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		<summary type="html">&lt;p&gt;Joeshmo828282: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Jack-o-nine}}&lt;br /&gt;
==Slave Induction==&lt;br /&gt;
&lt;br /&gt;
Everyone will have their own style of play, but there are a few things you can do when you get a new slave that makes life a lot easier.&lt;br /&gt;
&lt;br /&gt;
#'''Explain Her Position''': Actually, it's quite hard to gauge the effect of this. But if you're going to do it, sooner is better than later. There are three topics for &amp;quot;explain&amp;quot; and you can do them one after the other.&lt;br /&gt;
#'''Medical Examination''': Take her to the Technosphere in the Serpentine Quarter and have the medics look her over. This way you catch diseases and xeno-parasites. You might want to sterilise her while you're there. That saves having the Vatican steal your pregnant slaves and keeps them from being re-infected with Fiend larvae.&lt;br /&gt;
#'''Branding''': You need to put your mark on your slave if you want to sell her anywhere other than slave auction. Go to the Outcast Quarter and get Uncle Bo to tattoo her with your brand.&lt;br /&gt;
#'''Rules''': Check the rules page and make sure that your slave is getting enough food. I personally like to always use fresh food (expensive but worth it for the effect on her mood). Tick &amp;quot;Deny Orgasm&amp;quot; and &amp;quot;Force Rules&amp;quot;. Leave her sleeping on a bedroll to begin with.&lt;br /&gt;
#'''Obedience''' You may need to apply some punishments before your slave will obey. Get these out of the way now.&lt;br /&gt;
#'''Clothing''' Once your slave starts to obey use the &amp;quot;Gift&amp;quot; reward to give her a sun dress.&lt;br /&gt;
#'''Encouragement''': After that, Talk-&amp;gt;Affect-&amp;gt;Encourage should lift her mood into the green. &lt;br /&gt;
#'''Ask her questions''': Asking what she wants to do might reveal a hidden talent, asking about requests can hint at a possible fetish, asking about fears could let you know about what punishments she responds greatly to. &lt;br /&gt;
&lt;br /&gt;
At this point you should have a good basic start.&lt;br /&gt;
&lt;br /&gt;
==Keep Your Slaves Happy!==&lt;br /&gt;
A happy slave learns faster than a miserable one, while unhappy ones can spiral into depression, which in turn can harm your slave's psychological stats and may eventually leave her broken and worthless. Consequently it is in the trainer's best interest if his slave is happy. &lt;br /&gt;
&lt;br /&gt;
* '''Talk to her''': Ask your slave how she is feeling. She'll tell you all the things that are making her happy, and the ones that are making miserable. Where possible address her concerns. Complaints about bedding can be solved by letting her share your bed, for instance. If she complains that her secretions look strange, take her to the doctor. If there are things that make her happy that aren't present (good sex, free time, etc) consider using one as her next reward.&lt;br /&gt;
&lt;br /&gt;
* '''[[Jack-o-nine/Gameplay/Active Sex|Active Sex]]''': A dozen orgasms in quick succession will cheer up just about any slave.&lt;br /&gt;
&lt;br /&gt;
* Letting your slave sleep in a [[Jack-o-nine/Gameplay/Locations#Player_Housing|boudoir]] is a cheap way to boost her mood. &lt;br /&gt;
&lt;br /&gt;
See also: [[Jack-o-nine/Gameplay/Slaves#Mood|Mood]]&lt;br /&gt;
&lt;br /&gt;
==Train D-Class Slaves (outdated)==&lt;br /&gt;
&lt;br /&gt;
It's possible to train a slave to D-Class fairly quickly and cheaply. The returns are better on higher quality slaves, but unless you have a sizable bankroll, so are the risks. Churning through D-Class slaves while staying in the slums can be a good way to accumulate the funds needed for a more ambitious project.&lt;br /&gt;
&lt;br /&gt;
A D-Class slave with one blue skill sells for 300 sparks to the guild sub-purchaser, no questions asked. But check at the forum first - there are some buyers who will pay 500 for the same slave. Additionally there are buyers who will pay 500 for D-Class Assistants (White town - Trade Square; Realtor) Nurses (Serpentine Quarter - Technosphere; Medical Centre) Enchantresses (Border of the Fogs; Base Camp), Concubines (Quarter of the Bull; Madame Jofre) and possibly others. These are repeat customers, so you can sell them any number of slaves. However you'll need to spend a little time making your slaves presentable. Generally a full work-over at the Salon (I usually get one for the PC as well) plus a gown, lace gloves and heels seems to suffice. You'll probably need to equip the new clothes and then sleep before the bonuses take full effect for some reason.&lt;br /&gt;
&lt;br /&gt;
'''Summary''': Churn D-Class slaves to build up funds. Sell to buyers in preference to the sub-purchaser. Raise style to blue if you want to sell to businesses.&lt;br /&gt;
&lt;br /&gt;
==The Buyer Of Last Resort==&lt;br /&gt;
&lt;br /&gt;
Sometimes you get saddled with a lemon; too stupid and too stubborn to train in time. The slave market will generally give you 3 sparks for such slaves. But you can get 10 or more from the butcher.  Just saying.&lt;br /&gt;
&lt;br /&gt;
==The Buyer Of First Resort==&lt;br /&gt;
&lt;br /&gt;
The guild auction only happens once every few days, but it is by far the best way to sell your slave profitably if you plan for it. Train your slave in multiple specializations, max out her charm by giving her stylish cloths and a full body treatment at the spa the day of the auction, and your slave will sell for much higher than any price you could get elsewhere.  Training and Selling B+ slaves at the auction could net you ~4500 sparks OR MORE per slave! (personal best: 6100)&lt;br /&gt;
&lt;br /&gt;
==Save Your Sparks!==&lt;br /&gt;
&lt;br /&gt;
Meat is cheap in rome. The 1 dollar meal at the Virgin's Hip is both cheaper than the F- canned food, and is B+ quality. If you are living in the slums, this saves 10 sparks per decade, and increases your strength if your strength is low. Meat at the gastronomicon is a cheap way to up your meal quality once you get a kitchen. You just have to be OK with a little cannibalism. &lt;br /&gt;
&lt;br /&gt;
Increasing your standard of living will only get you one point of positive mood, and can drain your funds very quickly. Consider whether that the cost is worth it (it's usually not).&lt;br /&gt;
Having too low of a standard of living will decrease your mood, but doesn't seem to decrease it further if taken even lower. If you can't afford a happy standard of living, might as well set it to impoverished and be done with it.&lt;br /&gt;
It will however, slowly drain your personality, which will make it harder to train slaves in the future!&lt;br /&gt;
&lt;br /&gt;
==Drugs are good... in moderation (version 2.2.3)==&lt;br /&gt;
&lt;br /&gt;
First rule: Never take one type of drug more than once per day.&lt;br /&gt;
&lt;br /&gt;
Faries pollen (meth) adds 5 energy bars, a great way to get extra training done very cheap. It is like an entire extra day for 2 sparks: incredibly cheap value, even in the slums!  Be mindful if your energy bar turns purple however: a purple energy bar means strenuous activities will RAPIDLY DRAIN strength. A feeble slave will probably get addicted from the second dose: So stop trying to exercise your feeble slave with meth, it just makes things worse. Give them supplements and maybe a plushy toy instead.&lt;br /&gt;
&lt;br /&gt;
Kamra (coffee) only adds one energy bar for the same 2 sparks: not nearly as valuable... I recommend only using when your energy accidentally goes negative so you or your slave don't get the end of day penalties. An enduring slave can drink this stuff 49 days in a row before getting addicted, if you do find the extra energy valuable. &lt;br /&gt;
&lt;br /&gt;
Datura (weed) and oblivion (opium) increase mood, which is awkward: mood bonus is most valuable when your slave is new and very unhappy... But slaves wont take drugs until they have a bud of obedience... which usually means their mood is already good. If your magic skill is high enough, there is a spell you can use to force them to take it, but really, you should just press the 'encourage' button... it is free, and is usually more effective. &lt;br /&gt;
&lt;br /&gt;
Alcohol gives a nasty hangover. It is probably best to simply not.&lt;br /&gt;
&lt;br /&gt;
Taking any drug more than once every 4 days is likely to eventually get your slave addicted. There is some RNG involved. (on average addiction goes down once every 3 days, and obviously goes up the day the drug is consumed)  &lt;br /&gt;
&lt;br /&gt;
A very safe way to handle drugs, is to only use them on your slaves on race and/or gladiator days (when you need the extra energy the most anyway). That gives ~8 days of recovery for every 2 days of use, which again should allow your slaves enough time to recover unless RNG hates you. (~0.15% chance of addiction on a 'healthy' slave if used 4 times over 2 decades. &lt;br /&gt;
&lt;br /&gt;
The master's addiction is slower to deplete than a slave's addiction. If you notice the moodlet in your diary, you should probably go cold turkey for a nice little while.&lt;br /&gt;
 &lt;br /&gt;
DO NOT let your assistant get addicted to drugs! she will sneak them out of your store room EVERY DAY if it happens! It could take AGES of cold turkey for her to cure her addiction if you don't catch it quick.&lt;br /&gt;
&lt;br /&gt;
==Why is my Personality stuck at F- rank? (version 2.2.3)==&lt;br /&gt;
&lt;br /&gt;
Personality will slowly fall if your standard of living, housing, and interior decorations are lower than your brand rank. Personality is how other people view you, and if you don't live like a person who in their mind matches the reputation of your product they find it quite off putting. If your slaver has the &amp;quot;every penny must be considered&amp;quot; mood, or the &amp;quot;this house is no place for work and rest&amp;quot; mood, it means your personality is in free fall. Alternatively, one of the special missions gives a reward that prevents your personality from falling below B+ (though it may still take effort to get it there).&lt;br /&gt;
&lt;br /&gt;
==Why is my Slave cow skill going down? (version 2.2.3)==&lt;br /&gt;
Training any skill other than endurance/athletics drains requires the mind, which drains your cow behavior. On the other hand, a well trained cow is going to have a really hard time learning human things.&lt;br /&gt;
In other words, if you want to train your slave to be a cow, train everything else you want to train first, and only then train the cow skill.&lt;br /&gt;
&lt;br /&gt;
==Why is my Slave suddenly refusing to learn? (version 2.2.3)==&lt;br /&gt;
Be careful what you equip! Fluffy paws and deprivation suit seriously hamper a slaves ability to learn most skills. &lt;br /&gt;
A slave gets bored learning the same thing over and over again, give her some variety in the lessons to keep her interested.   &lt;br /&gt;
Dirty slaves have a really hard time focusing. Give them a bath, and they might be much more receptive to lessons again.&lt;br /&gt;
&lt;br /&gt;
==Money from fogs (version 2.2.3)==&lt;br /&gt;
Blindly selling F ranked slaves from the fogs used to be a great source of easy money in previous versions, but it was nerfed so you cant just live in the slums and make bank. But it still is a decent source of extra money in the mid to late-game IF you know what you are doing.&lt;br /&gt;
&lt;br /&gt;
Assuming your guy has enough stats and items to fight in the fogs, you also need to get your assistant to S rank alchemy (send her to school if needed), rent a lab for a decade (remember to cancel on the 9th, otherwise you'll get charged for another decade) and make some Philter potions. also Rent a dungeon.  The trick here is to trick the sub-purchaser or Farid that your goods are good.  Once you get your slave, simply lock her in the dungeon for a while till she feels less rebellious (not too long, she probably has a baby fiend inside her). Once her thorns (you /do/ have a raven crown by now right? fog fights are much easier with artifacts) are in the single digits, take her out, use domini dictum to force her to do whatever you want.  Whatever you want being: explain position and threaten to hopefully get fear up to 2, a philter to increase devotion to 1 and finally encourage followed by a whole bunch of drugs to make her high as a kite. &lt;br /&gt;
&lt;br /&gt;
She should now be D- rank (or a few training sessions away, and she certainly has the energy from the drugs to speed through them), and sellable for 250 bucks to the sub purchaser.  yea, she'll probably be back to -F rank in the morning, but by then she is someone else's problem, and you walked away with a good ~200 in the bank after the dungeon rental, spells, potions and drugs.&lt;br /&gt;
&lt;br /&gt;
==Rank C Concubine==&lt;br /&gt;
Several residents request a rank C+ concubine. To satisfy their requirements they need quite a few sexual skills, which is often very hard to train. A B+ ranking slave will sell for much more to someone else, for not much more time investment.&lt;br /&gt;
==Guild Quality Bonus==&lt;br /&gt;
Just because your first guild contract is for a D- or D+ rank slave, doesn't mean you have to give them a D- or D+ rank slave. Do your best to give them the best slave you can (even if you have to take out a loan to do it). The quality bonus is worth far more than the contract itself, even if you end up turning in the slave a little bit late.  You also will probably be able to skip over the rather unprofitable C ranked contracts.  Remember, doing guild contracts is one of the least profitable ways to sell your slaves, you probably only really should be taking them to rank up your guild reputation. So you can probably save a lot of time(and thus money) here by simply training higher ranked slaves from the start.&lt;br /&gt;
&lt;br /&gt;
==Gift Rewards==&lt;br /&gt;
*If you're selling your slave to a business that has a style requirements, reward your slave with some items that you'd have to end up buying for her to complete the sale to kill 2 birds with 1 stone.&lt;br /&gt;
&lt;br /&gt;
*A good use of a one point reward is to buy flowers for your slave. It's cheap and it allows you to use the five point &amp;quot;promise her a gift&amp;quot; option later without penalty. &lt;br /&gt;
&lt;br /&gt;
*A good use for a two point reward is the sensual massage which gets an extra action (if the massager's petting skill is Blue or above).&lt;br /&gt;
&lt;br /&gt;
*Sweet rewards are, paradoxically, good for dieting slaves. Set the slave to weight loss regimen, make them exercise them until they have negative calories and then use a sweet reward to bring the cal count up to zero or one. That way the slave will lose weight rapidly but without starvation.&lt;br /&gt;
&lt;br /&gt;
==Jonny: Some notes on playing at maximum difficulty (outdated)==&lt;br /&gt;
&lt;br /&gt;
===Combat===&lt;br /&gt;
&lt;br /&gt;
The trouble with playing as Jonny (one of many) is that his initial dominance is F-. That means his slaves will rebel with clockwork regularity, up to and including trying to kill him if he tries to discipline them. So Job One is to get the bare minimum of combat training.&lt;br /&gt;
&lt;br /&gt;
To do this travel white town. Visit the armourer shop and get an Aketon and a whip. &amp;quot;Borrow&amp;quot; Isabella's leather armor - it's not much but a bit better than nothing for now.  Then go to the Colosseum and spar with the weakest slave. You won't be able to raise your combat skill (beyond the one level granted by the Aketon fencing jacket) but it will train your strength. Try and get it to B/Blue and buy a special training - roundhouse kick is recommended. &lt;br /&gt;
&lt;br /&gt;
With that done you stand a decent chance of surviving your first couple of slave rebellions&lt;br /&gt;
&lt;br /&gt;
===Guild Work===&lt;br /&gt;
&lt;br /&gt;
Now go to the Guild and see what slave training work is available. You can train most specialties, but there are a few pitfalls. &lt;br /&gt;
&lt;br /&gt;
*'''Feeble''' Slaves get too few actions to be trainable in a hurry (and you '''are''' in a hurry). Especially if they have multiple thorns of rebellion in their aura. Best avoided.&lt;br /&gt;
*'''Enchantress''' Slaves. Neither you nor Isabella have any initial magic skill, so you'll need to send her to school. That's an expense you can do without when starting out as Jonny.&lt;br /&gt;
*'''Courtesan'''. Sex slaves take longer to train than the others. You're in a hurry.&lt;br /&gt;
*'''Pet''' training inspires a lot more resistance than the other types. Once you gave a few successes under your belt you can probably cope, but avoid these missions to begin with.&lt;br /&gt;
&lt;br /&gt;
===Housing &amp;amp; Assistant===&lt;br /&gt;
&lt;br /&gt;
With your new slave (and the up front payment for training her) go to the real estate office and rent the bare minimum apartment in Serpentine, and then nip down to the Fogs and pick up Isabella - you're going to need her skills to do most of the training.&lt;br /&gt;
&lt;br /&gt;
===Training===&lt;br /&gt;
&lt;br /&gt;
The first few slaves are going to be difficult. You need to train them before you run out of money, which means inside decade, two if you're lucky. You don't have time to gently lead difficult girls to right behaviour. And they are all going to be difficult to start with.&lt;br /&gt;
&lt;br /&gt;
So your strategy is basically to train the key skill every turn until it meets the requirements, punishing as needed. Don't bother with psychological stuff - go for shaming, bondage and flagellation in that order. In particular you want to avoid bruises and traces of beatings as these can keep a slave at F- level until they heal.&lt;br /&gt;
&lt;br /&gt;
Once the skill is established, add other common skills until the slave reaches D rank. Then turn them in and get another one as soon as you can. Keep doing this until you have around 1500 sparks.&lt;br /&gt;
&lt;br /&gt;
Remember that there is one thing in which Johnny is good at - starting as the Worst of Perverts he can use Golden Shower during active sex and only slaves with Purist trait will be turned off by it. You can also very early start Golden Shower training to drain Pride and when it gets to S+ (B is enough but his other sex skills begin at dismall level so might as well max this out) set the slave to behave:urinal without negative mood penalties and with an excuse to daily train slave's Maid skill.&lt;br /&gt;
&lt;br /&gt;
===Other Considerations===&lt;br /&gt;
&lt;br /&gt;
'''Your Skills''' You'll need the appropriate garb to start training in most areas. You can't afford to get it all at once but it's worth buying the relevant item for each contract until you have the set (or can afford to fill the gaps)&lt;br /&gt;
&lt;br /&gt;
'''Isabella''' You're going to be relying on Izzy's skills a lot to begin with. Not only is she better than you at most things, but she's a better teacher and she's cheaper than sending slaves to school. Make use of her.&lt;br /&gt;
&lt;br /&gt;
'''Raising Basic Attributes'''. This can be a tar-pit and is often a sign that a slave is useless to you. Raising basic stats to D rank can take a long time depending on where the deficiencies may lie. Sometimes its faster to sell them to Farid (or to the butcher) and buy a new slave for 5 sparks and start over. Remember - you don't need to deliver the same slave - any one that fits the spec will do. Alternatively, if you're fond of the slave, check her into a cryo-tube and finish her training when you have the sparks and time to spare.&lt;br /&gt;
&lt;br /&gt;
'''Bruising, Beatings and Scars''' As I mentioned earlier, bruises and beatings can lower the looks of a slave to the point where she no longer qualifies for D rank. Scarring can at least be fixed at the medical center, but you probably don't have the budget for that. Again, it may be best to freeze or sell the slave and start over.&lt;br /&gt;
&lt;br /&gt;
'''Saving''' This approach should be viable without resort to &amp;quot;save scumming&amp;quot; or excessive saving and reloading. All the same, I'd recommend you keep a save gave every decade or so. Things can always go wrong unexpectedly.&lt;br /&gt;
&lt;br /&gt;
'''Fame''' Avoid working on your brand! The better known your brand, the higher rank the guild will expect from your training missions. The trouble is that it takes a lot longer to train C rank slaves and you need a rapid turnaround at the start. So keep your brand low until you no longer depend on guild work.&lt;br /&gt;
&lt;br /&gt;
===Conclusion===&lt;br /&gt;
&lt;br /&gt;
Jonny is entirely playable if appropriate care is taken. He's a lot slower to get up to speed and needs to spend a lot more time breaking in his slaves. On the other hand (as has been pointed out elsewhere) after Jonny, anyone else is going to be a breeze.&lt;br /&gt;
&lt;br /&gt;
[http://www.hongfire.com/forum/forum/hentai-lair/hentai-game-discussion/412491-free-software-jack-o-nine-tails-%C9%94-thread-reboot-v2?p=5676711#post5676711 pandawarrior00's Jonny start guide] (2016-06-13)&lt;br /&gt;
&lt;br /&gt;
==Custom Start Extreme: Some Notes on Playing the REAL Maximum Difficulty==&lt;br /&gt;
&lt;br /&gt;
(work in progress)&lt;br /&gt;
&lt;br /&gt;
Do not play on extreme for your first game. You will have a very bad time, and you will end up complaining about how hard the game is. Even if you use all your points in an optimal fashion, an extreme custom start is about 4 times as hard as Johnny is on normal start. &lt;br /&gt;
&lt;br /&gt;
All that said, a lot of the Johnny tips are still applicable, however, rent prices are incredibly punishing. You will almost certainly have to train a B+ slave to get out of the slums, and continue training nothing short of B+ slaves to manage to stay out of the slums. &lt;br /&gt;
&lt;br /&gt;
The (current) game developers regularly plays zero starts (200 sparks, all -F ranked skills), and posts about them to ensure the game is beatable even in the most seemingly impossible of starting conditions.  This basically involves using and abusing every possible game mechanic and detail.  Here are some of his posts on the subject:&lt;br /&gt;
&lt;br /&gt;
[https://f95zone.to/threads/jack-o-nine-tails-v2-2-2-old-huntsman-community-development.390/page-206#post-4604613 V 2.2 zero start AAR (out of date, but the most detailed guide for a zero start) ]&lt;br /&gt;
&lt;br /&gt;
[https://f95zone.to/threads/jack-o-nine-tails-v2-2-2-old-huntsman-community-development.390/post-7545400 2.2.2 zero start AAR]&lt;br /&gt;
&lt;br /&gt;
[https://f95zone.to/threads/jack-o-nine-tails-v2-2-2-old-huntsman-community-development.390/page-381#post-7898420 2.2.3 Zero start AAR]&lt;br /&gt;
&lt;br /&gt;
[https://f95zone.to/threads/jack-o-nine-tails-v2-2-2-old-huntsman-community-development.390/post-7900641 2.2.3 no combat zero start ]&lt;br /&gt;
&lt;br /&gt;
==Tips for Training==&lt;br /&gt;
&lt;br /&gt;
===Linked Sex Skill Training===&lt;br /&gt;
Many skills are linked to another skill. Training other skills will sometimes raise a skill to a certain minimum level:&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Skill !! Minimum Skill Level&lt;br /&gt;
|-&lt;br /&gt;
| Handjob || Petting&lt;br /&gt;
|-&lt;br /&gt;
| Blowjob || max(Deep Throat, Bukkake, Group Sex) &lt;br /&gt;
|-&lt;br /&gt;
| Licking || Oral Pleasure&lt;br /&gt;
|-&lt;br /&gt;
| Exhibitionism || Demonstration&lt;br /&gt;
|-&lt;br /&gt;
| Masturbation || Dildo&lt;br /&gt;
|-&lt;br /&gt;
| Vaginal Sex || max(Fisting, Double Penetration, Triple Penetration, Gangbang)&lt;br /&gt;
|-&lt;br /&gt;
| Fisting || Vaginal Sex - 1&lt;br /&gt;
|-&lt;br /&gt;
| Anal Sex || max(Anal Fisting, Double Penetration, Triple Penetration, Gangbang)&lt;br /&gt;
|-&lt;br /&gt;
| Anal Fisting || Anal Sex - 1&lt;br /&gt;
|-&lt;br /&gt;
| Triple penetration || Gangbang&lt;br /&gt;
|-&lt;br /&gt;
| Double Penetration || Triple Penetration&lt;br /&gt;
|-&lt;br /&gt;
| Bukkake || Blowjob - 2&lt;br /&gt;
|-&lt;br /&gt;
| Masochism || Self-torture&lt;br /&gt;
|-&lt;br /&gt;
| Golden Shower || Scatology &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Note: this only seems to work up to B+ rank in version 2.2.3&lt;br /&gt;
&lt;br /&gt;
===Raising stamina===&lt;br /&gt;
Notes on raising Stamina:&lt;br /&gt;
On a slave with Stamina:feeble, most of the stamina raising actions are greyed out.  There are 2 still available that are not:&lt;br /&gt;
*Enema training&lt;br /&gt;
*Entertain me: Acrobatics  (be careful, uses 2 calories)&lt;br /&gt;
*Wearing Athletic Leotard and Sneakers gives bonus to learning stamina which applies even to Feeble slaves&lt;br /&gt;
&lt;br /&gt;
===Lowering Pride===&lt;br /&gt;
Notes on dealing with high Pride:&lt;br /&gt;
Most of the Rules have Pride in the obedience test, so the slave will usually disobey until Obedience is quite high.  There are 2 that test other stats and also lower pride:&lt;br /&gt;
*Silence rule - obey check is Obedience vs Temperament.&lt;br /&gt;
*Deny Toileting rule - obey check is Obedience vs (Ego + 1)&lt;br /&gt;
Two of the Shame punishments decrease pride, oddly the others don't appear to:&lt;br /&gt;
*Naked walk&lt;br /&gt;
*Shameful Podium&lt;br /&gt;
Some of the Trainings that reduce pride have relatively low Obedience requirements for the slave not to refuse to perform them:&lt;br /&gt;
*Humiliation training: 3&lt;br /&gt;
*Anal sex: 5&lt;br /&gt;
*Enema training: Pride + 1&lt;br /&gt;
Clothing:&lt;br /&gt;
*The leather collar will decrease pride without any mood malus.&lt;br /&gt;
*The steel collar will decrease pride, but affects mood quite harshly (-3)&lt;br /&gt;
*Some of the pet gear (pony plume, anal tail, pony harness) will decrease pride, but affects mood, some quite harshly (harness is -2, plume is -3, matches the Pride effects)&lt;br /&gt;
** If you're in a hurry and worried about mood, you can possibly balance this with some mood raising clothing (sundress,slippers,headband,wedding dress), Rules(boudoir, leftovers) or actions(Encourage, spa treatment)&lt;br /&gt;
** Beware that Rule:in my bed will *decrease* mood with high slave Pride and low Obedience.&lt;/div&gt;</summary>
		<author><name>Joeshmo828282</name></author>	</entry>

	<entry>
		<id>http://wiki.anime-sharing.com/hgames/index.php?title=Jack-o-nine/Gameplay/Tips&amp;diff=36224</id>
		<title>Jack-o-nine/Gameplay/Tips</title>
		<link rel="alternate" type="text/html" href="http://wiki.anime-sharing.com/hgames/index.php?title=Jack-o-nine/Gameplay/Tips&amp;diff=36224"/>
				<updated>2022-04-17T03:30:16Z</updated>
		
		<summary type="html">&lt;p&gt;Joeshmo828282: money from fogs tip&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Jack-o-nine}}&lt;br /&gt;
==Slave Induction==&lt;br /&gt;
&lt;br /&gt;
Everyone will have their own style of play, but there are a few things you can do when you get a new slave that makes life a lot easier.&lt;br /&gt;
&lt;br /&gt;
#'''Explain Her Position''': Actually, it's quite hard to gauge the effect of this. But if you're going to do it, sooner is better than later. There are three topics for &amp;quot;explain&amp;quot; and you can do them one after the other.&lt;br /&gt;
#'''Medical Examination''': Take her to the Technosphere in the Serpentine Quarter and have the medics look her over. This way you catch diseases and xeno-parasites. You might want to sterilise her while you're there. That saves having the Vatican steal your pregnant slaves and keeps them from being re-infected with Fiend larvae.&lt;br /&gt;
#'''Branding''': You need to put your mark on your slave if you want to sell her anywhere other than slave auction. Go to the Outcast Quarter and get Uncle Bo to tattoo her with your brand.&lt;br /&gt;
#'''Rules''': Check the rules page and make sure that your slave is getting enough food. I personally like to always use fresh food (expensive but worth it for the effect on her mood). Tick &amp;quot;Deny Orgasm&amp;quot; and &amp;quot;Force Rules&amp;quot;. Leave her sleeping on a bedroll to begin with.&lt;br /&gt;
#'''Obedience''' You may need to apply some punishments before your slave will obey. Get these out of the way now.&lt;br /&gt;
#'''Clothing''' Once your slave starts to obey use the &amp;quot;Gift&amp;quot; reward to give her a sun dress.&lt;br /&gt;
#'''Encouragement''': After that, Talk-&amp;gt;Affect-&amp;gt;Encourage should lift her mood into the green. &lt;br /&gt;
#'''Ask her questions''': Asking what she wants to do might reveal a hidden talent, asking about requests can hint at a possible fetish, asking about fears could let you know about what punishments she responds greatly to. &lt;br /&gt;
&lt;br /&gt;
At this point you should have a good basic start.&lt;br /&gt;
&lt;br /&gt;
==Keep Your Slaves Happy!==&lt;br /&gt;
A happy slave learns faster than a miserable one, while unhappy ones can spiral into depression, which in turn can harm your slave's psychological stats and may eventually leave her broken and worthless. Consequently it is in the trainer's best interest if his slave is happy. &lt;br /&gt;
&lt;br /&gt;
* '''Talk to her''': Ask your slave how she is feeling. She'll tell you all the things that are making her happy, and the ones that are making miserable. Where possible address her concerns. Complaints about bedding can be solved by letting her share your bed, for instance. If she complains that her secretions look strange, take her to the doctor. If there are things that make her happy that aren't present (good sex, free time, etc) consider using one as her next reward.&lt;br /&gt;
&lt;br /&gt;
* '''[[Jack-o-nine/Gameplay/Active Sex|Active Sex]]''': A dozen orgasms in quick succession will cheer up just about any slave.&lt;br /&gt;
&lt;br /&gt;
* Letting your slave sleep in a [[Jack-o-nine/Gameplay/Locations#Player_Housing|boudoir]] is a cheap way to boost her mood. &lt;br /&gt;
&lt;br /&gt;
See also: [[Jack-o-nine/Gameplay/Slaves#Mood|Mood]]&lt;br /&gt;
&lt;br /&gt;
==Train D-Class Slaves (outdated)==&lt;br /&gt;
&lt;br /&gt;
It's possible to train a slave to D-Class fairly quickly and cheaply. The returns are better on higher quality slaves, but unless you have a sizable bankroll, so are the risks. Churning through D-Class slaves while staying in the slums can be a good way to accumulate the funds needed for a more ambitious project.&lt;br /&gt;
&lt;br /&gt;
A D-Class slave with one blue skill sells for 300 sparks to the guild sub-purchaser, no questions asked. But check at the forum first - there are some buyers who will pay 500 for the same slave. Additionally there are buyers who will pay 500 for D-Class Assistants (White town - Trade Square; Realtor) Nurses (Serpentine Quarter - Technosphere; Medical Centre) Enchantresses (Border of the Fogs; Base Camp), Concubines (Quarter of the Bull; Madame Jofre) and possibly others. These are repeat customers, so you can sell them any number of slaves. However you'll need to spend a little time making your slaves presentable. Generally a full work-over at the Salon (I usually get one for the PC as well) plus a gown, lace gloves and heels seems to suffice. You'll probably need to equip the new clothes and then sleep before the bonuses take full effect for some reason.&lt;br /&gt;
&lt;br /&gt;
'''Summary''': Churn D-Class slaves to build up funds. Sell to buyers in preference to the sub-purchaser. Raise style to blue if you want to sell to businesses.&lt;br /&gt;
&lt;br /&gt;
==The Buyer Of Last Resort==&lt;br /&gt;
&lt;br /&gt;
Sometimes you get saddled with a lemon; too stupid and too stubborn to train in time. The slave market will generally give you 3 sparks for such slaves. But you can get 10 or more from the butcher.  Just saying.&lt;br /&gt;
&lt;br /&gt;
==The Buyer Of First Resort==&lt;br /&gt;
&lt;br /&gt;
The guild auction only happens once every few days, but it is by far the best way to sell your slave profitably if you plan for it. Train your slave in multiple specializations, max out her charm by giving her stylish cloths and a full body treatment at the spa the day of the auction, and your slave will sell for much higher than any price you could get elsewhere.  Training and Selling B+ slaves at the auction could net you ~4500 sparks OR MORE per slave! (personal best: 6100)&lt;br /&gt;
&lt;br /&gt;
==Save Your Sparks!==&lt;br /&gt;
&lt;br /&gt;
Meat is cheap in rome. The 1 dollar meal at the Virgin's Hip is both cheaper than the F- canned food, and is B+ quality. If you are living in the slums, this saves 10 sparks per decade, and increases your strength if your strength is low. Meat at the gastronomicon is a cheap way to up your meal quality once you get a kitchen. You just have to be OK with a little cannibalism. &lt;br /&gt;
&lt;br /&gt;
Increasing your standard of living will only get you one point of positive mood, and can drain your funds very quickly. Consider whether that the cost is worth it (it's usually not).&lt;br /&gt;
Having too low of a standard of living will decrease your mood, but doesn't seem to decrease it further if taken even lower. If you can't afford a happy standard of living, might as well set it to impoverished and be done with it.&lt;br /&gt;
It will however, slowly drain your personality, which will make it harder to train slaves in the future!&lt;br /&gt;
&lt;br /&gt;
==Drugs are good... in moderation (version 2.2.3)==&lt;br /&gt;
&lt;br /&gt;
First rule: Never take one type of drug more than once per day.&lt;br /&gt;
&lt;br /&gt;
Faries pollen (meth) adds 5 energy bars, a great way to get extra training done very cheap. It is like an entire extra day for 2 sparks: incredibly cheap value, even in the slums!  Be mindful if your energy bar turns purple however: a purple energy bar means strenuous activities will RAPIDLY DRAIN strength. A feeble slave will probably get addicted from the second dose: So stop trying to exercise your feeble slave with meth, it just makes things worse. Give them supplements and maybe a plushy toy instead.&lt;br /&gt;
&lt;br /&gt;
Kamra (coffee) only adds one energy bar for the same 2 sparks: not nearly as valuable... I recommend only using when your energy accidentally goes negative so you or your slave don't get the end of day penalties. An enduring slave can drink this stuff 49 days in a row before getting addicted, if you do find the extra energy valuable. &lt;br /&gt;
&lt;br /&gt;
Datura (weed) and oblivion (opium) increase mood, which is awkward: mood bonus is most valuable when your slave is new and very unhappy... But slaves wont take drugs until they have a bud of obedience... which usually means their mood is already good. If your magic skill is high enough, there is a spell you can use to force them to take it, but really, you should just press the 'encourage' button... it is free, and is usually more effective. &lt;br /&gt;
&lt;br /&gt;
Alcohol gives a nasty hangover. It is probably best to simply not.&lt;br /&gt;
&lt;br /&gt;
Taking any drug more than once every 4 days is likely to eventually get your slave addicted. There is some RNG involved. (on average addiction goes down once every 3 days, and obviously goes up the day the drug is consumed)  &lt;br /&gt;
&lt;br /&gt;
A very safe way to handle drugs, is to only use them on your slaves on race and/or gladiator days (when you need the extra energy the most anyway). That gives ~8 days of recovery for every 2 days of use, which again should allow your slaves enough time to recover unless RNG hates you. (~0.15% chance of addiction on a 'healthy' slave if used 4 times over 2 decades. &lt;br /&gt;
&lt;br /&gt;
The master's addiction is slower to deplete than a slave's addiction. If you notice the moodlet in your diary, you should probably go cold turkey for a nice little while.&lt;br /&gt;
 &lt;br /&gt;
DO NOT let your assistant get addicted to drugs! she will sneak them out of your store room EVERY DAY if it happens! It could take AGES of cold turkey for her to cure her addiction if you don't catch it quick.&lt;br /&gt;
&lt;br /&gt;
==Why is my Personality stuck at F- rank? (version 2.2.3)==&lt;br /&gt;
&lt;br /&gt;
Personality will slowly fall if your standard of living, housing, and interior decorations are lower than your brand rank. Personality is how other people view you, and if you don't live like a person who in their mind matches the reputation of your product they find it quite off putting. If your slaver has the &amp;quot;every penny must be considered&amp;quot; mood, or the &amp;quot;this house is no place for work and rest&amp;quot; mood, it means your personality is in free fall. Alternatively, one of the special missions gives a reward that prevents your personality from falling below B+ (though it may still take effort to get it there).&lt;br /&gt;
&lt;br /&gt;
==Why is my Slave cow skill going down? (version 2.2.3)==&lt;br /&gt;
Training any skill other than endurance/athletics drains requires the mind, which drains your cow behavior. On the other hand, a well trained cow is going to have a really hard time learning human things.&lt;br /&gt;
In other words, if you want to train your slave to be a cow, train everything else you want to train first, and only then train the cow skill.&lt;br /&gt;
&lt;br /&gt;
==Why is my Slave suddenly refusing to learn? (version 2.2.3)==&lt;br /&gt;
Be careful what you equip! Fluffy paws and deprivation suit seriously hamper a slaves ability to learn most skills. &lt;br /&gt;
A slave gets bored learning the same thing over and over again, give her some variety in the lessons to keep her interested.   &lt;br /&gt;
Dirty slaves have a really hard time focusing. Give them a bath, and they might be much more receptive to lessons again.&lt;br /&gt;
&lt;br /&gt;
==Money from fogs (version 2.2.3)==&lt;br /&gt;
Blindly selling F ranked slaves from the fogs used to be a great source of easy money in previous versions, but it was nerfed so you cant just live in the slums and make bank. But it still is a decent source of extra money in the mid to late-game IF you know what you are doing.&lt;br /&gt;
Assuming your guy has enough stats and items to fight in the fogs, you also need to get your assistant to S rank alchemy (send her to school if needed), rent a lab for a decade (remember to cancel on the 9th, otherwise you'll get charged for another decade) and make some Philter potions. also Rent a dungeon.  The trick here is to trick the sub-purchaser or Farid that your goods are good.  Once you get your slave, simply lock her in the dungeon for a while till she feels less rebellious (not too long, she probably has a baby fiend inside her). Once her thorns (you /do/ have a raven crown by now right? fog fights are much easier with artifacts) are in the single digits, take her out, use domini dictum to force her to do whatever you want.  Whatever you want being: explain position and threaten to hopefully get fear up to 2, a philter to increase devotion to 1 and finally encourage followed by a whole bunch of drugs to make her high as a kite. &lt;br /&gt;
She should now be D- rank (or a few training sessions away, and she certainly has the energy from the drugs to speed through them), and sellable for 250 bucks to the sub purchaser.  yea, she'll probably be back to -F rank in the morning, but by then she is someone else's problem, and you walked away with a good ~200 in the bank after the dungeon rental, spells, potions and drugs.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Rank C Concubine==&lt;br /&gt;
Several residents request a rank C+ concubine. To satisfy their requirements they need quite a few sexual skills, which is often very hard to train. A B+ ranking slave will sell for much more to someone else, for not much more time investment.&lt;br /&gt;
==Guild Quality Bonus==&lt;br /&gt;
Just because your first guild contract is for a D- or D+ rank slave, doesn't mean you have to give them a D- or D+ rank slave. Do your best to give them the best slave you can (even if you have to take out a loan to do it). The quality bonus is worth far more than the contract itself, even if you end up turning in the slave a little bit late.  You also will probably be able to skip over the rather unprofitable C ranked contracts.  Remember, doing guild contracts is one of the least profitable ways to sell your slaves, you probably only really should be taking them to rank up your guild reputation. So you can probably save a lot of time(and thus money) here by simply training higher ranked slaves from the start.&lt;br /&gt;
&lt;br /&gt;
==Gift Rewards==&lt;br /&gt;
*If you're selling your slave to a business that has a style requirements, reward your slave with some items that you'd have to end up buying for her to complete the sale to kill 2 birds with 1 stone.&lt;br /&gt;
&lt;br /&gt;
*A good use of a one point reward is to buy flowers for your slave. It's cheap and it allows you to use the five point &amp;quot;promise her a gift&amp;quot; option later without penalty. &lt;br /&gt;
&lt;br /&gt;
*A good use for a two point reward is the sensual massage which gets an extra action (if the massager's petting skill is Blue or above).&lt;br /&gt;
&lt;br /&gt;
*Sweet rewards are, paradoxically, good for dieting slaves. Set the slave to weight loss regimen, make them exercise them until they have negative calories and then use a sweet reward to bring the cal count up to zero or one. That way the slave will lose weight rapidly but without starvation.&lt;br /&gt;
&lt;br /&gt;
==Jonny: Some notes on playing at maximum difficulty (outdated)==&lt;br /&gt;
&lt;br /&gt;
===Combat===&lt;br /&gt;
&lt;br /&gt;
The trouble with playing as Jonny (one of many) is that his initial dominance is F-. That means his slaves will rebel with clockwork regularity, up to and including trying to kill him if he tries to discipline them. So Job One is to get the bare minimum of combat training.&lt;br /&gt;
&lt;br /&gt;
To do this travel white town. Visit the armourer shop and get an Aketon and a whip. &amp;quot;Borrow&amp;quot; Isabella's leather armor - it's not much but a bit better than nothing for now.  Then go to the Colosseum and spar with the weakest slave. You won't be able to raise your combat skill (beyond the one level granted by the Aketon fencing jacket) but it will train your strength. Try and get it to B/Blue and buy a special training - roundhouse kick is recommended. &lt;br /&gt;
&lt;br /&gt;
With that done you stand a decent chance of surviving your first couple of slave rebellions&lt;br /&gt;
&lt;br /&gt;
===Guild Work===&lt;br /&gt;
&lt;br /&gt;
Now go to the Guild and see what slave training work is available. You can train most specialties, but there are a few pitfalls. &lt;br /&gt;
&lt;br /&gt;
*'''Feeble''' Slaves get too few actions to be trainable in a hurry (and you '''are''' in a hurry). Especially if they have multiple thorns of rebellion in their aura. Best avoided.&lt;br /&gt;
*'''Enchantress''' Slaves. Neither you nor Isabella have any initial magic skill, so you'll need to send her to school. That's an expense you can do without when starting out as Jonny.&lt;br /&gt;
*'''Courtesan'''. Sex slaves take longer to train than the others. You're in a hurry.&lt;br /&gt;
*'''Pet''' training inspires a lot more resistance than the other types. Once you gave a few successes under your belt you can probably cope, but avoid these missions to begin with.&lt;br /&gt;
&lt;br /&gt;
===Housing &amp;amp; Assistant===&lt;br /&gt;
&lt;br /&gt;
With your new slave (and the up front payment for training her) go to the real estate office and rent the bare minimum apartment in Serpentine, and then nip down to the Fogs and pick up Isabella - you're going to need her skills to do most of the training.&lt;br /&gt;
&lt;br /&gt;
===Training===&lt;br /&gt;
&lt;br /&gt;
The first few slaves are going to be difficult. You need to train them before you run out of money, which means inside decade, two if you're lucky. You don't have time to gently lead difficult girls to right behaviour. And they are all going to be difficult to start with.&lt;br /&gt;
&lt;br /&gt;
So your strategy is basically to train the key skill every turn until it meets the requirements, punishing as needed. Don't bother with psychological stuff - go for shaming, bondage and flagellation in that order. In particular you want to avoid bruises and traces of beatings as these can keep a slave at F- level until they heal.&lt;br /&gt;
&lt;br /&gt;
Once the skill is established, add other common skills until the slave reaches D rank. Then turn them in and get another one as soon as you can. Keep doing this until you have around 1500 sparks.&lt;br /&gt;
&lt;br /&gt;
Remember that there is one thing in which Johnny is good at - starting as the Worst of Perverts he can use Golden Shower during active sex and only slaves with Purist trait will be turned off by it. You can also very early start Golden Shower training to drain Pride and when it gets to S+ (B is enough but his other sex skills begin at dismall level so might as well max this out) set the slave to behave:urinal without negative mood penalties and with an excuse to daily train slave's Maid skill.&lt;br /&gt;
&lt;br /&gt;
===Other Considerations===&lt;br /&gt;
&lt;br /&gt;
'''Your Skills''' You'll need the appropriate garb to start training in most areas. You can't afford to get it all at once but it's worth buying the relevant item for each contract until you have the set (or can afford to fill the gaps)&lt;br /&gt;
&lt;br /&gt;
'''Isabella''' You're going to be relying on Izzy's skills a lot to begin with. Not only is she better than you at most things, but she's a better teacher and she's cheaper than sending slaves to school. Make use of her.&lt;br /&gt;
&lt;br /&gt;
'''Raising Basic Attributes'''. This can be a tar-pit and is often a sign that a slave is useless to you. Raising basic stats to D rank can take a long time depending on where the deficiencies may lie. Sometimes its faster to sell them to Farid (or to the butcher) and buy a new slave for 5 sparks and start over. Remember - you don't need to deliver the same slave - any one that fits the spec will do. Alternatively, if you're fond of the slave, check her into a cryo-tube and finish her training when you have the sparks and time to spare.&lt;br /&gt;
&lt;br /&gt;
'''Bruising, Beatings and Scars''' As I mentioned earlier, bruises and beatings can lower the looks of a slave to the point where she no longer qualifies for D rank. Scarring can at least be fixed at the medical center, but you probably don't have the budget for that. Again, it may be best to freeze or sell the slave and start over.&lt;br /&gt;
&lt;br /&gt;
'''Saving''' This approach should be viable without resort to &amp;quot;save scumming&amp;quot; or excessive saving and reloading. All the same, I'd recommend you keep a save gave every decade or so. Things can always go wrong unexpectedly.&lt;br /&gt;
&lt;br /&gt;
'''Fame''' Avoid working on your brand! The better known your brand, the higher rank the guild will expect from your training missions. The trouble is that it takes a lot longer to train C rank slaves and you need a rapid turnaround at the start. So keep your brand low until you no longer depend on guild work.&lt;br /&gt;
&lt;br /&gt;
===Conclusion===&lt;br /&gt;
&lt;br /&gt;
Jonny is entirely playable if appropriate care is taken. He's a lot slower to get up to speed and needs to spend a lot more time breaking in his slaves. On the other hand (as has been pointed out elsewhere) after Jonny, anyone else is going to be a breeze.&lt;br /&gt;
&lt;br /&gt;
[http://www.hongfire.com/forum/forum/hentai-lair/hentai-game-discussion/412491-free-software-jack-o-nine-tails-%C9%94-thread-reboot-v2?p=5676711#post5676711 pandawarrior00's Jonny start guide] (2016-06-13)&lt;br /&gt;
&lt;br /&gt;
==Custom Start Extreme: Some Notes on Playing the REAL Maximum Difficulty==&lt;br /&gt;
&lt;br /&gt;
(work in progress)&lt;br /&gt;
&lt;br /&gt;
Do not play on extreme for your first game. You will have a very bad time, and you will end up complaining about how hard the game is. Even if you use all your points in an optimal fashion, an extreme custom start is about 4 times as hard as Johnny is on normal start. &lt;br /&gt;
&lt;br /&gt;
All that said, a lot of the Johnny tips are still applicable, however, rent prices are incredibly punishing. You will almost certainly have to train a B+ slave to get out of the slums, and continue training nothing short of B+ slaves to manage to stay out of the slums. &lt;br /&gt;
&lt;br /&gt;
The (current) game developers regularly plays zero starts (200 sparks, all -F ranked skills), and posts about them to ensure the game is beatable even in the most seemingly impossible of starting conditions.  This basically involves using and abusing every possible game mechanic and detail.  Here are some of his posts on the subject:&lt;br /&gt;
&lt;br /&gt;
[https://f95zone.to/threads/jack-o-nine-tails-v2-2-2-old-huntsman-community-development.390/page-206#post-4604613 V 2.2 zero start AAR (out of date, but the most detailed guide for a zero start) ]&lt;br /&gt;
&lt;br /&gt;
[https://f95zone.to/threads/jack-o-nine-tails-v2-2-2-old-huntsman-community-development.390/post-7545400 2.2.2 zero start AAR]&lt;br /&gt;
&lt;br /&gt;
[https://f95zone.to/threads/jack-o-nine-tails-v2-2-2-old-huntsman-community-development.390/page-381#post-7898420 2.2.3 Zero start AAR]&lt;br /&gt;
&lt;br /&gt;
[https://f95zone.to/threads/jack-o-nine-tails-v2-2-2-old-huntsman-community-development.390/post-7900641 2.2.3 no combat zero start ]&lt;br /&gt;
&lt;br /&gt;
==Tips for Training==&lt;br /&gt;
&lt;br /&gt;
===Linked Sex Skill Training===&lt;br /&gt;
Many skills are linked to another skill. Training other skills will sometimes raise a skill to a certain minimum level:&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Skill !! Minimum Skill Level&lt;br /&gt;
|-&lt;br /&gt;
| Handjob || Petting&lt;br /&gt;
|-&lt;br /&gt;
| Blowjob || max(Deep Throat, Bukkake, Group Sex) &lt;br /&gt;
|-&lt;br /&gt;
| Licking || Oral Pleasure&lt;br /&gt;
|-&lt;br /&gt;
| Exhibitionism || Demonstration&lt;br /&gt;
|-&lt;br /&gt;
| Masturbation || Dildo&lt;br /&gt;
|-&lt;br /&gt;
| Vaginal Sex || max(Fisting, Double Penetration, Triple Penetration, Gangbang)&lt;br /&gt;
|-&lt;br /&gt;
| Fisting || Vaginal Sex - 1&lt;br /&gt;
|-&lt;br /&gt;
| Anal Sex || max(Anal Fisting, Double Penetration, Triple Penetration, Gangbang)&lt;br /&gt;
|-&lt;br /&gt;
| Anal Fisting || Anal Sex - 1&lt;br /&gt;
|-&lt;br /&gt;
| Triple penetration || Gangbang&lt;br /&gt;
|-&lt;br /&gt;
| Double Penetration || Triple Penetration&lt;br /&gt;
|-&lt;br /&gt;
| Bukkake || Blowjob - 2&lt;br /&gt;
|-&lt;br /&gt;
| Masochism || Self-torture&lt;br /&gt;
|-&lt;br /&gt;
| Golden Shower || Scatology &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Note: this only seems to work up to B+ rank in version 2.2.3&lt;br /&gt;
&lt;br /&gt;
===Raising stamina===&lt;br /&gt;
Notes on raising Stamina:&lt;br /&gt;
On a slave with Stamina:feeble, most of the stamina raising actions are greyed out.  There are 2 still available that are not:&lt;br /&gt;
*Enema training&lt;br /&gt;
*Entertain me: Acrobatics  (be careful, uses 2 calories)&lt;br /&gt;
*Wearing Athletic Leotard and Sneakers gives bonus to learning stamina which applies even to Feeble slaves&lt;br /&gt;
&lt;br /&gt;
===Lowering Pride===&lt;br /&gt;
Notes on dealing with high Pride:&lt;br /&gt;
Most of the Rules have Pride in the obedience test, so the slave will usually disobey until Obedience is quite high.  There are 2 that test other stats and also lower pride:&lt;br /&gt;
*Silence rule - obey check is Obedience vs Temperament.&lt;br /&gt;
*Deny Toileting rule - obey check is Obedience vs (Ego + 1)&lt;br /&gt;
Two of the Shame punishments decrease pride, oddly the others don't appear to:&lt;br /&gt;
*Naked walk&lt;br /&gt;
*Shameful Podium&lt;br /&gt;
Some of the Trainings that reduce pride have relatively low Obedience requirements for the slave not to refuse to perform them:&lt;br /&gt;
*Humiliation training: 3&lt;br /&gt;
*Anal sex: 5&lt;br /&gt;
*Enema training: Pride + 1&lt;br /&gt;
Clothing:&lt;br /&gt;
*The leather collar will decrease pride without any mood malus.&lt;br /&gt;
*The steel collar will decrease pride, but affects mood quite harshly (-3)&lt;br /&gt;
*Some of the pet gear (pony plume, anal tail, pony harness) will decrease pride, but affects mood, some quite harshly (harness is -2, plume is -3, matches the Pride effects)&lt;br /&gt;
** If you're in a hurry and worried about mood, you can possibly balance this with some mood raising clothing (sundress,slippers,headband,wedding dress), Rules(boudoir, leftovers) or actions(Encourage, spa treatment)&lt;br /&gt;
** Beware that Rule:in my bed will *decrease* mood with high slave Pride and low Obedience.&lt;/div&gt;</summary>
		<author><name>Joeshmo828282</name></author>	</entry>

	<entry>
		<id>http://wiki.anime-sharing.com/hgames/index.php?title=Jack-o-nine/Gameplay/Magic&amp;diff=36214</id>
		<title>Jack-o-nine/Gameplay/Magic</title>
		<link rel="alternate" type="text/html" href="http://wiki.anime-sharing.com/hgames/index.php?title=Jack-o-nine/Gameplay/Magic&amp;diff=36214"/>
				<updated>2022-04-12T06:16:38Z</updated>
		
		<summary type="html">&lt;p&gt;Joeshmo828282: magic skill cap detail&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Jack-o-nine}}&lt;br /&gt;
==Basics==&lt;br /&gt;
Magic costs sparks to cast and require the Slaver to have skill levels in [[Jack-o-nine/Gameplay/Slaver#Magic|Magic]] to cast. Some effects last for a day and can't be recast during the day; this applies to all the spells but Delikacia, Cruciato and Adverto Servili.  (Adverto Servili is permanent and can never be recast on the same slave, while Delikacia and Cruciato can be cast without a set limit per day.) &lt;br /&gt;
&lt;br /&gt;
V2.2.3: Additionally, Delikacia and Cruciato have some effects that only apply to the first cast of the day, such as improving your magic level. Aside from this restriction, casting any spell increases your magic level but only on a successful cast. Exception: Successful Auspex can only take you to up to Apprentice (D rank).&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
This means any mundane character must buy wizard robes in order to train magic skill. (And you should, because not having magic skill in the Eternal Rome is almost like not knowing how to use a debit card: Embarrassing.)&lt;br /&gt;
&lt;br /&gt;
It takes 320 Successful casts to max out your magic skill, though you can also raise your magic skill by teaching both alchemy and magic.&lt;br /&gt;
&lt;br /&gt;
== Auspex ==&lt;br /&gt;
Cost:2$&lt;br /&gt;
&lt;br /&gt;
Description: Allows you to read a slave's [[Jack-o-nine/Gameplay/Slaves#Aura|aura]]&lt;br /&gt;
&lt;br /&gt;
Available even to Mundanes; but casting without wizard robes will cause the spell to fail. Casting it while wearing robes can raise your base skill level to Apprentice mage but not above.&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
It takes 10/19 (2.2.3/Original) casts to level the skill from Mundane to Apprentice.&lt;br /&gt;
&lt;br /&gt;
Made obsolete by acquiring the Raven Crown from [[Jack-o-nine/Gameplay/Locations/White_Town#Central_Forum|Master Valios]].&lt;br /&gt;
&lt;br /&gt;
== Cruciato ==&lt;br /&gt;
Cost:5$&lt;br /&gt;
&lt;br /&gt;
Description: Inflicts pain on the slave according to their [[Jack-o-nine/Gameplay/Slaves#Guilt|guilt]].&lt;br /&gt;
&lt;br /&gt;
Available to A+ mages and up (B+ with robe).&lt;br /&gt;
&lt;br /&gt;
Jack Original: Casting it can improve your magic level to &amp;quot;Mage&amp;quot; but not above&lt;br /&gt;
&lt;br /&gt;
2.2.3: Unless the slave resists, it will always increase magic level&lt;br /&gt;
&lt;br /&gt;
== Delikacia ==&lt;br /&gt;
Cost:5$&lt;br /&gt;
&lt;br /&gt;
Description: Causes pleasure to the slave according to their [[Jack-o-nine/Gameplay/Slaves#Merit|merit]], but reduces sexual [[Jack-o-nine/Gameplay/Slaves#Arousal|arousal]] greatly. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
2.2.3: Increases Mood and Devotion according to slaver's magic level. Also increases Awareness once per day. Slightly lowers intelligence. &lt;br /&gt;
&lt;br /&gt;
Available to A+ (B+ with robe) Mages and up.&lt;br /&gt;
&lt;br /&gt;
Jack Original: Casting it can raise your level to &amp;quot;Mage&amp;quot;, but seemingly not above. It's approximately 21 casts from apprentice to Journeyman, and about 140 casts from journeyman to Mage.&lt;br /&gt;
&lt;br /&gt;
== Sententia veritas ==&lt;br /&gt;
Cost:5$&lt;br /&gt;
&lt;br /&gt;
Description: If target has no merit or guilt, increases degree of merit or guilt at the next receiving.&lt;br /&gt;
&lt;br /&gt;
2.2.3: available at C- magic skill, or D- with wizard robe; contributes progress to magic skill up to S+&lt;br /&gt;
Only available when target has no merit or guilt. Drains awareness proportional to intellect, but increases taming.&lt;br /&gt;
&lt;br /&gt;
Jack Original: Available to Apprentice mages and above; casting it can increase your level to &amp;quot;Mage&amp;quot; but not above.&lt;br /&gt;
&lt;br /&gt;
== Magna Magnifika ==&lt;br /&gt;
Cost:5&lt;br /&gt;
&lt;br /&gt;
Description: Strengthens the caster's aura depending on the magical powers of the caster.&lt;br /&gt;
&lt;br /&gt;
2.2.3: Available at D- magic skill, or F- with wizard robe; contributes progress to magic skill up to S+. Can not fail casting, so an easy way to train magic skill.&lt;br /&gt;
&lt;br /&gt;
Jack Original: Available to Apprentice mages and above; casting it apparently cannot increase your magic level. (?)&lt;br /&gt;
&lt;br /&gt;
== Tremendio ==&lt;br /&gt;
Cost:5$&lt;br /&gt;
&lt;br /&gt;
Description: Causes the slave to be deeply afraid of the slaver.&lt;br /&gt;
&lt;br /&gt;
V 2.2.3: Available to B+ mages (C+ with robes) Only raises mage level (when successfully cast) up to A+ rank.&lt;br /&gt;
Failing to cast this spell is a great way to make your slave prideful, and not very scared of you at all. &lt;br /&gt;
&lt;br /&gt;
Jack Original: Available to Apprentice mages and above; casting it can increase your magic level to Archmage, and it does so whether the fear succeeds or not. It takes approximately 7 unsuccessful casts to level the skill from apprentice to  Journeyman, about 49 successful ones to go from Journeyman to Mage, about 100 casts to go from Mage to Magister, and about 163 casts to go from Magister to Archmage.&lt;br /&gt;
&lt;br /&gt;
== Domini Dictum ==&lt;br /&gt;
Cost:5$&lt;br /&gt;
&lt;br /&gt;
Description: Causes the slave to follow all orders of the slaver if slaver's magic force is as strong as or stronger than the slave's nature.&lt;br /&gt;
&lt;br /&gt;
2.2.3: Available only to A+ mages (or B+ with robe) &lt;br /&gt;
May cause sever depression in your slave, unless they like helplessness.&lt;br /&gt;
&lt;br /&gt;
Jack Original: Available to Apprentice mages and above; casting it can increase your magic level to Archmage, and it does so whether the domination succeeds or not. It's approximately 10 unsuccessful casts from Apprentice to Journeyman, 25 from Journeyman to mage, 51 from mage to Magister, and 82 from Magister to Archmage.&lt;br /&gt;
&lt;br /&gt;
== Adverto Servili ==&lt;br /&gt;
Cost:25$&lt;br /&gt;
&lt;br /&gt;
Description: Magically puts your brand on the slave, making it difficult for them to run away.  This method of putting your brand, just like any other method, permits you to sell the slave to persons other than Farid. &lt;br /&gt;
&lt;br /&gt;
2.2.3: Also removes illness and parasites, and gives a one-time boost to energy. &lt;br /&gt;
&lt;br /&gt;
Available to S+ rank only and can only ever be cast on a particular slave once.&lt;/div&gt;</summary>
		<author><name>Joeshmo828282</name></author>	</entry>

	<entry>
		<id>http://wiki.anime-sharing.com/hgames/index.php?title=Jack-o-nine/Gameplay/Magic&amp;diff=36213</id>
		<title>Jack-o-nine/Gameplay/Magic</title>
		<link rel="alternate" type="text/html" href="http://wiki.anime-sharing.com/hgames/index.php?title=Jack-o-nine/Gameplay/Magic&amp;diff=36213"/>
				<updated>2022-04-12T06:09:10Z</updated>
		
		<summary type="html">&lt;p&gt;Joeshmo828282: page break&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Jack-o-nine}}&lt;br /&gt;
==Basics==&lt;br /&gt;
Magic costs sparks to cast and require the Slaver to have skill levels in [[Jack-o-nine/Gameplay/Slaver#Magic|Magic]] to cast. Some effects last for a day and can't be recast during the day; this applies to all the spells but Delikacia, Cruciato and Adverto Servili.  (Adverto Servili is permanent and can never be recast on the same slave, while Delikacia and Cruciato can be cast without a set limit per day.) &lt;br /&gt;
&lt;br /&gt;
Jack HF: Additionally, Delikacia and Cruciato have some effects that only apply to the first cast of the day, such as improving your magic level. Aside from this restriction, casting any spell increases your magic level but only on a successful cast. Exception: successful Auspex can only take you to up to Apprentice (D rank).&lt;br /&gt;
&lt;br /&gt;
This means any mundane character must buy wizard robes in order to train magic skill. (And you should, because not having magic skill in the Eternal Rome is almost like not knowing how to use a debit card: Embarrassing.)&lt;br /&gt;
&lt;br /&gt;
== Auspex ==&lt;br /&gt;
Cost:2$&lt;br /&gt;
&lt;br /&gt;
Description: Allows you to read a slave's [[Jack-o-nine/Gameplay/Slaves#Aura|aura]]&lt;br /&gt;
&lt;br /&gt;
Available even to Mundanes; but casting without wizard robes will cause the spell to fail. Casting it while wearing robes can raise your base skill level to Apprentice mage but not above.&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
It takes 10/19 (2.2.3/Original) casts to level the skill from Mundane to Apprentice.&lt;br /&gt;
&lt;br /&gt;
Made obsolete by acquiring the Raven Crown from [[Jack-o-nine/Gameplay/Locations/White_Town#Central_Forum|Master Valios]].&lt;br /&gt;
&lt;br /&gt;
== Cruciato ==&lt;br /&gt;
Cost:5$&lt;br /&gt;
&lt;br /&gt;
Description: Inflicts pain on the slave according to their [[Jack-o-nine/Gameplay/Slaves#Guilt|guilt]].&lt;br /&gt;
&lt;br /&gt;
Available to A+ mages and up (B+ with robe).&lt;br /&gt;
&lt;br /&gt;
Jack Original: Casting it can improve your magic level to &amp;quot;Mage&amp;quot; but not above&lt;br /&gt;
&lt;br /&gt;
2.2.3: Unless the slave resists, it will always increase magic level&lt;br /&gt;
&lt;br /&gt;
== Delikacia ==&lt;br /&gt;
Cost:5$&lt;br /&gt;
&lt;br /&gt;
Description: Causes pleasure to the slave according to their [[Jack-o-nine/Gameplay/Slaves#Merit|merit]], but reduces sexual [[Jack-o-nine/Gameplay/Slaves#Arousal|arousal]] greatly. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
2.2.3: Increases Mood and Devotion according to slaver's magic level. Also increases Awareness once per day. Slightly lowers intelligence. &lt;br /&gt;
&lt;br /&gt;
Available to A+ (B+ with robe) Mages and up.&lt;br /&gt;
&lt;br /&gt;
Jack Original: Casting it can raise your level to &amp;quot;Mage&amp;quot;, but seemingly not above. It's approximately 21 casts from apprentice to Journeyman, and about 140 casts from journeyman to Mage.&lt;br /&gt;
&lt;br /&gt;
== Sententia veritas ==&lt;br /&gt;
Cost:5$&lt;br /&gt;
&lt;br /&gt;
Description: If target has no merit or guilt, increases degree of merit or guilt at the next receiving.&lt;br /&gt;
&lt;br /&gt;
2.2.3: available at C- magic skill, or D- with wizard robe; contributes progress to magic skill up to S+&lt;br /&gt;
Only available when target has no merit or guilt. Drains awareness proportional to intellect, but increases taming.&lt;br /&gt;
&lt;br /&gt;
Jack Original: Available to Apprentice mages and above; casting it can increase your level to &amp;quot;Mage&amp;quot; but not above.&lt;br /&gt;
&lt;br /&gt;
== Magna Magnifika ==&lt;br /&gt;
Cost:5&lt;br /&gt;
&lt;br /&gt;
Description: Strengthens the caster's aura depending on the magical powers of the caster.&lt;br /&gt;
&lt;br /&gt;
2.2.3: Available at D- magic skill, or F- with wizard robe; contributes progress to magic skill up to S+. Can not fail casting, so an easy way to train magic skill.&lt;br /&gt;
&lt;br /&gt;
Jack Original: Available to Apprentice mages and above; casting it apparently cannot increase your magic level. (?)&lt;br /&gt;
&lt;br /&gt;
== Tremendio ==&lt;br /&gt;
Cost:5$&lt;br /&gt;
&lt;br /&gt;
Description: Causes the slave to be deeply afraid of the slaver.&lt;br /&gt;
&lt;br /&gt;
V 2.2.3: Available to B+ mages (C+ with robes) Only raises mage level (when successfully cast) up to A+ rank.&lt;br /&gt;
Failing to cast this spell is a great way to make your slave prideful, and not very scared of you at all. &lt;br /&gt;
&lt;br /&gt;
Jack Original: Available to Apprentice mages and above; casting it can increase your magic level to Archmage, and it does so whether the fear succeeds or not. It takes approximately 7 unsuccessful casts to level the skill from apprentice to  Journeyman, about 49 successful ones to go from Journeyman to Mage, about 100 casts to go from Mage to Magister, and about 163 casts to go from Magister to Archmage.&lt;br /&gt;
&lt;br /&gt;
== Domini Dictum ==&lt;br /&gt;
Cost:5$&lt;br /&gt;
&lt;br /&gt;
Description: Causes the slave to follow all orders of the slaver if slaver's magic force is as strong as or stronger than the slave's nature.&lt;br /&gt;
&lt;br /&gt;
2.2.3: Available only to A+ mages (or B+ with robe) &lt;br /&gt;
May cause sever depression in your slave, unless they like helplessness.&lt;br /&gt;
&lt;br /&gt;
Jack Original: Available to Apprentice mages and above; casting it can increase your magic level to Archmage, and it does so whether the domination succeeds or not. It's approximately 10 unsuccessful casts from Apprentice to Journeyman, 25 from Journeyman to mage, 51 from mage to Magister, and 82 from Magister to Archmage.&lt;br /&gt;
&lt;br /&gt;
== Adverto Servili ==&lt;br /&gt;
Cost:25$&lt;br /&gt;
&lt;br /&gt;
Description: Magically puts your brand on the slave, making it difficult for them to run away.  This method of putting your brand, just like any other method, permits you to sell the slave to persons other than Farid. &lt;br /&gt;
&lt;br /&gt;
2.2.3: Also removes illness and parasites, and gives a one-time boost to energy. &lt;br /&gt;
&lt;br /&gt;
Available to S+ rank only and can only ever be cast on a particular slave once.&lt;/div&gt;</summary>
		<author><name>Joeshmo828282</name></author>	</entry>

	<entry>
		<id>http://wiki.anime-sharing.com/hgames/index.php?title=Jack-o-nine/Gameplay/Magic&amp;diff=36212</id>
		<title>Jack-o-nine/Gameplay/Magic</title>
		<link rel="alternate" type="text/html" href="http://wiki.anime-sharing.com/hgames/index.php?title=Jack-o-nine/Gameplay/Magic&amp;diff=36212"/>
				<updated>2022-04-12T06:07:25Z</updated>
		
		<summary type="html">&lt;p&gt;Joeshmo828282: Updated spells to 2.2.3. hopefully. Code is complicated.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Jack-o-nine}}&lt;br /&gt;
==Basics==&lt;br /&gt;
Magic costs sparks to cast and require the Slaver to have skill levels in [[Jack-o-nine/Gameplay/Slaver#Magic|Magic]] to cast. Some effects last for a day and can't be recast during the day; this applies to all the spells but Delikacia, Cruciato and Adverto Servili.  (Adverto Servili is permanent and can never be recast on the same slave, while Delikacia and Cruciato can be cast without a set limit per day.) &lt;br /&gt;
&lt;br /&gt;
Jack HF: Additionally, Delikacia and Cruciato have some effects that only apply to the first cast of the day, such as improving your magic level. Aside from this restriction, casting any spell increases your magic level but only on a successful cast. Exception: successful Auspex can only take you to up to Apprentice (D rank).&lt;br /&gt;
&lt;br /&gt;
This means any mundane character must buy wizard robes in order to train magic skill. (And you should, because not having magic skill in the Eternal Rome is almost like not knowing how to use a debit card: Embarrassing.)&lt;br /&gt;
&lt;br /&gt;
== Auspex ==&lt;br /&gt;
Cost:2$&lt;br /&gt;
&lt;br /&gt;
Description: Allows you to read a slave's [[Jack-o-nine/Gameplay/Slaves#Aura|aura]]&lt;br /&gt;
&lt;br /&gt;
Available even to Mundanes; but casting without wizard robes will cause the spell to fail. Casting it while wearing robes can raise your base skill level to Apprentice mage but not above.&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
It takes 10/19 (2.2.3/Original) casts to level the skill from Mundane to Apprentice.&lt;br /&gt;
&lt;br /&gt;
Made obsolete by acquiring the Raven Crown from [[Jack-o-nine/Gameplay/Locations/White_Town#Central_Forum|Master Valios]].&lt;br /&gt;
&lt;br /&gt;
== Cruciato ==&lt;br /&gt;
Cost:5$&lt;br /&gt;
&lt;br /&gt;
Description: Inflicts pain on the slave according to their [[Jack-o-nine/Gameplay/Slaves#Guilt|guilt]].&lt;br /&gt;
&lt;br /&gt;
Available to A+ mages and up (B+ with robe).&lt;br /&gt;
&lt;br /&gt;
Jack Original: Casting it can improve your magic level to &amp;quot;Mage&amp;quot; but not above&lt;br /&gt;
2.2.3: Unless the slave resists, it will always increase magic level&lt;br /&gt;
&lt;br /&gt;
== Delikacia ==&lt;br /&gt;
Cost:5$&lt;br /&gt;
&lt;br /&gt;
Description: Causes pleasure to the slave according to their [[Jack-o-nine/Gameplay/Slaves#Merit|merit]], but reduces sexual [[Jack-o-nine/Gameplay/Slaves#Arousal|arousal]] greatly. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
2.2.3: Increases Mood and Devotion according to slaver's magic level. Also increases Awareness once per day. Slightly lowers intelligence. &lt;br /&gt;
&lt;br /&gt;
Available to A+ (B+ with robe) Mages and up.&lt;br /&gt;
&lt;br /&gt;
Jack Original: Casting it can raise your level to &amp;quot;Mage&amp;quot;, but seemingly not above. It's approximately 21 casts from apprentice to Journeyman, and about 140 casts from journeyman to Mage.&lt;br /&gt;
&lt;br /&gt;
== Sententia veritas ==&lt;br /&gt;
Cost:5$&lt;br /&gt;
&lt;br /&gt;
Description: If target has no merit or guilt, increases degree of merit or guilt at the next receiving.&lt;br /&gt;
&lt;br /&gt;
2.2.3: available at C- magic skill, or D- with wizard robe; contributes progress to magic skill up to S+&lt;br /&gt;
Only available when target has no merit or guilt. Drains awareness proportional to intellect, but increases taming.&lt;br /&gt;
&lt;br /&gt;
Jack Original: Available to Apprentice mages and above; casting it can increase your level to &amp;quot;Mage&amp;quot; but not above.&lt;br /&gt;
&lt;br /&gt;
== Magna Magnifika ==&lt;br /&gt;
Cost:5&lt;br /&gt;
&lt;br /&gt;
Description: Strengthens the caster's aura depending on the magical powers of the caster.&lt;br /&gt;
&lt;br /&gt;
2.2.3: Available at D- magic skill, or F- with wizard robe; contributes progress to magic skill up to S+. Can not fail casting, so an easy way to train magic skill.&lt;br /&gt;
&lt;br /&gt;
Jack Original: Available to Apprentice mages and above; casting it apparently cannot increase your magic level. (?)&lt;br /&gt;
&lt;br /&gt;
== Tremendio ==&lt;br /&gt;
Cost:5$&lt;br /&gt;
&lt;br /&gt;
Description: Causes the slave to be deeply afraid of the slaver.&lt;br /&gt;
&lt;br /&gt;
V 2.2.3: Available to B+ mages (C+ with robes) Only raises mage level (when successfully cast) up to A+ rank.&lt;br /&gt;
Failing to cast this spell is a great way to make your slave prideful, and not very scared of you at all. &lt;br /&gt;
&lt;br /&gt;
Jack Original: Available to Apprentice mages and above; casting it can increase your magic level to Archmage, and it does so whether the fear succeeds or not. It takes approximately 7 unsuccessful casts to level the skill from apprentice to  Journeyman, about 49 successful ones to go from Journeyman to Mage, about 100 casts to go from Mage to Magister, and about 163 casts to go from Magister to Archmage.&lt;br /&gt;
&lt;br /&gt;
== Domini Dictum ==&lt;br /&gt;
Cost:5$&lt;br /&gt;
&lt;br /&gt;
Description: Causes the slave to follow all orders of the slaver if slaver's magic force is as strong as or stronger than the slave's nature.&lt;br /&gt;
&lt;br /&gt;
2.2.3: Available only to A+ mages (or B+ with robe) &lt;br /&gt;
May cause sever depression in your slave, unless they like helplessness.&lt;br /&gt;
&lt;br /&gt;
Jack Original: Available to Apprentice mages and above; casting it can increase your magic level to Archmage, and it does so whether the domination succeeds or not. It's approximately 10 unsuccessful casts from Apprentice to Journeyman, 25 from Journeyman to mage, 51 from mage to Magister, and 82 from Magister to Archmage.&lt;br /&gt;
&lt;br /&gt;
== Adverto Servili ==&lt;br /&gt;
Cost:25$&lt;br /&gt;
&lt;br /&gt;
Description: Magically puts your brand on the slave, making it difficult for them to run away.  This method of putting your brand, just like any other method, permits you to sell the slave to persons other than Farid. &lt;br /&gt;
&lt;br /&gt;
2.2.3: Also removes illness and parasites, and gives a one-time boost to energy. &lt;br /&gt;
&lt;br /&gt;
Available to S+ rank only and can only ever be cast on a particular slave once.&lt;/div&gt;</summary>
		<author><name>Joeshmo828282</name></author>	</entry>

	<entry>
		<id>http://wiki.anime-sharing.com/hgames/index.php?title=Jack-o-nine/Gameplay/Magic&amp;diff=36211</id>
		<title>Jack-o-nine/Gameplay/Magic</title>
		<link rel="alternate" type="text/html" href="http://wiki.anime-sharing.com/hgames/index.php?title=Jack-o-nine/Gameplay/Magic&amp;diff=36211"/>
				<updated>2022-04-12T05:39:10Z</updated>
		
		<summary type="html">&lt;p&gt;Joeshmo828282: auxpex 2.2.3 update&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Jack-o-nine}}&lt;br /&gt;
==Basics==&lt;br /&gt;
Magic costs sparks to cast and require the Slaver to have skill levels in [[Jack-o-nine/Gameplay/Slaver#Magic|Magic]] to cast. Some effects last for a day and can't be recast during the day; this applies to all the spells but Delikacia, Cruciato and Adverto Servili.  (Adverto Servili is permanent and can never be recast on the same slave, while Delikacia and Cruciato can be cast without a set limit per day.) &lt;br /&gt;
&lt;br /&gt;
Jack HF: Additionally, Delikacia and Cruciato have some effects that only apply to the first cast of the day, such as improving your magic level. Aside from this restriction, casting any spell increases your magic level, but for the most part only on a successful cast. Exception: successful Auspex can only take you to up to Apprentice (D rank).&lt;br /&gt;
&lt;br /&gt;
This means any mundane character must buy wizard robes in order to train magic skill. (And you should, because not having magic skill in the Eternal Rome is almost like not knowing how to use a debit card: Embarrassing.)&lt;br /&gt;
&lt;br /&gt;
== Auspex ==&lt;br /&gt;
Cost:2$&lt;br /&gt;
&lt;br /&gt;
Description: Allows you to read a slave's [[Jack-o-nine/Gameplay/Slaves#Aura|aura]]&lt;br /&gt;
&lt;br /&gt;
Available even to Mundanes; but casting without wizard robes will cause the spell to fail. Casting it while wearing robes can raise your base skill level to Apprentice mage but not above.&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
It takes 10/19 (2.2.3/Original) casts to level the skill from Mundane to Apprentice.&lt;br /&gt;
&lt;br /&gt;
Made obsolete by acquiring the Raven Crown from [[Jack-o-nine/Gameplay/Locations/White_Town#Central_Forum|Master Valios]].&lt;br /&gt;
&lt;br /&gt;
== Cruciato ==&lt;br /&gt;
Cost:5$&lt;br /&gt;
&lt;br /&gt;
Description: Inflicts pain on the slave according to their [[Jack-o-nine/Gameplay/Slaves#Guilt|guilt]].&lt;br /&gt;
&lt;br /&gt;
Available to Apprentice mages and up.&lt;br /&gt;
&lt;br /&gt;
Jack Original: Casting it can improve your magic level to &amp;quot;Mage&amp;quot; but not above&lt;br /&gt;
&lt;br /&gt;
== Delikacia ==&lt;br /&gt;
Cost:5$&lt;br /&gt;
&lt;br /&gt;
Description: Causes pleasure to the slave according to their [[Jack-o-nine/Gameplay/Slaves#Merit|merit]], but reduces sexual [[Jack-o-nine/Gameplay/Slaves#Arousal|arousal]] greatly. &lt;br /&gt;
&lt;br /&gt;
Jack HF: Increases Mood and Devotion according to slaver's magic level. Also increases Taming and Temperament once per day.&lt;br /&gt;
&lt;br /&gt;
Available to Apprentice Mages and up.&lt;br /&gt;
&lt;br /&gt;
Jack Original: Casting it can raise your level to &amp;quot;Mage&amp;quot;, but seemingly not above. It's approximately 21 casts from apprentice to Journeyman, and about 140 casts from journeyman to Mage.&lt;br /&gt;
&lt;br /&gt;
== Sententia veritas ==&lt;br /&gt;
Cost:5$&lt;br /&gt;
&lt;br /&gt;
Description: If target has no merit or guilt, increases degree of merit or guilt at the next receiving.&lt;br /&gt;
&lt;br /&gt;
Jack HF: Only available when target has no merit or guilt. Increases Taming once per day. Available even to mundanes.&lt;br /&gt;
&lt;br /&gt;
Jack Original: Available to Apprentice mages and above; casting it can increase your level to &amp;quot;Mage&amp;quot; but not above.&lt;br /&gt;
&lt;br /&gt;
== Magna Magnifika ==&lt;br /&gt;
Cost:5&lt;br /&gt;
&lt;br /&gt;
Description: Strengthens the caster's aura depending on the magical powers of the caster.&lt;br /&gt;
&lt;br /&gt;
Jack HF: Available even to Mundanes. &lt;br /&gt;
&lt;br /&gt;
Jack Original: Available to Apprentice mages and above; casting it apparently cannot increase your magic level. (?)&lt;br /&gt;
&lt;br /&gt;
== Tremendio ==&lt;br /&gt;
Cost:5$&lt;br /&gt;
&lt;br /&gt;
Description: Causes the slave to be deeply afraid of the slaver.&lt;br /&gt;
&lt;br /&gt;
Jack HF: Available even to Mundanes. Only raises mage level when cast on a slave that's not already at 5 fear.&lt;br /&gt;
&lt;br /&gt;
Jack Original: Available to Apprentice mages and above; casting it can increase your magic level to Archmage, and it does so whether the fear succeeds or not. It takes approximately 7 unsuccessful casts to level the skill from apprentice to  Journeyman, about 49 successful ones to go from Journeyman to Mage, about 100 casts to go from Mage to Magister, and about 163 casts to go from Magister to Archmage.&lt;br /&gt;
&lt;br /&gt;
== Domini Dictum ==&lt;br /&gt;
Cost:5$&lt;br /&gt;
&lt;br /&gt;
Description: Causes the slave to follow all orders of the slaver if slaver's magic force is as strong as or stronger than the slave's nature.&lt;br /&gt;
&lt;br /&gt;
Jack HF: Available even to Mundanes.&lt;br /&gt;
&lt;br /&gt;
Jack Original: Available to Apprentice mages and above; casting it can increase your magic level to Archmage, and it does so whether the domination succeeds or not. It's approximately 10 unsuccessful casts from Apprentice to Journeyman, 25 from Journeyman to mage, 51 from mage to Magister, and 82 from Magister to Archmage.&lt;br /&gt;
&lt;br /&gt;
== Adverto Servili ==&lt;br /&gt;
Cost:25$&lt;br /&gt;
&lt;br /&gt;
Description: Magically puts your brand on the slave, making it difficult for them to run away.  This method of putting your brand, just like any other method, permits you to sell the slave to persons other than Farid. &lt;br /&gt;
&lt;br /&gt;
Jack HF: Also removes illness and parasites, and gives a one-time boost to energy. &lt;br /&gt;
&lt;br /&gt;
Available to Magisters (A rank) and above, but it can only ever be cast on a particular slave once.&lt;/div&gt;</summary>
		<author><name>Joeshmo828282</name></author>	</entry>

	<entry>
		<id>http://wiki.anime-sharing.com/hgames/index.php?title=Jack-o-nine/Gameplay/Magic&amp;diff=36210</id>
		<title>Jack-o-nine/Gameplay/Magic</title>
		<link rel="alternate" type="text/html" href="http://wiki.anime-sharing.com/hgames/index.php?title=Jack-o-nine/Gameplay/Magic&amp;diff=36210"/>
				<updated>2022-04-12T05:37:17Z</updated>
		
		<summary type="html">&lt;p&gt;Joeshmo828282: spell success/fail change&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Jack-o-nine}}&lt;br /&gt;
==Basics==&lt;br /&gt;
Magic costs sparks to cast and require the Slaver to have skill levels in [[Jack-o-nine/Gameplay/Slaver#Magic|Magic]] to cast. Some effects last for a day and can't be recast during the day; this applies to all the spells but Delikacia, Cruciato and Adverto Servili.  (Adverto Servili is permanent and can never be recast on the same slave, while Delikacia and Cruciato can be cast without a set limit per day.) &lt;br /&gt;
&lt;br /&gt;
Jack HF: Additionally, Delikacia and Cruciato have some effects that only apply to the first cast of the day, such as improving your magic level. Aside from this restriction, casting any spell increases your magic level, but for the most part only on a successful cast. Exception: successful Auspex can only take you to up to Apprentice (D rank).&lt;br /&gt;
&lt;br /&gt;
This means any mundane character must buy wizard robes in order to train magic skill. (And you should, because not having magic skill in the Eternal Rome is almost like not knowing how to use a debit card: Embarrassing.)&lt;br /&gt;
&lt;br /&gt;
== Auspex ==&lt;br /&gt;
Cost:2$&lt;br /&gt;
&lt;br /&gt;
Description: Allows you to read a slave's [[Jack-o-nine/Gameplay/Slaves#Aura|aura]]&lt;br /&gt;
&lt;br /&gt;
Available even to Mundanes; casting it can raise your level to Apprentice mage but not above.&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
It takes 10/19 (HF/Original) casts to level the skill from Mundane to Apprentice.&lt;br /&gt;
&lt;br /&gt;
Made obsolete by acquiring the Raven Crown from [[Jack-o-nine/Gameplay/Locations/White_Town#Central_Forum|Master Valios]].&lt;br /&gt;
&lt;br /&gt;
== Cruciato ==&lt;br /&gt;
Cost:5$&lt;br /&gt;
&lt;br /&gt;
Description: Inflicts pain on the slave according to their [[Jack-o-nine/Gameplay/Slaves#Guilt|guilt]].&lt;br /&gt;
&lt;br /&gt;
Available to Apprentice mages and up.&lt;br /&gt;
&lt;br /&gt;
Jack Original: Casting it can improve your magic level to &amp;quot;Mage&amp;quot; but not above&lt;br /&gt;
&lt;br /&gt;
== Delikacia ==&lt;br /&gt;
Cost:5$&lt;br /&gt;
&lt;br /&gt;
Description: Causes pleasure to the slave according to their [[Jack-o-nine/Gameplay/Slaves#Merit|merit]], but reduces sexual [[Jack-o-nine/Gameplay/Slaves#Arousal|arousal]] greatly. &lt;br /&gt;
&lt;br /&gt;
Jack HF: Increases Mood and Devotion according to slaver's magic level. Also increases Taming and Temperament once per day.&lt;br /&gt;
&lt;br /&gt;
Available to Apprentice Mages and up.&lt;br /&gt;
&lt;br /&gt;
Jack Original: Casting it can raise your level to &amp;quot;Mage&amp;quot;, but seemingly not above. It's approximately 21 casts from apprentice to Journeyman, and about 140 casts from journeyman to Mage.&lt;br /&gt;
&lt;br /&gt;
== Sententia veritas ==&lt;br /&gt;
Cost:5$&lt;br /&gt;
&lt;br /&gt;
Description: If target has no merit or guilt, increases degree of merit or guilt at the next receiving.&lt;br /&gt;
&lt;br /&gt;
Jack HF: Only available when target has no merit or guilt. Increases Taming once per day. Available even to mundanes.&lt;br /&gt;
&lt;br /&gt;
Jack Original: Available to Apprentice mages and above; casting it can increase your level to &amp;quot;Mage&amp;quot; but not above.&lt;br /&gt;
&lt;br /&gt;
== Magna Magnifika ==&lt;br /&gt;
Cost:5&lt;br /&gt;
&lt;br /&gt;
Description: Strengthens the caster's aura depending on the magical powers of the caster.&lt;br /&gt;
&lt;br /&gt;
Jack HF: Available even to Mundanes. &lt;br /&gt;
&lt;br /&gt;
Jack Original: Available to Apprentice mages and above; casting it apparently cannot increase your magic level. (?)&lt;br /&gt;
&lt;br /&gt;
== Tremendio ==&lt;br /&gt;
Cost:5$&lt;br /&gt;
&lt;br /&gt;
Description: Causes the slave to be deeply afraid of the slaver.&lt;br /&gt;
&lt;br /&gt;
Jack HF: Available even to Mundanes. Only raises mage level when cast on a slave that's not already at 5 fear.&lt;br /&gt;
&lt;br /&gt;
Jack Original: Available to Apprentice mages and above; casting it can increase your magic level to Archmage, and it does so whether the fear succeeds or not. It takes approximately 7 unsuccessful casts to level the skill from apprentice to  Journeyman, about 49 successful ones to go from Journeyman to Mage, about 100 casts to go from Mage to Magister, and about 163 casts to go from Magister to Archmage.&lt;br /&gt;
&lt;br /&gt;
== Domini Dictum ==&lt;br /&gt;
Cost:5$&lt;br /&gt;
&lt;br /&gt;
Description: Causes the slave to follow all orders of the slaver if slaver's magic force is as strong as or stronger than the slave's nature.&lt;br /&gt;
&lt;br /&gt;
Jack HF: Available even to Mundanes.&lt;br /&gt;
&lt;br /&gt;
Jack Original: Available to Apprentice mages and above; casting it can increase your magic level to Archmage, and it does so whether the domination succeeds or not. It's approximately 10 unsuccessful casts from Apprentice to Journeyman, 25 from Journeyman to mage, 51 from mage to Magister, and 82 from Magister to Archmage.&lt;br /&gt;
&lt;br /&gt;
== Adverto Servili ==&lt;br /&gt;
Cost:25$&lt;br /&gt;
&lt;br /&gt;
Description: Magically puts your brand on the slave, making it difficult for them to run away.  This method of putting your brand, just like any other method, permits you to sell the slave to persons other than Farid. &lt;br /&gt;
&lt;br /&gt;
Jack HF: Also removes illness and parasites, and gives a one-time boost to energy. &lt;br /&gt;
&lt;br /&gt;
Available to Magisters (A rank) and above, but it can only ever be cast on a particular slave once.&lt;/div&gt;</summary>
		<author><name>Joeshmo828282</name></author>	</entry>

	<entry>
		<id>http://wiki.anime-sharing.com/hgames/index.php?title=Jack-o-nine/Gameplay/Alchemy&amp;diff=36209</id>
		<title>Jack-o-nine/Gameplay/Alchemy</title>
		<link rel="alternate" type="text/html" href="http://wiki.anime-sharing.com/hgames/index.php?title=Jack-o-nine/Gameplay/Alchemy&amp;diff=36209"/>
				<updated>2022-04-12T05:23:56Z</updated>
		
		<summary type="html">&lt;p&gt;Joeshmo828282: Tonic Elixer drains strength warning&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Jack-o-nine}}&lt;br /&gt;
==General==&lt;br /&gt;
&lt;br /&gt;
* Needs the player to rent a lab under &amp;quot;Extended Rental&amp;quot;&lt;br /&gt;
* Needs Alchemy skill from a slave or assistant.  The player's own magic skill determines how high he can train a slave in alchemy, but for some utterly inexplicable reason, in the base game the Slaver cannot mix potions for himself.  Even if a lab is rented, when the player has no slaves or assistants, the lab option will simply disappear.&lt;br /&gt;
* Most ingredients available from Rarity of Mystra in Outsider Quarter&lt;br /&gt;
* All potions need a &amp;quot;basis&amp;quot;. This can be&lt;br /&gt;
** Spring Water - free and always available&lt;br /&gt;
** Alcohol - bought at the [[Jack-o-nine/Gameplay/Locations/White_Town#Trade_Square|Gastronomicon]] can also be brewed accidentally in the lab. Raises mood by 1 for each use, up to +2 and lowers it the next morning. Third dose for slaver and second for slave causes sleep. &lt;br /&gt;
** Fog Fiend Mucus - harvested when your [[Jack-o-nine/Fiend|fiend]] grows&lt;br /&gt;
&lt;br /&gt;
==Raw Ingredients==&lt;br /&gt;
&lt;br /&gt;
* Elysian Datura - Relaxes. Adds 1 mood, very slowly drains intelligence if used by slave.&lt;br /&gt;
* Kamarian Resin - Refreshes. Adds 1 energy&lt;br /&gt;
* Faeries' Pollen - Stimulant. Sets energy to 5, slowly drains strength with each use. Second dose in a day causes instant death if slaver and unconsciousness if slave.&lt;br /&gt;
* Essence Of Oblivion - Dulls pain and fear. Boosts mood, slowly drains strength with each use. Second dose in a day causes instant death if slaver and unconsciousness if slave.&lt;br /&gt;
&lt;br /&gt;
All can be consumed directly, but may have side effects. Potions are apparently safer.&lt;br /&gt;
&lt;br /&gt;
==Bacchus' Nectar==&lt;br /&gt;
Skill level - D/Pink&lt;br /&gt;
&lt;br /&gt;
'''Needs:'''&lt;br /&gt;
&lt;br /&gt;
*Spring Water&lt;br /&gt;
*Kamrian Resin&lt;br /&gt;
*Faeries' Pollen&lt;br /&gt;
*Essence Of Oblivion&lt;br /&gt;
&lt;br /&gt;
'''Effect:'''&lt;br /&gt;
&lt;br /&gt;
*Drunkeness - mood bonus, not stacking with drugs, no observable addiction chance&lt;br /&gt;
*Raises Arousal&lt;br /&gt;
*in combat - adds morale, removes the &amp;quot;severe pain&amp;quot;, &amp;quot;weakness&amp;quot; and &amp;quot;stiffness&amp;quot; states. Gives the &amp;quot;fury&amp;quot;, &amp;quot;adrenaline&amp;quot; and &amp;quot;distraction&amp;quot; states.&lt;br /&gt;
&lt;br /&gt;
'''Notes'''&lt;br /&gt;
&lt;br /&gt;
From the description when the potion is created:&lt;br /&gt;
&lt;br /&gt;
''The imbiber will feel a surge of courage and joy. Very useful to raise a person's morale''&lt;br /&gt;
&lt;br /&gt;
==Tonic Elixir==&lt;br /&gt;
Skill level - C/purple&lt;br /&gt;
&lt;br /&gt;
'''Needs:'''&lt;br /&gt;
&lt;br /&gt;
*Strong Alcohol&lt;br /&gt;
*Kamrian Resin&lt;br /&gt;
*Faeries' Pollen&lt;br /&gt;
*Essence Of Oblivion&lt;br /&gt;
&lt;br /&gt;
'''Effect:'''&lt;br /&gt;
&lt;br /&gt;
*Recovers energy - +1 energy point, stacking with massage&lt;br /&gt;
*in combat - recovers stamina and adds morale. Removes the &amp;quot;weakness&amp;quot; state. Gives the &amp;quot;acceleration&amp;quot; and &amp;quot;attention&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
'''Notes:'''&lt;br /&gt;
&lt;br /&gt;
*Recipe is the same as for Bacchus' Nectar, except for the Basis&lt;br /&gt;
*''&amp;quot;Abuse can lead to tragic consequences&amp;quot;'' -- Mystra&lt;br /&gt;
* Each use out of combat on the same day increasingly drains strength. &lt;br /&gt;
* Using it in combat does not seem to drain strength.&lt;br /&gt;
&lt;br /&gt;
==Miracle Balm==&lt;br /&gt;
Skill Level - B/Blue&lt;br /&gt;
&lt;br /&gt;
'''Needs:'''&lt;br /&gt;
&lt;br /&gt;
*Fog Fiend Mucus&lt;br /&gt;
*Kamrian Resin&lt;br /&gt;
*Faeries' Pollen&lt;br /&gt;
*Essence Of Oblivion&lt;br /&gt;
&lt;br /&gt;
'''Effect:'''&lt;br /&gt;
&lt;br /&gt;
*Can be used outside of combat too but is less effective.&lt;br /&gt;
*Heals all wounds in combat, adds energy and morale, removes the &amp;quot;severe pain&amp;quot; state.&lt;br /&gt;
&lt;br /&gt;
'''Notes:'''&lt;br /&gt;
&lt;br /&gt;
*Recipe is the same as for Bacchus' Nectar, except for the Basis&lt;br /&gt;
&lt;br /&gt;
==Aphrodisiac==&lt;br /&gt;
Skill level - C/Purple for normal, B/Blue for powerful&lt;br /&gt;
&lt;br /&gt;
'''Needs:'''&lt;br /&gt;
*Strong alcohol for normal/Fiend's mucus for powerful&lt;br /&gt;
*Elysian Datura&lt;br /&gt;
*Kamrian Resin&lt;br /&gt;
*Faeries' Pollen&lt;br /&gt;
&lt;br /&gt;
'''Effect:'''&lt;br /&gt;
&lt;br /&gt;
*Stimulates Feelings&lt;br /&gt;
*Raises Arousal&lt;br /&gt;
&lt;br /&gt;
'''Notes:'''&lt;br /&gt;
*Strength varies with Basis&lt;br /&gt;
*Can't brew it with water&lt;br /&gt;
&lt;br /&gt;
==Water of Lethe==&lt;br /&gt;
Skill level - S+/Green for water based. Using stronger bases lowers required skill level: A for Alcohol, B for fiend's mucus.&lt;br /&gt;
&lt;br /&gt;
'''Needs:'''&lt;br /&gt;
*Any Base&lt;br /&gt;
*Elysian Datura&lt;br /&gt;
*Kamrian Resin&lt;br /&gt;
*Essence of Oblivion&lt;br /&gt;
&lt;br /&gt;
'''Effect:'''&lt;br /&gt;
&lt;br /&gt;
* Clears aural stats - potentially useful for removing thorns of rebellion in new slaves. Can be also used for clearing spoiling and despair in emergency.  Despite Mystra's description, the slave does not truly forget &amp;quot;everything&amp;quot; including skills or abilities; the potion merely clears aural stats.&lt;br /&gt;
**IT IS WORTH NOTING that as the potion does not directly affect ANYTHING but aural stats, it does NOT in fact clear thorns of rebellion directly.  It merely resets the aura of the slave.  Thus if the slave's nature and temperament (or other non-aural characteristics) are such that the slave naturally tends towards disobedience until aural influences like fear and taming correct that, then drinking waters of Lethe will in fact REVIVE all the thorns of rebellion by removing the aural influences which have suppressed them.&lt;br /&gt;
* If the slaver drinks it, it resets the Slaver's mood to calm, but as it does not affect skills etc, it seems to have no other effect on the slaver.&lt;br /&gt;
&lt;br /&gt;
'''Notes:'''&lt;br /&gt;
*Any basis will do&lt;br /&gt;
* ''&amp;quot;Imbiber will forget everything - be it good or bad&amp;quot;'' - Mystra&lt;br /&gt;
* &amp;quot;Dangerous&amp;quot; - Mystra&lt;br /&gt;
&lt;br /&gt;
==Philtre==&lt;br /&gt;
Skill level - S+/Green&lt;br /&gt;
&lt;br /&gt;
'''Needs:'''&lt;br /&gt;
*Fog Fiend Mucus&lt;br /&gt;
*Elysian Datura&lt;br /&gt;
*Faeries' Pollen&lt;br /&gt;
*Essence of Oblivion&lt;br /&gt;
&lt;br /&gt;
'''Effect:'''&lt;br /&gt;
&lt;br /&gt;
*Imbiber feels attraction to first person they see. Not strong, but persistent.&lt;br /&gt;
*adds a level of devotion&lt;br /&gt;
*only usable once per slave&lt;/div&gt;</summary>
		<author><name>Joeshmo828282</name></author>	</entry>

	<entry>
		<id>http://wiki.anime-sharing.com/hgames/index.php?title=Jack-o-nine/Gameplay/Tips&amp;diff=36208</id>
		<title>Jack-o-nine/Gameplay/Tips</title>
		<link rel="alternate" type="text/html" href="http://wiki.anime-sharing.com/hgames/index.php?title=Jack-o-nine/Gameplay/Tips&amp;diff=36208"/>
				<updated>2022-04-10T16:29:52Z</updated>
		
		<summary type="html">&lt;p&gt;Joeshmo828282: added another zero start link&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Jack-o-nine}}&lt;br /&gt;
==Slave Induction==&lt;br /&gt;
&lt;br /&gt;
Everyone will have their own style of play, but there are a few things you can do when you get a new slave that makes life a lot easier.&lt;br /&gt;
&lt;br /&gt;
#'''Explain Her Position''': Actually, it's quite hard to gauge the effect of this. But if you're going to do it, sooner is better than later. There are three topics for &amp;quot;explain&amp;quot; and you can do them one after the other.&lt;br /&gt;
#'''Medical Examination''': Take her to the Technosphere in the Serpentine Quarter and have the medics look her over. This way you catch diseases and xeno-parasites. You might want to sterilise her while you're there. That saves having the Vatican steal your pregnant slaves and keeps them from being re-infected with Fiend larvae.&lt;br /&gt;
#'''Branding''': You need to put your mark on your slave if you want to sell her anywhere other than slave auction. Go to the Outcast Quarter and get Uncle Bo to tattoo her with your brand.&lt;br /&gt;
#'''Rules''': Check the rules page and make sure that your slave is getting enough food. I personally like to always use fresh food (expensive but worth it for the effect on her mood). Tick &amp;quot;Deny Orgasm&amp;quot; and &amp;quot;Force Rules&amp;quot;. Leave her sleeping on a bedroll to begin with.&lt;br /&gt;
#'''Obedience''' You may need to apply some punishments before your slave will obey. Get these out of the way now.&lt;br /&gt;
#'''Clothing''' Once your slave starts to obey use the &amp;quot;Gift&amp;quot; reward to give her a sun dress.&lt;br /&gt;
#'''Encouragement''': After that, Talk-&amp;gt;Affect-&amp;gt;Encourage should lift her mood into the green. &lt;br /&gt;
#'''Ask her questions''': Asking what she wants to do might reveal a hidden talent, asking about requests can hint at a possible fetish, asking about fears could let you know about what punishments she responds greatly to. &lt;br /&gt;
&lt;br /&gt;
At this point you should have a good basic start.&lt;br /&gt;
&lt;br /&gt;
==Keep Your Slaves Happy!==&lt;br /&gt;
A happy slave learns faster than a miserable one, while unhappy ones can spiral into depression, which in turn can harm your slave's psychological stats and may eventually leave her broken and worthless. Consequently it is in the trainer's best interest if his slave is happy. &lt;br /&gt;
&lt;br /&gt;
* '''Talk to her''': Ask your slave how she is feeling. She'll tell you all the things that are making her happy, and the ones that are making miserable. Where possible address her concerns. Complaints about bedding can be solved by letting her share your bed, for instance. If she complains that her secretions look strange, take her to the doctor. If there are things that make her happy that aren't present (good sex, free time, etc) consider using one as her next reward.&lt;br /&gt;
&lt;br /&gt;
* '''[[Jack-o-nine/Gameplay/Active Sex|Active Sex]]''': A dozen orgasms in quick succession will cheer up just about any slave.&lt;br /&gt;
&lt;br /&gt;
* Letting your slave sleep in a [[Jack-o-nine/Gameplay/Locations#Player_Housing|boudoir]] is a cheap way to boost her mood. &lt;br /&gt;
&lt;br /&gt;
See also: [[Jack-o-nine/Gameplay/Slaves#Mood|Mood]]&lt;br /&gt;
&lt;br /&gt;
==Train D-Class Slaves (outdated)==&lt;br /&gt;
&lt;br /&gt;
It's possible to train a slave to D-Class fairly quickly and cheaply. The returns are better on higher quality slaves, but unless you have a sizable bankroll, so are the risks. Churning through D-Class slaves while staying in the slums can be a good way to accumulate the funds needed for a more ambitious project.&lt;br /&gt;
&lt;br /&gt;
A D-Class slave with one blue skill sells for 300 sparks to the guild sub-purchaser, no questions asked. But check at the forum first - there are some buyers who will pay 500 for the same slave. Additionally there are buyers who will pay 500 for D-Class Assistants (White town - Trade Square; Realtor) Nurses (Serpentine Quarter - Technosphere; Medical Centre) Enchantresses (Border of the Fogs; Base Camp), Concubines (Quarter of the Bull; Madame Jofre) and possibly others. These are repeat customers, so you can sell them any number of slaves. However you'll need to spend a little time making your slaves presentable. Generally a full work-over at the Salon (I usually get one for the PC as well) plus a gown, lace gloves and heels seems to suffice. You'll probably need to equip the new clothes and then sleep before the bonuses take full effect for some reason.&lt;br /&gt;
&lt;br /&gt;
'''Summary''': Churn D-Class slaves to build up funds. Sell to buyers in preference to the sub-purchaser. Raise style to blue if you want to sell to businesses.&lt;br /&gt;
&lt;br /&gt;
==The Buyer Of Last Resort==&lt;br /&gt;
&lt;br /&gt;
Sometimes you get saddled with a lemon; too stupid and too stubborn to train in time. The slave market will generally give you 3 sparks for such slaves. But you can get 10 or more from the butcher.  Just saying.&lt;br /&gt;
&lt;br /&gt;
==The Buyer Of First Resort==&lt;br /&gt;
&lt;br /&gt;
The guild auction only happens once every few days, but it is by far the best way to sell your slave profitably if you plan for it. Train your slave in multiple specializations, max out her charm by giving her stylish cloths and a full body treatment at the spa the day of the auction, and your slave will sell for much higher than any price you could get elsewhere.  Training and Selling B+ slaves at the auction could net you ~4500 sparks OR MORE per slave! (personal best: 6100)&lt;br /&gt;
&lt;br /&gt;
==Save Your Sparks!==&lt;br /&gt;
&lt;br /&gt;
Meat is cheap in rome. The 1 dollar meal at the Virgin's Hip is both cheaper than the F- canned food, and is B+ quality. If you are living in the slums, this saves 10 sparks per decade, and increases your strength if your strength is low. Meat at the gastronomicon is a cheap way to up your meal quality once you get a kitchen. You just have to be OK with a little cannibalism. &lt;br /&gt;
&lt;br /&gt;
Increasing your standard of living will only get you one point of positive mood, and can drain your funds very quickly. Consider whether that the cost is worth it (it's usually not).&lt;br /&gt;
Having too low of a standard of living will decrease your mood, but doesn't seem to decrease it further if taken even lower. If you can't afford a happy standard of living, might as well set it to impoverished and be done with it.&lt;br /&gt;
It will however, slowly drain your personality, which will make it harder to train slaves in the future!&lt;br /&gt;
&lt;br /&gt;
==Drugs are good... in moderation (version 2.2.3)==&lt;br /&gt;
&lt;br /&gt;
First rule: Never take one type of drug more than once per day.&lt;br /&gt;
&lt;br /&gt;
Faries pollen (meth) adds 5 energy bars, a great way to get extra training done very cheap. It is like an entire extra day for 2 sparks: incredibly cheap value, even in the slums!  Be mindful if your energy bar turns purple however: a purple energy bar means strenuous activities will RAPIDLY DRAIN strength. A feeble slave will probably get addicted from the second dose: So stop trying to exercise your feeble slave with meth, it just makes things worse. Give them supplements and maybe a plushy toy instead.&lt;br /&gt;
&lt;br /&gt;
Kamra (coffee) only adds one energy bar for the same 2 sparks: not nearly as valuable... I recommend only using when your energy accidentally goes negative so you or your slave don't get the end of day penalties. An enduring slave can drink this stuff 49 days in a row before getting addicted, if you do find the extra energy valuable. &lt;br /&gt;
&lt;br /&gt;
Datura (weed) and oblivion (opium) increase mood, which is awkward: mood bonus is most valuable when your slave is new and very unhappy... But slaves wont take drugs until they have a bud of obedience... which usually means their mood is already good. If your magic skill is high enough, there is a spell you can use to force them to take it, but really, you should just press the 'encourage' button... it is free, and is usually more effective. &lt;br /&gt;
&lt;br /&gt;
Alcohol gives a nasty hangover. It is probably best to simply not.&lt;br /&gt;
&lt;br /&gt;
Taking any drug more than once every 4 days is likely to eventually get your slave addicted. There is some RNG involved. (on average addiction goes down once every 3 days, and obviously goes up the day the drug is consumed)  &lt;br /&gt;
&lt;br /&gt;
A very safe way to handle drugs, is to only use them on your slaves on race and/or gladiator days (when you need the extra energy the most anyway). That gives ~8 days of recovery for every 2 days of use, which again should allow your slaves enough time to recover unless RNG hates you. (~0.15% chance of addiction on a 'healthy' slave if used 4 times over 2 decades. &lt;br /&gt;
&lt;br /&gt;
The master's addiction is slower to deplete than a slave's addiction. If you notice the moodlet in your diary, you should probably go cold turkey for a nice little while.&lt;br /&gt;
 &lt;br /&gt;
DO NOT let your assistant get addicted to drugs! she will sneak them out of your store room EVERY DAY if it happens! It could take AGES of cold turkey for her to cure her addiction if you don't catch it quick.&lt;br /&gt;
&lt;br /&gt;
==Why is my Personality stuck at F- rank? (version 2.2.3)==&lt;br /&gt;
&lt;br /&gt;
Personality will slowly fall if your standard of living, housing, and interior decorations are lower than your brand rank. Personality is how other people view you, and if you don't live like a person who in their mind matches the reputation of your product they find it quite off putting. If your slaver has the &amp;quot;every penny must be considered&amp;quot; mood, or the &amp;quot;this house is no place for work and rest&amp;quot; mood, it means your personality is in free fall. Alternatively, one of the special missions gives a reward that prevents your personality from falling below B+ (though it may still take effort to get it there).&lt;br /&gt;
&lt;br /&gt;
==Why is my Slave cow skill going down? (version 2.2.3)==&lt;br /&gt;
Training any skill other than endurance/athletics drains requires the mind, which drains your cow behavior. On the other hand, a well trained cow is going to have a really hard time learning human things.&lt;br /&gt;
In other words, if you want to train your slave to be a cow, train everything else you want to train first, and only then train the cow skill.&lt;br /&gt;
&lt;br /&gt;
==Why is my Slave suddenly refusing to learn? (version 2.2.3)==&lt;br /&gt;
Be careful what you equip! Fluffy paws and deprivation suit seriously hamper a slaves ability to learn most skills. &lt;br /&gt;
A slave gets bored learning the same thing over and over again, give her some variety in the lessons to keep her interested.   &lt;br /&gt;
Dirty slaves have a really hard time focusing. Give them a bath, and they might be much more receptive to lessons again.&lt;br /&gt;
&lt;br /&gt;
==Rank C Concubine==&lt;br /&gt;
Several residents request a rank C+ concubine. To satisfy their requirements they need quite a few sexual skills, which is often very hard to train. A B+ ranking slave will sell for much more to someone else, for not much more time investment.&lt;br /&gt;
==Guild Quality Bonus==&lt;br /&gt;
Just because your first guild contract is for a D- or D+ rank slave, doesn't mean you have to give them a D- or D+ rank slave. Do your best to give them the best slave you can (even if you have to take out a loan to do it). The quality bonus is worth far more than the contract itself, even if you end up turning in the slave a little bit late.  You also will probably be able to skip over the rather unprofitable C ranked contracts.  Remember, doing guild contracts is one of the least profitable ways to sell your slaves, you probably only really should be taking them to rank up your guild reputation. So you can probably save a lot of time(and thus money) here by simply training higher ranked slaves from the start.&lt;br /&gt;
&lt;br /&gt;
==Gift Rewards==&lt;br /&gt;
*If you're selling your slave to a business that has a style requirements, reward your slave with some items that you'd have to end up buying for her to complete the sale to kill 2 birds with 1 stone.&lt;br /&gt;
&lt;br /&gt;
*A good use of a one point reward is to buy flowers for your slave. It's cheap and it allows you to use the five point &amp;quot;promise her a gift&amp;quot; option later without penalty. &lt;br /&gt;
&lt;br /&gt;
*A good use for a two point reward is the sensual massage which gets an extra action (if the massager's petting skill is Blue or above).&lt;br /&gt;
&lt;br /&gt;
*Sweet rewards are, paradoxically, good for dieting slaves. Set the slave to weight loss regimen, make them exercise them until they have negative calories and then use a sweet reward to bring the cal count up to zero or one. That way the slave will lose weight rapidly but without starvation.&lt;br /&gt;
&lt;br /&gt;
==Jonny: Some notes on playing at maximum difficulty (outdated)==&lt;br /&gt;
&lt;br /&gt;
===Combat===&lt;br /&gt;
&lt;br /&gt;
The trouble with playing as Jonny (one of many) is that his initial dominance is F-. That means his slaves will rebel with clockwork regularity, up to and including trying to kill him if he tries to discipline them. So Job One is to get the bare minimum of combat training.&lt;br /&gt;
&lt;br /&gt;
To do this travel white town. Visit the armourer shop and get an Aketon and a whip. &amp;quot;Borrow&amp;quot; Isabella's leather armor - it's not much but a bit better than nothing for now.  Then go to the Colosseum and spar with the weakest slave. You won't be able to raise your combat skill (beyond the one level granted by the Aketon fencing jacket) but it will train your strength. Try and get it to B/Blue and buy a special training - roundhouse kick is recommended. &lt;br /&gt;
&lt;br /&gt;
With that done you stand a decent chance of surviving your first couple of slave rebellions&lt;br /&gt;
&lt;br /&gt;
===Guild Work===&lt;br /&gt;
&lt;br /&gt;
Now go to the Guild and see what slave training work is available. You can train most specialties, but there are a few pitfalls. &lt;br /&gt;
&lt;br /&gt;
*'''Feeble''' Slaves get too few actions to be trainable in a hurry (and you '''are''' in a hurry). Especially if they have multiple thorns of rebellion in their aura. Best avoided.&lt;br /&gt;
*'''Enchantress''' Slaves. Neither you nor Isabella have any initial magic skill, so you'll need to send her to school. That's an expense you can do without when starting out as Jonny.&lt;br /&gt;
*'''Courtesan'''. Sex slaves take longer to train than the others. You're in a hurry.&lt;br /&gt;
*'''Pet''' training inspires a lot more resistance than the other types. Once you gave a few successes under your belt you can probably cope, but avoid these missions to begin with.&lt;br /&gt;
&lt;br /&gt;
===Housing &amp;amp; Assistant===&lt;br /&gt;
&lt;br /&gt;
With your new slave (and the up front payment for training her) go to the real estate office and rent the bare minimum apartment in Serpentine, and then nip down to the Fogs and pick up Isabella - you're going to need her skills to do most of the training.&lt;br /&gt;
&lt;br /&gt;
===Training===&lt;br /&gt;
&lt;br /&gt;
The first few slaves are going to be difficult. You need to train them before you run out of money, which means inside decade, two if you're lucky. You don't have time to gently lead difficult girls to right behaviour. And they are all going to be difficult to start with.&lt;br /&gt;
&lt;br /&gt;
So your strategy is basically to train the key skill every turn until it meets the requirements, punishing as needed. Don't bother with psychological stuff - go for shaming, bondage and flagellation in that order. In particular you want to avoid bruises and traces of beatings as these can keep a slave at F- level until they heal.&lt;br /&gt;
&lt;br /&gt;
Once the skill is established, add other common skills until the slave reaches D rank. Then turn them in and get another one as soon as you can. Keep doing this until you have around 1500 sparks.&lt;br /&gt;
&lt;br /&gt;
Remember that there is one thing in which Johnny is good at - starting as the Worst of Perverts he can use Golden Shower during active sex and only slaves with Purist trait will be turned off by it. You can also very early start Golden Shower training to drain Pride and when it gets to S+ (B is enough but his other sex skills begin at dismall level so might as well max this out) set the slave to behave:urinal without negative mood penalties and with an excuse to daily train slave's Maid skill.&lt;br /&gt;
&lt;br /&gt;
===Other Considerations===&lt;br /&gt;
&lt;br /&gt;
'''Your Skills''' You'll need the appropriate garb to start training in most areas. You can't afford to get it all at once but it's worth buying the relevant item for each contract until you have the set (or can afford to fill the gaps)&lt;br /&gt;
&lt;br /&gt;
'''Isabella''' You're going to be relying on Izzy's skills a lot to begin with. Not only is she better than you at most things, but she's a better teacher and she's cheaper than sending slaves to school. Make use of her.&lt;br /&gt;
&lt;br /&gt;
'''Raising Basic Attributes'''. This can be a tar-pit and is often a sign that a slave is useless to you. Raising basic stats to D rank can take a long time depending on where the deficiencies may lie. Sometimes its faster to sell them to Farid (or to the butcher) and buy a new slave for 5 sparks and start over. Remember - you don't need to deliver the same slave - any one that fits the spec will do. Alternatively, if you're fond of the slave, check her into a cryo-tube and finish her training when you have the sparks and time to spare.&lt;br /&gt;
&lt;br /&gt;
'''Bruising, Beatings and Scars''' As I mentioned earlier, bruises and beatings can lower the looks of a slave to the point where she no longer qualifies for D rank. Scarring can at least be fixed at the medical center, but you probably don't have the budget for that. Again, it may be best to freeze or sell the slave and start over.&lt;br /&gt;
&lt;br /&gt;
'''Saving''' This approach should be viable without resort to &amp;quot;save scumming&amp;quot; or excessive saving and reloading. All the same, I'd recommend you keep a save gave every decade or so. Things can always go wrong unexpectedly.&lt;br /&gt;
&lt;br /&gt;
'''Fame''' Avoid working on your brand! The better known your brand, the higher rank the guild will expect from your training missions. The trouble is that it takes a lot longer to train C rank slaves and you need a rapid turnaround at the start. So keep your brand low until you no longer depend on guild work.&lt;br /&gt;
&lt;br /&gt;
===Conclusion===&lt;br /&gt;
&lt;br /&gt;
Jonny is entirely playable if appropriate care is taken. He's a lot slower to get up to speed and needs to spend a lot more time breaking in his slaves. On the other hand (as has been pointed out elsewhere) after Jonny, anyone else is going to be a breeze.&lt;br /&gt;
&lt;br /&gt;
[http://www.hongfire.com/forum/forum/hentai-lair/hentai-game-discussion/412491-free-software-jack-o-nine-tails-%C9%94-thread-reboot-v2?p=5676711#post5676711 pandawarrior00's Jonny start guide] (2016-06-13)&lt;br /&gt;
&lt;br /&gt;
==Custom Start Extreme: Some Notes on Playing the REAL Maximum Difficulty==&lt;br /&gt;
&lt;br /&gt;
(work in progress)&lt;br /&gt;
&lt;br /&gt;
Do not play on extreme for your first game. You will have a very bad time, and you will end up complaining about how hard the game is. Even if you use all your points in an optimal fashion, an extreme custom start is about 4 times as hard as Johnny is on normal start. &lt;br /&gt;
&lt;br /&gt;
All that said, a lot of the Johnny tips are still applicable, however, rent prices are incredibly punishing. You will almost certainly have to train a B+ slave to get out of the slums, and continue training nothing short of B+ slaves to manage to stay out of the slums. &lt;br /&gt;
&lt;br /&gt;
The (current) game developers regularly plays zero starts (200 sparks, all -F ranked skills), and posts about them to ensure the game is beatable even in the most seemingly impossible of starting conditions.  This basically involves using and abusing every possible game mechanic and detail.  Here are some of his posts on the subject:&lt;br /&gt;
&lt;br /&gt;
[https://f95zone.to/threads/jack-o-nine-tails-v2-2-2-old-huntsman-community-development.390/page-206#post-4604613 V 2.2 zero start AAR (out of date, but the most detailed guide for a zero start) ]&lt;br /&gt;
&lt;br /&gt;
[https://f95zone.to/threads/jack-o-nine-tails-v2-2-2-old-huntsman-community-development.390/post-7545400 2.2.2 zero start AAR]&lt;br /&gt;
&lt;br /&gt;
[https://f95zone.to/threads/jack-o-nine-tails-v2-2-2-old-huntsman-community-development.390/page-381#post-7898420 2.2.3 Zero start AAR]&lt;br /&gt;
&lt;br /&gt;
[https://f95zone.to/threads/jack-o-nine-tails-v2-2-2-old-huntsman-community-development.390/post-7900641 2.2.3 no combat zero start ]&lt;br /&gt;
&lt;br /&gt;
==Tips for Training==&lt;br /&gt;
&lt;br /&gt;
===Linked Sex Skill Training===&lt;br /&gt;
Many skills are linked to another skill. Training other skills will sometimes raise a skill to a certain minimum level:&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Skill !! Minimum Skill Level&lt;br /&gt;
|-&lt;br /&gt;
| Handjob || Petting&lt;br /&gt;
|-&lt;br /&gt;
| Blowjob || max(Deep Throat, Bukkake, Group Sex) &lt;br /&gt;
|-&lt;br /&gt;
| Licking || Oral Pleasure&lt;br /&gt;
|-&lt;br /&gt;
| Exhibitionism || Demonstration&lt;br /&gt;
|-&lt;br /&gt;
| Masturbation || Dildo&lt;br /&gt;
|-&lt;br /&gt;
| Vaginal Sex || max(Fisting, Double Penetration, Triple Penetration, Gangbang)&lt;br /&gt;
|-&lt;br /&gt;
| Fisting || Vaginal Sex - 1&lt;br /&gt;
|-&lt;br /&gt;
| Anal Sex || max(Anal Fisting, Double Penetration, Triple Penetration, Gangbang)&lt;br /&gt;
|-&lt;br /&gt;
| Anal Fisting || Anal Sex - 1&lt;br /&gt;
|-&lt;br /&gt;
| Triple penetration || Gangbang&lt;br /&gt;
|-&lt;br /&gt;
| Double Penetration || Triple Penetration&lt;br /&gt;
|-&lt;br /&gt;
| Bukkake || Blowjob - 2&lt;br /&gt;
|-&lt;br /&gt;
| Masochism || Self-torture&lt;br /&gt;
|-&lt;br /&gt;
| Golden Shower || Scatology &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Note: this only seems to work up to B+ rank in version 2.2.3&lt;br /&gt;
&lt;br /&gt;
===Raising stamina===&lt;br /&gt;
Notes on raising Stamina:&lt;br /&gt;
On a slave with Stamina:feeble, most of the stamina raising actions are greyed out.  There are 2 still available that are not:&lt;br /&gt;
*Enema training&lt;br /&gt;
*Entertain me: Acrobatics  (be careful, uses 2 calories)&lt;br /&gt;
*Wearing Athletic Leotard and Sneakers gives bonus to learning stamina which applies even to Feeble slaves&lt;br /&gt;
&lt;br /&gt;
===Lowering Pride===&lt;br /&gt;
Notes on dealing with high Pride:&lt;br /&gt;
Most of the Rules have Pride in the obedience test, so the slave will usually disobey until Obedience is quite high.  There are 2 that test other stats and also lower pride:&lt;br /&gt;
*Silence rule - obey check is Obedience vs Temperament.&lt;br /&gt;
*Deny Toileting rule - obey check is Obedience vs (Ego + 1)&lt;br /&gt;
Two of the Shame punishments decrease pride, oddly the others don't appear to:&lt;br /&gt;
*Naked walk&lt;br /&gt;
*Shameful Podium&lt;br /&gt;
Some of the Trainings that reduce pride have relatively low Obedience requirements for the slave not to refuse to perform them:&lt;br /&gt;
*Humiliation training: 3&lt;br /&gt;
*Anal sex: 5&lt;br /&gt;
*Enema training: Pride + 1&lt;br /&gt;
Clothing:&lt;br /&gt;
*The leather collar will decrease pride without any mood malus.&lt;br /&gt;
*The steel collar will decrease pride, but affects mood quite harshly (-3)&lt;br /&gt;
*Some of the pet gear (pony plume, anal tail, pony harness) will decrease pride, but affects mood, some quite harshly (harness is -2, plume is -3, matches the Pride effects)&lt;br /&gt;
** If you're in a hurry and worried about mood, you can possibly balance this with some mood raising clothing (sundress,slippers,headband,wedding dress), Rules(boudoir, leftovers) or actions(Encourage, spa treatment)&lt;br /&gt;
** Beware that Rule:in my bed will *decrease* mood with high slave Pride and low Obedience.&lt;/div&gt;</summary>
		<author><name>Joeshmo828282</name></author>	</entry>

	<entry>
		<id>http://wiki.anime-sharing.com/hgames/index.php?title=Jack-o-nine/Gameplay/Tips&amp;diff=36207</id>
		<title>Jack-o-nine/Gameplay/Tips</title>
		<link rel="alternate" type="text/html" href="http://wiki.anime-sharing.com/hgames/index.php?title=Jack-o-nine/Gameplay/Tips&amp;diff=36207"/>
				<updated>2022-04-10T05:23:55Z</updated>
		
		<summary type="html">&lt;p&gt;Joeshmo828282: extreme difficulty tips&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Jack-o-nine}}&lt;br /&gt;
==Slave Induction==&lt;br /&gt;
&lt;br /&gt;
Everyone will have their own style of play, but there are a few things you can do when you get a new slave that makes life a lot easier.&lt;br /&gt;
&lt;br /&gt;
#'''Explain Her Position''': Actually, it's quite hard to gauge the effect of this. But if you're going to do it, sooner is better than later. There are three topics for &amp;quot;explain&amp;quot; and you can do them one after the other.&lt;br /&gt;
#'''Medical Examination''': Take her to the Technosphere in the Serpentine Quarter and have the medics look her over. This way you catch diseases and xeno-parasites. You might want to sterilise her while you're there. That saves having the Vatican steal your pregnant slaves and keeps them from being re-infected with Fiend larvae.&lt;br /&gt;
#'''Branding''': You need to put your mark on your slave if you want to sell her anywhere other than slave auction. Go to the Outcast Quarter and get Uncle Bo to tattoo her with your brand.&lt;br /&gt;
#'''Rules''': Check the rules page and make sure that your slave is getting enough food. I personally like to always use fresh food (expensive but worth it for the effect on her mood). Tick &amp;quot;Deny Orgasm&amp;quot; and &amp;quot;Force Rules&amp;quot;. Leave her sleeping on a bedroll to begin with.&lt;br /&gt;
#'''Obedience''' You may need to apply some punishments before your slave will obey. Get these out of the way now.&lt;br /&gt;
#'''Clothing''' Once your slave starts to obey use the &amp;quot;Gift&amp;quot; reward to give her a sun dress.&lt;br /&gt;
#'''Encouragement''': After that, Talk-&amp;gt;Affect-&amp;gt;Encourage should lift her mood into the green. &lt;br /&gt;
#'''Ask her questions''': Asking what she wants to do might reveal a hidden talent, asking about requests can hint at a possible fetish, asking about fears could let you know about what punishments she responds greatly to. &lt;br /&gt;
&lt;br /&gt;
At this point you should have a good basic start.&lt;br /&gt;
&lt;br /&gt;
==Keep Your Slaves Happy!==&lt;br /&gt;
A happy slave learns faster than a miserable one, while unhappy ones can spiral into depression, which in turn can harm your slave's psychological stats and may eventually leave her broken and worthless. Consequently it is in the trainer's best interest if his slave is happy. &lt;br /&gt;
&lt;br /&gt;
* '''Talk to her''': Ask your slave how she is feeling. She'll tell you all the things that are making her happy, and the ones that are making miserable. Where possible address her concerns. Complaints about bedding can be solved by letting her share your bed, for instance. If she complains that her secretions look strange, take her to the doctor. If there are things that make her happy that aren't present (good sex, free time, etc) consider using one as her next reward.&lt;br /&gt;
&lt;br /&gt;
* '''[[Jack-o-nine/Gameplay/Active Sex|Active Sex]]''': A dozen orgasms in quick succession will cheer up just about any slave.&lt;br /&gt;
&lt;br /&gt;
* Letting your slave sleep in a [[Jack-o-nine/Gameplay/Locations#Player_Housing|boudoir]] is a cheap way to boost her mood. &lt;br /&gt;
&lt;br /&gt;
See also: [[Jack-o-nine/Gameplay/Slaves#Mood|Mood]]&lt;br /&gt;
&lt;br /&gt;
==Train D-Class Slaves (outdated)==&lt;br /&gt;
&lt;br /&gt;
It's possible to train a slave to D-Class fairly quickly and cheaply. The returns are better on higher quality slaves, but unless you have a sizable bankroll, so are the risks. Churning through D-Class slaves while staying in the slums can be a good way to accumulate the funds needed for a more ambitious project.&lt;br /&gt;
&lt;br /&gt;
A D-Class slave with one blue skill sells for 300 sparks to the guild sub-purchaser, no questions asked. But check at the forum first - there are some buyers who will pay 500 for the same slave. Additionally there are buyers who will pay 500 for D-Class Assistants (White town - Trade Square; Realtor) Nurses (Serpentine Quarter - Technosphere; Medical Centre) Enchantresses (Border of the Fogs; Base Camp), Concubines (Quarter of the Bull; Madame Jofre) and possibly others. These are repeat customers, so you can sell them any number of slaves. However you'll need to spend a little time making your slaves presentable. Generally a full work-over at the Salon (I usually get one for the PC as well) plus a gown, lace gloves and heels seems to suffice. You'll probably need to equip the new clothes and then sleep before the bonuses take full effect for some reason.&lt;br /&gt;
&lt;br /&gt;
'''Summary''': Churn D-Class slaves to build up funds. Sell to buyers in preference to the sub-purchaser. Raise style to blue if you want to sell to businesses.&lt;br /&gt;
&lt;br /&gt;
==The Buyer Of Last Resort==&lt;br /&gt;
&lt;br /&gt;
Sometimes you get saddled with a lemon; too stupid and too stubborn to train in time. The slave market will generally give you 3 sparks for such slaves. But you can get 10 or more from the butcher.  Just saying.&lt;br /&gt;
&lt;br /&gt;
==The Buyer Of First Resort==&lt;br /&gt;
&lt;br /&gt;
The guild auction only happens once every few days, but it is by far the best way to sell your slave profitably if you plan for it. Train your slave in multiple specializations, max out her charm by giving her stylish cloths and a full body treatment at the spa the day of the auction, and your slave will sell for much higher than any price you could get elsewhere.  Training and Selling B+ slaves at the auction could net you ~4500 sparks OR MORE per slave! (personal best: 6100)&lt;br /&gt;
&lt;br /&gt;
==Save Your Sparks!==&lt;br /&gt;
&lt;br /&gt;
Meat is cheap in rome. The 1 dollar meal at the Virgin's Hip is both cheaper than the F- canned food, and is B+ quality. If you are living in the slums, this saves 10 sparks per decade, and increases your strength if your strength is low. Meat at the gastronomicon is a cheap way to up your meal quality once you get a kitchen. You just have to be OK with a little cannibalism. &lt;br /&gt;
&lt;br /&gt;
Increasing your standard of living will only get you one point of positive mood, and can drain your funds very quickly. Consider whether that the cost is worth it (it's usually not).&lt;br /&gt;
Having too low of a standard of living will decrease your mood, but doesn't seem to decrease it further if taken even lower. If you can't afford a happy standard of living, might as well set it to impoverished and be done with it.&lt;br /&gt;
It will however, slowly drain your personality, which will make it harder to train slaves in the future!&lt;br /&gt;
&lt;br /&gt;
==Drugs are good... in moderation (version 2.2.3)==&lt;br /&gt;
&lt;br /&gt;
First rule: Never take one type of drug more than once per day.&lt;br /&gt;
&lt;br /&gt;
Faries pollen (meth) adds 5 energy bars, a great way to get extra training done very cheap. It is like an entire extra day for 2 sparks: incredibly cheap value, even in the slums!  Be mindful if your energy bar turns purple however: a purple energy bar means strenuous activities will RAPIDLY DRAIN strength. A feeble slave will probably get addicted from the second dose: So stop trying to exercise your feeble slave with meth, it just makes things worse. Give them supplements and maybe a plushy toy instead.&lt;br /&gt;
&lt;br /&gt;
Kamra (coffee) only adds one energy bar for the same 2 sparks: not nearly as valuable... I recommend only using when your energy accidentally goes negative so you or your slave don't get the end of day penalties. An enduring slave can drink this stuff 49 days in a row before getting addicted, if you do find the extra energy valuable. &lt;br /&gt;
&lt;br /&gt;
Datura (weed) and oblivion (opium) increase mood, which is awkward: mood bonus is most valuable when your slave is new and very unhappy... But slaves wont take drugs until they have a bud of obedience... which usually means their mood is already good. If your magic skill is high enough, there is a spell you can use to force them to take it, but really, you should just press the 'encourage' button... it is free, and is usually more effective. &lt;br /&gt;
&lt;br /&gt;
Alcohol gives a nasty hangover. It is probably best to simply not.&lt;br /&gt;
&lt;br /&gt;
Taking any drug more than once every 4 days is likely to eventually get your slave addicted. There is some RNG involved. (on average addiction goes down once every 3 days, and obviously goes up the day the drug is consumed)  &lt;br /&gt;
&lt;br /&gt;
A very safe way to handle drugs, is to only use them on your slaves on race and/or gladiator days (when you need the extra energy the most anyway). That gives ~8 days of recovery for every 2 days of use, which again should allow your slaves enough time to recover unless RNG hates you. (~0.15% chance of addiction on a 'healthy' slave if used 4 times over 2 decades. &lt;br /&gt;
&lt;br /&gt;
The master's addiction is slower to deplete than a slave's addiction. If you notice the moodlet in your diary, you should probably go cold turkey for a nice little while.&lt;br /&gt;
 &lt;br /&gt;
DO NOT let your assistant get addicted to drugs! she will sneak them out of your store room EVERY DAY if it happens! It could take AGES of cold turkey for her to cure her addiction if you don't catch it quick.&lt;br /&gt;
&lt;br /&gt;
==Why is my Personality stuck at F- rank? (version 2.2.3)==&lt;br /&gt;
&lt;br /&gt;
Personality will slowly fall if your standard of living, housing, and interior decorations are lower than your brand rank. Personality is how other people view you, and if you don't live like a person who in their mind matches the reputation of your product they find it quite off putting. If your slaver has the &amp;quot;every penny must be considered&amp;quot; mood, or the &amp;quot;this house is no place for work and rest&amp;quot; mood, it means your personality is in free fall. Alternatively, one of the special missions gives a reward that prevents your personality from falling below B+ (though it may still take effort to get it there).&lt;br /&gt;
&lt;br /&gt;
==Why is my Slave cow skill going down? (version 2.2.3)==&lt;br /&gt;
Training any skill other than endurance/athletics drains requires the mind, which drains your cow behavior. On the other hand, a well trained cow is going to have a really hard time learning human things.&lt;br /&gt;
In other words, if you want to train your slave to be a cow, train everything else you want to train first, and only then train the cow skill.&lt;br /&gt;
&lt;br /&gt;
==Why is my Slave suddenly refusing to learn? (version 2.2.3)==&lt;br /&gt;
Be careful what you equip! Fluffy paws and deprivation suit seriously hamper a slaves ability to learn most skills. &lt;br /&gt;
A slave gets bored learning the same thing over and over again, give her some variety in the lessons to keep her interested.   &lt;br /&gt;
Dirty slaves have a really hard time focusing. Give them a bath, and they might be much more receptive to lessons again.&lt;br /&gt;
&lt;br /&gt;
==Rank C Concubine==&lt;br /&gt;
Several residents request a rank C+ concubine. To satisfy their requirements they need quite a few sexual skills, which is often very hard to train. A B+ ranking slave will sell for much more to someone else, for not much more time investment.&lt;br /&gt;
==Guild Quality Bonus==&lt;br /&gt;
Just because your first guild contract is for a D- or D+ rank slave, doesn't mean you have to give them a D- or D+ rank slave. Do your best to give them the best slave you can (even if you have to take out a loan to do it). The quality bonus is worth far more than the contract itself, even if you end up turning in the slave a little bit late.  You also will probably be able to skip over the rather unprofitable C ranked contracts.  Remember, doing guild contracts is one of the least profitable ways to sell your slaves, you probably only really should be taking them to rank up your guild reputation. So you can probably save a lot of time(and thus money) here by simply training higher ranked slaves from the start.&lt;br /&gt;
&lt;br /&gt;
==Gift Rewards==&lt;br /&gt;
*If you're selling your slave to a business that has a style requirements, reward your slave with some items that you'd have to end up buying for her to complete the sale to kill 2 birds with 1 stone.&lt;br /&gt;
&lt;br /&gt;
*A good use of a one point reward is to buy flowers for your slave. It's cheap and it allows you to use the five point &amp;quot;promise her a gift&amp;quot; option later without penalty. &lt;br /&gt;
&lt;br /&gt;
*A good use for a two point reward is the sensual massage which gets an extra action (if the massager's petting skill is Blue or above).&lt;br /&gt;
&lt;br /&gt;
*Sweet rewards are, paradoxically, good for dieting slaves. Set the slave to weight loss regimen, make them exercise them until they have negative calories and then use a sweet reward to bring the cal count up to zero or one. That way the slave will lose weight rapidly but without starvation.&lt;br /&gt;
&lt;br /&gt;
==Jonny: Some notes on playing at maximum difficulty (outdated)==&lt;br /&gt;
&lt;br /&gt;
===Combat===&lt;br /&gt;
&lt;br /&gt;
The trouble with playing as Jonny (one of many) is that his initial dominance is F-. That means his slaves will rebel with clockwork regularity, up to and including trying to kill him if he tries to discipline them. So Job One is to get the bare minimum of combat training.&lt;br /&gt;
&lt;br /&gt;
To do this travel white town. Visit the armourer shop and get an Aketon and a whip. &amp;quot;Borrow&amp;quot; Isabella's leather armor - it's not much but a bit better than nothing for now.  Then go to the Colosseum and spar with the weakest slave. You won't be able to raise your combat skill (beyond the one level granted by the Aketon fencing jacket) but it will train your strength. Try and get it to B/Blue and buy a special training - roundhouse kick is recommended. &lt;br /&gt;
&lt;br /&gt;
With that done you stand a decent chance of surviving your first couple of slave rebellions&lt;br /&gt;
&lt;br /&gt;
===Guild Work===&lt;br /&gt;
&lt;br /&gt;
Now go to the Guild and see what slave training work is available. You can train most specialties, but there are a few pitfalls. &lt;br /&gt;
&lt;br /&gt;
*'''Feeble''' Slaves get too few actions to be trainable in a hurry (and you '''are''' in a hurry). Especially if they have multiple thorns of rebellion in their aura. Best avoided.&lt;br /&gt;
*'''Enchantress''' Slaves. Neither you nor Isabella have any initial magic skill, so you'll need to send her to school. That's an expense you can do without when starting out as Jonny.&lt;br /&gt;
*'''Courtesan'''. Sex slaves take longer to train than the others. You're in a hurry.&lt;br /&gt;
*'''Pet''' training inspires a lot more resistance than the other types. Once you gave a few successes under your belt you can probably cope, but avoid these missions to begin with.&lt;br /&gt;
&lt;br /&gt;
===Housing &amp;amp; Assistant===&lt;br /&gt;
&lt;br /&gt;
With your new slave (and the up front payment for training her) go to the real estate office and rent the bare minimum apartment in Serpentine, and then nip down to the Fogs and pick up Isabella - you're going to need her skills to do most of the training.&lt;br /&gt;
&lt;br /&gt;
===Training===&lt;br /&gt;
&lt;br /&gt;
The first few slaves are going to be difficult. You need to train them before you run out of money, which means inside decade, two if you're lucky. You don't have time to gently lead difficult girls to right behaviour. And they are all going to be difficult to start with.&lt;br /&gt;
&lt;br /&gt;
So your strategy is basically to train the key skill every turn until it meets the requirements, punishing as needed. Don't bother with psychological stuff - go for shaming, bondage and flagellation in that order. In particular you want to avoid bruises and traces of beatings as these can keep a slave at F- level until they heal.&lt;br /&gt;
&lt;br /&gt;
Once the skill is established, add other common skills until the slave reaches D rank. Then turn them in and get another one as soon as you can. Keep doing this until you have around 1500 sparks.&lt;br /&gt;
&lt;br /&gt;
Remember that there is one thing in which Johnny is good at - starting as the Worst of Perverts he can use Golden Shower during active sex and only slaves with Purist trait will be turned off by it. You can also very early start Golden Shower training to drain Pride and when it gets to S+ (B is enough but his other sex skills begin at dismall level so might as well max this out) set the slave to behave:urinal without negative mood penalties and with an excuse to daily train slave's Maid skill.&lt;br /&gt;
&lt;br /&gt;
===Other Considerations===&lt;br /&gt;
&lt;br /&gt;
'''Your Skills''' You'll need the appropriate garb to start training in most areas. You can't afford to get it all at once but it's worth buying the relevant item for each contract until you have the set (or can afford to fill the gaps)&lt;br /&gt;
&lt;br /&gt;
'''Isabella''' You're going to be relying on Izzy's skills a lot to begin with. Not only is she better than you at most things, but she's a better teacher and she's cheaper than sending slaves to school. Make use of her.&lt;br /&gt;
&lt;br /&gt;
'''Raising Basic Attributes'''. This can be a tar-pit and is often a sign that a slave is useless to you. Raising basic stats to D rank can take a long time depending on where the deficiencies may lie. Sometimes its faster to sell them to Farid (or to the butcher) and buy a new slave for 5 sparks and start over. Remember - you don't need to deliver the same slave - any one that fits the spec will do. Alternatively, if you're fond of the slave, check her into a cryo-tube and finish her training when you have the sparks and time to spare.&lt;br /&gt;
&lt;br /&gt;
'''Bruising, Beatings and Scars''' As I mentioned earlier, bruises and beatings can lower the looks of a slave to the point where she no longer qualifies for D rank. Scarring can at least be fixed at the medical center, but you probably don't have the budget for that. Again, it may be best to freeze or sell the slave and start over.&lt;br /&gt;
&lt;br /&gt;
'''Saving''' This approach should be viable without resort to &amp;quot;save scumming&amp;quot; or excessive saving and reloading. All the same, I'd recommend you keep a save gave every decade or so. Things can always go wrong unexpectedly.&lt;br /&gt;
&lt;br /&gt;
'''Fame''' Avoid working on your brand! The better known your brand, the higher rank the guild will expect from your training missions. The trouble is that it takes a lot longer to train C rank slaves and you need a rapid turnaround at the start. So keep your brand low until you no longer depend on guild work.&lt;br /&gt;
&lt;br /&gt;
===Conclusion===&lt;br /&gt;
&lt;br /&gt;
Jonny is entirely playable if appropriate care is taken. He's a lot slower to get up to speed and needs to spend a lot more time breaking in his slaves. On the other hand (as has been pointed out elsewhere) after Jonny, anyone else is going to be a breeze.&lt;br /&gt;
&lt;br /&gt;
[http://www.hongfire.com/forum/forum/hentai-lair/hentai-game-discussion/412491-free-software-jack-o-nine-tails-%C9%94-thread-reboot-v2?p=5676711#post5676711 pandawarrior00's Jonny start guide] (2016-06-13)&lt;br /&gt;
&lt;br /&gt;
==Custom Start Extreme: Some Notes on Playing the REAL Maximum Difficulty==&lt;br /&gt;
&lt;br /&gt;
(work in progress)&lt;br /&gt;
&lt;br /&gt;
Do not play on extreme for your first game. You will have a very bad time, and you will end up complaining about how hard the game is. Even if you use all your points in an optimal fashion, an extreme custom start is about 4 times as hard as Johnny is on normal start. &lt;br /&gt;
&lt;br /&gt;
All that said, a lot of the Johnny tips are still applicable, however, rent prices are incredibly punishing. You will almost certainly have to train a B+ slave to get out of the slums, and continue training nothing short of B+ slaves to manage to stay out of the slums. &lt;br /&gt;
&lt;br /&gt;
The (current) primary game developer regularly plays zero starts (200 sparks, all -F ranked skills), and posts about them to ensure the game is beatable even in the most seemingly impossible of starting conditions.  This basically involves using and abusing every possible game mechanic and detail.  Here are some of his posts on the subject:&lt;br /&gt;
&lt;br /&gt;
[https://f95zone.to/threads/jack-o-nine-tails-v2-2-2-old-huntsman-community-development.390/page-206#post-4604613 V 2.2 zero start AAR (out of date, but the most detailed guide for a zero start) ]&lt;br /&gt;
&lt;br /&gt;
[https://f95zone.to/threads/jack-o-nine-tails-v2-2-2-old-huntsman-community-development.390/post-7545400 2.2.2 zero start AAR]&lt;br /&gt;
&lt;br /&gt;
[https://f95zone.to/threads/jack-o-nine-tails-v2-2-2-old-huntsman-community-development.390/page-381#post-7898420 2.2.3 Zero start AAR]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Tips for Training==&lt;br /&gt;
&lt;br /&gt;
===Linked Sex Skill Training===&lt;br /&gt;
Many skills are linked to another skill. Training other skills will sometimes raise a skill to a certain minimum level:&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Skill !! Minimum Skill Level&lt;br /&gt;
|-&lt;br /&gt;
| Handjob || Petting&lt;br /&gt;
|-&lt;br /&gt;
| Blowjob || max(Deep Throat, Bukkake, Group Sex) &lt;br /&gt;
|-&lt;br /&gt;
| Licking || Oral Pleasure&lt;br /&gt;
|-&lt;br /&gt;
| Exhibitionism || Demonstration&lt;br /&gt;
|-&lt;br /&gt;
| Masturbation || Dildo&lt;br /&gt;
|-&lt;br /&gt;
| Vaginal Sex || max(Fisting, Double Penetration, Triple Penetration, Gangbang)&lt;br /&gt;
|-&lt;br /&gt;
| Fisting || Vaginal Sex - 1&lt;br /&gt;
|-&lt;br /&gt;
| Anal Sex || max(Anal Fisting, Double Penetration, Triple Penetration, Gangbang)&lt;br /&gt;
|-&lt;br /&gt;
| Anal Fisting || Anal Sex - 1&lt;br /&gt;
|-&lt;br /&gt;
| Triple penetration || Gangbang&lt;br /&gt;
|-&lt;br /&gt;
| Double Penetration || Triple Penetration&lt;br /&gt;
|-&lt;br /&gt;
| Bukkake || Blowjob - 2&lt;br /&gt;
|-&lt;br /&gt;
| Masochism || Self-torture&lt;br /&gt;
|-&lt;br /&gt;
| Golden Shower || Scatology &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Note: this only seems to work up to B+ rank in version 2.2.3&lt;br /&gt;
&lt;br /&gt;
===Raising stamina===&lt;br /&gt;
Notes on raising Stamina:&lt;br /&gt;
On a slave with Stamina:feeble, most of the stamina raising actions are greyed out.  There are 2 still available that are not:&lt;br /&gt;
*Enema training&lt;br /&gt;
*Entertain me: Acrobatics  (be careful, uses 2 calories)&lt;br /&gt;
*Wearing Athletic Leotard and Sneakers gives bonus to learning stamina which applies even to Feeble slaves&lt;br /&gt;
&lt;br /&gt;
===Lowering Pride===&lt;br /&gt;
Notes on dealing with high Pride:&lt;br /&gt;
Most of the Rules have Pride in the obedience test, so the slave will usually disobey until Obedience is quite high.  There are 2 that test other stats and also lower pride:&lt;br /&gt;
*Silence rule - obey check is Obedience vs Temperament.&lt;br /&gt;
*Deny Toileting rule - obey check is Obedience vs (Ego + 1)&lt;br /&gt;
Two of the Shame punishments decrease pride, oddly the others don't appear to:&lt;br /&gt;
*Naked walk&lt;br /&gt;
*Shameful Podium&lt;br /&gt;
Some of the Trainings that reduce pride have relatively low Obedience requirements for the slave not to refuse to perform them:&lt;br /&gt;
*Humiliation training: 3&lt;br /&gt;
*Anal sex: 5&lt;br /&gt;
*Enema training: Pride + 1&lt;br /&gt;
Clothing:&lt;br /&gt;
*The leather collar will decrease pride without any mood malus.&lt;br /&gt;
*The steel collar will decrease pride, but affects mood quite harshly (-3)&lt;br /&gt;
*Some of the pet gear (pony plume, anal tail, pony harness) will decrease pride, but affects mood, some quite harshly (harness is -2, plume is -3, matches the Pride effects)&lt;br /&gt;
** If you're in a hurry and worried about mood, you can possibly balance this with some mood raising clothing (sundress,slippers,headband,wedding dress), Rules(boudoir, leftovers) or actions(Encourage, spa treatment)&lt;br /&gt;
** Beware that Rule:in my bed will *decrease* mood with high slave Pride and low Obedience.&lt;/div&gt;</summary>
		<author><name>Joeshmo828282</name></author>	</entry>

	<entry>
		<id>http://wiki.anime-sharing.com/hgames/index.php?title=Jack-o-nine/Gameplay/Tips&amp;diff=36206</id>
		<title>Jack-o-nine/Gameplay/Tips</title>
		<link rel="alternate" type="text/html" href="http://wiki.anime-sharing.com/hgames/index.php?title=Jack-o-nine/Gameplay/Tips&amp;diff=36206"/>
				<updated>2022-04-10T04:53:43Z</updated>
		
		<summary type="html">&lt;p&gt;Joeshmo828282: 2.2.3 adjustment note&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Jack-o-nine}}&lt;br /&gt;
==Slave Induction==&lt;br /&gt;
&lt;br /&gt;
Everyone will have their own style of play, but there are a few things you can do when you get a new slave that makes life a lot easier.&lt;br /&gt;
&lt;br /&gt;
#'''Explain Her Position''': Actually, it's quite hard to gauge the effect of this. But if you're going to do it, sooner is better than later. There are three topics for &amp;quot;explain&amp;quot; and you can do them one after the other.&lt;br /&gt;
#'''Medical Examination''': Take her to the Technosphere in the Serpentine Quarter and have the medics look her over. This way you catch diseases and xeno-parasites. You might want to sterilise her while you're there. That saves having the Vatican steal your pregnant slaves and keeps them from being re-infected with Fiend larvae.&lt;br /&gt;
#'''Branding''': You need to put your mark on your slave if you want to sell her anywhere other than slave auction. Go to the Outcast Quarter and get Uncle Bo to tattoo her with your brand.&lt;br /&gt;
#'''Rules''': Check the rules page and make sure that your slave is getting enough food. I personally like to always use fresh food (expensive but worth it for the effect on her mood). Tick &amp;quot;Deny Orgasm&amp;quot; and &amp;quot;Force Rules&amp;quot;. Leave her sleeping on a bedroll to begin with.&lt;br /&gt;
#'''Obedience''' You may need to apply some punishments before your slave will obey. Get these out of the way now.&lt;br /&gt;
#'''Clothing''' Once your slave starts to obey use the &amp;quot;Gift&amp;quot; reward to give her a sun dress.&lt;br /&gt;
#'''Encouragement''': After that, Talk-&amp;gt;Affect-&amp;gt;Encourage should lift her mood into the green. &lt;br /&gt;
#'''Ask her questions''': Asking what she wants to do might reveal a hidden talent, asking about requests can hint at a possible fetish, asking about fears could let you know about what punishments she responds greatly to. &lt;br /&gt;
&lt;br /&gt;
At this point you should have a good basic start.&lt;br /&gt;
&lt;br /&gt;
==Keep Your Slaves Happy!==&lt;br /&gt;
A happy slave learns faster than a miserable one, while unhappy ones can spiral into depression, which in turn can harm your slave's psychological stats and may eventually leave her broken and worthless. Consequently it is in the trainer's best interest if his slave is happy. &lt;br /&gt;
&lt;br /&gt;
* '''Talk to her''': Ask your slave how she is feeling. She'll tell you all the things that are making her happy, and the ones that are making miserable. Where possible address her concerns. Complaints about bedding can be solved by letting her share your bed, for instance. If she complains that her secretions look strange, take her to the doctor. If there are things that make her happy that aren't present (good sex, free time, etc) consider using one as her next reward.&lt;br /&gt;
&lt;br /&gt;
* '''[[Jack-o-nine/Gameplay/Active Sex|Active Sex]]''': A dozen orgasms in quick succession will cheer up just about any slave.&lt;br /&gt;
&lt;br /&gt;
* Letting your slave sleep in a [[Jack-o-nine/Gameplay/Locations#Player_Housing|boudoir]] is a cheap way to boost her mood. &lt;br /&gt;
&lt;br /&gt;
See also: [[Jack-o-nine/Gameplay/Slaves#Mood|Mood]]&lt;br /&gt;
&lt;br /&gt;
==Train D-Class Slaves (outdated)==&lt;br /&gt;
&lt;br /&gt;
It's possible to train a slave to D-Class fairly quickly and cheaply. The returns are better on higher quality slaves, but unless you have a sizable bankroll, so are the risks. Churning through D-Class slaves while staying in the slums can be a good way to accumulate the funds needed for a more ambitious project.&lt;br /&gt;
&lt;br /&gt;
A D-Class slave with one blue skill sells for 300 sparks to the guild sub-purchaser, no questions asked. But check at the forum first - there are some buyers who will pay 500 for the same slave. Additionally there are buyers who will pay 500 for D-Class Assistants (White town - Trade Square; Realtor) Nurses (Serpentine Quarter - Technosphere; Medical Centre) Enchantresses (Border of the Fogs; Base Camp), Concubines (Quarter of the Bull; Madame Jofre) and possibly others. These are repeat customers, so you can sell them any number of slaves. However you'll need to spend a little time making your slaves presentable. Generally a full work-over at the Salon (I usually get one for the PC as well) plus a gown, lace gloves and heels seems to suffice. You'll probably need to equip the new clothes and then sleep before the bonuses take full effect for some reason.&lt;br /&gt;
&lt;br /&gt;
'''Summary''': Churn D-Class slaves to build up funds. Sell to buyers in preference to the sub-purchaser. Raise style to blue if you want to sell to businesses.&lt;br /&gt;
&lt;br /&gt;
==The Buyer Of Last Resort==&lt;br /&gt;
&lt;br /&gt;
Sometimes you get saddled with a lemon; too stupid and too stubborn to train in time. The slave market will generally give you 3 sparks for such slaves. But you can get 10 or more from the butcher.  Just saying.&lt;br /&gt;
&lt;br /&gt;
==The Buyer Of First Resort==&lt;br /&gt;
&lt;br /&gt;
The guild auction only happens once every few days, but it is by far the best way to sell your slave profitably if you plan for it. Train your slave in multiple specializations, max out her charm by giving her stylish cloths and a full body treatment at the spa the day of the auction, and your slave will sell for much higher than any price you could get elsewhere.  Training and Selling B+ slaves at the auction could net you ~4500 sparks OR MORE per slave! (personal best: 6100)&lt;br /&gt;
&lt;br /&gt;
==Save Your Sparks!==&lt;br /&gt;
&lt;br /&gt;
Meat is cheap in rome. The 1 dollar meal at the Virgin's Hip is both cheaper than the F- canned food, and is B+ quality. If you are living in the slums, this saves 10 sparks per decade, and increases your strength if your strength is low. Meat at the gastronomicon is a cheap way to up your meal quality once you get a kitchen. You just have to be OK with a little cannibalism. &lt;br /&gt;
&lt;br /&gt;
Increasing your standard of living will only get you one point of positive mood, and can drain your funds very quickly. Consider whether that the cost is worth it (it's usually not).&lt;br /&gt;
Having too low of a standard of living will decrease your mood, but doesn't seem to decrease it further if taken even lower. If you can't afford a happy standard of living, might as well set it to impoverished and be done with it.&lt;br /&gt;
It will however, slowly drain your personality, which will make it harder to train slaves in the future!&lt;br /&gt;
&lt;br /&gt;
==Drugs are good... in moderation (version 2.2.3)==&lt;br /&gt;
&lt;br /&gt;
First rule: Never take one type of drug more than once per day.&lt;br /&gt;
&lt;br /&gt;
Faries pollen (meth) adds 5 energy bars, a great way to get extra training done very cheap. It is like an entire extra day for 2 sparks: incredibly cheap value, even in the slums!  Be mindful if your energy bar turns purple however: a purple energy bar means strenuous activities will RAPIDLY DRAIN strength. A feeble slave will probably get addicted from the second dose: So stop trying to exercise your feeble slave with meth, it just makes things worse. Give them supplements and maybe a plushy toy instead.&lt;br /&gt;
&lt;br /&gt;
Kamra (coffee) only adds one energy bar for the same 2 sparks: not nearly as valuable... I recommend only using when your energy accidentally goes negative so you or your slave don't get the end of day penalties. An enduring slave can drink this stuff 49 days in a row before getting addicted, if you do find the extra energy valuable. &lt;br /&gt;
&lt;br /&gt;
Datura (weed) and oblivion (opium) increase mood, which is awkward: mood bonus is most valuable when your slave is new and very unhappy... But slaves wont take drugs until they have a bud of obedience... which usually means their mood is already good. If your magic skill is high enough, there is a spell you can use to force them to take it, but really, you should just press the 'encourage' button... it is free, and is usually more effective. &lt;br /&gt;
&lt;br /&gt;
Alcohol gives a nasty hangover. It is probably best to simply not.&lt;br /&gt;
&lt;br /&gt;
Taking any drug more than once every 4 days is likely to eventually get your slave addicted. There is some RNG involved. (on average addiction goes down once every 3 days, and obviously goes up the day the drug is consumed)  &lt;br /&gt;
&lt;br /&gt;
A very safe way to handle drugs, is to only use them on your slaves on race and/or gladiator days (when you need the extra energy the most anyway). That gives ~8 days of recovery for every 2 days of use, which again should allow your slaves enough time to recover unless RNG hates you. (~0.15% chance of addiction on a 'healthy' slave if used 4 times over 2 decades. &lt;br /&gt;
&lt;br /&gt;
The master's addiction is slower to deplete than a slave's addiction. If you notice the moodlet in your diary, you should probably go cold turkey for a nice little while.&lt;br /&gt;
 &lt;br /&gt;
DO NOT let your assistant get addicted to drugs! she will sneak them out of your store room EVERY DAY if it happens! It could take AGES of cold turkey for her to cure her addiction if you don't catch it quick.&lt;br /&gt;
&lt;br /&gt;
==Why is my Personality stuck at F- rank? (version 2.2.3)==&lt;br /&gt;
&lt;br /&gt;
Personality will slowly fall if your standard of living, housing, and interior decorations are lower than your brand rank. Personality is how other people view you, and if you don't live like a person who in their mind matches the reputation of your product they find it quite off putting. If your slaver has the &amp;quot;every penny must be considered&amp;quot; mood, or the &amp;quot;this house is no place for work and rest&amp;quot; mood, it means your personality is in free fall. Alternatively, one of the special missions gives a reward that prevents your personality from falling below B+ (though it may still take effort to get it there).&lt;br /&gt;
&lt;br /&gt;
==Why is my Slave cow skill going down? (version 2.2.3)==&lt;br /&gt;
Training any skill other than endurance/athletics drains requires the mind, which drains your cow behavior. On the other hand, a well trained cow is going to have a really hard time learning human things.&lt;br /&gt;
In other words, if you want to train your slave to be a cow, train everything else you want to train first, and only then train the cow skill.&lt;br /&gt;
&lt;br /&gt;
==Why is my Slave suddenly refusing to learn? (version 2.2.3)==&lt;br /&gt;
Be careful what you equip! Fluffy paws and deprivation suit seriously hamper a slaves ability to learn most skills. &lt;br /&gt;
A slave gets bored learning the same thing over and over again, give her some variety in the lessons to keep her interested.   &lt;br /&gt;
Dirty slaves have a really hard time focusing. Give them a bath, and they might be much more receptive to lessons again.&lt;br /&gt;
&lt;br /&gt;
==Rank C Concubine==&lt;br /&gt;
Several residents request a rank C+ concubine. To satisfy their requirements they need quite a few sexual skills, which is often very hard to train. A B+ ranking slave will sell for much more to someone else, for not much more time investment.&lt;br /&gt;
==Guild Quality Bonus==&lt;br /&gt;
Just because your first guild contract is for a D- or D+ rank slave, doesn't mean you have to give them a D- or D+ rank slave. Do your best to give them the best slave you can (even if you have to take out a loan to do it). The quality bonus is worth far more than the contract itself, even if you end up turning in the slave a little bit late.  You also will probably be able to skip over the rather unprofitable C ranked contracts.  Remember, doing guild contracts is one of the least profitable ways to sell your slaves, you probably only really should be taking them to rank up your guild reputation. So you can probably save a lot of time(and thus money) here by simply training higher ranked slaves from the start.&lt;br /&gt;
&lt;br /&gt;
==Gift Rewards==&lt;br /&gt;
*If you're selling your slave to a business that has a style requirements, reward your slave with some items that you'd have to end up buying for her to complete the sale to kill 2 birds with 1 stone.&lt;br /&gt;
&lt;br /&gt;
*A good use of a one point reward is to buy flowers for your slave. It's cheap and it allows you to use the five point &amp;quot;promise her a gift&amp;quot; option later without penalty. &lt;br /&gt;
&lt;br /&gt;
*A good use for a two point reward is the sensual massage which gets an extra action (if the massager's petting skill is Blue or above).&lt;br /&gt;
&lt;br /&gt;
*Sweet rewards are, paradoxically, good for dieting slaves. Set the slave to weight loss regimen, make them exercise them until they have negative calories and then use a sweet reward to bring the cal count up to zero or one. That way the slave will lose weight rapidly but without starvation.&lt;br /&gt;
&lt;br /&gt;
==Jonny: Some notes on playing at maximum difficulty==&lt;br /&gt;
&lt;br /&gt;
===Combat===&lt;br /&gt;
&lt;br /&gt;
The trouble with playing as Jonny (one of many) is that his initial dominance is F-. That means his slaves will rebel with clockwork regularity, up to and including trying to kill him if he tries to discipline them. So Job One is to get the bare minimum of combat training.&lt;br /&gt;
&lt;br /&gt;
To do this travel white town. Visit the armourer shop and get an Aketon and a whip. &amp;quot;Borrow&amp;quot; Isabella's leather armor - it's not much but a bit better than nothing for now.  Then go to the Colosseum and spar with the weakest slave. You won't be able to raise your combat skill (beyond the one level granted by the Aketon fencing jacket) but it will train your strength. Try and get it to B/Blue and buy a special training - roundhouse kick is recommended. &lt;br /&gt;
&lt;br /&gt;
With that done you stand a decent chance of surviving your first couple of slave rebellions&lt;br /&gt;
&lt;br /&gt;
===Guild Work===&lt;br /&gt;
&lt;br /&gt;
Now go to the Guild and see what slave training work is available. You can train most specialties, but there are a few pitfalls. &lt;br /&gt;
&lt;br /&gt;
*'''Feeble''' Slaves get too few actions to be trainable in a hurry (and you '''are''' in a hurry). Especially if they have multiple thorns of rebellion in their aura. Best avoided.&lt;br /&gt;
*'''Enchantress''' Slaves. Neither you nor Isabella have any initial magic skill, so you'll need to send her to school. That's an expense you can do without when starting out as Jonny.&lt;br /&gt;
*'''Courtesan'''. Sex slaves take longer to train than the others. You're in a hurry.&lt;br /&gt;
*'''Pet''' training inspires a lot more resistance than the other types. Once you gave a few successes under your belt you can probably cope, but avoid these missions to begin with.&lt;br /&gt;
&lt;br /&gt;
===Housing &amp;amp; Assistant===&lt;br /&gt;
&lt;br /&gt;
With your new slave (and the up front payment for training her) go to the real estate office and rent the bare minimum apartment in Serpentine, and then nip down to the Fogs and pick up Isabella - you're going to need her skills to do most of the training.&lt;br /&gt;
&lt;br /&gt;
===Training===&lt;br /&gt;
&lt;br /&gt;
The first few slaves are going to be difficult. You need to train them before you run out of money, which means inside decade, two if you're lucky. You don't have time to gently lead difficult girls to right behaviour. And they are all going to be difficult to start with.&lt;br /&gt;
&lt;br /&gt;
So your strategy is basically to train the key skill every turn until it meets the requirements, punishing as needed. Don't bother with psychological stuff - go for shaming, bondage and flagellation in that order. In particular you want to avoid bruises and traces of beatings as these can keep a slave at F- level until they heal.&lt;br /&gt;
&lt;br /&gt;
Once the skill is established, add other common skills until the slave reaches D rank. Then turn them in and get another one as soon as you can. Keep doing this until you have around 1500 sparks.&lt;br /&gt;
&lt;br /&gt;
Remember that there is one thing in which Johnny is good at - starting as the Worst of Perverts he can use Golden Shower during active sex and only slaves with Purist trait will be turned off by it. You can also very early start Golden Shower training to drain Pride and when it gets to S+ (B is enough but his other sex skills begin at dismall level so might as well max this out) set the slave to behave:urinal without negative mood penalties and with an excuse to daily train slave's Maid skill.&lt;br /&gt;
&lt;br /&gt;
===Other Considerations===&lt;br /&gt;
&lt;br /&gt;
'''Your Skills''' You'll need the appropriate garb to start training in most areas. You can't afford to get it all at once but it's worth buying the relevant item for each contract until you have the set (or can afford to fill the gaps)&lt;br /&gt;
&lt;br /&gt;
'''Isabella''' You're going to be relying on Izzy's skills a lot to begin with. Not only is she better than you at most things, but she's a better teacher and she's cheaper than sending slaves to school. Make use of her.&lt;br /&gt;
&lt;br /&gt;
'''Raising Basic Attributes'''. This can be a tar-pit and is often a sign that a slave is useless to you. Raising basic stats to D rank can take a long time depending on where the deficiencies may lie. Sometimes its faster to sell them to Farid (or to the butcher) and buy a new slave for 5 sparks and start over. Remember - you don't need to deliver the same slave - any one that fits the spec will do. Alternatively, if you're fond of the slave, check her into a cryo-tube and finish her training when you have the sparks and time to spare.&lt;br /&gt;
&lt;br /&gt;
'''Bruising, Beatings and Scars''' As I mentioned earlier, bruises and beatings can lower the looks of a slave to the point where she no longer qualifies for D rank. Scarring can at least be fixed at the medical center, but you probably don't have the budget for that. Again, it may be best to freeze or sell the slave and start over.&lt;br /&gt;
&lt;br /&gt;
'''Saving''' This approach should be viable without resort to &amp;quot;save scumming&amp;quot; or excessive saving and reloading. All the same, I'd recommend you keep a save gave every decade or so. Things can always go wrong unexpectedly.&lt;br /&gt;
&lt;br /&gt;
'''Fame''' Avoid working on your brand! The better known your brand, the higher rank the guild will expect from your training missions. The trouble is that it takes a lot longer to train C rank slaves and you need a rapid turnaround at the start. So keep your brand low until you no longer depend on guild work.&lt;br /&gt;
&lt;br /&gt;
===Conclusion===&lt;br /&gt;
&lt;br /&gt;
Jonny is entirely playable if appropriate care is taken. He's a lot slower to get up to speed and needs to spend a lot more time breaking in his slaves. On the other hand (as has been pointed out elsewhere) after Jonny, anyone else is going to be a breeze.&lt;br /&gt;
&lt;br /&gt;
[http://www.hongfire.com/forum/forum/hentai-lair/hentai-game-discussion/412491-free-software-jack-o-nine-tails-%C9%94-thread-reboot-v2?p=5676711#post5676711 pandawarrior00's Jonny start guide] (2016-06-13)&lt;br /&gt;
&lt;br /&gt;
==Tips for Training==&lt;br /&gt;
&lt;br /&gt;
===Linked Sex Skill Training===&lt;br /&gt;
Many skills are linked to another skill. Training other skills will sometimes raise a skill to a certain minimum level:&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Skill !! Minimum Skill Level&lt;br /&gt;
|-&lt;br /&gt;
| Handjob || Petting&lt;br /&gt;
|-&lt;br /&gt;
| Blowjob || max(Deep Throat, Bukkake, Group Sex) &lt;br /&gt;
|-&lt;br /&gt;
| Licking || Oral Pleasure&lt;br /&gt;
|-&lt;br /&gt;
| Exhibitionism || Demonstration&lt;br /&gt;
|-&lt;br /&gt;
| Masturbation || Dildo&lt;br /&gt;
|-&lt;br /&gt;
| Vaginal Sex || max(Fisting, Double Penetration, Triple Penetration, Gangbang)&lt;br /&gt;
|-&lt;br /&gt;
| Fisting || Vaginal Sex - 1&lt;br /&gt;
|-&lt;br /&gt;
| Anal Sex || max(Anal Fisting, Double Penetration, Triple Penetration, Gangbang)&lt;br /&gt;
|-&lt;br /&gt;
| Anal Fisting || Anal Sex - 1&lt;br /&gt;
|-&lt;br /&gt;
| Triple penetration || Gangbang&lt;br /&gt;
|-&lt;br /&gt;
| Double Penetration || Triple Penetration&lt;br /&gt;
|-&lt;br /&gt;
| Bukkake || Blowjob - 2&lt;br /&gt;
|-&lt;br /&gt;
| Masochism || Self-torture&lt;br /&gt;
|-&lt;br /&gt;
| Golden Shower || Scatology &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Note: this only seems to work up to B+ rank in version 2.2.3&lt;br /&gt;
&lt;br /&gt;
===Raising stamina===&lt;br /&gt;
Notes on raising Stamina:&lt;br /&gt;
On a slave with Stamina:feeble, most of the stamina raising actions are greyed out.  There are 2 still available that are not:&lt;br /&gt;
*Enema training&lt;br /&gt;
*Entertain me: Acrobatics  (be careful, uses 2 calories)&lt;br /&gt;
*Wearing Athletic Leotard and Sneakers gives bonus to learning stamina which applies even to Feeble slaves&lt;br /&gt;
&lt;br /&gt;
===Lowering Pride===&lt;br /&gt;
Notes on dealing with high Pride:&lt;br /&gt;
Most of the Rules have Pride in the obedience test, so the slave will usually disobey until Obedience is quite high.  There are 2 that test other stats and also lower pride:&lt;br /&gt;
*Silence rule - obey check is Obedience vs Temperament.&lt;br /&gt;
*Deny Toileting rule - obey check is Obedience vs (Ego + 1)&lt;br /&gt;
Two of the Shame punishments decrease pride, oddly the others don't appear to:&lt;br /&gt;
*Naked walk&lt;br /&gt;
*Shameful Podium&lt;br /&gt;
Some of the Trainings that reduce pride have relatively low Obedience requirements for the slave not to refuse to perform them:&lt;br /&gt;
*Humiliation training: 3&lt;br /&gt;
*Anal sex: 5&lt;br /&gt;
*Enema training: Pride + 1&lt;br /&gt;
Clothing:&lt;br /&gt;
*The leather collar will decrease pride without any mood malus.&lt;br /&gt;
*The steel collar will decrease pride, but affects mood quite harshly (-3)&lt;br /&gt;
*Some of the pet gear (pony plume, anal tail, pony harness) will decrease pride, but affects mood, some quite harshly (harness is -2, plume is -3, matches the Pride effects)&lt;br /&gt;
** If you're in a hurry and worried about mood, you can possibly balance this with some mood raising clothing (sundress,slippers,headband,wedding dress), Rules(boudoir, leftovers) or actions(Encourage, spa treatment)&lt;br /&gt;
** Beware that Rule:in my bed will *decrease* mood with high slave Pride and low Obedience.&lt;/div&gt;</summary>
		<author><name>Joeshmo828282</name></author>	</entry>

	<entry>
		<id>http://wiki.anime-sharing.com/hgames/index.php?title=Jack-o-nine/Gameplay/Tips&amp;diff=36205</id>
		<title>Jack-o-nine/Gameplay/Tips</title>
		<link rel="alternate" type="text/html" href="http://wiki.anime-sharing.com/hgames/index.php?title=Jack-o-nine/Gameplay/Tips&amp;diff=36205"/>
				<updated>2022-04-10T04:52:12Z</updated>
		
		<summary type="html">&lt;p&gt;Joeshmo828282: guild quality tip&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Jack-o-nine}}&lt;br /&gt;
==Slave Induction==&lt;br /&gt;
&lt;br /&gt;
Everyone will have their own style of play, but there are a few things you can do when you get a new slave that makes life a lot easier.&lt;br /&gt;
&lt;br /&gt;
#'''Explain Her Position''': Actually, it's quite hard to gauge the effect of this. But if you're going to do it, sooner is better than later. There are three topics for &amp;quot;explain&amp;quot; and you can do them one after the other.&lt;br /&gt;
#'''Medical Examination''': Take her to the Technosphere in the Serpentine Quarter and have the medics look her over. This way you catch diseases and xeno-parasites. You might want to sterilise her while you're there. That saves having the Vatican steal your pregnant slaves and keeps them from being re-infected with Fiend larvae.&lt;br /&gt;
#'''Branding''': You need to put your mark on your slave if you want to sell her anywhere other than slave auction. Go to the Outcast Quarter and get Uncle Bo to tattoo her with your brand.&lt;br /&gt;
#'''Rules''': Check the rules page and make sure that your slave is getting enough food. I personally like to always use fresh food (expensive but worth it for the effect on her mood). Tick &amp;quot;Deny Orgasm&amp;quot; and &amp;quot;Force Rules&amp;quot;. Leave her sleeping on a bedroll to begin with.&lt;br /&gt;
#'''Obedience''' You may need to apply some punishments before your slave will obey. Get these out of the way now.&lt;br /&gt;
#'''Clothing''' Once your slave starts to obey use the &amp;quot;Gift&amp;quot; reward to give her a sun dress.&lt;br /&gt;
#'''Encouragement''': After that, Talk-&amp;gt;Affect-&amp;gt;Encourage should lift her mood into the green. &lt;br /&gt;
#'''Ask her questions''': Asking what she wants to do might reveal a hidden talent, asking about requests can hint at a possible fetish, asking about fears could let you know about what punishments she responds greatly to. &lt;br /&gt;
&lt;br /&gt;
At this point you should have a good basic start.&lt;br /&gt;
&lt;br /&gt;
==Keep Your Slaves Happy!==&lt;br /&gt;
A happy slave learns faster than a miserable one, while unhappy ones can spiral into depression, which in turn can harm your slave's psychological stats and may eventually leave her broken and worthless. Consequently it is in the trainer's best interest if his slave is happy. &lt;br /&gt;
&lt;br /&gt;
* '''Talk to her''': Ask your slave how she is feeling. She'll tell you all the things that are making her happy, and the ones that are making miserable. Where possible address her concerns. Complaints about bedding can be solved by letting her share your bed, for instance. If she complains that her secretions look strange, take her to the doctor. If there are things that make her happy that aren't present (good sex, free time, etc) consider using one as her next reward.&lt;br /&gt;
&lt;br /&gt;
* '''[[Jack-o-nine/Gameplay/Active Sex|Active Sex]]''': A dozen orgasms in quick succession will cheer up just about any slave.&lt;br /&gt;
&lt;br /&gt;
* Letting your slave sleep in a [[Jack-o-nine/Gameplay/Locations#Player_Housing|boudoir]] is a cheap way to boost her mood. &lt;br /&gt;
&lt;br /&gt;
See also: [[Jack-o-nine/Gameplay/Slaves#Mood|Mood]]&lt;br /&gt;
&lt;br /&gt;
==Train D-Class Slaves (outdated)==&lt;br /&gt;
&lt;br /&gt;
It's possible to train a slave to D-Class fairly quickly and cheaply. The returns are better on higher quality slaves, but unless you have a sizable bankroll, so are the risks. Churning through D-Class slaves while staying in the slums can be a good way to accumulate the funds needed for a more ambitious project.&lt;br /&gt;
&lt;br /&gt;
A D-Class slave with one blue skill sells for 300 sparks to the guild sub-purchaser, no questions asked. But check at the forum first - there are some buyers who will pay 500 for the same slave. Additionally there are buyers who will pay 500 for D-Class Assistants (White town - Trade Square; Realtor) Nurses (Serpentine Quarter - Technosphere; Medical Centre) Enchantresses (Border of the Fogs; Base Camp), Concubines (Quarter of the Bull; Madame Jofre) and possibly others. These are repeat customers, so you can sell them any number of slaves. However you'll need to spend a little time making your slaves presentable. Generally a full work-over at the Salon (I usually get one for the PC as well) plus a gown, lace gloves and heels seems to suffice. You'll probably need to equip the new clothes and then sleep before the bonuses take full effect for some reason.&lt;br /&gt;
&lt;br /&gt;
'''Summary''': Churn D-Class slaves to build up funds. Sell to buyers in preference to the sub-purchaser. Raise style to blue if you want to sell to businesses.&lt;br /&gt;
&lt;br /&gt;
==The Buyer Of Last Resort==&lt;br /&gt;
&lt;br /&gt;
Sometimes you get saddled with a lemon; too stupid and too stubborn to train in time. The slave market will generally give you 3 sparks for such slaves. But you can get 10 or more from the butcher.  Just saying.&lt;br /&gt;
&lt;br /&gt;
==The Buyer Of First Resort==&lt;br /&gt;
&lt;br /&gt;
The guild auction only happens once every few days, but it is by far the best way to sell your slave profitably if you plan for it. Train your slave in multiple specializations, max out her charm by giving her stylish cloths and a full body treatment at the spa the day of the auction, and your slave will sell for much higher than any price you could get elsewhere.  Training and Selling B+ slaves at the auction could net you ~4500 sparks OR MORE per slave! (personal best: 6100)&lt;br /&gt;
&lt;br /&gt;
==Save Your Sparks!==&lt;br /&gt;
&lt;br /&gt;
Meat is cheap in rome. The 1 dollar meal at the Virgin's Hip is both cheaper than the F- canned food, and is B+ quality. If you are living in the slums, this saves 10 sparks per decade, and increases your strength if your strength is low. Meat at the gastronomicon is a cheap way to up your meal quality once you get a kitchen. You just have to be OK with a little cannibalism. &lt;br /&gt;
&lt;br /&gt;
Increasing your standard of living will only get you one point of positive mood, and can drain your funds very quickly. Consider whether that the cost is worth it (it's usually not).&lt;br /&gt;
Having too low of a standard of living will decrease your mood, but doesn't seem to decrease it further if taken even lower. If you can't afford a happy standard of living, might as well set it to impoverished and be done with it.&lt;br /&gt;
It will however, slowly drain your personality, which will make it harder to train slaves in the future!&lt;br /&gt;
&lt;br /&gt;
==Drugs are good... in moderation (version 2.2.3)==&lt;br /&gt;
&lt;br /&gt;
First rule: Never take one type of drug more than once per day.&lt;br /&gt;
&lt;br /&gt;
Faries pollen (meth) adds 5 energy bars, a great way to get extra training done very cheap. It is like an entire extra day for 2 sparks: incredibly cheap value, even in the slums!  Be mindful if your energy bar turns purple however: a purple energy bar means strenuous activities will RAPIDLY DRAIN strength. A feeble slave will probably get addicted from the second dose: So stop trying to exercise your feeble slave with meth, it just makes things worse. Give them supplements and maybe a plushy toy instead.&lt;br /&gt;
&lt;br /&gt;
Kamra (coffee) only adds one energy bar for the same 2 sparks: not nearly as valuable... I recommend only using when your energy accidentally goes negative so you or your slave don't get the end of day penalties. An enduring slave can drink this stuff 49 days in a row before getting addicted, if you do find the extra energy valuable. &lt;br /&gt;
&lt;br /&gt;
Datura (weed) and oblivion (opium) increase mood, which is awkward: mood bonus is most valuable when your slave is new and very unhappy... But slaves wont take drugs until they have a bud of obedience... which usually means their mood is already good. If your magic skill is high enough, there is a spell you can use to force them to take it, but really, you should just press the 'encourage' button... it is free, and is usually more effective. &lt;br /&gt;
&lt;br /&gt;
Alcohol gives a nasty hangover. It is probably best to simply not.&lt;br /&gt;
&lt;br /&gt;
Taking any drug more than once every 4 days is likely to eventually get your slave addicted. There is some RNG involved. (on average addiction goes down once every 3 days, and obviously goes up the day the drug is consumed)  &lt;br /&gt;
&lt;br /&gt;
A very safe way to handle drugs, is to only use them on your slaves on race and/or gladiator days (when you need the extra energy the most anyway). That gives ~8 days of recovery for every 2 days of use, which again should allow your slaves enough time to recover unless RNG hates you. (~0.15% chance of addiction on a 'healthy' slave if used 4 times over 2 decades. &lt;br /&gt;
&lt;br /&gt;
The master's addiction is slower to deplete than a slave's addiction. If you notice the moodlet in your diary, you should probably go cold turkey for a nice little while.&lt;br /&gt;
 &lt;br /&gt;
DO NOT let your assistant get addicted to drugs! she will sneak them out of your store room EVERY DAY if it happens! It could take AGES of cold turkey for her to cure her addiction if you don't catch it quick.&lt;br /&gt;
&lt;br /&gt;
==Why is my Personality stuck at F- rank? (version 2.2.3)==&lt;br /&gt;
&lt;br /&gt;
Personality will slowly fall if your standard of living, housing, and interior decorations are lower than your brand rank. Personality is how other people view you, and if you don't live like a person who in their mind matches the reputation of your product they find it quite off putting. If your slaver has the &amp;quot;every penny must be considered&amp;quot; mood, or the &amp;quot;this house is no place for work and rest&amp;quot; mood, it means your personality is in free fall. Alternatively, one of the special missions gives a reward that prevents your personality from falling below B+ (though it may still take effort to get it there).&lt;br /&gt;
&lt;br /&gt;
==Why is my Slave cow skill going down? (version 2.2.3)==&lt;br /&gt;
Training any skill other than endurance/athletics drains requires the mind, which drains your cow behavior. On the other hand, a well trained cow is going to have a really hard time learning human things.&lt;br /&gt;
In other words, if you want to train your slave to be a cow, train everything else you want to train first, and only then train the cow skill.&lt;br /&gt;
&lt;br /&gt;
==Why is my Slave suddenly refusing to learn? (version 2.2.3)==&lt;br /&gt;
Be careful what you equip! Fluffy paws and deprivation suit seriously hamper a slaves ability to learn most skills. &lt;br /&gt;
A slave gets bored learning the same thing over and over again, give her some variety in the lessons to keep her interested.   &lt;br /&gt;
Dirty slaves have a really hard time focusing. Give them a bath, and they might be much more receptive to lessons again.&lt;br /&gt;
&lt;br /&gt;
==Rank C Concubine==&lt;br /&gt;
Several residents request a rank C+ concubine. To satisfy their requirements they need quite a few sexual skills, which is often very hard to train. A B+ ranking slave will sell for much more to someone else, for not much more time investment.&lt;br /&gt;
==Guild Quality Bonus==&lt;br /&gt;
Just because your first guild contract is for a D- or D+ rank slave, doesn't mean you have to give them a D- or D+ rank slave. Do your best to give them the best slave you can (even if you have to take out a loan to do it). The quality bonus is worth far more than the contract itself, even if you end up turning in the slave a little bit late.  You also will probably be able to skip over the rather unprofitable C ranked contracts.  Remember, doing guild contracts is one of the least profitable ways to sell your slaves, you probably only really should be taking them to rank up your guild reputation. So you can probably save a lot of time(and thus money) here by simply training higher ranked slaves from the start.&lt;br /&gt;
&lt;br /&gt;
==Gift Rewards==&lt;br /&gt;
*If you're selling your slave to a business that has a style requirements, reward your slave with some items that you'd have to end up buying for her to complete the sale to kill 2 birds with 1 stone.&lt;br /&gt;
&lt;br /&gt;
*A good use of a one point reward is to buy flowers for your slave. It's cheap and it allows you to use the five point &amp;quot;promise her a gift&amp;quot; option later without penalty. &lt;br /&gt;
&lt;br /&gt;
*A good use for a two point reward is the sensual massage which gets an extra action (if the massager's petting skill is Blue or above).&lt;br /&gt;
&lt;br /&gt;
*Sweet rewards are, paradoxically, good for dieting slaves. Set the slave to weight loss regimen, make them exercise them until they have negative calories and then use a sweet reward to bring the cal count up to zero or one. That way the slave will lose weight rapidly but without starvation.&lt;br /&gt;
&lt;br /&gt;
==Jonny: Some notes on playing at maximum difficulty==&lt;br /&gt;
&lt;br /&gt;
===Combat===&lt;br /&gt;
&lt;br /&gt;
The trouble with playing as Jonny (one of many) is that his initial dominance is F-. That means his slaves will rebel with clockwork regularity, up to and including trying to kill him if he tries to discipline them. So Job One is to get the bare minimum of combat training.&lt;br /&gt;
&lt;br /&gt;
To do this travel white town. Visit the armourer shop and get an Aketon and a whip. &amp;quot;Borrow&amp;quot; Isabella's leather armor - it's not much but a bit better than nothing for now.  Then go to the Colosseum and spar with the weakest slave. You won't be able to raise your combat skill (beyond the one level granted by the Aketon fencing jacket) but it will train your strength. Try and get it to B/Blue and buy a special training - roundhouse kick is recommended. &lt;br /&gt;
&lt;br /&gt;
With that done you stand a decent chance of surviving your first couple of slave rebellions&lt;br /&gt;
&lt;br /&gt;
===Guild Work===&lt;br /&gt;
&lt;br /&gt;
Now go to the Guild and see what slave training work is available. You can train most specialties, but there are a few pitfalls. &lt;br /&gt;
&lt;br /&gt;
*'''Feeble''' Slaves get too few actions to be trainable in a hurry (and you '''are''' in a hurry). Especially if they have multiple thorns of rebellion in their aura. Best avoided.&lt;br /&gt;
*'''Enchantress''' Slaves. Neither you nor Isabella have any initial magic skill, so you'll need to send her to school. That's an expense you can do without when starting out as Jonny.&lt;br /&gt;
*'''Courtesan'''. Sex slaves take longer to train than the others. You're in a hurry.&lt;br /&gt;
*'''Pet''' training inspires a lot more resistance than the other types. Once you gave a few successes under your belt you can probably cope, but avoid these missions to begin with.&lt;br /&gt;
&lt;br /&gt;
===Housing &amp;amp; Assistant===&lt;br /&gt;
&lt;br /&gt;
With your new slave (and the up front payment for training her) go to the real estate office and rent the bare minimum apartment in Serpentine, and then nip down to the Fogs and pick up Isabella - you're going to need her skills to do most of the training.&lt;br /&gt;
&lt;br /&gt;
===Training===&lt;br /&gt;
&lt;br /&gt;
The first few slaves are going to be difficult. You need to train them before you run out of money, which means inside decade, two if you're lucky. You don't have time to gently lead difficult girls to right behaviour. And they are all going to be difficult to start with.&lt;br /&gt;
&lt;br /&gt;
So your strategy is basically to train the key skill every turn until it meets the requirements, punishing as needed. Don't bother with psychological stuff - go for shaming, bondage and flagellation in that order. In particular you want to avoid bruises and traces of beatings as these can keep a slave at F- level until they heal.&lt;br /&gt;
&lt;br /&gt;
Once the skill is established, add other common skills until the slave reaches D rank. Then turn them in and get another one as soon as you can. Keep doing this until you have around 1500 sparks.&lt;br /&gt;
&lt;br /&gt;
Remember that there is one thing in which Johnny is good at - starting as the Worst of Perverts he can use Golden Shower during active sex and only slaves with Purist trait will be turned off by it. You can also very early start Golden Shower training to drain Pride and when it gets to S+ (B is enough but his other sex skills begin at dismall level so might as well max this out) set the slave to behave:urinal without negative mood penalties and with an excuse to daily train slave's Maid skill.&lt;br /&gt;
&lt;br /&gt;
===Other Considerations===&lt;br /&gt;
&lt;br /&gt;
'''Your Skills''' You'll need the appropriate garb to start training in most areas. You can't afford to get it all at once but it's worth buying the relevant item for each contract until you have the set (or can afford to fill the gaps)&lt;br /&gt;
&lt;br /&gt;
'''Isabella''' You're going to be relying on Izzy's skills a lot to begin with. Not only is she better than you at most things, but she's a better teacher and she's cheaper than sending slaves to school. Make use of her.&lt;br /&gt;
&lt;br /&gt;
'''Raising Basic Attributes'''. This can be a tar-pit and is often a sign that a slave is useless to you. Raising basic stats to D rank can take a long time depending on where the deficiencies may lie. Sometimes its faster to sell them to Farid (or to the butcher) and buy a new slave for 5 sparks and start over. Remember - you don't need to deliver the same slave - any one that fits the spec will do. Alternatively, if you're fond of the slave, check her into a cryo-tube and finish her training when you have the sparks and time to spare.&lt;br /&gt;
&lt;br /&gt;
'''Bruising, Beatings and Scars''' As I mentioned earlier, bruises and beatings can lower the looks of a slave to the point where she no longer qualifies for D rank. Scarring can at least be fixed at the medical center, but you probably don't have the budget for that. Again, it may be best to freeze or sell the slave and start over.&lt;br /&gt;
&lt;br /&gt;
'''Saving''' This approach should be viable without resort to &amp;quot;save scumming&amp;quot; or excessive saving and reloading. All the same, I'd recommend you keep a save gave every decade or so. Things can always go wrong unexpectedly.&lt;br /&gt;
&lt;br /&gt;
'''Fame''' Avoid working on your brand! The better known your brand, the higher rank the guild will expect from your training missions. The trouble is that it takes a lot longer to train C rank slaves and you need a rapid turnaround at the start. So keep your brand low until you no longer depend on guild work.&lt;br /&gt;
&lt;br /&gt;
===Conclusion===&lt;br /&gt;
&lt;br /&gt;
Jonny is entirely playable if appropriate care is taken. He's a lot slower to get up to speed and needs to spend a lot more time breaking in his slaves. On the other hand (as has been pointed out elsewhere) after Jonny, anyone else is going to be a breeze.&lt;br /&gt;
&lt;br /&gt;
[http://www.hongfire.com/forum/forum/hentai-lair/hentai-game-discussion/412491-free-software-jack-o-nine-tails-%C9%94-thread-reboot-v2?p=5676711#post5676711 pandawarrior00's Jonny start guide] (2016-06-13)&lt;br /&gt;
&lt;br /&gt;
==Tips for Training==&lt;br /&gt;
&lt;br /&gt;
===Linked Sex Skill Training===&lt;br /&gt;
Many skills are linked to another skill. Training other skills will sometimes raise a skill to a certain minimum level:&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Skill !! Minimum Skill Level&lt;br /&gt;
|-&lt;br /&gt;
| Handjob || Petting&lt;br /&gt;
|-&lt;br /&gt;
| Blowjob || max(Deep Throat, Bukkake, Group Sex) &lt;br /&gt;
|-&lt;br /&gt;
| Licking || Oral Pleasure&lt;br /&gt;
|-&lt;br /&gt;
| Exhibitionism || Demonstration&lt;br /&gt;
|-&lt;br /&gt;
| Masturbation || Dildo&lt;br /&gt;
|-&lt;br /&gt;
| Vaginal Sex || max(Fisting, Double Penetration, Triple Penetration, Gangbang)&lt;br /&gt;
|-&lt;br /&gt;
| Fisting || Vaginal Sex - 1&lt;br /&gt;
|-&lt;br /&gt;
| Anal Sex || max(Anal Fisting, Double Penetration, Triple Penetration, Gangbang)&lt;br /&gt;
|-&lt;br /&gt;
| Anal Fisting || Anal Sex - 1&lt;br /&gt;
|-&lt;br /&gt;
| Triple penetration || Gangbang&lt;br /&gt;
|-&lt;br /&gt;
| Double Penetration || Triple Penetration&lt;br /&gt;
|-&lt;br /&gt;
| Bukkake || Blowjob - 2&lt;br /&gt;
|-&lt;br /&gt;
| Masochism || Self-torture&lt;br /&gt;
|-&lt;br /&gt;
| Golden Shower || Scatology &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Raising stamina===&lt;br /&gt;
Notes on raising Stamina:&lt;br /&gt;
On a slave with Stamina:feeble, most of the stamina raising actions are greyed out.  There are 2 still available that are not:&lt;br /&gt;
*Enema training&lt;br /&gt;
*Entertain me: Acrobatics  (be careful, uses 2 calories)&lt;br /&gt;
*Wearing Athletic Leotard and Sneakers gives bonus to learning stamina which applies even to Feeble slaves&lt;br /&gt;
&lt;br /&gt;
===Lowering Pride===&lt;br /&gt;
Notes on dealing with high Pride:&lt;br /&gt;
Most of the Rules have Pride in the obedience test, so the slave will usually disobey until Obedience is quite high.  There are 2 that test other stats and also lower pride:&lt;br /&gt;
*Silence rule - obey check is Obedience vs Temperament.&lt;br /&gt;
*Deny Toileting rule - obey check is Obedience vs (Ego + 1)&lt;br /&gt;
Two of the Shame punishments decrease pride, oddly the others don't appear to:&lt;br /&gt;
*Naked walk&lt;br /&gt;
*Shameful Podium&lt;br /&gt;
Some of the Trainings that reduce pride have relatively low Obedience requirements for the slave not to refuse to perform them:&lt;br /&gt;
*Humiliation training: 3&lt;br /&gt;
*Anal sex: 5&lt;br /&gt;
*Enema training: Pride + 1&lt;br /&gt;
Clothing:&lt;br /&gt;
*The leather collar will decrease pride without any mood malus.&lt;br /&gt;
*The steel collar will decrease pride, but affects mood quite harshly (-3)&lt;br /&gt;
*Some of the pet gear (pony plume, anal tail, pony harness) will decrease pride, but affects mood, some quite harshly (harness is -2, plume is -3, matches the Pride effects)&lt;br /&gt;
** If you're in a hurry and worried about mood, you can possibly balance this with some mood raising clothing (sundress,slippers,headband,wedding dress), Rules(boudoir, leftovers) or actions(Encourage, spa treatment)&lt;br /&gt;
** Beware that Rule:in my bed will *decrease* mood with high slave Pride and low Obedience.&lt;/div&gt;</summary>
		<author><name>Joeshmo828282</name></author>	</entry>

	<entry>
		<id>http://wiki.anime-sharing.com/hgames/index.php?title=Jack-o-nine/Gameplay/Tips&amp;diff=36204</id>
		<title>Jack-o-nine/Gameplay/Tips</title>
		<link rel="alternate" type="text/html" href="http://wiki.anime-sharing.com/hgames/index.php?title=Jack-o-nine/Gameplay/Tips&amp;diff=36204"/>
				<updated>2022-04-10T04:32:12Z</updated>
		
		<summary type="html">&lt;p&gt;Joeshmo828282: old info&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Jack-o-nine}}&lt;br /&gt;
==Slave Induction==&lt;br /&gt;
&lt;br /&gt;
Everyone will have their own style of play, but there are a few things you can do when you get a new slave that makes life a lot easier.&lt;br /&gt;
&lt;br /&gt;
#'''Explain Her Position''': Actually, it's quite hard to gauge the effect of this. But if you're going to do it, sooner is better than later. There are three topics for &amp;quot;explain&amp;quot; and you can do them one after the other.&lt;br /&gt;
#'''Medical Examination''': Take her to the Technosphere in the Serpentine Quarter and have the medics look her over. This way you catch diseases and xeno-parasites. You might want to sterilise her while you're there. That saves having the Vatican steal your pregnant slaves and keeps them from being re-infected with Fiend larvae.&lt;br /&gt;
#'''Branding''': You need to put your mark on your slave if you want to sell her anywhere other than slave auction. Go to the Outcast Quarter and get Uncle Bo to tattoo her with your brand.&lt;br /&gt;
#'''Rules''': Check the rules page and make sure that your slave is getting enough food. I personally like to always use fresh food (expensive but worth it for the effect on her mood). Tick &amp;quot;Deny Orgasm&amp;quot; and &amp;quot;Force Rules&amp;quot;. Leave her sleeping on a bedroll to begin with.&lt;br /&gt;
#'''Obedience''' You may need to apply some punishments before your slave will obey. Get these out of the way now.&lt;br /&gt;
#'''Clothing''' Once your slave starts to obey use the &amp;quot;Gift&amp;quot; reward to give her a sun dress.&lt;br /&gt;
#'''Encouragement''': After that, Talk-&amp;gt;Affect-&amp;gt;Encourage should lift her mood into the green. &lt;br /&gt;
#'''Ask her questions''': Asking what she wants to do might reveal a hidden talent, asking about requests can hint at a possible fetish, asking about fears could let you know about what punishments she responds greatly to. &lt;br /&gt;
&lt;br /&gt;
At this point you should have a good basic start.&lt;br /&gt;
&lt;br /&gt;
==Keep Your Slaves Happy!==&lt;br /&gt;
A happy slave learns faster than a miserable one, while unhappy ones can spiral into depression, which in turn can harm your slave's psychological stats and may eventually leave her broken and worthless. Consequently it is in the trainer's best interest if his slave is happy. &lt;br /&gt;
&lt;br /&gt;
* '''Talk to her''': Ask your slave how she is feeling. She'll tell you all the things that are making her happy, and the ones that are making miserable. Where possible address her concerns. Complaints about bedding can be solved by letting her share your bed, for instance. If she complains that her secretions look strange, take her to the doctor. If there are things that make her happy that aren't present (good sex, free time, etc) consider using one as her next reward.&lt;br /&gt;
&lt;br /&gt;
* '''[[Jack-o-nine/Gameplay/Active Sex|Active Sex]]''': A dozen orgasms in quick succession will cheer up just about any slave.&lt;br /&gt;
&lt;br /&gt;
* Letting your slave sleep in a [[Jack-o-nine/Gameplay/Locations#Player_Housing|boudoir]] is a cheap way to boost her mood. &lt;br /&gt;
&lt;br /&gt;
See also: [[Jack-o-nine/Gameplay/Slaves#Mood|Mood]]&lt;br /&gt;
&lt;br /&gt;
==Train D-Class Slaves (outdated)==&lt;br /&gt;
&lt;br /&gt;
It's possible to train a slave to D-Class fairly quickly and cheaply. The returns are better on higher quality slaves, but unless you have a sizable bankroll, so are the risks. Churning through D-Class slaves while staying in the slums can be a good way to accumulate the funds needed for a more ambitious project.&lt;br /&gt;
&lt;br /&gt;
A D-Class slave with one blue skill sells for 300 sparks to the guild sub-purchaser, no questions asked. But check at the forum first - there are some buyers who will pay 500 for the same slave. Additionally there are buyers who will pay 500 for D-Class Assistants (White town - Trade Square; Realtor) Nurses (Serpentine Quarter - Technosphere; Medical Centre) Enchantresses (Border of the Fogs; Base Camp), Concubines (Quarter of the Bull; Madame Jofre) and possibly others. These are repeat customers, so you can sell them any number of slaves. However you'll need to spend a little time making your slaves presentable. Generally a full work-over at the Salon (I usually get one for the PC as well) plus a gown, lace gloves and heels seems to suffice. You'll probably need to equip the new clothes and then sleep before the bonuses take full effect for some reason.&lt;br /&gt;
&lt;br /&gt;
'''Summary''': Churn D-Class slaves to build up funds. Sell to buyers in preference to the sub-purchaser. Raise style to blue if you want to sell to businesses.&lt;br /&gt;
&lt;br /&gt;
==The Buyer Of Last Resort==&lt;br /&gt;
&lt;br /&gt;
Sometimes you get saddled with a lemon; too stupid and too stubborn to train in time. The slave market will generally give you 3 sparks for such slaves. But you can get 10 or more from the butcher.  Just saying.&lt;br /&gt;
&lt;br /&gt;
==The Buyer Of First Resort==&lt;br /&gt;
&lt;br /&gt;
The guild auction only happens once every few days, but it is by far the best way to sell your slave profitably if you plan for it. Train your slave in multiple specializations, max out her charm by giving her stylish cloths and a full body treatment at the spa the day of the auction, and your slave will sell for much higher than any price you could get elsewhere.  Training and Selling B+ slaves at the auction could net you ~4500 sparks OR MORE per slave! (personal best: 6100)&lt;br /&gt;
&lt;br /&gt;
==Save Your Sparks!==&lt;br /&gt;
&lt;br /&gt;
Meat is cheap in rome. The 1 dollar meal at the Virgin's Hip is both cheaper than the F- canned food, and is B+ quality. If you are living in the slums, this saves 10 sparks per decade, and increases your strength if your strength is low. Meat at the gastronomicon is a cheap way to up your meal quality once you get a kitchen. You just have to be OK with a little cannibalism. &lt;br /&gt;
&lt;br /&gt;
Increasing your standard of living will only get you one point of positive mood, and can drain your funds very quickly. Consider whether that the cost is worth it (it's usually not).&lt;br /&gt;
Having too low of a standard of living will decrease your mood, but doesn't seem to decrease it further if taken even lower. If you can't afford a happy standard of living, might as well set it to impoverished and be done with it.&lt;br /&gt;
It will however, slowly drain your personality, which will make it harder to train slaves in the future!&lt;br /&gt;
&lt;br /&gt;
==Drugs are good... in moderation (version 2.2.3)==&lt;br /&gt;
&lt;br /&gt;
First rule: Never take one type of drug more than once per day.&lt;br /&gt;
&lt;br /&gt;
Faries pollen (meth) adds 5 energy bars, a great way to get extra training done very cheap. It is like an entire extra day for 2 sparks: incredibly cheap value, even in the slums!  Be mindful if your energy bar turns purple however: a purple energy bar means strenuous activities will RAPIDLY DRAIN strength. A feeble slave will probably get addicted from the second dose: So stop trying to exercise your feeble slave with meth, it just makes things worse. Give them supplements and maybe a plushy toy instead.&lt;br /&gt;
&lt;br /&gt;
Kamra (coffee) only adds one energy bar for the same 2 sparks: not nearly as valuable... I recommend only using when your energy accidentally goes negative so you or your slave don't get the end of day penalties. An enduring slave can drink this stuff 49 days in a row before getting addicted, if you do find the extra energy valuable. &lt;br /&gt;
&lt;br /&gt;
Datura (weed) and oblivion (opium) increase mood, which is awkward: mood bonus is most valuable when your slave is new and very unhappy... But slaves wont take drugs until they have a bud of obedience... which usually means their mood is already good. If your magic skill is high enough, there is a spell you can use to force them to take it, but really, you should just press the 'encourage' button... it is free, and is usually more effective. &lt;br /&gt;
&lt;br /&gt;
Alcohol gives a nasty hangover. It is probably best to simply not.&lt;br /&gt;
&lt;br /&gt;
Taking any drug more than once every 4 days is likely to eventually get your slave addicted. There is some RNG involved. (on average addiction goes down once every 3 days, and obviously goes up the day the drug is consumed)  &lt;br /&gt;
&lt;br /&gt;
A very safe way to handle drugs, is to only use them on your slaves on race and/or gladiator days (when you need the extra energy the most anyway). That gives ~8 days of recovery for every 2 days of use, which again should allow your slaves enough time to recover unless RNG hates you. (~0.15% chance of addiction on a 'healthy' slave if used 4 times over 2 decades. &lt;br /&gt;
&lt;br /&gt;
The master's addiction is slower to deplete than a slave's addiction. If you notice the moodlet in your diary, you should probably go cold turkey for a nice little while.&lt;br /&gt;
 &lt;br /&gt;
DO NOT let your assistant get addicted to drugs! she will sneak them out of your store room EVERY DAY if it happens! It could take AGES of cold turkey for her to cure her addiction if you don't catch it quick.&lt;br /&gt;
&lt;br /&gt;
==Why is my Personality stuck at F- rank? (version 2.2.3)==&lt;br /&gt;
&lt;br /&gt;
Personality will slowly fall if your standard of living, housing, and interior decorations are lower than your brand rank. Personality is how other people view you, and if you don't live like a person who in their mind matches the reputation of your product they find it quite off putting. If your slaver has the &amp;quot;every penny must be considered&amp;quot; mood, or the &amp;quot;this house is no place for work and rest&amp;quot; mood, it means your personality is in free fall. Alternatively, one of the special missions gives a reward that prevents your personality from falling below B+ (though it may still take effort to get it there).&lt;br /&gt;
&lt;br /&gt;
==Why is my Slave cow skill going down? (version 2.2.3)==&lt;br /&gt;
Training any skill other than endurance/athletics drains requires the mind, which drains your cow behavior. On the other hand, a well trained cow is going to have a really hard time learning human things.&lt;br /&gt;
In other words, if you want to train your slave to be a cow, train everything else you want to train first, and only then train the cow skill.&lt;br /&gt;
&lt;br /&gt;
==Why is my Slave suddenly refusing to learn? (version 2.2.3)==&lt;br /&gt;
Be careful what you equip! Fluffy paws and deprivation suit seriously hamper a slaves ability to learn most skills. &lt;br /&gt;
A slave gets bored learning the same thing over and over again, give her some variety in the lessons to keep her interested.   &lt;br /&gt;
Dirty slaves have a really hard time focusing. Give them a bath, and they might be much more receptive to lessons again.&lt;br /&gt;
&lt;br /&gt;
==Rank C Concubine==&lt;br /&gt;
Several residents request a rank C concubine. To satisfy their requirements they need 10 sexual skills, which is just 2 shy of a rank B slave (not sure about rank B concubine sex requirements). Might be worth taking your slave a bit further for a better payout. &lt;br /&gt;
&lt;br /&gt;
==Gift Rewards==&lt;br /&gt;
*If you're selling your slave to a business that has a style requirements, reward your slave with some items that you'd have to end up buying for her to complete the sale to kill 2 birds with 1 stone.&lt;br /&gt;
&lt;br /&gt;
*A good use of a one point reward is to buy flowers for your slave. It's cheap and it allows you to use the five point &amp;quot;promise her a gift&amp;quot; option later without penalty. &lt;br /&gt;
&lt;br /&gt;
*A good use for a two point reward is the sensual massage which gets an extra action (if the massager's petting skill is Blue or above).&lt;br /&gt;
&lt;br /&gt;
*Sweet rewards are, paradoxically, good for dieting slaves. Set the slave to weight loss regimen, make them exercise them until they have negative calories and then use a sweet reward to bring the cal count up to zero or one. That way the slave will lose weight rapidly but without starvation.&lt;br /&gt;
&lt;br /&gt;
==Jonny: Some notes on playing at maximum difficulty==&lt;br /&gt;
&lt;br /&gt;
===Combat===&lt;br /&gt;
&lt;br /&gt;
The trouble with playing as Jonny (one of many) is that his initial dominance is F-. That means his slaves will rebel with clockwork regularity, up to and including trying to kill him if he tries to discipline them. So Job One is to get the bare minimum of combat training.&lt;br /&gt;
&lt;br /&gt;
To do this travel white town. Visit the armourer shop and get an Aketon and a whip. &amp;quot;Borrow&amp;quot; Isabella's leather armor - it's not much but a bit better than nothing for now.  Then go to the Colosseum and spar with the weakest slave. You won't be able to raise your combat skill (beyond the one level granted by the Aketon fencing jacket) but it will train your strength. Try and get it to B/Blue and buy a special training - roundhouse kick is recommended. &lt;br /&gt;
&lt;br /&gt;
With that done you stand a decent chance of surviving your first couple of slave rebellions&lt;br /&gt;
&lt;br /&gt;
===Guild Work===&lt;br /&gt;
&lt;br /&gt;
Now go to the Guild and see what slave training work is available. You can train most specialties, but there are a few pitfalls. &lt;br /&gt;
&lt;br /&gt;
*'''Feeble''' Slaves get too few actions to be trainable in a hurry (and you '''are''' in a hurry). Especially if they have multiple thorns of rebellion in their aura. Best avoided.&lt;br /&gt;
*'''Enchantress''' Slaves. Neither you nor Isabella have any initial magic skill, so you'll need to send her to school. That's an expense you can do without when starting out as Jonny.&lt;br /&gt;
*'''Courtesan'''. Sex slaves take longer to train than the others. You're in a hurry.&lt;br /&gt;
*'''Pet''' training inspires a lot more resistance than the other types. Once you gave a few successes under your belt you can probably cope, but avoid these missions to begin with.&lt;br /&gt;
&lt;br /&gt;
===Housing &amp;amp; Assistant===&lt;br /&gt;
&lt;br /&gt;
With your new slave (and the up front payment for training her) go to the real estate office and rent the bare minimum apartment in Serpentine, and then nip down to the Fogs and pick up Isabella - you're going to need her skills to do most of the training.&lt;br /&gt;
&lt;br /&gt;
===Training===&lt;br /&gt;
&lt;br /&gt;
The first few slaves are going to be difficult. You need to train them before you run out of money, which means inside decade, two if you're lucky. You don't have time to gently lead difficult girls to right behaviour. And they are all going to be difficult to start with.&lt;br /&gt;
&lt;br /&gt;
So your strategy is basically to train the key skill every turn until it meets the requirements, punishing as needed. Don't bother with psychological stuff - go for shaming, bondage and flagellation in that order. In particular you want to avoid bruises and traces of beatings as these can keep a slave at F- level until they heal.&lt;br /&gt;
&lt;br /&gt;
Once the skill is established, add other common skills until the slave reaches D rank. Then turn them in and get another one as soon as you can. Keep doing this until you have around 1500 sparks.&lt;br /&gt;
&lt;br /&gt;
Remember that there is one thing in which Johnny is good at - starting as the Worst of Perverts he can use Golden Shower during active sex and only slaves with Purist trait will be turned off by it. You can also very early start Golden Shower training to drain Pride and when it gets to S+ (B is enough but his other sex skills begin at dismall level so might as well max this out) set the slave to behave:urinal without negative mood penalties and with an excuse to daily train slave's Maid skill.&lt;br /&gt;
&lt;br /&gt;
===Other Considerations===&lt;br /&gt;
&lt;br /&gt;
'''Your Skills''' You'll need the appropriate garb to start training in most areas. You can't afford to get it all at once but it's worth buying the relevant item for each contract until you have the set (or can afford to fill the gaps)&lt;br /&gt;
&lt;br /&gt;
'''Isabella''' You're going to be relying on Izzy's skills a lot to begin with. Not only is she better than you at most things, but she's a better teacher and she's cheaper than sending slaves to school. Make use of her.&lt;br /&gt;
&lt;br /&gt;
'''Raising Basic Attributes'''. This can be a tar-pit and is often a sign that a slave is useless to you. Raising basic stats to D rank can take a long time depending on where the deficiencies may lie. Sometimes its faster to sell them to Farid (or to the butcher) and buy a new slave for 5 sparks and start over. Remember - you don't need to deliver the same slave - any one that fits the spec will do. Alternatively, if you're fond of the slave, check her into a cryo-tube and finish her training when you have the sparks and time to spare.&lt;br /&gt;
&lt;br /&gt;
'''Bruising, Beatings and Scars''' As I mentioned earlier, bruises and beatings can lower the looks of a slave to the point where she no longer qualifies for D rank. Scarring can at least be fixed at the medical center, but you probably don't have the budget for that. Again, it may be best to freeze or sell the slave and start over.&lt;br /&gt;
&lt;br /&gt;
'''Saving''' This approach should be viable without resort to &amp;quot;save scumming&amp;quot; or excessive saving and reloading. All the same, I'd recommend you keep a save gave every decade or so. Things can always go wrong unexpectedly.&lt;br /&gt;
&lt;br /&gt;
'''Fame''' Avoid working on your brand! The better known your brand, the higher rank the guild will expect from your training missions. The trouble is that it takes a lot longer to train C rank slaves and you need a rapid turnaround at the start. So keep your brand low until you no longer depend on guild work.&lt;br /&gt;
&lt;br /&gt;
===Conclusion===&lt;br /&gt;
&lt;br /&gt;
Jonny is entirely playable if appropriate care is taken. He's a lot slower to get up to speed and needs to spend a lot more time breaking in his slaves. On the other hand (as has been pointed out elsewhere) after Jonny, anyone else is going to be a breeze.&lt;br /&gt;
&lt;br /&gt;
[http://www.hongfire.com/forum/forum/hentai-lair/hentai-game-discussion/412491-free-software-jack-o-nine-tails-%C9%94-thread-reboot-v2?p=5676711#post5676711 pandawarrior00's Jonny start guide] (2016-06-13)&lt;br /&gt;
&lt;br /&gt;
==Tips for Training==&lt;br /&gt;
&lt;br /&gt;
===Linked Sex Skill Training===&lt;br /&gt;
Many skills are linked to another skill. Training other skills will sometimes raise a skill to a certain minimum level:&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Skill !! Minimum Skill Level&lt;br /&gt;
|-&lt;br /&gt;
| Handjob || Petting&lt;br /&gt;
|-&lt;br /&gt;
| Blowjob || max(Deep Throat, Bukkake, Group Sex) &lt;br /&gt;
|-&lt;br /&gt;
| Licking || Oral Pleasure&lt;br /&gt;
|-&lt;br /&gt;
| Exhibitionism || Demonstration&lt;br /&gt;
|-&lt;br /&gt;
| Masturbation || Dildo&lt;br /&gt;
|-&lt;br /&gt;
| Vaginal Sex || max(Fisting, Double Penetration, Triple Penetration, Gangbang)&lt;br /&gt;
|-&lt;br /&gt;
| Fisting || Vaginal Sex - 1&lt;br /&gt;
|-&lt;br /&gt;
| Anal Sex || max(Anal Fisting, Double Penetration, Triple Penetration, Gangbang)&lt;br /&gt;
|-&lt;br /&gt;
| Anal Fisting || Anal Sex - 1&lt;br /&gt;
|-&lt;br /&gt;
| Triple penetration || Gangbang&lt;br /&gt;
|-&lt;br /&gt;
| Double Penetration || Triple Penetration&lt;br /&gt;
|-&lt;br /&gt;
| Bukkake || Blowjob - 2&lt;br /&gt;
|-&lt;br /&gt;
| Masochism || Self-torture&lt;br /&gt;
|-&lt;br /&gt;
| Golden Shower || Scatology &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Raising stamina===&lt;br /&gt;
Notes on raising Stamina:&lt;br /&gt;
On a slave with Stamina:feeble, most of the stamina raising actions are greyed out.  There are 2 still available that are not:&lt;br /&gt;
*Enema training&lt;br /&gt;
*Entertain me: Acrobatics  (be careful, uses 2 calories)&lt;br /&gt;
*Wearing Athletic Leotard and Sneakers gives bonus to learning stamina which applies even to Feeble slaves&lt;br /&gt;
&lt;br /&gt;
===Lowering Pride===&lt;br /&gt;
Notes on dealing with high Pride:&lt;br /&gt;
Most of the Rules have Pride in the obedience test, so the slave will usually disobey until Obedience is quite high.  There are 2 that test other stats and also lower pride:&lt;br /&gt;
*Silence rule - obey check is Obedience vs Temperament.&lt;br /&gt;
*Deny Toileting rule - obey check is Obedience vs (Ego + 1)&lt;br /&gt;
Two of the Shame punishments decrease pride, oddly the others don't appear to:&lt;br /&gt;
*Naked walk&lt;br /&gt;
*Shameful Podium&lt;br /&gt;
Some of the Trainings that reduce pride have relatively low Obedience requirements for the slave not to refuse to perform them:&lt;br /&gt;
*Humiliation training: 3&lt;br /&gt;
*Anal sex: 5&lt;br /&gt;
*Enema training: Pride + 1&lt;br /&gt;
Clothing:&lt;br /&gt;
*The leather collar will decrease pride without any mood malus.&lt;br /&gt;
*The steel collar will decrease pride, but affects mood quite harshly (-3)&lt;br /&gt;
*Some of the pet gear (pony plume, anal tail, pony harness) will decrease pride, but affects mood, some quite harshly (harness is -2, plume is -3, matches the Pride effects)&lt;br /&gt;
** If you're in a hurry and worried about mood, you can possibly balance this with some mood raising clothing (sundress,slippers,headband,wedding dress), Rules(boudoir, leftovers) or actions(Encourage, spa treatment)&lt;br /&gt;
** Beware that Rule:in my bed will *decrease* mood with high slave Pride and low Obedience.&lt;/div&gt;</summary>
		<author><name>Joeshmo828282</name></author>	</entry>

	<entry>
		<id>http://wiki.anime-sharing.com/hgames/index.php?title=Jack-o-nine/Gameplay/Slaves&amp;diff=36203</id>
		<title>Jack-o-nine/Gameplay/Slaves</title>
		<link rel="alternate" type="text/html" href="http://wiki.anime-sharing.com/hgames/index.php?title=Jack-o-nine/Gameplay/Slaves&amp;diff=36203"/>
				<updated>2022-04-10T04:01:47Z</updated>
		
		<summary type="html">&lt;p&gt;Joeshmo828282: missed a capital letter.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Jack-o-nine}}&lt;br /&gt;
==Acquiring Slaves==&lt;br /&gt;
===Slave Market===&lt;br /&gt;
::: The easiest way to get a slave is to head to the [[Jack-o-nine/Gameplay/Locations/White_Town#Slave_Market|Slave Market]] located in the Trade square of the White town. There you'll be able to bid for slaves.&lt;br /&gt;
===Contract work===&lt;br /&gt;
::: Head into the White town and enter [[Jack-o-nine/Gameplay/Locations/White_Town#The_Slavers_Guild|The slavers guild]]. There you'll be offered a girl and an objective (e.g. rank D nurse). They'll give you a small advance to cover some of the costs of training, and pay based on quality and swiftness. &lt;br /&gt;
&lt;br /&gt;
===Capture===&lt;br /&gt;
:::Pro:Free slave.&amp;lt;br /&amp;gt;&lt;br /&gt;
:::Con:Requires Combat&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
::: Not recommended, specially for new players. Head into the Border of the Fogs and then [[Jack-o-nine/Gameplay/Locations/Border_of_the_Fogs#Patrol_Border_of_Fogs|Patrol border of Fogs]]. You'll most likely encounter a battle and be offered a chance to join it. Should you succeed you'll capture a slave. There is a high chance the slave will be [[Jack-o-nine/Gameplay/Slaves#Pregnancy|pregnant]] with a [[jack-o-nine/Fiend|fiend]]&lt;br /&gt;
&lt;br /&gt;
::: Warning: You die if you fail. For more information See [[jack-o-nine/Gameplay/Combat|Combat]]&lt;br /&gt;
===Order a slave===&lt;br /&gt;
:::Pro:Customizeable slave.&amp;lt;br /&amp;gt;&lt;br /&gt;
:::Con:Expensive, Takes a long time to deliver.&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
::: Head into the White town and enter The slavers guild then Talk to [[Jack-o-nine/Gameplay/Locations/White_Town#The_Slavers_Guild|expert]] and Order slave selection. You get to choose how young you want her and many of her stats. Slaves with high stats take longer to be delivered and are more expensive. Prices vary between $400 and $1300.&lt;br /&gt;
===Smugglers===&lt;br /&gt;
:::Pro:somewhat Customizable. Immediate delivery.&amp;lt;br&amp;gt;&lt;br /&gt;
:::Con:extremely expensive, decreases your brand&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
::: Head into the Border of the Fogs and then the [[Jack-o-nine/Gameplay/Locations/Border_of_the_Fogs#Smugglers_Rendezvous|Smuggler's rendezvous]]. There you'll able to purchase a slave for  $2000, but you'll be able to choose between a mature, young or immature one. You'll always get a C rank slave.&lt;br /&gt;
&amp;lt;p style=&amp;quot;margin-left: 72px;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Jobs===&lt;br /&gt;
The maid - Maid&amp;lt;br/&amp;gt;&lt;br /&gt;
Assistant - Secretary&amp;lt;br/&amp;gt;&lt;br /&gt;
Gladiator - Gladiatrix&amp;lt;br/&amp;gt;&lt;br /&gt;
Enchantress - Alchemy&amp;lt;br/&amp;gt;&lt;br /&gt;
Actress - Dance , Sing or Musican&amp;lt;br/&amp;gt;&lt;br /&gt;
Concubine - Total sex skills above 9 . To increase the rank of concubine at the same time need to keep sex skills at ordinary skills.&lt;br /&gt;
&lt;br /&gt;
===Branding===&lt;br /&gt;
Before a slave can be sold anywhere other than the [[Jack-o-nine/Gameplay/Locations/White_Town#Slave_Market|Slave Market]] it must be branded.&lt;br /&gt;
&lt;br /&gt;
*There are 3 options to brand a slave&lt;br /&gt;
** Casting Adverto Servili, which requires a Magic Rank of A/Magister, costing $25.&lt;br /&gt;
**[[Jack-o-nine/Gameplay/Locations/Quarter_of_the_Outcasts#Uncle_Bo|Uncle Bo]] in the Quarter of the Outcasts will tattoo a brand for $10&lt;br /&gt;
**If you have a [[Jack-o-nine/Gameplay/Locations/Player_Housing|dungeon]] rented you can use a branding iron at no cost, but will hurt the slave and decrease mood&lt;br /&gt;
***To Hot-iron brand the slave, click on &amp;quot;No Brand&amp;quot; on the slave's anatomy page&lt;br /&gt;
&lt;br /&gt;
==Stats==&lt;br /&gt;
===Beauty===&lt;br /&gt;
Affects:&lt;br /&gt;
*maximum [[Jack-o-nine/Gameplay/Slaves#Ranks|rank]] of the slave (superseded by Fame)&lt;br /&gt;
Increased by:&lt;br /&gt;
*Neoplasty&lt;br /&gt;
Decreased by:&lt;br /&gt;
*[[Jack-o-nine/Gameplay/Slaves#Traits|Bruising ]]&lt;br /&gt;
*[[Jack-o-nine/Gameplay/Slaves#Traits|Scarring]]&lt;br /&gt;
&lt;br /&gt;
===Endurance===&lt;br /&gt;
Affects:&lt;br /&gt;
*Amount of [[Jack-o-nine/Gameplay/Energy|Energy]] gained overnight and the arousal.&lt;br /&gt;
&lt;br /&gt;
Increased by:&lt;br /&gt;
*[[jack-o-nine/Diet|Supplements]] (If endurance below 3) (+1. (+2 if Nutritionist, or either the player's or assistant's medic skill is max)&lt;br /&gt;
*Adverto Servili (+1 per player's unbuffed magic level)&lt;br /&gt;
*Reward -&amp;gt; Spend Time With -&amp;gt; Go to a Restaurant (+3 once daily if endurance below 4)&lt;br /&gt;
*Reward -&amp;gt; Erotic Reward -&amp;gt; Sensual Massage (+1 once daily if endurance below 3 and player's petting skill is above 2)&lt;br /&gt;
*Reward -&amp;gt; Make a gift -&amp;gt; Sweet Treats -&amp;gt; Vesturian Ambrosia (+5) &lt;br /&gt;
*Rules (Milk the Fiend) (+1)&lt;br /&gt;
*Ending day with more energy than endurance (if endurance below 3) (+2)&lt;br /&gt;
*Ending day with positive calories (if endurance below 3 and physique is not max) (+1 per 100 calories, up to slave's metabolism level)&lt;br /&gt;
*Fresh food (if endurance below 3) (+1)&lt;br /&gt;
*Spa massage (+1 daily if endurance below 3)&lt;br /&gt;
*Martial arts&lt;br /&gt;
*Arena Win (+10)&lt;br /&gt;
*Race Win (+10)&lt;br /&gt;
*Race finish (+5)&lt;br /&gt;
*Sparring (+2 sometimes)&lt;br /&gt;
*Fitness training (+2 base)&lt;br /&gt;
*Dance lesson (+1)&lt;br /&gt;
*Pet training (+1)&lt;br /&gt;
*Pony training (+1)&lt;br /&gt;
*Harness training&lt;br /&gt;
*Enema training (+1)&lt;br /&gt;
*Rebelling (+2)&lt;br /&gt;
*Entertain me: Acrobatics (+ [(1 + endurance level + dance level)/2])&lt;br /&gt;
*Entertain me: Striptease, erotic show, lesbian show (+1 if skill above 0)&lt;br /&gt;
*Sex in general, including xenophilia and fetishes (+1)&lt;br /&gt;
*Clothes: Athletic Leotard and Sneakers (learn bonus of +1 per item)&lt;br /&gt;
*Attempting to revive an unconscious slave whose endurance or physique is at 0, and either the player's or assistant's medic skill is above 3 (+1)&lt;br /&gt;
&lt;br /&gt;
Decreased by:&lt;br /&gt;
*Negative energy (proportional to how negative the energy is)&lt;br /&gt;
*Beatings (including rebellion) (many factors)&lt;br /&gt;
*Torture&lt;br /&gt;
*Physique &amp;gt; 3 (caps endurance at 4)&lt;br /&gt;
*Unconscious rape in general (-1)&lt;br /&gt;
*Wounds (-3 per level of wound)&lt;br /&gt;
*Being ill for more days than endurance level (-1)&lt;br /&gt;
*Reducing slave's energy below 0 (dropping to x red stars decreases endurance by x)&lt;br /&gt;
*Reviving an unconscious slave (-10 per endurance level)&lt;br /&gt;
*Ending day with negative calories (-1)&lt;br /&gt;
*Ending day with positive calories with max physique (-1 per 100 calories above slave's metabolism * 100)&lt;br /&gt;
*Starvation (-1 per 400 calorie deficit while under 500, up to -4)&lt;br /&gt;
*Not feeding a bony slave anything (-16)&lt;br /&gt;
*Dipsomania (frequent alcoholism) (no intensity cap)&lt;br /&gt;
*Meth and opium (pollen/oblivion(?)) (-1)&lt;br /&gt;
*Using meth and opium again on the same day (WARNING: Will set your endurance LEVEL to 0, not the rate)&lt;br /&gt;
*Recovering from meth or opium addiction (-1 per day on drugs, with 33% chance to reduce individual drug addiction severity by 1)&lt;br /&gt;
*Tonics (-1, increasing per use)&lt;br /&gt;
*Sparring more times than endurance level (-2)&lt;br /&gt;
*Behave:Deny Toileting&lt;br /&gt;
*Behave:urinal&lt;br /&gt;
*Behave:toilet&lt;br /&gt;
*Scatology&lt;br /&gt;
*Augmentation surgery, including sterilization (-3 for hymen, -5 for sterilization, -10 for moderate, -15 for significant, -20 for severe)&lt;br /&gt;
*Pregnancy (-1 per day, increasing by 1 per 30 days)&lt;br /&gt;
*Disease&lt;br /&gt;
*Sleeping on floor (-1)&lt;br /&gt;
*Sleeping in prison cell (-3)&lt;br /&gt;
&lt;br /&gt;
===Empathy===&lt;br /&gt;
Affects:&lt;br /&gt;
*How much the slave will be affected by physical and psychological influences&lt;br /&gt;
Increased by:&lt;br /&gt;
*Force Silence&lt;br /&gt;
*Successfully suppressing an orgasm (Deny Orgasm rule)&lt;br /&gt;
*Vaginal vibe&lt;br /&gt;
*Dance lessons&lt;br /&gt;
*Entertain me: Concert, Acrobatics, Striptease, Erotic Show, Lesbian Show,&lt;br /&gt;
*Reward-&amp;gt;Free time:Garden of Gethsemane&lt;br /&gt;
*Reward-&amp;gt;Free time:Hot Springs&lt;br /&gt;
*Reward-&amp;gt;Free time:Golden Cage&lt;br /&gt;
*Reward:Sensual message&lt;br /&gt;
*Reward-&amp;gt;Sweet treat: Vesturian Ambrosia&lt;br /&gt;
Decreased by:&lt;br /&gt;
*Gladiatrix fights in the Colosseum (but not sparring)&lt;br /&gt;
*Mating with a horse, spider, or sea tentacle (but not at F rank)&lt;br /&gt;
*Beatings and torture&lt;br /&gt;
&lt;br /&gt;
===Temperament===&lt;br /&gt;
Affects:&lt;br /&gt;
*Arousal and likelyhood to obey orders&lt;br /&gt;
Increased by:&lt;br /&gt;
*Jack-HF 1.6.1+: All the performances (Acrobat, Concert, Striptease, Erotic Show, Lesbian Show, etc.), Train: Escort, Acting, Singing, Gladiatrix(?), Pet, Horse, Sparring practice, Going on dates (Beach, Theater, Restaurant), etc. Basically the activities that allow the slave to express herself.&lt;br /&gt;
*Reward-&amp;gt;Free time:&amp;quot;Golden cage&amp;quot;&lt;br /&gt;
*Winning a fight&lt;br /&gt;
*Winning a race&lt;br /&gt;
*Orgasm during active sex&lt;br /&gt;
&lt;br /&gt;
Decreased by:&lt;br /&gt;
*Behave: Force silence&lt;br /&gt;
*Behave: Pet&lt;br /&gt;
*Rape&lt;br /&gt;
*Blindfold during active sex&lt;br /&gt;
&lt;br /&gt;
===Intellect===&lt;br /&gt;
Affects:&lt;br /&gt;
* Speed of learning&lt;br /&gt;
* Quality of accounting&lt;br /&gt;
Increased by:&lt;br /&gt;
* Nurse training, Clerical work, Alchemy, Slave - Accountant (Jack HF: Enchanter training and Music training also)&lt;br /&gt;
Decreased by:&lt;br /&gt;
* Elysian Datura - very slowly, unless the random number generator hates you.&lt;br /&gt;
&amp;lt;p style=&amp;quot;margin-left: 72px;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Nature===&lt;br /&gt;
Affects:&lt;br /&gt;
*Value and obedience&lt;br /&gt;
Increased by:&lt;br /&gt;
*Reward -&amp;gt; Free time -&amp;gt; &amp;quot;Hot Springs&amp;quot; (once daily)&lt;br /&gt;
*Reward -&amp;gt; Free time -&amp;gt; &amp;quot;Garden of Gethsemane&amp;quot; &lt;br /&gt;
*Reward -&amp;gt; Free time -&amp;gt; &amp;quot;Golden cage&amp;quot;&lt;br /&gt;
*Sleeping in the boudoir while nature below B+&lt;br /&gt;
*Victory at sparring match for slave&lt;br /&gt;
*Victory at gladiatrix arena&lt;br /&gt;
*Martial Arts/Gladiatrix training&lt;br /&gt;
*Failure to [[jack-o-nine/Spells|Cast]] Domini Dictum&lt;br /&gt;
*Not following imposed rules&lt;br /&gt;
*Supervise Slave ([[Jack-o-nine/Gameplay/Assistant|Assistant]])&lt;br /&gt;
*Ambrosia&lt;br /&gt;
&lt;br /&gt;
Decreased by:&lt;br /&gt;
*[[jack-o-nine/Gameplay/Slaves#Mood|Depression/Despair]]&lt;br /&gt;
*Being tortured beyond guilt while despair is maxed.&lt;br /&gt;
*Becoming a cow&lt;br /&gt;
*Anal Tail&lt;br /&gt;
*Being in a cell&lt;br /&gt;
*Psychological Pressure&lt;br /&gt;
*Behave:pet&lt;br /&gt;
*Rape&lt;br /&gt;
*Petsuit (and not liking it)&lt;br /&gt;
&lt;br /&gt;
::: '''WARNING!'''&lt;br /&gt;
&lt;br /&gt;
::: At the lowest rank the slave is broken and her rating is set to F-. it is very hard to raise Nature so be careful.&lt;br /&gt;
&lt;br /&gt;
===Pride===&lt;br /&gt;
Pride is the only attribute that you are trying to lower.&lt;br /&gt;
&lt;br /&gt;
Affects:&lt;br /&gt;
*Obedience (including the chance of breaking the rules)&lt;br /&gt;
*Threshold for becoming broken&lt;br /&gt;
*Reduces chariot maneuvrability in races (if &amp;gt; 2)&lt;br /&gt;
*Increases mood penalty when eating leftovers&lt;br /&gt;
*Decreases mood when having to obey degrading rules, being renamed, ...&lt;br /&gt;
*How much spoil the slave gets when having less than 3 rules&lt;br /&gt;
*Reduces arousal&lt;br /&gt;
*Reduces masturbation (slave only masturbates if arousal &amp;gt; pride)&lt;br /&gt;
*Reduces fear induced by torture&lt;br /&gt;
Increased by:&lt;br /&gt;
*Not following degrading Rules, Sparring for Slave, Put Gladiatrix&lt;br /&gt;
*Tremendio if it fails of if slave fear is huge&lt;br /&gt;
*Failed threaten or put in place&lt;br /&gt;
Decreased by:&lt;br /&gt;
*Behave: Force silence (-2)&lt;br /&gt;
*Behave: Force humility&lt;br /&gt;
*Behave: Deny toileting (-master supremacy)&lt;br /&gt;
*Behave: Pet (-master supremacy)&lt;br /&gt;
*Behave: Alarm (-1)&lt;br /&gt;
*Behave: Vaginal vibe (-1)&lt;br /&gt;
*Behave: Urinal (-master supremacy*pride)&lt;br /&gt;
*Behave: Toilet (-master supremacy*pride)&lt;br /&gt;
*Rules that the slave wants to break (-3 per rule)&lt;br /&gt;
*Golden Shower&lt;br /&gt;
*Scatology&lt;br /&gt;
*Rape (double decrease for anal rape)&lt;br /&gt;
*Some sex actions : blowjob, humiliation, torture, enema, golden shower, cum in mouth or on body&lt;br /&gt;
*Enema training (-pride level)&lt;br /&gt;
*Humiliation training (humiliation skill +1)&lt;br /&gt;
*Deep throat training (deep throat skill +1)&lt;br /&gt;
*Rimming training (rimming skill +2)&lt;br /&gt;
*Anal sex training (-1)&lt;br /&gt;
*Self harm training (-1)&lt;br /&gt;
*Golden shower training (golden shower skill +1)&lt;br /&gt;
*Scat training (scat skill +4)&lt;br /&gt;
*Dressage training (-1)&lt;br /&gt;
*Shaming punishment: Naked walk&lt;br /&gt;
*Shaming punishment: Shameful podium&lt;br /&gt;
*Racing (-5 whatever the outcome)&lt;br /&gt;
*Garden of Gethsemane (-1)&lt;br /&gt;
*Wearing a leather steel, or dog collar, or anal tail, or hooved boots (-1)&lt;br /&gt;
*Wearing a pony harness (-2)&lt;br /&gt;
*Wearing a pony plume (-3)&lt;br /&gt;
*[[jack-o-nine/Gameplay/Slaves#Guilt|Punishment]]&lt;br /&gt;
&lt;br /&gt;
===Exoticism===&lt;br /&gt;
Can see the formula on the Anatomy page of the slave:&lt;br /&gt;
*Exoticism = natural exoticism + tattoos + piercings + clothes&lt;br /&gt;
Affects&lt;br /&gt;
*Evaluation&lt;br /&gt;
Increased by:&lt;br /&gt;
*Body modifications&lt;br /&gt;
*BDSM paraphernalia&lt;br /&gt;
*Animal paraphernalia&lt;br /&gt;
*Fetish paraphernalia&lt;br /&gt;
*Cat ears&lt;br /&gt;
*Exotic clothes&lt;br /&gt;
*Exotic wig&lt;br /&gt;
*Jewelry - gem earrings&lt;br /&gt;
*Ornamented Collar&lt;br /&gt;
*Tattoos (at Uncle Bo's: Start Tattoo-&amp;gt;Continue Tattoo-&amp;gt;Finish Tattoo has largest bonuses)&lt;br /&gt;
Decreased by:&lt;br /&gt;
*Absence of the aforementioned items&lt;br /&gt;
&lt;br /&gt;
===Physique===&lt;br /&gt;
Affect:&lt;br /&gt;
*Evaluation&lt;br /&gt;
For information on how to change Physique see:[[Jack-o-nine/Gameplay/Slaves/Diet|Diet]]&lt;br /&gt;
&lt;br /&gt;
=== Style===&lt;br /&gt;
Formula on anatomy page (anyone got the exact formula from the code?): &lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| Style = clothes + makeup + hair + makeup(2) + hygiene + grace   &lt;br /&gt;
|}&lt;br /&gt;
Grace is a trait found on a few slaves. Makeup is listed twice and they have different values:&lt;br /&gt;
*The first value seems to be facial makeup &lt;br /&gt;
**Improved by the &amp;quot;Visage and manicure&amp;quot; option at [[Jack-o-nine/Gameplay/Locations/White_Town#Salon_.22Elven_Laid.22|&amp;quot;Elven Laid&amp;quot; Salon]] increases it to B/Blue once applied but only lasts a day. It also increases the second value slightly.&lt;br /&gt;
**A more expensive, but permanent option is [[Jack-o-nine/Gameplay/Locations/Quarter_of_the_Outcasts#Uncle_Bo|Uncle Bo's]] offer of permanent makeup tattoos that set it at S+/Green. &lt;br /&gt;
*Second value seems to be overall body&lt;br /&gt;
**Salon treatment: Visage and Manicure&lt;br /&gt;
**Salon treatment: Waxing&lt;br /&gt;
**(these two combined raise it to B/Blue, suggesting an incomplete list)&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Affects:&lt;br /&gt;
::&lt;br /&gt;
*Evaluation&lt;br /&gt;
Affected by:&lt;br /&gt;
*Hygiene&lt;br /&gt;
Increased by:&lt;br /&gt;
*Apparel&lt;br /&gt;
*Jewelry&lt;br /&gt;
*Fashionable hairstyle&lt;br /&gt;
*Waxing&lt;br /&gt;
*Visage and manicure&lt;br /&gt;
*Perfume&lt;br /&gt;
Decreased by:&lt;br /&gt;
*Absence of the aforementioned items&lt;br /&gt;
&lt;br /&gt;
===Fame===&lt;br /&gt;
Affects:&lt;br /&gt;
*Rank&lt;br /&gt;
Increased by:&lt;br /&gt;
*Spread rumors (Gentleman's club and Central forum)&lt;br /&gt;
*Winning fights&lt;br /&gt;
*Winning races&lt;br /&gt;
Decreased by:&lt;br /&gt;
*Nothing&lt;br /&gt;
&lt;br /&gt;
==Aura==&lt;br /&gt;
::: ''Section is work in progress''&lt;br /&gt;
In order to see a slave's aura you need to first cast [[Jack-o-nine/Gameplay/Magic#Auspex|Auspex]] (2 sparks) or be wearing the [[Jack-o-nine/Gameplay/Locations/White_Town#Central_Forum|Raven Crown]]&lt;br /&gt;
&lt;br /&gt;
===Obedience===&lt;br /&gt;
*[http://www.hongfire.com/forum/forum/hentai-lair/hentai-game-discussion/412491-free-software-jack-o-nine-tails-%C9%94-thread-reboot-v2?p=4645835#post4645835 crushboss's explanations of obedience (dead link, need archived version)]&lt;br /&gt;
&lt;br /&gt;
Note: Higher = Better.&lt;br /&gt;
&lt;br /&gt;
The way it's calculated:&lt;br /&gt;
*The value for obedience starts at 0. Things that affect the score:&lt;br /&gt;
*Positively:&lt;br /&gt;
# + 4 [if '''difficulty''' is '''easy''']&lt;br /&gt;
# + value of '''fear''' [if she is a '''coward'''] [''trait'']&lt;br /&gt;
# + value of '''disciplined''' [if she is '''disciplined'''] [''trait'']&lt;br /&gt;
# + (value of '''mood''' / 2) + 1 [if her '''mood''' is positive [''green''] ]&lt;br /&gt;
# + value of '''fear''' * 2&lt;br /&gt;
# + If fear is not 0, 1 for every point of '''temper''' + '''pride''' + '''nature''' + '''intellect''' above 10, up to 5.&lt;br /&gt;
# + 2 for loli or 1 for young&lt;br /&gt;
# + value of '''devotion''' * 4&lt;br /&gt;
# + value of '''taming''' * 2&lt;br /&gt;
# + value of '''habit'''&lt;br /&gt;
# + value of '''awareness'''&lt;br /&gt;
*Negatively:&lt;br /&gt;
# - 4 [if she is '''brave'''] [''trait'']&lt;br /&gt;
# - 6 [if she is '''moronic'''] [''trait'']&lt;br /&gt;
# - value of '''wayward''' [if she is '''wayward'''] [''trait'']&lt;br /&gt;
# - value of '''spoil''' * 2&lt;br /&gt;
# - value of '''pride'''&lt;br /&gt;
# - value of '''temper'''&lt;br /&gt;
# - value of '''nature'''&lt;br /&gt;
# - value of '''intellect'''&lt;br /&gt;
&lt;br /&gt;
===Sexual arousal===&lt;br /&gt;
Increased by:&lt;br /&gt;
*Deny orgasm&lt;br /&gt;
*Vaginal beads&lt;br /&gt;
*Erotic rewards&lt;br /&gt;
*Aphrodisiac potion&lt;br /&gt;
*Certain clothing: lace underwear, exotic outfit, leather corset, anal tail, tongue barbell, nipple chain, belly ring, boots&lt;br /&gt;
Decreased by:&lt;br /&gt;
*Allowing orgasm&lt;br /&gt;
*Delikacia&lt;br /&gt;
&lt;br /&gt;
===Fear===&lt;br /&gt;
Increased by:&lt;br /&gt;
*Punishments that slave is afraid of. Trait dependent (eg. Shy, Pyromaniac)&lt;br /&gt;
*Punishments when the punishment lvl is higher than the fear lvl&lt;br /&gt;
*Tremendio spell&lt;br /&gt;
*Threaten&lt;br /&gt;
Decreased by:&lt;br /&gt;
*Not punishing while guilty&lt;br /&gt;
*Reward: Garden of Gethsmane&lt;br /&gt;
*Reward: Spend time Together&lt;br /&gt;
*Reward: Erotic Reward&lt;br /&gt;
&lt;br /&gt;
Note: High Fear can Break the Slave. High fear will Depress the Slave.&lt;br /&gt;
&lt;br /&gt;
===Despair===&lt;br /&gt;
Increased by:&lt;br /&gt;
*Punishing slave more than guilt&lt;br /&gt;
*Forcing slave to follow rules she wouldn't otherwise follow&lt;br /&gt;
*Ending the day with positive merit while slave has 2 or less devotion&lt;br /&gt;
*Negative mood at the end of the day (slowly)&lt;br /&gt;
*Rape (instantly sets despair to 4 or 5 for the first rape if it is the slave's first sexual contact with the slaver , which brings the slave near suicide attempts)&lt;br /&gt;
Decreased by:&lt;br /&gt;
*Reward: Garden of Gethsemane&lt;br /&gt;
*Reward: Golden Cage&lt;br /&gt;
*Reward: Fun&lt;br /&gt;
*Reward: Hot Springs&lt;br /&gt;
*Reward: Gentle Hug&lt;br /&gt;
*Reward: Sensual Massage, Petting, Vibes, Cunnilingus&lt;br /&gt;
*Positive mood at the end of the day, sped up by increasing Devotion, Taming, Awareness, and Habit &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Note: Better don't increase it - it make the Slave depressive and slowly lowers psychic stats. High despair causes suicide attempts&lt;br /&gt;
&lt;br /&gt;
===Awareness===&lt;br /&gt;
Heavily affected by intellect.&lt;br /&gt;
&lt;br /&gt;
Increased by:&lt;br /&gt;
*Easy mode&lt;br /&gt;
*Itself over time (?)&lt;br /&gt;
*Starving (ending day with &amp;lt;-500 calories) and Starvation (frequently starving, based on intellect)&lt;br /&gt;
*Rules (Humility [1/2 aura], Alarm)&lt;br /&gt;
*Enforce rules success.&lt;br /&gt;
*Reward with a date with proper virtue.&lt;br /&gt;
*Gifts with proper virtue.&lt;br /&gt;
*Sweets with proper virtue.&lt;br /&gt;
*Reward with resting with proper virtue.&lt;br /&gt;
*Compliments with proper virtue (once per day)&lt;br /&gt;
*Explain her Position&lt;br /&gt;
*Punishment of all kind (as long the Punishment is equal to her guilt)&lt;br /&gt;
*Shaming while frightened (massive).&lt;br /&gt;
*Sleeping in prison with guilt (and not liking it)&lt;br /&gt;
*Various equipment&lt;br /&gt;
*Heavy gauge piercings and regular nose piercing.&lt;br /&gt;
*Tie up and Nipple clamps&lt;br /&gt;
*Failed escape&lt;br /&gt;
*Delikacia&lt;br /&gt;
&lt;br /&gt;
Decreased by:&lt;br /&gt;
*Ending the day with positive merit&lt;br /&gt;
*Ending day while guilty and sleeping on the floor.&lt;br /&gt;
*Punishing without guilt.&lt;br /&gt;
*Repeating compliments on same day.&lt;br /&gt;
*Breaking rules with guilt &amp;gt; 1&lt;br /&gt;
*Spoiling&lt;br /&gt;
&lt;br /&gt;
Note: Awareness is the ability to understand that she is a slave and has no right to Disobey. Increase Faster if the Slave has high intellect.&lt;br /&gt;
&lt;br /&gt;
===Taming=== &lt;br /&gt;
Increased by:&lt;br /&gt;
*Diffuculty easy&lt;br /&gt;
*Threaten (if player's aura &amp;gt; slave's pride. -1 to calculation for every use)&lt;br /&gt;
*Physical Punishment&lt;br /&gt;
*Rape&lt;br /&gt;
*Sex stuff (once daily)&lt;br /&gt;
*Sententia Veritas (based on player's unbuffed magic level)&lt;br /&gt;
*Delikacia (based on player's unbuffed magic level)&lt;br /&gt;
*Rules (Humility [1/2 aura], Alarm, No masturbating success)&lt;br /&gt;
*Orgasm without Deny Orgasm rule&lt;br /&gt;
*Breaking Deny Orgasm rule while stimulation is less than obedience (?)&lt;br /&gt;
*Most BDSM/fetish gear, including heavy gauge piercings or regular nose piercing.&lt;br /&gt;
*Racing (10 for victory, 2 for finishing)&lt;br /&gt;
*Eat leftovers if pride is &amp;lt; 2, despair = 0, mood &amp;gt; 3, and devotion &amp;gt;= 2&lt;br /&gt;
*Sleeping in a prison cell (and not liking it)&lt;br /&gt;
*Sleep on floor&lt;br /&gt;
*Sleep on my bed (if player aura &amp;gt; slave)&lt;br /&gt;
*Sleep in boudoir (if player aura &amp;gt; slave) &lt;br /&gt;
*Player aura &amp;lt; slave's (only if slave's nature - 1/2 of fear is &amp;lt; 0)&lt;br /&gt;
*Itself (?)&lt;br /&gt;
&lt;br /&gt;
Decrease by:&lt;br /&gt;
*Torturing a slave with 0 guilt&lt;br /&gt;
*Not punishing a slave with guilt by double fear&lt;br /&gt;
*Breaking Deny Orgasm rule while stimulation is greater than obedience (?)&lt;br /&gt;
*Breaking rules overnight with guilt &amp;gt; 1&lt;br /&gt;
*Player aura &amp;lt; slave's (only if slave's nature - 1/2 of fear is &amp;gt; 0)&lt;br /&gt;
*Spoiling&lt;br /&gt;
&lt;br /&gt;
Note: Increase Faster with Stronger Aura of the Slaver.&lt;br /&gt;
&lt;br /&gt;
===Habit===&lt;br /&gt;
Increased by:&lt;br /&gt;
*Easy mode&lt;br /&gt;
*Various sex (once per day)&lt;br /&gt;
*Rule successes (Silence, Deny Toiletry, Pet, Alarm, Urinal, Toilet)&lt;br /&gt;
*Enforce rule success&lt;br /&gt;
*Not orgasming while masturbating&lt;br /&gt;
*Sleep on floor (+2)&lt;br /&gt;
*Sleep on bedroll&lt;br /&gt;
*Sleep on my bed&lt;br /&gt;
*Branded&lt;br /&gt;
*Magically branded (separate bonus)&lt;br /&gt;
*Milking&lt;br /&gt;
*Laying eggs&lt;br /&gt;
*Various equipment&lt;br /&gt;
&lt;br /&gt;
Decreased by:&lt;br /&gt;
*Generous diet portion of non-semen.&lt;br /&gt;
*Breaking rules with guilt &amp;gt; 1&lt;br /&gt;
*Spoiling&lt;br /&gt;
&lt;br /&gt;
===Spoiling===&lt;br /&gt;
Increased by:&lt;br /&gt;
* Giving out rewards before they are earned (normal rewards plus - Sleep in my bed or boudoir, Fresh Food, Eat my leftovers)&lt;br /&gt;
* Rewarding your slave too many times per day (twice on hard mode, thrice on normal, no limit on easy)&lt;br /&gt;
* Giving your slave rewards that are above her virtue earned. So, if your slave has earned a level 3 (virtue) reward and you give her a level 5 reward, it will cause spoil&lt;br /&gt;
* Giving your slave rewards that are under her virtue earned. (&amp;lt;- applies (only?) to erotic massages)&lt;br /&gt;
* Ending the day with sin (punishment) and you don't punish her. It will cause an increase in pride and spoil&lt;br /&gt;
* Not assigning enough rules to your slave (three on hard, two on normal, no limit on easy).  There are 15 rules to choose from and all 15 count.  Slaves won’t respect a master who doesn’t expect them to follow any rules or make them work.&lt;br /&gt;
&lt;br /&gt;
Decreased by:&lt;br /&gt;
*Not rewarding slave when she deserves it&lt;br /&gt;
*Put in Place talk option&lt;br /&gt;
*Sleep in Cell or on the Floor&lt;br /&gt;
&lt;br /&gt;
Note:This aural stat increases very fast so be careful.&lt;br /&gt;
&lt;br /&gt;
===Devotion===&lt;br /&gt;
Increased by:&lt;br /&gt;
*Amount of Awareness/Taming/Habit that's lowest while mood &amp;gt; 0, despair = 0, spoil = 0, and pride &amp;lt; 5. &lt;br /&gt;
*Philter potion (only one use per slave)&lt;br /&gt;
*Wedding dress slightly speeds up devotion growth.&lt;br /&gt;
Decreased by:&lt;br /&gt;
*Fear and despair being &amp;gt; 4 with a negative mood.&lt;br /&gt;
&lt;br /&gt;
==Traits==&lt;br /&gt;
[[File:JONT_Traits.jpg|300px|thumb|right|A slave with lots of traits]]&lt;br /&gt;
Slaves can have various traits, some visible from the start, some you'll only find out after certain actions or training sessions.&lt;br /&gt;
&lt;br /&gt;
Open:&lt;br /&gt;
* ''Arena Champion'' - Received in the Arena &amp;quot;Gladiatrix Contest&amp;quot; after 5 wins. Opens new options (fight Champion, Group fight and Fiend fight) during Colosseum fights.&lt;br /&gt;
* ''Arena Grand Champion'' - Received in the Arena after 9 wins.&lt;br /&gt;
* ''Bruise'' - Decreases Beauty of a Slave. Rating from &amp;quot;D&amp;quot; to &amp;quot;S+&amp;quot; Decrease over time depending on the Slaver/ Assistants Medical Talent.&lt;br /&gt;
* ''Charming Voice'' - Slave start with Singing rating &amp;quot;S+&amp;quot;&lt;br /&gt;
* ''Clumsy'' - Make it harder to train Physical common skill's (Housekeeping , Martial Arts, ect.)&lt;br /&gt;
* ''Graceful'' - Make it easier to train Dancer skill&lt;br /&gt;
* ''Hoarse Voice'' - The Slave be cannot trained as a Singer.&lt;br /&gt;
* ''Immature'' - Always(?) on lolis. Cannot get Pregnant. Some Clients will not buy her. Slower during races in Colosseum but cannot be beheaded by String Trap.&lt;br /&gt;
* ''Not Branded'' - If your slave is branded and wearing a collar, she'll (usually?) be found after trying to run away. Branding is a good idea.&lt;br /&gt;
* ''Racing Champion'' - Received in the Arena after winning 4 races.&lt;br /&gt;
* ''Racing Grand Champion'' - Received in the Arena after winning 7 races.&lt;br /&gt;
* ''Recovery'' - Slave recently underwent a procedure in [[Jack-o-nine/Gameplay/Locations/Serpentine_Quarter#Medical_center|Medical Center]] and needs time to recover before performing another procedure.&lt;br /&gt;
* ''Sanity'' - When this trait shows up in pink text, it's a warning that the slave is close to being mindbroken. Sanity is the sum of Nature, Temperament, and Pride. This sum needs to stay above 2, each stat being on a scale of 0-5. When the slave is mindbroken, this trait shows up in red.&lt;br /&gt;
* ''Scars'' - Decrease the Beauty of an Slave. Small Scars increase Exoticism. Can be Removed in the [[Jack-o-nine/Gameplay/Locations/Serpentine_Quarter#Medical_center|Medical Center]]. Range &amp;quot;Small Scars&amp;quot; to &amp;quot;Ugly Scars&amp;quot;&lt;br /&gt;
* ''Trace of beatings(+ ,++)'' - Greatly Reduce the Beauty of an Slave. Decrease over time.&lt;br /&gt;
* ''Virgin'' - Nothing Special if Broken can be Restored in [[Jack-o-nine/Gameplay/Locations/Serpentine_Quarter#Medical_center|Medical Center]].&lt;br /&gt;
* ''Wounds'' - Picked up in Gladiatrix fights or through punishment. Can be healed in [[Jack-o-nine/Gameplay/Locations/Serpentine_Quarter#Medical_center|Medical Center]]. Endurance penalty?&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Hidden:&lt;br /&gt;
* ''Accustomed to pain'' - Able to endure pain. More resistant to pain based threats. Can be obtained by repeated punishing, Horse Mating, Fisting, Anal Fisting, Masochism and Self-Torture training.&lt;br /&gt;
* ''Afraid of pain'' - Physical punishments more effective&lt;br /&gt;
* ''Arachnophilia'' - Reduces the effectiveness of certain kinds of torture.&lt;br /&gt;
* ''Arachnophobia'' - Increases the effectiveness of certain kinds of torture.&lt;br /&gt;
* ''Ascetic'' - Indifferent to luxury. Dresses or Ornaments as rewards have no effect.&lt;br /&gt;
* ''Ballerina'' - Affinity to Dancer skill&lt;br /&gt;
* ''Bisexual'' - Willing to have sex with Male and Female. Threesome will be easy to learn. (More ?)&lt;br /&gt;
* ''Bloodthirsty'' - Loves to see blood, makes some tortures less effective.&lt;br /&gt;
* ''Brave'' - Punishments are less effective. Also helpful for horse races.&lt;br /&gt;
* ''Brony '' - Affinity for Horse skill&lt;br /&gt;
* ''Claustrophobia'' - Increases the effectiveness of certain kinds of torture.&lt;br /&gt;
* ''Conceited'' - Increases the effectiveness of dates (Reward: Spend time together)&lt;br /&gt;
* ''Coward'' - Punishments are much more effective. Bad for horse races&lt;br /&gt;
* ''Darkness Child'' - Reduces effectiveness of deprivation punishments. (increases effectiveness of blindfold during active sex?)&lt;br /&gt;
* ''Disciplined'' - Easier to train. Also helpful for horse races&lt;br /&gt;
* ''Dislikes Sweets'' - Giving sweets as a reward has no effect.&lt;br /&gt;
* ''Enchantress'' - Affinity for Enchantress skill&lt;br /&gt;
* ''Exhibitionist'' - Makes some lessons go easier (Exhibitionism, Seduction, Gang bang, Enema ?any others?)&lt;br /&gt;
* ''Exotic Dancer - Affinity for Dancing skill (and also Nymphomaniac or Perverted)&lt;br /&gt;
* ''Expert Maid'' - Affinity for Maid skill&lt;br /&gt;
* ''Expert Nurse'' - Affinity for Nurse skill&lt;br /&gt;
* ''Frigid'' - Indifferent to sex.&lt;br /&gt;
* ''Gladiatrix'' - Affinity for Gladiatrix skill&lt;br /&gt;
* ''Good Metabolism'' - Easier to lose weight/harder to gain weight&lt;br /&gt;
* ''Gourmet Chef'' - Affinity for Cook skill&lt;br /&gt;
* ''Guilt Complex'' - Slave can be punished with more severe punishments for an offense.&lt;br /&gt;
* ''Hemophobia'' - Afraid of blood, makes some tortures more effective&lt;br /&gt;
* ''Hikikomori'' - Reduces the effectiveness of dates (Reward: Spend time together)&lt;br /&gt;
* ''Homophobic'' - Slave is incapable to be aroused by a sex with another woman (Discovered on Threesome training).&lt;br /&gt;
* ''Hydrophobia'' - Increases the effectiveness of certain kinds of torture.&lt;br /&gt;
* ''Hyperactive'' - Does not like to sit still. '''Free time''' rewards will not have a positive effect on mood.&lt;br /&gt;
* ''Hysteric'' - Enjoys praise. '''Verbal encouragement''' is more effective.&lt;br /&gt;
* ''Lazy'' - Opposite of Hyperactive&lt;br /&gt;
* ''Lesbian'' - Rewarding with Erotic or date will have no affect and Sex skills with Male counterpart will be harder.&lt;br /&gt;
* ''Loves Helplessness'' - Reduces the effectiveness of certain kinds of torture.&lt;br /&gt;
* ''Love Luxury'' - Opposite of Ascetic&lt;br /&gt;
* ''Masochist'' - Enjoys pain.&lt;br /&gt;
* ''Megalomania'' - Can't spoil.&lt;br /&gt;
* ''Merciful'' - When you have a prisoner in the dungeon, you can use Punishment: Example of punishment to torture her while your slave watches. It's extra effective if your slave is Merciful.&lt;br /&gt;
* ''Moronic'' - Extremely brave. Also helpful for horse races.&lt;br /&gt;
* ''Musician'' - Affinity for Music skill&lt;br /&gt;
* ''Nyctophobia'' - Increases effectiveness of deprivation punishments&lt;br /&gt;
* ''Nymphomaniac'' - Enjoys sex. &lt;br /&gt;
* ''Orator'' - Affinity for Escort skill&lt;br /&gt;
* ''Pervert'' - Makes some lessons go easier (Rimming, Enema, Scatology, Golden Shower, all Xenophilia). Eating Fiend Cum will give positive mood.&lt;br /&gt;
* ''Pet Prodigy'' - Affinity for Pet skill&lt;br /&gt;
* ''Powerful Metabolism'' - Much easier to lose weight/harder to gain weight&lt;br /&gt;
* ''Psi-masochist'' - Enjoys psychological pressure. Verbal rewards less effective.&lt;br /&gt;
* ''Purist'' - Makes perverted skills harder.&lt;br /&gt;
* ''Pyromania'' - Reduces the effectiveness of certain kinds of torture.&lt;br /&gt;
* ''Pyrophobia'' - Increases the effectiveness of certain kinds of torture.&lt;br /&gt;
* ''Sadist'' - When you have a prisoner in the dungeon, you can use Punishment: Example of punishment to torture her while your slave watches. It's ineffective if your slave is a Sadist.&lt;br /&gt;
* ''Secretary'' - Affinity for Secretary skill&lt;br /&gt;
* ''Shy'' - Makes exhibitionist lessons harder&lt;br /&gt;
* ''Singer'' - Affinity for Singing skill&lt;br /&gt;
* ''Sportive'' - Physical exercises are more fun and associated skills increase faster.&lt;br /&gt;
* ''Sweet-tooth'' - Increases the effectiveness of sweets as a reward&lt;br /&gt;
* ''Torpid'' - Physical exercises are less fun and associated skills increase slower.&lt;br /&gt;
* ''Water Child'' - Reduces the effectiveness of certain kinds of torture.&lt;br /&gt;
* ''Wayward'' - Harder to train. Bad for horse races&lt;br /&gt;
* ''Weakened Metabolism'' - Easier to gain weight/harder to lose weight&lt;br /&gt;
* ''Weak Meatabolism'' - Much easier to gain weight/harder to lose weight&lt;br /&gt;
&lt;br /&gt;
==Mood==&lt;br /&gt;
&lt;br /&gt;
Mood decide how well the Slave will learn skills. Bad Mood such as &amp;quot;Depressive&amp;quot; let the Slave learn slowly. Good Mood like &amp;quot;Happy&amp;quot; make it faster.&lt;br /&gt;
To find out what's affecting her mood ask &amp;quot;How are you feeling?&amp;quot; and she'll list off the positive and negative effects she's under.&lt;br /&gt;
The effects of rewards will last for a while so to maximize happiness it's important to use a variety of rewards and combine their affects.&lt;br /&gt;
&lt;br /&gt;
Mood levels from highest to lowest:&lt;br /&gt;
* ''Estatic''&lt;br /&gt;
* ''Happy''&lt;br /&gt;
* ''Pleased'' (maximum when devotion is 0, or fear &amp;gt;= devotion)&lt;br /&gt;
* ''Optimistic'' (maximum when despair &amp;gt; 0)&lt;br /&gt;
* ''Cheerful''&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* ''Calm (neutral)'' (maximum when despair &amp;gt; temperament)&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* ''Unhappy''&lt;br /&gt;
* ''Pessimistic''&lt;br /&gt;
* ''Melancholic''&lt;br /&gt;
* ''Depressed''&lt;br /&gt;
* ''Severely Depressed''&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Improved by:&lt;br /&gt;
* ''Encourage''&lt;br /&gt;
* ''Rewards''&lt;br /&gt;
* ''Enough to Eat''&lt;br /&gt;
* ''Your Leftovers'' &lt;br /&gt;
* ''Clean House''&lt;br /&gt;
* ''Good Hygiene''&lt;br /&gt;
* ''Comfortable clothes (like the sundress)''&lt;br /&gt;
* ''Sleep in the Slavers bed'' (note: Slave need high Obedience)&lt;br /&gt;
* ''Sleep in boudoir''&lt;br /&gt;
* ''Letting her orgasm''&lt;br /&gt;
* ''Use her Talent'' (Trait Talent: ???)&lt;br /&gt;
* ''Free time (ending the day with positive energy)&lt;br /&gt;
* ''Take Drug - Chug (strong alcohol, drink two and she passes out)''&lt;br /&gt;
* ''Drink potion - Bacchic nectar (doesn't stack with alcohol and can only be used once, but won't pass out with repeated attempts, cheaper and easier to just drink the alcohol, though)''&lt;br /&gt;
* ''Not punishing her when she's guilty''&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Decreased by:&lt;br /&gt;
* ''Explain her position'' (Note: as long as she have not accept to be a slave)&lt;br /&gt;
* ''Threaten''&lt;br /&gt;
* ''Starving''&lt;br /&gt;
* ''Overworking her (red energy levels)''&lt;br /&gt;
* ''Dehydrated food''&lt;br /&gt;
* ''Fiend's cum'' (Unless the slave has the perverted trait, in which case it raises mood)&lt;br /&gt;
* ''Dirty House''&lt;br /&gt;
* ''Bad Hygiene''&lt;br /&gt;
* ''Sleep in the cell''&lt;br /&gt;
* ''Sleep on the floor''&lt;br /&gt;
* ''Sleep on a Bedroll''&lt;br /&gt;
* ''Walk around Naked''&lt;br /&gt;
* ''Built up sexual desire''&lt;br /&gt;
* ''any Rules'' (on low Obedience)&lt;br /&gt;
* ''Raping''&lt;br /&gt;
* ''Pregnacy with a fog fiend'' &lt;br /&gt;
* ''Having Rotphilis (treatable STD)''&lt;br /&gt;
* ''Certain BDSM/fetish gear''&lt;br /&gt;
&lt;br /&gt;
Being on her period will have a slight negative effect on her mood that you can't control. &amp;quot;I have these days...stomach ache. So the mood is not very much.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
==Ranks==&lt;br /&gt;
To see what the requirements are for the next rank, click on your slave's portrait, then the rank letter in the left panel. For example in rank B you may see:&lt;br /&gt;
*Further improve this slave's sexual skills&lt;br /&gt;
*Further improve this slave's common skills&lt;br /&gt;
*This slave should master a common skill&lt;br /&gt;
*Encourage this slave's sense of loyalty&lt;br /&gt;
&lt;br /&gt;
'''Basic Attributes'''&lt;br /&gt;
Add up the total of these stats (red = 0, green =5, i.e. an apathetic slave has 0 temperament, while reactive has 3, and passionate has 5) and subtract off pride to get your total.  &lt;br /&gt;
*Endurance&lt;br /&gt;
*Empathy&lt;br /&gt;
*Temperament&lt;br /&gt;
*Intellect&lt;br /&gt;
*Nature&lt;br /&gt;
*-Pride (lowering pride increases the attributes)&lt;br /&gt;
&lt;br /&gt;
'''Sexual skills''' refers to Categories, not individual skills.&lt;br /&gt;
&lt;br /&gt;
note that Athletics doesn't count towards the common skill thresholds (and can only be raised by increasing the endurance stat).&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==='''F-'''===&lt;br /&gt;
&lt;br /&gt;
Lowest Rank. only the Slave market will buy the slaves for low price.&lt;br /&gt;
&lt;br /&gt;
=== '''D-'''===&lt;br /&gt;
Recommend Sell Price:500$&lt;br /&gt;
&lt;br /&gt;
Requires&lt;br /&gt;
::*Stats (ie Basic Attributes) &amp;gt;= 6 point&lt;br /&gt;
::*General Skills (ie Common Skills) &amp;gt;= 5&lt;br /&gt;
::*Obedience &amp;gt;= 1&lt;br /&gt;
::*Endurance &amp;gt;= 2&lt;br /&gt;
::*Well-known fame or Plain beauty&lt;br /&gt;
&lt;br /&gt;
=== '''D+'''===&lt;br /&gt;
Recommend Sell Price:750$&lt;br /&gt;
&lt;br /&gt;
Requires&lt;br /&gt;
::*Stats (ie Basic Attributes) &amp;gt;= 8 point&lt;br /&gt;
::*General Skills (ie Common Skills) &amp;gt;= 10&lt;br /&gt;
::*Obedience &amp;gt;= 5&lt;br /&gt;
::*Endurance &amp;gt;= 2&lt;br /&gt;
::*Celebrity fame or Cute beauty&lt;br /&gt;
&lt;br /&gt;
=== '''C-'''===&lt;br /&gt;
Recommend Sell Price:1000$&lt;br /&gt;
&lt;br /&gt;
Requires:&lt;br /&gt;
::*Stats (ie Basic Attributes) &amp;gt;= 10 point&lt;br /&gt;
::*General Skills (ie Common Skills) &amp;gt;= 15&lt;br /&gt;
::*Sexual Stats &amp;gt;= 2&lt;br /&gt;
::*Obedience &amp;gt;= 6&lt;br /&gt;
::*Endurance &amp;gt;= 2&lt;br /&gt;
::*Celebrity fame or Cute beauty&lt;br /&gt;
&lt;br /&gt;
=== '''C+'''===&lt;br /&gt;
&lt;br /&gt;
Recommend Sell Price:1000$&lt;br /&gt;
&lt;br /&gt;
Requires:&lt;br /&gt;
::*Stats (ie Basic Attributes) &amp;gt;= 12 point&lt;br /&gt;
::*General Skills (ie Common Skills) &amp;gt;= 18&lt;br /&gt;
::*Sexual Stats &amp;gt;= 4&lt;br /&gt;
::*Devotion &amp;gt;= 1&lt;br /&gt;
::*Endurance &amp;gt;= 3&lt;br /&gt;
::*Celebrity fame or Cute beauty&lt;br /&gt;
&lt;br /&gt;
=== '''B-'''===&lt;br /&gt;
&lt;br /&gt;
Recommend Sell Price:2500$&lt;br /&gt;
&lt;br /&gt;
Requires :&lt;br /&gt;
::*Stats (ie Basic Attributes) &amp;gt;= 13 point&lt;br /&gt;
::*General Skills (ie Common Skills) &amp;gt;= 20&lt;br /&gt;
::*Sexual Stats &amp;gt;= 8&lt;br /&gt;
::*Two green common skills&lt;br /&gt;
::*One green sex skill&lt;br /&gt;
::*Devotion &amp;gt;= 2&lt;br /&gt;
::*Endurance &amp;gt;= 3&lt;br /&gt;
::*Illustrious fame or Pretty beauty&lt;br /&gt;
&lt;br /&gt;
=== '''B+'''===&lt;br /&gt;
&lt;br /&gt;
Recommend Sell Price:2500$&lt;br /&gt;
&lt;br /&gt;
Requires :&lt;br /&gt;
::*Stats (ie Basic Attributes) &amp;gt;= 14 point&lt;br /&gt;
::*General Skills (ie Common Skills) &amp;gt;= 22&lt;br /&gt;
::*Sexual Stats &amp;gt;= 10&lt;br /&gt;
::*Two green common skills&lt;br /&gt;
::*One green sex skill&lt;br /&gt;
::*Devotion &amp;gt;= 3&lt;br /&gt;
::*Endurance &amp;gt;= 3&lt;br /&gt;
::*Illustrious fame or Pretty beauty&lt;br /&gt;
&lt;br /&gt;
=== '''A-'''===&lt;br /&gt;
&lt;br /&gt;
Recommend Sell Price:5000$&lt;br /&gt;
&lt;br /&gt;
Requires:&lt;br /&gt;
::*Stats (ie Basic Attributes) &amp;gt;= 15 point&lt;br /&gt;
::*General Skills (ie Common Skills) &amp;gt;= 24&lt;br /&gt;
::*Sexual Stats &amp;gt;= 15&lt;br /&gt;
::*Three green common skills&lt;br /&gt;
::*Two green sex skills&lt;br /&gt;
::*Devotion &amp;gt;= 4&lt;br /&gt;
::*Endurance &amp;gt;= 3&lt;br /&gt;
::*Superstar fame or Beautiful beauty&lt;br /&gt;
&lt;br /&gt;
=== '''A+'''===&lt;br /&gt;
&lt;br /&gt;
Recommend Sell Price:5000$&lt;br /&gt;
&lt;br /&gt;
Requires:&lt;br /&gt;
::*Stats (ie Basic Attributes) &amp;gt;= 16 point&lt;br /&gt;
::*General Skills (ie Common Skills) &amp;gt;= 26&lt;br /&gt;
::*Sexual Stats &amp;gt;= 18&lt;br /&gt;
::*Three green common skills&lt;br /&gt;
::*Two green sex skills&lt;br /&gt;
::*Devotion &amp;gt;= 4&lt;br /&gt;
::*Endurance &amp;gt;= 3&lt;br /&gt;
&lt;br /&gt;
=== '''S-'''===&lt;br /&gt;
&lt;br /&gt;
Recommend Sell Price:10000$&lt;br /&gt;
&lt;br /&gt;
Requires:&lt;br /&gt;
::*Stats (ie Basic Attributes) &amp;gt;= 18 point&lt;br /&gt;
::*General Skills (ie Common Skills) &amp;gt;= 28&lt;br /&gt;
::*Sexual Stats &amp;gt;= 20&lt;br /&gt;
::*Four green common skills&lt;br /&gt;
::*Three green sex skills&lt;br /&gt;
::*Devotion &amp;gt;= 5&lt;br /&gt;
::*Endurance &amp;gt;= 3&lt;br /&gt;
::*Legend of Rome fame or Exquisite beauty&lt;br /&gt;
&lt;br /&gt;
=== '''S+'''===&lt;br /&gt;
&lt;br /&gt;
Recommend Sell Price:10000$&lt;br /&gt;
&lt;br /&gt;
Requires:&lt;br /&gt;
::*Stats (ie Basic Attributes) &amp;gt;= 20 point&lt;br /&gt;
::*General Skills (ie Common Skills) &amp;gt;= 30&lt;br /&gt;
::*Sexual Stats &amp;gt;= 25&lt;br /&gt;
::*Five green common skills&lt;br /&gt;
::*Four green sex skills&lt;br /&gt;
::*Devotion &amp;gt;= 5&lt;br /&gt;
::*Endurance &amp;gt;= 3&lt;br /&gt;
::*Legend of Rome fame or Exquisite beauty&lt;br /&gt;
&lt;br /&gt;
==Pregnancy==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
A Slave might get pregnant. There are two possible pregnancies.&lt;br /&gt;
*Regular Pregnancy&lt;br /&gt;
Regular pregnancy will cause your slave to be taken away by the autorities until after childbirth once pregnancy becomes apparent. You will be warned beforehand that the slave might be pregnant.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*Fiend Pregnancy&lt;br /&gt;
This pregnancy occurs rapidly and will create an event in the morning where the fiend bursts out of the slaves stomach, killing the slave in the process. if you have a fiend pen you can capture it. See [[Jack-o-nine/Fiend|fiend]] for details.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Both types can be aborted at the [[Jack-o-nine/Gameplay/Locations/Serpentine_Quarter#Medical_center|Medical Center]]. There is also the option of making your slave sterile to prevent the risk of pregnancy from ever occurring in the first place. Sterilization is reversible.&lt;br /&gt;
&lt;br /&gt;
== Charm ==&lt;br /&gt;
A derived stat that will affect who's willing to buy your slave (if you meet the list listed requirements but the buyer turns her down for a vague reason, odds are she didn't meet the charm test)&lt;br /&gt;
The formula for Charm is as follows:&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| charm = style*3 + exotic + devotion + brand_reputation + fame*2 - relative_fat - despair - spoil - scars - (bruises+1)/2&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
relative_fat describes how far the slave is from ideal weight, and is calculated as follows: &lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Slave Weight !! relative_fat &lt;br /&gt;
|-&lt;br /&gt;
| Underweight || 6&lt;br /&gt;
|-&lt;br /&gt;
| Model || -1&lt;br /&gt;
|-&lt;br /&gt;
| Voluptuous || 0&lt;br /&gt;
|-&lt;br /&gt;
| Healthy Weight || 3&lt;br /&gt;
|-&lt;br /&gt;
| Overweight || 6&lt;br /&gt;
|-&lt;br /&gt;
| Obese || 10&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
The most straightforward approach is to simply raise Style (since it has an x3 modifier). Buy her some nice clothes and jewely, remember to EQUIP the new items on her, take her to the Salon and get a full makeover. Most of the Salon boosts will disappear at end-of-day, so it's important to visit the NPC promptly. Also remember style includes hygiene, so have slave bathe/wash you/hot springs *before* visiting the Salon, as those activities wash off perfume and possibly hairstyle/makeup.  Oddly, none of the Salon treatments improve hygiene.&lt;br /&gt;
&lt;br /&gt;
If the client has already refused due to lack of charm, you can sway them by asking them 10 times to buy your slave. Otherwise, you can train your slave a bit more and sell her to someone else.&lt;br /&gt;
&lt;br /&gt;
==Sanity and Broken Spirit==&lt;br /&gt;
Another hidden derived stat which is: &lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| Temperament + Nature + Pride&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
As pride goes from Arrogant to Unashamed, sanity goes down. This is an important stat to know, because if it drops below 3 the slave's spirit will be broken and she'll be Rank F- forever and difficult to sell. &lt;br /&gt;
To avoid this situation you need to keep Temperament and Nature high and avoid decreasing her pride too far. &lt;br /&gt;
See sections on [[Jack-o-nine/Gameplay/Slaves#Nature|Nature]], [[Jack-o-nine/Gameplay/Slaves#Temperament|Temperament]] and [[Jack-o-nine/Gameplay/Slaves#Pride|Pride]] for help increasing/decreasing them.&lt;br /&gt;
&lt;br /&gt;
More info and discussion [http://www.ulmf.org/bbs/showpost.php?p=598295&amp;amp;postcount=277 here].&lt;br /&gt;
&lt;br /&gt;
==Rewards - What the Heck is &amp;quot;Promise a Promotion/Reward&amp;quot;?==&lt;br /&gt;
['''Jack Original''']&amp;lt;br/&amp;gt;&lt;br /&gt;
The puzzlingly named &amp;quot;Promise her a promotion/reward&amp;quot; is satisfied by the following:&lt;br /&gt;
&lt;br /&gt;
* Spend Time Together: Stroll on roof (if successful enough)&lt;br /&gt;
* Spend Time Together: Walk in city (if successful enough)&lt;br /&gt;
* Spend Time Together: Go to beach (if successful enough)&lt;br /&gt;
* Spend Time Together: Go to theater (if successful enough)&lt;br /&gt;
* Spend Time Together: Go to a restaurant (always)&lt;br /&gt;
* Give Free Time: Rest til evening&lt;br /&gt;
* Give Free Time: Fun til evening&lt;br /&gt;
* Give Free Time: Garden of Gethsemene&lt;br /&gt;
* Give Free Time: Hot Springs&lt;br /&gt;
* Give Free Time: Golden cage&lt;br /&gt;
* Erotic Reward: Vibes&lt;br /&gt;
* Erotic Reward: Cunnilingus&lt;br /&gt;
&lt;br /&gt;
==V2.2.3 Promise Logic==&lt;br /&gt;
There is a risk of giving a girl a low value reward or gift (Like flowers) after promising a reward/gift that she will be quite confused if that was supposed to be the special reward/gift that you promised, and will give her an unhappy mood until you give a better reward/gift. The logic behind this seems to be quite complicated and dependent upon many things, but a reward/gift of level 3 or greater should be safe from this potential malice just as long as your slave is not spoiled or has very high pride. &lt;br /&gt;
&lt;br /&gt;
A level 5 reward/gift will never fail... unless the reward/gift itself fails (for example: if she hates sweets and you give her ambrosia.)&lt;/div&gt;</summary>
		<author><name>Joeshmo828282</name></author>	</entry>

	<entry>
		<id>http://wiki.anime-sharing.com/hgames/index.php?title=Jack-o-nine/Gameplay/Slaves&amp;diff=36202</id>
		<title>Jack-o-nine/Gameplay/Slaves</title>
		<link rel="alternate" type="text/html" href="http://wiki.anime-sharing.com/hgames/index.php?title=Jack-o-nine/Gameplay/Slaves&amp;diff=36202"/>
				<updated>2022-04-10T03:59:23Z</updated>
		
		<summary type="html">&lt;p&gt;Joeshmo828282: /* Rewards - What the Heck is &amp;quot;Promise a Promotion/Reward&amp;quot;? */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Jack-o-nine}}&lt;br /&gt;
==Acquiring Slaves==&lt;br /&gt;
===Slave Market===&lt;br /&gt;
::: The easiest way to get a slave is to head to the [[Jack-o-nine/Gameplay/Locations/White_Town#Slave_Market|Slave Market]] located in the Trade square of the White town. There you'll be able to bid for slaves.&lt;br /&gt;
===Contract work===&lt;br /&gt;
::: Head into the White town and enter [[Jack-o-nine/Gameplay/Locations/White_Town#The_Slavers_Guild|The slavers guild]]. There you'll be offered a girl and an objective (e.g. rank D nurse). They'll give you a small advance to cover some of the costs of training, and pay based on quality and swiftness. &lt;br /&gt;
&lt;br /&gt;
===Capture===&lt;br /&gt;
:::Pro:Free slave.&amp;lt;br /&amp;gt;&lt;br /&gt;
:::Con:Requires Combat&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
::: Not recommended, specially for new players. Head into the Border of the Fogs and then [[Jack-o-nine/Gameplay/Locations/Border_of_the_Fogs#Patrol_Border_of_Fogs|Patrol border of Fogs]]. You'll most likely encounter a battle and be offered a chance to join it. Should you succeed you'll capture a slave. There is a high chance the slave will be [[Jack-o-nine/Gameplay/Slaves#Pregnancy|pregnant]] with a [[jack-o-nine/Fiend|fiend]]&lt;br /&gt;
&lt;br /&gt;
::: Warning: You die if you fail. For more information See [[jack-o-nine/Gameplay/Combat|Combat]]&lt;br /&gt;
===Order a slave===&lt;br /&gt;
:::Pro:Customizeable slave.&amp;lt;br /&amp;gt;&lt;br /&gt;
:::Con:Expensive, Takes a long time to deliver.&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
::: Head into the White town and enter The slavers guild then Talk to [[Jack-o-nine/Gameplay/Locations/White_Town#The_Slavers_Guild|expert]] and Order slave selection. You get to choose how young you want her and many of her stats. Slaves with high stats take longer to be delivered and are more expensive. Prices vary between $400 and $1300.&lt;br /&gt;
===Smugglers===&lt;br /&gt;
:::Pro:somewhat Customizable. Immediate delivery.&amp;lt;br&amp;gt;&lt;br /&gt;
:::Con:extremely expensive, decreases your brand&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
::: Head into the Border of the Fogs and then the [[Jack-o-nine/Gameplay/Locations/Border_of_the_Fogs#Smugglers_Rendezvous|Smuggler's rendezvous]]. There you'll able to purchase a slave for  $2000, but you'll be able to choose between a mature, young or immature one. You'll always get a C rank slave.&lt;br /&gt;
&amp;lt;p style=&amp;quot;margin-left: 72px;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Jobs===&lt;br /&gt;
The maid - Maid&amp;lt;br/&amp;gt;&lt;br /&gt;
Assistant - Secretary&amp;lt;br/&amp;gt;&lt;br /&gt;
Gladiator - Gladiatrix&amp;lt;br/&amp;gt;&lt;br /&gt;
Enchantress - Alchemy&amp;lt;br/&amp;gt;&lt;br /&gt;
Actress - Dance , Sing or Musican&amp;lt;br/&amp;gt;&lt;br /&gt;
Concubine - Total sex skills above 9 . To increase the rank of concubine at the same time need to keep sex skills at ordinary skills.&lt;br /&gt;
&lt;br /&gt;
===Branding===&lt;br /&gt;
Before a slave can be sold anywhere other than the [[Jack-o-nine/Gameplay/Locations/White_Town#Slave_Market|Slave Market]] it must be branded.&lt;br /&gt;
&lt;br /&gt;
*There are 3 options to brand a slave&lt;br /&gt;
** Casting Adverto Servili, which requires a Magic Rank of A/Magister, costing $25.&lt;br /&gt;
**[[Jack-o-nine/Gameplay/Locations/Quarter_of_the_Outcasts#Uncle_Bo|Uncle Bo]] in the Quarter of the Outcasts will tattoo a brand for $10&lt;br /&gt;
**If you have a [[Jack-o-nine/Gameplay/Locations/Player_Housing|dungeon]] rented you can use a branding iron at no cost, but will hurt the slave and decrease mood&lt;br /&gt;
***To Hot-iron brand the slave, click on &amp;quot;No Brand&amp;quot; on the slave's anatomy page&lt;br /&gt;
&lt;br /&gt;
==Stats==&lt;br /&gt;
===Beauty===&lt;br /&gt;
Affects:&lt;br /&gt;
*maximum [[Jack-o-nine/Gameplay/Slaves#Ranks|rank]] of the slave (superseded by Fame)&lt;br /&gt;
Increased by:&lt;br /&gt;
*Neoplasty&lt;br /&gt;
Decreased by:&lt;br /&gt;
*[[Jack-o-nine/Gameplay/Slaves#Traits|Bruising ]]&lt;br /&gt;
*[[Jack-o-nine/Gameplay/Slaves#Traits|Scarring]]&lt;br /&gt;
&lt;br /&gt;
===Endurance===&lt;br /&gt;
Affects:&lt;br /&gt;
*Amount of [[Jack-o-nine/Gameplay/Energy|Energy]] gained overnight and the arousal.&lt;br /&gt;
&lt;br /&gt;
Increased by:&lt;br /&gt;
*[[jack-o-nine/Diet|Supplements]] (If endurance below 3) (+1. (+2 if Nutritionist, or either the player's or assistant's medic skill is max)&lt;br /&gt;
*Adverto Servili (+1 per player's unbuffed magic level)&lt;br /&gt;
*Reward -&amp;gt; Spend Time With -&amp;gt; Go to a Restaurant (+3 once daily if endurance below 4)&lt;br /&gt;
*Reward -&amp;gt; Erotic Reward -&amp;gt; Sensual Massage (+1 once daily if endurance below 3 and player's petting skill is above 2)&lt;br /&gt;
*Reward -&amp;gt; Make a gift -&amp;gt; Sweet Treats -&amp;gt; Vesturian Ambrosia (+5) &lt;br /&gt;
*Rules (Milk the Fiend) (+1)&lt;br /&gt;
*Ending day with more energy than endurance (if endurance below 3) (+2)&lt;br /&gt;
*Ending day with positive calories (if endurance below 3 and physique is not max) (+1 per 100 calories, up to slave's metabolism level)&lt;br /&gt;
*Fresh food (if endurance below 3) (+1)&lt;br /&gt;
*Spa massage (+1 daily if endurance below 3)&lt;br /&gt;
*Martial arts&lt;br /&gt;
*Arena Win (+10)&lt;br /&gt;
*Race Win (+10)&lt;br /&gt;
*Race finish (+5)&lt;br /&gt;
*Sparring (+2 sometimes)&lt;br /&gt;
*Fitness training (+2 base)&lt;br /&gt;
*Dance lesson (+1)&lt;br /&gt;
*Pet training (+1)&lt;br /&gt;
*Pony training (+1)&lt;br /&gt;
*Harness training&lt;br /&gt;
*Enema training (+1)&lt;br /&gt;
*Rebelling (+2)&lt;br /&gt;
*Entertain me: Acrobatics (+ [(1 + endurance level + dance level)/2])&lt;br /&gt;
*Entertain me: Striptease, erotic show, lesbian show (+1 if skill above 0)&lt;br /&gt;
*Sex in general, including xenophilia and fetishes (+1)&lt;br /&gt;
*Clothes: Athletic Leotard and Sneakers (learn bonus of +1 per item)&lt;br /&gt;
*Attempting to revive an unconscious slave whose endurance or physique is at 0, and either the player's or assistant's medic skill is above 3 (+1)&lt;br /&gt;
&lt;br /&gt;
Decreased by:&lt;br /&gt;
*Negative energy (proportional to how negative the energy is)&lt;br /&gt;
*Beatings (including rebellion) (many factors)&lt;br /&gt;
*Torture&lt;br /&gt;
*Physique &amp;gt; 3 (caps endurance at 4)&lt;br /&gt;
*Unconscious rape in general (-1)&lt;br /&gt;
*Wounds (-3 per level of wound)&lt;br /&gt;
*Being ill for more days than endurance level (-1)&lt;br /&gt;
*Reducing slave's energy below 0 (dropping to x red stars decreases endurance by x)&lt;br /&gt;
*Reviving an unconscious slave (-10 per endurance level)&lt;br /&gt;
*Ending day with negative calories (-1)&lt;br /&gt;
*Ending day with positive calories with max physique (-1 per 100 calories above slave's metabolism * 100)&lt;br /&gt;
*Starvation (-1 per 400 calorie deficit while under 500, up to -4)&lt;br /&gt;
*Not feeding a bony slave anything (-16)&lt;br /&gt;
*Dipsomania (frequent alcoholism) (no intensity cap)&lt;br /&gt;
*Meth and opium (pollen/oblivion(?)) (-1)&lt;br /&gt;
*Using meth and opium again on the same day (WARNING: Will set your endurance LEVEL to 0, not the rate)&lt;br /&gt;
*Recovering from meth or opium addiction (-1 per day on drugs, with 33% chance to reduce individual drug addiction severity by 1)&lt;br /&gt;
*Tonics (-1, increasing per use)&lt;br /&gt;
*Sparring more times than endurance level (-2)&lt;br /&gt;
*Behave:Deny Toileting&lt;br /&gt;
*Behave:urinal&lt;br /&gt;
*Behave:toilet&lt;br /&gt;
*Scatology&lt;br /&gt;
*Augmentation surgery, including sterilization (-3 for hymen, -5 for sterilization, -10 for moderate, -15 for significant, -20 for severe)&lt;br /&gt;
*Pregnancy (-1 per day, increasing by 1 per 30 days)&lt;br /&gt;
*Disease&lt;br /&gt;
*Sleeping on floor (-1)&lt;br /&gt;
*Sleeping in prison cell (-3)&lt;br /&gt;
&lt;br /&gt;
===Empathy===&lt;br /&gt;
Affects:&lt;br /&gt;
*How much the slave will be affected by physical and psychological influences&lt;br /&gt;
Increased by:&lt;br /&gt;
*Force Silence&lt;br /&gt;
*Successfully suppressing an orgasm (Deny Orgasm rule)&lt;br /&gt;
*Vaginal vibe&lt;br /&gt;
*Dance lessons&lt;br /&gt;
*Entertain me: Concert, Acrobatics, Striptease, Erotic Show, Lesbian Show,&lt;br /&gt;
*Reward-&amp;gt;Free time:Garden of Gethsemane&lt;br /&gt;
*Reward-&amp;gt;Free time:Hot Springs&lt;br /&gt;
*Reward-&amp;gt;Free time:Golden Cage&lt;br /&gt;
*Reward:Sensual message&lt;br /&gt;
*Reward-&amp;gt;Sweet treat: Vesturian Ambrosia&lt;br /&gt;
Decreased by:&lt;br /&gt;
*Gladiatrix fights in the Colosseum (but not sparring)&lt;br /&gt;
*Mating with a horse, spider, or sea tentacle (but not at F rank)&lt;br /&gt;
*Beatings and torture&lt;br /&gt;
&lt;br /&gt;
===Temperament===&lt;br /&gt;
Affects:&lt;br /&gt;
*Arousal and likelyhood to obey orders&lt;br /&gt;
Increased by:&lt;br /&gt;
*Jack-HF 1.6.1+: All the performances (Acrobat, Concert, Striptease, Erotic Show, Lesbian Show, etc.), Train: Escort, Acting, Singing, Gladiatrix(?), Pet, Horse, Sparring practice, Going on dates (Beach, Theater, Restaurant), etc. Basically the activities that allow the slave to express herself.&lt;br /&gt;
*Reward-&amp;gt;Free time:&amp;quot;Golden cage&amp;quot;&lt;br /&gt;
*Winning a fight&lt;br /&gt;
*Winning a race&lt;br /&gt;
*Orgasm during active sex&lt;br /&gt;
&lt;br /&gt;
Decreased by:&lt;br /&gt;
*Behave: Force silence&lt;br /&gt;
*Behave: Pet&lt;br /&gt;
*Rape&lt;br /&gt;
*Blindfold during active sex&lt;br /&gt;
&lt;br /&gt;
===Intellect===&lt;br /&gt;
Affects:&lt;br /&gt;
* Speed of learning&lt;br /&gt;
* Quality of accounting&lt;br /&gt;
Increased by:&lt;br /&gt;
* Nurse training, Clerical work, Alchemy, Slave - Accountant (Jack HF: Enchanter training and Music training also)&lt;br /&gt;
Decreased by:&lt;br /&gt;
* Elysian Datura - very slowly, unless the random number generator hates you.&lt;br /&gt;
&amp;lt;p style=&amp;quot;margin-left: 72px;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Nature===&lt;br /&gt;
Affects:&lt;br /&gt;
*Value and obedience&lt;br /&gt;
Increased by:&lt;br /&gt;
*Reward -&amp;gt; Free time -&amp;gt; &amp;quot;Hot Springs&amp;quot; (once daily)&lt;br /&gt;
*Reward -&amp;gt; Free time -&amp;gt; &amp;quot;Garden of Gethsemane&amp;quot; &lt;br /&gt;
*Reward -&amp;gt; Free time -&amp;gt; &amp;quot;Golden cage&amp;quot;&lt;br /&gt;
*Sleeping in the boudoir while nature below B+&lt;br /&gt;
*Victory at sparring match for slave&lt;br /&gt;
*Victory at gladiatrix arena&lt;br /&gt;
*Martial Arts/Gladiatrix training&lt;br /&gt;
*Failure to [[jack-o-nine/Spells|Cast]] Domini Dictum&lt;br /&gt;
*Not following imposed rules&lt;br /&gt;
*Supervise Slave ([[Jack-o-nine/Gameplay/Assistant|Assistant]])&lt;br /&gt;
*Ambrosia&lt;br /&gt;
&lt;br /&gt;
Decreased by:&lt;br /&gt;
*[[jack-o-nine/Gameplay/Slaves#Mood|Depression/Despair]]&lt;br /&gt;
*Being tortured beyond guilt while despair is maxed.&lt;br /&gt;
*Becoming a cow&lt;br /&gt;
*Anal Tail&lt;br /&gt;
*Being in a cell&lt;br /&gt;
*Psychological Pressure&lt;br /&gt;
*Behave:pet&lt;br /&gt;
*Rape&lt;br /&gt;
*Petsuit (and not liking it)&lt;br /&gt;
&lt;br /&gt;
::: '''WARNING!'''&lt;br /&gt;
&lt;br /&gt;
::: At the lowest rank the slave is broken and her rating is set to F-. it is very hard to raise Nature so be careful.&lt;br /&gt;
&lt;br /&gt;
===Pride===&lt;br /&gt;
Pride is the only attribute that you are trying to lower.&lt;br /&gt;
&lt;br /&gt;
Affects:&lt;br /&gt;
*Obedience (including the chance of breaking the rules)&lt;br /&gt;
*Threshold for becoming broken&lt;br /&gt;
*Reduces chariot maneuvrability in races (if &amp;gt; 2)&lt;br /&gt;
*Increases mood penalty when eating leftovers&lt;br /&gt;
*Decreases mood when having to obey degrading rules, being renamed, ...&lt;br /&gt;
*How much spoil the slave gets when having less than 3 rules&lt;br /&gt;
*Reduces arousal&lt;br /&gt;
*Reduces masturbation (slave only masturbates if arousal &amp;gt; pride)&lt;br /&gt;
*Reduces fear induced by torture&lt;br /&gt;
Increased by:&lt;br /&gt;
*Not following degrading Rules, Sparring for Slave, Put Gladiatrix&lt;br /&gt;
*Tremendio if it fails of if slave fear is huge&lt;br /&gt;
*Failed threaten or put in place&lt;br /&gt;
Decreased by:&lt;br /&gt;
*Behave: Force silence (-2)&lt;br /&gt;
*Behave: Force humility&lt;br /&gt;
*Behave: Deny toileting (-master supremacy)&lt;br /&gt;
*Behave: Pet (-master supremacy)&lt;br /&gt;
*Behave: Alarm (-1)&lt;br /&gt;
*Behave: Vaginal vibe (-1)&lt;br /&gt;
*Behave: Urinal (-master supremacy*pride)&lt;br /&gt;
*Behave: Toilet (-master supremacy*pride)&lt;br /&gt;
*Rules that the slave wants to break (-3 per rule)&lt;br /&gt;
*Golden Shower&lt;br /&gt;
*Scatology&lt;br /&gt;
*Rape (double decrease for anal rape)&lt;br /&gt;
*Some sex actions : blowjob, humiliation, torture, enema, golden shower, cum in mouth or on body&lt;br /&gt;
*Enema training (-pride level)&lt;br /&gt;
*Humiliation training (humiliation skill +1)&lt;br /&gt;
*Deep throat training (deep throat skill +1)&lt;br /&gt;
*Rimming training (rimming skill +2)&lt;br /&gt;
*Anal sex training (-1)&lt;br /&gt;
*Self harm training (-1)&lt;br /&gt;
*Golden shower training (golden shower skill +1)&lt;br /&gt;
*Scat training (scat skill +4)&lt;br /&gt;
*Dressage training (-1)&lt;br /&gt;
*Shaming punishment: Naked walk&lt;br /&gt;
*Shaming punishment: Shameful podium&lt;br /&gt;
*Racing (-5 whatever the outcome)&lt;br /&gt;
*Garden of Gethsemane (-1)&lt;br /&gt;
*Wearing a leather steel, or dog collar, or anal tail, or hooved boots (-1)&lt;br /&gt;
*Wearing a pony harness (-2)&lt;br /&gt;
*Wearing a pony plume (-3)&lt;br /&gt;
*[[jack-o-nine/Gameplay/Slaves#Guilt|Punishment]]&lt;br /&gt;
&lt;br /&gt;
===Exoticism===&lt;br /&gt;
Can see the formula on the Anatomy page of the slave:&lt;br /&gt;
*Exoticism = natural exoticism + tattoos + piercings + clothes&lt;br /&gt;
Affects&lt;br /&gt;
*Evaluation&lt;br /&gt;
Increased by:&lt;br /&gt;
*Body modifications&lt;br /&gt;
*BDSM paraphernalia&lt;br /&gt;
*Animal paraphernalia&lt;br /&gt;
*Fetish paraphernalia&lt;br /&gt;
*Cat ears&lt;br /&gt;
*Exotic clothes&lt;br /&gt;
*Exotic wig&lt;br /&gt;
*Jewelry - gem earrings&lt;br /&gt;
*Ornamented Collar&lt;br /&gt;
*Tattoos (at Uncle Bo's: Start Tattoo-&amp;gt;Continue Tattoo-&amp;gt;Finish Tattoo has largest bonuses)&lt;br /&gt;
Decreased by:&lt;br /&gt;
*Absence of the aforementioned items&lt;br /&gt;
&lt;br /&gt;
===Physique===&lt;br /&gt;
Affect:&lt;br /&gt;
*Evaluation&lt;br /&gt;
For information on how to change Physique see:[[Jack-o-nine/Gameplay/Slaves/Diet|Diet]]&lt;br /&gt;
&lt;br /&gt;
=== Style===&lt;br /&gt;
Formula on anatomy page (anyone got the exact formula from the code?): &lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| Style = clothes + makeup + hair + makeup(2) + hygiene + grace   &lt;br /&gt;
|}&lt;br /&gt;
Grace is a trait found on a few slaves. Makeup is listed twice and they have different values:&lt;br /&gt;
*The first value seems to be facial makeup &lt;br /&gt;
**Improved by the &amp;quot;Visage and manicure&amp;quot; option at [[Jack-o-nine/Gameplay/Locations/White_Town#Salon_.22Elven_Laid.22|&amp;quot;Elven Laid&amp;quot; Salon]] increases it to B/Blue once applied but only lasts a day. It also increases the second value slightly.&lt;br /&gt;
**A more expensive, but permanent option is [[Jack-o-nine/Gameplay/Locations/Quarter_of_the_Outcasts#Uncle_Bo|Uncle Bo's]] offer of permanent makeup tattoos that set it at S+/Green. &lt;br /&gt;
*Second value seems to be overall body&lt;br /&gt;
**Salon treatment: Visage and Manicure&lt;br /&gt;
**Salon treatment: Waxing&lt;br /&gt;
**(these two combined raise it to B/Blue, suggesting an incomplete list)&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Affects:&lt;br /&gt;
::&lt;br /&gt;
*Evaluation&lt;br /&gt;
Affected by:&lt;br /&gt;
*Hygiene&lt;br /&gt;
Increased by:&lt;br /&gt;
*Apparel&lt;br /&gt;
*Jewelry&lt;br /&gt;
*Fashionable hairstyle&lt;br /&gt;
*Waxing&lt;br /&gt;
*Visage and manicure&lt;br /&gt;
*Perfume&lt;br /&gt;
Decreased by:&lt;br /&gt;
*Absence of the aforementioned items&lt;br /&gt;
&lt;br /&gt;
===Fame===&lt;br /&gt;
Affects:&lt;br /&gt;
*Rank&lt;br /&gt;
Increased by:&lt;br /&gt;
*Spread rumors (Gentleman's club and Central forum)&lt;br /&gt;
*Winning fights&lt;br /&gt;
*Winning races&lt;br /&gt;
Decreased by:&lt;br /&gt;
*Nothing&lt;br /&gt;
&lt;br /&gt;
==Aura==&lt;br /&gt;
::: ''Section is work in progress''&lt;br /&gt;
In order to see a slave's aura you need to first cast [[Jack-o-nine/Gameplay/Magic#Auspex|Auspex]] (2 sparks) or be wearing the [[Jack-o-nine/Gameplay/Locations/White_Town#Central_Forum|Raven Crown]]&lt;br /&gt;
&lt;br /&gt;
===Obedience===&lt;br /&gt;
*[http://www.hongfire.com/forum/forum/hentai-lair/hentai-game-discussion/412491-free-software-jack-o-nine-tails-%C9%94-thread-reboot-v2?p=4645835#post4645835 crushboss's explanations of obedience (dead link, need archived version)]&lt;br /&gt;
&lt;br /&gt;
Note: Higher = Better.&lt;br /&gt;
&lt;br /&gt;
The way it's calculated:&lt;br /&gt;
*The value for obedience starts at 0. Things that affect the score:&lt;br /&gt;
*Positively:&lt;br /&gt;
# + 4 [if '''difficulty''' is '''easy''']&lt;br /&gt;
# + value of '''fear''' [if she is a '''coward'''] [''trait'']&lt;br /&gt;
# + value of '''disciplined''' [if she is '''disciplined'''] [''trait'']&lt;br /&gt;
# + (value of '''mood''' / 2) + 1 [if her '''mood''' is positive [''green''] ]&lt;br /&gt;
# + value of '''fear''' * 2&lt;br /&gt;
# + If fear is not 0, 1 for every point of '''temper''' + '''pride''' + '''nature''' + '''intellect''' above 10, up to 5.&lt;br /&gt;
# + 2 for loli or 1 for young&lt;br /&gt;
# + value of '''devotion''' * 4&lt;br /&gt;
# + value of '''taming''' * 2&lt;br /&gt;
# + value of '''habit'''&lt;br /&gt;
# + value of '''awareness'''&lt;br /&gt;
*Negatively:&lt;br /&gt;
# - 4 [if she is '''brave'''] [''trait'']&lt;br /&gt;
# - 6 [if she is '''moronic'''] [''trait'']&lt;br /&gt;
# - value of '''wayward''' [if she is '''wayward'''] [''trait'']&lt;br /&gt;
# - value of '''spoil''' * 2&lt;br /&gt;
# - value of '''pride'''&lt;br /&gt;
# - value of '''temper'''&lt;br /&gt;
# - value of '''nature'''&lt;br /&gt;
# - value of '''intellect'''&lt;br /&gt;
&lt;br /&gt;
===Sexual arousal===&lt;br /&gt;
Increased by:&lt;br /&gt;
*Deny orgasm&lt;br /&gt;
*Vaginal beads&lt;br /&gt;
*Erotic rewards&lt;br /&gt;
*Aphrodisiac potion&lt;br /&gt;
*Certain clothing: lace underwear, exotic outfit, leather corset, anal tail, tongue barbell, nipple chain, belly ring, boots&lt;br /&gt;
Decreased by:&lt;br /&gt;
*Allowing orgasm&lt;br /&gt;
*Delikacia&lt;br /&gt;
&lt;br /&gt;
===Fear===&lt;br /&gt;
Increased by:&lt;br /&gt;
*Punishments that slave is afraid of. Trait dependent (eg. Shy, Pyromaniac)&lt;br /&gt;
*Punishments when the punishment lvl is higher than the fear lvl&lt;br /&gt;
*Tremendio spell&lt;br /&gt;
*Threaten&lt;br /&gt;
Decreased by:&lt;br /&gt;
*Not punishing while guilty&lt;br /&gt;
*Reward: Garden of Gethsmane&lt;br /&gt;
*Reward: Spend time Together&lt;br /&gt;
*Reward: Erotic Reward&lt;br /&gt;
&lt;br /&gt;
Note: High Fear can Break the Slave. High fear will Depress the Slave.&lt;br /&gt;
&lt;br /&gt;
===Despair===&lt;br /&gt;
Increased by:&lt;br /&gt;
*Punishing slave more than guilt&lt;br /&gt;
*Forcing slave to follow rules she wouldn't otherwise follow&lt;br /&gt;
*Ending the day with positive merit while slave has 2 or less devotion&lt;br /&gt;
*Negative mood at the end of the day (slowly)&lt;br /&gt;
*Rape (instantly sets despair to 4 or 5 for the first rape if it is the slave's first sexual contact with the slaver , which brings the slave near suicide attempts)&lt;br /&gt;
Decreased by:&lt;br /&gt;
*Reward: Garden of Gethsemane&lt;br /&gt;
*Reward: Golden Cage&lt;br /&gt;
*Reward: Fun&lt;br /&gt;
*Reward: Hot Springs&lt;br /&gt;
*Reward: Gentle Hug&lt;br /&gt;
*Reward: Sensual Massage, Petting, Vibes, Cunnilingus&lt;br /&gt;
*Positive mood at the end of the day, sped up by increasing Devotion, Taming, Awareness, and Habit &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Note: Better don't increase it - it make the Slave depressive and slowly lowers psychic stats. High despair causes suicide attempts&lt;br /&gt;
&lt;br /&gt;
===Awareness===&lt;br /&gt;
Heavily affected by intellect.&lt;br /&gt;
&lt;br /&gt;
Increased by:&lt;br /&gt;
*Easy mode&lt;br /&gt;
*Itself over time (?)&lt;br /&gt;
*Starving (ending day with &amp;lt;-500 calories) and Starvation (frequently starving, based on intellect)&lt;br /&gt;
*Rules (Humility [1/2 aura], Alarm)&lt;br /&gt;
*Enforce rules success.&lt;br /&gt;
*Reward with a date with proper virtue.&lt;br /&gt;
*Gifts with proper virtue.&lt;br /&gt;
*Sweets with proper virtue.&lt;br /&gt;
*Reward with resting with proper virtue.&lt;br /&gt;
*Compliments with proper virtue (once per day)&lt;br /&gt;
*Explain her Position&lt;br /&gt;
*Punishment of all kind (as long the Punishment is equal to her guilt)&lt;br /&gt;
*Shaming while frightened (massive).&lt;br /&gt;
*Sleeping in prison with guilt (and not liking it)&lt;br /&gt;
*Various equipment&lt;br /&gt;
*Heavy gauge piercings and regular nose piercing.&lt;br /&gt;
*Tie up and Nipple clamps&lt;br /&gt;
*Failed escape&lt;br /&gt;
*Delikacia&lt;br /&gt;
&lt;br /&gt;
Decreased by:&lt;br /&gt;
*Ending the day with positive merit&lt;br /&gt;
*Ending day while guilty and sleeping on the floor.&lt;br /&gt;
*Punishing without guilt.&lt;br /&gt;
*Repeating compliments on same day.&lt;br /&gt;
*Breaking rules with guilt &amp;gt; 1&lt;br /&gt;
*Spoiling&lt;br /&gt;
&lt;br /&gt;
Note: Awareness is the ability to understand that she is a slave and has no right to Disobey. Increase Faster if the Slave has high intellect.&lt;br /&gt;
&lt;br /&gt;
===Taming=== &lt;br /&gt;
Increased by:&lt;br /&gt;
*Diffuculty easy&lt;br /&gt;
*Threaten (if player's aura &amp;gt; slave's pride. -1 to calculation for every use)&lt;br /&gt;
*Physical Punishment&lt;br /&gt;
*Rape&lt;br /&gt;
*Sex stuff (once daily)&lt;br /&gt;
*Sententia Veritas (based on player's unbuffed magic level)&lt;br /&gt;
*Delikacia (based on player's unbuffed magic level)&lt;br /&gt;
*Rules (Humility [1/2 aura], Alarm, No masturbating success)&lt;br /&gt;
*Orgasm without Deny Orgasm rule&lt;br /&gt;
*Breaking Deny Orgasm rule while stimulation is less than obedience (?)&lt;br /&gt;
*Most BDSM/fetish gear, including heavy gauge piercings or regular nose piercing.&lt;br /&gt;
*Racing (10 for victory, 2 for finishing)&lt;br /&gt;
*Eat leftovers if pride is &amp;lt; 2, despair = 0, mood &amp;gt; 3, and devotion &amp;gt;= 2&lt;br /&gt;
*Sleeping in a prison cell (and not liking it)&lt;br /&gt;
*Sleep on floor&lt;br /&gt;
*Sleep on my bed (if player aura &amp;gt; slave)&lt;br /&gt;
*Sleep in boudoir (if player aura &amp;gt; slave) &lt;br /&gt;
*Player aura &amp;lt; slave's (only if slave's nature - 1/2 of fear is &amp;lt; 0)&lt;br /&gt;
*Itself (?)&lt;br /&gt;
&lt;br /&gt;
Decrease by:&lt;br /&gt;
*Torturing a slave with 0 guilt&lt;br /&gt;
*Not punishing a slave with guilt by double fear&lt;br /&gt;
*Breaking Deny Orgasm rule while stimulation is greater than obedience (?)&lt;br /&gt;
*Breaking rules overnight with guilt &amp;gt; 1&lt;br /&gt;
*Player aura &amp;lt; slave's (only if slave's nature - 1/2 of fear is &amp;gt; 0)&lt;br /&gt;
*Spoiling&lt;br /&gt;
&lt;br /&gt;
Note: Increase Faster with Stronger Aura of the Slaver.&lt;br /&gt;
&lt;br /&gt;
===Habit===&lt;br /&gt;
Increased by:&lt;br /&gt;
*Easy mode&lt;br /&gt;
*Various sex (once per day)&lt;br /&gt;
*Rule successes (Silence, Deny Toiletry, Pet, Alarm, Urinal, Toilet)&lt;br /&gt;
*Enforce rule success&lt;br /&gt;
*Not orgasming while masturbating&lt;br /&gt;
*Sleep on floor (+2)&lt;br /&gt;
*Sleep on bedroll&lt;br /&gt;
*Sleep on my bed&lt;br /&gt;
*Branded&lt;br /&gt;
*Magically branded (separate bonus)&lt;br /&gt;
*Milking&lt;br /&gt;
*Laying eggs&lt;br /&gt;
*Various equipment&lt;br /&gt;
&lt;br /&gt;
Decreased by:&lt;br /&gt;
*Generous diet portion of non-semen.&lt;br /&gt;
*Breaking rules with guilt &amp;gt; 1&lt;br /&gt;
*Spoiling&lt;br /&gt;
&lt;br /&gt;
===Spoiling===&lt;br /&gt;
Increased by:&lt;br /&gt;
* Giving out rewards before they are earned (normal rewards plus - Sleep in my bed or boudoir, Fresh Food, Eat my leftovers)&lt;br /&gt;
* Rewarding your slave too many times per day (twice on hard mode, thrice on normal, no limit on easy)&lt;br /&gt;
* Giving your slave rewards that are above her virtue earned. So, if your slave has earned a level 3 (virtue) reward and you give her a level 5 reward, it will cause spoil&lt;br /&gt;
* Giving your slave rewards that are under her virtue earned. (&amp;lt;- applies (only?) to erotic massages)&lt;br /&gt;
* Ending the day with sin (punishment) and you don't punish her. It will cause an increase in pride and spoil&lt;br /&gt;
* Not assigning enough rules to your slave (three on hard, two on normal, no limit on easy).  There are 15 rules to choose from and all 15 count.  Slaves won’t respect a master who doesn’t expect them to follow any rules or make them work.&lt;br /&gt;
&lt;br /&gt;
Decreased by:&lt;br /&gt;
*Not rewarding slave when she deserves it&lt;br /&gt;
*Put in Place talk option&lt;br /&gt;
*Sleep in Cell or on the Floor&lt;br /&gt;
&lt;br /&gt;
Note:This aural stat increases very fast so be careful.&lt;br /&gt;
&lt;br /&gt;
===Devotion===&lt;br /&gt;
Increased by:&lt;br /&gt;
*Amount of Awareness/Taming/Habit that's lowest while mood &amp;gt; 0, despair = 0, spoil = 0, and pride &amp;lt; 5. &lt;br /&gt;
*Philter potion (only one use per slave)&lt;br /&gt;
*Wedding dress slightly speeds up devotion growth.&lt;br /&gt;
Decreased by:&lt;br /&gt;
*Fear and despair being &amp;gt; 4 with a negative mood.&lt;br /&gt;
&lt;br /&gt;
==Traits==&lt;br /&gt;
[[File:JONT_Traits.jpg|300px|thumb|right|A slave with lots of traits]]&lt;br /&gt;
Slaves can have various traits, some visible from the start, some you'll only find out after certain actions or training sessions.&lt;br /&gt;
&lt;br /&gt;
Open:&lt;br /&gt;
* ''Arena Champion'' - Received in the Arena &amp;quot;Gladiatrix Contest&amp;quot; after 5 wins. Opens new options (fight Champion, Group fight and Fiend fight) during Colosseum fights.&lt;br /&gt;
* ''Arena Grand Champion'' - Received in the Arena after 9 wins.&lt;br /&gt;
* ''Bruise'' - Decreases Beauty of a Slave. Rating from &amp;quot;D&amp;quot; to &amp;quot;S+&amp;quot; Decrease over time depending on the Slaver/ Assistants Medical Talent.&lt;br /&gt;
* ''Charming Voice'' - Slave start with Singing rating &amp;quot;S+&amp;quot;&lt;br /&gt;
* ''Clumsy'' - Make it harder to train Physical common skill's (Housekeeping , Martial Arts, ect.)&lt;br /&gt;
* ''Graceful'' - Make it easier to train Dancer skill&lt;br /&gt;
* ''Hoarse Voice'' - The Slave be cannot trained as a Singer.&lt;br /&gt;
* ''Immature'' - Always(?) on lolis. Cannot get Pregnant. Some Clients will not buy her. Slower during races in Colosseum but cannot be beheaded by String Trap.&lt;br /&gt;
* ''Not Branded'' - If your slave is branded and wearing a collar, she'll (usually?) be found after trying to run away. Branding is a good idea.&lt;br /&gt;
* ''Racing Champion'' - Received in the Arena after winning 4 races.&lt;br /&gt;
* ''Racing Grand Champion'' - Received in the Arena after winning 7 races.&lt;br /&gt;
* ''Recovery'' - Slave recently underwent a procedure in [[Jack-o-nine/Gameplay/Locations/Serpentine_Quarter#Medical_center|Medical Center]] and needs time to recover before performing another procedure.&lt;br /&gt;
* ''Sanity'' - When this trait shows up in pink text, it's a warning that the slave is close to being mindbroken. Sanity is the sum of Nature, Temperament, and Pride. This sum needs to stay above 2, each stat being on a scale of 0-5. When the slave is mindbroken, this trait shows up in red.&lt;br /&gt;
* ''Scars'' - Decrease the Beauty of an Slave. Small Scars increase Exoticism. Can be Removed in the [[Jack-o-nine/Gameplay/Locations/Serpentine_Quarter#Medical_center|Medical Center]]. Range &amp;quot;Small Scars&amp;quot; to &amp;quot;Ugly Scars&amp;quot;&lt;br /&gt;
* ''Trace of beatings(+ ,++)'' - Greatly Reduce the Beauty of an Slave. Decrease over time.&lt;br /&gt;
* ''Virgin'' - Nothing Special if Broken can be Restored in [[Jack-o-nine/Gameplay/Locations/Serpentine_Quarter#Medical_center|Medical Center]].&lt;br /&gt;
* ''Wounds'' - Picked up in Gladiatrix fights or through punishment. Can be healed in [[Jack-o-nine/Gameplay/Locations/Serpentine_Quarter#Medical_center|Medical Center]]. Endurance penalty?&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Hidden:&lt;br /&gt;
* ''Accustomed to pain'' - Able to endure pain. More resistant to pain based threats. Can be obtained by repeated punishing, Horse Mating, Fisting, Anal Fisting, Masochism and Self-Torture training.&lt;br /&gt;
* ''Afraid of pain'' - Physical punishments more effective&lt;br /&gt;
* ''Arachnophilia'' - Reduces the effectiveness of certain kinds of torture.&lt;br /&gt;
* ''Arachnophobia'' - Increases the effectiveness of certain kinds of torture.&lt;br /&gt;
* ''Ascetic'' - Indifferent to luxury. Dresses or Ornaments as rewards have no effect.&lt;br /&gt;
* ''Ballerina'' - Affinity to Dancer skill&lt;br /&gt;
* ''Bisexual'' - Willing to have sex with Male and Female. Threesome will be easy to learn. (More ?)&lt;br /&gt;
* ''Bloodthirsty'' - Loves to see blood, makes some tortures less effective.&lt;br /&gt;
* ''Brave'' - Punishments are less effective. Also helpful for horse races.&lt;br /&gt;
* ''Brony '' - Affinity for Horse skill&lt;br /&gt;
* ''Claustrophobia'' - Increases the effectiveness of certain kinds of torture.&lt;br /&gt;
* ''Conceited'' - Increases the effectiveness of dates (Reward: Spend time together)&lt;br /&gt;
* ''Coward'' - Punishments are much more effective. Bad for horse races&lt;br /&gt;
* ''Darkness Child'' - Reduces effectiveness of deprivation punishments. (increases effectiveness of blindfold during active sex?)&lt;br /&gt;
* ''Disciplined'' - Easier to train. Also helpful for horse races&lt;br /&gt;
* ''Dislikes Sweets'' - Giving sweets as a reward has no effect.&lt;br /&gt;
* ''Enchantress'' - Affinity for Enchantress skill&lt;br /&gt;
* ''Exhibitionist'' - Makes some lessons go easier (Exhibitionism, Seduction, Gang bang, Enema ?any others?)&lt;br /&gt;
* ''Exotic Dancer - Affinity for Dancing skill (and also Nymphomaniac or Perverted)&lt;br /&gt;
* ''Expert Maid'' - Affinity for Maid skill&lt;br /&gt;
* ''Expert Nurse'' - Affinity for Nurse skill&lt;br /&gt;
* ''Frigid'' - Indifferent to sex.&lt;br /&gt;
* ''Gladiatrix'' - Affinity for Gladiatrix skill&lt;br /&gt;
* ''Good Metabolism'' - Easier to lose weight/harder to gain weight&lt;br /&gt;
* ''Gourmet Chef'' - Affinity for Cook skill&lt;br /&gt;
* ''Guilt Complex'' - Slave can be punished with more severe punishments for an offense.&lt;br /&gt;
* ''Hemophobia'' - Afraid of blood, makes some tortures more effective&lt;br /&gt;
* ''Hikikomori'' - Reduces the effectiveness of dates (Reward: Spend time together)&lt;br /&gt;
* ''Homophobic'' - Slave is incapable to be aroused by a sex with another woman (Discovered on Threesome training).&lt;br /&gt;
* ''Hydrophobia'' - Increases the effectiveness of certain kinds of torture.&lt;br /&gt;
* ''Hyperactive'' - Does not like to sit still. '''Free time''' rewards will not have a positive effect on mood.&lt;br /&gt;
* ''Hysteric'' - Enjoys praise. '''Verbal encouragement''' is more effective.&lt;br /&gt;
* ''Lazy'' - Opposite of Hyperactive&lt;br /&gt;
* ''Lesbian'' - Rewarding with Erotic or date will have no affect and Sex skills with Male counterpart will be harder.&lt;br /&gt;
* ''Loves Helplessness'' - Reduces the effectiveness of certain kinds of torture.&lt;br /&gt;
* ''Love Luxury'' - Opposite of Ascetic&lt;br /&gt;
* ''Masochist'' - Enjoys pain.&lt;br /&gt;
* ''Megalomania'' - Can't spoil.&lt;br /&gt;
* ''Merciful'' - When you have a prisoner in the dungeon, you can use Punishment: Example of punishment to torture her while your slave watches. It's extra effective if your slave is Merciful.&lt;br /&gt;
* ''Moronic'' - Extremely brave. Also helpful for horse races.&lt;br /&gt;
* ''Musician'' - Affinity for Music skill&lt;br /&gt;
* ''Nyctophobia'' - Increases effectiveness of deprivation punishments&lt;br /&gt;
* ''Nymphomaniac'' - Enjoys sex. &lt;br /&gt;
* ''Orator'' - Affinity for Escort skill&lt;br /&gt;
* ''Pervert'' - Makes some lessons go easier (Rimming, Enema, Scatology, Golden Shower, all Xenophilia). Eating Fiend Cum will give positive mood.&lt;br /&gt;
* ''Pet Prodigy'' - Affinity for Pet skill&lt;br /&gt;
* ''Powerful Metabolism'' - Much easier to lose weight/harder to gain weight&lt;br /&gt;
* ''Psi-masochist'' - Enjoys psychological pressure. Verbal rewards less effective.&lt;br /&gt;
* ''Purist'' - Makes perverted skills harder.&lt;br /&gt;
* ''Pyromania'' - Reduces the effectiveness of certain kinds of torture.&lt;br /&gt;
* ''Pyrophobia'' - Increases the effectiveness of certain kinds of torture.&lt;br /&gt;
* ''Sadist'' - When you have a prisoner in the dungeon, you can use Punishment: Example of punishment to torture her while your slave watches. It's ineffective if your slave is a Sadist.&lt;br /&gt;
* ''Secretary'' - Affinity for Secretary skill&lt;br /&gt;
* ''Shy'' - Makes exhibitionist lessons harder&lt;br /&gt;
* ''Singer'' - Affinity for Singing skill&lt;br /&gt;
* ''Sportive'' - Physical exercises are more fun and associated skills increase faster.&lt;br /&gt;
* ''Sweet-tooth'' - Increases the effectiveness of sweets as a reward&lt;br /&gt;
* ''Torpid'' - Physical exercises are less fun and associated skills increase slower.&lt;br /&gt;
* ''Water Child'' - Reduces the effectiveness of certain kinds of torture.&lt;br /&gt;
* ''Wayward'' - Harder to train. Bad for horse races&lt;br /&gt;
* ''Weakened Metabolism'' - Easier to gain weight/harder to lose weight&lt;br /&gt;
* ''Weak Meatabolism'' - Much easier to gain weight/harder to lose weight&lt;br /&gt;
&lt;br /&gt;
==Mood==&lt;br /&gt;
&lt;br /&gt;
Mood decide how well the Slave will learn skills. Bad Mood such as &amp;quot;Depressive&amp;quot; let the Slave learn slowly. Good Mood like &amp;quot;Happy&amp;quot; make it faster.&lt;br /&gt;
To find out what's affecting her mood ask &amp;quot;How are you feeling?&amp;quot; and she'll list off the positive and negative effects she's under.&lt;br /&gt;
The effects of rewards will last for a while so to maximize happiness it's important to use a variety of rewards and combine their affects.&lt;br /&gt;
&lt;br /&gt;
Mood levels from highest to lowest:&lt;br /&gt;
* ''Estatic''&lt;br /&gt;
* ''Happy''&lt;br /&gt;
* ''Pleased'' (maximum when devotion is 0, or fear &amp;gt;= devotion)&lt;br /&gt;
* ''Optimistic'' (maximum when despair &amp;gt; 0)&lt;br /&gt;
* ''Cheerful''&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* ''Calm (neutral)'' (maximum when despair &amp;gt; temperament)&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* ''Unhappy''&lt;br /&gt;
* ''Pessimistic''&lt;br /&gt;
* ''Melancholic''&lt;br /&gt;
* ''Depressed''&lt;br /&gt;
* ''Severely Depressed''&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Improved by:&lt;br /&gt;
* ''Encourage''&lt;br /&gt;
* ''Rewards''&lt;br /&gt;
* ''Enough to Eat''&lt;br /&gt;
* ''Your Leftovers'' &lt;br /&gt;
* ''Clean House''&lt;br /&gt;
* ''Good Hygiene''&lt;br /&gt;
* ''Comfortable clothes (like the sundress)''&lt;br /&gt;
* ''Sleep in the Slavers bed'' (note: Slave need high Obedience)&lt;br /&gt;
* ''Sleep in boudoir''&lt;br /&gt;
* ''Letting her orgasm''&lt;br /&gt;
* ''Use her Talent'' (Trait Talent: ???)&lt;br /&gt;
* ''Free time (ending the day with positive energy)&lt;br /&gt;
* ''Take Drug - Chug (strong alcohol, drink two and she passes out)''&lt;br /&gt;
* ''Drink potion - Bacchic nectar (doesn't stack with alcohol and can only be used once, but won't pass out with repeated attempts, cheaper and easier to just drink the alcohol, though)''&lt;br /&gt;
* ''Not punishing her when she's guilty''&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Decreased by:&lt;br /&gt;
* ''Explain her position'' (Note: as long as she have not accept to be a slave)&lt;br /&gt;
* ''Threaten''&lt;br /&gt;
* ''Starving''&lt;br /&gt;
* ''Overworking her (red energy levels)''&lt;br /&gt;
* ''Dehydrated food''&lt;br /&gt;
* ''Fiend's cum'' (Unless the slave has the perverted trait, in which case it raises mood)&lt;br /&gt;
* ''Dirty House''&lt;br /&gt;
* ''Bad Hygiene''&lt;br /&gt;
* ''Sleep in the cell''&lt;br /&gt;
* ''Sleep on the floor''&lt;br /&gt;
* ''Sleep on a Bedroll''&lt;br /&gt;
* ''Walk around Naked''&lt;br /&gt;
* ''Built up sexual desire''&lt;br /&gt;
* ''any Rules'' (on low Obedience)&lt;br /&gt;
* ''Raping''&lt;br /&gt;
* ''Pregnacy with a fog fiend'' &lt;br /&gt;
* ''Having Rotphilis (treatable STD)''&lt;br /&gt;
* ''Certain BDSM/fetish gear''&lt;br /&gt;
&lt;br /&gt;
Being on her period will have a slight negative effect on her mood that you can't control. &amp;quot;I have these days...stomach ache. So the mood is not very much.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
==Ranks==&lt;br /&gt;
To see what the requirements are for the next rank, click on your slave's portrait, then the rank letter in the left panel. For example in rank B you may see:&lt;br /&gt;
*Further improve this slave's sexual skills&lt;br /&gt;
*Further improve this slave's common skills&lt;br /&gt;
*This slave should master a common skill&lt;br /&gt;
*Encourage this slave's sense of loyalty&lt;br /&gt;
&lt;br /&gt;
'''Basic Attributes'''&lt;br /&gt;
Add up the total of these stats (red = 0, green =5, i.e. an apathetic slave has 0 temperament, while reactive has 3, and passionate has 5) and subtract off pride to get your total.  &lt;br /&gt;
*Endurance&lt;br /&gt;
*Empathy&lt;br /&gt;
*Temperament&lt;br /&gt;
*Intellect&lt;br /&gt;
*Nature&lt;br /&gt;
*-Pride (lowering pride increases the attributes)&lt;br /&gt;
&lt;br /&gt;
'''Sexual skills''' refers to Categories, not individual skills.&lt;br /&gt;
&lt;br /&gt;
note that Athletics doesn't count towards the common skill thresholds (and can only be raised by increasing the endurance stat).&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==='''F-'''===&lt;br /&gt;
&lt;br /&gt;
Lowest Rank. only the Slave market will buy the slaves for low price.&lt;br /&gt;
&lt;br /&gt;
=== '''D-'''===&lt;br /&gt;
Recommend Sell Price:500$&lt;br /&gt;
&lt;br /&gt;
Requires&lt;br /&gt;
::*Stats (ie Basic Attributes) &amp;gt;= 6 point&lt;br /&gt;
::*General Skills (ie Common Skills) &amp;gt;= 5&lt;br /&gt;
::*Obedience &amp;gt;= 1&lt;br /&gt;
::*Endurance &amp;gt;= 2&lt;br /&gt;
::*Well-known fame or Plain beauty&lt;br /&gt;
&lt;br /&gt;
=== '''D+'''===&lt;br /&gt;
Recommend Sell Price:750$&lt;br /&gt;
&lt;br /&gt;
Requires&lt;br /&gt;
::*Stats (ie Basic Attributes) &amp;gt;= 8 point&lt;br /&gt;
::*General Skills (ie Common Skills) &amp;gt;= 10&lt;br /&gt;
::*Obedience &amp;gt;= 5&lt;br /&gt;
::*Endurance &amp;gt;= 2&lt;br /&gt;
::*Celebrity fame or Cute beauty&lt;br /&gt;
&lt;br /&gt;
=== '''C-'''===&lt;br /&gt;
Recommend Sell Price:1000$&lt;br /&gt;
&lt;br /&gt;
Requires:&lt;br /&gt;
::*Stats (ie Basic Attributes) &amp;gt;= 10 point&lt;br /&gt;
::*General Skills (ie Common Skills) &amp;gt;= 15&lt;br /&gt;
::*Sexual Stats &amp;gt;= 2&lt;br /&gt;
::*Obedience &amp;gt;= 6&lt;br /&gt;
::*Endurance &amp;gt;= 2&lt;br /&gt;
::*Celebrity fame or Cute beauty&lt;br /&gt;
&lt;br /&gt;
=== '''C+'''===&lt;br /&gt;
&lt;br /&gt;
Recommend Sell Price:1000$&lt;br /&gt;
&lt;br /&gt;
Requires:&lt;br /&gt;
::*Stats (ie Basic Attributes) &amp;gt;= 12 point&lt;br /&gt;
::*General Skills (ie Common Skills) &amp;gt;= 18&lt;br /&gt;
::*Sexual Stats &amp;gt;= 4&lt;br /&gt;
::*Devotion &amp;gt;= 1&lt;br /&gt;
::*Endurance &amp;gt;= 3&lt;br /&gt;
::*Celebrity fame or Cute beauty&lt;br /&gt;
&lt;br /&gt;
=== '''B-'''===&lt;br /&gt;
&lt;br /&gt;
Recommend Sell Price:2500$&lt;br /&gt;
&lt;br /&gt;
Requires :&lt;br /&gt;
::*Stats (ie Basic Attributes) &amp;gt;= 13 point&lt;br /&gt;
::*General Skills (ie Common Skills) &amp;gt;= 20&lt;br /&gt;
::*Sexual Stats &amp;gt;= 8&lt;br /&gt;
::*Two green common skills&lt;br /&gt;
::*One green sex skill&lt;br /&gt;
::*Devotion &amp;gt;= 2&lt;br /&gt;
::*Endurance &amp;gt;= 3&lt;br /&gt;
::*Illustrious fame or Pretty beauty&lt;br /&gt;
&lt;br /&gt;
=== '''B+'''===&lt;br /&gt;
&lt;br /&gt;
Recommend Sell Price:2500$&lt;br /&gt;
&lt;br /&gt;
Requires :&lt;br /&gt;
::*Stats (ie Basic Attributes) &amp;gt;= 14 point&lt;br /&gt;
::*General Skills (ie Common Skills) &amp;gt;= 22&lt;br /&gt;
::*Sexual Stats &amp;gt;= 10&lt;br /&gt;
::*Two green common skills&lt;br /&gt;
::*One green sex skill&lt;br /&gt;
::*Devotion &amp;gt;= 3&lt;br /&gt;
::*Endurance &amp;gt;= 3&lt;br /&gt;
::*Illustrious fame or Pretty beauty&lt;br /&gt;
&lt;br /&gt;
=== '''A-'''===&lt;br /&gt;
&lt;br /&gt;
Recommend Sell Price:5000$&lt;br /&gt;
&lt;br /&gt;
Requires:&lt;br /&gt;
::*Stats (ie Basic Attributes) &amp;gt;= 15 point&lt;br /&gt;
::*General Skills (ie Common Skills) &amp;gt;= 24&lt;br /&gt;
::*Sexual Stats &amp;gt;= 15&lt;br /&gt;
::*Three green common skills&lt;br /&gt;
::*Two green sex skills&lt;br /&gt;
::*Devotion &amp;gt;= 4&lt;br /&gt;
::*Endurance &amp;gt;= 3&lt;br /&gt;
::*Superstar fame or Beautiful beauty&lt;br /&gt;
&lt;br /&gt;
=== '''A+'''===&lt;br /&gt;
&lt;br /&gt;
Recommend Sell Price:5000$&lt;br /&gt;
&lt;br /&gt;
Requires:&lt;br /&gt;
::*Stats (ie Basic Attributes) &amp;gt;= 16 point&lt;br /&gt;
::*General Skills (ie Common Skills) &amp;gt;= 26&lt;br /&gt;
::*Sexual Stats &amp;gt;= 18&lt;br /&gt;
::*Three green common skills&lt;br /&gt;
::*Two green sex skills&lt;br /&gt;
::*Devotion &amp;gt;= 4&lt;br /&gt;
::*Endurance &amp;gt;= 3&lt;br /&gt;
&lt;br /&gt;
=== '''S-'''===&lt;br /&gt;
&lt;br /&gt;
Recommend Sell Price:10000$&lt;br /&gt;
&lt;br /&gt;
Requires:&lt;br /&gt;
::*Stats (ie Basic Attributes) &amp;gt;= 18 point&lt;br /&gt;
::*General Skills (ie Common Skills) &amp;gt;= 28&lt;br /&gt;
::*Sexual Stats &amp;gt;= 20&lt;br /&gt;
::*Four green common skills&lt;br /&gt;
::*Three green sex skills&lt;br /&gt;
::*Devotion &amp;gt;= 5&lt;br /&gt;
::*Endurance &amp;gt;= 3&lt;br /&gt;
::*Legend of Rome fame or Exquisite beauty&lt;br /&gt;
&lt;br /&gt;
=== '''S+'''===&lt;br /&gt;
&lt;br /&gt;
Recommend Sell Price:10000$&lt;br /&gt;
&lt;br /&gt;
Requires:&lt;br /&gt;
::*Stats (ie Basic Attributes) &amp;gt;= 20 point&lt;br /&gt;
::*General Skills (ie Common Skills) &amp;gt;= 30&lt;br /&gt;
::*Sexual Stats &amp;gt;= 25&lt;br /&gt;
::*Five green common skills&lt;br /&gt;
::*Four green sex skills&lt;br /&gt;
::*Devotion &amp;gt;= 5&lt;br /&gt;
::*Endurance &amp;gt;= 3&lt;br /&gt;
::*Legend of Rome fame or Exquisite beauty&lt;br /&gt;
&lt;br /&gt;
==Pregnancy==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
A Slave might get pregnant. There are two possible pregnancies.&lt;br /&gt;
*Regular Pregnancy&lt;br /&gt;
Regular pregnancy will cause your slave to be taken away by the autorities until after childbirth once pregnancy becomes apparent. You will be warned beforehand that the slave might be pregnant.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*Fiend Pregnancy&lt;br /&gt;
This pregnancy occurs rapidly and will create an event in the morning where the fiend bursts out of the slaves stomach, killing the slave in the process. if you have a fiend pen you can capture it. See [[Jack-o-nine/Fiend|fiend]] for details.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Both types can be aborted at the [[Jack-o-nine/Gameplay/Locations/Serpentine_Quarter#Medical_center|Medical Center]]. There is also the option of making your slave sterile to prevent the risk of pregnancy from ever occurring in the first place. Sterilization is reversible.&lt;br /&gt;
&lt;br /&gt;
== Charm ==&lt;br /&gt;
A derived stat that will affect who's willing to buy your slave (if you meet the list listed requirements but the buyer turns her down for a vague reason, odds are she didn't meet the charm test)&lt;br /&gt;
The formula for Charm is as follows:&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| charm = style*3 + exotic + devotion + brand_reputation + fame*2 - relative_fat - despair - spoil - scars - (bruises+1)/2&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
relative_fat describes how far the slave is from ideal weight, and is calculated as follows: &lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Slave Weight !! relative_fat &lt;br /&gt;
|-&lt;br /&gt;
| Underweight || 6&lt;br /&gt;
|-&lt;br /&gt;
| Model || -1&lt;br /&gt;
|-&lt;br /&gt;
| Voluptuous || 0&lt;br /&gt;
|-&lt;br /&gt;
| Healthy Weight || 3&lt;br /&gt;
|-&lt;br /&gt;
| Overweight || 6&lt;br /&gt;
|-&lt;br /&gt;
| Obese || 10&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
The most straightforward approach is to simply raise Style (since it has an x3 modifier). Buy her some nice clothes and jewely, remember to EQUIP the new items on her, take her to the Salon and get a full makeover. Most of the Salon boosts will disappear at end-of-day, so it's important to visit the NPC promptly. Also remember style includes hygiene, so have slave bathe/wash you/hot springs *before* visiting the Salon, as those activities wash off perfume and possibly hairstyle/makeup.  Oddly, none of the Salon treatments improve hygiene.&lt;br /&gt;
&lt;br /&gt;
If the client has already refused due to lack of charm, you can sway them by asking them 10 times to buy your slave. Otherwise, you can train your slave a bit more and sell her to someone else.&lt;br /&gt;
&lt;br /&gt;
==Sanity and Broken Spirit==&lt;br /&gt;
Another hidden derived stat which is: &lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| Temperament + Nature + Pride&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
As pride goes from Arrogant to Unashamed, sanity goes down. This is an important stat to know, because if it drops below 3 the slave's spirit will be broken and she'll be Rank F- forever and difficult to sell. &lt;br /&gt;
To avoid this situation you need to keep Temperament and Nature high and avoid decreasing her pride too far. &lt;br /&gt;
See sections on [[Jack-o-nine/Gameplay/Slaves#Nature|Nature]], [[Jack-o-nine/Gameplay/Slaves#Temperament|Temperament]] and [[Jack-o-nine/Gameplay/Slaves#Pride|Pride]] for help increasing/decreasing them.&lt;br /&gt;
&lt;br /&gt;
More info and discussion [http://www.ulmf.org/bbs/showpost.php?p=598295&amp;amp;postcount=277 here].&lt;br /&gt;
&lt;br /&gt;
==Rewards - What the Heck is &amp;quot;Promise a Promotion/Reward&amp;quot;?==&lt;br /&gt;
['''Jack Original''']&amp;lt;br/&amp;gt;&lt;br /&gt;
The puzzlingly named &amp;quot;Promise her a promotion/reward&amp;quot; is satisfied by the following:&lt;br /&gt;
&lt;br /&gt;
* Spend Time Together: Stroll on roof (if successful enough)&lt;br /&gt;
* Spend Time Together: Walk in city (if successful enough)&lt;br /&gt;
* Spend Time Together: Go to beach (if successful enough)&lt;br /&gt;
* Spend Time Together: Go to theater (if successful enough)&lt;br /&gt;
* Spend Time Together: Go to a restaurant (always)&lt;br /&gt;
* Give Free Time: Rest til evening&lt;br /&gt;
* Give Free Time: Fun til evening&lt;br /&gt;
* Give Free Time: Garden of Gethsemene&lt;br /&gt;
* Give Free Time: Hot Springs&lt;br /&gt;
* Give Free Time: Golden cage&lt;br /&gt;
* Erotic Reward: Vibes&lt;br /&gt;
* Erotic Reward: Cunnilingus&lt;br /&gt;
&lt;br /&gt;
==V2.2.3 promise logic==&lt;br /&gt;
There is a risk of giving a girl a low value reward or gift (Like flowers) after promising a reward/gift that she will be quite confused if that was supposed to be the special reward/gift that you promised, and will give her an unhappy mood until you give a better reward/gift. The logic behind this seems to be quite complicated and dependent upon many things, but a reward/gift of level 3 or greater should be safe from this potential malice just as long as your slave is not spoiled or has very high pride. &lt;br /&gt;
&lt;br /&gt;
A level 5 reward/gift will never fail... unless the reward/gift itself fails (for example: if she hates sweets and you give her ambrosia.)&lt;/div&gt;</summary>
		<author><name>Joeshmo828282</name></author>	</entry>

	<entry>
		<id>http://wiki.anime-sharing.com/hgames/index.php?title=Jack-o-nine/Gameplay/Tips&amp;diff=36201</id>
		<title>Jack-o-nine/Gameplay/Tips</title>
		<link rel="alternate" type="text/html" href="http://wiki.anime-sharing.com/hgames/index.php?title=Jack-o-nine/Gameplay/Tips&amp;diff=36201"/>
				<updated>2022-04-08T22:48:08Z</updated>
		
		<summary type="html">&lt;p&gt;Joeshmo828282: drug hints&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Jack-o-nine}}&lt;br /&gt;
==Slave Induction==&lt;br /&gt;
&lt;br /&gt;
Everyone will have their own style of play, but there are a few things you can do when you get a new slave that makes life a lot easier.&lt;br /&gt;
&lt;br /&gt;
#'''Explain Her Position''': Actually, it's quite hard to gauge the effect of this. But if you're going to do it, sooner is better than later. There are three topics for &amp;quot;explain&amp;quot; and you can do them one after the other.&lt;br /&gt;
#'''Medical Examination''': Take her to the Technosphere in the Serpentine Quarter and have the medics look her over. This way you catch diseases and xeno-parasites. You might want to sterilise her while you're there. That saves having the Vatican steal your pregnant slaves and keeps them from being re-infected with Fiend larvae.&lt;br /&gt;
#'''Branding''': You need to put your mark on your slave if you want to sell her anywhere other than slave auction. Go to the Outcast Quarter and get Uncle Bo to tattoo her with your brand.&lt;br /&gt;
#'''Rules''': Check the rules page and make sure that your slave is getting enough food. I personally like to always use fresh food (expensive but worth it for the effect on her mood). Tick &amp;quot;Deny Orgasm&amp;quot; and &amp;quot;Force Rules&amp;quot;. Leave her sleeping on a bedroll to begin with.&lt;br /&gt;
#'''Obedience''' You may need to apply some punishments before your slave will obey. Get these out of the way now.&lt;br /&gt;
#'''Clothing''' Once your slave starts to obey use the &amp;quot;Gift&amp;quot; reward to give her a sun dress.&lt;br /&gt;
#'''Encouragement''': After that, Talk-&amp;gt;Affect-&amp;gt;Encourage should lift her mood into the green. &lt;br /&gt;
#'''Ask her questions''': Asking what she wants to do might reveal a hidden talent, asking about requests can hint at a possible fetish, asking about fears could let you know about what punishments she responds greatly to. &lt;br /&gt;
&lt;br /&gt;
At this point you should have a good basic start.&lt;br /&gt;
&lt;br /&gt;
==Keep Your Slaves Happy!==&lt;br /&gt;
A happy slave learns faster than a miserable one, while unhappy ones can spiral into depression, which in turn can harm your slave's psychological stats and may eventually leave her broken and worthless. Consequently it is in the trainer's best interest if his slave is happy. &lt;br /&gt;
&lt;br /&gt;
* '''Talk to her''': Ask your slave how she is feeling. She'll tell you all the things that are making her happy, and the ones that are making miserable. Where possible address her concerns. Complaints about bedding can be solved by letting her share your bed, for instance. If she complains that her secretions look strange, take her to the doctor. If there are things that make her happy that aren't present (good sex, free time, etc) consider using one as her next reward.&lt;br /&gt;
&lt;br /&gt;
* '''[[Jack-o-nine/Gameplay/Active Sex|Active Sex]]''': A dozen orgasms in quick succession will cheer up just about any slave.&lt;br /&gt;
&lt;br /&gt;
* Letting your slave sleep in a [[Jack-o-nine/Gameplay/Locations#Player_Housing|boudoir]] is a cheap way to boost her mood. &lt;br /&gt;
&lt;br /&gt;
See also: [[Jack-o-nine/Gameplay/Slaves#Mood|Mood]]&lt;br /&gt;
&lt;br /&gt;
==Train D-Class Slaves==&lt;br /&gt;
&lt;br /&gt;
It's possible to train a slave to D-Class fairly quickly and cheaply. The returns are better on higher quality slaves, but unless you have a sizable bankroll, so are the risks. Churning through D-Class slaves while staying in the slums can be a good way to accumulate the funds needed for a more ambitious project.&lt;br /&gt;
&lt;br /&gt;
A D-Class slave with one blue skill sells for 300 sparks to the guild sub-purchaser, no questions asked. But check at the forum first - there are some buyers who will pay 500 for the same slave. Additionally there are buyers who will pay 500 for D-Class Assistants (White town - Trade Square; Realtor) Nurses (Serpentine Quarter - Technosphere; Medical Centre) Enchantresses (Border of the Fogs; Base Camp), Concubines (Quarter of the Bull; Madame Jofre) and possibly others. These are repeat customers, so you can sell them any number of slaves. However you'll need to spend a little time making your slaves presentable. Generally a full work-over at the Salon (I usually get one for the PC as well) plus a gown, lace gloves and heels seems to suffice. You'll probably need to equip the new clothes and then sleep before the bonuses take full effect for some reason.&lt;br /&gt;
&lt;br /&gt;
'''Summary''': Churn D-Class slaves to build up funds. Sell to buyers in preference to the sub-purchaser. Raise style to blue if you want to sell to businesses.&lt;br /&gt;
&lt;br /&gt;
==The Buyer Of Last Resort==&lt;br /&gt;
&lt;br /&gt;
Sometimes you get saddled with a lemon; too stupid and too stubborn to train in time. The slave market will generally give you 3 sparks for such slaves. But you can get 10 or more from the butcher.  Just saying.&lt;br /&gt;
&lt;br /&gt;
==The Buyer Of First Resort==&lt;br /&gt;
&lt;br /&gt;
The guild auction only happens once every few days, but it is by far the best way to sell your slave profitably if you plan for it. Train your slave in multiple specializations, max out her charm by giving her stylish cloths and a full body treatment at the spa the day of the auction, and your slave will sell for much higher than any price you could get elsewhere.  Training and Selling B+ slaves at the auction could net you ~4500 sparks OR MORE per slave! (personal best: 6100)&lt;br /&gt;
&lt;br /&gt;
==Save Your Sparks!==&lt;br /&gt;
&lt;br /&gt;
Meat is cheap in rome. The 1 dollar meal at the Virgin's Hip is both cheaper than the F- canned food, and is B+ quality. If you are living in the slums, this saves 10 sparks per decade, and increases your strength if your strength is low. Meat at the gastronomicon is a cheap way to up your meal quality once you get a kitchen. You just have to be OK with a little cannibalism. &lt;br /&gt;
&lt;br /&gt;
Increasing your standard of living will only get you one point of positive mood, and can drain your funds very quickly. Consider whether that the cost is worth it (it's usually not).&lt;br /&gt;
Having too low of a standard of living will decrease your mood, but doesn't seem to decrease it further if taken even lower. If you can't afford a happy standard of living, might as well set it to impoverished and be done with it.&lt;br /&gt;
It will however, slowly drain your personality, which will make it harder to train slaves in the future!&lt;br /&gt;
&lt;br /&gt;
==Drugs are good... in moderation (version 2.2.3)==&lt;br /&gt;
&lt;br /&gt;
First rule: Never take one type of drug more than once per day.&lt;br /&gt;
&lt;br /&gt;
Faries pollen (meth) adds 5 energy bars, a great way to get extra training done very cheap. It is like an entire extra day for 2 sparks: incredibly cheap value, even in the slums!  Be mindful if your energy bar turns purple however: a purple energy bar means strenuous activities will RAPIDLY DRAIN strength. A feeble slave will probably get addicted from the second dose: So stop trying to exercise your feeble slave with meth, it just makes things worse. Give them supplements and maybe a plushy toy instead.&lt;br /&gt;
&lt;br /&gt;
Kamra (coffee) only adds one energy bar for the same 2 sparks: not nearly as valuable... I recommend only using when your energy accidentally goes negative so you or your slave don't get the end of day penalties. An enduring slave can drink this stuff 49 days in a row before getting addicted, if you do find the extra energy valuable. &lt;br /&gt;
&lt;br /&gt;
Datura (weed) and oblivion (opium) increase mood, which is awkward: mood bonus is most valuable when your slave is new and very unhappy... But slaves wont take drugs until they have a bud of obedience... which usually means their mood is already good. If your magic skill is high enough, there is a spell you can use to force them to take it, but really, you should just press the 'encourage' button... it is free, and is usually more effective. &lt;br /&gt;
&lt;br /&gt;
Alcohol gives a nasty hangover. It is probably best to simply not.&lt;br /&gt;
&lt;br /&gt;
Taking any drug more than once every 4 days is likely to eventually get your slave addicted. There is some RNG involved. (on average addiction goes down once every 3 days, and obviously goes up the day the drug is consumed)  &lt;br /&gt;
&lt;br /&gt;
A very safe way to handle drugs, is to only use them on your slaves on race and/or gladiator days (when you need the extra energy the most anyway). That gives ~8 days of recovery for every 2 days of use, which again should allow your slaves enough time to recover unless RNG hates you. (~0.15% chance of addiction on a 'healthy' slave if used 4 times over 2 decades. &lt;br /&gt;
&lt;br /&gt;
The master's addiction is slower to deplete than a slave's addiction. If you notice the moodlet in your diary, you should probably go cold turkey for a nice little while.&lt;br /&gt;
 &lt;br /&gt;
DO NOT let your assistant get addicted to drugs! she will sneak them out of your store room EVERY DAY if it happens! It could take AGES of cold turkey for her to cure her addiction if you don't catch it quick.&lt;br /&gt;
&lt;br /&gt;
==Why is my Personality stuck at F- rank? (version 2.2.3)==&lt;br /&gt;
&lt;br /&gt;
Personality will slowly fall if your standard of living, housing, and interior decorations are lower than your brand rank. Personality is how other people view you, and if you don't live like a person who in their mind matches the reputation of your product they find it quite off putting. If your slaver has the &amp;quot;every penny must be considered&amp;quot; mood, or the &amp;quot;this house is no place for work and rest&amp;quot; mood, it means your personality is in free fall. Alternatively, one of the special missions gives a reward that prevents your personality from falling below B+ (though it may still take effort to get it there).&lt;br /&gt;
&lt;br /&gt;
==Why is my Slave cow skill going down? (version 2.2.3)==&lt;br /&gt;
Training any skill other than endurance/athletics drains requires the mind, which drains your cow behavior. On the other hand, a well trained cow is going to have a really hard time learning human things.&lt;br /&gt;
In other words, if you want to train your slave to be a cow, train everything else you want to train first, and only then train the cow skill.&lt;br /&gt;
&lt;br /&gt;
==Why is my Slave suddenly refusing to learn? (version 2.2.3)==&lt;br /&gt;
Be careful what you equip! Fluffy paws and deprivation suit seriously hamper a slaves ability to learn most skills. &lt;br /&gt;
A slave gets bored learning the same thing over and over again, give her some variety in the lessons to keep her interested.   &lt;br /&gt;
Dirty slaves have a really hard time focusing. Give them a bath, and they might be much more receptive to lessons again.&lt;br /&gt;
&lt;br /&gt;
==Rank C Concubine==&lt;br /&gt;
Several residents request a rank C concubine. To satisfy their requirements they need 10 sexual skills, which is just 2 shy of a rank B slave (not sure about rank B concubine sex requirements). Might be worth taking your slave a bit further for a better payout. &lt;br /&gt;
&lt;br /&gt;
==Gift Rewards==&lt;br /&gt;
*If you're selling your slave to a business that has a style requirements, reward your slave with some items that you'd have to end up buying for her to complete the sale to kill 2 birds with 1 stone.&lt;br /&gt;
&lt;br /&gt;
*A good use of a one point reward is to buy flowers for your slave. It's cheap and it allows you to use the five point &amp;quot;promise her a gift&amp;quot; option later without penalty. &lt;br /&gt;
&lt;br /&gt;
*A good use for a two point reward is the sensual massage which gets an extra action (if the massager's petting skill is Blue or above).&lt;br /&gt;
&lt;br /&gt;
*Sweet rewards are, paradoxically, good for dieting slaves. Set the slave to weight loss regimen, make them exercise them until they have negative calories and then use a sweet reward to bring the cal count up to zero or one. That way the slave will lose weight rapidly but without starvation.&lt;br /&gt;
&lt;br /&gt;
==Jonny: Some notes on playing at maximum difficulty==&lt;br /&gt;
&lt;br /&gt;
===Combat===&lt;br /&gt;
&lt;br /&gt;
The trouble with playing as Jonny (one of many) is that his initial dominance is F-. That means his slaves will rebel with clockwork regularity, up to and including trying to kill him if he tries to discipline them. So Job One is to get the bare minimum of combat training.&lt;br /&gt;
&lt;br /&gt;
To do this travel white town. Visit the armourer shop and get an Aketon and a whip. &amp;quot;Borrow&amp;quot; Isabella's leather armor - it's not much but a bit better than nothing for now.  Then go to the Colosseum and spar with the weakest slave. You won't be able to raise your combat skill (beyond the one level granted by the Aketon fencing jacket) but it will train your strength. Try and get it to B/Blue and buy a special training - roundhouse kick is recommended. &lt;br /&gt;
&lt;br /&gt;
With that done you stand a decent chance of surviving your first couple of slave rebellions&lt;br /&gt;
&lt;br /&gt;
===Guild Work===&lt;br /&gt;
&lt;br /&gt;
Now go to the Guild and see what slave training work is available. You can train most specialties, but there are a few pitfalls. &lt;br /&gt;
&lt;br /&gt;
*'''Feeble''' Slaves get too few actions to be trainable in a hurry (and you '''are''' in a hurry). Especially if they have multiple thorns of rebellion in their aura. Best avoided.&lt;br /&gt;
*'''Enchantress''' Slaves. Neither you nor Isabella have any initial magic skill, so you'll need to send her to school. That's an expense you can do without when starting out as Jonny.&lt;br /&gt;
*'''Courtesan'''. Sex slaves take longer to train than the others. You're in a hurry.&lt;br /&gt;
*'''Pet''' training inspires a lot more resistance than the other types. Once you gave a few successes under your belt you can probably cope, but avoid these missions to begin with.&lt;br /&gt;
&lt;br /&gt;
===Housing &amp;amp; Assistant===&lt;br /&gt;
&lt;br /&gt;
With your new slave (and the up front payment for training her) go to the real estate office and rent the bare minimum apartment in Serpentine, and then nip down to the Fogs and pick up Isabella - you're going to need her skills to do most of the training.&lt;br /&gt;
&lt;br /&gt;
===Training===&lt;br /&gt;
&lt;br /&gt;
The first few slaves are going to be difficult. You need to train them before you run out of money, which means inside decade, two if you're lucky. You don't have time to gently lead difficult girls to right behaviour. And they are all going to be difficult to start with.&lt;br /&gt;
&lt;br /&gt;
So your strategy is basically to train the key skill every turn until it meets the requirements, punishing as needed. Don't bother with psychological stuff - go for shaming, bondage and flagellation in that order. In particular you want to avoid bruises and traces of beatings as these can keep a slave at F- level until they heal.&lt;br /&gt;
&lt;br /&gt;
Once the skill is established, add other common skills until the slave reaches D rank. Then turn them in and get another one as soon as you can. Keep doing this until you have around 1500 sparks.&lt;br /&gt;
&lt;br /&gt;
Remember that there is one thing in which Johnny is good at - starting as the Worst of Perverts he can use Golden Shower during active sex and only slaves with Purist trait will be turned off by it. You can also very early start Golden Shower training to drain Pride and when it gets to S+ (B is enough but his other sex skills begin at dismall level so might as well max this out) set the slave to behave:urinal without negative mood penalties and with an excuse to daily train slave's Maid skill.&lt;br /&gt;
&lt;br /&gt;
===Other Considerations===&lt;br /&gt;
&lt;br /&gt;
'''Your Skills''' You'll need the appropriate garb to start training in most areas. You can't afford to get it all at once but it's worth buying the relevant item for each contract until you have the set (or can afford to fill the gaps)&lt;br /&gt;
&lt;br /&gt;
'''Isabella''' You're going to be relying on Izzy's skills a lot to begin with. Not only is she better than you at most things, but she's a better teacher and she's cheaper than sending slaves to school. Make use of her.&lt;br /&gt;
&lt;br /&gt;
'''Raising Basic Attributes'''. This can be a tar-pit and is often a sign that a slave is useless to you. Raising basic stats to D rank can take a long time depending on where the deficiencies may lie. Sometimes its faster to sell them to Farid (or to the butcher) and buy a new slave for 5 sparks and start over. Remember - you don't need to deliver the same slave - any one that fits the spec will do. Alternatively, if you're fond of the slave, check her into a cryo-tube and finish her training when you have the sparks and time to spare.&lt;br /&gt;
&lt;br /&gt;
'''Bruising, Beatings and Scars''' As I mentioned earlier, bruises and beatings can lower the looks of a slave to the point where she no longer qualifies for D rank. Scarring can at least be fixed at the medical center, but you probably don't have the budget for that. Again, it may be best to freeze or sell the slave and start over.&lt;br /&gt;
&lt;br /&gt;
'''Saving''' This approach should be viable without resort to &amp;quot;save scumming&amp;quot; or excessive saving and reloading. All the same, I'd recommend you keep a save gave every decade or so. Things can always go wrong unexpectedly.&lt;br /&gt;
&lt;br /&gt;
'''Fame''' Avoid working on your brand! The better known your brand, the higher rank the guild will expect from your training missions. The trouble is that it takes a lot longer to train C rank slaves and you need a rapid turnaround at the start. So keep your brand low until you no longer depend on guild work.&lt;br /&gt;
&lt;br /&gt;
===Conclusion===&lt;br /&gt;
&lt;br /&gt;
Jonny is entirely playable if appropriate care is taken. He's a lot slower to get up to speed and needs to spend a lot more time breaking in his slaves. On the other hand (as has been pointed out elsewhere) after Jonny, anyone else is going to be a breeze.&lt;br /&gt;
&lt;br /&gt;
[http://www.hongfire.com/forum/forum/hentai-lair/hentai-game-discussion/412491-free-software-jack-o-nine-tails-%C9%94-thread-reboot-v2?p=5676711#post5676711 pandawarrior00's Jonny start guide] (2016-06-13)&lt;br /&gt;
&lt;br /&gt;
==Tips for Training==&lt;br /&gt;
&lt;br /&gt;
===Linked Sex Skill Training===&lt;br /&gt;
Many skills are linked to another skill. Training other skills will sometimes raise a skill to a certain minimum level:&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Skill !! Minimum Skill Level&lt;br /&gt;
|-&lt;br /&gt;
| Handjob || Petting&lt;br /&gt;
|-&lt;br /&gt;
| Blowjob || max(Deep Throat, Bukkake, Group Sex) &lt;br /&gt;
|-&lt;br /&gt;
| Licking || Oral Pleasure&lt;br /&gt;
|-&lt;br /&gt;
| Exhibitionism || Demonstration&lt;br /&gt;
|-&lt;br /&gt;
| Masturbation || Dildo&lt;br /&gt;
|-&lt;br /&gt;
| Vaginal Sex || max(Fisting, Double Penetration, Triple Penetration, Gangbang)&lt;br /&gt;
|-&lt;br /&gt;
| Fisting || Vaginal Sex - 1&lt;br /&gt;
|-&lt;br /&gt;
| Anal Sex || max(Anal Fisting, Double Penetration, Triple Penetration, Gangbang)&lt;br /&gt;
|-&lt;br /&gt;
| Anal Fisting || Anal Sex - 1&lt;br /&gt;
|-&lt;br /&gt;
| Triple penetration || Gangbang&lt;br /&gt;
|-&lt;br /&gt;
| Double Penetration || Triple Penetration&lt;br /&gt;
|-&lt;br /&gt;
| Bukkake || Blowjob - 2&lt;br /&gt;
|-&lt;br /&gt;
| Masochism || Self-torture&lt;br /&gt;
|-&lt;br /&gt;
| Golden Shower || Scatology &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Raising stamina===&lt;br /&gt;
Notes on raising Stamina:&lt;br /&gt;
On a slave with Stamina:feeble, most of the stamina raising actions are greyed out.  There are 2 still available that are not:&lt;br /&gt;
*Enema training&lt;br /&gt;
*Entertain me: Acrobatics  (be careful, uses 2 calories)&lt;br /&gt;
*Wearing Athletic Leotard and Sneakers gives bonus to learning stamina which applies even to Feeble slaves&lt;br /&gt;
&lt;br /&gt;
===Lowering Pride===&lt;br /&gt;
Notes on dealing with high Pride:&lt;br /&gt;
Most of the Rules have Pride in the obedience test, so the slave will usually disobey until Obedience is quite high.  There are 2 that test other stats and also lower pride:&lt;br /&gt;
*Silence rule - obey check is Obedience vs Temperament.&lt;br /&gt;
*Deny Toileting rule - obey check is Obedience vs (Ego + 1)&lt;br /&gt;
Two of the Shame punishments decrease pride, oddly the others don't appear to:&lt;br /&gt;
*Naked walk&lt;br /&gt;
*Shameful Podium&lt;br /&gt;
Some of the Trainings that reduce pride have relatively low Obedience requirements for the slave not to refuse to perform them:&lt;br /&gt;
*Humiliation training: 3&lt;br /&gt;
*Anal sex: 5&lt;br /&gt;
*Enema training: Pride + 1&lt;br /&gt;
Clothing:&lt;br /&gt;
*The leather collar will decrease pride without any mood malus.&lt;br /&gt;
*The steel collar will decrease pride, but affects mood quite harshly (-3)&lt;br /&gt;
*Some of the pet gear (pony plume, anal tail, pony harness) will decrease pride, but affects mood, some quite harshly (harness is -2, plume is -3, matches the Pride effects)&lt;br /&gt;
** If you're in a hurry and worried about mood, you can possibly balance this with some mood raising clothing (sundress,slippers,headband,wedding dress), Rules(boudoir, leftovers) or actions(Encourage, spa treatment)&lt;br /&gt;
** Beware that Rule:in my bed will *decrease* mood with high slave Pride and low Obedience.&lt;/div&gt;</summary>
		<author><name>Joeshmo828282</name></author>	</entry>

	<entry>
		<id>http://wiki.anime-sharing.com/hgames/index.php?title=Jack-o-nine/Gameplay/Items&amp;diff=36200</id>
		<title>Jack-o-nine/Gameplay/Items</title>
		<link rel="alternate" type="text/html" href="http://wiki.anime-sharing.com/hgames/index.php?title=Jack-o-nine/Gameplay/Items&amp;diff=36200"/>
				<updated>2022-04-08T21:22:11Z</updated>
		
		<summary type="html">&lt;p&gt;Joeshmo828282: drug updates&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Jack-o-nine}}&lt;br /&gt;
== Food ==&lt;br /&gt;
Used for cooking food. Cooking quality depends on food variety and skill and good food causes a good mood.&lt;br /&gt;
Food quality lower than your strength will slowly drain strength, while meals above your strength will slowly raise it. Assistant can take care of grocery shopping so you don't have to. &lt;br /&gt;
&lt;br /&gt;
*Fresh Eggs x5 (30$) - Sold at butcher shop&lt;br /&gt;
*Fresh Milk x5 (30$) - Sold at butcher shop&lt;br /&gt;
*Double Cream x5 (30$) - Sold at butcher shop&lt;br /&gt;
*Mature Cheese x5 (30$) - Sold at butcher shop&lt;br /&gt;
*Fresh vegetables x5 (10$) - Sold at butcher shop&lt;br /&gt;
*Cereals and flour x5 (10$) - Sold at butcher shop&lt;br /&gt;
*Herbs and Spices x5 (10$) - Sold at butcher shop&lt;br /&gt;
*Strong Alcohol x5 (10$) - Sold at butcher shop, Also used as [[Jack-o-nine/Gameplay/Alchemy|Alchemical base]]&lt;br /&gt;
*Greasy mince x5 (7$) - Sold at butcher shop or by butchering slaves&lt;br /&gt;
*Tender fillet x5 (20$) - Sold at butcher shop or by butchering slaves&lt;br /&gt;
*Virgin Meat - Gained by butchering slaves&lt;br /&gt;
&lt;br /&gt;
== Men's clothing ==&lt;br /&gt;
&lt;br /&gt;
All except the Worn Clothes are sold at the Boutique of Servilia Quint in the Trade Square of White Town. Most of these have some positive effect, but some of them are uncomfortable and will make the PC unhappy.&amp;lt;br /&amp;gt;&lt;br /&gt;
If you have some money to spare, it's worth buying a variety of these to wear to increase your skills, which allows you to train slaves to one rank passed your natural abilities, and further training yourself in them. If you don't need the skill boost, Fashionable Attire is a good choice for the allure.&lt;br /&gt;
As of 2.2.3, you no longer need to wear the items to get the training bonuses, but you might still want to swap your outfit for combat, healing injured slaves, or casting spells.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* '''Worn Clothes''' ($0) - You start with these. Penalty to Allure and Mood. They are &amp;quot;worn&amp;quot; in the sense of threadbare and scruffy rather then &amp;quot;being worn&amp;quot;. &lt;br /&gt;
* '''Formal Suit''' (40$) - Raises Artistry. Allows vulgar players to train in etiquette, dance, music and singing. &lt;br /&gt;
* '''Medical gown''' (40$) - Raises Medic skill. Lets the player train nurses to a higher level and improves the use of stimulants and the like.&lt;br /&gt;
* '''Wizard Robes''' (40$) - Raises Magic skill. Player can better train enchantresses, cast spells and brew potions.&lt;br /&gt;
* '''Housecoat''' (25$) - &amp;quot;Soft and comfortable housecoat. Just what you need to relax&amp;quot;. Increases Slaver mood, but decreases Allure and Aura.&lt;br /&gt;
* '''Fashionable Attire''' (100$) - Raises Allure which helps with obedience and selling slaves. No effect on mood.&lt;br /&gt;
* '''Aketon''' (40$) - Raises Fighter skill. Useful when patrolling the fogs, training gladiatrices or dealing with rebellious slaves.&lt;br /&gt;
* '''Livery''' (40$) - Raises Stewardship. Useful when teaching Maid and Cook and Secretary skills.&lt;br /&gt;
* '''Noble Regalia''' (200$) - Raises Allure and Aura which helps with obedience and selling slaves, but is uncomfortable, lowering slaver's mood.&lt;br /&gt;
&lt;br /&gt;
== Women's Clothing &amp;amp; Apparel ==&lt;br /&gt;
&lt;br /&gt;
Clothing and jewelry can give a variety of bonuses. BDSM and fetish gear are sold in the Steel Rose in the Necropolis. Other clothes are sold at the Boutique of Servilia Quint in the Trade Square of White town. Jewelry and accessories are sold next door at Ashura's Treasury. Some jewelry requires piercing, which are done at the Steel Rose.&lt;br /&gt;
&lt;br /&gt;
===Clothes===&lt;br /&gt;
&lt;br /&gt;
Anal Tail can be bought at the Steel Rose in the Necropolis. All other clothing can be bought at the Boutique of Servilia Quint in the Trade Square of White Town.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Name !! Price !! Style !! Learning bonus (+2) !! Modifiers&lt;br /&gt;
|-&lt;br /&gt;
| Naked || $0 || 0 || || Decreases mood (-1)&lt;br /&gt;
|-&lt;br /&gt;
| Frilly Apron || $5 || +1 || Cook ||&lt;br /&gt;
|-&lt;br /&gt;
| Maid Outfit || $5 || +1 || Maid ||&lt;br /&gt;
|-&lt;br /&gt;
| Nurse Outfit || $5 || +1 || Nurse ||&lt;br /&gt;
|-&lt;br /&gt;
| Sorceress Robes || $5 || 0 || Enchantress (+3), Alchemy (+3) || Increases exoticism (+10).&lt;br /&gt;
|-&lt;br /&gt;
| Athletic Leotard || $5 || 0 || Endurance, Dancer ||&lt;br /&gt;
|-&lt;br /&gt;
| Chainmail Bikini || $5 || +1 || Gladiatrix (+3), Endurance ||&lt;br /&gt;
|-&lt;br /&gt;
| Kimono Yukata || $20 || +2 || Escort ||&lt;br /&gt;
|-&lt;br /&gt;
| School Uniform || $10 || +1 || Secretary, School ||&lt;br /&gt;
|-&lt;br /&gt;
| Light Sundress || $5 || +1 || || Increases mood (+1)&lt;br /&gt;
|-&lt;br /&gt;
| Lace Underwear || $5 || +1 || All sexual skills || Increases arousal (+2)&lt;br /&gt;
|-&lt;br /&gt;
| Gown || $10 || +2 || ||&lt;br /&gt;
|-&lt;br /&gt;
| Latex Dress || $20 || +2 || All sexual skills (+3) ||&lt;br /&gt;
|-&lt;br /&gt;
| Exotic Outfit || $25 || +2 || Dancer (+3) || Increases exoticism (+2) and arousal (+1)&lt;br /&gt;
|-&lt;br /&gt;
| Leather Corset || $50 || +2 || All sexual skills (+4) || Increases arousal&lt;br /&gt;
|-&lt;br /&gt;
| Gorgeous Dress || $50 || +3 || ||&lt;br /&gt;
|-&lt;br /&gt;
| Wedding Dress || $100 || +3 || || Increases mood (+2 if devotion &amp;gt; 0, else +1)&lt;br /&gt;
|-&lt;br /&gt;
| Anal Tail || $10 || 0 || Pet, Horse || decreases mood and pride, increases habit and arousal (+2) &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Headgear===&lt;br /&gt;
&lt;br /&gt;
Crown of Thorns and Plumed Bridle can be bought at the Steel Rose in the Necropolis. All other headgear can be bought at Ashura's Treasury in the Trade Square of White Town.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Name !! Price !! Style !! Learning bonus || Modifiers&lt;br /&gt;
|-&lt;br /&gt;
| Ornamented Diadem || $10 || +1 || ||&lt;br /&gt;
|-&lt;br /&gt;
| Precious Tiara || $20 || +3 || || Increases exoticism (+1)&lt;br /&gt;
|-&lt;br /&gt;
| Headband || $3 || 0 || || Makes hair look nice (equivalent to haircut)&lt;br /&gt;
|-&lt;br /&gt;
| Stylish Glasses || $10 || +1 || Secretary ||&lt;br /&gt;
|-&lt;br /&gt;
| Cat Ears || $10 || -1 || Pet || Increases exoticism &lt;br /&gt;
|-&lt;br /&gt;
| Hairnet || $10 || +2 || Makes hair look nice (equivalent to haircut)&lt;br /&gt;
|-&lt;br /&gt;
| Exotic Wig || $20 || +1 || || Increases exoticism (+2), makes hair look nice (equivalent to haircut)&lt;br /&gt;
|-&lt;br /&gt;
| Hijab || $3 || 0 || Maid, Cook ||&lt;br /&gt;
|-&lt;br /&gt;
| Crown of Thorns || $5 || -2 || || Increases taming (+3), decreases mood if not masochist (-2) &lt;br /&gt;
|-&lt;br /&gt;
| Plumed Bridle || $10 || +1 || Horse (+3) || Increases taming (+2), decreases mood and pride (-3) &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Earrings===&lt;br /&gt;
* Shiny Earrings ($3) - Stylish&lt;br /&gt;
* Gemstone earrings ($5) - Stylish and exotic&lt;br /&gt;
&lt;br /&gt;
===Tongue===&lt;br /&gt;
* Tongue barbell ($10) - Exotic, increases arousal&lt;br /&gt;
&lt;br /&gt;
===Neck===&lt;br /&gt;
Collars can help retrieve slaves that run away. Requires slave to be branded.&lt;br /&gt;
&lt;br /&gt;
Necklaces and ornamented collar can be bought at Ashura's Treasury in the Trade Square of White Town. Other collars can be bought at the Steel Rose in the Necropolis.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Name !! Price !! Style !! Learning bonus !! Modifiers&lt;br /&gt;
|-&lt;br /&gt;
| Chain with Pendant || $5 || 1 || ||&lt;br /&gt;
|-&lt;br /&gt;
| Gemstone necklace || $10 || 2 || ||&lt;br /&gt;
|-&lt;br /&gt;
| Leather collar || $3 || 0 || Pet || Decreases mood and pride; Increases taming, habit, and awareness,&lt;br /&gt;
|-&lt;br /&gt;
| Steel collar || $10 || 0 || || Double leather collar effect, without pet increase.&lt;br /&gt;
|-&lt;br /&gt;
| Spiked collar || $10 || -1 || Pet, Gladiatrix || Increases taming, habit, and awareness. Increases or decreases mood based on if either pet or gladiatrix is &amp;gt; 2&lt;br /&gt;
|-&lt;br /&gt;
| Ornamented collar || $20 || 1 || || Increases exoticism, taming, habit, and awareness.&lt;br /&gt;
|-&lt;br /&gt;
| Collar and leash || $5 || -1 || Pet || Decreases pride. Increases or decreases mood based on if pet is &amp;gt; 2&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Hands===&lt;br /&gt;
Leather Shackles and Pony Harness can be bought at the Steel Rose in the Necropolis. All other gloves can be bought at the Boutique of Servilia Quint in the Trade Square of White Town.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Name !! Price !! Style !! Learning bonus (+1) || Modifiers&lt;br /&gt;
|-&lt;br /&gt;
| Rubber Gloves || $5 || 0 || Maid, nurse ||&lt;br /&gt;
|-&lt;br /&gt;
| Lace Gloves || $5 || +2 || ||&lt;br /&gt;
|-&lt;br /&gt;
| Carbon Fiber Gloves || $10 || -1 || Gladiatrix (+2) ||&lt;br /&gt;
|-&lt;br /&gt;
| Fluffy Paws || $10 || +1 || Pet ||&lt;br /&gt;
|-&lt;br /&gt;
| Leather Gloves || $10 || +1 || Gladiatrix ||&lt;br /&gt;
|-&lt;br /&gt;
| Leather Shackles || $5 || -1 || || Increases habit and taming, decreases mood&lt;br /&gt;
|-&lt;br /&gt;
| Pony Harness || $10 || -2 || Horse (+4) || increases habit and taming, decreases mood (-2) and pride (-2) &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Nipples===&lt;br /&gt;
Piercing related stuff from the Steel Rose in the Necropolis.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Name !! Price !! Style !! Learning bonus !! Modifiers&lt;br /&gt;
|-&lt;br /&gt;
| Nipple chain || $10 || 0 || Sex || Increases arousal (+2), awareness, taming, and exoticism.&lt;br /&gt;
|-&lt;br /&gt;
| Earrings || $3 || 1 ||  || &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Belly===&lt;br /&gt;
* Belly ring ($10) - Stylish and exotic, increases arousal&lt;br /&gt;
&lt;br /&gt;
===Clitoris===&lt;br /&gt;
* Earrings&lt;br /&gt;
===Feet===&lt;br /&gt;
Hooved Boots and Leather Shackles can be bought at the Steel Rose in the Necropolis. All other shoes can be bought at the Boutique of Servilia Quint in the Trade Square of White Town.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Name !! Price !! Style !! Learning bonus (+2) || Modifiers&lt;br /&gt;
|-&lt;br /&gt;
| Tabi Socks || $5 || 0 || Gladiatrix ||&lt;br /&gt;
|-&lt;br /&gt;
| Soft Slippers || $5 || 0 || || Increases mood (+1)&lt;br /&gt;
|-&lt;br /&gt;
| Pointes || $5 || 0 || Dancer ||&lt;br /&gt;
|-&lt;br /&gt;
| Sneakers || $5 || 0 || Endurance ||&lt;br /&gt;
|-&lt;br /&gt;
| Heels || $5 || +2 || ||&lt;br /&gt;
|-&lt;br /&gt;
| Boots || $20 || +2 || All sexual skills || Increases endurance (+2) and arousal (+1)&lt;br /&gt;
|-&lt;br /&gt;
| Hooved Boots || $25 || +1 || Horse || Increases taming, decreases mood and pride &lt;br /&gt;
|-&lt;br /&gt;
| Leather Shackles || $5 || -1 || || Increases habit and taming, decreases mood &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Rings===&lt;br /&gt;
* Elegant Ring ($3) - Stylish&lt;br /&gt;
* Gemstone Ring ($5) - Stylish and exotic&lt;br /&gt;
&lt;br /&gt;
== Weapons and Armor ==&lt;br /&gt;
Weapons and armor can be bought at Manhunter's Armory in the Trade Square of White Town.&lt;br /&gt;
&lt;br /&gt;
See: [[Jack-o-nine/Gameplay/Combat#Weapon_Types_and_abilities|Combat]] for more details&lt;br /&gt;
=== Secondary ===&lt;br /&gt;
* Dagger  (10$)&lt;br /&gt;
* Stiletto (10$)&lt;br /&gt;
* Brass Knuckles (10$)&lt;br /&gt;
* Lash (10$)&lt;br /&gt;
* Stunner (10$)&lt;br /&gt;
* Butcher's Cleaver (20$)&lt;br /&gt;
=== One-handed ===&lt;br /&gt;
* Whip (50$)&lt;br /&gt;
* Épée (50$)&lt;br /&gt;
* Rapier (50$)&lt;br /&gt;
* Koncerz (50$)&lt;br /&gt;
* Gladius (50$)&lt;br /&gt;
* Bastard Sword (100$)&lt;br /&gt;
* Machete (50$)&lt;br /&gt;
* Katana (100$)&lt;br /&gt;
* Baton (25$)&lt;br /&gt;
* Trident ($100)&lt;br /&gt;
* Mace ($100)&lt;br /&gt;
=== Two-handed ===&lt;br /&gt;
* Flamberge (200$)&lt;br /&gt;
* Naginata (200$)&lt;br /&gt;
* Morningstar (200$)&lt;br /&gt;
* Greataxe (150$)&lt;br /&gt;
* Baseball Bat (100$)&lt;br /&gt;
* Cattle prod (150$)&lt;br /&gt;
===Armor===&lt;br /&gt;
* Aramid Suit (100$)&lt;br /&gt;
* Leather Armor (400$)&lt;br /&gt;
* Elven Chainmail (250$)&lt;br /&gt;
* Yatserin Mail (300$)&lt;br /&gt;
* Combined Armor (800$)&lt;br /&gt;
* Gothic Plate (1000$)&lt;br /&gt;
&lt;br /&gt;
== Drugs ==&lt;br /&gt;
* Elysian datura x5 (10$)  Mood bonus, slowly drain's slave intellect, and master charisma if over consumed. &lt;br /&gt;
* Kamrian resin x5 (10$) - Restores 1 energy per day, takes a while to get addicted&lt;br /&gt;
* Faeries pollen x5 (10$) - Restores full energy once per day (V 2.2.3 - adds 5 energy once per day) Can quickly lead to addiction.&lt;br /&gt;
* Essence of oblivion x5 (10$) - Improves mood. Can quickly lead to addiction.&lt;br /&gt;
&lt;br /&gt;
Also, see [[Jack-o-nine/Gameplay/Alchemy|Alchemy]].&lt;br /&gt;
&lt;br /&gt;
==Fetish Equipment==&lt;br /&gt;
These are bought from the [[Jack-o-nine/Gameplay/Locations/Necropolis#Steel_Rose|&amp;quot;Steel Rose&amp;quot;]] in the Necropolis under &amp;quot;Fetish-paraphernalia&amp;quot;. They're used as tools to enforce rules that a disobedient slave would otherwise disobey, or unlocks some bondage punishments and the vaginal vibes rule.&lt;br /&gt;
* Vaginal beads - allows Vaginal vibe&lt;br /&gt;
* Anal pear - Deny toileting, slave won't clean themselves at the end of day without you explicitly telling them to&lt;br /&gt;
* Reliable gag - Force silence&lt;br /&gt;
* Bondage suit - unlocks punishment options&lt;br /&gt;
* Urinal rack - Behave: urinal&lt;br /&gt;
* Toilet seat - Behave: toilet&lt;br /&gt;
&lt;br /&gt;
Also of note is the Pet Suit to enforce Behave: pet&lt;br /&gt;
&lt;br /&gt;
==Gifts==&lt;br /&gt;
These items are given via the rewards menu, and give girls a small, but permanent bonus. Unfortunately, there is currently no way to see which girl has which gift, so remember your gifts well.&lt;br /&gt;
&lt;br /&gt;
*Warm Plaid - reduces despair slightly every night.&lt;br /&gt;
&lt;br /&gt;
*Plush toy - Your slave will use this as a soft pillow, giving a slight energy bonus when sleeping on a bedroll.&lt;br /&gt;
&lt;br /&gt;
*Perfume - gives a charm bonus (does not stack with spa option)&lt;br /&gt;
&lt;br /&gt;
*Mini pony - gives a permanent mood bonus.&lt;/div&gt;</summary>
		<author><name>Joeshmo828282</name></author>	</entry>

	<entry>
		<id>http://wiki.anime-sharing.com/hgames/index.php?title=Jack-o-nine/Gameplay/Tips&amp;diff=36199</id>
		<title>Jack-o-nine/Gameplay/Tips</title>
		<link rel="alternate" type="text/html" href="http://wiki.anime-sharing.com/hgames/index.php?title=Jack-o-nine/Gameplay/Tips&amp;diff=36199"/>
				<updated>2022-04-08T02:59:01Z</updated>
		
		<summary type="html">&lt;p&gt;Joeshmo828282: meat tip&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Jack-o-nine}}&lt;br /&gt;
==Slave Induction==&lt;br /&gt;
&lt;br /&gt;
Everyone will have their own style of play, but there are a few things you can do when you get a new slave that makes life a lot easier.&lt;br /&gt;
&lt;br /&gt;
#'''Explain Her Position''': Actually, it's quite hard to gauge the effect of this. But if you're going to do it, sooner is better than later. There are three topics for &amp;quot;explain&amp;quot; and you can do them one after the other.&lt;br /&gt;
#'''Medical Examination''': Take her to the Technosphere in the Serpentine Quarter and have the medics look her over. This way you catch diseases and xeno-parasites. You might want to sterilise her while you're there. That saves having the Vatican steal your pregnant slaves and keeps them from being re-infected with Fiend larvae.&lt;br /&gt;
#'''Branding''': You need to put your mark on your slave if you want to sell her anywhere other than slave auction. Go to the Outcast Quarter and get Uncle Bo to tattoo her with your brand.&lt;br /&gt;
#'''Rules''': Check the rules page and make sure that your slave is getting enough food. I personally like to always use fresh food (expensive but worth it for the effect on her mood). Tick &amp;quot;Deny Orgasm&amp;quot; and &amp;quot;Force Rules&amp;quot;. Leave her sleeping on a bedroll to begin with.&lt;br /&gt;
#'''Obedience''' You may need to apply some punishments before your slave will obey. Get these out of the way now.&lt;br /&gt;
#'''Clothing''' Once your slave starts to obey use the &amp;quot;Gift&amp;quot; reward to give her a sun dress.&lt;br /&gt;
#'''Encouragement''': After that, Talk-&amp;gt;Affect-&amp;gt;Encourage should lift her mood into the green. &lt;br /&gt;
#'''Ask her questions''': Asking what she wants to do might reveal a hidden talent, asking about requests can hint at a possible fetish, asking about fears could let you know about what punishments she responds greatly to. &lt;br /&gt;
&lt;br /&gt;
At this point you should have a good basic start.&lt;br /&gt;
&lt;br /&gt;
==Keep Your Slaves Happy!==&lt;br /&gt;
A happy slave learns faster than a miserable one, while unhappy ones can spiral into depression, which in turn can harm your slave's psychological stats and may eventually leave her broken and worthless. Consequently it is in the trainer's best interest if his slave is happy. &lt;br /&gt;
&lt;br /&gt;
* '''Talk to her''': Ask your slave how she is feeling. She'll tell you all the things that are making her happy, and the ones that are making miserable. Where possible address her concerns. Complaints about bedding can be solved by letting her share your bed, for instance. If she complains that her secretions look strange, take her to the doctor. If there are things that make her happy that aren't present (good sex, free time, etc) consider using one as her next reward.&lt;br /&gt;
&lt;br /&gt;
* '''[[Jack-o-nine/Gameplay/Active Sex|Active Sex]]''': A dozen orgasms in quick succession will cheer up just about any slave.&lt;br /&gt;
&lt;br /&gt;
* Letting your slave sleep in a [[Jack-o-nine/Gameplay/Locations#Player_Housing|boudoir]] is a cheap way to boost her mood. &lt;br /&gt;
&lt;br /&gt;
See also: [[Jack-o-nine/Gameplay/Slaves#Mood|Mood]]&lt;br /&gt;
&lt;br /&gt;
==Train D-Class Slaves==&lt;br /&gt;
&lt;br /&gt;
It's possible to train a slave to D-Class fairly quickly and cheaply. The returns are better on higher quality slaves, but unless you have a sizable bankroll, so are the risks. Churning through D-Class slaves while staying in the slums can be a good way to accumulate the funds needed for a more ambitious project.&lt;br /&gt;
&lt;br /&gt;
A D-Class slave with one blue skill sells for 300 sparks to the guild sub-purchaser, no questions asked. But check at the forum first - there are some buyers who will pay 500 for the same slave. Additionally there are buyers who will pay 500 for D-Class Assistants (White town - Trade Square; Realtor) Nurses (Serpentine Quarter - Technosphere; Medical Centre) Enchantresses (Border of the Fogs; Base Camp), Concubines (Quarter of the Bull; Madame Jofre) and possibly others. These are repeat customers, so you can sell them any number of slaves. However you'll need to spend a little time making your slaves presentable. Generally a full work-over at the Salon (I usually get one for the PC as well) plus a gown, lace gloves and heels seems to suffice. You'll probably need to equip the new clothes and then sleep before the bonuses take full effect for some reason.&lt;br /&gt;
&lt;br /&gt;
'''Summary''': Churn D-Class slaves to build up funds. Sell to buyers in preference to the sub-purchaser. Raise style to blue if you want to sell to businesses.&lt;br /&gt;
&lt;br /&gt;
==The Buyer Of Last Resort==&lt;br /&gt;
&lt;br /&gt;
Sometimes you get saddled with a lemon; too stupid and too stubborn to train in time. The slave market will generally give you 3 sparks for such slaves. But you can get 10 or more from the butcher.  Just saying.&lt;br /&gt;
&lt;br /&gt;
==The Buyer Of First Resort==&lt;br /&gt;
&lt;br /&gt;
The guild auction only happens once every few days, but it is by far the best way to sell your slave profitably if you plan for it. Train your slave in multiple specializations, max out her charm by giving her stylish cloths and a full body treatment at the spa the day of the auction, and your slave will sell for much higher than any price you could get elsewhere.  Training and Selling B+ slaves at the auction could net you ~4500 sparks OR MORE per slave! (personal best: 6100)&lt;br /&gt;
&lt;br /&gt;
==Save Your Sparks!==&lt;br /&gt;
&lt;br /&gt;
Meat is cheap in rome. The 1 dollar meal at the Virgin's Hip is both cheaper than the F- canned food, and is B+ quality. If you are living in the slums, this saves 10 sparks per decade, and increases your strength if your strength is low. Meat at the gastronomicon is a cheap way to up your meal quality once you get a kitchen. You just have to be OK with a little cannibalism. &lt;br /&gt;
&lt;br /&gt;
Increasing your standard of living will only get you one point of positive mood, and can drain your funds very quickly. Consider whether that the cost is worth it (it's usually not).&lt;br /&gt;
Having too low of a standard of living will decrease your mood, but doesn't seem to decrease it further if taken even lower. If you can't afford a happy standard of living, might as well set it to impoverished and be done with it.&lt;br /&gt;
It will however, slowly drain your personality, which will make it harder to train slaves in the future!&lt;br /&gt;
&lt;br /&gt;
==Why is my Personality stuck at F- rank? (version 2.2.3)==&lt;br /&gt;
&lt;br /&gt;
Personality will slowly fall if your standard of living, housing, and interior decorations are lower than your brand rank. Personality is how other people view you, and if you don't live like a person who in their mind matches the reputation of your product they find it quite off putting. If your slaver has the &amp;quot;every penny must be considered&amp;quot; mood, or the &amp;quot;this house is no place for work and rest&amp;quot; mood, it means your personality is in free fall. Alternatively, one of the special missions gives a reward that prevents your personality from falling below B+ (though it may still take effort to get it there).&lt;br /&gt;
&lt;br /&gt;
==Why is my Slave cow skill going down? (version 2.2.3)==&lt;br /&gt;
Training any skill other than endurance/athletics drains requires the mind, which drains your cow behavior. On the other hand, a well trained cow is going to have a really hard time learning human things.&lt;br /&gt;
In other words, if you want to train your slave to be a cow, train everything else you want to train first, and only then train the cow skill.&lt;br /&gt;
&lt;br /&gt;
==Why is my Slave suddenly refusing to learn? (version 2.2.3)==&lt;br /&gt;
Be careful what you equip! Fluffy paws and deprivation suit seriously hamper a slaves ability to learn most skills. &lt;br /&gt;
A slave gets bored learning the same thing over and over again, give her some variety in the lessons to keep her interested.   &lt;br /&gt;
Dirty slaves have a really hard time focusing. Give them a bath, and they might be much more receptive to lessons again.&lt;br /&gt;
&lt;br /&gt;
==Rank C Concubine==&lt;br /&gt;
Several residents request a rank C concubine. To satisfy their requirements they need 10 sexual skills, which is just 2 shy of a rank B slave (not sure about rank B concubine sex requirements). Might be worth taking your slave a bit further for a better payout. &lt;br /&gt;
&lt;br /&gt;
==Gift Rewards==&lt;br /&gt;
*If you're selling your slave to a business that has a style requirements, reward your slave with some items that you'd have to end up buying for her to complete the sale to kill 2 birds with 1 stone.&lt;br /&gt;
&lt;br /&gt;
*A good use of a one point reward is to buy flowers for your slave. It's cheap and it allows you to use the five point &amp;quot;promise her a gift&amp;quot; option later without penalty. &lt;br /&gt;
&lt;br /&gt;
*A good use for a two point reward is the sensual massage which gets an extra action (if the massager's petting skill is Blue or above).&lt;br /&gt;
&lt;br /&gt;
*Sweet rewards are, paradoxically, good for dieting slaves. Set the slave to weight loss regimen, make them exercise them until they have negative calories and then use a sweet reward to bring the cal count up to zero or one. That way the slave will lose weight rapidly but without starvation.&lt;br /&gt;
&lt;br /&gt;
==Jonny: Some notes on playing at maximum difficulty==&lt;br /&gt;
&lt;br /&gt;
===Combat===&lt;br /&gt;
&lt;br /&gt;
The trouble with playing as Jonny (one of many) is that his initial dominance is F-. That means his slaves will rebel with clockwork regularity, up to and including trying to kill him if he tries to discipline them. So Job One is to get the bare minimum of combat training.&lt;br /&gt;
&lt;br /&gt;
To do this travel white town. Visit the armourer shop and get an Aketon and a whip. &amp;quot;Borrow&amp;quot; Isabella's leather armor - it's not much but a bit better than nothing for now.  Then go to the Colosseum and spar with the weakest slave. You won't be able to raise your combat skill (beyond the one level granted by the Aketon fencing jacket) but it will train your strength. Try and get it to B/Blue and buy a special training - roundhouse kick is recommended. &lt;br /&gt;
&lt;br /&gt;
With that done you stand a decent chance of surviving your first couple of slave rebellions&lt;br /&gt;
&lt;br /&gt;
===Guild Work===&lt;br /&gt;
&lt;br /&gt;
Now go to the Guild and see what slave training work is available. You can train most specialties, but there are a few pitfalls. &lt;br /&gt;
&lt;br /&gt;
*'''Feeble''' Slaves get too few actions to be trainable in a hurry (and you '''are''' in a hurry). Especially if they have multiple thorns of rebellion in their aura. Best avoided.&lt;br /&gt;
*'''Enchantress''' Slaves. Neither you nor Isabella have any initial magic skill, so you'll need to send her to school. That's an expense you can do without when starting out as Jonny.&lt;br /&gt;
*'''Courtesan'''. Sex slaves take longer to train than the others. You're in a hurry.&lt;br /&gt;
*'''Pet''' training inspires a lot more resistance than the other types. Once you gave a few successes under your belt you can probably cope, but avoid these missions to begin with.&lt;br /&gt;
&lt;br /&gt;
===Housing &amp;amp; Assistant===&lt;br /&gt;
&lt;br /&gt;
With your new slave (and the up front payment for training her) go to the real estate office and rent the bare minimum apartment in Serpentine, and then nip down to the Fogs and pick up Isabella - you're going to need her skills to do most of the training.&lt;br /&gt;
&lt;br /&gt;
===Training===&lt;br /&gt;
&lt;br /&gt;
The first few slaves are going to be difficult. You need to train them before you run out of money, which means inside decade, two if you're lucky. You don't have time to gently lead difficult girls to right behaviour. And they are all going to be difficult to start with.&lt;br /&gt;
&lt;br /&gt;
So your strategy is basically to train the key skill every turn until it meets the requirements, punishing as needed. Don't bother with psychological stuff - go for shaming, bondage and flagellation in that order. In particular you want to avoid bruises and traces of beatings as these can keep a slave at F- level until they heal.&lt;br /&gt;
&lt;br /&gt;
Once the skill is established, add other common skills until the slave reaches D rank. Then turn them in and get another one as soon as you can. Keep doing this until you have around 1500 sparks.&lt;br /&gt;
&lt;br /&gt;
Remember that there is one thing in which Johnny is good at - starting as the Worst of Perverts he can use Golden Shower during active sex and only slaves with Purist trait will be turned off by it. You can also very early start Golden Shower training to drain Pride and when it gets to S+ (B is enough but his other sex skills begin at dismall level so might as well max this out) set the slave to behave:urinal without negative mood penalties and with an excuse to daily train slave's Maid skill.&lt;br /&gt;
&lt;br /&gt;
===Other Considerations===&lt;br /&gt;
&lt;br /&gt;
'''Your Skills''' You'll need the appropriate garb to start training in most areas. You can't afford to get it all at once but it's worth buying the relevant item for each contract until you have the set (or can afford to fill the gaps)&lt;br /&gt;
&lt;br /&gt;
'''Isabella''' You're going to be relying on Izzy's skills a lot to begin with. Not only is she better than you at most things, but she's a better teacher and she's cheaper than sending slaves to school. Make use of her.&lt;br /&gt;
&lt;br /&gt;
'''Raising Basic Attributes'''. This can be a tar-pit and is often a sign that a slave is useless to you. Raising basic stats to D rank can take a long time depending on where the deficiencies may lie. Sometimes its faster to sell them to Farid (or to the butcher) and buy a new slave for 5 sparks and start over. Remember - you don't need to deliver the same slave - any one that fits the spec will do. Alternatively, if you're fond of the slave, check her into a cryo-tube and finish her training when you have the sparks and time to spare.&lt;br /&gt;
&lt;br /&gt;
'''Bruising, Beatings and Scars''' As I mentioned earlier, bruises and beatings can lower the looks of a slave to the point where she no longer qualifies for D rank. Scarring can at least be fixed at the medical center, but you probably don't have the budget for that. Again, it may be best to freeze or sell the slave and start over.&lt;br /&gt;
&lt;br /&gt;
'''Saving''' This approach should be viable without resort to &amp;quot;save scumming&amp;quot; or excessive saving and reloading. All the same, I'd recommend you keep a save gave every decade or so. Things can always go wrong unexpectedly.&lt;br /&gt;
&lt;br /&gt;
'''Fame''' Avoid working on your brand! The better known your brand, the higher rank the guild will expect from your training missions. The trouble is that it takes a lot longer to train C rank slaves and you need a rapid turnaround at the start. So keep your brand low until you no longer depend on guild work.&lt;br /&gt;
&lt;br /&gt;
===Conclusion===&lt;br /&gt;
&lt;br /&gt;
Jonny is entirely playable if appropriate care is taken. He's a lot slower to get up to speed and needs to spend a lot more time breaking in his slaves. On the other hand (as has been pointed out elsewhere) after Jonny, anyone else is going to be a breeze.&lt;br /&gt;
&lt;br /&gt;
[http://www.hongfire.com/forum/forum/hentai-lair/hentai-game-discussion/412491-free-software-jack-o-nine-tails-%C9%94-thread-reboot-v2?p=5676711#post5676711 pandawarrior00's Jonny start guide] (2016-06-13)&lt;br /&gt;
&lt;br /&gt;
==Tips for Training==&lt;br /&gt;
&lt;br /&gt;
===Linked Sex Skill Training===&lt;br /&gt;
Many skills are linked to another skill. Training other skills will sometimes raise a skill to a certain minimum level:&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Skill !! Minimum Skill Level&lt;br /&gt;
|-&lt;br /&gt;
| Handjob || Petting&lt;br /&gt;
|-&lt;br /&gt;
| Blowjob || max(Deep Throat, Bukkake, Group Sex) &lt;br /&gt;
|-&lt;br /&gt;
| Licking || Oral Pleasure&lt;br /&gt;
|-&lt;br /&gt;
| Exhibitionism || Demonstration&lt;br /&gt;
|-&lt;br /&gt;
| Masturbation || Dildo&lt;br /&gt;
|-&lt;br /&gt;
| Vaginal Sex || max(Fisting, Double Penetration, Triple Penetration, Gangbang)&lt;br /&gt;
|-&lt;br /&gt;
| Fisting || Vaginal Sex - 1&lt;br /&gt;
|-&lt;br /&gt;
| Anal Sex || max(Anal Fisting, Double Penetration, Triple Penetration, Gangbang)&lt;br /&gt;
|-&lt;br /&gt;
| Anal Fisting || Anal Sex - 1&lt;br /&gt;
|-&lt;br /&gt;
| Triple penetration || Gangbang&lt;br /&gt;
|-&lt;br /&gt;
| Double Penetration || Triple Penetration&lt;br /&gt;
|-&lt;br /&gt;
| Bukkake || Blowjob - 2&lt;br /&gt;
|-&lt;br /&gt;
| Masochism || Self-torture&lt;br /&gt;
|-&lt;br /&gt;
| Golden Shower || Scatology &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Raising stamina===&lt;br /&gt;
Notes on raising Stamina:&lt;br /&gt;
On a slave with Stamina:feeble, most of the stamina raising actions are greyed out.  There are 2 still available that are not:&lt;br /&gt;
*Enema training&lt;br /&gt;
*Entertain me: Acrobatics  (be careful, uses 2 calories)&lt;br /&gt;
*Wearing Athletic Leotard and Sneakers gives bonus to learning stamina which applies even to Feeble slaves&lt;br /&gt;
&lt;br /&gt;
===Lowering Pride===&lt;br /&gt;
Notes on dealing with high Pride:&lt;br /&gt;
Most of the Rules have Pride in the obedience test, so the slave will usually disobey until Obedience is quite high.  There are 2 that test other stats and also lower pride:&lt;br /&gt;
*Silence rule - obey check is Obedience vs Temperament.&lt;br /&gt;
*Deny Toileting rule - obey check is Obedience vs (Ego + 1)&lt;br /&gt;
Two of the Shame punishments decrease pride, oddly the others don't appear to:&lt;br /&gt;
*Naked walk&lt;br /&gt;
*Shameful Podium&lt;br /&gt;
Some of the Trainings that reduce pride have relatively low Obedience requirements for the slave not to refuse to perform them:&lt;br /&gt;
*Humiliation training: 3&lt;br /&gt;
*Anal sex: 5&lt;br /&gt;
*Enema training: Pride + 1&lt;br /&gt;
Clothing:&lt;br /&gt;
*The leather collar will decrease pride without any mood malus.&lt;br /&gt;
*The steel collar will decrease pride, but affects mood quite harshly (-3)&lt;br /&gt;
*Some of the pet gear (pony plume, anal tail, pony harness) will decrease pride, but affects mood, some quite harshly (harness is -2, plume is -3, matches the Pride effects)&lt;br /&gt;
** If you're in a hurry and worried about mood, you can possibly balance this with some mood raising clothing (sundress,slippers,headband,wedding dress), Rules(boudoir, leftovers) or actions(Encourage, spa treatment)&lt;br /&gt;
** Beware that Rule:in my bed will *decrease* mood with high slave Pride and low Obedience.&lt;/div&gt;</summary>
		<author><name>Joeshmo828282</name></author>	</entry>

	<entry>
		<id>http://wiki.anime-sharing.com/hgames/index.php?title=Jack-o-nine/Gameplay/Items&amp;diff=36198</id>
		<title>Jack-o-nine/Gameplay/Items</title>
		<link rel="alternate" type="text/html" href="http://wiki.anime-sharing.com/hgames/index.php?title=Jack-o-nine/Gameplay/Items&amp;diff=36198"/>
				<updated>2022-04-08T02:48:23Z</updated>
		
		<summary type="html">&lt;p&gt;Joeshmo828282: food strength hint&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Jack-o-nine}}&lt;br /&gt;
== Food ==&lt;br /&gt;
Used for cooking food. Cooking quality depends on food variety and skill and good food causes a good mood.&lt;br /&gt;
Food quality lower than your strength will slowly drain strength, while meals above your strength will slowly raise it. Assistant can take care of grocery shopping so you don't have to. &lt;br /&gt;
&lt;br /&gt;
*Fresh Eggs x5 (30$) - Sold at butcher shop&lt;br /&gt;
*Fresh Milk x5 (30$) - Sold at butcher shop&lt;br /&gt;
*Double Cream x5 (30$) - Sold at butcher shop&lt;br /&gt;
*Mature Cheese x5 (30$) - Sold at butcher shop&lt;br /&gt;
*Fresh vegetables x5 (10$) - Sold at butcher shop&lt;br /&gt;
*Cereals and flour x5 (10$) - Sold at butcher shop&lt;br /&gt;
*Herbs and Spices x5 (10$) - Sold at butcher shop&lt;br /&gt;
*Strong Alcohol x5 (10$) - Sold at butcher shop, Also used as [[Jack-o-nine/Gameplay/Alchemy|Alchemical base]]&lt;br /&gt;
*Greasy mince x5 (7$) - Sold at butcher shop or by butchering slaves&lt;br /&gt;
*Tender fillet x5 (20$) - Sold at butcher shop or by butchering slaves&lt;br /&gt;
*Virgin Meat - Gained by butchering slaves&lt;br /&gt;
&lt;br /&gt;
== Men's clothing ==&lt;br /&gt;
&lt;br /&gt;
All except the Worn Clothes are sold at the Boutique of Servilia Quint in the Trade Square of White Town. Most of these have some positive effect, but some of them are uncomfortable and will make the PC unhappy.&amp;lt;br /&amp;gt;&lt;br /&gt;
If you have some money to spare, it's worth buying a variety of these to wear to increase your skills, which allows you to train slaves to one rank passed your natural abilities, and further training yourself in them. If you don't need the skill boost, Fashionable Attire is a good choice for the allure.&lt;br /&gt;
As of 2.2.3, you no longer need to wear the items to get the training bonuses, but you might still want to swap your outfit for combat, healing injured slaves, or casting spells.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* '''Worn Clothes''' ($0) - You start with these. Penalty to Allure and Mood. They are &amp;quot;worn&amp;quot; in the sense of threadbare and scruffy rather then &amp;quot;being worn&amp;quot;. &lt;br /&gt;
* '''Formal Suit''' (40$) - Raises Artistry. Allows vulgar players to train in etiquette, dance, music and singing. &lt;br /&gt;
* '''Medical gown''' (40$) - Raises Medic skill. Lets the player train nurses to a higher level and improves the use of stimulants and the like.&lt;br /&gt;
* '''Wizard Robes''' (40$) - Raises Magic skill. Player can better train enchantresses, cast spells and brew potions.&lt;br /&gt;
* '''Housecoat''' (25$) - &amp;quot;Soft and comfortable housecoat. Just what you need to relax&amp;quot;. Increases Slaver mood, but decreases Allure and Aura.&lt;br /&gt;
* '''Fashionable Attire''' (100$) - Raises Allure which helps with obedience and selling slaves. No effect on mood.&lt;br /&gt;
* '''Aketon''' (40$) - Raises Fighter skill. Useful when patrolling the fogs, training gladiatrices or dealing with rebellious slaves.&lt;br /&gt;
* '''Livery''' (40$) - Raises Stewardship. Useful when teaching Maid and Cook and Secretary skills.&lt;br /&gt;
* '''Noble Regalia''' (200$) - Raises Allure and Aura which helps with obedience and selling slaves, but is uncomfortable, lowering slaver's mood.&lt;br /&gt;
&lt;br /&gt;
== Women's Clothing &amp;amp; Apparel ==&lt;br /&gt;
&lt;br /&gt;
Clothing and jewelry can give a variety of bonuses. BDSM and fetish gear are sold in the Steel Rose in the Necropolis. Other clothes are sold at the Boutique of Servilia Quint in the Trade Square of White town. Jewelry and accessories are sold next door at Ashura's Treasury. Some jewelry requires piercing, which are done at the Steel Rose.&lt;br /&gt;
&lt;br /&gt;
===Clothes===&lt;br /&gt;
&lt;br /&gt;
Anal Tail can be bought at the Steel Rose in the Necropolis. All other clothing can be bought at the Boutique of Servilia Quint in the Trade Square of White Town.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Name !! Price !! Style !! Learning bonus (+2) !! Modifiers&lt;br /&gt;
|-&lt;br /&gt;
| Naked || $0 || 0 || || Decreases mood (-1)&lt;br /&gt;
|-&lt;br /&gt;
| Frilly Apron || $5 || +1 || Cook ||&lt;br /&gt;
|-&lt;br /&gt;
| Maid Outfit || $5 || +1 || Maid ||&lt;br /&gt;
|-&lt;br /&gt;
| Nurse Outfit || $5 || +1 || Nurse ||&lt;br /&gt;
|-&lt;br /&gt;
| Sorceress Robes || $5 || 0 || Enchantress (+3), Alchemy (+3) || Increases exoticism (+10).&lt;br /&gt;
|-&lt;br /&gt;
| Athletic Leotard || $5 || 0 || Endurance, Dancer ||&lt;br /&gt;
|-&lt;br /&gt;
| Chainmail Bikini || $5 || +1 || Gladiatrix (+3), Endurance ||&lt;br /&gt;
|-&lt;br /&gt;
| Kimono Yukata || $20 || +2 || Escort ||&lt;br /&gt;
|-&lt;br /&gt;
| School Uniform || $10 || +1 || Secretary, School ||&lt;br /&gt;
|-&lt;br /&gt;
| Light Sundress || $5 || +1 || || Increases mood (+1)&lt;br /&gt;
|-&lt;br /&gt;
| Lace Underwear || $5 || +1 || All sexual skills || Increases arousal (+2)&lt;br /&gt;
|-&lt;br /&gt;
| Gown || $10 || +2 || ||&lt;br /&gt;
|-&lt;br /&gt;
| Latex Dress || $20 || +2 || All sexual skills (+3) ||&lt;br /&gt;
|-&lt;br /&gt;
| Exotic Outfit || $25 || +2 || Dancer (+3) || Increases exoticism (+2) and arousal (+1)&lt;br /&gt;
|-&lt;br /&gt;
| Leather Corset || $50 || +2 || All sexual skills (+4) || Increases arousal&lt;br /&gt;
|-&lt;br /&gt;
| Gorgeous Dress || $50 || +3 || ||&lt;br /&gt;
|-&lt;br /&gt;
| Wedding Dress || $100 || +3 || || Increases mood (+2 if devotion &amp;gt; 0, else +1)&lt;br /&gt;
|-&lt;br /&gt;
| Anal Tail || $10 || 0 || Pet, Horse || decreases mood and pride, increases habit and arousal (+2) &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Headgear===&lt;br /&gt;
&lt;br /&gt;
Crown of Thorns and Plumed Bridle can be bought at the Steel Rose in the Necropolis. All other headgear can be bought at Ashura's Treasury in the Trade Square of White Town.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Name !! Price !! Style !! Learning bonus || Modifiers&lt;br /&gt;
|-&lt;br /&gt;
| Ornamented Diadem || $10 || +1 || ||&lt;br /&gt;
|-&lt;br /&gt;
| Precious Tiara || $20 || +3 || || Increases exoticism (+1)&lt;br /&gt;
|-&lt;br /&gt;
| Headband || $3 || 0 || || Makes hair look nice (equivalent to haircut)&lt;br /&gt;
|-&lt;br /&gt;
| Stylish Glasses || $10 || +1 || Secretary ||&lt;br /&gt;
|-&lt;br /&gt;
| Cat Ears || $10 || -1 || Pet || Increases exoticism &lt;br /&gt;
|-&lt;br /&gt;
| Hairnet || $10 || +2 || Makes hair look nice (equivalent to haircut)&lt;br /&gt;
|-&lt;br /&gt;
| Exotic Wig || $20 || +1 || || Increases exoticism (+2), makes hair look nice (equivalent to haircut)&lt;br /&gt;
|-&lt;br /&gt;
| Hijab || $3 || 0 || Maid, Cook ||&lt;br /&gt;
|-&lt;br /&gt;
| Crown of Thorns || $5 || -2 || || Increases taming (+3), decreases mood if not masochist (-2) &lt;br /&gt;
|-&lt;br /&gt;
| Plumed Bridle || $10 || +1 || Horse (+3) || Increases taming (+2), decreases mood and pride (-3) &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Earrings===&lt;br /&gt;
* Shiny Earrings ($3) - Stylish&lt;br /&gt;
* Gemstone earrings ($5) - Stylish and exotic&lt;br /&gt;
&lt;br /&gt;
===Tongue===&lt;br /&gt;
* Tongue barbell ($10) - Exotic, increases arousal&lt;br /&gt;
&lt;br /&gt;
===Neck===&lt;br /&gt;
Collars can help retrieve slaves that run away. Requires slave to be branded.&lt;br /&gt;
&lt;br /&gt;
Necklaces and ornamented collar can be bought at Ashura's Treasury in the Trade Square of White Town. Other collars can be bought at the Steel Rose in the Necropolis.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Name !! Price !! Style !! Learning bonus !! Modifiers&lt;br /&gt;
|-&lt;br /&gt;
| Chain with Pendant || $5 || 1 || ||&lt;br /&gt;
|-&lt;br /&gt;
| Gemstone necklace || $10 || 2 || ||&lt;br /&gt;
|-&lt;br /&gt;
| Leather collar || $3 || 0 || Pet || Decreases mood and pride; Increases taming, habit, and awareness,&lt;br /&gt;
|-&lt;br /&gt;
| Steel collar || $10 || 0 || || Double leather collar effect, without pet increase.&lt;br /&gt;
|-&lt;br /&gt;
| Spiked collar || $10 || -1 || Pet, Gladiatrix || Increases taming, habit, and awareness. Increases or decreases mood based on if either pet or gladiatrix is &amp;gt; 2&lt;br /&gt;
|-&lt;br /&gt;
| Ornamented collar || $20 || 1 || || Increases exoticism, taming, habit, and awareness.&lt;br /&gt;
|-&lt;br /&gt;
| Collar and leash || $5 || -1 || Pet || Decreases pride. Increases or decreases mood based on if pet is &amp;gt; 2&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Hands===&lt;br /&gt;
Leather Shackles and Pony Harness can be bought at the Steel Rose in the Necropolis. All other gloves can be bought at the Boutique of Servilia Quint in the Trade Square of White Town.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Name !! Price !! Style !! Learning bonus (+1) || Modifiers&lt;br /&gt;
|-&lt;br /&gt;
| Rubber Gloves || $5 || 0 || Maid, nurse ||&lt;br /&gt;
|-&lt;br /&gt;
| Lace Gloves || $5 || +2 || ||&lt;br /&gt;
|-&lt;br /&gt;
| Carbon Fiber Gloves || $10 || -1 || Gladiatrix (+2) ||&lt;br /&gt;
|-&lt;br /&gt;
| Fluffy Paws || $10 || +1 || Pet ||&lt;br /&gt;
|-&lt;br /&gt;
| Leather Gloves || $10 || +1 || Gladiatrix ||&lt;br /&gt;
|-&lt;br /&gt;
| Leather Shackles || $5 || -1 || || Increases habit and taming, decreases mood&lt;br /&gt;
|-&lt;br /&gt;
| Pony Harness || $10 || -2 || Horse (+4) || increases habit and taming, decreases mood (-2) and pride (-2) &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Nipples===&lt;br /&gt;
Piercing related stuff from the Steel Rose in the Necropolis.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Name !! Price !! Style !! Learning bonus !! Modifiers&lt;br /&gt;
|-&lt;br /&gt;
| Nipple chain || $10 || 0 || Sex || Increases arousal (+2), awareness, taming, and exoticism.&lt;br /&gt;
|-&lt;br /&gt;
| Earrings || $3 || 1 ||  || &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Belly===&lt;br /&gt;
* Belly ring ($10) - Stylish and exotic, increases arousal&lt;br /&gt;
&lt;br /&gt;
===Clitoris===&lt;br /&gt;
* Earrings&lt;br /&gt;
===Feet===&lt;br /&gt;
Hooved Boots and Leather Shackles can be bought at the Steel Rose in the Necropolis. All other shoes can be bought at the Boutique of Servilia Quint in the Trade Square of White Town.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Name !! Price !! Style !! Learning bonus (+2) || Modifiers&lt;br /&gt;
|-&lt;br /&gt;
| Tabi Socks || $5 || 0 || Gladiatrix ||&lt;br /&gt;
|-&lt;br /&gt;
| Soft Slippers || $5 || 0 || || Increases mood (+1)&lt;br /&gt;
|-&lt;br /&gt;
| Pointes || $5 || 0 || Dancer ||&lt;br /&gt;
|-&lt;br /&gt;
| Sneakers || $5 || 0 || Endurance ||&lt;br /&gt;
|-&lt;br /&gt;
| Heels || $5 || +2 || ||&lt;br /&gt;
|-&lt;br /&gt;
| Boots || $20 || +2 || All sexual skills || Increases endurance (+2) and arousal (+1)&lt;br /&gt;
|-&lt;br /&gt;
| Hooved Boots || $25 || +1 || Horse || Increases taming, decreases mood and pride &lt;br /&gt;
|-&lt;br /&gt;
| Leather Shackles || $5 || -1 || || Increases habit and taming, decreases mood &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Rings===&lt;br /&gt;
* Elegant Ring ($3) - Stylish&lt;br /&gt;
* Gemstone Ring ($5) - Stylish and exotic&lt;br /&gt;
&lt;br /&gt;
== Weapons and Armor ==&lt;br /&gt;
Weapons and armor can be bought at Manhunter's Armory in the Trade Square of White Town.&lt;br /&gt;
&lt;br /&gt;
See: [[Jack-o-nine/Gameplay/Combat#Weapon_Types_and_abilities|Combat]] for more details&lt;br /&gt;
=== Secondary ===&lt;br /&gt;
* Dagger  (10$)&lt;br /&gt;
* Stiletto (10$)&lt;br /&gt;
* Brass Knuckles (10$)&lt;br /&gt;
* Lash (10$)&lt;br /&gt;
* Stunner (10$)&lt;br /&gt;
* Butcher's Cleaver (20$)&lt;br /&gt;
=== One-handed ===&lt;br /&gt;
* Whip (50$)&lt;br /&gt;
* Épée (50$)&lt;br /&gt;
* Rapier (50$)&lt;br /&gt;
* Koncerz (50$)&lt;br /&gt;
* Gladius (50$)&lt;br /&gt;
* Bastard Sword (100$)&lt;br /&gt;
* Machete (50$)&lt;br /&gt;
* Katana (100$)&lt;br /&gt;
* Baton (25$)&lt;br /&gt;
* Trident ($100)&lt;br /&gt;
* Mace ($100)&lt;br /&gt;
=== Two-handed ===&lt;br /&gt;
* Flamberge (200$)&lt;br /&gt;
* Naginata (200$)&lt;br /&gt;
* Morningstar (200$)&lt;br /&gt;
* Greataxe (150$)&lt;br /&gt;
* Baseball Bat (100$)&lt;br /&gt;
* Cattle prod (150$)&lt;br /&gt;
===Armor===&lt;br /&gt;
* Aramid Suit (100$)&lt;br /&gt;
* Leather Armor (400$)&lt;br /&gt;
* Elven Chainmail (250$)&lt;br /&gt;
* Yatserin Mail (300$)&lt;br /&gt;
* Combined Armor (800$)&lt;br /&gt;
* Gothic Plate (1000$)&lt;br /&gt;
&lt;br /&gt;
== Drugs ==&lt;br /&gt;
* Elysian datura x5 (10$)&lt;br /&gt;
* Kamrian resin x5 (10$) - Restores 1 energy per day, no addiction risk&lt;br /&gt;
* Faeries pollen x5 (10$) - Restores full energy once per day (Jack HF - up to 5 energy per day)&lt;br /&gt;
* Essence of oblivion x5 (10$) - Improves mood&lt;br /&gt;
&lt;br /&gt;
Also, see [[Jack-o-nine/Gameplay/Alchemy|Alchemy]].&lt;br /&gt;
&lt;br /&gt;
==Fetish Equipment==&lt;br /&gt;
These are bought from the [[Jack-o-nine/Gameplay/Locations/Necropolis#Steel_Rose|&amp;quot;Steel Rose&amp;quot;]] in the Necropolis under &amp;quot;Fetish-paraphernalia&amp;quot;. They're used as tools to enforce rules that a disobedient slave would otherwise disobey, or unlocks some bondage punishments and the vaginal vibes rule.&lt;br /&gt;
* Vaginal beads - allows Vaginal vibe&lt;br /&gt;
* Anal pear - Deny toileting, slave won't clean themselves at the end of day without you explicitly telling them to&lt;br /&gt;
* Reliable gag - Force silence&lt;br /&gt;
* Bondage suit - unlocks punishment options&lt;br /&gt;
* Urinal rack - Behave: urinal&lt;br /&gt;
* Toilet seat - Behave: toilet&lt;br /&gt;
&lt;br /&gt;
Also of note is the Pet Suit to enforce Behave: pet&lt;br /&gt;
&lt;br /&gt;
==Gifts==&lt;br /&gt;
These items are given via the rewards menu, and give girls a small, but permanent bonus. Unfortunately, there is currently no way to see which girl has which gift, so remember your gifts well.&lt;br /&gt;
&lt;br /&gt;
*Warm Plaid - reduces despair slightly every night.&lt;br /&gt;
&lt;br /&gt;
*Plush toy - Your slave will use this as a soft pillow, giving a slight energy bonus when sleeping on a bedroll.&lt;br /&gt;
&lt;br /&gt;
*Perfume - gives a charm bonus (does not stack with spa option)&lt;br /&gt;
&lt;br /&gt;
*Mini pony - gives a permanent mood bonus.&lt;/div&gt;</summary>
		<author><name>Joeshmo828282</name></author>	</entry>

	<entry>
		<id>http://wiki.anime-sharing.com/hgames/index.php?title=Jack-o-nine/Gameplay/Items&amp;diff=36197</id>
		<title>Jack-o-nine/Gameplay/Items</title>
		<link rel="alternate" type="text/html" href="http://wiki.anime-sharing.com/hgames/index.php?title=Jack-o-nine/Gameplay/Items&amp;diff=36197"/>
				<updated>2022-04-08T02:44:46Z</updated>
		
		<summary type="html">&lt;p&gt;Joeshmo828282: 2.2.3 food price update&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Jack-o-nine}}&lt;br /&gt;
== Food ==&lt;br /&gt;
Used for cooking food. Cooking quality depends on food variety and skill and good food causes a good mood.&lt;br /&gt;
Assistant can take care of grocery shopping so you don't have to. &lt;br /&gt;
&lt;br /&gt;
*Fresh Eggs x5 (30$) - Sold at butcher shop&lt;br /&gt;
*Fresh Milk x5 (30$) - Sold at butcher shop&lt;br /&gt;
*Double Cream x5 (30$) - Sold at butcher shop&lt;br /&gt;
*Mature Cheese x5 (30$) - Sold at butcher shop&lt;br /&gt;
*Fresh vegetables x5 (10$) - Sold at butcher shop&lt;br /&gt;
*Cereals and flour x5 (10$) - Sold at butcher shop&lt;br /&gt;
*Herbs and Spices x5 (10$) - Sold at butcher shop&lt;br /&gt;
*Strong Alcohol x5 (10$) - Sold at butcher shop, Also used as [[Jack-o-nine/Gameplay/Alchemy|Alchemical base]]&lt;br /&gt;
*Greasy mince x5 (7$) - Sold at butcher shop or by butchering slaves&lt;br /&gt;
*Tender fillet x5 (20$) - Sold at butcher shop or by butchering slaves&lt;br /&gt;
*Virgin Meat - Gained by butchering slaves&lt;br /&gt;
&lt;br /&gt;
== Men's clothing ==&lt;br /&gt;
&lt;br /&gt;
All except the Worn Clothes are sold at the Boutique of Servilia Quint in the Trade Square of White Town. Most of these have some positive effect, but some of them are uncomfortable and will make the PC unhappy.&amp;lt;br /&amp;gt;&lt;br /&gt;
If you have some money to spare, it's worth buying a variety of these to wear to increase your skills, which allows you to train slaves to one rank passed your natural abilities, and further training yourself in them. If you don't need the skill boost, Fashionable Attire is a good choice for the allure.&lt;br /&gt;
As of 2.2.3, you no longer need to wear the items to get the training bonuses, but you might still want to swap your outfit for combat, healing injured slaves, or casting spells.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* '''Worn Clothes''' ($0) - You start with these. Penalty to Allure and Mood. They are &amp;quot;worn&amp;quot; in the sense of threadbare and scruffy rather then &amp;quot;being worn&amp;quot;. &lt;br /&gt;
* '''Formal Suit''' (40$) - Raises Artistry. Allows vulgar players to train in etiquette, dance, music and singing. &lt;br /&gt;
* '''Medical gown''' (40$) - Raises Medic skill. Lets the player train nurses to a higher level and improves the use of stimulants and the like.&lt;br /&gt;
* '''Wizard Robes''' (40$) - Raises Magic skill. Player can better train enchantresses, cast spells and brew potions.&lt;br /&gt;
* '''Housecoat''' (25$) - &amp;quot;Soft and comfortable housecoat. Just what you need to relax&amp;quot;. Increases Slaver mood, but decreases Allure and Aura.&lt;br /&gt;
* '''Fashionable Attire''' (100$) - Raises Allure which helps with obedience and selling slaves. No effect on mood.&lt;br /&gt;
* '''Aketon''' (40$) - Raises Fighter skill. Useful when patrolling the fogs, training gladiatrices or dealing with rebellious slaves.&lt;br /&gt;
* '''Livery''' (40$) - Raises Stewardship. Useful when teaching Maid and Cook and Secretary skills.&lt;br /&gt;
* '''Noble Regalia''' (200$) - Raises Allure and Aura which helps with obedience and selling slaves, but is uncomfortable, lowering slaver's mood.&lt;br /&gt;
&lt;br /&gt;
== Women's Clothing &amp;amp; Apparel ==&lt;br /&gt;
&lt;br /&gt;
Clothing and jewelry can give a variety of bonuses. BDSM and fetish gear are sold in the Steel Rose in the Necropolis. Other clothes are sold at the Boutique of Servilia Quint in the Trade Square of White town. Jewelry and accessories are sold next door at Ashura's Treasury. Some jewelry requires piercing, which are done at the Steel Rose.&lt;br /&gt;
&lt;br /&gt;
===Clothes===&lt;br /&gt;
&lt;br /&gt;
Anal Tail can be bought at the Steel Rose in the Necropolis. All other clothing can be bought at the Boutique of Servilia Quint in the Trade Square of White Town.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Name !! Price !! Style !! Learning bonus (+2) !! Modifiers&lt;br /&gt;
|-&lt;br /&gt;
| Naked || $0 || 0 || || Decreases mood (-1)&lt;br /&gt;
|-&lt;br /&gt;
| Frilly Apron || $5 || +1 || Cook ||&lt;br /&gt;
|-&lt;br /&gt;
| Maid Outfit || $5 || +1 || Maid ||&lt;br /&gt;
|-&lt;br /&gt;
| Nurse Outfit || $5 || +1 || Nurse ||&lt;br /&gt;
|-&lt;br /&gt;
| Sorceress Robes || $5 || 0 || Enchantress (+3), Alchemy (+3) || Increases exoticism (+10).&lt;br /&gt;
|-&lt;br /&gt;
| Athletic Leotard || $5 || 0 || Endurance, Dancer ||&lt;br /&gt;
|-&lt;br /&gt;
| Chainmail Bikini || $5 || +1 || Gladiatrix (+3), Endurance ||&lt;br /&gt;
|-&lt;br /&gt;
| Kimono Yukata || $20 || +2 || Escort ||&lt;br /&gt;
|-&lt;br /&gt;
| School Uniform || $10 || +1 || Secretary, School ||&lt;br /&gt;
|-&lt;br /&gt;
| Light Sundress || $5 || +1 || || Increases mood (+1)&lt;br /&gt;
|-&lt;br /&gt;
| Lace Underwear || $5 || +1 || All sexual skills || Increases arousal (+2)&lt;br /&gt;
|-&lt;br /&gt;
| Gown || $10 || +2 || ||&lt;br /&gt;
|-&lt;br /&gt;
| Latex Dress || $20 || +2 || All sexual skills (+3) ||&lt;br /&gt;
|-&lt;br /&gt;
| Exotic Outfit || $25 || +2 || Dancer (+3) || Increases exoticism (+2) and arousal (+1)&lt;br /&gt;
|-&lt;br /&gt;
| Leather Corset || $50 || +2 || All sexual skills (+4) || Increases arousal&lt;br /&gt;
|-&lt;br /&gt;
| Gorgeous Dress || $50 || +3 || ||&lt;br /&gt;
|-&lt;br /&gt;
| Wedding Dress || $100 || +3 || || Increases mood (+2 if devotion &amp;gt; 0, else +1)&lt;br /&gt;
|-&lt;br /&gt;
| Anal Tail || $10 || 0 || Pet, Horse || decreases mood and pride, increases habit and arousal (+2) &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Headgear===&lt;br /&gt;
&lt;br /&gt;
Crown of Thorns and Plumed Bridle can be bought at the Steel Rose in the Necropolis. All other headgear can be bought at Ashura's Treasury in the Trade Square of White Town.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Name !! Price !! Style !! Learning bonus || Modifiers&lt;br /&gt;
|-&lt;br /&gt;
| Ornamented Diadem || $10 || +1 || ||&lt;br /&gt;
|-&lt;br /&gt;
| Precious Tiara || $20 || +3 || || Increases exoticism (+1)&lt;br /&gt;
|-&lt;br /&gt;
| Headband || $3 || 0 || || Makes hair look nice (equivalent to haircut)&lt;br /&gt;
|-&lt;br /&gt;
| Stylish Glasses || $10 || +1 || Secretary ||&lt;br /&gt;
|-&lt;br /&gt;
| Cat Ears || $10 || -1 || Pet || Increases exoticism &lt;br /&gt;
|-&lt;br /&gt;
| Hairnet || $10 || +2 || Makes hair look nice (equivalent to haircut)&lt;br /&gt;
|-&lt;br /&gt;
| Exotic Wig || $20 || +1 || || Increases exoticism (+2), makes hair look nice (equivalent to haircut)&lt;br /&gt;
|-&lt;br /&gt;
| Hijab || $3 || 0 || Maid, Cook ||&lt;br /&gt;
|-&lt;br /&gt;
| Crown of Thorns || $5 || -2 || || Increases taming (+3), decreases mood if not masochist (-2) &lt;br /&gt;
|-&lt;br /&gt;
| Plumed Bridle || $10 || +1 || Horse (+3) || Increases taming (+2), decreases mood and pride (-3) &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Earrings===&lt;br /&gt;
* Shiny Earrings ($3) - Stylish&lt;br /&gt;
* Gemstone earrings ($5) - Stylish and exotic&lt;br /&gt;
&lt;br /&gt;
===Tongue===&lt;br /&gt;
* Tongue barbell ($10) - Exotic, increases arousal&lt;br /&gt;
&lt;br /&gt;
===Neck===&lt;br /&gt;
Collars can help retrieve slaves that run away. Requires slave to be branded.&lt;br /&gt;
&lt;br /&gt;
Necklaces and ornamented collar can be bought at Ashura's Treasury in the Trade Square of White Town. Other collars can be bought at the Steel Rose in the Necropolis.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Name !! Price !! Style !! Learning bonus !! Modifiers&lt;br /&gt;
|-&lt;br /&gt;
| Chain with Pendant || $5 || 1 || ||&lt;br /&gt;
|-&lt;br /&gt;
| Gemstone necklace || $10 || 2 || ||&lt;br /&gt;
|-&lt;br /&gt;
| Leather collar || $3 || 0 || Pet || Decreases mood and pride; Increases taming, habit, and awareness,&lt;br /&gt;
|-&lt;br /&gt;
| Steel collar || $10 || 0 || || Double leather collar effect, without pet increase.&lt;br /&gt;
|-&lt;br /&gt;
| Spiked collar || $10 || -1 || Pet, Gladiatrix || Increases taming, habit, and awareness. Increases or decreases mood based on if either pet or gladiatrix is &amp;gt; 2&lt;br /&gt;
|-&lt;br /&gt;
| Ornamented collar || $20 || 1 || || Increases exoticism, taming, habit, and awareness.&lt;br /&gt;
|-&lt;br /&gt;
| Collar and leash || $5 || -1 || Pet || Decreases pride. Increases or decreases mood based on if pet is &amp;gt; 2&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Hands===&lt;br /&gt;
Leather Shackles and Pony Harness can be bought at the Steel Rose in the Necropolis. All other gloves can be bought at the Boutique of Servilia Quint in the Trade Square of White Town.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Name !! Price !! Style !! Learning bonus (+1) || Modifiers&lt;br /&gt;
|-&lt;br /&gt;
| Rubber Gloves || $5 || 0 || Maid, nurse ||&lt;br /&gt;
|-&lt;br /&gt;
| Lace Gloves || $5 || +2 || ||&lt;br /&gt;
|-&lt;br /&gt;
| Carbon Fiber Gloves || $10 || -1 || Gladiatrix (+2) ||&lt;br /&gt;
|-&lt;br /&gt;
| Fluffy Paws || $10 || +1 || Pet ||&lt;br /&gt;
|-&lt;br /&gt;
| Leather Gloves || $10 || +1 || Gladiatrix ||&lt;br /&gt;
|-&lt;br /&gt;
| Leather Shackles || $5 || -1 || || Increases habit and taming, decreases mood&lt;br /&gt;
|-&lt;br /&gt;
| Pony Harness || $10 || -2 || Horse (+4) || increases habit and taming, decreases mood (-2) and pride (-2) &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Nipples===&lt;br /&gt;
Piercing related stuff from the Steel Rose in the Necropolis.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Name !! Price !! Style !! Learning bonus !! Modifiers&lt;br /&gt;
|-&lt;br /&gt;
| Nipple chain || $10 || 0 || Sex || Increases arousal (+2), awareness, taming, and exoticism.&lt;br /&gt;
|-&lt;br /&gt;
| Earrings || $3 || 1 ||  || &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Belly===&lt;br /&gt;
* Belly ring ($10) - Stylish and exotic, increases arousal&lt;br /&gt;
&lt;br /&gt;
===Clitoris===&lt;br /&gt;
* Earrings&lt;br /&gt;
===Feet===&lt;br /&gt;
Hooved Boots and Leather Shackles can be bought at the Steel Rose in the Necropolis. All other shoes can be bought at the Boutique of Servilia Quint in the Trade Square of White Town.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Name !! Price !! Style !! Learning bonus (+2) || Modifiers&lt;br /&gt;
|-&lt;br /&gt;
| Tabi Socks || $5 || 0 || Gladiatrix ||&lt;br /&gt;
|-&lt;br /&gt;
| Soft Slippers || $5 || 0 || || Increases mood (+1)&lt;br /&gt;
|-&lt;br /&gt;
| Pointes || $5 || 0 || Dancer ||&lt;br /&gt;
|-&lt;br /&gt;
| Sneakers || $5 || 0 || Endurance ||&lt;br /&gt;
|-&lt;br /&gt;
| Heels || $5 || +2 || ||&lt;br /&gt;
|-&lt;br /&gt;
| Boots || $20 || +2 || All sexual skills || Increases endurance (+2) and arousal (+1)&lt;br /&gt;
|-&lt;br /&gt;
| Hooved Boots || $25 || +1 || Horse || Increases taming, decreases mood and pride &lt;br /&gt;
|-&lt;br /&gt;
| Leather Shackles || $5 || -1 || || Increases habit and taming, decreases mood &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Rings===&lt;br /&gt;
* Elegant Ring ($3) - Stylish&lt;br /&gt;
* Gemstone Ring ($5) - Stylish and exotic&lt;br /&gt;
&lt;br /&gt;
== Weapons and Armor ==&lt;br /&gt;
Weapons and armor can be bought at Manhunter's Armory in the Trade Square of White Town.&lt;br /&gt;
&lt;br /&gt;
See: [[Jack-o-nine/Gameplay/Combat#Weapon_Types_and_abilities|Combat]] for more details&lt;br /&gt;
=== Secondary ===&lt;br /&gt;
* Dagger  (10$)&lt;br /&gt;
* Stiletto (10$)&lt;br /&gt;
* Brass Knuckles (10$)&lt;br /&gt;
* Lash (10$)&lt;br /&gt;
* Stunner (10$)&lt;br /&gt;
* Butcher's Cleaver (20$)&lt;br /&gt;
=== One-handed ===&lt;br /&gt;
* Whip (50$)&lt;br /&gt;
* Épée (50$)&lt;br /&gt;
* Rapier (50$)&lt;br /&gt;
* Koncerz (50$)&lt;br /&gt;
* Gladius (50$)&lt;br /&gt;
* Bastard Sword (100$)&lt;br /&gt;
* Machete (50$)&lt;br /&gt;
* Katana (100$)&lt;br /&gt;
* Baton (25$)&lt;br /&gt;
* Trident ($100)&lt;br /&gt;
* Mace ($100)&lt;br /&gt;
=== Two-handed ===&lt;br /&gt;
* Flamberge (200$)&lt;br /&gt;
* Naginata (200$)&lt;br /&gt;
* Morningstar (200$)&lt;br /&gt;
* Greataxe (150$)&lt;br /&gt;
* Baseball Bat (100$)&lt;br /&gt;
* Cattle prod (150$)&lt;br /&gt;
===Armor===&lt;br /&gt;
* Aramid Suit (100$)&lt;br /&gt;
* Leather Armor (400$)&lt;br /&gt;
* Elven Chainmail (250$)&lt;br /&gt;
* Yatserin Mail (300$)&lt;br /&gt;
* Combined Armor (800$)&lt;br /&gt;
* Gothic Plate (1000$)&lt;br /&gt;
&lt;br /&gt;
== Drugs ==&lt;br /&gt;
* Elysian datura x5 (10$)&lt;br /&gt;
* Kamrian resin x5 (10$) - Restores 1 energy per day, no addiction risk&lt;br /&gt;
* Faeries pollen x5 (10$) - Restores full energy once per day (Jack HF - up to 5 energy per day)&lt;br /&gt;
* Essence of oblivion x5 (10$) - Improves mood&lt;br /&gt;
&lt;br /&gt;
Also, see [[Jack-o-nine/Gameplay/Alchemy|Alchemy]].&lt;br /&gt;
&lt;br /&gt;
==Fetish Equipment==&lt;br /&gt;
These are bought from the [[Jack-o-nine/Gameplay/Locations/Necropolis#Steel_Rose|&amp;quot;Steel Rose&amp;quot;]] in the Necropolis under &amp;quot;Fetish-paraphernalia&amp;quot;. They're used as tools to enforce rules that a disobedient slave would otherwise disobey, or unlocks some bondage punishments and the vaginal vibes rule.&lt;br /&gt;
* Vaginal beads - allows Vaginal vibe&lt;br /&gt;
* Anal pear - Deny toileting, slave won't clean themselves at the end of day without you explicitly telling them to&lt;br /&gt;
* Reliable gag - Force silence&lt;br /&gt;
* Bondage suit - unlocks punishment options&lt;br /&gt;
* Urinal rack - Behave: urinal&lt;br /&gt;
* Toilet seat - Behave: toilet&lt;br /&gt;
&lt;br /&gt;
Also of note is the Pet Suit to enforce Behave: pet&lt;br /&gt;
&lt;br /&gt;
==Gifts==&lt;br /&gt;
These items are given via the rewards menu, and give girls a small, but permanent bonus. Unfortunately, there is currently no way to see which girl has which gift, so remember your gifts well.&lt;br /&gt;
&lt;br /&gt;
*Warm Plaid - reduces despair slightly every night.&lt;br /&gt;
&lt;br /&gt;
*Plush toy - Your slave will use this as a soft pillow, giving a slight energy bonus when sleeping on a bedroll.&lt;br /&gt;
&lt;br /&gt;
*Perfume - gives a charm bonus (does not stack with spa option)&lt;br /&gt;
&lt;br /&gt;
*Mini pony - gives a permanent mood bonus.&lt;/div&gt;</summary>
		<author><name>Joeshmo828282</name></author>	</entry>

	<entry>
		<id>http://wiki.anime-sharing.com/hgames/index.php?title=Jack-o-nine/Gameplay/Items&amp;diff=36196</id>
		<title>Jack-o-nine/Gameplay/Items</title>
		<link rel="alternate" type="text/html" href="http://wiki.anime-sharing.com/hgames/index.php?title=Jack-o-nine/Gameplay/Items&amp;diff=36196"/>
				<updated>2022-04-08T02:41:32Z</updated>
		
		<summary type="html">&lt;p&gt;Joeshmo828282: 2.2.3 clothing update&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Jack-o-nine}}&lt;br /&gt;
== Food ==&lt;br /&gt;
Used for cooking food. Cooking quality depends on food variety and skill and good food causes a good mood.&lt;br /&gt;
Assistant can take care of grocery shopping so you don't have to. &lt;br /&gt;
&lt;br /&gt;
*Fresh Eggs x5 (10$) - Sold at butcher shop&lt;br /&gt;
*Fresh Milk x5 (10$) - Sold at butcher shop&lt;br /&gt;
*Double Cream x5 (20$) - Sold at butcher shop&lt;br /&gt;
*Mature Cheese x5 (5$) - Sold at butcher shop&lt;br /&gt;
*Fresh vegetables x5 (5$) - Sold at butcher shop&lt;br /&gt;
*Cereals and flour x5 (5$) - Sold at butcher shop&lt;br /&gt;
*Herbs and Spices x5 (5$) - Sold at butcher shop&lt;br /&gt;
*Strong Alcohol x5 (10$) - Sold at butcher shop, Also used as [[Jack-o-nine/Gameplay/Alchemy|Alchemical base]]&lt;br /&gt;
*Greasy mince x5 (7$) - Sold at butcher shop or by butchering slaves&lt;br /&gt;
*Tender fillet x5 (20$) - Sold at butcher shop or by butchering slaves&lt;br /&gt;
*Virgin Meat - Gained by butchering slaves&lt;br /&gt;
&lt;br /&gt;
== Men's clothing ==&lt;br /&gt;
&lt;br /&gt;
All except the Worn Clothes are sold at the Boutique of Servilia Quint in the Trade Square of White Town. Most of these have some positive effect, but some of them are uncomfortable and will make the PC unhappy.&amp;lt;br /&amp;gt;&lt;br /&gt;
If you have some money to spare, it's worth buying a variety of these to wear to increase your skills, which allows you to train slaves to one rank passed your natural abilities, and further training yourself in them. If you don't need the skill boost, Fashionable Attire is a good choice for the allure.&lt;br /&gt;
As of 2.2.3, you no longer need to wear the items to get the training bonuses, but you might still want to swap your outfit for combat, healing injured slaves, or casting spells.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* '''Worn Clothes''' ($0) - You start with these. Penalty to Allure and Mood. They are &amp;quot;worn&amp;quot; in the sense of threadbare and scruffy rather then &amp;quot;being worn&amp;quot;. &lt;br /&gt;
* '''Formal Suit''' (40$) - Raises Artistry. Allows vulgar players to train in etiquette, dance, music and singing. &lt;br /&gt;
* '''Medical gown''' (40$) - Raises Medic skill. Lets the player train nurses to a higher level and improves the use of stimulants and the like.&lt;br /&gt;
* '''Wizard Robes''' (40$) - Raises Magic skill. Player can better train enchantresses, cast spells and brew potions.&lt;br /&gt;
* '''Housecoat''' (25$) - &amp;quot;Soft and comfortable housecoat. Just what you need to relax&amp;quot;. Increases Slaver mood, but decreases Allure and Aura.&lt;br /&gt;
* '''Fashionable Attire''' (100$) - Raises Allure which helps with obedience and selling slaves. No effect on mood.&lt;br /&gt;
* '''Aketon''' (40$) - Raises Fighter skill. Useful when patrolling the fogs, training gladiatrices or dealing with rebellious slaves.&lt;br /&gt;
* '''Livery''' (40$) - Raises Stewardship. Useful when teaching Maid and Cook and Secretary skills.&lt;br /&gt;
* '''Noble Regalia''' (200$) - Raises Allure and Aura which helps with obedience and selling slaves, but is uncomfortable, lowering slaver's mood.&lt;br /&gt;
&lt;br /&gt;
== Women's Clothing &amp;amp; Apparel ==&lt;br /&gt;
&lt;br /&gt;
Clothing and jewelry can give a variety of bonuses. BDSM and fetish gear are sold in the Steel Rose in the Necropolis. Other clothes are sold at the Boutique of Servilia Quint in the Trade Square of White town. Jewelry and accessories are sold next door at Ashura's Treasury. Some jewelry requires piercing, which are done at the Steel Rose.&lt;br /&gt;
&lt;br /&gt;
===Clothes===&lt;br /&gt;
&lt;br /&gt;
Anal Tail can be bought at the Steel Rose in the Necropolis. All other clothing can be bought at the Boutique of Servilia Quint in the Trade Square of White Town.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Name !! Price !! Style !! Learning bonus (+2) !! Modifiers&lt;br /&gt;
|-&lt;br /&gt;
| Naked || $0 || 0 || || Decreases mood (-1)&lt;br /&gt;
|-&lt;br /&gt;
| Frilly Apron || $5 || +1 || Cook ||&lt;br /&gt;
|-&lt;br /&gt;
| Maid Outfit || $5 || +1 || Maid ||&lt;br /&gt;
|-&lt;br /&gt;
| Nurse Outfit || $5 || +1 || Nurse ||&lt;br /&gt;
|-&lt;br /&gt;
| Sorceress Robes || $5 || 0 || Enchantress (+3), Alchemy (+3) || Increases exoticism (+10).&lt;br /&gt;
|-&lt;br /&gt;
| Athletic Leotard || $5 || 0 || Endurance, Dancer ||&lt;br /&gt;
|-&lt;br /&gt;
| Chainmail Bikini || $5 || +1 || Gladiatrix (+3), Endurance ||&lt;br /&gt;
|-&lt;br /&gt;
| Kimono Yukata || $20 || +2 || Escort ||&lt;br /&gt;
|-&lt;br /&gt;
| School Uniform || $10 || +1 || Secretary, School ||&lt;br /&gt;
|-&lt;br /&gt;
| Light Sundress || $5 || +1 || || Increases mood (+1)&lt;br /&gt;
|-&lt;br /&gt;
| Lace Underwear || $5 || +1 || All sexual skills || Increases arousal (+2)&lt;br /&gt;
|-&lt;br /&gt;
| Gown || $10 || +2 || ||&lt;br /&gt;
|-&lt;br /&gt;
| Latex Dress || $20 || +2 || All sexual skills (+3) ||&lt;br /&gt;
|-&lt;br /&gt;
| Exotic Outfit || $25 || +2 || Dancer (+3) || Increases exoticism (+2) and arousal (+1)&lt;br /&gt;
|-&lt;br /&gt;
| Leather Corset || $50 || +2 || All sexual skills (+4) || Increases arousal&lt;br /&gt;
|-&lt;br /&gt;
| Gorgeous Dress || $50 || +3 || ||&lt;br /&gt;
|-&lt;br /&gt;
| Wedding Dress || $100 || +3 || || Increases mood (+2 if devotion &amp;gt; 0, else +1)&lt;br /&gt;
|-&lt;br /&gt;
| Anal Tail || $10 || 0 || Pet, Horse || decreases mood and pride, increases habit and arousal (+2) &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Headgear===&lt;br /&gt;
&lt;br /&gt;
Crown of Thorns and Plumed Bridle can be bought at the Steel Rose in the Necropolis. All other headgear can be bought at Ashura's Treasury in the Trade Square of White Town.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Name !! Price !! Style !! Learning bonus || Modifiers&lt;br /&gt;
|-&lt;br /&gt;
| Ornamented Diadem || $10 || +1 || ||&lt;br /&gt;
|-&lt;br /&gt;
| Precious Tiara || $20 || +3 || || Increases exoticism (+1)&lt;br /&gt;
|-&lt;br /&gt;
| Headband || $3 || 0 || || Makes hair look nice (equivalent to haircut)&lt;br /&gt;
|-&lt;br /&gt;
| Stylish Glasses || $10 || +1 || Secretary ||&lt;br /&gt;
|-&lt;br /&gt;
| Cat Ears || $10 || -1 || Pet || Increases exoticism &lt;br /&gt;
|-&lt;br /&gt;
| Hairnet || $10 || +2 || Makes hair look nice (equivalent to haircut)&lt;br /&gt;
|-&lt;br /&gt;
| Exotic Wig || $20 || +1 || || Increases exoticism (+2), makes hair look nice (equivalent to haircut)&lt;br /&gt;
|-&lt;br /&gt;
| Hijab || $3 || 0 || Maid, Cook ||&lt;br /&gt;
|-&lt;br /&gt;
| Crown of Thorns || $5 || -2 || || Increases taming (+3), decreases mood if not masochist (-2) &lt;br /&gt;
|-&lt;br /&gt;
| Plumed Bridle || $10 || +1 || Horse (+3) || Increases taming (+2), decreases mood and pride (-3) &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Earrings===&lt;br /&gt;
* Shiny Earrings ($3) - Stylish&lt;br /&gt;
* Gemstone earrings ($5) - Stylish and exotic&lt;br /&gt;
&lt;br /&gt;
===Tongue===&lt;br /&gt;
* Tongue barbell ($10) - Exotic, increases arousal&lt;br /&gt;
&lt;br /&gt;
===Neck===&lt;br /&gt;
Collars can help retrieve slaves that run away. Requires slave to be branded.&lt;br /&gt;
&lt;br /&gt;
Necklaces and ornamented collar can be bought at Ashura's Treasury in the Trade Square of White Town. Other collars can be bought at the Steel Rose in the Necropolis.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Name !! Price !! Style !! Learning bonus !! Modifiers&lt;br /&gt;
|-&lt;br /&gt;
| Chain with Pendant || $5 || 1 || ||&lt;br /&gt;
|-&lt;br /&gt;
| Gemstone necklace || $10 || 2 || ||&lt;br /&gt;
|-&lt;br /&gt;
| Leather collar || $3 || 0 || Pet || Decreases mood and pride; Increases taming, habit, and awareness,&lt;br /&gt;
|-&lt;br /&gt;
| Steel collar || $10 || 0 || || Double leather collar effect, without pet increase.&lt;br /&gt;
|-&lt;br /&gt;
| Spiked collar || $10 || -1 || Pet, Gladiatrix || Increases taming, habit, and awareness. Increases or decreases mood based on if either pet or gladiatrix is &amp;gt; 2&lt;br /&gt;
|-&lt;br /&gt;
| Ornamented collar || $20 || 1 || || Increases exoticism, taming, habit, and awareness.&lt;br /&gt;
|-&lt;br /&gt;
| Collar and leash || $5 || -1 || Pet || Decreases pride. Increases or decreases mood based on if pet is &amp;gt; 2&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Hands===&lt;br /&gt;
Leather Shackles and Pony Harness can be bought at the Steel Rose in the Necropolis. All other gloves can be bought at the Boutique of Servilia Quint in the Trade Square of White Town.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Name !! Price !! Style !! Learning bonus (+1) || Modifiers&lt;br /&gt;
|-&lt;br /&gt;
| Rubber Gloves || $5 || 0 || Maid, nurse ||&lt;br /&gt;
|-&lt;br /&gt;
| Lace Gloves || $5 || +2 || ||&lt;br /&gt;
|-&lt;br /&gt;
| Carbon Fiber Gloves || $10 || -1 || Gladiatrix (+2) ||&lt;br /&gt;
|-&lt;br /&gt;
| Fluffy Paws || $10 || +1 || Pet ||&lt;br /&gt;
|-&lt;br /&gt;
| Leather Gloves || $10 || +1 || Gladiatrix ||&lt;br /&gt;
|-&lt;br /&gt;
| Leather Shackles || $5 || -1 || || Increases habit and taming, decreases mood&lt;br /&gt;
|-&lt;br /&gt;
| Pony Harness || $10 || -2 || Horse (+4) || increases habit and taming, decreases mood (-2) and pride (-2) &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Nipples===&lt;br /&gt;
Piercing related stuff from the Steel Rose in the Necropolis.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Name !! Price !! Style !! Learning bonus !! Modifiers&lt;br /&gt;
|-&lt;br /&gt;
| Nipple chain || $10 || 0 || Sex || Increases arousal (+2), awareness, taming, and exoticism.&lt;br /&gt;
|-&lt;br /&gt;
| Earrings || $3 || 1 ||  || &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Belly===&lt;br /&gt;
* Belly ring ($10) - Stylish and exotic, increases arousal&lt;br /&gt;
&lt;br /&gt;
===Clitoris===&lt;br /&gt;
* Earrings&lt;br /&gt;
===Feet===&lt;br /&gt;
Hooved Boots and Leather Shackles can be bought at the Steel Rose in the Necropolis. All other shoes can be bought at the Boutique of Servilia Quint in the Trade Square of White Town.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Name !! Price !! Style !! Learning bonus (+2) || Modifiers&lt;br /&gt;
|-&lt;br /&gt;
| Tabi Socks || $5 || 0 || Gladiatrix ||&lt;br /&gt;
|-&lt;br /&gt;
| Soft Slippers || $5 || 0 || || Increases mood (+1)&lt;br /&gt;
|-&lt;br /&gt;
| Pointes || $5 || 0 || Dancer ||&lt;br /&gt;
|-&lt;br /&gt;
| Sneakers || $5 || 0 || Endurance ||&lt;br /&gt;
|-&lt;br /&gt;
| Heels || $5 || +2 || ||&lt;br /&gt;
|-&lt;br /&gt;
| Boots || $20 || +2 || All sexual skills || Increases endurance (+2) and arousal (+1)&lt;br /&gt;
|-&lt;br /&gt;
| Hooved Boots || $25 || +1 || Horse || Increases taming, decreases mood and pride &lt;br /&gt;
|-&lt;br /&gt;
| Leather Shackles || $5 || -1 || || Increases habit and taming, decreases mood &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Rings===&lt;br /&gt;
* Elegant Ring ($3) - Stylish&lt;br /&gt;
* Gemstone Ring ($5) - Stylish and exotic&lt;br /&gt;
&lt;br /&gt;
== Weapons and Armor ==&lt;br /&gt;
Weapons and armor can be bought at Manhunter's Armory in the Trade Square of White Town.&lt;br /&gt;
&lt;br /&gt;
See: [[Jack-o-nine/Gameplay/Combat#Weapon_Types_and_abilities|Combat]] for more details&lt;br /&gt;
=== Secondary ===&lt;br /&gt;
* Dagger  (10$)&lt;br /&gt;
* Stiletto (10$)&lt;br /&gt;
* Brass Knuckles (10$)&lt;br /&gt;
* Lash (10$)&lt;br /&gt;
* Stunner (10$)&lt;br /&gt;
* Butcher's Cleaver (20$)&lt;br /&gt;
=== One-handed ===&lt;br /&gt;
* Whip (50$)&lt;br /&gt;
* Épée (50$)&lt;br /&gt;
* Rapier (50$)&lt;br /&gt;
* Koncerz (50$)&lt;br /&gt;
* Gladius (50$)&lt;br /&gt;
* Bastard Sword (100$)&lt;br /&gt;
* Machete (50$)&lt;br /&gt;
* Katana (100$)&lt;br /&gt;
* Baton (25$)&lt;br /&gt;
* Trident ($100)&lt;br /&gt;
* Mace ($100)&lt;br /&gt;
=== Two-handed ===&lt;br /&gt;
* Flamberge (200$)&lt;br /&gt;
* Naginata (200$)&lt;br /&gt;
* Morningstar (200$)&lt;br /&gt;
* Greataxe (150$)&lt;br /&gt;
* Baseball Bat (100$)&lt;br /&gt;
* Cattle prod (150$)&lt;br /&gt;
===Armor===&lt;br /&gt;
* Aramid Suit (100$)&lt;br /&gt;
* Leather Armor (400$)&lt;br /&gt;
* Elven Chainmail (250$)&lt;br /&gt;
* Yatserin Mail (300$)&lt;br /&gt;
* Combined Armor (800$)&lt;br /&gt;
* Gothic Plate (1000$)&lt;br /&gt;
&lt;br /&gt;
== Drugs ==&lt;br /&gt;
* Elysian datura x5 (10$)&lt;br /&gt;
* Kamrian resin x5 (10$) - Restores 1 energy per day, no addiction risk&lt;br /&gt;
* Faeries pollen x5 (10$) - Restores full energy once per day (Jack HF - up to 5 energy per day)&lt;br /&gt;
* Essence of oblivion x5 (10$) - Improves mood&lt;br /&gt;
&lt;br /&gt;
Also, see [[Jack-o-nine/Gameplay/Alchemy|Alchemy]].&lt;br /&gt;
&lt;br /&gt;
==Fetish Equipment==&lt;br /&gt;
These are bought from the [[Jack-o-nine/Gameplay/Locations/Necropolis#Steel_Rose|&amp;quot;Steel Rose&amp;quot;]] in the Necropolis under &amp;quot;Fetish-paraphernalia&amp;quot;. They're used as tools to enforce rules that a disobedient slave would otherwise disobey, or unlocks some bondage punishments and the vaginal vibes rule.&lt;br /&gt;
* Vaginal beads - allows Vaginal vibe&lt;br /&gt;
* Anal pear - Deny toileting, slave won't clean themselves at the end of day without you explicitly telling them to&lt;br /&gt;
* Reliable gag - Force silence&lt;br /&gt;
* Bondage suit - unlocks punishment options&lt;br /&gt;
* Urinal rack - Behave: urinal&lt;br /&gt;
* Toilet seat - Behave: toilet&lt;br /&gt;
&lt;br /&gt;
Also of note is the Pet Suit to enforce Behave: pet&lt;br /&gt;
&lt;br /&gt;
==Gifts==&lt;br /&gt;
These items are given via the rewards menu, and give girls a small, but permanent bonus. Unfortunately, there is currently no way to see which girl has which gift, so remember your gifts well.&lt;br /&gt;
&lt;br /&gt;
*Warm Plaid - reduces despair slightly every night.&lt;br /&gt;
&lt;br /&gt;
*Plush toy - Your slave will use this as a soft pillow, giving a slight energy bonus when sleeping on a bedroll.&lt;br /&gt;
&lt;br /&gt;
*Perfume - gives a charm bonus (does not stack with spa option)&lt;br /&gt;
&lt;br /&gt;
*Mini pony - gives a permanent mood bonus.&lt;/div&gt;</summary>
		<author><name>Joeshmo828282</name></author>	</entry>

	<entry>
		<id>http://wiki.anime-sharing.com/hgames/index.php?title=Jack-o-nine/Gameplay/Items&amp;diff=36195</id>
		<title>Jack-o-nine/Gameplay/Items</title>
		<link rel="alternate" type="text/html" href="http://wiki.anime-sharing.com/hgames/index.php?title=Jack-o-nine/Gameplay/Items&amp;diff=36195"/>
				<updated>2022-04-08T02:38:08Z</updated>
		
		<summary type="html">&lt;p&gt;Joeshmo828282: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Jack-o-nine}}&lt;br /&gt;
== Food ==&lt;br /&gt;
Used for cooking food. Cooking quality depends on food variety and skill and good food causes a good mood.&lt;br /&gt;
Assistant can take care of grocery shopping so you don't have to. &lt;br /&gt;
&lt;br /&gt;
*Fresh Eggs x5 (10$) - Sold at butcher shop&lt;br /&gt;
*Fresh Milk x5 (10$) - Sold at butcher shop&lt;br /&gt;
*Double Cream x5 (20$) - Sold at butcher shop&lt;br /&gt;
*Mature Cheese x5 (5$) - Sold at butcher shop&lt;br /&gt;
*Fresh vegetables x5 (5$) - Sold at butcher shop&lt;br /&gt;
*Cereals and flour x5 (5$) - Sold at butcher shop&lt;br /&gt;
*Herbs and Spices x5 (5$) - Sold at butcher shop&lt;br /&gt;
*Strong Alcohol x5 (10$) - Sold at butcher shop, Also used as [[Jack-o-nine/Gameplay/Alchemy|Alchemical base]]&lt;br /&gt;
*Greasy mince x5 (7$) - Sold at butcher shop or by butchering slaves&lt;br /&gt;
*Tender fillet x5 (20$) - Sold at butcher shop or by butchering slaves&lt;br /&gt;
*Virgin Meat - Gained by butchering slaves&lt;br /&gt;
&lt;br /&gt;
== Men's clothing ==&lt;br /&gt;
&lt;br /&gt;
All except the Worn Clothes are sold at the Boutique of Servilia Quint in the Trade Square of White Town. Most of these have some positive effect, but some of them are uncomfortable and will make the PC unhappy.&amp;lt;br /&amp;gt;&lt;br /&gt;
If you have some money to spare, it's worth buying a variety of these to wear to increase your skills, which allows you to train slaves to one rank passed your natural abilities, and further training yourself in them. If you don't need the skill boost, Fashionable Attire is a good choice for the allure.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* '''Worn Clothes''' ($0) - You start with these. Penalty to Allure and Mood. They are &amp;quot;worn&amp;quot; in the sense of threadbare and scruffy rather then &amp;quot;being worn&amp;quot;. &lt;br /&gt;
* '''Formal Suit''' (10$) - Raises Artistry. Allows vulgar players to train in etiquette, dance, music and singing. &lt;br /&gt;
* '''Medical gown''' (10$) - Raises Medic skill. Lets the player train nurses to a higher level and improves the use of stimulants and the like.&lt;br /&gt;
* '''Wizard Robes''' (10$) - Raises Magic skill. Player can better train enchantresses, cast spells and brew potions.&lt;br /&gt;
* '''Housecoat''' (10$) - &amp;quot;Soft and comfortable housecoat. Just what you need to relax&amp;quot;. Increases Slaver mood, but decreases Allure and Aura.&lt;br /&gt;
* '''Fashionable Attire''' (10$) - Raises Allure which helps with obedience and selling slaves. No effect on mood.&lt;br /&gt;
* '''Aketon''' (10$) - Raises Fighter skill. Useful when patrolling the fogs, training gladiatrices or dealing with rebellious slaves.&lt;br /&gt;
* '''Livery''' (10$) - Raises Stewardship. Useful when teaching Maid and Cook and Secretary skills.&lt;br /&gt;
* '''Noble Regalia''' (20$) - Raises Allure and Aura which helps with obedience and selling slaves, but is uncomfortable, lowering slaver's mood.&lt;br /&gt;
&lt;br /&gt;
== Women's Clothing &amp;amp; Apparel ==&lt;br /&gt;
&lt;br /&gt;
Clothing and jewelry can give a variety of bonuses. BDSM and fetish gear are sold in the Steel Rose in the Necropolis. Other clothes are sold at the Boutique of Servilia Quint in the Trade Square of White town. Jewelry and accessories are sold next door at Ashura's Treasury. Some jewelry requires piercing, which are done at the Steel Rose.&lt;br /&gt;
&lt;br /&gt;
===Clothes===&lt;br /&gt;
&lt;br /&gt;
Anal Tail can be bought at the Steel Rose in the Necropolis. All other clothing can be bought at the Boutique of Servilia Quint in the Trade Square of White Town.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Name !! Price !! Style !! Learning bonus (+2) !! Modifiers&lt;br /&gt;
|-&lt;br /&gt;
| Naked || $0 || 0 || || Decreases mood (-1)&lt;br /&gt;
|-&lt;br /&gt;
| Frilly Apron || $5 || +1 || Cook ||&lt;br /&gt;
|-&lt;br /&gt;
| Maid Outfit || $5 || +1 || Maid ||&lt;br /&gt;
|-&lt;br /&gt;
| Nurse Outfit || $5 || +1 || Nurse ||&lt;br /&gt;
|-&lt;br /&gt;
| Sorceress Robes || $5 || 0 || Enchantress (+3), Alchemy (+3) || Increases exoticism (+10).&lt;br /&gt;
|-&lt;br /&gt;
| Athletic Leotard || $5 || 0 || Endurance, Dancer ||&lt;br /&gt;
|-&lt;br /&gt;
| Chainmail Bikini || $5 || +1 || Gladiatrix (+3), Endurance ||&lt;br /&gt;
|-&lt;br /&gt;
| Kimono Yukata || $20 || +2 || Escort ||&lt;br /&gt;
|-&lt;br /&gt;
| School Uniform || $10 || +1 || Secretary, School ||&lt;br /&gt;
|-&lt;br /&gt;
| Light Sundress || $5 || +1 || || Increases mood (+1)&lt;br /&gt;
|-&lt;br /&gt;
| Lace Underwear || $5 || +1 || All sexual skills || Increases arousal (+2)&lt;br /&gt;
|-&lt;br /&gt;
| Gown || $10 || +2 || ||&lt;br /&gt;
|-&lt;br /&gt;
| Latex Dress || $20 || +2 || All sexual skills (+3) ||&lt;br /&gt;
|-&lt;br /&gt;
| Exotic Outfit || $25 || +2 || Dancer (+3) || Increases exoticism (+2) and arousal (+1)&lt;br /&gt;
|-&lt;br /&gt;
| Leather Corset || $50 || +2 || All sexual skills (+4) || Increases arousal&lt;br /&gt;
|-&lt;br /&gt;
| Gorgeous Dress || $50 || +3 || ||&lt;br /&gt;
|-&lt;br /&gt;
| Wedding Dress || $100 || +3 || || Increases mood (+2 if devotion &amp;gt; 0, else +1)&lt;br /&gt;
|-&lt;br /&gt;
| Anal Tail || $10 || 0 || Pet, Horse || decreases mood and pride, increases habit and arousal (+2) &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Headgear===&lt;br /&gt;
&lt;br /&gt;
Crown of Thorns and Plumed Bridle can be bought at the Steel Rose in the Necropolis. All other headgear can be bought at Ashura's Treasury in the Trade Square of White Town.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Name !! Price !! Style !! Learning bonus || Modifiers&lt;br /&gt;
|-&lt;br /&gt;
| Ornamented Diadem || $10 || +1 || ||&lt;br /&gt;
|-&lt;br /&gt;
| Precious Tiara || $20 || +3 || || Increases exoticism (+1)&lt;br /&gt;
|-&lt;br /&gt;
| Headband || $3 || 0 || || Makes hair look nice (equivalent to haircut)&lt;br /&gt;
|-&lt;br /&gt;
| Stylish Glasses || $10 || +1 || Secretary ||&lt;br /&gt;
|-&lt;br /&gt;
| Cat Ears || $10 || -1 || Pet || Increases exoticism &lt;br /&gt;
|-&lt;br /&gt;
| Hairnet || $10 || +2 || Makes hair look nice (equivalent to haircut)&lt;br /&gt;
|-&lt;br /&gt;
| Exotic Wig || $20 || +1 || || Increases exoticism (+2), makes hair look nice (equivalent to haircut)&lt;br /&gt;
|-&lt;br /&gt;
| Hijab || $3 || 0 || Maid, Cook ||&lt;br /&gt;
|-&lt;br /&gt;
| Crown of Thorns || $5 || -2 || || Increases taming (+3), decreases mood if not masochist (-2) &lt;br /&gt;
|-&lt;br /&gt;
| Plumed Bridle || $10 || +1 || Horse (+3) || Increases taming (+2), decreases mood and pride (-3) &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Earrings===&lt;br /&gt;
* Shiny Earrings ($3) - Stylish&lt;br /&gt;
* Gemstone earrings ($5) - Stylish and exotic&lt;br /&gt;
&lt;br /&gt;
===Tongue===&lt;br /&gt;
* Tongue barbell ($10) - Exotic, increases arousal&lt;br /&gt;
&lt;br /&gt;
===Neck===&lt;br /&gt;
Collars can help retrieve slaves that run away. Requires slave to be branded.&lt;br /&gt;
&lt;br /&gt;
Necklaces and ornamented collar can be bought at Ashura's Treasury in the Trade Square of White Town. Other collars can be bought at the Steel Rose in the Necropolis.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Name !! Price !! Style !! Learning bonus !! Modifiers&lt;br /&gt;
|-&lt;br /&gt;
| Chain with Pendant || $5 || 1 || ||&lt;br /&gt;
|-&lt;br /&gt;
| Gemstone necklace || $10 || 2 || ||&lt;br /&gt;
|-&lt;br /&gt;
| Leather collar || $3 || 0 || Pet || Decreases mood and pride; Increases taming, habit, and awareness,&lt;br /&gt;
|-&lt;br /&gt;
| Steel collar || $10 || 0 || || Double leather collar effect, without pet increase.&lt;br /&gt;
|-&lt;br /&gt;
| Spiked collar || $10 || -1 || Pet, Gladiatrix || Increases taming, habit, and awareness. Increases or decreases mood based on if either pet or gladiatrix is &amp;gt; 2&lt;br /&gt;
|-&lt;br /&gt;
| Ornamented collar || $20 || 1 || || Increases exoticism, taming, habit, and awareness.&lt;br /&gt;
|-&lt;br /&gt;
| Collar and leash || $5 || -1 || Pet || Decreases pride. Increases or decreases mood based on if pet is &amp;gt; 2&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Hands===&lt;br /&gt;
Leather Shackles and Pony Harness can be bought at the Steel Rose in the Necropolis. All other gloves can be bought at the Boutique of Servilia Quint in the Trade Square of White Town.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Name !! Price !! Style !! Learning bonus (+1) || Modifiers&lt;br /&gt;
|-&lt;br /&gt;
| Rubber Gloves || $5 || 0 || Maid, nurse ||&lt;br /&gt;
|-&lt;br /&gt;
| Lace Gloves || $5 || +2 || ||&lt;br /&gt;
|-&lt;br /&gt;
| Carbon Fiber Gloves || $10 || -1 || Gladiatrix (+2) ||&lt;br /&gt;
|-&lt;br /&gt;
| Fluffy Paws || $10 || +1 || Pet ||&lt;br /&gt;
|-&lt;br /&gt;
| Leather Gloves || $10 || +1 || Gladiatrix ||&lt;br /&gt;
|-&lt;br /&gt;
| Leather Shackles || $5 || -1 || || Increases habit and taming, decreases mood&lt;br /&gt;
|-&lt;br /&gt;
| Pony Harness || $10 || -2 || Horse (+4) || increases habit and taming, decreases mood (-2) and pride (-2) &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Nipples===&lt;br /&gt;
Piercing related stuff from the Steel Rose in the Necropolis.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Name !! Price !! Style !! Learning bonus !! Modifiers&lt;br /&gt;
|-&lt;br /&gt;
| Nipple chain || $10 || 0 || Sex || Increases arousal (+2), awareness, taming, and exoticism.&lt;br /&gt;
|-&lt;br /&gt;
| Earrings || $3 || 1 ||  || &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Belly===&lt;br /&gt;
* Belly ring ($10) - Stylish and exotic, increases arousal&lt;br /&gt;
&lt;br /&gt;
===Clitoris===&lt;br /&gt;
* Earrings&lt;br /&gt;
===Feet===&lt;br /&gt;
Hooved Boots and Leather Shackles can be bought at the Steel Rose in the Necropolis. All other shoes can be bought at the Boutique of Servilia Quint in the Trade Square of White Town.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Name !! Price !! Style !! Learning bonus (+2) || Modifiers&lt;br /&gt;
|-&lt;br /&gt;
| Tabi Socks || $5 || 0 || Gladiatrix ||&lt;br /&gt;
|-&lt;br /&gt;
| Soft Slippers || $5 || 0 || || Increases mood (+1)&lt;br /&gt;
|-&lt;br /&gt;
| Pointes || $5 || 0 || Dancer ||&lt;br /&gt;
|-&lt;br /&gt;
| Sneakers || $5 || 0 || Endurance ||&lt;br /&gt;
|-&lt;br /&gt;
| Heels || $5 || +2 || ||&lt;br /&gt;
|-&lt;br /&gt;
| Boots || $20 || +2 || All sexual skills || Increases endurance (+2) and arousal (+1)&lt;br /&gt;
|-&lt;br /&gt;
| Hooved Boots || $25 || +1 || Horse || Increases taming, decreases mood and pride &lt;br /&gt;
|-&lt;br /&gt;
| Leather Shackles || $5 || -1 || || Increases habit and taming, decreases mood &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Rings===&lt;br /&gt;
* Elegant Ring ($3) - Stylish&lt;br /&gt;
* Gemstone Ring ($5) - Stylish and exotic&lt;br /&gt;
&lt;br /&gt;
== Weapons and Armor ==&lt;br /&gt;
Weapons and armor can be bought at Manhunter's Armory in the Trade Square of White Town.&lt;br /&gt;
&lt;br /&gt;
See: [[Jack-o-nine/Gameplay/Combat#Weapon_Types_and_abilities|Combat]] for more details&lt;br /&gt;
=== Secondary ===&lt;br /&gt;
* Dagger  (10$)&lt;br /&gt;
* Stiletto (10$)&lt;br /&gt;
* Brass Knuckles (10$)&lt;br /&gt;
* Lash (10$)&lt;br /&gt;
* Stunner (10$)&lt;br /&gt;
* Butcher's Cleaver (20$)&lt;br /&gt;
=== One-handed ===&lt;br /&gt;
* Whip (50$)&lt;br /&gt;
* Épée (50$)&lt;br /&gt;
* Rapier (50$)&lt;br /&gt;
* Koncerz (50$)&lt;br /&gt;
* Gladius (50$)&lt;br /&gt;
* Bastard Sword (100$)&lt;br /&gt;
* Machete (50$)&lt;br /&gt;
* Katana (100$)&lt;br /&gt;
* Baton (25$)&lt;br /&gt;
* Trident ($100)&lt;br /&gt;
* Mace ($100)&lt;br /&gt;
=== Two-handed ===&lt;br /&gt;
* Flamberge (200$)&lt;br /&gt;
* Naginata (200$)&lt;br /&gt;
* Morningstar (200$)&lt;br /&gt;
* Greataxe (150$)&lt;br /&gt;
* Baseball Bat (100$)&lt;br /&gt;
* Cattle prod (150$)&lt;br /&gt;
===Armor===&lt;br /&gt;
* Aramid Suit (100$)&lt;br /&gt;
* Leather Armor (400$)&lt;br /&gt;
* Elven Chainmail (250$)&lt;br /&gt;
* Yatserin Mail (300$)&lt;br /&gt;
* Combined Armor (800$)&lt;br /&gt;
* Gothic Plate (1000$)&lt;br /&gt;
&lt;br /&gt;
== Drugs ==&lt;br /&gt;
* Elysian datura x5 (10$)&lt;br /&gt;
* Kamrian resin x5 (10$) - Restores 1 energy per day, no addiction risk&lt;br /&gt;
* Faeries pollen x5 (10$) - Restores full energy once per day (Jack HF - up to 5 energy per day)&lt;br /&gt;
* Essence of oblivion x5 (10$) - Improves mood&lt;br /&gt;
&lt;br /&gt;
Also, see [[Jack-o-nine/Gameplay/Alchemy|Alchemy]].&lt;br /&gt;
&lt;br /&gt;
==Fetish Equipment==&lt;br /&gt;
These are bought from the [[Jack-o-nine/Gameplay/Locations/Necropolis#Steel_Rose|&amp;quot;Steel Rose&amp;quot;]] in the Necropolis under &amp;quot;Fetish-paraphernalia&amp;quot;. They're used as tools to enforce rules that a disobedient slave would otherwise disobey, or unlocks some bondage punishments and the vaginal vibes rule.&lt;br /&gt;
* Vaginal beads - allows Vaginal vibe&lt;br /&gt;
* Anal pear - Deny toileting, slave won't clean themselves at the end of day without you explicitly telling them to&lt;br /&gt;
* Reliable gag - Force silence&lt;br /&gt;
* Bondage suit - unlocks punishment options&lt;br /&gt;
* Urinal rack - Behave: urinal&lt;br /&gt;
* Toilet seat - Behave: toilet&lt;br /&gt;
&lt;br /&gt;
Also of note is the Pet Suit to enforce Behave: pet&lt;br /&gt;
&lt;br /&gt;
==Gifts==&lt;br /&gt;
These items are given via the rewards menu, and give girls a small, but permanent bonus. Unfortunately, there is currently no way to see which girl has which gift, so remember your gifts well.&lt;br /&gt;
&lt;br /&gt;
*Warm Plaid - reduces despair slightly every night.&lt;br /&gt;
&lt;br /&gt;
*Plush toy - Your slave will use this as a soft pillow, giving a slight energy bonus when sleeping on a bedroll.&lt;br /&gt;
&lt;br /&gt;
*Perfume - gives a charm bonus (does not stack with spa option)&lt;br /&gt;
&lt;br /&gt;
*Mini pony - gives a permanent mood bonus.&lt;/div&gt;</summary>
		<author><name>Joeshmo828282</name></author>	</entry>

	<entry>
		<id>http://wiki.anime-sharing.com/hgames/index.php?title=Jack-o-nine/Gameplay/Slaves/Rewards&amp;diff=36194</id>
		<title>Jack-o-nine/Gameplay/Slaves/Rewards</title>
		<link rel="alternate" type="text/html" href="http://wiki.anime-sharing.com/hgames/index.php?title=Jack-o-nine/Gameplay/Slaves/Rewards&amp;diff=36194"/>
				<updated>2022-04-08T02:23:12Z</updated>
		
		<summary type="html">&lt;p&gt;Joeshmo828282: added plush toy effects&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Jack-o-nine}}&lt;br /&gt;
When the slave has non-negative merit, you can grant a reward. Giving a reward greater than the slave's merit results in spoiling. Ending the day with positive merit can reduce mood. Giving too many rewards in one day (three on normal difficulty, two on hard, no limit on easy) results in spoiling. &lt;br /&gt;
&lt;br /&gt;
==Moral Encouragement==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!Reward !! Reward Level&lt;br /&gt;
|-&lt;br /&gt;
|Sparingly approve || 1&lt;br /&gt;
|-&lt;br /&gt;
|Praise || 2 &lt;br /&gt;
|-&lt;br /&gt;
|Weighty compliment || 3&lt;br /&gt;
|-&lt;br /&gt;
|Promise a reward || 4&lt;br /&gt;
|-&lt;br /&gt;
|Promise a gift || 5&lt;br /&gt;
|}&lt;br /&gt;
Promise a reward/gift doesn't work if you've already promised a reward/gift but haven't yet delivered on your promise. But what counts as a reward/gift?&lt;br /&gt;
&lt;br /&gt;
Rewards:&lt;br /&gt;
*Any date (spend time together) that is at least somewhat successful&lt;br /&gt;
*Give Free Time: Rest till evening&lt;br /&gt;
*Give Free Time: Fun till evening&lt;br /&gt;
*Give Free Time: Garden of Gethsemene&lt;br /&gt;
*Give Free Time: Hot Springs&lt;br /&gt;
*Give Free Time: Golden Cage&lt;br /&gt;
*Erotic Reward: Vibes&lt;br /&gt;
*Erotic Reward: Cunnilingus&lt;br /&gt;
&lt;br /&gt;
Gifts:&lt;br /&gt;
*Any gift (surprise, surprise)&lt;br /&gt;
*Euphorijelly&lt;br /&gt;
*Vesturian Ambrosia&lt;br /&gt;
&lt;br /&gt;
==Spend Time Together==&lt;br /&gt;
Take your slave out on a date. If the date is at least somewhat successful, it increases the slave's devotion. All of these are individually less effective after every use. Devotion, Awareness, Taming, and Spoil all contribute positively to these rewards.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!Reward !! Reward Level !! Cost !! Notes&lt;br /&gt;
|-&lt;br /&gt;
|Stroll on the roof || 1 || $0 || &lt;br /&gt;
|-&lt;br /&gt;
|Walk around the city || 2 || $0 || Effected positively by Nature and Temperament.&lt;br /&gt;
|-&lt;br /&gt;
|Go to the beach || 3 || $2 || Effected positively by Endurance and Temperament.&lt;br /&gt;
|-&lt;br /&gt;
|Go to the theater || 4 || $4 || Free if the player's estate is Korvus.&lt;br /&gt;
|-&lt;br /&gt;
|Go to a restaurant || 5 || $8 || Free if the player's estate is Kamira. Improves player's strength and slave's endurance.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Give Free Time==&lt;br /&gt;
Giving free time costs energy for the slave. Some rewards also cost sparks. All of these, with the exception of the Garden of Gethsemane, are positively effected by Empathy, Nature, Temperament, and Spoil.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!Reward !! Reward Level !! Cost !! Effect&lt;br /&gt;
|-&lt;br /&gt;
|An hour of rest || 1 || 1 energy || Heals the slave's bruises based on Endurance.&lt;br /&gt;
|-&lt;br /&gt;
|An hour of fun || 1 || 1 energy || Reduces despair by half of slave's Habit, Taming, Awareness, and Devotion.&lt;br /&gt;
|-&lt;br /&gt;
|Rest till evening || 2 || All remaining energy (at least 2) || Heals the slave's bruises proportional to time remaining and Endurance.&lt;br /&gt;
|-&lt;br /&gt;
|Fun till evening || 2 || All remaining energy (at least 2) || Reduces Despair by slave's Habit, Taming, Awareness, and Devotion.&lt;br /&gt;
|-&lt;br /&gt;
|Hot Springs || 3 || $2 and 1 energy || Cleans slave and reduces Despair by their Habit, Taming, Awareness, and Devotion. Improves Nature and Devotion once per day, and Empathy per visit.&lt;br /&gt;
|-&lt;br /&gt;
|Garden of Gethsemane || 4 || 2 energy || Mood bonus is almost entirely based on slave's Fear and Despair. Significantly reduces Fear, Despair, and Spoiling. Reduces Pride and Arousal. Increases Empathy if below 3, Nature if below 2, and Devotion always.&lt;br /&gt;
|-&lt;br /&gt;
|Golden Cage || 5 || $5 and All remaining energy (at least 3) || Having more energy positively effects mood. Reduces Despair. Increases Nature, Temperament, Empathy, and Devotion. Raises Spoil by Temperament (glitch?).&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Erotic Reward==&lt;br /&gt;
Each reward in this category, excluding Gentle Hug, costs the master one energy. Also increases the slave's arousal based on the player's various stats. &lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!Reward !! Reward Level !! Effect&lt;br /&gt;
|-&lt;br /&gt;
|Gentle hug || 1 || Increases petting skill. Slave arousal by style oral skill. Does not cause orgasms.&lt;br /&gt;
|-&lt;br /&gt;
|Sensual massage || 2 || Slave arousal by petting and style. Improves player's petting skill. If petting &amp;gt; 2, once per day raises slave's Energy (if below 3), Empathy, and Taming. If medic &amp;lt; 3, makes bruises worse, else heals. Spoil by half of player's strength, petting, and allure. Does not cause orgasms.&lt;br /&gt;
|-&lt;br /&gt;
|Petting || 3 || Increases player's petting skill. Slave arousal by petting and style.&lt;br /&gt;
|-&lt;br /&gt;
|Vibes || 4 || Increases player's petting and fetish skills. Slave arousal by petting and style.&lt;br /&gt;
|-&lt;br /&gt;
|Cunnilingus/Special || 5 || Increases player's petting and oral skills. Slave arousal by petting, oral, and style.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Make a Gift==&lt;br /&gt;
Warm Plaid reduces despair slightly every night.&lt;br /&gt;
&lt;br /&gt;
Plush toy acts as a soft pillow, giving slight energy bonus when sleeping on bedroll.&lt;br /&gt;
&lt;br /&gt;
Mini pony gives a permanent mood bonus.&lt;br /&gt;
&lt;br /&gt;
Perfume gives a charm bonus.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!Reward !! Reward Level !! Cost&lt;br /&gt;
|-&lt;br /&gt;
|Bouquet of flowers || 1 || $2&lt;br /&gt;
|-&lt;br /&gt;
|Warm plaid || 2 || $9&lt;br /&gt;
|-&lt;br /&gt;
|Plush toy || 3 || $15&lt;br /&gt;
|-&lt;br /&gt;
|Perfume || 4 || $20&lt;br /&gt;
|-&lt;br /&gt;
|Mini pony || 5 || $50 + $1/day food cost&lt;br /&gt;
|}&lt;br /&gt;
===Jewelry===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!Reward !! Reward Level !! Cost&lt;br /&gt;
|-&lt;br /&gt;
|Headband || 1 || $3&lt;br /&gt;
|-&lt;br /&gt;
|Sparkly Earrings || 2 || $3&lt;br /&gt;
|-&lt;br /&gt;
|A Ring with a Gem || 3 || $5&lt;br /&gt;
|-&lt;br /&gt;
|Sparkling Necklace || 4 || $10&lt;br /&gt;
|-&lt;br /&gt;
|Precious Tiara || 5 || $20&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Clothes===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!Reward !! Reward Level !! Cost&lt;br /&gt;
|-&lt;br /&gt;
|Soft Slippers || 1 || $5&lt;br /&gt;
|-&lt;br /&gt;
|Sundress || 2 || $5&lt;br /&gt;
|-&lt;br /&gt;
|Gown || 3 || $10&lt;br /&gt;
|-&lt;br /&gt;
|Gorgeous Dress || 4 || $50&lt;br /&gt;
|-&lt;br /&gt;
|Wedding Dress || 5 || $100&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Sweet Treat==&lt;br /&gt;
Sweet treats add calories to your slave's diet. &lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!Reward !! Reward Level !! Cost !! Calories&lt;br /&gt;
|-&lt;br /&gt;
|Chocolate || 1 || $1 || 200&lt;br /&gt;
|-&lt;br /&gt;
|Cream Cake || 2 || $2 || 300&lt;br /&gt;
|-&lt;br /&gt;
|Banana Sundae || 3 || $4 || 400&lt;br /&gt;
|-&lt;br /&gt;
|Euphorijelly || 4 || $8 || 500&lt;br /&gt;
|-&lt;br /&gt;
|Vesturian Ambrosia || 5 || $25 || 600&lt;br /&gt;
|}&lt;br /&gt;
Vesturian Ambrosia gives a small increase in Empathy, Awareness, Taming, Habit, Devotion, Nature, Temper, and Endurance.&lt;br /&gt;
&lt;br /&gt;
==Delikacia==&lt;br /&gt;
In addition to the options in the rewards menu, you can use the Delikacia spell for $5. It increases Mood and Devotion according to slaver's magic level. Delikacia also increases Taming and Temperament once per day.&lt;/div&gt;</summary>
		<author><name>Joeshmo828282</name></author>	</entry>

	<entry>
		<id>http://wiki.anime-sharing.com/hgames/index.php?title=Jack-o-nine/Gameplay/Tips&amp;diff=36182</id>
		<title>Jack-o-nine/Gameplay/Tips</title>
		<link rel="alternate" type="text/html" href="http://wiki.anime-sharing.com/hgames/index.php?title=Jack-o-nine/Gameplay/Tips&amp;diff=36182"/>
				<updated>2022-04-05T05:22:00Z</updated>
		
		<summary type="html">&lt;p&gt;Joeshmo828282: tips for skill training&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Jack-o-nine}}&lt;br /&gt;
==Slave Induction==&lt;br /&gt;
&lt;br /&gt;
Everyone will have their own style of play, but there are a few things you can do when you get a new slave that makes life a lot easier.&lt;br /&gt;
&lt;br /&gt;
#'''Explain Her Position''': Actually, it's quite hard to gauge the effect of this. But if you're going to do it, sooner is better than later. There are three topics for &amp;quot;explain&amp;quot; and you can do them one after the other.&lt;br /&gt;
#'''Medical Examination''': Take her to the Technosphere in the Serpentine Quarter and have the medics look her over. This way you catch diseases and xeno-parasites. You might want to sterilise her while you're there. That saves having the Vatican steal your pregnant slaves and keeps them from being re-infected with Fiend larvae.&lt;br /&gt;
#'''Branding''': You need to put your mark on your slave if you want to sell her anywhere other than slave auction. Go to the Outcast Quarter and get Uncle Bo to tattoo her with your brand.&lt;br /&gt;
#'''Rules''': Check the rules page and make sure that your slave is getting enough food. I personally like to always use fresh food (expensive but worth it for the effect on her mood). Tick &amp;quot;Deny Orgasm&amp;quot; and &amp;quot;Force Rules&amp;quot;. Leave her sleeping on a bedroll to begin with.&lt;br /&gt;
#'''Obedience''' You may need to apply some punishments before your slave will obey. Get these out of the way now.&lt;br /&gt;
#'''Clothing''' Once your slave starts to obey use the &amp;quot;Gift&amp;quot; reward to give her a sun dress.&lt;br /&gt;
#'''Encouragement''': After that, Talk-&amp;gt;Affect-&amp;gt;Encourage should lift her mood into the green. &lt;br /&gt;
#'''Ask her questions''': Asking what she wants to do might reveal a hidden talent, asking about requests can hint at a possible fetish, asking about fears could let you know about what punishments she responds greatly to. &lt;br /&gt;
&lt;br /&gt;
At this point you should have a good basic start.&lt;br /&gt;
&lt;br /&gt;
==Keep Your Slaves Happy!==&lt;br /&gt;
A happy slave learns faster than a miserable one, while unhappy ones can spiral into depression, which in turn can harm your slave's psychological stats and may eventually leave her broken and worthless. Consequently it is in the trainer's best interest if his slave is happy. &lt;br /&gt;
&lt;br /&gt;
* '''Talk to her''': Ask your slave how she is feeling. She'll tell you all the things that are making her happy, and the ones that are making miserable. Where possible address her concerns. Complaints about bedding can be solved by letting her share your bed, for instance. If she complains that her secretions look strange, take her to the doctor. If there are things that make her happy that aren't present (good sex, free time, etc) consider using one as her next reward.&lt;br /&gt;
&lt;br /&gt;
* '''[[Jack-o-nine/Gameplay/Active Sex|Active Sex]]''': A dozen orgasms in quick succession will cheer up just about any slave.&lt;br /&gt;
&lt;br /&gt;
* Letting your slave sleep in a [[Jack-o-nine/Gameplay/Locations#Player_Housing|boudoir]] is a cheap way to boost her mood. &lt;br /&gt;
&lt;br /&gt;
See also: [[Jack-o-nine/Gameplay/Slaves#Mood|Mood]]&lt;br /&gt;
&lt;br /&gt;
==Train D-Class Slaves==&lt;br /&gt;
&lt;br /&gt;
It's possible to train a slave to D-Class fairly quickly and cheaply. The returns are better on higher quality slaves, but unless you have a sizable bankroll, so are the risks. Churning through D-Class slaves while staying in the slums can be a good way to accumulate the funds needed for a more ambitious project.&lt;br /&gt;
&lt;br /&gt;
A D-Class slave with one blue skill sells for 300 sparks to the guild sub-purchaser, no questions asked. But check at the forum first - there are some buyers who will pay 500 for the same slave. Additionally there are buyers who will pay 500 for D-Class Assistants (White town - Trade Square; Realtor) Nurses (Serpentine Quarter - Technosphere; Medical Centre) Enchantresses (Border of the Fogs; Base Camp), Concubines (Quarter of the Bull; Madame Jofre) and possibly others. These are repeat customers, so you can sell them any number of slaves. However you'll need to spend a little time making your slaves presentable. Generally a full work-over at the Salon (I usually get one for the PC as well) plus a gown, lace gloves and heels seems to suffice. You'll probably need to equip the new clothes and then sleep before the bonuses take full effect for some reason.&lt;br /&gt;
&lt;br /&gt;
'''Summary''': Churn D-Class slaves to build up funds. Sell to buyers in preference to the sub-purchaser. Raise style to blue if you want to sell to businesses.&lt;br /&gt;
&lt;br /&gt;
==The Buyer Of Last Resort==&lt;br /&gt;
&lt;br /&gt;
Sometimes you get saddled with a lemon; too stupid and too stubborn to train in time. The slave market will generally give you 3 sparks for such slaves. But you can get 10 or more from the butcher.  Just saying.&lt;br /&gt;
&lt;br /&gt;
==The Buyer Of First Resort==&lt;br /&gt;
&lt;br /&gt;
The guild auction only happens once every few days, but it is by far the best way to sell your slave profitably if you plan for it. Train your slave in multiple specializations, max out her charm by giving her stylish cloths and a full body treatment at the spa the day of the auction, and your slave will sell for much higher than any price you could get elsewhere.  Training and Selling B+ slaves at the auction could net you ~4500 sparks OR MORE per slave! (personal best: 6100)&lt;br /&gt;
&lt;br /&gt;
==Save Your Sparks!==&lt;br /&gt;
&lt;br /&gt;
Increasing your standard of living will only get you one point of positive mood, and can drain your funds very quickly. Consider whether that the cost is worth it (it;s usually not).&lt;br /&gt;
Having too low of a standard of living will decrease your mood, but doesn't seem to decrease it further if taken even lower. If you can't afford a happy standard of living, might as well set it to impoverished and be done with it.&lt;br /&gt;
It will however, slowly drain your personality, which will make it harder to train slaves in the future!&lt;br /&gt;
&lt;br /&gt;
==Why is my Personality stuck at F- rank? (version 2.2.3)==&lt;br /&gt;
&lt;br /&gt;
Personality will slowly fall if your standard of living, housing, and interior decorations are lower than your brand rank. Personality is how other people view you, and if you don't live like a person who in their mind matches the reputation of your product they find it quite off putting. If your slaver has the &amp;quot;every penny must be considered&amp;quot; mood, or the &amp;quot;this house is no place for work and rest&amp;quot; mood, it means your personality is in free fall. Alternatively, one of the special missions gives a reward that prevents your personality from falling below B+ (though it may still take effort to get it there).&lt;br /&gt;
&lt;br /&gt;
==Why is my Slave cow skill going down? (version 2.2.3)==&lt;br /&gt;
Training any skill other than endurance/athletics drains requires the mind, which drains your cow behavior. On the other hand, a well trained cow is going to have a really hard time learning human things.&lt;br /&gt;
In other words, if you want to train your slave to be a cow, train everything else you want to train first, and only then train the cow skill.&lt;br /&gt;
&lt;br /&gt;
==Why is my Slave suddenly refusing to learn? (version 2.2.3)==&lt;br /&gt;
Be careful what you equip! Fluffy paws and deprivation suit seriously hamper a slaves ability to learn most skills. &lt;br /&gt;
A slave gets bored learning the same thing over and over again, give her some variety in the lessons to keep her interested.   &lt;br /&gt;
Dirty slaves have a really hard time focusing. Give them a bath, and they might be much more receptive to lessons again.&lt;br /&gt;
&lt;br /&gt;
==Rank C Concubine==&lt;br /&gt;
Several residents request a rank C concubine. To satisfy their requirements they need 10 sexual skills, which is just 2 shy of a rank B slave (not sure about rank B concubine sex requirements). Might be worth taking your slave a bit further for a better payout. &lt;br /&gt;
&lt;br /&gt;
==Gift Rewards==&lt;br /&gt;
*If you're selling your slave to a business that has a style requirements, reward your slave with some items that you'd have to end up buying for her to complete the sale to kill 2 birds with 1 stone.&lt;br /&gt;
&lt;br /&gt;
*A good use of a one point reward is to buy flowers for your slave. It's cheap and it allows you to use the five point &amp;quot;promise her a gift&amp;quot; option later without penalty. &lt;br /&gt;
&lt;br /&gt;
*A good use for a two point reward is the sensual massage which gets an extra action (if the massager's petting skill is Blue or above).&lt;br /&gt;
&lt;br /&gt;
*Sweet rewards are, paradoxically, good for dieting slaves. Set the slave to weight loss regimen, make them exercise them until they have negative calories and then use a sweet reward to bring the cal count up to zero or one. That way the slave will lose weight rapidly but without starvation.&lt;br /&gt;
&lt;br /&gt;
==Jonny: Some notes on playing at maximum difficulty==&lt;br /&gt;
&lt;br /&gt;
===Combat===&lt;br /&gt;
&lt;br /&gt;
The trouble with playing as Jonny (one of many) is that his initial dominance is F-. That means his slaves will rebel with clockwork regularity, up to and including trying to kill him if he tries to discipline them. So Job One is to get the bare minimum of combat training.&lt;br /&gt;
&lt;br /&gt;
To do this travel white town. Visit the armourer shop and get an Aketon and a whip. &amp;quot;Borrow&amp;quot; Isabella's leather armor - it's not much but a bit better than nothing for now.  Then go to the Colosseum and spar with the weakest slave. You won't be able to raise your combat skill (beyond the one level granted by the Aketon fencing jacket) but it will train your strength. Try and get it to B/Blue and buy a special training - roundhouse kick is recommended. &lt;br /&gt;
&lt;br /&gt;
With that done you stand a decent chance of surviving your first couple of slave rebellions&lt;br /&gt;
&lt;br /&gt;
===Guild Work===&lt;br /&gt;
&lt;br /&gt;
Now go to the Guild and see what slave training work is available. You can train most specialties, but there are a few pitfalls. &lt;br /&gt;
&lt;br /&gt;
*'''Feeble''' Slaves get too few actions to be trainable in a hurry (and you '''are''' in a hurry). Especially if they have multiple thorns of rebellion in their aura. Best avoided.&lt;br /&gt;
*'''Enchantress''' Slaves. Neither you nor Isabella have any initial magic skill, so you'll need to send her to school. That's an expense you can do without when starting out as Jonny.&lt;br /&gt;
*'''Courtesan'''. Sex slaves take longer to train than the others. You're in a hurry.&lt;br /&gt;
*'''Pet''' training inspires a lot more resistance than the other types. Once you gave a few successes under your belt you can probably cope, but avoid these missions to begin with.&lt;br /&gt;
&lt;br /&gt;
===Housing &amp;amp; Assistant===&lt;br /&gt;
&lt;br /&gt;
With your new slave (and the up front payment for training her) go to the real estate office and rent the bare minimum apartment in Serpentine, and then nip down to the Fogs and pick up Isabella - you're going to need her skills to do most of the training.&lt;br /&gt;
&lt;br /&gt;
===Training===&lt;br /&gt;
&lt;br /&gt;
The first few slaves are going to be difficult. You need to train them before you run out of money, which means inside decade, two if you're lucky. You don't have time to gently lead difficult girls to right behaviour. And they are all going to be difficult to start with.&lt;br /&gt;
&lt;br /&gt;
So your strategy is basically to train the key skill every turn until it meets the requirements, punishing as needed. Don't bother with psychological stuff - go for shaming, bondage and flagellation in that order. In particular you want to avoid bruises and traces of beatings as these can keep a slave at F- level until they heal.&lt;br /&gt;
&lt;br /&gt;
Once the skill is established, add other common skills until the slave reaches D rank. Then turn them in and get another one as soon as you can. Keep doing this until you have around 1500 sparks.&lt;br /&gt;
&lt;br /&gt;
Remember that there is one thing in which Johnny is good at - starting as the Worst of Perverts he can use Golden Shower during active sex and only slaves with Purist trait will be turned off by it. You can also very early start Golden Shower training to drain Pride and when it gets to S+ (B is enough but his other sex skills begin at dismall level so might as well max this out) set the slave to behave:urinal without negative mood penalties and with an excuse to daily train slave's Maid skill.&lt;br /&gt;
&lt;br /&gt;
===Other Considerations===&lt;br /&gt;
&lt;br /&gt;
'''Your Skills''' You'll need the appropriate garb to start training in most areas. You can't afford to get it all at once but it's worth buying the relevant item for each contract until you have the set (or can afford to fill the gaps)&lt;br /&gt;
&lt;br /&gt;
'''Isabella''' You're going to be relying on Izzy's skills a lot to begin with. Not only is she better than you at most things, but she's a better teacher and she's cheaper than sending slaves to school. Make use of her.&lt;br /&gt;
&lt;br /&gt;
'''Raising Basic Attributes'''. This can be a tar-pit and is often a sign that a slave is useless to you. Raising basic stats to D rank can take a long time depending on where the deficiencies may lie. Sometimes its faster to sell them to Farid (or to the butcher) and buy a new slave for 5 sparks and start over. Remember - you don't need to deliver the same slave - any one that fits the spec will do. Alternatively, if you're fond of the slave, check her into a cryo-tube and finish her training when you have the sparks and time to spare.&lt;br /&gt;
&lt;br /&gt;
'''Bruising, Beatings and Scars''' As I mentioned earlier, bruises and beatings can lower the looks of a slave to the point where she no longer qualifies for D rank. Scarring can at least be fixed at the medical center, but you probably don't have the budget for that. Again, it may be best to freeze or sell the slave and start over.&lt;br /&gt;
&lt;br /&gt;
'''Saving''' This approach should be viable without resort to &amp;quot;save scumming&amp;quot; or excessive saving and reloading. All the same, I'd recommend you keep a save gave every decade or so. Things can always go wrong unexpectedly.&lt;br /&gt;
&lt;br /&gt;
'''Fame''' Avoid working on your brand! The better known your brand, the higher rank the guild will expect from your training missions. The trouble is that it takes a lot longer to train C rank slaves and you need a rapid turnaround at the start. So keep your brand low until you no longer depend on guild work.&lt;br /&gt;
&lt;br /&gt;
===Conclusion===&lt;br /&gt;
&lt;br /&gt;
Jonny is entirely playable if appropriate care is taken. He's a lot slower to get up to speed and needs to spend a lot more time breaking in his slaves. On the other hand (as has been pointed out elsewhere) after Jonny, anyone else is going to be a breeze.&lt;br /&gt;
&lt;br /&gt;
[http://www.hongfire.com/forum/forum/hentai-lair/hentai-game-discussion/412491-free-software-jack-o-nine-tails-%C9%94-thread-reboot-v2?p=5676711#post5676711 pandawarrior00's Jonny start guide] (2016-06-13)&lt;br /&gt;
&lt;br /&gt;
==Tips for Training==&lt;br /&gt;
&lt;br /&gt;
===Linked Sex Skill Training===&lt;br /&gt;
Many skills are linked to another skill. Training other skills will sometimes raise a skill to a certain minimum level:&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Skill !! Minimum Skill Level&lt;br /&gt;
|-&lt;br /&gt;
| Handjob || Petting&lt;br /&gt;
|-&lt;br /&gt;
| Blowjob || max(Deep Throat, Bukkake, Group Sex) &lt;br /&gt;
|-&lt;br /&gt;
| Licking || Oral Pleasure&lt;br /&gt;
|-&lt;br /&gt;
| Exhibitionism || Demonstration&lt;br /&gt;
|-&lt;br /&gt;
| Masturbation || Dildo&lt;br /&gt;
|-&lt;br /&gt;
| Vaginal Sex || max(Fisting, Double Penetration, Triple Penetration, Gangbang)&lt;br /&gt;
|-&lt;br /&gt;
| Fisting || Vaginal Sex - 1&lt;br /&gt;
|-&lt;br /&gt;
| Anal Sex || max(Anal Fisting, Double Penetration, Triple Penetration, Gangbang)&lt;br /&gt;
|-&lt;br /&gt;
| Anal Fisting || Anal Sex - 1&lt;br /&gt;
|-&lt;br /&gt;
| Triple penetration || Gangbang&lt;br /&gt;
|-&lt;br /&gt;
| Double Penetration || Triple Penetration&lt;br /&gt;
|-&lt;br /&gt;
| Bukkake || Blowjob - 2&lt;br /&gt;
|-&lt;br /&gt;
| Masochism || Self-torture&lt;br /&gt;
|-&lt;br /&gt;
| Golden Shower || Scatology &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Raising stamina===&lt;br /&gt;
Notes on raising Stamina:&lt;br /&gt;
On a slave with Stamina:feeble, most of the stamina raising actions are greyed out.  There are 2 still available that are not:&lt;br /&gt;
*Enema training&lt;br /&gt;
*Entertain me: Acrobatics  (be careful, uses 2 calories)&lt;br /&gt;
*Wearing Athletic Leotard and Sneakers gives bonus to learning stamina which applies even to Feeble slaves&lt;br /&gt;
&lt;br /&gt;
===Lowering Pride===&lt;br /&gt;
Notes on dealing with high Pride:&lt;br /&gt;
Most of the Rules have Pride in the obedience test, so the slave will usually disobey until Obedience is quite high.  There are 2 that test other stats and also lower pride:&lt;br /&gt;
*Silence rule - obey check is Obedience vs Temperament.&lt;br /&gt;
*Deny Toileting rule - obey check is Obedience vs (Ego + 1)&lt;br /&gt;
Two of the Shame punishments decrease pride, oddly the others don't appear to:&lt;br /&gt;
*Naked walk&lt;br /&gt;
*Shameful Podium&lt;br /&gt;
Some of the Trainings that reduce pride have relatively low Obedience requirements for the slave not to refuse to perform them:&lt;br /&gt;
*Humiliation training: 3&lt;br /&gt;
*Anal sex: 5&lt;br /&gt;
*Enema training: Pride + 1&lt;br /&gt;
Clothing:&lt;br /&gt;
*The leather collar will decrease pride without any mood malus.&lt;br /&gt;
*The steel collar will decrease pride, but affects mood quite harshly (-3)&lt;br /&gt;
*Some of the pet gear (pony plume, anal tail, pony harness) will decrease pride, but affects mood, some quite harshly (harness is -2, plume is -3, matches the Pride effects)&lt;br /&gt;
** If you're in a hurry and worried about mood, you can possibly balance this with some mood raising clothing (sundress,slippers,headband,wedding dress), Rules(boudoir, leftovers) or actions(Encourage, spa treatment)&lt;br /&gt;
** Beware that Rule:in my bed will *decrease* mood with high slave Pride and low Obedience.&lt;/div&gt;</summary>
		<author><name>Joeshmo828282</name></author>	</entry>

	<entry>
		<id>http://wiki.anime-sharing.com/hgames/index.php?title=Jack-o-nine/Gameplay/Slaver&amp;diff=36181</id>
		<title>Jack-o-nine/Gameplay/Slaver</title>
		<link rel="alternate" type="text/html" href="http://wiki.anime-sharing.com/hgames/index.php?title=Jack-o-nine/Gameplay/Slaver&amp;diff=36181"/>
				<updated>2022-04-05T02:43:16Z</updated>
		
		<summary type="html">&lt;p&gt;Joeshmo828282: standard of living affects personality&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Jack-o-nine}}&lt;br /&gt;
&lt;br /&gt;
==Characteristics==&lt;br /&gt;
&lt;br /&gt;
::: ''This section is work in progress''&lt;br /&gt;
&lt;br /&gt;
===Strength===&lt;br /&gt;
Increased by:&lt;br /&gt;
*Sparring in the Colosseum&lt;br /&gt;
*Teaching gymnastics&lt;br /&gt;
*Teaching martial arts&lt;br /&gt;
*Applying Miracle Balm&lt;br /&gt;
*Clean house&lt;br /&gt;
*Good hygiene&lt;br /&gt;
*Highly rated cooked food&lt;br /&gt;
*Good mood&lt;br /&gt;
*Assistant with high Nurse skill&lt;br /&gt;
Decreased by:&lt;br /&gt;
*Energy below 0 (red stars)&lt;br /&gt;
*Illness&lt;br /&gt;
*Consuming alcohol/some drugs&lt;br /&gt;
*Drug/alcohol addiction&lt;br /&gt;
*Wounds&lt;br /&gt;
*A dinner of rating below your current strength&lt;br /&gt;
&lt;br /&gt;
===Personality===&lt;br /&gt;
Versions before 2.2:&lt;br /&gt;
&lt;br /&gt;
Increased by:&lt;br /&gt;
*Higher Brand ranking&lt;br /&gt;
*Successful &amp;quot;Explain Her Position&amp;quot; and Encourage&lt;br /&gt;
&lt;br /&gt;
Decreased by:&lt;br /&gt;
*Drug/alcohol addiction&lt;br /&gt;
&lt;br /&gt;
Version 2.2.3:&lt;br /&gt;
&lt;br /&gt;
Increased by:&lt;br /&gt;
*A Standard of living greater than your Brand ranking&lt;br /&gt;
*Successful &amp;quot;Explain Her Position&amp;quot; and Encourage&lt;br /&gt;
*certain artifacts (Up to B+)&lt;br /&gt;
*More expensive housing&lt;br /&gt;
*&amp;quot;Premium&amp;quot; Interior decoration&lt;br /&gt;
&lt;br /&gt;
Decreased by:&lt;br /&gt;
*Drug/alcohol addiction&lt;br /&gt;
*A Brand ranking higher than Standard of living&lt;br /&gt;
*Having insufficient housing + interior decoration compared to Brand ranking&lt;br /&gt;
&lt;br /&gt;
Example in version 2.23:&lt;br /&gt;
&lt;br /&gt;
If you live in Serpentine, with B+ brand reputation, and you upgrade your standard of living to B+ (by default standard of living is Basic, C-, for Serpentine residence), and you upgraded your hall, bedroom, kitchen and bathroom, your personality attribute will stabilize at C-. If you stay with the C- basic standard of living, then personality will stabilize at D-. If you don't upgrade your home decor, then it will trend down towards F-.&lt;br /&gt;
&lt;br /&gt;
===Allure===&lt;br /&gt;
Increased by:&lt;br /&gt;
*Fashionable Attire (+1)&lt;br /&gt;
*Noble Regalia (+1)&lt;br /&gt;
*Salon-&amp;gt;Services for Men&lt;br /&gt;
*High Strength&lt;br /&gt;
*Good mood&lt;br /&gt;
Decreased by:&lt;br /&gt;
*Worn Clothes (-1)&lt;br /&gt;
*Housecoat (-1)&lt;br /&gt;
&lt;br /&gt;
===Libido===&lt;br /&gt;
* [http://www.hongfire.com/forum/forum/hentai-lair/hentai-game-discussion/412491-free-software-jack-o-nine-tails-%C9%94-thread-reboot-v2?p=4629636#post4629636 crushboss's tips on libido]&lt;br /&gt;
Increased by:&lt;br /&gt;
*Active sex life&lt;br /&gt;
*Healthy lifestyle&lt;br /&gt;
Decreased by:&lt;br /&gt;
*Injury&lt;br /&gt;
*Illness&lt;br /&gt;
*Poor health&lt;br /&gt;
*Low mood&lt;br /&gt;
*Ending day at maximum arousal (unless you have Chimaera Gem)&lt;br /&gt;
&lt;br /&gt;
===Brand Status===&lt;br /&gt;
Affects:&lt;br /&gt;
*Selling price of slave at slave auction&lt;br /&gt;
Increased by:&lt;br /&gt;
*Selling slaves under your brand (at Slave guild auction)&lt;br /&gt;
*Slave wins Colosseum battle&lt;br /&gt;
*Slave wins Colosseum race&lt;br /&gt;
&lt;br /&gt;
===Guild Reputation===&lt;br /&gt;
Affects:&lt;br /&gt;
*Level of available contracts&lt;br /&gt;
Increased by:&lt;br /&gt;
*Completing several contracts&lt;br /&gt;
&lt;br /&gt;
===Standard of Living===&lt;br /&gt;
Affects:&lt;br /&gt;
*Mood&lt;br /&gt;
*Respectable or higher required to enter the Gentleman's Club in the Quarter of the Bull&lt;br /&gt;
*Personality&lt;br /&gt;
Change your standard of living in the Accounting section of the Domestic issues menu, and then wait until the end of decade for it to update (and for you to pay for your new standard of living).&lt;br /&gt;
&lt;br /&gt;
==Skills==&lt;br /&gt;
::: ''This section is work in progress''&lt;br /&gt;
&lt;br /&gt;
::: ''Note: For a skill to increase the relevant activity must be done by the player character and not delegated to NPCs.''&lt;br /&gt;
&lt;br /&gt;
::: ''There are 5 sets of clothing sold at the [[Jack-o-nine/Gameplay/Locations/White_Town#Boutique_of_Servilla_Quint|Boutique of Servilla Quint]] that will increase your skill by 1 when worn, for as long as they are worn.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Teaching===&lt;br /&gt;
Increased by:&lt;br /&gt;
*Training any slave skill.&lt;br /&gt;
&lt;br /&gt;
===Housekeeping===&lt;br /&gt;
Clothing: Livery&lt;br /&gt;
&lt;br /&gt;
Increased by:&lt;br /&gt;
*Training slave skill: Cooking&lt;br /&gt;
*Training slave skill: Maid&lt;br /&gt;
*Training slave skill: Secretary&lt;br /&gt;
*Cooking yourself ('Domestic issues' &amp;gt; 'Prepare a meal')&lt;br /&gt;
*Cleaning Yourself ('Domestic issues' &amp;gt; 'Tidy up the house')&lt;br /&gt;
*Doing accounting yourself ('Domestic issues' &amp;gt; 'accounting' &amp;gt; toggle 'Do accounting personally')&lt;br /&gt;
&lt;br /&gt;
===Artistry===&lt;br /&gt;
Clothing: Formal Attire&lt;br /&gt;
&lt;br /&gt;
Increased by:&lt;br /&gt;
*Training slave skill: Etiquette&lt;br /&gt;
*Training slave skill: Dance&lt;br /&gt;
*Training slave skill: Singing&lt;br /&gt;
*Training slave skill: Music&lt;br /&gt;
*Training slave skill: Pet&lt;br /&gt;
*Training slave skill: Pony&lt;br /&gt;
&lt;br /&gt;
===Medicine===&lt;br /&gt;
Clothing: Medical Gown&lt;br /&gt;
&lt;br /&gt;
Increased by:&lt;br /&gt;
*Training slave skill: Nurse&lt;br /&gt;
&lt;br /&gt;
===Combat===&lt;br /&gt;
Clothing: Aketon&lt;br /&gt;
&lt;br /&gt;
Increased by:&lt;br /&gt;
*Training slave skill: Gladiatrix&lt;br /&gt;
*Fighting in the Fogs.&lt;br /&gt;
*Sparring in the Colosseum(???).&lt;br /&gt;
&lt;br /&gt;
===Magic===&lt;br /&gt;
Clothing: Wizard Robes&lt;br /&gt;
&lt;br /&gt;
Increased by:&lt;br /&gt;
*Training slave skill: Enchantress&lt;br /&gt;
*Casting spells. &lt;br /&gt;
Note: certain spells are only effective for levelling upto a certain level:&lt;br /&gt;
*Auspex, Magna Magnifika: ineffective at Apprentice and above&lt;br /&gt;
*Cruciato, Delikacia, Sententia Veritas: ineffective at Mage and above&lt;br /&gt;
*Tremendio, Adverto Servili: always effective&lt;br /&gt;
*Domini Dictum: always effective regardless of whether the domination succeeds or not.  The domination will only succeed if the caster's magic level is at least equal to the slave's nature.&lt;br /&gt;
&lt;br /&gt;
===Dominance===&lt;br /&gt;
Increased by:&lt;br /&gt;
*Punishment: Psychological pressure&lt;br /&gt;
*Training slave skill: Pony training&lt;br /&gt;
*Training slave skill: Humiliation&lt;br /&gt;
*Training slave skill: Masochism&lt;br /&gt;
*Training slave skill: Self-torture&lt;br /&gt;
*Training slave skill: Dig/Pig/Horse/Fiend mating&lt;br /&gt;
*Training slave skill: Fitness&lt;br /&gt;
*Put in Place (if successful)&lt;br /&gt;
*Threaten&lt;br /&gt;
*Punishment: Torture&lt;br /&gt;
*Active Sex: Bite/Hit (and Dirty Talk? maybe - the code looks weird for Talk...)&lt;br /&gt;
&lt;br /&gt;
===Whip===&lt;br /&gt;
Increased by:&lt;br /&gt;
*Punishment: Flogging&lt;br /&gt;
&lt;br /&gt;
===Torturer===&lt;br /&gt;
Increased by:&lt;br /&gt;
*Punishment: Torture instruments/units&lt;br /&gt;
*Active Sex: Tickle with dagger&lt;br /&gt;
&lt;br /&gt;
===Rope===&lt;br /&gt;
Increased by:&lt;br /&gt;
*Punishment: Bondage and Deprivation&lt;br /&gt;
&lt;br /&gt;
==Mood==&lt;br /&gt;
You can check the things affecting the Slaver's mood in his diary. Good moods improve his efficiency and increase the odds of successful actions. (need to verify: affects slaver allure?)&lt;br /&gt;
&lt;br /&gt;
Things that improve his mood:&lt;br /&gt;
*Decent housing relative to Reputation&lt;br /&gt;
*Good standard of living relative to Reputation&lt;br /&gt;
*Recent Sex&lt;br /&gt;
*Slave making good progress&lt;br /&gt;
*Having lots of energy&lt;br /&gt;
*Comfortable clothing&lt;br /&gt;
*Clean house&lt;br /&gt;
*Being clean&lt;br /&gt;
*Buying a new slave&lt;br /&gt;
*Selling a slave&lt;br /&gt;
*Date (reward: spend time together) that goes well&lt;br /&gt;
*Training a beautiful slave.&lt;br /&gt;
*Eating well (Restaurant date with slave, eating at Gentlemen's Club)&lt;br /&gt;
*Slave obeying (green in &amp;quot;achievements&amp;quot; area)&lt;br /&gt;
*Rule: Behave alarm w/slave with Blowjob skill&lt;br /&gt;
*Rule: Behave urinal w/slave with Golden Shower skill&lt;br /&gt;
*Rule: Behave toilet w/slave with Scatology skill&lt;br /&gt;
*Assistant Rule: Bath slave w/assistant with Oral and/or Petting skills&lt;br /&gt;
*Salon: Invigorating massage, Erotic Massage, Aroma spa&lt;br /&gt;
*Watching a battle in the Colosseum&lt;br /&gt;
*Drinking at the Virgin's Hip&lt;br /&gt;
*Drugs  - Camra, Datura, Essence of Oblivion, Bacchus' Nectar&lt;br /&gt;
&lt;br /&gt;
Things that decrease mood:&lt;br /&gt;
*Housing that doesn't reflect his reputation&lt;br /&gt;
*Too low of a standard of living&lt;br /&gt;
*Pent up sexual desire (Stallion/Wild Stallion)&amp;lt;sup&amp;gt;[1]&lt;br /&gt;
*Being oversexed&lt;br /&gt;
*Slave not behaving&lt;br /&gt;
*Worn/uncomfortable clothing&lt;br /&gt;
*Dirty house&lt;br /&gt;
*Injuries&lt;br /&gt;
*Cleaning the house yourself&lt;br /&gt;
*Preparing your own meals&lt;br /&gt;
*Drug/alcohol withdrawal&lt;br /&gt;
&lt;br /&gt;
[1] Wearing [[Jack-o-nine/Gameplay/Locations/White_Town#Central_Forum|Chimaera's Gem]] guarantees this.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Sexual Desire==&lt;br /&gt;
&lt;br /&gt;
Levels from highest to lowest:&lt;br /&gt;
*Wild Stallion*&lt;br /&gt;
*Stallion*&lt;br /&gt;
*Rock Hardon&lt;br /&gt;
*Mighty Hardon&lt;br /&gt;
*Hardon&lt;br /&gt;
*Contented&lt;br /&gt;
*Cold&lt;br /&gt;
*Sated*&lt;br /&gt;
*Overfucked*&lt;br /&gt;
*Flacid*&lt;br /&gt;
*Hanging*&lt;br /&gt;
&lt;br /&gt;
 * Decreases mood when in these states&lt;br /&gt;
&lt;br /&gt;
==Access to Buyers==&lt;br /&gt;
&lt;br /&gt;
Within &amp;quot;I need to continually work on my reputation&amp;quot;, found in the &amp;quot;objectives&amp;quot; tab accessible after clicking on the slaver's portrait while at home, one can see not only the status of the slaver's brand, but also the slaver's standing with the various Great Houses of Eternal Rome.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
When this standing is increased to at least D or pink level with a faction, the slaver can rent living accomodations in that faction's quarter, and when standing is increased to at least B or blue level with a faction, the slaver can gain entrance to the palace of that faction, to access the A rank and S+ rank buyers therein (and become a Patrician by selling to the S+ rank buyer.)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Selling slaves to businesses does not appear to increase the rank of the slaver's standing.&amp;lt;br /&amp;gt;&lt;br /&gt;
The various standing-ranks also seem to have very particular requirements for their increases.&amp;lt;br /&amp;gt;&lt;br /&gt;
These particular requirements for standing-rank advances mean that selling to buyers out of order will actually do no good whatsoever for improvement of the slaver's standing.&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*To go from F to D rank standing, the slaver can sell a slave to anyone in the residential area in the district. (Or even Mystra, for Quarter of Outcasts)&amp;lt;br /&amp;gt;&lt;br /&gt;
*To go from D to C rank standing, the slaver must sell a slave to someone in the residential area who requires a C rank slave or above.&amp;lt;br /&amp;gt;&lt;br /&gt;
*To go from C to B rank standing, the slaver must sell a slave to someone in the residential area who requires a B rank slave or above.&amp;lt;br /&amp;gt;&lt;br /&gt;
*To go from B to A rank standing, the slaver must sell a slave to someone in the palace who requires an A rank slave or above.&amp;lt;br /&amp;gt;&lt;br /&gt;
*And to go from A to S+ rank standing, (Patrician), the slaver must sell a slave to the faction-leader, who requires an S+ rank slave.&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
This is why all of the quarters' residential areas have 3 residents who require B-rank slaves;  if a person sells only B rank slaves and sells them only to those 3 residents, he will still thereby fulfill all the requirements to gain entrance to that faction's palace.&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
(Though access to the faction's palace in White Town works differently.)&lt;/div&gt;</summary>
		<author><name>Joeshmo828282</name></author>	</entry>

	<entry>
		<id>http://wiki.anime-sharing.com/hgames/index.php?title=Jack-o-nine/Gameplay/Slaver&amp;diff=36180</id>
		<title>Jack-o-nine/Gameplay/Slaver</title>
		<link rel="alternate" type="text/html" href="http://wiki.anime-sharing.com/hgames/index.php?title=Jack-o-nine/Gameplay/Slaver&amp;diff=36180"/>
				<updated>2022-04-05T02:39:20Z</updated>
		
		<summary type="html">&lt;p&gt;Joeshmo828282: /* Strength */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Jack-o-nine}}&lt;br /&gt;
&lt;br /&gt;
==Characteristics==&lt;br /&gt;
&lt;br /&gt;
::: ''This section is work in progress''&lt;br /&gt;
&lt;br /&gt;
===Strength===&lt;br /&gt;
Increased by:&lt;br /&gt;
*Sparring in the Colosseum&lt;br /&gt;
*Teaching gymnastics&lt;br /&gt;
*Teaching martial arts&lt;br /&gt;
*Applying Miracle Balm&lt;br /&gt;
*Clean house&lt;br /&gt;
*Good hygiene&lt;br /&gt;
*Highly rated cooked food&lt;br /&gt;
*Good mood&lt;br /&gt;
*Assistant with high Nurse skill&lt;br /&gt;
Decreased by:&lt;br /&gt;
*Energy below 0 (red stars)&lt;br /&gt;
*Illness&lt;br /&gt;
*Consuming alcohol/some drugs&lt;br /&gt;
*Drug/alcohol addiction&lt;br /&gt;
*Wounds&lt;br /&gt;
*A dinner of rating below your current strength&lt;br /&gt;
&lt;br /&gt;
===Personality===&lt;br /&gt;
Versions before 2.2:&lt;br /&gt;
&lt;br /&gt;
Increased by:&lt;br /&gt;
*Higher Brand ranking&lt;br /&gt;
*Successful &amp;quot;Explain Her Position&amp;quot; and Encourage&lt;br /&gt;
&lt;br /&gt;
Decreased by:&lt;br /&gt;
*Drug/alcohol addiction&lt;br /&gt;
&lt;br /&gt;
Version 2.2.3:&lt;br /&gt;
&lt;br /&gt;
Increased by:&lt;br /&gt;
*A Standard of living greater than your Brand ranking&lt;br /&gt;
*Successful &amp;quot;Explain Her Position&amp;quot; and Encourage&lt;br /&gt;
*certain artifacts (Up to B+)&lt;br /&gt;
*More expensive housing&lt;br /&gt;
*&amp;quot;Premium&amp;quot; Interior decoration&lt;br /&gt;
&lt;br /&gt;
Decreased by:&lt;br /&gt;
*Drug/alcohol addiction&lt;br /&gt;
*A Brand ranking higher than Standard of living&lt;br /&gt;
*Having insufficient housing + interior decoration compared to Brand ranking&lt;br /&gt;
&lt;br /&gt;
Example in version 2.23:&lt;br /&gt;
&lt;br /&gt;
If you live in Serpentine, with B+ brand reputation, and you upgrade your standard of living to B+ (by default standard of living is Basic, C-, for Serpentine residence), and you upgraded your hall, bedroom, kitchen and bathroom, your personality attribute will stabilize at C-. If you stay with the C- basic standard of living, then personality will stabilize at D-. If you don't upgrade your home decor, then it will trend down towards F-.&lt;br /&gt;
&lt;br /&gt;
===Allure===&lt;br /&gt;
Increased by:&lt;br /&gt;
*Fashionable Attire (+1)&lt;br /&gt;
*Noble Regalia (+1)&lt;br /&gt;
*Salon-&amp;gt;Services for Men&lt;br /&gt;
*High Strength&lt;br /&gt;
*Good mood&lt;br /&gt;
Decreased by:&lt;br /&gt;
*Worn Clothes (-1)&lt;br /&gt;
*Housecoat (-1)&lt;br /&gt;
&lt;br /&gt;
===Libido===&lt;br /&gt;
* [http://www.hongfire.com/forum/forum/hentai-lair/hentai-game-discussion/412491-free-software-jack-o-nine-tails-%C9%94-thread-reboot-v2?p=4629636#post4629636 crushboss's tips on libido]&lt;br /&gt;
Increased by:&lt;br /&gt;
*Active sex life&lt;br /&gt;
*Healthy lifestyle&lt;br /&gt;
Decreased by:&lt;br /&gt;
*Injury&lt;br /&gt;
*Illness&lt;br /&gt;
*Poor health&lt;br /&gt;
*Low mood&lt;br /&gt;
*Ending day at maximum arousal (unless you have Chimaera Gem)&lt;br /&gt;
&lt;br /&gt;
===Brand Status===&lt;br /&gt;
Affects:&lt;br /&gt;
*Selling price of slave at slave auction&lt;br /&gt;
Increased by:&lt;br /&gt;
*Selling slaves under your brand (at Slave guild auction)&lt;br /&gt;
*Slave wins Colosseum battle&lt;br /&gt;
*Slave wins Colosseum race&lt;br /&gt;
&lt;br /&gt;
===Guild Reputation===&lt;br /&gt;
Affects:&lt;br /&gt;
*Level of available contracts&lt;br /&gt;
Increased by:&lt;br /&gt;
*Completing several contracts&lt;br /&gt;
&lt;br /&gt;
===Standard of Living===&lt;br /&gt;
Affects:&lt;br /&gt;
*Mood&lt;br /&gt;
*Respectable or higher required to enter the Gentleman's Club in the Quarter of the Bull&lt;br /&gt;
Change your standard of living in the Accounting section of the Domestic issues menu, and then wait until the end of decade for it to update (and for you to pay for your new standard of living).&lt;br /&gt;
&lt;br /&gt;
==Skills==&lt;br /&gt;
::: ''This section is work in progress''&lt;br /&gt;
&lt;br /&gt;
::: ''Note: For a skill to increase the relevant activity must be done by the player character and not delegated to NPCs.''&lt;br /&gt;
&lt;br /&gt;
::: ''There are 5 sets of clothing sold at the [[Jack-o-nine/Gameplay/Locations/White_Town#Boutique_of_Servilla_Quint|Boutique of Servilla Quint]] that will increase your skill by 1 when worn, for as long as they are worn.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Teaching===&lt;br /&gt;
Increased by:&lt;br /&gt;
*Training any slave skill.&lt;br /&gt;
&lt;br /&gt;
===Housekeeping===&lt;br /&gt;
Clothing: Livery&lt;br /&gt;
&lt;br /&gt;
Increased by:&lt;br /&gt;
*Training slave skill: Cooking&lt;br /&gt;
*Training slave skill: Maid&lt;br /&gt;
*Training slave skill: Secretary&lt;br /&gt;
*Cooking yourself ('Domestic issues' &amp;gt; 'Prepare a meal')&lt;br /&gt;
*Cleaning Yourself ('Domestic issues' &amp;gt; 'Tidy up the house')&lt;br /&gt;
*Doing accounting yourself ('Domestic issues' &amp;gt; 'accounting' &amp;gt; toggle 'Do accounting personally')&lt;br /&gt;
&lt;br /&gt;
===Artistry===&lt;br /&gt;
Clothing: Formal Attire&lt;br /&gt;
&lt;br /&gt;
Increased by:&lt;br /&gt;
*Training slave skill: Etiquette&lt;br /&gt;
*Training slave skill: Dance&lt;br /&gt;
*Training slave skill: Singing&lt;br /&gt;
*Training slave skill: Music&lt;br /&gt;
*Training slave skill: Pet&lt;br /&gt;
*Training slave skill: Pony&lt;br /&gt;
&lt;br /&gt;
===Medicine===&lt;br /&gt;
Clothing: Medical Gown&lt;br /&gt;
&lt;br /&gt;
Increased by:&lt;br /&gt;
*Training slave skill: Nurse&lt;br /&gt;
&lt;br /&gt;
===Combat===&lt;br /&gt;
Clothing: Aketon&lt;br /&gt;
&lt;br /&gt;
Increased by:&lt;br /&gt;
*Training slave skill: Gladiatrix&lt;br /&gt;
*Fighting in the Fogs.&lt;br /&gt;
*Sparring in the Colosseum(???).&lt;br /&gt;
&lt;br /&gt;
===Magic===&lt;br /&gt;
Clothing: Wizard Robes&lt;br /&gt;
&lt;br /&gt;
Increased by:&lt;br /&gt;
*Training slave skill: Enchantress&lt;br /&gt;
*Casting spells. &lt;br /&gt;
Note: certain spells are only effective for levelling upto a certain level:&lt;br /&gt;
*Auspex, Magna Magnifika: ineffective at Apprentice and above&lt;br /&gt;
*Cruciato, Delikacia, Sententia Veritas: ineffective at Mage and above&lt;br /&gt;
*Tremendio, Adverto Servili: always effective&lt;br /&gt;
*Domini Dictum: always effective regardless of whether the domination succeeds or not.  The domination will only succeed if the caster's magic level is at least equal to the slave's nature.&lt;br /&gt;
&lt;br /&gt;
===Dominance===&lt;br /&gt;
Increased by:&lt;br /&gt;
*Punishment: Psychological pressure&lt;br /&gt;
*Training slave skill: Pony training&lt;br /&gt;
*Training slave skill: Humiliation&lt;br /&gt;
*Training slave skill: Masochism&lt;br /&gt;
*Training slave skill: Self-torture&lt;br /&gt;
*Training slave skill: Dig/Pig/Horse/Fiend mating&lt;br /&gt;
*Training slave skill: Fitness&lt;br /&gt;
*Put in Place (if successful)&lt;br /&gt;
*Threaten&lt;br /&gt;
*Punishment: Torture&lt;br /&gt;
*Active Sex: Bite/Hit (and Dirty Talk? maybe - the code looks weird for Talk...)&lt;br /&gt;
&lt;br /&gt;
===Whip===&lt;br /&gt;
Increased by:&lt;br /&gt;
*Punishment: Flogging&lt;br /&gt;
&lt;br /&gt;
===Torturer===&lt;br /&gt;
Increased by:&lt;br /&gt;
*Punishment: Torture instruments/units&lt;br /&gt;
*Active Sex: Tickle with dagger&lt;br /&gt;
&lt;br /&gt;
===Rope===&lt;br /&gt;
Increased by:&lt;br /&gt;
*Punishment: Bondage and Deprivation&lt;br /&gt;
&lt;br /&gt;
==Mood==&lt;br /&gt;
You can check the things affecting the Slaver's mood in his diary. Good moods improve his efficiency and increase the odds of successful actions. (need to verify: affects slaver allure?)&lt;br /&gt;
&lt;br /&gt;
Things that improve his mood:&lt;br /&gt;
*Decent housing relative to Reputation&lt;br /&gt;
*Good standard of living relative to Reputation&lt;br /&gt;
*Recent Sex&lt;br /&gt;
*Slave making good progress&lt;br /&gt;
*Having lots of energy&lt;br /&gt;
*Comfortable clothing&lt;br /&gt;
*Clean house&lt;br /&gt;
*Being clean&lt;br /&gt;
*Buying a new slave&lt;br /&gt;
*Selling a slave&lt;br /&gt;
*Date (reward: spend time together) that goes well&lt;br /&gt;
*Training a beautiful slave.&lt;br /&gt;
*Eating well (Restaurant date with slave, eating at Gentlemen's Club)&lt;br /&gt;
*Slave obeying (green in &amp;quot;achievements&amp;quot; area)&lt;br /&gt;
*Rule: Behave alarm w/slave with Blowjob skill&lt;br /&gt;
*Rule: Behave urinal w/slave with Golden Shower skill&lt;br /&gt;
*Rule: Behave toilet w/slave with Scatology skill&lt;br /&gt;
*Assistant Rule: Bath slave w/assistant with Oral and/or Petting skills&lt;br /&gt;
*Salon: Invigorating massage, Erotic Massage, Aroma spa&lt;br /&gt;
*Watching a battle in the Colosseum&lt;br /&gt;
*Drinking at the Virgin's Hip&lt;br /&gt;
*Drugs  - Camra, Datura, Essence of Oblivion, Bacchus' Nectar&lt;br /&gt;
&lt;br /&gt;
Things that decrease mood:&lt;br /&gt;
*Housing that doesn't reflect his reputation&lt;br /&gt;
*Too low of a standard of living&lt;br /&gt;
*Pent up sexual desire (Stallion/Wild Stallion)&amp;lt;sup&amp;gt;[1]&lt;br /&gt;
*Being oversexed&lt;br /&gt;
*Slave not behaving&lt;br /&gt;
*Worn/uncomfortable clothing&lt;br /&gt;
*Dirty house&lt;br /&gt;
*Injuries&lt;br /&gt;
*Cleaning the house yourself&lt;br /&gt;
*Preparing your own meals&lt;br /&gt;
*Drug/alcohol withdrawal&lt;br /&gt;
&lt;br /&gt;
[1] Wearing [[Jack-o-nine/Gameplay/Locations/White_Town#Central_Forum|Chimaera's Gem]] guarantees this.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Sexual Desire==&lt;br /&gt;
&lt;br /&gt;
Levels from highest to lowest:&lt;br /&gt;
*Wild Stallion*&lt;br /&gt;
*Stallion*&lt;br /&gt;
*Rock Hardon&lt;br /&gt;
*Mighty Hardon&lt;br /&gt;
*Hardon&lt;br /&gt;
*Contented&lt;br /&gt;
*Cold&lt;br /&gt;
*Sated*&lt;br /&gt;
*Overfucked*&lt;br /&gt;
*Flacid*&lt;br /&gt;
*Hanging*&lt;br /&gt;
&lt;br /&gt;
 * Decreases mood when in these states&lt;br /&gt;
&lt;br /&gt;
==Access to Buyers==&lt;br /&gt;
&lt;br /&gt;
Within &amp;quot;I need to continually work on my reputation&amp;quot;, found in the &amp;quot;objectives&amp;quot; tab accessible after clicking on the slaver's portrait while at home, one can see not only the status of the slaver's brand, but also the slaver's standing with the various Great Houses of Eternal Rome.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
When this standing is increased to at least D or pink level with a faction, the slaver can rent living accomodations in that faction's quarter, and when standing is increased to at least B or blue level with a faction, the slaver can gain entrance to the palace of that faction, to access the A rank and S+ rank buyers therein (and become a Patrician by selling to the S+ rank buyer.)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Selling slaves to businesses does not appear to increase the rank of the slaver's standing.&amp;lt;br /&amp;gt;&lt;br /&gt;
The various standing-ranks also seem to have very particular requirements for their increases.&amp;lt;br /&amp;gt;&lt;br /&gt;
These particular requirements for standing-rank advances mean that selling to buyers out of order will actually do no good whatsoever for improvement of the slaver's standing.&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*To go from F to D rank standing, the slaver can sell a slave to anyone in the residential area in the district. (Or even Mystra, for Quarter of Outcasts)&amp;lt;br /&amp;gt;&lt;br /&gt;
*To go from D to C rank standing, the slaver must sell a slave to someone in the residential area who requires a C rank slave or above.&amp;lt;br /&amp;gt;&lt;br /&gt;
*To go from C to B rank standing, the slaver must sell a slave to someone in the residential area who requires a B rank slave or above.&amp;lt;br /&amp;gt;&lt;br /&gt;
*To go from B to A rank standing, the slaver must sell a slave to someone in the palace who requires an A rank slave or above.&amp;lt;br /&amp;gt;&lt;br /&gt;
*And to go from A to S+ rank standing, (Patrician), the slaver must sell a slave to the faction-leader, who requires an S+ rank slave.&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
This is why all of the quarters' residential areas have 3 residents who require B-rank slaves;  if a person sells only B rank slaves and sells them only to those 3 residents, he will still thereby fulfill all the requirements to gain entrance to that faction's palace.&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
(Though access to the faction's palace in White Town works differently.)&lt;/div&gt;</summary>
		<author><name>Joeshmo828282</name></author>	</entry>

	<entry>
		<id>http://wiki.anime-sharing.com/hgames/index.php?title=Jack-o-nine/Gameplay/Slaves/Rewards&amp;diff=36179</id>
		<title>Jack-o-nine/Gameplay/Slaves/Rewards</title>
		<link rel="alternate" type="text/html" href="http://wiki.anime-sharing.com/hgames/index.php?title=Jack-o-nine/Gameplay/Slaves/Rewards&amp;diff=36179"/>
				<updated>2022-04-05T02:36:29Z</updated>
		
		<summary type="html">&lt;p&gt;Joeshmo828282: gift effects&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Jack-o-nine}}&lt;br /&gt;
When the slave has non-negative merit, you can grant a reward. Giving a reward greater than the slave's merit results in spoiling. Ending the day with positive merit can reduce mood. Giving too many rewards in one day (three on normal difficulty, two on hard, no limit on easy) results in spoiling. &lt;br /&gt;
&lt;br /&gt;
==Moral Encouragement==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!Reward !! Reward Level&lt;br /&gt;
|-&lt;br /&gt;
|Sparingly approve || 1&lt;br /&gt;
|-&lt;br /&gt;
|Praise || 2 &lt;br /&gt;
|-&lt;br /&gt;
|Weighty compliment || 3&lt;br /&gt;
|-&lt;br /&gt;
|Promise a reward || 4&lt;br /&gt;
|-&lt;br /&gt;
|Promise a gift || 5&lt;br /&gt;
|}&lt;br /&gt;
Promise a reward/gift doesn't work if you've already promised a reward/gift but haven't yet delivered on your promise. But what counts as a reward/gift?&lt;br /&gt;
&lt;br /&gt;
Rewards:&lt;br /&gt;
*Any date (spend time together) that is at least somewhat successful&lt;br /&gt;
*Give Free Time: Rest till evening&lt;br /&gt;
*Give Free Time: Fun till evening&lt;br /&gt;
*Give Free Time: Garden of Gethsemene&lt;br /&gt;
*Give Free Time: Hot Springs&lt;br /&gt;
*Give Free Time: Golden Cage&lt;br /&gt;
*Erotic Reward: Vibes&lt;br /&gt;
*Erotic Reward: Cunnilingus&lt;br /&gt;
&lt;br /&gt;
Gifts:&lt;br /&gt;
*Any gift (surprise, surprise)&lt;br /&gt;
*Euphorijelly&lt;br /&gt;
*Vesturian Ambrosia&lt;br /&gt;
&lt;br /&gt;
==Spend Time Together==&lt;br /&gt;
Take your slave out on a date. If the date is at least somewhat successful, it increases the slave's devotion. All of these are individually less effective after every use. Devotion, Awareness, Taming, and Spoil all contribute positively to these rewards.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!Reward !! Reward Level !! Cost !! Notes&lt;br /&gt;
|-&lt;br /&gt;
|Stroll on the roof || 1 || $0 || &lt;br /&gt;
|-&lt;br /&gt;
|Walk around the city || 2 || $0 || Effected positively by Nature and Temperament.&lt;br /&gt;
|-&lt;br /&gt;
|Go to the beach || 3 || $2 || Effected positively by Endurance and Temperament.&lt;br /&gt;
|-&lt;br /&gt;
|Go to the theater || 4 || $4 || Free if the player's estate is Korvus.&lt;br /&gt;
|-&lt;br /&gt;
|Go to a restaurant || 5 || $8 || Free if the player's estate is Kamira. Improves player's strength and slave's endurance.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Give Free Time==&lt;br /&gt;
Giving free time costs energy for the slave. Some rewards also cost sparks. All of these, with the exception of the Garden of Gethsemane, are positively effected by Empathy, Nature, Temperament, and Spoil.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!Reward !! Reward Level !! Cost !! Effect&lt;br /&gt;
|-&lt;br /&gt;
|An hour of rest || 1 || 1 energy || Heals the slave's bruises based on Endurance.&lt;br /&gt;
|-&lt;br /&gt;
|An hour of fun || 1 || 1 energy || Reduces despair by half of slave's Habit, Taming, Awareness, and Devotion.&lt;br /&gt;
|-&lt;br /&gt;
|Rest till evening || 2 || All remaining energy (at least 2) || Heals the slave's bruises proportional to time remaining and Endurance.&lt;br /&gt;
|-&lt;br /&gt;
|Fun till evening || 2 || All remaining energy (at least 2) || Reduces Despair by slave's Habit, Taming, Awareness, and Devotion.&lt;br /&gt;
|-&lt;br /&gt;
|Hot Springs || 3 || $2 and 1 energy || Cleans slave and reduces Despair by their Habit, Taming, Awareness, and Devotion. Improves Nature and Devotion once per day, and Empathy per visit.&lt;br /&gt;
|-&lt;br /&gt;
|Garden of Gethsemane || 4 || 2 energy || Mood bonus is almost entirely based on slave's Fear and Despair. Significantly reduces Fear, Despair, and Spoiling. Reduces Pride and Arousal. Increases Empathy if below 3, Nature if below 2, and Devotion always.&lt;br /&gt;
|-&lt;br /&gt;
|Golden Cage || 5 || $5 and All remaining energy (at least 3) || Having more energy positively effects mood. Reduces Despair. Increases Nature, Temperament, Empathy, and Devotion. Raises Spoil by Temperament (glitch?).&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Erotic Reward==&lt;br /&gt;
Each reward in this category, excluding Gentle Hug, costs the master one energy. Also increases the slave's arousal based on the player's various stats. &lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!Reward !! Reward Level !! Effect&lt;br /&gt;
|-&lt;br /&gt;
|Gentle hug || 1 || Increases petting skill. Slave arousal by style oral skill. Does not cause orgasms.&lt;br /&gt;
|-&lt;br /&gt;
|Sensual massage || 2 || Slave arousal by petting and style. Improves player's petting skill. If petting &amp;gt; 2, once per day raises slave's Energy (if below 3), Empathy, and Taming. If medic &amp;lt; 3, makes bruises worse, else heals. Spoil by half of player's strength, petting, and allure. Does not cause orgasms.&lt;br /&gt;
|-&lt;br /&gt;
|Petting || 3 || Increases player's petting skill. Slave arousal by petting and style.&lt;br /&gt;
|-&lt;br /&gt;
|Vibes || 4 || Increases player's petting and fetish skills. Slave arousal by petting and style.&lt;br /&gt;
|-&lt;br /&gt;
|Cunnilingus/Special || 5 || Increases player's petting and oral skills. Slave arousal by petting, oral, and style.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Make a Gift==&lt;br /&gt;
Warm Plaid reduces despair slightly every night.&lt;br /&gt;
Mini pony gives a permanent mood bonus.&lt;br /&gt;
Perfume gives a charm bonus.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!Reward !! Reward Level !! Cost&lt;br /&gt;
|-&lt;br /&gt;
|Bouquet of flowers || 1 || $2&lt;br /&gt;
|-&lt;br /&gt;
|Warm plaid || 2 || $9&lt;br /&gt;
|-&lt;br /&gt;
|Plush toy || 3 || $15&lt;br /&gt;
|-&lt;br /&gt;
|Perfume || 4 || $20&lt;br /&gt;
|-&lt;br /&gt;
|Mini pony || 5 || $50 + $1/day food cost&lt;br /&gt;
|}&lt;br /&gt;
===Jewelry===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!Reward !! Reward Level !! Cost&lt;br /&gt;
|-&lt;br /&gt;
|Headband || 1 || $3&lt;br /&gt;
|-&lt;br /&gt;
|Sparkly Earrings || 2 || $3&lt;br /&gt;
|-&lt;br /&gt;
|A Ring with a Gem || 3 || $5&lt;br /&gt;
|-&lt;br /&gt;
|Sparkling Necklace || 4 || $10&lt;br /&gt;
|-&lt;br /&gt;
|Precious Tiara || 5 || $20&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Clothes===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!Reward !! Reward Level !! Cost&lt;br /&gt;
|-&lt;br /&gt;
|Soft Slippers || 1 || $5&lt;br /&gt;
|-&lt;br /&gt;
|Sundress || 2 || $5&lt;br /&gt;
|-&lt;br /&gt;
|Gown || 3 || $10&lt;br /&gt;
|-&lt;br /&gt;
|Gorgeous Dress || 4 || $50&lt;br /&gt;
|-&lt;br /&gt;
|Wedding Dress || 5 || $100&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Sweet Treat==&lt;br /&gt;
Sweet treats add calories to your slave's diet. &lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!Reward !! Reward Level !! Cost !! Calories&lt;br /&gt;
|-&lt;br /&gt;
|Chocolate || 1 || $1 || 200&lt;br /&gt;
|-&lt;br /&gt;
|Cream Cake || 2 || $2 || 300&lt;br /&gt;
|-&lt;br /&gt;
|Banana Sundae || 3 || $4 || 400&lt;br /&gt;
|-&lt;br /&gt;
|Euphorijelly || 4 || $8 || 500&lt;br /&gt;
|-&lt;br /&gt;
|Vesturian Ambrosia || 5 || $25 || 600&lt;br /&gt;
|}&lt;br /&gt;
Vesturian Ambrosia gives a small increase in Empathy, Awareness, Taming, Habit, Devotion, Nature, Temper, and Endurance.&lt;br /&gt;
&lt;br /&gt;
==Delikacia==&lt;br /&gt;
In addition to the options in the rewards menu, you can use the Delikacia spell for $5. It increases Mood and Devotion according to slaver's magic level. Delikacia also increases Taming and Temperament once per day.&lt;/div&gt;</summary>
		<author><name>Joeshmo828282</name></author>	</entry>

	<entry>
		<id>http://wiki.anime-sharing.com/hgames/index.php?title=Jack-o-nine/Gameplay/Slaves/Selling&amp;diff=36178</id>
		<title>Jack-o-nine/Gameplay/Slaves/Selling</title>
		<link rel="alternate" type="text/html" href="http://wiki.anime-sharing.com/hgames/index.php?title=Jack-o-nine/Gameplay/Slaves/Selling&amp;diff=36178"/>
				<updated>2022-04-05T02:06:03Z</updated>
		
		<summary type="html">&lt;p&gt;Joeshmo828282: /* Base Price */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Jack-o-nine}}&lt;br /&gt;
&lt;br /&gt;
There are several ways to sell slaves.&lt;br /&gt;
&lt;br /&gt;
==Base Price==&lt;br /&gt;
Prices start as listed below. &amp;lt;br/&amp;gt;  &lt;br /&gt;
They can be modified by bargaining for more money, guild contract bonuses, and auction bids.&amp;lt;br/&amp;gt;&lt;br /&gt;
They can also be modified by a virginity bonus ['''Jack HF'''?],&lt;br /&gt;
&lt;br /&gt;
['''Jack Original''']&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!Rank !! Base Price !! Discount !! Subpurchaser !! Auction&lt;br /&gt;
|-&lt;br /&gt;
|F-|| $0 || $0 || $0 || $0&lt;br /&gt;
|-&lt;br /&gt;
|D|| $500 ||  || $300 || &lt;br /&gt;
|-&lt;br /&gt;
|C|| $1000 ||  || $600 || &lt;br /&gt;
|-&lt;br /&gt;
|B|| $2500 ||  || $1500 || &lt;br /&gt;
|-&lt;br /&gt;
|A|| $5000 ||  || $3000  || &lt;br /&gt;
|-&lt;br /&gt;
|S+|| $10000 ||  || $6000 || &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
 &lt;br /&gt;
&lt;br /&gt;
['''Jack HF Mod''']&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!Rank !! Base Price !! Discount !! Guild !! Auction&lt;br /&gt;
|-&lt;br /&gt;
|F-|| $5 || $0 || $0 || $5&lt;br /&gt;
|-&lt;br /&gt;
|D-|| $500 || $350 || $100/$250* || $250*&lt;br /&gt;
|-&lt;br /&gt;
|D+|| $750 || $525 || $375 || $375*&lt;br /&gt;
|-&lt;br /&gt;
|C-|| $850 || $595 || $425 || $425*&lt;br /&gt;
|-&lt;br /&gt;
|C+|| $1000 || $700 || $500 || $500*&lt;br /&gt;
|-&lt;br /&gt;
|B-|| $2000 || $1400 || $1000 || $1000*&lt;br /&gt;
|-&lt;br /&gt;
|B+|| $3500 || $2450 || $1750 || $1750*&lt;br /&gt;
|-&lt;br /&gt;
|A-|| $4000 || $2800 || $2000 || $2000*&lt;br /&gt;
|-&lt;br /&gt;
|A+|| $5500 || $3850 || $2250 || $2250*&lt;br /&gt;
|-&lt;br /&gt;
|S-|| $6500 || $4550 || $3250 || $3250*&lt;br /&gt;
|-&lt;br /&gt;
|S+|| $8000 || $5600 || $4000 || $4000*&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
 * Subpurchaser only pays $100 for a D- ranked slave, but a contract for a D- ranked slave will pay $250&lt;br /&gt;
 * Auction price starts low, but a famous, exotic, charming slave with multiple specializations will often sell for well above base price.&lt;br /&gt;
&lt;br /&gt;
==Shops==&lt;br /&gt;
The shops in the different districts buy unlimited amounts of branded slaves.  This often a good place to start when just starting out, to get a bit of spending cash.  &amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
['''Jack Original''']  &amp;lt;br/&amp;gt;&lt;br /&gt;
The main skill in question usually needs to be blue.  The &amp;quot;Charm&amp;quot; requirement needs to be met; usually a clean slave with &amp;quot;stylish&amp;quot; or higher style will suffice, but if the slave is dirty or below stylish, the buyers may often refuse - and never accept the slave thereafter.&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
['''Jack HF'''] &amp;lt;br/&amp;gt; &lt;br /&gt;
Certain shops have no charm requirement.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Fixed Price===&lt;br /&gt;
['''Jack Original''']&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!Location !! District !! Rank !! Specialization &lt;br /&gt;
|-&lt;br /&gt;
|Real Estate Office || White Town || D || Assistant&lt;br /&gt;
|-&lt;br /&gt;
|Gentleman's Club || Quarter of the Bull || B || Concubine&lt;br /&gt;
|-&lt;br /&gt;
|Virgin's Hip (Bartender) || Serpentine Quarter || D || Maid&lt;br /&gt;
|-&lt;br /&gt;
|Medical Center || Serpentine Quarter || D || Nurse&lt;br /&gt;
|-&lt;br /&gt;
|Public Animal Farm || Quarter of the Outcasts || D || Pet or Horse&lt;br /&gt;
|-&lt;br /&gt;
|Anatomical Theater || Necropolis || D || Artist&lt;br /&gt;
|-&lt;br /&gt;
|Base Camp || Fogs || D || Alchemist&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
['''Jack HF''']&amp;lt;br/&amp;gt;&lt;br /&gt;
Some locations demand a slave with a certain specialization and no charm requirement, which they will buy for base price (No negotiations). They are listed below:&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!Location !! District !! Rank !! Specialization &lt;br /&gt;
|-&lt;br /&gt;
|Real Estate Office || White Town || D+ || Assistant&lt;br /&gt;
|-&lt;br /&gt;
|Gentleman's Club || Quarter of the Bull || B+ || Concubine&lt;br /&gt;
|-&lt;br /&gt;
|Virgin's Hip (Bartender) || Serpentine Quarter || D+ || Servant&lt;br /&gt;
|-&lt;br /&gt;
|Medical Center || Serpentine Quarter || D+ || Witch Doctor&lt;br /&gt;
|-&lt;br /&gt;
|Public Animal Farm || Quarter of the Outcasts || C+ || Pet Ponygirl&lt;br /&gt;
|-&lt;br /&gt;
|Anatomical Theater || Necropolis || D+ || Artist&lt;br /&gt;
|-&lt;br /&gt;
|Base Camp || Fogs || D+ || Witch Doctor&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Variable Price===&lt;br /&gt;
The rest of the shops are more flexible. Aside from the ranking, which is absolutely required, they also have optional specifications for slaves. Meet them for a reputation boost or lie about them for a reputation penalty. If you really need the cash, you can work on your reputation at a later time.&lt;br /&gt;
&lt;br /&gt;
There is also a &amp;quot;Charm&amp;quot; requirement. Charm is the sum of Beauty, Style, and Exoticism. It can be increased by stylish clothes, piercings, tattoos, jewelry, and making sure the slave isn't scarred or bruised.  Furthermore, the slave cannot have wounds, illness, a parasite, negative energy, stamina below Healthy (blue, B rank), bruises, scars, mindbreak, or visible pregnancy. The slave also cannot be too dirty.&lt;br /&gt;
&lt;br /&gt;
For the sale price, you can hold firm to base price, haggle/bargain for more money, or give a discount. Bargaining success depends on reputation. If your reputation is low, it's risky to bargain because you could say something wrong and have to accept a lower price. Bargaining is very much worth it once your reputation gets off the ground. Giving a discount will raise your reputation, but not enough to make up for lying about your slave.&lt;br /&gt;
&lt;br /&gt;
==Minor Residences==&lt;br /&gt;
['''Jack Original''']&amp;lt;br/&amp;gt;&lt;br /&gt;
Each district has a [http://wiki.anime-sharing.com/hgames/index.php?title=Jack-o-nine/Gameplay/Locations/Minor_Residences residence area] where you can find people buying branded slaves ranging from D rank at 500 sparks, C rank at 1000 sparks and B rank at 2500 sparks. These buyers have no charm requirements and only require you to get a slave to the proper rank, with the specialisation that they seek.  Selling to these people also grants you reputation in that quarter, which means that once you've sold to a few of them, (as further detailed in the [http://wiki.anime-sharing.com/hgames/index.php/Jack-o-nine/Gameplay/Slaver Slaver] section) you'll get access to the nobles of that quarter. &amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
['''Jack HF''']&amp;lt;br/&amp;gt;&lt;br /&gt;
Each district has a [http://wiki.anime-sharing.com/hgames/index.php?title=Jack-o-nine/Gameplay/Locations/Minor_Residences residence area] where you can find people buying branded slaves ranging from D+ rank to B+ rank. These buyers have a Specialization requirement and a Charm requirement. Failing a Charm requirement will result in the resident rejecting the slave forever. Sell her to someone else, maybe after training her up some more. Selling to minor residents also grants you reputation in that quarter, which means that once you've sold to a few of them, (as further detailed in the [http://wiki.anime-sharing.com/hgames/index.php/Jack-o-nine/Gameplay/Slaver Slaver] section) you'll get access to the nobles of that quarter.&lt;br /&gt;
&lt;br /&gt;
==Guild==&lt;br /&gt;
&lt;br /&gt;
===Subpurchaser===&lt;br /&gt;
['''Jack Original''']&amp;lt;br/&amp;gt;&lt;br /&gt;
The subpurchaser in the slavers' guild buys branded slaves of given ranks for 60% of that rank's real market value to businesses or residents. The advantage of consulting the sub-purchaser is that he does not require any specific skillset or style; he just requires the slave to be of a particular rank and he pays you the sparks, no questions asked. The disadvantage is of course that you get shafted 40% of your possible price.&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
['''Jack HF''']&amp;lt;br/&amp;gt;&lt;br /&gt;
The subpurchaser in the slavers' guild buys branded slaves of rank D+ or above for about half of that rank's price to businesses or residents. (The subpurchaser will also buy D- ranked slaves for a paltry $100. Get your slave to D+ if you can.) The advantage of consulting the sub-purchaser is that he does not require any specific skills and has no Charm requirement; he just requires the slave to be of a particular rank and he pays you the sparks, no questions asked. You also don't lose reputation for lying about the slave's skills, as you would selling to the shops. The disadvantage is of course that you get shafted for about half of your possible price.&lt;br /&gt;
&lt;br /&gt;
===Guild Contracts===&lt;br /&gt;
&lt;br /&gt;
If you have an open contract, you can turn in a slave that fits the requirements for guild price. If you turn it in quickly, you get a substantial bonus. You can also turn in a higher ranked slave for a bonus.&lt;br /&gt;
&lt;br /&gt;
Note that the slave you turn in for a contract does not have to be the same slave that was given for the contract.&lt;br /&gt;
&lt;br /&gt;
==Nobles==&lt;br /&gt;
['''Jack Original''']&amp;lt;br/&amp;gt;&lt;br /&gt;
There are 3 nobles and a leader in each quarter except white town, where there is only 1 noble and a leader. After you've sold a branded slave to one of the nobles (see specifics on the wiki pages for each quarter), you unlock the leader which pays you 10000 sparks. The nobles only pay 5000. In white town they don't pay anything. After selling a slave to one of the leaders, you're made a patrician. Like with businesses, there is a charm requirement when selling to leaders and nobles. As with businesses, failing this requirement once with a slave means that the leader or noble will never buy that slave, regardless of whether or not you bring her back with the correct style requirement having been met.&lt;br /&gt;
&lt;br /&gt;
['''Jack HF''']&amp;lt;br/&amp;gt;&lt;br /&gt;
There are 3 nobles and a leader in each quarter except white town, where there is only 1 noble and a leader. After you've sold a  branded slave to one of the nobles (see specifics on the wiki pages for each quarter), you unlock the leader which pays you 10000 sparks. The nobles only pay 5000. In white town they don't pay anything. After selling a slave to one of the leaders, you're made a patrician.  Like with shops and minor residents, there is a Charm requirement (is there?) when selling to leaders and nobles.  As with minor residents, failing this requirement once with a slave means that the leader or noble will not buy that slave for several weeks, regardless of whether or not you bring her back with enough Charm.&lt;br /&gt;
&lt;br /&gt;
==Auction==&lt;br /&gt;
Every seven days, the slavers' guild holds an auction, where you can sell your branded slave. The prices here are random and depend on how many of the buyers you get interested in your slave. This is done by having a well rounded slave that meets multiple specializations. You can usually get around 9-10000 for a well made S+ slave. After you've gotten to the endgame, and you're no longer trying to please a quarter leader, this is pretty much the only way to get a good price for A and S+ slaves. To keep track of when the auction happens, you can click the &amp;quot;day x&amp;quot; in the upper left. This will show you the time until an auction happens, as well as races and tournaments at the Colosseum. If something is happening on the same day, there will be a &amp;quot;!&amp;quot; at &amp;quot;day&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
==Special Missions==&lt;br /&gt;
&lt;br /&gt;
There are 4 &amp;quot;special missions&amp;quot; in the central forum of the white quarter, plus an extra post-patrician mission. You don't get any sparks for selling to these, but you get unique items that boost various stats on your slaver. See [http://wiki.anime-sharing.com/hgames/index.php/Jack-o-nine/Gameplay/Locations/White_Town#Central_Forum Central Forum]&lt;br /&gt;
&lt;br /&gt;
==Selling Bad Slaves==&lt;br /&gt;
&lt;br /&gt;
If you've got a slave (branded or otherwise) with stats you don't like, you can sell her to Farid in the slave market, but he'll only give you a pittance. He'll only buy unbranded slaves unless you have a certain level of reputation (?). You can also sell you slaves (branded or otherwise) for meat or sparks at the &amp;quot;Gastronomicon&amp;quot; in the trade market of white town. The butcher pays even less than Farid, but you can get some edible meat for it, saving you a bit on food bills.&lt;br /&gt;
&lt;br /&gt;
==Find Potential Customers==&lt;br /&gt;
&lt;br /&gt;
In the central forum of the white quarter you can do something called &amp;quot;find potential customers&amp;quot;. This looks for people that are buying a slave which has the qualifications of your slave. It only finds for the slave's current rank, which means that an A or S+ slave will most likely not find any buyers, since only quarter leaders buy S+, and only nobles buy A+. Just to be clear, these &amp;quot;found&amp;quot; people, are not new people, it's just a tool which spares you going to each quarter and checking whether someone is buying whatever you trained your slave to. After you've looked around for customers, you need to go back to the house, look at your slaver, and check the &amp;quot;objectives&amp;quot; tab. You will see &amp;quot;I am thinking on how to sell slave more profitably&amp;quot;. If you click this, it'll show you a list of people in each quarter that will buy your slave. Check to wiki afterwards to see which one(s) will buy your slave for the most money.&lt;/div&gt;</summary>
		<author><name>Joeshmo828282</name></author>	</entry>

	<entry>
		<id>http://wiki.anime-sharing.com/hgames/index.php?title=Jack-o-nine/Gameplay/Tips&amp;diff=36177</id>
		<title>Jack-o-nine/Gameplay/Tips</title>
		<link rel="alternate" type="text/html" href="http://wiki.anime-sharing.com/hgames/index.php?title=Jack-o-nine/Gameplay/Tips&amp;diff=36177"/>
				<updated>2022-04-05T01:44:44Z</updated>
		
		<summary type="html">&lt;p&gt;Joeshmo828282: sell price&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Jack-o-nine}}&lt;br /&gt;
==Slave Induction==&lt;br /&gt;
&lt;br /&gt;
Everyone will have their own style of play, but there are a few things you can do when you get a new slave that makes life a lot easier.&lt;br /&gt;
&lt;br /&gt;
#'''Explain Her Position''': Actually, it's quite hard to gauge the effect of this. But if you're going to do it, sooner is better than later. There are three topics for &amp;quot;explain&amp;quot; and you can do them one after the other.&lt;br /&gt;
#'''Medical Examination''': Take her to the Technosphere in the Serpentine Quarter and have the medics look her over. This way you catch diseases and xeno-parasites. You might want to sterilise her while you're there. That saves having the Vatican steal your pregnant slaves and keeps them from being re-infected with Fiend larvae.&lt;br /&gt;
#'''Branding''': You need to put your mark on your slave if you want to sell her anywhere other than slave auction. Go to the Outcast Quarter and get Uncle Bo to tattoo her with your brand.&lt;br /&gt;
#'''Rules''': Check the rules page and make sure that your slave is getting enough food. I personally like to always use fresh food (expensive but worth it for the effect on her mood). Tick &amp;quot;Deny Orgasm&amp;quot; and &amp;quot;Force Rules&amp;quot;. Leave her sleeping on a bedroll to begin with.&lt;br /&gt;
#'''Obedience''' You may need to apply some punishments before your slave will obey. Get these out of the way now.&lt;br /&gt;
#'''Clothing''' Once your slave starts to obey use the &amp;quot;Gift&amp;quot; reward to give her a sun dress.&lt;br /&gt;
#'''Encouragement''': After that, Talk-&amp;gt;Affect-&amp;gt;Encourage should lift her mood into the green. &lt;br /&gt;
#'''Ask her questions''': Asking what she wants to do might reveal a hidden talent, asking about requests can hint at a possible fetish, asking about fears could let you know about what punishments she responds greatly to. &lt;br /&gt;
&lt;br /&gt;
At this point you should have a good basic start.&lt;br /&gt;
&lt;br /&gt;
==Keep Your Slaves Happy!==&lt;br /&gt;
A happy slave learns faster than a miserable one, while unhappy ones can spiral into depression, which in turn can harm your slave's psychological stats and may eventually leave her broken and worthless. Consequently it is in the trainer's best interest if his slave is happy. &lt;br /&gt;
&lt;br /&gt;
* '''Talk to her''': Ask your slave how she is feeling. She'll tell you all the things that are making her happy, and the ones that are making miserable. Where possible address her concerns. Complaints about bedding can be solved by letting her share your bed, for instance. If she complains that her secretions look strange, take her to the doctor. If there are things that make her happy that aren't present (good sex, free time, etc) consider using one as her next reward.&lt;br /&gt;
&lt;br /&gt;
* '''[[Jack-o-nine/Gameplay/Active Sex|Active Sex]]''': A dozen orgasms in quick succession will cheer up just about any slave.&lt;br /&gt;
&lt;br /&gt;
* Letting your slave sleep in a [[Jack-o-nine/Gameplay/Locations#Player_Housing|boudoir]] is a cheap way to boost her mood. &lt;br /&gt;
&lt;br /&gt;
See also: [[Jack-o-nine/Gameplay/Slaves#Mood|Mood]]&lt;br /&gt;
&lt;br /&gt;
==Train D-Class Slaves==&lt;br /&gt;
&lt;br /&gt;
It's possible to train a slave to D-Class fairly quickly and cheaply. The returns are better on higher quality slaves, but unless you have a sizable bankroll, so are the risks. Churning through D-Class slaves while staying in the slums can be a good way to accumulate the funds needed for a more ambitious project.&lt;br /&gt;
&lt;br /&gt;
A D-Class slave with one blue skill sells for 300 sparks to the guild sub-purchaser, no questions asked. But check at the forum first - there are some buyers who will pay 500 for the same slave. Additionally there are buyers who will pay 500 for D-Class Assistants (White town - Trade Square; Realtor) Nurses (Serpentine Quarter - Technosphere; Medical Centre) Enchantresses (Border of the Fogs; Base Camp), Concubines (Quarter of the Bull; Madame Jofre) and possibly others. These are repeat customers, so you can sell them any number of slaves. However you'll need to spend a little time making your slaves presentable. Generally a full work-over at the Salon (I usually get one for the PC as well) plus a gown, lace gloves and heels seems to suffice. You'll probably need to equip the new clothes and then sleep before the bonuses take full effect for some reason.&lt;br /&gt;
&lt;br /&gt;
'''Summary''': Churn D-Class slaves to build up funds. Sell to buyers in preference to the sub-purchaser. Raise style to blue if you want to sell to businesses.&lt;br /&gt;
&lt;br /&gt;
==The Buyer Of Last Resort==&lt;br /&gt;
&lt;br /&gt;
Sometimes you get saddled with a lemon; too stupid and too stubborn to train in time. The slave market will generally give you 3 sparks for such slaves. But you can get 10 or more from the butcher.  Just saying.&lt;br /&gt;
&lt;br /&gt;
==The Buyer Of First Resort==&lt;br /&gt;
&lt;br /&gt;
The guild auction only happens once every few days, but it is by far the best way to sell your slave profitably if you plan for it. Train your slave in multiple specializations, max out her charm by giving her stylish cloths and a full body treatment at the spa the day of the auction, and your slave will sell for much higher than any price you could get elsewhere.  Training and Selling B+ slaves at the auction could net you ~4500 sparks OR MORE per slave! (personal best: 6100)&lt;br /&gt;
&lt;br /&gt;
==Save Your Sparks!==&lt;br /&gt;
&lt;br /&gt;
Increasing your standard of living will only get you one point of positive mood, and can drain your funds very quickly. Consider whether that the cost is worth it (it;s usually not).&lt;br /&gt;
Having too low of a standard of living will decrease your mood, but doesn't seem to decrease it further if taken even lower. If you can't afford a happy standard of living, might as well set it to impoverished and be done with it.&lt;br /&gt;
It will however, slowly drain your personality, which will make it harder to train slaves in the future!&lt;br /&gt;
&lt;br /&gt;
==Why is my Personality stuck at F- rank? (version 2.2.3)==&lt;br /&gt;
&lt;br /&gt;
Personality will slowly fall if your standard of living, housing, and interior decorations are lower than your brand rank. Personality is how other people view you, and if you don't live like a person who in their mind matches the reputation of your product they find it quite off putting. If your slaver has the &amp;quot;every penny must be considered&amp;quot; mood, or the &amp;quot;this house is no place for work and rest&amp;quot; mood, it means your personality is in free fall. Alternatively, one of the special missions gives a reward that prevents your personality from falling below B+ (though it may still take effort to get it there).&lt;br /&gt;
&lt;br /&gt;
==Rank C Concubine==&lt;br /&gt;
Several residents request a rank C concubine. To satisfy their requirements they need 10 sexual skills, which is just 2 shy of a rank B slave (not sure about rank B concubine sex requirements). Might be worth taking your slave a bit further for a better payout. &lt;br /&gt;
&lt;br /&gt;
==Gift Rewards==&lt;br /&gt;
*If you're selling your slave to a business that has a style requirements, reward your slave with some items that you'd have to end up buying for her to complete the sale to kill 2 birds with 1 stone.&lt;br /&gt;
&lt;br /&gt;
*A good use of a one point reward is to buy flowers for your slave. It's cheap and it allows you to use the five point &amp;quot;promise her a gift&amp;quot; option later without penalty. &lt;br /&gt;
&lt;br /&gt;
*A good use for a two point reward is the sensual massage which gets an extra action (if the massager's petting skill is Blue or above).&lt;br /&gt;
&lt;br /&gt;
*Sweet rewards are, paradoxically, good for dieting slaves. Set the slave to weight loss regimen, make them exercise them until they have negative calories and then use a sweet reward to bring the cal count up to zero or one. That way the slave will lose weight rapidly but without starvation.&lt;br /&gt;
&lt;br /&gt;
==Jonny: Some notes on playing at maximum difficulty==&lt;br /&gt;
&lt;br /&gt;
===Combat===&lt;br /&gt;
&lt;br /&gt;
The trouble with playing as Jonny (one of many) is that his initial dominance is F-. That means his slaves will rebel with clockwork regularity, up to and including trying to kill him if he tries to discipline them. So Job One is to get the bare minimum of combat training.&lt;br /&gt;
&lt;br /&gt;
To do this travel white town. Visit the armourer shop and get an Aketon and a whip. &amp;quot;Borrow&amp;quot; Isabella's leather armor - it's not much but a bit better than nothing for now.  Then go to the Colosseum and spar with the weakest slave. You won't be able to raise your combat skill (beyond the one level granted by the Aketon fencing jacket) but it will train your strength. Try and get it to B/Blue and buy a special training - roundhouse kick is recommended. &lt;br /&gt;
&lt;br /&gt;
With that done you stand a decent chance of surviving your first couple of slave rebellions&lt;br /&gt;
&lt;br /&gt;
===Guild Work===&lt;br /&gt;
&lt;br /&gt;
Now go to the Guild and see what slave training work is available. You can train most specialties, but there are a few pitfalls. &lt;br /&gt;
&lt;br /&gt;
*'''Feeble''' Slaves get too few actions to be trainable in a hurry (and you '''are''' in a hurry). Especially if they have multiple thorns of rebellion in their aura. Best avoided.&lt;br /&gt;
*'''Enchantress''' Slaves. Neither you nor Isabella have any initial magic skill, so you'll need to send her to school. That's an expense you can do without when starting out as Jonny.&lt;br /&gt;
*'''Courtesan'''. Sex slaves take longer to train than the others. You're in a hurry.&lt;br /&gt;
*'''Pet''' training inspires a lot more resistance than the other types. Once you gave a few successes under your belt you can probably cope, but avoid these missions to begin with.&lt;br /&gt;
&lt;br /&gt;
===Housing &amp;amp; Assistant===&lt;br /&gt;
&lt;br /&gt;
With your new slave (and the up front payment for training her) go to the real estate office and rent the bare minimum apartment in Serpentine, and then nip down to the Fogs and pick up Isabella - you're going to need her skills to do most of the training.&lt;br /&gt;
&lt;br /&gt;
===Training===&lt;br /&gt;
&lt;br /&gt;
The first few slaves are going to be difficult. You need to train them before you run out of money, which means inside decade, two if you're lucky. You don't have time to gently lead difficult girls to right behaviour. And they are all going to be difficult to start with.&lt;br /&gt;
&lt;br /&gt;
So your strategy is basically to train the key skill every turn until it meets the requirements, punishing as needed. Don't bother with psychological stuff - go for shaming, bondage and flagellation in that order. In particular you want to avoid bruises and traces of beatings as these can keep a slave at F- level until they heal.&lt;br /&gt;
&lt;br /&gt;
Once the skill is established, add other common skills until the slave reaches D rank. Then turn them in and get another one as soon as you can. Keep doing this until you have around 1500 sparks.&lt;br /&gt;
&lt;br /&gt;
Remember that there is one thing in which Johnny is good at - starting as the Worst of Perverts he can use Golden Shower during active sex and only slaves with Purist trait will be turned off by it. You can also very early start Golden Shower training to drain Pride and when it gets to S+ (B is enough but his other sex skills begin at dismall level so might as well max this out) set the slave to behave:urinal without negative mood penalties and with an excuse to daily train slave's Maid skill.&lt;br /&gt;
&lt;br /&gt;
===Other Considerations===&lt;br /&gt;
&lt;br /&gt;
'''Your Skills''' You'll need the appropriate garb to start training in most areas. You can't afford to get it all at once but it's worth buying the relevant item for each contract until you have the set (or can afford to fill the gaps)&lt;br /&gt;
&lt;br /&gt;
'''Isabella''' You're going to be relying on Izzy's skills a lot to begin with. Not only is she better than you at most things, but she's a better teacher and she's cheaper than sending slaves to school. Make use of her.&lt;br /&gt;
&lt;br /&gt;
'''Raising Basic Attributes'''. This can be a tar-pit and is often a sign that a slave is useless to you. Raising basic stats to D rank can take a long time depending on where the deficiencies may lie. Sometimes its faster to sell them to Farid (or to the butcher) and buy a new slave for 5 sparks and start over. Remember - you don't need to deliver the same slave - any one that fits the spec will do. Alternatively, if you're fond of the slave, check her into a cryo-tube and finish her training when you have the sparks and time to spare.&lt;br /&gt;
&lt;br /&gt;
'''Bruising, Beatings and Scars''' As I mentioned earlier, bruises and beatings can lower the looks of a slave to the point where she no longer qualifies for D rank. Scarring can at least be fixed at the medical center, but you probably don't have the budget for that. Again, it may be best to freeze or sell the slave and start over.&lt;br /&gt;
&lt;br /&gt;
'''Saving''' This approach should be viable without resort to &amp;quot;save scumming&amp;quot; or excessive saving and reloading. All the same, I'd recommend you keep a save gave every decade or so. Things can always go wrong unexpectedly.&lt;br /&gt;
&lt;br /&gt;
'''Fame''' Avoid working on your brand! The better known your brand, the higher rank the guild will expect from your training missions. The trouble is that it takes a lot longer to train C rank slaves and you need a rapid turnaround at the start. So keep your brand low until you no longer depend on guild work.&lt;br /&gt;
&lt;br /&gt;
===Conclusion===&lt;br /&gt;
&lt;br /&gt;
Jonny is entirely playable if appropriate care is taken. He's a lot slower to get up to speed and needs to spend a lot more time breaking in his slaves. On the other hand (as has been pointed out elsewhere) after Jonny, anyone else is going to be a breeze.&lt;br /&gt;
&lt;br /&gt;
[http://www.hongfire.com/forum/forum/hentai-lair/hentai-game-discussion/412491-free-software-jack-o-nine-tails-%C9%94-thread-reboot-v2?p=5676711#post5676711 pandawarrior00's Jonny start guide] (2016-06-13)&lt;br /&gt;
&lt;br /&gt;
==Tips for Training==&lt;br /&gt;
&lt;br /&gt;
===Linked Sex Skill Training===&lt;br /&gt;
Many skills are linked to another skill. Training other skills will sometimes raise a skill to a certain minimum level:&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Skill !! Minimum Skill Level&lt;br /&gt;
|-&lt;br /&gt;
| Handjob || Petting&lt;br /&gt;
|-&lt;br /&gt;
| Blowjob || max(Deep Throat, Bukkake, Group Sex) &lt;br /&gt;
|-&lt;br /&gt;
| Licking || Oral Pleasure&lt;br /&gt;
|-&lt;br /&gt;
| Exhibitionism || Demonstration&lt;br /&gt;
|-&lt;br /&gt;
| Masturbation || Dildo&lt;br /&gt;
|-&lt;br /&gt;
| Vaginal Sex || max(Fisting, Double Penetration, Triple Penetration, Gangbang)&lt;br /&gt;
|-&lt;br /&gt;
| Fisting || Vaginal Sex - 1&lt;br /&gt;
|-&lt;br /&gt;
| Anal Sex || max(Anal Fisting, Double Penetration, Triple Penetration, Gangbang)&lt;br /&gt;
|-&lt;br /&gt;
| Anal Fisting || Anal Sex - 1&lt;br /&gt;
|-&lt;br /&gt;
| Triple penetration || Gangbang&lt;br /&gt;
|-&lt;br /&gt;
| Double Penetration || Triple Penetration&lt;br /&gt;
|-&lt;br /&gt;
| Bukkake || Blowjob - 2&lt;br /&gt;
|-&lt;br /&gt;
| Masochism || Self-torture&lt;br /&gt;
|-&lt;br /&gt;
| Golden Shower || Scatology &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Raising stamina===&lt;br /&gt;
Notes on raising Stamina:&lt;br /&gt;
On a slave with Stamina:feeble, most of the stamina raising actions are greyed out.  There are 2 still available that are not:&lt;br /&gt;
*Enema training&lt;br /&gt;
*Entertain me: Acrobatics  (be careful, uses 2 calories)&lt;br /&gt;
*Wearing Athletic Leotard and Sneakers gives bonus to learning stamina which applies even to Feeble slaves&lt;br /&gt;
&lt;br /&gt;
===Lowering Pride===&lt;br /&gt;
Notes on dealing with high Pride:&lt;br /&gt;
Most of the Rules have Pride in the obedience test, so the slave will usually disobey until Obedience is quite high.  There are 2 that test other stats and also lower pride:&lt;br /&gt;
*Silence rule - obey check is Obedience vs Temperament.&lt;br /&gt;
*Deny Toileting rule - obey check is Obedience vs (Ego + 1)&lt;br /&gt;
Two of the Shame punishments decrease pride, oddly the others don't appear to:&lt;br /&gt;
*Naked walk&lt;br /&gt;
*Shameful Podium&lt;br /&gt;
Some of the Trainings that reduce pride have relatively low Obedience requirements for the slave not to refuse to perform them:&lt;br /&gt;
*Humiliation training: 3&lt;br /&gt;
*Anal sex: 5&lt;br /&gt;
*Enema training: Pride + 1&lt;br /&gt;
Clothing:&lt;br /&gt;
*The leather collar will decrease pride without any mood malus.&lt;br /&gt;
*The steel collar will decrease pride, but affects mood quite harshly (-3)&lt;br /&gt;
*Some of the pet gear (pony plume, anal tail, pony harness) will decrease pride, but affects mood, some quite harshly (harness is -2, plume is -3, matches the Pride effects)&lt;br /&gt;
** If you're in a hurry and worried about mood, you can possibly balance this with some mood raising clothing (sundress,slippers,headband,wedding dress), Rules(boudoir, leftovers) or actions(Encourage, spa treatment)&lt;br /&gt;
** Beware that Rule:in my bed will *decrease* mood with high slave Pride and low Obedience.&lt;/div&gt;</summary>
		<author><name>Joeshmo828282</name></author>	</entry>

	<entry>
		<id>http://wiki.anime-sharing.com/hgames/index.php?title=Jack-o-nine/Gameplay/Tips&amp;diff=36176</id>
		<title>Jack-o-nine/Gameplay/Tips</title>
		<link rel="alternate" type="text/html" href="http://wiki.anime-sharing.com/hgames/index.php?title=Jack-o-nine/Gameplay/Tips&amp;diff=36176"/>
				<updated>2022-04-04T16:22:24Z</updated>
		
		<summary type="html">&lt;p&gt;Joeshmo828282: added a tip explaining guild auctions&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Jack-o-nine}}&lt;br /&gt;
==Slave Induction==&lt;br /&gt;
&lt;br /&gt;
Everyone will have their own style of play, but there are a few things you can do when you get a new slave that makes life a lot easier.&lt;br /&gt;
&lt;br /&gt;
#'''Explain Her Position''': Actually, it's quite hard to gauge the effect of this. But if you're going to do it, sooner is better than later. There are three topics for &amp;quot;explain&amp;quot; and you can do them one after the other.&lt;br /&gt;
#'''Medical Examination''': Take her to the Technosphere in the Serpentine Quarter and have the medics look her over. This way you catch diseases and xeno-parasites. You might want to sterilise her while you're there. That saves having the Vatican steal your pregnant slaves and keeps them from being re-infected with Fiend larvae.&lt;br /&gt;
#'''Branding''': You need to put your mark on your slave if you want to sell her anywhere other than slave auction. Go to the Outcast Quarter and get Uncle Bo to tattoo her with your brand.&lt;br /&gt;
#'''Rules''': Check the rules page and make sure that your slave is getting enough food. I personally like to always use fresh food (expensive but worth it for the effect on her mood). Tick &amp;quot;Deny Orgasm&amp;quot; and &amp;quot;Force Rules&amp;quot;. Leave her sleeping on a bedroll to begin with.&lt;br /&gt;
#'''Obedience''' You may need to apply some punishments before your slave will obey. Get these out of the way now.&lt;br /&gt;
#'''Clothing''' Once your slave starts to obey use the &amp;quot;Gift&amp;quot; reward to give her a sun dress.&lt;br /&gt;
#'''Encouragement''': After that, Talk-&amp;gt;Affect-&amp;gt;Encourage should lift her mood into the green. &lt;br /&gt;
#'''Ask her questions''': Asking what she wants to do might reveal a hidden talent, asking about requests can hint at a possible fetish, asking about fears could let you know about what punishments she responds greatly to. &lt;br /&gt;
&lt;br /&gt;
At this point you should have a good basic start.&lt;br /&gt;
&lt;br /&gt;
==Keep Your Slaves Happy!==&lt;br /&gt;
A happy slave learns faster than a miserable one, while unhappy ones can spiral into depression, which in turn can harm your slave's psychological stats and may eventually leave her broken and worthless. Consequently it is in the trainer's best interest if his slave is happy. &lt;br /&gt;
&lt;br /&gt;
* '''Talk to her''': Ask your slave how she is feeling. She'll tell you all the things that are making her happy, and the ones that are making miserable. Where possible address her concerns. Complaints about bedding can be solved by letting her share your bed, for instance. If she complains that her secretions look strange, take her to the doctor. If there are things that make her happy that aren't present (good sex, free time, etc) consider using one as her next reward.&lt;br /&gt;
&lt;br /&gt;
* '''[[Jack-o-nine/Gameplay/Active Sex|Active Sex]]''': A dozen orgasms in quick succession will cheer up just about any slave.&lt;br /&gt;
&lt;br /&gt;
* Letting your slave sleep in a [[Jack-o-nine/Gameplay/Locations#Player_Housing|boudoir]] is a cheap way to boost her mood. &lt;br /&gt;
&lt;br /&gt;
See also: [[Jack-o-nine/Gameplay/Slaves#Mood|Mood]]&lt;br /&gt;
&lt;br /&gt;
==Train D-Class Slaves==&lt;br /&gt;
&lt;br /&gt;
It's possible to train a slave to D-Class fairly quickly and cheaply. The returns are better on higher quality slaves, but unless you have a sizable bankroll, so are the risks. Churning through D-Class slaves while staying in the slums can be a good way to accumulate the funds needed for a more ambitious project.&lt;br /&gt;
&lt;br /&gt;
A D-Class slave with one blue skill sells for 300 sparks to the guild sub-purchaser, no questions asked. But check at the forum first - there are some buyers who will pay 500 for the same slave. Additionally there are buyers who will pay 500 for D-Class Assistants (White town - Trade Square; Realtor) Nurses (Serpentine Quarter - Technosphere; Medical Centre) Enchantresses (Border of the Fogs; Base Camp), Concubines (Quarter of the Bull; Madame Jofre) and possibly others. These are repeat customers, so you can sell them any number of slaves. However you'll need to spend a little time making your slaves presentable. Generally a full work-over at the Salon (I usually get one for the PC as well) plus a gown, lace gloves and heels seems to suffice. You'll probably need to equip the new clothes and then sleep before the bonuses take full effect for some reason.&lt;br /&gt;
&lt;br /&gt;
'''Summary''': Churn D-Class slaves to build up funds. Sell to buyers in preference to the sub-purchaser. Raise style to blue if you want to sell to businesses.&lt;br /&gt;
&lt;br /&gt;
==The Buyer Of Last Resort==&lt;br /&gt;
&lt;br /&gt;
Sometimes you get saddled with a lemon; too stupid and too stubborn to train in time. The slave market will generally give you 3 sparks for such slaves. But you can get 10 or more from the butcher.  Just saying.&lt;br /&gt;
&lt;br /&gt;
==The Buyer Of First Resort==&lt;br /&gt;
&lt;br /&gt;
The guild auction only happens once every few days, but it is by far the best way to sell your slave profitably if you plan for it. Train your slave in multiple specializations, max out her charm by giving her stylish cloths and a full body treatment at the spa the day of the auction, and your slave will sell for much higher than any price you could get elsewhere.  Training and Selling B+ slaves at the auction could net you ~4500 sparks per slave! &lt;br /&gt;
&lt;br /&gt;
==Save Your Sparks!==&lt;br /&gt;
&lt;br /&gt;
Increasing your standard of living will only get you one point of positive mood, and can drain your funds very quickly. Consider whether that the cost is worth it (it;s usually not).&lt;br /&gt;
Having too low of a standard of living will decrease your mood, but doesn't seem to decrease it further if taken even lower. If you can't afford a happy standard of living, might as well set it to impoverished and be done with it.&lt;br /&gt;
It will however, slowly drain your personality, which will make it harder to train slaves in the future!&lt;br /&gt;
&lt;br /&gt;
==Why is my Personality stuck at F- rank? (version 2.2.3)==&lt;br /&gt;
&lt;br /&gt;
Personality will slowly fall if your standard of living, housing, and interior decorations are lower than your brand rank. Personality is how other people view you, and if you don't live like a person who in their mind matches the reputation of your product they find it quite off putting. If your slaver has the &amp;quot;every penny must be considered&amp;quot; mood, or the &amp;quot;this house is no place for work and rest&amp;quot; mood, it means your personality is in free fall. Alternatively, one of the special missions gives a reward that prevents your personality from falling below B+ (though it may still take effort to get it there).&lt;br /&gt;
&lt;br /&gt;
==Rank C Concubine==&lt;br /&gt;
Several residents request a rank C concubine. To satisfy their requirements they need 10 sexual skills, which is just 2 shy of a rank B slave (not sure about rank B concubine sex requirements). Might be worth taking your slave a bit further for a better payout. &lt;br /&gt;
&lt;br /&gt;
==Gift Rewards==&lt;br /&gt;
*If you're selling your slave to a business that has a style requirements, reward your slave with some items that you'd have to end up buying for her to complete the sale to kill 2 birds with 1 stone.&lt;br /&gt;
&lt;br /&gt;
*A good use of a one point reward is to buy flowers for your slave. It's cheap and it allows you to use the five point &amp;quot;promise her a gift&amp;quot; option later without penalty. &lt;br /&gt;
&lt;br /&gt;
*A good use for a two point reward is the sensual massage which gets an extra action (if the massager's petting skill is Blue or above).&lt;br /&gt;
&lt;br /&gt;
*Sweet rewards are, paradoxically, good for dieting slaves. Set the slave to weight loss regimen, make them exercise them until they have negative calories and then use a sweet reward to bring the cal count up to zero or one. That way the slave will lose weight rapidly but without starvation.&lt;br /&gt;
&lt;br /&gt;
==Jonny: Some notes on playing at maximum difficulty==&lt;br /&gt;
&lt;br /&gt;
===Combat===&lt;br /&gt;
&lt;br /&gt;
The trouble with playing as Jonny (one of many) is that his initial dominance is F-. That means his slaves will rebel with clockwork regularity, up to and including trying to kill him if he tries to discipline them. So Job One is to get the bare minimum of combat training.&lt;br /&gt;
&lt;br /&gt;
To do this travel white town. Visit the armourer shop and get an Aketon and a whip. &amp;quot;Borrow&amp;quot; Isabella's leather armor - it's not much but a bit better than nothing for now.  Then go to the Colosseum and spar with the weakest slave. You won't be able to raise your combat skill (beyond the one level granted by the Aketon fencing jacket) but it will train your strength. Try and get it to B/Blue and buy a special training - roundhouse kick is recommended. &lt;br /&gt;
&lt;br /&gt;
With that done you stand a decent chance of surviving your first couple of slave rebellions&lt;br /&gt;
&lt;br /&gt;
===Guild Work===&lt;br /&gt;
&lt;br /&gt;
Now go to the Guild and see what slave training work is available. You can train most specialties, but there are a few pitfalls. &lt;br /&gt;
&lt;br /&gt;
*'''Feeble''' Slaves get too few actions to be trainable in a hurry (and you '''are''' in a hurry). Especially if they have multiple thorns of rebellion in their aura. Best avoided.&lt;br /&gt;
*'''Enchantress''' Slaves. Neither you nor Isabella have any initial magic skill, so you'll need to send her to school. That's an expense you can do without when starting out as Jonny.&lt;br /&gt;
*'''Courtesan'''. Sex slaves take longer to train than the others. You're in a hurry.&lt;br /&gt;
*'''Pet''' training inspires a lot more resistance than the other types. Once you gave a few successes under your belt you can probably cope, but avoid these missions to begin with.&lt;br /&gt;
&lt;br /&gt;
===Housing &amp;amp; Assistant===&lt;br /&gt;
&lt;br /&gt;
With your new slave (and the up front payment for training her) go to the real estate office and rent the bare minimum apartment in Serpentine, and then nip down to the Fogs and pick up Isabella - you're going to need her skills to do most of the training.&lt;br /&gt;
&lt;br /&gt;
===Training===&lt;br /&gt;
&lt;br /&gt;
The first few slaves are going to be difficult. You need to train them before you run out of money, which means inside decade, two if you're lucky. You don't have time to gently lead difficult girls to right behaviour. And they are all going to be difficult to start with.&lt;br /&gt;
&lt;br /&gt;
So your strategy is basically to train the key skill every turn until it meets the requirements, punishing as needed. Don't bother with psychological stuff - go for shaming, bondage and flagellation in that order. In particular you want to avoid bruises and traces of beatings as these can keep a slave at F- level until they heal.&lt;br /&gt;
&lt;br /&gt;
Once the skill is established, add other common skills until the slave reaches D rank. Then turn them in and get another one as soon as you can. Keep doing this until you have around 1500 sparks.&lt;br /&gt;
&lt;br /&gt;
Remember that there is one thing in which Johnny is good at - starting as the Worst of Perverts he can use Golden Shower during active sex and only slaves with Purist trait will be turned off by it. You can also very early start Golden Shower training to drain Pride and when it gets to S+ (B is enough but his other sex skills begin at dismall level so might as well max this out) set the slave to behave:urinal without negative mood penalties and with an excuse to daily train slave's Maid skill.&lt;br /&gt;
&lt;br /&gt;
===Other Considerations===&lt;br /&gt;
&lt;br /&gt;
'''Your Skills''' You'll need the appropriate garb to start training in most areas. You can't afford to get it all at once but it's worth buying the relevant item for each contract until you have the set (or can afford to fill the gaps)&lt;br /&gt;
&lt;br /&gt;
'''Isabella''' You're going to be relying on Izzy's skills a lot to begin with. Not only is she better than you at most things, but she's a better teacher and she's cheaper than sending slaves to school. Make use of her.&lt;br /&gt;
&lt;br /&gt;
'''Raising Basic Attributes'''. This can be a tar-pit and is often a sign that a slave is useless to you. Raising basic stats to D rank can take a long time depending on where the deficiencies may lie. Sometimes its faster to sell them to Farid (or to the butcher) and buy a new slave for 5 sparks and start over. Remember - you don't need to deliver the same slave - any one that fits the spec will do. Alternatively, if you're fond of the slave, check her into a cryo-tube and finish her training when you have the sparks and time to spare.&lt;br /&gt;
&lt;br /&gt;
'''Bruising, Beatings and Scars''' As I mentioned earlier, bruises and beatings can lower the looks of a slave to the point where she no longer qualifies for D rank. Scarring can at least be fixed at the medical center, but you probably don't have the budget for that. Again, it may be best to freeze or sell the slave and start over.&lt;br /&gt;
&lt;br /&gt;
'''Saving''' This approach should be viable without resort to &amp;quot;save scumming&amp;quot; or excessive saving and reloading. All the same, I'd recommend you keep a save gave every decade or so. Things can always go wrong unexpectedly.&lt;br /&gt;
&lt;br /&gt;
'''Fame''' Avoid working on your brand! The better known your brand, the higher rank the guild will expect from your training missions. The trouble is that it takes a lot longer to train C rank slaves and you need a rapid turnaround at the start. So keep your brand low until you no longer depend on guild work.&lt;br /&gt;
&lt;br /&gt;
===Conclusion===&lt;br /&gt;
&lt;br /&gt;
Jonny is entirely playable if appropriate care is taken. He's a lot slower to get up to speed and needs to spend a lot more time breaking in his slaves. On the other hand (as has been pointed out elsewhere) after Jonny, anyone else is going to be a breeze.&lt;br /&gt;
&lt;br /&gt;
[http://www.hongfire.com/forum/forum/hentai-lair/hentai-game-discussion/412491-free-software-jack-o-nine-tails-%C9%94-thread-reboot-v2?p=5676711#post5676711 pandawarrior00's Jonny start guide] (2016-06-13)&lt;br /&gt;
&lt;br /&gt;
==Tips for Training==&lt;br /&gt;
&lt;br /&gt;
===Linked Sex Skill Training===&lt;br /&gt;
Many skills are linked to another skill. Training other skills will sometimes raise a skill to a certain minimum level:&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Skill !! Minimum Skill Level&lt;br /&gt;
|-&lt;br /&gt;
| Handjob || Petting&lt;br /&gt;
|-&lt;br /&gt;
| Blowjob || max(Deep Throat, Bukkake, Group Sex) &lt;br /&gt;
|-&lt;br /&gt;
| Licking || Oral Pleasure&lt;br /&gt;
|-&lt;br /&gt;
| Exhibitionism || Demonstration&lt;br /&gt;
|-&lt;br /&gt;
| Masturbation || Dildo&lt;br /&gt;
|-&lt;br /&gt;
| Vaginal Sex || max(Fisting, Double Penetration, Triple Penetration, Gangbang)&lt;br /&gt;
|-&lt;br /&gt;
| Fisting || Vaginal Sex - 1&lt;br /&gt;
|-&lt;br /&gt;
| Anal Sex || max(Anal Fisting, Double Penetration, Triple Penetration, Gangbang)&lt;br /&gt;
|-&lt;br /&gt;
| Anal Fisting || Anal Sex - 1&lt;br /&gt;
|-&lt;br /&gt;
| Triple penetration || Gangbang&lt;br /&gt;
|-&lt;br /&gt;
| Double Penetration || Triple Penetration&lt;br /&gt;
|-&lt;br /&gt;
| Bukkake || Blowjob - 2&lt;br /&gt;
|-&lt;br /&gt;
| Masochism || Self-torture&lt;br /&gt;
|-&lt;br /&gt;
| Golden Shower || Scatology &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Raising stamina===&lt;br /&gt;
Notes on raising Stamina:&lt;br /&gt;
On a slave with Stamina:feeble, most of the stamina raising actions are greyed out.  There are 2 still available that are not:&lt;br /&gt;
*Enema training&lt;br /&gt;
*Entertain me: Acrobatics  (be careful, uses 2 calories)&lt;br /&gt;
*Wearing Athletic Leotard and Sneakers gives bonus to learning stamina which applies even to Feeble slaves&lt;br /&gt;
&lt;br /&gt;
===Lowering Pride===&lt;br /&gt;
Notes on dealing with high Pride:&lt;br /&gt;
Most of the Rules have Pride in the obedience test, so the slave will usually disobey until Obedience is quite high.  There are 2 that test other stats and also lower pride:&lt;br /&gt;
*Silence rule - obey check is Obedience vs Temperament.&lt;br /&gt;
*Deny Toileting rule - obey check is Obedience vs (Ego + 1)&lt;br /&gt;
Two of the Shame punishments decrease pride, oddly the others don't appear to:&lt;br /&gt;
*Naked walk&lt;br /&gt;
*Shameful Podium&lt;br /&gt;
Some of the Trainings that reduce pride have relatively low Obedience requirements for the slave not to refuse to perform them:&lt;br /&gt;
*Humiliation training: 3&lt;br /&gt;
*Anal sex: 5&lt;br /&gt;
*Enema training: Pride + 1&lt;br /&gt;
Clothing:&lt;br /&gt;
*The leather collar will decrease pride without any mood malus.&lt;br /&gt;
*The steel collar will decrease pride, but affects mood quite harshly (-3)&lt;br /&gt;
*Some of the pet gear (pony plume, anal tail, pony harness) will decrease pride, but affects mood, some quite harshly (harness is -2, plume is -3, matches the Pride effects)&lt;br /&gt;
** If you're in a hurry and worried about mood, you can possibly balance this with some mood raising clothing (sundress,slippers,headband,wedding dress), Rules(boudoir, leftovers) or actions(Encourage, spa treatment)&lt;br /&gt;
** Beware that Rule:in my bed will *decrease* mood with high slave Pride and low Obedience.&lt;/div&gt;</summary>
		<author><name>Joeshmo828282</name></author>	</entry>

	<entry>
		<id>http://wiki.anime-sharing.com/hgames/index.php?title=Jack-o-nine/Gameplay/Slaves/Specializations&amp;diff=36175</id>
		<title>Jack-o-nine/Gameplay/Slaves/Specializations</title>
		<link rel="alternate" type="text/html" href="http://wiki.anime-sharing.com/hgames/index.php?title=Jack-o-nine/Gameplay/Slaves/Specializations&amp;diff=36175"/>
				<updated>2022-04-04T16:07:15Z</updated>
		
		<summary type="html">&lt;p&gt;Joeshmo828282: fixed gladiatrix requirements&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Jack-o-nine}}&lt;br /&gt;
['''Jack Original''']&amp;lt;br/&amp;gt;&lt;br /&gt;
The skills and attributes required by a specialisation must be at least B Rank (blue) and not less than the slave's rank.&lt;br /&gt;
&lt;br /&gt;
Your assistant will tell you what specialisations your slave qualifies for.  It is very valuable to have an assistant for this reason.  An assistant will also save you time by doing the cooking, cleaning, milking, the fiend, helping with training, etc.&lt;br /&gt;
&lt;br /&gt;
The required skills and attributes for the various specialisations are:&lt;br /&gt;
&lt;br /&gt;
* Maid - Maid&lt;br /&gt;
* Assistant - Secretary or Escort&lt;br /&gt;
* Gladiatrix - Gladiatrix&lt;br /&gt;
* Enchantress - Alchemy&lt;br /&gt;
* Artist - Dance , Sing, or Musican&lt;br /&gt;
* Pet - Pet&lt;br /&gt;
* Concubine - Total sex skills above 9. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
['''Jack HF''']&amp;lt;br/&amp;gt;&lt;br /&gt;
All skills and attributes required by a specialization must be at least B+ and at least the slave's rank. For example, a slave with rank B+ or less needs B+ in Maid and Cook skills to satisfy the Servant specialization, but if you level her up to A+, she now needs A+ in Maid and Cook.&lt;br /&gt;
&lt;br /&gt;
Your assistant will tell you what specializations your slave qualifies for.  It is very valuable to have an assistant for this reason.  An assistant will also save you time by doing the cooking, cleaning, milking, the fiend, helping with training, etc.&lt;br /&gt;
&lt;br /&gt;
All specializations now require several skills or attributes to meet the specialization requirements.&lt;br /&gt;
&lt;br /&gt;
1. '''Assistant''' - Secretary and Escort&lt;br /&gt;
&lt;br /&gt;
2. '''Pet Ponygirl''' - Pet and Dressage &lt;br /&gt;
&lt;br /&gt;
3. '''Servant''' - Maid and Cook&lt;br /&gt;
&lt;br /&gt;
4. '''Witch Doctor''' - Nurse and Enchanter&lt;br /&gt;
&lt;br /&gt;
5. '''Gladiatrix''' - Gladiatrix, Nature, Temperament and Endurance.&lt;br /&gt;
&lt;br /&gt;
6. '''Artist''' - Dancer, Music, and Singing&lt;br /&gt;
&lt;br /&gt;
7. '''Concubine''' - sex_sum has to be 15 or higher or equivalent in level with the slave's rating (uses a different formula since the max rating is 10 - S+). The following slave sex skills must be at least B+ in level: Petting, Penetration, Oral Pleasure, Group Sex, and Demonstration. You are welcome to reach the sex_sum in any way you'd like after those sex skills are all B+ or higher.  Most customers requesting a concubine slave want her to be thin (Model or Voluptuous – fat level).  They also want her Beauty to be B+ or equal in level to her rating (whichever is greater).&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The four hardest specializations to reach are now:&lt;br /&gt;
* Gladiatrix since two difficult stats must be leveled&lt;br /&gt;
* Pet Ponygirl since these two skills have a high repulse stat (the slave resists them more than any other skill) and usually requires some devotion in order to begin training them&lt;br /&gt;
* Concubine - many skills have to be leveled in order to qualify, at level B+ minimum&lt;br /&gt;
* Artist - three different skills have to be leveled to B+ or higher - no other specialization requires three skills&lt;/div&gt;</summary>
		<author><name>Joeshmo828282</name></author>	</entry>

	<entry>
		<id>http://wiki.anime-sharing.com/hgames/index.php?title=Jack-o-nine/Gameplay/Events&amp;diff=36174</id>
		<title>Jack-o-nine/Gameplay/Events</title>
		<link rel="alternate" type="text/html" href="http://wiki.anime-sharing.com/hgames/index.php?title=Jack-o-nine/Gameplay/Events&amp;diff=36174"/>
				<updated>2022-04-04T16:03:32Z</updated>
		
		<summary type="html">&lt;p&gt;Joeshmo828282: Added info on julia event&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Jack-o-nine}}&lt;br /&gt;
== Events ==&lt;br /&gt;
&lt;br /&gt;
=== Isabella ===&lt;br /&gt;
In story mode, if you go back to the [[Jack-o-nine/Gameplay/Locations#Border of the Fogs|Border of the Fogs]] you'll meet Isabella. You need to rent the 1st house in Serpentine quarter first, then go back to [[Jack-o-nine/Gameplay/Locations#Border of the Fogs|Border of the Fogs]], then the event will trigger. She'll offer to you to be her assistant, as she wants entry into [[Jack-o-nine/Gameplay/Locations|Rome]]. Isabella is quite a good housekeeper, but lacking on the sexual skills. But it is quite a help to get her early in the game.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Julia ===&lt;br /&gt;
If you are playing as Johnny (or choose his portrait in custom start), a few days after you become a patrician, you will get a message that someone claiming to be your sister has arrived. Visit the Vatican with no slave to pick her up.&lt;/div&gt;</summary>
		<author><name>Joeshmo828282</name></author>	</entry>

	<entry>
		<id>http://wiki.anime-sharing.com/hgames/index.php?title=Jack-o-nine/Gameplay/Locations/Player_Housing&amp;diff=36173</id>
		<title>Jack-o-nine/Gameplay/Locations/Player Housing</title>
		<link rel="alternate" type="text/html" href="http://wiki.anime-sharing.com/hgames/index.php?title=Jack-o-nine/Gameplay/Locations/Player_Housing&amp;diff=36173"/>
				<updated>2022-04-04T15:54:16Z</updated>
		
		<summary type="html">&lt;p&gt;Joeshmo828282: Updated price table for version 2.2.3&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{jack-o-nine}}&lt;br /&gt;
=Player Housing=&lt;br /&gt;
Where the player lives, trains his slaves, prepares his meals and sleeps at night.&lt;br /&gt;
&lt;br /&gt;
When starting a new game your initial house is in the slums, and one of your first actions should be to head to the [[Jack-o-nine/Gameplay/Locations/White_Town#Real_Estate_office|Real Estate office]] to get some better housing.&lt;br /&gt;
&lt;br /&gt;
Moving to a new quarter requires a 10 days rent in advance, with a one time agency commission fee.&lt;br /&gt;
&amp;lt;br /&amp;gt;To gain housing permission for a quarter, you must sell a slave to an NPC within the desired faction to raise your reputation with them.&lt;br /&gt;
Your choice of housing will affect the Slaver's mood, based on his reputation. If his reputation is low, he'll tolerate cheaper living quarters, but as he gains reputation he'll demand a house more deserving of his stature.&lt;br /&gt;
&lt;br /&gt;
Rent prices are halved on custom easy, and quadrupled on extreme difficulty.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Quarter !! Rent&amp;lt;br&amp;gt;(per 10d) !! Agency Comission&amp;lt;br&amp;gt;(One time) !! Dungeon !! Boudoir !! Laboratory !! Fiend Pen* !! Barn&lt;br /&gt;
|-&lt;br /&gt;
| Border of the Fogs** || $0 || N/A || N/A || N/A || N/A || N/A || N/A &lt;br /&gt;
|-&lt;br /&gt;
| Quarter of the Outcasts || $62 || $6 || $5 || $7 || $25 || $10 || Free&lt;br /&gt;
|-&lt;br /&gt;
| Serpentine Quarter || $75 || $7 || $5 || $7 || $25 || $10 || $25&lt;br /&gt;
|-&lt;br /&gt;
| Quarter of the Bull || $100 || $10 || Free || $12 || $25 || $10 || $25&lt;br /&gt;
|-&lt;br /&gt;
| Necropolis || $125 || $12 || Free || Free || $25 || $10 || $25&lt;br /&gt;
|-&lt;br /&gt;
| White Town  || $200 || $20 || Free ||  Free || $25 || $10 || $25&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
 *The Fiend Pen is empty until you have captured a [[jack-o-nine/Fiend|fiend]] that has burst out of a slave. This kills the slave.&lt;br /&gt;
 **'''The Border of the Fogs slum has no access to a bathroom, kitchen or extensions, making hygiene &amp;amp; training difficult as well as lowering morale and personality. It's recommended to move ASAP.'''&lt;br /&gt;
&lt;br /&gt;
==Extended Rental==&lt;br /&gt;
There are additional rooms you can rent from the real estate office which allow various actions to be taken.&lt;br /&gt;
*Dungeon - Can be used to store an additional slave that isn't being trained. They still must be fed and this will not improve their mood (increases obedience?). Having this also unlocks torturing equipment and allows you to use a hot iron to brand your slaves. Also unlocks Spider and Sea Tentacle sex training (in Jack HF).&lt;br /&gt;
*Boudoir - Spare room for your slave to sleep in. Increases her mood. &lt;br /&gt;
*Laboratory - Allows you to personally train alchemists and hire a tutor instead of sending the slave off to school, also allows you to brew [[Jack-o-nine/Gameplay/Alchemy|potions]].&lt;br /&gt;
*Fiend pit - Lets you capture and milk a feed for cheap slave food. See: [[Jack-o-nine/Fiend|Fiend]]&lt;br /&gt;
*Barn (Jack HF) - After modifying slaves at the [http://wiki.anime-sharing.com/hgames/index.php?title=Jack-o-nine/Gameplay/Locations/Serpentine_Quarter#Medical_center Medical Center], you can put a Cow (permanent lactation) and a Chicken (oviparity) in your barn, as well as a Pig (just for meat) and a Farmhand (Intellect) to look after them.  Also unlocks sex with Pig.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Barn==&lt;br /&gt;
After renting a barn from the [[Jack-o-nine/Gameplay/Locations/White_Town#Real_Estate_office|Real Estate office]] and modifying slaves at the [http://wiki.anime-sharing.com/hgames/index.php?title=Jack-o-nine/Gameplay/Locations/Serpentine_Quarter#Medical_center Medical Center], you can house the pets in your barn. The requirements are the following for the pets:&lt;br /&gt;
*Farmhand: Nurse, Secretary: A+. Slave must be devoted.  &lt;br /&gt;
*Cow: modification: permanent lactation. Pet skill: S+.  &lt;br /&gt;
*Chicken: modification: oviparity. Pet skill: S+. &lt;br /&gt;
*Pig: pet skill: S+. Low intellect: Retarded or Stupid. &lt;br /&gt;
*Rank: it seems it doesn't matter, as long as they comply to the requirements.&lt;br /&gt;
*Mindbroken: the slave must be either Pet S+, or in mindbroken state to become a pet. &lt;br /&gt;
*Maximized stamina: it influences the cows' milk &amp;amp; cream gain, and the harpies number of eggs. This can be increased after becoming a pet.  &lt;br /&gt;
*Breast size: it influences the cows' milk &amp;amp; cream gain; the harpies' number of eggs; and the mince meat gained from the slaughtered pig. For cows, this is increased by milking.&lt;br /&gt;
*Milf age: for cows and harpies, age increases the output of milk &amp;amp; cream, plus the harpies number of eggs. The older the better (aim for milf age).&lt;br /&gt;
*Loli or Young age: if you slaughter the pig if it's loli, or it's young AND virgin, it will provide you virgin's meat.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The farmhand can be instructed to overfeed the pets. If overfed, slaves will gain weight, and with that the amount of milk, eggs, etc. can be increased as well. Please note that pigs are automatically overfed. &lt;br /&gt;
&lt;br /&gt;
The farmhand can be also instructed to automatically slaughter / butcher the pigs when it's the best time for them for meat. Once that's done, you will need a purchase new pig to your barn. You can also have sex with your pig, but I wasn't able to test this so I will update this section when I have more information. &lt;br /&gt;
&lt;br /&gt;
Worth mentioning: there are slaves which has the &amp;quot;Pet Prodigy&amp;quot; trait. This trait makes them to learn the Pet skill (maybe Horse as well?) much faster than they normally do (based on my experience, 2-3x faster). It's hard to find these slaves, but you may be lucky to purchase one from the auction. Because of this trait, not only they will learn faster, but be happy to learn being a Pet.&lt;br /&gt;
&lt;br /&gt;
Also, does the rank of the slave matter? I'm not sure yet, I'm testing this. Theoretically, it should not, but I will look into the code of the game soon to see if it does (and do some tests as well).  &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Interior Design==&lt;br /&gt;
&lt;br /&gt;
In addition, each section of the home and it's rented extensions interior design can be customised to various styles for a one time fee.  This is not simply a visual difference: &amp;quot;premium&amp;quot; decor will positively affect slaver's mood and personality, while &amp;quot;budget&amp;quot; decor will not.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! !! Free !! Rustic !! Econom !! Japanese !! Cozy !! Neo-Medieval !! Modern !! Classical !! Victorian !! Necro-gothic !! Elite !! Slaver !! Style !! Luxurious !! Stone Sack !! Executioner !! Professor !! Witch !! Alchemist&lt;br /&gt;
|-&lt;br /&gt;
| Hall || ✓ || N/A || $25 || $25 || $25 || $50 || $50 || $50 || $100 || $100 || $100 || $150 || N/A || $200 || N/A || N/A || N/A || N/A || N/A&lt;br /&gt;
|-&lt;br /&gt;
| Bedroom || ✓ || N/A || $15 || $25 || $25 || $30 || $50 || $100 || N/A || $150 || $150 || $100 || $150 || $200 || N/A || N/A || N/A || N/A || N/A&lt;br /&gt;
|-&lt;br /&gt;
| Kitchen || N/A || $20 || $20 || N/A || $20 || N/A || N/A || N/A || N/A || N/A || $50 || N/A || N/A || N/A || N/A || N/A || N/A || N/A || N/A&lt;br /&gt;
|-&lt;br /&gt;
| Bathroom || ✓ || N/A || $20 || N/A || N/A || N/A || N/A || $50 || N/A || $50 || $50 || N/A || N/A || $100 || N/A || N/A || N/A || N/A || N/A&lt;br /&gt;
|-&lt;br /&gt;
| Dungeon || ✓ || $25 || $20 || N/A || N/A || $10 || N/A || $20 || $50 || N/A || $50 || $25 || N/A || $50 || $25 || $10 || N/A || N/A || N/A&lt;br /&gt;
|-&lt;br /&gt;
| Boudoir || N/A || $10 || N/A || $20 || N/A || $20 || $100 || $20 || N/A || $50 || $200 || N/A || $150 || $250 || N/A || N/A || N/A || $50 || N/A&lt;br /&gt;
|-&lt;br /&gt;
| Laboratory || ✓ || N/A || N/A || N/A || N/A || N/A || N/A || N/A || $100 || N/A || $100 || $100 || N/A || N/A || N/A || N/A || $20 || $20 || $50&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Joeshmo828282</name></author>	</entry>

	<entry>
		<id>http://wiki.anime-sharing.com/hgames/index.php?title=Jack-o-nine/Gameplay/Difficulty&amp;diff=36172</id>
		<title>Jack-o-nine/Gameplay/Difficulty</title>
		<link rel="alternate" type="text/html" href="http://wiki.anime-sharing.com/hgames/index.php?title=Jack-o-nine/Gameplay/Difficulty&amp;diff=36172"/>
				<updated>2022-04-04T15:23:00Z</updated>
		
		<summary type="html">&lt;p&gt;Joeshmo828282: Better explained custom vs normal start&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Jack-o-nine}}&lt;br /&gt;
&lt;br /&gt;
All Normal start characters (even Johnny and Tom) start the game on normal difficulty.&lt;br /&gt;
&lt;br /&gt;
Extreme game difficulty is only available for a custom start. The current effects are:&lt;br /&gt;
&lt;br /&gt;
*Always use hardcore obedience difficulty&lt;br /&gt;
*4x higher rent than normal game difficulty&lt;br /&gt;
*More difficult pony races (less maneuverability)&lt;br /&gt;
*Suppress the new in-game hint pop-ups&lt;br /&gt;
(note: you can still access the unique Johnny and Tom mechanics by selecting their portrait in custom start)&lt;br /&gt;
&lt;br /&gt;
There are three difficulty settings for obedience. You can change the setting anytime during game play in the game options and it is applied immediately, unless you chose an extreme difficulty setting custom start.&lt;br /&gt;
&lt;br /&gt;
* Easy – obedience will be easy to obtain within a few days at most – no penalties for giving out too many rewards or not having enough rules assigned – relaxed game play – very forgiving and flexible&lt;br /&gt;
* Classic/Normal – This is close to the original obedience system that the game had – can give out three rewards per day without penalty (instead of two) and you only have to have two rules assigned instead of three.&lt;br /&gt;
* Difficult/Hardcore – This is the current version (since 1.6) difficulty formula and modifiers.  This is for players who want a challenge and more difficult slave training experience.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
There are also some cheatcodes to make things even easier. In order to use them, select custom game on a new game. You then change your name to the name of the cheat and get the benefits. You can use one or all of them by changing your name multiple times. Once you have selected your cheats, you can change your name to whatever you would like it to be. (Names must be input as shown)&lt;br /&gt;
&lt;br /&gt;
'''JeanGrey''' (low cheat) &amp;lt;br&amp;gt;&lt;br /&gt;
includes CrushBoss, Thor, Hulk, Isabella, Rogue&lt;br /&gt;
&lt;br /&gt;
'''BlackWidow''' (medium cheat) &amp;lt;br&amp;gt;&lt;br /&gt;
includes CrushBoss, Thor, Hulk, Isabella, Rogue, Enchantress&lt;br /&gt;
&lt;br /&gt;
'''ScarletWitch''' (high cheat) &amp;lt;br&amp;gt;&lt;br /&gt;
includes CrushBoss, Thor, Hulk, Elektra, Isabella, Rogue&lt;br /&gt;
&lt;br /&gt;
'''BlackCat''' (maximum cheat) &amp;lt;br&amp;gt;&lt;br /&gt;
includes CrushBoss, Thor, Hulk, Isabella, Deathstrike &amp;lt;br&amp;gt;&lt;br /&gt;
factions4,neutral5,noble,rep+,brand+&lt;br /&gt;
&lt;br /&gt;
'''CrushBoss''' &amp;lt;br&amp;gt;&lt;br /&gt;
Testing set (all skills max)&lt;br /&gt;
&lt;br /&gt;
'''Thor''' &amp;lt;br&amp;gt;&lt;br /&gt;
Start estate = White city (all rooms) &amp;lt;br&amp;gt;&lt;br /&gt;
White city prestige = 4 &amp;lt;br&amp;gt;&lt;br /&gt;
25000 Sparks &amp;lt;br&amp;gt;&lt;br /&gt;
brand rate+&lt;br /&gt;
&lt;br /&gt;
'''Hulk''' &amp;lt;br&amp;gt;&lt;br /&gt;
Start estate = White city &amp;lt;br&amp;gt;&lt;br /&gt;
Strength =5, Libido = 5, Domination = 5 &amp;lt;br&amp;gt;&lt;br /&gt;
All items (weapons, armor, clothing, food, drugs, special training items) &amp;lt;br&amp;gt;&lt;br /&gt;
Special jewelry&lt;br /&gt;
&lt;br /&gt;
'''BruceLee''' &amp;lt;br&amp;gt;&lt;br /&gt;
Sparks +5000 &amp;lt;br&amp;gt;&lt;br /&gt;
Hero points +1600 &amp;lt;br&amp;gt;&lt;br /&gt;
master fighter = 5&lt;br /&gt;
&lt;br /&gt;
'''loli''' &amp;lt;br&amp;gt;&lt;br /&gt;
turns off young and mature &amp;lt;br&amp;gt;&lt;br /&gt;
all slaves loli&lt;br /&gt;
&lt;br /&gt;
'''young''' &amp;lt;br&amp;gt;&lt;br /&gt;
turns off loli and mature &amp;lt;br&amp;gt;&lt;br /&gt;
all slaves young&lt;br /&gt;
&lt;br /&gt;
'''mature''' (or milf) &amp;lt;br&amp;gt;&lt;br /&gt;
turns off loli and young &amp;lt;br&amp;gt;&lt;br /&gt;
all slaves mature&lt;br /&gt;
&lt;br /&gt;
'''Elektra''' &amp;lt;br&amp;gt;&lt;br /&gt;
slave has weapons, armor, clothing &amp;lt;br&amp;gt;&lt;br /&gt;
slave: weight =1,2; fame = 1-3, penetration+, groupsex+, petting+, demonstration+, attributes+, skills+, aura attributes+, full piercings, if not loli - full tattoos, full clothing&lt;br /&gt;
&lt;br /&gt;
'''Isabella''' &amp;lt;br&amp;gt;&lt;br /&gt;
isabella has: full piercings, full tattoos, all clothes, weapons and armor, jewelry, some fame, magic brand, sterile &amp;lt;br&amp;gt;&lt;br /&gt;
isabella comes with a free fog fiend if you have an empty pen&lt;br /&gt;
&lt;br /&gt;
'''Deathstrike''' &amp;lt;br&amp;gt;&lt;br /&gt;
slave has weapons, armor, clothing &amp;lt;br&amp;gt;&lt;br /&gt;
turns off Elektra &amp;lt;br&amp;gt;&lt;br /&gt;
slave fully trained when acquired&lt;br /&gt;
&lt;br /&gt;
'''Rogue''' &amp;lt;br&amp;gt;&lt;br /&gt;
slave has weapons, armor, clothing &amp;lt;br&amp;gt;&lt;br /&gt;
slave has full piercings, tattoos, clothes, armor, weapons and accessories&lt;br /&gt;
&lt;br /&gt;
'''Enchantress''' &amp;lt;br&amp;gt;&lt;br /&gt;
slave has weapons, armor, clothing &amp;lt;br&amp;gt;&lt;br /&gt;
slaves have: energy 5, metabolism 5, stamina 3+, beauty 3+, exotic+, meekness+, increased chance of: perversion, nymphomania, bisexual, self esteem, special likes, courage-, masochism-, pain tolerance-, affinities: gladiatrix+, ponygirl+&lt;/div&gt;</summary>
		<author><name>Joeshmo828282</name></author>	</entry>

	<entry>
		<id>http://wiki.anime-sharing.com/hgames/index.php?title=Jack-o-nine/Gameplay/Locations/Player_Housing&amp;diff=36171</id>
		<title>Jack-o-nine/Gameplay/Locations/Player Housing</title>
		<link rel="alternate" type="text/html" href="http://wiki.anime-sharing.com/hgames/index.php?title=Jack-o-nine/Gameplay/Locations/Player_Housing&amp;diff=36171"/>
				<updated>2022-04-04T02:15:36Z</updated>
		
		<summary type="html">&lt;p&gt;Joeshmo828282: Explaination of interior design function&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{jack-o-nine}}&lt;br /&gt;
=Player Housing=&lt;br /&gt;
Where the player lives, trains his slaves, prepares his meals and sleeps at night.&lt;br /&gt;
&lt;br /&gt;
When starting a new game your initial house is in the slums, and one of your first actions should be to head to the [[Jack-o-nine/Gameplay/Locations/White_Town#Real_Estate_office|Real Estate office]] to get some better housing.&lt;br /&gt;
&lt;br /&gt;
Moving to a new quarter requires a 10 days rent in advance, with a one time agency commission fee.&lt;br /&gt;
&amp;lt;br /&amp;gt;To gain housing permission for a quarter, you must sell a slave to an NPC within the desired faction to raise your reputation with them.&lt;br /&gt;
Your choice of housing will affect the Slaver's mood, based on his reputation. If his reputation is low, he'll tolerate cheaper living quarters, but as he gains reputation he'll demand a house more deserving of his stature.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Quarter !! Rent&amp;lt;br&amp;gt;(per 10d) !! Agency Comission&amp;lt;br&amp;gt;(One time) !! Dungeon !! Boudoir !! Laboratory !! Fiend Pen* &lt;br /&gt;
|-&lt;br /&gt;
| Border of the Fogs** || $0 || N/A || N/A || N/A || N/A || N/A &lt;br /&gt;
|-&lt;br /&gt;
| Quarter of the Outcasts || $50 || N/A || $15 || $15 || $20 || $10 &lt;br /&gt;
|-&lt;br /&gt;
| Serpentine Quarter || $50 || $25 || $15 || $15 || $20 || $10 &lt;br /&gt;
|-&lt;br /&gt;
| Quarter of the Bull || $75 || $75 || $20 || $25 || $30 || $10 &lt;br /&gt;
|-&lt;br /&gt;
| Necropolis || $100 || $100 || $25 || $25 || $50 || $10 &lt;br /&gt;
|-&lt;br /&gt;
| White Town  || $150 || $150 || $25 ||  $25 || $50 || $10 &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
 *The Fiend Pen is empty until you have captured a [[jack-o-nine/Fiend|fiend]] that has burst out of a slave. This kills the slave.&lt;br /&gt;
 **'''The Border of the Fogs slum has no access to a bathroom, kitchen or extensions, making hygiene &amp;amp; training difficult as well as lowering morale. It's recommended to move ASAP.'''&lt;br /&gt;
&lt;br /&gt;
==Extended Rental==&lt;br /&gt;
There are additional rooms you can rent from the real estate office which allow various actions to be taken.&lt;br /&gt;
*Dungeon - Can be used to store an additional slave that isn't being trained. They still must be fed and this will not improve their mood (increases obedience?). Having this also unlocks torturing equipment and allows you to use a hot iron to brand your slaves. Also unlocks Spider and Sea Tentacle sex training (in Jack HF).&lt;br /&gt;
*Boudoir - Spare room for your slave to sleep in. Increases her mood. &lt;br /&gt;
*Laboratory - Allows you to personally train alchemists and hire a tutor instead of sending the slave off to school, also allows you to brew [[Jack-o-nine/Gameplay/Alchemy|potions]].&lt;br /&gt;
*Fiend pit - Lets you capture and milk a feed for cheap slave food. See: [[Jack-o-nine/Fiend|Fiend]]&lt;br /&gt;
*Barn (Jack HF) - After modifying slaves at the [http://wiki.anime-sharing.com/hgames/index.php?title=Jack-o-nine/Gameplay/Locations/Serpentine_Quarter#Medical_center Medical Center], you can put a Cow (permanent lactation) and a Chicken (oviparity) in your barn, as well as a Pig (just for meat) and a Farmhand (Intellect) to look after them.  Also unlocks sex with Pig.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Barn==&lt;br /&gt;
After renting a barn from the [[Jack-o-nine/Gameplay/Locations/White_Town#Real_Estate_office|Real Estate office]] and modifying slaves at the [http://wiki.anime-sharing.com/hgames/index.php?title=Jack-o-nine/Gameplay/Locations/Serpentine_Quarter#Medical_center Medical Center], you can house the pets in your barn. The requirements are the following for the pets:&lt;br /&gt;
*Farmhand: Nurse, Secretary: A+. Slave must be devoted.  &lt;br /&gt;
*Cow: modification: permanent lactation. Pet skill: S+.  &lt;br /&gt;
*Chicken: modification: oviparity. Pet skill: S+. &lt;br /&gt;
*Pig: pet skill: S+. Low intellect: Retarded or Stupid. &lt;br /&gt;
*Rank: it seems it doesn't matter, as long as they comply to the requirements.&lt;br /&gt;
*Mindbroken: the slave must be either Pet S+, or in mindbroken state to become a pet. &lt;br /&gt;
*Maximized stamina: it influences the cows' milk &amp;amp; cream gain, and the harpies number of eggs. This can be increased after becoming a pet.  &lt;br /&gt;
*Breast size: it influences the cows' milk &amp;amp; cream gain; the harpies' number of eggs; and the mince meat gained from the slaughtered pig. For cows, this is increased by milking.&lt;br /&gt;
*Milf age: for cows and harpies, age increases the output of milk &amp;amp; cream, plus the harpies number of eggs. The older the better (aim for milf age).&lt;br /&gt;
*Loli or Young age: if you slaughter the pig if it's loli, or it's young AND virgin, it will provide you virgin's meat.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The farmhand can be instructed to overfeed the pets. If overfed, slaves will gain weight, and with that the amount of milk, eggs, etc. can be increased as well. Please note that pigs are automatically overfed. &lt;br /&gt;
&lt;br /&gt;
The farmhand can be also instructed to automatically slaughter / butcher the pigs when it's the best time for them for meat. Once that's done, you will need a purchase new pig to your barn. You can also have sex with your pig, but I wasn't able to test this so I will update this section when I have more information. &lt;br /&gt;
&lt;br /&gt;
Worth mentioning: there are slaves which has the &amp;quot;Pet Prodigy&amp;quot; trait. This trait makes them to learn the Pet skill (maybe Horse as well?) much faster than they normally do (based on my experience, 2-3x faster). It's hard to find these slaves, but you may be lucky to purchase one from the auction. Because of this trait, not only they will learn faster, but be happy to learn being a Pet.&lt;br /&gt;
&lt;br /&gt;
Also, does the rank of the slave matter? I'm not sure yet, I'm testing this. Theoretically, it should not, but I will look into the code of the game soon to see if it does (and do some tests as well).  &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Interior Design==&lt;br /&gt;
&lt;br /&gt;
In addition, each section of the home and it's rented extensions interior design can be customised to various styles for a one time fee.  This is not simply a visual difference: &amp;quot;premium&amp;quot; decor will positively affect slaver's mood and personality, while &amp;quot;budget&amp;quot; decor will not.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! !! Free !! Rustic !! Econom !! Japanese !! Cozy !! Neo-Medieval !! Modern !! Classical !! Victorian !! Necro-gothic !! Elite !! Slaver !! Style !! Luxurious !! Stone Sack !! Executioner !! Professor !! Witch !! Alchemist&lt;br /&gt;
|-&lt;br /&gt;
| Hall || ✓ || N/A || $25 || $25 || $25 || $50 || $50 || $50 || $100 || $100 || $100 || $150 || N/A || $200 || N/A || N/A || N/A || N/A || N/A&lt;br /&gt;
|-&lt;br /&gt;
| Bedroom || ✓ || N/A || $15 || $25 || $25 || $30 || $50 || $100 || N/A || $150 || $150 || $100 || $150 || $200 || N/A || N/A || N/A || N/A || N/A&lt;br /&gt;
|-&lt;br /&gt;
| Kitchen || N/A || $20 || $20 || N/A || $20 || N/A || N/A || N/A || N/A || N/A || $50 || N/A || N/A || N/A || N/A || N/A || N/A || N/A || N/A&lt;br /&gt;
|-&lt;br /&gt;
| Bathroom || ✓ || N/A || $20 || N/A || N/A || N/A || N/A || $50 || N/A || $50 || $50 || N/A || N/A || $100 || N/A || N/A || N/A || N/A || N/A&lt;br /&gt;
|-&lt;br /&gt;
| Dungeon || ✓ || $25 || $20 || N/A || N/A || $10 || N/A || $20 || $50 || N/A || $50 || $25 || N/A || $50 || $25 || $10 || N/A || N/A || N/A&lt;br /&gt;
|-&lt;br /&gt;
| Boudoir || N/A || $10 || N/A || $20 || N/A || $20 || $100 || $20 || N/A || $50 || $200 || N/A || $150 || $250 || N/A || N/A || N/A || $50 || N/A&lt;br /&gt;
|-&lt;br /&gt;
| Laboratory || ✓ || N/A || N/A || N/A || N/A || N/A || N/A || N/A || $100 || N/A || $100 || $100 || N/A || N/A || N/A || N/A || $20 || $20 || $50&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Joeshmo828282</name></author>	</entry>

	<entry>
		<id>http://wiki.anime-sharing.com/hgames/index.php?title=Jack-o-nine&amp;diff=36170</id>
		<title>Jack-o-nine</title>
		<link rel="alternate" type="text/html" href="http://wiki.anime-sharing.com/hgames/index.php?title=Jack-o-nine&amp;diff=36170"/>
				<updated>2022-04-04T02:11:04Z</updated>
		
		<summary type="html">&lt;p&gt;Joeshmo828282: /* Dev' version */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Jack-o-nine}}&lt;br /&gt;
{{GameInfo&lt;br /&gt;
|cover=JoN_Title.jpg&lt;br /&gt;
|name=Jack-o-nine-tails&lt;br /&gt;
|gameweb=http://oldhuntergames.blogspot.ru/2014/03/v10.html&lt;br /&gt;
|exoticname=Валет Плетей&lt;br /&gt;
|company=http://oldhuntergames.blogspot.ru Old Huntsman&lt;br /&gt;
|companyweb=&lt;br /&gt;
|releasedate=7th March, 2014 (assumed)&lt;br /&gt;
|theme=Slave Trainer, Medieval Fantasy&lt;br /&gt;
|}}&lt;br /&gt;
Jack-o-nine-tails is a slave trainer simulation game powered by the [http://qsp.su/ Quest Soft Player] engine. You play as a slave trainer who trains and sells slaves in order to attain wealth and status. The game was developed by [[Old Huntsman]] (Старый Охотник). Though it has officially been discontinued by the original developer, the game has known a great amount of community development over the years. &lt;br /&gt;
&lt;br /&gt;
== In-game description ==&lt;br /&gt;
At the intersection between all worlds, surrounded by the mystical Fogs since the dawn of time, stands Eternal Rome; a city of opportunity and loss, and of incredible wealth and equally incredible poverty. &lt;br /&gt;
Human life is cheap here, but it's still possible to accurately estimate its value. Especially when you're a slaver. It's a dirty business, but one that will net you wealth and power in society. Take on the role of a slaver. Buy girls with varied personalities, or obtain them through unique combat. Make them subordinate to your will. Train and mentor them. And then sell them for a profit. Or take them for yourself. It's up to you. After all, you are their absolute master. You - the Jack-o-nine-tails!&lt;br /&gt;
&amp;lt;small&amp;gt;(From Old Huntsman's blog post)&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Latest version ==&lt;br /&gt;
* v2.2.1 [https://anonfiles.com/Feuf05G2x1/Jack-o-nine-tails_v2.2.1_no-loli_edition_rar AnonFiles] by ImperatorAugustus, qwertyu12359 and Lokplart (02-07-2022). Lots of new pictures, added threesome pictures, make lesbian scenes detect both slave and assistant appearances, realistic prices for buying an apartment, rebalance training and fighting a bit, lots of bugfixes.&lt;br /&gt;
&lt;br /&gt;
== Dev' version ==&lt;br /&gt;
&lt;br /&gt;
* v2.2.3 Development snapshots can be found on [https://gitgud.io/jack-o-nine-tails GitGud]. &lt;br /&gt;
&lt;br /&gt;
;Instructions for the development snapshots&amp;amp;#58;&lt;br /&gt;
: 1) There are two &amp;quot;editions&amp;quot; of the game, &amp;quot;complete&amp;quot; (includes loli content) and &amp;quot;no-loli&amp;quot; (does not include loli content).  ''Choose one or the other.''&lt;br /&gt;
: 2) Download all applicable &amp;quot;Code&amp;quot; and &amp;quot;Media&amp;quot; archives for the edition you want.&lt;br /&gt;
: 3) Extract the &amp;quot;Code&amp;quot; archive you picked wherever you want your game to be.&lt;br /&gt;
: 4) Open the &amp;quot;Media Base&amp;quot; archive, then extract the &amp;quot;pic&amp;quot; and &amp;quot;snd&amp;quot; folders into &amp;quot;game/content&amp;quot; (create the &amp;quot;content&amp;quot; folder if it doesn't exist).&lt;br /&gt;
&lt;br /&gt;
;After that, if you have downloaded the &amp;quot;Media Patch&amp;quot;&amp;amp;#58;&lt;br /&gt;
: 5) Open the archive and double-click the folder inside.&lt;br /&gt;
: 6) Extract the &amp;quot;pic&amp;quot; folder into &amp;quot;game/content&amp;quot; and select &amp;quot;yes to all&amp;quot; if prompted about overwriting files.&lt;br /&gt;
&lt;br /&gt;
'''Download links (everything from one line or the other line, do not mix lines)''':&lt;br /&gt;
* Complete edition — ([https://gitgud.io/jack-o-nine-tails/game-base/-/archive/master-ia-patch/game-base-master-ia-patch.zip Code], [https://gitgud.io/jack-o-nine-tails/media/media-base/-/archive/media-base-ia/media-base-media-base-ia.zip Media Base], [https://gitgud.io/jack-o-nine-tails/media/media-patch/-/archive/ia-media-patch/media-patch-ia-media-patch.zip Media Patch])&lt;br /&gt;
:: or&lt;br /&gt;
* No-loli edition — ([https://gitgud.io/jack-o-nine-tails/game-base/-/archive/master-ia/game-base-master-ia.zip Code], [https://gitgud.io/jack-o-nine-tails/media/media-base/-/archive/media-base-ia/media-base-media-base-ia.zip Media Base])&lt;br /&gt;
&lt;br /&gt;
'''The development snapshot packages are updated often (''Code is updated more often than Media'').  Check the last update time for each package to see if you have the latest''': [https://gitgud.io/jack-o-nine-tails/game-base/-/commits/master-ia Code (both editions are updated at the same time)] - [https://gitgud.io/jack-o-nine-tails/media/media-base/-/commits/media-base-ia Media Base] - [https://gitgud.io/jack-o-nine-tails/media/media-patch/-/commits/ia-media-patch Media Patch]&lt;br /&gt;
&lt;br /&gt;
''If you are playing with a development snapshot already and want to update to a newer version of Code or Media, download the newer package(s) and extract on top of your existing installation, selecting &amp;quot;yes to all&amp;quot; if prompted about overwriting files.  The Code packages are kept separate to minimize download time.  You do not need to download Media packages again unless the last update time is newer than the date when you last downloaded them.  To continue using existing saved games after updating to a newer version of the Code, the &amp;quot;Ignore version check when loading&amp;quot; option must be enabled in the Game drop-down menu at the top of the game window.''&lt;br /&gt;
&lt;br /&gt;
'''Note''': If files are deleted or renamed in the Media packages, extracting and overwriting does not remove files that are no longer supposed to be there. Sometimes such files can cause visual glitches during gameplay, in which case you may need to clear the content folder and re-extract the Media.&lt;br /&gt;
&lt;br /&gt;
'''Development discussion and bug reports''': [https://f95zone.to/threads/jack-o-nine-tails-developer-versions-and-mods.57968/ Jack-o-Nine-Tails Developer Versions and Mods]&lt;br /&gt;
&lt;br /&gt;
== Previous releases ==&lt;br /&gt;
* v2.2 [https://anonfiles.com/X3pae6B2p7 AnonFiles] by Qwertyu12359, Lokplart and ImperatorAugustus (21-01-2021). 1000 new pictures, obedience and calorie counter overhaul, clothes visual preview, weapon balancing, new sound effects, etc.&lt;br /&gt;
* v2.1 [https://mega.nz/#!V18XQSwC!40sH7TLWDjVcyheS_SNGAbk_sLl6usB-Et3t8ABv4xE MEGA] by Qwertyu12359 and i107760 (2019-12-17). Includes v1.8 improvements. Fully uncensored, 1500 new pictures, 100 new slaves, new soundtrack, countless bugfixes. &lt;br /&gt;
* 1.8 patch [https://mega.nz/#!5TYS3ARY!dVrXluY9K30NkMjhXwF58l1GnECt3o_XkDcRlGqTNGE MEGA] by Fugitive Red (2017-06-18). This patch requires a complete 1.7 version from below. &lt;br /&gt;
* 1.7.6 patch [https://mega.nz/#!U6Y30CjY!sRo6XFiNE4T_94q-ewEodMdFBt02ljTpf8Tk1InR-wU MEGA] by Dark Helmet (2017-08-02). This patch requires a complete 1.7 version from below.&lt;br /&gt;
* Hongfire v1.7.5 [magnet:?xt=urn:btih:5d73863815dacda8e0368da6ab92323bce459b59&amp;amp;dn=Jack-o-nine-tails_v.1.7.5.1&amp;amp;tr=http%3a%2f%2fbt.unionpeer.com%3a777%2fannounce&amp;amp;tr=http%3a%2f%2fretracker.local%2fannounce%3fsize%3d1265535152%26comment%3dvalet-pletey-jack-o-nine-tails.html%26name%3d%25C2%25E0%25EB%25E5%25F2%2b%25CF%25EB%25E5%25F2%25E5%25E9%2b%252F%2bJack-o-nine-tails%2b%25282016%2529%2b%255Bv.1.7.5.1%2b%255D%2b%255BRus%255D&amp;amp;tr=udp%3a%2f%2ftracker.leechers-paradise.org%3a6969&amp;amp;tr=udp%3a%2f%2ftracker.coppersurfer.tk%3a6969&amp;amp;tr=http%3a%2f%2fretracker.local%2fannounce&amp;amp;tr=udp%3a%2f%2fshubt.net%3a2710&amp;amp;tr=udp%3a%2f%2fexplodie.org%3a6969&amp;amp;tr=udp%3a%2f%2ftracker.zer0day.to%3a1337&amp;amp;tr=udp%3a%2f%2ftracker.opentrackr.org%3a1337&amp;amp;tr=http%3a%2f%2fp4p.arenabg.ch%3a1337%2fannounce&amp;amp;tr=udp%3a%2f%2ftracker.kuroy.me%3a5944&amp;amp;tr=udp%3a%2f%2fopen.stealth.si%3a80 Magnet] by Crushboss (2016-10-03).&lt;br /&gt;
* HongFire v1.7.3 (no link) by crushboss (2016-03-05). Last version before slave picture overhaul.&lt;br /&gt;
* Original translated v.1.21 [https://github.com/thevm/jack/tree/english GitHub] / [https://mega.co.nz/#!xxRC3AgJ!0iAqNcZHaA9tUTkiqY2RnEURTKCPae-iY3uGX6cNRXY MEGA].&lt;br /&gt;
&lt;br /&gt;
== Linux version ==&lt;br /&gt;
* v2.2 [https://f95zone.to/threads/jack-o-nine-tails-v2-2-old-huntsman-community-development.390/page-239#post-4983018 F95Zone]&lt;br /&gt;
&lt;br /&gt;
== Russian branch ==&lt;br /&gt;
* v1.7.7.4 [https://pornolab.net/forum/viewtopic.php?t=2425417 Pornolab] by Mars &amp;amp; Jinn (2019-02-15). Based on older builds, but adds exclusive quests and content. &lt;br /&gt;
* Real porn mod v1.7.5.1 [https://pornolab.net/forum/viewtopic.php?t=2683507 Pornoloab]. Lolis are all adult actresses of course.&lt;br /&gt;
* Original release v1.21 [http://www.mediafire.com/file/27v0pvy372z7wek/jack1-2-1.zip MediaFire] / [https://yadi.sk/d/8lKbOHRefg6hh YandexDisk] by Old Huntsman.&lt;br /&gt;
&lt;br /&gt;
== Forum thread ==&lt;br /&gt;
* [https://f95zone.to/threads/jack-o-nine-tails-v2-2-old-huntsman-community-developpment.390/ F95zone thread] is where most of the latest discussions about this game take place.&lt;br /&gt;
&lt;br /&gt;
== Notes ==&lt;br /&gt;
* Saves may not be compatible between different versions. However, you may try loading an old save by ticking &amp;quot;ignore version check when loading&amp;quot; in the window, and clicking the &amp;quot;refresh database&amp;quot; icon on the top right corner in-game. (As of 2.2, the &amp;quot;refresh database&amp;quot; happens automatically after you load a saved game so there is no longer a button for it.)&lt;br /&gt;
* Information and guides on the wiki were originally written for v1.2.1. '''The game has substantially changed since this wiki was updated, so much of the information on these pages is inaccurate. The best resource for information about the current version is the in-game tutorial and other help texts throughout the game itself.'''&lt;br /&gt;
&lt;br /&gt;
== Guides (outdated advices, generaly not applicable to latest version) ==&lt;br /&gt;
* [https://docs.google.com/document/d/1UFQAqx0IlPRQNHuxpoSpUg2n4vNYcQFdvA-WurtlXI0/edit?usp=sharing Jack HF Release Notes] (2016-07-14)&lt;br /&gt;
* [https://f95zone.to/threads/jack-o-nine-tails-v2-1-old-huntsman-community-developpment.390/post-2271924 Complete felicity's quest] (2019-08)&lt;br /&gt;
* [https://f95zone.to/threads/jack-o-nine-tails-v2-1-old-huntsman-community-developpment.390/post-2599194 &amp;quot;Get started&amp;quot; guides] | by Hideouz (2019-11)&lt;br /&gt;
* [https://f95zone.to/threads/jack-o-nine-tails-v2-1-old-huntsman-community-developpment.390/post-2879021 Get a slave at 1 devotion and max Endurance in one day] | by Zurrlock (2020-01)&lt;br /&gt;
* [https://attachments.f95zone.to/2020/02/571522_guide.txt Make the &amp;quot;Nerd&amp;quot; character a White Town Patrician within 50 Days] | by i107760 (2020-02)&lt;br /&gt;
* [https://f95zone.to/threads/jack-o-nine-tails-v2-2-old-huntsman-community-development.390/post-4773091 Tutorial walkthrough] | by ImperatorAugustusTertius&lt;br /&gt;
* [https://f95zone.to/threads/jack-o-nine-tails-v2-2-old-huntsman-community-development.390/post-4604613 Walkthrough in v2.2, hard difficulty] | by ImperatorAugustusTertius (2020-11)&lt;br /&gt;
&lt;br /&gt;
== Other slaver games ==&lt;br /&gt;
* [http://slavemaker3.blogspot.com Slave Maker 3]&lt;br /&gt;
* [http://www.newgrounds.com/portal/view/494398 Hentai Brothel]&lt;br /&gt;
* [https://f95zone.to/threads/brothel-king-v0-15b-goldo.3282/ Brothel King]&lt;br /&gt;
&lt;br /&gt;
== External links ==&lt;br /&gt;
* [https://ulmf.org/forum/hentai/hentai-games/8838-slg-jack-o-nine-tails ULMF thread]&lt;/div&gt;</summary>
		<author><name>Joeshmo828282</name></author>	</entry>

	<entry>
		<id>http://wiki.anime-sharing.com/hgames/index.php?title=Jack-o-nine/Gameplay/Tips&amp;diff=36169</id>
		<title>Jack-o-nine/Gameplay/Tips</title>
		<link rel="alternate" type="text/html" href="http://wiki.anime-sharing.com/hgames/index.php?title=Jack-o-nine/Gameplay/Tips&amp;diff=36169"/>
				<updated>2022-04-04T01:57:25Z</updated>
		
		<summary type="html">&lt;p&gt;Joeshmo828282: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Jack-o-nine}}&lt;br /&gt;
==Slave Induction==&lt;br /&gt;
&lt;br /&gt;
Everyone will have their own style of play, but there are a few things you can do when you get a new slave that makes life a lot easier.&lt;br /&gt;
&lt;br /&gt;
#'''Explain Her Position''': Actually, it's quite hard to gauge the effect of this. But if you're going to do it, sooner is better than later. There are three topics for &amp;quot;explain&amp;quot; and you can do them one after the other.&lt;br /&gt;
#'''Medical Examination''': Take her to the Technosphere in the Serpentine Quarter and have the medics look her over. This way you catch diseases and xeno-parasites. You might want to sterilise her while you're there. That saves having the Vatican steal your pregnant slaves and keeps them from being re-infected with Fiend larvae.&lt;br /&gt;
#'''Branding''': You need to put your mark on your slave if you want to sell her anywhere other than slave auction. Go to the Outcast Quarter and get Uncle Bo to tattoo her with your brand.&lt;br /&gt;
#'''Rules''': Check the rules page and make sure that your slave is getting enough food. I personally like to always use fresh food (expensive but worth it for the effect on her mood). Tick &amp;quot;Deny Orgasm&amp;quot; and &amp;quot;Force Rules&amp;quot;. Leave her sleeping on a bedroll to begin with.&lt;br /&gt;
#'''Obedience''' You may need to apply some punishments before your slave will obey. Get these out of the way now.&lt;br /&gt;
#'''Clothing''' Once your slave starts to obey use the &amp;quot;Gift&amp;quot; reward to give her a sun dress.&lt;br /&gt;
#'''Encouragement''': After that, Talk-&amp;gt;Affect-&amp;gt;Encourage should lift her mood into the green. &lt;br /&gt;
#'''Ask her questions''': Asking what she wants to do might reveal a hidden talent, asking about requests can hint at a possible fetish, asking about fears could let you know about what punishments she responds greatly to. &lt;br /&gt;
&lt;br /&gt;
At this point you should have a good basic start.&lt;br /&gt;
&lt;br /&gt;
==Keep Your Slaves Happy!==&lt;br /&gt;
A happy slave learns faster than a miserable one, while unhappy ones can spiral into depression, which in turn can harm your slave's psychological stats and may eventually leave her broken and worthless. Consequently it is in the trainer's best interest if his slave is happy. &lt;br /&gt;
&lt;br /&gt;
* '''Talk to her''': Ask your slave how she is feeling. She'll tell you all the things that are making her happy, and the ones that are making miserable. Where possible address her concerns. Complaints about bedding can be solved by letting her share your bed, for instance. If she complains that her secretions look strange, take her to the doctor. If there are things that make her happy that aren't present (good sex, free time, etc) consider using one as her next reward.&lt;br /&gt;
&lt;br /&gt;
* '''[[Jack-o-nine/Gameplay/Active Sex|Active Sex]]''': A dozen orgasms in quick succession will cheer up just about any slave.&lt;br /&gt;
&lt;br /&gt;
* Letting your slave sleep in a [[Jack-o-nine/Gameplay/Locations#Player_Housing|boudoir]] is a cheap way to boost her mood. &lt;br /&gt;
&lt;br /&gt;
See also: [[Jack-o-nine/Gameplay/Slaves#Mood|Mood]]&lt;br /&gt;
&lt;br /&gt;
==Train D-Class Slaves==&lt;br /&gt;
&lt;br /&gt;
It's possible to train a slave to D-Class fairly quickly and cheaply. The returns are better on higher quality slaves, but unless you have a sizable bankroll, so are the risks. Churning through D-Class slaves can be a good way to accumulate the funds needed for a more ambitious project.&lt;br /&gt;
&lt;br /&gt;
A D-Class slave with one blue skill sells for 300 sparks to the guild sub-purchaser, no questions asked. But check at the forum first - there are some buyers who will pay 500 for the same slave. Additionally there are buyers who will pay 500 for D-Class Assistants (White town - Trade Square; Realtor) Nurses (Serpentine Quarter - Technosphere; Medical Centre) Enchantresses (Border of the Fogs; Base Camp), Concubines (Quarter of the Bull; Madame Jofre) and possibly others. These are repeat customers, so you can sell them any number of slaves. However you'll need to spend a little time making your slaves presentable. Generally a full work-over at the Salon (I usually get one for the PC as well) plus a gown, lace gloves and heels seems to suffice. You'll probably need to equip the new clothes and then sleep before the bonuses take full effect for some reason.&lt;br /&gt;
&lt;br /&gt;
'''Summary''': Churn D-Class slaves to build up funds. Sell to buyers in preference to the sub-purchaser. Raise style to blue if you want to sell to businesses.&lt;br /&gt;
&lt;br /&gt;
==The Buyer Of Last Resort==&lt;br /&gt;
&lt;br /&gt;
Sometimes you get saddled with a lemon; too stupid and too stubborn to train in time. The slave market will generally give you 3 sparks for such slaves. But you can get 10 or more from the butcher.  Just saying.&lt;br /&gt;
&lt;br /&gt;
==Save Your Sparks!==&lt;br /&gt;
&lt;br /&gt;
Increasing your standard of living will only get you one point of positive mood, and can drain your funds very quickly. Consider whether that the cost is worth it (it;s usually not).&lt;br /&gt;
Having too low of a standard of living will decrease your mood, but doesn't seem to decrease it further if taken even lower. If you can't afford a happy standard of living, might as well set it to impoverished and be done with it.&lt;br /&gt;
&lt;br /&gt;
==Why is my Personality stuck at F- rank? (version 2.2.3)==&lt;br /&gt;
&lt;br /&gt;
Personality will slowly fall if your standard of living, housing, and interior decorations are lower than your brand rank. Personality is how other people view you, and if you don't live like a person who in their mind matches the reputation of your product they find it quite off putting. If your slaver has the &amp;quot;every penny must be considered&amp;quot; mood, or the &amp;quot;this house is no place for work and rest&amp;quot; mood, it means your personality is in free fall. Alternatively, one of the special missions gives a reward that prevents your personality from falling below B+ (though it may still take effort to get it there).&lt;br /&gt;
&lt;br /&gt;
==Rank C Concubine==&lt;br /&gt;
Several residents request a rank C concubine. To satisfy their requirements they need 10 sexual skills, which is just 2 shy of a rank B slave (not sure about rank B concubine sex requirements). Might be worth taking your slave a bit further for a better payout. &lt;br /&gt;
&lt;br /&gt;
==Gift Rewards==&lt;br /&gt;
*If you're selling your slave to a business that has a style requirements, reward your slave with some items that you'd have to end up buying for her to complete the sale to kill 2 birds with 1 stone.&lt;br /&gt;
&lt;br /&gt;
*A good use of a one point reward is to buy flowers for your slave. It's cheap and it allows you to use the five point &amp;quot;promise her a gift&amp;quot; option later without penalty. &lt;br /&gt;
&lt;br /&gt;
*A good use for a two point reward is the sensual massage which gets an extra action (if the massager's petting skill is Blue or above).&lt;br /&gt;
&lt;br /&gt;
*Sweet rewards are, paradoxically, good for dieting slaves. Set the slave to weight loss regimen, make them exercise them until they have negative calories and then use a sweet reward to bring the cal count up to zero or one. That way the slave will lose weight rapidly but without starvation.&lt;br /&gt;
&lt;br /&gt;
==Jonny: Some notes on playing at maximum difficulty==&lt;br /&gt;
&lt;br /&gt;
===Combat===&lt;br /&gt;
&lt;br /&gt;
The trouble with playing as Jonny (one of many) is that his initial dominance is F-. That means his slaves will rebel with clockwork regularity, up to and including trying to kill him if he tries to discipline them. So Job One is to get the bare minimum of combat training.&lt;br /&gt;
&lt;br /&gt;
To do this travel white town. Visit the armourer shop and get an Aketon and a whip. &amp;quot;Borrow&amp;quot; Isabella's leather armor - it's not much but a bit better than nothing for now.  Then go to the Colosseum and spar with the weakest slave. You won't be able to raise your combat skill (beyond the one level granted by the Aketon fencing jacket) but it will train your strength. Try and get it to B/Blue and buy a special training - roundhouse kick is recommended. &lt;br /&gt;
&lt;br /&gt;
With that done you stand a decent chance of surviving your first couple of slave rebellions&lt;br /&gt;
&lt;br /&gt;
===Guild Work===&lt;br /&gt;
&lt;br /&gt;
Now go to the Guild and see what slave training work is available. You can train most specialties, but there are a few pitfalls. &lt;br /&gt;
&lt;br /&gt;
*'''Feeble''' Slaves get too few actions to be trainable in a hurry (and you '''are''' in a hurry). Especially if they have multiple thorns of rebellion in their aura. Best avoided.&lt;br /&gt;
*'''Enchantress''' Slaves. Neither you nor Isabella have any initial magic skill, so you'll need to send her to school. That's an expense you can do without when starting out as Jonny.&lt;br /&gt;
*'''Courtesan'''. Sex slaves take longer to train than the others. You're in a hurry.&lt;br /&gt;
*'''Pet''' training inspires a lot more resistance than the other types. Once you gave a few successes under your belt you can probably cope, but avoid these missions to begin with.&lt;br /&gt;
&lt;br /&gt;
===Housing &amp;amp; Assistant===&lt;br /&gt;
&lt;br /&gt;
With your new slave (and the up front payment for training her) go to the real estate office and rent the bare minimum apartment in Serpentine, and then nip down to the Fogs and pick up Isabella - you're going to need her skills to do most of the training.&lt;br /&gt;
&lt;br /&gt;
===Training===&lt;br /&gt;
&lt;br /&gt;
The first few slaves are going to be difficult. You need to train them before you run out of money, which means inside decade, two if you're lucky. You don't have time to gently lead difficult girls to right behaviour. And they are all going to be difficult to start with.&lt;br /&gt;
&lt;br /&gt;
So your strategy is basically to train the key skill every turn until it meets the requirements, punishing as needed. Don't bother with psychological stuff - go for shaming, bondage and flagellation in that order. In particular you want to avoid bruises and traces of beatings as these can keep a slave at F- level until they heal.&lt;br /&gt;
&lt;br /&gt;
Once the skill is established, add other common skills until the slave reaches D rank. Then turn them in and get another one as soon as you can. Keep doing this until you have around 1500 sparks.&lt;br /&gt;
&lt;br /&gt;
Remember that there is one thing in which Johnny is good at - starting as the Worst of Perverts he can use Golden Shower during active sex and only slaves with Purist trait will be turned off by it. You can also very early start Golden Shower training to drain Pride and when it gets to S+ (B is enough but his other sex skills begin at dismall level so might as well max this out) set the slave to behave:urinal without negative mood penalties and with an excuse to daily train slave's Maid skill.&lt;br /&gt;
&lt;br /&gt;
===Other Considerations===&lt;br /&gt;
&lt;br /&gt;
'''Your Skills''' You'll need the appropriate garb to start training in most areas. You can't afford to get it all at once but it's worth buying the relevant item for each contract until you have the set (or can afford to fill the gaps)&lt;br /&gt;
&lt;br /&gt;
'''Isabella''' You're going to be relying on Izzy's skills a lot to begin with. Not only is she better than you at most things, but she's a better teacher and she's cheaper than sending slaves to school. Make use of her.&lt;br /&gt;
&lt;br /&gt;
'''Raising Basic Attributes'''. This can be a tar-pit and is often a sign that a slave is useless to you. Raising basic stats to D rank can take a long time depending on where the deficiencies may lie. Sometimes its faster to sell them to Farid (or to the butcher) and buy a new slave for 5 sparks and start over. Remember - you don't need to deliver the same slave - any one that fits the spec will do. Alternatively, if you're fond of the slave, check her into a cryo-tube and finish her training when you have the sparks and time to spare.&lt;br /&gt;
&lt;br /&gt;
'''Bruising, Beatings and Scars''' As I mentioned earlier, bruises and beatings can lower the looks of a slave to the point where she no longer qualifies for D rank. Scarring can at least be fixed at the medical center, but you probably don't have the budget for that. Again, it may be best to freeze or sell the slave and start over.&lt;br /&gt;
&lt;br /&gt;
'''Saving''' This approach should be viable without resort to &amp;quot;save scumming&amp;quot; or excessive saving and reloading. All the same, I'd recommend you keep a save gave every decade or so. Things can always go wrong unexpectedly.&lt;br /&gt;
&lt;br /&gt;
'''Fame''' Avoid working on your brand! The better known your brand, the higher rank the guild will expect from your training missions. The trouble is that it takes a lot longer to train C rank slaves and you need a rapid turnaround at the start. So keep your brand low until you no longer depend on guild work.&lt;br /&gt;
&lt;br /&gt;
===Conclusion===&lt;br /&gt;
&lt;br /&gt;
Jonny is entirely playable if appropriate care is taken. He's a lot slower to get up to speed and needs to spend a lot more time breaking in his slaves. On the other hand (as has been pointed out elsewhere) after Jonny, anyone else is going to be a breeze.&lt;br /&gt;
&lt;br /&gt;
[http://www.hongfire.com/forum/forum/hentai-lair/hentai-game-discussion/412491-free-software-jack-o-nine-tails-%C9%94-thread-reboot-v2?p=5676711#post5676711 pandawarrior00's Jonny start guide] (2016-06-13)&lt;br /&gt;
&lt;br /&gt;
==Tips for Training==&lt;br /&gt;
&lt;br /&gt;
===Linked Sex Skill Training===&lt;br /&gt;
Many skills are linked to another skill. Training other skills will sometimes raise a skill to a certain minimum level:&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Skill !! Minimum Skill Level&lt;br /&gt;
|-&lt;br /&gt;
| Handjob || Petting&lt;br /&gt;
|-&lt;br /&gt;
| Blowjob || max(Deep Throat, Bukkake, Group Sex) &lt;br /&gt;
|-&lt;br /&gt;
| Licking || Oral Pleasure&lt;br /&gt;
|-&lt;br /&gt;
| Exhibitionism || Demonstration&lt;br /&gt;
|-&lt;br /&gt;
| Masturbation || Dildo&lt;br /&gt;
|-&lt;br /&gt;
| Vaginal Sex || max(Fisting, Double Penetration, Triple Penetration, Gangbang)&lt;br /&gt;
|-&lt;br /&gt;
| Fisting || Vaginal Sex - 1&lt;br /&gt;
|-&lt;br /&gt;
| Anal Sex || max(Anal Fisting, Double Penetration, Triple Penetration, Gangbang)&lt;br /&gt;
|-&lt;br /&gt;
| Anal Fisting || Anal Sex - 1&lt;br /&gt;
|-&lt;br /&gt;
| Triple penetration || Gangbang&lt;br /&gt;
|-&lt;br /&gt;
| Double Penetration || Triple Penetration&lt;br /&gt;
|-&lt;br /&gt;
| Bukkake || Blowjob - 2&lt;br /&gt;
|-&lt;br /&gt;
| Masochism || Self-torture&lt;br /&gt;
|-&lt;br /&gt;
| Golden Shower || Scatology &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Raising stamina===&lt;br /&gt;
Notes on raising Stamina:&lt;br /&gt;
On a slave with Stamina:feeble, most of the stamina raising actions are greyed out.  There are 2 still available that are not:&lt;br /&gt;
*Enema training&lt;br /&gt;
*Entertain me: Acrobatics  (be careful, uses 2 calories)&lt;br /&gt;
*Wearing Athletic Leotard and Sneakers gives bonus to learning stamina which applies even to Feeble slaves&lt;br /&gt;
&lt;br /&gt;
===Lowering Pride===&lt;br /&gt;
Notes on dealing with high Pride:&lt;br /&gt;
Most of the Rules have Pride in the obedience test, so the slave will usually disobey until Obedience is quite high.  There are 2 that test other stats and also lower pride:&lt;br /&gt;
*Silence rule - obey check is Obedience vs Temperament.&lt;br /&gt;
*Deny Toileting rule - obey check is Obedience vs (Ego + 1)&lt;br /&gt;
Two of the Shame punishments decrease pride, oddly the others don't appear to:&lt;br /&gt;
*Naked walk&lt;br /&gt;
*Shameful Podium&lt;br /&gt;
Some of the Trainings that reduce pride have relatively low Obedience requirements for the slave not to refuse to perform them:&lt;br /&gt;
*Humiliation training: 3&lt;br /&gt;
*Anal sex: 5&lt;br /&gt;
*Enema training: Pride + 1&lt;br /&gt;
Clothing:&lt;br /&gt;
*The leather collar will decrease pride without any mood malus.&lt;br /&gt;
*The steel collar will decrease pride, but affects mood quite harshly (-3)&lt;br /&gt;
*Some of the pet gear (pony plume, anal tail, pony harness) will decrease pride, but affects mood, some quite harshly (harness is -2, plume is -3, matches the Pride effects)&lt;br /&gt;
** If you're in a hurry and worried about mood, you can possibly balance this with some mood raising clothing (sundress,slippers,headband,wedding dress), Rules(boudoir, leftovers) or actions(Encourage, spa treatment)&lt;br /&gt;
** Beware that Rule:in my bed will *decrease* mood with high slave Pride and low Obedience.&lt;/div&gt;</summary>
		<author><name>Joeshmo828282</name></author>	</entry>

	<entry>
		<id>http://wiki.anime-sharing.com/hgames/index.php?title=Jack-o-nine/Gameplay/Slaver&amp;diff=36168</id>
		<title>Jack-o-nine/Gameplay/Slaver</title>
		<link rel="alternate" type="text/html" href="http://wiki.anime-sharing.com/hgames/index.php?title=Jack-o-nine/Gameplay/Slaver&amp;diff=36168"/>
				<updated>2022-04-04T01:39:47Z</updated>
		
		<summary type="html">&lt;p&gt;Joeshmo828282: /* Personality updated to 2.2.3 */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Jack-o-nine}}&lt;br /&gt;
&lt;br /&gt;
==Characteristics==&lt;br /&gt;
&lt;br /&gt;
::: ''This section is work in progress''&lt;br /&gt;
&lt;br /&gt;
===Strength===&lt;br /&gt;
Increased by:&lt;br /&gt;
*Sparring in the Colosseum&lt;br /&gt;
*Teaching gymnastics&lt;br /&gt;
*Teaching martial arts&lt;br /&gt;
*Applying Miracle Balm&lt;br /&gt;
*Clean house&lt;br /&gt;
*Good hygiene&lt;br /&gt;
*Highly rated cooked food&lt;br /&gt;
*Good mood&lt;br /&gt;
*Assistant with high Nurse skill&lt;br /&gt;
Decreased by:&lt;br /&gt;
*Energy below 0 (red stars)&lt;br /&gt;
*Illness&lt;br /&gt;
*Consuming alcohol/some drugs&lt;br /&gt;
*Drug/alcohol addiction&lt;br /&gt;
*Wounds&lt;br /&gt;
&lt;br /&gt;
===Personality===&lt;br /&gt;
Versions before 2.2:&lt;br /&gt;
&lt;br /&gt;
Increased by:&lt;br /&gt;
*Higher Brand ranking&lt;br /&gt;
*Successful &amp;quot;Explain Her Position&amp;quot; and Encourage&lt;br /&gt;
&lt;br /&gt;
Decreased by:&lt;br /&gt;
*Drug/alcohol addiction&lt;br /&gt;
&lt;br /&gt;
Version 2.2.3:&lt;br /&gt;
&lt;br /&gt;
Increased by:&lt;br /&gt;
*A Standard of living greater than your Brand ranking&lt;br /&gt;
*Successful &amp;quot;Explain Her Position&amp;quot; and Encourage&lt;br /&gt;
*certain artifacts (Up to B+)&lt;br /&gt;
*More expensive housing&lt;br /&gt;
*&amp;quot;Premium&amp;quot; Interior decoration&lt;br /&gt;
&lt;br /&gt;
Decreased by:&lt;br /&gt;
*Drug/alcohol addiction&lt;br /&gt;
*A Brand ranking higher than Standard of living&lt;br /&gt;
*Having insufficient housing + interior decoration compared to Brand ranking&lt;br /&gt;
&lt;br /&gt;
Example in version 2.23:&lt;br /&gt;
&lt;br /&gt;
If you live in Serpentine, with B+ brand reputation, and you upgrade your standard of living to B+ (by default standard of living is Basic, C-, for Serpentine residence), and you upgraded your hall, bedroom, kitchen and bathroom, your personality attribute will stabilize at C-. If you stay with the C- basic standard of living, then personality will stabilize at D-. If you don't upgrade your home decor, then it will trend down towards F-.&lt;br /&gt;
&lt;br /&gt;
===Allure===&lt;br /&gt;
Increased by:&lt;br /&gt;
*Fashionable Attire (+1)&lt;br /&gt;
*Noble Regalia (+1)&lt;br /&gt;
*Salon-&amp;gt;Services for Men&lt;br /&gt;
*High Strength&lt;br /&gt;
*Good mood&lt;br /&gt;
Decreased by:&lt;br /&gt;
*Worn Clothes (-1)&lt;br /&gt;
*Housecoat (-1)&lt;br /&gt;
&lt;br /&gt;
===Libido===&lt;br /&gt;
* [http://www.hongfire.com/forum/forum/hentai-lair/hentai-game-discussion/412491-free-software-jack-o-nine-tails-%C9%94-thread-reboot-v2?p=4629636#post4629636 crushboss's tips on libido]&lt;br /&gt;
Increased by:&lt;br /&gt;
*Active sex life&lt;br /&gt;
*Healthy lifestyle&lt;br /&gt;
Decreased by:&lt;br /&gt;
*Injury&lt;br /&gt;
*Illness&lt;br /&gt;
*Poor health&lt;br /&gt;
*Low mood&lt;br /&gt;
*Ending day at maximum arousal (unless you have Chimaera Gem)&lt;br /&gt;
&lt;br /&gt;
===Brand Status===&lt;br /&gt;
Affects:&lt;br /&gt;
*Selling price of slave at slave auction&lt;br /&gt;
Increased by:&lt;br /&gt;
*Selling slaves under your brand (at Slave guild auction)&lt;br /&gt;
*Slave wins Colosseum battle&lt;br /&gt;
*Slave wins Colosseum race&lt;br /&gt;
&lt;br /&gt;
===Guild Reputation===&lt;br /&gt;
Affects:&lt;br /&gt;
*Level of available contracts&lt;br /&gt;
Increased by:&lt;br /&gt;
*Completing several contracts&lt;br /&gt;
&lt;br /&gt;
===Standard of Living===&lt;br /&gt;
Affects:&lt;br /&gt;
*Mood&lt;br /&gt;
*Respectable or higher required to enter the Gentleman's Club in the Quarter of the Bull&lt;br /&gt;
Change your standard of living in the Accounting section of the Domestic issues menu, and then wait until the end of decade for it to update (and for you to pay for your new standard of living).&lt;br /&gt;
&lt;br /&gt;
==Skills==&lt;br /&gt;
::: ''This section is work in progress''&lt;br /&gt;
&lt;br /&gt;
::: ''Note: For a skill to increase the relevant activity must be done by the player character and not delegated to NPCs.''&lt;br /&gt;
&lt;br /&gt;
::: ''There are 5 sets of clothing sold at the [[Jack-o-nine/Gameplay/Locations/White_Town#Boutique_of_Servilla_Quint|Boutique of Servilla Quint]] that will increase your skill by 1 when worn, for as long as they are worn.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Teaching===&lt;br /&gt;
Increased by:&lt;br /&gt;
*Training any slave skill.&lt;br /&gt;
&lt;br /&gt;
===Housekeeping===&lt;br /&gt;
Clothing: Livery&lt;br /&gt;
&lt;br /&gt;
Increased by:&lt;br /&gt;
*Training slave skill: Cooking&lt;br /&gt;
*Training slave skill: Maid&lt;br /&gt;
*Training slave skill: Secretary&lt;br /&gt;
*Cooking yourself ('Domestic issues' &amp;gt; 'Prepare a meal')&lt;br /&gt;
*Cleaning Yourself ('Domestic issues' &amp;gt; 'Tidy up the house')&lt;br /&gt;
*Doing accounting yourself ('Domestic issues' &amp;gt; 'accounting' &amp;gt; toggle 'Do accounting personally')&lt;br /&gt;
&lt;br /&gt;
===Artistry===&lt;br /&gt;
Clothing: Formal Attire&lt;br /&gt;
&lt;br /&gt;
Increased by:&lt;br /&gt;
*Training slave skill: Etiquette&lt;br /&gt;
*Training slave skill: Dance&lt;br /&gt;
*Training slave skill: Singing&lt;br /&gt;
*Training slave skill: Music&lt;br /&gt;
*Training slave skill: Pet&lt;br /&gt;
*Training slave skill: Pony&lt;br /&gt;
&lt;br /&gt;
===Medicine===&lt;br /&gt;
Clothing: Medical Gown&lt;br /&gt;
&lt;br /&gt;
Increased by:&lt;br /&gt;
*Training slave skill: Nurse&lt;br /&gt;
&lt;br /&gt;
===Combat===&lt;br /&gt;
Clothing: Aketon&lt;br /&gt;
&lt;br /&gt;
Increased by:&lt;br /&gt;
*Training slave skill: Gladiatrix&lt;br /&gt;
*Fighting in the Fogs.&lt;br /&gt;
*Sparring in the Colosseum(???).&lt;br /&gt;
&lt;br /&gt;
===Magic===&lt;br /&gt;
Clothing: Wizard Robes&lt;br /&gt;
&lt;br /&gt;
Increased by:&lt;br /&gt;
*Training slave skill: Enchantress&lt;br /&gt;
*Casting spells. &lt;br /&gt;
Note: certain spells are only effective for levelling upto a certain level:&lt;br /&gt;
*Auspex, Magna Magnifika: ineffective at Apprentice and above&lt;br /&gt;
*Cruciato, Delikacia, Sententia Veritas: ineffective at Mage and above&lt;br /&gt;
*Tremendio, Adverto Servili: always effective&lt;br /&gt;
*Domini Dictum: always effective regardless of whether the domination succeeds or not.  The domination will only succeed if the caster's magic level is at least equal to the slave's nature.&lt;br /&gt;
&lt;br /&gt;
===Dominance===&lt;br /&gt;
Increased by:&lt;br /&gt;
*Punishment: Psychological pressure&lt;br /&gt;
*Training slave skill: Pony training&lt;br /&gt;
*Training slave skill: Humiliation&lt;br /&gt;
*Training slave skill: Masochism&lt;br /&gt;
*Training slave skill: Self-torture&lt;br /&gt;
*Training slave skill: Dig/Pig/Horse/Fiend mating&lt;br /&gt;
*Training slave skill: Fitness&lt;br /&gt;
*Put in Place (if successful)&lt;br /&gt;
*Threaten&lt;br /&gt;
*Punishment: Torture&lt;br /&gt;
*Active Sex: Bite/Hit (and Dirty Talk? maybe - the code looks weird for Talk...)&lt;br /&gt;
&lt;br /&gt;
===Whip===&lt;br /&gt;
Increased by:&lt;br /&gt;
*Punishment: Flogging&lt;br /&gt;
&lt;br /&gt;
===Torturer===&lt;br /&gt;
Increased by:&lt;br /&gt;
*Punishment: Torture instruments/units&lt;br /&gt;
*Active Sex: Tickle with dagger&lt;br /&gt;
&lt;br /&gt;
===Rope===&lt;br /&gt;
Increased by:&lt;br /&gt;
*Punishment: Bondage and Deprivation&lt;br /&gt;
&lt;br /&gt;
==Mood==&lt;br /&gt;
You can check the things affecting the Slaver's mood in his diary. Good moods improve his efficiency and increase the odds of successful actions. (need to verify: affects slaver allure?)&lt;br /&gt;
&lt;br /&gt;
Things that improve his mood:&lt;br /&gt;
*Decent housing relative to Reputation&lt;br /&gt;
*Good standard of living relative to Reputation&lt;br /&gt;
*Recent Sex&lt;br /&gt;
*Slave making good progress&lt;br /&gt;
*Having lots of energy&lt;br /&gt;
*Comfortable clothing&lt;br /&gt;
*Clean house&lt;br /&gt;
*Being clean&lt;br /&gt;
*Buying a new slave&lt;br /&gt;
*Selling a slave&lt;br /&gt;
*Date (reward: spend time together) that goes well&lt;br /&gt;
*Training a beautiful slave.&lt;br /&gt;
*Eating well (Restaurant date with slave, eating at Gentlemen's Club)&lt;br /&gt;
*Slave obeying (green in &amp;quot;achievements&amp;quot; area)&lt;br /&gt;
*Rule: Behave alarm w/slave with Blowjob skill&lt;br /&gt;
*Rule: Behave urinal w/slave with Golden Shower skill&lt;br /&gt;
*Rule: Behave toilet w/slave with Scatology skill&lt;br /&gt;
*Assistant Rule: Bath slave w/assistant with Oral and/or Petting skills&lt;br /&gt;
*Salon: Invigorating massage, Erotic Massage, Aroma spa&lt;br /&gt;
*Watching a battle in the Colosseum&lt;br /&gt;
*Drinking at the Virgin's Hip&lt;br /&gt;
*Drugs  - Camra, Datura, Essence of Oblivion, Bacchus' Nectar&lt;br /&gt;
&lt;br /&gt;
Things that decrease mood:&lt;br /&gt;
*Housing that doesn't reflect his reputation&lt;br /&gt;
*Too low of a standard of living&lt;br /&gt;
*Pent up sexual desire (Stallion/Wild Stallion)&amp;lt;sup&amp;gt;[1]&lt;br /&gt;
*Being oversexed&lt;br /&gt;
*Slave not behaving&lt;br /&gt;
*Worn/uncomfortable clothing&lt;br /&gt;
*Dirty house&lt;br /&gt;
*Injuries&lt;br /&gt;
*Cleaning the house yourself&lt;br /&gt;
*Preparing your own meals&lt;br /&gt;
*Drug/alcohol withdrawal&lt;br /&gt;
&lt;br /&gt;
[1] Wearing [[Jack-o-nine/Gameplay/Locations/White_Town#Central_Forum|Chimaera's Gem]] guarantees this.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Sexual Desire==&lt;br /&gt;
&lt;br /&gt;
Levels from highest to lowest:&lt;br /&gt;
*Wild Stallion*&lt;br /&gt;
*Stallion*&lt;br /&gt;
*Rock Hardon&lt;br /&gt;
*Mighty Hardon&lt;br /&gt;
*Hardon&lt;br /&gt;
*Contented&lt;br /&gt;
*Cold&lt;br /&gt;
*Sated*&lt;br /&gt;
*Overfucked*&lt;br /&gt;
*Flacid*&lt;br /&gt;
*Hanging*&lt;br /&gt;
&lt;br /&gt;
 * Decreases mood when in these states&lt;br /&gt;
&lt;br /&gt;
==Access to Buyers==&lt;br /&gt;
&lt;br /&gt;
Within &amp;quot;I need to continually work on my reputation&amp;quot;, found in the &amp;quot;objectives&amp;quot; tab accessible after clicking on the slaver's portrait while at home, one can see not only the status of the slaver's brand, but also the slaver's standing with the various Great Houses of Eternal Rome.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
When this standing is increased to at least D or pink level with a faction, the slaver can rent living accomodations in that faction's quarter, and when standing is increased to at least B or blue level with a faction, the slaver can gain entrance to the palace of that faction, to access the A rank and S+ rank buyers therein (and become a Patrician by selling to the S+ rank buyer.)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Selling slaves to businesses does not appear to increase the rank of the slaver's standing.&amp;lt;br /&amp;gt;&lt;br /&gt;
The various standing-ranks also seem to have very particular requirements for their increases.&amp;lt;br /&amp;gt;&lt;br /&gt;
These particular requirements for standing-rank advances mean that selling to buyers out of order will actually do no good whatsoever for improvement of the slaver's standing.&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*To go from F to D rank standing, the slaver can sell a slave to anyone in the residential area in the district. (Or even Mystra, for Quarter of Outcasts)&amp;lt;br /&amp;gt;&lt;br /&gt;
*To go from D to C rank standing, the slaver must sell a slave to someone in the residential area who requires a C rank slave or above.&amp;lt;br /&amp;gt;&lt;br /&gt;
*To go from C to B rank standing, the slaver must sell a slave to someone in the residential area who requires a B rank slave or above.&amp;lt;br /&amp;gt;&lt;br /&gt;
*To go from B to A rank standing, the slaver must sell a slave to someone in the palace who requires an A rank slave or above.&amp;lt;br /&amp;gt;&lt;br /&gt;
*And to go from A to S+ rank standing, (Patrician), the slaver must sell a slave to the faction-leader, who requires an S+ rank slave.&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
This is why all of the quarters' residential areas have 3 residents who require B-rank slaves;  if a person sells only B rank slaves and sells them only to those 3 residents, he will still thereby fulfill all the requirements to gain entrance to that faction's palace.&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
(Though access to the faction's palace in White Town works differently.)&lt;/div&gt;</summary>
		<author><name>Joeshmo828282</name></author>	</entry>

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