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		<id>http://wiki.anime-sharing.com/hgames/index.php?title=Artificial_Academy_2/Technical_Help&amp;diff=20732</id>
		<title>Artificial Academy 2/Technical Help</title>
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				<updated>2016-10-03T13:39:25Z</updated>
		
		<summary type="html">&lt;p&gt;KiddyFreak: /* Performance */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{hgame|game=Artificial Academy 2|company=IllusionGames|category=IllusionGames}}&lt;br /&gt;
''If you have problems installing or running the game you will almost certainly find an answer or solution below. ''&lt;br /&gt;
= FAQ =&lt;br /&gt;
==Running the Game==&lt;br /&gt;
*'''Q: I keep getting 0% on all interactions. Please help!?'''&amp;lt;br /&amp;gt;A: You must run the game (&amp;lt;tt&amp;gt;AA2Play.exe&amp;lt;/tt&amp;gt;/&amp;lt;tt&amp;gt;AA2Play English.exe&amp;lt;/tt&amp;gt;) with Japanese locale ''and'' Formats set to Japanese. Better yet, set your locale to your native locale and use AppLocale (or [http://www.hongfire.com/forum/showthread.php/328830 HF pApploc])). '''NOTE: You can't use AppLocale or HF pAppLoc on Windows 10'''. You can use NTLEA, but the subtitle mod will not work. The best alternative seems to be Locale Emulator, read [http://www.hongfire.com/forum/showthread.php/432886-AA2-Subtutle-Overlay-v1-0-1?p=3709067#post3709067 more]. If the subtitles mod still doesn't work, use SBAppLocale (follow the instructions from a question below).&lt;br /&gt;
&lt;br /&gt;
*'''Q: My game freezes (or they just stand there and I can't do anything) on all/some conversations. Help!?'''&amp;lt;br /&amp;gt;A: You must run the game (&amp;lt;tt&amp;gt;AA2Play.exe&amp;lt;/tt&amp;gt;/&amp;lt;tt&amp;gt;AA2Play English.exe&amp;lt;/tt&amp;gt;) with Japanese locale ''and'' Formats set to Japanese. Better yet, set your locale to your native locale and use AppLocale (or [http://www.hongfire.com/forum/showthread.php/328830 HF pApploc])). '''NOTE: You can't use AppLocale or HF pAppLoc on Windows 10'''. You can use NTLEA, but the subtitle mod will not work. The best alternative seems to be Locale Emulator, read [http://www.hongfire.com/forum/showthread.php/432886-AA2-Subtutle-Overlay-v1-0-1?p=3709067#post3709067 more].  If the subtitles mod still doesn't work, use SBAppLocale (follow the instructions from a question below).&lt;br /&gt;
&lt;br /&gt;
*'''Q: I am trying to run the Subtitles mod on Windows 10 using ''Local Emulator'' and nothing happens when I click ''Run with Subs'' or the game starts but in game I can't see any 3D model?'''&amp;lt;br /&amp;gt;A: It's a random issue, on some environments ''Local Emulator'' works propertly with the subtitles mod, sometimes not. A working alternative is ''SBAppLocale''. Download [http://www.steelbytes.com/?mid=45 SBAppLocale]. Extract the archive in the ''AA2Play'' folder (where the main game executable is located). Then create a ''.bat'' file calling it whatever you want (a ''.bat'' file is a simple text file with the extension changed, follow the step 1 from [http://www.makeuseof.com/tag/write-simple-batch-bat-file/ this tutorial] if you feel in trouble), and paste this line into it: &amp;lt;br /&amp;gt; &amp;lt;pre&amp;gt;SBApplocale.exe 1041 AA2PlayJSF.exe&amp;lt;/pre&amp;gt; &amp;lt;br /&amp;gt; Then double click the ''.bat'' file to start playing.&lt;br /&gt;
&lt;br /&gt;
*'''Q: How do I zoom in, mouse wheel is getting me nothing?'''&amp;lt;br /&amp;gt;A: Right click and move the mouse.&lt;br /&gt;
&lt;br /&gt;
*'''Q: The Maker/game stops working (or just quit silently) when I click Play/Game Start/Run with Subs?'''&amp;lt;br /&amp;gt;A: This is known to happen (rare) and can be caused by your browser (Firefox, Chrome, Internet Explorer) running in the background. Try closing any open applications (browser etc.) and then try again. If that doesn't help, try restarting Windows and then run the game as the first/only thing after logging on.&lt;br /&gt;
&lt;br /&gt;
[[File:AA2_geforce_error.png|thumb|GeForce error]]&lt;br /&gt;
*'''Q: I get this error about Direct3DCreate9x in d3d9.dll when I run the game? (see GeForce error on the right)'''&amp;lt;br /&amp;gt;A: This is caused by the latest GeForce Experience update 2.1.2. You can either ignore the errors (just click OK to them all) and the game will work just fine and wait for NVIDIA to release an update that fixes it, or you can uninstall GeForce Experience and install the [http://us.download.nvidia.com/GFE/GFEClient/2.1.1.1/GeForce_Experience_v2.1.1.1.exe previous version].&lt;br /&gt;
&lt;br /&gt;
[[File:AA2_Insert_disk.png|thumb|Insert disk 1]]&lt;br /&gt;
*'''Q: When I run the game I get an error? (see Insert disk 1 on the right)'''&amp;lt;br /&amp;gt;A: Make sure that you mounted DISK1.mdf (i.e. ジンコウガクエン2.mdf renamed to DISK1.mdf) or use a nodvd launcher.&lt;br /&gt;
&lt;br /&gt;
[[File:AA2_Text_issue.jpg|thumb|Text issue - caused by not using Japanese locale properly]]&lt;br /&gt;
*'''Q: The text is not displayed correctly (I see only ??? or 'u' and 'v' characters like on the Text issue picture on the right) and I already set my system locale to Japanese?'''&amp;lt;br /&amp;gt;A1: Use AppLocale instead (or [http://www.hongfire.com/forum/showthread.php/328830 HF pApploc]), but make sure your &amp;quot;Region and Language&amp;quot; settings are in your native language; AppLocale will not work properly if it already thinks you're running in Japanese.&amp;lt;br /&amp;gt;A2: You need to set Formats and non-unicode programs (under Administrative) under &amp;quot;Region and Language&amp;quot; to Japanese (setting only non-unicode to Japanese is not enough with this game).&lt;br /&gt;
&lt;br /&gt;
*'''Q: I have a trait/personality/etc in my game that doesn't seem to be mentioned anywhere?'''&amp;lt;br /&amp;gt;A: The translation of personalities, traits, sexual prefs, items etc. are subject to change until after the game has been launched. To ensure that you have the latest official translations go [http://www.hongfire.com/forum/showthread.php?p=3539158 here].&lt;br /&gt;
&lt;br /&gt;
*'''Q: My game just randomly crashes and I've tried reinstalling so many times, my system locale is japanese.'''&amp;lt;br /&amp;gt;A1: Use AppLocale instead (or [http://www.hongfire.com/forum/showthread.php/328830 HF pApploc]), but make sure your &amp;quot;Region and Language&amp;quot; settings are in your native language; AppLocale will not work properly if it already thinks you're running in Japanese.&amp;lt;br /&amp;gt;A2: You need to set Formats and non-unicode programs (under Administrative) under &amp;quot;Region and Language&amp;quot; to Japanese (setting only non-unicode to Japanese is not enough with this game).&amp;lt;br /&amp;gt;A3: It might be because you load hacked characters or that use mods that you don't have installed. Easiest way to make sure is to load all characters you want to play with in AA2Edit one by one, review the hair/traits/sex prefs etc. and then save the character as a new file (System tab). Then you can start the game and safely load the characters you just saved.&lt;br /&gt;
&lt;br /&gt;
*'''Q: When I click the &amp;quot;save&amp;quot; button in my room nothing happens, neither the &amp;quot;Game Saved!&amp;quot; message appears. Help?'''&amp;lt;br /&amp;gt;A: Create a &amp;quot;class&amp;quot; folder in the &amp;lt;AA2Play&amp;gt;\data\save folder. This error is probably because you downloaded one of the &amp;quot;pre-installed&amp;quot; games available and you didn't read/follow the readme. &lt;br /&gt;
&lt;br /&gt;
[[File:AA2_Bad_installation.jpg|thumb|Bad installation]]&lt;br /&gt;
*'''Q: Does anyone know what this error means (see Bad installation picture on the right)? It keeps showing up every time I talk to someone or they talk to me in game. All I have to do is click it to make it go away but its very annoying! Anyone know what it says?'''&amp;lt;br /&amp;gt;A: You installed the maker and game in the same folder (instead of following the Quick step-by-step guide [[#Quick step-by-step guide|below]]). Playing full screen may suppress the error, but otherwise install the game like suggested [[#Quick step-by-step guide|below]] to fix it.&lt;br /&gt;
&lt;br /&gt;
*'''Q: When I run the game I see only a black screen? btw, I run the game in full screen and I installed the Windowed Fullscreen 2.0 mod.'''&amp;lt;br /&amp;gt;A: The Windowed Fullscreen mod is intended for running the game ''windowed'' in your desktop resolution (set the game resolution to match your desktop in Options on the AA2Play launcher). The purpose of the mod is that the game will seem to be in fullscreen, but you will be able to Alt-Tab etc. without it crashing/just showing a black screen. If you wish to run the game in full screen you should just delete the mod, i.e. delete &amp;lt;your AA2Play folder&amp;gt;\d3d9.dll.&lt;br /&gt;
&lt;br /&gt;
*'''Q: I have no voice audio and I tried everything?'''&amp;lt;br /&amp;gt;A: If you have 5/7.1 make sure that the middle jack is connected, because that's where the voices are.&lt;br /&gt;
&lt;br /&gt;
*'''Q: I'm getting an error: &amp;quot;Could not find the resource DLL file: alres409.dll&amp;quot;'''&amp;lt;br /&amp;gt;A1: Your computer is probably already in Japanese Locale Regional Settings. You do not need to use the HFAppLoc's ''Run with Japanese locale''. Run the program directly or ''Run as administrator'' depending on the exe file you are attempting to open.&amp;lt;br /&amp;gt;A2: Uninstall AppLocale and HF pAppLoc from the control panel, restart and then install [http://www.hongfire.com/forum/showthread.php/328830 HF pApploc].&lt;br /&gt;
&lt;br /&gt;
*'''Q: I'm getting an error: &amp;quot;The program can't start because d3dx9_43.dll is missing from your computer.&amp;quot;'''&amp;lt;br /&amp;gt;A1: If you get this error it means you have to install [http://www.microsoft.com/download/en/details.aspx?displaylang=en&amp;amp;id=35 DirectX 9.0c]. Even if you already have a newer version you may still have to download this if you did not install it when you installed the game.&lt;br /&gt;
&lt;br /&gt;
*'''Q: When I click Run with Subs the game crashes, but it runs fine if I just click Play. Is there any way I can get the game to work with subtitles?'''&amp;lt;br /&amp;gt;A: Turn off any graphics card control application you may have running (like EVGA Precision, Asus GPU Tweak etc.). Anything that has an overlay that gives you temp, proc usage and other data may interfere with the subtitle mod. Read [http://www.hongfire.com/forum/showthread.php/430813?p=3572956#post3572956 more].&lt;br /&gt;
&lt;br /&gt;
*'''Q: Anyone know what happened to the Windowed Fullscreen mod?'''&amp;lt;br /&amp;gt;A: It's included in the subtitle mod. Run the AA2Play launcher, click ''Config Subs'' and then check ''Windowed Fullscreen''.&lt;br /&gt;
&lt;br /&gt;
[[File:AA2_Maker_translation_issue.png|thumb|Maker personality translation issue]]&lt;br /&gt;
*'''Q: I have an issue with the Maker personality translation not working (see Maker personality translation issue on the right) and I set my locale to Japanese.'''&amp;lt;br /&amp;gt;A1: Use AppLocale instead (or [http://www.hongfire.com/forum/showthread.php/328830 HF pApploc]), but make sure your &amp;quot;Region and Language&amp;quot; settings are in your native language; AppLocale will not work properly if it already thinks you're running in Japanese.&amp;lt;br /&amp;gt;A2: You need to set Formats and non-unicode programs (under Administrative) under &amp;quot;Region and Language&amp;quot; to Japanese (setting only non-unicode to Japanese is not enough with this game).&amp;lt;br /&amp;gt;A3: If none of the above solutions work for you you can try [http://www.anime-sharing.com/forum/requests-releases-123/release-%5Bmod-release-thread%5D-illusion-artificial-academy-2-a-223235/index2.html#post1664615 this mod] (apply it with [http://www.anime-sharing.com/forum/requests-releases-123/release-%5Bmod-release-thread%5D-illusion-artificial-academy-2-a-223235/#post1536394 Illusion Wizzard]). Note that you will also need to fix your karaoke folder names, which can be done with [http://www.anime-sharing.com/forum/requests-releases-123/release-%5Bmod-release-thread%5D-illusion-artificial-academy-2-a-223235/index2.html#post1666566 this]. '''Warning:''' The consequences of using the mod are not completely known and you should only use it if the two first solutions didn't work!&lt;br /&gt;
&lt;br /&gt;
*'''Q:I have missing configuration file.&lt;br /&gt;
&lt;br /&gt;
==Graphical Issues==&lt;br /&gt;
*'''Q: The girl has a discolored texture in the uncensored region?'''&amp;lt;br /&amp;gt;A: Some uncensors (like the MKII uncensor included in the HF Patch) requires a special launcher, so make sure that you use the launcher that is designed for the uncensor you have installed. If you installed the [[#The HF Patch|HF Patch]] you should use the desktop shortcuts.&lt;br /&gt;
&lt;br /&gt;
*'''Q: The girl has an issue with the legs not looking right?'''&amp;lt;br /&amp;gt;A1: This can be caused by an issue with the latest English launcher - make sure that you use the latest launcher or [[#The HF Patch|HF Patch]]. If you installed the [[#The HF Patch|HF Patch]] you should use the desktop shortcuts.&amp;lt;br /&amp;gt;A2: If you installed the HEXA Clothing Packs, note that the Cosplay Club only fits thin or normal figure types and the High-Cut Swimsuit only fits thin or normal figure types.&lt;br /&gt;
&lt;br /&gt;
*'''Q: Something is not looking right?'''&amp;lt;br /&amp;gt;A1: It may be a known issue/limitation with the mod(s) you have installed. Read the release post and/or readme file that came with the mod(s)! &amp;lt;br /&amp;gt;A2: Make sure that you're using the latest version of the mod(s) or [[#The HF Patch|HF Patch]] (if you previously used it). All mods are made by people in their free time and they may have issues which could be fixed in a later version.&lt;br /&gt;
&lt;br /&gt;
==Performance==&lt;br /&gt;
*'''Q: On Windows 10 after the Anniversary Update (version 1607), performance is now slow and jerky during any interactive 3D action.'''&amp;lt;br /&amp;gt;A: This is a result of an update to the '''DirectX9''' 3D DLL. The workaround is to replace &amp;lt;tt&amp;gt;d3d9.dll&amp;lt;/tt&amp;gt; in the game installation directory with the previous working version in &amp;lt;tt&amp;gt;C:\windows\syswow64\d3d9.dll&amp;lt;/tt&amp;gt; (provided you have not deleted it, &amp;lt;tt&amp;gt;system32&amp;lt;/tt&amp;gt; on 32-bit machines). If you use a subtitle mod (which also requires its own d3d9.dll in the game directory), put your previous d3d9.dll next to it under the name &amp;quot;d3d9_alt.dll&amp;quot;. The subtitle mod will detect it and use it in place of the one in the system folder. For more information, go [http://www.hongfire.com/forum/forum/hentai-lair/hentai-game-discussion/5699235-illusion-games-problems-with-windows-10-anniversary-update here]. &lt;br /&gt;
&lt;br /&gt;
*'''Q: The game lags when in conversation/H scene, but my AMD graphics should be more than enough for this game?'''&amp;lt;br /&amp;gt;A: Some people have reported subpar performance using AMD graphics. It may be related to the driver version, so make sure you're up to date. Alternatively you could try older driver versions. Please edit if you find a particular version runs better!&lt;br /&gt;
&lt;br /&gt;
*'''Q: The game lags when in conversation/H scene?'''&amp;lt;br /&amp;gt;A: This may because you have an average cpu and the character(s) on screen has very long hair, big dresses, accessories, large breasts and/or other physics enabled things. Try designing characters with short hair, no accessories and dress them in swimsuits and see if it helps.&lt;br /&gt;
&lt;br /&gt;
*'''Q: The game lags when in conversation/H scene, but my AMD graphics should be more than enough for this game?'''&amp;lt;br /&amp;gt;A: If you installed the Subtitles mod (or the Windowed Fullscreen 2.0 mod) it can because of that and you could try to remove the mod, i.e. delete &amp;lt;your AA2Play folder&amp;gt;\d3d9.dll. &lt;br /&gt;
&lt;br /&gt;
*'''Q: I experience freezing and/or several seconds loading each time a conversation starts. Sometimes the mouse cursor is even spinning indicating not responding application, please help!?'''&amp;lt;br /&amp;gt;A1: If you have installed the hires skins you should uninstall them because your PC is not powerful enough (&amp;gt;3GHz i7, SSD recommended). You might experience tolerable performance if you install the [http://www.hongfire.com/forum/showthread.php/430353-Mod-Release-Thread-%28Illusion%29-Artificial-Academy-2?p=3549163#post3549163 lowres version]. &amp;lt;br /&amp;gt;A2: Other things to consider: Mods like the 3D uncensor also introduces slightly longer load times because of more complex mesh/more to load, though the impact is only a small fraction of the hires skins. The [[#The HF Patch|HF Patch]] includes the SVII uncensor, which is very light on performance, so you could try that (remember to check all the launchers when you change the uncensor because otherwise you will have incompatible launchers installed).&lt;br /&gt;
&lt;br /&gt;
*'''Q: The game lags when in conversation/H scene. My laptop has two graphics adapters, but for some reason the game defaults to the slow one?'''&amp;lt;br /&amp;gt;A: If you installed the Subtitles mod (or Windowed Fullscreen 2.0 mod) it can because of that and you should just remove the mod, i.e. delete &amp;lt;your AA2Play folder&amp;gt;\d3d9.dll.&lt;br /&gt;
&lt;br /&gt;
==Installation== &lt;br /&gt;
*'''Q: Will the game run on Windows 10?'''&amp;lt;br /&amp;gt;A: Not without issues unless you switch system locale to Japanese, which you really shouldn't because you will experience [[Illusion Games How to install#Why not change regional settings?|issues with other stuff]]. You can't use AppLocale or HF pAppLoc. You can use NTLEA, but the subtitle mod will not work. The best alternative seems to be Locale Emulator, read [http://www.hongfire.com/forum/showthread.php/432886-AA2-Subtutle-Overlay-v1-0-1?p=3709067#post3709067 more].&lt;br /&gt;
&lt;br /&gt;
*'''Q: It's telling me to insert the &amp;quot;commercial version disk&amp;quot; even though I already have it mounted AND renamed it DISK1.mdf. I'm already in Japanese locale, and I still tried running it with applocale?'''&amp;lt;br /&amp;gt;A: Mount &amp;lt;tt&amp;gt;C:\Downloads\AA2\DISK1.iso&amp;lt;/tt&amp;gt; with [http://www.disk-tools.com/download/daemon Daemontools Lite] (other mounting software has been known to fail with Japanese games, so please use Daemontools Lite! - it's completely free)&lt;br /&gt;
&lt;br /&gt;
*'''Q: I can't get PowerISO to mount disk 2 and 3. Any help?'''&amp;lt;br /&amp;gt;A: Mount &amp;lt;tt&amp;gt;C:\Downloads\AA2\DISK1.iso&amp;lt;/tt&amp;gt; with [http://www.disk-tools.com/download/daemon Daemontools Lite] (other mounting software has been known to fail with Japanese games, so please use Daemontools Lite! - it's completely free)&lt;br /&gt;
&lt;br /&gt;
*'''Q: While installing, the game complains about Data1.cab from disk1. Help!?'''&amp;lt;br /&amp;gt;A: Make sure that you mounted DISK1.mdf (i.e. ジンコウガクエン2.mdf renamed to DISK1.mdf). If that doesn't help, try extracting ジンコウガクエン2.mdf again, rename it to DISK1.mdf, and follow the [[#Quick step-by-step guide|quick step-by-step guide]] below.&lt;br /&gt;
&lt;br /&gt;
*'''Q: While setting up the DLC HF patch, the setup can't detect AA2 in my Artificial Academy 2 folder. Any help?'''&amp;lt;br&amp;gt;A: You're pointing the HF Patch to a folder which doesn't contain the correct files (the patch will look for some files needed during patching to verify the location). Possible causes are that you renamed the folder after installing the game or you changed the folder suggested by the HF patch. Make sure that you point the patch to the actual folder with the installed game files and then use the Fix registry feature of the HF patch or reinstall the game as suggested in the [[#Quick step-by-step guide|quick step-by-step guide]] below.&lt;br /&gt;
&lt;br /&gt;
==Misc==&lt;br /&gt;
*'''Q: Where do I put custom eye textures?'''&amp;lt;br /&amp;gt;A: If you installed AA2 Edit to the location suggested [[#Quick step-by-step guide|below]]: C:\illusion\AA2Edit\data\texture\eye\&lt;br /&gt;
&lt;br /&gt;
*'''Q: I'm missing some hair in AA2Edit/Maker and some of the buttons are greyed out/disabled! Help?'''&amp;lt;br /&amp;gt;A: Make sure that you have installed all the DLC (read more below) and Append Set I+II.&lt;br /&gt;
&lt;br /&gt;
*'''Q: How do I get downloaded characters to work? They just show up blank in the maker??'''&amp;lt;br /&amp;gt;A: Some browsers have problems saving the image file properly when using &amp;quot;Save image&amp;quot; option... try using &amp;quot;Save link as&amp;quot;. If that doesn't work, click on the picture first so it opens with the picture viewer of the website or browser and THEN save it.&lt;br /&gt;
&lt;br /&gt;
*'''Q: Does anyone know how to use SweetFX (need SMAA + Sharpening) alongside with Subtitle Overlay? They both use d3d9.dll?'''&amp;lt;br /&amp;gt;A: You can rename the SweetFX d3d9.dll to d3d9_alt.dll and then the Subtitle mod will use it.&lt;br /&gt;
&lt;br /&gt;
*'''Q: I downloaded a character, but the hair and/or accessories in the game doesn't look like on the card. I checked my Maker and the hair and/or accessory seems to be missing! What's going on?'''&amp;lt;br /&amp;gt;A: The character has been created using one or more hair/accessory mods. Most hair/accessories are in the [http://www.hongfire.com/forum/showthread.php/432840 BigPack HEXA] mod compilation, so you should try installing that as the first thing. If that doesn't include the mod(s) you may have luck investigating the character description or maybe find information about where to get the mods where you downloaded the character.&lt;br /&gt;
&lt;br /&gt;
*'''Q: How can I listen to singing at karaoke?'''&amp;lt;br /&amp;gt;A: Choose or download .wav or .ogg files for the songs you want to hear, and place them in data/sound subfolders corresponding to the kanji of the personality types to sing them. If you still cannot hear them on Windows 7 or 8, download the DirectShow codecs from [http://www.vorbis.com/setup_windows/ Vorbis.com Windows Setup] page.&lt;br /&gt;
&lt;br /&gt;
*'''Q: How can I run the game in a higher resolution than 1920x1200, e.g. 2560x1440?'''&amp;lt;br /&amp;gt;A: The only known workaround is by hex [http://www.hongfire.com/forum/showthread.php/430813?p=3622888#post3622888 editing] &amp;lt;AA2Play folder&amp;gt;\data\gsd.cfg. Note that it is highly recommended to set anti aliasing via your graphics adapter's control panel instead of using the built-in anti aliasing in the game (read more at the bottom of this page).&lt;br /&gt;
&lt;br /&gt;
=Installing the Game=&lt;br /&gt;
While you can download pre-installed versions of the game, it is recommended that you get a download which contains the DVD images and install the game yourself.&lt;br /&gt;
==Quick step-by-step guide==&lt;br /&gt;
Note that this covers installing the game from scratch. If you already installed the Maker (aka. AA2 Edit) you can skip the AA2 Edit steps (i.e. step 6-9).&lt;br /&gt;
[[File:AA2_Startup.png|thumb|Startup.exe: Click the fourth button to install AA2, fifth button to install AA2 Edit]]&lt;br /&gt;
[[File:AA2_Change_destination.png|thumb|Click highlighted button to change the destination]]&lt;br /&gt;
[[File:AA2_Destination_changed.png|thumb|It should look like this before you click (N)]]&lt;br /&gt;
[[File:AA2_Insert_disk2.png|thumb|Insert disk 2]]&lt;br /&gt;
#Extract ジンコウガクエン2.mdf, DISK2.mdf and DISK3.mdf (DO NOT extract the .mds files!) to e.g. C:\Downloads\AA2&lt;br /&gt;
#Rename ジンコウガクエン2.mdf to DISK1.mdf&lt;br /&gt;
#Mount &amp;lt;tt&amp;gt;C:\Downloads\AA2\DISK1.mdf&amp;lt;/tt&amp;gt;. If you're using Windows 8 you can mount it without other programs, otherwise you'll need [http://www.disk-tools.com/download/daemon Daemontools Lite] (other mounting software has been known to fail with Japanese games, so please use Daemontools Lite - it's completely free)&lt;br /&gt;
#DO NOT autorun, but explore the mounted dvd and right-click &amp;lt;tt&amp;gt;Startup.exe&amp;lt;/tt&amp;gt; and select ''Run with Japanese locale as administrator'' (you need [http://www.hongfire.com/forum/showthread.php/328830 HF pApploc] for the right-click options).&lt;br /&gt;
#Refer to Startup.exe picture on the right: If you can click the second button it means you have to install [http://www.microsoft.com/download/en/details.aspx?displaylang=en&amp;amp;id=35 DirectX 9.0c]. The game will not work if you ignore it!&lt;br /&gt;
#Click the third button from the top (ref. Startup.exe picture) to start the AA2 Edit (aka. Maker) setup.&lt;br /&gt;
#Click the button with (N) '''once'''.&lt;br /&gt;
#'''IMPORTANT: '''Change the destination to e.g. &amp;lt;tt&amp;gt;C:\illusion\AA2Edit&amp;lt;/tt&amp;gt; if you want to be able to play the game! (see picture on the right)&lt;br /&gt;
#Click (N) again a few times and wait while AA2 Edit installs (will only take a few seconds).&lt;br /&gt;
#When the AA2 Edit setup is complete: Click the fourth button from the top (ref. Startup.exe picture) to start the game (AA2 Play) setup.&lt;br /&gt;
#Click the button with (N) '''once'''.&lt;br /&gt;
#'''IMPORTANT: '''Change the destination to e.g. &amp;lt;tt&amp;gt;C:\illusion\AA2&amp;lt;/tt&amp;gt; if you want to be able to play the game! (see picture on the right)&lt;br /&gt;
#Click N again a few times, and lastly (I), and wait while the game installs.&lt;br /&gt;
#About a third through the setup will ask for DISK2 (ref. Insert disk 2 picture on the right): Mount &amp;lt;tt&amp;gt;DISK2.iso&amp;lt;/tt&amp;gt; with Daemontools Lite, wait a few seconds and then click OK.&lt;br /&gt;
#About two thirds through the setup will ask for DISK3: Mount &amp;lt;tt&amp;gt;DISK3.iso&amp;lt;/tt&amp;gt; with Daemontools Lite, wait a few seconds and then click OK.&lt;br /&gt;
#Wait while the game finishes the installation.&lt;br /&gt;
#To run the game you need to mount &amp;lt;tt&amp;gt;DISK1.mdf&amp;lt;/tt&amp;gt; again and right-click &amp;lt;tt&amp;gt;C:\illusion\AA2\AA2Play.exe&amp;lt;/tt&amp;gt; and select ''Run with Japanese locale''.&lt;br /&gt;
&lt;br /&gt;
==Next step==&lt;br /&gt;
When you have successfully installed and tested the game you probably want to install official patches, DLC and essential mods like English translations and uncensor.&lt;br /&gt;
&lt;br /&gt;
The (by far) easiest way is to use the HF Patch (if you don't know it, &amp;quot;HF&amp;quot; is a well-known acronym for &amp;quot;'''H'''ave '''F'''un&amp;quot;). &lt;br /&gt;
&lt;br /&gt;
===The HF Patch===&lt;br /&gt;
The latest version of the HF Patch includes all the official patches, so you don't have to worry about installing any of those. It also includes the no-dvd fix, English translations and UI as well as uncensors.&lt;br /&gt;
&lt;br /&gt;
If you had just installed the game then you have to install the official DLCs before the HF Patch. The easiest way to install them is through the [http://www.anime-sharing.com/forum/requests-releases-123/release-%5Bmod-release-thread%5D-illusion-artificial-academy-2-a-223235/#post1572128 DLC HF Patch], which contains every official DLC.&lt;br /&gt;
=====Regfixer=====&lt;br /&gt;
If you downloaded a pre-installed version of the game or installed the game to a bad location (i.e. one with Unicode/unreadable characters) then both the HF patch and the DLC HF patch can fix the game's registry entries. To fix the registry, just do these simple steps:&lt;br /&gt;
#Rename the game folder(s) before running either patch.&lt;br /&gt;
#When the patch shows the suggested location, correct it to the renamed folder(s), e.g. C:\illusion\AA2.&lt;br /&gt;
#Check the fix registry component(s) (at the bottom of the component list) when running the patch.&lt;br /&gt;
#Wait for the patch to do its job.&lt;br /&gt;
#Play the game!&lt;br /&gt;
Please note that fixing the registry is not recommended because it will break uninstalling. Fixing the registry will make the game work, but you should not expect to be able to uninstall it without manual work.&lt;br /&gt;
&lt;br /&gt;
====HF Patching for Dummies====&lt;br /&gt;
This section describes how to use the HF Patch.&lt;br /&gt;
#Install the game as outlined [[#Installing the Game|above]].&lt;br /&gt;
#Download [http://www.anime-sharing.com/forum/requests-releases-123/release-%5Bmod-release-thread%5D-illusion-artificial-academy-2-a-223235/#post1532691 the Artificial Academy 2 HF Patch].&lt;br /&gt;
#Read the [http://www.anime-sharing.com/forum/requests-releases-123/release-%5Bmod-release-thread%5D-illusion-artificial-academy-2-a-223235/#post1532691 patch release post] while downloading, so you know what is required (and what to expect).&lt;br /&gt;
#Run the patch by double-clicking on the file you just downloaded.&lt;br /&gt;
#Read the information in the beginning and make sure that you have enough free disk space to run the patch before you click ''Next''.&lt;br /&gt;
#Click ''Next'' and review the components. The ''Recommended installation'' is all you need to get the game updated, translated and uncensored, but you might want to check out the options anyway.&lt;br /&gt;
#Click ''Next'' and consider installing an icon on your desktop (TIP: The shortcut using AppLocale is highly recommended, because you still have to run the translated game with Japanese locale. Using the shortcut will make it completely transparent that you actually run the game with Japanese locale).&lt;br /&gt;
#Click ''Next'' to start patching your game. Beware that patching your game will change installed files and it cannot be reversed or uninstalled. Therefore you should keep the original files, so you can restore the game to it's original state later on if needed. Having the original files might be required if you plan to install additional or different mods later on.&lt;br /&gt;
#Let the patch work (you can do other stuff while it's working, just don't start/mess with the game). Patching may take several minutes and the progress bar may not move. Just be patient. It is guaranteed to work if you installed the game as outlined above.&lt;br /&gt;
#Play the updated, translated and uncensored game by double-clicking the &amp;quot;Artificial Academy 2&amp;quot; desktop icon. :)&lt;br /&gt;
&lt;br /&gt;
TIP: You can move the desktop shortcut to anywhere you prefer (some prefer to have it in the game folder) and it will still work.&lt;br /&gt;
&lt;br /&gt;
'''Note:''' It is safe to run the patch again if you want to install additional components and/or change options. Just deselect the components you previously installed and patching will be relatively quick.&lt;br /&gt;
&lt;br /&gt;
=Install Order=&lt;br /&gt;
The easy/correct order of installing stuff is as follows:&lt;br /&gt;
#Install the game as outlined [[#Quick step-by-step guide|above]].&lt;br /&gt;
#Install [http://www.anime-sharing.com/forum/requests-releases-123/release-%5Bmod-release-thread%5D-illusion-artificial-academy-2-a-223235/#post1572128 the Artificial Academy 2 DLC HF Patch].&lt;br /&gt;
#Install the [[#Append Set Add-ons|Append Set I add-on]].&lt;br /&gt;
#Install the [[#Append Set Add-ons|Append Set II add-on]].&lt;br /&gt;
#Install the latest [http://www.anime-sharing.com/forum/requests-releases-123/release-%5Bmod-release-thread%5D-illusion-artificial-academy-2-a-223235/#post1532691 Artificial Academy 2 HF Patch] (the latest version includes all official patches, so you don't have to worry about your game not being up to date).&lt;br /&gt;
#Have fun playing the game fully updated and with the essential mods!&lt;br /&gt;
&lt;br /&gt;
'''Note:''' If you later want to update your game with the latest official patches and/or essential mods, you should just get the latest [http://www.anime-sharing.com/forum/requests-releases-123/release-%5Bmod-release-thread%5D-illusion-artificial-academy-2-a-223235/#post1532691 AA2 HF Patch].&lt;br /&gt;
&lt;br /&gt;
=Installing the DLC=&lt;br /&gt;
This section explains how to install the all preorder bonus and DLC that has been released since the game has been launched. Currently this is available:&lt;br /&gt;
*DLC1 &amp;amp; DLC2 (hairstyle/sidehair)&lt;br /&gt;
*Preorder Hairstyles (long length)&lt;br /&gt;
*Preorder Personality (Cadet personality)&lt;br /&gt;
*Illusion Special Member Bonus (hairstyles)&lt;br /&gt;
&lt;br /&gt;
Check out the [http://www.hongfire.com/forum/showthread.php/430353?p=3551838#post3551838 Artificial Academy 2 DLC HF Patch] release post for screens of the DLCs. The easiest way to install them is through it.&lt;br /&gt;
&lt;br /&gt;
==Manual Install==&lt;br /&gt;
Below are a some examples of how to the DLC should be installed manually. You need to download all the DLC and not only the examples below.&lt;br /&gt;
&lt;br /&gt;
Consider using the AA2 DLC HF Patch (all it does is copy official files to your game folder).&lt;br /&gt;
&lt;br /&gt;
===jg2_sou.exe===&lt;br /&gt;
#Right-click &amp;lt;tt&amp;gt;jg2_sou.exe&amp;lt;/tt&amp;gt; and select ''Run with Japanese locale'' (you need [http://www.hongfire.com/forum/showthread.php/328830 HF pApploc] for the right-click options).&lt;br /&gt;
#Click the highlighted button (the left one) and wait while the archive extracts.&lt;br /&gt;
#Open the &amp;quot;ジンコウガクエン２予約特典&amp;quot; folder.&lt;br /&gt;
#Open the &amp;quot;ジンコウガクエン２ 曹&amp;quot; folder.&lt;br /&gt;
#Copy all files/folders from \setup\main\ to your AA2 folder (C:\illusion\AA2).&lt;br /&gt;
#Copy all files/folders from \setup\edit\ to your AA2 Edit (aka. AA2 Maker) folder (C:\illusion\AA2Edit).&lt;br /&gt;
#Open the &amp;quot;ジンコウガクエン２予約特典髪型&amp;quot; folder.&lt;br /&gt;
#Copy all files/folders from \setup\main\ to your AA2 folder (C:\illusion\AA2).&lt;br /&gt;
#Copy all files from \setup\edit\ to your AA2 Edit (aka. AA2 Maker) folder (C:\illusion\AA2Edit).&lt;br /&gt;
#Done.&lt;br /&gt;
&lt;br /&gt;
===jg2_03_plus.exe===&lt;br /&gt;
#Right-click &amp;lt;tt&amp;gt;jg2_03_plus.exe&amp;lt;/tt&amp;gt; and select ''Run with Japanese locale'' (you need [http://www.hongfire.com/forum/showthread.php/328830 HF pApploc] for the right-click options).&lt;br /&gt;
#Click the highlighted button (the left one) and wait while the archive extracts.&lt;br /&gt;
#Open the &amp;quot;ジンコウガクエン２ 追加髪型 アップデートプログラム&amp;quot; folder.&lt;br /&gt;
#Copy all files/folders from \setup\main\ to your AA2 folder (C:\illusion\AA2) - Yes to overwrite.&lt;br /&gt;
#Copy all files/folders from \setup\edit\ to your AA2 Edit (aka. AA2 Maker) folder (C:\illusion\AA2Edit) - Yes to overwrite.&lt;br /&gt;
#Done.&lt;br /&gt;
&lt;br /&gt;
=Append Set Add-ons=&lt;br /&gt;
[[Artificial Academy 2/Append Set|The Append Set add-ons]] adds new personalities, hairs and costumes. The Append Sets are not free and therefore they will ''never'' be included in a [[#The HF Patch|HF Patch]]. To get it you have to [http://www.dmm.co.jp/en/dc/pcgame/-/detail/=/cid=digib_0068/ buy Append Set I], [http://www.dmm.co.jp/dc/pcgame/-/detail/=/cid=digib_0070/ buy Append Set II] or get it [http://www.google.com/search?q=%E3%82%B8%E3%83%B3%E3%82%B3%E3%82%A6%E3%82%AC%E3%82%AF%E3%82%A8%E3%83%B32%E3%82%A2%E3%83%9A%E3%83%B3%E3%83%89%E3%82%BB%E3%83%83%E3%83%88 some other way]. The [[#The HF Patch|HF Patch]] includes official patches and mods that will patch, translate and uncensor the Append Set I+II if you have them installed when running the patch.&lt;br /&gt;
&lt;br /&gt;
Tips for buying the Append Sets: You have to do it in Japanese to be able to proceed at DMM, so do not choose English language! Instead you should use a browser that can translate the page for you on the fly. Once translated it's pretty straightforward to create an account, enter credit card info, buy a product and download it.&lt;br /&gt;
&lt;br /&gt;
==Installing the Append Set I Add-on==&lt;br /&gt;
[[File:AA2_FileCopy.png|thumb|FileCopy.exe: Click the left button to copy the files]]&lt;br /&gt;
Follow these easy steps to get the Append Set I correctly installed:&lt;br /&gt;
#'''IMPORTANT:''' Right-click 7-zip (or WinRAR or your preferred extractor) and select ''Run with Japanese locale'' (you need [http://www.hongfire.com/forum/showthread.php/328830 HF pApploc] for the right-click options).&lt;br /&gt;
#Use 7-zip (or you preferred extractor) to browse to where you downloaded &amp;lt;tt&amp;gt;VJ008700.zip&amp;lt;/tt&amp;gt; and open it.&lt;br /&gt;
#Extract it to e.g. &amp;lt;tt&amp;gt;C:\Downloads\append&amp;lt;/tt&amp;gt;.&lt;br /&gt;
#Open the &amp;lt;tt&amp;gt;C:\Downloads\append\ジンコウガクエン2アペンドセット&amp;lt;/tt&amp;gt; folder.&lt;br /&gt;
#Right-click &amp;lt;tt&amp;gt;FileCopy.exe&amp;lt;/tt&amp;gt; with and select ''Run with Japanese locale''.&lt;br /&gt;
#Click the left button and wait while it is working.&lt;br /&gt;
#Click the right button to exit &amp;lt;tt&amp;gt;FileCopy.exe&amp;lt;/tt&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
===Alternative===&lt;br /&gt;
If you can't get &amp;lt;tt&amp;gt;FileCopy.exe&amp;lt;/tt&amp;gt; to work (very unlikely if you followed the above guide to the point), you can hack your way with the following:&lt;br /&gt;
#'''IMPORTANT:''' Right-click 7-zip (or WinRAR or your preferred extractor) and select ''Run with Japanese locale'' (you need [http://www.hongfire.com/forum/showthread.php/328830 HF pApploc] for the right-click options).&lt;br /&gt;
#Use 7-zip to browse to where you downloaded VJ008700.zip and open it.&lt;br /&gt;
#Extract it to e.g. &amp;lt;tt&amp;gt;C:\Downloads\append&amp;lt;/tt&amp;gt;.&lt;br /&gt;
#Open the &amp;lt;tt&amp;gt;C:\Downloads\append\ジンコウガクエン2アペンドセット&amp;lt;/tt&amp;gt; folder.&lt;br /&gt;
#Copy all files/folders from &amp;lt;tt&amp;gt;C:\Downloads\append\ジンコウガクエン2アペンドセット\setup\main\&amp;lt;/tt&amp;gt; to &amp;lt;your AA2Play folder&amp;gt;.&lt;br /&gt;
#Copy all files/folders from &amp;lt;tt&amp;gt;C:\Downloads\append\ジンコウガクエン2アペンドセット\setup\edit\&amp;lt;/tt&amp;gt; to &amp;lt;your AA2Edit folder&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
==Installing the Append Set II Add-on==&lt;br /&gt;
It is essentially the same procedure as for Append Set I above, just with slightly different folder names.&lt;br /&gt;
&lt;br /&gt;
==Installing the Append Set I Support Patch==&lt;br /&gt;
[[File:AA2_PackUpdater.png|thumb|PackUpdater.exe: Click the left button to patch the files]]&lt;br /&gt;
The [[Artificial Academy 2/Change Log#Append Set I Support|Append Set support patch]] was released on {{#dateformat:2014-09-05|mdy}} and is included in the [[#The HF Patch|HF Patch]]. Follow these steps if you prefer to install it manually:&lt;br /&gt;
#Download &amp;lt;tt&amp;gt;jg2append_support.exe&amp;lt;/tt&amp;gt; to e.g. &amp;lt;tt&amp;gt;C:\Downloads\append&amp;lt;/tt&amp;gt;.&lt;br /&gt;
#Run &amp;lt;tt&amp;gt;C:\Downloads\append\jg2append_support.exe&amp;lt;/tt&amp;gt;.&lt;br /&gt;
#Press Enter when the window with the destination is shown and wait while it copies the files.&lt;br /&gt;
#Open the &amp;lt;tt&amp;gt;C:\Downloads\append\ジンコウガクエン２ アペンドセット 修正パッチ&amp;lt;/tt&amp;gt; folder.&lt;br /&gt;
#Right-click &amp;lt;tt&amp;gt;PackUpdater.exe&amp;lt;/tt&amp;gt; with and select ''Run with Japanese locale''.&lt;br /&gt;
#Click the left button and wait while it is working.&lt;br /&gt;
#Click the right button to exit &amp;lt;tt&amp;gt;PackUpdater.exe&amp;lt;/tt&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
=Installing the Maker=&lt;br /&gt;
Note that this covers installing the Maker ONLY (for those without the full game). '''IMPORTANT:''' If you have the full game you should follow the [[#Quick step-by-step guide|quick step-by-step guide]] above!&lt;br /&gt;
[[File:Maker_Startup.png|thumb|Maker Startup]]&lt;br /&gt;
[[File:ArtificialAcademy_destinationchanged.jpg|thumb|It should look like this before you click (N)]]&lt;br /&gt;
#Run &amp;lt;tt&amp;gt;jg2_02_make.exe&amp;lt;/tt&amp;gt;.&lt;br /&gt;
#Enter a location to install it, e.g. &amp;lt;tt&amp;gt;C:\Downloads\AA2Maker&amp;lt;/tt&amp;gt; (you can just paste this to the extractor and it will create the folders).&lt;br /&gt;
#Press Enter and wait for the extraction to complete.&lt;br /&gt;
#Go to &amp;lt;tt&amp;gt;C:\Downloads\AA2Maker&amp;lt;/tt&amp;gt;.&lt;br /&gt;
#Rename the &amp;quot;ジンコウガクエン２ きゃらめいく製品版&amp;quot; folder to e.g. &amp;quot;Maker&amp;quot;, so that you have &amp;lt;tt&amp;gt;C:\Downloads\AA2Maker\Maker&amp;lt;/tt&amp;gt;.&lt;br /&gt;
#Go to &amp;lt;tt&amp;gt;C:\Downloads\AA2Maker\Maker&amp;lt;/tt&amp;gt;.&lt;br /&gt;
#Right-click &amp;lt;tt&amp;gt;Startup.exe&amp;lt;/tt&amp;gt; and select ''Run with Japanese locale as administrator'' (you need [http://www.hongfire.com/forum/showthread.php/328830 HF pApploc] for the right-click options).&lt;br /&gt;
#Refer to Maker Startup screenshot on the right: If the second button is not grayed out you must install [http://www.microsoft.com/download/en/details.aspx?displaylang=en&amp;amp;id=35 DirectX 9.0c]. Your game will not work if you ignore this!&lt;br /&gt;
#Click the third button from the top (ref. Maker Startup screenshot on the right) to start the AA2 Edit (aka. Maker) setup.&lt;br /&gt;
#Wait while the setup starts up and then click the button with (N) '''once'''.&lt;br /&gt;
#'''IMPORTANT: '''Click the top-right button and ''change the destination'' to e.g. &amp;lt;tt&amp;gt;C:\illusion\AA2Maker&amp;lt;/tt&amp;gt;!! (ref. 'It should look like this before you click (N)' screenshot on the right)&lt;br /&gt;
#Click (N) again a few times and wait while AA2 Edit installs (will only take a few seconds).&lt;br /&gt;
#Click (F) and you're done installing the AA2 Maker. :)&lt;br /&gt;
&lt;br /&gt;
==Running the Maker==&lt;br /&gt;
#Go to the &amp;lt;tt&amp;gt;C:\illusion\AA2Maker\&amp;lt;/tt&amp;gt; folder.&lt;br /&gt;
#Right-click &amp;lt;tt&amp;gt;AA2Edit.exe&amp;lt;/tt&amp;gt; and select ''Run with Japanese locale'' (you need [http://www.hongfire.com/forum/showthread.php/328830 HF pApploc] for the right-click options).&lt;br /&gt;
&lt;br /&gt;
=Improving the Visuals=&lt;br /&gt;
Some people may not know it, but it's possible to significantly improve how the game looks just by setting a few settings in your graphics adapter control panel. These settings shouldn't impact performance noticeably unless you have an older graphics adapter or if you are running the game at a very high resolution.&lt;br /&gt;
&lt;br /&gt;
==NVIDIA 3D Settings==&lt;br /&gt;
For NVIDIA graphics do the following:&lt;br /&gt;
#Make sure that ''Options-&amp;gt;Effects-&amp;gt;Anti-Aliasing'' is set to ''None''.&lt;br /&gt;
#Open NVIDIA Control Panel&lt;br /&gt;
#Click ''Manage 3D settings''&lt;br /&gt;
#Click the tab ''Program Settings''&lt;br /&gt;
#Click Add and select or browse to &amp;lt;tt&amp;gt;C:\illusion\AA2\AA2Play English.exe&amp;lt;/tt&amp;gt; (for the Maker you should use &amp;lt;tt&amp;gt;C:\illusion\AA2Edit\AA2Edit.exe&amp;lt;/tt&amp;gt;)&lt;br /&gt;
#Recommended settings for maximum visual effect:&lt;br /&gt;
##Anisotropic filtering: 16x&lt;br /&gt;
##Antialiasing - Gamma correction: On&lt;br /&gt;
##Antialiasing - Mode: Override any application setting&lt;br /&gt;
##Antialiasing - Setting: 32x&lt;br /&gt;
##Antialiasing - Transparency: 8x (Supersample)&lt;br /&gt;
##Texture filtering - Anisotropic sample optimization: Off&lt;br /&gt;
##Texture filtering - Negative LOD bias: Clamp&lt;br /&gt;
##Texture filtering - Quality: High quality&lt;br /&gt;
#Click Apply&lt;br /&gt;
#Experiment with lower settings if you don't have a recent graphics card or to tweak performance vs. visuals.&lt;br /&gt;
&lt;br /&gt;
==ATi/AMD 3D Settings==&lt;br /&gt;
For ATi/AMD graphics do the following:&lt;br /&gt;
#Open AMD Catalyst Control Center&lt;br /&gt;
#Click Gaming&lt;br /&gt;
#Click the tab 3D Application Settings&lt;br /&gt;
#Under Application Settings click Add&lt;br /&gt;
#Select or browse to C:\illusion\AA2\AA2Play English.exe (for the Maker you should use C:\illusion\AA2Edit\AA2Edit.exe)&lt;br /&gt;
#Recommended settings for maximum visual effect:&lt;br /&gt;
#*Anti-Aliasing Mode: Override application settings&lt;br /&gt;
#*Anti-Aliasing Samples: 12xEQ&lt;br /&gt;
#*Filter: Edge-detect&lt;br /&gt;
#*Anti-Aliasing Method: Read ''Note''&lt;br /&gt;
#*Anisotropic Filtering Mode: Override application settings&lt;br /&gt;
#*Anisotropic Filtering Level: 8x&lt;br /&gt;
#*Texture Filtering Quality: High Quality&lt;br /&gt;
#*Surface Format Optimization: On&lt;br /&gt;
#*''Note:'' Supersample AA can bring even the most powerful computers to sub 30 FPS in this game during H-scenes and conversations. If you find the FPS drop to be unbearable, Adaptive Multi-Sampling AA is close to the same quality with drastically less of an impact on FPS.&lt;br /&gt;
#Click Save&lt;/div&gt;</summary>
		<author><name>KiddyFreak</name></author>	</entry>

	<entry>
		<id>http://wiki.anime-sharing.com/hgames/index.php?title=Artificial_Academy_2/Append_Set&amp;diff=20404</id>
		<title>Artificial Academy 2/Append Set</title>
		<link rel="alternate" type="text/html" href="http://wiki.anime-sharing.com/hgames/index.php?title=Artificial_Academy_2/Append_Set&amp;diff=20404"/>
				<updated>2016-08-14T05:41:00Z</updated>
		
		<summary type="html">&lt;p&gt;KiddyFreak: /* New Content */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Artificial_Academy_2}}&lt;br /&gt;
=FAQ=&lt;br /&gt;
*'''Q: Are these add-ons included in the HF patch?'''&amp;lt;br /&amp;gt;A: No. Unlike the DLCs, these add-ons weren't released for free so they can't be included. You have to buy or download them separately.&lt;br /&gt;
{{GameInfo&lt;br /&gt;
|cover=Append Set.jpg&lt;br /&gt;
|name=Append Set I&lt;br /&gt;
|theme=Add-on&lt;br /&gt;
|gameweb=http://www.illusion.jp/preview/jg2/append/index.html&lt;br /&gt;
|exoticname=アペンドセットI&lt;br /&gt;
|company=Illusion&lt;br /&gt;
|companyweb=http://www.illusion.jp&lt;br /&gt;
|releasedate=2014-08-29&lt;br /&gt;
|hflink=http://www.hongfire.com/forum/showthread.php?p=3546255&lt;br /&gt;
|aslink=http://www.anime-sharing.com/forum/eroge-corner-102/%5Billusion%5D-artificial-academy-2-%E3%82%B8%E3%83%B3%E3%82%B3%E3%82%A6%E3%82%AC%E3%82%AF%E3%82%A8%E3%83%B32-discussion-faq-229005/&lt;br /&gt;
|hfpatch=http://www.anime-sharing.com/forum/requests-releases-123/release-%5Bmod-release-thread%5D-illusion-artificial-academy-2-a-223235/#post1532691&lt;br /&gt;
|}}&lt;br /&gt;
=Append Set I=&lt;br /&gt;
'''Artificial Academy 2: Append Set I''' (ジンコウガクエン2: アペンドセットI) is an add-on for [[Artificial Academy 2]], released on {{#dateformat:2014-08-29|mdy}}. &lt;br /&gt;
==New Content==&lt;br /&gt;
Two new [[Artificial Academy 2/Character Creation/Personalities|personalities]]: 慈: Caring (female) and 策: Schemer (male)&lt;br /&gt;
&lt;br /&gt;
Ten hair sets: 3 Front Hairs, 3 Back Hairs, 2 Side Hairs and 2 Hair Extensions    &lt;br /&gt;
&lt;br /&gt;
New piece of clothing: Female blazer uniform&lt;br /&gt;
&lt;br /&gt;
Enable &amp;quot;nude&amp;quot; and &amp;quot;underwear&amp;quot; as costumes in the clothes screen  &lt;br /&gt;
&lt;br /&gt;
{|style=&amp;quot;margin: 0 auto;&amp;quot;&lt;br /&gt;
| [[File:Append Personalities.jpg|thumb|upright=1.2|alt=two new personalities alt text|two new personalities]]&lt;br /&gt;
| [[File:Append Hair.jpg|thumb|upright=1.2|alt=ten new hair sets alt text|ten new hair sets]]&lt;br /&gt;
| [[File:Append_Uniform.jpg|thumb|upright=1.2|alt=one new female uniform alt text|one new female uniform]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{GameInfo&lt;br /&gt;
|cover=Append Set 2.jpg&lt;br /&gt;
|name=Append Set II&lt;br /&gt;
|theme=Add-on&lt;br /&gt;
|gameweb=http://www.illusion.jp/preview/jg2/append2/index.html&lt;br /&gt;
|exoticname=アペンドセットII&lt;br /&gt;
|company=Illusion&lt;br /&gt;
|companyweb=http://www.illusion.jp&lt;br /&gt;
|releasedate=2014-10-31&lt;br /&gt;
|hflink=http://www.hongfire.com/forum/showthread.php?p=3546255&lt;br /&gt;
|aslink=http://www.anime-sharing.com/forum/eroge-corner-102/%5Billusion%5D-artificial-academy-2-%E3%82%B8%E3%83%B3%E3%82%B3%E3%82%A6%E3%82%AC%E3%82%AF%E3%82%A8%E3%83%B32-discussion-faq-229005/&lt;br /&gt;
|hfpatch=http://www.anime-sharing.com/forum/requests-releases-123/release-%5Bmod-release-thread%5D-illusion-artificial-academy-2-a-223235/#post1532691&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
=Append Set II=&lt;br /&gt;
'''Artificial Academy 2: Append Set II''' (ジンコウガクエン2: アペンドセットII) is an add-on for [[Artificial Academy 2]], released on {{#dateformat:2014-10-31|mdy}}. &lt;br /&gt;
==New Content==&lt;br /&gt;
Two new [[Artificial Academy 2/Character Creation/Personalities|personalities]]: 軽: Carefree (female) and 温: Warm (male)&lt;br /&gt;
&lt;br /&gt;
Twelve hair sets: 5 Front Hairs, 2 Back Hairs, 2 Side Hairs and 3 Hair Extensions&lt;br /&gt;
&lt;br /&gt;
New piece of clothing: Female sweater uniform&lt;br /&gt;
&lt;br /&gt;
{|style=&amp;quot;margin: 0 auto;&amp;quot;&lt;br /&gt;
| [[File:Append2 Personalities.jpg|thumb|upright=1.2|alt=two new personalities alt text|two new personalities]]&lt;br /&gt;
| [[File:Append2 Hair.jpg|thumb|upright=1.2|alt=twelve new hair sets alt text|twelve new hair sets]]&lt;br /&gt;
| [[File:Append2 Uniform.jpg|thumb|upright=1.2|alt=one new female uniform alt text|one new female uniform]]&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>KiddyFreak</name></author>	</entry>

	<entry>
		<id>http://wiki.anime-sharing.com/hgames/index.php?title=Artificial_Academy_2/Character_Creation/Personalities&amp;diff=20403</id>
		<title>Artificial Academy 2/Character Creation/Personalities</title>
		<link rel="alternate" type="text/html" href="http://wiki.anime-sharing.com/hgames/index.php?title=Artificial_Academy_2/Character_Creation/Personalities&amp;diff=20403"/>
				<updated>2016-08-14T05:39:36Z</updated>
		
		<summary type="html">&lt;p&gt;KiddyFreak: /* 慈: Motherly / Caring (requires Append Set I) */ The personality name is Caring for both HF and hgg.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Artificial_Academy_2}}&lt;br /&gt;
Personality name translations have been worked on by different teams; the one provided by &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;'''Hongfire'''&amp;lt;/span&amp;gt; and the one provided by &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;'''/hgg/'''&amp;lt;/span&amp;gt;. If there is no indicator of which translation is being used, it is the same for both.&lt;br /&gt;
&lt;br /&gt;
Each personality is attracted more or less to different personalities but the impact on the game is very small.&lt;br /&gt;
&lt;br /&gt;
=Female Personality Types=&lt;br /&gt;
=='''First Row'''==&lt;br /&gt;
===活: Lively===&lt;br /&gt;
Very spontaneous and energetic, very easy to engage her in anything that seems fun, like sports, the arcade, and karaoke. Talking about hobbies, things she does for fun, is a good way to get her to open up. She's unlikely to study or develop her club skills without someone she enjoys being with, but with them she puts in the effort enthusiastically.&lt;br /&gt;
&lt;br /&gt;
:&amp;quot;Uuu, almost out of money... J-just one more go!&amp;quot;&lt;br /&gt;
:&amp;quot;Hey, when's my knight in shining armor gonna come along? I guess I gotta need saving first?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
===薄: Delicate===&lt;br /&gt;
Hesitant, sensitive, considerate and shy. Cares about the feelings of everyone around her as well as hers.&lt;br /&gt;
&lt;br /&gt;
:&amp;quot;H-Hey, listen! Forget it, it's nothing...&amp;quot;&lt;br /&gt;
:&amp;quot;I-If you're okay with me...&amp;quot;&lt;br /&gt;
&lt;br /&gt;
===朗: Cheerful===&lt;br /&gt;
Always happy and cheerful. Keeps this attitude even when she's sad.&lt;br /&gt;
&lt;br /&gt;
:&amp;quot;Alright! Today I'm setting a new record!&amp;quot;&lt;br /&gt;
:&amp;quot;One day, I want to be carried like a princess by the one I love...&amp;quot;&lt;br /&gt;
&lt;br /&gt;
===淡: &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;Stoic&amp;lt;/span&amp;gt; / &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Quiet&amp;lt;/span&amp;gt;===&lt;br /&gt;
Very soft-spoken and emotionally reserved, with a dry sense of humor. Often sleeps after class session.&lt;br /&gt;
&lt;br /&gt;
:&amp;quot;If you like them, then you like them. If you hate them, than you hate them. Is that not understandable?&amp;quot;&lt;br /&gt;
:&amp;quot;Telling perverted jokes? You are still a child.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
===然: Playful===&lt;br /&gt;
She often tells you she's like a cat in heat. Even without Lewd trait she likes having sex all the time, anywhere, and when she asks you to follow, you never know if it's to a quiet room to talk or the girl's room stall. She likes taking the lead, but she also likes someone who can grab the lead themselves.&lt;br /&gt;
&lt;br /&gt;
Note that virtue still determines the way she plays.&lt;br /&gt;
&lt;br /&gt;
:&amp;quot;Fuu, you're already entraced by my beautiful breasts, right?&amp;quot;&lt;br /&gt;
:&amp;quot;Uuu...... I'm a cat in heat.......&amp;quot;&lt;br /&gt;
&lt;br /&gt;
=='''Second Row'''==&lt;br /&gt;
===晴: &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;Energetic&amp;lt;/span&amp;gt; / &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Frisky&amp;lt;/span&amp;gt;===&lt;br /&gt;
Cheerful but somewhat over excited. She can be easily turned on by interests, makes a lot of exclamation &amp;quot;Kyaa~!&amp;quot;.  &lt;br /&gt;
&lt;br /&gt;
:&amp;quot;Kyaa~~! You came to see me, didn't you?&amp;quot;&lt;br /&gt;
:&amp;quot;Did you catch what was on TV last night? I didn't really understand it, but it was awesome!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
===寧: Kind===&lt;br /&gt;
Pleasant, polite and easy-going, easily making others happy. Becomes very cheerful once she's in a relationship.&lt;br /&gt;
&lt;br /&gt;
:&amp;quot;Being able to discover new things, no matter how insignificant... That's happiness, don't you think?&amp;quot;&lt;br /&gt;
:&amp;quot;I think just having the one you love beside you is the ultimate happiness.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
===笑: &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;Upbeat&amp;lt;/span&amp;gt; / &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Joyful&amp;lt;/span&amp;gt;===&lt;br /&gt;
Relaxed, easygoing, and an ultimate poker face.  She acts as a comfy mate, but when she opens her eyes with that sly grin on the face, a natural predator inside. Tends to laugh regardless of her mood.&lt;br /&gt;
&lt;br /&gt;
:&amp;quot;There's a festival apparently. What kind of yukata should I war this year?&amp;quot;&lt;br /&gt;
:&amp;quot;Ahaha~ I won't let you get away that easily!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
*She appears with closed eyes most of time regardless of character creations.&lt;br /&gt;
&lt;br /&gt;
===月: &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;Normal&amp;lt;/span&amp;gt; / &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Ordinary&amp;lt;/span&amp;gt;===&lt;br /&gt;
Chatty, lighthearted, interested in 'girl things' that reminds of ordinary school girls. &lt;br /&gt;
&lt;br /&gt;
:&amp;quot;What's the matter? Need some advice?&amp;quot;&lt;br /&gt;
:&amp;quot;I want a new swimsuit, what do you think would look good?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
===激: &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;Irritable&amp;lt;/span&amp;gt; / &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Irritated&amp;lt;/span&amp;gt;===&lt;br /&gt;
Tsundere who rants and complains endlessly about now-days. She acts very girly in front of the one she loves.&lt;br /&gt;
&lt;br /&gt;
:&amp;quot;Geez, games these days are SO slow! They need to make games that fire me up!&amp;quot;&lt;br /&gt;
:&amp;quot;Wh-who said you could look?!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
=='''Third Row'''==&lt;br /&gt;
===尖: &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;Uptight&amp;lt;/span&amp;gt; / &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Harsh&amp;lt;/span&amp;gt;===&lt;br /&gt;
Apathetic, negative, and abusive later on. She shows off her indifferent manner openly. But once she gets intimated, she starts talking with insulting manner which is to conceal her actual sentiment. Reading her mood is easier from her tone rather than from her dialogue.&lt;br /&gt;
&lt;br /&gt;
:&amp;quot;You can still live a good life without a lover, don't you think?&amp;quot; &lt;br /&gt;
:&amp;quot;...Touch me somewhere funny, and... You know what's going to happen to you, right?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
===楚: &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;Friendly&amp;lt;/span&amp;gt; / &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Sweet&amp;lt;/span&amp;gt;===&lt;br /&gt;
Pleasant, easy-going, and a master of politeness judo, able to get what she wants harmoniously, making others happy, even grateful, to give it to her. However, she can turn cold if losing control of a situation, and delivers her polite demands firmly and sharply. &lt;br /&gt;
&lt;br /&gt;
:&amp;quot;Being side by side with the person you love really is wonderful!&amp;quot;&lt;br /&gt;
:&amp;quot;I love making and admiring and everything about bead accessories? Want to make some together sometime?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
===肝: Creepy===&lt;br /&gt;
A fujoshi, or a yaoi fangirl in English terms, who is enthusiastic about 'boy's love' fiction and homoerotica. She tends to seclude herself from &amp;quot;normalfags&amp;quot; with self-mocking manner, laughs maniacally when excited; &amp;quot;ku-huhu&amp;quot;, &amp;quot;KE-hehe!&amp;quot;. She adapts &amp;quot;real-life&amp;quot; relationship awkwardly later on.    &lt;br /&gt;
&lt;br /&gt;
:&amp;quot;What's going on recently? There's all of there 'otakus' acting 'cool' and all......They should all just go and die on the spot!&amp;quot;&lt;br /&gt;
:&amp;quot;Huh!? There's nothing gay about boy loving boys!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
===慎: Reserved===&lt;br /&gt;
Extremely passive character. She stutters, pauses on words frequently, holds back an action even if she prompted it first. &lt;br /&gt;
&lt;br /&gt;
:&amp;quot;E-even I really like stuff like...cute clothes...But...&amp;quot; &lt;br /&gt;
:&amp;quot;L-love and affection and th-that stuff, I don't really get it very well...&amp;quot;&lt;br /&gt;
&lt;br /&gt;
===凛: Dignified===&lt;br /&gt;
Comes from a rich family. An archetype of matured woman; polite, contemplative, reflecting sea.&lt;br /&gt;
&lt;br /&gt;
:&amp;quot;When it's this hot out, I think about taking off to my summer resort.&amp;quot;&lt;br /&gt;
:&amp;quot;To feel the same feelings towards each other... To be partners for life... Hmhm, that's what I long for.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
=='''Fourth Row'''==&lt;br /&gt;
===独: &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;Assertive&amp;lt;/span&amp;gt; / &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Aloof&amp;lt;/span&amp;gt;===&lt;br /&gt;
Classic kuudere, cool, distant and unapproachable on the surface, but scratch the surface and you'll find turbulent emotion beneath. Tomboyish and self-reliant. Denies affection, but becomes expressively passionate toward her lover.&lt;br /&gt;
&lt;br /&gt;
:&amp;quot;I-It's not that I'm captivated by things like small animals and schildren, particularly.&amp;quot;&lt;br /&gt;
:&amp;quot;Encounters are left to luck. ......No, well, maybe I should call it fate.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
===聡: &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;Sensitive&amp;lt;/span&amp;gt; / &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Smart&amp;lt;/span&amp;gt;===&lt;br /&gt;
A romantic who knows everything there is to know about romance from books. She's eager to have the real experience, and to feel what she feels when reading the passages derived from someone else's experience. Very literate and quick to pick up new knowledge, especially knowledge that supplements her understanding of the erotic. Becomes more self-deprecating the deeper in love she falls, as if she feels unworthy of the love she wants. Discussions about love and romance are more deeply personal for her and can win her heart.&lt;br /&gt;
&lt;br /&gt;
:&amp;quot;Lovers... Th-they're supposed to...hold hands, after all... Right?&amp;quot;&lt;br /&gt;
:&amp;quot;Wh-what comes after a k-kiss is... It's...&amp;quot;&lt;br /&gt;
&lt;br /&gt;
===賢: &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;Virtuous&amp;lt;/span&amp;gt; / &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Genuine&amp;lt;/span&amp;gt;===&lt;br /&gt;
She tends to be attracted to serious people but other than that she's an ordinary girl.&lt;br /&gt;
&lt;br /&gt;
:&amp;quot;Strolling throught town is a nice change of pace.&amp;quot;&lt;br /&gt;
:&amp;quot;Don't forget, you belong to me, okay?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
===理: Mature===&lt;br /&gt;
Worldly wise, with an unflappable pleasant grace. Becomes motherly and supportive with affection.&lt;br /&gt;
&lt;br /&gt;
:&amp;quot;It is expected of you to find a lifetime partner. To not be worried about it is strange.&amp;quot;&lt;br /&gt;
:&amp;quot;Hey, don't touch me in any weird places. Ah...... oh you, such a mischievous little child.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
===怠: Lazy===&lt;br /&gt;
She's...very economical with her energy. Her sudden and inexplicable spikes of motivation indicate she's holding back most of the time. Hedonistic, sensualist, but generous in sharing her pleasure with those who comfort her, emotionally, physically...and financially. She wants the easy life handed to her, so she's drawn to those with the potential to provide it, those with ranking on the leaderboards.&lt;br /&gt;
&lt;br /&gt;
:&amp;quot;I want to spend my days relaxing...... Can something still be done about that?&amp;quot;&lt;br /&gt;
:&amp;quot;Since you know what you're doing, I can go take a break for a while.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
=='''Fifth Row'''==&lt;br /&gt;
===漢: Manly===&lt;br /&gt;
Not a woman of words. If you can keep pace with her on at least one leaderboard, you'll have her respect. Hard massages would be appreciated; one of those would always improve her mood.&lt;br /&gt;
&lt;br /&gt;
:&amp;quot;Cute things don't really suit me.&amp;quot;&lt;br /&gt;
:&amp;quot;...Me, a wife... Ah, no, forget it.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
===曹: Cadet (requires pre-order bonus)===&lt;br /&gt;
Sharply regimental, always alert to duty and seeks validation for her performance, even on things she knows she's good at. She'll consistently improve her abilities without positive reinforcement, but a little praise goes a long way. Very loyal friend and lover.&lt;br /&gt;
&lt;br /&gt;
:&amp;quot;Two people who have each other's back when they need it... Those are the ideal lovers!&amp;quot;&lt;br /&gt;
:&amp;quot;I shall dedicate myself to you in both mind and body!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
===慈: Caring (requires Append Set I)===&lt;br /&gt;
A girl a little more mature. Becomes caring towards her lovers in a way few other personalities equals it.&lt;br /&gt;
&lt;br /&gt;
:&amp;quot;Nn... My, don't treat me like a child.&amp;quot;&lt;br /&gt;
:&amp;quot;Everything is going to be just fine. I'm here for you!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
===軽: Carefree (requires Append Set II)===&lt;br /&gt;
Chill and relaxed, with a childish expression.&lt;br /&gt;
&lt;br /&gt;
:&amp;quot;Alrighty, let's just get this done quick 'n easy, mkay~?&amp;quot;&lt;br /&gt;
:&amp;quot;Weeell- We've made it this far, we might as well try out this whole happiness thing-&amp;quot;&lt;br /&gt;
&lt;br /&gt;
*uses the same poses and animations as &amp;quot;Playful&amp;quot;&lt;br /&gt;
&lt;br /&gt;
=Male Personality Types=&lt;br /&gt;
===優: &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;Affectionate&amp;lt;/span&amp;gt; / &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Gentle&amp;lt;/span&amp;gt;===&lt;br /&gt;
Introspective, modest, sensitive and considerate.&lt;br /&gt;
&lt;br /&gt;
:&amp;quot;Don't worry. If we work together, we can overcome anything.&amp;quot;&lt;br /&gt;
:&amp;quot;There's nothing bad about falling in love with someone. But there will be bad times too.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
===陽: Positive===&lt;br /&gt;
Cheery and loud, hyperactive in activity and conversation, expresses emotions frankly and transparently, sometimes plagued with self-doubt.&lt;br /&gt;
&lt;br /&gt;
:&amp;quot;Man, it's been scorching hot lately... But y'know, this kinda weather fires me up even more!&amp;quot;&lt;br /&gt;
:&amp;quot;Of course, I'd wanna stay by my loved one's side. Or, rather than being by their side, it's more, like, I want to support them?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
===宅: Otaku===&lt;br /&gt;
Gestures like a manga character in an attempt to win over other people.&lt;br /&gt;
&lt;br /&gt;
:&amp;quot;Fuhihii, lol, I ordered a bunch of Rin-chan goods yesterday, lol.&amp;quot;&lt;br /&gt;
:&amp;quot;Alright. I promise to never let you go until I die.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
*he will only move at a jogging pace than a running speed.&lt;br /&gt;
&lt;br /&gt;
===蛮: &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;Rough&amp;lt;/span&amp;gt; / &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Savage&amp;lt;/span&amp;gt;===&lt;br /&gt;
Man of tough action, doesn't much like words but getting him to join you in any activity will improve his opinion of you. Very turbulent moods, and cooling him down or cheering him up when he needs it helps your relationship a lot. Reading his moods is somewhat difficult until you know him; even when he looks like a coiled spring, he may be in a good mood.&lt;br /&gt;
&lt;br /&gt;
:&amp;quot;Everyone's always so noisy... Can't they just live in silence...?&amp;quot;&lt;br /&gt;
:&amp;quot;Even I feel love like everyone else... Got a problem with that?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
===策: Schemer (requires Append Set I)===&lt;br /&gt;
Gestures and speaks politely while also hiding a mastermind behind, used to help his friends and hinder his rivals.&lt;br /&gt;
&lt;br /&gt;
:&amp;quot;Gathering information is key. How to best find your opponents' shortcomings...&amp;quot;&lt;br /&gt;
:&amp;quot;If we're seen here like this, no doubt there will be some unpleasant rumors.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
===温: Warm (requires Append Set II)===&lt;br /&gt;
Ever-friendly guy who is considerate for others' feelings. Very loyal friend and lover.&lt;br /&gt;
&lt;br /&gt;
:&amp;quot;I'm really grateful that I'll be able to spend today with you.&amp;quot;&lt;br /&gt;
:&amp;quot;I guess your whole way of thinking changes when you start falling in love, doesn't it?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
*uses the same poses and animations as &amp;quot;Positive&amp;quot;&lt;/div&gt;</summary>
		<author><name>KiddyFreak</name></author>	</entry>

	<entry>
		<id>http://wiki.anime-sharing.com/hgames/index.php?title=Artificial_Academy_2/Interactions&amp;diff=20326</id>
		<title>Artificial Academy 2/Interactions</title>
		<link rel="alternate" type="text/html" href="http://wiki.anime-sharing.com/hgames/index.php?title=Artificial_Academy_2/Interactions&amp;diff=20326"/>
				<updated>2016-08-04T05:39:14Z</updated>
		
		<summary type="html">&lt;p&gt;KiddyFreak: /* How do they work */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Artificial_Academy_2}}&lt;br /&gt;
=FAQ=&lt;br /&gt;
*'''Q: &amp;quot;Walk home together&amp;quot; and &amp;quot;Let's study together&amp;quot; always have 0% success rate.'''&amp;lt;br /&amp;gt;A: Both characters must wear the uniform when going home (the one which has them carry their bag).&lt;br /&gt;
&lt;br /&gt;
=Interaction Camera=&lt;br /&gt;
When initiating interaction with a character, their full detail model is centered facing you. Pressing {{key|SPACE}} will pause the interaction, hide the HUD, and make the camera controls available. It is important to note that when the interaction is paused, the rest of the game is not. Other NPCs can still be doing things while your interaction with someone else is paused. Other NPCs can also interrupt your interaction even if it is paused.&lt;br /&gt;
&lt;br /&gt;
*Rotate - Left-Click + drag&lt;br /&gt;
*Pan Up/Down - Right-Click and drag up and down or {{key|pageup}} / {{key|pagedown}}.&lt;br /&gt;
*Pan Left/Right - Both-Click and drag left and right.&lt;br /&gt;
*Dolly Forward/Back - Right-Click and drag left and right, or {{key|home}} / {{key|end}}. This moves the camera in and out from the focus.&lt;br /&gt;
*Move Focus In/Out - Both-Click and drag up and down.&lt;br /&gt;
*Move character - {{key|up}} / {{key|down}} / {{key|left}} / {{key|right}}&lt;br /&gt;
*Zoom - {{key|;}} / {{key|\}} - changes camera angle, with the perspective distortion effects along the z-axis: extreme close-ups flatten the image, wide angle expands shapes nearer to the focus and reduces further away.&lt;br /&gt;
*Rotate character - {{key|4}} / {{key|6}} / {{key|8}} / {{key|2}} &lt;br /&gt;
*Reset rotation - {{key|5}} / {{key|R}}&lt;br /&gt;
&lt;br /&gt;
Pressing {{key|SPACE}} again resets the camera and resumes interaction.&lt;br /&gt;
&lt;br /&gt;
=How do they work=&lt;br /&gt;
The % value shown when interacting with somebody represents the chance of the character to accept the action. As long as that value is higher than 0% there is a chance for success. As long as the value is below 100% there is a chance to fail. It is possible to succeed with as low as 1% but the odds are just that low.&lt;br /&gt;
&lt;br /&gt;
Most interactions can be used on the same character only three times per time period. After three uses on the same character the success rate will become 0% and that character will tell you to stop, making them angry.&lt;br /&gt;
&lt;br /&gt;
The success rate is influenced by traits, mood, character stats and favorability rating.&lt;br /&gt;
&lt;br /&gt;
Note that a failed interaction will not necessarily decrease the NPC's opinion. A NPC can either directly refuse, decreasing their opinion on you, or can say &amp;quot;another time&amp;quot;, leaving their opinion unchanged.&lt;br /&gt;
&lt;br /&gt;
===Influence===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Interaction !! Description !! Mood Change Tendency&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Influence_button.jpg|24px]]Encourage||Cheers up a character if depressed. If not depressed than the character will be confused with 0%.||Normal(success), remains sad in failed&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Influence_button.jpg|24px]]Calm||Calms down a character if angry. If not angry than the character will be confused with 0%.||Normal(success), remains angry if failed&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Influence_button.jpg|24px]]Praise||Flatter a character. Increases Like/Love more if successful, increases by a lesser amount if failed. Can also cheer up a sad or melancholy NPC. ||Happiness(success)&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Influence_button.jpg|24px]]Grumble||Speak negatively about yourself. The NPC will either agree, increasing both of your Dislike/Hate, or will say that it's not true, increasing your Like/Love toward them and clearing your bad moods.||Depression or Anger(success), Happiness(failure)&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Influence_button.jpg|24px]]Apologize||Apologizes to character who feels betrayed and thinks the &amp;lt;span style=&amp;quot;color:#CC0000&amp;quot;&amp;gt;'''Unforgivable!'''&amp;lt;/span&amp;gt; status. The success rate is always 1% -&amp;gt; 1% -&amp;gt; 20% -&amp;gt; 0%.||Normal(success)&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Influence_button.jpg|24px]]Never Mind||Cancels the interaction||none&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Lecture===&lt;br /&gt;
All lectures reduce the character's horniness to some extent. Success rate depends on the character's seriousness(virtue, teacher, related traits and mood) and is heavily influenced by the his/her current horniness. Teachers have a far higher success rate for these interactions.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Interaction !! Description !! Mood Change Tendancy&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Lecture_button.jpg|24px]]Encourage to study||Motivate character to get more involved in study and improves the character's effectiveness during study sessions||Tension(success)&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Lecture_button.jpg|24px]]Encourage to train||Motivate character to get more involved in physical training and improves the character's effectiveness during training sessions||Tension(success)&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Lecture_button.jpg|24px]]Encourage club stuff||Motivate character to get more involved in club activities and improves the character's effectiveness during club sessions||Tension(success)&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Lecture_button.jpg|24px]]Encourage to cooperate||Increases the success rate of accepting group activities||Tension(success)&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Lecture_button.jpg|24px]]Reflect on Ero||Dampen a character's horniness, reducing it by much more than upper options||Tension(success)&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Gossip===&lt;br /&gt;
When you select any of these interactions you will be taken to the class roster to select the person you're talking about. Success rate largely depends on the NPC's favorability towards the person you're talking about. If your class only has two people, these interactions (other than Do you love this person?) will be disabled.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Interaction !! Description !! Mood Change Tendancy&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Gossip_button.jpg|24px]]I have a good rumor||Tells the NPC something positive about that character. If effective, improves the chance they will seek out the said character for interaction. If the other character is already the their lover, they will gush about them. If the character you tell this to is ''your'' lover, they will regard the other character as a rival, unless the other character is also their lover.||none&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Gossip_button.jpg|24px]]Try to get along with||If successful, improves the character's attitude toward a selected character. If the character already likes the other character, improves their opinion toward you. If unsuccessful, reduces opinion toward you||none&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Gossip_button.jpg|24px]]I want to get along with||Ask the NPC to tell to that character a good rumor about you||none&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Gossip_button.jpg|24px]]I have a bad rumor||Lowers the character's opinion of the other character, or if unsuccessful it lowers their opinion of you. If a lover is told a rumor they believe, they may seek the reported lover for a slap (that includes you.) This is more likely if the rumor is true. If the lover is doubtful, they may question their lover personally about it.||none&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Gossip_button.jpg|24px]]Do you love this person?||Reveals the character's feelings toward another character. You can also refer to your PC when asking.||none&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Chat===&lt;br /&gt;
Successful interactions have 4 different outcomes (bad, small, lively and deep) that are influenced by the character's mood, traits and sociability.&lt;br /&gt;
&lt;br /&gt;
The first three conversations will always increase Like even if they fail.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Interaction !! Description !! Mood Change Tendancy&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Chat_button.jpg|24px]]Daily Life||Light topics that are very easy to get a character to open up and reveal themselves with||Happiness(lively or deep conversation)&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Chat_button.jpg|24px]]Hobbies||Light topics that are very easy to get a character to open up and reveal themselves with||Happiness(lively or deep conversation)&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Chat_button.jpg|24px]]Food||Light topics that are very easy to get a character to open up and reveal themselves with||Happiness(lively or deep conversation)&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Chat_button.jpg|24px]]Love||Talk about matters of the heart. Successes and failures have a more drastic effect on the character's opinion of you. The dialogue will vary depending on whether the NPC has a lover or not.||Blush(lively or deep conversation)&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Chat_button.jpg|24px]]Lewd things||Talks about sexual desires. The dialogue will vary depending on whether the NPC has a lover or not.||Horny(lively or deep conversation)&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Invite===&lt;br /&gt;
Success rate largely depends on the NPC's sociability.&lt;br /&gt;
&lt;br /&gt;
A successful massage interaction will have one of four results. It will either fail, clear any gained or lost favorability, increase the Like points or make the character horny. All of these are indicated by a text message during the massage.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Interaction !! Description !! Mood Change Tendancy&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Invite_button.jpg|24px]]Study together||Invites a character to improve Wisdom score with you in the library. The character with the lower score will improve much more, the one with higher score will improve less. If a teacher is involved it will always fail if the student's stat is higher.||none&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Invite_button.jpg|24px]]Do sport||Invites a character to improve Strength score with you. The character with the lower score will improve much more, the one with higher score will improve less. If a teacher is involved it will always fail if the student's stat is higher.||none&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Invite_button.jpg|24px]]Do club stuff||Invites a character to improve the club score with you. The character with the lower score will improve much more, the one with higher score will improve less. If a teacher is involved it will always fail if the student's stat is higher. This activity only works if you are both part of the same club, otherwise the result is 0%.||none&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Invite_button.jpg|24px]]Massage||Massages the character reducing their stress||Calm(success), Horny(cop a feel)&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Invite_button.jpg|24px]]Go to class (During morning)||Ask them to come to the morning class with you. Doing so will also spread rumors that you have become a couple with that character.||none&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Invite_button.jpg|24px]]Go eat lunch (During noon)||Ask the character to eat lunch with you on the rooftop but will only do so once||Happiness(success)&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Invite_button.jpg|24px]]Let's take a rest (During afternoon)||Ask the character to take a tea break in the courtyard||Calm(success)&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Invite_button.jpg|24px]]Walk home together (During evening)||Ask the character to walk home with you at after school. This improves love relationship and ends the day. Similar to going to class together, this can spread rumors of a relationship between the characters. Both characters must be dressed in their uniform (the one which has them carry their bag) for them to accept.||none&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Invite_button.jpg|24px]]Have some fun||Invite a character to the arcade improving their friendship or love. If during school hours, these forfeit all time remaining in the period and skips the curriculum between periods. Fewer characters will be willing to skip class, but Wild characters will be more likely to join even if their opinion of you is ambivalent.||Happiness(success)&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Invite_button.jpg|24px]]Go eat||Invite a character to the restaurant improving their friendship or love. If during school hours, these forfeit all time remaining in the period and skips the curriculum between periods. Fewer characters will be willing to skip class, but Wild characters will be more likely to join even if their opinion of you is ambivalent.||Happiness(success)&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Invite_button.jpg|24px]]Go to karaoke||Invite a character to  karaoke, improving their friendship, or love. If during school hours, these forfeit all time remaining in the period and skips the curriculum between periods. Fewer characters will be willing to skip class, but Wild characters will be more likely to join even if their opinion of you is ambivalent. During karaoke you can left click anywhere to finish before the song ends.||Happiness(success)&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Invite_button.jpg|24px]]Let's study together||This invites the character to study with you at your home. A character resistant to having sex with your character is unlikely to accept. Sex will only occur if that character is at maximum horniness when leaving from the train station, otherwise you will have a study session with that character. Again, you both must be dressed in your uniform for them to accept.||none&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Bully===&lt;br /&gt;
Every interaction will increase Dislike or Hate unless the other character has the &amp;quot;masochist&amp;quot; trait. Abusive interactions will also display a [[Artificial_Academy_2/Gameplay/Favorability Rating|Purple Status]] when Love is below max range and will also cause some degree of hate and anger unless the target has the &amp;quot;masochist&amp;quot; trait.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Interaction !! Description !! Mood Change Tendancy&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Abuse.jpg|24px]]Insult||Insults a character. It will always give a 0% result so it's not limited to three attempts per time period. A successful insult against a Masochist will increase their opinion and horniness, indicated by a success rate greater than 0%.||Anger(failure), Horny(success, character has to be masochist)&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Abuse.jpg|24px]]Fight||Challenge another character to a fight. If both characters use the same fighting style then the one with more Strength usually wins. Whoever loses will crouch in pain and will be unable to act for a few seconds.||Anger&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Abuse.jpg|24px]]Ignore||Order the NPC to ignore a specific character. If successful they will no longer interact with that character for a while and will refuse every interaction it offers. Success rate rises if you ask again during the same time period. This interaction is disabled if there are only two people in the class.||Anger(failure)&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Abuse.jpg|24px]]Show 'that'||Demand the character to expose themselves to you. For exploitable characters it's always 3% -&amp;gt; 90% -&amp;gt; 90% -&amp;gt; 999%||Anger(failure)&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Abuse.jpg|24px]]Put this on|| Force the character to wear a vibrator and become more willing to have H. They will also have different dialogue when talking. For exploitable characters it's always 3% -&amp;gt; 60% -&amp;gt; 60% -&amp;gt; 999%||Horny(success), Anger(failure)&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Abuse.jpg|24px]]Force||Coerces another character have sex with you. This can be only be used on characters who love you or who have the &amp;quot;exploitable&amp;quot; trait otherwise the result will always be 0%. For exploitable characters it's always 3% -&amp;gt; 30% -&amp;gt; 60% -&amp;gt; 999%&lt;br /&gt;
||Anger(failure)&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Love===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Interaction !! Description !! Mood Change Tendancy&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Love_button.jpg|24px]]Ask to join club||Invite the character to join your club. If already part of the same club the character will confirm it with 0%. If successful, their club will be changed instantly.||Sadness(if both of you are in the same club, otherwise no change in mood)&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Love_button.jpg|24px]]Ask on a date||Invite the character on a date next Sunday (see the [[Artificial Academy 2/Gameplay/Time Periods#Sunday|Dating Section]] for details). Selecting this option again will result in that character confirming the date with 999%. If someone else asked them on a date they will mention it when refusing. ||none&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Love_button.jpg|24px]]Confess||Tells a character that you love him/her. Depending your relationship to the character, they will state that they like you, that they love you, or that they don't have feelings for you.||none&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Love_button.jpg|24px]]Let's be lovers (if not in a relationship)||Ask to become lovers with the character. If failed, causes depression in the confessing character.||Anger(failure if you already have a lover, otherwise no change in mood)&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Love_button.jpg|24px]]Let's break up (if in a relationship)||Ask to officially break up your relationship but if Love is high that character won't believe you actually mean it||Sadness(success)&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Contact===&lt;br /&gt;
Success rate largely depends on the sexual orientation and virtue of the NPC. Also, all of these will make the NPCs in the room react and spread rumors. If a lover witnesses any contact except &amp;quot;Caress&amp;quot; with a non-shared lover it will give them the &amp;lt;span style=&amp;quot;color:RED&amp;quot;&amp;gt;'''Cheater!'''&amp;lt;/span&amp;gt; status. It should be noted that if a NPC hugs/kisses you without you being given a choice then jealousy will not occur. Unless you have enough favorability with the NPC, all of these interactions will make him/her angry if they fail.&lt;br /&gt;
&lt;br /&gt;
'''Touch''' isn't necessary to initiate '''Sex''', but it will help.&lt;br /&gt;
&lt;br /&gt;
These interactions are 4 times more effective on lovers.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Interaction !! Description !! Mood Change Tendancy&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Contact_button.jpg|24px]]Caress||Pat/stroke a character's head. This reduces stress and horniness, increases friendship/love||Happiness(success)&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Contact_button.jpg|24px]]Hug||Hug a character reducing stress and increasing affection||Blush(success), Anger(failure, if favorability is not high enough)&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Contact_button.jpg|24px]]Kiss||Kiss a character, increasing love and horniness. Girls will accept their first kiss harder.||Blush(success), Anger(failure, if favorability is not high enough)&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Contact_button.jpg|24px]]Touch||Grope/touches a character and increases the chances of accepting H||Horny(success), Anger(failure, if favorability is not high enough, otherwise it will make the character blush)&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Contact_button.jpg|24px]]Sex||Initiates a H scene in the room with the character. Will reduce love if not horny. Characters with Normal/Low/Lowest virtue can be asked to have consecutive H without loss in success rate.||depends on the satisfied preferences, Anger(failed interaction)&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Travel===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Interaction !! Description !! Mood Change Tendancy&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Travel_button.jpg|24px]]Follow me||Asks the character to follow you. They will trail after your character until the next time you interact with them, unless you follow another character. Joining or initiating a group activity will also leave them behind. The character will stop following you if you don't interact with them for a certain amount of time, or if you attempt to lead him/her to a gender-restricted room.||none&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Travel_button.jpg|24px]]Go away||Asks the character to leave the room||Sadness(success), Anger(failure)&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Travel_button.jpg|24px]]Come here||Asks the character to meet you at a location during the next period (including the next day if you ask them in the evening), and next period that location will be marked on the map with a [[File:wait_location.jpg]] icon. Interacting with the character there will improve their opinion toward you and standing them up will lower it.||none&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==[[File:Holler_button.jpg|56px]]Group== &lt;br /&gt;
[[File:Group_Karaoke.jpg|thumb|Group Karaoke]]&lt;br /&gt;
Located in the upper-right corner outside conversations, group hollers reach everyone in the room, except '''Gather around''' which can call characters in adjacent rooms to come to your room. The effectiveness of group interactions is based on their sociability, favorability and whether they have an action chosen already. Note that these will not change the mood and you can't lose favorability here.&lt;br /&gt;
&lt;br /&gt;
When a NPC uses a holler that the PC hears, the PC will stop its action and be given a &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;Yes&amp;lt;/span&amp;gt;/&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;No&amp;lt;/span&amp;gt; prompt.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Holler !! Description&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Holler_button.jpg|24px]]Let's study||Invites everyone around to improve their Wisdom score with you in the library. The characters with lower score will improve much more while those with higher score will improve less.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Holler_button.jpg|24px]]Let's do sports||Invites everyone around to improve their Strength score with you. The characters with lower score will improve much more while those with higher score will improve less.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Holler_button.jpg|24px]]Let's do club stuff||Invites everyone to improve their club score with you. The characters with lower score will improve much more while those with higher score will improve less. This activity only those who you are part of the same club as you.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Holler_button.jpg|24px]]Let's have fun||Invites everyone to the arcade, improving their friendship. If done during school hours, this will forfeit all time remaining in the period and skip the curriculum between periods. Far fewer characters will be willing to join during class hours. More will gladly come with after club hours are over.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Holler_button.jpg|24px]]Let's eat||Invites everyone to the restaurant, improving their friendship. If done during school hours, this will forfeit all time remaining in the period and skip the curriculum between periods. Far fewer characters will be willing to join during class hours. More will gladly come with after club hours are over.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Holler_button.jpg|24px]]Let's go to karaoke||Invites everyone to karaoke, improving their friendship. If done during school hours, this will forfeit all time remaining in the period and skip the curriculum between periods. Far fewer characters will be willing to join during class hours. More will gladly come with after club hours are over.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Holler_button.jpg|24px]]Be friends with...||Asks everyone in the room to improve their mood toward a selected character&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Holler_button.jpg|24px]]Gather around||Asks everyone to come closer, including those in adjacent rooms. The favorite cry of snitches.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Holler_button.jpg|24px]]Let's have sex||Attempts to start an orgy. Success rate largely depends on everyone's virtue. Added in the v11 patch.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=Interrupt=&lt;br /&gt;
[[File:Interrupt.jpg|thumb|Interrupting a conversation]]&lt;br /&gt;
If the selected character has their feet circle colored yellow it means they're already interacting with one of the characters next to him/her. Attempting to interact with them will show both characters and two options.&lt;br /&gt;
&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;'''Argue'''&amp;lt;/span&amp;gt; will compete for the selected character (the one on the left) with the other character (the one on the right).&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;'''What are you doing?'''&amp;lt;/span&amp;gt; will interrupt the interaction between all 3 characters. How will each NPC respond to the interruption depends on its favorability rating towards you.&lt;br /&gt;
&lt;br /&gt;
==Compete==&lt;br /&gt;
Both the PC and the NPCs can attempt to compete for a character when interrupting its interaction with another character, forcing the interrupted character to pick one of the competitors. The chosen character will be put in a good mood while the losing character will be put in a bad mood.&lt;br /&gt;
&lt;br /&gt;
NPCs may occasionally compete when interrupting if it dislikes the other character.&lt;br /&gt;
&lt;br /&gt;
===NPC competing for the PC===&lt;br /&gt;
If a NPC interrupts you when talking with another character and attempts to compete for you, you will be given a prompt to choose one of the characters or you may simply say &amp;lt;span style=&amp;quot;color:#FF00FF&amp;quot;&amp;gt;I don't know&amp;lt;/span&amp;gt;, angering only the competing character and to a lesser extent.&lt;br /&gt;
&lt;br /&gt;
Another character may also compete for you when interrupting your H, in which case the H scene will continue with the chosen character.&lt;br /&gt;
&lt;br /&gt;
===PC competing for a NPC===&lt;br /&gt;
If you chose to compete for a NPC that you interrupt (the one on the left) that NPC will pick between you and the other NPC based on its favorability rating with both of you. The NPC will refuse to choose if it loves both or neither of the characters (it will also offer different dialogue for each case).&lt;br /&gt;
&lt;br /&gt;
=NPC-specific interactions=&lt;br /&gt;
[[File:Slap.jpg|thumb|getting slapped]]&lt;br /&gt;
Aside from being able to do every interaction the PC does, NPCs can also initiate some specific interactions unavailable to the PC.&lt;br /&gt;
*'''Let's skip out'''. A wild NPC may invite you to skip the class without mentioning where. If you go to the infirmary you will fall asleep and there's a chance the NPC may wake you up and initiate H.&lt;br /&gt;
*'''Did you have sex with...'''. A NPC hearing a rumor about you having sex with a character will sometimes ask you to confirm it. If the asking NPC is your lover then they will get the &amp;lt;span style=&amp;quot;color:#CC0000&amp;quot;&amp;gt;'''Unforgivable!'''&amp;lt;/span&amp;gt; status if you answer &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;Yes&amp;lt;/span&amp;gt; but will believe you if you deny it.&lt;br /&gt;
*'''Have you ever has sex?''' Both virgin and non-virgin NPCs may sometimes ask you this question. The answer has no effect on their opinion, but answering &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;Yes&amp;lt;/span&amp;gt; will sometimes make them sad whether they ever did it before or not.&lt;br /&gt;
*'''Show panties''' A girl may offer to show her panties to someone she loves or likes, depending on her virtue.&lt;br /&gt;
*'''Trade your friend, lover or sexual items'''. Accepting will increase their Like or Love as well as exchange your current items (visible when you check a character with the Jizou Statue).&lt;br /&gt;
*'''Offer a Lewd Promise'''. Before any exam or evaluation, a NPC who likes you enough may promise you H if you pass the exam. Accepting it will give them the &amp;lt;span style=&amp;quot;color:#E0218A&amp;quot;&amp;gt;'''Lewd Promise'''&amp;lt;/span&amp;gt; status.&lt;br /&gt;
*'''Reward a Lewd Promise'''. After passing the exam, a NPC who offered you a &amp;quot;Lewd Promise&amp;quot; may approach you and invite you to their home for H.&lt;br /&gt;
*'''Kill'''. A NPC with the &amp;quot;Evil&amp;quot; trait will attempt to kill their target. For conditions see the [[Artificial_Academy_2/Gameplay#Events|Events Section]].&lt;br /&gt;
*'''Force'''. A NPC with the &amp;quot;Evil&amp;quot; trait can force sex on the PC without a &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;Yes&amp;lt;/span&amp;gt;/&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;No&amp;lt;/span&amp;gt; prompt.&lt;br /&gt;
*'''Slap'''. Any girl can slap their lover under certain conditions. They will also slap any character who enters their toilets or changing room unless they have enough favorability.&lt;br /&gt;
*'''Good Morning Kiss'''. A lover may give you a good morning kiss if it arrives at the school after you.&lt;br /&gt;
*'''Goodbye Kiss'''. A lover may give you a goodbye kiss before walking home if it goes alone.&lt;br /&gt;
*'''Sudden Kiss'''. A kiss interaction without the &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;Yes&amp;lt;/span&amp;gt;/&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;No&amp;lt;/span&amp;gt; prompt. It is important to note that this interaction will not cause jealousy.&lt;br /&gt;
*'''Reveal the pregnancy'''. If a girl is impregnated and still loves you, she will reveal her pregnancy during the next Monday, which results in the pregnancy ending.&lt;br /&gt;
*'''Warn about cheating'''. A lover who holds the &amp;lt;span style=&amp;quot;color:RED&amp;quot;&amp;gt;'''Cheater!'''&amp;lt;/span&amp;gt; status towards you may declare his/her intention of cheating on you as well.&lt;br /&gt;
*'''Ask to keep the secret'''. Any NPC with the &amp;quot;Exploitable&amp;quot; trait will sometimes pay you a visit to ask you to keep their secret.&lt;br /&gt;
*'''Ask to stop stalking'''. A NPC will do this interaction if you follow it without interacting through many rooms.&lt;br /&gt;
*'''Notify about impending murder'''. NPCs will start using this interaction when a character is targeted for murder.&lt;br /&gt;
*'''Break up'''.  A NPC who no longer loves you or who saw you cheating a lot may come and break up with you (with unique dialogue for both cases). Unlike the PC's interaction, you don't get the chance to refuse.&lt;br /&gt;
*'''Let's start over'''. A NPC who was your former lover and loves you enough may ask you to start over the relationship.'&lt;/div&gt;</summary>
		<author><name>KiddyFreak</name></author>	</entry>

	<entry>
		<id>http://wiki.anime-sharing.com/hgames/index.php?title=Artificial_Academy_2/Interactions&amp;diff=20325</id>
		<title>Artificial Academy 2/Interactions</title>
		<link rel="alternate" type="text/html" href="http://wiki.anime-sharing.com/hgames/index.php?title=Artificial_Academy_2/Interactions&amp;diff=20325"/>
				<updated>2016-08-04T05:23:17Z</updated>
		
		<summary type="html">&lt;p&gt;KiddyFreak: /* Love */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Artificial_Academy_2}}&lt;br /&gt;
=FAQ=&lt;br /&gt;
*'''Q: &amp;quot;Walk home together&amp;quot; and &amp;quot;Let's study together&amp;quot; always have 0% success rate.'''&amp;lt;br /&amp;gt;A: Both characters must wear the uniform when going home (the one which has them carry their bag).&lt;br /&gt;
&lt;br /&gt;
=Interaction Camera=&lt;br /&gt;
When initiating interaction with a character, their full detail model is centered facing you. Pressing {{key|SPACE}} will pause the interaction, hide the HUD, and make the camera controls available. It is important to note that when the interaction is paused, the rest of the game is not. Other NPCs can still be doing things while your interaction with someone else is paused. Other NPCs can also interrupt your interaction even if it is paused.&lt;br /&gt;
&lt;br /&gt;
*Rotate - Left-Click + drag&lt;br /&gt;
*Pan Up/Down - Right-Click and drag up and down or {{key|pageup}} / {{key|pagedown}}.&lt;br /&gt;
*Pan Left/Right - Both-Click and drag left and right.&lt;br /&gt;
*Dolly Forward/Back - Right-Click and drag left and right, or {{key|home}} / {{key|end}}. This moves the camera in and out from the focus.&lt;br /&gt;
*Move Focus In/Out - Both-Click and drag up and down.&lt;br /&gt;
*Move character - {{key|up}} / {{key|down}} / {{key|left}} / {{key|right}}&lt;br /&gt;
*Zoom - {{key|;}} / {{key|\}} - changes camera angle, with the perspective distortion effects along the z-axis: extreme close-ups flatten the image, wide angle expands shapes nearer to the focus and reduces further away.&lt;br /&gt;
*Rotate character - {{key|4}} / {{key|6}} / {{key|8}} / {{key|2}} &lt;br /&gt;
*Reset rotation - {{key|5}} / {{key|R}}&lt;br /&gt;
&lt;br /&gt;
Pressing {{key|SPACE}} again resets the camera and resumes interaction.&lt;br /&gt;
&lt;br /&gt;
=How do they work=&lt;br /&gt;
The % value shown when interacting with somebody represents the chance of the character to accept the action. As long as that value is higher than 0% there is a chance for success. As long as the value is below 100% there is a chance to fail. It is possible to succeed with as low as 1% but the odds are just that low.&lt;br /&gt;
&lt;br /&gt;
Most interactions can be used on the same character only three times per time period. After three uses on the same character the success rate will become 0% and that character will tell you to stop.&lt;br /&gt;
&lt;br /&gt;
The success rate is influenced by traits, mood, character stats and favorability rating.&lt;br /&gt;
&lt;br /&gt;
Note that a failed interaction will not necessarily decrease the NPC's opinion. A NPC can either directly refuse, decreasing their opinion on you, or can say &amp;quot;another time&amp;quot;, leaving their opinion unchanged.&lt;br /&gt;
&lt;br /&gt;
===Influence===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Interaction !! Description !! Mood Change Tendency&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Influence_button.jpg|24px]]Encourage||Cheers up a character if depressed. If not depressed than the character will be confused with 0%.||Normal(success), remains sad in failed&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Influence_button.jpg|24px]]Calm||Calms down a character if angry. If not angry than the character will be confused with 0%.||Normal(success), remains angry if failed&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Influence_button.jpg|24px]]Praise||Flatter a character. Increases Like/Love more if successful, increases by a lesser amount if failed. Can also cheer up a sad or melancholy NPC. ||Happiness(success)&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Influence_button.jpg|24px]]Grumble||Speak negatively about yourself. The NPC will either agree, increasing both of your Dislike/Hate, or will say that it's not true, increasing your Like/Love toward them and clearing your bad moods.||Depression or Anger(success), Happiness(failure)&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Influence_button.jpg|24px]]Apologize||Apologizes to character who feels betrayed and thinks the &amp;lt;span style=&amp;quot;color:#CC0000&amp;quot;&amp;gt;'''Unforgivable!'''&amp;lt;/span&amp;gt; status. The success rate is always 1% -&amp;gt; 1% -&amp;gt; 20% -&amp;gt; 0%.||Normal(success)&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Influence_button.jpg|24px]]Never Mind||Cancels the interaction||none&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Lecture===&lt;br /&gt;
All lectures reduce the character's horniness to some extent. Success rate depends on the character's seriousness(virtue, teacher, related traits and mood) and is heavily influenced by the his/her current horniness. Teachers have a far higher success rate for these interactions.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Interaction !! Description !! Mood Change Tendancy&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Lecture_button.jpg|24px]]Encourage to study||Motivate character to get more involved in study and improves the character's effectiveness during study sessions||Tension(success)&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Lecture_button.jpg|24px]]Encourage to train||Motivate character to get more involved in physical training and improves the character's effectiveness during training sessions||Tension(success)&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Lecture_button.jpg|24px]]Encourage club stuff||Motivate character to get more involved in club activities and improves the character's effectiveness during club sessions||Tension(success)&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Lecture_button.jpg|24px]]Encourage to cooperate||Increases the success rate of accepting group activities||Tension(success)&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Lecture_button.jpg|24px]]Reflect on Ero||Dampen a character's horniness, reducing it by much more than upper options||Tension(success)&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Gossip===&lt;br /&gt;
When you select any of these interactions you will be taken to the class roster to select the person you're talking about. Success rate largely depends on the NPC's favorability towards the person you're talking about. If your class only has two people, these interactions (other than Do you love this person?) will be disabled.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Interaction !! Description !! Mood Change Tendancy&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Gossip_button.jpg|24px]]I have a good rumor||Tells the NPC something positive about that character. If effective, improves the chance they will seek out the said character for interaction. If the other character is already the their lover, they will gush about them. If the character you tell this to is ''your'' lover, they will regard the other character as a rival, unless the other character is also their lover.||none&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Gossip_button.jpg|24px]]Try to get along with||If successful, improves the character's attitude toward a selected character. If the character already likes the other character, improves their opinion toward you. If unsuccessful, reduces opinion toward you||none&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Gossip_button.jpg|24px]]I want to get along with||Ask the NPC to tell to that character a good rumor about you||none&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Gossip_button.jpg|24px]]I have a bad rumor||Lowers the character's opinion of the other character, or if unsuccessful it lowers their opinion of you. If a lover is told a rumor they believe, they may seek the reported lover for a slap (that includes you.) This is more likely if the rumor is true. If the lover is doubtful, they may question their lover personally about it.||none&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Gossip_button.jpg|24px]]Do you love this person?||Reveals the character's feelings toward another character. You can also refer to your PC when asking.||none&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Chat===&lt;br /&gt;
Successful interactions have 4 different outcomes (bad, small, lively and deep) that are influenced by the character's mood, traits and sociability.&lt;br /&gt;
&lt;br /&gt;
The first three conversations will always increase Like even if they fail.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Interaction !! Description !! Mood Change Tendancy&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Chat_button.jpg|24px]]Daily Life||Light topics that are very easy to get a character to open up and reveal themselves with||Happiness(lively or deep conversation)&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Chat_button.jpg|24px]]Hobbies||Light topics that are very easy to get a character to open up and reveal themselves with||Happiness(lively or deep conversation)&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Chat_button.jpg|24px]]Food||Light topics that are very easy to get a character to open up and reveal themselves with||Happiness(lively or deep conversation)&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Chat_button.jpg|24px]]Love||Talk about matters of the heart. Successes and failures have a more drastic effect on the character's opinion of you. The dialogue will vary depending on whether the NPC has a lover or not.||Blush(lively or deep conversation)&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Chat_button.jpg|24px]]Lewd things||Increases the character's horniness. The dialogue will vary depending on whether the NPC has a lover or not.||Horny(lively or deep conversation)&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Invite===&lt;br /&gt;
Success rate largely depends on the NPC's sociability.&lt;br /&gt;
&lt;br /&gt;
A successful massage interaction will have one of four results. It will either fail, clear any gained or lost favorability, increase the Like points or make the character horny. All of these are indicated by a text message during the massage.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Interaction !! Description !! Mood Change Tendancy&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Invite_button.jpg|24px]]Study together||Invites a character to improve Wisdom score with you in the library. The character with the lower score will improve much more, the one with higher score will improve less. If a teacher is involved it will always fail if the student's stat is higher.||none&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Invite_button.jpg|24px]]Do sport||Invites a character to improve Strength score with you. The character with the lower score will improve much more, the one with higher score will improve less. If a teacher is involved it will always fail if the student's stat is higher.||none&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Invite_button.jpg|24px]]Do club stuff||Invites a character to improve the club score with you. The character with the lower score will improve much more, the one with higher score will improve less. If a teacher is involved it will always fail if the student's stat is higher. This activity only works if you are both part of the same club, otherwise the result is 0%.||none&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Invite_button.jpg|24px]]Massage||Massages the character reducing their stress||Calm(success), Horny(cop a feel)&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Invite_button.jpg|24px]]Go to class (During morning)||Ask them to come to the morning class with you. Doing so will also spread rumors that you have become a couple with that character.||none&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Invite_button.jpg|24px]]Go eat lunch (During noon)||Ask the character to eat lunch with you on the rooftop but will only do so once||Happiness(success)&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Invite_button.jpg|24px]]Let's take a rest (During afternoon)||Ask the character to take a tea break in the courtyard||Calm(success)&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Invite_button.jpg|24px]]Walk home together (During evening)||Ask the character to walk home with you at after school. This improves love relationship and ends the day. Similar to going to class together, this can spread rumors of a relationship between the characters. Both characters must be dressed in their uniform (the one which has them carry their bag) for them to accept.||none&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Invite_button.jpg|24px]]Have some fun||Invite a character to the arcade improving their friendship or love. If during school hours, these forfeit all time remaining in the period and skips the curriculum between periods. Fewer characters will be willing to skip class, but Wild characters will be more likely to join even if their opinion of you is ambivalent.||Happiness(success)&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Invite_button.jpg|24px]]Go eat||Invite a character to the restaurant improving their friendship or love. If during school hours, these forfeit all time remaining in the period and skips the curriculum between periods. Fewer characters will be willing to skip class, but Wild characters will be more likely to join even if their opinion of you is ambivalent.||Happiness(success)&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Invite_button.jpg|24px]]Go to karaoke||Invite a character to  karaoke, improving their friendship, or love. If during school hours, these forfeit all time remaining in the period and skips the curriculum between periods. Fewer characters will be willing to skip class, but Wild characters will be more likely to join even if their opinion of you is ambivalent. During karaoke you can left click anywhere to finish before the song ends.||Happiness(success)&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Invite_button.jpg|24px]]Let's study together||This invites the character to study with you at your home. A character resistant to having sex with your character is unlikely to accept. Sex will only occur if that character is at maximum horniness when leaving from the train station, otherwise you will have a study session with that character. Again, you both must be dressed in your uniform for them to accept.||none&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Bully===&lt;br /&gt;
Every interaction will increase Dislike or Hate unless the other character has the &amp;quot;masochist&amp;quot; trait. Abusive interactions will also display a [[Artificial_Academy_2/Gameplay/Favorability Rating|Purple Status]] when Love is below max range and will also cause some degree of hate and anger unless the target has the &amp;quot;masochist&amp;quot; trait.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Interaction !! Description !! Mood Change Tendancy&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Abuse.jpg|24px]]Insult||Insults a character. It will always give a 0% result so it's not limited to three attempts per time period. A successful insult against a Masochist will increase their opinion and horniness, indicated by a success rate greater than 0%.||Anger(failure), Horny(success, character has to be masochist)&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Abuse.jpg|24px]]Fight||Challenge another character to a fight. If both characters use the same fighting style then the one with more Strength usually wins. Whoever loses will crouch in pain and will be unable to act for a few seconds.||Anger&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Abuse.jpg|24px]]Ignore||Order the NPC to ignore a specific character. If successful they will no longer interact with that character for a while and will refuse every interaction it offers. Success rate rises if you ask again during the same time period. This interaction is disabled if there are only two people in the class.||Anger(failure)&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Abuse.jpg|24px]]Show 'that'||Demand the character to expose themselves to you. For exploitable characters it's always 3% -&amp;gt; 90% -&amp;gt; 90% -&amp;gt; 999%||Anger(failure)&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Abuse.jpg|24px]]Put this on|| Force the character to wear a vibrator and become more willing to have H. They will also have different dialogue when talking. For exploitable characters it's always 3% -&amp;gt; 60% -&amp;gt; 60% -&amp;gt; 999%||Horny(success), Anger(failure)&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Abuse.jpg|24px]]Force||Coerces another character have sex with you. This can be only be used on characters who love you or who have the &amp;quot;exploitable&amp;quot; trait otherwise the result will always be 0%. For exploitable characters it's always 3% -&amp;gt; 30% -&amp;gt; 60% -&amp;gt; 999%&lt;br /&gt;
||Anger(failure)&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Love===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Interaction !! Description !! Mood Change Tendancy&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Love_button.jpg|24px]]Ask to join club||Invite the character to join your club. If already part of the same club the character will confirm it with 0%. If successful, their club will be changed instantly.||Sadness(if both of you are in the same club, otherwise no change in mood)&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Love_button.jpg|24px]]Ask on a date||Invite the character on a date next Sunday (see the [[Artificial Academy 2/Gameplay/Time Periods#Sunday|Dating Section]] for details). Selecting this option again will result in that character confirming the date with 999%. If someone else asked them on a date they will mention it when refusing. ||none&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Love_button.jpg|24px]]Confess||Tells a character that you love him/her. Depending your relationship to the character, they will state that they like you, that they love you, or that they don't have feelings for you.||none&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Love_button.jpg|24px]]Let's be lovers (if not in a relationship)||Ask to become lovers with the character. If failed, causes depression in the confessing character.||Anger(failure if you already have a lover, otherwise no change in mood)&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Love_button.jpg|24px]]Let's break up (if in a relationship)||Ask to officially break up your relationship but if Love is high that character won't believe you actually mean it||Sadness(success)&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Contact===&lt;br /&gt;
Success rate largely depends on the sexual orientation and virtue of the NPC. Also, all of these will make the NPCs in the room react and spread rumors. If a lover witnesses any contact except &amp;quot;Caress&amp;quot; with a non-shared lover it will give them the &amp;lt;span style=&amp;quot;color:RED&amp;quot;&amp;gt;'''Cheater!'''&amp;lt;/span&amp;gt; status. It should be noted that if a NPC hugs/kisses you without you being given a choice then jealousy will not occur.&lt;br /&gt;
&lt;br /&gt;
'''Touch''' isn't necessary to initiate '''Sex''', but it will help.&lt;br /&gt;
&lt;br /&gt;
These interactions are 4 times more effective on lovers.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Interaction !! Description !! Mood Change Tendancy&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Contact_button.jpg|24px]]Caress||Pat/stroke a character's head. This reduces stress and horniness, increases friendship/love||Happiness(success)&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Contact_button.jpg|24px]]Hug||Hug a character reducing stress and increasing affection||Blush(success), Anger(failure)&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Contact_button.jpg|24px]]Kiss||Kiss a character, increasing love and horniness. Girls will accept their first kiss harder.||Blush(success), Anger(failure)&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Contact_button.jpg|24px]]Touch||Grope/touches a character and increases the chances of accepting H||Horny(success), Anger(failure)&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Contact_button.jpg|24px]]Sex||Initiates a H scene in the room with the character. Will reduce love if not horny. Characters with Normal/Low/Lowest virtue can be asked to have consecutive H without loss in success rate.||depends on the satisfied preferences, Anger(failed interaction)&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Travel===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Interaction !! Description !! Mood Change Tendancy&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Travel_button.jpg|24px]]Follow me||Asks the character to follow you. They will trail after your character until the next time you interact with them, unless you follow another character. Joining or initiating a group activity will also leave them behind.||none&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Travel_button.jpg|24px]]Go away||Asks the character to leave the room||Sadness(success), Anger(failure)&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Travel_button.jpg|24px]]Come here||Asks the character to meet you at a location during the next period (including the next day if you ask them in the evening), and next period that location will be marked on the map with a [[File:wait_location.jpg]] icon. Interacting with the character there will improve their opinion toward you and standing them up will lower it.||none&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==[[File:Holler_button.jpg|56px]]Group== &lt;br /&gt;
[[File:Group_Karaoke.jpg|thumb|Group Karaoke]]&lt;br /&gt;
Located in the upper-right corner outside conversations, group hollers reach everyone in the room, except '''Gather around''' which can call characters in adjacent rooms to come to your room. The effectiveness of group interactions is based on their sociability, favorability and whether they have an action chosen already. Note that these will not change the mood and you can't lose favorability here.&lt;br /&gt;
&lt;br /&gt;
When a NPC uses a holler that the PC hears, the PC will stop its action and be given a &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;Yes&amp;lt;/span&amp;gt;/&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;No&amp;lt;/span&amp;gt; prompt.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Holler !! Description&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Holler_button.jpg|24px]]Let's study||Invites everyone around to improve their Wisdom score with you in the library. The characters with lower score will improve much more while those with higher score will improve less.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Holler_button.jpg|24px]]Let's do sports||Invites everyone around to improve their Strength score with you. The characters with lower score will improve much more while those with higher score will improve less.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Holler_button.jpg|24px]]Let's do club stuff||Invites everyone to improve their club score with you. The characters with lower score will improve much more while those with higher score will improve less. This activity only those who you are part of the same club as you.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Holler_button.jpg|24px]]Let's have fun||Invites everyone to the arcade, improving their friendship. If done during school hours, this will forfeit all time remaining in the period and skip the curriculum between periods. Far fewer characters will be willing to join during class hours. More will gladly come with after club hours are over.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Holler_button.jpg|24px]]Let's eat||Invites everyone to the restaurant, improving their friendship. If done during school hours, this will forfeit all time remaining in the period and skip the curriculum between periods. Far fewer characters will be willing to join during class hours. More will gladly come with after club hours are over.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Holler_button.jpg|24px]]Let's go to karaoke||Invites everyone to karaoke, improving their friendship. If done during school hours, this will forfeit all time remaining in the period and skip the curriculum between periods. Far fewer characters will be willing to join during class hours. More will gladly come with after club hours are over.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Holler_button.jpg|24px]]Be friends with...||Asks everyone in the room to improve their mood toward a selected character&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Holler_button.jpg|24px]]Gather around||Asks everyone to come closer, including those in adjacent rooms. The favorite cry of snitches.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Holler_button.jpg|24px]]Let's have sex||Attempts to start an orgy. Success rate largely depends on everyone's virtue. Added in the v11 patch.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=Interrupt=&lt;br /&gt;
[[File:Interrupt.jpg|thumb|Interrupting a conversation]]&lt;br /&gt;
If the selected character has their feet circle colored yellow it means they're already interacting with one of the characters next to him/her. Attempting to interact with them will show both characters and two options.&lt;br /&gt;
&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;'''Argue'''&amp;lt;/span&amp;gt; will compete for the selected character (the one on the left) with the other character (the one on the right).&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;'''What are you doing?'''&amp;lt;/span&amp;gt; will interrupt the interaction between all 3 characters. How will each NPC respond to the interruption depends on its favorability rating towards you.&lt;br /&gt;
&lt;br /&gt;
==Compete==&lt;br /&gt;
Both the PC and the NPCs can attempt to compete for a character when interrupting its interaction with another character, forcing the interrupted character to pick one of the competitors. The chosen character will be put in a good mood while the losing character will be put in a bad mood.&lt;br /&gt;
&lt;br /&gt;
NPCs may occasionally compete when interrupting if it dislikes the other character.&lt;br /&gt;
&lt;br /&gt;
===NPC competing for the PC===&lt;br /&gt;
If a NPC interrupts you when talking with another character and attempts to compete for you, you will be given a prompt to choose one of the characters or you may simply say &amp;lt;span style=&amp;quot;color:#FF00FF&amp;quot;&amp;gt;I don't know&amp;lt;/span&amp;gt;, angering only the competing character and to a lesser extent.&lt;br /&gt;
&lt;br /&gt;
Another character may also compete for you when interrupting your H, in which case the H scene will continue with the chosen character.&lt;br /&gt;
&lt;br /&gt;
===PC competing for a NPC===&lt;br /&gt;
If you chose to compete for a NPC that you interrupt (the one on the left) that NPC will pick between you and the other NPC based on its favorability rating with both of you. The NPC will refuse to choose if it loves both or neither of the characters (it will also offer different dialogue for each case).&lt;br /&gt;
&lt;br /&gt;
=NPC-specific interactions=&lt;br /&gt;
[[File:Slap.jpg|thumb|getting slapped]]&lt;br /&gt;
Aside from being able to do every interaction the PC does, NPCs can also initiate some specific interactions unavailable to the PC.&lt;br /&gt;
*'''Let's skip out'''. A wild NPC may invite you to skip the class without mentioning where. If you go to the infirmary you will fall asleep and there's a chance the NPC may wake you up and initiate H.&lt;br /&gt;
*'''Did you have sex with...'''. A NPC hearing a rumor about you having sex with a character will sometimes ask you to confirm it. If the asking NPC is your lover then they will get the &amp;lt;span style=&amp;quot;color:#CC0000&amp;quot;&amp;gt;'''Unforgivable!'''&amp;lt;/span&amp;gt; status if you answer &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;Yes&amp;lt;/span&amp;gt; but will believe you if you deny it.&lt;br /&gt;
*'''Have you ever has sex?''' Both virgin and non-virgin NPCs may sometimes ask you this question. The answer has no effect on their opinion, but answering &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;Yes&amp;lt;/span&amp;gt; will sometimes make them sad whether they ever did it before or not.&lt;br /&gt;
*'''Show panties''' A girl may offer to show her panties to someone she loves or likes, depending on her virtue.&lt;br /&gt;
*'''Trade your friend, lover or sexual items'''. Accepting will increase their Like or Love as well as exchange your current items (visible when you check a character with the Jizou Statue).&lt;br /&gt;
*'''Offer a Lewd Promise'''. Before any exam or evaluation, a NPC who likes you enough may promise you H if you pass the exam. Accepting it will give them the &amp;lt;span style=&amp;quot;color:#E0218A&amp;quot;&amp;gt;'''Lewd Promise'''&amp;lt;/span&amp;gt; status.&lt;br /&gt;
*'''Reward a Lewd Promise'''. After passing the exam, a NPC who offered you a &amp;quot;Lewd Promise&amp;quot; may approach you and invite you to their home for H.&lt;br /&gt;
*'''Kill'''. A NPC with the &amp;quot;Evil&amp;quot; trait will attempt to kill their target. For conditions see the [[Artificial_Academy_2/Gameplay#Events|Events Section]].&lt;br /&gt;
*'''Force'''. A NPC with the &amp;quot;Evil&amp;quot; trait can force sex on the PC without a &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;Yes&amp;lt;/span&amp;gt;/&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;No&amp;lt;/span&amp;gt; prompt.&lt;br /&gt;
*'''Slap'''. Any girl can slap their lover under certain conditions. They will also slap any character who enters their toilets or changing room unless they have enough favorability.&lt;br /&gt;
*'''Good Morning Kiss'''. A lover may give you a good morning kiss if it arrives at the school after you.&lt;br /&gt;
*'''Goodbye Kiss'''. A lover may give you a goodbye kiss before walking home if it goes alone.&lt;br /&gt;
*'''Sudden Kiss'''. A kiss interaction without the &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;Yes&amp;lt;/span&amp;gt;/&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;No&amp;lt;/span&amp;gt; prompt. It is important to note that this interaction will not cause jealousy.&lt;br /&gt;
*'''Reveal the pregnancy'''. If a girl is impregnated and still loves you, she will reveal her pregnancy during the next Monday, which results in the pregnancy ending.&lt;br /&gt;
*'''Warn about cheating'''. A lover who holds the &amp;lt;span style=&amp;quot;color:RED&amp;quot;&amp;gt;'''Cheater!'''&amp;lt;/span&amp;gt; status towards you may declare his/her intention of cheating on you as well.&lt;br /&gt;
*'''Ask to keep the secret'''. Any NPC with the &amp;quot;Exploitable&amp;quot; trait will sometimes pay you a visit to ask you to keep their secret.&lt;br /&gt;
*'''Ask to stop stalking'''. A NPC will do this interaction if you follow it without interacting through many rooms.&lt;br /&gt;
*'''Notify about impending murder'''. NPCs will start using this interaction when a character is targeted for murder.&lt;br /&gt;
*'''Break up'''.  A NPC who no longer loves you or who saw you cheating a lot may come and break up with you (with unique dialogue for both cases). Unlike the PC's interaction, you don't get the chance to refuse.&lt;br /&gt;
*'''Let's start over'''. A NPC who was your former lover and loves you enough may ask you to start over the relationship.'&lt;/div&gt;</summary>
		<author><name>KiddyFreak</name></author>	</entry>

	<entry>
		<id>http://wiki.anime-sharing.com/hgames/index.php?title=Artificial_Academy_2/Interactions&amp;diff=20324</id>
		<title>Artificial Academy 2/Interactions</title>
		<link rel="alternate" type="text/html" href="http://wiki.anime-sharing.com/hgames/index.php?title=Artificial_Academy_2/Interactions&amp;diff=20324"/>
				<updated>2016-08-04T05:20:24Z</updated>
		
		<summary type="html">&lt;p&gt;KiddyFreak: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Artificial_Academy_2}}&lt;br /&gt;
=FAQ=&lt;br /&gt;
*'''Q: &amp;quot;Walk home together&amp;quot; and &amp;quot;Let's study together&amp;quot; always have 0% success rate.'''&amp;lt;br /&amp;gt;A: Both characters must wear the uniform when going home (the one which has them carry their bag).&lt;br /&gt;
&lt;br /&gt;
=Interaction Camera=&lt;br /&gt;
When initiating interaction with a character, their full detail model is centered facing you. Pressing {{key|SPACE}} will pause the interaction, hide the HUD, and make the camera controls available. It is important to note that when the interaction is paused, the rest of the game is not. Other NPCs can still be doing things while your interaction with someone else is paused. Other NPCs can also interrupt your interaction even if it is paused.&lt;br /&gt;
&lt;br /&gt;
*Rotate - Left-Click + drag&lt;br /&gt;
*Pan Up/Down - Right-Click and drag up and down or {{key|pageup}} / {{key|pagedown}}.&lt;br /&gt;
*Pan Left/Right - Both-Click and drag left and right.&lt;br /&gt;
*Dolly Forward/Back - Right-Click and drag left and right, or {{key|home}} / {{key|end}}. This moves the camera in and out from the focus.&lt;br /&gt;
*Move Focus In/Out - Both-Click and drag up and down.&lt;br /&gt;
*Move character - {{key|up}} / {{key|down}} / {{key|left}} / {{key|right}}&lt;br /&gt;
*Zoom - {{key|;}} / {{key|\}} - changes camera angle, with the perspective distortion effects along the z-axis: extreme close-ups flatten the image, wide angle expands shapes nearer to the focus and reduces further away.&lt;br /&gt;
*Rotate character - {{key|4}} / {{key|6}} / {{key|8}} / {{key|2}} &lt;br /&gt;
*Reset rotation - {{key|5}} / {{key|R}}&lt;br /&gt;
&lt;br /&gt;
Pressing {{key|SPACE}} again resets the camera and resumes interaction.&lt;br /&gt;
&lt;br /&gt;
=How do they work=&lt;br /&gt;
The % value shown when interacting with somebody represents the chance of the character to accept the action. As long as that value is higher than 0% there is a chance for success. As long as the value is below 100% there is a chance to fail. It is possible to succeed with as low as 1% but the odds are just that low.&lt;br /&gt;
&lt;br /&gt;
Most interactions can be used on the same character only three times per time period. After three uses on the same character the success rate will become 0% and that character will tell you to stop.&lt;br /&gt;
&lt;br /&gt;
The success rate is influenced by traits, mood, character stats and favorability rating.&lt;br /&gt;
&lt;br /&gt;
Note that a failed interaction will not necessarily decrease the NPC's opinion. A NPC can either directly refuse, decreasing their opinion on you, or can say &amp;quot;another time&amp;quot;, leaving their opinion unchanged.&lt;br /&gt;
&lt;br /&gt;
===Influence===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Interaction !! Description !! Mood Change Tendency&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Influence_button.jpg|24px]]Encourage||Cheers up a character if depressed. If not depressed than the character will be confused with 0%.||Normal(success), remains sad in failed&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Influence_button.jpg|24px]]Calm||Calms down a character if angry. If not angry than the character will be confused with 0%.||Normal(success), remains angry if failed&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Influence_button.jpg|24px]]Praise||Flatter a character. Increases Like/Love more if successful, increases by a lesser amount if failed. Can also cheer up a sad or melancholy NPC. ||Happiness(success)&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Influence_button.jpg|24px]]Grumble||Speak negatively about yourself. The NPC will either agree, increasing both of your Dislike/Hate, or will say that it's not true, increasing your Like/Love toward them and clearing your bad moods.||Depression or Anger(success), Happiness(failure)&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Influence_button.jpg|24px]]Apologize||Apologizes to character who feels betrayed and thinks the &amp;lt;span style=&amp;quot;color:#CC0000&amp;quot;&amp;gt;'''Unforgivable!'''&amp;lt;/span&amp;gt; status. The success rate is always 1% -&amp;gt; 1% -&amp;gt; 20% -&amp;gt; 0%.||Normal(success)&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Influence_button.jpg|24px]]Never Mind||Cancels the interaction||none&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Lecture===&lt;br /&gt;
All lectures reduce the character's horniness to some extent. Success rate depends on the character's seriousness(virtue, teacher, related traits and mood) and is heavily influenced by the his/her current horniness. Teachers have a far higher success rate for these interactions.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Interaction !! Description !! Mood Change Tendancy&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Lecture_button.jpg|24px]]Encourage to study||Motivate character to get more involved in study and improves the character's effectiveness during study sessions||Tension(success)&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Lecture_button.jpg|24px]]Encourage to train||Motivate character to get more involved in physical training and improves the character's effectiveness during training sessions||Tension(success)&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Lecture_button.jpg|24px]]Encourage club stuff||Motivate character to get more involved in club activities and improves the character's effectiveness during club sessions||Tension(success)&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Lecture_button.jpg|24px]]Encourage to cooperate||Increases the success rate of accepting group activities||Tension(success)&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Lecture_button.jpg|24px]]Reflect on Ero||Dampen a character's horniness, reducing it by much more than upper options||Tension(success)&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Gossip===&lt;br /&gt;
When you select any of these interactions you will be taken to the class roster to select the person you're talking about. Success rate largely depends on the NPC's favorability towards the person you're talking about. If your class only has two people, these interactions (other than Do you love this person?) will be disabled.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Interaction !! Description !! Mood Change Tendancy&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Gossip_button.jpg|24px]]I have a good rumor||Tells the NPC something positive about that character. If effective, improves the chance they will seek out the said character for interaction. If the other character is already the their lover, they will gush about them. If the character you tell this to is ''your'' lover, they will regard the other character as a rival, unless the other character is also their lover.||none&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Gossip_button.jpg|24px]]Try to get along with||If successful, improves the character's attitude toward a selected character. If the character already likes the other character, improves their opinion toward you. If unsuccessful, reduces opinion toward you||none&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Gossip_button.jpg|24px]]I want to get along with||Ask the NPC to tell to that character a good rumor about you||none&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Gossip_button.jpg|24px]]I have a bad rumor||Lowers the character's opinion of the other character, or if unsuccessful it lowers their opinion of you. If a lover is told a rumor they believe, they may seek the reported lover for a slap (that includes you.) This is more likely if the rumor is true. If the lover is doubtful, they may question their lover personally about it.||none&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Gossip_button.jpg|24px]]Do you love this person?||Reveals the character's feelings toward another character. You can also refer to your PC when asking.||none&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Chat===&lt;br /&gt;
Successful interactions have 4 different outcomes (bad, small, lively and deep) that are influenced by the character's mood, traits and sociability.&lt;br /&gt;
&lt;br /&gt;
The first three conversations will always increase Like even if they fail.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Interaction !! Description !! Mood Change Tendancy&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Chat_button.jpg|24px]]Daily Life||Light topics that are very easy to get a character to open up and reveal themselves with||Happiness(lively or deep conversation)&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Chat_button.jpg|24px]]Hobbies||Light topics that are very easy to get a character to open up and reveal themselves with||Happiness(lively or deep conversation)&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Chat_button.jpg|24px]]Food||Light topics that are very easy to get a character to open up and reveal themselves with||Happiness(lively or deep conversation)&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Chat_button.jpg|24px]]Love||Talk about matters of the heart. Successes and failures have a more drastic effect on the character's opinion of you. The dialogue will vary depending on whether the NPC has a lover or not.||Blush(lively or deep conversation)&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Chat_button.jpg|24px]]Lewd things||Increases the character's horniness. The dialogue will vary depending on whether the NPC has a lover or not.||Horny(lively or deep conversation)&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Invite===&lt;br /&gt;
Success rate largely depends on the NPC's sociability.&lt;br /&gt;
&lt;br /&gt;
A successful massage interaction will have one of four results. It will either fail, clear any gained or lost favorability, increase the Like points or make the character horny. All of these are indicated by a text message during the massage.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Interaction !! Description !! Mood Change Tendancy&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Invite_button.jpg|24px]]Study together||Invites a character to improve Wisdom score with you in the library. The character with the lower score will improve much more, the one with higher score will improve less. If a teacher is involved it will always fail if the student's stat is higher.||none&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Invite_button.jpg|24px]]Do sport||Invites a character to improve Strength score with you. The character with the lower score will improve much more, the one with higher score will improve less. If a teacher is involved it will always fail if the student's stat is higher.||none&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Invite_button.jpg|24px]]Do club stuff||Invites a character to improve the club score with you. The character with the lower score will improve much more, the one with higher score will improve less. If a teacher is involved it will always fail if the student's stat is higher. This activity only works if you are both part of the same club, otherwise the result is 0%.||none&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Invite_button.jpg|24px]]Massage||Massages the character reducing their stress||Calm(success), Horny(cop a feel)&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Invite_button.jpg|24px]]Go to class (During morning)||Ask them to come to the morning class with you. Doing so will also spread rumors that you have become a couple with that character.||none&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Invite_button.jpg|24px]]Go eat lunch (During noon)||Ask the character to eat lunch with you on the rooftop but will only do so once||Happiness(success)&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Invite_button.jpg|24px]]Let's take a rest (During afternoon)||Ask the character to take a tea break in the courtyard||Calm(success)&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Invite_button.jpg|24px]]Walk home together (During evening)||Ask the character to walk home with you at after school. This improves love relationship and ends the day. Similar to going to class together, this can spread rumors of a relationship between the characters. Both characters must be dressed in their uniform (the one which has them carry their bag) for them to accept.||none&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Invite_button.jpg|24px]]Have some fun||Invite a character to the arcade improving their friendship or love. If during school hours, these forfeit all time remaining in the period and skips the curriculum between periods. Fewer characters will be willing to skip class, but Wild characters will be more likely to join even if their opinion of you is ambivalent.||Happiness(success)&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Invite_button.jpg|24px]]Go eat||Invite a character to the restaurant improving their friendship or love. If during school hours, these forfeit all time remaining in the period and skips the curriculum between periods. Fewer characters will be willing to skip class, but Wild characters will be more likely to join even if their opinion of you is ambivalent.||Happiness(success)&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Invite_button.jpg|24px]]Go to karaoke||Invite a character to  karaoke, improving their friendship, or love. If during school hours, these forfeit all time remaining in the period and skips the curriculum between periods. Fewer characters will be willing to skip class, but Wild characters will be more likely to join even if their opinion of you is ambivalent. During karaoke you can left click anywhere to finish before the song ends.||Happiness(success)&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Invite_button.jpg|24px]]Let's study together||This invites the character to study with you at your home. A character resistant to having sex with your character is unlikely to accept. Sex will only occur if that character is at maximum horniness when leaving from the train station, otherwise you will have a study session with that character. Again, you both must be dressed in your uniform for them to accept.||none&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Bully===&lt;br /&gt;
Every interaction will increase Dislike or Hate unless the other character has the &amp;quot;masochist&amp;quot; trait. Abusive interactions will also display a [[Artificial_Academy_2/Gameplay/Favorability Rating|Purple Status]] when Love is below max range and will also cause some degree of hate and anger unless the target has the &amp;quot;masochist&amp;quot; trait.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Interaction !! Description !! Mood Change Tendancy&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Abuse.jpg|24px]]Insult||Insults a character. It will always give a 0% result so it's not limited to three attempts per time period. A successful insult against a Masochist will increase their opinion and horniness, indicated by a success rate greater than 0%.||Anger(failure), Horny(success, character has to be masochist)&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Abuse.jpg|24px]]Fight||Challenge another character to a fight. If both characters use the same fighting style then the one with more Strength usually wins. Whoever loses will crouch in pain and will be unable to act for a few seconds.||Anger&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Abuse.jpg|24px]]Ignore||Order the NPC to ignore a specific character. If successful they will no longer interact with that character for a while and will refuse every interaction it offers. Success rate rises if you ask again during the same time period. This interaction is disabled if there are only two people in the class.||Anger(failure)&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Abuse.jpg|24px]]Show 'that'||Demand the character to expose themselves to you. For exploitable characters it's always 3% -&amp;gt; 90% -&amp;gt; 90% -&amp;gt; 999%||Anger(failure)&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Abuse.jpg|24px]]Put this on|| Force the character to wear a vibrator and become more willing to have H. They will also have different dialogue when talking. For exploitable characters it's always 3% -&amp;gt; 60% -&amp;gt; 60% -&amp;gt; 999%||Horny(success), Anger(failure)&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Abuse.jpg|24px]]Force||Coerces another character have sex with you. This can be only be used on characters who love you or who have the &amp;quot;exploitable&amp;quot; trait otherwise the result will always be 0%. For exploitable characters it's always 3% -&amp;gt; 30% -&amp;gt; 60% -&amp;gt; 999%&lt;br /&gt;
||Anger(failure)&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Love===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Interaction !! Description !! Mood Change Tendancy&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Love_button.jpg|24px]]Ask to join club||Invite the character to join your club. If already part of the same club the character will confirm it with 0%. If successful, their club will be changed instantly.||Sadness(if both of you are in the same club, otherwise no change in mood)&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Love_button.jpg|24px]]Ask on a date||Invite the character on a date next Sunday (see the [[Artificial Academy 2/Gameplay/Time Periods#Sunday|Dating Section]] for details). Selecting this option again will result in that character confirming the date with 999%. If someone else asked them on a date they will mention it when refusing. ||none&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Love_button.jpg|24px]]Confess||Tells a character that you love him/her. Depending your relationship to the character, they will state that they like you, that they love you, or that they don't have feelings for you.||none&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Love_button.jpg|24px]]Let's be lovers (if not in a relationship)||Ask to become lovers with the character. If failed, causes depression in the confessing character.||Anger(if you already have a lover, otherwise no change in mood)&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Love_button.jpg|24px]]Let's break up (if in a relationship)||Ask to officially break up your relationship but if Love is high that character won't believe you actually mean it||Sadness(success)&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Contact===&lt;br /&gt;
Success rate largely depends on the sexual orientation and virtue of the NPC. Also, all of these will make the NPCs in the room react and spread rumors. If a lover witnesses any contact except &amp;quot;Caress&amp;quot; with a non-shared lover it will give them the &amp;lt;span style=&amp;quot;color:RED&amp;quot;&amp;gt;'''Cheater!'''&amp;lt;/span&amp;gt; status. It should be noted that if a NPC hugs/kisses you without you being given a choice then jealousy will not occur.&lt;br /&gt;
&lt;br /&gt;
'''Touch''' isn't necessary to initiate '''Sex''', but it will help.&lt;br /&gt;
&lt;br /&gt;
These interactions are 4 times more effective on lovers.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Interaction !! Description !! Mood Change Tendancy&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Contact_button.jpg|24px]]Caress||Pat/stroke a character's head. This reduces stress and horniness, increases friendship/love||Happiness(success)&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Contact_button.jpg|24px]]Hug||Hug a character reducing stress and increasing affection||Blush(success), Anger(failure)&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Contact_button.jpg|24px]]Kiss||Kiss a character, increasing love and horniness. Girls will accept their first kiss harder.||Blush(success), Anger(failure)&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Contact_button.jpg|24px]]Touch||Grope/touches a character and increases the chances of accepting H||Horny(success), Anger(failure)&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Contact_button.jpg|24px]]Sex||Initiates a H scene in the room with the character. Will reduce love if not horny. Characters with Normal/Low/Lowest virtue can be asked to have consecutive H without loss in success rate.||depends on the satisfied preferences, Anger(failed interaction)&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Travel===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Interaction !! Description !! Mood Change Tendancy&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Travel_button.jpg|24px]]Follow me||Asks the character to follow you. They will trail after your character until the next time you interact with them, unless you follow another character. Joining or initiating a group activity will also leave them behind.||none&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Travel_button.jpg|24px]]Go away||Asks the character to leave the room||Sadness(success), Anger(failure)&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Travel_button.jpg|24px]]Come here||Asks the character to meet you at a location during the next period (including the next day if you ask them in the evening), and next period that location will be marked on the map with a [[File:wait_location.jpg]] icon. Interacting with the character there will improve their opinion toward you and standing them up will lower it.||none&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==[[File:Holler_button.jpg|56px]]Group== &lt;br /&gt;
[[File:Group_Karaoke.jpg|thumb|Group Karaoke]]&lt;br /&gt;
Located in the upper-right corner outside conversations, group hollers reach everyone in the room, except '''Gather around''' which can call characters in adjacent rooms to come to your room. The effectiveness of group interactions is based on their sociability, favorability and whether they have an action chosen already. Note that these will not change the mood and you can't lose favorability here.&lt;br /&gt;
&lt;br /&gt;
When a NPC uses a holler that the PC hears, the PC will stop its action and be given a &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;Yes&amp;lt;/span&amp;gt;/&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;No&amp;lt;/span&amp;gt; prompt.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Holler !! Description&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Holler_button.jpg|24px]]Let's study||Invites everyone around to improve their Wisdom score with you in the library. The characters with lower score will improve much more while those with higher score will improve less.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Holler_button.jpg|24px]]Let's do sports||Invites everyone around to improve their Strength score with you. The characters with lower score will improve much more while those with higher score will improve less.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Holler_button.jpg|24px]]Let's do club stuff||Invites everyone to improve their club score with you. The characters with lower score will improve much more while those with higher score will improve less. This activity only those who you are part of the same club as you.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Holler_button.jpg|24px]]Let's have fun||Invites everyone to the arcade, improving their friendship. If done during school hours, this will forfeit all time remaining in the period and skip the curriculum between periods. Far fewer characters will be willing to join during class hours. More will gladly come with after club hours are over.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Holler_button.jpg|24px]]Let's eat||Invites everyone to the restaurant, improving their friendship. If done during school hours, this will forfeit all time remaining in the period and skip the curriculum between periods. Far fewer characters will be willing to join during class hours. More will gladly come with after club hours are over.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Holler_button.jpg|24px]]Let's go to karaoke||Invites everyone to karaoke, improving their friendship. If done during school hours, this will forfeit all time remaining in the period and skip the curriculum between periods. Far fewer characters will be willing to join during class hours. More will gladly come with after club hours are over.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Holler_button.jpg|24px]]Be friends with...||Asks everyone in the room to improve their mood toward a selected character&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Holler_button.jpg|24px]]Gather around||Asks everyone to come closer, including those in adjacent rooms. The favorite cry of snitches.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Holler_button.jpg|24px]]Let's have sex||Attempts to start an orgy. Success rate largely depends on everyone's virtue. Added in the v11 patch.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=Interrupt=&lt;br /&gt;
[[File:Interrupt.jpg|thumb|Interrupting a conversation]]&lt;br /&gt;
If the selected character has their feet circle colored yellow it means they're already interacting with one of the characters next to him/her. Attempting to interact with them will show both characters and two options.&lt;br /&gt;
&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;'''Argue'''&amp;lt;/span&amp;gt; will compete for the selected character (the one on the left) with the other character (the one on the right).&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;'''What are you doing?'''&amp;lt;/span&amp;gt; will interrupt the interaction between all 3 characters. How will each NPC respond to the interruption depends on its favorability rating towards you.&lt;br /&gt;
&lt;br /&gt;
==Compete==&lt;br /&gt;
Both the PC and the NPCs can attempt to compete for a character when interrupting its interaction with another character, forcing the interrupted character to pick one of the competitors. The chosen character will be put in a good mood while the losing character will be put in a bad mood.&lt;br /&gt;
&lt;br /&gt;
NPCs may occasionally compete when interrupting if it dislikes the other character.&lt;br /&gt;
&lt;br /&gt;
===NPC competing for the PC===&lt;br /&gt;
If a NPC interrupts you when talking with another character and attempts to compete for you, you will be given a prompt to choose one of the characters or you may simply say &amp;lt;span style=&amp;quot;color:#FF00FF&amp;quot;&amp;gt;I don't know&amp;lt;/span&amp;gt;, angering only the competing character and to a lesser extent.&lt;br /&gt;
&lt;br /&gt;
Another character may also compete for you when interrupting your H, in which case the H scene will continue with the chosen character.&lt;br /&gt;
&lt;br /&gt;
===PC competing for a NPC===&lt;br /&gt;
If you chose to compete for a NPC that you interrupt (the one on the left) that NPC will pick between you and the other NPC based on its favorability rating with both of you. The NPC will refuse to choose if it loves both or neither of the characters (it will also offer different dialogue for each case).&lt;br /&gt;
&lt;br /&gt;
=NPC-specific interactions=&lt;br /&gt;
[[File:Slap.jpg|thumb|getting slapped]]&lt;br /&gt;
Aside from being able to do every interaction the PC does, NPCs can also initiate some specific interactions unavailable to the PC.&lt;br /&gt;
*'''Let's skip out'''. A wild NPC may invite you to skip the class without mentioning where. If you go to the infirmary you will fall asleep and there's a chance the NPC may wake you up and initiate H.&lt;br /&gt;
*'''Did you have sex with...'''. A NPC hearing a rumor about you having sex with a character will sometimes ask you to confirm it. If the asking NPC is your lover then they will get the &amp;lt;span style=&amp;quot;color:#CC0000&amp;quot;&amp;gt;'''Unforgivable!'''&amp;lt;/span&amp;gt; status if you answer &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;Yes&amp;lt;/span&amp;gt; but will believe you if you deny it.&lt;br /&gt;
*'''Have you ever has sex?''' Both virgin and non-virgin NPCs may sometimes ask you this question. The answer has no effect on their opinion, but answering &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;Yes&amp;lt;/span&amp;gt; will sometimes make them sad whether they ever did it before or not.&lt;br /&gt;
*'''Show panties''' A girl may offer to show her panties to someone she loves or likes, depending on her virtue.&lt;br /&gt;
*'''Trade your friend, lover or sexual items'''. Accepting will increase their Like or Love as well as exchange your current items (visible when you check a character with the Jizou Statue).&lt;br /&gt;
*'''Offer a Lewd Promise'''. Before any exam or evaluation, a NPC who likes you enough may promise you H if you pass the exam. Accepting it will give them the &amp;lt;span style=&amp;quot;color:#E0218A&amp;quot;&amp;gt;'''Lewd Promise'''&amp;lt;/span&amp;gt; status.&lt;br /&gt;
*'''Reward a Lewd Promise'''. After passing the exam, a NPC who offered you a &amp;quot;Lewd Promise&amp;quot; may approach you and invite you to their home for H.&lt;br /&gt;
*'''Kill'''. A NPC with the &amp;quot;Evil&amp;quot; trait will attempt to kill their target. For conditions see the [[Artificial_Academy_2/Gameplay#Events|Events Section]].&lt;br /&gt;
*'''Force'''. A NPC with the &amp;quot;Evil&amp;quot; trait can force sex on the PC without a &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;Yes&amp;lt;/span&amp;gt;/&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;No&amp;lt;/span&amp;gt; prompt.&lt;br /&gt;
*'''Slap'''. Any girl can slap their lover under certain conditions. They will also slap any character who enters their toilets or changing room unless they have enough favorability.&lt;br /&gt;
*'''Good Morning Kiss'''. A lover may give you a good morning kiss if it arrives at the school after you.&lt;br /&gt;
*'''Goodbye Kiss'''. A lover may give you a goodbye kiss before walking home if it goes alone.&lt;br /&gt;
*'''Sudden Kiss'''. A kiss interaction without the &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;Yes&amp;lt;/span&amp;gt;/&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;No&amp;lt;/span&amp;gt; prompt. It is important to note that this interaction will not cause jealousy.&lt;br /&gt;
*'''Reveal the pregnancy'''. If a girl is impregnated and still loves you, she will reveal her pregnancy during the next Monday, which results in the pregnancy ending.&lt;br /&gt;
*'''Warn about cheating'''. A lover who holds the &amp;lt;span style=&amp;quot;color:RED&amp;quot;&amp;gt;'''Cheater!'''&amp;lt;/span&amp;gt; status towards you may declare his/her intention of cheating on you as well.&lt;br /&gt;
*'''Ask to keep the secret'''. Any NPC with the &amp;quot;Exploitable&amp;quot; trait will sometimes pay you a visit to ask you to keep their secret.&lt;br /&gt;
*'''Ask to stop stalking'''. A NPC will do this interaction if you follow it without interacting through many rooms.&lt;br /&gt;
*'''Notify about impending murder'''. NPCs will start using this interaction when a character is targeted for murder.&lt;br /&gt;
*'''Break up'''.  A NPC who no longer loves you or who saw you cheating a lot may come and break up with you (with unique dialogue for both cases). Unlike the PC's interaction, you don't get the chance to refuse.&lt;br /&gt;
*'''Let's start over'''. A NPC who was your former lover and loves you enough may ask you to start over the relationship.'&lt;/div&gt;</summary>
		<author><name>KiddyFreak</name></author>	</entry>

	<entry>
		<id>http://wiki.anime-sharing.com/hgames/index.php?title=Artificial_Academy_2/Mood_and_Opinion&amp;diff=20323</id>
		<title>Artificial Academy 2/Mood and Opinion</title>
		<link rel="alternate" type="text/html" href="http://wiki.anime-sharing.com/hgames/index.php?title=Artificial_Academy_2/Mood_and_Opinion&amp;diff=20323"/>
				<updated>2016-08-04T05:09:14Z</updated>
		
		<summary type="html">&lt;p&gt;KiddyFreak: /* Statuses */ Added the &amp;quot;Physically Impossible&amp;quot; description and fixed the &amp;quot;Don't want to get involved&amp;quot; and &amp;quot;Hole Brothers/Rod Sisters&amp;quot; descriptions&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Artificial_Academy_2}}&lt;br /&gt;
=FAQ=&lt;br /&gt;
*'''Q: The statue keeps changing the status every time I click on it? Is this a bug?'''&amp;lt;br /&amp;gt;A: No it's not a bug. In AA2 characters can have multiple (up to 4) opinions/thoughts about their classmates. Therefore, checking the statue multiple times in succession gives a better impression of the actual relationship.&lt;br /&gt;
*'''Q: How does the &amp;quot;Lewd Promise&amp;quot; Status work?'''&amp;lt;br /&amp;gt;A: Lewd Promise won't be replaced by any status unless it is fulfilled. Also, the girl refuses to do any H-scene with you until the day the exam took place. On the examination day, either the girl approaches you or you may also ask her having sex with you so to trigger the promise. For more details see the [[Artificial_Academy_2/Gameplay#Exams and Evaluations|Exams and Evaluations]] section.&lt;br /&gt;
&lt;br /&gt;
=How it works=&lt;br /&gt;
Every character has a maximum of 30 favorability points towards each of their classmates. These points are distributed among four categories: Love, Like, Dislike, or Hate (LLDH). Each category is broken down into three broad brackets based on how many points it has accumulated: min (0-10), middle (11-20), or max (21-30). Since the total number of points is capped at 30, a character can hold at most two &amp;quot;middle&amp;quot; opinions towards a classmate or one &amp;quot;max&amp;quot; opinion. In the case of two &amp;quot;middle&amp;quot; opinions, for example middle Love and middle Hate, the character will have all the statuses, benefits, and penalties of both Love and Hate.&lt;br /&gt;
&lt;br /&gt;
Once the maximum of 30 favorability points has been reached, any time a new point is awarded, it replaces the oldest currently existing point. In this way, characters can be thought of as &amp;quot;forgetting&amp;quot; old memories as new interactions take their place.&lt;br /&gt;
&lt;br /&gt;
Note that Like points can be replaced by Love points but Love points can't be replaced by Like points.&lt;br /&gt;
&lt;br /&gt;
Like status (middle or max) will increase the success rates for friendly interactions, while Love status will increase them for romantic ones too. Hate status lower the success rates for both friendly and romantic interactions. Dislike status has no effect whatsoever, so any points into dislike are simply wasted (until the character &amp;quot;forgets&amp;quot; them).&lt;br /&gt;
&lt;br /&gt;
==PC's opinion==&lt;br /&gt;
Your PC's opinion is determined by the interactions that you attempt and your answer to the NPCs' interactions but not by his or her answer. For example a failed [[File:Contact_button.jpg|24px]] interaction will still increase your opinion on the targeted NPC even if it will decrease their opinion on you.&lt;br /&gt;
&lt;br /&gt;
=Statuses=&lt;br /&gt;
There are '''61''' statuses that a character can hold toward each of their classmates, including some special statuses for teachers or characters with certain traits. The statuses can only be seen when checking the Buddhist statue. A character can hold up to four statuses simultaneously, so you may need to click on the statue multiple times to see them all.&lt;br /&gt;
&lt;br /&gt;
In addition, the statue won't list the player character's statuses. The only way to see these is to switch your player character to someone else, although in most cases the feelings are mutual.&lt;br /&gt;
&lt;br /&gt;
'''White''' statuses indicate that either the person doesn't have any strong feelings in any way or can indicate Dislike.&lt;br /&gt;
&lt;br /&gt;
'''Green''' statuses indicate Like&lt;br /&gt;
&lt;br /&gt;
'''Pink''' statuses indicate Love&lt;br /&gt;
&lt;br /&gt;
'''Yellow''' statuses are [[Artificial_Academy_2/Gameplay/Mood|mood]]-related&lt;br /&gt;
&lt;br /&gt;
'''Orange''' statuses are specific to thoughts between teachers and students&lt;br /&gt;
&lt;br /&gt;
'''Blue''' statuses indicate Hate&lt;br /&gt;
&lt;br /&gt;
'''Purple''' statuses indicate some history of using force commands&lt;br /&gt;
&lt;br /&gt;
'''Red''' statuses indicate a specific conflict with the other character. These supersede all other statuses, so until they're resolved (one way or another) they will mask every other status.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Status !! Description and conditions &lt;br /&gt;
|-&lt;br /&gt;
| '''Haven't Spoken To'''||Once you talk to this person once at least once this status will be replaced&lt;br /&gt;
|-&lt;br /&gt;
| '''Don't Know'''||A character will keep this status until all 30 LLDH points are formed, even if new statuses appear&lt;br /&gt;
|-&lt;br /&gt;
| '''Who?'''||Moderate Dislike&lt;br /&gt;
|-&lt;br /&gt;
| '''No Interest'''||High Dislike&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background: #9FF781;&amp;quot;|'''I'm Curious!'''||This character holds both a few Like and Love points&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background: #9FF781;&amp;quot;|'''Classmate'''||A few Like points&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background: #9FF781;&amp;quot;|'''Friend'''||Moderate Like&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background: #9FF781;&amp;quot;|'''Good Buddies'''||High Like&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background: #9FF781;&amp;quot;|'''Closer Than Friends, Not Quite Lovers'''||Moderate Like and Love&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background: #9FF781;&amp;quot;|'''Sex Friend'''||H occurred and there is moderate Like&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background: #9FF781;&amp;quot;|'''Normalfags Go Die'''||If you've been hugging and kissing your partner a lot in public, you'll see a lot of people holding this status toward you&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background: #9FF781;&amp;quot;|'''Love Rivals'''||You are involved with the same romantic interest as this person, and there's still more Like than Dislike toward you&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background: #9FF781;&amp;quot;|'''Hole Brothers / Rod Sisters'''||This status is used when you and this person have the same lover, and there's very little Dislike or Hate toward you&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background: #9FF781;&amp;quot;|'''Former BF/GF'''||Moderate Like with a former lover&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background: green;&amp;quot;|&amp;lt;span style=&amp;quot;color:#ffffff&amp;quot;&amp;gt;'''Best Friend'''&amp;lt;/span&amp;gt;||Max Like&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background: pink;&amp;quot;|'''I Think I Like Them...'''||Moderate Love&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background: pink;&amp;quot;|'''Like, But Can't Say It'''||Moderate Love but some past [[File:Contact_button.jpg|24px]] interactions failed&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background: pink;&amp;quot;|'''No Doubt It's Love!'''||High Love but no confession on both sides&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background: pink;&amp;quot;|'''One-Sided Love...'''||The NPC has high Love but the PC doesn't&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background: pink;&amp;quot;|'''Good Chemistry'''||Perfect H-Compatibility but not a lover&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background: pink;&amp;quot;|'''Hate But Love'''||Moderate Love and Hate; Love is greater than Hate; Ending a H scene without satisfying this character's preferences may cause this status&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background: pink;&amp;quot;|'''Shameless!'''||Appears if you are caught inside an opposite gender-restricted room by your lover; Love will '''not''' decrease&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background: pink;&amp;quot;|'''Angel'''||High Love but not a lover&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background: pink;&amp;quot;|'''Lover, For Now'''||Low Love with a lover&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background: pink;&amp;quot;|'''I Want To Break Up'''||Self-explanatory. Evil characters will get the &amp;lt;span style=&amp;quot;color:RED&amp;quot;&amp;gt;'''TOGETHER FOREVER'''&amp;lt;/span&amp;gt; status instead&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background: pink;&amp;quot;|'''Mai Waifu'''||High/Max Love with a lover&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background: pink;&amp;quot;|'''Wanna Get Back Together'''||High Love with a former lover&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background: pink;&amp;quot;|'''Lewd Promise'''||A special status independent of the Love value, this person has promised you sexual favors if you get good test grades or winning the club tournament and will not be replaced by any status until you finish the deed and get your reward&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background: #F781F3;&amp;quot;|&amp;lt;span style=&amp;quot;color:#ffffff&amp;quot;&amp;gt;'''Overflowing Love!'''&amp;lt;/span&amp;gt;||Max Love but not a lover&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background: #F781F3;&amp;quot;|&amp;lt;span style=&amp;quot;color:#ffffff&amp;quot;&amp;gt;'''Let's Get Married'''&amp;lt;/span&amp;gt;||Max Love with a lover&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background: yellow;&amp;quot;|'''Makes My Heart Throb'''||This character is in the &amp;quot;Blush&amp;quot; mood&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background: yellow;&amp;quot;|'''(´・ω・`)'''||Mix of Love and Dislike. Appears after rejecting this person multiple times or &amp;quot;forgetting&amp;quot; about a date&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background: yellow;&amp;quot;|'''Really Wanna Fuck'''||This character is in the &amp;quot;Horny&amp;quot; mood&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background: yellow;&amp;quot;|'''Really Pisses Me Off'''||This character is in the &amp;quot;Anger&amp;quot; mood&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background: #F3F781;&amp;quot;|'''Homeroom Teacher'''||Similar to &amp;quot;Don't Know&amp;quot;; held towards the teacher&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background: #F3F781;&amp;quot;|'''Incompetent Teacher'''||High Dislike; held towards the teacher&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background: #F3F781;&amp;quot;|'''Ideal Teacher'''||High Like; held towards the teacher&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background: #F3F781;&amp;quot;|'''Teacher I've Longed For'''||Some degree of Love; held towards the teacher&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background: #F3F781;&amp;quot;|'''Normal Student'''||Similar to &amp;quot;Don't Know&amp;quot;; held by by teacher&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background: #F3F781;&amp;quot;|'''Problem Student'''||High Dislike; held by the teacher&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background: #F3F781;&amp;quot;|'''Favorite Student'''||High Like; held by the teacher&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background: #F3F781;&amp;quot;|'''Special Student'''||Some degree of Love; held by the teacher&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background: orange;&amp;quot;|&amp;lt;span style=&amp;quot;color:#ffffff&amp;quot;&amp;gt;'''Forbidden Relationship'''&amp;lt;/span&amp;gt;||H occured but there is no lover relationship; held between teacher and student&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background: orange;&amp;quot;|&amp;lt;span style=&amp;quot;color:#ffffff&amp;quot;&amp;gt;'''Secret Relationship'''&amp;lt;/span&amp;gt;||Held by a teacher and a student in a lover relationship&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background: #A9F5F2;&amp;quot;|'''Not Good With These Types'''||Moderate Hate&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background: #A9F5F2;&amp;quot;|'''Don't Want To Get Involved'''||High Hate&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background: #A9F5F2;&amp;quot;|'''Physically Impossible'''||Appears after failed [[File:Contact_button.jpg|24px]] interactions if there is moderate Hate&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background: #A9F5F2;&amp;quot;|'''Love But Hate'''||Moderate Love and Hate; Hate is greater than Love&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background: #A9F5F2;&amp;quot;|'''10000 Deaths Not Enough'''||Appears if this character caught you inside an opposite gender-restricted room&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background: #A9F5F2;&amp;quot;|'''You Should Die...'''||An evil character will hold this status toward someone they hate. Despite what it says it will not trigger a murder attempt&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background: #A9F5F2;&amp;quot;|'''Fated Enemies'''|| Appears after a fight if Hate is high&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background: #A9F5F2;&amp;quot;|'''Slut'''||A special status independent of Hate score; it appears toward characters with H-compatibility with 5 or more others including the one holding the opinion&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background: blue;&amp;quot;|&amp;lt;span style=&amp;quot;color:#ffffff&amp;quot;&amp;gt;'''Piece Of Shit...'''&amp;lt;/span&amp;gt;||Max Hate&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background: #D8CEF6;&amp;quot;|'''I Hate That I...'''||Moderate Love towards a character who forced them&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background: #D8CEF6;&amp;quot;|'''Gone Too Far...'''||Moderate Love towards a character they forced&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background: #D8CEF6;&amp;quot;|'''The Lowest Trash...'''||Moderate Hate towards a character who forced them&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background: #D8CEF6;&amp;quot;|'''What Shall I Do Next'''||Moderate Hate towards a character they forced&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background: red;&amp;quot;|&amp;lt;span style=&amp;quot;color:#ffffff&amp;quot;&amp;gt;'''Unforgivable!'''&amp;lt;/span&amp;gt;||Appears either if you choose the other character when they compete or if your lover asks if you had sex with someone else and you admit it. All interaction will have 0% success rate until successfully apologizing&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background: red;&amp;quot;|&amp;lt;span style=&amp;quot;color:#ffffff&amp;quot;&amp;gt;'''Cheater!'''&amp;lt;/span&amp;gt;||This status only appears when you're in a relationship with the person if seen doing either [[File:Contact_button.jpg|24px]] interactions (any except &amp;quot;Caress&amp;quot;) or H with a non-shared lover.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background: red;&amp;quot;|&amp;lt;span style=&amp;quot;color:#ffffff&amp;quot;&amp;gt;'''I'll Get You'''&amp;lt;/span&amp;gt;||This status can only be thought by Evil characters toward someone they witnessed having sex with their lover, and will attempt to kill the targeted character&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background: red;&amp;quot;|&amp;lt;span style=&amp;quot;color:#ffffff&amp;quot;&amp;gt;'''TOGETHER FOREVER'''&amp;lt;/span&amp;gt;||This status can only be thought by Evil characters toward a lover who they have lost enough favorability with to break up and will attempt to kill their lover&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>KiddyFreak</name></author>	</entry>

	<entry>
		<id>http://wiki.anime-sharing.com/hgames/index.php?title=Artificial_Academy_2/Interactions&amp;diff=20168</id>
		<title>Artificial Academy 2/Interactions</title>
		<link rel="alternate" type="text/html" href="http://wiki.anime-sharing.com/hgames/index.php?title=Artificial_Academy_2/Interactions&amp;diff=20168"/>
				<updated>2016-07-05T08:11:39Z</updated>
		
		<summary type="html">&lt;p&gt;KiddyFreak: /* NPC-specific interactions */ Those two interactions that I deleted are already present on the page.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Artificial_Academy_2}}&lt;br /&gt;
=FAQ=&lt;br /&gt;
*'''Q: &amp;quot;Walk home together&amp;quot; and &amp;quot;Let's study together&amp;quot; always have 0% success rate.'''&amp;lt;br /&amp;gt;A: Both characters must wear the uniform when going home (the one which has them carry their bag).&lt;br /&gt;
&lt;br /&gt;
=Interaction Camera=&lt;br /&gt;
When initiating interaction with a character, their full detail model is centered facing you. Pressing {{key|SPACE}} will pause the interaction, hide the HUD, and make the camera controls available. It is important to note that when the interaction is paused, the rest of the game is not. Other NPCs can still be doing things while your interaction with someone else is paused. Other NPCs can also interrupt your interaction even if it is paused.&lt;br /&gt;
&lt;br /&gt;
*Rotate - Left-Click + drag&lt;br /&gt;
*Pan Up/Down - Right-Click and drag up and down or {{key|pageup}} / {{key|pagedown}}.&lt;br /&gt;
*Pan Left/Right - Both-Click and drag left and right.&lt;br /&gt;
*Dolly Forward/Back - Right-Click and drag left and right, or {{key|home}} / {{key|end}}. This moves the camera in and out from the focus.&lt;br /&gt;
*Move Focus In/Out - Both-Click and drag up and down.&lt;br /&gt;
*Move character - {{key|up}} / {{key|down}} / {{key|left}} / {{key|right}}&lt;br /&gt;
*Zoom - {{key|;}} / {{key|\}} - changes camera angle, with the perspective distortion effects along the z-axis: extreme close-ups flatten the image, wide angle expands shapes nearer to the focus and reduces further away.&lt;br /&gt;
*Rotate character - {{key|4}} / {{key|6}} / {{key|8}} / {{key|2}} &lt;br /&gt;
*Reset rotation - {{key|5}} / {{key|R}}&lt;br /&gt;
&lt;br /&gt;
Pressing {{key|SPACE}} again resets the camera and resumes interaction.&lt;br /&gt;
&lt;br /&gt;
=How do they work=&lt;br /&gt;
The % value shown when interacting with somebody represents the chance of the character to accept the action. As long as that value is higher than 0% there is a chance for success. As long as the value is below 100% there is a chance to fail. It is possible to succeed with as low as 1% but the odds are just that low.&lt;br /&gt;
&lt;br /&gt;
Most interactions can be used on the same character only three times per time period. After three uses on the same character the success rate will become 0% and that character will tell you to stop.&lt;br /&gt;
&lt;br /&gt;
The success rate is influenced by traits, mood, character stats and favorability rating.&lt;br /&gt;
&lt;br /&gt;
Note that a failed interaction will not necessarily decrease the NPC's opinion. A NPC can either directly refuse, decreasing their opinion on you, or can say &amp;quot;another time&amp;quot;, leaving their opinion unchanged.&lt;br /&gt;
&lt;br /&gt;
===Influence===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Interaction !! Description !! Mood Change Tendency&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Influence_button.jpg|24px]]Encourage||Cheers up a character if depressed. If not depressed than the character will be confused with 0%.||Normal(success), remains sad in failed&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Influence_button.jpg|24px]]Calm||Calms down a character if angry. If not angry than the character will be confused with 0%.||Normal(success), remains angry if failed&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Influence_button.jpg|24px]]Praise||Flatter a character. Increases Like/Love more if successful, increases by a lesser amount if failed. Can also cheer up a sad or melancholy NPC. ||Happiness(success)&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Influence_button.jpg|24px]]Grumble||Speak negatively about yourself. The NPC will either agree, increasing both of your Dislike/Hate, or will say that it's not true, increasing your Like/Love toward them and clearing your bad moods.||Depression or Anger(success), Happiness(failure)&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Influence_button.jpg|24px]]Apologize||Apologizes to character who feels betrayed and thinks the &amp;lt;span style=&amp;quot;color:#CC0000&amp;quot;&amp;gt;'''Unforgivable!'''&amp;lt;/span&amp;gt; status. The success rate is always 1% -&amp;gt; 1% -&amp;gt; 20% -&amp;gt; 0%.||Normal(success)&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Influence_button.jpg|24px]]Never Mind||Cancels the interaction||none&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Lecture===&lt;br /&gt;
All lectures reduce the character's horniness to some extent. Success rate depends on the character's seriousness(virtue, teacher, related traits and mood) and is heavily influenced by the his/her current horniness. Teachers have a far higher success rate for these interactions.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Interaction !! Description !! Mood Change Tendancy&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Lecture_button.jpg|24px]]Encourage to study||Motivate character to get more involved in study and improves the character's effectiveness during study sessions||Tension(success)&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Lecture_button.jpg|24px]]Encourage to train||Motivate character to get more involved in physical training and improves the character's effectiveness during training sessions||Tension(success)&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Lecture_button.jpg|24px]]Encourage club stuff||Motivate character to get more involved in club activities and improves the character's effectiveness during club sessions||Tension(success)&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Lecture_button.jpg|24px]]Encourage to cooperate||Increases the success rate of accepting group activities||Tension(success)&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Lecture_button.jpg|24px]]Reflect on Ero||Dampen a character's horniness, reducing it by much more than upper options||Tension(success)&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Gossip===&lt;br /&gt;
When you select any of these interactions you will be taken to the class roster to select the person you're talking about. Success rate largely depends on the NPC's favorability towards the person you're talking about. If your class only has two people, these interactions (other than Do you love this person?) will be disabled.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Interaction !! Description !! Mood Change Tendancy&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Gossip_button.jpg|24px]]I have a good rumor||Tells the NPC something positive about that character. If effective, improves the chance they will seek out the said character for interaction. If the other character is already the their lover, they will gush about them. If the character you tell this to is ''your'' lover, they will regard the other character as a rival, unless the other character is also their lover.||none&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Gossip_button.jpg|24px]]Try to get along with||If successful, improves the character's attitude toward a selected character. If the character already likes the other character, improves their opinion toward you. If unsuccessful, reduces opinion toward you||none&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Gossip_button.jpg|24px]]I want to get along with||Ask the NPC to tell to that character a good rumor about you||none&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Gossip_button.jpg|24px]]I have a bad rumor||Lowers the character's opinion of the other character, or if unsuccessful it lowers their opinion of you. If a lover is told a rumor they believe, they may seek the reported lover for a slap (that includes you.) This is more likely if the rumor is true. If the lover is doubtful, they may question their lover personally about it.||none&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Gossip_button.jpg|24px]]Do you love this person?||Reveals the character's feelings toward another character. You can also refer to your PC when asking.||none&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Chat===&lt;br /&gt;
Successful interactions have 4 different outcomes (bad, small, lively and deep) that are influenced by the character's mood, traits and sociability.&lt;br /&gt;
&lt;br /&gt;
The first three conversations will always increase Like even if they fail.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Interaction !! Description !! Mood Change Tendancy&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Chat_button.jpg|24px]]Daily Life||Light topics that are very easy to get a character to open up and reveal themselves with||Happiness(lively or deep conversation)&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Chat_button.jpg|24px]]Hobbies||Light topics that are very easy to get a character to open up and reveal themselves with||Happiness(lively or deep conversation)&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Chat_button.jpg|24px]]Food||Light topics that are very easy to get a character to open up and reveal themselves with||Happiness(lively or deep conversation)&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Chat_button.jpg|24px]]Love||Talk about matters of the heart. Successes and failures have a more drastic effect on the character's opinion of you. The dialogue will vary depending on whether the NPC has a lover or not.||Blush(lively or deep conversation)&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Chat_button.jpg|24px]]Lewd things||Increases the character's horniness. The dialogue will vary depending on whether the NPC has a lover or not.||Horny(lively or deep conversation)&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Invite===&lt;br /&gt;
Success rate largely depends on the NPC's sociability.&lt;br /&gt;
&lt;br /&gt;
A successful massage interaction will have one of four results. It will either fail, clear any gained or lost favorability, increase the Like points or make the character horny. All of these are indicated by a text message during the massage.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Interaction !! Description !! Mood Change Tendancy&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Invite_button.jpg|24px]]Study together||Invites a character to improve Wisdom score with you in the library. The character with the lower score will improve much more, the one with higher score will improve less. If a teacher is involved it will always fail if the student's stat is higher.||none&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Invite_button.jpg|24px]]Do sport||Invites a character to improve Strength score with you. The character with the lower score will improve much more, the one with higher score will improve less. If a teacher is involved it will always fail if the student's stat is higher.||none&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Invite_button.jpg|24px]]Do club stuff||Invites a character to improve the club score with you. The character with the lower score will improve much more, the one with higher score will improve less. If a teacher is involved it will always fail if the student's stat is higher. This activity only works if you are both part of the same club, otherwise the result is 0%.||none&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Invite_button.jpg|24px]]Massage||Massages the character reducing their stress||Calm(success), Horny(cop a feel)&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Invite_button.jpg|24px]]Go to class (During morning)||Ask them to come to the morning class with you. Doing so will also spread rumors that you have become a couple with that character.||none&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Invite_button.jpg|24px]]Go eat lunch (During noon)||Ask the character to eat lunch with you on the rooftop but will only do so once||Happiness(success)&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Invite_button.jpg|24px]]Let's take a rest (During afternoon)||Ask the character to take a tea break in the courtyard||Calm(success)&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Invite_button.jpg|24px]]Walk home together (During evening)||Ask the character to walk home with you at after school. This improves love relationship and ends the day. Similar to going to class together, this can spread rumors of a relationship between the characters. Both characters must be dressed in their uniform (the one which has them carry their bag) for them to accept.||none&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Invite_button.jpg|24px]]Have some fun||Invite a character to the arcade improving their friendship or love. If during school hours, these forfeit all time remaining in the period and skips the curriculum between periods. Fewer characters will be willing to skip class, but Wild characters will be more likely to join even if their opinion of you is ambivalent.||Happiness(success)&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Invite_button.jpg|24px]]Go eat||Invite a character to the restaurant improving their friendship or love. If during school hours, these forfeit all time remaining in the period and skips the curriculum between periods. Fewer characters will be willing to skip class, but Wild characters will be more likely to join even if their opinion of you is ambivalent.||Happiness(success)&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Invite_button.jpg|24px]]Go to karaoke||Invite a character to  karaoke, improving their friendship, or love. If during school hours, these forfeit all time remaining in the period and skips the curriculum between periods. Fewer characters will be willing to skip class, but Wild characters will be more likely to join even if their opinion of you is ambivalent. During karaoke you can left click anywhere to finish before the song ends.||Happiness(success)&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Invite_button.jpg|24px]]Let's study together||This invites the character to study with you at your home. A character resistant to having sex with your character is unlikely to accept. Sex will only occur if that character is at maximum horniness when leaving from the train station, otherwise you will have a study session with that character. Again, you both must be dressed in your uniform for them to accept.||none&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Bully===&lt;br /&gt;
Every interaction will increase Dislike or Hate unless the other character has the &amp;quot;masochist&amp;quot; trait. Abusive interactions will also display a [[Artificial_Academy_2/Gameplay/Favorability Rating|Purple Status]] when Love is below max range and will also cause some degree of hate and anger unless the target has the &amp;quot;masochist&amp;quot; trait.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Interaction !! Description !! Mood Change Tendancy&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Abuse.jpg|24px]]Insult||Insults a character. It will always give a 0% result so it's not limited to three attempts per time period. A successful insult against a Masochist will increase their opinion and horniness, indicated by a success rate greater than 0%.||Anger(unless masochist)&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Abuse.jpg|24px]]Fight||Challenge another character to a fight. If both characters use the same fighting style then the one with more Strength usually wins. Whoever loses will crouch in pain and will be unable to act for a few seconds.||Anger&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Abuse.jpg|24px]]Ignore||Order the NPC to ignore a specific character. If successful they will no longer interact with that character for a while and will refuse every interaction it offers. Success rate rises if you ask again during the same time period. This interaction is disabled if there are only two people in the class.||Anger(failure)&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Abuse.jpg|24px]]Show 'that'||Demand the character to expose themselves to you. For exploitable characters it's always 3% -&amp;gt; 90% -&amp;gt; 90% -&amp;gt; 999%||Anger(failure)&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Abuse.jpg|24px]]Put this on|| Force the character to wear a vibrator and become more willing to have H. They will also have different dialogue when talking. For exploitable characters it's always 3% -&amp;gt; 60% -&amp;gt; 60% -&amp;gt; 999%||Horny(success), Anger(failure)&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Abuse.jpg|24px]]Force||Coerces another character have sex with you. This can be only be used on characters who love you or who have the &amp;quot;exploitable&amp;quot; trait otherwise the result will always be 0%. For exploitable characters it's always 3% -&amp;gt; 30% -&amp;gt; 60% -&amp;gt; 999%&lt;br /&gt;
||Anger(failure)&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Love===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Interaction !! Description !! Mood Change Tendancy&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Love_button.jpg|24px]]Ask to join club||Invite the character to join your club. If already part of the same club the character will confirm it with 0%. If successful, their club will be changed instantly.||Sadness(if both of you are in the same club, otherwise no change in mood)&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Love_button.jpg|24px]]Ask on a date||Invite the character on a date next Sunday (see the [[Artificial Academy 2/Gameplay/Time Periods#Sunday|Dating Section]] for details). Selecting this option again will result in that character confirming the date with 999%. If someone else asked them on a date they will mention it when refusing. ||none&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Love_button.jpg|24px]]Confess||Tells a character that you love him/her. Depending your relationship to the character, they will state that they like you, that they love you, or that they don't have feelings for you.||none&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Love_button.jpg|24px]]Let's be lovers (if not in a relationship)||Ask to become lovers with the character. If failed, causes depression in the confessing character.||Anger(if you already have a lover, otherwise no change in mood)&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Love_button.jpg|24px]]Let's break up (if in a relationship)||Ask to officially break up your relationship but if Love is high that character won't believe you actually mean it||Sadness(success)&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Contact===&lt;br /&gt;
Success rate largely depends on the sexual orientation and virtue of the NPC. Also, all of these will make the NPCs in the room react and spread rumors. If a lover witnesses any contact except &amp;quot;Caress&amp;quot; with a non-shared lover it will give them the &amp;lt;span style=&amp;quot;color:RED&amp;quot;&amp;gt;'''Cheater!'''&amp;lt;/span&amp;gt; status. It should be noted that if a NPC hugs/kisses you without you being given a choice then jealousy will not occur.&lt;br /&gt;
&lt;br /&gt;
'''Touch''' isn't necessary to initiate '''Sex''', but it will help.&lt;br /&gt;
&lt;br /&gt;
These interactions are 4 times more effective on lovers.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Interaction !! Description !! Mood Change Tendancy&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Contact_button.jpg|24px]]Caress||Pat/stroke a character's head. This reduces stress and horniness, increases friendship/love||Happiness(success)&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Contact_button.jpg|24px]]Hug||Hug a character reducing stress and increasing affection||Blush(success), Anger(failure)&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Contact_button.jpg|24px]]Kiss||Kiss a character, increasing love and horniness. Girls will accept their first kiss harder.||Blush(success), Anger(failure)&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Contact_button.jpg|24px]]Touch||Grope/touches a character and increases the chances of accepting H||Horny(success), Anger(failure)&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Contact_button.jpg|24px]]Sex||Initiates a H scene in the room with the character. Will reduce love if not horny. Characters with Normal/Low/Lowest virtue can be asked to have consecutive H without loss in success rate.||depends on the satisfied preferences, Anger(failed interaction)&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Travel===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Interaction !! Description !! Mood Change Tendancy&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Travel_button.jpg|24px]]Follow me||Asks the character to follow you. They will trail after your character until the next time you interact with them, unless you follow another character. Joining or initiating a group activity will also leave them behind.||none&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Travel_button.jpg|24px]]Go away||Asks the character to leave the room||Sadness(success), Anger(failure)&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Travel_button.jpg|24px]]Come here||Asks the character to meet you at a location during the next period (including the next day if you ask them in the evening), and next period that location will be marked on the map with a [[File:wait_location.jpg]] icon. Interacting with the character there will improve their opinion toward you and standing them up will lower it.||none&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==[[File:Holler_button.jpg|56px]]Group== &lt;br /&gt;
[[File:Group_Karaoke.jpg|thumb|Group Karaoke]]&lt;br /&gt;
Located in the upper-right corner outside conversations, group hollers reach everyone in the room, except '''Gather around''' which can call characters in adjacent rooms to come to your room. The effectiveness of group interactions is based on their sociability, favorability and whether they have an action chosen already. Note that these will not change the mood and you can't lose favorability here.&lt;br /&gt;
&lt;br /&gt;
When a NPC uses a holler that the PC hears, the PC will stop its action and be given a &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;Yes&amp;lt;/span&amp;gt;/&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;No&amp;lt;/span&amp;gt; prompt.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Holler !! Description&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Holler_button.jpg|24px]]Let's study||Invites everyone around to improve their Wisdom score with you in the library. The characters with lower score will improve much more while those with higher score will improve less.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Holler_button.jpg|24px]]Let's do sports||Invites everyone around to improve their Strength score with you. The characters with lower score will improve much more while those with higher score will improve less.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Holler_button.jpg|24px]]Let's do club stuff||Invites everyone to improve their club score with you. The characters with lower score will improve much more while those with higher score will improve less. This activity only those who you are part of the same club as you.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Holler_button.jpg|24px]]Let's have fun||Invites everyone to the arcade, improving their friendship. If done during school hours, this will forfeit all time remaining in the period and skip the curriculum between periods. Far fewer characters will be willing to join during class hours. More will gladly come with after club hours are over.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Holler_button.jpg|24px]]Let's eat||Invites everyone to the restaurant, improving their friendship. If done during school hours, this will forfeit all time remaining in the period and skip the curriculum between periods. Far fewer characters will be willing to join during class hours. More will gladly come with after club hours are over.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Holler_button.jpg|24px]]Let's go to karaoke||Invites everyone to karaoke, improving their friendship. If done during school hours, this will forfeit all time remaining in the period and skip the curriculum between periods. Far fewer characters will be willing to join during class hours. More will gladly come with after club hours are over.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Holler_button.jpg|24px]]Be friends with...||Asks everyone in the room to improve their mood toward a selected character&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Holler_button.jpg|24px]]Gather around||Asks everyone to come closer, including those in adjacent rooms. The favorite cry of snitches.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Holler_button.jpg|24px]]Let's have sex||Attempts to start an orgy. Success rate largely depends on everyone's virtue. Added in the v11 patch.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=Interrupt=&lt;br /&gt;
[[File:Interrupt.jpg|thumb|Interrupting a conversation]]&lt;br /&gt;
If the selected character has their feet circle colored yellow it means they're already interacting with one of the characters next to him/her. Attempting to interact with them will show both characters and two options.&lt;br /&gt;
&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;'''Argue'''&amp;lt;/span&amp;gt; will compete for the selected character (the one on the left) with the other character (the one on the right).&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;'''What are you doing?'''&amp;lt;/span&amp;gt; will interrupt the interaction between all 3 characters. How will each NPC respond to the interruption depends on its favorability rating towards you.&lt;br /&gt;
&lt;br /&gt;
==Compete==&lt;br /&gt;
Both the PC and the NPCs can attempt to compete for a character when interrupting its interaction with another character, forcing the interrupted character to pick one of the competitors. The chosen character will be put in a good mood while the losing character will be put in a bad mood.&lt;br /&gt;
&lt;br /&gt;
NPCs may occasionally compete when interrupting if it dislikes the other character.&lt;br /&gt;
&lt;br /&gt;
===NPC competing for the PC===&lt;br /&gt;
If a NPC interrupts you when talking with another character and attempts to compete for you, you will be given a prompt to choose one of the characters or you may simply say &amp;lt;span style=&amp;quot;color:#FF00FF&amp;quot;&amp;gt;I don't know&amp;lt;/span&amp;gt;, angering only the competing character and to a lesser extent.&lt;br /&gt;
&lt;br /&gt;
Another character may also compete for you when interrupting your H, in which case the H scene will continue with the chosen character.&lt;br /&gt;
&lt;br /&gt;
===PC competing for a NPC===&lt;br /&gt;
If you chose to compete for a NPC that you interrupt (the one on the left) that NPC will pick between you and the other NPC based on its favorability rating with both of you. The NPC will refuse to choose if it loves both or neither of the characters (it will also offer different dialogue for each case).&lt;br /&gt;
&lt;br /&gt;
=NPC-specific interactions=&lt;br /&gt;
[[File:Slap.jpg|thumb|getting slapped]]&lt;br /&gt;
Aside from being able to do every interaction the PC does, NPCs can also initiate some specific interactions unavailable to the PC.&lt;br /&gt;
*'''Let's skip out'''. A wild NPC may invite you to skip the class without mentioning where. If you go to the infirmary you will fall asleep and there's a chance the NPC may wake you up and initiate H.&lt;br /&gt;
*'''Did you have sex with...'''. A NPC hearing a rumor about you having sex with a character will sometimes ask you to confirm it. If the asking NPC is your lover then they will get the &amp;lt;span style=&amp;quot;color:#CC0000&amp;quot;&amp;gt;'''Unforgivable!'''&amp;lt;/span&amp;gt; status if you answer &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;Yes&amp;lt;/span&amp;gt; but will believe you if you deny it.&lt;br /&gt;
*'''Have you ever has sex?''' Both virgin and non-virgin NPCs may sometimes ask you this question. The answer has no effect on their opinion, but answering &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;Yes&amp;lt;/span&amp;gt; will sometimes make them sad whether they ever did it before or not.&lt;br /&gt;
*'''Show panties''' A girl may offer to show her panties to someone she loves or likes, depending on her virtue.&lt;br /&gt;
*'''Trade your friend, lover or sexual items'''. Accepting will increase their Like or Love as well as exchange your current items (visible when you check a character with the Jizou Statue).&lt;br /&gt;
*'''Offer a Lewd Promise'''. Before any exam or evaluation, a NPC who likes you enough may promise you H if you pass the exam. Accepting it will give them the &amp;lt;span style=&amp;quot;color:#E0218A&amp;quot;&amp;gt;'''Lewd Promise'''&amp;lt;/span&amp;gt; status.&lt;br /&gt;
*'''Reward a Lewd Promise'''. After passing the exam, a NPC who offered you a &amp;quot;Lewd Promise&amp;quot; may approach you and invite you to their home for H.&lt;br /&gt;
*'''Kill'''. A NPC with the &amp;quot;Evil&amp;quot; trait will attempt to kill their target. For conditions see the [[Artificial_Academy_2/Gameplay#Events|Events Section]].&lt;br /&gt;
*'''Force'''. A NPC with the &amp;quot;Evil&amp;quot; trait can force sex on the PC without a &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;Yes&amp;lt;/span&amp;gt;/&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;No&amp;lt;/span&amp;gt; prompt.&lt;br /&gt;
*'''Slap'''. Any girl can slap their lover under certain conditions. They will also slap any character who enters their toilets or changing room unless they have enough favorability.&lt;br /&gt;
*'''Good Morning Kiss'''. A lover may give you a good morning kiss if it arrives at the school after you.&lt;br /&gt;
*'''Goodbye Kiss'''. A lover may give you a goodbye kiss before walking home if it goes alone.&lt;br /&gt;
*'''Sudden Kiss'''. A kiss interaction without the &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;Yes&amp;lt;/span&amp;gt;/&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;No&amp;lt;/span&amp;gt; prompt. It is important to note that this interaction will not cause jealousy.&lt;br /&gt;
*'''Reveal the pregnancy'''. If a girl is impregnated and still loves you, she will reveal her pregnancy during the next Monday, which results in the pregnancy ending.&lt;br /&gt;
*'''Warn about cheating'''. A lover who holds the &amp;lt;span style=&amp;quot;color:RED&amp;quot;&amp;gt;'''Cheater!'''&amp;lt;/span&amp;gt; status towards you may declare his/her intention of cheating on you as well.&lt;br /&gt;
*'''Ask to keep the secret'''. Any NPC with the &amp;quot;Exploitable&amp;quot; trait will sometimes pay you a visit to ask you to keep their secret.&lt;br /&gt;
*'''Ask to stop stalking'''. A NPC will do this interaction if you follow it without interacting through many rooms.&lt;br /&gt;
*'''Notify about impending murder'''. NPCs will start using this interaction when a character is targeted for murder.&lt;br /&gt;
*'''Break up'''.  A NPC who no longer loves you or who saw you cheating a lot may come and break up with you (with unique dialogue for both cases). Unlike the PC's interaction, you don't get the chance to refuse.&lt;br /&gt;
*'''Let's start over'''. A NPC who was your former lover and loves you enough may ask you to start over the relationship.'&lt;/div&gt;</summary>
		<author><name>KiddyFreak</name></author>	</entry>

	<entry>
		<id>http://wiki.anime-sharing.com/hgames/index.php?title=Artificial_Academy_2/H_Guide&amp;diff=20167</id>
		<title>Artificial Academy 2/H Guide</title>
		<link rel="alternate" type="text/html" href="http://wiki.anime-sharing.com/hgames/index.php?title=Artificial_Academy_2/H_Guide&amp;diff=20167"/>
				<updated>2016-07-05T08:06:13Z</updated>
		
		<summary type="html">&lt;p&gt;KiddyFreak: /* FAQ */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Artificial_Academy_2}}&lt;br /&gt;
=FAQ=&lt;br /&gt;
[[File:Hearts.jpg|thumb|Hearts when moving the mouse.]]&lt;br /&gt;
*'''Q: What do those hearts mean when you move the cursor around?'''&amp;lt;br /&amp;gt;A: Hearts are shown whenever a characters sexual preference is met which is chosen in the maker. Blue hearts indicate that your character likes that position and red hearts indicate that your partner likes that position. Blue and red hearts mean both characters like that position. The color of the hearts is not related to male of female. &lt;br /&gt;
&lt;br /&gt;
*'''Q: My girlfriend/boyfriend refuses to have sex with me?'''&amp;lt;br /&amp;gt;A: This is common if they are either virgin or highest virtrue. You must have your first H in a private place. If you are in a relationship you can also use &amp;quot;Force&amp;quot; to initiate sex.&lt;br /&gt;
&lt;br /&gt;
*'''Q: My partner has ended the sex scene after switching to another position?'''&amp;lt;br /&amp;gt;A: If your partner is a virgin, she/he might want to take things slow. Most of the times it requires some mutual foreplay before, which is only available after you improve your H-compatibility a little. Don't get mad if your partner ends the scene here. Try again the next day.&lt;br /&gt;
&lt;br /&gt;
*'''Q: How do I end a sex scene? I can't click the button?'''&amp;lt;br /&amp;gt;A: The button becomes available after your partner has finished her/his orgasm.&lt;br /&gt;
&lt;br /&gt;
*'''Q: How can I make my partner cum?'''&amp;lt;br /&amp;gt;A: There's no 'real' climax like in AA1. You must start by selecting one of the blue positions. Once animation starts, you'll see red buttons with a sparkling texture. These animations will trigger an orgasm. After finishing orgasm, you can either select another climax-pose or one penetration-pose.&lt;br /&gt;
&lt;br /&gt;
*'''Q: How does forced sex work? I always get 0%.'''&amp;lt;br /&amp;gt;A: To be able to force someone to have sex, your target must a) have the &amp;quot;Weak/Blackmailable/Exploitable&amp;quot; trait or b) be in a lover relationship with your character. You will still only get 3%(for &amp;quot;Weak/Blackmailable/Exploitable&amp;quot;) or 1%(for lover) at the first try. You can keep trying however and the precentage will increase. This will take 1-4 attempts before they give in. Forced sex ignores the character's sexual orientation and sexual preferences.&lt;br /&gt;
&lt;br /&gt;
*'''Q: How can I get a H-scene in a characters home?'''&amp;lt;br /&amp;gt;A: See the [[Artificial_Academy_2/H_Guide#Private_Rooms|Private Rooms Section]].&lt;br /&gt;
&lt;br /&gt;
=Controls=&lt;br /&gt;
*{{key|1}} Shows/hides shadows&lt;br /&gt;
*{{key|2}} Shows/hides outline&lt;br /&gt;
*{{key|3}} Shows/hides focus point (shown when moving camera)&lt;br /&gt;
*{{key|4}} Shows/hides current character&lt;br /&gt;
*{{key|5}} Shows/hides partner&lt;br /&gt;
*{{key|4}} Shows/hides penis&lt;br /&gt;
*{{key|7}} Shows/hides background characters&lt;br /&gt;
*{{key|8}} Shows/hides 3D objects&lt;br /&gt;
*{{key|9}} Enable/disable click to move camera focus point&lt;br /&gt;
*{{key|0}} Sets boy to transparent model (set transparency type/level in {{key|F1}} options)&lt;br /&gt;
*{{key|A}} / {{key|S}} Change Speed. Also works with mouse wheel up/down&lt;br /&gt;
*{{key|Q}} Set camera focus point to partner's head&lt;br /&gt;
*{{key|W}} Set camera focus point to partner's chest&lt;br /&gt;
*{{key|E}} Set camera focus point to partner's groin&lt;br /&gt;
*{{key|Space}} Change the light in the scene (as of v7+)&lt;br /&gt;
*{{key|Middle-click}} Set speed to auto, which varies at short intervals&lt;br /&gt;
[[File:Hetero_Switch.jpg]] Switches between the active and the passive character during lesbian H&lt;br /&gt;
&lt;br /&gt;
=Basic Requirements for H=&lt;br /&gt;
This lists the requirements for getting sex in ascending order according to virtue. The higher the virtue, the more requirements must be met.&lt;br /&gt;
# Like/Love: The most basic of requirements, and a prerequisite for all others listed. Any character would have to like yours in order to consider any physical contact. The lower virtue would consider it if Like is high enough, the higher the virtue, the more Love is required. &lt;br /&gt;
# Lust: Get the character horny: especially necessary if it's the first time having sex with the character. Talk Lewd, Kiss, or Touch can do this, as can witnessing other characters engaged in sex. &lt;br /&gt;
# Physical contact: Only the lowest virtue characters would agree to sex without at least a kiss, and may not accept a kiss without a hug, or a hug without a caress. The lowest virtue may respond well to a grope without a kiss if Like or Love are high enough.&lt;br /&gt;
# Become Lovers: This is necessary with Normal/High/Highest virtue characters. Even at Low/Lowest virtue, a character is more wiling to have sex if you're in a relationship, even when love has declined.&lt;br /&gt;
# Invite Home: Virgin characters in particular don't want their first time to be sneaking into a private room or some seedy hotel. They would be more comfortable in your home, or theirs if circumstances are fortunate enough to get an invitation.&lt;br /&gt;
# Date: Highest virtue characters won't consider having sex before having a Sunday date is with you. This will also make any other Virtue character more willing to have sex with you.&lt;br /&gt;
&lt;br /&gt;
===Exceptions===&lt;br /&gt;
*Skipping class in the infirmary with a Wild character will have him/her wake you up and initiate H &lt;br /&gt;
*You can always force an &amp;quot;exploitable&amp;quot; character or a lover after 2 or 3 attempts&lt;br /&gt;
*Getting a lover to interrupt and compete during H with someone else and choosing the said lover&lt;br /&gt;
&lt;br /&gt;
=Getting started=&lt;br /&gt;
[[File:Aa2_sex_scene.jpg|thumb|Sex inside the Love Hotel]]&lt;br /&gt;
#Bring a character who appears interested to a secluded location, where interruption is unlikely or to a secret place.&lt;br /&gt;
#Select a position using the side buttons as desired.&lt;br /&gt;
#Click the door icon the the bottom left corner to exit the scene.&lt;br /&gt;
&lt;br /&gt;
You can also initiate sex more easily with characters who have low virtue, the &amp;quot;Exploitable/Weak/Blackmailable&amp;quot; trait (by Forced sex), and other modifiers like the &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;Lewd&amp;lt;/span&amp;gt;/&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Perverted&amp;lt;/span&amp;gt; trait. Refer to [[Artificial Academy 2/Character Creation/Traits|here]] for more info about the traits and their modifiers.&lt;br /&gt;
&lt;br /&gt;
=H compatibility=&lt;br /&gt;
Higher H Compatibility will unlock more positions as well as make the the partners become more comfortable with positions that don't match their preferences. Compatibility also reduces the time expended for each position taken; at minimum compatibility 4-5 positions can take up a full period, at maximum compatibility the time cost for each position becomes negligible. Characters with the Easygoing and the &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;Lewd&amp;lt;/span&amp;gt; / &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Perverted&amp;lt;/span&amp;gt; traits will increase compatibility faster. Both partners will show a satisfied or dissatisfied face during a position, depending on whether they like it or not.&lt;br /&gt;
&lt;br /&gt;
At &amp;quot;Great&amp;quot; or &amp;quot;Perfect&amp;quot; H compatibility a pair will like even positions that don't match their preferences, although it still won't increase the compatibility faster.&lt;br /&gt;
&lt;br /&gt;
H Compatibility increases slowly with every H and will increase faster by choosing positions which match sexual preferences.&lt;br /&gt;
* Blue Hearts indicate a position that satisfies one or more of the player's preferences, and increases compatibility slowly.[[File:AA_Heart_Blue.jpg|30px|right]]&lt;br /&gt;
* Pink Hearts indicate a position that satisfies one or more of the partner's preferences, and increases compatibility faster.[[File:AA_Heart_Red.jpg|30px|right]]&lt;br /&gt;
* Pink and Blue hearts match both partners' preferences, and increases H-compatibility quickest.&lt;br /&gt;
* The number of hearts seen is proportional to the increase of H compatibility.&lt;br /&gt;
* Orgasm positions multiply the effect for the partner who orgasms.&lt;br /&gt;
* Positions that match multiple preferences can only be identified through H dialogue but their effect is added to compatibility increases.&lt;br /&gt;
* Compatibility only increases the first time a preferred position is selected during an H session.&lt;br /&gt;
&lt;br /&gt;
Though H-compatibility doesn't directly affect Love, Love increases when a partner's preferences are satisfied. The Ahegao state doesn't grant any additional increases, but does increase Love.&lt;br /&gt;
&lt;br /&gt;
H Compatibility between two characters will sharply decay unless they are lovers and keeping it up with more than 2 sex-friends is almost impossible.&lt;br /&gt;
&lt;br /&gt;
=Condom=&lt;br /&gt;
[[File:AA2 Condom.jpg|left|thumb|Condom]]&lt;br /&gt;
[[File:Condom int.jpg|thumb|Condom Intro (public sex only)]]&lt;br /&gt;
[[File:Condon aftersex.jpg|thumb|Used Condom (after sex)]]&lt;br /&gt;
Condom is a usable contraceptive in-game. It prevents a girl's impregnation on dangerous days. Its use is determined by specific conditions that can not be directly influenced by the player. Sex outside of secret places provides an unique dialogue scene while inside has no indication at all.&lt;br /&gt;
&lt;br /&gt;
The following are the requirements of condoms being used:  &lt;br /&gt;
* A girl must be at high risk day. Low risk days will not lead to their use.&lt;br /&gt;
* A girl must have normal/high/highest virtue. &lt;br /&gt;
* (only inside secret places) A girl must not have the &amp;quot;No Condom&amp;quot; or &amp;quot;Creampies&amp;quot; sexual preference. &lt;br /&gt;
* A girl with Genuine trait will use condom during first sex, even if not virgin.&lt;br /&gt;
&lt;br /&gt;
To trigger the scene where the girl is showing off the used condom (as seen on the right), finish sex after cumming inside but not too often (less than three times usually).&lt;br /&gt;
&lt;br /&gt;
Since game update v7 it is possible to force or disable condom use in the configuration menu. Forcing condom use will enable it even inside secret places.&lt;br /&gt;
&lt;br /&gt;
=Private Rooms=&lt;br /&gt;
You'll find some places which you can only enter when a Character is following you. These locations are shown in purple text and sex is automatically initiated when you enter them. However, sometimes your follower may refuse depending on mood/relation. Different rooms will use different environmental objects during H.&lt;br /&gt;
&lt;br /&gt;
[[File:AA2_Love_hotel_outside_train_station.jpg|thumb|Love hotel]]&lt;br /&gt;
[[File:Secret_Map.jpg|thumb|Worldmap with marked secret locations]]&lt;br /&gt;
*Love hotel: Pink neon sign outside the train station.&lt;br /&gt;
*Machine room: Located on the sports grounds.&lt;br /&gt;
*Counseling room: Located outside the counseling room.&lt;br /&gt;
*Gym storeroom: Located in the gym&lt;br /&gt;
*Boys'/girls' toilets: Located in the boys'/girls' toilets.&lt;br /&gt;
*Boys'/girls' showers: Located in the boys'/girls' showers. **This room has the special attribute of making you and your girl's skin shiny just like &amp;quot;Sweat a lot&amp;quot; trait&lt;br /&gt;
&lt;br /&gt;
Note: Passing through toilets and showers of the opposite sex to reach the private rooms may surprise, shock, anger or excite the occupants if you aren't escorted. A partner who escorts you ''in'' will not escort you ''out'', so take care to move quickly when done.&lt;br /&gt;
&lt;br /&gt;
Your room or your partner's can become available in the evening by inviting another character to study, or accepting their invitation. A character will accept or refuse based on the conditions for entering any other Private Room. If your partner's Ecchi is maximum, H will begin, otherwise you will receive the study prompt (for a guarantee of H, Kiss/Talk about Lewd Things until they're horny.) You will be invited to another character's room without the pretense of study when fulfilling a Lewd Promise.&lt;br /&gt;
&lt;br /&gt;
Private Rooms can be shared. If you see a couple going to a room, it is possible to enter the room with your partner.&lt;br /&gt;
&lt;br /&gt;
=H Ending Dialogue=&lt;br /&gt;
&lt;br /&gt;
Every character has will offer dialogue depending on how you had H. Girls have more lines than guys.&lt;br /&gt;
&lt;br /&gt;
Below are the conditions and the scenes given by the girl you have done sex with:&lt;br /&gt;
&lt;br /&gt;
NB There can be other comments than the ones listed. These are not always given, especially if more than one of the situations occur. &lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Condition !! Scene&lt;br /&gt;
|-&lt;br /&gt;
| '''Not satisfied (only for non-lovers)''' || tells she's not satisfied or complains about being painful&lt;br /&gt;
|-&lt;br /&gt;
| '''Lover H (somewhat random)''' || tells she's loves you and/or kisses you&lt;br /&gt;
|-&lt;br /&gt;
| '''You take her first time (raw)''' || show her vagina with blood dripping off&lt;br /&gt;
|-&lt;br /&gt;
| '''You take her first time (raw) but not yours''' || holding her vagina with blood dripping off and may comment that you lied about your first time&lt;br /&gt;
|-&lt;br /&gt;
| '''You take her first time (anal)''' || comments on losing anal virginity&lt;br /&gt;
|-&lt;br /&gt;
| '''You take her first time (both)''' || comments on losing virginity on both holes&lt;br /&gt;
|-&lt;br /&gt;
| '''She takes your first time''' || comments or brags about being the one who took your virginity&lt;br /&gt;
|-&lt;br /&gt;
| '''Doing anal sex only without taking her &amp;quot;first time&amp;quot;''' || encourages you to take her first time&lt;br /&gt;
|-&lt;br /&gt;
| '''Cum Once''' || show semen dripping off her vagina&lt;br /&gt;
|-&lt;br /&gt;
| '''Cum Once while using condom''' || holds the filled condom&lt;br /&gt;
|-&lt;br /&gt;
| '''Cum 3x times inside her mouth''' || comments about your semen in her mouth&lt;br /&gt;
|-&lt;br /&gt;
| '''Cum on her''' || comments about being sticky&lt;br /&gt;
|-&lt;br /&gt;
| '''Cum on risky period''' || warns about a possible pregnancy&lt;br /&gt;
|-&lt;br /&gt;
| '''Didn't Cum during risky period''' || grateful for not cumming inside&lt;br /&gt;
|-&lt;br /&gt;
| '''Cum 3+ times''' || complimented on the quantity of semen&lt;br /&gt;
|-&lt;br /&gt;
| '''Reach 3+ Orgasm''' || compliment your effort&lt;br /&gt;
|-&lt;br /&gt;
| '''Reach Ahegao''' || embarrassed or astonished comment (depends on personality)&lt;br /&gt;
|-&lt;br /&gt;
| '''Cum Together''' || being told that it was nice to cum together&lt;br /&gt;
|-&lt;br /&gt;
| '''Caught during public H''' || comment on doing it while being watched&lt;br /&gt;
|-&lt;br /&gt;
| '''Teacher NPC''' || says that what happened must be kept secret&lt;br /&gt;
|-&lt;br /&gt;
| '''Teacher PC''' || says that what happened must be kept secret&lt;br /&gt;
|-&lt;br /&gt;
| '''H in your room''' || comments about having H after being invited to study&lt;br /&gt;
|-&lt;br /&gt;
| '''H in infirmary''' || comments about having H on infirmary&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;sub&amp;gt;Side Note: If there are scenes that isn't listed here, be sure to update this.&amp;lt;/sub&amp;gt; &amp;lt;br/&amp;gt;&lt;br /&gt;
Note: &amp;quot;Didn't Cum during risky period&amp;quot; scene is possibly a bug that needs to be fixed, The scene triggered when she got her safe day instead, when she was telling you to cum a lot.&lt;/div&gt;</summary>
		<author><name>KiddyFreak</name></author>	</entry>

	<entry>
		<id>http://wiki.anime-sharing.com/hgames/index.php?title=Artificial_Academy_2/Interactions&amp;diff=20166</id>
		<title>Artificial Academy 2/Interactions</title>
		<link rel="alternate" type="text/html" href="http://wiki.anime-sharing.com/hgames/index.php?title=Artificial_Academy_2/Interactions&amp;diff=20166"/>
				<updated>2016-07-02T13:59:06Z</updated>
		
		<summary type="html">&lt;p&gt;KiddyFreak: /* Love */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Artificial_Academy_2}}&lt;br /&gt;
=FAQ=&lt;br /&gt;
*'''Q: &amp;quot;Walk home together&amp;quot; and &amp;quot;Let's study together&amp;quot; always have 0% success rate.'''&amp;lt;br /&amp;gt;A: Both characters must wear the uniform when going home (the one which has them carry their bag).&lt;br /&gt;
&lt;br /&gt;
=Interaction Camera=&lt;br /&gt;
When initiating interaction with a character, their full detail model is centered facing you. Pressing {{key|SPACE}} will pause the interaction, hide the HUD, and make the camera controls available. It is important to note that when the interaction is paused, the rest of the game is not. Other NPCs can still be doing things while your interaction with someone else is paused. Other NPCs can also interrupt your interaction even if it is paused.&lt;br /&gt;
&lt;br /&gt;
*Rotate - Left-Click + drag&lt;br /&gt;
*Pan Up/Down - Right-Click and drag up and down or {{key|pageup}} / {{key|pagedown}}.&lt;br /&gt;
*Pan Left/Right - Both-Click and drag left and right.&lt;br /&gt;
*Dolly Forward/Back - Right-Click and drag left and right, or {{key|home}} / {{key|end}}. This moves the camera in and out from the focus.&lt;br /&gt;
*Move Focus In/Out - Both-Click and drag up and down.&lt;br /&gt;
*Move character - {{key|up}} / {{key|down}} / {{key|left}} / {{key|right}}&lt;br /&gt;
*Zoom - {{key|;}} / {{key|\}} - changes camera angle, with the perspective distortion effects along the z-axis: extreme close-ups flatten the image, wide angle expands shapes nearer to the focus and reduces further away.&lt;br /&gt;
*Rotate character - {{key|4}} / {{key|6}} / {{key|8}} / {{key|2}} &lt;br /&gt;
*Reset rotation - {{key|5}} / {{key|R}}&lt;br /&gt;
&lt;br /&gt;
Pressing {{key|SPACE}} again resets the camera and resumes interaction.&lt;br /&gt;
&lt;br /&gt;
=How do they work=&lt;br /&gt;
The % value shown when interacting with somebody represents the chance of the character to accept the action. As long as that value is higher than 0% there is a chance for success. As long as the value is below 100% there is a chance to fail. It is possible to succeed with as low as 1% but the odds are just that low.&lt;br /&gt;
&lt;br /&gt;
Most interactions can be used on the same character only three times per time period. After three uses on the same character the success rate will become 0% and that character will tell you to stop.&lt;br /&gt;
&lt;br /&gt;
The success rate is influenced by traits, mood, character stats and favorability rating.&lt;br /&gt;
&lt;br /&gt;
Note that a failed interaction will not necessarily decrease the NPC's opinion. A NPC can either directly refuse, decreasing their opinion on you, or can say &amp;quot;another time&amp;quot;, leaving their opinion unchanged.&lt;br /&gt;
&lt;br /&gt;
===Influence===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Interaction !! Description !! Mood Change Tendency&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Influence_button.jpg|24px]]Encourage||Cheers up a character if depressed. If not depressed than the character will be confused with 0%.||Normal(success), remains sad in failed&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Influence_button.jpg|24px]]Calm||Calms down a character if angry. If not angry than the character will be confused with 0%.||Normal(success), remains angry if failed&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Influence_button.jpg|24px]]Praise||Flatter a character. Increases Like/Love more if successful, increases by a lesser amount if failed. Can also cheer up a sad or melancholy NPC. ||Happiness(success)&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Influence_button.jpg|24px]]Grumble||Speak negatively about yourself. The NPC will either agree, increasing both of your Dislike/Hate, or will say that it's not true, increasing your Like/Love toward them and clearing your bad moods.||Depression or Anger(success), Happiness(failure)&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Influence_button.jpg|24px]]Apologize||Apologizes to character who feels betrayed and thinks the &amp;lt;span style=&amp;quot;color:#CC0000&amp;quot;&amp;gt;'''Unforgivable!'''&amp;lt;/span&amp;gt; status. The success rate is always 1% -&amp;gt; 1% -&amp;gt; 20% -&amp;gt; 0%.||Normal(success)&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Influence_button.jpg|24px]]Never Mind||Cancels the interaction||none&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Lecture===&lt;br /&gt;
All lectures reduce the character's horniness to some extent. Success rate depends on the character's seriousness(virtue, teacher, related traits and mood) and is heavily influenced by the his/her current horniness. Teachers have a far higher success rate for these interactions.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Interaction !! Description !! Mood Change Tendancy&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Lecture_button.jpg|24px]]Encourage to study||Motivate character to get more involved in study and improves the character's effectiveness during study sessions||Tension(success)&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Lecture_button.jpg|24px]]Encourage to train||Motivate character to get more involved in physical training and improves the character's effectiveness during training sessions||Tension(success)&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Lecture_button.jpg|24px]]Encourage club stuff||Motivate character to get more involved in club activities and improves the character's effectiveness during club sessions||Tension(success)&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Lecture_button.jpg|24px]]Encourage to cooperate||Increases the success rate of accepting group activities||Tension(success)&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Lecture_button.jpg|24px]]Reflect on Ero||Dampen a character's horniness, reducing it by much more than upper options||Tension(success)&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Gossip===&lt;br /&gt;
When you select any of these interactions you will be taken to the class roster to select the person you're talking about. Success rate largely depends on the NPC's favorability towards the person you're talking about. If your class only has two people, these interactions (other than Do you love this person?) will be disabled.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Interaction !! Description !! Mood Change Tendancy&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Gossip_button.jpg|24px]]I have a good rumor||Tells the NPC something positive about that character. If effective, improves the chance they will seek out the said character for interaction. If the other character is already the their lover, they will gush about them. If the character you tell this to is ''your'' lover, they will regard the other character as a rival, unless the other character is also their lover.||none&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Gossip_button.jpg|24px]]Try to get along with||If successful, improves the character's attitude toward a selected character. If the character already likes the other character, improves their opinion toward you. If unsuccessful, reduces opinion toward you||none&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Gossip_button.jpg|24px]]I want to get along with||Ask the NPC to tell to that character a good rumor about you||none&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Gossip_button.jpg|24px]]I have a bad rumor||Lowers the character's opinion of the other character, or if unsuccessful it lowers their opinion of you. If a lover is told a rumor they believe, they may seek the reported lover for a slap (that includes you.) This is more likely if the rumor is true. If the lover is doubtful, they may question their lover personally about it.||none&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Gossip_button.jpg|24px]]Do you love this person?||Reveals the character's feelings toward another character. You can also refer to your PC when asking.||none&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Chat===&lt;br /&gt;
Successful interactions have 4 different outcomes (bad, small, lively and deep) that are influenced by the character's mood, traits and sociability.&lt;br /&gt;
&lt;br /&gt;
The first three conversations will always increase Like even if they fail.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Interaction !! Description !! Mood Change Tendancy&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Chat_button.jpg|24px]]Daily Life||Light topics that are very easy to get a character to open up and reveal themselves with||Happiness(lively or deep conversation)&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Chat_button.jpg|24px]]Hobbies||Light topics that are very easy to get a character to open up and reveal themselves with||Happiness(lively or deep conversation)&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Chat_button.jpg|24px]]Food||Light topics that are very easy to get a character to open up and reveal themselves with||Happiness(lively or deep conversation)&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Chat_button.jpg|24px]]Love||Talk about matters of the heart. Successes and failures have a more drastic effect on the character's opinion of you. The dialogue will vary depending on whether the NPC has a lover or not.||Blush(lively or deep conversation)&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Chat_button.jpg|24px]]Lewd things||Increases the character's horniness. The dialogue will vary depending on whether the NPC has a lover or not.||Horny(lively or deep conversation)&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Invite===&lt;br /&gt;
Success rate largely depends on the NPC's sociability.&lt;br /&gt;
&lt;br /&gt;
A successful massage interaction will have one of four results. It will either fail, clear any gained or lost favorability, increase the Like points or make the character horny. All of these are indicated by a text message during the massage.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Interaction !! Description !! Mood Change Tendancy&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Invite_button.jpg|24px]]Study together||Invites a character to improve Wisdom score with you in the library. The character with the lower score will improve much more, the one with higher score will improve less. If a teacher is involved it will always fail if the student's stat is higher.||none&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Invite_button.jpg|24px]]Do sport||Invites a character to improve Strength score with you. The character with the lower score will improve much more, the one with higher score will improve less. If a teacher is involved it will always fail if the student's stat is higher.||none&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Invite_button.jpg|24px]]Do club stuff||Invites a character to improve the club score with you. The character with the lower score will improve much more, the one with higher score will improve less. If a teacher is involved it will always fail if the student's stat is higher. This activity only works if you are both part of the same club, otherwise the result is 0%.||none&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Invite_button.jpg|24px]]Massage||Massages the character reducing their stress||Calm(success), Horny(cop a feel)&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Invite_button.jpg|24px]]Go to class (During morning)||Ask them to come to the morning class with you. Doing so will also spread rumors that you have become a couple with that character.||none&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Invite_button.jpg|24px]]Go eat lunch (During noon)||Ask the character to eat lunch with you on the rooftop but will only do so once||Happiness(success)&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Invite_button.jpg|24px]]Let's take a rest (During afternoon)||Ask the character to take a tea break in the courtyard||Calm(success)&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Invite_button.jpg|24px]]Walk home together (During evening)||Ask the character to walk home with you at after school. This improves love relationship and ends the day. Similar to going to class together, this can spread rumors of a relationship between the characters. Both characters must be dressed in their uniform (the one which has them carry their bag) for them to accept.||none&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Invite_button.jpg|24px]]Have some fun||Invite a character to the arcade improving their friendship or love. If during school hours, these forfeit all time remaining in the period and skips the curriculum between periods. Fewer characters will be willing to skip class, but Wild characters will be more likely to join even if their opinion of you is ambivalent.||Happiness(success)&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Invite_button.jpg|24px]]Go eat||Invite a character to the restaurant improving their friendship or love. If during school hours, these forfeit all time remaining in the period and skips the curriculum between periods. Fewer characters will be willing to skip class, but Wild characters will be more likely to join even if their opinion of you is ambivalent.||Happiness(success)&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Invite_button.jpg|24px]]Go to karaoke||Invite a character to  karaoke, improving their friendship, or love. If during school hours, these forfeit all time remaining in the period and skips the curriculum between periods. Fewer characters will be willing to skip class, but Wild characters will be more likely to join even if their opinion of you is ambivalent. During karaoke you can left click anywhere to finish before the song ends.||Happiness(success)&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Invite_button.jpg|24px]]Let's study together||This invites the character to study with you at your home. A character resistant to having sex with your character is unlikely to accept. Sex will only occur if that character is at maximum horniness when leaving from the train station, otherwise you will have a study session with that character. Again, you both must be dressed in your uniform for them to accept.||none&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Bully===&lt;br /&gt;
Every interaction will increase Dislike or Hate unless the other character has the &amp;quot;masochist&amp;quot; trait. Abusive interactions will also display a [[Artificial_Academy_2/Gameplay/Favorability Rating|Purple Status]] when Love is below max range and will also cause some degree of hate and anger unless the target has the &amp;quot;masochist&amp;quot; trait.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Interaction !! Description !! Mood Change Tendancy&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Abuse.jpg|24px]]Insult||Insults a character. It will always give a 0% result so it's not limited to three attempts per time period. A successful insult against a Masochist will increase their opinion and horniness, indicated by a success rate greater than 0%.||Anger(unless masochist)&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Abuse.jpg|24px]]Fight||Challenge another character to a fight. If both characters use the same fighting style then the one with more Strength usually wins. Whoever loses will crouch in pain and will be unable to act for a few seconds.||Anger&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Abuse.jpg|24px]]Ignore||Order the NPC to ignore a specific character. If successful they will no longer interact with that character for a while and will refuse every interaction it offers. Success rate rises if you ask again during the same time period. This interaction is disabled if there are only two people in the class.||Anger(failure)&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Abuse.jpg|24px]]Show 'that'||Demand the character to expose themselves to you. For exploitable characters it's always 3% -&amp;gt; 90% -&amp;gt; 90% -&amp;gt; 999%||Anger(failure)&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Abuse.jpg|24px]]Put this on|| Force the character to wear a vibrator and become more willing to have H. They will also have different dialogue when talking. For exploitable characters it's always 3% -&amp;gt; 60% -&amp;gt; 60% -&amp;gt; 999%||Horny(success), Anger(failure)&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Abuse.jpg|24px]]Force||Coerces another character have sex with you. This can be only be used on characters who love you or who have the &amp;quot;exploitable&amp;quot; trait otherwise the result will always be 0%. For exploitable characters it's always 3% -&amp;gt; 30% -&amp;gt; 60% -&amp;gt; 999%&lt;br /&gt;
||Anger(failure)&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Love===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Interaction !! Description !! Mood Change Tendancy&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Love_button.jpg|24px]]Ask to join club||Invite the character to join your club. If already part of the same club the character will confirm it with 0%. If successful, their club will be changed instantly.||Sadness(if both of you are in the same club, otherwise no change in mood)&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Love_button.jpg|24px]]Ask on a date||Invite the character on a date next Sunday (see the [[Artificial Academy 2/Gameplay/Time Periods#Sunday|Dating Section]] for details). Selecting this option again will result in that character confirming the date with 999%. If someone else asked them on a date they will mention it when refusing. ||none&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Love_button.jpg|24px]]Confess||Tells a character that you love him/her. Depending your relationship to the character, they will state that they like you, that they love you, or that they don't have feelings for you.||none&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Love_button.jpg|24px]]Let's be lovers (if not in a relationship)||Ask to become lovers with the character. If failed, causes depression in the confessing character.||Anger(if you already have a lover, otherwise no change in mood)&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Love_button.jpg|24px]]Let's break up (if in a relationship)||Ask to officially break up your relationship but if Love is high that character won't believe you actually mean it||Sadness(success)&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Contact===&lt;br /&gt;
Success rate largely depends on the sexual orientation and virtue of the NPC. Also, all of these will make the NPCs in the room react and spread rumors. If a lover witnesses any contact except &amp;quot;Caress&amp;quot; with a non-shared lover it will give them the &amp;lt;span style=&amp;quot;color:RED&amp;quot;&amp;gt;'''Cheater!'''&amp;lt;/span&amp;gt; status. It should be noted that if a NPC hugs/kisses you without you being given a choice then jealousy will not occur.&lt;br /&gt;
&lt;br /&gt;
'''Touch''' isn't necessary to initiate '''Sex''', but it will help.&lt;br /&gt;
&lt;br /&gt;
These interactions are 4 times more effective on lovers.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Interaction !! Description !! Mood Change Tendancy&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Contact_button.jpg|24px]]Caress||Pat/stroke a character's head. This reduces stress and horniness, increases friendship/love||Happiness(success)&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Contact_button.jpg|24px]]Hug||Hug a character reducing stress and increasing affection||Blush(success), Anger(failure)&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Contact_button.jpg|24px]]Kiss||Kiss a character, increasing love and horniness. Girls will accept their first kiss harder.||Blush(success), Anger(failure)&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Contact_button.jpg|24px]]Touch||Grope/touches a character and increases the chances of accepting H||Horny(success), Anger(failure)&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Contact_button.jpg|24px]]Sex||Initiates a H scene in the room with the character. Will reduce love if not horny. Characters with Normal/Low/Lowest virtue can be asked to have consecutive H without loss in success rate.||depends on the satisfied preferences, Anger(failed interaction)&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Travel===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Interaction !! Description !! Mood Change Tendancy&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Travel_button.jpg|24px]]Follow me||Asks the character to follow you. They will trail after your character until the next time you interact with them, unless you follow another character. Joining or initiating a group activity will also leave them behind.||none&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Travel_button.jpg|24px]]Go away||Asks the character to leave the room||Sadness(success), Anger(failure)&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Travel_button.jpg|24px]]Come here||Asks the character to meet you at a location during the next period (including the next day if you ask them in the evening), and next period that location will be marked on the map with a [[File:wait_location.jpg]] icon. Interacting with the character there will improve their opinion toward you and standing them up will lower it.||none&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==[[File:Holler_button.jpg|56px]]Group== &lt;br /&gt;
[[File:Group_Karaoke.jpg|thumb|Group Karaoke]]&lt;br /&gt;
Located in the upper-right corner outside conversations, group hollers reach everyone in the room, except '''Gather around''' which can call characters in adjacent rooms to come to your room. The effectiveness of group interactions is based on their sociability, favorability and whether they have an action chosen already. Note that these will not change the mood and you can't lose favorability here.&lt;br /&gt;
&lt;br /&gt;
When a NPC uses a holler that the PC hears, the PC will stop its action and be given a &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;Yes&amp;lt;/span&amp;gt;/&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;No&amp;lt;/span&amp;gt; prompt.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Holler !! Description&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Holler_button.jpg|24px]]Let's study||Invites everyone around to improve their Wisdom score with you in the library. The characters with lower score will improve much more while those with higher score will improve less.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Holler_button.jpg|24px]]Let's do sports||Invites everyone around to improve their Strength score with you. The characters with lower score will improve much more while those with higher score will improve less.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Holler_button.jpg|24px]]Let's do club stuff||Invites everyone to improve their club score with you. The characters with lower score will improve much more while those with higher score will improve less. This activity only those who you are part of the same club as you.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Holler_button.jpg|24px]]Let's have fun||Invites everyone to the arcade, improving their friendship. If done during school hours, this will forfeit all time remaining in the period and skip the curriculum between periods. Far fewer characters will be willing to join during class hours. More will gladly come with after club hours are over.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Holler_button.jpg|24px]]Let's eat||Invites everyone to the restaurant, improving their friendship. If done during school hours, this will forfeit all time remaining in the period and skip the curriculum between periods. Far fewer characters will be willing to join during class hours. More will gladly come with after club hours are over.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Holler_button.jpg|24px]]Let's go to karaoke||Invites everyone to karaoke, improving their friendship. If done during school hours, this will forfeit all time remaining in the period and skip the curriculum between periods. Far fewer characters will be willing to join during class hours. More will gladly come with after club hours are over.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Holler_button.jpg|24px]]Be friends with...||Asks everyone in the room to improve their mood toward a selected character&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Holler_button.jpg|24px]]Gather around||Asks everyone to come closer, including those in adjacent rooms. The favorite cry of snitches.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Holler_button.jpg|24px]]Let's have sex||Attempts to start an orgy. Success rate largely depends on everyone's virtue. Added in the v11 patch.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=Interrupt=&lt;br /&gt;
[[File:Interrupt.jpg|thumb|Interrupting a conversation]]&lt;br /&gt;
If the selected character has their feet circle colored yellow it means they're already interacting with one of the characters next to him/her. Attempting to interact with them will show both characters and two options.&lt;br /&gt;
&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;'''Argue'''&amp;lt;/span&amp;gt; will compete for the selected character (the one on the left) with the other character (the one on the right).&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;'''What are you doing?'''&amp;lt;/span&amp;gt; will interrupt the interaction between all 3 characters. How will each NPC respond to the interruption depends on its favorability rating towards you.&lt;br /&gt;
&lt;br /&gt;
==Compete==&lt;br /&gt;
Both the PC and the NPCs can attempt to compete for a character when interrupting its interaction with another character, forcing the interrupted character to pick one of the competitors. The chosen character will be put in a good mood while the losing character will be put in a bad mood.&lt;br /&gt;
&lt;br /&gt;
NPCs may occasionally compete when interrupting if it dislikes the other character.&lt;br /&gt;
&lt;br /&gt;
===NPC competing for the PC===&lt;br /&gt;
If a NPC interrupts you when talking with another character and attempts to compete for you, you will be given a prompt to choose one of the characters or you may simply say &amp;lt;span style=&amp;quot;color:#FF00FF&amp;quot;&amp;gt;I don't know&amp;lt;/span&amp;gt;, angering only the competing character and to a lesser extent.&lt;br /&gt;
&lt;br /&gt;
Another character may also compete for you when interrupting your H, in which case the H scene will continue with the chosen character.&lt;br /&gt;
&lt;br /&gt;
===PC competing for a NPC===&lt;br /&gt;
If you chose to compete for a NPC that you interrupt (the one on the left) that NPC will pick between you and the other NPC based on its favorability rating with both of you. The NPC will refuse to choose if it loves both or neither of the characters (it will also offer different dialogue for each case).&lt;br /&gt;
&lt;br /&gt;
=NPC-specific interactions=&lt;br /&gt;
[[File:Slap.jpg|thumb|getting slapped]]&lt;br /&gt;
Aside from being able to do every interaction the PC does, NPCs can also initiate some specific interactions unavailable to the PC.&lt;br /&gt;
*'''Let's skip out'''. A wild NPC may invite you to skip the class without mentioning where. If you go to the infirmary you will fall asleep and there's a chance the NPC may wake you up and initiate H.&lt;br /&gt;
*'''Did you have sex with...'''. A NPC hearing a rumor about you having sex with a character will sometimes ask you to confirm it. If the asking NPC is your lover then they will get the &amp;lt;span style=&amp;quot;color:#CC0000&amp;quot;&amp;gt;'''Unforgivable!'''&amp;lt;/span&amp;gt; status if you answer &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;Yes&amp;lt;/span&amp;gt; but will believe you if you deny it.&lt;br /&gt;
*'''Have you ever has sex?''' Both virgin and non-virgin NPCs may sometimes ask you this question. The answer has no effect on their opinion, but answering &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;Yes&amp;lt;/span&amp;gt; will sometimes make them sad whether they ever did it before or not.&lt;br /&gt;
*'''Show panties''' A girl may offer to show her panties to someone she loves or likes, depending on her virtue.&lt;br /&gt;
*'''Trade your friend, lover or sexual items'''. Accepting will increase their Like or Love as well as exchange your current items (visible when you check a character with the Jizou Statue).&lt;br /&gt;
*'''Offer a Lewd Promise'''. Before any exam or evaluation, a NPC who likes you enough may promise you H if you pass the exam. Accepting it will give them the &amp;lt;span style=&amp;quot;color:#E0218A&amp;quot;&amp;gt;'''Lewd Promise'''&amp;lt;/span&amp;gt; status.&lt;br /&gt;
*'''Reward a Lewd Promise'''. After passing the exam, a NPC who offered you a &amp;quot;Lewd Promise&amp;quot; may approach you and invite you to their home for H.&lt;br /&gt;
*'''Kill'''. A NPC with the &amp;quot;Evil&amp;quot; trait will attempt to kill their target. For conditions see the [[Artificial_Academy_2/Gameplay#Events|Events Section]].&lt;br /&gt;
*'''Force'''. A NPC with the &amp;quot;Evil&amp;quot; trait can force sex on the PC without a &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;Yes&amp;lt;/span&amp;gt;/&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;No&amp;lt;/span&amp;gt; prompt.&lt;br /&gt;
*'''Slap'''. Any girl can slap their lover under certain conditions. They will also slap any character who enters their toilets or changing room unless they have enough favorability.&lt;br /&gt;
*'''Good Morning Kiss'''. A lover may give you a good morning kiss if it arrives at the school after you.&lt;br /&gt;
*'''Goodbye Kiss'''. A lover may give you a goodbye kiss before walking home if it goes alone.&lt;br /&gt;
*'''Sudden Kiss'''. A kiss interaction without the &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;Yes&amp;lt;/span&amp;gt;/&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;No&amp;lt;/span&amp;gt; prompt. It is important to note that this interaction will not cause jealousy.&lt;br /&gt;
*'''Reveal the pregnancy'''. If a girl is impregnated and still loves you, she will reveal her pregnancy during the next Monday, which results in the pregnancy ending.&lt;br /&gt;
*'''Warn about cheating'''. A lover who holds the &amp;lt;span style=&amp;quot;color:RED&amp;quot;&amp;gt;'''Cheater!'''&amp;lt;/span&amp;gt; status towards you may declare his/her intention of cheating on you as well.&lt;br /&gt;
*'''Ask to keep the secret'''. Any NPC with the &amp;quot;Exploitable&amp;quot; trait will sometimes pay you a visit to ask you to keep their secret.&lt;br /&gt;
*'''Ask to stop stalking'''. A NPC will do this interaction if you follow it without interacting through many rooms.&lt;br /&gt;
*'''Notify about impending murder'''. NPCs will start using this interaction when a character is targeted for murder.&lt;br /&gt;
*'''Break up'''.  A NPC who no longer loves you or who saw you cheating a lot may come and break up with you (with unique dialogue for both cases). Unlike the PC's interaction, you don't get the chance to refuse.&lt;br /&gt;
*'''Let's start over'''. A NPC who was your former lover and loves you enough may ask you to start over the relationship.&lt;br /&gt;
*'''Help me continue'''.  A NPC that you caught masturbating may ask you to &amp;quot;help them continue&amp;quot; later if it has enough affection towards you.&lt;br /&gt;
*'''Apologize'''. A NPC approaches you and ask if you will forgive him/her.&lt;/div&gt;</summary>
		<author><name>KiddyFreak</name></author>	</entry>

	<entry>
		<id>http://wiki.anime-sharing.com/hgames/index.php?title=Artificial_Academy_2/Interactions&amp;diff=20165</id>
		<title>Artificial Academy 2/Interactions</title>
		<link rel="alternate" type="text/html" href="http://wiki.anime-sharing.com/hgames/index.php?title=Artificial_Academy_2/Interactions&amp;diff=20165"/>
				<updated>2016-07-02T13:57:41Z</updated>
		
		<summary type="html">&lt;p&gt;KiddyFreak: /* Bully */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Artificial_Academy_2}}&lt;br /&gt;
=FAQ=&lt;br /&gt;
*'''Q: &amp;quot;Walk home together&amp;quot; and &amp;quot;Let's study together&amp;quot; always have 0% success rate.'''&amp;lt;br /&amp;gt;A: Both characters must wear the uniform when going home (the one which has them carry their bag).&lt;br /&gt;
&lt;br /&gt;
=Interaction Camera=&lt;br /&gt;
When initiating interaction with a character, their full detail model is centered facing you. Pressing {{key|SPACE}} will pause the interaction, hide the HUD, and make the camera controls available. It is important to note that when the interaction is paused, the rest of the game is not. Other NPCs can still be doing things while your interaction with someone else is paused. Other NPCs can also interrupt your interaction even if it is paused.&lt;br /&gt;
&lt;br /&gt;
*Rotate - Left-Click + drag&lt;br /&gt;
*Pan Up/Down - Right-Click and drag up and down or {{key|pageup}} / {{key|pagedown}}.&lt;br /&gt;
*Pan Left/Right - Both-Click and drag left and right.&lt;br /&gt;
*Dolly Forward/Back - Right-Click and drag left and right, or {{key|home}} / {{key|end}}. This moves the camera in and out from the focus.&lt;br /&gt;
*Move Focus In/Out - Both-Click and drag up and down.&lt;br /&gt;
*Move character - {{key|up}} / {{key|down}} / {{key|left}} / {{key|right}}&lt;br /&gt;
*Zoom - {{key|;}} / {{key|\}} - changes camera angle, with the perspective distortion effects along the z-axis: extreme close-ups flatten the image, wide angle expands shapes nearer to the focus and reduces further away.&lt;br /&gt;
*Rotate character - {{key|4}} / {{key|6}} / {{key|8}} / {{key|2}} &lt;br /&gt;
*Reset rotation - {{key|5}} / {{key|R}}&lt;br /&gt;
&lt;br /&gt;
Pressing {{key|SPACE}} again resets the camera and resumes interaction.&lt;br /&gt;
&lt;br /&gt;
=How do they work=&lt;br /&gt;
The % value shown when interacting with somebody represents the chance of the character to accept the action. As long as that value is higher than 0% there is a chance for success. As long as the value is below 100% there is a chance to fail. It is possible to succeed with as low as 1% but the odds are just that low.&lt;br /&gt;
&lt;br /&gt;
Most interactions can be used on the same character only three times per time period. After three uses on the same character the success rate will become 0% and that character will tell you to stop.&lt;br /&gt;
&lt;br /&gt;
The success rate is influenced by traits, mood, character stats and favorability rating.&lt;br /&gt;
&lt;br /&gt;
Note that a failed interaction will not necessarily decrease the NPC's opinion. A NPC can either directly refuse, decreasing their opinion on you, or can say &amp;quot;another time&amp;quot;, leaving their opinion unchanged.&lt;br /&gt;
&lt;br /&gt;
===Influence===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Interaction !! Description !! Mood Change Tendency&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Influence_button.jpg|24px]]Encourage||Cheers up a character if depressed. If not depressed than the character will be confused with 0%.||Normal(success), remains sad in failed&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Influence_button.jpg|24px]]Calm||Calms down a character if angry. If not angry than the character will be confused with 0%.||Normal(success), remains angry if failed&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Influence_button.jpg|24px]]Praise||Flatter a character. Increases Like/Love more if successful, increases by a lesser amount if failed. Can also cheer up a sad or melancholy NPC. ||Happiness(success)&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Influence_button.jpg|24px]]Grumble||Speak negatively about yourself. The NPC will either agree, increasing both of your Dislike/Hate, or will say that it's not true, increasing your Like/Love toward them and clearing your bad moods.||Depression or Anger(success), Happiness(failure)&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Influence_button.jpg|24px]]Apologize||Apologizes to character who feels betrayed and thinks the &amp;lt;span style=&amp;quot;color:#CC0000&amp;quot;&amp;gt;'''Unforgivable!'''&amp;lt;/span&amp;gt; status. The success rate is always 1% -&amp;gt; 1% -&amp;gt; 20% -&amp;gt; 0%.||Normal(success)&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Influence_button.jpg|24px]]Never Mind||Cancels the interaction||none&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Lecture===&lt;br /&gt;
All lectures reduce the character's horniness to some extent. Success rate depends on the character's seriousness(virtue, teacher, related traits and mood) and is heavily influenced by the his/her current horniness. Teachers have a far higher success rate for these interactions.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Interaction !! Description !! Mood Change Tendancy&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Lecture_button.jpg|24px]]Encourage to study||Motivate character to get more involved in study and improves the character's effectiveness during study sessions||Tension(success)&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Lecture_button.jpg|24px]]Encourage to train||Motivate character to get more involved in physical training and improves the character's effectiveness during training sessions||Tension(success)&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Lecture_button.jpg|24px]]Encourage club stuff||Motivate character to get more involved in club activities and improves the character's effectiveness during club sessions||Tension(success)&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Lecture_button.jpg|24px]]Encourage to cooperate||Increases the success rate of accepting group activities||Tension(success)&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Lecture_button.jpg|24px]]Reflect on Ero||Dampen a character's horniness, reducing it by much more than upper options||Tension(success)&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Gossip===&lt;br /&gt;
When you select any of these interactions you will be taken to the class roster to select the person you're talking about. Success rate largely depends on the NPC's favorability towards the person you're talking about. If your class only has two people, these interactions (other than Do you love this person?) will be disabled.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Interaction !! Description !! Mood Change Tendancy&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Gossip_button.jpg|24px]]I have a good rumor||Tells the NPC something positive about that character. If effective, improves the chance they will seek out the said character for interaction. If the other character is already the their lover, they will gush about them. If the character you tell this to is ''your'' lover, they will regard the other character as a rival, unless the other character is also their lover.||none&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Gossip_button.jpg|24px]]Try to get along with||If successful, improves the character's attitude toward a selected character. If the character already likes the other character, improves their opinion toward you. If unsuccessful, reduces opinion toward you||none&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Gossip_button.jpg|24px]]I want to get along with||Ask the NPC to tell to that character a good rumor about you||none&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Gossip_button.jpg|24px]]I have a bad rumor||Lowers the character's opinion of the other character, or if unsuccessful it lowers their opinion of you. If a lover is told a rumor they believe, they may seek the reported lover for a slap (that includes you.) This is more likely if the rumor is true. If the lover is doubtful, they may question their lover personally about it.||none&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Gossip_button.jpg|24px]]Do you love this person?||Reveals the character's feelings toward another character. You can also refer to your PC when asking.||none&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Chat===&lt;br /&gt;
Successful interactions have 4 different outcomes (bad, small, lively and deep) that are influenced by the character's mood, traits and sociability.&lt;br /&gt;
&lt;br /&gt;
The first three conversations will always increase Like even if they fail.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Interaction !! Description !! Mood Change Tendancy&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Chat_button.jpg|24px]]Daily Life||Light topics that are very easy to get a character to open up and reveal themselves with||Happiness(lively or deep conversation)&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Chat_button.jpg|24px]]Hobbies||Light topics that are very easy to get a character to open up and reveal themselves with||Happiness(lively or deep conversation)&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Chat_button.jpg|24px]]Food||Light topics that are very easy to get a character to open up and reveal themselves with||Happiness(lively or deep conversation)&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Chat_button.jpg|24px]]Love||Talk about matters of the heart. Successes and failures have a more drastic effect on the character's opinion of you. The dialogue will vary depending on whether the NPC has a lover or not.||Blush(lively or deep conversation)&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Chat_button.jpg|24px]]Lewd things||Increases the character's horniness. The dialogue will vary depending on whether the NPC has a lover or not.||Horny(lively or deep conversation)&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Invite===&lt;br /&gt;
Success rate largely depends on the NPC's sociability.&lt;br /&gt;
&lt;br /&gt;
A successful massage interaction will have one of four results. It will either fail, clear any gained or lost favorability, increase the Like points or make the character horny. All of these are indicated by a text message during the massage.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Interaction !! Description !! Mood Change Tendancy&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Invite_button.jpg|24px]]Study together||Invites a character to improve Wisdom score with you in the library. The character with the lower score will improve much more, the one with higher score will improve less. If a teacher is involved it will always fail if the student's stat is higher.||none&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Invite_button.jpg|24px]]Do sport||Invites a character to improve Strength score with you. The character with the lower score will improve much more, the one with higher score will improve less. If a teacher is involved it will always fail if the student's stat is higher.||none&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Invite_button.jpg|24px]]Do club stuff||Invites a character to improve the club score with you. The character with the lower score will improve much more, the one with higher score will improve less. If a teacher is involved it will always fail if the student's stat is higher. This activity only works if you are both part of the same club, otherwise the result is 0%.||none&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Invite_button.jpg|24px]]Massage||Massages the character reducing their stress||Calm(success), Horny(cop a feel)&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Invite_button.jpg|24px]]Go to class (During morning)||Ask them to come to the morning class with you. Doing so will also spread rumors that you have become a couple with that character.||none&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Invite_button.jpg|24px]]Go eat lunch (During noon)||Ask the character to eat lunch with you on the rooftop but will only do so once||Happiness(success)&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Invite_button.jpg|24px]]Let's take a rest (During afternoon)||Ask the character to take a tea break in the courtyard||Calm(success)&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Invite_button.jpg|24px]]Walk home together (During evening)||Ask the character to walk home with you at after school. This improves love relationship and ends the day. Similar to going to class together, this can spread rumors of a relationship between the characters. Both characters must be dressed in their uniform (the one which has them carry their bag) for them to accept.||none&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Invite_button.jpg|24px]]Have some fun||Invite a character to the arcade improving their friendship or love. If during school hours, these forfeit all time remaining in the period and skips the curriculum between periods. Fewer characters will be willing to skip class, but Wild characters will be more likely to join even if their opinion of you is ambivalent.||Happiness(success)&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Invite_button.jpg|24px]]Go eat||Invite a character to the restaurant improving their friendship or love. If during school hours, these forfeit all time remaining in the period and skips the curriculum between periods. Fewer characters will be willing to skip class, but Wild characters will be more likely to join even if their opinion of you is ambivalent.||Happiness(success)&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Invite_button.jpg|24px]]Go to karaoke||Invite a character to  karaoke, improving their friendship, or love. If during school hours, these forfeit all time remaining in the period and skips the curriculum between periods. Fewer characters will be willing to skip class, but Wild characters will be more likely to join even if their opinion of you is ambivalent. During karaoke you can left click anywhere to finish before the song ends.||Happiness(success)&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Invite_button.jpg|24px]]Let's study together||This invites the character to study with you at your home. A character resistant to having sex with your character is unlikely to accept. Sex will only occur if that character is at maximum horniness when leaving from the train station, otherwise you will have a study session with that character. Again, you both must be dressed in your uniform for them to accept.||none&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Bully===&lt;br /&gt;
Every interaction will increase Dislike or Hate unless the other character has the &amp;quot;masochist&amp;quot; trait. Abusive interactions will also display a [[Artificial_Academy_2/Gameplay/Favorability Rating|Purple Status]] when Love is below max range and will also cause some degree of hate and anger unless the target has the &amp;quot;masochist&amp;quot; trait.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Interaction !! Description !! Mood Change Tendancy&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Abuse.jpg|24px]]Insult||Insults a character. It will always give a 0% result so it's not limited to three attempts per time period. A successful insult against a Masochist will increase their opinion and horniness, indicated by a success rate greater than 0%.||Anger(unless masochist)&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Abuse.jpg|24px]]Fight||Challenge another character to a fight. If both characters use the same fighting style then the one with more Strength usually wins. Whoever loses will crouch in pain and will be unable to act for a few seconds.||Anger&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Abuse.jpg|24px]]Ignore||Order the NPC to ignore a specific character. If successful they will no longer interact with that character for a while and will refuse every interaction it offers. Success rate rises if you ask again during the same time period. This interaction is disabled if there are only two people in the class.||Anger(failure)&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Abuse.jpg|24px]]Show 'that'||Demand the character to expose themselves to you. For exploitable characters it's always 3% -&amp;gt; 90% -&amp;gt; 90% -&amp;gt; 999%||Anger(failure)&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Abuse.jpg|24px]]Put this on|| Force the character to wear a vibrator and become more willing to have H. They will also have different dialogue when talking. For exploitable characters it's always 3% -&amp;gt; 60% -&amp;gt; 60% -&amp;gt; 999%||Horny(success), Anger(failure)&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Abuse.jpg|24px]]Force||Coerces another character have sex with you. This can be only be used on characters who love you or who have the &amp;quot;exploitable&amp;quot; trait otherwise the result will always be 0%. For exploitable characters it's always 3% -&amp;gt; 30% -&amp;gt; 60% -&amp;gt; 999%&lt;br /&gt;
||Anger(failure)&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Love===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Interaction !! Description !! Mood Change Tendancy&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Love_button.jpg|24px]]Ask to join club||Invite the character to join your club. If already part of the same club the character will confirm it with 0%. If successful, their club will be changed instantly.||none&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Love_button.jpg|24px]]Ask on a date||Invite the character on a date next Sunday (see the [[Artificial Academy 2/Gameplay/Time Periods#Sunday|Dating Section]] for details). Selecting this option again will result in that character confirming the date with 999%. If someone else asked them on a date they will mention it when refusing. ||none&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Love_button.jpg|24px]]Confess||Tells a character that you love him/her. Depending your relationship to the character, they will state that they like you, that they love you, or that they don't have feelings for you.||none&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Love_button.jpg|24px]]Let's be lovers (if not in a relationship)||Ask to become lovers with the character. If failed, causes depression in the confessing character.||Anger(if you already have a lover, otherwise no change in mood)&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Love_button.jpg|24px]]Let's break up (if in a relationship)||Ask to officially break up your relationship but if Love is high that character won't believe you actually mean it||Sadness(success)&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Contact===&lt;br /&gt;
Success rate largely depends on the sexual orientation and virtue of the NPC. Also, all of these will make the NPCs in the room react and spread rumors. If a lover witnesses any contact except &amp;quot;Caress&amp;quot; with a non-shared lover it will give them the &amp;lt;span style=&amp;quot;color:RED&amp;quot;&amp;gt;'''Cheater!'''&amp;lt;/span&amp;gt; status. It should be noted that if a NPC hugs/kisses you without you being given a choice then jealousy will not occur.&lt;br /&gt;
&lt;br /&gt;
'''Touch''' isn't necessary to initiate '''Sex''', but it will help.&lt;br /&gt;
&lt;br /&gt;
These interactions are 4 times more effective on lovers.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Interaction !! Description !! Mood Change Tendancy&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Contact_button.jpg|24px]]Caress||Pat/stroke a character's head. This reduces stress and horniness, increases friendship/love||Happiness(success)&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Contact_button.jpg|24px]]Hug||Hug a character reducing stress and increasing affection||Blush(success), Anger(failure)&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Contact_button.jpg|24px]]Kiss||Kiss a character, increasing love and horniness. Girls will accept their first kiss harder.||Blush(success), Anger(failure)&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Contact_button.jpg|24px]]Touch||Grope/touches a character and increases the chances of accepting H||Horny(success), Anger(failure)&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Contact_button.jpg|24px]]Sex||Initiates a H scene in the room with the character. Will reduce love if not horny. Characters with Normal/Low/Lowest virtue can be asked to have consecutive H without loss in success rate.||depends on the satisfied preferences, Anger(failed interaction)&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Travel===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Interaction !! Description !! Mood Change Tendancy&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Travel_button.jpg|24px]]Follow me||Asks the character to follow you. They will trail after your character until the next time you interact with them, unless you follow another character. Joining or initiating a group activity will also leave them behind.||none&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Travel_button.jpg|24px]]Go away||Asks the character to leave the room||Sadness(success), Anger(failure)&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Travel_button.jpg|24px]]Come here||Asks the character to meet you at a location during the next period (including the next day if you ask them in the evening), and next period that location will be marked on the map with a [[File:wait_location.jpg]] icon. Interacting with the character there will improve their opinion toward you and standing them up will lower it.||none&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==[[File:Holler_button.jpg|56px]]Group== &lt;br /&gt;
[[File:Group_Karaoke.jpg|thumb|Group Karaoke]]&lt;br /&gt;
Located in the upper-right corner outside conversations, group hollers reach everyone in the room, except '''Gather around''' which can call characters in adjacent rooms to come to your room. The effectiveness of group interactions is based on their sociability, favorability and whether they have an action chosen already. Note that these will not change the mood and you can't lose favorability here.&lt;br /&gt;
&lt;br /&gt;
When a NPC uses a holler that the PC hears, the PC will stop its action and be given a &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;Yes&amp;lt;/span&amp;gt;/&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;No&amp;lt;/span&amp;gt; prompt.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Holler !! Description&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Holler_button.jpg|24px]]Let's study||Invites everyone around to improve their Wisdom score with you in the library. The characters with lower score will improve much more while those with higher score will improve less.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Holler_button.jpg|24px]]Let's do sports||Invites everyone around to improve their Strength score with you. The characters with lower score will improve much more while those with higher score will improve less.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Holler_button.jpg|24px]]Let's do club stuff||Invites everyone to improve their club score with you. The characters with lower score will improve much more while those with higher score will improve less. This activity only those who you are part of the same club as you.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Holler_button.jpg|24px]]Let's have fun||Invites everyone to the arcade, improving their friendship. If done during school hours, this will forfeit all time remaining in the period and skip the curriculum between periods. Far fewer characters will be willing to join during class hours. More will gladly come with after club hours are over.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Holler_button.jpg|24px]]Let's eat||Invites everyone to the restaurant, improving their friendship. If done during school hours, this will forfeit all time remaining in the period and skip the curriculum between periods. Far fewer characters will be willing to join during class hours. More will gladly come with after club hours are over.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Holler_button.jpg|24px]]Let's go to karaoke||Invites everyone to karaoke, improving their friendship. If done during school hours, this will forfeit all time remaining in the period and skip the curriculum between periods. Far fewer characters will be willing to join during class hours. More will gladly come with after club hours are over.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Holler_button.jpg|24px]]Be friends with...||Asks everyone in the room to improve their mood toward a selected character&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Holler_button.jpg|24px]]Gather around||Asks everyone to come closer, including those in adjacent rooms. The favorite cry of snitches.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Holler_button.jpg|24px]]Let's have sex||Attempts to start an orgy. Success rate largely depends on everyone's virtue. Added in the v11 patch.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=Interrupt=&lt;br /&gt;
[[File:Interrupt.jpg|thumb|Interrupting a conversation]]&lt;br /&gt;
If the selected character has their feet circle colored yellow it means they're already interacting with one of the characters next to him/her. Attempting to interact with them will show both characters and two options.&lt;br /&gt;
&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;'''Argue'''&amp;lt;/span&amp;gt; will compete for the selected character (the one on the left) with the other character (the one on the right).&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;'''What are you doing?'''&amp;lt;/span&amp;gt; will interrupt the interaction between all 3 characters. How will each NPC respond to the interruption depends on its favorability rating towards you.&lt;br /&gt;
&lt;br /&gt;
==Compete==&lt;br /&gt;
Both the PC and the NPCs can attempt to compete for a character when interrupting its interaction with another character, forcing the interrupted character to pick one of the competitors. The chosen character will be put in a good mood while the losing character will be put in a bad mood.&lt;br /&gt;
&lt;br /&gt;
NPCs may occasionally compete when interrupting if it dislikes the other character.&lt;br /&gt;
&lt;br /&gt;
===NPC competing for the PC===&lt;br /&gt;
If a NPC interrupts you when talking with another character and attempts to compete for you, you will be given a prompt to choose one of the characters or you may simply say &amp;lt;span style=&amp;quot;color:#FF00FF&amp;quot;&amp;gt;I don't know&amp;lt;/span&amp;gt;, angering only the competing character and to a lesser extent.&lt;br /&gt;
&lt;br /&gt;
Another character may also compete for you when interrupting your H, in which case the H scene will continue with the chosen character.&lt;br /&gt;
&lt;br /&gt;
===PC competing for a NPC===&lt;br /&gt;
If you chose to compete for a NPC that you interrupt (the one on the left) that NPC will pick between you and the other NPC based on its favorability rating with both of you. The NPC will refuse to choose if it loves both or neither of the characters (it will also offer different dialogue for each case).&lt;br /&gt;
&lt;br /&gt;
=NPC-specific interactions=&lt;br /&gt;
[[File:Slap.jpg|thumb|getting slapped]]&lt;br /&gt;
Aside from being able to do every interaction the PC does, NPCs can also initiate some specific interactions unavailable to the PC.&lt;br /&gt;
*'''Let's skip out'''. A wild NPC may invite you to skip the class without mentioning where. If you go to the infirmary you will fall asleep and there's a chance the NPC may wake you up and initiate H.&lt;br /&gt;
*'''Did you have sex with...'''. A NPC hearing a rumor about you having sex with a character will sometimes ask you to confirm it. If the asking NPC is your lover then they will get the &amp;lt;span style=&amp;quot;color:#CC0000&amp;quot;&amp;gt;'''Unforgivable!'''&amp;lt;/span&amp;gt; status if you answer &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;Yes&amp;lt;/span&amp;gt; but will believe you if you deny it.&lt;br /&gt;
*'''Have you ever has sex?''' Both virgin and non-virgin NPCs may sometimes ask you this question. The answer has no effect on their opinion, but answering &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;Yes&amp;lt;/span&amp;gt; will sometimes make them sad whether they ever did it before or not.&lt;br /&gt;
*'''Show panties''' A girl may offer to show her panties to someone she loves or likes, depending on her virtue.&lt;br /&gt;
*'''Trade your friend, lover or sexual items'''. Accepting will increase their Like or Love as well as exchange your current items (visible when you check a character with the Jizou Statue).&lt;br /&gt;
*'''Offer a Lewd Promise'''. Before any exam or evaluation, a NPC who likes you enough may promise you H if you pass the exam. Accepting it will give them the &amp;lt;span style=&amp;quot;color:#E0218A&amp;quot;&amp;gt;'''Lewd Promise'''&amp;lt;/span&amp;gt; status.&lt;br /&gt;
*'''Reward a Lewd Promise'''. After passing the exam, a NPC who offered you a &amp;quot;Lewd Promise&amp;quot; may approach you and invite you to their home for H.&lt;br /&gt;
*'''Kill'''. A NPC with the &amp;quot;Evil&amp;quot; trait will attempt to kill their target. For conditions see the [[Artificial_Academy_2/Gameplay#Events|Events Section]].&lt;br /&gt;
*'''Force'''. A NPC with the &amp;quot;Evil&amp;quot; trait can force sex on the PC without a &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;Yes&amp;lt;/span&amp;gt;/&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;No&amp;lt;/span&amp;gt; prompt.&lt;br /&gt;
*'''Slap'''. Any girl can slap their lover under certain conditions. They will also slap any character who enters their toilets or changing room unless they have enough favorability.&lt;br /&gt;
*'''Good Morning Kiss'''. A lover may give you a good morning kiss if it arrives at the school after you.&lt;br /&gt;
*'''Goodbye Kiss'''. A lover may give you a goodbye kiss before walking home if it goes alone.&lt;br /&gt;
*'''Sudden Kiss'''. A kiss interaction without the &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;Yes&amp;lt;/span&amp;gt;/&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;No&amp;lt;/span&amp;gt; prompt. It is important to note that this interaction will not cause jealousy.&lt;br /&gt;
*'''Reveal the pregnancy'''. If a girl is impregnated and still loves you, she will reveal her pregnancy during the next Monday, which results in the pregnancy ending.&lt;br /&gt;
*'''Warn about cheating'''. A lover who holds the &amp;lt;span style=&amp;quot;color:RED&amp;quot;&amp;gt;'''Cheater!'''&amp;lt;/span&amp;gt; status towards you may declare his/her intention of cheating on you as well.&lt;br /&gt;
*'''Ask to keep the secret'''. Any NPC with the &amp;quot;Exploitable&amp;quot; trait will sometimes pay you a visit to ask you to keep their secret.&lt;br /&gt;
*'''Ask to stop stalking'''. A NPC will do this interaction if you follow it without interacting through many rooms.&lt;br /&gt;
*'''Notify about impending murder'''. NPCs will start using this interaction when a character is targeted for murder.&lt;br /&gt;
*'''Break up'''.  A NPC who no longer loves you or who saw you cheating a lot may come and break up with you (with unique dialogue for both cases). Unlike the PC's interaction, you don't get the chance to refuse.&lt;br /&gt;
*'''Let's start over'''. A NPC who was your former lover and loves you enough may ask you to start over the relationship.&lt;br /&gt;
*'''Help me continue'''.  A NPC that you caught masturbating may ask you to &amp;quot;help them continue&amp;quot; later if it has enough affection towards you.&lt;br /&gt;
*'''Apologize'''. A NPC approaches you and ask if you will forgive him/her.&lt;/div&gt;</summary>
		<author><name>KiddyFreak</name></author>	</entry>

	<entry>
		<id>http://wiki.anime-sharing.com/hgames/index.php?title=Artificial_Academy_2/Interactions&amp;diff=20160</id>
		<title>Artificial Academy 2/Interactions</title>
		<link rel="alternate" type="text/html" href="http://wiki.anime-sharing.com/hgames/index.php?title=Artificial_Academy_2/Interactions&amp;diff=20160"/>
				<updated>2016-06-30T13:44:19Z</updated>
		
		<summary type="html">&lt;p&gt;KiddyFreak: /* Chat */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Artificial_Academy_2}}&lt;br /&gt;
=FAQ=&lt;br /&gt;
*'''Q: &amp;quot;Walk home together&amp;quot; and &amp;quot;Let's study together&amp;quot; always have 0% success rate.'''&amp;lt;br /&amp;gt;A: Both characters must wear the uniform when going home (the one which has them carry their bag).&lt;br /&gt;
&lt;br /&gt;
=Interaction Camera=&lt;br /&gt;
When initiating interaction with a character, their full detail model is centered facing you. Pressing {{key|SPACE}} will pause the interaction, hide the HUD, and make the camera controls available. It is important to note that when the interaction is paused, the rest of the game is not. Other NPCs can still be doing things while your interaction with someone else is paused. Other NPCs can also interrupt your interaction even if it is paused.&lt;br /&gt;
&lt;br /&gt;
*Rotate - Left-Click + drag&lt;br /&gt;
*Pan Up/Down - Right-Click and drag up and down or {{key|pageup}} / {{key|pagedown}}.&lt;br /&gt;
*Pan Left/Right - Both-Click and drag left and right.&lt;br /&gt;
*Dolly Forward/Back - Right-Click and drag left and right, or {{key|home}} / {{key|end}}. This moves the camera in and out from the focus.&lt;br /&gt;
*Move Focus In/Out - Both-Click and drag up and down.&lt;br /&gt;
*Move character - {{key|up}} / {{key|down}} / {{key|left}} / {{key|right}}&lt;br /&gt;
*Zoom - {{key|;}} / {{key|\}} - changes camera angle, with the perspective distortion effects along the z-axis: extreme close-ups flatten the image, wide angle expands shapes nearer to the focus and reduces further away.&lt;br /&gt;
*Rotate character - {{key|4}} / {{key|6}} / {{key|8}} / {{key|2}} &lt;br /&gt;
*Reset rotation - {{key|5}} / {{key|R}}&lt;br /&gt;
&lt;br /&gt;
Pressing {{key|SPACE}} again resets the camera and resumes interaction.&lt;br /&gt;
&lt;br /&gt;
=How do they work=&lt;br /&gt;
The % value shown when interacting with somebody represents the chance of the character to accept the action. As long as that value is higher than 0% there is a chance for success. As long as the value is below 100% there is a chance to fail. It is possible to succeed with as low as 1% but the odds are just that low.&lt;br /&gt;
&lt;br /&gt;
Most interactions can be used on the same character only three times per time period. After three uses on the same character the success rate will become 0% and that character will tell you to stop.&lt;br /&gt;
&lt;br /&gt;
The success rate is influenced by traits, mood, character stats and favorability rating.&lt;br /&gt;
&lt;br /&gt;
Note that a failed interaction will not necessarily decrease the NPC's opinion. A NPC can either directly refuse, decreasing their opinion on you, or can say &amp;quot;another time&amp;quot;, leaving their opinion unchanged.&lt;br /&gt;
&lt;br /&gt;
===Influence===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Interaction !! Description !! Mood Change Tendency&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Influence_button.jpg|24px]]Encourage||Cheers up a character if depressed. If not depressed than the character will be confused with 0%.||Normal(success), remains sad in failed&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Influence_button.jpg|24px]]Calm||Calms down a character if angry. If not angry than the character will be confused with 0%.||Normal(success), remains angry if failed&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Influence_button.jpg|24px]]Praise||Flatter a character. Increases Like/Love more if successful, increases by a lesser amount if failed. Can also cheer up a sad or melancholy NPC. ||Happiness(success)&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Influence_button.jpg|24px]]Grumble||Speak negatively about yourself. The NPC will either agree, increasing both of your Dislike/Hate, or will say that it's not true, increasing your Like/Love toward them and clearing your bad moods.||Depression or Anger(success), Happiness(failure)&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Influence_button.jpg|24px]]Apologize||Apologizes to character who feels betrayed and thinks the &amp;lt;span style=&amp;quot;color:#CC0000&amp;quot;&amp;gt;'''Unforgivable!'''&amp;lt;/span&amp;gt; status. The success rate is always 1% -&amp;gt; 1% -&amp;gt; 20% -&amp;gt; 0%.||Normal(success)&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Influence_button.jpg|24px]]Never Mind||Cancels the interaction||none&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Lecture===&lt;br /&gt;
All lectures reduce the character's horniness to some extent. Success rate depends on the character's seriousness(virtue, teacher, related traits and mood) and is heavily influenced by the his/her current horniness. Teachers have a far higher success rate for these interactions.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Interaction !! Description !! Mood Change Tendancy&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Lecture_button.jpg|24px]]Encourage to study||Motivate character to get more involved in study and improves the character's effectiveness during study sessions||Tension(success)&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Lecture_button.jpg|24px]]Encourage to train||Motivate character to get more involved in physical training and improves the character's effectiveness during training sessions||Tension(success)&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Lecture_button.jpg|24px]]Encourage club stuff||Motivate character to get more involved in club activities and improves the character's effectiveness during club sessions||Tension(success)&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Lecture_button.jpg|24px]]Encourage to cooperate||Increases the success rate of accepting group activities||Tension(success)&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Lecture_button.jpg|24px]]Reflect on Ero||Dampen a character's horniness, reducing it by much more than upper options||Tension(success)&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Gossip===&lt;br /&gt;
When you select any of these interactions you will be taken to the class roster to select the person you're talking about. Success rate largely depends on the NPC's favorability towards the person you're talking about. If your class only has two people, these interactions (other than Do you love this person?) will be disabled.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Interaction !! Description !! Mood Change Tendancy&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Gossip_button.jpg|24px]]I have a good rumor||Tells the NPC something positive about that character. If effective, improves the chance they will seek out the said character for interaction. If the other character is already the their lover, they will gush about them. If the character you tell this to is ''your'' lover, they will regard the other character as a rival, unless the other character is also their lover.||none&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Gossip_button.jpg|24px]]Try to get along with||If successful, improves the character's attitude toward a selected character. If the character already likes the other character, improves their opinion toward you. If unsuccessful, reduces opinion toward you||none&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Gossip_button.jpg|24px]]I want to get along with||Ask the NPC to tell to that character a good rumor about you||none&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Gossip_button.jpg|24px]]I have a bad rumor||Lowers the character's opinion of the other character, or if unsuccessful it lowers their opinion of you. If a lover is told a rumor they believe, they may seek the reported lover for a slap (that includes you.) This is more likely if the rumor is true. If the lover is doubtful, they may question their lover personally about it.||none&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Gossip_button.jpg|24px]]Do you love this person?||Reveals the character's feelings toward another character. You can also refer to your PC when asking.||none&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Chat===&lt;br /&gt;
Successful interactions have 4 different outcomes (bad, small, lively and deep) that are influenced by the character's mood, traits and sociability.&lt;br /&gt;
&lt;br /&gt;
The first three conversations will always increase Like even if they fail.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Interaction !! Description !! Mood Change Tendancy&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Chat_button.jpg|24px]]Daily Life||Light topics that are very easy to get a character to open up and reveal themselves with||Happiness(lively or deep conversation)&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Chat_button.jpg|24px]]Hobbies||Light topics that are very easy to get a character to open up and reveal themselves with||Happiness(lively or deep conversation)&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Chat_button.jpg|24px]]Food||Light topics that are very easy to get a character to open up and reveal themselves with||Happiness(lively or deep conversation)&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Chat_button.jpg|24px]]Love||Talk about matters of the heart. Successes and failures have a more drastic effect on the character's opinion of you. The dialogue will vary depending on whether the NPC has a lover or not.||Blush(lively or deep conversation)&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Chat_button.jpg|24px]]Lewd things||Increases the character's horniness. The dialogue will vary depending on whether the NPC has a lover or not.||Horny(lively or deep conversation)&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Invite===&lt;br /&gt;
Success rate largely depends on the NPC's sociability.&lt;br /&gt;
&lt;br /&gt;
A successful massage interaction will have one of four results. It will either fail, clear any gained or lost favorability, increase the Like points or make the character horny. All of these are indicated by a text message during the massage.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Interaction !! Description !! Mood Change Tendancy&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Invite_button.jpg|24px]]Study together||Invites a character to improve Wisdom score with you in the library. The character with the lower score will improve much more, the one with higher score will improve less. If a teacher is involved it will always fail if the student's stat is higher.||none&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Invite_button.jpg|24px]]Do sport||Invites a character to improve Strength score with you. The character with the lower score will improve much more, the one with higher score will improve less. If a teacher is involved it will always fail if the student's stat is higher.||none&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Invite_button.jpg|24px]]Do club stuff||Invites a character to improve the club score with you. The character with the lower score will improve much more, the one with higher score will improve less. If a teacher is involved it will always fail if the student's stat is higher. This activity only works if you are both part of the same club, otherwise the result is 0%.||none&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Invite_button.jpg|24px]]Massage||Massages the character reducing their stress||Calm(success), Horny(cop a feel)&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Invite_button.jpg|24px]]Go to class (During morning)||Ask them to come to the morning class with you. Doing so will also spread rumors that you have become a couple with that character.||none&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Invite_button.jpg|24px]]Go eat lunch (During noon)||Ask the character to eat lunch with you on the rooftop but will only do so once||Happiness(success)&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Invite_button.jpg|24px]]Let's take a rest (During afternoon)||Ask the character to take a tea break in the courtyard||Calm(success)&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Invite_button.jpg|24px]]Walk home together (During evening)||Ask the character to walk home with you at after school. This improves love relationship and ends the day. Similar to going to class together, this can spread rumors of a relationship between the characters. Both characters must be dressed in their uniform (the one which has them carry their bag) for them to accept.||none&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Invite_button.jpg|24px]]Have some fun||Invite a character to the arcade improving their friendship or love. If during school hours, these forfeit all time remaining in the period and skips the curriculum between periods. Fewer characters will be willing to skip class, but Wild characters will be more likely to join even if their opinion of you is ambivalent.||Happiness(success)&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Invite_button.jpg|24px]]Go eat||Invite a character to the restaurant improving their friendship or love. If during school hours, these forfeit all time remaining in the period and skips the curriculum between periods. Fewer characters will be willing to skip class, but Wild characters will be more likely to join even if their opinion of you is ambivalent.||Happiness(success)&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Invite_button.jpg|24px]]Go to karaoke||Invite a character to  karaoke, improving their friendship, or love. If during school hours, these forfeit all time remaining in the period and skips the curriculum between periods. Fewer characters will be willing to skip class, but Wild characters will be more likely to join even if their opinion of you is ambivalent. During karaoke you can left click anywhere to finish before the song ends.||Happiness(success)&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Invite_button.jpg|24px]]Let's study together||This invites the character to study with you at your home. A character resistant to having sex with your character is unlikely to accept. Sex will only occur if that character is at maximum horniness when leaving from the train station, otherwise you will have a study session with that character. Again, you both must be dressed in your uniform for them to accept.||none&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Bully===&lt;br /&gt;
Every interaction will increase Dislike or Hate unless the other character has the &amp;quot;masochist&amp;quot; trait. Abusive interactions will also display a [[Artificial_Academy_2/Gameplay/Favorability Rating|Purple Status]] when Love is below max range and will also cause some degree of hate and anger unless the target has the &amp;quot;masochist&amp;quot; trait.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Interaction !! Description !! Mood Change Tendancy&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Abuse.jpg|24px]]Insult||Insults a character. It will always give a 0% result so it's not limited to three attempts per time period. A successful insult against a Masochist will increase their opinion and horniness, indicated by a success rate greater than 0%.||Anger(unless masochist)&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Abuse.jpg|24px]]Fight||Challenge another character to a fight. If both characters use the same fighting style then the one with more Strength usually wins. Whoever loses will crouch in pain and will be unable to act for a few seconds.||Anger&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Abuse.jpg|24px]]Ignore||Order the NPC to ignore a specific character. If successful they will no longer interact with that character for a while and will refuse every interaction it offers. Success rate rises if you ask again during the same time period.||Anger(failure)&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Abuse.jpg|24px]]Show 'that'||Demand the character to expose themselves to you. For exploitable characters it's always 3% -&amp;gt; 90% -&amp;gt; 90% -&amp;gt; 999%||Anger(failure)&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Abuse.jpg|24px]]Put this on|| Force the character to wear a vibrator and become more willing to have H. They will also have different dialogue when talking. For exploitable characters it's always 3% -&amp;gt; 60% -&amp;gt; 60% -&amp;gt; 999%||Horny(success), Anger(failure)&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Abuse.jpg|24px]]Force||Coerces another character have sex with you. This can be only be used on characters who love you or who have the &amp;quot;exploitable&amp;quot; trait otherwise the result will always be 0%. For exploitable characters it's always 3% -&amp;gt; 30% -&amp;gt; 60% -&amp;gt; 999%&lt;br /&gt;
||Anger(failure)&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Love===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Interaction !! Description !! Mood Change Tendancy&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Love_button.jpg|24px]]Ask to join club||Invite the character to join your club. If already part of the same club the character will confirm it with 0%. If successful, their club will be changed instantly.||none&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Love_button.jpg|24px]]Ask on a date||Invite the character on a date next Sunday (see the [[Artificial Academy 2/Gameplay/Time Periods#Sunday|Dating Section]] for details). Selecting this option again will result in that character confirming the date with 999%. If someone else asked them on a date they will mention it when refusing. ||none&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Love_button.jpg|24px]]Confess||Tells a character that you love him/her. Depending your relationship to the character, they will state that they like you, that they love you, or that they don't have feelings for you.||none&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Love_button.jpg|24px]]Let's be lovers (if not in a relationship)||Ask to become lovers with the character. If failed, causes depression in the confessing character.||Anger(if you already have a lover, otherwise no change in mood)&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Love_button.jpg|24px]]Let's break up (if in a relationship)||Ask to officially break up your relationship but if Love is high that character won't believe you actually mean it||Sadness(success)&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Contact===&lt;br /&gt;
Success rate largely depends on the sexual orientation and virtue of the NPC. Also, all of these will make the NPCs in the room react and spread rumors. If a lover witnesses any contact except &amp;quot;Caress&amp;quot; with a non-shared lover it will give them the &amp;lt;span style=&amp;quot;color:RED&amp;quot;&amp;gt;'''Cheater!'''&amp;lt;/span&amp;gt; status. It should be noted that if a NPC hugs/kisses you without you being given a choice then jealousy will not occur.&lt;br /&gt;
&lt;br /&gt;
'''Touch''' isn't necessary to initiate '''Sex''', but it will help.&lt;br /&gt;
&lt;br /&gt;
These interactions are 4 times more effective on lovers.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Interaction !! Description !! Mood Change Tendancy&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Contact_button.jpg|24px]]Caress||Pat/stroke a character's head. This reduces stress and horniness, increases friendship/love||Happiness(success)&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Contact_button.jpg|24px]]Hug||Hug a character reducing stress and increasing affection||Blush(success), Anger(failure)&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Contact_button.jpg|24px]]Kiss||Kiss a character, increasing love and horniness. Girls will accept their first kiss harder.||Blush(success), Anger(failure)&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Contact_button.jpg|24px]]Touch||Grope/touches a character and increases the chances of accepting H||Horny(success), Anger(failure)&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Contact_button.jpg|24px]]Sex||Initiates a H scene in the room with the character. Will reduce love if not horny. Characters with Normal/Low/Lowest virtue can be asked to have consecutive H without loss in success rate.||depends on the satisfied preferences, Anger(failed interaction)&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Travel===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Interaction !! Description !! Mood Change Tendancy&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Travel_button.jpg|24px]]Follow me||Asks the character to follow you. They will trail after your character until the next time you interact with them, unless you follow another character. Joining or initiating a group activity will also leave them behind.||none&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Travel_button.jpg|24px]]Go away||Asks the character to leave the room||Sadness(success), Anger(failure)&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Travel_button.jpg|24px]]Come here||Asks the character to meet you at a location during the next period (including the next day if you ask them in the evening), and next period that location will be marked on the map with a [[File:wait_location.jpg]] icon. Interacting with the character there will improve their opinion toward you and standing them up will lower it.||none&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==[[File:Holler_button.jpg|56px]]Group== &lt;br /&gt;
[[File:Group_Karaoke.jpg|thumb|Group Karaoke]]&lt;br /&gt;
Located in the upper-right corner outside conversations, group hollers reach everyone in the room, except '''Gather around''' which can call characters in adjacent rooms to come to your room. The effectiveness of group interactions is based on their sociability, favorability and whether they have an action chosen already. Note that these will not change the mood and you can't lose favorability here.&lt;br /&gt;
&lt;br /&gt;
When a NPC uses a holler that the PC hears, the PC will stop its action and be given a &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;Yes&amp;lt;/span&amp;gt;/&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;No&amp;lt;/span&amp;gt; prompt.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Holler !! Description&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Holler_button.jpg|24px]]Let's study||Invites everyone around to improve their Wisdom score with you in the library. The characters with lower score will improve much more while those with higher score will improve less.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Holler_button.jpg|24px]]Let's do sports||Invites everyone around to improve their Strength score with you. The characters with lower score will improve much more while those with higher score will improve less.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Holler_button.jpg|24px]]Let's do club stuff||Invites everyone to improve their club score with you. The characters with lower score will improve much more while those with higher score will improve less. This activity only those who you are part of the same club as you.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Holler_button.jpg|24px]]Let's have fun||Invites everyone to the arcade, improving their friendship. If done during school hours, this will forfeit all time remaining in the period and skip the curriculum between periods. Far fewer characters will be willing to join during class hours. More will gladly come with after club hours are over.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Holler_button.jpg|24px]]Let's eat||Invites everyone to the restaurant, improving their friendship. If done during school hours, this will forfeit all time remaining in the period and skip the curriculum between periods. Far fewer characters will be willing to join during class hours. More will gladly come with after club hours are over.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Holler_button.jpg|24px]]Let's go to karaoke||Invites everyone to karaoke, improving their friendship. If done during school hours, this will forfeit all time remaining in the period and skip the curriculum between periods. Far fewer characters will be willing to join during class hours. More will gladly come with after club hours are over.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Holler_button.jpg|24px]]Be friends with...||Asks everyone in the room to improve their mood toward a selected character&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Holler_button.jpg|24px]]Gather around||Asks everyone to come closer, including those in adjacent rooms. The favorite cry of snitches.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Holler_button.jpg|24px]]Let's have sex||Attempts to start an orgy. Success rate largely depends on everyone's virtue. Added in the v11 patch.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=Interrupt=&lt;br /&gt;
[[File:Interrupt.jpg|thumb|Interrupting a conversation]]&lt;br /&gt;
If the selected character has their feet circle colored yellow it means they're already interacting with one of the characters next to him/her. Attempting to interact with them will show both characters and two options.&lt;br /&gt;
&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;'''Argue'''&amp;lt;/span&amp;gt; will compete for the selected character (the one on the left) with the other character (the one on the right).&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;'''What are you doing?'''&amp;lt;/span&amp;gt; will interrupt the interaction between all 3 characters. How will each NPC respond to the interruption depends on its favorability rating towards you.&lt;br /&gt;
&lt;br /&gt;
==Compete==&lt;br /&gt;
Both the PC and the NPCs can attempt to compete for a character when interrupting its interaction with another character, forcing the interrupted character to pick one of the competitors. The chosen character will be put in a good mood while the losing character will be put in a bad mood.&lt;br /&gt;
&lt;br /&gt;
NPCs may occasionally compete when interrupting if it dislikes the other character.&lt;br /&gt;
&lt;br /&gt;
===NPC competing for the PC===&lt;br /&gt;
If a NPC interrupts you when talking with another character and attempts to compete for you, you will be given a prompt to choose one of the characters or you may simply say &amp;lt;span style=&amp;quot;color:#FF00FF&amp;quot;&amp;gt;I don't know&amp;lt;/span&amp;gt;, angering only the competing character and to a lesser extent.&lt;br /&gt;
&lt;br /&gt;
Another character may also compete for you when interrupting your H, in which case the H scene will continue with the chosen character.&lt;br /&gt;
&lt;br /&gt;
===PC competing for a NPC===&lt;br /&gt;
If you chose to compete for a NPC that you interrupt (the one on the left) that NPC will pick between you and the other NPC based on its favorability rating with both of you. The NPC will refuse to choose if it loves both or neither of the characters (it will also offer different dialogue for each case).&lt;br /&gt;
&lt;br /&gt;
=NPC-specific interactions=&lt;br /&gt;
[[File:Slap.jpg|thumb|getting slapped]]&lt;br /&gt;
Aside from being able to do every interaction the PC does, NPCs can also initiate some specific interactions unavailable to the PC.&lt;br /&gt;
*'''Let's skip out'''. A wild NPC may invite you to skip the class without mentioning where. If you go to the infirmary you will fall asleep and there's a chance the NPC may wake you up and initiate H.&lt;br /&gt;
*'''Did you have sex with...'''. A NPC hearing a rumor about you having sex with a character will sometimes ask you to confirm it. If the asking NPC is your lover then they will get the &amp;lt;span style=&amp;quot;color:#CC0000&amp;quot;&amp;gt;'''Unforgivable!'''&amp;lt;/span&amp;gt; status if you answer &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;Yes&amp;lt;/span&amp;gt; but will believe you if you deny it.&lt;br /&gt;
*'''Have you ever has sex?''' Both virgin and non-virgin NPCs may sometimes ask you this question. The answer has no effect on their opinion, but answering &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;Yes&amp;lt;/span&amp;gt; will sometimes make them sad whether they ever did it before or not.&lt;br /&gt;
*'''Show panties''' A girl may offer to show her panties to someone she loves or likes, depending on her virtue.&lt;br /&gt;
*'''Trade your friend, lover or sexual items'''. Accepting will increase their Like or Love as well as exchange your current items (visible when you check a character with the Jizou Statue).&lt;br /&gt;
*'''Offer a Lewd Promise'''. Before any exam or evaluation, a NPC who likes you enough may promise you H if you pass the exam. Accepting it will give them the &amp;lt;span style=&amp;quot;color:#E0218A&amp;quot;&amp;gt;'''Lewd Promise'''&amp;lt;/span&amp;gt; status.&lt;br /&gt;
*'''Reward a Lewd Promise'''. After passing the exam, a NPC who offered you a &amp;quot;Lewd Promise&amp;quot; may approach you and invite you to their home for H.&lt;br /&gt;
*'''Kill'''. A NPC with the &amp;quot;Evil&amp;quot; trait will attempt to kill their target. For conditions see the [[Artificial_Academy_2/Gameplay#Events|Events Section]].&lt;br /&gt;
*'''Force'''. A NPC with the &amp;quot;Evil&amp;quot; trait can force sex on the PC without a &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;Yes&amp;lt;/span&amp;gt;/&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;No&amp;lt;/span&amp;gt; prompt.&lt;br /&gt;
*'''Slap'''. Any girl can slap their lover under certain conditions. They will also slap any character who enters their toilets or changing room unless they have enough favorability.&lt;br /&gt;
*'''Good Morning Kiss'''. A lover may give you a good morning kiss if it arrives at the school after you.&lt;br /&gt;
*'''Goodbye Kiss'''. A lover may give you a goodbye kiss before walking home if it goes alone.&lt;br /&gt;
*'''Sudden Kiss'''. A kiss interaction without the &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;Yes&amp;lt;/span&amp;gt;/&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;No&amp;lt;/span&amp;gt; prompt. It is important to note that this interaction will not cause jealousy.&lt;br /&gt;
*'''Reveal the pregnancy'''. If a girl is impregnated and still loves you, she will reveal her pregnancy during the next Monday, which results in the pregnancy ending.&lt;br /&gt;
*'''Warn about cheating'''. A lover who holds the &amp;lt;span style=&amp;quot;color:RED&amp;quot;&amp;gt;'''Cheater!'''&amp;lt;/span&amp;gt; status towards you may declare his/her intention of cheating on you as well.&lt;br /&gt;
*'''Ask to keep the secret'''. Any NPC with the &amp;quot;Exploitable&amp;quot; trait will sometimes pay you a visit to ask you to keep their secret.&lt;br /&gt;
*'''Ask to stop stalking'''. A NPC will do this interaction if you follow it without interacting through many rooms.&lt;br /&gt;
*'''Notify about impending murder'''. NPCs will start using this interaction when a character is targeted for murder.&lt;br /&gt;
*'''Break up'''.  A NPC who no longer loves you or who saw you cheating a lot may come and break up with you (with unique dialogue for both cases). Unlike the PC's interaction, you don't get the chance to refuse.&lt;br /&gt;
*'''Let's start over'''. A NPC who was your former lover and loves you enough may ask you to start over the relationship.&lt;br /&gt;
*'''Help me continue'''.  A NPC that you caught masturbating may ask you to &amp;quot;help them continue&amp;quot; later if it has enough affection towards you.&lt;br /&gt;
*'''Apologize'''. A NPC approaches you and ask if you will forgive him/her.&lt;/div&gt;</summary>
		<author><name>KiddyFreak</name></author>	</entry>

	<entry>
		<id>http://wiki.anime-sharing.com/hgames/index.php?title=Artificial_Academy_2/Free_roam&amp;diff=20159</id>
		<title>Artificial Academy 2/Free roam</title>
		<link rel="alternate" type="text/html" href="http://wiki.anime-sharing.com/hgames/index.php?title=Artificial_Academy_2/Free_roam&amp;diff=20159"/>
				<updated>2016-06-30T13:34:18Z</updated>
		
		<summary type="html">&lt;p&gt;KiddyFreak: /* NPCs playing with themselves */ The &amp;quot;help me continue&amp;quot; dialogue is only for girls with the &amp;quot;Ordinary&amp;quot; personality. Girls with other personalities will never say &amp;quot;help me continue&amp;quot;.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{hgame|game=Artificial Academy 2|company=IllusionGames|category=IllusionGames}}&lt;br /&gt;
=FAQ=&lt;br /&gt;
*'''Q: This person comes up to me and asks me to keep their secret, but I've never spoken to them before! Is this a bug?'''&amp;lt;br /&amp;gt;A: That character has the ''Exploitable'' [[Artificial Academy 2/Character Creation/Traits|trait]]. Its only purpose it serves is to remind you that the character is ''Exploitable''.&lt;br /&gt;
&lt;br /&gt;
*'''Q: What does the changing cursor color refer to?'''&amp;lt;br /&amp;gt;A: The color of the cursor reflect how much time left in that period. Blue mean you got a lot and red mean the period is almost over.&lt;br /&gt;
&lt;br /&gt;
*'''Q: How can I change my player character?'''&amp;lt;br /&amp;gt;A: After sleeping click the class button on the top right and then select the character (marked by &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;'''PC'''&amp;lt;/span&amp;gt;).&lt;br /&gt;
&lt;br /&gt;
[[File:AA2_statue.jpg|thumb|Statue location]]&lt;br /&gt;
*'''Q: Where can I find the statue to view that stats?'''&amp;lt;br /&amp;gt;A: Behind the martial arts room. Refer to the Statue location picture on the right.&lt;br /&gt;
&lt;br /&gt;
*'''Q: Can I get a gameover?'''&amp;lt;br /&amp;gt;A: Yes, see [[Artificial_Academy_2/Gameplay#Events|Events Section]]. If the PC is forced to transfer from any of those events, the game will fade to black and quit to title.&lt;br /&gt;
&lt;br /&gt;
*'''Q: How do I get the girl pregant?'''&amp;lt;br /&amp;gt;A: Cum inside of her on a dangerous period more than once. See the [[Artificial_Academy_2/H Guide/Pregnancy|Pregnancy Page]] for more information.&lt;br /&gt;
&lt;br /&gt;
*'''Q: How do I change the club that I'm in?'''&amp;lt;br /&amp;gt;A: You can change you club in the Staff Soom. See [[Artificial_Academy_2/Gameplay/Map|the map page]] for directions and illustration.&lt;br /&gt;
&lt;br /&gt;
*'''Q: When I go to karaoke, music is not playing and all I got is just a image with characters sitting there for a few seconds. Can anyone help?'''&amp;lt;br /&amp;gt;A: The game didn't come up with karaoke music. You need to download and put .wav or .ogg files in the data/sound/&amp;quot;subfolder&amp;quot;. Put the file(s) in a subfolder that matches the personality you want the file to play for. A karaoke soundtrack set is also included in the [http://www.anime-sharing.com/forum/requests-releases-123/release-%5Bmod-release-thread%5D-illusion-artificial-academy-2-a-223235/#post1532691 HF Patch].&lt;br /&gt;
&lt;br /&gt;
=Configuration Options=&lt;br /&gt;
[[File:AA_Configuration.jpg|thumb]]&lt;br /&gt;
All of the options on the System tab have hotkeys to toggle them, shown here and on the Shortcuts tab along with other controls. Many of these are self-explanatory.&lt;br /&gt;
&lt;br /&gt;
* Show Shadow - This will only toggle shadow on and off if Shadows were selected in the graphics option from the launcher. This can be used to switch between finer rendering and better system performance at need.&lt;br /&gt;
* Show Focus - Display or hide the point the camera will rotate around. By default, it appears whenever the mouse is used to control the camera.&lt;br /&gt;
* Automatically Change Camera - If turned off, the camera won't update position when H position changes. The {{key|R}}eset key may function differently depending on where the camera was placed when this option is toggled off.&lt;br /&gt;
&lt;br /&gt;
Starting with update v6, every game patch added new options to the &amp;quot;additional&amp;quot; page which can change the game behavior. For more details see the [[Artificial_Academy_2/Cheats|Cheats page]]&lt;br /&gt;
&lt;br /&gt;
=Your Bedroom=&lt;br /&gt;
[[File:AA2_male_bedroom_night.jpg|thumb|right|Nighttime Bedroom (male)]][[File:AA2_go_sleep.jpg|56px|right|bottom]]&lt;br /&gt;
Here is where you begin and end every school day. You have the following options:&lt;br /&gt;
* Quit - exits the game, with confirmation dialog&lt;br /&gt;
* Title - quit to main menu, with confirmation dialog&lt;br /&gt;
&lt;br /&gt;
These buttons are present in every phase of the day:&lt;br /&gt;
* Upper right class book - display classroom, with varying configuration options depending on the time of day&lt;br /&gt;
* Lower right tile - Advances time to next phase of the day&lt;br /&gt;
&lt;br /&gt;
===Saving===&lt;br /&gt;
The game doesn't automatically save. The only known way to save, is to wait for the school day to finish.&lt;br /&gt;
At bedtime, the Save and Load buttons appear beside the exit buttons, and this is the only time a class state can be saved. Any unsaved progress will be lost on quitting the game. Loading a class will return to your bedroom at night, the same time and day that was last saved.&lt;br /&gt;
&lt;br /&gt;
==Your Classroom==&lt;br /&gt;
[[File:AA2_class_roster.jpg|thumb|An example of a completely filled classroom.]][[File:AA2_female_bedroom_morning.jpg|right|thumb|Morning Bedroom (female)]][[File:AA2_go_school.jpg|56px|right|bottom]]This displays a top-down diagram of the class seating arrangement; each box represents an empty desk, or the student who is seated there.&lt;br /&gt;
The player character is marked with the [[File:AA2_PC.jpg]] icon, and can be changed only in the morning by selecting another student.&lt;br /&gt;
&lt;br /&gt;
Buttons that appear beneath the desk arrangement (available only at bedtime):&lt;br /&gt;
&lt;br /&gt;
[[File:AA2_Uniform_Button.jpg]] - Customize the uniform, P.E. outfit, swimming clothes and club outfit for the selected student. You can also set a standard uniform for all students.&lt;br /&gt;
&lt;br /&gt;
[[File:AA2_Transfer_Out.jpg]] - Removes the student from the selected desk. The student will be removed from the class save file and all stats will then be lost. If the transferred character had a good favorability rating towards the PC then it will leave a farewell message&lt;br /&gt;
&lt;br /&gt;
[[File:AA2_Transfer_In.jpg]] - Adds a student to the selected desk from a menu of students in Character Maker data. Transferring in a new character after the first day will have him introduce himself to the class.&lt;br /&gt;
&lt;br /&gt;
[[File:AA2_Fill_Class.jpg]] - Fills all empty desks semi-randomly with students in Character Maker data. Note that it will never add the same student twice, even if there are not enough students in Character Maker data.&lt;br /&gt;
&lt;br /&gt;
''It is important to understand that characters created with the Editor only funtion as a template in class creation: any changes made afterwards, both inside the Editor or to class members, has no effect on the other. Completely invisible to the player, the game also assigns a set of AI-behavior to the added classmates in order to prevent two or more characters of the same type acting the same, which would most likely happen when choosing several males, since there are only five types to select from.''&lt;br /&gt;
&lt;br /&gt;
===Teacher===&lt;br /&gt;
[[File:Teacher.jpg|thumb|Teacher position]]Artificial Academy 2 has introduced the ability to play as or have an NPC act as a teacher. The teacher is whoever is chosen in the top middle spot of the class. Teachers are never tested on academic or athletic exams, though they may enter the club tournament. Teachers can gain stats in the same way as students by conducting the classes, lessons and club meetings. PC teachers lack the ability to study or exercise independently, but may do so with students one-on-one or in groups. A PC teacher's performance effects the student's development rates. Teachers will never fight.&lt;br /&gt;
&lt;br /&gt;
Teachers have a general patrol of the school, from the staff room, up to the class room, then up to the roof and back down. They can easily be found in any of these areas. Teachers will never leave the school before every student leaves, including the PC.&lt;br /&gt;
&lt;br /&gt;
Note that Normal and High virtue teachers form romantic and sexual relationships even harder.&lt;br /&gt;
&lt;br /&gt;
Teachers can be fired from their job if they skip three classes or are caught engaging in sexual activity with a student.&lt;br /&gt;
&lt;br /&gt;
=General Controls=&lt;br /&gt;
* {{key|Left-Click}} - Activates buttons, moves the PC to [[Artificial Academy 2/Gameplay/Interactions|interact]] with the clicked character or go to another room. A blue box with the name of the next room will appear when an exit zone is selected. &lt;br /&gt;
* {{key|Right-Click}} - Stop in place.&lt;br /&gt;
* {{key|Middle-Click}} - Moves the PC to interact with target named in the top left corner.&lt;br /&gt;
* {{key|Mousewheel}} - Selects between characters in the same map area as the player. The selected character will be named in the top left box, and a circle will appear around their feet. A yellow circle means they're already interacting with another character and interacting with them will interrupt whatever they're doing.&lt;br /&gt;
&lt;br /&gt;
The color of the mouse cursor indicates time remaining in the current period, changing from dark blue at the start of the period, through light blue, green, yellow, and orange to dark red at end of the period.&lt;br /&gt;
&lt;br /&gt;
The lower right tile advances time to the next period of the day.&lt;br /&gt;
&lt;br /&gt;
If two characters target each other for interaction then the first one will initiate its interaction when they meet.&lt;br /&gt;
&lt;br /&gt;
[[File:Map_select.jpg|56px]] '''Map Select''' - Opens the map to select a room to move to. The PC will automatically pass through any intervening room, (usually) selecting the shortest route.&lt;br /&gt;
&lt;br /&gt;
[[File:Little_black_book.jpg|56px]] '''Character Select''' - Opens the class roster to select a character to move to and interact with. Note that the selected character can be in a gender-restricted room. This is also where the &amp;quot;Load&amp;quot; button can always be found.&lt;br /&gt;
&lt;br /&gt;
==Hotkeys==&lt;br /&gt;
[[File:hotkeys.jpg]]&lt;br /&gt;
&lt;br /&gt;
Following game update v4 screenshots with the hud display included can be made by pressing {{key|F9}}&lt;br /&gt;
&lt;br /&gt;
==PC Auto Mode==&lt;br /&gt;
Game update v7 added the ability to set your PC to automatic play mode with the {{key|Z}} key. While in auto mode, your PC will act the same way NPCs act, with the frequency of the interaction determined by the PC's sociability. However, there will be no H in auto mode and you can't see the actions your PC takes part in.&lt;br /&gt;
[[File:PC_Auto_Mode.jpg|right]]&lt;br /&gt;
The auto mode can only be turned on/off in your bedroom and during school you can't click any button except the chime one.&lt;br /&gt;
&lt;br /&gt;
Since update v8 you can also determine whether the auto PC will interrupt the NPCs' interactions.&lt;br /&gt;
&lt;br /&gt;
=Statue and Status=&lt;br /&gt;
The Buddhist (Jizou) Statue is located behind the Martial Arts Dojo. Here, you can find out how everyone in the class views each other, as well as detailed information about everyone's stats.&lt;br /&gt;
&lt;br /&gt;
==Favorability Rating==&lt;br /&gt;
The Favorability Rating panel is the first thing you see when accessing the Jizou Statue. You can click on anyone in the class, including yourself, and see how everyone else thinks of them. For more detailed information about every status see [[Artificial_Academy_2/Gameplay/Favorability Rating|Favorability Rating page]].&lt;br /&gt;
&lt;br /&gt;
This screen can also show you lover relationships between everyone in the class, indicated by a small [[File:AA2_Heart_Icon.jpg]]&lt;br /&gt;
&lt;br /&gt;
==Personal Stats==&lt;br /&gt;
The second option the Jizou Statue gives you is viewing any character's personal stats.&lt;br /&gt;
&lt;br /&gt;
* '''Partner Count''': How many total lovers this person has had, counting ex-lovers as well.&lt;br /&gt;
&lt;br /&gt;
* '''Sexual Partners Count''': How many different people this person has had sex with.&lt;br /&gt;
&lt;br /&gt;
* '''Rejected Count''': How many times this person has asked someone out and gotten rejected. This doesn't seem to include being rejected by your character.&lt;br /&gt;
&lt;br /&gt;
* '''Victory count''': How many fights this person has won.&lt;br /&gt;
&lt;br /&gt;
* '''Winning Over Someone Count''': How many times this person has contested with someone for another person's attention and won.&lt;br /&gt;
&lt;br /&gt;
* '''Classes Skipped''': How many times this person has skipped class.&lt;br /&gt;
&lt;br /&gt;
* '''Academy Grade''': The grade this person got on their academic test. The grades are blank until tests start happening in your class and range from &amp;quot;F&amp;quot; to &amp;quot;A&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
* '''Sport Grade''': Same as above, but for the sports test. Range from &amp;quot;F&amp;quot; to &amp;quot;A&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
* '''Club Grade''': Same as above, but for club activities. Range from &amp;quot;Eliminated in 1st round&amp;quot; to &amp;quot;Champion&amp;quot;&lt;br /&gt;
&lt;br /&gt;
* '''First Sexual Partner''': Shows the person's first sexual partner. This will be a randomized Japanese name if this person was created with sexual experience. Otherwise it will be the first person in the class they have sex with.&lt;br /&gt;
&lt;br /&gt;
* '''First Anal Partner''': Same as above, except with anal sex.&lt;br /&gt;
&lt;br /&gt;
* '''Latest Sexual Partner''': Shows the person's most recent sexual partner. This is also randomized if the character was created with sexual experience, but will change as soon as they have sex again.&lt;br /&gt;
&lt;br /&gt;
* '''Lover's Item''': Each person has three items (defined when they're created) that they can trade with other people. Only NPCs can offer to trade with you. The items aren't physical and don't do anything special.&lt;br /&gt;
&lt;br /&gt;
* '''Friend's Item''': See above.&lt;br /&gt;
&lt;br /&gt;
* '''Sexual Item''': See above.&lt;br /&gt;
&lt;br /&gt;
==Coupling Stats==&lt;br /&gt;
The third option the Jizou Statue gives will show H stats for any two characters.&lt;br /&gt;
&lt;br /&gt;
* '''H Compatibility''': A couple will develop [[Artificial_Academy_2/H_Guide#H_compatibility|H Compatibility]] each time they have sex. &lt;br /&gt;
&lt;br /&gt;
* '''Total Sex''': How many times this couple has had sex. This doesn't include non-penetrative sex; ie oral and manual.&lt;br /&gt;
&lt;br /&gt;
* '''Vaginal Sex''': Same as above for vaginal sex.&lt;br /&gt;
&lt;br /&gt;
* '''Anal Sex''': Same as above for anal sex.&lt;br /&gt;
&lt;br /&gt;
* '''Condom''': How many times this couple has used a condom during sex.&lt;br /&gt;
&lt;br /&gt;
* '''Climax''': How many total times the two have climaxed during sex.&lt;br /&gt;
&lt;br /&gt;
* '''Simultaneous Climax''': How many times this couple has climaxed together.&lt;br /&gt;
&lt;br /&gt;
* '''Total Cum''': The total amount of cum produced by the male.&lt;br /&gt;
&lt;br /&gt;
* '''Cum In Genital''': The amount of cum entered into the vagina.&lt;br /&gt;
&lt;br /&gt;
* '''Cum In Anal''': Same as above, but for anal.&lt;br /&gt;
&lt;br /&gt;
* '''Cum Swallowed''': Same as above, but for oral.&lt;br /&gt;
&lt;br /&gt;
==Leaderboards==&lt;br /&gt;
The last option the Jizou Statue gives are the Leaderboards, which shows everyone's Wisdom, Strength, and Popularity, and ranks them from highest to lowest. Each stat has a value from 0-999.&lt;br /&gt;
&lt;br /&gt;
[[File:Wisdom_Leaderboard.jpg]]'''Wisdom''': Randomly rolled from a range determined by the Intelligence stat set during character creation. This stat raises by doing well in homeroom, studying in the library, and any non-sport club (as well as the Other club).&lt;br /&gt;
&lt;br /&gt;
[[File:Strength_Leaderboard.jpg]]'''Strength''': Randomly rolled from a range determined by the Strength stat set during character creation. This stat raises by doing well in sports, exercising, and any sport club (as well as the Other club). Movement rate increases with higher Strength.&lt;br /&gt;
&lt;br /&gt;
[[File:Popularity_Leaderboard.jpg]]'''Popularity''': This stat raises by talking to people and having good relationships with them. A higher Popularity rating means more people will come up and talk to you, and more people will join your group activities. A high popularity may cause others to spontaneously join your club.&lt;br /&gt;
&lt;br /&gt;
=Rumors=&lt;br /&gt;
Going to the class or home together, going on dates, accepting confessions and starting or accepting any [[File:Contact_button.jpg|24px]] interaction will result in rumors about you spreading. Inevitably any lover will hear the rumor and may comment on it when you try to talk with them. This won't have any negative effects though. But if it hears a rumor that you had sex with someone else they will always confront you about it. You can deny the rumor and it won't have any negative effects although they may still mention them. If you admit that such a rumor is true then your lover will always get the &amp;lt;span style=&amp;quot;color:RED&amp;quot;&amp;gt;'''Unforgivable!'''&amp;lt;/span&amp;gt; status. Note that if a lover hears a rumor about you and another NPC that is in a lover relationship with both then he/she will not be surprised or care about it.&lt;br /&gt;
&lt;br /&gt;
=Events=&lt;br /&gt;
Any of these can occur under special circumstances during the week, some recur regularly.&lt;br /&gt;
&lt;br /&gt;
==Sudden Departure Events==&lt;br /&gt;
Both the PC and the NPCs can get these events. In the case of the PC the game will end while in the case of the NPC they will become unplayable.&lt;br /&gt;
===Murder===&lt;br /&gt;
[[File:AA2_murder.jpg|thumb|The PC getting killed]]&lt;br /&gt;
These will only be caused by NPCs with the Evil trait.&amp;lt;br /&amp;gt;&lt;br /&gt;
An Evil character will attempt to kill another character marked for death, indicated by a red Favorability status toward the target:&lt;br /&gt;
* [[File:Together_forever.jpg|115px]] - A lover has gained middle-range Hate points from the Evil character.&lt;br /&gt;
* [[File:Get_you.jpg|115px]] - A character witnessed by the Evil character in a sexual act with the Evil character's lover gained middle-range Hate points from the Evil character.&lt;br /&gt;
&lt;br /&gt;
The murder can be postponed by selecting the evil character as PC and a character can be saved from being killed if Hate is reduced to minimum-range and either Like or Love increase above Hate. [[File:AA2_memorial.jpg|right]][[File:AA2_cuffs.jpg|right]]&lt;br /&gt;
&lt;br /&gt;
When choosing to attack, the Evil NPC will have a different walking animation (which is also slower). When the murder happens the screen will flash red and a scream will be heard. After the attack, the day will end, and time forwarded to the next morning, skipping bed time and the opportunity to save or change class roster. Flowers will appear on the victim's desk in the class roster, and a pair of handcuffs will appear on the killer's desk. Both characters will become unavailable as PC or NPC.&lt;br /&gt;
&lt;br /&gt;
An attacked character with the Lucky trait may escape injury, and an attacker with the Lucky trait may escape suspicion.&lt;br /&gt;
&lt;br /&gt;
===Teacher termination===&lt;br /&gt;
[[File:fired.jpg|right]]&lt;br /&gt;
A teacher will be forced to leave the school if it:&lt;br /&gt;
*Skips 3 classes&lt;br /&gt;
*Is witnessed engaging in public sex by a character with either High/Highest virtue and low enough Favorability or with the &amp;quot;Class Prez&amp;quot; trait.&lt;br /&gt;
&lt;br /&gt;
==Gust of Wind==&lt;br /&gt;
[[File:Gust.jpg|thumb|Gust Event. Note that this girl is wearing a skirt as P.E. outfit]]&lt;br /&gt;
Rarely, when you are outdoors (more exactly when you see light wind blowing a character's hair when talking) and a girl attempts to talk with you, a gust of wind may blow her skirt (if she's wearing one). Afterwards she will ask if you looked. If you admit it she will blush if she loves you, otherwise she will slap you.&lt;br /&gt;
* This event was added in the v11 patch and is not present in prior versions&lt;br /&gt;
&lt;br /&gt;
==NPCs playing with themselves==&lt;br /&gt;
[[File:NPCmasturbation.jpg|thumb|NPC asking for sex after witnessing them masturbating]]&lt;br /&gt;
NPCs with lower virtue will go somewhere and masturbate when they're horny, such as after witnessing a H scene or when they're in the horny mood (frequency increased by the &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;Lewd&amp;lt;/span&amp;gt;/&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Perverted&amp;lt;/span&amp;gt; trait). If you catch such a NPC and he/she likes/loves you enough, you may be approached sometime afterwards, and asked for sex while mentioning that you watched them masturbate.&lt;br /&gt;
&lt;br /&gt;
==Exams and Evaluations==&lt;br /&gt;
Every 2 weeks an exam is held on Saturday, and students will be graded according to their performance, which will be displayed in their [[Artificial_Academy_2/Gameplay#Personal_Stats|Personal Stats]].&lt;br /&gt;
Club rankings are determined by the average Club Score of each member, so it is possible for a Club of 2 members to tie with or win against a Club of 20+ members.&lt;br /&gt;
&lt;br /&gt;
===Lewd promise===&lt;br /&gt;
[[File:Lewd promise reward.jpg|thumbnail|NPC fulfilling Lewd Promise]]&lt;br /&gt;
During the week prior to the exam/tournament, a girl with enough Like/Love toward yours may offer a Lewd Promise: H at their home if your grade is sufficient. If you accept, your status toward each other will fixed as &amp;lt;span style=&amp;quot;color:#E0218A&amp;quot;&amp;gt;'''Lewd Promise'''&amp;lt;/span&amp;gt; and that girl will refuse sex with you until after the exam. If you succeed, the offering girl may approach you any evening to invite you to their home. Girls with the &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;Cuts Class&amp;lt;/span&amp;gt; / &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Wild&amp;lt;/span&amp;gt; trait may approach you anytime.&lt;br /&gt;
&lt;br /&gt;
Requesting public sex will also expend the Promise, whether it's interrupted or not, as will taking the girl to a private room. Turning down a repayment invitation will cause depression in the offering character, but not annul their Promise.&lt;br /&gt;
&lt;br /&gt;
If the offering character is High Virtue, or Normal Virtue but in a relationship or a virgin then they will refuse public H and private rooms so the invitation home is the only benefit you can get from the Promise.&lt;br /&gt;
&lt;br /&gt;
Guys and girls with Highest Virtue will never offer lewd promises.&lt;br /&gt;
&lt;br /&gt;
==Infirmary H==&lt;br /&gt;
Characters with the Wild trait and enough Like toward you can invite you to skip class with them in the Infirmary or on the Rooftop. In the Infirmary you will fall asleep together, and there's a random chance the other character will wake first and initiate sex.&lt;br /&gt;
&lt;br /&gt;
==Random H==&lt;br /&gt;
===No choice H===&lt;br /&gt;
[[File:NPCforce.jpg|thumb|Evil NPC forcing the PC]]&lt;br /&gt;
It is possible for a character with the &amp;quot;Evil&amp;quot; trait to approach your character and have sex with you without explicit warning or consent. Consent varies; you can agree to follow the character and, upon reaching the destination, they'll initiate the sex scene.  Alternatively, a character with Low/Lowest virtue can approach the PC and instantly initiate a sex scene without any sort of prompt. This will only happen in the evening if you are lovers with the character and have not have sex with them for the entire day. Both situations are considered &amp;quot;normal&amp;quot; sex scenes (the Force Sex music does not play).&lt;br /&gt;
&lt;br /&gt;
===Consolation H===&lt;br /&gt;
A low virtue NPC who is in the &amp;quot;Sadness&amp;quot; mood may ask you to comfort them through H if you're their sex-friend.&lt;br /&gt;
&lt;br /&gt;
=Game Ending=&lt;br /&gt;
'''Murder''' The game will end if the PC is killed by a character with the &amp;quot;Evil&amp;quot; trait right after the NPC gives its last words.&lt;br /&gt;
&lt;br /&gt;
'''Teacher termination''' If the teacher is the PC and gets fired the game will end.&lt;br /&gt;
&lt;br /&gt;
'''Expulsion''' If the PC impregnated a girl but the girl no longer loves you then you will be expelled in the next Monday.&lt;br /&gt;
==Pregnancy Ending==&lt;br /&gt;
The only non-bad ending. You can get this ending by impregnating a girl and then maintaining a lover relationship with a high favorability rating. During the next Monday she will excitedly reveal this and the game will end.&lt;/div&gt;</summary>
		<author><name>KiddyFreak</name></author>	</entry>

	<entry>
		<id>http://wiki.anime-sharing.com/hgames/index.php?title=Artificial_Academy_2/Interactions&amp;diff=20154</id>
		<title>Artificial Academy 2/Interactions</title>
		<link rel="alternate" type="text/html" href="http://wiki.anime-sharing.com/hgames/index.php?title=Artificial_Academy_2/Interactions&amp;diff=20154"/>
				<updated>2016-06-26T22:51:06Z</updated>
		
		<summary type="html">&lt;p&gt;KiddyFreak: /* Gossip */ If your class only has two people (which includes the PC), the Gossip interactions (other than Do you love this person?) will become disabled. I can give you proof if you want to.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Artificial_Academy_2}}&lt;br /&gt;
=FAQ=&lt;br /&gt;
*'''Q: &amp;quot;Walk home together&amp;quot; and &amp;quot;Let's study together&amp;quot; always have 0% success rate.'''&amp;lt;br /&amp;gt;A: Both characters must wear the uniform when going home (the one which has them carry their bag).&lt;br /&gt;
&lt;br /&gt;
=Interaction Camera=&lt;br /&gt;
When initiating interaction with a character, their full detail model is centered facing you. Pressing {{key|SPACE}} will pause the interaction, hide the HUD, and make the camera controls available. It is important to note that when the interaction is paused, the rest of the game is not. Other NPCs can still be doing things while your interaction with someone else is paused. Other NPCs can also interrupt your interaction even if it is paused.&lt;br /&gt;
&lt;br /&gt;
*Rotate - Left-Click + drag&lt;br /&gt;
*Pan Up/Down - Right-Click and drag up and down or {{key|pageup}} / {{key|pagedown}}.&lt;br /&gt;
*Pan Left/Right - Both-Click and drag left and right.&lt;br /&gt;
*Dolly Forward/Back - Right-Click and drag left and right, or {{key|home}} / {{key|end}}. This moves the camera in and out from the focus.&lt;br /&gt;
*Move Focus In/Out - Both-Click and drag up and down.&lt;br /&gt;
*Move character - {{key|up}} / {{key|down}} / {{key|left}} / {{key|right}}&lt;br /&gt;
*Zoom - {{key|;}} / {{key|\}} - changes camera angle, with the perspective distortion effects along the z-axis: extreme close-ups flatten the image, wide angle expands shapes nearer to the focus and reduces further away.&lt;br /&gt;
*Rotate character - {{key|4}} / {{key|6}} / {{key|8}} / {{key|2}} &lt;br /&gt;
*Reset rotation - {{key|5}} / {{key|R}}&lt;br /&gt;
&lt;br /&gt;
Pressing {{key|SPACE}} again resets the camera and resumes interaction.&lt;br /&gt;
&lt;br /&gt;
=How do they work=&lt;br /&gt;
The % value shown when interacting with somebody represents the chance of the character to accept the action. As long as that value is higher than 0% there is a chance for success. As long as the value is below 100% there is a chance to fail. It is possible to succeed with as low as 1% but the odds are just that low.&lt;br /&gt;
&lt;br /&gt;
Most interactions can be used on the same character only three times per time period. After three uses on the same character the success rate will become 0% and that character will tell you to stop.&lt;br /&gt;
&lt;br /&gt;
The success rate is influenced by traits, mood, character stats and favorability rating.&lt;br /&gt;
&lt;br /&gt;
Note that a failed interaction will not necessarily decrease the NPC's opinion. A NPC can either directly refuse, decreasing their opinion on you, or can say &amp;quot;another time&amp;quot;, leaving their opinion unchanged.&lt;br /&gt;
&lt;br /&gt;
===Influence===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Interaction !! Description !! Mood Change Tendency&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Influence_button.jpg|24px]]Encourage||Cheers up a character if depressed. If not depressed than the character will be confused with 0%.||Normal(success), remains sad in failed&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Influence_button.jpg|24px]]Calm||Calms down a character if angry. If not angry than the character will be confused with 0%.||Normal(success), remains angry if failed&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Influence_button.jpg|24px]]Praise||Flatter a character. Increases Like/Love more if successful, increases by a lesser amount if failed. Can also cheer up a sad or melancholy NPC. ||Happiness(success)&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Influence_button.jpg|24px]]Grumble||Speak negatively about yourself. The NPC will either agree, increasing both of your Dislike/Hate, or will say that it's not true, increasing your Like/Love toward them and clearing your bad moods.||Depression or Anger(success), Happiness(failure)&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Influence_button.jpg|24px]]Apologize||Apologizes to character who feels betrayed and thinks the &amp;lt;span style=&amp;quot;color:#CC0000&amp;quot;&amp;gt;'''Unforgivable!'''&amp;lt;/span&amp;gt; status. The success rate is always 1% -&amp;gt; 1% -&amp;gt; 20% -&amp;gt; 0%.||Normal(success)&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Influence_button.jpg|24px]]Never Mind||Cancels the interaction||none&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Lecture===&lt;br /&gt;
All lectures reduce the character's horniness to some extent. Success rate depends on the character's seriousness(virtue, teacher, related traits and mood) and is heavily influenced by the his/her current horniness. Teachers have a far higher success rate for these interactions.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Interaction !! Description !! Mood Change Tendancy&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Lecture_button.jpg|24px]]Encourage to study||Motivate character to get more involved in study and improves the character's effectiveness during study sessions||Tension(success)&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Lecture_button.jpg|24px]]Encourage to train||Motivate character to get more involved in physical training and improves the character's effectiveness during training sessions||Tension(success)&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Lecture_button.jpg|24px]]Encourage club stuff||Motivate character to get more involved in club activities and improves the character's effectiveness during club sessions||Tension(success)&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Lecture_button.jpg|24px]]Encourage to cooperate||Increases the success rate of accepting group activities||Tension(success)&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Lecture_button.jpg|24px]]Reflect on Ero||Dampen a character's horniness, reducing it by much more than upper options||Tension(success)&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Gossip===&lt;br /&gt;
When you select any of these interactions you will be taken to the class roster to select the person you're talking about. Success rate largely depends on the NPC's favorability towards the person you're talking about. If your class only has two people, these interactions (other than Do you love this person?) will be disabled.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Interaction !! Description !! Mood Change Tendancy&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Gossip_button.jpg|24px]]I have a good rumor||Tells the NPC something positive about that character. If effective, improves the chance they will seek out the said character for interaction. If the other character is already the their lover, they will gush about them. If the character you tell this to is ''your'' lover, they will regard the other character as a rival, unless the other character is also their lover.||none&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Gossip_button.jpg|24px]]Try to get along with||If successful, improves the character's attitude toward a selected character. If the character already likes the other character, improves their opinion toward you. If unsuccessful, reduces opinion toward you||none&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Gossip_button.jpg|24px]]I want to get along with||Ask the NPC to tell to that character a good rumor about you||none&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Gossip_button.jpg|24px]]I have a bad rumor||Lowers the character's opinion of the other character, or if unsuccessful it lowers their opinion of you. If a lover is told a rumor they believe, they may seek the reported lover for a slap (that includes you.) This is more likely if the rumor is true. If the lover is doubtful, they may question their lover personally about it.||none&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Gossip_button.jpg|24px]]Do you love this person?||Reveals the character's feelings toward another character. You can also refer to your PC when asking.||none&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Chat===&lt;br /&gt;
Successful interactions have 4 different outcomes (bad, small, lively and deep) that are influenced by the character's mood, traits and sociability.&lt;br /&gt;
&lt;br /&gt;
The first three conversations will always increase Like even if they fail.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Interaction !! Description !! Mood Change Tendancy&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Chat_button.jpg|24px]]Daily Life||Light topics that are very easy to get a character to open up and reveal themselves with||Happiness(lively or deep conversation)&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Chat_button.jpg|24px]]Hobbies||Light topics that are very easy to get a character to open up and reveal themselves with||Happiness(lively or deep conversation)&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Chat_button.jpg|24px]]Food||Light topics that are very easy to get a character to open up and reveal themselves with||Happiness(lively or deep conversation)&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Chat_button.jpg|24px]]Love||Talk about matters of the heart. Successes and failures have a more drastic effect on the character's opinion of you||Blush(lively or deep conversation)&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Chat_button.jpg|24px]]Lewd things||Increases the character's horniness. The dialogue will vary depending on whether the NPC has a lover or not.||Horny(lively or deep conversation)&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Invite===&lt;br /&gt;
Success rate largely depends on the NPC's sociability.&lt;br /&gt;
&lt;br /&gt;
A successful massage interaction will have one of four results. It will either fail, clear any gained or lost favorability, increase the Like points or make the character horny. All of these are indicated by a text message during the massage.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Interaction !! Description !! Mood Change Tendancy&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Invite_button.jpg|24px]]Study together||Invites a character to improve Wisdom score with you in the library. The character with the lower score will improve much more, the one with higher score will improve less. If a teacher is involved it will always fail if the student's stat is higher.||none&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Invite_button.jpg|24px]]Do sport||Invites a character to improve Strength score with you. The character with the lower score will improve much more, the one with higher score will improve less. If a teacher is involved it will always fail if the student's stat is higher.||none&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Invite_button.jpg|24px]]Do club stuff||Invites a character to improve the club score with you. The character with the lower score will improve much more, the one with higher score will improve less. If a teacher is involved it will always fail if the student's stat is higher. This activity only works if you are both part of the same club, otherwise the result is 0%.||none&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Invite_button.jpg|24px]]Massage||Massages the character reducing their stress||Calm(success), Horny(cop a feel)&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Invite_button.jpg|24px]]Go to class (During morning)||Ask them to come to the morning class with you. Doing so will also spread rumors that you have become a couple with that character.||none&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Invite_button.jpg|24px]]Go eat lunch (During noon)||Ask the character to eat lunch with you on the rooftop but will only do so once||Happiness(success)&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Invite_button.jpg|24px]]Let's take a rest (During afternoon)||Ask the character to take a tea break in the courtyard||Calm(success)&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Invite_button.jpg|24px]]Walk home together (During evening)||Ask the character to walk home with you at after school. This improves love relationship and ends the day. Similar to going to class together, this can spread rumors of a relationship between the characters. Both characters must be dressed in their uniform (the one which has them carry their bag) for them to accept.||none&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Invite_button.jpg|24px]]Have some fun||Invite a character to the arcade improving their friendship or love. If during school hours, these forfeit all time remaining in the period and skips the curriculum between periods. Fewer characters will be willing to skip class, but Wild characters will be more likely to join even if their opinion of you is ambivalent.||Happiness(success)&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Invite_button.jpg|24px]]Go eat||Invite a character to the restaurant improving their friendship or love. If during school hours, these forfeit all time remaining in the period and skips the curriculum between periods. Fewer characters will be willing to skip class, but Wild characters will be more likely to join even if their opinion of you is ambivalent.||Happiness(success)&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Invite_button.jpg|24px]]Go to karaoke||Invite a character to  karaoke, improving their friendship, or love. If during school hours, these forfeit all time remaining in the period and skips the curriculum between periods. Fewer characters will be willing to skip class, but Wild characters will be more likely to join even if their opinion of you is ambivalent. During karaoke you can left click anywhere to finish before the song ends.||Happiness(success)&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Invite_button.jpg|24px]]Let's study together||This invites the character to study with you at your home. A character resistant to having sex with your character is unlikely to accept. Sex will only occur if that character is at maximum horniness when leaving from the train station, otherwise you will have a study session with that character. Again, you both must be dressed in your uniform for them to accept.||none&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Bully===&lt;br /&gt;
Every interaction will increase Dislike or Hate unless the other character has the &amp;quot;masochist&amp;quot; trait. Abusive interactions will also display a [[Artificial_Academy_2/Gameplay/Favorability Rating|Purple Status]] when Love is below max range and will also cause some degree of hate and anger unless the target has the &amp;quot;masochist&amp;quot; trait.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Interaction !! Description !! Mood Change Tendancy&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Abuse.jpg|24px]]Insult||Insults a character. It will always give a 0% result so it's not limited to three attempts per time period. A successful insult against a Masochist will increase their opinion and horniness, indicated by a success rate greater than 0%.||Anger(unless masochist)&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Abuse.jpg|24px]]Fight||Challenge another character to a fight. If both characters use the same fighting style then the one with more Strength usually wins. Whoever loses will crouch in pain and will be unable to act for a few seconds.||Anger&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Abuse.jpg|24px]]Ignore||Order the NPC to ignore a specific character. If successful they will no longer interact with that character for a while and will refuse every interaction it offers. Success rate rises if you ask again during the same time period.||Anger(failure)&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Abuse.jpg|24px]]Show 'that'||Demand the character to expose themselves to you. For exploitable characters it's always 3% -&amp;gt; 90% -&amp;gt; 90% -&amp;gt; 999%||Anger(failure)&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Abuse.jpg|24px]]Put this on|| Force the character to wear a vibrator and become more willing to have H. They will also have different dialogue when talking. For exploitable characters it's always 3% -&amp;gt; 60% -&amp;gt; 60% -&amp;gt; 999%||Horny(success), Anger(failure)&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Abuse.jpg|24px]]Force||Coerces another character have sex with you. This can be only be used on characters who love you or who have the &amp;quot;exploitable&amp;quot; trait otherwise the result will always be 0%. For exploitable characters it's always 3% -&amp;gt; 30% -&amp;gt; 60% -&amp;gt; 999%&lt;br /&gt;
||Anger(failure)&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Love===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Interaction !! Description !! Mood Change Tendancy&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Love_button.jpg|24px]]Ask to join club||Invite the character to join your club. If already part of the same club the character will confirm it with 0%. If successful, their club will be changed instantly.||none&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Love_button.jpg|24px]]Ask on a date||Invite the character on a date next Sunday (see the [[Artificial Academy 2/Gameplay/Time Periods#Sunday|Dating Section]] for details). Selecting this option again will result in that character confirming the date with 999%. If someone else asked them on a date they will mention it when refusing. ||none&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Love_button.jpg|24px]]Confess||Tells a character that you love him/her. Depending your relationship to the character, they will state that they like you, that they love you, or that they don't have feelings for you.||none&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Love_button.jpg|24px]]Let's be lovers (if not in a relationship)||Ask to become lovers with the character. If failed, causes depression in the confessing character.||Anger(if you already have a lover, otherwise no change in mood)&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Love_button.jpg|24px]]Let's break up (if in a relationship)||Ask to officially break up your relationship but if Love is high that character won't believe you actually mean it||Sadness(success)&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Contact===&lt;br /&gt;
Success rate largely depends on the sexual orientation and virtue of the NPC. Also, all of these will make the NPCs in the room react and spread rumors. If a lover witnesses any contact except &amp;quot;Caress&amp;quot; with a non-shared lover it will give them the &amp;lt;span style=&amp;quot;color:RED&amp;quot;&amp;gt;'''Cheater!'''&amp;lt;/span&amp;gt; status. It should be noted that if a NPC hugs/kisses you without you being given a choice then jealousy will not occur.&lt;br /&gt;
&lt;br /&gt;
'''Touch''' isn't necessary to initiate '''Sex''', but it will help.&lt;br /&gt;
&lt;br /&gt;
These interactions are 4 times more effective on lovers.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Interaction !! Description !! Mood Change Tendancy&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Contact_button.jpg|24px]]Caress||Pat/stroke a character's head. This reduces stress and horniness, increases friendship/love||Happiness(success)&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Contact_button.jpg|24px]]Hug||Hug a character reducing stress and increasing affection||Blush(success), Anger(failure)&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Contact_button.jpg|24px]]Kiss||Kiss a character, increasing love and horniness. Girls will accept their first kiss harder.||Blush(success), Anger(failure)&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Contact_button.jpg|24px]]Touch||Grope/touches a character and increases the chances of accepting H||Horny(success), Anger(failure)&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Contact_button.jpg|24px]]Sex||Initiates a H scene in the room with the character. Will reduce love if not horny. Characters with Normal/Low/Lowest virtue can be asked to have consecutive H without loss in success rate.||depends on the satisfied preferences, Anger(failed interaction)&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Travel===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Interaction !! Description !! Mood Change Tendancy&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Travel_button.jpg|24px]]Follow me||Asks the character to follow you. They will trail after your character until the next time you interact with them, unless you follow another character. Joining or initiating a group activity will also leave them behind.||none&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Travel_button.jpg|24px]]Go away||Asks the character to leave the room||Sadness(success), Anger(failure)&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Travel_button.jpg|24px]]Come here||Asks the character to meet you at a location during the next period (including the next day if you ask them in the evening), and next period that location will be marked on the map with a [[File:wait_location.jpg]] icon. Interacting with the character there will improve their opinion toward you and standing them up will lower it.||none&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==[[File:Holler_button.jpg|56px]]Group== &lt;br /&gt;
[[File:Group_Karaoke.jpg|thumb|Group Karaoke]]&lt;br /&gt;
Located in the upper-right corner outside conversations, group hollers reach everyone in the room, except '''Gather around''' which can call characters in adjacent rooms to come to your room. The effectiveness of group interactions is based on their sociability, favorability and whether they have an action chosen already. Note that these will not change the mood and you can't lose favorability here.&lt;br /&gt;
&lt;br /&gt;
When a NPC uses a holler that the PC hears, the PC will stop its action and be given a &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;Yes&amp;lt;/span&amp;gt;/&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;No&amp;lt;/span&amp;gt; prompt.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Holler !! Description&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Holler_button.jpg|24px]]Let's study||Invites everyone around to improve their Wisdom score with you in the library. The characters with lower score will improve much more while those with higher score will improve less.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Holler_button.jpg|24px]]Let's do sports||Invites everyone around to improve their Strength score with you. The characters with lower score will improve much more while those with higher score will improve less.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Holler_button.jpg|24px]]Let's do club stuff||Invites everyone to improve their club score with you. The characters with lower score will improve much more while those with higher score will improve less. This activity only those who you are part of the same club as you.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Holler_button.jpg|24px]]Let's have fun||Invites everyone to the arcade, improving their friendship. If done during school hours, this will forfeit all time remaining in the period and skip the curriculum between periods. Far fewer characters will be willing to join during class hours. More will gladly come with after club hours are over.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Holler_button.jpg|24px]]Let's eat||Invites everyone to the restaurant, improving their friendship. If done during school hours, this will forfeit all time remaining in the period and skip the curriculum between periods. Far fewer characters will be willing to join during class hours. More will gladly come with after club hours are over.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Holler_button.jpg|24px]]Let's go to karaoke||Invites everyone to karaoke, improving their friendship. If done during school hours, this will forfeit all time remaining in the period and skip the curriculum between periods. Far fewer characters will be willing to join during class hours. More will gladly come with after club hours are over.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Holler_button.jpg|24px]]Be friends with...||Asks everyone in the room to improve their mood toward a selected character&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Holler_button.jpg|24px]]Gather around||Asks everyone to come closer, including those in adjacent rooms. The favorite cry of snitches.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Holler_button.jpg|24px]]Let's have sex||Attempts to start an orgy. Success rate largely depends on everyone's virtue. Added in the v11 patch.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=Interrupt=&lt;br /&gt;
[[File:Interrupt.jpg|thumb|Interrupting a conversation]]&lt;br /&gt;
If the selected character has their feet circle colored yellow it means they're already interacting with one of the characters next to him/her. Attempting to interact with them will show both characters and two options.&lt;br /&gt;
&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;'''Argue'''&amp;lt;/span&amp;gt; will compete for the selected character (the one on the left) with the other character (the one on the right).&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;'''What are you doing?'''&amp;lt;/span&amp;gt; will interrupt the interaction between all 3 characters. How will each NPC respond to the interruption depends on its favorability rating towards you.&lt;br /&gt;
&lt;br /&gt;
==Compete==&lt;br /&gt;
Both the PC and the NPCs can attempt to compete for a character when interrupting its interaction with another character, forcing the interrupted character to pick one of the competitors. The chosen character will be put in a good mood while the losing character will be put in a bad mood.&lt;br /&gt;
&lt;br /&gt;
NPCs may occasionally compete when interrupting if it dislikes the other character.&lt;br /&gt;
&lt;br /&gt;
===NPC competing for the PC===&lt;br /&gt;
If a NPC interrupts you when talking with another character and attempts to compete for you, you will be given a prompt to choose one of the characters or you may simply say &amp;lt;span style=&amp;quot;color:#FF00FF&amp;quot;&amp;gt;I don't know&amp;lt;/span&amp;gt;, angering only the competing character and to a lesser extent.&lt;br /&gt;
&lt;br /&gt;
Another character may also compete for you when interrupting your H, in which case the H scene will continue with the chosen character.&lt;br /&gt;
&lt;br /&gt;
===PC competing for a NPC===&lt;br /&gt;
If you chose to compete for a NPC that you interrupt (the one on the left) that NPC will pick between you and the other NPC based on its favorability rating with both of you. The NPC will refuse to choose if it loves both or neither of the characters (it will also offer different dialogue for each case).&lt;br /&gt;
&lt;br /&gt;
=NPC-specific interactions=&lt;br /&gt;
[[File:Slap.jpg|thumb|getting slapped]]&lt;br /&gt;
Aside from being able to do every interaction the PC does, NPCs can also initiate some specific interactions unavailable to the PC.&lt;br /&gt;
*'''Let's skip out'''. A wild NPC may invite you to skip the class without mentioning where. If you go to the infirmary you will fall asleep and there's a chance the NPC may wake you up and initiate H.&lt;br /&gt;
*'''Did you have sex with...'''. A NPC hearing a rumor about you having sex with a character will sometimes ask you to confirm it. If the asking NPC is your lover then they will get the &amp;lt;span style=&amp;quot;color:#CC0000&amp;quot;&amp;gt;'''Unforgivable!'''&amp;lt;/span&amp;gt; status if you answer &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;Yes&amp;lt;/span&amp;gt; but will believe you if you deny it.&lt;br /&gt;
*'''Have you ever has sex?''' Both virgin and non-virgin NPCs may sometimes ask you this question. The answer has no effect on their opinion, but answering &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;Yes&amp;lt;/span&amp;gt; will sometimes make them sad whether they ever did it before or not.&lt;br /&gt;
*'''Show panties''' A girl may offer to show her panties to someone she loves or likes, depending on her virtue.&lt;br /&gt;
*'''Trade your friend, lover or sexual items'''. Accepting will increase their Like or Love as well as exchange your current items (visible when you check a character with the Jizou Statue).&lt;br /&gt;
*'''Offer a Lewd Promise'''. Before any exam or evaluation, a NPC who likes you enough may promise you H if you pass the exam. Accepting it will give them the &amp;lt;span style=&amp;quot;color:#E0218A&amp;quot;&amp;gt;'''Lewd Promise'''&amp;lt;/span&amp;gt; status.&lt;br /&gt;
*'''Reward a Lewd Promise'''. After passing the exam, a NPC who offered you a &amp;quot;Lewd Promise&amp;quot; may approach you and invite you to their home for H.&lt;br /&gt;
*'''Kill'''. A NPC with the &amp;quot;Evil&amp;quot; trait will attempt to kill their target. For conditions see the [[Artificial_Academy_2/Gameplay#Events|Events Section]].&lt;br /&gt;
*'''Force'''. A NPC with the &amp;quot;Evil&amp;quot; trait can force sex on the PC without a &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;Yes&amp;lt;/span&amp;gt;/&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;No&amp;lt;/span&amp;gt; prompt.&lt;br /&gt;
*'''Slap'''. Any girl can slap their lover under certain conditions. They will also slap any character who enters their toilets or changing room unless they have enough favorability.&lt;br /&gt;
*'''Good Morning Kiss'''. A lover may give you a good morning kiss if it arrives at the school after you.&lt;br /&gt;
*'''Goodbye Kiss'''. A lover may give you a goodbye kiss before walking home if it goes alone.&lt;br /&gt;
*'''Sudden Kiss'''. A kiss interaction without the &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;Yes&amp;lt;/span&amp;gt;/&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;No&amp;lt;/span&amp;gt; prompt. It is important to note that this interaction will not cause jealousy.&lt;br /&gt;
*'''Reveal the pregnancy'''. If a girl is impregnated and still loves you, she will reveal her pregnancy during the next Monday, which results in the pregnancy ending.&lt;br /&gt;
*'''Warn about cheating'''. A lover who holds the &amp;lt;span style=&amp;quot;color:RED&amp;quot;&amp;gt;'''Cheater!'''&amp;lt;/span&amp;gt; status towards you may declare his/her intention of cheating on you as well.&lt;br /&gt;
*'''Ask to keep the secret'''. Any NPC with the &amp;quot;Exploitable&amp;quot; trait will sometimes pay you a visit to ask you to keep their secret.&lt;br /&gt;
*'''Ask to stop stalking'''. A NPC will do this interaction if you follow it without interacting through many rooms.&lt;br /&gt;
*'''Notify about impending murder'''. NPCs will start using this interaction when a character is targeted for murder.&lt;br /&gt;
*'''Break up'''.  A NPC who no longer loves you or who saw you cheating a lot may come and break up with you (with unique dialogue for both cases). Unlike the PC's interaction, you don't get the chance to refuse.&lt;br /&gt;
*'''Let's start over'''. A NPC who was your former lover and loves you enough may ask you to start over the relationship.&lt;br /&gt;
*'''Help me continue'''.  A NPC that you caught masturbating may ask you to &amp;quot;help them continue&amp;quot; later if it has enough affection towards you.&lt;br /&gt;
*'''Apologize'''. A NPC approaches you and ask if you will forgive him/her.&lt;/div&gt;</summary>
		<author><name>KiddyFreak</name></author>	</entry>

	<entry>
		<id>http://wiki.anime-sharing.com/hgames/index.php?title=Artificial_Academy_2/Free_roam&amp;diff=20153</id>
		<title>Artificial Academy 2/Free roam</title>
		<link rel="alternate" type="text/html" href="http://wiki.anime-sharing.com/hgames/index.php?title=Artificial_Academy_2/Free_roam&amp;diff=20153"/>
				<updated>2016-06-26T22:35:07Z</updated>
		
		<summary type="html">&lt;p&gt;KiddyFreak: /* No choice H */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{hgame|game=Artificial Academy 2|company=IllusionGames|category=IllusionGames}}&lt;br /&gt;
=FAQ=&lt;br /&gt;
*'''Q: This person comes up to me and asks me to keep their secret, but I've never spoken to them before! Is this a bug?'''&amp;lt;br /&amp;gt;A: That character has the ''Exploitable'' [[Artificial Academy 2/Character Creation/Traits|trait]]. Its only purpose it serves is to remind you that the character is ''Exploitable''.&lt;br /&gt;
&lt;br /&gt;
*'''Q: What does the changing cursor color refer to?'''&amp;lt;br /&amp;gt;A: The color of the cursor reflect how much time left in that period. Blue mean you got a lot and red mean the period is almost over.&lt;br /&gt;
&lt;br /&gt;
*'''Q: How can I change my player character?'''&amp;lt;br /&amp;gt;A: After sleeping click the class button on the top right and then select the character (marked by &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;'''PC'''&amp;lt;/span&amp;gt;).&lt;br /&gt;
&lt;br /&gt;
[[File:AA2_statue.jpg|thumb|Statue location]]&lt;br /&gt;
*'''Q: Where can I find the statue to view that stats?'''&amp;lt;br /&amp;gt;A: Behind the martial arts room. Refer to the Statue location picture on the right.&lt;br /&gt;
&lt;br /&gt;
*'''Q: Can I get a gameover?'''&amp;lt;br /&amp;gt;A: Yes, see [[Artificial_Academy_2/Gameplay#Events|Events Section]]. If the PC is forced to transfer from any of those events, the game will fade to black and quit to title.&lt;br /&gt;
&lt;br /&gt;
*'''Q: How do I get the girl pregant?'''&amp;lt;br /&amp;gt;A: Cum inside of her on a dangerous period more than once. See the [[Artificial_Academy_2/H Guide/Pregnancy|Pregnancy Page]] for more information.&lt;br /&gt;
&lt;br /&gt;
*'''Q: How do I change the club that I'm in?'''&amp;lt;br /&amp;gt;A: You can change you club in the Staff Soom. See [[Artificial_Academy_2/Gameplay/Map|the map page]] for directions and illustration.&lt;br /&gt;
&lt;br /&gt;
*'''Q: When I go to karaoke, music is not playing and all I got is just a image with characters sitting there for a few seconds. Can anyone help?'''&amp;lt;br /&amp;gt;A: The game didn't come up with karaoke music. You need to download and put .wav or .ogg files in the data/sound/&amp;quot;subfolder&amp;quot;. Put the file(s) in a subfolder that matches the personality you want the file to play for. A karaoke soundtrack set is also included in the [http://www.anime-sharing.com/forum/requests-releases-123/release-%5Bmod-release-thread%5D-illusion-artificial-academy-2-a-223235/#post1532691 HF Patch].&lt;br /&gt;
&lt;br /&gt;
=Configuration Options=&lt;br /&gt;
[[File:AA_Configuration.jpg|thumb]]&lt;br /&gt;
All of the options on the System tab have hotkeys to toggle them, shown here and on the Shortcuts tab along with other controls. Many of these are self-explanatory.&lt;br /&gt;
&lt;br /&gt;
* Show Shadow - This will only toggle shadow on and off if Shadows were selected in the graphics option from the launcher. This can be used to switch between finer rendering and better system performance at need.&lt;br /&gt;
* Show Focus - Display or hide the point the camera will rotate around. By default, it appears whenever the mouse is used to control the camera.&lt;br /&gt;
* Automatically Change Camera - If turned off, the camera won't update position when H position changes. The {{key|R}}eset key may function differently depending on where the camera was placed when this option is toggled off.&lt;br /&gt;
&lt;br /&gt;
Starting with update v6, every game patch added new options to the &amp;quot;additional&amp;quot; page which can change the game behavior. For more details see the [[Artificial_Academy_2/Cheats|Cheats page]]&lt;br /&gt;
&lt;br /&gt;
=Your Bedroom=&lt;br /&gt;
[[File:AA2_male_bedroom_night.jpg|thumb|right|Nighttime Bedroom (male)]][[File:AA2_go_sleep.jpg|56px|right|bottom]]&lt;br /&gt;
Here is where you begin and end every school day. You have the following options:&lt;br /&gt;
* Quit - exits the game, with confirmation dialog&lt;br /&gt;
* Title - quit to main menu, with confirmation dialog&lt;br /&gt;
&lt;br /&gt;
These buttons are present in every phase of the day:&lt;br /&gt;
* Upper right class book - display classroom, with varying configuration options depending on the time of day&lt;br /&gt;
* Lower right tile - Advances time to next phase of the day&lt;br /&gt;
&lt;br /&gt;
===Saving===&lt;br /&gt;
The game doesn't automatically save. The only known way to save, is to wait for the school day to finish.&lt;br /&gt;
At bedtime, the Save and Load buttons appear beside the exit buttons, and this is the only time a class state can be saved. Any unsaved progress will be lost on quitting the game. Loading a class will return to your bedroom at night, the same time and day that was last saved.&lt;br /&gt;
&lt;br /&gt;
==Your Classroom==&lt;br /&gt;
[[File:AA2_class_roster.jpg|thumb|An example of a completely filled classroom.]][[File:AA2_female_bedroom_morning.jpg|right|thumb|Morning Bedroom (female)]][[File:AA2_go_school.jpg|56px|right|bottom]]This displays a top-down diagram of the class seating arrangement; each box represents an empty desk, or the student who is seated there.&lt;br /&gt;
The player character is marked with the [[File:AA2_PC.jpg]] icon, and can be changed only in the morning by selecting another student.&lt;br /&gt;
&lt;br /&gt;
Buttons that appear beneath the desk arrangement (available only at bedtime):&lt;br /&gt;
&lt;br /&gt;
[[File:AA2_Uniform_Button.jpg]] - Customize the uniform, P.E. outfit, swimming clothes and club outfit for the selected student. You can also set a standard uniform for all students.&lt;br /&gt;
&lt;br /&gt;
[[File:AA2_Transfer_Out.jpg]] - Removes the student from the selected desk. The student will be removed from the class save file and all stats will then be lost. If the transferred character had a good favorability rating towards the PC then it will leave a farewell message&lt;br /&gt;
&lt;br /&gt;
[[File:AA2_Transfer_In.jpg]] - Adds a student to the selected desk from a menu of students in Character Maker data. Transferring in a new character after the first day will have him introduce himself to the class.&lt;br /&gt;
&lt;br /&gt;
[[File:AA2_Fill_Class.jpg]] - Fills all empty desks semi-randomly with students in Character Maker data. Note that it will never add the same student twice, even if there are not enough students in Character Maker data.&lt;br /&gt;
&lt;br /&gt;
''It is important to understand that characters created with the Editor only funtion as a template in class creation: any changes made afterwards, both inside the Editor or to class members, has no effect on the other. Completely invisible to the player, the game also assigns a set of AI-behavior to the added classmates in order to prevent two or more characters of the same type acting the same, which would most likely happen when choosing several males, since there are only five types to select from.''&lt;br /&gt;
&lt;br /&gt;
===Teacher===&lt;br /&gt;
[[File:Teacher.jpg|thumb|Teacher position]]Artificial Academy 2 has introduced the ability to play as or have an NPC act as a teacher. The teacher is whoever is chosen in the top middle spot of the class. Teachers are never tested on academic or athletic exams, though they may enter the club tournament. Teachers can gain stats in the same way as students by conducting the classes, lessons and club meetings. PC teachers lack the ability to study or exercise independently, but may do so with students one-on-one or in groups. A PC teacher's performance effects the student's development rates. Teachers will never fight.&lt;br /&gt;
&lt;br /&gt;
Teachers have a general patrol of the school, from the staff room, up to the class room, then up to the roof and back down. They can easily be found in any of these areas. Teachers will never leave the school before every student leaves, including the PC.&lt;br /&gt;
&lt;br /&gt;
Note that Normal and High virtue teachers form romantic and sexual relationships even harder.&lt;br /&gt;
&lt;br /&gt;
Teachers can be fired from their job if they skip three classes or are caught engaging in sexual activity with a student.&lt;br /&gt;
&lt;br /&gt;
=General Controls=&lt;br /&gt;
* {{key|Left-Click}} - Activates buttons, moves the PC to [[Artificial Academy 2/Gameplay/Interactions|interact]] with the clicked character or go to another room. A blue box with the name of the next room will appear when an exit zone is selected. &lt;br /&gt;
* {{key|Right-Click}} - Stop in place.&lt;br /&gt;
* {{key|Middle-Click}} - Moves the PC to interact with target named in the top left corner.&lt;br /&gt;
* {{key|Mousewheel}} - Selects between characters in the same map area as the player. The selected character will be named in the top left box, and a circle will appear around their feet. A yellow circle means they're already interacting with another character and interacting with them will interrupt whatever they're doing.&lt;br /&gt;
&lt;br /&gt;
The color of the mouse cursor indicates time remaining in the current period, changing from dark blue at the start of the period, through light blue, green, yellow, and orange to dark red at end of the period.&lt;br /&gt;
&lt;br /&gt;
The lower right tile advances time to the next period of the day.&lt;br /&gt;
&lt;br /&gt;
If two characters target each other for interaction then the first one will initiate its interaction when they meet.&lt;br /&gt;
&lt;br /&gt;
[[File:Map_select.jpg|56px]] '''Map Select''' - Opens the map to select a room to move to. The PC will automatically pass through any intervening room, (usually) selecting the shortest route.&lt;br /&gt;
&lt;br /&gt;
[[File:Little_black_book.jpg|56px]] '''Character Select''' - Opens the class roster to select a character to move to and interact with. Note that the selected character can be in a gender-restricted room. This is also where the &amp;quot;Load&amp;quot; button can always be found.&lt;br /&gt;
&lt;br /&gt;
==Hotkeys==&lt;br /&gt;
[[File:hotkeys.jpg]]&lt;br /&gt;
&lt;br /&gt;
Following game update v4 screenshots with the hud display included can be made by pressing {{key|F9}}&lt;br /&gt;
&lt;br /&gt;
==PC Auto Mode==&lt;br /&gt;
Game update v7 added the ability to set your PC to automatic play mode with the {{key|Z}} key. While in auto mode, your PC will act the same way NPCs act, with the frequency of the interaction determined by the PC's sociability. However, there will be no H in auto mode and you can't see the actions your PC takes part in.&lt;br /&gt;
[[File:PC_Auto_Mode.jpg|right]]&lt;br /&gt;
The auto mode can only be turned on/off in your bedroom and during school you can't click any button except the chime one.&lt;br /&gt;
&lt;br /&gt;
Since update v8 you can also determine whether the auto PC will interrupt the NPCs' interactions.&lt;br /&gt;
&lt;br /&gt;
=Statue and Status=&lt;br /&gt;
The Buddhist (Jizou) Statue is located behind the Martial Arts Dojo. Here, you can find out how everyone in the class views each other, as well as detailed information about everyone's stats.&lt;br /&gt;
&lt;br /&gt;
==Favorability Rating==&lt;br /&gt;
The Favorability Rating panel is the first thing you see when accessing the Jizou Statue. You can click on anyone in the class, including yourself, and see how everyone else thinks of them. For more detailed information about every status see [[Artificial_Academy_2/Gameplay/Favorability Rating|Favorability Rating page]].&lt;br /&gt;
&lt;br /&gt;
This screen can also show you lover relationships between everyone in the class, indicated by a small [[File:AA2_Heart_Icon.jpg]]&lt;br /&gt;
&lt;br /&gt;
==Personal Stats==&lt;br /&gt;
The second option the Jizou Statue gives you is viewing any character's personal stats.&lt;br /&gt;
&lt;br /&gt;
* '''Partner Count''': How many total lovers this person has had, counting ex-lovers as well.&lt;br /&gt;
&lt;br /&gt;
* '''Sexual Partners Count''': How many different people this person has had sex with.&lt;br /&gt;
&lt;br /&gt;
* '''Rejected Count''': How many times this person has asked someone out and gotten rejected. This doesn't seem to include being rejected by your character.&lt;br /&gt;
&lt;br /&gt;
* '''Victory count''': How many fights this person has won.&lt;br /&gt;
&lt;br /&gt;
* '''Winning Over Someone Count''': How many times this person has contested with someone for another person's attention and won.&lt;br /&gt;
&lt;br /&gt;
* '''Classes Skipped''': How many times this person has skipped class.&lt;br /&gt;
&lt;br /&gt;
* '''Academy Grade''': The grade this person got on their academic test. The grades are blank until tests start happening in your class and range from &amp;quot;F&amp;quot; to &amp;quot;A&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
* '''Sport Grade''': Same as above, but for the sports test. Range from &amp;quot;F&amp;quot; to &amp;quot;A&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
* '''Club Grade''': Same as above, but for club activities. Range from &amp;quot;Eliminated in 1st round&amp;quot; to &amp;quot;Champion&amp;quot;&lt;br /&gt;
&lt;br /&gt;
* '''First Sexual Partner''': Shows the person's first sexual partner. This will be a randomized Japanese name if this person was created with sexual experience. Otherwise it will be the first person in the class they have sex with.&lt;br /&gt;
&lt;br /&gt;
* '''First Anal Partner''': Same as above, except with anal sex.&lt;br /&gt;
&lt;br /&gt;
* '''Latest Sexual Partner''': Shows the person's most recent sexual partner. This is also randomized if the character was created with sexual experience, but will change as soon as they have sex again.&lt;br /&gt;
&lt;br /&gt;
* '''Lover's Item''': Each person has three items (defined when they're created) that they can trade with other people. Only NPCs can offer to trade with you. The items aren't physical and don't do anything special.&lt;br /&gt;
&lt;br /&gt;
* '''Friend's Item''': See above.&lt;br /&gt;
&lt;br /&gt;
* '''Sexual Item''': See above.&lt;br /&gt;
&lt;br /&gt;
==Coupling Stats==&lt;br /&gt;
The third option the Jizou Statue gives will show H stats for any two characters.&lt;br /&gt;
&lt;br /&gt;
* '''H Compatibility''': A couple will develop [[Artificial_Academy_2/H_Guide#H_compatibility|H Compatibility]] each time they have sex. &lt;br /&gt;
&lt;br /&gt;
* '''Total Sex''': How many times this couple has had sex. This doesn't include non-penetrative sex; ie oral and manual.&lt;br /&gt;
&lt;br /&gt;
* '''Vaginal Sex''': Same as above for vaginal sex.&lt;br /&gt;
&lt;br /&gt;
* '''Anal Sex''': Same as above for anal sex.&lt;br /&gt;
&lt;br /&gt;
* '''Condom''': How many times this couple has used a condom during sex.&lt;br /&gt;
&lt;br /&gt;
* '''Climax''': How many total times the two have climaxed during sex.&lt;br /&gt;
&lt;br /&gt;
* '''Simultaneous Climax''': How many times this couple has climaxed together.&lt;br /&gt;
&lt;br /&gt;
* '''Total Cum''': The total amount of cum produced by the male.&lt;br /&gt;
&lt;br /&gt;
* '''Cum In Genital''': The amount of cum entered into the vagina.&lt;br /&gt;
&lt;br /&gt;
* '''Cum In Anal''': Same as above, but for anal.&lt;br /&gt;
&lt;br /&gt;
* '''Cum Swallowed''': Same as above, but for oral.&lt;br /&gt;
&lt;br /&gt;
==Leaderboards==&lt;br /&gt;
The last option the Jizou Statue gives are the Leaderboards, which shows everyone's Wisdom, Strength, and Popularity, and ranks them from highest to lowest. Each stat has a value from 0-999.&lt;br /&gt;
&lt;br /&gt;
[[File:Wisdom_Leaderboard.jpg]]'''Wisdom''': Randomly rolled from a range determined by the Intelligence stat set during character creation. This stat raises by doing well in homeroom, studying in the library, and any non-sport club (as well as the Other club).&lt;br /&gt;
&lt;br /&gt;
[[File:Strength_Leaderboard.jpg]]'''Strength''': Randomly rolled from a range determined by the Strength stat set during character creation. This stat raises by doing well in sports, exercising, and any sport club (as well as the Other club). Movement rate increases with higher Strength.&lt;br /&gt;
&lt;br /&gt;
[[File:Popularity_Leaderboard.jpg]]'''Popularity''': This stat raises by talking to people and having good relationships with them. A higher Popularity rating means more people will come up and talk to you, and more people will join your group activities. A high popularity may cause others to spontaneously join your club.&lt;br /&gt;
&lt;br /&gt;
=Rumors=&lt;br /&gt;
Going to the class or home together, going on dates, accepting confessions and starting or accepting any [[File:Contact_button.jpg|24px]] interaction will result in rumors about you spreading. Inevitably any lover will hear the rumor and may comment on it when you try to talk with them. This won't have any negative effects though. But if it hears a rumor that you had sex with someone else they will always confront you about it. You can deny the rumor and it won't have any negative effects although they may still mention them. If you admit that such a rumor is true then your lover will always get the &amp;lt;span style=&amp;quot;color:RED&amp;quot;&amp;gt;'''Unforgivable!'''&amp;lt;/span&amp;gt; status. Note that if a lover hears a rumor about you and another NPC that is in a lover relationship with both then he/she will not be surprised or care about it.&lt;br /&gt;
&lt;br /&gt;
=Events=&lt;br /&gt;
Any of these can occur under special circumstances during the week, some recur regularly.&lt;br /&gt;
&lt;br /&gt;
==Sudden Departure Events==&lt;br /&gt;
Both the PC and the NPCs can get these events. In the case of the PC the game will end while in the case of the NPC they will become unplayable.&lt;br /&gt;
===Murder===&lt;br /&gt;
[[File:AA2_murder.jpg|thumb|The PC getting killed]]&lt;br /&gt;
These will only be caused by NPCs with the Evil trait.&amp;lt;br /&amp;gt;&lt;br /&gt;
An Evil character will attempt to kill another character marked for death, indicated by a red Favorability status toward the target:&lt;br /&gt;
* [[File:Together_forever.jpg|115px]] - A lover has gained middle-range Hate points from the Evil character.&lt;br /&gt;
* [[File:Get_you.jpg|115px]] - A character witnessed by the Evil character in a sexual act with the Evil character's lover gained middle-range Hate points from the Evil character.&lt;br /&gt;
&lt;br /&gt;
The murder can be postponed by selecting the evil character as PC and a character can be saved from being killed if Hate is reduced to minimum-range and either Like or Love increase above Hate. [[File:AA2_memorial.jpg|right]][[File:AA2_cuffs.jpg|right]]&lt;br /&gt;
&lt;br /&gt;
When choosing to attack, the Evil NPC will have a different walking animation (which is also slower). When the murder happens the screen will flash red and a scream will be heard. After the attack, the day will end, and time forwarded to the next morning, skipping bed time and the opportunity to save or change class roster. Flowers will appear on the victim's desk in the class roster, and a pair of handcuffs will appear on the killer's desk. Both characters will become unavailable as PC or NPC.&lt;br /&gt;
&lt;br /&gt;
An attacked character with the Lucky trait may escape injury, and an attacker with the Lucky trait may escape suspicion.&lt;br /&gt;
&lt;br /&gt;
===Teacher termination===&lt;br /&gt;
[[File:fired.jpg|right]]&lt;br /&gt;
A teacher will be forced to leave the school if it:&lt;br /&gt;
*Skips 3 classes&lt;br /&gt;
*Is witnessed engaging in public sex by a character with either High/Highest virtue and low enough Favorability or with the &amp;quot;Class Prez&amp;quot; trait.&lt;br /&gt;
&lt;br /&gt;
==Gust of Wind==&lt;br /&gt;
[[File:Gust.jpg|thumb|Gust Event. Note that this girl is wearing a skirt as P.E. outfit]]&lt;br /&gt;
Rarely, when you are outdoors (more exactly when you see light wind blowing a character's hair when talking) and a girl attempts to talk with you, a gust of wind may blow her skirt (if she's wearing one). Afterwards she will ask if you looked. If you admit it she will blush if she loves you, otherwise she will slap you.&lt;br /&gt;
* This event was added in the v11 patch and is not present in prior versions&lt;br /&gt;
&lt;br /&gt;
==NPCs playing with themselves==&lt;br /&gt;
[[File:NPCmasturbation.jpg|thumb|Being asked to &amp;quot;help them continue&amp;quot;]]&lt;br /&gt;
NPCs with lower virtue will go somewhere and masturbate when they're horny, such as after witnessing a H scene or when they're in the horny mood (frequency increased by the &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;Lewd&amp;lt;/span&amp;gt;/&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Perverted&amp;lt;/span&amp;gt; trait). If you catch such a NPC and he/she likes you enough, you may be approached sometime afterwards and asked to &amp;quot;help them continue&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
==Exams and Evaluations==&lt;br /&gt;
Every 2 weeks an exam is held on Saturday, and students will be graded according to their performance, which will be displayed in their [[Artificial_Academy_2/Gameplay#Personal_Stats|Personal Stats]].&lt;br /&gt;
Club rankings are determined by the average Club Score of each member, so it is possible for a Club of 2 members to tie with or win against a Club of 20+ members.&lt;br /&gt;
&lt;br /&gt;
===Lewd promise===&lt;br /&gt;
[[File:Lewd promise reward.jpg|thumbnail|NPC fulfilling Lewd Promise]]&lt;br /&gt;
During the week prior to the exam/tournament, a girl with enough Like/Love toward yours may offer a Lewd Promise: H at their home if your grade is sufficient. If you accept, your status toward each other will fixed as &amp;lt;span style=&amp;quot;color:#E0218A&amp;quot;&amp;gt;'''Lewd Promise'''&amp;lt;/span&amp;gt; and that girl will refuse sex with you until after the exam. If you succeed, the offering girl may approach you any evening to invite you to their home. Girls with the &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;Cuts Class&amp;lt;/span&amp;gt; / &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Wild&amp;lt;/span&amp;gt; trait may approach you anytime.&lt;br /&gt;
&lt;br /&gt;
Requesting public sex will also expend the Promise, whether it's interrupted or not, as will taking the girl to a private room. Turning down a repayment invitation will cause depression in the offering character, but not annul their Promise.&lt;br /&gt;
&lt;br /&gt;
If the offering character is High Virtue, or Normal Virtue but in a relationship or a virgin then they will refuse public H and private rooms so the invitation home is the only benefit you can get from the Promise.&lt;br /&gt;
&lt;br /&gt;
Guys and girls with Highest Virtue will never offer lewd promises.&lt;br /&gt;
&lt;br /&gt;
==Infirmary H==&lt;br /&gt;
Characters with the Wild trait and enough Like toward you can invite you to skip class with them in the Infirmary or on the Rooftop. In the Infirmary you will fall asleep together, and there's a random chance the other character will wake first and initiate sex.&lt;br /&gt;
&lt;br /&gt;
==Random H==&lt;br /&gt;
===No choice H===&lt;br /&gt;
[[File:NPCforce.jpg|thumb|Evil NPC forcing the PC]]&lt;br /&gt;
It is possible for a character with the &amp;quot;Evil&amp;quot; trait to approach your character and have sex with you without explicit warning or consent. Consent varies; you can agree to follow the character and, upon reaching the destination, they'll initiate the sex scene.  Alternatively, a character with Low/Lowest virtue can approach the PC and instantly initiate a sex scene without any sort of prompt. This will only happen in the evening if you are lovers with the character and have not have sex with them for the entire day. Both situations are considered &amp;quot;normal&amp;quot; sex scenes (the Force Sex music does not play).&lt;br /&gt;
&lt;br /&gt;
===Consolation H===&lt;br /&gt;
A low virtue NPC who is in the &amp;quot;Sadness&amp;quot; mood may ask you to comfort them through H if you're their sex-friend.&lt;br /&gt;
&lt;br /&gt;
=Game Ending=&lt;br /&gt;
'''Murder''' The game will end if the PC is killed by a character with the &amp;quot;Evil&amp;quot; trait right after the NPC gives its last words.&lt;br /&gt;
&lt;br /&gt;
'''Teacher termination''' If the teacher is the PC and gets fired the game will end.&lt;br /&gt;
&lt;br /&gt;
'''Expulsion''' If the PC impregnated a girl but the girl no longer loves you then you will be expelled in the next Monday.&lt;br /&gt;
==Pregnancy Ending==&lt;br /&gt;
The only non-bad ending. You can get this ending by impregnating a girl and then maintaining a lover relationship with a high favorability rating. During the next Monday she will excitedly reveal this and the game will end.&lt;/div&gt;</summary>
		<author><name>KiddyFreak</name></author>	</entry>

	<entry>
		<id>http://wiki.anime-sharing.com/hgames/index.php?title=Artificial_Academy_2/Free_roam&amp;diff=20152</id>
		<title>Artificial Academy 2/Free roam</title>
		<link rel="alternate" type="text/html" href="http://wiki.anime-sharing.com/hgames/index.php?title=Artificial_Academy_2/Free_roam&amp;diff=20152"/>
				<updated>2016-06-26T22:06:05Z</updated>
		
		<summary type="html">&lt;p&gt;KiddyFreak: /* No choice H */  Added the fact that the No Choice H only happens in the evening when you haven't had sex with that person for the entire day.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{hgame|game=Artificial Academy 2|company=IllusionGames|category=IllusionGames}}&lt;br /&gt;
=FAQ=&lt;br /&gt;
*'''Q: This person comes up to me and asks me to keep their secret, but I've never spoken to them before! Is this a bug?'''&amp;lt;br /&amp;gt;A: That character has the ''Exploitable'' [[Artificial Academy 2/Character Creation/Traits|trait]]. Its only purpose it serves is to remind you that the character is ''Exploitable''.&lt;br /&gt;
&lt;br /&gt;
*'''Q: What does the changing cursor color refer to?'''&amp;lt;br /&amp;gt;A: The color of the cursor reflect how much time left in that period. Blue mean you got a lot and red mean the period is almost over.&lt;br /&gt;
&lt;br /&gt;
*'''Q: How can I change my player character?'''&amp;lt;br /&amp;gt;A: After sleeping click the class button on the top right and then select the character (marked by &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;'''PC'''&amp;lt;/span&amp;gt;).&lt;br /&gt;
&lt;br /&gt;
[[File:AA2_statue.jpg|thumb|Statue location]]&lt;br /&gt;
*'''Q: Where can I find the statue to view that stats?'''&amp;lt;br /&amp;gt;A: Behind the martial arts room. Refer to the Statue location picture on the right.&lt;br /&gt;
&lt;br /&gt;
*'''Q: Can I get a gameover?'''&amp;lt;br /&amp;gt;A: Yes, see [[Artificial_Academy_2/Gameplay#Events|Events Section]]. If the PC is forced to transfer from any of those events, the game will fade to black and quit to title.&lt;br /&gt;
&lt;br /&gt;
*'''Q: How do I get the girl pregant?'''&amp;lt;br /&amp;gt;A: Cum inside of her on a dangerous period more than once. See the [[Artificial_Academy_2/H Guide/Pregnancy|Pregnancy Page]] for more information.&lt;br /&gt;
&lt;br /&gt;
*'''Q: How do I change the club that I'm in?'''&amp;lt;br /&amp;gt;A: You can change you club in the Staff Soom. See [[Artificial_Academy_2/Gameplay/Map|the map page]] for directions and illustration.&lt;br /&gt;
&lt;br /&gt;
*'''Q: When I go to karaoke, music is not playing and all I got is just a image with characters sitting there for a few seconds. Can anyone help?'''&amp;lt;br /&amp;gt;A: The game didn't come up with karaoke music. You need to download and put .wav or .ogg files in the data/sound/&amp;quot;subfolder&amp;quot;. Put the file(s) in a subfolder that matches the personality you want the file to play for. A karaoke soundtrack set is also included in the [http://www.anime-sharing.com/forum/requests-releases-123/release-%5Bmod-release-thread%5D-illusion-artificial-academy-2-a-223235/#post1532691 HF Patch].&lt;br /&gt;
&lt;br /&gt;
=Configuration Options=&lt;br /&gt;
[[File:AA_Configuration.jpg|thumb]]&lt;br /&gt;
All of the options on the System tab have hotkeys to toggle them, shown here and on the Shortcuts tab along with other controls. Many of these are self-explanatory.&lt;br /&gt;
&lt;br /&gt;
* Show Shadow - This will only toggle shadow on and off if Shadows were selected in the graphics option from the launcher. This can be used to switch between finer rendering and better system performance at need.&lt;br /&gt;
* Show Focus - Display or hide the point the camera will rotate around. By default, it appears whenever the mouse is used to control the camera.&lt;br /&gt;
* Automatically Change Camera - If turned off, the camera won't update position when H position changes. The {{key|R}}eset key may function differently depending on where the camera was placed when this option is toggled off.&lt;br /&gt;
&lt;br /&gt;
Starting with update v6, every game patch added new options to the &amp;quot;additional&amp;quot; page which can change the game behavior. For more details see the [[Artificial_Academy_2/Cheats|Cheats page]]&lt;br /&gt;
&lt;br /&gt;
=Your Bedroom=&lt;br /&gt;
[[File:AA2_male_bedroom_night.jpg|thumb|right|Nighttime Bedroom (male)]][[File:AA2_go_sleep.jpg|56px|right|bottom]]&lt;br /&gt;
Here is where you begin and end every school day. You have the following options:&lt;br /&gt;
* Quit - exits the game, with confirmation dialog&lt;br /&gt;
* Title - quit to main menu, with confirmation dialog&lt;br /&gt;
&lt;br /&gt;
These buttons are present in every phase of the day:&lt;br /&gt;
* Upper right class book - display classroom, with varying configuration options depending on the time of day&lt;br /&gt;
* Lower right tile - Advances time to next phase of the day&lt;br /&gt;
&lt;br /&gt;
===Saving===&lt;br /&gt;
The game doesn't automatically save. The only known way to save, is to wait for the school day to finish.&lt;br /&gt;
At bedtime, the Save and Load buttons appear beside the exit buttons, and this is the only time a class state can be saved. Any unsaved progress will be lost on quitting the game. Loading a class will return to your bedroom at night, the same time and day that was last saved.&lt;br /&gt;
&lt;br /&gt;
==Your Classroom==&lt;br /&gt;
[[File:AA2_class_roster.jpg|thumb|An example of a completely filled classroom.]][[File:AA2_female_bedroom_morning.jpg|right|thumb|Morning Bedroom (female)]][[File:AA2_go_school.jpg|56px|right|bottom]]This displays a top-down diagram of the class seating arrangement; each box represents an empty desk, or the student who is seated there.&lt;br /&gt;
The player character is marked with the [[File:AA2_PC.jpg]] icon, and can be changed only in the morning by selecting another student.&lt;br /&gt;
&lt;br /&gt;
Buttons that appear beneath the desk arrangement (available only at bedtime):&lt;br /&gt;
&lt;br /&gt;
[[File:AA2_Uniform_Button.jpg]] - Customize the uniform, P.E. outfit, swimming clothes and club outfit for the selected student. You can also set a standard uniform for all students.&lt;br /&gt;
&lt;br /&gt;
[[File:AA2_Transfer_Out.jpg]] - Removes the student from the selected desk. The student will be removed from the class save file and all stats will then be lost. If the transferred character had a good favorability rating towards the PC then it will leave a farewell message&lt;br /&gt;
&lt;br /&gt;
[[File:AA2_Transfer_In.jpg]] - Adds a student to the selected desk from a menu of students in Character Maker data. Transferring in a new character after the first day will have him introduce himself to the class.&lt;br /&gt;
&lt;br /&gt;
[[File:AA2_Fill_Class.jpg]] - Fills all empty desks semi-randomly with students in Character Maker data. Note that it will never add the same student twice, even if there are not enough students in Character Maker data.&lt;br /&gt;
&lt;br /&gt;
''It is important to understand that characters created with the Editor only funtion as a template in class creation: any changes made afterwards, both inside the Editor or to class members, has no effect on the other. Completely invisible to the player, the game also assigns a set of AI-behavior to the added classmates in order to prevent two or more characters of the same type acting the same, which would most likely happen when choosing several males, since there are only five types to select from.''&lt;br /&gt;
&lt;br /&gt;
===Teacher===&lt;br /&gt;
[[File:Teacher.jpg|thumb|Teacher position]]Artificial Academy 2 has introduced the ability to play as or have an NPC act as a teacher. The teacher is whoever is chosen in the top middle spot of the class. Teachers are never tested on academic or athletic exams, though they may enter the club tournament. Teachers can gain stats in the same way as students by conducting the classes, lessons and club meetings. PC teachers lack the ability to study or exercise independently, but may do so with students one-on-one or in groups. A PC teacher's performance effects the student's development rates. Teachers will never fight.&lt;br /&gt;
&lt;br /&gt;
Teachers have a general patrol of the school, from the staff room, up to the class room, then up to the roof and back down. They can easily be found in any of these areas. Teachers will never leave the school before every student leaves, including the PC.&lt;br /&gt;
&lt;br /&gt;
Note that Normal and High virtue teachers form romantic and sexual relationships even harder.&lt;br /&gt;
&lt;br /&gt;
Teachers can be fired from their job if they skip three classes or are caught engaging in sexual activity with a student.&lt;br /&gt;
&lt;br /&gt;
=General Controls=&lt;br /&gt;
* {{key|Left-Click}} - Activates buttons, moves the PC to [[Artificial Academy 2/Gameplay/Interactions|interact]] with the clicked character or go to another room. A blue box with the name of the next room will appear when an exit zone is selected. &lt;br /&gt;
* {{key|Right-Click}} - Stop in place.&lt;br /&gt;
* {{key|Middle-Click}} - Moves the PC to interact with target named in the top left corner.&lt;br /&gt;
* {{key|Mousewheel}} - Selects between characters in the same map area as the player. The selected character will be named in the top left box, and a circle will appear around their feet. A yellow circle means they're already interacting with another character and interacting with them will interrupt whatever they're doing.&lt;br /&gt;
&lt;br /&gt;
The color of the mouse cursor indicates time remaining in the current period, changing from dark blue at the start of the period, through light blue, green, yellow, and orange to dark red at end of the period.&lt;br /&gt;
&lt;br /&gt;
The lower right tile advances time to the next period of the day.&lt;br /&gt;
&lt;br /&gt;
If two characters target each other for interaction then the first one will initiate its interaction when they meet.&lt;br /&gt;
&lt;br /&gt;
[[File:Map_select.jpg|56px]] '''Map Select''' - Opens the map to select a room to move to. The PC will automatically pass through any intervening room, (usually) selecting the shortest route.&lt;br /&gt;
&lt;br /&gt;
[[File:Little_black_book.jpg|56px]] '''Character Select''' - Opens the class roster to select a character to move to and interact with. Note that the selected character can be in a gender-restricted room. This is also where the &amp;quot;Load&amp;quot; button can always be found.&lt;br /&gt;
&lt;br /&gt;
==Hotkeys==&lt;br /&gt;
[[File:hotkeys.jpg]]&lt;br /&gt;
&lt;br /&gt;
Following game update v4 screenshots with the hud display included can be made by pressing {{key|F9}}&lt;br /&gt;
&lt;br /&gt;
==PC Auto Mode==&lt;br /&gt;
Game update v7 added the ability to set your PC to automatic play mode with the {{key|Z}} key. While in auto mode, your PC will act the same way NPCs act, with the frequency of the interaction determined by the PC's sociability. However, there will be no H in auto mode and you can't see the actions your PC takes part in.&lt;br /&gt;
[[File:PC_Auto_Mode.jpg|right]]&lt;br /&gt;
The auto mode can only be turned on/off in your bedroom and during school you can't click any button except the chime one.&lt;br /&gt;
&lt;br /&gt;
Since update v8 you can also determine whether the auto PC will interrupt the NPCs' interactions.&lt;br /&gt;
&lt;br /&gt;
=Statue and Status=&lt;br /&gt;
The Buddhist (Jizou) Statue is located behind the Martial Arts Dojo. Here, you can find out how everyone in the class views each other, as well as detailed information about everyone's stats.&lt;br /&gt;
&lt;br /&gt;
==Favorability Rating==&lt;br /&gt;
The Favorability Rating panel is the first thing you see when accessing the Jizou Statue. You can click on anyone in the class, including yourself, and see how everyone else thinks of them. For more detailed information about every status see [[Artificial_Academy_2/Gameplay/Favorability Rating|Favorability Rating page]].&lt;br /&gt;
&lt;br /&gt;
This screen can also show you lover relationships between everyone in the class, indicated by a small [[File:AA2_Heart_Icon.jpg]]&lt;br /&gt;
&lt;br /&gt;
==Personal Stats==&lt;br /&gt;
The second option the Jizou Statue gives you is viewing any character's personal stats.&lt;br /&gt;
&lt;br /&gt;
* '''Partner Count''': How many total lovers this person has had, counting ex-lovers as well.&lt;br /&gt;
&lt;br /&gt;
* '''Sexual Partners Count''': How many different people this person has had sex with.&lt;br /&gt;
&lt;br /&gt;
* '''Rejected Count''': How many times this person has asked someone out and gotten rejected. This doesn't seem to include being rejected by your character.&lt;br /&gt;
&lt;br /&gt;
* '''Victory count''': How many fights this person has won.&lt;br /&gt;
&lt;br /&gt;
* '''Winning Over Someone Count''': How many times this person has contested with someone for another person's attention and won.&lt;br /&gt;
&lt;br /&gt;
* '''Classes Skipped''': How many times this person has skipped class.&lt;br /&gt;
&lt;br /&gt;
* '''Academy Grade''': The grade this person got on their academic test. The grades are blank until tests start happening in your class and range from &amp;quot;F&amp;quot; to &amp;quot;A&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
* '''Sport Grade''': Same as above, but for the sports test. Range from &amp;quot;F&amp;quot; to &amp;quot;A&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
* '''Club Grade''': Same as above, but for club activities. Range from &amp;quot;Eliminated in 1st round&amp;quot; to &amp;quot;Champion&amp;quot;&lt;br /&gt;
&lt;br /&gt;
* '''First Sexual Partner''': Shows the person's first sexual partner. This will be a randomized Japanese name if this person was created with sexual experience. Otherwise it will be the first person in the class they have sex with.&lt;br /&gt;
&lt;br /&gt;
* '''First Anal Partner''': Same as above, except with anal sex.&lt;br /&gt;
&lt;br /&gt;
* '''Latest Sexual Partner''': Shows the person's most recent sexual partner. This is also randomized if the character was created with sexual experience, but will change as soon as they have sex again.&lt;br /&gt;
&lt;br /&gt;
* '''Lover's Item''': Each person has three items (defined when they're created) that they can trade with other people. Only NPCs can offer to trade with you. The items aren't physical and don't do anything special.&lt;br /&gt;
&lt;br /&gt;
* '''Friend's Item''': See above.&lt;br /&gt;
&lt;br /&gt;
* '''Sexual Item''': See above.&lt;br /&gt;
&lt;br /&gt;
==Coupling Stats==&lt;br /&gt;
The third option the Jizou Statue gives will show H stats for any two characters.&lt;br /&gt;
&lt;br /&gt;
* '''H Compatibility''': A couple will develop [[Artificial_Academy_2/H_Guide#H_compatibility|H Compatibility]] each time they have sex. &lt;br /&gt;
&lt;br /&gt;
* '''Total Sex''': How many times this couple has had sex. This doesn't include non-penetrative sex; ie oral and manual.&lt;br /&gt;
&lt;br /&gt;
* '''Vaginal Sex''': Same as above for vaginal sex.&lt;br /&gt;
&lt;br /&gt;
* '''Anal Sex''': Same as above for anal sex.&lt;br /&gt;
&lt;br /&gt;
* '''Condom''': How many times this couple has used a condom during sex.&lt;br /&gt;
&lt;br /&gt;
* '''Climax''': How many total times the two have climaxed during sex.&lt;br /&gt;
&lt;br /&gt;
* '''Simultaneous Climax''': How many times this couple has climaxed together.&lt;br /&gt;
&lt;br /&gt;
* '''Total Cum''': The total amount of cum produced by the male.&lt;br /&gt;
&lt;br /&gt;
* '''Cum In Genital''': The amount of cum entered into the vagina.&lt;br /&gt;
&lt;br /&gt;
* '''Cum In Anal''': Same as above, but for anal.&lt;br /&gt;
&lt;br /&gt;
* '''Cum Swallowed''': Same as above, but for oral.&lt;br /&gt;
&lt;br /&gt;
==Leaderboards==&lt;br /&gt;
The last option the Jizou Statue gives are the Leaderboards, which shows everyone's Wisdom, Strength, and Popularity, and ranks them from highest to lowest. Each stat has a value from 0-999.&lt;br /&gt;
&lt;br /&gt;
[[File:Wisdom_Leaderboard.jpg]]'''Wisdom''': Randomly rolled from a range determined by the Intelligence stat set during character creation. This stat raises by doing well in homeroom, studying in the library, and any non-sport club (as well as the Other club).&lt;br /&gt;
&lt;br /&gt;
[[File:Strength_Leaderboard.jpg]]'''Strength''': Randomly rolled from a range determined by the Strength stat set during character creation. This stat raises by doing well in sports, exercising, and any sport club (as well as the Other club). Movement rate increases with higher Strength.&lt;br /&gt;
&lt;br /&gt;
[[File:Popularity_Leaderboard.jpg]]'''Popularity''': This stat raises by talking to people and having good relationships with them. A higher Popularity rating means more people will come up and talk to you, and more people will join your group activities. A high popularity may cause others to spontaneously join your club.&lt;br /&gt;
&lt;br /&gt;
=Rumors=&lt;br /&gt;
Going to the class or home together, going on dates, accepting confessions and starting or accepting any [[File:Contact_button.jpg|24px]] interaction will result in rumors about you spreading. Inevitably any lover will hear the rumor and may comment on it when you try to talk with them. This won't have any negative effects though. But if it hears a rumor that you had sex with someone else they will always confront you about it. You can deny the rumor and it won't have any negative effects although they may still mention them. If you admit that such a rumor is true then your lover will always get the &amp;lt;span style=&amp;quot;color:RED&amp;quot;&amp;gt;'''Unforgivable!'''&amp;lt;/span&amp;gt; status. Note that if a lover hears a rumor about you and another NPC that is in a lover relationship with both then he/she will not be surprised or care about it.&lt;br /&gt;
&lt;br /&gt;
=Events=&lt;br /&gt;
Any of these can occur under special circumstances during the week, some recur regularly.&lt;br /&gt;
&lt;br /&gt;
==Sudden Departure Events==&lt;br /&gt;
Both the PC and the NPCs can get these events. In the case of the PC the game will end while in the case of the NPC they will become unplayable.&lt;br /&gt;
===Murder===&lt;br /&gt;
[[File:AA2_murder.jpg|thumb|The PC getting killed]]&lt;br /&gt;
These will only be caused by NPCs with the Evil trait.&amp;lt;br /&amp;gt;&lt;br /&gt;
An Evil character will attempt to kill another character marked for death, indicated by a red Favorability status toward the target:&lt;br /&gt;
* [[File:Together_forever.jpg|115px]] - A lover has gained middle-range Hate points from the Evil character.&lt;br /&gt;
* [[File:Get_you.jpg|115px]] - A character witnessed by the Evil character in a sexual act with the Evil character's lover gained middle-range Hate points from the Evil character.&lt;br /&gt;
&lt;br /&gt;
The murder can be postponed by selecting the evil character as PC and a character can be saved from being killed if Hate is reduced to minimum-range and either Like or Love increase above Hate. [[File:AA2_memorial.jpg|right]][[File:AA2_cuffs.jpg|right]]&lt;br /&gt;
&lt;br /&gt;
When choosing to attack, the Evil NPC will have a different walking animation (which is also slower). When the murder happens the screen will flash red and a scream will be heard. After the attack, the day will end, and time forwarded to the next morning, skipping bed time and the opportunity to save or change class roster. Flowers will appear on the victim's desk in the class roster, and a pair of handcuffs will appear on the killer's desk. Both characters will become unavailable as PC or NPC.&lt;br /&gt;
&lt;br /&gt;
An attacked character with the Lucky trait may escape injury, and an attacker with the Lucky trait may escape suspicion.&lt;br /&gt;
&lt;br /&gt;
===Teacher termination===&lt;br /&gt;
[[File:fired.jpg|right]]&lt;br /&gt;
A teacher will be forced to leave the school if it:&lt;br /&gt;
*Skips 3 classes&lt;br /&gt;
*Is witnessed engaging in public sex by a character with either High/Highest virtue and low enough Favorability or with the &amp;quot;Class Prez&amp;quot; trait.&lt;br /&gt;
&lt;br /&gt;
==Gust of Wind==&lt;br /&gt;
[[File:Gust.jpg|thumb|Gust Event. Note that this girl is wearing a skirt as P.E. outfit]]&lt;br /&gt;
Rarely, when you are outdoors (more exactly when you see light wind blowing a character's hair when talking) and a girl attempts to talk with you, a gust of wind may blow her skirt (if she's wearing one). Afterwards she will ask if you looked. If you admit it she will blush if she loves you, otherwise she will slap you.&lt;br /&gt;
* This event was added in the v11 patch and is not present in prior versions&lt;br /&gt;
&lt;br /&gt;
==NPCs playing with themselves==&lt;br /&gt;
[[File:NPCmasturbation.jpg|thumb|Being asked to &amp;quot;help them continue&amp;quot;]]&lt;br /&gt;
NPCs with lower virtue will go somewhere and masturbate when they're horny, such as after witnessing a H scene or when they're in the horny mood (frequency increased by the &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;Lewd&amp;lt;/span&amp;gt;/&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Perverted&amp;lt;/span&amp;gt; trait). If you catch such a NPC and he/she likes you enough, you may be approached sometime afterwards and asked to &amp;quot;help them continue&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
==Exams and Evaluations==&lt;br /&gt;
Every 2 weeks an exam is held on Saturday, and students will be graded according to their performance, which will be displayed in their [[Artificial_Academy_2/Gameplay#Personal_Stats|Personal Stats]].&lt;br /&gt;
Club rankings are determined by the average Club Score of each member, so it is possible for a Club of 2 members to tie with or win against a Club of 20+ members.&lt;br /&gt;
&lt;br /&gt;
===Lewd promise===&lt;br /&gt;
[[File:Lewd promise reward.jpg|thumbnail|NPC fulfilling Lewd Promise]]&lt;br /&gt;
During the week prior to the exam/tournament, a girl with enough Like/Love toward yours may offer a Lewd Promise: H at their home if your grade is sufficient. If you accept, your status toward each other will fixed as &amp;lt;span style=&amp;quot;color:#E0218A&amp;quot;&amp;gt;'''Lewd Promise'''&amp;lt;/span&amp;gt; and that girl will refuse sex with you until after the exam. If you succeed, the offering girl may approach you any evening to invite you to their home. Girls with the &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;Cuts Class&amp;lt;/span&amp;gt; / &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Wild&amp;lt;/span&amp;gt; trait may approach you anytime.&lt;br /&gt;
&lt;br /&gt;
Requesting public sex will also expend the Promise, whether it's interrupted or not, as will taking the girl to a private room. Turning down a repayment invitation will cause depression in the offering character, but not annul their Promise.&lt;br /&gt;
&lt;br /&gt;
If the offering character is High Virtue, or Normal Virtue but in a relationship or a virgin then they will refuse public H and private rooms so the invitation home is the only benefit you can get from the Promise.&lt;br /&gt;
&lt;br /&gt;
Guys and girls with Highest Virtue will never offer lewd promises.&lt;br /&gt;
&lt;br /&gt;
==Infirmary H==&lt;br /&gt;
Characters with the Wild trait and enough Like toward you can invite you to skip class with them in the Infirmary or on the Rooftop. In the Infirmary you will fall asleep together, and there's a random chance the other character will wake first and initiate sex.&lt;br /&gt;
&lt;br /&gt;
==Random H==&lt;br /&gt;
===No choice H===&lt;br /&gt;
[[File:NPCforce.jpg|thumb|Evil NPC forcing the PC]]&lt;br /&gt;
It is possible for a character with the &amp;quot;Evil&amp;quot; trait to approach your character and have sex with you without explicit warning or consent. Consent varies; you can agree to follow the character and, upon reaching the destination, they'll initiate the sex scene.  Alternatively, a character with Low/Lowest virtue can approach the MC and instantly initiate a sex scene without any sort of prompt. This will only happen in the evening if you are lovers with the character and have not have sex with them for the entire day. Both situations are considered &amp;quot;normal&amp;quot; sex scenes (the Force Sex music does not play).&lt;br /&gt;
&lt;br /&gt;
===Consolation H===&lt;br /&gt;
A low virtue NPC who is in the &amp;quot;Sadness&amp;quot; mood may ask you to comfort them through H if you're their sex-friend.&lt;br /&gt;
&lt;br /&gt;
=Game Ending=&lt;br /&gt;
'''Murder''' The game will end if the PC is killed by a character with the &amp;quot;Evil&amp;quot; trait right after the NPC gives its last words.&lt;br /&gt;
&lt;br /&gt;
'''Teacher termination''' If the teacher is the PC and gets fired the game will end.&lt;br /&gt;
&lt;br /&gt;
'''Expulsion''' If the PC impregnated a girl but the girl no longer loves you then you will be expelled in the next Monday.&lt;br /&gt;
==Pregnancy Ending==&lt;br /&gt;
The only non-bad ending. You can get this ending by impregnating a girl and then maintaining a lover relationship with a high favorability rating. During the next Monday she will excitedly reveal this and the game will end.&lt;/div&gt;</summary>
		<author><name>KiddyFreak</name></author>	</entry>

	<entry>
		<id>http://wiki.anime-sharing.com/hgames/index.php?title=Artificial_Academy_2/Character_Creation/Personalities&amp;diff=20151</id>
		<title>Artificial Academy 2/Character Creation/Personalities</title>
		<link rel="alternate" type="text/html" href="http://wiki.anime-sharing.com/hgames/index.php?title=Artificial_Academy_2/Character_Creation/Personalities&amp;diff=20151"/>
				<updated>2016-06-26T11:52:31Z</updated>
		
		<summary type="html">&lt;p&gt;KiddyFreak: /* 笑: Upbeat / Joyful */  Moves the fact that she mostly has closed eyes regardless of character creation to a * sign.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Artificial_Academy_2}}&lt;br /&gt;
Personality name translations have been worked on by different teams; the one provided by &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;'''Hongfire'''&amp;lt;/span&amp;gt; and the one provided by &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;'''/hgg/'''&amp;lt;/span&amp;gt;. If there is no indicator of which translation is being used, it is the same for both.&lt;br /&gt;
&lt;br /&gt;
Each personality is attracted more or less to different personalities but the impact on the game is very small.&lt;br /&gt;
&lt;br /&gt;
=Female Personality Types=&lt;br /&gt;
=='''First Row'''==&lt;br /&gt;
===活: Lively===&lt;br /&gt;
Very spontaneous and energetic, very easy to engage her in anything that seems fun, like sports, the arcade, and karaoke. Talking about hobbies, things she does for fun, is a good way to get her to open up. She's unlikely to study or develop her club skills without someone she enjoys being with, but with them she puts in the effort enthusiastically.&lt;br /&gt;
&lt;br /&gt;
:&amp;quot;Uuu, almost out of money... J-just one more go!&amp;quot;&lt;br /&gt;
:&amp;quot;Hey, when's my knight in shining armor gonna come along? I guess I gotta need saving first?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
===薄: Delicate===&lt;br /&gt;
Hesitant, sensitive, considerate and shy. Cares about the feelings of everyone around her as well as hers.&lt;br /&gt;
&lt;br /&gt;
:&amp;quot;H-Hey, listen! Forget it, it's nothing...&amp;quot;&lt;br /&gt;
:&amp;quot;I-If you're okay with me...&amp;quot;&lt;br /&gt;
&lt;br /&gt;
===朗: Cheerful===&lt;br /&gt;
Always happy and cheerful. Keeps this attitude even when she's sad.&lt;br /&gt;
&lt;br /&gt;
:&amp;quot;Alright! Today I'm setting a new record!&amp;quot;&lt;br /&gt;
:&amp;quot;One day, I want to be carried like a princess by the one I love...&amp;quot;&lt;br /&gt;
&lt;br /&gt;
===淡: &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;Stoic&amp;lt;/span&amp;gt; / &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Quiet&amp;lt;/span&amp;gt;===&lt;br /&gt;
Very soft-spoken and emotionally reserved, with a dry sense of humor. Often sleeps after class session.&lt;br /&gt;
&lt;br /&gt;
:&amp;quot;If you like them, then you like them. If you hate them, than you hate them. Is that not understandable?&amp;quot;&lt;br /&gt;
:&amp;quot;Telling perverted jokes? You are still a child.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
===然: Playful===&lt;br /&gt;
She often tells you she's like a cat in heat. Even without Lewd trait she likes having sex all the time, anywhere, and when she asks you to follow, you never know if it's to a quiet room to talk or the girl's room stall. She likes taking the lead, but she also likes someone who can grab the lead themselves.&lt;br /&gt;
&lt;br /&gt;
Note that virtue still determines the way she plays.&lt;br /&gt;
&lt;br /&gt;
:&amp;quot;Fuu, you're already entraced by my beautiful breasts, right?&amp;quot;&lt;br /&gt;
:&amp;quot;Uuu...... I'm a cat in heat.......&amp;quot;&lt;br /&gt;
&lt;br /&gt;
=='''Second Row'''==&lt;br /&gt;
===晴: &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;Energetic&amp;lt;/span&amp;gt; / &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Frisky&amp;lt;/span&amp;gt;===&lt;br /&gt;
Cheerful but somewhat over excited. She can be easily turned on by interests, makes a lot of exclamation &amp;quot;Kyaa~!&amp;quot;.  &lt;br /&gt;
&lt;br /&gt;
:&amp;quot;Kyaa~~! You came to see me, didn't you?&amp;quot;&lt;br /&gt;
:&amp;quot;Did you catch what was on TV last night? I didn't really understand it, but it was awesome!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
===寧: Kind===&lt;br /&gt;
Pleasant, polite and easy-going, easily making others happy. Becomes very cheerful once she's in a relationship.&lt;br /&gt;
&lt;br /&gt;
:&amp;quot;Being able to discover new things, no matter how insignificant... That's happiness, don't you think?&amp;quot;&lt;br /&gt;
:&amp;quot;I think just having the one you love beside you is the ultimate happiness.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
===笑: &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;Upbeat&amp;lt;/span&amp;gt; / &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Joyful&amp;lt;/span&amp;gt;===&lt;br /&gt;
Relaxed, easygoing, and an ultimate poker face.  She acts as a comfy mate, but when she opens her eyes with that sly grin on the face, a natural predator inside. Tends to laugh regardless of her mood.&lt;br /&gt;
&lt;br /&gt;
:&amp;quot;There's a festival apparently. What kind of yukata should I war this year?&amp;quot;&lt;br /&gt;
:&amp;quot;Ahaha~ I won't let you get away that easily!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
*She appears with closed eyes most of time regardless of character creations.&lt;br /&gt;
&lt;br /&gt;
===月: &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;Normal&amp;lt;/span&amp;gt; / &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Ordinary&amp;lt;/span&amp;gt;===&lt;br /&gt;
Chatty, lighthearted, interested in 'girl things' that reminds of ordinary school girls. &lt;br /&gt;
&lt;br /&gt;
:&amp;quot;What's the matter? Need some advice?&amp;quot;&lt;br /&gt;
:&amp;quot;I want a new swimsuit, what do you think would look good?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
===激: &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;Irritable&amp;lt;/span&amp;gt; / &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Irritated&amp;lt;/span&amp;gt;===&lt;br /&gt;
Tsundere who rants and complains endlessly about now-days. She acts very girly in front of the one she loves.&lt;br /&gt;
&lt;br /&gt;
:&amp;quot;Geez, games these days are SO slow! They need to make games that fire me up!&amp;quot;&lt;br /&gt;
:&amp;quot;Wh-who said you could look?!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
=='''Third Row'''==&lt;br /&gt;
===尖: &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;Uptight&amp;lt;/span&amp;gt; / &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Harsh&amp;lt;/span&amp;gt;===&lt;br /&gt;
Apathetic, negative, and abusive later on. She shows off her indifferent manner openly. But once she gets intimated, she starts talking with insulting manner which is to conceal her actual sentiment. Reading her mood is easier from her tone rather than from her dialogue.&lt;br /&gt;
&lt;br /&gt;
:&amp;quot;You can still live a good life without a lover, don't you think?&amp;quot; &lt;br /&gt;
:&amp;quot;...Touch me somewhere funny, and... You know what's going to happen to you, right?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
===楚: &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;Friendly&amp;lt;/span&amp;gt; / &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Sweet&amp;lt;/span&amp;gt;===&lt;br /&gt;
Pleasant, easy-going, and a master of politeness judo, able to get what she wants harmoniously, making others happy, even grateful, to give it to her. However, she can turn cold if losing control of a situation, and delivers her polite demands firmly and sharply. &lt;br /&gt;
&lt;br /&gt;
:&amp;quot;Being side by side with the person you love really is wonderful!&amp;quot;&lt;br /&gt;
:&amp;quot;I love making and admiring and everything about bead accessories? Want to make some together sometime?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
===肝: Creepy===&lt;br /&gt;
A fujoshi, or a yaoi fangirl in English terms, who is enthusiastic about 'boy's love' fiction and homoerotica. She tends to seclude herself from &amp;quot;normalfags&amp;quot; with self-mocking manner, laughs maniacally when excited; &amp;quot;ku-huhu&amp;quot;, &amp;quot;KE-hehe!&amp;quot;. She adapts &amp;quot;real-life&amp;quot; relationship awkwardly later on.    &lt;br /&gt;
&lt;br /&gt;
:&amp;quot;What's going on recently? There's all of there 'otakus' acting 'cool' and all......They should all just go and die on the spot!&amp;quot;&lt;br /&gt;
:&amp;quot;Huh!? There's nothing gay about boy loving boys!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
===慎: Reserved===&lt;br /&gt;
Extremely passive character. She stutters, pauses on words frequently, holds back an action even if she prompted it first. &lt;br /&gt;
&lt;br /&gt;
:&amp;quot;E-even I really like stuff like...cute clothes...But...&amp;quot; &lt;br /&gt;
:&amp;quot;L-love and affection and th-that stuff, I don't really get it very well...&amp;quot;&lt;br /&gt;
&lt;br /&gt;
===凛: Dignified===&lt;br /&gt;
Comes from a rich family. An archetype of matured woman; polite, contemplative, reflecting sea.&lt;br /&gt;
&lt;br /&gt;
:&amp;quot;When it's this hot out, I think about taking off to my summer resort.&amp;quot;&lt;br /&gt;
:&amp;quot;To feel the same feelings towards each other... To be partners for life... Hmhm, that's what I long for.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
=='''Fourth Row'''==&lt;br /&gt;
===独: &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;Assertive&amp;lt;/span&amp;gt; / &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Aloof&amp;lt;/span&amp;gt;===&lt;br /&gt;
Classic kuudere, cool, distant and unapproachable on the surface, but scratch the surface and you'll find turbulent emotion beneath. Tomboyish and self-reliant. Denies affection, but becomes expressively passionate toward her lover.&lt;br /&gt;
&lt;br /&gt;
:&amp;quot;I-It's not that I'm captivated by things like small animals and schildren, particularly.&amp;quot;&lt;br /&gt;
:&amp;quot;Encounters are left to luck. ......No, well, maybe I should call it fate.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
===聡: &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;Sensitive&amp;lt;/span&amp;gt; / &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Smart&amp;lt;/span&amp;gt;===&lt;br /&gt;
A romantic who knows everything there is to know about romance from books. She's eager to have the real experience, and to feel what she feels when reading the passages derived from someone else's experience. Very literate and quick to pick up new knowledge, especially knowledge that supplements her understanding of the erotic. Becomes more self-deprecating the deeper in love she falls, as if she feels unworthy of the love she wants. Discussions about love and romance are more deeply personal for her and can win her heart.&lt;br /&gt;
&lt;br /&gt;
:&amp;quot;Lovers... Th-they're supposed to...hold hands, after all... Right?&amp;quot;&lt;br /&gt;
:&amp;quot;Wh-what comes after a k-kiss is... It's...&amp;quot;&lt;br /&gt;
&lt;br /&gt;
===賢: &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;Virtuous&amp;lt;/span&amp;gt; / &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Genuine&amp;lt;/span&amp;gt;===&lt;br /&gt;
She tends to be attracted to serious people but other than that she's an ordinary girl.&lt;br /&gt;
&lt;br /&gt;
:&amp;quot;Strolling throught town is a nice change of pace.&amp;quot;&lt;br /&gt;
:&amp;quot;Don't forget, you belong to me, okay?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
===理: Mature===&lt;br /&gt;
Worldly wise, with an unflappable pleasant grace. Becomes motherly and supportive with affection.&lt;br /&gt;
&lt;br /&gt;
:&amp;quot;It is expected of you to find a lifetime partner. To not be worried about it is strange.&amp;quot;&lt;br /&gt;
:&amp;quot;Hey, don't touch me in any weird places. Ah...... oh you, such a mischievous little child.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
===怠: Lazy===&lt;br /&gt;
She's...very economical with her energy. Her sudden and inexplicable spikes of motivation indicate she's holding back most of the time. Hedonistic, sensualist, but generous in sharing her pleasure with those who comfort her, emotionally, physically...and financially. She wants the easy life handed to her, so she's drawn to those with the potential to provide it, those with ranking on the leaderboards.&lt;br /&gt;
&lt;br /&gt;
:&amp;quot;I want to spend my days relaxing...... Can something still be done about that?&amp;quot;&lt;br /&gt;
:&amp;quot;Since you know what you're doing, I can go take a break for a while.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
=='''Fifth Row'''==&lt;br /&gt;
===漢: Manly===&lt;br /&gt;
Not a woman of words. If you can keep pace with her on at least one leaderboard, you'll have her respect. Hard massages would be appreciated; one of those would always improve her mood.&lt;br /&gt;
&lt;br /&gt;
:&amp;quot;Cute things don't really suit me.&amp;quot;&lt;br /&gt;
:&amp;quot;...Me, a wife... Ah, no, forget it.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
===曹: Cadet (requires pre-order bonus)===&lt;br /&gt;
Sharply regimental, always alert to duty and seeks validation for her performance, even on things she knows she's good at. She'll consistently improve her abilities without positive reinforcement, but a little praise goes a long way. Very loyal friend and lover.&lt;br /&gt;
&lt;br /&gt;
:&amp;quot;Two people who have each other's back when they need it... Those are the ideal lovers!&amp;quot;&lt;br /&gt;
:&amp;quot;I shall dedicate myself to you in both mind and body!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
===慈: &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;Motherly&amp;lt;/span&amp;gt; / &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Caring&amp;lt;/span&amp;gt; (requires Append Set I)===&lt;br /&gt;
A girl a little more mature. Becomes caring towards her lovers in a way few other personalities equals it.&lt;br /&gt;
&lt;br /&gt;
:&amp;quot;Nn... My, don't treat me like a child.&amp;quot;&lt;br /&gt;
:&amp;quot;Everything is going to be just fine. I'm here for you!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
===軽: Carefree (requires Append Set II)===&lt;br /&gt;
Chill and relaxed, with a childish expression.&lt;br /&gt;
&lt;br /&gt;
:&amp;quot;Alrighty, let's just get this done quick 'n easy, mkay~?&amp;quot;&lt;br /&gt;
:&amp;quot;Weeell- We've made it this far, we might as well try out this whole happiness thing-&amp;quot;&lt;br /&gt;
&lt;br /&gt;
*uses the same poses and animations as &amp;quot;Playful&amp;quot;&lt;br /&gt;
&lt;br /&gt;
=Male Personality Types=&lt;br /&gt;
===優: &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;Affectionate&amp;lt;/span&amp;gt; / &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Gentle&amp;lt;/span&amp;gt;===&lt;br /&gt;
Introspective, modest, sensitive and considerate.&lt;br /&gt;
&lt;br /&gt;
:&amp;quot;Don't worry. If we work together, we can overcome anything.&amp;quot;&lt;br /&gt;
:&amp;quot;There's nothing bad about falling in love with someone. But there will be bad times too.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
===陽: Positive===&lt;br /&gt;
Cheery and loud, hyperactive in activity and conversation, expresses emotions frankly and transparently, sometimes plagued with self-doubt.&lt;br /&gt;
&lt;br /&gt;
:&amp;quot;Man, it's been scorching hot lately... But y'know, this kinda weather fires me up even more!&amp;quot;&lt;br /&gt;
:&amp;quot;Of course, I'd wanna stay by my loved one's side. Or, rather than being by their side, it's more, like, I want to support them?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
===宅: Otaku===&lt;br /&gt;
Gestures like a manga character in an attempt to win over other people.&lt;br /&gt;
&lt;br /&gt;
:&amp;quot;Fuhihii, lol, I ordered a bunch of Rin-chan goods yesterday, lol.&amp;quot;&lt;br /&gt;
:&amp;quot;Alright. I promise to never let you go until I die.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
*he will only move at a jogging pace than a running speed.&lt;br /&gt;
&lt;br /&gt;
===蛮: &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;Rough&amp;lt;/span&amp;gt; / &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Savage&amp;lt;/span&amp;gt;===&lt;br /&gt;
Man of tough action, doesn't much like words but getting him to join you in any activity will improve his opinion of you. Very turbulent moods, and cooling him down or cheering him up when he needs it helps your relationship a lot. Reading his moods is somewhat difficult until you know him; even when he looks like a coiled spring, he may be in a good mood.&lt;br /&gt;
&lt;br /&gt;
:&amp;quot;Everyone's always so noisy... Can't they just live in silence...?&amp;quot;&lt;br /&gt;
:&amp;quot;Even I feel love like everyone else... Got a problem with that?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
===策: Schemer (requires Append Set I)===&lt;br /&gt;
Gestures and speaks politely while also hiding a mastermind behind, used to help his friends and hinder his rivals.&lt;br /&gt;
&lt;br /&gt;
:&amp;quot;Gathering information is key. How to best find your opponents' shortcomings...&amp;quot;&lt;br /&gt;
:&amp;quot;If we're seen here like this, no doubt there will be some unpleasant rumors.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
===温: Warm (requires Append Set II)===&lt;br /&gt;
Ever-friendly guy who is considerate for others' feelings. Very loyal friend and lover.&lt;br /&gt;
&lt;br /&gt;
:&amp;quot;I'm really grateful that I'll be able to spend today with you.&amp;quot;&lt;br /&gt;
:&amp;quot;I guess your whole way of thinking changes when you start falling in love, doesn't it?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
*uses the same poses and animations as &amp;quot;Positive&amp;quot;&lt;/div&gt;</summary>
		<author><name>KiddyFreak</name></author>	</entry>

	<entry>
		<id>http://wiki.anime-sharing.com/hgames/index.php?title=Artificial_Academy_2/Character_Creation/Personalities&amp;diff=20150</id>
		<title>Artificial Academy 2/Character Creation/Personalities</title>
		<link rel="alternate" type="text/html" href="http://wiki.anime-sharing.com/hgames/index.php?title=Artificial_Academy_2/Character_Creation/Personalities&amp;diff=20150"/>
				<updated>2016-06-26T11:48:47Z</updated>
		
		<summary type="html">&lt;p&gt;KiddyFreak: /* 楚: Friendly / Sweet */  The fact that she greets people she hates with an evil laugh isn't special, it's just her hate greeting.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Artificial_Academy_2}}&lt;br /&gt;
Personality name translations have been worked on by different teams; the one provided by &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;'''Hongfire'''&amp;lt;/span&amp;gt; and the one provided by &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;'''/hgg/'''&amp;lt;/span&amp;gt;. If there is no indicator of which translation is being used, it is the same for both.&lt;br /&gt;
&lt;br /&gt;
Each personality is attracted more or less to different personalities but the impact on the game is very small.&lt;br /&gt;
&lt;br /&gt;
=Female Personality Types=&lt;br /&gt;
=='''First Row'''==&lt;br /&gt;
===活: Lively===&lt;br /&gt;
Very spontaneous and energetic, very easy to engage her in anything that seems fun, like sports, the arcade, and karaoke. Talking about hobbies, things she does for fun, is a good way to get her to open up. She's unlikely to study or develop her club skills without someone she enjoys being with, but with them she puts in the effort enthusiastically.&lt;br /&gt;
&lt;br /&gt;
:&amp;quot;Uuu, almost out of money... J-just one more go!&amp;quot;&lt;br /&gt;
:&amp;quot;Hey, when's my knight in shining armor gonna come along? I guess I gotta need saving first?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
===薄: Delicate===&lt;br /&gt;
Hesitant, sensitive, considerate and shy. Cares about the feelings of everyone around her as well as hers.&lt;br /&gt;
&lt;br /&gt;
:&amp;quot;H-Hey, listen! Forget it, it's nothing...&amp;quot;&lt;br /&gt;
:&amp;quot;I-If you're okay with me...&amp;quot;&lt;br /&gt;
&lt;br /&gt;
===朗: Cheerful===&lt;br /&gt;
Always happy and cheerful. Keeps this attitude even when she's sad.&lt;br /&gt;
&lt;br /&gt;
:&amp;quot;Alright! Today I'm setting a new record!&amp;quot;&lt;br /&gt;
:&amp;quot;One day, I want to be carried like a princess by the one I love...&amp;quot;&lt;br /&gt;
&lt;br /&gt;
===淡: &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;Stoic&amp;lt;/span&amp;gt; / &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Quiet&amp;lt;/span&amp;gt;===&lt;br /&gt;
Very soft-spoken and emotionally reserved, with a dry sense of humor. Often sleeps after class session.&lt;br /&gt;
&lt;br /&gt;
:&amp;quot;If you like them, then you like them. If you hate them, than you hate them. Is that not understandable?&amp;quot;&lt;br /&gt;
:&amp;quot;Telling perverted jokes? You are still a child.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
===然: Playful===&lt;br /&gt;
She often tells you she's like a cat in heat. Even without Lewd trait she likes having sex all the time, anywhere, and when she asks you to follow, you never know if it's to a quiet room to talk or the girl's room stall. She likes taking the lead, but she also likes someone who can grab the lead themselves.&lt;br /&gt;
&lt;br /&gt;
Note that virtue still determines the way she plays.&lt;br /&gt;
&lt;br /&gt;
:&amp;quot;Fuu, you're already entraced by my beautiful breasts, right?&amp;quot;&lt;br /&gt;
:&amp;quot;Uuu...... I'm a cat in heat.......&amp;quot;&lt;br /&gt;
&lt;br /&gt;
=='''Second Row'''==&lt;br /&gt;
===晴: &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;Energetic&amp;lt;/span&amp;gt; / &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Frisky&amp;lt;/span&amp;gt;===&lt;br /&gt;
Cheerful but somewhat over excited. She can be easily turned on by interests, makes a lot of exclamation &amp;quot;Kyaa~!&amp;quot;.  &lt;br /&gt;
&lt;br /&gt;
:&amp;quot;Kyaa~~! You came to see me, didn't you?&amp;quot;&lt;br /&gt;
:&amp;quot;Did you catch what was on TV last night? I didn't really understand it, but it was awesome!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
===寧: Kind===&lt;br /&gt;
Pleasant, polite and easy-going, easily making others happy. Becomes very cheerful once she's in a relationship.&lt;br /&gt;
&lt;br /&gt;
:&amp;quot;Being able to discover new things, no matter how insignificant... That's happiness, don't you think?&amp;quot;&lt;br /&gt;
:&amp;quot;I think just having the one you love beside you is the ultimate happiness.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
===笑: &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;Upbeat&amp;lt;/span&amp;gt; / &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Joyful&amp;lt;/span&amp;gt;===&lt;br /&gt;
Relaxed, easygoing, and an ultimate poker face. She appears with closed eyes most of time regardless of character creations. She acts as a comfy mate, but when she opens her eyes with that sly grin on the face, a natural predator inside. Tends to laugh regardless of her mood.&lt;br /&gt;
&lt;br /&gt;
:&amp;quot;There's a festival apparently. What kind of yukata should I war this year?&amp;quot;&lt;br /&gt;
:&amp;quot;Ahaha~ I won't let you get away that easily!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
===月: &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;Normal&amp;lt;/span&amp;gt; / &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Ordinary&amp;lt;/span&amp;gt;===&lt;br /&gt;
Chatty, lighthearted, interested in 'girl things' that reminds of ordinary school girls. &lt;br /&gt;
&lt;br /&gt;
:&amp;quot;What's the matter? Need some advice?&amp;quot;&lt;br /&gt;
:&amp;quot;I want a new swimsuit, what do you think would look good?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
===激: &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;Irritable&amp;lt;/span&amp;gt; / &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Irritated&amp;lt;/span&amp;gt;===&lt;br /&gt;
Tsundere who rants and complains endlessly about now-days. She acts very girly in front of the one she loves.&lt;br /&gt;
&lt;br /&gt;
:&amp;quot;Geez, games these days are SO slow! They need to make games that fire me up!&amp;quot;&lt;br /&gt;
:&amp;quot;Wh-who said you could look?!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
=='''Third Row'''==&lt;br /&gt;
===尖: &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;Uptight&amp;lt;/span&amp;gt; / &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Harsh&amp;lt;/span&amp;gt;===&lt;br /&gt;
Apathetic, negative, and abusive later on. She shows off her indifferent manner openly. But once she gets intimated, she starts talking with insulting manner which is to conceal her actual sentiment. Reading her mood is easier from her tone rather than from her dialogue.&lt;br /&gt;
&lt;br /&gt;
:&amp;quot;You can still live a good life without a lover, don't you think?&amp;quot; &lt;br /&gt;
:&amp;quot;...Touch me somewhere funny, and... You know what's going to happen to you, right?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
===楚: &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;Friendly&amp;lt;/span&amp;gt; / &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Sweet&amp;lt;/span&amp;gt;===&lt;br /&gt;
Pleasant, easy-going, and a master of politeness judo, able to get what she wants harmoniously, making others happy, even grateful, to give it to her. However, she can turn cold if losing control of a situation, and delivers her polite demands firmly and sharply. &lt;br /&gt;
&lt;br /&gt;
:&amp;quot;Being side by side with the person you love really is wonderful!&amp;quot;&lt;br /&gt;
:&amp;quot;I love making and admiring and everything about bead accessories? Want to make some together sometime?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
===肝: Creepy===&lt;br /&gt;
A fujoshi, or a yaoi fangirl in English terms, who is enthusiastic about 'boy's love' fiction and homoerotica. She tends to seclude herself from &amp;quot;normalfags&amp;quot; with self-mocking manner, laughs maniacally when excited; &amp;quot;ku-huhu&amp;quot;, &amp;quot;KE-hehe!&amp;quot;. She adapts &amp;quot;real-life&amp;quot; relationship awkwardly later on.    &lt;br /&gt;
&lt;br /&gt;
:&amp;quot;What's going on recently? There's all of there 'otakus' acting 'cool' and all......They should all just go and die on the spot!&amp;quot;&lt;br /&gt;
:&amp;quot;Huh!? There's nothing gay about boy loving boys!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
===慎: Reserved===&lt;br /&gt;
Extremely passive character. She stutters, pauses on words frequently, holds back an action even if she prompted it first. &lt;br /&gt;
&lt;br /&gt;
:&amp;quot;E-even I really like stuff like...cute clothes...But...&amp;quot; &lt;br /&gt;
:&amp;quot;L-love and affection and th-that stuff, I don't really get it very well...&amp;quot;&lt;br /&gt;
&lt;br /&gt;
===凛: Dignified===&lt;br /&gt;
Comes from a rich family. An archetype of matured woman; polite, contemplative, reflecting sea.&lt;br /&gt;
&lt;br /&gt;
:&amp;quot;When it's this hot out, I think about taking off to my summer resort.&amp;quot;&lt;br /&gt;
:&amp;quot;To feel the same feelings towards each other... To be partners for life... Hmhm, that's what I long for.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
=='''Fourth Row'''==&lt;br /&gt;
===独: &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;Assertive&amp;lt;/span&amp;gt; / &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Aloof&amp;lt;/span&amp;gt;===&lt;br /&gt;
Classic kuudere, cool, distant and unapproachable on the surface, but scratch the surface and you'll find turbulent emotion beneath. Tomboyish and self-reliant. Denies affection, but becomes expressively passionate toward her lover.&lt;br /&gt;
&lt;br /&gt;
:&amp;quot;I-It's not that I'm captivated by things like small animals and schildren, particularly.&amp;quot;&lt;br /&gt;
:&amp;quot;Encounters are left to luck. ......No, well, maybe I should call it fate.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
===聡: &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;Sensitive&amp;lt;/span&amp;gt; / &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Smart&amp;lt;/span&amp;gt;===&lt;br /&gt;
A romantic who knows everything there is to know about romance from books. She's eager to have the real experience, and to feel what she feels when reading the passages derived from someone else's experience. Very literate and quick to pick up new knowledge, especially knowledge that supplements her understanding of the erotic. Becomes more self-deprecating the deeper in love she falls, as if she feels unworthy of the love she wants. Discussions about love and romance are more deeply personal for her and can win her heart.&lt;br /&gt;
&lt;br /&gt;
:&amp;quot;Lovers... Th-they're supposed to...hold hands, after all... Right?&amp;quot;&lt;br /&gt;
:&amp;quot;Wh-what comes after a k-kiss is... It's...&amp;quot;&lt;br /&gt;
&lt;br /&gt;
===賢: &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;Virtuous&amp;lt;/span&amp;gt; / &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Genuine&amp;lt;/span&amp;gt;===&lt;br /&gt;
She tends to be attracted to serious people but other than that she's an ordinary girl.&lt;br /&gt;
&lt;br /&gt;
:&amp;quot;Strolling throught town is a nice change of pace.&amp;quot;&lt;br /&gt;
:&amp;quot;Don't forget, you belong to me, okay?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
===理: Mature===&lt;br /&gt;
Worldly wise, with an unflappable pleasant grace. Becomes motherly and supportive with affection.&lt;br /&gt;
&lt;br /&gt;
:&amp;quot;It is expected of you to find a lifetime partner. To not be worried about it is strange.&amp;quot;&lt;br /&gt;
:&amp;quot;Hey, don't touch me in any weird places. Ah...... oh you, such a mischievous little child.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
===怠: Lazy===&lt;br /&gt;
She's...very economical with her energy. Her sudden and inexplicable spikes of motivation indicate she's holding back most of the time. Hedonistic, sensualist, but generous in sharing her pleasure with those who comfort her, emotionally, physically...and financially. She wants the easy life handed to her, so she's drawn to those with the potential to provide it, those with ranking on the leaderboards.&lt;br /&gt;
&lt;br /&gt;
:&amp;quot;I want to spend my days relaxing...... Can something still be done about that?&amp;quot;&lt;br /&gt;
:&amp;quot;Since you know what you're doing, I can go take a break for a while.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
=='''Fifth Row'''==&lt;br /&gt;
===漢: Manly===&lt;br /&gt;
Not a woman of words. If you can keep pace with her on at least one leaderboard, you'll have her respect. Hard massages would be appreciated; one of those would always improve her mood.&lt;br /&gt;
&lt;br /&gt;
:&amp;quot;Cute things don't really suit me.&amp;quot;&lt;br /&gt;
:&amp;quot;...Me, a wife... Ah, no, forget it.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
===曹: Cadet (requires pre-order bonus)===&lt;br /&gt;
Sharply regimental, always alert to duty and seeks validation for her performance, even on things she knows she's good at. She'll consistently improve her abilities without positive reinforcement, but a little praise goes a long way. Very loyal friend and lover.&lt;br /&gt;
&lt;br /&gt;
:&amp;quot;Two people who have each other's back when they need it... Those are the ideal lovers!&amp;quot;&lt;br /&gt;
:&amp;quot;I shall dedicate myself to you in both mind and body!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
===慈: &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;Motherly&amp;lt;/span&amp;gt; / &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Caring&amp;lt;/span&amp;gt; (requires Append Set I)===&lt;br /&gt;
A girl a little more mature. Becomes caring towards her lovers in a way few other personalities equals it.&lt;br /&gt;
&lt;br /&gt;
:&amp;quot;Nn... My, don't treat me like a child.&amp;quot;&lt;br /&gt;
:&amp;quot;Everything is going to be just fine. I'm here for you!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
===軽: Carefree (requires Append Set II)===&lt;br /&gt;
Chill and relaxed, with a childish expression.&lt;br /&gt;
&lt;br /&gt;
:&amp;quot;Alrighty, let's just get this done quick 'n easy, mkay~?&amp;quot;&lt;br /&gt;
:&amp;quot;Weeell- We've made it this far, we might as well try out this whole happiness thing-&amp;quot;&lt;br /&gt;
&lt;br /&gt;
*uses the same poses and animations as &amp;quot;Playful&amp;quot;&lt;br /&gt;
&lt;br /&gt;
=Male Personality Types=&lt;br /&gt;
===優: &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;Affectionate&amp;lt;/span&amp;gt; / &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Gentle&amp;lt;/span&amp;gt;===&lt;br /&gt;
Introspective, modest, sensitive and considerate.&lt;br /&gt;
&lt;br /&gt;
:&amp;quot;Don't worry. If we work together, we can overcome anything.&amp;quot;&lt;br /&gt;
:&amp;quot;There's nothing bad about falling in love with someone. But there will be bad times too.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
===陽: Positive===&lt;br /&gt;
Cheery and loud, hyperactive in activity and conversation, expresses emotions frankly and transparently, sometimes plagued with self-doubt.&lt;br /&gt;
&lt;br /&gt;
:&amp;quot;Man, it's been scorching hot lately... But y'know, this kinda weather fires me up even more!&amp;quot;&lt;br /&gt;
:&amp;quot;Of course, I'd wanna stay by my loved one's side. Or, rather than being by their side, it's more, like, I want to support them?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
===宅: Otaku===&lt;br /&gt;
Gestures like a manga character in an attempt to win over other people.&lt;br /&gt;
&lt;br /&gt;
:&amp;quot;Fuhihii, lol, I ordered a bunch of Rin-chan goods yesterday, lol.&amp;quot;&lt;br /&gt;
:&amp;quot;Alright. I promise to never let you go until I die.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
*he will only move at a jogging pace than a running speed.&lt;br /&gt;
&lt;br /&gt;
===蛮: &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;Rough&amp;lt;/span&amp;gt; / &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Savage&amp;lt;/span&amp;gt;===&lt;br /&gt;
Man of tough action, doesn't much like words but getting him to join you in any activity will improve his opinion of you. Very turbulent moods, and cooling him down or cheering him up when he needs it helps your relationship a lot. Reading his moods is somewhat difficult until you know him; even when he looks like a coiled spring, he may be in a good mood.&lt;br /&gt;
&lt;br /&gt;
:&amp;quot;Everyone's always so noisy... Can't they just live in silence...?&amp;quot;&lt;br /&gt;
:&amp;quot;Even I feel love like everyone else... Got a problem with that?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
===策: Schemer (requires Append Set I)===&lt;br /&gt;
Gestures and speaks politely while also hiding a mastermind behind, used to help his friends and hinder his rivals.&lt;br /&gt;
&lt;br /&gt;
:&amp;quot;Gathering information is key. How to best find your opponents' shortcomings...&amp;quot;&lt;br /&gt;
:&amp;quot;If we're seen here like this, no doubt there will be some unpleasant rumors.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
===温: Warm (requires Append Set II)===&lt;br /&gt;
Ever-friendly guy who is considerate for others' feelings. Very loyal friend and lover.&lt;br /&gt;
&lt;br /&gt;
:&amp;quot;I'm really grateful that I'll be able to spend today with you.&amp;quot;&lt;br /&gt;
:&amp;quot;I guess your whole way of thinking changes when you start falling in love, doesn't it?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
*uses the same poses and animations as &amp;quot;Positive&amp;quot;&lt;/div&gt;</summary>
		<author><name>KiddyFreak</name></author>	</entry>

	<entry>
		<id>http://wiki.anime-sharing.com/hgames/index.php?title=Artificial_Academy_2/Interactions&amp;diff=20149</id>
		<title>Artificial Academy 2/Interactions</title>
		<link rel="alternate" type="text/html" href="http://wiki.anime-sharing.com/hgames/index.php?title=Artificial_Academy_2/Interactions&amp;diff=20149"/>
				<updated>2016-06-26T11:44:09Z</updated>
		
		<summary type="html">&lt;p&gt;KiddyFreak: /* NPC-specific interactions */  &amp;quot;I don't want you to get near&amp;quot; is nonexistent. If it is actually real, I would like proof in the form of a AA2 screenshot.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Artificial_Academy_2}}&lt;br /&gt;
=FAQ=&lt;br /&gt;
*'''Q: &amp;quot;Walk home together&amp;quot; and &amp;quot;Let's study together&amp;quot; always have 0% success rate.'''&amp;lt;br /&amp;gt;A: Both characters must wear the uniform when going home (the one which has them carry their bag).&lt;br /&gt;
&lt;br /&gt;
=Interaction Camera=&lt;br /&gt;
When initiating interaction with a character, their full detail model is centered facing you. Pressing {{key|SPACE}} will pause the interaction, hide the HUD, and make the camera controls available. It is important to note that when the interaction is paused, the rest of the game is not. Other NPCs can still be doing things while your interaction with someone else is paused. Other NPCs can also interrupt your interaction even if it is paused.&lt;br /&gt;
&lt;br /&gt;
*Rotate - Left-Click + drag&lt;br /&gt;
*Pan Up/Down - Right-Click and drag up and down or {{key|pageup}} / {{key|pagedown}}.&lt;br /&gt;
*Pan Left/Right - Both-Click and drag left and right.&lt;br /&gt;
*Dolly Forward/Back - Right-Click and drag left and right, or {{key|home}} / {{key|end}}. This moves the camera in and out from the focus.&lt;br /&gt;
*Move Focus In/Out - Both-Click and drag up and down.&lt;br /&gt;
*Move character - {{key|up}} / {{key|down}} / {{key|left}} / {{key|right}}&lt;br /&gt;
*Zoom - {{key|;}} / {{key|\}} - changes camera angle, with the perspective distortion effects along the z-axis: extreme close-ups flatten the image, wide angle expands shapes nearer to the focus and reduces further away.&lt;br /&gt;
*Rotate character - {{key|4}} / {{key|6}} / {{key|8}} / {{key|2}} &lt;br /&gt;
*Reset rotation - {{key|5}} / {{key|R}}&lt;br /&gt;
&lt;br /&gt;
Pressing {{key|SPACE}} again resets the camera and resumes interaction.&lt;br /&gt;
&lt;br /&gt;
=How do they work=&lt;br /&gt;
The % value shown when interacting with somebody represents the chance of the character to accept the action. As long as that value is higher than 0% there is a chance for success. As long as the value is below 100% there is a chance to fail. It is possible to succeed with as low as 1% but the odds are just that low.&lt;br /&gt;
&lt;br /&gt;
Most interactions can be used on the same character only three times per time period. After three uses on the same character the success rate will become 0% and that character will tell you to stop.&lt;br /&gt;
&lt;br /&gt;
The success rate is influenced by traits, mood, character stats and favorability rating.&lt;br /&gt;
&lt;br /&gt;
Note that a failed interaction will not necessarily decrease the NPC's opinion. A NPC can either directly refuse, decreasing their opinion on you, or can say &amp;quot;another time&amp;quot;, leaving their opinion unchanged.&lt;br /&gt;
&lt;br /&gt;
===Influence===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Interaction !! Description !! Mood Change Tendency&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Influence_button.jpg|24px]]Encourage||Cheers up a character if depressed. If not depressed than the character will be confused with 0%.||Normal(success), remains sad in failed&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Influence_button.jpg|24px]]Calm||Calms down a character if angry. If not angry than the character will be confused with 0%.||Normal(success), remains angry if failed&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Influence_button.jpg|24px]]Praise||Flatter a character. Increases Like/Love more if successful, increases by a lesser amount if failed. Can also cheer up a sad or melancholy NPC. ||Happiness(success)&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Influence_button.jpg|24px]]Grumble||Speak negatively about yourself. The NPC will either agree, increasing both of your Dislike/Hate, or will say that it's not true, increasing your Like/Love toward them and clearing your bad moods.||Depression or Anger(success), Happiness(failure)&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Influence_button.jpg|24px]]Apologize||Apologizes to character who feels betrayed and thinks the &amp;lt;span style=&amp;quot;color:#CC0000&amp;quot;&amp;gt;'''Unforgivable!'''&amp;lt;/span&amp;gt; status. The success rate is always 1% -&amp;gt; 1% -&amp;gt; 20% -&amp;gt; 0%.||Normal(success)&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Influence_button.jpg|24px]]Never Mind||Cancels the interaction||none&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Lecture===&lt;br /&gt;
All lectures reduce the character's horniness to some extent. Success rate depends on the character's seriousness(virtue, teacher, related traits and mood) and is heavily influenced by the his/her current horniness. Teachers have a far higher success rate for these interactions.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Interaction !! Description !! Mood Change Tendancy&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Lecture_button.jpg|24px]]Encourage to study||Motivate character to get more involved in study and improves the character's effectiveness during study sessions||Tension(success)&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Lecture_button.jpg|24px]]Encourage to train||Motivate character to get more involved in physical training and improves the character's effectiveness during training sessions||Tension(success)&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Lecture_button.jpg|24px]]Encourage club stuff||Motivate character to get more involved in club activities and improves the character's effectiveness during club sessions||Tension(success)&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Lecture_button.jpg|24px]]Encourage to cooperate||Increases the success rate of accepting group activities||Tension(success)&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Lecture_button.jpg|24px]]Reflect on Ero||Dampen a character's horniness, reducing it by much more than upper options||Tension(success)&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Gossip===&lt;br /&gt;
When you select any of these interactions you will be taken to the class roster to select the person you're talking about. Success rate largely depends on the NPC's favorability towards the person you're talking about.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Interaction !! Description !! Mood Change Tendancy&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Gossip_button.jpg|24px]]I have a good rumor||Tells the NPC something positive about that character. If effective, improves the chance they will seek out the said character for interaction. If the other character is already the their lover, they will gush about them. If the character you tell this to is ''your'' lover, they will regard the other character as a rival, unless the other character is also their lover.||none&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Gossip_button.jpg|24px]]Try to get along with||If successful, improves the character's attitude toward a selected character. If the character already likes the other character, improves their opinion toward you. If unsuccessful, reduces opinion toward you||none&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Gossip_button.jpg|24px]]I want to get along with||Ask the NPC to tell to that character a good rumor about you||none&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Gossip_button.jpg|24px]]I have a bad rumor||Lowers the character's opinion of the other character, or if unsuccessful it lowers their opinion of you. If a lover is told a rumor they believe, they may seek the reported lover for a slap (that includes you.) This is more likely if the rumor is true. If the lover is doubtful, they may question their lover personally about it.||none&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Gossip_button.jpg|24px]]Do you love this person?||Reveals the character's feelings toward another character. You can also refer to your PC when asking.||none&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Chat===&lt;br /&gt;
Successful interactions have 4 different outcomes (bad, small, lively and deep) that are influenced by the character's mood, traits and sociability.&lt;br /&gt;
&lt;br /&gt;
The first three conversations will always increase Like even if they fail.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Interaction !! Description !! Mood Change Tendancy&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Chat_button.jpg|24px]]Daily Life||Light topics that are very easy to get a character to open up and reveal themselves with||Happiness(lively or deep conversation)&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Chat_button.jpg|24px]]Hobbies||Light topics that are very easy to get a character to open up and reveal themselves with||Happiness(lively or deep conversation)&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Chat_button.jpg|24px]]Food||Light topics that are very easy to get a character to open up and reveal themselves with||Happiness(lively or deep conversation)&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Chat_button.jpg|24px]]Love||Talk about matters of the heart. Successes and failures have a more drastic effect on the character's opinion of you||Blush(lively or deep conversation)&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Chat_button.jpg|24px]]Lewd things||Increases the character's horniness. The dialogue will vary depending on whether the NPC has a lover or not.||Horny(lively or deep conversation)&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Invite===&lt;br /&gt;
Success rate largely depends on the NPC's sociability.&lt;br /&gt;
&lt;br /&gt;
A successful massage interaction will have one of four results. It will either fail, clear any gained or lost favorability, increase the Like points or make the character horny. All of these are indicated by a text message during the massage.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Interaction !! Description !! Mood Change Tendancy&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Invite_button.jpg|24px]]Study together||Invites a character to improve Wisdom score with you in the library. The character with the lower score will improve much more, the one with higher score will improve less. If a teacher is involved it will always fail if the student's stat is higher.||none&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Invite_button.jpg|24px]]Do sport||Invites a character to improve Strength score with you. The character with the lower score will improve much more, the one with higher score will improve less. If a teacher is involved it will always fail if the student's stat is higher.||none&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Invite_button.jpg|24px]]Do club stuff||Invites a character to improve the club score with you. The character with the lower score will improve much more, the one with higher score will improve less. If a teacher is involved it will always fail if the student's stat is higher. This activity only works if you are both part of the same club, otherwise the result is 0%.||none&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Invite_button.jpg|24px]]Massage||Massages the character reducing their stress||Calm(success), Horny(cop a feel)&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Invite_button.jpg|24px]]Go to class (During morning)||Ask them to come to the morning class with you. Doing so will also spread rumors that you have become a couple with that character.||none&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Invite_button.jpg|24px]]Go eat lunch (During noon)||Ask the character to eat lunch with you on the rooftop but will only do so once||Happiness(success)&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Invite_button.jpg|24px]]Let's take a rest (During afternoon)||Ask the character to take a tea break in the courtyard||Calm(success)&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Invite_button.jpg|24px]]Walk home together (During evening)||Ask the character to walk home with you at after school. This improves love relationship and ends the day. Similar to going to class together, this can spread rumors of a relationship between the characters. Both characters must be dressed in their uniform (the one which has them carry their bag) for them to accept.||none&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Invite_button.jpg|24px]]Have some fun||Invite a character to the arcade improving their friendship or love. If during school hours, these forfeit all time remaining in the period and skips the curriculum between periods. Fewer characters will be willing to skip class, but Wild characters will be more likely to join even if their opinion of you is ambivalent.||Happiness(success)&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Invite_button.jpg|24px]]Go eat||Invite a character to the restaurant improving their friendship or love. If during school hours, these forfeit all time remaining in the period and skips the curriculum between periods. Fewer characters will be willing to skip class, but Wild characters will be more likely to join even if their opinion of you is ambivalent.||Happiness(success)&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Invite_button.jpg|24px]]Go to karaoke||Invite a character to  karaoke, improving their friendship, or love. If during school hours, these forfeit all time remaining in the period and skips the curriculum between periods. Fewer characters will be willing to skip class, but Wild characters will be more likely to join even if their opinion of you is ambivalent. During karaoke you can left click anywhere to finish before the song ends.||Happiness(success)&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Invite_button.jpg|24px]]Let's study together||This invites the character to study with you at your home. A character resistant to having sex with your character is unlikely to accept. Sex will only occur if that character is at maximum horniness when leaving from the train station, otherwise you will have a study session with that character. Again, you both must be dressed in your uniform for them to accept.||none&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Bully===&lt;br /&gt;
Every interaction will increase Dislike or Hate unless the other character has the &amp;quot;masochist&amp;quot; trait. Abusive interactions will also display a [[Artificial_Academy_2/Gameplay/Favorability Rating|Purple Status]] when Love is below max range and will also cause some degree of hate and anger unless the target has the &amp;quot;masochist&amp;quot; trait.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Interaction !! Description !! Mood Change Tendancy&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Abuse.jpg|24px]]Insult||Insults a character. It will always give a 0% result so it's not limited to three attempts per time period. A successful insult against a Masochist will increase their opinion and horniness, indicated by a success rate greater than 0%.||Anger(unless masochist)&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Abuse.jpg|24px]]Fight||Challenge another character to a fight. If both characters use the same fighting style then the one with more Strength usually wins. Whoever loses will crouch in pain and will be unable to act for a few seconds.||Anger&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Abuse.jpg|24px]]Ignore||Order the NPC to ignore a specific character. If successful they will no longer interact with that character for a while and will refuse every interaction it offers. Success rate rises if you ask again during the same time period.||Anger(failure)&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Abuse.jpg|24px]]Show 'that'||Demand the character to expose themselves to you. For exploitable characters it's always 3% -&amp;gt; 90% -&amp;gt; 90% -&amp;gt; 999%||Anger(failure)&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Abuse.jpg|24px]]Put this on|| Force the character to wear a vibrator and become more willing to have H. They will also have different dialogue when talking. For exploitable characters it's always 3% -&amp;gt; 60% -&amp;gt; 60% -&amp;gt; 999%||Horny(success), Anger(failure)&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Abuse.jpg|24px]]Force||Coerces another character have sex with you. This can be only be used on characters who love you or who have the &amp;quot;exploitable&amp;quot; trait otherwise the result will always be 0%. For exploitable characters it's always 3% -&amp;gt; 30% -&amp;gt; 60% -&amp;gt; 999%&lt;br /&gt;
||Anger(failure)&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Love===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Interaction !! Description !! Mood Change Tendancy&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Love_button.jpg|24px]]Ask to join club||Invite the character to join your club. If already part of the same club the character will confirm it with 0%. If successful, their club will be changed instantly.||none&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Love_button.jpg|24px]]Ask on a date||Invite the character on a date next Sunday (see the [[Artificial Academy 2/Gameplay/Time Periods#Sunday|Dating Section]] for details). Selecting this option again will result in that character confirming the date with 999%. If someone else asked them on a date they will mention it when refusing. ||none&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Love_button.jpg|24px]]Confess||Tells a character that you love him/her. Depending your relationship to the character, they will state that they like you, that they love you, or that they don't have feelings for you.||none&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Love_button.jpg|24px]]Let's be lovers (if not in a relationship)||Ask to become lovers with the character. If failed, causes depression in the confessing character.||Anger(if you already have a lover, otherwise no change in mood)&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Love_button.jpg|24px]]Let's break up (if in a relationship)||Ask to officially break up your relationship but if Love is high that character won't believe you actually mean it||Sadness(success)&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Contact===&lt;br /&gt;
Success rate largely depends on the sexual orientation and virtue of the NPC. Also, all of these will make the NPCs in the room react and spread rumors. If a lover witnesses any contact except &amp;quot;Caress&amp;quot; with a non-shared lover it will give them the &amp;lt;span style=&amp;quot;color:RED&amp;quot;&amp;gt;'''Cheater!'''&amp;lt;/span&amp;gt; status. It should be noted that if a NPC hugs/kisses you without you being given a choice then jealousy will not occur.&lt;br /&gt;
&lt;br /&gt;
'''Touch''' isn't necessary to initiate '''Sex''', but it will help.&lt;br /&gt;
&lt;br /&gt;
These interactions are 4 times more effective on lovers.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Interaction !! Description !! Mood Change Tendancy&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Contact_button.jpg|24px]]Caress||Pat/stroke a character's head. This reduces stress and horniness, increases friendship/love||Happiness(success)&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Contact_button.jpg|24px]]Hug||Hug a character reducing stress and increasing affection||Blush(success), Anger(failure)&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Contact_button.jpg|24px]]Kiss||Kiss a character, increasing love and horniness. Girls will accept their first kiss harder.||Blush(success), Anger(failure)&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Contact_button.jpg|24px]]Touch||Grope/touches a character and increases the chances of accepting H||Horny(success), Anger(failure)&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Contact_button.jpg|24px]]Sex||Initiates a H scene in the room with the character. Will reduce love if not horny. Characters with Normal/Low/Lowest virtue can be asked to have consecutive H without loss in success rate.||depends on the satisfied preferences, Anger(failed interaction)&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Travel===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Interaction !! Description !! Mood Change Tendancy&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Travel_button.jpg|24px]]Follow me||Asks the character to follow you. They will trail after your character until the next time you interact with them, unless you follow another character. Joining or initiating a group activity will also leave them behind.||none&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Travel_button.jpg|24px]]Go away||Asks the character to leave the room||Sadness(success), Anger(failure)&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Travel_button.jpg|24px]]Come here||Asks the character to meet you at a location during the next period (including the next day if you ask them in the evening), and next period that location will be marked on the map with a [[File:wait_location.jpg]] icon. Interacting with the character there will improve their opinion toward you and standing them up will lower it.||none&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==[[File:Holler_button.jpg|56px]]Group== &lt;br /&gt;
[[File:Group_Karaoke.jpg|thumb|Group Karaoke]]&lt;br /&gt;
Located in the upper-right corner outside conversations, group hollers reach everyone in the room, except '''Gather around''' which can call characters in adjacent rooms to come to your room. The effectiveness of group interactions is based on their sociability, favorability and whether they have an action chosen already. Note that these will not change the mood and you can't lose favorability here.&lt;br /&gt;
&lt;br /&gt;
When a NPC uses a holler that the PC hears, the PC will stop its action and be given a &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;Yes&amp;lt;/span&amp;gt;/&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;No&amp;lt;/span&amp;gt; prompt.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Holler !! Description&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Holler_button.jpg|24px]]Let's study||Invites everyone around to improve their Wisdom score with you in the library. The characters with lower score will improve much more while those with higher score will improve less.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Holler_button.jpg|24px]]Let's do sports||Invites everyone around to improve their Strength score with you. The characters with lower score will improve much more while those with higher score will improve less.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Holler_button.jpg|24px]]Let's do club stuff||Invites everyone to improve their club score with you. The characters with lower score will improve much more while those with higher score will improve less. This activity only those who you are part of the same club as you.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Holler_button.jpg|24px]]Let's have fun||Invites everyone to the arcade, improving their friendship. If done during school hours, this will forfeit all time remaining in the period and skip the curriculum between periods. Far fewer characters will be willing to join during class hours. More will gladly come with after club hours are over.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Holler_button.jpg|24px]]Let's eat||Invites everyone to the restaurant, improving their friendship. If done during school hours, this will forfeit all time remaining in the period and skip the curriculum between periods. Far fewer characters will be willing to join during class hours. More will gladly come with after club hours are over.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Holler_button.jpg|24px]]Let's go to karaoke||Invites everyone to karaoke, improving their friendship. If done during school hours, this will forfeit all time remaining in the period and skip the curriculum between periods. Far fewer characters will be willing to join during class hours. More will gladly come with after club hours are over.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Holler_button.jpg|24px]]Be friends with...||Asks everyone in the room to improve their mood toward a selected character&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Holler_button.jpg|24px]]Gather around||Asks everyone to come closer, including those in adjacent rooms. The favorite cry of snitches.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Holler_button.jpg|24px]]Let's have sex||Attempts to start an orgy. Success rate largely depends on everyone's virtue. Added in the v11 patch.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=Interrupt=&lt;br /&gt;
[[File:Interrupt.jpg|thumb|Interrupting a conversation]]&lt;br /&gt;
If the selected character has their feet circle colored yellow it means they're already interacting with one of the characters next to him/her. Attempting to interact with them will show both characters and two options.&lt;br /&gt;
&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;'''Argue'''&amp;lt;/span&amp;gt; will compete for the selected character (the one on the left) with the other character (the one on the right).&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;'''What are you doing?'''&amp;lt;/span&amp;gt; will interrupt the interaction between all 3 characters. How will each NPC respond to the interruption depends on its favorability rating towards you.&lt;br /&gt;
&lt;br /&gt;
==Compete==&lt;br /&gt;
Both the PC and the NPCs can attempt to compete for a character when interrupting its interaction with another character, forcing the interrupted character to pick one of the competitors. The chosen character will be put in a good mood while the losing character will be put in a bad mood.&lt;br /&gt;
&lt;br /&gt;
NPCs may occasionally compete when interrupting if it dislikes the other character.&lt;br /&gt;
&lt;br /&gt;
===NPC competing for the PC===&lt;br /&gt;
If a NPC interrupts you when talking with another character and attempts to compete for you, you will be given a prompt to choose one of the characters or you may simply say &amp;lt;span style=&amp;quot;color:#FF00FF&amp;quot;&amp;gt;I don't know&amp;lt;/span&amp;gt;, angering only the competing character and to a lesser extent.&lt;br /&gt;
&lt;br /&gt;
Another character may also compete for you when interrupting your H, in which case the H scene will continue with the chosen character.&lt;br /&gt;
&lt;br /&gt;
===PC competing for a NPC===&lt;br /&gt;
If you chose to compete for a NPC that you interrupt (the one on the left) that NPC will pick between you and the other NPC based on its favorability rating with both of you. The NPC will refuse to choose if it loves both or neither of the characters (it will also offer different dialogue for each case).&lt;br /&gt;
&lt;br /&gt;
=NPC-specific interactions=&lt;br /&gt;
[[File:Slap.jpg|thumb|getting slapped]]&lt;br /&gt;
Aside from being able to do every interaction the PC does, NPCs can also initiate some specific interactions unavailable to the PC.&lt;br /&gt;
*'''Let's skip out'''. A wild NPC may invite you to skip the class without mentioning where. If you go to the infirmary you will fall asleep and there's a chance the NPC may wake you up and initiate H.&lt;br /&gt;
*'''Did you have sex with...'''. A NPC hearing a rumor about you having sex with a character will sometimes ask you to confirm it. If the asking NPC is your lover then they will get the &amp;lt;span style=&amp;quot;color:#CC0000&amp;quot;&amp;gt;'''Unforgivable!'''&amp;lt;/span&amp;gt; status if you answer &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;Yes&amp;lt;/span&amp;gt; but will believe you if you deny it.&lt;br /&gt;
*'''Have you ever has sex?''' Both virgin and non-virgin NPCs may sometimes ask you this question. The answer has no effect on their opinion, but answering &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;Yes&amp;lt;/span&amp;gt; will sometimes make them sad whether they ever did it before or not.&lt;br /&gt;
*'''Show panties''' A girl may offer to show her panties to someone she loves or likes, depending on her virtue.&lt;br /&gt;
*'''Trade your friend, lover or sexual items'''. Accepting will increase their Like or Love as well as exchange your current items (visible when you check a character with the Jizou Statue).&lt;br /&gt;
*'''Offer a Lewd Promise'''. Before any exam or evaluation, a NPC who likes you enough may promise you H if you pass the exam. Accepting it will give them the &amp;lt;span style=&amp;quot;color:#E0218A&amp;quot;&amp;gt;'''Lewd Promise'''&amp;lt;/span&amp;gt; status.&lt;br /&gt;
*'''Reward a Lewd Promise'''. After passing the exam, a NPC who offered you a &amp;quot;Lewd Promise&amp;quot; may approach you and invite you to their home for H.&lt;br /&gt;
*'''Kill'''. A NPC with the &amp;quot;Evil&amp;quot; trait will attempt to kill their target. For conditions see the [[Artificial_Academy_2/Gameplay#Events|Events Section]].&lt;br /&gt;
*'''Force'''. A NPC with the &amp;quot;Evil&amp;quot; trait can force sex on the PC without a &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;Yes&amp;lt;/span&amp;gt;/&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;No&amp;lt;/span&amp;gt; prompt.&lt;br /&gt;
*'''Slap'''. Any girl can slap their lover under certain conditions. They will also slap any character who enters their toilets or changing room unless they have enough favorability.&lt;br /&gt;
*'''Good Morning Kiss'''. A lover may give you a good morning kiss if it arrives at the school after you.&lt;br /&gt;
*'''Goodbye Kiss'''. A lover may give you a goodbye kiss before walking home if it goes alone.&lt;br /&gt;
*'''Sudden Kiss'''. A kiss interaction without the &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;Yes&amp;lt;/span&amp;gt;/&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;No&amp;lt;/span&amp;gt; prompt. It is important to note that this interaction will not cause jealousy.&lt;br /&gt;
*'''Reveal the pregnancy'''. If a girl is impregnated and still loves you, she will reveal her pregnancy during the next Monday, which results in the pregnancy ending.&lt;br /&gt;
*'''Warn about cheating'''. A lover who holds the &amp;lt;span style=&amp;quot;color:RED&amp;quot;&amp;gt;'''Cheater!'''&amp;lt;/span&amp;gt; status towards you may declare his/her intention of cheating on you as well.&lt;br /&gt;
*'''Ask to keep the secret'''. Any NPC with the &amp;quot;Exploitable&amp;quot; trait will sometimes pay you a visit to ask you to keep their secret.&lt;br /&gt;
*'''Ask to stop stalking'''. A NPC will do this interaction if you follow it without interacting through many rooms.&lt;br /&gt;
*'''Notify about impending murder'''. NPCs will start using this interaction when a character is targeted for murder.&lt;br /&gt;
*'''Break up'''.  A NPC who no longer loves you or who saw you cheating a lot may come and break up with you (with unique dialogue for both cases). Unlike the PC's interaction, you don't get the chance to refuse.&lt;br /&gt;
*'''Let's start over'''. A NPC who was your former lover and loves you enough may ask you to start over the relationship.&lt;br /&gt;
*'''Help me continue'''.  A NPC that you caught masturbating may ask you to &amp;quot;help them continue&amp;quot; later if it has enough affection towards you.&lt;br /&gt;
*'''Apologize'''. A NPC approaches you and ask if you will forgive him/her.&lt;/div&gt;</summary>
		<author><name>KiddyFreak</name></author>	</entry>

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