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		<updated>2026-06-06T01:33:48Z</updated>
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	<entry>
		<id>http://wiki.anime-sharing.com/hgames/index.php?title=Koikatu/Gameplay/Personalities&amp;diff=34615</id>
		<title>Koikatu/Gameplay/Personalities</title>
		<link rel="alternate" type="text/html" href="http://wiki.anime-sharing.com/hgames/index.php?title=Koikatu/Gameplay/Personalities&amp;diff=34615"/>
				<updated>2020-10-11T16:56:16Z</updated>
		
		<summary type="html">&lt;p&gt;Matihood1: /* Custom Heroines */ Added some missing studio personality names&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Koikatu}}&lt;br /&gt;
== Story Heroines ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| [[File:水瀬 亜依.png|200px|frameless]] || &amp;lt;center&amp;gt;'''Minase Ai'''&amp;lt;br&amp;gt;Swim Team&amp;lt;/center&amp;gt;&amp;lt;br&amp;gt;''cv:Fujisaki Sayaka'' || Your normal school heroine who just happens to sit beside you who is very helpful to her surrounding, to the extent that she abandons her own self-satisfaction. She loves to help friends but actually held down her own feelings to be happy.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:姫川 舞.png|200px|frameless]] || &amp;lt;center&amp;gt;'''Himekawa Mai'''&amp;lt;br&amp;gt;Idol&amp;lt;/center&amp;gt;&amp;lt;br&amp;gt;''cv:Sakakibara Yui'' || Bright and Dreamy Idol, Himekawa Mai, shines through like a pretty blooming flower she is. Despite of that, she's actually a lonely person yearning for normal highschool girl life.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:結城_桜.png|200px|frameless]] || &amp;lt;center&amp;gt;'''Yuuki Sakura'''&amp;lt;br&amp;gt;Cheer Squad&amp;lt;/center&amp;gt;&amp;lt;br&amp;gt;''cv:Katakura Hina'' || A serious, brimming with courage, Yuuki, set-down on a path to follow her dreamy best-in-the-school cheerleader sister. She's very pushy and diligent when it comes to training with her cheerleading team, which is the also the cause, she went over her limit at times. With no other goal than her somewhat &amp;quot;unoriginal, not-true-to-herself&amp;quot;, will you become her nourishing love support?&lt;br /&gt;
|-&lt;br /&gt;
| [[File:柊_このみ.png|200px|frameless]] || &amp;lt;center&amp;gt;'''Hiiragi Konomi'''&amp;lt;br&amp;gt;Manga Club&amp;lt;/center&amp;gt;&amp;lt;br&amp;gt;''cv:Ayase Akari'' || Known as the Devilish Merurun, Konomi is a cheerful kouhai with lots of personality points on her costume cosplay, however, inside the somewhat extrovert personality, will you look after her?&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Academy Faculty ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| [[File:リナ_ロベール.png|200px|frameless]] || &amp;lt;center&amp;gt;'''Lina Roberts'''&amp;lt;br&amp;gt;Academy Nurse&amp;lt;/center&amp;gt;&amp;lt;br&amp;gt;''cv:shizuku'' || Coming from Russia, Sensei is pretty expert at health care, need some injections?&lt;br /&gt;
|-&lt;br /&gt;
| [[File:橋本_麗奈.png|200px|frameless]] || &amp;lt;center&amp;gt;'''Reina Hashimoto'''&amp;lt;br&amp;gt;Mathematics Teacher&amp;lt;/center&amp;gt;&amp;lt;br&amp;gt;''cv:Yuika'' || A serious, down-to-the-book sensei, who appreciates hardworking diligent individual. She will give &amp;quot;reward&amp;quot; to those who deserve it.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:櫻井_野乃花.png|200px|frameless]] || &amp;lt;center&amp;gt;'''Sakurai Nonoka'''&amp;lt;br&amp;gt;Homeroom Teacher&amp;lt;br&amp;gt;&amp;lt;/center&amp;gt;&amp;lt;br&amp;gt;''cv:Yomogi Kasumi'' || Your kind, and helpful homeroom teacher, she gladly offers any help, even when she's not used to talk with opposite gender, to the protagonist whom she doubts and disagree at first time she heard a male student coming to the school.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Custom Heroines ==&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! ID !! Default Character !! Personality Type (alt. translation) !! Description !! Aggressive !! Diligence !! Kindness !! Character Voice&lt;br /&gt;
|-&lt;br /&gt;
| 0 ||style=&amp;quot;background: #FFDDF1;&amp;quot;| [[File:koi_personality_sexy.png|65px]] || style=&amp;quot;text-align:left;&amp;quot; | Sexy&amp;lt;br&amp;gt;Flirt || An easygoing, friendly girl who will become more aggressive on ecchi things. || 4 || 1 || 1 || ''shizune''&lt;br /&gt;
|-&lt;br /&gt;
| 1 ||style=&amp;quot;background: #FFDDF1;&amp;quot;| [[File:koi_personality_lady.png|65px]] || style=&amp;quot;text-align:left;&amp;quot; |  Ojousama&amp;lt;br&amp;gt;Heiress || A graceful maiden, appreciates beauty and yearns for gentleness of one's love. || -1 || 3 || 2 || ''Nonomura Saya''&lt;br /&gt;
|-&lt;br /&gt;
| 2 ||style=&amp;quot;background: #FFDDF1;&amp;quot;| [[File:koi_personality_haughty.png|65px]] || style=&amp;quot;text-align:left;&amp;quot; |  Snobby (Haughty) || High and full of pride, when affectionate, she's aware of her snobbishness, and actually a very caring person deep inside. || 1 || 4 || -5 || ''Yomogi Kasumi''&lt;br /&gt;
|-&lt;br /&gt;
| 3 ||style=&amp;quot;background: #FFDDF1;&amp;quot;| [[File:koi_personality_kouhai.png|65px]] || style=&amp;quot;text-align:left;&amp;quot; |  Kouhai&amp;lt;br&amp;gt;Underclassman || Typical cute junior that loves to hang out and be loved with. || 0 || -1 || 3 || ''Ayase Akari''&lt;br /&gt;
|-&lt;br /&gt;
| 4 ||style=&amp;quot;background: #FFDDF1;&amp;quot;| [[File:koi_personality_mysterious.png|65px]] || style=&amp;quot;text-align:left;&amp;quot; |  Mysterious&amp;lt;br&amp;gt;Enigma || A peaceful retreat, a calming person when one has become her lover, she gives affection in a bloomy flowerfield setting. || -1 || 2 || -4 || ''Fujisaki Sayaka''&lt;br /&gt;
|-&lt;br /&gt;
| 5 ||style=&amp;quot;background: #FFDDF1;&amp;quot;| [[File:koi_personality_spacegirl.png|65px]] || style=&amp;quot;text-align:left;&amp;quot; |  Weirdo (Space Case) || A somewhat weird girl, she wants to bring the protagonist with &amp;quot;everyone&amp;quot; back to where she came from, to be saved, could be calamity will fall upon this earth? || -2 || 2 || -1 || ''Akai Ria''&lt;br /&gt;
|-&lt;br /&gt;
| 6 ||style=&amp;quot;background: #FFDDF1;&amp;quot;| [[File:Koi_personality_yamatonadeshiko.png|65px]] || style=&amp;quot;text-align:left;&amp;quot; |  Yamato Nadeshiko&amp;lt;br&amp;gt;Japanese Ideal || The perfect japanese woman, feminine, elegant beauty, she nurtures her lover like a sakura flower she is.|| 3 || 4 || 4 || ''Akai Ria''&lt;br /&gt;
|-&lt;br /&gt;
| 7 ||style=&amp;quot;background: #FFDDF1;&amp;quot;| [[File:koi_personality_boyish.png|65px]] || style=&amp;quot;text-align:left;&amp;quot; |  Boyish (Tomboy) || An energetic, cute girl, she hangs out like a bro, at times, worried about her tomboyish personality, may want to become feminine for the sake of love. || 3 || 0 || 0 || ''Mitaka Rin''&lt;br /&gt;
|-&lt;br /&gt;
| 8 ||style=&amp;quot;background: #FFDDF1;&amp;quot;| [[File:koi_personality_pure.png|65px]] || style=&amp;quot;text-align:left;&amp;quot; |  Pure&amp;lt;br&amp;gt;Pure Heart || Innocence pierces one's soul, Moe is what describes her, her cuteness is over-limit, she wants to do everything what her lover wants because she is simply very, very in love. || 0 || 2 || 4 || ''Akai Ria''&lt;br /&gt;
|-&lt;br /&gt;
| 9 ||style=&amp;quot;background: #FFDDF1;&amp;quot;| [[File:koi_personality_simple.png|65px]] || style=&amp;quot;text-align:left;&amp;quot; |  Blunt (Simple)&amp;lt;br&amp;gt;Girl Next Door || Your usual ordinary highschool girl who simply yearns for love, creating a world only for two people. || 4 || -5 || 5 || ''Tachibana Mitsuki''&lt;br /&gt;
|-&lt;br /&gt;
| 10 ||style=&amp;quot;background: #FFDDF1;&amp;quot;| [[File:koi_personality_evileye.png|65px]] || style=&amp;quot;text-align:left;&amp;quot; |  Evil Eye (Delusional)&amp;lt;br&amp;gt;Dark Lord || Beware, mortal! Her left-eye contains immense demonic power, you must join the crimson demonic flame legacy of hell as her partner.. and her lover. || -2 || -2 || -1 || ''shizuku''&lt;br /&gt;
|-&lt;br /&gt;
| 11 ||style=&amp;quot;background: #FFDDF1;&amp;quot;| [[File:koi_personality_motherly.png|65px]] || style=&amp;quot;text-align:left;&amp;quot; |  Motherly&amp;lt;br&amp;gt;Mother Figure || A caring, helpful girl who loves to take care of her lover, to love and be loved together. || -2 || -2 || -3 || ''Yomogi Kasumi''&lt;br /&gt;
|-&lt;br /&gt;
| 12 ||style=&amp;quot;background: #FFDDF1;&amp;quot;| [[File:koi_personality_aneki.png|65px]] || style=&amp;quot;text-align:left;&amp;quot; |  Big Sisterly&amp;lt;br&amp;gt;Big Sister || Aneki-type or older-sister vibe, not used to love, funny at times, but she's still also girly, even a bit tomboy. || 2 || -3 || -2 || ''Kotatsu Miyako''&lt;br /&gt;
|-&lt;br /&gt;
| 13 ||style=&amp;quot;background: #FFDDF1;&amp;quot;| [[File:koi_personality_gyaru.png|65px]] || style=&amp;quot;text-align:left;&amp;quot; |  Gyaru&amp;lt;br&amp;gt;Airhead || Cute gyaru girl who's very affectionate when it comes to love. || 4 || -4 || 2 || ''Nonomura Saya''&lt;br /&gt;
|-&lt;br /&gt;
| 14 ||style=&amp;quot;background: #FFDDF1;&amp;quot;| [[File:koi_personality_badgirl.png|65px]] || style=&amp;quot;text-align:left;&amp;quot; |  Bad Girl (Delinquent)&amp;lt;br&amp;gt;Rebel || Bad girl vibe airs around her, but actually she's a lovely girl who sometimes can be bullied, in love terms. || -4 || -3 || -3 || ''Yomogi Kasumi''&lt;br /&gt;
|-&lt;br /&gt;
| 15 ||style=&amp;quot;background: #FFDDF1;&amp;quot;| [[File:koi_personality_wild.png|65px]] || style=&amp;quot;text-align:left;&amp;quot; |  Wild (Feral) || Everything about her is screaming wild, wild animal, cute wild animal, she likes to kiss her lover, a lot. || 5 || -5 || 3 || ''Fujisaki Sayaka''&lt;br /&gt;
|-&lt;br /&gt;
| 16 ||style=&amp;quot;background: #FFDDF1;&amp;quot;| [[File:koi_personality_conscious.png|65px]] || style=&amp;quot;text-align:left;&amp;quot; |  Wannabe&amp;lt;br&amp;gt;Honor Student || Super serious to study and school, warm and kind to her lover. || 2 || 5 || -1 || ''Yuika''&lt;br /&gt;
|-&lt;br /&gt;
| 17 ||style=&amp;quot;background: #FFDDF1;&amp;quot;| [[File:koi_personality_crabby.png|65px]] || style=&amp;quot;text-align:left;&amp;quot; |  Crabby (Rebel, Reluctant)&amp;lt;br&amp;gt;Sourpuss || A cold girl at first, but an affectionate lustful lover later. || -5 || -3 || -5 || ''Mitaka Rin''&lt;br /&gt;
|-&lt;br /&gt;
| 18 ||style=&amp;quot;background: #FFDDF1;&amp;quot;| [[File:koi_personality_unfortunate.png|65px]] || style=&amp;quot;text-align:left;&amp;quot; |  Unlucky Girl (Jinxed)&amp;lt;br&amp;gt;Misfortune Magnet || Often misfortune falls upon her, but a lover's job to shelter, and that made her certain.. that everything's okay, of course she's also cute. || -4 || -0 || -2 || ''Mitaka Rin''&lt;br /&gt;
|-&lt;br /&gt;
| 19 ||style=&amp;quot;background: #FFDDF1;&amp;quot;| [[File:koi_personality_bookish.png|65px]] || style=&amp;quot;text-align:left;&amp;quot; |  Bookish Girl&amp;lt;br&amp;gt;Bookworm || She lives in the stories of novels, she loves books, she meant it, but love open up her vision more, she grows to love book more with love, she even may write ecchi novels with her lover. || -1 || 5 || 0 || ''Katakura Hina''&lt;br /&gt;
|-&lt;br /&gt;
| 20 ||style=&amp;quot;background: #FFDDF1;&amp;quot;| [[File:koi_personality_bashful.png|65px]] || style=&amp;quot;text-align:left;&amp;quot; |  Nervous (Bashful, Timid)&amp;lt;br&amp;gt;Scaredy Cat || A shy, pure person, nervous when it comes to strangers, but when it comes to her lover, she becomes cute like an angel. || -3 || 1 || 4 || ''Kotatsu Miyako''&lt;br /&gt;
|-&lt;br /&gt;
| 21 ||style=&amp;quot;background: #FFDDF1;&amp;quot;| [[File:koi_personality_heroine.png|65px]] || style=&amp;quot;text-align:left;&amp;quot; |  Traditional Schoolgirl (Typical Heroine)&amp;lt;br&amp;gt;Classic Heroine || A healthy highschool girl who is bright and cheerful, she's lustful when it comes with her lover. || 1 || 1 || -2 || ''Fujisaki Sayaka''&lt;br /&gt;
|-&lt;br /&gt;
| 22 ||style=&amp;quot;background: #FFDDF1;&amp;quot;| [[File:koi_personality_trendy.png|65px]] || style=&amp;quot;text-align:left;&amp;quot; |  Trendy&amp;lt;br&amp;gt;Fangirl || Cool and trendy girl, always in high spirits, playful at times, she will do her best at making her lover happy. || 3 || -1 || 1 || ''Sakakibara Yui''&lt;br /&gt;
|-&lt;br /&gt;
| 23 ||style=&amp;quot;background: #FFDDF1;&amp;quot;| [[File:koi_personality_otaku.png|65px]] || style=&amp;quot;text-align:left;&amp;quot; |  Otaku Girl&amp;lt;br&amp;gt;Geek || A timid hard-to-speak girl, her world is the 2D world, anime and games is everything to her, will a nurturing person open her up? || -3 || 5 || 3 || ''Yuika''&lt;br /&gt;
|-&lt;br /&gt;
| 24 ||style=&amp;quot;background: #FFDDF1;&amp;quot;| [[File:koi_personality_yandere.png|65px]] || style=&amp;quot;text-align:left;&amp;quot; |  Yandere&amp;lt;br&amp;gt;Psycho Stalker || A depressing girl, full of negativity at first, but when she becomes intimate, she's actually a kind, heartwarming person. || 5 || -4 || 5 || ''Yuika''&lt;br /&gt;
|-&lt;br /&gt;
| 25 ||style=&amp;quot;background: #FFDDF1;&amp;quot;| [[File:koi_personality_lazy.png|65px]] || style=&amp;quot;text-align:left;&amp;quot; |  Lazy&amp;lt;br&amp;gt;Slacker || Playful girl but wants things to be done efficiently if possible, she wants less effort on almost everything, and enjoys a lazy life with her loved one. || -5 || -5 || 5 || ''Ayase Akari''&lt;br /&gt;
|-&lt;br /&gt;
| 26 ||style=&amp;quot;background: #FFDDF1;&amp;quot;| [[File:koi_personality_quiet.png|65px]] || style=&amp;quot;text-align:left;&amp;quot; |  Quiet&amp;lt;br&amp;gt;Introvert || A not-too-much of a talker, not very standing out, likes to listen to stories, she's joyful when she's talking or listening with her loved one. || -3 || 3 || 0 || ''shizuku''&lt;br /&gt;
|-&lt;br /&gt;
| 27 ||style=&amp;quot;background: #FFDDF1;&amp;quot;| [[File:koi_personality_stubborn.png|65px]] || style=&amp;quot;text-align:left;&amp;quot; |  Stubborn&amp;lt;br&amp;gt;Tough Girl || Dishonesty is her main point, she really wants but expresses differently, a tsundere at heart, but becomes honest when necessary, especially when it comes to deep, affectionate love. || -4 || -1 || -4 || ''Katakura Hina''&lt;br /&gt;
|-&lt;br /&gt;
| 28 ||style=&amp;quot;background: #FFDDF1;&amp;quot;| [[File:koi_personality_oldfashioned.png|65px]] || style=&amp;quot;text-align:left;&amp;quot; |  Old-Fashioned Girl&amp;lt;br&amp;gt;Old School || Everything about her looks traditional japanese, her dialect, her wishes, her love wish is to be quietly settle down with. || 2 || 3 || 2 || ''Ayase Akari''&lt;br /&gt;
|-&lt;br /&gt;
| 29 ||style=&amp;quot;background: #FFDDF1;&amp;quot;| [[File:koi_personality_cool.png|65px]] || style=&amp;quot;text-align:left;&amp;quot; | Docile (Humble, Honest)&amp;lt;br&amp;gt;Loner || Cold to strangers, but a kind heartwarming person down-at-heart, she devoted herself to fulfill her loved one. || 1 || -2 || 1 || ''Tachibana Mitsuki''&lt;br /&gt;
|-&lt;br /&gt;
| 30 ||style=&amp;quot;background: #FFDDF1;&amp;quot;|  || style=&amp;quot;text-align:left;&amp;quot; |  気さく Friendly&amp;lt;br&amp;gt;Extrovert || 07.27 DLC || ? || ? || ? || ''Misonoo Me''&lt;br /&gt;
|-&lt;br /&gt;
| 31 ||style=&amp;quot;background: #FFDDF1;&amp;quot;|  || style=&amp;quot;text-align:left;&amp;quot; |  勝ち気 Determined (&amp;quot;Willful&amp;quot;)&amp;lt;br&amp;gt;Athlete || 07.27 DLC || ? || ? || ? || ''Momozono Kaoru''&lt;br /&gt;
|-&lt;br /&gt;
| 32 ||style=&amp;quot;background: #FFDDF1;&amp;quot;|  || style=&amp;quot;text-align:left;&amp;quot; |  誠実 Honest (&amp;quot;Sincere&amp;quot;)&amp;lt;br&amp;gt;Angel || 07.27 DLC || ? || ? || ? || ''Udaka Naru''&lt;br /&gt;
|-&lt;br /&gt;
| 33 ||style=&amp;quot;background: #FFDDF1;&amp;quot;|  || style=&amp;quot;text-align:left;&amp;quot; |  艶やか Charming (&amp;quot;Glossy&amp;quot;, &amp;quot;Glamorous&amp;quot;)&amp;lt;br&amp;gt;Seductress || 07.27 DLC || ? || ? || ? || ''Tezuka Ryouko''&lt;br /&gt;
|-&lt;br /&gt;
| 34 ||style=&amp;quot;background: #FFDDF1;&amp;quot;|  || style=&amp;quot;text-align:left;&amp;quot; |  帰国子女 &amp;quot;Returnee&amp;quot; || 12.21 DLC || ? || ? || ? || ''Misora Natsuhi''&lt;br /&gt;
|-&lt;br /&gt;
| 35 ||style=&amp;quot;background: #FFDDF1;&amp;quot;|  || style=&amp;quot;text-align:left;&amp;quot; |  方言娘 &amp;quot;Slangy&amp;quot;, &amp;quot;Dialect Girl&amp;quot; || 12.21 DLC || ? || ? || ? || ''Yahiro Mami''&lt;br /&gt;
|-&lt;br /&gt;
| 36 ||style=&amp;quot;background: #FFDDF1;&amp;quot;|  || style=&amp;quot;text-align:left;&amp;quot; |  Sッ気 &amp;quot;Sadistic&amp;quot; || 12.21 DLC || ? || ? || ? || ''Oodaka Amane''&lt;br /&gt;
|-&lt;br /&gt;
| 37 ||style=&amp;quot;background: #FFDDF1;&amp;quot;|  || style=&amp;quot;text-align:left;&amp;quot; |  無感情 &amp;quot;Emotionless&amp;quot; || 12.21 DLC || ? || ? || ? || ''Haruka''&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Matihood1</name></author>	</entry>

	<entry>
		<id>http://wiki.anime-sharing.com/hgames/index.php?title=Koikatu/Gameplay/Interactions&amp;diff=28860</id>
		<title>Koikatu/Gameplay/Interactions</title>
		<link rel="alternate" type="text/html" href="http://wiki.anime-sharing.com/hgames/index.php?title=Koikatu/Gameplay/Interactions&amp;diff=28860"/>
				<updated>2019-05-21T09:36:54Z</updated>
		
		<summary type="html">&lt;p&gt;Matihood1: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Koikatu}}&lt;br /&gt;
&lt;br /&gt;
==Introduction==&lt;br /&gt;
Much like its predecessor, ''Artificial Academy'', ''Koikatsu's'' chat system is the main way to get closer to the girl you are interested with. The player will have 4 ''chat interactions'' with a girl (or 5 if the girl is their ''lover'') during each school period. Passive interactions and Girl's initiation are not counted. To start off, it is advised that you use reactive chat.&lt;br /&gt;
&lt;br /&gt;
==Passive Interactions==&lt;br /&gt;
These do not consume ''chat interactions'' but do raise Love or H Rating; the amount depends on [[Koikatu/Gameplay/Traits|traits]] and [[Koikatu/Gameplay/Personalities#Custom_Heroines|personality]]. Spamming the same location can lower the girl's Love and increase anger (''up to 100, after which she will end the conversation Angry and break any date scheduled.'') However, Passive Interactions are refreshed each time the Player starts a new conversation with the girl.*&lt;br /&gt;
[[File:koi_touch_interactions.jpg|600px|thumb|Touch/Look Interactions Guide, touching each location will give different dialogue (''e.g. touching face will make the girl comment about her lips being touched'')]]&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Interaction !! Description&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;8&amp;quot; style=&amp;quot;text-align:center; width: 500px; background-color:gray; color:white;&amp;quot; |based from a total of 6 unique reactions by each location&lt;br /&gt;
|-&lt;br /&gt;
| [[File:koi_touch_button.png|24px]]Touch||Touch the Girl. There are 4 touch locations: '''Head''', '''Face''', '''Chest''', and '''Hands'''.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:koi_look_button.png|24px]]Look||Look at the Girl. There are 2 look locations: '''Face''', '''Chest'''.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
Below are the details regarding the parts' effect on relationship :&lt;br /&gt;
&amp;lt;br&amp;gt;[''Note: this is a rough estimate, favor and H changes can vary widely by [[Koikatu/Gameplay/Personalities#Custom_Heroines|personality]]'']&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Interaction !! &amp;lt;span style=&amp;quot;color:#1FF711&amp;quot;&amp;gt;Acquaintance&amp;lt;/span&amp;gt; !! &amp;lt;span style=&amp;quot;color:#D3D711&amp;quot;&amp;gt;Friend&amp;lt;/span&amp;gt; !! &amp;lt;span style=&amp;quot;color:#ff3da1&amp;quot;&amp;gt;Lover&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| [[File:koi_touch_button.png|24px]]Touch the Head/Hair|| style=&amp;quot;background: #9FF781;&amp;quot;|Love+|| style=&amp;quot;background: #F3F781;&amp;quot;|Love+|| style=&amp;quot;background: #ffaac3;&amp;quot;|Love+ '''&amp;lt;span style=&amp;quot;color:#ff59f9&amp;quot;&amp;gt;H+&amp;lt;/span&amp;gt;'''&lt;br /&gt;
|-&lt;br /&gt;
| [[File:koi_touch_button.png|24px]]Touch the Lips|| style=&amp;quot;background: #9FF781;&amp;quot;|Love+|| style=&amp;quot;background: #F3F781;&amp;quot;|Love+|| style=&amp;quot;background: #ffaac3;&amp;quot;|Love+ '''&amp;lt;span style=&amp;quot;color:#ff59f9&amp;quot;&amp;gt;H+&amp;lt;/span&amp;gt;'''&lt;br /&gt;
|-&lt;br /&gt;
| [[File:koi_touch_button.png|24px]]Touch the Chest|| style=&amp;quot;background: #9FF781;&amp;quot;|'''Love- &amp;lt;span style=&amp;quot;color:#ff59f9&amp;quot;&amp;gt;H+&amp;lt;/span&amp;gt;'''|| style=&amp;quot;background: #F3F781;&amp;quot;|'''Love+ &amp;lt;span style=&amp;quot;color:#ff59f9&amp;quot;&amp;gt;H+&amp;lt;/span&amp;gt;'''|| style=&amp;quot;background: #ffaac3;&amp;quot;|'''Love+ &amp;lt;span style=&amp;quot;color:#ff59f9&amp;quot;&amp;gt;H++&amp;lt;/span&amp;gt;'''&lt;br /&gt;
|-&lt;br /&gt;
| [[File:koi_touch_button.png|24px]]Touch the Hands|| style=&amp;quot;background: #9FF781;&amp;quot;|Love+|| style=&amp;quot;background: #F3F781;&amp;quot;|Love+|| style=&amp;quot;background: #ffaac3;&amp;quot;|Love+ '''&amp;lt;span style=&amp;quot;color:#ff59f9&amp;quot;&amp;gt;H+&amp;lt;/span&amp;gt;'''&lt;br /&gt;
|-&lt;br /&gt;
| [[File:koi_look_button.png|24px]]Look at Face|| style=&amp;quot;background: #9FF781;&amp;quot;|Love+|| style=&amp;quot;background: #F3F781;&amp;quot;|Love+|| style=&amp;quot;background: #ffaac3;&amp;quot;|Love+ '''&amp;lt;span style=&amp;quot;color:#ff59f9&amp;quot;&amp;gt;H+&amp;lt;/span&amp;gt;'''&lt;br /&gt;
|-&lt;br /&gt;
| [[File:koi_look_button.png|24px]]Look at Chest|| style=&amp;quot;background: #9FF781;&amp;quot;|'''&amp;lt;span style=&amp;quot;color:#ff59f9&amp;quot;&amp;gt;H+&amp;lt;/span&amp;gt;'''|| style=&amp;quot;background: #F3F781;&amp;quot;|Love+ '''&amp;lt;span style=&amp;quot;color:#ff59f9&amp;quot;&amp;gt;H+&amp;lt;/span&amp;gt;'''|| style=&amp;quot;background: #ffaac3;&amp;quot;|Love+ '''&amp;lt;span style=&amp;quot;color:#ff59f9&amp;quot;&amp;gt;H++&amp;lt;/span&amp;gt;'''&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
''*Note: using the potential game exploit, you can max love points in just one school period by repeatedly starting and leaving conversation without ever using the chat interactions.&lt;br /&gt;
&lt;br /&gt;
==Active Interactions==&lt;br /&gt;
Unlike Passive Interactions, each Active Interaction consumes 1 ''chat interaction'', but they have a higher impact on Love and/or H Rating. These interactions are the main way to progress quickly into ''Lover'' status and maintain it.&lt;br /&gt;
===[[File:Koi_chat_button.png]]Proactive Chat===&lt;br /&gt;
Start a topic to discuss with the girl. Choosing the wrong topic that didn't match the girl's mood could lower the love rating. Each Personality has a different preference on a Topic. ''(e.g. Lady personality dislikes perverted topic)''&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Interaction !! Description&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Koi_chat_button.png|24px]]Small Talk||Related to daily life. Light topics that are very easy to get a character to open up and reveal themselves with. '''With a lover, has a chance to get nicknames for each other.''' ''(When already have nicknames, a chance to get nicknames confirmation dialogue)''&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Koi_chat_button.png|24px]]Love||Talk about matters of the heart. The dialogue will vary depending on whether the girl's a lover or not.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Koi_chat_button.png|24px]]Lewd things||Talk about sexual desires and perverted things. The dialogue will vary depending on whether the girl's a lover or not.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===[[File:Koi_listen_button.png]]Reactive Chat===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Interaction !! Description&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Koi_listen_button.png|24px]]Listen||The Girl will ask the Player a question that the Player will have to answer. The impact on Love Rating or H Rating depends on the question given and whether she agrees with the answer. Successes have a drastic effect on the character's opinion of you while failures can sometimes lower the love rating or not effect it at all. Most of the questions before attaining ''Friend'' status are from the girl's nature (e.g. likes to cook, likes animals etc.)* Body size preference questions appear during the ''Friend'' status (which use the girl's sizes, see table below), as well as some additional questions based of the personality. In the ''Lover'' status, some interactions only require you to listen.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
''Table of Girl's sizes if you are asked what you prefer:&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Preferred... !! Small !! Average !! Big/Tall&lt;br /&gt;
|-&lt;br /&gt;
| ...body height? || 0-24 || 25-59 || 60+&lt;br /&gt;
|-&lt;br /&gt;
| ...body size?** || 0-34 || 35-79 || 80+&lt;br /&gt;
|-&lt;br /&gt;
| ...breast size?  || 0-42 || 43-75 || 76+&lt;br /&gt;
|}&lt;br /&gt;
''*Questions from the girl's nature always have the affirmative answer on top of the negative (e.g. &amp;quot;I like sweets&amp;quot;/&amp;quot;I don't like sweets&amp;quot;), regardless of how the auto-translation looks (&amp;quot;No eye&amp;quot;/&amp;quot;Sweets such as sweets&amp;quot;).&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
''**Body size is determined by the average of &amp;quot;Waist Width&amp;quot; ('Lower Body' tab) and &amp;quot;Lower Torso Width&amp;quot; ('Upper Body' tab), rounded down. The skin type &amp;quot;Chubby&amp;quot; has no effect on this.&lt;br /&gt;
&lt;br /&gt;
===[[File:koi_romance_button.png]]Proactive Romance Chat===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Interaction !! Description&lt;br /&gt;
|-&lt;br /&gt;
| [[File:koi_romance_button.png|24px]]Confess||Tells a character that you love her. Lover relationship will establish if accepted.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:koi_romance_button.png|24px]]Break up|| Break up lover relationship. Results in upsetting the girl.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:koi_romance_button.png|24px]]Invite to date||Invite the character on a date next saturday. Be careful, you can only date one person at a time. Not fulfilling others' date will get them upset on the next day. The girl will not be upset if you are doing Story-related date on saturday, and the promised date will be postponed the next week.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:koi_romance_button.png|24px]]Invite to join club||Invite the character to join your koikatsu club. One of the main goals in the game.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:koi_romance_button.png|24px]]Invite to H||Ask the character to do ecchi with you.*&lt;br /&gt;
|-&lt;br /&gt;
| [[File:koi_romance_button.png|24px]]Invite to Lunch||Ask the character to eat lunch with you.*&lt;br /&gt;
|-&lt;br /&gt;
| [[File:koi_romance_button.png|24px]]Invite to Study||Invites a character to improve Wisdom score with you in the library. Increases Wisdom by 1-3 ''unconfirmed''*&lt;br /&gt;
|-&lt;br /&gt;
| [[File:koi_romance_button.png|24px]]Invite to Exercise||Invites a character to improve Strength score with you. Increases Strength by 1-3 ''unconfirmed''*&lt;br /&gt;
|-&lt;br /&gt;
| [[File:koi_romance_button.png|24px]]Walk home||Ask the character to walk home with you after school. Option to invite the girl over for H is available if a lover. For more info, see [[Koikatu/Gameplay/Events#H_Events|Events]]&lt;br /&gt;
|-&lt;br /&gt;
| [[File:koi_romance_button.png|24px]]Apologize||Apologizes to the character who is currently upset. Other interactions will lower Love Rating.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
''*Note: rejecting a girl's invitation (''e.g. to study, to go on a date etc.'') will remove your ability to invite her to do the same for the remainder of the period.&lt;br /&gt;
&lt;br /&gt;
==Favorability Rating==&lt;br /&gt;
'''Love Rating:''' From '''&amp;lt;span style=&amp;quot;color:#1FF711&amp;quot;&amp;gt;Acquaintance&amp;lt;/span&amp;gt;''' to '''&amp;lt;span style=&amp;quot;color:#F3F711&amp;quot;&amp;gt;Friend&amp;lt;/span&amp;gt;''' to '''&amp;lt;span style=&amp;quot;color:#ff3da1&amp;quot;&amp;gt;Lover&amp;lt;/span&amp;gt;'''. Starts from a value of 0 to 100. Successfully maxing the rating the first time becomes friend, the second will give the chance being confessed on (or you can confess). Losing points completely while being a lover gives the chance for the girl to ask to break up.&lt;br /&gt;
&lt;br /&gt;
Girl with friendly trait will have a big likeability boost when interacted with, the friend to lover increase remains the same (easier to be friends with)&lt;br /&gt;
 &lt;br /&gt;
'''H Rating:''' Willingness to have H. Starts from a value of 0 to 100. When fully maxed it glows in white pink (after fulfilled the girl's invitation e.g. lunch).&lt;br /&gt;
&lt;br /&gt;
Girl with slutty trait will have a big H boost just by look/touch them with/without Love Rating not being so high.&lt;br /&gt;
&lt;br /&gt;
==Related to Interactions==&lt;br /&gt;
===Time Periods===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Time !! Description &lt;br /&gt;
|-&lt;br /&gt;
| [[File:Influence_button.jpg|24px]]Lunch Break|| Invite for lunch available&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Influence_button.jpg|24px]]Club Break|| Invite for club activity available&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Influence_button.jpg|24px]]After School|| Invite to go home together available&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Mood===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Mood !! Description &lt;br /&gt;
|-&lt;br /&gt;
| [[File:Influence_button.jpg|24px]]Normal||&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Influence_button.jpg|24px]]Sleeping|| NPC bubbles will appear &amp;quot;zzz&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Influence_button.jpg|24px]]Angry|| Apologize option available. May need to apologize for a few times before coming back to normal.&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Matihood1</name></author>	</entry>

	<entry>
		<id>http://wiki.anime-sharing.com/hgames/index.php?title=Koikatu/Gameplay/Traits&amp;diff=26254</id>
		<title>Koikatu/Gameplay/Traits</title>
		<link rel="alternate" type="text/html" href="http://wiki.anime-sharing.com/hgames/index.php?title=Koikatu/Gameplay/Traits&amp;diff=26254"/>
				<updated>2018-11-05T23:38:48Z</updated>
		
		<summary type="html">&lt;p&gt;Matihood1: Changed order to fit the in-game order, added names from the translation present in the HF Patch&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Koikatu}}&lt;br /&gt;
&amp;lt;big&amp;gt;エッチ H Preferences&amp;lt;/big&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Erogenous Zone'''&lt;br /&gt;
* None&lt;br /&gt;
* Lips&lt;br /&gt;
* Breasts&lt;br /&gt;
* Crotch&lt;br /&gt;
* Anus&lt;br /&gt;
* Ass&lt;br /&gt;
* Nipples&lt;br /&gt;
&lt;br /&gt;
'''Kissing isn't refused?'''&lt;br /&gt;
&lt;br /&gt;
'''Forced penetration isn't refused?'''&lt;br /&gt;
&lt;br /&gt;
'''Anal isn't refused?'''&lt;br /&gt;
&lt;br /&gt;
'''Vibrator isn't refused?'''&lt;br /&gt;
&lt;br /&gt;
'''Sex without condom is okay?'''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;big&amp;gt;質問 Yes/No Questions&amp;lt;/big&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Do you like animals?'''&lt;br /&gt;
&lt;br /&gt;
'''Do you like to eat?'''&lt;br /&gt;
&lt;br /&gt;
'''Do you like to cook?'''&lt;br /&gt;
&lt;br /&gt;
'''Do you exercise?'''&lt;br /&gt;
&lt;br /&gt;
'''Do you study?'''&lt;br /&gt;
&lt;br /&gt;
'''Are you stylish?'''&lt;br /&gt;
&lt;br /&gt;
'''Are you serious?'''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;big&amp;gt;個性 Personality Traits&amp;lt;/big&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Small Bladder (Pees Often)''' - Uses toilets more often&lt;br /&gt;
&lt;br /&gt;
'''Starved (Hungry)''' - Tends to eat more often at the canteen&lt;br /&gt;
&lt;br /&gt;
'''Insensitive''' - Doesn't get mad easily when grouped etc., but affection is harder to increase&lt;br /&gt;
&lt;br /&gt;
'''Easy (Simple)''' - Increases affection rate&lt;br /&gt;
&lt;br /&gt;
'''Slutty''' - Doesn't mind when found in male restricted areas or masturbating in front of others&lt;br /&gt;
&lt;br /&gt;
'''Promiscuous (Gloomy)''' - Increases affection rate when talking about lewd things and will follow MC into female restricted areas&lt;br /&gt;
&lt;br /&gt;
'''Bookworm (Likes Reading)''' - Often performs related animations in low poly environments&lt;br /&gt;
&lt;br /&gt;
'''Likes Music''' - Often performs related animations in low poly environments&lt;br /&gt;
&lt;br /&gt;
'''Lively''' - Performs actions twice as much in low poly environments&lt;br /&gt;
&lt;br /&gt;
'''Submissive (Passive)''' - Increases affection rate when asked questions by MC; Also increases H-parameters rate when MC assumes a dominant role&lt;br /&gt;
&lt;br /&gt;
'''Friendly''' - Seeks Crowds and increases affection rate&lt;br /&gt;
&lt;br /&gt;
'''Tidy (Neat) (Likes Cleanliness)''' - Often performs related animations in a low poly environments&lt;br /&gt;
&lt;br /&gt;
'''Lazy''' - Harder to increase H-parameters when in a position where the girl is meant to perform an action (e.g., blow/handjobs)&lt;br /&gt;
&lt;br /&gt;
'''Elusive (Suddenly Appears)''' - Teleport around as one pleases&lt;br /&gt;
&lt;br /&gt;
'''Loner (Likes Being Alone)''' - Stays away from crowds&lt;br /&gt;
&lt;br /&gt;
'''Sporty (Likes Exercising)''' - Often performs related animations in a low poly environment&lt;br /&gt;
&lt;br /&gt;
'''Diligent''' - Acts as a limiter makes it harder to ask about lewd things&lt;br /&gt;
&lt;br /&gt;
'''Likes Girls''' - Will do yuri scenes with other characters with this trait&lt;/div&gt;</summary>
		<author><name>Matihood1</name></author>	</entry>

	<entry>
		<id>http://wiki.anime-sharing.com/hgames/index.php?title=Artificial_Academy_2/Save_file_editor&amp;diff=20416</id>
		<title>Artificial Academy 2/Save file editor</title>
		<link rel="alternate" type="text/html" href="http://wiki.anime-sharing.com/hgames/index.php?title=Artificial_Academy_2/Save_file_editor&amp;diff=20416"/>
				<updated>2016-08-15T16:02:06Z</updated>
		
		<summary type="html">&lt;p&gt;Matihood1: /* In Game Cheats */ Corrected a typo&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Artificial_Academy_2}}&lt;br /&gt;
=FAQ=&lt;br /&gt;
*'''Q: I checked the 999% success rate box in the configuration screen but I get 0% instead.'''&amp;lt;br /&amp;gt;A: It multiplies the number so the output will be fixed to 0% when the input is 0%. You need at least 1% rate to succeed interactions. AA2Play JS-Frontier might be recommendable since it has same 999% function but without this problem. &lt;br /&gt;
&lt;br /&gt;
=Official Cheats=&lt;br /&gt;
==In Game Cheats==&lt;br /&gt;
[[File:V109addedfunctions.jpg|thumb|left|additional functions(page 2)]]Official patches have added the dozens of customizable options to &amp;quot;additional&amp;quot; pages in configuration screen. These options are added to provide a more sandbox game and can be used to bypass the normal procedures and make the game easier. Note that any of these options will take effect immediately, even in the middle of the game.&lt;br /&gt;
&lt;br /&gt;
Update v6 added the option to increase the movement speed of the PC and/or the NPCs. It also added the ability to change the duration of time period; this can be used to reset the timer by toggle on and off in the worldspace. &lt;br /&gt;
&lt;br /&gt;
Update v7 added the options to adjust the pregnancy risk and condom uses in H scenes (even inside safe zones).&lt;br /&gt;
&lt;br /&gt;
Update v8 added the options to disable NPC's interruption behaviors. &lt;br /&gt;
&lt;br /&gt;
Update v9 added the options to determine the NPC behavior by disabling specific actions.&lt;br /&gt;
&lt;br /&gt;
Update v10 added the options to increase or decrease the ratio of gaining Love/Like and/or Hate/Dislike points. It also focused on adding cheats like:&lt;br /&gt;
*999% NPC response to PC interactions &lt;br /&gt;
*Fix everyone to horny mood&lt;br /&gt;
*Maximize training bonus for PC (also makes every conversation deep and every massage will &amp;quot;cop a feel&amp;quot;)&lt;br /&gt;
*Skip H Scenes&lt;br /&gt;
&lt;br /&gt;
==Rainbow Cards==&lt;br /&gt;
[[File:Rainbow_Card.png|thumb|A rainbow character]]&lt;br /&gt;
Rainbow Cards are normally only given 1% of the time you save a character, but can be given to anyone with the unlocked maker. The game considers these characters &amp;quot;main characters&amp;quot; and will give them the following bonuses:&lt;br /&gt;
*double movement speed&lt;br /&gt;
*boost to relationship building (love/friendship)&lt;br /&gt;
*faster stat growth.&lt;br /&gt;
&lt;br /&gt;
You can see a rainbow character's sexual orientation by looking at the class roster. Those small images will always have their background reflect their orientation.&lt;br /&gt;
&lt;br /&gt;
Warning: The Rainbow Card will be lost if you save the character again with the normal maker.&lt;br /&gt;
&lt;br /&gt;
=Modified Launchers= &lt;br /&gt;
JS-Frontier launchers provide shortcut cheats which are accessible in the middle of the play. They are convenient but may conflict with wrong game version or modded launchers, therefore, need more caution when install/updating. Both JS-Frontier launchers are integrated into HF patch.&lt;br /&gt;
&lt;br /&gt;
==AA2Play JS-Frontier==&lt;br /&gt;
'''1. Geass'''&lt;br /&gt;
*Holding {{key|Right-Click}} + while selecting any interaction will automatically succeed by 999% chance. &lt;br /&gt;
*Holding {{key|Right-Click}} + left click on private places during &amp;quot;Follow Me&amp;quot; interaction will prevent NPC's rejection.   &lt;br /&gt;
'''2. Portable Jizou'''&lt;br /&gt;
*Hold {{key|Right-Click}} while opening the Class Roster will open Jizou Statue screen.&lt;br /&gt;
'''3. Time Period Skip'''&lt;br /&gt;
* Holding down the following hotkeys while clicking the Chime button will skip to a certain period. &lt;br /&gt;
**{{key|F6}} for noon&lt;br /&gt;
**{{key|F7}} for afternoon&lt;br /&gt;
**{{key|F8}} for evening&lt;br /&gt;
**{{key|F10}} for night time bedroom&lt;br /&gt;
'''4. Portable player switch'''&lt;br /&gt;
*Hold {{key|Space}} while opening the Class Roster will allow you to instantly change your PC.&lt;br /&gt;
** This option will induce graphical glitches until you go to another map area, and it will sometimes freeze the game. It is best done right when a class breaks. If you do much of this it is a good idea to save the game just before you switch (see below).&lt;br /&gt;
&lt;br /&gt;
===Quicksave Trick===&lt;br /&gt;
You can use the following trick to quicksave your game at any point:&lt;br /&gt;
# hold {{key|F10}} + Chime button to switch to the night time bedroom&lt;br /&gt;
# save your game&lt;br /&gt;
# hold {{key|F6-F8}} + Chime(Sleep) button to switch back to the previous time period&lt;br /&gt;
&lt;br /&gt;
==AA2Edit JS-Frontier==&lt;br /&gt;
[[File:Unlocked maker.jpg|thumb|unlocked traits/preferences/letter limit]]&lt;br /&gt;
This modified launcher unlocks limits on sliders, letter, traits and sexual preference. It also supports shortcuts:&lt;br /&gt;
  &lt;br /&gt;
'''1. Force Rainbow Card''' &lt;br /&gt;
* Holding {{key|Right-Click}} + left click on save button will force Rainbow treatment to the character. &lt;br /&gt;
'''2. Force Background Image'''&lt;br /&gt;
* Holding numeric keys 0-9 + left click on save button will force background images. &lt;br /&gt;
* This does not affect character's attributes.&lt;br /&gt;
** {{key|0}}  red&lt;br /&gt;
** {{key|1}} yellow&lt;br /&gt;
** {{key|2}} purple &lt;br /&gt;
** {{key|3}} green&lt;br /&gt;
** {{key|4}} blue&lt;br /&gt;
** {{key|5}} rainbow &lt;br /&gt;
** {{key|6-9}} custom background &lt;br /&gt;
*** To use this option, you must decrypt and insert images on jg2e06_00_00.pp, under sp_04_01_0x.bmp form.&lt;br /&gt;
&lt;br /&gt;
=Save Editors=&lt;br /&gt;
Each game editor is distinct from other but the basic functions are alike. They allow you to edit the following: &lt;br /&gt;
&lt;br /&gt;
'''1. Class Features'''&lt;br /&gt;
This gives you an overview of current class status. You can also modify the day and the day of the week, and club names which might be the crucial. &lt;br /&gt;
&lt;br /&gt;
'''2. Character Features'''&lt;br /&gt;
This includes Character Appearance, Pregnancy Cycle, Virtue, Traits, Sexual Preference, School Activities and et cetera. &lt;br /&gt;
&lt;br /&gt;
'''3. Character Relationships'''&lt;br /&gt;
This is the most variable point. All editors give you an access modifying H Compatibility, Favorability Points, Lovers status among NPCs and et cetera. JG2Importer provides friendly user interface that you can be easily edit by simple mouse clicks. JG2ChaData and ReiEditAA2 have complicated lines structure that you must input numbers and browse selection windows. &lt;br /&gt;
&lt;br /&gt;
'''4. Character Import &amp;amp; Export'''&lt;br /&gt;
This might be the strongest part. First, it allows you to import characters into vacant slots. Second, you can exchange characters without resetting personal status. Lastly, you can export the character with clothes data. In other words, you can save clothes setting of the character using export.&lt;br /&gt;
&lt;br /&gt;
==Quick Overview On Editors==&lt;br /&gt;
[http://www.hongfire.com/forum/showthread.php/430353?p=3551869#post3551869 JG2ChrData], translated by ilaem, is the oldest AA2 Editor. It supports all the basic features but the structure is line-based and not very user-friendly.&lt;br /&gt;
&lt;br /&gt;
[http://www.hongfire.com/forum/showthread.php/432881-ReiEditAA2-Character-Save-Editor-0-9-3-3-Beta?p=3565250#post3565250 ReiEditAA2], created by usagirei, is an english editor and it features everything in JG2ChrData with better interface. It is also included in the HF patch.&lt;br /&gt;
&lt;br /&gt;
JG2Importer supports the most advanced relationship edit with simple structure. But the [http://www.hongfire.com/forum/showthread.php/432895-JG2Importer translated version]by Wong2005 is missing several great features updated in the latest versions.&lt;br /&gt;
{|style=&amp;quot;margin: 0 auto;&amp;quot;&lt;br /&gt;
| [[File:JG2ChrData.jpg|thumb|upright=1.2|alt=JG2Chrdata alt text|JG2ChrData]]&lt;br /&gt;
| [[File:ReiAA2Edit.jpg|thumb|upright=1.2|alt=ReiEditAA2 alt text|ReiEditAA2]]&lt;br /&gt;
| [[File:JG2Importer.jpg|thumb|upright=1.2|alt=JG2Importer alt text|JG2Importer]]&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Matihood1</name></author>	</entry>

	<entry>
		<id>http://wiki.anime-sharing.com/hgames/index.php?title=Talk:Artificial_Academy_2/Technical_Help&amp;diff=20164</id>
		<title>Talk:Artificial Academy 2/Technical Help</title>
		<link rel="alternate" type="text/html" href="http://wiki.anime-sharing.com/hgames/index.php?title=Talk:Artificial_Academy_2/Technical_Help&amp;diff=20164"/>
				<updated>2016-07-02T11:38:43Z</updated>
		
		<summary type="html">&lt;p&gt;Matihood1: Added new topic&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== is a question about the textures ==&lt;br /&gt;
&lt;br /&gt;
Hi congratulations on this wiki, comprehensive and explanatory, will they have a problem with the textures of clothing, for example underwear, when I go to customize the uniform of a character, textures underwear and skirts me completely depart on black anyone could explain that this is due to? Could anyone give me a solution? thanks in advance and sorry for my english and sorry if this is not the section to ask questions touching&lt;br /&gt;
&lt;br /&gt;
== Problems with Quick Step-by-Step Guide ==&lt;br /&gt;
&lt;br /&gt;
I hit a minor hiccup with the step-by-step installation from scratch guide at step 3. When I attempted to mount the image, the &amp;quot;Disks&amp;quot; were not visible. I figured out that selecting &amp;quot;All files&amp;quot; on the lower right drop list made them visible, but it took a few minutes. People even less computer-wise than myself might get stuck there.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Question about error message == &lt;br /&gt;
I followed the step-by-step guide for dummies, and got all the way though. (Intall AA2 Japanese into the correct folders. Install HF-patch. Install english patch. Install and run apploc.)&lt;br /&gt;
When I run AA2Play with English subs, i get a working menu. But when I choose, games start, I get an error in Japanese: &amp;quot;動作設定フアイルが読み 込めなかつたので動作設定を 初期化します。&amp;quot;, which translates to 'To initialize the operation setting since the operation setting file has failed to put reading.' Perhaps it means, 'Please initialize the operation setting, since the operation setting file failed to read'? &lt;br /&gt;
Any help would be great.&lt;br /&gt;
&lt;br /&gt;
== Missing textures with blazer == &lt;br /&gt;
I have a problem where I can't change the skirt or underwear textures when using the blazer or jumper. The textures don't come up as an option, so I assume the game can't find them. Any help would be appreciated.&lt;br /&gt;
&lt;br /&gt;
== Game is in Japanese == &lt;br /&gt;
I downloaded an english patch and it is in Japanese... I don't know how to run the game that way!&lt;br /&gt;
&lt;br /&gt;
== Lags on computer with AMD graphics == &lt;br /&gt;
Has anyone found a solution to the game lagging when playing on a computer with AMD graphics card? I have AMD Radeon HD 8730M and it should be more than enough to run the game. Also, apparently there's no difference in the FPS amount when the game is ran on the lowest settings and on the highest settings. I dare to say that it actually runs slightly faster on highest settings.&lt;/div&gt;</summary>
		<author><name>Matihood1</name></author>	</entry>

	<entry>
		<id>http://wiki.anime-sharing.com/hgames/index.php?title=Talk:Artificial_Academy_2/Technical_Help&amp;diff=20163</id>
		<title>Talk:Artificial Academy 2/Technical Help</title>
		<link rel="alternate" type="text/html" href="http://wiki.anime-sharing.com/hgames/index.php?title=Talk:Artificial_Academy_2/Technical_Help&amp;diff=20163"/>
				<updated>2016-07-02T11:37:51Z</updated>
		
		<summary type="html">&lt;p&gt;Matihood1: /* Game is in Japanese */ Something went wrong during topic adding&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== is a question about the textures ==&lt;br /&gt;
&lt;br /&gt;
Hi congratulations on this wiki, comprehensive and explanatory, will they have a problem with the textures of clothing, for example underwear, when I go to customize the uniform of a character, textures underwear and skirts me completely depart on black anyone could explain that this is due to? Could anyone give me a solution? thanks in advance and sorry for my english and sorry if this is not the section to ask questions touching&lt;br /&gt;
&lt;br /&gt;
== Problems with Quick Step-by-Step Guide ==&lt;br /&gt;
&lt;br /&gt;
I hit a minor hiccup with the step-by-step installation from scratch guide at step 3. When I attempted to mount the image, the &amp;quot;Disks&amp;quot; were not visible. I figured out that selecting &amp;quot;All files&amp;quot; on the lower right drop list made them visible, but it took a few minutes. People even less computer-wise than myself might get stuck there.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Question about error message == &lt;br /&gt;
I followed the step-by-step guide for dummies, and got all the way though. (Intall AA2 Japanese into the correct folders. Install HF-patch. Install english patch. Install and run apploc.)&lt;br /&gt;
When I run AA2Play with English subs, i get a working menu. But when I choose, games start, I get an error in Japanese: &amp;quot;動作設定フアイルが読み 込めなかつたので動作設定を 初期化します。&amp;quot;, which translates to 'To initialize the operation setting since the operation setting file has failed to put reading.' Perhaps it means, 'Please initialize the operation setting, since the operation setting file failed to read'? &lt;br /&gt;
Any help would be great.&lt;br /&gt;
&lt;br /&gt;
== Missing textures with blazer == &lt;br /&gt;
I have a problem where I can't change the skirt or underwear textures when using the blazer or jumper. The textures don't come up as an option, so I assume the game can't find them. Any help would be appreciated.&lt;br /&gt;
&lt;br /&gt;
== Game is in Japanese == &lt;br /&gt;
I downloaded an english patch and it is in Japanese... I don't know how to run the game that way!&lt;/div&gt;</summary>
		<author><name>Matihood1</name></author>	</entry>

	<entry>
		<id>http://wiki.anime-sharing.com/hgames/index.php?title=Talk:Artificial_Academy_2/Technical_Help&amp;diff=20162</id>
		<title>Talk:Artificial Academy 2/Technical Help</title>
		<link rel="alternate" type="text/html" href="http://wiki.anime-sharing.com/hgames/index.php?title=Talk:Artificial_Academy_2/Technical_Help&amp;diff=20162"/>
				<updated>2016-07-02T11:37:07Z</updated>
		
		<summary type="html">&lt;p&gt;Matihood1: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== is a question about the textures ==&lt;br /&gt;
&lt;br /&gt;
Hi congratulations on this wiki, comprehensive and explanatory, will they have a problem with the textures of clothing, for example underwear, when I go to customize the uniform of a character, textures underwear and skirts me completely depart on black anyone could explain that this is due to? Could anyone give me a solution? thanks in advance and sorry for my english and sorry if this is not the section to ask questions touching&lt;br /&gt;
&lt;br /&gt;
== Problems with Quick Step-by-Step Guide ==&lt;br /&gt;
&lt;br /&gt;
I hit a minor hiccup with the step-by-step installation from scratch guide at step 3. When I attempted to mount the image, the &amp;quot;Disks&amp;quot; were not visible. I figured out that selecting &amp;quot;All files&amp;quot; on the lower right drop list made them visible, but it took a few minutes. People even less computer-wise than myself might get stuck there.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Question about error message == &lt;br /&gt;
I followed the step-by-step guide for dummies, and got all the way though. (Intall AA2 Japanese into the correct folders. Install HF-patch. Install english patch. Install and run apploc.)&lt;br /&gt;
When I run AA2Play with English subs, i get a working menu. But when I choose, games start, I get an error in Japanese: &amp;quot;動作設定フアイルが読み 込めなかつたので動作設定を 初期化します。&amp;quot;, which translates to 'To initialize the operation setting since the operation setting file has failed to put reading.' Perhaps it means, 'Please initialize the operation setting, since the operation setting file failed to read'? &lt;br /&gt;
Any help would be great.&lt;br /&gt;
&lt;br /&gt;
== Missing textures with blazer == &lt;br /&gt;
I have a problem where I can't change the skirt or underwear textures when using the blazer or jumper. The textures don't come up as an option, so I assume the game can't find them. Any help would be appreciated.&lt;br /&gt;
&lt;br /&gt;
== Game is in Japanese == &lt;br /&gt;
I downloaded an english patch and it is in Japanese... I don't know how to run the game that way!&lt;br /&gt;
&lt;br /&gt;
Has anyone found a solution to the game lagging when playing on a computer with AMD graphics card? I have AMD Radeon HD 8730M and it should be more than enough to run the game. Also, apparently there's no difference in the FPS amount when the game is ran on the lowest settings and on the highest settings. I dare to say that it actually runs slightly faster on highest settings.&lt;/div&gt;</summary>
		<author><name>Matihood1</name></author>	</entry>

	<entry>
		<id>http://wiki.anime-sharing.com/hgames/index.php?title=Artificial_Academy_2/Time_Periods&amp;diff=20113</id>
		<title>Artificial Academy 2/Time Periods</title>
		<link rel="alternate" type="text/html" href="http://wiki.anime-sharing.com/hgames/index.php?title=Artificial_Academy_2/Time_Periods&amp;diff=20113"/>
				<updated>2016-06-04T17:17:40Z</updated>
		
		<summary type="html">&lt;p&gt;Matihood1: /* Morning */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Artificial_Academy_2}} __ToC__&lt;br /&gt;
&lt;br /&gt;
=Time Elapsing=&lt;br /&gt;
Each Time period has 20 real-time minutes by default which can be adjusted in configuration menu. Interactions either caused by PC or NPC consume Time. Time also passes during H scenes. Switching H position consume time of which amount can be offset by higher H compatibility. &lt;br /&gt;
&lt;br /&gt;
=School Days=&lt;br /&gt;
Regular weekdays from Monday to Friday are consisted of four time periods. &lt;br /&gt;
&lt;br /&gt;
==Morning==&lt;br /&gt;
[[File:200px-Schoolbag Morning.jpg|left||100px]]&lt;br /&gt;
This is school attendance period. As PC leaves the station, some NPCs may already be at the school in their club rooms and others will begin to arrive at the station individually. Characters who are not present will show a [[File:AA2_House_Icon.jpg]] icon in the class roster screen. &lt;br /&gt;
&lt;br /&gt;
Teachers and the students with Serious traits are most likely present from the start while students with &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;Daydreamer&amp;lt;/span&amp;gt;/&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Absentminded&amp;lt;/span&amp;gt; trait arrive late or may skip the session. A &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;Daydreamer&amp;lt;/span&amp;gt;/&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Absentminded&amp;lt;/span&amp;gt; teacher has a small chance of not appearing before the class. &lt;br /&gt;
&lt;br /&gt;
'''Morning specific interactions''' &lt;br /&gt;
* There is a short interval before characters notice PC's arrival at the station. &lt;br /&gt;
* NPCs with high favorability may ask to go class together. &lt;br /&gt;
* NPCs with high affection to PC may be awaiting at the station. This can be differed by personalities and character setting.&lt;br /&gt;
* NPCs with high affection may give you a good morning kiss when they arrive. &lt;br /&gt;
* After a character arrives at the classroom, the schoolbag will be removed from the world model.  &lt;br /&gt;
* NPCs who are already present are wearing club outfit and will visit change-room to switch into the uniform. After changing outfit, a schoolbag will not appear on the character's world model. Despite this, NPCs who just changed their outfit can still be asked to go to class together.&lt;br /&gt;
&lt;br /&gt;
[[File:AA2_go_class.jpg|56px]]&lt;br /&gt;
&lt;br /&gt;
Unless you skipped the class, finishing this period will lead to classes which increase Intelligence.&lt;br /&gt;
&lt;br /&gt;
==Noon==&lt;br /&gt;
[[File:200px-Asleep NPC.jpg|thumb|Asleep NPC]]&lt;br /&gt;
A lunch-break before the physical class starts. Characters can invite and be invited to eat lunch together on the campus. Lowest sociability NPCs may be asleep on their desks as of the v11 update, in which case they cannot interact or be interacted with during the entire time period.&lt;br /&gt;
&lt;br /&gt;
'''Noon specific interactions'''&lt;br /&gt;
* NPCs can invite/be invited to eat lunch together. NPCs who already ate lunch will refuse it while Always Hungry trait enables NPCs to eat multiple times. PC can eat as many times as they want.&lt;br /&gt;
* NPCs will begin to visit change-room and switch into the sports outfit. If next class is Swimming, they will change into swimming suit instead. &lt;br /&gt;
&lt;br /&gt;
[[File:AA2_go_pe.jpg|56px]]&lt;br /&gt;
&lt;br /&gt;
Finishing this period will lead to physical classes which increase Strength. Class types vary by days and PC will start from different locations in next period.  &lt;br /&gt;
* Monday: Sports Ground&lt;br /&gt;
* Tuesday: Swimming Pool&lt;br /&gt;
* Wednesday: Gym&lt;br /&gt;
* Thursday: Swimming Pool&lt;br /&gt;
* Friday: Sports Ground&lt;br /&gt;
&lt;br /&gt;
==Afternoon==&lt;br /&gt;
This is free time before clubs session start. In the meantime characters can invite and be invited to have snack or tea break in Courtyard.&lt;br /&gt;
&lt;br /&gt;
'''Afternoon specific interactions'''&lt;br /&gt;
* NPCs can invite/be invited to have snack or tea break. &lt;br /&gt;
* NPCs will begin to visit change-room and switch into the club outfit. &lt;br /&gt;
&lt;br /&gt;
[[File:AA2_go_club.jpg|56px]]&lt;br /&gt;
&lt;br /&gt;
Finishing this period will lead to club session which increases stats depending on club location. &lt;br /&gt;
* Club time in Dojo, Gym, Swimming Pool and Track increase Strength.&lt;br /&gt;
* Club time in Music room and Japanese room increase Intelligence.&lt;br /&gt;
* Club time in Multi-purpose Room increase both by a small portion.&lt;br /&gt;
&lt;br /&gt;
==Evening==&lt;br /&gt;
[[File:Going home.jpg|thumbnail|competition on going together]][[File:Karaoke afterschool.jpg|thumbnail|Group karaoke after school]]&lt;br /&gt;
This is free time after school and uses sunset lighting. Characters start going home at this time. Characters with &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;Daydreamer&amp;lt;/span&amp;gt;/&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Absentminded&amp;lt;/span&amp;gt; trait has higher chance to go earlier. Lovers incline to stay longer and teachers will never leave before every student, including the PC, does. Since school time is over, characters can invite/be invited to Have Some Fun/Go Eat/Go to Karaoke without missing a class.&lt;br /&gt;
&lt;br /&gt;
'''Evening specific interactions''' &lt;br /&gt;
* NPCs will begin to visit change-room and switch into uniform outfit. Leaving change-room adds schoolbag to the character's world model.&lt;br /&gt;
* NPCs with schoolbag can invite/be invited to go home together. This will conclude the day. &lt;br /&gt;
* NPCs can invite/be invited to study together at home. Horny NPCs may give you a unique dialogue and trigger H scene while studying. &lt;br /&gt;
* NPCs can invite/be invited to Have Some Fun/Go Eat/Go to Karaoke. &lt;br /&gt;
* NPCs with high affection to PC may give goodbye kiss.&lt;br /&gt;
&lt;br /&gt;
[[File:AA2_go_home.jpg|56px]]&lt;br /&gt;
&lt;br /&gt;
This will conclude the day and go to the night time bedroom, giving you the option to save your game. Sleeping will begin next day.&lt;br /&gt;
&lt;br /&gt;
=Saturday=&lt;br /&gt;
Since it has no physical classes, Saturday is consisted of three time periods which exclude Afternoon. Every two weeks there's a examination which will take place during Sunday. Examination consumes whole school activities and directly skips from Morning to Evening period. &lt;br /&gt;
&lt;br /&gt;
'''Examination specific interactions''' &lt;br /&gt;
* NPCs with high affection to PC may offer Lewd Promise on Friday. &lt;br /&gt;
* NPCs who received low grades will be in Sadness mood after the test. The mood persists to next day until get cheered up.&lt;br /&gt;
&lt;br /&gt;
=Sunday=&lt;br /&gt;
Sunday is off-day and is consisted of two periods, Morning and Evening. As PC arriving in the morning, the station is crowded with NPCs wandering and others will arrive soon. During Morning, any attempt to invite NPC for station activities will fail automatically, such as karaoke and restaurant.&lt;br /&gt;
&lt;br /&gt;
[[File:AA2_go_out.jpg|56px]]&lt;br /&gt;
&lt;br /&gt;
'''Sunday Evening''' &lt;br /&gt;
NPCs will start going home or be hanging around for a while. Evening interactions such as studying at home, hanging around at the station work as usual.&lt;br /&gt;
&lt;br /&gt;
==Dating==&lt;br /&gt;
If you have a date with NPC, it begins as soon as you interact with the character. The result of date will be shown at the end which concludes Morning period. The characters you are dating know of your presence and may attempt to approach you and start date. The longer you wait before beginning the date will reduce their mood, and catching you talking to another character may put them in a bad mood. A date has only two outcomes, depending on the character's opinion toward PC.&lt;br /&gt;
&lt;br /&gt;
* You can ask and accept multiple dates but you can have only one date per a week. NPCs you stall on a date will get angry at you. Dates cannot be cancelled.&lt;br /&gt;
* To know if you have a date with an NPC, talk to the character during school days and they may mention the approaching date.&lt;br /&gt;
* Going on a date is public knowledge. Everyone know about the dates between two characters following the next Monday.&lt;/div&gt;</summary>
		<author><name>Matihood1</name></author>	</entry>

	<entry>
		<id>http://wiki.anime-sharing.com/hgames/index.php?title=Artificial_Academy_2/Time_Periods&amp;diff=20112</id>
		<title>Artificial Academy 2/Time Periods</title>
		<link rel="alternate" type="text/html" href="http://wiki.anime-sharing.com/hgames/index.php?title=Artificial_Academy_2/Time_Periods&amp;diff=20112"/>
				<updated>2016-06-04T17:14:35Z</updated>
		
		<summary type="html">&lt;p&gt;Matihood1: /* Evening */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Artificial_Academy_2}} __ToC__&lt;br /&gt;
&lt;br /&gt;
=Time Elapsing=&lt;br /&gt;
Each Time period has 20 real-time minutes by default which can be adjusted in configuration menu. Interactions either caused by PC or NPC consume Time. Time also passes during H scenes. Switching H position consume time of which amount can be offset by higher H compatibility. &lt;br /&gt;
&lt;br /&gt;
=School Days=&lt;br /&gt;
Regular weekdays from Monday to Friday are consisted of four time periods. &lt;br /&gt;
&lt;br /&gt;
==Morning==&lt;br /&gt;
[[File:200px-Schoolbag Morning.jpg|left||100px]]&lt;br /&gt;
This is school attendance period. As PC leaves the station, some NPCs may already be at the school in their club rooms and others will begin to arrive at the station individually. Characters who are not present will show a [[File:AA2_House_Icon.jpg]] icon in the class roster screen. &lt;br /&gt;
&lt;br /&gt;
Teachers and the students with Serious traits are most likely present from the start while students with &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;Daydreamer&amp;lt;/span&amp;gt;/&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Absentminded&amp;lt;/span&amp;gt; trait arrive late or may skip the session. A &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;Daydreamer&amp;lt;/span&amp;gt;/&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Absentminded&amp;lt;/span&amp;gt; teacher has a small chance of not appearing before the class. &lt;br /&gt;
&lt;br /&gt;
'''Morning specific interactions''' &lt;br /&gt;
* There is a short interval before characters notice PC's arrival at the station. &lt;br /&gt;
* NPCs with high favorability may ask to go class together. &lt;br /&gt;
* NPCs with high affection to PC may be awaiting at the station. This can be differed by personalities and character setting.&lt;br /&gt;
* NPCs with high affection may give you a good morning kiss when they arrive. &lt;br /&gt;
* After a character arrives at the classroom, the schoolbag will be removed from the world model.  &lt;br /&gt;
* NPCs who are already present are wearing club outfit and will visit change-room to switch into the uniform. After changing outfit, a schoolbag will not appear on the NPC model. Despite this, they can still be asked to go to class together.&lt;br /&gt;
&lt;br /&gt;
[[File:AA2_go_class.jpg|56px]]&lt;br /&gt;
&lt;br /&gt;
Unless you skipped the class, finishing this period will lead to classes which increase Intelligence.&lt;br /&gt;
&lt;br /&gt;
==Noon==&lt;br /&gt;
[[File:200px-Asleep NPC.jpg|thumb|Asleep NPC]]&lt;br /&gt;
A lunch-break before the physical class starts. Characters can invite and be invited to eat lunch together on the campus. Lowest sociability NPCs may be asleep on their desks as of the v11 update, in which case they cannot interact or be interacted with during the entire time period.&lt;br /&gt;
&lt;br /&gt;
'''Noon specific interactions'''&lt;br /&gt;
* NPCs can invite/be invited to eat lunch together. NPCs who already ate lunch will refuse it while Always Hungry trait enables NPCs to eat multiple times. PC can eat as many times as they want.&lt;br /&gt;
* NPCs will begin to visit change-room and switch into the sports outfit. If next class is Swimming, they will change into swimming suit instead. &lt;br /&gt;
&lt;br /&gt;
[[File:AA2_go_pe.jpg|56px]]&lt;br /&gt;
&lt;br /&gt;
Finishing this period will lead to physical classes which increase Strength. Class types vary by days and PC will start from different locations in next period.  &lt;br /&gt;
* Monday: Sports Ground&lt;br /&gt;
* Tuesday: Swimming Pool&lt;br /&gt;
* Wednesday: Gym&lt;br /&gt;
* Thursday: Swimming Pool&lt;br /&gt;
* Friday: Sports Ground&lt;br /&gt;
&lt;br /&gt;
==Afternoon==&lt;br /&gt;
This is free time before clubs session start. In the meantime characters can invite and be invited to have snack or tea break in Courtyard.&lt;br /&gt;
&lt;br /&gt;
'''Afternoon specific interactions'''&lt;br /&gt;
* NPCs can invite/be invited to have snack or tea break. &lt;br /&gt;
* NPCs will begin to visit change-room and switch into the club outfit. &lt;br /&gt;
&lt;br /&gt;
[[File:AA2_go_club.jpg|56px]]&lt;br /&gt;
&lt;br /&gt;
Finishing this period will lead to club session which increases stats depending on club location. &lt;br /&gt;
* Club time in Dojo, Gym, Swimming Pool and Track increase Strength.&lt;br /&gt;
* Club time in Music room and Japanese room increase Intelligence.&lt;br /&gt;
* Club time in Multi-purpose Room increase both by a small portion.&lt;br /&gt;
&lt;br /&gt;
==Evening==&lt;br /&gt;
[[File:Going home.jpg|thumbnail|competition on going together]][[File:Karaoke afterschool.jpg|thumbnail|Group karaoke after school]]&lt;br /&gt;
This is free time after school and uses sunset lighting. Characters start going home at this time. Characters with &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;Daydreamer&amp;lt;/span&amp;gt;/&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Absentminded&amp;lt;/span&amp;gt; trait has higher chance to go earlier. Lovers incline to stay longer and teachers will never leave before every student, including the PC, does. Since school time is over, characters can invite/be invited to Have Some Fun/Go Eat/Go to Karaoke without missing a class.&lt;br /&gt;
&lt;br /&gt;
'''Evening specific interactions''' &lt;br /&gt;
* NPCs will begin to visit change-room and switch into uniform outfit. Leaving change-room adds schoolbag to the character's world model.&lt;br /&gt;
* NPCs with schoolbag can invite/be invited to go home together. This will conclude the day. &lt;br /&gt;
* NPCs can invite/be invited to study together at home. Horny NPCs may give you a unique dialogue and trigger H scene while studying. &lt;br /&gt;
* NPCs can invite/be invited to Have Some Fun/Go Eat/Go to Karaoke. &lt;br /&gt;
* NPCs with high affection to PC may give goodbye kiss.&lt;br /&gt;
&lt;br /&gt;
[[File:AA2_go_home.jpg|56px]]&lt;br /&gt;
&lt;br /&gt;
This will conclude the day and go to the night time bedroom, giving you the option to save your game. Sleeping will begin next day.&lt;br /&gt;
&lt;br /&gt;
=Saturday=&lt;br /&gt;
Since it has no physical classes, Saturday is consisted of three time periods which exclude Afternoon. Every two weeks there's a examination which will take place during Sunday. Examination consumes whole school activities and directly skips from Morning to Evening period. &lt;br /&gt;
&lt;br /&gt;
'''Examination specific interactions''' &lt;br /&gt;
* NPCs with high affection to PC may offer Lewd Promise on Friday. &lt;br /&gt;
* NPCs who received low grades will be in Sadness mood after the test. The mood persists to next day until get cheered up.&lt;br /&gt;
&lt;br /&gt;
=Sunday=&lt;br /&gt;
Sunday is off-day and is consisted of two periods, Morning and Evening. As PC arriving in the morning, the station is crowded with NPCs wandering and others will arrive soon. During Morning, any attempt to invite NPC for station activities will fail automatically, such as karaoke and restaurant.&lt;br /&gt;
&lt;br /&gt;
[[File:AA2_go_out.jpg|56px]]&lt;br /&gt;
&lt;br /&gt;
'''Sunday Evening''' &lt;br /&gt;
NPCs will start going home or be hanging around for a while. Evening interactions such as studying at home, hanging around at the station work as usual.&lt;br /&gt;
&lt;br /&gt;
==Dating==&lt;br /&gt;
If you have a date with NPC, it begins as soon as you interact with the character. The result of date will be shown at the end which concludes Morning period. The characters you are dating know of your presence and may attempt to approach you and start date. The longer you wait before beginning the date will reduce their mood, and catching you talking to another character may put them in a bad mood. A date has only two outcomes, depending on the character's opinion toward PC.&lt;br /&gt;
&lt;br /&gt;
* You can ask and accept multiple dates but you can have only one date per a week. NPCs you stall on a date will get angry at you. Dates cannot be cancelled.&lt;br /&gt;
* To know if you have a date with an NPC, talk to the character during school days and they may mention the approaching date.&lt;br /&gt;
* Going on a date is public knowledge. Everyone know about the dates between two characters following the next Monday.&lt;/div&gt;</summary>
		<author><name>Matihood1</name></author>	</entry>

	<entry>
		<id>http://wiki.anime-sharing.com/hgames/index.php?title=Artificial_Academy_2/Time_Periods&amp;diff=20111</id>
		<title>Artificial Academy 2/Time Periods</title>
		<link rel="alternate" type="text/html" href="http://wiki.anime-sharing.com/hgames/index.php?title=Artificial_Academy_2/Time_Periods&amp;diff=20111"/>
				<updated>2016-06-04T17:12:08Z</updated>
		
		<summary type="html">&lt;p&gt;Matihood1: /* Noon */ Added an info about PC and eating.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Artificial_Academy_2}} __ToC__&lt;br /&gt;
&lt;br /&gt;
=Time Elapsing=&lt;br /&gt;
Each Time period has 20 real-time minutes by default which can be adjusted in configuration menu. Interactions either caused by PC or NPC consume Time. Time also passes during H scenes. Switching H position consume time of which amount can be offset by higher H compatibility. &lt;br /&gt;
&lt;br /&gt;
=School Days=&lt;br /&gt;
Regular weekdays from Monday to Friday are consisted of four time periods. &lt;br /&gt;
&lt;br /&gt;
==Morning==&lt;br /&gt;
[[File:200px-Schoolbag Morning.jpg|left||100px]]&lt;br /&gt;
This is school attendance period. As PC leaves the station, some NPCs may already be at the school in their club rooms and others will begin to arrive at the station individually. Characters who are not present will show a [[File:AA2_House_Icon.jpg]] icon in the class roster screen. &lt;br /&gt;
&lt;br /&gt;
Teachers and the students with Serious traits are most likely present from the start while students with &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;Daydreamer&amp;lt;/span&amp;gt;/&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Absentminded&amp;lt;/span&amp;gt; trait arrive late or may skip the session. A &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;Daydreamer&amp;lt;/span&amp;gt;/&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Absentminded&amp;lt;/span&amp;gt; teacher has a small chance of not appearing before the class. &lt;br /&gt;
&lt;br /&gt;
'''Morning specific interactions''' &lt;br /&gt;
* There is a short interval before characters notice PC's arrival at the station. &lt;br /&gt;
* NPCs with high favorability may ask to go class together. &lt;br /&gt;
* NPCs with high affection to PC may be awaiting at the station. This can be differed by personalities and character setting.&lt;br /&gt;
* NPCs with high affection may give you a good morning kiss when they arrive. &lt;br /&gt;
* After a character arrives at the classroom, the schoolbag will be removed from the world model.  &lt;br /&gt;
* NPCs who are already present are wearing club outfit and will visit change-room to switch into the uniform. After changing outfit, a schoolbag will not appear on the NPC model. Despite this, they can still be asked to go to class together.&lt;br /&gt;
&lt;br /&gt;
[[File:AA2_go_class.jpg|56px]]&lt;br /&gt;
&lt;br /&gt;
Unless you skipped the class, finishing this period will lead to classes which increase Intelligence.&lt;br /&gt;
&lt;br /&gt;
==Noon==&lt;br /&gt;
[[File:200px-Asleep NPC.jpg|thumb|Asleep NPC]]&lt;br /&gt;
A lunch-break before the physical class starts. Characters can invite and be invited to eat lunch together on the campus. Lowest sociability NPCs may be asleep on their desks as of the v11 update, in which case they cannot interact or be interacted with during the entire time period.&lt;br /&gt;
&lt;br /&gt;
'''Noon specific interactions'''&lt;br /&gt;
* NPCs can invite/be invited to eat lunch together. NPCs who already ate lunch will refuse it while Always Hungry trait enables NPCs to eat multiple times. PC can eat as many times as they want.&lt;br /&gt;
* NPCs will begin to visit change-room and switch into the sports outfit. If next class is Swimming, they will change into swimming suit instead. &lt;br /&gt;
&lt;br /&gt;
[[File:AA2_go_pe.jpg|56px]]&lt;br /&gt;
&lt;br /&gt;
Finishing this period will lead to physical classes which increase Strength. Class types vary by days and PC will start from different locations in next period.  &lt;br /&gt;
* Monday: Sports Ground&lt;br /&gt;
* Tuesday: Swimming Pool&lt;br /&gt;
* Wednesday: Gym&lt;br /&gt;
* Thursday: Swimming Pool&lt;br /&gt;
* Friday: Sports Ground&lt;br /&gt;
&lt;br /&gt;
==Afternoon==&lt;br /&gt;
This is free time before clubs session start. In the meantime characters can invite and be invited to have snack or tea break in Courtyard.&lt;br /&gt;
&lt;br /&gt;
'''Afternoon specific interactions'''&lt;br /&gt;
* NPCs can invite/be invited to have snack or tea break. &lt;br /&gt;
* NPCs will begin to visit change-room and switch into the club outfit. &lt;br /&gt;
&lt;br /&gt;
[[File:AA2_go_club.jpg|56px]]&lt;br /&gt;
&lt;br /&gt;
Finishing this period will lead to club session which increases stats depending on club location. &lt;br /&gt;
* Club time in Dojo, Gym, Swimming Pool and Track increase Strength.&lt;br /&gt;
* Club time in Music room and Japanese room increase Intelligence.&lt;br /&gt;
* Club time in Multi-purpose Room increase both by a small portion.&lt;br /&gt;
&lt;br /&gt;
==Evening==&lt;br /&gt;
[[File:Going home.jpg|thumbnail|competition on going together]][[File:Karaoke afterschool.jpg|thumbnail|Group karaoke after school]]&lt;br /&gt;
This is free time after school and uses sunset lighting. Characters start going home at this time. Characters with &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;Daydreamer&amp;lt;/span&amp;gt;/&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Absentminded&amp;lt;/span&amp;gt; trait has higher chance to go earlier. Lovers incline to stay longer and teachers will never leave before every student, including the PC, does. Since school time is over, characters can invite/ be invited to Have Some Fun/Go Eat/Go to Karaoke without missing a class.&lt;br /&gt;
&lt;br /&gt;
'''Evening specific interactions''' &lt;br /&gt;
* NPCs will begin to visit change-room and switch into uniform outfit. Leaving change-room adds schoolbag to the character's world model.&lt;br /&gt;
* NPCs with schoolbag can invite/be invited to go home together. This will conclude the day. &lt;br /&gt;
* NPCs can invite/be invited to study together at home. Horny NPCs may give you a unique dialogue and trigger H scene while studying. &lt;br /&gt;
* NPCs can invite/be invited to Have Some Fun/Go Eat/Go to Karaoke. &lt;br /&gt;
* NPCs with high affection to PC may give goodbye kiss.&lt;br /&gt;
&lt;br /&gt;
[[File:AA2_go_home.jpg|56px]]&lt;br /&gt;
&lt;br /&gt;
This will conclude the day and go to the night time bedroom, giving you the option to save your game. Sleeping will begin next day.&lt;br /&gt;
&lt;br /&gt;
=Saturday=&lt;br /&gt;
Since it has no physical classes, Saturday is consisted of three time periods which exclude Afternoon. Every two weeks there's a examination which will take place during Sunday. Examination consumes whole school activities and directly skips from Morning to Evening period. &lt;br /&gt;
&lt;br /&gt;
'''Examination specific interactions''' &lt;br /&gt;
* NPCs with high affection to PC may offer Lewd Promise on Friday. &lt;br /&gt;
* NPCs who received low grades will be in Sadness mood after the test. The mood persists to next day until get cheered up.&lt;br /&gt;
&lt;br /&gt;
=Sunday=&lt;br /&gt;
Sunday is off-day and is consisted of two periods, Morning and Evening. As PC arriving in the morning, the station is crowded with NPCs wandering and others will arrive soon. During Morning, any attempt to invite NPC for station activities will fail automatically, such as karaoke and restaurant.&lt;br /&gt;
&lt;br /&gt;
[[File:AA2_go_out.jpg|56px]]&lt;br /&gt;
&lt;br /&gt;
'''Sunday Evening''' &lt;br /&gt;
NPCs will start going home or be hanging around for a while. Evening interactions such as studying at home, hanging around at the station work as usual.&lt;br /&gt;
&lt;br /&gt;
==Dating==&lt;br /&gt;
If you have a date with NPC, it begins as soon as you interact with the character. The result of date will be shown at the end which concludes Morning period. The characters you are dating know of your presence and may attempt to approach you and start date. The longer you wait before beginning the date will reduce their mood, and catching you talking to another character may put them in a bad mood. A date has only two outcomes, depending on the character's opinion toward PC.&lt;br /&gt;
&lt;br /&gt;
* You can ask and accept multiple dates but you can have only one date per a week. NPCs you stall on a date will get angry at you. Dates cannot be cancelled.&lt;br /&gt;
* To know if you have a date with an NPC, talk to the character during school days and they may mention the approaching date.&lt;br /&gt;
* Going on a date is public knowledge. Everyone know about the dates between two characters following the next Monday.&lt;/div&gt;</summary>
		<author><name>Matihood1</name></author>	</entry>

	<entry>
		<id>http://wiki.anime-sharing.com/hgames/index.php?title=Artificial_Academy_2/Time_Periods&amp;diff=20110</id>
		<title>Artificial Academy 2/Time Periods</title>
		<link rel="alternate" type="text/html" href="http://wiki.anime-sharing.com/hgames/index.php?title=Artificial_Academy_2/Time_Periods&amp;diff=20110"/>
				<updated>2016-06-04T17:09:25Z</updated>
		
		<summary type="html">&lt;p&gt;Matihood1: /* Noon */ Fixed a grammatical mistake.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Artificial_Academy_2}} __ToC__&lt;br /&gt;
&lt;br /&gt;
=Time Elapsing=&lt;br /&gt;
Each Time period has 20 real-time minutes by default which can be adjusted in configuration menu. Interactions either caused by PC or NPC consume Time. Time also passes during H scenes. Switching H position consume time of which amount can be offset by higher H compatibility. &lt;br /&gt;
&lt;br /&gt;
=School Days=&lt;br /&gt;
Regular weekdays from Monday to Friday are consisted of four time periods. &lt;br /&gt;
&lt;br /&gt;
==Morning==&lt;br /&gt;
[[File:200px-Schoolbag Morning.jpg|left||100px]]&lt;br /&gt;
This is school attendance period. As PC leaves the station, some NPCs may already be at the school in their club rooms and others will begin to arrive at the station individually. Characters who are not present will show a [[File:AA2_House_Icon.jpg]] icon in the class roster screen. &lt;br /&gt;
&lt;br /&gt;
Teachers and the students with Serious traits are most likely present from the start while students with &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;Daydreamer&amp;lt;/span&amp;gt;/&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Absentminded&amp;lt;/span&amp;gt; trait arrive late or may skip the session. A &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;Daydreamer&amp;lt;/span&amp;gt;/&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Absentminded&amp;lt;/span&amp;gt; teacher has a small chance of not appearing before the class. &lt;br /&gt;
&lt;br /&gt;
'''Morning specific interactions''' &lt;br /&gt;
* There is a short interval before characters notice PC's arrival at the station. &lt;br /&gt;
* NPCs with high favorability may ask to go class together. &lt;br /&gt;
* NPCs with high affection to PC may be awaiting at the station. This can be differed by personalities and character setting.&lt;br /&gt;
* NPCs with high affection may give you a good morning kiss when they arrive. &lt;br /&gt;
* After a character arrives at the classroom, the schoolbag will be removed from the world model.  &lt;br /&gt;
* NPCs who are already present are wearing club outfit and will visit change-room to switch into the uniform. After changing outfit, a schoolbag will not appear on the NPC model. Despite this, they can still be asked to go to class together.&lt;br /&gt;
&lt;br /&gt;
[[File:AA2_go_class.jpg|56px]]&lt;br /&gt;
&lt;br /&gt;
Unless you skipped the class, finishing this period will lead to classes which increase Intelligence.&lt;br /&gt;
&lt;br /&gt;
==Noon==&lt;br /&gt;
[[File:200px-Asleep NPC.jpg|thumb|Asleep NPC]]&lt;br /&gt;
A lunch-break before the physical class starts. Characters can invite and be invited to eat lunch together on the campus. Lowest sociability NPCs may be asleep on their desks as of the v11 update, in which case they cannot interact or be interacted with during the entire time period.&lt;br /&gt;
&lt;br /&gt;
'''Noon specific interactions'''&lt;br /&gt;
* NPCs can invite/be invited to eat lunch together. NPCs who already ate lunch will refuse it while Always Hungry trait enables NPCs to eat multiple times.&lt;br /&gt;
* NPCs will begin to visit change-room and switch into the sports outfit. If next class is Swimming, they will change into swimming suit instead. &lt;br /&gt;
&lt;br /&gt;
[[File:AA2_go_pe.jpg|56px]]&lt;br /&gt;
&lt;br /&gt;
Finishing this period will lead to physical classes which increase Strength. Class types vary by days and PC will start from different locations in next period.  &lt;br /&gt;
* Monday: Sports Ground&lt;br /&gt;
* Tuesday: Swimming Pool&lt;br /&gt;
* Wednesday: Gym&lt;br /&gt;
* Thursday: Swimming Pool&lt;br /&gt;
* Friday: Sports Ground&lt;br /&gt;
&lt;br /&gt;
==Afternoon==&lt;br /&gt;
This is free time before clubs session start. In the meantime characters can invite and be invited to have snack or tea break in Courtyard.&lt;br /&gt;
&lt;br /&gt;
'''Afternoon specific interactions'''&lt;br /&gt;
* NPCs can invite/be invited to have snack or tea break. &lt;br /&gt;
* NPCs will begin to visit change-room and switch into the club outfit. &lt;br /&gt;
&lt;br /&gt;
[[File:AA2_go_club.jpg|56px]]&lt;br /&gt;
&lt;br /&gt;
Finishing this period will lead to club session which increases stats depending on club location. &lt;br /&gt;
* Club time in Dojo, Gym, Swimming Pool and Track increase Strength.&lt;br /&gt;
* Club time in Music room and Japanese room increase Intelligence.&lt;br /&gt;
* Club time in Multi-purpose Room increase both by a small portion.&lt;br /&gt;
&lt;br /&gt;
==Evening==&lt;br /&gt;
[[File:Going home.jpg|thumbnail|competition on going together]][[File:Karaoke afterschool.jpg|thumbnail|Group karaoke after school]]&lt;br /&gt;
This is free time after school and uses sunset lighting. Characters start going home at this time. Characters with &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;Daydreamer&amp;lt;/span&amp;gt;/&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Absentminded&amp;lt;/span&amp;gt; trait has higher chance to go earlier. Lovers incline to stay longer and teachers will never leave before every student, including the PC, does. Since school time is over, characters can invite/ be invited to Have Some Fun/Go Eat/Go to Karaoke without missing a class.&lt;br /&gt;
&lt;br /&gt;
'''Evening specific interactions''' &lt;br /&gt;
* NPCs will begin to visit change-room and switch into uniform outfit. Leaving change-room adds schoolbag to the character's world model.&lt;br /&gt;
* NPCs with schoolbag can invite/be invited to go home together. This will conclude the day. &lt;br /&gt;
* NPCs can invite/be invited to study together at home. Horny NPCs may give you a unique dialogue and trigger H scene while studying. &lt;br /&gt;
* NPCs can invite/be invited to Have Some Fun/Go Eat/Go to Karaoke. &lt;br /&gt;
* NPCs with high affection to PC may give goodbye kiss.&lt;br /&gt;
&lt;br /&gt;
[[File:AA2_go_home.jpg|56px]]&lt;br /&gt;
&lt;br /&gt;
This will conclude the day and go to the night time bedroom, giving you the option to save your game. Sleeping will begin next day.&lt;br /&gt;
&lt;br /&gt;
=Saturday=&lt;br /&gt;
Since it has no physical classes, Saturday is consisted of three time periods which exclude Afternoon. Every two weeks there's a examination which will take place during Sunday. Examination consumes whole school activities and directly skips from Morning to Evening period. &lt;br /&gt;
&lt;br /&gt;
'''Examination specific interactions''' &lt;br /&gt;
* NPCs with high affection to PC may offer Lewd Promise on Friday. &lt;br /&gt;
* NPCs who received low grades will be in Sadness mood after the test. The mood persists to next day until get cheered up.&lt;br /&gt;
&lt;br /&gt;
=Sunday=&lt;br /&gt;
Sunday is off-day and is consisted of two periods, Morning and Evening. As PC arriving in the morning, the station is crowded with NPCs wandering and others will arrive soon. During Morning, any attempt to invite NPC for station activities will fail automatically, such as karaoke and restaurant.&lt;br /&gt;
&lt;br /&gt;
[[File:AA2_go_out.jpg|56px]]&lt;br /&gt;
&lt;br /&gt;
'''Sunday Evening''' &lt;br /&gt;
NPCs will start going home or be hanging around for a while. Evening interactions such as studying at home, hanging around at the station work as usual.&lt;br /&gt;
&lt;br /&gt;
==Dating==&lt;br /&gt;
If you have a date with NPC, it begins as soon as you interact with the character. The result of date will be shown at the end which concludes Morning period. The characters you are dating know of your presence and may attempt to approach you and start date. The longer you wait before beginning the date will reduce their mood, and catching you talking to another character may put them in a bad mood. A date has only two outcomes, depending on the character's opinion toward PC.&lt;br /&gt;
&lt;br /&gt;
* You can ask and accept multiple dates but you can have only one date per a week. NPCs you stall on a date will get angry at you. Dates cannot be cancelled.&lt;br /&gt;
* To know if you have a date with an NPC, talk to the character during school days and they may mention the approaching date.&lt;br /&gt;
* Going on a date is public knowledge. Everyone know about the dates between two characters following the next Monday.&lt;/div&gt;</summary>
		<author><name>Matihood1</name></author>	</entry>

	<entry>
		<id>http://wiki.anime-sharing.com/hgames/index.php?title=Artificial_Academy_2/Time_Periods&amp;diff=20109</id>
		<title>Artificial Academy 2/Time Periods</title>
		<link rel="alternate" type="text/html" href="http://wiki.anime-sharing.com/hgames/index.php?title=Artificial_Academy_2/Time_Periods&amp;diff=20109"/>
				<updated>2016-06-04T17:08:16Z</updated>
		
		<summary type="html">&lt;p&gt;Matihood1: /* Morning */ Added some info about schoolbag.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Artificial_Academy_2}} __ToC__&lt;br /&gt;
&lt;br /&gt;
=Time Elapsing=&lt;br /&gt;
Each Time period has 20 real-time minutes by default which can be adjusted in configuration menu. Interactions either caused by PC or NPC consume Time. Time also passes during H scenes. Switching H position consume time of which amount can be offset by higher H compatibility. &lt;br /&gt;
&lt;br /&gt;
=School Days=&lt;br /&gt;
Regular weekdays from Monday to Friday are consisted of four time periods. &lt;br /&gt;
&lt;br /&gt;
==Morning==&lt;br /&gt;
[[File:200px-Schoolbag Morning.jpg|left||100px]]&lt;br /&gt;
This is school attendance period. As PC leaves the station, some NPCs may already be at the school in their club rooms and others will begin to arrive at the station individually. Characters who are not present will show a [[File:AA2_House_Icon.jpg]] icon in the class roster screen. &lt;br /&gt;
&lt;br /&gt;
Teachers and the students with Serious traits are most likely present from the start while students with &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;Daydreamer&amp;lt;/span&amp;gt;/&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Absentminded&amp;lt;/span&amp;gt; trait arrive late or may skip the session. A &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;Daydreamer&amp;lt;/span&amp;gt;/&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Absentminded&amp;lt;/span&amp;gt; teacher has a small chance of not appearing before the class. &lt;br /&gt;
&lt;br /&gt;
'''Morning specific interactions''' &lt;br /&gt;
* There is a short interval before characters notice PC's arrival at the station. &lt;br /&gt;
* NPCs with high favorability may ask to go class together. &lt;br /&gt;
* NPCs with high affection to PC may be awaiting at the station. This can be differed by personalities and character setting.&lt;br /&gt;
* NPCs with high affection may give you a good morning kiss when they arrive. &lt;br /&gt;
* After a character arrives at the classroom, the schoolbag will be removed from the world model.  &lt;br /&gt;
* NPCs who are already present are wearing club outfit and will visit change-room to switch into the uniform. After changing outfit, a schoolbag will not appear on the NPC model. Despite this, they can still be asked to go to class together.&lt;br /&gt;
&lt;br /&gt;
[[File:AA2_go_class.jpg|56px]]&lt;br /&gt;
&lt;br /&gt;
Unless you skipped the class, finishing this period will lead to classes which increase Intelligence.&lt;br /&gt;
&lt;br /&gt;
==Noon==&lt;br /&gt;
[[File:200px-Asleep NPC.jpg|thumb|Asleep NPC]]&lt;br /&gt;
A lunch-break before the physical class starts. Characters can invite and be invited to eat lunch together on the campus. Lowest sociability NPCs may be asleep on their desks as of the v11 update, in which case they cannot be interact or be interacted with during the entire time period.&lt;br /&gt;
&lt;br /&gt;
'''Noon specific interactions'''&lt;br /&gt;
* NPCs can invite/be invited to eat lunch together. NPCs who already ate lunch will refuse it while Always Hungry trait enables NPCs to eat multiple times.&lt;br /&gt;
* NPCs will begin to visit change-room and switch into the sports outfit. If next class is Swimming, they will change into swimming suit instead. &lt;br /&gt;
&lt;br /&gt;
[[File:AA2_go_pe.jpg|56px]]&lt;br /&gt;
&lt;br /&gt;
Finishing this period will lead to physical classes which increase Strength. Class types vary by days and PC will start from different locations in next period.  &lt;br /&gt;
* Monday: Sports Ground&lt;br /&gt;
* Tuesday: Swimming Pool&lt;br /&gt;
* Wednesday: Gym&lt;br /&gt;
* Thursday: Swimming Pool&lt;br /&gt;
* Friday: Sports Ground&lt;br /&gt;
&lt;br /&gt;
==Afternoon==&lt;br /&gt;
This is free time before clubs session start. In the meantime characters can invite and be invited to have snack or tea break in Courtyard.&lt;br /&gt;
&lt;br /&gt;
'''Afternoon specific interactions'''&lt;br /&gt;
* NPCs can invite/be invited to have snack or tea break. &lt;br /&gt;
* NPCs will begin to visit change-room and switch into the club outfit. &lt;br /&gt;
&lt;br /&gt;
[[File:AA2_go_club.jpg|56px]]&lt;br /&gt;
&lt;br /&gt;
Finishing this period will lead to club session which increases stats depending on club location. &lt;br /&gt;
* Club time in Dojo, Gym, Swimming Pool and Track increase Strength.&lt;br /&gt;
* Club time in Music room and Japanese room increase Intelligence.&lt;br /&gt;
* Club time in Multi-purpose Room increase both by a small portion.&lt;br /&gt;
&lt;br /&gt;
==Evening==&lt;br /&gt;
[[File:Going home.jpg|thumbnail|competition on going together]][[File:Karaoke afterschool.jpg|thumbnail|Group karaoke after school]]&lt;br /&gt;
This is free time after school and uses sunset lighting. Characters start going home at this time. Characters with &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;Daydreamer&amp;lt;/span&amp;gt;/&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Absentminded&amp;lt;/span&amp;gt; trait has higher chance to go earlier. Lovers incline to stay longer and teachers will never leave before every student, including the PC, does. Since school time is over, characters can invite/ be invited to Have Some Fun/Go Eat/Go to Karaoke without missing a class.&lt;br /&gt;
&lt;br /&gt;
'''Evening specific interactions''' &lt;br /&gt;
* NPCs will begin to visit change-room and switch into uniform outfit. Leaving change-room adds schoolbag to the character's world model.&lt;br /&gt;
* NPCs with schoolbag can invite/be invited to go home together. This will conclude the day. &lt;br /&gt;
* NPCs can invite/be invited to study together at home. Horny NPCs may give you a unique dialogue and trigger H scene while studying. &lt;br /&gt;
* NPCs can invite/be invited to Have Some Fun/Go Eat/Go to Karaoke. &lt;br /&gt;
* NPCs with high affection to PC may give goodbye kiss.&lt;br /&gt;
&lt;br /&gt;
[[File:AA2_go_home.jpg|56px]]&lt;br /&gt;
&lt;br /&gt;
This will conclude the day and go to the night time bedroom, giving you the option to save your game. Sleeping will begin next day.&lt;br /&gt;
&lt;br /&gt;
=Saturday=&lt;br /&gt;
Since it has no physical classes, Saturday is consisted of three time periods which exclude Afternoon. Every two weeks there's a examination which will take place during Sunday. Examination consumes whole school activities and directly skips from Morning to Evening period. &lt;br /&gt;
&lt;br /&gt;
'''Examination specific interactions''' &lt;br /&gt;
* NPCs with high affection to PC may offer Lewd Promise on Friday. &lt;br /&gt;
* NPCs who received low grades will be in Sadness mood after the test. The mood persists to next day until get cheered up.&lt;br /&gt;
&lt;br /&gt;
=Sunday=&lt;br /&gt;
Sunday is off-day and is consisted of two periods, Morning and Evening. As PC arriving in the morning, the station is crowded with NPCs wandering and others will arrive soon. During Morning, any attempt to invite NPC for station activities will fail automatically, such as karaoke and restaurant.&lt;br /&gt;
&lt;br /&gt;
[[File:AA2_go_out.jpg|56px]]&lt;br /&gt;
&lt;br /&gt;
'''Sunday Evening''' &lt;br /&gt;
NPCs will start going home or be hanging around for a while. Evening interactions such as studying at home, hanging around at the station work as usual.&lt;br /&gt;
&lt;br /&gt;
==Dating==&lt;br /&gt;
If you have a date with NPC, it begins as soon as you interact with the character. The result of date will be shown at the end which concludes Morning period. The characters you are dating know of your presence and may attempt to approach you and start date. The longer you wait before beginning the date will reduce their mood, and catching you talking to another character may put them in a bad mood. A date has only two outcomes, depending on the character's opinion toward PC.&lt;br /&gt;
&lt;br /&gt;
* You can ask and accept multiple dates but you can have only one date per a week. NPCs you stall on a date will get angry at you. Dates cannot be cancelled.&lt;br /&gt;
* To know if you have a date with an NPC, talk to the character during school days and they may mention the approaching date.&lt;br /&gt;
* Going on a date is public knowledge. Everyone know about the dates between two characters following the next Monday.&lt;/div&gt;</summary>
		<author><name>Matihood1</name></author>	</entry>

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