.&lt;br /&gt;
&lt;br /&gt;
When starting a new game your house is located in the [[Jack-o-nine/Gameplay/Locations/Border_of_the_Fogs#Slums|slums]], and one of your first actions should be to head to the [[Jack-o-nine/Gameplay/Locations/White_Town#Real_Estate_office|Real Estate office]] to rent a better house.&lt;br /&gt;
&lt;br /&gt;
Moving to a new quarter requires a decade's worth of rent in advance and a one time agency commission fee.&lt;br /&gt;
To gain housing permission for a quarter, you must sell a slave to an NPC within the desired faction to raise your reputation with them.&lt;br /&gt;
Your choice of housing will affect the Slaver's mood, based on his brand reputation. If his reputation is low, he'll tolerate cheaper [[Jack-o-nine/Gameplay/Slaver#Standard_of_Living|living conditions]], but as he gains reputation he'll demand a lifestyle more befitting his stature.&lt;br /&gt;
&lt;br /&gt;
Rent prices are halved on custom/easy, and quadrupled on extreme difficulty.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The purchasing, rental and commission prices on normal difficulty are as follows:&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Quarter !! Purchase Price !! Rent&amp;lt;br&amp;gt;(per 10d) !! Agency Commission&amp;lt;br&amp;gt;(One time fee) !! Available [[Jack-o-nine/Gameplay/Slaver#Standard_of_Living|Living Standard]]&lt;br /&gt;
|-&lt;br /&gt;
| Border of the Fogs* || Free || N/A || N/A || Impoverished / Poor&lt;br /&gt;
|-&lt;br /&gt;
| Quarter of the Outcasts || 4650$ || 62$ || 6$ || Poor / Basic&lt;br /&gt;
|-&lt;br /&gt;
| Serpentine Quarter || 5625$ || 75$ || 7$ || Basic / Comfortable&lt;br /&gt;
|-&lt;br /&gt;
| Quarter of the Bull || 7500$ || 100$ || 10$ || Comfortable / Respectable&lt;br /&gt;
|-&lt;br /&gt;
| Necropolis || 10000$ || 125$ || 12$ || Respectable / Luxurious&lt;br /&gt;
|-&lt;br /&gt;
| White Town  || 15000$ || 200$ || 20$ || Luxurious / Extravagant&lt;br /&gt;
|}&lt;br /&gt;
 * The house in the slums does not have a kitchen or bathroom, the player should move into another property as soon as possible.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
If the player cancels their contract on a purchased house he will receive 1/3 of the purchasing price back. Regardless, if you move back into the slum and sleep for a day there you will receive a note from [[Jack-o-nine/Gameplay/Locations/Border_of_the_Fogs#Moneylender.27s_home|Moneylender]] stating that you owe him money, this is an obvious shakedown that one you should relent to if they don't want to wind up dead.&lt;br /&gt;
&lt;br /&gt;
==Extended Rental==&lt;br /&gt;
There are additional rooms for your house you can rent from the [[Jack-o-nine/Gameplay/Locations/White_Town#Real_Estate_office|Real Estate office]]:&lt;br /&gt;
*Dungeon - Gives you access to torture devices and equipment, the ability to use a hot iron to brand your slave and enables you to train your slave in both spider and sea tentacle mating;&lt;br /&gt;
*Boudoir - Enables the option to let your slave sleep in her own room. This will increase her mood, Nature and cause spoiling (if her Devotion &amp;lt;3);&lt;br /&gt;
*Laboratory - Allows you to personally train and hire a tutor to teach your slaves the alchemy skill, also allows you to [[Jack-o-nine/Gameplay/Alchemy|brew potions]].&lt;br /&gt;
*Fiend pit - Lets you capture and milk a [[Jack-o-nine/Fiend|fiend]] for cheap slave food as well as [[Jack-o-nine/Gameplay/Alchemy#general|alchemical mucus]].&lt;br /&gt;
*[[Jack-o-nine/Gameplay/Barn|Barn]] - You will be able to sell eggs, milk and meat as a side business.&lt;br /&gt;
&lt;br /&gt;
  &lt;br /&gt;
The rental prices for extended properties are as follows:&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Rental !! Border of the Fogs !! Quarter of the Outcasts !! Serpentine Quarter !! Quarter of the Bull !! Necropolis !! White Town&lt;br /&gt;
|-&lt;br /&gt;
| Dungeon || N/A || 5$ || 7$ || Included* || Included* || Included* &lt;br /&gt;
|-&lt;br /&gt;
| Boudoir || N/A || 5$ || 7$ || 12$ || Included* || Included*&lt;br /&gt;
|-&lt;br /&gt;
| Laboratory || N/A || 25$ || 25$ || 25$ || 25$ || 25$&lt;br /&gt;
|-&lt;br /&gt;
| Fiend Pen || N/A || 10$ || 10$ || 10$ || 10$ || 10$&lt;br /&gt;
|-&lt;br /&gt;
| Barn || N/A || Included* || 10$ || 10$ || 10$ || 10$&lt;br /&gt;
|}&lt;br /&gt;
 * Some properties come with extended rentals already included, you cannot cancel these.&lt;br /&gt;
&lt;br /&gt;
==Interior Design==&lt;br /&gt;
&lt;br /&gt;
In addition, each room of your home and its rented extensions have customizable interior designs. This is not simply a visual difference: &amp;quot;premium&amp;quot; decor will positively affect slaver's mood and personality, while &amp;quot;budget&amp;quot; decor will not.&lt;br /&gt;
&lt;br /&gt;
The prices* for interior designs are as follows:&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! !! Free !! Rustic !! Econom !! Japanese !! Cozy !! Neo-Medieval !! Modern !! Classical !! Victorian !! Necro-Gothic !! Elite !! Slaver !! Style !! Luxurious !! Stone Sack !! Executioner !! Professor !! Witch !! Alchemist&lt;br /&gt;
|-&lt;br /&gt;
| Hall || ✓ || N/A || 25$ || 25$ || 25$ || 50$ || 50$ || 50$ || 100$ || 100$ || 100$ || 150$ || N/A || 200$ || N/A || N/A || N/A || N/A || N/A&lt;br /&gt;
|-&lt;br /&gt;
| Bedroom || ✓ || N/A || 15$ || 25$ || 25$ || 30$ || 50$ || 100$ || N/A || 150$ || 150$ || 100$ || 150$ || 200$ || N/A || N/A || N/A || N/A || N/A&lt;br /&gt;
|-&lt;br /&gt;
| Kitchen || N/A || 20$ || 20$ || N/A || 20$ || N/A || N/A || N/A || N/A || N/A || 50$ || N/A || N/A || N/A || N/A || N/A || N/A || N/A || N/A&lt;br /&gt;
|-&lt;br /&gt;
| Bathroom || ✓ || N/A || 20$ || N/A || N/A || N/A || N/A || 50$ || N/A || 50$ || 50$ || N/A || N/A || 100$ || N/A || N/A || N/A || N/A || N/A&lt;br /&gt;
|-&lt;br /&gt;
| Dungeon || ✓ || 25$ || 20$ || N/A || N/A || 10$ || N/A || 20$ || 50$ || N/A || 50$ || 25$ || N/A || 50$ || 25$ || 10$ || N/A || N/A || N/A&lt;br /&gt;
|-&lt;br /&gt;
| Boudoir || N/A || 10$ || N/A || 20$ || N/A || 20$ || 100$ || 20$ || N/A || 50$ || 200$ || N/A || $150 || 250$ || N/A || N/A || N/A || 50$ || N/A&lt;br /&gt;
|-&lt;br /&gt;
| Laboratory || ✓ || N/A || N/A || N/A || N/A || N/A || N/A || N/A || 100$ || N/A || 100$ || 100$ || N/A || N/A || N/A || N/A || 20$ || 20$ || 50$&lt;br /&gt;
|}&lt;br /&gt;
 * The game allows you to purchase the same interior design multiple times despite having it and you do not get to keep previously purchased designs (you will have to buy them again).&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==JACK ORIGINAL==&lt;br /&gt;
&lt;br /&gt;
=Player Housing=&lt;br /&gt;
Where the player lives, trains his slaves, prepares his meals and sleeps at night.&lt;br /&gt;
&lt;br /&gt;
When starting a new game your initial house is in the slums, and one of your first actions should be to head to the [[Jack-o-nine/Gameplay/Locations/White_Town#Real_Estate_office|Real Estate office]] to get some better housing.&lt;br /&gt;
&lt;br /&gt;
Moving to a new quarter requires a 10 days rent in advance, with a one time agency commission fee.&lt;br /&gt;
&amp;lt;br /&amp;gt;To gain housing permission for a quarter, you must sell a slave to an NPC within the desired faction to raise your reputation with them.&lt;br /&gt;
Your choice of housing will affect the Slaver's mood, based on his reputation. If his reputation is low, he'll tolerate cheaper living quarters, but as he gains reputation he'll demand a house more deserving of his stature.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Quarter !! Rent&amp;lt;br&amp;gt;(per 10d) !! Agency Comission&amp;lt;br&amp;gt;(One time) !! Dungeon !! Boudoir !! Laboratory !! Fiend Pen* &lt;br /&gt;
|-&lt;br /&gt;
| Border of the Fogs** || $0 || N/A || N/A || N/A || N/A || N/A &lt;br /&gt;
|-&lt;br /&gt;
| Quarter of the Outcasts || $50 || N/A || $15 || $15 || $20 || $10 &lt;br /&gt;
|-&lt;br /&gt;
| Serpentine Quarter || $50 || $25 || $15 || $15 || $20 || $10 &lt;br /&gt;
|-&lt;br /&gt;
| Quarter of the Bull || $75 || $75 || $20 || $25 || $30 || $10 &lt;br /&gt;
|-&lt;br /&gt;
| Necropolis || $100 || $100 || $25 || $25 || $50 || $10 &lt;br /&gt;
|-&lt;br /&gt;
| White Town  || $150 || $150 || $25 ||  $25 || $50 || $10 &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
 *The Fiend Pen is empty until you have captured a [[jack-o-nine/Fiend|fiend]] that has burst out of a slave. This kills the slave.&lt;br /&gt;
 **'''The Border of the Fogs slum has no access to a bathroom, kitchen or extensions, making hygiene &amp;amp; training difficult as well as lowering morale. It's recommended to move ASAP.'''&lt;br /&gt;
&lt;br /&gt;
==Extended Rental==&lt;br /&gt;
There are additional rooms you can rent from the real estate office which allow various actions to be taken.&lt;br /&gt;
*Dungeon - Can be used to store an additional slave that isn't being trained. They still must be fed and this will not improve their mood (increases obedience?). Having this also unlocks torturing equipment and allows you to use a hot iron to brand your slaves.&lt;br /&gt;
*Boudoir - Spare room for your slave to sleep in. Increases her mood. &lt;br /&gt;
*Laboratory - Allows you to personally train alchemists and hire a tutor instead of sending the slave off to school, also allows you to brew [[Jack-o-nine/Gameplay/Alchemy|potions]].&lt;br /&gt;
*Fiend pit - Lets you capture and milk a feed for cheap slave food. See: [[Jack-o-nine/Fiend|Fiend]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Interior Design==&lt;br /&gt;
&lt;br /&gt;
In addition, each section of the home and it's rented extensions interior design can be customised to various styles for a one time fee.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! !! Free !! Rustic !! Econom !! Japanese !! Cozy !! Neo-Medieval !! Modern !! Classical !! Victorian !! Necro-gothic !! Elite !! Slaver !! Style !! Luxurious !! Stone Sack !! Executioner !! Professor !! Witch !! Alchemist&lt;br /&gt;
|-&lt;br /&gt;
| Hall || ✓ || N/A || $25 || $25 || $25 || $50 || $50 || $50 || $100 || $100 || $100 || $150 || N/A || $200 || N/A || N/A || N/A || N/A || N/A&lt;br /&gt;
|-&lt;br /&gt;
| Bedroom || ✓ || N/A || $15 || $25 || $25 || $30 || $50 || $100 || N/A || $150 || $150 || $100 || $150 || $200 || N/A || N/A || N/A || N/A || N/A&lt;br /&gt;
|-&lt;br /&gt;
| Kitchen || N/A || $20 || $20 || N/A || $20 || N/A || N/A || N/A || N/A || N/A || $50 || N/A || N/A || N/A || N/A || N/A || N/A || N/A || N/A&lt;br /&gt;
|-&lt;br /&gt;
| Bathroom || ✓ || N/A || $20 || N/A || N/A || N/A || N/A || $50 || N/A || $50 || $50 || N/A || N/A || $100 || N/A || N/A || N/A || N/A || N/A&lt;br /&gt;
|-&lt;br /&gt;
| Dungeon || ✓ || $25 || $20 || N/A || N/A || $10 || N/A || $20 || $50 || N/A || $50 || $25 || N/A || $50 || $25 || $10 || N/A || N/A || N/A&lt;br /&gt;
|-&lt;br /&gt;
| Boudoir || N/A || $10 || N/A || $20 || N/A || $20 || $100 || $20 || N/A || $50 || $200 || N/A || $150 || $250 || N/A || N/A || N/A || $50 || N/A&lt;br /&gt;
|-&lt;br /&gt;
| Laboratory || ✓ || N/A || N/A || N/A || N/A || N/A || N/A || N/A || $100 || N/A || $100 || $100 || N/A || N/A || N/A || N/A || $20 || $20 || $50&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Metaphallica</name></author>	</entry>

	<entry>
		<id>http://wiki.anime-sharing.com/hgames/index.php?title=User_talk:Df&amp;diff=38396</id>
		<title>User talk:Df</title>
		<link rel="alternate" type="text/html" href="http://wiki.anime-sharing.com/hgames/index.php?title=User_talk:Df&amp;diff=38396"/>
				<updated>2024-03-09T22:45:28Z</updated>
		
		<summary type="html">&lt;p&gt;Metaphallica: Created page with &amp;quot;My dear fellow, I suggest that the wiki relates to the original game; information on a mod can be included with no protest whatsoever from me, but where that information diffe...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;My dear fellow, I suggest that the wiki relates to the original game; information on a mod can be included with no protest whatsoever from me, but where that information differs from the original game I would respectfully suggest that the original game's information ought to be not only &amp;quot;visible in the history&amp;quot; but clearly visible on any and every current page.&lt;br /&gt;
&lt;br /&gt;
No MOD can make the original game obsolete.&lt;br /&gt;
&lt;br /&gt;
Good day!&lt;/div&gt;</summary>
		<author><name>Metaphallica</name></author>	</entry>

	<entry>
		<id>http://wiki.anime-sharing.com/hgames/index.php?title=Jack-o-nine/Gameplay/Alchemy&amp;diff=38395</id>
		<title>Jack-o-nine/Gameplay/Alchemy</title>
		<link rel="alternate" type="text/html" href="http://wiki.anime-sharing.com/hgames/index.php?title=Jack-o-nine/Gameplay/Alchemy&amp;diff=38395"/>
				<updated>2024-03-09T22:38:14Z</updated>
		
		<summary type="html">&lt;p&gt;Metaphallica: Spelling of Kamrian&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Jack-o-nine}}&lt;br /&gt;
==General==&lt;br /&gt;
&lt;br /&gt;
* Needs the player to rent a lab under &amp;quot;Extended Rental&amp;quot;&lt;br /&gt;
* Needs Alchemy skill from a slave or assistant.  The player's own magic skill determines how high he can train a slave in alchemy, but for some utterly inexplicable reason, in the base game the Slaver cannot mix potions for himself.  Even if a lab is rented, when the player has no slaves or assistants, the lab option will simply disappear.&lt;br /&gt;
* Most ingredients available from Rarity of Mystra in Outsider Quarter&lt;br /&gt;
* All potions need a &amp;quot;basis&amp;quot;. This can be&lt;br /&gt;
** Spring Water - free and always available&lt;br /&gt;
** Alcohol - bought at the [[Jack-o-nine/Gameplay/Locations/White_Town#Trade_Square|Gastronomicon]] can also be brewed accidentally in the lab, being named as moonshine. Raises mood by 1 for each use, up to +2 and lowers it the next morning. Third dose for slaver and second for slave causes sleep. &lt;br /&gt;
** Fog Fiend Mucus - harvested when your [[Jack-o-nine/Fiend|fiend]] grows&lt;br /&gt;
&lt;br /&gt;
==Raw Ingredients==&lt;br /&gt;
&lt;br /&gt;
* Elysian Datura - Relaxes. Adds 1 mood, very slowly drains intelligence if used by slave.&lt;br /&gt;
* Kamrian Resin - Refreshes. Adds 1 energy&lt;br /&gt;
* Faeries' Pollen - Stimulant. Sets energy to 5, slowly drains strength with each use. Second dose in a day causes instant death if slaver and unconsciousness if slave.&lt;br /&gt;
* Essence Of Oblivion - Dulls pain and fear. Boosts mood, slowly drains strength with each use. Second dose in a day causes instant death if slaver and unconsciousness if slave.&lt;br /&gt;
&lt;br /&gt;
All can be consumed directly, but may have side effects. Potions are apparently safer.&lt;br /&gt;
&lt;br /&gt;
==Bacchus' Nectar==&lt;br /&gt;
Skill level - D/Pink&lt;br /&gt;
&lt;br /&gt;
'''Needs:'''&lt;br /&gt;
&lt;br /&gt;
*Spring Water&lt;br /&gt;
*Kamrian Resin&lt;br /&gt;
*Faeries' Pollen&lt;br /&gt;
*Essence Of Oblivion&lt;br /&gt;
&lt;br /&gt;
'''Effect:'''&lt;br /&gt;
&lt;br /&gt;
*Drunkeness - mood bonus, not stacking with drugs, no observable addiction chance&lt;br /&gt;
*Raises Arousal&lt;br /&gt;
*in combat - adds morale, removes the &amp;quot;severe pain&amp;quot;, &amp;quot;weakness&amp;quot; and &amp;quot;stiffness&amp;quot; states. Gives the &amp;quot;fury&amp;quot;, &amp;quot;adrenaline&amp;quot; and &amp;quot;distraction&amp;quot; states.&lt;br /&gt;
&lt;br /&gt;
'''Notes'''&lt;br /&gt;
&lt;br /&gt;
From the description when the potion is created:&lt;br /&gt;
&lt;br /&gt;
''The imbiber will feel a surge of courage and joy. Very useful to raise a person's morale''&lt;br /&gt;
&lt;br /&gt;
==Tonic Elixir==&lt;br /&gt;
Skill level - C/purple&lt;br /&gt;
&lt;br /&gt;
'''Needs:'''&lt;br /&gt;
&lt;br /&gt;
*Strong Alcohol&lt;br /&gt;
*Kamrian Resin&lt;br /&gt;
*Faeries' Pollen&lt;br /&gt;
*Essence Of Oblivion&lt;br /&gt;
&lt;br /&gt;
'''Effect:'''&lt;br /&gt;
&lt;br /&gt;
*Recovers energy - +1 energy point, stacking with massage&lt;br /&gt;
*in combat - recovers stamina and adds morale. Removes the &amp;quot;weakness&amp;quot; state. Gives the &amp;quot;acceleration&amp;quot; and &amp;quot;attention&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
'''Notes:'''&lt;br /&gt;
&lt;br /&gt;
*Recipe is the same as for Bacchus' Nectar, except for the Basis&lt;br /&gt;
*''&amp;quot;Abuse can lead to tragic consequences&amp;quot;'' -- Mystra&lt;br /&gt;
* Each use out of combat on the same day increasingly drains strength. &lt;br /&gt;
* Using it in combat does not seem to drain strength.&lt;br /&gt;
&lt;br /&gt;
==Miracle Balm==&lt;br /&gt;
Skill Level - B/Blue&lt;br /&gt;
&lt;br /&gt;
'''Needs:'''&lt;br /&gt;
&lt;br /&gt;
*Fog Fiend Mucus&lt;br /&gt;
*Kamrian Resin&lt;br /&gt;
*Faeries' Pollen&lt;br /&gt;
*Essence Of Oblivion&lt;br /&gt;
&lt;br /&gt;
'''Effect:'''&lt;br /&gt;
&lt;br /&gt;
*Can be used outside of combat too but is less effective.&lt;br /&gt;
*Heals all wounds in combat, adds energy and morale, removes the &amp;quot;severe pain&amp;quot; state.&lt;br /&gt;
&lt;br /&gt;
'''Notes:'''&lt;br /&gt;
&lt;br /&gt;
*Recipe is the same as for Bacchus' Nectar, except for the Basis&lt;br /&gt;
&lt;br /&gt;
==Aphrodisiac==&lt;br /&gt;
Skill level - C/Purple for normal, B/Blue for powerful&lt;br /&gt;
&lt;br /&gt;
'''Needs:'''&lt;br /&gt;
*Strong alcohol for normal/Fiend's mucus for powerful&lt;br /&gt;
*Elysian Datura&lt;br /&gt;
*Kamrian Resin&lt;br /&gt;
*Faeries' Pollen&lt;br /&gt;
&lt;br /&gt;
'''Effect:'''&lt;br /&gt;
&lt;br /&gt;
*Stimulates Feelings&lt;br /&gt;
*Raises Arousal&lt;br /&gt;
&lt;br /&gt;
'''Notes:'''&lt;br /&gt;
*Strength varies with Basis&lt;br /&gt;
*Can't brew it with water&lt;br /&gt;
&lt;br /&gt;
==Water of Lethe==&lt;br /&gt;
Skill level - S+/Green for water based. Using stronger bases lowers required skill level: A for Alcohol, B for fiend's mucus.&lt;br /&gt;
&lt;br /&gt;
'''Needs:'''&lt;br /&gt;
*Any Base&lt;br /&gt;
*Elysian Datura&lt;br /&gt;
*Kamrian Resin&lt;br /&gt;
*Essence of Oblivion&lt;br /&gt;
&lt;br /&gt;
'''Effect: [JACK HF V 2.2.3]'''&lt;br /&gt;
&lt;br /&gt;
* Clears aural stats - Arousal, Fear, Despair, Awareness, Taming, Habit, Spoiling, Devotion&lt;br /&gt;
** Obedience is a derived stat, and is not affected directly. However, Fear, Awareness, Taming, Habit, and Devotion are the mayor contributors to obedience, so a trained slave stands to lose most if not all of her Obedience.&lt;br /&gt;
* Removes all temporary moodlets, resetting mood to calm if there are no persistent moodlets such as from clothing.&lt;br /&gt;
* Greatly lowers a slave's Intelligence (-40, usually enough to drop a level).&lt;br /&gt;
* Has no effect on skills or other stats.&lt;br /&gt;
* If the slaver drinks it, it removes the slaver's moodlets, but has no other effects.&lt;br /&gt;
&lt;br /&gt;
This potion can be a useful tool for clearing Spoiling and Despair in an emergency, potentially saving a slave from mind-breaking if her Despair has reached dangerous levels. But it comes at the cost of the slave's Obedience training and Intelligence.&amp;lt;br/&amp;gt;&lt;br /&gt;
It can make a newly aquired slave easier to work with by clearing her negative moodlets and Spoiling with most of the negative consequences not mattering. Note however, that this still lowers her Intelligence and thus overall quality.&lt;br /&gt;
&lt;br /&gt;
The potion has no beneficial effect on an already mind-broken slave, as that condition depends entirely on Nature, Temperament, and Pride - none of which the potion affects.&lt;br /&gt;
&lt;br /&gt;
'''Effect: [JACK Original]'''&lt;br /&gt;
* Clears aural stats - potentially useful for removing thorns of rebellion in new slaves. Can be also used for clearing spoiling and despair in emergency.  Despite Mystra's description, the slave does not truly forget &amp;quot;everything&amp;quot; including skills or abilities; the potion merely clears aural stats.&lt;br /&gt;
**IT IS WORTH NOTING that as the potion does not directly affect ANYTHING but aural stats, it does NOT in fact clear thorns of rebellion directly.  It merely resets the aura of the slave.  Thus if the slave's nature and temperament (or other non-aural characteristics) are such that the slave naturally tends towards disobedience until aural influences like fear and taming correct that, then drinking waters of Lethe will in fact REVIVE all the thorns of rebellion by removing the aural influences which have suppressed them.&lt;br /&gt;
* If the slaver drinks it, it resets the Slaver's mood to calm, but as it does not affect skills etc, it seems to have no other effect on the slaver.&lt;br /&gt;
&lt;br /&gt;
'''Notes:'''&lt;br /&gt;
*Any basis will do&lt;br /&gt;
* ''&amp;quot;Imbiber will forget everything - be it good or bad&amp;quot;'' - Mystra&lt;br /&gt;
* &amp;quot;Dangerous&amp;quot; - Mystra&lt;br /&gt;
&lt;br /&gt;
==Philtre==&lt;br /&gt;
Skill level - S+/Green&lt;br /&gt;
&lt;br /&gt;
'''Needs:'''&lt;br /&gt;
*Fog Fiend Mucus&lt;br /&gt;
*Elysian Datura&lt;br /&gt;
*Faeries' Pollen&lt;br /&gt;
*Essence of Oblivion&lt;br /&gt;
&lt;br /&gt;
'''Effect [Jack HF 2.2.3]:'''&lt;br /&gt;
&lt;br /&gt;
*Imbiber feels attraction to first person they see. Not strong, but persistent.&lt;br /&gt;
*adds 50 points to devotion, or a level of devotion (whichever is smaller.)&lt;br /&gt;
*only usable once per slave&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Effect [Jack Original]:'''&lt;br /&gt;
*Imbiber feels attraction to first person they see. Not strong, but persistent.&lt;br /&gt;
*adds a level of devotion&lt;br /&gt;
*only usable once per slave&lt;br /&gt;
&lt;br /&gt;
==Summary==&lt;br /&gt;
&lt;br /&gt;
Mixing a potion without having the required level will always produce alcohol/ moonshine.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Basis !! 1° Ingredient !! 2° Ingredient !! 3° Ingredient !! Result !! Minimum level !! Out of Combact Effect !! In Combact Effect&lt;br /&gt;
|-&lt;br /&gt;
| Water || Elysian Datura || Kamrian Resin || Faeries' Pollen || Alcohol || F/Red || &lt;br /&gt;
* +1 mood each use, up to +2, lowers it the next morning&lt;br /&gt;
* Third dose for slaver and second for slave causes sleep &lt;br /&gt;
|| None&lt;br /&gt;
|-&lt;br /&gt;
| Water || Elysian Datura || Kamrian Resin || Essence of Oblivion || Water of Lethe || S/Green || &lt;br /&gt;
* Clears aural stats &lt;br /&gt;
** Obedience is  not directly affected , but since aural stat contribute to it a trained slave will lose it&lt;br /&gt;
* Removes all temporary moodlets, resetting mood to calm, persistent moodlets such are unaffected&lt;br /&gt;
* ['''Jack HF Mod ver 2.2.3'''] Lowers a slave's Intelligence&lt;br /&gt;
* No effect on skills or other stats&lt;br /&gt;
* If the slaver drinks it, it removes his moodlets, but has no other effects &lt;br /&gt;
|| None&lt;br /&gt;
|-&lt;br /&gt;
| Water || Elysian Datura || Faeries' Pollen || Essence of Oblivion || Alcohol || F/Red || &lt;br /&gt;
* +1 mood each use, up to +2, lowers it the next morning&lt;br /&gt;
* Third dose for slaver and second for slave causes sleep&lt;br /&gt;
|| None&lt;br /&gt;
|-&lt;br /&gt;
| Water || Kamrian Resin || Faeries' Pollen || Essence of Oblivion || Bacchic Nectar|| D/Pink||&lt;br /&gt;
* Drunkeness, mood bonus, not stacking with drugs&lt;br /&gt;
* No observable addiction chance&lt;br /&gt;
|| &lt;br /&gt;
* adds morale&lt;br /&gt;
* removes states &amp;quot;severe pain&amp;quot;, &amp;quot;weakness&amp;quot; &amp;quot;stiffness&amp;quot;&lt;br /&gt;
* add &amp;quot;fury&amp;quot;, &amp;quot;adrenaline&amp;quot; and &amp;quot;distraction&amp;quot; states&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| Alcohol || Elysian Datura || Kamrian Resin || Faeries' Pollen || Aphrodisiac || B/Blue || Stimulates Feelings, Raises Arousal|| None&lt;br /&gt;
|-&lt;br /&gt;
| Alcohol || Elysian Datura || Kamrian Resin || Essence of Oblivion || Water of Lethe || A/Teal || &lt;br /&gt;
* Clears aural stats &lt;br /&gt;
** Obedience is  not directly affected , but since aural stat contribute to it a trained slave will lose it&lt;br /&gt;
* Removes all temporary moodlets, resetting mood to calm, persistent moodlets such are unaffected&lt;br /&gt;
* ['''Jack HF Mod ver 2.2.3'''] Lowers a slave's Intelligence&lt;br /&gt;
* No effect on skills or other stats&lt;br /&gt;
* If the slaver drinks it, it removes his moodlets, but has no other effects &lt;br /&gt;
|| None&lt;br /&gt;
|-&lt;br /&gt;
| Alcohol || Elysian Datura || Faeris' Pollen || Essence of Oblivion || Alcohol || F/Red ||  &lt;br /&gt;
* +1 mood each use, up to +2, lowers it the next morning&lt;br /&gt;
* Third dose for slaver and second for slave causes sleep &lt;br /&gt;
|| None&lt;br /&gt;
|-&lt;br /&gt;
| Alcohol || Kamrian Resin || Faeries' Pollen || Essence of Oblivion || Tonic Elixir || C/Purple || Recovers energy - +1 energy point, stacking with massage || &lt;br /&gt;
* recovers stamina and adds morale&lt;br /&gt;
* Removes the &amp;quot;weakness&amp;quot; state&lt;br /&gt;
* Gives the &amp;quot;acceleration&amp;quot; and &amp;quot;attention&amp;quot;. &lt;br /&gt;
|-&lt;br /&gt;
| Fiend's Mucus || Elysian Datura || Kamrian Resin || Faeries' Pollen || Powerful Aphrodisiac || B/Blue || Stimulates Feelings, Raises Arousal || None&lt;br /&gt;
|-&lt;br /&gt;
| Fiend's Mucus || Elysian Datura || Kamrian Resin || Essence of Oblivion || Water of Lethe || B/Blue || &lt;br /&gt;
* Clears aural stats &lt;br /&gt;
** Obedience is  not directly affected , but since aural stat contribute to it a trained slave will lose it&lt;br /&gt;
* Removes all temporary moodlets, resetting mood to calm, persistent moodlets such are unaffected&lt;br /&gt;
* ['''Jack HF Mod ver 2.2.3'''] Lowers a slave's Intelligence&lt;br /&gt;
* No effect on skills or other stats&lt;br /&gt;
* If the slaver drinks it, it removes his moodlets, but has no other effects &lt;br /&gt;
|| None&lt;br /&gt;
|-&lt;br /&gt;
| Fiend's Mucus || Elysian Datura || Faeries' Pollen || Essence of Oblivion || Love Potion || S/Green ||&lt;br /&gt;
*Imbiber feels attraction to first person they see. Not strong, but persistent.&lt;br /&gt;
*['''Jack HF Mod 2.2.3'''] adds 50 points to devotion, or a level of devotion (whichever is smaller.)&lt;br /&gt;
*['''Jack Original'''] Adds a level of devotion.&lt;br /&gt;
*only usable once per slave &lt;br /&gt;
|| None&lt;br /&gt;
|-&lt;br /&gt;
| Fiend's Mucus || Kamrian Resin || Faeries' Pollen || Essence of Oblivion || Healing Balm || B/Blue || Heals wound || Heals all wounds in combat, adds energy and morale, removes the &amp;quot;severe pain&amp;quot; state&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Metaphallica</name></author>	</entry>

	<entry>
		<id>http://wiki.anime-sharing.com/hgames/index.php?title=Jack-o-nine/Gameplay/Alchemy&amp;diff=38394</id>
		<title>Jack-o-nine/Gameplay/Alchemy</title>
		<link rel="alternate" type="text/html" href="http://wiki.anime-sharing.com/hgames/index.php?title=Jack-o-nine/Gameplay/Alchemy&amp;diff=38394"/>
				<updated>2024-03-09T22:35:53Z</updated>
		
		<summary type="html">&lt;p&gt;Metaphallica: Spelling and Disambiguation  (If the mod changes any further substantial things or eg ingredients etc, A FULL SEPARATION and clear division may be preferable to piecemeal individual amendments)&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Jack-o-nine}}&lt;br /&gt;
==General==&lt;br /&gt;
&lt;br /&gt;
* Needs the player to rent a lab under &amp;quot;Extended Rental&amp;quot;&lt;br /&gt;
* Needs Alchemy skill from a slave or assistant.  The player's own magic skill determines how high he can train a slave in alchemy, but for some utterly inexplicable reason, in the base game the Slaver cannot mix potions for himself.  Even if a lab is rented, when the player has no slaves or assistants, the lab option will simply disappear.&lt;br /&gt;
* Most ingredients available from Rarity of Mystra in Outsider Quarter&lt;br /&gt;
* All potions need a &amp;quot;basis&amp;quot;. This can be&lt;br /&gt;
** Spring Water - free and always available&lt;br /&gt;
** Alcohol - bought at the [[Jack-o-nine/Gameplay/Locations/White_Town#Trade_Square|Gastronomicon]] can also be brewed accidentally in the lab, being named as moonshine. Raises mood by 1 for each use, up to +2 and lowers it the next morning. Third dose for slaver and second for slave causes sleep. &lt;br /&gt;
** Fog Fiend Mucus - harvested when your [[Jack-o-nine/Fiend|fiend]] grows&lt;br /&gt;
&lt;br /&gt;
==Raw Ingredients==&lt;br /&gt;
&lt;br /&gt;
* Elysian Datura - Relaxes. Adds 1 mood, very slowly drains intelligence if used by slave.&lt;br /&gt;
* Kamarian Resin - Refreshes. Adds 1 energy&lt;br /&gt;
* Faeries' Pollen - Stimulant. Sets energy to 5, slowly drains strength with each use. Second dose in a day causes instant death if slaver and unconsciousness if slave.&lt;br /&gt;
* Essence Of Oblivion - Dulls pain and fear. Boosts mood, slowly drains strength with each use. Second dose in a day causes instant death if slaver and unconsciousness if slave.&lt;br /&gt;
&lt;br /&gt;
All can be consumed directly, but may have side effects. Potions are apparently safer.&lt;br /&gt;
&lt;br /&gt;
==Bacchus' Nectar==&lt;br /&gt;
Skill level - D/Pink&lt;br /&gt;
&lt;br /&gt;
'''Needs:'''&lt;br /&gt;
&lt;br /&gt;
*Spring Water&lt;br /&gt;
*Kamrian Resin&lt;br /&gt;
*Faeries' Pollen&lt;br /&gt;
*Essence Of Oblivion&lt;br /&gt;
&lt;br /&gt;
'''Effect:'''&lt;br /&gt;
&lt;br /&gt;
*Drunkeness - mood bonus, not stacking with drugs, no observable addiction chance&lt;br /&gt;
*Raises Arousal&lt;br /&gt;
*in combat - adds morale, removes the &amp;quot;severe pain&amp;quot;, &amp;quot;weakness&amp;quot; and &amp;quot;stiffness&amp;quot; states. Gives the &amp;quot;fury&amp;quot;, &amp;quot;adrenaline&amp;quot; and &amp;quot;distraction&amp;quot; states.&lt;br /&gt;
&lt;br /&gt;
'''Notes'''&lt;br /&gt;
&lt;br /&gt;
From the description when the potion is created:&lt;br /&gt;
&lt;br /&gt;
''The imbiber will feel a surge of courage and joy. Very useful to raise a person's morale''&lt;br /&gt;
&lt;br /&gt;
==Tonic Elixir==&lt;br /&gt;
Skill level - C/purple&lt;br /&gt;
&lt;br /&gt;
'''Needs:'''&lt;br /&gt;
&lt;br /&gt;
*Strong Alcohol&lt;br /&gt;
*Kamrian Resin&lt;br /&gt;
*Faeries' Pollen&lt;br /&gt;
*Essence Of Oblivion&lt;br /&gt;
&lt;br /&gt;
'''Effect:'''&lt;br /&gt;
&lt;br /&gt;
*Recovers energy - +1 energy point, stacking with massage&lt;br /&gt;
*in combat - recovers stamina and adds morale. Removes the &amp;quot;weakness&amp;quot; state. Gives the &amp;quot;acceleration&amp;quot; and &amp;quot;attention&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
'''Notes:'''&lt;br /&gt;
&lt;br /&gt;
*Recipe is the same as for Bacchus' Nectar, except for the Basis&lt;br /&gt;
*''&amp;quot;Abuse can lead to tragic consequences&amp;quot;'' -- Mystra&lt;br /&gt;
* Each use out of combat on the same day increasingly drains strength. &lt;br /&gt;
* Using it in combat does not seem to drain strength.&lt;br /&gt;
&lt;br /&gt;
==Miracle Balm==&lt;br /&gt;
Skill Level - B/Blue&lt;br /&gt;
&lt;br /&gt;
'''Needs:'''&lt;br /&gt;
&lt;br /&gt;
*Fog Fiend Mucus&lt;br /&gt;
*Kamrian Resin&lt;br /&gt;
*Faeries' Pollen&lt;br /&gt;
*Essence Of Oblivion&lt;br /&gt;
&lt;br /&gt;
'''Effect:'''&lt;br /&gt;
&lt;br /&gt;
*Can be used outside of combat too but is less effective.&lt;br /&gt;
*Heals all wounds in combat, adds energy and morale, removes the &amp;quot;severe pain&amp;quot; state.&lt;br /&gt;
&lt;br /&gt;
'''Notes:'''&lt;br /&gt;
&lt;br /&gt;
*Recipe is the same as for Bacchus' Nectar, except for the Basis&lt;br /&gt;
&lt;br /&gt;
==Aphrodisiac==&lt;br /&gt;
Skill level - C/Purple for normal, B/Blue for powerful&lt;br /&gt;
&lt;br /&gt;
'''Needs:'''&lt;br /&gt;
*Strong alcohol for normal/Fiend's mucus for powerful&lt;br /&gt;
*Elysian Datura&lt;br /&gt;
*Kamrian Resin&lt;br /&gt;
*Faeries' Pollen&lt;br /&gt;
&lt;br /&gt;
'''Effect:'''&lt;br /&gt;
&lt;br /&gt;
*Stimulates Feelings&lt;br /&gt;
*Raises Arousal&lt;br /&gt;
&lt;br /&gt;
'''Notes:'''&lt;br /&gt;
*Strength varies with Basis&lt;br /&gt;
*Can't brew it with water&lt;br /&gt;
&lt;br /&gt;
==Water of Lethe==&lt;br /&gt;
Skill level - S+/Green for water based. Using stronger bases lowers required skill level: A for Alcohol, B for fiend's mucus.&lt;br /&gt;
&lt;br /&gt;
'''Needs:'''&lt;br /&gt;
*Any Base&lt;br /&gt;
*Elysian Datura&lt;br /&gt;
*Kamrian Resin&lt;br /&gt;
*Essence of Oblivion&lt;br /&gt;
&lt;br /&gt;
'''Effect: [JACK HF V 2.2.3]'''&lt;br /&gt;
&lt;br /&gt;
* Clears aural stats - Arousal, Fear, Despair, Awareness, Taming, Habit, Spoiling, Devotion&lt;br /&gt;
** Obedience is a derived stat, and is not affected directly. However, Fear, Awareness, Taming, Habit, and Devotion are the mayor contributors to obedience, so a trained slave stands to lose most if not all of her Obedience.&lt;br /&gt;
* Removes all temporary moodlets, resetting mood to calm if there are no persistent moodlets such as from clothing.&lt;br /&gt;
* Greatly lowers a slave's Intelligence (-40, usually enough to drop a level).&lt;br /&gt;
* Has no effect on skills or other stats.&lt;br /&gt;
* If the slaver drinks it, it removes the slaver's moodlets, but has no other effects.&lt;br /&gt;
&lt;br /&gt;
This potion can be a useful tool for clearing Spoiling and Despair in an emergency, potentially saving a slave from mind-breaking if her Despair has reached dangerous levels. But it comes at the cost of the slave's Obedience training and Intelligence.&amp;lt;br/&amp;gt;&lt;br /&gt;
It can make a newly aquired slave easier to work with by clearing her negative moodlets and Spoiling with most of the negative consequences not mattering. Note however, that this still lowers her Intelligence and thus overall quality.&lt;br /&gt;
&lt;br /&gt;
The potion has no beneficial effect on an already mind-broken slave, as that condition depends entirely on Nature, Temperament, and Pride - none of which the potion affects.&lt;br /&gt;
&lt;br /&gt;
'''Effect: [JACK Original]'''&lt;br /&gt;
* Clears aural stats - potentially useful for removing thorns of rebellion in new slaves. Can be also used for clearing spoiling and despair in emergency.  Despite Mystra's description, the slave does not truly forget &amp;quot;everything&amp;quot; including skills or abilities; the potion merely clears aural stats.&lt;br /&gt;
**IT IS WORTH NOTING that as the potion does not directly affect ANYTHING but aural stats, it does NOT in fact clear thorns of rebellion directly.  It merely resets the aura of the slave.  Thus if the slave's nature and temperament (or other non-aural characteristics) are such that the slave naturally tends towards disobedience until aural influences like fear and taming correct that, then drinking waters of Lethe will in fact REVIVE all the thorns of rebellion by removing the aural influences which have suppressed them.&lt;br /&gt;
* If the slaver drinks it, it resets the Slaver's mood to calm, but as it does not affect skills etc, it seems to have no other effect on the slaver.&lt;br /&gt;
&lt;br /&gt;
'''Notes:'''&lt;br /&gt;
*Any basis will do&lt;br /&gt;
* ''&amp;quot;Imbiber will forget everything - be it good or bad&amp;quot;'' - Mystra&lt;br /&gt;
* &amp;quot;Dangerous&amp;quot; - Mystra&lt;br /&gt;
&lt;br /&gt;
==Philtre==&lt;br /&gt;
Skill level - S+/Green&lt;br /&gt;
&lt;br /&gt;
'''Needs:'''&lt;br /&gt;
*Fog Fiend Mucus&lt;br /&gt;
*Elysian Datura&lt;br /&gt;
*Faeries' Pollen&lt;br /&gt;
*Essence of Oblivion&lt;br /&gt;
&lt;br /&gt;
'''Effect [Jack HF 2.2.3]:'''&lt;br /&gt;
&lt;br /&gt;
*Imbiber feels attraction to first person they see. Not strong, but persistent.&lt;br /&gt;
*adds 50 points to devotion, or a level of devotion (whichever is smaller.)&lt;br /&gt;
*only usable once per slave&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Effect [Jack Original]:'''&lt;br /&gt;
*Imbiber feels attraction to first person they see. Not strong, but persistent.&lt;br /&gt;
*adds a level of devotion&lt;br /&gt;
*only usable once per slave&lt;br /&gt;
&lt;br /&gt;
==Summary==&lt;br /&gt;
&lt;br /&gt;
Mixing a potion without having the required level will always produce alcohol/ moonshine.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Basis !! 1° Ingredient !! 2° Ingredient !! 3° Ingredient !! Result !! Minimum level !! Out of Combact Effect !! In Combact Effect&lt;br /&gt;
|-&lt;br /&gt;
| Water || Elysian Datura || Kamrian Resin || Faeries' Pollen || Alcohol || F/Red || &lt;br /&gt;
* +1 mood each use, up to +2, lowers it the next morning&lt;br /&gt;
* Third dose for slaver and second for slave causes sleep &lt;br /&gt;
|| None&lt;br /&gt;
|-&lt;br /&gt;
| Water || Elysian Datura || Kamrian Resin || Essence of Oblivion || Water of Lethe || S/Green || &lt;br /&gt;
* Clears aural stats &lt;br /&gt;
** Obedience is  not directly affected , but since aural stat contribute to it a trained slave will lose it&lt;br /&gt;
* Removes all temporary moodlets, resetting mood to calm, persistent moodlets such are unaffected&lt;br /&gt;
* ['''Jack HF Mod ver 2.2.3'''] Lowers a slave's Intelligence&lt;br /&gt;
* No effect on skills or other stats&lt;br /&gt;
* If the slaver drinks it, it removes his moodlets, but has no other effects &lt;br /&gt;
|| None&lt;br /&gt;
|-&lt;br /&gt;
| Water || Elysian Datura || Faeries' Pollen || Essence of Oblivion || Alcohol || F/Red || &lt;br /&gt;
* +1 mood each use, up to +2, lowers it the next morning&lt;br /&gt;
* Third dose for slaver and second for slave causes sleep&lt;br /&gt;
|| None&lt;br /&gt;
|-&lt;br /&gt;
| Water || Kamrian Resin || Faeries' Pollen || Essence of Oblivion || Bacchic Nectar|| D/Pink||&lt;br /&gt;
* Drunkeness, mood bonus, not stacking with drugs&lt;br /&gt;
* No observable addiction chance&lt;br /&gt;
|| &lt;br /&gt;
* adds morale&lt;br /&gt;
* removes states &amp;quot;severe pain&amp;quot;, &amp;quot;weakness&amp;quot; &amp;quot;stiffness&amp;quot;&lt;br /&gt;
* add &amp;quot;fury&amp;quot;, &amp;quot;adrenaline&amp;quot; and &amp;quot;distraction&amp;quot; states&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| Alcohol || Elysian Datura || Kamrian Resin || Faeries' Pollen || Aphrodisiac || B/Blue || Stimulates Feelings, Raises Arousal|| None&lt;br /&gt;
|-&lt;br /&gt;
| Alcohol || Elysian Datura || Kamrian Resin || Essence of Oblivion || Water of Lethe || A/Teal || &lt;br /&gt;
* Clears aural stats &lt;br /&gt;
** Obedience is  not directly affected , but since aural stat contribute to it a trained slave will lose it&lt;br /&gt;
* Removes all temporary moodlets, resetting mood to calm, persistent moodlets such are unaffected&lt;br /&gt;
* ['''Jack HF Mod ver 2.2.3'''] Lowers a slave's Intelligence&lt;br /&gt;
* No effect on skills or other stats&lt;br /&gt;
* If the slaver drinks it, it removes his moodlets, but has no other effects &lt;br /&gt;
|| None&lt;br /&gt;
|-&lt;br /&gt;
| Alcohol || Elysian Datura || Faeris' Pollen || Essence of Oblivion || Alcohol || F/Red ||  &lt;br /&gt;
* +1 mood each use, up to +2, lowers it the next morning&lt;br /&gt;
* Third dose for slaver and second for slave causes sleep &lt;br /&gt;
|| None&lt;br /&gt;
|-&lt;br /&gt;
| Alcohol || Kamrian Resin || Faeries' Pollen || Essence of Oblivion || Tonic Elixir || C/Purple || Recovers energy - +1 energy point, stacking with massage || &lt;br /&gt;
* recovers stamina and adds morale&lt;br /&gt;
* Removes the &amp;quot;weakness&amp;quot; state&lt;br /&gt;
* Gives the &amp;quot;acceleration&amp;quot; and &amp;quot;attention&amp;quot;. &lt;br /&gt;
|-&lt;br /&gt;
| Fiend's Mucus || Elysian Datura || Kamrian Resin || Faeries' Pollen || Powerful Aphrodisiac || B/Blue || Stimulates Feelings, Raises Arousal || None&lt;br /&gt;
|-&lt;br /&gt;
| Fiend's Mucus || Elysian Datura || Kamrian Resin || Essence of Oblivion || Water of Lethe || B/Blue || &lt;br /&gt;
* Clears aural stats &lt;br /&gt;
** Obedience is  not directly affected , but since aural stat contribute to it a trained slave will lose it&lt;br /&gt;
* Removes all temporary moodlets, resetting mood to calm, persistent moodlets such are unaffected&lt;br /&gt;
* ['''Jack HF Mod ver 2.2.3'''] Lowers a slave's Intelligence&lt;br /&gt;
* No effect on skills or other stats&lt;br /&gt;
* If the slaver drinks it, it removes his moodlets, but has no other effects &lt;br /&gt;
|| None&lt;br /&gt;
|-&lt;br /&gt;
| Fiend's Mucus || Elysian Datura || Faeries' Pollen || Essence of Oblivion || Love Potion || S/Green ||&lt;br /&gt;
*Imbiber feels attraction to first person they see. Not strong, but persistent.&lt;br /&gt;
*['''Jack HF Mod 2.2.3'''] adds 50 points to devotion, or a level of devotion (whichever is smaller.)&lt;br /&gt;
*['''Jack Original'''] Adds a level of devotion.&lt;br /&gt;
*only usable once per slave &lt;br /&gt;
|| None&lt;br /&gt;
|-&lt;br /&gt;
| Fiend's Mucus || Kamrian Resin || Faeries' Pollen || Essence of Oblivion || Healing Balm || B/Blue || Heals wound || Heals all wounds in combat, adds energy and morale, removes the &amp;quot;severe pain&amp;quot; state&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Metaphallica</name></author>	</entry>

	<entry>
		<id>http://wiki.anime-sharing.com/hgames/index.php?title=Jack-o-nine/Gameplay/Alchemy&amp;diff=38393</id>
		<title>Jack-o-nine/Gameplay/Alchemy</title>
		<link rel="alternate" type="text/html" href="http://wiki.anime-sharing.com/hgames/index.php?title=Jack-o-nine/Gameplay/Alchemy&amp;diff=38393"/>
				<updated>2024-03-09T22:23:00Z</updated>
		
		<summary type="html">&lt;p&gt;Metaphallica: Disambiguation&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Jack-o-nine}}&lt;br /&gt;
==General==&lt;br /&gt;
&lt;br /&gt;
* Needs the player to rent a lab under &amp;quot;Extended Rental&amp;quot;&lt;br /&gt;
* Needs Alchemy skill from a slave or assistant.  The player's own magic skill determines how high he can train a slave in alchemy, but for some utterly inexplicable reason, in the base game the Slaver cannot mix potions for himself.  Even if a lab is rented, when the player has no slaves or assistants, the lab option will simply disappear.&lt;br /&gt;
* Most ingredients available from Rarity of Mystra in Outsider Quarter&lt;br /&gt;
* All potions need a &amp;quot;basis&amp;quot;. This can be&lt;br /&gt;
** Spring Water - free and always available&lt;br /&gt;
** Alcohol - bought at the [[Jack-o-nine/Gameplay/Locations/White_Town#Trade_Square|Gastronomicon]] can also be brewed accidentally in the lab, being named as moonshine. Raises mood by 1 for each use, up to +2 and lowers it the next morning. Third dose for slaver and second for slave causes sleep. &lt;br /&gt;
** Fog Fiend Mucus - harvested when your [[Jack-o-nine/Fiend|fiend]] grows&lt;br /&gt;
&lt;br /&gt;
==Raw Ingredients==&lt;br /&gt;
&lt;br /&gt;
* Elysian Datura - Relaxes. Adds 1 mood, very slowly drains intelligence if used by slave.&lt;br /&gt;
* Kamarian Resin - Refreshes. Adds 1 energy&lt;br /&gt;
* Faeries' Pollen - Stimulant. Sets energy to 5, slowly drains strength with each use. Second dose in a day causes instant death if slaver and unconsciousness if slave.&lt;br /&gt;
* Essence Of Oblivion - Dulls pain and fear. Boosts mood, slowly drains strength with each use. Second dose in a day causes instant death if slaver and unconsciousness if slave.&lt;br /&gt;
&lt;br /&gt;
All can be consumed directly, but may have side effects. Potions are apparently safer.&lt;br /&gt;
&lt;br /&gt;
==Bacchus' Nectar==&lt;br /&gt;
Skill level - D/Pink&lt;br /&gt;
&lt;br /&gt;
'''Needs:'''&lt;br /&gt;
&lt;br /&gt;
*Spring Water&lt;br /&gt;
*Kamrian Resin&lt;br /&gt;
*Faeries' Pollen&lt;br /&gt;
*Essence Of Oblivion&lt;br /&gt;
&lt;br /&gt;
'''Effect:'''&lt;br /&gt;
&lt;br /&gt;
*Drunkeness - mood bonus, not stacking with drugs, no observable addiction chance&lt;br /&gt;
*Raises Arousal&lt;br /&gt;
*in combat - adds morale, removes the &amp;quot;severe pain&amp;quot;, &amp;quot;weakness&amp;quot; and &amp;quot;stiffness&amp;quot; states. Gives the &amp;quot;fury&amp;quot;, &amp;quot;adrenaline&amp;quot; and &amp;quot;distraction&amp;quot; states.&lt;br /&gt;
&lt;br /&gt;
'''Notes'''&lt;br /&gt;
&lt;br /&gt;
From the description when the potion is created:&lt;br /&gt;
&lt;br /&gt;
''The imbiber will feel a surge of courage and joy. Very useful to raise a person's morale''&lt;br /&gt;
&lt;br /&gt;
==Tonic Elixir==&lt;br /&gt;
Skill level - C/purple&lt;br /&gt;
&lt;br /&gt;
'''Needs:'''&lt;br /&gt;
&lt;br /&gt;
*Strong Alcohol&lt;br /&gt;
*Kamrian Resin&lt;br /&gt;
*Faeries' Pollen&lt;br /&gt;
*Essence Of Oblivion&lt;br /&gt;
&lt;br /&gt;
'''Effect:'''&lt;br /&gt;
&lt;br /&gt;
*Recovers energy - +1 energy point, stacking with massage&lt;br /&gt;
*in combat - recovers stamina and adds morale. Removes the &amp;quot;weakness&amp;quot; state. Gives the &amp;quot;acceleration&amp;quot; and &amp;quot;attention&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
'''Notes:'''&lt;br /&gt;
&lt;br /&gt;
*Recipe is the same as for Bacchus' Nectar, except for the Basis&lt;br /&gt;
*''&amp;quot;Abuse can lead to tragic consequences&amp;quot;'' -- Mystra&lt;br /&gt;
* Each use out of combat on the same day increasingly drains strength. &lt;br /&gt;
* Using it in combat does not seem to drain strength.&lt;br /&gt;
&lt;br /&gt;
==Miracle Balm==&lt;br /&gt;
Skill Level - B/Blue&lt;br /&gt;
&lt;br /&gt;
'''Needs:'''&lt;br /&gt;
&lt;br /&gt;
*Fog Fiend Mucus&lt;br /&gt;
*Kamrian Resin&lt;br /&gt;
*Faeries' Pollen&lt;br /&gt;
*Essence Of Oblivion&lt;br /&gt;
&lt;br /&gt;
'''Effect:'''&lt;br /&gt;
&lt;br /&gt;
*Can be used outside of combat too but is less effective.&lt;br /&gt;
*Heals all wounds in combat, adds energy and morale, removes the &amp;quot;severe pain&amp;quot; state.&lt;br /&gt;
&lt;br /&gt;
'''Notes:'''&lt;br /&gt;
&lt;br /&gt;
*Recipe is the same as for Bacchus' Nectar, except for the Basis&lt;br /&gt;
&lt;br /&gt;
==Aphrodisiac==&lt;br /&gt;
Skill level - C/Purple for normal, B/Blue for powerful&lt;br /&gt;
&lt;br /&gt;
'''Needs:'''&lt;br /&gt;
*Strong alcohol for normal/Fiend's mucus for powerful&lt;br /&gt;
*Elysian Datura&lt;br /&gt;
*Kamrian Resin&lt;br /&gt;
*Faeries' Pollen&lt;br /&gt;
&lt;br /&gt;
'''Effect:'''&lt;br /&gt;
&lt;br /&gt;
*Stimulates Feelings&lt;br /&gt;
*Raises Arousal&lt;br /&gt;
&lt;br /&gt;
'''Notes:'''&lt;br /&gt;
*Strength varies with Basis&lt;br /&gt;
*Can't brew it with water&lt;br /&gt;
&lt;br /&gt;
==Water of Lethe==&lt;br /&gt;
Skill level - S+/Green for water based. Using stronger bases lowers required skill level: A for Alcohol, B for fiend's mucus.&lt;br /&gt;
&lt;br /&gt;
'''Needs:'''&lt;br /&gt;
*Any Base&lt;br /&gt;
*Elysian Datura&lt;br /&gt;
*Kamrian Resin&lt;br /&gt;
*Essence of Oblivion&lt;br /&gt;
&lt;br /&gt;
'''Effect: [JACK HF V 2.2.3]'''&lt;br /&gt;
&lt;br /&gt;
* Clears aural stats - Arousal, Fear, Despair, Awareness, Taming, Habit, Spoiling, Devotion&lt;br /&gt;
** Obedience is a derived stat, and is not affected directly. However, Fear, Awareness, Taming, Habit, and Devotion are the mayor contributors to obedience, so a trained slave stands to lose most if not all of her Obedience.&lt;br /&gt;
* Removes all temporary moodlets, resetting mood to calm if there are no persistent moodlets such as from clothing.&lt;br /&gt;
* Greatly lowers a slave's Intelligence (-40, usually enough to drop a level).&lt;br /&gt;
* Has no effect on skills or other stats.&lt;br /&gt;
* If the slaver drinks it, it removes the slaver's moodlets, but has no other effects.&lt;br /&gt;
&lt;br /&gt;
This potion can be a useful tool for clearing Spoiling and Despair in an emergency, potentially saving a slave from mind-breaking if her Despair has reached dangerous levels. But it comes at the cost of the slave's Obedience training and Intelligence.&amp;lt;br/&amp;gt;&lt;br /&gt;
It can make a newly aquired slave easier to work with by clearing her negative moodlets and Spoiling with most of the negative consequences not mattering. Note however, that this still lowers her Intelligence and thus overall quality.&lt;br /&gt;
&lt;br /&gt;
The potion has no beneficial effect on an already mind-broken slave, as that condition depends entirely on Nature, Temperament, and Pride - none of which the potion affects.&lt;br /&gt;
&lt;br /&gt;
'''Effect: [JACK Original]'''&lt;br /&gt;
* Clears aural stats - potentially useful for removing thorns of rebellion in new slaves. Can be also used for clearing spoiling and despair in emergency.  Despite Mystra's description, the slave does not truly forget &amp;quot;everything&amp;quot; including skills or abilities; the potion merely clears aural stats.&lt;br /&gt;
**IT IS WORTH NOTING that as the potion does not directly affect ANYTHING but aural stats, it does NOT in fact clear thorns of rebellion directly.  It merely resets the aura of the slave.  Thus if the slave's nature and temperament (or other non-aural characteristics) are such that the slave naturally tends towards disobedience until aural influences like fear and taming correct that, then drinking waters of Lethe will in fact REVIVE all the thorns of rebellion by removing the aural influences which have suppressed them.&lt;br /&gt;
* If the slaver drinks it, it resets the Slaver's mood to calm, but as it does not affect skills etc, it seems to have no other effect on the slaver.&lt;br /&gt;
&lt;br /&gt;
'''Notes:'''&lt;br /&gt;
*Any basis will do&lt;br /&gt;
* ''&amp;quot;Imbiber will forget everything - be it good or bad&amp;quot;'' - Mystra&lt;br /&gt;
* &amp;quot;Dangerous&amp;quot; - Mystra&lt;br /&gt;
&lt;br /&gt;
==Philtre==&lt;br /&gt;
Skill level - S+/Green&lt;br /&gt;
&lt;br /&gt;
'''Needs:'''&lt;br /&gt;
*Fog Fiend Mucus&lt;br /&gt;
*Elysian Datura&lt;br /&gt;
*Faeries' Pollen&lt;br /&gt;
*Essence of Oblivion&lt;br /&gt;
&lt;br /&gt;
'''Effect [Jack HF 2.2.3]:'''&lt;br /&gt;
&lt;br /&gt;
*Imbiber feels attraction to first person they see. Not strong, but persistent.&lt;br /&gt;
*adds 50 points to devotion, or a level of devotion (whichever is smaller.)&lt;br /&gt;
*only usable once per slave&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Effect [Jack Original]:'''&lt;br /&gt;
*Imbiber feels attraction to first person they see. Not strong, but persistent.&lt;br /&gt;
*adds a level of devotion&lt;br /&gt;
*only usable once per slave&lt;br /&gt;
&lt;br /&gt;
==Summary==&lt;br /&gt;
&lt;br /&gt;
Mixing a potion without having the required level will always produce alchool/ moonshine.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Basis !! 1° Ingredient !! 2° Ingredient !! 3° Ingredient !! Result !! Minimum level !! Out of Combact Effect !! In Combact Effect&lt;br /&gt;
|-&lt;br /&gt;
| Water || Elysian Datura || Kamrian Resin || Faeris' Pollen || Alchool || F/Red || &lt;br /&gt;
* +1 mood each use, up to +2, lowers it the next morning&lt;br /&gt;
* Third dose for slaver and second for slave causes sleep &lt;br /&gt;
|| None&lt;br /&gt;
|-&lt;br /&gt;
| Water || Elysian Datura || Kamrian Resin || Essence of Oblivion || Water of Lethe || S/Green || &lt;br /&gt;
* Clears aural stats &lt;br /&gt;
** Obedience is  not directlyaffected , but since aural stat contribute to it a trained slave will lose it&lt;br /&gt;
* Removes all temporary moodlets, resetting mood to calm, persistent moodlets such are unaffected&lt;br /&gt;
* Lowers a slave's Intelligence&lt;br /&gt;
* No effect on skills or other stats&lt;br /&gt;
* If the slaver drinks it, it removes his moodlets, but has no other effects &lt;br /&gt;
|| None&lt;br /&gt;
|-&lt;br /&gt;
| Water || Elysian Datura || Faeris' Pollen || Essence of Oblivion || Alchool || F/Red || &lt;br /&gt;
* +1 mood each use, up to +2, lowers it the next morning&lt;br /&gt;
* Third dose for slaver and second for slave causes sleep&lt;br /&gt;
|| None&lt;br /&gt;
|-&lt;br /&gt;
| Water || Kamrian Resin || Faeris' Pollen || Essence of Oblivion || Bacchic Nectar|| D/Pink||&lt;br /&gt;
* Drunkeness, mood bonus, not stacking with drugs&lt;br /&gt;
* No observable addiction chance&lt;br /&gt;
|| &lt;br /&gt;
* adds morale&lt;br /&gt;
* removes states &amp;quot;severe pain&amp;quot;, &amp;quot;weakness&amp;quot; &amp;quot;stiffness&amp;quot;&lt;br /&gt;
* add &amp;quot;fury&amp;quot;, &amp;quot;adrenaline&amp;quot; and &amp;quot;distraction&amp;quot; states&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| Alchool || Elysian Datura || Kamrian Resin || Faeris' Pollen || Aphrodisiac || B/Blue || Stimulates Feelings, Raises Arousal|| None&lt;br /&gt;
|-&lt;br /&gt;
| Alchool || Elysian Datura || Kamrian Resin || Essence of Oblivion || Water of Lethe || A/Teal || &lt;br /&gt;
* Clears aural stats &lt;br /&gt;
** Obedience is  not directlyaffected , but since aural stat contribute to it a trained slave will lose it&lt;br /&gt;
* Removes all temporary moodlets, resetting mood to calm, persistent moodlets such are unaffected&lt;br /&gt;
* Lowers a slave's Intelligence&lt;br /&gt;
* No effect on skills or other stats&lt;br /&gt;
* If the slaver drinks it, it removes his moodlets, but has no other effects &lt;br /&gt;
|| None&lt;br /&gt;
|-&lt;br /&gt;
| Alchool || Elysian Datura || Faeris' Pollen || Essence of Oblivion || Alchool || F/Red ||  &lt;br /&gt;
* +1 mood each use, up to +2, lowers it the next morning&lt;br /&gt;
* Third dose for slaver and second for slave causes sleep &lt;br /&gt;
|| None&lt;br /&gt;
|-&lt;br /&gt;
| Alchool || Kamrian Resin || Faeris' Pollen || Essence of Oblivion || Tonic Elixir || C/Purple || Recovers energy - +1 energy point, stacking with massage || &lt;br /&gt;
* recovers stamina and adds morale&lt;br /&gt;
* Removes the &amp;quot;weakness&amp;quot; state&lt;br /&gt;
* Gives the &amp;quot;acceleration&amp;quot; and &amp;quot;attention&amp;quot;. &lt;br /&gt;
|-&lt;br /&gt;
| Fiend's Muchus || Elysian Datura || Kamrian Resin || Faeris' Pollen || Powerful Aphrodisiac || B/Blue || Stimulates Feelings, Raises Arousal || None&lt;br /&gt;
|-&lt;br /&gt;
| Fiend's Muchus || Elysian Datura || Kamrian Resin || Essence of Oblivion || Water of Lethe || B/Blue || &lt;br /&gt;
* Clears aural stats &lt;br /&gt;
** Obedience is  not directlyaffected , but since aural stat contribute to it a trained slave will lose it&lt;br /&gt;
* Removes all temporary moodlets, resetting mood to calm, persistent moodlets such are unaffected&lt;br /&gt;
* Lowers a slave's Intelligence&lt;br /&gt;
* No effect on skills or other stats&lt;br /&gt;
* If the slaver drinks it, it removes his moodlets, but has no other effects &lt;br /&gt;
|| None&lt;br /&gt;
|-&lt;br /&gt;
| Fiend's Muchus || Elysian Datura || Faeris' Pollen || Essence of Oblivion || Love Potion || S/Green ||&lt;br /&gt;
*Imbiber feels attraction to first person they see. Not strong, but persistent.&lt;br /&gt;
*adds 50 points to devotion, or a level of devotion (whichever is smaller.)&lt;br /&gt;
*only usable once per slave &lt;br /&gt;
|| None&lt;br /&gt;
|-&lt;br /&gt;
| Fiend's Muchus || Kamrian Resin || Faeris' Pollen || Essence of Oblivion || Healing Balm || B/Blue || Heals wound || Heals all wounds in combat, adds energy and morale, removes the &amp;quot;severe pain&amp;quot; state&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Metaphallica</name></author>	</entry>

	<entry>
		<id>http://wiki.anime-sharing.com/hgames/index.php?title=Jack-o-nine/Gameplay/Alchemy&amp;diff=38392</id>
		<title>Jack-o-nine/Gameplay/Alchemy</title>
		<link rel="alternate" type="text/html" href="http://wiki.anime-sharing.com/hgames/index.php?title=Jack-o-nine/Gameplay/Alchemy&amp;diff=38392"/>
				<updated>2024-03-09T22:20:59Z</updated>
		
		<summary type="html">&lt;p&gt;Metaphallica: Disambiguation&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Jack-o-nine}}&lt;br /&gt;
==General==&lt;br /&gt;
&lt;br /&gt;
* Needs the player to rent a lab under &amp;quot;Extended Rental&amp;quot;&lt;br /&gt;
* Needs Alchemy skill from a slave or assistant.  The player's own magic skill determines how high he can train a slave in alchemy, but for some utterly inexplicable reason, in the base game the Slaver cannot mix potions for himself.  Even if a lab is rented, when the player has no slaves or assistants, the lab option will simply disappear.&lt;br /&gt;
* Most ingredients available from Rarity of Mystra in Outsider Quarter&lt;br /&gt;
* All potions need a &amp;quot;basis&amp;quot;. This can be&lt;br /&gt;
** Spring Water - free and always available&lt;br /&gt;
** Alcohol - bought at the [[Jack-o-nine/Gameplay/Locations/White_Town#Trade_Square|Gastronomicon]] can also be brewed accidentally in the lab, being named as moonshine. Raises mood by 1 for each use, up to +2 and lowers it the next morning. Third dose for slaver and second for slave causes sleep. &lt;br /&gt;
** Fog Fiend Mucus - harvested when your [[Jack-o-nine/Fiend|fiend]] grows&lt;br /&gt;
&lt;br /&gt;
==Raw Ingredients==&lt;br /&gt;
&lt;br /&gt;
* Elysian Datura - Relaxes. Adds 1 mood, very slowly drains intelligence if used by slave.&lt;br /&gt;
* Kamarian Resin - Refreshes. Adds 1 energy&lt;br /&gt;
* Faeries' Pollen - Stimulant. Sets energy to 5, slowly drains strength with each use. Second dose in a day causes instant death if slaver and unconsciousness if slave.&lt;br /&gt;
* Essence Of Oblivion - Dulls pain and fear. Boosts mood, slowly drains strength with each use. Second dose in a day causes instant death if slaver and unconsciousness if slave.&lt;br /&gt;
&lt;br /&gt;
All can be consumed directly, but may have side effects. Potions are apparently safer.&lt;br /&gt;
&lt;br /&gt;
==Bacchus' Nectar==&lt;br /&gt;
Skill level - D/Pink&lt;br /&gt;
&lt;br /&gt;
'''Needs:'''&lt;br /&gt;
&lt;br /&gt;
*Spring Water&lt;br /&gt;
*Kamrian Resin&lt;br /&gt;
*Faeries' Pollen&lt;br /&gt;
*Essence Of Oblivion&lt;br /&gt;
&lt;br /&gt;
'''Effect:'''&lt;br /&gt;
&lt;br /&gt;
*Drunkeness - mood bonus, not stacking with drugs, no observable addiction chance&lt;br /&gt;
*Raises Arousal&lt;br /&gt;
*in combat - adds morale, removes the &amp;quot;severe pain&amp;quot;, &amp;quot;weakness&amp;quot; and &amp;quot;stiffness&amp;quot; states. Gives the &amp;quot;fury&amp;quot;, &amp;quot;adrenaline&amp;quot; and &amp;quot;distraction&amp;quot; states.&lt;br /&gt;
&lt;br /&gt;
'''Notes'''&lt;br /&gt;
&lt;br /&gt;
From the description when the potion is created:&lt;br /&gt;
&lt;br /&gt;
''The imbiber will feel a surge of courage and joy. Very useful to raise a person's morale''&lt;br /&gt;
&lt;br /&gt;
==Tonic Elixir==&lt;br /&gt;
Skill level - C/purple&lt;br /&gt;
&lt;br /&gt;
'''Needs:'''&lt;br /&gt;
&lt;br /&gt;
*Strong Alcohol&lt;br /&gt;
*Kamrian Resin&lt;br /&gt;
*Faeries' Pollen&lt;br /&gt;
*Essence Of Oblivion&lt;br /&gt;
&lt;br /&gt;
'''Effect:'''&lt;br /&gt;
&lt;br /&gt;
*Recovers energy - +1 energy point, stacking with massage&lt;br /&gt;
*in combat - recovers stamina and adds morale. Removes the &amp;quot;weakness&amp;quot; state. Gives the &amp;quot;acceleration&amp;quot; and &amp;quot;attention&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
'''Notes:'''&lt;br /&gt;
&lt;br /&gt;
*Recipe is the same as for Bacchus' Nectar, except for the Basis&lt;br /&gt;
*''&amp;quot;Abuse can lead to tragic consequences&amp;quot;'' -- Mystra&lt;br /&gt;
* Each use out of combat on the same day increasingly drains strength. &lt;br /&gt;
* Using it in combat does not seem to drain strength.&lt;br /&gt;
&lt;br /&gt;
==Miracle Balm==&lt;br /&gt;
Skill Level - B/Blue&lt;br /&gt;
&lt;br /&gt;
'''Needs:'''&lt;br /&gt;
&lt;br /&gt;
*Fog Fiend Mucus&lt;br /&gt;
*Kamrian Resin&lt;br /&gt;
*Faeries' Pollen&lt;br /&gt;
*Essence Of Oblivion&lt;br /&gt;
&lt;br /&gt;
'''Effect:'''&lt;br /&gt;
&lt;br /&gt;
*Can be used outside of combat too but is less effective.&lt;br /&gt;
*Heals all wounds in combat, adds energy and morale, removes the &amp;quot;severe pain&amp;quot; state.&lt;br /&gt;
&lt;br /&gt;
'''Notes:'''&lt;br /&gt;
&lt;br /&gt;
*Recipe is the same as for Bacchus' Nectar, except for the Basis&lt;br /&gt;
&lt;br /&gt;
==Aphrodisiac==&lt;br /&gt;
Skill level - C/Purple for normal, B/Blue for powerful&lt;br /&gt;
&lt;br /&gt;
'''Needs:'''&lt;br /&gt;
*Strong alcohol for normal/Fiend's mucus for powerful&lt;br /&gt;
*Elysian Datura&lt;br /&gt;
*Kamrian Resin&lt;br /&gt;
*Faeries' Pollen&lt;br /&gt;
&lt;br /&gt;
'''Effect:'''&lt;br /&gt;
&lt;br /&gt;
*Stimulates Feelings&lt;br /&gt;
*Raises Arousal&lt;br /&gt;
&lt;br /&gt;
'''Notes:'''&lt;br /&gt;
*Strength varies with Basis&lt;br /&gt;
*Can't brew it with water&lt;br /&gt;
&lt;br /&gt;
==Water of Lethe==&lt;br /&gt;
Skill level - S+/Green for water based. Using stronger bases lowers required skill level: A for Alcohol, B for fiend's mucus.&lt;br /&gt;
&lt;br /&gt;
'''Needs:'''&lt;br /&gt;
*Any Base&lt;br /&gt;
*Elysian Datura&lt;br /&gt;
*Kamrian Resin&lt;br /&gt;
*Essence of Oblivion&lt;br /&gt;
&lt;br /&gt;
'''Effect: [JACK HF V 2.2.3]'''&lt;br /&gt;
&lt;br /&gt;
* Clears aural stats - Arousal, Fear, Despair, Awareness, Taming, Habit, Spoiling, Devotion&lt;br /&gt;
** Obedience is a derived stat, and is not affected directly. However, Fear, Awareness, Taming, Habit, and Devotion are the mayor contributors to obedience, so a trained slave stands to lose most if not all of her Obedience.&lt;br /&gt;
* Removes all temporary moodlets, resetting mood to calm if there are no persistent moodlets such as from clothing.&lt;br /&gt;
* Greatly lowers a slave's Intelligence (-40, usually enough to drop a level).&lt;br /&gt;
* Has no effect on skills or other stats.&lt;br /&gt;
* If the slaver drinks it, it removes the slaver's moodlets, but has no other effects.&lt;br /&gt;
&lt;br /&gt;
This potion can be a useful tool for clearing Spoiling and Despair in an emergency, potentially saving a slave from mind-breaking if her Despair has reached dangerous levels. But it comes at the cost of the slave's Obedience training and Intelligence.&amp;lt;br/&amp;gt;&lt;br /&gt;
It can make a newly aquired slave easier to work with by clearing her negative moodlets and Spoiling with most of the negative consequences not mattering. Note however, that this still lowers her Intelligence and thus overall quality.&lt;br /&gt;
&lt;br /&gt;
The potion has no beneficial effect on an already mind-broken slave, as that condition depends entirely on Nature, Temperament, and Pride - none of which the potion affects.&lt;br /&gt;
&lt;br /&gt;
'''Effect: [JACK Original]'''&lt;br /&gt;
* Clears aural stats - potentially useful for removing thorns of rebellion in new slaves. Can be also used for clearing spoiling and despair in emergency.  Despite Mystra's description, the slave does not truly forget &amp;quot;everything&amp;quot; including skills or abilities; the potion merely clears aural stats.&lt;br /&gt;
**IT IS WORTH NOTING that as the potion does not directly affect ANYTHING but aural stats, it does NOT in fact clear thorns of rebellion directly.  It merely resets the aura of the slave.  Thus if the slave's nature and temperament (or other non-aural characteristics) are such that the slave naturally tends towards disobedience until aural influences like fear and taming correct that, then drinking waters of Lethe will in fact REVIVE all the thorns of rebellion by removing the aural influences which have suppressed them.&lt;br /&gt;
* If the slaver drinks it, it resets the Slaver's mood to calm, but as it does not affect skills etc, it seems to have no other effect on the slaver.&lt;br /&gt;
&lt;br /&gt;
'''Notes:'''&lt;br /&gt;
*Any basis will do&lt;br /&gt;
* ''&amp;quot;Imbiber will forget everything - be it good or bad&amp;quot;'' - Mystra&lt;br /&gt;
* &amp;quot;Dangerous&amp;quot; - Mystra&lt;br /&gt;
&lt;br /&gt;
==Philtre==&lt;br /&gt;
Skill level - S+/Green&lt;br /&gt;
&lt;br /&gt;
'''Needs:'''&lt;br /&gt;
*Fog Fiend Mucus&lt;br /&gt;
*Elysian Datura&lt;br /&gt;
*Faeries' Pollen&lt;br /&gt;
*Essence of Oblivion&lt;br /&gt;
&lt;br /&gt;
'''Effect:'''&lt;br /&gt;
&lt;br /&gt;
*Imbiber feels attraction to first person they see. Not strong, but persistent.&lt;br /&gt;
*adds 50 points to devotion, or a level of devotion (whichever is smaller.)&lt;br /&gt;
*only usable once per slave&lt;br /&gt;
&lt;br /&gt;
==Summary==&lt;br /&gt;
&lt;br /&gt;
Mixing a potion without having the required level will always produce alchool/ moonshine.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Basis !! 1° Ingredient !! 2° Ingredient !! 3° Ingredient !! Result !! Minimum level !! Out of Combact Effect !! In Combact Effect&lt;br /&gt;
|-&lt;br /&gt;
| Water || Elysian Datura || Kamrian Resin || Faeris' Pollen || Alchool || F/Red || &lt;br /&gt;
* +1 mood each use, up to +2, lowers it the next morning&lt;br /&gt;
* Third dose for slaver and second for slave causes sleep &lt;br /&gt;
|| None&lt;br /&gt;
|-&lt;br /&gt;
| Water || Elysian Datura || Kamrian Resin || Essence of Oblivion || Water of Lethe || S/Green || &lt;br /&gt;
* Clears aural stats &lt;br /&gt;
** Obedience is  not directlyaffected , but since aural stat contribute to it a trained slave will lose it&lt;br /&gt;
* Removes all temporary moodlets, resetting mood to calm, persistent moodlets such are unaffected&lt;br /&gt;
* Lowers a slave's Intelligence&lt;br /&gt;
* No effect on skills or other stats&lt;br /&gt;
* If the slaver drinks it, it removes his moodlets, but has no other effects &lt;br /&gt;
|| None&lt;br /&gt;
|-&lt;br /&gt;
| Water || Elysian Datura || Faeris' Pollen || Essence of Oblivion || Alchool || F/Red || &lt;br /&gt;
* +1 mood each use, up to +2, lowers it the next morning&lt;br /&gt;
* Third dose for slaver and second for slave causes sleep&lt;br /&gt;
|| None&lt;br /&gt;
|-&lt;br /&gt;
| Water || Kamrian Resin || Faeris' Pollen || Essence of Oblivion || Bacchic Nectar|| D/Pink||&lt;br /&gt;
* Drunkeness, mood bonus, not stacking with drugs&lt;br /&gt;
* No observable addiction chance&lt;br /&gt;
|| &lt;br /&gt;
* adds morale&lt;br /&gt;
* removes states &amp;quot;severe pain&amp;quot;, &amp;quot;weakness&amp;quot; &amp;quot;stiffness&amp;quot;&lt;br /&gt;
* add &amp;quot;fury&amp;quot;, &amp;quot;adrenaline&amp;quot; and &amp;quot;distraction&amp;quot; states&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| Alchool || Elysian Datura || Kamrian Resin || Faeris' Pollen || Aphrodisiac || B/Blue || Stimulates Feelings, Raises Arousal|| None&lt;br /&gt;
|-&lt;br /&gt;
| Alchool || Elysian Datura || Kamrian Resin || Essence of Oblivion || Water of Lethe || A/Teal || &lt;br /&gt;
* Clears aural stats &lt;br /&gt;
** Obedience is  not directlyaffected , but since aural stat contribute to it a trained slave will lose it&lt;br /&gt;
* Removes all temporary moodlets, resetting mood to calm, persistent moodlets such are unaffected&lt;br /&gt;
* Lowers a slave's Intelligence&lt;br /&gt;
* No effect on skills or other stats&lt;br /&gt;
* If the slaver drinks it, it removes his moodlets, but has no other effects &lt;br /&gt;
|| None&lt;br /&gt;
|-&lt;br /&gt;
| Alchool || Elysian Datura || Faeris' Pollen || Essence of Oblivion || Alchool || F/Red ||  &lt;br /&gt;
* +1 mood each use, up to +2, lowers it the next morning&lt;br /&gt;
* Third dose for slaver and second for slave causes sleep &lt;br /&gt;
|| None&lt;br /&gt;
|-&lt;br /&gt;
| Alchool || Kamrian Resin || Faeris' Pollen || Essence of Oblivion || Tonic Elixir || C/Purple || Recovers energy - +1 energy point, stacking with massage || &lt;br /&gt;
* recovers stamina and adds morale&lt;br /&gt;
* Removes the &amp;quot;weakness&amp;quot; state&lt;br /&gt;
* Gives the &amp;quot;acceleration&amp;quot; and &amp;quot;attention&amp;quot;. &lt;br /&gt;
|-&lt;br /&gt;
| Fiend's Muchus || Elysian Datura || Kamrian Resin || Faeris' Pollen || Powerful Aphrodisiac || B/Blue || Stimulates Feelings, Raises Arousal || None&lt;br /&gt;
|-&lt;br /&gt;
| Fiend's Muchus || Elysian Datura || Kamrian Resin || Essence of Oblivion || Water of Lethe || B/Blue || &lt;br /&gt;
* Clears aural stats &lt;br /&gt;
** Obedience is  not directlyaffected , but since aural stat contribute to it a trained slave will lose it&lt;br /&gt;
* Removes all temporary moodlets, resetting mood to calm, persistent moodlets such are unaffected&lt;br /&gt;
* Lowers a slave's Intelligence&lt;br /&gt;
* No effect on skills or other stats&lt;br /&gt;
* If the slaver drinks it, it removes his moodlets, but has no other effects &lt;br /&gt;
|| None&lt;br /&gt;
|-&lt;br /&gt;
| Fiend's Muchus || Elysian Datura || Faeris' Pollen || Essence of Oblivion || Love Potion || S/Green ||&lt;br /&gt;
*Imbiber feels attraction to first person they see. Not strong, but persistent.&lt;br /&gt;
*adds 50 points to devotion, or a level of devotion (whichever is smaller.)&lt;br /&gt;
*only usable once per slave &lt;br /&gt;
|| None&lt;br /&gt;
|-&lt;br /&gt;
| Fiend's Muchus || Kamrian Resin || Faeris' Pollen || Essence of Oblivion || Healing Balm || B/Blue || Heals wound || Heals all wounds in combat, adds energy and morale, removes the &amp;quot;severe pain&amp;quot; state&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Metaphallica</name></author>	</entry>

	<entry>
		<id>http://wiki.anime-sharing.com/hgames/index.php?title=Jack-o-nine/Gameplay/Locations/White_Town&amp;diff=38391</id>
		<title>Jack-o-nine/Gameplay/Locations/White Town</title>
		<link rel="alternate" type="text/html" href="http://wiki.anime-sharing.com/hgames/index.php?title=Jack-o-nine/Gameplay/Locations/White_Town&amp;diff=38391"/>
				<updated>2024-03-09T22:01:56Z</updated>
		
		<summary type="html">&lt;p&gt;Metaphallica: /* The Slavers Guild */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Jack-o-nine}}&lt;br /&gt;
&lt;br /&gt;
=Jack HF Mod Ver 2.2.3=&lt;br /&gt;
=White Town=&lt;br /&gt;
White town is governed by the Vatican, a shining example of peace and order.&lt;br /&gt;
It's also home to the trade square, the largest assortment of stores in Eternal Rome.&lt;br /&gt;
&lt;br /&gt;
==Trade Square==&lt;br /&gt;
===Slave Market===&lt;br /&gt;
The most common and safest place to acquire slaves. The auction is run by Farid, a slaver that specializes in unbranded slaves.&lt;br /&gt;
&lt;br /&gt;
If you do not have a slave you can:&lt;br /&gt;
*Bid on slaves;&lt;br /&gt;
*Outright buy them for 2.5x the current price;&lt;br /&gt;
*Skip a turn (this is useful if you don't want to drive up prices through an early bidding war);&lt;br /&gt;
*Skip the slave (you'll be greeted with the next slave unless that was the last slave being sold for the day).&lt;br /&gt;
&lt;br /&gt;
There will be multiple slaves at auction each day and these are randomly generated before the auction starts, thus making it possible to save-scum if one so chooses.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
You can also sell slaves to Farid but don't expect to get much for them:&lt;br /&gt;
&lt;br /&gt;
*Unlike other sellers Farid will outright rip you off;&lt;br /&gt;
*Don't expect more than 20-150 sparks for a slave without any training;&lt;br /&gt;
*Slaves with training won't sell for much more than this either, maybe a few hundred sparks at best.&lt;br /&gt;
&lt;br /&gt;
Farid is a buyer that you should only turn to as a last resort unless you're selling freshly captured, unbranded slaves [[Jack-o-nine/Gameplay/Locations/Border_of_the_Fogs#Patrol_Border_of_Fog|from the Fogs]].&lt;br /&gt;
&lt;br /&gt;
===Gastronomicon===&lt;br /&gt;
The only place where you can buy [[Jack-o-nine/Gameplay/Items#Food|groceries]] in Eternal Rome.&lt;br /&gt;
&lt;br /&gt;
Kagami-San sells:&lt;br /&gt;
*Eggs, milk, cream and cheese;&lt;br /&gt;
*Vegetables, flour, spices and alcohol;&lt;br /&gt;
*Mince and tenderloin.&lt;br /&gt;
&lt;br /&gt;
This is one of the two places where you can butcher slaves for meat (costs 5$) or slaughter a slave for sparks, the other one being the [[Jack-o-nine/Gameplay/Barn|barn]]. &lt;br /&gt;
&lt;br /&gt;
For more information about meat check [[Jack-o-nine/Gameplay/Barn#Meat|the meat section of the barn]].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Kagami-san will also buy slaves from you if they meet the following requirements:&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Name !! Skill !! Skill Level !! Colour&lt;br /&gt;
|-&lt;br /&gt;
| Kagami-San || Rank || C- || Purple&lt;br /&gt;
|-&lt;br /&gt;
| || Intellect || B+  || Blue&lt;br /&gt;
|-&lt;br /&gt;
| || Elocution || B+ || Blue&lt;br /&gt;
|-&lt;br /&gt;
| || Maid || B+ || Blue&lt;br /&gt;
|-&lt;br /&gt;
| || Cook || B+ || Blue&lt;br /&gt;
|-&lt;br /&gt;
| || Secretary || B+ || Blue&lt;br /&gt;
|-&lt;br /&gt;
| || Dancing || C- || Purple&lt;br /&gt;
|-&lt;br /&gt;
| || Dancing || C- || Purple&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
   '''Reward: 850$.''' Negotiable.&lt;br /&gt;
&lt;br /&gt;
===Salon &amp;quot;Elven Laid&amp;quot;===&lt;br /&gt;
A luxurious beauty salon that offers a variety of treatments for both men and women.&lt;br /&gt;
&lt;br /&gt;
Estelindel's salon offers your slaves:&lt;br /&gt;
&lt;br /&gt;
*Fashionable hairstyles - 3$;&lt;br /&gt;
*Waxing - 3$;&lt;br /&gt;
*Makeup and Manicure - 3$;&lt;br /&gt;
*Full Beauty Treatment - 9$;&lt;br /&gt;
*Spa and Massage - 3$.&lt;br /&gt;
&lt;br /&gt;
As for masters, the services offered are:&lt;br /&gt;
&lt;br /&gt;
*Full service - 15$;&lt;br /&gt;
*Fashionable Hairstyle - 3$;&lt;br /&gt;
*Cosmetic Procedures - 3$:&lt;br /&gt;
*Invigorating Massage - 3$;&lt;br /&gt;
*Erotic Massage - 3$;&lt;br /&gt;
*Aroma Spa - 3$.&lt;br /&gt;
&lt;br /&gt;
Full Beauty Treatments are a must for raising your slave's charm before selling her to clients. Keep in mind that if you do anything after applying makeup on your slave the rank of the makeup will go down and you will not be able to re-apply it until a day as passed.&lt;br /&gt;
&lt;br /&gt;
A Spa and Massage will give your slave a mood boost and 1 energy so it can be invaluable during training or after surgeries/fights/races. The Invigorating Massage will do the same thing for the slaver. You can only get one massage per day and your slaves can only get 1 massage each.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Estelindel will also buy slaves from you if they have the following requirements:&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Name !! Skill !! Skill Level !! Colour&lt;br /&gt;
|-&lt;br /&gt;
| Estelindel || Rank || C- || Purple&lt;br /&gt;
|-&lt;br /&gt;
| || Sensitivity || B+  || Blue&lt;br /&gt;
|-&lt;br /&gt;
| || Elocution || B+ || Blue&lt;br /&gt;
|-&lt;br /&gt;
| || Dancing || B+ || Blue&lt;br /&gt;
|-&lt;br /&gt;
| || Secretary || B+ || Blue&lt;br /&gt;
|-&lt;br /&gt;
| || Maid || B+ || Blue&lt;br /&gt;
|-&lt;br /&gt;
| || Oral Pleasure || B+ || Blue&lt;br /&gt;
|-&lt;br /&gt;
| || Petting || B+ || Blue&lt;br /&gt;
|-&lt;br /&gt;
| || Music || C- || Purple&lt;br /&gt;
|-&lt;br /&gt;
| || Alchemy || D- || Pink&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
   '''Reward: 850$.''' Negotiable.&lt;br /&gt;
&lt;br /&gt;
===Boutique of Servilia Quint===&lt;br /&gt;
This boutique is one of the few shops in Eternal Rome that sells clothing.&lt;br /&gt;
&lt;br /&gt;
Servilia Quint's seamstresses can offer you: &lt;br /&gt;
*[[Jack-o-nine/Gameplay/Items#Men's clothing|Menswear]];&lt;br /&gt;
*[[Jack-o-nine/Items#Women's Clothing &amp;amp; Apparel|Ladieswear]]:&lt;br /&gt;
**[[Jack-o-nine/Gameplay/Items#Clothes|Women's Uniforms]];&lt;br /&gt;
**[[Jack-o-nine/Gameplay/Items#Clothes|Fashionable Clothing]];&lt;br /&gt;
**[[Jack-o-nine/Gameplay/Items#Hands|Gloves]];&lt;br /&gt;
**[[Jack-o-nine/Gameplay/Items#Feet|Shoes]].&lt;br /&gt;
&lt;br /&gt;
Menswear gives masters bonuses to their skills, stats and mood.&lt;br /&gt;
&lt;br /&gt;
Ladieswear gives slaves bonuses to learning skills, stats, Style, Exoticism and mood.&lt;br /&gt;
&lt;br /&gt;
Both are indispensable if you want to better train and sell slaves.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Servilia Quint will also buy slaves from you if they meet the following requirements:&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Name !! Skill !! Skill Level !! Colour&lt;br /&gt;
|-&lt;br /&gt;
| Servilia Quint || Rank || C- || Purple&lt;br /&gt;
|-&lt;br /&gt;
| || Sensitivity || B+  || Blue&lt;br /&gt;
|-&lt;br /&gt;
| || Elocution || B+ || Blue&lt;br /&gt;
|-&lt;br /&gt;
| || Secretary || B+ || Blue&lt;br /&gt;
|-&lt;br /&gt;
| || Maid || C- || Purple&lt;br /&gt;
|-&lt;br /&gt;
| || Cook || C- || Purple&lt;br /&gt;
|-&lt;br /&gt;
| || Oral Pleasure || C- || Purple&lt;br /&gt;
|}&lt;br /&gt;
  '''Reward: 850$.''' Negotiable.&lt;br /&gt;
&lt;br /&gt;
===Ashura's Treasury===&lt;br /&gt;
A jewelry store that sells all manners of treasures and accessories.&lt;br /&gt;
&lt;br /&gt;
Ashura's display cases are filled with:&lt;br /&gt;
*Women's Jewelry:&lt;br /&gt;
**[[Jack-o-nine/Gameplay/Items#Rings|Rings]]:&lt;br /&gt;
**[[Jack-o-nine/Gameplay/Items#Neck|Necklaces]];&lt;br /&gt;
**[[Jack-o-nine/Gameplay/Items#Headgear|Tiaras]];&lt;br /&gt;
**[[Jack-o-nine/Gameplay/Items#Piercings|Earrings and Piercings]];&lt;br /&gt;
*Fashionable Accessories:&lt;br /&gt;
**[[Jack-o-nine/Gameplay/Items#Headgear|Headgears]];&lt;br /&gt;
**[[Jack-o-nine/Gameplay/Items#Neck|Ornamental Collar]].&lt;br /&gt;
&lt;br /&gt;
These accessories can enhance your slave's Style and Exoticism.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Ashura will also buy slaves from you if they meet the following requirements:&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Name !! Skill !! Skill Level !! Colour&lt;br /&gt;
|-&lt;br /&gt;
| Ashura || Rank || C- || Purple&lt;br /&gt;
|-&lt;br /&gt;
| || Intellect || B+  || Blue&lt;br /&gt;
|-&lt;br /&gt;
| || Elocution || B+ || Blue&lt;br /&gt;
|-&lt;br /&gt;
| || Dancing || B+ || Blue&lt;br /&gt;
|-&lt;br /&gt;
| || Witchcraft || B+ || Blue&lt;br /&gt;
|-&lt;br /&gt;
| || Alchemy || B+ || Blue&lt;br /&gt;
|-&lt;br /&gt;
| || Maid || B+ || Blue&lt;br /&gt;
|-&lt;br /&gt;
| || Oral Pleasure || C- || Purple&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
   '''Reward: 850$.''' Negotiable.&lt;br /&gt;
&lt;br /&gt;
===Manhunter's Armory===&lt;br /&gt;
Manhunter sells both [[jack-o-nine/Items#headgear|weapons]] and [[jack-o-nine/Items#headgear|armor]] for slaves and their masters.&lt;br /&gt;
&lt;br /&gt;
Manhunter will buy slaves from you if they meet the following requirements:&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Name !! Skill !! Skill Level !! Colour&lt;br /&gt;
|-&lt;br /&gt;
| Manhunter || Rank || C- || Purple&lt;br /&gt;
|-&lt;br /&gt;
| || Intellect || B+  || Blue&lt;br /&gt;
|-&lt;br /&gt;
| || Nature || B+ || Blue&lt;br /&gt;
|-&lt;br /&gt;
| || Secretary || B+ || Blue&lt;br /&gt;
|-&lt;br /&gt;
| || Elocution || B+ || Blue&lt;br /&gt;
|-&lt;br /&gt;
| || Gladiatrix || C- || Purple&lt;br /&gt;
|-&lt;br /&gt;
| || Cook || C- || Purple&lt;br /&gt;
|-&lt;br /&gt;
| || Maid || C- || Purple&lt;br /&gt;
|-&lt;br /&gt;
| || Music || C- || Purple&lt;br /&gt;
|-&lt;br /&gt;
| || Dance || C- || Purple&lt;br /&gt;
|-&lt;br /&gt;
| || Oral Pleasure || C- || Purple&lt;br /&gt;
|-&lt;br /&gt;
| || Petting || C- || Purple&lt;br /&gt;
|-&lt;br /&gt;
| || Penetration || C- || Purple&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
   '''Reward: 850$.''' Negotiable.&lt;br /&gt;
   '''Note:''' Conveniently, if you try to offer a slave to Manhunter and he is not interested in buying one yet, he will say the number of days until he will become interested again. Other businesses do not do this.&lt;br /&gt;
&lt;br /&gt;
===Real Estate office===&lt;br /&gt;
The player can pick up a contract with the real estate office to change their [[Jack-o-nine/Gameplay/Locations/Player_Housing|living quarters]], rent extended rentals and buy new furniture.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Gloria will always buy slaves from you in they meet the following requirements:&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Name !! Skill !! Skill Level !! Colour&lt;br /&gt;
|-&lt;br /&gt;
| Gloria || Rank || C- || Purple&lt;br /&gt;
|-&lt;br /&gt;
| || Assistant&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
   '''Reward: 850$.''' Non-negotiable.&lt;br /&gt;
   '''Note:''' There are no checks for the slave's secretary or elocution skill levels but your slave must have the assistant specialization.&lt;br /&gt;
&lt;br /&gt;
==The Slavers Guild==&lt;br /&gt;
The Slavers Guild not only handles the laws that govern all slavers operating in Eternal Rome, but also provides helpful services as well.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Contract work'''&lt;br /&gt;
&lt;br /&gt;
Mistress Angelika assigns prepaid contracts requiring a slave of a particular rank and specialization to be trained. It's worth noting that it doesn't have to be the same slave that you were given for the contract, just that whatever slave you do turn over must meet the requirements.&lt;br /&gt;
&lt;br /&gt;
Guild contracts aren't the best way to make money in the game but they do offer some advantages that other work doesn't:&lt;br /&gt;
*You will be paid a certain amount upfront;&lt;br /&gt;
*You will receive a bonus from how fast you are;&lt;br /&gt;
*You will receive a bonus if the quality of the slave exceeds the requirements for the contract.&lt;br /&gt;
&lt;br /&gt;
With all of that said, the difference between contract work, regular clients and using the auction can be quite drastic. An S+ slave with full speed bonus would get you a reward of 5200$, but the same slave could be sold to a client for 8000$ or at auction for &amp;gt;10000$.&lt;br /&gt;
&lt;br /&gt;
Doing contract work is a good way to raise your guild reputation but there's better methods available provided you have the brand status to back it up (auctions).&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Here's all the ranks, upfront payments, base pay and time amounts for contract work:&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Rank !! Upfront pay !! Base pay !! Contract Time&lt;br /&gt;
|-&lt;br /&gt;
| D- || 60$ || 250$ || 40 days &lt;br /&gt;
|-&lt;br /&gt;
| D+ || 80$ || 375$ || 45 days&lt;br /&gt;
|-&lt;br /&gt;
| C- || 100$ || 425$ || 50 days&lt;br /&gt;
|-&lt;br /&gt;
| C+ || 120$ || 500$ || 55 days&lt;br /&gt;
|-&lt;br /&gt;
| B- || 200$ || 1000$ || 60 days&lt;br /&gt;
|-&lt;br /&gt;
| B+ || 300$ || 1750$ || 65 days&lt;br /&gt;
|-&lt;br /&gt;
| A- || 400$ || 2000$ || 70 days&lt;br /&gt;
|-&lt;br /&gt;
| A+ || 500$ || 2750$ || 80 days&lt;br /&gt;
|-&lt;br /&gt;
| S- || 600$ || 3250$ || 100 days&lt;br /&gt;
|-&lt;br /&gt;
| S+ || 800$ || 4000$ || 120 days&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
You may also get:&lt;br /&gt;
*'''Speed Bonus:''' 10$ per contract day before the deadline;&lt;br /&gt;
*'''Quality Bonus:''' The difference between the rank the slave has and the base pay of the contract you took, can be further deducted by:&lt;br /&gt;
**Despair: -50$/level;&lt;br /&gt;
**Wounds: -20$/level;&lt;br /&gt;
**Bruises: -20$/level;&lt;br /&gt;
**Scars: -20$/level.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Your final pay will thus be '''Upfront Pay''' + '''Base Pay''' + '''Speed Bonus''' + '''Quality Bonus'''.&lt;br /&gt;
&lt;br /&gt;
   '''Note:''' Do not sell ill slaves or slaves pregnant with a fog fiend to anyone, this will result in reputational losses and even expulsion from the guild if you sell anyone a slave pregnant with a fog fiend twice.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Subpurchaser''' &lt;br /&gt;
&lt;br /&gt;
Master Wong purchases slaves at set prices. If for some reason you can't sell a slave elsewhere, this is a decent last resort:&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Rank !! Pay&lt;br /&gt;
|-&lt;br /&gt;
| D- || 250$&lt;br /&gt;
|-&lt;br /&gt;
| D+ || 375$&lt;br /&gt;
|-&lt;br /&gt;
| C- || 425$&lt;br /&gt;
|-&lt;br /&gt;
| C+ || 500$&lt;br /&gt;
|-&lt;br /&gt;
| B- || 1000$&lt;br /&gt;
|-&lt;br /&gt;
| B+ || 1750$&lt;br /&gt;
|-&lt;br /&gt;
| A- || 2000$&lt;br /&gt;
|-&lt;br /&gt;
| A+ || 2750$&lt;br /&gt;
|-&lt;br /&gt;
| S- || 3250$&lt;br /&gt;
|-&lt;br /&gt;
| S+ || 4000$&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
   '''Note:''' Currently the Subpurchaser's prices are the same as the base pay of their equivalent contract work counterparts.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''The Expert'''&lt;br /&gt;
&lt;br /&gt;
Master Skups can find slaves with customized base stats for the player to purchase, if you're willing to wait.&lt;br /&gt;
*The prices vary from $70 to $1820;&lt;br /&gt;
*A slave with S+ in all stats seems to take longer than 6 decades to find:&lt;br /&gt;
**[http://www.ulmf.org/bbs/showpost.php?p=614693&amp;amp;postcount=487 stuntcock42]: &amp;quot;It's essentially random. The expert doesn't actually perform a deterministic search. Instead, the game simply generates 3-5 random slavegirls at the start of each day and then asks &amp;quot;do any of these girls satisfy all of the search conditions?&amp;quot; If not, then you'll need to continue waiting - and hope for better results tomorrow. You'll get a quicker result if your demands are lax. It's possible to wish for a great girl and find her immediately, but it's very bloody improbable. If you ask for a statistically perfect girl then you could click &amp;quot;End of Day&amp;quot; until 1000 in-game years have elapsed, but your cumulative probability of success would be only 57.2%.&amp;quot;&lt;br /&gt;
**Given the random nature of the expert, it's best to reduce the requirements of easily improved stats such as:&lt;br /&gt;
***Beautiful instead of exquisite, which also lets you customize her appearance through [[Jack-o-nine/Gameplay/Locations/Serpentine_Quarter#Medical_center|Neoplasty]];&lt;br /&gt;
***Doesn't matter for Endurance as it's easily raised through fitness training;&lt;br /&gt;
***Empathy is slow to train, but easier than Nature. Caring could be a good compromise, but Sensitive/doesn't matter should work if you're planning on spending a lot of time with the girl;&lt;br /&gt;
***Intelligence can be raised to a point through training certain actions. It's definitely possible to move a Clever girl to Intelligent, might be possible with Bright (Especially since it is definitely possible to move a Stupid girl to Bright; the same two steps in the stat);&lt;br /&gt;
***Temperance/Temperament is easily raised at a medium speed by having the slave wear a spiked collar and boots all the time, if you start early you can raise it to Passionate; &lt;br /&gt;
***Nature is '''very difficult''' to raise. It can be done, especially when training a Gladiatrix, but selecting Willful is recommended.&lt;br /&gt;
&lt;br /&gt;
   Doing this will not only make it possible for him to actually find a slave matching your requirements, but also reduces the cost significantly.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Auction'''&lt;br /&gt;
&lt;br /&gt;
Every 10 days players can auction off trained slaves here. A shortcut for this option is also available to you from your home. Auction prices have a base price (same as contract work) but you can get more sparks based on her stats, skills and charm. &lt;br /&gt;
&lt;br /&gt;
The auction is the best way to sell slaves if you happen to have a high level of Brand Status since Brand Status is one of the two ways to make a slave's charm reach S+ (the other one being her Fame).&lt;br /&gt;
&lt;br /&gt;
==Colosseum==&lt;br /&gt;
The Colosseum is Eternal Rome's entertainment capital. The colossal building can accommodate hundreds of thousands of spectators and has all the facilities required to run gladiator fights and races.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Lanista — Red Hair Bryn'''&lt;br /&gt;
&lt;br /&gt;
Lanista oversees the gladiatrix fights:&lt;br /&gt;
*She can arrange fights for:&lt;br /&gt;
**Masters;&lt;br /&gt;
**Slaves;&lt;br /&gt;
**Assistants;&lt;br /&gt;
*Teach Masters [[Jack-o-nine/Gameplay/Combat#Special_Techniques|special techniques]] that can be used in combat.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Lanista will also buy slaves from you if they meet the following requirements:&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Name !! Skill !! Skill Level !! Colour&lt;br /&gt;
|-&lt;br /&gt;
| Red Hair Bryn || Rank || C+ || Purple&lt;br /&gt;
|-&lt;br /&gt;
| || Temperament || B+  || Blue&lt;br /&gt;
|-&lt;br /&gt;
| || Nature || B+ || Blue&lt;br /&gt;
|-&lt;br /&gt;
| || Dancing || B+ || Blue&lt;br /&gt;
|-&lt;br /&gt;
| || Penetration || C- || Purple&lt;br /&gt;
|-&lt;br /&gt;
| || Gladiatrix&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
   '''Reward: 1000$.''' Negotiable.&lt;br /&gt;
   '''Note:''' There are no checks for the slave's gladiatrix skill levels but your slave must have the gladiatrix specialization.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Stableman'''&lt;br /&gt;
&lt;br /&gt;
He will give you information on the layout of upcoming races as well as information about how the races work.&lt;br /&gt;
&lt;br /&gt;
===Race===&lt;br /&gt;
&lt;br /&gt;
Every 10 days you can race one slave on a randomly generated track. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The factors that will improve your pony's performance are: &lt;br /&gt;
*Endurance - translates directly to pony's health therefore being the most important factor in determining a pony's maximum speed;&lt;br /&gt;
*Temperament - increases maximum speed, though by a lesser degree than Endurance, maximum temperament will also give a bonus to maneuverability;&lt;br /&gt;
*Taming (aura stat) - increases maneuverability, just as important as her horse skill;&lt;br /&gt;
*Horse skill - increases maneuverability;&lt;br /&gt;
*Not wearing at least 3 pieces of [[Jack-o-nine/Gameplay/Items#Women.27s_Clothing_.26_Apparel|pony gear]] (pony plume, anal tail, hooved boots, pony harness) will give penalties to maneuverability and chariot weight;&lt;br /&gt;
*Brony trait reduces chariot weight;&lt;br /&gt;
*Brave, Moronic and Disciplined trait increase maneuverability. &lt;br /&gt;
*Wayward, Coward, less than 3 energy, Chubby and Corpulent physique, less than Passionate Temperament and less Pride than Proud will also decrease maneuverability.&lt;br /&gt;
&lt;br /&gt;
Lolis have a bonus to maneuverability and a 50% increase to maximum speed. They are also completely immune to blade traps.&lt;br /&gt;
&lt;br /&gt;
Milfs should be avoided since they get a penalty to maneuverability.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Chariot'''&lt;br /&gt;
&lt;br /&gt;
You can also armor your chariot and pony with:&lt;br /&gt;
*Pobedit Frame;&lt;br /&gt;
*Armored Sides;&lt;br /&gt;
*Reinforced Suspension;&lt;br /&gt;
*Alloy Wheels;&lt;br /&gt;
*Heavy Protection of Charioteer.&lt;br /&gt;
 &lt;br /&gt;
   '''Note:''' Each of these will add 1 weight to your chariot and thus reduce your maximum speed and the effectiveness of your maneuverability. However, they will also allow you to tank hits from certain sections during the race. &lt;br /&gt;
&lt;br /&gt;
'''Commands'''&lt;br /&gt;
&lt;br /&gt;
During the race you have three options:&lt;br /&gt;
*Whiplash - safe only on straight sections because of drastic drop in maneuverability:&lt;br /&gt;
**If your speed is lower than your acceleration then your speed will increase by twice that of your acceleration;&lt;br /&gt;
**Otherwise your speed will only increase by your acceleration;&lt;br /&gt;
*Managing the reins - very slow speed loss but doubled maneuverability - the safe option:&lt;br /&gt;
**Your speed will be decreased by one;&lt;br /&gt;
**You will also get a bonus to the effectiveness of your maneuverability based on inertia (speed multiplied by weight divided by 25);&lt;br /&gt;
*Drawing the reins - braking will lower your maneuverability but might be the only way to avoid receiving damage to your chariot or pony:&lt;br /&gt;
**Your speed will drop by your acceleration;&lt;br /&gt;
**You will get a bonus to the effectiveness of your maneuverability but not by as much as Managing the reins.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Race Sections'''&lt;br /&gt;
&lt;br /&gt;
Races will be organized around the following sections:&lt;br /&gt;
*Start, Finish and Straight - nothing special;&lt;br /&gt;
*Curve - maneuverability check in the 1-5 range: &lt;br /&gt;
**Failing will make you suffer frame damage and lose 3 speed:&lt;br /&gt;
***If your sides are armored you will instead take side damage; &lt;br /&gt;
***If your frame and sides aren't armored you will crash; &lt;br /&gt;
*Russian Road - a maneuverability check in the 2-6 range and a speed check for speeds higher than the 10-15 range:&lt;br /&gt;
**Failing the maneuverability check will wound your pony (speed is calculated from health so this will slow you down);&lt;br /&gt;
**Failing the speed check will make you suffer wheel damage:&lt;br /&gt;
***If your suspension is armored you will take suspension damage instead;&lt;br /&gt;
***If your wheels and suspension aren't armored you will crash;&lt;br /&gt;
*Dragon Teeth - manage the reins to get safely through regardless of speed and maneuverability:&lt;br /&gt;
***Otherwise your pony will suffer 2 wounds;&lt;br /&gt;
*Concrete Jungle - maneuverability check in the 1-7 range:&lt;br /&gt;
**Failing will cause you to crash;&lt;br /&gt;
*Bladestrings - maneuverability check in the 3-5 range &lt;br /&gt;
**Failing will cause your pony to die via decapitation;&lt;br /&gt;
***Lolis always succeed on this check since the bladestring is set above their heads.&lt;br /&gt;
&lt;br /&gt;
   '''Note:''' Stableman will give you the race layout ahead of time so you can plan accordingly;&lt;br /&gt;
   '''Note:''' Since each check is defined at the time of testing, save-scumming is possible.&lt;br /&gt;
&lt;br /&gt;
===Gladiatrix Contest===&lt;br /&gt;
In the Gladiatrix Contest your slave will be pit against other slaves, champions or even mature fog fiends.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
When you first start out, your slave will be given various equipment options:&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Style !! Weapon !! Special !! Special Effects !! Armor Effects&lt;br /&gt;
|-&lt;br /&gt;
| Net and Trident || [[Jack-o-nine/Gameplay/Combat#One-Handed|Trident]] || &amp;lt;font color='purple'&amp;gt;Throw Net&amp;lt;/font&amp;gt; || &amp;lt;font color='red'&amp;gt;⛓ Weakness&amp;lt;/font&amp;gt;[8], &amp;lt;font color='green'&amp;gt;⛓ Stiffness&amp;lt;/font&amp;gt;[8], &amp;lt;font color='purple'&amp;gt;⛉ Distraction&amp;lt;/font&amp;gt;[8]  || &amp;lt;font color='green'&amp;gt;⛊ Evasion&amp;lt;/font&amp;gt;[5]&lt;br /&gt;
|-&lt;br /&gt;
| Armor and Whipsaw || [[Jack-o-nine/Gameplay/Combat#One-Handed|Whip]] || &amp;lt;font color='green'&amp;gt;Whipsaw&amp;lt;/font&amp;gt; || &amp;lt;font color='purple'&amp;gt;⛓ Severe Pain&amp;lt;/font&amp;gt;[8]  || &amp;lt;font color='green'&amp;gt;⛓ Stiffness&amp;lt;/font&amp;gt;[2]&lt;br /&gt;
|-&lt;br /&gt;
| Dual Wield || [[Jack-o-nine/Gameplay/Combat#One-Handed|Bastard Sword and Gladius]] || &amp;lt;font color='green'&amp;gt;Scissors&amp;lt;/font&amp;gt; || 3x Damage || &amp;lt;font color='green'&amp;gt;⛊ Evasion&amp;lt;/font&amp;gt;[3]&lt;br /&gt;
|-&lt;br /&gt;
| Weapon and Shield || [[Jack-o-nine/Gameplay/Combat#One-Handed|Gladius]] || &amp;lt;font color='red'&amp;gt;Shield Bash&amp;lt;/font&amp;gt; || 2x Damage, &amp;lt;font color='green'&amp;gt;⛉ Stunned&amp;lt;/font&amp;gt;[8], &amp;lt;font color='purple'&amp;gt;⛉ Distraction&amp;lt;/font&amp;gt;[8] || N/A&lt;br /&gt;
|-&lt;br /&gt;
| Heavy Weapons || [[Jack-o-nine/Gameplay/Combat#Two-Handed|Great Axe]] || &amp;lt;font color='red'&amp;gt;Head Blow&amp;lt;/font&amp;gt; || 2x Damage, &amp;lt;font color='green'&amp;gt;⛉ Stunned&amp;lt;/font&amp;gt;[4]  || &amp;lt;font color='green'&amp;gt;⛊ Evasion&amp;lt;/font&amp;gt;[5]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
   '''Note:''' When your slave becomes an Arena Champion the crowd will demand that you free her. She will only return to your service if her Devotion is higher than her Fear.&lt;br /&gt;
   '''Note:''' After your slave becomes an Arena Champion her equipment will no longer be changeable and she will use the last chosen equipment from then on.&lt;br /&gt;
&lt;br /&gt;
The stats for the Arena Fiend, Champions and Absolute Champion are as follows:&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Title !! &amp;lt;font color='red'&amp;gt;Vit&amp;lt;/font&amp;gt;/&amp;lt;font color='green'&amp;gt;Stm&amp;lt;/font&amp;gt;/&amp;lt;font color='purple'&amp;gt;Mrl&amp;lt;/font&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
| Arena Fiend || 120/120/160&lt;br /&gt;
|-&lt;br /&gt;
| Kamira Champion || 100/120/200&lt;br /&gt;
|-&lt;br /&gt;
| Serpis Champion || 80/100/125&lt;br /&gt;
|-&lt;br /&gt;
| Taurus Champion || 80/70/70&lt;br /&gt;
|-&lt;br /&gt;
| Corvus Champion || 80/110/100&lt;br /&gt;
|-&lt;br /&gt;
| Vatican Champion || 60/120/120&lt;br /&gt;
|-&lt;br /&gt;
| Absolute Champion || 100/120/120&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
   '''Note:''' To reach the title of Arena Grand Champion your slave has to defeat the Absolute Champion. In order to be eligible to challenge her, your slave must first defeat all of the Champions, win the group fight and slay the Arena Fiend.&lt;br /&gt;
   '''Note:''' The group fight doesn't have particularly strong opponents but you will have a high likelihood of missing if you don't use the correct kind of attacks, and thus eventually winding up defeated because there's multiple enemies still attacking you. A slave that uses the Dual Wield style will have an easier time here because she will have access to all types of attacks without having to rely on basic ones.&lt;br /&gt;
&lt;br /&gt;
==Central Forum==&lt;br /&gt;
Within the walls of the Vatican, important house representatives gather in this spacious garden to discuss various matters.&lt;br /&gt;
&lt;br /&gt;
'''Find Potential Customers''' - Using this option costs 1 point of energy. After returning home your diary will have a list of potential Minor Residents buyers for your slave.&lt;br /&gt;
&lt;br /&gt;
'''Spread Rumors''' - You can spread rumors here to increase Brand Status slightly, as long as your Brand Status isn't Recognized or above.&lt;br /&gt;
&lt;br /&gt;
'''Special Missions''' - 5 quarter representatives can be found here, each with a different request and a magical piece of equipment as a reward. Each of the artifacts also increases the wearers aura by +1.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Client !! Requirements !! Artifact &amp;amp; Effect&lt;br /&gt;
|-&lt;br /&gt;
| Quartermaster Aramus || Arena Champion Slave* || Bull Ring - All actions will cost half an energy, increased Stamina in battle&lt;br /&gt;
|-&lt;br /&gt;
| Vujin the Wise || Race Champion Slave* || Snake Talisman - Can lie to customers without penalty, increased Morale in battle&lt;br /&gt;
|-&lt;br /&gt;
| Garsid the Inseminator || Slave with Max Sexual Stats except for demonstration* || Chimaera's Gem - Your Lust will always be set to Blazing, increased Health in battle&lt;br /&gt;
|-&lt;br /&gt;
| Master Valios || Raise a Leviathan Class [[Jack-o-nine/Fiend|Fiend]] || Raven Crown - Permanent Auspex (Enables debug info as well)&lt;br /&gt;
|-&lt;br /&gt;
| Lord Spectre || Requirements listed below || [[Jack-o-nine/Gameplay/Combat#Armor|Mithril Mail]] - The best armor in the game &lt;br /&gt;
|}&lt;br /&gt;
 * The rank of these slaves does not matter.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Post Patrician Quest'''&lt;br /&gt;
&lt;br /&gt;
Lord Spectre, a Lord and ruler in White Town, will offer you the [[Jack-o-nine/Gameplay/Combat#Armor|Mithril Mail]] in exchange for corrupting his brother's daughter, Felicity. He'll only show up at the Central Forum if:&lt;br /&gt;
* You have at least 15000$;&lt;br /&gt;
* You are at least a Celebrity;&lt;br /&gt;
* You are at least a Guild Hot Shot;&lt;br /&gt;
* You are a Patrician.&lt;br /&gt;
Otherwise, he will not show up at the Central Forum.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Once you accept the quest you must buy Felicity from the [[Jack-o-nine/Gameplay/Locations/Border_of_the_Fogs#Smugglers_Rendezvous|Smugglers Rendezvous]].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Summary of the Requirements (violating any of the below rules will result in quest failure):&lt;br /&gt;
&lt;br /&gt;
1.  Pride and Spoil must be reduced to zero and Devotion maxed.  Do not train other slaves once you pick up the girl.  Train her to be a nymphomaniac, exhibitionist, pervert, and bi-sexual.  Max all of her sexual skills.&lt;br /&gt;
&lt;br /&gt;
2.  Feed her Fiend's cum (spawn semen) everyday you have her and feed her nothing else!  You must always have a Fiend for Felicity to milk!  She must always perform the milking!&lt;br /&gt;
&lt;br /&gt;
3.  Get her full piercings including tongue splitting and scarring and have her wear all slave accessories and items, especially a Nipple Chain.&lt;br /&gt;
&lt;br /&gt;
4.  Get her full tattoos - all that are available from Uncle Bo (get her a tattoo brand before putting a magical brand on her).&lt;br /&gt;
&lt;br /&gt;
5.  Turn her into an S+ rated concubine; fuck her brains out in every way possible and as often as you can; always have the Vaginal Balls rule enabled once you take her virginity; always have the following rules enabled: Bath Slave, Behave Alarm, and Milkmaid.&lt;br /&gt;
&lt;br /&gt;
6.  Have her win the title of Race Grand Champion and deliver her to me with child (pregnant) and with maximum sexual arousal before 120 days is up.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Additionally, there are certain actions that can cause you to fail this quest:&lt;br /&gt;
* Putting her in your barn;&lt;br /&gt;
* Making her your Assistant;&lt;br /&gt;
* Putting her in your Dungeon;&lt;br /&gt;
* Putting her in Stasis;&lt;br /&gt;
* Changing her diet;&lt;br /&gt;
* Not setting the right rules;&lt;br /&gt;
* Not having a fiend for her to milk;&lt;br /&gt;
* After you take her virginity you mustn't remove the rule that she must wear vaginal balls;&lt;br /&gt;
* Not piercing her nipples and having her wear a nipple chain;&lt;br /&gt;
* Making her faint;&lt;br /&gt;
* She's no longer in your possession (escaped, died or was sold).&lt;br /&gt;
&lt;br /&gt;
==The Vatican==&lt;br /&gt;
The de facto rulers of Eternal Rome and administrators of White Town.&lt;br /&gt;
&lt;br /&gt;
To gain access to the Vatican, you must have a brand status of Legendary.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Minister !! Skill !! Skill Level !! Colour&lt;br /&gt;
|-&lt;br /&gt;
| Cardinal Mujlon || Rank || A+ || Teal&lt;br /&gt;
|-&lt;br /&gt;
| || Charm || A+  || Teal&lt;br /&gt;
|-&lt;br /&gt;
| || Secretary || S+  || Green&lt;br /&gt;
|-&lt;br /&gt;
| || Intellect || S+ || Green&lt;br /&gt;
|-&lt;br /&gt;
| || Oral Pleasure || S+ || Green (2.2.3+)&lt;br /&gt;
|-&lt;br /&gt;
| || Penetration || S+ || Green (2.2.3+)&lt;br /&gt;
|-&lt;br /&gt;
| || Petting || S+ || Green (2.2.3+)&lt;br /&gt;
|-&lt;br /&gt;
| || No Perversions (Fetishism and Xenophily F- 2.2.3+)&lt;br /&gt;
|-&lt;br /&gt;
! Ruler !! Skill !! Skill Level !! Colour&lt;br /&gt;
|-&lt;br /&gt;
| Pope Ioann I || Rank || S+ || Green&lt;br /&gt;
|-&lt;br /&gt;
| || Charm || S+ || Green&lt;br /&gt;
|-&lt;br /&gt;
| || Nature || S+ || Green&lt;br /&gt;
|- &lt;br /&gt;
| || Gladiatrix || S+ || Green&lt;br /&gt;
|-&lt;br /&gt;
| || Virgin (can be restored Hymen)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
   '''Note: Neither the Pope nor his Cardinal give you any payment for your work, status as a Patrician of White House is its own reward.'''&lt;br /&gt;
   '''Note:''' For a slave to have no perversions her Fetishism and Xenophily levels must be F- and she must not have the Perverted trait revealed.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Jack Original=&lt;br /&gt;
&lt;br /&gt;
=White Town=&lt;br /&gt;
White town is governed by the Vatican, a shining example of peace and order.&lt;br /&gt;
It's also home to the trade square, the largest assortment of stores in Eternal Rome.&lt;br /&gt;
&lt;br /&gt;
==Trade Square==&lt;br /&gt;
===Slave Market===&lt;br /&gt;
The most common and safe place to acquire slaves. The auctions start off rather cheap, but it's recommended to take any slave bought here for a medical checkup immediately.&lt;br /&gt;
*If you recieve a completely useless slave, the Slave Market will take her off your hands for a pittance of sparks.&lt;br /&gt;
&lt;br /&gt;
===Gastronomicon===&lt;br /&gt;
The only place to buy [[Jack-o-nine/Gameplay/Items#Food|comestibles]], and butcher slaves for meat.&lt;br /&gt;
*Kagami-San buys slaves:&lt;br /&gt;
**Etiquette - C&lt;br /&gt;
**Housekeeping - C&lt;br /&gt;
**Cook - D&lt;br /&gt;
**Secretary - D&lt;br /&gt;
**Intelligence - D&lt;br /&gt;
**Wants them highly trained and respectful: probably low temperament. No hints as to what rating overall&lt;br /&gt;
**D rank suffices.  You can lie and sell her a slave that falls short of some requirements. Lying lowers reputation.&lt;br /&gt;
*Sometimes it may be more lucrative to butcher a completely useless slave rather than selling her at the market; She may be worth slightly more as meat.&lt;br /&gt;
&lt;br /&gt;
===Salon &amp;quot;Elven Laid&amp;quot;===&lt;br /&gt;
Hairstyling, waxing, makeup &amp;amp; manicures are must have treatments here, boosting Style just before a slave is sold off. The same services are also available for slavers, mainly to increase Allure, restore energy and even libido.&lt;br /&gt;
&lt;br /&gt;
If she is buying slaves at the point in time when you have one to sell, she buys as follows:&lt;br /&gt;
*Sufficiently charming&lt;br /&gt;
*D rank and up&lt;br /&gt;
*She has a list of requirements that suggest B rank sensitivity, B rank beauty, C rank musical ability, C rank dancer(?) status, C rank petting sexual skills, and C rank oral sexual skills.&amp;lt;br /&amp;gt;&lt;br /&gt;
**You can, however, lie and sell her a slave that falls short in some categories. (EG D rank sensitivity, S+ rank beauty, D rank singer, C rank dancer, and absolutely no sexual-skill overall categories out of the red.)&lt;br /&gt;
&lt;br /&gt;
===Boutique of Servilla Quint===&lt;br /&gt;
[[Jack-o-nine/Gameplay/Items#Men's clothing|Menswear]] and [[jack-o-nine/Items#Women's Clothing &amp;amp; Apparel|ladieswear]] can be purchased here, raising base Allure/Style as well other skills bonuses.&lt;br /&gt;
===Ashura's Treasury===&lt;br /&gt;
[[jack-o-nine/Items#headgear|Women's jewellery]] and accessories can be acquired here. &lt;br /&gt;
===Manhunter's Armory===&lt;br /&gt;
Manhunter sells [[jack-o-nine/Items#headgear|weapons]] and [[jack-o-nine/Items#headgear|armor]] here for both slave &amp;amp; master.&lt;br /&gt;
&lt;br /&gt;
If he is buying slaves at the time you have one to sell he buys as follows:&lt;br /&gt;
&lt;br /&gt;
* Sufficiently Charming (Beauty + Style + Exoticism)&lt;br /&gt;
* D rank and up&lt;br /&gt;
* He has a list of requirements that suggest C rank Endurance, B rank escort skill, B rank secretary skill, C rank gladiatrix skill, and C rank oral pleasure skills.&lt;br /&gt;
**But you can lie and sell him a slave that falls a bit short.&lt;br /&gt;
* You can bargain for extra money, sell at the usual price ($750), or give a discount. The extra money may be influenced by slave's Charm and slaver's Personality, Allure, and Brand Status.&lt;br /&gt;
&lt;br /&gt;
Conveniently, Manhunter actually lists the number of days until he is interested in buying a slave from you, which is a helpful thing that the other occasional buyers fail to do.&lt;br /&gt;
&lt;br /&gt;
===Real Estate office===&lt;br /&gt;
The player can pick up a contract with the real estate office to change their [[Jack-o-nine/Gameplay/Locations/Player_Housing|living quarters]] here.&lt;br /&gt;
*Buys slaves&lt;br /&gt;
**Sufficiently charming&lt;br /&gt;
**Assistant rank D (Secretary or Escort skill B)&lt;br /&gt;
**Fixed price 500&lt;br /&gt;
&lt;br /&gt;
==The Slavers Guild==&lt;br /&gt;
The slavers guild not only handles the laws that govern all slavers operating in Eternal Rome, but also provides helpful services as well.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br /&amp;gt;'''Contract work''' - Mistress Angelika assigns prepaid contracts usually requiring a slave of a predetermined skill and rank to be trained. It's worth noting that it doesn't have to be the same slave, just that the slave meets the requirements.&amp;lt;br /&amp;gt;&lt;br /&gt;
Can be an easy way to make money, assuming the contract isn't for something difficult to train like pet (high obedience) or concubine (time consuming). There is a prepayment for accepting contracts, which is money paid to you in advance. Payment for fulfilling the contract is based on speed and quality. &lt;br /&gt;
&lt;br /&gt;
&amp;lt;br /&amp;gt;'''Subpurchaser''' - Master Wong purchases slaves at set prices. &lt;br /&gt;
&amp;lt;br/&amp;gt;If for some reason you can't sell a slave elsewhere, this is a decent third last resort.  &lt;br /&gt;
&amp;lt;br/&amp;gt;He shafts you 40% of the potential price of a slave of any given rank compared to a normal buyer of that rank.&lt;br /&gt;
*His prices are: D $300, C $600, B $1500, A $3000, S+ $6000&lt;br /&gt;
*A common tactic to make quick sparks is to continuously raise D rank slaves and sell them here for $300 each.&lt;br /&gt;
*There's a few places you can get a fixed $500 price for a D rank slave with a bit of [[Jack-o-nine/Gameplay/Slaves#Charm|Charm]](Haircut and makeup treatment should be enough for blue Stylish style, which will be acceptable most of the time. The cheapest earrings, 2 rings, heels, lace gloves should be enough for Refined Style for $19 more):&lt;br /&gt;
**[[Jack-o-nine/Gameplay/Locations/Border_of_the_Fogs#Base Camp|Base Camp]] is looking for alchemists if you can get them to B/Blue Enchantress easily (Requires renting a Lab)&lt;br /&gt;
**[[Jack-o-nine/Gameplay/Locations/Serpentine_Quarter#Medical center|Medical Center]] will buy trained Nurses.&lt;br /&gt;
**[[Jack-o-nine/Gameplay/Locations/White_Town#Real Estate office|Real Estate Office]] will buy trained Assistants.&lt;br /&gt;
**[[Jack-o-nine/Gameplay/Locations/Necropolis#Anatomical_Theatre|Anatomical Theatre]] will buy trained Artists.&lt;br /&gt;
**Several [[Jack-o-nine/Gameplay/Locations/Minor_Residences|residences]] need D rank slaves of various talents, but they have limited demand take a while to ask for another slave. &lt;br /&gt;
&lt;br /&gt;
&amp;lt;br/&amp;gt;'''The Expert''' - Master Skups can find slaves with customised base stats for the player to purchase, if they're willing to wait.&lt;br /&gt;
*The prices appear to vary from $100 to $1300&lt;br /&gt;
*A slave with S+ in all stats seems to take longer than 6 decades to find.&lt;br /&gt;
**[http://www.ulmf.org/bbs/showpost.php?p=614693&amp;amp;postcount=487 stuntcock42]: &amp;quot;It's essentially random. The expert doesn't actually perform a deterministic search. Instead, the game simply generates 3-5 random slavegirls at the start of each day and then asks &amp;quot;do any of these girls satisfy all of the search conditions?&amp;quot; If not, then you'll need to continue waiting - and hope for better results tomorrow. You'll get a quicker result if your demands are lax. It's possible to wish for a great girl and find her immediately, but it's very bloody improbable. If you ask for a statistically perfect girl then you could click &amp;quot;End of Day&amp;quot; until 1000 in-game years have elapsed, but your cumulative probability of success would be only 57.2%.&amp;quot;&lt;br /&gt;
**Given the random nature of the expert, it's best to reduce the requirements of easily improved stats such as&lt;br /&gt;
***Beautiful instead of exquisite, which also lets you customize her appearance through [[Jack-o-nine/Gameplay/Locations/Serpentine_Quarter#Medical_center|Neoplasty]]&lt;br /&gt;
***Doesn't matter for Endurance as it's easily raised through fitness training&lt;br /&gt;
***Empathy is slow to train, but easier than Nature. Caring could be a good compromise, but Sensitive/doesn't matter should work if you're planning on spending a lot of time with the girl&lt;br /&gt;
***Intelligence can be raised to a point through training certain actions. It's definitely possible to move a clever girl to Intelligent, might be possible with Bright (Especially since it is definitely possible to move a stupid girl to bright; the same two steps in the stat.).&lt;br /&gt;
***Temperance/Temperament is easily raised at a medium speed by having the slave wear a spiked collar and boots all the time, if you start early you can raise it to passionate. &lt;br /&gt;
***Nature is *very* difficult to raise. It can be done, but selecting Willful is recommended.&lt;br /&gt;
**Doing this will not only make it possible for him to actually find a slave matching your requirements, but also reduces the cost significantly.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Auction''' - Every 10 days players can auction off trained slaves here.&lt;br /&gt;
&lt;br /&gt;
==Colosseum==&lt;br /&gt;
Colosseum section incomplete.&lt;br /&gt;
&lt;br /&gt;
'''Lanista'''&amp;lt;br/&amp;gt;&lt;br /&gt;
Lanista oversees the gladiatrix fights. She will arrange practice fights against various opponents to help you learn the basics of combat or improve your stats without risking injury or death. She will also teach the slaver [[Jack-o-nine/Gameplay/Combat#Special_Techniques|special techniques]] to be used in combat.&lt;br /&gt;
&lt;br /&gt;
*Buys Slaves&lt;br /&gt;
**B/Healthy endurance&lt;br /&gt;
**D/Purple &amp;quot;Brisk with a twinkle. Fierce and bold&amp;quot; (Temperance?) &lt;br /&gt;
**D/Purple Exoticism&lt;br /&gt;
**B/Blue Dancing&lt;br /&gt;
**D/purple &amp;quot;Sex&amp;quot; &amp;quot;Well rounded without any perversions&amp;quot; (Guessing Penetration/Petting/Oral/Group/Demonstration?)&lt;br /&gt;
**No price listed.&lt;br /&gt;
***Above requirements mainly fluff: Once the slave is at least D rank, sufficiently charming, and at blue gladiatrix skill, Lanista seems to buy them without any fuss, even if they are &amp;quot;weakened&amp;quot;.&lt;br /&gt;
***Fixed price:500 sparks.&lt;br /&gt;
&lt;br /&gt;
'''Stableman'''&amp;lt;br/&amp;gt;&lt;br /&gt;
Gives information about horse races.&lt;br /&gt;
&lt;br /&gt;
===Race===&lt;br /&gt;
Every 10 days you can race a horse-slave on a randomly generated track. &lt;br /&gt;
&lt;br /&gt;
*Race Horse stats&lt;br /&gt;
**Endurance - translates directly to pony's health therefore being the most important factor in determining pony's speed&lt;br /&gt;
**Temperament - increases speed, though by a lesser degree than Endurance&lt;br /&gt;
**Taming (aura stat) - increases maneuverability, just as important as Horse Training&lt;br /&gt;
**Horse Training - increases maneuverability&lt;br /&gt;
**Brony trait gives a further boost to maneuverability but isn't neccessary to win&lt;br /&gt;
Lolis have a bonus to maneuverability, but are 30% slower. They also are completely immune to blade traps.&lt;br /&gt;
Milfs should be avoided at all costs as they have a penalty to maneuverability with no bonuses elsewhere.&lt;br /&gt;
&lt;br /&gt;
Your slave receives a penalty to maneuverability and carriage weight if she is not wearing at least 3 pieces of pony gear (pony plume, anal tail, hooved boots, pony harness). There is no bonus for wearing all 4.&lt;br /&gt;
&lt;br /&gt;
Brave/moronic and disciplined trait increase maneuverability. Wayward, coward, less than 3 energy, less than max temperament, and more than 2 pride decrease it.&lt;br /&gt;
&lt;br /&gt;
You can also armor your chariot - upgrades work as an additional hitpoint in the protected area at the expense of increased weight,  thus lowering maximum speed, acceleration and maneuverability.&lt;br /&gt;
&lt;br /&gt;
*During the race you will usually have three options:&lt;br /&gt;
**Whiplash - safe only on straight sections because of drastic drop in maneuverability&lt;br /&gt;
**Managing the reins - very slow speed loss but doubled maneuverability - the safe option&lt;br /&gt;
**Drawing the reins - braking will lower your maneuverability so use with care, not as high a loss as during acceleration&lt;br /&gt;
&lt;br /&gt;
*Section from which routes are constructed. Each difficulty threshold is rolled at the time of testing so savescumming is a (shunned upon) possibility&lt;br /&gt;
**Start, Finish and Straight - nothing to see here, move along&lt;br /&gt;
**Curve - you need to pass a maneuver test of difficulty 1-5 or suffer frame damage and lose 3 speed&lt;br /&gt;
**Russian Road - two tests here: a maneuver check in 2-6 range, failing which incurs a wound on the pony (speed is calculated from health so this will slow you down); and a speed check - if your speed is higher than a random 10-15 number you will suffer a hit to the wheels&lt;br /&gt;
**Dragon Teeth - manage the reins to get safely through regardless of speed and maneuverability. Otherwise your pony gets 2 wounds.&lt;br /&gt;
**Concrete Jungle - check maneuverability in 1-7 range with a crash on fail&lt;br /&gt;
**Bladestrings - test maneuverability 3-5 with a pony decapitation on fail. Lolis run below the line making them immune to this trap.&lt;br /&gt;
&lt;br /&gt;
===Put Gladiatrix to Fight===&lt;br /&gt;
- if your slave gets declared arena champion (she has to win ~6 or 7 prior fights first), you have to free her, you'll lose her forever unless her devotion &amp;gt; fear, in which case she'll return to you.&lt;br /&gt;
&lt;br /&gt;
==Central Forum==&lt;br /&gt;
Within the walls of the Vatican, important house representatives gather in this spacious garden to discuss various matters.&lt;br /&gt;
&amp;lt;br /&amp;gt;'''Find Potential Customers''' - Using this option costs 1 point of energy. After returning home your diary will have a list of potential Minor Residents buyers for your slave.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br /&amp;gt;'''Spread Rumors''' - You can spread rumors to increase brand status slightly, as long as your status does not exceed your allure.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br /&amp;gt;'''Special Missions''' - 4 house representatives can be found here, each with a different request and a magical piece of equipment as reward.&lt;br /&gt;
&amp;lt;br/&amp;gt;Each of the artifacts also increases the wearer's aura by aminimum of +1, though Garsid's gives +2 aura.&lt;br /&gt;
&amp;lt;br/&amp;gt;Slaves for these special missions do not need any particular rank to be turned in.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Client !! Requirements !! Artifact &amp;amp; Effect&lt;br /&gt;
|-&lt;br /&gt;
| Quartermaster Aramus || Arena Champion Slave || Bull Ring - Double Vitality&lt;br /&gt;
|-&lt;br /&gt;
| Vujin the Wise || Race Champion Slave || Snake Talisman - Double Spirit + Pain Resistance(?)*&lt;br /&gt;
|-&lt;br /&gt;
| Garsid the Inseminator || Slave with Max Sexual Stats || Chimaera's Gem - Infinite Lust + 10 more Health + Regeneration(?)*&lt;br /&gt;
|-&lt;br /&gt;
| Master Valios || Raise a Leviathan Class [[Jack-o-nine/Fiend|Fiend]] || Raven Crown - Permanent Auspex (Enables debug info as well)&lt;br /&gt;
|}&lt;br /&gt;
 * This additional effect is just a fluff explanation of the combat stats bonus.&lt;br /&gt;
&lt;br /&gt;
==The Vatican==&lt;br /&gt;
To gain access to the Vatican, you must have a brand status of Legendary. You do not need to increase town reputation at all.&lt;br /&gt;
&lt;br /&gt;
Note that neither the Pope nor his Cardinal give you any payment for your work.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Minister !! Skill !! Skill Level !! Colour&lt;br /&gt;
|-&lt;br /&gt;
| Cardinal Mujlon || Cerical || S+  || Green&lt;br /&gt;
|-&lt;br /&gt;
| || Intelligence|| A || Teal&lt;br /&gt;
|-&lt;br /&gt;
| || Sex* || A || Teal&lt;br /&gt;
|-&lt;br /&gt;
| || No perversions&lt;br /&gt;
|-&lt;br /&gt;
|Pope Ioann I || Nature** || S+ || Green&lt;br /&gt;
|-&lt;br /&gt;
| || Beauty*** || S+ || Green&lt;br /&gt;
|- &lt;br /&gt;
| || Martial Arts || S+ || Green&lt;br /&gt;
|-&lt;br /&gt;
| || Virgin&lt;br /&gt;
|-&lt;br /&gt;
| || Devotion*** || Maximum || &amp;quot;Myriad of Stars&amp;quot; &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
 * &amp;quot;Ability to love. Without any perversions&amp;quot;. Probably means allsex skills at A except Fetish and Xenophilia&lt;br /&gt;
 ** &amp;quot;Iron will&amp;quot;/&amp;quot;strong willed&amp;quot;. Mentioned twice, so may refer to two different quantities&lt;br /&gt;
 *** Maximum fame (and rank 3 devotion) works too. No mention of Devotion nor Beauty requirement in the code, only in the fluff.&lt;/div&gt;</summary>
		<author><name>Metaphallica</name></author>	</entry>

	<entry>
		<id>http://wiki.anime-sharing.com/hgames/index.php?title=Jack-o-nine/Gameplay/Locations/White_Town&amp;diff=38390</id>
		<title>Jack-o-nine/Gameplay/Locations/White Town</title>
		<link rel="alternate" type="text/html" href="http://wiki.anime-sharing.com/hgames/index.php?title=Jack-o-nine/Gameplay/Locations/White_Town&amp;diff=38390"/>
				<updated>2024-03-09T21:55:27Z</updated>
		
		<summary type="html">&lt;p&gt;Metaphallica: /* Central Forum */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Jack-o-nine}}&lt;br /&gt;
&lt;br /&gt;
=Jack HF Mod Ver 2.2.3=&lt;br /&gt;
=White Town=&lt;br /&gt;
White town is governed by the Vatican, a shining example of peace and order.&lt;br /&gt;
It's also home to the trade square, the largest assortment of stores in Eternal Rome.&lt;br /&gt;
&lt;br /&gt;
==Trade Square==&lt;br /&gt;
===Slave Market===&lt;br /&gt;
The most common and safest place to acquire slaves. The auction is run by Farid, a slaver that specializes in unbranded slaves.&lt;br /&gt;
&lt;br /&gt;
If you do not have a slave you can:&lt;br /&gt;
*Bid on slaves;&lt;br /&gt;
*Outright buy them for 2.5x the current price;&lt;br /&gt;
*Skip a turn (this is useful if you don't want to drive up prices through an early bidding war);&lt;br /&gt;
*Skip the slave (you'll be greeted with the next slave unless that was the last slave being sold for the day).&lt;br /&gt;
&lt;br /&gt;
There will be multiple slaves at auction each day and these are randomly generated before the auction starts, thus making it possible to save-scum if one so chooses.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
You can also sell slaves to Farid but don't expect to get much for them:&lt;br /&gt;
&lt;br /&gt;
*Unlike other sellers Farid will outright rip you off;&lt;br /&gt;
*Don't expect more than 20-150 sparks for a slave without any training;&lt;br /&gt;
*Slaves with training won't sell for much more than this either, maybe a few hundred sparks at best.&lt;br /&gt;
&lt;br /&gt;
Farid is a buyer that you should only turn to as a last resort unless you're selling freshly captured, unbranded slaves [[Jack-o-nine/Gameplay/Locations/Border_of_the_Fogs#Patrol_Border_of_Fog|from the Fogs]].&lt;br /&gt;
&lt;br /&gt;
===Gastronomicon===&lt;br /&gt;
The only place where you can buy [[Jack-o-nine/Gameplay/Items#Food|groceries]] in Eternal Rome.&lt;br /&gt;
&lt;br /&gt;
Kagami-San sells:&lt;br /&gt;
*Eggs, milk, cream and cheese;&lt;br /&gt;
*Vegetables, flour, spices and alcohol;&lt;br /&gt;
*Mince and tenderloin.&lt;br /&gt;
&lt;br /&gt;
This is one of the two places where you can butcher slaves for meat (costs 5$) or slaughter a slave for sparks, the other one being the [[Jack-o-nine/Gameplay/Barn|barn]]. &lt;br /&gt;
&lt;br /&gt;
For more information about meat check [[Jack-o-nine/Gameplay/Barn#Meat|the meat section of the barn]].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Kagami-san will also buy slaves from you if they meet the following requirements:&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Name !! Skill !! Skill Level !! Colour&lt;br /&gt;
|-&lt;br /&gt;
| Kagami-San || Rank || C- || Purple&lt;br /&gt;
|-&lt;br /&gt;
| || Intellect || B+  || Blue&lt;br /&gt;
|-&lt;br /&gt;
| || Elocution || B+ || Blue&lt;br /&gt;
|-&lt;br /&gt;
| || Maid || B+ || Blue&lt;br /&gt;
|-&lt;br /&gt;
| || Cook || B+ || Blue&lt;br /&gt;
|-&lt;br /&gt;
| || Secretary || B+ || Blue&lt;br /&gt;
|-&lt;br /&gt;
| || Dancing || C- || Purple&lt;br /&gt;
|-&lt;br /&gt;
| || Dancing || C- || Purple&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
   '''Reward: 850$.''' Negotiable.&lt;br /&gt;
&lt;br /&gt;
===Salon &amp;quot;Elven Laid&amp;quot;===&lt;br /&gt;
A luxurious beauty salon that offers a variety of treatments for both men and women.&lt;br /&gt;
&lt;br /&gt;
Estelindel's salon offers your slaves:&lt;br /&gt;
&lt;br /&gt;
*Fashionable hairstyles - 3$;&lt;br /&gt;
*Waxing - 3$;&lt;br /&gt;
*Makeup and Manicure - 3$;&lt;br /&gt;
*Full Beauty Treatment - 9$;&lt;br /&gt;
*Spa and Massage - 3$.&lt;br /&gt;
&lt;br /&gt;
As for masters, the services offered are:&lt;br /&gt;
&lt;br /&gt;
*Full service - 15$;&lt;br /&gt;
*Fashionable Hairstyle - 3$;&lt;br /&gt;
*Cosmetic Procedures - 3$:&lt;br /&gt;
*Invigorating Massage - 3$;&lt;br /&gt;
*Erotic Massage - 3$;&lt;br /&gt;
*Aroma Spa - 3$.&lt;br /&gt;
&lt;br /&gt;
Full Beauty Treatments are a must for raising your slave's charm before selling her to clients. Keep in mind that if you do anything after applying makeup on your slave the rank of the makeup will go down and you will not be able to re-apply it until a day as passed.&lt;br /&gt;
&lt;br /&gt;
A Spa and Massage will give your slave a mood boost and 1 energy so it can be invaluable during training or after surgeries/fights/races. The Invigorating Massage will do the same thing for the slaver. You can only get one massage per day and your slaves can only get 1 massage each.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Estelindel will also buy slaves from you if they have the following requirements:&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Name !! Skill !! Skill Level !! Colour&lt;br /&gt;
|-&lt;br /&gt;
| Estelindel || Rank || C- || Purple&lt;br /&gt;
|-&lt;br /&gt;
| || Sensitivity || B+  || Blue&lt;br /&gt;
|-&lt;br /&gt;
| || Elocution || B+ || Blue&lt;br /&gt;
|-&lt;br /&gt;
| || Dancing || B+ || Blue&lt;br /&gt;
|-&lt;br /&gt;
| || Secretary || B+ || Blue&lt;br /&gt;
|-&lt;br /&gt;
| || Maid || B+ || Blue&lt;br /&gt;
|-&lt;br /&gt;
| || Oral Pleasure || B+ || Blue&lt;br /&gt;
|-&lt;br /&gt;
| || Petting || B+ || Blue&lt;br /&gt;
|-&lt;br /&gt;
| || Music || C- || Purple&lt;br /&gt;
|-&lt;br /&gt;
| || Alchemy || D- || Pink&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
   '''Reward: 850$.''' Negotiable.&lt;br /&gt;
&lt;br /&gt;
===Boutique of Servilia Quint===&lt;br /&gt;
This boutique is one of the few shops in Eternal Rome that sells clothing.&lt;br /&gt;
&lt;br /&gt;
Servilia Quint's seamstresses can offer you: &lt;br /&gt;
*[[Jack-o-nine/Gameplay/Items#Men's clothing|Menswear]];&lt;br /&gt;
*[[Jack-o-nine/Items#Women's Clothing &amp;amp; Apparel|Ladieswear]]:&lt;br /&gt;
**[[Jack-o-nine/Gameplay/Items#Clothes|Women's Uniforms]];&lt;br /&gt;
**[[Jack-o-nine/Gameplay/Items#Clothes|Fashionable Clothing]];&lt;br /&gt;
**[[Jack-o-nine/Gameplay/Items#Hands|Gloves]];&lt;br /&gt;
**[[Jack-o-nine/Gameplay/Items#Feet|Shoes]].&lt;br /&gt;
&lt;br /&gt;
Menswear gives masters bonuses to their skills, stats and mood.&lt;br /&gt;
&lt;br /&gt;
Ladieswear gives slaves bonuses to learning skills, stats, Style, Exoticism and mood.&lt;br /&gt;
&lt;br /&gt;
Both are indispensable if you want to better train and sell slaves.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Servilia Quint will also buy slaves from you if they meet the following requirements:&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Name !! Skill !! Skill Level !! Colour&lt;br /&gt;
|-&lt;br /&gt;
| Servilia Quint || Rank || C- || Purple&lt;br /&gt;
|-&lt;br /&gt;
| || Sensitivity || B+  || Blue&lt;br /&gt;
|-&lt;br /&gt;
| || Elocution || B+ || Blue&lt;br /&gt;
|-&lt;br /&gt;
| || Secretary || B+ || Blue&lt;br /&gt;
|-&lt;br /&gt;
| || Maid || C- || Purple&lt;br /&gt;
|-&lt;br /&gt;
| || Cook || C- || Purple&lt;br /&gt;
|-&lt;br /&gt;
| || Oral Pleasure || C- || Purple&lt;br /&gt;
|}&lt;br /&gt;
  '''Reward: 850$.''' Negotiable.&lt;br /&gt;
&lt;br /&gt;
===Ashura's Treasury===&lt;br /&gt;
A jewelry store that sells all manners of treasures and accessories.&lt;br /&gt;
&lt;br /&gt;
Ashura's display cases are filled with:&lt;br /&gt;
*Women's Jewelry:&lt;br /&gt;
**[[Jack-o-nine/Gameplay/Items#Rings|Rings]]:&lt;br /&gt;
**[[Jack-o-nine/Gameplay/Items#Neck|Necklaces]];&lt;br /&gt;
**[[Jack-o-nine/Gameplay/Items#Headgear|Tiaras]];&lt;br /&gt;
**[[Jack-o-nine/Gameplay/Items#Piercings|Earrings and Piercings]];&lt;br /&gt;
*Fashionable Accessories:&lt;br /&gt;
**[[Jack-o-nine/Gameplay/Items#Headgear|Headgears]];&lt;br /&gt;
**[[Jack-o-nine/Gameplay/Items#Neck|Ornamental Collar]].&lt;br /&gt;
&lt;br /&gt;
These accessories can enhance your slave's Style and Exoticism.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Ashura will also buy slaves from you if they meet the following requirements:&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Name !! Skill !! Skill Level !! Colour&lt;br /&gt;
|-&lt;br /&gt;
| Ashura || Rank || C- || Purple&lt;br /&gt;
|-&lt;br /&gt;
| || Intellect || B+  || Blue&lt;br /&gt;
|-&lt;br /&gt;
| || Elocution || B+ || Blue&lt;br /&gt;
|-&lt;br /&gt;
| || Dancing || B+ || Blue&lt;br /&gt;
|-&lt;br /&gt;
| || Witchcraft || B+ || Blue&lt;br /&gt;
|-&lt;br /&gt;
| || Alchemy || B+ || Blue&lt;br /&gt;
|-&lt;br /&gt;
| || Maid || B+ || Blue&lt;br /&gt;
|-&lt;br /&gt;
| || Oral Pleasure || C- || Purple&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
   '''Reward: 850$.''' Negotiable.&lt;br /&gt;
&lt;br /&gt;
===Manhunter's Armory===&lt;br /&gt;
Manhunter sells both [[jack-o-nine/Items#headgear|weapons]] and [[jack-o-nine/Items#headgear|armor]] for slaves and their masters.&lt;br /&gt;
&lt;br /&gt;
Manhunter will buy slaves from you if they meet the following requirements:&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Name !! Skill !! Skill Level !! Colour&lt;br /&gt;
|-&lt;br /&gt;
| Manhunter || Rank || C- || Purple&lt;br /&gt;
|-&lt;br /&gt;
| || Intellect || B+  || Blue&lt;br /&gt;
|-&lt;br /&gt;
| || Nature || B+ || Blue&lt;br /&gt;
|-&lt;br /&gt;
| || Secretary || B+ || Blue&lt;br /&gt;
|-&lt;br /&gt;
| || Elocution || B+ || Blue&lt;br /&gt;
|-&lt;br /&gt;
| || Gladiatrix || C- || Purple&lt;br /&gt;
|-&lt;br /&gt;
| || Cook || C- || Purple&lt;br /&gt;
|-&lt;br /&gt;
| || Maid || C- || Purple&lt;br /&gt;
|-&lt;br /&gt;
| || Music || C- || Purple&lt;br /&gt;
|-&lt;br /&gt;
| || Dance || C- || Purple&lt;br /&gt;
|-&lt;br /&gt;
| || Oral Pleasure || C- || Purple&lt;br /&gt;
|-&lt;br /&gt;
| || Petting || C- || Purple&lt;br /&gt;
|-&lt;br /&gt;
| || Penetration || C- || Purple&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
   '''Reward: 850$.''' Negotiable.&lt;br /&gt;
   '''Note:''' Conveniently, if you try to offer a slave to Manhunter and he is not interested in buying one yet, he will say the number of days until he will become interested again. Other businesses do not do this.&lt;br /&gt;
&lt;br /&gt;
===Real Estate office===&lt;br /&gt;
The player can pick up a contract with the real estate office to change their [[Jack-o-nine/Gameplay/Locations/Player_Housing|living quarters]], rent extended rentals and buy new furniture.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Gloria will always buy slaves from you in they meet the following requirements:&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Name !! Skill !! Skill Level !! Colour&lt;br /&gt;
|-&lt;br /&gt;
| Gloria || Rank || C- || Purple&lt;br /&gt;
|-&lt;br /&gt;
| || Assistant&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
   '''Reward: 850$.''' Non-negotiable.&lt;br /&gt;
   '''Note:''' There are no checks for the slave's secretary or elocution skill levels but your slave must have the assistant specialization.&lt;br /&gt;
&lt;br /&gt;
==The Slavers Guild==&lt;br /&gt;
The Slavers Guild not only handles the laws that govern all slavers operating in Eternal Rome, but also provides helpful services as well.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Contract work'''&lt;br /&gt;
&lt;br /&gt;
Mistress Angelika assigns prepaid contracts requiring a slave of a particular rank and specialization to be trained. It's worth noting that it doesn't have to be the same slave that you were given for the contract, just that whatever slave you do turn over must meet the requirements.&lt;br /&gt;
&lt;br /&gt;
Guild contracts aren't the best way to make money in the game but they do offer some advantages that other work doesn't:&lt;br /&gt;
*You will be paid a certain amount upfront;&lt;br /&gt;
*You will receive a bonus from how fast you are;&lt;br /&gt;
*You will receive a bonus if the quality of the slave exceeds the requirements for the contract.&lt;br /&gt;
&lt;br /&gt;
With all of that said, the difference between contract work, regular clients and using the auction can be quite drastic. An S+ slave with full speed bonus would get you a reward of 5200$, but the same slave could be sold to a client for 8000$ or at auction for &amp;gt;10000$.&lt;br /&gt;
&lt;br /&gt;
Doing contract work is a good way to raise your guild reputation but there's better methods available provided you have the brand status to back it up (auctions).&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Here's all the ranks, upfront payments, base pay and time amounts for contract work:&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Rank !! Upfront pay !! Base pay !! Contract Time&lt;br /&gt;
|-&lt;br /&gt;
| D- || 60$ || 250$ || 40 days &lt;br /&gt;
|-&lt;br /&gt;
| D+ || 80$ || 375$ || 45 days&lt;br /&gt;
|-&lt;br /&gt;
| C- || 100$ || 425$ || 50 days&lt;br /&gt;
|-&lt;br /&gt;
| C+ || 120$ || 500$ || 55 days&lt;br /&gt;
|-&lt;br /&gt;
| B- || 200$ || 1000$ || 60 days&lt;br /&gt;
|-&lt;br /&gt;
| B+ || 300$ || 1750$ || 65 days&lt;br /&gt;
|-&lt;br /&gt;
| A- || 400$ || 2000$ || 70 days&lt;br /&gt;
|-&lt;br /&gt;
| A+ || 500$ || 2750$ || 80 days&lt;br /&gt;
|-&lt;br /&gt;
| S- || 600$ || 3250$ || 100 days&lt;br /&gt;
|-&lt;br /&gt;
| S+ || 800$ || 4000$ || 120 days&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
You may also get:&lt;br /&gt;
*'''Speed Bonus:''' 10$ per contract day before the deadline;&lt;br /&gt;
*'''Quality Bonus:''' The difference between the rank the slave has and the base pay of the contract you took, can be further deducted by:&lt;br /&gt;
**Despair: -50$/level;&lt;br /&gt;
**Wounds: -20$/level;&lt;br /&gt;
**Bruises: -20$/level;&lt;br /&gt;
**Scars: -20$/level.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Your final pay will thus be '''Upfront Pay''' + '''Base Pay''' + '''Speed Bonus''' + '''Quality Bonus'''.&lt;br /&gt;
&lt;br /&gt;
   '''Note:''' Do not sell ill slaves or slaves pregnant with a fog fiend to anyone, this will result in reputational losses and even expulsion from the guild if you sell anyone a slave pregnant with a fog fiend twice.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Subpurchaser''' &lt;br /&gt;
&lt;br /&gt;
Master Wong purchases slaves at set prices. If for some reason you can't sell a slave elsewhere, this is a decent last resort:&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Rank !! Pay&lt;br /&gt;
|-&lt;br /&gt;
| D- || 250$&lt;br /&gt;
|-&lt;br /&gt;
| D+ || 375$&lt;br /&gt;
|-&lt;br /&gt;
| C- || 425$&lt;br /&gt;
|-&lt;br /&gt;
| C+ || 500$&lt;br /&gt;
|-&lt;br /&gt;
| B- || 1000$&lt;br /&gt;
|-&lt;br /&gt;
| B+ || 1750$&lt;br /&gt;
|-&lt;br /&gt;
| A- || 2000$&lt;br /&gt;
|-&lt;br /&gt;
| A+ || 2750$&lt;br /&gt;
|-&lt;br /&gt;
| S- || 3250$&lt;br /&gt;
|-&lt;br /&gt;
| S+ || 4000$&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
   '''Note:''' Currently the Subpurchaser's prices are the same as the base pay of their equivalent contract work counterparts.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''The Expert'''&lt;br /&gt;
&lt;br /&gt;
Master Skups can find slaves with customized base stats for the player to purchase, if you're willing to wait.&lt;br /&gt;
*The prices vary from $70 to $1820;&lt;br /&gt;
*A slave with S+ in all stats seems to take longer than 6 decades to find:&lt;br /&gt;
**[http://www.ulmf.org/bbs/showpost.php?p=614693&amp;amp;postcount=487 stuntcock42]: &amp;quot;It's essentially random. The expert doesn't actually perform a deterministic search. Instead, the game simply generates 3-5 random slavegirls at the start of each day and then asks &amp;quot;do any of these girls satisfy all of the search conditions?&amp;quot; If not, then you'll need to continue waiting - and hope for better results tomorrow. You'll get a quicker result if your demands are lax. It's possible to wish for a great girl and find her immediately, but it's very bloody improbable. If you ask for a statistically perfect girl then you could click &amp;quot;End of Day&amp;quot; until 1000 in-game years have elapsed, but your cumulative probability of success would be only 57.2%.&amp;quot;&lt;br /&gt;
**Given the random nature of the expert, it's best to reduce the requirements of easily improved stats such as:&lt;br /&gt;
***Beautiful instead of exquisite, which also lets you customize her appearance through [[Jack-o-nine/Gameplay/Locations/Serpentine_Quarter#Medical_center|Neoplasty]];&lt;br /&gt;
***Doesn't matter for Endurance as it's easily raised through fitness training;&lt;br /&gt;
***Empathy is slow to train, but easier than Nature. Caring could be a good compromise, but Sensitive/doesn't matter should work if you're planning on spending a lot of time with the girl;&lt;br /&gt;
***Intelligence can be raised to a point through training certain actions. It's definitely possible to move a Clever girl to Intelligent, might be possible with Bright (Especially since it is definitely possible to move a Stupid girl to Bright; the same two steps in the stat);&lt;br /&gt;
***Temperance/Temperament is easily raised at a medium speed by having the slave wear a spiked collar and boots all the time, if you start early you can raise it to Passionate; &lt;br /&gt;
***Nature is '''very difficult''' to raise. It can be done, especially when training a Gladiatrix, but selecting Willful is recommended.&lt;br /&gt;
&lt;br /&gt;
   Doing this will not only make it possible for him to actually find a slave matching your requirements, but also reduces the cost significantly.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Auction'''&lt;br /&gt;
&lt;br /&gt;
Every 10 days players can auction off trained slaves here. A shortcut for this option is also available to you from your home. Auction prices have a base price (same as contract work) but you can get more sparks based on her stats, skills and charm. &lt;br /&gt;
&lt;br /&gt;
The auction is the best way to sell slaves if you happen to have a high level of Brand Status since Brand Status is one of the two ways to make a slave's charm reach S+ (the other one being her Fame).&lt;br /&gt;
&lt;br /&gt;
==Colosseum==&lt;br /&gt;
The Colosseum is Eternal Rome's entertainment capital. The colossal building can accommodate hundreds of thousands of spectators and has all the facilities required to run gladiator fights and races.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Lanista — Red Hair Bryn'''&lt;br /&gt;
&lt;br /&gt;
Lanista oversees the gladiatrix fights:&lt;br /&gt;
*She can arrange fights for:&lt;br /&gt;
**Masters;&lt;br /&gt;
**Slaves;&lt;br /&gt;
**Assistants;&lt;br /&gt;
*Teach Masters [[Jack-o-nine/Gameplay/Combat#Special_Techniques|special techniques]] that can be used in combat.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Lanista will also buy slaves from you if they meet the following requirements:&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Name !! Skill !! Skill Level !! Colour&lt;br /&gt;
|-&lt;br /&gt;
| Red Hair Bryn || Rank || C+ || Purple&lt;br /&gt;
|-&lt;br /&gt;
| || Temperament || B+  || Blue&lt;br /&gt;
|-&lt;br /&gt;
| || Nature || B+ || Blue&lt;br /&gt;
|-&lt;br /&gt;
| || Dancing || B+ || Blue&lt;br /&gt;
|-&lt;br /&gt;
| || Penetration || C- || Purple&lt;br /&gt;
|-&lt;br /&gt;
| || Gladiatrix&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
   '''Reward: 1000$.''' Negotiable.&lt;br /&gt;
   '''Note:''' There are no checks for the slave's gladiatrix skill levels but your slave must have the gladiatrix specialization.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Stableman'''&lt;br /&gt;
&lt;br /&gt;
He will give you information on the layout of upcoming races as well as information about how the races work.&lt;br /&gt;
&lt;br /&gt;
===Race===&lt;br /&gt;
&lt;br /&gt;
Every 10 days you can race one slave on a randomly generated track. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The factors that will improve your pony's performance are: &lt;br /&gt;
*Endurance - translates directly to pony's health therefore being the most important factor in determining a pony's maximum speed;&lt;br /&gt;
*Temperament - increases maximum speed, though by a lesser degree than Endurance, maximum temperament will also give a bonus to maneuverability;&lt;br /&gt;
*Taming (aura stat) - increases maneuverability, just as important as her horse skill;&lt;br /&gt;
*Horse skill - increases maneuverability;&lt;br /&gt;
*Not wearing at least 3 pieces of [[Jack-o-nine/Gameplay/Items#Women.27s_Clothing_.26_Apparel|pony gear]] (pony plume, anal tail, hooved boots, pony harness) will give penalties to maneuverability and chariot weight;&lt;br /&gt;
*Brony trait reduces chariot weight;&lt;br /&gt;
*Brave, Moronic and Disciplined trait increase maneuverability. &lt;br /&gt;
*Wayward, Coward, less than 3 energy, Chubby and Corpulent physique, less than Passionate Temperament and less Pride than Proud will also decrease maneuverability.&lt;br /&gt;
&lt;br /&gt;
Lolis have a bonus to maneuverability and a 50% increase to maximum speed. They are also completely immune to blade traps.&lt;br /&gt;
&lt;br /&gt;
Milfs should be avoided since they get a penalty to maneuverability.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Chariot'''&lt;br /&gt;
&lt;br /&gt;
You can also armor your chariot and pony with:&lt;br /&gt;
*Pobedit Frame;&lt;br /&gt;
*Armored Sides;&lt;br /&gt;
*Reinforced Suspension;&lt;br /&gt;
*Alloy Wheels;&lt;br /&gt;
*Heavy Protection of Charioteer.&lt;br /&gt;
 &lt;br /&gt;
   '''Note:''' Each of these will add 1 weight to your chariot and thus reduce your maximum speed and the effectiveness of your maneuverability. However, they will also allow you to tank hits from certain sections during the race. &lt;br /&gt;
&lt;br /&gt;
'''Commands'''&lt;br /&gt;
&lt;br /&gt;
During the race you have three options:&lt;br /&gt;
*Whiplash - safe only on straight sections because of drastic drop in maneuverability:&lt;br /&gt;
**If your speed is lower than your acceleration then your speed will increase by twice that of your acceleration;&lt;br /&gt;
**Otherwise your speed will only increase by your acceleration;&lt;br /&gt;
*Managing the reins - very slow speed loss but doubled maneuverability - the safe option:&lt;br /&gt;
**Your speed will be decreased by one;&lt;br /&gt;
**You will also get a bonus to the effectiveness of your maneuverability based on inertia (speed multiplied by weight divided by 25);&lt;br /&gt;
*Drawing the reins - braking will lower your maneuverability but might be the only way to avoid receiving damage to your chariot or pony:&lt;br /&gt;
**Your speed will drop by your acceleration;&lt;br /&gt;
**You will get a bonus to the effectiveness of your maneuverability but not by as much as Managing the reins.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Race Sections'''&lt;br /&gt;
&lt;br /&gt;
Races will be organized around the following sections:&lt;br /&gt;
*Start, Finish and Straight - nothing special;&lt;br /&gt;
*Curve - maneuverability check in the 1-5 range: &lt;br /&gt;
**Failing will make you suffer frame damage and lose 3 speed:&lt;br /&gt;
***If your sides are armored you will instead take side damage; &lt;br /&gt;
***If your frame and sides aren't armored you will crash; &lt;br /&gt;
*Russian Road - a maneuverability check in the 2-6 range and a speed check for speeds higher than the 10-15 range:&lt;br /&gt;
**Failing the maneuverability check will wound your pony (speed is calculated from health so this will slow you down);&lt;br /&gt;
**Failing the speed check will make you suffer wheel damage:&lt;br /&gt;
***If your suspension is armored you will take suspension damage instead;&lt;br /&gt;
***If your wheels and suspension aren't armored you will crash;&lt;br /&gt;
*Dragon Teeth - manage the reins to get safely through regardless of speed and maneuverability:&lt;br /&gt;
***Otherwise your pony will suffer 2 wounds;&lt;br /&gt;
*Concrete Jungle - maneuverability check in the 1-7 range:&lt;br /&gt;
**Failing will cause you to crash;&lt;br /&gt;
*Bladestrings - maneuverability check in the 3-5 range &lt;br /&gt;
**Failing will cause your pony to die via decapitation;&lt;br /&gt;
***Lolis always succeed on this check since the bladestring is set above their heads.&lt;br /&gt;
&lt;br /&gt;
   '''Note:''' Stableman will give you the race layout ahead of time so you can plan accordingly;&lt;br /&gt;
   '''Note:''' Since each check is defined at the time of testing, save-scumming is possible.&lt;br /&gt;
&lt;br /&gt;
===Gladiatrix Contest===&lt;br /&gt;
In the Gladiatrix Contest your slave will be pit against other slaves, champions or even mature fog fiends.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
When you first start out, your slave will be given various equipment options:&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Style !! Weapon !! Special !! Special Effects !! Armor Effects&lt;br /&gt;
|-&lt;br /&gt;
| Net and Trident || [[Jack-o-nine/Gameplay/Combat#One-Handed|Trident]] || &amp;lt;font color='purple'&amp;gt;Throw Net&amp;lt;/font&amp;gt; || &amp;lt;font color='red'&amp;gt;⛓ Weakness&amp;lt;/font&amp;gt;[8], &amp;lt;font color='green'&amp;gt;⛓ Stiffness&amp;lt;/font&amp;gt;[8], &amp;lt;font color='purple'&amp;gt;⛉ Distraction&amp;lt;/font&amp;gt;[8]  || &amp;lt;font color='green'&amp;gt;⛊ Evasion&amp;lt;/font&amp;gt;[5]&lt;br /&gt;
|-&lt;br /&gt;
| Armor and Whipsaw || [[Jack-o-nine/Gameplay/Combat#One-Handed|Whip]] || &amp;lt;font color='green'&amp;gt;Whipsaw&amp;lt;/font&amp;gt; || &amp;lt;font color='purple'&amp;gt;⛓ Severe Pain&amp;lt;/font&amp;gt;[8]  || &amp;lt;font color='green'&amp;gt;⛓ Stiffness&amp;lt;/font&amp;gt;[2]&lt;br /&gt;
|-&lt;br /&gt;
| Dual Wield || [[Jack-o-nine/Gameplay/Combat#One-Handed|Bastard Sword and Gladius]] || &amp;lt;font color='green'&amp;gt;Scissors&amp;lt;/font&amp;gt; || 3x Damage || &amp;lt;font color='green'&amp;gt;⛊ Evasion&amp;lt;/font&amp;gt;[3]&lt;br /&gt;
|-&lt;br /&gt;
| Weapon and Shield || [[Jack-o-nine/Gameplay/Combat#One-Handed|Gladius]] || &amp;lt;font color='red'&amp;gt;Shield Bash&amp;lt;/font&amp;gt; || 2x Damage, &amp;lt;font color='green'&amp;gt;⛉ Stunned&amp;lt;/font&amp;gt;[8], &amp;lt;font color='purple'&amp;gt;⛉ Distraction&amp;lt;/font&amp;gt;[8] || N/A&lt;br /&gt;
|-&lt;br /&gt;
| Heavy Weapons || [[Jack-o-nine/Gameplay/Combat#Two-Handed|Great Axe]] || &amp;lt;font color='red'&amp;gt;Head Blow&amp;lt;/font&amp;gt; || 2x Damage, &amp;lt;font color='green'&amp;gt;⛉ Stunned&amp;lt;/font&amp;gt;[4]  || &amp;lt;font color='green'&amp;gt;⛊ Evasion&amp;lt;/font&amp;gt;[5]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
   '''Note:''' When your slave becomes an Arena Champion the crowd will demand that you free her. She will only return to your service if her Devotion is higher than her Fear.&lt;br /&gt;
   '''Note:''' After your slave becomes an Arena Champion her equipment will no longer be changeable and she will use the last chosen equipment from then on.&lt;br /&gt;
&lt;br /&gt;
The stats for the Arena Fiend, Champions and Absolute Champion are as follows:&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Title !! &amp;lt;font color='red'&amp;gt;Vit&amp;lt;/font&amp;gt;/&amp;lt;font color='green'&amp;gt;Stm&amp;lt;/font&amp;gt;/&amp;lt;font color='purple'&amp;gt;Mrl&amp;lt;/font&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
| Arena Fiend || 120/120/160&lt;br /&gt;
|-&lt;br /&gt;
| Kamira Champion || 100/120/200&lt;br /&gt;
|-&lt;br /&gt;
| Serpis Champion || 80/100/125&lt;br /&gt;
|-&lt;br /&gt;
| Taurus Champion || 80/70/70&lt;br /&gt;
|-&lt;br /&gt;
| Corvus Champion || 80/110/100&lt;br /&gt;
|-&lt;br /&gt;
| Vatican Champion || 60/120/120&lt;br /&gt;
|-&lt;br /&gt;
| Absolute Champion || 100/120/120&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
   '''Note:''' To reach the title of Arena Grand Champion your slave has to defeat the Absolute Champion. In order to be eligible to challenge her, your slave must first defeat all of the Champions, win the group fight and slay the Arena Fiend.&lt;br /&gt;
   '''Note:''' The group fight doesn't have particularly strong opponents but you will have a high likelihood of missing if you don't use the correct kind of attacks, and thus eventually winding up defeated because there's multiple enemies still attacking you. A slave that uses the Dual Wield style will have an easier time here because she will have access to all types of attacks without having to rely on basic ones.&lt;br /&gt;
&lt;br /&gt;
==Central Forum==&lt;br /&gt;
Within the walls of the Vatican, important house representatives gather in this spacious garden to discuss various matters.&lt;br /&gt;
&lt;br /&gt;
'''Find Potential Customers''' - Using this option costs 1 point of energy. After returning home your diary will have a list of potential Minor Residents buyers for your slave.&lt;br /&gt;
&lt;br /&gt;
'''Spread Rumors''' - You can spread rumors here to increase Brand Status slightly, as long as your Brand Status isn't Recognized or above.&lt;br /&gt;
&lt;br /&gt;
'''Special Missions''' - 5 quarter representatives can be found here, each with a different request and a magical piece of equipment as a reward. Each of the artifacts also increases the wearers aura by +1.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Client !! Requirements !! Artifact &amp;amp; Effect&lt;br /&gt;
|-&lt;br /&gt;
| Quartermaster Aramus || Arena Champion Slave* || Bull Ring - All actions will cost half an energy, increased Stamina in battle&lt;br /&gt;
|-&lt;br /&gt;
| Vujin the Wise || Race Champion Slave* || Snake Talisman - Can lie to customers without penalty, increased Morale in battle&lt;br /&gt;
|-&lt;br /&gt;
| Garsid the Inseminator || Slave with Max Sexual Stats except for demonstration* || Chimaera's Gem - Your Lust will always be set to Blazing, increased Health in battle&lt;br /&gt;
|-&lt;br /&gt;
| Master Valios || Raise a Leviathan Class [[Jack-o-nine/Fiend|Fiend]] || Raven Crown - Permanent Auspex (Enables debug info as well)&lt;br /&gt;
|-&lt;br /&gt;
| Lord Spectre || Requirements listed below || [[Jack-o-nine/Gameplay/Combat#Armor|Mithril Mail]] - The best armor in the game &lt;br /&gt;
|}&lt;br /&gt;
 * The rank of these slaves does not matter.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Post Patrician Quest'''&lt;br /&gt;
&lt;br /&gt;
Lord Spectre, a Lord and ruler in White Town, will offer you the [[Jack-o-nine/Gameplay/Combat#Armor|Mithril Mail]] in exchange for corrupting his brother's daughter, Felicity. He'll only show up at the Central Forum if:&lt;br /&gt;
* You have at least 15000$;&lt;br /&gt;
* You are at least a Celebrity;&lt;br /&gt;
* You are at least a Guild Hot Shot;&lt;br /&gt;
* You are a Patrician.&lt;br /&gt;
Otherwise, he will not show up at the Central Forum.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Once you accept the quest you must buy Felicity from the [[Jack-o-nine/Gameplay/Locations/Border_of_the_Fogs#Smugglers_Rendezvous|Smugglers Rendezvous]].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Summary of the Requirements (violating any of the below rules will result in quest failure):&lt;br /&gt;
&lt;br /&gt;
1.  Pride and Spoil must be reduced to zero and Devotion maxed.  Do not train other slaves once you pick up the girl.  Train her to be a nymphomaniac, exhibitionist, pervert, and bi-sexual.  Max all of her sexual skills.&lt;br /&gt;
&lt;br /&gt;
2.  Feed her Fiend's cum (spawn semen) everyday you have her and feed her nothing else!  You must always have a Fiend for Felicity to milk!  She must always perform the milking!&lt;br /&gt;
&lt;br /&gt;
3.  Get her full piercings including tongue splitting and scarring and have her wear all slave accessories and items, especially a Nipple Chain.&lt;br /&gt;
&lt;br /&gt;
4.  Get her full tattoos - all that are available from Uncle Bo (get her a tattoo brand before putting a magical brand on her).&lt;br /&gt;
&lt;br /&gt;
5.  Turn her into an S+ rated concubine; fuck her brains out in every way possible and as often as you can; always have the Vaginal Balls rule enabled once you take her virginity; always have the following rules enabled: Bath Slave, Behave Alarm, and Milkmaid.&lt;br /&gt;
&lt;br /&gt;
6.  Have her win the title of Race Grand Champion and deliver her to me with child (pregnant) and with maximum sexual arousal before 120 days is up.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Additionally, there are certain actions that can cause you to fail this quest:&lt;br /&gt;
* Putting her in your barn;&lt;br /&gt;
* Making her your Assistant;&lt;br /&gt;
* Putting her in your Dungeon;&lt;br /&gt;
* Putting her in Stasis;&lt;br /&gt;
* Changing her diet;&lt;br /&gt;
* Not setting the right rules;&lt;br /&gt;
* Not having a fiend for her to milk;&lt;br /&gt;
* After you take her virginity you mustn't remove the rule that she must wear vaginal balls;&lt;br /&gt;
* Not piercing her nipples and having her wear a nipple chain;&lt;br /&gt;
* Making her faint;&lt;br /&gt;
* She's no longer in your possession (escaped, died or was sold).&lt;br /&gt;
&lt;br /&gt;
==The Vatican==&lt;br /&gt;
The de facto rulers of Eternal Rome and administrators of White Town.&lt;br /&gt;
&lt;br /&gt;
To gain access to the Vatican, you must have a brand status of Legendary.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Minister !! Skill !! Skill Level !! Colour&lt;br /&gt;
|-&lt;br /&gt;
| Cardinal Mujlon || Rank || A+ || Teal&lt;br /&gt;
|-&lt;br /&gt;
| || Charm || A+  || Teal&lt;br /&gt;
|-&lt;br /&gt;
| || Secretary || S+  || Green&lt;br /&gt;
|-&lt;br /&gt;
| || Intellect || S+ || Green&lt;br /&gt;
|-&lt;br /&gt;
| || Oral Pleasure || S+ || Green (2.2.3+)&lt;br /&gt;
|-&lt;br /&gt;
| || Penetration || S+ || Green (2.2.3+)&lt;br /&gt;
|-&lt;br /&gt;
| || Petting || S+ || Green (2.2.3+)&lt;br /&gt;
|-&lt;br /&gt;
| || No Perversions (Fetishism and Xenophily F- 2.2.3+)&lt;br /&gt;
|-&lt;br /&gt;
! Ruler !! Skill !! Skill Level !! Colour&lt;br /&gt;
|-&lt;br /&gt;
| Pope Ioann I || Rank || S+ || Green&lt;br /&gt;
|-&lt;br /&gt;
| || Charm || S+ || Green&lt;br /&gt;
|-&lt;br /&gt;
| || Nature || S+ || Green&lt;br /&gt;
|- &lt;br /&gt;
| || Gladiatrix || S+ || Green&lt;br /&gt;
|-&lt;br /&gt;
| || Virgin (can be restored Hymen)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
   '''Note: Neither the Pope nor his Cardinal give you any payment for your work, status as a Patrician of White House is its own reward.'''&lt;br /&gt;
   '''Note:''' For a slave to have no perversions her Fetishism and Xenophily levels must be F- and she must not have the Perverted trait revealed.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Jack Original=&lt;br /&gt;
&lt;br /&gt;
=White Town=&lt;br /&gt;
White town is governed by the Vatican, a shining example of peace and order.&lt;br /&gt;
It's also home to the trade square, the largest assortment of stores in Eternal Rome.&lt;br /&gt;
&lt;br /&gt;
==Trade Square==&lt;br /&gt;
===Slave Market===&lt;br /&gt;
The most common and safe place to acquire slaves. The auctions start off rather cheap, but it's recommended to take any slave bought here for a medical checkup immediately.&lt;br /&gt;
*If you recieve a completely useless slave, the Slave Market will take her off your hands for a pittance of sparks.&lt;br /&gt;
&lt;br /&gt;
===Gastronomicon===&lt;br /&gt;
The only place to buy [[Jack-o-nine/Gameplay/Items#Food|comestibles]], and butcher slaves for meat.&lt;br /&gt;
*Kagami-San buys slaves:&lt;br /&gt;
**Etiquette - C&lt;br /&gt;
**Housekeeping - C&lt;br /&gt;
**Cook - D&lt;br /&gt;
**Secretary - D&lt;br /&gt;
**Intelligence - D&lt;br /&gt;
**Wants them highly trained and respectful: probably low temperament. No hints as to what rating overall&lt;br /&gt;
**D rank suffices.  You can lie and sell her a slave that falls short of some requirements. Lying lowers reputation.&lt;br /&gt;
*Sometimes it may be more lucrative to butcher a completely useless slave rather than selling her at the market; She may be worth slightly more as meat.&lt;br /&gt;
&lt;br /&gt;
===Salon &amp;quot;Elven Laid&amp;quot;===&lt;br /&gt;
Hairstyling, waxing, makeup &amp;amp; manicures are must have treatments here, boosting Style just before a slave is sold off. The same services are also available for slavers, mainly to increase Allure, restore energy and even libido.&lt;br /&gt;
&lt;br /&gt;
If she is buying slaves at the point in time when you have one to sell, she buys as follows:&lt;br /&gt;
*Sufficiently charming&lt;br /&gt;
*D rank and up&lt;br /&gt;
*She has a list of requirements that suggest B rank sensitivity, B rank beauty, C rank musical ability, C rank dancer(?) status, C rank petting sexual skills, and C rank oral sexual skills.&amp;lt;br /&amp;gt;&lt;br /&gt;
**You can, however, lie and sell her a slave that falls short in some categories. (EG D rank sensitivity, S+ rank beauty, D rank singer, C rank dancer, and absolutely no sexual-skill overall categories out of the red.)&lt;br /&gt;
&lt;br /&gt;
===Boutique of Servilla Quint===&lt;br /&gt;
[[Jack-o-nine/Gameplay/Items#Men's clothing|Menswear]] and [[jack-o-nine/Items#Women's Clothing &amp;amp; Apparel|ladieswear]] can be purchased here, raising base Allure/Style as well other skills bonuses.&lt;br /&gt;
===Ashura's Treasury===&lt;br /&gt;
[[jack-o-nine/Items#headgear|Women's jewellery]] and accessories can be acquired here. &lt;br /&gt;
===Manhunter's Armory===&lt;br /&gt;
Manhunter sells [[jack-o-nine/Items#headgear|weapons]] and [[jack-o-nine/Items#headgear|armor]] here for both slave &amp;amp; master.&lt;br /&gt;
&lt;br /&gt;
If he is buying slaves at the time you have one to sell he buys as follows:&lt;br /&gt;
&lt;br /&gt;
* Sufficiently Charming (Beauty + Style + Exoticism)&lt;br /&gt;
* D rank and up&lt;br /&gt;
* He has a list of requirements that suggest C rank Endurance, B rank escort skill, B rank secretary skill, C rank gladiatrix skill, and C rank oral pleasure skills.&lt;br /&gt;
**But you can lie and sell him a slave that falls a bit short.&lt;br /&gt;
* You can bargain for extra money, sell at the usual price ($750), or give a discount. The extra money may be influenced by slave's Charm and slaver's Personality, Allure, and Brand Status.&lt;br /&gt;
&lt;br /&gt;
Conveniently, Manhunter actually lists the number of days until he is interested in buying a slave from you, which is a helpful thing that the other occasional buyers fail to do.&lt;br /&gt;
&lt;br /&gt;
===Real Estate office===&lt;br /&gt;
The player can pick up a contract with the real estate office to change their [[Jack-o-nine/Gameplay/Locations/Player_Housing|living quarters]] here.&lt;br /&gt;
*Buys slaves&lt;br /&gt;
**Sufficiently charming&lt;br /&gt;
**Assistant rank D (Secretary or Escort skill B)&lt;br /&gt;
**Fixed price 500&lt;br /&gt;
&lt;br /&gt;
==The Slavers Guild==&lt;br /&gt;
The slavers guild not only handles the laws that govern all slavers operating in Eternal Rome, but also provides helpful services as well.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br /&amp;gt;'''Contract work''' - Mistress Angelika assigns prepaid contracts usually requiring a slave of a predetermined skill and rank to be trained. It's worth noting that it doesn't have to be the same slave, just that the slave meets the requirements.&amp;lt;br /&amp;gt;&lt;br /&gt;
Can be an easy way to make money, assuming the contract isn't for something difficult to train like pet (high obedience) or concubine (time consuming). There is a prepayment for accepting contracts, which is money paid to you in advance. Payment for fulfilling the contract is based on speed and quality. &lt;br /&gt;
&lt;br /&gt;
&amp;lt;br /&amp;gt;'''Subpurchaser''' - Master Wong purchases slaves at set prices. If for some reason you can't sell a slave elsewhere, this is a decent third last resort.  He shafts you 40% of the potential price of a slave of any given rank to a normal buyer of that rank.&lt;br /&gt;
*His prices are: D $300, C $600, B $1500, A $3000, S+ $6000&lt;br /&gt;
*A common tactic to make quick sparks is to continuously raise D rank slaves and sell them here for $300 each.&lt;br /&gt;
*There's a few places you can get a fixed $500 price for a D rank slave with a bit of [[Jack-o-nine/Gameplay/Slaves#Charm|Charm]](Haircut and makeup treatment should be enough for blue Stylish style, which will be acceptable most of the time. The cheapest earrings, 2 rings, heels, lace gloves should be enough for Refined Style for $19 more):&lt;br /&gt;
**[[Jack-o-nine/Gameplay/Locations/Border_of_the_Fogs#Base Camp|Base Camp]] is looking for alchemists if you can get them to B/Blue Enchantress easily (Requires renting a Lab)&lt;br /&gt;
**[[Jack-o-nine/Gameplay/Locations/Serpentine_Quarter#Medical center|Medical Center]] will buy trained Nurses.&lt;br /&gt;
**[[Jack-o-nine/Gameplay/Locations/White_Town#Real Estate office|Real Estate Office]] will buy trained Assistants.&lt;br /&gt;
**[[Jack-o-nine/Gameplay/Locations/Necropolis#Anatomical_Theatre|Anatomical Theatre]] will buy trained Artists.&lt;br /&gt;
**Several [[Jack-o-nine/Gameplay/Locations/Minor_Residences|residences]] need D rank slaves of various talents, but they have limited demand take a while to ask for another slave. &lt;br /&gt;
&lt;br /&gt;
&amp;lt;br/&amp;gt;'''The Expert''' - Master Skups can find slaves with customised base stats for the player to purchase, if they're willing to wait.&lt;br /&gt;
*The prices appear to vary from $100 to $1300&lt;br /&gt;
*A slave with S+ in all stats seems to take longer than 6 decades to find.&lt;br /&gt;
**[http://www.ulmf.org/bbs/showpost.php?p=614693&amp;amp;postcount=487 stuntcock42]: &amp;quot;It's essentially random. The expert doesn't actually perform a deterministic search. Instead, the game simply generates 3-5 random slavegirls at the start of each day and then asks &amp;quot;do any of these girls satisfy all of the search conditions?&amp;quot; If not, then you'll need to continue waiting - and hope for better results tomorrow. You'll get a quicker result if your demands are lax. It's possible to wish for a great girl and find her immediately, but it's very bloody improbable. If you ask for a statistically perfect girl then you could click &amp;quot;End of Day&amp;quot; until 1000 in-game years have elapsed, but your cumulative probability of success would be only 57.2%.&amp;quot;&lt;br /&gt;
**Given the random nature of the expert, it's best to reduce the requirements of easily improved stats such as&lt;br /&gt;
***Beautiful instead of exquisite, which also lets you customize her appearance through [[Jack-o-nine/Gameplay/Locations/Serpentine_Quarter#Medical_center|Neoplasty]]&lt;br /&gt;
***Doesn't matter for Endurance as it's easily raised through fitness training&lt;br /&gt;
***Empathy is slow to train, but easier than Nature. Caring could be a good compromise, but Sensitive/doesn't matter should work if you're planning on spending a lot of time with the girl&lt;br /&gt;
***Intelligence can be raised to a point through training certain actions. It's definitely possible to move a clever girl to Intelligent, might be possible with Bright (Especially since it is definitely possible to move a stupid girl to bright; the same two steps in the stat.).&lt;br /&gt;
***Temperance/Temperament is easily raised at a medium speed by having the slave wear a spiked collar and boots all the time, if you start early you can raise it to passionate. &lt;br /&gt;
***Nature is *very* difficult to raise. It can be done, but selecting Willful is recommended.&lt;br /&gt;
**Doing this will not only make it possible for him to actually find a slave matching your requirements, but also reduces the cost significantly.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Auction''' - Every 10 days players can auction off trained slaves here.&lt;br /&gt;
&lt;br /&gt;
==Colosseum==&lt;br /&gt;
Colosseum section incomplete.&lt;br /&gt;
&lt;br /&gt;
'''Lanista'''&amp;lt;br/&amp;gt;&lt;br /&gt;
Lanista oversees the gladiatrix fights. She will arrange practice fights against various opponents to help you learn the basics of combat or improve your stats without risking injury or death. She will also teach the slaver [[Jack-o-nine/Gameplay/Combat#Special_Techniques|special techniques]] to be used in combat.&lt;br /&gt;
&lt;br /&gt;
*Buys Slaves&lt;br /&gt;
**B/Healthy endurance&lt;br /&gt;
**D/Purple &amp;quot;Brisk with a twinkle. Fierce and bold&amp;quot; (Temperance?) &lt;br /&gt;
**D/Purple Exoticism&lt;br /&gt;
**B/Blue Dancing&lt;br /&gt;
**D/purple &amp;quot;Sex&amp;quot; &amp;quot;Well rounded without any perversions&amp;quot; (Guessing Penetration/Petting/Oral/Group/Demonstration?)&lt;br /&gt;
**No price listed.&lt;br /&gt;
***Above requirements mainly fluff: Once the slave is at least D rank, sufficiently charming, and at blue gladiatrix skill, Lanista seems to buy them without any fuss, even if they are &amp;quot;weakened&amp;quot;.&lt;br /&gt;
***Fixed price:500 sparks.&lt;br /&gt;
&lt;br /&gt;
'''Stableman'''&amp;lt;br/&amp;gt;&lt;br /&gt;
Gives information about horse races.&lt;br /&gt;
&lt;br /&gt;
===Race===&lt;br /&gt;
Every 10 days you can race a horse-slave on a randomly generated track. &lt;br /&gt;
&lt;br /&gt;
*Race Horse stats&lt;br /&gt;
**Endurance - translates directly to pony's health therefore being the most important factor in determining pony's speed&lt;br /&gt;
**Temperament - increases speed, though by a lesser degree than Endurance&lt;br /&gt;
**Taming (aura stat) - increases maneuverability, just as important as Horse Training&lt;br /&gt;
**Horse Training - increases maneuverability&lt;br /&gt;
**Brony trait gives a further boost to maneuverability but isn't neccessary to win&lt;br /&gt;
Lolis have a bonus to maneuverability, but are 30% slower. They also are completely immune to blade traps.&lt;br /&gt;
Milfs should be avoided at all costs as they have a penalty to maneuverability with no bonuses elsewhere.&lt;br /&gt;
&lt;br /&gt;
Your slave receives a penalty to maneuverability and carriage weight if she is not wearing at least 3 pieces of pony gear (pony plume, anal tail, hooved boots, pony harness). There is no bonus for wearing all 4.&lt;br /&gt;
&lt;br /&gt;
Brave/moronic and disciplined trait increase maneuverability. Wayward, coward, less than 3 energy, less than max temperament, and more than 2 pride decrease it.&lt;br /&gt;
&lt;br /&gt;
You can also armor your chariot - upgrades work as an additional hitpoint in the protected area at the expense of increased weight,  thus lowering maximum speed, acceleration and maneuverability.&lt;br /&gt;
&lt;br /&gt;
*During the race you will usually have three options:&lt;br /&gt;
**Whiplash - safe only on straight sections because of drastic drop in maneuverability&lt;br /&gt;
**Managing the reins - very slow speed loss but doubled maneuverability - the safe option&lt;br /&gt;
**Drawing the reins - braking will lower your maneuverability so use with care, not as high a loss as during acceleration&lt;br /&gt;
&lt;br /&gt;
*Section from which routes are constructed. Each difficulty threshold is rolled at the time of testing so savescumming is a (shunned upon) possibility&lt;br /&gt;
**Start, Finish and Straight - nothing to see here, move along&lt;br /&gt;
**Curve - you need to pass a maneuver test of difficulty 1-5 or suffer frame damage and lose 3 speed&lt;br /&gt;
**Russian Road - two tests here: a maneuver check in 2-6 range, failing which incurs a wound on the pony (speed is calculated from health so this will slow you down); and a speed check - if your speed is higher than a random 10-15 number you will suffer a hit to the wheels&lt;br /&gt;
**Dragon Teeth - manage the reins to get safely through regardless of speed and maneuverability. Otherwise your pony gets 2 wounds.&lt;br /&gt;
**Concrete Jungle - check maneuverability in 1-7 range with a crash on fail&lt;br /&gt;
**Bladestrings - test maneuverability 3-5 with a pony decapitation on fail. Lolis run below the line making them immune to this trap.&lt;br /&gt;
&lt;br /&gt;
===Put Gladiatrix to Fight===&lt;br /&gt;
- if your slave gets declared arena champion (she has to win ~6 or 7 prior fights first), you have to free her, you'll lose her forever unless her devotion &amp;gt; fear, in which case she'll return to you.&lt;br /&gt;
&lt;br /&gt;
==Central Forum==&lt;br /&gt;
Within the walls of the Vatican, important house representatives gather in this spacious garden to discuss various matters.&lt;br /&gt;
&amp;lt;br /&amp;gt;'''Find Potential Customers''' - Using this option costs 1 point of energy. After returning home your diary will have a list of potential Minor Residents buyers for your slave.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br /&amp;gt;'''Spread Rumors''' - You can spread rumors to increase brand status slightly, as long as your status does not exceed your allure.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br /&amp;gt;'''Special Missions''' - 4 house representatives can be found here, each with a different request and a magical piece of equipment as reward.&lt;br /&gt;
&amp;lt;br/&amp;gt;Each of the artifacts also increases the wearer's aura by aminimum of +1, though Garsid's gives +2 aura.&lt;br /&gt;
&amp;lt;br/&amp;gt;Slaves for these special missions do not need any particular rank to be turned in.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Client !! Requirements !! Artifact &amp;amp; Effect&lt;br /&gt;
|-&lt;br /&gt;
| Quartermaster Aramus || Arena Champion Slave || Bull Ring - Double Vitality&lt;br /&gt;
|-&lt;br /&gt;
| Vujin the Wise || Race Champion Slave || Snake Talisman - Double Spirit + Pain Resistance(?)*&lt;br /&gt;
|-&lt;br /&gt;
| Garsid the Inseminator || Slave with Max Sexual Stats || Chimaera's Gem - Infinite Lust + 10 more Health + Regeneration(?)*&lt;br /&gt;
|-&lt;br /&gt;
| Master Valios || Raise a Leviathan Class [[Jack-o-nine/Fiend|Fiend]] || Raven Crown - Permanent Auspex (Enables debug info as well)&lt;br /&gt;
|}&lt;br /&gt;
 * This additional effect is just a fluff explanation of the combat stats bonus.&lt;br /&gt;
&lt;br /&gt;
==The Vatican==&lt;br /&gt;
To gain access to the Vatican, you must have a brand status of Legendary. You do not need to increase town reputation at all.&lt;br /&gt;
&lt;br /&gt;
Note that neither the Pope nor his Cardinal give you any payment for your work.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Minister !! Skill !! Skill Level !! Colour&lt;br /&gt;
|-&lt;br /&gt;
| Cardinal Mujlon || Cerical || S+  || Green&lt;br /&gt;
|-&lt;br /&gt;
| || Intelligence|| A || Teal&lt;br /&gt;
|-&lt;br /&gt;
| || Sex* || A || Teal&lt;br /&gt;
|-&lt;br /&gt;
| || No perversions&lt;br /&gt;
|-&lt;br /&gt;
|Pope Ioann I || Nature** || S+ || Green&lt;br /&gt;
|-&lt;br /&gt;
| || Beauty*** || S+ || Green&lt;br /&gt;
|- &lt;br /&gt;
| || Martial Arts || S+ || Green&lt;br /&gt;
|-&lt;br /&gt;
| || Virgin&lt;br /&gt;
|-&lt;br /&gt;
| || Devotion*** || Maximum || &amp;quot;Myriad of Stars&amp;quot; &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
 * &amp;quot;Ability to love. Without any perversions&amp;quot;. Probably means allsex skills at A except Fetish and Xenophilia&lt;br /&gt;
 ** &amp;quot;Iron will&amp;quot;/&amp;quot;strong willed&amp;quot;. Mentioned twice, so may refer to two different quantities&lt;br /&gt;
 *** Maximum fame (and rank 3 devotion) works too. No mention of Devotion nor Beauty requirement in the code, only in the fluff.&lt;/div&gt;</summary>
		<author><name>Metaphallica</name></author>	</entry>

	<entry>
		<id>http://wiki.anime-sharing.com/hgames/index.php?title=Jack-o-nine/Gameplay/Locations/White_Town&amp;diff=38389</id>
		<title>Jack-o-nine/Gameplay/Locations/White Town</title>
		<link rel="alternate" type="text/html" href="http://wiki.anime-sharing.com/hgames/index.php?title=Jack-o-nine/Gameplay/Locations/White_Town&amp;diff=38389"/>
				<updated>2024-03-09T21:52:09Z</updated>
		
		<summary type="html">&lt;p&gt;Metaphallica: Provided CLEAR separation between Jack HF Mod entry and Original game entry.  The MOD entry section may require fine-tooth comb checking by a player of the particular mod; some references to 10 days MIGHT need to be 7 as the mod uses weeks, not &amp;quot;decades&amp;quot;.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Jack-o-nine}}&lt;br /&gt;
&lt;br /&gt;
=Jack HF Mod Ver 2.2.3=&lt;br /&gt;
=White Town=&lt;br /&gt;
White town is governed by the Vatican, a shining example of peace and order.&lt;br /&gt;
It's also home to the trade square, the largest assortment of stores in Eternal Rome.&lt;br /&gt;
&lt;br /&gt;
==Trade Square==&lt;br /&gt;
===Slave Market===&lt;br /&gt;
The most common and safest place to acquire slaves. The auction is run by Farid, a slaver that specializes in unbranded slaves.&lt;br /&gt;
&lt;br /&gt;
If you do not have a slave you can:&lt;br /&gt;
*Bid on slaves;&lt;br /&gt;
*Outright buy them for 2.5x the current price;&lt;br /&gt;
*Skip a turn (this is useful if you don't want to drive up prices through an early bidding war);&lt;br /&gt;
*Skip the slave (you'll be greeted with the next slave unless that was the last slave being sold for the day).&lt;br /&gt;
&lt;br /&gt;
There will be multiple slaves at auction each day and these are randomly generated before the auction starts, thus making it possible to save-scum if one so chooses.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
You can also sell slaves to Farid but don't expect to get much for them:&lt;br /&gt;
&lt;br /&gt;
*Unlike other sellers Farid will outright rip you off;&lt;br /&gt;
*Don't expect more than 20-150 sparks for a slave without any training;&lt;br /&gt;
*Slaves with training won't sell for much more than this either, maybe a few hundred sparks at best.&lt;br /&gt;
&lt;br /&gt;
Farid is a buyer that you should only turn to as a last resort unless you're selling freshly captured, unbranded slaves [[Jack-o-nine/Gameplay/Locations/Border_of_the_Fogs#Patrol_Border_of_Fog|from the Fogs]].&lt;br /&gt;
&lt;br /&gt;
===Gastronomicon===&lt;br /&gt;
The only place where you can buy [[Jack-o-nine/Gameplay/Items#Food|groceries]] in Eternal Rome.&lt;br /&gt;
&lt;br /&gt;
Kagami-San sells:&lt;br /&gt;
*Eggs, milk, cream and cheese;&lt;br /&gt;
*Vegetables, flour, spices and alcohol;&lt;br /&gt;
*Mince and tenderloin.&lt;br /&gt;
&lt;br /&gt;
This is one of the two places where you can butcher slaves for meat (costs 5$) or slaughter a slave for sparks, the other one being the [[Jack-o-nine/Gameplay/Barn|barn]]. &lt;br /&gt;
&lt;br /&gt;
For more information about meat check [[Jack-o-nine/Gameplay/Barn#Meat|the meat section of the barn]].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Kagami-san will also buy slaves from you if they meet the following requirements:&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Name !! Skill !! Skill Level !! Colour&lt;br /&gt;
|-&lt;br /&gt;
| Kagami-San || Rank || C- || Purple&lt;br /&gt;
|-&lt;br /&gt;
| || Intellect || B+  || Blue&lt;br /&gt;
|-&lt;br /&gt;
| || Elocution || B+ || Blue&lt;br /&gt;
|-&lt;br /&gt;
| || Maid || B+ || Blue&lt;br /&gt;
|-&lt;br /&gt;
| || Cook || B+ || Blue&lt;br /&gt;
|-&lt;br /&gt;
| || Secretary || B+ || Blue&lt;br /&gt;
|-&lt;br /&gt;
| || Dancing || C- || Purple&lt;br /&gt;
|-&lt;br /&gt;
| || Dancing || C- || Purple&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
   '''Reward: 850$.''' Negotiable.&lt;br /&gt;
&lt;br /&gt;
===Salon &amp;quot;Elven Laid&amp;quot;===&lt;br /&gt;
A luxurious beauty salon that offers a variety of treatments for both men and women.&lt;br /&gt;
&lt;br /&gt;
Estelindel's salon offers your slaves:&lt;br /&gt;
&lt;br /&gt;
*Fashionable hairstyles - 3$;&lt;br /&gt;
*Waxing - 3$;&lt;br /&gt;
*Makeup and Manicure - 3$;&lt;br /&gt;
*Full Beauty Treatment - 9$;&lt;br /&gt;
*Spa and Massage - 3$.&lt;br /&gt;
&lt;br /&gt;
As for masters, the services offered are:&lt;br /&gt;
&lt;br /&gt;
*Full service - 15$;&lt;br /&gt;
*Fashionable Hairstyle - 3$;&lt;br /&gt;
*Cosmetic Procedures - 3$:&lt;br /&gt;
*Invigorating Massage - 3$;&lt;br /&gt;
*Erotic Massage - 3$;&lt;br /&gt;
*Aroma Spa - 3$.&lt;br /&gt;
&lt;br /&gt;
Full Beauty Treatments are a must for raising your slave's charm before selling her to clients. Keep in mind that if you do anything after applying makeup on your slave the rank of the makeup will go down and you will not be able to re-apply it until a day as passed.&lt;br /&gt;
&lt;br /&gt;
A Spa and Massage will give your slave a mood boost and 1 energy so it can be invaluable during training or after surgeries/fights/races. The Invigorating Massage will do the same thing for the slaver. You can only get one massage per day and your slaves can only get 1 massage each.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Estelindel will also buy slaves from you if they have the following requirements:&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Name !! Skill !! Skill Level !! Colour&lt;br /&gt;
|-&lt;br /&gt;
| Estelindel || Rank || C- || Purple&lt;br /&gt;
|-&lt;br /&gt;
| || Sensitivity || B+  || Blue&lt;br /&gt;
|-&lt;br /&gt;
| || Elocution || B+ || Blue&lt;br /&gt;
|-&lt;br /&gt;
| || Dancing || B+ || Blue&lt;br /&gt;
|-&lt;br /&gt;
| || Secretary || B+ || Blue&lt;br /&gt;
|-&lt;br /&gt;
| || Maid || B+ || Blue&lt;br /&gt;
|-&lt;br /&gt;
| || Oral Pleasure || B+ || Blue&lt;br /&gt;
|-&lt;br /&gt;
| || Petting || B+ || Blue&lt;br /&gt;
|-&lt;br /&gt;
| || Music || C- || Purple&lt;br /&gt;
|-&lt;br /&gt;
| || Alchemy || D- || Pink&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
   '''Reward: 850$.''' Negotiable.&lt;br /&gt;
&lt;br /&gt;
===Boutique of Servilia Quint===&lt;br /&gt;
This boutique is one of the few shops in Eternal Rome that sells clothing.&lt;br /&gt;
&lt;br /&gt;
Servilia Quint's seamstresses can offer you: &lt;br /&gt;
*[[Jack-o-nine/Gameplay/Items#Men's clothing|Menswear]];&lt;br /&gt;
*[[Jack-o-nine/Items#Women's Clothing &amp;amp; Apparel|Ladieswear]]:&lt;br /&gt;
**[[Jack-o-nine/Gameplay/Items#Clothes|Women's Uniforms]];&lt;br /&gt;
**[[Jack-o-nine/Gameplay/Items#Clothes|Fashionable Clothing]];&lt;br /&gt;
**[[Jack-o-nine/Gameplay/Items#Hands|Gloves]];&lt;br /&gt;
**[[Jack-o-nine/Gameplay/Items#Feet|Shoes]].&lt;br /&gt;
&lt;br /&gt;
Menswear gives masters bonuses to their skills, stats and mood.&lt;br /&gt;
&lt;br /&gt;
Ladieswear gives slaves bonuses to learning skills, stats, Style, Exoticism and mood.&lt;br /&gt;
&lt;br /&gt;
Both are indispensable if you want to better train and sell slaves.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Servilia Quint will also buy slaves from you if they meet the following requirements:&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Name !! Skill !! Skill Level !! Colour&lt;br /&gt;
|-&lt;br /&gt;
| Servilia Quint || Rank || C- || Purple&lt;br /&gt;
|-&lt;br /&gt;
| || Sensitivity || B+  || Blue&lt;br /&gt;
|-&lt;br /&gt;
| || Elocution || B+ || Blue&lt;br /&gt;
|-&lt;br /&gt;
| || Secretary || B+ || Blue&lt;br /&gt;
|-&lt;br /&gt;
| || Maid || C- || Purple&lt;br /&gt;
|-&lt;br /&gt;
| || Cook || C- || Purple&lt;br /&gt;
|-&lt;br /&gt;
| || Oral Pleasure || C- || Purple&lt;br /&gt;
|}&lt;br /&gt;
  '''Reward: 850$.''' Negotiable.&lt;br /&gt;
&lt;br /&gt;
===Ashura's Treasury===&lt;br /&gt;
A jewelry store that sells all manners of treasures and accessories.&lt;br /&gt;
&lt;br /&gt;
Ashura's display cases are filled with:&lt;br /&gt;
*Women's Jewelry:&lt;br /&gt;
**[[Jack-o-nine/Gameplay/Items#Rings|Rings]]:&lt;br /&gt;
**[[Jack-o-nine/Gameplay/Items#Neck|Necklaces]];&lt;br /&gt;
**[[Jack-o-nine/Gameplay/Items#Headgear|Tiaras]];&lt;br /&gt;
**[[Jack-o-nine/Gameplay/Items#Piercings|Earrings and Piercings]];&lt;br /&gt;
*Fashionable Accessories:&lt;br /&gt;
**[[Jack-o-nine/Gameplay/Items#Headgear|Headgears]];&lt;br /&gt;
**[[Jack-o-nine/Gameplay/Items#Neck|Ornamental Collar]].&lt;br /&gt;
&lt;br /&gt;
These accessories can enhance your slave's Style and Exoticism.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Ashura will also buy slaves from you if they meet the following requirements:&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Name !! Skill !! Skill Level !! Colour&lt;br /&gt;
|-&lt;br /&gt;
| Ashura || Rank || C- || Purple&lt;br /&gt;
|-&lt;br /&gt;
| || Intellect || B+  || Blue&lt;br /&gt;
|-&lt;br /&gt;
| || Elocution || B+ || Blue&lt;br /&gt;
|-&lt;br /&gt;
| || Dancing || B+ || Blue&lt;br /&gt;
|-&lt;br /&gt;
| || Witchcraft || B+ || Blue&lt;br /&gt;
|-&lt;br /&gt;
| || Alchemy || B+ || Blue&lt;br /&gt;
|-&lt;br /&gt;
| || Maid || B+ || Blue&lt;br /&gt;
|-&lt;br /&gt;
| || Oral Pleasure || C- || Purple&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
   '''Reward: 850$.''' Negotiable.&lt;br /&gt;
&lt;br /&gt;
===Manhunter's Armory===&lt;br /&gt;
Manhunter sells both [[jack-o-nine/Items#headgear|weapons]] and [[jack-o-nine/Items#headgear|armor]] for slaves and their masters.&lt;br /&gt;
&lt;br /&gt;
Manhunter will buy slaves from you if they meet the following requirements:&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Name !! Skill !! Skill Level !! Colour&lt;br /&gt;
|-&lt;br /&gt;
| Manhunter || Rank || C- || Purple&lt;br /&gt;
|-&lt;br /&gt;
| || Intellect || B+  || Blue&lt;br /&gt;
|-&lt;br /&gt;
| || Nature || B+ || Blue&lt;br /&gt;
|-&lt;br /&gt;
| || Secretary || B+ || Blue&lt;br /&gt;
|-&lt;br /&gt;
| || Elocution || B+ || Blue&lt;br /&gt;
|-&lt;br /&gt;
| || Gladiatrix || C- || Purple&lt;br /&gt;
|-&lt;br /&gt;
| || Cook || C- || Purple&lt;br /&gt;
|-&lt;br /&gt;
| || Maid || C- || Purple&lt;br /&gt;
|-&lt;br /&gt;
| || Music || C- || Purple&lt;br /&gt;
|-&lt;br /&gt;
| || Dance || C- || Purple&lt;br /&gt;
|-&lt;br /&gt;
| || Oral Pleasure || C- || Purple&lt;br /&gt;
|-&lt;br /&gt;
| || Petting || C- || Purple&lt;br /&gt;
|-&lt;br /&gt;
| || Penetration || C- || Purple&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
   '''Reward: 850$.''' Negotiable.&lt;br /&gt;
   '''Note:''' Conveniently, if you try to offer a slave to Manhunter and he is not interested in buying one yet, he will say the number of days until he will become interested again. Other businesses do not do this.&lt;br /&gt;
&lt;br /&gt;
===Real Estate office===&lt;br /&gt;
The player can pick up a contract with the real estate office to change their [[Jack-o-nine/Gameplay/Locations/Player_Housing|living quarters]], rent extended rentals and buy new furniture.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Gloria will always buy slaves from you in they meet the following requirements:&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Name !! Skill !! Skill Level !! Colour&lt;br /&gt;
|-&lt;br /&gt;
| Gloria || Rank || C- || Purple&lt;br /&gt;
|-&lt;br /&gt;
| || Assistant&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
   '''Reward: 850$.''' Non-negotiable.&lt;br /&gt;
   '''Note:''' There are no checks for the slave's secretary or elocution skill levels but your slave must have the assistant specialization.&lt;br /&gt;
&lt;br /&gt;
==The Slavers Guild==&lt;br /&gt;
The Slavers Guild not only handles the laws that govern all slavers operating in Eternal Rome, but also provides helpful services as well.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Contract work'''&lt;br /&gt;
&lt;br /&gt;
Mistress Angelika assigns prepaid contracts requiring a slave of a particular rank and specialization to be trained. It's worth noting that it doesn't have to be the same slave that you were given for the contract, just that whatever slave you do turn over must meet the requirements.&lt;br /&gt;
&lt;br /&gt;
Guild contracts aren't the best way to make money in the game but they do offer some advantages that other work doesn't:&lt;br /&gt;
*You will be paid a certain amount upfront;&lt;br /&gt;
*You will receive a bonus from how fast you are;&lt;br /&gt;
*You will receive a bonus if the quality of the slave exceeds the requirements for the contract.&lt;br /&gt;
&lt;br /&gt;
With all of that said, the difference between contract work, regular clients and using the auction can be quite drastic. An S+ slave with full speed bonus would get you a reward of 5200$, but the same slave could be sold to a client for 8000$ or at auction for &amp;gt;10000$.&lt;br /&gt;
&lt;br /&gt;
Doing contract work is a good way to raise your guild reputation but there's better methods available provided you have the brand status to back it up (auctions).&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Here's all the ranks, upfront payments, base pay and time amounts for contract work:&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Rank !! Upfront pay !! Base pay !! Contract Time&lt;br /&gt;
|-&lt;br /&gt;
| D- || 60$ || 250$ || 40 days &lt;br /&gt;
|-&lt;br /&gt;
| D+ || 80$ || 375$ || 45 days&lt;br /&gt;
|-&lt;br /&gt;
| C- || 100$ || 425$ || 50 days&lt;br /&gt;
|-&lt;br /&gt;
| C+ || 120$ || 500$ || 55 days&lt;br /&gt;
|-&lt;br /&gt;
| B- || 200$ || 1000$ || 60 days&lt;br /&gt;
|-&lt;br /&gt;
| B+ || 300$ || 1750$ || 65 days&lt;br /&gt;
|-&lt;br /&gt;
| A- || 400$ || 2000$ || 70 days&lt;br /&gt;
|-&lt;br /&gt;
| A+ || 500$ || 2750$ || 80 days&lt;br /&gt;
|-&lt;br /&gt;
| S- || 600$ || 3250$ || 100 days&lt;br /&gt;
|-&lt;br /&gt;
| S+ || 800$ || 4000$ || 120 days&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
You may also get:&lt;br /&gt;
*'''Speed Bonus:''' 10$ per contract day before the deadline;&lt;br /&gt;
*'''Quality Bonus:''' The difference between the rank the slave has and the base pay of the contract you took, can be further deducted by:&lt;br /&gt;
**Despair: -50$/level;&lt;br /&gt;
**Wounds: -20$/level;&lt;br /&gt;
**Bruises: -20$/level;&lt;br /&gt;
**Scars: -20$/level.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Your final pay will thus be '''Upfront Pay''' + '''Base Pay''' + '''Speed Bonus''' + '''Quality Bonus'''.&lt;br /&gt;
&lt;br /&gt;
   '''Note:''' Do not sell ill slaves or slaves pregnant with a fog fiend to anyone, this will result in reputational losses and even expulsion from the guild if you sell anyone a slave pregnant with a fog fiend twice.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Subpurchaser''' &lt;br /&gt;
&lt;br /&gt;
Master Wong purchases slaves at set prices. If for some reason you can't sell a slave elsewhere, this is a decent last resort:&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Rank !! Pay&lt;br /&gt;
|-&lt;br /&gt;
| D- || 250$&lt;br /&gt;
|-&lt;br /&gt;
| D+ || 375$&lt;br /&gt;
|-&lt;br /&gt;
| C- || 425$&lt;br /&gt;
|-&lt;br /&gt;
| C+ || 500$&lt;br /&gt;
|-&lt;br /&gt;
| B- || 1000$&lt;br /&gt;
|-&lt;br /&gt;
| B+ || 1750$&lt;br /&gt;
|-&lt;br /&gt;
| A- || 2000$&lt;br /&gt;
|-&lt;br /&gt;
| A+ || 2750$&lt;br /&gt;
|-&lt;br /&gt;
| S- || 3250$&lt;br /&gt;
|-&lt;br /&gt;
| S+ || 4000$&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
   '''Note:''' Currently the Subpurchaser's prices are the same as the base pay of their equivalent contract work counterparts.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''The Expert'''&lt;br /&gt;
&lt;br /&gt;
Master Skups can find slaves with customized base stats for the player to purchase, if you're willing to wait.&lt;br /&gt;
*The prices vary from $70 to $1820;&lt;br /&gt;
*A slave with S+ in all stats seems to take longer than 6 decades to find:&lt;br /&gt;
**[http://www.ulmf.org/bbs/showpost.php?p=614693&amp;amp;postcount=487 stuntcock42]: &amp;quot;It's essentially random. The expert doesn't actually perform a deterministic search. Instead, the game simply generates 3-5 random slavegirls at the start of each day and then asks &amp;quot;do any of these girls satisfy all of the search conditions?&amp;quot; If not, then you'll need to continue waiting - and hope for better results tomorrow. You'll get a quicker result if your demands are lax. It's possible to wish for a great girl and find her immediately, but it's very bloody improbable. If you ask for a statistically perfect girl then you could click &amp;quot;End of Day&amp;quot; until 1000 in-game years have elapsed, but your cumulative probability of success would be only 57.2%.&amp;quot;&lt;br /&gt;
**Given the random nature of the expert, it's best to reduce the requirements of easily improved stats such as:&lt;br /&gt;
***Beautiful instead of exquisite, which also lets you customize her appearance through [[Jack-o-nine/Gameplay/Locations/Serpentine_Quarter#Medical_center|Neoplasty]];&lt;br /&gt;
***Doesn't matter for Endurance as it's easily raised through fitness training;&lt;br /&gt;
***Empathy is slow to train, but easier than Nature. Caring could be a good compromise, but Sensitive/doesn't matter should work if you're planning on spending a lot of time with the girl;&lt;br /&gt;
***Intelligence can be raised to a point through training certain actions. It's definitely possible to move a Clever girl to Intelligent, might be possible with Bright (Especially since it is definitely possible to move a Stupid girl to Bright; the same two steps in the stat);&lt;br /&gt;
***Temperance/Temperament is easily raised at a medium speed by having the slave wear a spiked collar and boots all the time, if you start early you can raise it to Passionate; &lt;br /&gt;
***Nature is '''very difficult''' to raise. It can be done, especially when training a Gladiatrix, but selecting Willful is recommended.&lt;br /&gt;
&lt;br /&gt;
   Doing this will not only make it possible for him to actually find a slave matching your requirements, but also reduces the cost significantly.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Auction'''&lt;br /&gt;
&lt;br /&gt;
Every 10 days players can auction off trained slaves here. A shortcut for this option is also available to you from your home. Auction prices have a base price (same as contract work) but you can get more sparks based on her stats, skills and charm. &lt;br /&gt;
&lt;br /&gt;
The auction is the best way to sell slaves if you happen to have a high level of Brand Status since Brand Status is one of the two ways to make a slave's charm reach S+ (the other one being her Fame).&lt;br /&gt;
&lt;br /&gt;
==Colosseum==&lt;br /&gt;
The Colosseum is Eternal Rome's entertainment capital. The colossal building can accommodate hundreds of thousands of spectators and has all the facilities required to run gladiator fights and races.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Lanista — Red Hair Bryn'''&lt;br /&gt;
&lt;br /&gt;
Lanista oversees the gladiatrix fights:&lt;br /&gt;
*She can arrange fights for:&lt;br /&gt;
**Masters;&lt;br /&gt;
**Slaves;&lt;br /&gt;
**Assistants;&lt;br /&gt;
*Teach Masters [[Jack-o-nine/Gameplay/Combat#Special_Techniques|special techniques]] that can be used in combat.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Lanista will also buy slaves from you if they meet the following requirements:&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Name !! Skill !! Skill Level !! Colour&lt;br /&gt;
|-&lt;br /&gt;
| Red Hair Bryn || Rank || C+ || Purple&lt;br /&gt;
|-&lt;br /&gt;
| || Temperament || B+  || Blue&lt;br /&gt;
|-&lt;br /&gt;
| || Nature || B+ || Blue&lt;br /&gt;
|-&lt;br /&gt;
| || Dancing || B+ || Blue&lt;br /&gt;
|-&lt;br /&gt;
| || Penetration || C- || Purple&lt;br /&gt;
|-&lt;br /&gt;
| || Gladiatrix&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
   '''Reward: 1000$.''' Negotiable.&lt;br /&gt;
   '''Note:''' There are no checks for the slave's gladiatrix skill levels but your slave must have the gladiatrix specialization.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Stableman'''&lt;br /&gt;
&lt;br /&gt;
He will give you information on the layout of upcoming races as well as information about how the races work.&lt;br /&gt;
&lt;br /&gt;
===Race===&lt;br /&gt;
&lt;br /&gt;
Every 10 days you can race one slave on a randomly generated track. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The factors that will improve your pony's performance are: &lt;br /&gt;
*Endurance - translates directly to pony's health therefore being the most important factor in determining a pony's maximum speed;&lt;br /&gt;
*Temperament - increases maximum speed, though by a lesser degree than Endurance, maximum temperament will also give a bonus to maneuverability;&lt;br /&gt;
*Taming (aura stat) - increases maneuverability, just as important as her horse skill;&lt;br /&gt;
*Horse skill - increases maneuverability;&lt;br /&gt;
*Not wearing at least 3 pieces of [[Jack-o-nine/Gameplay/Items#Women.27s_Clothing_.26_Apparel|pony gear]] (pony plume, anal tail, hooved boots, pony harness) will give penalties to maneuverability and chariot weight;&lt;br /&gt;
*Brony trait reduces chariot weight;&lt;br /&gt;
*Brave, Moronic and Disciplined trait increase maneuverability. &lt;br /&gt;
*Wayward, Coward, less than 3 energy, Chubby and Corpulent physique, less than Passionate Temperament and less Pride than Proud will also decrease maneuverability.&lt;br /&gt;
&lt;br /&gt;
Lolis have a bonus to maneuverability and a 50% increase to maximum speed. They are also completely immune to blade traps.&lt;br /&gt;
&lt;br /&gt;
Milfs should be avoided since they get a penalty to maneuverability.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Chariot'''&lt;br /&gt;
&lt;br /&gt;
You can also armor your chariot and pony with:&lt;br /&gt;
*Pobedit Frame;&lt;br /&gt;
*Armored Sides;&lt;br /&gt;
*Reinforced Suspension;&lt;br /&gt;
*Alloy Wheels;&lt;br /&gt;
*Heavy Protection of Charioteer.&lt;br /&gt;
 &lt;br /&gt;
   '''Note:''' Each of these will add 1 weight to your chariot and thus reduce your maximum speed and the effectiveness of your maneuverability. However, they will also allow you to tank hits from certain sections during the race. &lt;br /&gt;
&lt;br /&gt;
'''Commands'''&lt;br /&gt;
&lt;br /&gt;
During the race you have three options:&lt;br /&gt;
*Whiplash - safe only on straight sections because of drastic drop in maneuverability:&lt;br /&gt;
**If your speed is lower than your acceleration then your speed will increase by twice that of your acceleration;&lt;br /&gt;
**Otherwise your speed will only increase by your acceleration;&lt;br /&gt;
*Managing the reins - very slow speed loss but doubled maneuverability - the safe option:&lt;br /&gt;
**Your speed will be decreased by one;&lt;br /&gt;
**You will also get a bonus to the effectiveness of your maneuverability based on inertia (speed multiplied by weight divided by 25);&lt;br /&gt;
*Drawing the reins - braking will lower your maneuverability but might be the only way to avoid receiving damage to your chariot or pony:&lt;br /&gt;
**Your speed will drop by your acceleration;&lt;br /&gt;
**You will get a bonus to the effectiveness of your maneuverability but not by as much as Managing the reins.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Race Sections'''&lt;br /&gt;
&lt;br /&gt;
Races will be organized around the following sections:&lt;br /&gt;
*Start, Finish and Straight - nothing special;&lt;br /&gt;
*Curve - maneuverability check in the 1-5 range: &lt;br /&gt;
**Failing will make you suffer frame damage and lose 3 speed:&lt;br /&gt;
***If your sides are armored you will instead take side damage; &lt;br /&gt;
***If your frame and sides aren't armored you will crash; &lt;br /&gt;
*Russian Road - a maneuverability check in the 2-6 range and a speed check for speeds higher than the 10-15 range:&lt;br /&gt;
**Failing the maneuverability check will wound your pony (speed is calculated from health so this will slow you down);&lt;br /&gt;
**Failing the speed check will make you suffer wheel damage:&lt;br /&gt;
***If your suspension is armored you will take suspension damage instead;&lt;br /&gt;
***If your wheels and suspension aren't armored you will crash;&lt;br /&gt;
*Dragon Teeth - manage the reins to get safely through regardless of speed and maneuverability:&lt;br /&gt;
***Otherwise your pony will suffer 2 wounds;&lt;br /&gt;
*Concrete Jungle - maneuverability check in the 1-7 range:&lt;br /&gt;
**Failing will cause you to crash;&lt;br /&gt;
*Bladestrings - maneuverability check in the 3-5 range &lt;br /&gt;
**Failing will cause your pony to die via decapitation;&lt;br /&gt;
***Lolis always succeed on this check since the bladestring is set above their heads.&lt;br /&gt;
&lt;br /&gt;
   '''Note:''' Stableman will give you the race layout ahead of time so you can plan accordingly;&lt;br /&gt;
   '''Note:''' Since each check is defined at the time of testing, save-scumming is possible.&lt;br /&gt;
&lt;br /&gt;
===Gladiatrix Contest===&lt;br /&gt;
In the Gladiatrix Contest your slave will be pit against other slaves, champions or even mature fog fiends.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
When you first start out, your slave will be given various equipment options:&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Style !! Weapon !! Special !! Special Effects !! Armor Effects&lt;br /&gt;
|-&lt;br /&gt;
| Net and Trident || [[Jack-o-nine/Gameplay/Combat#One-Handed|Trident]] || &amp;lt;font color='purple'&amp;gt;Throw Net&amp;lt;/font&amp;gt; || &amp;lt;font color='red'&amp;gt;⛓ Weakness&amp;lt;/font&amp;gt;[8], &amp;lt;font color='green'&amp;gt;⛓ Stiffness&amp;lt;/font&amp;gt;[8], &amp;lt;font color='purple'&amp;gt;⛉ Distraction&amp;lt;/font&amp;gt;[8]  || &amp;lt;font color='green'&amp;gt;⛊ Evasion&amp;lt;/font&amp;gt;[5]&lt;br /&gt;
|-&lt;br /&gt;
| Armor and Whipsaw || [[Jack-o-nine/Gameplay/Combat#One-Handed|Whip]] || &amp;lt;font color='green'&amp;gt;Whipsaw&amp;lt;/font&amp;gt; || &amp;lt;font color='purple'&amp;gt;⛓ Severe Pain&amp;lt;/font&amp;gt;[8]  || &amp;lt;font color='green'&amp;gt;⛓ Stiffness&amp;lt;/font&amp;gt;[2]&lt;br /&gt;
|-&lt;br /&gt;
| Dual Wield || [[Jack-o-nine/Gameplay/Combat#One-Handed|Bastard Sword and Gladius]] || &amp;lt;font color='green'&amp;gt;Scissors&amp;lt;/font&amp;gt; || 3x Damage || &amp;lt;font color='green'&amp;gt;⛊ Evasion&amp;lt;/font&amp;gt;[3]&lt;br /&gt;
|-&lt;br /&gt;
| Weapon and Shield || [[Jack-o-nine/Gameplay/Combat#One-Handed|Gladius]] || &amp;lt;font color='red'&amp;gt;Shield Bash&amp;lt;/font&amp;gt; || 2x Damage, &amp;lt;font color='green'&amp;gt;⛉ Stunned&amp;lt;/font&amp;gt;[8], &amp;lt;font color='purple'&amp;gt;⛉ Distraction&amp;lt;/font&amp;gt;[8] || N/A&lt;br /&gt;
|-&lt;br /&gt;
| Heavy Weapons || [[Jack-o-nine/Gameplay/Combat#Two-Handed|Great Axe]] || &amp;lt;font color='red'&amp;gt;Head Blow&amp;lt;/font&amp;gt; || 2x Damage, &amp;lt;font color='green'&amp;gt;⛉ Stunned&amp;lt;/font&amp;gt;[4]  || &amp;lt;font color='green'&amp;gt;⛊ Evasion&amp;lt;/font&amp;gt;[5]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
   '''Note:''' When your slave becomes an Arena Champion the crowd will demand that you free her. She will only return to your service if her Devotion is higher than her Fear.&lt;br /&gt;
   '''Note:''' After your slave becomes an Arena Champion her equipment will no longer be changeable and she will use the last chosen equipment from then on.&lt;br /&gt;
&lt;br /&gt;
The stats for the Arena Fiend, Champions and Absolute Champion are as follows:&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Title !! &amp;lt;font color='red'&amp;gt;Vit&amp;lt;/font&amp;gt;/&amp;lt;font color='green'&amp;gt;Stm&amp;lt;/font&amp;gt;/&amp;lt;font color='purple'&amp;gt;Mrl&amp;lt;/font&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
| Arena Fiend || 120/120/160&lt;br /&gt;
|-&lt;br /&gt;
| Kamira Champion || 100/120/200&lt;br /&gt;
|-&lt;br /&gt;
| Serpis Champion || 80/100/125&lt;br /&gt;
|-&lt;br /&gt;
| Taurus Champion || 80/70/70&lt;br /&gt;
|-&lt;br /&gt;
| Corvus Champion || 80/110/100&lt;br /&gt;
|-&lt;br /&gt;
| Vatican Champion || 60/120/120&lt;br /&gt;
|-&lt;br /&gt;
| Absolute Champion || 100/120/120&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
   '''Note:''' To reach the title of Arena Grand Champion your slave has to defeat the Absolute Champion. In order to be eligible to challenge her, your slave must first defeat all of the Champions, win the group fight and slay the Arena Fiend.&lt;br /&gt;
   '''Note:''' The group fight doesn't have particularly strong opponents but you will have a high likelihood of missing if you don't use the correct kind of attacks, and thus eventually winding up defeated because there's multiple enemies still attacking you. A slave that uses the Dual Wield style will have an easier time here because she will have access to all types of attacks without having to rely on basic ones.&lt;br /&gt;
&lt;br /&gt;
==Central Forum==&lt;br /&gt;
Within the walls of the Vatican, important house representatives gather in this spacious garden to discuss various matters.&lt;br /&gt;
&lt;br /&gt;
'''Find Potential Customers''' - Using this option costs 1 point of energy. After returning home your diary will have a list of potential Minor Residents buyers for your slave.&lt;br /&gt;
&lt;br /&gt;
'''Spread Rumors''' - You can spread rumors here to increase Brand Status slightly, as long as your Brand Status isn't Recognized or above.&lt;br /&gt;
&lt;br /&gt;
'''Special Missions''' - 5 quarter representatives can be found here, each with a different request and a magical piece of equipment as a reward. Each of the artifacts also increases the wearers aura by +1.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Client !! Requirements !! Artifact &amp;amp; Effect&lt;br /&gt;
|-&lt;br /&gt;
| Quartermaster Aramus || Arena Champion Slave* || Bull Ring - All actions will cost half an energy, increased Stamina in battle&lt;br /&gt;
|-&lt;br /&gt;
| Vujin the Wise || Race Champion Slave* || Snake Talisman - Can lie to customers without penalty, increased Morale in battle&lt;br /&gt;
|-&lt;br /&gt;
| Garsid the Inseminator || Slave with Max Sexual Stats except for demonstration* || Chimaera's Gem - Your Lust will always be set to Blazing, increased Health in battle&lt;br /&gt;
|-&lt;br /&gt;
| Master Valios || Raise a Leviathan Class [[Jack-o-nine/Fiend|Fiend]] || Raven Crown - Permanent Auspex (Enables debug info as well)&lt;br /&gt;
|-&lt;br /&gt;
| Lord Spectre || Requirements listed below || [[Jack-o-nine/Gameplay/Combat#Armor|Mithril Mail]] - The best armor in the game &lt;br /&gt;
|}&lt;br /&gt;
 * The rank of these slaves does not matter.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Post Patrician Quest'''&lt;br /&gt;
&lt;br /&gt;
Lord Spectre, a Lord and ruler in White Town, will offer you the [[Jack-o-nine/Gameplay/Combat#Armor|Mithril Mail]] in exchange for corrupting his brother's daughter, Felicity. He'll only show up at the Central Forum if:&lt;br /&gt;
* You have at least 15000$;&lt;br /&gt;
* You are at least a Celebrity;&lt;br /&gt;
* You are at least a Guild Hot Shot;&lt;br /&gt;
* You are a Patrician.&lt;br /&gt;
Otherwise, he will not show up at the Central Forum.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Once you accept the quest you must buy Felicity from the [[Jack-o-nine/Gameplay/Locations/Border_of_the_Fogs#Smugglers_Rendezvous|Smugglers Rendezvous]].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Summary of the Requirements (violating any of the below rules will result in quest failure):&lt;br /&gt;
&lt;br /&gt;
1.  Pride and Spoil must be reduced to zero and Devotion maxed.  Do not train other slaves once you pick up the girl.  Train her to be a nymphomaniac, exhibitionist, pervert, and bi-sexual.  Max all of her sexual skills.&lt;br /&gt;
&lt;br /&gt;
2.  Feed her Fiend's cum (spawn semen) everyday you have her and feed her nothing else!  You must always have a Fiend for Felicity to milk!  She must always perform the milking!&lt;br /&gt;
&lt;br /&gt;
3.  Get her full piercings including tongue splitting and scarring and have her wear all slave accessories and items, especially a Nipple Chain.&lt;br /&gt;
&lt;br /&gt;
4.  Get her full tattoos - all that are available from Uncle Bo (get her a tattoo brand before putting a magical brand on her).&lt;br /&gt;
&lt;br /&gt;
5.  Turn her into an S+ rated concubine; fuck her brains out in every way possible and as often as you can; always have the Vaginal Balls rule enabled once you take her virginity; always have the following rules enabled: Bath Slave, Behave Alarm, and Milkmaid.&lt;br /&gt;
&lt;br /&gt;
6.  Have her win the title of Race Grand Champion and deliver her to me with child (pregnant) and with maximum sexual arousal before 120 days is up.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Additionally, there are certain actions that can cause you to fail this quest:&lt;br /&gt;
* Putting her in your barn;&lt;br /&gt;
* Making her your Assistant;&lt;br /&gt;
* Putting her in your Dungeon;&lt;br /&gt;
* Putting her in Stasis;&lt;br /&gt;
* Changing her diet;&lt;br /&gt;
* Not setting the right rules;&lt;br /&gt;
* Not having a fiend for her to milk;&lt;br /&gt;
* After you take her virginity you mustn't remove the rule that she must wear vaginal balls;&lt;br /&gt;
* Not piercing her nipples and having her wear a nipple chain;&lt;br /&gt;
* Making her faint;&lt;br /&gt;
* She's no longer in your possession (escaped, died or was sold).&lt;br /&gt;
&lt;br /&gt;
==The Vatican==&lt;br /&gt;
The de facto rulers of Eternal Rome and administrators of White Town.&lt;br /&gt;
&lt;br /&gt;
To gain access to the Vatican, you must have a brand status of Legendary.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Minister !! Skill !! Skill Level !! Colour&lt;br /&gt;
|-&lt;br /&gt;
| Cardinal Mujlon || Rank || A+ || Teal&lt;br /&gt;
|-&lt;br /&gt;
| || Charm || A+  || Teal&lt;br /&gt;
|-&lt;br /&gt;
| || Secretary || S+  || Green&lt;br /&gt;
|-&lt;br /&gt;
| || Intellect || S+ || Green&lt;br /&gt;
|-&lt;br /&gt;
| || Oral Pleasure || S+ || Green (2.2.3+)&lt;br /&gt;
|-&lt;br /&gt;
| || Penetration || S+ || Green (2.2.3+)&lt;br /&gt;
|-&lt;br /&gt;
| || Petting || S+ || Green (2.2.3+)&lt;br /&gt;
|-&lt;br /&gt;
| || No Perversions (Fetishism and Xenophily F- 2.2.3+)&lt;br /&gt;
|-&lt;br /&gt;
! Ruler !! Skill !! Skill Level !! Colour&lt;br /&gt;
|-&lt;br /&gt;
| Pope Ioann I || Rank || S+ || Green&lt;br /&gt;
|-&lt;br /&gt;
| || Charm || S+ || Green&lt;br /&gt;
|-&lt;br /&gt;
| || Nature || S+ || Green&lt;br /&gt;
|- &lt;br /&gt;
| || Gladiatrix || S+ || Green&lt;br /&gt;
|-&lt;br /&gt;
| || Virgin (can be restored Hymen)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
   '''Note: Neither the Pope nor his Cardinal give you any payment for your work, status as a Patrician of White House is its own reward.'''&lt;br /&gt;
   '''Note:''' For a slave to have no perversions her Fetishism and Xenophily levels must be F- and she must not have the Perverted trait revealed.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Jack Original=&lt;br /&gt;
&lt;br /&gt;
=White Town=&lt;br /&gt;
White town is governed by the Vatican, a shining example of peace and order.&lt;br /&gt;
It's also home to the trade square, the largest assortment of stores in Eternal Rome.&lt;br /&gt;
&lt;br /&gt;
==Trade Square==&lt;br /&gt;
===Slave Market===&lt;br /&gt;
The most common and safe place to acquire slaves. The auctions start off rather cheap, but it's recommended to take any slave bought here for a medical checkup immediately.&lt;br /&gt;
*If you recieve a completely useless slave, the Slave Market will take her off your hands for a pittance of sparks.&lt;br /&gt;
&lt;br /&gt;
===Gastronomicon===&lt;br /&gt;
The only place to buy [[Jack-o-nine/Gameplay/Items#Food|comestibles]], and butcher slaves for meat.&lt;br /&gt;
*Kagami-San buys slaves:&lt;br /&gt;
**Etiquette - C&lt;br /&gt;
**Housekeeping - C&lt;br /&gt;
**Cook - D&lt;br /&gt;
**Secretary - D&lt;br /&gt;
**Intelligence - D&lt;br /&gt;
**Wants them highly trained and respectful: probably low temperament. No hints as to what rating overall&lt;br /&gt;
**D rank suffices.  You can lie and sell her a slave that falls short of some requirements. Lying lowers reputation.&lt;br /&gt;
*Sometimes it may be more lucrative to butcher a completely useless slave rather than selling her at the market; She may be worth slightly more as meat.&lt;br /&gt;
&lt;br /&gt;
===Salon &amp;quot;Elven Laid&amp;quot;===&lt;br /&gt;
Hairstyling, waxing, makeup &amp;amp; manicures are must have treatments here, boosting Style just before a slave is sold off. The same services are also available for slavers, mainly to increase Allure, restore energy and even libido.&lt;br /&gt;
&lt;br /&gt;
If she is buying slaves at the point in time when you have one to sell, she buys as follows:&lt;br /&gt;
*Sufficiently charming&lt;br /&gt;
*D rank and up&lt;br /&gt;
*She has a list of requirements that suggest B rank sensitivity, B rank beauty, C rank musical ability, C rank dancer(?) status, C rank petting sexual skills, and C rank oral sexual skills.&amp;lt;br /&amp;gt;&lt;br /&gt;
**You can, however, lie and sell her a slave that falls short in some categories. (EG D rank sensitivity, S+ rank beauty, D rank singer, C rank dancer, and absolutely no sexual-skill overall categories out of the red.)&lt;br /&gt;
&lt;br /&gt;
===Boutique of Servilla Quint===&lt;br /&gt;
[[Jack-o-nine/Gameplay/Items#Men's clothing|Menswear]] and [[jack-o-nine/Items#Women's Clothing &amp;amp; Apparel|ladieswear]] can be purchased here, raising base Allure/Style as well other skills bonuses.&lt;br /&gt;
===Ashura's Treasury===&lt;br /&gt;
[[jack-o-nine/Items#headgear|Women's jewellery]] and accessories can be acquired here. &lt;br /&gt;
===Manhunter's Armory===&lt;br /&gt;
Manhunter sells [[jack-o-nine/Items#headgear|weapons]] and [[jack-o-nine/Items#headgear|armor]] here for both slave &amp;amp; master.&lt;br /&gt;
&lt;br /&gt;
If he is buying slaves at the time you have one to sell he buys as follows:&lt;br /&gt;
&lt;br /&gt;
* Sufficiently Charming (Beauty + Style + Exoticism)&lt;br /&gt;
* D rank and up&lt;br /&gt;
* He has a list of requirements that suggest C rank Endurance, B rank escort skill, B rank secretary skill, C rank gladiatrix skill, and C rank oral pleasure skills.&lt;br /&gt;
**But you can lie and sell him a slave that falls a bit short.&lt;br /&gt;
* You can bargain for extra money, sell at the usual price ($750), or give a discount. The extra money may be influenced by slave's Charm and slaver's Personality, Allure, and Brand Status.&lt;br /&gt;
&lt;br /&gt;
Conveniently, Manhunter actually lists the number of days until he is interested in buying a slave from you, which is a helpful thing that the other occasional buyers fail to do.&lt;br /&gt;
&lt;br /&gt;
===Real Estate office===&lt;br /&gt;
The player can pick up a contract with the real estate office to change their [[Jack-o-nine/Gameplay/Locations/Player_Housing|living quarters]] here.&lt;br /&gt;
*Buys slaves&lt;br /&gt;
**Sufficiently charming&lt;br /&gt;
**Assistant rank D (Secretary or Escort skill B)&lt;br /&gt;
**Fixed price 500&lt;br /&gt;
&lt;br /&gt;
==The Slavers Guild==&lt;br /&gt;
The slavers guild not only handles the laws that govern all slavers operating in Eternal Rome, but also provides helpful services as well.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br /&amp;gt;'''Contract work''' - Mistress Angelika assigns prepaid contracts usually requiring a slave of a predetermined skill and rank to be trained. It's worth noting that it doesn't have to be the same slave, just that the slave meets the requirements.&amp;lt;br /&amp;gt;&lt;br /&gt;
Can be an easy way to make money, assuming the contract isn't for something difficult to train like pet (high obedience) or concubine (time consuming). There is a prepayment for accepting contracts, which is money paid to you in advance. Payment for fulfilling the contract is based on speed and quality. &lt;br /&gt;
&lt;br /&gt;
&amp;lt;br /&amp;gt;'''Subpurchaser''' - Master Wong purchases slaves at set prices. If for some reason you can't sell a slave elsewhere, this is a decent third last resort.  He shafts you 40% of the potential price of a slave of any given rank to a normal buyer of that rank.&lt;br /&gt;
*His prices are: D $300, C $600, B $1500, A $3000, S+ $6000&lt;br /&gt;
*A common tactic to make quick sparks is to continuously raise D rank slaves and sell them here for $300 each.&lt;br /&gt;
*There's a few places you can get a fixed $500 price for a D rank slave with a bit of [[Jack-o-nine/Gameplay/Slaves#Charm|Charm]](Haircut and makeup treatment should be enough for blue Stylish style, which will be acceptable most of the time. The cheapest earrings, 2 rings, heels, lace gloves should be enough for Refined Style for $19 more):&lt;br /&gt;
**[[Jack-o-nine/Gameplay/Locations/Border_of_the_Fogs#Base Camp|Base Camp]] is looking for alchemists if you can get them to B/Blue Enchantress easily (Requires renting a Lab)&lt;br /&gt;
**[[Jack-o-nine/Gameplay/Locations/Serpentine_Quarter#Medical center|Medical Center]] will buy trained Nurses.&lt;br /&gt;
**[[Jack-o-nine/Gameplay/Locations/White_Town#Real Estate office|Real Estate Office]] will buy trained Assistants.&lt;br /&gt;
**[[Jack-o-nine/Gameplay/Locations/Necropolis#Anatomical_Theatre|Anatomical Theatre]] will buy trained Artists.&lt;br /&gt;
**Several [[Jack-o-nine/Gameplay/Locations/Minor_Residences|residences]] need D rank slaves of various talents, but they have limited demand take a while to ask for another slave. &lt;br /&gt;
&lt;br /&gt;
&amp;lt;br/&amp;gt;'''The Expert''' - Master Skups can find slaves with customised base stats for the player to purchase, if they're willing to wait.&lt;br /&gt;
*The prices appear to vary from $100 to $1300&lt;br /&gt;
*A slave with S+ in all stats seems to take longer than 6 decades to find.&lt;br /&gt;
**[http://www.ulmf.org/bbs/showpost.php?p=614693&amp;amp;postcount=487 stuntcock42]: &amp;quot;It's essentially random. The expert doesn't actually perform a deterministic search. Instead, the game simply generates 3-5 random slavegirls at the start of each day and then asks &amp;quot;do any of these girls satisfy all of the search conditions?&amp;quot; If not, then you'll need to continue waiting - and hope for better results tomorrow. You'll get a quicker result if your demands are lax. It's possible to wish for a great girl and find her immediately, but it's very bloody improbable. If you ask for a statistically perfect girl then you could click &amp;quot;End of Day&amp;quot; until 1000 in-game years have elapsed, but your cumulative probability of success would be only 57.2%.&amp;quot;&lt;br /&gt;
**Given the random nature of the expert, it's best to reduce the requirements of easily improved stats such as&lt;br /&gt;
***Beautiful instead of exquisite, which also lets you customize her appearance through [[Jack-o-nine/Gameplay/Locations/Serpentine_Quarter#Medical_center|Neoplasty]]&lt;br /&gt;
***Doesn't matter for Endurance as it's easily raised through fitness training&lt;br /&gt;
***Empathy is slow to train, but easier than Nature. Caring could be a good compromise, but Sensitive/doesn't matter should work if you're planning on spending a lot of time with the girl&lt;br /&gt;
***Intelligence can be raised to a point through training certain actions. It's definitely possible to move a clever girl to Intelligent, might be possible with Bright (Especially since it is definitely possible to move a stupid girl to bright; the same two steps in the stat.).&lt;br /&gt;
***Temperance/Temperament is easily raised at a medium speed by having the slave wear a spiked collar and boots all the time, if you start early you can raise it to passionate. &lt;br /&gt;
***Nature is *very* difficult to raise. It can be done, but selecting Willful is recommended.&lt;br /&gt;
**Doing this will not only make it possible for him to actually find a slave matching your requirements, but also reduces the cost significantly.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Auction''' - Every 10 days players can auction off trained slaves here.&lt;br /&gt;
&lt;br /&gt;
==Colosseum==&lt;br /&gt;
Colosseum section incomplete.&lt;br /&gt;
&lt;br /&gt;
'''Lanista'''&amp;lt;br/&amp;gt;&lt;br /&gt;
Lanista oversees the gladiatrix fights. She will arrange practice fights against various opponents to help you learn the basics of combat or improve your stats without risking injury or death. She will also teach the slaver [[Jack-o-nine/Gameplay/Combat#Special_Techniques|special techniques]] to be used in combat.&lt;br /&gt;
&lt;br /&gt;
*Buys Slaves&lt;br /&gt;
**B/Healthy endurance&lt;br /&gt;
**D/Purple &amp;quot;Brisk with a twinkle. Fierce and bold&amp;quot; (Temperance?) &lt;br /&gt;
**D/Purple Exoticism&lt;br /&gt;
**B/Blue Dancing&lt;br /&gt;
**D/purple &amp;quot;Sex&amp;quot; &amp;quot;Well rounded without any perversions&amp;quot; (Guessing Penetration/Petting/Oral/Group/Demonstration?)&lt;br /&gt;
**No price listed.&lt;br /&gt;
***Above requirements mainly fluff: Once the slave is at least D rank, sufficiently charming, and at blue gladiatrix skill, Lanista seems to buy them without any fuss, even if they are &amp;quot;weakened&amp;quot;.&lt;br /&gt;
***Fixed price:500 sparks.&lt;br /&gt;
&lt;br /&gt;
'''Stableman'''&amp;lt;br/&amp;gt;&lt;br /&gt;
Gives information about horse races.&lt;br /&gt;
&lt;br /&gt;
===Race===&lt;br /&gt;
Every 10 days you can race a horse-slave on a randomly generated track. &lt;br /&gt;
&lt;br /&gt;
*Race Horse stats&lt;br /&gt;
**Endurance - translates directly to pony's health therefore being the most important factor in determining pony's speed&lt;br /&gt;
**Temperament - increases speed, though by a lesser degree than Endurance&lt;br /&gt;
**Taming (aura stat) - increases maneuverability, just as important as Horse Training&lt;br /&gt;
**Horse Training - increases maneuverability&lt;br /&gt;
**Brony trait gives a further boost to maneuverability but isn't neccessary to win&lt;br /&gt;
Lolis have a bonus to maneuverability, but are 30% slower. They also are completely immune to blade traps.&lt;br /&gt;
Milfs should be avoided at all costs as they have a penalty to maneuverability with no bonuses elsewhere.&lt;br /&gt;
&lt;br /&gt;
Your slave receives a penalty to maneuverability and carriage weight if she is not wearing at least 3 pieces of pony gear (pony plume, anal tail, hooved boots, pony harness). There is no bonus for wearing all 4.&lt;br /&gt;
&lt;br /&gt;
Brave/moronic and disciplined trait increase maneuverability. Wayward, coward, less than 3 energy, less than max temperament, and more than 2 pride decrease it.&lt;br /&gt;
&lt;br /&gt;
You can also armor your chariot - upgrades work as an additional hitpoint in the protected area at the expense of increased weight,  thus lowering maximum speed, acceleration and maneuverability.&lt;br /&gt;
&lt;br /&gt;
*During the race you will usually have three options:&lt;br /&gt;
**Whiplash - safe only on straight sections because of drastic drop in maneuverability&lt;br /&gt;
**Managing the reins - very slow speed loss but doubled maneuverability - the safe option&lt;br /&gt;
**Drawing the reins - braking will lower your maneuverability so use with care, not as high a loss as during acceleration&lt;br /&gt;
&lt;br /&gt;
*Section from which routes are constructed. Each difficulty threshold is rolled at the time of testing so savescumming is a (shunned upon) possibility&lt;br /&gt;
**Start, Finish and Straight - nothing to see here, move along&lt;br /&gt;
**Curve - you need to pass a maneuver test of difficulty 1-5 or suffer frame damage and lose 3 speed&lt;br /&gt;
**Russian Road - two tests here: a maneuver check in 2-6 range, failing which incurs a wound on the pony (speed is calculated from health so this will slow you down); and a speed check - if your speed is higher than a random 10-15 number you will suffer a hit to the wheels&lt;br /&gt;
**Dragon Teeth - manage the reins to get safely through regardless of speed and maneuverability. Otherwise your pony gets 2 wounds.&lt;br /&gt;
**Concrete Jungle - check maneuverability in 1-7 range with a crash on fail&lt;br /&gt;
**Bladestrings - test maneuverability 3-5 with a pony decapitation on fail. Lolis run below the line making them immune to this trap.&lt;br /&gt;
&lt;br /&gt;
===Put Gladiatrix to Fight===&lt;br /&gt;
- if your slave gets declared arena champion (she has to win ~6 or 7 prior fights first), you have to free her, you'll lose her forever unless her devotion &amp;gt; fear, in which case she'll return to you.&lt;br /&gt;
&lt;br /&gt;
==Central Forum==&lt;br /&gt;
Within the walls of the Vatican, important house representatives gather in this spacious garden to discuss various matters.&lt;br /&gt;
&amp;lt;br /&amp;gt;'''Find Potential Customers''' - Using this option costs 1 point of energy. After returning home your diary will have a list of potential Minor Residents buyers for your slave.&lt;br /&gt;
&amp;lt;br /&amp;gt;'''Spread Rumors''' - You can spread rumors to increase brand status slightly, as long as your status does not exceed your allure.&lt;br /&gt;
&amp;lt;br /&amp;gt;'''Special Missions''' - 4 house representatives can be found here, each with a different request and a magical piece of equipment as reward.&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
Each of the artifacts also increases the wearer's aura by aminimum of +1, though Garsid's gives +2 aura.&lt;br /&gt;
&lt;br /&gt;
Slaves do not need any particular rank to be turned in.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Client !! Requirements !! Artifact &amp;amp; Effect&lt;br /&gt;
|-&lt;br /&gt;
| Quartermaster Aramus || Arena Champion Slave || Bull Ring - Double Vitality&lt;br /&gt;
|-&lt;br /&gt;
| Vujin the Wise || Race Champion Slave || Snake Talisman - Double Spirit + Pain Resistance(?)*&lt;br /&gt;
|-&lt;br /&gt;
| Garsid the Inseminator || Slave with Max Sexual Stats || Chimaera's Gem - Infinite Lust + 10 more Health + Regeneration(?)*&lt;br /&gt;
|-&lt;br /&gt;
| Master Valios || Raise a Leviathan Class [[Jack-o-nine/Fiend|Fiend]] || Raven Crown - Permanent Auspex (Enables debug info as well)&lt;br /&gt;
|}&lt;br /&gt;
 * This additional effect is just a fluff explanation of the combat stats bonus.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==The Vatican==&lt;br /&gt;
To gain access to the Vatican, you must have a brand status of Legendary. You do not need to increase town reputation at all.&lt;br /&gt;
&lt;br /&gt;
Note that neither the Pope nor his Cardinal give you any payment for your work.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Minister !! Skill !! Skill Level !! Colour&lt;br /&gt;
|-&lt;br /&gt;
| Cardinal Mujlon || Cerical || S+  || Green&lt;br /&gt;
|-&lt;br /&gt;
| || Intelligence|| A || Teal&lt;br /&gt;
|-&lt;br /&gt;
| || Sex* || A || Teal&lt;br /&gt;
|-&lt;br /&gt;
| || No perversions&lt;br /&gt;
|-&lt;br /&gt;
|Pope Ioann I || Nature** || S+ || Green&lt;br /&gt;
|-&lt;br /&gt;
| || Beauty*** || S+ || Green&lt;br /&gt;
|- &lt;br /&gt;
| || Martial Arts || S+ || Green&lt;br /&gt;
|-&lt;br /&gt;
| || Virgin&lt;br /&gt;
|-&lt;br /&gt;
| || Devotion*** || Maximum || &amp;quot;Myriad of Stars&amp;quot; &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
 * &amp;quot;Ability to love. Without any perversions&amp;quot;. Probably means allsex skills at A except Fetish and Xenophilia&lt;br /&gt;
 ** &amp;quot;Iron will&amp;quot;/&amp;quot;strong willed&amp;quot;. Mentioned twice, so may refer to two different quantities&lt;br /&gt;
 *** Maximum fame (and rank 3 devotion) works too. No mention of Devotion nor Beauty requirement in the code, only in the fluff.&lt;/div&gt;</summary>
		<author><name>Metaphallica</name></author>	</entry>

	<entry>
		<id>http://wiki.anime-sharing.com/hgames/index.php?title=Jack-o-nine/Gameplay/Magic&amp;diff=38119</id>
		<title>Jack-o-nine/Gameplay/Magic</title>
		<link rel="alternate" type="text/html" href="http://wiki.anime-sharing.com/hgames/index.php?title=Jack-o-nine/Gameplay/Magic&amp;diff=38119"/>
				<updated>2024-02-08T23:51:52Z</updated>
		
		<summary type="html">&lt;p&gt;Metaphallica: /* Delikacia */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Jack-o-nine}}&lt;br /&gt;
==Basics==&lt;br /&gt;
Magic costs sparks to cast and require the Slaver to have skill levels in [[Jack-o-nine/Gameplay/Slaver#Magic|Magic]] to cast. Some effects last for a day and can't be recast during the day; this applies to all the spells but Delikacia, Cruciato and Adverto Servili.  (Adverto Servili is permanent and can never be recast on the same slave, while Delikacia and Cruciato can be cast without a set limit per day.) Additionally, Delikacia and Cruciato have some effects that only apply to the first cast of the day, such as improving your magic level.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''V2.2.3''':  Aside from this restriction, casting any spell increases your magic level but only on a successful cast. Exception: Successful Auspex can only take you to up to Apprentice (D rank).&lt;br /&gt;
&lt;br /&gt;
This means any mundane character must buy wizard robes in order to train magic skill. (And you should, because not having magic skill in the Eternal Rome is almost like not knowing how to use a debit card: Embarrassing.)&lt;br /&gt;
&lt;br /&gt;
It takes 320 Successful casts to max out your magic skill, though you can also raise your magic skill by teaching both alchemy and magic.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Jack Original''': Spells improve your magic skill whether they succeed or fail, but certain spells can only take you up to certain magic skill-levels.&lt;br /&gt;
&lt;br /&gt;
== Auspex ==&lt;br /&gt;
Cost:2$&lt;br /&gt;
&lt;br /&gt;
Description: Allows you to read a slave's [[Jack-o-nine/Gameplay/Slaves#Aura|aura]]&lt;br /&gt;
&lt;br /&gt;
'''Jack HF''': Available even to Mundanes; but casting without wizard robes will cause the spell to fail. Casting it while wearing robes can raise your base magic skill level to Apprentice mage but not above.&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
It takes 10/19 (2.2.3/Original) casts to level the skill from Mundane to Apprentice.&lt;br /&gt;
&lt;br /&gt;
Made obsolete by acquiring the Raven Crown from [[Jack-o-nine/Gameplay/Locations/White_Town#Central_Forum|Master Valios]].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Jack Original''':  Available even to Mundanes.  Can raise your magic level to Apprentice but seemingly not above.  It's approximately 18 casts from Mundane to Apprentice.&amp;lt;br/&amp;gt;&lt;br /&gt;
Made obsolete by acquiring the Raven Crown from [[Jack-o-nine/Gameplay/Locations/White_Town#Central_Forum|Master Valios]].&lt;br /&gt;
&lt;br /&gt;
== Cruciato ==&lt;br /&gt;
Cost:5$&lt;br /&gt;
&lt;br /&gt;
Description: Inflicts pain on the slave according to their [[Jack-o-nine/Gameplay/Slaves#Guilt|guilt]].&lt;br /&gt;
&lt;br /&gt;
'''2.2.3''': Unless the slave resists, it will always increase magic level&lt;br /&gt;
&lt;br /&gt;
Available to A+ mages and up (B+ with robe).&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Jack Original''': Available to Apprentice mages and above; casting it can improve your magic level to &amp;quot;Mage&amp;quot; but not above&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Delikacia ==&lt;br /&gt;
Cost:5$&lt;br /&gt;
&lt;br /&gt;
Description: Causes pleasure to the slave according to their [[Jack-o-nine/Gameplay/Slaves#Merit|merit]], but reduces sexual [[Jack-o-nine/Gameplay/Slaves#Arousal|arousal]] greatly. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''2.2.3''': Increases Mood and Devotion according to slaver's magic level. Also increases Awareness once per day. Slightly lowers intelligence. &lt;br /&gt;
&lt;br /&gt;
Available to A+ (B+ with robe) Mages and up.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Jack Original''': Available to Apprentice mages and above.  Casting it can raise your magic level to &amp;quot;Mage&amp;quot;, but seemingly not above.  It only raises magic level the first time it's cast per day, although it can be cast multiple times per day. It's approximately 9 first-time-per-day casts from apprentice to Journeyman, and about 45 first-time-per-day casts from journeyman to Mage.&lt;br /&gt;
&lt;br /&gt;
== Sententia veritas ==&lt;br /&gt;
Cost:5$&lt;br /&gt;
&lt;br /&gt;
Description: If target has no merit or guilt, increases degree of merit or guilt at the next receiving.&lt;br /&gt;
&lt;br /&gt;
'''2.2.3''': available at C- magic skill, or D- with wizard robe; contributes progress to magic skill up to S+&lt;br /&gt;
Only available when target has no merit or guilt. Drains awareness proportional to intellect, but increases taming.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Jack Original''': Available to Apprentice mages and above; casting it can increase your magic level to &amp;quot;Mage&amp;quot; but not above.&lt;br /&gt;
It's approximately 5 casts from Apprentice to Journeyman, and approximately 46 casts from Journeyman to &amp;quot;Mage&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
== Magna Magnifika ==&lt;br /&gt;
Cost:5&lt;br /&gt;
&lt;br /&gt;
Description: Strengthens the caster's aura depending on the magical powers of the caster.&lt;br /&gt;
&lt;br /&gt;
'''2.2.3''': Available at D- magic skill, or F- with wizard robe; contributes progress to magic skill up to S+. Can not fail casting, so an easy way to train magic skill.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Jack Original''': Available to Apprentice mages and above; casting it apparently cannot increase your magic level. (?)&lt;br /&gt;
&lt;br /&gt;
== Tremendio ==&lt;br /&gt;
Cost:5$&lt;br /&gt;
&lt;br /&gt;
Description: Causes the slave to be deeply afraid of the slaver.&lt;br /&gt;
&lt;br /&gt;
'''V 2.2.3''': Available to B+ mages (C+ with robes) Only raises mage level (when successfully cast) up to A+ rank.&lt;br /&gt;
Failing to cast this spell is a great way to make your slave prideful, and not very scared of you at all. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Jack Original''': Available to Apprentice mages and above; casting it can increase your magic level to Archmage, and it does so whether the fear succeeds or not. It takes approximately 7 unsuccessful casts to level the skill from apprentice to  Journeyman, about 49 successful ones to go from Journeyman to Mage, about 100 casts to go from Mage to Magister, and about 163 casts to go from Magister to Archmage.&lt;br /&gt;
&lt;br /&gt;
== Domini Dictum ==&lt;br /&gt;
Cost:5$&lt;br /&gt;
&lt;br /&gt;
Description: Causes the slave to follow all orders of the slaver if slaver's magic force is as strong as or stronger than the slave's nature.&lt;br /&gt;
&lt;br /&gt;
'''2.2.3''': Available only to A+ mages (or B+ with robe) &lt;br /&gt;
May cause severe depression in your slave, unless they like helplessness.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Jack Original''': Available to Apprentice mages and above; casting it can increase your magic level to Archmage, and it does so whether the domination succeeds or not. It's approximately 10 unsuccessful casts from Apprentice to Journeyman, 25 from Journeyman to mage, 51 from mage to Magister, and 82 from Magister to Archmage.&lt;br /&gt;
&lt;br /&gt;
== Adverto Servili ==&lt;br /&gt;
Cost:25$&lt;br /&gt;
&lt;br /&gt;
Description: Magically puts your brand on the slave, making it difficult for them to run away.  This method of putting your brand, just like any other method, permits you to sell the slave to persons other than Farid. &lt;br /&gt;
&lt;br /&gt;
'''2.2.3''': Also removes illness and parasites, and gives a one-time boost to energy. &lt;br /&gt;
&lt;br /&gt;
Available to S+ rank only and can only ever be cast on a particular slave once.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Jack Original''':  Available to Magisters and above; can increase your magic level all the way to Archmage but can only be cast on a particular slave once.&lt;/div&gt;</summary>
		<author><name>Metaphallica</name></author>	</entry>

	<entry>
		<id>http://wiki.anime-sharing.com/hgames/index.php?title=Jack-o-nine/Gameplay/Magic&amp;diff=38118</id>
		<title>Jack-o-nine/Gameplay/Magic</title>
		<link rel="alternate" type="text/html" href="http://wiki.anime-sharing.com/hgames/index.php?title=Jack-o-nine/Gameplay/Magic&amp;diff=38118"/>
				<updated>2024-01-25T01:23:57Z</updated>
		
		<summary type="html">&lt;p&gt;Metaphallica: /* Basics */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Jack-o-nine}}&lt;br /&gt;
==Basics==&lt;br /&gt;
Magic costs sparks to cast and require the Slaver to have skill levels in [[Jack-o-nine/Gameplay/Slaver#Magic|Magic]] to cast. Some effects last for a day and can't be recast during the day; this applies to all the spells but Delikacia, Cruciato and Adverto Servili.  (Adverto Servili is permanent and can never be recast on the same slave, while Delikacia and Cruciato can be cast without a set limit per day.) Additionally, Delikacia and Cruciato have some effects that only apply to the first cast of the day, such as improving your magic level.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''V2.2.3''':  Aside from this restriction, casting any spell increases your magic level but only on a successful cast. Exception: Successful Auspex can only take you to up to Apprentice (D rank).&lt;br /&gt;
&lt;br /&gt;
This means any mundane character must buy wizard robes in order to train magic skill. (And you should, because not having magic skill in the Eternal Rome is almost like not knowing how to use a debit card: Embarrassing.)&lt;br /&gt;
&lt;br /&gt;
It takes 320 Successful casts to max out your magic skill, though you can also raise your magic skill by teaching both alchemy and magic.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Jack Original''': Spells improve your magic skill whether they succeed or fail, but certain spells can only take you up to certain magic skill-levels.&lt;br /&gt;
&lt;br /&gt;
== Auspex ==&lt;br /&gt;
Cost:2$&lt;br /&gt;
&lt;br /&gt;
Description: Allows you to read a slave's [[Jack-o-nine/Gameplay/Slaves#Aura|aura]]&lt;br /&gt;
&lt;br /&gt;
'''Jack HF''': Available even to Mundanes; but casting without wizard robes will cause the spell to fail. Casting it while wearing robes can raise your base magic skill level to Apprentice mage but not above.&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
It takes 10/19 (2.2.3/Original) casts to level the skill from Mundane to Apprentice.&lt;br /&gt;
&lt;br /&gt;
Made obsolete by acquiring the Raven Crown from [[Jack-o-nine/Gameplay/Locations/White_Town#Central_Forum|Master Valios]].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Jack Original''':  Available even to Mundanes.  Can raise your magic level to Apprentice but seemingly not above.  It's approximately 18 casts from Mundane to Apprentice.&amp;lt;br/&amp;gt;&lt;br /&gt;
Made obsolete by acquiring the Raven Crown from [[Jack-o-nine/Gameplay/Locations/White_Town#Central_Forum|Master Valios]].&lt;br /&gt;
&lt;br /&gt;
== Cruciato ==&lt;br /&gt;
Cost:5$&lt;br /&gt;
&lt;br /&gt;
Description: Inflicts pain on the slave according to their [[Jack-o-nine/Gameplay/Slaves#Guilt|guilt]].&lt;br /&gt;
&lt;br /&gt;
'''2.2.3''': Unless the slave resists, it will always increase magic level&lt;br /&gt;
&lt;br /&gt;
Available to A+ mages and up (B+ with robe).&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Jack Original''': Available to Apprentice mages and above; casting it can improve your magic level to &amp;quot;Mage&amp;quot; but not above&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Delikacia ==&lt;br /&gt;
Cost:5$&lt;br /&gt;
&lt;br /&gt;
Description: Causes pleasure to the slave according to their [[Jack-o-nine/Gameplay/Slaves#Merit|merit]], but reduces sexual [[Jack-o-nine/Gameplay/Slaves#Arousal|arousal]] greatly. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
2.2.3: Increases Mood and Devotion according to slaver's magic level. Also increases Awareness once per day. Slightly lowers intelligence. &lt;br /&gt;
&lt;br /&gt;
Available to A+ (B+ with robe) Mages and up.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Jack Original''': Available to Apprentice mages and above.  Casting it can raise your magic level to &amp;quot;Mage&amp;quot;, but seemingly not above.  It only raises magic level the first time it's cast per day, although it can be cast multiple times per day. It's approximately 9 first-time-per-day casts from apprentice to Journeyman, and about 45 first-time-per-day casts from journeyman to Mage.&lt;br /&gt;
&lt;br /&gt;
== Sententia veritas ==&lt;br /&gt;
Cost:5$&lt;br /&gt;
&lt;br /&gt;
Description: If target has no merit or guilt, increases degree of merit or guilt at the next receiving.&lt;br /&gt;
&lt;br /&gt;
'''2.2.3''': available at C- magic skill, or D- with wizard robe; contributes progress to magic skill up to S+&lt;br /&gt;
Only available when target has no merit or guilt. Drains awareness proportional to intellect, but increases taming.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Jack Original''': Available to Apprentice mages and above; casting it can increase your magic level to &amp;quot;Mage&amp;quot; but not above.&lt;br /&gt;
It's approximately 5 casts from Apprentice to Journeyman, and approximately 46 casts from Journeyman to &amp;quot;Mage&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
== Magna Magnifika ==&lt;br /&gt;
Cost:5&lt;br /&gt;
&lt;br /&gt;
Description: Strengthens the caster's aura depending on the magical powers of the caster.&lt;br /&gt;
&lt;br /&gt;
'''2.2.3''': Available at D- magic skill, or F- with wizard robe; contributes progress to magic skill up to S+. Can not fail casting, so an easy way to train magic skill.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Jack Original''': Available to Apprentice mages and above; casting it apparently cannot increase your magic level. (?)&lt;br /&gt;
&lt;br /&gt;
== Tremendio ==&lt;br /&gt;
Cost:5$&lt;br /&gt;
&lt;br /&gt;
Description: Causes the slave to be deeply afraid of the slaver.&lt;br /&gt;
&lt;br /&gt;
'''V 2.2.3''': Available to B+ mages (C+ with robes) Only raises mage level (when successfully cast) up to A+ rank.&lt;br /&gt;
Failing to cast this spell is a great way to make your slave prideful, and not very scared of you at all. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Jack Original''': Available to Apprentice mages and above; casting it can increase your magic level to Archmage, and it does so whether the fear succeeds or not. It takes approximately 7 unsuccessful casts to level the skill from apprentice to  Journeyman, about 49 successful ones to go from Journeyman to Mage, about 100 casts to go from Mage to Magister, and about 163 casts to go from Magister to Archmage.&lt;br /&gt;
&lt;br /&gt;
== Domini Dictum ==&lt;br /&gt;
Cost:5$&lt;br /&gt;
&lt;br /&gt;
Description: Causes the slave to follow all orders of the slaver if slaver's magic force is as strong as or stronger than the slave's nature.&lt;br /&gt;
&lt;br /&gt;
'''2.2.3''': Available only to A+ mages (or B+ with robe) &lt;br /&gt;
May cause severe depression in your slave, unless they like helplessness.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Jack Original''': Available to Apprentice mages and above; casting it can increase your magic level to Archmage, and it does so whether the domination succeeds or not. It's approximately 10 unsuccessful casts from Apprentice to Journeyman, 25 from Journeyman to mage, 51 from mage to Magister, and 82 from Magister to Archmage.&lt;br /&gt;
&lt;br /&gt;
== Adverto Servili ==&lt;br /&gt;
Cost:25$&lt;br /&gt;
&lt;br /&gt;
Description: Magically puts your brand on the slave, making it difficult for them to run away.  This method of putting your brand, just like any other method, permits you to sell the slave to persons other than Farid. &lt;br /&gt;
&lt;br /&gt;
'''2.2.3''': Also removes illness and parasites, and gives a one-time boost to energy. &lt;br /&gt;
&lt;br /&gt;
Available to S+ rank only and can only ever be cast on a particular slave once.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Jack Original''':  Available to Magisters and above; can increase your magic level all the way to Archmage but can only be cast on a particular slave once.&lt;/div&gt;</summary>
		<author><name>Metaphallica</name></author>	</entry>

	<entry>
		<id>http://wiki.anime-sharing.com/hgames/index.php?title=Jack-o-nine/Gameplay/Magic&amp;diff=38117</id>
		<title>Jack-o-nine/Gameplay/Magic</title>
		<link rel="alternate" type="text/html" href="http://wiki.anime-sharing.com/hgames/index.php?title=Jack-o-nine/Gameplay/Magic&amp;diff=38117"/>
				<updated>2024-01-25T01:23:39Z</updated>
		
		<summary type="html">&lt;p&gt;Metaphallica: /* Basics */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Jack-o-nine}}&lt;br /&gt;
==Basics==&lt;br /&gt;
Magic costs sparks to cast and require the Slaver to have skill levels in [[Jack-o-nine/Gameplay/Slaver#Magic|Magic]] to cast. Some effects last for a day and can't be recast during the day; this applies to all the spells but Delikacia, Cruciato and Adverto Servili.  (Adverto Servili is permanent and can never be recast on the same slave, while Delikacia and Cruciato can be cast without a set limit per day.) Additionally, Delikacia and Cruciato have some effects that only apply to the first cast of the day, such as improving your magic level.&lt;br /&gt;
&lt;br /&gt;
'''V2.2.3''':  Aside from this restriction, casting any spell increases your magic level but only on a successful cast. Exception: Successful Auspex can only take you to up to Apprentice (D rank).&lt;br /&gt;
&lt;br /&gt;
This means any mundane character must buy wizard robes in order to train magic skill. (And you should, because not having magic skill in the Eternal Rome is almost like not knowing how to use a debit card: Embarrassing.)&lt;br /&gt;
&lt;br /&gt;
It takes 320 Successful casts to max out your magic skill, though you can also raise your magic skill by teaching both alchemy and magic.&lt;br /&gt;
&lt;br /&gt;
'''Jack Original''': Spells improve your magic skill whether they succeed or fail, but certain spells can only take you up to certain magic skill-levels.&lt;br /&gt;
&lt;br /&gt;
== Auspex ==&lt;br /&gt;
Cost:2$&lt;br /&gt;
&lt;br /&gt;
Description: Allows you to read a slave's [[Jack-o-nine/Gameplay/Slaves#Aura|aura]]&lt;br /&gt;
&lt;br /&gt;
'''Jack HF''': Available even to Mundanes; but casting without wizard robes will cause the spell to fail. Casting it while wearing robes can raise your base magic skill level to Apprentice mage but not above.&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
It takes 10/19 (2.2.3/Original) casts to level the skill from Mundane to Apprentice.&lt;br /&gt;
&lt;br /&gt;
Made obsolete by acquiring the Raven Crown from [[Jack-o-nine/Gameplay/Locations/White_Town#Central_Forum|Master Valios]].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Jack Original''':  Available even to Mundanes.  Can raise your magic level to Apprentice but seemingly not above.  It's approximately 18 casts from Mundane to Apprentice.&amp;lt;br/&amp;gt;&lt;br /&gt;
Made obsolete by acquiring the Raven Crown from [[Jack-o-nine/Gameplay/Locations/White_Town#Central_Forum|Master Valios]].&lt;br /&gt;
&lt;br /&gt;
== Cruciato ==&lt;br /&gt;
Cost:5$&lt;br /&gt;
&lt;br /&gt;
Description: Inflicts pain on the slave according to their [[Jack-o-nine/Gameplay/Slaves#Guilt|guilt]].&lt;br /&gt;
&lt;br /&gt;
'''2.2.3''': Unless the slave resists, it will always increase magic level&lt;br /&gt;
&lt;br /&gt;
Available to A+ mages and up (B+ with robe).&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Jack Original''': Available to Apprentice mages and above; casting it can improve your magic level to &amp;quot;Mage&amp;quot; but not above&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Delikacia ==&lt;br /&gt;
Cost:5$&lt;br /&gt;
&lt;br /&gt;
Description: Causes pleasure to the slave according to their [[Jack-o-nine/Gameplay/Slaves#Merit|merit]], but reduces sexual [[Jack-o-nine/Gameplay/Slaves#Arousal|arousal]] greatly. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
2.2.3: Increases Mood and Devotion according to slaver's magic level. Also increases Awareness once per day. Slightly lowers intelligence. &lt;br /&gt;
&lt;br /&gt;
Available to A+ (B+ with robe) Mages and up.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Jack Original''': Available to Apprentice mages and above.  Casting it can raise your magic level to &amp;quot;Mage&amp;quot;, but seemingly not above.  It only raises magic level the first time it's cast per day, although it can be cast multiple times per day. It's approximately 9 first-time-per-day casts from apprentice to Journeyman, and about 45 first-time-per-day casts from journeyman to Mage.&lt;br /&gt;
&lt;br /&gt;
== Sententia veritas ==&lt;br /&gt;
Cost:5$&lt;br /&gt;
&lt;br /&gt;
Description: If target has no merit or guilt, increases degree of merit or guilt at the next receiving.&lt;br /&gt;
&lt;br /&gt;
'''2.2.3''': available at C- magic skill, or D- with wizard robe; contributes progress to magic skill up to S+&lt;br /&gt;
Only available when target has no merit or guilt. Drains awareness proportional to intellect, but increases taming.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Jack Original''': Available to Apprentice mages and above; casting it can increase your magic level to &amp;quot;Mage&amp;quot; but not above.&lt;br /&gt;
It's approximately 5 casts from Apprentice to Journeyman, and approximately 46 casts from Journeyman to &amp;quot;Mage&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
== Magna Magnifika ==&lt;br /&gt;
Cost:5&lt;br /&gt;
&lt;br /&gt;
Description: Strengthens the caster's aura depending on the magical powers of the caster.&lt;br /&gt;
&lt;br /&gt;
'''2.2.3''': Available at D- magic skill, or F- with wizard robe; contributes progress to magic skill up to S+. Can not fail casting, so an easy way to train magic skill.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Jack Original''': Available to Apprentice mages and above; casting it apparently cannot increase your magic level. (?)&lt;br /&gt;
&lt;br /&gt;
== Tremendio ==&lt;br /&gt;
Cost:5$&lt;br /&gt;
&lt;br /&gt;
Description: Causes the slave to be deeply afraid of the slaver.&lt;br /&gt;
&lt;br /&gt;
'''V 2.2.3''': Available to B+ mages (C+ with robes) Only raises mage level (when successfully cast) up to A+ rank.&lt;br /&gt;
Failing to cast this spell is a great way to make your slave prideful, and not very scared of you at all. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Jack Original''': Available to Apprentice mages and above; casting it can increase your magic level to Archmage, and it does so whether the fear succeeds or not. It takes approximately 7 unsuccessful casts to level the skill from apprentice to  Journeyman, about 49 successful ones to go from Journeyman to Mage, about 100 casts to go from Mage to Magister, and about 163 casts to go from Magister to Archmage.&lt;br /&gt;
&lt;br /&gt;
== Domini Dictum ==&lt;br /&gt;
Cost:5$&lt;br /&gt;
&lt;br /&gt;
Description: Causes the slave to follow all orders of the slaver if slaver's magic force is as strong as or stronger than the slave's nature.&lt;br /&gt;
&lt;br /&gt;
'''2.2.3''': Available only to A+ mages (or B+ with robe) &lt;br /&gt;
May cause severe depression in your slave, unless they like helplessness.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Jack Original''': Available to Apprentice mages and above; casting it can increase your magic level to Archmage, and it does so whether the domination succeeds or not. It's approximately 10 unsuccessful casts from Apprentice to Journeyman, 25 from Journeyman to mage, 51 from mage to Magister, and 82 from Magister to Archmage.&lt;br /&gt;
&lt;br /&gt;
== Adverto Servili ==&lt;br /&gt;
Cost:25$&lt;br /&gt;
&lt;br /&gt;
Description: Magically puts your brand on the slave, making it difficult for them to run away.  This method of putting your brand, just like any other method, permits you to sell the slave to persons other than Farid. &lt;br /&gt;
&lt;br /&gt;
'''2.2.3''': Also removes illness and parasites, and gives a one-time boost to energy. &lt;br /&gt;
&lt;br /&gt;
Available to S+ rank only and can only ever be cast on a particular slave once.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Jack Original''':  Available to Magisters and above; can increase your magic level all the way to Archmage but can only be cast on a particular slave once.&lt;/div&gt;</summary>
		<author><name>Metaphallica</name></author>	</entry>

	<entry>
		<id>http://wiki.anime-sharing.com/hgames/index.php?title=Jack-o-nine/Gameplay/Magic&amp;diff=38116</id>
		<title>Jack-o-nine/Gameplay/Magic</title>
		<link rel="alternate" type="text/html" href="http://wiki.anime-sharing.com/hgames/index.php?title=Jack-o-nine/Gameplay/Magic&amp;diff=38116"/>
				<updated>2024-01-25T01:20:59Z</updated>
		
		<summary type="html">&lt;p&gt;Metaphallica: /* Delikacia */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Jack-o-nine}}&lt;br /&gt;
==Basics==&lt;br /&gt;
Magic costs sparks to cast and require the Slaver to have skill levels in [[Jack-o-nine/Gameplay/Slaver#Magic|Magic]] to cast. Some effects last for a day and can't be recast during the day; this applies to all the spells but Delikacia, Cruciato and Adverto Servili.  (Adverto Servili is permanent and can never be recast on the same slave, while Delikacia and Cruciato can be cast without a set limit per day.) Additionally, Delikacia and Cruciato have some effects that only apply to the first cast of the day, such as improving your magic level.&lt;br /&gt;
&lt;br /&gt;
'''V2.2.3''':  Aside from this restriction, casting any spell increases your magic level but only on a successful cast. Exception: Successful Auspex can only take you to up to Apprentice (D rank).&lt;br /&gt;
&lt;br /&gt;
This means any mundane character must buy wizard robes in order to train magic skill. (And you should, because not having magic skill in the Eternal Rome is almost like not knowing how to use a debit card: Embarrassing.)&lt;br /&gt;
&lt;br /&gt;
It takes 320 Successful casts to max out your magic skill, though you can also raise your magic skill by teaching both alchemy and magic.&lt;br /&gt;
&lt;br /&gt;
== Auspex ==&lt;br /&gt;
Cost:2$&lt;br /&gt;
&lt;br /&gt;
Description: Allows you to read a slave's [[Jack-o-nine/Gameplay/Slaves#Aura|aura]]&lt;br /&gt;
&lt;br /&gt;
'''Jack HF''': Available even to Mundanes; but casting without wizard robes will cause the spell to fail. Casting it while wearing robes can raise your base magic skill level to Apprentice mage but not above.&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
It takes 10/19 (2.2.3/Original) casts to level the skill from Mundane to Apprentice.&lt;br /&gt;
&lt;br /&gt;
Made obsolete by acquiring the Raven Crown from [[Jack-o-nine/Gameplay/Locations/White_Town#Central_Forum|Master Valios]].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Jack Original''':  Available even to Mundanes.  Can raise your magic level to Apprentice but seemingly not above.  It's approximately 18 casts from Mundane to Apprentice.&amp;lt;br/&amp;gt;&lt;br /&gt;
Made obsolete by acquiring the Raven Crown from [[Jack-o-nine/Gameplay/Locations/White_Town#Central_Forum|Master Valios]].&lt;br /&gt;
&lt;br /&gt;
== Cruciato ==&lt;br /&gt;
Cost:5$&lt;br /&gt;
&lt;br /&gt;
Description: Inflicts pain on the slave according to their [[Jack-o-nine/Gameplay/Slaves#Guilt|guilt]].&lt;br /&gt;
&lt;br /&gt;
'''2.2.3''': Unless the slave resists, it will always increase magic level&lt;br /&gt;
&lt;br /&gt;
Available to A+ mages and up (B+ with robe).&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Jack Original''': Available to Apprentice mages and above; casting it can improve your magic level to &amp;quot;Mage&amp;quot; but not above&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Delikacia ==&lt;br /&gt;
Cost:5$&lt;br /&gt;
&lt;br /&gt;
Description: Causes pleasure to the slave according to their [[Jack-o-nine/Gameplay/Slaves#Merit|merit]], but reduces sexual [[Jack-o-nine/Gameplay/Slaves#Arousal|arousal]] greatly. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
2.2.3: Increases Mood and Devotion according to slaver's magic level. Also increases Awareness once per day. Slightly lowers intelligence. &lt;br /&gt;
&lt;br /&gt;
Available to A+ (B+ with robe) Mages and up.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Jack Original''': Available to Apprentice mages and above.  Casting it can raise your magic level to &amp;quot;Mage&amp;quot;, but seemingly not above.  It only raises magic level the first time it's cast per day, although it can be cast multiple times per day. It's approximately 9 first-time-per-day casts from apprentice to Journeyman, and about 45 first-time-per-day casts from journeyman to Mage.&lt;br /&gt;
&lt;br /&gt;
== Sententia veritas ==&lt;br /&gt;
Cost:5$&lt;br /&gt;
&lt;br /&gt;
Description: If target has no merit or guilt, increases degree of merit or guilt at the next receiving.&lt;br /&gt;
&lt;br /&gt;
'''2.2.3''': available at C- magic skill, or D- with wizard robe; contributes progress to magic skill up to S+&lt;br /&gt;
Only available when target has no merit or guilt. Drains awareness proportional to intellect, but increases taming.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Jack Original''': Available to Apprentice mages and above; casting it can increase your magic level to &amp;quot;Mage&amp;quot; but not above.&lt;br /&gt;
It's approximately 5 casts from Apprentice to Journeyman, and approximately 46 casts from Journeyman to &amp;quot;Mage&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
== Magna Magnifika ==&lt;br /&gt;
Cost:5&lt;br /&gt;
&lt;br /&gt;
Description: Strengthens the caster's aura depending on the magical powers of the caster.&lt;br /&gt;
&lt;br /&gt;
'''2.2.3''': Available at D- magic skill, or F- with wizard robe; contributes progress to magic skill up to S+. Can not fail casting, so an easy way to train magic skill.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Jack Original''': Available to Apprentice mages and above; casting it apparently cannot increase your magic level. (?)&lt;br /&gt;
&lt;br /&gt;
== Tremendio ==&lt;br /&gt;
Cost:5$&lt;br /&gt;
&lt;br /&gt;
Description: Causes the slave to be deeply afraid of the slaver.&lt;br /&gt;
&lt;br /&gt;
'''V 2.2.3''': Available to B+ mages (C+ with robes) Only raises mage level (when successfully cast) up to A+ rank.&lt;br /&gt;
Failing to cast this spell is a great way to make your slave prideful, and not very scared of you at all. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Jack Original''': Available to Apprentice mages and above; casting it can increase your magic level to Archmage, and it does so whether the fear succeeds or not. It takes approximately 7 unsuccessful casts to level the skill from apprentice to  Journeyman, about 49 successful ones to go from Journeyman to Mage, about 100 casts to go from Mage to Magister, and about 163 casts to go from Magister to Archmage.&lt;br /&gt;
&lt;br /&gt;
== Domini Dictum ==&lt;br /&gt;
Cost:5$&lt;br /&gt;
&lt;br /&gt;
Description: Causes the slave to follow all orders of the slaver if slaver's magic force is as strong as or stronger than the slave's nature.&lt;br /&gt;
&lt;br /&gt;
'''2.2.3''': Available only to A+ mages (or B+ with robe) &lt;br /&gt;
May cause severe depression in your slave, unless they like helplessness.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Jack Original''': Available to Apprentice mages and above; casting it can increase your magic level to Archmage, and it does so whether the domination succeeds or not. It's approximately 10 unsuccessful casts from Apprentice to Journeyman, 25 from Journeyman to mage, 51 from mage to Magister, and 82 from Magister to Archmage.&lt;br /&gt;
&lt;br /&gt;
== Adverto Servili ==&lt;br /&gt;
Cost:25$&lt;br /&gt;
&lt;br /&gt;
Description: Magically puts your brand on the slave, making it difficult for them to run away.  This method of putting your brand, just like any other method, permits you to sell the slave to persons other than Farid. &lt;br /&gt;
&lt;br /&gt;
'''2.2.3''': Also removes illness and parasites, and gives a one-time boost to energy. &lt;br /&gt;
&lt;br /&gt;
Available to S+ rank only and can only ever be cast on a particular slave once.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Jack Original''':  Available to Magisters and above; can increase your magic level all the way to Archmage but can only be cast on a particular slave once.&lt;/div&gt;</summary>
		<author><name>Metaphallica</name></author>	</entry>

	<entry>
		<id>http://wiki.anime-sharing.com/hgames/index.php?title=Jack-o-nine/Gameplay/Magic&amp;diff=38115</id>
		<title>Jack-o-nine/Gameplay/Magic</title>
		<link rel="alternate" type="text/html" href="http://wiki.anime-sharing.com/hgames/index.php?title=Jack-o-nine/Gameplay/Magic&amp;diff=38115"/>
				<updated>2024-01-25T01:00:59Z</updated>
		
		<summary type="html">&lt;p&gt;Metaphallica: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Jack-o-nine}}&lt;br /&gt;
==Basics==&lt;br /&gt;
Magic costs sparks to cast and require the Slaver to have skill levels in [[Jack-o-nine/Gameplay/Slaver#Magic|Magic]] to cast. Some effects last for a day and can't be recast during the day; this applies to all the spells but Delikacia, Cruciato and Adverto Servili.  (Adverto Servili is permanent and can never be recast on the same slave, while Delikacia and Cruciato can be cast without a set limit per day.) Additionally, Delikacia and Cruciato have some effects that only apply to the first cast of the day, such as improving your magic level.&lt;br /&gt;
&lt;br /&gt;
'''V2.2.3''':  Aside from this restriction, casting any spell increases your magic level but only on a successful cast. Exception: Successful Auspex can only take you to up to Apprentice (D rank).&lt;br /&gt;
&lt;br /&gt;
This means any mundane character must buy wizard robes in order to train magic skill. (And you should, because not having magic skill in the Eternal Rome is almost like not knowing how to use a debit card: Embarrassing.)&lt;br /&gt;
&lt;br /&gt;
It takes 320 Successful casts to max out your magic skill, though you can also raise your magic skill by teaching both alchemy and magic.&lt;br /&gt;
&lt;br /&gt;
== Auspex ==&lt;br /&gt;
Cost:2$&lt;br /&gt;
&lt;br /&gt;
Description: Allows you to read a slave's [[Jack-o-nine/Gameplay/Slaves#Aura|aura]]&lt;br /&gt;
&lt;br /&gt;
'''Jack HF''': Available even to Mundanes; but casting without wizard robes will cause the spell to fail. Casting it while wearing robes can raise your base magic skill level to Apprentice mage but not above.&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
It takes 10/19 (2.2.3/Original) casts to level the skill from Mundane to Apprentice.&lt;br /&gt;
&lt;br /&gt;
Made obsolete by acquiring the Raven Crown from [[Jack-o-nine/Gameplay/Locations/White_Town#Central_Forum|Master Valios]].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Jack Original''':  Available even to Mundanes.  Can raise your magic level to Apprentice but seemingly not above.  It's approximately 18 casts from Mundane to Apprentice.&amp;lt;br/&amp;gt;&lt;br /&gt;
Made obsolete by acquiring the Raven Crown from [[Jack-o-nine/Gameplay/Locations/White_Town#Central_Forum|Master Valios]].&lt;br /&gt;
&lt;br /&gt;
== Cruciato ==&lt;br /&gt;
Cost:5$&lt;br /&gt;
&lt;br /&gt;
Description: Inflicts pain on the slave according to their [[Jack-o-nine/Gameplay/Slaves#Guilt|guilt]].&lt;br /&gt;
&lt;br /&gt;
'''2.2.3''': Unless the slave resists, it will always increase magic level&lt;br /&gt;
&lt;br /&gt;
Available to A+ mages and up (B+ with robe).&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Jack Original''': Available to Apprentice mages and above; casting it can improve your magic level to &amp;quot;Mage&amp;quot; but not above&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Delikacia ==&lt;br /&gt;
Cost:5$&lt;br /&gt;
&lt;br /&gt;
Description: Causes pleasure to the slave according to their [[Jack-o-nine/Gameplay/Slaves#Merit|merit]], but reduces sexual [[Jack-o-nine/Gameplay/Slaves#Arousal|arousal]] greatly. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
2.2.3: Increases Mood and Devotion according to slaver's magic level. Also increases Awareness once per day. Slightly lowers intelligence. &lt;br /&gt;
&lt;br /&gt;
Available to A+ (B+ with robe) Mages and up.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Jack Original''': Available to Apprentice mages and above.  Casting it can raise your magic level to &amp;quot;Mage&amp;quot;, but seemingly not above.  It raises magic level the first time it's cast per day, although it can be cast multiple times per day. It's approximately 9 casts from apprentice to Journeyman, and about 140 casts from journeyman to Mage.&lt;br /&gt;
&lt;br /&gt;
== Sententia veritas ==&lt;br /&gt;
Cost:5$&lt;br /&gt;
&lt;br /&gt;
Description: If target has no merit or guilt, increases degree of merit or guilt at the next receiving.&lt;br /&gt;
&lt;br /&gt;
'''2.2.3''': available at C- magic skill, or D- with wizard robe; contributes progress to magic skill up to S+&lt;br /&gt;
Only available when target has no merit or guilt. Drains awareness proportional to intellect, but increases taming.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Jack Original''': Available to Apprentice mages and above; casting it can increase your magic level to &amp;quot;Mage&amp;quot; but not above.&lt;br /&gt;
It's approximately 5 casts from Apprentice to Journeyman, and approximately 46 casts from Journeyman to &amp;quot;Mage&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
== Magna Magnifika ==&lt;br /&gt;
Cost:5&lt;br /&gt;
&lt;br /&gt;
Description: Strengthens the caster's aura depending on the magical powers of the caster.&lt;br /&gt;
&lt;br /&gt;
'''2.2.3''': Available at D- magic skill, or F- with wizard robe; contributes progress to magic skill up to S+. Can not fail casting, so an easy way to train magic skill.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Jack Original''': Available to Apprentice mages and above; casting it apparently cannot increase your magic level. (?)&lt;br /&gt;
&lt;br /&gt;
== Tremendio ==&lt;br /&gt;
Cost:5$&lt;br /&gt;
&lt;br /&gt;
Description: Causes the slave to be deeply afraid of the slaver.&lt;br /&gt;
&lt;br /&gt;
'''V 2.2.3''': Available to B+ mages (C+ with robes) Only raises mage level (when successfully cast) up to A+ rank.&lt;br /&gt;
Failing to cast this spell is a great way to make your slave prideful, and not very scared of you at all. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Jack Original''': Available to Apprentice mages and above; casting it can increase your magic level to Archmage, and it does so whether the fear succeeds or not. It takes approximately 7 unsuccessful casts to level the skill from apprentice to  Journeyman, about 49 successful ones to go from Journeyman to Mage, about 100 casts to go from Mage to Magister, and about 163 casts to go from Magister to Archmage.&lt;br /&gt;
&lt;br /&gt;
== Domini Dictum ==&lt;br /&gt;
Cost:5$&lt;br /&gt;
&lt;br /&gt;
Description: Causes the slave to follow all orders of the slaver if slaver's magic force is as strong as or stronger than the slave's nature.&lt;br /&gt;
&lt;br /&gt;
'''2.2.3''': Available only to A+ mages (or B+ with robe) &lt;br /&gt;
May cause severe depression in your slave, unless they like helplessness.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Jack Original''': Available to Apprentice mages and above; casting it can increase your magic level to Archmage, and it does so whether the domination succeeds or not. It's approximately 10 unsuccessful casts from Apprentice to Journeyman, 25 from Journeyman to mage, 51 from mage to Magister, and 82 from Magister to Archmage.&lt;br /&gt;
&lt;br /&gt;
== Adverto Servili ==&lt;br /&gt;
Cost:25$&lt;br /&gt;
&lt;br /&gt;
Description: Magically puts your brand on the slave, making it difficult for them to run away.  This method of putting your brand, just like any other method, permits you to sell the slave to persons other than Farid. &lt;br /&gt;
&lt;br /&gt;
'''2.2.3''': Also removes illness and parasites, and gives a one-time boost to energy. &lt;br /&gt;
&lt;br /&gt;
Available to S+ rank only and can only ever be cast on a particular slave once.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Jack Original''':  Available to Magisters and above; can increase your magic level all the way to Archmage but can only be cast on a particular slave once.&lt;/div&gt;</summary>
		<author><name>Metaphallica</name></author>	</entry>

	<entry>
		<id>http://wiki.anime-sharing.com/hgames/index.php?title=Jack-o-nine/Gameplay/Magic&amp;diff=38114</id>
		<title>Jack-o-nine/Gameplay/Magic</title>
		<link rel="alternate" type="text/html" href="http://wiki.anime-sharing.com/hgames/index.php?title=Jack-o-nine/Gameplay/Magic&amp;diff=38114"/>
				<updated>2024-01-25T00:59:52Z</updated>
		
		<summary type="html">&lt;p&gt;Metaphallica: /* Basics */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Jack-o-nine}}&lt;br /&gt;
==Basics==&lt;br /&gt;
Magic costs sparks to cast and require the Slaver to have skill levels in [[Jack-o-nine/Gameplay/Slaver#Magic|Magic]] to cast. Some effects last for a day and can't be recast during the day; this applies to all the spells but Delikacia, Cruciato and Adverto Servili.  (Adverto Servili is permanent and can never be recast on the same slave, while Delikacia and Cruciato can be cast without a set limit per day.) Additionally, Delikacia and Cruciato have some effects that only apply to the first cast of the day, such as improving your magic level.&lt;br /&gt;
&lt;br /&gt;
'''V2.2.3''':  Aside from this restriction, casting any spell increases your magic level but only on a successful cast. Exception: Successful Auspex can only take you to up to Apprentice (D rank).&lt;br /&gt;
&lt;br /&gt;
This means any mundane character must buy wizard robes in order to train magic skill. (And you should, because not having magic skill in the Eternal Rome is almost like not knowing how to use a debit card: Embarrassing.)&lt;br /&gt;
&lt;br /&gt;
It takes 320 Successful casts to max out your magic skill, though you can also raise your magic skill by teaching both alchemy and magic.&lt;br /&gt;
&lt;br /&gt;
== Auspex ==&lt;br /&gt;
Cost:2$&lt;br /&gt;
&lt;br /&gt;
Description: Allows you to read a slave's [[Jack-o-nine/Gameplay/Slaves#Aura|aura]]&lt;br /&gt;
&lt;br /&gt;
'''Jack HF''': Available even to Mundanes; but casting without wizard robes will cause the spell to fail. Casting it while wearing robes can raise your base magic skill level to Apprentice mage but not above.&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
It takes 10/19 (2.2.3/Original) casts to level the skill from Mundane to Apprentice.&lt;br /&gt;
&lt;br /&gt;
Made obsolete by acquiring the Raven Crown from [[Jack-o-nine/Gameplay/Locations/White_Town#Central_Forum|Master Valios]].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Jack Original''':  Available even to Mundanes.  Can raise your magic level to Apprentice but seemingly not above.  It's approximately 18 casts from Mundane to Apprentice.&amp;lt;br/&amp;gt;&lt;br /&gt;
Made obsolete by acquiring the Raven Crown from [[Jack-o-nine/Gameplay/Locations/White_Town#Central_Forum|Master Valios]].&lt;br /&gt;
&lt;br /&gt;
== Cruciato ==&lt;br /&gt;
Cost:5$&lt;br /&gt;
&lt;br /&gt;
Description: Inflicts pain on the slave according to their [[Jack-o-nine/Gameplay/Slaves#Guilt|guilt]].&lt;br /&gt;
&lt;br /&gt;
'''2.2.3''': Unless the slave resists, it will always increase magic level&lt;br /&gt;
&lt;br /&gt;
Available to A+ mages and up (B+ with robe).&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Jack Original''': Available to Apprentice mages and above; casting it can improve your magic level to &amp;quot;Mage&amp;quot; but not above&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Delikacia ==&lt;br /&gt;
Cost:5$&lt;br /&gt;
&lt;br /&gt;
Description: Causes pleasure to the slave according to their [[Jack-o-nine/Gameplay/Slaves#Merit|merit]], but reduces sexual [[Jack-o-nine/Gameplay/Slaves#Arousal|arousal]] greatly. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
2.2.3: Increases Mood and Devotion according to slaver's magic level. Also increases Awareness once per day. Slightly lowers intelligence. &lt;br /&gt;
&lt;br /&gt;
Available to A+ (B+ with robe) Mages and up.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Jack Original''': Available to Apprentice mages and above.  Casting it can raise your magic level to &amp;quot;Mage&amp;quot;, but seemingly not above. It's approximately 21 casts from apprentice to Journeyman, and about 140 casts from journeyman to Mage.&lt;br /&gt;
&lt;br /&gt;
== Sententia veritas ==&lt;br /&gt;
Cost:5$&lt;br /&gt;
&lt;br /&gt;
Description: If target has no merit or guilt, increases degree of merit or guilt at the next receiving.&lt;br /&gt;
&lt;br /&gt;
'''2.2.3''': available at C- magic skill, or D- with wizard robe; contributes progress to magic skill up to S+&lt;br /&gt;
Only available when target has no merit or guilt. Drains awareness proportional to intellect, but increases taming.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Jack Original''': Available to Apprentice mages and above; casting it can increase your magic level to &amp;quot;Mage&amp;quot; but not above.&lt;br /&gt;
It's approximately 5 casts from Apprentice to Journeyman, and approximately 46 casts from Journeyman to &amp;quot;Mage&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
== Magna Magnifika ==&lt;br /&gt;
Cost:5&lt;br /&gt;
&lt;br /&gt;
Description: Strengthens the caster's aura depending on the magical powers of the caster.&lt;br /&gt;
&lt;br /&gt;
'''2.2.3''': Available at D- magic skill, or F- with wizard robe; contributes progress to magic skill up to S+. Can not fail casting, so an easy way to train magic skill.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Jack Original''': Available to Apprentice mages and above; casting it apparently cannot increase your magic level. (?)&lt;br /&gt;
&lt;br /&gt;
== Tremendio ==&lt;br /&gt;
Cost:5$&lt;br /&gt;
&lt;br /&gt;
Description: Causes the slave to be deeply afraid of the slaver.&lt;br /&gt;
&lt;br /&gt;
'''V 2.2.3''': Available to B+ mages (C+ with robes) Only raises mage level (when successfully cast) up to A+ rank.&lt;br /&gt;
Failing to cast this spell is a great way to make your slave prideful, and not very scared of you at all. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Jack Original''': Available to Apprentice mages and above; casting it can increase your magic level to Archmage, and it does so whether the fear succeeds or not. It takes approximately 7 unsuccessful casts to level the skill from apprentice to  Journeyman, about 49 successful ones to go from Journeyman to Mage, about 100 casts to go from Mage to Magister, and about 163 casts to go from Magister to Archmage.&lt;br /&gt;
&lt;br /&gt;
== Domini Dictum ==&lt;br /&gt;
Cost:5$&lt;br /&gt;
&lt;br /&gt;
Description: Causes the slave to follow all orders of the slaver if slaver's magic force is as strong as or stronger than the slave's nature.&lt;br /&gt;
&lt;br /&gt;
'''2.2.3''': Available only to A+ mages (or B+ with robe) &lt;br /&gt;
May cause severe depression in your slave, unless they like helplessness.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Jack Original''': Available to Apprentice mages and above; casting it can increase your magic level to Archmage, and it does so whether the domination succeeds or not. It's approximately 10 unsuccessful casts from Apprentice to Journeyman, 25 from Journeyman to mage, 51 from mage to Magister, and 82 from Magister to Archmage.&lt;br /&gt;
&lt;br /&gt;
== Adverto Servili ==&lt;br /&gt;
Cost:25$&lt;br /&gt;
&lt;br /&gt;
Description: Magically puts your brand on the slave, making it difficult for them to run away.  This method of putting your brand, just like any other method, permits you to sell the slave to persons other than Farid. &lt;br /&gt;
&lt;br /&gt;
'''2.2.3''': Also removes illness and parasites, and gives a one-time boost to energy. &lt;br /&gt;
&lt;br /&gt;
Available to S+ rank only and can only ever be cast on a particular slave once.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Jack Original''':  Available to Magisters and above; can increase your magic level all the way to Archmage but can only be cast on a particular slave once.&lt;/div&gt;</summary>
		<author><name>Metaphallica</name></author>	</entry>

	<entry>
		<id>http://wiki.anime-sharing.com/hgames/index.php?title=Jack-o-nine/Gameplay/Combat&amp;diff=38112</id>
		<title>Jack-o-nine/Gameplay/Combat</title>
		<link rel="alternate" type="text/html" href="http://wiki.anime-sharing.com/hgames/index.php?title=Jack-o-nine/Gameplay/Combat&amp;diff=38112"/>
				<updated>2024-01-24T22:27:54Z</updated>
		
		<summary type="html">&lt;p&gt;Metaphallica: Purple Buffs/Debuffs Upgraded&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Jack-o-nine}}&lt;br /&gt;
&lt;br /&gt;
Helpful post from user Drix at ULMF forums:&lt;br /&gt;
[http://www.ulmf.org/bbs/showpost.php?p=607203&amp;amp;postcount=359]&lt;br /&gt;
&lt;br /&gt;
&amp;quot;&lt;br /&gt;
The great secret to combat is in alignment(or multipliers).&lt;br /&gt;
Every attack can either cause a buff or debuff or deal double damage for attack of the same color.&lt;br /&gt;
So what you want is to align an attack to cause the biggest damage of the same color.&lt;br /&gt;
A simple example is while you have furry(2x red) while the enemy is unbalanced(2x red) and the enemy is blocking(2x red) if you strike it with a roundhouse special skill(lots of damage) he is toast.&lt;br /&gt;
You can kill pretty high level monsters with this.&lt;br /&gt;
&lt;br /&gt;
To defend yourself want to use halve damage buffs and debuffs.&lt;br /&gt;
Slow and steady is also good for more manageable opponents.&lt;br /&gt;
You generally only want to strike with same attack color as their defense only when you have so power backing you(multipliers).&lt;br /&gt;
For defense I usually leave it green since you get a buff at the start of combat with this character(from fetish or vigor?)&lt;br /&gt;
&amp;quot;&lt;br /&gt;
===Combat Basics===&lt;br /&gt;
Both the slaver and their enemy have 3 colored hearts that dictate their status. When any of them reach 0 or less the fight is over. Going into a fight with 1 energy&lt;br /&gt;
&lt;br /&gt;
* Red heart for health - person dies.  Starting value based on Strength.&lt;br /&gt;
* Green for stamina - person collapses and is unable to continue fighting.  Starting value based on Energy. Damage may reduce Energy.&lt;br /&gt;
* Purple for morale - person flees combat.   Starting value based on Personality.  Damage may reduce Mood.&lt;br /&gt;
&lt;br /&gt;
Different weapons and attacks have different effects on the hearts, for example a whip doesn't do much physical damage (red heart), but causes a lot of pain so decreases morale (purple heart).&lt;br /&gt;
&lt;br /&gt;
In general, unarmed attacks and  blunt weapon attacks don't do HP damage and so cannot kill an opponent in this game, while slashing and piercing damage do hp damage and therefore can kill your opponents. &amp;lt;br /&amp;gt;&lt;br /&gt;
(&amp;quot;Roundhouse Kick&amp;quot; is not necessarily an unarmed attack despite the name; it does whatever type of damage is dealt by the main-hand equipped weapon at the time it is used - so if main-hand weapons are removed to reveal the jab and uppercut attacks, &amp;quot;Roundhouse Kick&amp;quot; deals nonlethal damage like any other unarmed attack.)&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
In border of the fogs, enemies (especially minion-types) might die regardless of which heart is reduced to zero.&lt;br /&gt;
&lt;br /&gt;
If a weapon-type damages certain heart-gauges at all, it affects all damaged heart-gauges to the same degree.&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The fact that attacks and defences have colours which correspond EXACTLY to the colours of the heart-gauges is irrelevant and potentially misleading.  Red attacks do not do damage to the hp gauge especially or necessarily, while blocking (a red defence) does not either protect or expose the hp gauge particularly.  &amp;lt;br /&amp;gt;&lt;br /&gt;
For example, whips ONLY do Morale damage, and yet they ONLY have red and green attacks.&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Armour works by applying a flat minus after all other modifiers have already been applied, though attacks always deal at least 1 damage.&amp;lt;br /&amp;gt;&lt;br /&gt;
So if for example the damage-type dealt is slashing, and the armour has 5 resistance against slashing, you will take 5 less damage than you would otherwise take.  Attacks that would have dealt 6 damage deal 1, and attacks (eg doubled by defence-type or buffs) that would have dealt 12 damage deal 7, etc, but attacks that would have dealt 1 damage still deal 1.&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
One special trait of minion-types is that they are the only enemy-type that you can miss:  you have to apply modifiers so that you would be doing at least double damage to the minion in order to hit. &amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Note:&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
There seems to be something extremely strange in the armour code or somesuch thing: if you wear, for example, Gothic Plate for a few fights, it seems that the armour bonus becomes innate to you, so even if you take the armour off you still take less damage.  And if you keep the armour on, you continue to take less and less damage over time.  Something about the Slaver's defence values is extremely unclear.  (Tested in Sandbox mode.)&lt;br /&gt;
&lt;br /&gt;
===Offense and Defense===&lt;br /&gt;
Underneath the portrait of both combatants is the type of defense and a list of any buffs/debuffs that character has. &lt;br /&gt;
If you attack (or get attacked) by a type with the same color the attacker gets a 2x damage multiplier in addition to any multipliers gain from status effects.&lt;br /&gt;
You can cycle your own defensive type by clicking the arrow next to it and take advantage of any defensive buffs you might currently have or to avoid offensive buffs on your enemy.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
You also have the option to defend to remove all harmful status effects and restore some stamina. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
When it comes to attacks and defence-styles, red stands for heavy attacks, green stands for swift attacks, and purple stands for precise attacks, while the colour of a defence-style shows the attack-type against which it is WEAKEST in terms of pure damage.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
When a ''regular'' attack-type (as opposed to a special technique) encounters a defence-style, the wheel of effects is as follows:&amp;lt;br /&amp;gt;&lt;br /&gt;
Block (Red Defence): Purple attacks buff attackers, green attacks debuff defenders, and red attacks doubly damage defenders.  &amp;lt;br /&amp;gt;&lt;br /&gt;
Evade (Green Defence): Red attacks buff attackers, purple attacks debuff defenders, and green attacks doubly damage defenders.  &amp;lt;br /&amp;gt;&lt;br /&gt;
Counterattack (Purple Defence): Green attacks buff attackers, red attacks debuff defenders, and purple attacks doubly damage defenders.&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
As can be seen and used as a mnemonic by looking at the colours of your 3 always-available unarmed attacks: the attack which is one step above the defence colour will buff, the attack which is two steps above will debuff.&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Note:&amp;lt;br /&amp;gt;&lt;br /&gt;
1) The in-game description of blocks is incorrect: speed attacks debuff the defender as noted above, as opposed to buffing the attacker as the in-game description suggests.&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
2) The Baseball bat's &amp;quot;knock out&amp;quot; red regular attack has no effect on purple defences: as an inexplicable anomaly, this must be an oversight.&lt;br /&gt;
&lt;br /&gt;
===Injuries===&lt;br /&gt;
The slaver's condition going into and coming out of a fight will carry over. If you go in with lots of energy, you'll have a higher green heart. If you're not trained for combat and have poor health, or have been previously injured, you'll have a low red heart. Coming out of a fight with low health (red heart) will leave you injured and hamper both your mood and energy recovery until it's healed.&lt;br /&gt;
&lt;br /&gt;
Injuries will heal naturally over time, but you can speed up the process by going to the Medical Center and paying sparks relative to the degree of injury, or consuming [[Jack-o-nine/Gameplay/Alchemy#Miracle_Balm|healing balms]] made through alchemy, which will heal the injury by one rank per application. The best option, however, is to use a healing balm in combat right before finishing off your opponent.&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
On a similar note, when the Slaver fights rebellious slaves, injuries can result depending on the kinds of weapons used.  &amp;lt;br /&amp;gt;&lt;br /&gt;
Bruises and &amp;quot;traces of beatings&amp;quot; which severely decrease beauty can result to a slave, and stamina damage to a slave translates to much less energy being available post-beating to that slave. &amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Whips and other morale-damage-only weapons are therefore potentially the best types to use in slave-fights if one has skill with them, because &amp;lt;br /&amp;gt;&lt;br /&gt;
(1) they do not leave bruises or traces of beatings, unlike other types of weapons, and because &amp;lt;br /&amp;gt;&lt;br /&gt;
(2)they do not decrease the energy of the defeated slave, unlike weapons which do stamina damage.&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Naturally, unless the slaver happens to be of a particularly sadistic bent, this is the quintessential time to avoid using slashing, piercing, or other fatal-damage type weapons, because a mis-step with any fatal-damage type weapon can easily result in the slaver killing his slave.&lt;br /&gt;
&lt;br /&gt;
===Buffs and Debuffs===&lt;br /&gt;
Every regular attack has 3 possible outcomes depending on the defensive style of your opponent.&lt;br /&gt;
&lt;br /&gt;
If the color of the attack (&amp;lt;font color='red'&amp;gt;Power&amp;lt;/font&amp;gt;, &amp;lt;font color='green'&amp;gt;Speed&amp;lt;/font&amp;gt; &amp;lt;font color='purple'&amp;gt;Precise&amp;lt;/font&amp;gt;) matches the color of the defense (&amp;lt;font color='red'&amp;gt;Block&amp;lt;/font&amp;gt;, &amp;lt;font color='green'&amp;gt;Evade&amp;lt;/font&amp;gt; &amp;lt;font color='purple'&amp;gt;Counter&amp;lt;/font&amp;gt;), double damage is dealt.&amp;lt;br/&amp;gt;&lt;br /&gt;
If it deviates, the attacker receives a buff or the defender a debuff.&lt;br /&gt;
&lt;br /&gt;
{| class=wikitable&lt;br /&gt;
|-&lt;br /&gt;
! vs&lt;br /&gt;
! &amp;lt;font color='red'&amp;gt;Block&amp;lt;/font&amp;gt;&lt;br /&gt;
! &amp;lt;font color='green'&amp;gt;Evade&amp;lt;/font&amp;gt;&lt;br /&gt;
! &amp;lt;font color='purple'&amp;gt;Counter&amp;lt;/font&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! &amp;lt;font color='red'&amp;gt;Power&amp;lt;/font&amp;gt;&lt;br /&gt;
| 2x damage || Buff attacker || Debuff defender&lt;br /&gt;
|-&lt;br /&gt;
! &amp;lt;font color='green'&amp;gt;Speed&amp;lt;/font&amp;gt;&lt;br /&gt;
| Debuff defender || 2x damage || Buff attacker&lt;br /&gt;
|-&lt;br /&gt;
! &amp;lt;font color='purple'&amp;gt;Precise&amp;lt;/font&amp;gt;&lt;br /&gt;
| Buff attacker || Debuff defender || 2x damage&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
A buff will either double damage dealt with a style of attack, or halve damage received from that style.&amp;lt;br /&amp;gt;&lt;br /&gt;
A debuff will either half damage dealth with a style of attack, or double damage received from that style.&lt;br /&gt;
&lt;br /&gt;
Whether the applied buff or debuff is the offensive or defensive variant depends on weapon or special skill used (see weapon stats below).&lt;br /&gt;
&lt;br /&gt;
'''Buffs'''&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!Name !! Effect&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;font color='red'&amp;gt;⛊ Adrenaline&amp;lt;/font&amp;gt; || 1/2 damage received from &amp;lt;font color='red'&amp;gt;Power attacks&amp;lt;/font&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;font color='red'&amp;gt;🗡 Fury&amp;lt;/font&amp;gt;|| 2x damage dealt with &amp;lt;font color='red'&amp;gt;Power attacks&amp;lt;/font&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;font color='green'&amp;gt;⛊ Evasion&amp;lt;/font&amp;gt; || 1/2 damage received from &amp;lt;font color='green'&amp;gt;Speed attacks&amp;lt;/font&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;font color='green'&amp;gt;🗡 Acceleration&amp;lt;/font&amp;gt; || 2x damage dealt with &amp;lt;font color='green'&amp;gt;Speed attacks&amp;lt;/font&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;font color='purple'&amp;gt;⛊ Attention&amp;lt;/font&amp;gt; || 1/2 damage received from &amp;lt;font color='purple'&amp;gt;Precise attacks&amp;lt;/font&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;font color='purple'&amp;gt;🗡 Precision&amp;lt;/font&amp;gt;|| 2x damage dealt with &amp;lt;font color='purple'&amp;gt;Precise attacks&amp;lt;/font&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
'''Debuffs'''&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!Name !! Effect&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;font color='red'&amp;gt;⛉ Unsteadiness&amp;lt;/font&amp;gt; || 2x damage received from &amp;lt;font color='red'&amp;gt;Power attacks&amp;lt;/font&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;font color='red'&amp;gt;⛓ Weakness&amp;lt;/font&amp;gt;|| 1/2 damage dealt with &amp;lt;font color='red'&amp;gt;Power attacks&amp;lt;/font&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;font color='green'&amp;gt;⛉ Stunned&amp;lt;/font&amp;gt; || 2x damage received from &amp;lt;font color='green'&amp;gt;Speed attacks&amp;lt;/font&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;font color='green'&amp;gt;⛓ Stiffness&amp;lt;/font&amp;gt; || 1/2 damage dealt with &amp;lt;font color='green'&amp;gt;Speed attacks&amp;lt;/font&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;font color='purple'&amp;gt;⛉ Distraction&amp;lt;/font&amp;gt; || 2x damage received from &amp;lt;font color='purple'&amp;gt;Precise attacks&amp;lt;/font&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;font color='purple'&amp;gt;⛓ Severe Pain&amp;lt;/font&amp;gt;|| 1/2 damage dealt with &amp;lt;font color='purple'&amp;gt;Precise attacks&amp;lt;/font&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Special Techniques===&lt;br /&gt;
Special Techniques are powerful attacks with special effects that can only be used once each per battle.&lt;br /&gt;
&lt;br /&gt;
They are taught by Lanista at the Coliseum.&amp;lt;br/&amp;gt;&lt;br /&gt;
The total number you can learn depends on your Fighter skill: 1 at Brawler (D-), 2 at Brawler (D-) while wearing an Aketon, 3 at Duelist (C-), and 4 at Combatant (B+) and beyond.&lt;br /&gt;
&lt;br /&gt;
The cost to train increases with each skill learned: $10, $40, $90, $160&lt;br /&gt;
Some abilities are always available, while others require a specific weapon type. Learning an ability requires at least 3* of [[Jack-o-nine/Gameplay/Energy|energy]] and will take all day.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Special Technique !! Required weapon !! Attack !! Base Damage !! Damage type !! Additional effects&lt;br /&gt;
|-&lt;br /&gt;
| Roundhouse Kick || || &amp;lt;font color='red'&amp;gt;Power attack&amp;lt;/font&amp;gt; || 2x weapon damage || same as main-hand weapon ||&lt;br /&gt;
|-&lt;br /&gt;
| Battle Cry || || &amp;lt;font color='purple'&amp;gt;Precise attack&amp;lt;/font&amp;gt; || 10 || &amp;lt;font color='purple'&amp;gt;❤&amp;lt;/font&amp;gt;&amp;lt;br/&amp;gt;Morale || Grants user 20 &amp;lt;font color='purple'&amp;gt;❤ Morale&amp;lt;/font&amp;gt; and &amp;lt;font color='red'&amp;gt;🗡 Fury [4]&amp;lt;/font&amp;gt;.&lt;br /&gt;
|-&lt;br /&gt;
| Face Bash || Blunt weapon || &amp;lt;font color='red'&amp;gt;Power attack&amp;lt;/font&amp;gt; || 2x weapon damage || &amp;lt;font color='green'&amp;gt;❤&amp;lt;/font&amp;gt;&amp;lt;font color='purple'&amp;gt;❤&amp;lt;/font&amp;gt;&amp;lt;br/&amp;gt;Blunt || Causes &amp;lt;font color='red'&amp;gt;⛓ Weakness [4]&amp;lt;/font&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Heavy Blow || Blunt weapon || &amp;lt;font color='red'&amp;gt;Power attack&amp;lt;/font&amp;gt; || 2x weapon damage || &amp;lt;font color='green'&amp;gt;❤&amp;lt;/font&amp;gt;&amp;lt;font color='purple'&amp;gt;❤&amp;lt;/font&amp;gt;&amp;lt;br/&amp;gt;Blunt || Causes &amp;lt;font color='green'&amp;gt;⛉ Stunned [4]&amp;lt;/font&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Swift Blow || Slashing weapon || 2 &amp;lt;font color='green'&amp;gt;Speed attacks&amp;lt;/font&amp;gt; || 2x weapon damage each || &amp;lt;font color='red'&amp;gt;❤&amp;lt;/font&amp;gt;&amp;lt;font color='green'&amp;gt;❤&amp;lt;/font&amp;gt;&amp;lt;font color='purple'&amp;gt;❤&amp;lt;/font&amp;gt;&amp;lt;br/&amp;gt;Slashing || Hits two targets (the currently selected and the next in the list if present)&lt;br /&gt;
|-&lt;br /&gt;
| Dashing Blow || Slashing weapon || &amp;lt;font color='purple'&amp;gt;Precise attack&amp;lt;/font&amp;gt;&amp;lt;br/&amp;gt;(Incorrectly displayed as &amp;lt;font color='green'&amp;gt;Speed attack&amp;lt;/font&amp;gt;) || 2x weapon damage || &amp;lt;font color='red'&amp;gt;❤&amp;lt;/font&amp;gt;&amp;lt;font color='green'&amp;gt;❤&amp;lt;/font&amp;gt;&amp;lt;font color='purple'&amp;gt;❤&amp;lt;/font&amp;gt;&amp;lt;br/&amp;gt;Slashing || Causes &amp;lt;font color='red'&amp;gt;⛉ Unsteadiness [4]&amp;lt;/font&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Riposte || Piercing weapon || &amp;lt;font color='purple'&amp;gt;Precise attack&amp;lt;/font&amp;gt; || 2x weapon damage || &amp;lt;font color='red'&amp;gt;❤&amp;lt;/font&amp;gt;&amp;lt;font color='green'&amp;gt;❤&amp;lt;/font&amp;gt;&amp;lt;font color='purple'&amp;gt;❤&amp;lt;/font&amp;gt;&amp;lt;br/&amp;gt;Piercing || Grants user 5 &amp;lt;font color='red'&amp;gt;❤ Vitality&amp;lt;/font&amp;gt; and &amp;lt;font color='green'&amp;gt;⛊ Evasion [4]&amp;lt;/font&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Precise hit || Piercing weapon || &amp;lt;font color='purple'&amp;gt;Precise attack&amp;lt;/font&amp;gt; || 2x weapon damage || &amp;lt;font color='red'&amp;gt;❤&amp;lt;/font&amp;gt;&amp;lt;font color='green'&amp;gt;❤&amp;lt;/font&amp;gt;&amp;lt;font color='purple'&amp;gt;❤&amp;lt;/font&amp;gt;&amp;lt;br/&amp;gt;Piercing || Causes &amp;lt;font color='purple'&amp;gt;⛉ Distraction [4]&amp;lt;/font&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Weapon Types and abilities===&lt;br /&gt;
&lt;br /&gt;
Weapons must be equipped, and can then be chosen to be wielded at the start of combat.&amp;lt;br /&amp;gt;&lt;br /&gt;
At the cost of a turn, the wielded weapons can be changed to any other set of equipped weapons during combat.&lt;br /&gt;
&lt;br /&gt;
Which weapons are wielded determine the available attacks.&amp;lt;br/&amp;gt;&lt;br /&gt;
The weapon chosen first (main-hand weapon) contributes both of its attacks to the moveset, the second (off-hand) weapon contributes only its first attack.&amp;lt;br /&amp;gt;&lt;br /&gt;
Equipping an off-hand weapon identical to the main-hand weapon grants no benefits and wastes the third weapon attack slot.&lt;br /&gt;
&lt;br /&gt;
In addition to these up to three weapon attacks, the three basic attacks are also available for a maximum of 6 regular attacks to choose from during combat.&lt;br /&gt;
&lt;br /&gt;
====Damage types====&lt;br /&gt;
&lt;br /&gt;
Weapon damage comes in four types: Slashing, Piercing, Blunt, and Morale.&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Which damage type is dealt is defined exclusively by the weapon used.&amp;lt;br/&amp;gt;&lt;br /&gt;
The different attack types (Power, Speed, Piercing) use the same color scheme, but are completely unrelated to damage type.&lt;br /&gt;
&lt;br /&gt;
Slashing and Piercing damage is dealt to &amp;lt;font color='red'&amp;gt;❤ Vitality&amp;lt;/font&amp;gt;, &amp;lt;font color='green'&amp;gt;❤ Stamina&amp;lt;/font&amp;gt;, and &amp;lt;font color='purple'&amp;gt;❤ Morale&amp;lt;/font&amp;gt;.&amp;lt;br/&amp;gt;&lt;br /&gt;
They are therefore the most useful damage types for defeating enemies, but since &amp;lt;font color='red'&amp;gt;❤ Vitality&amp;lt;/font&amp;gt; damage causes wounds and scarring, and can even kill, it should never be used on a rebellious slave.&lt;br /&gt;
&lt;br /&gt;
Blunt damage is dealt to &amp;lt;font color='green'&amp;gt;❤ Stamina&amp;lt;/font&amp;gt; and &amp;lt;font color='purple'&amp;gt;❤ Morale&amp;lt;/font&amp;gt;.&amp;lt;br/&amp;gt;&lt;br /&gt;
This is less versatile than Slashing/Piercing, but will never kill an opponent. Keep in mind, though, that &amp;lt;font color='green'&amp;gt;❤ Stamina&amp;lt;/font&amp;gt; damage still causes bruising and drains energy, and can therefore severely reduce the Beauty and Endurance of a rebellious slave.&lt;br /&gt;
&lt;br /&gt;
Morale damage is dealt only to &amp;lt;font color='purple'&amp;gt;❤ Morale&amp;lt;/font&amp;gt;.&amp;lt;br/&amp;gt;&lt;br /&gt;
It is therefore the least versatile damage type and least capable of defeating enemies, but it causes no lasting harm to rebellious slaves.&lt;br /&gt;
&lt;br /&gt;
Damage types are resisted differently by different types of armor.&lt;br /&gt;
&lt;br /&gt;
(Elemental damage also exists in the system, but is unused with the exception of the Dragon Fire Staff Relic which deals Fire damage. Fire damages all 3 health types.)&lt;br /&gt;
&lt;br /&gt;
====Damage stats====&lt;br /&gt;
&lt;br /&gt;
Weapon damage often depends on the stats of the wielder. This is calculated differently for Masters and Slaves, and differently still by slave age.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Stat !! Master !! Slave (Young) !! Slave (Milf) !! Slave (Loli)&lt;br /&gt;
|-&lt;br /&gt;
| Strength || Strength (0 to 5) || Endurance (0 to 5)&amp;lt;br/&amp;gt;+ Gladiatrix affinity (-1 to 1) || Endurance (0 to 5)&amp;lt;br/&amp;gt;+ Gladiatrix affinity (-1 to 1)&amp;lt;br/&amp;gt;+1 || 2/3 * (Endurance + Gladiatrix affinity)&amp;lt;br/&amp;gt;+ Gladiatrix affinity&lt;br /&gt;
|-&lt;br /&gt;
| Fighting || Fighting skill (0 to 5) ||colspan=3| Gladiatrix skill (0 to 5)&amp;lt;br/&amp;gt;+ Gladiatrix affinity (-1 to 1)&lt;br /&gt;
|-&lt;br /&gt;
| Whip || Flagellation skill (0 to 5) ||colspan=3| Gladiatrix skill (0 to 5)&amp;lt;br/&amp;gt;+ Gladiatrix affinity (-1 to 1)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Basic attacks====&lt;br /&gt;
&lt;br /&gt;
Basic attacks are always available regardless of which weapon you're currently using.&lt;br /&gt;
&lt;br /&gt;
They deal Strength + 0 Blunt damage.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Attack !! Type !! vs &amp;lt;font color='red'&amp;gt;Block&amp;lt;/font&amp;gt; !! vs &amp;lt;font color='green'&amp;gt;Evade&amp;lt;/font&amp;gt; !! vs &amp;lt;font color='purple'&amp;gt;Counter&amp;lt;/font&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Kick || &amp;lt;font color='red'&amp;gt;Power&amp;lt;/font&amp;gt; || 2x || &amp;lt;font color='purple'&amp;gt;⛊ Attention&amp;lt;/font&amp;gt; || &amp;lt;font color='green'&amp;gt;⛉ Stunned&amp;lt;/font&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Push || &amp;lt;font color='green'&amp;gt;Speed&amp;lt;/font&amp;gt; || &amp;lt;font color='purple'&amp;gt;⛉ Distraction&amp;lt;/font&amp;gt; || 2x || &amp;lt;font color='red'&amp;gt;⛊ Adrenaline&amp;lt;/font&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Sweep || &amp;lt;font color='purple'&amp;gt;Precise&amp;lt;/font&amp;gt; || &amp;lt;font color='green'&amp;gt;⛊ Evasion&amp;lt;/font&amp;gt; || &amp;lt;font color='red'&amp;gt;⛉ Unsteadiness&amp;lt;/font&amp;gt; || 2x&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Unarmed attacks====&lt;br /&gt;
&lt;br /&gt;
Unarmed &amp;quot;weapons&amp;quot; encompass only the Fist, a special weapon that is equipped by default in the right and left hand if no other weapon is equipped in these slots.&lt;br /&gt;
&lt;br /&gt;
Unlike basic attacks, the fist has to be equipped and explicitly wielded like any other weapon to be used in combat.&lt;br /&gt;
&lt;br /&gt;
Unlike other weapon types, a fist in the off-hand contributes no attacks.&amp;lt;br/&amp;gt;&lt;br /&gt;
It can, however, be used as a primary weapon and supplemented with another weapon in the off-hand.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Weapon || Price !! Base Damage !! Damage type !! Attack !! Type !! vs &amp;lt;font color='red'&amp;gt;Block&amp;lt;/font&amp;gt; !! vs &amp;lt;font color='green'&amp;gt;Evade&amp;lt;/font&amp;gt; !! vs &amp;lt;font color='purple'&amp;gt;Counter&amp;lt;/font&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=2| Fist ||rowspan=2| $0 ||rowspan=2| Strength ||rowspan=2| &amp;lt;font color='green'&amp;gt;❤&amp;lt;/font&amp;gt;&amp;lt;font color='purple'&amp;gt;❤&amp;lt;/font&amp;gt;&amp;lt;br/&amp;gt; Blunt || Jab || &amp;lt;font color='purple'&amp;gt;Precise&amp;lt;/font&amp;gt; || &amp;lt;font color='green'&amp;gt;🗡 Acceleration&amp;lt;/font&amp;gt; || &amp;lt;font color='green'&amp;gt;⛉ Stunned&amp;lt;/font&amp;gt; || 2x&lt;br /&gt;
|-&lt;br /&gt;
| Uppercut || &amp;lt;font color='green'&amp;gt;Speed&amp;lt;/font&amp;gt; || &amp;lt;font color='purple'&amp;gt;⛉ Distraction&amp;lt;/font&amp;gt; || 2x || &amp;lt;font color='purple'&amp;gt;🗡 Precision&amp;lt;/font&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Secondary====&lt;br /&gt;
&lt;br /&gt;
Equippable in any slot except shoulder holster.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Weapon || Price !! Base Damage !! Damage type !! Attack !! Type !! vs &amp;lt;font color='red'&amp;gt;Block&amp;lt;/font&amp;gt; !! vs &amp;lt;font color='green'&amp;gt;Evade&amp;lt;/font&amp;gt; !! vs &amp;lt;font color='purple'&amp;gt;Counter&amp;lt;/font&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=2| Dagger ||rowspan=2| $10 ||rowspan=2| Strength + 2 ||rowspan=2| &amp;lt;font color='red'&amp;gt;❤&amp;lt;/font&amp;gt;&amp;lt;font color='green'&amp;gt;❤&amp;lt;/font&amp;gt;&amp;lt;font color='purple'&amp;gt;❤&amp;lt;/font&amp;gt;&amp;lt;br/&amp;gt; Piercing || Precise Thrust || &amp;lt;font color='purple'&amp;gt;Precise&amp;lt;/font&amp;gt; || &amp;lt;font color='green'&amp;gt;🗡 Acceleration&amp;lt;/font&amp;gt; || &amp;lt;font color='purple'&amp;gt;⛓ Severe Pain&amp;lt;/font&amp;gt; || 2x&lt;br /&gt;
|-&lt;br /&gt;
| Slash || &amp;lt;font color='green'&amp;gt;Speed&amp;lt;/font&amp;gt; || &amp;lt;font color='green'&amp;gt;⛓ Stiffness&amp;lt;/font&amp;gt; || 2x || &amp;lt;font color='purple'&amp;gt;🗡 Precision&amp;lt;/font&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=2| Stiletto||rowspan=2| $10 ||rowspan=2| 4 ||rowspan=2| &amp;lt;font color='red'&amp;gt;❤&amp;lt;/font&amp;gt;&amp;lt;font color='green'&amp;gt;❤&amp;lt;/font&amp;gt;&amp;lt;font color='purple'&amp;gt;❤&amp;lt;/font&amp;gt;&amp;lt;br/&amp;gt; Piercing || Precise Stab || &amp;lt;font color='purple'&amp;gt;Precise&amp;lt;/font&amp;gt; || &amp;lt;font color='green'&amp;gt;⛓ Stiffness&amp;lt;/font&amp;gt;|| &amp;lt;font color='green'&amp;gt;🗡 Acceleration&amp;lt;/font&amp;gt; || 2x&lt;br /&gt;
|-&lt;br /&gt;
| Rapid Stab|| &amp;lt;font color='green'&amp;gt;Speed&amp;lt;/font&amp;gt; || &amp;lt;font color='purple'&amp;gt;⛓ Severe Pain&amp;lt;/font&amp;gt; || 2x || &amp;lt;font color='purple'&amp;gt;🗡 Precision&amp;lt;/font&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=2| Brass Knuckles||rowspan=2| $10 ||rowspan=2| Strength + 1 ||rowspan=2| &amp;lt;font color='green'&amp;gt;❤&amp;lt;/font&amp;gt;&amp;lt;font color='purple'&amp;gt;❤&amp;lt;/font&amp;gt;&amp;lt;br/&amp;gt; Blunt || Powerful punch || &amp;lt;font color='red'&amp;gt;Power&amp;lt;/font&amp;gt; || 2x || &amp;lt;font color='green'&amp;gt;🗡 Acceleration&amp;lt;/font&amp;gt; || &amp;lt;font color='green'&amp;gt;⛉ Stunned&amp;lt;/font&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Rapid Hit|| &amp;lt;font color='green'&amp;gt;Speed&amp;lt;/font&amp;gt; || &amp;lt;font color='red'&amp;gt;⛉ Unsteadiness&amp;lt;/font&amp;gt; || 2x || &amp;lt;font color='red'&amp;gt;⛊ Adrenaline&amp;lt;/font&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=2| Lash||rowspan=2| $10 ||rowspan=2| Whip + 1 ||rowspan=2| &amp;lt;font color='purple'&amp;gt;❤&amp;lt;/font&amp;gt;&amp;lt;br/&amp;gt; Morale || Flog || &amp;lt;font color='green'&amp;gt;Speed&amp;lt;/font&amp;gt; || &amp;lt;font color='purple'&amp;gt;⛓ Severe Pain&amp;lt;/font&amp;gt; || 2x|| &amp;lt;font color='green'&amp;gt;🗡 Acceleration&amp;lt;/font&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Smack || &amp;lt;font color='purple'&amp;gt;Precise&amp;lt;/font&amp;gt; || &amp;lt;font color='purple'&amp;gt;🗡 Precision&amp;lt;/font&amp;gt; || &amp;lt;font color='green'&amp;gt;⛓ Stiffness&amp;lt;/font&amp;gt; || 2x&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=2| Stunner||rowspan=2| $10 ||rowspan=2| Strength + 1 ||rowspan=2| &amp;lt;font color='green'&amp;gt;❤&amp;lt;/font&amp;gt;&amp;lt;font color='purple'&amp;gt;❤&amp;lt;/font&amp;gt;&amp;lt;br/&amp;gt; Blunt || Blow to the head || &amp;lt;font color='red'&amp;gt;Power&amp;lt;/font&amp;gt; || 2x || &amp;lt;font color='red'&amp;gt;⛊ Adrenaline&amp;lt;/font&amp;gt;|| &amp;lt;font color='green'&amp;gt;⛉ Stunned&amp;lt;/font&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Poke|| &amp;lt;font color='green'&amp;gt;Speed&amp;lt;/font&amp;gt; || &amp;lt;font color='red'&amp;gt;⛉ Unsteadiness&amp;lt;/font&amp;gt; || 2x || &amp;lt;font color='purple'&amp;gt;🗡 Precision&amp;lt;/font&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=2| Butcher's Cleaver||rowspan=2| $20 ||rowspan=2| 2 * Strength - 1&amp;lt;br/&amp;gt;minimum 1, capped at 7 ||rowspan=2| &amp;lt;font color='red'&amp;gt;❤&amp;lt;/font&amp;gt;&amp;lt;font color='green'&amp;gt;❤&amp;lt;/font&amp;gt;&amp;lt;font color='purple'&amp;gt;❤&amp;lt;/font&amp;gt;&amp;lt;br/&amp;gt; Slashing || Butcher's Blow || &amp;lt;font color='red'&amp;gt;Power&amp;lt;/font&amp;gt; || 2x || &amp;lt;font color='red'&amp;gt;⛊ Adrenaline&amp;lt;/font&amp;gt;|| &amp;lt;font color='purple'&amp;gt;⛉ Distraction&amp;lt;/font&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| SlaughterHouse || &amp;lt;font color='green'&amp;gt;Speed&amp;lt;/font&amp;gt; || &amp;lt;font color='purple'&amp;gt;⛓ Severe Pain&amp;lt;/font&amp;gt; || 2x || &amp;lt;font color='red'&amp;gt;🗡 Fury&amp;lt;/font&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====One-Handed====&lt;br /&gt;
&lt;br /&gt;
Equippable in left or right hand.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Weapon || Price !! Base Damage !! Damage type !! Attack !! Type !! vs &amp;lt;font color='red'&amp;gt;Block&amp;lt;/font&amp;gt; !! vs &amp;lt;font color='green'&amp;gt;Evade&amp;lt;/font&amp;gt; !! vs &amp;lt;font color='purple'&amp;gt;Counter&amp;lt;/font&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=2| Whip||rowspan=2| $50 ||rowspan=2| Whip + 3 ||rowspan=2| &amp;lt;font color='purple'&amp;gt;❤&amp;lt;/font&amp;gt;&amp;lt;br/&amp;gt; Morale || Biting Impact || &amp;lt;font color='green'&amp;gt;Speed&amp;lt;/font&amp;gt; || &amp;lt;font color='purple'&amp;gt;⛓ Severe Pain&amp;lt;/font&amp;gt; || 2x || &amp;lt;font color='green'&amp;gt;🗡 Acceleration&amp;lt;/font&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Sweeping Strike || &amp;lt;font color='red'&amp;gt;Power&amp;lt;/font&amp;gt; || 2x || &amp;lt;font color='red'&amp;gt;⛊ Adrenaline&amp;lt;/font&amp;gt; || &amp;lt;font color='green'&amp;gt;⛉ Stunned&amp;lt;/font&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=2| Epée ||rowspan=2| $50 ||rowspan=2| Strength + 3 ||rowspan=2| &amp;lt;font color='red'&amp;gt;❤&amp;lt;/font&amp;gt;&amp;lt;font color='green'&amp;gt;❤&amp;lt;/font&amp;gt;&amp;lt;font color='purple'&amp;gt;❤&amp;lt;/font&amp;gt;&amp;lt;br/&amp;gt; Piercing || Deep Thrust || &amp;lt;font color='purple'&amp;gt;Precise&amp;lt;/font&amp;gt; || &amp;lt;font color='green'&amp;gt;🗡 Acceleration&amp;lt;/font&amp;gt; || &amp;lt;font color='purple'&amp;gt;⛓ Severe Pain&amp;lt;/font&amp;gt; || 2x&lt;br /&gt;
|-&lt;br /&gt;
| Triple Thrust || &amp;lt;font color='green'&amp;gt;Speed&amp;lt;/font&amp;gt; || &amp;lt;font color='purple'&amp;gt;⛉ Distraction&amp;lt;/font&amp;gt; || 2x || &amp;lt;font color='green'&amp;gt;⛊ Evasion&amp;lt;/font&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=2| Rapier ||rowspan=2| $50 ||rowspan=2| 6 ||rowspan=2| &amp;lt;font color='red'&amp;gt;❤&amp;lt;/font&amp;gt;&amp;lt;font color='green'&amp;gt;❤&amp;lt;/font&amp;gt;&amp;lt;font color='purple'&amp;gt;❤&amp;lt;/font&amp;gt;&amp;lt;br/&amp;gt; Piercing || Accurate Thrust || &amp;lt;font color='purple'&amp;gt;Precise&amp;lt;/font&amp;gt; || &amp;lt;font color='green'&amp;gt;🗡 Acceleration&amp;lt;/font&amp;gt; || &amp;lt;font color='green'&amp;gt;⛉ Stunned&amp;lt;/font&amp;gt; || 2x&lt;br /&gt;
|-&lt;br /&gt;
| Fulminant || &amp;lt;font color='green'&amp;gt;Speed&amp;lt;/font&amp;gt; || &amp;lt;font color='purple'&amp;gt;⛉ Distraction&amp;lt;/font&amp;gt; || 2x || &amp;lt;font color='purple'&amp;gt;🗡 Precision&amp;lt;/font&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=2| Koncerz ||rowspan=2| $50 ||rowspan=2| Strength + 3 ||rowspan=2| &amp;lt;font color='red'&amp;gt;❤&amp;lt;/font&amp;gt;&amp;lt;font color='green'&amp;gt;❤&amp;lt;/font&amp;gt;&amp;lt;font color='purple'&amp;gt;❤&amp;lt;/font&amp;gt;&amp;lt;br/&amp;gt; Piercing || Precise Thrust || &amp;lt;font color='purple'&amp;gt;Precise&amp;lt;/font&amp;gt; || &amp;lt;font color='red'&amp;gt;🗡 Fury&amp;lt;/font&amp;gt; || &amp;lt;font color='red'&amp;gt;⛓ Weakness&amp;lt;/font&amp;gt; || 2x&lt;br /&gt;
|-&lt;br /&gt;
| Pierce || &amp;lt;font color='red'&amp;gt;Power&amp;lt;/font&amp;gt; || 2x || &amp;lt;font color='purple'&amp;gt;🗡 Precision&amp;lt;/font&amp;gt; || &amp;lt;font color='green'&amp;gt;⛓ Stiffness&amp;lt;/font&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=2| Gladius||rowspan=2| $50 ||rowspan=2| Strength + 3 ||rowspan=2| &amp;lt;font color='red'&amp;gt;❤&amp;lt;/font&amp;gt;&amp;lt;font color='green'&amp;gt;❤&amp;lt;/font&amp;gt;&amp;lt;font color='purple'&amp;gt;❤&amp;lt;/font&amp;gt;&amp;lt;br/&amp;gt; Slashing || Poke || &amp;lt;font color='purple'&amp;gt;Precise&amp;lt;/font&amp;gt; || &amp;lt;font color='purple'&amp;gt;⛊ Attention&amp;lt;/font&amp;gt; || &amp;lt;font color='red'&amp;gt;⛓ Weakness&amp;lt;/font&amp;gt; || 2x&lt;br /&gt;
|-&lt;br /&gt;
| Swing || &amp;lt;font color='green'&amp;gt;Speed&amp;lt;/font&amp;gt; || &amp;lt;font color='purple'&amp;gt;⛉ Distraction&amp;lt;/font&amp;gt; || 2x || &amp;lt;font color='green'&amp;gt;⛊ Evasion&amp;lt;/font&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=2| Bastard Sword ||rowspan=2| $100 ||rowspan=2| Strength + 4 ||rowspan=2| &amp;lt;font color='red'&amp;gt;❤&amp;lt;/font&amp;gt;&amp;lt;font color='green'&amp;gt;❤&amp;lt;/font&amp;gt;&amp;lt;font color='purple'&amp;gt;❤&amp;lt;/font&amp;gt;&amp;lt;br/&amp;gt; Slashing || Slash || &amp;lt;font color='red'&amp;gt;Power&amp;lt;/font&amp;gt; || 2x || &amp;lt;font color='green'&amp;gt;🗡 Acceleration&amp;lt;/font&amp;gt; || &amp;lt;font color='green'&amp;gt;⛓ Stiffness&amp;lt;/font&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Arc hit || &amp;lt;font color='green'&amp;gt;Speed&amp;lt;/font&amp;gt; || &amp;lt;font color='red'&amp;gt;⛉ Unsteadiness&amp;lt;/font&amp;gt; || 2x || &amp;lt;font color='red'&amp;gt;⛊ Adrenaline&amp;lt;/font&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=2| Machete ||rowspan=2| $50 ||rowspan=2| Strength + 3 ||rowspan=2| &amp;lt;font color='red'&amp;gt;❤&amp;lt;/font&amp;gt;&amp;lt;font color='green'&amp;gt;❤&amp;lt;/font&amp;gt;&amp;lt;font color='purple'&amp;gt;❤&amp;lt;/font&amp;gt;&amp;lt;br/&amp;gt; Slashing || Snag cut || &amp;lt;font color='red'&amp;gt;Power&amp;lt;/font&amp;gt; || 2x || &amp;lt;font color='red'&amp;gt;⛊ Adrenaline&amp;lt;/font&amp;gt; || &amp;lt;font color='green'&amp;gt;⛉ Stunned&amp;lt;/font&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Chop || &amp;lt;font color='green'&amp;gt;Speed&amp;lt;/font&amp;gt; || &amp;lt;font color='red'&amp;gt;🗡 Fury&amp;lt;/font&amp;gt; || 2x || &amp;lt;font color='red'&amp;gt;⛉ Unsteadiness&amp;lt;/font&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=2| Katana ||rowspan=2| $100 ||rowspan=2| Strength + 4 ||rowspan=2| &amp;lt;font color='red'&amp;gt;❤&amp;lt;/font&amp;gt;&amp;lt;font color='green'&amp;gt;❤&amp;lt;/font&amp;gt;&amp;lt;font color='purple'&amp;gt;❤&amp;lt;/font&amp;gt;&amp;lt;br/&amp;gt; Slashing || Uchiotoshi || &amp;lt;font color='purple'&amp;gt;Precise&amp;lt;/font&amp;gt; || &amp;lt;font color='green'&amp;gt;🗡 Acceleration&amp;lt;/font&amp;gt; || &amp;lt;font color='green'&amp;gt;⛉ Stunned&amp;lt;/font&amp;gt; || 2x&lt;br /&gt;
|-&lt;br /&gt;
| Renzoku || &amp;lt;font color='green'&amp;gt;Speed&amp;lt;/font&amp;gt; || &amp;lt;font color='purple'&amp;gt;⛉ Distraction&amp;lt;/font&amp;gt; || 2x || &amp;lt;font color='purple'&amp;gt;🗡 Precision&amp;lt;/font&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=2| Baton ||rowspan=2| $25 ||rowspan=2| 2 * Strength - 1&amp;lt;br/&amp;gt;minimum 2, capped at 7 ||rowspan=2| &amp;lt;font color='green'&amp;gt;❤&amp;lt;/font&amp;gt;&amp;lt;font color='purple'&amp;gt;❤&amp;lt;/font&amp;gt;&amp;lt;br/&amp;gt; Blunt || Wicked Poke || &amp;lt;font color='purple'&amp;gt;Precise&amp;lt;/font&amp;gt; || &amp;lt;font color='purple'&amp;gt;⛊ Attention&amp;lt;/font&amp;gt; || &amp;lt;font color='purple'&amp;gt;⛓ Severe Pain&amp;lt;/font&amp;gt; || 2x&lt;br /&gt;
|-&lt;br /&gt;
| Smash || &amp;lt;font color='red'&amp;gt;Power&amp;lt;/font&amp;gt; || 2x || &amp;lt;font color='red'&amp;gt;⛊ Adrenaline&amp;lt;/font&amp;gt; || &amp;lt;font color='green'&amp;gt;⛓ Stiffness&amp;lt;/font&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=2| Trident ||rowspan=2| $100 ||rowspan=2| Strength + 4 ||rowspan=2| &amp;lt;font color='red'&amp;gt;❤&amp;lt;/font&amp;gt;&amp;lt;font color='green'&amp;gt;❤&amp;lt;/font&amp;gt;&amp;lt;font color='purple'&amp;gt;❤&amp;lt;/font&amp;gt;&amp;lt;br/&amp;gt; Piercing || Precise Thrust || &amp;lt;font color='purple'&amp;gt;Precise&amp;lt;/font&amp;gt; || &amp;lt;font color='red'&amp;gt;🗡 Fury&amp;lt;/font&amp;gt; || &amp;lt;font color='red'&amp;gt;⛓ Weakness&amp;lt;/font&amp;gt; || 2x&lt;br /&gt;
|-&lt;br /&gt;
| Harpoon || &amp;lt;font color='red'&amp;gt;Power&amp;lt;/font&amp;gt; || 2x || &amp;lt;font color='purple'&amp;gt;🗡 Precision&amp;lt;/font&amp;gt; || &amp;lt;font color='green'&amp;gt;⛓ Stiffness&amp;lt;/font&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=2| Mace ||rowspan=2| $100 ||rowspan=2| Strength + 4 ||rowspan=2| &amp;lt;font color='green'&amp;gt;❤&amp;lt;/font&amp;gt;&amp;lt;font color='purple'&amp;gt;❤&amp;lt;/font&amp;gt;&amp;lt;br/&amp;gt; Blunt || Crush/Break Bone || &amp;lt;font color='red'&amp;gt;Power&amp;lt;/font&amp;gt; || 2x || &amp;lt;font color='red'&amp;gt;⛊ Adrenaline&amp;lt;/font&amp;gt; || &amp;lt;font color='purple'&amp;gt;⛓ Severe Pain&amp;lt;/font&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Knockdown || &amp;lt;font color='green'&amp;gt;Speed&amp;lt;/font&amp;gt; || &amp;lt;font color='green'&amp;gt;⛓ Stiffness&amp;lt;/font&amp;gt; || 2x || &amp;lt;font color='green'&amp;gt;⛊ Evasion&amp;lt;/font&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Two Handed====&lt;br /&gt;
&lt;br /&gt;
Equippable in shoulder holster. Uses both main-hand and off-hand when wielded.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Weapon || Price !! Base Damage !! Damage type !! Attack !! Type !! vs &amp;lt;font color='red'&amp;gt;Block&amp;lt;/font&amp;gt; !! vs &amp;lt;font color='green'&amp;gt;Evade&amp;lt;/font&amp;gt; !! vs &amp;lt;font color='purple'&amp;gt;Counter&amp;lt;/font&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=2| Flamberge||rowspan=2| $200 ||rowspan=2| Strength + 6 ||rowspan=2| &amp;lt;font color='red'&amp;gt;❤&amp;lt;/font&amp;gt;&amp;lt;font color='green'&amp;gt;❤&amp;lt;/font&amp;gt;&amp;lt;font color='purple'&amp;gt;❤&amp;lt;/font&amp;gt;&amp;lt;br/&amp;gt; Slashing || Short Blow || &amp;lt;font color='green'&amp;gt;Speed&amp;lt;/font&amp;gt; || &amp;lt;font color='green'&amp;gt;⛉ Stunned&amp;lt;/font&amp;gt; || 2x || &amp;lt;font color='red'&amp;gt;🗡 Fury&amp;lt;/font&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Powerful Blow || &amp;lt;font color='red'&amp;gt;Power&amp;lt;/font&amp;gt; || 2x || &amp;lt;font color='green'&amp;gt;🗡 Acceleration&amp;lt;/font&amp;gt; || &amp;lt;font color='red'&amp;gt;⛉ Unsteadiness&amp;lt;/font&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=2| Naginata ||rowspan=2|$200 ||rowspan=2| Strength + 6 ||rowspan=2| &amp;lt;font color='red'&amp;gt;❤&amp;lt;/font&amp;gt;&amp;lt;font color='green'&amp;gt;❤&amp;lt;/font&amp;gt;&amp;lt;font color='purple'&amp;gt;❤&amp;lt;/font&amp;gt;&amp;lt;br/&amp;gt; Piercing || Direct Hit || &amp;lt;font color='purple'&amp;gt;Precise&amp;lt;/font&amp;gt; || &amp;lt;font color='green'&amp;gt;🗡 Acceleration&amp;lt;/font&amp;gt; || &amp;lt;font color='green'&amp;gt;⛉ Stunned&amp;lt;/font&amp;gt; || 2x&lt;br /&gt;
|-&lt;br /&gt;
| Scythe of Death || &amp;lt;font color='green'&amp;gt;Speed&amp;lt;/font&amp;gt; || &amp;lt;font color='red'&amp;gt;⛓ Weakness&amp;lt;/font&amp;gt; || 2x || &amp;lt;font color='green'&amp;gt;⛊ Evasion&amp;lt;/font&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|rowspan=2| Morning Star ||rowspan=2| $200 ||rowspan=2| Strength + 6 ||rowspan=2| &amp;lt;font color='green'&amp;gt;❤&amp;lt;/font&amp;gt;&amp;lt;font color='purple'&amp;gt;❤&amp;lt;/font&amp;gt;&amp;lt;br/&amp;gt; Blunt || Twisted || &amp;lt;font color='purple'&amp;gt;Precise&amp;lt;/font&amp;gt; || &amp;lt;font color='red'&amp;gt;🗡 Fury&amp;lt;/font&amp;gt; || &amp;lt;font color='green'&amp;gt;⛉ Stunned&amp;lt;/font&amp;gt; || 2x&lt;br /&gt;
|-&lt;br /&gt;
| Sweeping || &amp;lt;font color='red'&amp;gt;Power&amp;lt;/font&amp;gt; || 2x || &amp;lt;font color='green'&amp;gt;🗡 Acceleration&amp;lt;/font&amp;gt; || &amp;lt;font color='red'&amp;gt;⛉ Unsteadiness&amp;lt;/font&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|rowspan=2| Greataxe ||rowspan=2| $150 ||rowspan=2| Strength + 5 ||rowspan=2| &amp;lt;font color='red'&amp;gt;❤&amp;lt;/font&amp;gt;&amp;lt;font color='green'&amp;gt;❤&amp;lt;/font&amp;gt;&amp;lt;font color='purple'&amp;gt;❤&amp;lt;/font&amp;gt;&amp;lt;br/&amp;gt; Slashing || Woodcutter || &amp;lt;font color='red'&amp;gt;Power&amp;lt;/font&amp;gt; || 2x || &amp;lt;font color='red'&amp;gt;⛊ Adrenaline&amp;lt;/font&amp;gt; || &amp;lt;font color='purple'&amp;gt;⛓ Severe Pain&amp;lt;/font&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Crescent || &amp;lt;font color='green'&amp;gt;Speed&amp;lt;/font&amp;gt; || &amp;lt;font color='red'&amp;gt;⛉ Unsteadiness&amp;lt;/font&amp;gt; || 2x || &amp;lt;font color='red'&amp;gt;🗡 Fury&amp;lt;/font&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=2| Baseball Bat||rowspan=2| $100 ||rowspan=2| Strength + 4 ||rowspan=2| &amp;lt;font color='green'&amp;gt;❤&amp;lt;/font&amp;gt;&amp;lt;font color='purple'&amp;gt;❤&amp;lt;/font&amp;gt;&amp;lt;br/&amp;gt; Blunt || Knock out || &amp;lt;font color='red'&amp;gt;Power&amp;lt;/font&amp;gt; || 2x || &amp;lt;font color='red'&amp;gt;⛊ Adrenaline&amp;lt;/font&amp;gt; || &amp;lt;font color='purple'&amp;gt;⛓ Severe Pain&amp;lt;/font&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Sweeping || &amp;lt;font color='green'&amp;gt;Speed&amp;lt;/font&amp;gt; || &amp;lt;font color='green'&amp;gt;⛓ Stiffness&amp;lt;/font&amp;gt; || 2x || &amp;lt;font color='green'&amp;gt;⛊ Evasion&amp;lt;/font&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=2| Cattle Prod ||rowspan=2| $150 ||rowspan=2| Strength + 5 ||rowspan=2| &amp;lt;font color='purple'&amp;gt;❤&amp;lt;/font&amp;gt;&amp;lt;br/&amp;gt; Morale || Goad || &amp;lt;font color='purple'&amp;gt;Precise&amp;lt;/font&amp;gt; || &amp;lt;font color='purple'&amp;gt;⛊ Attention&amp;lt;/font&amp;gt; || &amp;lt;font color='purple'&amp;gt;⛓ Severe Pain&amp;lt;/font&amp;gt; || 2x &lt;br /&gt;
|-&lt;br /&gt;
| Cattle prod || &amp;lt;font color='red'&amp;gt;Power&amp;lt;/font&amp;gt; || 2x || &amp;lt;font color='red'&amp;gt;⛊ Adrenaline&amp;lt;/font&amp;gt; || &amp;lt;font color='green'&amp;gt;⛓ Stiffness&amp;lt;/font&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=2| Dragon Fire Staff Relic ||rowspan=2| N/A ||rowspan=2| 10 to 16&amp;lt;br/&amp;gt;(random) ||rowspan=2| &amp;lt;font color='red'&amp;gt;❤&amp;lt;/font&amp;gt;&amp;lt;font color='green'&amp;gt;❤&amp;lt;/font&amp;gt;&amp;lt;font color='purple'&amp;gt;❤&amp;lt;/font&amp;gt;&amp;lt;br/&amp;gt; Fire || Fireball || &amp;lt;font color='purple'&amp;gt;Precise&amp;lt;/font&amp;gt; || &amp;lt;font color='red'&amp;gt;🗡 Fury&amp;lt;/font&amp;gt; || &amp;lt;font color='red'&amp;gt;⛉ Unsteadiness&amp;lt;/font&amp;gt; || 2x&lt;br /&gt;
|-&lt;br /&gt;
| Flamethrower || &amp;lt;font color='red'&amp;gt;Power&amp;lt;/font&amp;gt; || 2x || &amp;lt;font color='green'&amp;gt;⛊ Evasion&amp;lt;/font&amp;gt; || &amp;lt;font color='purple'&amp;gt;⛓ Severe Pain&amp;lt;/font&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=2| Stool ||rowspan=2| Improvised ||rowspan=2| Strength + 2 ||rowspan=2| &amp;lt;font color='green'&amp;gt;❤&amp;lt;/font&amp;gt;&amp;lt;font color='purple'&amp;gt;❤&amp;lt;/font&amp;gt;&amp;lt;br/&amp;gt; Blunt || Leg quartet || &amp;lt;font color='purple'&amp;gt;Precise&amp;lt;/font&amp;gt; || &amp;lt;font color='purple'&amp;gt;⛊ Attention&amp;lt;/font&amp;gt; || &amp;lt;font color='purple'&amp;gt;⛓ Severe Pain&amp;lt;/font&amp;gt; || 2x&lt;br /&gt;
|-&lt;br /&gt;
| Smash || &amp;lt;font color='red'&amp;gt;Power&amp;lt;/font&amp;gt; || 2x || &amp;lt;font color='red'&amp;gt;⛊ Adrenaline&amp;lt;/font&amp;gt; || &amp;lt;font color='green'&amp;gt;⛓ Stiffness&amp;lt;/font&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Armor===&lt;br /&gt;
&lt;br /&gt;
Armor is worn on top of clothes.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!Armor || Price !! Slashing !! Piercing !! Blunt !! Frost !! Fire !! Lightning !! Notes&lt;br /&gt;
|-&lt;br /&gt;
| No Armor || $0 || 0 || 0 || 0 || 0 || 0 || 0 || &amp;lt;font color='green'&amp;gt;⛊ Evasion&amp;lt;/font&amp;gt; 5&lt;br /&gt;
|-&lt;br /&gt;
| Aramid Suit || $100 || 1 || 1 || 1 || 1 || 1 || 1 || &amp;lt;font color='green'&amp;gt;⛊ Evasion&amp;lt;/font&amp;gt; 3&lt;br /&gt;
|-&lt;br /&gt;
| Leather Armor || $400 || 2 || 3 || 2 || 3 || 5 || 4 ||&lt;br /&gt;
|-&lt;br /&gt;
| Elven Chainmail || $250 || 4 || 2 || 0 || -2 || -2 || -2 || &amp;lt;font color='green'&amp;gt;⛊ Evasion&amp;lt;/font&amp;gt; 3&lt;br /&gt;
|-&lt;br /&gt;
| Yatserin Mail || $300 || 5 || 4 || 1 || -1 || -2 || -1 || &lt;br /&gt;
|-&lt;br /&gt;
| Combined Armor || $800 || 4 || 4 || 3 || -1 || -1 || -1 || &amp;lt;font color='green'&amp;gt;⛓ Stiffness&amp;lt;/font&amp;gt; 2&lt;br /&gt;
|-&lt;br /&gt;
| Gothic Plate || $1000 || 5 || 5 || 5 || -5 || -5 || -5 || &amp;lt;font color='green'&amp;gt;⛓ Stiffness&amp;lt;/font&amp;gt; 5&lt;br /&gt;
|-&lt;br /&gt;
| Mithril Mail || - || 10 || 10 || 10 || 10 || 10 || 10 || Special reward for post-patrician mission&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Only the Vatican Champion uses magical attacks (and only fire), therefore only the first three defense modifiers matter.&lt;br /&gt;
&lt;br /&gt;
==Tips==&lt;br /&gt;
If your Strength is very low, consider which weapon you choose&lt;br /&gt;
*If you can afford them, the Mace and Greataxe will do high base damage even with low strength, and the Rapier will do 6 damage regardless of stats.&lt;br /&gt;
*If your Flagellation skill is much higher than Strength, consider the Whip and/or Lash which do damage based on that skill instead.&lt;br /&gt;
*If every spark counts, go for the Dagger or Butcher's Cleaver, which do respectable damage even though they're cheap.&lt;br /&gt;
*You can raise Strength through Sparring in the Colosseum or [[Jack-o-nine/Gameplay/Slaver#Strength|through other daily activities]]&lt;br /&gt;
** It took about 3 sparrings vs Unarmed slave to raise Strength from Weak to Unfit, 10 sparrings vs Wardress to go from Unfit to Strong&lt;br /&gt;
*Buy an Aketon ASAP and make sure to equip it before combat, it's only $10.&lt;br /&gt;
*If you start without armor, you can have Isabella unequip her Leather Armor and wear it for at least a little protection at start.&lt;br /&gt;
&lt;br /&gt;
==Devastating Combo (single target)==&lt;br /&gt;
*Equip a Flamberge.&lt;br /&gt;
*Hit the enemy with a Dashing strike for Unsteadiness[99] (2x red damage)&lt;br /&gt;
*Use Battle Cry to gain Fury (also 2x red damage)&lt;br /&gt;
*Attack with Short Blow until they defend by Blocking (Red defence, thus 2x red damage)&lt;br /&gt;
*Hit them with Roundhouse Kick for 200 damage.&lt;br /&gt;
*Wipe the blood off your clothes.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Jack Original==&lt;br /&gt;
&lt;br /&gt;
Glitch Notes:&amp;lt;br/&amp;gt;&lt;br /&gt;
'''1'''.   There seems to be something extremely strange in the armour code or somesuch thing: if you wear, for example, Gothic Plate for a few fights, it seems that the armour bonus becomes innate to you, so even if you take the armour off you still take less damage. And if you keep the armour on, you continue to take less and less damage over time. Something about the Slaver's defence values is extremely unclear. (Tested in Sandbox mode.)&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''2'''.    If you lose a colosseum battle with weapon-type specific special techniques available and unutilised, sometimes the special techniques glitch, and permit you thereafter to use them with inappropriate weapons. When this happens, you can also use them without limit, until you use them with an appropriate weapon.&lt;br /&gt;
Upon using them with an appropriate weapon, they are once again correctly unusable for the rest of the fight, and the glitch corrects itself for that special technique until the glitch is reactivated.&lt;br /&gt;
&lt;br /&gt;
(When this glitch occurs, the ability - even if utilised with an inappropriate weapon - still does the kind of damage which would be done by the appropriate weapon.&lt;br /&gt;
So eg a glitched heavy blow used with a machete will not do HP damage.&lt;br /&gt;
And a glitched dashing blow with a baseball bat will.) &amp;lt;br/&amp;gt;&lt;br /&gt;
For purposes of special techniques, a dagger seems somehow not to be the &amp;quot;appropriate&amp;quot; type for either slashing or stabbing attacks.&lt;br /&gt;
&lt;br /&gt;
'''3'''.   Note:&amp;lt;br /&amp;gt;&lt;br /&gt;
1) The in-game description of blocks is incorrect: speed attacks debuff the defender as noted above, as opposed to buffing the attacker as the in-game description suggests.&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
2) The Baseball bat's &amp;quot;knock out&amp;quot; red regular attack has no effect on purple defences: as an inexplicable anomaly, this must be an oversight.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''SPECIAL TECHNIQUES'''&lt;br /&gt;
&lt;br /&gt;
Special Techniques are taught by Lanista at the Coliseum, and you can learn up to 5, 1 per level of current Fighter skill (so 5 at &amp;quot;Master Swordsman&amp;quot; fighting proficiency). The cost to train increases with each skill learned: $10, $40, $90, $160 and $250.  Some abilities are available regardless of weapon type, while others require a specific weapon type. Learning an ability requires at least 1* of energy and will take all day.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
====Secondary====&lt;br /&gt;
Equippable in any slot except Shoulder Holster.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!Weapon || Attack !! vs&amp;lt;font color='Red'&amp;gt; Block &amp;lt;/font&amp;gt; !! vs &amp;lt;font color='Green'&amp;gt;Evade&amp;lt;/font&amp;gt; !! vs &amp;lt;font color='Purple'&amp;gt;  Counterattack &amp;lt;/font&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|Dagger || $10&amp;lt;br/&amp;gt; Slashing/Piercing&amp;lt;br/&amp;gt; base damage = str+1&lt;br /&gt;
|-&lt;br /&gt;
| -||&amp;lt;font color='Purple'&amp;gt;Precise Thrust&amp;lt;/font&amp;gt; || &amp;lt;font color='green'&amp;gt;🗡 Acceleration&amp;lt;/font&amp;gt; || &amp;lt;font color='purple'&amp;gt;⛓ Severe Pain&amp;lt;/font&amp;gt;  || 2x&lt;br /&gt;
|-&lt;br /&gt;
| -||&amp;lt;font color='Green'&amp;gt;Slash&amp;lt;/font&amp;gt; || &amp;lt;font color='green'&amp;gt;⛓ Stiffness&amp;lt;/font&amp;gt; || 2x || &amp;lt;font color='purple'&amp;gt;🗡 Precision&amp;lt;/font&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|Stiletto|| $10&amp;lt;br/&amp;gt; Piercing&amp;lt;br/&amp;gt; base damage = 4&lt;br /&gt;
|-&lt;br /&gt;
| -||&amp;lt;font color='purple'&amp;gt;Precise Stab&amp;lt;/font&amp;gt; || &amp;lt;font color='green'&amp;gt;⛓ Stiffness&amp;lt;/font&amp;gt;|| &amp;lt;font color='green'&amp;gt;🗡 Acceleration&amp;lt;/font&amp;gt;  || 2x&lt;br /&gt;
|-&lt;br /&gt;
| -||&amp;lt;font color='Green'&amp;gt;Rapid Stab&amp;lt;/font&amp;gt;|| &amp;lt;font color='purple'&amp;gt;⛓ Severe Pain&amp;lt;/font&amp;gt; || 2x || &amp;lt;font color='purple'&amp;gt;🗡 Precision&amp;lt;/font&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|Brass Knuckles|| $10&amp;lt;br/&amp;gt; Blunt&amp;lt;br/&amp;gt; base damage = str+1&lt;br /&gt;
|-&lt;br /&gt;
| -||&amp;lt;font color='Red'&amp;gt;Powerful punch&amp;lt;/font&amp;gt; || 2x || &amp;lt;font color='green'&amp;gt;🗡 Acceleration&amp;lt;/font&amp;gt;|| &amp;lt;font color='green'&amp;gt;⛉ Stunned&amp;lt;/font&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| -||&amp;lt;font color='Green'&amp;gt;Rapid Hit&amp;lt;/font&amp;gt;|| &amp;lt;font color='red'&amp;gt;⛉ Unsteadiness&amp;lt;/font&amp;gt; || 2x || &amp;lt;font color='red'&amp;gt;⛊ Adrenaline&amp;lt;/font&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|Lash|| $10&amp;lt;br/&amp;gt; Morale&amp;lt;br/&amp;gt; base damage = whip+1&lt;br /&gt;
|-&lt;br /&gt;
| -||&amp;lt;font color='Green'&amp;gt;Flog&amp;lt;/font&amp;gt; || &amp;lt;font color='purple'&amp;gt;⛓ Severe Pain&amp;lt;/font&amp;gt; || 2x|| &amp;lt;font color='green'&amp;gt;🗡 Acceleration&amp;lt;/font&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| -||&amp;lt;font color='Purple'&amp;gt;Smack&amp;lt;/font&amp;gt; ||&amp;lt;font color='purple'&amp;gt;🗡 Precision&amp;lt;/font&amp;gt; || &amp;lt;font color='green'&amp;gt;⛓ Stiffness&amp;lt;/font&amp;gt; || 2x&lt;br /&gt;
|-&lt;br /&gt;
|Stunner|| $10&amp;lt;br/&amp;gt; Blunt &amp;lt;br/&amp;gt; base damage = str+1&lt;br /&gt;
|-&lt;br /&gt;
| -||&amp;lt;font color='Red'&amp;gt;Blow to the head&amp;lt;/font&amp;gt; || 2x || &amp;lt;font color='red'&amp;gt;⛊ Adrenaline&amp;lt;/font&amp;gt;|| &amp;lt;font color='green'&amp;gt;⛉ Stunned&amp;lt;/font&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| -||&amp;lt;font color='Green'&amp;gt;Poke&amp;lt;/font&amp;gt;|| &amp;lt;font color='red'&amp;gt;⛉ Unsteadiness&amp;lt;/font&amp;gt; || 2x || &amp;lt;font color='purple'&amp;gt;🗡 Precision&amp;lt;/font&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|Butcher's Cleaver|| $20 &amp;lt;br/&amp;gt; Slashing&amp;lt;br/&amp;gt; base damage = (str*2)-1&lt;br /&gt;
|-&lt;br /&gt;
| -||&amp;lt;font color='Red'&amp;gt;Butcher's Blow&amp;lt;/font&amp;gt; || 2x || &amp;lt;font color='red'&amp;gt;⛊ Adrenaline&amp;lt;/font&amp;gt;|| &amp;lt;font color='purple'&amp;gt;⛉ Distraction&amp;lt;/font&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| -||&amp;lt;font color='Green'&amp;gt;SlaughterHouse&amp;lt;/font&amp;gt; || &amp;lt;font color='purple'&amp;gt;⛓ Severe Pain&amp;lt;/font&amp;gt; || 2x || &amp;lt;font color='red'&amp;gt;🗡 Fury&amp;lt;/font&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====One-Handed====&lt;br /&gt;
Equippable in any slot except Sleeve or Boot holster.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!Weapon || Attack !! vs&amp;lt;font color='Red'&amp;gt; Block &amp;lt;/font&amp;gt; !! vs &amp;lt;font color='Green'&amp;gt;Evade&amp;lt;/font&amp;gt; !! vs &amp;lt;font color='Purple'&amp;gt;  Counterattack &amp;lt;/font&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|Whip|| $50&amp;lt;br/&amp;gt; Morale &amp;lt;br/&amp;gt; base damage = whip+3 &lt;br /&gt;
|-&lt;br /&gt;
| -|| &amp;lt;font color='Green'&amp;gt;Biting Impact&amp;lt;/font&amp;gt; || &amp;lt;font color='purple'&amp;gt;⛓ Severe Pain&amp;lt;/font&amp;gt;  || 2x  ||  &amp;lt;font color='green'&amp;gt;🗡 Acceleration&amp;lt;/font&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| -|| &amp;lt;font color='Red'&amp;gt;Sweeping Strike&amp;lt;/font&amp;gt; || 2x || &amp;lt;font color='red'&amp;gt;⛊ Adrenaline&amp;lt;/font&amp;gt;  ||  &amp;lt;font color='green'&amp;gt;⛉ Stunned&amp;lt;/font&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|Epee ||  $50&amp;lt;br/&amp;gt; Piercing &amp;lt;br/&amp;gt; base damage = str+2&lt;br /&gt;
|-&lt;br /&gt;
| -|| &amp;lt;font color='Purple'&amp;gt;Deep Thrust&amp;lt;/font&amp;gt; || &amp;lt;font color='green'&amp;gt;🗡 Acceleration&amp;lt;/font&amp;gt; || &amp;lt;font color='purple'&amp;gt;⛓ Severe Pain&amp;lt;/font&amp;gt; ||  2x&lt;br /&gt;
|-&lt;br /&gt;
| -|| &amp;lt;font color='Green'&amp;gt;Triple Thrust&amp;lt;/font&amp;gt; || &amp;lt;font color='purple'&amp;gt;⛉ Distraction&amp;lt;/font&amp;gt;  || 2x ||  &amp;lt;font color='green'&amp;gt;⛊ Evasion&amp;lt;/font&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Rapier ||  $50&amp;lt;br/&amp;gt; Piercing &amp;lt;br/&amp;gt; base damage = 5&lt;br /&gt;
|-&lt;br /&gt;
| -|| &amp;lt;font color='Purple'&amp;gt;Accurate Thrust&amp;lt;/font&amp;gt; || &amp;lt;font color='green'&amp;gt;🗡 Acceleration&amp;lt;/font&amp;gt; || &amp;lt;font color='green'&amp;gt;⛉ Stunned&amp;lt;/font&amp;gt; ||  2x&lt;br /&gt;
|-&lt;br /&gt;
| -|| &amp;lt;font color='Green'&amp;gt;Fulminant&amp;lt;/font&amp;gt; || &amp;lt;font color='purple'&amp;gt;⛉ Distraction&amp;lt;/font&amp;gt; || 2x ||  &amp;lt;font color='purple'&amp;gt;🗡 Precision&amp;lt;/font&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|Koncerz || $50&amp;lt;br/&amp;gt; Piercing &amp;lt;br/&amp;gt; base damage = str+3&lt;br /&gt;
|-&lt;br /&gt;
| -|| &amp;lt;font color='Purple'&amp;gt;Precise Thrust&amp;lt;/font&amp;gt; || &amp;lt;font color='red'&amp;gt;🗡 Fury&amp;lt;/font&amp;gt; || &amp;lt;font color='red'&amp;gt;⛓ Weakness&amp;lt;/font&amp;gt;  ||  2x&lt;br /&gt;
|-&lt;br /&gt;
| -|| &amp;lt;font color='Red'&amp;gt;Pierce&amp;lt;/font&amp;gt; || 2x || &amp;lt;font color='purple'&amp;gt;🗡 Precision&amp;lt;/font&amp;gt; ||  &amp;lt;font color='green'&amp;gt;⛓ Stiffness&amp;lt;/font&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|Gladius|| $50&amp;lt;br/&amp;gt; Slashing/Piercing &amp;lt;br/&amp;gt; base damage = str+3&lt;br /&gt;
|-&lt;br /&gt;
| -|| &amp;lt;font color='Purple'&amp;gt;Poke&amp;lt;/font&amp;gt; || &amp;lt;font color='purple'&amp;gt;⛊ Attention&amp;lt;/font&amp;gt; || &amp;lt;font color='red'&amp;gt;⛓ Weakness&amp;lt;/font&amp;gt;  ||  2x&lt;br /&gt;
|-&lt;br /&gt;
| -|| &amp;lt;font color='Green'&amp;gt;Swing&amp;lt;/font&amp;gt; || &amp;lt;font color='purple'&amp;gt;⛉ Distraction&amp;lt;/font&amp;gt; || 2x ||  &amp;lt;font color='green'&amp;gt;⛊ Evasion&amp;lt;/font&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|Bastard Sword || $100&amp;lt;br/&amp;gt; Slashing &amp;lt;br/&amp;gt; base damage = str+3&lt;br /&gt;
|-&lt;br /&gt;
| -|| &amp;lt;font color='Red'&amp;gt;Slash&amp;lt;/font&amp;gt; || 2x || &amp;lt;font color='green'&amp;gt;🗡 Acceleration&amp;lt;/font&amp;gt;  ||  &amp;lt;font color='green'&amp;gt;⛓ Stiffness&amp;lt;/font&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| -|| &amp;lt;font color='Green'&amp;gt;Arc hit &amp;lt;/font&amp;gt; || &amp;lt;font color='red'&amp;gt;⛉ Unsteadiness&amp;lt;/font&amp;gt; || 2x ||  &amp;lt;font color='red'&amp;gt;⛊ Adrenaline&amp;lt;/font&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|Machete ||  $50&amp;lt;br/&amp;gt; Slashing &amp;lt;br/&amp;gt; base damage = str+3&lt;br /&gt;
|-&lt;br /&gt;
| -|| &amp;lt;font color='Red'&amp;gt;Snag cut&amp;lt;/font&amp;gt; || 2x || &amp;lt;font color='red'&amp;gt;⛊ Adrenaline&amp;lt;/font&amp;gt; ||  &amp;lt;font color='green'&amp;gt;⛉ Stunned&amp;lt;/font&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| -|| &amp;lt;font color='Green'&amp;gt;Chop&amp;lt;/font&amp;gt; || &amp;lt;font color='red'&amp;gt;🗡 Fury&amp;lt;/font&amp;gt;  || 2x ||  &amp;lt;font color='red'&amp;gt;⛉ Unsteadiness&amp;lt;/font&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|Katana ||  $100&amp;lt;br/&amp;gt; Slashing &amp;lt;br/&amp;gt; base damage = str+3&lt;br /&gt;
|-&lt;br /&gt;
| -|| &amp;lt;font color='Purple'&amp;gt;Uchiotoshi&amp;lt;/font&amp;gt; || &amp;lt;font color='green'&amp;gt;🗡 Acceleration&amp;lt;/font&amp;gt; || &amp;lt;font color='green'&amp;gt;⛉ Stunned&amp;lt;/font&amp;gt; ||  2x&lt;br /&gt;
|-&lt;br /&gt;
| -|| &amp;lt;font color='Green'&amp;gt;Renzoku&amp;lt;/font&amp;gt; || &amp;lt;font color='purple'&amp;gt;⛉ Distraction&amp;lt;/font&amp;gt; || 2x ||  &amp;lt;font color='purple'&amp;gt;🗡 Precision&amp;lt;/font&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|Baton || $25&amp;lt;br/&amp;gt; Blunt &amp;lt;br/&amp;gt; base damage = str+3&lt;br /&gt;
|-&lt;br /&gt;
| -|| &amp;lt;font color='Purple'&amp;gt;Wicked poke&amp;lt;/font&amp;gt; || &amp;lt;font color='purple'&amp;gt;⛊ Attention&amp;lt;/font&amp;gt; || &amp;lt;font color='purple'&amp;gt;⛓ Severe Pain&amp;lt;/font&amp;gt;  ||  2x&lt;br /&gt;
|-&lt;br /&gt;
| -|| &amp;lt;font color='Red'&amp;gt;Smash&amp;lt;/font&amp;gt; || 2x || &amp;lt;font color='red'&amp;gt;⛊ Adrenaline&amp;lt;/font&amp;gt; ||  &amp;lt;font color='green'&amp;gt;⛓ Stiffness&amp;lt;/font&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Two Handed====&lt;br /&gt;
Only Equippable in Shoulder Holster.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!Weapon || Attack !! vs&amp;lt;font color='Red'&amp;gt; Block &amp;lt;/font&amp;gt; !! vs &amp;lt;font color='Green'&amp;gt;Evade&amp;lt;/font&amp;gt; !! vs &amp;lt;font color='Purple'&amp;gt;  Counterattack &amp;lt;/font&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|Flamberge|| $200&amp;lt;br/&amp;gt; Slashing &amp;lt;br/&amp;gt;  base damage = str+5&lt;br /&gt;
|-&lt;br /&gt;
| -|| &amp;lt;font color='Green'&amp;gt;Short Blow&amp;lt;/font&amp;gt; || &amp;lt;font color='green'&amp;gt;⛉ Stunned&amp;lt;/font&amp;gt; || 2x  ||  &amp;lt;font color='red'&amp;gt;🗡 Fury&amp;lt;/font&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| -|| &amp;lt;font color='Red'&amp;gt;Powerful Blow&amp;lt;/font&amp;gt; || 2x || &amp;lt;font color='green'&amp;gt;🗡 Acceleration&amp;lt;/font&amp;gt; ||  &amp;lt;font color='red'&amp;gt;⛉ Unsteadiness&amp;lt;/font&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|Naginata ||$200&amp;lt;br/&amp;gt; Slashing/Piercing&amp;lt;br/&amp;gt;  base damage = str+5&lt;br /&gt;
|-&lt;br /&gt;
| -|| &amp;lt;font color='Purple'&amp;gt;Direct Hit&amp;lt;/font&amp;gt; || &amp;lt;font color='green'&amp;gt;🗡 Acceleration&amp;lt;/font&amp;gt; || &amp;lt;font color='green'&amp;gt;⛉ Stunned&amp;lt;/font&amp;gt;  ||  2x&lt;br /&gt;
|-&lt;br /&gt;
| -|| &amp;lt;font color='Green'&amp;gt;Scythe of Death&amp;lt;/font&amp;gt; || &amp;lt;font color='red'&amp;gt;⛓ Weakness&amp;lt;/font&amp;gt;  || 2x  || &amp;lt;font color='green'&amp;gt;⛊ Evasion&amp;lt;/font&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|Morning Star || $150&amp;lt;br/&amp;gt; Blunt&amp;lt;br/&amp;gt;  base damage = str+6&lt;br /&gt;
|-&lt;br /&gt;
| -|| &amp;lt;font color='Purple'&amp;gt;Twisted&amp;lt;/font&amp;gt; || &amp;lt;font color='red'&amp;gt;🗡 Fury&amp;lt;/font&amp;gt; || &amp;lt;font color='green'&amp;gt;⛉ Stunned&amp;lt;/font&amp;gt;  ||  2x&lt;br /&gt;
|-&lt;br /&gt;
| -|| &amp;lt;font color='Red'&amp;gt;Sweeping&amp;lt;/font&amp;gt; || 2x || &amp;lt;font color='green'&amp;gt;🗡 Acceleration&amp;lt;/font&amp;gt;  || &amp;lt;font color='red'&amp;gt;⛉ Unsteadiness&amp;lt;/font&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|GreatAxe || $100&amp;lt;br/&amp;gt; Slashing &amp;lt;br/&amp;gt; base damage = str+5&lt;br /&gt;
|-&lt;br /&gt;
| -|| &amp;lt;font color='Red'&amp;gt;Woodcutter&amp;lt;/font&amp;gt; || 2x || &amp;lt;font color='red'&amp;gt;⛊ Adrenaline&amp;lt;/font&amp;gt;  ||  &amp;lt;font color='purple'&amp;gt;⛓ Severe Pain&amp;lt;/font&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| -|| &amp;lt;font color='Green'&amp;gt;Crescent&amp;lt;/font&amp;gt; || &amp;lt;font color='red'&amp;gt;⛉ Unsteadiness&amp;lt;/font&amp;gt; || 2x  ||  &amp;lt;font color='red'&amp;gt;🗡 Fury&amp;lt;/font&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|Baseball Bat|| $100 &amp;lt;br/&amp;gt; Blunt &amp;lt;br/&amp;gt; base damage = str+5&lt;br /&gt;
|-&lt;br /&gt;
| -|| &amp;lt;font color='Red'&amp;gt;Knock out&amp;lt;/font&amp;gt; || 2x || &amp;lt;font color='red'&amp;gt;⛊ Adrenaline&amp;lt;/font&amp;gt;  ||  nothing (NOT &amp;lt;font color='purple'&amp;gt;⛓ Severe Pain&amp;lt;/font&amp;gt;)&lt;br /&gt;
|-&lt;br /&gt;
| -|| &amp;lt;font color='Green'&amp;gt;Sweeping&amp;lt;/font&amp;gt; || &amp;lt;font color='green'&amp;gt;⛓ Stiffness&amp;lt;/font&amp;gt; || 2x  ||  &amp;lt;font color='green'&amp;gt;⛊ Evasion&amp;lt;/font&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|Cattle prod || $150&amp;lt;br/&amp;gt; Morale &amp;lt;br/&amp;gt; base damage = str+5 &lt;br /&gt;
|-&lt;br /&gt;
| -|| &amp;lt;font color='Purple'&amp;gt;Goad&amp;lt;/font&amp;gt; || &amp;lt;font color='purple'&amp;gt;⛊ Attention&amp;lt;/font&amp;gt; || Severe Pain  || 2x &lt;br /&gt;
|-&lt;br /&gt;
| -|| &amp;lt;font color='Red'&amp;gt;Cattle prod&amp;lt;/font&amp;gt; || 2x || &amp;lt;font color='red'&amp;gt;⛊ Adrenaline&amp;lt;/font&amp;gt;  ||  &amp;lt;font color='green'&amp;gt;⛓ Stiffness&amp;lt;/font&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Metaphallica</name></author>	</entry>

	<entry>
		<id>http://wiki.anime-sharing.com/hgames/index.php?title=Jack-o-nine/Gameplay/Combat&amp;diff=38111</id>
		<title>Jack-o-nine/Gameplay/Combat</title>
		<link rel="alternate" type="text/html" href="http://wiki.anime-sharing.com/hgames/index.php?title=Jack-o-nine/Gameplay/Combat&amp;diff=38111"/>
				<updated>2024-01-24T22:17:50Z</updated>
		
		<summary type="html">&lt;p&gt;Metaphallica: Green Buffs/Debuffs Beautified&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Jack-o-nine}}&lt;br /&gt;
&lt;br /&gt;
Helpful post from user Drix at ULMF forums:&lt;br /&gt;
[http://www.ulmf.org/bbs/showpost.php?p=607203&amp;amp;postcount=359]&lt;br /&gt;
&lt;br /&gt;
&amp;quot;&lt;br /&gt;
The great secret to combat is in alignment(or multipliers).&lt;br /&gt;
Every attack can either cause a buff or debuff or deal double damage for attack of the same color.&lt;br /&gt;
So what you want is to align an attack to cause the biggest damage of the same color.&lt;br /&gt;
A simple example is while you have furry(2x red) while the enemy is unbalanced(2x red) and the enemy is blocking(2x red) if you strike it with a roundhouse special skill(lots of damage) he is toast.&lt;br /&gt;
You can kill pretty high level monsters with this.&lt;br /&gt;
&lt;br /&gt;
To defend yourself want to use halve damage buffs and debuffs.&lt;br /&gt;
Slow and steady is also good for more manageable opponents.&lt;br /&gt;
You generally only want to strike with same attack color as their defense only when you have so power backing you(multipliers).&lt;br /&gt;
For defense I usually leave it green since you get a buff at the start of combat with this character(from fetish or vigor?)&lt;br /&gt;
&amp;quot;&lt;br /&gt;
===Combat Basics===&lt;br /&gt;
Both the slaver and their enemy have 3 colored hearts that dictate their status. When any of them reach 0 or less the fight is over. Going into a fight with 1 energy&lt;br /&gt;
&lt;br /&gt;
* Red heart for health - person dies.  Starting value based on Strength.&lt;br /&gt;
* Green for stamina - person collapses and is unable to continue fighting.  Starting value based on Energy. Damage may reduce Energy.&lt;br /&gt;
* Purple for morale - person flees combat.   Starting value based on Personality.  Damage may reduce Mood.&lt;br /&gt;
&lt;br /&gt;
Different weapons and attacks have different effects on the hearts, for example a whip doesn't do much physical damage (red heart), but causes a lot of pain so decreases morale (purple heart).&lt;br /&gt;
&lt;br /&gt;
In general, unarmed attacks and  blunt weapon attacks don't do HP damage and so cannot kill an opponent in this game, while slashing and piercing damage do hp damage and therefore can kill your opponents. &amp;lt;br /&amp;gt;&lt;br /&gt;
(&amp;quot;Roundhouse Kick&amp;quot; is not necessarily an unarmed attack despite the name; it does whatever type of damage is dealt by the main-hand equipped weapon at the time it is used - so if main-hand weapons are removed to reveal the jab and uppercut attacks, &amp;quot;Roundhouse Kick&amp;quot; deals nonlethal damage like any other unarmed attack.)&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
In border of the fogs, enemies (especially minion-types) might die regardless of which heart is reduced to zero.&lt;br /&gt;
&lt;br /&gt;
If a weapon-type damages certain heart-gauges at all, it affects all damaged heart-gauges to the same degree.&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The fact that attacks and defences have colours which correspond EXACTLY to the colours of the heart-gauges is irrelevant and potentially misleading.  Red attacks do not do damage to the hp gauge especially or necessarily, while blocking (a red defence) does not either protect or expose the hp gauge particularly.  &amp;lt;br /&amp;gt;&lt;br /&gt;
For example, whips ONLY do Morale damage, and yet they ONLY have red and green attacks.&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Armour works by applying a flat minus after all other modifiers have already been applied, though attacks always deal at least 1 damage.&amp;lt;br /&amp;gt;&lt;br /&gt;
So if for example the damage-type dealt is slashing, and the armour has 5 resistance against slashing, you will take 5 less damage than you would otherwise take.  Attacks that would have dealt 6 damage deal 1, and attacks (eg doubled by defence-type or buffs) that would have dealt 12 damage deal 7, etc, but attacks that would have dealt 1 damage still deal 1.&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
One special trait of minion-types is that they are the only enemy-type that you can miss:  you have to apply modifiers so that you would be doing at least double damage to the minion in order to hit. &amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Note:&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
There seems to be something extremely strange in the armour code or somesuch thing: if you wear, for example, Gothic Plate for a few fights, it seems that the armour bonus becomes innate to you, so even if you take the armour off you still take less damage.  And if you keep the armour on, you continue to take less and less damage over time.  Something about the Slaver's defence values is extremely unclear.  (Tested in Sandbox mode.)&lt;br /&gt;
&lt;br /&gt;
===Offense and Defense===&lt;br /&gt;
Underneath the portrait of both combatants is the type of defense and a list of any buffs/debuffs that character has. &lt;br /&gt;
If you attack (or get attacked) by a type with the same color the attacker gets a 2x damage multiplier in addition to any multipliers gain from status effects.&lt;br /&gt;
You can cycle your own defensive type by clicking the arrow next to it and take advantage of any defensive buffs you might currently have or to avoid offensive buffs on your enemy.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
You also have the option to defend to remove all harmful status effects and restore some stamina. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
When it comes to attacks and defence-styles, red stands for heavy attacks, green stands for swift attacks, and purple stands for precise attacks, while the colour of a defence-style shows the attack-type against which it is WEAKEST in terms of pure damage.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
When a ''regular'' attack-type (as opposed to a special technique) encounters a defence-style, the wheel of effects is as follows:&amp;lt;br /&amp;gt;&lt;br /&gt;
Block (Red Defence): Purple attacks buff attackers, green attacks debuff defenders, and red attacks doubly damage defenders.  &amp;lt;br /&amp;gt;&lt;br /&gt;
Evade (Green Defence): Red attacks buff attackers, purple attacks debuff defenders, and green attacks doubly damage defenders.  &amp;lt;br /&amp;gt;&lt;br /&gt;
Counterattack (Purple Defence): Green attacks buff attackers, red attacks debuff defenders, and purple attacks doubly damage defenders.&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
As can be seen and used as a mnemonic by looking at the colours of your 3 always-available unarmed attacks: the attack which is one step above the defence colour will buff, the attack which is two steps above will debuff.&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Note:&amp;lt;br /&amp;gt;&lt;br /&gt;
1) The in-game description of blocks is incorrect: speed attacks debuff the defender as noted above, as opposed to buffing the attacker as the in-game description suggests.&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
2) The Baseball bat's &amp;quot;knock out&amp;quot; red regular attack has no effect on purple defences: as an inexplicable anomaly, this must be an oversight.&lt;br /&gt;
&lt;br /&gt;
===Injuries===&lt;br /&gt;
The slaver's condition going into and coming out of a fight will carry over. If you go in with lots of energy, you'll have a higher green heart. If you're not trained for combat and have poor health, or have been previously injured, you'll have a low red heart. Coming out of a fight with low health (red heart) will leave you injured and hamper both your mood and energy recovery until it's healed.&lt;br /&gt;
&lt;br /&gt;
Injuries will heal naturally over time, but you can speed up the process by going to the Medical Center and paying sparks relative to the degree of injury, or consuming [[Jack-o-nine/Gameplay/Alchemy#Miracle_Balm|healing balms]] made through alchemy, which will heal the injury by one rank per application. The best option, however, is to use a healing balm in combat right before finishing off your opponent.&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
On a similar note, when the Slaver fights rebellious slaves, injuries can result depending on the kinds of weapons used.  &amp;lt;br /&amp;gt;&lt;br /&gt;
Bruises and &amp;quot;traces of beatings&amp;quot; which severely decrease beauty can result to a slave, and stamina damage to a slave translates to much less energy being available post-beating to that slave. &amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Whips and other morale-damage-only weapons are therefore potentially the best types to use in slave-fights if one has skill with them, because &amp;lt;br /&amp;gt;&lt;br /&gt;
(1) they do not leave bruises or traces of beatings, unlike other types of weapons, and because &amp;lt;br /&amp;gt;&lt;br /&gt;
(2)they do not decrease the energy of the defeated slave, unlike weapons which do stamina damage.&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Naturally, unless the slaver happens to be of a particularly sadistic bent, this is the quintessential time to avoid using slashing, piercing, or other fatal-damage type weapons, because a mis-step with any fatal-damage type weapon can easily result in the slaver killing his slave.&lt;br /&gt;
&lt;br /&gt;
===Buffs and Debuffs===&lt;br /&gt;
Every regular attack has 3 possible outcomes depending on the defensive style of your opponent.&lt;br /&gt;
&lt;br /&gt;
If the color of the attack (&amp;lt;font color='red'&amp;gt;Power&amp;lt;/font&amp;gt;, &amp;lt;font color='green'&amp;gt;Speed&amp;lt;/font&amp;gt; &amp;lt;font color='purple'&amp;gt;Precise&amp;lt;/font&amp;gt;) matches the color of the defense (&amp;lt;font color='red'&amp;gt;Block&amp;lt;/font&amp;gt;, &amp;lt;font color='green'&amp;gt;Evade&amp;lt;/font&amp;gt; &amp;lt;font color='purple'&amp;gt;Counter&amp;lt;/font&amp;gt;), double damage is dealt.&amp;lt;br/&amp;gt;&lt;br /&gt;
If it deviates, the attacker receives a buff or the defender a debuff.&lt;br /&gt;
&lt;br /&gt;
{| class=wikitable&lt;br /&gt;
|-&lt;br /&gt;
! vs&lt;br /&gt;
! &amp;lt;font color='red'&amp;gt;Block&amp;lt;/font&amp;gt;&lt;br /&gt;
! &amp;lt;font color='green'&amp;gt;Evade&amp;lt;/font&amp;gt;&lt;br /&gt;
! &amp;lt;font color='purple'&amp;gt;Counter&amp;lt;/font&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! &amp;lt;font color='red'&amp;gt;Power&amp;lt;/font&amp;gt;&lt;br /&gt;
| 2x damage || Buff attacker || Debuff defender&lt;br /&gt;
|-&lt;br /&gt;
! &amp;lt;font color='green'&amp;gt;Speed&amp;lt;/font&amp;gt;&lt;br /&gt;
| Debuff defender || 2x damage || Buff attacker&lt;br /&gt;
|-&lt;br /&gt;
! &amp;lt;font color='purple'&amp;gt;Precise&amp;lt;/font&amp;gt;&lt;br /&gt;
| Buff attacker || Debuff defender || 2x damage&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
A buff will either double damage dealt with a style of attack, or halve damage received from that style.&amp;lt;br /&amp;gt;&lt;br /&gt;
A debuff will either half damage dealth with a style of attack, or double damage received from that style.&lt;br /&gt;
&lt;br /&gt;
Whether the applied buff or debuff is the offensive or defensive variant depends on weapon or special skill used (see weapon stats below).&lt;br /&gt;
&lt;br /&gt;
'''Buffs'''&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!Name !! Effect&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;font color='red'&amp;gt;⛊ Adrenaline&amp;lt;/font&amp;gt; || 1/2 damage received from &amp;lt;font color='red'&amp;gt;Power attacks&amp;lt;/font&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;font color='red'&amp;gt;🗡 Fury&amp;lt;/font&amp;gt;|| 2x damage dealt with &amp;lt;font color='red'&amp;gt;Power attacks&amp;lt;/font&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;font color='green'&amp;gt;⛊ Evasion&amp;lt;/font&amp;gt; || 1/2 damage received from &amp;lt;font color='green'&amp;gt;Speed attacks&amp;lt;/font&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;font color='green'&amp;gt;🗡 Acceleration&amp;lt;/font&amp;gt; || 2x damage dealt with &amp;lt;font color='green'&amp;gt;Speed attacks&amp;lt;/font&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;font color='purple'&amp;gt;⛊ Attention&amp;lt;/font&amp;gt; || 1/2 damage received from &amp;lt;font color='purple'&amp;gt;Precise attacks&amp;lt;/font&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;font color='purple'&amp;gt;🗡 Precision&amp;lt;/font&amp;gt;|| 2x damage dealt with &amp;lt;font color='purple'&amp;gt;Precise attacks&amp;lt;/font&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
'''Debuffs'''&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!Name !! Effect&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;font color='red'&amp;gt;⛉ Unsteadiness&amp;lt;/font&amp;gt; || 2x damage received from &amp;lt;font color='red'&amp;gt;Power attacks&amp;lt;/font&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;font color='red'&amp;gt;⛓ Weakness&amp;lt;/font&amp;gt;|| 1/2 damage dealt with &amp;lt;font color='red'&amp;gt;Power attacks&amp;lt;/font&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;font color='green'&amp;gt;⛉ Stunned&amp;lt;/font&amp;gt; || 2x damage received from &amp;lt;font color='green'&amp;gt;Speed attacks&amp;lt;/font&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;font color='green'&amp;gt;⛓ Stiffness&amp;lt;/font&amp;gt; || 1/2 damage dealt with &amp;lt;font color='green'&amp;gt;Speed attacks&amp;lt;/font&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;font color='purple'&amp;gt;⛉ Distraction&amp;lt;/font&amp;gt; || 2x damage received from &amp;lt;font color='purple'&amp;gt;Precise attacks&amp;lt;/font&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;font color='purple'&amp;gt;⛓ Severe Pain&amp;lt;/font&amp;gt;|| 1/2 damage dealt with &amp;lt;font color='purple'&amp;gt;Precise attacks&amp;lt;/font&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Special Techniques===&lt;br /&gt;
Special Techniques are powerful attacks with special effects that can only be used once each per battle.&lt;br /&gt;
&lt;br /&gt;
They are taught by Lanista at the Coliseum.&amp;lt;br/&amp;gt;&lt;br /&gt;
The total number you can learn depends on your Fighter skill: 1 at Brawler (D-), 2 at Brawler (D-) while wearing an Aketon, 3 at Duelist (C-), and 4 at Combatant (B+) and beyond.&lt;br /&gt;
&lt;br /&gt;
The cost to train increases with each skill learned: $10, $40, $90, $160&lt;br /&gt;
Some abilities are always available, while others require a specific weapon type. Learning an ability requires at least 3* of [[Jack-o-nine/Gameplay/Energy|energy]] and will take all day.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Special Technique !! Required weapon !! Attack !! Base Damage !! Damage type !! Additional effects&lt;br /&gt;
|-&lt;br /&gt;
| Roundhouse Kick || || &amp;lt;font color='red'&amp;gt;Power attack&amp;lt;/font&amp;gt; || 2x weapon damage || same as main-hand weapon ||&lt;br /&gt;
|-&lt;br /&gt;
| Battle Cry || || &amp;lt;font color='purple'&amp;gt;Precise attack&amp;lt;/font&amp;gt; || 10 || &amp;lt;font color='purple'&amp;gt;❤&amp;lt;/font&amp;gt;&amp;lt;br/&amp;gt;Morale || Grants user 20 &amp;lt;font color='purple'&amp;gt;❤ Morale&amp;lt;/font&amp;gt; and &amp;lt;font color='red'&amp;gt;🗡 Fury [4]&amp;lt;/font&amp;gt;.&lt;br /&gt;
|-&lt;br /&gt;
| Face Bash || Blunt weapon || &amp;lt;font color='red'&amp;gt;Power attack&amp;lt;/font&amp;gt; || 2x weapon damage || &amp;lt;font color='green'&amp;gt;❤&amp;lt;/font&amp;gt;&amp;lt;font color='purple'&amp;gt;❤&amp;lt;/font&amp;gt;&amp;lt;br/&amp;gt;Blunt || Causes &amp;lt;font color='red'&amp;gt;⛓ Weakness [4]&amp;lt;/font&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Heavy Blow || Blunt weapon || &amp;lt;font color='red'&amp;gt;Power attack&amp;lt;/font&amp;gt; || 2x weapon damage || &amp;lt;font color='green'&amp;gt;❤&amp;lt;/font&amp;gt;&amp;lt;font color='purple'&amp;gt;❤&amp;lt;/font&amp;gt;&amp;lt;br/&amp;gt;Blunt || Causes &amp;lt;font color='green'&amp;gt;⛉ Stunned [4]&amp;lt;/font&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Swift Blow || Slashing weapon || 2 &amp;lt;font color='green'&amp;gt;Speed attacks&amp;lt;/font&amp;gt; || 2x weapon damage each || &amp;lt;font color='red'&amp;gt;❤&amp;lt;/font&amp;gt;&amp;lt;font color='green'&amp;gt;❤&amp;lt;/font&amp;gt;&amp;lt;font color='purple'&amp;gt;❤&amp;lt;/font&amp;gt;&amp;lt;br/&amp;gt;Slashing || Hits two targets (the currently selected and the next in the list if present)&lt;br /&gt;
|-&lt;br /&gt;
| Dashing Blow || Slashing weapon || &amp;lt;font color='purple'&amp;gt;Precise attack&amp;lt;/font&amp;gt;&amp;lt;br/&amp;gt;(Incorrectly displayed as &amp;lt;font color='green'&amp;gt;Speed attack&amp;lt;/font&amp;gt;) || 2x weapon damage || &amp;lt;font color='red'&amp;gt;❤&amp;lt;/font&amp;gt;&amp;lt;font color='green'&amp;gt;❤&amp;lt;/font&amp;gt;&amp;lt;font color='purple'&amp;gt;❤&amp;lt;/font&amp;gt;&amp;lt;br/&amp;gt;Slashing || Causes &amp;lt;font color='red'&amp;gt;⛉ Unsteadiness [4]&amp;lt;/font&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Riposte || Piercing weapon || &amp;lt;font color='purple'&amp;gt;Precise attack&amp;lt;/font&amp;gt; || 2x weapon damage || &amp;lt;font color='red'&amp;gt;❤&amp;lt;/font&amp;gt;&amp;lt;font color='green'&amp;gt;❤&amp;lt;/font&amp;gt;&amp;lt;font color='purple'&amp;gt;❤&amp;lt;/font&amp;gt;&amp;lt;br/&amp;gt;Piercing || Grants user 5 &amp;lt;font color='red'&amp;gt;❤ Vitality&amp;lt;/font&amp;gt; and &amp;lt;font color='green'&amp;gt;⛊ Evasion [4]&amp;lt;/font&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Precise hit || Piercing weapon || &amp;lt;font color='purple'&amp;gt;Precise attack&amp;lt;/font&amp;gt; || 2x weapon damage || &amp;lt;font color='red'&amp;gt;❤&amp;lt;/font&amp;gt;&amp;lt;font color='green'&amp;gt;❤&amp;lt;/font&amp;gt;&amp;lt;font color='purple'&amp;gt;❤&amp;lt;/font&amp;gt;&amp;lt;br/&amp;gt;Piercing || Causes &amp;lt;font color='purple'&amp;gt;⛉ Distraction [4]&amp;lt;/font&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Weapon Types and abilities===&lt;br /&gt;
&lt;br /&gt;
Weapons must be equipped, and can then be chosen to be wielded at the start of combat.&amp;lt;br /&amp;gt;&lt;br /&gt;
At the cost of a turn, the wielded weapons can be changed to any other set of equipped weapons during combat.&lt;br /&gt;
&lt;br /&gt;
Which weapons are wielded determine the available attacks.&amp;lt;br/&amp;gt;&lt;br /&gt;
The weapon chosen first (main-hand weapon) contributes both of its attacks to the moveset, the second (off-hand) weapon contributes only its first attack.&amp;lt;br /&amp;gt;&lt;br /&gt;
Equipping an off-hand weapon identical to the main-hand weapon grants no benefits and wastes the third weapon attack slot.&lt;br /&gt;
&lt;br /&gt;
In addition to these up to three weapon attacks, the three basic attacks are also available for a maximum of 6 regular attacks to choose from during combat.&lt;br /&gt;
&lt;br /&gt;
====Damage types====&lt;br /&gt;
&lt;br /&gt;
Weapon damage comes in four types: Slashing, Piercing, Blunt, and Morale.&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Which damage type is dealt is defined exclusively by the weapon used.&amp;lt;br/&amp;gt;&lt;br /&gt;
The different attack types (Power, Speed, Piercing) use the same color scheme, but are completely unrelated to damage type.&lt;br /&gt;
&lt;br /&gt;
Slashing and Piercing damage is dealt to &amp;lt;font color='red'&amp;gt;❤ Vitality&amp;lt;/font&amp;gt;, &amp;lt;font color='green'&amp;gt;❤ Stamina&amp;lt;/font&amp;gt;, and &amp;lt;font color='purple'&amp;gt;❤ Morale&amp;lt;/font&amp;gt;.&amp;lt;br/&amp;gt;&lt;br /&gt;
They are therefore the most useful damage types for defeating enemies, but since &amp;lt;font color='red'&amp;gt;❤ Vitality&amp;lt;/font&amp;gt; damage causes wounds and scarring, and can even kill, it should never be used on a rebellious slave.&lt;br /&gt;
&lt;br /&gt;
Blunt damage is dealt to &amp;lt;font color='green'&amp;gt;❤ Stamina&amp;lt;/font&amp;gt; and &amp;lt;font color='purple'&amp;gt;❤ Morale&amp;lt;/font&amp;gt;.&amp;lt;br/&amp;gt;&lt;br /&gt;
This is less versatile than Slashing/Piercing, but will never kill an opponent. Keep in mind, though, that &amp;lt;font color='green'&amp;gt;❤ Stamina&amp;lt;/font&amp;gt; damage still causes bruising and drains energy, and can therefore severely reduce the Beauty and Endurance of a rebellious slave.&lt;br /&gt;
&lt;br /&gt;
Morale damage is dealt only to &amp;lt;font color='purple'&amp;gt;❤ Morale&amp;lt;/font&amp;gt;.&amp;lt;br/&amp;gt;&lt;br /&gt;
It is therefore the least versatile damage type and least capable of defeating enemies, but it causes no lasting harm to rebellious slaves.&lt;br /&gt;
&lt;br /&gt;
Damage types are resisted differently by different types of armor.&lt;br /&gt;
&lt;br /&gt;
(Elemental damage also exists in the system, but is unused with the exception of the Dragon Fire Staff Relic which deals Fire damage. Fire damages all 3 health types.)&lt;br /&gt;
&lt;br /&gt;
====Damage stats====&lt;br /&gt;
&lt;br /&gt;
Weapon damage often depends on the stats of the wielder. This is calculated differently for Masters and Slaves, and differently still by slave age.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Stat !! Master !! Slave (Young) !! Slave (Milf) !! Slave (Loli)&lt;br /&gt;
|-&lt;br /&gt;
| Strength || Strength (0 to 5) || Endurance (0 to 5)&amp;lt;br/&amp;gt;+ Gladiatrix affinity (-1 to 1) || Endurance (0 to 5)&amp;lt;br/&amp;gt;+ Gladiatrix affinity (-1 to 1)&amp;lt;br/&amp;gt;+1 || 2/3 * (Endurance + Gladiatrix affinity)&amp;lt;br/&amp;gt;+ Gladiatrix affinity&lt;br /&gt;
|-&lt;br /&gt;
| Fighting || Fighting skill (0 to 5) ||colspan=3| Gladiatrix skill (0 to 5)&amp;lt;br/&amp;gt;+ Gladiatrix affinity (-1 to 1)&lt;br /&gt;
|-&lt;br /&gt;
| Whip || Flagellation skill (0 to 5) ||colspan=3| Gladiatrix skill (0 to 5)&amp;lt;br/&amp;gt;+ Gladiatrix affinity (-1 to 1)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Basic attacks====&lt;br /&gt;
&lt;br /&gt;
Basic attacks are always available regardless of which weapon you're currently using.&lt;br /&gt;
&lt;br /&gt;
They deal Strength + 0 Blunt damage.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Attack !! Type !! vs &amp;lt;font color='red'&amp;gt;Block&amp;lt;/font&amp;gt; !! vs &amp;lt;font color='green'&amp;gt;Evade&amp;lt;/font&amp;gt; !! vs &amp;lt;font color='purple'&amp;gt;Counter&amp;lt;/font&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Kick || &amp;lt;font color='red'&amp;gt;Power&amp;lt;/font&amp;gt; || 2x || &amp;lt;font color='purple'&amp;gt;⛊ Attention&amp;lt;/font&amp;gt; || &amp;lt;font color='green'&amp;gt;⛉ Stunned&amp;lt;/font&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Push || &amp;lt;font color='green'&amp;gt;Speed&amp;lt;/font&amp;gt; || &amp;lt;font color='purple'&amp;gt;⛉ Distraction&amp;lt;/font&amp;gt; || 2x || &amp;lt;font color='red'&amp;gt;⛊ Adrenaline&amp;lt;/font&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Sweep || &amp;lt;font color='purple'&amp;gt;Precise&amp;lt;/font&amp;gt; || &amp;lt;font color='green'&amp;gt;⛊ Evasion&amp;lt;/font&amp;gt; || &amp;lt;font color='red'&amp;gt;⛉ Unsteadiness&amp;lt;/font&amp;gt; || 2x&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Unarmed attacks====&lt;br /&gt;
&lt;br /&gt;
Unarmed &amp;quot;weapons&amp;quot; encompass only the Fist, a special weapon that is equipped by default in the right and left hand if no other weapon is equipped in these slots.&lt;br /&gt;
&lt;br /&gt;
Unlike basic attacks, the fist has to be equipped and explicitly wielded like any other weapon to be used in combat.&lt;br /&gt;
&lt;br /&gt;
Unlike other weapon types, a fist in the off-hand contributes no attacks.&amp;lt;br/&amp;gt;&lt;br /&gt;
It can, however, be used as a primary weapon and supplemented with another weapon in the off-hand.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Weapon || Price !! Base Damage !! Damage type !! Attack !! Type !! vs &amp;lt;font color='red'&amp;gt;Block&amp;lt;/font&amp;gt; !! vs &amp;lt;font color='green'&amp;gt;Evade&amp;lt;/font&amp;gt; !! vs &amp;lt;font color='purple'&amp;gt;Counter&amp;lt;/font&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=2| Fist ||rowspan=2| $0 ||rowspan=2| Strength ||rowspan=2| &amp;lt;font color='green'&amp;gt;❤&amp;lt;/font&amp;gt;&amp;lt;font color='purple'&amp;gt;❤&amp;lt;/font&amp;gt;&amp;lt;br/&amp;gt; Blunt || Jab || &amp;lt;font color='purple'&amp;gt;Precise&amp;lt;/font&amp;gt; || &amp;lt;font color='green'&amp;gt;🗡 Acceleration&amp;lt;/font&amp;gt; || &amp;lt;font color='green'&amp;gt;⛉ Stunned&amp;lt;/font&amp;gt; || 2x&lt;br /&gt;
|-&lt;br /&gt;
| Uppercut || &amp;lt;font color='green'&amp;gt;Speed&amp;lt;/font&amp;gt; || &amp;lt;font color='purple'&amp;gt;⛉ Distraction&amp;lt;/font&amp;gt; || 2x || &amp;lt;font color='purple'&amp;gt;🗡 Precision&amp;lt;/font&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Secondary====&lt;br /&gt;
&lt;br /&gt;
Equippable in any slot except shoulder holster.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Weapon || Price !! Base Damage !! Damage type !! Attack !! Type !! vs &amp;lt;font color='red'&amp;gt;Block&amp;lt;/font&amp;gt; !! vs &amp;lt;font color='green'&amp;gt;Evade&amp;lt;/font&amp;gt; !! vs &amp;lt;font color='purple'&amp;gt;Counter&amp;lt;/font&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=2| Dagger ||rowspan=2| $10 ||rowspan=2| Strength + 2 ||rowspan=2| &amp;lt;font color='red'&amp;gt;❤&amp;lt;/font&amp;gt;&amp;lt;font color='green'&amp;gt;❤&amp;lt;/font&amp;gt;&amp;lt;font color='purple'&amp;gt;❤&amp;lt;/font&amp;gt;&amp;lt;br/&amp;gt; Piercing || Precise Thrust || &amp;lt;font color='purple'&amp;gt;Precise&amp;lt;/font&amp;gt; || &amp;lt;font color='green'&amp;gt;🗡 Acceleration&amp;lt;/font&amp;gt; || &amp;lt;font color='purple'&amp;gt;⛓ Severe Pain&amp;lt;/font&amp;gt; || 2x&lt;br /&gt;
|-&lt;br /&gt;
| Slash || &amp;lt;font color='green'&amp;gt;Speed&amp;lt;/font&amp;gt; || &amp;lt;font color='green'&amp;gt;⛓ Stiffness&amp;lt;/font&amp;gt; || 2x || &amp;lt;font color='purple'&amp;gt;🗡 Precision&amp;lt;/font&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=2| Stiletto||rowspan=2| $10 ||rowspan=2| 4 ||rowspan=2| &amp;lt;font color='red'&amp;gt;❤&amp;lt;/font&amp;gt;&amp;lt;font color='green'&amp;gt;❤&amp;lt;/font&amp;gt;&amp;lt;font color='purple'&amp;gt;❤&amp;lt;/font&amp;gt;&amp;lt;br/&amp;gt; Piercing || Precise Stab || &amp;lt;font color='purple'&amp;gt;Precise&amp;lt;/font&amp;gt; || &amp;lt;font color='green'&amp;gt;⛓ Stiffness&amp;lt;/font&amp;gt;|| &amp;lt;font color='green'&amp;gt;🗡 Acceleration&amp;lt;/font&amp;gt; || 2x&lt;br /&gt;
|-&lt;br /&gt;
| Rapid Stab|| &amp;lt;font color='green'&amp;gt;Speed&amp;lt;/font&amp;gt; || &amp;lt;font color='purple'&amp;gt;⛓ Severe Pain&amp;lt;/font&amp;gt; || 2x || &amp;lt;font color='purple'&amp;gt;🗡 Precision&amp;lt;/font&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=2| Brass Knuckles||rowspan=2| $10 ||rowspan=2| Strength + 1 ||rowspan=2| &amp;lt;font color='green'&amp;gt;❤&amp;lt;/font&amp;gt;&amp;lt;font color='purple'&amp;gt;❤&amp;lt;/font&amp;gt;&amp;lt;br/&amp;gt; Blunt || Powerful punch || &amp;lt;font color='red'&amp;gt;Power&amp;lt;/font&amp;gt; || 2x || &amp;lt;font color='green'&amp;gt;🗡 Acceleration&amp;lt;/font&amp;gt; || &amp;lt;font color='green'&amp;gt;⛉ Stunned&amp;lt;/font&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Rapid Hit|| &amp;lt;font color='green'&amp;gt;Speed&amp;lt;/font&amp;gt; || &amp;lt;font color='red'&amp;gt;⛉ Unsteadiness&amp;lt;/font&amp;gt; || 2x || &amp;lt;font color='red'&amp;gt;⛊ Adrenaline&amp;lt;/font&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=2| Lash||rowspan=2| $10 ||rowspan=2| Whip + 1 ||rowspan=2| &amp;lt;font color='purple'&amp;gt;❤&amp;lt;/font&amp;gt;&amp;lt;br/&amp;gt; Morale || Flog || &amp;lt;font color='green'&amp;gt;Speed&amp;lt;/font&amp;gt; || &amp;lt;font color='purple'&amp;gt;⛓ Severe Pain&amp;lt;/font&amp;gt; || 2x|| &amp;lt;font color='green'&amp;gt;🗡 Acceleration&amp;lt;/font&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Smack || &amp;lt;font color='purple'&amp;gt;Precise&amp;lt;/font&amp;gt; || &amp;lt;font color='purple'&amp;gt;🗡 Precision&amp;lt;/font&amp;gt; || &amp;lt;font color='green'&amp;gt;⛓ Stiffness&amp;lt;/font&amp;gt; || 2x&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=2| Stunner||rowspan=2| $10 ||rowspan=2| Strength + 1 ||rowspan=2| &amp;lt;font color='green'&amp;gt;❤&amp;lt;/font&amp;gt;&amp;lt;font color='purple'&amp;gt;❤&amp;lt;/font&amp;gt;&amp;lt;br/&amp;gt; Blunt || Blow to the head || &amp;lt;font color='red'&amp;gt;Power&amp;lt;/font&amp;gt; || 2x || &amp;lt;font color='red'&amp;gt;⛊ Adrenaline&amp;lt;/font&amp;gt;|| &amp;lt;font color='green'&amp;gt;⛉ Stunned&amp;lt;/font&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Poke|| &amp;lt;font color='green'&amp;gt;Speed&amp;lt;/font&amp;gt; || &amp;lt;font color='red'&amp;gt;⛉ Unsteadiness&amp;lt;/font&amp;gt; || 2x || &amp;lt;font color='purple'&amp;gt;🗡 Precision&amp;lt;/font&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=2| Butcher's Cleaver||rowspan=2| $20 ||rowspan=2| 2 * Strength - 1&amp;lt;br/&amp;gt;minimum 1, capped at 7 ||rowspan=2| &amp;lt;font color='red'&amp;gt;❤&amp;lt;/font&amp;gt;&amp;lt;font color='green'&amp;gt;❤&amp;lt;/font&amp;gt;&amp;lt;font color='purple'&amp;gt;❤&amp;lt;/font&amp;gt;&amp;lt;br/&amp;gt; Slashing || Butcher's Blow || &amp;lt;font color='red'&amp;gt;Power&amp;lt;/font&amp;gt; || 2x || &amp;lt;font color='red'&amp;gt;⛊ Adrenaline&amp;lt;/font&amp;gt;|| &amp;lt;font color='purple'&amp;gt;⛉ Distraction&amp;lt;/font&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| SlaughterHouse || &amp;lt;font color='green'&amp;gt;Speed&amp;lt;/font&amp;gt; || &amp;lt;font color='purple'&amp;gt;⛓ Severe Pain&amp;lt;/font&amp;gt; || 2x || &amp;lt;font color='red'&amp;gt;🗡 Fury&amp;lt;/font&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====One-Handed====&lt;br /&gt;
&lt;br /&gt;
Equippable in left or right hand.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Weapon || Price !! Base Damage !! Damage type !! Attack !! Type !! vs &amp;lt;font color='red'&amp;gt;Block&amp;lt;/font&amp;gt; !! vs &amp;lt;font color='green'&amp;gt;Evade&amp;lt;/font&amp;gt; !! vs &amp;lt;font color='purple'&amp;gt;Counter&amp;lt;/font&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=2| Whip||rowspan=2| $50 ||rowspan=2| Whip + 3 ||rowspan=2| &amp;lt;font color='purple'&amp;gt;❤&amp;lt;/font&amp;gt;&amp;lt;br/&amp;gt; Morale || Biting Impact || &amp;lt;font color='green'&amp;gt;Speed&amp;lt;/font&amp;gt; || &amp;lt;font color='purple'&amp;gt;⛓ Severe Pain&amp;lt;/font&amp;gt; || 2x || &amp;lt;font color='green'&amp;gt;🗡 Acceleration&amp;lt;/font&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Sweeping Strike || &amp;lt;font color='red'&amp;gt;Power&amp;lt;/font&amp;gt; || 2x || &amp;lt;font color='red'&amp;gt;⛊ Adrenaline&amp;lt;/font&amp;gt; || &amp;lt;font color='green'&amp;gt;⛉ Stunned&amp;lt;/font&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=2| Epée ||rowspan=2| $50 ||rowspan=2| Strength + 3 ||rowspan=2| &amp;lt;font color='red'&amp;gt;❤&amp;lt;/font&amp;gt;&amp;lt;font color='green'&amp;gt;❤&amp;lt;/font&amp;gt;&amp;lt;font color='purple'&amp;gt;❤&amp;lt;/font&amp;gt;&amp;lt;br/&amp;gt; Piercing || Deep Thrust || &amp;lt;font color='purple'&amp;gt;Precise&amp;lt;/font&amp;gt; || &amp;lt;font color='green'&amp;gt;🗡 Acceleration&amp;lt;/font&amp;gt; || &amp;lt;font color='purple'&amp;gt;⛓ Severe Pain&amp;lt;/font&amp;gt; || 2x&lt;br /&gt;
|-&lt;br /&gt;
| Triple Thrust || &amp;lt;font color='green'&amp;gt;Speed&amp;lt;/font&amp;gt; || &amp;lt;font color='purple'&amp;gt;⛉ Distraction&amp;lt;/font&amp;gt; || 2x || &amp;lt;font color='green'&amp;gt;⛊ Evasion&amp;lt;/font&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=2| Rapier ||rowspan=2| $50 ||rowspan=2| 6 ||rowspan=2| &amp;lt;font color='red'&amp;gt;❤&amp;lt;/font&amp;gt;&amp;lt;font color='green'&amp;gt;❤&amp;lt;/font&amp;gt;&amp;lt;font color='purple'&amp;gt;❤&amp;lt;/font&amp;gt;&amp;lt;br/&amp;gt; Piercing || Accurate Thrust || &amp;lt;font color='purple'&amp;gt;Precise&amp;lt;/font&amp;gt; || &amp;lt;font color='green'&amp;gt;🗡 Acceleration&amp;lt;/font&amp;gt; || &amp;lt;font color='green'&amp;gt;⛉ Stunned&amp;lt;/font&amp;gt; || 2x&lt;br /&gt;
|-&lt;br /&gt;
| Fulminant || &amp;lt;font color='green'&amp;gt;Speed&amp;lt;/font&amp;gt; || &amp;lt;font color='purple'&amp;gt;⛉ Distraction&amp;lt;/font&amp;gt; || 2x || &amp;lt;font color='purple'&amp;gt;🗡 Precision&amp;lt;/font&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=2| Koncerz ||rowspan=2| $50 ||rowspan=2| Strength + 3 ||rowspan=2| &amp;lt;font color='red'&amp;gt;❤&amp;lt;/font&amp;gt;&amp;lt;font color='green'&amp;gt;❤&amp;lt;/font&amp;gt;&amp;lt;font color='purple'&amp;gt;❤&amp;lt;/font&amp;gt;&amp;lt;br/&amp;gt; Piercing || Precise Thrust || &amp;lt;font color='purple'&amp;gt;Precise&amp;lt;/font&amp;gt; || &amp;lt;font color='red'&amp;gt;🗡 Fury&amp;lt;/font&amp;gt; || &amp;lt;font color='red'&amp;gt;⛓ Weakness&amp;lt;/font&amp;gt; || 2x&lt;br /&gt;
|-&lt;br /&gt;
| Pierce || &amp;lt;font color='red'&amp;gt;Power&amp;lt;/font&amp;gt; || 2x || &amp;lt;font color='purple'&amp;gt;🗡 Precision&amp;lt;/font&amp;gt; || &amp;lt;font color='green'&amp;gt;⛓ Stiffness&amp;lt;/font&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=2| Gladius||rowspan=2| $50 ||rowspan=2| Strength + 3 ||rowspan=2| &amp;lt;font color='red'&amp;gt;❤&amp;lt;/font&amp;gt;&amp;lt;font color='green'&amp;gt;❤&amp;lt;/font&amp;gt;&amp;lt;font color='purple'&amp;gt;❤&amp;lt;/font&amp;gt;&amp;lt;br/&amp;gt; Slashing || Poke || &amp;lt;font color='purple'&amp;gt;Precise&amp;lt;/font&amp;gt; || &amp;lt;font color='purple'&amp;gt;⛊ Attention&amp;lt;/font&amp;gt; || &amp;lt;font color='red'&amp;gt;⛓ Weakness&amp;lt;/font&amp;gt; || 2x&lt;br /&gt;
|-&lt;br /&gt;
| Swing || &amp;lt;font color='green'&amp;gt;Speed&amp;lt;/font&amp;gt; || &amp;lt;font color='purple'&amp;gt;⛉ Distraction&amp;lt;/font&amp;gt; || 2x || &amp;lt;font color='green'&amp;gt;⛊ Evasion&amp;lt;/font&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=2| Bastard Sword ||rowspan=2| $100 ||rowspan=2| Strength + 4 ||rowspan=2| &amp;lt;font color='red'&amp;gt;❤&amp;lt;/font&amp;gt;&amp;lt;font color='green'&amp;gt;❤&amp;lt;/font&amp;gt;&amp;lt;font color='purple'&amp;gt;❤&amp;lt;/font&amp;gt;&amp;lt;br/&amp;gt; Slashing || Slash || &amp;lt;font color='red'&amp;gt;Power&amp;lt;/font&amp;gt; || 2x || &amp;lt;font color='green'&amp;gt;🗡 Acceleration&amp;lt;/font&amp;gt; || &amp;lt;font color='green'&amp;gt;⛓ Stiffness&amp;lt;/font&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Arc hit || &amp;lt;font color='green'&amp;gt;Speed&amp;lt;/font&amp;gt; || &amp;lt;font color='red'&amp;gt;⛉ Unsteadiness&amp;lt;/font&amp;gt; || 2x || &amp;lt;font color='red'&amp;gt;⛊ Adrenaline&amp;lt;/font&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=2| Machete ||rowspan=2| $50 ||rowspan=2| Strength + 3 ||rowspan=2| &amp;lt;font color='red'&amp;gt;❤&amp;lt;/font&amp;gt;&amp;lt;font color='green'&amp;gt;❤&amp;lt;/font&amp;gt;&amp;lt;font color='purple'&amp;gt;❤&amp;lt;/font&amp;gt;&amp;lt;br/&amp;gt; Slashing || Snag cut || &amp;lt;font color='red'&amp;gt;Power&amp;lt;/font&amp;gt; || 2x || &amp;lt;font color='red'&amp;gt;⛊ Adrenaline&amp;lt;/font&amp;gt; || &amp;lt;font color='green'&amp;gt;⛉ Stunned&amp;lt;/font&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Chop || &amp;lt;font color='green'&amp;gt;Speed&amp;lt;/font&amp;gt; || &amp;lt;font color='red'&amp;gt;🗡 Fury&amp;lt;/font&amp;gt; || 2x || &amp;lt;font color='red'&amp;gt;⛉ Unsteadiness&amp;lt;/font&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=2| Katana ||rowspan=2| $100 ||rowspan=2| Strength + 4 ||rowspan=2| &amp;lt;font color='red'&amp;gt;❤&amp;lt;/font&amp;gt;&amp;lt;font color='green'&amp;gt;❤&amp;lt;/font&amp;gt;&amp;lt;font color='purple'&amp;gt;❤&amp;lt;/font&amp;gt;&amp;lt;br/&amp;gt; Slashing || Uchiotoshi || &amp;lt;font color='purple'&amp;gt;Precise&amp;lt;/font&amp;gt; || &amp;lt;font color='green'&amp;gt;🗡 Acceleration&amp;lt;/font&amp;gt; || &amp;lt;font color='green'&amp;gt;⛉ Stunned&amp;lt;/font&amp;gt; || 2x&lt;br /&gt;
|-&lt;br /&gt;
| Renzoku || &amp;lt;font color='green'&amp;gt;Speed&amp;lt;/font&amp;gt; || &amp;lt;font color='purple'&amp;gt;⛉ Distraction&amp;lt;/font&amp;gt; || 2x || &amp;lt;font color='purple'&amp;gt;🗡 Precision&amp;lt;/font&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=2| Baton ||rowspan=2| $25 ||rowspan=2| 2 * Strength - 1&amp;lt;br/&amp;gt;minimum 2, capped at 7 ||rowspan=2| &amp;lt;font color='green'&amp;gt;❤&amp;lt;/font&amp;gt;&amp;lt;font color='purple'&amp;gt;❤&amp;lt;/font&amp;gt;&amp;lt;br/&amp;gt; Blunt || Wicked Poke || &amp;lt;font color='purple'&amp;gt;Precise&amp;lt;/font&amp;gt; || &amp;lt;font color='purple'&amp;gt;⛊ Attention&amp;lt;/font&amp;gt; || &amp;lt;font color='purple'&amp;gt;⛓ Severe Pain&amp;lt;/font&amp;gt; || 2x&lt;br /&gt;
|-&lt;br /&gt;
| Smash || &amp;lt;font color='red'&amp;gt;Power&amp;lt;/font&amp;gt; || 2x || &amp;lt;font color='red'&amp;gt;⛊ Adrenaline&amp;lt;/font&amp;gt; || &amp;lt;font color='green'&amp;gt;⛓ Stiffness&amp;lt;/font&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=2| Trident ||rowspan=2| $100 ||rowspan=2| Strength + 4 ||rowspan=2| &amp;lt;font color='red'&amp;gt;❤&amp;lt;/font&amp;gt;&amp;lt;font color='green'&amp;gt;❤&amp;lt;/font&amp;gt;&amp;lt;font color='purple'&amp;gt;❤&amp;lt;/font&amp;gt;&amp;lt;br/&amp;gt; Piercing || Precise Thrust || &amp;lt;font color='purple'&amp;gt;Precise&amp;lt;/font&amp;gt; || &amp;lt;font color='red'&amp;gt;🗡 Fury&amp;lt;/font&amp;gt; || &amp;lt;font color='red'&amp;gt;⛓ Weakness&amp;lt;/font&amp;gt; || 2x&lt;br /&gt;
|-&lt;br /&gt;
| Harpoon || &amp;lt;font color='red'&amp;gt;Power&amp;lt;/font&amp;gt; || 2x || &amp;lt;font color='purple'&amp;gt;🗡 Precision&amp;lt;/font&amp;gt; || &amp;lt;font color='green'&amp;gt;⛓ Stiffness&amp;lt;/font&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=2| Mace ||rowspan=2| $100 ||rowspan=2| Strength + 4 ||rowspan=2| &amp;lt;font color='green'&amp;gt;❤&amp;lt;/font&amp;gt;&amp;lt;font color='purple'&amp;gt;❤&amp;lt;/font&amp;gt;&amp;lt;br/&amp;gt; Blunt || Crush/Break Bone || &amp;lt;font color='red'&amp;gt;Power&amp;lt;/font&amp;gt; || 2x || &amp;lt;font color='red'&amp;gt;⛊ Adrenaline&amp;lt;/font&amp;gt; || &amp;lt;font color='purple'&amp;gt;⛓ Severe Pain&amp;lt;/font&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Knockdown || &amp;lt;font color='green'&amp;gt;Speed&amp;lt;/font&amp;gt; || &amp;lt;font color='green'&amp;gt;⛓ Stiffness&amp;lt;/font&amp;gt; || 2x || &amp;lt;font color='green'&amp;gt;⛊ Evasion&amp;lt;/font&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Two Handed====&lt;br /&gt;
&lt;br /&gt;
Equippable in shoulder holster. Uses both main-hand and off-hand when wielded.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Weapon || Price !! Base Damage !! Damage type !! Attack !! Type !! vs &amp;lt;font color='red'&amp;gt;Block&amp;lt;/font&amp;gt; !! vs &amp;lt;font color='green'&amp;gt;Evade&amp;lt;/font&amp;gt; !! vs &amp;lt;font color='purple'&amp;gt;Counter&amp;lt;/font&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=2| Flamberge||rowspan=2| $200 ||rowspan=2| Strength + 6 ||rowspan=2| &amp;lt;font color='red'&amp;gt;❤&amp;lt;/font&amp;gt;&amp;lt;font color='green'&amp;gt;❤&amp;lt;/font&amp;gt;&amp;lt;font color='purple'&amp;gt;❤&amp;lt;/font&amp;gt;&amp;lt;br/&amp;gt; Slashing || Short Blow || &amp;lt;font color='green'&amp;gt;Speed&amp;lt;/font&amp;gt; || &amp;lt;font color='green'&amp;gt;⛉ Stunned&amp;lt;/font&amp;gt; || 2x || &amp;lt;font color='red'&amp;gt;🗡 Fury&amp;lt;/font&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Powerful Blow || &amp;lt;font color='red'&amp;gt;Power&amp;lt;/font&amp;gt; || 2x || &amp;lt;font color='green'&amp;gt;🗡 Acceleration&amp;lt;/font&amp;gt; || &amp;lt;font color='red'&amp;gt;⛉ Unsteadiness&amp;lt;/font&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=2| Naginata ||rowspan=2|$200 ||rowspan=2| Strength + 6 ||rowspan=2| &amp;lt;font color='red'&amp;gt;❤&amp;lt;/font&amp;gt;&amp;lt;font color='green'&amp;gt;❤&amp;lt;/font&amp;gt;&amp;lt;font color='purple'&amp;gt;❤&amp;lt;/font&amp;gt;&amp;lt;br/&amp;gt; Piercing || Direct Hit || &amp;lt;font color='purple'&amp;gt;Precise&amp;lt;/font&amp;gt; || &amp;lt;font color='green'&amp;gt;🗡 Acceleration&amp;lt;/font&amp;gt; || &amp;lt;font color='green'&amp;gt;⛉ Stunned&amp;lt;/font&amp;gt; || 2x&lt;br /&gt;
|-&lt;br /&gt;
| Scythe of Death || &amp;lt;font color='green'&amp;gt;Speed&amp;lt;/font&amp;gt; || &amp;lt;font color='red'&amp;gt;⛓ Weakness&amp;lt;/font&amp;gt; || 2x || &amp;lt;font color='green'&amp;gt;⛊ Evasion&amp;lt;/font&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|rowspan=2| Morning Star ||rowspan=2| $200 ||rowspan=2| Strength + 6 ||rowspan=2| &amp;lt;font color='green'&amp;gt;❤&amp;lt;/font&amp;gt;&amp;lt;font color='purple'&amp;gt;❤&amp;lt;/font&amp;gt;&amp;lt;br/&amp;gt; Blunt || Twisted || &amp;lt;font color='purple'&amp;gt;Precise&amp;lt;/font&amp;gt; || &amp;lt;font color='red'&amp;gt;🗡 Fury&amp;lt;/font&amp;gt; || &amp;lt;font color='green'&amp;gt;⛉ Stunned&amp;lt;/font&amp;gt; || 2x&lt;br /&gt;
|-&lt;br /&gt;
| Sweeping || &amp;lt;font color='red'&amp;gt;Power&amp;lt;/font&amp;gt; || 2x || &amp;lt;font color='green'&amp;gt;🗡 Acceleration&amp;lt;/font&amp;gt; || &amp;lt;font color='red'&amp;gt;⛉ Unsteadiness&amp;lt;/font&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|rowspan=2| Greataxe ||rowspan=2| $150 ||rowspan=2| Strength + 5 ||rowspan=2| &amp;lt;font color='red'&amp;gt;❤&amp;lt;/font&amp;gt;&amp;lt;font color='green'&amp;gt;❤&amp;lt;/font&amp;gt;&amp;lt;font color='purple'&amp;gt;❤&amp;lt;/font&amp;gt;&amp;lt;br/&amp;gt; Slashing || Woodcutter || &amp;lt;font color='red'&amp;gt;Power&amp;lt;/font&amp;gt; || 2x || &amp;lt;font color='red'&amp;gt;⛊ Adrenaline&amp;lt;/font&amp;gt; || &amp;lt;font color='purple'&amp;gt;⛓ Severe Pain&amp;lt;/font&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Crescent || &amp;lt;font color='green'&amp;gt;Speed&amp;lt;/font&amp;gt; || &amp;lt;font color='red'&amp;gt;⛉ Unsteadiness&amp;lt;/font&amp;gt; || 2x || &amp;lt;font color='red'&amp;gt;🗡 Fury&amp;lt;/font&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=2| Baseball Bat||rowspan=2| $100 ||rowspan=2| Strength + 4 ||rowspan=2| &amp;lt;font color='green'&amp;gt;❤&amp;lt;/font&amp;gt;&amp;lt;font color='purple'&amp;gt;❤&amp;lt;/font&amp;gt;&amp;lt;br/&amp;gt; Blunt || Knock out || &amp;lt;font color='red'&amp;gt;Power&amp;lt;/font&amp;gt; || 2x || &amp;lt;font color='red'&amp;gt;⛊ Adrenaline&amp;lt;/font&amp;gt; || &amp;lt;font color='purple'&amp;gt;⛓ Severe Pain&amp;lt;/font&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Sweeping || &amp;lt;font color='green'&amp;gt;Speed&amp;lt;/font&amp;gt; || &amp;lt;font color='green'&amp;gt;⛓ Stiffness&amp;lt;/font&amp;gt; || 2x || &amp;lt;font color='green'&amp;gt;⛊ Evasion&amp;lt;/font&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=2| Cattle Prod ||rowspan=2| $150 ||rowspan=2| Strength + 5 ||rowspan=2| &amp;lt;font color='purple'&amp;gt;❤&amp;lt;/font&amp;gt;&amp;lt;br/&amp;gt; Morale || Goad || &amp;lt;font color='purple'&amp;gt;Precise&amp;lt;/font&amp;gt; || &amp;lt;font color='purple'&amp;gt;⛊ Attention&amp;lt;/font&amp;gt; || &amp;lt;font color='purple'&amp;gt;⛓ Severe Pain&amp;lt;/font&amp;gt; || 2x &lt;br /&gt;
|-&lt;br /&gt;
| Cattle prod || &amp;lt;font color='red'&amp;gt;Power&amp;lt;/font&amp;gt; || 2x || &amp;lt;font color='red'&amp;gt;⛊ Adrenaline&amp;lt;/font&amp;gt; || &amp;lt;font color='green'&amp;gt;⛓ Stiffness&amp;lt;/font&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=2| Dragon Fire Staff Relic ||rowspan=2| N/A ||rowspan=2| 10 to 16&amp;lt;br/&amp;gt;(random) ||rowspan=2| &amp;lt;font color='red'&amp;gt;❤&amp;lt;/font&amp;gt;&amp;lt;font color='green'&amp;gt;❤&amp;lt;/font&amp;gt;&amp;lt;font color='purple'&amp;gt;❤&amp;lt;/font&amp;gt;&amp;lt;br/&amp;gt; Fire || Fireball || &amp;lt;font color='purple'&amp;gt;Precise&amp;lt;/font&amp;gt; || &amp;lt;font color='red'&amp;gt;🗡 Fury&amp;lt;/font&amp;gt; || &amp;lt;font color='red'&amp;gt;⛉ Unsteadiness&amp;lt;/font&amp;gt; || 2x&lt;br /&gt;
|-&lt;br /&gt;
| Flamethrower || &amp;lt;font color='red'&amp;gt;Power&amp;lt;/font&amp;gt; || 2x || &amp;lt;font color='green'&amp;gt;⛊ Evasion&amp;lt;/font&amp;gt; || &amp;lt;font color='purple'&amp;gt;⛓ Severe Pain&amp;lt;/font&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=2| Stool ||rowspan=2| Improvised ||rowspan=2| Strength + 2 ||rowspan=2| &amp;lt;font color='green'&amp;gt;❤&amp;lt;/font&amp;gt;&amp;lt;font color='purple'&amp;gt;❤&amp;lt;/font&amp;gt;&amp;lt;br/&amp;gt; Blunt || Leg quartet || &amp;lt;font color='purple'&amp;gt;Precise&amp;lt;/font&amp;gt; || &amp;lt;font color='purple'&amp;gt;⛊ Attention&amp;lt;/font&amp;gt; || &amp;lt;font color='purple'&amp;gt;⛓ Severe Pain&amp;lt;/font&amp;gt; || 2x&lt;br /&gt;
|-&lt;br /&gt;
| Smash || &amp;lt;font color='red'&amp;gt;Power&amp;lt;/font&amp;gt; || 2x || &amp;lt;font color='red'&amp;gt;⛊ Adrenaline&amp;lt;/font&amp;gt; || &amp;lt;font color='green'&amp;gt;⛓ Stiffness&amp;lt;/font&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Armor===&lt;br /&gt;
&lt;br /&gt;
Armor is worn on top of clothes.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!Armor || Price !! Slashing !! Piercing !! Blunt !! Frost !! Fire !! Lightning !! Notes&lt;br /&gt;
|-&lt;br /&gt;
| No Armor || $0 || 0 || 0 || 0 || 0 || 0 || 0 || &amp;lt;font color='green'&amp;gt;⛊ Evasion&amp;lt;/font&amp;gt; 5&lt;br /&gt;
|-&lt;br /&gt;
| Aramid Suit || $100 || 1 || 1 || 1 || 1 || 1 || 1 || &amp;lt;font color='green'&amp;gt;⛊ Evasion&amp;lt;/font&amp;gt; 3&lt;br /&gt;
|-&lt;br /&gt;
| Leather Armor || $400 || 2 || 3 || 2 || 3 || 5 || 4 ||&lt;br /&gt;
|-&lt;br /&gt;
| Elven Chainmail || $250 || 4 || 2 || 0 || -2 || -2 || -2 || &amp;lt;font color='green'&amp;gt;⛊ Evasion&amp;lt;/font&amp;gt; 3&lt;br /&gt;
|-&lt;br /&gt;
| Yatserin Mail || $300 || 5 || 4 || 1 || -1 || -2 || -1 || &lt;br /&gt;
|-&lt;br /&gt;
| Combined Armor || $800 || 4 || 4 || 3 || -1 || -1 || -1 || &amp;lt;font color='green'&amp;gt;⛓ Stiffness&amp;lt;/font&amp;gt; 2&lt;br /&gt;
|-&lt;br /&gt;
| Gothic Plate || $1000 || 5 || 5 || 5 || -5 || -5 || -5 || &amp;lt;font color='green'&amp;gt;⛓ Stiffness&amp;lt;/font&amp;gt; 5&lt;br /&gt;
|-&lt;br /&gt;
| Mithril Mail || - || 10 || 10 || 10 || 10 || 10 || 10 || Special reward for post-patrician mission&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Only the Vatican Champion uses magical attacks (and only fire), therefore only the first three defense modifiers matter.&lt;br /&gt;
&lt;br /&gt;
==Tips==&lt;br /&gt;
If your Strength is very low, consider which weapon you choose&lt;br /&gt;
*If you can afford them, the Mace and Greataxe will do high base damage even with low strength, and the Rapier will do 6 damage regardless of stats.&lt;br /&gt;
*If your Flagellation skill is much higher than Strength, consider the Whip and/or Lash which do damage based on that skill instead.&lt;br /&gt;
*If every spark counts, go for the Dagger or Butcher's Cleaver, which do respectable damage even though they're cheap.&lt;br /&gt;
*You can raise Strength through Sparring in the Colosseum or [[Jack-o-nine/Gameplay/Slaver#Strength|through other daily activities]]&lt;br /&gt;
** It took about 3 sparrings vs Unarmed slave to raise Strength from Weak to Unfit, 10 sparrings vs Wardress to go from Unfit to Strong&lt;br /&gt;
*Buy an Aketon ASAP and make sure to equip it before combat, it's only $10.&lt;br /&gt;
*If you start without armor, you can have Isabella unequip her Leather Armor and wear it for at least a little protection at start.&lt;br /&gt;
&lt;br /&gt;
==Devastating Combo (single target)==&lt;br /&gt;
*Equip a Flamberge.&lt;br /&gt;
*Hit the enemy with a Dashing strike for Unsteadiness[99] (2x red damage)&lt;br /&gt;
*Use Battle Cry to gain Fury (also 2x red damage)&lt;br /&gt;
*Attack with Short Blow until they defend by Blocking (Red defence, thus 2x red damage)&lt;br /&gt;
*Hit them with Roundhouse Kick for 200 damage.&lt;br /&gt;
*Wipe the blood off your clothes.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Jack Original==&lt;br /&gt;
&lt;br /&gt;
Glitch Notes:&amp;lt;br/&amp;gt;&lt;br /&gt;
'''1'''.   There seems to be something extremely strange in the armour code or somesuch thing: if you wear, for example, Gothic Plate for a few fights, it seems that the armour bonus becomes innate to you, so even if you take the armour off you still take less damage. And if you keep the armour on, you continue to take less and less damage over time. Something about the Slaver's defence values is extremely unclear. (Tested in Sandbox mode.)&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''2'''.    If you lose a colosseum battle with weapon-type specific special techniques available and unutilised, sometimes the special techniques glitch, and permit you thereafter to use them with inappropriate weapons. When this happens, you can also use them without limit, until you use them with an appropriate weapon.&lt;br /&gt;
Upon using them with an appropriate weapon, they are once again correctly unusable for the rest of the fight, and the glitch corrects itself for that special technique until the glitch is reactivated.&lt;br /&gt;
&lt;br /&gt;
(When this glitch occurs, the ability - even if utilised with an inappropriate weapon - still does the kind of damage which would be done by the appropriate weapon.&lt;br /&gt;
So eg a glitched heavy blow used with a machete will not do HP damage.&lt;br /&gt;
And a glitched dashing blow with a baseball bat will.) &amp;lt;br/&amp;gt;&lt;br /&gt;
For purposes of special techniques, a dagger seems somehow not to be the &amp;quot;appropriate&amp;quot; type for either slashing or stabbing attacks.&lt;br /&gt;
&lt;br /&gt;
'''3'''.   Note:&amp;lt;br /&amp;gt;&lt;br /&gt;
1) The in-game description of blocks is incorrect: speed attacks debuff the defender as noted above, as opposed to buffing the attacker as the in-game description suggests.&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
2) The Baseball bat's &amp;quot;knock out&amp;quot; red regular attack has no effect on purple defences: as an inexplicable anomaly, this must be an oversight.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''SPECIAL TECHNIQUES'''&lt;br /&gt;
&lt;br /&gt;
Special Techniques are taught by Lanista at the Coliseum, and you can learn up to 5, 1 per level of current Fighter skill (so 5 at &amp;quot;Master Swordsman&amp;quot; fighting proficiency). The cost to train increases with each skill learned: $10, $40, $90, $160 and $250.  Some abilities are available regardless of weapon type, while others require a specific weapon type. Learning an ability requires at least 1* of energy and will take all day.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
====Secondary====&lt;br /&gt;
Equippable in any slot except Shoulder Holster.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!Weapon || Attack !! vs&amp;lt;font color='Red'&amp;gt; Block &amp;lt;/font&amp;gt; !! vs &amp;lt;font color='Green'&amp;gt;Evade&amp;lt;/font&amp;gt; !! vs &amp;lt;font color='Purple'&amp;gt;  Counterattack &amp;lt;/font&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|Dagger || $10&amp;lt;br/&amp;gt; Slashing/Piercing&amp;lt;br/&amp;gt; base damage = str+1&lt;br /&gt;
|-&lt;br /&gt;
| -||&amp;lt;font color='Purple'&amp;gt;Precise Thrust&amp;lt;/font&amp;gt; || &amp;lt;font color='green'&amp;gt;🗡 Acceleration&amp;lt;/font&amp;gt; || Severe Pain  || 2x&lt;br /&gt;
|-&lt;br /&gt;
| -||&amp;lt;font color='Green'&amp;gt;Slash&amp;lt;/font&amp;gt; || &amp;lt;font color='green'&amp;gt;⛓ Stiffness&amp;lt;/font&amp;gt; || 2x || Precision&lt;br /&gt;
|-&lt;br /&gt;
|Stiletto|| $10&amp;lt;br/&amp;gt; Piercing&amp;lt;br/&amp;gt; base damage = 4&lt;br /&gt;
|-&lt;br /&gt;
| -||&amp;lt;font color='purple'&amp;gt;Precise Stab&amp;lt;/font&amp;gt; || &amp;lt;font color='green'&amp;gt;⛓ Stiffness&amp;lt;/font&amp;gt;|| &amp;lt;font color='green'&amp;gt;🗡 Acceleration&amp;lt;/font&amp;gt;  || 2x&lt;br /&gt;
|-&lt;br /&gt;
| -||&amp;lt;font color='Green'&amp;gt;Rapid Stab&amp;lt;/font&amp;gt;|| Severe Pain || 2x || Precision&lt;br /&gt;
|-&lt;br /&gt;
|Brass Knuckles|| $10&amp;lt;br/&amp;gt; Blunt&amp;lt;br/&amp;gt; base damage = str+1&lt;br /&gt;
|-&lt;br /&gt;
| -||&amp;lt;font color='Red'&amp;gt;Powerful punch&amp;lt;/font&amp;gt; || 2x || &amp;lt;font color='green'&amp;gt;🗡 Acceleration&amp;lt;/font&amp;gt;|| &amp;lt;font color='green'&amp;gt;⛉ Stunned&amp;lt;/font&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| -||&amp;lt;font color='Green'&amp;gt;Rapid Hit&amp;lt;/font&amp;gt;|| &amp;lt;font color='red'&amp;gt;⛉ Unsteadiness&amp;lt;/font&amp;gt; || 2x || &amp;lt;font color='red'&amp;gt;⛊ Adrenaline&amp;lt;/font&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|Lash|| $10&amp;lt;br/&amp;gt; Morale&amp;lt;br/&amp;gt; base damage = whip+1&lt;br /&gt;
|-&lt;br /&gt;
| -||&amp;lt;font color='Green'&amp;gt;Flog&amp;lt;/font&amp;gt; || Severe Pain || 2x|| &amp;lt;font color='green'&amp;gt;🗡 Acceleration&amp;lt;/font&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| -||&amp;lt;font color='Purple'&amp;gt;Smack&amp;lt;/font&amp;gt; ||Precision || &amp;lt;font color='green'&amp;gt;⛓ Stiffness&amp;lt;/font&amp;gt; || 2x&lt;br /&gt;
|-&lt;br /&gt;
|Stunner|| $10&amp;lt;br/&amp;gt; Blunt &amp;lt;br/&amp;gt; base damage = str+1&lt;br /&gt;
|-&lt;br /&gt;
| -||&amp;lt;font color='Red'&amp;gt;Blow to the head&amp;lt;/font&amp;gt; || 2x || &amp;lt;font color='red'&amp;gt;⛊ Adrenaline&amp;lt;/font&amp;gt;|| &amp;lt;font color='green'&amp;gt;⛉ Stunned&amp;lt;/font&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| -||&amp;lt;font color='Green'&amp;gt;Poke&amp;lt;/font&amp;gt;|| &amp;lt;font color='red'&amp;gt;⛉ Unsteadiness&amp;lt;/font&amp;gt; || 2x || Precision&lt;br /&gt;
|-&lt;br /&gt;
|Butcher's Cleaver|| $20 &amp;lt;br/&amp;gt; Slashing&amp;lt;br/&amp;gt; base damage = (str*2)-1&lt;br /&gt;
|-&lt;br /&gt;
| -||&amp;lt;font color='Red'&amp;gt;Butcher's Blow&amp;lt;/font&amp;gt; || 2x || &amp;lt;font color='red'&amp;gt;⛊ Adrenaline&amp;lt;/font&amp;gt;|| Distraction&lt;br /&gt;
|-&lt;br /&gt;
| -||&amp;lt;font color='Green'&amp;gt;SlaughterHouse&amp;lt;/font&amp;gt; || Severe Pain || 2x || &amp;lt;font color='red'&amp;gt;🗡 Fury&amp;lt;/font&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====One-Handed====&lt;br /&gt;
Equippable in any slot except Sleeve or Boot holster.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!Weapon || Attack !! vs&amp;lt;font color='Red'&amp;gt; Block &amp;lt;/font&amp;gt; !! vs &amp;lt;font color='Green'&amp;gt;Evade&amp;lt;/font&amp;gt; !! vs &amp;lt;font color='Purple'&amp;gt;  Counterattack &amp;lt;/font&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|Whip|| $50&amp;lt;br/&amp;gt; Morale &amp;lt;br/&amp;gt; base damage = whip+3 &lt;br /&gt;
|-&lt;br /&gt;
| -|| &amp;lt;font color='Green'&amp;gt;Biting Impact&amp;lt;/font&amp;gt; || Severe Pain  || 2x  ||  &amp;lt;font color='green'&amp;gt;🗡 Acceleration&amp;lt;/font&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| -|| &amp;lt;font color='Red'&amp;gt;Sweeping Strike&amp;lt;/font&amp;gt; || 2x || &amp;lt;font color='red'&amp;gt;⛊ Adrenaline&amp;lt;/font&amp;gt;  ||  &amp;lt;font color='green'&amp;gt;⛉ Stunned&amp;lt;/font&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|Epee ||  $50&amp;lt;br/&amp;gt; Piercing &amp;lt;br/&amp;gt; base damage = str+2&lt;br /&gt;
|-&lt;br /&gt;
| -|| &amp;lt;font color='Purple'&amp;gt;Deep Thrust&amp;lt;/font&amp;gt; || &amp;lt;font color='green'&amp;gt;🗡 Acceleration&amp;lt;/font&amp;gt; || Severe Pain ||  2x&lt;br /&gt;
|-&lt;br /&gt;
| -|| &amp;lt;font color='Green'&amp;gt;Triple Thrust&amp;lt;/font&amp;gt; || Distraction  || 2x ||  &amp;lt;font color='green'&amp;gt;⛊ Evasion&amp;lt;/font&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Rapier ||  $50&amp;lt;br/&amp;gt; Piercing &amp;lt;br/&amp;gt; base damage = 5&lt;br /&gt;
|-&lt;br /&gt;
| -|| &amp;lt;font color='Purple'&amp;gt;Accurate Thrust&amp;lt;/font&amp;gt; || &amp;lt;font color='green'&amp;gt;🗡 Acceleration&amp;lt;/font&amp;gt; || &amp;lt;font color='green'&amp;gt;⛉ Stunned&amp;lt;/font&amp;gt; ||  2x&lt;br /&gt;
|-&lt;br /&gt;
| -|| &amp;lt;font color='Green'&amp;gt;Fulminant&amp;lt;/font&amp;gt; || Distraction || 2x ||  Precision&lt;br /&gt;
|-&lt;br /&gt;
|Koncerz || $50&amp;lt;br/&amp;gt; Piercing &amp;lt;br/&amp;gt; base damage = str+3&lt;br /&gt;
|-&lt;br /&gt;
| -|| &amp;lt;font color='Purple'&amp;gt;Precise Thrust&amp;lt;/font&amp;gt; || &amp;lt;font color='red'&amp;gt;🗡 Fury&amp;lt;/font&amp;gt; || &amp;lt;font color='red'&amp;gt;⛓ Weakness&amp;lt;/font&amp;gt;  ||  2x&lt;br /&gt;
|-&lt;br /&gt;
| -|| &amp;lt;font color='Red'&amp;gt;Pierce&amp;lt;/font&amp;gt; || 2x || Precision ||  &amp;lt;font color='green'&amp;gt;⛓ Stiffness&amp;lt;/font&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|Gladius|| $50&amp;lt;br/&amp;gt; Slashing/Piercing &amp;lt;br/&amp;gt; base damage = str+3&lt;br /&gt;
|-&lt;br /&gt;
| -|| &amp;lt;font color='Purple'&amp;gt;Poke&amp;lt;/font&amp;gt; || Attention || &amp;lt;font color='red'&amp;gt;⛓ Weakness&amp;lt;/font&amp;gt;  ||  2x&lt;br /&gt;
|-&lt;br /&gt;
| -|| &amp;lt;font color='Green'&amp;gt;Swing&amp;lt;/font&amp;gt; || Distraction || 2x ||  &amp;lt;font color='green'&amp;gt;⛊ Evasion&amp;lt;/font&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|Bastard Sword || $100&amp;lt;br/&amp;gt; Slashing &amp;lt;br/&amp;gt; base damage = str+3&lt;br /&gt;
|-&lt;br /&gt;
| -|| &amp;lt;font color='Red'&amp;gt;Slash&amp;lt;/font&amp;gt; || 2x || &amp;lt;font color='green'&amp;gt;🗡 Acceleration&amp;lt;/font&amp;gt;  ||  &amp;lt;font color='green'&amp;gt;⛓ Stiffness&amp;lt;/font&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| -|| &amp;lt;font color='Green'&amp;gt;Arc hit &amp;lt;/font&amp;gt; || &amp;lt;font color='red'&amp;gt;⛉ Unsteadiness&amp;lt;/font&amp;gt; || 2x ||  &amp;lt;font color='red'&amp;gt;⛊ Adrenaline&amp;lt;/font&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|Machete ||  $50&amp;lt;br/&amp;gt; Slashing &amp;lt;br/&amp;gt; base damage = str+3&lt;br /&gt;
|-&lt;br /&gt;
| -|| &amp;lt;font color='Red'&amp;gt;Snag cut&amp;lt;/font&amp;gt; || 2x || &amp;lt;font color='red'&amp;gt;⛊ Adrenaline&amp;lt;/font&amp;gt; ||  &amp;lt;font color='green'&amp;gt;⛉ Stunned&amp;lt;/font&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| -|| &amp;lt;font color='Green'&amp;gt;Chop&amp;lt;/font&amp;gt; || &amp;lt;font color='red'&amp;gt;🗡 Fury&amp;lt;/font&amp;gt;  || 2x ||  &amp;lt;font color='red'&amp;gt;⛉ Unsteadiness&amp;lt;/font&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|Katana ||  $100&amp;lt;br/&amp;gt; Slashing &amp;lt;br/&amp;gt; base damage = str+3&lt;br /&gt;
|-&lt;br /&gt;
| -|| &amp;lt;font color='Purple'&amp;gt;Uchiotoshi&amp;lt;/font&amp;gt; || &amp;lt;font color='green'&amp;gt;🗡 Acceleration&amp;lt;/font&amp;gt; || &amp;lt;font color='green'&amp;gt;⛉ Stunned&amp;lt;/font&amp;gt; ||  2x&lt;br /&gt;
|-&lt;br /&gt;
| -|| &amp;lt;font color='Green'&amp;gt;Renzoku&amp;lt;/font&amp;gt; || Distraction || 2x ||  Precision&lt;br /&gt;
|-&lt;br /&gt;
|Baton || $25&amp;lt;br/&amp;gt; Blunt &amp;lt;br/&amp;gt; base damage = str+3&lt;br /&gt;
|-&lt;br /&gt;
| -|| &amp;lt;font color='Purple'&amp;gt;Wicked poke&amp;lt;/font&amp;gt; || Attention || Severe Pain  ||  2x&lt;br /&gt;
|-&lt;br /&gt;
| -|| &amp;lt;font color='Red'&amp;gt;Smash&amp;lt;/font&amp;gt; || 2x || &amp;lt;font color='red'&amp;gt;⛊ Adrenaline&amp;lt;/font&amp;gt; ||  &amp;lt;font color='green'&amp;gt;⛓ Stiffness&amp;lt;/font&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Two Handed====&lt;br /&gt;
Only Equippable in Shoulder Holster.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!Weapon || Attack !! vs&amp;lt;font color='Red'&amp;gt; Block &amp;lt;/font&amp;gt; !! vs &amp;lt;font color='Green'&amp;gt;Evade&amp;lt;/font&amp;gt; !! vs &amp;lt;font color='Purple'&amp;gt;  Counterattack &amp;lt;/font&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|Flamberge|| $200&amp;lt;br/&amp;gt; Slashing &amp;lt;br/&amp;gt;  base damage = str+5&lt;br /&gt;
|-&lt;br /&gt;
| -|| &amp;lt;font color='Green'&amp;gt;Short Blow&amp;lt;/font&amp;gt; || &amp;lt;font color='green'&amp;gt;⛉ Stunned&amp;lt;/font&amp;gt; || 2x  ||  &amp;lt;font color='red'&amp;gt;🗡 Fury&amp;lt;/font&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| -|| &amp;lt;font color='Red'&amp;gt;Powerful Blow&amp;lt;/font&amp;gt; || 2x || &amp;lt;font color='green'&amp;gt;🗡 Acceleration&amp;lt;/font&amp;gt; ||  &amp;lt;font color='red'&amp;gt;⛉ Unsteadiness&amp;lt;/font&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|Naginata ||$200&amp;lt;br/&amp;gt; Slashing/Piercing&amp;lt;br/&amp;gt;  base damage = str+5&lt;br /&gt;
|-&lt;br /&gt;
| -|| &amp;lt;font color='Purple'&amp;gt;Direct Hit&amp;lt;/font&amp;gt; || &amp;lt;font color='green'&amp;gt;🗡 Acceleration&amp;lt;/font&amp;gt; || &amp;lt;font color='green'&amp;gt;⛉ Stunned&amp;lt;/font&amp;gt;  ||  2x&lt;br /&gt;
|-&lt;br /&gt;
| -|| &amp;lt;font color='Green'&amp;gt;Scythe of Death&amp;lt;/font&amp;gt; || &amp;lt;font color='red'&amp;gt;⛓ Weakness&amp;lt;/font&amp;gt;  || 2x  || &amp;lt;font color='green'&amp;gt;⛊ Evasion&amp;lt;/font&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|Morning Star || $150&amp;lt;br/&amp;gt; Blunt&amp;lt;br/&amp;gt;  base damage = str+6&lt;br /&gt;
|-&lt;br /&gt;
| -|| &amp;lt;font color='Purple'&amp;gt;Twisted&amp;lt;/font&amp;gt; || &amp;lt;font color='red'&amp;gt;🗡 Fury&amp;lt;/font&amp;gt; || &amp;lt;font color='green'&amp;gt;⛉ Stunned&amp;lt;/font&amp;gt;  ||  2x&lt;br /&gt;
|-&lt;br /&gt;
| -|| &amp;lt;font color='Red'&amp;gt;Sweeping&amp;lt;/font&amp;gt; || 2x || &amp;lt;font color='green'&amp;gt;🗡 Acceleration&amp;lt;/font&amp;gt;  || &amp;lt;font color='red'&amp;gt;⛉ Unsteadiness&amp;lt;/font&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|GreatAxe || $100&amp;lt;br/&amp;gt; Slashing &amp;lt;br/&amp;gt; base damage = str+5&lt;br /&gt;
|-&lt;br /&gt;
| -|| &amp;lt;font color='Red'&amp;gt;Woodcutter&amp;lt;/font&amp;gt; || 2x || &amp;lt;font color='red'&amp;gt;⛊ Adrenaline&amp;lt;/font&amp;gt;  ||  Severe Pain&lt;br /&gt;
|-&lt;br /&gt;
| -|| &amp;lt;font color='Green'&amp;gt;Crescent&amp;lt;/font&amp;gt; || &amp;lt;font color='red'&amp;gt;⛉ Unsteadiness&amp;lt;/font&amp;gt; || 2x  ||  &amp;lt;font color='red'&amp;gt;🗡 Fury&amp;lt;/font&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|Baseball Bat|| $100 &amp;lt;br/&amp;gt; Blunt &amp;lt;br/&amp;gt; base damage = str+5&lt;br /&gt;
|-&lt;br /&gt;
| -|| &amp;lt;font color='Red'&amp;gt;Knock out&amp;lt;/font&amp;gt; || 2x || &amp;lt;font color='red'&amp;gt;⛊ Adrenaline&amp;lt;/font&amp;gt;  ||  nothing (NOT Severe Pain)&lt;br /&gt;
|-&lt;br /&gt;
| -|| &amp;lt;font color='Green'&amp;gt;Sweeping&amp;lt;/font&amp;gt; || &amp;lt;font color='green'&amp;gt;⛓ Stiffness&amp;lt;/font&amp;gt; || 2x  ||  &amp;lt;font color='green'&amp;gt;⛊ Evasion&amp;lt;/font&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|Cattle prod || $150&amp;lt;br/&amp;gt; Morale &amp;lt;br/&amp;gt; base damage = str+5 &lt;br /&gt;
|-&lt;br /&gt;
| -|| &amp;lt;font color='Purple'&amp;gt;Goad&amp;lt;/font&amp;gt; || Attention || Severe Pain  || 2x &lt;br /&gt;
|-&lt;br /&gt;
| -|| &amp;lt;font color='Red'&amp;gt;Cattle prod&amp;lt;/font&amp;gt; || 2x || &amp;lt;font color='red'&amp;gt;⛊ Adrenaline&amp;lt;/font&amp;gt;  ||  &amp;lt;font color='green'&amp;gt;⛓ Stiffness&amp;lt;/font&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Metaphallica</name></author>	</entry>

	<entry>
		<id>http://wiki.anime-sharing.com/hgames/index.php?title=Jack-o-nine/Gameplay/Combat&amp;diff=38110</id>
		<title>Jack-o-nine/Gameplay/Combat</title>
		<link rel="alternate" type="text/html" href="http://wiki.anime-sharing.com/hgames/index.php?title=Jack-o-nine/Gameplay/Combat&amp;diff=38110"/>
				<updated>2024-01-24T21:58:59Z</updated>
		
		<summary type="html">&lt;p&gt;Metaphallica: Red buffs/debuffs updated&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Jack-o-nine}}&lt;br /&gt;
&lt;br /&gt;
Helpful post from user Drix at ULMF forums:&lt;br /&gt;
[http://www.ulmf.org/bbs/showpost.php?p=607203&amp;amp;postcount=359]&lt;br /&gt;
&lt;br /&gt;
&amp;quot;&lt;br /&gt;
The great secret to combat is in alignment(or multipliers).&lt;br /&gt;
Every attack can either cause a buff or debuff or deal double damage for attack of the same color.&lt;br /&gt;
So what you want is to align an attack to cause the biggest damage of the same color.&lt;br /&gt;
A simple example is while you have furry(2x red) while the enemy is unbalanced(2x red) and the enemy is blocking(2x red) if you strike it with a roundhouse special skill(lots of damage) he is toast.&lt;br /&gt;
You can kill pretty high level monsters with this.&lt;br /&gt;
&lt;br /&gt;
To defend yourself want to use halve damage buffs and debuffs.&lt;br /&gt;
Slow and steady is also good for more manageable opponents.&lt;br /&gt;
You generally only want to strike with same attack color as their defense only when you have so power backing you(multipliers).&lt;br /&gt;
For defense I usually leave it green since you get a buff at the start of combat with this character(from fetish or vigor?)&lt;br /&gt;
&amp;quot;&lt;br /&gt;
===Combat Basics===&lt;br /&gt;
Both the slaver and their enemy have 3 colored hearts that dictate their status. When any of them reach 0 or less the fight is over. Going into a fight with 1 energy&lt;br /&gt;
&lt;br /&gt;
* Red heart for health - person dies.  Starting value based on Strength.&lt;br /&gt;
* Green for stamina - person collapses and is unable to continue fighting.  Starting value based on Energy. Damage may reduce Energy.&lt;br /&gt;
* Purple for morale - person flees combat.   Starting value based on Personality.  Damage may reduce Mood.&lt;br /&gt;
&lt;br /&gt;
Different weapons and attacks have different effects on the hearts, for example a whip doesn't do much physical damage (red heart), but causes a lot of pain so decreases morale (purple heart).&lt;br /&gt;
&lt;br /&gt;
In general, unarmed attacks and  blunt weapon attacks don't do HP damage and so cannot kill an opponent in this game, while slashing and piercing damage do hp damage and therefore can kill your opponents. &amp;lt;br /&amp;gt;&lt;br /&gt;
(&amp;quot;Roundhouse Kick&amp;quot; is not necessarily an unarmed attack despite the name; it does whatever type of damage is dealt by the main-hand equipped weapon at the time it is used - so if main-hand weapons are removed to reveal the jab and uppercut attacks, &amp;quot;Roundhouse Kick&amp;quot; deals nonlethal damage like any other unarmed attack.)&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
In border of the fogs, enemies (especially minion-types) might die regardless of which heart is reduced to zero.&lt;br /&gt;
&lt;br /&gt;
If a weapon-type damages certain heart-gauges at all, it affects all damaged heart-gauges to the same degree.&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The fact that attacks and defences have colours which correspond EXACTLY to the colours of the heart-gauges is irrelevant and potentially misleading.  Red attacks do not do damage to the hp gauge especially or necessarily, while blocking (a red defence) does not either protect or expose the hp gauge particularly.  &amp;lt;br /&amp;gt;&lt;br /&gt;
For example, whips ONLY do Morale damage, and yet they ONLY have red and green attacks.&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Armour works by applying a flat minus after all other modifiers have already been applied, though attacks always deal at least 1 damage.&amp;lt;br /&amp;gt;&lt;br /&gt;
So if for example the damage-type dealt is slashing, and the armour has 5 resistance against slashing, you will take 5 less damage than you would otherwise take.  Attacks that would have dealt 6 damage deal 1, and attacks (eg doubled by defence-type or buffs) that would have dealt 12 damage deal 7, etc, but attacks that would have dealt 1 damage still deal 1.&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
One special trait of minion-types is that they are the only enemy-type that you can miss:  you have to apply modifiers so that you would be doing at least double damage to the minion in order to hit. &amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Note:&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
There seems to be something extremely strange in the armour code or somesuch thing: if you wear, for example, Gothic Plate for a few fights, it seems that the armour bonus becomes innate to you, so even if you take the armour off you still take less damage.  And if you keep the armour on, you continue to take less and less damage over time.  Something about the Slaver's defence values is extremely unclear.  (Tested in Sandbox mode.)&lt;br /&gt;
&lt;br /&gt;
===Offense and Defense===&lt;br /&gt;
Underneath the portrait of both combatants is the type of defense and a list of any buffs/debuffs that character has. &lt;br /&gt;
If you attack (or get attacked) by a type with the same color the attacker gets a 2x damage multiplier in addition to any multipliers gain from status effects.&lt;br /&gt;
You can cycle your own defensive type by clicking the arrow next to it and take advantage of any defensive buffs you might currently have or to avoid offensive buffs on your enemy.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
You also have the option to defend to remove all harmful status effects and restore some stamina. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
When it comes to attacks and defence-styles, red stands for heavy attacks, green stands for swift attacks, and purple stands for precise attacks, while the colour of a defence-style shows the attack-type against which it is WEAKEST in terms of pure damage.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
When a ''regular'' attack-type (as opposed to a special technique) encounters a defence-style, the wheel of effects is as follows:&amp;lt;br /&amp;gt;&lt;br /&gt;
Block (Red Defence): Purple attacks buff attackers, green attacks debuff defenders, and red attacks doubly damage defenders.  &amp;lt;br /&amp;gt;&lt;br /&gt;
Evade (Green Defence): Red attacks buff attackers, purple attacks debuff defenders, and green attacks doubly damage defenders.  &amp;lt;br /&amp;gt;&lt;br /&gt;
Counterattack (Purple Defence): Green attacks buff attackers, red attacks debuff defenders, and purple attacks doubly damage defenders.&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
As can be seen and used as a mnemonic by looking at the colours of your 3 always-available unarmed attacks: the attack which is one step above the defence colour will buff, the attack which is two steps above will debuff.&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Note:&amp;lt;br /&amp;gt;&lt;br /&gt;
1) The in-game description of blocks is incorrect: speed attacks debuff the defender as noted above, as opposed to buffing the attacker as the in-game description suggests.&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
2) The Baseball bat's &amp;quot;knock out&amp;quot; red regular attack has no effect on purple defences: as an inexplicable anomaly, this must be an oversight.&lt;br /&gt;
&lt;br /&gt;
===Injuries===&lt;br /&gt;
The slaver's condition going into and coming out of a fight will carry over. If you go in with lots of energy, you'll have a higher green heart. If you're not trained for combat and have poor health, or have been previously injured, you'll have a low red heart. Coming out of a fight with low health (red heart) will leave you injured and hamper both your mood and energy recovery until it's healed.&lt;br /&gt;
&lt;br /&gt;
Injuries will heal naturally over time, but you can speed up the process by going to the Medical Center and paying sparks relative to the degree of injury, or consuming [[Jack-o-nine/Gameplay/Alchemy#Miracle_Balm|healing balms]] made through alchemy, which will heal the injury by one rank per application. The best option, however, is to use a healing balm in combat right before finishing off your opponent.&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
On a similar note, when the Slaver fights rebellious slaves, injuries can result depending on the kinds of weapons used.  &amp;lt;br /&amp;gt;&lt;br /&gt;
Bruises and &amp;quot;traces of beatings&amp;quot; which severely decrease beauty can result to a slave, and stamina damage to a slave translates to much less energy being available post-beating to that slave. &amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Whips and other morale-damage-only weapons are therefore potentially the best types to use in slave-fights if one has skill with them, because &amp;lt;br /&amp;gt;&lt;br /&gt;
(1) they do not leave bruises or traces of beatings, unlike other types of weapons, and because &amp;lt;br /&amp;gt;&lt;br /&gt;
(2)they do not decrease the energy of the defeated slave, unlike weapons which do stamina damage.&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Naturally, unless the slaver happens to be of a particularly sadistic bent, this is the quintessential time to avoid using slashing, piercing, or other fatal-damage type weapons, because a mis-step with any fatal-damage type weapon can easily result in the slaver killing his slave.&lt;br /&gt;
&lt;br /&gt;
===Buffs and Debuffs===&lt;br /&gt;
Every regular attack has 3 possible outcomes depending on the defensive style of your opponent.&lt;br /&gt;
&lt;br /&gt;
If the color of the attack (&amp;lt;font color='red'&amp;gt;Power&amp;lt;/font&amp;gt;, &amp;lt;font color='green'&amp;gt;Speed&amp;lt;/font&amp;gt; &amp;lt;font color='purple'&amp;gt;Precise&amp;lt;/font&amp;gt;) matches the color of the defense (&amp;lt;font color='red'&amp;gt;Block&amp;lt;/font&amp;gt;, &amp;lt;font color='green'&amp;gt;Evade&amp;lt;/font&amp;gt; &amp;lt;font color='purple'&amp;gt;Counter&amp;lt;/font&amp;gt;), double damage is dealt.&amp;lt;br/&amp;gt;&lt;br /&gt;
If it deviates, the attacker receives a buff or the defender a debuff.&lt;br /&gt;
&lt;br /&gt;
{| class=wikitable&lt;br /&gt;
|-&lt;br /&gt;
! vs&lt;br /&gt;
! &amp;lt;font color='red'&amp;gt;Block&amp;lt;/font&amp;gt;&lt;br /&gt;
! &amp;lt;font color='green'&amp;gt;Evade&amp;lt;/font&amp;gt;&lt;br /&gt;
! &amp;lt;font color='purple'&amp;gt;Counter&amp;lt;/font&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! &amp;lt;font color='red'&amp;gt;Power&amp;lt;/font&amp;gt;&lt;br /&gt;
| 2x damage || Buff attacker || Debuff defender&lt;br /&gt;
|-&lt;br /&gt;
! &amp;lt;font color='green'&amp;gt;Speed&amp;lt;/font&amp;gt;&lt;br /&gt;
| Debuff defender || 2x damage || Buff attacker&lt;br /&gt;
|-&lt;br /&gt;
! &amp;lt;font color='purple'&amp;gt;Precise&amp;lt;/font&amp;gt;&lt;br /&gt;
| Buff attacker || Debuff defender || 2x damage&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
A buff will either double damage dealt with a style of attack, or halve damage received from that style.&amp;lt;br /&amp;gt;&lt;br /&gt;
A debuff will either half damage dealth with a style of attack, or double damage received from that style.&lt;br /&gt;
&lt;br /&gt;
Whether the applied buff or debuff is the offensive or defensive variant depends on weapon or special skill used (see weapon stats below).&lt;br /&gt;
&lt;br /&gt;
'''Buffs'''&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!Name !! Effect&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;font color='red'&amp;gt;⛊ Adrenaline&amp;lt;/font&amp;gt; || 1/2 damage received from &amp;lt;font color='red'&amp;gt;Power attacks&amp;lt;/font&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;font color='red'&amp;gt;🗡 Fury&amp;lt;/font&amp;gt;|| 2x damage dealt with &amp;lt;font color='red'&amp;gt;Power attacks&amp;lt;/font&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;font color='green'&amp;gt;⛊ Evasion&amp;lt;/font&amp;gt; || 1/2 damage received from &amp;lt;font color='green'&amp;gt;Speed attacks&amp;lt;/font&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;font color='green'&amp;gt;🗡 Acceleration&amp;lt;/font&amp;gt; || 2x damage dealt with &amp;lt;font color='green'&amp;gt;Speed attacks&amp;lt;/font&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;font color='purple'&amp;gt;⛊ Attention&amp;lt;/font&amp;gt; || 1/2 damage received from &amp;lt;font color='purple'&amp;gt;Precise attacks&amp;lt;/font&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;font color='purple'&amp;gt;🗡 Precision&amp;lt;/font&amp;gt;|| 2x damage dealt with &amp;lt;font color='purple'&amp;gt;Precise attacks&amp;lt;/font&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
'''Debuffs'''&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!Name !! Effect&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;font color='red'&amp;gt;⛉ Unsteadiness&amp;lt;/font&amp;gt; || 2x damage received from &amp;lt;font color='red'&amp;gt;Power attacks&amp;lt;/font&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;font color='red'&amp;gt;⛓ Weakness&amp;lt;/font&amp;gt;|| 1/2 damage dealt with &amp;lt;font color='red'&amp;gt;Power attacks&amp;lt;/font&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;font color='green'&amp;gt;⛉ Stunned&amp;lt;/font&amp;gt; || 2x damage received from &amp;lt;font color='green'&amp;gt;Speed attacks&amp;lt;/font&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;font color='green'&amp;gt;⛓ Stiffness&amp;lt;/font&amp;gt; || 1/2 damage dealt with &amp;lt;font color='green'&amp;gt;Speed attacks&amp;lt;/font&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;font color='purple'&amp;gt;⛉ Distraction&amp;lt;/font&amp;gt; || 2x damage received from &amp;lt;font color='purple'&amp;gt;Precise attacks&amp;lt;/font&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;font color='purple'&amp;gt;⛓ Severe Pain&amp;lt;/font&amp;gt;|| 1/2 damage dealt with &amp;lt;font color='purple'&amp;gt;Precise attacks&amp;lt;/font&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Special Techniques===&lt;br /&gt;
Special Techniques are powerful attacks with special effects that can only be used once each per battle.&lt;br /&gt;
&lt;br /&gt;
They are taught by Lanista at the Coliseum.&amp;lt;br/&amp;gt;&lt;br /&gt;
The total number you can learn depends on your Fighter skill: 1 at Brawler (D-), 2 at Brawler (D-) while wearing an Aketon, 3 at Duelist (C-), and 4 at Combatant (B+) and beyond.&lt;br /&gt;
&lt;br /&gt;
The cost to train increases with each skill learned: $10, $40, $90, $160&lt;br /&gt;
Some abilities are always available, while others require a specific weapon type. Learning an ability requires at least 3* of [[Jack-o-nine/Gameplay/Energy|energy]] and will take all day.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Special Technique !! Required weapon !! Attack !! Base Damage !! Damage type !! Additional effects&lt;br /&gt;
|-&lt;br /&gt;
| Roundhouse Kick || || &amp;lt;font color='red'&amp;gt;Power attack&amp;lt;/font&amp;gt; || 2x weapon damage || same as main-hand weapon ||&lt;br /&gt;
|-&lt;br /&gt;
| Battle Cry || || &amp;lt;font color='purple'&amp;gt;Precise attack&amp;lt;/font&amp;gt; || 10 || &amp;lt;font color='purple'&amp;gt;❤&amp;lt;/font&amp;gt;&amp;lt;br/&amp;gt;Morale || Grants user 20 &amp;lt;font color='purple'&amp;gt;❤ Morale&amp;lt;/font&amp;gt; and &amp;lt;font color='red'&amp;gt;🗡 Fury [4]&amp;lt;/font&amp;gt;.&lt;br /&gt;
|-&lt;br /&gt;
| Face Bash || Blunt weapon || &amp;lt;font color='red'&amp;gt;Power attack&amp;lt;/font&amp;gt; || 2x weapon damage || &amp;lt;font color='green'&amp;gt;❤&amp;lt;/font&amp;gt;&amp;lt;font color='purple'&amp;gt;❤&amp;lt;/font&amp;gt;&amp;lt;br/&amp;gt;Blunt || Causes &amp;lt;font color='red'&amp;gt;⛓ Weakness [4]&amp;lt;/font&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Heavy Blow || Blunt weapon || &amp;lt;font color='red'&amp;gt;Power attack&amp;lt;/font&amp;gt; || 2x weapon damage || &amp;lt;font color='green'&amp;gt;❤&amp;lt;/font&amp;gt;&amp;lt;font color='purple'&amp;gt;❤&amp;lt;/font&amp;gt;&amp;lt;br/&amp;gt;Blunt || Causes &amp;lt;font color='green'&amp;gt;⛉ Stunned [4]&amp;lt;/font&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Swift Blow || Slashing weapon || 2 &amp;lt;font color='green'&amp;gt;Speed attacks&amp;lt;/font&amp;gt; || 2x weapon damage each || &amp;lt;font color='red'&amp;gt;❤&amp;lt;/font&amp;gt;&amp;lt;font color='green'&amp;gt;❤&amp;lt;/font&amp;gt;&amp;lt;font color='purple'&amp;gt;❤&amp;lt;/font&amp;gt;&amp;lt;br/&amp;gt;Slashing || Hits two targets (the currently selected and the next in the list if present)&lt;br /&gt;
|-&lt;br /&gt;
| Dashing Blow || Slashing weapon || &amp;lt;font color='purple'&amp;gt;Precise attack&amp;lt;/font&amp;gt;&amp;lt;br/&amp;gt;(Incorrectly displayed as &amp;lt;font color='green'&amp;gt;Speed attack&amp;lt;/font&amp;gt;) || 2x weapon damage || &amp;lt;font color='red'&amp;gt;❤&amp;lt;/font&amp;gt;&amp;lt;font color='green'&amp;gt;❤&amp;lt;/font&amp;gt;&amp;lt;font color='purple'&amp;gt;❤&amp;lt;/font&amp;gt;&amp;lt;br/&amp;gt;Slashing || Causes &amp;lt;font color='red'&amp;gt;⛉ Unsteadiness [4]&amp;lt;/font&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Riposte || Piercing weapon || &amp;lt;font color='purple'&amp;gt;Precise attack&amp;lt;/font&amp;gt; || 2x weapon damage || &amp;lt;font color='red'&amp;gt;❤&amp;lt;/font&amp;gt;&amp;lt;font color='green'&amp;gt;❤&amp;lt;/font&amp;gt;&amp;lt;font color='purple'&amp;gt;❤&amp;lt;/font&amp;gt;&amp;lt;br/&amp;gt;Piercing || Grants user 5 &amp;lt;font color='red'&amp;gt;❤ Vitality&amp;lt;/font&amp;gt; and &amp;lt;font color='green'&amp;gt;⛊ Evasion [4]&amp;lt;/font&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Precise hit || Piercing weapon || &amp;lt;font color='purple'&amp;gt;Precise attack&amp;lt;/font&amp;gt; || 2x weapon damage || &amp;lt;font color='red'&amp;gt;❤&amp;lt;/font&amp;gt;&amp;lt;font color='green'&amp;gt;❤&amp;lt;/font&amp;gt;&amp;lt;font color='purple'&amp;gt;❤&amp;lt;/font&amp;gt;&amp;lt;br/&amp;gt;Piercing || Causes &amp;lt;font color='purple'&amp;gt;⛉ Distraction [4]&amp;lt;/font&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Weapon Types and abilities===&lt;br /&gt;
&lt;br /&gt;
Weapons must be equipped, and can then be chosen to be wielded at the start of combat.&amp;lt;br /&amp;gt;&lt;br /&gt;
At the cost of a turn, the wielded weapons can be changed to any other set of equipped weapons during combat.&lt;br /&gt;
&lt;br /&gt;
Which weapons are wielded determine the available attacks.&amp;lt;br/&amp;gt;&lt;br /&gt;
The weapon chosen first (main-hand weapon) contributes both of its attacks to the moveset, the second (off-hand) weapon contributes only its first attack.&amp;lt;br /&amp;gt;&lt;br /&gt;
Equipping an off-hand weapon identical to the main-hand weapon grants no benefits and wastes the third weapon attack slot.&lt;br /&gt;
&lt;br /&gt;
In addition to these up to three weapon attacks, the three basic attacks are also available for a maximum of 6 regular attacks to choose from during combat.&lt;br /&gt;
&lt;br /&gt;
====Damage types====&lt;br /&gt;
&lt;br /&gt;
Weapon damage comes in four types: Slashing, Piercing, Blunt, and Morale.&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Which damage type is dealt is defined exclusively by the weapon used.&amp;lt;br/&amp;gt;&lt;br /&gt;
The different attack types (Power, Speed, Piercing) use the same color scheme, but are completely unrelated to damage type.&lt;br /&gt;
&lt;br /&gt;
Slashing and Piercing damage is dealt to &amp;lt;font color='red'&amp;gt;❤ Vitality&amp;lt;/font&amp;gt;, &amp;lt;font color='green'&amp;gt;❤ Stamina&amp;lt;/font&amp;gt;, and &amp;lt;font color='purple'&amp;gt;❤ Morale&amp;lt;/font&amp;gt;.&amp;lt;br/&amp;gt;&lt;br /&gt;
They are therefore the most useful damage types for defeating enemies, but since &amp;lt;font color='red'&amp;gt;❤ Vitality&amp;lt;/font&amp;gt; damage causes wounds and scarring, and can even kill, it should never be used on a rebellious slave.&lt;br /&gt;
&lt;br /&gt;
Blunt damage is dealt to &amp;lt;font color='green'&amp;gt;❤ Stamina&amp;lt;/font&amp;gt; and &amp;lt;font color='purple'&amp;gt;❤ Morale&amp;lt;/font&amp;gt;.&amp;lt;br/&amp;gt;&lt;br /&gt;
This is less versatile than Slashing/Piercing, but will never kill an opponent. Keep in mind, though, that &amp;lt;font color='green'&amp;gt;❤ Stamina&amp;lt;/font&amp;gt; damage still causes bruising and drains energy, and can therefore severely reduce the Beauty and Endurance of a rebellious slave.&lt;br /&gt;
&lt;br /&gt;
Morale damage is dealt only to &amp;lt;font color='purple'&amp;gt;❤ Morale&amp;lt;/font&amp;gt;.&amp;lt;br/&amp;gt;&lt;br /&gt;
It is therefore the least versatile damage type and least capable of defeating enemies, but it causes no lasting harm to rebellious slaves.&lt;br /&gt;
&lt;br /&gt;
Damage types are resisted differently by different types of armor.&lt;br /&gt;
&lt;br /&gt;
(Elemental damage also exists in the system, but is unused with the exception of the Dragon Fire Staff Relic which deals Fire damage. Fire damages all 3 health types.)&lt;br /&gt;
&lt;br /&gt;
====Damage stats====&lt;br /&gt;
&lt;br /&gt;
Weapon damage often depends on the stats of the wielder. This is calculated differently for Masters and Slaves, and differently still by slave age.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Stat !! Master !! Slave (Young) !! Slave (Milf) !! Slave (Loli)&lt;br /&gt;
|-&lt;br /&gt;
| Strength || Strength (0 to 5) || Endurance (0 to 5)&amp;lt;br/&amp;gt;+ Gladiatrix affinity (-1 to 1) || Endurance (0 to 5)&amp;lt;br/&amp;gt;+ Gladiatrix affinity (-1 to 1)&amp;lt;br/&amp;gt;+1 || 2/3 * (Endurance + Gladiatrix affinity)&amp;lt;br/&amp;gt;+ Gladiatrix affinity&lt;br /&gt;
|-&lt;br /&gt;
| Fighting || Fighting skill (0 to 5) ||colspan=3| Gladiatrix skill (0 to 5)&amp;lt;br/&amp;gt;+ Gladiatrix affinity (-1 to 1)&lt;br /&gt;
|-&lt;br /&gt;
| Whip || Flagellation skill (0 to 5) ||colspan=3| Gladiatrix skill (0 to 5)&amp;lt;br/&amp;gt;+ Gladiatrix affinity (-1 to 1)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Basic attacks====&lt;br /&gt;
&lt;br /&gt;
Basic attacks are always available regardless of which weapon you're currently using.&lt;br /&gt;
&lt;br /&gt;
They deal Strength + 0 Blunt damage.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Attack !! Type !! vs &amp;lt;font color='red'&amp;gt;Block&amp;lt;/font&amp;gt; !! vs &amp;lt;font color='green'&amp;gt;Evade&amp;lt;/font&amp;gt; !! vs &amp;lt;font color='purple'&amp;gt;Counter&amp;lt;/font&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Kick || &amp;lt;font color='red'&amp;gt;Power&amp;lt;/font&amp;gt; || 2x || &amp;lt;font color='purple'&amp;gt;⛊ Attention&amp;lt;/font&amp;gt; || &amp;lt;font color='green'&amp;gt;⛉ Stunned&amp;lt;/font&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Push || &amp;lt;font color='green'&amp;gt;Speed&amp;lt;/font&amp;gt; || &amp;lt;font color='purple'&amp;gt;⛉ Distraction&amp;lt;/font&amp;gt; || 2x || &amp;lt;font color='red'&amp;gt;⛊ Adrenaline&amp;lt;/font&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Sweep || &amp;lt;font color='purple'&amp;gt;Precise&amp;lt;/font&amp;gt; || &amp;lt;font color='green'&amp;gt;⛊ Evasion&amp;lt;/font&amp;gt; || &amp;lt;font color='red'&amp;gt;⛉ Unsteadiness&amp;lt;/font&amp;gt; || 2x&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Unarmed attacks====&lt;br /&gt;
&lt;br /&gt;
Unarmed &amp;quot;weapons&amp;quot; encompass only the Fist, a special weapon that is equipped by default in the right and left hand if no other weapon is equipped in these slots.&lt;br /&gt;
&lt;br /&gt;
Unlike basic attacks, the fist has to be equipped and explicitly wielded like any other weapon to be used in combat.&lt;br /&gt;
&lt;br /&gt;
Unlike other weapon types, a fist in the off-hand contributes no attacks.&amp;lt;br/&amp;gt;&lt;br /&gt;
It can, however, be used as a primary weapon and supplemented with another weapon in the off-hand.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Weapon || Price !! Base Damage !! Damage type !! Attack !! Type !! vs &amp;lt;font color='red'&amp;gt;Block&amp;lt;/font&amp;gt; !! vs &amp;lt;font color='green'&amp;gt;Evade&amp;lt;/font&amp;gt; !! vs &amp;lt;font color='purple'&amp;gt;Counter&amp;lt;/font&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=2| Fist ||rowspan=2| $0 ||rowspan=2| Strength ||rowspan=2| &amp;lt;font color='green'&amp;gt;❤&amp;lt;/font&amp;gt;&amp;lt;font color='purple'&amp;gt;❤&amp;lt;/font&amp;gt;&amp;lt;br/&amp;gt; Blunt || Jab || &amp;lt;font color='purple'&amp;gt;Precise&amp;lt;/font&amp;gt; || &amp;lt;font color='green'&amp;gt;🗡 Acceleration&amp;lt;/font&amp;gt; || &amp;lt;font color='green'&amp;gt;⛉ Stunned&amp;lt;/font&amp;gt; || 2x&lt;br /&gt;
|-&lt;br /&gt;
| Uppercut || &amp;lt;font color='green'&amp;gt;Speed&amp;lt;/font&amp;gt; || &amp;lt;font color='purple'&amp;gt;⛉ Distraction&amp;lt;/font&amp;gt; || 2x || &amp;lt;font color='purple'&amp;gt;🗡 Precision&amp;lt;/font&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Secondary====&lt;br /&gt;
&lt;br /&gt;
Equippable in any slot except shoulder holster.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Weapon || Price !! Base Damage !! Damage type !! Attack !! Type !! vs &amp;lt;font color='red'&amp;gt;Block&amp;lt;/font&amp;gt; !! vs &amp;lt;font color='green'&amp;gt;Evade&amp;lt;/font&amp;gt; !! vs &amp;lt;font color='purple'&amp;gt;Counter&amp;lt;/font&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=2| Dagger ||rowspan=2| $10 ||rowspan=2| Strength + 2 ||rowspan=2| &amp;lt;font color='red'&amp;gt;❤&amp;lt;/font&amp;gt;&amp;lt;font color='green'&amp;gt;❤&amp;lt;/font&amp;gt;&amp;lt;font color='purple'&amp;gt;❤&amp;lt;/font&amp;gt;&amp;lt;br/&amp;gt; Piercing || Precise Thrust || &amp;lt;font color='purple'&amp;gt;Precise&amp;lt;/font&amp;gt; || &amp;lt;font color='green'&amp;gt;🗡 Acceleration&amp;lt;/font&amp;gt; || &amp;lt;font color='purple'&amp;gt;⛓ Severe Pain&amp;lt;/font&amp;gt; || 2x&lt;br /&gt;
|-&lt;br /&gt;
| Slash || &amp;lt;font color='green'&amp;gt;Speed&amp;lt;/font&amp;gt; || &amp;lt;font color='green'&amp;gt;⛓ Stiffness&amp;lt;/font&amp;gt; || 2x || &amp;lt;font color='purple'&amp;gt;🗡 Precision&amp;lt;/font&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=2| Stiletto||rowspan=2| $10 ||rowspan=2| 4 ||rowspan=2| &amp;lt;font color='red'&amp;gt;❤&amp;lt;/font&amp;gt;&amp;lt;font color='green'&amp;gt;❤&amp;lt;/font&amp;gt;&amp;lt;font color='purple'&amp;gt;❤&amp;lt;/font&amp;gt;&amp;lt;br/&amp;gt; Piercing || Precise Stab || &amp;lt;font color='purple'&amp;gt;Precise&amp;lt;/font&amp;gt; || &amp;lt;font color='green'&amp;gt;⛓ Stiffness&amp;lt;/font&amp;gt;|| &amp;lt;font color='green'&amp;gt;🗡 Acceleration&amp;lt;/font&amp;gt; || 2x&lt;br /&gt;
|-&lt;br /&gt;
| Rapid Stab|| &amp;lt;font color='green'&amp;gt;Speed&amp;lt;/font&amp;gt; || &amp;lt;font color='purple'&amp;gt;⛓ Severe Pain&amp;lt;/font&amp;gt; || 2x || &amp;lt;font color='purple'&amp;gt;🗡 Precision&amp;lt;/font&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=2| Brass Knuckles||rowspan=2| $10 ||rowspan=2| Strength + 1 ||rowspan=2| &amp;lt;font color='green'&amp;gt;❤&amp;lt;/font&amp;gt;&amp;lt;font color='purple'&amp;gt;❤&amp;lt;/font&amp;gt;&amp;lt;br/&amp;gt; Blunt || Powerful punch || &amp;lt;font color='red'&amp;gt;Power&amp;lt;/font&amp;gt; || 2x || &amp;lt;font color='green'&amp;gt;🗡 Acceleration&amp;lt;/font&amp;gt; || &amp;lt;font color='green'&amp;gt;⛉ Stunned&amp;lt;/font&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Rapid Hit|| &amp;lt;font color='green'&amp;gt;Speed&amp;lt;/font&amp;gt; || &amp;lt;font color='red'&amp;gt;⛉ Unsteadiness&amp;lt;/font&amp;gt; || 2x || &amp;lt;font color='red'&amp;gt;⛊ Adrenaline&amp;lt;/font&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=2| Lash||rowspan=2| $10 ||rowspan=2| Whip + 1 ||rowspan=2| &amp;lt;font color='purple'&amp;gt;❤&amp;lt;/font&amp;gt;&amp;lt;br/&amp;gt; Morale || Flog || &amp;lt;font color='green'&amp;gt;Speed&amp;lt;/font&amp;gt; || &amp;lt;font color='purple'&amp;gt;⛓ Severe Pain&amp;lt;/font&amp;gt; || 2x|| &amp;lt;font color='green'&amp;gt;🗡 Acceleration&amp;lt;/font&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Smack || &amp;lt;font color='purple'&amp;gt;Precise&amp;lt;/font&amp;gt; || &amp;lt;font color='purple'&amp;gt;🗡 Precision&amp;lt;/font&amp;gt; || &amp;lt;font color='green'&amp;gt;⛓ Stiffness&amp;lt;/font&amp;gt; || 2x&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=2| Stunner||rowspan=2| $10 ||rowspan=2| Strength + 1 ||rowspan=2| &amp;lt;font color='green'&amp;gt;❤&amp;lt;/font&amp;gt;&amp;lt;font color='purple'&amp;gt;❤&amp;lt;/font&amp;gt;&amp;lt;br/&amp;gt; Blunt || Blow to the head || &amp;lt;font color='red'&amp;gt;Power&amp;lt;/font&amp;gt; || 2x || &amp;lt;font color='red'&amp;gt;⛊ Adrenaline&amp;lt;/font&amp;gt;|| &amp;lt;font color='green'&amp;gt;⛉ Stunned&amp;lt;/font&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Poke|| &amp;lt;font color='green'&amp;gt;Speed&amp;lt;/font&amp;gt; || &amp;lt;font color='red'&amp;gt;⛉ Unsteadiness&amp;lt;/font&amp;gt; || 2x || &amp;lt;font color='purple'&amp;gt;🗡 Precision&amp;lt;/font&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=2| Butcher's Cleaver||rowspan=2| $20 ||rowspan=2| 2 * Strength - 1&amp;lt;br/&amp;gt;minimum 1, capped at 7 ||rowspan=2| &amp;lt;font color='red'&amp;gt;❤&amp;lt;/font&amp;gt;&amp;lt;font color='green'&amp;gt;❤&amp;lt;/font&amp;gt;&amp;lt;font color='purple'&amp;gt;❤&amp;lt;/font&amp;gt;&amp;lt;br/&amp;gt; Slashing || Butcher's Blow || &amp;lt;font color='red'&amp;gt;Power&amp;lt;/font&amp;gt; || 2x || &amp;lt;font color='red'&amp;gt;⛊ Adrenaline&amp;lt;/font&amp;gt;|| &amp;lt;font color='purple'&amp;gt;⛉ Distraction&amp;lt;/font&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| SlaughterHouse || &amp;lt;font color='green'&amp;gt;Speed&amp;lt;/font&amp;gt; || &amp;lt;font color='purple'&amp;gt;⛓ Severe Pain&amp;lt;/font&amp;gt; || 2x || &amp;lt;font color='red'&amp;gt;🗡 Fury&amp;lt;/font&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====One-Handed====&lt;br /&gt;
&lt;br /&gt;
Equippable in left or right hand.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Weapon || Price !! Base Damage !! Damage type !! Attack !! Type !! vs &amp;lt;font color='red'&amp;gt;Block&amp;lt;/font&amp;gt; !! vs &amp;lt;font color='green'&amp;gt;Evade&amp;lt;/font&amp;gt; !! vs &amp;lt;font color='purple'&amp;gt;Counter&amp;lt;/font&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=2| Whip||rowspan=2| $50 ||rowspan=2| Whip + 3 ||rowspan=2| &amp;lt;font color='purple'&amp;gt;❤&amp;lt;/font&amp;gt;&amp;lt;br/&amp;gt; Morale || Biting Impact || &amp;lt;font color='green'&amp;gt;Speed&amp;lt;/font&amp;gt; || &amp;lt;font color='purple'&amp;gt;⛓ Severe Pain&amp;lt;/font&amp;gt; || 2x || &amp;lt;font color='green'&amp;gt;🗡 Acceleration&amp;lt;/font&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Sweeping Strike || &amp;lt;font color='red'&amp;gt;Power&amp;lt;/font&amp;gt; || 2x || &amp;lt;font color='red'&amp;gt;⛊ Adrenaline&amp;lt;/font&amp;gt; || &amp;lt;font color='green'&amp;gt;⛉ Stunned&amp;lt;/font&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=2| Epée ||rowspan=2| $50 ||rowspan=2| Strength + 3 ||rowspan=2| &amp;lt;font color='red'&amp;gt;❤&amp;lt;/font&amp;gt;&amp;lt;font color='green'&amp;gt;❤&amp;lt;/font&amp;gt;&amp;lt;font color='purple'&amp;gt;❤&amp;lt;/font&amp;gt;&amp;lt;br/&amp;gt; Piercing || Deep Thrust || &amp;lt;font color='purple'&amp;gt;Precise&amp;lt;/font&amp;gt; || &amp;lt;font color='green'&amp;gt;🗡 Acceleration&amp;lt;/font&amp;gt; || &amp;lt;font color='purple'&amp;gt;⛓ Severe Pain&amp;lt;/font&amp;gt; || 2x&lt;br /&gt;
|-&lt;br /&gt;
| Triple Thrust || &amp;lt;font color='green'&amp;gt;Speed&amp;lt;/font&amp;gt; || &amp;lt;font color='purple'&amp;gt;⛉ Distraction&amp;lt;/font&amp;gt; || 2x || &amp;lt;font color='green'&amp;gt;⛊ Evasion&amp;lt;/font&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=2| Rapier ||rowspan=2| $50 ||rowspan=2| 6 ||rowspan=2| &amp;lt;font color='red'&amp;gt;❤&amp;lt;/font&amp;gt;&amp;lt;font color='green'&amp;gt;❤&amp;lt;/font&amp;gt;&amp;lt;font color='purple'&amp;gt;❤&amp;lt;/font&amp;gt;&amp;lt;br/&amp;gt; Piercing || Accurate Thrust || &amp;lt;font color='purple'&amp;gt;Precise&amp;lt;/font&amp;gt; || &amp;lt;font color='green'&amp;gt;🗡 Acceleration&amp;lt;/font&amp;gt; || &amp;lt;font color='green'&amp;gt;⛉ Stunned&amp;lt;/font&amp;gt; || 2x&lt;br /&gt;
|-&lt;br /&gt;
| Fulminant || &amp;lt;font color='green'&amp;gt;Speed&amp;lt;/font&amp;gt; || &amp;lt;font color='purple'&amp;gt;⛉ Distraction&amp;lt;/font&amp;gt; || 2x || &amp;lt;font color='purple'&amp;gt;🗡 Precision&amp;lt;/font&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=2| Koncerz ||rowspan=2| $50 ||rowspan=2| Strength + 3 ||rowspan=2| &amp;lt;font color='red'&amp;gt;❤&amp;lt;/font&amp;gt;&amp;lt;font color='green'&amp;gt;❤&amp;lt;/font&amp;gt;&amp;lt;font color='purple'&amp;gt;❤&amp;lt;/font&amp;gt;&amp;lt;br/&amp;gt; Piercing || Precise Thrust || &amp;lt;font color='purple'&amp;gt;Precise&amp;lt;/font&amp;gt; || &amp;lt;font color='red'&amp;gt;🗡 Fury&amp;lt;/font&amp;gt; || &amp;lt;font color='red'&amp;gt;⛓ Weakness&amp;lt;/font&amp;gt; || 2x&lt;br /&gt;
|-&lt;br /&gt;
| Pierce || &amp;lt;font color='red'&amp;gt;Power&amp;lt;/font&amp;gt; || 2x || &amp;lt;font color='purple'&amp;gt;🗡 Precision&amp;lt;/font&amp;gt; || &amp;lt;font color='green'&amp;gt;⛓ Stiffness&amp;lt;/font&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=2| Gladius||rowspan=2| $50 ||rowspan=2| Strength + 3 ||rowspan=2| &amp;lt;font color='red'&amp;gt;❤&amp;lt;/font&amp;gt;&amp;lt;font color='green'&amp;gt;❤&amp;lt;/font&amp;gt;&amp;lt;font color='purple'&amp;gt;❤&amp;lt;/font&amp;gt;&amp;lt;br/&amp;gt; Slashing || Poke || &amp;lt;font color='purple'&amp;gt;Precise&amp;lt;/font&amp;gt; || &amp;lt;font color='purple'&amp;gt;⛊ Attention&amp;lt;/font&amp;gt; || &amp;lt;font color='red'&amp;gt;⛓ Weakness&amp;lt;/font&amp;gt; || 2x&lt;br /&gt;
|-&lt;br /&gt;
| Swing || &amp;lt;font color='green'&amp;gt;Speed&amp;lt;/font&amp;gt; || &amp;lt;font color='purple'&amp;gt;⛉ Distraction&amp;lt;/font&amp;gt; || 2x || &amp;lt;font color='green'&amp;gt;⛊ Evasion&amp;lt;/font&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=2| Bastard Sword ||rowspan=2| $100 ||rowspan=2| Strength + 4 ||rowspan=2| &amp;lt;font color='red'&amp;gt;❤&amp;lt;/font&amp;gt;&amp;lt;font color='green'&amp;gt;❤&amp;lt;/font&amp;gt;&amp;lt;font color='purple'&amp;gt;❤&amp;lt;/font&amp;gt;&amp;lt;br/&amp;gt; Slashing || Slash || &amp;lt;font color='red'&amp;gt;Power&amp;lt;/font&amp;gt; || 2x || &amp;lt;font color='green'&amp;gt;🗡 Acceleration&amp;lt;/font&amp;gt; || &amp;lt;font color='green'&amp;gt;⛓ Stiffness&amp;lt;/font&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Arc hit || &amp;lt;font color='green'&amp;gt;Speed&amp;lt;/font&amp;gt; || &amp;lt;font color='red'&amp;gt;⛉ Unsteadiness&amp;lt;/font&amp;gt; || 2x || &amp;lt;font color='red'&amp;gt;⛊ Adrenaline&amp;lt;/font&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=2| Machete ||rowspan=2| $50 ||rowspan=2| Strength + 3 ||rowspan=2| &amp;lt;font color='red'&amp;gt;❤&amp;lt;/font&amp;gt;&amp;lt;font color='green'&amp;gt;❤&amp;lt;/font&amp;gt;&amp;lt;font color='purple'&amp;gt;❤&amp;lt;/font&amp;gt;&amp;lt;br/&amp;gt; Slashing || Snag cut || &amp;lt;font color='red'&amp;gt;Power&amp;lt;/font&amp;gt; || 2x || &amp;lt;font color='red'&amp;gt;⛊ Adrenaline&amp;lt;/font&amp;gt; || &amp;lt;font color='green'&amp;gt;⛉ Stunned&amp;lt;/font&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Chop || &amp;lt;font color='green'&amp;gt;Speed&amp;lt;/font&amp;gt; || &amp;lt;font color='red'&amp;gt;🗡 Fury&amp;lt;/font&amp;gt; || 2x || &amp;lt;font color='red'&amp;gt;⛉ Unsteadiness&amp;lt;/font&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=2| Katana ||rowspan=2| $100 ||rowspan=2| Strength + 4 ||rowspan=2| &amp;lt;font color='red'&amp;gt;❤&amp;lt;/font&amp;gt;&amp;lt;font color='green'&amp;gt;❤&amp;lt;/font&amp;gt;&amp;lt;font color='purple'&amp;gt;❤&amp;lt;/font&amp;gt;&amp;lt;br/&amp;gt; Slashing || Uchiotoshi || &amp;lt;font color='purple'&amp;gt;Precise&amp;lt;/font&amp;gt; || &amp;lt;font color='green'&amp;gt;🗡 Acceleration&amp;lt;/font&amp;gt; || &amp;lt;font color='green'&amp;gt;⛉ Stunned&amp;lt;/font&amp;gt; || 2x&lt;br /&gt;
|-&lt;br /&gt;
| Renzoku || &amp;lt;font color='green'&amp;gt;Speed&amp;lt;/font&amp;gt; || &amp;lt;font color='purple'&amp;gt;⛉ Distraction&amp;lt;/font&amp;gt; || 2x || &amp;lt;font color='purple'&amp;gt;🗡 Precision&amp;lt;/font&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=2| Baton ||rowspan=2| $25 ||rowspan=2| 2 * Strength - 1&amp;lt;br/&amp;gt;minimum 2, capped at 7 ||rowspan=2| &amp;lt;font color='green'&amp;gt;❤&amp;lt;/font&amp;gt;&amp;lt;font color='purple'&amp;gt;❤&amp;lt;/font&amp;gt;&amp;lt;br/&amp;gt; Blunt || Wicked Poke || &amp;lt;font color='purple'&amp;gt;Precise&amp;lt;/font&amp;gt; || &amp;lt;font color='purple'&amp;gt;⛊ Attention&amp;lt;/font&amp;gt; || &amp;lt;font color='purple'&amp;gt;⛓ Severe Pain&amp;lt;/font&amp;gt; || 2x&lt;br /&gt;
|-&lt;br /&gt;
| Smash || &amp;lt;font color='red'&amp;gt;Power&amp;lt;/font&amp;gt; || 2x || &amp;lt;font color='red'&amp;gt;⛊ Adrenaline&amp;lt;/font&amp;gt; || &amp;lt;font color='green'&amp;gt;⛓ Stiffness&amp;lt;/font&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=2| Trident ||rowspan=2| $100 ||rowspan=2| Strength + 4 ||rowspan=2| &amp;lt;font color='red'&amp;gt;❤&amp;lt;/font&amp;gt;&amp;lt;font color='green'&amp;gt;❤&amp;lt;/font&amp;gt;&amp;lt;font color='purple'&amp;gt;❤&amp;lt;/font&amp;gt;&amp;lt;br/&amp;gt; Piercing || Precise Thrust || &amp;lt;font color='purple'&amp;gt;Precise&amp;lt;/font&amp;gt; || &amp;lt;font color='red'&amp;gt;🗡 Fury&amp;lt;/font&amp;gt; || &amp;lt;font color='red'&amp;gt;⛓ Weakness&amp;lt;/font&amp;gt; || 2x&lt;br /&gt;
|-&lt;br /&gt;
| Harpoon || &amp;lt;font color='red'&amp;gt;Power&amp;lt;/font&amp;gt; || 2x || &amp;lt;font color='purple'&amp;gt;🗡 Precision&amp;lt;/font&amp;gt; || &amp;lt;font color='green'&amp;gt;⛓ Stiffness&amp;lt;/font&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=2| Mace ||rowspan=2| $100 ||rowspan=2| Strength + 4 ||rowspan=2| &amp;lt;font color='green'&amp;gt;❤&amp;lt;/font&amp;gt;&amp;lt;font color='purple'&amp;gt;❤&amp;lt;/font&amp;gt;&amp;lt;br/&amp;gt; Blunt || Crush/Break Bone || &amp;lt;font color='red'&amp;gt;Power&amp;lt;/font&amp;gt; || 2x || &amp;lt;font color='red'&amp;gt;⛊ Adrenaline&amp;lt;/font&amp;gt; || &amp;lt;font color='purple'&amp;gt;⛓ Severe Pain&amp;lt;/font&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Knockdown || &amp;lt;font color='green'&amp;gt;Speed&amp;lt;/font&amp;gt; || &amp;lt;font color='green'&amp;gt;⛓ Stiffness&amp;lt;/font&amp;gt; || 2x || &amp;lt;font color='green'&amp;gt;⛊ Evasion&amp;lt;/font&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Two Handed====&lt;br /&gt;
&lt;br /&gt;
Equippable in shoulder holster. Uses both main-hand and off-hand when wielded.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Weapon || Price !! Base Damage !! Damage type !! Attack !! Type !! vs &amp;lt;font color='red'&amp;gt;Block&amp;lt;/font&amp;gt; !! vs &amp;lt;font color='green'&amp;gt;Evade&amp;lt;/font&amp;gt; !! vs &amp;lt;font color='purple'&amp;gt;Counter&amp;lt;/font&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=2| Flamberge||rowspan=2| $200 ||rowspan=2| Strength + 6 ||rowspan=2| &amp;lt;font color='red'&amp;gt;❤&amp;lt;/font&amp;gt;&amp;lt;font color='green'&amp;gt;❤&amp;lt;/font&amp;gt;&amp;lt;font color='purple'&amp;gt;❤&amp;lt;/font&amp;gt;&amp;lt;br/&amp;gt; Slashing || Short Blow || &amp;lt;font color='green'&amp;gt;Speed&amp;lt;/font&amp;gt; || &amp;lt;font color='green'&amp;gt;⛉ Stunned&amp;lt;/font&amp;gt; || 2x || &amp;lt;font color='red'&amp;gt;🗡 Fury&amp;lt;/font&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Powerful Blow || &amp;lt;font color='red'&amp;gt;Power&amp;lt;/font&amp;gt; || 2x || &amp;lt;font color='green'&amp;gt;🗡 Acceleration&amp;lt;/font&amp;gt; || &amp;lt;font color='red'&amp;gt;⛉ Unsteadiness&amp;lt;/font&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=2| Naginata ||rowspan=2|$200 ||rowspan=2| Strength + 6 ||rowspan=2| &amp;lt;font color='red'&amp;gt;❤&amp;lt;/font&amp;gt;&amp;lt;font color='green'&amp;gt;❤&amp;lt;/font&amp;gt;&amp;lt;font color='purple'&amp;gt;❤&amp;lt;/font&amp;gt;&amp;lt;br/&amp;gt; Piercing || Direct Hit || &amp;lt;font color='purple'&amp;gt;Precise&amp;lt;/font&amp;gt; || &amp;lt;font color='green'&amp;gt;🗡 Acceleration&amp;lt;/font&amp;gt; || &amp;lt;font color='green'&amp;gt;⛉ Stunned&amp;lt;/font&amp;gt; || 2x&lt;br /&gt;
|-&lt;br /&gt;
| Scythe of Death || &amp;lt;font color='green'&amp;gt;Speed&amp;lt;/font&amp;gt; || &amp;lt;font color='red'&amp;gt;⛓ Weakness&amp;lt;/font&amp;gt; || 2x || &amp;lt;font color='green'&amp;gt;⛊ Evasion&amp;lt;/font&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|rowspan=2| Morning Star ||rowspan=2| $200 ||rowspan=2| Strength + 6 ||rowspan=2| &amp;lt;font color='green'&amp;gt;❤&amp;lt;/font&amp;gt;&amp;lt;font color='purple'&amp;gt;❤&amp;lt;/font&amp;gt;&amp;lt;br/&amp;gt; Blunt || Twisted || &amp;lt;font color='purple'&amp;gt;Precise&amp;lt;/font&amp;gt; || &amp;lt;font color='red'&amp;gt;🗡 Fury&amp;lt;/font&amp;gt; || &amp;lt;font color='green'&amp;gt;⛉ Stunned&amp;lt;/font&amp;gt; || 2x&lt;br /&gt;
|-&lt;br /&gt;
| Sweeping || &amp;lt;font color='red'&amp;gt;Power&amp;lt;/font&amp;gt; || 2x || &amp;lt;font color='green'&amp;gt;🗡 Acceleration&amp;lt;/font&amp;gt; || &amp;lt;font color='red'&amp;gt;⛉ Unsteadiness&amp;lt;/font&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|rowspan=2| Greataxe ||rowspan=2| $150 ||rowspan=2| Strength + 5 ||rowspan=2| &amp;lt;font color='red'&amp;gt;❤&amp;lt;/font&amp;gt;&amp;lt;font color='green'&amp;gt;❤&amp;lt;/font&amp;gt;&amp;lt;font color='purple'&amp;gt;❤&amp;lt;/font&amp;gt;&amp;lt;br/&amp;gt; Slashing || Woodcutter || &amp;lt;font color='red'&amp;gt;Power&amp;lt;/font&amp;gt; || 2x || &amp;lt;font color='red'&amp;gt;⛊ Adrenaline&amp;lt;/font&amp;gt; || &amp;lt;font color='purple'&amp;gt;⛓ Severe Pain&amp;lt;/font&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Crescent || &amp;lt;font color='green'&amp;gt;Speed&amp;lt;/font&amp;gt; || &amp;lt;font color='red'&amp;gt;⛉ Unsteadiness&amp;lt;/font&amp;gt; || 2x || &amp;lt;font color='red'&amp;gt;🗡 Fury&amp;lt;/font&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=2| Baseball Bat||rowspan=2| $100 ||rowspan=2| Strength + 4 ||rowspan=2| &amp;lt;font color='green'&amp;gt;❤&amp;lt;/font&amp;gt;&amp;lt;font color='purple'&amp;gt;❤&amp;lt;/font&amp;gt;&amp;lt;br/&amp;gt; Blunt || Knock out || &amp;lt;font color='red'&amp;gt;Power&amp;lt;/font&amp;gt; || 2x || &amp;lt;font color='red'&amp;gt;⛊ Adrenaline&amp;lt;/font&amp;gt; || &amp;lt;font color='purple'&amp;gt;⛓ Severe Pain&amp;lt;/font&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Sweeping || &amp;lt;font color='green'&amp;gt;Speed&amp;lt;/font&amp;gt; || &amp;lt;font color='green'&amp;gt;⛓ Stiffness&amp;lt;/font&amp;gt; || 2x || &amp;lt;font color='green'&amp;gt;⛊ Evasion&amp;lt;/font&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=2| Cattle Prod ||rowspan=2| $150 ||rowspan=2| Strength + 5 ||rowspan=2| &amp;lt;font color='purple'&amp;gt;❤&amp;lt;/font&amp;gt;&amp;lt;br/&amp;gt; Morale || Goad || &amp;lt;font color='purple'&amp;gt;Precise&amp;lt;/font&amp;gt; || &amp;lt;font color='purple'&amp;gt;⛊ Attention&amp;lt;/font&amp;gt; || &amp;lt;font color='purple'&amp;gt;⛓ Severe Pain&amp;lt;/font&amp;gt; || 2x &lt;br /&gt;
|-&lt;br /&gt;
| Cattle prod || &amp;lt;font color='red'&amp;gt;Power&amp;lt;/font&amp;gt; || 2x || &amp;lt;font color='red'&amp;gt;⛊ Adrenaline&amp;lt;/font&amp;gt; || &amp;lt;font color='green'&amp;gt;⛓ Stiffness&amp;lt;/font&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=2| Dragon Fire Staff Relic ||rowspan=2| N/A ||rowspan=2| 10 to 16&amp;lt;br/&amp;gt;(random) ||rowspan=2| &amp;lt;font color='red'&amp;gt;❤&amp;lt;/font&amp;gt;&amp;lt;font color='green'&amp;gt;❤&amp;lt;/font&amp;gt;&amp;lt;font color='purple'&amp;gt;❤&amp;lt;/font&amp;gt;&amp;lt;br/&amp;gt; Fire || Fireball || &amp;lt;font color='purple'&amp;gt;Precise&amp;lt;/font&amp;gt; || &amp;lt;font color='red'&amp;gt;🗡 Fury&amp;lt;/font&amp;gt; || &amp;lt;font color='red'&amp;gt;⛉ Unsteadiness&amp;lt;/font&amp;gt; || 2x&lt;br /&gt;
|-&lt;br /&gt;
| Flamethrower || &amp;lt;font color='red'&amp;gt;Power&amp;lt;/font&amp;gt; || 2x || &amp;lt;font color='green'&amp;gt;⛊ Evasion&amp;lt;/font&amp;gt; || &amp;lt;font color='purple'&amp;gt;⛓ Severe Pain&amp;lt;/font&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=2| Stool ||rowspan=2| Improvised ||rowspan=2| Strength + 2 ||rowspan=2| &amp;lt;font color='green'&amp;gt;❤&amp;lt;/font&amp;gt;&amp;lt;font color='purple'&amp;gt;❤&amp;lt;/font&amp;gt;&amp;lt;br/&amp;gt; Blunt || Leg quartet || &amp;lt;font color='purple'&amp;gt;Precise&amp;lt;/font&amp;gt; || &amp;lt;font color='purple'&amp;gt;⛊ Attention&amp;lt;/font&amp;gt; || &amp;lt;font color='purple'&amp;gt;⛓ Severe Pain&amp;lt;/font&amp;gt; || 2x&lt;br /&gt;
|-&lt;br /&gt;
| Smash || &amp;lt;font color='red'&amp;gt;Power&amp;lt;/font&amp;gt; || 2x || &amp;lt;font color='red'&amp;gt;⛊ Adrenaline&amp;lt;/font&amp;gt; || &amp;lt;font color='green'&amp;gt;⛓ Stiffness&amp;lt;/font&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Armor===&lt;br /&gt;
&lt;br /&gt;
Armor is worn on top of clothes.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!Armor || Price !! Slashing !! Piercing !! Blunt !! Frost !! Fire !! Lightning !! Notes&lt;br /&gt;
|-&lt;br /&gt;
| No Armor || $0 || 0 || 0 || 0 || 0 || 0 || 0 || &amp;lt;font color='green'&amp;gt;⛊ Evasion&amp;lt;/font&amp;gt; 5&lt;br /&gt;
|-&lt;br /&gt;
| Aramid Suit || $100 || 1 || 1 || 1 || 1 || 1 || 1 || &amp;lt;font color='green'&amp;gt;⛊ Evasion&amp;lt;/font&amp;gt; 3&lt;br /&gt;
|-&lt;br /&gt;
| Leather Armor || $400 || 2 || 3 || 2 || 3 || 5 || 4 ||&lt;br /&gt;
|-&lt;br /&gt;
| Elven Chainmail || $250 || 4 || 2 || 0 || -2 || -2 || -2 || &amp;lt;font color='green'&amp;gt;⛊ Evasion&amp;lt;/font&amp;gt; 3&lt;br /&gt;
|-&lt;br /&gt;
| Yatserin Mail || $300 || 5 || 4 || 1 || -1 || -2 || -1 || &lt;br /&gt;
|-&lt;br /&gt;
| Combined Armor || $800 || 4 || 4 || 3 || -1 || -1 || -1 || &amp;lt;font color='green'&amp;gt;⛓ Stiffness&amp;lt;/font&amp;gt; 2&lt;br /&gt;
|-&lt;br /&gt;
| Gothic Plate || $1000 || 5 || 5 || 5 || -5 || -5 || -5 || &amp;lt;font color='green'&amp;gt;⛓ Stiffness&amp;lt;/font&amp;gt; 5&lt;br /&gt;
|-&lt;br /&gt;
| Mithril Mail || - || 10 || 10 || 10 || 10 || 10 || 10 || Special reward for post-patrician mission&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Only the Vatican Champion uses magical attacks (and only fire), therefore only the first three defense modifiers matter.&lt;br /&gt;
&lt;br /&gt;
==Tips==&lt;br /&gt;
If your Strength is very low, consider which weapon you choose&lt;br /&gt;
*If you can afford them, the Mace and Greataxe will do high base damage even with low strength, and the Rapier will do 6 damage regardless of stats.&lt;br /&gt;
*If your Flagellation skill is much higher than Strength, consider the Whip and/or Lash which do damage based on that skill instead.&lt;br /&gt;
*If every spark counts, go for the Dagger or Butcher's Cleaver, which do respectable damage even though they're cheap.&lt;br /&gt;
*You can raise Strength through Sparring in the Colosseum or [[Jack-o-nine/Gameplay/Slaver#Strength|through other daily activities]]&lt;br /&gt;
** It took about 3 sparrings vs Unarmed slave to raise Strength from Weak to Unfit, 10 sparrings vs Wardress to go from Unfit to Strong&lt;br /&gt;
*Buy an Aketon ASAP and make sure to equip it before combat, it's only $10.&lt;br /&gt;
*If you start without armor, you can have Isabella unequip her Leather Armor and wear it for at least a little protection at start.&lt;br /&gt;
&lt;br /&gt;
==Devastating Combo (single target)==&lt;br /&gt;
*Equip a Flamberge.&lt;br /&gt;
*Hit the enemy with a Dashing strike for Unsteadiness[99] (2x red damage)&lt;br /&gt;
*Use Battle Cry to gain Fury (also 2x red damage)&lt;br /&gt;
*Attack with Short Blow until they defend by Blocking (Red defence, thus 2x red damage)&lt;br /&gt;
*Hit them with Roundhouse Kick for 200 damage.&lt;br /&gt;
*Wipe the blood off your clothes.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Jack Original==&lt;br /&gt;
&lt;br /&gt;
Glitch Notes:&amp;lt;br/&amp;gt;&lt;br /&gt;
'''1'''.   There seems to be something extremely strange in the armour code or somesuch thing: if you wear, for example, Gothic Plate for a few fights, it seems that the armour bonus becomes innate to you, so even if you take the armour off you still take less damage. And if you keep the armour on, you continue to take less and less damage over time. Something about the Slaver's defence values is extremely unclear. (Tested in Sandbox mode.)&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''2'''.    If you lose a colosseum battle with weapon-type specific special techniques available and unutilised, sometimes the special techniques glitch, and permit you thereafter to use them with inappropriate weapons. When this happens, you can also use them without limit, until you use them with an appropriate weapon.&lt;br /&gt;
Upon using them with an appropriate weapon, they are once again correctly unusable for the rest of the fight, and the glitch corrects itself for that special technique until the glitch is reactivated.&lt;br /&gt;
&lt;br /&gt;
(When this glitch occurs, the ability - even if utilised with an inappropriate weapon - still does the kind of damage which would be done by the appropriate weapon.&lt;br /&gt;
So eg a glitched heavy blow used with a machete will not do HP damage.&lt;br /&gt;
And a glitched dashing blow with a baseball bat will.) &amp;lt;br/&amp;gt;&lt;br /&gt;
For purposes of special techniques, a dagger seems somehow not to be the &amp;quot;appropriate&amp;quot; type for either slashing or stabbing attacks.&lt;br /&gt;
&lt;br /&gt;
'''3'''.   Note:&amp;lt;br /&amp;gt;&lt;br /&gt;
1) The in-game description of blocks is incorrect: speed attacks debuff the defender as noted above, as opposed to buffing the attacker as the in-game description suggests.&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
2) The Baseball bat's &amp;quot;knock out&amp;quot; red regular attack has no effect on purple defences: as an inexplicable anomaly, this must be an oversight.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''SPECIAL TECHNIQUES'''&lt;br /&gt;
&lt;br /&gt;
Special Techniques are taught by Lanista at the Coliseum, and you can learn up to 5, 1 per level of current Fighter skill (so 5 at &amp;quot;Master Swordsman&amp;quot; fighting proficiency). The cost to train increases with each skill learned: $10, $40, $90, $160 and $250.  Some abilities are available regardless of weapon type, while others require a specific weapon type. Learning an ability requires at least 1* of energy and will take all day.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
====Secondary====&lt;br /&gt;
Equippable in any slot except Shoulder Holster.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!Weapon || Attack !! vs&amp;lt;font color='Red'&amp;gt; Block &amp;lt;/font&amp;gt; !! vs &amp;lt;font color='Green'&amp;gt;Evade&amp;lt;/font&amp;gt; !! vs &amp;lt;font color='Purple'&amp;gt;  Counterattack &amp;lt;/font&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|Dagger || $10&amp;lt;br/&amp;gt; Slashing/Piercing&amp;lt;br/&amp;gt; base damage = str+1&lt;br /&gt;
|-&lt;br /&gt;
| -||&amp;lt;font color='Purple'&amp;gt;Precise Thrust&amp;lt;/font&amp;gt; || Acceleration || Severe Pain  || 2x&lt;br /&gt;
|-&lt;br /&gt;
| -||&amp;lt;font color='Green'&amp;gt;Slash&amp;lt;/font&amp;gt; || Stiffness || 2x || Precision&lt;br /&gt;
|-&lt;br /&gt;
|Stiletto|| $10&amp;lt;br/&amp;gt; Piercing&amp;lt;br/&amp;gt; base damage = 4&lt;br /&gt;
|-&lt;br /&gt;
| -||&amp;lt;font color='purple'&amp;gt;Precise Stab&amp;lt;/font&amp;gt; || Stiffness|| Acceleration  || 2x&lt;br /&gt;
|-&lt;br /&gt;
| -||&amp;lt;font color='Green'&amp;gt;Rapid Stab&amp;lt;/font&amp;gt;|| Severe Pain || 2x || Precision&lt;br /&gt;
|-&lt;br /&gt;
|Brass Knuckles|| $10&amp;lt;br/&amp;gt; Blunt&amp;lt;br/&amp;gt; base damage = str+1&lt;br /&gt;
|-&lt;br /&gt;
| -||&amp;lt;font color='Red'&amp;gt;Powerful punch&amp;lt;/font&amp;gt; || 2x || Acceleration || Stunned&lt;br /&gt;
|-&lt;br /&gt;
| -||&amp;lt;font color='Green'&amp;gt;Rapid Hit&amp;lt;/font&amp;gt;|| &amp;lt;font color='red'&amp;gt;⛉ Unsteadiness&amp;lt;/font&amp;gt; || 2x || &amp;lt;font color='red'&amp;gt;⛊ Adrenaline&amp;lt;/font&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|Lash|| $10&amp;lt;br/&amp;gt; Morale&amp;lt;br/&amp;gt; base damage = whip+1&lt;br /&gt;
|-&lt;br /&gt;
| -||&amp;lt;font color='Green'&amp;gt;Flog&amp;lt;/font&amp;gt; || Severe Pain || 2x|| Acceleration&lt;br /&gt;
|-&lt;br /&gt;
| -||&amp;lt;font color='Purple'&amp;gt;Smack&amp;lt;/font&amp;gt; ||Precision || Stiffness || 2x&lt;br /&gt;
|-&lt;br /&gt;
|Stunner|| $10&amp;lt;br/&amp;gt; Blunt &amp;lt;br/&amp;gt; base damage = str+1&lt;br /&gt;
|-&lt;br /&gt;
| -||&amp;lt;font color='Red'&amp;gt;Blow to the head&amp;lt;/font&amp;gt; || 2x || &amp;lt;font color='red'&amp;gt;⛊ Adrenaline&amp;lt;/font&amp;gt;|| Stunned&lt;br /&gt;
|-&lt;br /&gt;
| -||&amp;lt;font color='Green'&amp;gt;Poke&amp;lt;/font&amp;gt;|| &amp;lt;font color='red'&amp;gt;⛉ Unsteadiness&amp;lt;/font&amp;gt; || 2x || Precision&lt;br /&gt;
|-&lt;br /&gt;
|Butcher's Cleaver|| $20 &amp;lt;br/&amp;gt; Slashing&amp;lt;br/&amp;gt; base damage = (str*2)-1&lt;br /&gt;
|-&lt;br /&gt;
| -||&amp;lt;font color='Red'&amp;gt;Butcher's Blow&amp;lt;/font&amp;gt; || 2x || &amp;lt;font color='red'&amp;gt;⛊ Adrenaline&amp;lt;/font&amp;gt;|| Distraction&lt;br /&gt;
|-&lt;br /&gt;
| -||&amp;lt;font color='Green'&amp;gt;SlaughterHouse&amp;lt;/font&amp;gt; || Severe Pain || 2x || &amp;lt;font color='red'&amp;gt;🗡 Fury&amp;lt;/font&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====One-Handed====&lt;br /&gt;
Equippable in any slot except Sleeve or Boot holster.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!Weapon || Attack !! vs&amp;lt;font color='Red'&amp;gt; Block &amp;lt;/font&amp;gt; !! vs &amp;lt;font color='Green'&amp;gt;Evade&amp;lt;/font&amp;gt; !! vs &amp;lt;font color='Purple'&amp;gt;  Counterattack &amp;lt;/font&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|Whip|| $50&amp;lt;br/&amp;gt; Morale &amp;lt;br/&amp;gt; base damage = whip+3 &lt;br /&gt;
|-&lt;br /&gt;
| -|| &amp;lt;font color='Green'&amp;gt;Biting Impact&amp;lt;/font&amp;gt; || Severe Pain  || 2x  ||  Acceleration&lt;br /&gt;
|-&lt;br /&gt;
| -|| &amp;lt;font color='Red'&amp;gt;Sweeping Strike&amp;lt;/font&amp;gt; || 2x || &amp;lt;font color='red'&amp;gt;⛊ Adrenaline&amp;lt;/font&amp;gt;  ||  Stunned&lt;br /&gt;
|-&lt;br /&gt;
|Epee ||  $50&amp;lt;br/&amp;gt; Piercing &amp;lt;br/&amp;gt; base damage = str+2&lt;br /&gt;
|-&lt;br /&gt;
| -|| &amp;lt;font color='Purple'&amp;gt;Deep Thrust&amp;lt;/font&amp;gt; || Acceleration || Severe Pain ||  2x&lt;br /&gt;
|-&lt;br /&gt;
| -|| &amp;lt;font color='Green'&amp;gt;Triple Thrust&amp;lt;/font&amp;gt; || Distraction  || 2x ||  Evasion&lt;br /&gt;
|-&lt;br /&gt;
| Rapier ||  $50&amp;lt;br/&amp;gt; Piercing &amp;lt;br/&amp;gt; base damage = 5&lt;br /&gt;
|-&lt;br /&gt;
| -|| &amp;lt;font color='Purple'&amp;gt;Accurate Thrust&amp;lt;/font&amp;gt; || Acceleration || Stunned ||  2x&lt;br /&gt;
|-&lt;br /&gt;
| -|| &amp;lt;font color='Green'&amp;gt;Fulminant&amp;lt;/font&amp;gt; || Distraction || 2x ||  Precision&lt;br /&gt;
|-&lt;br /&gt;
|Koncerz || $50&amp;lt;br/&amp;gt; Piercing &amp;lt;br/&amp;gt; base damage = str+3&lt;br /&gt;
|-&lt;br /&gt;
| -|| &amp;lt;font color='Purple'&amp;gt;Precise Thrust&amp;lt;/font&amp;gt; || &amp;lt;font color='red'&amp;gt;🗡 Fury&amp;lt;/font&amp;gt; || &amp;lt;font color='red'&amp;gt;⛓ Weakness&amp;lt;/font&amp;gt;  ||  2x&lt;br /&gt;
|-&lt;br /&gt;
| -|| &amp;lt;font color='Red'&amp;gt;Pierce&amp;lt;/font&amp;gt; || 2x || Precision ||  Stiffness&lt;br /&gt;
|-&lt;br /&gt;
|Gladius|| $50&amp;lt;br/&amp;gt; Slashing/Piercing &amp;lt;br/&amp;gt; base damage = str+3&lt;br /&gt;
|-&lt;br /&gt;
| -|| &amp;lt;font color='Purple'&amp;gt;Poke&amp;lt;/font&amp;gt; || Attention || &amp;lt;font color='red'&amp;gt;⛓ Weakness&amp;lt;/font&amp;gt;  ||  2x&lt;br /&gt;
|-&lt;br /&gt;
| -|| &amp;lt;font color='Green'&amp;gt;Swing&amp;lt;/font&amp;gt; || Distraction || 2x ||  Evasion&lt;br /&gt;
|-&lt;br /&gt;
|Bastard Sword || $100&amp;lt;br/&amp;gt; Slashing &amp;lt;br/&amp;gt; base damage = str+3&lt;br /&gt;
|-&lt;br /&gt;
| -|| &amp;lt;font color='Red'&amp;gt;Slash&amp;lt;/font&amp;gt; || 2x || Acceleration  ||  Stiffness&lt;br /&gt;
|-&lt;br /&gt;
| -|| &amp;lt;font color='Green'&amp;gt;Arc hit &amp;lt;/font&amp;gt; || &amp;lt;font color='red'&amp;gt;⛉ Unsteadiness&amp;lt;/font&amp;gt; || 2x ||  &amp;lt;font color='red'&amp;gt;⛊ Adrenaline&amp;lt;/font&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|Machete ||  $50&amp;lt;br/&amp;gt; Slashing &amp;lt;br/&amp;gt; base damage = str+3&lt;br /&gt;
|-&lt;br /&gt;
| -|| &amp;lt;font color='Red'&amp;gt;Snag cut&amp;lt;/font&amp;gt; || 2x || &amp;lt;font color='red'&amp;gt;⛊ Adrenaline&amp;lt;/font&amp;gt; ||  Stunned&lt;br /&gt;
|-&lt;br /&gt;
| -|| &amp;lt;font color='Green'&amp;gt;Chop&amp;lt;/font&amp;gt; || &amp;lt;font color='red'&amp;gt;🗡 Fury&amp;lt;/font&amp;gt;  || 2x ||  &amp;lt;font color='red'&amp;gt;⛉ Unsteadiness&amp;lt;/font&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|Katana ||  $100&amp;lt;br/&amp;gt; Slashing &amp;lt;br/&amp;gt; base damage = str+3&lt;br /&gt;
|-&lt;br /&gt;
| -|| &amp;lt;font color='Purple'&amp;gt;Uchiotoshi&amp;lt;/font&amp;gt; || Acceleration || Stunned ||  2x&lt;br /&gt;
|-&lt;br /&gt;
| -|| &amp;lt;font color='Green'&amp;gt;Renzoku&amp;lt;/font&amp;gt; || Distraction || 2x ||  Precision&lt;br /&gt;
|-&lt;br /&gt;
|Baton || $25&amp;lt;br/&amp;gt; Blunt &amp;lt;br/&amp;gt; base damage = str+3&lt;br /&gt;
|-&lt;br /&gt;
| -|| &amp;lt;font color='Purple'&amp;gt;Wicked poke&amp;lt;/font&amp;gt; || Attention || Severe Pain  ||  2x&lt;br /&gt;
|-&lt;br /&gt;
| -|| &amp;lt;font color='Red'&amp;gt;Smash&amp;lt;/font&amp;gt; || 2x || &amp;lt;font color='red'&amp;gt;⛊ Adrenaline&amp;lt;/font&amp;gt; ||  Stiffness&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Two Handed====&lt;br /&gt;
Only Equippable in Shoulder Holster.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!Weapon || Attack !! vs&amp;lt;font color='Red'&amp;gt; Block &amp;lt;/font&amp;gt; !! vs &amp;lt;font color='Green'&amp;gt;Evade&amp;lt;/font&amp;gt; !! vs &amp;lt;font color='Purple'&amp;gt;  Counterattack &amp;lt;/font&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|Flamberge|| $200&amp;lt;br/&amp;gt; Slashing &amp;lt;br/&amp;gt;  base damage = str+5&lt;br /&gt;
|-&lt;br /&gt;
| -|| &amp;lt;font color='Green'&amp;gt;Short Blow&amp;lt;/font&amp;gt; || Stunned || 2x  ||  &amp;lt;font color='red'&amp;gt;🗡 Fury&amp;lt;/font&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| -|| &amp;lt;font color='Red'&amp;gt;Powerful Blow&amp;lt;/font&amp;gt; || 2x || Acceleration ||  &amp;lt;font color='red'&amp;gt;⛉ Unsteadiness&amp;lt;/font&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|Naginata ||$200&amp;lt;br/&amp;gt; Slashing/Piercing&amp;lt;br/&amp;gt;  base damage = str+5&lt;br /&gt;
|-&lt;br /&gt;
| -|| &amp;lt;font color='Purple'&amp;gt;Direct Hit&amp;lt;/font&amp;gt; || Acceleration || Stunned  ||  2x&lt;br /&gt;
|-&lt;br /&gt;
| -|| &amp;lt;font color='Green'&amp;gt;Scythe of Death&amp;lt;/font&amp;gt; || &amp;lt;font color='red'&amp;gt;⛓ Weakness&amp;lt;/font&amp;gt;  || 2x  || Evasion &lt;br /&gt;
|-&lt;br /&gt;
|Morning Star || $150&amp;lt;br/&amp;gt; Blunt&amp;lt;br/&amp;gt;  base damage = str+6&lt;br /&gt;
|-&lt;br /&gt;
| -|| &amp;lt;font color='Purple'&amp;gt;Twisted&amp;lt;/font&amp;gt; || &amp;lt;font color='red'&amp;gt;🗡 Fury&amp;lt;/font&amp;gt; || Stunned  ||  2x&lt;br /&gt;
|-&lt;br /&gt;
| -|| &amp;lt;font color='Red'&amp;gt;Sweeping&amp;lt;/font&amp;gt; || 2x || Acceleration  || &amp;lt;font color='red'&amp;gt;⛉ Unsteadiness&amp;lt;/font&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|GreatAxe || $100&amp;lt;br/&amp;gt; Slashing &amp;lt;br/&amp;gt; base damage = str+5&lt;br /&gt;
|-&lt;br /&gt;
| -|| &amp;lt;font color='Red'&amp;gt;Woodcutter&amp;lt;/font&amp;gt; || 2x || &amp;lt;font color='red'&amp;gt;⛊ Adrenaline&amp;lt;/font&amp;gt;  ||  Severe Pain&lt;br /&gt;
|-&lt;br /&gt;
| -|| &amp;lt;font color='Green'&amp;gt;Crescent&amp;lt;/font&amp;gt; || &amp;lt;font color='red'&amp;gt;⛉ Unsteadiness&amp;lt;/font&amp;gt; || 2x  ||  &amp;lt;font color='red'&amp;gt;🗡 Fury&amp;lt;/font&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|Baseball Bat|| $100 &amp;lt;br/&amp;gt; Blunt &amp;lt;br/&amp;gt; base damage = str+5&lt;br /&gt;
|-&lt;br /&gt;
| -|| &amp;lt;font color='Red'&amp;gt;Knock out&amp;lt;/font&amp;gt; || 2x || &amp;lt;font color='red'&amp;gt;⛊ Adrenaline&amp;lt;/font&amp;gt;  ||  nothing (NOT Severe Pain)&lt;br /&gt;
|-&lt;br /&gt;
| -|| &amp;lt;font color='Green'&amp;gt;Sweeping&amp;lt;/font&amp;gt; || Stiffness || 2x  ||  Evasion&lt;br /&gt;
|-&lt;br /&gt;
|Cattle prod || $150&amp;lt;br/&amp;gt; Morale &amp;lt;br/&amp;gt; base damage = str+5 &lt;br /&gt;
|-&lt;br /&gt;
| -|| &amp;lt;font color='Purple'&amp;gt;Goad&amp;lt;/font&amp;gt; || Attention || Severe Pain  || 2x &lt;br /&gt;
|-&lt;br /&gt;
| -|| &amp;lt;font color='Red'&amp;gt;Cattle prod&amp;lt;/font&amp;gt; || 2x || &amp;lt;font color='red'&amp;gt;⛊ Adrenaline&amp;lt;/font&amp;gt;  ||  Stiffness&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Metaphallica</name></author>	</entry>

	<entry>
		<id>http://wiki.anime-sharing.com/hgames/index.php?title=Jack-o-nine/Gameplay/Magic&amp;diff=38109</id>
		<title>Jack-o-nine/Gameplay/Magic</title>
		<link rel="alternate" type="text/html" href="http://wiki.anime-sharing.com/hgames/index.php?title=Jack-o-nine/Gameplay/Magic&amp;diff=38109"/>
				<updated>2024-01-24T21:42:36Z</updated>
		
		<summary type="html">&lt;p&gt;Metaphallica: /* Magna Magnifika */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Jack-o-nine}}&lt;br /&gt;
==Basics==&lt;br /&gt;
Magic costs sparks to cast and require the Slaver to have skill levels in [[Jack-o-nine/Gameplay/Slaver#Magic|Magic]] to cast. Some effects last for a day and can't be recast during the day; this applies to all the spells but Delikacia, Cruciato and Adverto Servili.  (Adverto Servili is permanent and can never be recast on the same slave, while Delikacia and Cruciato can be cast without a set limit per day.) &lt;br /&gt;
&lt;br /&gt;
'''V2.2.3''': Additionally, Delikacia and Cruciato have some effects that only apply to the first cast of the day, such as improving your magic level. Aside from this restriction, casting any spell increases your magic level but only on a successful cast. Exception: Successful Auspex can only take you to up to Apprentice (D rank).&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
This means any mundane character must buy wizard robes in order to train magic skill. (And you should, because not having magic skill in the Eternal Rome is almost like not knowing how to use a debit card: Embarrassing.)&lt;br /&gt;
&lt;br /&gt;
It takes 320 Successful casts to max out your magic skill, though you can also raise your magic skill by teaching both alchemy and magic.&lt;br /&gt;
&lt;br /&gt;
== Auspex ==&lt;br /&gt;
Cost:2$&lt;br /&gt;
&lt;br /&gt;
Description: Allows you to read a slave's [[Jack-o-nine/Gameplay/Slaves#Aura|aura]]&lt;br /&gt;
&lt;br /&gt;
'''Jack HF''': Available even to Mundanes; but casting without wizard robes will cause the spell to fail. Casting it while wearing robes can raise your base magic skill level to Apprentice mage but not above.&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
It takes 10/19 (2.2.3/Original) casts to level the skill from Mundane to Apprentice.&lt;br /&gt;
&lt;br /&gt;
Made obsolete by acquiring the Raven Crown from [[Jack-o-nine/Gameplay/Locations/White_Town#Central_Forum|Master Valios]].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Jack Original''':  Available even to Mundanes.  Can raise your magic level to Apprentice but seemingly not above.  It's approximately 18 casts from Mundane to Apprentice.&amp;lt;br/&amp;gt;&lt;br /&gt;
Made obsolete by acquiring the Raven Crown from [[Jack-o-nine/Gameplay/Locations/White_Town#Central_Forum|Master Valios]].&lt;br /&gt;
&lt;br /&gt;
== Cruciato ==&lt;br /&gt;
Cost:5$&lt;br /&gt;
&lt;br /&gt;
Description: Inflicts pain on the slave according to their [[Jack-o-nine/Gameplay/Slaves#Guilt|guilt]].&lt;br /&gt;
&lt;br /&gt;
'''2.2.3''': Unless the slave resists, it will always increase magic level&lt;br /&gt;
&lt;br /&gt;
Available to A+ mages and up (B+ with robe).&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Jack Original''': Available to Apprentice mages and above; casting it can improve your magic level to &amp;quot;Mage&amp;quot; but not above&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Delikacia ==&lt;br /&gt;
Cost:5$&lt;br /&gt;
&lt;br /&gt;
Description: Causes pleasure to the slave according to their [[Jack-o-nine/Gameplay/Slaves#Merit|merit]], but reduces sexual [[Jack-o-nine/Gameplay/Slaves#Arousal|arousal]] greatly. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
2.2.3: Increases Mood and Devotion according to slaver's magic level. Also increases Awareness once per day. Slightly lowers intelligence. &lt;br /&gt;
&lt;br /&gt;
Available to A+ (B+ with robe) Mages and up.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Jack Original''': Available to Apprentice mages and above.  Casting it can raise your magic level to &amp;quot;Mage&amp;quot;, but seemingly not above. It's approximately 21 casts from apprentice to Journeyman, and about 140 casts from journeyman to Mage.&lt;br /&gt;
&lt;br /&gt;
== Sententia veritas ==&lt;br /&gt;
Cost:5$&lt;br /&gt;
&lt;br /&gt;
Description: If target has no merit or guilt, increases degree of merit or guilt at the next receiving.&lt;br /&gt;
&lt;br /&gt;
'''2.2.3''': available at C- magic skill, or D- with wizard robe; contributes progress to magic skill up to S+&lt;br /&gt;
Only available when target has no merit or guilt. Drains awareness proportional to intellect, but increases taming.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Jack Original''': Available to Apprentice mages and above; casting it can increase your magic level to &amp;quot;Mage&amp;quot; but not above.&lt;br /&gt;
It's approximately 5 casts from Apprentice to Journeyman, and approximately 46 casts from Journeyman to &amp;quot;Mage&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
== Magna Magnifika ==&lt;br /&gt;
Cost:5&lt;br /&gt;
&lt;br /&gt;
Description: Strengthens the caster's aura depending on the magical powers of the caster.&lt;br /&gt;
&lt;br /&gt;
'''2.2.3''': Available at D- magic skill, or F- with wizard robe; contributes progress to magic skill up to S+. Can not fail casting, so an easy way to train magic skill.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Jack Original''': Available to Apprentice mages and above; casting it apparently cannot increase your magic level. (?)&lt;br /&gt;
&lt;br /&gt;
== Tremendio ==&lt;br /&gt;
Cost:5$&lt;br /&gt;
&lt;br /&gt;
Description: Causes the slave to be deeply afraid of the slaver.&lt;br /&gt;
&lt;br /&gt;
'''V 2.2.3''': Available to B+ mages (C+ with robes) Only raises mage level (when successfully cast) up to A+ rank.&lt;br /&gt;
Failing to cast this spell is a great way to make your slave prideful, and not very scared of you at all. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Jack Original''': Available to Apprentice mages and above; casting it can increase your magic level to Archmage, and it does so whether the fear succeeds or not. It takes approximately 7 unsuccessful casts to level the skill from apprentice to  Journeyman, about 49 successful ones to go from Journeyman to Mage, about 100 casts to go from Mage to Magister, and about 163 casts to go from Magister to Archmage.&lt;br /&gt;
&lt;br /&gt;
== Domini Dictum ==&lt;br /&gt;
Cost:5$&lt;br /&gt;
&lt;br /&gt;
Description: Causes the slave to follow all orders of the slaver if slaver's magic force is as strong as or stronger than the slave's nature.&lt;br /&gt;
&lt;br /&gt;
'''2.2.3''': Available only to A+ mages (or B+ with robe) &lt;br /&gt;
May cause severe depression in your slave, unless they like helplessness.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Jack Original''': Available to Apprentice mages and above; casting it can increase your magic level to Archmage, and it does so whether the domination succeeds or not. It's approximately 10 unsuccessful casts from Apprentice to Journeyman, 25 from Journeyman to mage, 51 from mage to Magister, and 82 from Magister to Archmage.&lt;br /&gt;
&lt;br /&gt;
== Adverto Servili ==&lt;br /&gt;
Cost:25$&lt;br /&gt;
&lt;br /&gt;
Description: Magically puts your brand on the slave, making it difficult for them to run away.  This method of putting your brand, just like any other method, permits you to sell the slave to persons other than Farid. &lt;br /&gt;
&lt;br /&gt;
'''2.2.3''': Also removes illness and parasites, and gives a one-time boost to energy. &lt;br /&gt;
&lt;br /&gt;
Available to S+ rank only and can only ever be cast on a particular slave once.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Jack Original''':  Available to Magisters and above; can increase your magic level all the way to Archmage but can only be cast on a particular slave once.&lt;/div&gt;</summary>
		<author><name>Metaphallica</name></author>	</entry>

	<entry>
		<id>http://wiki.anime-sharing.com/hgames/index.php?title=Jack-o-nine/Gameplay/Magic&amp;diff=38108</id>
		<title>Jack-o-nine/Gameplay/Magic</title>
		<link rel="alternate" type="text/html" href="http://wiki.anime-sharing.com/hgames/index.php?title=Jack-o-nine/Gameplay/Magic&amp;diff=38108"/>
				<updated>2024-01-24T21:41:41Z</updated>
		
		<summary type="html">&lt;p&gt;Metaphallica: /* Basics */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Jack-o-nine}}&lt;br /&gt;
==Basics==&lt;br /&gt;
Magic costs sparks to cast and require the Slaver to have skill levels in [[Jack-o-nine/Gameplay/Slaver#Magic|Magic]] to cast. Some effects last for a day and can't be recast during the day; this applies to all the spells but Delikacia, Cruciato and Adverto Servili.  (Adverto Servili is permanent and can never be recast on the same slave, while Delikacia and Cruciato can be cast without a set limit per day.) &lt;br /&gt;
&lt;br /&gt;
'''V2.2.3''': Additionally, Delikacia and Cruciato have some effects that only apply to the first cast of the day, such as improving your magic level. Aside from this restriction, casting any spell increases your magic level but only on a successful cast. Exception: Successful Auspex can only take you to up to Apprentice (D rank).&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
This means any mundane character must buy wizard robes in order to train magic skill. (And you should, because not having magic skill in the Eternal Rome is almost like not knowing how to use a debit card: Embarrassing.)&lt;br /&gt;
&lt;br /&gt;
It takes 320 Successful casts to max out your magic skill, though you can also raise your magic skill by teaching both alchemy and magic.&lt;br /&gt;
&lt;br /&gt;
== Auspex ==&lt;br /&gt;
Cost:2$&lt;br /&gt;
&lt;br /&gt;
Description: Allows you to read a slave's [[Jack-o-nine/Gameplay/Slaves#Aura|aura]]&lt;br /&gt;
&lt;br /&gt;
'''Jack HF''': Available even to Mundanes; but casting without wizard robes will cause the spell to fail. Casting it while wearing robes can raise your base magic skill level to Apprentice mage but not above.&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
It takes 10/19 (2.2.3/Original) casts to level the skill from Mundane to Apprentice.&lt;br /&gt;
&lt;br /&gt;
Made obsolete by acquiring the Raven Crown from [[Jack-o-nine/Gameplay/Locations/White_Town#Central_Forum|Master Valios]].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Jack Original''':  Available even to Mundanes.  Can raise your magic level to Apprentice but seemingly not above.  It's approximately 18 casts from Mundane to Apprentice.&amp;lt;br/&amp;gt;&lt;br /&gt;
Made obsolete by acquiring the Raven Crown from [[Jack-o-nine/Gameplay/Locations/White_Town#Central_Forum|Master Valios]].&lt;br /&gt;
&lt;br /&gt;
== Cruciato ==&lt;br /&gt;
Cost:5$&lt;br /&gt;
&lt;br /&gt;
Description: Inflicts pain on the slave according to their [[Jack-o-nine/Gameplay/Slaves#Guilt|guilt]].&lt;br /&gt;
&lt;br /&gt;
'''2.2.3''': Unless the slave resists, it will always increase magic level&lt;br /&gt;
&lt;br /&gt;
Available to A+ mages and up (B+ with robe).&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Jack Original''': Available to Apprentice mages and above; casting it can improve your magic level to &amp;quot;Mage&amp;quot; but not above&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Delikacia ==&lt;br /&gt;
Cost:5$&lt;br /&gt;
&lt;br /&gt;
Description: Causes pleasure to the slave according to their [[Jack-o-nine/Gameplay/Slaves#Merit|merit]], but reduces sexual [[Jack-o-nine/Gameplay/Slaves#Arousal|arousal]] greatly. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
2.2.3: Increases Mood and Devotion according to slaver's magic level. Also increases Awareness once per day. Slightly lowers intelligence. &lt;br /&gt;
&lt;br /&gt;
Available to A+ (B+ with robe) Mages and up.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Jack Original''': Available to Apprentice mages and above.  Casting it can raise your magic level to &amp;quot;Mage&amp;quot;, but seemingly not above. It's approximately 21 casts from apprentice to Journeyman, and about 140 casts from journeyman to Mage.&lt;br /&gt;
&lt;br /&gt;
== Sententia veritas ==&lt;br /&gt;
Cost:5$&lt;br /&gt;
&lt;br /&gt;
Description: If target has no merit or guilt, increases degree of merit or guilt at the next receiving.&lt;br /&gt;
&lt;br /&gt;
'''2.2.3''': available at C- magic skill, or D- with wizard robe; contributes progress to magic skill up to S+&lt;br /&gt;
Only available when target has no merit or guilt. Drains awareness proportional to intellect, but increases taming.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Jack Original''': Available to Apprentice mages and above; casting it can increase your magic level to &amp;quot;Mage&amp;quot; but not above.&lt;br /&gt;
It's approximately 5 casts from Apprentice to Journeyman, and approximately 46 casts from Journeyman to &amp;quot;Mage&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
== Magna Magnifika ==&lt;br /&gt;
Cost:5&lt;br /&gt;
&lt;br /&gt;
Description: Strengthens the caster's aura depending on the magical powers of the caster.&lt;br /&gt;
&lt;br /&gt;
2.2.3: Available at D- magic skill, or F- with wizard robe; contributes progress to magic skill up to S+. Can not fail casting, so an easy way to train magic skill.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Jack Original''': Available to Apprentice mages and above; casting it apparently cannot increase your magic level. (?)&lt;br /&gt;
&lt;br /&gt;
== Tremendio ==&lt;br /&gt;
Cost:5$&lt;br /&gt;
&lt;br /&gt;
Description: Causes the slave to be deeply afraid of the slaver.&lt;br /&gt;
&lt;br /&gt;
'''V 2.2.3''': Available to B+ mages (C+ with robes) Only raises mage level (when successfully cast) up to A+ rank.&lt;br /&gt;
Failing to cast this spell is a great way to make your slave prideful, and not very scared of you at all. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Jack Original''': Available to Apprentice mages and above; casting it can increase your magic level to Archmage, and it does so whether the fear succeeds or not. It takes approximately 7 unsuccessful casts to level the skill from apprentice to  Journeyman, about 49 successful ones to go from Journeyman to Mage, about 100 casts to go from Mage to Magister, and about 163 casts to go from Magister to Archmage.&lt;br /&gt;
&lt;br /&gt;
== Domini Dictum ==&lt;br /&gt;
Cost:5$&lt;br /&gt;
&lt;br /&gt;
Description: Causes the slave to follow all orders of the slaver if slaver's magic force is as strong as or stronger than the slave's nature.&lt;br /&gt;
&lt;br /&gt;
'''2.2.3''': Available only to A+ mages (or B+ with robe) &lt;br /&gt;
May cause severe depression in your slave, unless they like helplessness.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Jack Original''': Available to Apprentice mages and above; casting it can increase your magic level to Archmage, and it does so whether the domination succeeds or not. It's approximately 10 unsuccessful casts from Apprentice to Journeyman, 25 from Journeyman to mage, 51 from mage to Magister, and 82 from Magister to Archmage.&lt;br /&gt;
&lt;br /&gt;
== Adverto Servili ==&lt;br /&gt;
Cost:25$&lt;br /&gt;
&lt;br /&gt;
Description: Magically puts your brand on the slave, making it difficult for them to run away.  This method of putting your brand, just like any other method, permits you to sell the slave to persons other than Farid. &lt;br /&gt;
&lt;br /&gt;
'''2.2.3''': Also removes illness and parasites, and gives a one-time boost to energy. &lt;br /&gt;
&lt;br /&gt;
Available to S+ rank only and can only ever be cast on a particular slave once.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Jack Original''':  Available to Magisters and above; can increase your magic level all the way to Archmage but can only be cast on a particular slave once.&lt;/div&gt;</summary>
		<author><name>Metaphallica</name></author>	</entry>

	<entry>
		<id>http://wiki.anime-sharing.com/hgames/index.php?title=Jack-o-nine/Gameplay/Magic&amp;diff=38107</id>
		<title>Jack-o-nine/Gameplay/Magic</title>
		<link rel="alternate" type="text/html" href="http://wiki.anime-sharing.com/hgames/index.php?title=Jack-o-nine/Gameplay/Magic&amp;diff=38107"/>
				<updated>2024-01-24T21:41:00Z</updated>
		
		<summary type="html">&lt;p&gt;Metaphallica: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Jack-o-nine}}&lt;br /&gt;
==Basics==&lt;br /&gt;
Magic costs sparks to cast and require the Slaver to have skill levels in [[Jack-o-nine/Gameplay/Slaver#Magic|Magic]] to cast. Some effects last for a day and can't be recast during the day; this applies to all the spells but Delikacia, Cruciato and Adverto Servili.  (Adverto Servili is permanent and can never be recast on the same slave, while Delikacia and Cruciato can be cast without a set limit per day.) &lt;br /&gt;
&lt;br /&gt;
V2.2.3: Additionally, Delikacia and Cruciato have some effects that only apply to the first cast of the day, such as improving your magic level. Aside from this restriction, casting any spell increases your magic level but only on a successful cast. Exception: Successful Auspex can only take you to up to Apprentice (D rank).&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
This means any mundane character must buy wizard robes in order to train magic skill. (And you should, because not having magic skill in the Eternal Rome is almost like not knowing how to use a debit card: Embarrassing.)&lt;br /&gt;
&lt;br /&gt;
It takes 320 Successful casts to max out your magic skill, though you can also raise your magic skill by teaching both alchemy and magic.&lt;br /&gt;
&lt;br /&gt;
== Auspex ==&lt;br /&gt;
Cost:2$&lt;br /&gt;
&lt;br /&gt;
Description: Allows you to read a slave's [[Jack-o-nine/Gameplay/Slaves#Aura|aura]]&lt;br /&gt;
&lt;br /&gt;
'''Jack HF''': Available even to Mundanes; but casting without wizard robes will cause the spell to fail. Casting it while wearing robes can raise your base magic skill level to Apprentice mage but not above.&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
It takes 10/19 (2.2.3/Original) casts to level the skill from Mundane to Apprentice.&lt;br /&gt;
&lt;br /&gt;
Made obsolete by acquiring the Raven Crown from [[Jack-o-nine/Gameplay/Locations/White_Town#Central_Forum|Master Valios]].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Jack Original''':  Available even to Mundanes.  Can raise your magic level to Apprentice but seemingly not above.  It's approximately 18 casts from Mundane to Apprentice.&amp;lt;br/&amp;gt;&lt;br /&gt;
Made obsolete by acquiring the Raven Crown from [[Jack-o-nine/Gameplay/Locations/White_Town#Central_Forum|Master Valios]].&lt;br /&gt;
&lt;br /&gt;
== Cruciato ==&lt;br /&gt;
Cost:5$&lt;br /&gt;
&lt;br /&gt;
Description: Inflicts pain on the slave according to their [[Jack-o-nine/Gameplay/Slaves#Guilt|guilt]].&lt;br /&gt;
&lt;br /&gt;
'''2.2.3''': Unless the slave resists, it will always increase magic level&lt;br /&gt;
&lt;br /&gt;
Available to A+ mages and up (B+ with robe).&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Jack Original''': Available to Apprentice mages and above; casting it can improve your magic level to &amp;quot;Mage&amp;quot; but not above&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Delikacia ==&lt;br /&gt;
Cost:5$&lt;br /&gt;
&lt;br /&gt;
Description: Causes pleasure to the slave according to their [[Jack-o-nine/Gameplay/Slaves#Merit|merit]], but reduces sexual [[Jack-o-nine/Gameplay/Slaves#Arousal|arousal]] greatly. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
2.2.3: Increases Mood and Devotion according to slaver's magic level. Also increases Awareness once per day. Slightly lowers intelligence. &lt;br /&gt;
&lt;br /&gt;
Available to A+ (B+ with robe) Mages and up.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Jack Original''': Available to Apprentice mages and above.  Casting it can raise your magic level to &amp;quot;Mage&amp;quot;, but seemingly not above. It's approximately 21 casts from apprentice to Journeyman, and about 140 casts from journeyman to Mage.&lt;br /&gt;
&lt;br /&gt;
== Sententia veritas ==&lt;br /&gt;
Cost:5$&lt;br /&gt;
&lt;br /&gt;
Description: If target has no merit or guilt, increases degree of merit or guilt at the next receiving.&lt;br /&gt;
&lt;br /&gt;
'''2.2.3''': available at C- magic skill, or D- with wizard robe; contributes progress to magic skill up to S+&lt;br /&gt;
Only available when target has no merit or guilt. Drains awareness proportional to intellect, but increases taming.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Jack Original''': Available to Apprentice mages and above; casting it can increase your magic level to &amp;quot;Mage&amp;quot; but not above.&lt;br /&gt;
It's approximately 5 casts from Apprentice to Journeyman, and approximately 46 casts from Journeyman to &amp;quot;Mage&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
== Magna Magnifika ==&lt;br /&gt;
Cost:5&lt;br /&gt;
&lt;br /&gt;
Description: Strengthens the caster's aura depending on the magical powers of the caster.&lt;br /&gt;
&lt;br /&gt;
2.2.3: Available at D- magic skill, or F- with wizard robe; contributes progress to magic skill up to S+. Can not fail casting, so an easy way to train magic skill.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Jack Original''': Available to Apprentice mages and above; casting it apparently cannot increase your magic level. (?)&lt;br /&gt;
&lt;br /&gt;
== Tremendio ==&lt;br /&gt;
Cost:5$&lt;br /&gt;
&lt;br /&gt;
Description: Causes the slave to be deeply afraid of the slaver.&lt;br /&gt;
&lt;br /&gt;
'''V 2.2.3''': Available to B+ mages (C+ with robes) Only raises mage level (when successfully cast) up to A+ rank.&lt;br /&gt;
Failing to cast this spell is a great way to make your slave prideful, and not very scared of you at all. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Jack Original''': Available to Apprentice mages and above; casting it can increase your magic level to Archmage, and it does so whether the fear succeeds or not. It takes approximately 7 unsuccessful casts to level the skill from apprentice to  Journeyman, about 49 successful ones to go from Journeyman to Mage, about 100 casts to go from Mage to Magister, and about 163 casts to go from Magister to Archmage.&lt;br /&gt;
&lt;br /&gt;
== Domini Dictum ==&lt;br /&gt;
Cost:5$&lt;br /&gt;
&lt;br /&gt;
Description: Causes the slave to follow all orders of the slaver if slaver's magic force is as strong as or stronger than the slave's nature.&lt;br /&gt;
&lt;br /&gt;
'''2.2.3''': Available only to A+ mages (or B+ with robe) &lt;br /&gt;
May cause severe depression in your slave, unless they like helplessness.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Jack Original''': Available to Apprentice mages and above; casting it can increase your magic level to Archmage, and it does so whether the domination succeeds or not. It's approximately 10 unsuccessful casts from Apprentice to Journeyman, 25 from Journeyman to mage, 51 from mage to Magister, and 82 from Magister to Archmage.&lt;br /&gt;
&lt;br /&gt;
== Adverto Servili ==&lt;br /&gt;
Cost:25$&lt;br /&gt;
&lt;br /&gt;
Description: Magically puts your brand on the slave, making it difficult for them to run away.  This method of putting your brand, just like any other method, permits you to sell the slave to persons other than Farid. &lt;br /&gt;
&lt;br /&gt;
'''2.2.3''': Also removes illness and parasites, and gives a one-time boost to energy. &lt;br /&gt;
&lt;br /&gt;
Available to S+ rank only and can only ever be cast on a particular slave once.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Jack Original''':  Available to Magisters and above; can increase your magic level all the way to Archmage but can only be cast on a particular slave once.&lt;/div&gt;</summary>
		<author><name>Metaphallica</name></author>	</entry>

	<entry>
		<id>http://wiki.anime-sharing.com/hgames/index.php?title=Jack-o-nine/Gameplay/Magic&amp;diff=38106</id>
		<title>Jack-o-nine/Gameplay/Magic</title>
		<link rel="alternate" type="text/html" href="http://wiki.anime-sharing.com/hgames/index.php?title=Jack-o-nine/Gameplay/Magic&amp;diff=38106"/>
				<updated>2024-01-24T21:30:57Z</updated>
		
		<summary type="html">&lt;p&gt;Metaphallica: /* Cruciato */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Jack-o-nine}}&lt;br /&gt;
==Basics==&lt;br /&gt;
Magic costs sparks to cast and require the Slaver to have skill levels in [[Jack-o-nine/Gameplay/Slaver#Magic|Magic]] to cast. Some effects last for a day and can't be recast during the day; this applies to all the spells but Delikacia, Cruciato and Adverto Servili.  (Adverto Servili is permanent and can never be recast on the same slave, while Delikacia and Cruciato can be cast without a set limit per day.) &lt;br /&gt;
&lt;br /&gt;
V2.2.3: Additionally, Delikacia and Cruciato have some effects that only apply to the first cast of the day, such as improving your magic level. Aside from this restriction, casting any spell increases your magic level but only on a successful cast. Exception: Successful Auspex can only take you to up to Apprentice (D rank).&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
This means any mundane character must buy wizard robes in order to train magic skill. (And you should, because not having magic skill in the Eternal Rome is almost like not knowing how to use a debit card: Embarrassing.)&lt;br /&gt;
&lt;br /&gt;
It takes 320 Successful casts to max out your magic skill, though you can also raise your magic skill by teaching both alchemy and magic.&lt;br /&gt;
&lt;br /&gt;
== Auspex ==&lt;br /&gt;
Cost:2$&lt;br /&gt;
&lt;br /&gt;
Description: Allows you to read a slave's [[Jack-o-nine/Gameplay/Slaves#Aura|aura]]&lt;br /&gt;
&lt;br /&gt;
Available even to Mundanes; but casting without wizard robes will cause the spell to fail. Casting it while wearing robes can raise your base skill level to Apprentice mage but not above.&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
It takes 10/19 (2.2.3/Original) casts to level the skill from Mundane to Apprentice.&lt;br /&gt;
&lt;br /&gt;
Made obsolete by acquiring the Raven Crown from [[Jack-o-nine/Gameplay/Locations/White_Town#Central_Forum|Master Valios]].&lt;br /&gt;
&lt;br /&gt;
== Cruciato ==&lt;br /&gt;
Cost:5$&lt;br /&gt;
&lt;br /&gt;
Description: Inflicts pain on the slave according to their [[Jack-o-nine/Gameplay/Slaves#Guilt|guilt]].&lt;br /&gt;
&lt;br /&gt;
Available to A+ mages and up (B+ with robe).&lt;br /&gt;
&lt;br /&gt;
Jack Original: Available to Apprentice mages and above; casting it can improve your magic level to &amp;quot;Mage&amp;quot; but not above&lt;br /&gt;
&lt;br /&gt;
2.2.3: Unless the slave resists, it will always increase magic level&lt;br /&gt;
&lt;br /&gt;
== Delikacia ==&lt;br /&gt;
Cost:5$&lt;br /&gt;
&lt;br /&gt;
Description: Causes pleasure to the slave according to their [[Jack-o-nine/Gameplay/Slaves#Merit|merit]], but reduces sexual [[Jack-o-nine/Gameplay/Slaves#Arousal|arousal]] greatly. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
2.2.3: Increases Mood and Devotion according to slaver's magic level. Also increases Awareness once per day. Slightly lowers intelligence. &lt;br /&gt;
&lt;br /&gt;
Available to A+ (B+ with robe) Mages and up.&lt;br /&gt;
&lt;br /&gt;
Jack Original: Available to Apprentice mages and above.  Casting it can raise your level to &amp;quot;Mage&amp;quot;, but seemingly not above. It's approximately 21 casts from apprentice to Journeyman, and about 140 casts from journeyman to Mage.&lt;br /&gt;
&lt;br /&gt;
== Sententia veritas ==&lt;br /&gt;
Cost:5$&lt;br /&gt;
&lt;br /&gt;
Description: If target has no merit or guilt, increases degree of merit or guilt at the next receiving.&lt;br /&gt;
&lt;br /&gt;
2.2.3: available at C- magic skill, or D- with wizard robe; contributes progress to magic skill up to S+&lt;br /&gt;
Only available when target has no merit or guilt. Drains awareness proportional to intellect, but increases taming.&lt;br /&gt;
&lt;br /&gt;
Jack Original: Available to Apprentice mages and above; casting it can increase your level to &amp;quot;Mage&amp;quot; but not above.&lt;br /&gt;
It's approximately 5 casts from Apprentice to Journeyman, and approximately 46 casts from Journeyman to &amp;quot;Mage&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
== Magna Magnifika ==&lt;br /&gt;
Cost:5&lt;br /&gt;
&lt;br /&gt;
Description: Strengthens the caster's aura depending on the magical powers of the caster.&lt;br /&gt;
&lt;br /&gt;
2.2.3: Available at D- magic skill, or F- with wizard robe; contributes progress to magic skill up to S+. Can not fail casting, so an easy way to train magic skill.&lt;br /&gt;
&lt;br /&gt;
Jack Original: Available to Apprentice mages and above; casting it apparently cannot increase your magic level. (?)&lt;br /&gt;
&lt;br /&gt;
== Tremendio ==&lt;br /&gt;
Cost:5$&lt;br /&gt;
&lt;br /&gt;
Description: Causes the slave to be deeply afraid of the slaver.&lt;br /&gt;
&lt;br /&gt;
V 2.2.3: Available to B+ mages (C+ with robes) Only raises mage level (when successfully cast) up to A+ rank.&lt;br /&gt;
Failing to cast this spell is a great way to make your slave prideful, and not very scared of you at all. &lt;br /&gt;
&lt;br /&gt;
Jack Original: Available to Apprentice mages and above; casting it can increase your magic level to Archmage, and it does so whether the fear succeeds or not. It takes approximately 7 unsuccessful casts to level the skill from apprentice to  Journeyman, about 49 successful ones to go from Journeyman to Mage, about 100 casts to go from Mage to Magister, and about 163 casts to go from Magister to Archmage.&lt;br /&gt;
&lt;br /&gt;
== Domini Dictum ==&lt;br /&gt;
Cost:5$&lt;br /&gt;
&lt;br /&gt;
Description: Causes the slave to follow all orders of the slaver if slaver's magic force is as strong as or stronger than the slave's nature.&lt;br /&gt;
&lt;br /&gt;
2.2.3: Available only to A+ mages (or B+ with robe) &lt;br /&gt;
May cause sever depression in your slave, unless they like helplessness.&lt;br /&gt;
&lt;br /&gt;
Jack Original: Available to Apprentice mages and above; casting it can increase your magic level to Archmage, and it does so whether the domination succeeds or not. It's approximately 10 unsuccessful casts from Apprentice to Journeyman, 25 from Journeyman to mage, 51 from mage to Magister, and 82 from Magister to Archmage.&lt;br /&gt;
&lt;br /&gt;
== Adverto Servili ==&lt;br /&gt;
Cost:25$&lt;br /&gt;
&lt;br /&gt;
Description: Magically puts your brand on the slave, making it difficult for them to run away.  This method of putting your brand, just like any other method, permits you to sell the slave to persons other than Farid. &lt;br /&gt;
&lt;br /&gt;
2.2.3: Also removes illness and parasites, and gives a one-time boost to energy. &lt;br /&gt;
&lt;br /&gt;
Available to S+ rank only and can only ever be cast on a particular slave once.&lt;br /&gt;
&lt;br /&gt;
Jack Original:  Available to Magisters and above; can increase your rank all the way to Archmage but can only be cast on a particular slave once.&lt;/div&gt;</summary>
		<author><name>Metaphallica</name></author>	</entry>

	<entry>
		<id>http://wiki.anime-sharing.com/hgames/index.php?title=Jack-o-nine/Gameplay/Magic&amp;diff=38105</id>
		<title>Jack-o-nine/Gameplay/Magic</title>
		<link rel="alternate" type="text/html" href="http://wiki.anime-sharing.com/hgames/index.php?title=Jack-o-nine/Gameplay/Magic&amp;diff=38105"/>
				<updated>2024-01-24T21:28:53Z</updated>
		
		<summary type="html">&lt;p&gt;Metaphallica: /* Delikacia */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Jack-o-nine}}&lt;br /&gt;
==Basics==&lt;br /&gt;
Magic costs sparks to cast and require the Slaver to have skill levels in [[Jack-o-nine/Gameplay/Slaver#Magic|Magic]] to cast. Some effects last for a day and can't be recast during the day; this applies to all the spells but Delikacia, Cruciato and Adverto Servili.  (Adverto Servili is permanent and can never be recast on the same slave, while Delikacia and Cruciato can be cast without a set limit per day.) &lt;br /&gt;
&lt;br /&gt;
V2.2.3: Additionally, Delikacia and Cruciato have some effects that only apply to the first cast of the day, such as improving your magic level. Aside from this restriction, casting any spell increases your magic level but only on a successful cast. Exception: Successful Auspex can only take you to up to Apprentice (D rank).&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
This means any mundane character must buy wizard robes in order to train magic skill. (And you should, because not having magic skill in the Eternal Rome is almost like not knowing how to use a debit card: Embarrassing.)&lt;br /&gt;
&lt;br /&gt;
It takes 320 Successful casts to max out your magic skill, though you can also raise your magic skill by teaching both alchemy and magic.&lt;br /&gt;
&lt;br /&gt;
== Auspex ==&lt;br /&gt;
Cost:2$&lt;br /&gt;
&lt;br /&gt;
Description: Allows you to read a slave's [[Jack-o-nine/Gameplay/Slaves#Aura|aura]]&lt;br /&gt;
&lt;br /&gt;
Available even to Mundanes; but casting without wizard robes will cause the spell to fail. Casting it while wearing robes can raise your base skill level to Apprentice mage but not above.&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
It takes 10/19 (2.2.3/Original) casts to level the skill from Mundane to Apprentice.&lt;br /&gt;
&lt;br /&gt;
Made obsolete by acquiring the Raven Crown from [[Jack-o-nine/Gameplay/Locations/White_Town#Central_Forum|Master Valios]].&lt;br /&gt;
&lt;br /&gt;
== Cruciato ==&lt;br /&gt;
Cost:5$&lt;br /&gt;
&lt;br /&gt;
Description: Inflicts pain on the slave according to their [[Jack-o-nine/Gameplay/Slaves#Guilt|guilt]].&lt;br /&gt;
&lt;br /&gt;
Available to A+ mages and up (B+ with robe).&lt;br /&gt;
&lt;br /&gt;
Jack Original: Casting it can improve your magic level to &amp;quot;Mage&amp;quot; but not above&lt;br /&gt;
&lt;br /&gt;
2.2.3: Unless the slave resists, it will always increase magic level&lt;br /&gt;
&lt;br /&gt;
== Delikacia ==&lt;br /&gt;
Cost:5$&lt;br /&gt;
&lt;br /&gt;
Description: Causes pleasure to the slave according to their [[Jack-o-nine/Gameplay/Slaves#Merit|merit]], but reduces sexual [[Jack-o-nine/Gameplay/Slaves#Arousal|arousal]] greatly. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
2.2.3: Increases Mood and Devotion according to slaver's magic level. Also increases Awareness once per day. Slightly lowers intelligence. &lt;br /&gt;
&lt;br /&gt;
Available to A+ (B+ with robe) Mages and up.&lt;br /&gt;
&lt;br /&gt;
Jack Original: Available to Apprentice mages and above.  Casting it can raise your level to &amp;quot;Mage&amp;quot;, but seemingly not above. It's approximately 21 casts from apprentice to Journeyman, and about 140 casts from journeyman to Mage.&lt;br /&gt;
&lt;br /&gt;
== Sententia veritas ==&lt;br /&gt;
Cost:5$&lt;br /&gt;
&lt;br /&gt;
Description: If target has no merit or guilt, increases degree of merit or guilt at the next receiving.&lt;br /&gt;
&lt;br /&gt;
2.2.3: available at C- magic skill, or D- with wizard robe; contributes progress to magic skill up to S+&lt;br /&gt;
Only available when target has no merit or guilt. Drains awareness proportional to intellect, but increases taming.&lt;br /&gt;
&lt;br /&gt;
Jack Original: Available to Apprentice mages and above; casting it can increase your level to &amp;quot;Mage&amp;quot; but not above.&lt;br /&gt;
It's approximately 5 casts from Apprentice to Journeyman, and approximately 46 casts from Journeyman to &amp;quot;Mage&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
== Magna Magnifika ==&lt;br /&gt;
Cost:5&lt;br /&gt;
&lt;br /&gt;
Description: Strengthens the caster's aura depending on the magical powers of the caster.&lt;br /&gt;
&lt;br /&gt;
2.2.3: Available at D- magic skill, or F- with wizard robe; contributes progress to magic skill up to S+. Can not fail casting, so an easy way to train magic skill.&lt;br /&gt;
&lt;br /&gt;
Jack Original: Available to Apprentice mages and above; casting it apparently cannot increase your magic level. (?)&lt;br /&gt;
&lt;br /&gt;
== Tremendio ==&lt;br /&gt;
Cost:5$&lt;br /&gt;
&lt;br /&gt;
Description: Causes the slave to be deeply afraid of the slaver.&lt;br /&gt;
&lt;br /&gt;
V 2.2.3: Available to B+ mages (C+ with robes) Only raises mage level (when successfully cast) up to A+ rank.&lt;br /&gt;
Failing to cast this spell is a great way to make your slave prideful, and not very scared of you at all. &lt;br /&gt;
&lt;br /&gt;
Jack Original: Available to Apprentice mages and above; casting it can increase your magic level to Archmage, and it does so whether the fear succeeds or not. It takes approximately 7 unsuccessful casts to level the skill from apprentice to  Journeyman, about 49 successful ones to go from Journeyman to Mage, about 100 casts to go from Mage to Magister, and about 163 casts to go from Magister to Archmage.&lt;br /&gt;
&lt;br /&gt;
== Domini Dictum ==&lt;br /&gt;
Cost:5$&lt;br /&gt;
&lt;br /&gt;
Description: Causes the slave to follow all orders of the slaver if slaver's magic force is as strong as or stronger than the slave's nature.&lt;br /&gt;
&lt;br /&gt;
2.2.3: Available only to A+ mages (or B+ with robe) &lt;br /&gt;
May cause sever depression in your slave, unless they like helplessness.&lt;br /&gt;
&lt;br /&gt;
Jack Original: Available to Apprentice mages and above; casting it can increase your magic level to Archmage, and it does so whether the domination succeeds or not. It's approximately 10 unsuccessful casts from Apprentice to Journeyman, 25 from Journeyman to mage, 51 from mage to Magister, and 82 from Magister to Archmage.&lt;br /&gt;
&lt;br /&gt;
== Adverto Servili ==&lt;br /&gt;
Cost:25$&lt;br /&gt;
&lt;br /&gt;
Description: Magically puts your brand on the slave, making it difficult for them to run away.  This method of putting your brand, just like any other method, permits you to sell the slave to persons other than Farid. &lt;br /&gt;
&lt;br /&gt;
2.2.3: Also removes illness and parasites, and gives a one-time boost to energy. &lt;br /&gt;
&lt;br /&gt;
Available to S+ rank only and can only ever be cast on a particular slave once.&lt;br /&gt;
&lt;br /&gt;
Jack Original:  Available to Magisters and above; can increase your rank all the way to Archmage but can only be cast on a particular slave once.&lt;/div&gt;</summary>
		<author><name>Metaphallica</name></author>	</entry>

	<entry>
		<id>http://wiki.anime-sharing.com/hgames/index.php?title=Jack-o-nine/Gameplay/Magic&amp;diff=38104</id>
		<title>Jack-o-nine/Gameplay/Magic</title>
		<link rel="alternate" type="text/html" href="http://wiki.anime-sharing.com/hgames/index.php?title=Jack-o-nine/Gameplay/Magic&amp;diff=38104"/>
				<updated>2024-01-24T21:26:04Z</updated>
		
		<summary type="html">&lt;p&gt;Metaphallica: /* Adverto Servili */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Jack-o-nine}}&lt;br /&gt;
==Basics==&lt;br /&gt;
Magic costs sparks to cast and require the Slaver to have skill levels in [[Jack-o-nine/Gameplay/Slaver#Magic|Magic]] to cast. Some effects last for a day and can't be recast during the day; this applies to all the spells but Delikacia, Cruciato and Adverto Servili.  (Adverto Servili is permanent and can never be recast on the same slave, while Delikacia and Cruciato can be cast without a set limit per day.) &lt;br /&gt;
&lt;br /&gt;
V2.2.3: Additionally, Delikacia and Cruciato have some effects that only apply to the first cast of the day, such as improving your magic level. Aside from this restriction, casting any spell increases your magic level but only on a successful cast. Exception: Successful Auspex can only take you to up to Apprentice (D rank).&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
This means any mundane character must buy wizard robes in order to train magic skill. (And you should, because not having magic skill in the Eternal Rome is almost like not knowing how to use a debit card: Embarrassing.)&lt;br /&gt;
&lt;br /&gt;
It takes 320 Successful casts to max out your magic skill, though you can also raise your magic skill by teaching both alchemy and magic.&lt;br /&gt;
&lt;br /&gt;
== Auspex ==&lt;br /&gt;
Cost:2$&lt;br /&gt;
&lt;br /&gt;
Description: Allows you to read a slave's [[Jack-o-nine/Gameplay/Slaves#Aura|aura]]&lt;br /&gt;
&lt;br /&gt;
Available even to Mundanes; but casting without wizard robes will cause the spell to fail. Casting it while wearing robes can raise your base skill level to Apprentice mage but not above.&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
It takes 10/19 (2.2.3/Original) casts to level the skill from Mundane to Apprentice.&lt;br /&gt;
&lt;br /&gt;
Made obsolete by acquiring the Raven Crown from [[Jack-o-nine/Gameplay/Locations/White_Town#Central_Forum|Master Valios]].&lt;br /&gt;
&lt;br /&gt;
== Cruciato ==&lt;br /&gt;
Cost:5$&lt;br /&gt;
&lt;br /&gt;
Description: Inflicts pain on the slave according to their [[Jack-o-nine/Gameplay/Slaves#Guilt|guilt]].&lt;br /&gt;
&lt;br /&gt;
Available to A+ mages and up (B+ with robe).&lt;br /&gt;
&lt;br /&gt;
Jack Original: Casting it can improve your magic level to &amp;quot;Mage&amp;quot; but not above&lt;br /&gt;
&lt;br /&gt;
2.2.3: Unless the slave resists, it will always increase magic level&lt;br /&gt;
&lt;br /&gt;
== Delikacia ==&lt;br /&gt;
Cost:5$&lt;br /&gt;
&lt;br /&gt;
Description: Causes pleasure to the slave according to their [[Jack-o-nine/Gameplay/Slaves#Merit|merit]], but reduces sexual [[Jack-o-nine/Gameplay/Slaves#Arousal|arousal]] greatly. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
2.2.3: Increases Mood and Devotion according to slaver's magic level. Also increases Awareness once per day. Slightly lowers intelligence. &lt;br /&gt;
&lt;br /&gt;
Available to A+ (B+ with robe) Mages and up.&lt;br /&gt;
&lt;br /&gt;
Jack Original: Casting it can raise your level to &amp;quot;Mage&amp;quot;, but seemingly not above. It's approximately 21 casts from apprentice to Journeyman, and about 140 casts from journeyman to Mage.&lt;br /&gt;
&lt;br /&gt;
== Sententia veritas ==&lt;br /&gt;
Cost:5$&lt;br /&gt;
&lt;br /&gt;
Description: If target has no merit or guilt, increases degree of merit or guilt at the next receiving.&lt;br /&gt;
&lt;br /&gt;
2.2.3: available at C- magic skill, or D- with wizard robe; contributes progress to magic skill up to S+&lt;br /&gt;
Only available when target has no merit or guilt. Drains awareness proportional to intellect, but increases taming.&lt;br /&gt;
&lt;br /&gt;
Jack Original: Available to Apprentice mages and above; casting it can increase your level to &amp;quot;Mage&amp;quot; but not above.&lt;br /&gt;
It's approximately 5 casts from Apprentice to Journeyman, and approximately 46 casts from Journeyman to &amp;quot;Mage&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
== Magna Magnifika ==&lt;br /&gt;
Cost:5&lt;br /&gt;
&lt;br /&gt;
Description: Strengthens the caster's aura depending on the magical powers of the caster.&lt;br /&gt;
&lt;br /&gt;
2.2.3: Available at D- magic skill, or F- with wizard robe; contributes progress to magic skill up to S+. Can not fail casting, so an easy way to train magic skill.&lt;br /&gt;
&lt;br /&gt;
Jack Original: Available to Apprentice mages and above; casting it apparently cannot increase your magic level. (?)&lt;br /&gt;
&lt;br /&gt;
== Tremendio ==&lt;br /&gt;
Cost:5$&lt;br /&gt;
&lt;br /&gt;
Description: Causes the slave to be deeply afraid of the slaver.&lt;br /&gt;
&lt;br /&gt;
V 2.2.3: Available to B+ mages (C+ with robes) Only raises mage level (when successfully cast) up to A+ rank.&lt;br /&gt;
Failing to cast this spell is a great way to make your slave prideful, and not very scared of you at all. &lt;br /&gt;
&lt;br /&gt;
Jack Original: Available to Apprentice mages and above; casting it can increase your magic level to Archmage, and it does so whether the fear succeeds or not. It takes approximately 7 unsuccessful casts to level the skill from apprentice to  Journeyman, about 49 successful ones to go from Journeyman to Mage, about 100 casts to go from Mage to Magister, and about 163 casts to go from Magister to Archmage.&lt;br /&gt;
&lt;br /&gt;
== Domini Dictum ==&lt;br /&gt;
Cost:5$&lt;br /&gt;
&lt;br /&gt;
Description: Causes the slave to follow all orders of the slaver if slaver's magic force is as strong as or stronger than the slave's nature.&lt;br /&gt;
&lt;br /&gt;
2.2.3: Available only to A+ mages (or B+ with robe) &lt;br /&gt;
May cause sever depression in your slave, unless they like helplessness.&lt;br /&gt;
&lt;br /&gt;
Jack Original: Available to Apprentice mages and above; casting it can increase your magic level to Archmage, and it does so whether the domination succeeds or not. It's approximately 10 unsuccessful casts from Apprentice to Journeyman, 25 from Journeyman to mage, 51 from mage to Magister, and 82 from Magister to Archmage.&lt;br /&gt;
&lt;br /&gt;
== Adverto Servili ==&lt;br /&gt;
Cost:25$&lt;br /&gt;
&lt;br /&gt;
Description: Magically puts your brand on the slave, making it difficult for them to run away.  This method of putting your brand, just like any other method, permits you to sell the slave to persons other than Farid. &lt;br /&gt;
&lt;br /&gt;
2.2.3: Also removes illness and parasites, and gives a one-time boost to energy. &lt;br /&gt;
&lt;br /&gt;
Available to S+ rank only and can only ever be cast on a particular slave once.&lt;br /&gt;
&lt;br /&gt;
Jack Original:  Available to Magisters and above; can increase your rank all the way to Archmage but can only be cast on a particular slave once.&lt;/div&gt;</summary>
		<author><name>Metaphallica</name></author>	</entry>

	<entry>
		<id>http://wiki.anime-sharing.com/hgames/index.php?title=Jack-o-nine/Gameplay/Magic&amp;diff=38103</id>
		<title>Jack-o-nine/Gameplay/Magic</title>
		<link rel="alternate" type="text/html" href="http://wiki.anime-sharing.com/hgames/index.php?title=Jack-o-nine/Gameplay/Magic&amp;diff=38103"/>
				<updated>2024-01-24T21:22:09Z</updated>
		
		<summary type="html">&lt;p&gt;Metaphallica: /* Sententia veritas */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Jack-o-nine}}&lt;br /&gt;
==Basics==&lt;br /&gt;
Magic costs sparks to cast and require the Slaver to have skill levels in [[Jack-o-nine/Gameplay/Slaver#Magic|Magic]] to cast. Some effects last for a day and can't be recast during the day; this applies to all the spells but Delikacia, Cruciato and Adverto Servili.  (Adverto Servili is permanent and can never be recast on the same slave, while Delikacia and Cruciato can be cast without a set limit per day.) &lt;br /&gt;
&lt;br /&gt;
V2.2.3: Additionally, Delikacia and Cruciato have some effects that only apply to the first cast of the day, such as improving your magic level. Aside from this restriction, casting any spell increases your magic level but only on a successful cast. Exception: Successful Auspex can only take you to up to Apprentice (D rank).&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
This means any mundane character must buy wizard robes in order to train magic skill. (And you should, because not having magic skill in the Eternal Rome is almost like not knowing how to use a debit card: Embarrassing.)&lt;br /&gt;
&lt;br /&gt;
It takes 320 Successful casts to max out your magic skill, though you can also raise your magic skill by teaching both alchemy and magic.&lt;br /&gt;
&lt;br /&gt;
== Auspex ==&lt;br /&gt;
Cost:2$&lt;br /&gt;
&lt;br /&gt;
Description: Allows you to read a slave's [[Jack-o-nine/Gameplay/Slaves#Aura|aura]]&lt;br /&gt;
&lt;br /&gt;
Available even to Mundanes; but casting without wizard robes will cause the spell to fail. Casting it while wearing robes can raise your base skill level to Apprentice mage but not above.&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
It takes 10/19 (2.2.3/Original) casts to level the skill from Mundane to Apprentice.&lt;br /&gt;
&lt;br /&gt;
Made obsolete by acquiring the Raven Crown from [[Jack-o-nine/Gameplay/Locations/White_Town#Central_Forum|Master Valios]].&lt;br /&gt;
&lt;br /&gt;
== Cruciato ==&lt;br /&gt;
Cost:5$&lt;br /&gt;
&lt;br /&gt;
Description: Inflicts pain on the slave according to their [[Jack-o-nine/Gameplay/Slaves#Guilt|guilt]].&lt;br /&gt;
&lt;br /&gt;
Available to A+ mages and up (B+ with robe).&lt;br /&gt;
&lt;br /&gt;
Jack Original: Casting it can improve your magic level to &amp;quot;Mage&amp;quot; but not above&lt;br /&gt;
&lt;br /&gt;
2.2.3: Unless the slave resists, it will always increase magic level&lt;br /&gt;
&lt;br /&gt;
== Delikacia ==&lt;br /&gt;
Cost:5$&lt;br /&gt;
&lt;br /&gt;
Description: Causes pleasure to the slave according to their [[Jack-o-nine/Gameplay/Slaves#Merit|merit]], but reduces sexual [[Jack-o-nine/Gameplay/Slaves#Arousal|arousal]] greatly. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
2.2.3: Increases Mood and Devotion according to slaver's magic level. Also increases Awareness once per day. Slightly lowers intelligence. &lt;br /&gt;
&lt;br /&gt;
Available to A+ (B+ with robe) Mages and up.&lt;br /&gt;
&lt;br /&gt;
Jack Original: Casting it can raise your level to &amp;quot;Mage&amp;quot;, but seemingly not above. It's approximately 21 casts from apprentice to Journeyman, and about 140 casts from journeyman to Mage.&lt;br /&gt;
&lt;br /&gt;
== Sententia veritas ==&lt;br /&gt;
Cost:5$&lt;br /&gt;
&lt;br /&gt;
Description: If target has no merit or guilt, increases degree of merit or guilt at the next receiving.&lt;br /&gt;
&lt;br /&gt;
2.2.3: available at C- magic skill, or D- with wizard robe; contributes progress to magic skill up to S+&lt;br /&gt;
Only available when target has no merit or guilt. Drains awareness proportional to intellect, but increases taming.&lt;br /&gt;
&lt;br /&gt;
Jack Original: Available to Apprentice mages and above; casting it can increase your level to &amp;quot;Mage&amp;quot; but not above.&lt;br /&gt;
It's approximately 5 casts from Apprentice to Journeyman, and approximately 46 casts from Journeyman to &amp;quot;Mage&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
== Magna Magnifika ==&lt;br /&gt;
Cost:5&lt;br /&gt;
&lt;br /&gt;
Description: Strengthens the caster's aura depending on the magical powers of the caster.&lt;br /&gt;
&lt;br /&gt;
2.2.3: Available at D- magic skill, or F- with wizard robe; contributes progress to magic skill up to S+. Can not fail casting, so an easy way to train magic skill.&lt;br /&gt;
&lt;br /&gt;
Jack Original: Available to Apprentice mages and above; casting it apparently cannot increase your magic level. (?)&lt;br /&gt;
&lt;br /&gt;
== Tremendio ==&lt;br /&gt;
Cost:5$&lt;br /&gt;
&lt;br /&gt;
Description: Causes the slave to be deeply afraid of the slaver.&lt;br /&gt;
&lt;br /&gt;
V 2.2.3: Available to B+ mages (C+ with robes) Only raises mage level (when successfully cast) up to A+ rank.&lt;br /&gt;
Failing to cast this spell is a great way to make your slave prideful, and not very scared of you at all. &lt;br /&gt;
&lt;br /&gt;
Jack Original: Available to Apprentice mages and above; casting it can increase your magic level to Archmage, and it does so whether the fear succeeds or not. It takes approximately 7 unsuccessful casts to level the skill from apprentice to  Journeyman, about 49 successful ones to go from Journeyman to Mage, about 100 casts to go from Mage to Magister, and about 163 casts to go from Magister to Archmage.&lt;br /&gt;
&lt;br /&gt;
== Domini Dictum ==&lt;br /&gt;
Cost:5$&lt;br /&gt;
&lt;br /&gt;
Description: Causes the slave to follow all orders of the slaver if slaver's magic force is as strong as or stronger than the slave's nature.&lt;br /&gt;
&lt;br /&gt;
2.2.3: Available only to A+ mages (or B+ with robe) &lt;br /&gt;
May cause sever depression in your slave, unless they like helplessness.&lt;br /&gt;
&lt;br /&gt;
Jack Original: Available to Apprentice mages and above; casting it can increase your magic level to Archmage, and it does so whether the domination succeeds or not. It's approximately 10 unsuccessful casts from Apprentice to Journeyman, 25 from Journeyman to mage, 51 from mage to Magister, and 82 from Magister to Archmage.&lt;br /&gt;
&lt;br /&gt;
== Adverto Servili ==&lt;br /&gt;
Cost:25$&lt;br /&gt;
&lt;br /&gt;
Description: Magically puts your brand on the slave, making it difficult for them to run away.  This method of putting your brand, just like any other method, permits you to sell the slave to persons other than Farid. &lt;br /&gt;
&lt;br /&gt;
2.2.3: Also removes illness and parasites, and gives a one-time boost to energy. &lt;br /&gt;
&lt;br /&gt;
Available to S+ rank only and can only ever be cast on a particular slave once.&lt;/div&gt;</summary>
		<author><name>Metaphallica</name></author>	</entry>

	<entry>
		<id>http://wiki.anime-sharing.com/hgames/index.php?title=Jack-o-nine/Gameplay/Combat&amp;diff=38101</id>
		<title>Jack-o-nine/Gameplay/Combat</title>
		<link rel="alternate" type="text/html" href="http://wiki.anime-sharing.com/hgames/index.php?title=Jack-o-nine/Gameplay/Combat&amp;diff=38101"/>
				<updated>2024-01-22T00:43:18Z</updated>
		
		<summary type="html">&lt;p&gt;Metaphallica: /* Secondary */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Jack-o-nine}}&lt;br /&gt;
&lt;br /&gt;
Helpful post from user Drix at ULMF forums:&lt;br /&gt;
[http://www.ulmf.org/bbs/showpost.php?p=607203&amp;amp;postcount=359]&lt;br /&gt;
&lt;br /&gt;
&amp;quot;&lt;br /&gt;
The great secret to combat is in alignment(or multipliers).&lt;br /&gt;
Every attack can either cause a buff or debuff or deal double damage for attack of the same color.&lt;br /&gt;
So what you want is to align an attack to cause the biggest damage of the same color.&lt;br /&gt;
A simple example is while you have furry(2x red) while the enemy is unbalanced(2x red) and the enemy is blocking(2x red) if you strike it with a roundhouse special skill(lots of damage) he is toast.&lt;br /&gt;
You can kill pretty high level monsters with this.&lt;br /&gt;
&lt;br /&gt;
To defend yourself want to use halve damage buffs and debuffs.&lt;br /&gt;
Slow and steady is also good for more manageable opponents.&lt;br /&gt;
You generally only want to strike with same attack color as their defense only when you have so power backing you(multipliers).&lt;br /&gt;
For defense I usually leave it green since you get a buff at the start of combat with this character(from fetish or vigor?)&lt;br /&gt;
&amp;quot;&lt;br /&gt;
===Combat Basics===&lt;br /&gt;
Both the slaver and their enemy have 3 colored hearts that dictate their status. When any of them reach 0 or less the fight is over. Going into a fight with 1 energy&lt;br /&gt;
&lt;br /&gt;
* Red heart for health - person dies.  Starting value based on Strength.&lt;br /&gt;
* Green for stamina - person collapses and is unable to continue fighting.  Starting value based on Energy. Damage may reduce Energy.&lt;br /&gt;
* Purple for morale - person flees combat.   Starting value based on Personality.  Damage may reduce Mood.&lt;br /&gt;
&lt;br /&gt;
Different weapons and attacks have different effects on the hearts, for example a whip doesn't do much physical damage (red heart), but causes a lot of pain so decreases morale (purple heart).&lt;br /&gt;
&lt;br /&gt;
In general, unarmed attacks and  blunt weapon attacks don't do HP damage and so cannot kill an opponent in this game, while slashing and piercing damage do hp damage and therefore can kill your opponents. &amp;lt;br /&amp;gt;&lt;br /&gt;
(&amp;quot;Roundhouse Kick&amp;quot; is not necessarily an unarmed attack despite the name; it does whatever type of damage is dealt by the main-hand equipped weapon at the time it is used - so if main-hand weapons are removed to reveal the jab and uppercut attacks, &amp;quot;Roundhouse Kick&amp;quot; deals nonlethal damage like any other unarmed attack.)&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
In border of the fogs, enemies (especially minion-types) might die regardless of which heart is reduced to zero.&lt;br /&gt;
&lt;br /&gt;
If a weapon-type damages certain heart-gauges at all, it affects all damaged heart-gauges to the same degree.&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The fact that attacks and defences have colours which correspond EXACTLY to the colours of the heart-gauges is irrelevant and potentially misleading.  Red attacks do not do damage to the hp gauge especially or necessarily, while blocking (a red defence) does not either protect or expose the hp gauge particularly.  &amp;lt;br /&amp;gt;&lt;br /&gt;
For example, whips ONLY do Morale damage, and yet they ONLY have red and green attacks.&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Armour works by applying a flat minus after all other modifiers have already been applied, though attacks always deal at least 1 damage.&amp;lt;br /&amp;gt;&lt;br /&gt;
So if for example the damage-type dealt is slashing, and the armour has 5 resistance against slashing, you will take 5 less damage than you would otherwise take.  Attacks that would have dealt 6 damage deal 1, and attacks (eg doubled by defence-type or buffs) that would have dealt 12 damage deal 7, etc, but attacks that would have dealt 1 damage still deal 1.&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
One special trait of minion-types is that they are the only enemy-type that you can miss:  you have to apply modifiers so that you would be doing at least double damage to the minion in order to hit. &amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Note:&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
There seems to be something extremely strange in the armour code or somesuch thing: if you wear, for example, Gothic Plate for a few fights, it seems that the armour bonus becomes innate to you, so even if you take the armour off you still take less damage.  And if you keep the armour on, you continue to take less and less damage over time.  Something about the Slaver's defence values is extremely unclear.  (Tested in Sandbox mode.)&lt;br /&gt;
&lt;br /&gt;
===Offense and Defense===&lt;br /&gt;
Underneath the portrait of both combatants is the type of defense and a list of any buffs/debuffs that character has. &lt;br /&gt;
If you attack (or get attacked) by a type with the same color the attacker gets a 2x damage multiplier in addition to any multipliers gain from status effects.&lt;br /&gt;
You can cycle your own defensive type by clicking the arrow next to it and take advantage of any defensive buffs you might currently have or to avoid offensive buffs on your enemy.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
You also have the option to defend to remove all harmful status effects and restore some stamina. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
When it comes to attacks and defence-styles, red stands for heavy attacks, green stands for swift attacks, and purple stands for precise attacks, while the colour of a defence-style shows the attack-type against which it is WEAKEST in terms of pure damage.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
When a ''regular'' attack-type (as opposed to a special technique) encounters a defence-style, the wheel of effects is as follows:&amp;lt;br /&amp;gt;&lt;br /&gt;
Block (Red Defence): Purple attacks buff attackers, green attacks debuff defenders, and red attacks doubly damage defenders.  &amp;lt;br /&amp;gt;&lt;br /&gt;
Evade (Green Defence): Red attacks buff attackers, purple attacks debuff defenders, and green attacks doubly damage defenders.  &amp;lt;br /&amp;gt;&lt;br /&gt;
Counterattack (Purple Defence): Green attacks buff attackers, red attacks debuff defenders, and purple attacks doubly damage defenders.&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
As can be seen and used as a mnemonic by looking at the colours of your 3 always-available unarmed attacks: the attack which is one step above the defence colour will buff, the attack which is two steps above will debuff.&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Note:&amp;lt;br /&amp;gt;&lt;br /&gt;
1) The in-game description of blocks is incorrect: speed attacks debuff the defender as noted above, as opposed to buffing the attacker as the in-game description suggests.&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
2) The Baseball bat's &amp;quot;knock out&amp;quot; red regular attack has no effect on purple defences: as an inexplicable anomaly, this must be an oversight.&lt;br /&gt;
&lt;br /&gt;
===Injuries===&lt;br /&gt;
The slaver's condition going into and coming out of a fight will carry over. If you go in with lots of energy, you'll have a higher green heart. If you're not trained for combat and have poor health, or have been previously injured, you'll have a low red heart. Coming out of a fight with low health (red heart) will leave you injured and hamper both your mood and energy recovery until it's healed.&lt;br /&gt;
&lt;br /&gt;
Injuries will heal naturally over time, but you can speed up the process by going to the Medical Center and paying sparks relative to the degree of injury, or consuming [[Jack-o-nine/Gameplay/Alchemy#Miracle_Balm|healing balms]] made through alchemy, which will heal the injury by one rank per application. The best option, however, is to use a healing balm in combat right before finishing off your opponent.&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
On a similar note, when the Slaver fights rebellious slaves, injuries can result depending on the kinds of weapons used.  &amp;lt;br /&amp;gt;&lt;br /&gt;
Bruises and &amp;quot;traces of beatings&amp;quot; which severely decrease beauty can result to a slave, and stamina damage to a slave translates to much less energy being available post-beating to that slave. &amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Whips and other morale-damage-only weapons are therefore potentially the best types to use in slave-fights if one has skill with them, because &amp;lt;br /&amp;gt;&lt;br /&gt;
(1) they do not leave bruises or traces of beatings, unlike other types of weapons, and because &amp;lt;br /&amp;gt;&lt;br /&gt;
(2)they do not decrease the energy of the defeated slave, unlike weapons which do stamina damage.&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Naturally, unless the slaver happens to be of a particularly sadistic bent, this is the quintessential time to avoid using slashing, piercing, or other fatal-damage type weapons, because a mis-step with any fatal-damage type weapon can easily result in the slaver killing his slave.&lt;br /&gt;
&lt;br /&gt;
===Buffs and Debuffs===&lt;br /&gt;
Every regular attack has 3 possible outcomes depending on the defensive style of your opponent.&lt;br /&gt;
&lt;br /&gt;
If the color of the attack (&amp;lt;font color='red'&amp;gt;Power&amp;lt;/font&amp;gt;, &amp;lt;font color='green'&amp;gt;Speed&amp;lt;/font&amp;gt; &amp;lt;font color='purple'&amp;gt;Precise&amp;lt;/font&amp;gt;) matches the color of the defense (&amp;lt;font color='red'&amp;gt;Block&amp;lt;/font&amp;gt;, &amp;lt;font color='green'&amp;gt;Evade&amp;lt;/font&amp;gt; &amp;lt;font color='purple'&amp;gt;Counter&amp;lt;/font&amp;gt;), double damage is dealt.&amp;lt;br/&amp;gt;&lt;br /&gt;
If it deviates, the attacker receives a buff or the defender a debuff.&lt;br /&gt;
&lt;br /&gt;
{| class=wikitable&lt;br /&gt;
|-&lt;br /&gt;
! vs&lt;br /&gt;
! &amp;lt;font color='red'&amp;gt;Block&amp;lt;/font&amp;gt;&lt;br /&gt;
! &amp;lt;font color='green'&amp;gt;Evade&amp;lt;/font&amp;gt;&lt;br /&gt;
! &amp;lt;font color='purple'&amp;gt;Counter&amp;lt;/font&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! &amp;lt;font color='red'&amp;gt;Power&amp;lt;/font&amp;gt;&lt;br /&gt;
| 2x damage || Buff attacker || Debuff defender&lt;br /&gt;
|-&lt;br /&gt;
! &amp;lt;font color='green'&amp;gt;Speed&amp;lt;/font&amp;gt;&lt;br /&gt;
| Debuff defender || 2x damage || Buff attacker&lt;br /&gt;
|-&lt;br /&gt;
! &amp;lt;font color='purple'&amp;gt;Precise&amp;lt;/font&amp;gt;&lt;br /&gt;
| Buff attacker || Debuff defender || 2x damage&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
A buff will either double damage dealt with a style of attack, or halve damage received from that style.&amp;lt;br /&amp;gt;&lt;br /&gt;
A debuff will either half damage dealth with a style of attack, or double damage received from that style.&lt;br /&gt;
&lt;br /&gt;
Whether the applied buff or debuff is the offensive or defensive variant depends on weapon or special skill used (see weapon stats below).&lt;br /&gt;
&lt;br /&gt;
'''Buffs'''&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!Name !! Effect&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;font color='red'&amp;gt;⛊ Adrenaline&amp;lt;/font&amp;gt; || 1/2 damage received from &amp;lt;font color='red'&amp;gt;Power attacks&amp;lt;/font&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;font color='red'&amp;gt;🗡 Fury&amp;lt;/font&amp;gt;|| 2x damage dealt with &amp;lt;font color='red'&amp;gt;Power attacks&amp;lt;/font&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;font color='green'&amp;gt;⛊ Evasion&amp;lt;/font&amp;gt; || 1/2 damage received from &amp;lt;font color='green'&amp;gt;Speed attacks&amp;lt;/font&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;font color='green'&amp;gt;🗡 Acceleration&amp;lt;/font&amp;gt; || 2x damage dealt with &amp;lt;font color='green'&amp;gt;Speed attacks&amp;lt;/font&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;font color='purple'&amp;gt;⛊ Attention&amp;lt;/font&amp;gt; || 1/2 damage received from &amp;lt;font color='purple'&amp;gt;Precise attacks&amp;lt;/font&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;font color='purple'&amp;gt;🗡 Precision&amp;lt;/font&amp;gt;|| 2x damage dealt with &amp;lt;font color='purple'&amp;gt;Precise attacks&amp;lt;/font&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
'''Debuffs'''&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!Name !! Effect&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;font color='red'&amp;gt;⛉ Unsteadiness&amp;lt;/font&amp;gt; || 2x damage received from &amp;lt;font color='red'&amp;gt;Power attacks&amp;lt;/font&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;font color='red'&amp;gt;⛓ Weakness&amp;lt;/font&amp;gt;|| 1/2 damage dealt with &amp;lt;font color='red'&amp;gt;Power attacks&amp;lt;/font&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;font color='green'&amp;gt;⛉ Stunned&amp;lt;/font&amp;gt; || 2x damage received from &amp;lt;font color='green'&amp;gt;Speed attacks&amp;lt;/font&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;font color='green'&amp;gt;⛓ Stiffness&amp;lt;/font&amp;gt; || 1/2 damage dealt with &amp;lt;font color='green'&amp;gt;Speed attacks&amp;lt;/font&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;font color='purple'&amp;gt;⛉ Distraction&amp;lt;/font&amp;gt; || 2x damage received from &amp;lt;font color='purple'&amp;gt;Precise attacks&amp;lt;/font&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;font color='purple'&amp;gt;⛓ Severe Pain&amp;lt;/font&amp;gt;|| 1/2 damage dealt with &amp;lt;font color='purple'&amp;gt;Precise attacks&amp;lt;/font&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Special Techniques===&lt;br /&gt;
Special Techniques are powerful attacks with special effects that can only be used once each per battle.&lt;br /&gt;
&lt;br /&gt;
They are taught by Lanista at the Coliseum.&amp;lt;br/&amp;gt;&lt;br /&gt;
The total number you can learn depends on your Fighter skill: 1 at Brawler (D-), 2 at Brawler (D-) while wearing an Aketon, 3 at Duelist (C-), and 4 at Combatant (B+) and beyond.&lt;br /&gt;
&lt;br /&gt;
The cost to train increases with each skill learned: $10, $40, $90, $160&lt;br /&gt;
Some abilities are always available, while others require a specific weapon type. Learning an ability requires at least 3* of [[Jack-o-nine/Gameplay/Energy|energy]] and will take all day.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Special Technique !! Required weapon !! Attack !! Base Damage !! Damage type !! Additional effects&lt;br /&gt;
|-&lt;br /&gt;
| Roundhouse Kick || || &amp;lt;font color='red'&amp;gt;Power attack&amp;lt;/font&amp;gt; || 2x weapon damage || same as main-hand weapon ||&lt;br /&gt;
|-&lt;br /&gt;
| Battle Cry || || &amp;lt;font color='purple'&amp;gt;Precise attack&amp;lt;/font&amp;gt; || 10 || &amp;lt;font color='purple'&amp;gt;❤&amp;lt;/font&amp;gt;&amp;lt;br/&amp;gt;Morale || Grants user 20 &amp;lt;font color='purple'&amp;gt;❤ Morale&amp;lt;/font&amp;gt; and &amp;lt;font color='red'&amp;gt;🗡 Fury [4]&amp;lt;/font&amp;gt;.&lt;br /&gt;
|-&lt;br /&gt;
| Face Bash || Blunt weapon || &amp;lt;font color='red'&amp;gt;Power attack&amp;lt;/font&amp;gt; || 2x weapon damage || &amp;lt;font color='green'&amp;gt;❤&amp;lt;/font&amp;gt;&amp;lt;font color='purple'&amp;gt;❤&amp;lt;/font&amp;gt;&amp;lt;br/&amp;gt;Blunt || Causes &amp;lt;font color='red'&amp;gt;⛓ Weakness [4]&amp;lt;/font&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Heavy Blow || Blunt weapon || &amp;lt;font color='red'&amp;gt;Power attack&amp;lt;/font&amp;gt; || 2x weapon damage || &amp;lt;font color='green'&amp;gt;❤&amp;lt;/font&amp;gt;&amp;lt;font color='purple'&amp;gt;❤&amp;lt;/font&amp;gt;&amp;lt;br/&amp;gt;Blunt || Causes &amp;lt;font color='green'&amp;gt;⛉ Stunned [4]&amp;lt;/font&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Swift Blow || Slashing weapon || 2 &amp;lt;font color='green'&amp;gt;Speed attacks&amp;lt;/font&amp;gt; || 2x weapon damage each || &amp;lt;font color='red'&amp;gt;❤&amp;lt;/font&amp;gt;&amp;lt;font color='green'&amp;gt;❤&amp;lt;/font&amp;gt;&amp;lt;font color='purple'&amp;gt;❤&amp;lt;/font&amp;gt;&amp;lt;br/&amp;gt;Slashing || Hits two targets (the currently selected and the next in the list if present)&lt;br /&gt;
|-&lt;br /&gt;
| Dashing Blow || Slashing weapon || &amp;lt;font color='purple'&amp;gt;Precise attack&amp;lt;/font&amp;gt;&amp;lt;br/&amp;gt;(Incorrectly displayed as &amp;lt;font color='green'&amp;gt;Speed attack&amp;lt;/font&amp;gt;) || 2x weapon damage || &amp;lt;font color='red'&amp;gt;❤&amp;lt;/font&amp;gt;&amp;lt;font color='green'&amp;gt;❤&amp;lt;/font&amp;gt;&amp;lt;font color='purple'&amp;gt;❤&amp;lt;/font&amp;gt;&amp;lt;br/&amp;gt;Slashing || Causes &amp;lt;font color='red'&amp;gt;⛉ Unsteadiness [4]&amp;lt;/font&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Riposte || Piercing weapon || &amp;lt;font color='purple'&amp;gt;Precise attack&amp;lt;/font&amp;gt; || 2x weapon damage || &amp;lt;font color='red'&amp;gt;❤&amp;lt;/font&amp;gt;&amp;lt;font color='green'&amp;gt;❤&amp;lt;/font&amp;gt;&amp;lt;font color='purple'&amp;gt;❤&amp;lt;/font&amp;gt;&amp;lt;br/&amp;gt;Piercing || Grants user 5 &amp;lt;font color='red'&amp;gt;❤ Vitality&amp;lt;/font&amp;gt; and &amp;lt;font color='green'&amp;gt;⛊ Evasion [4]&amp;lt;/font&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Precise hit || Piercing weapon || &amp;lt;font color='purple'&amp;gt;Precise attack&amp;lt;/font&amp;gt; || 2x weapon damage || &amp;lt;font color='red'&amp;gt;❤&amp;lt;/font&amp;gt;&amp;lt;font color='green'&amp;gt;❤&amp;lt;/font&amp;gt;&amp;lt;font color='purple'&amp;gt;❤&amp;lt;/font&amp;gt;&amp;lt;br/&amp;gt;Piercing || Causes &amp;lt;font color='purple'&amp;gt;⛉ Distraction [4]&amp;lt;/font&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Weapon Types and abilities===&lt;br /&gt;
&lt;br /&gt;
Weapons must be equipped, and can then be chosen to be wielded at the start of combat.&amp;lt;br /&amp;gt;&lt;br /&gt;
At the cost of a turn, the wielded weapons can be changed to any other set of equipped weapons during combat.&lt;br /&gt;
&lt;br /&gt;
Which weapons are wielded determine the available attacks.&amp;lt;br/&amp;gt;&lt;br /&gt;
The weapon chosen first (main-hand weapon) contributes both of its attacks to the moveset, the second (off-hand) weapon contributes only its first attack.&amp;lt;br /&amp;gt;&lt;br /&gt;
Equipping an off-hand weapon identical to the main-hand weapon grants no benefits and wastes the third weapon attack slot.&lt;br /&gt;
&lt;br /&gt;
In addition to these up to three weapon attacks, the three basic attacks are also available for a maximum of 6 regular attacks to choose from during combat.&lt;br /&gt;
&lt;br /&gt;
====Damage types====&lt;br /&gt;
&lt;br /&gt;
Weapon damage comes in four types: Slashing, Piercing, Blunt, and Morale.&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Which damage type is dealt is defined exclusively by the weapon used.&amp;lt;br/&amp;gt;&lt;br /&gt;
The different attack types (Power, Speed, Piercing) use the same color scheme, but are completely unrelated to damage type.&lt;br /&gt;
&lt;br /&gt;
Slashing and Piercing damage is dealt to &amp;lt;font color='red'&amp;gt;❤ Vitality&amp;lt;/font&amp;gt;, &amp;lt;font color='green'&amp;gt;❤ Stamina&amp;lt;/font&amp;gt;, and &amp;lt;font color='purple'&amp;gt;❤ Morale&amp;lt;/font&amp;gt;.&amp;lt;br/&amp;gt;&lt;br /&gt;
They are therefore the most useful damage types for defeating enemies, but since &amp;lt;font color='red'&amp;gt;❤ Vitality&amp;lt;/font&amp;gt; damage causes wounds and scarring, and can even kill, it should never be used on a rebellious slave.&lt;br /&gt;
&lt;br /&gt;
Blunt damage is dealt to &amp;lt;font color='green'&amp;gt;❤ Stamina&amp;lt;/font&amp;gt; and &amp;lt;font color='purple'&amp;gt;❤ Morale&amp;lt;/font&amp;gt;.&amp;lt;br/&amp;gt;&lt;br /&gt;
This is less versatile than Slashing/Piercing, but will never kill an opponent. Keep in mind, though, that &amp;lt;font color='green'&amp;gt;❤ Stamina&amp;lt;/font&amp;gt; damage still causes bruising and drains energy, and can therefore severely reduce the Beauty and Endurance of a rebellious slave.&lt;br /&gt;
&lt;br /&gt;
Morale damage is dealt only to &amp;lt;font color='purple'&amp;gt;❤ Morale&amp;lt;/font&amp;gt;.&amp;lt;br/&amp;gt;&lt;br /&gt;
It is therefore the least versatile damage type and least capable of defeating enemies, but it causes no lasting harm to rebellious slaves.&lt;br /&gt;
&lt;br /&gt;
Damage types are resisted differently by different types of armor.&lt;br /&gt;
&lt;br /&gt;
(Elemental damage also exists in the system, but is unused with the exception of the Dragon Fire Staff Relic which deals Fire damage. Fire damages all 3 health types.)&lt;br /&gt;
&lt;br /&gt;
====Damage stats====&lt;br /&gt;
&lt;br /&gt;
Weapon damage often depends on the stats of the wielder. This is calculated differently for Masters and Slaves, and differently still by slave age.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Stat !! Master !! Slave (Young) !! Slave (Milf) !! Slave (Loli)&lt;br /&gt;
|-&lt;br /&gt;
| Strength || Strength (0 to 5) || Endurance (0 to 5)&amp;lt;br/&amp;gt;+ Gladiatrix affinity (-1 to 1) || Endurance (0 to 5)&amp;lt;br/&amp;gt;+ Gladiatrix affinity (-1 to 1)&amp;lt;br/&amp;gt;+1 || 2/3 * (Endurance + Gladiatrix affinity)&amp;lt;br/&amp;gt;+ Gladiatrix affinity&lt;br /&gt;
|-&lt;br /&gt;
| Fighting || Fighting skill (0 to 5) ||colspan=3| Gladiatrix skill (0 to 5)&amp;lt;br/&amp;gt;+ Gladiatrix affinity (-1 to 1)&lt;br /&gt;
|-&lt;br /&gt;
| Whip || Flagellation skill (0 to 5) ||colspan=3| Gladiatrix skill (0 to 5)&amp;lt;br/&amp;gt;+ Gladiatrix affinity (-1 to 1)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Basic attacks====&lt;br /&gt;
&lt;br /&gt;
Basic attacks are always available regardless of which weapon you're currently using.&lt;br /&gt;
&lt;br /&gt;
They deal Strength + 0 Blunt damage.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Attack !! Type !! vs &amp;lt;font color='red'&amp;gt;Block&amp;lt;/font&amp;gt; !! vs &amp;lt;font color='green'&amp;gt;Evade&amp;lt;/font&amp;gt; !! vs &amp;lt;font color='purple'&amp;gt;Counter&amp;lt;/font&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Kick || &amp;lt;font color='red'&amp;gt;Power&amp;lt;/font&amp;gt; || 2x || &amp;lt;font color='purple'&amp;gt;⛊ Attention&amp;lt;/font&amp;gt; || &amp;lt;font color='green'&amp;gt;⛉ Stunned&amp;lt;/font&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Push || &amp;lt;font color='green'&amp;gt;Speed&amp;lt;/font&amp;gt; || &amp;lt;font color='purple'&amp;gt;⛉ Distraction&amp;lt;/font&amp;gt; || 2x || &amp;lt;font color='red'&amp;gt;⛊ Adrenaline&amp;lt;/font&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Sweep || &amp;lt;font color='purple'&amp;gt;Precise&amp;lt;/font&amp;gt; || &amp;lt;font color='green'&amp;gt;⛊ Evasion&amp;lt;/font&amp;gt; || &amp;lt;font color='red'&amp;gt;⛉ Unsteadiness&amp;lt;/font&amp;gt; || 2x&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Unarmed attacks====&lt;br /&gt;
&lt;br /&gt;
Unarmed &amp;quot;weapons&amp;quot; encompass only the Fist, a special weapon that is equipped by default in the right and left hand if no other weapon is equipped in these slots.&lt;br /&gt;
&lt;br /&gt;
Unlike basic attacks, the fist has to be equipped and explicitly wielded like any other weapon to be used in combat.&lt;br /&gt;
&lt;br /&gt;
Unlike other weapon types, a fist in the off-hand contributes no attacks.&amp;lt;br/&amp;gt;&lt;br /&gt;
It can, however, be used as a primary weapon and supplemented with another weapon in the off-hand.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Weapon || Price !! Base Damage !! Damage type !! Attack !! Type !! vs &amp;lt;font color='red'&amp;gt;Block&amp;lt;/font&amp;gt; !! vs &amp;lt;font color='green'&amp;gt;Evade&amp;lt;/font&amp;gt; !! vs &amp;lt;font color='purple'&amp;gt;Counter&amp;lt;/font&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=2| Fist ||rowspan=2| $0 ||rowspan=2| Strength ||rowspan=2| &amp;lt;font color='green'&amp;gt;❤&amp;lt;/font&amp;gt;&amp;lt;font color='purple'&amp;gt;❤&amp;lt;/font&amp;gt;&amp;lt;br/&amp;gt; Blunt || Jab || &amp;lt;font color='purple'&amp;gt;Precise&amp;lt;/font&amp;gt; || &amp;lt;font color='green'&amp;gt;🗡 Acceleration&amp;lt;/font&amp;gt; || &amp;lt;font color='green'&amp;gt;⛉ Stunned&amp;lt;/font&amp;gt; || 2x&lt;br /&gt;
|-&lt;br /&gt;
| Uppercut || &amp;lt;font color='green'&amp;gt;Speed&amp;lt;/font&amp;gt; || &amp;lt;font color='purple'&amp;gt;⛉ Distraction&amp;lt;/font&amp;gt; || 2x || &amp;lt;font color='purple'&amp;gt;🗡 Precision&amp;lt;/font&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Secondary====&lt;br /&gt;
&lt;br /&gt;
Equippable in any slot except shoulder holster.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Weapon || Price !! Base Damage !! Damage type !! Attack !! Type !! vs &amp;lt;font color='red'&amp;gt;Block&amp;lt;/font&amp;gt; !! vs &amp;lt;font color='green'&amp;gt;Evade&amp;lt;/font&amp;gt; !! vs &amp;lt;font color='purple'&amp;gt;Counter&amp;lt;/font&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=2| Dagger ||rowspan=2| $10 ||rowspan=2| Strength + 2 ||rowspan=2| &amp;lt;font color='red'&amp;gt;❤&amp;lt;/font&amp;gt;&amp;lt;font color='green'&amp;gt;❤&amp;lt;/font&amp;gt;&amp;lt;font color='purple'&amp;gt;❤&amp;lt;/font&amp;gt;&amp;lt;br/&amp;gt; Piercing || Precise Thrust || &amp;lt;font color='purple'&amp;gt;Precise&amp;lt;/font&amp;gt; || &amp;lt;font color='green'&amp;gt;🗡 Acceleration&amp;lt;/font&amp;gt; || &amp;lt;font color='purple'&amp;gt;⛓ Severe Pain&amp;lt;/font&amp;gt; || 2x&lt;br /&gt;
|-&lt;br /&gt;
| Slash || &amp;lt;font color='green'&amp;gt;Speed&amp;lt;/font&amp;gt; || &amp;lt;font color='green'&amp;gt;⛓ Stiffness&amp;lt;/font&amp;gt; || 2x || &amp;lt;font color='purple'&amp;gt;🗡 Precision&amp;lt;/font&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=2| Stiletto||rowspan=2| $10 ||rowspan=2| 4 ||rowspan=2| &amp;lt;font color='red'&amp;gt;❤&amp;lt;/font&amp;gt;&amp;lt;font color='green'&amp;gt;❤&amp;lt;/font&amp;gt;&amp;lt;font color='purple'&amp;gt;❤&amp;lt;/font&amp;gt;&amp;lt;br/&amp;gt; Piercing || Precise Stab || &amp;lt;font color='purple'&amp;gt;Precise&amp;lt;/font&amp;gt; || &amp;lt;font color='green'&amp;gt;⛓ Stiffness&amp;lt;/font&amp;gt;|| &amp;lt;font color='green'&amp;gt;🗡 Acceleration&amp;lt;/font&amp;gt; || 2x&lt;br /&gt;
|-&lt;br /&gt;
| Rapid Stab|| &amp;lt;font color='green'&amp;gt;Speed&amp;lt;/font&amp;gt; || &amp;lt;font color='purple'&amp;gt;⛓ Severe Pain&amp;lt;/font&amp;gt; || 2x || &amp;lt;font color='purple'&amp;gt;🗡 Precision&amp;lt;/font&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=2| Brass Knuckles||rowspan=2| $10 ||rowspan=2| Strength + 1 ||rowspan=2| &amp;lt;font color='green'&amp;gt;❤&amp;lt;/font&amp;gt;&amp;lt;font color='purple'&amp;gt;❤&amp;lt;/font&amp;gt;&amp;lt;br/&amp;gt; Blunt || Powerful punch || &amp;lt;font color='red'&amp;gt;Power&amp;lt;/font&amp;gt; || 2x || &amp;lt;font color='green'&amp;gt;🗡 Acceleration&amp;lt;/font&amp;gt; || &amp;lt;font color='green'&amp;gt;⛉ Stunned&amp;lt;/font&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Rapid Hit|| &amp;lt;font color='green'&amp;gt;Speed&amp;lt;/font&amp;gt; || &amp;lt;font color='red'&amp;gt;⛉ Unsteadiness&amp;lt;/font&amp;gt; || 2x || &amp;lt;font color='red'&amp;gt;⛊ Adrenaline&amp;lt;/font&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=2| Lash||rowspan=2| $10 ||rowspan=2| Whip + 1 ||rowspan=2| &amp;lt;font color='purple'&amp;gt;❤&amp;lt;/font&amp;gt;&amp;lt;br/&amp;gt; Morale || Flog || &amp;lt;font color='green'&amp;gt;Speed&amp;lt;/font&amp;gt; || &amp;lt;font color='purple'&amp;gt;⛓ Severe Pain&amp;lt;/font&amp;gt; || 2x|| &amp;lt;font color='green'&amp;gt;🗡 Acceleration&amp;lt;/font&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Smack || &amp;lt;font color='purple'&amp;gt;Precise&amp;lt;/font&amp;gt; || &amp;lt;font color='purple'&amp;gt;🗡 Precision&amp;lt;/font&amp;gt; || &amp;lt;font color='green'&amp;gt;⛓ Stiffness&amp;lt;/font&amp;gt; || 2x&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=2| Stunner||rowspan=2| $10 ||rowspan=2| Strength + 1 ||rowspan=2| &amp;lt;font color='green'&amp;gt;❤&amp;lt;/font&amp;gt;&amp;lt;font color='purple'&amp;gt;❤&amp;lt;/font&amp;gt;&amp;lt;br/&amp;gt; Blunt || Blow to the head || &amp;lt;font color='red'&amp;gt;Power&amp;lt;/font&amp;gt; || 2x || &amp;lt;font color='red'&amp;gt;⛊ Adrenaline&amp;lt;/font&amp;gt;|| &amp;lt;font color='green'&amp;gt;⛉ Stunned&amp;lt;/font&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Poke|| &amp;lt;font color='green'&amp;gt;Speed&amp;lt;/font&amp;gt; || &amp;lt;font color='red'&amp;gt;⛉ Unsteadiness&amp;lt;/font&amp;gt; || 2x || &amp;lt;font color='purple'&amp;gt;🗡 Precision&amp;lt;/font&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=2| Butcher's Cleaver||rowspan=2| $20 ||rowspan=2| 2 * Strength - 1&amp;lt;br/&amp;gt;minimum 1, capped at 7 ||rowspan=2| &amp;lt;font color='red'&amp;gt;❤&amp;lt;/font&amp;gt;&amp;lt;font color='green'&amp;gt;❤&amp;lt;/font&amp;gt;&amp;lt;font color='purple'&amp;gt;❤&amp;lt;/font&amp;gt;&amp;lt;br/&amp;gt; Slashing || Butcher's Blow || &amp;lt;font color='red'&amp;gt;Power&amp;lt;/font&amp;gt; || 2x || &amp;lt;font color='red'&amp;gt;⛊ Adrenaline&amp;lt;/font&amp;gt;|| &amp;lt;font color='purple'&amp;gt;⛉ Distraction&amp;lt;/font&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| SlaughterHouse || &amp;lt;font color='green'&amp;gt;Speed&amp;lt;/font&amp;gt; || &amp;lt;font color='purple'&amp;gt;⛓ Severe Pain&amp;lt;/font&amp;gt; || 2x || &amp;lt;font color='red'&amp;gt;🗡 Fury&amp;lt;/font&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====One-Handed====&lt;br /&gt;
&lt;br /&gt;
Equippable in left or right hand.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Weapon || Price !! Base Damage !! Damage type !! Attack !! Type !! vs &amp;lt;font color='red'&amp;gt;Block&amp;lt;/font&amp;gt; !! vs &amp;lt;font color='green'&amp;gt;Evade&amp;lt;/font&amp;gt; !! vs &amp;lt;font color='purple'&amp;gt;Counter&amp;lt;/font&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=2| Whip||rowspan=2| $50 ||rowspan=2| Whip + 3 ||rowspan=2| &amp;lt;font color='purple'&amp;gt;❤&amp;lt;/font&amp;gt;&amp;lt;br/&amp;gt; Morale || Biting Impact || &amp;lt;font color='green'&amp;gt;Speed&amp;lt;/font&amp;gt; || &amp;lt;font color='purple'&amp;gt;⛓ Severe Pain&amp;lt;/font&amp;gt; || 2x || &amp;lt;font color='green'&amp;gt;🗡 Acceleration&amp;lt;/font&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Sweeping Strike || &amp;lt;font color='red'&amp;gt;Power&amp;lt;/font&amp;gt; || 2x || &amp;lt;font color='red'&amp;gt;⛊ Adrenaline&amp;lt;/font&amp;gt; || &amp;lt;font color='green'&amp;gt;⛉ Stunned&amp;lt;/font&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=2| Epée ||rowspan=2| $50 ||rowspan=2| Strength + 3 ||rowspan=2| &amp;lt;font color='red'&amp;gt;❤&amp;lt;/font&amp;gt;&amp;lt;font color='green'&amp;gt;❤&amp;lt;/font&amp;gt;&amp;lt;font color='purple'&amp;gt;❤&amp;lt;/font&amp;gt;&amp;lt;br/&amp;gt; Piercing || Deep Thrust || &amp;lt;font color='purple'&amp;gt;Precise&amp;lt;/font&amp;gt; || &amp;lt;font color='green'&amp;gt;🗡 Acceleration&amp;lt;/font&amp;gt; || &amp;lt;font color='purple'&amp;gt;⛓ Severe Pain&amp;lt;/font&amp;gt; || 2x&lt;br /&gt;
|-&lt;br /&gt;
| Triple Thrust || &amp;lt;font color='green'&amp;gt;Speed&amp;lt;/font&amp;gt; || &amp;lt;font color='purple'&amp;gt;⛉ Distraction&amp;lt;/font&amp;gt; || 2x || &amp;lt;font color='green'&amp;gt;⛊ Evasion&amp;lt;/font&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=2| Rapier ||rowspan=2| $50 ||rowspan=2| 6 ||rowspan=2| &amp;lt;font color='red'&amp;gt;❤&amp;lt;/font&amp;gt;&amp;lt;font color='green'&amp;gt;❤&amp;lt;/font&amp;gt;&amp;lt;font color='purple'&amp;gt;❤&amp;lt;/font&amp;gt;&amp;lt;br/&amp;gt; Piercing || Accurate Thrust || &amp;lt;font color='purple'&amp;gt;Precise&amp;lt;/font&amp;gt; || &amp;lt;font color='green'&amp;gt;🗡 Acceleration&amp;lt;/font&amp;gt; || &amp;lt;font color='green'&amp;gt;⛉ Stunned&amp;lt;/font&amp;gt; || 2x&lt;br /&gt;
|-&lt;br /&gt;
| Fulminant || &amp;lt;font color='green'&amp;gt;Speed&amp;lt;/font&amp;gt; || &amp;lt;font color='purple'&amp;gt;⛉ Distraction&amp;lt;/font&amp;gt; || 2x || &amp;lt;font color='purple'&amp;gt;🗡 Precision&amp;lt;/font&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=2| Koncerz ||rowspan=2| $50 ||rowspan=2| Strength + 3 ||rowspan=2| &amp;lt;font color='red'&amp;gt;❤&amp;lt;/font&amp;gt;&amp;lt;font color='green'&amp;gt;❤&amp;lt;/font&amp;gt;&amp;lt;font color='purple'&amp;gt;❤&amp;lt;/font&amp;gt;&amp;lt;br/&amp;gt; Piercing || Precise Thrust || &amp;lt;font color='purple'&amp;gt;Precise&amp;lt;/font&amp;gt; || &amp;lt;font color='red'&amp;gt;🗡 Fury&amp;lt;/font&amp;gt; || &amp;lt;font color='red'&amp;gt;⛓ Weakness&amp;lt;/font&amp;gt; || 2x&lt;br /&gt;
|-&lt;br /&gt;
| Pierce || &amp;lt;font color='red'&amp;gt;Power&amp;lt;/font&amp;gt; || 2x || &amp;lt;font color='purple'&amp;gt;🗡 Precision&amp;lt;/font&amp;gt; || &amp;lt;font color='green'&amp;gt;⛓ Stiffness&amp;lt;/font&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=2| Gladius||rowspan=2| $50 ||rowspan=2| Strength + 3 ||rowspan=2| &amp;lt;font color='red'&amp;gt;❤&amp;lt;/font&amp;gt;&amp;lt;font color='green'&amp;gt;❤&amp;lt;/font&amp;gt;&amp;lt;font color='purple'&amp;gt;❤&amp;lt;/font&amp;gt;&amp;lt;br/&amp;gt; Slashing || Poke || &amp;lt;font color='purple'&amp;gt;Precise&amp;lt;/font&amp;gt; || &amp;lt;font color='purple'&amp;gt;⛊ Attention&amp;lt;/font&amp;gt; || &amp;lt;font color='red'&amp;gt;⛓ Weakness&amp;lt;/font&amp;gt; || 2x&lt;br /&gt;
|-&lt;br /&gt;
| Swing || &amp;lt;font color='green'&amp;gt;Speed&amp;lt;/font&amp;gt; || &amp;lt;font color='purple'&amp;gt;⛉ Distraction&amp;lt;/font&amp;gt; || 2x || &amp;lt;font color='green'&amp;gt;⛊ Evasion&amp;lt;/font&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=2| Bastard Sword ||rowspan=2| $100 ||rowspan=2| Strength + 4 ||rowspan=2| &amp;lt;font color='red'&amp;gt;❤&amp;lt;/font&amp;gt;&amp;lt;font color='green'&amp;gt;❤&amp;lt;/font&amp;gt;&amp;lt;font color='purple'&amp;gt;❤&amp;lt;/font&amp;gt;&amp;lt;br/&amp;gt; Slashing || Slash || &amp;lt;font color='red'&amp;gt;Power&amp;lt;/font&amp;gt; || 2x || &amp;lt;font color='green'&amp;gt;🗡 Acceleration&amp;lt;/font&amp;gt; || &amp;lt;font color='green'&amp;gt;⛓ Stiffness&amp;lt;/font&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Arc hit || &amp;lt;font color='green'&amp;gt;Speed&amp;lt;/font&amp;gt; || &amp;lt;font color='red'&amp;gt;⛉ Unsteadiness&amp;lt;/font&amp;gt; || 2x || &amp;lt;font color='red'&amp;gt;⛊ Adrenaline&amp;lt;/font&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=2| Machete ||rowspan=2| $50 ||rowspan=2| Strength + 3 ||rowspan=2| &amp;lt;font color='red'&amp;gt;❤&amp;lt;/font&amp;gt;&amp;lt;font color='green'&amp;gt;❤&amp;lt;/font&amp;gt;&amp;lt;font color='purple'&amp;gt;❤&amp;lt;/font&amp;gt;&amp;lt;br/&amp;gt; Slashing || Snag cut || &amp;lt;font color='red'&amp;gt;Power&amp;lt;/font&amp;gt; || 2x || &amp;lt;font color='red'&amp;gt;⛊ Adrenaline&amp;lt;/font&amp;gt; || &amp;lt;font color='green'&amp;gt;⛉ Stunned&amp;lt;/font&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Chop || &amp;lt;font color='green'&amp;gt;Speed&amp;lt;/font&amp;gt; || &amp;lt;font color='red'&amp;gt;🗡 Fury&amp;lt;/font&amp;gt; || 2x || &amp;lt;font color='red'&amp;gt;⛉ Unsteadiness&amp;lt;/font&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=2| Katana ||rowspan=2| $100 ||rowspan=2| Strength + 4 ||rowspan=2| &amp;lt;font color='red'&amp;gt;❤&amp;lt;/font&amp;gt;&amp;lt;font color='green'&amp;gt;❤&amp;lt;/font&amp;gt;&amp;lt;font color='purple'&amp;gt;❤&amp;lt;/font&amp;gt;&amp;lt;br/&amp;gt; Slashing || Uchiotoshi || &amp;lt;font color='purple'&amp;gt;Precise&amp;lt;/font&amp;gt; || &amp;lt;font color='green'&amp;gt;🗡 Acceleration&amp;lt;/font&amp;gt; || &amp;lt;font color='green'&amp;gt;⛉ Stunned&amp;lt;/font&amp;gt; || 2x&lt;br /&gt;
|-&lt;br /&gt;
| Renzoku || &amp;lt;font color='green'&amp;gt;Speed&amp;lt;/font&amp;gt; || &amp;lt;font color='purple'&amp;gt;⛉ Distraction&amp;lt;/font&amp;gt; || 2x || &amp;lt;font color='purple'&amp;gt;🗡 Precision&amp;lt;/font&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=2| Baton ||rowspan=2| $25 ||rowspan=2| 2 * Strength - 1&amp;lt;br/&amp;gt;minimum 2, capped at 7 ||rowspan=2| &amp;lt;font color='green'&amp;gt;❤&amp;lt;/font&amp;gt;&amp;lt;font color='purple'&amp;gt;❤&amp;lt;/font&amp;gt;&amp;lt;br/&amp;gt; Blunt || Wicked Poke || &amp;lt;font color='purple'&amp;gt;Precise&amp;lt;/font&amp;gt; || &amp;lt;font color='purple'&amp;gt;⛊ Attention&amp;lt;/font&amp;gt; || &amp;lt;font color='purple'&amp;gt;⛓ Severe Pain&amp;lt;/font&amp;gt; || 2x&lt;br /&gt;
|-&lt;br /&gt;
| Smash || &amp;lt;font color='red'&amp;gt;Power&amp;lt;/font&amp;gt; || 2x || &amp;lt;font color='red'&amp;gt;⛊ Adrenaline&amp;lt;/font&amp;gt; || &amp;lt;font color='green'&amp;gt;⛓ Stiffness&amp;lt;/font&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=2| Trident ||rowspan=2| $100 ||rowspan=2| Strength + 4 ||rowspan=2| &amp;lt;font color='red'&amp;gt;❤&amp;lt;/font&amp;gt;&amp;lt;font color='green'&amp;gt;❤&amp;lt;/font&amp;gt;&amp;lt;font color='purple'&amp;gt;❤&amp;lt;/font&amp;gt;&amp;lt;br/&amp;gt; Piercing || Precise Thrust || &amp;lt;font color='purple'&amp;gt;Precise&amp;lt;/font&amp;gt; || &amp;lt;font color='red'&amp;gt;🗡 Fury&amp;lt;/font&amp;gt; || &amp;lt;font color='red'&amp;gt;⛓ Weakness&amp;lt;/font&amp;gt; || 2x&lt;br /&gt;
|-&lt;br /&gt;
| Harpoon || &amp;lt;font color='red'&amp;gt;Power&amp;lt;/font&amp;gt; || 2x || &amp;lt;font color='purple'&amp;gt;🗡 Precision&amp;lt;/font&amp;gt; || &amp;lt;font color='green'&amp;gt;⛓ Stiffness&amp;lt;/font&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=2| Mace ||rowspan=2| $100 ||rowspan=2| Strength + 4 ||rowspan=2| &amp;lt;font color='green'&amp;gt;❤&amp;lt;/font&amp;gt;&amp;lt;font color='purple'&amp;gt;❤&amp;lt;/font&amp;gt;&amp;lt;br/&amp;gt; Blunt || Crush/Break Bone || &amp;lt;font color='red'&amp;gt;Power&amp;lt;/font&amp;gt; || 2x || &amp;lt;font color='red'&amp;gt;⛊ Adrenaline&amp;lt;/font&amp;gt; || &amp;lt;font color='purple'&amp;gt;⛓ Severe Pain&amp;lt;/font&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Knockdown || &amp;lt;font color='green'&amp;gt;Speed&amp;lt;/font&amp;gt; || &amp;lt;font color='green'&amp;gt;⛓ Stiffness&amp;lt;/font&amp;gt; || 2x || &amp;lt;font color='green'&amp;gt;⛊ Evasion&amp;lt;/font&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Two Handed====&lt;br /&gt;
&lt;br /&gt;
Equippable in shoulder holster. Uses both main-hand and off-hand when wielded.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Weapon || Price !! Base Damage !! Damage type !! Attack !! Type !! vs &amp;lt;font color='red'&amp;gt;Block&amp;lt;/font&amp;gt; !! vs &amp;lt;font color='green'&amp;gt;Evade&amp;lt;/font&amp;gt; !! vs &amp;lt;font color='purple'&amp;gt;Counter&amp;lt;/font&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=2| Flamberge||rowspan=2| $200 ||rowspan=2| Strength + 6 ||rowspan=2| &amp;lt;font color='red'&amp;gt;❤&amp;lt;/font&amp;gt;&amp;lt;font color='green'&amp;gt;❤&amp;lt;/font&amp;gt;&amp;lt;font color='purple'&amp;gt;❤&amp;lt;/font&amp;gt;&amp;lt;br/&amp;gt; Slashing || Short Blow || &amp;lt;font color='green'&amp;gt;Speed&amp;lt;/font&amp;gt; || &amp;lt;font color='green'&amp;gt;⛉ Stunned&amp;lt;/font&amp;gt; || 2x || &amp;lt;font color='red'&amp;gt;🗡 Fury&amp;lt;/font&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Powerful Blow || &amp;lt;font color='red'&amp;gt;Power&amp;lt;/font&amp;gt; || 2x || &amp;lt;font color='green'&amp;gt;🗡 Acceleration&amp;lt;/font&amp;gt; || &amp;lt;font color='red'&amp;gt;⛉ Unsteadiness&amp;lt;/font&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=2| Naginata ||rowspan=2|$200 ||rowspan=2| Strength + 6 ||rowspan=2| &amp;lt;font color='red'&amp;gt;❤&amp;lt;/font&amp;gt;&amp;lt;font color='green'&amp;gt;❤&amp;lt;/font&amp;gt;&amp;lt;font color='purple'&amp;gt;❤&amp;lt;/font&amp;gt;&amp;lt;br/&amp;gt; Piercing || Direct Hit || &amp;lt;font color='purple'&amp;gt;Precise&amp;lt;/font&amp;gt; || &amp;lt;font color='green'&amp;gt;🗡 Acceleration&amp;lt;/font&amp;gt; || &amp;lt;font color='green'&amp;gt;⛉ Stunned&amp;lt;/font&amp;gt; || 2x&lt;br /&gt;
|-&lt;br /&gt;
| Scythe of Death || &amp;lt;font color='green'&amp;gt;Speed&amp;lt;/font&amp;gt; || &amp;lt;font color='red'&amp;gt;⛓ Weakness&amp;lt;/font&amp;gt; || 2x || &amp;lt;font color='green'&amp;gt;⛊ Evasion&amp;lt;/font&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|rowspan=2| Morning Star ||rowspan=2| $200 ||rowspan=2| Strength + 6 ||rowspan=2| &amp;lt;font color='green'&amp;gt;❤&amp;lt;/font&amp;gt;&amp;lt;font color='purple'&amp;gt;❤&amp;lt;/font&amp;gt;&amp;lt;br/&amp;gt; Blunt || Twisted || &amp;lt;font color='purple'&amp;gt;Precise&amp;lt;/font&amp;gt; || &amp;lt;font color='red'&amp;gt;🗡 Fury&amp;lt;/font&amp;gt; || &amp;lt;font color='green'&amp;gt;⛉ Stunned&amp;lt;/font&amp;gt; || 2x&lt;br /&gt;
|-&lt;br /&gt;
| Sweeping || &amp;lt;font color='red'&amp;gt;Power&amp;lt;/font&amp;gt; || 2x || &amp;lt;font color='green'&amp;gt;🗡 Acceleration&amp;lt;/font&amp;gt; || &amp;lt;font color='red'&amp;gt;⛉ Unsteadiness&amp;lt;/font&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|rowspan=2| Greataxe ||rowspan=2| $150 ||rowspan=2| Strength + 5 ||rowspan=2| &amp;lt;font color='red'&amp;gt;❤&amp;lt;/font&amp;gt;&amp;lt;font color='green'&amp;gt;❤&amp;lt;/font&amp;gt;&amp;lt;font color='purple'&amp;gt;❤&amp;lt;/font&amp;gt;&amp;lt;br/&amp;gt; Slashing || Woodcutter || &amp;lt;font color='red'&amp;gt;Power&amp;lt;/font&amp;gt; || 2x || &amp;lt;font color='red'&amp;gt;⛊ Adrenaline&amp;lt;/font&amp;gt; || &amp;lt;font color='purple'&amp;gt;⛓ Severe Pain&amp;lt;/font&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Crescent || &amp;lt;font color='green'&amp;gt;Speed&amp;lt;/font&amp;gt; || &amp;lt;font color='red'&amp;gt;⛉ Unsteadiness&amp;lt;/font&amp;gt; || 2x || &amp;lt;font color='red'&amp;gt;🗡 Fury&amp;lt;/font&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=2| Baseball Bat||rowspan=2| $100 ||rowspan=2| Strength + 4 ||rowspan=2| &amp;lt;font color='green'&amp;gt;❤&amp;lt;/font&amp;gt;&amp;lt;font color='purple'&amp;gt;❤&amp;lt;/font&amp;gt;&amp;lt;br/&amp;gt; Blunt || Knock out || &amp;lt;font color='red'&amp;gt;Power&amp;lt;/font&amp;gt; || 2x || &amp;lt;font color='red'&amp;gt;⛊ Adrenaline&amp;lt;/font&amp;gt; || &amp;lt;font color='purple'&amp;gt;⛓ Severe Pain&amp;lt;/font&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Sweeping || &amp;lt;font color='green'&amp;gt;Speed&amp;lt;/font&amp;gt; || &amp;lt;font color='green'&amp;gt;⛓ Stiffness&amp;lt;/font&amp;gt; || 2x || &amp;lt;font color='green'&amp;gt;⛊ Evasion&amp;lt;/font&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=2| Cattle Prod ||rowspan=2| $150 ||rowspan=2| Strength + 5 ||rowspan=2| &amp;lt;font color='purple'&amp;gt;❤&amp;lt;/font&amp;gt;&amp;lt;br/&amp;gt; Morale || Goad || &amp;lt;font color='purple'&amp;gt;Precise&amp;lt;/font&amp;gt; || &amp;lt;font color='purple'&amp;gt;⛊ Attention&amp;lt;/font&amp;gt; || &amp;lt;font color='purple'&amp;gt;⛓ Severe Pain&amp;lt;/font&amp;gt; || 2x &lt;br /&gt;
|-&lt;br /&gt;
| Cattle prod || &amp;lt;font color='red'&amp;gt;Power&amp;lt;/font&amp;gt; || 2x || &amp;lt;font color='red'&amp;gt;⛊ Adrenaline&amp;lt;/font&amp;gt; || &amp;lt;font color='green'&amp;gt;⛓ Stiffness&amp;lt;/font&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=2| Dragon Fire Staff Relic ||rowspan=2| N/A ||rowspan=2| 10 to 16&amp;lt;br/&amp;gt;(random) ||rowspan=2| &amp;lt;font color='red'&amp;gt;❤&amp;lt;/font&amp;gt;&amp;lt;font color='green'&amp;gt;❤&amp;lt;/font&amp;gt;&amp;lt;font color='purple'&amp;gt;❤&amp;lt;/font&amp;gt;&amp;lt;br/&amp;gt; Fire || Fireball || &amp;lt;font color='purple'&amp;gt;Precise&amp;lt;/font&amp;gt; || &amp;lt;font color='red'&amp;gt;🗡 Fury&amp;lt;/font&amp;gt; || &amp;lt;font color='red'&amp;gt;⛉ Unsteadiness&amp;lt;/font&amp;gt; || 2x&lt;br /&gt;
|-&lt;br /&gt;
| Flamethrower || &amp;lt;font color='red'&amp;gt;Power&amp;lt;/font&amp;gt; || 2x || &amp;lt;font color='green'&amp;gt;⛊ Evasion&amp;lt;/font&amp;gt; || &amp;lt;font color='purple'&amp;gt;⛓ Severe Pain&amp;lt;/font&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=2| Stool ||rowspan=2| Improvised ||rowspan=2| Strength + 2 ||rowspan=2| &amp;lt;font color='green'&amp;gt;❤&amp;lt;/font&amp;gt;&amp;lt;font color='purple'&amp;gt;❤&amp;lt;/font&amp;gt;&amp;lt;br/&amp;gt; Blunt || Leg quartet || &amp;lt;font color='purple'&amp;gt;Precise&amp;lt;/font&amp;gt; || &amp;lt;font color='purple'&amp;gt;⛊ Attention&amp;lt;/font&amp;gt; || &amp;lt;font color='purple'&amp;gt;⛓ Severe Pain&amp;lt;/font&amp;gt; || 2x&lt;br /&gt;
|-&lt;br /&gt;
| Smash || &amp;lt;font color='red'&amp;gt;Power&amp;lt;/font&amp;gt; || 2x || &amp;lt;font color='red'&amp;gt;⛊ Adrenaline&amp;lt;/font&amp;gt; || &amp;lt;font color='green'&amp;gt;⛓ Stiffness&amp;lt;/font&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Armor===&lt;br /&gt;
&lt;br /&gt;
Armor is worn on top of clothes.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!Armor || Price !! Slashing !! Piercing !! Blunt !! Frost !! Fire !! Lightning !! Notes&lt;br /&gt;
|-&lt;br /&gt;
| No Armor || $0 || 0 || 0 || 0 || 0 || 0 || 0 || &amp;lt;font color='green'&amp;gt;⛊ Evasion&amp;lt;/font&amp;gt; 5&lt;br /&gt;
|-&lt;br /&gt;
| Aramid Suit || $100 || 1 || 1 || 1 || 1 || 1 || 1 || &amp;lt;font color='green'&amp;gt;⛊ Evasion&amp;lt;/font&amp;gt; 3&lt;br /&gt;
|-&lt;br /&gt;
| Leather Armor || $400 || 2 || 3 || 2 || 3 || 5 || 4 ||&lt;br /&gt;
|-&lt;br /&gt;
| Elven Chainmail || $250 || 4 || 2 || 0 || -2 || -2 || -2 || &amp;lt;font color='green'&amp;gt;⛊ Evasion&amp;lt;/font&amp;gt; 3&lt;br /&gt;
|-&lt;br /&gt;
| Yatserin Mail || $300 || 5 || 4 || 1 || -1 || -2 || -1 || &lt;br /&gt;
|-&lt;br /&gt;
| Combined Armor || $800 || 4 || 4 || 3 || -1 || -1 || -1 || &amp;lt;font color='green'&amp;gt;⛓ Stiffness&amp;lt;/font&amp;gt; 2&lt;br /&gt;
|-&lt;br /&gt;
| Gothic Plate || $1000 || 5 || 5 || 5 || -5 || -5 || -5 || &amp;lt;font color='green'&amp;gt;⛓ Stiffness&amp;lt;/font&amp;gt; 5&lt;br /&gt;
|-&lt;br /&gt;
| Mithril Mail || - || 10 || 10 || 10 || 10 || 10 || 10 || Special reward for post-patrician mission&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Only the Vatican Champion uses magical attacks (and only fire), therefore only the first three defense modifiers matter.&lt;br /&gt;
&lt;br /&gt;
==Tips==&lt;br /&gt;
If your Strength is very low, consider which weapon you choose&lt;br /&gt;
*If you can afford them, the Mace and Greataxe will do high base damage even with low strength, and the Rapier will do 6 damage regardless of stats.&lt;br /&gt;
*If your Flagellation skill is much higher than Strength, consider the Whip and/or Lash which do damage based on that skill instead.&lt;br /&gt;
*If every spark counts, go for the Dagger or Butcher's Cleaver, which do respectable damage even though they're cheap.&lt;br /&gt;
*You can raise Strength through Sparring in the Colosseum or [[Jack-o-nine/Gameplay/Slaver#Strength|through other daily activities]]&lt;br /&gt;
** It took about 3 sparrings vs Unarmed slave to raise Strength from Weak to Unfit, 10 sparrings vs Wardress to go from Unfit to Strong&lt;br /&gt;
*Buy an Aketon ASAP and make sure to equip it before combat, it's only $10.&lt;br /&gt;
*If you start without armor, you can have Isabella unequip her Leather Armor and wear it for at least a little protection at start.&lt;br /&gt;
&lt;br /&gt;
==Devastating Combo (single target)==&lt;br /&gt;
*Equip a Flamberge.&lt;br /&gt;
*Hit the enemy with a Dashing strike for Unsteadiness[99] (2x red damage)&lt;br /&gt;
*Use Battle Cry to gain Fury (also 2x red damage)&lt;br /&gt;
*Attack with Short Blow until they defend by Blocking (Red defence, thus 2x red damage)&lt;br /&gt;
*Hit them with Roundhouse Kick for 200 damage.&lt;br /&gt;
*Wipe the blood off your clothes.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Jack Original==&lt;br /&gt;
&lt;br /&gt;
Glitch Notes:&amp;lt;br/&amp;gt;&lt;br /&gt;
'''1'''.   There seems to be something extremely strange in the armour code or somesuch thing: if you wear, for example, Gothic Plate for a few fights, it seems that the armour bonus becomes innate to you, so even if you take the armour off you still take less damage. And if you keep the armour on, you continue to take less and less damage over time. Something about the Slaver's defence values is extremely unclear. (Tested in Sandbox mode.)&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''2'''.    If you lose a colosseum battle with weapon-type specific special techniques available and unutilised, sometimes the special techniques glitch, and permit you thereafter to use them with inappropriate weapons. When this happens, you can also use them without limit, until you use them with an appropriate weapon.&lt;br /&gt;
Upon using them with an appropriate weapon, they are once again correctly unusable for the rest of the fight, and the glitch corrects itself for that special technique until the glitch is reactivated.&lt;br /&gt;
&lt;br /&gt;
(When this glitch occurs, the ability - even if utilised with an inappropriate weapon - still does the kind of damage which would be done by the appropriate weapon.&lt;br /&gt;
So eg a glitched heavy blow used with a machete will not do HP damage.&lt;br /&gt;
And a glitched dashing blow with a baseball bat will.) &amp;lt;br/&amp;gt;&lt;br /&gt;
For purposes of special techniques, a dagger seems somehow not to be the &amp;quot;appropriate&amp;quot; type for either slashing or stabbing attacks.&lt;br /&gt;
&lt;br /&gt;
'''3'''.   Note:&amp;lt;br /&amp;gt;&lt;br /&gt;
1) The in-game description of blocks is incorrect: speed attacks debuff the defender as noted above, as opposed to buffing the attacker as the in-game description suggests.&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
2) The Baseball bat's &amp;quot;knock out&amp;quot; red regular attack has no effect on purple defences: as an inexplicable anomaly, this must be an oversight.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''SPECIAL TECHNIQUES'''&lt;br /&gt;
&lt;br /&gt;
Special Techniques are taught by Lanista at the Coliseum, and you can learn up to 5, 1 per level of current Fighter skill (so 5 at &amp;quot;Master Swordsman&amp;quot; fighting proficiency). The cost to train increases with each skill learned: $10, $40, $90, $160 and $250.  Some abilities are available regardless of weapon type, while others require a specific weapon type. Learning an ability requires at least 1* of energy and will take all day.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
====Secondary====&lt;br /&gt;
Equippable in any slot except Shoulder Holster.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!Weapon || Attack !! vs&amp;lt;font color='Red'&amp;gt; Block &amp;lt;/font&amp;gt; !! vs &amp;lt;font color='Green'&amp;gt;Evade&amp;lt;/font&amp;gt; !! vs &amp;lt;font color='Purple'&amp;gt;  Counterattack &amp;lt;/font&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|Dagger || $10&amp;lt;br/&amp;gt; Slashing/Piercing&amp;lt;br/&amp;gt; base damage = str+1&lt;br /&gt;
|-&lt;br /&gt;
| -||&amp;lt;font color='Purple'&amp;gt;Precise Thrust&amp;lt;/font&amp;gt; || Acceleration || Severe Pain  || 2x&lt;br /&gt;
|-&lt;br /&gt;
| -||&amp;lt;font color='Green'&amp;gt;Slash&amp;lt;/font&amp;gt; || Stiffness || 2x || Precision&lt;br /&gt;
|-&lt;br /&gt;
|Stiletto|| $10&amp;lt;br/&amp;gt; Piercing&amp;lt;br/&amp;gt; base damage = 4&lt;br /&gt;
|-&lt;br /&gt;
| -||&amp;lt;font color='purple'&amp;gt;Precise Stab&amp;lt;/font&amp;gt; || Stiffness|| Acceleration  || 2x&lt;br /&gt;
|-&lt;br /&gt;
| -||&amp;lt;font color='Green'&amp;gt;Rapid Stab&amp;lt;/font&amp;gt;|| Severe Pain || 2x || Precision&lt;br /&gt;
|-&lt;br /&gt;
|Brass Knuckles|| $10&amp;lt;br/&amp;gt; Blunt&amp;lt;br/&amp;gt; base damage = str+1&lt;br /&gt;
|-&lt;br /&gt;
| -||&amp;lt;font color='Red'&amp;gt;Powerful punch&amp;lt;/font&amp;gt; || 2x || Acceleration || Stunned&lt;br /&gt;
|-&lt;br /&gt;
| -||&amp;lt;font color='Green'&amp;gt;Rapid Hit&amp;lt;/font&amp;gt;|| Unsteadiness || 2x || Adrenaline&lt;br /&gt;
|-&lt;br /&gt;
|Lash|| $10&amp;lt;br/&amp;gt; Morale&amp;lt;br/&amp;gt; base damage = whip+1&lt;br /&gt;
|-&lt;br /&gt;
| -||&amp;lt;font color='Green'&amp;gt;Flog&amp;lt;/font&amp;gt; || Severe Pain || 2x|| Acceleration&lt;br /&gt;
|-&lt;br /&gt;
| -||&amp;lt;font color='Purple'&amp;gt;Smack&amp;lt;/font&amp;gt; ||Precision || Stiffness || 2x&lt;br /&gt;
|-&lt;br /&gt;
|Stunner|| $10&amp;lt;br/&amp;gt; Blunt &amp;lt;br/&amp;gt; base damage = str+1&lt;br /&gt;
|-&lt;br /&gt;
| -||&amp;lt;font color='Red'&amp;gt;Blow to the head&amp;lt;/font&amp;gt; || 2x || Adrenaline|| Stunned&lt;br /&gt;
|-&lt;br /&gt;
| -||&amp;lt;font color='Green'&amp;gt;Poke&amp;lt;/font&amp;gt;|| Unsteadiness || 2x || Precision&lt;br /&gt;
|-&lt;br /&gt;
|Butcher's Cleaver|| $20 &amp;lt;br/&amp;gt; Slashing&amp;lt;br/&amp;gt; base damage = (str*2)-1&lt;br /&gt;
|-&lt;br /&gt;
| -||&amp;lt;font color='Red'&amp;gt;Butcher's Blow&amp;lt;/font&amp;gt; || 2x || Adrenaline|| Distraction&lt;br /&gt;
|-&lt;br /&gt;
| -||&amp;lt;font color='Green'&amp;gt;SlaughterHouse&amp;lt;/font&amp;gt; || Severe Pain || 2x || Fury&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====One-Handed====&lt;br /&gt;
Equippable in any slot except Sleeve or Boot holster.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!Weapon || Attack !! vs&amp;lt;font color='Red'&amp;gt; Block &amp;lt;/font&amp;gt; !! vs &amp;lt;font color='Green'&amp;gt;Evade&amp;lt;/font&amp;gt; !! vs &amp;lt;font color='Purple'&amp;gt;  Counterattack &amp;lt;/font&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|Whip|| $50&amp;lt;br/&amp;gt; Morale &amp;lt;br/&amp;gt; base damage = whip+3 &lt;br /&gt;
|-&lt;br /&gt;
| -|| &amp;lt;font color='Green'&amp;gt;Biting Impact&amp;lt;/font&amp;gt; || Severe Pain  || 2x  ||  Acceleration&lt;br /&gt;
|-&lt;br /&gt;
| -|| &amp;lt;font color='Red'&amp;gt;Sweeping Strike&amp;lt;/font&amp;gt; || 2x || Adrenaline  ||  Stunned&lt;br /&gt;
|-&lt;br /&gt;
|Epee ||  $50&amp;lt;br/&amp;gt; Piercing &amp;lt;br/&amp;gt; base damage = str+2&lt;br /&gt;
|-&lt;br /&gt;
| -|| &amp;lt;font color='Purple'&amp;gt;Deep Thrust&amp;lt;/font&amp;gt; || Acceleration || Severe Pain ||  2x&lt;br /&gt;
|-&lt;br /&gt;
| -|| &amp;lt;font color='Green'&amp;gt;Triple Thrust&amp;lt;/font&amp;gt; || Distraction  || 2x ||  Evasion&lt;br /&gt;
|-&lt;br /&gt;
| Rapier ||  $50&amp;lt;br/&amp;gt; Piercing &amp;lt;br/&amp;gt; base damage = 5&lt;br /&gt;
|-&lt;br /&gt;
| -|| &amp;lt;font color='Purple'&amp;gt;Accurate Thrust&amp;lt;/font&amp;gt; || Acceleration || Stunned ||  2x&lt;br /&gt;
|-&lt;br /&gt;
| -|| &amp;lt;font color='Green'&amp;gt;Fulminant&amp;lt;/font&amp;gt; || Distraction || 2x ||  Precision&lt;br /&gt;
|-&lt;br /&gt;
|Koncerz || $50&amp;lt;br/&amp;gt; Piercing &amp;lt;br/&amp;gt; base damage = str+3&lt;br /&gt;
|-&lt;br /&gt;
| -|| &amp;lt;font color='Purple'&amp;gt;Precise Thrust&amp;lt;/font&amp;gt; || Fury || Weakness  ||  2x&lt;br /&gt;
|-&lt;br /&gt;
| -|| &amp;lt;font color='Red'&amp;gt;Pierce&amp;lt;/font&amp;gt; || 2x || Precision ||  Stiffness&lt;br /&gt;
|-&lt;br /&gt;
|Gladius|| $50&amp;lt;br/&amp;gt; Slashing/Piercing &amp;lt;br/&amp;gt; base damage = str+3&lt;br /&gt;
|-&lt;br /&gt;
| -|| &amp;lt;font color='Purple'&amp;gt;Poke&amp;lt;/font&amp;gt; || Attention || Weakness  ||  2x&lt;br /&gt;
|-&lt;br /&gt;
| -|| &amp;lt;font color='Green'&amp;gt;Swing&amp;lt;/font&amp;gt; || Distraction || 2x ||  Evasion&lt;br /&gt;
|-&lt;br /&gt;
|Bastard Sword || $100&amp;lt;br/&amp;gt; Slashing &amp;lt;br/&amp;gt; base damage = str+3&lt;br /&gt;
|-&lt;br /&gt;
| -|| &amp;lt;font color='Red'&amp;gt;Slash&amp;lt;/font&amp;gt; || 2x || Acceleration  ||  Stiffness&lt;br /&gt;
|-&lt;br /&gt;
| -|| &amp;lt;font color='Green'&amp;gt;Arc hit &amp;lt;/font&amp;gt; || Unsteadiness || 2x ||  Adrenaline&lt;br /&gt;
|-&lt;br /&gt;
|Machete ||  $50&amp;lt;br/&amp;gt; Slashing &amp;lt;br/&amp;gt; base damage = str+3&lt;br /&gt;
|-&lt;br /&gt;
| -|| &amp;lt;font color='Red'&amp;gt;Snag cut&amp;lt;/font&amp;gt; || 2x || Adrenaline ||  Stunned&lt;br /&gt;
|-&lt;br /&gt;
| -|| &amp;lt;font color='Green'&amp;gt;Chop&amp;lt;/font&amp;gt; || Fury  || 2x ||  Unsteadiness&lt;br /&gt;
|-&lt;br /&gt;
|Katana ||  $100&amp;lt;br/&amp;gt; Slashing &amp;lt;br/&amp;gt; base damage = str+3&lt;br /&gt;
|-&lt;br /&gt;
| -|| &amp;lt;font color='Purple'&amp;gt;Uchiotoshi&amp;lt;/font&amp;gt; || Acceleration || Stunned ||  2x&lt;br /&gt;
|-&lt;br /&gt;
| -|| &amp;lt;font color='Green'&amp;gt;Renzoku&amp;lt;/font&amp;gt; || Distraction || 2x ||  Precision&lt;br /&gt;
|-&lt;br /&gt;
|Baton || $25&amp;lt;br/&amp;gt; Blunt &amp;lt;br/&amp;gt; base damage = str+3&lt;br /&gt;
|-&lt;br /&gt;
| -|| &amp;lt;font color='Purple'&amp;gt;Wicked poke&amp;lt;/font&amp;gt; || Attention || Severe Pain  ||  2x&lt;br /&gt;
|-&lt;br /&gt;
| -|| &amp;lt;font color='Red'&amp;gt;Smash&amp;lt;/font&amp;gt; || 2x || Adrenaline ||  Stiffness&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Two Handed====&lt;br /&gt;
Only Equippable in Shoulder Holster.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!Weapon || Attack !! vs&amp;lt;font color='Red'&amp;gt; Block &amp;lt;/font&amp;gt; !! vs &amp;lt;font color='Green'&amp;gt;Evade&amp;lt;/font&amp;gt; !! vs &amp;lt;font color='Purple'&amp;gt;  Counterattack &amp;lt;/font&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|Flamberge|| $200&amp;lt;br/&amp;gt; Slashing &amp;lt;br/&amp;gt;  base damage = str+5&lt;br /&gt;
|-&lt;br /&gt;
| -|| &amp;lt;font color='Green'&amp;gt;Short Blow&amp;lt;/font&amp;gt; || Stunned || 2x  ||  Fury&lt;br /&gt;
|-&lt;br /&gt;
| -|| &amp;lt;font color='Red'&amp;gt;Powerful Blow&amp;lt;/font&amp;gt; || 2x || Acceleration ||  Unsteadiness&lt;br /&gt;
|-&lt;br /&gt;
|Naginata ||$200&amp;lt;br/&amp;gt; Slashing/Piercing&amp;lt;br/&amp;gt;  base damage = str+5&lt;br /&gt;
|-&lt;br /&gt;
| -|| &amp;lt;font color='Purple'&amp;gt;Direct Hit&amp;lt;/font&amp;gt; || Acceleration || Stunned  ||  2x&lt;br /&gt;
|-&lt;br /&gt;
| -|| &amp;lt;font color='Green'&amp;gt;Scythe of Death&amp;lt;/font&amp;gt; || Weakness  || 2x  || Evasion &lt;br /&gt;
|-&lt;br /&gt;
|Morning Star || $150&amp;lt;br/&amp;gt; Blunt&amp;lt;br/&amp;gt;  base damage = str+6&lt;br /&gt;
|-&lt;br /&gt;
| -|| &amp;lt;font color='Purple'&amp;gt;Twisted&amp;lt;/font&amp;gt; || Fury || Stunned  ||  2x&lt;br /&gt;
|-&lt;br /&gt;
| -|| &amp;lt;font color='Red'&amp;gt;Sweeping&amp;lt;/font&amp;gt; || 2x || Acceleration  || Unsteadiness &lt;br /&gt;
|-&lt;br /&gt;
|GreatAxe || $100&amp;lt;br/&amp;gt; Slashing &amp;lt;br/&amp;gt; base damage = str+5&lt;br /&gt;
|-&lt;br /&gt;
| -|| &amp;lt;font color='Red'&amp;gt;Woodcutter&amp;lt;/font&amp;gt; || 2x || Adrenaline  ||  Severe Pain&lt;br /&gt;
|-&lt;br /&gt;
| -|| &amp;lt;font color='Green'&amp;gt;Crescent&amp;lt;/font&amp;gt; || Unsteadiness || 2x  ||  Fury&lt;br /&gt;
|-&lt;br /&gt;
|Baseball Bat|| $100 &amp;lt;br/&amp;gt; Blunt &amp;lt;br/&amp;gt; base damage = str+5&lt;br /&gt;
|-&lt;br /&gt;
| -|| &amp;lt;font color='Red'&amp;gt;Knock out&amp;lt;/font&amp;gt; || 2x || Adrenaline  ||  nothing (NOT Severe Pain)&lt;br /&gt;
|-&lt;br /&gt;
| -|| &amp;lt;font color='Green'&amp;gt;Sweeping&amp;lt;/font&amp;gt; || Stiffness || 2x  ||  Evasion&lt;br /&gt;
|-&lt;br /&gt;
|Cattle prod || $150&amp;lt;br/&amp;gt; Morale &amp;lt;br/&amp;gt; base damage = str+5 &lt;br /&gt;
|-&lt;br /&gt;
| -|| &amp;lt;font color='Purple'&amp;gt;Goad&amp;lt;/font&amp;gt; || Attention || Severe Pain  || 2x &lt;br /&gt;
|-&lt;br /&gt;
| -|| &amp;lt;font color='Red'&amp;gt;Cattle prod&amp;lt;/font&amp;gt; || 2x || Adrenaline  ||  Stiffness&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Metaphallica</name></author>	</entry>

	<entry>
		<id>http://wiki.anime-sharing.com/hgames/index.php?title=Jack-o-nine/Gameplay/Combat&amp;diff=38100</id>
		<title>Jack-o-nine/Gameplay/Combat</title>
		<link rel="alternate" type="text/html" href="http://wiki.anime-sharing.com/hgames/index.php?title=Jack-o-nine/Gameplay/Combat&amp;diff=38100"/>
				<updated>2024-01-22T00:40:35Z</updated>
		
		<summary type="html">&lt;p&gt;Metaphallica: /* Jack Original */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Jack-o-nine}}&lt;br /&gt;
&lt;br /&gt;
Helpful post from user Drix at ULMF forums:&lt;br /&gt;
[http://www.ulmf.org/bbs/showpost.php?p=607203&amp;amp;postcount=359]&lt;br /&gt;
&lt;br /&gt;
&amp;quot;&lt;br /&gt;
The great secret to combat is in alignment(or multipliers).&lt;br /&gt;
Every attack can either cause a buff or debuff or deal double damage for attack of the same color.&lt;br /&gt;
So what you want is to align an attack to cause the biggest damage of the same color.&lt;br /&gt;
A simple example is while you have furry(2x red) while the enemy is unbalanced(2x red) and the enemy is blocking(2x red) if you strike it with a roundhouse special skill(lots of damage) he is toast.&lt;br /&gt;
You can kill pretty high level monsters with this.&lt;br /&gt;
&lt;br /&gt;
To defend yourself want to use halve damage buffs and debuffs.&lt;br /&gt;
Slow and steady is also good for more manageable opponents.&lt;br /&gt;
You generally only want to strike with same attack color as their defense only when you have so power backing you(multipliers).&lt;br /&gt;
For defense I usually leave it green since you get a buff at the start of combat with this character(from fetish or vigor?)&lt;br /&gt;
&amp;quot;&lt;br /&gt;
===Combat Basics===&lt;br /&gt;
Both the slaver and their enemy have 3 colored hearts that dictate their status. When any of them reach 0 or less the fight is over. Going into a fight with 1 energy&lt;br /&gt;
&lt;br /&gt;
* Red heart for health - person dies.  Starting value based on Strength.&lt;br /&gt;
* Green for stamina - person collapses and is unable to continue fighting.  Starting value based on Energy. Damage may reduce Energy.&lt;br /&gt;
* Purple for morale - person flees combat.   Starting value based on Personality.  Damage may reduce Mood.&lt;br /&gt;
&lt;br /&gt;
Different weapons and attacks have different effects on the hearts, for example a whip doesn't do much physical damage (red heart), but causes a lot of pain so decreases morale (purple heart).&lt;br /&gt;
&lt;br /&gt;
In general, unarmed attacks and  blunt weapon attacks don't do HP damage and so cannot kill an opponent in this game, while slashing and piercing damage do hp damage and therefore can kill your opponents. &amp;lt;br /&amp;gt;&lt;br /&gt;
(&amp;quot;Roundhouse Kick&amp;quot; is not necessarily an unarmed attack despite the name; it does whatever type of damage is dealt by the main-hand equipped weapon at the time it is used - so if main-hand weapons are removed to reveal the jab and uppercut attacks, &amp;quot;Roundhouse Kick&amp;quot; deals nonlethal damage like any other unarmed attack.)&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
In border of the fogs, enemies (especially minion-types) might die regardless of which heart is reduced to zero.&lt;br /&gt;
&lt;br /&gt;
If a weapon-type damages certain heart-gauges at all, it affects all damaged heart-gauges to the same degree.&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The fact that attacks and defences have colours which correspond EXACTLY to the colours of the heart-gauges is irrelevant and potentially misleading.  Red attacks do not do damage to the hp gauge especially or necessarily, while blocking (a red defence) does not either protect or expose the hp gauge particularly.  &amp;lt;br /&amp;gt;&lt;br /&gt;
For example, whips ONLY do Morale damage, and yet they ONLY have red and green attacks.&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Armour works by applying a flat minus after all other modifiers have already been applied, though attacks always deal at least 1 damage.&amp;lt;br /&amp;gt;&lt;br /&gt;
So if for example the damage-type dealt is slashing, and the armour has 5 resistance against slashing, you will take 5 less damage than you would otherwise take.  Attacks that would have dealt 6 damage deal 1, and attacks (eg doubled by defence-type or buffs) that would have dealt 12 damage deal 7, etc, but attacks that would have dealt 1 damage still deal 1.&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
One special trait of minion-types is that they are the only enemy-type that you can miss:  you have to apply modifiers so that you would be doing at least double damage to the minion in order to hit. &amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Note:&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
There seems to be something extremely strange in the armour code or somesuch thing: if you wear, for example, Gothic Plate for a few fights, it seems that the armour bonus becomes innate to you, so even if you take the armour off you still take less damage.  And if you keep the armour on, you continue to take less and less damage over time.  Something about the Slaver's defence values is extremely unclear.  (Tested in Sandbox mode.)&lt;br /&gt;
&lt;br /&gt;
===Offense and Defense===&lt;br /&gt;
Underneath the portrait of both combatants is the type of defense and a list of any buffs/debuffs that character has. &lt;br /&gt;
If you attack (or get attacked) by a type with the same color the attacker gets a 2x damage multiplier in addition to any multipliers gain from status effects.&lt;br /&gt;
You can cycle your own defensive type by clicking the arrow next to it and take advantage of any defensive buffs you might currently have or to avoid offensive buffs on your enemy.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
You also have the option to defend to remove all harmful status effects and restore some stamina. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
When it comes to attacks and defence-styles, red stands for heavy attacks, green stands for swift attacks, and purple stands for precise attacks, while the colour of a defence-style shows the attack-type against which it is WEAKEST in terms of pure damage.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
When a ''regular'' attack-type (as opposed to a special technique) encounters a defence-style, the wheel of effects is as follows:&amp;lt;br /&amp;gt;&lt;br /&gt;
Block (Red Defence): Purple attacks buff attackers, green attacks debuff defenders, and red attacks doubly damage defenders.  &amp;lt;br /&amp;gt;&lt;br /&gt;
Evade (Green Defence): Red attacks buff attackers, purple attacks debuff defenders, and green attacks doubly damage defenders.  &amp;lt;br /&amp;gt;&lt;br /&gt;
Counterattack (Purple Defence): Green attacks buff attackers, red attacks debuff defenders, and purple attacks doubly damage defenders.&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
As can be seen and used as a mnemonic by looking at the colours of your 3 always-available unarmed attacks: the attack which is one step above the defence colour will buff, the attack which is two steps above will debuff.&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Note:&amp;lt;br /&amp;gt;&lt;br /&gt;
1) The in-game description of blocks is incorrect: speed attacks debuff the defender as noted above, as opposed to buffing the attacker as the in-game description suggests.&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
2) The Baseball bat's &amp;quot;knock out&amp;quot; red regular attack has no effect on purple defences: as an inexplicable anomaly, this must be an oversight.&lt;br /&gt;
&lt;br /&gt;
===Injuries===&lt;br /&gt;
The slaver's condition going into and coming out of a fight will carry over. If you go in with lots of energy, you'll have a higher green heart. If you're not trained for combat and have poor health, or have been previously injured, you'll have a low red heart. Coming out of a fight with low health (red heart) will leave you injured and hamper both your mood and energy recovery until it's healed.&lt;br /&gt;
&lt;br /&gt;
Injuries will heal naturally over time, but you can speed up the process by going to the Medical Center and paying sparks relative to the degree of injury, or consuming [[Jack-o-nine/Gameplay/Alchemy#Miracle_Balm|healing balms]] made through alchemy, which will heal the injury by one rank per application. The best option, however, is to use a healing balm in combat right before finishing off your opponent.&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
On a similar note, when the Slaver fights rebellious slaves, injuries can result depending on the kinds of weapons used.  &amp;lt;br /&amp;gt;&lt;br /&gt;
Bruises and &amp;quot;traces of beatings&amp;quot; which severely decrease beauty can result to a slave, and stamina damage to a slave translates to much less energy being available post-beating to that slave. &amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Whips and other morale-damage-only weapons are therefore potentially the best types to use in slave-fights if one has skill with them, because &amp;lt;br /&amp;gt;&lt;br /&gt;
(1) they do not leave bruises or traces of beatings, unlike other types of weapons, and because &amp;lt;br /&amp;gt;&lt;br /&gt;
(2)they do not decrease the energy of the defeated slave, unlike weapons which do stamina damage.&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Naturally, unless the slaver happens to be of a particularly sadistic bent, this is the quintessential time to avoid using slashing, piercing, or other fatal-damage type weapons, because a mis-step with any fatal-damage type weapon can easily result in the slaver killing his slave.&lt;br /&gt;
&lt;br /&gt;
===Buffs and Debuffs===&lt;br /&gt;
Every regular attack has 3 possible outcomes depending on the defensive style of your opponent.&lt;br /&gt;
&lt;br /&gt;
If the color of the attack (&amp;lt;font color='red'&amp;gt;Power&amp;lt;/font&amp;gt;, &amp;lt;font color='green'&amp;gt;Speed&amp;lt;/font&amp;gt; &amp;lt;font color='purple'&amp;gt;Precise&amp;lt;/font&amp;gt;) matches the color of the defense (&amp;lt;font color='red'&amp;gt;Block&amp;lt;/font&amp;gt;, &amp;lt;font color='green'&amp;gt;Evade&amp;lt;/font&amp;gt; &amp;lt;font color='purple'&amp;gt;Counter&amp;lt;/font&amp;gt;), double damage is dealt.&amp;lt;br/&amp;gt;&lt;br /&gt;
If it deviates, the attacker receives a buff or the defender a debuff.&lt;br /&gt;
&lt;br /&gt;
{| class=wikitable&lt;br /&gt;
|-&lt;br /&gt;
! vs&lt;br /&gt;
! &amp;lt;font color='red'&amp;gt;Block&amp;lt;/font&amp;gt;&lt;br /&gt;
! &amp;lt;font color='green'&amp;gt;Evade&amp;lt;/font&amp;gt;&lt;br /&gt;
! &amp;lt;font color='purple'&amp;gt;Counter&amp;lt;/font&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! &amp;lt;font color='red'&amp;gt;Power&amp;lt;/font&amp;gt;&lt;br /&gt;
| 2x damage || Buff attacker || Debuff defender&lt;br /&gt;
|-&lt;br /&gt;
! &amp;lt;font color='green'&amp;gt;Speed&amp;lt;/font&amp;gt;&lt;br /&gt;
| Debuff defender || 2x damage || Buff attacker&lt;br /&gt;
|-&lt;br /&gt;
! &amp;lt;font color='purple'&amp;gt;Precise&amp;lt;/font&amp;gt;&lt;br /&gt;
| Buff attacker || Debuff defender || 2x damage&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
A buff will either double damage dealt with a style of attack, or halve damage received from that style.&amp;lt;br /&amp;gt;&lt;br /&gt;
A debuff will either half damage dealth with a style of attack, or double damage received from that style.&lt;br /&gt;
&lt;br /&gt;
Whether the applied buff or debuff is the offensive or defensive variant depends on weapon or special skill used (see weapon stats below).&lt;br /&gt;
&lt;br /&gt;
'''Buffs'''&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!Name !! Effect&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;font color='red'&amp;gt;⛊ Adrenaline&amp;lt;/font&amp;gt; || 1/2 damage received from &amp;lt;font color='red'&amp;gt;Power attacks&amp;lt;/font&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;font color='red'&amp;gt;🗡 Fury&amp;lt;/font&amp;gt;|| 2x damage dealt with &amp;lt;font color='red'&amp;gt;Power attacks&amp;lt;/font&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;font color='green'&amp;gt;⛊ Evasion&amp;lt;/font&amp;gt; || 1/2 damage received from &amp;lt;font color='green'&amp;gt;Speed attacks&amp;lt;/font&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;font color='green'&amp;gt;🗡 Acceleration&amp;lt;/font&amp;gt; || 2x damage dealt with &amp;lt;font color='green'&amp;gt;Speed attacks&amp;lt;/font&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;font color='purple'&amp;gt;⛊ Attention&amp;lt;/font&amp;gt; || 1/2 damage received from &amp;lt;font color='purple'&amp;gt;Precise attacks&amp;lt;/font&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;font color='purple'&amp;gt;🗡 Precision&amp;lt;/font&amp;gt;|| 2x damage dealt with &amp;lt;font color='purple'&amp;gt;Precise attacks&amp;lt;/font&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
'''Debuffs'''&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!Name !! Effect&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;font color='red'&amp;gt;⛉ Unsteadiness&amp;lt;/font&amp;gt; || 2x damage received from &amp;lt;font color='red'&amp;gt;Power attacks&amp;lt;/font&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;font color='red'&amp;gt;⛓ Weakness&amp;lt;/font&amp;gt;|| 1/2 damage dealt with &amp;lt;font color='red'&amp;gt;Power attacks&amp;lt;/font&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;font color='green'&amp;gt;⛉ Stunned&amp;lt;/font&amp;gt; || 2x damage received from &amp;lt;font color='green'&amp;gt;Speed attacks&amp;lt;/font&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;font color='green'&amp;gt;⛓ Stiffness&amp;lt;/font&amp;gt; || 1/2 damage dealt with &amp;lt;font color='green'&amp;gt;Speed attacks&amp;lt;/font&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;font color='purple'&amp;gt;⛉ Distraction&amp;lt;/font&amp;gt; || 2x damage received from &amp;lt;font color='purple'&amp;gt;Precise attacks&amp;lt;/font&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;font color='purple'&amp;gt;⛓ Severe Pain&amp;lt;/font&amp;gt;|| 1/2 damage dealt with &amp;lt;font color='purple'&amp;gt;Precise attacks&amp;lt;/font&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Special Techniques===&lt;br /&gt;
Special Techniques are powerful attacks with special effects that can only be used once each per battle.&lt;br /&gt;
&lt;br /&gt;
They are taught by Lanista at the Coliseum.&amp;lt;br/&amp;gt;&lt;br /&gt;
The total number you can learn depends on your Fighter skill: 1 at Brawler (D-), 2 at Brawler (D-) while wearing an Aketon, 3 at Duelist (C-), and 4 at Combatant (B+) and beyond.&lt;br /&gt;
&lt;br /&gt;
The cost to train increases with each skill learned: $10, $40, $90, $160&lt;br /&gt;
Some abilities are always available, while others require a specific weapon type. Learning an ability requires at least 3* of [[Jack-o-nine/Gameplay/Energy|energy]] and will take all day.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Special Technique !! Required weapon !! Attack !! Base Damage !! Damage type !! Additional effects&lt;br /&gt;
|-&lt;br /&gt;
| Roundhouse Kick || || &amp;lt;font color='red'&amp;gt;Power attack&amp;lt;/font&amp;gt; || 2x weapon damage || same as main-hand weapon ||&lt;br /&gt;
|-&lt;br /&gt;
| Battle Cry || || &amp;lt;font color='purple'&amp;gt;Precise attack&amp;lt;/font&amp;gt; || 10 || &amp;lt;font color='purple'&amp;gt;❤&amp;lt;/font&amp;gt;&amp;lt;br/&amp;gt;Morale || Grants user 20 &amp;lt;font color='purple'&amp;gt;❤ Morale&amp;lt;/font&amp;gt; and &amp;lt;font color='red'&amp;gt;🗡 Fury [4]&amp;lt;/font&amp;gt;.&lt;br /&gt;
|-&lt;br /&gt;
| Face Bash || Blunt weapon || &amp;lt;font color='red'&amp;gt;Power attack&amp;lt;/font&amp;gt; || 2x weapon damage || &amp;lt;font color='green'&amp;gt;❤&amp;lt;/font&amp;gt;&amp;lt;font color='purple'&amp;gt;❤&amp;lt;/font&amp;gt;&amp;lt;br/&amp;gt;Blunt || Causes &amp;lt;font color='red'&amp;gt;⛓ Weakness [4]&amp;lt;/font&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Heavy Blow || Blunt weapon || &amp;lt;font color='red'&amp;gt;Power attack&amp;lt;/font&amp;gt; || 2x weapon damage || &amp;lt;font color='green'&amp;gt;❤&amp;lt;/font&amp;gt;&amp;lt;font color='purple'&amp;gt;❤&amp;lt;/font&amp;gt;&amp;lt;br/&amp;gt;Blunt || Causes &amp;lt;font color='green'&amp;gt;⛉ Stunned [4]&amp;lt;/font&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Swift Blow || Slashing weapon || 2 &amp;lt;font color='green'&amp;gt;Speed attacks&amp;lt;/font&amp;gt; || 2x weapon damage each || &amp;lt;font color='red'&amp;gt;❤&amp;lt;/font&amp;gt;&amp;lt;font color='green'&amp;gt;❤&amp;lt;/font&amp;gt;&amp;lt;font color='purple'&amp;gt;❤&amp;lt;/font&amp;gt;&amp;lt;br/&amp;gt;Slashing || Hits two targets (the currently selected and the next in the list if present)&lt;br /&gt;
|-&lt;br /&gt;
| Dashing Blow || Slashing weapon || &amp;lt;font color='purple'&amp;gt;Precise attack&amp;lt;/font&amp;gt;&amp;lt;br/&amp;gt;(Incorrectly displayed as &amp;lt;font color='green'&amp;gt;Speed attack&amp;lt;/font&amp;gt;) || 2x weapon damage || &amp;lt;font color='red'&amp;gt;❤&amp;lt;/font&amp;gt;&amp;lt;font color='green'&amp;gt;❤&amp;lt;/font&amp;gt;&amp;lt;font color='purple'&amp;gt;❤&amp;lt;/font&amp;gt;&amp;lt;br/&amp;gt;Slashing || Causes &amp;lt;font color='red'&amp;gt;⛉ Unsteadiness [4]&amp;lt;/font&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Riposte || Piercing weapon || &amp;lt;font color='purple'&amp;gt;Precise attack&amp;lt;/font&amp;gt; || 2x weapon damage || &amp;lt;font color='red'&amp;gt;❤&amp;lt;/font&amp;gt;&amp;lt;font color='green'&amp;gt;❤&amp;lt;/font&amp;gt;&amp;lt;font color='purple'&amp;gt;❤&amp;lt;/font&amp;gt;&amp;lt;br/&amp;gt;Piercing || Grants user 5 &amp;lt;font color='red'&amp;gt;❤ Vitality&amp;lt;/font&amp;gt; and &amp;lt;font color='green'&amp;gt;⛊ Evasion [4]&amp;lt;/font&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Precise hit || Piercing weapon || &amp;lt;font color='purple'&amp;gt;Precise attack&amp;lt;/font&amp;gt; || 2x weapon damage || &amp;lt;font color='red'&amp;gt;❤&amp;lt;/font&amp;gt;&amp;lt;font color='green'&amp;gt;❤&amp;lt;/font&amp;gt;&amp;lt;font color='purple'&amp;gt;❤&amp;lt;/font&amp;gt;&amp;lt;br/&amp;gt;Piercing || Causes &amp;lt;font color='purple'&amp;gt;⛉ Distraction [4]&amp;lt;/font&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Weapon Types and abilities===&lt;br /&gt;
&lt;br /&gt;
Weapons must be equipped, and can then be chosen to be wielded at the start of combat.&amp;lt;br /&amp;gt;&lt;br /&gt;
At the cost of a turn, the wielded weapons can be changed to any other set of equipped weapons during combat.&lt;br /&gt;
&lt;br /&gt;
Which weapons are wielded determine the available attacks.&amp;lt;br/&amp;gt;&lt;br /&gt;
The weapon chosen first (main-hand weapon) contributes both of its attacks to the moveset, the second (off-hand) weapon contributes only its first attack.&amp;lt;br /&amp;gt;&lt;br /&gt;
Equipping an off-hand weapon identical to the main-hand weapon grants no benefits and wastes the third weapon attack slot.&lt;br /&gt;
&lt;br /&gt;
In addition to these up to three weapon attacks, the three basic attacks are also available for a maximum of 6 regular attacks to choose from during combat.&lt;br /&gt;
&lt;br /&gt;
====Damage types====&lt;br /&gt;
&lt;br /&gt;
Weapon damage comes in four types: Slashing, Piercing, Blunt, and Morale.&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Which damage type is dealt is defined exclusively by the weapon used.&amp;lt;br/&amp;gt;&lt;br /&gt;
The different attack types (Power, Speed, Piercing) use the same color scheme, but are completely unrelated to damage type.&lt;br /&gt;
&lt;br /&gt;
Slashing and Piercing damage is dealt to &amp;lt;font color='red'&amp;gt;❤ Vitality&amp;lt;/font&amp;gt;, &amp;lt;font color='green'&amp;gt;❤ Stamina&amp;lt;/font&amp;gt;, and &amp;lt;font color='purple'&amp;gt;❤ Morale&amp;lt;/font&amp;gt;.&amp;lt;br/&amp;gt;&lt;br /&gt;
They are therefore the most useful damage types for defeating enemies, but since &amp;lt;font color='red'&amp;gt;❤ Vitality&amp;lt;/font&amp;gt; damage causes wounds and scarring, and can even kill, it should never be used on a rebellious slave.&lt;br /&gt;
&lt;br /&gt;
Blunt damage is dealt to &amp;lt;font color='green'&amp;gt;❤ Stamina&amp;lt;/font&amp;gt; and &amp;lt;font color='purple'&amp;gt;❤ Morale&amp;lt;/font&amp;gt;.&amp;lt;br/&amp;gt;&lt;br /&gt;
This is less versatile than Slashing/Piercing, but will never kill an opponent. Keep in mind, though, that &amp;lt;font color='green'&amp;gt;❤ Stamina&amp;lt;/font&amp;gt; damage still causes bruising and drains energy, and can therefore severely reduce the Beauty and Endurance of a rebellious slave.&lt;br /&gt;
&lt;br /&gt;
Morale damage is dealt only to &amp;lt;font color='purple'&amp;gt;❤ Morale&amp;lt;/font&amp;gt;.&amp;lt;br/&amp;gt;&lt;br /&gt;
It is therefore the least versatile damage type and least capable of defeating enemies, but it causes no lasting harm to rebellious slaves.&lt;br /&gt;
&lt;br /&gt;
Damage types are resisted differently by different types of armor.&lt;br /&gt;
&lt;br /&gt;
(Elemental damage also exists in the system, but is unused with the exception of the Dragon Fire Staff Relic which deals Fire damage. Fire damages all 3 health types.)&lt;br /&gt;
&lt;br /&gt;
====Damage stats====&lt;br /&gt;
&lt;br /&gt;
Weapon damage often depends on the stats of the wielder. This is calculated differently for Masters and Slaves, and differently still by slave age.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Stat !! Master !! Slave (Young) !! Slave (Milf) !! Slave (Loli)&lt;br /&gt;
|-&lt;br /&gt;
| Strength || Strength (0 to 5) || Endurance (0 to 5)&amp;lt;br/&amp;gt;+ Gladiatrix affinity (-1 to 1) || Endurance (0 to 5)&amp;lt;br/&amp;gt;+ Gladiatrix affinity (-1 to 1)&amp;lt;br/&amp;gt;+1 || 2/3 * (Endurance + Gladiatrix affinity)&amp;lt;br/&amp;gt;+ Gladiatrix affinity&lt;br /&gt;
|-&lt;br /&gt;
| Fighting || Fighting skill (0 to 5) ||colspan=3| Gladiatrix skill (0 to 5)&amp;lt;br/&amp;gt;+ Gladiatrix affinity (-1 to 1)&lt;br /&gt;
|-&lt;br /&gt;
| Whip || Flagellation skill (0 to 5) ||colspan=3| Gladiatrix skill (0 to 5)&amp;lt;br/&amp;gt;+ Gladiatrix affinity (-1 to 1)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Basic attacks====&lt;br /&gt;
&lt;br /&gt;
Basic attacks are always available regardless of which weapon you're currently using.&lt;br /&gt;
&lt;br /&gt;
They deal Strength + 0 Blunt damage.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Attack !! Type !! vs &amp;lt;font color='red'&amp;gt;Block&amp;lt;/font&amp;gt; !! vs &amp;lt;font color='green'&amp;gt;Evade&amp;lt;/font&amp;gt; !! vs &amp;lt;font color='purple'&amp;gt;Counter&amp;lt;/font&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Kick || &amp;lt;font color='red'&amp;gt;Power&amp;lt;/font&amp;gt; || 2x || &amp;lt;font color='purple'&amp;gt;⛊ Attention&amp;lt;/font&amp;gt; || &amp;lt;font color='green'&amp;gt;⛉ Stunned&amp;lt;/font&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Push || &amp;lt;font color='green'&amp;gt;Speed&amp;lt;/font&amp;gt; || &amp;lt;font color='purple'&amp;gt;⛉ Distraction&amp;lt;/font&amp;gt; || 2x || &amp;lt;font color='red'&amp;gt;⛊ Adrenaline&amp;lt;/font&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Sweep || &amp;lt;font color='purple'&amp;gt;Precise&amp;lt;/font&amp;gt; || &amp;lt;font color='green'&amp;gt;⛊ Evasion&amp;lt;/font&amp;gt; || &amp;lt;font color='red'&amp;gt;⛉ Unsteadiness&amp;lt;/font&amp;gt; || 2x&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Unarmed attacks====&lt;br /&gt;
&lt;br /&gt;
Unarmed &amp;quot;weapons&amp;quot; encompass only the Fist, a special weapon that is equipped by default in the right and left hand if no other weapon is equipped in these slots.&lt;br /&gt;
&lt;br /&gt;
Unlike basic attacks, the fist has to be equipped and explicitly wielded like any other weapon to be used in combat.&lt;br /&gt;
&lt;br /&gt;
Unlike other weapon types, a fist in the off-hand contributes no attacks.&amp;lt;br/&amp;gt;&lt;br /&gt;
It can, however, be used as a primary weapon and supplemented with another weapon in the off-hand.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Weapon || Price !! Base Damage !! Damage type !! Attack !! Type !! vs &amp;lt;font color='red'&amp;gt;Block&amp;lt;/font&amp;gt; !! vs &amp;lt;font color='green'&amp;gt;Evade&amp;lt;/font&amp;gt; !! vs &amp;lt;font color='purple'&amp;gt;Counter&amp;lt;/font&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=2| Fist ||rowspan=2| $0 ||rowspan=2| Strength ||rowspan=2| &amp;lt;font color='green'&amp;gt;❤&amp;lt;/font&amp;gt;&amp;lt;font color='purple'&amp;gt;❤&amp;lt;/font&amp;gt;&amp;lt;br/&amp;gt; Blunt || Jab || &amp;lt;font color='purple'&amp;gt;Precise&amp;lt;/font&amp;gt; || &amp;lt;font color='green'&amp;gt;🗡 Acceleration&amp;lt;/font&amp;gt; || &amp;lt;font color='green'&amp;gt;⛉ Stunned&amp;lt;/font&amp;gt; || 2x&lt;br /&gt;
|-&lt;br /&gt;
| Uppercut || &amp;lt;font color='green'&amp;gt;Speed&amp;lt;/font&amp;gt; || &amp;lt;font color='purple'&amp;gt;⛉ Distraction&amp;lt;/font&amp;gt; || 2x || &amp;lt;font color='purple'&amp;gt;🗡 Precision&amp;lt;/font&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Secondary====&lt;br /&gt;
&lt;br /&gt;
Equippable in any slot except shoulder holster.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Weapon || Price !! Base Damage !! Damage type !! Attack !! Type !! vs &amp;lt;font color='red'&amp;gt;Block&amp;lt;/font&amp;gt; !! vs &amp;lt;font color='green'&amp;gt;Evade&amp;lt;/font&amp;gt; !! vs &amp;lt;font color='purple'&amp;gt;Counter&amp;lt;/font&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=2| Dagger ||rowspan=2| $10 ||rowspan=2| Strength + 2 ||rowspan=2| &amp;lt;font color='red'&amp;gt;❤&amp;lt;/font&amp;gt;&amp;lt;font color='green'&amp;gt;❤&amp;lt;/font&amp;gt;&amp;lt;font color='purple'&amp;gt;❤&amp;lt;/font&amp;gt;&amp;lt;br/&amp;gt; Piercing || Precise Thrust || &amp;lt;font color='purple'&amp;gt;Precise&amp;lt;/font&amp;gt; || &amp;lt;font color='green'&amp;gt;🗡 Acceleration&amp;lt;/font&amp;gt; || &amp;lt;font color='purple'&amp;gt;⛓ Severe Pain&amp;lt;/font&amp;gt; || 2x&lt;br /&gt;
|-&lt;br /&gt;
| Slash || &amp;lt;font color='green'&amp;gt;Speed&amp;lt;/font&amp;gt; || &amp;lt;font color='green'&amp;gt;⛓ Stiffness&amp;lt;/font&amp;gt; || 2x || &amp;lt;font color='purple'&amp;gt;🗡 Precision&amp;lt;/font&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=2| Stiletto||rowspan=2| $10 ||rowspan=2| 4 ||rowspan=2| &amp;lt;font color='red'&amp;gt;❤&amp;lt;/font&amp;gt;&amp;lt;font color='green'&amp;gt;❤&amp;lt;/font&amp;gt;&amp;lt;font color='purple'&amp;gt;❤&amp;lt;/font&amp;gt;&amp;lt;br/&amp;gt; Piercing || Precise Stab || &amp;lt;font color='purple'&amp;gt;Precise&amp;lt;/font&amp;gt; || &amp;lt;font color='green'&amp;gt;⛓ Stiffness&amp;lt;/font&amp;gt;|| &amp;lt;font color='green'&amp;gt;🗡 Acceleration&amp;lt;/font&amp;gt; || 2x&lt;br /&gt;
|-&lt;br /&gt;
| Rapid Stab|| &amp;lt;font color='green'&amp;gt;Speed&amp;lt;/font&amp;gt; || &amp;lt;font color='purple'&amp;gt;⛓ Severe Pain&amp;lt;/font&amp;gt; || 2x || &amp;lt;font color='purple'&amp;gt;🗡 Precision&amp;lt;/font&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=2| Brass Knuckles||rowspan=2| $10 ||rowspan=2| Strength + 1 ||rowspan=2| &amp;lt;font color='green'&amp;gt;❤&amp;lt;/font&amp;gt;&amp;lt;font color='purple'&amp;gt;❤&amp;lt;/font&amp;gt;&amp;lt;br/&amp;gt; Blunt || Powerful punch || &amp;lt;font color='red'&amp;gt;Power&amp;lt;/font&amp;gt; || 2x || &amp;lt;font color='green'&amp;gt;🗡 Acceleration&amp;lt;/font&amp;gt; || &amp;lt;font color='green'&amp;gt;⛉ Stunned&amp;lt;/font&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Rapid Hit|| &amp;lt;font color='green'&amp;gt;Speed&amp;lt;/font&amp;gt; || &amp;lt;font color='red'&amp;gt;⛉ Unsteadiness&amp;lt;/font&amp;gt; || 2x || &amp;lt;font color='red'&amp;gt;⛊ Adrenaline&amp;lt;/font&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=2| Lash||rowspan=2| $10 ||rowspan=2| Whip + 1 ||rowspan=2| &amp;lt;font color='purple'&amp;gt;❤&amp;lt;/font&amp;gt;&amp;lt;br/&amp;gt; Morale || Flog || &amp;lt;font color='green'&amp;gt;Speed&amp;lt;/font&amp;gt; || &amp;lt;font color='purple'&amp;gt;⛓ Severe Pain&amp;lt;/font&amp;gt; || 2x|| &amp;lt;font color='green'&amp;gt;🗡 Acceleration&amp;lt;/font&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Smack || &amp;lt;font color='purple'&amp;gt;Precise&amp;lt;/font&amp;gt; || &amp;lt;font color='purple'&amp;gt;🗡 Precision&amp;lt;/font&amp;gt; || &amp;lt;font color='green'&amp;gt;⛓ Stiffness&amp;lt;/font&amp;gt; || 2x&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=2| Stunner||rowspan=2| $10 ||rowspan=2| Strength + 1 ||rowspan=2| &amp;lt;font color='green'&amp;gt;❤&amp;lt;/font&amp;gt;&amp;lt;font color='purple'&amp;gt;❤&amp;lt;/font&amp;gt;&amp;lt;br/&amp;gt; Blunt || Blow to the head || &amp;lt;font color='red'&amp;gt;Power&amp;lt;/font&amp;gt; || 2x || &amp;lt;font color='red'&amp;gt;⛊ Adrenaline&amp;lt;/font&amp;gt;|| &amp;lt;font color='green'&amp;gt;⛉ Stunned&amp;lt;/font&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Poke|| &amp;lt;font color='green'&amp;gt;Speed&amp;lt;/font&amp;gt; || &amp;lt;font color='red'&amp;gt;⛉ Unsteadiness&amp;lt;/font&amp;gt; || 2x || &amp;lt;font color='purple'&amp;gt;🗡 Precision&amp;lt;/font&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=2| Butcher's Cleaver||rowspan=2| $20 ||rowspan=2| 2 * Strength - 1&amp;lt;br/&amp;gt;minimum 1, capped at 7 ||rowspan=2| &amp;lt;font color='red'&amp;gt;❤&amp;lt;/font&amp;gt;&amp;lt;font color='green'&amp;gt;❤&amp;lt;/font&amp;gt;&amp;lt;font color='purple'&amp;gt;❤&amp;lt;/font&amp;gt;&amp;lt;br/&amp;gt; Slashing || Butcher's Blow || &amp;lt;font color='red'&amp;gt;Power&amp;lt;/font&amp;gt; || 2x || &amp;lt;font color='red'&amp;gt;⛊ Adrenaline&amp;lt;/font&amp;gt;|| &amp;lt;font color='purple'&amp;gt;⛉ Distraction&amp;lt;/font&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| SlaughterHouse || &amp;lt;font color='green'&amp;gt;Speed&amp;lt;/font&amp;gt; || &amp;lt;font color='purple'&amp;gt;⛓ Severe Pain&amp;lt;/font&amp;gt; || 2x || &amp;lt;font color='red'&amp;gt;🗡 Fury&amp;lt;/font&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====One-Handed====&lt;br /&gt;
&lt;br /&gt;
Equippable in left or right hand.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Weapon || Price !! Base Damage !! Damage type !! Attack !! Type !! vs &amp;lt;font color='red'&amp;gt;Block&amp;lt;/font&amp;gt; !! vs &amp;lt;font color='green'&amp;gt;Evade&amp;lt;/font&amp;gt; !! vs &amp;lt;font color='purple'&amp;gt;Counter&amp;lt;/font&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=2| Whip||rowspan=2| $50 ||rowspan=2| Whip + 3 ||rowspan=2| &amp;lt;font color='purple'&amp;gt;❤&amp;lt;/font&amp;gt;&amp;lt;br/&amp;gt; Morale || Biting Impact || &amp;lt;font color='green'&amp;gt;Speed&amp;lt;/font&amp;gt; || &amp;lt;font color='purple'&amp;gt;⛓ Severe Pain&amp;lt;/font&amp;gt; || 2x || &amp;lt;font color='green'&amp;gt;🗡 Acceleration&amp;lt;/font&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Sweeping Strike || &amp;lt;font color='red'&amp;gt;Power&amp;lt;/font&amp;gt; || 2x || &amp;lt;font color='red'&amp;gt;⛊ Adrenaline&amp;lt;/font&amp;gt; || &amp;lt;font color='green'&amp;gt;⛉ Stunned&amp;lt;/font&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=2| Epée ||rowspan=2| $50 ||rowspan=2| Strength + 3 ||rowspan=2| &amp;lt;font color='red'&amp;gt;❤&amp;lt;/font&amp;gt;&amp;lt;font color='green'&amp;gt;❤&amp;lt;/font&amp;gt;&amp;lt;font color='purple'&amp;gt;❤&amp;lt;/font&amp;gt;&amp;lt;br/&amp;gt; Piercing || Deep Thrust || &amp;lt;font color='purple'&amp;gt;Precise&amp;lt;/font&amp;gt; || &amp;lt;font color='green'&amp;gt;🗡 Acceleration&amp;lt;/font&amp;gt; || &amp;lt;font color='purple'&amp;gt;⛓ Severe Pain&amp;lt;/font&amp;gt; || 2x&lt;br /&gt;
|-&lt;br /&gt;
| Triple Thrust || &amp;lt;font color='green'&amp;gt;Speed&amp;lt;/font&amp;gt; || &amp;lt;font color='purple'&amp;gt;⛉ Distraction&amp;lt;/font&amp;gt; || 2x || &amp;lt;font color='green'&amp;gt;⛊ Evasion&amp;lt;/font&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=2| Rapier ||rowspan=2| $50 ||rowspan=2| 6 ||rowspan=2| &amp;lt;font color='red'&amp;gt;❤&amp;lt;/font&amp;gt;&amp;lt;font color='green'&amp;gt;❤&amp;lt;/font&amp;gt;&amp;lt;font color='purple'&amp;gt;❤&amp;lt;/font&amp;gt;&amp;lt;br/&amp;gt; Piercing || Accurate Thrust || &amp;lt;font color='purple'&amp;gt;Precise&amp;lt;/font&amp;gt; || &amp;lt;font color='green'&amp;gt;🗡 Acceleration&amp;lt;/font&amp;gt; || &amp;lt;font color='green'&amp;gt;⛉ Stunned&amp;lt;/font&amp;gt; || 2x&lt;br /&gt;
|-&lt;br /&gt;
| Fulminant || &amp;lt;font color='green'&amp;gt;Speed&amp;lt;/font&amp;gt; || &amp;lt;font color='purple'&amp;gt;⛉ Distraction&amp;lt;/font&amp;gt; || 2x || &amp;lt;font color='purple'&amp;gt;🗡 Precision&amp;lt;/font&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=2| Koncerz ||rowspan=2| $50 ||rowspan=2| Strength + 3 ||rowspan=2| &amp;lt;font color='red'&amp;gt;❤&amp;lt;/font&amp;gt;&amp;lt;font color='green'&amp;gt;❤&amp;lt;/font&amp;gt;&amp;lt;font color='purple'&amp;gt;❤&amp;lt;/font&amp;gt;&amp;lt;br/&amp;gt; Piercing || Precise Thrust || &amp;lt;font color='purple'&amp;gt;Precise&amp;lt;/font&amp;gt; || &amp;lt;font color='red'&amp;gt;🗡 Fury&amp;lt;/font&amp;gt; || &amp;lt;font color='red'&amp;gt;⛓ Weakness&amp;lt;/font&amp;gt; || 2x&lt;br /&gt;
|-&lt;br /&gt;
| Pierce || &amp;lt;font color='red'&amp;gt;Power&amp;lt;/font&amp;gt; || 2x || &amp;lt;font color='purple'&amp;gt;🗡 Precision&amp;lt;/font&amp;gt; || &amp;lt;font color='green'&amp;gt;⛓ Stiffness&amp;lt;/font&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=2| Gladius||rowspan=2| $50 ||rowspan=2| Strength + 3 ||rowspan=2| &amp;lt;font color='red'&amp;gt;❤&amp;lt;/font&amp;gt;&amp;lt;font color='green'&amp;gt;❤&amp;lt;/font&amp;gt;&amp;lt;font color='purple'&amp;gt;❤&amp;lt;/font&amp;gt;&amp;lt;br/&amp;gt; Slashing || Poke || &amp;lt;font color='purple'&amp;gt;Precise&amp;lt;/font&amp;gt; || &amp;lt;font color='purple'&amp;gt;⛊ Attention&amp;lt;/font&amp;gt; || &amp;lt;font color='red'&amp;gt;⛓ Weakness&amp;lt;/font&amp;gt; || 2x&lt;br /&gt;
|-&lt;br /&gt;
| Swing || &amp;lt;font color='green'&amp;gt;Speed&amp;lt;/font&amp;gt; || &amp;lt;font color='purple'&amp;gt;⛉ Distraction&amp;lt;/font&amp;gt; || 2x || &amp;lt;font color='green'&amp;gt;⛊ Evasion&amp;lt;/font&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=2| Bastard Sword ||rowspan=2| $100 ||rowspan=2| Strength + 4 ||rowspan=2| &amp;lt;font color='red'&amp;gt;❤&amp;lt;/font&amp;gt;&amp;lt;font color='green'&amp;gt;❤&amp;lt;/font&amp;gt;&amp;lt;font color='purple'&amp;gt;❤&amp;lt;/font&amp;gt;&amp;lt;br/&amp;gt; Slashing || Slash || &amp;lt;font color='red'&amp;gt;Power&amp;lt;/font&amp;gt; || 2x || &amp;lt;font color='green'&amp;gt;🗡 Acceleration&amp;lt;/font&amp;gt; || &amp;lt;font color='green'&amp;gt;⛓ Stiffness&amp;lt;/font&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Arc hit || &amp;lt;font color='green'&amp;gt;Speed&amp;lt;/font&amp;gt; || &amp;lt;font color='red'&amp;gt;⛉ Unsteadiness&amp;lt;/font&amp;gt; || 2x || &amp;lt;font color='red'&amp;gt;⛊ Adrenaline&amp;lt;/font&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=2| Machete ||rowspan=2| $50 ||rowspan=2| Strength + 3 ||rowspan=2| &amp;lt;font color='red'&amp;gt;❤&amp;lt;/font&amp;gt;&amp;lt;font color='green'&amp;gt;❤&amp;lt;/font&amp;gt;&amp;lt;font color='purple'&amp;gt;❤&amp;lt;/font&amp;gt;&amp;lt;br/&amp;gt; Slashing || Snag cut || &amp;lt;font color='red'&amp;gt;Power&amp;lt;/font&amp;gt; || 2x || &amp;lt;font color='red'&amp;gt;⛊ Adrenaline&amp;lt;/font&amp;gt; || &amp;lt;font color='green'&amp;gt;⛉ Stunned&amp;lt;/font&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Chop || &amp;lt;font color='green'&amp;gt;Speed&amp;lt;/font&amp;gt; || &amp;lt;font color='red'&amp;gt;🗡 Fury&amp;lt;/font&amp;gt; || 2x || &amp;lt;font color='red'&amp;gt;⛉ Unsteadiness&amp;lt;/font&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=2| Katana ||rowspan=2| $100 ||rowspan=2| Strength + 4 ||rowspan=2| &amp;lt;font color='red'&amp;gt;❤&amp;lt;/font&amp;gt;&amp;lt;font color='green'&amp;gt;❤&amp;lt;/font&amp;gt;&amp;lt;font color='purple'&amp;gt;❤&amp;lt;/font&amp;gt;&amp;lt;br/&amp;gt; Slashing || Uchiotoshi || &amp;lt;font color='purple'&amp;gt;Precise&amp;lt;/font&amp;gt; || &amp;lt;font color='green'&amp;gt;🗡 Acceleration&amp;lt;/font&amp;gt; || &amp;lt;font color='green'&amp;gt;⛉ Stunned&amp;lt;/font&amp;gt; || 2x&lt;br /&gt;
|-&lt;br /&gt;
| Renzoku || &amp;lt;font color='green'&amp;gt;Speed&amp;lt;/font&amp;gt; || &amp;lt;font color='purple'&amp;gt;⛉ Distraction&amp;lt;/font&amp;gt; || 2x || &amp;lt;font color='purple'&amp;gt;🗡 Precision&amp;lt;/font&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=2| Baton ||rowspan=2| $25 ||rowspan=2| 2 * Strength - 1&amp;lt;br/&amp;gt;minimum 2, capped at 7 ||rowspan=2| &amp;lt;font color='green'&amp;gt;❤&amp;lt;/font&amp;gt;&amp;lt;font color='purple'&amp;gt;❤&amp;lt;/font&amp;gt;&amp;lt;br/&amp;gt; Blunt || Wicked Poke || &amp;lt;font color='purple'&amp;gt;Precise&amp;lt;/font&amp;gt; || &amp;lt;font color='purple'&amp;gt;⛊ Attention&amp;lt;/font&amp;gt; || &amp;lt;font color='purple'&amp;gt;⛓ Severe Pain&amp;lt;/font&amp;gt; || 2x&lt;br /&gt;
|-&lt;br /&gt;
| Smash || &amp;lt;font color='red'&amp;gt;Power&amp;lt;/font&amp;gt; || 2x || &amp;lt;font color='red'&amp;gt;⛊ Adrenaline&amp;lt;/font&amp;gt; || &amp;lt;font color='green'&amp;gt;⛓ Stiffness&amp;lt;/font&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=2| Trident ||rowspan=2| $100 ||rowspan=2| Strength + 4 ||rowspan=2| &amp;lt;font color='red'&amp;gt;❤&amp;lt;/font&amp;gt;&amp;lt;font color='green'&amp;gt;❤&amp;lt;/font&amp;gt;&amp;lt;font color='purple'&amp;gt;❤&amp;lt;/font&amp;gt;&amp;lt;br/&amp;gt; Piercing || Precise Thrust || &amp;lt;font color='purple'&amp;gt;Precise&amp;lt;/font&amp;gt; || &amp;lt;font color='red'&amp;gt;🗡 Fury&amp;lt;/font&amp;gt; || &amp;lt;font color='red'&amp;gt;⛓ Weakness&amp;lt;/font&amp;gt; || 2x&lt;br /&gt;
|-&lt;br /&gt;
| Harpoon || &amp;lt;font color='red'&amp;gt;Power&amp;lt;/font&amp;gt; || 2x || &amp;lt;font color='purple'&amp;gt;🗡 Precision&amp;lt;/font&amp;gt; || &amp;lt;font color='green'&amp;gt;⛓ Stiffness&amp;lt;/font&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=2| Mace ||rowspan=2| $100 ||rowspan=2| Strength + 4 ||rowspan=2| &amp;lt;font color='green'&amp;gt;❤&amp;lt;/font&amp;gt;&amp;lt;font color='purple'&amp;gt;❤&amp;lt;/font&amp;gt;&amp;lt;br/&amp;gt; Blunt || Crush/Break Bone || &amp;lt;font color='red'&amp;gt;Power&amp;lt;/font&amp;gt; || 2x || &amp;lt;font color='red'&amp;gt;⛊ Adrenaline&amp;lt;/font&amp;gt; || &amp;lt;font color='purple'&amp;gt;⛓ Severe Pain&amp;lt;/font&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Knockdown || &amp;lt;font color='green'&amp;gt;Speed&amp;lt;/font&amp;gt; || &amp;lt;font color='green'&amp;gt;⛓ Stiffness&amp;lt;/font&amp;gt; || 2x || &amp;lt;font color='green'&amp;gt;⛊ Evasion&amp;lt;/font&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Two Handed====&lt;br /&gt;
&lt;br /&gt;
Equippable in shoulder holster. Uses both main-hand and off-hand when wielded.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Weapon || Price !! Base Damage !! Damage type !! Attack !! Type !! vs &amp;lt;font color='red'&amp;gt;Block&amp;lt;/font&amp;gt; !! vs &amp;lt;font color='green'&amp;gt;Evade&amp;lt;/font&amp;gt; !! vs &amp;lt;font color='purple'&amp;gt;Counter&amp;lt;/font&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=2| Flamberge||rowspan=2| $200 ||rowspan=2| Strength + 6 ||rowspan=2| &amp;lt;font color='red'&amp;gt;❤&amp;lt;/font&amp;gt;&amp;lt;font color='green'&amp;gt;❤&amp;lt;/font&amp;gt;&amp;lt;font color='purple'&amp;gt;❤&amp;lt;/font&amp;gt;&amp;lt;br/&amp;gt; Slashing || Short Blow || &amp;lt;font color='green'&amp;gt;Speed&amp;lt;/font&amp;gt; || &amp;lt;font color='green'&amp;gt;⛉ Stunned&amp;lt;/font&amp;gt; || 2x || &amp;lt;font color='red'&amp;gt;🗡 Fury&amp;lt;/font&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Powerful Blow || &amp;lt;font color='red'&amp;gt;Power&amp;lt;/font&amp;gt; || 2x || &amp;lt;font color='green'&amp;gt;🗡 Acceleration&amp;lt;/font&amp;gt; || &amp;lt;font color='red'&amp;gt;⛉ Unsteadiness&amp;lt;/font&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=2| Naginata ||rowspan=2|$200 ||rowspan=2| Strength + 6 ||rowspan=2| &amp;lt;font color='red'&amp;gt;❤&amp;lt;/font&amp;gt;&amp;lt;font color='green'&amp;gt;❤&amp;lt;/font&amp;gt;&amp;lt;font color='purple'&amp;gt;❤&amp;lt;/font&amp;gt;&amp;lt;br/&amp;gt; Piercing || Direct Hit || &amp;lt;font color='purple'&amp;gt;Precise&amp;lt;/font&amp;gt; || &amp;lt;font color='green'&amp;gt;🗡 Acceleration&amp;lt;/font&amp;gt; || &amp;lt;font color='green'&amp;gt;⛉ Stunned&amp;lt;/font&amp;gt; || 2x&lt;br /&gt;
|-&lt;br /&gt;
| Scythe of Death || &amp;lt;font color='green'&amp;gt;Speed&amp;lt;/font&amp;gt; || &amp;lt;font color='red'&amp;gt;⛓ Weakness&amp;lt;/font&amp;gt; || 2x || &amp;lt;font color='green'&amp;gt;⛊ Evasion&amp;lt;/font&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|rowspan=2| Morning Star ||rowspan=2| $200 ||rowspan=2| Strength + 6 ||rowspan=2| &amp;lt;font color='green'&amp;gt;❤&amp;lt;/font&amp;gt;&amp;lt;font color='purple'&amp;gt;❤&amp;lt;/font&amp;gt;&amp;lt;br/&amp;gt; Blunt || Twisted || &amp;lt;font color='purple'&amp;gt;Precise&amp;lt;/font&amp;gt; || &amp;lt;font color='red'&amp;gt;🗡 Fury&amp;lt;/font&amp;gt; || &amp;lt;font color='green'&amp;gt;⛉ Stunned&amp;lt;/font&amp;gt; || 2x&lt;br /&gt;
|-&lt;br /&gt;
| Sweeping || &amp;lt;font color='red'&amp;gt;Power&amp;lt;/font&amp;gt; || 2x || &amp;lt;font color='green'&amp;gt;🗡 Acceleration&amp;lt;/font&amp;gt; || &amp;lt;font color='red'&amp;gt;⛉ Unsteadiness&amp;lt;/font&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|rowspan=2| Greataxe ||rowspan=2| $150 ||rowspan=2| Strength + 5 ||rowspan=2| &amp;lt;font color='red'&amp;gt;❤&amp;lt;/font&amp;gt;&amp;lt;font color='green'&amp;gt;❤&amp;lt;/font&amp;gt;&amp;lt;font color='purple'&amp;gt;❤&amp;lt;/font&amp;gt;&amp;lt;br/&amp;gt; Slashing || Woodcutter || &amp;lt;font color='red'&amp;gt;Power&amp;lt;/font&amp;gt; || 2x || &amp;lt;font color='red'&amp;gt;⛊ Adrenaline&amp;lt;/font&amp;gt; || &amp;lt;font color='purple'&amp;gt;⛓ Severe Pain&amp;lt;/font&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Crescent || &amp;lt;font color='green'&amp;gt;Speed&amp;lt;/font&amp;gt; || &amp;lt;font color='red'&amp;gt;⛉ Unsteadiness&amp;lt;/font&amp;gt; || 2x || &amp;lt;font color='red'&amp;gt;🗡 Fury&amp;lt;/font&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=2| Baseball Bat||rowspan=2| $100 ||rowspan=2| Strength + 4 ||rowspan=2| &amp;lt;font color='green'&amp;gt;❤&amp;lt;/font&amp;gt;&amp;lt;font color='purple'&amp;gt;❤&amp;lt;/font&amp;gt;&amp;lt;br/&amp;gt; Blunt || Knock out || &amp;lt;font color='red'&amp;gt;Power&amp;lt;/font&amp;gt; || 2x || &amp;lt;font color='red'&amp;gt;⛊ Adrenaline&amp;lt;/font&amp;gt; || &amp;lt;font color='purple'&amp;gt;⛓ Severe Pain&amp;lt;/font&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Sweeping || &amp;lt;font color='green'&amp;gt;Speed&amp;lt;/font&amp;gt; || &amp;lt;font color='green'&amp;gt;⛓ Stiffness&amp;lt;/font&amp;gt; || 2x || &amp;lt;font color='green'&amp;gt;⛊ Evasion&amp;lt;/font&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=2| Cattle Prod ||rowspan=2| $150 ||rowspan=2| Strength + 5 ||rowspan=2| &amp;lt;font color='purple'&amp;gt;❤&amp;lt;/font&amp;gt;&amp;lt;br/&amp;gt; Morale || Goad || &amp;lt;font color='purple'&amp;gt;Precise&amp;lt;/font&amp;gt; || &amp;lt;font color='purple'&amp;gt;⛊ Attention&amp;lt;/font&amp;gt; || &amp;lt;font color='purple'&amp;gt;⛓ Severe Pain&amp;lt;/font&amp;gt; || 2x &lt;br /&gt;
|-&lt;br /&gt;
| Cattle prod || &amp;lt;font color='red'&amp;gt;Power&amp;lt;/font&amp;gt; || 2x || &amp;lt;font color='red'&amp;gt;⛊ Adrenaline&amp;lt;/font&amp;gt; || &amp;lt;font color='green'&amp;gt;⛓ Stiffness&amp;lt;/font&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=2| Dragon Fire Staff Relic ||rowspan=2| N/A ||rowspan=2| 10 to 16&amp;lt;br/&amp;gt;(random) ||rowspan=2| &amp;lt;font color='red'&amp;gt;❤&amp;lt;/font&amp;gt;&amp;lt;font color='green'&amp;gt;❤&amp;lt;/font&amp;gt;&amp;lt;font color='purple'&amp;gt;❤&amp;lt;/font&amp;gt;&amp;lt;br/&amp;gt; Fire || Fireball || &amp;lt;font color='purple'&amp;gt;Precise&amp;lt;/font&amp;gt; || &amp;lt;font color='red'&amp;gt;🗡 Fury&amp;lt;/font&amp;gt; || &amp;lt;font color='red'&amp;gt;⛉ Unsteadiness&amp;lt;/font&amp;gt; || 2x&lt;br /&gt;
|-&lt;br /&gt;
| Flamethrower || &amp;lt;font color='red'&amp;gt;Power&amp;lt;/font&amp;gt; || 2x || &amp;lt;font color='green'&amp;gt;⛊ Evasion&amp;lt;/font&amp;gt; || &amp;lt;font color='purple'&amp;gt;⛓ Severe Pain&amp;lt;/font&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=2| Stool ||rowspan=2| Improvised ||rowspan=2| Strength + 2 ||rowspan=2| &amp;lt;font color='green'&amp;gt;❤&amp;lt;/font&amp;gt;&amp;lt;font color='purple'&amp;gt;❤&amp;lt;/font&amp;gt;&amp;lt;br/&amp;gt; Blunt || Leg quartet || &amp;lt;font color='purple'&amp;gt;Precise&amp;lt;/font&amp;gt; || &amp;lt;font color='purple'&amp;gt;⛊ Attention&amp;lt;/font&amp;gt; || &amp;lt;font color='purple'&amp;gt;⛓ Severe Pain&amp;lt;/font&amp;gt; || 2x&lt;br /&gt;
|-&lt;br /&gt;
| Smash || &amp;lt;font color='red'&amp;gt;Power&amp;lt;/font&amp;gt; || 2x || &amp;lt;font color='red'&amp;gt;⛊ Adrenaline&amp;lt;/font&amp;gt; || &amp;lt;font color='green'&amp;gt;⛓ Stiffness&amp;lt;/font&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Armor===&lt;br /&gt;
&lt;br /&gt;
Armor is worn on top of clothes.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!Armor || Price !! Slashing !! Piercing !! Blunt !! Frost !! Fire !! Lightning !! Notes&lt;br /&gt;
|-&lt;br /&gt;
| No Armor || $0 || 0 || 0 || 0 || 0 || 0 || 0 || &amp;lt;font color='green'&amp;gt;⛊ Evasion&amp;lt;/font&amp;gt; 5&lt;br /&gt;
|-&lt;br /&gt;
| Aramid Suit || $100 || 1 || 1 || 1 || 1 || 1 || 1 || &amp;lt;font color='green'&amp;gt;⛊ Evasion&amp;lt;/font&amp;gt; 3&lt;br /&gt;
|-&lt;br /&gt;
| Leather Armor || $400 || 2 || 3 || 2 || 3 || 5 || 4 ||&lt;br /&gt;
|-&lt;br /&gt;
| Elven Chainmail || $250 || 4 || 2 || 0 || -2 || -2 || -2 || &amp;lt;font color='green'&amp;gt;⛊ Evasion&amp;lt;/font&amp;gt; 3&lt;br /&gt;
|-&lt;br /&gt;
| Yatserin Mail || $300 || 5 || 4 || 1 || -1 || -2 || -1 || &lt;br /&gt;
|-&lt;br /&gt;
| Combined Armor || $800 || 4 || 4 || 3 || -1 || -1 || -1 || &amp;lt;font color='green'&amp;gt;⛓ Stiffness&amp;lt;/font&amp;gt; 2&lt;br /&gt;
|-&lt;br /&gt;
| Gothic Plate || $1000 || 5 || 5 || 5 || -5 || -5 || -5 || &amp;lt;font color='green'&amp;gt;⛓ Stiffness&amp;lt;/font&amp;gt; 5&lt;br /&gt;
|-&lt;br /&gt;
| Mithril Mail || - || 10 || 10 || 10 || 10 || 10 || 10 || Special reward for post-patrician mission&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Only the Vatican Champion uses magical attacks (and only fire), therefore only the first three defense modifiers matter.&lt;br /&gt;
&lt;br /&gt;
==Tips==&lt;br /&gt;
If your Strength is very low, consider which weapon you choose&lt;br /&gt;
*If you can afford them, the Mace and Greataxe will do high base damage even with low strength, and the Rapier will do 6 damage regardless of stats.&lt;br /&gt;
*If your Flagellation skill is much higher than Strength, consider the Whip and/or Lash which do damage based on that skill instead.&lt;br /&gt;
*If every spark counts, go for the Dagger or Butcher's Cleaver, which do respectable damage even though they're cheap.&lt;br /&gt;
*You can raise Strength through Sparring in the Colosseum or [[Jack-o-nine/Gameplay/Slaver#Strength|through other daily activities]]&lt;br /&gt;
** It took about 3 sparrings vs Unarmed slave to raise Strength from Weak to Unfit, 10 sparrings vs Wardress to go from Unfit to Strong&lt;br /&gt;
*Buy an Aketon ASAP and make sure to equip it before combat, it's only $10.&lt;br /&gt;
*If you start without armor, you can have Isabella unequip her Leather Armor and wear it for at least a little protection at start.&lt;br /&gt;
&lt;br /&gt;
==Devastating Combo (single target)==&lt;br /&gt;
*Equip a Flamberge.&lt;br /&gt;
*Hit the enemy with a Dashing strike for Unsteadiness[99] (2x red damage)&lt;br /&gt;
*Use Battle Cry to gain Fury (also 2x red damage)&lt;br /&gt;
*Attack with Short Blow until they defend by Blocking (Red defence, thus 2x red damage)&lt;br /&gt;
*Hit them with Roundhouse Kick for 200 damage.&lt;br /&gt;
*Wipe the blood off your clothes.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Jack Original==&lt;br /&gt;
&lt;br /&gt;
Glitch Notes:&amp;lt;br/&amp;gt;&lt;br /&gt;
'''1'''.   There seems to be something extremely strange in the armour code or somesuch thing: if you wear, for example, Gothic Plate for a few fights, it seems that the armour bonus becomes innate to you, so even if you take the armour off you still take less damage. And if you keep the armour on, you continue to take less and less damage over time. Something about the Slaver's defence values is extremely unclear. (Tested in Sandbox mode.)&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''2'''.    If you lose a colosseum battle with weapon-type specific special techniques available and unutilised, sometimes the special techniques glitch, and permit you thereafter to use them with inappropriate weapons. When this happens, you can also use them without limit, until you use them with an appropriate weapon.&lt;br /&gt;
Upon using them with an appropriate weapon, they are once again correctly unusable for the rest of the fight, and the glitch corrects itself for that special technique until the glitch is reactivated.&lt;br /&gt;
&lt;br /&gt;
(When this glitch occurs, the ability - even if utilised with an inappropriate weapon - still does the kind of damage which would be done by the appropriate weapon.&lt;br /&gt;
So eg a glitched heavy blow used with a machete will not do HP damage.&lt;br /&gt;
And a glitched dashing blow with a baseball bat will.) &amp;lt;br/&amp;gt;&lt;br /&gt;
For purposes of special techniques, a dagger seems somehow not to be the &amp;quot;appropriate&amp;quot; type for either slashing or stabbing attacks.&lt;br /&gt;
&lt;br /&gt;
'''3'''.   Note:&amp;lt;br /&amp;gt;&lt;br /&gt;
1) The in-game description of blocks is incorrect: speed attacks debuff the defender as noted above, as opposed to buffing the attacker as the in-game description suggests.&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
2) The Baseball bat's &amp;quot;knock out&amp;quot; red regular attack has no effect on purple defences: as an inexplicable anomaly, this must be an oversight.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''SPECIAL TECHNIQUES'''&lt;br /&gt;
&lt;br /&gt;
Special Techniques are taught by Lanista at the Coliseum, and you can learn up to 5, 1 per level of current Fighter skill (so 5 at &amp;quot;Master Swordsman&amp;quot; fighting proficiency). The cost to train increases with each skill learned: $10, $40, $90, $160 and $250.  Some abilities are available regardless of weapon type, while others require a specific weapon type. Learning an ability requires at least 1* of energy and will take all day.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
====Secondary====&lt;br /&gt;
Equippable in any slot except Shoulder Holster.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!Weapon || Attack !! vs&amp;lt;font color='Red'&amp;gt; Block &amp;lt;/font&amp;gt; !! vs &amp;lt;font color='Green'&amp;gt;Evade&amp;lt;/font&amp;gt; !! vs &amp;lt;font color='Purple'&amp;gt;  Counterattack &amp;lt;/font&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|Dagger || $10&amp;lt;br/&amp;gt; Slashing/Piercing&amp;lt;br/&amp;gt; base damage = str+1&lt;br /&gt;
|-&lt;br /&gt;
| -||&amp;lt;font color='Purple'&amp;gt;Precise Thrust&amp;lt;/font&amp;gt; || Acceleration || Severe Pain  || 2x&lt;br /&gt;
|-&lt;br /&gt;
| -||&amp;lt;font color='Green'&amp;gt;Slash&amp;lt;/font&amp;gt; || Stiffness || 2x || Precision&lt;br /&gt;
|-&lt;br /&gt;
|Stiletto|| $10&amp;lt;br/&amp;gt; Piercing&amp;lt;br/&amp;gt; base damage = 4&lt;br /&gt;
|-&lt;br /&gt;
| -||&amp;lt;font color='purple'&amp;gt;Precise Stab&amp;lt;/font&amp;gt; || Stiffness|| Acceleration  || 2x&lt;br /&gt;
|-&lt;br /&gt;
| -||&amp;lt;font color=&amp;quot;Green'&amp;gt;Rapid Stab&amp;lt;/font&amp;gt;|| Severe Pain || 2x || Precision&lt;br /&gt;
|-&lt;br /&gt;
|Brass Knuckles|| $10&amp;lt;br/&amp;gt; Blunt&amp;lt;br/&amp;gt; base damage = str+1&lt;br /&gt;
|-&lt;br /&gt;
| -||&amp;lt;font color='Red'&amp;gt;Powerful punch&amp;lt;/font&amp;gt; || 2x || Acceleration || Stunned&lt;br /&gt;
|-&lt;br /&gt;
| -||&amp;lt;font color='Green'&amp;gt;Rapid Hit&amp;lt;/font&amp;gt;|| Unsteadiness || 2x || Adrenaline&lt;br /&gt;
|-&lt;br /&gt;
|Lash|| $10&amp;lt;br/&amp;gt; Morale&amp;lt;br/&amp;gt; base damage = whip+1&lt;br /&gt;
|-&lt;br /&gt;
| -||&amp;lt;font color='Green'&amp;gt;Flog&amp;lt;/font&amp;gt; || Severe Pain || 2x|| Acceleration&lt;br /&gt;
|-&lt;br /&gt;
| -||&amp;lt;font color='Purple'&amp;gt;Smack&amp;lt;/font&amp;gt; ||Precision || Stiffness || 2x&lt;br /&gt;
|-&lt;br /&gt;
|Stunner|| $10&amp;lt;br/&amp;gt; Blunt &amp;lt;br/&amp;gt; base damage = str+1&lt;br /&gt;
|-&lt;br /&gt;
| -||&amp;lt;font color='Red'&amp;gt;Blow to the head&amp;lt;/font&amp;gt; || 2x || Adrenaline|| Stunned&lt;br /&gt;
|-&lt;br /&gt;
| -||&amp;lt;font color='Green'&amp;gt;Poke&amp;lt;/font&amp;gt;|| Unsteadiness || 2x || Precision&lt;br /&gt;
|-&lt;br /&gt;
|Butcher's Cleaver|| $20 &amp;lt;br/&amp;gt; Slashing&amp;lt;br/&amp;gt; base damage = (str*2)-1&lt;br /&gt;
|-&lt;br /&gt;
| -||&amp;lt;font color='Red'&amp;gt;Butcher's Blow&amp;lt;/font&amp;gt; || 2x || Adrenaline|| Distraction&lt;br /&gt;
|-&lt;br /&gt;
| -||&amp;lt;font color='Green'&amp;gt;SlaughterHouse&amp;lt;/font&amp;gt; || Severe Pain || 2x || Fury&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====One-Handed====&lt;br /&gt;
Equippable in any slot except Sleeve or Boot holster.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!Weapon || Attack !! vs&amp;lt;font color='Red'&amp;gt; Block &amp;lt;/font&amp;gt; !! vs &amp;lt;font color='Green'&amp;gt;Evade&amp;lt;/font&amp;gt; !! vs &amp;lt;font color='Purple'&amp;gt;  Counterattack &amp;lt;/font&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|Whip|| $50&amp;lt;br/&amp;gt; Morale &amp;lt;br/&amp;gt; base damage = whip+3 &lt;br /&gt;
|-&lt;br /&gt;
| -|| &amp;lt;font color='Green'&amp;gt;Biting Impact&amp;lt;/font&amp;gt; || Severe Pain  || 2x  ||  Acceleration&lt;br /&gt;
|-&lt;br /&gt;
| -|| &amp;lt;font color='Red'&amp;gt;Sweeping Strike&amp;lt;/font&amp;gt; || 2x || Adrenaline  ||  Stunned&lt;br /&gt;
|-&lt;br /&gt;
|Epee ||  $50&amp;lt;br/&amp;gt; Piercing &amp;lt;br/&amp;gt; base damage = str+2&lt;br /&gt;
|-&lt;br /&gt;
| -|| &amp;lt;font color='Purple'&amp;gt;Deep Thrust&amp;lt;/font&amp;gt; || Acceleration || Severe Pain ||  2x&lt;br /&gt;
|-&lt;br /&gt;
| -|| &amp;lt;font color='Green'&amp;gt;Triple Thrust&amp;lt;/font&amp;gt; || Distraction  || 2x ||  Evasion&lt;br /&gt;
|-&lt;br /&gt;
| Rapier ||  $50&amp;lt;br/&amp;gt; Piercing &amp;lt;br/&amp;gt; base damage = 5&lt;br /&gt;
|-&lt;br /&gt;
| -|| &amp;lt;font color='Purple'&amp;gt;Accurate Thrust&amp;lt;/font&amp;gt; || Acceleration || Stunned ||  2x&lt;br /&gt;
|-&lt;br /&gt;
| -|| &amp;lt;font color='Green'&amp;gt;Fulminant&amp;lt;/font&amp;gt; || Distraction || 2x ||  Precision&lt;br /&gt;
|-&lt;br /&gt;
|Koncerz || $50&amp;lt;br/&amp;gt; Piercing &amp;lt;br/&amp;gt; base damage = str+3&lt;br /&gt;
|-&lt;br /&gt;
| -|| &amp;lt;font color='Purple'&amp;gt;Precise Thrust&amp;lt;/font&amp;gt; || Fury || Weakness  ||  2x&lt;br /&gt;
|-&lt;br /&gt;
| -|| &amp;lt;font color='Red'&amp;gt;Pierce&amp;lt;/font&amp;gt; || 2x || Precision ||  Stiffness&lt;br /&gt;
|-&lt;br /&gt;
|Gladius|| $50&amp;lt;br/&amp;gt; Slashing/Piercing &amp;lt;br/&amp;gt; base damage = str+3&lt;br /&gt;
|-&lt;br /&gt;
| -|| &amp;lt;font color='Purple'&amp;gt;Poke&amp;lt;/font&amp;gt; || Attention || Weakness  ||  2x&lt;br /&gt;
|-&lt;br /&gt;
| -|| &amp;lt;font color='Green'&amp;gt;Swing&amp;lt;/font&amp;gt; || Distraction || 2x ||  Evasion&lt;br /&gt;
|-&lt;br /&gt;
|Bastard Sword || $100&amp;lt;br/&amp;gt; Slashing &amp;lt;br/&amp;gt; base damage = str+3&lt;br /&gt;
|-&lt;br /&gt;
| -|| &amp;lt;font color='Red'&amp;gt;Slash&amp;lt;/font&amp;gt; || 2x || Acceleration  ||  Stiffness&lt;br /&gt;
|-&lt;br /&gt;
| -|| &amp;lt;font color='Green'&amp;gt;Arc hit &amp;lt;/font&amp;gt; || Unsteadiness || 2x ||  Adrenaline&lt;br /&gt;
|-&lt;br /&gt;
|Machete ||  $50&amp;lt;br/&amp;gt; Slashing &amp;lt;br/&amp;gt; base damage = str+3&lt;br /&gt;
|-&lt;br /&gt;
| -|| &amp;lt;font color='Red'&amp;gt;Snag cut&amp;lt;/font&amp;gt; || 2x || Adrenaline ||  Stunned&lt;br /&gt;
|-&lt;br /&gt;
| -|| &amp;lt;font color='Green'&amp;gt;Chop&amp;lt;/font&amp;gt; || Fury  || 2x ||  Unsteadiness&lt;br /&gt;
|-&lt;br /&gt;
|Katana ||  $100&amp;lt;br/&amp;gt; Slashing &amp;lt;br/&amp;gt; base damage = str+3&lt;br /&gt;
|-&lt;br /&gt;
| -|| &amp;lt;font color='Purple'&amp;gt;Uchiotoshi&amp;lt;/font&amp;gt; || Acceleration || Stunned ||  2x&lt;br /&gt;
|-&lt;br /&gt;
| -|| &amp;lt;font color='Green'&amp;gt;Renzoku&amp;lt;/font&amp;gt; || Distraction || 2x ||  Precision&lt;br /&gt;
|-&lt;br /&gt;
|Baton || $25&amp;lt;br/&amp;gt; Blunt &amp;lt;br/&amp;gt; base damage = str+3&lt;br /&gt;
|-&lt;br /&gt;
| -|| &amp;lt;font color='Purple'&amp;gt;Wicked poke&amp;lt;/font&amp;gt; || Attention || Severe Pain  ||  2x&lt;br /&gt;
|-&lt;br /&gt;
| -|| &amp;lt;font color='Red'&amp;gt;Smash&amp;lt;/font&amp;gt; || 2x || Adrenaline ||  Stiffness&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Two Handed====&lt;br /&gt;
Only Equippable in Shoulder Holster.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!Weapon || Attack !! vs&amp;lt;font color='Red'&amp;gt; Block &amp;lt;/font&amp;gt; !! vs &amp;lt;font color='Green'&amp;gt;Evade&amp;lt;/font&amp;gt; !! vs &amp;lt;font color='Purple'&amp;gt;  Counterattack &amp;lt;/font&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|Flamberge|| $200&amp;lt;br/&amp;gt; Slashing &amp;lt;br/&amp;gt;  base damage = str+5&lt;br /&gt;
|-&lt;br /&gt;
| -|| &amp;lt;font color='Green'&amp;gt;Short Blow&amp;lt;/font&amp;gt; || Stunned || 2x  ||  Fury&lt;br /&gt;
|-&lt;br /&gt;
| -|| &amp;lt;font color='Red'&amp;gt;Powerful Blow&amp;lt;/font&amp;gt; || 2x || Acceleration ||  Unsteadiness&lt;br /&gt;
|-&lt;br /&gt;
|Naginata ||$200&amp;lt;br/&amp;gt; Slashing/Piercing&amp;lt;br/&amp;gt;  base damage = str+5&lt;br /&gt;
|-&lt;br /&gt;
| -|| &amp;lt;font color='Purple'&amp;gt;Direct Hit&amp;lt;/font&amp;gt; || Acceleration || Stunned  ||  2x&lt;br /&gt;
|-&lt;br /&gt;
| -|| &amp;lt;font color='Green'&amp;gt;Scythe of Death&amp;lt;/font&amp;gt; || Weakness  || 2x  || Evasion &lt;br /&gt;
|-&lt;br /&gt;
|Morning Star || $150&amp;lt;br/&amp;gt; Blunt&amp;lt;br/&amp;gt;  base damage = str+6&lt;br /&gt;
|-&lt;br /&gt;
| -|| &amp;lt;font color='Purple'&amp;gt;Twisted&amp;lt;/font&amp;gt; || Fury || Stunned  ||  2x&lt;br /&gt;
|-&lt;br /&gt;
| -|| &amp;lt;font color='Red'&amp;gt;Sweeping&amp;lt;/font&amp;gt; || 2x || Acceleration  || Unsteadiness &lt;br /&gt;
|-&lt;br /&gt;
|GreatAxe || $100&amp;lt;br/&amp;gt; Slashing &amp;lt;br/&amp;gt; base damage = str+5&lt;br /&gt;
|-&lt;br /&gt;
| -|| &amp;lt;font color='Red'&amp;gt;Woodcutter&amp;lt;/font&amp;gt; || 2x || Adrenaline  ||  Severe Pain&lt;br /&gt;
|-&lt;br /&gt;
| -|| &amp;lt;font color='Green'&amp;gt;Crescent&amp;lt;/font&amp;gt; || Unsteadiness || 2x  ||  Fury&lt;br /&gt;
|-&lt;br /&gt;
|Baseball Bat|| $100 &amp;lt;br/&amp;gt; Blunt &amp;lt;br/&amp;gt; base damage = str+5&lt;br /&gt;
|-&lt;br /&gt;
| -|| &amp;lt;font color='Red'&amp;gt;Knock out&amp;lt;/font&amp;gt; || 2x || Adrenaline  ||  nothing (NOT Severe Pain)&lt;br /&gt;
|-&lt;br /&gt;
| -|| &amp;lt;font color='Green'&amp;gt;Sweeping&amp;lt;/font&amp;gt; || Stiffness || 2x  ||  Evasion&lt;br /&gt;
|-&lt;br /&gt;
|Cattle prod || $150&amp;lt;br/&amp;gt; Morale &amp;lt;br/&amp;gt; base damage = str+5 &lt;br /&gt;
|-&lt;br /&gt;
| -|| &amp;lt;font color='Purple'&amp;gt;Goad&amp;lt;/font&amp;gt; || Attention || Severe Pain  || 2x &lt;br /&gt;
|-&lt;br /&gt;
| -|| &amp;lt;font color='Red'&amp;gt;Cattle prod&amp;lt;/font&amp;gt; || 2x || Adrenaline  ||  Stiffness&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Metaphallica</name></author>	</entry>

	<entry>
		<id>http://wiki.anime-sharing.com/hgames/index.php?title=Jack-o-nine/Gameplay/Combat&amp;diff=38099</id>
		<title>Jack-o-nine/Gameplay/Combat</title>
		<link rel="alternate" type="text/html" href="http://wiki.anime-sharing.com/hgames/index.php?title=Jack-o-nine/Gameplay/Combat&amp;diff=38099"/>
				<updated>2024-01-21T00:34:51Z</updated>
		
		<summary type="html">&lt;p&gt;Metaphallica: /* Jack Original */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Jack-o-nine}}&lt;br /&gt;
&lt;br /&gt;
Helpful post from user Drix at ULMF forums:&lt;br /&gt;
[http://www.ulmf.org/bbs/showpost.php?p=607203&amp;amp;postcount=359]&lt;br /&gt;
&lt;br /&gt;
&amp;quot;&lt;br /&gt;
The great secret to combat is in alignment(or multipliers).&lt;br /&gt;
Every attack can either cause a buff or debuff or deal double damage for attack of the same color.&lt;br /&gt;
So what you want is to align an attack to cause the biggest damage of the same color.&lt;br /&gt;
A simple example is while you have furry(2x red) while the enemy is unbalanced(2x red) and the enemy is blocking(2x red) if you strike it with a roundhouse special skill(lots of damage) he is toast.&lt;br /&gt;
You can kill pretty high level monsters with this.&lt;br /&gt;
&lt;br /&gt;
To defend yourself want to use halve damage buffs and debuffs.&lt;br /&gt;
Slow and steady is also good for more manageable opponents.&lt;br /&gt;
You generally only want to strike with same attack color as their defense only when you have so power backing you(multipliers).&lt;br /&gt;
For defense I usually leave it green since you get a buff at the start of combat with this character(from fetish or vigor?)&lt;br /&gt;
&amp;quot;&lt;br /&gt;
===Combat Basics===&lt;br /&gt;
Both the slaver and their enemy have 3 colored hearts that dictate their status. When any of them reach 0 or less the fight is over. Going into a fight with 1 energy&lt;br /&gt;
&lt;br /&gt;
* Red heart for health - person dies.  Starting value based on Strength.&lt;br /&gt;
* Green for stamina - person collapses and is unable to continue fighting.  Starting value based on Energy. Damage may reduce Energy.&lt;br /&gt;
* Purple for morale - person flees combat.   Starting value based on Personality.  Damage may reduce Mood.&lt;br /&gt;
&lt;br /&gt;
Different weapons and attacks have different effects on the hearts, for example a whip doesn't do much physical damage (red heart), but causes a lot of pain so decreases morale (purple heart).&lt;br /&gt;
&lt;br /&gt;
In general, unarmed attacks and  blunt weapon attacks don't do HP damage and so cannot kill an opponent in this game, while slashing and piercing damage do hp damage and therefore can kill your opponents. &amp;lt;br /&amp;gt;&lt;br /&gt;
(&amp;quot;Roundhouse Kick&amp;quot; is not necessarily an unarmed attack despite the name; it does whatever type of damage is dealt by the main-hand equipped weapon at the time it is used - so if main-hand weapons are removed to reveal the jab and uppercut attacks, &amp;quot;Roundhouse Kick&amp;quot; deals nonlethal damage like any other unarmed attack.)&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
In border of the fogs, enemies (especially minion-types) might die regardless of which heart is reduced to zero.&lt;br /&gt;
&lt;br /&gt;
If a weapon-type damages certain heart-gauges at all, it affects all damaged heart-gauges to the same degree.&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The fact that attacks and defences have colours which correspond EXACTLY to the colours of the heart-gauges is irrelevant and potentially misleading.  Red attacks do not do damage to the hp gauge especially or necessarily, while blocking (a red defence) does not either protect or expose the hp gauge particularly.  &amp;lt;br /&amp;gt;&lt;br /&gt;
For example, whips ONLY do Morale damage, and yet they ONLY have red and green attacks.&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Armour works by applying a flat minus after all other modifiers have already been applied, though attacks always deal at least 1 damage.&amp;lt;br /&amp;gt;&lt;br /&gt;
So if for example the damage-type dealt is slashing, and the armour has 5 resistance against slashing, you will take 5 less damage than you would otherwise take.  Attacks that would have dealt 6 damage deal 1, and attacks (eg doubled by defence-type or buffs) that would have dealt 12 damage deal 7, etc, but attacks that would have dealt 1 damage still deal 1.&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
One special trait of minion-types is that they are the only enemy-type that you can miss:  you have to apply modifiers so that you would be doing at least double damage to the minion in order to hit. &amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Note:&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
There seems to be something extremely strange in the armour code or somesuch thing: if you wear, for example, Gothic Plate for a few fights, it seems that the armour bonus becomes innate to you, so even if you take the armour off you still take less damage.  And if you keep the armour on, you continue to take less and less damage over time.  Something about the Slaver's defence values is extremely unclear.  (Tested in Sandbox mode.)&lt;br /&gt;
&lt;br /&gt;
===Offense and Defense===&lt;br /&gt;
Underneath the portrait of both combatants is the type of defense and a list of any buffs/debuffs that character has. &lt;br /&gt;
If you attack (or get attacked) by a type with the same color the attacker gets a 2x damage multiplier in addition to any multipliers gain from status effects.&lt;br /&gt;
You can cycle your own defensive type by clicking the arrow next to it and take advantage of any defensive buffs you might currently have or to avoid offensive buffs on your enemy.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
You also have the option to defend to remove all harmful status effects and restore some stamina. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
When it comes to attacks and defence-styles, red stands for heavy attacks, green stands for swift attacks, and purple stands for precise attacks, while the colour of a defence-style shows the attack-type against which it is WEAKEST in terms of pure damage.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
When a ''regular'' attack-type (as opposed to a special technique) encounters a defence-style, the wheel of effects is as follows:&amp;lt;br /&amp;gt;&lt;br /&gt;
Block (Red Defence): Purple attacks buff attackers, green attacks debuff defenders, and red attacks doubly damage defenders.  &amp;lt;br /&amp;gt;&lt;br /&gt;
Evade (Green Defence): Red attacks buff attackers, purple attacks debuff defenders, and green attacks doubly damage defenders.  &amp;lt;br /&amp;gt;&lt;br /&gt;
Counterattack (Purple Defence): Green attacks buff attackers, red attacks debuff defenders, and purple attacks doubly damage defenders.&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
As can be seen and used as a mnemonic by looking at the colours of your 3 always-available unarmed attacks: the attack which is one step above the defence colour will buff, the attack which is two steps above will debuff.&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Note:&amp;lt;br /&amp;gt;&lt;br /&gt;
1) The in-game description of blocks is incorrect: speed attacks debuff the defender as noted above, as opposed to buffing the attacker as the in-game description suggests.&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
2) The Baseball bat's &amp;quot;knock out&amp;quot; red regular attack has no effect on purple defences: as an inexplicable anomaly, this must be an oversight.&lt;br /&gt;
&lt;br /&gt;
===Injuries===&lt;br /&gt;
The slaver's condition going into and coming out of a fight will carry over. If you go in with lots of energy, you'll have a higher green heart. If you're not trained for combat and have poor health, or have been previously injured, you'll have a low red heart. Coming out of a fight with low health (red heart) will leave you injured and hamper both your mood and energy recovery until it's healed.&lt;br /&gt;
&lt;br /&gt;
Injuries will heal naturally over time, but you can speed up the process by going to the Medical Center and paying sparks relative to the degree of injury, or consuming [[Jack-o-nine/Gameplay/Alchemy#Miracle_Balm|healing balms]] made through alchemy, which will heal the injury by one rank per application. The best option, however, is to use a healing balm in combat right before finishing off your opponent.&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
On a similar note, when the Slaver fights rebellious slaves, injuries can result depending on the kinds of weapons used.  &amp;lt;br /&amp;gt;&lt;br /&gt;
Bruises and &amp;quot;traces of beatings&amp;quot; which severely decrease beauty can result to a slave, and stamina damage to a slave translates to much less energy being available post-beating to that slave. &amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Whips and other morale-damage-only weapons are therefore potentially the best types to use in slave-fights if one has skill with them, because &amp;lt;br /&amp;gt;&lt;br /&gt;
(1) they do not leave bruises or traces of beatings, unlike other types of weapons, and because &amp;lt;br /&amp;gt;&lt;br /&gt;
(2)they do not decrease the energy of the defeated slave, unlike weapons which do stamina damage.&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Naturally, unless the slaver happens to be of a particularly sadistic bent, this is the quintessential time to avoid using slashing, piercing, or other fatal-damage type weapons, because a mis-step with any fatal-damage type weapon can easily result in the slaver killing his slave.&lt;br /&gt;
&lt;br /&gt;
===Buffs and Debuffs===&lt;br /&gt;
Every regular attack has 3 possible outcomes depending on the defensive style of your opponent.&lt;br /&gt;
&lt;br /&gt;
If the color of the attack (&amp;lt;font color='red'&amp;gt;Power&amp;lt;/font&amp;gt;, &amp;lt;font color='green'&amp;gt;Speed&amp;lt;/font&amp;gt; &amp;lt;font color='purple'&amp;gt;Precise&amp;lt;/font&amp;gt;) matches the color of the defense (&amp;lt;font color='red'&amp;gt;Block&amp;lt;/font&amp;gt;, &amp;lt;font color='green'&amp;gt;Evade&amp;lt;/font&amp;gt; &amp;lt;font color='purple'&amp;gt;Counter&amp;lt;/font&amp;gt;), double damage is dealt.&amp;lt;br/&amp;gt;&lt;br /&gt;
If it deviates, the attacker receives a buff or the defender a debuff.&lt;br /&gt;
&lt;br /&gt;
{| class=wikitable&lt;br /&gt;
|-&lt;br /&gt;
! vs&lt;br /&gt;
! &amp;lt;font color='red'&amp;gt;Block&amp;lt;/font&amp;gt;&lt;br /&gt;
! &amp;lt;font color='green'&amp;gt;Evade&amp;lt;/font&amp;gt;&lt;br /&gt;
! &amp;lt;font color='purple'&amp;gt;Counter&amp;lt;/font&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! &amp;lt;font color='red'&amp;gt;Power&amp;lt;/font&amp;gt;&lt;br /&gt;
| 2x damage || Buff attacker || Debuff defender&lt;br /&gt;
|-&lt;br /&gt;
! &amp;lt;font color='green'&amp;gt;Speed&amp;lt;/font&amp;gt;&lt;br /&gt;
| Debuff defender || 2x damage || Buff attacker&lt;br /&gt;
|-&lt;br /&gt;
! &amp;lt;font color='purple'&amp;gt;Precise&amp;lt;/font&amp;gt;&lt;br /&gt;
| Buff attacker || Debuff defender || 2x damage&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
A buff will either double damage dealt with a style of attack, or halve damage received from that style.&amp;lt;br /&amp;gt;&lt;br /&gt;
A debuff will either half damage dealth with a style of attack, or double damage received from that style.&lt;br /&gt;
&lt;br /&gt;
Whether the applied buff or debuff is the offensive or defensive variant depends on weapon or special skill used (see weapon stats below).&lt;br /&gt;
&lt;br /&gt;
'''Buffs'''&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!Name !! Effect&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;font color='red'&amp;gt;⛊ Adrenaline&amp;lt;/font&amp;gt; || 1/2 damage received from &amp;lt;font color='red'&amp;gt;Power attacks&amp;lt;/font&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;font color='red'&amp;gt;🗡 Fury&amp;lt;/font&amp;gt;|| 2x damage dealt with &amp;lt;font color='red'&amp;gt;Power attacks&amp;lt;/font&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;font color='green'&amp;gt;⛊ Evasion&amp;lt;/font&amp;gt; || 1/2 damage received from &amp;lt;font color='green'&amp;gt;Speed attacks&amp;lt;/font&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;font color='green'&amp;gt;🗡 Acceleration&amp;lt;/font&amp;gt; || 2x damage dealt with &amp;lt;font color='green'&amp;gt;Speed attacks&amp;lt;/font&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;font color='purple'&amp;gt;⛊ Attention&amp;lt;/font&amp;gt; || 1/2 damage received from &amp;lt;font color='purple'&amp;gt;Precise attacks&amp;lt;/font&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;font color='purple'&amp;gt;🗡 Precision&amp;lt;/font&amp;gt;|| 2x damage dealt with &amp;lt;font color='purple'&amp;gt;Precise attacks&amp;lt;/font&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
'''Debuffs'''&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!Name !! Effect&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;font color='red'&amp;gt;⛉ Unsteadiness&amp;lt;/font&amp;gt; || 2x damage received from &amp;lt;font color='red'&amp;gt;Power attacks&amp;lt;/font&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;font color='red'&amp;gt;⛓ Weakness&amp;lt;/font&amp;gt;|| 1/2 damage dealt with &amp;lt;font color='red'&amp;gt;Power attacks&amp;lt;/font&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;font color='green'&amp;gt;⛉ Stunned&amp;lt;/font&amp;gt; || 2x damage received from &amp;lt;font color='green'&amp;gt;Speed attacks&amp;lt;/font&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;font color='green'&amp;gt;⛓ Stiffness&amp;lt;/font&amp;gt; || 1/2 damage dealt with &amp;lt;font color='green'&amp;gt;Speed attacks&amp;lt;/font&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;font color='purple'&amp;gt;⛉ Distraction&amp;lt;/font&amp;gt; || 2x damage received from &amp;lt;font color='purple'&amp;gt;Precise attacks&amp;lt;/font&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;font color='purple'&amp;gt;⛓ Severe Pain&amp;lt;/font&amp;gt;|| 1/2 damage dealt with &amp;lt;font color='purple'&amp;gt;Precise attacks&amp;lt;/font&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Special Techniques===&lt;br /&gt;
Special Techniques are powerful attacks with special effects that can only be used once each per battle.&lt;br /&gt;
&lt;br /&gt;
They are taught by Lanista at the Coliseum.&amp;lt;br/&amp;gt;&lt;br /&gt;
The total number you can learn depends on your Fighter skill: 1 at Brawler (D-), 2 at Brawler (D-) while wearing an Aketon, 3 at Duelist (C-), and 4 at Combatant (B+) and beyond.&lt;br /&gt;
&lt;br /&gt;
The cost to train increases with each skill learned: $10, $40, $90, $160&lt;br /&gt;
Some abilities are always available, while others require a specific weapon type. Learning an ability requires at least 3* of [[Jack-o-nine/Gameplay/Energy|energy]] and will take all day.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Special Technique !! Required weapon !! Attack !! Base Damage !! Damage type !! Additional effects&lt;br /&gt;
|-&lt;br /&gt;
| Roundhouse Kick || || &amp;lt;font color='red'&amp;gt;Power attack&amp;lt;/font&amp;gt; || 2x weapon damage || same as main-hand weapon ||&lt;br /&gt;
|-&lt;br /&gt;
| Battle Cry || || &amp;lt;font color='purple'&amp;gt;Precise attack&amp;lt;/font&amp;gt; || 10 || &amp;lt;font color='purple'&amp;gt;❤&amp;lt;/font&amp;gt;&amp;lt;br/&amp;gt;Morale || Grants user 20 &amp;lt;font color='purple'&amp;gt;❤ Morale&amp;lt;/font&amp;gt; and &amp;lt;font color='red'&amp;gt;🗡 Fury [4]&amp;lt;/font&amp;gt;.&lt;br /&gt;
|-&lt;br /&gt;
| Face Bash || Blunt weapon || &amp;lt;font color='red'&amp;gt;Power attack&amp;lt;/font&amp;gt; || 2x weapon damage || &amp;lt;font color='green'&amp;gt;❤&amp;lt;/font&amp;gt;&amp;lt;font color='purple'&amp;gt;❤&amp;lt;/font&amp;gt;&amp;lt;br/&amp;gt;Blunt || Causes &amp;lt;font color='red'&amp;gt;⛓ Weakness [4]&amp;lt;/font&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Heavy Blow || Blunt weapon || &amp;lt;font color='red'&amp;gt;Power attack&amp;lt;/font&amp;gt; || 2x weapon damage || &amp;lt;font color='green'&amp;gt;❤&amp;lt;/font&amp;gt;&amp;lt;font color='purple'&amp;gt;❤&amp;lt;/font&amp;gt;&amp;lt;br/&amp;gt;Blunt || Causes &amp;lt;font color='green'&amp;gt;⛉ Stunned [4]&amp;lt;/font&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Swift Blow || Slashing weapon || 2 &amp;lt;font color='green'&amp;gt;Speed attacks&amp;lt;/font&amp;gt; || 2x weapon damage each || &amp;lt;font color='red'&amp;gt;❤&amp;lt;/font&amp;gt;&amp;lt;font color='green'&amp;gt;❤&amp;lt;/font&amp;gt;&amp;lt;font color='purple'&amp;gt;❤&amp;lt;/font&amp;gt;&amp;lt;br/&amp;gt;Slashing || Hits two targets (the currently selected and the next in the list if present)&lt;br /&gt;
|-&lt;br /&gt;
| Dashing Blow || Slashing weapon || &amp;lt;font color='purple'&amp;gt;Precise attack&amp;lt;/font&amp;gt;&amp;lt;br/&amp;gt;(Incorrectly displayed as &amp;lt;font color='green'&amp;gt;Speed attack&amp;lt;/font&amp;gt;) || 2x weapon damage || &amp;lt;font color='red'&amp;gt;❤&amp;lt;/font&amp;gt;&amp;lt;font color='green'&amp;gt;❤&amp;lt;/font&amp;gt;&amp;lt;font color='purple'&amp;gt;❤&amp;lt;/font&amp;gt;&amp;lt;br/&amp;gt;Slashing || Causes &amp;lt;font color='red'&amp;gt;⛉ Unsteadiness [4]&amp;lt;/font&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Riposte || Piercing weapon || &amp;lt;font color='purple'&amp;gt;Precise attack&amp;lt;/font&amp;gt; || 2x weapon damage || &amp;lt;font color='red'&amp;gt;❤&amp;lt;/font&amp;gt;&amp;lt;font color='green'&amp;gt;❤&amp;lt;/font&amp;gt;&amp;lt;font color='purple'&amp;gt;❤&amp;lt;/font&amp;gt;&amp;lt;br/&amp;gt;Piercing || Grants user 5 &amp;lt;font color='red'&amp;gt;❤ Vitality&amp;lt;/font&amp;gt; and &amp;lt;font color='green'&amp;gt;⛊ Evasion [4]&amp;lt;/font&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Precise hit || Piercing weapon || &amp;lt;font color='purple'&amp;gt;Precise attack&amp;lt;/font&amp;gt; || 2x weapon damage || &amp;lt;font color='red'&amp;gt;❤&amp;lt;/font&amp;gt;&amp;lt;font color='green'&amp;gt;❤&amp;lt;/font&amp;gt;&amp;lt;font color='purple'&amp;gt;❤&amp;lt;/font&amp;gt;&amp;lt;br/&amp;gt;Piercing || Causes &amp;lt;font color='purple'&amp;gt;⛉ Distraction [4]&amp;lt;/font&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Weapon Types and abilities===&lt;br /&gt;
&lt;br /&gt;
Weapons must be equipped, and can then be chosen to be wielded at the start of combat.&amp;lt;br /&amp;gt;&lt;br /&gt;
At the cost of a turn, the wielded weapons can be changed to any other set of equipped weapons during combat.&lt;br /&gt;
&lt;br /&gt;
Which weapons are wielded determine the available attacks.&amp;lt;br/&amp;gt;&lt;br /&gt;
The weapon chosen first (main-hand weapon) contributes both of its attacks to the moveset, the second (off-hand) weapon contributes only its first attack.&amp;lt;br /&amp;gt;&lt;br /&gt;
Equipping an off-hand weapon identical to the main-hand weapon grants no benefits and wastes the third weapon attack slot.&lt;br /&gt;
&lt;br /&gt;
In addition to these up to three weapon attacks, the three basic attacks are also available for a maximum of 6 regular attacks to choose from during combat.&lt;br /&gt;
&lt;br /&gt;
====Damage types====&lt;br /&gt;
&lt;br /&gt;
Weapon damage comes in four types: Slashing, Piercing, Blunt, and Morale.&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Which damage type is dealt is defined exclusively by the weapon used.&amp;lt;br/&amp;gt;&lt;br /&gt;
The different attack types (Power, Speed, Piercing) use the same color scheme, but are completely unrelated to damage type.&lt;br /&gt;
&lt;br /&gt;
Slashing and Piercing damage is dealt to &amp;lt;font color='red'&amp;gt;❤ Vitality&amp;lt;/font&amp;gt;, &amp;lt;font color='green'&amp;gt;❤ Stamina&amp;lt;/font&amp;gt;, and &amp;lt;font color='purple'&amp;gt;❤ Morale&amp;lt;/font&amp;gt;.&amp;lt;br/&amp;gt;&lt;br /&gt;
They are therefore the most useful damage types for defeating enemies, but since &amp;lt;font color='red'&amp;gt;❤ Vitality&amp;lt;/font&amp;gt; damage causes wounds and scarring, and can even kill, it should never be used on a rebellious slave.&lt;br /&gt;
&lt;br /&gt;
Blunt damage is dealt to &amp;lt;font color='green'&amp;gt;❤ Stamina&amp;lt;/font&amp;gt; and &amp;lt;font color='purple'&amp;gt;❤ Morale&amp;lt;/font&amp;gt;.&amp;lt;br/&amp;gt;&lt;br /&gt;
This is less versatile than Slashing/Piercing, but will never kill an opponent. Keep in mind, though, that &amp;lt;font color='green'&amp;gt;❤ Stamina&amp;lt;/font&amp;gt; damage still causes bruising and drains energy, and can therefore severely reduce the Beauty and Endurance of a rebellious slave.&lt;br /&gt;
&lt;br /&gt;
Morale damage is dealt only to &amp;lt;font color='purple'&amp;gt;❤ Morale&amp;lt;/font&amp;gt;.&amp;lt;br/&amp;gt;&lt;br /&gt;
It is therefore the least versatile damage type and least capable of defeating enemies, but it causes no lasting harm to rebellious slaves.&lt;br /&gt;
&lt;br /&gt;
Damage types are resisted differently by different types of armor.&lt;br /&gt;
&lt;br /&gt;
(Elemental damage also exists in the system, but is unused with the exception of the Dragon Fire Staff Relic which deals Fire damage. Fire damages all 3 health types.)&lt;br /&gt;
&lt;br /&gt;
====Damage stats====&lt;br /&gt;
&lt;br /&gt;
Weapon damage often depends on the stats of the wielder. This is calculated differently for Masters and Slaves, and differently still by slave age.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Stat !! Master !! Slave (Young) !! Slave (Milf) !! Slave (Loli)&lt;br /&gt;
|-&lt;br /&gt;
| Strength || Strength (0 to 5) || Endurance (0 to 5)&amp;lt;br/&amp;gt;+ Gladiatrix affinity (-1 to 1) || Endurance (0 to 5)&amp;lt;br/&amp;gt;+ Gladiatrix affinity (-1 to 1)&amp;lt;br/&amp;gt;+1 || 2/3 * (Endurance + Gladiatrix affinity)&amp;lt;br/&amp;gt;+ Gladiatrix affinity&lt;br /&gt;
|-&lt;br /&gt;
| Fighting || Fighting skill (0 to 5) ||colspan=3| Gladiatrix skill (0 to 5)&amp;lt;br/&amp;gt;+ Gladiatrix affinity (-1 to 1)&lt;br /&gt;
|-&lt;br /&gt;
| Whip || Flagellation skill (0 to 5) ||colspan=3| Gladiatrix skill (0 to 5)&amp;lt;br/&amp;gt;+ Gladiatrix affinity (-1 to 1)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Basic attacks====&lt;br /&gt;
&lt;br /&gt;
Basic attacks are always available regardless of which weapon you're currently using.&lt;br /&gt;
&lt;br /&gt;
They deal Strength + 0 Blunt damage.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Attack !! Type !! vs &amp;lt;font color='red'&amp;gt;Block&amp;lt;/font&amp;gt; !! vs &amp;lt;font color='green'&amp;gt;Evade&amp;lt;/font&amp;gt; !! vs &amp;lt;font color='purple'&amp;gt;Counter&amp;lt;/font&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Kick || &amp;lt;font color='red'&amp;gt;Power&amp;lt;/font&amp;gt; || 2x || &amp;lt;font color='purple'&amp;gt;⛊ Attention&amp;lt;/font&amp;gt; || &amp;lt;font color='green'&amp;gt;⛉ Stunned&amp;lt;/font&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Push || &amp;lt;font color='green'&amp;gt;Speed&amp;lt;/font&amp;gt; || &amp;lt;font color='purple'&amp;gt;⛉ Distraction&amp;lt;/font&amp;gt; || 2x || &amp;lt;font color='red'&amp;gt;⛊ Adrenaline&amp;lt;/font&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Sweep || &amp;lt;font color='purple'&amp;gt;Precise&amp;lt;/font&amp;gt; || &amp;lt;font color='green'&amp;gt;⛊ Evasion&amp;lt;/font&amp;gt; || &amp;lt;font color='red'&amp;gt;⛉ Unsteadiness&amp;lt;/font&amp;gt; || 2x&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Unarmed attacks====&lt;br /&gt;
&lt;br /&gt;
Unarmed &amp;quot;weapons&amp;quot; encompass only the Fist, a special weapon that is equipped by default in the right and left hand if no other weapon is equipped in these slots.&lt;br /&gt;
&lt;br /&gt;
Unlike basic attacks, the fist has to be equipped and explicitly wielded like any other weapon to be used in combat.&lt;br /&gt;
&lt;br /&gt;
Unlike other weapon types, a fist in the off-hand contributes no attacks.&amp;lt;br/&amp;gt;&lt;br /&gt;
It can, however, be used as a primary weapon and supplemented with another weapon in the off-hand.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Weapon || Price !! Base Damage !! Damage type !! Attack !! Type !! vs &amp;lt;font color='red'&amp;gt;Block&amp;lt;/font&amp;gt; !! vs &amp;lt;font color='green'&amp;gt;Evade&amp;lt;/font&amp;gt; !! vs &amp;lt;font color='purple'&amp;gt;Counter&amp;lt;/font&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=2| Fist ||rowspan=2| $0 ||rowspan=2| Strength ||rowspan=2| &amp;lt;font color='green'&amp;gt;❤&amp;lt;/font&amp;gt;&amp;lt;font color='purple'&amp;gt;❤&amp;lt;/font&amp;gt;&amp;lt;br/&amp;gt; Blunt || Jab || &amp;lt;font color='purple'&amp;gt;Precise&amp;lt;/font&amp;gt; || &amp;lt;font color='green'&amp;gt;🗡 Acceleration&amp;lt;/font&amp;gt; || &amp;lt;font color='green'&amp;gt;⛉ Stunned&amp;lt;/font&amp;gt; || 2x&lt;br /&gt;
|-&lt;br /&gt;
| Uppercut || &amp;lt;font color='green'&amp;gt;Speed&amp;lt;/font&amp;gt; || &amp;lt;font color='purple'&amp;gt;⛉ Distraction&amp;lt;/font&amp;gt; || 2x || &amp;lt;font color='purple'&amp;gt;🗡 Precision&amp;lt;/font&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Secondary====&lt;br /&gt;
&lt;br /&gt;
Equippable in any slot except shoulder holster.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Weapon || Price !! Base Damage !! Damage type !! Attack !! Type !! vs &amp;lt;font color='red'&amp;gt;Block&amp;lt;/font&amp;gt; !! vs &amp;lt;font color='green'&amp;gt;Evade&amp;lt;/font&amp;gt; !! vs &amp;lt;font color='purple'&amp;gt;Counter&amp;lt;/font&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=2| Dagger ||rowspan=2| $10 ||rowspan=2| Strength + 2 ||rowspan=2| &amp;lt;font color='red'&amp;gt;❤&amp;lt;/font&amp;gt;&amp;lt;font color='green'&amp;gt;❤&amp;lt;/font&amp;gt;&amp;lt;font color='purple'&amp;gt;❤&amp;lt;/font&amp;gt;&amp;lt;br/&amp;gt; Piercing || Precise Thrust || &amp;lt;font color='purple'&amp;gt;Precise&amp;lt;/font&amp;gt; || &amp;lt;font color='green'&amp;gt;🗡 Acceleration&amp;lt;/font&amp;gt; || &amp;lt;font color='purple'&amp;gt;⛓ Severe Pain&amp;lt;/font&amp;gt; || 2x&lt;br /&gt;
|-&lt;br /&gt;
| Slash || &amp;lt;font color='green'&amp;gt;Speed&amp;lt;/font&amp;gt; || &amp;lt;font color='green'&amp;gt;⛓ Stiffness&amp;lt;/font&amp;gt; || 2x || &amp;lt;font color='purple'&amp;gt;🗡 Precision&amp;lt;/font&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=2| Stiletto||rowspan=2| $10 ||rowspan=2| 4 ||rowspan=2| &amp;lt;font color='red'&amp;gt;❤&amp;lt;/font&amp;gt;&amp;lt;font color='green'&amp;gt;❤&amp;lt;/font&amp;gt;&amp;lt;font color='purple'&amp;gt;❤&amp;lt;/font&amp;gt;&amp;lt;br/&amp;gt; Piercing || Precise Stab || &amp;lt;font color='purple'&amp;gt;Precise&amp;lt;/font&amp;gt; || &amp;lt;font color='green'&amp;gt;⛓ Stiffness&amp;lt;/font&amp;gt;|| &amp;lt;font color='green'&amp;gt;🗡 Acceleration&amp;lt;/font&amp;gt; || 2x&lt;br /&gt;
|-&lt;br /&gt;
| Rapid Stab|| &amp;lt;font color='green'&amp;gt;Speed&amp;lt;/font&amp;gt; || &amp;lt;font color='purple'&amp;gt;⛓ Severe Pain&amp;lt;/font&amp;gt; || 2x || &amp;lt;font color='purple'&amp;gt;🗡 Precision&amp;lt;/font&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=2| Brass Knuckles||rowspan=2| $10 ||rowspan=2| Strength + 1 ||rowspan=2| &amp;lt;font color='green'&amp;gt;❤&amp;lt;/font&amp;gt;&amp;lt;font color='purple'&amp;gt;❤&amp;lt;/font&amp;gt;&amp;lt;br/&amp;gt; Blunt || Powerful punch || &amp;lt;font color='red'&amp;gt;Power&amp;lt;/font&amp;gt; || 2x || &amp;lt;font color='green'&amp;gt;🗡 Acceleration&amp;lt;/font&amp;gt; || &amp;lt;font color='green'&amp;gt;⛉ Stunned&amp;lt;/font&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Rapid Hit|| &amp;lt;font color='green'&amp;gt;Speed&amp;lt;/font&amp;gt; || &amp;lt;font color='red'&amp;gt;⛉ Unsteadiness&amp;lt;/font&amp;gt; || 2x || &amp;lt;font color='red'&amp;gt;⛊ Adrenaline&amp;lt;/font&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=2| Lash||rowspan=2| $10 ||rowspan=2| Whip + 1 ||rowspan=2| &amp;lt;font color='purple'&amp;gt;❤&amp;lt;/font&amp;gt;&amp;lt;br/&amp;gt; Morale || Flog || &amp;lt;font color='green'&amp;gt;Speed&amp;lt;/font&amp;gt; || &amp;lt;font color='purple'&amp;gt;⛓ Severe Pain&amp;lt;/font&amp;gt; || 2x|| &amp;lt;font color='green'&amp;gt;🗡 Acceleration&amp;lt;/font&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Smack || &amp;lt;font color='purple'&amp;gt;Precise&amp;lt;/font&amp;gt; || &amp;lt;font color='purple'&amp;gt;🗡 Precision&amp;lt;/font&amp;gt; || &amp;lt;font color='green'&amp;gt;⛓ Stiffness&amp;lt;/font&amp;gt; || 2x&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=2| Stunner||rowspan=2| $10 ||rowspan=2| Strength + 1 ||rowspan=2| &amp;lt;font color='green'&amp;gt;❤&amp;lt;/font&amp;gt;&amp;lt;font color='purple'&amp;gt;❤&amp;lt;/font&amp;gt;&amp;lt;br/&amp;gt; Blunt || Blow to the head || &amp;lt;font color='red'&amp;gt;Power&amp;lt;/font&amp;gt; || 2x || &amp;lt;font color='red'&amp;gt;⛊ Adrenaline&amp;lt;/font&amp;gt;|| &amp;lt;font color='green'&amp;gt;⛉ Stunned&amp;lt;/font&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Poke|| &amp;lt;font color='green'&amp;gt;Speed&amp;lt;/font&amp;gt; || &amp;lt;font color='red'&amp;gt;⛉ Unsteadiness&amp;lt;/font&amp;gt; || 2x || &amp;lt;font color='purple'&amp;gt;🗡 Precision&amp;lt;/font&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=2| Butcher's Cleaver||rowspan=2| $20 ||rowspan=2| 2 * Strength - 1&amp;lt;br/&amp;gt;minimum 1, capped at 7 ||rowspan=2| &amp;lt;font color='red'&amp;gt;❤&amp;lt;/font&amp;gt;&amp;lt;font color='green'&amp;gt;❤&amp;lt;/font&amp;gt;&amp;lt;font color='purple'&amp;gt;❤&amp;lt;/font&amp;gt;&amp;lt;br/&amp;gt; Slashing || Butcher's Blow || &amp;lt;font color='red'&amp;gt;Power&amp;lt;/font&amp;gt; || 2x || &amp;lt;font color='red'&amp;gt;⛊ Adrenaline&amp;lt;/font&amp;gt;|| &amp;lt;font color='purple'&amp;gt;⛉ Distraction&amp;lt;/font&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| SlaughterHouse || &amp;lt;font color='green'&amp;gt;Speed&amp;lt;/font&amp;gt; || &amp;lt;font color='purple'&amp;gt;⛓ Severe Pain&amp;lt;/font&amp;gt; || 2x || &amp;lt;font color='red'&amp;gt;🗡 Fury&amp;lt;/font&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====One-Handed====&lt;br /&gt;
&lt;br /&gt;
Equippable in left or right hand.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Weapon || Price !! Base Damage !! Damage type !! Attack !! Type !! vs &amp;lt;font color='red'&amp;gt;Block&amp;lt;/font&amp;gt; !! vs &amp;lt;font color='green'&amp;gt;Evade&amp;lt;/font&amp;gt; !! vs &amp;lt;font color='purple'&amp;gt;Counter&amp;lt;/font&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=2| Whip||rowspan=2| $50 ||rowspan=2| Whip + 3 ||rowspan=2| &amp;lt;font color='purple'&amp;gt;❤&amp;lt;/font&amp;gt;&amp;lt;br/&amp;gt; Morale || Biting Impact || &amp;lt;font color='green'&amp;gt;Speed&amp;lt;/font&amp;gt; || &amp;lt;font color='purple'&amp;gt;⛓ Severe Pain&amp;lt;/font&amp;gt; || 2x || &amp;lt;font color='green'&amp;gt;🗡 Acceleration&amp;lt;/font&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Sweeping Strike || &amp;lt;font color='red'&amp;gt;Power&amp;lt;/font&amp;gt; || 2x || &amp;lt;font color='red'&amp;gt;⛊ Adrenaline&amp;lt;/font&amp;gt; || &amp;lt;font color='green'&amp;gt;⛉ Stunned&amp;lt;/font&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=2| Epée ||rowspan=2| $50 ||rowspan=2| Strength + 3 ||rowspan=2| &amp;lt;font color='red'&amp;gt;❤&amp;lt;/font&amp;gt;&amp;lt;font color='green'&amp;gt;❤&amp;lt;/font&amp;gt;&amp;lt;font color='purple'&amp;gt;❤&amp;lt;/font&amp;gt;&amp;lt;br/&amp;gt; Piercing || Deep Thrust || &amp;lt;font color='purple'&amp;gt;Precise&amp;lt;/font&amp;gt; || &amp;lt;font color='green'&amp;gt;🗡 Acceleration&amp;lt;/font&amp;gt; || &amp;lt;font color='purple'&amp;gt;⛓ Severe Pain&amp;lt;/font&amp;gt; || 2x&lt;br /&gt;
|-&lt;br /&gt;
| Triple Thrust || &amp;lt;font color='green'&amp;gt;Speed&amp;lt;/font&amp;gt; || &amp;lt;font color='purple'&amp;gt;⛉ Distraction&amp;lt;/font&amp;gt; || 2x || &amp;lt;font color='green'&amp;gt;⛊ Evasion&amp;lt;/font&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=2| Rapier ||rowspan=2| $50 ||rowspan=2| 6 ||rowspan=2| &amp;lt;font color='red'&amp;gt;❤&amp;lt;/font&amp;gt;&amp;lt;font color='green'&amp;gt;❤&amp;lt;/font&amp;gt;&amp;lt;font color='purple'&amp;gt;❤&amp;lt;/font&amp;gt;&amp;lt;br/&amp;gt; Piercing || Accurate Thrust || &amp;lt;font color='purple'&amp;gt;Precise&amp;lt;/font&amp;gt; || &amp;lt;font color='green'&amp;gt;🗡 Acceleration&amp;lt;/font&amp;gt; || &amp;lt;font color='green'&amp;gt;⛉ Stunned&amp;lt;/font&amp;gt; || 2x&lt;br /&gt;
|-&lt;br /&gt;
| Fulminant || &amp;lt;font color='green'&amp;gt;Speed&amp;lt;/font&amp;gt; || &amp;lt;font color='purple'&amp;gt;⛉ Distraction&amp;lt;/font&amp;gt; || 2x || &amp;lt;font color='purple'&amp;gt;🗡 Precision&amp;lt;/font&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=2| Koncerz ||rowspan=2| $50 ||rowspan=2| Strength + 3 ||rowspan=2| &amp;lt;font color='red'&amp;gt;❤&amp;lt;/font&amp;gt;&amp;lt;font color='green'&amp;gt;❤&amp;lt;/font&amp;gt;&amp;lt;font color='purple'&amp;gt;❤&amp;lt;/font&amp;gt;&amp;lt;br/&amp;gt; Piercing || Precise Thrust || &amp;lt;font color='purple'&amp;gt;Precise&amp;lt;/font&amp;gt; || &amp;lt;font color='red'&amp;gt;🗡 Fury&amp;lt;/font&amp;gt; || &amp;lt;font color='red'&amp;gt;⛓ Weakness&amp;lt;/font&amp;gt; || 2x&lt;br /&gt;
|-&lt;br /&gt;
| Pierce || &amp;lt;font color='red'&amp;gt;Power&amp;lt;/font&amp;gt; || 2x || &amp;lt;font color='purple'&amp;gt;🗡 Precision&amp;lt;/font&amp;gt; || &amp;lt;font color='green'&amp;gt;⛓ Stiffness&amp;lt;/font&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=2| Gladius||rowspan=2| $50 ||rowspan=2| Strength + 3 ||rowspan=2| &amp;lt;font color='red'&amp;gt;❤&amp;lt;/font&amp;gt;&amp;lt;font color='green'&amp;gt;❤&amp;lt;/font&amp;gt;&amp;lt;font color='purple'&amp;gt;❤&amp;lt;/font&amp;gt;&amp;lt;br/&amp;gt; Slashing || Poke || &amp;lt;font color='purple'&amp;gt;Precise&amp;lt;/font&amp;gt; || &amp;lt;font color='purple'&amp;gt;⛊ Attention&amp;lt;/font&amp;gt; || &amp;lt;font color='red'&amp;gt;⛓ Weakness&amp;lt;/font&amp;gt; || 2x&lt;br /&gt;
|-&lt;br /&gt;
| Swing || &amp;lt;font color='green'&amp;gt;Speed&amp;lt;/font&amp;gt; || &amp;lt;font color='purple'&amp;gt;⛉ Distraction&amp;lt;/font&amp;gt; || 2x || &amp;lt;font color='green'&amp;gt;⛊ Evasion&amp;lt;/font&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=2| Bastard Sword ||rowspan=2| $100 ||rowspan=2| Strength + 4 ||rowspan=2| &amp;lt;font color='red'&amp;gt;❤&amp;lt;/font&amp;gt;&amp;lt;font color='green'&amp;gt;❤&amp;lt;/font&amp;gt;&amp;lt;font color='purple'&amp;gt;❤&amp;lt;/font&amp;gt;&amp;lt;br/&amp;gt; Slashing || Slash || &amp;lt;font color='red'&amp;gt;Power&amp;lt;/font&amp;gt; || 2x || &amp;lt;font color='green'&amp;gt;🗡 Acceleration&amp;lt;/font&amp;gt; || &amp;lt;font color='green'&amp;gt;⛓ Stiffness&amp;lt;/font&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Arc hit || &amp;lt;font color='green'&amp;gt;Speed&amp;lt;/font&amp;gt; || &amp;lt;font color='red'&amp;gt;⛉ Unsteadiness&amp;lt;/font&amp;gt; || 2x || &amp;lt;font color='red'&amp;gt;⛊ Adrenaline&amp;lt;/font&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=2| Machete ||rowspan=2| $50 ||rowspan=2| Strength + 3 ||rowspan=2| &amp;lt;font color='red'&amp;gt;❤&amp;lt;/font&amp;gt;&amp;lt;font color='green'&amp;gt;❤&amp;lt;/font&amp;gt;&amp;lt;font color='purple'&amp;gt;❤&amp;lt;/font&amp;gt;&amp;lt;br/&amp;gt; Slashing || Snag cut || &amp;lt;font color='red'&amp;gt;Power&amp;lt;/font&amp;gt; || 2x || &amp;lt;font color='red'&amp;gt;⛊ Adrenaline&amp;lt;/font&amp;gt; || &amp;lt;font color='green'&amp;gt;⛉ Stunned&amp;lt;/font&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Chop || &amp;lt;font color='green'&amp;gt;Speed&amp;lt;/font&amp;gt; || &amp;lt;font color='red'&amp;gt;🗡 Fury&amp;lt;/font&amp;gt; || 2x || &amp;lt;font color='red'&amp;gt;⛉ Unsteadiness&amp;lt;/font&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=2| Katana ||rowspan=2| $100 ||rowspan=2| Strength + 4 ||rowspan=2| &amp;lt;font color='red'&amp;gt;❤&amp;lt;/font&amp;gt;&amp;lt;font color='green'&amp;gt;❤&amp;lt;/font&amp;gt;&amp;lt;font color='purple'&amp;gt;❤&amp;lt;/font&amp;gt;&amp;lt;br/&amp;gt; Slashing || Uchiotoshi || &amp;lt;font color='purple'&amp;gt;Precise&amp;lt;/font&amp;gt; || &amp;lt;font color='green'&amp;gt;🗡 Acceleration&amp;lt;/font&amp;gt; || &amp;lt;font color='green'&amp;gt;⛉ Stunned&amp;lt;/font&amp;gt; || 2x&lt;br /&gt;
|-&lt;br /&gt;
| Renzoku || &amp;lt;font color='green'&amp;gt;Speed&amp;lt;/font&amp;gt; || &amp;lt;font color='purple'&amp;gt;⛉ Distraction&amp;lt;/font&amp;gt; || 2x || &amp;lt;font color='purple'&amp;gt;🗡 Precision&amp;lt;/font&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=2| Baton ||rowspan=2| $25 ||rowspan=2| 2 * Strength - 1&amp;lt;br/&amp;gt;minimum 2, capped at 7 ||rowspan=2| &amp;lt;font color='green'&amp;gt;❤&amp;lt;/font&amp;gt;&amp;lt;font color='purple'&amp;gt;❤&amp;lt;/font&amp;gt;&amp;lt;br/&amp;gt; Blunt || Wicked Poke || &amp;lt;font color='purple'&amp;gt;Precise&amp;lt;/font&amp;gt; || &amp;lt;font color='purple'&amp;gt;⛊ Attention&amp;lt;/font&amp;gt; || &amp;lt;font color='purple'&amp;gt;⛓ Severe Pain&amp;lt;/font&amp;gt; || 2x&lt;br /&gt;
|-&lt;br /&gt;
| Smash || &amp;lt;font color='red'&amp;gt;Power&amp;lt;/font&amp;gt; || 2x || &amp;lt;font color='red'&amp;gt;⛊ Adrenaline&amp;lt;/font&amp;gt; || &amp;lt;font color='green'&amp;gt;⛓ Stiffness&amp;lt;/font&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=2| Trident ||rowspan=2| $100 ||rowspan=2| Strength + 4 ||rowspan=2| &amp;lt;font color='red'&amp;gt;❤&amp;lt;/font&amp;gt;&amp;lt;font color='green'&amp;gt;❤&amp;lt;/font&amp;gt;&amp;lt;font color='purple'&amp;gt;❤&amp;lt;/font&amp;gt;&amp;lt;br/&amp;gt; Piercing || Precise Thrust || &amp;lt;font color='purple'&amp;gt;Precise&amp;lt;/font&amp;gt; || &amp;lt;font color='red'&amp;gt;🗡 Fury&amp;lt;/font&amp;gt; || &amp;lt;font color='red'&amp;gt;⛓ Weakness&amp;lt;/font&amp;gt; || 2x&lt;br /&gt;
|-&lt;br /&gt;
| Harpoon || &amp;lt;font color='red'&amp;gt;Power&amp;lt;/font&amp;gt; || 2x || &amp;lt;font color='purple'&amp;gt;🗡 Precision&amp;lt;/font&amp;gt; || &amp;lt;font color='green'&amp;gt;⛓ Stiffness&amp;lt;/font&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=2| Mace ||rowspan=2| $100 ||rowspan=2| Strength + 4 ||rowspan=2| &amp;lt;font color='green'&amp;gt;❤&amp;lt;/font&amp;gt;&amp;lt;font color='purple'&amp;gt;❤&amp;lt;/font&amp;gt;&amp;lt;br/&amp;gt; Blunt || Crush/Break Bone || &amp;lt;font color='red'&amp;gt;Power&amp;lt;/font&amp;gt; || 2x || &amp;lt;font color='red'&amp;gt;⛊ Adrenaline&amp;lt;/font&amp;gt; || &amp;lt;font color='purple'&amp;gt;⛓ Severe Pain&amp;lt;/font&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Knockdown || &amp;lt;font color='green'&amp;gt;Speed&amp;lt;/font&amp;gt; || &amp;lt;font color='green'&amp;gt;⛓ Stiffness&amp;lt;/font&amp;gt; || 2x || &amp;lt;font color='green'&amp;gt;⛊ Evasion&amp;lt;/font&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Two Handed====&lt;br /&gt;
&lt;br /&gt;
Equippable in shoulder holster. Uses both main-hand and off-hand when wielded.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Weapon || Price !! Base Damage !! Damage type !! Attack !! Type !! vs &amp;lt;font color='red'&amp;gt;Block&amp;lt;/font&amp;gt; !! vs &amp;lt;font color='green'&amp;gt;Evade&amp;lt;/font&amp;gt; !! vs &amp;lt;font color='purple'&amp;gt;Counter&amp;lt;/font&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=2| Flamberge||rowspan=2| $200 ||rowspan=2| Strength + 6 ||rowspan=2| &amp;lt;font color='red'&amp;gt;❤&amp;lt;/font&amp;gt;&amp;lt;font color='green'&amp;gt;❤&amp;lt;/font&amp;gt;&amp;lt;font color='purple'&amp;gt;❤&amp;lt;/font&amp;gt;&amp;lt;br/&amp;gt; Slashing || Short Blow || &amp;lt;font color='green'&amp;gt;Speed&amp;lt;/font&amp;gt; || &amp;lt;font color='green'&amp;gt;⛉ Stunned&amp;lt;/font&amp;gt; || 2x || &amp;lt;font color='red'&amp;gt;🗡 Fury&amp;lt;/font&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Powerful Blow || &amp;lt;font color='red'&amp;gt;Power&amp;lt;/font&amp;gt; || 2x || &amp;lt;font color='green'&amp;gt;🗡 Acceleration&amp;lt;/font&amp;gt; || &amp;lt;font color='red'&amp;gt;⛉ Unsteadiness&amp;lt;/font&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=2| Naginata ||rowspan=2|$200 ||rowspan=2| Strength + 6 ||rowspan=2| &amp;lt;font color='red'&amp;gt;❤&amp;lt;/font&amp;gt;&amp;lt;font color='green'&amp;gt;❤&amp;lt;/font&amp;gt;&amp;lt;font color='purple'&amp;gt;❤&amp;lt;/font&amp;gt;&amp;lt;br/&amp;gt; Piercing || Direct Hit || &amp;lt;font color='purple'&amp;gt;Precise&amp;lt;/font&amp;gt; || &amp;lt;font color='green'&amp;gt;🗡 Acceleration&amp;lt;/font&amp;gt; || &amp;lt;font color='green'&amp;gt;⛉ Stunned&amp;lt;/font&amp;gt; || 2x&lt;br /&gt;
|-&lt;br /&gt;
| Scythe of Death || &amp;lt;font color='green'&amp;gt;Speed&amp;lt;/font&amp;gt; || &amp;lt;font color='red'&amp;gt;⛓ Weakness&amp;lt;/font&amp;gt; || 2x || &amp;lt;font color='green'&amp;gt;⛊ Evasion&amp;lt;/font&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|rowspan=2| Morning Star ||rowspan=2| $200 ||rowspan=2| Strength + 6 ||rowspan=2| &amp;lt;font color='green'&amp;gt;❤&amp;lt;/font&amp;gt;&amp;lt;font color='purple'&amp;gt;❤&amp;lt;/font&amp;gt;&amp;lt;br/&amp;gt; Blunt || Twisted || &amp;lt;font color='purple'&amp;gt;Precise&amp;lt;/font&amp;gt; || &amp;lt;font color='red'&amp;gt;🗡 Fury&amp;lt;/font&amp;gt; || &amp;lt;font color='green'&amp;gt;⛉ Stunned&amp;lt;/font&amp;gt; || 2x&lt;br /&gt;
|-&lt;br /&gt;
| Sweeping || &amp;lt;font color='red'&amp;gt;Power&amp;lt;/font&amp;gt; || 2x || &amp;lt;font color='green'&amp;gt;🗡 Acceleration&amp;lt;/font&amp;gt; || &amp;lt;font color='red'&amp;gt;⛉ Unsteadiness&amp;lt;/font&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|rowspan=2| Greataxe ||rowspan=2| $150 ||rowspan=2| Strength + 5 ||rowspan=2| &amp;lt;font color='red'&amp;gt;❤&amp;lt;/font&amp;gt;&amp;lt;font color='green'&amp;gt;❤&amp;lt;/font&amp;gt;&amp;lt;font color='purple'&amp;gt;❤&amp;lt;/font&amp;gt;&amp;lt;br/&amp;gt; Slashing || Woodcutter || &amp;lt;font color='red'&amp;gt;Power&amp;lt;/font&amp;gt; || 2x || &amp;lt;font color='red'&amp;gt;⛊ Adrenaline&amp;lt;/font&amp;gt; || &amp;lt;font color='purple'&amp;gt;⛓ Severe Pain&amp;lt;/font&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Crescent || &amp;lt;font color='green'&amp;gt;Speed&amp;lt;/font&amp;gt; || &amp;lt;font color='red'&amp;gt;⛉ Unsteadiness&amp;lt;/font&amp;gt; || 2x || &amp;lt;font color='red'&amp;gt;🗡 Fury&amp;lt;/font&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=2| Baseball Bat||rowspan=2| $100 ||rowspan=2| Strength + 4 ||rowspan=2| &amp;lt;font color='green'&amp;gt;❤&amp;lt;/font&amp;gt;&amp;lt;font color='purple'&amp;gt;❤&amp;lt;/font&amp;gt;&amp;lt;br/&amp;gt; Blunt || Knock out || &amp;lt;font color='red'&amp;gt;Power&amp;lt;/font&amp;gt; || 2x || &amp;lt;font color='red'&amp;gt;⛊ Adrenaline&amp;lt;/font&amp;gt; || &amp;lt;font color='purple'&amp;gt;⛓ Severe Pain&amp;lt;/font&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Sweeping || &amp;lt;font color='green'&amp;gt;Speed&amp;lt;/font&amp;gt; || &amp;lt;font color='green'&amp;gt;⛓ Stiffness&amp;lt;/font&amp;gt; || 2x || &amp;lt;font color='green'&amp;gt;⛊ Evasion&amp;lt;/font&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=2| Cattle Prod ||rowspan=2| $150 ||rowspan=2| Strength + 5 ||rowspan=2| &amp;lt;font color='purple'&amp;gt;❤&amp;lt;/font&amp;gt;&amp;lt;br/&amp;gt; Morale || Goad || &amp;lt;font color='purple'&amp;gt;Precise&amp;lt;/font&amp;gt; || &amp;lt;font color='purple'&amp;gt;⛊ Attention&amp;lt;/font&amp;gt; || &amp;lt;font color='purple'&amp;gt;⛓ Severe Pain&amp;lt;/font&amp;gt; || 2x &lt;br /&gt;
|-&lt;br /&gt;
| Cattle prod || &amp;lt;font color='red'&amp;gt;Power&amp;lt;/font&amp;gt; || 2x || &amp;lt;font color='red'&amp;gt;⛊ Adrenaline&amp;lt;/font&amp;gt; || &amp;lt;font color='green'&amp;gt;⛓ Stiffness&amp;lt;/font&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=2| Dragon Fire Staff Relic ||rowspan=2| N/A ||rowspan=2| 10 to 16&amp;lt;br/&amp;gt;(random) ||rowspan=2| &amp;lt;font color='red'&amp;gt;❤&amp;lt;/font&amp;gt;&amp;lt;font color='green'&amp;gt;❤&amp;lt;/font&amp;gt;&amp;lt;font color='purple'&amp;gt;❤&amp;lt;/font&amp;gt;&amp;lt;br/&amp;gt; Fire || Fireball || &amp;lt;font color='purple'&amp;gt;Precise&amp;lt;/font&amp;gt; || &amp;lt;font color='red'&amp;gt;🗡 Fury&amp;lt;/font&amp;gt; || &amp;lt;font color='red'&amp;gt;⛉ Unsteadiness&amp;lt;/font&amp;gt; || 2x&lt;br /&gt;
|-&lt;br /&gt;
| Flamethrower || &amp;lt;font color='red'&amp;gt;Power&amp;lt;/font&amp;gt; || 2x || &amp;lt;font color='green'&amp;gt;⛊ Evasion&amp;lt;/font&amp;gt; || &amp;lt;font color='purple'&amp;gt;⛓ Severe Pain&amp;lt;/font&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=2| Stool ||rowspan=2| Improvised ||rowspan=2| Strength + 2 ||rowspan=2| &amp;lt;font color='green'&amp;gt;❤&amp;lt;/font&amp;gt;&amp;lt;font color='purple'&amp;gt;❤&amp;lt;/font&amp;gt;&amp;lt;br/&amp;gt; Blunt || Leg quartet || &amp;lt;font color='purple'&amp;gt;Precise&amp;lt;/font&amp;gt; || &amp;lt;font color='purple'&amp;gt;⛊ Attention&amp;lt;/font&amp;gt; || &amp;lt;font color='purple'&amp;gt;⛓ Severe Pain&amp;lt;/font&amp;gt; || 2x&lt;br /&gt;
|-&lt;br /&gt;
| Smash || &amp;lt;font color='red'&amp;gt;Power&amp;lt;/font&amp;gt; || 2x || &amp;lt;font color='red'&amp;gt;⛊ Adrenaline&amp;lt;/font&amp;gt; || &amp;lt;font color='green'&amp;gt;⛓ Stiffness&amp;lt;/font&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Armor===&lt;br /&gt;
&lt;br /&gt;
Armor is worn on top of clothes.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!Armor || Price !! Slashing !! Piercing !! Blunt !! Frost !! Fire !! Lightning !! Notes&lt;br /&gt;
|-&lt;br /&gt;
| No Armor || $0 || 0 || 0 || 0 || 0 || 0 || 0 || &amp;lt;font color='green'&amp;gt;⛊ Evasion&amp;lt;/font&amp;gt; 5&lt;br /&gt;
|-&lt;br /&gt;
| Aramid Suit || $100 || 1 || 1 || 1 || 1 || 1 || 1 || &amp;lt;font color='green'&amp;gt;⛊ Evasion&amp;lt;/font&amp;gt; 3&lt;br /&gt;
|-&lt;br /&gt;
| Leather Armor || $400 || 2 || 3 || 2 || 3 || 5 || 4 ||&lt;br /&gt;
|-&lt;br /&gt;
| Elven Chainmail || $250 || 4 || 2 || 0 || -2 || -2 || -2 || &amp;lt;font color='green'&amp;gt;⛊ Evasion&amp;lt;/font&amp;gt; 3&lt;br /&gt;
|-&lt;br /&gt;
| Yatserin Mail || $300 || 5 || 4 || 1 || -1 || -2 || -1 || &lt;br /&gt;
|-&lt;br /&gt;
| Combined Armor || $800 || 4 || 4 || 3 || -1 || -1 || -1 || &amp;lt;font color='green'&amp;gt;⛓ Stiffness&amp;lt;/font&amp;gt; 2&lt;br /&gt;
|-&lt;br /&gt;
| Gothic Plate || $1000 || 5 || 5 || 5 || -5 || -5 || -5 || &amp;lt;font color='green'&amp;gt;⛓ Stiffness&amp;lt;/font&amp;gt; 5&lt;br /&gt;
|-&lt;br /&gt;
| Mithril Mail || - || 10 || 10 || 10 || 10 || 10 || 10 || Special reward for post-patrician mission&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Only the Vatican Champion uses magical attacks (and only fire), therefore only the first three defense modifiers matter.&lt;br /&gt;
&lt;br /&gt;
==Tips==&lt;br /&gt;
If your Strength is very low, consider which weapon you choose&lt;br /&gt;
*If you can afford them, the Mace and Greataxe will do high base damage even with low strength, and the Rapier will do 6 damage regardless of stats.&lt;br /&gt;
*If your Flagellation skill is much higher than Strength, consider the Whip and/or Lash which do damage based on that skill instead.&lt;br /&gt;
*If every spark counts, go for the Dagger or Butcher's Cleaver, which do respectable damage even though they're cheap.&lt;br /&gt;
*You can raise Strength through Sparring in the Colosseum or [[Jack-o-nine/Gameplay/Slaver#Strength|through other daily activities]]&lt;br /&gt;
** It took about 3 sparrings vs Unarmed slave to raise Strength from Weak to Unfit, 10 sparrings vs Wardress to go from Unfit to Strong&lt;br /&gt;
*Buy an Aketon ASAP and make sure to equip it before combat, it's only $10.&lt;br /&gt;
*If you start without armor, you can have Isabella unequip her Leather Armor and wear it for at least a little protection at start.&lt;br /&gt;
&lt;br /&gt;
==Devastating Combo (single target)==&lt;br /&gt;
*Equip a Flamberge.&lt;br /&gt;
*Hit the enemy with a Dashing strike for Unsteadiness[99] (2x red damage)&lt;br /&gt;
*Use Battle Cry to gain Fury (also 2x red damage)&lt;br /&gt;
*Attack with Short Blow until they defend by Blocking (Red defence, thus 2x red damage)&lt;br /&gt;
*Hit them with Roundhouse Kick for 200 damage.&lt;br /&gt;
*Wipe the blood off your clothes.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Jack Original==&lt;br /&gt;
&lt;br /&gt;
Glitch Notes:&amp;lt;br/&amp;gt;&lt;br /&gt;
'''1'''.   There seems to be something extremely strange in the armour code or somesuch thing: if you wear, for example, Gothic Plate for a few fights, it seems that the armour bonus becomes innate to you, so even if you take the armour off you still take less damage. And if you keep the armour on, you continue to take less and less damage over time. Something about the Slaver's defence values is extremely unclear. (Tested in Sandbox mode.)&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''2'''.    If you lose a colosseum battle with weapon-type specific special techniques available and unutilised, sometimes the special techniques glitch, and permit you thereafter to use them with inappropriate weapons. When this happens, you can also use them without limit, until you use them with an appropriate weapon.&lt;br /&gt;
Upon using them with an appropriate weapon, they are once again correctly unusable for the rest of the fight, and the glitch corrects itself for that special technique until the glitch is reactivated.&lt;br /&gt;
&lt;br /&gt;
(When this glitch occurs, the ability - even if utilised with an inappropriate weapon - still does the kind of damage which would be done by the appropriate weapon.&lt;br /&gt;
So eg a glitched heavy blow used with a machete will not do HP damage.&lt;br /&gt;
And a glitched dashing blow with a baseball bat will.) &amp;lt;br/&amp;gt;&lt;br /&gt;
For purposes of special techniques, a dagger seems somehow not to be the &amp;quot;appropriate&amp;quot; type for either slashing or stabbing attacks.&lt;br /&gt;
&lt;br /&gt;
'''3'''.   Note:&amp;lt;br /&amp;gt;&lt;br /&gt;
1) The in-game description of blocks is incorrect: speed attacks debuff the defender as noted above, as opposed to buffing the attacker as the in-game description suggests.&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
2) The Baseball bat's &amp;quot;knock out&amp;quot; red regular attack has no effect on purple defences: as an inexplicable anomaly, this must be an oversight.&lt;br /&gt;
&lt;br /&gt;
====Secondary====&lt;br /&gt;
Equippable in any slot except shoulder holster.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!Weapon || Attack !! vs&amp;lt;font color='Red'&amp;gt; Block &amp;lt;/font&amp;gt; !! vs &amp;lt;font color='Green'&amp;gt;Evade&amp;lt;/font&amp;gt; !! vs &amp;lt;font color='Purple'&amp;gt;  Counterattack &amp;lt;/font&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|Dagger || $10&amp;lt;br/&amp;gt; Slashing/Piercing&amp;lt;br/&amp;gt; base damage = str+1&lt;br /&gt;
|-&lt;br /&gt;
| -||&amp;lt;font color='Purple'&amp;gt;Precise Thrust&amp;lt;/font&amp;gt; || Acceleration || Severe Pain  || 2x&lt;br /&gt;
|-&lt;br /&gt;
| -||&amp;lt;font color='Green'&amp;gt;Slash&amp;lt;/font&amp;gt; || Stiffness || 2x || Precision&lt;br /&gt;
|-&lt;br /&gt;
|Stiletto|| $10&amp;lt;br/&amp;gt; Piercing&amp;lt;br/&amp;gt; base damage = 4&lt;br /&gt;
|-&lt;br /&gt;
| -||&amp;lt;font color='purple'&amp;gt;Precise Stab&amp;lt;/font&amp;gt; || Stiffness|| Acceleration  || 2x&lt;br /&gt;
|-&lt;br /&gt;
| -||&amp;lt;font color=&amp;quot;Green'&amp;gt;Rapid Stab&amp;lt;/font&amp;gt;|| Severe Pain || 2x || Precision&lt;br /&gt;
|-&lt;br /&gt;
|Brass Knuckles|| $10&amp;lt;br/&amp;gt; Blunt&amp;lt;br/&amp;gt; base damage = str+1&lt;br /&gt;
|-&lt;br /&gt;
| -||&amp;lt;font color='Red'&amp;gt;Powerful punch&amp;lt;/font&amp;gt; || 2x || Acceleration || Stunned&lt;br /&gt;
|-&lt;br /&gt;
| -||&amp;lt;font color='Green'&amp;gt;Rapid Hit&amp;lt;/font&amp;gt;|| Unsteadiness || 2x || Adrenaline&lt;br /&gt;
|-&lt;br /&gt;
|Lash|| $10&amp;lt;br/&amp;gt; Morale&amp;lt;br/&amp;gt; base damage = whip+1&lt;br /&gt;
|-&lt;br /&gt;
| -||&amp;lt;font color='Green'&amp;gt;Flog&amp;lt;/font&amp;gt; || Severe Pain || 2x|| Acceleration&lt;br /&gt;
|-&lt;br /&gt;
| -||&amp;lt;font color='Purple'&amp;gt;Smack&amp;lt;/font&amp;gt; ||Precision || Stiffness || 2x&lt;br /&gt;
|-&lt;br /&gt;
|Stunner|| $10&amp;lt;br/&amp;gt; Blunt &amp;lt;br/&amp;gt; base damage = str+1&lt;br /&gt;
|-&lt;br /&gt;
| -||&amp;lt;font color='Red'&amp;gt;Blow to the head&amp;lt;/font&amp;gt; || 2x || Adrenaline|| Stunned&lt;br /&gt;
|-&lt;br /&gt;
| -||&amp;lt;font color='Green'&amp;gt;Poke&amp;lt;/font&amp;gt;|| Unsteadiness || 2x || Precision&lt;br /&gt;
|-&lt;br /&gt;
|Butcher's Cleaver|| $20 &amp;lt;br/&amp;gt; Slashing&amp;lt;br/&amp;gt; base damage = (str*2)-1&lt;br /&gt;
|-&lt;br /&gt;
| -||&amp;lt;font color='Red'&amp;gt;Butcher's Blow&amp;lt;/font&amp;gt; || 2x || Adrenaline|| Distraction&lt;br /&gt;
|-&lt;br /&gt;
| -||&amp;lt;font color='Green'&amp;gt;SlaughterHouse&amp;lt;/font&amp;gt; || Severe Pain || 2x || Fury&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====One-Handed====&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!Weapon || Attack !! vs&amp;lt;font color='Red'&amp;gt; Block &amp;lt;/font&amp;gt; !! vs &amp;lt;font color='Green'&amp;gt;Evade&amp;lt;/font&amp;gt; !! vs &amp;lt;font color='Purple'&amp;gt;  Counterattack &amp;lt;/font&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|Whip|| $50&amp;lt;br/&amp;gt; Morale &amp;lt;br/&amp;gt; base damage = whip+3 &lt;br /&gt;
|-&lt;br /&gt;
| -|| &amp;lt;font color='Green'&amp;gt;Biting Impact&amp;lt;/font&amp;gt; || Severe Pain  || 2x  ||  Acceleration&lt;br /&gt;
|-&lt;br /&gt;
| -|| &amp;lt;font color='Red'&amp;gt;Sweeping Strike&amp;lt;/font&amp;gt; || 2x || Adrenaline  ||  Stunned&lt;br /&gt;
|-&lt;br /&gt;
|Epee ||  $50&amp;lt;br/&amp;gt; Piercing &amp;lt;br/&amp;gt; base damage = str+2&lt;br /&gt;
|-&lt;br /&gt;
| -|| &amp;lt;font color='Purple'&amp;gt;Deep Thrust&amp;lt;/font&amp;gt; || Acceleration || Severe Pain ||  2x&lt;br /&gt;
|-&lt;br /&gt;
| -|| &amp;lt;font color='Green'&amp;gt;Triple Thrust&amp;lt;/font&amp;gt; || Distraction  || 2x ||  Evasion&lt;br /&gt;
|-&lt;br /&gt;
| Rapier ||  $50&amp;lt;br/&amp;gt; Piercing &amp;lt;br/&amp;gt; base damage = 5&lt;br /&gt;
|-&lt;br /&gt;
| -|| &amp;lt;font color='Purple'&amp;gt;Accurate Thrust&amp;lt;/font&amp;gt; || Acceleration || Stunned ||  2x&lt;br /&gt;
|-&lt;br /&gt;
| -|| &amp;lt;font color='Green'&amp;gt;Fulminant&amp;lt;/font&amp;gt; || Distraction || 2x ||  Precision&lt;br /&gt;
|-&lt;br /&gt;
|Koncerz || $50&amp;lt;br/&amp;gt; Piercing &amp;lt;br/&amp;gt; base damage = str+3&lt;br /&gt;
|-&lt;br /&gt;
| -|| &amp;lt;font color='Purple'&amp;gt;Precise Thrust&amp;lt;/font&amp;gt; || Fury || Weakness  ||  2x&lt;br /&gt;
|-&lt;br /&gt;
| -|| &amp;lt;font color='Red'&amp;gt;Pierce&amp;lt;/font&amp;gt; || 2x || Precision ||  Stiffness&lt;br /&gt;
|-&lt;br /&gt;
|Gladius|| $50&amp;lt;br/&amp;gt; Slashing/Piercing &amp;lt;br/&amp;gt; base damage = str+3&lt;br /&gt;
|-&lt;br /&gt;
| -|| &amp;lt;font color='Purple'&amp;gt;Poke&amp;lt;/font&amp;gt; || Attention || Weakness  ||  2x&lt;br /&gt;
|-&lt;br /&gt;
| -|| &amp;lt;font color='Green'&amp;gt;Swing&amp;lt;/font&amp;gt; || Distraction || 2x ||  Evasion&lt;br /&gt;
|-&lt;br /&gt;
|Bastard Sword || $100&amp;lt;br/&amp;gt; Slashing &amp;lt;br/&amp;gt; base damage = str+3&lt;br /&gt;
|-&lt;br /&gt;
| -|| &amp;lt;font color='Red'&amp;gt;Slash&amp;lt;/font&amp;gt; || 2x || Acceleration  ||  Stiffness&lt;br /&gt;
|-&lt;br /&gt;
| -|| &amp;lt;font color='Green'&amp;gt;Arc hit &amp;lt;/font&amp;gt; || Unsteadiness || 2x ||  Adrenaline&lt;br /&gt;
|-&lt;br /&gt;
|Machete ||  $50&amp;lt;br/&amp;gt; Slashing &amp;lt;br/&amp;gt; base damage = str+3&lt;br /&gt;
|-&lt;br /&gt;
| -|| &amp;lt;font color='Red'&amp;gt;Snag cut&amp;lt;/font&amp;gt; || 2x || Adrenaline ||  Stunned&lt;br /&gt;
|-&lt;br /&gt;
| -|| &amp;lt;font color='Green'&amp;gt;Chop&amp;lt;/font&amp;gt; || Fury  || 2x ||  Unsteadiness&lt;br /&gt;
|-&lt;br /&gt;
|Katana ||  $100&amp;lt;br/&amp;gt; Slashing &amp;lt;br/&amp;gt; base damage = str+3&lt;br /&gt;
|-&lt;br /&gt;
| -|| &amp;lt;font color='Purple'&amp;gt;Uchiotoshi&amp;lt;/font&amp;gt; || Acceleration || Stunned ||  2x&lt;br /&gt;
|-&lt;br /&gt;
| -|| &amp;lt;font color='Green'&amp;gt;Renzoku&amp;lt;/font&amp;gt; || Distraction || 2x ||  Precision&lt;br /&gt;
|-&lt;br /&gt;
|Baton || $25&amp;lt;br/&amp;gt; Blunt &amp;lt;br/&amp;gt; base damage = str+3&lt;br /&gt;
|-&lt;br /&gt;
| -|| &amp;lt;font color='Purple'&amp;gt;Wicked poke&amp;lt;/font&amp;gt; || Attention || Severe Pain  ||  2x&lt;br /&gt;
|-&lt;br /&gt;
| -|| &amp;lt;font color='Red'&amp;gt;Smash&amp;lt;/font&amp;gt; || 2x || Adrenaline ||  Stiffness&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Two Handed====&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!Weapon || Attack !! vs&amp;lt;font color='Red'&amp;gt; Block &amp;lt;/font&amp;gt; !! vs &amp;lt;font color='Green'&amp;gt;Evade&amp;lt;/font&amp;gt; !! vs &amp;lt;font color='Purple'&amp;gt;  Counterattack &amp;lt;/font&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|Flamberge|| $200&amp;lt;br/&amp;gt; Slashing &amp;lt;br/&amp;gt;  base damage = str+5&lt;br /&gt;
|-&lt;br /&gt;
| -|| &amp;lt;font color='Green'&amp;gt;Short Blow&amp;lt;/font&amp;gt; || Stunned || 2x  ||  Fury&lt;br /&gt;
|-&lt;br /&gt;
| -|| &amp;lt;font color='Red'&amp;gt;Powerful Blow&amp;lt;/font&amp;gt; || 2x || Acceleration ||  Unsteadiness&lt;br /&gt;
|-&lt;br /&gt;
|Naginata ||$200&amp;lt;br/&amp;gt; Slashing/Piercing&amp;lt;br/&amp;gt;  base damage = str+5&lt;br /&gt;
|-&lt;br /&gt;
| -|| &amp;lt;font color='Purple'&amp;gt;Direct Hit&amp;lt;/font&amp;gt; || Acceleration || Stunned  ||  2x&lt;br /&gt;
|-&lt;br /&gt;
| -|| &amp;lt;font color='Green'&amp;gt;Scythe of Death&amp;lt;/font&amp;gt; || Weakness  || 2x  || Evasion &lt;br /&gt;
|-&lt;br /&gt;
|Morning Star || $150&amp;lt;br/&amp;gt; Blunt&amp;lt;br/&amp;gt;  base damage = str+6&lt;br /&gt;
|-&lt;br /&gt;
| -|| &amp;lt;font color='Purple'&amp;gt;Twisted&amp;lt;/font&amp;gt; || Fury || Stunned  ||  2x&lt;br /&gt;
|-&lt;br /&gt;
| -|| &amp;lt;font color='Red'&amp;gt;Sweeping&amp;lt;/font&amp;gt; || 2x || Acceleration  || Unsteadiness &lt;br /&gt;
|-&lt;br /&gt;
|GreatAxe || $100&amp;lt;br/&amp;gt; Slashing &amp;lt;br/&amp;gt; base damage = str+5&lt;br /&gt;
|-&lt;br /&gt;
| -|| &amp;lt;font color='Red'&amp;gt;Woodcutter&amp;lt;/font&amp;gt; || 2x || Adrenaline  ||  Severe Pain&lt;br /&gt;
|-&lt;br /&gt;
| -|| &amp;lt;font color='Green'&amp;gt;Crescent&amp;lt;/font&amp;gt; || Unsteadiness || 2x  ||  Fury&lt;br /&gt;
|-&lt;br /&gt;
|Baseball Bat|| $100 &amp;lt;br/&amp;gt; Blunt &amp;lt;br/&amp;gt; base damage = str+5&lt;br /&gt;
|-&lt;br /&gt;
| -|| &amp;lt;font color='Red'&amp;gt;Knock out&amp;lt;/font&amp;gt; || 2x || Adrenaline  ||  nothing (NOT Severe Pain)&lt;br /&gt;
|-&lt;br /&gt;
| -|| &amp;lt;font color='Green'&amp;gt;Sweeping&amp;lt;/font&amp;gt; || Stiffness || 2x  ||  Evasion&lt;br /&gt;
|-&lt;br /&gt;
|Cattle prod || $150&amp;lt;br/&amp;gt; Morale &amp;lt;br/&amp;gt; base damage = str+5 &lt;br /&gt;
|-&lt;br /&gt;
| -|| &amp;lt;font color='Purple'&amp;gt;Goad&amp;lt;/font&amp;gt; || Attention || Severe Pain  || 2x &lt;br /&gt;
|-&lt;br /&gt;
| -|| &amp;lt;font color='Red'&amp;gt;Cattle prod&amp;lt;/font&amp;gt; || 2x || Adrenaline  ||  Stiffness&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Metaphallica</name></author>	</entry>

	<entry>
		<id>http://wiki.anime-sharing.com/hgames/index.php?title=Jack-o-nine/Gameplay/Combat&amp;diff=38098</id>
		<title>Jack-o-nine/Gameplay/Combat</title>
		<link rel="alternate" type="text/html" href="http://wiki.anime-sharing.com/hgames/index.php?title=Jack-o-nine/Gameplay/Combat&amp;diff=38098"/>
				<updated>2024-01-21T00:21:36Z</updated>
		
		<summary type="html">&lt;p&gt;Metaphallica: /* Two Handed */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Jack-o-nine}}&lt;br /&gt;
&lt;br /&gt;
Helpful post from user Drix at ULMF forums:&lt;br /&gt;
[http://www.ulmf.org/bbs/showpost.php?p=607203&amp;amp;postcount=359]&lt;br /&gt;
&lt;br /&gt;
&amp;quot;&lt;br /&gt;
The great secret to combat is in alignment(or multipliers).&lt;br /&gt;
Every attack can either cause a buff or debuff or deal double damage for attack of the same color.&lt;br /&gt;
So what you want is to align an attack to cause the biggest damage of the same color.&lt;br /&gt;
A simple example is while you have furry(2x red) while the enemy is unbalanced(2x red) and the enemy is blocking(2x red) if you strike it with a roundhouse special skill(lots of damage) he is toast.&lt;br /&gt;
You can kill pretty high level monsters with this.&lt;br /&gt;
&lt;br /&gt;
To defend yourself want to use halve damage buffs and debuffs.&lt;br /&gt;
Slow and steady is also good for more manageable opponents.&lt;br /&gt;
You generally only want to strike with same attack color as their defense only when you have so power backing you(multipliers).&lt;br /&gt;
For defense I usually leave it green since you get a buff at the start of combat with this character(from fetish or vigor?)&lt;br /&gt;
&amp;quot;&lt;br /&gt;
===Combat Basics===&lt;br /&gt;
Both the slaver and their enemy have 3 colored hearts that dictate their status. When any of them reach 0 or less the fight is over. Going into a fight with 1 energy&lt;br /&gt;
&lt;br /&gt;
* Red heart for health - person dies.  Starting value based on Strength.&lt;br /&gt;
* Green for stamina - person collapses and is unable to continue fighting.  Starting value based on Energy. Damage may reduce Energy.&lt;br /&gt;
* Purple for morale - person flees combat.   Starting value based on Personality.  Damage may reduce Mood.&lt;br /&gt;
&lt;br /&gt;
Different weapons and attacks have different effects on the hearts, for example a whip doesn't do much physical damage (red heart), but causes a lot of pain so decreases morale (purple heart).&lt;br /&gt;
&lt;br /&gt;
In general, unarmed attacks and  blunt weapon attacks don't do HP damage and so cannot kill an opponent in this game, while slashing and piercing damage do hp damage and therefore can kill your opponents. &amp;lt;br /&amp;gt;&lt;br /&gt;
(&amp;quot;Roundhouse Kick&amp;quot; is not necessarily an unarmed attack despite the name; it does whatever type of damage is dealt by the main-hand equipped weapon at the time it is used - so if main-hand weapons are removed to reveal the jab and uppercut attacks, &amp;quot;Roundhouse Kick&amp;quot; deals nonlethal damage like any other unarmed attack.)&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
In border of the fogs, enemies (especially minion-types) might die regardless of which heart is reduced to zero.&lt;br /&gt;
&lt;br /&gt;
If a weapon-type damages certain heart-gauges at all, it affects all damaged heart-gauges to the same degree.&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The fact that attacks and defences have colours which correspond EXACTLY to the colours of the heart-gauges is irrelevant and potentially misleading.  Red attacks do not do damage to the hp gauge especially or necessarily, while blocking (a red defence) does not either protect or expose the hp gauge particularly.  &amp;lt;br /&amp;gt;&lt;br /&gt;
For example, whips ONLY do Morale damage, and yet they ONLY have red and green attacks.&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Armour works by applying a flat minus after all other modifiers have already been applied, though attacks always deal at least 1 damage.&amp;lt;br /&amp;gt;&lt;br /&gt;
So if for example the damage-type dealt is slashing, and the armour has 5 resistance against slashing, you will take 5 less damage than you would otherwise take.  Attacks that would have dealt 6 damage deal 1, and attacks (eg doubled by defence-type or buffs) that would have dealt 12 damage deal 7, etc, but attacks that would have dealt 1 damage still deal 1.&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
One special trait of minion-types is that they are the only enemy-type that you can miss:  you have to apply modifiers so that you would be doing at least double damage to the minion in order to hit. &amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Note:&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
There seems to be something extremely strange in the armour code or somesuch thing: if you wear, for example, Gothic Plate for a few fights, it seems that the armour bonus becomes innate to you, so even if you take the armour off you still take less damage.  And if you keep the armour on, you continue to take less and less damage over time.  Something about the Slaver's defence values is extremely unclear.  (Tested in Sandbox mode.)&lt;br /&gt;
&lt;br /&gt;
===Offense and Defense===&lt;br /&gt;
Underneath the portrait of both combatants is the type of defense and a list of any buffs/debuffs that character has. &lt;br /&gt;
If you attack (or get attacked) by a type with the same color the attacker gets a 2x damage multiplier in addition to any multipliers gain from status effects.&lt;br /&gt;
You can cycle your own defensive type by clicking the arrow next to it and take advantage of any defensive buffs you might currently have or to avoid offensive buffs on your enemy.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
You also have the option to defend to remove all harmful status effects and restore some stamina. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
When it comes to attacks and defence-styles, red stands for heavy attacks, green stands for swift attacks, and purple stands for precise attacks, while the colour of a defence-style shows the attack-type against which it is WEAKEST in terms of pure damage.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
When a ''regular'' attack-type (as opposed to a special technique) encounters a defence-style, the wheel of effects is as follows:&amp;lt;br /&amp;gt;&lt;br /&gt;
Block (Red Defence): Purple attacks buff attackers, green attacks debuff defenders, and red attacks doubly damage defenders.  &amp;lt;br /&amp;gt;&lt;br /&gt;
Evade (Green Defence): Red attacks buff attackers, purple attacks debuff defenders, and green attacks doubly damage defenders.  &amp;lt;br /&amp;gt;&lt;br /&gt;
Counterattack (Purple Defence): Green attacks buff attackers, red attacks debuff defenders, and purple attacks doubly damage defenders.&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
As can be seen and used as a mnemonic by looking at the colours of your 3 always-available unarmed attacks: the attack which is one step above the defence colour will buff, the attack which is two steps above will debuff.&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Note:&amp;lt;br /&amp;gt;&lt;br /&gt;
1) The in-game description of blocks is incorrect: speed attacks debuff the defender as noted above, as opposed to buffing the attacker as the in-game description suggests.&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
2) The Baseball bat's &amp;quot;knock out&amp;quot; red regular attack has no effect on purple defences: as an inexplicable anomaly, this must be an oversight.&lt;br /&gt;
&lt;br /&gt;
===Injuries===&lt;br /&gt;
The slaver's condition going into and coming out of a fight will carry over. If you go in with lots of energy, you'll have a higher green heart. If you're not trained for combat and have poor health, or have been previously injured, you'll have a low red heart. Coming out of a fight with low health (red heart) will leave you injured and hamper both your mood and energy recovery until it's healed.&lt;br /&gt;
&lt;br /&gt;
Injuries will heal naturally over time, but you can speed up the process by going to the Medical Center and paying sparks relative to the degree of injury, or consuming [[Jack-o-nine/Gameplay/Alchemy#Miracle_Balm|healing balms]] made through alchemy, which will heal the injury by one rank per application. The best option, however, is to use a healing balm in combat right before finishing off your opponent.&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
On a similar note, when the Slaver fights rebellious slaves, injuries can result depending on the kinds of weapons used.  &amp;lt;br /&amp;gt;&lt;br /&gt;
Bruises and &amp;quot;traces of beatings&amp;quot; which severely decrease beauty can result to a slave, and stamina damage to a slave translates to much less energy being available post-beating to that slave. &amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Whips and other morale-damage-only weapons are therefore potentially the best types to use in slave-fights if one has skill with them, because &amp;lt;br /&amp;gt;&lt;br /&gt;
(1) they do not leave bruises or traces of beatings, unlike other types of weapons, and because &amp;lt;br /&amp;gt;&lt;br /&gt;
(2)they do not decrease the energy of the defeated slave, unlike weapons which do stamina damage.&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Naturally, unless the slaver happens to be of a particularly sadistic bent, this is the quintessential time to avoid using slashing, piercing, or other fatal-damage type weapons, because a mis-step with any fatal-damage type weapon can easily result in the slaver killing his slave.&lt;br /&gt;
&lt;br /&gt;
===Buffs and Debuffs===&lt;br /&gt;
Every regular attack has 3 possible outcomes depending on the defensive style of your opponent.&lt;br /&gt;
&lt;br /&gt;
If the color of the attack (&amp;lt;font color='red'&amp;gt;Power&amp;lt;/font&amp;gt;, &amp;lt;font color='green'&amp;gt;Speed&amp;lt;/font&amp;gt; &amp;lt;font color='purple'&amp;gt;Precise&amp;lt;/font&amp;gt;) matches the color of the defense (&amp;lt;font color='red'&amp;gt;Block&amp;lt;/font&amp;gt;, &amp;lt;font color='green'&amp;gt;Evade&amp;lt;/font&amp;gt; &amp;lt;font color='purple'&amp;gt;Counter&amp;lt;/font&amp;gt;), double damage is dealt.&amp;lt;br/&amp;gt;&lt;br /&gt;
If it deviates, the attacker receives a buff or the defender a debuff.&lt;br /&gt;
&lt;br /&gt;
{| class=wikitable&lt;br /&gt;
|-&lt;br /&gt;
! vs&lt;br /&gt;
! &amp;lt;font color='red'&amp;gt;Block&amp;lt;/font&amp;gt;&lt;br /&gt;
! &amp;lt;font color='green'&amp;gt;Evade&amp;lt;/font&amp;gt;&lt;br /&gt;
! &amp;lt;font color='purple'&amp;gt;Counter&amp;lt;/font&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! &amp;lt;font color='red'&amp;gt;Power&amp;lt;/font&amp;gt;&lt;br /&gt;
| 2x damage || Buff attacker || Debuff defender&lt;br /&gt;
|-&lt;br /&gt;
! &amp;lt;font color='green'&amp;gt;Speed&amp;lt;/font&amp;gt;&lt;br /&gt;
| Debuff defender || 2x damage || Buff attacker&lt;br /&gt;
|-&lt;br /&gt;
! &amp;lt;font color='purple'&amp;gt;Precise&amp;lt;/font&amp;gt;&lt;br /&gt;
| Buff attacker || Debuff defender || 2x damage&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
A buff will either double damage dealt with a style of attack, or halve damage received from that style.&amp;lt;br /&amp;gt;&lt;br /&gt;
A debuff will either half damage dealth with a style of attack, or double damage received from that style.&lt;br /&gt;
&lt;br /&gt;
Whether the applied buff or debuff is the offensive or defensive variant depends on weapon or special skill used (see weapon stats below).&lt;br /&gt;
&lt;br /&gt;
'''Buffs'''&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!Name !! Effect&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;font color='red'&amp;gt;⛊ Adrenaline&amp;lt;/font&amp;gt; || 1/2 damage received from &amp;lt;font color='red'&amp;gt;Power attacks&amp;lt;/font&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;font color='red'&amp;gt;🗡 Fury&amp;lt;/font&amp;gt;|| 2x damage dealt with &amp;lt;font color='red'&amp;gt;Power attacks&amp;lt;/font&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;font color='green'&amp;gt;⛊ Evasion&amp;lt;/font&amp;gt; || 1/2 damage received from &amp;lt;font color='green'&amp;gt;Speed attacks&amp;lt;/font&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;font color='green'&amp;gt;🗡 Acceleration&amp;lt;/font&amp;gt; || 2x damage dealt with &amp;lt;font color='green'&amp;gt;Speed attacks&amp;lt;/font&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;font color='purple'&amp;gt;⛊ Attention&amp;lt;/font&amp;gt; || 1/2 damage received from &amp;lt;font color='purple'&amp;gt;Precise attacks&amp;lt;/font&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;font color='purple'&amp;gt;🗡 Precision&amp;lt;/font&amp;gt;|| 2x damage dealt with &amp;lt;font color='purple'&amp;gt;Precise attacks&amp;lt;/font&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
'''Debuffs'''&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!Name !! Effect&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;font color='red'&amp;gt;⛉ Unsteadiness&amp;lt;/font&amp;gt; || 2x damage received from &amp;lt;font color='red'&amp;gt;Power attacks&amp;lt;/font&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;font color='red'&amp;gt;⛓ Weakness&amp;lt;/font&amp;gt;|| 1/2 damage dealt with &amp;lt;font color='red'&amp;gt;Power attacks&amp;lt;/font&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;font color='green'&amp;gt;⛉ Stunned&amp;lt;/font&amp;gt; || 2x damage received from &amp;lt;font color='green'&amp;gt;Speed attacks&amp;lt;/font&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;font color='green'&amp;gt;⛓ Stiffness&amp;lt;/font&amp;gt; || 1/2 damage dealt with &amp;lt;font color='green'&amp;gt;Speed attacks&amp;lt;/font&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;font color='purple'&amp;gt;⛉ Distraction&amp;lt;/font&amp;gt; || 2x damage received from &amp;lt;font color='purple'&amp;gt;Precise attacks&amp;lt;/font&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;font color='purple'&amp;gt;⛓ Severe Pain&amp;lt;/font&amp;gt;|| 1/2 damage dealt with &amp;lt;font color='purple'&amp;gt;Precise attacks&amp;lt;/font&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Special Techniques===&lt;br /&gt;
Special Techniques are powerful attacks with special effects that can only be used once each per battle.&lt;br /&gt;
&lt;br /&gt;
They are taught by Lanista at the Coliseum.&amp;lt;br/&amp;gt;&lt;br /&gt;
The total number you can learn depends on your Fighter skill: 1 at Brawler (D-), 2 at Brawler (D-) while wearing an Aketon, 3 at Duelist (C-), and 4 at Combatant (B+) and beyond.&lt;br /&gt;
&lt;br /&gt;
The cost to train increases with each skill learned: $10, $40, $90, $160&lt;br /&gt;
Some abilities are always available, while others require a specific weapon type. Learning an ability requires at least 3* of [[Jack-o-nine/Gameplay/Energy|energy]] and will take all day.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Special Technique !! Required weapon !! Attack !! Base Damage !! Damage type !! Additional effects&lt;br /&gt;
|-&lt;br /&gt;
| Roundhouse Kick || || &amp;lt;font color='red'&amp;gt;Power attack&amp;lt;/font&amp;gt; || 2x weapon damage || same as main-hand weapon ||&lt;br /&gt;
|-&lt;br /&gt;
| Battle Cry || || &amp;lt;font color='purple'&amp;gt;Precise attack&amp;lt;/font&amp;gt; || 10 || &amp;lt;font color='purple'&amp;gt;❤&amp;lt;/font&amp;gt;&amp;lt;br/&amp;gt;Morale || Grants user 20 &amp;lt;font color='purple'&amp;gt;❤ Morale&amp;lt;/font&amp;gt; and &amp;lt;font color='red'&amp;gt;🗡 Fury [4]&amp;lt;/font&amp;gt;.&lt;br /&gt;
|-&lt;br /&gt;
| Face Bash || Blunt weapon || &amp;lt;font color='red'&amp;gt;Power attack&amp;lt;/font&amp;gt; || 2x weapon damage || &amp;lt;font color='green'&amp;gt;❤&amp;lt;/font&amp;gt;&amp;lt;font color='purple'&amp;gt;❤&amp;lt;/font&amp;gt;&amp;lt;br/&amp;gt;Blunt || Causes &amp;lt;font color='red'&amp;gt;⛓ Weakness [4]&amp;lt;/font&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Heavy Blow || Blunt weapon || &amp;lt;font color='red'&amp;gt;Power attack&amp;lt;/font&amp;gt; || 2x weapon damage || &amp;lt;font color='green'&amp;gt;❤&amp;lt;/font&amp;gt;&amp;lt;font color='purple'&amp;gt;❤&amp;lt;/font&amp;gt;&amp;lt;br/&amp;gt;Blunt || Causes &amp;lt;font color='green'&amp;gt;⛉ Stunned [4]&amp;lt;/font&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Swift Blow || Slashing weapon || 2 &amp;lt;font color='green'&amp;gt;Speed attacks&amp;lt;/font&amp;gt; || 2x weapon damage each || &amp;lt;font color='red'&amp;gt;❤&amp;lt;/font&amp;gt;&amp;lt;font color='green'&amp;gt;❤&amp;lt;/font&amp;gt;&amp;lt;font color='purple'&amp;gt;❤&amp;lt;/font&amp;gt;&amp;lt;br/&amp;gt;Slashing || Hits two targets (the currently selected and the next in the list if present)&lt;br /&gt;
|-&lt;br /&gt;
| Dashing Blow || Slashing weapon || &amp;lt;font color='purple'&amp;gt;Precise attack&amp;lt;/font&amp;gt;&amp;lt;br/&amp;gt;(Incorrectly displayed as &amp;lt;font color='green'&amp;gt;Speed attack&amp;lt;/font&amp;gt;) || 2x weapon damage || &amp;lt;font color='red'&amp;gt;❤&amp;lt;/font&amp;gt;&amp;lt;font color='green'&amp;gt;❤&amp;lt;/font&amp;gt;&amp;lt;font color='purple'&amp;gt;❤&amp;lt;/font&amp;gt;&amp;lt;br/&amp;gt;Slashing || Causes &amp;lt;font color='red'&amp;gt;⛉ Unsteadiness [4]&amp;lt;/font&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Riposte || Piercing weapon || &amp;lt;font color='purple'&amp;gt;Precise attack&amp;lt;/font&amp;gt; || 2x weapon damage || &amp;lt;font color='red'&amp;gt;❤&amp;lt;/font&amp;gt;&amp;lt;font color='green'&amp;gt;❤&amp;lt;/font&amp;gt;&amp;lt;font color='purple'&amp;gt;❤&amp;lt;/font&amp;gt;&amp;lt;br/&amp;gt;Piercing || Grants user 5 &amp;lt;font color='red'&amp;gt;❤ Vitality&amp;lt;/font&amp;gt; and &amp;lt;font color='green'&amp;gt;⛊ Evasion [4]&amp;lt;/font&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Precise hit || Piercing weapon || &amp;lt;font color='purple'&amp;gt;Precise attack&amp;lt;/font&amp;gt; || 2x weapon damage || &amp;lt;font color='red'&amp;gt;❤&amp;lt;/font&amp;gt;&amp;lt;font color='green'&amp;gt;❤&amp;lt;/font&amp;gt;&amp;lt;font color='purple'&amp;gt;❤&amp;lt;/font&amp;gt;&amp;lt;br/&amp;gt;Piercing || Causes &amp;lt;font color='purple'&amp;gt;⛉ Distraction [4]&amp;lt;/font&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Weapon Types and abilities===&lt;br /&gt;
&lt;br /&gt;
Weapons must be equipped, and can then be chosen to be wielded at the start of combat.&amp;lt;br /&amp;gt;&lt;br /&gt;
At the cost of a turn, the wielded weapons can be changed to any other set of equipped weapons during combat.&lt;br /&gt;
&lt;br /&gt;
Which weapons are wielded determine the available attacks.&amp;lt;br/&amp;gt;&lt;br /&gt;
The weapon chosen first (main-hand weapon) contributes both of its attacks to the moveset, the second (off-hand) weapon contributes only its first attack.&amp;lt;br /&amp;gt;&lt;br /&gt;
Equipping an off-hand weapon identical to the main-hand weapon grants no benefits and wastes the third weapon attack slot.&lt;br /&gt;
&lt;br /&gt;
In addition to these up to three weapon attacks, the three basic attacks are also available for a maximum of 6 regular attacks to choose from during combat.&lt;br /&gt;
&lt;br /&gt;
====Damage types====&lt;br /&gt;
&lt;br /&gt;
Weapon damage comes in four types: Slashing, Piercing, Blunt, and Morale.&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Which damage type is dealt is defined exclusively by the weapon used.&amp;lt;br/&amp;gt;&lt;br /&gt;
The different attack types (Power, Speed, Piercing) use the same color scheme, but are completely unrelated to damage type.&lt;br /&gt;
&lt;br /&gt;
Slashing and Piercing damage is dealt to &amp;lt;font color='red'&amp;gt;❤ Vitality&amp;lt;/font&amp;gt;, &amp;lt;font color='green'&amp;gt;❤ Stamina&amp;lt;/font&amp;gt;, and &amp;lt;font color='purple'&amp;gt;❤ Morale&amp;lt;/font&amp;gt;.&amp;lt;br/&amp;gt;&lt;br /&gt;
They are therefore the most useful damage types for defeating enemies, but since &amp;lt;font color='red'&amp;gt;❤ Vitality&amp;lt;/font&amp;gt; damage causes wounds and scarring, and can even kill, it should never be used on a rebellious slave.&lt;br /&gt;
&lt;br /&gt;
Blunt damage is dealt to &amp;lt;font color='green'&amp;gt;❤ Stamina&amp;lt;/font&amp;gt; and &amp;lt;font color='purple'&amp;gt;❤ Morale&amp;lt;/font&amp;gt;.&amp;lt;br/&amp;gt;&lt;br /&gt;
This is less versatile than Slashing/Piercing, but will never kill an opponent. Keep in mind, though, that &amp;lt;font color='green'&amp;gt;❤ Stamina&amp;lt;/font&amp;gt; damage still causes bruising and drains energy, and can therefore severely reduce the Beauty and Endurance of a rebellious slave.&lt;br /&gt;
&lt;br /&gt;
Morale damage is dealt only to &amp;lt;font color='purple'&amp;gt;❤ Morale&amp;lt;/font&amp;gt;.&amp;lt;br/&amp;gt;&lt;br /&gt;
It is therefore the least versatile damage type and least capable of defeating enemies, but it causes no lasting harm to rebellious slaves.&lt;br /&gt;
&lt;br /&gt;
Damage types are resisted differently by different types of armor.&lt;br /&gt;
&lt;br /&gt;
(Elemental damage also exists in the system, but is unused with the exception of the Dragon Fire Staff Relic which deals Fire damage. Fire damages all 3 health types.)&lt;br /&gt;
&lt;br /&gt;
====Damage stats====&lt;br /&gt;
&lt;br /&gt;
Weapon damage often depends on the stats of the wielder. This is calculated differently for Masters and Slaves, and differently still by slave age.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Stat !! Master !! Slave (Young) !! Slave (Milf) !! Slave (Loli)&lt;br /&gt;
|-&lt;br /&gt;
| Strength || Strength (0 to 5) || Endurance (0 to 5)&amp;lt;br/&amp;gt;+ Gladiatrix affinity (-1 to 1) || Endurance (0 to 5)&amp;lt;br/&amp;gt;+ Gladiatrix affinity (-1 to 1)&amp;lt;br/&amp;gt;+1 || 2/3 * (Endurance + Gladiatrix affinity)&amp;lt;br/&amp;gt;+ Gladiatrix affinity&lt;br /&gt;
|-&lt;br /&gt;
| Fighting || Fighting skill (0 to 5) ||colspan=3| Gladiatrix skill (0 to 5)&amp;lt;br/&amp;gt;+ Gladiatrix affinity (-1 to 1)&lt;br /&gt;
|-&lt;br /&gt;
| Whip || Flagellation skill (0 to 5) ||colspan=3| Gladiatrix skill (0 to 5)&amp;lt;br/&amp;gt;+ Gladiatrix affinity (-1 to 1)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Basic attacks====&lt;br /&gt;
&lt;br /&gt;
Basic attacks are always available regardless of which weapon you're currently using.&lt;br /&gt;
&lt;br /&gt;
They deal Strength + 0 Blunt damage.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Attack !! Type !! vs &amp;lt;font color='red'&amp;gt;Block&amp;lt;/font&amp;gt; !! vs &amp;lt;font color='green'&amp;gt;Evade&amp;lt;/font&amp;gt; !! vs &amp;lt;font color='purple'&amp;gt;Counter&amp;lt;/font&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Kick || &amp;lt;font color='red'&amp;gt;Power&amp;lt;/font&amp;gt; || 2x || &amp;lt;font color='purple'&amp;gt;⛊ Attention&amp;lt;/font&amp;gt; || &amp;lt;font color='green'&amp;gt;⛉ Stunned&amp;lt;/font&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Push || &amp;lt;font color='green'&amp;gt;Speed&amp;lt;/font&amp;gt; || &amp;lt;font color='purple'&amp;gt;⛉ Distraction&amp;lt;/font&amp;gt; || 2x || &amp;lt;font color='red'&amp;gt;⛊ Adrenaline&amp;lt;/font&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Sweep || &amp;lt;font color='purple'&amp;gt;Precise&amp;lt;/font&amp;gt; || &amp;lt;font color='green'&amp;gt;⛊ Evasion&amp;lt;/font&amp;gt; || &amp;lt;font color='red'&amp;gt;⛉ Unsteadiness&amp;lt;/font&amp;gt; || 2x&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Unarmed attacks====&lt;br /&gt;
&lt;br /&gt;
Unarmed &amp;quot;weapons&amp;quot; encompass only the Fist, a special weapon that is equipped by default in the right and left hand if no other weapon is equipped in these slots.&lt;br /&gt;
&lt;br /&gt;
Unlike basic attacks, the fist has to be equipped and explicitly wielded like any other weapon to be used in combat.&lt;br /&gt;
&lt;br /&gt;
Unlike other weapon types, a fist in the off-hand contributes no attacks.&amp;lt;br/&amp;gt;&lt;br /&gt;
It can, however, be used as a primary weapon and supplemented with another weapon in the off-hand.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Weapon || Price !! Base Damage !! Damage type !! Attack !! Type !! vs &amp;lt;font color='red'&amp;gt;Block&amp;lt;/font&amp;gt; !! vs &amp;lt;font color='green'&amp;gt;Evade&amp;lt;/font&amp;gt; !! vs &amp;lt;font color='purple'&amp;gt;Counter&amp;lt;/font&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=2| Fist ||rowspan=2| $0 ||rowspan=2| Strength ||rowspan=2| &amp;lt;font color='green'&amp;gt;❤&amp;lt;/font&amp;gt;&amp;lt;font color='purple'&amp;gt;❤&amp;lt;/font&amp;gt;&amp;lt;br/&amp;gt; Blunt || Jab || &amp;lt;font color='purple'&amp;gt;Precise&amp;lt;/font&amp;gt; || &amp;lt;font color='green'&amp;gt;🗡 Acceleration&amp;lt;/font&amp;gt; || &amp;lt;font color='green'&amp;gt;⛉ Stunned&amp;lt;/font&amp;gt; || 2x&lt;br /&gt;
|-&lt;br /&gt;
| Uppercut || &amp;lt;font color='green'&amp;gt;Speed&amp;lt;/font&amp;gt; || &amp;lt;font color='purple'&amp;gt;⛉ Distraction&amp;lt;/font&amp;gt; || 2x || &amp;lt;font color='purple'&amp;gt;🗡 Precision&amp;lt;/font&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Secondary====&lt;br /&gt;
&lt;br /&gt;
Equippable in any slot except shoulder holster.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Weapon || Price !! Base Damage !! Damage type !! Attack !! Type !! vs &amp;lt;font color='red'&amp;gt;Block&amp;lt;/font&amp;gt; !! vs &amp;lt;font color='green'&amp;gt;Evade&amp;lt;/font&amp;gt; !! vs &amp;lt;font color='purple'&amp;gt;Counter&amp;lt;/font&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=2| Dagger ||rowspan=2| $10 ||rowspan=2| Strength + 2 ||rowspan=2| &amp;lt;font color='red'&amp;gt;❤&amp;lt;/font&amp;gt;&amp;lt;font color='green'&amp;gt;❤&amp;lt;/font&amp;gt;&amp;lt;font color='purple'&amp;gt;❤&amp;lt;/font&amp;gt;&amp;lt;br/&amp;gt; Piercing || Precise Thrust || &amp;lt;font color='purple'&amp;gt;Precise&amp;lt;/font&amp;gt; || &amp;lt;font color='green'&amp;gt;🗡 Acceleration&amp;lt;/font&amp;gt; || &amp;lt;font color='purple'&amp;gt;⛓ Severe Pain&amp;lt;/font&amp;gt; || 2x&lt;br /&gt;
|-&lt;br /&gt;
| Slash || &amp;lt;font color='green'&amp;gt;Speed&amp;lt;/font&amp;gt; || &amp;lt;font color='green'&amp;gt;⛓ Stiffness&amp;lt;/font&amp;gt; || 2x || &amp;lt;font color='purple'&amp;gt;🗡 Precision&amp;lt;/font&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=2| Stiletto||rowspan=2| $10 ||rowspan=2| 4 ||rowspan=2| &amp;lt;font color='red'&amp;gt;❤&amp;lt;/font&amp;gt;&amp;lt;font color='green'&amp;gt;❤&amp;lt;/font&amp;gt;&amp;lt;font color='purple'&amp;gt;❤&amp;lt;/font&amp;gt;&amp;lt;br/&amp;gt; Piercing || Precise Stab || &amp;lt;font color='purple'&amp;gt;Precise&amp;lt;/font&amp;gt; || &amp;lt;font color='green'&amp;gt;⛓ Stiffness&amp;lt;/font&amp;gt;|| &amp;lt;font color='green'&amp;gt;🗡 Acceleration&amp;lt;/font&amp;gt; || 2x&lt;br /&gt;
|-&lt;br /&gt;
| Rapid Stab|| &amp;lt;font color='green'&amp;gt;Speed&amp;lt;/font&amp;gt; || &amp;lt;font color='purple'&amp;gt;⛓ Severe Pain&amp;lt;/font&amp;gt; || 2x || &amp;lt;font color='purple'&amp;gt;🗡 Precision&amp;lt;/font&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=2| Brass Knuckles||rowspan=2| $10 ||rowspan=2| Strength + 1 ||rowspan=2| &amp;lt;font color='green'&amp;gt;❤&amp;lt;/font&amp;gt;&amp;lt;font color='purple'&amp;gt;❤&amp;lt;/font&amp;gt;&amp;lt;br/&amp;gt; Blunt || Powerful punch || &amp;lt;font color='red'&amp;gt;Power&amp;lt;/font&amp;gt; || 2x || &amp;lt;font color='green'&amp;gt;🗡 Acceleration&amp;lt;/font&amp;gt; || &amp;lt;font color='green'&amp;gt;⛉ Stunned&amp;lt;/font&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Rapid Hit|| &amp;lt;font color='green'&amp;gt;Speed&amp;lt;/font&amp;gt; || &amp;lt;font color='red'&amp;gt;⛉ Unsteadiness&amp;lt;/font&amp;gt; || 2x || &amp;lt;font color='red'&amp;gt;⛊ Adrenaline&amp;lt;/font&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=2| Lash||rowspan=2| $10 ||rowspan=2| Whip + 1 ||rowspan=2| &amp;lt;font color='purple'&amp;gt;❤&amp;lt;/font&amp;gt;&amp;lt;br/&amp;gt; Morale || Flog || &amp;lt;font color='green'&amp;gt;Speed&amp;lt;/font&amp;gt; || &amp;lt;font color='purple'&amp;gt;⛓ Severe Pain&amp;lt;/font&amp;gt; || 2x|| &amp;lt;font color='green'&amp;gt;🗡 Acceleration&amp;lt;/font&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Smack || &amp;lt;font color='purple'&amp;gt;Precise&amp;lt;/font&amp;gt; || &amp;lt;font color='purple'&amp;gt;🗡 Precision&amp;lt;/font&amp;gt; || &amp;lt;font color='green'&amp;gt;⛓ Stiffness&amp;lt;/font&amp;gt; || 2x&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=2| Stunner||rowspan=2| $10 ||rowspan=2| Strength + 1 ||rowspan=2| &amp;lt;font color='green'&amp;gt;❤&amp;lt;/font&amp;gt;&amp;lt;font color='purple'&amp;gt;❤&amp;lt;/font&amp;gt;&amp;lt;br/&amp;gt; Blunt || Blow to the head || &amp;lt;font color='red'&amp;gt;Power&amp;lt;/font&amp;gt; || 2x || &amp;lt;font color='red'&amp;gt;⛊ Adrenaline&amp;lt;/font&amp;gt;|| &amp;lt;font color='green'&amp;gt;⛉ Stunned&amp;lt;/font&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Poke|| &amp;lt;font color='green'&amp;gt;Speed&amp;lt;/font&amp;gt; || &amp;lt;font color='red'&amp;gt;⛉ Unsteadiness&amp;lt;/font&amp;gt; || 2x || &amp;lt;font color='purple'&amp;gt;🗡 Precision&amp;lt;/font&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=2| Butcher's Cleaver||rowspan=2| $20 ||rowspan=2| 2 * Strength - 1&amp;lt;br/&amp;gt;minimum 1, capped at 7 ||rowspan=2| &amp;lt;font color='red'&amp;gt;❤&amp;lt;/font&amp;gt;&amp;lt;font color='green'&amp;gt;❤&amp;lt;/font&amp;gt;&amp;lt;font color='purple'&amp;gt;❤&amp;lt;/font&amp;gt;&amp;lt;br/&amp;gt; Slashing || Butcher's Blow || &amp;lt;font color='red'&amp;gt;Power&amp;lt;/font&amp;gt; || 2x || &amp;lt;font color='red'&amp;gt;⛊ Adrenaline&amp;lt;/font&amp;gt;|| &amp;lt;font color='purple'&amp;gt;⛉ Distraction&amp;lt;/font&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| SlaughterHouse || &amp;lt;font color='green'&amp;gt;Speed&amp;lt;/font&amp;gt; || &amp;lt;font color='purple'&amp;gt;⛓ Severe Pain&amp;lt;/font&amp;gt; || 2x || &amp;lt;font color='red'&amp;gt;🗡 Fury&amp;lt;/font&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====One-Handed====&lt;br /&gt;
&lt;br /&gt;
Equippable in left or right hand.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Weapon || Price !! Base Damage !! Damage type !! Attack !! Type !! vs &amp;lt;font color='red'&amp;gt;Block&amp;lt;/font&amp;gt; !! vs &amp;lt;font color='green'&amp;gt;Evade&amp;lt;/font&amp;gt; !! vs &amp;lt;font color='purple'&amp;gt;Counter&amp;lt;/font&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=2| Whip||rowspan=2| $50 ||rowspan=2| Whip + 3 ||rowspan=2| &amp;lt;font color='purple'&amp;gt;❤&amp;lt;/font&amp;gt;&amp;lt;br/&amp;gt; Morale || Biting Impact || &amp;lt;font color='green'&amp;gt;Speed&amp;lt;/font&amp;gt; || &amp;lt;font color='purple'&amp;gt;⛓ Severe Pain&amp;lt;/font&amp;gt; || 2x || &amp;lt;font color='green'&amp;gt;🗡 Acceleration&amp;lt;/font&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Sweeping Strike || &amp;lt;font color='red'&amp;gt;Power&amp;lt;/font&amp;gt; || 2x || &amp;lt;font color='red'&amp;gt;⛊ Adrenaline&amp;lt;/font&amp;gt; || &amp;lt;font color='green'&amp;gt;⛉ Stunned&amp;lt;/font&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=2| Epée ||rowspan=2| $50 ||rowspan=2| Strength + 3 ||rowspan=2| &amp;lt;font color='red'&amp;gt;❤&amp;lt;/font&amp;gt;&amp;lt;font color='green'&amp;gt;❤&amp;lt;/font&amp;gt;&amp;lt;font color='purple'&amp;gt;❤&amp;lt;/font&amp;gt;&amp;lt;br/&amp;gt; Piercing || Deep Thrust || &amp;lt;font color='purple'&amp;gt;Precise&amp;lt;/font&amp;gt; || &amp;lt;font color='green'&amp;gt;🗡 Acceleration&amp;lt;/font&amp;gt; || &amp;lt;font color='purple'&amp;gt;⛓ Severe Pain&amp;lt;/font&amp;gt; || 2x&lt;br /&gt;
|-&lt;br /&gt;
| Triple Thrust || &amp;lt;font color='green'&amp;gt;Speed&amp;lt;/font&amp;gt; || &amp;lt;font color='purple'&amp;gt;⛉ Distraction&amp;lt;/font&amp;gt; || 2x || &amp;lt;font color='green'&amp;gt;⛊ Evasion&amp;lt;/font&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=2| Rapier ||rowspan=2| $50 ||rowspan=2| 6 ||rowspan=2| &amp;lt;font color='red'&amp;gt;❤&amp;lt;/font&amp;gt;&amp;lt;font color='green'&amp;gt;❤&amp;lt;/font&amp;gt;&amp;lt;font color='purple'&amp;gt;❤&amp;lt;/font&amp;gt;&amp;lt;br/&amp;gt; Piercing || Accurate Thrust || &amp;lt;font color='purple'&amp;gt;Precise&amp;lt;/font&amp;gt; || &amp;lt;font color='green'&amp;gt;🗡 Acceleration&amp;lt;/font&amp;gt; || &amp;lt;font color='green'&amp;gt;⛉ Stunned&amp;lt;/font&amp;gt; || 2x&lt;br /&gt;
|-&lt;br /&gt;
| Fulminant || &amp;lt;font color='green'&amp;gt;Speed&amp;lt;/font&amp;gt; || &amp;lt;font color='purple'&amp;gt;⛉ Distraction&amp;lt;/font&amp;gt; || 2x || &amp;lt;font color='purple'&amp;gt;🗡 Precision&amp;lt;/font&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=2| Koncerz ||rowspan=2| $50 ||rowspan=2| Strength + 3 ||rowspan=2| &amp;lt;font color='red'&amp;gt;❤&amp;lt;/font&amp;gt;&amp;lt;font color='green'&amp;gt;❤&amp;lt;/font&amp;gt;&amp;lt;font color='purple'&amp;gt;❤&amp;lt;/font&amp;gt;&amp;lt;br/&amp;gt; Piercing || Precise Thrust || &amp;lt;font color='purple'&amp;gt;Precise&amp;lt;/font&amp;gt; || &amp;lt;font color='red'&amp;gt;🗡 Fury&amp;lt;/font&amp;gt; || &amp;lt;font color='red'&amp;gt;⛓ Weakness&amp;lt;/font&amp;gt; || 2x&lt;br /&gt;
|-&lt;br /&gt;
| Pierce || &amp;lt;font color='red'&amp;gt;Power&amp;lt;/font&amp;gt; || 2x || &amp;lt;font color='purple'&amp;gt;🗡 Precision&amp;lt;/font&amp;gt; || &amp;lt;font color='green'&amp;gt;⛓ Stiffness&amp;lt;/font&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=2| Gladius||rowspan=2| $50 ||rowspan=2| Strength + 3 ||rowspan=2| &amp;lt;font color='red'&amp;gt;❤&amp;lt;/font&amp;gt;&amp;lt;font color='green'&amp;gt;❤&amp;lt;/font&amp;gt;&amp;lt;font color='purple'&amp;gt;❤&amp;lt;/font&amp;gt;&amp;lt;br/&amp;gt; Slashing || Poke || &amp;lt;font color='purple'&amp;gt;Precise&amp;lt;/font&amp;gt; || &amp;lt;font color='purple'&amp;gt;⛊ Attention&amp;lt;/font&amp;gt; || &amp;lt;font color='red'&amp;gt;⛓ Weakness&amp;lt;/font&amp;gt; || 2x&lt;br /&gt;
|-&lt;br /&gt;
| Swing || &amp;lt;font color='green'&amp;gt;Speed&amp;lt;/font&amp;gt; || &amp;lt;font color='purple'&amp;gt;⛉ Distraction&amp;lt;/font&amp;gt; || 2x || &amp;lt;font color='green'&amp;gt;⛊ Evasion&amp;lt;/font&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=2| Bastard Sword ||rowspan=2| $100 ||rowspan=2| Strength + 4 ||rowspan=2| &amp;lt;font color='red'&amp;gt;❤&amp;lt;/font&amp;gt;&amp;lt;font color='green'&amp;gt;❤&amp;lt;/font&amp;gt;&amp;lt;font color='purple'&amp;gt;❤&amp;lt;/font&amp;gt;&amp;lt;br/&amp;gt; Slashing || Slash || &amp;lt;font color='red'&amp;gt;Power&amp;lt;/font&amp;gt; || 2x || &amp;lt;font color='green'&amp;gt;🗡 Acceleration&amp;lt;/font&amp;gt; || &amp;lt;font color='green'&amp;gt;⛓ Stiffness&amp;lt;/font&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Arc hit || &amp;lt;font color='green'&amp;gt;Speed&amp;lt;/font&amp;gt; || &amp;lt;font color='red'&amp;gt;⛉ Unsteadiness&amp;lt;/font&amp;gt; || 2x || &amp;lt;font color='red'&amp;gt;⛊ Adrenaline&amp;lt;/font&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=2| Machete ||rowspan=2| $50 ||rowspan=2| Strength + 3 ||rowspan=2| &amp;lt;font color='red'&amp;gt;❤&amp;lt;/font&amp;gt;&amp;lt;font color='green'&amp;gt;❤&amp;lt;/font&amp;gt;&amp;lt;font color='purple'&amp;gt;❤&amp;lt;/font&amp;gt;&amp;lt;br/&amp;gt; Slashing || Snag cut || &amp;lt;font color='red'&amp;gt;Power&amp;lt;/font&amp;gt; || 2x || &amp;lt;font color='red'&amp;gt;⛊ Adrenaline&amp;lt;/font&amp;gt; || &amp;lt;font color='green'&amp;gt;⛉ Stunned&amp;lt;/font&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Chop || &amp;lt;font color='green'&amp;gt;Speed&amp;lt;/font&amp;gt; || &amp;lt;font color='red'&amp;gt;🗡 Fury&amp;lt;/font&amp;gt; || 2x || &amp;lt;font color='red'&amp;gt;⛉ Unsteadiness&amp;lt;/font&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=2| Katana ||rowspan=2| $100 ||rowspan=2| Strength + 4 ||rowspan=2| &amp;lt;font color='red'&amp;gt;❤&amp;lt;/font&amp;gt;&amp;lt;font color='green'&amp;gt;❤&amp;lt;/font&amp;gt;&amp;lt;font color='purple'&amp;gt;❤&amp;lt;/font&amp;gt;&amp;lt;br/&amp;gt; Slashing || Uchiotoshi || &amp;lt;font color='purple'&amp;gt;Precise&amp;lt;/font&amp;gt; || &amp;lt;font color='green'&amp;gt;🗡 Acceleration&amp;lt;/font&amp;gt; || &amp;lt;font color='green'&amp;gt;⛉ Stunned&amp;lt;/font&amp;gt; || 2x&lt;br /&gt;
|-&lt;br /&gt;
| Renzoku || &amp;lt;font color='green'&amp;gt;Speed&amp;lt;/font&amp;gt; || &amp;lt;font color='purple'&amp;gt;⛉ Distraction&amp;lt;/font&amp;gt; || 2x || &amp;lt;font color='purple'&amp;gt;🗡 Precision&amp;lt;/font&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=2| Baton ||rowspan=2| $25 ||rowspan=2| 2 * Strength - 1&amp;lt;br/&amp;gt;minimum 2, capped at 7 ||rowspan=2| &amp;lt;font color='green'&amp;gt;❤&amp;lt;/font&amp;gt;&amp;lt;font color='purple'&amp;gt;❤&amp;lt;/font&amp;gt;&amp;lt;br/&amp;gt; Blunt || Wicked Poke || &amp;lt;font color='purple'&amp;gt;Precise&amp;lt;/font&amp;gt; || &amp;lt;font color='purple'&amp;gt;⛊ Attention&amp;lt;/font&amp;gt; || &amp;lt;font color='purple'&amp;gt;⛓ Severe Pain&amp;lt;/font&amp;gt; || 2x&lt;br /&gt;
|-&lt;br /&gt;
| Smash || &amp;lt;font color='red'&amp;gt;Power&amp;lt;/font&amp;gt; || 2x || &amp;lt;font color='red'&amp;gt;⛊ Adrenaline&amp;lt;/font&amp;gt; || &amp;lt;font color='green'&amp;gt;⛓ Stiffness&amp;lt;/font&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=2| Trident ||rowspan=2| $100 ||rowspan=2| Strength + 4 ||rowspan=2| &amp;lt;font color='red'&amp;gt;❤&amp;lt;/font&amp;gt;&amp;lt;font color='green'&amp;gt;❤&amp;lt;/font&amp;gt;&amp;lt;font color='purple'&amp;gt;❤&amp;lt;/font&amp;gt;&amp;lt;br/&amp;gt; Piercing || Precise Thrust || &amp;lt;font color='purple'&amp;gt;Precise&amp;lt;/font&amp;gt; || &amp;lt;font color='red'&amp;gt;🗡 Fury&amp;lt;/font&amp;gt; || &amp;lt;font color='red'&amp;gt;⛓ Weakness&amp;lt;/font&amp;gt; || 2x&lt;br /&gt;
|-&lt;br /&gt;
| Harpoon || &amp;lt;font color='red'&amp;gt;Power&amp;lt;/font&amp;gt; || 2x || &amp;lt;font color='purple'&amp;gt;🗡 Precision&amp;lt;/font&amp;gt; || &amp;lt;font color='green'&amp;gt;⛓ Stiffness&amp;lt;/font&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=2| Mace ||rowspan=2| $100 ||rowspan=2| Strength + 4 ||rowspan=2| &amp;lt;font color='green'&amp;gt;❤&amp;lt;/font&amp;gt;&amp;lt;font color='purple'&amp;gt;❤&amp;lt;/font&amp;gt;&amp;lt;br/&amp;gt; Blunt || Crush/Break Bone || &amp;lt;font color='red'&amp;gt;Power&amp;lt;/font&amp;gt; || 2x || &amp;lt;font color='red'&amp;gt;⛊ Adrenaline&amp;lt;/font&amp;gt; || &amp;lt;font color='purple'&amp;gt;⛓ Severe Pain&amp;lt;/font&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Knockdown || &amp;lt;font color='green'&amp;gt;Speed&amp;lt;/font&amp;gt; || &amp;lt;font color='green'&amp;gt;⛓ Stiffness&amp;lt;/font&amp;gt; || 2x || &amp;lt;font color='green'&amp;gt;⛊ Evasion&amp;lt;/font&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Two Handed====&lt;br /&gt;
&lt;br /&gt;
Equippable in shoulder holster. Uses both main-hand and off-hand when wielded.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Weapon || Price !! Base Damage !! Damage type !! Attack !! Type !! vs &amp;lt;font color='red'&amp;gt;Block&amp;lt;/font&amp;gt; !! vs &amp;lt;font color='green'&amp;gt;Evade&amp;lt;/font&amp;gt; !! vs &amp;lt;font color='purple'&amp;gt;Counter&amp;lt;/font&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=2| Flamberge||rowspan=2| $200 ||rowspan=2| Strength + 6 ||rowspan=2| &amp;lt;font color='red'&amp;gt;❤&amp;lt;/font&amp;gt;&amp;lt;font color='green'&amp;gt;❤&amp;lt;/font&amp;gt;&amp;lt;font color='purple'&amp;gt;❤&amp;lt;/font&amp;gt;&amp;lt;br/&amp;gt; Slashing || Short Blow || &amp;lt;font color='green'&amp;gt;Speed&amp;lt;/font&amp;gt; || &amp;lt;font color='green'&amp;gt;⛉ Stunned&amp;lt;/font&amp;gt; || 2x || &amp;lt;font color='red'&amp;gt;🗡 Fury&amp;lt;/font&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Powerful Blow || &amp;lt;font color='red'&amp;gt;Power&amp;lt;/font&amp;gt; || 2x || &amp;lt;font color='green'&amp;gt;🗡 Acceleration&amp;lt;/font&amp;gt; || &amp;lt;font color='red'&amp;gt;⛉ Unsteadiness&amp;lt;/font&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=2| Naginata ||rowspan=2|$200 ||rowspan=2| Strength + 6 ||rowspan=2| &amp;lt;font color='red'&amp;gt;❤&amp;lt;/font&amp;gt;&amp;lt;font color='green'&amp;gt;❤&amp;lt;/font&amp;gt;&amp;lt;font color='purple'&amp;gt;❤&amp;lt;/font&amp;gt;&amp;lt;br/&amp;gt; Piercing || Direct Hit || &amp;lt;font color='purple'&amp;gt;Precise&amp;lt;/font&amp;gt; || &amp;lt;font color='green'&amp;gt;🗡 Acceleration&amp;lt;/font&amp;gt; || &amp;lt;font color='green'&amp;gt;⛉ Stunned&amp;lt;/font&amp;gt; || 2x&lt;br /&gt;
|-&lt;br /&gt;
| Scythe of Death || &amp;lt;font color='green'&amp;gt;Speed&amp;lt;/font&amp;gt; || &amp;lt;font color='red'&amp;gt;⛓ Weakness&amp;lt;/font&amp;gt; || 2x || &amp;lt;font color='green'&amp;gt;⛊ Evasion&amp;lt;/font&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|rowspan=2| Morning Star ||rowspan=2| $200 ||rowspan=2| Strength + 6 ||rowspan=2| &amp;lt;font color='green'&amp;gt;❤&amp;lt;/font&amp;gt;&amp;lt;font color='purple'&amp;gt;❤&amp;lt;/font&amp;gt;&amp;lt;br/&amp;gt; Blunt || Twisted || &amp;lt;font color='purple'&amp;gt;Precise&amp;lt;/font&amp;gt; || &amp;lt;font color='red'&amp;gt;🗡 Fury&amp;lt;/font&amp;gt; || &amp;lt;font color='green'&amp;gt;⛉ Stunned&amp;lt;/font&amp;gt; || 2x&lt;br /&gt;
|-&lt;br /&gt;
| Sweeping || &amp;lt;font color='red'&amp;gt;Power&amp;lt;/font&amp;gt; || 2x || &amp;lt;font color='green'&amp;gt;🗡 Acceleration&amp;lt;/font&amp;gt; || &amp;lt;font color='red'&amp;gt;⛉ Unsteadiness&amp;lt;/font&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|rowspan=2| Greataxe ||rowspan=2| $150 ||rowspan=2| Strength + 5 ||rowspan=2| &amp;lt;font color='red'&amp;gt;❤&amp;lt;/font&amp;gt;&amp;lt;font color='green'&amp;gt;❤&amp;lt;/font&amp;gt;&amp;lt;font color='purple'&amp;gt;❤&amp;lt;/font&amp;gt;&amp;lt;br/&amp;gt; Slashing || Woodcutter || &amp;lt;font color='red'&amp;gt;Power&amp;lt;/font&amp;gt; || 2x || &amp;lt;font color='red'&amp;gt;⛊ Adrenaline&amp;lt;/font&amp;gt; || &amp;lt;font color='purple'&amp;gt;⛓ Severe Pain&amp;lt;/font&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Crescent || &amp;lt;font color='green'&amp;gt;Speed&amp;lt;/font&amp;gt; || &amp;lt;font color='red'&amp;gt;⛉ Unsteadiness&amp;lt;/font&amp;gt; || 2x || &amp;lt;font color='red'&amp;gt;🗡 Fury&amp;lt;/font&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=2| Baseball Bat||rowspan=2| $100 ||rowspan=2| Strength + 4 ||rowspan=2| &amp;lt;font color='green'&amp;gt;❤&amp;lt;/font&amp;gt;&amp;lt;font color='purple'&amp;gt;❤&amp;lt;/font&amp;gt;&amp;lt;br/&amp;gt; Blunt || Knock out || &amp;lt;font color='red'&amp;gt;Power&amp;lt;/font&amp;gt; || 2x || &amp;lt;font color='red'&amp;gt;⛊ Adrenaline&amp;lt;/font&amp;gt; || &amp;lt;font color='purple'&amp;gt;⛓ Severe Pain&amp;lt;/font&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Sweeping || &amp;lt;font color='green'&amp;gt;Speed&amp;lt;/font&amp;gt; || &amp;lt;font color='green'&amp;gt;⛓ Stiffness&amp;lt;/font&amp;gt; || 2x || &amp;lt;font color='green'&amp;gt;⛊ Evasion&amp;lt;/font&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=2| Cattle Prod ||rowspan=2| $150 ||rowspan=2| Strength + 5 ||rowspan=2| &amp;lt;font color='purple'&amp;gt;❤&amp;lt;/font&amp;gt;&amp;lt;br/&amp;gt; Morale || Goad || &amp;lt;font color='purple'&amp;gt;Precise&amp;lt;/font&amp;gt; || &amp;lt;font color='purple'&amp;gt;⛊ Attention&amp;lt;/font&amp;gt; || &amp;lt;font color='purple'&amp;gt;⛓ Severe Pain&amp;lt;/font&amp;gt; || 2x &lt;br /&gt;
|-&lt;br /&gt;
| Cattle prod || &amp;lt;font color='red'&amp;gt;Power&amp;lt;/font&amp;gt; || 2x || &amp;lt;font color='red'&amp;gt;⛊ Adrenaline&amp;lt;/font&amp;gt; || &amp;lt;font color='green'&amp;gt;⛓ Stiffness&amp;lt;/font&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=2| Dragon Fire Staff Relic ||rowspan=2| N/A ||rowspan=2| 10 to 16&amp;lt;br/&amp;gt;(random) ||rowspan=2| &amp;lt;font color='red'&amp;gt;❤&amp;lt;/font&amp;gt;&amp;lt;font color='green'&amp;gt;❤&amp;lt;/font&amp;gt;&amp;lt;font color='purple'&amp;gt;❤&amp;lt;/font&amp;gt;&amp;lt;br/&amp;gt; Fire || Fireball || &amp;lt;font color='purple'&amp;gt;Precise&amp;lt;/font&amp;gt; || &amp;lt;font color='red'&amp;gt;🗡 Fury&amp;lt;/font&amp;gt; || &amp;lt;font color='red'&amp;gt;⛉ Unsteadiness&amp;lt;/font&amp;gt; || 2x&lt;br /&gt;
|-&lt;br /&gt;
| Flamethrower || &amp;lt;font color='red'&amp;gt;Power&amp;lt;/font&amp;gt; || 2x || &amp;lt;font color='green'&amp;gt;⛊ Evasion&amp;lt;/font&amp;gt; || &amp;lt;font color='purple'&amp;gt;⛓ Severe Pain&amp;lt;/font&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=2| Stool ||rowspan=2| Improvised ||rowspan=2| Strength + 2 ||rowspan=2| &amp;lt;font color='green'&amp;gt;❤&amp;lt;/font&amp;gt;&amp;lt;font color='purple'&amp;gt;❤&amp;lt;/font&amp;gt;&amp;lt;br/&amp;gt; Blunt || Leg quartet || &amp;lt;font color='purple'&amp;gt;Precise&amp;lt;/font&amp;gt; || &amp;lt;font color='purple'&amp;gt;⛊ Attention&amp;lt;/font&amp;gt; || &amp;lt;font color='purple'&amp;gt;⛓ Severe Pain&amp;lt;/font&amp;gt; || 2x&lt;br /&gt;
|-&lt;br /&gt;
| Smash || &amp;lt;font color='red'&amp;gt;Power&amp;lt;/font&amp;gt; || 2x || &amp;lt;font color='red'&amp;gt;⛊ Adrenaline&amp;lt;/font&amp;gt; || &amp;lt;font color='green'&amp;gt;⛓ Stiffness&amp;lt;/font&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Armor===&lt;br /&gt;
&lt;br /&gt;
Armor is worn on top of clothes.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!Armor || Price !! Slashing !! Piercing !! Blunt !! Frost !! Fire !! Lightning !! Notes&lt;br /&gt;
|-&lt;br /&gt;
| No Armor || $0 || 0 || 0 || 0 || 0 || 0 || 0 || &amp;lt;font color='green'&amp;gt;⛊ Evasion&amp;lt;/font&amp;gt; 5&lt;br /&gt;
|-&lt;br /&gt;
| Aramid Suit || $100 || 1 || 1 || 1 || 1 || 1 || 1 || &amp;lt;font color='green'&amp;gt;⛊ Evasion&amp;lt;/font&amp;gt; 3&lt;br /&gt;
|-&lt;br /&gt;
| Leather Armor || $400 || 2 || 3 || 2 || 3 || 5 || 4 ||&lt;br /&gt;
|-&lt;br /&gt;
| Elven Chainmail || $250 || 4 || 2 || 0 || -2 || -2 || -2 || &amp;lt;font color='green'&amp;gt;⛊ Evasion&amp;lt;/font&amp;gt; 3&lt;br /&gt;
|-&lt;br /&gt;
| Yatserin Mail || $300 || 5 || 4 || 1 || -1 || -2 || -1 || &lt;br /&gt;
|-&lt;br /&gt;
| Combined Armor || $800 || 4 || 4 || 3 || -1 || -1 || -1 || &amp;lt;font color='green'&amp;gt;⛓ Stiffness&amp;lt;/font&amp;gt; 2&lt;br /&gt;
|-&lt;br /&gt;
| Gothic Plate || $1000 || 5 || 5 || 5 || -5 || -5 || -5 || &amp;lt;font color='green'&amp;gt;⛓ Stiffness&amp;lt;/font&amp;gt; 5&lt;br /&gt;
|-&lt;br /&gt;
| Mithril Mail || - || 10 || 10 || 10 || 10 || 10 || 10 || Special reward for post-patrician mission&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Only the Vatican Champion uses magical attacks (and only fire), therefore only the first three defense modifiers matter.&lt;br /&gt;
&lt;br /&gt;
==Tips==&lt;br /&gt;
If your Strength is very low, consider which weapon you choose&lt;br /&gt;
*If you can afford them, the Mace and Greataxe will do high base damage even with low strength, and the Rapier will do 6 damage regardless of stats.&lt;br /&gt;
*If your Flagellation skill is much higher than Strength, consider the Whip and/or Lash which do damage based on that skill instead.&lt;br /&gt;
*If every spark counts, go for the Dagger or Butcher's Cleaver, which do respectable damage even though they're cheap.&lt;br /&gt;
*You can raise Strength through Sparring in the Colosseum or [[Jack-o-nine/Gameplay/Slaver#Strength|through other daily activities]]&lt;br /&gt;
** It took about 3 sparrings vs Unarmed slave to raise Strength from Weak to Unfit, 10 sparrings vs Wardress to go from Unfit to Strong&lt;br /&gt;
*Buy an Aketon ASAP and make sure to equip it before combat, it's only $10.&lt;br /&gt;
*If you start without armor, you can have Isabella unequip her Leather Armor and wear it for at least a little protection at start.&lt;br /&gt;
&lt;br /&gt;
==Devastating Combo (single target)==&lt;br /&gt;
*Equip a Flamberge.&lt;br /&gt;
*Hit the enemy with a Dashing strike for Unsteadiness[99] (2x red damage)&lt;br /&gt;
*Use Battle Cry to gain Fury (also 2x red damage)&lt;br /&gt;
*Attack with Short Blow until they defend by Blocking (Red defence, thus 2x red damage)&lt;br /&gt;
*Hit them with Roundhouse Kick for 200 damage.&lt;br /&gt;
*Wipe the blood off your clothes.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Jack Original==&lt;br /&gt;
&lt;br /&gt;
Glitch Notes:&amp;lt;br/&amp;gt;&lt;br /&gt;
'''1'''.   There seems to be something extremely strange in the armour code or somesuch thing: if you wear, for example, Gothic Plate for a few fights, it seems that the armour bonus becomes innate to you, so even if you take the armour off you still take less damage. And if you keep the armour on, you continue to take less and less damage over time. Something about the Slaver's defence values is extremely unclear. (Tested in Sandbox mode.)&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''2'''.    If you lose a colosseum battle with weapon-type specific special techniques available and unutilised, sometimes the special techniques glitch, and permit you thereafter to use them with inappropriate weapons. When this happens, you can also use them without limit, until you use them with an appropriate weapon.&lt;br /&gt;
Upon using them with an appropriate weapon, they are once again correctly unusable for the rest of the fight, and the glitch corrects itself for that special technique until the glitch is reactivated.&lt;br /&gt;
&lt;br /&gt;
(When this glitch occurs, the ability - even if utilised with an inappropriate weapon - still does the kind of damage which would be done by the appropriate weapon.&lt;br /&gt;
So eg a glitched heavy blow used with a machete will not do HP damage.&lt;br /&gt;
And a glitched dashing blow with a baseball bat will.) &amp;lt;br/&amp;gt;&lt;br /&gt;
For purposes of special techniques, a dagger seems somehow not to be the &amp;quot;appropriate&amp;quot; type for either slashing or stabbing attacks.&lt;br /&gt;
&lt;br /&gt;
'''3'''.   Note:&amp;lt;br /&amp;gt;&lt;br /&gt;
1) The in-game description of blocks is incorrect: speed attacks debuff the defender as noted above, as opposed to buffing the attacker as the in-game description suggests.&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
2) The Baseball bat's &amp;quot;knock out&amp;quot; red regular attack has no effect on purple defences: as an inexplicable anomaly, this must be an oversight.&lt;br /&gt;
&lt;br /&gt;
====Secondary====&lt;br /&gt;
Equippable in any slot except shoulder holster.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!Weapon || Attack !! vs&amp;lt;font color='Red'&amp;gt; Block &amp;lt;/font&amp;gt; !! vs &amp;lt;font color='Green'&amp;gt;Evade&amp;lt;/font&amp;gt; !! vs &amp;lt;font color='Purple'&amp;gt;  Counterattack &amp;lt;/font&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|Dagger || $10&amp;lt;br/&amp;gt; Slashing/Piercing&amp;lt;br/&amp;gt; base damage = str+1&lt;br /&gt;
|-&lt;br /&gt;
| -||&amp;lt;font color='Purple'&amp;gt;Precise Thrust&amp;lt;/font&amp;gt; || Acceleration || Severe Pain  || 2x&lt;br /&gt;
|-&lt;br /&gt;
| -||&amp;lt;font color='Green'&amp;gt;Slash&amp;lt;/font&amp;gt; || Stiffness || 2x || Precision&lt;br /&gt;
|-&lt;br /&gt;
|Stiletto|| $10&amp;lt;br/&amp;gt; Piercing&amp;lt;br/&amp;gt; base damage = 4&lt;br /&gt;
|-&lt;br /&gt;
| -||&amp;lt;font color='purple'&amp;gt;Precise Stab&amp;lt;/font&amp;gt; || Stiffness|| Acceleration  || 2x&lt;br /&gt;
|-&lt;br /&gt;
| -||&amp;lt;font color=&amp;quot;Green'&amp;gt;Rapid Stab&amp;lt;/font&amp;gt;|| Severe Pain || 2x || Precision&lt;br /&gt;
|-&lt;br /&gt;
|Brass Knuckles|| $10&amp;lt;br/&amp;gt; Blunt&amp;lt;br/&amp;gt; base damage = str+1&lt;br /&gt;
|-&lt;br /&gt;
| -||&amp;lt;font color='Red'&amp;gt;Powerful punch&amp;lt;/font&amp;gt; || 2x || Acceleration || Stunned&lt;br /&gt;
|-&lt;br /&gt;
| -||&amp;lt;font color='Green'&amp;gt;Rapid Hit&amp;lt;/font&amp;gt;|| Unsteadiness || 2x || Adrenaline&lt;br /&gt;
|-&lt;br /&gt;
|Lash|| $10&amp;lt;br/&amp;gt; Morale&amp;lt;br/&amp;gt; base damage = whip+1&lt;br /&gt;
|-&lt;br /&gt;
| -||&amp;lt;font color='Green'&amp;gt;Flog&amp;lt;/font&amp;gt; || Severe Pain || 2x|| Acceleration&lt;br /&gt;
|-&lt;br /&gt;
| -||&amp;lt;font color='Purple'&amp;gt;Smack&amp;lt;/font&amp;gt; ||Precision || Stiffness || 2x&lt;br /&gt;
|-&lt;br /&gt;
|Stunner|| $10&amp;lt;br/&amp;gt; Blunt &amp;lt;br/&amp;gt; base damage = str+1&lt;br /&gt;
|-&lt;br /&gt;
| -||&amp;lt;font color='Red'&amp;gt;Blow to the head&amp;lt;/font&amp;gt; || 2x || Adrenaline|| Stunned&lt;br /&gt;
|-&lt;br /&gt;
| -||&amp;lt;font color='Green'&amp;gt;Poke&amp;lt;/font&amp;gt;|| Unsteadiness || 2x || Precision&lt;br /&gt;
|-&lt;br /&gt;
|Butcher's Cleaver|| $20 &amp;lt;br/&amp;gt; Slashing&amp;lt;br/&amp;gt; base damage = (str*2)-1&lt;br /&gt;
|-&lt;br /&gt;
| -||&amp;lt;font color='Red'&amp;gt;Butcher's Blow&amp;lt;/font&amp;gt; || 2x || Adrenaline|| Distraction&lt;br /&gt;
|-&lt;br /&gt;
| -||&amp;lt;font color='Green'&amp;gt;SlaughterHouse&amp;lt;/font&amp;gt; || Severe Pain || 2x || Fury&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====One-Handed====&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!Weapon || Attack !! vs&amp;lt;font color='Red'&amp;gt; Block &amp;lt;/font&amp;gt; !! vs &amp;lt;font color='Green'&amp;gt;Evade&amp;lt;/font&amp;gt; !! vs &amp;lt;font color='Purple'&amp;gt;  Counterattack &amp;lt;/font&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|Whip|| $50&amp;lt;br/&amp;gt; Morale &amp;lt;br/&amp;gt; base damage = whip+3 &lt;br /&gt;
|-&lt;br /&gt;
| -|| &amp;lt;font color='Green'&amp;gt;Biting Impact&amp;lt;/font&amp;gt; || Severe Pain  || 2x  ||  Acceleration&lt;br /&gt;
|-&lt;br /&gt;
| -|| &amp;lt;font color='Red'&amp;gt;Sweeping Strike&amp;lt;/font&amp;gt; || 2x || Adrenaline  ||  Stunned&lt;br /&gt;
|-&lt;br /&gt;
|Epee ||  $50&amp;lt;br/&amp;gt; Piercing &amp;lt;br/&amp;gt; base damage = str+2&lt;br /&gt;
|-&lt;br /&gt;
| -|| &amp;lt;font color='Purple'&amp;gt;Deep Thrust&amp;lt;/font&amp;gt; || Acceleration || Pain ||  2x&lt;br /&gt;
|-&lt;br /&gt;
| -|| &amp;lt;font color='Green'&amp;gt;Triple Thrust&amp;lt;/font&amp;gt; || Distraction  || 2x ||  Evasion&lt;br /&gt;
|-&lt;br /&gt;
| Rapier ||  $50&amp;lt;br/&amp;gt; Piercing &amp;lt;br/&amp;gt; base damage = 5&lt;br /&gt;
|-&lt;br /&gt;
| -|| &amp;lt;font color='Purple'&amp;gt;Accurate Thrust&amp;lt;/font&amp;gt; || Acceleration || Stunned ||  2x&lt;br /&gt;
|-&lt;br /&gt;
| -|| &amp;lt;font color='Green'&amp;gt;Fulminant&amp;lt;/font&amp;gt; || Distraction || 2x ||  Precision&lt;br /&gt;
|-&lt;br /&gt;
|Koncerz || $50&amp;lt;br/&amp;gt; Piercing &amp;lt;br/&amp;gt; base damage = str+3&lt;br /&gt;
|-&lt;br /&gt;
| -|| &amp;lt;font color='Purple'&amp;gt;Precise Thrust&amp;lt;/font&amp;gt; || Fury || Weakness  ||  2x&lt;br /&gt;
|-&lt;br /&gt;
| -|| &amp;lt;font color='Red'&amp;gt;Pierce&amp;lt;/font&amp;gt; || 2x || Precision ||  Stiffness&lt;br /&gt;
|-&lt;br /&gt;
|Gladius|| $50&amp;lt;br/&amp;gt; Slashing/Piercing &amp;lt;br/&amp;gt; base damage = str+3&lt;br /&gt;
|-&lt;br /&gt;
| -|| &amp;lt;font color='Purple'&amp;gt;Poke&amp;lt;/font&amp;gt; || Attention || Weakness  ||  2x&lt;br /&gt;
|-&lt;br /&gt;
| -|| &amp;lt;font color='Green'&amp;gt;Swing&amp;lt;/font&amp;gt; || Distraction || 2x ||  Evasion&lt;br /&gt;
|-&lt;br /&gt;
|Bastard Sword || $100&amp;lt;br/&amp;gt; Slashing &amp;lt;br/&amp;gt; base damage = str+3&lt;br /&gt;
|-&lt;br /&gt;
| -|| &amp;lt;font color='Red'&amp;gt;Slash&amp;lt;/font&amp;gt; || 2x || Acceleration  ||  Stiffness&lt;br /&gt;
|-&lt;br /&gt;
| -|| &amp;lt;font color='Green'&amp;gt;Arc hit &amp;lt;/font&amp;gt; || Unsteadiness || 2x ||  Adrenaline&lt;br /&gt;
|-&lt;br /&gt;
|Machete ||  $50&amp;lt;br/&amp;gt; Slashing &amp;lt;br/&amp;gt; base damage = str+3&lt;br /&gt;
|-&lt;br /&gt;
| -|| &amp;lt;font color='Red'&amp;gt;Snag cut&amp;lt;/font&amp;gt; || 2x || Adrenaline ||  Stunned&lt;br /&gt;
|-&lt;br /&gt;
| -|| &amp;lt;font color='Green'&amp;gt;Chop&amp;lt;/font&amp;gt; || Fury  || 2x ||  Unsteadiness&lt;br /&gt;
|-&lt;br /&gt;
|Katana ||  $100&amp;lt;br/&amp;gt; Slashing &amp;lt;br/&amp;gt; base damage = str+3&lt;br /&gt;
|-&lt;br /&gt;
| -|| &amp;lt;font color='Purple'&amp;gt;Uchiotoshi&amp;lt;/font&amp;gt; || Acceleration || Stunned ||  2x&lt;br /&gt;
|-&lt;br /&gt;
| -|| &amp;lt;font color='Green'&amp;gt;Renzoku&amp;lt;/font&amp;gt; || Distraction || 2x ||  Precision&lt;br /&gt;
|-&lt;br /&gt;
|Baton || $25&amp;lt;br/&amp;gt; Blunt &amp;lt;br/&amp;gt; base damage = str+3&lt;br /&gt;
|-&lt;br /&gt;
| -|| &amp;lt;font color='Purple'&amp;gt;Wicked poke&amp;lt;/font&amp;gt; || Attention || Pain  ||  2x&lt;br /&gt;
|-&lt;br /&gt;
| -|| &amp;lt;font color='Red'&amp;gt;Smash&amp;lt;/font&amp;gt; || 2x || Adrenaline ||  Stiffness&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Two Handed====&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!Weapon || Attack !! vs&amp;lt;font color='Red'&amp;gt; Block &amp;lt;/font&amp;gt; !! vs &amp;lt;font color='Green'&amp;gt;Evade&amp;lt;/font&amp;gt; !! vs &amp;lt;font color='Purple'&amp;gt;  Counterattack &amp;lt;/font&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|Flamberge|| $200&amp;lt;br/&amp;gt; Slashing &amp;lt;br/&amp;gt;  base damage = str+5&lt;br /&gt;
|-&lt;br /&gt;
| -|| &amp;lt;font color='Green'&amp;gt;Short Blow&amp;lt;/font&amp;gt; || Stunned || 2x  ||  Fury&lt;br /&gt;
|-&lt;br /&gt;
| -|| &amp;lt;font color='Red'&amp;gt;Powerful Blow&amp;lt;/font&amp;gt; || 2x || Acceleration ||  Unsteadiness&lt;br /&gt;
|-&lt;br /&gt;
|Naginata ||$200&amp;lt;br/&amp;gt; Slashing/Piercing&amp;lt;br/&amp;gt;  base damage = str+5&lt;br /&gt;
|-&lt;br /&gt;
| -|| &amp;lt;font color='Purple'&amp;gt;Direct Hit&amp;lt;/font&amp;gt; || Acceleration || Stunned  ||  2x&lt;br /&gt;
|-&lt;br /&gt;
| -|| &amp;lt;font color='Green'&amp;gt;Scythe of Death&amp;lt;/font&amp;gt; || Weakness  || 2x  || Evasion &lt;br /&gt;
|-&lt;br /&gt;
|Morning Star || $150&amp;lt;br/&amp;gt; Blunt&amp;lt;br/&amp;gt;  base damage = str+6&lt;br /&gt;
|-&lt;br /&gt;
| -|| &amp;lt;font color='Purple'&amp;gt;Twisted&amp;lt;/font&amp;gt; || Fury || Stunned  ||  2x&lt;br /&gt;
|-&lt;br /&gt;
| -|| &amp;lt;font color='Red'&amp;gt;Sweeping&amp;lt;/font&amp;gt; || 2x || Acceleration  || Unsteadiness &lt;br /&gt;
|-&lt;br /&gt;
|GreatAxe || $100&amp;lt;br/&amp;gt; Slashing &amp;lt;br/&amp;gt; base damage = str+5&lt;br /&gt;
|-&lt;br /&gt;
| -|| &amp;lt;font color='Red'&amp;gt;Woodcutter&amp;lt;/font&amp;gt; || 2x || Adrenaline  ||  Severe Pain&lt;br /&gt;
|-&lt;br /&gt;
| -|| &amp;lt;font color='Green'&amp;gt;Crescent&amp;lt;/font&amp;gt; || Unsteadiness || 2x  ||  Fury&lt;br /&gt;
|-&lt;br /&gt;
|Baseball Bat|| $100 &amp;lt;br/&amp;gt; Blunt &amp;lt;br/&amp;gt; base damage = str+5&lt;br /&gt;
|-&lt;br /&gt;
| -|| &amp;lt;font color='Red'&amp;gt;Knock out&amp;lt;/font&amp;gt; || 2x || Adrenaline  ||  nothing (NOT Severe Pain)&lt;br /&gt;
|-&lt;br /&gt;
| -|| &amp;lt;font color='Green'&amp;gt;Sweeping&amp;lt;/font&amp;gt; || Stiffness || 2x  ||  Evasion&lt;br /&gt;
|-&lt;br /&gt;
|Cattle prod || $150&amp;lt;br/&amp;gt; Morale &amp;lt;br/&amp;gt; base damage = str+5 &lt;br /&gt;
|-&lt;br /&gt;
| -|| &amp;lt;font color='Purple'&amp;gt;Goad&amp;lt;/font&amp;gt; || Attention || Pain  || 2x &lt;br /&gt;
|-&lt;br /&gt;
| -|| &amp;lt;font color='Red'&amp;gt;Cattle prod&amp;lt;/font&amp;gt; || 2x || Adrenaline  ||  Stiffness&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Metaphallica</name></author>	</entry>

	<entry>
		<id>http://wiki.anime-sharing.com/hgames/index.php?title=Jack-o-nine/Gameplay/Combat&amp;diff=38097</id>
		<title>Jack-o-nine/Gameplay/Combat</title>
		<link rel="alternate" type="text/html" href="http://wiki.anime-sharing.com/hgames/index.php?title=Jack-o-nine/Gameplay/Combat&amp;diff=38097"/>
				<updated>2024-01-21T00:20:50Z</updated>
		
		<summary type="html">&lt;p&gt;Metaphallica: /* Jack Original */  Some damage-types not confirmed EG Dagger, naginata, Morning Star&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Jack-o-nine}}&lt;br /&gt;
&lt;br /&gt;
Helpful post from user Drix at ULMF forums:&lt;br /&gt;
[http://www.ulmf.org/bbs/showpost.php?p=607203&amp;amp;postcount=359]&lt;br /&gt;
&lt;br /&gt;
&amp;quot;&lt;br /&gt;
The great secret to combat is in alignment(or multipliers).&lt;br /&gt;
Every attack can either cause a buff or debuff or deal double damage for attack of the same color.&lt;br /&gt;
So what you want is to align an attack to cause the biggest damage of the same color.&lt;br /&gt;
A simple example is while you have furry(2x red) while the enemy is unbalanced(2x red) and the enemy is blocking(2x red) if you strike it with a roundhouse special skill(lots of damage) he is toast.&lt;br /&gt;
You can kill pretty high level monsters with this.&lt;br /&gt;
&lt;br /&gt;
To defend yourself want to use halve damage buffs and debuffs.&lt;br /&gt;
Slow and steady is also good for more manageable opponents.&lt;br /&gt;
You generally only want to strike with same attack color as their defense only when you have so power backing you(multipliers).&lt;br /&gt;
For defense I usually leave it green since you get a buff at the start of combat with this character(from fetish or vigor?)&lt;br /&gt;
&amp;quot;&lt;br /&gt;
===Combat Basics===&lt;br /&gt;
Both the slaver and their enemy have 3 colored hearts that dictate their status. When any of them reach 0 or less the fight is over. Going into a fight with 1 energy&lt;br /&gt;
&lt;br /&gt;
* Red heart for health - person dies.  Starting value based on Strength.&lt;br /&gt;
* Green for stamina - person collapses and is unable to continue fighting.  Starting value based on Energy. Damage may reduce Energy.&lt;br /&gt;
* Purple for morale - person flees combat.   Starting value based on Personality.  Damage may reduce Mood.&lt;br /&gt;
&lt;br /&gt;
Different weapons and attacks have different effects on the hearts, for example a whip doesn't do much physical damage (red heart), but causes a lot of pain so decreases morale (purple heart).&lt;br /&gt;
&lt;br /&gt;
In general, unarmed attacks and  blunt weapon attacks don't do HP damage and so cannot kill an opponent in this game, while slashing and piercing damage do hp damage and therefore can kill your opponents. &amp;lt;br /&amp;gt;&lt;br /&gt;
(&amp;quot;Roundhouse Kick&amp;quot; is not necessarily an unarmed attack despite the name; it does whatever type of damage is dealt by the main-hand equipped weapon at the time it is used - so if main-hand weapons are removed to reveal the jab and uppercut attacks, &amp;quot;Roundhouse Kick&amp;quot; deals nonlethal damage like any other unarmed attack.)&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
In border of the fogs, enemies (especially minion-types) might die regardless of which heart is reduced to zero.&lt;br /&gt;
&lt;br /&gt;
If a weapon-type damages certain heart-gauges at all, it affects all damaged heart-gauges to the same degree.&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The fact that attacks and defences have colours which correspond EXACTLY to the colours of the heart-gauges is irrelevant and potentially misleading.  Red attacks do not do damage to the hp gauge especially or necessarily, while blocking (a red defence) does not either protect or expose the hp gauge particularly.  &amp;lt;br /&amp;gt;&lt;br /&gt;
For example, whips ONLY do Morale damage, and yet they ONLY have red and green attacks.&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Armour works by applying a flat minus after all other modifiers have already been applied, though attacks always deal at least 1 damage.&amp;lt;br /&amp;gt;&lt;br /&gt;
So if for example the damage-type dealt is slashing, and the armour has 5 resistance against slashing, you will take 5 less damage than you would otherwise take.  Attacks that would have dealt 6 damage deal 1, and attacks (eg doubled by defence-type or buffs) that would have dealt 12 damage deal 7, etc, but attacks that would have dealt 1 damage still deal 1.&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
One special trait of minion-types is that they are the only enemy-type that you can miss:  you have to apply modifiers so that you would be doing at least double damage to the minion in order to hit. &amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Note:&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
There seems to be something extremely strange in the armour code or somesuch thing: if you wear, for example, Gothic Plate for a few fights, it seems that the armour bonus becomes innate to you, so even if you take the armour off you still take less damage.  And if you keep the armour on, you continue to take less and less damage over time.  Something about the Slaver's defence values is extremely unclear.  (Tested in Sandbox mode.)&lt;br /&gt;
&lt;br /&gt;
===Offense and Defense===&lt;br /&gt;
Underneath the portrait of both combatants is the type of defense and a list of any buffs/debuffs that character has. &lt;br /&gt;
If you attack (or get attacked) by a type with the same color the attacker gets a 2x damage multiplier in addition to any multipliers gain from status effects.&lt;br /&gt;
You can cycle your own defensive type by clicking the arrow next to it and take advantage of any defensive buffs you might currently have or to avoid offensive buffs on your enemy.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
You also have the option to defend to remove all harmful status effects and restore some stamina. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
When it comes to attacks and defence-styles, red stands for heavy attacks, green stands for swift attacks, and purple stands for precise attacks, while the colour of a defence-style shows the attack-type against which it is WEAKEST in terms of pure damage.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
When a ''regular'' attack-type (as opposed to a special technique) encounters a defence-style, the wheel of effects is as follows:&amp;lt;br /&amp;gt;&lt;br /&gt;
Block (Red Defence): Purple attacks buff attackers, green attacks debuff defenders, and red attacks doubly damage defenders.  &amp;lt;br /&amp;gt;&lt;br /&gt;
Evade (Green Defence): Red attacks buff attackers, purple attacks debuff defenders, and green attacks doubly damage defenders.  &amp;lt;br /&amp;gt;&lt;br /&gt;
Counterattack (Purple Defence): Green attacks buff attackers, red attacks debuff defenders, and purple attacks doubly damage defenders.&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
As can be seen and used as a mnemonic by looking at the colours of your 3 always-available unarmed attacks: the attack which is one step above the defence colour will buff, the attack which is two steps above will debuff.&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Note:&amp;lt;br /&amp;gt;&lt;br /&gt;
1) The in-game description of blocks is incorrect: speed attacks debuff the defender as noted above, as opposed to buffing the attacker as the in-game description suggests.&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
2) The Baseball bat's &amp;quot;knock out&amp;quot; red regular attack has no effect on purple defences: as an inexplicable anomaly, this must be an oversight.&lt;br /&gt;
&lt;br /&gt;
===Injuries===&lt;br /&gt;
The slaver's condition going into and coming out of a fight will carry over. If you go in with lots of energy, you'll have a higher green heart. If you're not trained for combat and have poor health, or have been previously injured, you'll have a low red heart. Coming out of a fight with low health (red heart) will leave you injured and hamper both your mood and energy recovery until it's healed.&lt;br /&gt;
&lt;br /&gt;
Injuries will heal naturally over time, but you can speed up the process by going to the Medical Center and paying sparks relative to the degree of injury, or consuming [[Jack-o-nine/Gameplay/Alchemy#Miracle_Balm|healing balms]] made through alchemy, which will heal the injury by one rank per application. The best option, however, is to use a healing balm in combat right before finishing off your opponent.&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
On a similar note, when the Slaver fights rebellious slaves, injuries can result depending on the kinds of weapons used.  &amp;lt;br /&amp;gt;&lt;br /&gt;
Bruises and &amp;quot;traces of beatings&amp;quot; which severely decrease beauty can result to a slave, and stamina damage to a slave translates to much less energy being available post-beating to that slave. &amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Whips and other morale-damage-only weapons are therefore potentially the best types to use in slave-fights if one has skill with them, because &amp;lt;br /&amp;gt;&lt;br /&gt;
(1) they do not leave bruises or traces of beatings, unlike other types of weapons, and because &amp;lt;br /&amp;gt;&lt;br /&gt;
(2)they do not decrease the energy of the defeated slave, unlike weapons which do stamina damage.&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Naturally, unless the slaver happens to be of a particularly sadistic bent, this is the quintessential time to avoid using slashing, piercing, or other fatal-damage type weapons, because a mis-step with any fatal-damage type weapon can easily result in the slaver killing his slave.&lt;br /&gt;
&lt;br /&gt;
===Buffs and Debuffs===&lt;br /&gt;
Every regular attack has 3 possible outcomes depending on the defensive style of your opponent.&lt;br /&gt;
&lt;br /&gt;
If the color of the attack (&amp;lt;font color='red'&amp;gt;Power&amp;lt;/font&amp;gt;, &amp;lt;font color='green'&amp;gt;Speed&amp;lt;/font&amp;gt; &amp;lt;font color='purple'&amp;gt;Precise&amp;lt;/font&amp;gt;) matches the color of the defense (&amp;lt;font color='red'&amp;gt;Block&amp;lt;/font&amp;gt;, &amp;lt;font color='green'&amp;gt;Evade&amp;lt;/font&amp;gt; &amp;lt;font color='purple'&amp;gt;Counter&amp;lt;/font&amp;gt;), double damage is dealt.&amp;lt;br/&amp;gt;&lt;br /&gt;
If it deviates, the attacker receives a buff or the defender a debuff.&lt;br /&gt;
&lt;br /&gt;
{| class=wikitable&lt;br /&gt;
|-&lt;br /&gt;
! vs&lt;br /&gt;
! &amp;lt;font color='red'&amp;gt;Block&amp;lt;/font&amp;gt;&lt;br /&gt;
! &amp;lt;font color='green'&amp;gt;Evade&amp;lt;/font&amp;gt;&lt;br /&gt;
! &amp;lt;font color='purple'&amp;gt;Counter&amp;lt;/font&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! &amp;lt;font color='red'&amp;gt;Power&amp;lt;/font&amp;gt;&lt;br /&gt;
| 2x damage || Buff attacker || Debuff defender&lt;br /&gt;
|-&lt;br /&gt;
! &amp;lt;font color='green'&amp;gt;Speed&amp;lt;/font&amp;gt;&lt;br /&gt;
| Debuff defender || 2x damage || Buff attacker&lt;br /&gt;
|-&lt;br /&gt;
! &amp;lt;font color='purple'&amp;gt;Precise&amp;lt;/font&amp;gt;&lt;br /&gt;
| Buff attacker || Debuff defender || 2x damage&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
A buff will either double damage dealt with a style of attack, or halve damage received from that style.&amp;lt;br /&amp;gt;&lt;br /&gt;
A debuff will either half damage dealth with a style of attack, or double damage received from that style.&lt;br /&gt;
&lt;br /&gt;
Whether the applied buff or debuff is the offensive or defensive variant depends on weapon or special skill used (see weapon stats below).&lt;br /&gt;
&lt;br /&gt;
'''Buffs'''&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!Name !! Effect&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;font color='red'&amp;gt;⛊ Adrenaline&amp;lt;/font&amp;gt; || 1/2 damage received from &amp;lt;font color='red'&amp;gt;Power attacks&amp;lt;/font&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;font color='red'&amp;gt;🗡 Fury&amp;lt;/font&amp;gt;|| 2x damage dealt with &amp;lt;font color='red'&amp;gt;Power attacks&amp;lt;/font&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;font color='green'&amp;gt;⛊ Evasion&amp;lt;/font&amp;gt; || 1/2 damage received from &amp;lt;font color='green'&amp;gt;Speed attacks&amp;lt;/font&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;font color='green'&amp;gt;🗡 Acceleration&amp;lt;/font&amp;gt; || 2x damage dealt with &amp;lt;font color='green'&amp;gt;Speed attacks&amp;lt;/font&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;font color='purple'&amp;gt;⛊ Attention&amp;lt;/font&amp;gt; || 1/2 damage received from &amp;lt;font color='purple'&amp;gt;Precise attacks&amp;lt;/font&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;font color='purple'&amp;gt;🗡 Precision&amp;lt;/font&amp;gt;|| 2x damage dealt with &amp;lt;font color='purple'&amp;gt;Precise attacks&amp;lt;/font&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
'''Debuffs'''&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!Name !! Effect&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;font color='red'&amp;gt;⛉ Unsteadiness&amp;lt;/font&amp;gt; || 2x damage received from &amp;lt;font color='red'&amp;gt;Power attacks&amp;lt;/font&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;font color='red'&amp;gt;⛓ Weakness&amp;lt;/font&amp;gt;|| 1/2 damage dealt with &amp;lt;font color='red'&amp;gt;Power attacks&amp;lt;/font&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;font color='green'&amp;gt;⛉ Stunned&amp;lt;/font&amp;gt; || 2x damage received from &amp;lt;font color='green'&amp;gt;Speed attacks&amp;lt;/font&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;font color='green'&amp;gt;⛓ Stiffness&amp;lt;/font&amp;gt; || 1/2 damage dealt with &amp;lt;font color='green'&amp;gt;Speed attacks&amp;lt;/font&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;font color='purple'&amp;gt;⛉ Distraction&amp;lt;/font&amp;gt; || 2x damage received from &amp;lt;font color='purple'&amp;gt;Precise attacks&amp;lt;/font&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;font color='purple'&amp;gt;⛓ Severe Pain&amp;lt;/font&amp;gt;|| 1/2 damage dealt with &amp;lt;font color='purple'&amp;gt;Precise attacks&amp;lt;/font&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Special Techniques===&lt;br /&gt;
Special Techniques are powerful attacks with special effects that can only be used once each per battle.&lt;br /&gt;
&lt;br /&gt;
They are taught by Lanista at the Coliseum.&amp;lt;br/&amp;gt;&lt;br /&gt;
The total number you can learn depends on your Fighter skill: 1 at Brawler (D-), 2 at Brawler (D-) while wearing an Aketon, 3 at Duelist (C-), and 4 at Combatant (B+) and beyond.&lt;br /&gt;
&lt;br /&gt;
The cost to train increases with each skill learned: $10, $40, $90, $160&lt;br /&gt;
Some abilities are always available, while others require a specific weapon type. Learning an ability requires at least 3* of [[Jack-o-nine/Gameplay/Energy|energy]] and will take all day.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Special Technique !! Required weapon !! Attack !! Base Damage !! Damage type !! Additional effects&lt;br /&gt;
|-&lt;br /&gt;
| Roundhouse Kick || || &amp;lt;font color='red'&amp;gt;Power attack&amp;lt;/font&amp;gt; || 2x weapon damage || same as main-hand weapon ||&lt;br /&gt;
|-&lt;br /&gt;
| Battle Cry || || &amp;lt;font color='purple'&amp;gt;Precise attack&amp;lt;/font&amp;gt; || 10 || &amp;lt;font color='purple'&amp;gt;❤&amp;lt;/font&amp;gt;&amp;lt;br/&amp;gt;Morale || Grants user 20 &amp;lt;font color='purple'&amp;gt;❤ Morale&amp;lt;/font&amp;gt; and &amp;lt;font color='red'&amp;gt;🗡 Fury [4]&amp;lt;/font&amp;gt;.&lt;br /&gt;
|-&lt;br /&gt;
| Face Bash || Blunt weapon || &amp;lt;font color='red'&amp;gt;Power attack&amp;lt;/font&amp;gt; || 2x weapon damage || &amp;lt;font color='green'&amp;gt;❤&amp;lt;/font&amp;gt;&amp;lt;font color='purple'&amp;gt;❤&amp;lt;/font&amp;gt;&amp;lt;br/&amp;gt;Blunt || Causes &amp;lt;font color='red'&amp;gt;⛓ Weakness [4]&amp;lt;/font&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Heavy Blow || Blunt weapon || &amp;lt;font color='red'&amp;gt;Power attack&amp;lt;/font&amp;gt; || 2x weapon damage || &amp;lt;font color='green'&amp;gt;❤&amp;lt;/font&amp;gt;&amp;lt;font color='purple'&amp;gt;❤&amp;lt;/font&amp;gt;&amp;lt;br/&amp;gt;Blunt || Causes &amp;lt;font color='green'&amp;gt;⛉ Stunned [4]&amp;lt;/font&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Swift Blow || Slashing weapon || 2 &amp;lt;font color='green'&amp;gt;Speed attacks&amp;lt;/font&amp;gt; || 2x weapon damage each || &amp;lt;font color='red'&amp;gt;❤&amp;lt;/font&amp;gt;&amp;lt;font color='green'&amp;gt;❤&amp;lt;/font&amp;gt;&amp;lt;font color='purple'&amp;gt;❤&amp;lt;/font&amp;gt;&amp;lt;br/&amp;gt;Slashing || Hits two targets (the currently selected and the next in the list if present)&lt;br /&gt;
|-&lt;br /&gt;
| Dashing Blow || Slashing weapon || &amp;lt;font color='purple'&amp;gt;Precise attack&amp;lt;/font&amp;gt;&amp;lt;br/&amp;gt;(Incorrectly displayed as &amp;lt;font color='green'&amp;gt;Speed attack&amp;lt;/font&amp;gt;) || 2x weapon damage || &amp;lt;font color='red'&amp;gt;❤&amp;lt;/font&amp;gt;&amp;lt;font color='green'&amp;gt;❤&amp;lt;/font&amp;gt;&amp;lt;font color='purple'&amp;gt;❤&amp;lt;/font&amp;gt;&amp;lt;br/&amp;gt;Slashing || Causes &amp;lt;font color='red'&amp;gt;⛉ Unsteadiness [4]&amp;lt;/font&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Riposte || Piercing weapon || &amp;lt;font color='purple'&amp;gt;Precise attack&amp;lt;/font&amp;gt; || 2x weapon damage || &amp;lt;font color='red'&amp;gt;❤&amp;lt;/font&amp;gt;&amp;lt;font color='green'&amp;gt;❤&amp;lt;/font&amp;gt;&amp;lt;font color='purple'&amp;gt;❤&amp;lt;/font&amp;gt;&amp;lt;br/&amp;gt;Piercing || Grants user 5 &amp;lt;font color='red'&amp;gt;❤ Vitality&amp;lt;/font&amp;gt; and &amp;lt;font color='green'&amp;gt;⛊ Evasion [4]&amp;lt;/font&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Precise hit || Piercing weapon || &amp;lt;font color='purple'&amp;gt;Precise attack&amp;lt;/font&amp;gt; || 2x weapon damage || &amp;lt;font color='red'&amp;gt;❤&amp;lt;/font&amp;gt;&amp;lt;font color='green'&amp;gt;❤&amp;lt;/font&amp;gt;&amp;lt;font color='purple'&amp;gt;❤&amp;lt;/font&amp;gt;&amp;lt;br/&amp;gt;Piercing || Causes &amp;lt;font color='purple'&amp;gt;⛉ Distraction [4]&amp;lt;/font&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Weapon Types and abilities===&lt;br /&gt;
&lt;br /&gt;
Weapons must be equipped, and can then be chosen to be wielded at the start of combat.&amp;lt;br /&amp;gt;&lt;br /&gt;
At the cost of a turn, the wielded weapons can be changed to any other set of equipped weapons during combat.&lt;br /&gt;
&lt;br /&gt;
Which weapons are wielded determine the available attacks.&amp;lt;br/&amp;gt;&lt;br /&gt;
The weapon chosen first (main-hand weapon) contributes both of its attacks to the moveset, the second (off-hand) weapon contributes only its first attack.&amp;lt;br /&amp;gt;&lt;br /&gt;
Equipping an off-hand weapon identical to the main-hand weapon grants no benefits and wastes the third weapon attack slot.&lt;br /&gt;
&lt;br /&gt;
In addition to these up to three weapon attacks, the three basic attacks are also available for a maximum of 6 regular attacks to choose from during combat.&lt;br /&gt;
&lt;br /&gt;
====Damage types====&lt;br /&gt;
&lt;br /&gt;
Weapon damage comes in four types: Slashing, Piercing, Blunt, and Morale.&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Which damage type is dealt is defined exclusively by the weapon used.&amp;lt;br/&amp;gt;&lt;br /&gt;
The different attack types (Power, Speed, Piercing) use the same color scheme, but are completely unrelated to damage type.&lt;br /&gt;
&lt;br /&gt;
Slashing and Piercing damage is dealt to &amp;lt;font color='red'&amp;gt;❤ Vitality&amp;lt;/font&amp;gt;, &amp;lt;font color='green'&amp;gt;❤ Stamina&amp;lt;/font&amp;gt;, and &amp;lt;font color='purple'&amp;gt;❤ Morale&amp;lt;/font&amp;gt;.&amp;lt;br/&amp;gt;&lt;br /&gt;
They are therefore the most useful damage types for defeating enemies, but since &amp;lt;font color='red'&amp;gt;❤ Vitality&amp;lt;/font&amp;gt; damage causes wounds and scarring, and can even kill, it should never be used on a rebellious slave.&lt;br /&gt;
&lt;br /&gt;
Blunt damage is dealt to &amp;lt;font color='green'&amp;gt;❤ Stamina&amp;lt;/font&amp;gt; and &amp;lt;font color='purple'&amp;gt;❤ Morale&amp;lt;/font&amp;gt;.&amp;lt;br/&amp;gt;&lt;br /&gt;
This is less versatile than Slashing/Piercing, but will never kill an opponent. Keep in mind, though, that &amp;lt;font color='green'&amp;gt;❤ Stamina&amp;lt;/font&amp;gt; damage still causes bruising and drains energy, and can therefore severely reduce the Beauty and Endurance of a rebellious slave.&lt;br /&gt;
&lt;br /&gt;
Morale damage is dealt only to &amp;lt;font color='purple'&amp;gt;❤ Morale&amp;lt;/font&amp;gt;.&amp;lt;br/&amp;gt;&lt;br /&gt;
It is therefore the least versatile damage type and least capable of defeating enemies, but it causes no lasting harm to rebellious slaves.&lt;br /&gt;
&lt;br /&gt;
Damage types are resisted differently by different types of armor.&lt;br /&gt;
&lt;br /&gt;
(Elemental damage also exists in the system, but is unused with the exception of the Dragon Fire Staff Relic which deals Fire damage. Fire damages all 3 health types.)&lt;br /&gt;
&lt;br /&gt;
====Damage stats====&lt;br /&gt;
&lt;br /&gt;
Weapon damage often depends on the stats of the wielder. This is calculated differently for Masters and Slaves, and differently still by slave age.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Stat !! Master !! Slave (Young) !! Slave (Milf) !! Slave (Loli)&lt;br /&gt;
|-&lt;br /&gt;
| Strength || Strength (0 to 5) || Endurance (0 to 5)&amp;lt;br/&amp;gt;+ Gladiatrix affinity (-1 to 1) || Endurance (0 to 5)&amp;lt;br/&amp;gt;+ Gladiatrix affinity (-1 to 1)&amp;lt;br/&amp;gt;+1 || 2/3 * (Endurance + Gladiatrix affinity)&amp;lt;br/&amp;gt;+ Gladiatrix affinity&lt;br /&gt;
|-&lt;br /&gt;
| Fighting || Fighting skill (0 to 5) ||colspan=3| Gladiatrix skill (0 to 5)&amp;lt;br/&amp;gt;+ Gladiatrix affinity (-1 to 1)&lt;br /&gt;
|-&lt;br /&gt;
| Whip || Flagellation skill (0 to 5) ||colspan=3| Gladiatrix skill (0 to 5)&amp;lt;br/&amp;gt;+ Gladiatrix affinity (-1 to 1)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Basic attacks====&lt;br /&gt;
&lt;br /&gt;
Basic attacks are always available regardless of which weapon you're currently using.&lt;br /&gt;
&lt;br /&gt;
They deal Strength + 0 Blunt damage.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Attack !! Type !! vs &amp;lt;font color='red'&amp;gt;Block&amp;lt;/font&amp;gt; !! vs &amp;lt;font color='green'&amp;gt;Evade&amp;lt;/font&amp;gt; !! vs &amp;lt;font color='purple'&amp;gt;Counter&amp;lt;/font&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Kick || &amp;lt;font color='red'&amp;gt;Power&amp;lt;/font&amp;gt; || 2x || &amp;lt;font color='purple'&amp;gt;⛊ Attention&amp;lt;/font&amp;gt; || &amp;lt;font color='green'&amp;gt;⛉ Stunned&amp;lt;/font&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Push || &amp;lt;font color='green'&amp;gt;Speed&amp;lt;/font&amp;gt; || &amp;lt;font color='purple'&amp;gt;⛉ Distraction&amp;lt;/font&amp;gt; || 2x || &amp;lt;font color='red'&amp;gt;⛊ Adrenaline&amp;lt;/font&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Sweep || &amp;lt;font color='purple'&amp;gt;Precise&amp;lt;/font&amp;gt; || &amp;lt;font color='green'&amp;gt;⛊ Evasion&amp;lt;/font&amp;gt; || &amp;lt;font color='red'&amp;gt;⛉ Unsteadiness&amp;lt;/font&amp;gt; || 2x&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Unarmed attacks====&lt;br /&gt;
&lt;br /&gt;
Unarmed &amp;quot;weapons&amp;quot; encompass only the Fist, a special weapon that is equipped by default in the right and left hand if no other weapon is equipped in these slots.&lt;br /&gt;
&lt;br /&gt;
Unlike basic attacks, the fist has to be equipped and explicitly wielded like any other weapon to be used in combat.&lt;br /&gt;
&lt;br /&gt;
Unlike other weapon types, a fist in the off-hand contributes no attacks.&amp;lt;br/&amp;gt;&lt;br /&gt;
It can, however, be used as a primary weapon and supplemented with another weapon in the off-hand.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Weapon || Price !! Base Damage !! Damage type !! Attack !! Type !! vs &amp;lt;font color='red'&amp;gt;Block&amp;lt;/font&amp;gt; !! vs &amp;lt;font color='green'&amp;gt;Evade&amp;lt;/font&amp;gt; !! vs &amp;lt;font color='purple'&amp;gt;Counter&amp;lt;/font&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=2| Fist ||rowspan=2| $0 ||rowspan=2| Strength ||rowspan=2| &amp;lt;font color='green'&amp;gt;❤&amp;lt;/font&amp;gt;&amp;lt;font color='purple'&amp;gt;❤&amp;lt;/font&amp;gt;&amp;lt;br/&amp;gt; Blunt || Jab || &amp;lt;font color='purple'&amp;gt;Precise&amp;lt;/font&amp;gt; || &amp;lt;font color='green'&amp;gt;🗡 Acceleration&amp;lt;/font&amp;gt; || &amp;lt;font color='green'&amp;gt;⛉ Stunned&amp;lt;/font&amp;gt; || 2x&lt;br /&gt;
|-&lt;br /&gt;
| Uppercut || &amp;lt;font color='green'&amp;gt;Speed&amp;lt;/font&amp;gt; || &amp;lt;font color='purple'&amp;gt;⛉ Distraction&amp;lt;/font&amp;gt; || 2x || &amp;lt;font color='purple'&amp;gt;🗡 Precision&amp;lt;/font&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Secondary====&lt;br /&gt;
&lt;br /&gt;
Equippable in any slot except shoulder holster.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Weapon || Price !! Base Damage !! Damage type !! Attack !! Type !! vs &amp;lt;font color='red'&amp;gt;Block&amp;lt;/font&amp;gt; !! vs &amp;lt;font color='green'&amp;gt;Evade&amp;lt;/font&amp;gt; !! vs &amp;lt;font color='purple'&amp;gt;Counter&amp;lt;/font&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=2| Dagger ||rowspan=2| $10 ||rowspan=2| Strength + 2 ||rowspan=2| &amp;lt;font color='red'&amp;gt;❤&amp;lt;/font&amp;gt;&amp;lt;font color='green'&amp;gt;❤&amp;lt;/font&amp;gt;&amp;lt;font color='purple'&amp;gt;❤&amp;lt;/font&amp;gt;&amp;lt;br/&amp;gt; Piercing || Precise Thrust || &amp;lt;font color='purple'&amp;gt;Precise&amp;lt;/font&amp;gt; || &amp;lt;font color='green'&amp;gt;🗡 Acceleration&amp;lt;/font&amp;gt; || &amp;lt;font color='purple'&amp;gt;⛓ Severe Pain&amp;lt;/font&amp;gt; || 2x&lt;br /&gt;
|-&lt;br /&gt;
| Slash || &amp;lt;font color='green'&amp;gt;Speed&amp;lt;/font&amp;gt; || &amp;lt;font color='green'&amp;gt;⛓ Stiffness&amp;lt;/font&amp;gt; || 2x || &amp;lt;font color='purple'&amp;gt;🗡 Precision&amp;lt;/font&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=2| Stiletto||rowspan=2| $10 ||rowspan=2| 4 ||rowspan=2| &amp;lt;font color='red'&amp;gt;❤&amp;lt;/font&amp;gt;&amp;lt;font color='green'&amp;gt;❤&amp;lt;/font&amp;gt;&amp;lt;font color='purple'&amp;gt;❤&amp;lt;/font&amp;gt;&amp;lt;br/&amp;gt; Piercing || Precise Stab || &amp;lt;font color='purple'&amp;gt;Precise&amp;lt;/font&amp;gt; || &amp;lt;font color='green'&amp;gt;⛓ Stiffness&amp;lt;/font&amp;gt;|| &amp;lt;font color='green'&amp;gt;🗡 Acceleration&amp;lt;/font&amp;gt; || 2x&lt;br /&gt;
|-&lt;br /&gt;
| Rapid Stab|| &amp;lt;font color='green'&amp;gt;Speed&amp;lt;/font&amp;gt; || &amp;lt;font color='purple'&amp;gt;⛓ Severe Pain&amp;lt;/font&amp;gt; || 2x || &amp;lt;font color='purple'&amp;gt;🗡 Precision&amp;lt;/font&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=2| Brass Knuckles||rowspan=2| $10 ||rowspan=2| Strength + 1 ||rowspan=2| &amp;lt;font color='green'&amp;gt;❤&amp;lt;/font&amp;gt;&amp;lt;font color='purple'&amp;gt;❤&amp;lt;/font&amp;gt;&amp;lt;br/&amp;gt; Blunt || Powerful punch || &amp;lt;font color='red'&amp;gt;Power&amp;lt;/font&amp;gt; || 2x || &amp;lt;font color='green'&amp;gt;🗡 Acceleration&amp;lt;/font&amp;gt; || &amp;lt;font color='green'&amp;gt;⛉ Stunned&amp;lt;/font&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Rapid Hit|| &amp;lt;font color='green'&amp;gt;Speed&amp;lt;/font&amp;gt; || &amp;lt;font color='red'&amp;gt;⛉ Unsteadiness&amp;lt;/font&amp;gt; || 2x || &amp;lt;font color='red'&amp;gt;⛊ Adrenaline&amp;lt;/font&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=2| Lash||rowspan=2| $10 ||rowspan=2| Whip + 1 ||rowspan=2| &amp;lt;font color='purple'&amp;gt;❤&amp;lt;/font&amp;gt;&amp;lt;br/&amp;gt; Morale || Flog || &amp;lt;font color='green'&amp;gt;Speed&amp;lt;/font&amp;gt; || &amp;lt;font color='purple'&amp;gt;⛓ Severe Pain&amp;lt;/font&amp;gt; || 2x|| &amp;lt;font color='green'&amp;gt;🗡 Acceleration&amp;lt;/font&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Smack || &amp;lt;font color='purple'&amp;gt;Precise&amp;lt;/font&amp;gt; || &amp;lt;font color='purple'&amp;gt;🗡 Precision&amp;lt;/font&amp;gt; || &amp;lt;font color='green'&amp;gt;⛓ Stiffness&amp;lt;/font&amp;gt; || 2x&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=2| Stunner||rowspan=2| $10 ||rowspan=2| Strength + 1 ||rowspan=2| &amp;lt;font color='green'&amp;gt;❤&amp;lt;/font&amp;gt;&amp;lt;font color='purple'&amp;gt;❤&amp;lt;/font&amp;gt;&amp;lt;br/&amp;gt; Blunt || Blow to the head || &amp;lt;font color='red'&amp;gt;Power&amp;lt;/font&amp;gt; || 2x || &amp;lt;font color='red'&amp;gt;⛊ Adrenaline&amp;lt;/font&amp;gt;|| &amp;lt;font color='green'&amp;gt;⛉ Stunned&amp;lt;/font&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Poke|| &amp;lt;font color='green'&amp;gt;Speed&amp;lt;/font&amp;gt; || &amp;lt;font color='red'&amp;gt;⛉ Unsteadiness&amp;lt;/font&amp;gt; || 2x || &amp;lt;font color='purple'&amp;gt;🗡 Precision&amp;lt;/font&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=2| Butcher's Cleaver||rowspan=2| $20 ||rowspan=2| 2 * Strength - 1&amp;lt;br/&amp;gt;minimum 1, capped at 7 ||rowspan=2| &amp;lt;font color='red'&amp;gt;❤&amp;lt;/font&amp;gt;&amp;lt;font color='green'&amp;gt;❤&amp;lt;/font&amp;gt;&amp;lt;font color='purple'&amp;gt;❤&amp;lt;/font&amp;gt;&amp;lt;br/&amp;gt; Slashing || Butcher's Blow || &amp;lt;font color='red'&amp;gt;Power&amp;lt;/font&amp;gt; || 2x || &amp;lt;font color='red'&amp;gt;⛊ Adrenaline&amp;lt;/font&amp;gt;|| &amp;lt;font color='purple'&amp;gt;⛉ Distraction&amp;lt;/font&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| SlaughterHouse || &amp;lt;font color='green'&amp;gt;Speed&amp;lt;/font&amp;gt; || &amp;lt;font color='purple'&amp;gt;⛓ Severe Pain&amp;lt;/font&amp;gt; || 2x || &amp;lt;font color='red'&amp;gt;🗡 Fury&amp;lt;/font&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====One-Handed====&lt;br /&gt;
&lt;br /&gt;
Equippable in left or right hand.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Weapon || Price !! Base Damage !! Damage type !! Attack !! Type !! vs &amp;lt;font color='red'&amp;gt;Block&amp;lt;/font&amp;gt; !! vs &amp;lt;font color='green'&amp;gt;Evade&amp;lt;/font&amp;gt; !! vs &amp;lt;font color='purple'&amp;gt;Counter&amp;lt;/font&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=2| Whip||rowspan=2| $50 ||rowspan=2| Whip + 3 ||rowspan=2| &amp;lt;font color='purple'&amp;gt;❤&amp;lt;/font&amp;gt;&amp;lt;br/&amp;gt; Morale || Biting Impact || &amp;lt;font color='green'&amp;gt;Speed&amp;lt;/font&amp;gt; || &amp;lt;font color='purple'&amp;gt;⛓ Severe Pain&amp;lt;/font&amp;gt; || 2x || &amp;lt;font color='green'&amp;gt;🗡 Acceleration&amp;lt;/font&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Sweeping Strike || &amp;lt;font color='red'&amp;gt;Power&amp;lt;/font&amp;gt; || 2x || &amp;lt;font color='red'&amp;gt;⛊ Adrenaline&amp;lt;/font&amp;gt; || &amp;lt;font color='green'&amp;gt;⛉ Stunned&amp;lt;/font&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=2| Epée ||rowspan=2| $50 ||rowspan=2| Strength + 3 ||rowspan=2| &amp;lt;font color='red'&amp;gt;❤&amp;lt;/font&amp;gt;&amp;lt;font color='green'&amp;gt;❤&amp;lt;/font&amp;gt;&amp;lt;font color='purple'&amp;gt;❤&amp;lt;/font&amp;gt;&amp;lt;br/&amp;gt; Piercing || Deep Thrust || &amp;lt;font color='purple'&amp;gt;Precise&amp;lt;/font&amp;gt; || &amp;lt;font color='green'&amp;gt;🗡 Acceleration&amp;lt;/font&amp;gt; || &amp;lt;font color='purple'&amp;gt;⛓ Severe Pain&amp;lt;/font&amp;gt; || 2x&lt;br /&gt;
|-&lt;br /&gt;
| Triple Thrust || &amp;lt;font color='green'&amp;gt;Speed&amp;lt;/font&amp;gt; || &amp;lt;font color='purple'&amp;gt;⛉ Distraction&amp;lt;/font&amp;gt; || 2x || &amp;lt;font color='green'&amp;gt;⛊ Evasion&amp;lt;/font&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=2| Rapier ||rowspan=2| $50 ||rowspan=2| 6 ||rowspan=2| &amp;lt;font color='red'&amp;gt;❤&amp;lt;/font&amp;gt;&amp;lt;font color='green'&amp;gt;❤&amp;lt;/font&amp;gt;&amp;lt;font color='purple'&amp;gt;❤&amp;lt;/font&amp;gt;&amp;lt;br/&amp;gt; Piercing || Accurate Thrust || &amp;lt;font color='purple'&amp;gt;Precise&amp;lt;/font&amp;gt; || &amp;lt;font color='green'&amp;gt;🗡 Acceleration&amp;lt;/font&amp;gt; || &amp;lt;font color='green'&amp;gt;⛉ Stunned&amp;lt;/font&amp;gt; || 2x&lt;br /&gt;
|-&lt;br /&gt;
| Fulminant || &amp;lt;font color='green'&amp;gt;Speed&amp;lt;/font&amp;gt; || &amp;lt;font color='purple'&amp;gt;⛉ Distraction&amp;lt;/font&amp;gt; || 2x || &amp;lt;font color='purple'&amp;gt;🗡 Precision&amp;lt;/font&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=2| Koncerz ||rowspan=2| $50 ||rowspan=2| Strength + 3 ||rowspan=2| &amp;lt;font color='red'&amp;gt;❤&amp;lt;/font&amp;gt;&amp;lt;font color='green'&amp;gt;❤&amp;lt;/font&amp;gt;&amp;lt;font color='purple'&amp;gt;❤&amp;lt;/font&amp;gt;&amp;lt;br/&amp;gt; Piercing || Precise Thrust || &amp;lt;font color='purple'&amp;gt;Precise&amp;lt;/font&amp;gt; || &amp;lt;font color='red'&amp;gt;🗡 Fury&amp;lt;/font&amp;gt; || &amp;lt;font color='red'&amp;gt;⛓ Weakness&amp;lt;/font&amp;gt; || 2x&lt;br /&gt;
|-&lt;br /&gt;
| Pierce || &amp;lt;font color='red'&amp;gt;Power&amp;lt;/font&amp;gt; || 2x || &amp;lt;font color='purple'&amp;gt;🗡 Precision&amp;lt;/font&amp;gt; || &amp;lt;font color='green'&amp;gt;⛓ Stiffness&amp;lt;/font&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=2| Gladius||rowspan=2| $50 ||rowspan=2| Strength + 3 ||rowspan=2| &amp;lt;font color='red'&amp;gt;❤&amp;lt;/font&amp;gt;&amp;lt;font color='green'&amp;gt;❤&amp;lt;/font&amp;gt;&amp;lt;font color='purple'&amp;gt;❤&amp;lt;/font&amp;gt;&amp;lt;br/&amp;gt; Slashing || Poke || &amp;lt;font color='purple'&amp;gt;Precise&amp;lt;/font&amp;gt; || &amp;lt;font color='purple'&amp;gt;⛊ Attention&amp;lt;/font&amp;gt; || &amp;lt;font color='red'&amp;gt;⛓ Weakness&amp;lt;/font&amp;gt; || 2x&lt;br /&gt;
|-&lt;br /&gt;
| Swing || &amp;lt;font color='green'&amp;gt;Speed&amp;lt;/font&amp;gt; || &amp;lt;font color='purple'&amp;gt;⛉ Distraction&amp;lt;/font&amp;gt; || 2x || &amp;lt;font color='green'&amp;gt;⛊ Evasion&amp;lt;/font&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=2| Bastard Sword ||rowspan=2| $100 ||rowspan=2| Strength + 4 ||rowspan=2| &amp;lt;font color='red'&amp;gt;❤&amp;lt;/font&amp;gt;&amp;lt;font color='green'&amp;gt;❤&amp;lt;/font&amp;gt;&amp;lt;font color='purple'&amp;gt;❤&amp;lt;/font&amp;gt;&amp;lt;br/&amp;gt; Slashing || Slash || &amp;lt;font color='red'&amp;gt;Power&amp;lt;/font&amp;gt; || 2x || &amp;lt;font color='green'&amp;gt;🗡 Acceleration&amp;lt;/font&amp;gt; || &amp;lt;font color='green'&amp;gt;⛓ Stiffness&amp;lt;/font&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Arc hit || &amp;lt;font color='green'&amp;gt;Speed&amp;lt;/font&amp;gt; || &amp;lt;font color='red'&amp;gt;⛉ Unsteadiness&amp;lt;/font&amp;gt; || 2x || &amp;lt;font color='red'&amp;gt;⛊ Adrenaline&amp;lt;/font&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=2| Machete ||rowspan=2| $50 ||rowspan=2| Strength + 3 ||rowspan=2| &amp;lt;font color='red'&amp;gt;❤&amp;lt;/font&amp;gt;&amp;lt;font color='green'&amp;gt;❤&amp;lt;/font&amp;gt;&amp;lt;font color='purple'&amp;gt;❤&amp;lt;/font&amp;gt;&amp;lt;br/&amp;gt; Slashing || Snag cut || &amp;lt;font color='red'&amp;gt;Power&amp;lt;/font&amp;gt; || 2x || &amp;lt;font color='red'&amp;gt;⛊ Adrenaline&amp;lt;/font&amp;gt; || &amp;lt;font color='green'&amp;gt;⛉ Stunned&amp;lt;/font&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Chop || &amp;lt;font color='green'&amp;gt;Speed&amp;lt;/font&amp;gt; || &amp;lt;font color='red'&amp;gt;🗡 Fury&amp;lt;/font&amp;gt; || 2x || &amp;lt;font color='red'&amp;gt;⛉ Unsteadiness&amp;lt;/font&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=2| Katana ||rowspan=2| $100 ||rowspan=2| Strength + 4 ||rowspan=2| &amp;lt;font color='red'&amp;gt;❤&amp;lt;/font&amp;gt;&amp;lt;font color='green'&amp;gt;❤&amp;lt;/font&amp;gt;&amp;lt;font color='purple'&amp;gt;❤&amp;lt;/font&amp;gt;&amp;lt;br/&amp;gt; Slashing || Uchiotoshi || &amp;lt;font color='purple'&amp;gt;Precise&amp;lt;/font&amp;gt; || &amp;lt;font color='green'&amp;gt;🗡 Acceleration&amp;lt;/font&amp;gt; || &amp;lt;font color='green'&amp;gt;⛉ Stunned&amp;lt;/font&amp;gt; || 2x&lt;br /&gt;
|-&lt;br /&gt;
| Renzoku || &amp;lt;font color='green'&amp;gt;Speed&amp;lt;/font&amp;gt; || &amp;lt;font color='purple'&amp;gt;⛉ Distraction&amp;lt;/font&amp;gt; || 2x || &amp;lt;font color='purple'&amp;gt;🗡 Precision&amp;lt;/font&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=2| Baton ||rowspan=2| $25 ||rowspan=2| 2 * Strength - 1&amp;lt;br/&amp;gt;minimum 2, capped at 7 ||rowspan=2| &amp;lt;font color='green'&amp;gt;❤&amp;lt;/font&amp;gt;&amp;lt;font color='purple'&amp;gt;❤&amp;lt;/font&amp;gt;&amp;lt;br/&amp;gt; Blunt || Wicked Poke || &amp;lt;font color='purple'&amp;gt;Precise&amp;lt;/font&amp;gt; || &amp;lt;font color='purple'&amp;gt;⛊ Attention&amp;lt;/font&amp;gt; || &amp;lt;font color='purple'&amp;gt;⛓ Severe Pain&amp;lt;/font&amp;gt; || 2x&lt;br /&gt;
|-&lt;br /&gt;
| Smash || &amp;lt;font color='red'&amp;gt;Power&amp;lt;/font&amp;gt; || 2x || &amp;lt;font color='red'&amp;gt;⛊ Adrenaline&amp;lt;/font&amp;gt; || &amp;lt;font color='green'&amp;gt;⛓ Stiffness&amp;lt;/font&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=2| Trident ||rowspan=2| $100 ||rowspan=2| Strength + 4 ||rowspan=2| &amp;lt;font color='red'&amp;gt;❤&amp;lt;/font&amp;gt;&amp;lt;font color='green'&amp;gt;❤&amp;lt;/font&amp;gt;&amp;lt;font color='purple'&amp;gt;❤&amp;lt;/font&amp;gt;&amp;lt;br/&amp;gt; Piercing || Precise Thrust || &amp;lt;font color='purple'&amp;gt;Precise&amp;lt;/font&amp;gt; || &amp;lt;font color='red'&amp;gt;🗡 Fury&amp;lt;/font&amp;gt; || &amp;lt;font color='red'&amp;gt;⛓ Weakness&amp;lt;/font&amp;gt; || 2x&lt;br /&gt;
|-&lt;br /&gt;
| Harpoon || &amp;lt;font color='red'&amp;gt;Power&amp;lt;/font&amp;gt; || 2x || &amp;lt;font color='purple'&amp;gt;🗡 Precision&amp;lt;/font&amp;gt; || &amp;lt;font color='green'&amp;gt;⛓ Stiffness&amp;lt;/font&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=2| Mace ||rowspan=2| $100 ||rowspan=2| Strength + 4 ||rowspan=2| &amp;lt;font color='green'&amp;gt;❤&amp;lt;/font&amp;gt;&amp;lt;font color='purple'&amp;gt;❤&amp;lt;/font&amp;gt;&amp;lt;br/&amp;gt; Blunt || Crush/Break Bone || &amp;lt;font color='red'&amp;gt;Power&amp;lt;/font&amp;gt; || 2x || &amp;lt;font color='red'&amp;gt;⛊ Adrenaline&amp;lt;/font&amp;gt; || &amp;lt;font color='purple'&amp;gt;⛓ Severe Pain&amp;lt;/font&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Knockdown || &amp;lt;font color='green'&amp;gt;Speed&amp;lt;/font&amp;gt; || &amp;lt;font color='green'&amp;gt;⛓ Stiffness&amp;lt;/font&amp;gt; || 2x || &amp;lt;font color='green'&amp;gt;⛊ Evasion&amp;lt;/font&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Two Handed====&lt;br /&gt;
&lt;br /&gt;
Equippable in shoulder holster. Uses both main-hand and off-hand when wielded.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Weapon || Price !! Base Damage !! Damage type !! Attack !! Type !! vs &amp;lt;font color='red'&amp;gt;Block&amp;lt;/font&amp;gt; !! vs &amp;lt;font color='green'&amp;gt;Evade&amp;lt;/font&amp;gt; !! vs &amp;lt;font color='purple'&amp;gt;Counter&amp;lt;/font&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=2| Flamberge||rowspan=2| $200 ||rowspan=2| Strength + 6 ||rowspan=2| &amp;lt;font color='red'&amp;gt;❤&amp;lt;/font&amp;gt;&amp;lt;font color='green'&amp;gt;❤&amp;lt;/font&amp;gt;&amp;lt;font color='purple'&amp;gt;❤&amp;lt;/font&amp;gt;&amp;lt;br/&amp;gt; Slashing || Short Blow || &amp;lt;font color='green'&amp;gt;Speed&amp;lt;/font&amp;gt; || &amp;lt;font color='green'&amp;gt;⛉ Stunned&amp;lt;/font&amp;gt; || 2x || &amp;lt;font color='red'&amp;gt;🗡 Fury&amp;lt;/font&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Powerful Blow || &amp;lt;font color='red'&amp;gt;Power&amp;lt;/font&amp;gt; || 2x || &amp;lt;font color='green'&amp;gt;🗡 Acceleration&amp;lt;/font&amp;gt; || &amp;lt;font color='red'&amp;gt;⛉ Unsteadiness&amp;lt;/font&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=2| Naginata ||rowspan=2|$200 ||rowspan=2| Strength + 6 ||rowspan=2| &amp;lt;font color='red'&amp;gt;❤&amp;lt;/font&amp;gt;&amp;lt;font color='green'&amp;gt;❤&amp;lt;/font&amp;gt;&amp;lt;font color='purple'&amp;gt;❤&amp;lt;/font&amp;gt;&amp;lt;br/&amp;gt; Piercing || Direct Hit || &amp;lt;font color='purple'&amp;gt;Precise&amp;lt;/font&amp;gt; || &amp;lt;font color='green'&amp;gt;🗡 Acceleration&amp;lt;/font&amp;gt; || &amp;lt;font color='green'&amp;gt;⛉ Stunned&amp;lt;/font&amp;gt; || 2x&lt;br /&gt;
|-&lt;br /&gt;
| Scythe of Death || &amp;lt;font color='green'&amp;gt;Speed&amp;lt;/font&amp;gt; || &amp;lt;font color='red'&amp;gt;⛓ Weakness&amp;lt;/font&amp;gt; || 2x || &amp;lt;font color='green'&amp;gt;⛊ Evasion&amp;lt;/font&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|rowspan=2| Morning Star ||rowspan=2| $200 ||rowspan=2| Strength + 6 ||rowspan=2| &amp;lt;font color='green'&amp;gt;❤&amp;lt;/font&amp;gt;&amp;lt;font color='purple'&amp;gt;❤&amp;lt;/font&amp;gt;&amp;lt;br/&amp;gt; Blunt || Twisted || &amp;lt;font color='purple'&amp;gt;Precise&amp;lt;/font&amp;gt; || &amp;lt;font color='red'&amp;gt;🗡 Fury&amp;lt;/font&amp;gt; || &amp;lt;font color='green'&amp;gt;⛉ Stunned&amp;lt;/font&amp;gt; || 2x&lt;br /&gt;
|-&lt;br /&gt;
| Sweeping || &amp;lt;font color='red'&amp;gt;Power&amp;lt;/font&amp;gt; || 2x || &amp;lt;font color='green'&amp;gt;🗡 Acceleration&amp;lt;/font&amp;gt; || &amp;lt;font color='red'&amp;gt;⛉ Unsteadiness&amp;lt;/font&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|rowspan=2| Greataxe ||rowspan=2| $150 ||rowspan=2| Strength + 5 ||rowspan=2| &amp;lt;font color='red'&amp;gt;❤&amp;lt;/font&amp;gt;&amp;lt;font color='green'&amp;gt;❤&amp;lt;/font&amp;gt;&amp;lt;font color='purple'&amp;gt;❤&amp;lt;/font&amp;gt;&amp;lt;br/&amp;gt; Slashing || Woodcutter || &amp;lt;font color='red'&amp;gt;Power&amp;lt;/font&amp;gt; || 2x || &amp;lt;font color='red'&amp;gt;⛊ Adrenaline&amp;lt;/font&amp;gt; || &amp;lt;font color='purple'&amp;gt;⛓ Severe Pain&amp;lt;/font&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Crescent || &amp;lt;font color='green'&amp;gt;Speed&amp;lt;/font&amp;gt; || &amp;lt;font color='red'&amp;gt;⛉ Unsteadiness&amp;lt;/font&amp;gt; || 2x || &amp;lt;font color='red'&amp;gt;🗡 Fury&amp;lt;/font&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=2| Baseball Bat||rowspan=2| $100 ||rowspan=2| Strength + 4 ||rowspan=2| &amp;lt;font color='green'&amp;gt;❤&amp;lt;/font&amp;gt;&amp;lt;font color='purple'&amp;gt;❤&amp;lt;/font&amp;gt;&amp;lt;br/&amp;gt; Blunt || Knock out || &amp;lt;font color='red'&amp;gt;Power&amp;lt;/font&amp;gt; || 2x || &amp;lt;font color='red'&amp;gt;⛊ Adrenaline&amp;lt;/font&amp;gt; || &amp;lt;font color='purple'&amp;gt;⛓ Severe Pain&amp;lt;/font&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Sweeping || &amp;lt;font color='green'&amp;gt;Speed&amp;lt;/font&amp;gt; || &amp;lt;font color='green'&amp;gt;⛓ Stiffness&amp;lt;/font&amp;gt; || 2x || &amp;lt;font color='green'&amp;gt;⛊ Evasion&amp;lt;/font&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=2| Cattle Prod ||rowspan=2| $150 ||rowspan=2| Strength + 5 ||rowspan=2| &amp;lt;font color='purple'&amp;gt;❤&amp;lt;/font&amp;gt;&amp;lt;br/&amp;gt; Morale || Goad || &amp;lt;font color='purple'&amp;gt;Precise&amp;lt;/font&amp;gt; || &amp;lt;font color='purple'&amp;gt;⛊ Attention&amp;lt;/font&amp;gt; || &amp;lt;font color='purple'&amp;gt;⛓ Severe Pain&amp;lt;/font&amp;gt; || 2x &lt;br /&gt;
|-&lt;br /&gt;
| Cattle prod || &amp;lt;font color='red'&amp;gt;Power&amp;lt;/font&amp;gt; || 2x || &amp;lt;font color='red'&amp;gt;⛊ Adrenaline&amp;lt;/font&amp;gt; || &amp;lt;font color='green'&amp;gt;⛓ Stiffness&amp;lt;/font&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=2| Dragon Fire Staff Relic ||rowspan=2| N/A ||rowspan=2| 10 to 16&amp;lt;br/&amp;gt;(random) ||rowspan=2| &amp;lt;font color='red'&amp;gt;❤&amp;lt;/font&amp;gt;&amp;lt;font color='green'&amp;gt;❤&amp;lt;/font&amp;gt;&amp;lt;font color='purple'&amp;gt;❤&amp;lt;/font&amp;gt;&amp;lt;br/&amp;gt; Fire || Fireball || &amp;lt;font color='purple'&amp;gt;Precise&amp;lt;/font&amp;gt; || &amp;lt;font color='red'&amp;gt;🗡 Fury&amp;lt;/font&amp;gt; || &amp;lt;font color='red'&amp;gt;⛉ Unsteadiness&amp;lt;/font&amp;gt; || 2x&lt;br /&gt;
|-&lt;br /&gt;
| Flamethrower || &amp;lt;font color='red'&amp;gt;Power&amp;lt;/font&amp;gt; || 2x || &amp;lt;font color='green'&amp;gt;⛊ Evasion&amp;lt;/font&amp;gt; || &amp;lt;font color='purple'&amp;gt;⛓ Severe Pain&amp;lt;/font&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=2| Stool ||rowspan=2| Improvised ||rowspan=2| Strength + 2 ||rowspan=2| &amp;lt;font color='green'&amp;gt;❤&amp;lt;/font&amp;gt;&amp;lt;font color='purple'&amp;gt;❤&amp;lt;/font&amp;gt;&amp;lt;br/&amp;gt; Blunt || Leg quartet || &amp;lt;font color='purple'&amp;gt;Precise&amp;lt;/font&amp;gt; || &amp;lt;font color='purple'&amp;gt;⛊ Attention&amp;lt;/font&amp;gt; || &amp;lt;font color='purple'&amp;gt;⛓ Severe Pain&amp;lt;/font&amp;gt; || 2x&lt;br /&gt;
|-&lt;br /&gt;
| Smash || &amp;lt;font color='red'&amp;gt;Power&amp;lt;/font&amp;gt; || 2x || &amp;lt;font color='red'&amp;gt;⛊ Adrenaline&amp;lt;/font&amp;gt; || &amp;lt;font color='green'&amp;gt;⛓ Stiffness&amp;lt;/font&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Armor===&lt;br /&gt;
&lt;br /&gt;
Armor is worn on top of clothes.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!Armor || Price !! Slashing !! Piercing !! Blunt !! Frost !! Fire !! Lightning !! Notes&lt;br /&gt;
|-&lt;br /&gt;
| No Armor || $0 || 0 || 0 || 0 || 0 || 0 || 0 || &amp;lt;font color='green'&amp;gt;⛊ Evasion&amp;lt;/font&amp;gt; 5&lt;br /&gt;
|-&lt;br /&gt;
| Aramid Suit || $100 || 1 || 1 || 1 || 1 || 1 || 1 || &amp;lt;font color='green'&amp;gt;⛊ Evasion&amp;lt;/font&amp;gt; 3&lt;br /&gt;
|-&lt;br /&gt;
| Leather Armor || $400 || 2 || 3 || 2 || 3 || 5 || 4 ||&lt;br /&gt;
|-&lt;br /&gt;
| Elven Chainmail || $250 || 4 || 2 || 0 || -2 || -2 || -2 || &amp;lt;font color='green'&amp;gt;⛊ Evasion&amp;lt;/font&amp;gt; 3&lt;br /&gt;
|-&lt;br /&gt;
| Yatserin Mail || $300 || 5 || 4 || 1 || -1 || -2 || -1 || &lt;br /&gt;
|-&lt;br /&gt;
| Combined Armor || $800 || 4 || 4 || 3 || -1 || -1 || -1 || &amp;lt;font color='green'&amp;gt;⛓ Stiffness&amp;lt;/font&amp;gt; 2&lt;br /&gt;
|-&lt;br /&gt;
| Gothic Plate || $1000 || 5 || 5 || 5 || -5 || -5 || -5 || &amp;lt;font color='green'&amp;gt;⛓ Stiffness&amp;lt;/font&amp;gt; 5&lt;br /&gt;
|-&lt;br /&gt;
| Mithril Mail || - || 10 || 10 || 10 || 10 || 10 || 10 || Special reward for post-patrician mission&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Only the Vatican Champion uses magical attacks (and only fire), therefore only the first three defense modifiers matter.&lt;br /&gt;
&lt;br /&gt;
==Tips==&lt;br /&gt;
If your Strength is very low, consider which weapon you choose&lt;br /&gt;
*If you can afford them, the Mace and Greataxe will do high base damage even with low strength, and the Rapier will do 6 damage regardless of stats.&lt;br /&gt;
*If your Flagellation skill is much higher than Strength, consider the Whip and/or Lash which do damage based on that skill instead.&lt;br /&gt;
*If every spark counts, go for the Dagger or Butcher's Cleaver, which do respectable damage even though they're cheap.&lt;br /&gt;
*You can raise Strength through Sparring in the Colosseum or [[Jack-o-nine/Gameplay/Slaver#Strength|through other daily activities]]&lt;br /&gt;
** It took about 3 sparrings vs Unarmed slave to raise Strength from Weak to Unfit, 10 sparrings vs Wardress to go from Unfit to Strong&lt;br /&gt;
*Buy an Aketon ASAP and make sure to equip it before combat, it's only $10.&lt;br /&gt;
*If you start without armor, you can have Isabella unequip her Leather Armor and wear it for at least a little protection at start.&lt;br /&gt;
&lt;br /&gt;
==Devastating Combo (single target)==&lt;br /&gt;
*Equip a Flamberge.&lt;br /&gt;
*Hit the enemy with a Dashing strike for Unsteadiness[99] (2x red damage)&lt;br /&gt;
*Use Battle Cry to gain Fury (also 2x red damage)&lt;br /&gt;
*Attack with Short Blow until they defend by Blocking (Red defence, thus 2x red damage)&lt;br /&gt;
*Hit them with Roundhouse Kick for 200 damage.&lt;br /&gt;
*Wipe the blood off your clothes.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Jack Original==&lt;br /&gt;
&lt;br /&gt;
Glitch Notes:&amp;lt;br/&amp;gt;&lt;br /&gt;
'''1'''.   There seems to be something extremely strange in the armour code or somesuch thing: if you wear, for example, Gothic Plate for a few fights, it seems that the armour bonus becomes innate to you, so even if you take the armour off you still take less damage. And if you keep the armour on, you continue to take less and less damage over time. Something about the Slaver's defence values is extremely unclear. (Tested in Sandbox mode.)&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''2'''.    If you lose a colosseum battle with weapon-type specific special techniques available and unutilised, sometimes the special techniques glitch, and permit you thereafter to use them with inappropriate weapons. When this happens, you can also use them without limit, until you use them with an appropriate weapon.&lt;br /&gt;
Upon using them with an appropriate weapon, they are once again correctly unusable for the rest of the fight, and the glitch corrects itself for that special technique until the glitch is reactivated.&lt;br /&gt;
&lt;br /&gt;
(When this glitch occurs, the ability - even if utilised with an inappropriate weapon - still does the kind of damage which would be done by the appropriate weapon.&lt;br /&gt;
So eg a glitched heavy blow used with a machete will not do HP damage.&lt;br /&gt;
And a glitched dashing blow with a baseball bat will.) &amp;lt;br/&amp;gt;&lt;br /&gt;
For purposes of special techniques, a dagger seems somehow not to be the &amp;quot;appropriate&amp;quot; type for either slashing or stabbing attacks.&lt;br /&gt;
&lt;br /&gt;
'''3'''.   Note:&amp;lt;br /&amp;gt;&lt;br /&gt;
1) The in-game description of blocks is incorrect: speed attacks debuff the defender as noted above, as opposed to buffing the attacker as the in-game description suggests.&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
2) The Baseball bat's &amp;quot;knock out&amp;quot; red regular attack has no effect on purple defences: as an inexplicable anomaly, this must be an oversight.&lt;br /&gt;
&lt;br /&gt;
====Secondary====&lt;br /&gt;
Equippable in any slot except shoulder holster.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!Weapon || Attack !! vs&amp;lt;font color='Red'&amp;gt; Block &amp;lt;/font&amp;gt; !! vs &amp;lt;font color='Green'&amp;gt;Evade&amp;lt;/font&amp;gt; !! vs &amp;lt;font color='Purple'&amp;gt;  Counterattack &amp;lt;/font&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|Dagger || $10&amp;lt;br/&amp;gt; Slashing/Piercing&amp;lt;br/&amp;gt; base damage = str+1&lt;br /&gt;
|-&lt;br /&gt;
| -||&amp;lt;font color='Purple'&amp;gt;Precise Thrust&amp;lt;/font&amp;gt; || Acceleration || Severe Pain  || 2x&lt;br /&gt;
|-&lt;br /&gt;
| -||&amp;lt;font color='Green'&amp;gt;Slash&amp;lt;/font&amp;gt; || Stiffness || 2x || Precision&lt;br /&gt;
|-&lt;br /&gt;
|Stiletto|| $10&amp;lt;br/&amp;gt; Piercing&amp;lt;br/&amp;gt; base damage = 4&lt;br /&gt;
|-&lt;br /&gt;
| -||&amp;lt;font color='purple'&amp;gt;Precise Stab&amp;lt;/font&amp;gt; || Stiffness|| Acceleration  || 2x&lt;br /&gt;
|-&lt;br /&gt;
| -||&amp;lt;font color=&amp;quot;Green'&amp;gt;Rapid Stab&amp;lt;/font&amp;gt;|| Severe Pain || 2x || Precision&lt;br /&gt;
|-&lt;br /&gt;
|Brass Knuckles|| $10&amp;lt;br/&amp;gt; Blunt&amp;lt;br/&amp;gt; base damage = str+1&lt;br /&gt;
|-&lt;br /&gt;
| -||&amp;lt;font color='Red'&amp;gt;Powerful punch&amp;lt;/font&amp;gt; || 2x || Acceleration || Stunned&lt;br /&gt;
|-&lt;br /&gt;
| -||&amp;lt;font color='Green'&amp;gt;Rapid Hit&amp;lt;/font&amp;gt;|| Unsteadiness || 2x || Adrenaline&lt;br /&gt;
|-&lt;br /&gt;
|Lash|| $10&amp;lt;br/&amp;gt; Morale&amp;lt;br/&amp;gt; base damage = whip+1&lt;br /&gt;
|-&lt;br /&gt;
| -||&amp;lt;font color='Green'&amp;gt;Flog&amp;lt;/font&amp;gt; || Severe Pain || 2x|| Acceleration&lt;br /&gt;
|-&lt;br /&gt;
| -||&amp;lt;font color='Purple'&amp;gt;Smack&amp;lt;/font&amp;gt; ||Precision || Stiffness || 2x&lt;br /&gt;
|-&lt;br /&gt;
|Stunner|| $10&amp;lt;br/&amp;gt; Blunt &amp;lt;br/&amp;gt; base damage = str+1&lt;br /&gt;
|-&lt;br /&gt;
| -||&amp;lt;font color='Red'&amp;gt;Blow to the head&amp;lt;/font&amp;gt; || 2x || Adrenaline|| Stunned&lt;br /&gt;
|-&lt;br /&gt;
| -||&amp;lt;font color='Green'&amp;gt;Poke&amp;lt;/font&amp;gt;|| Unsteadiness || 2x || Precision&lt;br /&gt;
|-&lt;br /&gt;
|Butcher's Cleaver|| $20 &amp;lt;br/&amp;gt; Slashing&amp;lt;br/&amp;gt; base damage = (str*2)-1&lt;br /&gt;
|-&lt;br /&gt;
| -||&amp;lt;font color='Red'&amp;gt;Butcher's Blow&amp;lt;/font&amp;gt; || 2x || Adrenaline|| Distraction&lt;br /&gt;
|-&lt;br /&gt;
| -||&amp;lt;font color='Green'&amp;gt;SlaughterHouse&amp;lt;/font&amp;gt; || Severe Pain || 2x || Fury&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====One-Handed====&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!Weapon || Attack !! vs&amp;lt;font color='Red'&amp;gt; Block &amp;lt;/font&amp;gt; !! vs &amp;lt;font color='Green'&amp;gt;Evade&amp;lt;/font&amp;gt; !! vs &amp;lt;font color='Purple'&amp;gt;  Counterattack &amp;lt;/font&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|Whip|| $50&amp;lt;br/&amp;gt; Morale &amp;lt;br/&amp;gt; base damage = whip+3 &lt;br /&gt;
|-&lt;br /&gt;
| -|| &amp;lt;font color='Green'&amp;gt;Biting Impact&amp;lt;/font&amp;gt; || Severe Pain  || 2x  ||  Acceleration&lt;br /&gt;
|-&lt;br /&gt;
| -|| &amp;lt;font color='Red'&amp;gt;Sweeping Strike&amp;lt;/font&amp;gt; || 2x || Adrenaline  ||  Stunned&lt;br /&gt;
|-&lt;br /&gt;
|Epee ||  $50&amp;lt;br/&amp;gt; Piercing &amp;lt;br/&amp;gt; base damage = str+2&lt;br /&gt;
|-&lt;br /&gt;
| -|| &amp;lt;font color='Purple'&amp;gt;Deep Thrust&amp;lt;/font&amp;gt; || Acceleration || Pain ||  2x&lt;br /&gt;
|-&lt;br /&gt;
| -|| &amp;lt;font color='Green'&amp;gt;Triple Thrust&amp;lt;/font&amp;gt; || Distraction  || 2x ||  Evasion&lt;br /&gt;
|-&lt;br /&gt;
| Rapier ||  $50&amp;lt;br/&amp;gt; Piercing &amp;lt;br/&amp;gt; base damage = 5&lt;br /&gt;
|-&lt;br /&gt;
| -|| &amp;lt;font color='Purple'&amp;gt;Accurate Thrust&amp;lt;/font&amp;gt; || Acceleration || Stunned ||  2x&lt;br /&gt;
|-&lt;br /&gt;
| -|| &amp;lt;font color='Green'&amp;gt;Fulminant&amp;lt;/font&amp;gt; || Distraction || 2x ||  Precision&lt;br /&gt;
|-&lt;br /&gt;
|Koncerz || $50&amp;lt;br/&amp;gt; Piercing &amp;lt;br/&amp;gt; base damage = str+3&lt;br /&gt;
|-&lt;br /&gt;
| -|| &amp;lt;font color='Purple'&amp;gt;Precise Thrust&amp;lt;/font&amp;gt; || Fury || Weakness  ||  2x&lt;br /&gt;
|-&lt;br /&gt;
| -|| &amp;lt;font color='Red'&amp;gt;Pierce&amp;lt;/font&amp;gt; || 2x || Precision ||  Stiffness&lt;br /&gt;
|-&lt;br /&gt;
|Gladius|| $50&amp;lt;br/&amp;gt; Slashing/Piercing &amp;lt;br/&amp;gt; base damage = str+3&lt;br /&gt;
|-&lt;br /&gt;
| -|| &amp;lt;font color='Purple'&amp;gt;Poke&amp;lt;/font&amp;gt; || Attention || Weakness  ||  2x&lt;br /&gt;
|-&lt;br /&gt;
| -|| &amp;lt;font color='Green'&amp;gt;Swing&amp;lt;/font&amp;gt; || Distraction || 2x ||  Evasion&lt;br /&gt;
|-&lt;br /&gt;
|Bastard Sword || $100&amp;lt;br/&amp;gt; Slashing &amp;lt;br/&amp;gt; base damage = str+3&lt;br /&gt;
|-&lt;br /&gt;
| -|| &amp;lt;font color='Red'&amp;gt;Slash&amp;lt;/font&amp;gt; || 2x || Acceleration  ||  Stiffness&lt;br /&gt;
|-&lt;br /&gt;
| -|| &amp;lt;font color='Green'&amp;gt;Arc hit &amp;lt;/font&amp;gt; || Unsteadiness || 2x ||  Adrenaline&lt;br /&gt;
|-&lt;br /&gt;
|Machete ||  $50&amp;lt;br/&amp;gt; Slashing &amp;lt;br/&amp;gt; base damage = str+3&lt;br /&gt;
|-&lt;br /&gt;
| -|| &amp;lt;font color='Red'&amp;gt;Snag cut&amp;lt;/font&amp;gt; || 2x || Adrenaline ||  Stunned&lt;br /&gt;
|-&lt;br /&gt;
| -|| &amp;lt;font color='Green'&amp;gt;Chop&amp;lt;/font&amp;gt; || Fury  || 2x ||  Unsteadiness&lt;br /&gt;
|-&lt;br /&gt;
|Katana ||  $100&amp;lt;br/&amp;gt; Slashing &amp;lt;br/&amp;gt; base damage = str+3&lt;br /&gt;
|-&lt;br /&gt;
| -|| &amp;lt;font color='Purple'&amp;gt;Uchiotoshi&amp;lt;/font&amp;gt; || Acceleration || Stunned ||  2x&lt;br /&gt;
|-&lt;br /&gt;
| -|| &amp;lt;font color='Green'&amp;gt;Renzoku&amp;lt;/font&amp;gt; || Distraction || 2x ||  Precision&lt;br /&gt;
|-&lt;br /&gt;
|Baton || $25&amp;lt;br/&amp;gt; Blunt &amp;lt;br/&amp;gt; base damage = str+3&lt;br /&gt;
|-&lt;br /&gt;
| -|| &amp;lt;font color='Purple'&amp;gt;Wicked poke&amp;lt;/font&amp;gt; || Attention || Pain  ||  2x&lt;br /&gt;
|-&lt;br /&gt;
| -|| &amp;lt;font color='Red'&amp;gt;Smash&amp;lt;/font&amp;gt; || 2x || Adrenaline ||  Stiffness&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Two Handed====&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!Weapon || Attack !! vs&amp;lt;font color='Red'&amp;gt; Block &amp;lt;/font&amp;gt; !! vs &amp;lt;font color='Green'&amp;gt;Evade&amp;lt;/font&amp;gt; !! vs &amp;lt;font color='Purple'&amp;gt;  Counterattack &amp;lt;/font&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|Flamberge|| $200&amp;lt;br/&amp;gt; Slashing &amp;lt;br/&amp;gt;  base damage = str+5&lt;br /&gt;
|-&lt;br /&gt;
| -|| &amp;lt;font color='Green'&amp;gt;Short Blow&amp;lt;/font&amp;gt; || Stunned || 2x  ||  Fury&lt;br /&gt;
|-&lt;br /&gt;
| -|| &amp;lt;font color='Red'&amp;gt;Powerful Blow&amp;lt;/font&amp;gt; || 2x || Acceleration ||  Unsteadiness&lt;br /&gt;
|-&lt;br /&gt;
|Naginata ||$200&amp;lt;br/&amp;gt; Slashing/Piercing&amp;lt;/br&amp;gt;  base damage = str+5&lt;br /&gt;
|-&lt;br /&gt;
| -|| &amp;lt;font color='Purple'&amp;gt;Direct Hit&amp;lt;/font&amp;gt; || Acceleration || Stunned  ||  2x&lt;br /&gt;
|-&lt;br /&gt;
| -|| &amp;lt;font color='Green'&amp;gt;Scythe of Death&amp;lt;/font&amp;gt; || Weakness  || 2x  || Evasion &lt;br /&gt;
|-&lt;br /&gt;
|Morning Star || $150&amp;lt;br/&amp;gt; Blunt&amp;lt;br/&amp;gt;  base damage = str+6&lt;br /&gt;
|-&lt;br /&gt;
| -|| &amp;lt;font color='Purple'&amp;gt;Twisted&amp;lt;/font&amp;gt; || Fury || Stunned  ||  2x&lt;br /&gt;
|-&lt;br /&gt;
| -|| &amp;lt;font color='Red'&amp;gt;Sweeping&amp;lt;/font&amp;gt; || 2x || Acceleration  || Unsteadiness &lt;br /&gt;
|-&lt;br /&gt;
|GreatAxe || $100&amp;lt;br/&amp;gt; Slashing &amp;lt;br/&amp;gt; base damage = str+5&lt;br /&gt;
|-&lt;br /&gt;
| -|| &amp;lt;font color='Red'&amp;gt;Woodcutter&amp;lt;/font&amp;gt; || 2x || Adrenaline  ||  Severe Pain&lt;br /&gt;
|-&lt;br /&gt;
| -|| &amp;lt;font color='Green'&amp;gt;Crescent&amp;lt;/font&amp;gt; || Unsteadiness || 2x  ||  Fury&lt;br /&gt;
|-&lt;br /&gt;
|Baseball Bat|| $100 &amp;lt;br/&amp;gt; Blunt &amp;lt;br/&amp;gt; base damage = str+5&lt;br /&gt;
|-&lt;br /&gt;
| -|| &amp;lt;font color='Red'&amp;gt;Knock out&amp;lt;/font&amp;gt; || 2x || Adrenaline  ||  nothing (NOT Severe Pain)&lt;br /&gt;
|-&lt;br /&gt;
| -|| &amp;lt;font color='Green'&amp;gt;Sweeping&amp;lt;/font&amp;gt; || Stiffness || 2x  ||  Evasion&lt;br /&gt;
|-&lt;br /&gt;
|Cattle prod || $150&amp;lt;br/&amp;gt; Morale &amp;lt;br/&amp;gt; base damage = str+5 &lt;br /&gt;
|-&lt;br /&gt;
| -|| &amp;lt;font color='Purple'&amp;gt;Goad&amp;lt;/font&amp;gt; || Attention || Pain  || 2x &lt;br /&gt;
|-&lt;br /&gt;
| -|| &amp;lt;font color='Red'&amp;gt;Cattle prod&amp;lt;/font&amp;gt; || 2x || Adrenaline  ||  Stiffness&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Metaphallica</name></author>	</entry>

	<entry>
		<id>http://wiki.anime-sharing.com/hgames/index.php?title=Jack-o-nine/Gameplay/Combat&amp;diff=38096</id>
		<title>Jack-o-nine/Gameplay/Combat</title>
		<link rel="alternate" type="text/html" href="http://wiki.anime-sharing.com/hgames/index.php?title=Jack-o-nine/Gameplay/Combat&amp;diff=38096"/>
				<updated>2024-01-20T23:43:26Z</updated>
		
		<summary type="html">&lt;p&gt;Metaphallica: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Jack-o-nine}}&lt;br /&gt;
&lt;br /&gt;
Helpful post from user Drix at ULMF forums:&lt;br /&gt;
[http://www.ulmf.org/bbs/showpost.php?p=607203&amp;amp;postcount=359]&lt;br /&gt;
&lt;br /&gt;
&amp;quot;&lt;br /&gt;
The great secret to combat is in alignment(or multipliers).&lt;br /&gt;
Every attack can either cause a buff or debuff or deal double damage for attack of the same color.&lt;br /&gt;
So what you want is to align an attack to cause the biggest damage of the same color.&lt;br /&gt;
A simple example is while you have furry(2x red) while the enemy is unbalanced(2x red) and the enemy is blocking(2x red) if you strike it with a roundhouse special skill(lots of damage) he is toast.&lt;br /&gt;
You can kill pretty high level monsters with this.&lt;br /&gt;
&lt;br /&gt;
To defend yourself want to use halve damage buffs and debuffs.&lt;br /&gt;
Slow and steady is also good for more manageable opponents.&lt;br /&gt;
You generally only want to strike with same attack color as their defense only when you have so power backing you(multipliers).&lt;br /&gt;
For defense I usually leave it green since you get a buff at the start of combat with this character(from fetish or vigor?)&lt;br /&gt;
&amp;quot;&lt;br /&gt;
===Combat Basics===&lt;br /&gt;
Both the slaver and their enemy have 3 colored hearts that dictate their status. When any of them reach 0 or less the fight is over. Going into a fight with 1 energy&lt;br /&gt;
&lt;br /&gt;
* Red heart for health - person dies.  Starting value based on Strength.&lt;br /&gt;
* Green for stamina - person collapses and is unable to continue fighting.  Starting value based on Energy. Damage may reduce Energy.&lt;br /&gt;
* Purple for morale - person flees combat.   Starting value based on Personality.  Damage may reduce Mood.&lt;br /&gt;
&lt;br /&gt;
Different weapons and attacks have different effects on the hearts, for example a whip doesn't do much physical damage (red heart), but causes a lot of pain so decreases morale (purple heart).&lt;br /&gt;
&lt;br /&gt;
In general, unarmed attacks and  blunt weapon attacks don't do HP damage and so cannot kill an opponent in this game, while slashing and piercing damage do hp damage and therefore can kill your opponents. &amp;lt;br /&amp;gt;&lt;br /&gt;
(&amp;quot;Roundhouse Kick&amp;quot; is not necessarily an unarmed attack despite the name; it does whatever type of damage is dealt by the main-hand equipped weapon at the time it is used - so if main-hand weapons are removed to reveal the jab and uppercut attacks, &amp;quot;Roundhouse Kick&amp;quot; deals nonlethal damage like any other unarmed attack.)&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
In border of the fogs, enemies (especially minion-types) might die regardless of which heart is reduced to zero.&lt;br /&gt;
&lt;br /&gt;
If a weapon-type damages certain heart-gauges at all, it affects all damaged heart-gauges to the same degree.&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The fact that attacks and defences have colours which correspond EXACTLY to the colours of the heart-gauges is irrelevant and potentially misleading.  Red attacks do not do damage to the hp gauge especially or necessarily, while blocking (a red defence) does not either protect or expose the hp gauge particularly.  &amp;lt;br /&amp;gt;&lt;br /&gt;
For example, whips ONLY do Morale damage, and yet they ONLY have red and green attacks.&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Armour works by applying a flat minus after all other modifiers have already been applied, though attacks always deal at least 1 damage.&amp;lt;br /&amp;gt;&lt;br /&gt;
So if for example the damage-type dealt is slashing, and the armour has 5 resistance against slashing, you will take 5 less damage than you would otherwise take.  Attacks that would have dealt 6 damage deal 1, and attacks (eg doubled by defence-type or buffs) that would have dealt 12 damage deal 7, etc, but attacks that would have dealt 1 damage still deal 1.&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
One special trait of minion-types is that they are the only enemy-type that you can miss:  you have to apply modifiers so that you would be doing at least double damage to the minion in order to hit. &amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Note:&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
There seems to be something extremely strange in the armour code or somesuch thing: if you wear, for example, Gothic Plate for a few fights, it seems that the armour bonus becomes innate to you, so even if you take the armour off you still take less damage.  And if you keep the armour on, you continue to take less and less damage over time.  Something about the Slaver's defence values is extremely unclear.  (Tested in Sandbox mode.)&lt;br /&gt;
&lt;br /&gt;
===Offense and Defense===&lt;br /&gt;
Underneath the portrait of both combatants is the type of defense and a list of any buffs/debuffs that character has. &lt;br /&gt;
If you attack (or get attacked) by a type with the same color the attacker gets a 2x damage multiplier in addition to any multipliers gain from status effects.&lt;br /&gt;
You can cycle your own defensive type by clicking the arrow next to it and take advantage of any defensive buffs you might currently have or to avoid offensive buffs on your enemy.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
You also have the option to defend to remove all harmful status effects and restore some stamina. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
When it comes to attacks and defence-styles, red stands for heavy attacks, green stands for swift attacks, and purple stands for precise attacks, while the colour of a defence-style shows the attack-type against which it is WEAKEST in terms of pure damage.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
When a ''regular'' attack-type (as opposed to a special technique) encounters a defence-style, the wheel of effects is as follows:&amp;lt;br /&amp;gt;&lt;br /&gt;
Block (Red Defence): Purple attacks buff attackers, green attacks debuff defenders, and red attacks doubly damage defenders.  &amp;lt;br /&amp;gt;&lt;br /&gt;
Evade (Green Defence): Red attacks buff attackers, purple attacks debuff defenders, and green attacks doubly damage defenders.  &amp;lt;br /&amp;gt;&lt;br /&gt;
Counterattack (Purple Defence): Green attacks buff attackers, red attacks debuff defenders, and purple attacks doubly damage defenders.&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
As can be seen and used as a mnemonic by looking at the colours of your 3 always-available unarmed attacks: the attack which is one step above the defence colour will buff, the attack which is two steps above will debuff.&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Note:&amp;lt;br /&amp;gt;&lt;br /&gt;
1) The in-game description of blocks is incorrect: speed attacks debuff the defender as noted above, as opposed to buffing the attacker as the in-game description suggests.&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
2) The Baseball bat's &amp;quot;knock out&amp;quot; red regular attack has no effect on purple defences: as an inexplicable anomaly, this must be an oversight.&lt;br /&gt;
&lt;br /&gt;
===Injuries===&lt;br /&gt;
The slaver's condition going into and coming out of a fight will carry over. If you go in with lots of energy, you'll have a higher green heart. If you're not trained for combat and have poor health, or have been previously injured, you'll have a low red heart. Coming out of a fight with low health (red heart) will leave you injured and hamper both your mood and energy recovery until it's healed.&lt;br /&gt;
&lt;br /&gt;
Injuries will heal naturally over time, but you can speed up the process by going to the Medical Center and paying sparks relative to the degree of injury, or consuming [[Jack-o-nine/Gameplay/Alchemy#Miracle_Balm|healing balms]] made through alchemy, which will heal the injury by one rank per application. The best option, however, is to use a healing balm in combat right before finishing off your opponent.&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
On a similar note, when the Slaver fights rebellious slaves, injuries can result depending on the kinds of weapons used.  &amp;lt;br /&amp;gt;&lt;br /&gt;
Bruises and &amp;quot;traces of beatings&amp;quot; which severely decrease beauty can result to a slave, and stamina damage to a slave translates to much less energy being available post-beating to that slave. &amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Whips and other morale-damage-only weapons are therefore potentially the best types to use in slave-fights if one has skill with them, because &amp;lt;br /&amp;gt;&lt;br /&gt;
(1) they do not leave bruises or traces of beatings, unlike other types of weapons, and because &amp;lt;br /&amp;gt;&lt;br /&gt;
(2)they do not decrease the energy of the defeated slave, unlike weapons which do stamina damage.&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Naturally, unless the slaver happens to be of a particularly sadistic bent, this is the quintessential time to avoid using slashing, piercing, or other fatal-damage type weapons, because a mis-step with any fatal-damage type weapon can easily result in the slaver killing his slave.&lt;br /&gt;
&lt;br /&gt;
===Buffs and Debuffs===&lt;br /&gt;
Every regular attack has 3 possible outcomes depending on the defensive style of your opponent.&lt;br /&gt;
&lt;br /&gt;
If the color of the attack (&amp;lt;font color='red'&amp;gt;Power&amp;lt;/font&amp;gt;, &amp;lt;font color='green'&amp;gt;Speed&amp;lt;/font&amp;gt; &amp;lt;font color='purple'&amp;gt;Precise&amp;lt;/font&amp;gt;) matches the color of the defense (&amp;lt;font color='red'&amp;gt;Block&amp;lt;/font&amp;gt;, &amp;lt;font color='green'&amp;gt;Evade&amp;lt;/font&amp;gt; &amp;lt;font color='purple'&amp;gt;Counter&amp;lt;/font&amp;gt;), double damage is dealt.&amp;lt;br/&amp;gt;&lt;br /&gt;
If it deviates, the attacker receives a buff or the defender a debuff.&lt;br /&gt;
&lt;br /&gt;
{| class=wikitable&lt;br /&gt;
|-&lt;br /&gt;
! vs&lt;br /&gt;
! &amp;lt;font color='red'&amp;gt;Block&amp;lt;/font&amp;gt;&lt;br /&gt;
! &amp;lt;font color='green'&amp;gt;Evade&amp;lt;/font&amp;gt;&lt;br /&gt;
! &amp;lt;font color='purple'&amp;gt;Counter&amp;lt;/font&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! &amp;lt;font color='red'&amp;gt;Power&amp;lt;/font&amp;gt;&lt;br /&gt;
| 2x damage || Buff attacker || Debuff defender&lt;br /&gt;
|-&lt;br /&gt;
! &amp;lt;font color='green'&amp;gt;Speed&amp;lt;/font&amp;gt;&lt;br /&gt;
| Debuff defender || 2x damage || Buff attacker&lt;br /&gt;
|-&lt;br /&gt;
! &amp;lt;font color='purple'&amp;gt;Precise&amp;lt;/font&amp;gt;&lt;br /&gt;
| Buff attacker || Debuff defender || 2x damage&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
A buff will either double damage dealt with a style of attack, or halve damage received from that style.&amp;lt;br /&amp;gt;&lt;br /&gt;
A debuff will either half damage dealth with a style of attack, or double damage received from that style.&lt;br /&gt;
&lt;br /&gt;
Whether the applied buff or debuff is the offensive or defensive variant depends on weapon or special skill used (see weapon stats below).&lt;br /&gt;
&lt;br /&gt;
'''Buffs'''&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!Name !! Effect&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;font color='red'&amp;gt;⛊ Adrenaline&amp;lt;/font&amp;gt; || 1/2 damage received from &amp;lt;font color='red'&amp;gt;Power attacks&amp;lt;/font&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;font color='red'&amp;gt;🗡 Fury&amp;lt;/font&amp;gt;|| 2x damage dealt with &amp;lt;font color='red'&amp;gt;Power attacks&amp;lt;/font&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;font color='green'&amp;gt;⛊ Evasion&amp;lt;/font&amp;gt; || 1/2 damage received from &amp;lt;font color='green'&amp;gt;Speed attacks&amp;lt;/font&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;font color='green'&amp;gt;🗡 Acceleration&amp;lt;/font&amp;gt; || 2x damage dealt with &amp;lt;font color='green'&amp;gt;Speed attacks&amp;lt;/font&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;font color='purple'&amp;gt;⛊ Attention&amp;lt;/font&amp;gt; || 1/2 damage received from &amp;lt;font color='purple'&amp;gt;Precise attacks&amp;lt;/font&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;font color='purple'&amp;gt;🗡 Precision&amp;lt;/font&amp;gt;|| 2x damage dealt with &amp;lt;font color='purple'&amp;gt;Precise attacks&amp;lt;/font&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
'''Debuffs'''&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!Name !! Effect&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;font color='red'&amp;gt;⛉ Unsteadiness&amp;lt;/font&amp;gt; || 2x damage received from &amp;lt;font color='red'&amp;gt;Power attacks&amp;lt;/font&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;font color='red'&amp;gt;⛓ Weakness&amp;lt;/font&amp;gt;|| 1/2 damage dealt with &amp;lt;font color='red'&amp;gt;Power attacks&amp;lt;/font&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;font color='green'&amp;gt;⛉ Stunned&amp;lt;/font&amp;gt; || 2x damage received from &amp;lt;font color='green'&amp;gt;Speed attacks&amp;lt;/font&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;font color='green'&amp;gt;⛓ Stiffness&amp;lt;/font&amp;gt; || 1/2 damage dealt with &amp;lt;font color='green'&amp;gt;Speed attacks&amp;lt;/font&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;font color='purple'&amp;gt;⛉ Distraction&amp;lt;/font&amp;gt; || 2x damage received from &amp;lt;font color='purple'&amp;gt;Precise attacks&amp;lt;/font&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;font color='purple'&amp;gt;⛓ Severe Pain&amp;lt;/font&amp;gt;|| 1/2 damage dealt with &amp;lt;font color='purple'&amp;gt;Precise attacks&amp;lt;/font&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Special Techniques===&lt;br /&gt;
Special Techniques are powerful attacks with special effects that can only be used once each per battle.&lt;br /&gt;
&lt;br /&gt;
They are taught by Lanista at the Coliseum.&amp;lt;br/&amp;gt;&lt;br /&gt;
The total number you can learn depends on your Fighter skill: 1 at Brawler (D-), 2 at Brawler (D-) while wearing an Aketon, 3 at Duelist (C-), and 4 at Combatant (B+) and beyond.&lt;br /&gt;
&lt;br /&gt;
The cost to train increases with each skill learned: $10, $40, $90, $160&lt;br /&gt;
Some abilities are always available, while others require a specific weapon type. Learning an ability requires at least 3* of [[Jack-o-nine/Gameplay/Energy|energy]] and will take all day.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Special Technique !! Required weapon !! Attack !! Base Damage !! Damage type !! Additional effects&lt;br /&gt;
|-&lt;br /&gt;
| Roundhouse Kick || || &amp;lt;font color='red'&amp;gt;Power attack&amp;lt;/font&amp;gt; || 2x weapon damage || same as main-hand weapon ||&lt;br /&gt;
|-&lt;br /&gt;
| Battle Cry || || &amp;lt;font color='purple'&amp;gt;Precise attack&amp;lt;/font&amp;gt; || 10 || &amp;lt;font color='purple'&amp;gt;❤&amp;lt;/font&amp;gt;&amp;lt;br/&amp;gt;Morale || Grants user 20 &amp;lt;font color='purple'&amp;gt;❤ Morale&amp;lt;/font&amp;gt; and &amp;lt;font color='red'&amp;gt;🗡 Fury [4]&amp;lt;/font&amp;gt;.&lt;br /&gt;
|-&lt;br /&gt;
| Face Bash || Blunt weapon || &amp;lt;font color='red'&amp;gt;Power attack&amp;lt;/font&amp;gt; || 2x weapon damage || &amp;lt;font color='green'&amp;gt;❤&amp;lt;/font&amp;gt;&amp;lt;font color='purple'&amp;gt;❤&amp;lt;/font&amp;gt;&amp;lt;br/&amp;gt;Blunt || Causes &amp;lt;font color='red'&amp;gt;⛓ Weakness [4]&amp;lt;/font&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Heavy Blow || Blunt weapon || &amp;lt;font color='red'&amp;gt;Power attack&amp;lt;/font&amp;gt; || 2x weapon damage || &amp;lt;font color='green'&amp;gt;❤&amp;lt;/font&amp;gt;&amp;lt;font color='purple'&amp;gt;❤&amp;lt;/font&amp;gt;&amp;lt;br/&amp;gt;Blunt || Causes &amp;lt;font color='green'&amp;gt;⛉ Stunned [4]&amp;lt;/font&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Swift Blow || Slashing weapon || 2 &amp;lt;font color='green'&amp;gt;Speed attacks&amp;lt;/font&amp;gt; || 2x weapon damage each || &amp;lt;font color='red'&amp;gt;❤&amp;lt;/font&amp;gt;&amp;lt;font color='green'&amp;gt;❤&amp;lt;/font&amp;gt;&amp;lt;font color='purple'&amp;gt;❤&amp;lt;/font&amp;gt;&amp;lt;br/&amp;gt;Slashing || Hits two targets (the currently selected and the next in the list if present)&lt;br /&gt;
|-&lt;br /&gt;
| Dashing Blow || Slashing weapon || &amp;lt;font color='purple'&amp;gt;Precise attack&amp;lt;/font&amp;gt;&amp;lt;br/&amp;gt;(Incorrectly displayed as &amp;lt;font color='green'&amp;gt;Speed attack&amp;lt;/font&amp;gt;) || 2x weapon damage || &amp;lt;font color='red'&amp;gt;❤&amp;lt;/font&amp;gt;&amp;lt;font color='green'&amp;gt;❤&amp;lt;/font&amp;gt;&amp;lt;font color='purple'&amp;gt;❤&amp;lt;/font&amp;gt;&amp;lt;br/&amp;gt;Slashing || Causes &amp;lt;font color='red'&amp;gt;⛉ Unsteadiness [4]&amp;lt;/font&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Riposte || Piercing weapon || &amp;lt;font color='purple'&amp;gt;Precise attack&amp;lt;/font&amp;gt; || 2x weapon damage || &amp;lt;font color='red'&amp;gt;❤&amp;lt;/font&amp;gt;&amp;lt;font color='green'&amp;gt;❤&amp;lt;/font&amp;gt;&amp;lt;font color='purple'&amp;gt;❤&amp;lt;/font&amp;gt;&amp;lt;br/&amp;gt;Piercing || Grants user 5 &amp;lt;font color='red'&amp;gt;❤ Vitality&amp;lt;/font&amp;gt; and &amp;lt;font color='green'&amp;gt;⛊ Evasion [4]&amp;lt;/font&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Precise hit || Piercing weapon || &amp;lt;font color='purple'&amp;gt;Precise attack&amp;lt;/font&amp;gt; || 2x weapon damage || &amp;lt;font color='red'&amp;gt;❤&amp;lt;/font&amp;gt;&amp;lt;font color='green'&amp;gt;❤&amp;lt;/font&amp;gt;&amp;lt;font color='purple'&amp;gt;❤&amp;lt;/font&amp;gt;&amp;lt;br/&amp;gt;Piercing || Causes &amp;lt;font color='purple'&amp;gt;⛉ Distraction [4]&amp;lt;/font&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Weapon Types and abilities===&lt;br /&gt;
&lt;br /&gt;
Weapons must be equipped, and can then be chosen to be wielded at the start of combat.&amp;lt;br /&amp;gt;&lt;br /&gt;
At the cost of a turn, the wielded weapons can be changed to any other set of equipped weapons during combat.&lt;br /&gt;
&lt;br /&gt;
Which weapons are wielded determine the available attacks.&amp;lt;br/&amp;gt;&lt;br /&gt;
The weapon chosen first (main-hand weapon) contributes both of its attacks to the moveset, the second (off-hand) weapon contributes only its first attack.&amp;lt;br /&amp;gt;&lt;br /&gt;
Equipping an off-hand weapon identical to the main-hand weapon grants no benefits and wastes the third weapon attack slot.&lt;br /&gt;
&lt;br /&gt;
In addition to these up to three weapon attacks, the three basic attacks are also available for a maximum of 6 regular attacks to choose from during combat.&lt;br /&gt;
&lt;br /&gt;
====Damage types====&lt;br /&gt;
&lt;br /&gt;
Weapon damage comes in four types: Slashing, Piercing, Blunt, and Morale.&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Which damage type is dealt is defined exclusively by the weapon used.&amp;lt;br/&amp;gt;&lt;br /&gt;
The different attack types (Power, Speed, Piercing) use the same color scheme, but are completely unrelated to damage type.&lt;br /&gt;
&lt;br /&gt;
Slashing and Piercing damage is dealt to &amp;lt;font color='red'&amp;gt;❤ Vitality&amp;lt;/font&amp;gt;, &amp;lt;font color='green'&amp;gt;❤ Stamina&amp;lt;/font&amp;gt;, and &amp;lt;font color='purple'&amp;gt;❤ Morale&amp;lt;/font&amp;gt;.&amp;lt;br/&amp;gt;&lt;br /&gt;
They are therefore the most useful damage types for defeating enemies, but since &amp;lt;font color='red'&amp;gt;❤ Vitality&amp;lt;/font&amp;gt; damage causes wounds and scarring, and can even kill, it should never be used on a rebellious slave.&lt;br /&gt;
&lt;br /&gt;
Blunt damage is dealt to &amp;lt;font color='green'&amp;gt;❤ Stamina&amp;lt;/font&amp;gt; and &amp;lt;font color='purple'&amp;gt;❤ Morale&amp;lt;/font&amp;gt;.&amp;lt;br/&amp;gt;&lt;br /&gt;
This is less versatile than Slashing/Piercing, but will never kill an opponent. Keep in mind, though, that &amp;lt;font color='green'&amp;gt;❤ Stamina&amp;lt;/font&amp;gt; damage still causes bruising and drains energy, and can therefore severely reduce the Beauty and Endurance of a rebellious slave.&lt;br /&gt;
&lt;br /&gt;
Morale damage is dealt only to &amp;lt;font color='purple'&amp;gt;❤ Morale&amp;lt;/font&amp;gt;.&amp;lt;br/&amp;gt;&lt;br /&gt;
It is therefore the least versatile damage type and least capable of defeating enemies, but it causes no lasting harm to rebellious slaves.&lt;br /&gt;
&lt;br /&gt;
Damage types are resisted differently by different types of armor.&lt;br /&gt;
&lt;br /&gt;
(Elemental damage also exists in the system, but is unused with the exception of the Dragon Fire Staff Relic which deals Fire damage. Fire damages all 3 health types.)&lt;br /&gt;
&lt;br /&gt;
====Damage stats====&lt;br /&gt;
&lt;br /&gt;
Weapon damage often depends on the stats of the wielder. This is calculated differently for Masters and Slaves, and differently still by slave age.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Stat !! Master !! Slave (Young) !! Slave (Milf) !! Slave (Loli)&lt;br /&gt;
|-&lt;br /&gt;
| Strength || Strength (0 to 5) || Endurance (0 to 5)&amp;lt;br/&amp;gt;+ Gladiatrix affinity (-1 to 1) || Endurance (0 to 5)&amp;lt;br/&amp;gt;+ Gladiatrix affinity (-1 to 1)&amp;lt;br/&amp;gt;+1 || 2/3 * (Endurance + Gladiatrix affinity)&amp;lt;br/&amp;gt;+ Gladiatrix affinity&lt;br /&gt;
|-&lt;br /&gt;
| Fighting || Fighting skill (0 to 5) ||colspan=3| Gladiatrix skill (0 to 5)&amp;lt;br/&amp;gt;+ Gladiatrix affinity (-1 to 1)&lt;br /&gt;
|-&lt;br /&gt;
| Whip || Flagellation skill (0 to 5) ||colspan=3| Gladiatrix skill (0 to 5)&amp;lt;br/&amp;gt;+ Gladiatrix affinity (-1 to 1)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Basic attacks====&lt;br /&gt;
&lt;br /&gt;
Basic attacks are always available regardless of which weapon you're currently using.&lt;br /&gt;
&lt;br /&gt;
They deal Strength + 0 Blunt damage.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Attack !! Type !! vs &amp;lt;font color='red'&amp;gt;Block&amp;lt;/font&amp;gt; !! vs &amp;lt;font color='green'&amp;gt;Evade&amp;lt;/font&amp;gt; !! vs &amp;lt;font color='purple'&amp;gt;Counter&amp;lt;/font&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Kick || &amp;lt;font color='red'&amp;gt;Power&amp;lt;/font&amp;gt; || 2x || &amp;lt;font color='purple'&amp;gt;⛊ Attention&amp;lt;/font&amp;gt; || &amp;lt;font color='green'&amp;gt;⛉ Stunned&amp;lt;/font&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Push || &amp;lt;font color='green'&amp;gt;Speed&amp;lt;/font&amp;gt; || &amp;lt;font color='purple'&amp;gt;⛉ Distraction&amp;lt;/font&amp;gt; || 2x || &amp;lt;font color='red'&amp;gt;⛊ Adrenaline&amp;lt;/font&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Sweep || &amp;lt;font color='purple'&amp;gt;Precise&amp;lt;/font&amp;gt; || &amp;lt;font color='green'&amp;gt;⛊ Evasion&amp;lt;/font&amp;gt; || &amp;lt;font color='red'&amp;gt;⛉ Unsteadiness&amp;lt;/font&amp;gt; || 2x&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Unarmed attacks====&lt;br /&gt;
&lt;br /&gt;
Unarmed &amp;quot;weapons&amp;quot; encompass only the Fist, a special weapon that is equipped by default in the right and left hand if no other weapon is equipped in these slots.&lt;br /&gt;
&lt;br /&gt;
Unlike basic attacks, the fist has to be equipped and explicitly wielded like any other weapon to be used in combat.&lt;br /&gt;
&lt;br /&gt;
Unlike other weapon types, a fist in the off-hand contributes no attacks.&amp;lt;br/&amp;gt;&lt;br /&gt;
It can, however, be used as a primary weapon and supplemented with another weapon in the off-hand.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Weapon || Price !! Base Damage !! Damage type !! Attack !! Type !! vs &amp;lt;font color='red'&amp;gt;Block&amp;lt;/font&amp;gt; !! vs &amp;lt;font color='green'&amp;gt;Evade&amp;lt;/font&amp;gt; !! vs &amp;lt;font color='purple'&amp;gt;Counter&amp;lt;/font&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=2| Fist ||rowspan=2| $0 ||rowspan=2| Strength ||rowspan=2| &amp;lt;font color='green'&amp;gt;❤&amp;lt;/font&amp;gt;&amp;lt;font color='purple'&amp;gt;❤&amp;lt;/font&amp;gt;&amp;lt;br/&amp;gt; Blunt || Jab || &amp;lt;font color='purple'&amp;gt;Precise&amp;lt;/font&amp;gt; || &amp;lt;font color='green'&amp;gt;🗡 Acceleration&amp;lt;/font&amp;gt; || &amp;lt;font color='green'&amp;gt;⛉ Stunned&amp;lt;/font&amp;gt; || 2x&lt;br /&gt;
|-&lt;br /&gt;
| Uppercut || &amp;lt;font color='green'&amp;gt;Speed&amp;lt;/font&amp;gt; || &amp;lt;font color='purple'&amp;gt;⛉ Distraction&amp;lt;/font&amp;gt; || 2x || &amp;lt;font color='purple'&amp;gt;🗡 Precision&amp;lt;/font&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Secondary====&lt;br /&gt;
&lt;br /&gt;
Equippable in any slot except shoulder holster.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Weapon || Price !! Base Damage !! Damage type !! Attack !! Type !! vs &amp;lt;font color='red'&amp;gt;Block&amp;lt;/font&amp;gt; !! vs &amp;lt;font color='green'&amp;gt;Evade&amp;lt;/font&amp;gt; !! vs &amp;lt;font color='purple'&amp;gt;Counter&amp;lt;/font&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=2| Dagger ||rowspan=2| $10 ||rowspan=2| Strength + 2 ||rowspan=2| &amp;lt;font color='red'&amp;gt;❤&amp;lt;/font&amp;gt;&amp;lt;font color='green'&amp;gt;❤&amp;lt;/font&amp;gt;&amp;lt;font color='purple'&amp;gt;❤&amp;lt;/font&amp;gt;&amp;lt;br/&amp;gt; Piercing || Precise Thrust || &amp;lt;font color='purple'&amp;gt;Precise&amp;lt;/font&amp;gt; || &amp;lt;font color='green'&amp;gt;🗡 Acceleration&amp;lt;/font&amp;gt; || &amp;lt;font color='purple'&amp;gt;⛓ Severe Pain&amp;lt;/font&amp;gt; || 2x&lt;br /&gt;
|-&lt;br /&gt;
| Slash || &amp;lt;font color='green'&amp;gt;Speed&amp;lt;/font&amp;gt; || &amp;lt;font color='green'&amp;gt;⛓ Stiffness&amp;lt;/font&amp;gt; || 2x || &amp;lt;font color='purple'&amp;gt;🗡 Precision&amp;lt;/font&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=2| Stiletto||rowspan=2| $10 ||rowspan=2| 4 ||rowspan=2| &amp;lt;font color='red'&amp;gt;❤&amp;lt;/font&amp;gt;&amp;lt;font color='green'&amp;gt;❤&amp;lt;/font&amp;gt;&amp;lt;font color='purple'&amp;gt;❤&amp;lt;/font&amp;gt;&amp;lt;br/&amp;gt; Piercing || Precise Stab || &amp;lt;font color='purple'&amp;gt;Precise&amp;lt;/font&amp;gt; || &amp;lt;font color='green'&amp;gt;⛓ Stiffness&amp;lt;/font&amp;gt;|| &amp;lt;font color='green'&amp;gt;🗡 Acceleration&amp;lt;/font&amp;gt; || 2x&lt;br /&gt;
|-&lt;br /&gt;
| Rapid Stab|| &amp;lt;font color='green'&amp;gt;Speed&amp;lt;/font&amp;gt; || &amp;lt;font color='purple'&amp;gt;⛓ Severe Pain&amp;lt;/font&amp;gt; || 2x || &amp;lt;font color='purple'&amp;gt;🗡 Precision&amp;lt;/font&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=2| Brass Knuckles||rowspan=2| $10 ||rowspan=2| Strength + 1 ||rowspan=2| &amp;lt;font color='green'&amp;gt;❤&amp;lt;/font&amp;gt;&amp;lt;font color='purple'&amp;gt;❤&amp;lt;/font&amp;gt;&amp;lt;br/&amp;gt; Blunt || Powerful punch || &amp;lt;font color='red'&amp;gt;Power&amp;lt;/font&amp;gt; || 2x || &amp;lt;font color='green'&amp;gt;🗡 Acceleration&amp;lt;/font&amp;gt; || &amp;lt;font color='green'&amp;gt;⛉ Stunned&amp;lt;/font&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Rapid Hit|| &amp;lt;font color='green'&amp;gt;Speed&amp;lt;/font&amp;gt; || &amp;lt;font color='red'&amp;gt;⛉ Unsteadiness&amp;lt;/font&amp;gt; || 2x || &amp;lt;font color='red'&amp;gt;⛊ Adrenaline&amp;lt;/font&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=2| Lash||rowspan=2| $10 ||rowspan=2| Whip + 1 ||rowspan=2| &amp;lt;font color='purple'&amp;gt;❤&amp;lt;/font&amp;gt;&amp;lt;br/&amp;gt; Morale || Flog || &amp;lt;font color='green'&amp;gt;Speed&amp;lt;/font&amp;gt; || &amp;lt;font color='purple'&amp;gt;⛓ Severe Pain&amp;lt;/font&amp;gt; || 2x|| &amp;lt;font color='green'&amp;gt;🗡 Acceleration&amp;lt;/font&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Smack || &amp;lt;font color='purple'&amp;gt;Precise&amp;lt;/font&amp;gt; || &amp;lt;font color='purple'&amp;gt;🗡 Precision&amp;lt;/font&amp;gt; || &amp;lt;font color='green'&amp;gt;⛓ Stiffness&amp;lt;/font&amp;gt; || 2x&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=2| Stunner||rowspan=2| $10 ||rowspan=2| Strength + 1 ||rowspan=2| &amp;lt;font color='green'&amp;gt;❤&amp;lt;/font&amp;gt;&amp;lt;font color='purple'&amp;gt;❤&amp;lt;/font&amp;gt;&amp;lt;br/&amp;gt; Blunt || Blow to the head || &amp;lt;font color='red'&amp;gt;Power&amp;lt;/font&amp;gt; || 2x || &amp;lt;font color='red'&amp;gt;⛊ Adrenaline&amp;lt;/font&amp;gt;|| &amp;lt;font color='green'&amp;gt;⛉ Stunned&amp;lt;/font&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Poke|| &amp;lt;font color='green'&amp;gt;Speed&amp;lt;/font&amp;gt; || &amp;lt;font color='red'&amp;gt;⛉ Unsteadiness&amp;lt;/font&amp;gt; || 2x || &amp;lt;font color='purple'&amp;gt;🗡 Precision&amp;lt;/font&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=2| Butcher's Cleaver||rowspan=2| $20 ||rowspan=2| 2 * Strength - 1&amp;lt;br/&amp;gt;minimum 1, capped at 7 ||rowspan=2| &amp;lt;font color='red'&amp;gt;❤&amp;lt;/font&amp;gt;&amp;lt;font color='green'&amp;gt;❤&amp;lt;/font&amp;gt;&amp;lt;font color='purple'&amp;gt;❤&amp;lt;/font&amp;gt;&amp;lt;br/&amp;gt; Slashing || Butcher's Blow || &amp;lt;font color='red'&amp;gt;Power&amp;lt;/font&amp;gt; || 2x || &amp;lt;font color='red'&amp;gt;⛊ Adrenaline&amp;lt;/font&amp;gt;|| &amp;lt;font color='purple'&amp;gt;⛉ Distraction&amp;lt;/font&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| SlaughterHouse || &amp;lt;font color='green'&amp;gt;Speed&amp;lt;/font&amp;gt; || &amp;lt;font color='purple'&amp;gt;⛓ Severe Pain&amp;lt;/font&amp;gt; || 2x || &amp;lt;font color='red'&amp;gt;🗡 Fury&amp;lt;/font&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====One-Handed====&lt;br /&gt;
&lt;br /&gt;
Equippable in left or right hand.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Weapon || Price !! Base Damage !! Damage type !! Attack !! Type !! vs &amp;lt;font color='red'&amp;gt;Block&amp;lt;/font&amp;gt; !! vs &amp;lt;font color='green'&amp;gt;Evade&amp;lt;/font&amp;gt; !! vs &amp;lt;font color='purple'&amp;gt;Counter&amp;lt;/font&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=2| Whip||rowspan=2| $50 ||rowspan=2| Whip + 3 ||rowspan=2| &amp;lt;font color='purple'&amp;gt;❤&amp;lt;/font&amp;gt;&amp;lt;br/&amp;gt; Morale || Biting Impact || &amp;lt;font color='green'&amp;gt;Speed&amp;lt;/font&amp;gt; || &amp;lt;font color='purple'&amp;gt;⛓ Severe Pain&amp;lt;/font&amp;gt; || 2x || &amp;lt;font color='green'&amp;gt;🗡 Acceleration&amp;lt;/font&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Sweeping Strike || &amp;lt;font color='red'&amp;gt;Power&amp;lt;/font&amp;gt; || 2x || &amp;lt;font color='red'&amp;gt;⛊ Adrenaline&amp;lt;/font&amp;gt; || &amp;lt;font color='green'&amp;gt;⛉ Stunned&amp;lt;/font&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=2| Epée ||rowspan=2| $50 ||rowspan=2| Strength + 3 ||rowspan=2| &amp;lt;font color='red'&amp;gt;❤&amp;lt;/font&amp;gt;&amp;lt;font color='green'&amp;gt;❤&amp;lt;/font&amp;gt;&amp;lt;font color='purple'&amp;gt;❤&amp;lt;/font&amp;gt;&amp;lt;br/&amp;gt; Piercing || Deep Thrust || &amp;lt;font color='purple'&amp;gt;Precise&amp;lt;/font&amp;gt; || &amp;lt;font color='green'&amp;gt;🗡 Acceleration&amp;lt;/font&amp;gt; || &amp;lt;font color='purple'&amp;gt;⛓ Severe Pain&amp;lt;/font&amp;gt; || 2x&lt;br /&gt;
|-&lt;br /&gt;
| Triple Thrust || &amp;lt;font color='green'&amp;gt;Speed&amp;lt;/font&amp;gt; || &amp;lt;font color='purple'&amp;gt;⛉ Distraction&amp;lt;/font&amp;gt; || 2x || &amp;lt;font color='green'&amp;gt;⛊ Evasion&amp;lt;/font&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=2| Rapier ||rowspan=2| $50 ||rowspan=2| 6 ||rowspan=2| &amp;lt;font color='red'&amp;gt;❤&amp;lt;/font&amp;gt;&amp;lt;font color='green'&amp;gt;❤&amp;lt;/font&amp;gt;&amp;lt;font color='purple'&amp;gt;❤&amp;lt;/font&amp;gt;&amp;lt;br/&amp;gt; Piercing || Accurate Thrust || &amp;lt;font color='purple'&amp;gt;Precise&amp;lt;/font&amp;gt; || &amp;lt;font color='green'&amp;gt;🗡 Acceleration&amp;lt;/font&amp;gt; || &amp;lt;font color='green'&amp;gt;⛉ Stunned&amp;lt;/font&amp;gt; || 2x&lt;br /&gt;
|-&lt;br /&gt;
| Fulminant || &amp;lt;font color='green'&amp;gt;Speed&amp;lt;/font&amp;gt; || &amp;lt;font color='purple'&amp;gt;⛉ Distraction&amp;lt;/font&amp;gt; || 2x || &amp;lt;font color='purple'&amp;gt;🗡 Precision&amp;lt;/font&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=2| Koncerz ||rowspan=2| $50 ||rowspan=2| Strength + 3 ||rowspan=2| &amp;lt;font color='red'&amp;gt;❤&amp;lt;/font&amp;gt;&amp;lt;font color='green'&amp;gt;❤&amp;lt;/font&amp;gt;&amp;lt;font color='purple'&amp;gt;❤&amp;lt;/font&amp;gt;&amp;lt;br/&amp;gt; Piercing || Precise Thrust || &amp;lt;font color='purple'&amp;gt;Precise&amp;lt;/font&amp;gt; || &amp;lt;font color='red'&amp;gt;🗡 Fury&amp;lt;/font&amp;gt; || &amp;lt;font color='red'&amp;gt;⛓ Weakness&amp;lt;/font&amp;gt; || 2x&lt;br /&gt;
|-&lt;br /&gt;
| Pierce || &amp;lt;font color='red'&amp;gt;Power&amp;lt;/font&amp;gt; || 2x || &amp;lt;font color='purple'&amp;gt;🗡 Precision&amp;lt;/font&amp;gt; || &amp;lt;font color='green'&amp;gt;⛓ Stiffness&amp;lt;/font&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=2| Gladius||rowspan=2| $50 ||rowspan=2| Strength + 3 ||rowspan=2| &amp;lt;font color='red'&amp;gt;❤&amp;lt;/font&amp;gt;&amp;lt;font color='green'&amp;gt;❤&amp;lt;/font&amp;gt;&amp;lt;font color='purple'&amp;gt;❤&amp;lt;/font&amp;gt;&amp;lt;br/&amp;gt; Slashing || Poke || &amp;lt;font color='purple'&amp;gt;Precise&amp;lt;/font&amp;gt; || &amp;lt;font color='purple'&amp;gt;⛊ Attention&amp;lt;/font&amp;gt; || &amp;lt;font color='red'&amp;gt;⛓ Weakness&amp;lt;/font&amp;gt; || 2x&lt;br /&gt;
|-&lt;br /&gt;
| Swing || &amp;lt;font color='green'&amp;gt;Speed&amp;lt;/font&amp;gt; || &amp;lt;font color='purple'&amp;gt;⛉ Distraction&amp;lt;/font&amp;gt; || 2x || &amp;lt;font color='green'&amp;gt;⛊ Evasion&amp;lt;/font&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=2| Bastard Sword ||rowspan=2| $100 ||rowspan=2| Strength + 4 ||rowspan=2| &amp;lt;font color='red'&amp;gt;❤&amp;lt;/font&amp;gt;&amp;lt;font color='green'&amp;gt;❤&amp;lt;/font&amp;gt;&amp;lt;font color='purple'&amp;gt;❤&amp;lt;/font&amp;gt;&amp;lt;br/&amp;gt; Slashing || Slash || &amp;lt;font color='red'&amp;gt;Power&amp;lt;/font&amp;gt; || 2x || &amp;lt;font color='green'&amp;gt;🗡 Acceleration&amp;lt;/font&amp;gt; || &amp;lt;font color='green'&amp;gt;⛓ Stiffness&amp;lt;/font&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Arc hit || &amp;lt;font color='green'&amp;gt;Speed&amp;lt;/font&amp;gt; || &amp;lt;font color='red'&amp;gt;⛉ Unsteadiness&amp;lt;/font&amp;gt; || 2x || &amp;lt;font color='red'&amp;gt;⛊ Adrenaline&amp;lt;/font&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=2| Machete ||rowspan=2| $50 ||rowspan=2| Strength + 3 ||rowspan=2| &amp;lt;font color='red'&amp;gt;❤&amp;lt;/font&amp;gt;&amp;lt;font color='green'&amp;gt;❤&amp;lt;/font&amp;gt;&amp;lt;font color='purple'&amp;gt;❤&amp;lt;/font&amp;gt;&amp;lt;br/&amp;gt; Slashing || Snag cut || &amp;lt;font color='red'&amp;gt;Power&amp;lt;/font&amp;gt; || 2x || &amp;lt;font color='red'&amp;gt;⛊ Adrenaline&amp;lt;/font&amp;gt; || &amp;lt;font color='green'&amp;gt;⛉ Stunned&amp;lt;/font&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Chop || &amp;lt;font color='green'&amp;gt;Speed&amp;lt;/font&amp;gt; || &amp;lt;font color='red'&amp;gt;🗡 Fury&amp;lt;/font&amp;gt; || 2x || &amp;lt;font color='red'&amp;gt;⛉ Unsteadiness&amp;lt;/font&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=2| Katana ||rowspan=2| $100 ||rowspan=2| Strength + 4 ||rowspan=2| &amp;lt;font color='red'&amp;gt;❤&amp;lt;/font&amp;gt;&amp;lt;font color='green'&amp;gt;❤&amp;lt;/font&amp;gt;&amp;lt;font color='purple'&amp;gt;❤&amp;lt;/font&amp;gt;&amp;lt;br/&amp;gt; Slashing || Uchiotoshi || &amp;lt;font color='purple'&amp;gt;Precise&amp;lt;/font&amp;gt; || &amp;lt;font color='green'&amp;gt;🗡 Acceleration&amp;lt;/font&amp;gt; || &amp;lt;font color='green'&amp;gt;⛉ Stunned&amp;lt;/font&amp;gt; || 2x&lt;br /&gt;
|-&lt;br /&gt;
| Renzoku || &amp;lt;font color='green'&amp;gt;Speed&amp;lt;/font&amp;gt; || &amp;lt;font color='purple'&amp;gt;⛉ Distraction&amp;lt;/font&amp;gt; || 2x || &amp;lt;font color='purple'&amp;gt;🗡 Precision&amp;lt;/font&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=2| Baton ||rowspan=2| $25 ||rowspan=2| 2 * Strength - 1&amp;lt;br/&amp;gt;minimum 2, capped at 7 ||rowspan=2| &amp;lt;font color='green'&amp;gt;❤&amp;lt;/font&amp;gt;&amp;lt;font color='purple'&amp;gt;❤&amp;lt;/font&amp;gt;&amp;lt;br/&amp;gt; Blunt || Wicked Poke || &amp;lt;font color='purple'&amp;gt;Precise&amp;lt;/font&amp;gt; || &amp;lt;font color='purple'&amp;gt;⛊ Attention&amp;lt;/font&amp;gt; || &amp;lt;font color='purple'&amp;gt;⛓ Severe Pain&amp;lt;/font&amp;gt; || 2x&lt;br /&gt;
|-&lt;br /&gt;
| Smash || &amp;lt;font color='red'&amp;gt;Power&amp;lt;/font&amp;gt; || 2x || &amp;lt;font color='red'&amp;gt;⛊ Adrenaline&amp;lt;/font&amp;gt; || &amp;lt;font color='green'&amp;gt;⛓ Stiffness&amp;lt;/font&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=2| Trident ||rowspan=2| $100 ||rowspan=2| Strength + 4 ||rowspan=2| &amp;lt;font color='red'&amp;gt;❤&amp;lt;/font&amp;gt;&amp;lt;font color='green'&amp;gt;❤&amp;lt;/font&amp;gt;&amp;lt;font color='purple'&amp;gt;❤&amp;lt;/font&amp;gt;&amp;lt;br/&amp;gt; Piercing || Precise Thrust || &amp;lt;font color='purple'&amp;gt;Precise&amp;lt;/font&amp;gt; || &amp;lt;font color='red'&amp;gt;🗡 Fury&amp;lt;/font&amp;gt; || &amp;lt;font color='red'&amp;gt;⛓ Weakness&amp;lt;/font&amp;gt; || 2x&lt;br /&gt;
|-&lt;br /&gt;
| Harpoon || &amp;lt;font color='red'&amp;gt;Power&amp;lt;/font&amp;gt; || 2x || &amp;lt;font color='purple'&amp;gt;🗡 Precision&amp;lt;/font&amp;gt; || &amp;lt;font color='green'&amp;gt;⛓ Stiffness&amp;lt;/font&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=2| Mace ||rowspan=2| $100 ||rowspan=2| Strength + 4 ||rowspan=2| &amp;lt;font color='green'&amp;gt;❤&amp;lt;/font&amp;gt;&amp;lt;font color='purple'&amp;gt;❤&amp;lt;/font&amp;gt;&amp;lt;br/&amp;gt; Blunt || Crush/Break Bone || &amp;lt;font color='red'&amp;gt;Power&amp;lt;/font&amp;gt; || 2x || &amp;lt;font color='red'&amp;gt;⛊ Adrenaline&amp;lt;/font&amp;gt; || &amp;lt;font color='purple'&amp;gt;⛓ Severe Pain&amp;lt;/font&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Knockdown || &amp;lt;font color='green'&amp;gt;Speed&amp;lt;/font&amp;gt; || &amp;lt;font color='green'&amp;gt;⛓ Stiffness&amp;lt;/font&amp;gt; || 2x || &amp;lt;font color='green'&amp;gt;⛊ Evasion&amp;lt;/font&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Two Handed====&lt;br /&gt;
&lt;br /&gt;
Equippable in shoulder holster. Uses both main-hand and off-hand when wielded.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Weapon || Price !! Base Damage !! Damage type !! Attack !! Type !! vs &amp;lt;font color='red'&amp;gt;Block&amp;lt;/font&amp;gt; !! vs &amp;lt;font color='green'&amp;gt;Evade&amp;lt;/font&amp;gt; !! vs &amp;lt;font color='purple'&amp;gt;Counter&amp;lt;/font&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=2| Flamberge||rowspan=2| $200 ||rowspan=2| Strength + 6 ||rowspan=2| &amp;lt;font color='red'&amp;gt;❤&amp;lt;/font&amp;gt;&amp;lt;font color='green'&amp;gt;❤&amp;lt;/font&amp;gt;&amp;lt;font color='purple'&amp;gt;❤&amp;lt;/font&amp;gt;&amp;lt;br/&amp;gt; Slashing || Short Blow || &amp;lt;font color='green'&amp;gt;Speed&amp;lt;/font&amp;gt; || &amp;lt;font color='green'&amp;gt;⛉ Stunned&amp;lt;/font&amp;gt; || 2x || &amp;lt;font color='red'&amp;gt;🗡 Fury&amp;lt;/font&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Powerful Blow || &amp;lt;font color='red'&amp;gt;Power&amp;lt;/font&amp;gt; || 2x || &amp;lt;font color='green'&amp;gt;🗡 Acceleration&amp;lt;/font&amp;gt; || &amp;lt;font color='red'&amp;gt;⛉ Unsteadiness&amp;lt;/font&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=2| Naginata ||rowspan=2|$200 ||rowspan=2| Strength + 6 ||rowspan=2| &amp;lt;font color='red'&amp;gt;❤&amp;lt;/font&amp;gt;&amp;lt;font color='green'&amp;gt;❤&amp;lt;/font&amp;gt;&amp;lt;font color='purple'&amp;gt;❤&amp;lt;/font&amp;gt;&amp;lt;br/&amp;gt; Piercing || Direct Hit || &amp;lt;font color='purple'&amp;gt;Precise&amp;lt;/font&amp;gt; || &amp;lt;font color='green'&amp;gt;🗡 Acceleration&amp;lt;/font&amp;gt; || &amp;lt;font color='green'&amp;gt;⛉ Stunned&amp;lt;/font&amp;gt; || 2x&lt;br /&gt;
|-&lt;br /&gt;
| Scythe of Death || &amp;lt;font color='green'&amp;gt;Speed&amp;lt;/font&amp;gt; || &amp;lt;font color='red'&amp;gt;⛓ Weakness&amp;lt;/font&amp;gt; || 2x || &amp;lt;font color='green'&amp;gt;⛊ Evasion&amp;lt;/font&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|rowspan=2| Morning Star ||rowspan=2| $200 ||rowspan=2| Strength + 6 ||rowspan=2| &amp;lt;font color='green'&amp;gt;❤&amp;lt;/font&amp;gt;&amp;lt;font color='purple'&amp;gt;❤&amp;lt;/font&amp;gt;&amp;lt;br/&amp;gt; Blunt || Twisted || &amp;lt;font color='purple'&amp;gt;Precise&amp;lt;/font&amp;gt; || &amp;lt;font color='red'&amp;gt;🗡 Fury&amp;lt;/font&amp;gt; || &amp;lt;font color='green'&amp;gt;⛉ Stunned&amp;lt;/font&amp;gt; || 2x&lt;br /&gt;
|-&lt;br /&gt;
| Sweeping || &amp;lt;font color='red'&amp;gt;Power&amp;lt;/font&amp;gt; || 2x || &amp;lt;font color='green'&amp;gt;🗡 Acceleration&amp;lt;/font&amp;gt; || &amp;lt;font color='red'&amp;gt;⛉ Unsteadiness&amp;lt;/font&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|rowspan=2| Greataxe ||rowspan=2| $150 ||rowspan=2| Strength + 5 ||rowspan=2| &amp;lt;font color='red'&amp;gt;❤&amp;lt;/font&amp;gt;&amp;lt;font color='green'&amp;gt;❤&amp;lt;/font&amp;gt;&amp;lt;font color='purple'&amp;gt;❤&amp;lt;/font&amp;gt;&amp;lt;br/&amp;gt; Slashing || Woodcutter || &amp;lt;font color='red'&amp;gt;Power&amp;lt;/font&amp;gt; || 2x || &amp;lt;font color='red'&amp;gt;⛊ Adrenaline&amp;lt;/font&amp;gt; || &amp;lt;font color='purple'&amp;gt;⛓ Severe Pain&amp;lt;/font&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Crescent || &amp;lt;font color='green'&amp;gt;Speed&amp;lt;/font&amp;gt; || &amp;lt;font color='red'&amp;gt;⛉ Unsteadiness&amp;lt;/font&amp;gt; || 2x || &amp;lt;font color='red'&amp;gt;🗡 Fury&amp;lt;/font&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=2| Baseball Bat||rowspan=2| $100 ||rowspan=2| Strength + 4 ||rowspan=2| &amp;lt;font color='green'&amp;gt;❤&amp;lt;/font&amp;gt;&amp;lt;font color='purple'&amp;gt;❤&amp;lt;/font&amp;gt;&amp;lt;br/&amp;gt; Blunt || Knock out || &amp;lt;font color='red'&amp;gt;Power&amp;lt;/font&amp;gt; || 2x || &amp;lt;font color='red'&amp;gt;⛊ Adrenaline&amp;lt;/font&amp;gt; || &amp;lt;font color='purple'&amp;gt;⛓ Severe Pain&amp;lt;/font&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Sweeping || &amp;lt;font color='green'&amp;gt;Speed&amp;lt;/font&amp;gt; || &amp;lt;font color='green'&amp;gt;⛓ Stiffness&amp;lt;/font&amp;gt; || 2x || &amp;lt;font color='green'&amp;gt;⛊ Evasion&amp;lt;/font&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=2| Cattle Prod ||rowspan=2| $150 ||rowspan=2| Strength + 5 ||rowspan=2| &amp;lt;font color='purple'&amp;gt;❤&amp;lt;/font&amp;gt;&amp;lt;br/&amp;gt; Morale || Goad || &amp;lt;font color='purple'&amp;gt;Precise&amp;lt;/font&amp;gt; || &amp;lt;font color='purple'&amp;gt;⛊ Attention&amp;lt;/font&amp;gt; || &amp;lt;font color='purple'&amp;gt;⛓ Severe Pain&amp;lt;/font&amp;gt; || 2x &lt;br /&gt;
|-&lt;br /&gt;
| Cattle prod || &amp;lt;font color='red'&amp;gt;Power&amp;lt;/font&amp;gt; || 2x || &amp;lt;font color='red'&amp;gt;⛊ Adrenaline&amp;lt;/font&amp;gt; || &amp;lt;font color='green'&amp;gt;⛓ Stiffness&amp;lt;/font&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=2| Dragon Fire Staff Relic ||rowspan=2| N/A ||rowspan=2| 10 to 16&amp;lt;br/&amp;gt;(random) ||rowspan=2| &amp;lt;font color='red'&amp;gt;❤&amp;lt;/font&amp;gt;&amp;lt;font color='green'&amp;gt;❤&amp;lt;/font&amp;gt;&amp;lt;font color='purple'&amp;gt;❤&amp;lt;/font&amp;gt;&amp;lt;br/&amp;gt; Fire || Fireball || &amp;lt;font color='purple'&amp;gt;Precise&amp;lt;/font&amp;gt; || &amp;lt;font color='red'&amp;gt;🗡 Fury&amp;lt;/font&amp;gt; || &amp;lt;font color='red'&amp;gt;⛉ Unsteadiness&amp;lt;/font&amp;gt; || 2x&lt;br /&gt;
|-&lt;br /&gt;
| Flamethrower || &amp;lt;font color='red'&amp;gt;Power&amp;lt;/font&amp;gt; || 2x || &amp;lt;font color='green'&amp;gt;⛊ Evasion&amp;lt;/font&amp;gt; || &amp;lt;font color='purple'&amp;gt;⛓ Severe Pain&amp;lt;/font&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=2| Stool ||rowspan=2| Improvised ||rowspan=2| Strength + 2 ||rowspan=2| &amp;lt;font color='green'&amp;gt;❤&amp;lt;/font&amp;gt;&amp;lt;font color='purple'&amp;gt;❤&amp;lt;/font&amp;gt;&amp;lt;br/&amp;gt; Blunt || Leg quartet || &amp;lt;font color='purple'&amp;gt;Precise&amp;lt;/font&amp;gt; || &amp;lt;font color='purple'&amp;gt;⛊ Attention&amp;lt;/font&amp;gt; || &amp;lt;font color='purple'&amp;gt;⛓ Severe Pain&amp;lt;/font&amp;gt; || 2x&lt;br /&gt;
|-&lt;br /&gt;
| Smash || &amp;lt;font color='red'&amp;gt;Power&amp;lt;/font&amp;gt; || 2x || &amp;lt;font color='red'&amp;gt;⛊ Adrenaline&amp;lt;/font&amp;gt; || &amp;lt;font color='green'&amp;gt;⛓ Stiffness&amp;lt;/font&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Armor===&lt;br /&gt;
&lt;br /&gt;
Armor is worn on top of clothes.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!Armor || Price !! Slashing !! Piercing !! Blunt !! Frost !! Fire !! Lightning !! Notes&lt;br /&gt;
|-&lt;br /&gt;
| No Armor || $0 || 0 || 0 || 0 || 0 || 0 || 0 || &amp;lt;font color='green'&amp;gt;⛊ Evasion&amp;lt;/font&amp;gt; 5&lt;br /&gt;
|-&lt;br /&gt;
| Aramid Suit || $100 || 1 || 1 || 1 || 1 || 1 || 1 || &amp;lt;font color='green'&amp;gt;⛊ Evasion&amp;lt;/font&amp;gt; 3&lt;br /&gt;
|-&lt;br /&gt;
| Leather Armor || $400 || 2 || 3 || 2 || 3 || 5 || 4 ||&lt;br /&gt;
|-&lt;br /&gt;
| Elven Chainmail || $250 || 4 || 2 || 0 || -2 || -2 || -2 || &amp;lt;font color='green'&amp;gt;⛊ Evasion&amp;lt;/font&amp;gt; 3&lt;br /&gt;
|-&lt;br /&gt;
| Yatserin Mail || $300 || 5 || 4 || 1 || -1 || -2 || -1 || &lt;br /&gt;
|-&lt;br /&gt;
| Combined Armor || $800 || 4 || 4 || 3 || -1 || -1 || -1 || &amp;lt;font color='green'&amp;gt;⛓ Stiffness&amp;lt;/font&amp;gt; 2&lt;br /&gt;
|-&lt;br /&gt;
| Gothic Plate || $1000 || 5 || 5 || 5 || -5 || -5 || -5 || &amp;lt;font color='green'&amp;gt;⛓ Stiffness&amp;lt;/font&amp;gt; 5&lt;br /&gt;
|-&lt;br /&gt;
| Mithril Mail || - || 10 || 10 || 10 || 10 || 10 || 10 || Special reward for post-patrician mission&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Only the Vatican Champion uses magical attacks (and only fire), therefore only the first three defense modifiers matter.&lt;br /&gt;
&lt;br /&gt;
==Tips==&lt;br /&gt;
If your Strength is very low, consider which weapon you choose&lt;br /&gt;
*If you can afford them, the Mace and Greataxe will do high base damage even with low strength, and the Rapier will do 6 damage regardless of stats.&lt;br /&gt;
*If your Flagellation skill is much higher than Strength, consider the Whip and/or Lash which do damage based on that skill instead.&lt;br /&gt;
*If every spark counts, go for the Dagger or Butcher's Cleaver, which do respectable damage even though they're cheap.&lt;br /&gt;
*You can raise Strength through Sparring in the Colosseum or [[Jack-o-nine/Gameplay/Slaver#Strength|through other daily activities]]&lt;br /&gt;
** It took about 3 sparrings vs Unarmed slave to raise Strength from Weak to Unfit, 10 sparrings vs Wardress to go from Unfit to Strong&lt;br /&gt;
*Buy an Aketon ASAP and make sure to equip it before combat, it's only $10.&lt;br /&gt;
*If you start without armor, you can have Isabella unequip her Leather Armor and wear it for at least a little protection at start.&lt;br /&gt;
&lt;br /&gt;
==Devastating Combo (single target)==&lt;br /&gt;
*Equip a Flamberge.&lt;br /&gt;
*Hit the enemy with a Dashing strike for Unsteadiness[99] (2x red damage)&lt;br /&gt;
*Use Battle Cry to gain Fury (also 2x red damage)&lt;br /&gt;
*Attack with Short Blow until they defend by Blocking (Red defence, thus 2x red damage)&lt;br /&gt;
*Hit them with Roundhouse Kick for 200 damage.&lt;br /&gt;
*Wipe the blood off your clothes.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Jack Original==&lt;br /&gt;
&lt;br /&gt;
Glitch Notes:&amp;lt;br/&amp;gt;&lt;br /&gt;
'''1'''.   There seems to be something extremely strange in the armour code or somesuch thing: if you wear, for example, Gothic Plate for a few fights, it seems that the armour bonus becomes innate to you, so even if you take the armour off you still take less damage. And if you keep the armour on, you continue to take less and less damage over time. Something about the Slaver's defence values is extremely unclear. (Tested in Sandbox mode.)&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''2'''.    If you lose a colosseum battle with weapon-type specific special techniques available and unutilised, sometimes the special techniques glitch, and permit you thereafter to use them with inappropriate weapons. When this happens, you can also use them without limit, until you use them with an appropriate weapon.&lt;br /&gt;
Upon using them with an appropriate weapon, they are once again correctly unusable for the rest of the fight, and the glitch corrects itself for that special technique until the glitch is reactivated.&lt;br /&gt;
&lt;br /&gt;
(When this glitch occurs, the ability - even if utilised with an inappropriate weapon - still does the kind of damage which would be done by the appropriate weapon.&lt;br /&gt;
So eg a glitched heavy blow used with a machete will not do HP damage.&lt;br /&gt;
And a glitched dashing blow with a baseball bat will.) &amp;lt;br/&amp;gt;&lt;br /&gt;
For purposes of special techniques, a dagger seems somehow not to be the &amp;quot;appropriate&amp;quot; type for either slashing or stabbing attacks.&lt;br /&gt;
&lt;br /&gt;
'''3'''.   Note:&amp;lt;br /&amp;gt;&lt;br /&gt;
1) The in-game description of blocks is incorrect: speed attacks debuff the defender as noted above, as opposed to buffing the attacker as the in-game description suggests.&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
2) The Baseball bat's &amp;quot;knock out&amp;quot; red regular attack has no effect on purple defences: as an inexplicable anomaly, this must be an oversight.&lt;br /&gt;
&lt;br /&gt;
====Secondary====&lt;br /&gt;
Equippable in any slot except shoulder holster.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!Weapon || Attack !! vs&amp;lt;font color='Red'&amp;gt; Block &amp;lt;/font&amp;gt; !! vs &amp;lt;font color='Green'&amp;gt;Evade&amp;lt;/font&amp;gt; !! vs &amp;lt;font color='Purple'&amp;gt;  Counterattack &amp;lt;/font&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|Dagger || $10 base damage = str+1&lt;br /&gt;
|-&lt;br /&gt;
| -||Precise Thrust || Acceleration || Severe Pain  || 2x&lt;br /&gt;
|-&lt;br /&gt;
| -||Slash || Stiffness || 2x || Precision&lt;br /&gt;
|-&lt;br /&gt;
|Stiletto|| $10 base damage = 4&lt;br /&gt;
|-&lt;br /&gt;
| -||Precise Stab || Stiffness|| Acceleration  || 2x&lt;br /&gt;
|-&lt;br /&gt;
| -||Rapid Stab|| Severe Pain || 2x || Precision&lt;br /&gt;
|-&lt;br /&gt;
|Brass Knuckles|| $10 base damage = str+1&lt;br /&gt;
|-&lt;br /&gt;
| -||Powerful punch || 2x || Acceleration || Stunned&lt;br /&gt;
|-&lt;br /&gt;
| -||Rapid Hit|| Unsteadiness || 2x || Adrenaline&lt;br /&gt;
|-&lt;br /&gt;
|Lash|| $10 base damage = whip+1 morale&lt;br /&gt;
|-&lt;br /&gt;
| -||Flog || Severe Pain || 2x|| Acceleration&lt;br /&gt;
|-&lt;br /&gt;
| -||Smack || Precision || Stiffness || 2x&lt;br /&gt;
|-&lt;br /&gt;
|Stunner|| $10 base damage = str+1&lt;br /&gt;
|-&lt;br /&gt;
| -||Blow to the head || 2x || Adrenaline|| Stunned&lt;br /&gt;
|-&lt;br /&gt;
| -||Poke|| Unsteadiness || 2x || Precision&lt;br /&gt;
|-&lt;br /&gt;
|Butcher's Cleaver|| $20 base damage = (str*2)-1&lt;br /&gt;
|-&lt;br /&gt;
| -||Butcher's Blow || 2x || Adrenaline|| Distraction&lt;br /&gt;
|-&lt;br /&gt;
| -||SlaughterHouse || Severe Pain || 2x || Fury&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====One-Handed====&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!Weapon || Attack !! vs&amp;lt;font color='Red'&amp;gt; Block &amp;lt;/font&amp;gt; !! vs &amp;lt;font color='Green'&amp;gt;Evade&amp;lt;/font&amp;gt; !! vs &amp;lt;font color='Purple'&amp;gt;  Counterattack &amp;lt;/font&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|Whip|| $50 base damage = whip+3 morale&lt;br /&gt;
|-&lt;br /&gt;
| -|| Biting Impact || Pain  || 2x  ||  Acceleration&lt;br /&gt;
|-&lt;br /&gt;
| -|| Sweeping Strike || 2x || Adrenaline  ||  Stunned&lt;br /&gt;
|-&lt;br /&gt;
|Epee ||  $50 base damage = str+2&lt;br /&gt;
|-&lt;br /&gt;
| -|| Deep Thrust || Acceleration || Pain ||  2x&lt;br /&gt;
|-&lt;br /&gt;
| -|| Triple Thrust || Distraction  || 2x ||  Evasion&lt;br /&gt;
|-&lt;br /&gt;
| Rapier ||  $50 base damage = 5&lt;br /&gt;
|-&lt;br /&gt;
| -|| Accurate Thrust || Acceleration || Stunned ||  2x&lt;br /&gt;
|-&lt;br /&gt;
| -|| Fulminant || Distraction || 2x ||  Precision&lt;br /&gt;
|-&lt;br /&gt;
|Koncerz || $50 base damage = str+3&lt;br /&gt;
|-&lt;br /&gt;
| -|| Precise Thrust || Fury || Weakness  ||  2x&lt;br /&gt;
|-&lt;br /&gt;
| -|| Pierce || 2x || Precision ||  Stiffness&lt;br /&gt;
|-&lt;br /&gt;
|Gladius|| $50 base damage = str+3&lt;br /&gt;
|-&lt;br /&gt;
| -|| Poke || Attention || Weakness  ||  2x&lt;br /&gt;
|-&lt;br /&gt;
| -|| Swing || Distraction || 2x ||  Evasion&lt;br /&gt;
|-&lt;br /&gt;
|Bastard Sword || $100 base damage = str+3&lt;br /&gt;
|-&lt;br /&gt;
| -|| Slash || 2x || Acceleration  ||  Stiffness&lt;br /&gt;
|-&lt;br /&gt;
| -|| Arc hit || Unsteadiness || 2x ||  Adrenaline&lt;br /&gt;
|-&lt;br /&gt;
|Machete ||  $50 base damage = str+3&lt;br /&gt;
|-&lt;br /&gt;
| -|| Snag cut || 2x || Adrenaline ||  Stunned&lt;br /&gt;
|-&lt;br /&gt;
| -|| Chop || Fury  || 2x ||  Unsteadiness&lt;br /&gt;
|-&lt;br /&gt;
|Katana ||  $100 base damage = str+3&lt;br /&gt;
|-&lt;br /&gt;
| -|| Uchiotoshi || Acceleration || Stunned ||  2x&lt;br /&gt;
|-&lt;br /&gt;
| -|| Renzoku || Distraction || 2x ||  Precision&lt;br /&gt;
|-&lt;br /&gt;
|Baton || $25 base damage = str+3&lt;br /&gt;
|-&lt;br /&gt;
| -|| Wicked poke || Attention || Pain  ||  2x&lt;br /&gt;
|-&lt;br /&gt;
| -|| Smash || 2x || Adrenaline ||  Stiffness&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Two Handed====&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!Weapon || Attack !! vs&amp;lt;font color='Red'&amp;gt; Block &amp;lt;/font&amp;gt; !! vs &amp;lt;font color='Green'&amp;gt;Evade&amp;lt;/font&amp;gt; !! vs &amp;lt;font color='Purple'&amp;gt;  Counterattack &amp;lt;/font&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|Flamberge|| $200  base damage = str+5&lt;br /&gt;
|-&lt;br /&gt;
| -|| Short Blow || Stunned || 2x  ||  Fury&lt;br /&gt;
|-&lt;br /&gt;
| -|| Powerful Blow || 2x || Acceleration ||  Unsteadiness&lt;br /&gt;
|-&lt;br /&gt;
|Naginata ||$200  base damage = str+5&lt;br /&gt;
|-&lt;br /&gt;
| -|| Direct Hit || Acceleration || Stunned  ||  2x&lt;br /&gt;
|-&lt;br /&gt;
| -|| Scythe of Death || Weakness  || 2x  || Evasion &lt;br /&gt;
|-&lt;br /&gt;
|Morning Star || $150  base damage = str+6&lt;br /&gt;
|-&lt;br /&gt;
| -|| Twisted || Fury || Stunned  ||  2x&lt;br /&gt;
|-&lt;br /&gt;
| -|| Sweeping || 2x || Acceleration  || Unsteadiness &lt;br /&gt;
|-&lt;br /&gt;
|GreatAxe || $100 base damage = str+5&lt;br /&gt;
|-&lt;br /&gt;
| -|| Woodcutter || 2x || Adrenaline  ||  Pain&lt;br /&gt;
|-&lt;br /&gt;
| -|| Crescent || Unsteadiness || 2x  ||  Fury&lt;br /&gt;
|-&lt;br /&gt;
|Baseball Bat|| $100 base damage = str+5&lt;br /&gt;
|-&lt;br /&gt;
| -|| Knock out || 2x || Adrenaline  ||  nothing (NOT Severe Pain)&lt;br /&gt;
|-&lt;br /&gt;
| -|| Sweeping || Stiffness || 2x  ||  Evasion&lt;br /&gt;
|-&lt;br /&gt;
|Cattle prod || $150 base damage = str+5 morale&lt;br /&gt;
|-&lt;br /&gt;
| -|| Goad || Attention || Pain  || 2x &lt;br /&gt;
|-&lt;br /&gt;
| -|| Cattle prod || 2x || Adrenaline  ||  Stiffness&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Metaphallica</name></author>	</entry>

	<entry>
		<id>http://wiki.anime-sharing.com/hgames/index.php?title=Jack-o-nine/Gameplay/Combat&amp;diff=38095</id>
		<title>Jack-o-nine/Gameplay/Combat</title>
		<link rel="alternate" type="text/html" href="http://wiki.anime-sharing.com/hgames/index.php?title=Jack-o-nine/Gameplay/Combat&amp;diff=38095"/>
				<updated>2024-01-20T23:26:33Z</updated>
		
		<summary type="html">&lt;p&gt;Metaphallica: They did indeed need re-inserting; will work on upgrading the table layout later&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Jack-o-nine}}&lt;br /&gt;
&lt;br /&gt;
Helpful post from user Drix at ULMF forums:&lt;br /&gt;
[http://www.ulmf.org/bbs/showpost.php?p=607203&amp;amp;postcount=359]&lt;br /&gt;
&lt;br /&gt;
&amp;quot;&lt;br /&gt;
The great secret to combat is in alignment(or multipliers).&lt;br /&gt;
Every attack can either cause a buff or debuff or deal double damage for attack of the same color.&lt;br /&gt;
So what you want is to align an attack to cause the biggest damage of the same color.&lt;br /&gt;
A simple example is while you have furry(2x red) while the enemy is unbalanced(2x red) and the enemy is blocking(2x red) if you strike it with a roundhouse special skill(lots of damage) he is toast.&lt;br /&gt;
You can kill pretty high level monsters with this.&lt;br /&gt;
&lt;br /&gt;
To defend yourself want to use halve damage buffs and debuffs.&lt;br /&gt;
Slow and steady is also good for more manageable opponents.&lt;br /&gt;
You generally only want to strike with same attack color as their defense only when you have so power backing you(multipliers).&lt;br /&gt;
For defense I usually leave it green since you get a buff at the start of combat with this character(from fetish or vigor?)&lt;br /&gt;
&amp;quot;&lt;br /&gt;
===Combat Basics===&lt;br /&gt;
Both the slaver and their enemy have 3 colored hearts that dictate their status. When any of them reach 0 or less the fight is over. Going into a fight with 1 energy&lt;br /&gt;
&lt;br /&gt;
* Red heart for health - person dies.  Starting value based on Strength.&lt;br /&gt;
* Green for stamina - person collapses and is unable to continue fighting.  Starting value based on Energy. Damage may reduce Energy.&lt;br /&gt;
* Purple for morale - person flees combat.   Starting value based on Personality.  Damage may reduce Mood.&lt;br /&gt;
&lt;br /&gt;
Different weapons and attacks have different effects on the hearts, for example a whip doesn't do much physical damage (red heart), but causes a lot of pain so decreases morale (purple heart).&lt;br /&gt;
&lt;br /&gt;
In general, unarmed attacks and  blunt weapon attacks don't do HP damage and so cannot kill an opponent in this game, while slashing and piercing damage do hp damage and therefore can kill your opponents. &amp;lt;br /&amp;gt;&lt;br /&gt;
(&amp;quot;Roundhouse Kick&amp;quot; is not necessarily an unarmed attack despite the name; it does whatever type of damage is dealt by the main-hand equipped weapon at the time it is used - so if main-hand weapons are removed to reveal the jab and uppercut attacks, &amp;quot;Roundhouse Kick&amp;quot; deals nonlethal damage like any other unarmed attack.)&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
In border of the fogs, enemies (especially minion-types) might die regardless of which heart is reduced to zero.&lt;br /&gt;
&lt;br /&gt;
If a weapon-type damages certain heart-gauges at all, it affects all damaged heart-gauges to the same degree.&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The fact that attacks and defences have colours which correspond EXACTLY to the colours of the heart-gauges is irrelevant and potentially misleading.  Red attacks do not do damage to the hp gauge especially or necessarily, while blocking (a red defence) does not either protect or expose the hp gauge particularly.  &amp;lt;br /&amp;gt;&lt;br /&gt;
For example, whips ONLY do Morale damage, and yet they ONLY have red and green attacks.&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Armour works by applying a flat minus after all other modifiers have already been applied, though attacks always deal at least 1 damage.&amp;lt;br /&amp;gt;&lt;br /&gt;
So if for example the damage-type dealt is slashing, and the armour has 5 resistance against slashing, you will take 5 less damage than you would otherwise take.  Attacks that would have dealt 6 damage deal 1, and attacks (eg doubled by defence-type or buffs) that would have dealt 12 damage deal 7, etc, but attacks that would have dealt 1 damage still deal 1.&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
One special trait of minion-types is that they are the only enemy-type that you can miss:  you have to apply modifiers so that you would be doing at least double damage to the minion in order to hit. &amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Note:&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
There seems to be something extremely strange in the armour code or somesuch thing: if you wear, for example, Gothic Plate for a few fights, it seems that the armour bonus becomes innate to you, so even if you take the armour off you still take less damage.  And if you keep the armour on, you continue to take less and less damage over time.  Something about the Slaver's defence values is extremely unclear.  (Tested in Sandbox mode.)&lt;br /&gt;
&lt;br /&gt;
===Offense and Defense===&lt;br /&gt;
Underneath the portrait of both combatants is the type of defense and a list of any buffs/debuffs that character has. &lt;br /&gt;
If you attack (or get attacked) by a type with the same color the attacker gets a 2x damage multiplier in addition to any multipliers gain from status effects.&lt;br /&gt;
You can cycle your own defensive type by clicking the arrow next to it and take advantage of any defensive buffs you might currently have or to avoid offensive buffs on your enemy.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
You also have the option to defend to remove all harmful status effects and restore some stamina. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
When it comes to attacks and defence-styles, red stands for heavy attacks, green stands for swift attacks, and purple stands for precise attacks, while the colour of a defence-style shows the attack-type against which it is WEAKEST in terms of pure damage.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
When a ''regular'' attack-type (as opposed to a special technique) encounters a defence-style, the wheel of effects is as follows:&amp;lt;br /&amp;gt;&lt;br /&gt;
Block (Red Defence): Purple attacks buff attackers, green attacks debuff defenders, and red attacks doubly damage defenders.  &amp;lt;br /&amp;gt;&lt;br /&gt;
Evade (Green Defence): Red attacks buff attackers, purple attacks debuff defenders, and green attacks doubly damage defenders.  &amp;lt;br /&amp;gt;&lt;br /&gt;
Counterattack (Purple Defence): Green attacks buff attackers, red attacks debuff defenders, and purple attacks doubly damage defenders.&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
As can be seen and used as a mnemonic by looking at the colours of your 3 always-available unarmed attacks: the attack which is one step above the defence colour will buff, the attack which is two steps above will debuff.&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Note:&amp;lt;br /&amp;gt;&lt;br /&gt;
1) The in-game description of blocks is incorrect: speed attacks debuff the defender as noted above, as opposed to buffing the attacker as the in-game description suggests.&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
2) The Baseball bat's &amp;quot;knock out&amp;quot; red regular attack has no effect on purple defences: as an inexplicable anomaly, this must be an oversight.&lt;br /&gt;
&lt;br /&gt;
===Injuries===&lt;br /&gt;
The slaver's condition going into and coming out of a fight will carry over. If you go in with lots of energy, you'll have a higher green heart. If you're not trained for combat and have poor health, or have been previously injured, you'll have a low red heart. Coming out of a fight with low health (red heart) will leave you injured and hamper both your mood and energy recovery until it's healed.&lt;br /&gt;
&lt;br /&gt;
Injuries will heal naturally over time, but you can speed up the process by going to the Medical Center and paying sparks relative to the degree of injury, or consuming [[Jack-o-nine/Gameplay/Alchemy#Miracle_Balm|healing balms]] made through alchemy, which will heal the injury by one rank per application. The best option, however, is to use a healing balm in combat right before finishing off your opponent.&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
On a similar note, when the Slaver fights rebellious slaves, injuries can result depending on the kinds of weapons used.  &amp;lt;br /&amp;gt;&lt;br /&gt;
Bruises and &amp;quot;traces of beatings&amp;quot; which severely decrease beauty can result to a slave, and stamina damage to a slave translates to much less energy being available post-beating to that slave. &amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Whips and other morale-damage-only weapons are therefore potentially the best types to use in slave-fights if one has skill with them, because &amp;lt;br /&amp;gt;&lt;br /&gt;
(1) they do not leave bruises or traces of beatings, unlike other types of weapons, and because &amp;lt;br /&amp;gt;&lt;br /&gt;
(2)they do not decrease the energy of the defeated slave, unlike weapons which do stamina damage.&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Naturally, unless the slaver happens to be of a particularly sadistic bent, this is the quintessential time to avoid using slashing, piercing, or other fatal-damage type weapons, because a mis-step with any fatal-damage type weapon can easily result in the slaver killing his slave.&lt;br /&gt;
&lt;br /&gt;
===Buffs and Debuffs===&lt;br /&gt;
Every regular attack has 3 possible outcomes depending on the defensive style of your opponent.&lt;br /&gt;
&lt;br /&gt;
If the color of the attack (&amp;lt;font color='red'&amp;gt;Power&amp;lt;/font&amp;gt;, &amp;lt;font color='green'&amp;gt;Speed&amp;lt;/font&amp;gt; &amp;lt;font color='purple'&amp;gt;Precise&amp;lt;/font&amp;gt;) matches the color of the defense (&amp;lt;font color='red'&amp;gt;Block&amp;lt;/font&amp;gt;, &amp;lt;font color='green'&amp;gt;Evade&amp;lt;/font&amp;gt; &amp;lt;font color='purple'&amp;gt;Counter&amp;lt;/font&amp;gt;), double damage is dealt.&amp;lt;br/&amp;gt;&lt;br /&gt;
If it deviates, the attacker receives a buff or the defender a debuff.&lt;br /&gt;
&lt;br /&gt;
{| class=wikitable&lt;br /&gt;
|-&lt;br /&gt;
! vs&lt;br /&gt;
! &amp;lt;font color='red'&amp;gt;Block&amp;lt;/font&amp;gt;&lt;br /&gt;
! &amp;lt;font color='green'&amp;gt;Evade&amp;lt;/font&amp;gt;&lt;br /&gt;
! &amp;lt;font color='purple'&amp;gt;Counter&amp;lt;/font&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! &amp;lt;font color='red'&amp;gt;Power&amp;lt;/font&amp;gt;&lt;br /&gt;
| 2x damage || Buff attacker || Debuff defender&lt;br /&gt;
|-&lt;br /&gt;
! &amp;lt;font color='green'&amp;gt;Speed&amp;lt;/font&amp;gt;&lt;br /&gt;
| Debuff defender || 2x damage || Buff attacker&lt;br /&gt;
|-&lt;br /&gt;
! &amp;lt;font color='purple'&amp;gt;Precise&amp;lt;/font&amp;gt;&lt;br /&gt;
| Buff attacker || Debuff defender || 2x damage&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
A buff will either double damage dealt with a style of attack, or halve damage received from that style.&amp;lt;br /&amp;gt;&lt;br /&gt;
A debuff will either half damage dealth with a style of attack, or double damage received from that style.&lt;br /&gt;
&lt;br /&gt;
Whether the applied buff or debuff is the offensive or defensive variant depends on weapon or special skill used (see weapon stats below).&lt;br /&gt;
&lt;br /&gt;
'''Buffs'''&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!Name !! Effect&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;font color='red'&amp;gt;⛊ Adrenaline&amp;lt;/font&amp;gt; || 1/2 damage received from &amp;lt;font color='red'&amp;gt;Power attacks&amp;lt;/font&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;font color='red'&amp;gt;🗡 Fury&amp;lt;/font&amp;gt;|| 2x damage dealt with &amp;lt;font color='red'&amp;gt;Power attacks&amp;lt;/font&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;font color='green'&amp;gt;⛊ Evasion&amp;lt;/font&amp;gt; || 1/2 damage received from &amp;lt;font color='green'&amp;gt;Speed attacks&amp;lt;/font&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;font color='green'&amp;gt;🗡 Acceleration&amp;lt;/font&amp;gt; || 2x damage dealt with &amp;lt;font color='green'&amp;gt;Speed attacks&amp;lt;/font&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;font color='purple'&amp;gt;⛊ Attention&amp;lt;/font&amp;gt; || 1/2 damage received from &amp;lt;font color='purple'&amp;gt;Precise attacks&amp;lt;/font&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;font color='purple'&amp;gt;🗡 Precision&amp;lt;/font&amp;gt;|| 2x damage dealt with &amp;lt;font color='purple'&amp;gt;Precise attacks&amp;lt;/font&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
'''Debuffs'''&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!Name !! Effect&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;font color='red'&amp;gt;⛉ Unsteadiness&amp;lt;/font&amp;gt; || 2x damage received from &amp;lt;font color='red'&amp;gt;Power attacks&amp;lt;/font&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;font color='red'&amp;gt;⛓ Weakness&amp;lt;/font&amp;gt;|| 1/2 damage dealt with &amp;lt;font color='red'&amp;gt;Power attacks&amp;lt;/font&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;font color='green'&amp;gt;⛉ Stunned&amp;lt;/font&amp;gt; || 2x damage received from &amp;lt;font color='green'&amp;gt;Speed attacks&amp;lt;/font&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;font color='green'&amp;gt;⛓ Stiffness&amp;lt;/font&amp;gt; || 1/2 damage dealt with &amp;lt;font color='green'&amp;gt;Speed attacks&amp;lt;/font&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;font color='purple'&amp;gt;⛉ Distraction&amp;lt;/font&amp;gt; || 2x damage received from &amp;lt;font color='purple'&amp;gt;Precise attacks&amp;lt;/font&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;font color='purple'&amp;gt;⛓ Severe Pain&amp;lt;/font&amp;gt;|| 1/2 damage dealt with &amp;lt;font color='purple'&amp;gt;Precise attacks&amp;lt;/font&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Special Techniques===&lt;br /&gt;
Special Techniques are powerful attacks with special effects that can only be used once each per battle.&lt;br /&gt;
&lt;br /&gt;
They are taught by Lanista at the Coliseum.&amp;lt;br/&amp;gt;&lt;br /&gt;
The total number you can learn depends on your Fighter skill: 1 at Brawler (D-), 2 at Brawler (D-) while wearing an Aketon, 3 at Duelist (C-), and 4 at Combatant (B+) and beyond.&lt;br /&gt;
&lt;br /&gt;
The cost to train increases with each skill learned: $10, $40, $90, $160&lt;br /&gt;
Some abilities are always available, while others require a specific weapon type. Learning an ability requires at least 3* of [[Jack-o-nine/Gameplay/Energy|energy]] and will take all day.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Special Technique !! Required weapon !! Attack !! Base Damage !! Damage type !! Additional effects&lt;br /&gt;
|-&lt;br /&gt;
| Roundhouse Kick || || &amp;lt;font color='red'&amp;gt;Power attack&amp;lt;/font&amp;gt; || 2x weapon damage || same as main-hand weapon ||&lt;br /&gt;
|-&lt;br /&gt;
| Battle Cry || || &amp;lt;font color='purple'&amp;gt;Precise attack&amp;lt;/font&amp;gt; || 10 || &amp;lt;font color='purple'&amp;gt;❤&amp;lt;/font&amp;gt;&amp;lt;br/&amp;gt;Morale || Grants user 20 &amp;lt;font color='purple'&amp;gt;❤ Morale&amp;lt;/font&amp;gt; and &amp;lt;font color='red'&amp;gt;🗡 Fury [4]&amp;lt;/font&amp;gt;.&lt;br /&gt;
|-&lt;br /&gt;
| Face Bash || Blunt weapon || &amp;lt;font color='red'&amp;gt;Power attack&amp;lt;/font&amp;gt; || 2x weapon damage || &amp;lt;font color='green'&amp;gt;❤&amp;lt;/font&amp;gt;&amp;lt;font color='purple'&amp;gt;❤&amp;lt;/font&amp;gt;&amp;lt;br/&amp;gt;Blunt || Causes &amp;lt;font color='red'&amp;gt;⛓ Weakness [4]&amp;lt;/font&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Heavy Blow || Blunt weapon || &amp;lt;font color='red'&amp;gt;Power attack&amp;lt;/font&amp;gt; || 2x weapon damage || &amp;lt;font color='green'&amp;gt;❤&amp;lt;/font&amp;gt;&amp;lt;font color='purple'&amp;gt;❤&amp;lt;/font&amp;gt;&amp;lt;br/&amp;gt;Blunt || Causes &amp;lt;font color='green'&amp;gt;⛉ Stunned [4]&amp;lt;/font&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Swift Blow || Slashing weapon || 2 &amp;lt;font color='green'&amp;gt;Speed attacks&amp;lt;/font&amp;gt; || 2x weapon damage each || &amp;lt;font color='red'&amp;gt;❤&amp;lt;/font&amp;gt;&amp;lt;font color='green'&amp;gt;❤&amp;lt;/font&amp;gt;&amp;lt;font color='purple'&amp;gt;❤&amp;lt;/font&amp;gt;&amp;lt;br/&amp;gt;Slashing || Hits two targets (the currently selected and the next in the list if present)&lt;br /&gt;
|-&lt;br /&gt;
| Dashing Blow || Slashing weapon || &amp;lt;font color='purple'&amp;gt;Precise attack&amp;lt;/font&amp;gt;&amp;lt;br/&amp;gt;(Incorrectly displayed as &amp;lt;font color='green'&amp;gt;Speed attack&amp;lt;/font&amp;gt;) || 2x weapon damage || &amp;lt;font color='red'&amp;gt;❤&amp;lt;/font&amp;gt;&amp;lt;font color='green'&amp;gt;❤&amp;lt;/font&amp;gt;&amp;lt;font color='purple'&amp;gt;❤&amp;lt;/font&amp;gt;&amp;lt;br/&amp;gt;Slashing || Causes &amp;lt;font color='red'&amp;gt;⛉ Unsteadiness [4]&amp;lt;/font&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Riposte || Piercing weapon || &amp;lt;font color='purple'&amp;gt;Precise attack&amp;lt;/font&amp;gt; || 2x weapon damage || &amp;lt;font color='red'&amp;gt;❤&amp;lt;/font&amp;gt;&amp;lt;font color='green'&amp;gt;❤&amp;lt;/font&amp;gt;&amp;lt;font color='purple'&amp;gt;❤&amp;lt;/font&amp;gt;&amp;lt;br/&amp;gt;Piercing || Grants user 5 &amp;lt;font color='red'&amp;gt;❤ Vitality&amp;lt;/font&amp;gt; and &amp;lt;font color='green'&amp;gt;⛊ Evasion [4]&amp;lt;/font&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Precise hit || Piercing weapon || &amp;lt;font color='purple'&amp;gt;Precise attack&amp;lt;/font&amp;gt; || 2x weapon damage || &amp;lt;font color='red'&amp;gt;❤&amp;lt;/font&amp;gt;&amp;lt;font color='green'&amp;gt;❤&amp;lt;/font&amp;gt;&amp;lt;font color='purple'&amp;gt;❤&amp;lt;/font&amp;gt;&amp;lt;br/&amp;gt;Piercing || Causes &amp;lt;font color='purple'&amp;gt;⛉ Distraction [4]&amp;lt;/font&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Weapon Types and abilities===&lt;br /&gt;
&lt;br /&gt;
Weapons must be equipped, and can then be chosen to be wielded at the start of combat.&amp;lt;br /&amp;gt;&lt;br /&gt;
At the cost of a turn, the wielded weapons can be changed to any other set of equipped weapons during combat.&lt;br /&gt;
&lt;br /&gt;
Which weapons are wielded determine the available attacks.&amp;lt;br/&amp;gt;&lt;br /&gt;
The weapon chosen first (main-hand weapon) contributes both of its attacks to the moveset, the second (off-hand) weapon contributes only its first attack.&amp;lt;br /&amp;gt;&lt;br /&gt;
Equipping an off-hand weapon identical to the main-hand weapon grants no benefits and wastes the third weapon attack slot.&lt;br /&gt;
&lt;br /&gt;
In addition to these up to three weapon attacks, the three basic attacks are also available for a maximum of 6 regular attacks to choose from during combat.&lt;br /&gt;
&lt;br /&gt;
====Damage types====&lt;br /&gt;
&lt;br /&gt;
Weapon damage comes in four types: Slashing, Piercing, Blunt, and Morale.&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Which damage type is dealt is defined exclusively by the weapon used.&amp;lt;br/&amp;gt;&lt;br /&gt;
The different attack types (Power, Speed, Piercing) use the same color scheme, but are completely unrelated to damage type.&lt;br /&gt;
&lt;br /&gt;
Slashing and Piercing damage is dealt to &amp;lt;font color='red'&amp;gt;❤ Vitality&amp;lt;/font&amp;gt;, &amp;lt;font color='green'&amp;gt;❤ Stamina&amp;lt;/font&amp;gt;, and &amp;lt;font color='purple'&amp;gt;❤ Morale&amp;lt;/font&amp;gt;.&amp;lt;br/&amp;gt;&lt;br /&gt;
They are therefore the most useful damage types for defeating enemies, but since &amp;lt;font color='red'&amp;gt;❤ Vitality&amp;lt;/font&amp;gt; damage causes wounds and scarring, and can even kill, it should never be used on a rebellious slave.&lt;br /&gt;
&lt;br /&gt;
Blunt damage is dealt to &amp;lt;font color='green'&amp;gt;❤ Stamina&amp;lt;/font&amp;gt; and &amp;lt;font color='purple'&amp;gt;❤ Morale&amp;lt;/font&amp;gt;.&amp;lt;br/&amp;gt;&lt;br /&gt;
This is less versatile than Slashing/Piercing, but will never kill an opponent. Keep in mind, though, that &amp;lt;font color='green'&amp;gt;❤ Stamina&amp;lt;/font&amp;gt; damage still causes bruising and drains energy, and can therefore severely reduce the Beauty and Endurance of a rebellious slave.&lt;br /&gt;
&lt;br /&gt;
Morale damage is dealt only to &amp;lt;font color='purple'&amp;gt;❤ Morale&amp;lt;/font&amp;gt;.&amp;lt;br/&amp;gt;&lt;br /&gt;
It is therefore the least versatile damage type and least capable of defeating enemies, but it causes no lasting harm to rebellious slaves.&lt;br /&gt;
&lt;br /&gt;
Damage types are resisted differently by different types of armor.&lt;br /&gt;
&lt;br /&gt;
(Elemental damage also exists in the system, but is unused with the exception of the Dragon Fire Staff Relic which deals Fire damage. Fire damages all 3 health types.)&lt;br /&gt;
&lt;br /&gt;
====Damage stats====&lt;br /&gt;
&lt;br /&gt;
Weapon damage often depends on the stats of the wielder. This is calculated differently for Masters and Slaves, and differently still by slave age.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Stat !! Master !! Slave (Young) !! Slave (Milf) !! Slave (Loli)&lt;br /&gt;
|-&lt;br /&gt;
| Strength || Strength (0 to 5) || Endurance (0 to 5)&amp;lt;br/&amp;gt;+ Gladiatrix affinity (-1 to 1) || Endurance (0 to 5)&amp;lt;br/&amp;gt;+ Gladiatrix affinity (-1 to 1)&amp;lt;br/&amp;gt;+1 || 2/3 * (Endurance + Gladiatrix affinity)&amp;lt;br/&amp;gt;+ Gladiatrix affinity&lt;br /&gt;
|-&lt;br /&gt;
| Fighting || Fighting skill (0 to 5) ||colspan=3| Gladiatrix skill (0 to 5)&amp;lt;br/&amp;gt;+ Gladiatrix affinity (-1 to 1)&lt;br /&gt;
|-&lt;br /&gt;
| Whip || Flagellation skill (0 to 5) ||colspan=3| Gladiatrix skill (0 to 5)&amp;lt;br/&amp;gt;+ Gladiatrix affinity (-1 to 1)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Basic attacks====&lt;br /&gt;
&lt;br /&gt;
Basic attacks are always available regardless of which weapon you're currently using.&lt;br /&gt;
&lt;br /&gt;
They deal Strength + 0 Blunt damage.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Attack !! Type !! vs &amp;lt;font color='red'&amp;gt;Block&amp;lt;/font&amp;gt; !! vs &amp;lt;font color='green'&amp;gt;Evade&amp;lt;/font&amp;gt; !! vs &amp;lt;font color='purple'&amp;gt;Counter&amp;lt;/font&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Kick || &amp;lt;font color='red'&amp;gt;Power&amp;lt;/font&amp;gt; || 2x || &amp;lt;font color='purple'&amp;gt;⛊ Attention&amp;lt;/font&amp;gt; || &amp;lt;font color='green'&amp;gt;⛉ Stunned&amp;lt;/font&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Push || &amp;lt;font color='green'&amp;gt;Speed&amp;lt;/font&amp;gt; || &amp;lt;font color='purple'&amp;gt;⛉ Distraction&amp;lt;/font&amp;gt; || 2x || &amp;lt;font color='red'&amp;gt;⛊ Adrenaline&amp;lt;/font&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Sweep || &amp;lt;font color='purple'&amp;gt;Precise&amp;lt;/font&amp;gt; || &amp;lt;font color='green'&amp;gt;⛊ Evasion&amp;lt;/font&amp;gt; || &amp;lt;font color='red'&amp;gt;⛉ Unsteadiness&amp;lt;/font&amp;gt; || 2x&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Unarmed attacks====&lt;br /&gt;
&lt;br /&gt;
Unarmed &amp;quot;weapons&amp;quot; encompass only the Fist, a special weapon that is equipped by default in the right and left hand if no other weapon is equipped in these slots.&lt;br /&gt;
&lt;br /&gt;
Unlike basic attacks, the fist has to be equipped and explicitly wielded like any other weapon to be used in combat.&lt;br /&gt;
&lt;br /&gt;
Unlike other weapon types, a fist in the off-hand contributes no attacks.&amp;lt;br/&amp;gt;&lt;br /&gt;
It can, however, be used as a primary weapon and supplemented with another weapon in the off-hand.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Weapon || Price !! Base Damage !! Damage type !! Attack !! Type !! vs &amp;lt;font color='red'&amp;gt;Block&amp;lt;/font&amp;gt; !! vs &amp;lt;font color='green'&amp;gt;Evade&amp;lt;/font&amp;gt; !! vs &amp;lt;font color='purple'&amp;gt;Counter&amp;lt;/font&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=2| Fist ||rowspan=2| $0 ||rowspan=2| Strength ||rowspan=2| &amp;lt;font color='green'&amp;gt;❤&amp;lt;/font&amp;gt;&amp;lt;font color='purple'&amp;gt;❤&amp;lt;/font&amp;gt;&amp;lt;br/&amp;gt; Blunt || Jab || &amp;lt;font color='purple'&amp;gt;Precise&amp;lt;/font&amp;gt; || &amp;lt;font color='green'&amp;gt;🗡 Acceleration&amp;lt;/font&amp;gt; || &amp;lt;font color='green'&amp;gt;⛉ Stunned&amp;lt;/font&amp;gt; || 2x&lt;br /&gt;
|-&lt;br /&gt;
| Uppercut || &amp;lt;font color='green'&amp;gt;Speed&amp;lt;/font&amp;gt; || &amp;lt;font color='purple'&amp;gt;⛉ Distraction&amp;lt;/font&amp;gt; || 2x || &amp;lt;font color='purple'&amp;gt;🗡 Precision&amp;lt;/font&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Secondary====&lt;br /&gt;
&lt;br /&gt;
Equippable in any slot except shoulder holster.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Weapon || Price !! Base Damage !! Damage type !! Attack !! Type !! vs &amp;lt;font color='red'&amp;gt;Block&amp;lt;/font&amp;gt; !! vs &amp;lt;font color='green'&amp;gt;Evade&amp;lt;/font&amp;gt; !! vs &amp;lt;font color='purple'&amp;gt;Counter&amp;lt;/font&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=2| Dagger ||rowspan=2| $10 ||rowspan=2| Strength + 2 ||rowspan=2| &amp;lt;font color='red'&amp;gt;❤&amp;lt;/font&amp;gt;&amp;lt;font color='green'&amp;gt;❤&amp;lt;/font&amp;gt;&amp;lt;font color='purple'&amp;gt;❤&amp;lt;/font&amp;gt;&amp;lt;br/&amp;gt; Piercing || Precise Thrust || &amp;lt;font color='purple'&amp;gt;Precise&amp;lt;/font&amp;gt; || &amp;lt;font color='green'&amp;gt;🗡 Acceleration&amp;lt;/font&amp;gt; || &amp;lt;font color='purple'&amp;gt;⛓ Severe Pain&amp;lt;/font&amp;gt; || 2x&lt;br /&gt;
|-&lt;br /&gt;
| Slash || &amp;lt;font color='green'&amp;gt;Speed&amp;lt;/font&amp;gt; || &amp;lt;font color='green'&amp;gt;⛓ Stiffness&amp;lt;/font&amp;gt; || 2x || &amp;lt;font color='purple'&amp;gt;🗡 Precision&amp;lt;/font&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=2| Stiletto||rowspan=2| $10 ||rowspan=2| 4 ||rowspan=2| &amp;lt;font color='red'&amp;gt;❤&amp;lt;/font&amp;gt;&amp;lt;font color='green'&amp;gt;❤&amp;lt;/font&amp;gt;&amp;lt;font color='purple'&amp;gt;❤&amp;lt;/font&amp;gt;&amp;lt;br/&amp;gt; Piercing || Precise Stab || &amp;lt;font color='purple'&amp;gt;Precise&amp;lt;/font&amp;gt; || &amp;lt;font color='green'&amp;gt;⛓ Stiffness&amp;lt;/font&amp;gt;|| &amp;lt;font color='green'&amp;gt;🗡 Acceleration&amp;lt;/font&amp;gt; || 2x&lt;br /&gt;
|-&lt;br /&gt;
| Rapid Stab|| &amp;lt;font color='green'&amp;gt;Speed&amp;lt;/font&amp;gt; || &amp;lt;font color='purple'&amp;gt;⛓ Severe Pain&amp;lt;/font&amp;gt; || 2x || &amp;lt;font color='purple'&amp;gt;🗡 Precision&amp;lt;/font&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=2| Brass Knuckles||rowspan=2| $10 ||rowspan=2| Strength + 1 ||rowspan=2| &amp;lt;font color='green'&amp;gt;❤&amp;lt;/font&amp;gt;&amp;lt;font color='purple'&amp;gt;❤&amp;lt;/font&amp;gt;&amp;lt;br/&amp;gt; Blunt || Powerful punch || &amp;lt;font color='red'&amp;gt;Power&amp;lt;/font&amp;gt; || 2x || &amp;lt;font color='green'&amp;gt;🗡 Acceleration&amp;lt;/font&amp;gt; || &amp;lt;font color='green'&amp;gt;⛉ Stunned&amp;lt;/font&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Rapid Hit|| &amp;lt;font color='green'&amp;gt;Speed&amp;lt;/font&amp;gt; || &amp;lt;font color='red'&amp;gt;⛉ Unsteadiness&amp;lt;/font&amp;gt; || 2x || &amp;lt;font color='red'&amp;gt;⛊ Adrenaline&amp;lt;/font&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=2| Lash||rowspan=2| $10 ||rowspan=2| Whip + 1 ||rowspan=2| &amp;lt;font color='purple'&amp;gt;❤&amp;lt;/font&amp;gt;&amp;lt;br/&amp;gt; Morale || Flog || &amp;lt;font color='green'&amp;gt;Speed&amp;lt;/font&amp;gt; || &amp;lt;font color='purple'&amp;gt;⛓ Severe Pain&amp;lt;/font&amp;gt; || 2x|| &amp;lt;font color='green'&amp;gt;🗡 Acceleration&amp;lt;/font&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Smack || &amp;lt;font color='purple'&amp;gt;Precise&amp;lt;/font&amp;gt; || &amp;lt;font color='purple'&amp;gt;🗡 Precision&amp;lt;/font&amp;gt; || &amp;lt;font color='green'&amp;gt;⛓ Stiffness&amp;lt;/font&amp;gt; || 2x&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=2| Stunner||rowspan=2| $10 ||rowspan=2| Strength + 1 ||rowspan=2| &amp;lt;font color='green'&amp;gt;❤&amp;lt;/font&amp;gt;&amp;lt;font color='purple'&amp;gt;❤&amp;lt;/font&amp;gt;&amp;lt;br/&amp;gt; Blunt || Blow to the head || &amp;lt;font color='red'&amp;gt;Power&amp;lt;/font&amp;gt; || 2x || &amp;lt;font color='red'&amp;gt;⛊ Adrenaline&amp;lt;/font&amp;gt;|| &amp;lt;font color='green'&amp;gt;⛉ Stunned&amp;lt;/font&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Poke|| &amp;lt;font color='green'&amp;gt;Speed&amp;lt;/font&amp;gt; || &amp;lt;font color='red'&amp;gt;⛉ Unsteadiness&amp;lt;/font&amp;gt; || 2x || &amp;lt;font color='purple'&amp;gt;🗡 Precision&amp;lt;/font&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=2| Butcher's Cleaver||rowspan=2| $20 ||rowspan=2| 2 * Strength - 1&amp;lt;br/&amp;gt;minimum 1, capped at 7 ||rowspan=2| &amp;lt;font color='red'&amp;gt;❤&amp;lt;/font&amp;gt;&amp;lt;font color='green'&amp;gt;❤&amp;lt;/font&amp;gt;&amp;lt;font color='purple'&amp;gt;❤&amp;lt;/font&amp;gt;&amp;lt;br/&amp;gt; Slashing || Butcher's Blow || &amp;lt;font color='red'&amp;gt;Power&amp;lt;/font&amp;gt; || 2x || &amp;lt;font color='red'&amp;gt;⛊ Adrenaline&amp;lt;/font&amp;gt;|| &amp;lt;font color='purple'&amp;gt;⛉ Distraction&amp;lt;/font&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| SlaughterHouse || &amp;lt;font color='green'&amp;gt;Speed&amp;lt;/font&amp;gt; || &amp;lt;font color='purple'&amp;gt;⛓ Severe Pain&amp;lt;/font&amp;gt; || 2x || &amp;lt;font color='red'&amp;gt;🗡 Fury&amp;lt;/font&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====One-Handed====&lt;br /&gt;
&lt;br /&gt;
Equippable in left or right hand.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Weapon || Price !! Base Damage !! Damage type !! Attack !! Type !! vs &amp;lt;font color='red'&amp;gt;Block&amp;lt;/font&amp;gt; !! vs &amp;lt;font color='green'&amp;gt;Evade&amp;lt;/font&amp;gt; !! vs &amp;lt;font color='purple'&amp;gt;Counter&amp;lt;/font&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=2| Whip||rowspan=2| $50 ||rowspan=2| Whip + 3 ||rowspan=2| &amp;lt;font color='purple'&amp;gt;❤&amp;lt;/font&amp;gt;&amp;lt;br/&amp;gt; Morale || Biting Impact || &amp;lt;font color='green'&amp;gt;Speed&amp;lt;/font&amp;gt; || &amp;lt;font color='purple'&amp;gt;⛓ Severe Pain&amp;lt;/font&amp;gt; || 2x || &amp;lt;font color='green'&amp;gt;🗡 Acceleration&amp;lt;/font&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Sweeping Strike || &amp;lt;font color='red'&amp;gt;Power&amp;lt;/font&amp;gt; || 2x || &amp;lt;font color='red'&amp;gt;⛊ Adrenaline&amp;lt;/font&amp;gt; || &amp;lt;font color='green'&amp;gt;⛉ Stunned&amp;lt;/font&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=2| Epée ||rowspan=2| $50 ||rowspan=2| Strength + 3 ||rowspan=2| &amp;lt;font color='red'&amp;gt;❤&amp;lt;/font&amp;gt;&amp;lt;font color='green'&amp;gt;❤&amp;lt;/font&amp;gt;&amp;lt;font color='purple'&amp;gt;❤&amp;lt;/font&amp;gt;&amp;lt;br/&amp;gt; Piercing || Deep Thrust || &amp;lt;font color='purple'&amp;gt;Precise&amp;lt;/font&amp;gt; || &amp;lt;font color='green'&amp;gt;🗡 Acceleration&amp;lt;/font&amp;gt; || &amp;lt;font color='purple'&amp;gt;⛓ Severe Pain&amp;lt;/font&amp;gt; || 2x&lt;br /&gt;
|-&lt;br /&gt;
| Triple Thrust || &amp;lt;font color='green'&amp;gt;Speed&amp;lt;/font&amp;gt; || &amp;lt;font color='purple'&amp;gt;⛉ Distraction&amp;lt;/font&amp;gt; || 2x || &amp;lt;font color='green'&amp;gt;⛊ Evasion&amp;lt;/font&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=2| Rapier ||rowspan=2| $50 ||rowspan=2| 6 ||rowspan=2| &amp;lt;font color='red'&amp;gt;❤&amp;lt;/font&amp;gt;&amp;lt;font color='green'&amp;gt;❤&amp;lt;/font&amp;gt;&amp;lt;font color='purple'&amp;gt;❤&amp;lt;/font&amp;gt;&amp;lt;br/&amp;gt; Piercing || Accurate Thrust || &amp;lt;font color='purple'&amp;gt;Precise&amp;lt;/font&amp;gt; || &amp;lt;font color='green'&amp;gt;🗡 Acceleration&amp;lt;/font&amp;gt; || &amp;lt;font color='green'&amp;gt;⛉ Stunned&amp;lt;/font&amp;gt; || 2x&lt;br /&gt;
|-&lt;br /&gt;
| Fulminant || &amp;lt;font color='green'&amp;gt;Speed&amp;lt;/font&amp;gt; || &amp;lt;font color='purple'&amp;gt;⛉ Distraction&amp;lt;/font&amp;gt; || 2x || &amp;lt;font color='purple'&amp;gt;🗡 Precision&amp;lt;/font&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=2| Koncerz ||rowspan=2| $50 ||rowspan=2| Strength + 3 ||rowspan=2| &amp;lt;font color='red'&amp;gt;❤&amp;lt;/font&amp;gt;&amp;lt;font color='green'&amp;gt;❤&amp;lt;/font&amp;gt;&amp;lt;font color='purple'&amp;gt;❤&amp;lt;/font&amp;gt;&amp;lt;br/&amp;gt; Piercing || Precise Thrust || &amp;lt;font color='purple'&amp;gt;Precise&amp;lt;/font&amp;gt; || &amp;lt;font color='red'&amp;gt;🗡 Fury&amp;lt;/font&amp;gt; || &amp;lt;font color='red'&amp;gt;⛓ Weakness&amp;lt;/font&amp;gt; || 2x&lt;br /&gt;
|-&lt;br /&gt;
| Pierce || &amp;lt;font color='red'&amp;gt;Power&amp;lt;/font&amp;gt; || 2x || &amp;lt;font color='purple'&amp;gt;🗡 Precision&amp;lt;/font&amp;gt; || &amp;lt;font color='green'&amp;gt;⛓ Stiffness&amp;lt;/font&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=2| Gladius||rowspan=2| $50 ||rowspan=2| Strength + 3 ||rowspan=2| &amp;lt;font color='red'&amp;gt;❤&amp;lt;/font&amp;gt;&amp;lt;font color='green'&amp;gt;❤&amp;lt;/font&amp;gt;&amp;lt;font color='purple'&amp;gt;❤&amp;lt;/font&amp;gt;&amp;lt;br/&amp;gt; Slashing || Poke || &amp;lt;font color='purple'&amp;gt;Precise&amp;lt;/font&amp;gt; || &amp;lt;font color='purple'&amp;gt;⛊ Attention&amp;lt;/font&amp;gt; || &amp;lt;font color='red'&amp;gt;⛓ Weakness&amp;lt;/font&amp;gt; || 2x&lt;br /&gt;
|-&lt;br /&gt;
| Swing || &amp;lt;font color='green'&amp;gt;Speed&amp;lt;/font&amp;gt; || &amp;lt;font color='purple'&amp;gt;⛉ Distraction&amp;lt;/font&amp;gt; || 2x || &amp;lt;font color='green'&amp;gt;⛊ Evasion&amp;lt;/font&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=2| Bastard Sword ||rowspan=2| $100 ||rowspan=2| Strength + 4 ||rowspan=2| &amp;lt;font color='red'&amp;gt;❤&amp;lt;/font&amp;gt;&amp;lt;font color='green'&amp;gt;❤&amp;lt;/font&amp;gt;&amp;lt;font color='purple'&amp;gt;❤&amp;lt;/font&amp;gt;&amp;lt;br/&amp;gt; Slashing || Slash || &amp;lt;font color='red'&amp;gt;Power&amp;lt;/font&amp;gt; || 2x || &amp;lt;font color='green'&amp;gt;🗡 Acceleration&amp;lt;/font&amp;gt; || &amp;lt;font color='green'&amp;gt;⛓ Stiffness&amp;lt;/font&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Arc hit || &amp;lt;font color='green'&amp;gt;Speed&amp;lt;/font&amp;gt; || &amp;lt;font color='red'&amp;gt;⛉ Unsteadiness&amp;lt;/font&amp;gt; || 2x || &amp;lt;font color='red'&amp;gt;⛊ Adrenaline&amp;lt;/font&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=2| Machete ||rowspan=2| $50 ||rowspan=2| Strength + 3 ||rowspan=2| &amp;lt;font color='red'&amp;gt;❤&amp;lt;/font&amp;gt;&amp;lt;font color='green'&amp;gt;❤&amp;lt;/font&amp;gt;&amp;lt;font color='purple'&amp;gt;❤&amp;lt;/font&amp;gt;&amp;lt;br/&amp;gt; Slashing || Snag cut || &amp;lt;font color='red'&amp;gt;Power&amp;lt;/font&amp;gt; || 2x || &amp;lt;font color='red'&amp;gt;⛊ Adrenaline&amp;lt;/font&amp;gt; || &amp;lt;font color='green'&amp;gt;⛉ Stunned&amp;lt;/font&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Chop || &amp;lt;font color='green'&amp;gt;Speed&amp;lt;/font&amp;gt; || &amp;lt;font color='red'&amp;gt;🗡 Fury&amp;lt;/font&amp;gt; || 2x || &amp;lt;font color='red'&amp;gt;⛉ Unsteadiness&amp;lt;/font&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=2| Katana ||rowspan=2| $100 ||rowspan=2| Strength + 4 ||rowspan=2| &amp;lt;font color='red'&amp;gt;❤&amp;lt;/font&amp;gt;&amp;lt;font color='green'&amp;gt;❤&amp;lt;/font&amp;gt;&amp;lt;font color='purple'&amp;gt;❤&amp;lt;/font&amp;gt;&amp;lt;br/&amp;gt; Slashing || Uchiotoshi || &amp;lt;font color='purple'&amp;gt;Precise&amp;lt;/font&amp;gt; || &amp;lt;font color='green'&amp;gt;🗡 Acceleration&amp;lt;/font&amp;gt; || &amp;lt;font color='green'&amp;gt;⛉ Stunned&amp;lt;/font&amp;gt; || 2x&lt;br /&gt;
|-&lt;br /&gt;
| Renzoku || &amp;lt;font color='green'&amp;gt;Speed&amp;lt;/font&amp;gt; || &amp;lt;font color='purple'&amp;gt;⛉ Distraction&amp;lt;/font&amp;gt; || 2x || &amp;lt;font color='purple'&amp;gt;🗡 Precision&amp;lt;/font&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=2| Baton ||rowspan=2| $25 ||rowspan=2| 2 * Strength - 1&amp;lt;br/&amp;gt;minimum 2, capped at 7 ||rowspan=2| &amp;lt;font color='green'&amp;gt;❤&amp;lt;/font&amp;gt;&amp;lt;font color='purple'&amp;gt;❤&amp;lt;/font&amp;gt;&amp;lt;br/&amp;gt; Blunt || Wicked Poke || &amp;lt;font color='purple'&amp;gt;Precise&amp;lt;/font&amp;gt; || &amp;lt;font color='purple'&amp;gt;⛊ Attention&amp;lt;/font&amp;gt; || &amp;lt;font color='purple'&amp;gt;⛓ Severe Pain&amp;lt;/font&amp;gt; || 2x&lt;br /&gt;
|-&lt;br /&gt;
| Smash || &amp;lt;font color='red'&amp;gt;Power&amp;lt;/font&amp;gt; || 2x || &amp;lt;font color='red'&amp;gt;⛊ Adrenaline&amp;lt;/font&amp;gt; || &amp;lt;font color='green'&amp;gt;⛓ Stiffness&amp;lt;/font&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=2| Trident ||rowspan=2| $100 ||rowspan=2| Strength + 4 ||rowspan=2| &amp;lt;font color='red'&amp;gt;❤&amp;lt;/font&amp;gt;&amp;lt;font color='green'&amp;gt;❤&amp;lt;/font&amp;gt;&amp;lt;font color='purple'&amp;gt;❤&amp;lt;/font&amp;gt;&amp;lt;br/&amp;gt; Piercing || Precise Thrust || &amp;lt;font color='purple'&amp;gt;Precise&amp;lt;/font&amp;gt; || &amp;lt;font color='red'&amp;gt;🗡 Fury&amp;lt;/font&amp;gt; || &amp;lt;font color='red'&amp;gt;⛓ Weakness&amp;lt;/font&amp;gt; || 2x&lt;br /&gt;
|-&lt;br /&gt;
| Harpoon || &amp;lt;font color='red'&amp;gt;Power&amp;lt;/font&amp;gt; || 2x || &amp;lt;font color='purple'&amp;gt;🗡 Precision&amp;lt;/font&amp;gt; || &amp;lt;font color='green'&amp;gt;⛓ Stiffness&amp;lt;/font&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=2| Mace ||rowspan=2| $100 ||rowspan=2| Strength + 4 ||rowspan=2| &amp;lt;font color='green'&amp;gt;❤&amp;lt;/font&amp;gt;&amp;lt;font color='purple'&amp;gt;❤&amp;lt;/font&amp;gt;&amp;lt;br/&amp;gt; Blunt || Crush/Break Bone || &amp;lt;font color='red'&amp;gt;Power&amp;lt;/font&amp;gt; || 2x || &amp;lt;font color='red'&amp;gt;⛊ Adrenaline&amp;lt;/font&amp;gt; || &amp;lt;font color='purple'&amp;gt;⛓ Severe Pain&amp;lt;/font&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Knockdown || &amp;lt;font color='green'&amp;gt;Speed&amp;lt;/font&amp;gt; || &amp;lt;font color='green'&amp;gt;⛓ Stiffness&amp;lt;/font&amp;gt; || 2x || &amp;lt;font color='green'&amp;gt;⛊ Evasion&amp;lt;/font&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Two Handed====&lt;br /&gt;
&lt;br /&gt;
Equippable in shoulder holster. Uses both main-hand and off-hand when wielded.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Weapon || Price !! Base Damage !! Damage type !! Attack !! Type !! vs &amp;lt;font color='red'&amp;gt;Block&amp;lt;/font&amp;gt; !! vs &amp;lt;font color='green'&amp;gt;Evade&amp;lt;/font&amp;gt; !! vs &amp;lt;font color='purple'&amp;gt;Counter&amp;lt;/font&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=2| Flamberge||rowspan=2| $200 ||rowspan=2| Strength + 6 ||rowspan=2| &amp;lt;font color='red'&amp;gt;❤&amp;lt;/font&amp;gt;&amp;lt;font color='green'&amp;gt;❤&amp;lt;/font&amp;gt;&amp;lt;font color='purple'&amp;gt;❤&amp;lt;/font&amp;gt;&amp;lt;br/&amp;gt; Slashing || Short Blow || &amp;lt;font color='green'&amp;gt;Speed&amp;lt;/font&amp;gt; || &amp;lt;font color='green'&amp;gt;⛉ Stunned&amp;lt;/font&amp;gt; || 2x || &amp;lt;font color='red'&amp;gt;🗡 Fury&amp;lt;/font&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Powerful Blow || &amp;lt;font color='red'&amp;gt;Power&amp;lt;/font&amp;gt; || 2x || &amp;lt;font color='green'&amp;gt;🗡 Acceleration&amp;lt;/font&amp;gt; || &amp;lt;font color='red'&amp;gt;⛉ Unsteadiness&amp;lt;/font&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=2| Naginata ||rowspan=2|$200 ||rowspan=2| Strength + 6 ||rowspan=2| &amp;lt;font color='red'&amp;gt;❤&amp;lt;/font&amp;gt;&amp;lt;font color='green'&amp;gt;❤&amp;lt;/font&amp;gt;&amp;lt;font color='purple'&amp;gt;❤&amp;lt;/font&amp;gt;&amp;lt;br/&amp;gt; Piercing || Direct Hit || &amp;lt;font color='purple'&amp;gt;Precise&amp;lt;/font&amp;gt; || &amp;lt;font color='green'&amp;gt;🗡 Acceleration&amp;lt;/font&amp;gt; || &amp;lt;font color='green'&amp;gt;⛉ Stunned&amp;lt;/font&amp;gt; || 2x&lt;br /&gt;
|-&lt;br /&gt;
| Scythe of Death || &amp;lt;font color='green'&amp;gt;Speed&amp;lt;/font&amp;gt; || &amp;lt;font color='red'&amp;gt;⛓ Weakness&amp;lt;/font&amp;gt; || 2x || &amp;lt;font color='green'&amp;gt;⛊ Evasion&amp;lt;/font&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|rowspan=2| Morning Star ||rowspan=2| $200 ||rowspan=2| Strength + 6 ||rowspan=2| &amp;lt;font color='green'&amp;gt;❤&amp;lt;/font&amp;gt;&amp;lt;font color='purple'&amp;gt;❤&amp;lt;/font&amp;gt;&amp;lt;br/&amp;gt; Blunt || Twisted || &amp;lt;font color='purple'&amp;gt;Precise&amp;lt;/font&amp;gt; || &amp;lt;font color='red'&amp;gt;🗡 Fury&amp;lt;/font&amp;gt; || &amp;lt;font color='green'&amp;gt;⛉ Stunned&amp;lt;/font&amp;gt; || 2x&lt;br /&gt;
|-&lt;br /&gt;
| Sweeping || &amp;lt;font color='red'&amp;gt;Power&amp;lt;/font&amp;gt; || 2x || &amp;lt;font color='green'&amp;gt;🗡 Acceleration&amp;lt;/font&amp;gt; || &amp;lt;font color='red'&amp;gt;⛉ Unsteadiness&amp;lt;/font&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|rowspan=2| Greataxe ||rowspan=2| $150 ||rowspan=2| Strength + 5 ||rowspan=2| &amp;lt;font color='red'&amp;gt;❤&amp;lt;/font&amp;gt;&amp;lt;font color='green'&amp;gt;❤&amp;lt;/font&amp;gt;&amp;lt;font color='purple'&amp;gt;❤&amp;lt;/font&amp;gt;&amp;lt;br/&amp;gt; Slashing || Woodcutter || &amp;lt;font color='red'&amp;gt;Power&amp;lt;/font&amp;gt; || 2x || &amp;lt;font color='red'&amp;gt;⛊ Adrenaline&amp;lt;/font&amp;gt; || &amp;lt;font color='purple'&amp;gt;⛓ Severe Pain&amp;lt;/font&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Crescent || &amp;lt;font color='green'&amp;gt;Speed&amp;lt;/font&amp;gt; || &amp;lt;font color='red'&amp;gt;⛉ Unsteadiness&amp;lt;/font&amp;gt; || 2x || &amp;lt;font color='red'&amp;gt;🗡 Fury&amp;lt;/font&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=2| Baseball Bat||rowspan=2| $100 ||rowspan=2| Strength + 4 ||rowspan=2| &amp;lt;font color='green'&amp;gt;❤&amp;lt;/font&amp;gt;&amp;lt;font color='purple'&amp;gt;❤&amp;lt;/font&amp;gt;&amp;lt;br/&amp;gt; Blunt || Knock out || &amp;lt;font color='red'&amp;gt;Power&amp;lt;/font&amp;gt; || 2x || &amp;lt;font color='red'&amp;gt;⛊ Adrenaline&amp;lt;/font&amp;gt; || &amp;lt;font color='purple'&amp;gt;⛓ Severe Pain&amp;lt;/font&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Sweeping || &amp;lt;font color='green'&amp;gt;Speed&amp;lt;/font&amp;gt; || &amp;lt;font color='green'&amp;gt;⛓ Stiffness&amp;lt;/font&amp;gt; || 2x || &amp;lt;font color='green'&amp;gt;⛊ Evasion&amp;lt;/font&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=2| Cattle Prod ||rowspan=2| $150 ||rowspan=2| Strength + 5 ||rowspan=2| &amp;lt;font color='purple'&amp;gt;❤&amp;lt;/font&amp;gt;&amp;lt;br/&amp;gt; Morale || Goad || &amp;lt;font color='purple'&amp;gt;Precise&amp;lt;/font&amp;gt; || &amp;lt;font color='purple'&amp;gt;⛊ Attention&amp;lt;/font&amp;gt; || &amp;lt;font color='purple'&amp;gt;⛓ Severe Pain&amp;lt;/font&amp;gt; || 2x &lt;br /&gt;
|-&lt;br /&gt;
| Cattle prod || &amp;lt;font color='red'&amp;gt;Power&amp;lt;/font&amp;gt; || 2x || &amp;lt;font color='red'&amp;gt;⛊ Adrenaline&amp;lt;/font&amp;gt; || &amp;lt;font color='green'&amp;gt;⛓ Stiffness&amp;lt;/font&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=2| Dragon Fire Staff Relic ||rowspan=2| N/A ||rowspan=2| 10 to 16&amp;lt;br/&amp;gt;(random) ||rowspan=2| &amp;lt;font color='red'&amp;gt;❤&amp;lt;/font&amp;gt;&amp;lt;font color='green'&amp;gt;❤&amp;lt;/font&amp;gt;&amp;lt;font color='purple'&amp;gt;❤&amp;lt;/font&amp;gt;&amp;lt;br/&amp;gt; Fire || Fireball || &amp;lt;font color='purple'&amp;gt;Precise&amp;lt;/font&amp;gt; || &amp;lt;font color='red'&amp;gt;🗡 Fury&amp;lt;/font&amp;gt; || &amp;lt;font color='red'&amp;gt;⛉ Unsteadiness&amp;lt;/font&amp;gt; || 2x&lt;br /&gt;
|-&lt;br /&gt;
| Flamethrower || &amp;lt;font color='red'&amp;gt;Power&amp;lt;/font&amp;gt; || 2x || &amp;lt;font color='green'&amp;gt;⛊ Evasion&amp;lt;/font&amp;gt; || &amp;lt;font color='purple'&amp;gt;⛓ Severe Pain&amp;lt;/font&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=2| Stool ||rowspan=2| Improvised ||rowspan=2| Strength + 2 ||rowspan=2| &amp;lt;font color='green'&amp;gt;❤&amp;lt;/font&amp;gt;&amp;lt;font color='purple'&amp;gt;❤&amp;lt;/font&amp;gt;&amp;lt;br/&amp;gt; Blunt || Leg quartet || &amp;lt;font color='purple'&amp;gt;Precise&amp;lt;/font&amp;gt; || &amp;lt;font color='purple'&amp;gt;⛊ Attention&amp;lt;/font&amp;gt; || &amp;lt;font color='purple'&amp;gt;⛓ Severe Pain&amp;lt;/font&amp;gt; || 2x&lt;br /&gt;
|-&lt;br /&gt;
| Smash || &amp;lt;font color='red'&amp;gt;Power&amp;lt;/font&amp;gt; || 2x || &amp;lt;font color='red'&amp;gt;⛊ Adrenaline&amp;lt;/font&amp;gt; || &amp;lt;font color='green'&amp;gt;⛓ Stiffness&amp;lt;/font&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Armor===&lt;br /&gt;
&lt;br /&gt;
Armor is worn on top of clothes.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!Armor || Price !! Slashing !! Piercing !! Blunt !! Frost !! Fire !! Lightning !! Notes&lt;br /&gt;
|-&lt;br /&gt;
| No Armor || $0 || 0 || 0 || 0 || 0 || 0 || 0 || &amp;lt;font color='green'&amp;gt;⛊ Evasion&amp;lt;/font&amp;gt; 5&lt;br /&gt;
|-&lt;br /&gt;
| Aramid Suit || $100 || 1 || 1 || 1 || 1 || 1 || 1 || &amp;lt;font color='green'&amp;gt;⛊ Evasion&amp;lt;/font&amp;gt; 3&lt;br /&gt;
|-&lt;br /&gt;
| Leather Armor || $400 || 2 || 3 || 2 || 3 || 5 || 4 ||&lt;br /&gt;
|-&lt;br /&gt;
| Elven Chainmail || $250 || 4 || 2 || 0 || -2 || -2 || -2 || &amp;lt;font color='green'&amp;gt;⛊ Evasion&amp;lt;/font&amp;gt; 3&lt;br /&gt;
|-&lt;br /&gt;
| Yatserin Mail || $300 || 5 || 4 || 1 || -1 || -2 || -1 || &lt;br /&gt;
|-&lt;br /&gt;
| Combined Armor || $800 || 4 || 4 || 3 || -1 || -1 || -1 || &amp;lt;font color='green'&amp;gt;⛓ Stiffness&amp;lt;/font&amp;gt; 2&lt;br /&gt;
|-&lt;br /&gt;
| Gothic Plate || $1000 || 5 || 5 || 5 || -5 || -5 || -5 || &amp;lt;font color='green'&amp;gt;⛓ Stiffness&amp;lt;/font&amp;gt; 5&lt;br /&gt;
|-&lt;br /&gt;
| Mithril Mail || - || 10 || 10 || 10 || 10 || 10 || 10 || Special reward for post-patrician mission&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Only the Vatican Champion uses magical attacks (and only fire), therefore only the first three defense modifiers matter.&lt;br /&gt;
&lt;br /&gt;
==Tips==&lt;br /&gt;
If your Strength is very low, consider which weapon you choose&lt;br /&gt;
*If you can afford them, the Mace and Greataxe will do high base damage even with low strength, and the Rapier will do 6 damage regardless of stats.&lt;br /&gt;
*If your Flagellation skill is much higher than Strength, consider the Whip and/or Lash which do damage based on that skill instead.&lt;br /&gt;
*If every spark counts, go for the Dagger or Butcher's Cleaver, which do respectable damage even though they're cheap.&lt;br /&gt;
*You can raise Strength through Sparring in the Colosseum or [[Jack-o-nine/Gameplay/Slaver#Strength|through other daily activities]]&lt;br /&gt;
** It took about 3 sparrings vs Unarmed slave to raise Strength from Weak to Unfit, 10 sparrings vs Wardress to go from Unfit to Strong&lt;br /&gt;
*Buy an Aketon ASAP and make sure to equip it before combat, it's only $10.&lt;br /&gt;
*If you start without armor, you can have Isabella unequip her Leather Armor and wear it for at least a little protection at start.&lt;br /&gt;
&lt;br /&gt;
==Devastating Combo (single target)==&lt;br /&gt;
*Equip a Flamberge.&lt;br /&gt;
*Hit the enemy with a Dashing strike for Unsteadiness[99] (2x red damage)&lt;br /&gt;
*Use Battle Cry to gain Fury (also 2x red damage)&lt;br /&gt;
*Attack with Short Blow until they defend by Blocking (Red defence, thus 2x red damage)&lt;br /&gt;
*Hit them with Roundhouse Kick for 200 damage.&lt;br /&gt;
*Wipe the blood off your clothes.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Jack Original==&lt;br /&gt;
&lt;br /&gt;
Glitch Notes:&amp;lt;br/&amp;gt;&lt;br /&gt;
'''1'''.   There seems to be something extremely strange in the armour code or somesuch thing: if you wear, for example, Gothic Plate for a few fights, it seems that the armour bonus becomes innate to you, so even if you take the armour off you still take less damage. And if you keep the armour on, you continue to take less and less damage over time. Something about the Slaver's defence values is extremely unclear. (Tested in Sandbox mode.)&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''2'''.    If you lose a colosseum battle with weapon-type specific special techniques available and unutilised, sometimes the special techniques glitch, and permit you thereafter to use them with inappropriate weapons. When this happens, you can also use them without limit, until you use them with an appropriate weapon.&lt;br /&gt;
Upon using them with an appropriate weapon, they are once again correctly unusable for the rest of the fight, and the glitch corrects itself for that special technique until the glitch is reactivated.&lt;br /&gt;
&lt;br /&gt;
(When this glitch occurs, the ability - even if utilised with an inappropriate weapon - still does the kind of damage which would be done by the appropriate weapon.&lt;br /&gt;
So eg a glitched heavy blow used with a machete will not do HP damage.&lt;br /&gt;
And a glitched dashing blow with a baseball bat will.) &amp;lt;br/&amp;gt;&lt;br /&gt;
For purposes of special techniques, a dagger seems somehow not to be the &amp;quot;appropriate&amp;quot; type for either slashing or stabbing attacks.&lt;br /&gt;
&lt;br /&gt;
'''3'''.   Note:&amp;lt;br /&amp;gt;&lt;br /&gt;
1) The in-game description of blocks is incorrect: speed attacks debuff the defender as noted above, as opposed to buffing the attacker as the in-game description suggests.&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
2) The Baseball bat's &amp;quot;knock out&amp;quot; red regular attack has no effect on purple defences: as an inexplicable anomaly, this must be an oversight.&lt;br /&gt;
&lt;br /&gt;
====Secondary====&lt;br /&gt;
Equippable in any slot except shoulder holster.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!Weapon || Attack !! Red !! Green !! Purple&lt;br /&gt;
|-&lt;br /&gt;
|Dagger || $10 base damage = str+1&lt;br /&gt;
|-&lt;br /&gt;
| -||Precise Thrust || Acceleration || Severe Pain  || 2x&lt;br /&gt;
|-&lt;br /&gt;
| -||Slash || Stiffness || 2x || Precision&lt;br /&gt;
|-&lt;br /&gt;
|Stiletto|| $10 base damage = 4&lt;br /&gt;
|-&lt;br /&gt;
| -||Precise Stab || Stiffness|| Acceleration  || 2x&lt;br /&gt;
|-&lt;br /&gt;
| -||Rapid Stab|| Severe Pain || 2x || Precision&lt;br /&gt;
|-&lt;br /&gt;
|Brass Knuckles|| $10 base damage = str+1&lt;br /&gt;
|-&lt;br /&gt;
| -||Powerful punch || 2x || Acceleration || Stunned&lt;br /&gt;
|-&lt;br /&gt;
| -||Rapid Hit|| Unsteadiness || 2x || Adrenaline&lt;br /&gt;
|-&lt;br /&gt;
|Lash|| $10 base damage = whip+1 morale&lt;br /&gt;
|-&lt;br /&gt;
| -||Flog || Severe Pain || 2x|| Acceleration&lt;br /&gt;
|-&lt;br /&gt;
| -||Smack || Precision || Stiffness || 2x&lt;br /&gt;
|-&lt;br /&gt;
|Stunner|| $10 base damage = str+1&lt;br /&gt;
|-&lt;br /&gt;
| -||Blow to the head || 2x || Adrenaline|| Stunned&lt;br /&gt;
|-&lt;br /&gt;
| -||Poke|| Unsteadiness || 2x || Precision&lt;br /&gt;
|-&lt;br /&gt;
|Butcher's Cleaver|| $20 base damage = (str*2)-1&lt;br /&gt;
|-&lt;br /&gt;
| -||Butcher's Blow || 2x || Adrenaline|| Distraction&lt;br /&gt;
|-&lt;br /&gt;
| -||SlaughterHouse || Severe Pain || 2x || Fury&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====One-Handed====&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!Weapon || Attack !! Red !! Green !! Purple&lt;br /&gt;
|-&lt;br /&gt;
|Whip|| $50 base damage = whip+3 morale&lt;br /&gt;
|-&lt;br /&gt;
| -|| Biting Impact || Pain  || 2x  ||  Acceleration&lt;br /&gt;
|-&lt;br /&gt;
| -|| Sweeping Strike || 2x || Adrenaline  ||  Stunned&lt;br /&gt;
|-&lt;br /&gt;
|Epee ||  $50 base damage = str+2&lt;br /&gt;
|-&lt;br /&gt;
| -|| Deep Thrust || Acceleration || Pain ||  2x&lt;br /&gt;
|-&lt;br /&gt;
| -|| Triple Thrust || Distraction  || 2x ||  Evasion&lt;br /&gt;
|-&lt;br /&gt;
| Rapier ||  $50 base damage = 5&lt;br /&gt;
|-&lt;br /&gt;
| -|| Accurate Thrust || Acceleration || Stunned ||  2x&lt;br /&gt;
|-&lt;br /&gt;
| -|| Fulminant || Distraction || 2x ||  Precision&lt;br /&gt;
|-&lt;br /&gt;
|Koncerz || $50 base damage = str+3&lt;br /&gt;
|-&lt;br /&gt;
| -|| Precise Thrust || Fury || Weakness  ||  2x&lt;br /&gt;
|-&lt;br /&gt;
| -|| Pierce || 2x || Precision ||  Stiffness&lt;br /&gt;
|-&lt;br /&gt;
|Gladius|| $50 base damage = str+3&lt;br /&gt;
|-&lt;br /&gt;
| -|| Poke || Attention || Weakness  ||  2x&lt;br /&gt;
|-&lt;br /&gt;
| -|| Swing || Distraction || 2x ||  Evasion&lt;br /&gt;
|-&lt;br /&gt;
|Bastard Sword || $100 base damage = str+3&lt;br /&gt;
|-&lt;br /&gt;
| -|| Slash || 2x || Acceleration  ||  Stiffness&lt;br /&gt;
|-&lt;br /&gt;
| -|| Arc hit || Unsteadiness || 2x ||  Adrenaline&lt;br /&gt;
|-&lt;br /&gt;
|Machete ||  $50 base damage = str+3&lt;br /&gt;
|-&lt;br /&gt;
| -|| Snag cut || 2x || Adrenaline ||  Stunned&lt;br /&gt;
|-&lt;br /&gt;
| -|| Chop || Fury  || 2x ||  Unsteadiness&lt;br /&gt;
|-&lt;br /&gt;
|Katana ||  $100 base damage = str+3&lt;br /&gt;
|-&lt;br /&gt;
| -|| Uchiotoshi || Acceleration || Stunned ||  2x&lt;br /&gt;
|-&lt;br /&gt;
| -|| Renzoku || Distraction || 2x ||  Precision&lt;br /&gt;
|-&lt;br /&gt;
|Baton || $25 base damage = str+3&lt;br /&gt;
|-&lt;br /&gt;
| -|| Wicked poke || Attention || Pain  ||  2x&lt;br /&gt;
|-&lt;br /&gt;
| -|| Smash || 2x || Adrenaline ||  Stiffness&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Two Handed====&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!Weapon || Attack !! Red !! Green !! Purple&lt;br /&gt;
|-&lt;br /&gt;
|Flamberge|| $200  base damage = str+5&lt;br /&gt;
|-&lt;br /&gt;
| -|| Short Blow || Stunned || 2x  ||  Fury&lt;br /&gt;
|-&lt;br /&gt;
| -|| Powerful Blow || 2x || Acceleration ||  Unsteadiness&lt;br /&gt;
|-&lt;br /&gt;
|Naginata ||$200  base damage = str+5&lt;br /&gt;
|-&lt;br /&gt;
| -|| Direct Hit || Acceleration || Stunned  ||  2x&lt;br /&gt;
|-&lt;br /&gt;
| -|| Scythe of Death || Weakness  || 2x  || Evasion &lt;br /&gt;
|-&lt;br /&gt;
|Morning Star || $150  base damage = str+6&lt;br /&gt;
|-&lt;br /&gt;
| -|| Twisted || Fury || Stunned  ||  2x&lt;br /&gt;
|-&lt;br /&gt;
| -|| Sweeping || 2x || Acceleration  || Unsteadiness &lt;br /&gt;
|-&lt;br /&gt;
|GreatAxe || $100 base damage = str+5&lt;br /&gt;
|-&lt;br /&gt;
| -|| Woodcutter || 2x || Adrenaline  ||  Pain&lt;br /&gt;
|-&lt;br /&gt;
| -|| Crescent || Unsteadiness || 2x  ||  Fury&lt;br /&gt;
|-&lt;br /&gt;
|Baseball Bat|| $100 base damage = str+5&lt;br /&gt;
|-&lt;br /&gt;
| -|| Knock out || 2x || Adrenaline  ||  nothing (not Pain)&lt;br /&gt;
|-&lt;br /&gt;
| -|| Sweeping || Stiffness || 2x  ||  Evasion&lt;br /&gt;
|-&lt;br /&gt;
|Cattle prod || $150 base damage = str+5 morale&lt;br /&gt;
|-&lt;br /&gt;
| -|| Goad || Attention || Pain  || 2x &lt;br /&gt;
|-&lt;br /&gt;
| -|| Cattle prod || 2x || Adrenaline  ||  Stiffness&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Metaphallica</name></author>	</entry>

	<entry>
		<id>http://wiki.anime-sharing.com/hgames/index.php?title=Jack-o-nine&amp;diff=38094</id>
		<title>Jack-o-nine</title>
		<link rel="alternate" type="text/html" href="http://wiki.anime-sharing.com/hgames/index.php?title=Jack-o-nine&amp;diff=38094"/>
				<updated>2024-01-20T23:13:10Z</updated>
		
		<summary type="html">&lt;p&gt;Metaphallica: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Jack-o-nine}}&lt;br /&gt;
{{GameInfo&lt;br /&gt;
|cover=JoN_Title.jpg&lt;br /&gt;
|name=Jack-o-nine-tails&lt;br /&gt;
|gameweb=http://oldhuntergames.blogspot.ru/2014/03/v10.html&lt;br /&gt;
|exoticname=Валет Плетей&lt;br /&gt;
|company=http://oldhuntergames.blogspot.ru Old Huntsman&lt;br /&gt;
|companyweb=&lt;br /&gt;
|releasedate=7th March, 2014 (assumed)&lt;br /&gt;
|theme=Slave Trainer, Medieval Fantasy&lt;br /&gt;
|}}&lt;br /&gt;
Jack-o-nine-tails is a slave trainer simulation game powered by the [http://qsp.su/ Quest Soft Player] engine. You play as a slave trainer who trains and sells slaves in order to attain wealth and status. The game was developed by [[Old Huntsman]] (Старый Охотник). Though it has officially been discontinued by the original developer, the game has known a great amount of community development over the years. &lt;br /&gt;
&lt;br /&gt;
== In-game description ==&lt;br /&gt;
At the intersection between all worlds, surrounded by the mystical Fogs since the dawn of time, stands Eternal Rome; a city of opportunity and loss, and of incredible wealth and equally incredible poverty. &lt;br /&gt;
Human life is cheap here, but it's still possible to accurately estimate its value. Especially when you're a slaver. It's a dirty business, but one that will net you wealth and power in society. Take on the role of a slaver. Buy girls with varied personalities, or obtain them through unique combat. Make them subordinate to your will. Train and mentor them. And then sell them for a profit. Or take them for yourself. It's up to you. After all, you are their absolute master. You - the Jack-o-nine-tails!&lt;br /&gt;
&amp;lt;small&amp;gt;(From Old Huntsman's blog post)&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Latest version ==&lt;br /&gt;
* v2.2.3 [https://anonfiles.com/m9paf3E2y9 Anonfiles] by ImperatorAugustusTertius and qwertyu12359 (10/2022).&lt;br /&gt;
== Dev' version ==&lt;br /&gt;
&lt;br /&gt;
* v2.2.4 Development snapshots can be found on [https://gitgud.io/jack-o-nine-tails GitGud]. &lt;br /&gt;
&lt;br /&gt;
;Instructions for the development snapshots&amp;amp;#58;&lt;br /&gt;
: 1) There are two &amp;quot;editions&amp;quot; of the game, &amp;quot;complete&amp;quot; (includes loli content) and &amp;quot;no-loli&amp;quot; (does not include loli content).  ''Choose one or the other.''&lt;br /&gt;
: 2) Download all applicable &amp;quot;Code&amp;quot; and &amp;quot;Media&amp;quot; archives for the edition you want.&lt;br /&gt;
: 3) Extract the &amp;quot;Code&amp;quot; archive you picked wherever you want your game to be.&lt;br /&gt;
: 4) Open the &amp;quot;Media Base&amp;quot; archive, then extract the &amp;quot;pic&amp;quot; and &amp;quot;snd&amp;quot; folders into &amp;quot;game/content&amp;quot; (create the &amp;quot;content&amp;quot; folder if it doesn't exist).&lt;br /&gt;
&lt;br /&gt;
;After that, if you have downloaded the &amp;quot;Media Patch&amp;quot;&amp;amp;#58;&lt;br /&gt;
: 5) Open the archive and double-click the folder inside.&lt;br /&gt;
: 6) Extract the &amp;quot;pic&amp;quot; folder into &amp;quot;game/content&amp;quot; and select &amp;quot;yes to all&amp;quot; if prompted about overwriting files.&lt;br /&gt;
&lt;br /&gt;
'''Download links (everything from one line or the other line, do not mix lines)''':&lt;br /&gt;
* Complete edition — ([https://gitgud.io/jack-o-nine-tails/game-base/-/archive/master-ia-patch/game-base-master-ia-patch.zip Code], [https://gitgud.io/jack-o-nine-tails/media/media-base/-/archive/media-base-ia/media-base-media-base-ia.zip Media Base], [https://gitgud.io/jack-o-nine-tails/media/media-patch/-/archive/ia-media-patch/media-patch-ia-media-patch.zip Media Patch])&lt;br /&gt;
:: or&lt;br /&gt;
* No-loli edition — ([https://gitgud.io/jack-o-nine-tails/game-base/-/archive/master-ia/game-base-master-ia.zip Code], [https://gitgud.io/jack-o-nine-tails/media/media-base/-/archive/media-base-ia/media-base-media-base-ia.zip Media Base])&lt;br /&gt;
&lt;br /&gt;
'''The development snapshot packages are updated often (''Code is updated more often than Media'').  Check the last update time for each package to see if you have the latest''': [https://gitgud.io/jack-o-nine-tails/game-base/-/commits/master-ia Code (both editions are updated at the same time)] - [https://gitgud.io/jack-o-nine-tails/media/media-base/-/commits/media-base-ia Media Base] - [https://gitgud.io/jack-o-nine-tails/media/media-patch/-/commits/ia-media-patch Media Patch]&lt;br /&gt;
&lt;br /&gt;
''If you are playing with a development snapshot already and want to update to a newer version of Code or Media, download the newer package(s) and extract on top of your existing installation, selecting &amp;quot;yes to all&amp;quot; if prompted about overwriting files.  The Code packages are kept separate to minimize download time.  You do not need to download Media packages again unless the last update time is newer than the date when you last downloaded them.  To continue using existing saved games after updating to a newer version of the Code, the &amp;quot;Ignore version check when loading&amp;quot; option must be enabled in the Game drop-down menu at the top of the game window.''&lt;br /&gt;
&lt;br /&gt;
'''Note''': If files are deleted or renamed in the Media packages, extracting and overwriting does not remove files that are no longer supposed to be there. Sometimes such files can cause visual glitches during gameplay, in which case you may need to clear the content folder and re-extract the Media.&lt;br /&gt;
&lt;br /&gt;
'''Development discussion and bug reports''': [https://f95zone.to/threads/jack-o-nine-tails-developer-versions-and-mods.57968/ Jack-o-Nine-Tails Developer Versions and Mods]&lt;br /&gt;
&lt;br /&gt;
== Previous releases ==&lt;br /&gt;
* v2.2.2 [https://anonfiles.com/dayef1S2x8/Jack-o-nine-tails_v2.2.2_no-loli_edition_7z AnonFiles] by ImperatorAugustus (03-30-2022). Bugfixes and balance changes.&lt;br /&gt;
* v2.2.1 [https://anonfiles.com/Feuf05G2x1/Jack-o-nine-tails_v2.2.1_no-loli_edition_rar AnonFiles] by ImperatorAugustus, qwertyu12359 and Lokplart (02-07-2022). Lots of new pictures, added threesome pictures, make lesbian scenes detect both slave and assistant appearances, realistic prices for buying an apartment, rebalance training and fighting a bit, lots of bugfixes.&lt;br /&gt;
* v2.2 [https://anonfiles.com/X3pae6B2p7 AnonFiles] by Qwertyu12359, Lokplart and ImperatorAugustus (21-01-2021). 1000 new pictures, obedience and calorie counter overhaul, clothes visual preview, weapon balancing, new sound effects, etc.&lt;br /&gt;
* v2.1 [https://mega.nz/#!V18XQSwC!40sH7TLWDjVcyheS_SNGAbk_sLl6usB-Et3t8ABv4xE MEGA] by Qwertyu12359 and i107760 (2019-12-17). Includes v1.8 improvements. Fully uncensored, 1500 new pictures, 100 new slaves, new soundtrack, countless bugfixes. &lt;br /&gt;
* 1.8 patch [https://mega.nz/#!5TYS3ARY!dVrXluY9K30NkMjhXwF58l1GnECt3o_XkDcRlGqTNGE MEGA] by Fugitive Red (2017-06-18). This patch requires a complete 1.7 version from below. &lt;br /&gt;
* 1.7.6 patch [https://mega.nz/#!U6Y30CjY!sRo6XFiNE4T_94q-ewEodMdFBt02ljTpf8Tk1InR-wU MEGA] by Dark Helmet (2017-08-02). This patch requires a complete 1.7 version from below.&lt;br /&gt;
* Hongfire v1.7.5 [magnet:?xt=urn:btih:5d73863815dacda8e0368da6ab92323bce459b59&amp;amp;dn=Jack-o-nine-tails_v.1.7.5.1&amp;amp;tr=http%3a%2f%2fbt.unionpeer.com%3a777%2fannounce&amp;amp;tr=http%3a%2f%2fretracker.local%2fannounce%3fsize%3d1265535152%26comment%3dvalet-pletey-jack-o-nine-tails.html%26name%3d%25C2%25E0%25EB%25E5%25F2%2b%25CF%25EB%25E5%25F2%25E5%25E9%2b%252F%2bJack-o-nine-tails%2b%25282016%2529%2b%255Bv.1.7.5.1%2b%255D%2b%255BRus%255D&amp;amp;tr=udp%3a%2f%2ftracker.leechers-paradise.org%3a6969&amp;amp;tr=udp%3a%2f%2ftracker.coppersurfer.tk%3a6969&amp;amp;tr=http%3a%2f%2fretracker.local%2fannounce&amp;amp;tr=udp%3a%2f%2fshubt.net%3a2710&amp;amp;tr=udp%3a%2f%2fexplodie.org%3a6969&amp;amp;tr=udp%3a%2f%2ftracker.zer0day.to%3a1337&amp;amp;tr=udp%3a%2f%2ftracker.opentrackr.org%3a1337&amp;amp;tr=http%3a%2f%2fp4p.arenabg.ch%3a1337%2fannounce&amp;amp;tr=udp%3a%2f%2ftracker.kuroy.me%3a5944&amp;amp;tr=udp%3a%2f%2fopen.stealth.si%3a80 Magnet] by Crushboss (2016-10-03).&lt;br /&gt;
* HongFire v1.7.3 (no link) by crushboss (2016-03-05). Last version before slave picture overhaul.&lt;br /&gt;
* Original translated v.1.2.1 [https://github.com/thevm/jack/tree/english GitHub] / [https://mega.co.nz/#!xxRC3AgJ!0iAqNcZHaA9tUTkiqY2RnEURTKCPae-iY3uGX6cNRXY MEGA].&lt;br /&gt;
&lt;br /&gt;
== Linux port ==&lt;br /&gt;
* [https://f95zone.to/threads/jack-o-nine-tails-v2-2-old-huntsman-community-development.390/page-239#post-4983018 F95Zone]&lt;br /&gt;
&lt;br /&gt;
== Russian branch ==&lt;br /&gt;
* v1.7.7.4 [https://pornolab.net/forum/viewtopic.php?t=2425417 Pornolab] by Mars &amp;amp; Jinn (2019-02-15). Based on older builds, but adds exclusive quests and content. &lt;br /&gt;
* Real porn mod v1.7.5.1 [https://pornolab.net/forum/viewtopic.php?t=2683507 Pornoloab]. Lolis are all adult actresses of course.&lt;br /&gt;
* Original release v1.21 [http://www.mediafire.com/file/27v0pvy372z7wek/jack1-2-1.zip MediaFire] / [https://yadi.sk/d/8lKbOHRefg6hh YandexDisk] by Old Huntsman.&lt;br /&gt;
&lt;br /&gt;
== Forum thread ==&lt;br /&gt;
* [https://f95zone.to/threads/jack-o-nine-tails-v2-2-old-huntsman-community-developpment.390/ F95zone thread] is where most of the latest discussions about this game take place.&lt;br /&gt;
&lt;br /&gt;
== Notes ==&lt;br /&gt;
* Saves may not be compatible between different versions. However, you may try loading an old save by ticking &amp;quot;ignore version check when loading&amp;quot; in the window, and clicking the &amp;quot;refresh database&amp;quot; icon on the top right corner in-game. (As of 2.2, the &amp;quot;refresh database&amp;quot; happens automatically after you load a saved game so there is no longer a button for it.)&lt;br /&gt;
* Information and guides on the wiki were originally written for v1.2.1. '''The game has substantially changed since this wiki was updated, so much of the information on these pages is inaccurate. The best resource for information about the current version is the in-game tutorial and other help texts throughout the game itself.'''&lt;br /&gt;
&lt;br /&gt;
== Guides (outdated advice, generally not applicable to latest version) ==&lt;br /&gt;
&lt;br /&gt;
* [https://f95zone.to/threads/jack-o-nine-tails-v2-2-old-huntsman-community-development.390/post-4773091 Tutorial walkthrough] | by ImperatorAugustusTertius (2020-12)&lt;br /&gt;
* [https://f95zone.to/threads/jack-o-nine-tails-v2-2-old-huntsman-community-development.390/post-4604613 Walkthrough in v2.2, hard difficulty] | by ImperatorAugustusTertius (2020-11)&lt;br /&gt;
* [https://attachments.f95zone.to/2020/02/571522_guide.txt Make the &amp;quot;Nerd&amp;quot; character a White Town Patrician within 50 Days] | by i107760 (2020-02)&lt;br /&gt;
* [https://f95zone.to/threads/jack-o-nine-tails-v2-1-old-huntsman-community-developpment.390/post-2879021 Get a slave at 1 devotion and max Endurance in one day] | by Zurrlock (2020-01)&lt;br /&gt;
* [https://f95zone.to/threads/jack-o-nine-tails-v2-1-old-huntsman-community-developpment.390/post-2599194 &amp;quot;Get started&amp;quot; guides] | by Hideouz (2019-11)&lt;br /&gt;
* [https://f95zone.to/threads/jack-o-nine-tails-v2-1-old-huntsman-community-developpment.390/post-2271924 Complete felicity's quest] (2019-08)&lt;br /&gt;
* [https://docs.google.com/document/d/1UFQAqx0IlPRQNHuxpoSpUg2n4vNYcQFdvA-WurtlXI0/edit?usp=sharing Jack HF Release Notes] (2016-07-14)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Other slaver games ==&lt;br /&gt;
* [http://slavemaker3.blogspot.com Slave Maker 3]&lt;br /&gt;
* [http://www.newgrounds.com/portal/view/494398 Hentai Brothel]&lt;br /&gt;
* [https://f95zone.to/threads/brothel-king-v0-15b-goldo.3282/ Brothel King]&lt;br /&gt;
&lt;br /&gt;
== External links ==&lt;br /&gt;
* [https://ulmf.org/forum/hentai/hentai-games/8838-slg-jack-o-nine-tails ULMF thread]&lt;/div&gt;</summary>
		<author><name>Metaphallica</name></author>	</entry>

	<entry>
		<id>http://wiki.anime-sharing.com/hgames/index.php?title=Jack-o-nine/Gameplay/Combat&amp;diff=38093</id>
		<title>Jack-o-nine/Gameplay/Combat</title>
		<link rel="alternate" type="text/html" href="http://wiki.anime-sharing.com/hgames/index.php?title=Jack-o-nine/Gameplay/Combat&amp;diff=38093"/>
				<updated>2024-01-20T02:17:55Z</updated>
		
		<summary type="html">&lt;p&gt;Metaphallica: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Jack-o-nine}}&lt;br /&gt;
&lt;br /&gt;
Helpful post from user Drix at ULMF forums:&lt;br /&gt;
[http://www.ulmf.org/bbs/showpost.php?p=607203&amp;amp;postcount=359]&lt;br /&gt;
&lt;br /&gt;
&amp;quot;&lt;br /&gt;
The great secret to combat is in alignment(or multipliers).&lt;br /&gt;
Every attack can either cause a buff or debuff or deal double damage for attack of the same color.&lt;br /&gt;
So what you want is to align an attack to cause the biggest damage of the same color.&lt;br /&gt;
A simple example is while you have furry(2x red) while the enemy is unbalanced(2x red) and the enemy is blocking(2x red) if you strike it with a roundhouse special skill(lots of damage) he is toast.&lt;br /&gt;
You can kill pretty high level monsters with this.&lt;br /&gt;
&lt;br /&gt;
To defend yourself want to use halve damage buffs and debuffs.&lt;br /&gt;
Slow and steady is also good for more manageable opponents.&lt;br /&gt;
You generally only want to strike with same attack color as their defense only when you have so power backing you(multipliers).&lt;br /&gt;
For defense I usually leave it green since you get a buff at the start of combat with this character(from fetish or vigor?)&lt;br /&gt;
&amp;quot;&lt;br /&gt;
===Combat Basics===&lt;br /&gt;
Both the slaver and their enemy have 3 colored hearts that dictate their status. When any of them reach 0 or less the fight is over. Going into a fight with 1 energy&lt;br /&gt;
&lt;br /&gt;
* Red heart for health - person dies.  Starting value based on Strength.&lt;br /&gt;
* Green for stamina - person collapses and is unable to continue fighting.  Starting value based on Energy. Damage may reduce Energy.&lt;br /&gt;
* Purple for morale - person flees combat.   Starting value based on Personality.  Damage may reduce Mood.&lt;br /&gt;
&lt;br /&gt;
Different weapons and attacks have different effects on the hearts, for example a whip doesn't do much physical damage (red heart), but causes a lot of pain so decreases morale (purple heart).&lt;br /&gt;
&lt;br /&gt;
In general, unarmed attacks and  blunt weapon attacks don't do HP damage and so cannot kill an opponent in this game, while slashing and piercing damage do hp damage and therefore can kill your opponents. &amp;lt;br /&amp;gt;&lt;br /&gt;
(&amp;quot;Roundhouse Kick&amp;quot; is not necessarily an unarmed attack despite the name; it does whatever type of damage is dealt by the main-hand equipped weapon at the time it is used - so if main-hand weapons are removed to reveal the jab and uppercut attacks, &amp;quot;Roundhouse Kick&amp;quot; deals nonlethal damage like any other unarmed attack.)&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
In border of the fogs, enemies (especially minion-types) might die regardless of which heart is reduced to zero.&lt;br /&gt;
&lt;br /&gt;
If a weapon-type damages certain heart-gauges at all, it affects all damaged heart-gauges to the same degree.&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The fact that attacks and defences have colours which correspond EXACTLY to the colours of the heart-gauges is irrelevant and potentially misleading.  Red attacks do not do damage to the hp gauge especially or necessarily, while blocking (a red defence) does not either protect or expose the hp gauge particularly.  &amp;lt;br /&amp;gt;&lt;br /&gt;
For example, whips ONLY do Morale damage, and yet they ONLY have red and green attacks.&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Armour works by applying a flat minus after all other modifiers have already been applied, though attacks always deal at least 1 damage.&amp;lt;br /&amp;gt;&lt;br /&gt;
So if for example the damage-type dealt is slashing, and the armour has 5 resistance against slashing, you will take 5 less damage than you would otherwise take.  Attacks that would have dealt 6 damage deal 1, and attacks (eg doubled by defence-type or buffs) that would have dealt 12 damage deal 7, etc, but attacks that would have dealt 1 damage still deal 1.&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
One special trait of minion-types is that they are the only enemy-type that you can miss:  you have to apply modifiers so that you would be doing at least double damage to the minion in order to hit. &amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Note:&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
There seems to be something extremely strange in the armour code or somesuch thing: if you wear, for example, Gothic Plate for a few fights, it seems that the armour bonus becomes innate to you, so even if you take the armour off you still take less damage.  And if you keep the armour on, you continue to take less and less damage over time.  Something about the Slaver's defence values is extremely unclear.  (Tested in Sandbox mode.)&lt;br /&gt;
&lt;br /&gt;
===Offense and Defense===&lt;br /&gt;
Underneath the portrait of both combatants is the type of defense and a list of any buffs/debuffs that character has. &lt;br /&gt;
If you attack (or get attacked) by a type with the same color the attacker gets a 2x damage multiplier in addition to any multipliers gain from status effects.&lt;br /&gt;
You can cycle your own defensive type by clicking the arrow next to it and take advantage of any defensive buffs you might currently have or to avoid offensive buffs on your enemy.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
You also have the option to defend to remove all harmful status effects and restore some stamina. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
When it comes to attacks and defence-styles, red stands for heavy attacks, green stands for swift attacks, and purple stands for precise attacks, while the colour of a defence-style shows the attack-type against which it is WEAKEST in terms of pure damage.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
When a ''regular'' attack-type (as opposed to a special technique) encounters a defence-style, the wheel of effects is as follows:&amp;lt;br /&amp;gt;&lt;br /&gt;
Block (Red Defence): Purple attacks buff attackers, green attacks debuff defenders, and red attacks doubly damage defenders.  &amp;lt;br /&amp;gt;&lt;br /&gt;
Evade (Green Defence): Red attacks buff attackers, purple attacks debuff defenders, and green attacks doubly damage defenders.  &amp;lt;br /&amp;gt;&lt;br /&gt;
Counterattack (Purple Defence): Green attacks buff attackers, red attacks debuff defenders, and purple attacks doubly damage defenders.&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
As can be seen and used as a mnemonic by looking at the colours of your 3 always-available unarmed attacks: the attack which is one step above the defence colour will buff, the attack which is two steps above will debuff.&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Note:&amp;lt;br /&amp;gt;&lt;br /&gt;
1) The in-game description of blocks is incorrect: speed attacks debuff the defender as noted above, as opposed to buffing the attacker as the in-game description suggests.&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
2) The Baseball bat's &amp;quot;knock out&amp;quot; red regular attack has no effect on purple defences: as an inexplicable anomaly, this must be an oversight.&lt;br /&gt;
&lt;br /&gt;
===Injuries===&lt;br /&gt;
The slaver's condition going into and coming out of a fight will carry over. If you go in with lots of energy, you'll have a higher green heart. If you're not trained for combat and have poor health, or have been previously injured, you'll have a low red heart. Coming out of a fight with low health (red heart) will leave you injured and hamper both your mood and energy recovery until it's healed.&lt;br /&gt;
&lt;br /&gt;
Injuries will heal naturally over time, but you can speed up the process by going to the Medical Center and paying sparks relative to the degree of injury, or consuming [[Jack-o-nine/Gameplay/Alchemy#Miracle_Balm|healing balms]] made through alchemy, which will heal the injury by one rank per application. The best option, however, is to use a healing balm in combat right before finishing off your opponent.&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
On a similar note, when the Slaver fights rebellious slaves, injuries can result depending on the kinds of weapons used.  &amp;lt;br /&amp;gt;&lt;br /&gt;
Bruises and &amp;quot;traces of beatings&amp;quot; which severely decrease beauty can result to a slave, and stamina damage to a slave translates to much less energy being available post-beating to that slave. &amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Whips and other morale-damage-only weapons are therefore potentially the best types to use in slave-fights if one has skill with them, because &amp;lt;br /&amp;gt;&lt;br /&gt;
(1) they do not leave bruises or traces of beatings, unlike other types of weapons, and because &amp;lt;br /&amp;gt;&lt;br /&gt;
(2)they do not decrease the energy of the defeated slave, unlike weapons which do stamina damage.&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Naturally, unless the slaver happens to be of a particularly sadistic bent, this is the quintessential time to avoid using slashing, piercing, or other fatal-damage type weapons, because a mis-step with any fatal-damage type weapon can easily result in the slaver killing his slave.&lt;br /&gt;
&lt;br /&gt;
===Buffs and Debuffs===&lt;br /&gt;
Every regular attack has 3 possible outcomes depending on the defensive style of your opponent.&lt;br /&gt;
&lt;br /&gt;
If the color of the attack (&amp;lt;font color='red'&amp;gt;Power&amp;lt;/font&amp;gt;, &amp;lt;font color='green'&amp;gt;Speed&amp;lt;/font&amp;gt; &amp;lt;font color='purple'&amp;gt;Precise&amp;lt;/font&amp;gt;) matches the color of the defense (&amp;lt;font color='red'&amp;gt;Block&amp;lt;/font&amp;gt;, &amp;lt;font color='green'&amp;gt;Evade&amp;lt;/font&amp;gt; &amp;lt;font color='purple'&amp;gt;Counter&amp;lt;/font&amp;gt;), double damage is dealt.&amp;lt;br/&amp;gt;&lt;br /&gt;
If it deviates, the attacker receives a buff or the defender a debuff.&lt;br /&gt;
&lt;br /&gt;
{| class=wikitable&lt;br /&gt;
|-&lt;br /&gt;
! vs&lt;br /&gt;
! &amp;lt;font color='red'&amp;gt;Block&amp;lt;/font&amp;gt;&lt;br /&gt;
! &amp;lt;font color='green'&amp;gt;Evade&amp;lt;/font&amp;gt;&lt;br /&gt;
! &amp;lt;font color='purple'&amp;gt;Counter&amp;lt;/font&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! &amp;lt;font color='red'&amp;gt;Power&amp;lt;/font&amp;gt;&lt;br /&gt;
| 2x damage || Buff attacker || Debuff defender&lt;br /&gt;
|-&lt;br /&gt;
! &amp;lt;font color='green'&amp;gt;Speed&amp;lt;/font&amp;gt;&lt;br /&gt;
| Debuff defender || 2x damage || Buff attacker&lt;br /&gt;
|-&lt;br /&gt;
! &amp;lt;font color='purple'&amp;gt;Precise&amp;lt;/font&amp;gt;&lt;br /&gt;
| Buff attacker || Debuff defender || 2x damage&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
A buff will either double damage dealt with a style of attack, or halve damage received from that style.&amp;lt;br /&amp;gt;&lt;br /&gt;
A debuff will either half damage dealth with a style of attack, or double damage received from that style.&lt;br /&gt;
&lt;br /&gt;
Whether the applied buff or debuff is the offensive or defensive variant depends on weapon or special skill used (see weapon stats below).&lt;br /&gt;
&lt;br /&gt;
'''Buffs'''&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!Name !! Effect&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;font color='red'&amp;gt;⛊ Adrenaline&amp;lt;/font&amp;gt; || 1/2 damage received from &amp;lt;font color='red'&amp;gt;Power attacks&amp;lt;/font&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;font color='red'&amp;gt;🗡 Fury&amp;lt;/font&amp;gt;|| 2x damage dealt with &amp;lt;font color='red'&amp;gt;Power attacks&amp;lt;/font&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;font color='green'&amp;gt;⛊ Evasion&amp;lt;/font&amp;gt; || 1/2 damage received from &amp;lt;font color='green'&amp;gt;Speed attacks&amp;lt;/font&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;font color='green'&amp;gt;🗡 Acceleration&amp;lt;/font&amp;gt; || 2x damage dealt with &amp;lt;font color='green'&amp;gt;Speed attacks&amp;lt;/font&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;font color='purple'&amp;gt;⛊ Attention&amp;lt;/font&amp;gt; || 1/2 damage received from &amp;lt;font color='purple'&amp;gt;Precise attacks&amp;lt;/font&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;font color='purple'&amp;gt;🗡 Precision&amp;lt;/font&amp;gt;|| 2x damage dealt with &amp;lt;font color='purple'&amp;gt;Precise attacks&amp;lt;/font&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
'''Debuffs'''&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!Name !! Effect&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;font color='red'&amp;gt;⛉ Unsteadiness&amp;lt;/font&amp;gt; || 2x damage received from &amp;lt;font color='red'&amp;gt;Power attacks&amp;lt;/font&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;font color='red'&amp;gt;⛓ Weakness&amp;lt;/font&amp;gt;|| 1/2 damage dealt with &amp;lt;font color='red'&amp;gt;Power attacks&amp;lt;/font&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;font color='green'&amp;gt;⛉ Stunned&amp;lt;/font&amp;gt; || 2x damage received from &amp;lt;font color='green'&amp;gt;Speed attacks&amp;lt;/font&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;font color='green'&amp;gt;⛓ Stiffness&amp;lt;/font&amp;gt; || 1/2 damage dealt with &amp;lt;font color='green'&amp;gt;Speed attacks&amp;lt;/font&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;font color='purple'&amp;gt;⛉ Distraction&amp;lt;/font&amp;gt; || 2x damage received from &amp;lt;font color='purple'&amp;gt;Precise attacks&amp;lt;/font&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;font color='purple'&amp;gt;⛓ Severe Pain&amp;lt;/font&amp;gt;|| 1/2 damage dealt with &amp;lt;font color='purple'&amp;gt;Precise attacks&amp;lt;/font&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Special Techniques===&lt;br /&gt;
Special Techniques are powerful attacks with special effects that can only be used once each per battle.&lt;br /&gt;
&lt;br /&gt;
They are taught by Lanista at the Coliseum.&amp;lt;br/&amp;gt;&lt;br /&gt;
The total number you can learn depends on your Fighter skill: 1 at Brawler (D-), 2 at Brawler (D-) while wearing an Aketon, 3 at Duelist (C-), and 4 at Combatant (B+) and beyond.&lt;br /&gt;
&lt;br /&gt;
The cost to train increases with each skill learned: $10, $40, $90, $160&lt;br /&gt;
Some abilities are always available, while others require a specific weapon type. Learning an ability requires at least 3* of [[Jack-o-nine/Gameplay/Energy|energy]] and will take all day.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Special Technique !! Required weapon !! Attack !! Base Damage !! Damage type !! Additional effects&lt;br /&gt;
|-&lt;br /&gt;
| Roundhouse Kick || || &amp;lt;font color='red'&amp;gt;Power attack&amp;lt;/font&amp;gt; || 2x weapon damage || same as main-hand weapon ||&lt;br /&gt;
|-&lt;br /&gt;
| Battle Cry || || &amp;lt;font color='purple'&amp;gt;Precise attack&amp;lt;/font&amp;gt; || 10 || &amp;lt;font color='purple'&amp;gt;❤&amp;lt;/font&amp;gt;&amp;lt;br/&amp;gt;Morale || Grants user 20 &amp;lt;font color='purple'&amp;gt;❤ Morale&amp;lt;/font&amp;gt; and &amp;lt;font color='red'&amp;gt;🗡 Fury [4]&amp;lt;/font&amp;gt;.&lt;br /&gt;
|-&lt;br /&gt;
| Face Bash || Blunt weapon || &amp;lt;font color='red'&amp;gt;Power attack&amp;lt;/font&amp;gt; || 2x weapon damage || &amp;lt;font color='green'&amp;gt;❤&amp;lt;/font&amp;gt;&amp;lt;font color='purple'&amp;gt;❤&amp;lt;/font&amp;gt;&amp;lt;br/&amp;gt;Blunt || Causes &amp;lt;font color='red'&amp;gt;⛓ Weakness [4]&amp;lt;/font&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Heavy Blow || Blunt weapon || &amp;lt;font color='red'&amp;gt;Power attack&amp;lt;/font&amp;gt; || 2x weapon damage || &amp;lt;font color='green'&amp;gt;❤&amp;lt;/font&amp;gt;&amp;lt;font color='purple'&amp;gt;❤&amp;lt;/font&amp;gt;&amp;lt;br/&amp;gt;Blunt || Causes &amp;lt;font color='green'&amp;gt;⛉ Stunned [4]&amp;lt;/font&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Swift Blow || Slashing weapon || 2 &amp;lt;font color='green'&amp;gt;Speed attacks&amp;lt;/font&amp;gt; || 2x weapon damage each || &amp;lt;font color='red'&amp;gt;❤&amp;lt;/font&amp;gt;&amp;lt;font color='green'&amp;gt;❤&amp;lt;/font&amp;gt;&amp;lt;font color='purple'&amp;gt;❤&amp;lt;/font&amp;gt;&amp;lt;br/&amp;gt;Slashing || Hits two targets (the currently selected and the next in the list if present)&lt;br /&gt;
|-&lt;br /&gt;
| Dashing Blow || Slashing weapon || &amp;lt;font color='purple'&amp;gt;Precise attack&amp;lt;/font&amp;gt;&amp;lt;br/&amp;gt;(Incorrectly displayed as &amp;lt;font color='green'&amp;gt;Speed attack&amp;lt;/font&amp;gt;) || 2x weapon damage || &amp;lt;font color='red'&amp;gt;❤&amp;lt;/font&amp;gt;&amp;lt;font color='green'&amp;gt;❤&amp;lt;/font&amp;gt;&amp;lt;font color='purple'&amp;gt;❤&amp;lt;/font&amp;gt;&amp;lt;br/&amp;gt;Slashing || Causes &amp;lt;font color='red'&amp;gt;⛉ Unsteadiness [4]&amp;lt;/font&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Riposte || Piercing weapon || &amp;lt;font color='purple'&amp;gt;Precise attack&amp;lt;/font&amp;gt; || 2x weapon damage || &amp;lt;font color='red'&amp;gt;❤&amp;lt;/font&amp;gt;&amp;lt;font color='green'&amp;gt;❤&amp;lt;/font&amp;gt;&amp;lt;font color='purple'&amp;gt;❤&amp;lt;/font&amp;gt;&amp;lt;br/&amp;gt;Piercing || Grants user 5 &amp;lt;font color='red'&amp;gt;❤ Vitality&amp;lt;/font&amp;gt; and &amp;lt;font color='green'&amp;gt;⛊ Evasion [4]&amp;lt;/font&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Precise hit || Piercing weapon || &amp;lt;font color='purple'&amp;gt;Precise attack&amp;lt;/font&amp;gt; || 2x weapon damage || &amp;lt;font color='red'&amp;gt;❤&amp;lt;/font&amp;gt;&amp;lt;font color='green'&amp;gt;❤&amp;lt;/font&amp;gt;&amp;lt;font color='purple'&amp;gt;❤&amp;lt;/font&amp;gt;&amp;lt;br/&amp;gt;Piercing || Causes &amp;lt;font color='purple'&amp;gt;⛉ Distraction [4]&amp;lt;/font&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Weapon Types and abilities===&lt;br /&gt;
&lt;br /&gt;
Weapons must be equipped, and can then be chosen to be wielded at the start of combat.&amp;lt;br /&amp;gt;&lt;br /&gt;
At the cost of a turn, the wielded weapons can be changed to any other set of equipped weapons during combat.&lt;br /&gt;
&lt;br /&gt;
Which weapons are wielded determine the available attacks.&amp;lt;br/&amp;gt;&lt;br /&gt;
The weapon chosen first (main-hand weapon) contributes both of its attacks to the moveset, the second (off-hand) weapon contributes only its first attack.&amp;lt;br /&amp;gt;&lt;br /&gt;
Equipping an off-hand weapon identical to the main-hand weapon grants no benefits and wastes the third weapon attack slot.&lt;br /&gt;
&lt;br /&gt;
In addition to these up to three weapon attacks, the three basic attacks are also available for a maximum of 6 regular attacks to choose from during combat.&lt;br /&gt;
&lt;br /&gt;
====Damage types====&lt;br /&gt;
&lt;br /&gt;
Weapon damage comes in four types: Slashing, Piercing, Blunt, and Morale.&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Which damage type is dealt is defined exclusively by the weapon used.&amp;lt;br/&amp;gt;&lt;br /&gt;
The different attack types (Power, Speed, Piercing) use the same color scheme, but are completely unrelated to damage type.&lt;br /&gt;
&lt;br /&gt;
Slashing and Piercing damage is dealt to &amp;lt;font color='red'&amp;gt;❤ Vitality&amp;lt;/font&amp;gt;, &amp;lt;font color='green'&amp;gt;❤ Stamina&amp;lt;/font&amp;gt;, and &amp;lt;font color='purple'&amp;gt;❤ Morale&amp;lt;/font&amp;gt;.&amp;lt;br/&amp;gt;&lt;br /&gt;
They are therefore the most useful damage types for defeating enemies, but since &amp;lt;font color='red'&amp;gt;❤ Vitality&amp;lt;/font&amp;gt; damage causes wounds and scarring, and can even kill, it should never be used on a rebellious slave.&lt;br /&gt;
&lt;br /&gt;
Blunt damage is dealt to &amp;lt;font color='green'&amp;gt;❤ Stamina&amp;lt;/font&amp;gt; and &amp;lt;font color='purple'&amp;gt;❤ Morale&amp;lt;/font&amp;gt;.&amp;lt;br/&amp;gt;&lt;br /&gt;
This is less versatile than Slashing/Piercing, but will never kill an opponent. Keep in mind, though, that &amp;lt;font color='green'&amp;gt;❤ Stamina&amp;lt;/font&amp;gt; damage still causes bruising and drains energy, and can therefore severely reduce the Beauty and Endurance of a rebellious slave.&lt;br /&gt;
&lt;br /&gt;
Morale damage is dealt only to &amp;lt;font color='purple'&amp;gt;❤ Morale&amp;lt;/font&amp;gt;.&amp;lt;br/&amp;gt;&lt;br /&gt;
It is therefore the least versatile damage type and least capable of defeating enemies, but it causes no lasting harm to rebellious slaves.&lt;br /&gt;
&lt;br /&gt;
Damage types are resisted differently by different types of armor.&lt;br /&gt;
&lt;br /&gt;
(Elemental damage also exists in the system, but is unused with the exception of the Dragon Fire Staff Relic which deals Fire damage. Fire damages all 3 health types.)&lt;br /&gt;
&lt;br /&gt;
====Damage stats====&lt;br /&gt;
&lt;br /&gt;
Weapon damage often depends on the stats of the wielder. This is calculated differently for Masters and Slaves, and differently still by slave age.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Stat !! Master !! Slave (Young) !! Slave (Milf) !! Slave (Loli)&lt;br /&gt;
|-&lt;br /&gt;
| Strength || Strength (0 to 5) || Endurance (0 to 5)&amp;lt;br/&amp;gt;+ Gladiatrix affinity (-1 to 1) || Endurance (0 to 5)&amp;lt;br/&amp;gt;+ Gladiatrix affinity (-1 to 1)&amp;lt;br/&amp;gt;+1 || 2/3 * (Endurance + Gladiatrix affinity)&amp;lt;br/&amp;gt;+ Gladiatrix affinity&lt;br /&gt;
|-&lt;br /&gt;
| Fighting || Fighting skill (0 to 5) ||colspan=3| Gladiatrix skill (0 to 5)&amp;lt;br/&amp;gt;+ Gladiatrix affinity (-1 to 1)&lt;br /&gt;
|-&lt;br /&gt;
| Whip || Flagellation skill (0 to 5) ||colspan=3| Gladiatrix skill (0 to 5)&amp;lt;br/&amp;gt;+ Gladiatrix affinity (-1 to 1)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Basic attacks====&lt;br /&gt;
&lt;br /&gt;
Basic attacks are always available regardless of which weapon you're currently using.&lt;br /&gt;
&lt;br /&gt;
They deal Strength + 0 Blunt damage.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Attack !! Type !! vs &amp;lt;font color='red'&amp;gt;Block&amp;lt;/font&amp;gt; !! vs &amp;lt;font color='green'&amp;gt;Evade&amp;lt;/font&amp;gt; !! vs &amp;lt;font color='purple'&amp;gt;Counter&amp;lt;/font&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Kick || &amp;lt;font color='red'&amp;gt;Power&amp;lt;/font&amp;gt; || 2x || &amp;lt;font color='purple'&amp;gt;⛊ Attention&amp;lt;/font&amp;gt; || &amp;lt;font color='green'&amp;gt;⛉ Stunned&amp;lt;/font&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Push || &amp;lt;font color='green'&amp;gt;Speed&amp;lt;/font&amp;gt; || &amp;lt;font color='purple'&amp;gt;⛉ Distraction&amp;lt;/font&amp;gt; || 2x || &amp;lt;font color='red'&amp;gt;⛊ Adrenaline&amp;lt;/font&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Sweep || &amp;lt;font color='purple'&amp;gt;Precise&amp;lt;/font&amp;gt; || &amp;lt;font color='green'&amp;gt;⛊ Evasion&amp;lt;/font&amp;gt; || &amp;lt;font color='red'&amp;gt;⛉ Unsteadiness&amp;lt;/font&amp;gt; || 2x&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Unarmed attacks====&lt;br /&gt;
&lt;br /&gt;
Unarmed &amp;quot;weapons&amp;quot; encompass only the Fist, a special weapon that is equipped by default in the right and left hand if no other weapon is equipped in these slots.&lt;br /&gt;
&lt;br /&gt;
Unlike basic attacks, the fist has to be equipped and explicitly wielded like any other weapon to be used in combat.&lt;br /&gt;
&lt;br /&gt;
Unlike other weapon types, a fist in the off-hand contributes no attacks.&amp;lt;br/&amp;gt;&lt;br /&gt;
It can, however, be used as a primary weapon and supplemented with another weapon in the off-hand.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Weapon || Price !! Base Damage !! Damage type !! Attack !! Type !! vs &amp;lt;font color='red'&amp;gt;Block&amp;lt;/font&amp;gt; !! vs &amp;lt;font color='green'&amp;gt;Evade&amp;lt;/font&amp;gt; !! vs &amp;lt;font color='purple'&amp;gt;Counter&amp;lt;/font&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=2| Fist ||rowspan=2| $0 ||rowspan=2| Strength ||rowspan=2| &amp;lt;font color='green'&amp;gt;❤&amp;lt;/font&amp;gt;&amp;lt;font color='purple'&amp;gt;❤&amp;lt;/font&amp;gt;&amp;lt;br/&amp;gt; Blunt || Jab || &amp;lt;font color='purple'&amp;gt;Precise&amp;lt;/font&amp;gt; || &amp;lt;font color='green'&amp;gt;🗡 Acceleration&amp;lt;/font&amp;gt; || &amp;lt;font color='green'&amp;gt;⛉ Stunned&amp;lt;/font&amp;gt; || 2x&lt;br /&gt;
|-&lt;br /&gt;
| Uppercut || &amp;lt;font color='green'&amp;gt;Speed&amp;lt;/font&amp;gt; || &amp;lt;font color='purple'&amp;gt;⛉ Distraction&amp;lt;/font&amp;gt; || 2x || &amp;lt;font color='purple'&amp;gt;🗡 Precision&amp;lt;/font&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Secondary====&lt;br /&gt;
&lt;br /&gt;
Equippable in any slot except shoulder holster.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Weapon || Price !! Base Damage !! Damage type !! Attack !! Type !! vs &amp;lt;font color='red'&amp;gt;Block&amp;lt;/font&amp;gt; !! vs &amp;lt;font color='green'&amp;gt;Evade&amp;lt;/font&amp;gt; !! vs &amp;lt;font color='purple'&amp;gt;Counter&amp;lt;/font&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=2| Dagger ||rowspan=2| $10 ||rowspan=2| Strength + 2 ||rowspan=2| &amp;lt;font color='red'&amp;gt;❤&amp;lt;/font&amp;gt;&amp;lt;font color='green'&amp;gt;❤&amp;lt;/font&amp;gt;&amp;lt;font color='purple'&amp;gt;❤&amp;lt;/font&amp;gt;&amp;lt;br/&amp;gt; Piercing || Precise Thrust || &amp;lt;font color='purple'&amp;gt;Precise&amp;lt;/font&amp;gt; || &amp;lt;font color='green'&amp;gt;🗡 Acceleration&amp;lt;/font&amp;gt; || &amp;lt;font color='purple'&amp;gt;⛓ Severe Pain&amp;lt;/font&amp;gt; || 2x&lt;br /&gt;
|-&lt;br /&gt;
| Slash || &amp;lt;font color='green'&amp;gt;Speed&amp;lt;/font&amp;gt; || &amp;lt;font color='green'&amp;gt;⛓ Stiffness&amp;lt;/font&amp;gt; || 2x || &amp;lt;font color='purple'&amp;gt;🗡 Precision&amp;lt;/font&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=2| Stiletto||rowspan=2| $10 ||rowspan=2| 4 ||rowspan=2| &amp;lt;font color='red'&amp;gt;❤&amp;lt;/font&amp;gt;&amp;lt;font color='green'&amp;gt;❤&amp;lt;/font&amp;gt;&amp;lt;font color='purple'&amp;gt;❤&amp;lt;/font&amp;gt;&amp;lt;br/&amp;gt; Piercing || Precise Stab || &amp;lt;font color='purple'&amp;gt;Precise&amp;lt;/font&amp;gt; || &amp;lt;font color='green'&amp;gt;⛓ Stiffness&amp;lt;/font&amp;gt;|| &amp;lt;font color='green'&amp;gt;🗡 Acceleration&amp;lt;/font&amp;gt; || 2x&lt;br /&gt;
|-&lt;br /&gt;
| Rapid Stab|| &amp;lt;font color='green'&amp;gt;Speed&amp;lt;/font&amp;gt; || &amp;lt;font color='purple'&amp;gt;⛓ Severe Pain&amp;lt;/font&amp;gt; || 2x || &amp;lt;font color='purple'&amp;gt;🗡 Precision&amp;lt;/font&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=2| Brass Knuckles||rowspan=2| $10 ||rowspan=2| Strength + 1 ||rowspan=2| &amp;lt;font color='green'&amp;gt;❤&amp;lt;/font&amp;gt;&amp;lt;font color='purple'&amp;gt;❤&amp;lt;/font&amp;gt;&amp;lt;br/&amp;gt; Blunt || Powerful punch || &amp;lt;font color='red'&amp;gt;Power&amp;lt;/font&amp;gt; || 2x || &amp;lt;font color='green'&amp;gt;🗡 Acceleration&amp;lt;/font&amp;gt; || &amp;lt;font color='green'&amp;gt;⛉ Stunned&amp;lt;/font&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Rapid Hit|| &amp;lt;font color='green'&amp;gt;Speed&amp;lt;/font&amp;gt; || &amp;lt;font color='red'&amp;gt;⛉ Unsteadiness&amp;lt;/font&amp;gt; || 2x || &amp;lt;font color='red'&amp;gt;⛊ Adrenaline&amp;lt;/font&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=2| Lash||rowspan=2| $10 ||rowspan=2| Whip + 1 ||rowspan=2| &amp;lt;font color='purple'&amp;gt;❤&amp;lt;/font&amp;gt;&amp;lt;br/&amp;gt; Morale || Flog || &amp;lt;font color='green'&amp;gt;Speed&amp;lt;/font&amp;gt; || &amp;lt;font color='purple'&amp;gt;⛓ Severe Pain&amp;lt;/font&amp;gt; || 2x|| &amp;lt;font color='green'&amp;gt;🗡 Acceleration&amp;lt;/font&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Smack || &amp;lt;font color='purple'&amp;gt;Precise&amp;lt;/font&amp;gt; || &amp;lt;font color='purple'&amp;gt;🗡 Precision&amp;lt;/font&amp;gt; || &amp;lt;font color='green'&amp;gt;⛓ Stiffness&amp;lt;/font&amp;gt; || 2x&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=2| Stunner||rowspan=2| $10 ||rowspan=2| Strength + 1 ||rowspan=2| &amp;lt;font color='green'&amp;gt;❤&amp;lt;/font&amp;gt;&amp;lt;font color='purple'&amp;gt;❤&amp;lt;/font&amp;gt;&amp;lt;br/&amp;gt; Blunt || Blow to the head || &amp;lt;font color='red'&amp;gt;Power&amp;lt;/font&amp;gt; || 2x || &amp;lt;font color='red'&amp;gt;⛊ Adrenaline&amp;lt;/font&amp;gt;|| &amp;lt;font color='green'&amp;gt;⛉ Stunned&amp;lt;/font&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Poke|| &amp;lt;font color='green'&amp;gt;Speed&amp;lt;/font&amp;gt; || &amp;lt;font color='red'&amp;gt;⛉ Unsteadiness&amp;lt;/font&amp;gt; || 2x || &amp;lt;font color='purple'&amp;gt;🗡 Precision&amp;lt;/font&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=2| Butcher's Cleaver||rowspan=2| $20 ||rowspan=2| 2 * Strength - 1&amp;lt;br/&amp;gt;minimum 1, capped at 7 ||rowspan=2| &amp;lt;font color='red'&amp;gt;❤&amp;lt;/font&amp;gt;&amp;lt;font color='green'&amp;gt;❤&amp;lt;/font&amp;gt;&amp;lt;font color='purple'&amp;gt;❤&amp;lt;/font&amp;gt;&amp;lt;br/&amp;gt; Slashing || Butcher's Blow || &amp;lt;font color='red'&amp;gt;Power&amp;lt;/font&amp;gt; || 2x || &amp;lt;font color='red'&amp;gt;⛊ Adrenaline&amp;lt;/font&amp;gt;|| &amp;lt;font color='purple'&amp;gt;⛉ Distraction&amp;lt;/font&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| SlaughterHouse || &amp;lt;font color='green'&amp;gt;Speed&amp;lt;/font&amp;gt; || &amp;lt;font color='purple'&amp;gt;⛓ Severe Pain&amp;lt;/font&amp;gt; || 2x || &amp;lt;font color='red'&amp;gt;🗡 Fury&amp;lt;/font&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====One-Handed====&lt;br /&gt;
&lt;br /&gt;
Equippable in left or right hand.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Weapon || Price !! Base Damage !! Damage type !! Attack !! Type !! vs &amp;lt;font color='red'&amp;gt;Block&amp;lt;/font&amp;gt; !! vs &amp;lt;font color='green'&amp;gt;Evade&amp;lt;/font&amp;gt; !! vs &amp;lt;font color='purple'&amp;gt;Counter&amp;lt;/font&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=2| Whip||rowspan=2| $50 ||rowspan=2| Whip + 3 ||rowspan=2| &amp;lt;font color='purple'&amp;gt;❤&amp;lt;/font&amp;gt;&amp;lt;br/&amp;gt; Morale || Biting Impact || &amp;lt;font color='green'&amp;gt;Speed&amp;lt;/font&amp;gt; || &amp;lt;font color='purple'&amp;gt;⛓ Severe Pain&amp;lt;/font&amp;gt; || 2x || &amp;lt;font color='green'&amp;gt;🗡 Acceleration&amp;lt;/font&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Sweeping Strike || &amp;lt;font color='red'&amp;gt;Power&amp;lt;/font&amp;gt; || 2x || &amp;lt;font color='red'&amp;gt;⛊ Adrenaline&amp;lt;/font&amp;gt; || &amp;lt;font color='green'&amp;gt;⛉ Stunned&amp;lt;/font&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=2| Epée ||rowspan=2| $50 ||rowspan=2| Strength + 3 ||rowspan=2| &amp;lt;font color='red'&amp;gt;❤&amp;lt;/font&amp;gt;&amp;lt;font color='green'&amp;gt;❤&amp;lt;/font&amp;gt;&amp;lt;font color='purple'&amp;gt;❤&amp;lt;/font&amp;gt;&amp;lt;br/&amp;gt; Piercing || Deep Thrust || &amp;lt;font color='purple'&amp;gt;Precise&amp;lt;/font&amp;gt; || &amp;lt;font color='green'&amp;gt;🗡 Acceleration&amp;lt;/font&amp;gt; || &amp;lt;font color='purple'&amp;gt;⛓ Severe Pain&amp;lt;/font&amp;gt; || 2x&lt;br /&gt;
|-&lt;br /&gt;
| Triple Thrust || &amp;lt;font color='green'&amp;gt;Speed&amp;lt;/font&amp;gt; || &amp;lt;font color='purple'&amp;gt;⛉ Distraction&amp;lt;/font&amp;gt; || 2x || &amp;lt;font color='green'&amp;gt;⛊ Evasion&amp;lt;/font&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=2| Rapier ||rowspan=2| $50 ||rowspan=2| 6 ||rowspan=2| &amp;lt;font color='red'&amp;gt;❤&amp;lt;/font&amp;gt;&amp;lt;font color='green'&amp;gt;❤&amp;lt;/font&amp;gt;&amp;lt;font color='purple'&amp;gt;❤&amp;lt;/font&amp;gt;&amp;lt;br/&amp;gt; Piercing || Accurate Thrust || &amp;lt;font color='purple'&amp;gt;Precise&amp;lt;/font&amp;gt; || &amp;lt;font color='green'&amp;gt;🗡 Acceleration&amp;lt;/font&amp;gt; || &amp;lt;font color='green'&amp;gt;⛉ Stunned&amp;lt;/font&amp;gt; || 2x&lt;br /&gt;
|-&lt;br /&gt;
| Fulminant || &amp;lt;font color='green'&amp;gt;Speed&amp;lt;/font&amp;gt; || &amp;lt;font color='purple'&amp;gt;⛉ Distraction&amp;lt;/font&amp;gt; || 2x || &amp;lt;font color='purple'&amp;gt;🗡 Precision&amp;lt;/font&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=2| Koncerz ||rowspan=2| $50 ||rowspan=2| Strength + 3 ||rowspan=2| &amp;lt;font color='red'&amp;gt;❤&amp;lt;/font&amp;gt;&amp;lt;font color='green'&amp;gt;❤&amp;lt;/font&amp;gt;&amp;lt;font color='purple'&amp;gt;❤&amp;lt;/font&amp;gt;&amp;lt;br/&amp;gt; Piercing || Precise Thrust || &amp;lt;font color='purple'&amp;gt;Precise&amp;lt;/font&amp;gt; || &amp;lt;font color='red'&amp;gt;🗡 Fury&amp;lt;/font&amp;gt; || &amp;lt;font color='red'&amp;gt;⛓ Weakness&amp;lt;/font&amp;gt; || 2x&lt;br /&gt;
|-&lt;br /&gt;
| Pierce || &amp;lt;font color='red'&amp;gt;Power&amp;lt;/font&amp;gt; || 2x || &amp;lt;font color='purple'&amp;gt;🗡 Precision&amp;lt;/font&amp;gt; || &amp;lt;font color='green'&amp;gt;⛓ Stiffness&amp;lt;/font&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=2| Gladius||rowspan=2| $50 ||rowspan=2| Strength + 3 ||rowspan=2| &amp;lt;font color='red'&amp;gt;❤&amp;lt;/font&amp;gt;&amp;lt;font color='green'&amp;gt;❤&amp;lt;/font&amp;gt;&amp;lt;font color='purple'&amp;gt;❤&amp;lt;/font&amp;gt;&amp;lt;br/&amp;gt; Slashing || Poke || &amp;lt;font color='purple'&amp;gt;Precise&amp;lt;/font&amp;gt; || &amp;lt;font color='purple'&amp;gt;⛊ Attention&amp;lt;/font&amp;gt; || &amp;lt;font color='red'&amp;gt;⛓ Weakness&amp;lt;/font&amp;gt; || 2x&lt;br /&gt;
|-&lt;br /&gt;
| Swing || &amp;lt;font color='green'&amp;gt;Speed&amp;lt;/font&amp;gt; || &amp;lt;font color='purple'&amp;gt;⛉ Distraction&amp;lt;/font&amp;gt; || 2x || &amp;lt;font color='green'&amp;gt;⛊ Evasion&amp;lt;/font&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=2| Bastard Sword ||rowspan=2| $100 ||rowspan=2| Strength + 4 ||rowspan=2| &amp;lt;font color='red'&amp;gt;❤&amp;lt;/font&amp;gt;&amp;lt;font color='green'&amp;gt;❤&amp;lt;/font&amp;gt;&amp;lt;font color='purple'&amp;gt;❤&amp;lt;/font&amp;gt;&amp;lt;br/&amp;gt; Slashing || Slash || &amp;lt;font color='red'&amp;gt;Power&amp;lt;/font&amp;gt; || 2x || &amp;lt;font color='green'&amp;gt;🗡 Acceleration&amp;lt;/font&amp;gt; || &amp;lt;font color='green'&amp;gt;⛓ Stiffness&amp;lt;/font&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Arc hit || &amp;lt;font color='green'&amp;gt;Speed&amp;lt;/font&amp;gt; || &amp;lt;font color='red'&amp;gt;⛉ Unsteadiness&amp;lt;/font&amp;gt; || 2x || &amp;lt;font color='red'&amp;gt;⛊ Adrenaline&amp;lt;/font&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=2| Machete ||rowspan=2| $50 ||rowspan=2| Strength + 3 ||rowspan=2| &amp;lt;font color='red'&amp;gt;❤&amp;lt;/font&amp;gt;&amp;lt;font color='green'&amp;gt;❤&amp;lt;/font&amp;gt;&amp;lt;font color='purple'&amp;gt;❤&amp;lt;/font&amp;gt;&amp;lt;br/&amp;gt; Slashing || Snag cut || &amp;lt;font color='red'&amp;gt;Power&amp;lt;/font&amp;gt; || 2x || &amp;lt;font color='red'&amp;gt;⛊ Adrenaline&amp;lt;/font&amp;gt; || &amp;lt;font color='green'&amp;gt;⛉ Stunned&amp;lt;/font&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Chop || &amp;lt;font color='green'&amp;gt;Speed&amp;lt;/font&amp;gt; || &amp;lt;font color='red'&amp;gt;🗡 Fury&amp;lt;/font&amp;gt; || 2x || &amp;lt;font color='red'&amp;gt;⛉ Unsteadiness&amp;lt;/font&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=2| Katana ||rowspan=2| $100 ||rowspan=2| Strength + 4 ||rowspan=2| &amp;lt;font color='red'&amp;gt;❤&amp;lt;/font&amp;gt;&amp;lt;font color='green'&amp;gt;❤&amp;lt;/font&amp;gt;&amp;lt;font color='purple'&amp;gt;❤&amp;lt;/font&amp;gt;&amp;lt;br/&amp;gt; Slashing || Uchiotoshi || &amp;lt;font color='purple'&amp;gt;Precise&amp;lt;/font&amp;gt; || &amp;lt;font color='green'&amp;gt;🗡 Acceleration&amp;lt;/font&amp;gt; || &amp;lt;font color='green'&amp;gt;⛉ Stunned&amp;lt;/font&amp;gt; || 2x&lt;br /&gt;
|-&lt;br /&gt;
| Renzoku || &amp;lt;font color='green'&amp;gt;Speed&amp;lt;/font&amp;gt; || &amp;lt;font color='purple'&amp;gt;⛉ Distraction&amp;lt;/font&amp;gt; || 2x || &amp;lt;font color='purple'&amp;gt;🗡 Precision&amp;lt;/font&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=2| Baton ||rowspan=2| $25 ||rowspan=2| 2 * Strength - 1&amp;lt;br/&amp;gt;minimum 2, capped at 7 ||rowspan=2| &amp;lt;font color='green'&amp;gt;❤&amp;lt;/font&amp;gt;&amp;lt;font color='purple'&amp;gt;❤&amp;lt;/font&amp;gt;&amp;lt;br/&amp;gt; Blunt || Wicked Poke || &amp;lt;font color='purple'&amp;gt;Precise&amp;lt;/font&amp;gt; || &amp;lt;font color='purple'&amp;gt;⛊ Attention&amp;lt;/font&amp;gt; || &amp;lt;font color='purple'&amp;gt;⛓ Severe Pain&amp;lt;/font&amp;gt; || 2x&lt;br /&gt;
|-&lt;br /&gt;
| Smash || &amp;lt;font color='red'&amp;gt;Power&amp;lt;/font&amp;gt; || 2x || &amp;lt;font color='red'&amp;gt;⛊ Adrenaline&amp;lt;/font&amp;gt; || &amp;lt;font color='green'&amp;gt;⛓ Stiffness&amp;lt;/font&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=2| Trident ||rowspan=2| $100 ||rowspan=2| Strength + 4 ||rowspan=2| &amp;lt;font color='red'&amp;gt;❤&amp;lt;/font&amp;gt;&amp;lt;font color='green'&amp;gt;❤&amp;lt;/font&amp;gt;&amp;lt;font color='purple'&amp;gt;❤&amp;lt;/font&amp;gt;&amp;lt;br/&amp;gt; Piercing || Precise Thrust || &amp;lt;font color='purple'&amp;gt;Precise&amp;lt;/font&amp;gt; || &amp;lt;font color='red'&amp;gt;🗡 Fury&amp;lt;/font&amp;gt; || &amp;lt;font color='red'&amp;gt;⛓ Weakness&amp;lt;/font&amp;gt; || 2x&lt;br /&gt;
|-&lt;br /&gt;
| Harpoon || &amp;lt;font color='red'&amp;gt;Power&amp;lt;/font&amp;gt; || 2x || &amp;lt;font color='purple'&amp;gt;🗡 Precision&amp;lt;/font&amp;gt; || &amp;lt;font color='green'&amp;gt;⛓ Stiffness&amp;lt;/font&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=2| Mace ||rowspan=2| $100 ||rowspan=2| Strength + 4 ||rowspan=2| &amp;lt;font color='green'&amp;gt;❤&amp;lt;/font&amp;gt;&amp;lt;font color='purple'&amp;gt;❤&amp;lt;/font&amp;gt;&amp;lt;br/&amp;gt; Blunt || Crush/Break Bone || &amp;lt;font color='red'&amp;gt;Power&amp;lt;/font&amp;gt; || 2x || &amp;lt;font color='red'&amp;gt;⛊ Adrenaline&amp;lt;/font&amp;gt; || &amp;lt;font color='purple'&amp;gt;⛓ Severe Pain&amp;lt;/font&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Knockdown || &amp;lt;font color='green'&amp;gt;Speed&amp;lt;/font&amp;gt; || &amp;lt;font color='green'&amp;gt;⛓ Stiffness&amp;lt;/font&amp;gt; || 2x || &amp;lt;font color='green'&amp;gt;⛊ Evasion&amp;lt;/font&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Two Handed====&lt;br /&gt;
&lt;br /&gt;
Equippable in shoulder holster. Uses both main-hand and off-hand when wielded.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Weapon || Price !! Base Damage !! Damage type !! Attack !! Type !! vs &amp;lt;font color='red'&amp;gt;Block&amp;lt;/font&amp;gt; !! vs &amp;lt;font color='green'&amp;gt;Evade&amp;lt;/font&amp;gt; !! vs &amp;lt;font color='purple'&amp;gt;Counter&amp;lt;/font&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=2| Flamberge||rowspan=2| $200 ||rowspan=2| Strength + 6 ||rowspan=2| &amp;lt;font color='red'&amp;gt;❤&amp;lt;/font&amp;gt;&amp;lt;font color='green'&amp;gt;❤&amp;lt;/font&amp;gt;&amp;lt;font color='purple'&amp;gt;❤&amp;lt;/font&amp;gt;&amp;lt;br/&amp;gt; Slashing || Short Blow || &amp;lt;font color='green'&amp;gt;Speed&amp;lt;/font&amp;gt; || &amp;lt;font color='green'&amp;gt;⛉ Stunned&amp;lt;/font&amp;gt; || 2x || &amp;lt;font color='red'&amp;gt;🗡 Fury&amp;lt;/font&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Powerful Blow || &amp;lt;font color='red'&amp;gt;Power&amp;lt;/font&amp;gt; || 2x || &amp;lt;font color='green'&amp;gt;🗡 Acceleration&amp;lt;/font&amp;gt; || &amp;lt;font color='red'&amp;gt;⛉ Unsteadiness&amp;lt;/font&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=2| Naginata ||rowspan=2|$200 ||rowspan=2| Strength + 6 ||rowspan=2| &amp;lt;font color='red'&amp;gt;❤&amp;lt;/font&amp;gt;&amp;lt;font color='green'&amp;gt;❤&amp;lt;/font&amp;gt;&amp;lt;font color='purple'&amp;gt;❤&amp;lt;/font&amp;gt;&amp;lt;br/&amp;gt; Piercing || Direct Hit || &amp;lt;font color='purple'&amp;gt;Precise&amp;lt;/font&amp;gt; || &amp;lt;font color='green'&amp;gt;🗡 Acceleration&amp;lt;/font&amp;gt; || &amp;lt;font color='green'&amp;gt;⛉ Stunned&amp;lt;/font&amp;gt; || 2x&lt;br /&gt;
|-&lt;br /&gt;
| Scythe of Death || &amp;lt;font color='green'&amp;gt;Speed&amp;lt;/font&amp;gt; || &amp;lt;font color='red'&amp;gt;⛓ Weakness&amp;lt;/font&amp;gt; || 2x || &amp;lt;font color='green'&amp;gt;⛊ Evasion&amp;lt;/font&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|rowspan=2| Morning Star ||rowspan=2| $200 ||rowspan=2| Strength + 6 ||rowspan=2| &amp;lt;font color='green'&amp;gt;❤&amp;lt;/font&amp;gt;&amp;lt;font color='purple'&amp;gt;❤&amp;lt;/font&amp;gt;&amp;lt;br/&amp;gt; Blunt || Twisted || &amp;lt;font color='purple'&amp;gt;Precise&amp;lt;/font&amp;gt; || &amp;lt;font color='red'&amp;gt;🗡 Fury&amp;lt;/font&amp;gt; || &amp;lt;font color='green'&amp;gt;⛉ Stunned&amp;lt;/font&amp;gt; || 2x&lt;br /&gt;
|-&lt;br /&gt;
| Sweeping || &amp;lt;font color='red'&amp;gt;Power&amp;lt;/font&amp;gt; || 2x || &amp;lt;font color='green'&amp;gt;🗡 Acceleration&amp;lt;/font&amp;gt; || &amp;lt;font color='red'&amp;gt;⛉ Unsteadiness&amp;lt;/font&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|rowspan=2| Greataxe ||rowspan=2| $150 ||rowspan=2| Strength + 5 ||rowspan=2| &amp;lt;font color='red'&amp;gt;❤&amp;lt;/font&amp;gt;&amp;lt;font color='green'&amp;gt;❤&amp;lt;/font&amp;gt;&amp;lt;font color='purple'&amp;gt;❤&amp;lt;/font&amp;gt;&amp;lt;br/&amp;gt; Slashing || Woodcutter || &amp;lt;font color='red'&amp;gt;Power&amp;lt;/font&amp;gt; || 2x || &amp;lt;font color='red'&amp;gt;⛊ Adrenaline&amp;lt;/font&amp;gt; || &amp;lt;font color='purple'&amp;gt;⛓ Severe Pain&amp;lt;/font&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Crescent || &amp;lt;font color='green'&amp;gt;Speed&amp;lt;/font&amp;gt; || &amp;lt;font color='red'&amp;gt;⛉ Unsteadiness&amp;lt;/font&amp;gt; || 2x || &amp;lt;font color='red'&amp;gt;🗡 Fury&amp;lt;/font&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=2| Baseball Bat||rowspan=2| $100 ||rowspan=2| Strength + 4 ||rowspan=2| &amp;lt;font color='green'&amp;gt;❤&amp;lt;/font&amp;gt;&amp;lt;font color='purple'&amp;gt;❤&amp;lt;/font&amp;gt;&amp;lt;br/&amp;gt; Blunt || Knock out || &amp;lt;font color='red'&amp;gt;Power&amp;lt;/font&amp;gt; || 2x || &amp;lt;font color='red'&amp;gt;⛊ Adrenaline&amp;lt;/font&amp;gt; || &amp;lt;font color='purple'&amp;gt;⛓ Severe Pain&amp;lt;/font&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Sweeping || &amp;lt;font color='green'&amp;gt;Speed&amp;lt;/font&amp;gt; || &amp;lt;font color='green'&amp;gt;⛓ Stiffness&amp;lt;/font&amp;gt; || 2x || &amp;lt;font color='green'&amp;gt;⛊ Evasion&amp;lt;/font&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=2| Cattle Prod ||rowspan=2| $150 ||rowspan=2| Strength + 5 ||rowspan=2| &amp;lt;font color='purple'&amp;gt;❤&amp;lt;/font&amp;gt;&amp;lt;br/&amp;gt; Morale || Goad || &amp;lt;font color='purple'&amp;gt;Precise&amp;lt;/font&amp;gt; || &amp;lt;font color='purple'&amp;gt;⛊ Attention&amp;lt;/font&amp;gt; || &amp;lt;font color='purple'&amp;gt;⛓ Severe Pain&amp;lt;/font&amp;gt; || 2x &lt;br /&gt;
|-&lt;br /&gt;
| Cattle prod || &amp;lt;font color='red'&amp;gt;Power&amp;lt;/font&amp;gt; || 2x || &amp;lt;font color='red'&amp;gt;⛊ Adrenaline&amp;lt;/font&amp;gt; || &amp;lt;font color='green'&amp;gt;⛓ Stiffness&amp;lt;/font&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=2| Dragon Fire Staff Relic ||rowspan=2| N/A ||rowspan=2| 10 to 16&amp;lt;br/&amp;gt;(random) ||rowspan=2| &amp;lt;font color='red'&amp;gt;❤&amp;lt;/font&amp;gt;&amp;lt;font color='green'&amp;gt;❤&amp;lt;/font&amp;gt;&amp;lt;font color='purple'&amp;gt;❤&amp;lt;/font&amp;gt;&amp;lt;br/&amp;gt; Fire || Fireball || &amp;lt;font color='purple'&amp;gt;Precise&amp;lt;/font&amp;gt; || &amp;lt;font color='red'&amp;gt;🗡 Fury&amp;lt;/font&amp;gt; || &amp;lt;font color='red'&amp;gt;⛉ Unsteadiness&amp;lt;/font&amp;gt; || 2x&lt;br /&gt;
|-&lt;br /&gt;
| Flamethrower || &amp;lt;font color='red'&amp;gt;Power&amp;lt;/font&amp;gt; || 2x || &amp;lt;font color='green'&amp;gt;⛊ Evasion&amp;lt;/font&amp;gt; || &amp;lt;font color='purple'&amp;gt;⛓ Severe Pain&amp;lt;/font&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=2| Stool ||rowspan=2| Improvised ||rowspan=2| Strength + 2 ||rowspan=2| &amp;lt;font color='green'&amp;gt;❤&amp;lt;/font&amp;gt;&amp;lt;font color='purple'&amp;gt;❤&amp;lt;/font&amp;gt;&amp;lt;br/&amp;gt; Blunt || Leg quartet || &amp;lt;font color='purple'&amp;gt;Precise&amp;lt;/font&amp;gt; || &amp;lt;font color='purple'&amp;gt;⛊ Attention&amp;lt;/font&amp;gt; || &amp;lt;font color='purple'&amp;gt;⛓ Severe Pain&amp;lt;/font&amp;gt; || 2x&lt;br /&gt;
|-&lt;br /&gt;
| Smash || &amp;lt;font color='red'&amp;gt;Power&amp;lt;/font&amp;gt; || 2x || &amp;lt;font color='red'&amp;gt;⛊ Adrenaline&amp;lt;/font&amp;gt; || &amp;lt;font color='green'&amp;gt;⛓ Stiffness&amp;lt;/font&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Armor===&lt;br /&gt;
&lt;br /&gt;
Armor is worn on top of clothes.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!Armor || Price !! Slashing !! Piercing !! Blunt !! Frost !! Fire !! Lightning !! Notes&lt;br /&gt;
|-&lt;br /&gt;
| No Armor || $0 || 0 || 0 || 0 || 0 || 0 || 0 || &amp;lt;font color='green'&amp;gt;⛊ Evasion&amp;lt;/font&amp;gt; 5&lt;br /&gt;
|-&lt;br /&gt;
| Aramid Suit || $100 || 1 || 1 || 1 || 1 || 1 || 1 || &amp;lt;font color='green'&amp;gt;⛊ Evasion&amp;lt;/font&amp;gt; 3&lt;br /&gt;
|-&lt;br /&gt;
| Leather Armor || $400 || 2 || 3 || 2 || 3 || 5 || 4 ||&lt;br /&gt;
|-&lt;br /&gt;
| Elven Chainmail || $250 || 4 || 2 || 0 || -2 || -2 || -2 || &amp;lt;font color='green'&amp;gt;⛊ Evasion&amp;lt;/font&amp;gt; 3&lt;br /&gt;
|-&lt;br /&gt;
| Yatserin Mail || $300 || 5 || 4 || 1 || -1 || -2 || -1 || &lt;br /&gt;
|-&lt;br /&gt;
| Combined Armor || $800 || 4 || 4 || 3 || -1 || -1 || -1 || &amp;lt;font color='green'&amp;gt;⛓ Stiffness&amp;lt;/font&amp;gt; 2&lt;br /&gt;
|-&lt;br /&gt;
| Gothic Plate || $1000 || 5 || 5 || 5 || -5 || -5 || -5 || &amp;lt;font color='green'&amp;gt;⛓ Stiffness&amp;lt;/font&amp;gt; 5&lt;br /&gt;
|-&lt;br /&gt;
| Mithril Mail || - || 10 || 10 || 10 || 10 || 10 || 10 || Special reward for post-patrician mission&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Only the Vatican Champion uses magical attacks (and only fire), therefore only the first three defense modifiers matter.&lt;br /&gt;
&lt;br /&gt;
==Tips==&lt;br /&gt;
If your Strength is very low, consider which weapon you choose&lt;br /&gt;
*If you can afford them, the Mace and Greataxe will do high base damage even with low strength, and the Rapier will do 6 damage regardless of stats.&lt;br /&gt;
*If your Flagellation skill is much higher than Strength, consider the Whip and/or Lash which do damage based on that skill instead.&lt;br /&gt;
*If every spark counts, go for the Dagger or Butcher's Cleaver, which do respectable damage even though they're cheap.&lt;br /&gt;
*You can raise Strength through Sparring in the Colosseum or [[Jack-o-nine/Gameplay/Slaver#Strength|through other daily activities]]&lt;br /&gt;
** It took about 3 sparrings vs Unarmed slave to raise Strength from Weak to Unfit, 10 sparrings vs Wardress to go from Unfit to Strong&lt;br /&gt;
*Buy an Aketon ASAP and make sure to equip it before combat, it's only $10.&lt;br /&gt;
*If you start without armor, you can have Isabella unequip her Leather Armor and wear it for at least a little protection at start.&lt;br /&gt;
&lt;br /&gt;
==Devastating Combo (single target)==&lt;br /&gt;
*Equip a Flamberge.&lt;br /&gt;
*Hit the enemy with a Dashing strike for Unsteadiness[99] (2x red damage)&lt;br /&gt;
*Use Battle Cry to gain Fury (also 2x red damage)&lt;br /&gt;
*Attack with Short Blow until they defend by Blocking (Red defence, thus 2x red damage)&lt;br /&gt;
*Hit them with Roundhouse Kick for 200 damage.&lt;br /&gt;
*Wipe the blood off your clothes.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Jack Original==&lt;br /&gt;
&lt;br /&gt;
Glitch Notes:&amp;lt;br/&amp;gt;&lt;br /&gt;
'''1'''.   There seems to be something extremely strange in the armour code or somesuch thing: if you wear, for example, Gothic Plate for a few fights, it seems that the armour bonus becomes innate to you, so even if you take the armour off you still take less damage. And if you keep the armour on, you continue to take less and less damage over time. Something about the Slaver's defence values is extremely unclear. (Tested in Sandbox mode.)&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''2'''.    If you lose a colosseum battle with weapon-type specific special techniques available and unutilised, sometimes the special techniques glitch, and permit you thereafter to use them with inappropriate weapons. When this happens, you can also use them without limit, until you use them with an appropriate weapon.&lt;br /&gt;
Upon using them with an appropriate weapon, they are once again correctly unusable for the rest of the fight, and the glitch corrects itself for that special technique until the glitch is reactivated.&lt;br /&gt;
&lt;br /&gt;
(When this glitch occurs, the ability - even if utilised with an inappropriate weapon - still does the kind of damage which would be done by the appropriate weapon.&lt;br /&gt;
So eg a glitched heavy blow used with a machete will not do HP damage.&lt;br /&gt;
And a glitched dashing blow with a baseball bat will.) &amp;lt;br/&amp;gt;&lt;br /&gt;
For purposes of special techniques, a dagger seems somehow not to be the &amp;quot;appropriate&amp;quot; type for either slashing or stabbing attacks.&lt;br /&gt;
&lt;br /&gt;
'''3'''.   Note:&amp;lt;br /&amp;gt;&lt;br /&gt;
1) The in-game description of blocks is incorrect: speed attacks debuff the defender as noted above, as opposed to buffing the attacker as the in-game description suggests.&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
2) The Baseball bat's &amp;quot;knock out&amp;quot; red regular attack has no effect on purple defences: as an inexplicable anomaly, this must be an oversight.&lt;/div&gt;</summary>
		<author><name>Metaphallica</name></author>	</entry>

	<entry>
		<id>http://wiki.anime-sharing.com/hgames/index.php?title=Jack-o-nine/Gameplay/Combat&amp;diff=38092</id>
		<title>Jack-o-nine/Gameplay/Combat</title>
		<link rel="alternate" type="text/html" href="http://wiki.anime-sharing.com/hgames/index.php?title=Jack-o-nine/Gameplay/Combat&amp;diff=38092"/>
				<updated>2024-01-20T02:12:51Z</updated>
		
		<summary type="html">&lt;p&gt;Metaphallica: Info re-inserted ON PRESUMPTION that the Original game, version 1.2.1, remains as originally uploaded; bugs and all.  The colour-scheme overhaul is functional and beautiful; if original tables need re-inserting, may try to upgrade them with a similar one!&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Jack-o-nine}}&lt;br /&gt;
&lt;br /&gt;
Helpful post from user Drix at ULMF forums:&lt;br /&gt;
[http://www.ulmf.org/bbs/showpost.php?p=607203&amp;amp;postcount=359]&lt;br /&gt;
&lt;br /&gt;
&amp;quot;&lt;br /&gt;
The great secret to combat is in alignment(or multipliers).&lt;br /&gt;
Every attack can either cause a buff or debuff or deal double damage for attack of the same color.&lt;br /&gt;
So what you want is to align an attack to cause the biggest damage of the same color.&lt;br /&gt;
A simple example is while you have furry(2x red) while the enemy is unbalanced(2x red) and the enemy is blocking(2x red) if you strike it with a roundhouse special skill(lots of damage) he is toast.&lt;br /&gt;
You can kill pretty high level monsters with this.&lt;br /&gt;
&lt;br /&gt;
To defend yourself want to use halve damage buffs and debuffs.&lt;br /&gt;
Slow and steady is also good for more manageable opponents.&lt;br /&gt;
You generally only want to strike with same attack color as their defense only when you have so power backing you(multipliers).&lt;br /&gt;
For defense I usually leave it green since you get a buff at the start of combat with this character(from fetish or vigor?)&lt;br /&gt;
&amp;quot;&lt;br /&gt;
===Combat Basics===&lt;br /&gt;
Both the slaver and their enemy have 3 colored hearts that dictate their status. When any of them reach 0 or less the fight is over. Going into a fight with 1 energy&lt;br /&gt;
&lt;br /&gt;
* Red heart for health - person dies.  Starting value based on Strength.&lt;br /&gt;
* Green for stamina - person collapses and is unable to continue fighting.  Starting value based on Energy. Damage may reduce Energy.&lt;br /&gt;
* Purple for morale - person flees combat.   Starting value based on Personality.  Damage may reduce Mood.&lt;br /&gt;
&lt;br /&gt;
Different weapons and attacks have different effects on the hearts, for example a whip doesn't do much physical damage (red heart), but causes a lot of pain so decreases morale (purple heart).&lt;br /&gt;
&lt;br /&gt;
In general, unarmed attacks and  blunt weapon attacks don't do HP damage and so cannot kill an opponent in this game, while slashing and piercing damage do hp damage and therefore can kill your opponents. &amp;lt;br /&amp;gt;&lt;br /&gt;
(&amp;quot;Roundhouse Kick&amp;quot; is not necessarily an unarmed attack despite the name; it does whatever type of damage is dealt by the main-hand equipped weapon at the time it is used - so if main-hand weapons are removed to reveal the jab and uppercut attacks, &amp;quot;Roundhouse Kick&amp;quot; deals nonlethal damage like any other unarmed attack.)&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
In border of the fogs, enemies (especially minion-types) might die regardless of which heart is reduced to zero.&lt;br /&gt;
&lt;br /&gt;
If a weapon-type damages certain heart-gauges at all, it affects all damaged heart-gauges to the same degree.&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The fact that attacks and defences have colours which correspond EXACTLY to the colours of the heart-gauges is irrelevant and potentially misleading.  Red attacks do not do damage to the hp gauge especially or necessarily, while blocking (a red defence) does not either protect or expose the hp gauge particularly.  &amp;lt;br /&amp;gt;&lt;br /&gt;
For example, whips ONLY do Morale damage, and yet they ONLY have red and green attacks.&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Armour works by applying a flat minus after all other modifiers have already been applied, though attacks always deal at least 1 damage.&amp;lt;br /&amp;gt;&lt;br /&gt;
So if for example the damage-type dealt is slashing, and the armour has 5 resistance against slashing, you will take 5 less damage than you would otherwise take.  Attacks that would have dealt 6 damage deal 1, and attacks (eg doubled by defence-type or buffs) that would have dealt 12 damage deal 7, etc, but attacks that would have dealt 1 damage still deal 1.&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
One special trait of minion-types is that they are the only enemy-type that you can miss:  you have to apply modifiers so that you would be doing at least double damage to the minion in order to hit. &amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Note:&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
There seems to be something extremely strange in the armour code or somesuch thing: if you wear, for example, Gothic Plate for a few fights, it seems that the armour bonus becomes innate to you, so even if you take the armour off you still take less damage.  And if you keep the armour on, you continue to take less and less damage over time.  Something about the Slaver's defence values is extremely unclear.  (Tested in Sandbox mode.)&lt;br /&gt;
&lt;br /&gt;
===Offense and Defense===&lt;br /&gt;
Underneath the portrait of both combatants is the type of defense and a list of any buffs/debuffs that character has. &lt;br /&gt;
If you attack (or get attacked) by a type with the same color the attacker gets a 2x damage multiplier in addition to any multipliers gain from status effects.&lt;br /&gt;
You can cycle your own defensive type by clicking the arrow next to it and take advantage of any defensive buffs you might currently have or to avoid offensive buffs on your enemy.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
You also have the option to defend to remove all harmful status effects and restore some stamina. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
When it comes to attacks and defence-styles, red stands for heavy attacks, green stands for swift attacks, and purple stands for precise attacks, while the colour of a defence-style shows the attack-type against which it is WEAKEST in terms of pure damage.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
When a ''regular'' attack-type (as opposed to a special technique) encounters a defence-style, the wheel of effects is as follows:&amp;lt;br /&amp;gt;&lt;br /&gt;
Block (Red Defence): Purple attacks buff attackers, green attacks debuff defenders, and red attacks doubly damage defenders.  &amp;lt;br /&amp;gt;&lt;br /&gt;
Evade (Green Defence): Red attacks buff attackers, purple attacks debuff defenders, and green attacks doubly damage defenders.  &amp;lt;br /&amp;gt;&lt;br /&gt;
Counterattack (Purple Defence): Green attacks buff attackers, red attacks debuff defenders, and purple attacks doubly damage defenders.&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
As can be seen and used as a mnemonic by looking at the colours of your 3 always-available unarmed attacks: the attack which is one step above the defence colour will buff, the attack which is two steps above will debuff.&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Note:&amp;lt;br /&amp;gt;&lt;br /&gt;
1) The in-game description of blocks is incorrect: speed attacks debuff the defender as noted above, as opposed to buffing the attacker as the in-game description suggests.&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
2) The Baseball bat's &amp;quot;knock out&amp;quot; red regular attack has no effect on purple defences: as an inexplicable anomaly, this must be an oversight.&lt;br /&gt;
&lt;br /&gt;
===Injuries===&lt;br /&gt;
The slaver's condition going into and coming out of a fight will carry over. If you go in with lots of energy, you'll have a higher green heart. If you're not trained for combat and have poor health, or have been previously injured, you'll have a low red heart. Coming out of a fight with low health (red heart) will leave you injured and hamper both your mood and energy recovery until it's healed.&lt;br /&gt;
&lt;br /&gt;
Injuries will heal naturally over time, but you can speed up the process by going to the Medical Center and paying sparks relative to the degree of injury, or consuming [[Jack-o-nine/Gameplay/Alchemy#Miracle_Balm|healing balms]] made through alchemy, which will heal the injury by one rank per application. The best option, however, is to use a healing balm in combat right before finishing off your opponent.&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
On a similar note, when the Slaver fights rebellious slaves, injuries can result depending on the kinds of weapons used.  &amp;lt;br /&amp;gt;&lt;br /&gt;
Bruises and &amp;quot;traces of beatings&amp;quot; which severely decrease beauty can result to a slave, and stamina damage to a slave translates to much less energy being available post-beating to that slave. &amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Whips and other morale-damage-only weapons are therefore potentially the best types to use in slave-fights if one has skill with them, because &amp;lt;br /&amp;gt;&lt;br /&gt;
(1) they do not leave bruises or traces of beatings, unlike other types of weapons, and because &amp;lt;br /&amp;gt;&lt;br /&gt;
(2)they do not decrease the energy of the defeated slave, unlike weapons which do stamina damage.&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Naturally, unless the slaver happens to be of a particularly sadistic bent, this is the quintessential time to avoid using slashing, piercing, or other fatal-damage type weapons, because a mis-step with any fatal-damage type weapon can easily result in the slaver killing his slave.&lt;br /&gt;
&lt;br /&gt;
===Buffs and Debuffs===&lt;br /&gt;
Every regular attack has 3 possible outcomes depending on the defensive style of your opponent.&lt;br /&gt;
&lt;br /&gt;
If the color of the attack (&amp;lt;font color='red'&amp;gt;Power&amp;lt;/font&amp;gt;, &amp;lt;font color='green'&amp;gt;Speed&amp;lt;/font&amp;gt; &amp;lt;font color='purple'&amp;gt;Precise&amp;lt;/font&amp;gt;) matches the color of the defense (&amp;lt;font color='red'&amp;gt;Block&amp;lt;/font&amp;gt;, &amp;lt;font color='green'&amp;gt;Evade&amp;lt;/font&amp;gt; &amp;lt;font color='purple'&amp;gt;Counter&amp;lt;/font&amp;gt;), double damage is dealt.&amp;lt;br/&amp;gt;&lt;br /&gt;
If it deviates, the attacker receives a buff or the defender a debuff.&lt;br /&gt;
&lt;br /&gt;
{| class=wikitable&lt;br /&gt;
|-&lt;br /&gt;
! vs&lt;br /&gt;
! &amp;lt;font color='red'&amp;gt;Block&amp;lt;/font&amp;gt;&lt;br /&gt;
! &amp;lt;font color='green'&amp;gt;Evade&amp;lt;/font&amp;gt;&lt;br /&gt;
! &amp;lt;font color='purple'&amp;gt;Counter&amp;lt;/font&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! &amp;lt;font color='red'&amp;gt;Power&amp;lt;/font&amp;gt;&lt;br /&gt;
| 2x damage || Buff attacker || Debuff defender&lt;br /&gt;
|-&lt;br /&gt;
! &amp;lt;font color='green'&amp;gt;Speed&amp;lt;/font&amp;gt;&lt;br /&gt;
| Debuff defender || 2x damage || Buff attacker&lt;br /&gt;
|-&lt;br /&gt;
! &amp;lt;font color='purple'&amp;gt;Precise&amp;lt;/font&amp;gt;&lt;br /&gt;
| Buff attacker || Debuff defender || 2x damage&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
A buff will either double damage dealt with a style of attack, or halve damage received from that style.&amp;lt;br /&amp;gt;&lt;br /&gt;
A debuff will either half damage dealth with a style of attack, or double damage received from that style.&lt;br /&gt;
&lt;br /&gt;
Whether the applied buff or debuff is the offensive or defensive variant depends on weapon or special skill used (see weapon stats below).&lt;br /&gt;
&lt;br /&gt;
'''Buffs'''&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!Name !! Effect&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;font color='red'&amp;gt;⛊ Adrenaline&amp;lt;/font&amp;gt; || 1/2 damage received from &amp;lt;font color='red'&amp;gt;Power attacks&amp;lt;/font&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;font color='red'&amp;gt;🗡 Fury&amp;lt;/font&amp;gt;|| 2x damage dealt with &amp;lt;font color='red'&amp;gt;Power attacks&amp;lt;/font&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;font color='green'&amp;gt;⛊ Evasion&amp;lt;/font&amp;gt; || 1/2 damage received from &amp;lt;font color='green'&amp;gt;Speed attacks&amp;lt;/font&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;font color='green'&amp;gt;🗡 Acceleration&amp;lt;/font&amp;gt; || 2x damage dealt with &amp;lt;font color='green'&amp;gt;Speed attacks&amp;lt;/font&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;font color='purple'&amp;gt;⛊ Attention&amp;lt;/font&amp;gt; || 1/2 damage received from &amp;lt;font color='purple'&amp;gt;Precise attacks&amp;lt;/font&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;font color='purple'&amp;gt;🗡 Precision&amp;lt;/font&amp;gt;|| 2x damage dealt with &amp;lt;font color='purple'&amp;gt;Precise attacks&amp;lt;/font&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
'''Debuffs'''&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!Name !! Effect&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;font color='red'&amp;gt;⛉ Unsteadiness&amp;lt;/font&amp;gt; || 2x damage received from &amp;lt;font color='red'&amp;gt;Power attacks&amp;lt;/font&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;font color='red'&amp;gt;⛓ Weakness&amp;lt;/font&amp;gt;|| 1/2 damage dealt with &amp;lt;font color='red'&amp;gt;Power attacks&amp;lt;/font&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;font color='green'&amp;gt;⛉ Stunned&amp;lt;/font&amp;gt; || 2x damage received from &amp;lt;font color='green'&amp;gt;Speed attacks&amp;lt;/font&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;font color='green'&amp;gt;⛓ Stiffness&amp;lt;/font&amp;gt; || 1/2 damage dealt with &amp;lt;font color='green'&amp;gt;Speed attacks&amp;lt;/font&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;font color='purple'&amp;gt;⛉ Distraction&amp;lt;/font&amp;gt; || 2x damage received from &amp;lt;font color='purple'&amp;gt;Precise attacks&amp;lt;/font&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;font color='purple'&amp;gt;⛓ Severe Pain&amp;lt;/font&amp;gt;|| 1/2 damage dealt with &amp;lt;font color='purple'&amp;gt;Precise attacks&amp;lt;/font&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Special Techniques===&lt;br /&gt;
Special Techniques are powerful attacks with special effects that can only be used once each per battle.&lt;br /&gt;
&lt;br /&gt;
They are taught by Lanista at the Coliseum.&amp;lt;br/&amp;gt;&lt;br /&gt;
The total number you can learn depends on your Fighter skill: 1 at Brawler (D-), 2 at Brawler (D-) while wearing an Aketon, 3 at Duelist (C-), and 4 at Combatant (B+) and beyond.&lt;br /&gt;
&lt;br /&gt;
The cost to train increases with each skill learned: $10, $40, $90, $160&lt;br /&gt;
Some abilities are always available, while others require a specific weapon type. Learning an ability requires at least 3* of [[Jack-o-nine/Gameplay/Energy|energy]] and will take all day.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Special Technique !! Required weapon !! Attack !! Base Damage !! Damage type !! Additional effects&lt;br /&gt;
|-&lt;br /&gt;
| Roundhouse Kick || || &amp;lt;font color='red'&amp;gt;Power attack&amp;lt;/font&amp;gt; || 2x weapon damage || same as main-hand weapon ||&lt;br /&gt;
|-&lt;br /&gt;
| Battle Cry || || &amp;lt;font color='purple'&amp;gt;Precise attack&amp;lt;/font&amp;gt; || 10 || &amp;lt;font color='purple'&amp;gt;❤&amp;lt;/font&amp;gt;&amp;lt;br/&amp;gt;Morale || Grants user 20 &amp;lt;font color='purple'&amp;gt;❤ Morale&amp;lt;/font&amp;gt; and &amp;lt;font color='red'&amp;gt;🗡 Fury [4]&amp;lt;/font&amp;gt;.&lt;br /&gt;
|-&lt;br /&gt;
| Face Bash || Blunt weapon || &amp;lt;font color='red'&amp;gt;Power attack&amp;lt;/font&amp;gt; || 2x weapon damage || &amp;lt;font color='green'&amp;gt;❤&amp;lt;/font&amp;gt;&amp;lt;font color='purple'&amp;gt;❤&amp;lt;/font&amp;gt;&amp;lt;br/&amp;gt;Blunt || Causes &amp;lt;font color='red'&amp;gt;⛓ Weakness [4]&amp;lt;/font&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Heavy Blow || Blunt weapon || &amp;lt;font color='red'&amp;gt;Power attack&amp;lt;/font&amp;gt; || 2x weapon damage || &amp;lt;font color='green'&amp;gt;❤&amp;lt;/font&amp;gt;&amp;lt;font color='purple'&amp;gt;❤&amp;lt;/font&amp;gt;&amp;lt;br/&amp;gt;Blunt || Causes &amp;lt;font color='green'&amp;gt;⛉ Stunned [4]&amp;lt;/font&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Swift Blow || Slashing weapon || 2 &amp;lt;font color='green'&amp;gt;Speed attacks&amp;lt;/font&amp;gt; || 2x weapon damage each || &amp;lt;font color='red'&amp;gt;❤&amp;lt;/font&amp;gt;&amp;lt;font color='green'&amp;gt;❤&amp;lt;/font&amp;gt;&amp;lt;font color='purple'&amp;gt;❤&amp;lt;/font&amp;gt;&amp;lt;br/&amp;gt;Slashing || Hits two targets (the currently selected and the next in the list if present)&lt;br /&gt;
|-&lt;br /&gt;
| Dashing Blow || Slashing weapon || &amp;lt;font color='purple'&amp;gt;Precise attack&amp;lt;/font&amp;gt;&amp;lt;br/&amp;gt;(Incorrectly displayed as &amp;lt;font color='green'&amp;gt;Speed attack&amp;lt;/font&amp;gt;) || 2x weapon damage || &amp;lt;font color='red'&amp;gt;❤&amp;lt;/font&amp;gt;&amp;lt;font color='green'&amp;gt;❤&amp;lt;/font&amp;gt;&amp;lt;font color='purple'&amp;gt;❤&amp;lt;/font&amp;gt;&amp;lt;br/&amp;gt;Slashing || Causes &amp;lt;font color='red'&amp;gt;⛉ Unsteadiness [4]&amp;lt;/font&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Riposte || Piercing weapon || &amp;lt;font color='purple'&amp;gt;Precise attack&amp;lt;/font&amp;gt; || 2x weapon damage || &amp;lt;font color='red'&amp;gt;❤&amp;lt;/font&amp;gt;&amp;lt;font color='green'&amp;gt;❤&amp;lt;/font&amp;gt;&amp;lt;font color='purple'&amp;gt;❤&amp;lt;/font&amp;gt;&amp;lt;br/&amp;gt;Piercing || Grants user 5 &amp;lt;font color='red'&amp;gt;❤ Vitality&amp;lt;/font&amp;gt; and &amp;lt;font color='green'&amp;gt;⛊ Evasion [4]&amp;lt;/font&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Precise hit || Piercing weapon || &amp;lt;font color='purple'&amp;gt;Precise attack&amp;lt;/font&amp;gt; || 2x weapon damage || &amp;lt;font color='red'&amp;gt;❤&amp;lt;/font&amp;gt;&amp;lt;font color='green'&amp;gt;❤&amp;lt;/font&amp;gt;&amp;lt;font color='purple'&amp;gt;❤&amp;lt;/font&amp;gt;&amp;lt;br/&amp;gt;Piercing || Causes &amp;lt;font color='purple'&amp;gt;⛉ Distraction [4]&amp;lt;/font&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Weapon Types and abilities===&lt;br /&gt;
&lt;br /&gt;
Weapons must be equipped, and can then be chosen to be wielded at the start of combat.&amp;lt;br /&amp;gt;&lt;br /&gt;
At the cost of a turn, the wielded weapons can be changed to any other set of equipped weapons during combat.&lt;br /&gt;
&lt;br /&gt;
Which weapons are wielded determine the available attacks.&amp;lt;br/&amp;gt;&lt;br /&gt;
The weapon chosen first (main-hand weapon) contributes both of its attacks to the moveset, the second (off-hand) weapon contributes only its first attack.&amp;lt;br /&amp;gt;&lt;br /&gt;
Equipping an off-hand weapon identical to the main-hand weapon grants no benefits and wastes the third weapon attack slot.&lt;br /&gt;
&lt;br /&gt;
In addition to these up to three weapon attacks, the three basic attacks are also available for a maximum of 6 regular attacks to choose from during combat.&lt;br /&gt;
&lt;br /&gt;
====Damage types====&lt;br /&gt;
&lt;br /&gt;
Weapon damage comes in four types: Slashing, Piercing, Blunt, and Morale.&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Which damage type is dealt is defined exclusively by the weapon used.&amp;lt;br/&amp;gt;&lt;br /&gt;
The different attack types (Power, Speed, Piercing) use the same color scheme, but are completely unrelated to damage type.&lt;br /&gt;
&lt;br /&gt;
Slashing and Piercing damage is dealt to &amp;lt;font color='red'&amp;gt;❤ Vitality&amp;lt;/font&amp;gt;, &amp;lt;font color='green'&amp;gt;❤ Stamina&amp;lt;/font&amp;gt;, and &amp;lt;font color='purple'&amp;gt;❤ Morale&amp;lt;/font&amp;gt;.&amp;lt;br/&amp;gt;&lt;br /&gt;
They are therefore the most useful damage types for defeating enemies, but since &amp;lt;font color='red'&amp;gt;❤ Vitality&amp;lt;/font&amp;gt; damage causes wounds and scarring, and can even kill, it should never be used on a rebellious slave.&lt;br /&gt;
&lt;br /&gt;
Blunt damage is dealt to &amp;lt;font color='green'&amp;gt;❤ Stamina&amp;lt;/font&amp;gt; and &amp;lt;font color='purple'&amp;gt;❤ Morale&amp;lt;/font&amp;gt;.&amp;lt;br/&amp;gt;&lt;br /&gt;
This is less versatile than Slashing/Piercing, but will never kill an opponent. Keep in mind, though, that &amp;lt;font color='green'&amp;gt;❤ Stamina&amp;lt;/font&amp;gt; damage still causes bruising and drains energy, and can therefore severely reduce the Beauty and Endurance of a rebellious slave.&lt;br /&gt;
&lt;br /&gt;
Morale damage is dealt only to &amp;lt;font color='purple'&amp;gt;❤ Morale&amp;lt;/font&amp;gt;.&amp;lt;br/&amp;gt;&lt;br /&gt;
It is therefore the least versatile damage type and least capable of defeating enemies, but it causes no lasting harm to rebellious slaves.&lt;br /&gt;
&lt;br /&gt;
Damage types are resisted differently by different types of armor.&lt;br /&gt;
&lt;br /&gt;
(Elemental damage also exists in the system, but is unused with the exception of the Dragon Fire Staff Relic which deals Fire damage. Fire damages all 3 health types.)&lt;br /&gt;
&lt;br /&gt;
====Damage stats====&lt;br /&gt;
&lt;br /&gt;
Weapon damage often depends on the stats of the wielder. This is calculated differently for Masters and Slaves, and differently still by slave age.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Stat !! Master !! Slave (Young) !! Slave (Milf) !! Slave (Loli)&lt;br /&gt;
|-&lt;br /&gt;
| Strength || Strength (0 to 5) || Endurance (0 to 5)&amp;lt;br/&amp;gt;+ Gladiatrix affinity (-1 to 1) || Endurance (0 to 5)&amp;lt;br/&amp;gt;+ Gladiatrix affinity (-1 to 1)&amp;lt;br/&amp;gt;+1 || 2/3 * (Endurance + Gladiatrix affinity)&amp;lt;br/&amp;gt;+ Gladiatrix affinity&lt;br /&gt;
|-&lt;br /&gt;
| Fighting || Fighting skill (0 to 5) ||colspan=3| Gladiatrix skill (0 to 5)&amp;lt;br/&amp;gt;+ Gladiatrix affinity (-1 to 1)&lt;br /&gt;
|-&lt;br /&gt;
| Whip || Flagellation skill (0 to 5) ||colspan=3| Gladiatrix skill (0 to 5)&amp;lt;br/&amp;gt;+ Gladiatrix affinity (-1 to 1)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Basic attacks====&lt;br /&gt;
&lt;br /&gt;
Basic attacks are always available regardless of which weapon you're currently using.&lt;br /&gt;
&lt;br /&gt;
They deal Strength + 0 Blunt damage.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Attack !! Type !! vs &amp;lt;font color='red'&amp;gt;Block&amp;lt;/font&amp;gt; !! vs &amp;lt;font color='green'&amp;gt;Evade&amp;lt;/font&amp;gt; !! vs &amp;lt;font color='purple'&amp;gt;Counter&amp;lt;/font&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Kick || &amp;lt;font color='red'&amp;gt;Power&amp;lt;/font&amp;gt; || 2x || &amp;lt;font color='purple'&amp;gt;⛊ Attention&amp;lt;/font&amp;gt; || &amp;lt;font color='green'&amp;gt;⛉ Stunned&amp;lt;/font&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Push || &amp;lt;font color='green'&amp;gt;Speed&amp;lt;/font&amp;gt; || &amp;lt;font color='purple'&amp;gt;⛉ Distraction&amp;lt;/font&amp;gt; || 2x || &amp;lt;font color='red'&amp;gt;⛊ Adrenaline&amp;lt;/font&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Sweep || &amp;lt;font color='purple'&amp;gt;Precise&amp;lt;/font&amp;gt; || &amp;lt;font color='green'&amp;gt;⛊ Evasion&amp;lt;/font&amp;gt; || &amp;lt;font color='red'&amp;gt;⛉ Unsteadiness&amp;lt;/font&amp;gt; || 2x&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Unarmed attacks====&lt;br /&gt;
&lt;br /&gt;
Unarmed &amp;quot;weapons&amp;quot; encompass only the Fist, a special weapon that is equipped by default in the right and left hand if no other weapon is equipped in these slots.&lt;br /&gt;
&lt;br /&gt;
Unlike basic attacks, the fist has to be equipped and explicitly wielded like any other weapon to be used in combat.&lt;br /&gt;
&lt;br /&gt;
Unlike other weapon types, a fist in the off-hand contributes no attacks.&amp;lt;br/&amp;gt;&lt;br /&gt;
It can, however, be used as a primary weapon and supplemented with another weapon in the off-hand.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Weapon || Price !! Base Damage !! Damage type !! Attack !! Type !! vs &amp;lt;font color='red'&amp;gt;Block&amp;lt;/font&amp;gt; !! vs &amp;lt;font color='green'&amp;gt;Evade&amp;lt;/font&amp;gt; !! vs &amp;lt;font color='purple'&amp;gt;Counter&amp;lt;/font&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=2| Fist ||rowspan=2| $0 ||rowspan=2| Strength ||rowspan=2| &amp;lt;font color='green'&amp;gt;❤&amp;lt;/font&amp;gt;&amp;lt;font color='purple'&amp;gt;❤&amp;lt;/font&amp;gt;&amp;lt;br/&amp;gt; Blunt || Jab || &amp;lt;font color='purple'&amp;gt;Precise&amp;lt;/font&amp;gt; || &amp;lt;font color='green'&amp;gt;🗡 Acceleration&amp;lt;/font&amp;gt; || &amp;lt;font color='green'&amp;gt;⛉ Stunned&amp;lt;/font&amp;gt; || 2x&lt;br /&gt;
|-&lt;br /&gt;
| Uppercut || &amp;lt;font color='green'&amp;gt;Speed&amp;lt;/font&amp;gt; || &amp;lt;font color='purple'&amp;gt;⛉ Distraction&amp;lt;/font&amp;gt; || 2x || &amp;lt;font color='purple'&amp;gt;🗡 Precision&amp;lt;/font&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Secondary====&lt;br /&gt;
&lt;br /&gt;
Equippable in any slot except shoulder holster.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Weapon || Price !! Base Damage !! Damage type !! Attack !! Type !! vs &amp;lt;font color='red'&amp;gt;Block&amp;lt;/font&amp;gt; !! vs &amp;lt;font color='green'&amp;gt;Evade&amp;lt;/font&amp;gt; !! vs &amp;lt;font color='purple'&amp;gt;Counter&amp;lt;/font&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=2| Dagger ||rowspan=2| $10 ||rowspan=2| Strength + 2 ||rowspan=2| &amp;lt;font color='red'&amp;gt;❤&amp;lt;/font&amp;gt;&amp;lt;font color='green'&amp;gt;❤&amp;lt;/font&amp;gt;&amp;lt;font color='purple'&amp;gt;❤&amp;lt;/font&amp;gt;&amp;lt;br/&amp;gt; Piercing || Precise Thrust || &amp;lt;font color='purple'&amp;gt;Precise&amp;lt;/font&amp;gt; || &amp;lt;font color='green'&amp;gt;🗡 Acceleration&amp;lt;/font&amp;gt; || &amp;lt;font color='purple'&amp;gt;⛓ Severe Pain&amp;lt;/font&amp;gt; || 2x&lt;br /&gt;
|-&lt;br /&gt;
| Slash || &amp;lt;font color='green'&amp;gt;Speed&amp;lt;/font&amp;gt; || &amp;lt;font color='green'&amp;gt;⛓ Stiffness&amp;lt;/font&amp;gt; || 2x || &amp;lt;font color='purple'&amp;gt;🗡 Precision&amp;lt;/font&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=2| Stiletto||rowspan=2| $10 ||rowspan=2| 4 ||rowspan=2| &amp;lt;font color='red'&amp;gt;❤&amp;lt;/font&amp;gt;&amp;lt;font color='green'&amp;gt;❤&amp;lt;/font&amp;gt;&amp;lt;font color='purple'&amp;gt;❤&amp;lt;/font&amp;gt;&amp;lt;br/&amp;gt; Piercing || Precise Stab || &amp;lt;font color='purple'&amp;gt;Precise&amp;lt;/font&amp;gt; || &amp;lt;font color='green'&amp;gt;⛓ Stiffness&amp;lt;/font&amp;gt;|| &amp;lt;font color='green'&amp;gt;🗡 Acceleration&amp;lt;/font&amp;gt; || 2x&lt;br /&gt;
|-&lt;br /&gt;
| Rapid Stab|| &amp;lt;font color='green'&amp;gt;Speed&amp;lt;/font&amp;gt; || &amp;lt;font color='purple'&amp;gt;⛓ Severe Pain&amp;lt;/font&amp;gt; || 2x || &amp;lt;font color='purple'&amp;gt;🗡 Precision&amp;lt;/font&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=2| Brass Knuckles||rowspan=2| $10 ||rowspan=2| Strength + 1 ||rowspan=2| &amp;lt;font color='green'&amp;gt;❤&amp;lt;/font&amp;gt;&amp;lt;font color='purple'&amp;gt;❤&amp;lt;/font&amp;gt;&amp;lt;br/&amp;gt; Blunt || Powerful punch || &amp;lt;font color='red'&amp;gt;Power&amp;lt;/font&amp;gt; || 2x || &amp;lt;font color='green'&amp;gt;🗡 Acceleration&amp;lt;/font&amp;gt; || &amp;lt;font color='green'&amp;gt;⛉ Stunned&amp;lt;/font&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Rapid Hit|| &amp;lt;font color='green'&amp;gt;Speed&amp;lt;/font&amp;gt; || &amp;lt;font color='red'&amp;gt;⛉ Unsteadiness&amp;lt;/font&amp;gt; || 2x || &amp;lt;font color='red'&amp;gt;⛊ Adrenaline&amp;lt;/font&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=2| Lash||rowspan=2| $10 ||rowspan=2| Whip + 1 ||rowspan=2| &amp;lt;font color='purple'&amp;gt;❤&amp;lt;/font&amp;gt;&amp;lt;br/&amp;gt; Morale || Flog || &amp;lt;font color='green'&amp;gt;Speed&amp;lt;/font&amp;gt; || &amp;lt;font color='purple'&amp;gt;⛓ Severe Pain&amp;lt;/font&amp;gt; || 2x|| &amp;lt;font color='green'&amp;gt;🗡 Acceleration&amp;lt;/font&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Smack || &amp;lt;font color='purple'&amp;gt;Precise&amp;lt;/font&amp;gt; || &amp;lt;font color='purple'&amp;gt;🗡 Precision&amp;lt;/font&amp;gt; || &amp;lt;font color='green'&amp;gt;⛓ Stiffness&amp;lt;/font&amp;gt; || 2x&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=2| Stunner||rowspan=2| $10 ||rowspan=2| Strength + 1 ||rowspan=2| &amp;lt;font color='green'&amp;gt;❤&amp;lt;/font&amp;gt;&amp;lt;font color='purple'&amp;gt;❤&amp;lt;/font&amp;gt;&amp;lt;br/&amp;gt; Blunt || Blow to the head || &amp;lt;font color='red'&amp;gt;Power&amp;lt;/font&amp;gt; || 2x || &amp;lt;font color='red'&amp;gt;⛊ Adrenaline&amp;lt;/font&amp;gt;|| &amp;lt;font color='green'&amp;gt;⛉ Stunned&amp;lt;/font&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Poke|| &amp;lt;font color='green'&amp;gt;Speed&amp;lt;/font&amp;gt; || &amp;lt;font color='red'&amp;gt;⛉ Unsteadiness&amp;lt;/font&amp;gt; || 2x || &amp;lt;font color='purple'&amp;gt;🗡 Precision&amp;lt;/font&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=2| Butcher's Cleaver||rowspan=2| $20 ||rowspan=2| 2 * Strength - 1&amp;lt;br/&amp;gt;minimum 1, capped at 7 ||rowspan=2| &amp;lt;font color='red'&amp;gt;❤&amp;lt;/font&amp;gt;&amp;lt;font color='green'&amp;gt;❤&amp;lt;/font&amp;gt;&amp;lt;font color='purple'&amp;gt;❤&amp;lt;/font&amp;gt;&amp;lt;br/&amp;gt; Slashing || Butcher's Blow || &amp;lt;font color='red'&amp;gt;Power&amp;lt;/font&amp;gt; || 2x || &amp;lt;font color='red'&amp;gt;⛊ Adrenaline&amp;lt;/font&amp;gt;|| &amp;lt;font color='purple'&amp;gt;⛉ Distraction&amp;lt;/font&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| SlaughterHouse || &amp;lt;font color='green'&amp;gt;Speed&amp;lt;/font&amp;gt; || &amp;lt;font color='purple'&amp;gt;⛓ Severe Pain&amp;lt;/font&amp;gt; || 2x || &amp;lt;font color='red'&amp;gt;🗡 Fury&amp;lt;/font&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====One-Handed====&lt;br /&gt;
&lt;br /&gt;
Equippable in left or right hand.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Weapon || Price !! Base Damage !! Damage type !! Attack !! Type !! vs &amp;lt;font color='red'&amp;gt;Block&amp;lt;/font&amp;gt; !! vs &amp;lt;font color='green'&amp;gt;Evade&amp;lt;/font&amp;gt; !! vs &amp;lt;font color='purple'&amp;gt;Counter&amp;lt;/font&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=2| Whip||rowspan=2| $50 ||rowspan=2| Whip + 3 ||rowspan=2| &amp;lt;font color='purple'&amp;gt;❤&amp;lt;/font&amp;gt;&amp;lt;br/&amp;gt; Morale || Biting Impact || &amp;lt;font color='green'&amp;gt;Speed&amp;lt;/font&amp;gt; || &amp;lt;font color='purple'&amp;gt;⛓ Severe Pain&amp;lt;/font&amp;gt; || 2x || &amp;lt;font color='green'&amp;gt;🗡 Acceleration&amp;lt;/font&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Sweeping Strike || &amp;lt;font color='red'&amp;gt;Power&amp;lt;/font&amp;gt; || 2x || &amp;lt;font color='red'&amp;gt;⛊ Adrenaline&amp;lt;/font&amp;gt; || &amp;lt;font color='green'&amp;gt;⛉ Stunned&amp;lt;/font&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=2| Epée ||rowspan=2| $50 ||rowspan=2| Strength + 3 ||rowspan=2| &amp;lt;font color='red'&amp;gt;❤&amp;lt;/font&amp;gt;&amp;lt;font color='green'&amp;gt;❤&amp;lt;/font&amp;gt;&amp;lt;font color='purple'&amp;gt;❤&amp;lt;/font&amp;gt;&amp;lt;br/&amp;gt; Piercing || Deep Thrust || &amp;lt;font color='purple'&amp;gt;Precise&amp;lt;/font&amp;gt; || &amp;lt;font color='green'&amp;gt;🗡 Acceleration&amp;lt;/font&amp;gt; || &amp;lt;font color='purple'&amp;gt;⛓ Severe Pain&amp;lt;/font&amp;gt; || 2x&lt;br /&gt;
|-&lt;br /&gt;
| Triple Thrust || &amp;lt;font color='green'&amp;gt;Speed&amp;lt;/font&amp;gt; || &amp;lt;font color='purple'&amp;gt;⛉ Distraction&amp;lt;/font&amp;gt; || 2x || &amp;lt;font color='green'&amp;gt;⛊ Evasion&amp;lt;/font&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=2| Rapier ||rowspan=2| $50 ||rowspan=2| 6 ||rowspan=2| &amp;lt;font color='red'&amp;gt;❤&amp;lt;/font&amp;gt;&amp;lt;font color='green'&amp;gt;❤&amp;lt;/font&amp;gt;&amp;lt;font color='purple'&amp;gt;❤&amp;lt;/font&amp;gt;&amp;lt;br/&amp;gt; Piercing || Accurate Thrust || &amp;lt;font color='purple'&amp;gt;Precise&amp;lt;/font&amp;gt; || &amp;lt;font color='green'&amp;gt;🗡 Acceleration&amp;lt;/font&amp;gt; || &amp;lt;font color='green'&amp;gt;⛉ Stunned&amp;lt;/font&amp;gt; || 2x&lt;br /&gt;
|-&lt;br /&gt;
| Fulminant || &amp;lt;font color='green'&amp;gt;Speed&amp;lt;/font&amp;gt; || &amp;lt;font color='purple'&amp;gt;⛉ Distraction&amp;lt;/font&amp;gt; || 2x || &amp;lt;font color='purple'&amp;gt;🗡 Precision&amp;lt;/font&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=2| Koncerz ||rowspan=2| $50 ||rowspan=2| Strength + 3 ||rowspan=2| &amp;lt;font color='red'&amp;gt;❤&amp;lt;/font&amp;gt;&amp;lt;font color='green'&amp;gt;❤&amp;lt;/font&amp;gt;&amp;lt;font color='purple'&amp;gt;❤&amp;lt;/font&amp;gt;&amp;lt;br/&amp;gt; Piercing || Precise Thrust || &amp;lt;font color='purple'&amp;gt;Precise&amp;lt;/font&amp;gt; || &amp;lt;font color='red'&amp;gt;🗡 Fury&amp;lt;/font&amp;gt; || &amp;lt;font color='red'&amp;gt;⛓ Weakness&amp;lt;/font&amp;gt; || 2x&lt;br /&gt;
|-&lt;br /&gt;
| Pierce || &amp;lt;font color='red'&amp;gt;Power&amp;lt;/font&amp;gt; || 2x || &amp;lt;font color='purple'&amp;gt;🗡 Precision&amp;lt;/font&amp;gt; || &amp;lt;font color='green'&amp;gt;⛓ Stiffness&amp;lt;/font&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=2| Gladius||rowspan=2| $50 ||rowspan=2| Strength + 3 ||rowspan=2| &amp;lt;font color='red'&amp;gt;❤&amp;lt;/font&amp;gt;&amp;lt;font color='green'&amp;gt;❤&amp;lt;/font&amp;gt;&amp;lt;font color='purple'&amp;gt;❤&amp;lt;/font&amp;gt;&amp;lt;br/&amp;gt; Slashing || Poke || &amp;lt;font color='purple'&amp;gt;Precise&amp;lt;/font&amp;gt; || &amp;lt;font color='purple'&amp;gt;⛊ Attention&amp;lt;/font&amp;gt; || &amp;lt;font color='red'&amp;gt;⛓ Weakness&amp;lt;/font&amp;gt; || 2x&lt;br /&gt;
|-&lt;br /&gt;
| Swing || &amp;lt;font color='green'&amp;gt;Speed&amp;lt;/font&amp;gt; || &amp;lt;font color='purple'&amp;gt;⛉ Distraction&amp;lt;/font&amp;gt; || 2x || &amp;lt;font color='green'&amp;gt;⛊ Evasion&amp;lt;/font&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=2| Bastard Sword ||rowspan=2| $100 ||rowspan=2| Strength + 4 ||rowspan=2| &amp;lt;font color='red'&amp;gt;❤&amp;lt;/font&amp;gt;&amp;lt;font color='green'&amp;gt;❤&amp;lt;/font&amp;gt;&amp;lt;font color='purple'&amp;gt;❤&amp;lt;/font&amp;gt;&amp;lt;br/&amp;gt; Slashing || Slash || &amp;lt;font color='red'&amp;gt;Power&amp;lt;/font&amp;gt; || 2x || &amp;lt;font color='green'&amp;gt;🗡 Acceleration&amp;lt;/font&amp;gt; || &amp;lt;font color='green'&amp;gt;⛓ Stiffness&amp;lt;/font&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Arc hit || &amp;lt;font color='green'&amp;gt;Speed&amp;lt;/font&amp;gt; || &amp;lt;font color='red'&amp;gt;⛉ Unsteadiness&amp;lt;/font&amp;gt; || 2x || &amp;lt;font color='red'&amp;gt;⛊ Adrenaline&amp;lt;/font&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=2| Machete ||rowspan=2| $50 ||rowspan=2| Strength + 3 ||rowspan=2| &amp;lt;font color='red'&amp;gt;❤&amp;lt;/font&amp;gt;&amp;lt;font color='green'&amp;gt;❤&amp;lt;/font&amp;gt;&amp;lt;font color='purple'&amp;gt;❤&amp;lt;/font&amp;gt;&amp;lt;br/&amp;gt; Slashing || Snag cut || &amp;lt;font color='red'&amp;gt;Power&amp;lt;/font&amp;gt; || 2x || &amp;lt;font color='red'&amp;gt;⛊ Adrenaline&amp;lt;/font&amp;gt; || &amp;lt;font color='green'&amp;gt;⛉ Stunned&amp;lt;/font&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Chop || &amp;lt;font color='green'&amp;gt;Speed&amp;lt;/font&amp;gt; || &amp;lt;font color='red'&amp;gt;🗡 Fury&amp;lt;/font&amp;gt; || 2x || &amp;lt;font color='red'&amp;gt;⛉ Unsteadiness&amp;lt;/font&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=2| Katana ||rowspan=2| $100 ||rowspan=2| Strength + 4 ||rowspan=2| &amp;lt;font color='red'&amp;gt;❤&amp;lt;/font&amp;gt;&amp;lt;font color='green'&amp;gt;❤&amp;lt;/font&amp;gt;&amp;lt;font color='purple'&amp;gt;❤&amp;lt;/font&amp;gt;&amp;lt;br/&amp;gt; Slashing || Uchiotoshi || &amp;lt;font color='purple'&amp;gt;Precise&amp;lt;/font&amp;gt; || &amp;lt;font color='green'&amp;gt;🗡 Acceleration&amp;lt;/font&amp;gt; || &amp;lt;font color='green'&amp;gt;⛉ Stunned&amp;lt;/font&amp;gt; || 2x&lt;br /&gt;
|-&lt;br /&gt;
| Renzoku || &amp;lt;font color='green'&amp;gt;Speed&amp;lt;/font&amp;gt; || &amp;lt;font color='purple'&amp;gt;⛉ Distraction&amp;lt;/font&amp;gt; || 2x || &amp;lt;font color='purple'&amp;gt;🗡 Precision&amp;lt;/font&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=2| Baton ||rowspan=2| $25 ||rowspan=2| 2 * Strength - 1&amp;lt;br/&amp;gt;minimum 2, capped at 7 ||rowspan=2| &amp;lt;font color='green'&amp;gt;❤&amp;lt;/font&amp;gt;&amp;lt;font color='purple'&amp;gt;❤&amp;lt;/font&amp;gt;&amp;lt;br/&amp;gt; Blunt || Wicked Poke || &amp;lt;font color='purple'&amp;gt;Precise&amp;lt;/font&amp;gt; || &amp;lt;font color='purple'&amp;gt;⛊ Attention&amp;lt;/font&amp;gt; || &amp;lt;font color='purple'&amp;gt;⛓ Severe Pain&amp;lt;/font&amp;gt; || 2x&lt;br /&gt;
|-&lt;br /&gt;
| Smash || &amp;lt;font color='red'&amp;gt;Power&amp;lt;/font&amp;gt; || 2x || &amp;lt;font color='red'&amp;gt;⛊ Adrenaline&amp;lt;/font&amp;gt; || &amp;lt;font color='green'&amp;gt;⛓ Stiffness&amp;lt;/font&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=2| Trident ||rowspan=2| $100 ||rowspan=2| Strength + 4 ||rowspan=2| &amp;lt;font color='red'&amp;gt;❤&amp;lt;/font&amp;gt;&amp;lt;font color='green'&amp;gt;❤&amp;lt;/font&amp;gt;&amp;lt;font color='purple'&amp;gt;❤&amp;lt;/font&amp;gt;&amp;lt;br/&amp;gt; Piercing || Precise Thrust || &amp;lt;font color='purple'&amp;gt;Precise&amp;lt;/font&amp;gt; || &amp;lt;font color='red'&amp;gt;🗡 Fury&amp;lt;/font&amp;gt; || &amp;lt;font color='red'&amp;gt;⛓ Weakness&amp;lt;/font&amp;gt; || 2x&lt;br /&gt;
|-&lt;br /&gt;
| Harpoon || &amp;lt;font color='red'&amp;gt;Power&amp;lt;/font&amp;gt; || 2x || &amp;lt;font color='purple'&amp;gt;🗡 Precision&amp;lt;/font&amp;gt; || &amp;lt;font color='green'&amp;gt;⛓ Stiffness&amp;lt;/font&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=2| Mace ||rowspan=2| $100 ||rowspan=2| Strength + 4 ||rowspan=2| &amp;lt;font color='green'&amp;gt;❤&amp;lt;/font&amp;gt;&amp;lt;font color='purple'&amp;gt;❤&amp;lt;/font&amp;gt;&amp;lt;br/&amp;gt; Blunt || Crush/Break Bone || &amp;lt;font color='red'&amp;gt;Power&amp;lt;/font&amp;gt; || 2x || &amp;lt;font color='red'&amp;gt;⛊ Adrenaline&amp;lt;/font&amp;gt; || &amp;lt;font color='purple'&amp;gt;⛓ Severe Pain&amp;lt;/font&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Knockdown || &amp;lt;font color='green'&amp;gt;Speed&amp;lt;/font&amp;gt; || &amp;lt;font color='green'&amp;gt;⛓ Stiffness&amp;lt;/font&amp;gt; || 2x || &amp;lt;font color='green'&amp;gt;⛊ Evasion&amp;lt;/font&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Two Handed====&lt;br /&gt;
&lt;br /&gt;
Equippable in shoulder holster. Uses both main-hand and off-hand when wielded.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Weapon || Price !! Base Damage !! Damage type !! Attack !! Type !! vs &amp;lt;font color='red'&amp;gt;Block&amp;lt;/font&amp;gt; !! vs &amp;lt;font color='green'&amp;gt;Evade&amp;lt;/font&amp;gt; !! vs &amp;lt;font color='purple'&amp;gt;Counter&amp;lt;/font&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=2| Flamberge||rowspan=2| $200 ||rowspan=2| Strength + 6 ||rowspan=2| &amp;lt;font color='red'&amp;gt;❤&amp;lt;/font&amp;gt;&amp;lt;font color='green'&amp;gt;❤&amp;lt;/font&amp;gt;&amp;lt;font color='purple'&amp;gt;❤&amp;lt;/font&amp;gt;&amp;lt;br/&amp;gt; Slashing || Short Blow || &amp;lt;font color='green'&amp;gt;Speed&amp;lt;/font&amp;gt; || &amp;lt;font color='green'&amp;gt;⛉ Stunned&amp;lt;/font&amp;gt; || 2x || &amp;lt;font color='red'&amp;gt;🗡 Fury&amp;lt;/font&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Powerful Blow || &amp;lt;font color='red'&amp;gt;Power&amp;lt;/font&amp;gt; || 2x || &amp;lt;font color='green'&amp;gt;🗡 Acceleration&amp;lt;/font&amp;gt; || &amp;lt;font color='red'&amp;gt;⛉ Unsteadiness&amp;lt;/font&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=2| Naginata ||rowspan=2|$200 ||rowspan=2| Strength + 6 ||rowspan=2| &amp;lt;font color='red'&amp;gt;❤&amp;lt;/font&amp;gt;&amp;lt;font color='green'&amp;gt;❤&amp;lt;/font&amp;gt;&amp;lt;font color='purple'&amp;gt;❤&amp;lt;/font&amp;gt;&amp;lt;br/&amp;gt; Piercing || Direct Hit || &amp;lt;font color='purple'&amp;gt;Precise&amp;lt;/font&amp;gt; || &amp;lt;font color='green'&amp;gt;🗡 Acceleration&amp;lt;/font&amp;gt; || &amp;lt;font color='green'&amp;gt;⛉ Stunned&amp;lt;/font&amp;gt; || 2x&lt;br /&gt;
|-&lt;br /&gt;
| Scythe of Death || &amp;lt;font color='green'&amp;gt;Speed&amp;lt;/font&amp;gt; || &amp;lt;font color='red'&amp;gt;⛓ Weakness&amp;lt;/font&amp;gt; || 2x || &amp;lt;font color='green'&amp;gt;⛊ Evasion&amp;lt;/font&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|rowspan=2| Morning Star ||rowspan=2| $200 ||rowspan=2| Strength + 6 ||rowspan=2| &amp;lt;font color='green'&amp;gt;❤&amp;lt;/font&amp;gt;&amp;lt;font color='purple'&amp;gt;❤&amp;lt;/font&amp;gt;&amp;lt;br/&amp;gt; Blunt || Twisted || &amp;lt;font color='purple'&amp;gt;Precise&amp;lt;/font&amp;gt; || &amp;lt;font color='red'&amp;gt;🗡 Fury&amp;lt;/font&amp;gt; || &amp;lt;font color='green'&amp;gt;⛉ Stunned&amp;lt;/font&amp;gt; || 2x&lt;br /&gt;
|-&lt;br /&gt;
| Sweeping || &amp;lt;font color='red'&amp;gt;Power&amp;lt;/font&amp;gt; || 2x || &amp;lt;font color='green'&amp;gt;🗡 Acceleration&amp;lt;/font&amp;gt; || &amp;lt;font color='red'&amp;gt;⛉ Unsteadiness&amp;lt;/font&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|rowspan=2| Greataxe ||rowspan=2| $150 ||rowspan=2| Strength + 5 ||rowspan=2| &amp;lt;font color='red'&amp;gt;❤&amp;lt;/font&amp;gt;&amp;lt;font color='green'&amp;gt;❤&amp;lt;/font&amp;gt;&amp;lt;font color='purple'&amp;gt;❤&amp;lt;/font&amp;gt;&amp;lt;br/&amp;gt; Slashing || Woodcutter || &amp;lt;font color='red'&amp;gt;Power&amp;lt;/font&amp;gt; || 2x || &amp;lt;font color='red'&amp;gt;⛊ Adrenaline&amp;lt;/font&amp;gt; || &amp;lt;font color='purple'&amp;gt;⛓ Severe Pain&amp;lt;/font&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Crescent || &amp;lt;font color='green'&amp;gt;Speed&amp;lt;/font&amp;gt; || &amp;lt;font color='red'&amp;gt;⛉ Unsteadiness&amp;lt;/font&amp;gt; || 2x || &amp;lt;font color='red'&amp;gt;🗡 Fury&amp;lt;/font&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=2| Baseball Bat||rowspan=2| $100 ||rowspan=2| Strength + 4 ||rowspan=2| &amp;lt;font color='green'&amp;gt;❤&amp;lt;/font&amp;gt;&amp;lt;font color='purple'&amp;gt;❤&amp;lt;/font&amp;gt;&amp;lt;br/&amp;gt; Blunt || Knock out || &amp;lt;font color='red'&amp;gt;Power&amp;lt;/font&amp;gt; || 2x || &amp;lt;font color='red'&amp;gt;⛊ Adrenaline&amp;lt;/font&amp;gt; || &amp;lt;font color='purple'&amp;gt;⛓ Severe Pain&amp;lt;/font&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Sweeping || &amp;lt;font color='green'&amp;gt;Speed&amp;lt;/font&amp;gt; || &amp;lt;font color='green'&amp;gt;⛓ Stiffness&amp;lt;/font&amp;gt; || 2x || &amp;lt;font color='green'&amp;gt;⛊ Evasion&amp;lt;/font&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=2| Cattle Prod ||rowspan=2| $150 ||rowspan=2| Strength + 5 ||rowspan=2| &amp;lt;font color='purple'&amp;gt;❤&amp;lt;/font&amp;gt;&amp;lt;br/&amp;gt; Morale || Goad || &amp;lt;font color='purple'&amp;gt;Precise&amp;lt;/font&amp;gt; || &amp;lt;font color='purple'&amp;gt;⛊ Attention&amp;lt;/font&amp;gt; || &amp;lt;font color='purple'&amp;gt;⛓ Severe Pain&amp;lt;/font&amp;gt; || 2x &lt;br /&gt;
|-&lt;br /&gt;
| Cattle prod || &amp;lt;font color='red'&amp;gt;Power&amp;lt;/font&amp;gt; || 2x || &amp;lt;font color='red'&amp;gt;⛊ Adrenaline&amp;lt;/font&amp;gt; || &amp;lt;font color='green'&amp;gt;⛓ Stiffness&amp;lt;/font&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=2| Dragon Fire Staff Relic ||rowspan=2| N/A ||rowspan=2| 10 to 16&amp;lt;br/&amp;gt;(random) ||rowspan=2| &amp;lt;font color='red'&amp;gt;❤&amp;lt;/font&amp;gt;&amp;lt;font color='green'&amp;gt;❤&amp;lt;/font&amp;gt;&amp;lt;font color='purple'&amp;gt;❤&amp;lt;/font&amp;gt;&amp;lt;br/&amp;gt; Fire || Fireball || &amp;lt;font color='purple'&amp;gt;Precise&amp;lt;/font&amp;gt; || &amp;lt;font color='red'&amp;gt;🗡 Fury&amp;lt;/font&amp;gt; || &amp;lt;font color='red'&amp;gt;⛉ Unsteadiness&amp;lt;/font&amp;gt; || 2x&lt;br /&gt;
|-&lt;br /&gt;
| Flamethrower || &amp;lt;font color='red'&amp;gt;Power&amp;lt;/font&amp;gt; || 2x || &amp;lt;font color='green'&amp;gt;⛊ Evasion&amp;lt;/font&amp;gt; || &amp;lt;font color='purple'&amp;gt;⛓ Severe Pain&amp;lt;/font&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=2| Stool ||rowspan=2| Improvised ||rowspan=2| Strength + 2 ||rowspan=2| &amp;lt;font color='green'&amp;gt;❤&amp;lt;/font&amp;gt;&amp;lt;font color='purple'&amp;gt;❤&amp;lt;/font&amp;gt;&amp;lt;br/&amp;gt; Blunt || Leg quartet || &amp;lt;font color='purple'&amp;gt;Precise&amp;lt;/font&amp;gt; || &amp;lt;font color='purple'&amp;gt;⛊ Attention&amp;lt;/font&amp;gt; || &amp;lt;font color='purple'&amp;gt;⛓ Severe Pain&amp;lt;/font&amp;gt; || 2x&lt;br /&gt;
|-&lt;br /&gt;
| Smash || &amp;lt;font color='red'&amp;gt;Power&amp;lt;/font&amp;gt; || 2x || &amp;lt;font color='red'&amp;gt;⛊ Adrenaline&amp;lt;/font&amp;gt; || &amp;lt;font color='green'&amp;gt;⛓ Stiffness&amp;lt;/font&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Armor===&lt;br /&gt;
&lt;br /&gt;
Armor is worn on top of clothes.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!Armor || Price !! Slashing !! Piercing !! Blunt !! Frost !! Fire !! Lightning !! Notes&lt;br /&gt;
|-&lt;br /&gt;
| No Armor || $0 || 0 || 0 || 0 || 0 || 0 || 0 || &amp;lt;font color='green'&amp;gt;⛊ Evasion&amp;lt;/font&amp;gt; 5&lt;br /&gt;
|-&lt;br /&gt;
| Aramid Suit || $100 || 1 || 1 || 1 || 1 || 1 || 1 || &amp;lt;font color='green'&amp;gt;⛊ Evasion&amp;lt;/font&amp;gt; 3&lt;br /&gt;
|-&lt;br /&gt;
| Leather Armor || $400 || 2 || 3 || 2 || 3 || 5 || 4 ||&lt;br /&gt;
|-&lt;br /&gt;
| Elven Chainmail || $250 || 4 || 2 || 0 || -2 || -2 || -2 || &amp;lt;font color='green'&amp;gt;⛊ Evasion&amp;lt;/font&amp;gt; 3&lt;br /&gt;
|-&lt;br /&gt;
| Yatserin Mail || $300 || 5 || 4 || 1 || -1 || -2 || -1 || &lt;br /&gt;
|-&lt;br /&gt;
| Combined Armor || $800 || 4 || 4 || 3 || -1 || -1 || -1 || &amp;lt;font color='green'&amp;gt;⛓ Stiffness&amp;lt;/font&amp;gt; 2&lt;br /&gt;
|-&lt;br /&gt;
| Gothic Plate || $1000 || 5 || 5 || 5 || -5 || -5 || -5 || &amp;lt;font color='green'&amp;gt;⛓ Stiffness&amp;lt;/font&amp;gt; 5&lt;br /&gt;
|-&lt;br /&gt;
| Mithril Mail || - || 10 || 10 || 10 || 10 || 10 || 10 || Special reward for post-patrician mission&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Only the Vatican Champion uses magical attacks (and only fire), therefore only the first three defense modifiers matter.&lt;br /&gt;
&lt;br /&gt;
==Tips==&lt;br /&gt;
If your Strength is very low, consider which weapon you choose&lt;br /&gt;
*If you can afford them, the Mace and Greataxe will do high base damage even with low strength, and the Rapier will do 6 damage regardless of stats.&lt;br /&gt;
*If your Flagellation skill is much higher than Strength, consider the Whip and/or Lash which do damage based on that skill instead.&lt;br /&gt;
*If every spark counts, go for the Dagger or Butcher's Cleaver, which do respectable damage even though they're cheap.&lt;br /&gt;
*You can raise Strength through Sparring in the Colosseum or [[Jack-o-nine/Gameplay/Slaver#Strength|through other daily activities]]&lt;br /&gt;
** It took about 3 sparrings vs Unarmed slave to raise Strength from Weak to Unfit, 10 sparrings vs Wardress to go from Unfit to Strong&lt;br /&gt;
*Buy an Aketon ASAP and make sure to equip it before combat, it's only $10.&lt;br /&gt;
*If you start without armor, you can have Isabella unequip her Leather Armor and wear it for at least a little protection at start.&lt;br /&gt;
&lt;br /&gt;
==Devastating Combo (single target)==&lt;br /&gt;
*Equip a Flamberge.&lt;br /&gt;
*Hit the enemy with a Dashing strike for Unsteadiness[99] (2x red damage)&lt;br /&gt;
*Use Battle Cry to gain Fury (also 2x red damage)&lt;br /&gt;
*Attack with Short Blow until they defend by Blocking (Red defence, thus 2x red damage)&lt;br /&gt;
*Hit them with Roundhouse Kick for 200 damage.&lt;br /&gt;
*Wipe the blood off your clothes.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Jack Original==&lt;br /&gt;
&lt;br /&gt;
Glitch Notes:&amp;lt;br/&amp;gt;&lt;br /&gt;
'''1'''.   There seems to be something extremely strange in the armour code or somesuch thing: if you wear, for example, Gothic Plate for a few fights, it seems that the armour bonus becomes innate to you, so even if you take the armour off you still take less damage. And if you keep the armour on, you continue to take less and less damage over time. Something about the Slaver's defence values is extremely unclear. (Tested in Sandbox mode.)&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''2'''.    If you lose a colosseum battle with weapon-type specific special techniques available and unutilised, sometimes the special techniques glitch, and permit you thereafter to use them with inappropriate weapons. When this happens, you can also use them without limit, until you use them with an appropriate weapon.&lt;br /&gt;
Upon using them with an appropriate weapon, they are once again correctly unusable for the rest of the fight, and the glitch corrects itself for that special technique until the glitch is reactivated.&lt;br /&gt;
&lt;br /&gt;
(When this glitch occurs, the ability - even if utilised with an inappropriate weapon - still does the kind of damage which would be done by the appropriate weapon.&lt;br /&gt;
So eg a glitched heavy blow used with a machete will not do HP damage.&lt;br /&gt;
And a glitched dashing blow with a baseball bat will.) &amp;lt;br/&amp;gt;&lt;br /&gt;
For purposes of special techniques, a dagger seems somehow not to be the &amp;quot;appropriate&amp;quot; type for either slashing or stabbing attacks.&lt;/div&gt;</summary>
		<author><name>Metaphallica</name></author>	</entry>

	<entry>
		<id>http://wiki.anime-sharing.com/hgames/index.php?title=Jack-o-nine/Gameplay/Locations/Player_Housing&amp;diff=38091</id>
		<title>Jack-o-nine/Gameplay/Locations/Player Housing</title>
		<link rel="alternate" type="text/html" href="http://wiki.anime-sharing.com/hgames/index.php?title=Jack-o-nine/Gameplay/Locations/Player_Housing&amp;diff=38091"/>
				<updated>2024-01-17T04:23:07Z</updated>
		
		<summary type="html">&lt;p&gt;Metaphallica: Disambiguation&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{jack-o-nine}}&lt;br /&gt;
=Player Housing=&lt;br /&gt;
Where the player lives, trains his slaves, prepares his meals and sleeps at night.&lt;br /&gt;
&lt;br /&gt;
When starting a new game your initial house is in the slums, and one of your first actions should be to head to the [[Jack-o-nine/Gameplay/Locations/White_Town#Real_Estate_office|Real Estate office]] to get some better housing.&lt;br /&gt;
&lt;br /&gt;
Moving to a new quarter requires a 10 days rent in advance, with a one time agency commission fee.&lt;br /&gt;
&amp;lt;br /&amp;gt;To gain housing permission for a quarter, you must sell a slave to an NPC within the desired faction to raise your reputation with them.&lt;br /&gt;
Your choice of housing will affect the Slaver's mood, based on his reputation. If his reputation is low, he'll tolerate cheaper living quarters, but as he gains reputation he'll demand a house more deserving of his stature.&lt;br /&gt;
&lt;br /&gt;
Rent prices are halved on custom easy, and quadrupled on extreme difficulty.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Quarter !! Rent&amp;lt;br&amp;gt;(per 10d) !! Agency Comission&amp;lt;br&amp;gt;(One time) !! Dungeon !! Boudoir !! Laboratory !! Fiend Pen* !! Barn !! Available [[Jack-o-nine/Gameplay/Slaver#Standard_of_Living|Living Standard]]&lt;br /&gt;
|-&lt;br /&gt;
| Border of the Fogs** || $0 || N/A || N/A || N/A || N/A || N/A || N/A || Impoverished / Poor&lt;br /&gt;
|-&lt;br /&gt;
| Quarter of the Outcasts || $62 || $6 || $5 || $7 || $25 || $10 || Free || Poor / Basic&lt;br /&gt;
|-&lt;br /&gt;
| Serpentine Quarter || $75 || $7 || $5 || $7 || $25 || $10 || $25 || Basic / Comfortable&lt;br /&gt;
|-&lt;br /&gt;
| Quarter of the Bull || $100 || $10 || Free || $12 || $25 || $10 || $25 || Comfortable / Respectable&lt;br /&gt;
|-&lt;br /&gt;
| Necropolis || $125 || $12 || Free || Free || $25 || $10 || $25 || Respectable / Luxurious&lt;br /&gt;
|-&lt;br /&gt;
| White Town  || $200 || $20 || Free ||  Free || $25 || $10 || $25 || Luxurious / Extravagant&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
 *The Fiend Pen is empty until you have captured a [[jack-o-nine/Fiend|fiend]] that has burst out of a slave. This kills the slave.&lt;br /&gt;
 **'''The Border of the Fogs slum has no access to a bathroom, kitchen or extensions, making hygiene &amp;amp; training difficult as well as lowering morale and personality. It's recommended to move ASAP.'''&lt;br /&gt;
&lt;br /&gt;
==Extended Rental==&lt;br /&gt;
There are additional rooms you can rent from the real estate office which allow various actions to be taken.&lt;br /&gt;
*Dungeon - Can be used to store an additional slave that isn't being trained. They still must be fed and this will not improve their mood (increases obedience?). Having this also unlocks torturing equipment and allows you to use a hot iron to brand your slaves. Also unlocks Spider and Sea Tentacle sex training (in Jack HF).&lt;br /&gt;
*Boudoir - Spare room for your slave to sleep in. Increases her mood. &lt;br /&gt;
*Laboratory - Allows you to personally train alchemists and hire a tutor instead of sending the slave off to school, also allows you to brew [[Jack-o-nine/Gameplay/Alchemy|potions]].&lt;br /&gt;
*Fiend pit - Lets you capture and milk a feed for cheap slave food. See: [[Jack-o-nine/Fiend|Fiend]]&lt;br /&gt;
*Barn (Jack HF) - After modifying slaves at the [http://wiki.anime-sharing.com/hgames/index.php?title=Jack-o-nine/Gameplay/Locations/Serpentine_Quarter#Medical_center Medical Center], you can put a Cow (permanent lactation) and a Chicken (oviparity) in your barn, as well as a Pig (just for meat) and a Farmhand (Intellect) to look after them.  Also unlocks sex with Pig.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Barn==&lt;br /&gt;
After renting a barn from the [[Jack-o-nine/Gameplay/Locations/White_Town#Real_Estate_office|Real Estate office]] and modifying slaves at the [http://wiki.anime-sharing.com/hgames/index.php?title=Jack-o-nine/Gameplay/Locations/Serpentine_Quarter#Medical_center Medical Center], you can house the pets in your barn. The requirements are the following for the pets:&lt;br /&gt;
*Farmhand: Nurse, Secretary: A+. Slave must be devoted.  &lt;br /&gt;
*Cow: modification: permanent lactation. Pet skill: S+.  &lt;br /&gt;
*Chicken: modification: oviparity. Pet skill: S+. &lt;br /&gt;
*Pig: pet skill: S+. Low intellect: Retarded or Stupid. &lt;br /&gt;
*Rank: it seems it doesn't matter, as long as they comply to the requirements.&lt;br /&gt;
*Mindbroken: the slave must be either Pet S+, or in mindbroken state to become a pet. &lt;br /&gt;
*Maximized stamina: it influences the cows' milk &amp;amp; cream gain, and the harpies number of eggs. This can be increased after becoming a pet.  &lt;br /&gt;
*Breast size: it influences the cows' milk &amp;amp; cream gain; the harpies' number of eggs; and the mince meat gained from the slaughtered pig. For cows, this is increased by milking.&lt;br /&gt;
*Milf age: for cows and harpies, age increases the output of milk &amp;amp; cream, plus the harpies number of eggs. The older the better (aim for milf age).&lt;br /&gt;
*Loli or Young age: if you slaughter the pig if it's loli, or it's young AND virgin, it will provide you virgin's meat.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The farmhand can be instructed to overfeed the pets. If overfed, slaves will gain weight, and with that the amount of milk, eggs, etc. can be increased as well. Please note that pigs are automatically overfed. &lt;br /&gt;
&lt;br /&gt;
The farmhand can be also instructed to automatically slaughter / butcher the pigs when it's the best time for them for meat. Once that's done, you will need a purchase new pig to your barn. You can also have sex with your pig, but I wasn't able to test this so I will update this section when I have more information. &lt;br /&gt;
&lt;br /&gt;
Worth mentioning: there are slaves which has the &amp;quot;Pet Prodigy&amp;quot; trait. This trait makes them to learn the Pet skill (maybe Horse as well?) much faster than they normally do (based on my experience, 2-3x faster). It's hard to find these slaves, but you may be lucky to purchase one from the auction. Because of this trait, not only they will learn faster, but be happy to learn being a Pet.&lt;br /&gt;
&lt;br /&gt;
Also, does the rank of the slave matter? I'm not sure yet, I'm testing this. Theoretically, it should not, but I will look into the code of the game soon to see if it does (and do some tests as well).  &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Interior Design==&lt;br /&gt;
&lt;br /&gt;
In addition, each section of the home and it's rented extensions interior design can be customised to various styles for a one time fee.  This is not simply a visual difference: &amp;quot;premium&amp;quot; decor will positively affect slaver's mood and personality, while &amp;quot;budget&amp;quot; decor will not.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! !! Free !! Rustic !! Econom !! Japanese !! Cozy !! Neo-Medieval !! Modern !! Classical !! Victorian !! Necro-gothic !! Elite !! Slaver !! Style !! Luxurious !! Stone Sack !! Executioner !! Professor !! Witch !! Alchemist&lt;br /&gt;
|-&lt;br /&gt;
| Hall || ✓ || N/A || $25 || $25 || $25 || $50 || $50 || $50 || $100 || $100 || $100 || $150 || N/A || $200 || N/A || N/A || N/A || N/A || N/A&lt;br /&gt;
|-&lt;br /&gt;
| Bedroom || ✓ || N/A || $15 || $25 || $25 || $30 || $50 || $100 || N/A || $150 || $150 || $100 || $150 || $200 || N/A || N/A || N/A || N/A || N/A&lt;br /&gt;
|-&lt;br /&gt;
| Kitchen || N/A || $20 || $20 || N/A || $20 || N/A || N/A || N/A || N/A || N/A || $50 || N/A || N/A || N/A || N/A || N/A || N/A || N/A || N/A&lt;br /&gt;
|-&lt;br /&gt;
| Bathroom || ✓ || N/A || $20 || N/A || N/A || N/A || N/A || $50 || N/A || $50 || $50 || N/A || N/A || $100 || N/A || N/A || N/A || N/A || N/A&lt;br /&gt;
|-&lt;br /&gt;
| Dungeon || ✓ || $25 || $20 || N/A || N/A || $10 || N/A || $20 || $50 || N/A || $50 || $25 || N/A || $50 || $25 || $10 || N/A || N/A || N/A&lt;br /&gt;
|-&lt;br /&gt;
| Boudoir || N/A || $10 || N/A || $20 || N/A || $20 || $100 || $20 || N/A || $50 || $200 || N/A || $150 || $250 || N/A || N/A || N/A || $50 || N/A&lt;br /&gt;
|-&lt;br /&gt;
| Laboratory || ✓ || N/A || N/A || N/A || N/A || N/A || N/A || N/A || $100 || N/A || $100 || $100 || N/A || N/A || N/A || N/A || $20 || $20 || $50&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==JACK ORIGINAL==&lt;br /&gt;
&lt;br /&gt;
=Player Housing=&lt;br /&gt;
Where the player lives, trains his slaves, prepares his meals and sleeps at night.&lt;br /&gt;
&lt;br /&gt;
When starting a new game your initial house is in the slums, and one of your first actions should be to head to the [[Jack-o-nine/Gameplay/Locations/White_Town#Real_Estate_office|Real Estate office]] to get some better housing.&lt;br /&gt;
&lt;br /&gt;
Moving to a new quarter requires a 10 days rent in advance, with a one time agency commission fee.&lt;br /&gt;
&amp;lt;br /&amp;gt;To gain housing permission for a quarter, you must sell a slave to an NPC within the desired faction to raise your reputation with them.&lt;br /&gt;
Your choice of housing will affect the Slaver's mood, based on his reputation. If his reputation is low, he'll tolerate cheaper living quarters, but as he gains reputation he'll demand a house more deserving of his stature.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Quarter !! Rent&amp;lt;br&amp;gt;(per 10d) !! Agency Comission&amp;lt;br&amp;gt;(One time) !! Dungeon !! Boudoir !! Laboratory !! Fiend Pen* &lt;br /&gt;
|-&lt;br /&gt;
| Border of the Fogs** || $0 || N/A || N/A || N/A || N/A || N/A &lt;br /&gt;
|-&lt;br /&gt;
| Quarter of the Outcasts || $50 || N/A || $15 || $15 || $20 || $10 &lt;br /&gt;
|-&lt;br /&gt;
| Serpentine Quarter || $50 || $25 || $15 || $15 || $20 || $10 &lt;br /&gt;
|-&lt;br /&gt;
| Quarter of the Bull || $75 || $75 || $20 || $25 || $30 || $10 &lt;br /&gt;
|-&lt;br /&gt;
| Necropolis || $100 || $100 || $25 || $25 || $50 || $10 &lt;br /&gt;
|-&lt;br /&gt;
| White Town  || $150 || $150 || $25 ||  $25 || $50 || $10 &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
 *The Fiend Pen is empty until you have captured a [[jack-o-nine/Fiend|fiend]] that has burst out of a slave. This kills the slave.&lt;br /&gt;
 **'''The Border of the Fogs slum has no access to a bathroom, kitchen or extensions, making hygiene &amp;amp; training difficult as well as lowering morale. It's recommended to move ASAP.'''&lt;br /&gt;
&lt;br /&gt;
==Extended Rental==&lt;br /&gt;
There are additional rooms you can rent from the real estate office which allow various actions to be taken.&lt;br /&gt;
*Dungeon - Can be used to store an additional slave that isn't being trained. They still must be fed and this will not improve their mood (increases obedience?). Having this also unlocks torturing equipment and allows you to use a hot iron to brand your slaves.&lt;br /&gt;
*Boudoir - Spare room for your slave to sleep in. Increases her mood. &lt;br /&gt;
*Laboratory - Allows you to personally train alchemists and hire a tutor instead of sending the slave off to school, also allows you to brew [[Jack-o-nine/Gameplay/Alchemy|potions]].&lt;br /&gt;
*Fiend pit - Lets you capture and milk a feed for cheap slave food. See: [[Jack-o-nine/Fiend|Fiend]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Interior Design==&lt;br /&gt;
&lt;br /&gt;
In addition, each section of the home and it's rented extensions interior design can be customised to various styles for a one time fee.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! !! Free !! Rustic !! Econom !! Japanese !! Cozy !! Neo-Medieval !! Modern !! Classical !! Victorian !! Necro-gothic !! Elite !! Slaver !! Style !! Luxurious !! Stone Sack !! Executioner !! Professor !! Witch !! Alchemist&lt;br /&gt;
|-&lt;br /&gt;
| Hall || ✓ || N/A || $25 || $25 || $25 || $50 || $50 || $50 || $100 || $100 || $100 || $150 || N/A || $200 || N/A || N/A || N/A || N/A || N/A&lt;br /&gt;
|-&lt;br /&gt;
| Bedroom || ✓ || N/A || $15 || $25 || $25 || $30 || $50 || $100 || N/A || $150 || $150 || $100 || $150 || $200 || N/A || N/A || N/A || N/A || N/A&lt;br /&gt;
|-&lt;br /&gt;
| Kitchen || N/A || $20 || $20 || N/A || $20 || N/A || N/A || N/A || N/A || N/A || $50 || N/A || N/A || N/A || N/A || N/A || N/A || N/A || N/A&lt;br /&gt;
|-&lt;br /&gt;
| Bathroom || ✓ || N/A || $20 || N/A || N/A || N/A || N/A || $50 || N/A || $50 || $50 || N/A || N/A || $100 || N/A || N/A || N/A || N/A || N/A&lt;br /&gt;
|-&lt;br /&gt;
| Dungeon || ✓ || $25 || $20 || N/A || N/A || $10 || N/A || $20 || $50 || N/A || $50 || $25 || N/A || $50 || $25 || $10 || N/A || N/A || N/A&lt;br /&gt;
|-&lt;br /&gt;
| Boudoir || N/A || $10 || N/A || $20 || N/A || $20 || $100 || $20 || N/A || $50 || $200 || N/A || $150 || $250 || N/A || N/A || N/A || $50 || N/A&lt;br /&gt;
|-&lt;br /&gt;
| Laboratory || ✓ || N/A || N/A || N/A || N/A || N/A || N/A || N/A || $100 || N/A || $100 || $100 || N/A || N/A || N/A || N/A || $20 || $20 || $50&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Metaphallica</name></author>	</entry>

	<entry>
		<id>http://wiki.anime-sharing.com/hgames/index.php?title=Jack-o-nine/Gameplay/Locations/White_Town&amp;diff=22485</id>
		<title>Jack-o-nine/Gameplay/Locations/White Town</title>
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				<updated>2017-08-12T22:07:49Z</updated>
		
		<summary type="html">&lt;p&gt;Metaphallica: /* Colosseum */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Jack-o-nine}}&lt;br /&gt;
&lt;br /&gt;
=White Town=&lt;br /&gt;
White town is governed by the Vatican, a shining example of peace and order.&lt;br /&gt;
It's also home to the trade square, the largest assortment of stores in Eternal Rome.&lt;br /&gt;
&lt;br /&gt;
==Trade Square==&lt;br /&gt;
===Slave Market===&lt;br /&gt;
The most common and safe place to acquire slaves. The auctions start off rather cheap, but it's recommended to bring the slave for a medical checkup immediately.&lt;br /&gt;
*If you recieve a completely useless slave, the Slave Market will take her off your hands for a pittance of sparks.&lt;br /&gt;
&lt;br /&gt;
===Gastronomicon===&lt;br /&gt;
The only place to buy [[Jack-o-nine/Gameplay/Items#Food|comestibles]], and butcher slaves for meat.&lt;br /&gt;
*Kagami-San buys slaves:&lt;br /&gt;
**Etiquette - C&lt;br /&gt;
**Housekeeping - C&lt;br /&gt;
**Cook - D&lt;br /&gt;
**Secretary - D&lt;br /&gt;
**Intelligence - D&lt;br /&gt;
**Wants them highly trained and respectful: probably low temperament. No hints as to what rating overall&lt;br /&gt;
***D+ rank (Jack HF) or D rank (Jack Original) suffices.  You can lie and sell her a slave that falls short of some requirements. Lying lowers reputation.&lt;br /&gt;
*Sometimes it may be more lucrative to butcher a completely useless slave rather than selling her at the market; She may be worth slightly more as meat.&lt;br /&gt;
&lt;br /&gt;
===Salon &amp;quot;Elven Laid&amp;quot;===&lt;br /&gt;
Hairstyling, waxing, makeup &amp;amp; manicures are must have treatments here, boosting Style just before a slave is sold off. The same services are also available for slavers, mainly to increase Allure, restore energy and even libido.&lt;br /&gt;
&lt;br /&gt;
If she is buying slaves at the point in time when you have one to sell, she buys as follows:&lt;br /&gt;
*Sufficiently charming&lt;br /&gt;
*D+ (Jack HF) or D (Jack Original) rank and up&lt;br /&gt;
*She has a list of requirements that suggest B rank sensitivity, B rank beauty, C rank musical ability, C rank dancer(?) status, C rank petting sexual skills, and C rank oral sexual skills.&amp;lt;br /&amp;gt;&lt;br /&gt;
**You can, however, lie and sell her a slave that falls short in some categories. (EG D rank sensitivity, S+ rank beauty, D rank singer, C rank dancer, and absolutely no sexual-skill overall categories out of the red.)&lt;br /&gt;
&lt;br /&gt;
===Boutique of Servilla Quint===&lt;br /&gt;
[[Jack-o-nine/Gameplay/Items#Men's clothing|Menswear]] and [[jack-o-nine/Items#Women's Clothing &amp;amp; Apparel|ladieswear]] can be purchased here, raising base Allure/Style as well other skills bonuses.&lt;br /&gt;
===Ashura's Treasury===&lt;br /&gt;
[[jack-o-nine/Items#headgear|Women's jewellery]] and accessories can be acquired here. &lt;br /&gt;
===Manhunter's Armory===&lt;br /&gt;
Manhunter sells [[jack-o-nine/Items#headgear|weapons]] and [[jack-o-nine/Items#headgear|armor]] here for both slave &amp;amp; master.&lt;br /&gt;
&lt;br /&gt;
If he is buying slaves at the time you have one to sell he buys as follows:&lt;br /&gt;
&lt;br /&gt;
* Sufficiently Charming (Beauty + Style + Exoticism)&lt;br /&gt;
* D+ rank (Jack HF) or D rank (Jack Original) and up&lt;br /&gt;
* He has a list of requirements that suggest C rank Endurance, B rank escort skill, B rank secretary skill, C rank gladiatrix skill, and C rank oral pleasure skills.&lt;br /&gt;
**But you can lie and sell him a slave that falls a bit short.&lt;br /&gt;
* You can bargain for extra money, sell at the usual price ($750), or give a discount. The extra money may be influenced by slave's Charm and slaver's Personality, Allure, and Brand Status.&lt;br /&gt;
&lt;br /&gt;
Conveniently, Manhunter actually lists the number of days until he is interested in buying a slave from you, which is a helpful thing that the other occasional buyers fail to do.&lt;br /&gt;
&lt;br /&gt;
===Real Estate office===&lt;br /&gt;
The player can pick up a contract with the real estate office to change their [[Jack-o-nine/Gameplay/Locations/Player_Housing|living quarters]] here.&lt;br /&gt;
*Buys slaves (Jack HF)&lt;br /&gt;
**No charm requirement&lt;br /&gt;
**Assistant rank D+ (Secretary skill B, Escort skill B)&lt;br /&gt;
**Fixed price $750&lt;br /&gt;
*Buys slaves (Jack Original)&lt;br /&gt;
**Sufficiently charming&lt;br /&gt;
**Assistant rank D (Secretary skill B)&lt;br /&gt;
**Fixed price 500&lt;br /&gt;
&lt;br /&gt;
==The Slavers Guild==&lt;br /&gt;
['''Jack Original''']&amp;lt;br/&amp;gt;&lt;br /&gt;
The slavers guild not only handles the laws that govern all slavers operating in Eternal Rome, but also provides helpful services as well.&lt;br /&gt;
&amp;lt;br /&amp;gt;'''Contract work''' - Mistress Angelika assigns prepaid contracts usually requiring a slave of a predetermined skill and rank to be trained. It's worth noting that it doesn't have to be the same slave, just that the slave meets the requirements.&amp;lt;br /&amp;gt;&lt;br /&gt;
Can be an easy way to make money, assuming the contract isn't for something difficult to train like pet (high obedience) or concubine (time consuming). There is a prepayment for accepting contracts, which is money paid to you in advance. Payment for fulfilling the contract is based on speed and quality. &lt;br /&gt;
&amp;lt;br /&amp;gt;'''Subpurchaser''' - Master Wong purchases slaves at set prices. If for some reason you can't sell a slave elsewhere, this is a decent third last resort.&lt;br /&gt;
*His prices are: D $300, C $600, B $1500, A $3000, S+ $6000&lt;br /&gt;
*A common tactic to make quick sparks is to continuously raise D rank slaves and sell them here for $300 each.&lt;br /&gt;
*There's a few places you can get a fixed $500 price for a D rank slave with a bit of [[Jack-o-nine/Gameplay/Slaves#Charm|Charm]](Haircut and makeup treatment should be enough for blue Stylish style, which will be acceptable most of the time. The cheapest earrings, 2 rings, heels, lace gloves should be enough for Refined Style for $19 more):&lt;br /&gt;
**[[Jack-o-nine/Gameplay/Locations/Border_of_the_Fogs#Base Camp|Base Camp]] is looking for alchemists if you can get them to B/Blue Enchantress easily (Requires renting a Lab)&lt;br /&gt;
**[[Jack-o-nine/Gameplay/Locations/Serpentine_Quarter#Medical center|Medical Center]] will buy trained Nurses.&lt;br /&gt;
**[[Jack-o-nine/Gameplay/Locations/White_Town#Real Estate office|Real Estate Office]] will buy trained Assistants.&lt;br /&gt;
**[[Jack-o-nine/Gameplay/Locations/Necropolis#Anatomical_Theatre|Anatomical Theatre]] will buy trained Artists.&lt;br /&gt;
**Several [[Jack-o-nine/Gameplay/Locations/Minor_Residences|residences]] need D rank slaves of various talents, but they have limited demand take a while to ask for another slave. &lt;br /&gt;
'''The Expert''' - Master Skups can find slaves with customised base stats for the player to purchase, if they're willing to wait.&lt;br /&gt;
*The prices appear to vary from $100 to $1300&lt;br /&gt;
*A slave with S+ in all stats seems to take longer than 6 decades to find.&lt;br /&gt;
**[http://www.ulmf.org/bbs/showpost.php?p=614693&amp;amp;postcount=487 stuntcock42]: &amp;quot;It's essentially random. The expert doesn't actually perform a deterministic search. Instead, the game simply generates 3-5 random slavegirls at the start of each day and then asks &amp;quot;do any of these girls satisfy all of the search conditions?&amp;quot; If not, then you'll need to continue waiting - and hope for better results tomorrow. You'll get a quicker result if your demands are lax. It's possible to wish for a great girl and find her immediately, but it's very bloody improbable. If you ask for a statistically perfect girl then you could click &amp;quot;End of Day&amp;quot; until 1000 in-game years have elapsed, but your cumulative probability of success would be only 57.2%.&amp;quot;&lt;br /&gt;
**Given the random nature of the expert, it's best to reduce the requirements of easily improved stats such as&lt;br /&gt;
***Beautiful instead of exquisite, which also lets you customize her appearance through [[Jack-o-nine/Gameplay/Locations/Serpentine_Quarter#Medical_center|Neoplasty]]&lt;br /&gt;
***Doesn't matter for Endurance as it's easily raised through fitness training&lt;br /&gt;
***Empathy is slow to train, but easier than Nature. Caring could be a good compromise, but Sensitive/doesn't matter should work if you're planning on spending a lot of time with the girl&lt;br /&gt;
***Intelligence can be raised to a point through training certain actions. It's definitely possible to move a clever girl to Intelligent, might be possible with Bright (Especially since it is definitely possible to move a stupid girl to bright; the same two steps in the stat.).&lt;br /&gt;
***Temperance/Temperament is easily raised at a medium speed by having the slave wear a spiked collar and boots all the time, if you start early you can raise it to passionate. &lt;br /&gt;
***Nature is *very* difficult to raise. It can be done, but selecting Willful is recommended.&lt;br /&gt;
**Doing this will not only make it possible for him to actually find a slave matching your requirements, but also reduces the cost significantly.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Auction''' - Every 10 days players can auction off trained slaves here.&lt;br /&gt;
&lt;br /&gt;
['''Jack HF''']&amp;lt;br/&amp;gt;&lt;br /&gt;
The slavers guild not only handles the laws that govern all slavers operating in Eternal Rome, but also provides helpful services as well.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br /&amp;gt;'''Contract work''' - Mistress Angelika assigns prepaid contracts usually requiring a slave of a predetermined skill and rank to be trained. It's worth noting that it doesn't have to be the same slave, just that the slave meets the requirements.&amp;lt;br /&amp;gt;&lt;br /&gt;
Can be an easy way to make money, assuming the contract isn't for something difficult to train like pet (high obedience) or concubine (time consuming). There is a prepayment for accepting contracts, which is money paid to you in advance. Payment for fulfilling the contract is based on speed and quality. &lt;br /&gt;
&lt;br /&gt;
Base Price: The reward for a guild contract is equal to the subpurchaser's price.&lt;br /&gt;
&amp;lt;br /&amp;gt;Speed: If completed within a certain number of days, equal to base price. Drops by 10 for every day after the number of days are up. (These are D- 10, D+ 12, C 25, B- 40, B+ 50, A- 60, A+ 75, S- 80, S+ 100)  [Is not this talk of D- and A- slaves etc exclusive to some mod or the other, and not the base game??]&lt;br /&gt;
&amp;lt;br /&amp;gt;Quality: Adds 200 gold for every level of brand status (Slaver stat) if turned in a slave of a higher rating than the contract. Minimum is 100 bonus. There is no further bonus for turning in a slave of higher than 1 extra rank.&lt;br /&gt;
&lt;br /&gt;
Thanks to the quality bonus, training a D- slave and turning in a D+ slave can net up to 1500 gold per slave. This also means that training an S- slave and turning in an S+ slave nets the exact same amount, given it's completed within the speed bonus. Excluding the speed bonus, selecting S- and turning in S+ will net overall more money than selecting S+ from the start.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br /&amp;gt;'''Subpurchaser''' - Master Wong purchases slaves at set prices. If for some reason you can't sell a slave elsewhere, this is a decent third last resort.&lt;br /&gt;
*His prices are: F $5, D- $100, D+ $400, C- $500, C+ $750, B- $1000, B+ $1250, A- $1500, A+ $1750, S- $2000, S+ $2500&lt;br /&gt;
*Selling D- rank slaves here is not worth it unless your character is extremely bad at teaching skills.&lt;br /&gt;
*There's a few places you can get a fixed $750 price for a D+ rank slave with no charm requirement:&lt;br /&gt;
**[[Jack-o-nine/Gameplay/Locations/Border_of_the_Fogs#Base Camp|Base Camp]] and [[Jack-o-nine/Gameplay/Locations/Serpentine_Quarter#Medical center|Medical Center]] will buy Witch Doctors. (Requires renting a Lab)&lt;br /&gt;
**[[Jack-o-nine/Gameplay/Locations/White_Town#Real Estate office|Real Estate Office]] will buy trained Assistants.&lt;br /&gt;
**[[Jack-o-nine/Gameplay/Locations/Necropolis#Anatomical_Theatre|Anatomical Theatre]] will buy trained Artists.&lt;br /&gt;
**Several [[Jack-o-nine/Gameplay/Locations/Minor_Residences|residences]] need D+ rank slaves of various talents, but they only buy one slave each. These buyers also have a charm requirement.&lt;br /&gt;
'''The Expert''' - Master Skups can find slaves with customised base stats for the player to purchase, if they're willing to wait.&lt;br /&gt;
*The prices appear to vary from $100 to $1300&lt;br /&gt;
*A slave with S+ in all stats seems to take longer than 6 decades to find.&lt;br /&gt;
**[http://www.ulmf.org/bbs/showpost.php?p=614693&amp;amp;postcount=487 stuntcock42]: &amp;quot;It's essentially random. The expert doesn't actually perform a deterministic search. Instead, the game simply generates 3-5 random slavegirls at the start of each day and then asks &amp;quot;do any of these girls satisfy all of the search conditions?&amp;quot; If not, then you'll need to continue waiting - and hope for better results tomorrow. You'll get a quicker result if your demands are lax. It's possible to wish for a great girl and find her immediately, but it's very bloody improbable. If you ask for a statistically perfect girl then you could click &amp;quot;End of Day&amp;quot; until 1000 in-game years have elapsed, but your cumulative probability of success would be only 57.2%.&amp;quot;&lt;br /&gt;
**Given the random nature of the expert, it's best to reduce the requirements of easily improved stats such as&lt;br /&gt;
***Beautiful instead of exquisite, which also lets you customize her appearance through [[Jack-o-nine/Gameplay/Locations/Serpentine_Quarter#Medical_center|Neoplasty]]&lt;br /&gt;
***Doesn't matter for Endurance as it's easily raised through fitness training&lt;br /&gt;
***Empathy is slow to train, but easier than Nature. Caring could be a good compromise, but Sensitive/doesn't matter should work if you're planning on spending a lot of time with the girl&lt;br /&gt;
***Intelligence can be raised to a point through training certain actions. It's definitely possible to move a clever girl to Intelligent, might be possible with Bright (Especially since it is definitely possible to move a stupid girl to bright; the same two steps in the stat.).&lt;br /&gt;
***Temperance/Temperament is easily raised at a medium speed by having the slave wear a spiked collar and boots all the time, if you start early you can raise it to passionate. &lt;br /&gt;
***Nature is *very* difficult to raise. It can be done, but selecting Willful is recommended.&lt;br /&gt;
**Doing this will not only make it possible for him to actually find a slave matching your requirements, but also reduces the cost significantly.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Auction''' - Every 7 days players can auction off trained slaves here.&lt;br /&gt;
&lt;br /&gt;
==Colosseum==&lt;br /&gt;
Colosseum section incomplete.&lt;br /&gt;
&lt;br /&gt;
'''Lanista'''&amp;lt;br/&amp;gt;&lt;br /&gt;
Lanista oversees the gladiatrix fights. She will arrange practice fights against various opponents to help you learn the basics of combat or improve your stats without risking injury or death. She will also teach the slaver [[Jack-o-nine/Gameplay/Combat#Special_Techniques|special techniques]] to be used in combat.&lt;br /&gt;
&lt;br /&gt;
*Buys Slaves&lt;br /&gt;
**B/Healthy endurance&lt;br /&gt;
**D/Purple &amp;quot;Brisk with a twinkle. Fierce and bold&amp;quot; (Temperance?) &lt;br /&gt;
**D/Purple Exoticism&lt;br /&gt;
**B/Blue Dancing&lt;br /&gt;
**D/purple &amp;quot;Sex&amp;quot; &amp;quot;Well rounded without any perversions&amp;quot; (Guessing Penetration/Petting/Oral/Group/Demonstration?)&lt;br /&gt;
**No price listed.&lt;br /&gt;
***Above requirements mainly fluff: Once the slave is at least D+ (Jack HF) or D (Jack Original) level, sufficiently charming, and at blue gladiatrix skill, Lanista seems to buy them without any fuss, even if they are &amp;quot;weakened&amp;quot;.&lt;br /&gt;
***Fixed price: $750 (Jack HF) or 500 sparks (Jack Original).&lt;br /&gt;
&lt;br /&gt;
'''Stableman'''&amp;lt;br/&amp;gt;&lt;br /&gt;
Gives information about horse races.&lt;br /&gt;
&lt;br /&gt;
===Race===&lt;br /&gt;
Every 7 days (Jack HF) or 10 days (Jack Original) you can race a horse-slave on a randomly generated track. &lt;br /&gt;
&lt;br /&gt;
*Race Horse stats&lt;br /&gt;
**Endurance - translates directly to pony's health therefore being the most important factor in determining pony's speed&lt;br /&gt;
**Temperament - increases speed, though by a lesser degree than Endurance&lt;br /&gt;
**Taming (aura stat) - increases maneuverability, just as important as Horse Training&lt;br /&gt;
**Horse Training - increases maneuverability&lt;br /&gt;
**Brony trait gives a further boost to maneuverability but isn't neccessary to win&lt;br /&gt;
Lolis have a bonus to maneuverability, but are 30% slower. They also are completely immune to blade traps.&lt;br /&gt;
Milfs should be avoided at all costs as they have a penalty to maneuverability with no bonuses elsewhere.&lt;br /&gt;
&lt;br /&gt;
Your slave receives a penalty to maneuverability and carriage weight if she is not wearing at least 3 pieces of pony gear (pony plume, anal tail, hooved boots, pony harness). There is no bonus for wearing all 4.&lt;br /&gt;
&lt;br /&gt;
Brave/moronic and disciplined trait increase maneuverability. Wayward, coward, less than 3 energy, less than max temperament, and more than 2 pride decrease it.&lt;br /&gt;
&lt;br /&gt;
You can also armor your chariot - upgrades work as an additional hitpoint in the protected area at the expense of increased weight,  thus lowering maximum speed, acceleration and maneuverability.&lt;br /&gt;
&lt;br /&gt;
*During the race you will usually have three options:&lt;br /&gt;
**Whiplash - safe only on straight sections because of drastic drop in maneuverability&lt;br /&gt;
**Managing the reins - very slow speed loss but doubled maneuverability - the safe option&lt;br /&gt;
**Drawing the reins - braking will lower your maneuverability so use with care, not as high a loss as during acceleration&lt;br /&gt;
&lt;br /&gt;
*Section from which routes are constructed. Each difficulty threshold is rolled at the time of testing so savescumming is a (shunned upon) possibility&lt;br /&gt;
**Start, Finish and Straight - nothing to see here, move along&lt;br /&gt;
**Curve - you need to pass a maneuver test of difficulty 1-5 or suffer frame damage and lose 3 speed&lt;br /&gt;
**Russian Road - two tests here: a maneuver check in 2-6 range, failing which incurs a wound on the pony (speed is calculated from health so this will slow you down); and a speed check - if your speed is higher than a random 10-15 number you will suffer a hit to the wheels&lt;br /&gt;
**Dragon Teeth - manage the reins to get safely through regardless of speed and maneuverability. Otherwise your pony gets 2 wounds.&lt;br /&gt;
**Concrete Jungle - check maneuverability in 1-7 range with a crash on fail&lt;br /&gt;
**Bladestrings - test maneuverability 3-5 with a pony decapitation on fail. Lolis run below the line making them immune to this trap.&lt;br /&gt;
&lt;br /&gt;
===Put Gladiatrix to Fight===&lt;br /&gt;
- if your slave gets declared arena champion (she has to win ~6 or 7 prior fights first), you have to free her, you'll lose her forever unless her devotion &amp;gt; fear, in which case she'll return to you.&lt;br /&gt;
&lt;br /&gt;
==Central Forum==&lt;br /&gt;
Within the walls of the Vatican, important house representatives gather in this spacious garden to discuss various matters.&lt;br /&gt;
&amp;lt;br /&amp;gt;'''Find Potential Customers''' - Using this option costs 1 point of energy. After returning home your diary will have a list of potential Minor Residents buyers for your slave.&lt;br /&gt;
&amp;lt;br /&amp;gt;'''Spread Rumors''' - You can spread rumors to increase brand status slightly, as long as your status does not exceed your allure.&lt;br /&gt;
&amp;lt;br /&amp;gt;'''Special Missions''' - 4 house representatives can be found here, each with a different request and a magical piece of equipment as reward.&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
Each of the artifacts also increases the wearers aura by +1 (Jack HF). In Jack Original, Garsid's gives +2 aura.&lt;br /&gt;
&lt;br /&gt;
Slaves do not need any particular rank to be turned in.&lt;br /&gt;
&lt;br /&gt;
'''Jack HF:'''&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Client !! Requirements !! Artifact &amp;amp; Effect&lt;br /&gt;
|-&lt;br /&gt;
| Quartermaster Aramus || Arena Champion Slave || Bull Ring - Never go below 1* energy, increased Stamina in battle&lt;br /&gt;
|-&lt;br /&gt;
| Vujin the Wise || Race Champion Slave || Snake Talisman - Can lie to customers without penalty, increased Morale in battle&lt;br /&gt;
|-&lt;br /&gt;
| Garsid the Inseminator || Slave with Max Sexual Stats || Chimaera's Gem - Infinite Lust, increased Health in battle&lt;br /&gt;
|-&lt;br /&gt;
| Master Valios || Raise a Leviathan Class [[Jack-o-nine/Fiend|Fiend]] || Raven Crown - Permanent Auspex (Enables debug info as well)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
'''Jack Original:'''&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Client !! Requirements !! Artifact &amp;amp; Effect&lt;br /&gt;
|-&lt;br /&gt;
| Quartermaster Aramus || Arena Champion Slave || Bull Ring - Double Vitality&lt;br /&gt;
|-&lt;br /&gt;
| Vujin the Wise || Race Champion Slave || Snake Talisman - Double Spirit + Pain Resistance(?)*&lt;br /&gt;
|-&lt;br /&gt;
| Garsid the Inseminator || Slave with Max Sexual Stats || Chimaera's Gem - Infinite Lust + 10 more Health + Regeneration(?)*&lt;br /&gt;
|-&lt;br /&gt;
| Master Valios || Raise a Leviathan Class [[Jack-o-nine/Fiend|Fiend]] || Raven Crown - Permanent Auspex (Enables debug info as well)&lt;br /&gt;
|}&lt;br /&gt;
 * This additional effect is just a fluff explanation of the combat stats bonus.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
There is also a post-patrician quest added in Jack HF:&lt;br /&gt;
&lt;br /&gt;
Lord Spectre, a Lord and ruler in White Town, offers me a mail coat in exchange for corrupting his brother's daughter, Felicity, and turning her into a slave. According to him this mail coat is able to withstand all types of damage better than any armor known to all worlds connected to Eternal Rome, which are many.&lt;br /&gt;
&lt;br /&gt;
If needed, I will be able to find Lord Spectre at the Central forum.&lt;br /&gt;
&lt;br /&gt;
Summary of Requirements (violating any of the below rules will result in quest failure):&lt;br /&gt;
&lt;br /&gt;
1.  Pride and Spoil must be reduced to zero and Devotion maxed.  Do not train other slaves once you pick up the girl.  Train her to be a nymphomaniac, exhibitionist, pervert, and bi-sexual.  Max all of her sexual skills.&lt;br /&gt;
&lt;br /&gt;
2.  Feed her Fiend's cum (spawn semen) everyday you have her and feed her nothing else!  You must always have a Fiend for Felicity to milk!  She must always perform the milking!&lt;br /&gt;
&lt;br /&gt;
3.  Get her full piercings including tongue splitting and scarring and have her wear all slave accessories and items, especially a Nipple Chain.&lt;br /&gt;
&lt;br /&gt;
4.  Get her full tattoos - all that are available from Uncle Bo (get her a tattoo brand before putting a magical brand on her).&lt;br /&gt;
&lt;br /&gt;
5.  Turn her into an S+ rated concubine; fuck her brains out in every way possible and as often as you can; always have the Vaginal Balls rule enabled once you take her virginity; always have the following rules enabled: Bath Slave, Behave Alarm, and Milkmaid.&lt;br /&gt;
&lt;br /&gt;
6.  Have her win the title of Race Grand Champion and deliver her to me with child (pregnant) and with maximum sexual arousal before 120 days is up.&lt;br /&gt;
&lt;br /&gt;
==The Vatican==&lt;br /&gt;
To gain access to the Vatican, you must have a brand status of Legendary. You do not need to increase town reputation at all.&lt;br /&gt;
&lt;br /&gt;
Note that neither the Pope nor his Cardinal give you any payment for your work.&lt;br /&gt;
&lt;br /&gt;
'''Jack HF:'''&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Minister !! Skill !! Skill Level !! Colour&lt;br /&gt;
|-&lt;br /&gt;
| Cardinal Mujlon || Rank || A+ || Teal&lt;br /&gt;
|-&lt;br /&gt;
| || Secretary || S+  || Green&lt;br /&gt;
|-&lt;br /&gt;
| || Intellect || A || Teal&lt;br /&gt;
|-&lt;br /&gt;
| || Oral Pleasure || B || Blue&lt;br /&gt;
|-&lt;br /&gt;
| || Penetration || A || Teal&lt;br /&gt;
|-&lt;br /&gt;
| || Petting || B || Blue&lt;br /&gt;
|-&lt;br /&gt;
|Pope Ioann I || Rank || S+ || Green&lt;br /&gt;
|-&lt;br /&gt;
| || Nature || S+ || Green&lt;br /&gt;
|- &lt;br /&gt;
| || Gladiatrix || S+ || Green&lt;br /&gt;
|-&lt;br /&gt;
| || Virgin&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
'''Jack Original:'''&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Minister !! Skill !! Skill Level !! Colour&lt;br /&gt;
|-&lt;br /&gt;
| Cardinal Mujlon || Cerical || S+  || Green&lt;br /&gt;
|-&lt;br /&gt;
| || Intelligence|| A || Teal&lt;br /&gt;
|-&lt;br /&gt;
| || Sex* || A || Teal&lt;br /&gt;
|-&lt;br /&gt;
| || No perversions&lt;br /&gt;
|-&lt;br /&gt;
|Pope Ioann I || Nature** || S+ || Green&lt;br /&gt;
|-&lt;br /&gt;
| || Beauty*** || S+ || Green&lt;br /&gt;
|- &lt;br /&gt;
| || Martial Arts || S+ || Green&lt;br /&gt;
|-&lt;br /&gt;
| || Virgin&lt;br /&gt;
|-&lt;br /&gt;
| || Devotion*** || Maximum || &amp;quot;Myriad of Stars&amp;quot; &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
 * &amp;quot;Ability to love. Without any perversions&amp;quot;. Probably means allsex skills at A except Fetish and Xenophilia&lt;br /&gt;
 ** &amp;quot;Iron will&amp;quot;/&amp;quot;strong willed&amp;quot;. Mentioned twice, so may refer to two different quantities&lt;br /&gt;
 *** Maximum fame (and rank 3 devotion) works too. No mention of Devotion nor Beauty requirement in the code, only in the fluff.&lt;/div&gt;</summary>
		<author><name>Metaphallica</name></author>	</entry>

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