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		<id>http://wiki.anime-sharing.com/hgames/index.php?title=Artificial_Academy_2/Free_roam&amp;diff=14156</id>
		<title>Artificial Academy 2/Free roam</title>
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		<summary type="html">&lt;p&gt;Kazenya: /* 56pxInvite */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{hgame|game=Artificial Academy 2|company=IllusionGames|category=IllusionGames}}&lt;br /&gt;
{{stub}}&lt;br /&gt;
=FAQ=&lt;br /&gt;
*'''Q: What does the changing cursor color refer to?'''&amp;lt;br /&amp;gt;A: The color of the cursor reflect how much time left in that period. Blue mean you got a lot and red mean the period is almost over.&lt;br /&gt;
&lt;br /&gt;
*'''Q: Is there any other way to change character (i.e. the Main Character, MC)?'''&amp;lt;br /&amp;gt;A: Yes, after sleeping click the class button on the top right and then select the character (marked by &amp;quot;PC&amp;quot;).&lt;br /&gt;
&lt;br /&gt;
[[File:AA2 H locations.jpg|thumb|H locations]]&lt;br /&gt;
*'''Q: Where can I find the statue to view that stats?'''&amp;lt;br /&amp;gt;A: Refer to the Statue location picture on the right.&lt;br /&gt;
&lt;br /&gt;
*'''Q: Where can I find locations safe to H (in other words: Where can I take the girl to have H)?'''&amp;lt;br /&amp;gt;A: Refer to the H locations picture on the right. Bear in mind that you need sufficient high status with the girl or she won't follow you to the location. H will initiate as soon as you enter the room.&lt;br /&gt;
&lt;br /&gt;
[[File:AA2 Love hotel outside train station.jpg|thumb|Love hotel - Outside Train Station]]&lt;br /&gt;
*'''Q: How do I tell what day it is?'''&amp;lt;br /&amp;gt;A: The sport lesson for that day are the only real indicator of what day of the week it could be: Monday-&amp;gt; Sport ground, Tuesday-&amp;gt; Pool, Wednesday-&amp;gt; Sport center, Thursday-&amp;gt; Pool, Friday-&amp;gt; Sport ground, Saturday-&amp;gt; Half day only so no sport lesson&lt;br /&gt;
&lt;br /&gt;
*'''Q: The statue keep changing the relations every time I click on it? Is this a bug?'''&amp;lt;br /&amp;gt;A: No it's not a bug. In AA2 characters can have multiple(up to 4) opinions/thoughs about their classmates. Therefore, checking the statue muliple times in succesion gives a better impression of the actual relationship.&lt;br /&gt;
&lt;br /&gt;
*'''Q: Where can I find the love hotel?'''&amp;lt;br /&amp;gt;A: Refer to the Love hotel picture on the right. The love hotel is located between the game center and karaoke bar on the ''Outside Train Station'' map (bottom right corner of the location screen). You need to click a small neon sign between the buildings while a character you wish to initiate sex with is following you. The Love hotel picture shows where you need to hold the mouse.&lt;br /&gt;
&lt;br /&gt;
[[File:Map locations.jpg|thumb|Locations with Japanese labels]]&lt;br /&gt;
*'''Q: Can I get a gameover?'''&amp;lt;br /&amp;gt;A: Yes, see [[Artificial_Academy_2/Gameplay#Events_that_will_force_a_student_or_teacher_transfer|Events Section]]. If the PC is forced to transfer from any of those events, the game will fade to black and quit to title.&lt;br /&gt;
&lt;br /&gt;
*'''Q: How do I get the girl pregant?'''&amp;lt;br /&amp;gt;A: Cum inside of her on a dangerous day. See the [[Artificial_Academy_2/H_Guide#Pregnancy|H Guide Pregnancy Section]] for more information.&lt;br /&gt;
&lt;br /&gt;
*'''Q: How can I get a H-scene in a characters home?'''&amp;lt;br /&amp;gt;A: See the [[Artificial_Academy_2/H_Guide#Private_Rooms|H Guide Private Rooms Section]].&lt;br /&gt;
&lt;br /&gt;
*'''Q: How do I change the club that I'm in?'''&amp;lt;br /&amp;gt;A: See [[Artificial_Academy_2/Gameplay#Staff_Room|Staff Room Section]] for directions and illustration.&lt;br /&gt;
&lt;br /&gt;
*'''Q: When I go to karaoke, music do not playing and all I got is just a image with characters sitting there for a few seconds. Can anyone help?'''&amp;lt;br /&amp;gt;A: You need to put *.wav files in the data/sound/&amp;quot;subfolder&amp;quot;. Put the file(s) in a subfolder that match the [[Artificial_Academy_2/Character_Creation|personality]] you want the file to play for.&lt;br /&gt;
&lt;br /&gt;
=Main Menu=&lt;br /&gt;
*First Button to create new class. A class must be created and named in order to play. The Character Maker provides a pre-made class to play with.&lt;br /&gt;
*Second Button to load previous class.&lt;br /&gt;
*Third Button to edit sound/voice options.&lt;br /&gt;
*Fourth Button to quit game.&lt;br /&gt;
&lt;br /&gt;
=Your Bedroom=&lt;br /&gt;
[[File:AA2_male_bedroom_night.jpg|thumb|right|Nighttime Bedroom (male)]][[File:AA2_go_sleep.jpg|56px|right|bottom]]&lt;br /&gt;
Here is where you begin and end every school day. You have the following options:&lt;br /&gt;
* Quit - exits the game, with confirmation dialog&lt;br /&gt;
* Title - quit to main menu, with confirmation dialog&lt;br /&gt;
&lt;br /&gt;
These buttons are present in every phase of the day:&lt;br /&gt;
* Upper right class book - display classroom, with varying configuration options depending on the time of day&lt;br /&gt;
* Lower right tile - Advances time to next phase of the day&lt;br /&gt;
&lt;br /&gt;
==Save/Load Class==&lt;br /&gt;
At bedtime, the Save and Load buttons appear beside the exit buttons, and this is the only time a class state can be saved. Any unsaved progress will be lost on quitting the game. Loading a class will return to your bedroom at night, the same time and day that was last saved.&lt;br /&gt;
&lt;br /&gt;
==Your Classroom==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[File:AA2_class_roster.jpg|thumb|left|An example of a completely filled classroom.]][[File:AA2_female_bedroom_morning.jpg|right|thumb|Morning Bedroom (female)]][[File:AA2_go_school.jpg|56px|right|bottom]]This displays a top-down diagram of the class seating arrangement; each box represents an empty desk, or the student who is seated there.&lt;br /&gt;
The player character is marked with the 'PC' icon, and can be changed only in the morning by selecting any other student.&lt;br /&gt;
&lt;br /&gt;
Buttons that appear beneath the desk arrangement (available only at bedtime):&lt;br /&gt;
&lt;br /&gt;
*Uniform - Customize the uniform, sport clothes, swimming clothes and club clothes for the selected student. This can also be used to set standard uniforms for all students.&lt;br /&gt;
*Transfer out - Removes student from any occupied desk selected. The student will be removed from the class save file, and all stats will then be lost.&lt;br /&gt;
*Transfer in - Adds a student to an empty desk from a selection menu of students in Character Maker data. Anyone transferred into the top center desk will be designated the teacher.&lt;br /&gt;
*Fill class - Fills all empty desks semi-randomly with students in Character Maker data.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
''It is important to understand that characters created with the Editor only funtion as a template in class creation: any changes made afterwards, both inside the Editor or to class members, has no effect on the other.'' Completely invisible to the player, the game also assigns a set of AI-behavior to the added classmates in order to prevent two or more characters of the same type acting the same, which would most likely happen when choosing several males, since there are only five types to select from.&lt;br /&gt;
&lt;br /&gt;
===Teacher===&lt;br /&gt;
[[File:Teacher.jpg|thumb|Teacher position]]Artificial Academy 2 has introduced the ability to play as or have an NPC act as a teacher. The teacher is whoever is chosen in the top middle spot of the class. Teachers are never tested on academic or athletic exams, though they may enter the club tournament. Teachers can gain stats in the same way as students by conducting the classes, lessons and club meetings. PC teachers lack the ability to study or exercise independently, but may do so with students one-on-one or in groups. A PC teacher's performance effects the student's development rates.&lt;br /&gt;
&lt;br /&gt;
NPC teachers have a general patrol of the school, from the staff room, up to the class room, then up to the roof and back down. They can easily be found in any of these areas.&lt;br /&gt;
&lt;br /&gt;
Teachers can be fired from their job if certain circumstances are met such as skipping classes(after three times) or being caught by an NPC with the class prez trait engaging in sexual activity with a student.&lt;br /&gt;
&lt;br /&gt;
=The School Day=&lt;br /&gt;
[[File:AA2_train_station.jpg|thumb|left|The school day begins at a train station in the commercial district.]]All gameplay occurs over the course of a day, most of which are school days, but events on days off take place in the same neighborhood.&lt;br /&gt;
==General Controls==&lt;br /&gt;
These controls are always available:&lt;br /&gt;
*{{key|F1}} - Opens settings menu&lt;br /&gt;
*{{key|F2}} - Opens shortcuts menu&lt;br /&gt;
*{{key|F11}}/{{key|PRT SCR}} - Saves a .bmp image of the world view with the game logo watermark in the data/cap folder. Captures won't include the HUD buttons or any interface, to do that you must PRT SCR and paste the clipboarded image into an image editor.&lt;br /&gt;
&lt;br /&gt;
From the room view:&lt;br /&gt;
* {{key|Left-Click}} - Activates buttons, moves PC to character or exit selected by the mouse. A blue box with the map label of the next room will appear when an exit is selected. &lt;br /&gt;
* {{key|Right-Click}} - Stop in place.&lt;br /&gt;
* {{key|Middle-Click}} - Moves to interact with target named in the top left corner.&lt;br /&gt;
* {{key|Mousewheel}} - Selects between characters in the same map area as the player. The selected character will be named in the top left box, and a circle will appear around their feet.&lt;br /&gt;
&lt;br /&gt;
The color of the mouse cursor indicates time remaining in the current period, changing from dark blue at earliest, through green, yellow, and orange to dark red at latest.&lt;br /&gt;
&lt;br /&gt;
The lower right tile always advances time to the next period of the day.&lt;br /&gt;
&lt;br /&gt;
===Upper Right Buttons===&lt;br /&gt;
[[File:Holler_button.jpg|56px]][[File:Holler_actions.jpg|96px|right]] '''Holler''' - Hollers to everyone in range. &lt;br /&gt;
&lt;br /&gt;
Hollers reach everyone in the room, except '''Gather around''' which can call characters in adjacent rooms to come to your room.&lt;br /&gt;
The effectiveness of hollers is based on individual characters' sociability, how they feel about the PC, and whether they have an action chosen already.&lt;br /&gt;
&lt;br /&gt;
*'''Let's study/Let's do sports/Let's do club stuff''' - These are more effective in periods prior to class, PE lessons, or club time, but characters weak in a stat may wish help with it during any period.&lt;br /&gt;
&lt;br /&gt;
*'''Let's have fun/Let's eat/Let's go to karaoke''' - These invite everyone on a group date to establishments around the train station. If done during school hours, this will forfeit all time remaining in the period and skip the curriculum between periods. Far fewer characters will be willing to join during class hours. More will gladly come with after club hours are over, but getting as large a group in one room becomes more difficult.&lt;br /&gt;
&lt;br /&gt;
*'''Be friends with...''' - Asks everyone in the room to improve their mood toward a selected character.&lt;br /&gt;
&lt;br /&gt;
*'''Gather around''' - Asks everyone to come closer, including those in adjacent rooms. The favorite cry of snitches.&lt;br /&gt;
&lt;br /&gt;
[[File:Map_select.jpg|56px]] '''Map Select''' - Opens the map to select a room to move to. The PC will automatically pass through any intervening room, (usually) selecting the shortest route.&lt;br /&gt;
&lt;br /&gt;
[[File:Little_black_book.jpg|56px]] '''Character Select''' - Opens the class roster to select a character to move to and interact with.&lt;br /&gt;
&lt;br /&gt;
===Interaction ===&lt;br /&gt;
When initiating interaction with a character, their full detail model is centered facing you. Pressing {{key|SPACE}} will pause the interaction, hide the HUD, and make the camera controls available.&lt;br /&gt;
&lt;br /&gt;
*Rotate - Left-Click + drag&lt;br /&gt;
*Pan Up/Down - Right-Click and drag up and down.&lt;br /&gt;
*Pan Left/Right - Both-Click and drag left and right.&lt;br /&gt;
*Move Focus In/Out - Both-Click and drag up and down.&lt;br /&gt;
&lt;br /&gt;
*{{key|home}} / {{key|end}} Zoom in or out&lt;br /&gt;
*{{key|pageup}} / {{key|pagedown}} Moves camera up or down&lt;br /&gt;
*{{key|up}} / {{key|down}} / {{key|left}} / {{key|right}}  Move character&lt;br /&gt;
*{{key|4}} / {{key|6}} / {{key|8}} / {{key|2}} Rotate character&lt;br /&gt;
*{{key|5}} Reset rotation&lt;br /&gt;
&lt;br /&gt;
Pressing {{key|SPACE}} again resets the camera and resumes interaction.&lt;br /&gt;
&lt;br /&gt;
In interaction, a column of buttons appears down the right side of the screen. Note that after three uses of any option per character per period, the percentage chance and effectiveness will sharply decline. This may still be positive for an additional try or two, depending on the personality type, traits and their love of your PC. For example, a Chatty character may be willing to chat once more about anything, a Lewd character may be like to hear more sex talk, etc.&lt;br /&gt;
&lt;br /&gt;
====[[File:Influence_button.jpg|56px]]Influence====&lt;br /&gt;
* '''Encourage''' - Cheers up a character if depressed&lt;br /&gt;
* '''Calm''' - Calms down a character if angry&lt;br /&gt;
* '''Praise''' - Flatter or thank a character. Increases the % chance and maximum love gain of other options until leaving the room.&lt;br /&gt;
* '''Grumble''' - Complain to a character. Can soften another character's attitude toward the PC until leaving the room. This is more effective the more the character dislikes the PC.&lt;br /&gt;
* '''Apologize''' - Apologizes to character who feels wronged enough to demand an apology. These characters will be in an 'Unforgivable!' status toward your character until a successful apology.&lt;br /&gt;
* '''Never Mind''' - Cancels the interaction.&lt;br /&gt;
====[[File:Lecture_button.jpg|56px]]Lecture====&lt;br /&gt;
All lectures reduce the character's horniness to some extent. Depending on the character's seriousness(virtue, teacher, related traits, mood etc), it may change overall mood to Tension which increases the tendency to do school activities, and also increases the success rate of accepting cooperative works.   &lt;br /&gt;
* '''Encourage to study/Encourage to train/Encourage club stuff''': Motivate character to get more involved in study, physical training or club activities, and improve the character's effectiveness in study/training/club sessions. The success rate is reduced by the character's current horniness, but if effective will reduce horniness.&lt;br /&gt;
* '''Encourage to cooperate''': Increases the success rate of accepting cooperative works such as Study Together/Sports/Club Activity.  &lt;br /&gt;
* '''Reflect on Ero''': Try to dampen character's horniness, reducing it by much more than upper options.&lt;br /&gt;
&lt;br /&gt;
====[[File:Gossip_button.jpg|56px]]Gossip====&lt;br /&gt;
* '''I have a good rumor''': Tells the character another character likes them. If effective, improves the chance they will seek the other character out for interaction.&lt;br /&gt;
* '''Try to get along with''': If successful, improves the character's attitude toward a selected character. If the character already likes the other character, improves their opinion toward you.&lt;br /&gt;
* '''I want to get along with''': Ask the character to help improve another character's opinion toward you.&lt;br /&gt;
* '''I have a bad rumor''': Lowers the character's opinion of the other character, or if unsuccessful it lowers their opinion of you. If a lover is told a rumor they believe, they may seek you out for a slap. This is more likely if the rumor is true. If the lover is doubtful, they may question you personally about it.&lt;br /&gt;
* '''Do you love this person?''': Reveals the character's feelings toward another character.&lt;br /&gt;
====[[File:Chat_button.jpg|56px]]Chat====&lt;br /&gt;
* '''Daily Life/Hobbies/Food''': Light topics that are very easy to get a character to open up and reveal themselves with. Certain topics are more successful and effective depending on personality type and traits.&lt;br /&gt;
* '''Love''': Talk about matters of the heart. Successes and failures have a more drastic effect on the character's opinion of you.&lt;br /&gt;
* '''Sex''': Increases the character's horniness. Some personality types/traits are more enthusiastic about this subject than others.&lt;br /&gt;
:Idle chat topics have a lesser effect, but the effect lasts longer, and the character will keep a better opinion of you even without further interaction.&lt;br /&gt;
:Talking about Love can increase the character's affection quickly, but that can also diminish as quickly. To romantic personality types, such as Smart and Sweet, and those with the Passionate trait, talking about Love has the lasting effects of idle talk topics.&lt;br /&gt;
:Talking about sex increases both character's horniness and makes them more willing to engage in sexual contact, but this fades very rapidly if not sustained or successfully acted on. To some sexual personality types, such as Pleasant and Assertive, and those with the Lewd trait, talk about sex has the lasting effect of idle talk topics.&lt;br /&gt;
====[[File:Invite_button.jpg|56px]]Invite====&lt;br /&gt;
* '''Study together/Sports/Club activity''': These invite a character to improve intelligence, strength or club score with you. The character with the lower score will improve much more, the one with higher score will improve less.&lt;br /&gt;
* '''Massage''': Massages the character, reducing stress. This will also clear any love, hate and horniness accumulated from interacting with you. Different intensities are better suited to and more effective with different personalities. &lt;br /&gt;
* '''Go to class (During morning)''': Ask them to come to the next period's class/lesson with you. Doing so will also spread rumors that you have become a couple with that character.&lt;br /&gt;
* '''Go eat lunch (During noon)''' Ask the character to eat lunch with you in the cafeteria. You can also eat in the rooftop by asking someone to eat lunch while in the rooftop.&lt;br /&gt;
* '''Let's take a rest (During afternoon)''' Ask the character to rest in the courtyard.&lt;br /&gt;
* '''Walk home together (During evening)''': Ask the character to walk home with you at after school. This improves love relationship and ends the day. Similar to going to class together, this can spread rumors of a relationship between the characters.&lt;br /&gt;
* '''Have some fun/Go eat/Go to karaoke''': Invite a character to activities in town, improving their friendship, love, or horniness. If during school hours, these forfeit all time remaining in the period and skips the curriculum between periods. Fewer characters will be willing to skip class, but Wild characters will be more likely to join even if their opinion of you is ambivalent.&lt;br /&gt;
* '''Let's study together''' - This invites the character to study with you at your home. A character resistant to having sex with your character is unlikely to accept. Sex will only occur if that character is at maximum horniness when leaving from the train station, otherwise you will have a study session with that character.&lt;br /&gt;
&lt;br /&gt;
====[[File:Abuse.jpg|56x]]Bully====&lt;br /&gt;
* '''Insult''': Insults a character, causing depression or anger and reducing their opinion toward you. A successful insult against a Masochist increases their opinion of you, and their horniness.&lt;br /&gt;
* '''Fight''': Challenge another character to a fight&lt;br /&gt;
* '''Ignore''': Order the character to ignore a selected character&lt;br /&gt;
* '''Show 'that'''': Demand the character to expose themselves to you&lt;br /&gt;
* '''Put this on''': Make the character wear a vibrator. If successful, their horniness will increase, and they will become more willing to have sex.&lt;br /&gt;
* '''Force''': Make another character have sex with you. This can be with physical force, extortion, or personal pressure on a lover.&lt;br /&gt;
:Note: '''Show that/Put this on/Force''' options may abuse the relationship if the character isn't prepared (eg, not lovers, not enough love, not horny, etc.) and leave both characters in a purple status toward each other. Masochists are the exception, as even failed attempts will increase their love and horniness, and are unlikely to cause purple status.&lt;br /&gt;
====[[File:Love_button.jpg|56px]]Love====&lt;br /&gt;
* '''Ask to join club''': Invite the character to join your club.&lt;br /&gt;
* '''Ask on a date''': Invite the character on a date next Sunday. &lt;br /&gt;
* '''Confess''': Tell them you love them. Some characters are uncomfortable being told this too frequently, other characters need the reinforcement, particularly those who often tell you they love you.&lt;br /&gt;
* '''Let's be lovers/Let's break up''': Ask to become lovers with the character, or ask to break up if already lovers with the character. If failed, causes depression in the confessing character. If you already have a lover, this will cause anger even if it succeeds.&lt;br /&gt;
: '''Ask on a date''' - You can start the date by either waiting for your date to talk to you or talking to your date yourself. Time will proceed to evening after the date. You can ask multiple NPCs for a date but you will only be able to date 1 of them because a date can only be done in the morning and time will immediately proceed to evening after the date. The NPCs which you weren't able to date will get angry at you. To know if you have a date with an NPC, talk to them and they will mention things like they can't wait for Sunday to come or that they are looking forward to the date etc.&lt;br /&gt;
====[[File:Contact_button.jpg|56px]]Contact====&lt;br /&gt;
* '''Caress''': Pat/stroke a character's head. This reduces stress and horniness, increases affection.&lt;br /&gt;
* '''Hug''': Hug a character. Reduces stress and improves friendship/love.&lt;br /&gt;
* '''Kiss''': Kiss a character. Increases love and horniness.&lt;br /&gt;
* '''Touch''': Molest a character. Increases horniness, reduces love except for Lewd types.&lt;br /&gt;
* '''Sex''': Initiates sex in the room with the character. If not horny enough, reduces love.&lt;br /&gt;
: The longer a contact is sustained, the greater the effect. The sustained effect may differ between characters and circumstances. Sustained contact with partners with a different orientation from you is more likely to reduce horniness.&lt;br /&gt;
: '''Caress''', '''Hug''', and '''Kiss''' are necessary steps in intimacy depending on virtue. Normal/High/Highest virtues aren't likely to be succeed unless the previous steps have been taken; won't be willing to have sex with someone they've never kissed, are less likely to kiss if they haven't been hugged, and so on. Lower virtues are more opened, and even might give their first kiss after sex like as a reward. '''Touch''' isn't necessary to initiate '''Sex''', but it can help.&lt;br /&gt;
:All of these except Caress will make those in the room react, possibly spread rumors, and if a lover witnesses, it will certainly give them the opinion of 'Cheater!'. Lovers may spontaneously do these in public to spread the rumors, cause jealousy, and deflect others' interest in your character.&lt;br /&gt;
====[[File:Travel_button.jpg|56px]]Travel====&lt;br /&gt;
* '''Follow me''': Asks the character to follow you. They will trail after your character until the next time you interact with them, unless you follow another character. Joining or initiating a group activity will also leave them behind.&lt;br /&gt;
* '''Go away''': Asks the character to leave the room. May cause depression or anger whether successful or not.&lt;br /&gt;
* '''Come here''': Asks the character to meet you at a location next period, and next period that location will be marked on the map with a red person icon. Interacting with the character there will improve their opinion toward you, standing them up will lower it. Bringing the character there yourself will satisfy the meeting requirement, but that will override anything they may have had to say to you at the meeting.&lt;br /&gt;
&lt;br /&gt;
==Map==&lt;br /&gt;
Many rooms are simply passages between other rooms, but a few of them have notable purposes.&lt;br /&gt;
&lt;br /&gt;
Private rooms are explained in the [[Artificial_Academy_2/H_Guide#Private_Rooms|H Guide Private Rooms Section]].&lt;br /&gt;
===Study Rooms===&lt;br /&gt;
===Physical Training Rooms===&lt;br /&gt;
===Club Rooms===&lt;br /&gt;
===Locker Room===&lt;br /&gt;
[[File:AA2_locker.jpg|thumb|left]][[File:AA2_f_locker.jpg|thumb|right]]One of the gender-restricted rooms, you will most often find only members of the same sex, unless a member of the opposite sex is escorted through to the shower room beyond. Though the occupants may appear to react to the intrusion when a member of the opposite sex is escorted through, there will be no effect on their opinion of the player. However, coming out from the shower room unescorted is a different matter.&lt;br /&gt;
&lt;br /&gt;
Here you also find the locker that, when activated, gives you a selection of clothes to change into. All students will attempt to change into the uniform required for the next phase of the day.&lt;br /&gt;
&lt;br /&gt;
===Staff Room===&lt;br /&gt;
[[File:AA2_staff_room.jpg|thumb|left]]This room is one end of the teacher's regular patrol through the school halls, so it's most often occupied by the teacher and students wishing to speak with the teacher.&lt;br /&gt;
&lt;br /&gt;
Activating the ledger on the desk gives you a selection of clubs you can join, or Right-click to exit. This takes a bit of time whether you select anything or not.&lt;br /&gt;
&lt;br /&gt;
==Time==&lt;br /&gt;
The days are divided into up to four phases, all of which are important on school days, and only two are important on Saturday. One may be important on Sunday, if you have a date.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===[[File:AA2_go_class.jpg|56px|right]]Morning===&lt;br /&gt;
[[File:AA2_School_Gate.jpg|left|thumb|The morning's destination.]]&lt;br /&gt;
&lt;br /&gt;
===[[File:AA2_go_pe.jpg|56px|right]]Noon===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===[[File:AA2_go_club.jpg|56px|right]]Afternoon===&lt;br /&gt;
&lt;br /&gt;
===[[File:AA2_go_home.jpg|56px|right]]Evening===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===[[File:AA2_go_out.jpg|56px|right]][[File:AA2_go_eve.jpg|56px|right]]Sunday Morning===&lt;br /&gt;
&lt;br /&gt;
==Statue and Status==&lt;br /&gt;
===Favorability Rating===&lt;br /&gt;
===Personal Stats===&lt;br /&gt;
===Coupling Stats===&lt;br /&gt;
===Leaderboards===&lt;br /&gt;
&lt;br /&gt;
=List of BGMs=&lt;br /&gt;
{|&lt;br /&gt;
|BGM00 - '''Friendship''' - ||Music that plays around friends; will often play after positive interactions||[[File:BGMFriendship.ogg|top]]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|BGM01 - '''Happiness/Love''' - ||Music that plays after highly positive successful interactions; i.e. successful confession||[[File:BGMHappiness.ogg|top]]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|BGM02 - '''Suspicious''' - ||Music that plays when you are alone with a potential partner, while already having boy/girlfriend||[[File:BGMSuspicious.ogg|top]]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|BGM03 - '''Sadness''' - ||Music that plays when someone in the room needs the &amp;quot;Encourage&amp;quot; or &amp;quot;Apologize&amp;quot; actions||[[File:BGMSadness.ogg|top]]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|BGM04 - '''Tranquil''' - ||Music that plays when there are only a few neutral (or above) students; low interaction count||[[File:BGMTranquil.ogg]]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|BGM05 - '''Erotic''' - ||Music that plays when you are around a student(s) who are aroused/engaged in sexual activity||[[File:BGMErotic.ogg]]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|BGM06 - '''Tension''' - ||Music that plays when around enemies and strangers; will often play after negative interactions||[[File:BGMTension.ogg]]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|BGM07 - '''Normal''' - ||Music that plays when the character is alone, or nothing else is playing.||[[File:BGMNormal.ogg]]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|BGM08 - '''Forced''' - ||Music that plays when you force a character to have sex||[[File:BGMForced.ogg]]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|BGM09 - '''H''' - ||Music that plays when you are in an H-scene||[[File:BGMH.ogg]]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|BGM10 - '''Pre-fight''' - ||Music that plays when a fight is about to break out||[[File:BGMPre-Fight.ogg]]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|BGM11 - '''Title &amp;amp; Room''' - ||Music that plays on the title screen and in your room||[[File:BGMTitle.ogg]]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|BGM12 - '''Fight''' - ||Music that plays when there's actually a fight!||[[File:BGMFight.ogg]]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|BGM13 - '''Weekend''' - ||Music that plays in your room when the weekend has started||[[File:BGMWeekend.ogg]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=List of Notes Found on the Desk=&lt;br /&gt;
1. &amp;quot;Athletic club activities affect your strength, while art club actvitities affect your intelligence.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
2. &amp;quot;Don't do the same actions repeatedly.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
3. &amp;quot;Consider taking advantage of exploitable people in crowded areas.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
4. &amp;quot;Apologize if someone asks for an apology.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
5. &amp;quot;Teachers shouldn't be skipping school.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
6. &amp;quot;Try not to get caught having sex as a teacher.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
7. &amp;quot;Two people are better than one at making progress.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
8. &amp;quot;Go have fun after school, or on Sundays.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
9. &amp;quot;You can make your partner climax multiple times when they are at their peak.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
10. &amp;quot;Take your partner to have sex in a room where you won't be disturbed.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
11. &amp;quot;Sunday morning is for dating. Don't forget!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
12. &amp;quot;Do each other's preferred fetishes to increase lust.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
13. &amp;quot;When you are having sex with multiple people, it's hard to maintain the relationships......&amp;quot;&lt;br /&gt;
&lt;br /&gt;
14. &amp;quot;Sexual relationships require special attention to maintain.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
15. &amp;quot;Skipping class isn't good...... but good things may happen if you're invited to.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
16. &amp;quot;It's possible for sexual attraction to increase with experience.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
17. &amp;quot;The rainbow character card gets a 'main character' effect.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
18. &amp;quot;We're sorry, the character items don't have any special effects!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
19. &amp;quot;Watch out for the 'Deceptive' trait.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
20. &amp;quot;It seems like you can listen to the karaoke songs.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
21. &amp;quot;A teacher's abilities are evaluated at a certain point.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
22. &amp;quot;There seems to be a new shop in front of the station.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
23. &amp;quot;Pray to the Jizou Statue.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
24. &amp;quot;Groping someone is a crime.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
25. &amp;quot;Cannot be unzipped.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
26. &amp;quot;You should try studying in the library.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
27. &amp;quot;You should try training at the training grounds.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
28. &amp;quot;You should participate in your club's activities.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
29. &amp;quot;Failure.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
30. &amp;quot;To be a good fighter, you need the right strength and fighting style.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
31. &amp;quot;When there is a 0% response, there is a fundamental problem, so change your tactics.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
32. &amp;quot;First impressions are important...... they could determine later relationships.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
33. &amp;quot;The chimes are related to the color of the cursor.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
34. &amp;quot;It's difficult to have sex with people of very high virtue.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
35. &amp;quot;Being greedy is high risk...... but also could bring high reward.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
36. &amp;quot;When there are a lot of hearts during sex, it increases sexual attraction.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
37. &amp;quot;Come here after next class period.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
=Events that will force a student or teacher transfer=&lt;br /&gt;
&lt;br /&gt;
*'''Injury incident:&lt;br /&gt;
This can only be triggerd by characters with the &amp;quot;evil&amp;quot; trait(there have been reports to the contrary however)&amp;lt;br /&amp;gt;&lt;br /&gt;
There are two specific types of injury acts known:&amp;lt;br /&amp;gt;&lt;br /&gt;
1) A character with the &amp;quot;evil&amp;quot; trait gained knowledge of their lovers unfaithfulness(through withnessing or by rumor). This will result in a change of said characters disposition towards their lover to &amp;quot;TOGETHER FOREVER&amp;quot;. The &amp;quot;evil&amp;quot; character will then injure their lover.&amp;lt;br /&amp;gt;&lt;br /&gt;
2) A character with the &amp;quot;evil&amp;quot; trait gained knowledge of an other characters advances towards their lover(specifically forced intercourse). The &amp;quot;evil&amp;quot; character will then injure the offender.&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
If the attacked character has the &amp;quot;Lucky&amp;quot; trait the injury might be avoided.&amp;lt;br /&amp;gt;&lt;br /&gt;
After the injury the attacked will no longer be available. The attacker might also be unavailable(due to getting caught and arrested) though there are some cases where the attacker will remain unpunished(exact circumstances are currently not known).&lt;br /&gt;
&lt;br /&gt;
*'''Getting fired(as a teacher)&lt;br /&gt;
-Skip 3 classes &amp;lt;br /&amp;gt;&lt;br /&gt;
-H-action with student was witnessed by student who has &amp;quot;Class Prez&amp;quot; trait&amp;lt;br /&amp;gt;&lt;br /&gt;
-Class Prez: will report the teacher (and get him fired) when witnessing him having sex with student&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=H-events=&lt;br /&gt;
*'''Promised Sex&lt;br /&gt;
NPCs may promise sex to the PC or other NPCs under the condition of getting good marks on an exam. This is indicated by a dispostion change to &amp;quot;Lewd promise&amp;quot;. Exams every three weeks on Saturday, beginning with academic exams, then athletic exams, then the club tournament. If the marks are good, the NPC will make an invitation for a H-session at their home.&lt;br /&gt;
&lt;br /&gt;
*'''Sudden sex when skipping&lt;br /&gt;
Characters can invite you to skip class with them in the Infirmary or on the Rooftop. You will fall asleep together, and there's a random chance the other character will wake first and initiate sex.&lt;/div&gt;</summary>
		<author><name>Kazenya</name></author>	</entry>

	<entry>
		<id>http://wiki.anime-sharing.com/hgames/index.php?title=Artificial_Academy_2/Free_roam&amp;diff=14155</id>
		<title>Artificial Academy 2/Free roam</title>
		<link rel="alternate" type="text/html" href="http://wiki.anime-sharing.com/hgames/index.php?title=Artificial_Academy_2/Free_roam&amp;diff=14155"/>
				<updated>2014-07-03T02:18:13Z</updated>
		
		<summary type="html">&lt;p&gt;Kazenya: /* 56pxInvite */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{hgame|game=Artificial Academy 2|company=IllusionGames|category=IllusionGames}}&lt;br /&gt;
{{stub}}&lt;br /&gt;
=FAQ=&lt;br /&gt;
*'''Q: What does the changing cursor color refer to?'''&amp;lt;br /&amp;gt;A: The color of the cursor reflect how much time left in that period. Blue mean you got a lot and red mean the period is almost over.&lt;br /&gt;
&lt;br /&gt;
*'''Q: Is there any other way to change character (i.e. the Main Character, MC)?'''&amp;lt;br /&amp;gt;A: Yes, after sleeping click the class button on the top right and then select the character (marked by &amp;quot;PC&amp;quot;).&lt;br /&gt;
&lt;br /&gt;
[[File:AA2 H locations.jpg|thumb|H locations]]&lt;br /&gt;
*'''Q: Where can I find the statue to view that stats?'''&amp;lt;br /&amp;gt;A: Refer to the Statue location picture on the right.&lt;br /&gt;
&lt;br /&gt;
*'''Q: Where can I find locations safe to H (in other words: Where can I take the girl to have H)?'''&amp;lt;br /&amp;gt;A: Refer to the H locations picture on the right. Bear in mind that you need sufficient high status with the girl or she won't follow you to the location. H will initiate as soon as you enter the room.&lt;br /&gt;
&lt;br /&gt;
[[File:AA2 Love hotel outside train station.jpg|thumb|Love hotel - Outside Train Station]]&lt;br /&gt;
*'''Q: How do I tell what day it is?'''&amp;lt;br /&amp;gt;A: The sport lesson for that day are the only real indicator of what day of the week it could be: Monday-&amp;gt; Sport ground, Tuesday-&amp;gt; Pool, Wednesday-&amp;gt; Sport center, Thursday-&amp;gt; Pool, Friday-&amp;gt; Sport ground, Saturday-&amp;gt; Half day only so no sport lesson&lt;br /&gt;
&lt;br /&gt;
*'''Q: The statue keep changing the relations every time I click on it? Is this a bug?'''&amp;lt;br /&amp;gt;A: No it's not a bug. In AA2 characters can have multiple(up to 4) opinions/thoughs about their classmates. Therefore, checking the statue muliple times in succesion gives a better impression of the actual relationship.&lt;br /&gt;
&lt;br /&gt;
*'''Q: Where can I find the love hotel?'''&amp;lt;br /&amp;gt;A: Refer to the Love hotel picture on the right. The love hotel is located between the game center and karaoke bar on the ''Outside Train Station'' map (bottom right corner of the location screen). You need to click a small neon sign between the buildings while a character you wish to initiate sex with is following you. The Love hotel picture shows where you need to hold the mouse.&lt;br /&gt;
&lt;br /&gt;
[[File:Map locations.jpg|thumb|Locations with Japanese labels]]&lt;br /&gt;
*'''Q: Can I get a gameover?'''&amp;lt;br /&amp;gt;A: Yes, see [[Artificial_Academy_2/Gameplay#Events_that_will_force_a_student_or_teacher_transfer|Events Section]]. If the PC is forced to transfer from any of those events, the game will fade to black and quit to title.&lt;br /&gt;
&lt;br /&gt;
*'''Q: How do I get the girl pregant?'''&amp;lt;br /&amp;gt;A: Cum inside of her on a dangerous day. See the [[Artificial_Academy_2/H_Guide#Pregnancy|H Guide Pregnancy Section]] for more information.&lt;br /&gt;
&lt;br /&gt;
*'''Q: How can I get a H-scene in a characters home?'''&amp;lt;br /&amp;gt;A: See the [[Artificial_Academy_2/H_Guide#Private_Rooms|H Guide Private Rooms Section]].&lt;br /&gt;
&lt;br /&gt;
*'''Q: How do I change the club that I'm in?'''&amp;lt;br /&amp;gt;A: See [[Artificial_Academy_2/Gameplay#Staff_Room|Staff Room Section]] for directions and illustration.&lt;br /&gt;
&lt;br /&gt;
*'''Q: When I go to karaoke, music do not playing and all I got is just a image with characters sitting there for a few seconds. Can anyone help?'''&amp;lt;br /&amp;gt;A: You need to put *.wav files in the data/sound/&amp;quot;subfolder&amp;quot;. Put the file(s) in a subfolder that match the [[Artificial_Academy_2/Character_Creation|personality]] you want the file to play for.&lt;br /&gt;
&lt;br /&gt;
=Main Menu=&lt;br /&gt;
*First Button to create new class. A class must be created and named in order to play. The Character Maker provides a pre-made class to play with.&lt;br /&gt;
*Second Button to load previous class.&lt;br /&gt;
*Third Button to edit sound/voice options.&lt;br /&gt;
*Fourth Button to quit game.&lt;br /&gt;
&lt;br /&gt;
=Your Bedroom=&lt;br /&gt;
[[File:AA2_male_bedroom_night.jpg|thumb|right|Nighttime Bedroom (male)]][[File:AA2_go_sleep.jpg|56px|right|bottom]]&lt;br /&gt;
Here is where you begin and end every school day. You have the following options:&lt;br /&gt;
* Quit - exits the game, with confirmation dialog&lt;br /&gt;
* Title - quit to main menu, with confirmation dialog&lt;br /&gt;
&lt;br /&gt;
These buttons are present in every phase of the day:&lt;br /&gt;
* Upper right class book - display classroom, with varying configuration options depending on the time of day&lt;br /&gt;
* Lower right tile - Advances time to next phase of the day&lt;br /&gt;
&lt;br /&gt;
==Save/Load Class==&lt;br /&gt;
At bedtime, the Save and Load buttons appear beside the exit buttons, and this is the only time a class state can be saved. Any unsaved progress will be lost on quitting the game. Loading a class will return to your bedroom at night, the same time and day that was last saved.&lt;br /&gt;
&lt;br /&gt;
==Your Classroom==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[File:AA2_class_roster.jpg|thumb|left|An example of a completely filled classroom.]][[File:AA2_female_bedroom_morning.jpg|right|thumb|Morning Bedroom (female)]][[File:AA2_go_school.jpg|56px|right|bottom]]This displays a top-down diagram of the class seating arrangement; each box represents an empty desk, or the student who is seated there.&lt;br /&gt;
The player character is marked with the 'PC' icon, and can be changed only in the morning by selecting any other student.&lt;br /&gt;
&lt;br /&gt;
Buttons that appear beneath the desk arrangement (available only at bedtime):&lt;br /&gt;
&lt;br /&gt;
*Uniform - Customize the uniform, sport clothes, swimming clothes and club clothes for the selected student. This can also be used to set standard uniforms for all students.&lt;br /&gt;
*Transfer out - Removes student from any occupied desk selected. The student will be removed from the class save file, and all stats will then be lost.&lt;br /&gt;
*Transfer in - Adds a student to an empty desk from a selection menu of students in Character Maker data. Anyone transferred into the top center desk will be designated the teacher.&lt;br /&gt;
*Fill class - Fills all empty desks semi-randomly with students in Character Maker data.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
''It is important to understand that characters created with the Editor only funtion as a template in class creation: any changes made afterwards, both inside the Editor or to class members, has no effect on the other.'' Completely invisible to the player, the game also assigns a set of AI-behavior to the added classmates in order to prevent two or more characters of the same type acting the same, which would most likely happen when choosing several males, since there are only five types to select from.&lt;br /&gt;
&lt;br /&gt;
===Teacher===&lt;br /&gt;
[[File:Teacher.jpg|thumb|Teacher position]]Artificial Academy 2 has introduced the ability to play as or have an NPC act as a teacher. The teacher is whoever is chosen in the top middle spot of the class. Teachers are never tested on academic or athletic exams, though they may enter the club tournament. Teachers can gain stats in the same way as students by conducting the classes, lessons and club meetings. PC teachers lack the ability to study or exercise independently, but may do so with students one-on-one or in groups. A PC teacher's performance effects the student's development rates.&lt;br /&gt;
&lt;br /&gt;
NPC teachers have a general patrol of the school, from the staff room, up to the class room, then up to the roof and back down. They can easily be found in any of these areas.&lt;br /&gt;
&lt;br /&gt;
Teachers can be fired from their job if certain circumstances are met such as skipping classes(after three times) or being caught by an NPC with the class prez trait engaging in sexual activity with a student.&lt;br /&gt;
&lt;br /&gt;
=The School Day=&lt;br /&gt;
[[File:AA2_train_station.jpg|thumb|left|The school day begins at a train station in the commercial district.]]All gameplay occurs over the course of a day, most of which are school days, but events on days off take place in the same neighborhood.&lt;br /&gt;
==General Controls==&lt;br /&gt;
These controls are always available:&lt;br /&gt;
*{{key|F1}} - Opens settings menu&lt;br /&gt;
*{{key|F2}} - Opens shortcuts menu&lt;br /&gt;
*{{key|F11}}/{{key|PRT SCR}} - Saves a .bmp image of the world view with the game logo watermark in the data/cap folder. Captures won't include the HUD buttons or any interface, to do that you must PRT SCR and paste the clipboarded image into an image editor.&lt;br /&gt;
&lt;br /&gt;
From the room view:&lt;br /&gt;
* {{key|Left-Click}} - Activates buttons, moves PC to character or exit selected by the mouse. A blue box with the map label of the next room will appear when an exit is selected. &lt;br /&gt;
* {{key|Right-Click}} - Stop in place.&lt;br /&gt;
* {{key|Middle-Click}} - Moves to interact with target named in the top left corner.&lt;br /&gt;
* {{key|Mousewheel}} - Selects between characters in the same map area as the player. The selected character will be named in the top left box, and a circle will appear around their feet.&lt;br /&gt;
&lt;br /&gt;
The color of the mouse cursor indicates time remaining in the current period, changing from dark blue at earliest, through green, yellow, and orange to dark red at latest.&lt;br /&gt;
&lt;br /&gt;
The lower right tile always advances time to the next period of the day.&lt;br /&gt;
&lt;br /&gt;
===Upper Right Buttons===&lt;br /&gt;
[[File:Holler_button.jpg|56px]][[File:Holler_actions.jpg|96px|right]] '''Holler''' - Hollers to everyone in range. &lt;br /&gt;
&lt;br /&gt;
Hollers reach everyone in the room, except '''Gather around''' which can call characters in adjacent rooms to come to your room.&lt;br /&gt;
The effectiveness of hollers is based on individual characters' sociability, how they feel about the PC, and whether they have an action chosen already.&lt;br /&gt;
&lt;br /&gt;
*'''Let's study/Let's do sports/Let's do club stuff''' - These are more effective in periods prior to class, PE lessons, or club time, but characters weak in a stat may wish help with it during any period.&lt;br /&gt;
&lt;br /&gt;
*'''Let's have fun/Let's eat/Let's go to karaoke''' - These invite everyone on a group date to establishments around the train station. If done during school hours, this will forfeit all time remaining in the period and skip the curriculum between periods. Far fewer characters will be willing to join during class hours. More will gladly come with after club hours are over, but getting as large a group in one room becomes more difficult.&lt;br /&gt;
&lt;br /&gt;
*'''Be friends with...''' - Asks everyone in the room to improve their mood toward a selected character.&lt;br /&gt;
&lt;br /&gt;
*'''Gather around''' - Asks everyone to come closer, including those in adjacent rooms. The favorite cry of snitches.&lt;br /&gt;
&lt;br /&gt;
[[File:Map_select.jpg|56px]] '''Map Select''' - Opens the map to select a room to move to. The PC will automatically pass through any intervening room, (usually) selecting the shortest route.&lt;br /&gt;
&lt;br /&gt;
[[File:Little_black_book.jpg|56px]] '''Character Select''' - Opens the class roster to select a character to move to and interact with.&lt;br /&gt;
&lt;br /&gt;
===Interaction ===&lt;br /&gt;
When initiating interaction with a character, their full detail model is centered facing you. Pressing {{key|SPACE}} will pause the interaction, hide the HUD, and make the camera controls available.&lt;br /&gt;
&lt;br /&gt;
*Rotate - Left-Click + drag&lt;br /&gt;
*Pan Up/Down - Right-Click and drag up and down.&lt;br /&gt;
*Pan Left/Right - Both-Click and drag left and right.&lt;br /&gt;
*Move Focus In/Out - Both-Click and drag up and down.&lt;br /&gt;
&lt;br /&gt;
*{{key|home}} / {{key|end}} Zoom in or out&lt;br /&gt;
*{{key|pageup}} / {{key|pagedown}} Moves camera up or down&lt;br /&gt;
*{{key|up}} / {{key|down}} / {{key|left}} / {{key|right}}  Move character&lt;br /&gt;
*{{key|4}} / {{key|6}} / {{key|8}} / {{key|2}} Rotate character&lt;br /&gt;
*{{key|5}} Reset rotation&lt;br /&gt;
&lt;br /&gt;
Pressing {{key|SPACE}} again resets the camera and resumes interaction.&lt;br /&gt;
&lt;br /&gt;
In interaction, a column of buttons appears down the right side of the screen. Note that after three uses of any option per character per period, the percentage chance and effectiveness will sharply decline. This may still be positive for an additional try or two, depending on the personality type, traits and their love of your PC. For example, a Chatty character may be willing to chat once more about anything, a Lewd character may be like to hear more sex talk, etc.&lt;br /&gt;
&lt;br /&gt;
====[[File:Influence_button.jpg|56px]]Influence====&lt;br /&gt;
* '''Encourage''' - Cheers up a character if depressed&lt;br /&gt;
* '''Calm''' - Calms down a character if angry&lt;br /&gt;
* '''Praise''' - Flatter or thank a character. Increases the % chance and maximum love gain of other options until leaving the room.&lt;br /&gt;
* '''Grumble''' - Complain to a character. Can soften another character's attitude toward the PC until leaving the room. This is more effective the more the character dislikes the PC.&lt;br /&gt;
* '''Apologize''' - Apologizes to character who feels wronged enough to demand an apology. These characters will be in an 'Unforgivable!' status toward your character until a successful apology.&lt;br /&gt;
* '''Never Mind''' - Cancels the interaction.&lt;br /&gt;
====[[File:Lecture_button.jpg|56px]]Lecture====&lt;br /&gt;
All lectures reduce the character's horniness to some extent. Depending on the character's seriousness(virtue, teacher, related traits, mood etc), it may change overall mood to Tension which increases the tendency to do school activities, and also increases the success rate of accepting cooperative works.   &lt;br /&gt;
* '''Encourage to study/Encourage to train/Encourage club stuff''': Motivate character to get more involved in study, physical training or club activities, and improve the character's effectiveness in study/training/club sessions. The success rate is reduced by the character's current horniness, but if effective will reduce horniness.&lt;br /&gt;
* '''Encourage to cooperate''': Increases the success rate of accepting cooperative works such as Study Together/Sports/Club Activity.  &lt;br /&gt;
* '''Reflect on Ero''': Try to dampen character's horniness, reducing it by much more than upper options.&lt;br /&gt;
&lt;br /&gt;
====[[File:Gossip_button.jpg|56px]]Gossip====&lt;br /&gt;
* '''I have a good rumor''': Tells the character another character likes them. If effective, improves the chance they will seek the other character out for interaction.&lt;br /&gt;
* '''Try to get along with''': If successful, improves the character's attitude toward a selected character. If the character already likes the other character, improves their opinion toward you.&lt;br /&gt;
* '''I want to get along with''': Ask the character to help improve another character's opinion toward you.&lt;br /&gt;
* '''I have a bad rumor''': Lowers the character's opinion of the other character, or if unsuccessful it lowers their opinion of you. If a lover is told a rumor they believe, they may seek you out for a slap. This is more likely if the rumor is true. If the lover is doubtful, they may question you personally about it.&lt;br /&gt;
* '''Do you love this person?''': Reveals the character's feelings toward another character.&lt;br /&gt;
====[[File:Chat_button.jpg|56px]]Chat====&lt;br /&gt;
* '''Daily Life/Hobbies/Food''': Light topics that are very easy to get a character to open up and reveal themselves with. Certain topics are more successful and effective depending on personality type and traits.&lt;br /&gt;
* '''Love''': Talk about matters of the heart. Successes and failures have a more drastic effect on the character's opinion of you.&lt;br /&gt;
* '''Sex''': Increases the character's horniness. Some personality types/traits are more enthusiastic about this subject than others.&lt;br /&gt;
:Idle chat topics have a lesser effect, but the effect lasts longer, and the character will keep a better opinion of you even without further interaction.&lt;br /&gt;
:Talking about Love can increase the character's affection quickly, but that can also diminish as quickly. To romantic personality types, such as Smart and Sweet, and those with the Passionate trait, talking about Love has the lasting effects of idle talk topics.&lt;br /&gt;
:Talking about sex increases both character's horniness and makes them more willing to engage in sexual contact, but this fades very rapidly if not sustained or successfully acted on. To some sexual personality types, such as Pleasant and Assertive, and those with the Lewd trait, talk about sex has the lasting effect of idle talk topics.&lt;br /&gt;
====[[File:Invite_button.jpg|56px]]Invite====&lt;br /&gt;
* '''Study together/Sports/Club activity''': These invite a character to improve intelligence, strength or club score with you. The character with the lower score will improve much more, the one with higher score will improve less.&lt;br /&gt;
* '''Massage''': Massages the character, reducing stress. This will also clear any love, hate and horniness accumulated from interacting with you. Different intensities are better suited to and more effective with different personalities. &lt;br /&gt;
* '''Go to class (During morning)''': Ask them to come to the next period's class/lesson with you. Doing so will also spread rumors that you have become a couple with that character.&lt;br /&gt;
* '''Go eat lunch (During noon)''' Ask the character to eat lunch with you in the cafeteria. You can also eat in the rooftop by asking someone to eat lunch while in the rooftop.&lt;br /&gt;
* '''Let's take a rest(During afternoon)''' Ask the character to rest in the courtyard.&lt;br /&gt;
* '''Walk home together (During evening)''': Ask the character to walk home with you at after school. This improves love relationship and ends the day. Similar to going to class together, this can spread rumors of a relationship between the characters.&lt;br /&gt;
* '''Have some fun/Go eat/Go to karaoke''': Invite a character to activities in town, improving their friendship, love, or horniness. If during school hours, these forfeit all time remaining in the period and skips the curriculum between periods. Fewer characters will be willing to skip class, but Wild characters will be more likely to join even if their opinion of you is ambivalent.&lt;br /&gt;
* '''Let's study together''' - This invites the character to study with you at your home. A character resistant to having sex with your character is unlikely to accept. Sex will only occur if that character is at maximum horniness when leaving from the train station, otherwise you will have a study session with that character.&lt;br /&gt;
&lt;br /&gt;
====[[File:Abuse.jpg|56x]]Bully====&lt;br /&gt;
* '''Insult''': Insults a character, causing depression or anger and reducing their opinion toward you. A successful insult against a Masochist increases their opinion of you, and their horniness.&lt;br /&gt;
* '''Fight''': Challenge another character to a fight&lt;br /&gt;
* '''Ignore''': Order the character to ignore a selected character&lt;br /&gt;
* '''Show 'that'''': Demand the character to expose themselves to you&lt;br /&gt;
* '''Put this on''': Make the character wear a vibrator. If successful, their horniness will increase, and they will become more willing to have sex.&lt;br /&gt;
* '''Force''': Make another character have sex with you. This can be with physical force, extortion, or personal pressure on a lover.&lt;br /&gt;
:Note: '''Show that/Put this on/Force''' options may abuse the relationship if the character isn't prepared (eg, not lovers, not enough love, not horny, etc.) and leave both characters in a purple status toward each other. Masochists are the exception, as even failed attempts will increase their love and horniness, and are unlikely to cause purple status.&lt;br /&gt;
====[[File:Love_button.jpg|56px]]Love====&lt;br /&gt;
* '''Ask to join club''': Invite the character to join your club.&lt;br /&gt;
* '''Ask on a date''': Invite the character on a date next Sunday. &lt;br /&gt;
* '''Confess''': Tell them you love them. Some characters are uncomfortable being told this too frequently, other characters need the reinforcement, particularly those who often tell you they love you.&lt;br /&gt;
* '''Let's be lovers/Let's break up''': Ask to become lovers with the character, or ask to break up if already lovers with the character. If failed, causes depression in the confessing character. If you already have a lover, this will cause anger even if it succeeds.&lt;br /&gt;
: '''Ask on a date''' - You can start the date by either waiting for your date to talk to you or talking to your date yourself. Time will proceed to evening after the date. You can ask multiple NPCs for a date but you will only be able to date 1 of them because a date can only be done in the morning and time will immediately proceed to evening after the date. The NPCs which you weren't able to date will get angry at you. To know if you have a date with an NPC, talk to them and they will mention things like they can't wait for Sunday to come or that they are looking forward to the date etc.&lt;br /&gt;
====[[File:Contact_button.jpg|56px]]Contact====&lt;br /&gt;
* '''Caress''': Pat/stroke a character's head. This reduces stress and horniness, increases affection.&lt;br /&gt;
* '''Hug''': Hug a character. Reduces stress and improves friendship/love.&lt;br /&gt;
* '''Kiss''': Kiss a character. Increases love and horniness.&lt;br /&gt;
* '''Touch''': Molest a character. Increases horniness, reduces love except for Lewd types.&lt;br /&gt;
* '''Sex''': Initiates sex in the room with the character. If not horny enough, reduces love.&lt;br /&gt;
: The longer a contact is sustained, the greater the effect. The sustained effect may differ between characters and circumstances. Sustained contact with partners with a different orientation from you is more likely to reduce horniness.&lt;br /&gt;
: '''Caress''', '''Hug''', and '''Kiss''' are necessary steps in intimacy depending on virtue. Normal/High/Highest virtues aren't likely to be succeed unless the previous steps have been taken; won't be willing to have sex with someone they've never kissed, are less likely to kiss if they haven't been hugged, and so on. Lower virtues are more opened, and even might give their first kiss after sex like as a reward. '''Touch''' isn't necessary to initiate '''Sex''', but it can help.&lt;br /&gt;
:All of these except Caress will make those in the room react, possibly spread rumors, and if a lover witnesses, it will certainly give them the opinion of 'Cheater!'. Lovers may spontaneously do these in public to spread the rumors, cause jealousy, and deflect others' interest in your character.&lt;br /&gt;
====[[File:Travel_button.jpg|56px]]Travel====&lt;br /&gt;
* '''Follow me''': Asks the character to follow you. They will trail after your character until the next time you interact with them, unless you follow another character. Joining or initiating a group activity will also leave them behind.&lt;br /&gt;
* '''Go away''': Asks the character to leave the room. May cause depression or anger whether successful or not.&lt;br /&gt;
* '''Come here''': Asks the character to meet you at a location next period, and next period that location will be marked on the map with a red person icon. Interacting with the character there will improve their opinion toward you, standing them up will lower it. Bringing the character there yourself will satisfy the meeting requirement, but that will override anything they may have had to say to you at the meeting.&lt;br /&gt;
&lt;br /&gt;
==Map==&lt;br /&gt;
Many rooms are simply passages between other rooms, but a few of them have notable purposes.&lt;br /&gt;
&lt;br /&gt;
Private rooms are explained in the [[Artificial_Academy_2/H_Guide#Private_Rooms|H Guide Private Rooms Section]].&lt;br /&gt;
===Study Rooms===&lt;br /&gt;
===Physical Training Rooms===&lt;br /&gt;
===Club Rooms===&lt;br /&gt;
===Locker Room===&lt;br /&gt;
[[File:AA2_locker.jpg|thumb|left]][[File:AA2_f_locker.jpg|thumb|right]]One of the gender-restricted rooms, you will most often find only members of the same sex, unless a member of the opposite sex is escorted through to the shower room beyond. Though the occupants may appear to react to the intrusion when a member of the opposite sex is escorted through, there will be no effect on their opinion of the player. However, coming out from the shower room unescorted is a different matter.&lt;br /&gt;
&lt;br /&gt;
Here you also find the locker that, when activated, gives you a selection of clothes to change into. All students will attempt to change into the uniform required for the next phase of the day.&lt;br /&gt;
&lt;br /&gt;
===Staff Room===&lt;br /&gt;
[[File:AA2_staff_room.jpg|thumb|left]]This room is one end of the teacher's regular patrol through the school halls, so it's most often occupied by the teacher and students wishing to speak with the teacher.&lt;br /&gt;
&lt;br /&gt;
Activating the ledger on the desk gives you a selection of clubs you can join, or Right-click to exit. This takes a bit of time whether you select anything or not.&lt;br /&gt;
&lt;br /&gt;
==Time==&lt;br /&gt;
The days are divided into up to four phases, all of which are important on school days, and only two are important on Saturday. One may be important on Sunday, if you have a date.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===[[File:AA2_go_class.jpg|56px|right]]Morning===&lt;br /&gt;
[[File:AA2_School_Gate.jpg|left|thumb|The morning's destination.]]&lt;br /&gt;
&lt;br /&gt;
===[[File:AA2_go_pe.jpg|56px|right]]Noon===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===[[File:AA2_go_club.jpg|56px|right]]Afternoon===&lt;br /&gt;
&lt;br /&gt;
===[[File:AA2_go_home.jpg|56px|right]]Evening===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===[[File:AA2_go_out.jpg|56px|right]][[File:AA2_go_eve.jpg|56px|right]]Sunday Morning===&lt;br /&gt;
&lt;br /&gt;
==Statue and Status==&lt;br /&gt;
===Favorability Rating===&lt;br /&gt;
===Personal Stats===&lt;br /&gt;
===Coupling Stats===&lt;br /&gt;
===Leaderboards===&lt;br /&gt;
&lt;br /&gt;
=List of BGMs=&lt;br /&gt;
{|&lt;br /&gt;
|BGM00 - '''Friendship''' - ||Music that plays around friends; will often play after positive interactions||[[File:BGMFriendship.ogg|top]]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|BGM01 - '''Happiness/Love''' - ||Music that plays after highly positive successful interactions; i.e. successful confession||[[File:BGMHappiness.ogg|top]]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|BGM02 - '''Suspicious''' - ||Music that plays when you are alone with a potential partner, while already having boy/girlfriend||[[File:BGMSuspicious.ogg|top]]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|BGM03 - '''Sadness''' - ||Music that plays when someone in the room needs the &amp;quot;Encourage&amp;quot; or &amp;quot;Apologize&amp;quot; actions||[[File:BGMSadness.ogg|top]]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|BGM04 - '''Tranquil''' - ||Music that plays when there are only a few neutral (or above) students; low interaction count||[[File:BGMTranquil.ogg]]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|BGM05 - '''Erotic''' - ||Music that plays when you are around a student(s) who are aroused/engaged in sexual activity||[[File:BGMErotic.ogg]]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|BGM06 - '''Tension''' - ||Music that plays when around enemies and strangers; will often play after negative interactions||[[File:BGMTension.ogg]]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|BGM07 - '''Normal''' - ||Music that plays when the character is alone, or nothing else is playing.||[[File:BGMNormal.ogg]]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|BGM08 - '''Forced''' - ||Music that plays when you force a character to have sex||[[File:BGMForced.ogg]]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|BGM09 - '''H''' - ||Music that plays when you are in an H-scene||[[File:BGMH.ogg]]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|BGM10 - '''Pre-fight''' - ||Music that plays when a fight is about to break out||[[File:BGMPre-Fight.ogg]]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|BGM11 - '''Title &amp;amp; Room''' - ||Music that plays on the title screen and in your room||[[File:BGMTitle.ogg]]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|BGM12 - '''Fight''' - ||Music that plays when there's actually a fight!||[[File:BGMFight.ogg]]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|BGM13 - '''Weekend''' - ||Music that plays in your room when the weekend has started||[[File:BGMWeekend.ogg]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=List of Notes Found on the Desk=&lt;br /&gt;
1. &amp;quot;Athletic club activities affect your strength, while art club actvitities affect your intelligence.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
2. &amp;quot;Don't do the same actions repeatedly.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
3. &amp;quot;Consider taking advantage of exploitable people in crowded areas.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
4. &amp;quot;Apologize if someone asks for an apology.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
5. &amp;quot;Teachers shouldn't be skipping school.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
6. &amp;quot;Try not to get caught having sex as a teacher.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
7. &amp;quot;Two people are better than one at making progress.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
8. &amp;quot;Go have fun after school, or on Sundays.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
9. &amp;quot;You can make your partner climax multiple times when they are at their peak.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
10. &amp;quot;Take your partner to have sex in a room where you won't be disturbed.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
11. &amp;quot;Sunday morning is for dating. Don't forget!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
12. &amp;quot;Do each other's preferred fetishes to increase lust.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
13. &amp;quot;When you are having sex with multiple people, it's hard to maintain the relationships......&amp;quot;&lt;br /&gt;
&lt;br /&gt;
14. &amp;quot;Sexual relationships require special attention to maintain.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
15. &amp;quot;Skipping class isn't good...... but good things may happen if you're invited to.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
16. &amp;quot;It's possible for sexual attraction to increase with experience.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
17. &amp;quot;The rainbow character card gets a 'main character' effect.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
18. &amp;quot;We're sorry, the character items don't have any special effects!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
19. &amp;quot;Watch out for the 'Deceptive' trait.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
20. &amp;quot;It seems like you can listen to the karaoke songs.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
21. &amp;quot;A teacher's abilities are evaluated at a certain point.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
22. &amp;quot;There seems to be a new shop in front of the station.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
23. &amp;quot;Pray to the Jizou Statue.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
24. &amp;quot;Groping someone is a crime.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
25. &amp;quot;Cannot be unzipped.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
26. &amp;quot;You should try studying in the library.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
27. &amp;quot;You should try training at the training grounds.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
28. &amp;quot;You should participate in your club's activities.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
29. &amp;quot;Failure.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
30. &amp;quot;To be a good fighter, you need the right strength and fighting style.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
31. &amp;quot;When there is a 0% response, there is a fundamental problem, so change your tactics.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
32. &amp;quot;First impressions are important...... they could determine later relationships.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
33. &amp;quot;The chimes are related to the color of the cursor.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
34. &amp;quot;It's difficult to have sex with people of very high virtue.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
35. &amp;quot;Being greedy is high risk...... but also could bring high reward.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
36. &amp;quot;When there are a lot of hearts during sex, it increases sexual attraction.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
37. &amp;quot;Come here after next class period.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
=Events that will force a student or teacher transfer=&lt;br /&gt;
&lt;br /&gt;
*'''Injury incident:&lt;br /&gt;
This can only be triggerd by characters with the &amp;quot;evil&amp;quot; trait(there have been reports to the contrary however)&amp;lt;br /&amp;gt;&lt;br /&gt;
There are two specific types of injury acts known:&amp;lt;br /&amp;gt;&lt;br /&gt;
1) A character with the &amp;quot;evil&amp;quot; trait gained knowledge of their lovers unfaithfulness(through withnessing or by rumor). This will result in a change of said characters disposition towards their lover to &amp;quot;TOGETHER FOREVER&amp;quot;. The &amp;quot;evil&amp;quot; character will then injure their lover.&amp;lt;br /&amp;gt;&lt;br /&gt;
2) A character with the &amp;quot;evil&amp;quot; trait gained knowledge of an other characters advances towards their lover(specifically forced intercourse). The &amp;quot;evil&amp;quot; character will then injure the offender.&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
If the attacked character has the &amp;quot;Lucky&amp;quot; trait the injury might be avoided.&amp;lt;br /&amp;gt;&lt;br /&gt;
After the injury the attacked will no longer be available. The attacker might also be unavailable(due to getting caught and arrested) though there are some cases where the attacker will remain unpunished(exact circumstances are currently not known).&lt;br /&gt;
&lt;br /&gt;
*'''Getting fired(as a teacher)&lt;br /&gt;
-Skip 3 classes &amp;lt;br /&amp;gt;&lt;br /&gt;
-H-action with student was witnessed by student who has &amp;quot;Class Prez&amp;quot; trait&amp;lt;br /&amp;gt;&lt;br /&gt;
-Class Prez: will report the teacher (and get him fired) when witnessing him having sex with student&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=H-events=&lt;br /&gt;
*'''Promised Sex&lt;br /&gt;
NPCs may promise sex to the PC or other NPCs under the condition of getting good marks on an exam. This is indicated by a dispostion change to &amp;quot;Lewd promise&amp;quot;. Exams every three weeks on Saturday, beginning with academic exams, then athletic exams, then the club tournament. If the marks are good, the NPC will make an invitation for a H-session at their home.&lt;br /&gt;
&lt;br /&gt;
*'''Sudden sex when skipping&lt;br /&gt;
Characters can invite you to skip class with them in the Infirmary or on the Rooftop. You will fall asleep together, and there's a random chance the other character will wake first and initiate sex.&lt;/div&gt;</summary>
		<author><name>Kazenya</name></author>	</entry>

	<entry>
		<id>http://wiki.anime-sharing.com/hgames/index.php?title=Artificial_Academy_2/Free_roam&amp;diff=14154</id>
		<title>Artificial Academy 2/Free roam</title>
		<link rel="alternate" type="text/html" href="http://wiki.anime-sharing.com/hgames/index.php?title=Artificial_Academy_2/Free_roam&amp;diff=14154"/>
				<updated>2014-07-03T02:12:13Z</updated>
		
		<summary type="html">&lt;p&gt;Kazenya: /* 56pxInvite */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{hgame|game=Artificial Academy 2|company=IllusionGames|category=IllusionGames}}&lt;br /&gt;
{{stub}}&lt;br /&gt;
=FAQ=&lt;br /&gt;
*'''Q: What does the changing cursor color refer to?'''&amp;lt;br /&amp;gt;A: The color of the cursor reflect how much time left in that period. Blue mean you got a lot and red mean the period is almost over.&lt;br /&gt;
&lt;br /&gt;
*'''Q: Is there any other way to change character (i.e. the Main Character, MC)?'''&amp;lt;br /&amp;gt;A: Yes, after sleeping click the class button on the top right and then select the character (marked by &amp;quot;PC&amp;quot;).&lt;br /&gt;
&lt;br /&gt;
[[File:AA2 H locations.jpg|thumb|H locations]]&lt;br /&gt;
*'''Q: Where can I find the statue to view that stats?'''&amp;lt;br /&amp;gt;A: Refer to the Statue location picture on the right.&lt;br /&gt;
&lt;br /&gt;
*'''Q: Where can I find locations safe to H (in other words: Where can I take the girl to have H)?'''&amp;lt;br /&amp;gt;A: Refer to the H locations picture on the right. Bear in mind that you need sufficient high status with the girl or she won't follow you to the location. H will initiate as soon as you enter the room.&lt;br /&gt;
&lt;br /&gt;
[[File:AA2 Love hotel outside train station.jpg|thumb|Love hotel - Outside Train Station]]&lt;br /&gt;
*'''Q: How do I tell what day it is?'''&amp;lt;br /&amp;gt;A: The sport lesson for that day are the only real indicator of what day of the week it could be: Monday-&amp;gt; Sport ground, Tuesday-&amp;gt; Pool, Wednesday-&amp;gt; Sport center, Thursday-&amp;gt; Pool, Friday-&amp;gt; Sport ground, Saturday-&amp;gt; Half day only so no sport lesson&lt;br /&gt;
&lt;br /&gt;
*'''Q: The statue keep changing the relations every time I click on it? Is this a bug?'''&amp;lt;br /&amp;gt;A: No it's not a bug. In AA2 characters can have multiple(up to 4) opinions/thoughs about their classmates. Therefore, checking the statue muliple times in succesion gives a better impression of the actual relationship.&lt;br /&gt;
&lt;br /&gt;
*'''Q: Where can I find the love hotel?'''&amp;lt;br /&amp;gt;A: Refer to the Love hotel picture on the right. The love hotel is located between the game center and karaoke bar on the ''Outside Train Station'' map (bottom right corner of the location screen). You need to click a small neon sign between the buildings while a character you wish to initiate sex with is following you. The Love hotel picture shows where you need to hold the mouse.&lt;br /&gt;
&lt;br /&gt;
[[File:Map locations.jpg|thumb|Locations with Japanese labels]]&lt;br /&gt;
*'''Q: Can I get a gameover?'''&amp;lt;br /&amp;gt;A: Yes, see [[Artificial_Academy_2/Gameplay#Events_that_will_force_a_student_or_teacher_transfer|Events Section]]. If the PC is forced to transfer from any of those events, the game will fade to black and quit to title.&lt;br /&gt;
&lt;br /&gt;
*'''Q: How do I get the girl pregant?'''&amp;lt;br /&amp;gt;A: Cum inside of her on a dangerous day. See the [[Artificial_Academy_2/H_Guide#Pregnancy|H Guide Pregnancy Section]] for more information.&lt;br /&gt;
&lt;br /&gt;
*'''Q: How can I get a H-scene in a characters home?'''&amp;lt;br /&amp;gt;A: See the [[Artificial_Academy_2/H_Guide#Private_Rooms|H Guide Private Rooms Section]].&lt;br /&gt;
&lt;br /&gt;
*'''Q: How do I change the club that I'm in?'''&amp;lt;br /&amp;gt;A: See [[Artificial_Academy_2/Gameplay#Staff_Room|Staff Room Section]] for directions and illustration.&lt;br /&gt;
&lt;br /&gt;
*'''Q: When I go to karaoke, music do not playing and all I got is just a image with characters sitting there for a few seconds. Can anyone help?'''&amp;lt;br /&amp;gt;A: You need to put *.wav files in the data/sound/&amp;quot;subfolder&amp;quot;. Put the file(s) in a subfolder that match the [[Artificial_Academy_2/Character_Creation|personality]] you want the file to play for.&lt;br /&gt;
&lt;br /&gt;
=Main Menu=&lt;br /&gt;
*First Button to create new class. A class must be created and named in order to play. The Character Maker provides a pre-made class to play with.&lt;br /&gt;
*Second Button to load previous class.&lt;br /&gt;
*Third Button to edit sound/voice options.&lt;br /&gt;
*Fourth Button to quit game.&lt;br /&gt;
&lt;br /&gt;
=Your Bedroom=&lt;br /&gt;
[[File:AA2_male_bedroom_night.jpg|thumb|right|Nighttime Bedroom (male)]][[File:AA2_go_sleep.jpg|56px|right|bottom]]&lt;br /&gt;
Here is where you begin and end every school day. You have the following options:&lt;br /&gt;
* Quit - exits the game, with confirmation dialog&lt;br /&gt;
* Title - quit to main menu, with confirmation dialog&lt;br /&gt;
&lt;br /&gt;
These buttons are present in every phase of the day:&lt;br /&gt;
* Upper right class book - display classroom, with varying configuration options depending on the time of day&lt;br /&gt;
* Lower right tile - Advances time to next phase of the day&lt;br /&gt;
&lt;br /&gt;
==Save/Load Class==&lt;br /&gt;
At bedtime, the Save and Load buttons appear beside the exit buttons, and this is the only time a class state can be saved. Any unsaved progress will be lost on quitting the game. Loading a class will return to your bedroom at night, the same time and day that was last saved.&lt;br /&gt;
&lt;br /&gt;
==Your Classroom==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[File:AA2_class_roster.jpg|thumb|left|An example of a completely filled classroom.]][[File:AA2_female_bedroom_morning.jpg|right|thumb|Morning Bedroom (female)]][[File:AA2_go_school.jpg|56px|right|bottom]]This displays a top-down diagram of the class seating arrangement; each box represents an empty desk, or the student who is seated there.&lt;br /&gt;
The player character is marked with the 'PC' icon, and can be changed only in the morning by selecting any other student.&lt;br /&gt;
&lt;br /&gt;
Buttons that appear beneath the desk arrangement (available only at bedtime):&lt;br /&gt;
&lt;br /&gt;
*Uniform - Customize the uniform, sport clothes, swimming clothes and club clothes for the selected student. This can also be used to set standard uniforms for all students.&lt;br /&gt;
*Transfer out - Removes student from any occupied desk selected. The student will be removed from the class save file, and all stats will then be lost.&lt;br /&gt;
*Transfer in - Adds a student to an empty desk from a selection menu of students in Character Maker data. Anyone transferred into the top center desk will be designated the teacher.&lt;br /&gt;
*Fill class - Fills all empty desks semi-randomly with students in Character Maker data.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
''It is important to understand that characters created with the Editor only funtion as a template in class creation: any changes made afterwards, both inside the Editor or to class members, has no effect on the other.'' Completely invisible to the player, the game also assigns a set of AI-behavior to the added classmates in order to prevent two or more characters of the same type acting the same, which would most likely happen when choosing several males, since there are only five types to select from.&lt;br /&gt;
&lt;br /&gt;
===Teacher===&lt;br /&gt;
[[File:Teacher.jpg|thumb|Teacher position]]Artificial Academy 2 has introduced the ability to play as or have an NPC act as a teacher. The teacher is whoever is chosen in the top middle spot of the class. Teachers are never tested on academic or athletic exams, though they may enter the club tournament. Teachers can gain stats in the same way as students by conducting the classes, lessons and club meetings. PC teachers lack the ability to study or exercise independently, but may do so with students one-on-one or in groups. A PC teacher's performance effects the student's development rates.&lt;br /&gt;
&lt;br /&gt;
NPC teachers have a general patrol of the school, from the staff room, up to the class room, then up to the roof and back down. They can easily be found in any of these areas.&lt;br /&gt;
&lt;br /&gt;
Teachers can be fired from their job if certain circumstances are met such as skipping classes(after three times) or being caught by an NPC with the class prez trait engaging in sexual activity with a student.&lt;br /&gt;
&lt;br /&gt;
=The School Day=&lt;br /&gt;
[[File:AA2_train_station.jpg|thumb|left|The school day begins at a train station in the commercial district.]]All gameplay occurs over the course of a day, most of which are school days, but events on days off take place in the same neighborhood.&lt;br /&gt;
==General Controls==&lt;br /&gt;
These controls are always available:&lt;br /&gt;
*{{key|F1}} - Opens settings menu&lt;br /&gt;
*{{key|F2}} - Opens shortcuts menu&lt;br /&gt;
*{{key|F11}}/{{key|PRT SCR}} - Saves a .bmp image of the world view with the game logo watermark in the data/cap folder. Captures won't include the HUD buttons or any interface, to do that you must PRT SCR and paste the clipboarded image into an image editor.&lt;br /&gt;
&lt;br /&gt;
From the room view:&lt;br /&gt;
* {{key|Left-Click}} - Activates buttons, moves PC to character or exit selected by the mouse. A blue box with the map label of the next room will appear when an exit is selected. &lt;br /&gt;
* {{key|Right-Click}} - Stop in place.&lt;br /&gt;
* {{key|Middle-Click}} - Moves to interact with target named in the top left corner.&lt;br /&gt;
* {{key|Mousewheel}} - Selects between characters in the same map area as the player. The selected character will be named in the top left box, and a circle will appear around their feet.&lt;br /&gt;
&lt;br /&gt;
The color of the mouse cursor indicates time remaining in the current period, changing from dark blue at earliest, through green, yellow, and orange to dark red at latest.&lt;br /&gt;
&lt;br /&gt;
The lower right tile always advances time to the next period of the day.&lt;br /&gt;
&lt;br /&gt;
===Upper Right Buttons===&lt;br /&gt;
[[File:Holler_button.jpg|56px]][[File:Holler_actions.jpg|96px|right]] '''Holler''' - Hollers to everyone in range. &lt;br /&gt;
&lt;br /&gt;
Hollers reach everyone in the room, except '''Gather around''' which can call characters in adjacent rooms to come to your room.&lt;br /&gt;
The effectiveness of hollers is based on individual characters' sociability, how they feel about the PC, and whether they have an action chosen already.&lt;br /&gt;
&lt;br /&gt;
*'''Let's study/Let's do sports/Let's do club stuff''' - These are more effective in periods prior to class, PE lessons, or club time, but characters weak in a stat may wish help with it during any period.&lt;br /&gt;
&lt;br /&gt;
*'''Let's have fun/Let's eat/Let's go to karaoke''' - These invite everyone on a group date to establishments around the train station. If done during school hours, this will forfeit all time remaining in the period and skip the curriculum between periods. Far fewer characters will be willing to join during class hours. More will gladly come with after club hours are over, but getting as large a group in one room becomes more difficult.&lt;br /&gt;
&lt;br /&gt;
*'''Be friends with...''' - Asks everyone in the room to improve their mood toward a selected character.&lt;br /&gt;
&lt;br /&gt;
*'''Gather around''' - Asks everyone to come closer, including those in adjacent rooms. The favorite cry of snitches.&lt;br /&gt;
&lt;br /&gt;
[[File:Map_select.jpg|56px]] '''Map Select''' - Opens the map to select a room to move to. The PC will automatically pass through any intervening room, (usually) selecting the shortest route.&lt;br /&gt;
&lt;br /&gt;
[[File:Little_black_book.jpg|56px]] '''Character Select''' - Opens the class roster to select a character to move to and interact with.&lt;br /&gt;
&lt;br /&gt;
===Interaction ===&lt;br /&gt;
When initiating interaction with a character, their full detail model is centered facing you. Pressing {{key|SPACE}} will pause the interaction, hide the HUD, and make the camera controls available.&lt;br /&gt;
&lt;br /&gt;
*Rotate - Left-Click + drag&lt;br /&gt;
*Pan Up/Down - Right-Click and drag up and down.&lt;br /&gt;
*Pan Left/Right - Both-Click and drag left and right.&lt;br /&gt;
*Move Focus In/Out - Both-Click and drag up and down.&lt;br /&gt;
&lt;br /&gt;
*{{key|home}} / {{key|end}} Zoom in or out&lt;br /&gt;
*{{key|pageup}} / {{key|pagedown}} Moves camera up or down&lt;br /&gt;
*{{key|up}} / {{key|down}} / {{key|left}} / {{key|right}}  Move character&lt;br /&gt;
*{{key|4}} / {{key|6}} / {{key|8}} / {{key|2}} Rotate character&lt;br /&gt;
*{{key|5}} Reset rotation&lt;br /&gt;
&lt;br /&gt;
Pressing {{key|SPACE}} again resets the camera and resumes interaction.&lt;br /&gt;
&lt;br /&gt;
In interaction, a column of buttons appears down the right side of the screen. Note that after three uses of any option per character per period, the percentage chance and effectiveness will sharply decline. This may still be positive for an additional try or two, depending on the personality type, traits and their love of your PC. For example, a Chatty character may be willing to chat once more about anything, a Lewd character may be like to hear more sex talk, etc.&lt;br /&gt;
&lt;br /&gt;
====[[File:Influence_button.jpg|56px]]Influence====&lt;br /&gt;
* '''Encourage''' - Cheers up a character if depressed&lt;br /&gt;
* '''Calm''' - Calms down a character if angry&lt;br /&gt;
* '''Praise''' - Flatter or thank a character. Increases the % chance and maximum love gain of other options until leaving the room.&lt;br /&gt;
* '''Grumble''' - Complain to a character. Can soften another character's attitude toward the PC until leaving the room. This is more effective the more the character dislikes the PC.&lt;br /&gt;
* '''Apologize''' - Apologizes to character who feels wronged enough to demand an apology. These characters will be in an 'Unforgivable!' status toward your character until a successful apology.&lt;br /&gt;
* '''Never Mind''' - Cancels the interaction.&lt;br /&gt;
====[[File:Lecture_button.jpg|56px]]Lecture====&lt;br /&gt;
All lectures reduce the character's horniness to some extent. Depending on the character's seriousness(virtue, teacher, related traits, mood etc), it may change overall mood to Tension which increases the tendency to do school activities, and also increases the success rate of accepting cooperative works.   &lt;br /&gt;
* '''Encourage to study/Encourage to train/Encourage club stuff''': Motivate character to get more involved in study, physical training or club activities, and improve the character's effectiveness in study/training/club sessions. The success rate is reduced by the character's current horniness, but if effective will reduce horniness.&lt;br /&gt;
* '''Encourage to cooperate''': Increases the success rate of accepting cooperative works such as Study Together/Sports/Club Activity.  &lt;br /&gt;
* '''Reflect on Ero''': Try to dampen character's horniness, reducing it by much more than upper options.&lt;br /&gt;
&lt;br /&gt;
====[[File:Gossip_button.jpg|56px]]Gossip====&lt;br /&gt;
* '''I have a good rumor''': Tells the character another character likes them. If effective, improves the chance they will seek the other character out for interaction.&lt;br /&gt;
* '''Try to get along with''': If successful, improves the character's attitude toward a selected character. If the character already likes the other character, improves their opinion toward you.&lt;br /&gt;
* '''I want to get along with''': Ask the character to help improve another character's opinion toward you.&lt;br /&gt;
* '''I have a bad rumor''': Lowers the character's opinion of the other character, or if unsuccessful it lowers their opinion of you. If a lover is told a rumor they believe, they may seek you out for a slap. This is more likely if the rumor is true. If the lover is doubtful, they may question you personally about it.&lt;br /&gt;
* '''Do you love this person?''': Reveals the character's feelings toward another character.&lt;br /&gt;
====[[File:Chat_button.jpg|56px]]Chat====&lt;br /&gt;
* '''Daily Life/Hobbies/Food''': Light topics that are very easy to get a character to open up and reveal themselves with. Certain topics are more successful and effective depending on personality type and traits.&lt;br /&gt;
* '''Love''': Talk about matters of the heart. Successes and failures have a more drastic effect on the character's opinion of you.&lt;br /&gt;
* '''Sex''': Increases the character's horniness. Some personality types/traits are more enthusiastic about this subject than others.&lt;br /&gt;
:Idle chat topics have a lesser effect, but the effect lasts longer, and the character will keep a better opinion of you even without further interaction.&lt;br /&gt;
:Talking about Love can increase the character's affection quickly, but that can also diminish as quickly. To romantic personality types, such as Smart and Sweet, and those with the Passionate trait, talking about Love has the lasting effects of idle talk topics.&lt;br /&gt;
:Talking about sex increases both character's horniness and makes them more willing to engage in sexual contact, but this fades very rapidly if not sustained or successfully acted on. To some sexual personality types, such as Pleasant and Assertive, and those with the Lewd trait, talk about sex has the lasting effect of idle talk topics.&lt;br /&gt;
====[[File:Invite_button.jpg|56px]]Invite====&lt;br /&gt;
* '''Study together/Sports/Club activity''': These invite a character to improve intelligence, strength or club score with you. The character with the lower score will improve much more, the one with higher score will improve less.&lt;br /&gt;
* '''Massage''': Massages the character, reducing stress. This will also clear any love, hate and horniness accumulated from interacting with you. Different intensities are better suited to and more effective with different personalities. &lt;br /&gt;
* '''Go to class (During morning)''': Ask them to come to the next period's class/lesson with you. Doing so will also spread rumors that you have become a couple with that character.&lt;br /&gt;
* '''Go eat lunch (During noon)''' You can also eat in the rooftop by asking someone to eat lunch while in the rooftop.&lt;br /&gt;
* '''Walk home together''': Ask the character to walk home with you at after school. This improves love relationship and ends the day. Similar to going to class together, this can spread rumors of a relationship between the characters.&lt;br /&gt;
* '''Have some fun/Go eat/Go to karaoke''': Invite a character to activities in town, improving their friendship, love, or horniness. If during school hours, these forfeit all time remaining in the period and skips the curriculum between periods. Fewer characters will be willing to skip class, but Wild characters will be more likely to join even if their opinion of you is ambivalent.&lt;br /&gt;
* '''Let's study together''' - This invites the character to study with you at your home. A character resistant to having sex with your character is unlikely to accept. Sex will only occur if that character is at maximum horniness when leaving from the train station, otherwise you will have a study session with that character.&lt;br /&gt;
&lt;br /&gt;
====[[File:Abuse.jpg|56x]]Bully====&lt;br /&gt;
* '''Insult''': Insults a character, causing depression or anger and reducing their opinion toward you. A successful insult against a Masochist increases their opinion of you, and their horniness.&lt;br /&gt;
* '''Fight''': Challenge another character to a fight&lt;br /&gt;
* '''Ignore''': Order the character to ignore a selected character&lt;br /&gt;
* '''Show 'that'''': Demand the character to expose themselves to you&lt;br /&gt;
* '''Put this on''': Make the character wear a vibrator. If successful, their horniness will increase, and they will become more willing to have sex.&lt;br /&gt;
* '''Force''': Make another character have sex with you. This can be with physical force, extortion, or personal pressure on a lover.&lt;br /&gt;
:Note: '''Show that/Put this on/Force''' options may abuse the relationship if the character isn't prepared (eg, not lovers, not enough love, not horny, etc.) and leave both characters in a purple status toward each other. Masochists are the exception, as even failed attempts will increase their love and horniness, and are unlikely to cause purple status.&lt;br /&gt;
====[[File:Love_button.jpg|56px]]Love====&lt;br /&gt;
* '''Ask to join club''': Invite the character to join your club.&lt;br /&gt;
* '''Ask on a date''': Invite the character on a date next Sunday. &lt;br /&gt;
* '''Confess''': Tell them you love them. Some characters are uncomfortable being told this too frequently, other characters need the reinforcement, particularly those who often tell you they love you.&lt;br /&gt;
* '''Let's be lovers/Let's break up''': Ask to become lovers with the character, or ask to break up if already lovers with the character. If failed, causes depression in the confessing character. If you already have a lover, this will cause anger even if it succeeds.&lt;br /&gt;
: '''Ask on a date''' - You can start the date by either waiting for your date to talk to you or talking to your date yourself. Time will proceed to evening after the date. You can ask multiple NPCs for a date but you will only be able to date 1 of them because a date can only be done in the morning and time will immediately proceed to evening after the date. The NPCs which you weren't able to date will get angry at you. To know if you have a date with an NPC, talk to them and they will mention things like they can't wait for Sunday to come or that they are looking forward to the date etc.&lt;br /&gt;
====[[File:Contact_button.jpg|56px]]Contact====&lt;br /&gt;
* '''Caress''': Pat/stroke a character's head. This reduces stress and horniness, increases affection.&lt;br /&gt;
* '''Hug''': Hug a character. Reduces stress and improves friendship/love.&lt;br /&gt;
* '''Kiss''': Kiss a character. Increases love and horniness.&lt;br /&gt;
* '''Touch''': Molest a character. Increases horniness, reduces love except for Lewd types.&lt;br /&gt;
* '''Sex''': Initiates sex in the room with the character. If not horny enough, reduces love.&lt;br /&gt;
: The longer a contact is sustained, the greater the effect. The sustained effect may differ between characters and circumstances. Sustained contact with partners with a different orientation from you is more likely to reduce horniness.&lt;br /&gt;
: '''Caress''', '''Hug''', and '''Kiss''' are necessary steps in intimacy depending on virtue. Normal/High/Highest virtues aren't likely to be succeed unless the previous steps have been taken; won't be willing to have sex with someone they've never kissed, are less likely to kiss if they haven't been hugged, and so on. Lower virtues are more opened, and even might give their first kiss after sex like as a reward. '''Touch''' isn't necessary to initiate '''Sex''', but it can help.&lt;br /&gt;
:All of these except Caress will make those in the room react, possibly spread rumors, and if a lover witnesses, it will certainly give them the opinion of 'Cheater!'. Lovers may spontaneously do these in public to spread the rumors, cause jealousy, and deflect others' interest in your character.&lt;br /&gt;
====[[File:Travel_button.jpg|56px]]Travel====&lt;br /&gt;
* '''Follow me''': Asks the character to follow you. They will trail after your character until the next time you interact with them, unless you follow another character. Joining or initiating a group activity will also leave them behind.&lt;br /&gt;
* '''Go away''': Asks the character to leave the room. May cause depression or anger whether successful or not.&lt;br /&gt;
* '''Come here''': Asks the character to meet you at a location next period, and next period that location will be marked on the map with a red person icon. Interacting with the character there will improve their opinion toward you, standing them up will lower it. Bringing the character there yourself will satisfy the meeting requirement, but that will override anything they may have had to say to you at the meeting.&lt;br /&gt;
&lt;br /&gt;
==Map==&lt;br /&gt;
Many rooms are simply passages between other rooms, but a few of them have notable purposes.&lt;br /&gt;
&lt;br /&gt;
Private rooms are explained in the [[Artificial_Academy_2/H_Guide#Private_Rooms|H Guide Private Rooms Section]].&lt;br /&gt;
===Study Rooms===&lt;br /&gt;
===Physical Training Rooms===&lt;br /&gt;
===Club Rooms===&lt;br /&gt;
===Locker Room===&lt;br /&gt;
[[File:AA2_locker.jpg|thumb|left]][[File:AA2_f_locker.jpg|thumb|right]]One of the gender-restricted rooms, you will most often find only members of the same sex, unless a member of the opposite sex is escorted through to the shower room beyond. Though the occupants may appear to react to the intrusion when a member of the opposite sex is escorted through, there will be no effect on their opinion of the player. However, coming out from the shower room unescorted is a different matter.&lt;br /&gt;
&lt;br /&gt;
Here you also find the locker that, when activated, gives you a selection of clothes to change into. All students will attempt to change into the uniform required for the next phase of the day.&lt;br /&gt;
&lt;br /&gt;
===Staff Room===&lt;br /&gt;
[[File:AA2_staff_room.jpg|thumb|left]]This room is one end of the teacher's regular patrol through the school halls, so it's most often occupied by the teacher and students wishing to speak with the teacher.&lt;br /&gt;
&lt;br /&gt;
Activating the ledger on the desk gives you a selection of clubs you can join, or Right-click to exit. This takes a bit of time whether you select anything or not.&lt;br /&gt;
&lt;br /&gt;
==Time==&lt;br /&gt;
The days are divided into up to four phases, all of which are important on school days, and only two are important on Saturday. One may be important on Sunday, if you have a date.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===[[File:AA2_go_class.jpg|56px|right]]Morning===&lt;br /&gt;
[[File:AA2_School_Gate.jpg|left|thumb|The morning's destination.]]&lt;br /&gt;
&lt;br /&gt;
===[[File:AA2_go_pe.jpg|56px|right]]Noon===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===[[File:AA2_go_club.jpg|56px|right]]Afternoon===&lt;br /&gt;
&lt;br /&gt;
===[[File:AA2_go_home.jpg|56px|right]]Evening===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===[[File:AA2_go_out.jpg|56px|right]][[File:AA2_go_eve.jpg|56px|right]]Sunday Morning===&lt;br /&gt;
&lt;br /&gt;
==Statue and Status==&lt;br /&gt;
===Favorability Rating===&lt;br /&gt;
===Personal Stats===&lt;br /&gt;
===Coupling Stats===&lt;br /&gt;
===Leaderboards===&lt;br /&gt;
&lt;br /&gt;
=List of BGMs=&lt;br /&gt;
{|&lt;br /&gt;
|BGM00 - '''Friendship''' - ||Music that plays around friends; will often play after positive interactions||[[File:BGMFriendship.ogg|top]]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|BGM01 - '''Happiness/Love''' - ||Music that plays after highly positive successful interactions; i.e. successful confession||[[File:BGMHappiness.ogg|top]]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|BGM02 - '''Suspicious''' - ||Music that plays when you are alone with a potential partner, while already having boy/girlfriend||[[File:BGMSuspicious.ogg|top]]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|BGM03 - '''Sadness''' - ||Music that plays when someone in the room needs the &amp;quot;Encourage&amp;quot; or &amp;quot;Apologize&amp;quot; actions||[[File:BGMSadness.ogg|top]]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|BGM04 - '''Tranquil''' - ||Music that plays when there are only a few neutral (or above) students; low interaction count||[[File:BGMTranquil.ogg]]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|BGM05 - '''Erotic''' - ||Music that plays when you are around a student(s) who are aroused/engaged in sexual activity||[[File:BGMErotic.ogg]]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|BGM06 - '''Tension''' - ||Music that plays when around enemies and strangers; will often play after negative interactions||[[File:BGMTension.ogg]]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|BGM07 - '''Normal''' - ||Music that plays when the character is alone, or nothing else is playing.||[[File:BGMNormal.ogg]]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|BGM08 - '''Forced''' - ||Music that plays when you force a character to have sex||[[File:BGMForced.ogg]]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|BGM09 - '''H''' - ||Music that plays when you are in an H-scene||[[File:BGMH.ogg]]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|BGM10 - '''Pre-fight''' - ||Music that plays when a fight is about to break out||[[File:BGMPre-Fight.ogg]]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|BGM11 - '''Title &amp;amp; Room''' - ||Music that plays on the title screen and in your room||[[File:BGMTitle.ogg]]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|BGM12 - '''Fight''' - ||Music that plays when there's actually a fight!||[[File:BGMFight.ogg]]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|BGM13 - '''Weekend''' - ||Music that plays in your room when the weekend has started||[[File:BGMWeekend.ogg]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=List of Notes Found on the Desk=&lt;br /&gt;
1. &amp;quot;Athletic club activities affect your strength, while art club actvitities affect your intelligence.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
2. &amp;quot;Don't do the same actions repeatedly.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
3. &amp;quot;Consider taking advantage of exploitable people in crowded areas.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
4. &amp;quot;Apologize if someone asks for an apology.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
5. &amp;quot;Teachers shouldn't be skipping school.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
6. &amp;quot;Try not to get caught having sex as a teacher.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
7. &amp;quot;Two people are better than one at making progress.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
8. &amp;quot;Go have fun after school, or on Sundays.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
9. &amp;quot;You can make your partner climax multiple times when they are at their peak.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
10. &amp;quot;Take your partner to have sex in a room where you won't be disturbed.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
11. &amp;quot;Sunday morning is for dating. Don't forget!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
12. &amp;quot;Do each other's preferred fetishes to increase lust.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
13. &amp;quot;When you are having sex with multiple people, it's hard to maintain the relationships......&amp;quot;&lt;br /&gt;
&lt;br /&gt;
14. &amp;quot;Sexual relationships require special attention to maintain.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
15. &amp;quot;Skipping class isn't good...... but good things may happen if you're invited to.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
16. &amp;quot;It's possible for sexual attraction to increase with experience.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
17. &amp;quot;The rainbow character card gets a 'main character' effect.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
18. &amp;quot;We're sorry, the character items don't have any special effects!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
19. &amp;quot;Watch out for the 'Deceptive' trait.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
20. &amp;quot;It seems like you can listen to the karaoke songs.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
21. &amp;quot;A teacher's abilities are evaluated at a certain point.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
22. &amp;quot;There seems to be a new shop in front of the station.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
23. &amp;quot;Pray to the Jizou Statue.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
24. &amp;quot;Groping someone is a crime.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
25. &amp;quot;Cannot be unzipped.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
26. &amp;quot;You should try studying in the library.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
27. &amp;quot;You should try training at the training grounds.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
28. &amp;quot;You should participate in your club's activities.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
29. &amp;quot;Failure.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
30. &amp;quot;To be a good fighter, you need the right strength and fighting style.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
31. &amp;quot;When there is a 0% response, there is a fundamental problem, so change your tactics.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
32. &amp;quot;First impressions are important...... they could determine later relationships.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
33. &amp;quot;The chimes are related to the color of the cursor.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
34. &amp;quot;It's difficult to have sex with people of very high virtue.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
35. &amp;quot;Being greedy is high risk...... but also could bring high reward.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
36. &amp;quot;When there are a lot of hearts during sex, it increases sexual attraction.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
37. &amp;quot;Come here after next class period.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
=Events that will force a student or teacher transfer=&lt;br /&gt;
&lt;br /&gt;
*'''Injury incident:&lt;br /&gt;
This can only be triggerd by characters with the &amp;quot;evil&amp;quot; trait(there have been reports to the contrary however)&amp;lt;br /&amp;gt;&lt;br /&gt;
There are two specific types of injury acts known:&amp;lt;br /&amp;gt;&lt;br /&gt;
1) A character with the &amp;quot;evil&amp;quot; trait gained knowledge of their lovers unfaithfulness(through withnessing or by rumor). This will result in a change of said characters disposition towards their lover to &amp;quot;TOGETHER FOREVER&amp;quot;. The &amp;quot;evil&amp;quot; character will then injure their lover.&amp;lt;br /&amp;gt;&lt;br /&gt;
2) A character with the &amp;quot;evil&amp;quot; trait gained knowledge of an other characters advances towards their lover(specifically forced intercourse). The &amp;quot;evil&amp;quot; character will then injure the offender.&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
If the attacked character has the &amp;quot;Lucky&amp;quot; trait the injury might be avoided.&amp;lt;br /&amp;gt;&lt;br /&gt;
After the injury the attacked will no longer be available. The attacker might also be unavailable(due to getting caught and arrested) though there are some cases where the attacker will remain unpunished(exact circumstances are currently not known).&lt;br /&gt;
&lt;br /&gt;
*'''Getting fired(as a teacher)&lt;br /&gt;
-Skip 3 classes &amp;lt;br /&amp;gt;&lt;br /&gt;
-H-action with student was witnessed by student who has &amp;quot;Class Prez&amp;quot; trait&amp;lt;br /&amp;gt;&lt;br /&gt;
-Class Prez: will report the teacher (and get him fired) when witnessing him having sex with student&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=H-events=&lt;br /&gt;
*'''Promised Sex&lt;br /&gt;
NPCs may promise sex to the PC or other NPCs under the condition of getting good marks on an exam. This is indicated by a dispostion change to &amp;quot;Lewd promise&amp;quot;. Exams every three weeks on Saturday, beginning with academic exams, then athletic exams, then the club tournament. If the marks are good, the NPC will make an invitation for a H-session at their home.&lt;br /&gt;
&lt;br /&gt;
*'''Sudden sex when skipping&lt;br /&gt;
Characters can invite you to skip class with them in the Infirmary or on the Rooftop. You will fall asleep together, and there's a random chance the other character will wake first and initiate sex.&lt;/div&gt;</summary>
		<author><name>Kazenya</name></author>	</entry>

	<entry>
		<id>http://wiki.anime-sharing.com/hgames/index.php?title=Artificial_Academy_2/Free_roam&amp;diff=14084</id>
		<title>Artificial Academy 2/Free roam</title>
		<link rel="alternate" type="text/html" href="http://wiki.anime-sharing.com/hgames/index.php?title=Artificial_Academy_2/Free_roam&amp;diff=14084"/>
				<updated>2014-07-01T08:05:56Z</updated>
		
		<summary type="html">&lt;p&gt;Kazenya: /* List of BGMs */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{hgame|game=Artificial Academy 2|company=IllusionGames|category=IllusionGames}}&lt;br /&gt;
{{stub}}&lt;br /&gt;
=FAQ=&lt;br /&gt;
*'''Q: What does the changing cursor color refer to?'''&amp;lt;br /&amp;gt;A: The color indicates the time of the day/period. If it's red/nearing red it means it's almost time for the bell to chime (at least if I didn't overlook other stuff it might do).&lt;br /&gt;
&lt;br /&gt;
*'''Q: Is there any other way to change character (i.e. the Main Character, MC)?'''&amp;lt;br /&amp;gt;A: Yes, after sleeping click the class button on the top right and then select the character (marked by &amp;quot;PC&amp;quot;).&lt;br /&gt;
&lt;br /&gt;
[[File:AA2 H locations.jpg|thumb|H locations]]&lt;br /&gt;
*'''Q: Where can I find the statue to view that stats?'''&amp;lt;br /&amp;gt;A: Refer to the Statue location picture on the right.&lt;br /&gt;
&lt;br /&gt;
*'''Q: Where can I find locations safe to H (in other words: Where can I take the girl to have H)?'''&amp;lt;br /&amp;gt;A: Refer to the H locations picture on the right. Bear in mind that you need sufficient high status with the girl or she won't follow you to the location. H will initiate as soon as you enter the room.&lt;br /&gt;
&lt;br /&gt;
*'''Q: Why does the cursor change color?'''&amp;lt;br /&amp;gt;A: The color of the cursor reflect how much time left in that period. Blue mean you got a lot and red mean the period is almost over.&lt;br /&gt;
&lt;br /&gt;
[[File:AA2 Love hotel outside train station.jpg|thumb|Love hotel - Outside Train Station]]&lt;br /&gt;
*'''Q: How do I tell what day it is?'''&amp;lt;br /&amp;gt;A: The sport lesson for that day are the only real indicator of what day of the week it could be: Monday-&amp;gt; Sport ground, Tuesday-&amp;gt; Pool, Wednesday-&amp;gt; Sport center, Thursday-&amp;gt; Pool, Friday-&amp;gt; Sport ground, Saturday-&amp;gt; Half day only so no sport lesson&lt;br /&gt;
&lt;br /&gt;
*'''Q: The statue keep changing the relations every time I click on it? Is this a bug?'''&amp;lt;br /&amp;gt;A: No it's not a bug. In AA2 characters can have multiple(up to 4) opinions/thoughs about their classmates. Therefore, checking the statue muliple times in succesion gives a better impression of the actual relationship.&lt;br /&gt;
&lt;br /&gt;
*'''Q: Where can I find the love hotel?'''&amp;lt;br /&amp;gt;A: Refer to the Love hotel picture on the right. The love hotel is located between the game center and karaoke bar on the ''Outside Train Station'' map (bottom right corner of the location screen). You need to click a small neon sign between the buildings while a character you wish to initiate sex with is following you. The Love hotel picture shows where you need to hold the mouse.&lt;br /&gt;
&lt;br /&gt;
[[File:Map locations.jpg|thumb|Locations with Japanese labels]]&lt;br /&gt;
*'''Q: Can I get a gameover?'''&amp;lt;br /&amp;gt;A: Yes, if you get a girl pregnant then the girl will appear before you and tell you she is pregnant and you must drop out of school with her to raise the child. This will take you back to the main title screen.&lt;br /&gt;
&lt;br /&gt;
*'''Q: How do I get the girl pregant?'''&amp;lt;br /&amp;gt;A: Cum inside of her on a dangerous day. The girls have safe days and dangerous days. You can tell which day it is according to their dialog before an H-scene. The dialog after the H-scene is a good indicator of whether you succeeded or not. Then simply wait 3-4 in game weeks and the girl may come before you and tell you the good news.&lt;br /&gt;
&lt;br /&gt;
*'''Q: How can I get a H-scene in a characters home?'''&amp;lt;br /&amp;gt;A: You have to ask your target to study together(this button is only available on the last section of the day). Be aware than your target must be their normal uniform and carry their bag(otherwise you will get a 0% refuse). To get the H-scene instead of the black-screen your target should be in an arroused state when you ask(the music can be a good indicator for that).&lt;br /&gt;
&lt;br /&gt;
*'''Q: How do I change the club that I'm in?'''&amp;lt;br /&amp;gt;A: Go to the teacher office and on the desk is a black ledger. Hover you cursor over it and you should see a button. Click on it and it will pull up the club menu so you can select a new club.&lt;br /&gt;
&lt;br /&gt;
*'''Q: When I go to karaoke, music do not playing and all I got is just a image with characters sitting there for a few seconds. Can anyone help?'''&amp;lt;br /&amp;gt;A: You need to put *.wav files in the data/sound/&amp;quot;subfolder&amp;quot;. Put the file(s) in a subfolder that match the [[Artificial_Academy_2/Character_Creation|personality]] you want the file to play for.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==List of Notes Found on the Desk==&lt;br /&gt;
1. &amp;quot;Athletic club activities affect your strength, while art club actvitities affect your intelligence.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
2. &amp;quot;Don't do the same actions repeatedly.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
3. &amp;quot;Consider taking advantage of exploitable people in crowded areas.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
4. &amp;quot;Apologize if someone asks for an apology.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
5. &amp;quot;Teachers shouldn't be skipping school.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
6. &amp;quot;Try not to get caught having sex as a teacher.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
7. &amp;quot;Two people are better than one at making progress.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
8. &amp;quot;Go have fun after school, or on Sundays.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
9. &amp;quot;You can make your partner climax multiple times when they are at their peak.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
10. &amp;quot;Take your partner to have sex in a room where you won't be disturbed.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
11. &amp;quot;Sunday morning is for dating. Don't forget!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
12. &amp;quot;Do each other's preferred fetishes to increase lust.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
13. &amp;quot;When you are having sex with multiple people, it's hard to maintain the relationships......&amp;quot;&lt;br /&gt;
&lt;br /&gt;
14. &amp;quot;Sexual relationships require special attention to maintain.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
15. &amp;quot;Skipping class isn't good...... but good things may happen if you're invited to.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
16. &amp;quot;It's possible for sexual attraction to increase with experience.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
17. &amp;quot;The rainbow character card gets a 'main character' effect.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
18. &amp;quot;We're sorry, the character items don't have any special effects!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
19. &amp;quot;Watch out for the 'Deceptive' trait.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
20. &amp;quot;It seems like you can listen to the karaoke songs.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
21. &amp;quot;A teacher's abilities are evaluated at a certain point.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
22. &amp;quot;There seems to be a new shop in front of the station.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
23. &amp;quot;Pray to the Jizou Statue.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
24. &amp;quot;Groping someone is a crime.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
25. &amp;quot;Cannot be unzipped.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
26. &amp;quot;You should try studying in the library.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
27. &amp;quot;You should try training at the training grounds.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
28. &amp;quot;You should participate in your club's activities.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
29. &amp;quot;Failure.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
30. &amp;quot;To be a good fighter, you need the right strength and fighting style.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
31. &amp;quot;When there is a 0% response, there is a fundamental problem, so change your tactics.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
32. &amp;quot;First impressions are important...... they could determine later relationships.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
33. &amp;quot;The chimes are related to the color of the cursor.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
34. &amp;quot;It's difficult to have sex with people of very high virtue.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
35. &amp;quot;Being greedy is high risk...... but also could bring high reward.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
36. &amp;quot;When there are a lot of hearts during sex, it increases sexual attraction.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
37. &amp;quot;Come here after next class period.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
==Main Menu==&lt;br /&gt;
*First Button to create new class. A class must be created and named in order to play. The Character Maker provides a pre-made class to play with.&lt;br /&gt;
*Second Button to load previous class.&lt;br /&gt;
*Third Button to edit sound/voice options.&lt;br /&gt;
*Fourth Button to quit game.&lt;br /&gt;
&lt;br /&gt;
==Your Bedroom==&lt;br /&gt;
[[File:AA2_male_bedroom_night.jpg|thumb|right|Nighttime Bedroom (male)]][[File:AA2_go_sleep.jpg|right|bottom]]&lt;br /&gt;
Here is where you begin and end every school day. You have the following options:&lt;br /&gt;
* Quit - exits the game, with confirmation dialog&lt;br /&gt;
* Title - quit to main menu, with confirmation dialog&lt;br /&gt;
&lt;br /&gt;
These buttons are present in every phase of the day:&lt;br /&gt;
* Upper right class book - display classroom, with varying configuration options depending on the time of day&lt;br /&gt;
* Lower right tile - Advances time to next phase of the day&lt;br /&gt;
&lt;br /&gt;
=== Save/Load Class===&lt;br /&gt;
At bedtime, the Save and Load buttons appear beside the exit buttons, and this is the only time a class state can be saved. Any unsaved progress will be lost on quitting the game. Loading a class will return to your bedroom at night, the same time and day that was last saved.&lt;br /&gt;
&lt;br /&gt;
===Your Classroom===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[File:AA2_class_roster.jpg|thumb|left|An example of a completely filled classroom.]][[File:AA2_female_bedroom_morning.jpg|right|thumb|Morning Bedroom (female)]][[File:AA2_go_school.jpg|right]]This displays a top-down diagram of the class seating arrangement; each box represents an empty desk, or the student who is seated there. The player character is marked with the 'PC' icon, and can be changed only in the morning by selecting any other student.&lt;br /&gt;
Buttons that appear beneath the desk arrangement:&lt;br /&gt;
&lt;br /&gt;
*Uniform - Customize the uniform, sport clothes, swimming clothes and club clothes for the selected student. This can also be used to set standard uniforms for all students.&lt;br /&gt;
*Transfer out - Removes student from any occupied desk selected. The student will be removed from the class save file, and all stats will then be lost.&lt;br /&gt;
*Transfer in - Adds a student to an empty desk from a selection menu of students in Character Maker data.&lt;br /&gt;
*Fill class - Fills all empty desks semi-randomly with students in Character Maker data.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
''It is important to understand that characters created with the Editor only funtion as a template in class creation: any changes made afterwards, both inside the Editor or to class members, has no effect on the other.'' Completely invisible to the player, the game also assigns a set of AI-behavior to the added classmates in order to prevent two or more characters of the same type acting the same, which would most likely happen when choosing several males, since there are only five types to select from.&lt;br /&gt;
&lt;br /&gt;
==The School Day==&lt;br /&gt;
[[File:AA2_train_station.jpg|thumb|left|The school day begins at a train station in the commercial district.]]All gameplay occurs over the course of a day, most of which are school days, but events on days off take place in the same neighborhood.&lt;br /&gt;
&lt;br /&gt;
===General Controls===&lt;br /&gt;
* Left-Button - Activates buttons, moves PC to character or exit selected by the mouse. A blue box with the map label of the next room will appear when an exit is selected. &lt;br /&gt;
* Right-Button - Stop in place.&lt;br /&gt;
* Middle-Button - Moves to interact with target named in the top left corner.&lt;br /&gt;
* Mousewheel - Selects between characters in the same map area as the player. The selected character will be named in the top left box, and a circle will appear around their feet.&lt;br /&gt;
&lt;br /&gt;
The color of the mouse cursor indicates time remaining in the current period, changing from dark blue at earliest, through green, yellow, and orange to dark red at latest.&lt;br /&gt;
&lt;br /&gt;
The lower right tile always advances time to the next period of the day.&lt;br /&gt;
&lt;br /&gt;
====Upper Right Buttons====&lt;br /&gt;
[[File:Holler_button.jpg]][[File:Holler_actions.jpg|96px|right]] '''Holler''' - Hollers to everyone in range. &lt;br /&gt;
&lt;br /&gt;
Hollers reach everyone in the room, except '''Gather around''' which can call characters in adjacent rooms to come to your room.&lt;br /&gt;
The effectiveness of hollers is based on individual characters' sociability, how they feel about the PC, and whether they have an action chosen already.&lt;br /&gt;
&lt;br /&gt;
*'''Let's study/Let's do sports/Let's do club stuff''' - These are more effective in periods prior to class, PE lessons, or club time, but characters weak in a stat may wish help with it during any period.&lt;br /&gt;
&lt;br /&gt;
*'''Let's have fun/Let's eat/Let's go to karaoke''' - These invite everyone on a group date to establishments around the train station. If done during school hours, this will forfeit all time remaining in the period and skip the curriculum between periods. Far fewer characters will be willing to join during class hours. More will gladly come with after club hours are over, but getting as large a group in one room becomes more difficult.&lt;br /&gt;
&lt;br /&gt;
*'''Be friends with...''' - Asks everyone in the room to improve their mood toward a selected character.&lt;br /&gt;
&lt;br /&gt;
*'''Gather around''' - Asks everyone to come closer, including those in adjacent rooms. The favorite cry of snitches.&lt;br /&gt;
&lt;br /&gt;
[[File:Map_select.jpg]] '''Map Select''' - Opens the map to select a room to move to. The PC will automatically pass through any intervening room, (usually) selecting the shortest route.&lt;br /&gt;
&lt;br /&gt;
[[File:Little_black_book.jpg]] '''Character Select''' - Opens the class roster to select a character to move to and interact with.&lt;br /&gt;
&lt;br /&gt;
====Interaction ====&lt;br /&gt;
When initiating interaction with a character, their full detail model is centered facing you. Pressing SPACE will pause the interaction, hide the HUD, and make the camera controls available.&lt;br /&gt;
&lt;br /&gt;
*Rotate - Left-Click + drag&lt;br /&gt;
*Pan Up/Down - Right-Click and drag up and down.&lt;br /&gt;
*Pan Left/Right - Both-Click and drag left and right.&lt;br /&gt;
*Move Focus In/Out - Both-Click and drag up and down.&lt;br /&gt;
*Take Screenshot - F11 or PRT SCR key can be used at any time to save a .bmp image of the world view with the game logo watermark in the data/cap folder. Captures won't include the HUD buttons or any interface, to do that you must PRT SCR and paste the clipboarded image into an image editor.&lt;br /&gt;
&lt;br /&gt;
Pressing SPACE again resets the camera and resumes interaction.&lt;br /&gt;
&lt;br /&gt;
In interaction, a column of buttons appears down the right side of the screen. Note that after three uses of any option per character per period, the percentage chance and effectiveness will sharply decline. This may still be positive for an additional try or two, depending on the personality type, traits and their love of your PC. For example, a Chatty character may be willing to chat once more about anything, a Lewd character may be like to hear more sex talk, etc.&lt;br /&gt;
&lt;br /&gt;
=====[[File:Influence_button.jpg]]Influence=====&lt;br /&gt;
* '''Encourage''' - Cheers up a character if depressed&lt;br /&gt;
* '''Calm''' - Calms down a character if angry&lt;br /&gt;
* '''Praise''' - Flatter or thank a character. Increases the % chance and maximum love gain of other options until leaving the room.&lt;br /&gt;
* '''Grumble''' - Complain to a character. Can soften another character's attitude toward the PC until leaving the room. This is more effective the more the character dislikes the PC.&lt;br /&gt;
* '''Apologize''' - Apologizes to character who feels wronged enough to demand an apology. These characters will be in an 'Unforgivable!' status toward your character until a successful apology.&lt;br /&gt;
* '''Never Mind''' - Cancels the interaction.&lt;br /&gt;
=====[[File:Lecture_button.jpg]]Lecture=====&lt;br /&gt;
* '''Encourage to study/Encourage to train/Encourage club stuff''': Motivate character to get more involved in study, physical training or club activities, and improve the character's effectiveness in study/training/club sessions. The success rate is reduced by the character's current horniness, but if effective will reduce horniness.&lt;br /&gt;
* '''Encourage to cooperate''': Ask character to be more sociable&lt;br /&gt;
* '''Reflect on Ero''': Try to dampen character's horniness, reducing it by much more than upper options.&lt;br /&gt;
=====[[File:Gossip_button.jpg]]Gossip=====&lt;br /&gt;
* '''I have a good rumor''': Tells the character another character likes them. If effective, improves the chance they will seek the other character out for interaction.&lt;br /&gt;
* '''Try to get along with''': If successful, improves the character's attitude toward a selected character. If the character already likes the other character, improves their opinion toward you.&lt;br /&gt;
* '''I want to get along with''': Ask the character to help improve another character's opinion toward you.&lt;br /&gt;
* '''I have a bad rumor''': Lowers the character's opinion of the other character, or if unsuccessful it lowers their opinion of you. If a lover is told a rumor they believe, they may seek you out for a slap. This is more likely if the rumor is true. If the lover is doubtful, they may question you personally about it.&lt;br /&gt;
* '''Do you love this person?''': Reveals the character's feelings toward another character.&lt;br /&gt;
=====[[File:Chat_button.jpg]]Chat=====&lt;br /&gt;
* '''Daily Life/Hobbies/Food''': Light topics that are very easy to get a character to open up and reveal themselves with. Certain topics are more successful and effective depending on personality type and traits.&lt;br /&gt;
* '''Love''': Talk about matters of the heart. Successes and failures have a more drastic effect on the character's opinion of you.&lt;br /&gt;
* '''Sex''': Increases the character's horniness. Some personality types/traits are more enthusiastic about this subject than others.&lt;br /&gt;
:Idle chat topics have a lesser effect, but the effect lasts longer, and the character will keep a better opinion of you even without further interaction.&lt;br /&gt;
:Talking about Love can increase the character's affection quickly, but that can also diminish as quickly. To romantic personality types, such as Smart and Sweet, and those with the Passionate trait, talking about Love has the lasting effects of idle talk topics.&lt;br /&gt;
:Talking about sex increases both character's horniness and makes them more willing to engage in sexual contact, but this fades very rapidly if not sustained or successfully acted on. To some sexual personality types, such as Pleasant and Assertive, and those with the Lewd trait, talk about sex has the lasting effect of idle talk topics.&lt;br /&gt;
=====[[File:Invite_button.jpg]]Invite=====&lt;br /&gt;
* '''Study together/Sports/Club activity''': These invite a character to improve intelligence, strength or club score with you. The character with the lower score will improve much more, the one with higher score will improve less.&lt;br /&gt;
* '''Massage''': Massages the character, reducing stress. This will also clear any love, hate and horniness accumulated from interacting with you. Different intensities are better suited to and more effective with different personalities. &lt;br /&gt;
* '''Go to class''': Ask them to come to the next period's class/lesson with you. Doing so will also spread rumors that you have become a couple with that character.&lt;br /&gt;
* '''Walk home together''': Ask the character to walk home with you at after school. This improves love relationship and ends the day. Similar to going to class together, this can spread rumors of a relationship between the characters.&lt;br /&gt;
* '''Have some fun/Go eat/Go to karaoke''': Invite a character to activities in town, improving their friendship, love, or horniness. If during school hours, these forfeit all time remaining in the period and skips the curriculum between periods. Fewer characters will be willing to skip class, but Wild characters will be more likely to join even if their opinion of you is ambivalent.&lt;br /&gt;
* '''Let's study together''' - This invites the character to study with you at your home. A character resistant to having sex with your character is unlikely to accept. Sex will only occur if that character is at maximum horniness when leaving from the train station, otherwise you will have a study session with that character.&lt;br /&gt;
=====[[File:Abuse.jpg]]Bully=====&lt;br /&gt;
* '''Insult''': Insults a character, causing depression or anger and reducing their opinion toward you. A successful insult against a Masochist increases their opinion of you, and their horniness.&lt;br /&gt;
* '''Fight''': Challenge another character to a fight&lt;br /&gt;
* '''Ignore''': Order the character to ignore a selected character&lt;br /&gt;
* '''Show 'that'''': Demand the character to expose themselves to you&lt;br /&gt;
* '''Put this on''': Make the character wear a vibrator. If successful, their horniness will increase, and they will become more willing to have sex.&lt;br /&gt;
* '''Force''': Make another character have sex with you. This can be with physical force, extortion, or personal pressure on a lover.&lt;br /&gt;
:Note: '''Show that/Put this on/Force''' options may abuse the relationship if the character isn't prepared (eg, not lovers, not enough love, not horny, etc.) and leave both characters in a purple status toward each other. Masochists are the exception, as even failed attempts will increase their love and horniness, and are unlikely to cause purple status.&lt;br /&gt;
=====[[File:Love_button.jpg]]Love=====&lt;br /&gt;
* '''Ask to join club''': Invite the character to join your club.&lt;br /&gt;
* '''Ask on a date''': Invite the character on a date next Sunday. &lt;br /&gt;
* '''Confess''': Tell them you love them. Some characters are uncomfortable being told this too frequently, other characters need the reinforcement, particularly those who often tell you they love you.&lt;br /&gt;
* '''Let's be lovers/Let's break up''': Ask to become lovers with the character, or ask to break up if already lovers with the character. If failed, causes depression in the confessing character. If you already have a lover, this will cause anger even if it succeeds.&lt;br /&gt;
: '''Ask on a date''' - You can start the date by either waiting for your date to talk to you or talking to your date yourself. Time will proceed to evening after the date. You can ask multiple NPCs for a date but you will only be able to date 1 of them because a date can only be done in the morning and time will immediately proceed to evening after the date. The NPCs which you weren't able to date will get angry at you. To know if you have a date with an NPC, talk to them and they will mention things like they can't wait for Sunday to come or that they are looking forward to the date etc.&lt;br /&gt;
=====[[File:Contact_button.jpg]]Contact=====&lt;br /&gt;
* '''Caress''': Pat/stroke a character's head. This reduces stress and horniness, increases affection.&lt;br /&gt;
* '''Hug''': Hug a character. Reduces stress and improves friendship/love.&lt;br /&gt;
* '''Kiss''': Kiss a character. Increases love and horniness.&lt;br /&gt;
* '''Touch''': Molest a character. Increases horniness, reduces love except for Lewd types.&lt;br /&gt;
* '''Sex''': Initiates sex in the room with the character. If not horny enough, reduces love.&lt;br /&gt;
: The longer a contact is sustained, the greater the effect. The sustained effect may differ between characters and circumstances. Sustained contact with partners with a different orientation from you is more likely to reduce horniness.&lt;br /&gt;
: '''Caress''', '''Hug''', and '''Kiss''' are necessary steps in intimacy depending on virtue. Normal/High/Highest virtues aren't likely to be succeed unless the previous steps have been taken; won't be willing to have sex with someone they've never kissed, are less likely to kiss if they haven't been hugged, and so on. Lower virtues are more opened, and even might give their first kiss after sex like as a reward. '''Touch''' isn't necessary to initiate '''Sex''', but it can help.&lt;br /&gt;
:All of these except Caress will make those in the room react, possibly spread rumors, and if a lover witnesses, it will certainly give them the opinion of 'Cheater!'. Lovers may spontaneously do these in public to spread the rumors, cause jealousy, and deflect others' interest in your character.&lt;br /&gt;
&lt;br /&gt;
=====[[File:Travel_button.jpg]]Travel=====&lt;br /&gt;
* '''Follow me''': Asks the character to follow you. They will trail after your character until the next time you interact with them, unless you follow another character. Joining or initiating a group activity will also leave them behind.&lt;br /&gt;
* '''Go away''': Asks the character to leave the room. May cause depression or anger whether successful or not.&lt;br /&gt;
* '''Come here''': Asks the character to meet you at a location next period, and next period that location will be marked on the map with a red person icon. Interacting with the character there will improve their opinion toward you, standing them up will lower it. Bringing the character there yourself will satisfy the meeting requirement, but that will override anything they may have had to say to you at the meeting.&lt;br /&gt;
&lt;br /&gt;
===Time===&lt;br /&gt;
The days are divided into up to four phases, all of which are important on school days, and only two are important on Saturday. One may be important on Sunday, if you have a date.&lt;br /&gt;
&lt;br /&gt;
====Morning====&lt;br /&gt;
[[File:AA2_School_Gate.jpg|left|thumb|The morning's destination.]][[File:AA2_go_class.jpg|right]]&lt;br /&gt;
&lt;br /&gt;
====Noon====&lt;br /&gt;
&lt;br /&gt;
====Afternoon===&lt;br /&gt;
&lt;br /&gt;
====Evening====&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==List of BGMs==&lt;br /&gt;
*BGM00 - '''Friendship''' - Music that plays around friends; will often play after positive interactions&lt;br /&gt;
*BGM01 - '''Happiness/Love''' - Music that plays after highly positive successful interactions; i.e. successful confession&lt;br /&gt;
*BGM02 - '''Suspicious''' - Music that plays when you are alone with a potential partner, while already having boy/girlfriend&lt;br /&gt;
*BGM03 - '''Sadness''' - Music that plays when someone in the room needs the &amp;quot;Encourage&amp;quot; or &amp;quot;Apologize&amp;quot; actions&lt;br /&gt;
*BGM04 - '''Tranquil''' - Music that plays when there are only a few neutral (or above) students; low interaction count&lt;br /&gt;
*BGM05 - '''Erotic''' - Music that plays when you are around a student(s) who are aroused/engaged in sexual activity&lt;br /&gt;
*BGM06 - '''Tension''' - Music that plays when around enemies and strangers; will often play after negative interactions&lt;br /&gt;
*BGM07 - '''Normal''' - Music that plays when the character is alone, or nothing else is playing.&lt;br /&gt;
*BGM08 - '''Forced''' - Music that plays when you force a character to have sex&lt;br /&gt;
*BGM09 - '''H''' - Music that plays when you are in an H-scene&lt;br /&gt;
*BGM10 - '''Pre-fight''' - Music that plays when a fight is about to break out&lt;br /&gt;
*BGM11 - '''Title &amp;amp; Room''' - Music that plays on the title screen and in your room&lt;br /&gt;
*BGM12 - '''Fight''' - Music that plays when there's actually a fight!&lt;br /&gt;
*BGM13 - '''Weekend''' - Music that plays in your room when the weekend has started&lt;br /&gt;
&lt;br /&gt;
=Basics=&lt;br /&gt;
For those who are having trouble with character interactions (racking up a lot of 0% and making classmates angry):&lt;br /&gt;
&lt;br /&gt;
Initiate conversations using friendly conversation (the word bubble icon and it's sub options). If one doesn't work, try a different one and there's a good chance that one will succeed where the other failed.&lt;br /&gt;
&lt;br /&gt;
If you initiate conversation and the person looks troubled, sad, etc. use the top dialogue icon (portrait of a boy with a speech bubble at his mouth) and it's sub options to resolve the problem. Cheer them up, calm them down, praise them, etc. until you succeed by choosing the correct one. Once you get the correct one and you improve their mood or remove negative effects, talk to them again and use the friendly conversation options (word bubble icon). Having a successful conversation segment after helping a classmate feel better will grant a substantial % boost.&lt;br /&gt;
==About %==&lt;br /&gt;
The % value shown when interacting with somebody represents the chance of the character to accept the action. As long as that value is higher than 0% there is a chance for success. As long as the value is below 100% there is a chance to fail. It is possible to succed with as low as 1% but the odds are low.&lt;br /&gt;
&lt;br /&gt;
The % value also gives an idea about your relationship with the character since the success rate increases as your relationship improves. The success rate can also be influenced by a lot of other things such as the timing, the other characters sexual orientation, their mood and more.&lt;br /&gt;
&lt;br /&gt;
Even if an action is initiated successfully the result of the interaction can vary. This is indicated by the message following the interaction as well as a sound-effect. Talk interactions for example, can have 4 different outcomes(bad,normal,good and great) that are influnced by the mood of the character(better mood gives better results) and have different effects on your relationship.&lt;br /&gt;
The &amp;quot;Confess&amp;quot;-interaction can also have different results, even if it is performend successfully. Depending your relationship to the character, they might state that they &amp;quot;only&amp;quot; like you or that they love you.&lt;br /&gt;
&lt;br /&gt;
===Traits and Relationship===&lt;br /&gt;
The interacting characters traits and relationship might affect the success rate of an action, some examples:&lt;br /&gt;
*A character with easygoing will have the success rate multiplied by 1.5 for cheering, calming them.&lt;br /&gt;
*Always hungry will double the success rate of the food talk.&lt;br /&gt;
*Passionate trait will double the success rate of the love related action. &lt;br /&gt;
Having the right trait might give an increased initial success rate, which will make you able to discuss the subject.&lt;br /&gt;
&lt;br /&gt;
=Controls=&lt;br /&gt;
*{{key|F1}} Opens settings menu&lt;br /&gt;
*{{key|F2}} Opens shortcuts menu&lt;br /&gt;
*{{key|F11}} Saves screenshot to the data/cap folder&lt;br /&gt;
&lt;br /&gt;
While interacting with character:&lt;br /&gt;
*{{key|space}} Opens camera control&lt;br /&gt;
*{{key|R}} Reset camera position&lt;br /&gt;
*{{key|home}} / {{key|end}} Zoom in or out&lt;br /&gt;
*{{key|pageup}} / {{key|pagedown}} Moves camera up or down&lt;br /&gt;
*{{key|up}} / {{key|down}} / {{key|left}} / {{key|right}}  Move character&lt;br /&gt;
*{{key|4}} / {{key|6}} / {{key|8}} / {{key|2}} Rotate character&lt;br /&gt;
*{{key|5}} Reset rotation&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*Clicking the right mouse button will stop your character from moving. It helps to position your character on the screen and can help you to avoid interrupting conversations.&lt;br /&gt;
*Scrolling the mouse wheel will let you cycle between targeted classmates that are on screen (like in AA1).&lt;br /&gt;
*Clicking the middle mouse wheel button will allow your character to auto move to the classmate you currently have targeted.&lt;br /&gt;
*Like in AA1, pressing the spacebar will pause conversations so you can have a few extra seconds to think about what to do or what to say. It also lets you look at the person you're talking to similar to looking at characters in the character maker.&lt;br /&gt;
&lt;br /&gt;
=Teacher=&lt;br /&gt;
[[File:Teacher.jpg|thumb|Teacher position]]&lt;br /&gt;
Artificial Academy 2 has introduced the ability to play as or have an NPC act as a teacher. The teacher is whoever is chosen in the top middle spot of the class. The role of teachers is not much different than a student. Teachers seem to linger around the classroom and staff room areas more.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Teachers can be fired from their job if certain circumstances are met such as skipping classes(after three times) or being caught by an NPC with the class prez trait engaging in sexual activity with a student.&lt;br /&gt;
&lt;br /&gt;
=Items=&lt;br /&gt;
&lt;br /&gt;
Using the maker, each created character gets assigned 3 trading-items(one for lovers, one for friends and one for sexual relationships).These items can not be traded directly. However, at some point, any NPC may ask you to trade. Depending on your relationship, they may trade their friend item or their lover's item with you. All item have no use besides trading (as confirmed ingame). If a student, or teacher, transfers out of the class the traded items stay with the person still in class. Likewise the items the transferee has vanish from the classroom. By transferring students after trading you can technically have multiples of the same items in the classroom.&lt;br /&gt;
&lt;br /&gt;
=Events that will force a student or teacher transfer=&lt;br /&gt;
&lt;br /&gt;
*'''Injury incident:&lt;br /&gt;
This can only be triggerd by characters with the &amp;quot;evil&amp;quot; trait(there have been reports to the contrary however)&amp;lt;br /&amp;gt;&lt;br /&gt;
There are two specific types of injury acts known:&amp;lt;br /&amp;gt;&lt;br /&gt;
1) A character with the &amp;quot;evil&amp;quot; trait gained knowledge of their lovers unfaithfulness(through withnessing or by rumor). This will result in a change of said characters disposition towards their lover to &amp;quot;TOGETHER FOREVER&amp;quot;. The &amp;quot;evil&amp;quot; character will then injure their lover.&amp;lt;br /&amp;gt;&lt;br /&gt;
2) A character with the &amp;quot;evil&amp;quot; trait gained knowledge of an other characters advances towards their lover(specifically forced intercourse). The &amp;quot;evil&amp;quot; character will then injure the offender.&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
If the attacked character has the &amp;quot;Lucky&amp;quot; trait the injury might be avoided.&amp;lt;br /&amp;gt;&lt;br /&gt;
After the injury the attacked will no longer be available. The attacker might also be unavailable(due to getting caught and arrested) though there are some cases where the attacker will remain unpunished(exact circumstances are currently not known).&lt;br /&gt;
&lt;br /&gt;
*'''Getting fired(as a teacher)&lt;br /&gt;
-Skip 3 classes &amp;lt;br /&amp;gt;&lt;br /&gt;
-H-action with student was witnessed by student who has &amp;quot;Class Prez&amp;quot; trait&amp;lt;br /&amp;gt;&lt;br /&gt;
-Class Prez: will report the teacher (and get him fired) when witnessing him having sex with student&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Pregnancy==&lt;br /&gt;
[[File:Impregpattern.jpg|thumbnail|impregnation cycle(editor) ]]&lt;br /&gt;
Each female character has hidden a cycle of risky (impregnation possible) and safe days (no risk of pregnancy) randomly generated on character creation.&lt;br /&gt;
&lt;br /&gt;
This cycle is always 14 days long, but it varies from girl to girl what the exact cycle is, so one girl may have a cycle that looks like this:&lt;br /&gt;
* 4 safe days&lt;br /&gt;
* 4 high-risk days&lt;br /&gt;
* 2 safe days&lt;br /&gt;
* 4 low-risk days&lt;br /&gt;
* Repeat&lt;br /&gt;
&lt;br /&gt;
Another may have a cycle that looks like this:&lt;br /&gt;
&lt;br /&gt;
* 1 low-risk day&lt;br /&gt;
* 2 safe days&lt;br /&gt;
* 4 low-risk days&lt;br /&gt;
* 4 high-risk days&lt;br /&gt;
* 3 safe days&lt;br /&gt;
* Repeat&lt;br /&gt;
&lt;br /&gt;
The chance of impregnation in high risk/low risk days are unknown at this point.&lt;br /&gt;
&lt;br /&gt;
===High risk days pregnancy===&lt;br /&gt;
When trying to initiate intercourse outside of a safe zone, girls will make remarks about it being a risky day:&lt;br /&gt;
* Normal/High/Highest virtue girls with low intimacy will refuse sex; &amp;quot;No way! It's a dangerous day!&amp;quot;&lt;br /&gt;
* Normal/High/Highest virtue girls with high intimacy will ask/force you to wear a condom when initiating sex.&lt;br /&gt;
* Low/Lowest virtue girls will accept raw sex but will warn you to cum outside (No condom, ever).&lt;br /&gt;
&lt;br /&gt;
When entering a safe zone (Love Hotel, Machine Room, Home, etc.), there will be no extra dialogue to indicate that it is as risky day. Girls with Normal/High/Highest virtue with low intimacy won't follow you into safe zones. The exception is the &amp;quot;Let's Study at home&amp;quot; activity which is inviting to home and this will initiate raw sex.&lt;br /&gt;
&lt;br /&gt;
When coming inside during intercourse, the girl will make a remark about a possible pregnancy afterwards.&lt;br /&gt;
&lt;br /&gt;
===Low risk days===&lt;br /&gt;
When trying to initiate intercourse outside of a safe zone, girls will make remarks about it being a risky day:&lt;br /&gt;
* Normal/High/Highest virtue girls with low intimacy may avoid sex with ambiguous tone.&lt;br /&gt;
* All girls with high intimacy will accept raw sex with a bit of hesitating; &amp;quot;it might be dangerous but... never mind.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
If a girl is impregnated, she will confront you about it 3-4 game-weeks later, which results in a game over.  The pregnant girl can then be transferred out of the class in order to keep on playing (see [[Artificial_Academy_2/H_Guide|Condom]] section for contraceptive guidelines).&lt;br /&gt;
&lt;br /&gt;
=H-events=&lt;br /&gt;
*'''Promised Sex&lt;br /&gt;
NPCs may promise sex to the PC or other NPCs under the condition of getting good marks on an exam. This is indicated by a dispostion change to &amp;quot;Lewd promise&amp;quot;. Exams every three weeks on Saturday, beginning with academic exams, then athletic exams, then the club tournament. If the marks are good, the NPC will make an invitation for a H-session at their home.&lt;br /&gt;
&lt;br /&gt;
*'''Sudden sex when skipping&lt;br /&gt;
Characters can invite you to skip class with them in the Infirmary or on the Rooftop. You will fall asleep together, and there's a random chance the other character will wake first and initiate sex.&lt;/div&gt;</summary>
		<author><name>Kazenya</name></author>	</entry>

	<entry>
		<id>http://wiki.anime-sharing.com/hgames/index.php?title=Artificial_Academy_2/Free_roam&amp;diff=14083</id>
		<title>Artificial Academy 2/Free roam</title>
		<link rel="alternate" type="text/html" href="http://wiki.anime-sharing.com/hgames/index.php?title=Artificial_Academy_2/Free_roam&amp;diff=14083"/>
				<updated>2014-07-01T08:05:02Z</updated>
		
		<summary type="html">&lt;p&gt;Kazenya: List of BGMs&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{hgame|game=Artificial Academy 2|company=IllusionGames|category=IllusionGames}}&lt;br /&gt;
{{stub}}&lt;br /&gt;
=FAQ=&lt;br /&gt;
*'''Q: What does the changing cursor color refer to?'''&amp;lt;br /&amp;gt;A: The color indicates the time of the day/period. If it's red/nearing red it means it's almost time for the bell to chime (at least if I didn't overlook other stuff it might do).&lt;br /&gt;
&lt;br /&gt;
*'''Q: Is there any other way to change character (i.e. the Main Character, MC)?'''&amp;lt;br /&amp;gt;A: Yes, after sleeping click the class button on the top right and then select the character (marked by &amp;quot;PC&amp;quot;).&lt;br /&gt;
&lt;br /&gt;
[[File:AA2 H locations.jpg|thumb|H locations]]&lt;br /&gt;
*'''Q: Where can I find the statue to view that stats?'''&amp;lt;br /&amp;gt;A: Refer to the Statue location picture on the right.&lt;br /&gt;
&lt;br /&gt;
*'''Q: Where can I find locations safe to H (in other words: Where can I take the girl to have H)?'''&amp;lt;br /&amp;gt;A: Refer to the H locations picture on the right. Bear in mind that you need sufficient high status with the girl or she won't follow you to the location. H will initiate as soon as you enter the room.&lt;br /&gt;
&lt;br /&gt;
*'''Q: Why does the cursor change color?'''&amp;lt;br /&amp;gt;A: The color of the cursor reflect how much time left in that period. Blue mean you got a lot and red mean the period is almost over.&lt;br /&gt;
&lt;br /&gt;
[[File:AA2 Love hotel outside train station.jpg|thumb|Love hotel - Outside Train Station]]&lt;br /&gt;
*'''Q: How do I tell what day it is?'''&amp;lt;br /&amp;gt;A: The sport lesson for that day are the only real indicator of what day of the week it could be: Monday-&amp;gt; Sport ground, Tuesday-&amp;gt; Pool, Wednesday-&amp;gt; Sport center, Thursday-&amp;gt; Pool, Friday-&amp;gt; Sport ground, Saturday-&amp;gt; Half day only so no sport lesson&lt;br /&gt;
&lt;br /&gt;
*'''Q: The statue keep changing the relations every time I click on it? Is this a bug?'''&amp;lt;br /&amp;gt;A: No it's not a bug. In AA2 characters can have multiple(up to 4) opinions/thoughs about their classmates. Therefore, checking the statue muliple times in succesion gives a better impression of the actual relationship.&lt;br /&gt;
&lt;br /&gt;
*'''Q: Where can I find the love hotel?'''&amp;lt;br /&amp;gt;A: Refer to the Love hotel picture on the right. The love hotel is located between the game center and karaoke bar on the ''Outside Train Station'' map (bottom right corner of the location screen). You need to click a small neon sign between the buildings while a character you wish to initiate sex with is following you. The Love hotel picture shows where you need to hold the mouse.&lt;br /&gt;
&lt;br /&gt;
[[File:Map locations.jpg|thumb|Locations with Japanese labels]]&lt;br /&gt;
*'''Q: Can I get a gameover?'''&amp;lt;br /&amp;gt;A: Yes, if you get a girl pregnant then the girl will appear before you and tell you she is pregnant and you must drop out of school with her to raise the child. This will take you back to the main title screen.&lt;br /&gt;
&lt;br /&gt;
*'''Q: How do I get the girl pregant?'''&amp;lt;br /&amp;gt;A: Cum inside of her on a dangerous day. The girls have safe days and dangerous days. You can tell which day it is according to their dialog before an H-scene. The dialog after the H-scene is a good indicator of whether you succeeded or not. Then simply wait 3-4 in game weeks and the girl may come before you and tell you the good news.&lt;br /&gt;
&lt;br /&gt;
*'''Q: How can I get a H-scene in a characters home?'''&amp;lt;br /&amp;gt;A: You have to ask your target to study together(this button is only available on the last section of the day). Be aware than your target must be their normal uniform and carry their bag(otherwise you will get a 0% refuse). To get the H-scene instead of the black-screen your target should be in an arroused state when you ask(the music can be a good indicator for that).&lt;br /&gt;
&lt;br /&gt;
*'''Q: How do I change the club that I'm in?'''&amp;lt;br /&amp;gt;A: Go to the teacher office and on the desk is a black ledger. Hover you cursor over it and you should see a button. Click on it and it will pull up the club menu so you can select a new club.&lt;br /&gt;
&lt;br /&gt;
*'''Q: When I go to karaoke, music do not playing and all I got is just a image with characters sitting there for a few seconds. Can anyone help?'''&amp;lt;br /&amp;gt;A: You need to put *.wav files in the data/sound/&amp;quot;subfolder&amp;quot;. Put the file(s) in a subfolder that match the [[Artificial_Academy_2/Character_Creation|personality]] you want the file to play for.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==List of Notes Found on the Desk==&lt;br /&gt;
1. &amp;quot;Athletic club activities affect your strength, while art club actvitities affect your intelligence.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
2. &amp;quot;Don't do the same actions repeatedly.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
3. &amp;quot;Consider taking advantage of exploitable people in crowded areas.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
4. &amp;quot;Apologize if someone asks for an apology.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
5. &amp;quot;Teachers shouldn't be skipping school.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
6. &amp;quot;Try not to get caught having sex as a teacher.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
7. &amp;quot;Two people are better than one at making progress.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
8. &amp;quot;Go have fun after school, or on Sundays.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
9. &amp;quot;You can make your partner climax multiple times when they are at their peak.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
10. &amp;quot;Take your partner to have sex in a room where you won't be disturbed.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
11. &amp;quot;Sunday morning is for dating. Don't forget!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
12. &amp;quot;Do each other's preferred fetishes to increase lust.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
13. &amp;quot;When you are having sex with multiple people, it's hard to maintain the relationships......&amp;quot;&lt;br /&gt;
&lt;br /&gt;
14. &amp;quot;Sexual relationships require special attention to maintain.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
15. &amp;quot;Skipping class isn't good...... but good things may happen if you're invited to.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
16. &amp;quot;It's possible for sexual attraction to increase with experience.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
17. &amp;quot;The rainbow character card gets a 'main character' effect.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
18. &amp;quot;We're sorry, the character items don't have any special effects!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
19. &amp;quot;Watch out for the 'Deceptive' trait.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
20. &amp;quot;It seems like you can listen to the karaoke songs.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
21. &amp;quot;A teacher's abilities are evaluated at a certain point.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
22. &amp;quot;There seems to be a new shop in front of the station.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
23. &amp;quot;Pray to the Jizou Statue.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
24. &amp;quot;Groping someone is a crime.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
25. &amp;quot;Cannot be unzipped.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
26. &amp;quot;You should try studying in the library.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
27. &amp;quot;You should try training at the training grounds.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
28. &amp;quot;You should participate in your club's activities.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
29. &amp;quot;Failure.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
30. &amp;quot;To be a good fighter, you need the right strength and fighting style.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
31. &amp;quot;When there is a 0% response, there is a fundamental problem, so change your tactics.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
32. &amp;quot;First impressions are important...... they could determine later relationships.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
33. &amp;quot;The chimes are related to the color of the cursor.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
34. &amp;quot;It's difficult to have sex with people of very high virtue.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
35. &amp;quot;Being greedy is high risk...... but also could bring high reward.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
36. &amp;quot;When there are a lot of hearts during sex, it increases sexual attraction.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
37. &amp;quot;Come here after next class period.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
==Main Menu==&lt;br /&gt;
*First Button to create new class. A class must be created and named in order to play. The Character Maker provides a pre-made class to play with.&lt;br /&gt;
*Second Button to load previous class.&lt;br /&gt;
*Third Button to edit sound/voice options.&lt;br /&gt;
*Fourth Button to quit game.&lt;br /&gt;
&lt;br /&gt;
==Your Bedroom==&lt;br /&gt;
[[File:AA2_male_bedroom_night.jpg|thumb|right|Nighttime Bedroom (male)]][[File:AA2_go_sleep.jpg|right|bottom]]&lt;br /&gt;
Here is where you begin and end every school day. You have the following options:&lt;br /&gt;
* Quit - exits the game, with confirmation dialog&lt;br /&gt;
* Title - quit to main menu, with confirmation dialog&lt;br /&gt;
&lt;br /&gt;
These buttons are present in every phase of the day:&lt;br /&gt;
* Upper right class book - display classroom, with varying configuration options depending on the time of day&lt;br /&gt;
* Lower right tile - Advances time to next phase of the day&lt;br /&gt;
&lt;br /&gt;
=== Save/Load Class===&lt;br /&gt;
At bedtime, the Save and Load buttons appear beside the exit buttons, and this is the only time a class state can be saved. Any unsaved progress will be lost on quitting the game. Loading a class will return to your bedroom at night, the same time and day that was last saved.&lt;br /&gt;
&lt;br /&gt;
===Your Classroom===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[File:AA2_class_roster.jpg|thumb|left|An example of a completely filled classroom.]][[File:AA2_female_bedroom_morning.jpg|right|thumb|Morning Bedroom (female)]][[File:AA2_go_school.jpg|right]]This displays a top-down diagram of the class seating arrangement; each box represents an empty desk, or the student who is seated there. The player character is marked with the 'PC' icon, and can be changed only in the morning by selecting any other student.&lt;br /&gt;
Buttons that appear beneath the desk arrangement:&lt;br /&gt;
&lt;br /&gt;
*Uniform - Customize the uniform, sport clothes, swimming clothes and club clothes for the selected student. This can also be used to set standard uniforms for all students.&lt;br /&gt;
*Transfer out - Removes student from any occupied desk selected. The student will be removed from the class save file, and all stats will then be lost.&lt;br /&gt;
*Transfer in - Adds a student to an empty desk from a selection menu of students in Character Maker data.&lt;br /&gt;
*Fill class - Fills all empty desks semi-randomly with students in Character Maker data.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
''It is important to understand that characters created with the Editor only funtion as a template in class creation: any changes made afterwards, both inside the Editor or to class members, has no effect on the other.'' Completely invisible to the player, the game also assigns a set of AI-behavior to the added classmates in order to prevent two or more characters of the same type acting the same, which would most likely happen when choosing several males, since there are only five types to select from.&lt;br /&gt;
&lt;br /&gt;
==The School Day==&lt;br /&gt;
[[File:AA2_train_station.jpg|thumb|left|The school day begins at a train station in the commercial district.]]All gameplay occurs over the course of a day, most of which are school days, but events on days off take place in the same neighborhood.&lt;br /&gt;
&lt;br /&gt;
===General Controls===&lt;br /&gt;
* Left-Button - Activates buttons, moves PC to character or exit selected by the mouse. A blue box with the map label of the next room will appear when an exit is selected. &lt;br /&gt;
* Right-Button - Stop in place.&lt;br /&gt;
* Middle-Button - Moves to interact with target named in the top left corner.&lt;br /&gt;
* Mousewheel - Selects between characters in the same map area as the player. The selected character will be named in the top left box, and a circle will appear around their feet.&lt;br /&gt;
&lt;br /&gt;
The color of the mouse cursor indicates time remaining in the current period, changing from dark blue at earliest, through green, yellow, and orange to dark red at latest.&lt;br /&gt;
&lt;br /&gt;
The lower right tile always advances time to the next period of the day.&lt;br /&gt;
&lt;br /&gt;
====Upper Right Buttons====&lt;br /&gt;
[[File:Holler_button.jpg]][[File:Holler_actions.jpg|96px|right]] '''Holler''' - Hollers to everyone in range. &lt;br /&gt;
&lt;br /&gt;
Hollers reach everyone in the room, except '''Gather around''' which can call characters in adjacent rooms to come to your room.&lt;br /&gt;
The effectiveness of hollers is based on individual characters' sociability, how they feel about the PC, and whether they have an action chosen already.&lt;br /&gt;
&lt;br /&gt;
*'''Let's study/Let's do sports/Let's do club stuff''' - These are more effective in periods prior to class, PE lessons, or club time, but characters weak in a stat may wish help with it during any period.&lt;br /&gt;
&lt;br /&gt;
*'''Let's have fun/Let's eat/Let's go to karaoke''' - These invite everyone on a group date to establishments around the train station. If done during school hours, this will forfeit all time remaining in the period and skip the curriculum between periods. Far fewer characters will be willing to join during class hours. More will gladly come with after club hours are over, but getting as large a group in one room becomes more difficult.&lt;br /&gt;
&lt;br /&gt;
*'''Be friends with...''' - Asks everyone in the room to improve their mood toward a selected character.&lt;br /&gt;
&lt;br /&gt;
*'''Gather around''' - Asks everyone to come closer, including those in adjacent rooms. The favorite cry of snitches.&lt;br /&gt;
&lt;br /&gt;
[[File:Map_select.jpg]] '''Map Select''' - Opens the map to select a room to move to. The PC will automatically pass through any intervening room, (usually) selecting the shortest route.&lt;br /&gt;
&lt;br /&gt;
[[File:Little_black_book.jpg]] '''Character Select''' - Opens the class roster to select a character to move to and interact with.&lt;br /&gt;
&lt;br /&gt;
====Interaction ====&lt;br /&gt;
When initiating interaction with a character, their full detail model is centered facing you. Pressing SPACE will pause the interaction, hide the HUD, and make the camera controls available.&lt;br /&gt;
&lt;br /&gt;
*Rotate - Left-Click + drag&lt;br /&gt;
*Pan Up/Down - Right-Click and drag up and down.&lt;br /&gt;
*Pan Left/Right - Both-Click and drag left and right.&lt;br /&gt;
*Move Focus In/Out - Both-Click and drag up and down.&lt;br /&gt;
*Take Screenshot - F11 or PRT SCR key can be used at any time to save a .bmp image of the world view with the game logo watermark in the data/cap folder. Captures won't include the HUD buttons or any interface, to do that you must PRT SCR and paste the clipboarded image into an image editor.&lt;br /&gt;
&lt;br /&gt;
Pressing SPACE again resets the camera and resumes interaction.&lt;br /&gt;
&lt;br /&gt;
In interaction, a column of buttons appears down the right side of the screen. Note that after three uses of any option per character per period, the percentage chance and effectiveness will sharply decline. This may still be positive for an additional try or two, depending on the personality type, traits and their love of your PC. For example, a Chatty character may be willing to chat once more about anything, a Lewd character may be like to hear more sex talk, etc.&lt;br /&gt;
&lt;br /&gt;
=====[[File:Influence_button.jpg]]Influence=====&lt;br /&gt;
* '''Encourage''' - Cheers up a character if depressed&lt;br /&gt;
* '''Calm''' - Calms down a character if angry&lt;br /&gt;
* '''Praise''' - Flatter or thank a character. Increases the % chance and maximum love gain of other options until leaving the room.&lt;br /&gt;
* '''Grumble''' - Complain to a character. Can soften another character's attitude toward the PC until leaving the room. This is more effective the more the character dislikes the PC.&lt;br /&gt;
* '''Apologize''' - Apologizes to character who feels wronged enough to demand an apology. These characters will be in an 'Unforgivable!' status toward your character until a successful apology.&lt;br /&gt;
* '''Never Mind''' - Cancels the interaction.&lt;br /&gt;
=====[[File:Lecture_button.jpg]]Lecture=====&lt;br /&gt;
* '''Encourage to study/Encourage to train/Encourage club stuff''': Motivate character to get more involved in study, physical training or club activities, and improve the character's effectiveness in study/training/club sessions. The success rate is reduced by the character's current horniness, but if effective will reduce horniness.&lt;br /&gt;
* '''Encourage to cooperate''': Ask character to be more sociable&lt;br /&gt;
* '''Reflect on Ero''': Try to dampen character's horniness, reducing it by much more than upper options.&lt;br /&gt;
=====[[File:Gossip_button.jpg]]Gossip=====&lt;br /&gt;
* '''I have a good rumor''': Tells the character another character likes them. If effective, improves the chance they will seek the other character out for interaction.&lt;br /&gt;
* '''Try to get along with''': If successful, improves the character's attitude toward a selected character. If the character already likes the other character, improves their opinion toward you.&lt;br /&gt;
* '''I want to get along with''': Ask the character to help improve another character's opinion toward you.&lt;br /&gt;
* '''I have a bad rumor''': Lowers the character's opinion of the other character, or if unsuccessful it lowers their opinion of you. If a lover is told a rumor they believe, they may seek you out for a slap. This is more likely if the rumor is true. If the lover is doubtful, they may question you personally about it.&lt;br /&gt;
* '''Do you love this person?''': Reveals the character's feelings toward another character.&lt;br /&gt;
=====[[File:Chat_button.jpg]]Chat=====&lt;br /&gt;
* '''Daily Life/Hobbies/Food''': Light topics that are very easy to get a character to open up and reveal themselves with. Certain topics are more successful and effective depending on personality type and traits.&lt;br /&gt;
* '''Love''': Talk about matters of the heart. Successes and failures have a more drastic effect on the character's opinion of you.&lt;br /&gt;
* '''Sex''': Increases the character's horniness. Some personality types/traits are more enthusiastic about this subject than others.&lt;br /&gt;
:Idle chat topics have a lesser effect, but the effect lasts longer, and the character will keep a better opinion of you even without further interaction.&lt;br /&gt;
:Talking about Love can increase the character's affection quickly, but that can also diminish as quickly. To romantic personality types, such as Smart and Sweet, and those with the Passionate trait, talking about Love has the lasting effects of idle talk topics.&lt;br /&gt;
:Talking about sex increases both character's horniness and makes them more willing to engage in sexual contact, but this fades very rapidly if not sustained or successfully acted on. To some sexual personality types, such as Pleasant and Assertive, and those with the Lewd trait, talk about sex has the lasting effect of idle talk topics.&lt;br /&gt;
=====[[File:Invite_button.jpg]]Invite=====&lt;br /&gt;
* '''Study together/Sports/Club activity''': These invite a character to improve intelligence, strength or club score with you. The character with the lower score will improve much more, the one with higher score will improve less.&lt;br /&gt;
* '''Massage''': Massages the character, reducing stress. This will also clear any love, hate and horniness accumulated from interacting with you. Different intensities are better suited to and more effective with different personalities. &lt;br /&gt;
* '''Go to class''': Ask them to come to the next period's class/lesson with you. Doing so will also spread rumors that you have become a couple with that character.&lt;br /&gt;
* '''Walk home together''': Ask the character to walk home with you at after school. This improves love relationship and ends the day. Similar to going to class together, this can spread rumors of a relationship between the characters.&lt;br /&gt;
* '''Have some fun/Go eat/Go to karaoke''': Invite a character to activities in town, improving their friendship, love, or horniness. If during school hours, these forfeit all time remaining in the period and skips the curriculum between periods. Fewer characters will be willing to skip class, but Wild characters will be more likely to join even if their opinion of you is ambivalent.&lt;br /&gt;
* '''Let's study together''' - This invites the character to study with you at your home. A character resistant to having sex with your character is unlikely to accept. Sex will only occur if that character is at maximum horniness when leaving from the train station, otherwise you will have a study session with that character.&lt;br /&gt;
=====[[File:Abuse.jpg]]Bully=====&lt;br /&gt;
* '''Insult''': Insults a character, causing depression or anger and reducing their opinion toward you. A successful insult against a Masochist increases their opinion of you, and their horniness.&lt;br /&gt;
* '''Fight''': Challenge another character to a fight&lt;br /&gt;
* '''Ignore''': Order the character to ignore a selected character&lt;br /&gt;
* '''Show 'that'''': Demand the character to expose themselves to you&lt;br /&gt;
* '''Put this on''': Make the character wear a vibrator. If successful, their horniness will increase, and they will become more willing to have sex.&lt;br /&gt;
* '''Force''': Make another character have sex with you. This can be with physical force, extortion, or personal pressure on a lover.&lt;br /&gt;
:Note: '''Show that/Put this on/Force''' options may abuse the relationship if the character isn't prepared (eg, not lovers, not enough love, not horny, etc.) and leave both characters in a purple status toward each other. Masochists are the exception, as even failed attempts will increase their love and horniness, and are unlikely to cause purple status.&lt;br /&gt;
=====[[File:Love_button.jpg]]Love=====&lt;br /&gt;
* '''Ask to join club''': Invite the character to join your club.&lt;br /&gt;
* '''Ask on a date''': Invite the character on a date next Sunday. &lt;br /&gt;
* '''Confess''': Tell them you love them. Some characters are uncomfortable being told this too frequently, other characters need the reinforcement, particularly those who often tell you they love you.&lt;br /&gt;
* '''Let's be lovers/Let's break up''': Ask to become lovers with the character, or ask to break up if already lovers with the character. If failed, causes depression in the confessing character. If you already have a lover, this will cause anger even if it succeeds.&lt;br /&gt;
: '''Ask on a date''' - You can start the date by either waiting for your date to talk to you or talking to your date yourself. Time will proceed to evening after the date. You can ask multiple NPCs for a date but you will only be able to date 1 of them because a date can only be done in the morning and time will immediately proceed to evening after the date. The NPCs which you weren't able to date will get angry at you. To know if you have a date with an NPC, talk to them and they will mention things like they can't wait for Sunday to come or that they are looking forward to the date etc.&lt;br /&gt;
=====[[File:Contact_button.jpg]]Contact=====&lt;br /&gt;
* '''Caress''': Pat/stroke a character's head. This reduces stress and horniness, increases affection.&lt;br /&gt;
* '''Hug''': Hug a character. Reduces stress and improves friendship/love.&lt;br /&gt;
* '''Kiss''': Kiss a character. Increases love and horniness.&lt;br /&gt;
* '''Touch''': Molest a character. Increases horniness, reduces love except for Lewd types.&lt;br /&gt;
* '''Sex''': Initiates sex in the room with the character. If not horny enough, reduces love.&lt;br /&gt;
: The longer a contact is sustained, the greater the effect. The sustained effect may differ between characters and circumstances. Sustained contact with partners with a different orientation from you is more likely to reduce horniness.&lt;br /&gt;
: '''Caress''', '''Hug''', and '''Kiss''' are necessary steps in intimacy depending on virtue. Normal/High/Highest virtues aren't likely to be succeed unless the previous steps have been taken; won't be willing to have sex with someone they've never kissed, are less likely to kiss if they haven't been hugged, and so on. Lower virtues are more opened, and even might give their first kiss after sex like as a reward. '''Touch''' isn't necessary to initiate '''Sex''', but it can help.&lt;br /&gt;
:All of these except Caress will make those in the room react, possibly spread rumors, and if a lover witnesses, it will certainly give them the opinion of 'Cheater!'. Lovers may spontaneously do these in public to spread the rumors, cause jealousy, and deflect others' interest in your character.&lt;br /&gt;
&lt;br /&gt;
=====[[File:Travel_button.jpg]]Travel=====&lt;br /&gt;
* '''Follow me''': Asks the character to follow you. They will trail after your character until the next time you interact with them, unless you follow another character. Joining or initiating a group activity will also leave them behind.&lt;br /&gt;
* '''Go away''': Asks the character to leave the room. May cause depression or anger whether successful or not.&lt;br /&gt;
* '''Come here''': Asks the character to meet you at a location next period, and next period that location will be marked on the map with a red person icon. Interacting with the character there will improve their opinion toward you, standing them up will lower it. Bringing the character there yourself will satisfy the meeting requirement, but that will override anything they may have had to say to you at the meeting.&lt;br /&gt;
&lt;br /&gt;
===Time===&lt;br /&gt;
The days are divided into up to four phases, all of which are important on school days, and only two are important on Saturday. One may be important on Sunday, if you have a date.&lt;br /&gt;
&lt;br /&gt;
====Morning====&lt;br /&gt;
[[File:AA2_School_Gate.jpg|left|thumb|The morning's destination.]][[File:AA2_go_class.jpg|right]]&lt;br /&gt;
&lt;br /&gt;
====Noon====&lt;br /&gt;
&lt;br /&gt;
====Afternoon===&lt;br /&gt;
&lt;br /&gt;
====Evening====&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==List of BGMs==&lt;br /&gt;
*BGM00 - Friendship - Music that plays around friends; will often play after positive interactions&lt;br /&gt;
*BGM01 - Happiness/Love - Music that plays after highly positive successful interactions; i.e. successful confession&lt;br /&gt;
*BGM02 - Suspicious - Music that plays when you are alone with a potential partner, while already having boy/girlfriend&lt;br /&gt;
*BGM03 - Sadness - Music that plays when someone in the room needs the &amp;quot;Encourage&amp;quot; or &amp;quot;Apologize&amp;quot; actions&lt;br /&gt;
*BGM04 - Tranquil - Music that plays when there are only a few neutral (or above) students; low interaction count&lt;br /&gt;
*BGM05 - Erotic - Music that plays when you are around a student(s) who are aroused/engaged in sexual activity&lt;br /&gt;
*BGM06 - Tension - Music that plays when around enemies and strangers; will often play after negative interactions&lt;br /&gt;
*BGM07 - Normal - Music that plays when the character is alone, or nothing else is playing.&lt;br /&gt;
*BGM08 - Forced - Music that plays when you force a character to have sex&lt;br /&gt;
*BGM09 - H - Music that plays when you are in an H-scene&lt;br /&gt;
*BGM10 - Pre-fight - Music that plays when a fight is about to break out&lt;br /&gt;
*BGM11 - Title &amp;amp; Room - Music that plays on the title screen and in your room&lt;br /&gt;
*BGM12 - Fight - Music that plays when there's actually a fight!&lt;br /&gt;
*BGM13 - Weekend - Music that plays in your room when the weekend has started&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Basics=&lt;br /&gt;
For those who are having trouble with character interactions (racking up a lot of 0% and making classmates angry):&lt;br /&gt;
&lt;br /&gt;
Initiate conversations using friendly conversation (the word bubble icon and it's sub options). If one doesn't work, try a different one and there's a good chance that one will succeed where the other failed.&lt;br /&gt;
&lt;br /&gt;
If you initiate conversation and the person looks troubled, sad, etc. use the top dialogue icon (portrait of a boy with a speech bubble at his mouth) and it's sub options to resolve the problem. Cheer them up, calm them down, praise them, etc. until you succeed by choosing the correct one. Once you get the correct one and you improve their mood or remove negative effects, talk to them again and use the friendly conversation options (word bubble icon). Having a successful conversation segment after helping a classmate feel better will grant a substantial % boost.&lt;br /&gt;
==About %==&lt;br /&gt;
The % value shown when interacting with somebody represents the chance of the character to accept the action. As long as that value is higher than 0% there is a chance for success. As long as the value is below 100% there is a chance to fail. It is possible to succed with as low as 1% but the odds are low.&lt;br /&gt;
&lt;br /&gt;
The % value also gives an idea about your relationship with the character since the success rate increases as your relationship improves. The success rate can also be influenced by a lot of other things such as the timing, the other characters sexual orientation, their mood and more.&lt;br /&gt;
&lt;br /&gt;
Even if an action is initiated successfully the result of the interaction can vary. This is indicated by the message following the interaction as well as a sound-effect. Talk interactions for example, can have 4 different outcomes(bad,normal,good and great) that are influnced by the mood of the character(better mood gives better results) and have different effects on your relationship.&lt;br /&gt;
The &amp;quot;Confess&amp;quot;-interaction can also have different results, even if it is performend successfully. Depending your relationship to the character, they might state that they &amp;quot;only&amp;quot; like you or that they love you.&lt;br /&gt;
&lt;br /&gt;
===Traits and Relationship===&lt;br /&gt;
The interacting characters traits and relationship might affect the success rate of an action, some examples:&lt;br /&gt;
*A character with easygoing will have the success rate multiplied by 1.5 for cheering, calming them.&lt;br /&gt;
*Always hungry will double the success rate of the food talk.&lt;br /&gt;
*Passionate trait will double the success rate of the love related action. &lt;br /&gt;
Having the right trait might give an increased initial success rate, which will make you able to discuss the subject.&lt;br /&gt;
&lt;br /&gt;
=Controls=&lt;br /&gt;
*{{key|F1}} Opens settings menu&lt;br /&gt;
*{{key|F2}} Opens shortcuts menu&lt;br /&gt;
*{{key|F11}} Saves screenshot to the data/cap folder&lt;br /&gt;
&lt;br /&gt;
While interacting with character:&lt;br /&gt;
*{{key|space}} Opens camera control&lt;br /&gt;
*{{key|R}} Reset camera position&lt;br /&gt;
*{{key|home}} / {{key|end}} Zoom in or out&lt;br /&gt;
*{{key|pageup}} / {{key|pagedown}} Moves camera up or down&lt;br /&gt;
*{{key|up}} / {{key|down}} / {{key|left}} / {{key|right}}  Move character&lt;br /&gt;
*{{key|4}} / {{key|6}} / {{key|8}} / {{key|2}} Rotate character&lt;br /&gt;
*{{key|5}} Reset rotation&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*Clicking the right mouse button will stop your character from moving. It helps to position your character on the screen and can help you to avoid interrupting conversations.&lt;br /&gt;
*Scrolling the mouse wheel will let you cycle between targeted classmates that are on screen (like in AA1).&lt;br /&gt;
*Clicking the middle mouse wheel button will allow your character to auto move to the classmate you currently have targeted.&lt;br /&gt;
*Like in AA1, pressing the spacebar will pause conversations so you can have a few extra seconds to think about what to do or what to say. It also lets you look at the person you're talking to similar to looking at characters in the character maker.&lt;br /&gt;
&lt;br /&gt;
=Teacher=&lt;br /&gt;
[[File:Teacher.jpg|thumb|Teacher position]]&lt;br /&gt;
Artificial Academy 2 has introduced the ability to play as or have an NPC act as a teacher. The teacher is whoever is chosen in the top middle spot of the class. The role of teachers is not much different than a student. Teachers seem to linger around the classroom and staff room areas more.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Teachers can be fired from their job if certain circumstances are met such as skipping classes(after three times) or being caught by an NPC with the class prez trait engaging in sexual activity with a student.&lt;br /&gt;
&lt;br /&gt;
=Items=&lt;br /&gt;
&lt;br /&gt;
Using the maker, each created character gets assigned 3 trading-items(one for lovers, one for friends and one for sexual relationships).These items can not be traded directly. However, at some point, any NPC may ask you to trade. Depending on your relationship, they may trade their friend item or their lover's item with you. All item have no use besides trading (as confirmed ingame). If a student, or teacher, transfers out of the class the traded items stay with the person still in class. Likewise the items the transferee has vanish from the classroom. By transferring students after trading you can technically have multiples of the same items in the classroom.&lt;br /&gt;
&lt;br /&gt;
=Events that will force a student or teacher transfer=&lt;br /&gt;
&lt;br /&gt;
*'''Injury incident:&lt;br /&gt;
This can only be triggerd by characters with the &amp;quot;evil&amp;quot; trait(there have been reports to the contrary however)&amp;lt;br /&amp;gt;&lt;br /&gt;
There are two specific types of injury acts known:&amp;lt;br /&amp;gt;&lt;br /&gt;
1) A character with the &amp;quot;evil&amp;quot; trait gained knowledge of their lovers unfaithfulness(through withnessing or by rumor). This will result in a change of said characters disposition towards their lover to &amp;quot;TOGETHER FOREVER&amp;quot;. The &amp;quot;evil&amp;quot; character will then injure their lover.&amp;lt;br /&amp;gt;&lt;br /&gt;
2) A character with the &amp;quot;evil&amp;quot; trait gained knowledge of an other characters advances towards their lover(specifically forced intercourse). The &amp;quot;evil&amp;quot; character will then injure the offender.&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
If the attacked character has the &amp;quot;Lucky&amp;quot; trait the injury might be avoided.&amp;lt;br /&amp;gt;&lt;br /&gt;
After the injury the attacked will no longer be available. The attacker might also be unavailable(due to getting caught and arrested) though there are some cases where the attacker will remain unpunished(exact circumstances are currently not known).&lt;br /&gt;
&lt;br /&gt;
*'''Getting fired(as a teacher)&lt;br /&gt;
-Skip 3 classes &amp;lt;br /&amp;gt;&lt;br /&gt;
-H-action with student was witnessed by student who has &amp;quot;Class Prez&amp;quot; trait&amp;lt;br /&amp;gt;&lt;br /&gt;
-Class Prez: will report the teacher (and get him fired) when witnessing him having sex with student&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Pregnancy==&lt;br /&gt;
[[File:Impregpattern.jpg|thumbnail|impregnation cycle(editor) ]]&lt;br /&gt;
Each female character has hidden a cycle of risky (impregnation possible) and safe days (no risk of pregnancy) randomly generated on character creation.&lt;br /&gt;
&lt;br /&gt;
This cycle is always 14 days long, but it varies from girl to girl what the exact cycle is, so one girl may have a cycle that looks like this:&lt;br /&gt;
* 4 safe days&lt;br /&gt;
* 4 high-risk days&lt;br /&gt;
* 2 safe days&lt;br /&gt;
* 4 low-risk days&lt;br /&gt;
* Repeat&lt;br /&gt;
&lt;br /&gt;
Another may have a cycle that looks like this:&lt;br /&gt;
&lt;br /&gt;
* 1 low-risk day&lt;br /&gt;
* 2 safe days&lt;br /&gt;
* 4 low-risk days&lt;br /&gt;
* 4 high-risk days&lt;br /&gt;
* 3 safe days&lt;br /&gt;
* Repeat&lt;br /&gt;
&lt;br /&gt;
The chance of impregnation in high risk/low risk days are unknown at this point.&lt;br /&gt;
&lt;br /&gt;
===High risk days pregnancy===&lt;br /&gt;
When trying to initiate intercourse outside of a safe zone, girls will make remarks about it being a risky day:&lt;br /&gt;
* Normal/High/Highest virtue girls with low intimacy will refuse sex; &amp;quot;No way! It's a dangerous day!&amp;quot;&lt;br /&gt;
* Normal/High/Highest virtue girls with high intimacy will ask/force you to wear a condom when initiating sex.&lt;br /&gt;
* Low/Lowest virtue girls will accept raw sex but will warn you to cum outside (No condom, ever).&lt;br /&gt;
&lt;br /&gt;
When entering a safe zone (Love Hotel, Machine Room, Home, etc.), there will be no extra dialogue to indicate that it is as risky day. Girls with Normal/High/Highest virtue with low intimacy won't follow you into safe zones. The exception is the &amp;quot;Let's Study at home&amp;quot; activity which is inviting to home and this will initiate raw sex.&lt;br /&gt;
&lt;br /&gt;
When coming inside during intercourse, the girl will make a remark about a possible pregnancy afterwards.&lt;br /&gt;
&lt;br /&gt;
===Low risk days===&lt;br /&gt;
When trying to initiate intercourse outside of a safe zone, girls will make remarks about it being a risky day:&lt;br /&gt;
* Normal/High/Highest virtue girls with low intimacy may avoid sex with ambiguous tone.&lt;br /&gt;
* All girls with high intimacy will accept raw sex with a bit of hesitating; &amp;quot;it might be dangerous but... never mind.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
If a girl is impregnated, she will confront you about it 3-4 game-weeks later, which results in a game over.  The pregnant girl can then be transferred out of the class in order to keep on playing (see [[Artificial_Academy_2/H_Guide|Condom]] section for contraceptive guidelines).&lt;br /&gt;
&lt;br /&gt;
=H-events=&lt;br /&gt;
*'''Promised Sex&lt;br /&gt;
NPCs may promise sex to the PC or other NPCs under the condition of getting good marks on an exam. This is indicated by a dispostion change to &amp;quot;Lewd promise&amp;quot;. Exams every three weeks on Saturday, beginning with academic exams, then athletic exams, then the club tournament. If the marks are good, the NPC will make an invitation for a H-session at their home.&lt;br /&gt;
&lt;br /&gt;
*'''Sudden sex when skipping&lt;br /&gt;
Characters can invite you to skip class with them in the Infirmary or on the Rooftop. You will fall asleep together, and there's a random chance the other character will wake first and initiate sex.&lt;/div&gt;</summary>
		<author><name>Kazenya</name></author>	</entry>

	<entry>
		<id>http://wiki.anime-sharing.com/hgames/index.php?title=Artificial_Academy_2/Free_roam&amp;diff=14082</id>
		<title>Artificial Academy 2/Free roam</title>
		<link rel="alternate" type="text/html" href="http://wiki.anime-sharing.com/hgames/index.php?title=Artificial_Academy_2/Free_roam&amp;diff=14082"/>
				<updated>2014-07-01T07:21:55Z</updated>
		
		<summary type="html">&lt;p&gt;Kazenya: /* List of Notes Found on the Desk */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{hgame|game=Artificial Academy 2|company=IllusionGames|category=IllusionGames}}&lt;br /&gt;
{{stub}}&lt;br /&gt;
=FAQ=&lt;br /&gt;
*'''Q: What does the changing cursor color refer to?'''&amp;lt;br /&amp;gt;A: The color indicates the time of the day/period. If it's red/nearing red it means it's almost time for the bell to chime (at least if I didn't overlook other stuff it might do).&lt;br /&gt;
&lt;br /&gt;
*'''Q: Is there any other way to change character (i.e. the Main Character, MC)?'''&amp;lt;br /&amp;gt;A: Yes, after sleeping click the class button on the top right and then select the character (marked by &amp;quot;PC&amp;quot;).&lt;br /&gt;
&lt;br /&gt;
[[File:AA2 H locations.jpg|thumb|H locations]]&lt;br /&gt;
*'''Q: Where can I find the statue to view that stats?'''&amp;lt;br /&amp;gt;A: Refer to the Statue location picture on the right.&lt;br /&gt;
&lt;br /&gt;
*'''Q: Where can I find locations safe to H (in other words: Where can I take the girl to have H)?'''&amp;lt;br /&amp;gt;A: Refer to the H locations picture on the right. Bear in mind that you need sufficient high status with the girl or she won't follow you to the location. H will initiate as soon as you enter the room.&lt;br /&gt;
&lt;br /&gt;
*'''Q: Why does the cursor change color?'''&amp;lt;br /&amp;gt;A: The color of the cursor reflect how much time left in that period. Blue mean you got a lot and red mean the period is almost over.&lt;br /&gt;
&lt;br /&gt;
[[File:AA2 Love hotel outside train station.jpg|thumb|Love hotel - Outside Train Station]]&lt;br /&gt;
*'''Q: How do I tell what day it is?'''&amp;lt;br /&amp;gt;A: The sport lesson for that day are the only real indicator of what day of the week it could be: Monday-&amp;gt; Sport ground, Tuesday-&amp;gt; Pool, Wednesday-&amp;gt; Sport center, Thursday-&amp;gt; Pool, Friday-&amp;gt; Sport ground, Saturday-&amp;gt; Half day only so no sport lesson&lt;br /&gt;
&lt;br /&gt;
*'''Q: The statue keep changing the relations every time I click on it? Is this a bug?'''&amp;lt;br /&amp;gt;A: No it's not a bug. In AA2 characters can have multiple(up to 4) opinions/thoughs about their classmates. Therefore, checking the statue muliple times in succesion gives a better impression of the actual relationship.&lt;br /&gt;
&lt;br /&gt;
*'''Q: Where can I find the love hotel?'''&amp;lt;br /&amp;gt;A: Refer to the Love hotel picture on the right. The love hotel is located between the game center and karaoke bar on the ''Outside Train Station'' map (bottom right corner of the location screen). You need to click a small neon sign between the buildings while a character you wish to initiate sex with is following you. The Love hotel picture shows where you need to hold the mouse.&lt;br /&gt;
&lt;br /&gt;
[[File:Map locations.jpg|thumb|Locations with Japanese labels]]&lt;br /&gt;
*'''Q: Can I get a gameover?'''&amp;lt;br /&amp;gt;A: Yes, if you get a girl pregnant then the girl will appear before you and tell you she is pregnant and you must drop out of school with her to raise the child. This will take you back to the main title screen.&lt;br /&gt;
&lt;br /&gt;
*'''Q: How do I get the girl pregant?'''&amp;lt;br /&amp;gt;A: Cum inside of her on a dangerous day. The girls have safe days and dangerous days. You can tell which day it is according to their dialog before an H-scene. The dialog after the H-scene is a good indicator of whether you succeeded or not. Then simply wait 3-4 in game weeks and the girl may come before you and tell you the good news.&lt;br /&gt;
&lt;br /&gt;
*'''Q: How can I get a H-scene in a characters home?'''&amp;lt;br /&amp;gt;A: You have to ask your target to study together(this button is only available on the last section of the day). Be aware than your target must be their normal uniform and carry their bag(otherwise you will get a 0% refuse). To get the H-scene instead of the black-screen your target should be in an arroused state when you ask(the music can be a good indicator for that).&lt;br /&gt;
&lt;br /&gt;
*'''Q: How do I change the club that I'm in?'''&amp;lt;br /&amp;gt;A: Go to the teacher office and on the desk is a black ledger. Hover you cursor over it and you should see a button. Click on it and it will pull up the club menu so you can select a new club.&lt;br /&gt;
&lt;br /&gt;
*'''Q: When I go to karaoke, music do not playing and all I got is just a image with characters sitting there for a few seconds. Can anyone help?'''&amp;lt;br /&amp;gt;A: You need to put *.wav files in the data/sound/&amp;quot;subfolder&amp;quot;. Put the file(s) in a subfolder that match the [[Artificial_Academy_2/Character_Creation|personality]] you want the file to play for.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==List of Notes Found on the Desk==&lt;br /&gt;
1. &amp;quot;Athletic club activities affect your strength, while art club actvitities affect your intelligence.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
2. &amp;quot;Don't do the same actions repeatedly.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
3. &amp;quot;Consider taking advantage of exploitable people in crowded areas.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
4. &amp;quot;Apologize if someone asks for an apology.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
5. &amp;quot;Teachers shouldn't be skipping school.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
6. &amp;quot;Try not to get caught having sex as a teacher.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
7. &amp;quot;Two people are better than one at making progress.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
8. &amp;quot;Go have fun after school, or on Sundays.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
9. &amp;quot;You can make your partner climax multiple times when they are at their peak.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
10. &amp;quot;Take your partner to have sex in a room where you won't be disturbed.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
11. &amp;quot;Sunday morning is for dating. Don't forget!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
12. &amp;quot;Do each other's preferred fetishes to increase lust.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
13. &amp;quot;When you are having sex with multiple people, it's hard to maintain the relationships......&amp;quot;&lt;br /&gt;
&lt;br /&gt;
14. &amp;quot;Sexual relationships require special attention to maintain.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
15. &amp;quot;Skipping class isn't good...... but good things may happen if you're invited to.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
16. &amp;quot;It's possible for sexual attraction to increase with experience.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
17. &amp;quot;The rainbow character card gets a 'main character' effect.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
18. &amp;quot;We're sorry, the character items don't have any special effects!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
19. &amp;quot;Watch out for the 'Deceptive' trait.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
20. &amp;quot;It seems like you can listen to the karaoke songs.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
21. &amp;quot;A teacher's abilities are evaluated at a certain point.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
22. &amp;quot;There seems to be a new shop in front of the station.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
23. &amp;quot;Pray to the Jizou Statue.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
24. &amp;quot;Groping someone is a crime.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
25. &amp;quot;Cannot be unzipped.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
26. &amp;quot;You should try studying in the library.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
27. &amp;quot;You should try training at the training grounds.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
28. &amp;quot;You should participate in your club's activities.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
29. &amp;quot;Failure.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
30. &amp;quot;To be a good fighter, you need the right strength and fighting style.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
31. &amp;quot;When there is a 0% response, there is a fundamental problem, so change your tactics.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
32. &amp;quot;First impressions are important...... they could determine later relationships.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
33. &amp;quot;The chimes are related to the color of the cursor.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
34. &amp;quot;It's difficult to have sex with people of very high virtue.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
35. &amp;quot;Being greedy is high risk...... but also could bring high reward.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
36. &amp;quot;When there are a lot of hearts during sex, it increases sexual attraction.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
37. &amp;quot;Come here after next class period.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
==Main Menu==&lt;br /&gt;
*First Button to create new class. A class must be created and named in order to play. The Character Maker provides a pre-made class to play with.&lt;br /&gt;
*Second Button to load previous class.&lt;br /&gt;
*Third Button to edit sound/voice options.&lt;br /&gt;
*Fourth Button to quit game.&lt;br /&gt;
&lt;br /&gt;
==Your Bedroom==&lt;br /&gt;
[[File:AA2_male_bedroom_night.jpg|thumb|right|Nighttime Bedroom (male)]][[File:AA2_go_sleep.jpg|right|bottom]]&lt;br /&gt;
Here is where you begin and end every school day. You have the following options:&lt;br /&gt;
* Quit - exits the game, with confirmation dialog&lt;br /&gt;
* Title - quit to main menu, with confirmation dialog&lt;br /&gt;
&lt;br /&gt;
These buttons are present in every phase of the day:&lt;br /&gt;
* Upper right class book - display classroom, with varying configuration options depending on the time of day&lt;br /&gt;
* Lower right tile - Advances time to next phase of the day&lt;br /&gt;
&lt;br /&gt;
=== Save/Load Class===&lt;br /&gt;
At bedtime, the Save and Load buttons appear beside the exit buttons, and this is the only time a class state can be saved. Any unsaved progress will be lost on quitting the game. Loading a class will return to your bedroom at night, the same time and day that was last saved.&lt;br /&gt;
&lt;br /&gt;
===Your Classroom===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[File:AA2_class_roster.jpg|thumb|left|An example of a completely filled classroom.]][[File:AA2_female_bedroom_morning.jpg|right|thumb|Morning Bedroom (female)]][[File:AA2_go_school.jpg|right]]This displays a top-down diagram of the class seating arrangement; each box represents an empty desk, or the student who is seated there. The player character is marked with the 'PC' icon, and can be changed only in the morning by selecting any other student.&lt;br /&gt;
Buttons that appear beneath the desk arrangement:&lt;br /&gt;
&lt;br /&gt;
*Uniform - Customize the uniform, sport clothes, swimming clothes and club clothes for the selected student. This can also be used to set standard uniforms for all students.&lt;br /&gt;
*Transfer out - Removes student from any occupied desk selected. The student will be removed from the class save file, and all stats will then be lost.&lt;br /&gt;
*Transfer in - Adds a student to an empty desk from a selection menu of students in Character Maker data.&lt;br /&gt;
*Fill class - Fills all empty desks semi-randomly with students in Character Maker data.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
''It is important to understand that characters created with the Editor only funtion as a template in class creation: any changes made afterwards, both inside the Editor or to class members, has no effect on the other.'' Completely invisible to the player, the game also assigns a set of AI-behavior to the added classmates in order to prevent two or more characters of the same type acting the same, which would most likely happen when choosing several males, since there are only five types to select from.&lt;br /&gt;
&lt;br /&gt;
==The School Day==&lt;br /&gt;
[[File:AA2_train_station.jpg|thumb|left|The school day begins at a train station in the commercial district.]]All gameplay occurs over the course of a day, most of which are school days, but events on days off take place in the same neighborhood.&lt;br /&gt;
&lt;br /&gt;
===General Controls===&lt;br /&gt;
* Left-Button - Activates buttons, moves PC to character or exit selected by the mouse. A blue box with the map label of the next room will appear when an exit is selected. &lt;br /&gt;
* Right-Button - Stop in place.&lt;br /&gt;
* Middle-Button - Moves to interact with target named in the top left corner.&lt;br /&gt;
* Mousewheel - Selects between characters in the same map area as the player. The selected character will be named in the top left box, and a circle will appear around their feet.&lt;br /&gt;
&lt;br /&gt;
The color of the mouse cursor indicates time remaining in the current period, changing from dark blue at earliest, through green, yellow, and orange to dark red at latest.&lt;br /&gt;
&lt;br /&gt;
The lower right tile always advances time to the next period of the day.&lt;br /&gt;
&lt;br /&gt;
====Upper Right Buttons====&lt;br /&gt;
[[File:Holler_button.jpg]][[File:Holler_actions.jpg|96px|right]] '''Holler''' - Hollers to everyone in range. &lt;br /&gt;
&lt;br /&gt;
Hollers reach everyone in the room, except '''Gather around''' which can call characters in adjacent rooms to come to your room.&lt;br /&gt;
The effectiveness of hollers is based on individual characters' sociability, how they feel about the PC, and whether they have an action chosen already.&lt;br /&gt;
&lt;br /&gt;
*'''Let's study/Let's do sports/Let's do club stuff''' - These are more effective in periods prior to class, PE lessons, or club time, but characters weak in a stat may wish help with it during any period.&lt;br /&gt;
&lt;br /&gt;
*'''Let's have fun/Let's eat/Let's go to karaoke''' - These invite everyone on a group date to establishments around the train station. If done during school hours, this will forfeit all time remaining in the period and skip the curriculum between periods. Far fewer characters will be willing to join during class hours. More will gladly come with after club hours are over, but getting as large a group in one room becomes more difficult.&lt;br /&gt;
&lt;br /&gt;
*'''Be friends with...''' - Asks everyone in the room to improve their mood toward a selected character.&lt;br /&gt;
&lt;br /&gt;
*'''Gather around''' - Asks everyone to come closer, including those in adjacent rooms. The favorite cry of snitches.&lt;br /&gt;
&lt;br /&gt;
[[File:Map_select.jpg]] '''Map Select''' - Opens the map to select a room to move to. The PC will automatically pass through any intervening room, (usually) selecting the shortest route.&lt;br /&gt;
&lt;br /&gt;
[[File:Little_black_book.jpg]] '''Character Select''' - Opens the class roster to select a character to move to and interact with.&lt;br /&gt;
&lt;br /&gt;
====Interaction ====&lt;br /&gt;
When initiating interaction with a character, their full detail model is centered facing you. Pressing SPACE will pause the interaction, hide the HUD, and make the camera controls available.&lt;br /&gt;
&lt;br /&gt;
*Rotate - Left-Click + drag&lt;br /&gt;
*Pan Up/Down - Right-Click and drag up and down.&lt;br /&gt;
*Pan Left/Right - Both-Click and drag left and right.&lt;br /&gt;
*Move Focus In/Out - Both-Click and drag up and down.&lt;br /&gt;
*Take Screenshot - F11 or PRT SCR key can be used at any time to save a .bmp image of the world view with the game logo watermark in the data/cap folder. Captures won't include the HUD buttons or any interface, to do that you must PRT SCR and paste the clipboarded image into an image editor.&lt;br /&gt;
&lt;br /&gt;
Pressing SPACE again resets the camera and resumes interaction.&lt;br /&gt;
&lt;br /&gt;
In interaction, a column of buttons appears down the right side of the screen. Note that after three uses of any option per character per period, the percentage chance and effectiveness will sharply decline. This may still be positive for an additional try or two, depending on the personality type, traits and their love of your PC. For example, a Chatty character may be willing to chat once more about anything, a Lewd character may be like to hear more sex talk, etc.&lt;br /&gt;
&lt;br /&gt;
=====[[File:Influence_button.jpg]]Influence=====&lt;br /&gt;
* '''Encourage''' - Cheers up a character if depressed&lt;br /&gt;
* '''Calm''' - Calms down a character if angry&lt;br /&gt;
* '''Praise''' - Flatter or thank a character. Increases the % chance and maximum love gain of other options until leaving the room.&lt;br /&gt;
* '''Grumble''' - Complain to a character. Can soften another character's attitude toward the PC until leaving the room. This is more effective the more the character dislikes the PC.&lt;br /&gt;
* '''Apologize''' - Apologizes to character who feels wronged enough to demand an apology. These characters will be in an 'Unforgivable!' status toward your character until a successful apology.&lt;br /&gt;
* '''Never Mind''' - Cancels the interaction.&lt;br /&gt;
=====[[File:Lecture_button.jpg]]Lecture=====&lt;br /&gt;
* '''Encourage to study/Encourage to train/Encourage club stuff''': Motivate character to get more involved in study, physical training or club activities, and improve the character's effectiveness in study/training/club sessions. The success rate is reduced by the character's current horniness, but if effective will reduce horniness.&lt;br /&gt;
* '''Encourage to cooperate''': Ask character to be more sociable&lt;br /&gt;
* '''Reflect on Ero''': Try to dampen character's horniness, reducing it by much more than upper options.&lt;br /&gt;
=====[[File:Gossip_button.jpg]]Gossip=====&lt;br /&gt;
* '''I have a good rumor''': Tells the character another character likes them. If effective, improves the chance they will seek the other character out for interaction.&lt;br /&gt;
* '''Try to get along with''': If successful, improves the character's attitude toward a selected character. If the character already likes the other character, improves their opinion toward you.&lt;br /&gt;
* '''I want to get along with''': Ask the character to help improve another character's opinion toward you.&lt;br /&gt;
* '''I have a bad rumor''': Lowers the character's opinion of the other character, or if unsuccessful it lowers their opinion of you. If a lover is told a rumor they believe, they may seek you out for a slap. This is more likely if the rumor is true. If the lover is doubtful, they may question you personally about it.&lt;br /&gt;
* '''Do you love this person?''': Reveals the character's feelings toward another character.&lt;br /&gt;
=====[[File:Chat_button.jpg]]Chat=====&lt;br /&gt;
* '''Daily Life/Hobbies/Food''': Light topics that are very easy to get a character to open up and reveal themselves with. Certain topics are more successful and effective depending on personality type and traits.&lt;br /&gt;
* '''Love''': Talk about matters of the heart. Successes and failures have a more drastic effect on the character's opinion of you.&lt;br /&gt;
* '''Sex''': Increases the character's horniness. Some personality types/traits are more enthusiastic about this subject than others.&lt;br /&gt;
:Idle chat topics have a lesser effect, but the effect lasts longer, and the character will keep a better opinion of you even without further interaction.&lt;br /&gt;
:Talking about Love can increase the character's affection quickly, but that can also diminish as quickly. To romantic personality types, such as Smart and Sweet, and those with the Passionate trait, talking about Love has the lasting effects of idle talk topics.&lt;br /&gt;
:Talking about sex increases both character's horniness and makes them more willing to engage in sexual contact, but this fades very rapidly if not sustained or successfully acted on. To some sexual personality types, such as Pleasant and Assertive, and those with the Lewd trait, talk about sex has the lasting effect of idle talk topics.&lt;br /&gt;
=====[[File:Invite_button.jpg]]Invite=====&lt;br /&gt;
* '''Study together/Sports/Club activity''': These invite a character to improve intelligence, strength or club score with you. The character with the lower score will improve much more, the one with higher score will improve less.&lt;br /&gt;
* '''Massage''': Massages the character, reducing stress. This will also clear any love, hate and horniness accumulated from interacting with you. Different intensities are better suited to and more effective with different personalities. &lt;br /&gt;
* '''Go to class''': Ask them to come to the next period's class/lesson with you. Doing so will also spread rumors that you have become a couple with that character.&lt;br /&gt;
* '''Walk home together''': Ask the character to walk home with you at after school. This improves love relationship and ends the day. Similar to going to class together, this can spread rumors of a relationship between the characters.&lt;br /&gt;
* '''Have some fun/Go eat/Go to karaoke''': Invite a character to activities in town, improving their friendship, love, or horniness. If during school hours, these forfeit all time remaining in the period and skips the curriculum between periods. Fewer characters will be willing to skip class, but Wild characters will be more likely to join even if their opinion of you is ambivalent.&lt;br /&gt;
* '''Let's study together''' - This invites the character to study with you at your home. A character resistant to having sex with your character is unlikely to accept. Sex will only occur if that character is at maximum horniness when leaving from the train station, otherwise you will have a study session with that character.&lt;br /&gt;
=====[[File:Abuse.jpg]]Bully=====&lt;br /&gt;
* '''Insult''': Insults a character, causing depression or anger and reducing their opinion toward you. A successful insult against a Masochist increases their opinion of you, and their horniness.&lt;br /&gt;
* '''Fight''': Challenge another character to a fight&lt;br /&gt;
* '''Ignore''': Order the character to ignore a selected character&lt;br /&gt;
* '''Show 'that'''': Demand the character to expose themselves to you&lt;br /&gt;
* '''Put this on''': Make the character wear a vibrator. If successful, their horniness will increase, and they will become more willing to have sex.&lt;br /&gt;
* '''Force''': Make another character have sex with you. This can be with physical force, extortion, or personal pressure on a lover.&lt;br /&gt;
:Note: '''Show that/Put this on/Force''' options may abuse the relationship if the character isn't prepared (eg, not lovers, not enough love, not horny, etc.) and leave both characters in a purple status toward each other. Masochists are the exception, as even failed attempts will increase their love and horniness, and are unlikely to cause purple status.&lt;br /&gt;
=====[[File:Love_button.jpg]]Love=====&lt;br /&gt;
* '''Ask to join club''': Invite the character to join your club.&lt;br /&gt;
* '''Ask on a date''': Invite the character on a date next Sunday. &lt;br /&gt;
* '''Confess''': Tell them you love them. Some characters are uncomfortable being told this too frequently, other characters need the reinforcement, particularly those who often tell you they love you.&lt;br /&gt;
* '''Let's be lovers/Let's break up''': Ask to become lovers with the character, or ask to break up if already lovers with the character. If failed, causes depression in the confessing character. If you already have a lover, this will cause anger even if it succeeds.&lt;br /&gt;
: '''Ask on a date''' - You can start the date by either waiting for your date to talk to you or talking to your date yourself. Time will proceed to evening after the date. You can ask multiple NPCs for a date but you will only be able to date 1 of them because a date can only be done in the morning and time will immediately proceed to evening after the date. The NPCs which you weren't able to date will get angry at you. To know if you have a date with an NPC, talk to them and they will mention things like they can't wait for Sunday to come or that they are looking forward to the date etc.&lt;br /&gt;
=====[[File:Contact_button.jpg]]Contact=====&lt;br /&gt;
* '''Caress''': Pat/stroke a character's head. This reduces stress and horniness, increases affection.&lt;br /&gt;
* '''Hug''': Hug a character. Reduces stress and improves friendship/love.&lt;br /&gt;
* '''Kiss''': Kiss a character. Increases love and horniness.&lt;br /&gt;
* '''Touch''': Molest a character. Increases horniness, reduces love except for Lewd types.&lt;br /&gt;
* '''Sex''': Initiates sex in the room with the character. If not horny enough, reduces love.&lt;br /&gt;
: The longer a contact is sustained, the greater the effect. The sustained effect may differ between characters and circumstances. Sustained contact with partners with a different orientation from you is more likely to reduce horniness.&lt;br /&gt;
: '''Caress''', '''Hug''', and '''Kiss''' are necessary steps in intimacy depending on virtue. Normal/High/Highest virtues aren't likely to be succeed unless the previous steps have been taken; won't be willing to have sex with someone they've never kissed, are less likely to kiss if they haven't been hugged, and so on. Lower virtues are more opened, and even might give their first kiss after sex like as a reward. '''Touch''' isn't necessary to initiate '''Sex''', but it can help.&lt;br /&gt;
:All of these except Caress will make those in the room react, possibly spread rumors, and if a lover witnesses, it will certainly give them the opinion of 'Cheater!'. Lovers may spontaneously do these in public to spread the rumors, cause jealousy, and deflect others' interest in your character.&lt;br /&gt;
&lt;br /&gt;
=====[[File:Travel_button.jpg]]Travel=====&lt;br /&gt;
* '''Follow me''': Asks the character to follow you. They will trail after your character until the next time you interact with them, unless you follow another character. Joining or initiating a group activity will also leave them behind.&lt;br /&gt;
* '''Go away''': Asks the character to leave the room. May cause depression or anger whether successful or not.&lt;br /&gt;
* '''Come here''': Asks the character to meet you at a location next period, and next period that location will be marked on the map with a red person icon. Interacting with the character there will improve their opinion toward you, standing them up will lower it. Bringing the character there yourself will satisfy the meeting requirement, but that will override anything they may have had to say to you at the meeting.&lt;br /&gt;
&lt;br /&gt;
===Time===&lt;br /&gt;
The days are divided into up to four phases, all of which are important on school days, and only two are important on Saturday. One may be important on Sunday, if you have a date.&lt;br /&gt;
&lt;br /&gt;
====Morning====&lt;br /&gt;
[[File:AA2_School_Gate.jpg|left|thumb|The morning's destination.]][[File:AA2_go_class.jpg|right]]&lt;br /&gt;
&lt;br /&gt;
====Noon====&lt;br /&gt;
&lt;br /&gt;
====Afternoon===&lt;br /&gt;
&lt;br /&gt;
====Evening====&lt;br /&gt;
&lt;br /&gt;
=Basics=&lt;br /&gt;
For those who are having trouble with character interactions (racking up a lot of 0% and making classmates angry):&lt;br /&gt;
&lt;br /&gt;
Initiate conversations using friendly conversation (the word bubble icon and it's sub options). If one doesn't work, try a different one and there's a good chance that one will succeed where the other failed.&lt;br /&gt;
&lt;br /&gt;
If you initiate conversation and the person looks troubled, sad, etc. use the top dialogue icon (portrait of a boy with a speech bubble at his mouth) and it's sub options to resolve the problem. Cheer them up, calm them down, praise them, etc. until you succeed by choosing the correct one. Once you get the correct one and you improve their mood or remove negative effects, talk to them again and use the friendly conversation options (word bubble icon). Having a successful conversation segment after helping a classmate feel better will grant a substantial % boost.&lt;br /&gt;
==About %==&lt;br /&gt;
The % value shown when interacting with somebody represents the chance of the character to accept the action. As long as that value is higher than 0% there is a chance for success. As long as the value is below 100% there is a chance to fail. It is possible to succed with as low as 1% but the odds are low.&lt;br /&gt;
&lt;br /&gt;
The % value also gives an idea about your relationship with the character since the success rate increases as your relationship improves. The success rate can also be influenced by a lot of other things such as the timing, the other characters sexual orientation, their mood and more.&lt;br /&gt;
&lt;br /&gt;
Even if an action is initiated successfully the result of the interaction can vary. This is indicated by the message following the interaction as well as a sound-effect. Talk interactions for example, can have 4 different outcomes(bad,normal,good and great) that are influnced by the mood of the character(better mood gives better results) and have different effects on your relationship.&lt;br /&gt;
The &amp;quot;Confess&amp;quot;-interaction can also have different results, even if it is performend successfully. Depending your relationship to the character, they might state that they &amp;quot;only&amp;quot; like you or that they love you.&lt;br /&gt;
&lt;br /&gt;
===Traits and Relationship===&lt;br /&gt;
The interacting characters traits and relationship might affect the success rate of an action, some examples:&lt;br /&gt;
*A character with easygoing will have the success rate multiplied by 1.5 for cheering, calming them.&lt;br /&gt;
*Always hungry will double the success rate of the food talk.&lt;br /&gt;
*Passionate trait will double the success rate of the love related action. &lt;br /&gt;
Having the right trait might give an increased initial success rate, which will make you able to discuss the subject.&lt;br /&gt;
&lt;br /&gt;
=Controls=&lt;br /&gt;
*{{key|F1}} Opens settings menu&lt;br /&gt;
*{{key|F2}} Opens shortcuts menu&lt;br /&gt;
*{{key|F11}} Saves screenshot to the data/cap folder&lt;br /&gt;
&lt;br /&gt;
While interacting with character:&lt;br /&gt;
*{{key|space}} Opens camera control&lt;br /&gt;
*{{key|R}} Reset camera position&lt;br /&gt;
*{{key|home}} / {{key|end}} Zoom in or out&lt;br /&gt;
*{{key|pageup}} / {{key|pagedown}} Moves camera up or down&lt;br /&gt;
*{{key|up}} / {{key|down}} / {{key|left}} / {{key|right}}  Move character&lt;br /&gt;
*{{key|4}} / {{key|6}} / {{key|8}} / {{key|2}} Rotate character&lt;br /&gt;
*{{key|5}} Reset rotation&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*Clicking the right mouse button will stop your character from moving. It helps to position your character on the screen and can help you to avoid interrupting conversations.&lt;br /&gt;
*Scrolling the mouse wheel will let you cycle between targeted classmates that are on screen (like in AA1).&lt;br /&gt;
*Clicking the middle mouse wheel button will allow your character to auto move to the classmate you currently have targeted.&lt;br /&gt;
*Like in AA1, pressing the spacebar will pause conversations so you can have a few extra seconds to think about what to do or what to say. It also lets you look at the person you're talking to similar to looking at characters in the character maker.&lt;br /&gt;
&lt;br /&gt;
=Teacher=&lt;br /&gt;
[[File:Teacher.jpg|thumb|Teacher position]]&lt;br /&gt;
Artificial Academy 2 has introduced the ability to play as or have an NPC act as a teacher. The teacher is whoever is chosen in the top middle spot of the class. The role of teachers is not much different than a student. Teachers seem to linger around the classroom and staff room areas more.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Teachers can be fired from their job if certain circumstances are met such as skipping classes(after three times) or being caught by an NPC with the class prez trait engaging in sexual activity with a student.&lt;br /&gt;
&lt;br /&gt;
=Items=&lt;br /&gt;
&lt;br /&gt;
Using the maker, each created character gets assigned 3 trading-items(one for lovers, one for friends and one for sexual relationships).These items can not be traded directly. However, at some point, any NPC may ask you to trade. Depending on your relationship, they may trade their friend item or their lover's item with you. All item have no use besides trading (as confirmed ingame). If a student, or teacher, transfers out of the class the traded items stay with the person still in class. Likewise the items the transferee has vanish from the classroom. By transferring students after trading you can technically have multiples of the same items in the classroom.&lt;br /&gt;
&lt;br /&gt;
=Events that will force a student or teacher transfer=&lt;br /&gt;
&lt;br /&gt;
*'''Injury incident:&lt;br /&gt;
This can only be triggerd by characters with the &amp;quot;evil&amp;quot; trait(there have been reports to the contrary however)&amp;lt;br /&amp;gt;&lt;br /&gt;
There are two specific types of injury acts known:&amp;lt;br /&amp;gt;&lt;br /&gt;
1) A character with the &amp;quot;evil&amp;quot; trait gained knowledge of their lovers unfaithfulness(through withnessing or by rumor). This will result in a change of said characters disposition towards their lover to &amp;quot;TOGETHER FOREVER&amp;quot;. The &amp;quot;evil&amp;quot; character will then injure their lover.&amp;lt;br /&amp;gt;&lt;br /&gt;
2) A character with the &amp;quot;evil&amp;quot; trait gained knowledge of an other characters advances towards their lover(specifically forced intercourse). The &amp;quot;evil&amp;quot; character will then injure the offender.&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
If the attacked character has the &amp;quot;Lucky&amp;quot; trait the injury might be avoided.&amp;lt;br /&amp;gt;&lt;br /&gt;
After the injury the attacked will no longer be available. The attacker might also be unavailable(due to getting caught and arrested) though there are some cases where the attacker will remain unpunished(exact circumstances are currently not known).&lt;br /&gt;
&lt;br /&gt;
*'''Getting fired(as a teacher)&lt;br /&gt;
-Skip 3 classes &amp;lt;br /&amp;gt;&lt;br /&gt;
-H-action with student was witnessed by student who has &amp;quot;Class Prez&amp;quot; trait&amp;lt;br /&amp;gt;&lt;br /&gt;
-Class Prez: will report the teacher (and get him fired) when witnessing him having sex with student&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Pregnancy==&lt;br /&gt;
[[File:Impregpattern.jpg|thumbnail|impregnation cycle(editor) ]]&lt;br /&gt;
Each female character has hidden a cycle of risky (impregnation possible) and safe days (no risk of pregnancy) randomly generated on character creation.&lt;br /&gt;
&lt;br /&gt;
This cycle is always 14 days long, but it varies from girl to girl what the exact cycle is, so one girl may have a cycle that looks like this:&lt;br /&gt;
* 4 safe days&lt;br /&gt;
* 4 high-risk days&lt;br /&gt;
* 2 safe days&lt;br /&gt;
* 4 low-risk days&lt;br /&gt;
* Repeat&lt;br /&gt;
&lt;br /&gt;
Another may have a cycle that looks like this:&lt;br /&gt;
&lt;br /&gt;
* 1 low-risk day&lt;br /&gt;
* 2 safe days&lt;br /&gt;
* 4 low-risk days&lt;br /&gt;
* 4 high-risk days&lt;br /&gt;
* 3 safe days&lt;br /&gt;
* Repeat&lt;br /&gt;
&lt;br /&gt;
The chance of impregnation in high risk/low risk days are unknown at this point.&lt;br /&gt;
&lt;br /&gt;
===High risk days pregnancy===&lt;br /&gt;
When trying to initiate intercourse outside of a safe zone, girls will make remarks about it being a risky day:&lt;br /&gt;
* Normal/High/Highest virtue girls with low intimacy will refuse sex; &amp;quot;No way! It's a dangerous day!&amp;quot;&lt;br /&gt;
* Normal/High/Highest virtue girls with high intimacy will ask/force you to wear a condom when initiating sex.&lt;br /&gt;
* Low/Lowest virtue girls will accept raw sex but will warn you to cum outside (No condom, ever).&lt;br /&gt;
&lt;br /&gt;
When entering a safe zone (Love Hotel, Machine Room, Home, etc.), there will be no extra dialogue to indicate that it is as risky day. Girls with Normal/High/Highest virtue with low intimacy won't follow you into safe zones. The exception is the &amp;quot;Let's Study at home&amp;quot; activity which is inviting to home and this will initiate raw sex.&lt;br /&gt;
&lt;br /&gt;
When coming inside during intercourse, the girl will make a remark about a possible pregnancy afterwards.&lt;br /&gt;
&lt;br /&gt;
===Low risk days===&lt;br /&gt;
When trying to initiate intercourse outside of a safe zone, girls will make remarks about it being a risky day:&lt;br /&gt;
* Normal/High/Highest virtue girls with low intimacy may avoid sex with ambiguous tone.&lt;br /&gt;
* All girls with high intimacy will accept raw sex with a bit of hesitating; &amp;quot;it might be dangerous but... never mind.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
If a girl is impregnated, she will confront you about it 3-4 game-weeks later, which results in a game over.  The pregnant girl can then be transferred out of the class in order to keep on playing (see [[Artificial_Academy_2/H_Guide|Condom]] section for contraceptive guidelines).&lt;br /&gt;
&lt;br /&gt;
=H-events=&lt;br /&gt;
*'''Promised Sex&lt;br /&gt;
NPCs may promise sex to the PC or other NPCs under the condition of getting good marks on an exam. This is indicated by a dispostion change to &amp;quot;Lewd promise&amp;quot;. Exams every three weeks on Saturday, beginning with academic exams, then athletic exams, then the club tournament. If the marks are good, the NPC will make an invitation for a H-session at their home.&lt;br /&gt;
&lt;br /&gt;
*'''Sudden sex when skipping&lt;br /&gt;
Characters can invite you to skip class with them in the Infirmary or on the Rooftop. You will fall asleep together, and there's a random chance the other character will wake first and initiate sex.&lt;/div&gt;</summary>
		<author><name>Kazenya</name></author>	</entry>

	<entry>
		<id>http://wiki.anime-sharing.com/hgames/index.php?title=Artificial_Academy_2/Free_roam&amp;diff=14081</id>
		<title>Artificial Academy 2/Free roam</title>
		<link rel="alternate" type="text/html" href="http://wiki.anime-sharing.com/hgames/index.php?title=Artificial_Academy_2/Free_roam&amp;diff=14081"/>
				<updated>2014-07-01T06:42:25Z</updated>
		
		<summary type="html">&lt;p&gt;Kazenya: Added List of Notes Found on the Desk&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{hgame|game=Artificial Academy 2|company=IllusionGames|category=IllusionGames}}&lt;br /&gt;
{{stub}}&lt;br /&gt;
=FAQ=&lt;br /&gt;
*'''Q: What does the changing cursor color refer to?'''&amp;lt;br /&amp;gt;A: The color indicates the time of the day/period. If it's red/nearing red it means it's almost time for the bell to chime (at least if I didn't overlook other stuff it might do).&lt;br /&gt;
&lt;br /&gt;
*'''Q: Is there any other way to change character (i.e. the Main Character, MC)?'''&amp;lt;br /&amp;gt;A: Yes, after sleeping click the class button on the top right and then select the character (marked by &amp;quot;PC&amp;quot;).&lt;br /&gt;
&lt;br /&gt;
[[File:AA2 H locations.jpg|thumb|H locations]]&lt;br /&gt;
*'''Q: Where can I find the statue to view that stats?'''&amp;lt;br /&amp;gt;A: Refer to the Statue location picture on the right.&lt;br /&gt;
&lt;br /&gt;
*'''Q: Where can I find locations safe to H (in other words: Where can I take the girl to have H)?'''&amp;lt;br /&amp;gt;A: Refer to the H locations picture on the right. Bear in mind that you need sufficient high status with the girl or she won't follow you to the location. H will initiate as soon as you enter the room.&lt;br /&gt;
&lt;br /&gt;
*'''Q: Why does the cursor change color?'''&amp;lt;br /&amp;gt;A: The color of the cursor reflect how much time left in that period. Blue mean you got a lot and red mean the period is almost over.&lt;br /&gt;
&lt;br /&gt;
[[File:AA2 Love hotel outside train station.jpg|thumb|Love hotel - Outside Train Station]]&lt;br /&gt;
*'''Q: How do I tell what day it is?'''&amp;lt;br /&amp;gt;A: The sport lesson for that day are the only real indicator of what day of the week it could be: Monday-&amp;gt; Sport ground, Tuesday-&amp;gt; Pool, Wednesday-&amp;gt; Sport center, Thursday-&amp;gt; Pool, Friday-&amp;gt; Sport ground, Saturday-&amp;gt; Half day only so no sport lesson&lt;br /&gt;
&lt;br /&gt;
*'''Q: The statue keep changing the relations every time I click on it? Is this a bug?'''&amp;lt;br /&amp;gt;A: No it's not a bug. In AA2 characters can have multiple(up to 4) opinions/thoughs about their classmates. Therefore, checking the statue muliple times in succesion gives a better impression of the actual relationship.&lt;br /&gt;
&lt;br /&gt;
*'''Q: Where can I find the love hotel?'''&amp;lt;br /&amp;gt;A: Refer to the Love hotel picture on the right. The love hotel is located between the game center and karaoke bar on the ''Outside Train Station'' map (bottom right corner of the location screen). You need to click a small neon sign between the buildings while a character you wish to initiate sex with is following you. The Love hotel picture shows where you need to hold the mouse.&lt;br /&gt;
&lt;br /&gt;
[[File:Map locations.jpg|thumb|Locations with Japanese labels]]&lt;br /&gt;
*'''Q: Can I get a gameover?'''&amp;lt;br /&amp;gt;A: Yes, if you get a girl pregnant then the girl will appear before you and tell you she is pregnant and you must drop out of school with her to raise the child. This will take you back to the main title screen.&lt;br /&gt;
&lt;br /&gt;
*'''Q: How do I get the girl pregant?'''&amp;lt;br /&amp;gt;A: Cum inside of her on a dangerous day. The girls have safe days and dangerous days. You can tell which day it is according to their dialog before an H-scene. The dialog after the H-scene is a good indicator of whether you succeeded or not. Then simply wait 3-4 in game weeks and the girl may come before you and tell you the good news.&lt;br /&gt;
&lt;br /&gt;
*'''Q: How can I get a H-scene in a characters home?'''&amp;lt;br /&amp;gt;A: You have to ask your target to study together(this button is only available on the last section of the day). Be aware than your target must be their normal uniform and carry their bag(otherwise you will get a 0% refuse). To get the H-scene instead of the black-screen your target should be in an arroused state when you ask(the music can be a good indicator for that).&lt;br /&gt;
&lt;br /&gt;
*'''Q: How do I change the club that I'm in?'''&amp;lt;br /&amp;gt;A: Go to the teacher office and on the desk is a black ledger. Hover you cursor over it and you should see a button. Click on it and it will pull up the club menu so you can select a new club.&lt;br /&gt;
&lt;br /&gt;
*'''Q: When I go to karaoke, music do not playing and all I got is just a image with characters sitting there for a few seconds. Can anyone help?'''&amp;lt;br /&amp;gt;A: You need to put *.wav files in the data/sound/&amp;quot;subfolder&amp;quot;. Put the file(s) in a subfolder that match the [[Artificial_Academy_2/Character_Creation|personality]] you want the file to play for.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==List of Notes Found on the Desk==&lt;br /&gt;
1. &amp;quot;Athletic club activities affect your strength, while art club actvitities affect your intelligence.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
2. &amp;quot;Don't do the same actions repeatedly.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
3. &amp;quot;Consider taking advantage of exploitable people in crowded areas.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
4. &amp;quot;Apologize if someone asks for an apology.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
5. &amp;quot;Teachers shouldn't be skipping school.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
6. &amp;quot;Try not to get caught having sex as a teacher.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
7. &amp;quot;Two people are better than one at making progress.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
8. &amp;quot;Go have fun after school, or on Sundays.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
9. &amp;quot;You can make your partner climax multiple times when they are at their peak.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
10. &amp;quot;Take your partner to have sex in a room where you won't be disturbed.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
11. &amp;quot;Sunday morning is for dating. Don't forget!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
12. &amp;quot;Do each other's preferred fetishes to increase lust.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
13. &amp;quot;When you are having sex with multiple people, it's hard to maintain the relationships......&amp;quot;&lt;br /&gt;
&lt;br /&gt;
14. &amp;quot;Sexual relationships require special attention to maintain.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
15. &amp;quot;Skipping class isn't good...... but good things may happen if you're invited to.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
16. &amp;quot;It's possible for sexual attraction to increase with experience.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
17. &amp;quot;The rainbow character card gets a 'main character' effect.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
18. &amp;quot;We're sorry, the character items don't have any special effects!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
19. &amp;quot;Watch out for the 'Deceptive' trait.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
20. &amp;quot;It seems like you can listen to the karaoke songs.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
21. &amp;quot;A teacher's abilities are evaluated at a certain point.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
22. &amp;quot;There seems to be a new shop in front of the station.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
23. &amp;quot;Pray to the Jizou Statue.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
24. &amp;quot;Groping someone is a crime.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
25. &amp;quot;Cannot be unzipped.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
26. &amp;quot;You should try studying in the library.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
27. &amp;quot;You should try training at the training grounds.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
28. &amp;quot;You should participate in your club's activities.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
29. &amp;quot;Failure.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
30. &amp;quot;To be a good fighter, you need the right strength and fighting style.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
31. &amp;quot;When there is a 0% response, there is a fundamental problem, so change your tactics.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
32. &amp;quot;First impressions are important...... they could determine later relationships.&amp;quot;&lt;br /&gt;
33. &amp;quot;The chimes are related to the color of the cursor.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
34. &amp;quot;It's difficult to have sex with people of very high virtue.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
35. &amp;quot;Being greedy is high risk...... but also could bring high reward.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
36. &amp;quot;When there are a lot of hearts during sex, it increases sexual attraction.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
37. &amp;quot;Come here after next class period.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Main Menu==&lt;br /&gt;
*First Button to create new class. A class must be created and named in order to play. The Character Maker provides a pre-made class to play with.&lt;br /&gt;
*Second Button to load previous class.&lt;br /&gt;
*Third Button to edit sound/voice options.&lt;br /&gt;
*Fourth Button to quit game.&lt;br /&gt;
&lt;br /&gt;
==Your Bedroom==&lt;br /&gt;
[[File:AA2_male_bedroom_night.jpg|thumb|right|Nighttime Bedroom (male)]][[File:AA2_go_sleep.jpg|right|bottom]]&lt;br /&gt;
Here is where you begin and end every school day. You have the following options:&lt;br /&gt;
* Quit - exits the game, with confirmation dialog&lt;br /&gt;
* Title - quit to main menu, with confirmation dialog&lt;br /&gt;
&lt;br /&gt;
These buttons are present in every phase of the day:&lt;br /&gt;
* Upper right class book - display classroom, with varying configuration options depending on the time of day&lt;br /&gt;
* Lower right tile - Advances time to next phase of the day&lt;br /&gt;
&lt;br /&gt;
=== Save/Load Class===&lt;br /&gt;
At bedtime, the Save and Load buttons appear beside the exit buttons, and this is the only time a class state can be saved. Any unsaved progress will be lost on quitting the game. Loading a class will return to your bedroom at night, the same time and day that was last saved.&lt;br /&gt;
&lt;br /&gt;
===Your Classroom===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[File:AA2_class_roster.jpg|thumb|left|An example of a completely filled classroom.]][[File:AA2_female_bedroom_morning.jpg|right|thumb|Morning Bedroom (female)]][[File:AA2_go_school.jpg|right]]This displays a top-down diagram of the class seating arrangement; each box represents an empty desk, or the student who is seated there. The player character is marked with the 'PC' icon, and can be changed only in the morning by selecting any other student.&lt;br /&gt;
Buttons that appear beneath the desk arrangement:&lt;br /&gt;
&lt;br /&gt;
*Uniform - Customize the uniform, sport clothes, swimming clothes and club clothes for the selected student. This can also be used to set standard uniforms for all students.&lt;br /&gt;
*Transfer out - Removes student from any occupied desk selected. The student will be removed from the class save file, and all stats will then be lost.&lt;br /&gt;
*Transfer in - Adds a student to an empty desk from a selection menu of students in Character Maker data.&lt;br /&gt;
*Fill class - Fills all empty desks semi-randomly with students in Character Maker data.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
''It is important to understand that characters created with the Editor only funtion as a template in class creation: any changes made afterwards, both inside the Editor or to class members, has no effect on the other.'' Completely invisible to the player, the game also assigns a set of AI-behavior to the added classmates in order to prevent two or more characters of the same type acting the same, which would most likely happen when choosing several males, since there are only five types to select from.&lt;br /&gt;
&lt;br /&gt;
==The School Day==&lt;br /&gt;
[[File:AA2_train_station.jpg|thumb|left|The school day begins at a train station in the commercial district.]]All gameplay occurs over the course of a day, most of which are school days, but events on days off take place in the same neighborhood.&lt;br /&gt;
&lt;br /&gt;
===General Controls===&lt;br /&gt;
* Left-Button - Activates buttons, moves PC to character or exit selected by the mouse. A blue box with the map label of the next room will appear when an exit is selected. &lt;br /&gt;
* Right-Button - Stop in place.&lt;br /&gt;
* Middle-Button - Moves to interact with target named in the top left corner.&lt;br /&gt;
* Mousewheel - Selects between characters in the same map area as the player. The selected character will be named in the top left box, and a circle will appear around their feet.&lt;br /&gt;
&lt;br /&gt;
The color of the mouse cursor indicates time remaining in the current period, changing from dark blue at earliest, through green, yellow, and orange to dark red at latest.&lt;br /&gt;
&lt;br /&gt;
The lower right tile always advances time to the next period of the day.&lt;br /&gt;
&lt;br /&gt;
====Upper Right Buttons====&lt;br /&gt;
[[File:Holler_button.jpg]][[File:Holler_actions.jpg|96px|right]] '''Holler''' - Hollers to everyone in range. &lt;br /&gt;
&lt;br /&gt;
Hollers reach everyone in the room, except '''Gather around''' which can call characters in adjacent rooms to come to your room.&lt;br /&gt;
The effectiveness of hollers is based on individual characters' sociability, how they feel about the PC, and whether they have an action chosen already.&lt;br /&gt;
&lt;br /&gt;
*'''Let's study/Let's do sports/Let's do club stuff''' - These are more effective in periods prior to class, PE lessons, or club time, but characters weak in a stat may wish help with it during any period.&lt;br /&gt;
&lt;br /&gt;
*'''Let's have fun/Let's eat/Let's go to karaoke''' - These invite everyone on a group date to establishments around the train station. If done during school hours, this will forfeit all time remaining in the period and skip the curriculum between periods. Far fewer characters will be willing to join during class hours. More will gladly come with after club hours are over, but getting as large a group in one room becomes more difficult.&lt;br /&gt;
&lt;br /&gt;
*'''Be friends with...''' - Asks everyone in the room to improve their mood toward a selected character.&lt;br /&gt;
&lt;br /&gt;
*'''Gather around''' - Asks everyone to come closer, including those in adjacent rooms. The favorite cry of snitches.&lt;br /&gt;
&lt;br /&gt;
[[File:Map_select.jpg]] '''Map Select''' - Opens the map to select a room to move to. The PC will automatically pass through any intervening room, (usually) selecting the shortest route.&lt;br /&gt;
&lt;br /&gt;
[[File:Little_black_book.jpg]] '''Character Select''' - Opens the class roster to select a character to move to and interact with.&lt;br /&gt;
&lt;br /&gt;
====Interaction ====&lt;br /&gt;
When initiating interaction with a character, their full detail model is centered facing you. Pressing SPACE will pause the interaction, hide the HUD, and make the camera controls available.&lt;br /&gt;
&lt;br /&gt;
*Rotate - Left-Click + drag&lt;br /&gt;
*Pan Up/Down - Right-Click and drag up and down.&lt;br /&gt;
*Pan Left/Right - Both-Click and drag left and right.&lt;br /&gt;
*Move Focus In/Out - Both-Click and drag up and down.&lt;br /&gt;
*Take Screenshot - F11 or PRT SCR key can be used at any time to save a .bmp image of the world view with the game logo watermark in the data/cap folder. Captures won't include the HUD buttons or any interface, to do that you must PRT SCR and paste the clipboarded image into an image editor.&lt;br /&gt;
&lt;br /&gt;
Pressing SPACE again resets the camera and resumes interaction.&lt;br /&gt;
&lt;br /&gt;
In interaction, a column of buttons appears down the right side of the screen. Note that after three uses of any option per character per period, the percentage chance and effectiveness will sharply decline. This may still be positive for an additional try or two, depending on the personality type, traits and their love of your PC. For example, a Chatty character may be willing to chat once more about anything, a Lewd character may be like to hear more sex talk, etc.&lt;br /&gt;
&lt;br /&gt;
=====[[File:Influence_button.jpg]]Influence=====&lt;br /&gt;
* '''Encourage''' - Cheers up a character if depressed&lt;br /&gt;
* '''Calm''' - Calms down a character if angry&lt;br /&gt;
* '''Praise''' - Flatter or thank a character. Increases the % chance and maximum love gain of other options until leaving the room.&lt;br /&gt;
* '''Grumble''' - Complain to a character. Can soften another character's attitude toward the PC until leaving the room. This is more effective the more the character dislikes the PC.&lt;br /&gt;
* '''Apologize''' - Apologizes to character who feels wronged enough to demand an apology. These characters will be in an 'Unforgivable!' status toward your character until a successful apology.&lt;br /&gt;
* '''Never Mind''' - Cancels the interaction.&lt;br /&gt;
=====[[File:Lecture_button.jpg]]Lecture=====&lt;br /&gt;
* '''Encourage to study/Encourage to train/Encourage club stuff''': Motivate character to get more involved in study, physical training or club activities, and improve the character's effectiveness in study/training/club sessions. The success rate is reduced by the character's current horniness, but if effective will reduce horniness.&lt;br /&gt;
* '''Encourage to cooperate''': Ask character to be more sociable&lt;br /&gt;
* '''Reflect on Ero''': Try to dampen character's horniness, reducing it by much more than upper options.&lt;br /&gt;
=====[[File:Gossip_button.jpg]]Gossip=====&lt;br /&gt;
* '''I have a good rumor''': Tells the character another character likes them. If effective, improves the chance they will seek the other character out for interaction.&lt;br /&gt;
* '''Try to get along with''': If successful, improves the character's attitude toward a selected character. If the character already likes the other character, improves their opinion toward you.&lt;br /&gt;
* '''I want to get along with''': Ask the character to help improve another character's opinion toward you.&lt;br /&gt;
* '''I have a bad rumor''': Lowers the character's opinion of the other character, or if unsuccessful it lowers their opinion of you. If a lover is told a rumor they believe, they may seek you out for a slap. This is more likely if the rumor is true. If the lover is doubtful, they may question you personally about it.&lt;br /&gt;
* '''Do you love this person?''': Reveals the character's feelings toward another character.&lt;br /&gt;
=====[[File:Chat_button.jpg]]Chat=====&lt;br /&gt;
* '''Daily Life/Hobbies/Food''': Light topics that are very easy to get a character to open up and reveal themselves with. Certain topics are more successful and effective depending on personality type and traits.&lt;br /&gt;
* '''Love''': Talk about matters of the heart. Successes and failures have a more drastic effect on the character's opinion of you.&lt;br /&gt;
* '''Sex''': Increases the character's horniness. Some personality types/traits are more enthusiastic about this subject than others.&lt;br /&gt;
:Idle chat topics have a lesser effect, but the effect lasts longer, and the character will keep a better opinion of you even without further interaction.&lt;br /&gt;
:Talking about Love can increase the character's affection quickly, but that can also diminish as quickly. To romantic personality types, such as Smart and Sweet, and those with the Passionate trait, talking about Love has the lasting effects of idle talk topics.&lt;br /&gt;
:Talking about sex increases both character's horniness and makes them more willing to engage in sexual contact, but this fades very rapidly if not sustained or successfully acted on. To some sexual personality types, such as Pleasant and Assertive, and those with the Lewd trait, talk about sex has the lasting effect of idle talk topics.&lt;br /&gt;
=====[[File:Invite_button.jpg]]Invite=====&lt;br /&gt;
* '''Study together/Sports/Club activity''': These invite a character to improve intelligence, strength or club score with you. The character with the lower score will improve much more, the one with higher score will improve less.&lt;br /&gt;
* '''Massage''': Massages the character, reducing stress. This will also clear any love, hate and horniness accumulated from interacting with you. Different intensities are better suited to and more effective with different personalities. &lt;br /&gt;
* '''Go to class''': Ask them to come to the next period's class/lesson with you. Doing so will also spread rumors that you have become a couple with that character.&lt;br /&gt;
* '''Walk home together''': Ask the character to walk home with you at after school. This improves love relationship and ends the day. Similar to going to class together, this can spread rumors of a relationship between the characters.&lt;br /&gt;
* '''Have some fun/Go eat/Go to karaoke''': Invite a character to activities in town, improving their friendship, love, or horniness. If during school hours, these forfeit all time remaining in the period and skips the curriculum between periods. Fewer characters will be willing to skip class, but Wild characters will be more likely to join even if their opinion of you is ambivalent.&lt;br /&gt;
* '''Let's study together''' - This invites the character to study with you at your home. A character resistant to having sex with your character is unlikely to accept. Sex will only occur if that character is at maximum horniness when leaving from the train station, otherwise you will have a study session with that character.&lt;br /&gt;
=====[[File:Abuse.jpg]]Bully=====&lt;br /&gt;
* '''Insult''': Insults a character, causing depression or anger and reducing their opinion toward you. A successful insult against a Masochist increases their opinion of you, and their horniness.&lt;br /&gt;
* '''Fight''': Challenge another character to a fight&lt;br /&gt;
* '''Ignore''': Order the character to ignore a selected character&lt;br /&gt;
* '''Show 'that'''': Demand the character to expose themselves to you&lt;br /&gt;
* '''Put this on''': Make the character wear a vibrator. If successful, their horniness will increase, and they will become more willing to have sex.&lt;br /&gt;
* '''Force''': Make another character have sex with you. This can be with physical force, extortion, or personal pressure on a lover.&lt;br /&gt;
:Note: '''Show that/Put this on/Force''' options may abuse the relationship if the character isn't prepared (eg, not lovers, not enough love, not horny, etc.) and leave both characters in a purple status toward each other. Masochists are the exception, as even failed attempts will increase their love and horniness, and are unlikely to cause purple status.&lt;br /&gt;
=====[[File:Love_button.jpg]]Love=====&lt;br /&gt;
* '''Ask to join club''': Invite the character to join your club.&lt;br /&gt;
* '''Ask on a date''': Invite the character on a date next Sunday. &lt;br /&gt;
* '''Confess''': Tell them you love them. Some characters are uncomfortable being told this too frequently, other characters need the reinforcement, particularly those who often tell you they love you.&lt;br /&gt;
* '''Let's be lovers/Let's break up''': Ask to become lovers with the character, or ask to break up if already lovers with the character. If failed, causes depression in the confessing character. If you already have a lover, this will cause anger even if it succeeds.&lt;br /&gt;
: '''Ask on a date''' - You can start the date by either waiting for your date to talk to you or talking to your date yourself. Time will proceed to evening after the date. You can ask multiple NPCs for a date but you will only be able to date 1 of them because a date can only be done in the morning and time will immediately proceed to evening after the date. The NPCs which you weren't able to date will get angry at you. To know if you have a date with an NPC, talk to them and they will mention things like they can't wait for Sunday to come or that they are looking forward to the date etc.&lt;br /&gt;
=====[[File:Contact_button.jpg]]Contact=====&lt;br /&gt;
* '''Caress''': Pat/stroke a character's head. This reduces stress and horniness, increases affection.&lt;br /&gt;
* '''Hug''': Hug a character. Reduces stress and improves friendship/love.&lt;br /&gt;
* '''Kiss''': Kiss a character. Increases love and horniness.&lt;br /&gt;
* '''Touch''': Molest a character. Increases horniness, reduces love except for Lewd types.&lt;br /&gt;
* '''Sex''': Initiates sex in the room with the character. If not horny enough, reduces love.&lt;br /&gt;
: The longer a contact is sustained, the greater the effect. The sustained effect may differ between characters and circumstances. Sustained contact with partners with a different orientation from you is more likely to reduce horniness.&lt;br /&gt;
: '''Caress''', '''Hug''', and '''Kiss''' are necessary steps in intimacy depending on virtue. Normal/High/Highest virtues aren't likely to be succeed unless the previous steps have been taken; won't be willing to have sex with someone they've never kissed, are less likely to kiss if they haven't been hugged, and so on. Lower virtues are more opened, and even might give their first kiss after sex like as a reward. '''Touch''' isn't necessary to initiate '''Sex''', but it can help.&lt;br /&gt;
:All of these except Caress will make those in the room react, possibly spread rumors, and if a lover witnesses, it will certainly give them the opinion of 'Cheater!'. Lovers may spontaneously do these in public to spread the rumors, cause jealousy, and deflect others' interest in your character.&lt;br /&gt;
&lt;br /&gt;
=====[[File:Travel_button.jpg]]Travel=====&lt;br /&gt;
* '''Follow me''': Asks the character to follow you. They will trail after your character until the next time you interact with them, unless you follow another character. Joining or initiating a group activity will also leave them behind.&lt;br /&gt;
* '''Go away''': Asks the character to leave the room. May cause depression or anger whether successful or not.&lt;br /&gt;
* '''Come here''': Asks the character to meet you at a location next period, and next period that location will be marked on the map with a red person icon. Interacting with the character there will improve their opinion toward you, standing them up will lower it. Bringing the character there yourself will satisfy the meeting requirement, but that will override anything they may have had to say to you at the meeting.&lt;br /&gt;
&lt;br /&gt;
===Time===&lt;br /&gt;
The days are divided into up to four phases, all of which are important on school days, and only two are important on Saturday. One may be important on Sunday, if you have a date.&lt;br /&gt;
&lt;br /&gt;
====Morning====&lt;br /&gt;
[[File:AA2_School_Gate.jpg|left|thumb|The morning's destination.]][[File:AA2_go_class.jpg|right]]&lt;br /&gt;
&lt;br /&gt;
====Noon====&lt;br /&gt;
&lt;br /&gt;
====Afternoon===&lt;br /&gt;
&lt;br /&gt;
====Evening====&lt;br /&gt;
&lt;br /&gt;
=Basics=&lt;br /&gt;
For those who are having trouble with character interactions (racking up a lot of 0% and making classmates angry):&lt;br /&gt;
&lt;br /&gt;
Initiate conversations using friendly conversation (the word bubble icon and it's sub options). If one doesn't work, try a different one and there's a good chance that one will succeed where the other failed.&lt;br /&gt;
&lt;br /&gt;
If you initiate conversation and the person looks troubled, sad, etc. use the top dialogue icon (portrait of a boy with a speech bubble at his mouth) and it's sub options to resolve the problem. Cheer them up, calm them down, praise them, etc. until you succeed by choosing the correct one. Once you get the correct one and you improve their mood or remove negative effects, talk to them again and use the friendly conversation options (word bubble icon). Having a successful conversation segment after helping a classmate feel better will grant a substantial % boost.&lt;br /&gt;
==About %==&lt;br /&gt;
The % value shown when interacting with somebody represents the chance of the character to accept the action. As long as that value is higher than 0% there is a chance for success. As long as the value is below 100% there is a chance to fail. It is possible to succed with as low as 1% but the odds are low.&lt;br /&gt;
&lt;br /&gt;
The % value also gives an idea about your relationship with the character since the success rate increases as your relationship improves. The success rate can also be influenced by a lot of other things such as the timing, the other characters sexual orientation, their mood and more.&lt;br /&gt;
&lt;br /&gt;
Even if an action is initiated successfully the result of the interaction can vary. This is indicated by the message following the interaction as well as a sound-effect. Talk interactions for example, can have 4 different outcomes(bad,normal,good and great) that are influnced by the mood of the character(better mood gives better results) and have different effects on your relationship.&lt;br /&gt;
The &amp;quot;Confess&amp;quot;-interaction can also have different results, even if it is performend successfully. Depending your relationship to the character, they might state that they &amp;quot;only&amp;quot; like you or that they love you.&lt;br /&gt;
&lt;br /&gt;
===Traits and Relationship===&lt;br /&gt;
The interacting characters traits and relationship might affect the success rate of an action, some examples:&lt;br /&gt;
*A character with easygoing will have the success rate multiplied by 1.5 for cheering, calming them.&lt;br /&gt;
*Always hungry will double the success rate of the food talk.&lt;br /&gt;
*Passionate trait will double the success rate of the love related action. &lt;br /&gt;
Having the right trait might give an increased initial success rate, which will make you able to discuss the subject.&lt;br /&gt;
&lt;br /&gt;
=Controls=&lt;br /&gt;
*{{key|F1}} Opens settings menu&lt;br /&gt;
*{{key|F2}} Opens shortcuts menu&lt;br /&gt;
*{{key|F11}} Saves screenshot to the data/cap folder&lt;br /&gt;
&lt;br /&gt;
While interacting with character:&lt;br /&gt;
*{{key|space}} Opens camera control&lt;br /&gt;
*{{key|R}} Reset camera position&lt;br /&gt;
*{{key|home}} / {{key|end}} Zoom in or out&lt;br /&gt;
*{{key|pageup}} / {{key|pagedown}} Moves camera up or down&lt;br /&gt;
*{{key|up}} / {{key|down}} / {{key|left}} / {{key|right}}  Move character&lt;br /&gt;
*{{key|4}} / {{key|6}} / {{key|8}} / {{key|2}} Rotate character&lt;br /&gt;
*{{key|5}} Reset rotation&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*Clicking the right mouse button will stop your character from moving. It helps to position your character on the screen and can help you to avoid interrupting conversations.&lt;br /&gt;
*Scrolling the mouse wheel will let you cycle between targeted classmates that are on screen (like in AA1).&lt;br /&gt;
*Clicking the middle mouse wheel button will allow your character to auto move to the classmate you currently have targeted.&lt;br /&gt;
*Like in AA1, pressing the spacebar will pause conversations so you can have a few extra seconds to think about what to do or what to say. It also lets you look at the person you're talking to similar to looking at characters in the character maker.&lt;br /&gt;
&lt;br /&gt;
=Teacher=&lt;br /&gt;
[[File:Teacher.jpg|thumb|Teacher position]]&lt;br /&gt;
Artificial Academy 2 has introduced the ability to play as or have an NPC act as a teacher. The teacher is whoever is chosen in the top middle spot of the class. The role of teachers is not much different than a student. Teachers seem to linger around the classroom and staff room areas more.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Teachers can be fired from their job if certain circumstances are met such as skipping classes(after three times) or being caught by an NPC with the class prez trait engaging in sexual activity with a student.&lt;br /&gt;
&lt;br /&gt;
=Items=&lt;br /&gt;
&lt;br /&gt;
Using the maker, each created character gets assigned 3 trading-items(one for lovers, one for friends and one for sexual relationships).These items can not be traded directly. However, at some point, any NPC may ask you to trade. Depending on your relationship, they may trade their friend item or their lover's item with you. All item have no use besides trading (as confirmed ingame). If a student, or teacher, transfers out of the class the traded items stay with the person still in class. Likewise the items the transferee has vanish from the classroom. By transferring students after trading you can technically have multiples of the same items in the classroom.&lt;br /&gt;
&lt;br /&gt;
=Events that will force a student or teacher transfer=&lt;br /&gt;
&lt;br /&gt;
*'''Injury incident:&lt;br /&gt;
This can only be triggerd by characters with the &amp;quot;evil&amp;quot; trait(there have been reports to the contrary however)&amp;lt;br /&amp;gt;&lt;br /&gt;
There are two specific types of injury acts known:&amp;lt;br /&amp;gt;&lt;br /&gt;
1) A character with the &amp;quot;evil&amp;quot; trait gained knowledge of their lovers unfaithfulness(through withnessing or by rumor). This will result in a change of said characters disposition towards their lover to &amp;quot;TOGETHER FOREVER&amp;quot;. The &amp;quot;evil&amp;quot; character will then injure their lover.&amp;lt;br /&amp;gt;&lt;br /&gt;
2) A character with the &amp;quot;evil&amp;quot; trait gained knowledge of an other characters advances towards their lover(specifically forced intercourse). The &amp;quot;evil&amp;quot; character will then injure the offender.&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
If the attacked character has the &amp;quot;Lucky&amp;quot; trait the injury might be avoided.&amp;lt;br /&amp;gt;&lt;br /&gt;
After the injury the attacked will no longer be available. The attacker might also be unavailable(due to getting caught and arrested) though there are some cases where the attacker will remain unpunished(exact circumstances are currently not known).&lt;br /&gt;
&lt;br /&gt;
*'''Getting fired(as a teacher)&lt;br /&gt;
-Skip 3 classes &amp;lt;br /&amp;gt;&lt;br /&gt;
-H-action with student was witnessed by student who has &amp;quot;Class Prez&amp;quot; trait&amp;lt;br /&amp;gt;&lt;br /&gt;
-Class Prez: will report the teacher (and get him fired) when witnessing him having sex with student&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Pregnancy==&lt;br /&gt;
[[File:Impregpattern.jpg|thumbnail|impregnation cycle(editor) ]]&lt;br /&gt;
Each female character has hidden a cycle of risky (impregnation possible) and safe days (no risk of pregnancy) randomly generated on character creation.&lt;br /&gt;
&lt;br /&gt;
This cycle is always 14 days long, but it varies from girl to girl what the exact cycle is, so one girl may have a cycle that looks like this:&lt;br /&gt;
* 4 safe days&lt;br /&gt;
* 4 high-risk days&lt;br /&gt;
* 2 safe days&lt;br /&gt;
* 4 low-risk days&lt;br /&gt;
* Repeat&lt;br /&gt;
&lt;br /&gt;
Another may have a cycle that looks like this:&lt;br /&gt;
&lt;br /&gt;
* 1 low-risk day&lt;br /&gt;
* 2 safe days&lt;br /&gt;
* 4 low-risk days&lt;br /&gt;
* 4 high-risk days&lt;br /&gt;
* 3 safe days&lt;br /&gt;
* Repeat&lt;br /&gt;
&lt;br /&gt;
The chance of impregnation in high risk/low risk days are unknown at this point.&lt;br /&gt;
&lt;br /&gt;
===High risk days pregnancy===&lt;br /&gt;
When trying to initiate intercourse outside of a safe zone, girls will make remarks about it being a risky day:&lt;br /&gt;
* Normal/High/Highest virtue girls with low intimacy will refuse sex; &amp;quot;No way! It's a dangerous day!&amp;quot;&lt;br /&gt;
* Normal/High/Highest virtue girls with high intimacy will ask/force you to wear a condom when initiating sex.&lt;br /&gt;
* Low/Lowest virtue girls will accept raw sex but will warn you to cum outside (No condom, ever).&lt;br /&gt;
&lt;br /&gt;
When entering a safe zone (Love Hotel, Machine Room, Home, etc.), there will be no extra dialogue to indicate that it is as risky day. Girls with Normal/High/Highest virtue with low intimacy won't follow you into safe zones. The exception is the &amp;quot;Let's Study at home&amp;quot; activity which is inviting to home and this will initiate raw sex.&lt;br /&gt;
&lt;br /&gt;
When coming inside during intercourse, the girl will make a remark about a possible pregnancy afterwards.&lt;br /&gt;
&lt;br /&gt;
===Low risk days===&lt;br /&gt;
When trying to initiate intercourse outside of a safe zone, girls will make remarks about it being a risky day:&lt;br /&gt;
* Normal/High/Highest virtue girls with low intimacy may avoid sex with ambiguous tone.&lt;br /&gt;
* All girls with high intimacy will accept raw sex with a bit of hesitating; &amp;quot;it might be dangerous but... never mind.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
If a girl is impregnated, she will confront you about it 3-4 game-weeks later, which results in a game over.  The pregnant girl can then be transferred out of the class in order to keep on playing (see [[Artificial_Academy_2/H_Guide|Condom]] section for contraceptive guidelines).&lt;br /&gt;
&lt;br /&gt;
=H-events=&lt;br /&gt;
*'''Promised Sex&lt;br /&gt;
NPCs may promise sex to the PC or other NPCs under the condition of getting good marks on an exam. This is indicated by a dispostion change to &amp;quot;Lewd promise&amp;quot;. Exams every three weeks on Saturday, beginning with academic exams, then athletic exams, then the club tournament. If the marks are good, the NPC will make an invitation for a H-session at their home.&lt;br /&gt;
&lt;br /&gt;
*'''Sudden sex when skipping&lt;br /&gt;
Characters can invite you to skip class with them in the Infirmary or on the Rooftop. You will fall asleep together, and there's a random chance the other character will wake first and initiate sex.&lt;/div&gt;</summary>
		<author><name>Kazenya</name></author>	</entry>

	<entry>
		<id>http://wiki.anime-sharing.com/hgames/index.php?title=Artificial_Academy_2/Free_roam&amp;diff=14053</id>
		<title>Artificial Academy 2/Free roam</title>
		<link rel="alternate" type="text/html" href="http://wiki.anime-sharing.com/hgames/index.php?title=Artificial_Academy_2/Free_roam&amp;diff=14053"/>
				<updated>2014-06-30T16:05:37Z</updated>
		
		<summary type="html">&lt;p&gt;Kazenya: Added Date mechanics&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{hgame|game=Artificial Academy 2|company=IllusionGames|category=IllusionGames}}&lt;br /&gt;
{{stub}}&lt;br /&gt;
=FAQ=&lt;br /&gt;
*'''Q: What does the changing cursor color refer to?'''&amp;lt;br /&amp;gt;A: The color indicates the time of the day/period. If it's red/nearing red it means it's almost time for the bell to chime (at least if I didn't overlook other stuff it might do).&lt;br /&gt;
&lt;br /&gt;
*'''Q: Is there any other way to change character (i.e. the Main Character, MC)?'''&amp;lt;br /&amp;gt;A: Yes, after sleeping click the class button on the top right and then select the character (marked by &amp;quot;PC&amp;quot;).&lt;br /&gt;
&lt;br /&gt;
[[File:AA2 H locations.jpg|thumb|H locations]]&lt;br /&gt;
*'''Q: Where can I find the statue to view that stats?'''&amp;lt;br /&amp;gt;A: Refer to the Statue location picture on the right.&lt;br /&gt;
&lt;br /&gt;
*'''Q: Where can I find locations safe to H (in other words: Where can I take the girl to have H)?'''&amp;lt;br /&amp;gt;A: Refer to the H locations picture on the right. Bear in mind that you need sufficient high status with the girl or she won't follow you to the location. H will initiate as soon as you enter the room.&lt;br /&gt;
&lt;br /&gt;
*'''Q: Why does the cursor change color?'''&amp;lt;br /&amp;gt;A: The color of the cursor reflect how much time left in that period. Blue mean you got a lot and red mean the period is almost over.&lt;br /&gt;
&lt;br /&gt;
[[File:AA2 Love hotel outside train station.jpg|thumb|Love hotel - Outside Train Station]]&lt;br /&gt;
*'''Q: How do I tell what day it is?'''&amp;lt;br /&amp;gt;A: The sport lesson for that day are the only real indicator of what day of the week it could be: Monday-&amp;gt; Sport ground, Tuesday-&amp;gt; Pool, Wednesday-&amp;gt; Sport center, Thursday-&amp;gt; Pool, Friday-&amp;gt; Sport ground, Saturday-&amp;gt; Half day only so no sport lesson&lt;br /&gt;
&lt;br /&gt;
*'''Q: The statue keep changing the relations every time I click on it? Is this a bug?'''&amp;lt;br /&amp;gt;A: No it's not a bug. In AA2 characters can have multiple(up to 4) opinions/thoughs about their classmates. Therefore, checking the statue muliple times in succesion gives a better impression of the actual relationship.&lt;br /&gt;
&lt;br /&gt;
*'''Q: Where can I find the love hotel?'''&amp;lt;br /&amp;gt;A: Refer to the Love hotel picture on the right. The love hotel is located between the game center and karaoke bar on the ''Outside Train Station'' map (bottom right corner of the location screen). You need to click a small neon sign between the buildings while a character you wish to initiate sex with is following you. The Love hotel picture shows where you need to hold the mouse.&lt;br /&gt;
&lt;br /&gt;
[[File:Map locations.jpg|thumb|Locations with Japanese labels]]&lt;br /&gt;
*'''Q: Can I get a gameover?'''&amp;lt;br /&amp;gt;A: Yes, if you get a girl pregnant then the girl will appear before you and tell you she is pregnant and you must drop out of school with her to raise the child. This will take you back to the main title screen.&lt;br /&gt;
&lt;br /&gt;
*'''Q: How do I get the girl pregant?'''&amp;lt;br /&amp;gt;A: Cum inside of her on a dangerous day. The girls have safe days and dangerous days. You can tell which day it is according to their dialog before an H-scene. The dialog after the H-scene is a good indicator of whether you succeeded or not. Then simply wait 3-4 in game weeks and the girl may come before you and tell you the good news.&lt;br /&gt;
&lt;br /&gt;
*'''Q: How can I get a H-scene in a characters home?'''&amp;lt;br /&amp;gt;A: You have to ask your target to study together(this button is only available on the last section of the day). Be aware than your target must be their normal uniform and carry their bag(otherwise you will get a 0% refuse). To get the H-scene instead of the black-screen your target should be in an arroused state when you ask(the music can be a good indicator for that).&lt;br /&gt;
&lt;br /&gt;
*'''Q: How do I change the club that I'm in?'''&amp;lt;br /&amp;gt;A: Go to the teacher office and on the desk is a black ledger. Hover you cursor over it and you should see a button. Click on it and it will pull up the club menu so you can select a new club.&lt;br /&gt;
&lt;br /&gt;
*'''Q: When I go to karaoke, music do not playing and all I got is just a image with characters sitting there for a few seconds. Can anyone help?'''&amp;lt;br /&amp;gt;A: You need to put *.wav files in the data/sound/&amp;quot;subfolder&amp;quot;. Put the file(s) in a subfolder that match the [[Artificial_Academy_2/Character_Creation|personality]] you want the file to play for.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Main menu==&lt;br /&gt;
*First Button to create new class. A class must be created and named in order to play. The Character Maker provides a pre-made class to play with.&lt;br /&gt;
*Second Button to load previous class.&lt;br /&gt;
*Third Button to edit sound/voice options.&lt;br /&gt;
*Fourth Button to quit game.&lt;br /&gt;
&lt;br /&gt;
==Your Bedroom==&lt;br /&gt;
[[File:AA2_male_bedroom_night.jpg|right|thumb|Nighttime Bedroom (male)]][[File:AA2_female_bedroom_morning.jpg|right|thumb|Morning Bedroom (female)]]&lt;br /&gt;
Here is where you begin and end every school day. You have the following options:&lt;br /&gt;
* Quit - exits the game, with confirmation dialog&lt;br /&gt;
* Title - quit to main menu, with confirmation dialog&lt;br /&gt;
&lt;br /&gt;
These buttons are present in every phase of the day:&lt;br /&gt;
* Upper right class book - display classroom, with varying configuration options depending on the time of day&lt;br /&gt;
* Lower right tile - Advances time to next phase of the day&lt;br /&gt;
&lt;br /&gt;
=== Save/Load Class===&lt;br /&gt;
At night time, the Save and Load buttons appear beside the exit buttons, and this is the only time a class state can be saved. Any unsaved progress will be lost on quitting the game. Loading a class will return to your bedroom at night, the same time and day that was last saved.&lt;br /&gt;
&lt;br /&gt;
===Your Classroom===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[File:AA2_class_roster.jpg|thumb|left|An example of a completely filled classroom.]]This displays a top-down diagram of the class seating arrangement; each box represents an empty desk, or the student who is seated there. The player character is marked with the 'PC' icon, and can be changed only in the morning by selecting any other student.&lt;br /&gt;
Buttons that appear beneath the desk arrangement:&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*Uniform - Customize the uniform, sport clothes, swimming clothes and club clothes for the selected student. This can also be used to set standard uniforms for all students.&lt;br /&gt;
*Transfer out - Removes student from any occupied desk selected. The student will be removed from the class save file, and all stats will then be lost.&lt;br /&gt;
*Transfer in - Adds a student to an empty desk from a selection menu of students in Character Maker data.&lt;br /&gt;
*Fill class - Fills all empty desks semi-randomly with students in Character Maker data.&lt;br /&gt;
Rankings and Leaderboards can be viewed during nighttime or morning, but the configuration buttons only appear at night. ''It is important to understand that characters created with the Editor only funtion as a template in class creation: any changes made afterwards, both inside the Editor or to class members, has no effect on the other.'' Completely invisible to the player, the game also assigns a set of AI-behavior to the added classmates in order to prevent two or more characters of the same type acting the same, which would most likely happen when choosing several males, since there are only five types to select from.&lt;br /&gt;
&lt;br /&gt;
==The School Day==&lt;br /&gt;
[[File:AA2_train_station.jpg|thumb|right|Starting the day]]&lt;br /&gt;
The school day begins at a train station in the commercial district.&lt;br /&gt;
&lt;br /&gt;
===General Controls===&lt;br /&gt;
* Left-Button - Activates buttons, moves PC to character or exit selected by the mouse. A blue box with the map label of the next room will appear when an exit is selected. &lt;br /&gt;
* Right-Button - Stop in place.&lt;br /&gt;
* Middle-Button - Moves to interact with target named in the top left corner.&lt;br /&gt;
* Mousewheel - Selects between characters in the same map area as the player. The selected character will be named in the top left box, and a circle will appear around their feet.&lt;br /&gt;
&lt;br /&gt;
The color of the mouse cursor indicates time remaining in the current period, changing from dark blue at earliest, through green, yellow, and orange to dark red at latest.&lt;br /&gt;
&lt;br /&gt;
The lower right tile always advances time to the next period of the day.&lt;br /&gt;
&lt;br /&gt;
====Upper Right Buttons====&lt;br /&gt;
[[File:Holler_button.jpg]][[File:Holler_actions.jpg|thumb|right]] '''Holler''' - Hollers to everyone in range. &lt;br /&gt;
&lt;br /&gt;
Hollers reach everyone in the room, except '''Gather around''' which can call characters in adjacent rooms to come to your room.&lt;br /&gt;
The effectiveness of hollers is based on individual characters' sociability, how they feel about the PC, and whether they have an action chosen already.&lt;br /&gt;
&lt;br /&gt;
*'''Let's study/Let's do sports/Let's do club stuff''' - These are a more effective in periods prior to class, PE lessons, or club time, but characters weak in a stat may wish help with it during any period.&lt;br /&gt;
&lt;br /&gt;
*'''Let's have fun/Let's eat/Let's go to karaoke''' - These invite everyone on a group date to establishments around the train station. If done during school hours, this will forfeit all time remaining in the period and skip the curriculum between periods. Far fewer characters will be willing to join during class hours. More will gladly come with after club hours are over, but getting as large a group in one room becomes more difficult.&lt;br /&gt;
&lt;br /&gt;
*'''Be friends with...''' - Asks everyone in the room to improve their mood toward a selected character.&lt;br /&gt;
&lt;br /&gt;
*'''Gather around''' - Asks everyone to come closer, including those in adjacent rooms. The favorite cry of snitches.&lt;br /&gt;
&lt;br /&gt;
[[File:Map_select.jpg]] '''Map Select''' - Opens the map to select a room to move to. The PC will automatically pass through any intervening room, (usually) selecting the shortest route.&lt;br /&gt;
&lt;br /&gt;
[[File:Little_black_book.jpg]] '''Character Select''' - Opens the class roster to select a character to move to and interact with.&lt;br /&gt;
&lt;br /&gt;
====Interaction Buttons====&lt;br /&gt;
When initiating interaction with a character, a column of buttons appears down the right side of the screen. Note that after three uses of any option per character per period, the percentage chance and effectiveness will sharply decline. This may still be positive for an additional try or two, depending on the personality type, traits and their love of your PC. For example, a Chatty character may be willing to chat once more about anything, a Lewd character may be like to hear more sex talk, etc.&lt;br /&gt;
&lt;br /&gt;
[[File:Influence_button.jpg]] - '''Influence''' character&lt;br /&gt;
* '''Encourage''' - Cheers up a character if depressed&lt;br /&gt;
* '''Calm''' - Calms down a character if angry&lt;br /&gt;
* '''Praise''' - Flatter or thank a character. Increases the % chance and maximum love gain of other options until leaving the room.&lt;br /&gt;
* '''Grumble''' - Complain to a character. Can soften another character's attitude toward the PC until leaving the room. This is more effective the more the character dislikes the PC.&lt;br /&gt;
* '''Apologize''' - Apologizes to character who feels wronged enough to demand an apology. These characters will be in an 'Unforgivable!' status toward your character until a successful apology.&lt;br /&gt;
* '''Never Mind''' - Cancels the interaction.&lt;br /&gt;
[[File:Lecture_button.jpg]] - '''Lecture''' character&lt;br /&gt;
* '''Encourage to study/Encourage to train/Encourage club stuff''': Motivate character to get more involved in study, physical training or club activities, and improve the character's effectiveness in study/training/club sessions. The success rate is reduced by the character's current horniness, but if effective will reduce horniness.&lt;br /&gt;
* '''Encourage to cooperate''': Ask character to be more sociable&lt;br /&gt;
* '''Reflect on Ero''': Try to dampen character's horniness, reducing it by much more than upper options.&lt;br /&gt;
[[File:Gossip_button.jpg]] - '''Gossip''' about another character&lt;br /&gt;
* '''I have a good rumor''': Tells the character another character likes them. If effective, improves the chance they will seek the other character out for interaction.&lt;br /&gt;
* '''Try to get along with''': If successful, improves the character's attitude toward a selected character. If the character already likes the other character, improves their opinion toward you.&lt;br /&gt;
* '''I want to get along with''': Ask character to help improve the other character's opinion toward you.&lt;br /&gt;
* '''I have a bad rumor''': Lowers the character's opinion of the other character, or if unsuccessful it lowers their opinion of you. If a lover is told a rumor they believe, they may seek you out for a slap. This is more likely if the rumor is true. If the lover is doubtful, they may question you personally about it.&lt;br /&gt;
* '''Do you love this person?''': Reveals the character's feelings toward another character.&lt;br /&gt;
[[File:Chat_button.jpg]] - '''Chat''' on varying topics&lt;br /&gt;
* '''Daily Life/Hobbies/Food''': Light topics that are very easy to get a character to open up and reveal themselves with. Certain topics more successful and effective depending on personality type and traits.&lt;br /&gt;
* '''Love''': Talk about matters of the heart. Successes and failures have more drastic effect on the character's opinion of you.&lt;br /&gt;
* '''Sex''': Increases the character's horniness. Some personality types/traits are more enthusiastic about the subject than others.&lt;br /&gt;
:Idle chat topics have a lesser effect, but the effect lasts longer, and the character will keep a better opinion of you even without further interaction.&lt;br /&gt;
:Talking about Love can increase the character's affection quickly, but that can also diminish as quickly. To romantic personality types, such as Smart and Sweet, and those with the Passionate trait, talking about Love has the lasting effects of idle talk topics.&lt;br /&gt;
:Talking about sex increases both character's horniness and makes them more willing to engage in sexual contact, but this fades very rapidly if not sustained or successfully acted on. To some sexual personality types, such as Pleasant and Assertive, and those with the Lewd trait, talk about sex has the lasting effect of idle talk topics.&lt;br /&gt;
&lt;br /&gt;
[[File:Invite_button.jpg]] - '''Invite''' character to a one-on-one activity&lt;br /&gt;
* '''Study together/Sports/Club activity''': These invite a character to improve intelligence, strength or club score with you. The character with the lower score will improve much more, the one with higher score will improve less.&lt;br /&gt;
* '''Massage''': Massages the character, reducing stress. This will also clear any love, hate and horniness accumulated from interacting with you. Different intensities are better suited to and more effective with different personalities. &lt;br /&gt;
* '''Go to class''': Ask them to come to the next period's class/lesson with you. Doing so will also spread rumors that you have become a couple with that character.&lt;br /&gt;
* '''Walk home together''': Ask the character to walk home with you at after school. This improves love relationship and ends the day. Similar to going to class together, this can spread rumors of a relationship between the characters.&lt;br /&gt;
* '''Have some fun/Go eat/Go to karaoke''': Invite a character to activities in town, improving their friendship, love, or horniness. If during school hours, these forfeit all time remaining in the period and skips the curriculum between periods. Fewer characters will be willing to skip class, but Wild characters will be more likely to join even if their opinion of you is ambivalent.&lt;br /&gt;
* '''Let's study together''' - This invites the character to study with you at your home. A character resistant to having sex with your character is unlikely to accept. Sex will only occur if that character is at maximum horniness when leaving from the train station, otherwise you will have a study session with that character.&lt;br /&gt;
[[File:Abuse.jpg]] - '''Bully''' another character&lt;br /&gt;
* '''Insult''': Insults a character, causing depression or anger and reducing their opinion toward you. A successful insult against a Masochist increases their opinion of you, and their horniness.&lt;br /&gt;
* '''Fight''': Challenge another character to a fight&lt;br /&gt;
* '''Ignore''': Order the character to ignore a selected character&lt;br /&gt;
* '''Show 'that'''': Demand the character to expose themselves to you&lt;br /&gt;
* '''Put this on''': Make the character wear a vibrator. If successful, their horniness will increase, and they will become more willing to have sex.&lt;br /&gt;
* '''Force''': Make another character have sex with you. This can be with physical force, extortion, or personal pressure on a lover.&lt;br /&gt;
:Note: '''Show that/Put this on/Force''' options may abuse the relationship if the character isn't prepared (eg, not lovers, not enough love, not horny, etc.) and leave both characters in a purple status toward each other. Masochists are the exception, as even failed attempts will increase their love and horniness, and are unlikely to cause purple status.&lt;br /&gt;
&lt;br /&gt;
[[File:Love_button.jpg]] - '''Love''' options; share feelings, ask dates&lt;br /&gt;
* '''Ask to join club''': Invite them to join your club (?)&lt;br /&gt;
* '''Ask on a date''': Invite them on a date next Sunday. &lt;br /&gt;
* '''Confess''': Tell them you love them. Some characters are uncomfortable being told this too frequently, other characters need the reinforcement, particularly those who often tell you they love you.&lt;br /&gt;
* '''Let's be lovers/Let's break up''': Ask to become lovers with the character, or ask to break up if already lovers with the character. If failed, causes depression in the confessing character. If you already have a lover, this will cause anger even if it succeeds.&lt;br /&gt;
: '''Ask on a date''' - You can start the date by either waiting for your date to talk to you or talking to your date yourself. Time will proceed to evening after the date. You can ask multiple NPCs for a date but you will only be able to date 1 of them because a date can only be done in the morning and time will immediately proceed to evening after the date. The NPCs which you weren't able to date will get angry at you. To know if you have a date with an NPC, talk to them and they will mention things like they can't wait for Sunday to come or that they are looking forward to the date etc.&lt;br /&gt;
[[File:Contact_button.jpg]] - '''Contact''': Make physical contact with character.&lt;br /&gt;
* '''Caress''': Pat/stroke a character's head. This reduces stress and horniness, increases affection.&lt;br /&gt;
* '''Hug''': Hug a character. Reduces stress and improves friendship/love&lt;br /&gt;
* '''Kiss''': Kiss a character. Increases love and horniness.&lt;br /&gt;
* '''Touch''': Molest a character. Increases horniness, reduces love except for Lewd types.&lt;br /&gt;
* '''Sex''': Initiates sex in the room with the character. If not horny enough, reduces love.&lt;br /&gt;
: '''Caress''', '''Hug''', and '''Kiss''' are necessary steps in intimacy, and aren't likely to succeed unless the previous steps have been taken; they won't be willing to have sex with someone they've never kissed, are unlikely to kiss if they haven't been hugged, and probably won't accept a hug without the caress. '''Touch''' isn't necessary to initiate '''Sex''', but it can help.&lt;br /&gt;
:All of these except Caress will make those in the room react, possibly spread rumors, and if a lover witnesses, it will certainly give them the opinion of 'Cheater!'. Lovers may spontaneously do these in public to spread the rumors, cause jealousy, and deflect others' interest in your character.&lt;br /&gt;
[[File:Travel_button.jpg]] - '''Travel''': Ask characters to come with, go away, or meet somewhere later.&lt;br /&gt;
* '''Follow me''': Asks the character to follow you. They will trail after your character until next time you interact with them, until you follow another character. Joining or initiating a group activity will also leave them behind.&lt;br /&gt;
* '''Go away''': Asks the character to leave the room. May cause depression or anger whether successful or not.&lt;br /&gt;
* '''Come here''': Asks the character to meet you at a location next period, and next period that location will be marked on the map with a red person icon. Interacting with the character there will improve their opinion toward you, standing them up will lower it. Bringing the character there yourself will satisfy the meeting requirement, but that will override anything they may have had to say to you at the meeting.&lt;br /&gt;
&lt;br /&gt;
=Basics=&lt;br /&gt;
For those who are having trouble with character interactions (racking up a lot of 0% and making classmates angry):&lt;br /&gt;
&lt;br /&gt;
Initiate conversations using friendly conversation (the word bubble icon and it's sub options). If one doesn't work, try a different one and there's a good chance that one will succeed where the other failed.&lt;br /&gt;
&lt;br /&gt;
If you initiate conversation and the person looks troubled, sad, etc. use the top dialogue icon (portrait of a boy with a speech bubble at his mouth) and it's sub options to resolve the problem. Cheer them up, calm them down, praise them, etc. until you succeed by choosing the correct one. Once you get the correct one and you improve their mood or remove negative effects, talk to them again and use the friendly conversation options (word bubble icon). Having a successful conversation segment after helping a classmate feel better will grant a substantial % boost.&lt;br /&gt;
==About %==&lt;br /&gt;
The % value shown when interacting with somebody represents the chance of the character to accept the action. As long as that value is higher than 0% there is a chance for success. As long as the value is below 100% there is a chance to fail. It is possible to succed with as low as 1% but the odds are low.&lt;br /&gt;
&lt;br /&gt;
The % value also gives an idea about your relationship with the character since the success rate increases as your relationship improves. The success rate can also be influenced by a lot of other things such as the timing, the other characters sexual orientation, their mood and more.&lt;br /&gt;
&lt;br /&gt;
Even if an action is initiated successfully the result of the interaction can vary. This is indicated by the message following the interaction as well as a sound-effect. Talk interactions for example, can have 4 different outcomes(bad,normal,good and great) that are influnced by the mood of the character(better mood gives better results) and have different effects on your relationship.&lt;br /&gt;
The &amp;quot;Confess&amp;quot;-interaction can also have different results, even if it is performend successfully. Depending your relationship to the character, they might state that they &amp;quot;only&amp;quot; like you or that they love you.&lt;br /&gt;
&lt;br /&gt;
===Traits and Relationship===&lt;br /&gt;
The interacting characters traits and relationship might affect the success rate of an action, some examples:&lt;br /&gt;
*A character with easygoing will have the success rate multiplied by 1.5 for cheering, calming them.&lt;br /&gt;
*Always hungry will double the success rate of the food talk.&lt;br /&gt;
*Passionate trait will double the success rate of the love related action. &lt;br /&gt;
Having the right trait might give an increased initial success rate, which will make you able to discuss the subject.&lt;br /&gt;
&lt;br /&gt;
=Controls=&lt;br /&gt;
*{{key|F1}} Opens settings menu&lt;br /&gt;
*{{key|F2}} Opens shortcuts menu&lt;br /&gt;
*{{key|F11}} Saves screenshot to the data/cap folder&lt;br /&gt;
&lt;br /&gt;
While interacting with character:&lt;br /&gt;
*{{key|space}} Opens camera control&lt;br /&gt;
*{{key|R}} Reset camera position&lt;br /&gt;
*{{key|home}} / {{key|end}} Zoom in or out&lt;br /&gt;
*{{key|pageup}} / {{key|pagedown}} Moves camera up or down&lt;br /&gt;
*{{key|up}} / {{key|down}} / {{key|left}} / {{key|right}}  Move character&lt;br /&gt;
*{{key|4}} / {{key|6}} / {{key|8}} / {{key|2}} Rotate character&lt;br /&gt;
*{{key|5}} Reset rotation&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*Clicking the right mouse button will stop your character from moving. It helps to position your character on the screen and can help you to avoid interrupting conversations.&lt;br /&gt;
*Scrolling the mouse wheel will let you cycle between targeted classmates that are on screen (like in AA1).&lt;br /&gt;
*Clicking the middle mouse wheel button will allow your character to auto move to the classmate you currently have targeted.&lt;br /&gt;
*Like in AA1, pressing the spacebar will pause conversations so you can have a few extra seconds to think about what to do or what to say. It also lets you look at the person you're talking to similar to looking at characters in the character maker.&lt;br /&gt;
&lt;br /&gt;
=Teacher=&lt;br /&gt;
[[File:Teacher.jpg|thumb|Teacher position]]&lt;br /&gt;
Artificial Academy 2 has introduced the ability to play as or have an NPC act as a teacher. The teacher is whoever is chosen in the top middle spot of the class. The role of teachers is not much different than a student. Teachers seem to linger around the classroom and staff room areas more.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Teachers can be fired from their job if certain circumstances are met such as skipping classes(after three times) or being caught by an NPC with the class prez trait engaging in sexual activity with a student.&lt;br /&gt;
&lt;br /&gt;
=Items=&lt;br /&gt;
&lt;br /&gt;
Using the maker, each created character gets assigned 3 trading-items(one for lovers, one for friends and one for sexual relationships).These items can not be traded directly. However, at some point, any NPC may ask you to trade. Depending on your relationship, they may trade their friend item or their lover's item with you. All item have no use besides trading (as confirmed ingame). If a student, or teacher, transfers out of the class the traded items stay with the person still in class. Likewise the items the transferee has vanish from the classroom. By transferring students after trading you can technically have multiples of the same items in the classroom.&lt;br /&gt;
&lt;br /&gt;
=Events that will force a student or teacher transfer=&lt;br /&gt;
&lt;br /&gt;
*'''Injury incident:&lt;br /&gt;
This can only be triggerd by characters with the &amp;quot;evil&amp;quot; trait(there have been reports to the contrary however)&amp;lt;br /&amp;gt;&lt;br /&gt;
There are two specific types of injury acts known:&amp;lt;br /&amp;gt;&lt;br /&gt;
1) A character with the &amp;quot;evil&amp;quot; trait gained knowledge of their lovers unfaithfulness(through withnessing or by rumor). This will result in a change of said characters disposition towards their lover to &amp;quot;TOGETHER FOREVER&amp;quot;. The &amp;quot;evil&amp;quot; character will then injure their lover.&amp;lt;br /&amp;gt;&lt;br /&gt;
2) A character with the &amp;quot;evil&amp;quot; trait gained knowledge of an other characters advances towards their lover(specifically forced intercourse). The &amp;quot;evil&amp;quot; character will then injure the offender.&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
If the attacked character has the &amp;quot;Lucky&amp;quot; trait the injury might be avoided.&amp;lt;br /&amp;gt;&lt;br /&gt;
After the injury the attacked will no longer be available. The attacker might also be unavailable(due to getting caught and arrested) though there are some cases where the attacker will remain unpunished(exact circumstances are currently not known).&lt;br /&gt;
&lt;br /&gt;
*'''Getting fired(as a teacher)&lt;br /&gt;
-Skip 3 classes &amp;lt;br /&amp;gt;&lt;br /&gt;
-H-action with student was witnessed by student who has &amp;quot;Class Prez&amp;quot; trait&amp;lt;br /&amp;gt;&lt;br /&gt;
-Class Prez: will report the teacher (and get him fired) when witnessing him having sex with student&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Pregnancy==&lt;br /&gt;
[[File:Impregpattern.jpg|thumbnail|impregnation cycle(editor) ]]&lt;br /&gt;
Each female character has hidden a cycle of risky (impregnation possible) and safe days (no risk of pregnancy) randomly generated on character creation.&lt;br /&gt;
&lt;br /&gt;
This cycle is always 14 days long, but it varies from girl to girl what the exact cycle is, so one girl may have a cycle that looks like this:&lt;br /&gt;
* 4 safe days&lt;br /&gt;
* 4 high-risk days&lt;br /&gt;
* 2 safe days&lt;br /&gt;
* 4 low-risk days&lt;br /&gt;
* Repeat&lt;br /&gt;
&lt;br /&gt;
Another may have a cycle that looks like this:&lt;br /&gt;
&lt;br /&gt;
* 1 low-risk day&lt;br /&gt;
* 2 safe days&lt;br /&gt;
* 4 low-risk days&lt;br /&gt;
* 4 high-risk days&lt;br /&gt;
* 3 safe days&lt;br /&gt;
* Repeat&lt;br /&gt;
&lt;br /&gt;
The chance of impregnation in high risk/low risk days are unknown at this point.&lt;br /&gt;
&lt;br /&gt;
===High risk days pregnancy===&lt;br /&gt;
When trying to initiate intercourse outside of a safe zone, girls will make remarks about it being a risky day:&lt;br /&gt;
* Normal/High/Highest virtue girls with low intimacy will refuse sex; &amp;quot;No way! It's a dangerous day!&amp;quot;&lt;br /&gt;
* Normal/High/Highest virtue girls with high intimacy will ask/force you to wear a condom when initiating sex.&lt;br /&gt;
* Low/Lowest virtue girls will accept raw sex but will warn you to cum outside (No condom, ever).&lt;br /&gt;
&lt;br /&gt;
When entering a safe zone (Love Hotel, Machine Room, Home, etc.), there will be no extra dialogue to indicate that it is as risky day. Girls with Normal/High/Highest virtue with low intimacy won't follow you into safe zones. The exception is the &amp;quot;Let's Study at home&amp;quot; activity which is inviting to home and this will initiate raw sex.&lt;br /&gt;
&lt;br /&gt;
When coming inside during intercourse, the girl will make a remark about a possible pregnancy afterwards.&lt;br /&gt;
&lt;br /&gt;
===Low risk days===&lt;br /&gt;
When trying to initiate intercourse outside of a safe zone, girls will make remarks about it being a risky day:&lt;br /&gt;
* Normal/High/Highest virtue girls with low intimacy may avoid sex with ambiguous tone.&lt;br /&gt;
* All girls with high intimacy will accept raw sex with a bit of hesitating; &amp;quot;it might be dangerous but... never mind.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
If a girl is impregnated, she will confront you about it 3-4 game-weeks later, which results in a game over.  The pregnant girl can then be transferred out of the class in order to keep on playing (see [[Artificial_Academy_2/H_Guide|Condom]] section for contraceptive guidelines).&lt;br /&gt;
&lt;br /&gt;
=H-events=&lt;br /&gt;
*'''Promised Sex&lt;br /&gt;
NPCs may promise sex to the PC or other NPCs under the condition of getting good marks on an exam. This is indicated by a dispostion change to &amp;quot;Lewd promise&amp;quot;. Exams every three weeks on Saturday, beginning with academic exams, then athletic exams, then the club tournament. If the marks are good, the NPC will make an invitation for a H-session at their home.&lt;br /&gt;
&lt;br /&gt;
*'''Sudden sex when skipping&lt;br /&gt;
Characters can invite you to skip class with them in the Infirmary or on the Rooftop. You will fall asleep together, and there's a random chance the other character will wake first and initiate sex.&lt;/div&gt;</summary>
		<author><name>Kazenya</name></author>	</entry>

	<entry>
		<id>http://wiki.anime-sharing.com/hgames/index.php?title=Artificial_Academy_2/Card_editor&amp;diff=14043</id>
		<title>Artificial Academy 2/Card editor</title>
		<link rel="alternate" type="text/html" href="http://wiki.anime-sharing.com/hgames/index.php?title=Artificial_Academy_2/Card_editor&amp;diff=14043"/>
				<updated>2014-06-30T03:58:08Z</updated>
		
		<summary type="html">&lt;p&gt;Kazenya: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Artificial_Academy_2}}&lt;br /&gt;
{{stub}}&lt;br /&gt;
Character creation must be done outside the game. As with [[Artificial Academy]] 1, the character creator AA2Edit (aka. Maker) is an extra piece of software.&lt;br /&gt;
&lt;br /&gt;
= FAQ =&lt;br /&gt;
&lt;br /&gt;
*'''Q: How do I get a rainbow card?'''&amp;lt;br /&amp;gt;A: The generation of a rainbow card is random (1/100 chance). You simply must keep saving a character over and over again until you get the rainbow card to appear. Also if you save over a character who already has a rainbow card, you run the risk of losing it. You can also use the [http://www.hongfire.com/forum/showthread.php/430353?p=3539958#post3539958 unlocked AA2Edit] by Phil26.&lt;br /&gt;
&lt;br /&gt;
*'''Q: What do the rainbow card mean?'''&amp;lt;br /&amp;gt;A: In-game tips refer them as to giving the character the &amp;quot;Main character effect&amp;quot;.  As of now, the only concretely visible effect of a character with the rainbow card is that they move insanely faster in game.  It seems like it has an effect on her social skills too but more testing needs to be done to be completely sure of that.&lt;br /&gt;
&lt;br /&gt;
*'''Q: What are the character items for?'''&amp;lt;br /&amp;gt;A: These are the items your character will have on them when you put them in the game. When a character has reached a certain level in the relationship (friendship, lovers, or sexual) the other character will come and offer to trade one of their items for yours in that respective category. The items a character has can be viewed at the status screen found by clicking on the statue behind the martial arts room. Other than increasing the relationship status, the trade offer has no further effect. This has been confirmed by in-game info.&lt;br /&gt;
&lt;br /&gt;
= Character cards =&lt;br /&gt;
* Red Cards are given to pure Heterosexual characters. These characters will never be with the same sex under any circumstances (short of perhaps rape).&lt;br /&gt;
* Orange Cards are given to characters who lean towards Heterosexuality. These characters prefer the opposite sex, but for someone of the same sex who they click with, it's not impossible for them to become lovers.&lt;br /&gt;
* Purple Cards are given to Bisexual characters. These characters do not care about the sex of their lover.&lt;br /&gt;
* Green Cards are given to characters who lean towards Homosexuality. These characters prefer the same sex, but for someone of the opposite sex who they click with, it's not impossible for them to become lovers.&lt;br /&gt;
* Blue Cards are pure Homosexual characters. These characters will never be with the opposite sex under any circumstances (short of perhaps rape).&lt;br /&gt;
* Rainbow Cards are normally only given 1% of the time anytime you save a character (but can be given to anyone with an unlocked maker). The game considers these characters &amp;quot;main characters,&amp;quot; and will give them a 100% increase in movement speed, along with a boost to relationship building (love/friendship) due to much higher Respect (a hidden stat) values. There may be further effects yet to be confirmed.&lt;br /&gt;
&lt;br /&gt;
= Character pose =&lt;br /&gt;
The pose changes at certain times when you have chosen a personality and then click on something else that customizes the girl. Please note this only applies when you begin to adjust stuff on the character; they then enter what I call the &amp;quot;Adjustment Pose&amp;quot; which is as follows:&lt;br /&gt;
*Lively: Feet a bit wider than shoulder-width apart. Arms at sides, fists balled up.&lt;br /&gt;
*Delicate: Hands at sides, relatively normal-looking.&lt;br /&gt;
*Cheerful: Similar to Delicate, but the wrists are bent and the hands are slightly turned out. Feet a bit wider apart and slightly turned inward.&lt;br /&gt;
*Stoic: Identical to Delicate.&lt;br /&gt;
*Assertive: Similar to Delicate, but feet are a bit wider apart.&lt;br /&gt;
*Pleasant: Identical to Lively.&lt;br /&gt;
*Kind: Identical to Cheerful.&lt;br /&gt;
*Joyful: Identical to Cheerful.&lt;br /&gt;
*Moody: Identical to Assertive.&lt;br /&gt;
*Irritated: Arms/Hands bent behind back, feet shoulder-width apart.&lt;br /&gt;
*Uptight: Identical to Assertive.&lt;br /&gt;
*Sweet: Identical to Delicate.&lt;br /&gt;
*Creepy: Identical to Cheerful.&lt;br /&gt;
*Timid: Identical to Assertive.&lt;br /&gt;
*Dignified: Identical to Delicate.&lt;br /&gt;
*Independent: Identical to Irritated.&lt;br /&gt;
*Smart: Identical to Delicate.&lt;br /&gt;
*Sincere: Identical to Assertive.&lt;br /&gt;
*Shrewd: Identical to Assertive.&lt;br /&gt;
*Lazy: Identical to Assertive.&lt;br /&gt;
*Manly: Identical to Irritated.&lt;br /&gt;
&lt;br /&gt;
Males seem to be identical in the adjustment pose regardless of personality; it's most like the Assertive type.&lt;br /&gt;
= Basic Stats (Work in Progress)=&lt;br /&gt;
* Intelligence&lt;br /&gt;
** This is comparable to the academics stat from AA1. This affects how smart the character is, and how well they will do on tests and exams. Smarter characters may potentially be more liked by teachers and characters with the &amp;quot;Class Prez&amp;quot; trait, as well.&lt;br /&gt;
* Strength&lt;br /&gt;
** This is comparable to the athletics stat from AA1. This affects how strong the character is during sports, club activities, and sport competitions. Combined with fighting style, it also affects how good the character can fight. It also seems to have an impact on movement speed, but not as huge as it did in AA1.&lt;br /&gt;
* Sociability&lt;br /&gt;
** This sets the difficulty rating for general social interactions. Characters with low sociability are harder to build friendships with and tend to be less popular, while high sociability characters can be befriended quickly and tend to be more popular.&lt;br /&gt;
* Fighting Style&lt;br /&gt;
** There are three fighting styles to choose from: &amp;quot;No Restraint&amp;quot;, &amp;quot;One Blow&amp;quot; and &amp;quot;Irregular&amp;quot;. Some of these styles perform better against others (details needed). Each fighting style has their own fighting animations.&lt;br /&gt;
* Virtue&lt;br /&gt;
** This sets the difficulty rating for romantic/sexual interactions (hugging, kissing, sex, and so on). Characters with high virtue are harder to approach with sexual matters, while low virtue characters are way more casual about those things. High virtue does not prevent a character from turning into pervert (lusting for intercourse with their partner) but they will be more secretive about it (less likely to initiate sex out in the open.)&lt;br /&gt;
* Orientation&lt;br /&gt;
** Defines whether or not a character will have sex and date boys, girls or both. Sexual preferences are ignored when using the &amp;quot;force&amp;quot; options. Unlike in AA1, there are now five sexual orientations to choose from:&lt;br /&gt;
*** Hetero: The character only shows sexual interest in the other gender. Sexual advances from same-sex classmates will always be rejected.&lt;br /&gt;
*** Leaning Hetero: While the character still has more interest in the opposite sex, advances from same-sex classmates will not be completely ignored (they will have a harder time winning them over however).&lt;br /&gt;
*** Bisexual: The character doesn't make a distinction between sexes.&lt;br /&gt;
*** Leaning Homo: While the character still has more interest in the same sex, advances from opposite-sex classmates will not be completely ignored (they will have a harder time winning them over however).&lt;br /&gt;
*** Homo: The character only shows sexual interest in the same gender. Sexual advances from opposite-sex classmates will always be rejected.&lt;br /&gt;
* Sexual Experience&lt;br /&gt;
There are now two virginities, one for vaginal and one for anal intercourse. Vaginal virgins will have a visual blood-effect during their first time. Unlike in AA1, a vaginal virgin can now climax on their first time.&lt;br /&gt;
* Profile&lt;br /&gt;
The text typed here can be seen in-game at the Jizou Statue behind the dojo when you view a character's specific statistics. It can either be an actual biography for the character, or you can simply write the character's traits and/or preferences if you wish.&lt;br /&gt;
&lt;br /&gt;
=Female Personality Types(Work in Progress, Names subject to change)=&lt;br /&gt;
=='''First Row'''==&lt;br /&gt;
===Lively (活)===&lt;br /&gt;
Very spontaneous and energetic, very easy to engage her in anything that seems fun, like sports, the arcade, and karaoke. Talking about hobbies, things she does for fun, is a good way to get her to open up. She's unlikely to study or develop her club skills without someone she enjoys being with, but with them she puts in the effort enthusiastically.&lt;br /&gt;
&lt;br /&gt;
===Delicate (薄)===&lt;br /&gt;
===Cheerful (朗)===&lt;br /&gt;
===Stoic (淡)===&lt;br /&gt;
===Assertive (然)===&lt;br /&gt;
She often tells you she's like a cat in heat. Even without Lewd trait she wants sex all the time, anywhere, and when she asks you to follow, you never know if it's to a quiet room to talk or the girl's room stall. She likes taking the lead, but she also likes someone who can grab the lead themselves.&lt;br /&gt;
&lt;br /&gt;
Assertive plays very differently between Low Virtue and Normal to Above.&lt;br /&gt;
* At lower than Normal, she's open to any suggestion of sex when her love or ecchi is high enough, and may get horny just from being asked to follow. Or from any interaction, for that matter.&lt;br /&gt;
* At Normal to higher Virtue she still becomes aroused to a lesser extent, but she will put an abrupt halt to any advances into sex.&lt;br /&gt;
** One way around this is to keep cranking her up and leaving her hanging until she can't take it anymore and either demands sex on the spot or drags you into a private room.&lt;br /&gt;
** Another way is to crank her up and demand sex on the spot through Force; though she's most resistant the first time, despite what she says it actually makes her hornier. Every time after that will become easier if not immediate. The drawback to this is that it can only be done in open rooms, so it doesn't ensure privacy, and it takes time, opening more opportunity for that privacy to be shattered before you're done.&lt;br /&gt;
&lt;br /&gt;
=='''Second Row'''==&lt;br /&gt;
===Pleasant (晴)===&lt;br /&gt;
===Kind (寧)===&lt;br /&gt;
===Joyful (笑)===&lt;br /&gt;
Most noticable about this personality is, that they have their eyes closed in most social situations(even if their Face-type is not the one with the closed eyes).&lt;br /&gt;
===Moody (月)===&lt;br /&gt;
===Irritated (激)===&lt;br /&gt;
=='''Third Row'''==&lt;br /&gt;
===Uptight (尖)===&lt;br /&gt;
&lt;br /&gt;
'''Capture tips:'''&lt;br /&gt;
&lt;br /&gt;
- In order to know if she is blushing (which means that Flirting success rate increases), either zoom on her face or remember the difference between her normal voice and voice when she is blushing.&lt;br /&gt;
- If she isn't blushing, try praising her and when she says &amp;quot;What's this? Disgusting...&amp;quot;, it actually means that you succeeded in praising her (zoom in too see that she is blushing).&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Correct Answers to conversations''' (I'm not sure if this is different per personality)&lt;br /&gt;
&lt;br /&gt;
1. I'm not sure if I'm hated - No&lt;br /&gt;
&lt;br /&gt;
2. (Happens when you accidentally enter Girl's exclusive areas and you're a guy) Disgusting Disgusting Disgusting etc - Yes&lt;br /&gt;
&lt;br /&gt;
3. I wonder if it's possible for someone like you to have sex - No&lt;br /&gt;
&lt;br /&gt;
===Sweet (楚)===&lt;br /&gt;
===Creepy/Quiet (肝)===&lt;br /&gt;
Extremely shy and awkward meme-spouting fujoshi.&lt;br /&gt;
===Timid (慎)===&lt;br /&gt;
===Dignified (凜)===&lt;br /&gt;
Very polite, possibly a noble or rich (talking about a summer residence).&lt;br /&gt;
=='''Fourth Row'''==&lt;br /&gt;
===Independent (独)===&lt;br /&gt;
===Smart (聡)===&lt;br /&gt;
A romantic who knows everything there is to know about romance from books. She's eager to have the real experience, and to feel what she feels when reading the passages derived from someone else's experience. Very literate and quick to pick up new knowledge, especially knowledge that supplements her understanding of the erotic.&lt;br /&gt;
&lt;br /&gt;
===Sincere (賢)===&lt;br /&gt;
===Shrewd (理)===&lt;br /&gt;
===Lazy (怠)===&lt;br /&gt;
She's...very economical with her energy. Her sudden and inexplicable spikes of motivation indicate she's holding back most of the time.&lt;br /&gt;
&lt;br /&gt;
=='''Fifth Row'''==&lt;br /&gt;
===Manly (漢)===&lt;br /&gt;
A chronic overachiever. If you can keep pace with her on at least one leaderboard, you'll have her respect. Hard massages would be appreciated; one of those would always improve her mood.&lt;br /&gt;
&lt;br /&gt;
===Cadet (曹)===&lt;br /&gt;
Sharply regimental, always alert to duty and seeks validation for her performance, even on things she knows she's good at. She'll consistently improve her abilities without positive reinforcement, but a little praise goes a long way. Very loyal friend and lover.&lt;br /&gt;
&lt;br /&gt;
=Male Personality Types(Work in Progress, Names subject to change)=&lt;br /&gt;
==Gentle (優)==&lt;br /&gt;
==Positive (陽)==&lt;br /&gt;
Cheery and loud, hyperactive in activity and conversation, expresses emotions frankly and transparently, sometimes plagued with self-doubt.&lt;br /&gt;
&lt;br /&gt;
==Otaku (宅)==&lt;br /&gt;
==Savage (蛮)==&lt;br /&gt;
Man of action, doesn't much like words. You won't make as much progress with him through conversation, but getting him to join you in any activity will improve his opinion of you. Very turbulent moods, and cooling him down or cheering him up when he needs it helps your relationship a lot. Reading his moods is difficult until you know him; even when he looks like a coiled spring, he may be in a good mood.&lt;br /&gt;
&lt;br /&gt;
= In Game Trait effects (Work In Progress) =&lt;br /&gt;
 &lt;br /&gt;
*Easygoing: easier to raise love points.&lt;br /&gt;
*Affable/Loyal Friend: easier to raise friend points.&lt;br /&gt;
*Bad with Guys: negative modifier to action success rate and point increase when successfully dealt with guys.&lt;br /&gt;
*Bad with Girls: negative modifier to action success rate and point increase when successfully dealt with girls.&lt;br /&gt;
*Charming: positive modifier to relationship point. [for NPC, easily attract other and has a lot of lovers.] &lt;br /&gt;
*Tsundere: decreases the chances of successful &amp;quot;let's __ (e.g. study)&amp;quot; action. [might increase chance of getting slapped.][may temporarily swing from high to low on mood and % chance.] &lt;br /&gt;
*Chivalrous: increases the chances of successful &amp;quot;let's __ (e.g. study)&amp;quot; action.&lt;br /&gt;
*Groupie/Trandy: increases the chances of successful conversation.&lt;br /&gt;
*Obedient: rarely refuses the 'encouragement', 'group', and 'follow' options.&lt;br /&gt;
*Positive: resistant to feeling down/sad.&lt;br /&gt;
*Shy: harder to accept physical contact and H action in the presence of other people. [decreases the chances of successful conversation].&lt;br /&gt;
*Jealous: increases the frequency of interrupting conservation.&lt;br /&gt;
*Melancholy/Hypersensitive: prone to feeling down/sad.&lt;br /&gt;
*Perverted/Lewd: increases the frequency and the success rate of lewd actions and topics. &lt;br /&gt;
*Serious/Genuine: goes to school earlier. Very low chance of skipping class. Uses condom on first sex.&lt;br /&gt;
*Calm: lesser emotional variation. [Mood is more stable?]&lt;br /&gt;
*Impulsive: greater emotional variation.&lt;br /&gt;
*Absentminded/Naive: reduced movement speed. Late to arrive at school and early to leave.&lt;br /&gt;
*Violent: increases the frequency of quarrel-type action.&lt;br /&gt;
*Passive: Unlikely to initiate H conversation or actions.&lt;br /&gt;
*Meddlesome: increases the frequency of of interrupting conversation/sex.&lt;br /&gt;
*Class Prez: increases the frequency of &amp;quot;everyone, let's ___&amp;quot; action. [teacher might like you more.][might be able to break up H in the open without negative impact on relationship.]&lt;br /&gt;
*Chatty: increases frequency of triggering conversation.&lt;br /&gt;
*(Always) Hungry: can eat multiple times during one period. Talking about food has increased success rate.&lt;br /&gt;
*Romantic/Passionate: increases the frequency of hug/kiss/sex/date actions. [ ''Increased focus on single character?'' -&amp;gt; this is not true. romantic characters just indulge in love &amp;amp; sex. they tend to expand their harem and hold their lovers as much as possible.][Romantic + Singleminded can be a deadly stalker on the other hand.]    &lt;br /&gt;
*Singleminded: stays faithful.&lt;br /&gt;
*Indecisive: Ambiguous, unlikely to choose either of two competitors for the character's attention.&lt;br /&gt;
*Competitive: More likely to challenge enemies, more likely to compete when interrupting.&lt;br /&gt;
*Scheming/Deceptive: increases the chances of spreading/successful bad rumors. Increases the chance of forcing exploitable characters as of v2 update.&lt;br /&gt;
*Diligent: increases the frequency of going to library. Increases the success rate of accepting &amp;quot;Let's study&amp;quot;. Increases the chance of bonus from study/sport/club activities.&lt;br /&gt;
*Wild: increased chances of skipping school.&lt;br /&gt;
*Masochist: abusive actions increase relationship points. No limit to abuse actions during period. &lt;br /&gt;
*Sweaty: body becomes shiny. and will usually go into Shower Room.&lt;br /&gt;
*Evil: a chance to murder a classmate.&lt;br /&gt;
*Deaf: has an extra option &amp;quot;Nandatte?&amp;quot; when playing as MC. Same effect as &amp;quot;No&amp;quot; but with lower decrease on relationship points.&lt;br /&gt;
*Exploitable: prone to forced sex. Deceptive NPCs will harass exploitable characters as of v2 update.    &lt;br /&gt;
*Asexual: decreased success rate of ero topic conversation.&lt;br /&gt;
*Lucky: increased chance for &amp;quot;ecchi&amp;quot; contact during massage. Increased chance of getting away with murder and surviving murder attempts.&lt;br /&gt;
&lt;br /&gt;
= AA2Edit keyboard shortcuts =&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Action !! Key !! Key Description&lt;br /&gt;
|-&lt;br /&gt;
| Drag Rotate || Mouse 1 || Left Mouse Button&lt;br /&gt;
|-&lt;br /&gt;
| Pan Up/Down + Zoom || Mouse 2 || Right Mouse Button&lt;br /&gt;
|-&lt;br /&gt;
| Pan Left || {{Key|←}} || Left Arrow Key&lt;br /&gt;
|-&lt;br /&gt;
| Pan Right || {{Key|→}} || Right Arrow Key&lt;br /&gt;
|-&lt;br /&gt;
| Pan &amp;quot;Foward&amp;quot; || {{Key|↑}} || Up Arrow Key&lt;br /&gt;
|-&lt;br /&gt;
| Pan &amp;quot;Back&amp;quot; || {{Key|↓}} || Down Arrow Key&lt;br /&gt;
|-&lt;br /&gt;
| Zoom In || {{Key|;}} || Semi-Colon&lt;br /&gt;
|-&lt;br /&gt;
| Zoom Out || {{Key|]}} || Left Square-Bracket&lt;br /&gt;
|-&lt;br /&gt;
| Rotate Clockwise || {{Key|.}} || Period&lt;br /&gt;
|-&lt;br /&gt;
| Rotate Counter-Clockwise || {{Key|\}} || Back-Slash&lt;br /&gt;
|-&lt;br /&gt;
| Reset Rotation || {{Key|/}} || Forward-Slash&lt;br /&gt;
|-&lt;br /&gt;
| Screenshot || {{Key|F11}} || F11&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Kazenya</name></author>	</entry>

	<entry>
		<id>http://wiki.anime-sharing.com/hgames/index.php?title=Artificial_Academy_2/Card_editor&amp;diff=13960</id>
		<title>Artificial Academy 2/Card editor</title>
		<link rel="alternate" type="text/html" href="http://wiki.anime-sharing.com/hgames/index.php?title=Artificial_Academy_2/Card_editor&amp;diff=13960"/>
				<updated>2014-06-27T03:24:09Z</updated>
		
		<summary type="html">&lt;p&gt;Kazenya: /* Uptight (尖) */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Artificial_Academy_2}}&lt;br /&gt;
{{stub}}&lt;br /&gt;
Character creation must be done outside the game. As with [[Artificial Academy]] 1, the character creator AA2Edit (aka. Maker) is an extra piece of software.&lt;br /&gt;
&lt;br /&gt;
= FAQ =&lt;br /&gt;
&lt;br /&gt;
*'''Q: How do I get a rainbow card?'''&amp;lt;br /&amp;gt;A: The generation of a rainbow card is random (1/100 chance). You simply must keep saving a character over and over again until you get the rainbow card to appear. Also if you save over a character who already has a rainbow card, you run the risk of losing it. You can also use the [http://www.hongfire.com/forum/showthread.php/430353?p=3539958#post3539958 unlocked AA2Edit] by Phil26.&lt;br /&gt;
&lt;br /&gt;
*'''Q: What do the rainbow card mean?'''&amp;lt;br /&amp;gt;A: In-game tips refer them as to giving the character the &amp;quot;Main character effect&amp;quot;.  As of now, the only concretely visible effect of a character with the rainbow card is that they move insanely faster in game.  It seems like it has an effect on her social skills too but more testing needs to be done to be completely sure of that.&lt;br /&gt;
&lt;br /&gt;
*'''Q: What are the character items for?'''&amp;lt;br /&amp;gt;A: These are the items your character will have on them when you put them in the game. When a character has reached a certain level in the relationship (friendship, lovers, or sexual) the other character will come and offer to trade one of their items for yours in that respective category. The items a character has can be viewed at the status screen found by clicking on the statue behind the martial arts room. Other than increasing the relationship status, the trade offer has no further effect. This has been confirmed by in-game info.&lt;br /&gt;
&lt;br /&gt;
= Character cards =&lt;br /&gt;
* Red Cards are given to pure Heterosexual characters. These characters will never be with the same sex under any circumstances (short of perhaps rape).&lt;br /&gt;
* Orange Cards are given to characters who lean towards Heterosexuality. These characters prefer the opposite sex, but for someone of the same sex who they click with, it's not impossible for them to become lovers.&lt;br /&gt;
* Purple Cards are given to Bisexual characters. These characters do not care about the sex of their lover.&lt;br /&gt;
* Green Cards are given to characters who lean towards Homosexuality. These characters prefer the same sex, but for someone of the opposite sex who they click with, it's not impossible for them to become lovers.&lt;br /&gt;
* Blue Cards are pure Homosexual characters. These characters will never be with the opposite sex under any circumstances (short of perhaps rape).&lt;br /&gt;
* Rainbow Cards are normally only given 1% of the time anytime you save a character (but can be given to anyone with an unlocked maker). The game considers these characters &amp;quot;main characters,&amp;quot; and will give them a 100% increase in movement speed, along with a boost to relationship building (love/friendship) due to much higher Respect (a hidden stat) values. There may be further effects yet to be confirmed.&lt;br /&gt;
&lt;br /&gt;
= Character pose =&lt;br /&gt;
The pose changes at certain times when you have chosen a personality and then click on something else that customizes the girl. Please note this only applies when you begin to adjust stuff on the character; they then enter what I call the &amp;quot;Adjustment Pose&amp;quot; which is as follows:&lt;br /&gt;
*Lively: Feet a bit wider than shoulder-width apart. Arms at sides, fists balled up.&lt;br /&gt;
*Delicate: Hands at sides, relatively normal-looking.&lt;br /&gt;
*Cheerful: Similar to Delicate, but the wrists are bent and the hands are slightly turned out. Feet a bit wider apart and slightly turned inward.&lt;br /&gt;
*Stoic: Identical to Delicate.&lt;br /&gt;
*Assertive: Similar to Delicate, but feet are a bit wider apart.&lt;br /&gt;
*Pleasant: Identical to Lively.&lt;br /&gt;
*Kind: Identical to Cheerful.&lt;br /&gt;
*Joyful: Identical to Cheerful.&lt;br /&gt;
*Moody: Identical to Assertive.&lt;br /&gt;
*Irritated: Arms/Hands bent behind back, feet shoulder-width apart.&lt;br /&gt;
*Uptight: Identical to Assertive.&lt;br /&gt;
*Sweet: Identical to Delicate.&lt;br /&gt;
*Creepy: Identical to Cheerful.&lt;br /&gt;
*Timid: Identical to Assertive.&lt;br /&gt;
*Dignified: Identical to Delicate.&lt;br /&gt;
*Independent: Identical to Irritated.&lt;br /&gt;
*Smart: Identical to Delicate.&lt;br /&gt;
*Sincere: Identical to Assertive.&lt;br /&gt;
*Shrewd: Identical to Assertive.&lt;br /&gt;
*Lazy: Identical to Assertive.&lt;br /&gt;
*Manly: Identical to Irritated.&lt;br /&gt;
&lt;br /&gt;
Males seem to be identical in the adjustment pose regardless of personality; it's most like the Assertive type.&lt;br /&gt;
= Basic Stats (Work in Progress)=&lt;br /&gt;
* Intelligence&lt;br /&gt;
** This is comparable to the academics stat from AA1. This affects how smart the character is, and how well they will do on tests and exams. Smarter characters may potentially be more liked by teachers and characters with the &amp;quot;Class Prez&amp;quot; trait, as well.&lt;br /&gt;
* Strength&lt;br /&gt;
** This is comparable to the athletics stat from AA1. This affects how strong the character is during sports, club activities, and sport competitions. Combined with fighting style, it also affects how good the character can fight. It also seems to have an impact on movement speed, but not as huge as it did in AA1.&lt;br /&gt;
* Sociability&lt;br /&gt;
** This sets the difficulty rating for general social interactions. Characters with low sociability are harder to build friendships with and tend to be less popular, while high sociability characters can be befriended quickly and tend to be more popular.&lt;br /&gt;
* Fighting Style&lt;br /&gt;
** There are three fighting styles to choose from: &amp;quot;No Restraint&amp;quot;, &amp;quot;One Blow&amp;quot; and &amp;quot;Irregular&amp;quot;. Some of these styles perform better against others (details needed). Each fighting style has their own fighting animations.&lt;br /&gt;
* Virtue&lt;br /&gt;
** This sets the difficulty rating for romantic/sexual interactions (hugging, kissing, sex, and so on). Characters with high virtue are harder to approach with sexual matters, while low virtue characters are way more casual about those things. High virtue does not prevent a character from turning into pervert (lusting for intercourse with their partner) but they will be more secretive about it (less likely to initiate sex out in the open.)&lt;br /&gt;
* Orientation&lt;br /&gt;
** Defines whether or not a character will have sex and date boys, girls or both. Sexual preferences are ignored when using the &amp;quot;force&amp;quot; options. Unlike in AA1, there are now five sexual orientations to choose from:&lt;br /&gt;
*** Hetero: The character only shows sexual interest in the other gender. Sexual advances from same-sex classmates will always be rejected.&lt;br /&gt;
*** Leaning Hetero: While the character sill has more interest in the opposite sex, advances from same-sex classmates will not be completely ignored (they will have a harder time winning them over however).&lt;br /&gt;
*** Bisexual: The character doesn't make a distinction between sexes.&lt;br /&gt;
*** Leaning Homo: While the character sill has more interest in the same sex, advances from opposite-sex classmates will not be completely ignored (they will have a harder time winning them over however).&lt;br /&gt;
*** Homo: The character only shows sexual interest in the same gender. Sexual advances from opposite-sex classmates will always be rejected.&lt;br /&gt;
* Sexual Experience&lt;br /&gt;
There are now two virginities, one for vaginal and one for anal intercourse. Vaginal virgins will have a visual blood-effect during their first time. Unlike in AA1, a vaginal virgin can now climax on their first time.&lt;br /&gt;
* Profile&lt;br /&gt;
The text typed here can be seen in-game at the Jizou Statue behind the dojo when you view a character's specific statistics. It can either be an actual biography for the character, or you can simply write the character's traits and/or preferences if you wish.&lt;br /&gt;
&lt;br /&gt;
=Female Personality Types(Work in Progress, Names subject to change)=&lt;br /&gt;
=='''First Row'''==&lt;br /&gt;
===Lively (活)===&lt;br /&gt;
Like [[#Assertive|Assertive]] in behavior.&lt;br /&gt;
&lt;br /&gt;
===Delicate (薄)===&lt;br /&gt;
===Cheerful (朗)===&lt;br /&gt;
===Stoic (淡)===&lt;br /&gt;
===Assertive (然)===&lt;br /&gt;
She often tells you she's like a cat in heat. Even without Lewd trait she wants sex all the time, anywhere, and when she asks you to follow, you never know if it's to a quiet room to talk or the girl's room stall.&lt;br /&gt;
&lt;br /&gt;
=='''Second Row'''==&lt;br /&gt;
===Pleasant (晴)===&lt;br /&gt;
===Kind (寧)===&lt;br /&gt;
===Joyful (笑)===&lt;br /&gt;
Most noticable about this personality is, that they have their eyes closed in most social situations(even if their Face-type is not the one with the closed eyes).&lt;br /&gt;
===Moody (月)===&lt;br /&gt;
===Irritated (激)===&lt;br /&gt;
=='''Third Row'''==&lt;br /&gt;
===Uptight (尖)===&lt;br /&gt;
&lt;br /&gt;
'''Capture tips:'''&lt;br /&gt;
&lt;br /&gt;
- In order to know if she is blushing (which means that Flirting success rate increases), either zoom on her face or remember the difference between her normal voice and voice when she is blushing.&lt;br /&gt;
- If she isn't blushing, try praising her and when she says &amp;quot;What's this? Disgusting...&amp;quot;, it actually means that you succeeded in praising her (zoom in too see that she is blushing).&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Correct Answers to conversations''' (I'm not sure if this is different per personality)&lt;br /&gt;
&lt;br /&gt;
1. I'm not sure if I'm hated - No&lt;br /&gt;
&lt;br /&gt;
2. (Happens when you accidentally enter Girl's exclusive areas and you're a guy) Disgusting Disgusting Disgusting etc - Yes&lt;br /&gt;
&lt;br /&gt;
===Sweet (楚)===&lt;br /&gt;
===Creepy/Quiet (肝)===&lt;br /&gt;
Extremely shy and awkward meme-spouting fujoshi.&lt;br /&gt;
===Timid (慎)===&lt;br /&gt;
===Dignified (凜)===&lt;br /&gt;
Very polite, possibly a noble or rich (talking about a summer residence).&lt;br /&gt;
=='''Fourth Row'''==&lt;br /&gt;
===Independent (独)===&lt;br /&gt;
===Smart (聡)===&lt;br /&gt;
===Sincere (賢)===&lt;br /&gt;
===Shrewd (理)===&lt;br /&gt;
===Lazy (怠)===&lt;br /&gt;
=='''Fifth Row'''==&lt;br /&gt;
===Manly (漢)===&lt;br /&gt;
===Cadet ( )===&lt;br /&gt;
Pre-Order Bonus Personality.&lt;br /&gt;
&lt;br /&gt;
=Male Personality Types(Work in Progress, Names subject to change)=&lt;br /&gt;
==Gentle (優)==&lt;br /&gt;
==Positive (陽)==&lt;br /&gt;
Cheery and loud, this seems to be a very sporty personality(making remarks about beeing unable to sit still etc.).&lt;br /&gt;
==Otaku (宅)==&lt;br /&gt;
==Savage (蛮)==&lt;br /&gt;
= In Game Trait effects (Work In Progress) =&lt;br /&gt;
 &lt;br /&gt;
*Easygoing: easier to raise love points.&lt;br /&gt;
*Affable/Loyal Friend: easier to raise friend points.&lt;br /&gt;
*Bad with Guys: negative modifier to action success rate and point increase when successfully dealt with guys.&lt;br /&gt;
*Bad with Girls: negative modifier to action success rate and point increase when successfully dealt with girls.&lt;br /&gt;
*Charming: positive modifier to relationship point. [for NPC, easily attract other and has a lot of lovers.] &lt;br /&gt;
*Tsundere: decreases the chances of successful &amp;quot;let's __ (e.g. study)&amp;quot; action. [might increase chance of getting slapped.][may temporarily swing from high to low on mood and % chance.] &lt;br /&gt;
*Chivalrous: increases the chances of successful &amp;quot;let's __ (e.g. study)&amp;quot; action.&lt;br /&gt;
*Groupie/Trandy: increases the chances of successful conversation.&lt;br /&gt;
*Obedient: rarely refuses the 'encouragement', 'group', and 'follow' options.&lt;br /&gt;
*Positive: resistant to feeling down/sad.&lt;br /&gt;
*Shy: harder to accept physical contact and H action in the presence of other people. [decreases the chances of successful conversation].&lt;br /&gt;
*Jealous: increases the frequency of interrupting conservation.&lt;br /&gt;
*Melancholy/Hypersensitive: prone to feeling down/sad.&lt;br /&gt;
*Perverted/Lewd: increases the frequency and the success rate of lewd actions and topics. &lt;br /&gt;
*Serious/Genuine: goes to school earlier. Very low chance of skipping class. &lt;br /&gt;
*Calm: lesser emotional variation. [Mood is more stable?]&lt;br /&gt;
*Impulsive: greater emotional variation.&lt;br /&gt;
*Absentminded/Naive: reduced movement speed. Late to arrive at school and early to leave.&lt;br /&gt;
*Violent: increases the frequency of quarrel-type action.&lt;br /&gt;
*Passive: Unlikely to initiate H conversation or actions.&lt;br /&gt;
*Meddlesome: increases the frequency of of interrupting conversation/sex.&lt;br /&gt;
*Class Prez: increases the frequency of &amp;quot;everyone, let's ___&amp;quot; action. [teacher might like you more.][might be able to break up H in the open without negative impact on relationship.]&lt;br /&gt;
*Chatty: increases frequency of triggering conversation.&lt;br /&gt;
*(Always) Hungry: can eat multiple times during one period. Talking about food has increased success rate.&lt;br /&gt;
*Romantic/Passionate: increases the frequency of hug/kiss/sex/date actions. [ ''Increased focus on single character?'' -&amp;gt; this is not true. romantic characters just indulge in love &amp;amp; sex. they tend to expand their harem and hold their lovers as much as possible.][Romantic + Singleminded can be a deadly stalker on the other hand.]    &lt;br /&gt;
*Singleminded: stays faithful.&lt;br /&gt;
*Indecisive: Ambiguous, unlikely to choose either of two competitors for the character's attention.&lt;br /&gt;
*Competitive: More likely to challenge enemies, more likely to compete when interrupting.&lt;br /&gt;
*Scheming/Deceptive: increases the chances of spreading/successful bad rumors. Increases the chance of forcing exploitable characters as of v2 update.&lt;br /&gt;
*Diligent: increases the frequency of going to library. Increases the success rate of accepting &amp;quot;Let's study&amp;quot;. Increases the chance of bonus from study/sport/club activities.&lt;br /&gt;
*Wild: increased chances of skipping school.&lt;br /&gt;
*Masochist: abusive actions increase relationship points. No limit to abuse actions during period. &lt;br /&gt;
*Sweaty: body becomes shiny. and will usually go into Shower Room.&lt;br /&gt;
*Evil: a chance to murder a classmate.&lt;br /&gt;
*Deaf: has an extra option &amp;quot;Nandatte?&amp;quot; when playing as MC. Same effect as &amp;quot;No&amp;quot; but with lower decrease on relationship points.&lt;br /&gt;
*Exploitable: prone to forced sex. Deceptive NPCs will harass exploitable characters as of v2 update.    &lt;br /&gt;
*Asexual: decreased success rate of ero topic conversation.&lt;br /&gt;
*Lucky: increased chance for &amp;quot;ecchi&amp;quot; contact during massage. Increased chance of getting away with murder and surviving murder attempts.&lt;br /&gt;
&lt;br /&gt;
= AA2Edit keyboard shortcuts =&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Action !! Key !! Key Description&lt;br /&gt;
|-&lt;br /&gt;
| Drag Rotate || Mouse 1 || Left Mouse Button&lt;br /&gt;
|-&lt;br /&gt;
| Pan Up/Down + Zoom || Mouse 2 || Right Mouse Button&lt;br /&gt;
|-&lt;br /&gt;
| Pan Left || {{Key|←}} || Left Arrow Key&lt;br /&gt;
|-&lt;br /&gt;
| Pan Right || {{Key|→}} || Right Arrow Key&lt;br /&gt;
|-&lt;br /&gt;
| Pan &amp;quot;Foward&amp;quot; || {{Key|↑}} || Up Arrow Key&lt;br /&gt;
|-&lt;br /&gt;
| Pan &amp;quot;Back&amp;quot; || {{Key|↓}} || Down Arrow Key&lt;br /&gt;
|-&lt;br /&gt;
| Zoom In || {{Key|;}} || Semi-Colon&lt;br /&gt;
|-&lt;br /&gt;
| Zoom Out || {{Key|]}} || Left Square-Bracket&lt;br /&gt;
|-&lt;br /&gt;
| Rotate Clockwise || {{Key|.}} || Period&lt;br /&gt;
|-&lt;br /&gt;
| Rotate Counter-Clockwise || {{Key|\}} || Back-Slash&lt;br /&gt;
|-&lt;br /&gt;
| Reset Rotation || {{Key|/}} || Forward-Slash&lt;br /&gt;
|-&lt;br /&gt;
| Screenshot || {{Key|F11}} || F11&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Kazenya</name></author>	</entry>

	<entry>
		<id>http://wiki.anime-sharing.com/hgames/index.php?title=Artificial_Academy_2/Card_editor&amp;diff=13959</id>
		<title>Artificial Academy 2/Card editor</title>
		<link rel="alternate" type="text/html" href="http://wiki.anime-sharing.com/hgames/index.php?title=Artificial_Academy_2/Card_editor&amp;diff=13959"/>
				<updated>2014-06-27T03:23:47Z</updated>
		
		<summary type="html">&lt;p&gt;Kazenya: /* Uptight (尖) */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Artificial_Academy_2}}&lt;br /&gt;
{{stub}}&lt;br /&gt;
Character creation must be done outside the game. As with [[Artificial Academy]] 1, the character creator AA2Edit (aka. Maker) is an extra piece of software.&lt;br /&gt;
&lt;br /&gt;
= FAQ =&lt;br /&gt;
&lt;br /&gt;
*'''Q: How do I get a rainbow card?'''&amp;lt;br /&amp;gt;A: The generation of a rainbow card is random (1/100 chance). You simply must keep saving a character over and over again until you get the rainbow card to appear. Also if you save over a character who already has a rainbow card, you run the risk of losing it. You can also use the [http://www.hongfire.com/forum/showthread.php/430353?p=3539958#post3539958 unlocked AA2Edit] by Phil26.&lt;br /&gt;
&lt;br /&gt;
*'''Q: What do the rainbow card mean?'''&amp;lt;br /&amp;gt;A: In-game tips refer them as to giving the character the &amp;quot;Main character effect&amp;quot;.  As of now, the only concretely visible effect of a character with the rainbow card is that they move insanely faster in game.  It seems like it has an effect on her social skills too but more testing needs to be done to be completely sure of that.&lt;br /&gt;
&lt;br /&gt;
*'''Q: What are the character items for?'''&amp;lt;br /&amp;gt;A: These are the items your character will have on them when you put them in the game. When a character has reached a certain level in the relationship (friendship, lovers, or sexual) the other character will come and offer to trade one of their items for yours in that respective category. The items a character has can be viewed at the status screen found by clicking on the statue behind the martial arts room. Other than increasing the relationship status, the trade offer has no further effect. This has been confirmed by in-game info.&lt;br /&gt;
&lt;br /&gt;
= Character cards =&lt;br /&gt;
* Red Cards are given to pure Heterosexual characters. These characters will never be with the same sex under any circumstances (short of perhaps rape).&lt;br /&gt;
* Orange Cards are given to characters who lean towards Heterosexuality. These characters prefer the opposite sex, but for someone of the same sex who they click with, it's not impossible for them to become lovers.&lt;br /&gt;
* Purple Cards are given to Bisexual characters. These characters do not care about the sex of their lover.&lt;br /&gt;
* Green Cards are given to characters who lean towards Homosexuality. These characters prefer the same sex, but for someone of the opposite sex who they click with, it's not impossible for them to become lovers.&lt;br /&gt;
* Blue Cards are pure Homosexual characters. These characters will never be with the opposite sex under any circumstances (short of perhaps rape).&lt;br /&gt;
* Rainbow Cards are normally only given 1% of the time anytime you save a character (but can be given to anyone with an unlocked maker). The game considers these characters &amp;quot;main characters,&amp;quot; and will give them a 100% increase in movement speed, along with a boost to relationship building (love/friendship) due to much higher Respect (a hidden stat) values. There may be further effects yet to be confirmed.&lt;br /&gt;
&lt;br /&gt;
= Character pose =&lt;br /&gt;
The pose changes at certain times when you have chosen a personality and then click on something else that customizes the girl. Please note this only applies when you begin to adjust stuff on the character; they then enter what I call the &amp;quot;Adjustment Pose&amp;quot; which is as follows:&lt;br /&gt;
*Lively: Feet a bit wider than shoulder-width apart. Arms at sides, fists balled up.&lt;br /&gt;
*Delicate: Hands at sides, relatively normal-looking.&lt;br /&gt;
*Cheerful: Similar to Delicate, but the wrists are bent and the hands are slightly turned out. Feet a bit wider apart and slightly turned inward.&lt;br /&gt;
*Stoic: Identical to Delicate.&lt;br /&gt;
*Assertive: Similar to Delicate, but feet are a bit wider apart.&lt;br /&gt;
*Pleasant: Identical to Lively.&lt;br /&gt;
*Kind: Identical to Cheerful.&lt;br /&gt;
*Joyful: Identical to Cheerful.&lt;br /&gt;
*Moody: Identical to Assertive.&lt;br /&gt;
*Irritated: Arms/Hands bent behind back, feet shoulder-width apart.&lt;br /&gt;
*Uptight: Identical to Assertive.&lt;br /&gt;
*Sweet: Identical to Delicate.&lt;br /&gt;
*Creepy: Identical to Cheerful.&lt;br /&gt;
*Timid: Identical to Assertive.&lt;br /&gt;
*Dignified: Identical to Delicate.&lt;br /&gt;
*Independent: Identical to Irritated.&lt;br /&gt;
*Smart: Identical to Delicate.&lt;br /&gt;
*Sincere: Identical to Assertive.&lt;br /&gt;
*Shrewd: Identical to Assertive.&lt;br /&gt;
*Lazy: Identical to Assertive.&lt;br /&gt;
*Manly: Identical to Irritated.&lt;br /&gt;
&lt;br /&gt;
Males seem to be identical in the adjustment pose regardless of personality; it's most like the Assertive type.&lt;br /&gt;
= Basic Stats (Work in Progress)=&lt;br /&gt;
* Intelligence&lt;br /&gt;
** This is comparable to the academics stat from AA1. This affects how smart the character is, and how well they will do on tests and exams. Smarter characters may potentially be more liked by teachers and characters with the &amp;quot;Class Prez&amp;quot; trait, as well.&lt;br /&gt;
* Strength&lt;br /&gt;
** This is comparable to the athletics stat from AA1. This affects how strong the character is during sports, club activities, and sport competitions. Combined with fighting style, it also affects how good the character can fight. It also seems to have an impact on movement speed, but not as huge as it did in AA1.&lt;br /&gt;
* Sociability&lt;br /&gt;
** This sets the difficulty rating for general social interactions. Characters with low sociability are harder to build friendships with and tend to be less popular, while high sociability characters can be befriended quickly and tend to be more popular.&lt;br /&gt;
* Fighting Style&lt;br /&gt;
** There are three fighting styles to choose from: &amp;quot;No Restraint&amp;quot;, &amp;quot;One Blow&amp;quot; and &amp;quot;Irregular&amp;quot;. Some of these styles perform better against others (details needed). Each fighting style has their own fighting animations.&lt;br /&gt;
* Virtue&lt;br /&gt;
** This sets the difficulty rating for romantic/sexual interactions (hugging, kissing, sex, and so on). Characters with high virtue are harder to approach with sexual matters, while low virtue characters are way more casual about those things. High virtue does not prevent a character from turning into pervert (lusting for intercourse with their partner) but they will be more secretive about it (less likely to initiate sex out in the open.)&lt;br /&gt;
* Orientation&lt;br /&gt;
** Defines whether or not a character will have sex and date boys, girls or both. Sexual preferences are ignored when using the &amp;quot;force&amp;quot; options. Unlike in AA1, there are now five sexual orientations to choose from:&lt;br /&gt;
*** Hetero: The character only shows sexual interest in the other gender. Sexual advances from same-sex classmates will always be rejected.&lt;br /&gt;
*** Leaning Hetero: While the character sill has more interest in the opposite sex, advances from same-sex classmates will not be completely ignored (they will have a harder time winning them over however).&lt;br /&gt;
*** Bisexual: The character doesn't make a distinction between sexes.&lt;br /&gt;
*** Leaning Homo: While the character sill has more interest in the same sex, advances from opposite-sex classmates will not be completely ignored (they will have a harder time winning them over however).&lt;br /&gt;
*** Homo: The character only shows sexual interest in the same gender. Sexual advances from opposite-sex classmates will always be rejected.&lt;br /&gt;
* Sexual Experience&lt;br /&gt;
There are now two virginities, one for vaginal and one for anal intercourse. Vaginal virgins will have a visual blood-effect during their first time. Unlike in AA1, a vaginal virgin can now climax on their first time.&lt;br /&gt;
* Profile&lt;br /&gt;
The text typed here can be seen in-game at the Jizou Statue behind the dojo when you view a character's specific statistics. It can either be an actual biography for the character, or you can simply write the character's traits and/or preferences if you wish.&lt;br /&gt;
&lt;br /&gt;
=Female Personality Types(Work in Progress, Names subject to change)=&lt;br /&gt;
=='''First Row'''==&lt;br /&gt;
===Lively (活)===&lt;br /&gt;
Like [[#Assertive|Assertive]] in behavior.&lt;br /&gt;
&lt;br /&gt;
===Delicate (薄)===&lt;br /&gt;
===Cheerful (朗)===&lt;br /&gt;
===Stoic (淡)===&lt;br /&gt;
===Assertive (然)===&lt;br /&gt;
She often tells you she's like a cat in heat. Even without Lewd trait she wants sex all the time, anywhere, and when she asks you to follow, you never know if it's to a quiet room to talk or the girl's room stall.&lt;br /&gt;
&lt;br /&gt;
=='''Second Row'''==&lt;br /&gt;
===Pleasant (晴)===&lt;br /&gt;
===Kind (寧)===&lt;br /&gt;
===Joyful (笑)===&lt;br /&gt;
Most noticable about this personality is, that they have their eyes closed in most social situations(even if their Face-type is not the one with the closed eyes).&lt;br /&gt;
===Moody (月)===&lt;br /&gt;
===Irritated (激)===&lt;br /&gt;
=='''Third Row'''==&lt;br /&gt;
===Uptight (尖)===&lt;br /&gt;
&lt;br /&gt;
'''Capture tips:'''&lt;br /&gt;
&lt;br /&gt;
- In order to know if she is blushing (which means that Flirting success rate increases), either zoom on her face or remember the difference between her normal voice and voice when she is blushing.&lt;br /&gt;
- If she isn't blushing, try praising her and when she says &amp;quot;What's this? Disgusting...&amp;quot;, it actually means that you succeeded in praising her (zoom in too see that she is blushing).&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Correct Answers to conversations''' (I'm not sure if this is different per personality)&lt;br /&gt;
&lt;br /&gt;
1. I'm not sure if I'm hated - No&lt;br /&gt;
&lt;br /&gt;
2. (Happens when you accidentally enter Girl's exclusive areas and you'rea guy) Disgusting Disgusting Disgusting etc - Yes&lt;br /&gt;
&lt;br /&gt;
===Sweet (楚)===&lt;br /&gt;
===Creepy/Quiet (肝)===&lt;br /&gt;
Extremely shy and awkward meme-spouting fujoshi.&lt;br /&gt;
===Timid (慎)===&lt;br /&gt;
===Dignified (凜)===&lt;br /&gt;
Very polite, possibly a noble or rich (talking about a summer residence).&lt;br /&gt;
=='''Fourth Row'''==&lt;br /&gt;
===Independent (独)===&lt;br /&gt;
===Smart (聡)===&lt;br /&gt;
===Sincere (賢)===&lt;br /&gt;
===Shrewd (理)===&lt;br /&gt;
===Lazy (怠)===&lt;br /&gt;
=='''Fifth Row'''==&lt;br /&gt;
===Manly (漢)===&lt;br /&gt;
===Cadet ( )===&lt;br /&gt;
Pre-Order Bonus Personality.&lt;br /&gt;
&lt;br /&gt;
=Male Personality Types(Work in Progress, Names subject to change)=&lt;br /&gt;
==Gentle (優)==&lt;br /&gt;
==Positive (陽)==&lt;br /&gt;
Cheery and loud, this seems to be a very sporty personality(making remarks about beeing unable to sit still etc.).&lt;br /&gt;
==Otaku (宅)==&lt;br /&gt;
==Savage (蛮)==&lt;br /&gt;
= In Game Trait effects (Work In Progress) =&lt;br /&gt;
 &lt;br /&gt;
*Easygoing: easier to raise love points.&lt;br /&gt;
*Affable/Loyal Friend: easier to raise friend points.&lt;br /&gt;
*Bad with Guys: negative modifier to action success rate and point increase when successfully dealt with guys.&lt;br /&gt;
*Bad with Girls: negative modifier to action success rate and point increase when successfully dealt with girls.&lt;br /&gt;
*Charming: positive modifier to relationship point. [for NPC, easily attract other and has a lot of lovers.] &lt;br /&gt;
*Tsundere: decreases the chances of successful &amp;quot;let's __ (e.g. study)&amp;quot; action. [might increase chance of getting slapped.][may temporarily swing from high to low on mood and % chance.] &lt;br /&gt;
*Chivalrous: increases the chances of successful &amp;quot;let's __ (e.g. study)&amp;quot; action.&lt;br /&gt;
*Groupie/Trandy: increases the chances of successful conversation.&lt;br /&gt;
*Obedient: rarely refuses the 'encouragement', 'group', and 'follow' options.&lt;br /&gt;
*Positive: resistant to feeling down/sad.&lt;br /&gt;
*Shy: harder to accept physical contact and H action in the presence of other people. [decreases the chances of successful conversation].&lt;br /&gt;
*Jealous: increases the frequency of interrupting conservation.&lt;br /&gt;
*Melancholy/Hypersensitive: prone to feeling down/sad.&lt;br /&gt;
*Perverted/Lewd: increases the frequency and the success rate of lewd actions and topics. &lt;br /&gt;
*Serious/Genuine: goes to school earlier. Very low chance of skipping class. &lt;br /&gt;
*Calm: lesser emotional variation. [Mood is more stable?]&lt;br /&gt;
*Impulsive: greater emotional variation.&lt;br /&gt;
*Absentminded/Naive: reduced movement speed. Late to arrive at school and early to leave.&lt;br /&gt;
*Violent: increases the frequency of quarrel-type action.&lt;br /&gt;
*Passive: Unlikely to initiate H conversation or actions.&lt;br /&gt;
*Meddlesome: increases the frequency of of interrupting conversation/sex.&lt;br /&gt;
*Class Prez: increases the frequency of &amp;quot;everyone, let's ___&amp;quot; action. [teacher might like you more.][might be able to break up H in the open without negative impact on relationship.]&lt;br /&gt;
*Chatty: increases frequency of triggering conversation.&lt;br /&gt;
*(Always) Hungry: can eat multiple times during one period. Talking about food has increased success rate.&lt;br /&gt;
*Romantic/Passionate: increases the frequency of hug/kiss/sex/date actions. [ ''Increased focus on single character?'' -&amp;gt; this is not true. romantic characters just indulge in love &amp;amp; sex. they tend to expand their harem and hold their lovers as much as possible.][Romantic + Singleminded can be a deadly stalker on the other hand.]    &lt;br /&gt;
*Singleminded: stays faithful.&lt;br /&gt;
*Indecisive: Ambiguous, unlikely to choose either of two competitors for the character's attention.&lt;br /&gt;
*Competitive: More likely to challenge enemies, more likely to compete when interrupting.&lt;br /&gt;
*Scheming/Deceptive: increases the chances of spreading/successful bad rumors. Increases the chance of forcing exploitable characters as of v2 update.&lt;br /&gt;
*Diligent: increases the frequency of going to library. Increases the success rate of accepting &amp;quot;Let's study&amp;quot;. Increases the chance of bonus from study/sport/club activities.&lt;br /&gt;
*Wild: increased chances of skipping school.&lt;br /&gt;
*Masochist: abusive actions increase relationship points. No limit to abuse actions during period. &lt;br /&gt;
*Sweaty: body becomes shiny. and will usually go into Shower Room.&lt;br /&gt;
*Evil: a chance to murder a classmate.&lt;br /&gt;
*Deaf: has an extra option &amp;quot;Nandatte?&amp;quot; when playing as MC. Same effect as &amp;quot;No&amp;quot; but with lower decrease on relationship points.&lt;br /&gt;
*Exploitable: prone to forced sex. Deceptive NPCs will harass exploitable characters as of v2 update.    &lt;br /&gt;
*Asexual: decreased success rate of ero topic conversation.&lt;br /&gt;
*Lucky: increased chance for &amp;quot;ecchi&amp;quot; contact during massage. Increased chance of getting away with murder and surviving murder attempts.&lt;br /&gt;
&lt;br /&gt;
= AA2Edit keyboard shortcuts =&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Action !! Key !! Key Description&lt;br /&gt;
|-&lt;br /&gt;
| Drag Rotate || Mouse 1 || Left Mouse Button&lt;br /&gt;
|-&lt;br /&gt;
| Pan Up/Down + Zoom || Mouse 2 || Right Mouse Button&lt;br /&gt;
|-&lt;br /&gt;
| Pan Left || {{Key|←}} || Left Arrow Key&lt;br /&gt;
|-&lt;br /&gt;
| Pan Right || {{Key|→}} || Right Arrow Key&lt;br /&gt;
|-&lt;br /&gt;
| Pan &amp;quot;Foward&amp;quot; || {{Key|↑}} || Up Arrow Key&lt;br /&gt;
|-&lt;br /&gt;
| Pan &amp;quot;Back&amp;quot; || {{Key|↓}} || Down Arrow Key&lt;br /&gt;
|-&lt;br /&gt;
| Zoom In || {{Key|;}} || Semi-Colon&lt;br /&gt;
|-&lt;br /&gt;
| Zoom Out || {{Key|]}} || Left Square-Bracket&lt;br /&gt;
|-&lt;br /&gt;
| Rotate Clockwise || {{Key|.}} || Period&lt;br /&gt;
|-&lt;br /&gt;
| Rotate Counter-Clockwise || {{Key|\}} || Back-Slash&lt;br /&gt;
|-&lt;br /&gt;
| Reset Rotation || {{Key|/}} || Forward-Slash&lt;br /&gt;
|-&lt;br /&gt;
| Screenshot || {{Key|F11}} || F11&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Kazenya</name></author>	</entry>

	<entry>
		<id>http://wiki.anime-sharing.com/hgames/index.php?title=Artificial_Academy_2/Card_editor&amp;diff=13944</id>
		<title>Artificial Academy 2/Card editor</title>
		<link rel="alternate" type="text/html" href="http://wiki.anime-sharing.com/hgames/index.php?title=Artificial_Academy_2/Card_editor&amp;diff=13944"/>
				<updated>2014-06-26T16:18:53Z</updated>
		
		<summary type="html">&lt;p&gt;Kazenya: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Artificial_Academy_2}}&lt;br /&gt;
{{stub}}&lt;br /&gt;
Character creation must be done outside the game. As with [[Artificial Academy]] 1, the character creator AA2Edit (aka. Maker) is an extra piece of software.&lt;br /&gt;
&lt;br /&gt;
= FAQ =&lt;br /&gt;
&lt;br /&gt;
*'''Q: How do I get a rainbow card?'''&amp;lt;br /&amp;gt;A: The generation of a rainbow card is random (1/100 chance). You simply must keep saving a character over and over again until you get the rainbow card to appear. Also if you save over a character who already has a rainbow card, you run the risk of losing it. You can also use the [http://www.hongfire.com/forum/showthread.php/430353?p=3539958#post3539958 unlocked AA2Edit] by Phil26.&lt;br /&gt;
&lt;br /&gt;
*'''Q: What do the rainbow card mean?'''&amp;lt;br /&amp;gt;A: In-game tips refer them as to giving the character the &amp;quot;Main character effect&amp;quot;.  As of now, the only concretely visible effect of a character with the rainbow card is that they move insanely faster in game.  It seems like it has an effect on her social skills too but more testing needs to be done to be completely sure of that.&lt;br /&gt;
&lt;br /&gt;
*'''Q: What are the character items for?'''&amp;lt;br /&amp;gt;A: These are the items your character will have on them when you put them in the game. When a character has reached a certain level in the relationship (friendship, lovers, or sexual) the other character will come and offer to trade one of their items for yours in that respective category. The items a character has can be viewed at the status screen found by clicking on the statue behind the martial arts room. Other than increasing the relationship status, the trade offer has no further effect. This has been confirmed by in-game info.&lt;br /&gt;
&lt;br /&gt;
= Character cards =&lt;br /&gt;
* Red Cards are given to pure Heterosexual characters. These characters will never be with the same sex under any circumstances (short of perhaps rape).&lt;br /&gt;
* Orange Cards are given to characters who lean towards Heterosexuality. These characters prefer the opposite sex, but for someone of the same sex who they click with, it's not impossible for them to become lovers.&lt;br /&gt;
* Purple Cards are given to Bisexual characters. These characters do not care about the sex of their lover.&lt;br /&gt;
* Green Cards are given to characters who lean towards Homosexuality. These characters prefer the same sex, but for someone of the opposite sex who they click with, it's not impossible for them to become lovers.&lt;br /&gt;
* Blue Cards are pure Homosexual characters. These characters will never be with the opposite sex under any circumstances (short of perhaps rape).&lt;br /&gt;
* Rainbow Cards are normally only given 1% of the time anytime you save a character (but can be given to anyone with an unlocked maker). The game considers these characters &amp;quot;main characters,&amp;quot; and will give them a 100% increase in movement speed, along with a boost to relationship building (love/friendship) due to much higher Respect (a hidden stat) values. There may be further effects yet to be confirmed.&lt;br /&gt;
&lt;br /&gt;
= Character pose =&lt;br /&gt;
The pose changes at certain times when you have chosen a personality and then click on something else that customizes the girl. Please note this only applies when you begin to adjust stuff on the character; they then enter what I call the &amp;quot;Adjustment Pose&amp;quot; which is as follows:&lt;br /&gt;
*Lively: Feet a bit wider than shoulder-width apart. Arms at sides, fists balled up.&lt;br /&gt;
*Delicate: Hands at sides, relatively normal-looking.&lt;br /&gt;
*Cheerful: Similar to Delicate, but the wrists are bent and the hands are slightly turned out. Feet a bit wider apart and slightly turned inward.&lt;br /&gt;
*Stoic: Identical to Delicate.&lt;br /&gt;
*Assertive: Similar to Delicate, but feet are a bit wider apart.&lt;br /&gt;
*Pleasant: Identical to Lively.&lt;br /&gt;
*Kind: Identical to Cheerful.&lt;br /&gt;
*Joyful: Identical to Cheerful.&lt;br /&gt;
*Moody: Identical to Assertive.&lt;br /&gt;
*Irritated: Arms/Hands bent behind back, feet shoulder-width apart.&lt;br /&gt;
*Uptight: Identical to Assertive.&lt;br /&gt;
*Sweet: Identical to Delicate.&lt;br /&gt;
*Creepy: Identical to Cheerful.&lt;br /&gt;
*Timid: Identical to Assertive.&lt;br /&gt;
*Dignified: Identical to Delicate.&lt;br /&gt;
*Independent: Identical to Irritated.&lt;br /&gt;
*Smart: Identical to Delicate.&lt;br /&gt;
*Sincere: Identical to Assertive.&lt;br /&gt;
*Shrewd: Identical to Assertive.&lt;br /&gt;
*Lazy: Identical to Assertive.&lt;br /&gt;
*Manly: Identical to Irritated.&lt;br /&gt;
&lt;br /&gt;
Males seem to be identical in the adjustment pose regardless of personality; it's most like the Assertive type.&lt;br /&gt;
= Basic Stats (Work in Progress)=&lt;br /&gt;
* Intelligence&lt;br /&gt;
** This is comparable to the academics stat from AA1. This affects how smart the character is, and how well they will do on tests and exams. Smarter characters may potentially be more liked by teachers and characters with the &amp;quot;Class Prez&amp;quot; trait, as well.&lt;br /&gt;
* Strength&lt;br /&gt;
** This is comparable to the athletics stat from AA1. This affects how strong the character is during sports, club activities, and sport competitions. Combined with fighting style, it also affects how good the character can fight. It also seems to have an impact on movement speed, but not as huge as it did in AA1.&lt;br /&gt;
* Sociability&lt;br /&gt;
** This sets the difficulty rating for general social interactions. Characters with low sociability are harder to build friendships with and tend to be less popular, while high sociability characters can be befriended quickly and tend to be more popular.&lt;br /&gt;
* Fighting Style&lt;br /&gt;
** There are three fighting styles to choose from: &amp;quot;No Restraint&amp;quot;, &amp;quot;One Blow&amp;quot; and &amp;quot;Irregular&amp;quot;. Some of these styles perform better against others (details needed). Each fighting style has their own fighting animations.&lt;br /&gt;
* Virtue&lt;br /&gt;
** This sets the difficulty rating for romantic/sexual interactions (hugging, kissing, sex, and so on). Characters with high virtue are harder to approach with sexual matters, while low virtue characters are way more casual about those things. High virtue does not prevent a character from turning into pervert (lusting for intercourse with their partner) but they will be more secretive about it (less likely to initiate sex out in the open.)&lt;br /&gt;
* Orientation&lt;br /&gt;
** Defines whether or not a character will have sex and date boys, girls or both. Sexual preferences are ignored when using the &amp;quot;force&amp;quot; options. Unlike in AA1, there are now five sexual orientations to choose from:&lt;br /&gt;
*** Hetero: The character only shows sexual interest in the other gender. Sexual advances from same-sex classmates will always be rejected.&lt;br /&gt;
*** Leaning Hetero: While the character sill has more interest in the opposite sex, advances from same-sex classmates will not be completely ignored (they will have a harder time winning them over however).&lt;br /&gt;
*** Bisexual: The character doesn't make a distinction between sexes.&lt;br /&gt;
*** Leaning Homo: While the character sill has more interest in the same sex, advances from opposite-sex classmates will not be completely ignored (they will have a harder time winning them over however).&lt;br /&gt;
*** Homo: The character only shows sexual interest in the same gender. Sexual advances from opposite-sex classmates will always be rejected.&lt;br /&gt;
* Sexual Experience&lt;br /&gt;
There are now two virginities, one for vaginal and one for anal intercourse. Vaginal virgins will have a visual blood-effect during their first time. Unlike in AA1, a vaginal virgin can now climax on their first time.&lt;br /&gt;
* Profile&lt;br /&gt;
The text typed here can be seen in-game at the Jizou Statue behind the dojo when you view a character's specific statistics. It can either be an actual biography for the character, or you can simply write the character's traits and/or preferences if you wish.&lt;br /&gt;
&lt;br /&gt;
=Female Personality Types(Work in Progress, Names subject to change)=&lt;br /&gt;
=='''First Row'''==&lt;br /&gt;
===Lively (活)===&lt;br /&gt;
Like [[#Assertive|Assertive]] in behavior.&lt;br /&gt;
&lt;br /&gt;
===Delicate (薄)===&lt;br /&gt;
===Cheerful (朗)===&lt;br /&gt;
===Stoic (淡)===&lt;br /&gt;
===Assertive (然)===&lt;br /&gt;
She often tells you she's like a cat in heat. Even without Lewd trait she wants sex all the time, anywhere, and when she asks you to follow, you never know if it's to a quiet room to talk or the girl's room stall.&lt;br /&gt;
&lt;br /&gt;
=='''Second Row'''==&lt;br /&gt;
===Pleasant (晴)===&lt;br /&gt;
===Kind (寧)===&lt;br /&gt;
===Joyful (笑)===&lt;br /&gt;
Most noticable about this personality is, that they have their eyes closed in most social situations(even if their Face-type is not the one with the closed eyes).&lt;br /&gt;
===Moody (月)===&lt;br /&gt;
===Irritated (激)===&lt;br /&gt;
=='''Third Row'''==&lt;br /&gt;
===Uptight (尖)===&lt;br /&gt;
&lt;br /&gt;
'''Capture tips:'''&lt;br /&gt;
&lt;br /&gt;
- In order to know if she is blushing (which means that Flirting success rate increases), either zoom on her face or remember the difference between her normal voice and voice when she is blushing.&lt;br /&gt;
- If she isn't blushing, try praising her and when she says &amp;quot;What's this? Disgusting...&amp;quot;, it actually means that you succeeded in praising her (zoom in too see that she is blushing).&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Correct Answers to conversations''' (I'm not sure if this is different per personality)&lt;br /&gt;
&lt;br /&gt;
1. I'm not sure if I'm hated - No&lt;br /&gt;
2. (Happens when you accidentally enter Girl's exclusive areas and you'rea guy) Disgusting Disgusting Disgusting etc - Yes&lt;br /&gt;
&lt;br /&gt;
===Sweet (楚)===&lt;br /&gt;
===Creepy/Quiet (肝)===&lt;br /&gt;
Extremely shy and awkward meme-spouting fujoshi.&lt;br /&gt;
===Timid (慎)===&lt;br /&gt;
===Dignified (凜)===&lt;br /&gt;
Very polite, possibly a noble or rich (talking about a summer residence).&lt;br /&gt;
=='''Fourth Row'''==&lt;br /&gt;
===Independent (独)===&lt;br /&gt;
===Smart (聡)===&lt;br /&gt;
===Sincere (賢)===&lt;br /&gt;
===Shrewd (理)===&lt;br /&gt;
===Lazy (怠)===&lt;br /&gt;
=='''Fifth Row'''==&lt;br /&gt;
===Manly (漢)===&lt;br /&gt;
===Cadet ( )===&lt;br /&gt;
Pre-Order Bonus Personality.&lt;br /&gt;
&lt;br /&gt;
=Male Personality Types(Work in Progress, Names subject to change)=&lt;br /&gt;
==Gentle (優)==&lt;br /&gt;
==Positive (陽)==&lt;br /&gt;
Cheery and loud, this seems to be a very sporty personality(making remarks about beeing unable to sit still etc.).&lt;br /&gt;
==Otaku (宅)==&lt;br /&gt;
==Savage (蛮)==&lt;br /&gt;
= In Game Trait effects (Work In Progress) =&lt;br /&gt;
 &lt;br /&gt;
*Easygoing: easier to raise love points.&lt;br /&gt;
*Hot-blooded/Loyal Friend: easier to raise friend points.&lt;br /&gt;
*Bad with guys: negative modifier to action success rate and point increase when successfully dealt with guys.&lt;br /&gt;
*Bad with girls: negative modifier to action success rate and point increase when successfully dealt with girls.&lt;br /&gt;
*Charming: (for PC)Has higher LOVE stat at first met and can easily raise LOVE stat has a higher chance when use &amp;quot;Praise&amp;quot; conversation (for NPC)easily attract other NPC and has a lot of lover.&lt;br /&gt;
*Tsundere: decreases the chances of successful &amp;quot;let's __ (e.g. study)&amp;quot; action. [Might increase chance of getting slapped.] May temporarily swing from high to low on mood and % chance &lt;br /&gt;
*Chivalrous: increases the chances of successful &amp;quot;let's __ (e.g. study)&amp;quot; action.&lt;br /&gt;
*Groupie: increases the chances of successful conversation.&lt;br /&gt;
*Obedient: rarely refuses the 'encouragement', 'group', and 'follow' options.&lt;br /&gt;
*Positive: resistant to feeling down/sad.&lt;br /&gt;
*Shy: harder to accept physical contact and H action in the presence of other people. [Decreases the chances of successful conversation].&lt;br /&gt;
*Jealous: increases frequency of interrupting conservation.&lt;br /&gt;
*Hypersensitive/Mentally weak -&amp;gt; Easily depressed: prone to feeling down/sad.&lt;br /&gt;
*Perverted/Lewd: increases success rate and frequency of lewd actions and topics. &lt;br /&gt;
*Genuine -&amp;gt; Serious: goes to school earlier. Very low chance of skipping class. NPC will use &amp;quot;Condom&amp;quot; on male character when have sex.&lt;br /&gt;
*Calm: lesser emotional variation. [Mood is more stable?]&lt;br /&gt;
*Impulsive: greater emotional variation.&lt;br /&gt;
*Naive: Reduced movement speed, late to arrive at school and early to leave.&lt;br /&gt;
*Violent: increases frequency of quarrel-type action.&lt;br /&gt;
*Passive: Unlikely to initiate H conversation or actions.&lt;br /&gt;
*Meddlesome: increases frequency of of interrupting conversation/sex.&lt;br /&gt;
*Class Prez: increases frequency of &amp;quot;Everyone, let's ___&amp;quot; action. [Teacher might like you more.] [Might be able to break up H in the open without negative impact on relationship.]&lt;br /&gt;
*Chatty: increases frequency of triggering conversation.&lt;br /&gt;
*(Always) Hungry: can eat multiple times during one period. Talking about food has increased success rate.&lt;br /&gt;
*Eager/Passionate: increases frequency of hug/kiss/sex/date actions from a character. Increased focus on single character.&lt;br /&gt;
*Singleminded: stays faithful.&lt;br /&gt;
*Indecisive: Ambiguous, unlikely to choose either of two competitors for the character's attention.&lt;br /&gt;
*Competitive: More likely to challenge enemies, more likely to compete when interrupting.&lt;br /&gt;
*Scheming/Deceptive: increases chances of successfully spreading bad rumors. With Patch 2 from Illusion, increase the chance of a NPC with this trait raping another NPC.&lt;br /&gt;
*Diligent: increases frequency of going to library. Increases success rate of accepting &amp;quot;Let's study&amp;quot;. Increases chance of bonus from study/sport/club activities.&lt;br /&gt;
*Wild: increased chances of skipping school.&lt;br /&gt;
*Masochist: abusive actions increase relationship points. No limit to abuse actions during period. Includes the effect &amp;quot;Exploitable&amp;quot;.&lt;br /&gt;
*Sweaty: body becomes shiny. and will usually go into Shower Room.&lt;br /&gt;
*Evil: a chance to murder a classmate.&lt;br /&gt;
*Deaf: has an extra option &amp;quot;Nandatte?&amp;quot; when playing as MC. Same effect as &amp;quot;No&amp;quot; but with lower decrease on relationship points.&lt;br /&gt;
*Weak/Blackmailable/Exploitable: prone to forced sex.&lt;br /&gt;
*Asexual: decreased success rate of ero topic conversation.&lt;br /&gt;
*Lucky: increased chance for &amp;quot;ecchi&amp;quot; contact during massage. Increased chance of getting away with murder and surviving murder attempts.&lt;br /&gt;
&lt;br /&gt;
= AA2Edit keyboard shortcuts =&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Action !! Key !! Key Description&lt;br /&gt;
|-&lt;br /&gt;
| Drag Rotate || Mouse 1 || Left Mouse Button&lt;br /&gt;
|-&lt;br /&gt;
| Pan Up/Down + Zoom || Mouse 2 || Right Mouse Button&lt;br /&gt;
|-&lt;br /&gt;
| Pan Left || {{Key|←}} || Left Arrow Key&lt;br /&gt;
|-&lt;br /&gt;
| Pan Right || {{Key|→}} || Right Arrow Key&lt;br /&gt;
|-&lt;br /&gt;
| Pan &amp;quot;Foward&amp;quot; || {{Key|↑}} || Up Arrow Key&lt;br /&gt;
|-&lt;br /&gt;
| Pan &amp;quot;Back&amp;quot; || {{Key|↓}} || Down Arrow Key&lt;br /&gt;
|-&lt;br /&gt;
| Zoom In || {{Key|;}} || Semi-Colon&lt;br /&gt;
|-&lt;br /&gt;
| Zoom Out || {{Key|]}} || Left Square-Bracket&lt;br /&gt;
|-&lt;br /&gt;
| Rotate Clockwise || {{Key|.}} || Period&lt;br /&gt;
|-&lt;br /&gt;
| Rotate Counter-Clockwise || {{Key|\}} || Back-Slash&lt;br /&gt;
|-&lt;br /&gt;
| Reset Rotation || {{Key|/}} || Forward-Slash&lt;br /&gt;
|-&lt;br /&gt;
| Screenshot || {{Key|F11}} || F11&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Kazenya</name></author>	</entry>

	<entry>
		<id>http://wiki.anime-sharing.com/hgames/index.php?title=Artificial_Academy_2/Card_editor&amp;diff=13943</id>
		<title>Artificial Academy 2/Card editor</title>
		<link rel="alternate" type="text/html" href="http://wiki.anime-sharing.com/hgames/index.php?title=Artificial_Academy_2/Card_editor&amp;diff=13943"/>
				<updated>2014-06-26T15:57:15Z</updated>
		
		<summary type="html">&lt;p&gt;Kazenya: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Artificial_Academy_2}}&lt;br /&gt;
{{stub}}&lt;br /&gt;
Character creation must be done outside the game. As with [[Artificial Academy]] 1, the character creator AA2Edit (aka. Maker) is an extra piece of software.&lt;br /&gt;
&lt;br /&gt;
= FAQ =&lt;br /&gt;
&lt;br /&gt;
*'''Q: How do I get a rainbow card?'''&amp;lt;br /&amp;gt;A: The generation of a rainbow card is random (1/100 chance). You simply must keep saving a character over and over again until you get the rainbow card to appear. Also if you save over a character who already has a rainbow card, you run the risk of losing it. You can also use the [http://www.hongfire.com/forum/showthread.php/430353?p=3539958#post3539958 unlocked AA2Edit] by Phil26.&lt;br /&gt;
&lt;br /&gt;
*'''Q: What do the rainbow card mean?'''&amp;lt;br /&amp;gt;A: In-game tips refer them as to giving the character the &amp;quot;Main character effect&amp;quot;.  As of now, the only concretely visible effect of a character with the rainbow card is that they move insanely faster in game.  It seems like it has an effect on her social skills too but more testing needs to be done to be completely sure of that.&lt;br /&gt;
&lt;br /&gt;
*'''Q: What are the character items for?'''&amp;lt;br /&amp;gt;A: These are the items your character will have on them when you put them in the game. When a character has reached a certain level in the relationship (friendship, lovers, or sexual) the other character will come and offer to trade one of their items for yours in that respective category. The items a character has can be viewed at the status screen found by clicking on the statue behind the martial arts room. Other than increasing the relationship status, the trade offer has no further effect. This has been confirmed by in-game info.&lt;br /&gt;
&lt;br /&gt;
= Character cards =&lt;br /&gt;
* Red Cards are given to pure Heterosexual characters. These characters will never be with the same sex under any circumstances (short of perhaps rape).&lt;br /&gt;
* Orange Cards are given to characters who lean towards Heterosexuality. These characters prefer the opposite sex, but for someone of the same sex who they click with, it's not impossible for them to become lovers.&lt;br /&gt;
* Purple Cards are given to Bisexual characters. These characters do not care about the sex of their lover.&lt;br /&gt;
* Green Cards are given to characters who lean towards Homosexuality. These characters prefer the same sex, but for someone of the opposite sex who they click with, it's not impossible for them to become lovers.&lt;br /&gt;
* Blue Cards are pure Homosexual characters. These characters will never be with the opposite sex under any circumstances (short of perhaps rape).&lt;br /&gt;
* Rainbow Cards are normally only given 1% of the time anytime you save a character (but can be given to anyone with an unlocked maker). The game considers these characters &amp;quot;main characters,&amp;quot; and will give them a 100% increase in movement speed, along with a boost to relationship building (love/friendship) due to much higher Respect (a hidden stat) values. There may be further effects yet to be confirmed.&lt;br /&gt;
&lt;br /&gt;
= Character pose =&lt;br /&gt;
The pose changes at certain times when you have chosen a personality and then click on something else that customizes the girl. Please note this only applies when you begin to adjust stuff on the character; they then enter what I call the &amp;quot;Adjustment Pose&amp;quot; which is as follows:&lt;br /&gt;
*Lively: Feet a bit wider than shoulder-width apart. Arms at sides, fists balled up.&lt;br /&gt;
*Delicate: Hands at sides, relatively normal-looking.&lt;br /&gt;
*Cheerful: Similar to Delicate, but the wrists are bent and the hands are slightly turned out. Feet a bit wider apart and slightly turned inward.&lt;br /&gt;
*Stoic: Identical to Delicate.&lt;br /&gt;
*Assertive: Similar to Delicate, but feet are a bit wider apart.&lt;br /&gt;
*Pleasant: Identical to Lively.&lt;br /&gt;
*Kind: Identical to Cheerful.&lt;br /&gt;
*Joyful: Identical to Cheerful.&lt;br /&gt;
*Moody: Identical to Assertive.&lt;br /&gt;
*Irritated: Arms/Hands bent behind back, feet shoulder-width apart.&lt;br /&gt;
*Uptight: Identical to Assertive.&lt;br /&gt;
*Sweet: Identical to Delicate.&lt;br /&gt;
*Creepy: Identical to Cheerful.&lt;br /&gt;
*Timid: Identical to Assertive.&lt;br /&gt;
*Dignified: Identical to Delicate.&lt;br /&gt;
*Independent: Identical to Irritated.&lt;br /&gt;
*Smart: Identical to Delicate.&lt;br /&gt;
*Sincere: Identical to Assertive.&lt;br /&gt;
*Shrewd: Identical to Assertive.&lt;br /&gt;
*Lazy: Identical to Assertive.&lt;br /&gt;
*Manly: Identical to Irritated.&lt;br /&gt;
&lt;br /&gt;
Males seem to be identical in the adjustment pose regardless of personality; it's most like the Assertive type.&lt;br /&gt;
= Basic Stats (Work in Progress)=&lt;br /&gt;
* Intelligence&lt;br /&gt;
** This is comparable to the academics stat from AA1. This affects how smart the character is, and how well they will do on tests and exams. Smarter characters may potentially be more liked by teachers and characters with the &amp;quot;Class Prez&amp;quot; trait, as well.&lt;br /&gt;
* Strength&lt;br /&gt;
** This is comparable to the athletics stat from AA1. This affects how strong the character is during sports, club activities, and sport competitions. Combined with fighting style, it also affects how good the character can fight. It also seems to have an impact on movement speed, but not as huge as it did in AA1.&lt;br /&gt;
* Sociability&lt;br /&gt;
** This sets the difficulty rating for general social interactions. Characters with low sociability are harder to build friendships with and tend to be less popular, while high sociability characters can be befriended quickly and tend to be more popular.&lt;br /&gt;
* Fighting Style&lt;br /&gt;
** There are three fighting styles to choose from: &amp;quot;No Restraint&amp;quot;, &amp;quot;One Blow&amp;quot; and &amp;quot;Irregular&amp;quot;. Some of these styles perform better against others (details needed). Each fighting style has their own fighting animations.&lt;br /&gt;
* Virtue&lt;br /&gt;
** This sets the difficulty rating for romantic/sexual interactions (hugging, kissing, sex, and so on). Characters with high virtue are harder to approach with sexual matters, while low virtue characters are way more casual about those things. High virtue does not prevent a character from turning into pervert (lusting for intercourse with their partner) but they will be more secretive about it (less likely to initiate sex out in the open.)&lt;br /&gt;
* Orientation&lt;br /&gt;
** Defines whether or not a character will have sex and date boys, girls or both. Sexual preferences are ignored when using the &amp;quot;force&amp;quot; options. Unlike in AA1, there are now five sexual orientations to choose from:&lt;br /&gt;
*** Hetero: The character only shows sexual interest in the other gender. Sexual advances from same-sex classmates will always be rejected.&lt;br /&gt;
*** Leaning Hetero: While the character sill has more interest in the opposite sex, advances from same-sex classmates will not be completely ignored (they will have a harder time winning them over however).&lt;br /&gt;
*** Bisexual: The character doesn't make a distinction between sexes.&lt;br /&gt;
*** Leaning Homo: While the character sill has more interest in the same sex, advances from opposite-sex classmates will not be completely ignored (they will have a harder time winning them over however).&lt;br /&gt;
*** Homo: The character only shows sexual interest in the same gender. Sexual advances from opposite-sex classmates will always be rejected.&lt;br /&gt;
* Sexual Experience&lt;br /&gt;
There are now two virginities, one for vaginal and one for anal intercourse. Vaginal virgins will have a visual blood-effect during their first time. Unlike in AA1, a vaginal virgin can now climax on their first time.&lt;br /&gt;
* Profile&lt;br /&gt;
The text typed here can be seen in-game at the Jizou Statue behind the dojo when you view a character's specific statistics. It can either be an actual biography for the character, or you can simply write the character's traits and/or preferences if you wish.&lt;br /&gt;
&lt;br /&gt;
=Female Personality Types(Work in Progress, Names subject to change)=&lt;br /&gt;
=='''First Row'''==&lt;br /&gt;
===Lively (活)===&lt;br /&gt;
Like [[#Assertive|Assertive]] in behavior.&lt;br /&gt;
&lt;br /&gt;
===Delicate (薄)===&lt;br /&gt;
===Cheerful (朗)===&lt;br /&gt;
===Stoic (淡)===&lt;br /&gt;
===Assertive (然)===&lt;br /&gt;
She often tells you she's like a cat in heat. Even without Lewd trait she wants sex all the time, anywhere, and when she asks you to follow, you never know if it's to a quiet room to talk or the girl's room stall.&lt;br /&gt;
&lt;br /&gt;
=='''Second Row'''==&lt;br /&gt;
===Pleasant (晴)===&lt;br /&gt;
===Kind (寧)===&lt;br /&gt;
===Joyful (笑)===&lt;br /&gt;
Most noticable about this personality is, that they have their eyes closed in most social situations(even if their Face-type is not the one with the closed eyes).&lt;br /&gt;
===Moody (月)===&lt;br /&gt;
===Irritated (激)===&lt;br /&gt;
=='''Third Row'''==&lt;br /&gt;
===Uptight (尖)===&lt;br /&gt;
&lt;br /&gt;
'''Capture tips:'''&lt;br /&gt;
&lt;br /&gt;
- In order to know if she is blushing (which means that Flirting success rate increases), either zoom on her face or remember the difference between her normal voice and voice when she is blushing.&lt;br /&gt;
- If she isn't blushing, try praising her and when she says &amp;quot;What's this? Disgusting...&amp;quot;, it actually means that you succeeded in praising her (zoom in too see that she is blushing).&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Correct Answers to conversations''' (I'm not sure if this is different per personality)&lt;br /&gt;
&lt;br /&gt;
1. I'm not sure if I'm hated - No&lt;br /&gt;
&lt;br /&gt;
===Sweet (楚)===&lt;br /&gt;
===Creepy/Quiet (肝)===&lt;br /&gt;
Extremely shy and awkward meme-spouting fujoshi.&lt;br /&gt;
===Timid (慎)===&lt;br /&gt;
===Dignified (凜)===&lt;br /&gt;
Very polite, possibly a noble or rich (talking about a summer residence).&lt;br /&gt;
=='''Fourth Row'''==&lt;br /&gt;
===Independent (独)===&lt;br /&gt;
===Smart (聡)===&lt;br /&gt;
===Sincere (賢)===&lt;br /&gt;
===Shrewd (理)===&lt;br /&gt;
===Lazy (怠)===&lt;br /&gt;
=='''Fifth Row'''==&lt;br /&gt;
===Manly (漢)===&lt;br /&gt;
===Cadet ( )===&lt;br /&gt;
Pre-Order Bonus Personality.&lt;br /&gt;
&lt;br /&gt;
=Male Personality Types(Work in Progress, Names subject to change)=&lt;br /&gt;
==Gentle (優)==&lt;br /&gt;
==Positive (陽)==&lt;br /&gt;
Cheery and loud, this seems to be a very sporty personality(making remarks about beeing unable to sit still etc.).&lt;br /&gt;
==Otaku (宅)==&lt;br /&gt;
==Savage (蛮)==&lt;br /&gt;
= In Game Trait effects (Work In Progress) =&lt;br /&gt;
 &lt;br /&gt;
*Easygoing: easier to raise love points.&lt;br /&gt;
*Hot-blooded/Loyal Friend: easier to raise friend points.&lt;br /&gt;
*Bad with guys: negative modifier to action success rate and point increase when successfully dealt with guys.&lt;br /&gt;
*Bad with girls: negative modifier to action success rate and point increase when successfully dealt with girls.&lt;br /&gt;
*Charming: (for PC)Has higher LOVE stat at first met and can easily raise LOVE stat has a higher chance when use &amp;quot;Praise&amp;quot; conversation (for NPC)easily attract other NPC and has a lot of lover.&lt;br /&gt;
*Tsundere: decreases the chances of successful &amp;quot;let's __ (e.g. study)&amp;quot; action. [Might increase chance of getting slapped.] May temporarily swing from high to low on mood and % chance &lt;br /&gt;
*Chivalrous: increases the chances of successful &amp;quot;let's __ (e.g. study)&amp;quot; action.&lt;br /&gt;
*Groupie: increases the chances of successful conversation.&lt;br /&gt;
*Obedient: rarely refuses the 'encouragement', 'group', and 'follow' options.&lt;br /&gt;
*Positive: resistant to feeling down/sad.&lt;br /&gt;
*Shy: harder to accept physical contact and H action in the presence of other people. [Decreases the chances of successful conversation].&lt;br /&gt;
*Jealous: increases frequency of interrupting conservation.&lt;br /&gt;
*Hypersensitive/Mentally weak -&amp;gt; Easily depressed: prone to feeling down/sad.&lt;br /&gt;
*Perverted/Lewd: increases success rate and frequency of lewd actions and topics. &lt;br /&gt;
*Genuine -&amp;gt; Serious: goes to school earlier. Very low chance of skipping class. NPC will use &amp;quot;Condom&amp;quot; on male character when have sex.&lt;br /&gt;
*Calm: lesser emotional variation. [Mood is more stable?]&lt;br /&gt;
*Impulsive: greater emotional variation.&lt;br /&gt;
*Naive: Reduced movement speed, late to arrive at school and early to leave.&lt;br /&gt;
*Violent: increases frequency of quarrel-type action.&lt;br /&gt;
*Passive: Unlikely to initiate H conversation or actions.&lt;br /&gt;
*Meddlesome: increases frequency of of interrupting conversation/sex.&lt;br /&gt;
*Class Prez: increases frequency of &amp;quot;Everyone, let's ___&amp;quot; action. [Teacher might like you more.] [Might be able to break up H in the open without negative impact on relationship.]&lt;br /&gt;
*Chatty: increases frequency of triggering conversation.&lt;br /&gt;
*(Always) Hungry: can eat multiple times during one period. Talking about food has increased success rate.&lt;br /&gt;
*Eager/Passionate: increases frequency of hug/kiss/sex/date actions from a character. Increased focus on single character.&lt;br /&gt;
*Singleminded: stays faithful.&lt;br /&gt;
*Indecisive: Ambiguous, unlikely to choose either of two competitors for the character's attention.&lt;br /&gt;
*Competitive: More likely to challenge enemies, more likely to compete when interrupting.&lt;br /&gt;
*Scheming/Deceptive: increases chances of successfully spreading bad rumors. With Patch 2 from Illusion, increase the chance of a NPC with this trait raping another NPC.&lt;br /&gt;
*Diligent: increases frequency of going to library. Increases success rate of accepting &amp;quot;Let's study&amp;quot;. Increases chance of bonus from study/sport/club activities.&lt;br /&gt;
*Wild: increased chances of skipping school.&lt;br /&gt;
*Masochist: abusive actions increase relationship points. No limit to abuse actions during period. Includes the effect &amp;quot;Exploitable&amp;quot;.&lt;br /&gt;
*Sweaty: body becomes shiny. and will usually go into Shower Room.&lt;br /&gt;
*Evil: a chance to murder a classmate.&lt;br /&gt;
*Deaf: has an extra option &amp;quot;Nandatte?&amp;quot; when playing as MC. Same effect as &amp;quot;No&amp;quot; but with lower decrease on relationship points.&lt;br /&gt;
*Weak/Blackmailable/Exploitable: prone to forced sex.&lt;br /&gt;
*Asexual: decreased success rate of ero topic conversation.&lt;br /&gt;
*Lucky: increased chance for &amp;quot;ecchi&amp;quot; contact during massage. Increased chance of getting away with murder and surviving murder attempts.&lt;br /&gt;
&lt;br /&gt;
= AA2Edit keyboard shortcuts =&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Action !! Key !! Key Description&lt;br /&gt;
|-&lt;br /&gt;
| Drag Rotate || Mouse 1 || Left Mouse Button&lt;br /&gt;
|-&lt;br /&gt;
| Pan Up/Down + Zoom || Mouse 2 || Right Mouse Button&lt;br /&gt;
|-&lt;br /&gt;
| Pan Left || {{Key|←}} || Left Arrow Key&lt;br /&gt;
|-&lt;br /&gt;
| Pan Right || {{Key|→}} || Right Arrow Key&lt;br /&gt;
|-&lt;br /&gt;
| Pan &amp;quot;Foward&amp;quot; || {{Key|↑}} || Up Arrow Key&lt;br /&gt;
|-&lt;br /&gt;
| Pan &amp;quot;Back&amp;quot; || {{Key|↓}} || Down Arrow Key&lt;br /&gt;
|-&lt;br /&gt;
| Zoom In || {{Key|;}} || Semi-Colon&lt;br /&gt;
|-&lt;br /&gt;
| Zoom Out || {{Key|]}} || Left Square-Bracket&lt;br /&gt;
|-&lt;br /&gt;
| Rotate Clockwise || {{Key|.}} || Period&lt;br /&gt;
|-&lt;br /&gt;
| Rotate Counter-Clockwise || {{Key|\}} || Back-Slash&lt;br /&gt;
|-&lt;br /&gt;
| Reset Rotation || {{Key|/}} || Forward-Slash&lt;br /&gt;
|-&lt;br /&gt;
| Screenshot || {{Key|F11}} || F11&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Kazenya</name></author>	</entry>

	<entry>
		<id>http://wiki.anime-sharing.com/hgames/index.php?title=Artificial_Academy_2/Card_editor&amp;diff=13942</id>
		<title>Artificial Academy 2/Card editor</title>
		<link rel="alternate" type="text/html" href="http://wiki.anime-sharing.com/hgames/index.php?title=Artificial_Academy_2/Card_editor&amp;diff=13942"/>
				<updated>2014-06-26T15:56:24Z</updated>
		
		<summary type="html">&lt;p&gt;Kazenya: Added captyre tips and answer to conversation&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Artificial_Academy_2}}&lt;br /&gt;
{{stub}}&lt;br /&gt;
Character creation must be done outside the game. As with [[Artificial Academy]] 1, the character creator AA2Edit (aka. Maker) is an extra piece of software.&lt;br /&gt;
&lt;br /&gt;
= FAQ =&lt;br /&gt;
&lt;br /&gt;
*'''Q: How do I get a rainbow card?'''&amp;lt;br /&amp;gt;A: The generation of a rainbow card is random (1/100 chance). You simply must keep saving a character over and over again until you get the rainbow card to appear. Also if you save over a character who already has a rainbow card, you run the risk of losing it. You can also use the [http://www.hongfire.com/forum/showthread.php/430353?p=3539958#post3539958 unlocked AA2Edit] by Phil26.&lt;br /&gt;
&lt;br /&gt;
*'''Q: What do the rainbow card mean?'''&amp;lt;br /&amp;gt;A: In-game tips refer them as to giving the character the &amp;quot;Main character effect&amp;quot;.  As of now, the only concretely visible effect of a character with the rainbow card is that they move insanely faster in game.  It seems like it has an effect on her social skills too but more testing needs to be done to be completely sure of that.&lt;br /&gt;
&lt;br /&gt;
*'''Q: What are the character items for?'''&amp;lt;br /&amp;gt;A: These are the items your character will have on them when you put them in the game. When a character has reached a certain level in the relationship (friendship, lovers, or sexual) the other character will come and offer to trade one of their items for yours in that respective category. The items a character has can be viewed at the status screen found by clicking on the statue behind the martial arts room. Other than increasing the relationship status, the trade offer has no further effect. This has been confirmed by in-game info.&lt;br /&gt;
&lt;br /&gt;
= Character cards =&lt;br /&gt;
* Red Cards are given to pure Heterosexual characters. These characters will never be with the same sex under any circumstances (short of perhaps rape).&lt;br /&gt;
* Orange Cards are given to characters who lean towards Heterosexuality. These characters prefer the opposite sex, but for someone of the same sex who they click with, it's not impossible for them to become lovers.&lt;br /&gt;
* Purple Cards are given to Bisexual characters. These characters do not care about the sex of their lover.&lt;br /&gt;
* Green Cards are given to characters who lean towards Homosexuality. These characters prefer the same sex, but for someone of the opposite sex who they click with, it's not impossible for them to become lovers.&lt;br /&gt;
* Blue Cards are pure Homosexual characters. These characters will never be with the opposite sex under any circumstances (short of perhaps rape).&lt;br /&gt;
* Rainbow Cards are normally only given 1% of the time anytime you save a character (but can be given to anyone with an unlocked maker). The game considers these characters &amp;quot;main characters,&amp;quot; and will give them a 100% increase in movement speed, along with a boost to relationship building (love/friendship) due to much higher Respect (a hidden stat) values. There may be further effects yet to be confirmed.&lt;br /&gt;
&lt;br /&gt;
= Character pose =&lt;br /&gt;
The pose changes at certain times when you have chosen a personality and then click on something else that customizes the girl. Please note this only applies when you begin to adjust stuff on the character; they then enter what I call the &amp;quot;Adjustment Pose&amp;quot; which is as follows:&lt;br /&gt;
*Lively: Feet a bit wider than shoulder-width apart. Arms at sides, fists balled up.&lt;br /&gt;
*Delicate: Hands at sides, relatively normal-looking.&lt;br /&gt;
*Cheerful: Similar to Delicate, but the wrists are bent and the hands are slightly turned out. Feet a bit wider apart and slightly turned inward.&lt;br /&gt;
*Stoic: Identical to Delicate.&lt;br /&gt;
*Assertive: Similar to Delicate, but feet are a bit wider apart.&lt;br /&gt;
*Pleasant: Identical to Lively.&lt;br /&gt;
*Kind: Identical to Cheerful.&lt;br /&gt;
*Joyful: Identical to Cheerful.&lt;br /&gt;
*Moody: Identical to Assertive.&lt;br /&gt;
*Irritated: Arms/Hands bent behind back, feet shoulder-width apart.&lt;br /&gt;
*Uptight: Identical to Assertive.&lt;br /&gt;
*Sweet: Identical to Delicate.&lt;br /&gt;
*Creepy: Identical to Cheerful.&lt;br /&gt;
*Timid: Identical to Assertive.&lt;br /&gt;
*Dignified: Identical to Delicate.&lt;br /&gt;
*Independent: Identical to Irritated.&lt;br /&gt;
*Smart: Identical to Delicate.&lt;br /&gt;
*Sincere: Identical to Assertive.&lt;br /&gt;
*Shrewd: Identical to Assertive.&lt;br /&gt;
*Lazy: Identical to Assertive.&lt;br /&gt;
*Manly: Identical to Irritated.&lt;br /&gt;
&lt;br /&gt;
Males seem to be identical in the adjustment pose regardless of personality; it's most like the Assertive type.&lt;br /&gt;
= Basic Stats (Work in Progress)=&lt;br /&gt;
* Intelligence&lt;br /&gt;
** This is comparable to the academics stat from AA1. This affects how smart the character is, and how well they will do on tests and exams. Smarter characters may potentially be more liked by teachers and characters with the &amp;quot;Class Prez&amp;quot; trait, as well.&lt;br /&gt;
* Strength&lt;br /&gt;
** This is comparable to the athletics stat from AA1. This affects how strong the character is during sports, club activities, and sport competitions. Combined with fighting style, it also affects how good the character can fight. It also seems to have an impact on movement speed, but not as huge as it did in AA1.&lt;br /&gt;
* Sociability&lt;br /&gt;
** This sets the difficulty rating for general social interactions. Characters with low sociability are harder to build friendships with and tend to be less popular, while high sociability characters can be befriended quickly and tend to be more popular.&lt;br /&gt;
* Fighting Style&lt;br /&gt;
** There are three fighting styles to choose from: &amp;quot;No Restraint&amp;quot;, &amp;quot;One Blow&amp;quot; and &amp;quot;Irregular&amp;quot;. Some of these styles perform better against others (details needed). Each fighting style has their own fighting animations.&lt;br /&gt;
* Virtue&lt;br /&gt;
** This sets the difficulty rating for romantic/sexual interactions (hugging, kissing, sex, and so on). Characters with high virtue are harder to approach with sexual matters, while low virtue characters are way more casual about those things. High virtue does not prevent a character from turning into pervert (lusting for intercourse with their partner) but they will be more secretive about it (less likely to initiate sex out in the open.)&lt;br /&gt;
* Orientation&lt;br /&gt;
** Defines whether or not a character will have sex and date boys, girls or both. Sexual preferences are ignored when using the &amp;quot;force&amp;quot; options. Unlike in AA1, there are now five sexual orientations to choose from:&lt;br /&gt;
*** Hetero: The character only shows sexual interest in the other gender. Sexual advances from same-sex classmates will always be rejected.&lt;br /&gt;
*** Leaning Hetero: While the character sill has more interest in the opposite sex, advances from same-sex classmates will not be completely ignored (they will have a harder time winning them over however).&lt;br /&gt;
*** Bisexual: The character doesn't make a distinction between sexes.&lt;br /&gt;
*** Leaning Homo: While the character sill has more interest in the same sex, advances from opposite-sex classmates will not be completely ignored (they will have a harder time winning them over however).&lt;br /&gt;
*** Homo: The character only shows sexual interest in the same gender. Sexual advances from opposite-sex classmates will always be rejected.&lt;br /&gt;
* Sexual Experience&lt;br /&gt;
There are now two virginities, one for vaginal and one for anal intercourse. Vaginal virgins will have a visual blood-effect during their first time. Unlike in AA1, a vaginal virgin can now climax on their first time.&lt;br /&gt;
* Profile&lt;br /&gt;
The text typed here can be seen in-game at the Jizou Statue behind the dojo when you view a character's specific statistics. It can either be an actual biography for the character, or you can simply write the character's traits and/or preferences if you wish.&lt;br /&gt;
&lt;br /&gt;
=Female Personality Types(Work in Progress, Names subject to change)=&lt;br /&gt;
=='''First Row'''==&lt;br /&gt;
===Lively (活)===&lt;br /&gt;
Like [[#Assertive|Assertive]] in behavior.&lt;br /&gt;
&lt;br /&gt;
===Delicate (薄)===&lt;br /&gt;
===Cheerful (朗)===&lt;br /&gt;
===Stoic (淡)===&lt;br /&gt;
===Assertive (然)===&lt;br /&gt;
She often tells you she's like a cat in heat. Even without Lewd trait she wants sex all the time, anywhere, and when she asks you to follow, you never know if it's to a quiet room to talk or the girl's room stall.&lt;br /&gt;
&lt;br /&gt;
=='''Second Row'''==&lt;br /&gt;
===Pleasant (晴)===&lt;br /&gt;
===Kind (寧)===&lt;br /&gt;
===Joyful (笑)===&lt;br /&gt;
Most noticable about this personality is, that they have their eyes closed in most social situations(even if their Face-type is not the one with the closed eyes).&lt;br /&gt;
===Moody (月)===&lt;br /&gt;
===Irritated (激)===&lt;br /&gt;
=='''Third Row'''==&lt;br /&gt;
===Uptight (尖)===&lt;br /&gt;
&lt;br /&gt;
Capture tips:&lt;br /&gt;
- In order to know if she is blushing (which means that Flirting success rate increases), either zoom on her face or remember the difference between her normal voice and voice when she is blushing.&lt;br /&gt;
- If she isn't blushing, try praising her and when she says &amp;quot;What's this? Disgusting...&amp;quot;, it actually means that you succeeded in praising her (zoom in too see that she is blushing).&lt;br /&gt;
&lt;br /&gt;
Correct Answers to conversations (I'm not sure if this is different per personality)&lt;br /&gt;
1. I'm not sure if I'm hated - No&lt;br /&gt;
&lt;br /&gt;
===Sweet (楚)===&lt;br /&gt;
===Creepy/Quiet (肝)===&lt;br /&gt;
Extremely shy and awkward meme-spouting fujoshi.&lt;br /&gt;
===Timid (慎)===&lt;br /&gt;
===Dignified (凜)===&lt;br /&gt;
Very polite, possibly a noble or rich (talking about a summer residence).&lt;br /&gt;
=='''Fourth Row'''==&lt;br /&gt;
===Independent (独)===&lt;br /&gt;
===Smart (聡)===&lt;br /&gt;
===Sincere (賢)===&lt;br /&gt;
===Shrewd (理)===&lt;br /&gt;
===Lazy (怠)===&lt;br /&gt;
=='''Fifth Row'''==&lt;br /&gt;
===Manly (漢)===&lt;br /&gt;
===Cadet ( )===&lt;br /&gt;
Pre-Order Bonus Personality.&lt;br /&gt;
&lt;br /&gt;
=Male Personality Types(Work in Progress, Names subject to change)=&lt;br /&gt;
==Gentle (優)==&lt;br /&gt;
==Positive (陽)==&lt;br /&gt;
Cheery and loud, this seems to be a very sporty personality(making remarks about beeing unable to sit still etc.).&lt;br /&gt;
==Otaku (宅)==&lt;br /&gt;
==Savage (蛮)==&lt;br /&gt;
= In Game Trait effects (Work In Progress) =&lt;br /&gt;
 &lt;br /&gt;
*Easygoing: easier to raise love points.&lt;br /&gt;
*Hot-blooded/Loyal Friend: easier to raise friend points.&lt;br /&gt;
*Bad with guys: negative modifier to action success rate and point increase when successfully dealt with guys.&lt;br /&gt;
*Bad with girls: negative modifier to action success rate and point increase when successfully dealt with girls.&lt;br /&gt;
*Charming: (for PC)Has higher LOVE stat at first met and can easily raise LOVE stat has a higher chance when use &amp;quot;Praise&amp;quot; conversation (for NPC)easily attract other NPC and has a lot of lover.&lt;br /&gt;
*Tsundere: decreases the chances of successful &amp;quot;let's __ (e.g. study)&amp;quot; action. [Might increase chance of getting slapped.] May temporarily swing from high to low on mood and % chance &lt;br /&gt;
*Chivalrous: increases the chances of successful &amp;quot;let's __ (e.g. study)&amp;quot; action.&lt;br /&gt;
*Groupie: increases the chances of successful conversation.&lt;br /&gt;
*Obedient: rarely refuses the 'encouragement', 'group', and 'follow' options.&lt;br /&gt;
*Positive: resistant to feeling down/sad.&lt;br /&gt;
*Shy: harder to accept physical contact and H action in the presence of other people. [Decreases the chances of successful conversation].&lt;br /&gt;
*Jealous: increases frequency of interrupting conservation.&lt;br /&gt;
*Hypersensitive/Mentally weak -&amp;gt; Easily depressed: prone to feeling down/sad.&lt;br /&gt;
*Perverted/Lewd: increases success rate and frequency of lewd actions and topics. &lt;br /&gt;
*Genuine -&amp;gt; Serious: goes to school earlier. Very low chance of skipping class. NPC will use &amp;quot;Condom&amp;quot; on male character when have sex.&lt;br /&gt;
*Calm: lesser emotional variation. [Mood is more stable?]&lt;br /&gt;
*Impulsive: greater emotional variation.&lt;br /&gt;
*Naive: Reduced movement speed, late to arrive at school and early to leave.&lt;br /&gt;
*Violent: increases frequency of quarrel-type action.&lt;br /&gt;
*Passive: Unlikely to initiate H conversation or actions.&lt;br /&gt;
*Meddlesome: increases frequency of of interrupting conversation/sex.&lt;br /&gt;
*Class Prez: increases frequency of &amp;quot;Everyone, let's ___&amp;quot; action. [Teacher might like you more.] [Might be able to break up H in the open without negative impact on relationship.]&lt;br /&gt;
*Chatty: increases frequency of triggering conversation.&lt;br /&gt;
*(Always) Hungry: can eat multiple times during one period. Talking about food has increased success rate.&lt;br /&gt;
*Eager/Passionate: increases frequency of hug/kiss/sex/date actions from a character. Increased focus on single character.&lt;br /&gt;
*Singleminded: stays faithful.&lt;br /&gt;
*Indecisive: Ambiguous, unlikely to choose either of two competitors for the character's attention.&lt;br /&gt;
*Competitive: More likely to challenge enemies, more likely to compete when interrupting.&lt;br /&gt;
*Scheming/Deceptive: increases chances of successfully spreading bad rumors. With Patch 2 from Illusion, increase the chance of a NPC with this trait raping another NPC.&lt;br /&gt;
*Diligent: increases frequency of going to library. Increases success rate of accepting &amp;quot;Let's study&amp;quot;. Increases chance of bonus from study/sport/club activities.&lt;br /&gt;
*Wild: increased chances of skipping school.&lt;br /&gt;
*Masochist: abusive actions increase relationship points. No limit to abuse actions during period. Includes the effect &amp;quot;Exploitable&amp;quot;.&lt;br /&gt;
*Sweaty: body becomes shiny. and will usually go into Shower Room.&lt;br /&gt;
*Evil: a chance to murder a classmate.&lt;br /&gt;
*Deaf: has an extra option &amp;quot;Nandatte?&amp;quot; when playing as MC. Same effect as &amp;quot;No&amp;quot; but with lower decrease on relationship points.&lt;br /&gt;
*Weak/Blackmailable/Exploitable: prone to forced sex.&lt;br /&gt;
*Asexual: decreased success rate of ero topic conversation.&lt;br /&gt;
*Lucky: increased chance for &amp;quot;ecchi&amp;quot; contact during massage. Increased chance of getting away with murder and surviving murder attempts.&lt;br /&gt;
&lt;br /&gt;
= AA2Edit keyboard shortcuts =&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Action !! Key !! Key Description&lt;br /&gt;
|-&lt;br /&gt;
| Drag Rotate || Mouse 1 || Left Mouse Button&lt;br /&gt;
|-&lt;br /&gt;
| Pan Up/Down + Zoom || Mouse 2 || Right Mouse Button&lt;br /&gt;
|-&lt;br /&gt;
| Pan Left || {{Key|←}} || Left Arrow Key&lt;br /&gt;
|-&lt;br /&gt;
| Pan Right || {{Key|→}} || Right Arrow Key&lt;br /&gt;
|-&lt;br /&gt;
| Pan &amp;quot;Foward&amp;quot; || {{Key|↑}} || Up Arrow Key&lt;br /&gt;
|-&lt;br /&gt;
| Pan &amp;quot;Back&amp;quot; || {{Key|↓}} || Down Arrow Key&lt;br /&gt;
|-&lt;br /&gt;
| Zoom In || {{Key|;}} || Semi-Colon&lt;br /&gt;
|-&lt;br /&gt;
| Zoom Out || {{Key|]}} || Left Square-Bracket&lt;br /&gt;
|-&lt;br /&gt;
| Rotate Clockwise || {{Key|.}} || Period&lt;br /&gt;
|-&lt;br /&gt;
| Rotate Counter-Clockwise || {{Key|\}} || Back-Slash&lt;br /&gt;
|-&lt;br /&gt;
| Reset Rotation || {{Key|/}} || Forward-Slash&lt;br /&gt;
|-&lt;br /&gt;
| Screenshot || {{Key|F11}} || F11&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Kazenya</name></author>	</entry>

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