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		<id>http://wiki.anime-sharing.com/hgames/index.php?title=Jack-o-nine/Gameplay/Slaver&amp;diff=42242</id>
		<title>Jack-o-nine/Gameplay/Slaver</title>
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				<updated>2026-07-24T17:21:23Z</updated>
		
		<summary type="html">&lt;p&gt;GhostBeat: /* Skills */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Jack-o-nine}}&lt;br /&gt;
&lt;br /&gt;
==Characteristics==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Characteristic !! Affects&lt;br /&gt;
|-&lt;br /&gt;
| [[#Strength|Strength]] || Combat damage, daily Energy reset, slave obedience&lt;br /&gt;
|-&lt;br /&gt;
| [[#Personality|Personality]] || Ease of controlling others, overall prestige&lt;br /&gt;
|-&lt;br /&gt;
| [[#Allure|Allure]] || Slave obedience (especially sexual), ease with buyers&lt;br /&gt;
|-&lt;br /&gt;
| [[#Libido|Libido]] || Ability to perform sexually without aphrodisiacs&lt;br /&gt;
|-&lt;br /&gt;
| [[#Dominance|Dominance]] || Slave obedience, Punishment effectiveness, some sexual Skills&lt;br /&gt;
|-&lt;br /&gt;
| [[#Brand Status|Brand Status]] || Personal reputation, customer treatment&lt;br /&gt;
|-&lt;br /&gt;
| [[#Guild Reputation|Guild Reputation]] || Quality of Guild contracts/auctions offered&lt;br /&gt;
|-&lt;br /&gt;
| [[#Standard of Living|Standard of Living]] || Personality&lt;br /&gt;
|-&lt;br /&gt;
| [[#Hygiene|Hygiene]] || Mood, Allure&lt;br /&gt;
|-&lt;br /&gt;
| [[#Mood|Mood]] || Motivation, efficiency, quality of slave interactions&lt;br /&gt;
|-&lt;br /&gt;
| [[#Injuries|Injuries]] || Energy, Strength, Mood (all reduced), Hygiene need&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
===Strength===&lt;br /&gt;
Scale: Frail (F-) → Weak (D-) → Unfit (C-) → Strong (B+) → Mighty (A+) → Amazonian/Herculean (S+)&lt;br /&gt;
&lt;br /&gt;
'''Affects:'''&lt;br /&gt;
* Combat damage in fights&lt;br /&gt;
* Daily Energy reset (Energy refills to Strength + 1, minus Injuries)&lt;br /&gt;
* Slave obedience/submissiveness&lt;br /&gt;
&lt;br /&gt;
'''Increased by:'''&lt;br /&gt;
* Quality food, cooked at least two tiers above your current Strength (+1/day; caps one tier below the meal's own quality — e.g. S+ food raises Strength up to A+, no further. Dining at the finest restaurant has the same ceiling)&lt;br /&gt;
* Athletics/Dance/Martial Arts training&lt;br /&gt;
* Intercourse&lt;br /&gt;
* Disciplining slaves&lt;br /&gt;
&lt;br /&gt;
'''Decreased by:'''&lt;br /&gt;
* Low-quality food, below your current Strength (an Assistant with A+/S+ Nursing skill can offset 1/2 tiers before the decline starts)&lt;br /&gt;
* Exhaustion (ending the day with negative Energy)&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
===Personality===&lt;br /&gt;
Scale: Churl (F-) → Bumpkin (D-) → Parvenu (C-) → Vulgarian (B+) → Bourgeois (A+) → Aristocrat (S+)&lt;br /&gt;
&lt;br /&gt;
'''Affects:'''&lt;br /&gt;
* How easily you control others; overall prestige as a trainer&lt;br /&gt;
&lt;br /&gt;
'''Increased by:'''&lt;br /&gt;
* Standard of Living and estate quality both exceeding Personality + Home Condition messiness (+1/day)&lt;br /&gt;
* Successful &amp;quot;Explain Her Position&amp;quot; (up to Vulgarian/B+) or Encourage (up to Bourgeois/A+), when success quality is at least your current Personality (+2 per success)&lt;br /&gt;
* Snake Amulet quest artifact, while below Aristocrat/S+ (+1/day)&lt;br /&gt;
&lt;br /&gt;
'''Decreased by:'''&lt;br /&gt;
* Personality outpacing Standard of Living (with a 1-tier buffer) or estate quality (-1/day)&lt;br /&gt;
* Heavy Cannabis use, once addiction exceeds 30 (-1 per smoke)&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
===Allure===&lt;br /&gt;
Scale: Repulsive (F-) → Unpleasant (D-) → Unmemorable (C-) → Charming (B+) → Captivating (A+) → Irresistible (S+)&lt;br /&gt;
&lt;br /&gt;
''Not directly trainable — recalculated fresh each day: base 2, + clothing modifier, − a scaling Hygiene-need penalty (worse than Unclean), ±1 each for Energy, Visage, Haircut, Strength (A+ or better / C- or worse), and Mood.''&lt;br /&gt;
&lt;br /&gt;
'''Affects:'''&lt;br /&gt;
* Slave obedience (especially during sex, sometimes without needing to force the issue)&lt;br /&gt;
* Ease of dealing with buyers&lt;br /&gt;
&lt;br /&gt;
'''Increased by:'''&lt;br /&gt;
* Fashionable Attire (+1) or Noble Regalia (+2)&lt;br /&gt;
* Cosmetic procedures at the salon (+1, 5 sparks, lasts 10 days)&lt;br /&gt;
* Fashionable haircut at the salon (+1, 3 sparks, lasts 30 days)&lt;br /&gt;
* High Strength, A+ or better (+1)&lt;br /&gt;
* Good Mood (+1)&lt;br /&gt;
* Pristine Hygiene (+1)&lt;br /&gt;
* Positive Energy (+1)&lt;br /&gt;
&lt;br /&gt;
'''Decreased by:'''&lt;br /&gt;
* Worn Clothes (-1) or Housecoat (-1)&lt;br /&gt;
* No cosmetic procedures (-1)&lt;br /&gt;
* No haircut (-1)&lt;br /&gt;
* Low Strength, C- or worse (-1)&lt;br /&gt;
* Bad Mood (-1)&lt;br /&gt;
* Poor Hygiene (up to -3 at Filthy)&lt;br /&gt;
* Negative Energy (-1)&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
===Libido===&lt;br /&gt;
Scale: Frigid/Impotent (F-) → Not in the Mood/Effete (D-) → Lustful (C-) → Libidinous (B+) → Lubricious (A+) → Lascivious (S+)&lt;br /&gt;
&lt;br /&gt;
'''Affects:'''&lt;br /&gt;
* Ability to perform sexually without relying on aphrodisiacs&lt;br /&gt;
&lt;br /&gt;
'''Increased by:'''&lt;br /&gt;
* Sex with a slave whose relevant skill matches or exceeds your Libido (+3 × her skill level)&lt;br /&gt;
* Skilled massage (+3 × massage quality)&lt;br /&gt;
* Healthy lifestyle — positive Mood, non-negative Energy, Strength at least Strong (B+), Excitement not maxed either way (passive gain only once Libido is already Lustful (C-) or higher)&lt;br /&gt;
&lt;br /&gt;
'''Decreased by:'''&lt;br /&gt;
* Negative Energy (-3)&lt;br /&gt;
* Negative Mood (-3)&lt;br /&gt;
* Serious illness&lt;br /&gt;
* Injuries (direct penalty per Injury level)&lt;br /&gt;
* Extended periods without sex&lt;br /&gt;
* Ending the day at maximum Excitement, unless wearing the Chimaera Gem (-3)&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
===Dominance===&lt;br /&gt;
Scale: Submissive (F-) → Compliant (D-) → Passive (C-) → Authoritative (B+) → Dominant (A+) → Imperious (S+)&lt;br /&gt;
&lt;br /&gt;
'''Affects:'''&lt;br /&gt;
* Slave obedience&lt;br /&gt;
* Effectiveness of some Punishments (especially verbal ones)&lt;br /&gt;
* Teaching some sexual Skills&lt;br /&gt;
&lt;br /&gt;
'''Increased by:'''&lt;br /&gt;
* Forceful/controlling actions — Psychological Pressure, Torture, Put in Place, Threaten (if successful), certain rough sex techniques, and training slave skills like Pony, Humiliation, Masochism, Self-torture, bestiality mating, and Fitness&lt;br /&gt;
* Sparring the toughest Colosseum opponents (up to Authoritative/B+)&lt;br /&gt;
* Note: only works while the slave's Nature is greater than or equal to your current Dominance&lt;br /&gt;
&lt;br /&gt;
'''Decreased by:''' —&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
===Brand Status===&lt;br /&gt;
Scale: Unknown Factor (F-) → Rumored Newcomer (D-) → Often Recognized (C-) → Minor Celebrity (B+) → Famous Slave Trader (A+) → Legendary Slaver (S+)&lt;br /&gt;
&lt;br /&gt;
'''Affects:'''&lt;br /&gt;
* Personal reputation; how accommodating customers are&lt;br /&gt;
* Slave charm rating (increases sale/auction value and bargaining position)&lt;br /&gt;
* Farid will buy branded slaves at A+ or S+ Brand Status&lt;br /&gt;
&lt;br /&gt;
'''Increased by:'''&lt;br /&gt;
* Slave wins a Colosseum tournament battle (points proportional to fight level and inversely proportional to your current Brand Status; up to Often Recognized/C- for most battles, Minor Celebrity/B+ for the championship battle)&lt;br /&gt;
* Slave wins a Colosseum race (+5, up to Minor Celebrity/B+)&lt;br /&gt;
* Spreading rumours at the Forum (+1, up to Often Recognized/C-, once/day)&lt;br /&gt;
* Spreading rumours at the Gentleman's Club (+1, 50% chance, once/day, no cap — can reach Legendary Slaver/S+)&lt;br /&gt;
* Completing Spectre's quest (+10; also grants +10 Guild Reputation)&lt;br /&gt;
* Selling a slave at the Guild auction (+0.5 per level of the slave, up to +5 at S+; only while your Brand Status doesn't already exceed the slave's own level)&lt;br /&gt;
* Selling to the realtor, doctor, farm, or sergeant (+1, up to Minor Celebrity/B+)&lt;br /&gt;
* Selling to the Gentleman's Club (+2, up to Minor Celebrity/B+)&lt;br /&gt;
* Selling to most other customers (+0.5 per level the buyer wanted, up to +5 at S+; only while your Brand Status doesn't exceed their desired level)&lt;br /&gt;
* Selling at a discount (+1 per level the buyer wanted, up to +10 at S+ — double the normal customer rate)&lt;br /&gt;
* Selling to restricted-area/VIP customers (+1 per level wanted, up to +10 at S+)&lt;br /&gt;
* Selling to the Pope (+20)&lt;br /&gt;
* Selling to a specific repeat customer while they still have &amp;quot;bennies&amp;quot; left (+1, plus +1 per level the slave exceeds their desired rating; each point permanently spends one of their bennies, and they stop granting points once their bennies run out)&lt;br /&gt;
* Raising faction reputation through a sale (+1, on top of whatever the sale itself grants)&lt;br /&gt;
&lt;br /&gt;
'''Decreased by:'''&lt;br /&gt;
* Embellishing a slave's capabilities to a customer (-3, or -2 net if you also give a discount afterwards)&lt;br /&gt;
* Losing a Colosseum race (-1)&lt;br /&gt;
* A slave dying in the arena (-1)&lt;br /&gt;
* A slave losing in the arena without dying (-1)&lt;br /&gt;
* A slave being executed in the arena — losing without dying while leaving the crowd displeased (-2)&lt;br /&gt;
* Trying to sell a slave with insufficient charm (-0.5 per level the buyer wanted, up to -5 at S+)&lt;br /&gt;
* Getting confronted ordering a parcel from the smugglers (-10; avoided entirely while wearing the Snake Amulet, or if both your Brand Status and Guild Reputation are still Often Recognized/C- or below)&lt;br /&gt;
* Ordering a parcel from the smugglers without being confronted (-5)&lt;br /&gt;
* Selling a slave with Rotphilis (-10)&lt;br /&gt;
* Selling a slave infected by a Fog fiend larva (resets Brand Status entirely to Unknown Factor/F-)&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
===Guild Reputation===&lt;br /&gt;
Scale: Guild Affiliate (F-) → Guild Novice (D-) → Guild Apprentice (C-) → Guild Journeyman (B+) → Guild Master (A+) → Guild Magnate (S+)&lt;br /&gt;
&lt;br /&gt;
'''Affects:'''&lt;br /&gt;
* Level of Guild contracts available (D- rank from Guild Affiliate onward; each successive rank, including its &amp;quot;-&amp;quot; and &amp;quot;+&amp;quot; sub-tiers, unlocks one Guild Reputation level higher, up to S+ contracts at Guild Magnate)&lt;br /&gt;
* Number of slaves that can be entered in the Gladiatrix contest in the same decade (1 by default, 2 at Guild Journeyman/B+, 3 at A+, 4 at S+)&lt;br /&gt;
* Cow sale price (together with Brand Status; no other transaction's price depends on Guild Reputation)&lt;br /&gt;
* Guild gangbangs become available to attend at Guild Journeyman/B+&lt;br /&gt;
* At Guild Apprentice/C- or higher, occasionally offered the abused slave for free the next time you sell at auction, as long as you have no active contract — accepting grants an A+ Concubine contract regardless of your normal contract-level limit&lt;br /&gt;
* Contracts rated below your Guild Reputation only earn a third of their speed time-bonus&lt;br /&gt;
* Spectre's quest requires Guild Journeyman/B+ Guild Reputation, among other conditions&lt;br /&gt;
&lt;br /&gt;
'''Increased by:'''&lt;br /&gt;
* Completing Guild contracts (the better the delivered slave's rating relative to your current Guild Reputation, the more you gain — roughly +5 to +15, tapering off as your Guild Reputation catches up to the contract/slave's level)&lt;br /&gt;
* Selling a slave at the Guild auction (+5, plus the slave's own rating; only while your Guild Reputation doesn't already exceed the slave's level)&lt;br /&gt;
* Completing Spectre's quest (+10; also grants +10 Brand Status)&lt;br /&gt;
* Accepting the abused slave gift (+10)&lt;br /&gt;
&lt;br /&gt;
'''Decreased by:'''&lt;br /&gt;
* Missing a contract's deadline (-5, plus -1 per level of Guild Reputation — -10 at S+)&lt;br /&gt;
* Having a slave escape while wearing a collar and branded with the Guild brand (-2)&lt;br /&gt;
* Getting confronted ordering a parcel from the smugglers (-10; same conditions as Brand Status above)&lt;br /&gt;
* Ordering a parcel from the smugglers without being confronted (-5)&lt;br /&gt;
* Selling/gifting a slave with Rotphilis (-10 per slave, floored at 0)&lt;br /&gt;
* Giving a Fog-fiend-larva-infected slave to the Guild directly (-80, floored at 0); selling one to a regular customer instead resets Guild Reputation entirely to Guild Affiliate/F-&lt;br /&gt;
* Declining the abused slave gift (-10)&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
===Standard of Living===&lt;br /&gt;
Scale: Impoverished (F-) → Poor (D-) → Basic (C-) → Comfortable (B+) → Respectable (A+) → Luxurious (S+) [→ Opulent (S++)]&lt;br /&gt;
&lt;br /&gt;
Set manually from the Domestic Issues menu; changes take effect the following decade.&lt;br /&gt;
&lt;br /&gt;
'''Affects:'''&lt;br /&gt;
* Personality (see above)&lt;br /&gt;
* Respectable or higher required to enter the Gentleman's Club&lt;br /&gt;
&lt;br /&gt;
'''Cost per decade:'''&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
! Level !! Cost&lt;br /&gt;
|-&lt;br /&gt;
| Impoverished || 0$&lt;br /&gt;
|-&lt;br /&gt;
| Poor || 20$–30$&lt;br /&gt;
|-&lt;br /&gt;
| Basic || 40$–60$&lt;br /&gt;
|-&lt;br /&gt;
| Comfortable || 80$–120$&lt;br /&gt;
|-&lt;br /&gt;
| Respectable || 200$–300$&lt;br /&gt;
|-&lt;br /&gt;
| Luxurious || 400$–600$&lt;br /&gt;
|-&lt;br /&gt;
| Opulent || 800$–1200$&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
An Assistant/slave with high Accounting skill can discount your bill by up to roughly 70% if skilled enough; conversely, delegating accounting to an unskilled one can inflate it by a comparable amount.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
===Hygiene===&lt;br /&gt;
Scale: Filthy (F-) → Dirty (D-) → Unclean (C-) → Unsullied (B+) → Clean (A+) → Pristine (S+)&lt;br /&gt;
&lt;br /&gt;
'''Affects:'''&lt;br /&gt;
* Mood&lt;br /&gt;
* Allure&lt;br /&gt;
&lt;br /&gt;
'''Increased by:'''&lt;br /&gt;
* Being bathed by a skilled slave&lt;br /&gt;
* Spa visits&lt;br /&gt;
* Decent housing with a bathroom&lt;br /&gt;
&lt;br /&gt;
'''Decreased by:'''&lt;br /&gt;
* Living in the slums / poor housing&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
===Mood===&lt;br /&gt;
Scale: Depressed (F-) → Dysphoric (D-) → Sullen (D+) → Melancholic (C-) → Pessimistic (C+) → Calm (B-) → Hopeful (B+) → Optimistic (A-) → Pleased (A+) → Euphoric (S-) → Ecstatic (S+)&lt;br /&gt;
&lt;br /&gt;
'''Affects:'''&lt;br /&gt;
* Motivation and efficiency; quality of interactions with slaves&lt;br /&gt;
&lt;br /&gt;
'''Increased by/Decreased by:''' Virtually everything happening day to day — see dedicated Mood section&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
===Injuries===&lt;br /&gt;
Scale: Mortally Wounded (F-) → Heavily Wounded (D-) → Seriously Wounded (C-) → Wounded (B+) → Lightly Wounded (A+) → Uninjured (S+)&lt;br /&gt;
&lt;br /&gt;
'''Affects:'''&lt;br /&gt;
* Energy, Strength, Mood (all reduced)&lt;br /&gt;
* Hygiene need increases&lt;br /&gt;
&lt;br /&gt;
'''Increased by:'''&lt;br /&gt;
* Combat&lt;br /&gt;
&lt;br /&gt;
'''Decreased by:'''&lt;br /&gt;
* Time, good food, cleanliness&lt;br /&gt;
* Medic skill (own or assistant's)&lt;br /&gt;
* Healing balms from a skilled Alchemist (reagents from Mystra of the Outcasts)&lt;br /&gt;
* Technosphere medical center as a last resort&lt;br /&gt;
&lt;br /&gt;
==Skills==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Skill !! Affects&lt;br /&gt;
|-&lt;br /&gt;
| [[#Teaching|Teaching]] || Effectiveness of personal lessons/tutoring&lt;br /&gt;
|-&lt;br /&gt;
| [[#Stewardship|Stewardship]] || Household upkeep (cooking, cleaning)&lt;br /&gt;
|-&lt;br /&gt;
| [[#Artistry|Artistry]] || Art/performance-related training and rewards&lt;br /&gt;
|-&lt;br /&gt;
| [[#Medic|Medic]] || Healing, diet management, health-related bonuses&lt;br /&gt;
|-&lt;br /&gt;
| [[#Fighter|Fighter]] || Combat effectiveness&lt;br /&gt;
|-&lt;br /&gt;
| [[#Magic|Magic]] || Spellcasting effectiveness&lt;br /&gt;
|-&lt;br /&gt;
| [[#Flagellation|Flagellation]] || Whip-based Punishments&lt;br /&gt;
|-&lt;br /&gt;
| [[#Torture|Torture]] || Torture-based Punishments&lt;br /&gt;
|-&lt;br /&gt;
| [[#Binding|Binding]] || Rope/bondage-based Punishments&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
''Note: training a slave's matching skill only raises the corresponding Slaver skill if the lesson's diligence result is &amp;quot;Praiseworthy&amp;quot; or &amp;quot;Perfect Score&amp;quot;, '''and''' the slave's own skill is at or one level below the Slaver's own unboosted skill (e.g. an unboosted B+ Medic only rises further by training a slave whose Nursing is C+ or B+ — training a much weaker slave gives no master experience).''&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
===Teaching===&lt;br /&gt;
Scale: Incoherent Rambler (F-) → Pedagogue (D-) → Tutor (C-) → Mentor (B+) → Skilled Lecturer (A+) → Master Educator (S+)&lt;br /&gt;
&lt;br /&gt;
'''Affects:'''&lt;br /&gt;
* Effectiveness of personal lessons given directly to a slave&lt;br /&gt;
&lt;br /&gt;
'''Increased by:'''&lt;br /&gt;
* Training any slave skill&lt;br /&gt;
&lt;br /&gt;
'''Decreased by:''' —&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
===Stewardship===&lt;br /&gt;
Scale: Slattern/Sloven (F-) → Peon (D-) → Housegirl/Houseboy (C-) → Homemaker (B+) → Housemistress/Houselord (A+) → Stewardess/Steward (S+) [→ Master Stewardess/Steward (S++)]&lt;br /&gt;
&lt;br /&gt;
'''Affects:'''&lt;br /&gt;
* Household upkeep — cooking and cleaning quality&lt;br /&gt;
&lt;br /&gt;
'''Increased by:'''&lt;br /&gt;
* Training a slave's Cooking, Maid, or Secretary skill&lt;br /&gt;
* Cooking meals of good quality yourself&lt;br /&gt;
* Cleaning the household yourself, when it's messy enough that no one else has&lt;br /&gt;
* Wearing Livery while training a slave's Cooking/Maid skill&lt;br /&gt;
&lt;br /&gt;
'''Decreased by:''' —&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
===Artistry===&lt;br /&gt;
Scale: Tasteless (F-) → Uncultured (D-) → Dilettante (C-) → Artist (B+) → Prodigy (A+) → Virtuosa/Virtuoso (S+) [→ Maestra/Maestro (S++)]&lt;br /&gt;
&lt;br /&gt;
'''Affects:'''&lt;br /&gt;
* Art/performance-related training and rewards&lt;br /&gt;
&lt;br /&gt;
'''Increased by:'''&lt;br /&gt;
* Training a slave's Elocution, Dancing, Music, Art, or Pet skill&lt;br /&gt;
* Giving a Threesome, Seduction, Masturbation, Dildo, Exhibitionism, Humiliation, Nipplefuck, or Lesbian Sex lesson (contributes alongside the matching sex-technique skill)&lt;br /&gt;
* Wearing Formal Suit while training a slave's Art/Music/Dancing skills&lt;br /&gt;
&lt;br /&gt;
'''Decreased by:''' —&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
===Medic===&lt;br /&gt;
Scale: Homeopath (F-) → Quack (D-) → Paramedic (C-) → Nurse (B+) → Physician (A+) → Surgeon (S+) [→ Master Surgeon (S++)]&lt;br /&gt;
&lt;br /&gt;
'''Affects:'''&lt;br /&gt;
* Healing Injuries&lt;br /&gt;
* Availability of the Calculated diet portion (own or assistant's A+ needed)&lt;br /&gt;
* Various health-related bonuses&lt;br /&gt;
&lt;br /&gt;
'''Increased by:'''&lt;br /&gt;
* Training a slave's Nursing skill&lt;br /&gt;
* Giving a Masochism or Self-Pain lesson (virtually uncapped — reaches Surgeon/S+)&lt;br /&gt;
* Giving an Enema lesson (up to Nurse/B+)&lt;br /&gt;
* Active sex: Enema (up to Paramedic/C-)&lt;br /&gt;
* Wearing Medical Gown while training a slave's Nursing skill&lt;br /&gt;
&lt;br /&gt;
'''Decreased by:''' —&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
===Fighter===&lt;br /&gt;
Scale: Non-Combatant (F-) → Brawler (D-) → Fighter (C-) → Duellist (B+) → Warrior (A+) → Shieldmaiden/Champion (S+) [→ Valkyrie/Vanquisher (S++)]&lt;br /&gt;
&lt;br /&gt;
'''Affects:'''&lt;br /&gt;
* Combat effectiveness&lt;br /&gt;
&lt;br /&gt;
'''Increased by:'''&lt;br /&gt;
* Training a slave's Gladiatrix skill&lt;br /&gt;
* Losing a sparring match (+2, only while below Brawler/D-)&lt;br /&gt;
* Winning a sparring match against a tougher opponent — Unarmed Slave up to D-, Wardress up to C-, Shinobi up to B+, Ironclad/Amazon up to A+ (sparring alone can never raise Fighter above A+, regardless of opponent)&lt;br /&gt;
* Fighting in the Fogs (up to A+)&lt;br /&gt;
* Collecting a unique Fog trophy — a one-time bonus once you reach A+; each of the 14 trophies grants 1/14th of the A+-to-S+ range, awarded retroactively for trophies already held&lt;br /&gt;
* Wearing Aketon while training a slave's Gladiatrix skill&lt;br /&gt;
&lt;br /&gt;
'''Decreased by:''' —&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
===Magic===&lt;br /&gt;
Scale: Mundane (F-) → Esoterist (D-) → Witch/Warlock (C-) → Sorceress/Sorcerer (B+) → Magistra/Magister (A+) → Archmagistra/Archmagister (S+) [→ Demigoddess/Demi-God (S++)]&lt;br /&gt;
&lt;br /&gt;
'''Affects:'''&lt;br /&gt;
* Spellcasting effectiveness (Auspex, Magna Magnifika, Sententia Veritas)&lt;br /&gt;
&lt;br /&gt;
'''Increased by:'''&lt;br /&gt;
* Training a slave's Witchcraft or Alchemy skill&lt;br /&gt;
* Casting Auspex, only while at Mundane/F- (stops contributing once you reach Esoterist/D-)&lt;br /&gt;
* Casting Tremendio successfully, up to Sorceress/Sorcerer (B+)&lt;br /&gt;
* Casting any other spell successfully, at any skill level&lt;br /&gt;
* A slave with your magical brand attempting to escape while uncollared (you track her down using the brand)&lt;br /&gt;
* Wearing Wizard Robes while training a slave's Witchcraft skill&lt;br /&gt;
&lt;br /&gt;
'''Decreased by:''' —&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
===Flagellation===&lt;br /&gt;
Scale: Never Whipped Anyone (F-) → Clumsy Flogger (D-) → Adequate Scourger (C-) → Skilled Lasher (B+) → Expert Flagellatrix/Flagellator (A+) → Mistress/Master of the Whip (S+)&lt;br /&gt;
&lt;br /&gt;
'''Affects:'''&lt;br /&gt;
* Effectiveness of whip-based Punishments&lt;br /&gt;
&lt;br /&gt;
'''Increased by:'''&lt;br /&gt;
* Whipping a slave whose punishment intensity exceeds your current Flagellation level&lt;br /&gt;
* Training a slave's Pony skill&lt;br /&gt;
* Sparring with a whip/lash equipped, regardless of the opponent's tier (this can reach Mistress/Master of the Whip even sparring Unarmed Slaves)&lt;br /&gt;
&lt;br /&gt;
'''Decreased by:''' —&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
===Torture===&lt;br /&gt;
Scale: Never Tortured Anyone (F-) → Clumsy Needler (D-) → Adequate Tormentor (C-) → Skilled Torturer (B+) → Expert Inquisitor (A+) → Masterful Sadist (S+)&lt;br /&gt;
&lt;br /&gt;
'''Affects:'''&lt;br /&gt;
* Effectiveness of torture-based Punishments&lt;br /&gt;
&lt;br /&gt;
'''Increased by:'''&lt;br /&gt;
* Torturing a slave whose punishment intensity exceeds your current Torture level (some torture types, like Wax torture, train Binding at the same time)&lt;br /&gt;
* Active sex: Tickle with dagger&lt;br /&gt;
&lt;br /&gt;
'''Decreased by:''' —&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
===Binding===&lt;br /&gt;
Scale: Never Restrained Anyone (F-) → Binds Clumsily (D-) → Binds Adequately (C-) → Binds Skillfully (B+) → Binds Expertly (A+) → Mistress/Master of Rope (S+)&lt;br /&gt;
&lt;br /&gt;
'''Affects:'''&lt;br /&gt;
* Effectiveness of rope/bondage-based Punishments&lt;br /&gt;
&lt;br /&gt;
'''Increased by:'''&lt;br /&gt;
* Restraining a slave whose punishment intensity exceeds your current Binding level&lt;br /&gt;
* Certain Masochism lesson techniques that use rope restraints&lt;br /&gt;
&lt;br /&gt;
'''Decreased by:''' —&lt;br /&gt;
&lt;br /&gt;
==Sex Techniques==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Skill !! Affects&lt;br /&gt;
|-&lt;br /&gt;
| [[#Petting|Petting]] || Effectiveness of foreplay/touching during sex&lt;br /&gt;
|-&lt;br /&gt;
| [[#Oral|Oral]] || Effectiveness of oral sex&lt;br /&gt;
|-&lt;br /&gt;
| [[#Penetration|Penetration]] || Effectiveness of penetrative sex&lt;br /&gt;
|-&lt;br /&gt;
| [[#Fetishism|Fetishism]] || Effectiveness of kinky/fetish sex acts&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
===Petting===&lt;br /&gt;
Scale: Touchless (F-) → Clumsy Groper (D-) → Adequate Fondler (C-) → Proficient Touch (B+) → Expert Caress (A+) → Masterful Hands (S+)&lt;br /&gt;
&lt;br /&gt;
'''Affects:'''&lt;br /&gt;
* Effectiveness of foreplay/touching during sex with a slave&lt;br /&gt;
&lt;br /&gt;
'''Increased by:'''&lt;br /&gt;
* Petting/foreplay sex acts with a slave&lt;br /&gt;
&lt;br /&gt;
'''Decreased by:''' —&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
===Oral Pleasure===&lt;br /&gt;
Scale: Kissless (F-) → Clumsy Beslobberer (D-) → Adequate Kisser (C-) → Proficient Tongue (B+) → Expert Oralist (A+) → Oral Technician (S+)&lt;br /&gt;
&lt;br /&gt;
'''Affects:'''&lt;br /&gt;
* Effectiveness of oral sex with a slave&lt;br /&gt;
&lt;br /&gt;
'''Increased by:'''&lt;br /&gt;
* Oral sex acts with a slave&lt;br /&gt;
&lt;br /&gt;
'''Decreased by:''' —&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
===Penetration===&lt;br /&gt;
Scale: Virgin (F-) → Clumsy Rutter (D-) → Adequate Lay (C-) → Proficient Bedmate (B+) → Expert Copulator (A+) → Sex Machine (S+)&lt;br /&gt;
&lt;br /&gt;
'''Affects:'''&lt;br /&gt;
* Effectiveness of penetrative sex with a slave&lt;br /&gt;
&lt;br /&gt;
'''Increased by:'''&lt;br /&gt;
* Penetrative sex acts with a slave&lt;br /&gt;
* Visiting a prostitute of higher skill than your current Penetration level&lt;br /&gt;
&lt;br /&gt;
'''Decreased by:''' —&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
===Fetishism===&lt;br /&gt;
Scale: Unadventurous (F-) → Curious (D-) → Closet Pervert (C-) → Kinky (B+) → Fetishistic (A+) → Worst of Perverts (S+)&lt;br /&gt;
&lt;br /&gt;
'''Affects:'''&lt;br /&gt;
* Effectiveness of kinky/fetish sex acts with a slave&lt;br /&gt;
&lt;br /&gt;
'''Increased by:'''&lt;br /&gt;
* Kinky/fetish sex acts with a slave&lt;br /&gt;
&lt;br /&gt;
'''Decreased by:''' —&lt;br /&gt;
&lt;br /&gt;
==Mood==&lt;br /&gt;
You can check the things affecting the Slaver's mood in his diary. Good moods improve his efficiency and increase the odds of successful actions. (need to verify: affects slaver allure?)&lt;br /&gt;
&lt;br /&gt;
Things that improve his mood:&lt;br /&gt;
*Decent housing relative to Reputation&lt;br /&gt;
*Good standard of living relative to Reputation&lt;br /&gt;
*Recent Sex&lt;br /&gt;
*Slave making good progress&lt;br /&gt;
*Having lots of energy&lt;br /&gt;
*Comfortable clothing&lt;br /&gt;
*Clean house&lt;br /&gt;
*Being clean&lt;br /&gt;
*Buying a new slave&lt;br /&gt;
*Selling a slave&lt;br /&gt;
*Date (reward: spend time together) that goes well&lt;br /&gt;
*Training a beautiful slave.&lt;br /&gt;
*Eating well (Restaurant date with slave, eating at Gentlemen's Club)&lt;br /&gt;
*Slave obeying (green in &amp;quot;achievements&amp;quot; area)&lt;br /&gt;
*Rule: Behave alarm w/slave with Blowjob skill&lt;br /&gt;
*Rule: Behave urinal w/slave with Golden Shower skill&lt;br /&gt;
*Rule: Behave toilet w/slave with Scatology skill&lt;br /&gt;
*Assistant Rule: Bath slave w/assistant with Oral and/or Petting skills&lt;br /&gt;
*Salon: Invigorating massage, Erotic Massage, Aroma spa&lt;br /&gt;
*Watching a battle in the Colosseum&lt;br /&gt;
*Drinking at the Virgin's Hip&lt;br /&gt;
*Drugs  - Camra, Datura, Essence of Oblivion, Bacchus' Nectar&lt;br /&gt;
&lt;br /&gt;
Things that decrease mood:&lt;br /&gt;
*Housing that doesn't reflect his reputation&lt;br /&gt;
*Too low of a standard of living&lt;br /&gt;
*Pent up sexual desire (Stallion/Wild Stallion)&amp;lt;sup&amp;gt;[1]&lt;br /&gt;
*Being oversexed&lt;br /&gt;
*Slave not behaving&lt;br /&gt;
*Worn/uncomfortable clothing&lt;br /&gt;
*Dirty house&lt;br /&gt;
*Injuries&lt;br /&gt;
*Cleaning the house yourself&lt;br /&gt;
*Preparing your own meals&lt;br /&gt;
*Drug/alcohol withdrawal&lt;br /&gt;
&lt;br /&gt;
[1] Wearing [[Jack-o-nine/Gameplay/Locations/White_Town#Central_Forum|Chimaera's Gem]] guarantees this.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Sexual Desire==&lt;br /&gt;
&lt;br /&gt;
Levels from highest to lowest:&lt;br /&gt;
*Wild Stallion*&lt;br /&gt;
*Stallion*&lt;br /&gt;
*Rock Hardon&lt;br /&gt;
*Mighty Hardon&lt;br /&gt;
*Hardon&lt;br /&gt;
*Contented&lt;br /&gt;
*Cold&lt;br /&gt;
*Sated*&lt;br /&gt;
*Overfucked*&lt;br /&gt;
*Flacid*&lt;br /&gt;
*Hanging*&lt;br /&gt;
&lt;br /&gt;
 * Decreases mood when in these states&lt;br /&gt;
&lt;br /&gt;
==Access to Buyers==&lt;br /&gt;
&lt;br /&gt;
Within &amp;quot;I need to continually work on my reputation&amp;quot;, found in the &amp;quot;objectives&amp;quot; tab accessible after clicking on the slaver's portrait while at home, one can see not only the status of the slaver's brand, but also the slaver's standing with the various Great Houses of Eternal Rome.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
When this standing is increased to at least D or pink level with a faction, the slaver can rent living accomodations in that faction's quarter, and when standing is increased to at least B or blue level with a faction, the slaver can gain entrance to the palace of that faction, to access the A rank and S+ rank buyers therein (and become a Patrician by selling to the S+ rank buyer.)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Selling slaves to businesses does not appear to increase the rank of the slaver's standing.&amp;lt;br /&amp;gt;&lt;br /&gt;
The various standing-ranks also seem to have very particular requirements for their increases.&amp;lt;br /&amp;gt;&lt;br /&gt;
These particular requirements for standing-rank advances mean that selling to buyers out of order will actually do no good whatsoever for improvement of the slaver's standing.&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*To go from F to D rank standing, the slaver can sell a slave to anyone in the residential area in the district. (Or even Mystra, for Quarter of Outcasts)&amp;lt;br /&amp;gt;&lt;br /&gt;
*To go from D to C rank standing, the slaver must sell a slave to someone in the residential area who requires a C rank slave or above.&amp;lt;br /&amp;gt;&lt;br /&gt;
*To go from C to B rank standing, the slaver must sell a slave to someone in the residential area who requires a B rank slave or above.&amp;lt;br /&amp;gt;&lt;br /&gt;
*To go from B to A rank standing, the slaver must sell a slave to someone in the palace who requires an A rank slave or above.&amp;lt;br /&amp;gt;&lt;br /&gt;
*And to go from A to S+ rank standing, (Patrician), the slaver must sell a slave to the faction-leader, who requires an S+ rank slave.&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
This is why all of the quarters' residential areas have 3 residents who require B-rank slaves;  if a person sells only B rank slaves and sells them only to those 3 residents, he will still thereby fulfill all the requirements to gain entrance to that faction's palace.&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
(Though access to the faction's palace in White Town works differently.)&lt;/div&gt;</summary>
		<author><name>GhostBeat</name></author>	</entry>

	<entry>
		<id>http://wiki.anime-sharing.com/hgames/index.php?title=Jack-o-nine/Gameplay/Slaver&amp;diff=42241</id>
		<title>Jack-o-nine/Gameplay/Slaver</title>
		<link rel="alternate" type="text/html" href="http://wiki.anime-sharing.com/hgames/index.php?title=Jack-o-nine/Gameplay/Slaver&amp;diff=42241"/>
				<updated>2026-07-24T17:20:53Z</updated>
		
		<summary type="html">&lt;p&gt;GhostBeat: /* Teaching */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Jack-o-nine}}&lt;br /&gt;
&lt;br /&gt;
==Characteristics==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Characteristic !! Affects&lt;br /&gt;
|-&lt;br /&gt;
| [[#Strength|Strength]] || Combat damage, daily Energy reset, slave obedience&lt;br /&gt;
|-&lt;br /&gt;
| [[#Personality|Personality]] || Ease of controlling others, overall prestige&lt;br /&gt;
|-&lt;br /&gt;
| [[#Allure|Allure]] || Slave obedience (especially sexual), ease with buyers&lt;br /&gt;
|-&lt;br /&gt;
| [[#Libido|Libido]] || Ability to perform sexually without aphrodisiacs&lt;br /&gt;
|-&lt;br /&gt;
| [[#Dominance|Dominance]] || Slave obedience, Punishment effectiveness, some sexual Skills&lt;br /&gt;
|-&lt;br /&gt;
| [[#Brand Status|Brand Status]] || Personal reputation, customer treatment&lt;br /&gt;
|-&lt;br /&gt;
| [[#Guild Reputation|Guild Reputation]] || Quality of Guild contracts/auctions offered&lt;br /&gt;
|-&lt;br /&gt;
| [[#Standard of Living|Standard of Living]] || Personality&lt;br /&gt;
|-&lt;br /&gt;
| [[#Hygiene|Hygiene]] || Mood, Allure&lt;br /&gt;
|-&lt;br /&gt;
| [[#Mood|Mood]] || Motivation, efficiency, quality of slave interactions&lt;br /&gt;
|-&lt;br /&gt;
| [[#Injuries|Injuries]] || Energy, Strength, Mood (all reduced), Hygiene need&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
===Strength===&lt;br /&gt;
Scale: Frail (F-) → Weak (D-) → Unfit (C-) → Strong (B+) → Mighty (A+) → Amazonian/Herculean (S+)&lt;br /&gt;
&lt;br /&gt;
'''Affects:'''&lt;br /&gt;
* Combat damage in fights&lt;br /&gt;
* Daily Energy reset (Energy refills to Strength + 1, minus Injuries)&lt;br /&gt;
* Slave obedience/submissiveness&lt;br /&gt;
&lt;br /&gt;
'''Increased by:'''&lt;br /&gt;
* Quality food, cooked at least two tiers above your current Strength (+1/day; caps one tier below the meal's own quality — e.g. S+ food raises Strength up to A+, no further. Dining at the finest restaurant has the same ceiling)&lt;br /&gt;
* Athletics/Dance/Martial Arts training&lt;br /&gt;
* Intercourse&lt;br /&gt;
* Disciplining slaves&lt;br /&gt;
&lt;br /&gt;
'''Decreased by:'''&lt;br /&gt;
* Low-quality food, below your current Strength (an Assistant with A+/S+ Nursing skill can offset 1/2 tiers before the decline starts)&lt;br /&gt;
* Exhaustion (ending the day with negative Energy)&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
===Personality===&lt;br /&gt;
Scale: Churl (F-) → Bumpkin (D-) → Parvenu (C-) → Vulgarian (B+) → Bourgeois (A+) → Aristocrat (S+)&lt;br /&gt;
&lt;br /&gt;
'''Affects:'''&lt;br /&gt;
* How easily you control others; overall prestige as a trainer&lt;br /&gt;
&lt;br /&gt;
'''Increased by:'''&lt;br /&gt;
* Standard of Living and estate quality both exceeding Personality + Home Condition messiness (+1/day)&lt;br /&gt;
* Successful &amp;quot;Explain Her Position&amp;quot; (up to Vulgarian/B+) or Encourage (up to Bourgeois/A+), when success quality is at least your current Personality (+2 per success)&lt;br /&gt;
* Snake Amulet quest artifact, while below Aristocrat/S+ (+1/day)&lt;br /&gt;
&lt;br /&gt;
'''Decreased by:'''&lt;br /&gt;
* Personality outpacing Standard of Living (with a 1-tier buffer) or estate quality (-1/day)&lt;br /&gt;
* Heavy Cannabis use, once addiction exceeds 30 (-1 per smoke)&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
===Allure===&lt;br /&gt;
Scale: Repulsive (F-) → Unpleasant (D-) → Unmemorable (C-) → Charming (B+) → Captivating (A+) → Irresistible (S+)&lt;br /&gt;
&lt;br /&gt;
''Not directly trainable — recalculated fresh each day: base 2, + clothing modifier, − a scaling Hygiene-need penalty (worse than Unclean), ±1 each for Energy, Visage, Haircut, Strength (A+ or better / C- or worse), and Mood.''&lt;br /&gt;
&lt;br /&gt;
'''Affects:'''&lt;br /&gt;
* Slave obedience (especially during sex, sometimes without needing to force the issue)&lt;br /&gt;
* Ease of dealing with buyers&lt;br /&gt;
&lt;br /&gt;
'''Increased by:'''&lt;br /&gt;
* Fashionable Attire (+1) or Noble Regalia (+2)&lt;br /&gt;
* Cosmetic procedures at the salon (+1, 5 sparks, lasts 10 days)&lt;br /&gt;
* Fashionable haircut at the salon (+1, 3 sparks, lasts 30 days)&lt;br /&gt;
* High Strength, A+ or better (+1)&lt;br /&gt;
* Good Mood (+1)&lt;br /&gt;
* Pristine Hygiene (+1)&lt;br /&gt;
* Positive Energy (+1)&lt;br /&gt;
&lt;br /&gt;
'''Decreased by:'''&lt;br /&gt;
* Worn Clothes (-1) or Housecoat (-1)&lt;br /&gt;
* No cosmetic procedures (-1)&lt;br /&gt;
* No haircut (-1)&lt;br /&gt;
* Low Strength, C- or worse (-1)&lt;br /&gt;
* Bad Mood (-1)&lt;br /&gt;
* Poor Hygiene (up to -3 at Filthy)&lt;br /&gt;
* Negative Energy (-1)&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
===Libido===&lt;br /&gt;
Scale: Frigid/Impotent (F-) → Not in the Mood/Effete (D-) → Lustful (C-) → Libidinous (B+) → Lubricious (A+) → Lascivious (S+)&lt;br /&gt;
&lt;br /&gt;
'''Affects:'''&lt;br /&gt;
* Ability to perform sexually without relying on aphrodisiacs&lt;br /&gt;
&lt;br /&gt;
'''Increased by:'''&lt;br /&gt;
* Sex with a slave whose relevant skill matches or exceeds your Libido (+3 × her skill level)&lt;br /&gt;
* Skilled massage (+3 × massage quality)&lt;br /&gt;
* Healthy lifestyle — positive Mood, non-negative Energy, Strength at least Strong (B+), Excitement not maxed either way (passive gain only once Libido is already Lustful (C-) or higher)&lt;br /&gt;
&lt;br /&gt;
'''Decreased by:'''&lt;br /&gt;
* Negative Energy (-3)&lt;br /&gt;
* Negative Mood (-3)&lt;br /&gt;
* Serious illness&lt;br /&gt;
* Injuries (direct penalty per Injury level)&lt;br /&gt;
* Extended periods without sex&lt;br /&gt;
* Ending the day at maximum Excitement, unless wearing the Chimaera Gem (-3)&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
===Dominance===&lt;br /&gt;
Scale: Submissive (F-) → Compliant (D-) → Passive (C-) → Authoritative (B+) → Dominant (A+) → Imperious (S+)&lt;br /&gt;
&lt;br /&gt;
'''Affects:'''&lt;br /&gt;
* Slave obedience&lt;br /&gt;
* Effectiveness of some Punishments (especially verbal ones)&lt;br /&gt;
* Teaching some sexual Skills&lt;br /&gt;
&lt;br /&gt;
'''Increased by:'''&lt;br /&gt;
* Forceful/controlling actions — Psychological Pressure, Torture, Put in Place, Threaten (if successful), certain rough sex techniques, and training slave skills like Pony, Humiliation, Masochism, Self-torture, bestiality mating, and Fitness&lt;br /&gt;
* Sparring the toughest Colosseum opponents (up to Authoritative/B+)&lt;br /&gt;
* Note: only works while the slave's Nature is greater than or equal to your current Dominance&lt;br /&gt;
&lt;br /&gt;
'''Decreased by:''' —&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
===Brand Status===&lt;br /&gt;
Scale: Unknown Factor (F-) → Rumored Newcomer (D-) → Often Recognized (C-) → Minor Celebrity (B+) → Famous Slave Trader (A+) → Legendary Slaver (S+)&lt;br /&gt;
&lt;br /&gt;
'''Affects:'''&lt;br /&gt;
* Personal reputation; how accommodating customers are&lt;br /&gt;
* Slave charm rating (increases sale/auction value and bargaining position)&lt;br /&gt;
* Farid will buy branded slaves at A+ or S+ Brand Status&lt;br /&gt;
&lt;br /&gt;
'''Increased by:'''&lt;br /&gt;
* Slave wins a Colosseum tournament battle (points proportional to fight level and inversely proportional to your current Brand Status; up to Often Recognized/C- for most battles, Minor Celebrity/B+ for the championship battle)&lt;br /&gt;
* Slave wins a Colosseum race (+5, up to Minor Celebrity/B+)&lt;br /&gt;
* Spreading rumours at the Forum (+1, up to Often Recognized/C-, once/day)&lt;br /&gt;
* Spreading rumours at the Gentleman's Club (+1, 50% chance, once/day, no cap — can reach Legendary Slaver/S+)&lt;br /&gt;
* Completing Spectre's quest (+10; also grants +10 Guild Reputation)&lt;br /&gt;
* Selling a slave at the Guild auction (+0.5 per level of the slave, up to +5 at S+; only while your Brand Status doesn't already exceed the slave's own level)&lt;br /&gt;
* Selling to the realtor, doctor, farm, or sergeant (+1, up to Minor Celebrity/B+)&lt;br /&gt;
* Selling to the Gentleman's Club (+2, up to Minor Celebrity/B+)&lt;br /&gt;
* Selling to most other customers (+0.5 per level the buyer wanted, up to +5 at S+; only while your Brand Status doesn't exceed their desired level)&lt;br /&gt;
* Selling at a discount (+1 per level the buyer wanted, up to +10 at S+ — double the normal customer rate)&lt;br /&gt;
* Selling to restricted-area/VIP customers (+1 per level wanted, up to +10 at S+)&lt;br /&gt;
* Selling to the Pope (+20)&lt;br /&gt;
* Selling to a specific repeat customer while they still have &amp;quot;bennies&amp;quot; left (+1, plus +1 per level the slave exceeds their desired rating; each point permanently spends one of their bennies, and they stop granting points once their bennies run out)&lt;br /&gt;
* Raising faction reputation through a sale (+1, on top of whatever the sale itself grants)&lt;br /&gt;
&lt;br /&gt;
'''Decreased by:'''&lt;br /&gt;
* Embellishing a slave's capabilities to a customer (-3, or -2 net if you also give a discount afterwards)&lt;br /&gt;
* Losing a Colosseum race (-1)&lt;br /&gt;
* A slave dying in the arena (-1)&lt;br /&gt;
* A slave losing in the arena without dying (-1)&lt;br /&gt;
* A slave being executed in the arena — losing without dying while leaving the crowd displeased (-2)&lt;br /&gt;
* Trying to sell a slave with insufficient charm (-0.5 per level the buyer wanted, up to -5 at S+)&lt;br /&gt;
* Getting confronted ordering a parcel from the smugglers (-10; avoided entirely while wearing the Snake Amulet, or if both your Brand Status and Guild Reputation are still Often Recognized/C- or below)&lt;br /&gt;
* Ordering a parcel from the smugglers without being confronted (-5)&lt;br /&gt;
* Selling a slave with Rotphilis (-10)&lt;br /&gt;
* Selling a slave infected by a Fog fiend larva (resets Brand Status entirely to Unknown Factor/F-)&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
===Guild Reputation===&lt;br /&gt;
Scale: Guild Affiliate (F-) → Guild Novice (D-) → Guild Apprentice (C-) → Guild Journeyman (B+) → Guild Master (A+) → Guild Magnate (S+)&lt;br /&gt;
&lt;br /&gt;
'''Affects:'''&lt;br /&gt;
* Level of Guild contracts available (D- rank from Guild Affiliate onward; each successive rank, including its &amp;quot;-&amp;quot; and &amp;quot;+&amp;quot; sub-tiers, unlocks one Guild Reputation level higher, up to S+ contracts at Guild Magnate)&lt;br /&gt;
* Number of slaves that can be entered in the Gladiatrix contest in the same decade (1 by default, 2 at Guild Journeyman/B+, 3 at A+, 4 at S+)&lt;br /&gt;
* Cow sale price (together with Brand Status; no other transaction's price depends on Guild Reputation)&lt;br /&gt;
* Guild gangbangs become available to attend at Guild Journeyman/B+&lt;br /&gt;
* At Guild Apprentice/C- or higher, occasionally offered the abused slave for free the next time you sell at auction, as long as you have no active contract — accepting grants an A+ Concubine contract regardless of your normal contract-level limit&lt;br /&gt;
* Contracts rated below your Guild Reputation only earn a third of their speed time-bonus&lt;br /&gt;
* Spectre's quest requires Guild Journeyman/B+ Guild Reputation, among other conditions&lt;br /&gt;
&lt;br /&gt;
'''Increased by:'''&lt;br /&gt;
* Completing Guild contracts (the better the delivered slave's rating relative to your current Guild Reputation, the more you gain — roughly +5 to +15, tapering off as your Guild Reputation catches up to the contract/slave's level)&lt;br /&gt;
* Selling a slave at the Guild auction (+5, plus the slave's own rating; only while your Guild Reputation doesn't already exceed the slave's level)&lt;br /&gt;
* Completing Spectre's quest (+10; also grants +10 Brand Status)&lt;br /&gt;
* Accepting the abused slave gift (+10)&lt;br /&gt;
&lt;br /&gt;
'''Decreased by:'''&lt;br /&gt;
* Missing a contract's deadline (-5, plus -1 per level of Guild Reputation — -10 at S+)&lt;br /&gt;
* Having a slave escape while wearing a collar and branded with the Guild brand (-2)&lt;br /&gt;
* Getting confronted ordering a parcel from the smugglers (-10; same conditions as Brand Status above)&lt;br /&gt;
* Ordering a parcel from the smugglers without being confronted (-5)&lt;br /&gt;
* Selling/gifting a slave with Rotphilis (-10 per slave, floored at 0)&lt;br /&gt;
* Giving a Fog-fiend-larva-infected slave to the Guild directly (-80, floored at 0); selling one to a regular customer instead resets Guild Reputation entirely to Guild Affiliate/F-&lt;br /&gt;
* Declining the abused slave gift (-10)&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
===Standard of Living===&lt;br /&gt;
Scale: Impoverished (F-) → Poor (D-) → Basic (C-) → Comfortable (B+) → Respectable (A+) → Luxurious (S+) [→ Opulent (S++)]&lt;br /&gt;
&lt;br /&gt;
Set manually from the Domestic Issues menu; changes take effect the following decade.&lt;br /&gt;
&lt;br /&gt;
'''Affects:'''&lt;br /&gt;
* Personality (see above)&lt;br /&gt;
* Respectable or higher required to enter the Gentleman's Club&lt;br /&gt;
&lt;br /&gt;
'''Cost per decade:'''&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
! Level !! Cost&lt;br /&gt;
|-&lt;br /&gt;
| Impoverished || 0$&lt;br /&gt;
|-&lt;br /&gt;
| Poor || 20$–30$&lt;br /&gt;
|-&lt;br /&gt;
| Basic || 40$–60$&lt;br /&gt;
|-&lt;br /&gt;
| Comfortable || 80$–120$&lt;br /&gt;
|-&lt;br /&gt;
| Respectable || 200$–300$&lt;br /&gt;
|-&lt;br /&gt;
| Luxurious || 400$–600$&lt;br /&gt;
|-&lt;br /&gt;
| Opulent || 800$–1200$&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
An Assistant/slave with high Accounting skill can discount your bill by up to roughly 70% if skilled enough; conversely, delegating accounting to an unskilled one can inflate it by a comparable amount.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
===Hygiene===&lt;br /&gt;
Scale: Filthy (F-) → Dirty (D-) → Unclean (C-) → Unsullied (B+) → Clean (A+) → Pristine (S+)&lt;br /&gt;
&lt;br /&gt;
'''Affects:'''&lt;br /&gt;
* Mood&lt;br /&gt;
* Allure&lt;br /&gt;
&lt;br /&gt;
'''Increased by:'''&lt;br /&gt;
* Being bathed by a skilled slave&lt;br /&gt;
* Spa visits&lt;br /&gt;
* Decent housing with a bathroom&lt;br /&gt;
&lt;br /&gt;
'''Decreased by:'''&lt;br /&gt;
* Living in the slums / poor housing&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
===Mood===&lt;br /&gt;
Scale: Depressed (F-) → Dysphoric (D-) → Sullen (D+) → Melancholic (C-) → Pessimistic (C+) → Calm (B-) → Hopeful (B+) → Optimistic (A-) → Pleased (A+) → Euphoric (S-) → Ecstatic (S+)&lt;br /&gt;
&lt;br /&gt;
'''Affects:'''&lt;br /&gt;
* Motivation and efficiency; quality of interactions with slaves&lt;br /&gt;
&lt;br /&gt;
'''Increased by/Decreased by:''' Virtually everything happening day to day — see dedicated Mood section&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
===Injuries===&lt;br /&gt;
Scale: Mortally Wounded (F-) → Heavily Wounded (D-) → Seriously Wounded (C-) → Wounded (B+) → Lightly Wounded (A+) → Uninjured (S+)&lt;br /&gt;
&lt;br /&gt;
'''Affects:'''&lt;br /&gt;
* Energy, Strength, Mood (all reduced)&lt;br /&gt;
* Hygiene need increases&lt;br /&gt;
&lt;br /&gt;
'''Increased by:'''&lt;br /&gt;
* Combat&lt;br /&gt;
&lt;br /&gt;
'''Decreased by:'''&lt;br /&gt;
* Time, good food, cleanliness&lt;br /&gt;
* Medic skill (own or assistant's)&lt;br /&gt;
* Healing balms from a skilled Alchemist (reagents from Mystra of the Outcasts)&lt;br /&gt;
* Technosphere medical center as a last resort&lt;br /&gt;
&lt;br /&gt;
==Skills==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Skill !! Affects&lt;br /&gt;
|-&lt;br /&gt;
| [[#Teaching|Teaching]] || Effectiveness of personal lessons/tutoring&lt;br /&gt;
|-&lt;br /&gt;
| [[#Stewardship|Stewardship]] || Household upkeep (cooking, cleaning)&lt;br /&gt;
|-&lt;br /&gt;
| [[#Artistry|Artistry]] || Art/performance-related training and rewards&lt;br /&gt;
|-&lt;br /&gt;
| [[#Medic|Medic]] || Healing, diet management, health-related bonuses&lt;br /&gt;
|-&lt;br /&gt;
| [[#Fighter|Fighter]] || Combat effectiveness&lt;br /&gt;
|-&lt;br /&gt;
| [[#Magic|Magic]] || Spellcasting effectiveness&lt;br /&gt;
|-&lt;br /&gt;
| [[#Flagellation|Flagellation]] || Whip-based Punishments&lt;br /&gt;
|-&lt;br /&gt;
| [[#Torture|Torture]] || Torture-based Punishments&lt;br /&gt;
|-&lt;br /&gt;
| [[#Binding|Binding]] || Rope/bondage-based Punishments&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
===Teaching===&lt;br /&gt;
Scale: Incoherent Rambler (F-) → Pedagogue (D-) → Tutor (C-) → Mentor (B+) → Skilled Lecturer (A+) → Master Educator (S+)&lt;br /&gt;
&lt;br /&gt;
'''Affects:'''&lt;br /&gt;
* Effectiveness of personal lessons given directly to a slave&lt;br /&gt;
&lt;br /&gt;
'''Increased by:'''&lt;br /&gt;
* Training any slave skill&lt;br /&gt;
&lt;br /&gt;
'''Decreased by:''' —&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
===Stewardship===&lt;br /&gt;
Scale: Slattern/Sloven (F-) → Peon (D-) → Housegirl/Houseboy (C-) → Homemaker (B+) → Housemistress/Houselord (A+) → Stewardess/Steward (S+) [→ Master Stewardess/Steward (S++)]&lt;br /&gt;
&lt;br /&gt;
'''Affects:'''&lt;br /&gt;
* Household upkeep — cooking and cleaning quality&lt;br /&gt;
&lt;br /&gt;
'''Increased by:'''&lt;br /&gt;
* Training a slave's Cooking, Maid, or Secretary skill&lt;br /&gt;
* Cooking meals of good quality yourself&lt;br /&gt;
* Cleaning the household yourself, when it's messy enough that no one else has&lt;br /&gt;
* Wearing Livery while training a slave's Cooking/Maid skill&lt;br /&gt;
&lt;br /&gt;
'''Decreased by:''' —&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
===Artistry===&lt;br /&gt;
Scale: Tasteless (F-) → Uncultured (D-) → Dilettante (C-) → Artist (B+) → Prodigy (A+) → Virtuosa/Virtuoso (S+) [→ Maestra/Maestro (S++)]&lt;br /&gt;
&lt;br /&gt;
'''Affects:'''&lt;br /&gt;
* Art/performance-related training and rewards&lt;br /&gt;
&lt;br /&gt;
'''Increased by:'''&lt;br /&gt;
* Training a slave's Elocution, Dancing, Music, Art, or Pet skill&lt;br /&gt;
* Giving a Threesome, Seduction, Masturbation, Dildo, Exhibitionism, Humiliation, Nipplefuck, or Lesbian Sex lesson (contributes alongside the matching sex-technique skill)&lt;br /&gt;
* Wearing Formal Suit while training a slave's Art/Music/Dancing skills&lt;br /&gt;
&lt;br /&gt;
'''Decreased by:''' —&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
===Medic===&lt;br /&gt;
Scale: Homeopath (F-) → Quack (D-) → Paramedic (C-) → Nurse (B+) → Physician (A+) → Surgeon (S+) [→ Master Surgeon (S++)]&lt;br /&gt;
&lt;br /&gt;
'''Affects:'''&lt;br /&gt;
* Healing Injuries&lt;br /&gt;
* Availability of the Calculated diet portion (own or assistant's A+ needed)&lt;br /&gt;
* Various health-related bonuses&lt;br /&gt;
&lt;br /&gt;
'''Increased by:'''&lt;br /&gt;
* Training a slave's Nursing skill&lt;br /&gt;
* Giving a Masochism or Self-Pain lesson (virtually uncapped — reaches Surgeon/S+)&lt;br /&gt;
* Giving an Enema lesson (up to Nurse/B+)&lt;br /&gt;
* Active sex: Enema (up to Paramedic/C-)&lt;br /&gt;
* Wearing Medical Gown while training a slave's Nursing skill&lt;br /&gt;
&lt;br /&gt;
'''Decreased by:''' —&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
===Fighter===&lt;br /&gt;
Scale: Non-Combatant (F-) → Brawler (D-) → Fighter (C-) → Duellist (B+) → Warrior (A+) → Shieldmaiden/Champion (S+) [→ Valkyrie/Vanquisher (S++)]&lt;br /&gt;
&lt;br /&gt;
'''Affects:'''&lt;br /&gt;
* Combat effectiveness&lt;br /&gt;
&lt;br /&gt;
'''Increased by:'''&lt;br /&gt;
* Training a slave's Gladiatrix skill&lt;br /&gt;
* Losing a sparring match (+2, only while below Brawler/D-)&lt;br /&gt;
* Winning a sparring match against a tougher opponent — Unarmed Slave up to D-, Wardress up to C-, Shinobi up to B+, Ironclad/Amazon up to A+ (sparring alone can never raise Fighter above A+, regardless of opponent)&lt;br /&gt;
* Fighting in the Fogs (up to A+)&lt;br /&gt;
* Collecting a unique Fog trophy — a one-time bonus once you reach A+; each of the 14 trophies grants 1/14th of the A+-to-S+ range, awarded retroactively for trophies already held&lt;br /&gt;
* Wearing Aketon while training a slave's Gladiatrix skill&lt;br /&gt;
&lt;br /&gt;
'''Decreased by:''' —&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
===Magic===&lt;br /&gt;
Scale: Mundane (F-) → Esoterist (D-) → Witch/Warlock (C-) → Sorceress/Sorcerer (B+) → Magistra/Magister (A+) → Archmagistra/Archmagister (S+) [→ Demigoddess/Demi-God (S++)]&lt;br /&gt;
&lt;br /&gt;
'''Affects:'''&lt;br /&gt;
* Spellcasting effectiveness (Auspex, Magna Magnifika, Sententia Veritas)&lt;br /&gt;
&lt;br /&gt;
'''Increased by:'''&lt;br /&gt;
* Training a slave's Witchcraft or Alchemy skill&lt;br /&gt;
* Casting Auspex, only while at Mundane/F- (stops contributing once you reach Esoterist/D-)&lt;br /&gt;
* Casting Tremendio successfully, up to Sorceress/Sorcerer (B+)&lt;br /&gt;
* Casting any other spell successfully, at any skill level&lt;br /&gt;
* A slave with your magical brand attempting to escape while uncollared (you track her down using the brand)&lt;br /&gt;
* Wearing Wizard Robes while training a slave's Witchcraft skill&lt;br /&gt;
&lt;br /&gt;
'''Decreased by:''' —&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
===Flagellation===&lt;br /&gt;
Scale: Never Whipped Anyone (F-) → Clumsy Flogger (D-) → Adequate Scourger (C-) → Skilled Lasher (B+) → Expert Flagellatrix/Flagellator (A+) → Mistress/Master of the Whip (S+)&lt;br /&gt;
&lt;br /&gt;
'''Affects:'''&lt;br /&gt;
* Effectiveness of whip-based Punishments&lt;br /&gt;
&lt;br /&gt;
'''Increased by:'''&lt;br /&gt;
* Whipping a slave whose punishment intensity exceeds your current Flagellation level&lt;br /&gt;
* Training a slave's Pony skill&lt;br /&gt;
* Sparring with a whip/lash equipped, regardless of the opponent's tier (this can reach Mistress/Master of the Whip even sparring Unarmed Slaves)&lt;br /&gt;
&lt;br /&gt;
'''Decreased by:''' —&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
===Torture===&lt;br /&gt;
Scale: Never Tortured Anyone (F-) → Clumsy Needler (D-) → Adequate Tormentor (C-) → Skilled Torturer (B+) → Expert Inquisitor (A+) → Masterful Sadist (S+)&lt;br /&gt;
&lt;br /&gt;
'''Affects:'''&lt;br /&gt;
* Effectiveness of torture-based Punishments&lt;br /&gt;
&lt;br /&gt;
'''Increased by:'''&lt;br /&gt;
* Torturing a slave whose punishment intensity exceeds your current Torture level (some torture types, like Wax torture, train Binding at the same time)&lt;br /&gt;
* Active sex: Tickle with dagger&lt;br /&gt;
&lt;br /&gt;
'''Decreased by:''' —&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
===Binding===&lt;br /&gt;
Scale: Never Restrained Anyone (F-) → Binds Clumsily (D-) → Binds Adequately (C-) → Binds Skillfully (B+) → Binds Expertly (A+) → Mistress/Master of Rope (S+)&lt;br /&gt;
&lt;br /&gt;
'''Affects:'''&lt;br /&gt;
* Effectiveness of rope/bondage-based Punishments&lt;br /&gt;
&lt;br /&gt;
'''Increased by:'''&lt;br /&gt;
* Restraining a slave whose punishment intensity exceeds your current Binding level&lt;br /&gt;
* Certain Masochism lesson techniques that use rope restraints&lt;br /&gt;
&lt;br /&gt;
'''Decreased by:''' —&lt;br /&gt;
&lt;br /&gt;
==Sex Techniques==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Skill !! Affects&lt;br /&gt;
|-&lt;br /&gt;
| [[#Petting|Petting]] || Effectiveness of foreplay/touching during sex&lt;br /&gt;
|-&lt;br /&gt;
| [[#Oral|Oral]] || Effectiveness of oral sex&lt;br /&gt;
|-&lt;br /&gt;
| [[#Penetration|Penetration]] || Effectiveness of penetrative sex&lt;br /&gt;
|-&lt;br /&gt;
| [[#Fetishism|Fetishism]] || Effectiveness of kinky/fetish sex acts&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
===Petting===&lt;br /&gt;
Scale: Touchless (F-) → Clumsy Groper (D-) → Adequate Fondler (C-) → Proficient Touch (B+) → Expert Caress (A+) → Masterful Hands (S+)&lt;br /&gt;
&lt;br /&gt;
'''Affects:'''&lt;br /&gt;
* Effectiveness of foreplay/touching during sex with a slave&lt;br /&gt;
&lt;br /&gt;
'''Increased by:'''&lt;br /&gt;
* Petting/foreplay sex acts with a slave&lt;br /&gt;
&lt;br /&gt;
'''Decreased by:''' —&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
===Oral Pleasure===&lt;br /&gt;
Scale: Kissless (F-) → Clumsy Beslobberer (D-) → Adequate Kisser (C-) → Proficient Tongue (B+) → Expert Oralist (A+) → Oral Technician (S+)&lt;br /&gt;
&lt;br /&gt;
'''Affects:'''&lt;br /&gt;
* Effectiveness of oral sex with a slave&lt;br /&gt;
&lt;br /&gt;
'''Increased by:'''&lt;br /&gt;
* Oral sex acts with a slave&lt;br /&gt;
&lt;br /&gt;
'''Decreased by:''' —&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
===Penetration===&lt;br /&gt;
Scale: Virgin (F-) → Clumsy Rutter (D-) → Adequate Lay (C-) → Proficient Bedmate (B+) → Expert Copulator (A+) → Sex Machine (S+)&lt;br /&gt;
&lt;br /&gt;
'''Affects:'''&lt;br /&gt;
* Effectiveness of penetrative sex with a slave&lt;br /&gt;
&lt;br /&gt;
'''Increased by:'''&lt;br /&gt;
* Penetrative sex acts with a slave&lt;br /&gt;
* Visiting a prostitute of higher skill than your current Penetration level&lt;br /&gt;
&lt;br /&gt;
'''Decreased by:''' —&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
===Fetishism===&lt;br /&gt;
Scale: Unadventurous (F-) → Curious (D-) → Closet Pervert (C-) → Kinky (B+) → Fetishistic (A+) → Worst of Perverts (S+)&lt;br /&gt;
&lt;br /&gt;
'''Affects:'''&lt;br /&gt;
* Effectiveness of kinky/fetish sex acts with a slave&lt;br /&gt;
&lt;br /&gt;
'''Increased by:'''&lt;br /&gt;
* Kinky/fetish sex acts with a slave&lt;br /&gt;
&lt;br /&gt;
'''Decreased by:''' —&lt;br /&gt;
&lt;br /&gt;
==Mood==&lt;br /&gt;
You can check the things affecting the Slaver's mood in his diary. Good moods improve his efficiency and increase the odds of successful actions. (need to verify: affects slaver allure?)&lt;br /&gt;
&lt;br /&gt;
Things that improve his mood:&lt;br /&gt;
*Decent housing relative to Reputation&lt;br /&gt;
*Good standard of living relative to Reputation&lt;br /&gt;
*Recent Sex&lt;br /&gt;
*Slave making good progress&lt;br /&gt;
*Having lots of energy&lt;br /&gt;
*Comfortable clothing&lt;br /&gt;
*Clean house&lt;br /&gt;
*Being clean&lt;br /&gt;
*Buying a new slave&lt;br /&gt;
*Selling a slave&lt;br /&gt;
*Date (reward: spend time together) that goes well&lt;br /&gt;
*Training a beautiful slave.&lt;br /&gt;
*Eating well (Restaurant date with slave, eating at Gentlemen's Club)&lt;br /&gt;
*Slave obeying (green in &amp;quot;achievements&amp;quot; area)&lt;br /&gt;
*Rule: Behave alarm w/slave with Blowjob skill&lt;br /&gt;
*Rule: Behave urinal w/slave with Golden Shower skill&lt;br /&gt;
*Rule: Behave toilet w/slave with Scatology skill&lt;br /&gt;
*Assistant Rule: Bath slave w/assistant with Oral and/or Petting skills&lt;br /&gt;
*Salon: Invigorating massage, Erotic Massage, Aroma spa&lt;br /&gt;
*Watching a battle in the Colosseum&lt;br /&gt;
*Drinking at the Virgin's Hip&lt;br /&gt;
*Drugs  - Camra, Datura, Essence of Oblivion, Bacchus' Nectar&lt;br /&gt;
&lt;br /&gt;
Things that decrease mood:&lt;br /&gt;
*Housing that doesn't reflect his reputation&lt;br /&gt;
*Too low of a standard of living&lt;br /&gt;
*Pent up sexual desire (Stallion/Wild Stallion)&amp;lt;sup&amp;gt;[1]&lt;br /&gt;
*Being oversexed&lt;br /&gt;
*Slave not behaving&lt;br /&gt;
*Worn/uncomfortable clothing&lt;br /&gt;
*Dirty house&lt;br /&gt;
*Injuries&lt;br /&gt;
*Cleaning the house yourself&lt;br /&gt;
*Preparing your own meals&lt;br /&gt;
*Drug/alcohol withdrawal&lt;br /&gt;
&lt;br /&gt;
[1] Wearing [[Jack-o-nine/Gameplay/Locations/White_Town#Central_Forum|Chimaera's Gem]] guarantees this.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Sexual Desire==&lt;br /&gt;
&lt;br /&gt;
Levels from highest to lowest:&lt;br /&gt;
*Wild Stallion*&lt;br /&gt;
*Stallion*&lt;br /&gt;
*Rock Hardon&lt;br /&gt;
*Mighty Hardon&lt;br /&gt;
*Hardon&lt;br /&gt;
*Contented&lt;br /&gt;
*Cold&lt;br /&gt;
*Sated*&lt;br /&gt;
*Overfucked*&lt;br /&gt;
*Flacid*&lt;br /&gt;
*Hanging*&lt;br /&gt;
&lt;br /&gt;
 * Decreases mood when in these states&lt;br /&gt;
&lt;br /&gt;
==Access to Buyers==&lt;br /&gt;
&lt;br /&gt;
Within &amp;quot;I need to continually work on my reputation&amp;quot;, found in the &amp;quot;objectives&amp;quot; tab accessible after clicking on the slaver's portrait while at home, one can see not only the status of the slaver's brand, but also the slaver's standing with the various Great Houses of Eternal Rome.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
When this standing is increased to at least D or pink level with a faction, the slaver can rent living accomodations in that faction's quarter, and when standing is increased to at least B or blue level with a faction, the slaver can gain entrance to the palace of that faction, to access the A rank and S+ rank buyers therein (and become a Patrician by selling to the S+ rank buyer.)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Selling slaves to businesses does not appear to increase the rank of the slaver's standing.&amp;lt;br /&amp;gt;&lt;br /&gt;
The various standing-ranks also seem to have very particular requirements for their increases.&amp;lt;br /&amp;gt;&lt;br /&gt;
These particular requirements for standing-rank advances mean that selling to buyers out of order will actually do no good whatsoever for improvement of the slaver's standing.&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*To go from F to D rank standing, the slaver can sell a slave to anyone in the residential area in the district. (Or even Mystra, for Quarter of Outcasts)&amp;lt;br /&amp;gt;&lt;br /&gt;
*To go from D to C rank standing, the slaver must sell a slave to someone in the residential area who requires a C rank slave or above.&amp;lt;br /&amp;gt;&lt;br /&gt;
*To go from C to B rank standing, the slaver must sell a slave to someone in the residential area who requires a B rank slave or above.&amp;lt;br /&amp;gt;&lt;br /&gt;
*To go from B to A rank standing, the slaver must sell a slave to someone in the palace who requires an A rank slave or above.&amp;lt;br /&amp;gt;&lt;br /&gt;
*And to go from A to S+ rank standing, (Patrician), the slaver must sell a slave to the faction-leader, who requires an S+ rank slave.&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
This is why all of the quarters' residential areas have 3 residents who require B-rank slaves;  if a person sells only B rank slaves and sells them only to those 3 residents, he will still thereby fulfill all the requirements to gain entrance to that faction's palace.&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
(Though access to the faction's palace in White Town works differently.)&lt;/div&gt;</summary>
		<author><name>GhostBeat</name></author>	</entry>

	<entry>
		<id>http://wiki.anime-sharing.com/hgames/index.php?title=Jack-o-nine/Gameplay/Slaver&amp;diff=42240</id>
		<title>Jack-o-nine/Gameplay/Slaver</title>
		<link rel="alternate" type="text/html" href="http://wiki.anime-sharing.com/hgames/index.php?title=Jack-o-nine/Gameplay/Slaver&amp;diff=42240"/>
				<updated>2026-07-24T17:20:20Z</updated>
		
		<summary type="html">&lt;p&gt;GhostBeat: /* Stewardship */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Jack-o-nine}}&lt;br /&gt;
&lt;br /&gt;
==Characteristics==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Characteristic !! Affects&lt;br /&gt;
|-&lt;br /&gt;
| [[#Strength|Strength]] || Combat damage, daily Energy reset, slave obedience&lt;br /&gt;
|-&lt;br /&gt;
| [[#Personality|Personality]] || Ease of controlling others, overall prestige&lt;br /&gt;
|-&lt;br /&gt;
| [[#Allure|Allure]] || Slave obedience (especially sexual), ease with buyers&lt;br /&gt;
|-&lt;br /&gt;
| [[#Libido|Libido]] || Ability to perform sexually without aphrodisiacs&lt;br /&gt;
|-&lt;br /&gt;
| [[#Dominance|Dominance]] || Slave obedience, Punishment effectiveness, some sexual Skills&lt;br /&gt;
|-&lt;br /&gt;
| [[#Brand Status|Brand Status]] || Personal reputation, customer treatment&lt;br /&gt;
|-&lt;br /&gt;
| [[#Guild Reputation|Guild Reputation]] || Quality of Guild contracts/auctions offered&lt;br /&gt;
|-&lt;br /&gt;
| [[#Standard of Living|Standard of Living]] || Personality&lt;br /&gt;
|-&lt;br /&gt;
| [[#Hygiene|Hygiene]] || Mood, Allure&lt;br /&gt;
|-&lt;br /&gt;
| [[#Mood|Mood]] || Motivation, efficiency, quality of slave interactions&lt;br /&gt;
|-&lt;br /&gt;
| [[#Injuries|Injuries]] || Energy, Strength, Mood (all reduced), Hygiene need&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
===Strength===&lt;br /&gt;
Scale: Frail (F-) → Weak (D-) → Unfit (C-) → Strong (B+) → Mighty (A+) → Amazonian/Herculean (S+)&lt;br /&gt;
&lt;br /&gt;
'''Affects:'''&lt;br /&gt;
* Combat damage in fights&lt;br /&gt;
* Daily Energy reset (Energy refills to Strength + 1, minus Injuries)&lt;br /&gt;
* Slave obedience/submissiveness&lt;br /&gt;
&lt;br /&gt;
'''Increased by:'''&lt;br /&gt;
* Quality food, cooked at least two tiers above your current Strength (+1/day; caps one tier below the meal's own quality — e.g. S+ food raises Strength up to A+, no further. Dining at the finest restaurant has the same ceiling)&lt;br /&gt;
* Athletics/Dance/Martial Arts training&lt;br /&gt;
* Intercourse&lt;br /&gt;
* Disciplining slaves&lt;br /&gt;
&lt;br /&gt;
'''Decreased by:'''&lt;br /&gt;
* Low-quality food, below your current Strength (an Assistant with A+/S+ Nursing skill can offset 1/2 tiers before the decline starts)&lt;br /&gt;
* Exhaustion (ending the day with negative Energy)&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
===Personality===&lt;br /&gt;
Scale: Churl (F-) → Bumpkin (D-) → Parvenu (C-) → Vulgarian (B+) → Bourgeois (A+) → Aristocrat (S+)&lt;br /&gt;
&lt;br /&gt;
'''Affects:'''&lt;br /&gt;
* How easily you control others; overall prestige as a trainer&lt;br /&gt;
&lt;br /&gt;
'''Increased by:'''&lt;br /&gt;
* Standard of Living and estate quality both exceeding Personality + Home Condition messiness (+1/day)&lt;br /&gt;
* Successful &amp;quot;Explain Her Position&amp;quot; (up to Vulgarian/B+) or Encourage (up to Bourgeois/A+), when success quality is at least your current Personality (+2 per success)&lt;br /&gt;
* Snake Amulet quest artifact, while below Aristocrat/S+ (+1/day)&lt;br /&gt;
&lt;br /&gt;
'''Decreased by:'''&lt;br /&gt;
* Personality outpacing Standard of Living (with a 1-tier buffer) or estate quality (-1/day)&lt;br /&gt;
* Heavy Cannabis use, once addiction exceeds 30 (-1 per smoke)&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
===Allure===&lt;br /&gt;
Scale: Repulsive (F-) → Unpleasant (D-) → Unmemorable (C-) → Charming (B+) → Captivating (A+) → Irresistible (S+)&lt;br /&gt;
&lt;br /&gt;
''Not directly trainable — recalculated fresh each day: base 2, + clothing modifier, − a scaling Hygiene-need penalty (worse than Unclean), ±1 each for Energy, Visage, Haircut, Strength (A+ or better / C- or worse), and Mood.''&lt;br /&gt;
&lt;br /&gt;
'''Affects:'''&lt;br /&gt;
* Slave obedience (especially during sex, sometimes without needing to force the issue)&lt;br /&gt;
* Ease of dealing with buyers&lt;br /&gt;
&lt;br /&gt;
'''Increased by:'''&lt;br /&gt;
* Fashionable Attire (+1) or Noble Regalia (+2)&lt;br /&gt;
* Cosmetic procedures at the salon (+1, 5 sparks, lasts 10 days)&lt;br /&gt;
* Fashionable haircut at the salon (+1, 3 sparks, lasts 30 days)&lt;br /&gt;
* High Strength, A+ or better (+1)&lt;br /&gt;
* Good Mood (+1)&lt;br /&gt;
* Pristine Hygiene (+1)&lt;br /&gt;
* Positive Energy (+1)&lt;br /&gt;
&lt;br /&gt;
'''Decreased by:'''&lt;br /&gt;
* Worn Clothes (-1) or Housecoat (-1)&lt;br /&gt;
* No cosmetic procedures (-1)&lt;br /&gt;
* No haircut (-1)&lt;br /&gt;
* Low Strength, C- or worse (-1)&lt;br /&gt;
* Bad Mood (-1)&lt;br /&gt;
* Poor Hygiene (up to -3 at Filthy)&lt;br /&gt;
* Negative Energy (-1)&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
===Libido===&lt;br /&gt;
Scale: Frigid/Impotent (F-) → Not in the Mood/Effete (D-) → Lustful (C-) → Libidinous (B+) → Lubricious (A+) → Lascivious (S+)&lt;br /&gt;
&lt;br /&gt;
'''Affects:'''&lt;br /&gt;
* Ability to perform sexually without relying on aphrodisiacs&lt;br /&gt;
&lt;br /&gt;
'''Increased by:'''&lt;br /&gt;
* Sex with a slave whose relevant skill matches or exceeds your Libido (+3 × her skill level)&lt;br /&gt;
* Skilled massage (+3 × massage quality)&lt;br /&gt;
* Healthy lifestyle — positive Mood, non-negative Energy, Strength at least Strong (B+), Excitement not maxed either way (passive gain only once Libido is already Lustful (C-) or higher)&lt;br /&gt;
&lt;br /&gt;
'''Decreased by:'''&lt;br /&gt;
* Negative Energy (-3)&lt;br /&gt;
* Negative Mood (-3)&lt;br /&gt;
* Serious illness&lt;br /&gt;
* Injuries (direct penalty per Injury level)&lt;br /&gt;
* Extended periods without sex&lt;br /&gt;
* Ending the day at maximum Excitement, unless wearing the Chimaera Gem (-3)&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
===Dominance===&lt;br /&gt;
Scale: Submissive (F-) → Compliant (D-) → Passive (C-) → Authoritative (B+) → Dominant (A+) → Imperious (S+)&lt;br /&gt;
&lt;br /&gt;
'''Affects:'''&lt;br /&gt;
* Slave obedience&lt;br /&gt;
* Effectiveness of some Punishments (especially verbal ones)&lt;br /&gt;
* Teaching some sexual Skills&lt;br /&gt;
&lt;br /&gt;
'''Increased by:'''&lt;br /&gt;
* Forceful/controlling actions — Psychological Pressure, Torture, Put in Place, Threaten (if successful), certain rough sex techniques, and training slave skills like Pony, Humiliation, Masochism, Self-torture, bestiality mating, and Fitness&lt;br /&gt;
* Sparring the toughest Colosseum opponents (up to Authoritative/B+)&lt;br /&gt;
* Note: only works while the slave's Nature is greater than or equal to your current Dominance&lt;br /&gt;
&lt;br /&gt;
'''Decreased by:''' —&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
===Brand Status===&lt;br /&gt;
Scale: Unknown Factor (F-) → Rumored Newcomer (D-) → Often Recognized (C-) → Minor Celebrity (B+) → Famous Slave Trader (A+) → Legendary Slaver (S+)&lt;br /&gt;
&lt;br /&gt;
'''Affects:'''&lt;br /&gt;
* Personal reputation; how accommodating customers are&lt;br /&gt;
* Slave charm rating (increases sale/auction value and bargaining position)&lt;br /&gt;
* Farid will buy branded slaves at A+ or S+ Brand Status&lt;br /&gt;
&lt;br /&gt;
'''Increased by:'''&lt;br /&gt;
* Slave wins a Colosseum tournament battle (points proportional to fight level and inversely proportional to your current Brand Status; up to Often Recognized/C- for most battles, Minor Celebrity/B+ for the championship battle)&lt;br /&gt;
* Slave wins a Colosseum race (+5, up to Minor Celebrity/B+)&lt;br /&gt;
* Spreading rumours at the Forum (+1, up to Often Recognized/C-, once/day)&lt;br /&gt;
* Spreading rumours at the Gentleman's Club (+1, 50% chance, once/day, no cap — can reach Legendary Slaver/S+)&lt;br /&gt;
* Completing Spectre's quest (+10; also grants +10 Guild Reputation)&lt;br /&gt;
* Selling a slave at the Guild auction (+0.5 per level of the slave, up to +5 at S+; only while your Brand Status doesn't already exceed the slave's own level)&lt;br /&gt;
* Selling to the realtor, doctor, farm, or sergeant (+1, up to Minor Celebrity/B+)&lt;br /&gt;
* Selling to the Gentleman's Club (+2, up to Minor Celebrity/B+)&lt;br /&gt;
* Selling to most other customers (+0.5 per level the buyer wanted, up to +5 at S+; only while your Brand Status doesn't exceed their desired level)&lt;br /&gt;
* Selling at a discount (+1 per level the buyer wanted, up to +10 at S+ — double the normal customer rate)&lt;br /&gt;
* Selling to restricted-area/VIP customers (+1 per level wanted, up to +10 at S+)&lt;br /&gt;
* Selling to the Pope (+20)&lt;br /&gt;
* Selling to a specific repeat customer while they still have &amp;quot;bennies&amp;quot; left (+1, plus +1 per level the slave exceeds their desired rating; each point permanently spends one of their bennies, and they stop granting points once their bennies run out)&lt;br /&gt;
* Raising faction reputation through a sale (+1, on top of whatever the sale itself grants)&lt;br /&gt;
&lt;br /&gt;
'''Decreased by:'''&lt;br /&gt;
* Embellishing a slave's capabilities to a customer (-3, or -2 net if you also give a discount afterwards)&lt;br /&gt;
* Losing a Colosseum race (-1)&lt;br /&gt;
* A slave dying in the arena (-1)&lt;br /&gt;
* A slave losing in the arena without dying (-1)&lt;br /&gt;
* A slave being executed in the arena — losing without dying while leaving the crowd displeased (-2)&lt;br /&gt;
* Trying to sell a slave with insufficient charm (-0.5 per level the buyer wanted, up to -5 at S+)&lt;br /&gt;
* Getting confronted ordering a parcel from the smugglers (-10; avoided entirely while wearing the Snake Amulet, or if both your Brand Status and Guild Reputation are still Often Recognized/C- or below)&lt;br /&gt;
* Ordering a parcel from the smugglers without being confronted (-5)&lt;br /&gt;
* Selling a slave with Rotphilis (-10)&lt;br /&gt;
* Selling a slave infected by a Fog fiend larva (resets Brand Status entirely to Unknown Factor/F-)&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
===Guild Reputation===&lt;br /&gt;
Scale: Guild Affiliate (F-) → Guild Novice (D-) → Guild Apprentice (C-) → Guild Journeyman (B+) → Guild Master (A+) → Guild Magnate (S+)&lt;br /&gt;
&lt;br /&gt;
'''Affects:'''&lt;br /&gt;
* Level of Guild contracts available (D- rank from Guild Affiliate onward; each successive rank, including its &amp;quot;-&amp;quot; and &amp;quot;+&amp;quot; sub-tiers, unlocks one Guild Reputation level higher, up to S+ contracts at Guild Magnate)&lt;br /&gt;
* Number of slaves that can be entered in the Gladiatrix contest in the same decade (1 by default, 2 at Guild Journeyman/B+, 3 at A+, 4 at S+)&lt;br /&gt;
* Cow sale price (together with Brand Status; no other transaction's price depends on Guild Reputation)&lt;br /&gt;
* Guild gangbangs become available to attend at Guild Journeyman/B+&lt;br /&gt;
* At Guild Apprentice/C- or higher, occasionally offered the abused slave for free the next time you sell at auction, as long as you have no active contract — accepting grants an A+ Concubine contract regardless of your normal contract-level limit&lt;br /&gt;
* Contracts rated below your Guild Reputation only earn a third of their speed time-bonus&lt;br /&gt;
* Spectre's quest requires Guild Journeyman/B+ Guild Reputation, among other conditions&lt;br /&gt;
&lt;br /&gt;
'''Increased by:'''&lt;br /&gt;
* Completing Guild contracts (the better the delivered slave's rating relative to your current Guild Reputation, the more you gain — roughly +5 to +15, tapering off as your Guild Reputation catches up to the contract/slave's level)&lt;br /&gt;
* Selling a slave at the Guild auction (+5, plus the slave's own rating; only while your Guild Reputation doesn't already exceed the slave's level)&lt;br /&gt;
* Completing Spectre's quest (+10; also grants +10 Brand Status)&lt;br /&gt;
* Accepting the abused slave gift (+10)&lt;br /&gt;
&lt;br /&gt;
'''Decreased by:'''&lt;br /&gt;
* Missing a contract's deadline (-5, plus -1 per level of Guild Reputation — -10 at S+)&lt;br /&gt;
* Having a slave escape while wearing a collar and branded with the Guild brand (-2)&lt;br /&gt;
* Getting confronted ordering a parcel from the smugglers (-10; same conditions as Brand Status above)&lt;br /&gt;
* Ordering a parcel from the smugglers without being confronted (-5)&lt;br /&gt;
* Selling/gifting a slave with Rotphilis (-10 per slave, floored at 0)&lt;br /&gt;
* Giving a Fog-fiend-larva-infected slave to the Guild directly (-80, floored at 0); selling one to a regular customer instead resets Guild Reputation entirely to Guild Affiliate/F-&lt;br /&gt;
* Declining the abused slave gift (-10)&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
===Standard of Living===&lt;br /&gt;
Scale: Impoverished (F-) → Poor (D-) → Basic (C-) → Comfortable (B+) → Respectable (A+) → Luxurious (S+) [→ Opulent (S++)]&lt;br /&gt;
&lt;br /&gt;
Set manually from the Domestic Issues menu; changes take effect the following decade.&lt;br /&gt;
&lt;br /&gt;
'''Affects:'''&lt;br /&gt;
* Personality (see above)&lt;br /&gt;
* Respectable or higher required to enter the Gentleman's Club&lt;br /&gt;
&lt;br /&gt;
'''Cost per decade:'''&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
! Level !! Cost&lt;br /&gt;
|-&lt;br /&gt;
| Impoverished || 0$&lt;br /&gt;
|-&lt;br /&gt;
| Poor || 20$–30$&lt;br /&gt;
|-&lt;br /&gt;
| Basic || 40$–60$&lt;br /&gt;
|-&lt;br /&gt;
| Comfortable || 80$–120$&lt;br /&gt;
|-&lt;br /&gt;
| Respectable || 200$–300$&lt;br /&gt;
|-&lt;br /&gt;
| Luxurious || 400$–600$&lt;br /&gt;
|-&lt;br /&gt;
| Opulent || 800$–1200$&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
An Assistant/slave with high Accounting skill can discount your bill by up to roughly 70% if skilled enough; conversely, delegating accounting to an unskilled one can inflate it by a comparable amount.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
===Hygiene===&lt;br /&gt;
Scale: Filthy (F-) → Dirty (D-) → Unclean (C-) → Unsullied (B+) → Clean (A+) → Pristine (S+)&lt;br /&gt;
&lt;br /&gt;
'''Affects:'''&lt;br /&gt;
* Mood&lt;br /&gt;
* Allure&lt;br /&gt;
&lt;br /&gt;
'''Increased by:'''&lt;br /&gt;
* Being bathed by a skilled slave&lt;br /&gt;
* Spa visits&lt;br /&gt;
* Decent housing with a bathroom&lt;br /&gt;
&lt;br /&gt;
'''Decreased by:'''&lt;br /&gt;
* Living in the slums / poor housing&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
===Mood===&lt;br /&gt;
Scale: Depressed (F-) → Dysphoric (D-) → Sullen (D+) → Melancholic (C-) → Pessimistic (C+) → Calm (B-) → Hopeful (B+) → Optimistic (A-) → Pleased (A+) → Euphoric (S-) → Ecstatic (S+)&lt;br /&gt;
&lt;br /&gt;
'''Affects:'''&lt;br /&gt;
* Motivation and efficiency; quality of interactions with slaves&lt;br /&gt;
&lt;br /&gt;
'''Increased by/Decreased by:''' Virtually everything happening day to day — see dedicated Mood section&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
===Injuries===&lt;br /&gt;
Scale: Mortally Wounded (F-) → Heavily Wounded (D-) → Seriously Wounded (C-) → Wounded (B+) → Lightly Wounded (A+) → Uninjured (S+)&lt;br /&gt;
&lt;br /&gt;
'''Affects:'''&lt;br /&gt;
* Energy, Strength, Mood (all reduced)&lt;br /&gt;
* Hygiene need increases&lt;br /&gt;
&lt;br /&gt;
'''Increased by:'''&lt;br /&gt;
* Combat&lt;br /&gt;
&lt;br /&gt;
'''Decreased by:'''&lt;br /&gt;
* Time, good food, cleanliness&lt;br /&gt;
* Medic skill (own or assistant's)&lt;br /&gt;
* Healing balms from a skilled Alchemist (reagents from Mystra of the Outcasts)&lt;br /&gt;
* Technosphere medical center as a last resort&lt;br /&gt;
&lt;br /&gt;
==Skills==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Skill !! Affects&lt;br /&gt;
|-&lt;br /&gt;
| [[#Teaching|Teaching]] || Effectiveness of personal lessons/tutoring&lt;br /&gt;
|-&lt;br /&gt;
| [[#Stewardship|Stewardship]] || Household upkeep (cooking, cleaning)&lt;br /&gt;
|-&lt;br /&gt;
| [[#Artistry|Artistry]] || Art/performance-related training and rewards&lt;br /&gt;
|-&lt;br /&gt;
| [[#Medic|Medic]] || Healing, diet management, health-related bonuses&lt;br /&gt;
|-&lt;br /&gt;
| [[#Fighter|Fighter]] || Combat effectiveness&lt;br /&gt;
|-&lt;br /&gt;
| [[#Magic|Magic]] || Spellcasting effectiveness&lt;br /&gt;
|-&lt;br /&gt;
| [[#Flagellation|Flagellation]] || Whip-based Punishments&lt;br /&gt;
|-&lt;br /&gt;
| [[#Torture|Torture]] || Torture-based Punishments&lt;br /&gt;
|-&lt;br /&gt;
| [[#Binding|Binding]] || Rope/bondage-based Punishments&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
===Teaching===&lt;br /&gt;
Scale: Incoherent Rambler (F-) → Pedagogue (D-) → Tutor (C-) → Mentor (B+) → Skilled Lecturer (A+) → Master Educator (S+)&lt;br /&gt;
&lt;br /&gt;
'''Affects:'''&lt;br /&gt;
* Effectiveness of personal lessons given directly to a slave&lt;br /&gt;
&lt;br /&gt;
'''Increased by:'''&lt;br /&gt;
* Giving a slave a personal lesson she performs excellently in (A+ result or better)&lt;br /&gt;
&lt;br /&gt;
'''Decreased by:''' —&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
===Stewardship===&lt;br /&gt;
Scale: Slattern/Sloven (F-) → Peon (D-) → Housegirl/Houseboy (C-) → Homemaker (B+) → Housemistress/Houselord (A+) → Stewardess/Steward (S+) [→ Master Stewardess/Steward (S++)]&lt;br /&gt;
&lt;br /&gt;
'''Affects:'''&lt;br /&gt;
* Household upkeep — cooking and cleaning quality&lt;br /&gt;
&lt;br /&gt;
'''Increased by:'''&lt;br /&gt;
* Training a slave's Cooking, Maid, or Secretary skill&lt;br /&gt;
* Cooking meals of good quality yourself&lt;br /&gt;
* Cleaning the household yourself, when it's messy enough that no one else has&lt;br /&gt;
* Wearing Livery while training a slave's Cooking/Maid skill&lt;br /&gt;
&lt;br /&gt;
'''Decreased by:''' —&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
===Artistry===&lt;br /&gt;
Scale: Tasteless (F-) → Uncultured (D-) → Dilettante (C-) → Artist (B+) → Prodigy (A+) → Virtuosa/Virtuoso (S+) [→ Maestra/Maestro (S++)]&lt;br /&gt;
&lt;br /&gt;
'''Affects:'''&lt;br /&gt;
* Art/performance-related training and rewards&lt;br /&gt;
&lt;br /&gt;
'''Increased by:'''&lt;br /&gt;
* Training a slave's Elocution, Dancing, Music, Art, or Pet skill&lt;br /&gt;
* Giving a Threesome, Seduction, Masturbation, Dildo, Exhibitionism, Humiliation, Nipplefuck, or Lesbian Sex lesson (contributes alongside the matching sex-technique skill)&lt;br /&gt;
* Wearing Formal Suit while training a slave's Art/Music/Dancing skills&lt;br /&gt;
&lt;br /&gt;
'''Decreased by:''' —&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
===Medic===&lt;br /&gt;
Scale: Homeopath (F-) → Quack (D-) → Paramedic (C-) → Nurse (B+) → Physician (A+) → Surgeon (S+) [→ Master Surgeon (S++)]&lt;br /&gt;
&lt;br /&gt;
'''Affects:'''&lt;br /&gt;
* Healing Injuries&lt;br /&gt;
* Availability of the Calculated diet portion (own or assistant's A+ needed)&lt;br /&gt;
* Various health-related bonuses&lt;br /&gt;
&lt;br /&gt;
'''Increased by:'''&lt;br /&gt;
* Training a slave's Nursing skill&lt;br /&gt;
* Giving a Masochism or Self-Pain lesson (virtually uncapped — reaches Surgeon/S+)&lt;br /&gt;
* Giving an Enema lesson (up to Nurse/B+)&lt;br /&gt;
* Active sex: Enema (up to Paramedic/C-)&lt;br /&gt;
* Wearing Medical Gown while training a slave's Nursing skill&lt;br /&gt;
&lt;br /&gt;
'''Decreased by:''' —&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
===Fighter===&lt;br /&gt;
Scale: Non-Combatant (F-) → Brawler (D-) → Fighter (C-) → Duellist (B+) → Warrior (A+) → Shieldmaiden/Champion (S+) [→ Valkyrie/Vanquisher (S++)]&lt;br /&gt;
&lt;br /&gt;
'''Affects:'''&lt;br /&gt;
* Combat effectiveness&lt;br /&gt;
&lt;br /&gt;
'''Increased by:'''&lt;br /&gt;
* Training a slave's Gladiatrix skill&lt;br /&gt;
* Losing a sparring match (+2, only while below Brawler/D-)&lt;br /&gt;
* Winning a sparring match against a tougher opponent — Unarmed Slave up to D-, Wardress up to C-, Shinobi up to B+, Ironclad/Amazon up to A+ (sparring alone can never raise Fighter above A+, regardless of opponent)&lt;br /&gt;
* Fighting in the Fogs (up to A+)&lt;br /&gt;
* Collecting a unique Fog trophy — a one-time bonus once you reach A+; each of the 14 trophies grants 1/14th of the A+-to-S+ range, awarded retroactively for trophies already held&lt;br /&gt;
* Wearing Aketon while training a slave's Gladiatrix skill&lt;br /&gt;
&lt;br /&gt;
'''Decreased by:''' —&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
===Magic===&lt;br /&gt;
Scale: Mundane (F-) → Esoterist (D-) → Witch/Warlock (C-) → Sorceress/Sorcerer (B+) → Magistra/Magister (A+) → Archmagistra/Archmagister (S+) [→ Demigoddess/Demi-God (S++)]&lt;br /&gt;
&lt;br /&gt;
'''Affects:'''&lt;br /&gt;
* Spellcasting effectiveness (Auspex, Magna Magnifika, Sententia Veritas)&lt;br /&gt;
&lt;br /&gt;
'''Increased by:'''&lt;br /&gt;
* Training a slave's Witchcraft or Alchemy skill&lt;br /&gt;
* Casting Auspex, only while at Mundane/F- (stops contributing once you reach Esoterist/D-)&lt;br /&gt;
* Casting Tremendio successfully, up to Sorceress/Sorcerer (B+)&lt;br /&gt;
* Casting any other spell successfully, at any skill level&lt;br /&gt;
* A slave with your magical brand attempting to escape while uncollared (you track her down using the brand)&lt;br /&gt;
* Wearing Wizard Robes while training a slave's Witchcraft skill&lt;br /&gt;
&lt;br /&gt;
'''Decreased by:''' —&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
===Flagellation===&lt;br /&gt;
Scale: Never Whipped Anyone (F-) → Clumsy Flogger (D-) → Adequate Scourger (C-) → Skilled Lasher (B+) → Expert Flagellatrix/Flagellator (A+) → Mistress/Master of the Whip (S+)&lt;br /&gt;
&lt;br /&gt;
'''Affects:'''&lt;br /&gt;
* Effectiveness of whip-based Punishments&lt;br /&gt;
&lt;br /&gt;
'''Increased by:'''&lt;br /&gt;
* Whipping a slave whose punishment intensity exceeds your current Flagellation level&lt;br /&gt;
* Training a slave's Pony skill&lt;br /&gt;
* Sparring with a whip/lash equipped, regardless of the opponent's tier (this can reach Mistress/Master of the Whip even sparring Unarmed Slaves)&lt;br /&gt;
&lt;br /&gt;
'''Decreased by:''' —&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
===Torture===&lt;br /&gt;
Scale: Never Tortured Anyone (F-) → Clumsy Needler (D-) → Adequate Tormentor (C-) → Skilled Torturer (B+) → Expert Inquisitor (A+) → Masterful Sadist (S+)&lt;br /&gt;
&lt;br /&gt;
'''Affects:'''&lt;br /&gt;
* Effectiveness of torture-based Punishments&lt;br /&gt;
&lt;br /&gt;
'''Increased by:'''&lt;br /&gt;
* Torturing a slave whose punishment intensity exceeds your current Torture level (some torture types, like Wax torture, train Binding at the same time)&lt;br /&gt;
* Active sex: Tickle with dagger&lt;br /&gt;
&lt;br /&gt;
'''Decreased by:''' —&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
===Binding===&lt;br /&gt;
Scale: Never Restrained Anyone (F-) → Binds Clumsily (D-) → Binds Adequately (C-) → Binds Skillfully (B+) → Binds Expertly (A+) → Mistress/Master of Rope (S+)&lt;br /&gt;
&lt;br /&gt;
'''Affects:'''&lt;br /&gt;
* Effectiveness of rope/bondage-based Punishments&lt;br /&gt;
&lt;br /&gt;
'''Increased by:'''&lt;br /&gt;
* Restraining a slave whose punishment intensity exceeds your current Binding level&lt;br /&gt;
* Certain Masochism lesson techniques that use rope restraints&lt;br /&gt;
&lt;br /&gt;
'''Decreased by:''' —&lt;br /&gt;
&lt;br /&gt;
==Sex Techniques==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Skill !! Affects&lt;br /&gt;
|-&lt;br /&gt;
| [[#Petting|Petting]] || Effectiveness of foreplay/touching during sex&lt;br /&gt;
|-&lt;br /&gt;
| [[#Oral|Oral]] || Effectiveness of oral sex&lt;br /&gt;
|-&lt;br /&gt;
| [[#Penetration|Penetration]] || Effectiveness of penetrative sex&lt;br /&gt;
|-&lt;br /&gt;
| [[#Fetishism|Fetishism]] || Effectiveness of kinky/fetish sex acts&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
===Petting===&lt;br /&gt;
Scale: Touchless (F-) → Clumsy Groper (D-) → Adequate Fondler (C-) → Proficient Touch (B+) → Expert Caress (A+) → Masterful Hands (S+)&lt;br /&gt;
&lt;br /&gt;
'''Affects:'''&lt;br /&gt;
* Effectiveness of foreplay/touching during sex with a slave&lt;br /&gt;
&lt;br /&gt;
'''Increased by:'''&lt;br /&gt;
* Petting/foreplay sex acts with a slave&lt;br /&gt;
&lt;br /&gt;
'''Decreased by:''' —&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
===Oral Pleasure===&lt;br /&gt;
Scale: Kissless (F-) → Clumsy Beslobberer (D-) → Adequate Kisser (C-) → Proficient Tongue (B+) → Expert Oralist (A+) → Oral Technician (S+)&lt;br /&gt;
&lt;br /&gt;
'''Affects:'''&lt;br /&gt;
* Effectiveness of oral sex with a slave&lt;br /&gt;
&lt;br /&gt;
'''Increased by:'''&lt;br /&gt;
* Oral sex acts with a slave&lt;br /&gt;
&lt;br /&gt;
'''Decreased by:''' —&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
===Penetration===&lt;br /&gt;
Scale: Virgin (F-) → Clumsy Rutter (D-) → Adequate Lay (C-) → Proficient Bedmate (B+) → Expert Copulator (A+) → Sex Machine (S+)&lt;br /&gt;
&lt;br /&gt;
'''Affects:'''&lt;br /&gt;
* Effectiveness of penetrative sex with a slave&lt;br /&gt;
&lt;br /&gt;
'''Increased by:'''&lt;br /&gt;
* Penetrative sex acts with a slave&lt;br /&gt;
* Visiting a prostitute of higher skill than your current Penetration level&lt;br /&gt;
&lt;br /&gt;
'''Decreased by:''' —&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
===Fetishism===&lt;br /&gt;
Scale: Unadventurous (F-) → Curious (D-) → Closet Pervert (C-) → Kinky (B+) → Fetishistic (A+) → Worst of Perverts (S+)&lt;br /&gt;
&lt;br /&gt;
'''Affects:'''&lt;br /&gt;
* Effectiveness of kinky/fetish sex acts with a slave&lt;br /&gt;
&lt;br /&gt;
'''Increased by:'''&lt;br /&gt;
* Kinky/fetish sex acts with a slave&lt;br /&gt;
&lt;br /&gt;
'''Decreased by:''' —&lt;br /&gt;
&lt;br /&gt;
==Mood==&lt;br /&gt;
You can check the things affecting the Slaver's mood in his diary. Good moods improve his efficiency and increase the odds of successful actions. (need to verify: affects slaver allure?)&lt;br /&gt;
&lt;br /&gt;
Things that improve his mood:&lt;br /&gt;
*Decent housing relative to Reputation&lt;br /&gt;
*Good standard of living relative to Reputation&lt;br /&gt;
*Recent Sex&lt;br /&gt;
*Slave making good progress&lt;br /&gt;
*Having lots of energy&lt;br /&gt;
*Comfortable clothing&lt;br /&gt;
*Clean house&lt;br /&gt;
*Being clean&lt;br /&gt;
*Buying a new slave&lt;br /&gt;
*Selling a slave&lt;br /&gt;
*Date (reward: spend time together) that goes well&lt;br /&gt;
*Training a beautiful slave.&lt;br /&gt;
*Eating well (Restaurant date with slave, eating at Gentlemen's Club)&lt;br /&gt;
*Slave obeying (green in &amp;quot;achievements&amp;quot; area)&lt;br /&gt;
*Rule: Behave alarm w/slave with Blowjob skill&lt;br /&gt;
*Rule: Behave urinal w/slave with Golden Shower skill&lt;br /&gt;
*Rule: Behave toilet w/slave with Scatology skill&lt;br /&gt;
*Assistant Rule: Bath slave w/assistant with Oral and/or Petting skills&lt;br /&gt;
*Salon: Invigorating massage, Erotic Massage, Aroma spa&lt;br /&gt;
*Watching a battle in the Colosseum&lt;br /&gt;
*Drinking at the Virgin's Hip&lt;br /&gt;
*Drugs  - Camra, Datura, Essence of Oblivion, Bacchus' Nectar&lt;br /&gt;
&lt;br /&gt;
Things that decrease mood:&lt;br /&gt;
*Housing that doesn't reflect his reputation&lt;br /&gt;
*Too low of a standard of living&lt;br /&gt;
*Pent up sexual desire (Stallion/Wild Stallion)&amp;lt;sup&amp;gt;[1]&lt;br /&gt;
*Being oversexed&lt;br /&gt;
*Slave not behaving&lt;br /&gt;
*Worn/uncomfortable clothing&lt;br /&gt;
*Dirty house&lt;br /&gt;
*Injuries&lt;br /&gt;
*Cleaning the house yourself&lt;br /&gt;
*Preparing your own meals&lt;br /&gt;
*Drug/alcohol withdrawal&lt;br /&gt;
&lt;br /&gt;
[1] Wearing [[Jack-o-nine/Gameplay/Locations/White_Town#Central_Forum|Chimaera's Gem]] guarantees this.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Sexual Desire==&lt;br /&gt;
&lt;br /&gt;
Levels from highest to lowest:&lt;br /&gt;
*Wild Stallion*&lt;br /&gt;
*Stallion*&lt;br /&gt;
*Rock Hardon&lt;br /&gt;
*Mighty Hardon&lt;br /&gt;
*Hardon&lt;br /&gt;
*Contented&lt;br /&gt;
*Cold&lt;br /&gt;
*Sated*&lt;br /&gt;
*Overfucked*&lt;br /&gt;
*Flacid*&lt;br /&gt;
*Hanging*&lt;br /&gt;
&lt;br /&gt;
 * Decreases mood when in these states&lt;br /&gt;
&lt;br /&gt;
==Access to Buyers==&lt;br /&gt;
&lt;br /&gt;
Within &amp;quot;I need to continually work on my reputation&amp;quot;, found in the &amp;quot;objectives&amp;quot; tab accessible after clicking on the slaver's portrait while at home, one can see not only the status of the slaver's brand, but also the slaver's standing with the various Great Houses of Eternal Rome.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
When this standing is increased to at least D or pink level with a faction, the slaver can rent living accomodations in that faction's quarter, and when standing is increased to at least B or blue level with a faction, the slaver can gain entrance to the palace of that faction, to access the A rank and S+ rank buyers therein (and become a Patrician by selling to the S+ rank buyer.)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Selling slaves to businesses does not appear to increase the rank of the slaver's standing.&amp;lt;br /&amp;gt;&lt;br /&gt;
The various standing-ranks also seem to have very particular requirements for their increases.&amp;lt;br /&amp;gt;&lt;br /&gt;
These particular requirements for standing-rank advances mean that selling to buyers out of order will actually do no good whatsoever for improvement of the slaver's standing.&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*To go from F to D rank standing, the slaver can sell a slave to anyone in the residential area in the district. (Or even Mystra, for Quarter of Outcasts)&amp;lt;br /&amp;gt;&lt;br /&gt;
*To go from D to C rank standing, the slaver must sell a slave to someone in the residential area who requires a C rank slave or above.&amp;lt;br /&amp;gt;&lt;br /&gt;
*To go from C to B rank standing, the slaver must sell a slave to someone in the residential area who requires a B rank slave or above.&amp;lt;br /&amp;gt;&lt;br /&gt;
*To go from B to A rank standing, the slaver must sell a slave to someone in the palace who requires an A rank slave or above.&amp;lt;br /&amp;gt;&lt;br /&gt;
*And to go from A to S+ rank standing, (Patrician), the slaver must sell a slave to the faction-leader, who requires an S+ rank slave.&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
This is why all of the quarters' residential areas have 3 residents who require B-rank slaves;  if a person sells only B rank slaves and sells them only to those 3 residents, he will still thereby fulfill all the requirements to gain entrance to that faction's palace.&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
(Though access to the faction's palace in White Town works differently.)&lt;/div&gt;</summary>
		<author><name>GhostBeat</name></author>	</entry>

	<entry>
		<id>http://wiki.anime-sharing.com/hgames/index.php?title=Jack-o-nine/Gameplay/Slaver&amp;diff=42239</id>
		<title>Jack-o-nine/Gameplay/Slaver</title>
		<link rel="alternate" type="text/html" href="http://wiki.anime-sharing.com/hgames/index.php?title=Jack-o-nine/Gameplay/Slaver&amp;diff=42239"/>
				<updated>2026-07-24T17:20:05Z</updated>
		
		<summary type="html">&lt;p&gt;GhostBeat: /* Artistry */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Jack-o-nine}}&lt;br /&gt;
&lt;br /&gt;
==Characteristics==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Characteristic !! Affects&lt;br /&gt;
|-&lt;br /&gt;
| [[#Strength|Strength]] || Combat damage, daily Energy reset, slave obedience&lt;br /&gt;
|-&lt;br /&gt;
| [[#Personality|Personality]] || Ease of controlling others, overall prestige&lt;br /&gt;
|-&lt;br /&gt;
| [[#Allure|Allure]] || Slave obedience (especially sexual), ease with buyers&lt;br /&gt;
|-&lt;br /&gt;
| [[#Libido|Libido]] || Ability to perform sexually without aphrodisiacs&lt;br /&gt;
|-&lt;br /&gt;
| [[#Dominance|Dominance]] || Slave obedience, Punishment effectiveness, some sexual Skills&lt;br /&gt;
|-&lt;br /&gt;
| [[#Brand Status|Brand Status]] || Personal reputation, customer treatment&lt;br /&gt;
|-&lt;br /&gt;
| [[#Guild Reputation|Guild Reputation]] || Quality of Guild contracts/auctions offered&lt;br /&gt;
|-&lt;br /&gt;
| [[#Standard of Living|Standard of Living]] || Personality&lt;br /&gt;
|-&lt;br /&gt;
| [[#Hygiene|Hygiene]] || Mood, Allure&lt;br /&gt;
|-&lt;br /&gt;
| [[#Mood|Mood]] || Motivation, efficiency, quality of slave interactions&lt;br /&gt;
|-&lt;br /&gt;
| [[#Injuries|Injuries]] || Energy, Strength, Mood (all reduced), Hygiene need&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
===Strength===&lt;br /&gt;
Scale: Frail (F-) → Weak (D-) → Unfit (C-) → Strong (B+) → Mighty (A+) → Amazonian/Herculean (S+)&lt;br /&gt;
&lt;br /&gt;
'''Affects:'''&lt;br /&gt;
* Combat damage in fights&lt;br /&gt;
* Daily Energy reset (Energy refills to Strength + 1, minus Injuries)&lt;br /&gt;
* Slave obedience/submissiveness&lt;br /&gt;
&lt;br /&gt;
'''Increased by:'''&lt;br /&gt;
* Quality food, cooked at least two tiers above your current Strength (+1/day; caps one tier below the meal's own quality — e.g. S+ food raises Strength up to A+, no further. Dining at the finest restaurant has the same ceiling)&lt;br /&gt;
* Athletics/Dance/Martial Arts training&lt;br /&gt;
* Intercourse&lt;br /&gt;
* Disciplining slaves&lt;br /&gt;
&lt;br /&gt;
'''Decreased by:'''&lt;br /&gt;
* Low-quality food, below your current Strength (an Assistant with A+/S+ Nursing skill can offset 1/2 tiers before the decline starts)&lt;br /&gt;
* Exhaustion (ending the day with negative Energy)&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
===Personality===&lt;br /&gt;
Scale: Churl (F-) → Bumpkin (D-) → Parvenu (C-) → Vulgarian (B+) → Bourgeois (A+) → Aristocrat (S+)&lt;br /&gt;
&lt;br /&gt;
'''Affects:'''&lt;br /&gt;
* How easily you control others; overall prestige as a trainer&lt;br /&gt;
&lt;br /&gt;
'''Increased by:'''&lt;br /&gt;
* Standard of Living and estate quality both exceeding Personality + Home Condition messiness (+1/day)&lt;br /&gt;
* Successful &amp;quot;Explain Her Position&amp;quot; (up to Vulgarian/B+) or Encourage (up to Bourgeois/A+), when success quality is at least your current Personality (+2 per success)&lt;br /&gt;
* Snake Amulet quest artifact, while below Aristocrat/S+ (+1/day)&lt;br /&gt;
&lt;br /&gt;
'''Decreased by:'''&lt;br /&gt;
* Personality outpacing Standard of Living (with a 1-tier buffer) or estate quality (-1/day)&lt;br /&gt;
* Heavy Cannabis use, once addiction exceeds 30 (-1 per smoke)&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
===Allure===&lt;br /&gt;
Scale: Repulsive (F-) → Unpleasant (D-) → Unmemorable (C-) → Charming (B+) → Captivating (A+) → Irresistible (S+)&lt;br /&gt;
&lt;br /&gt;
''Not directly trainable — recalculated fresh each day: base 2, + clothing modifier, − a scaling Hygiene-need penalty (worse than Unclean), ±1 each for Energy, Visage, Haircut, Strength (A+ or better / C- or worse), and Mood.''&lt;br /&gt;
&lt;br /&gt;
'''Affects:'''&lt;br /&gt;
* Slave obedience (especially during sex, sometimes without needing to force the issue)&lt;br /&gt;
* Ease of dealing with buyers&lt;br /&gt;
&lt;br /&gt;
'''Increased by:'''&lt;br /&gt;
* Fashionable Attire (+1) or Noble Regalia (+2)&lt;br /&gt;
* Cosmetic procedures at the salon (+1, 5 sparks, lasts 10 days)&lt;br /&gt;
* Fashionable haircut at the salon (+1, 3 sparks, lasts 30 days)&lt;br /&gt;
* High Strength, A+ or better (+1)&lt;br /&gt;
* Good Mood (+1)&lt;br /&gt;
* Pristine Hygiene (+1)&lt;br /&gt;
* Positive Energy (+1)&lt;br /&gt;
&lt;br /&gt;
'''Decreased by:'''&lt;br /&gt;
* Worn Clothes (-1) or Housecoat (-1)&lt;br /&gt;
* No cosmetic procedures (-1)&lt;br /&gt;
* No haircut (-1)&lt;br /&gt;
* Low Strength, C- or worse (-1)&lt;br /&gt;
* Bad Mood (-1)&lt;br /&gt;
* Poor Hygiene (up to -3 at Filthy)&lt;br /&gt;
* Negative Energy (-1)&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
===Libido===&lt;br /&gt;
Scale: Frigid/Impotent (F-) → Not in the Mood/Effete (D-) → Lustful (C-) → Libidinous (B+) → Lubricious (A+) → Lascivious (S+)&lt;br /&gt;
&lt;br /&gt;
'''Affects:'''&lt;br /&gt;
* Ability to perform sexually without relying on aphrodisiacs&lt;br /&gt;
&lt;br /&gt;
'''Increased by:'''&lt;br /&gt;
* Sex with a slave whose relevant skill matches or exceeds your Libido (+3 × her skill level)&lt;br /&gt;
* Skilled massage (+3 × massage quality)&lt;br /&gt;
* Healthy lifestyle — positive Mood, non-negative Energy, Strength at least Strong (B+), Excitement not maxed either way (passive gain only once Libido is already Lustful (C-) or higher)&lt;br /&gt;
&lt;br /&gt;
'''Decreased by:'''&lt;br /&gt;
* Negative Energy (-3)&lt;br /&gt;
* Negative Mood (-3)&lt;br /&gt;
* Serious illness&lt;br /&gt;
* Injuries (direct penalty per Injury level)&lt;br /&gt;
* Extended periods without sex&lt;br /&gt;
* Ending the day at maximum Excitement, unless wearing the Chimaera Gem (-3)&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
===Dominance===&lt;br /&gt;
Scale: Submissive (F-) → Compliant (D-) → Passive (C-) → Authoritative (B+) → Dominant (A+) → Imperious (S+)&lt;br /&gt;
&lt;br /&gt;
'''Affects:'''&lt;br /&gt;
* Slave obedience&lt;br /&gt;
* Effectiveness of some Punishments (especially verbal ones)&lt;br /&gt;
* Teaching some sexual Skills&lt;br /&gt;
&lt;br /&gt;
'''Increased by:'''&lt;br /&gt;
* Forceful/controlling actions — Psychological Pressure, Torture, Put in Place, Threaten (if successful), certain rough sex techniques, and training slave skills like Pony, Humiliation, Masochism, Self-torture, bestiality mating, and Fitness&lt;br /&gt;
* Sparring the toughest Colosseum opponents (up to Authoritative/B+)&lt;br /&gt;
* Note: only works while the slave's Nature is greater than or equal to your current Dominance&lt;br /&gt;
&lt;br /&gt;
'''Decreased by:''' —&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
===Brand Status===&lt;br /&gt;
Scale: Unknown Factor (F-) → Rumored Newcomer (D-) → Often Recognized (C-) → Minor Celebrity (B+) → Famous Slave Trader (A+) → Legendary Slaver (S+)&lt;br /&gt;
&lt;br /&gt;
'''Affects:'''&lt;br /&gt;
* Personal reputation; how accommodating customers are&lt;br /&gt;
* Slave charm rating (increases sale/auction value and bargaining position)&lt;br /&gt;
* Farid will buy branded slaves at A+ or S+ Brand Status&lt;br /&gt;
&lt;br /&gt;
'''Increased by:'''&lt;br /&gt;
* Slave wins a Colosseum tournament battle (points proportional to fight level and inversely proportional to your current Brand Status; up to Often Recognized/C- for most battles, Minor Celebrity/B+ for the championship battle)&lt;br /&gt;
* Slave wins a Colosseum race (+5, up to Minor Celebrity/B+)&lt;br /&gt;
* Spreading rumours at the Forum (+1, up to Often Recognized/C-, once/day)&lt;br /&gt;
* Spreading rumours at the Gentleman's Club (+1, 50% chance, once/day, no cap — can reach Legendary Slaver/S+)&lt;br /&gt;
* Completing Spectre's quest (+10; also grants +10 Guild Reputation)&lt;br /&gt;
* Selling a slave at the Guild auction (+0.5 per level of the slave, up to +5 at S+; only while your Brand Status doesn't already exceed the slave's own level)&lt;br /&gt;
* Selling to the realtor, doctor, farm, or sergeant (+1, up to Minor Celebrity/B+)&lt;br /&gt;
* Selling to the Gentleman's Club (+2, up to Minor Celebrity/B+)&lt;br /&gt;
* Selling to most other customers (+0.5 per level the buyer wanted, up to +5 at S+; only while your Brand Status doesn't exceed their desired level)&lt;br /&gt;
* Selling at a discount (+1 per level the buyer wanted, up to +10 at S+ — double the normal customer rate)&lt;br /&gt;
* Selling to restricted-area/VIP customers (+1 per level wanted, up to +10 at S+)&lt;br /&gt;
* Selling to the Pope (+20)&lt;br /&gt;
* Selling to a specific repeat customer while they still have &amp;quot;bennies&amp;quot; left (+1, plus +1 per level the slave exceeds their desired rating; each point permanently spends one of their bennies, and they stop granting points once their bennies run out)&lt;br /&gt;
* Raising faction reputation through a sale (+1, on top of whatever the sale itself grants)&lt;br /&gt;
&lt;br /&gt;
'''Decreased by:'''&lt;br /&gt;
* Embellishing a slave's capabilities to a customer (-3, or -2 net if you also give a discount afterwards)&lt;br /&gt;
* Losing a Colosseum race (-1)&lt;br /&gt;
* A slave dying in the arena (-1)&lt;br /&gt;
* A slave losing in the arena without dying (-1)&lt;br /&gt;
* A slave being executed in the arena — losing without dying while leaving the crowd displeased (-2)&lt;br /&gt;
* Trying to sell a slave with insufficient charm (-0.5 per level the buyer wanted, up to -5 at S+)&lt;br /&gt;
* Getting confronted ordering a parcel from the smugglers (-10; avoided entirely while wearing the Snake Amulet, or if both your Brand Status and Guild Reputation are still Often Recognized/C- or below)&lt;br /&gt;
* Ordering a parcel from the smugglers without being confronted (-5)&lt;br /&gt;
* Selling a slave with Rotphilis (-10)&lt;br /&gt;
* Selling a slave infected by a Fog fiend larva (resets Brand Status entirely to Unknown Factor/F-)&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
===Guild Reputation===&lt;br /&gt;
Scale: Guild Affiliate (F-) → Guild Novice (D-) → Guild Apprentice (C-) → Guild Journeyman (B+) → Guild Master (A+) → Guild Magnate (S+)&lt;br /&gt;
&lt;br /&gt;
'''Affects:'''&lt;br /&gt;
* Level of Guild contracts available (D- rank from Guild Affiliate onward; each successive rank, including its &amp;quot;-&amp;quot; and &amp;quot;+&amp;quot; sub-tiers, unlocks one Guild Reputation level higher, up to S+ contracts at Guild Magnate)&lt;br /&gt;
* Number of slaves that can be entered in the Gladiatrix contest in the same decade (1 by default, 2 at Guild Journeyman/B+, 3 at A+, 4 at S+)&lt;br /&gt;
* Cow sale price (together with Brand Status; no other transaction's price depends on Guild Reputation)&lt;br /&gt;
* Guild gangbangs become available to attend at Guild Journeyman/B+&lt;br /&gt;
* At Guild Apprentice/C- or higher, occasionally offered the abused slave for free the next time you sell at auction, as long as you have no active contract — accepting grants an A+ Concubine contract regardless of your normal contract-level limit&lt;br /&gt;
* Contracts rated below your Guild Reputation only earn a third of their speed time-bonus&lt;br /&gt;
* Spectre's quest requires Guild Journeyman/B+ Guild Reputation, among other conditions&lt;br /&gt;
&lt;br /&gt;
'''Increased by:'''&lt;br /&gt;
* Completing Guild contracts (the better the delivered slave's rating relative to your current Guild Reputation, the more you gain — roughly +5 to +15, tapering off as your Guild Reputation catches up to the contract/slave's level)&lt;br /&gt;
* Selling a slave at the Guild auction (+5, plus the slave's own rating; only while your Guild Reputation doesn't already exceed the slave's level)&lt;br /&gt;
* Completing Spectre's quest (+10; also grants +10 Brand Status)&lt;br /&gt;
* Accepting the abused slave gift (+10)&lt;br /&gt;
&lt;br /&gt;
'''Decreased by:'''&lt;br /&gt;
* Missing a contract's deadline (-5, plus -1 per level of Guild Reputation — -10 at S+)&lt;br /&gt;
* Having a slave escape while wearing a collar and branded with the Guild brand (-2)&lt;br /&gt;
* Getting confronted ordering a parcel from the smugglers (-10; same conditions as Brand Status above)&lt;br /&gt;
* Ordering a parcel from the smugglers without being confronted (-5)&lt;br /&gt;
* Selling/gifting a slave with Rotphilis (-10 per slave, floored at 0)&lt;br /&gt;
* Giving a Fog-fiend-larva-infected slave to the Guild directly (-80, floored at 0); selling one to a regular customer instead resets Guild Reputation entirely to Guild Affiliate/F-&lt;br /&gt;
* Declining the abused slave gift (-10)&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
===Standard of Living===&lt;br /&gt;
Scale: Impoverished (F-) → Poor (D-) → Basic (C-) → Comfortable (B+) → Respectable (A+) → Luxurious (S+) [→ Opulent (S++)]&lt;br /&gt;
&lt;br /&gt;
Set manually from the Domestic Issues menu; changes take effect the following decade.&lt;br /&gt;
&lt;br /&gt;
'''Affects:'''&lt;br /&gt;
* Personality (see above)&lt;br /&gt;
* Respectable or higher required to enter the Gentleman's Club&lt;br /&gt;
&lt;br /&gt;
'''Cost per decade:'''&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
! Level !! Cost&lt;br /&gt;
|-&lt;br /&gt;
| Impoverished || 0$&lt;br /&gt;
|-&lt;br /&gt;
| Poor || 20$–30$&lt;br /&gt;
|-&lt;br /&gt;
| Basic || 40$–60$&lt;br /&gt;
|-&lt;br /&gt;
| Comfortable || 80$–120$&lt;br /&gt;
|-&lt;br /&gt;
| Respectable || 200$–300$&lt;br /&gt;
|-&lt;br /&gt;
| Luxurious || 400$–600$&lt;br /&gt;
|-&lt;br /&gt;
| Opulent || 800$–1200$&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
An Assistant/slave with high Accounting skill can discount your bill by up to roughly 70% if skilled enough; conversely, delegating accounting to an unskilled one can inflate it by a comparable amount.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
===Hygiene===&lt;br /&gt;
Scale: Filthy (F-) → Dirty (D-) → Unclean (C-) → Unsullied (B+) → Clean (A+) → Pristine (S+)&lt;br /&gt;
&lt;br /&gt;
'''Affects:'''&lt;br /&gt;
* Mood&lt;br /&gt;
* Allure&lt;br /&gt;
&lt;br /&gt;
'''Increased by:'''&lt;br /&gt;
* Being bathed by a skilled slave&lt;br /&gt;
* Spa visits&lt;br /&gt;
* Decent housing with a bathroom&lt;br /&gt;
&lt;br /&gt;
'''Decreased by:'''&lt;br /&gt;
* Living in the slums / poor housing&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
===Mood===&lt;br /&gt;
Scale: Depressed (F-) → Dysphoric (D-) → Sullen (D+) → Melancholic (C-) → Pessimistic (C+) → Calm (B-) → Hopeful (B+) → Optimistic (A-) → Pleased (A+) → Euphoric (S-) → Ecstatic (S+)&lt;br /&gt;
&lt;br /&gt;
'''Affects:'''&lt;br /&gt;
* Motivation and efficiency; quality of interactions with slaves&lt;br /&gt;
&lt;br /&gt;
'''Increased by/Decreased by:''' Virtually everything happening day to day — see dedicated Mood section&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
===Injuries===&lt;br /&gt;
Scale: Mortally Wounded (F-) → Heavily Wounded (D-) → Seriously Wounded (C-) → Wounded (B+) → Lightly Wounded (A+) → Uninjured (S+)&lt;br /&gt;
&lt;br /&gt;
'''Affects:'''&lt;br /&gt;
* Energy, Strength, Mood (all reduced)&lt;br /&gt;
* Hygiene need increases&lt;br /&gt;
&lt;br /&gt;
'''Increased by:'''&lt;br /&gt;
* Combat&lt;br /&gt;
&lt;br /&gt;
'''Decreased by:'''&lt;br /&gt;
* Time, good food, cleanliness&lt;br /&gt;
* Medic skill (own or assistant's)&lt;br /&gt;
* Healing balms from a skilled Alchemist (reagents from Mystra of the Outcasts)&lt;br /&gt;
* Technosphere medical center as a last resort&lt;br /&gt;
&lt;br /&gt;
==Skills==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Skill !! Affects&lt;br /&gt;
|-&lt;br /&gt;
| [[#Teaching|Teaching]] || Effectiveness of personal lessons/tutoring&lt;br /&gt;
|-&lt;br /&gt;
| [[#Stewardship|Stewardship]] || Household upkeep (cooking, cleaning)&lt;br /&gt;
|-&lt;br /&gt;
| [[#Artistry|Artistry]] || Art/performance-related training and rewards&lt;br /&gt;
|-&lt;br /&gt;
| [[#Medic|Medic]] || Healing, diet management, health-related bonuses&lt;br /&gt;
|-&lt;br /&gt;
| [[#Fighter|Fighter]] || Combat effectiveness&lt;br /&gt;
|-&lt;br /&gt;
| [[#Magic|Magic]] || Spellcasting effectiveness&lt;br /&gt;
|-&lt;br /&gt;
| [[#Flagellation|Flagellation]] || Whip-based Punishments&lt;br /&gt;
|-&lt;br /&gt;
| [[#Torture|Torture]] || Torture-based Punishments&lt;br /&gt;
|-&lt;br /&gt;
| [[#Binding|Binding]] || Rope/bondage-based Punishments&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
===Teaching===&lt;br /&gt;
Scale: Incoherent Rambler (F-) → Pedagogue (D-) → Tutor (C-) → Mentor (B+) → Skilled Lecturer (A+) → Master Educator (S+)&lt;br /&gt;
&lt;br /&gt;
'''Affects:'''&lt;br /&gt;
* Effectiveness of personal lessons given directly to a slave&lt;br /&gt;
&lt;br /&gt;
'''Increased by:'''&lt;br /&gt;
* Giving a slave a personal lesson she performs excellently in (A+ result or better)&lt;br /&gt;
&lt;br /&gt;
'''Decreased by:''' —&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
===Stewardship===&lt;br /&gt;
Scale: Slattern/Sloven (F-) → Peon (D-) → Housegirl/Houseboy (C-) → Homemaker (B+) → Housemistress/Houselord (A+) → Stewardess/Steward (S+) [→ Master Stewardess/Steward (S++)]&lt;br /&gt;
&lt;br /&gt;
'''Affects:'''&lt;br /&gt;
* Household upkeep — cooking and cleaning quality&lt;br /&gt;
&lt;br /&gt;
'''Increased by:'''&lt;br /&gt;
* Cooking meals of good quality&lt;br /&gt;
* Cleaning the household&lt;br /&gt;
* Wearing Livery (Men's Clothing) while training a slave's Cooking/Maid skills&lt;br /&gt;
&lt;br /&gt;
'''Decreased by:''' —&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
===Artistry===&lt;br /&gt;
Scale: Tasteless (F-) → Uncultured (D-) → Dilettante (C-) → Artist (B+) → Prodigy (A+) → Virtuosa/Virtuoso (S+) [→ Maestra/Maestro (S++)]&lt;br /&gt;
&lt;br /&gt;
'''Affects:'''&lt;br /&gt;
* Art/performance-related training and rewards&lt;br /&gt;
&lt;br /&gt;
'''Increased by:'''&lt;br /&gt;
* Training a slave's Elocution, Dancing, Music, Art, or Pet skill&lt;br /&gt;
* Giving a Threesome, Seduction, Masturbation, Dildo, Exhibitionism, Humiliation, Nipplefuck, or Lesbian Sex lesson (contributes alongside the matching sex-technique skill)&lt;br /&gt;
* Wearing Formal Suit while training a slave's Art/Music/Dancing skills&lt;br /&gt;
&lt;br /&gt;
'''Decreased by:''' —&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
===Medic===&lt;br /&gt;
Scale: Homeopath (F-) → Quack (D-) → Paramedic (C-) → Nurse (B+) → Physician (A+) → Surgeon (S+) [→ Master Surgeon (S++)]&lt;br /&gt;
&lt;br /&gt;
'''Affects:'''&lt;br /&gt;
* Healing Injuries&lt;br /&gt;
* Availability of the Calculated diet portion (own or assistant's A+ needed)&lt;br /&gt;
* Various health-related bonuses&lt;br /&gt;
&lt;br /&gt;
'''Increased by:'''&lt;br /&gt;
* Training a slave's Nursing skill&lt;br /&gt;
* Giving a Masochism or Self-Pain lesson (virtually uncapped — reaches Surgeon/S+)&lt;br /&gt;
* Giving an Enema lesson (up to Nurse/B+)&lt;br /&gt;
* Active sex: Enema (up to Paramedic/C-)&lt;br /&gt;
* Wearing Medical Gown while training a slave's Nursing skill&lt;br /&gt;
&lt;br /&gt;
'''Decreased by:''' —&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
===Fighter===&lt;br /&gt;
Scale: Non-Combatant (F-) → Brawler (D-) → Fighter (C-) → Duellist (B+) → Warrior (A+) → Shieldmaiden/Champion (S+) [→ Valkyrie/Vanquisher (S++)]&lt;br /&gt;
&lt;br /&gt;
'''Affects:'''&lt;br /&gt;
* Combat effectiveness&lt;br /&gt;
&lt;br /&gt;
'''Increased by:'''&lt;br /&gt;
* Training a slave's Gladiatrix skill&lt;br /&gt;
* Losing a sparring match (+2, only while below Brawler/D-)&lt;br /&gt;
* Winning a sparring match against a tougher opponent — Unarmed Slave up to D-, Wardress up to C-, Shinobi up to B+, Ironclad/Amazon up to A+ (sparring alone can never raise Fighter above A+, regardless of opponent)&lt;br /&gt;
* Fighting in the Fogs (up to A+)&lt;br /&gt;
* Collecting a unique Fog trophy — a one-time bonus once you reach A+; each of the 14 trophies grants 1/14th of the A+-to-S+ range, awarded retroactively for trophies already held&lt;br /&gt;
* Wearing Aketon while training a slave's Gladiatrix skill&lt;br /&gt;
&lt;br /&gt;
'''Decreased by:''' —&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
===Magic===&lt;br /&gt;
Scale: Mundane (F-) → Esoterist (D-) → Witch/Warlock (C-) → Sorceress/Sorcerer (B+) → Magistra/Magister (A+) → Archmagistra/Archmagister (S+) [→ Demigoddess/Demi-God (S++)]&lt;br /&gt;
&lt;br /&gt;
'''Affects:'''&lt;br /&gt;
* Spellcasting effectiveness (Auspex, Magna Magnifika, Sententia Veritas)&lt;br /&gt;
&lt;br /&gt;
'''Increased by:'''&lt;br /&gt;
* Training a slave's Witchcraft or Alchemy skill&lt;br /&gt;
* Casting Auspex, only while at Mundane/F- (stops contributing once you reach Esoterist/D-)&lt;br /&gt;
* Casting Tremendio successfully, up to Sorceress/Sorcerer (B+)&lt;br /&gt;
* Casting any other spell successfully, at any skill level&lt;br /&gt;
* A slave with your magical brand attempting to escape while uncollared (you track her down using the brand)&lt;br /&gt;
* Wearing Wizard Robes while training a slave's Witchcraft skill&lt;br /&gt;
&lt;br /&gt;
'''Decreased by:''' —&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
===Flagellation===&lt;br /&gt;
Scale: Never Whipped Anyone (F-) → Clumsy Flogger (D-) → Adequate Scourger (C-) → Skilled Lasher (B+) → Expert Flagellatrix/Flagellator (A+) → Mistress/Master of the Whip (S+)&lt;br /&gt;
&lt;br /&gt;
'''Affects:'''&lt;br /&gt;
* Effectiveness of whip-based Punishments&lt;br /&gt;
&lt;br /&gt;
'''Increased by:'''&lt;br /&gt;
* Whipping a slave whose punishment intensity exceeds your current Flagellation level&lt;br /&gt;
* Training a slave's Pony skill&lt;br /&gt;
* Sparring with a whip/lash equipped, regardless of the opponent's tier (this can reach Mistress/Master of the Whip even sparring Unarmed Slaves)&lt;br /&gt;
&lt;br /&gt;
'''Decreased by:''' —&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
===Torture===&lt;br /&gt;
Scale: Never Tortured Anyone (F-) → Clumsy Needler (D-) → Adequate Tormentor (C-) → Skilled Torturer (B+) → Expert Inquisitor (A+) → Masterful Sadist (S+)&lt;br /&gt;
&lt;br /&gt;
'''Affects:'''&lt;br /&gt;
* Effectiveness of torture-based Punishments&lt;br /&gt;
&lt;br /&gt;
'''Increased by:'''&lt;br /&gt;
* Torturing a slave whose punishment intensity exceeds your current Torture level (some torture types, like Wax torture, train Binding at the same time)&lt;br /&gt;
* Active sex: Tickle with dagger&lt;br /&gt;
&lt;br /&gt;
'''Decreased by:''' —&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
===Binding===&lt;br /&gt;
Scale: Never Restrained Anyone (F-) → Binds Clumsily (D-) → Binds Adequately (C-) → Binds Skillfully (B+) → Binds Expertly (A+) → Mistress/Master of Rope (S+)&lt;br /&gt;
&lt;br /&gt;
'''Affects:'''&lt;br /&gt;
* Effectiveness of rope/bondage-based Punishments&lt;br /&gt;
&lt;br /&gt;
'''Increased by:'''&lt;br /&gt;
* Restraining a slave whose punishment intensity exceeds your current Binding level&lt;br /&gt;
* Certain Masochism lesson techniques that use rope restraints&lt;br /&gt;
&lt;br /&gt;
'''Decreased by:''' —&lt;br /&gt;
&lt;br /&gt;
==Sex Techniques==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Skill !! Affects&lt;br /&gt;
|-&lt;br /&gt;
| [[#Petting|Petting]] || Effectiveness of foreplay/touching during sex&lt;br /&gt;
|-&lt;br /&gt;
| [[#Oral|Oral]] || Effectiveness of oral sex&lt;br /&gt;
|-&lt;br /&gt;
| [[#Penetration|Penetration]] || Effectiveness of penetrative sex&lt;br /&gt;
|-&lt;br /&gt;
| [[#Fetishism|Fetishism]] || Effectiveness of kinky/fetish sex acts&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
===Petting===&lt;br /&gt;
Scale: Touchless (F-) → Clumsy Groper (D-) → Adequate Fondler (C-) → Proficient Touch (B+) → Expert Caress (A+) → Masterful Hands (S+)&lt;br /&gt;
&lt;br /&gt;
'''Affects:'''&lt;br /&gt;
* Effectiveness of foreplay/touching during sex with a slave&lt;br /&gt;
&lt;br /&gt;
'''Increased by:'''&lt;br /&gt;
* Petting/foreplay sex acts with a slave&lt;br /&gt;
&lt;br /&gt;
'''Decreased by:''' —&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
===Oral Pleasure===&lt;br /&gt;
Scale: Kissless (F-) → Clumsy Beslobberer (D-) → Adequate Kisser (C-) → Proficient Tongue (B+) → Expert Oralist (A+) → Oral Technician (S+)&lt;br /&gt;
&lt;br /&gt;
'''Affects:'''&lt;br /&gt;
* Effectiveness of oral sex with a slave&lt;br /&gt;
&lt;br /&gt;
'''Increased by:'''&lt;br /&gt;
* Oral sex acts with a slave&lt;br /&gt;
&lt;br /&gt;
'''Decreased by:''' —&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
===Penetration===&lt;br /&gt;
Scale: Virgin (F-) → Clumsy Rutter (D-) → Adequate Lay (C-) → Proficient Bedmate (B+) → Expert Copulator (A+) → Sex Machine (S+)&lt;br /&gt;
&lt;br /&gt;
'''Affects:'''&lt;br /&gt;
* Effectiveness of penetrative sex with a slave&lt;br /&gt;
&lt;br /&gt;
'''Increased by:'''&lt;br /&gt;
* Penetrative sex acts with a slave&lt;br /&gt;
* Visiting a prostitute of higher skill than your current Penetration level&lt;br /&gt;
&lt;br /&gt;
'''Decreased by:''' —&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
===Fetishism===&lt;br /&gt;
Scale: Unadventurous (F-) → Curious (D-) → Closet Pervert (C-) → Kinky (B+) → Fetishistic (A+) → Worst of Perverts (S+)&lt;br /&gt;
&lt;br /&gt;
'''Affects:'''&lt;br /&gt;
* Effectiveness of kinky/fetish sex acts with a slave&lt;br /&gt;
&lt;br /&gt;
'''Increased by:'''&lt;br /&gt;
* Kinky/fetish sex acts with a slave&lt;br /&gt;
&lt;br /&gt;
'''Decreased by:''' —&lt;br /&gt;
&lt;br /&gt;
==Mood==&lt;br /&gt;
You can check the things affecting the Slaver's mood in his diary. Good moods improve his efficiency and increase the odds of successful actions. (need to verify: affects slaver allure?)&lt;br /&gt;
&lt;br /&gt;
Things that improve his mood:&lt;br /&gt;
*Decent housing relative to Reputation&lt;br /&gt;
*Good standard of living relative to Reputation&lt;br /&gt;
*Recent Sex&lt;br /&gt;
*Slave making good progress&lt;br /&gt;
*Having lots of energy&lt;br /&gt;
*Comfortable clothing&lt;br /&gt;
*Clean house&lt;br /&gt;
*Being clean&lt;br /&gt;
*Buying a new slave&lt;br /&gt;
*Selling a slave&lt;br /&gt;
*Date (reward: spend time together) that goes well&lt;br /&gt;
*Training a beautiful slave.&lt;br /&gt;
*Eating well (Restaurant date with slave, eating at Gentlemen's Club)&lt;br /&gt;
*Slave obeying (green in &amp;quot;achievements&amp;quot; area)&lt;br /&gt;
*Rule: Behave alarm w/slave with Blowjob skill&lt;br /&gt;
*Rule: Behave urinal w/slave with Golden Shower skill&lt;br /&gt;
*Rule: Behave toilet w/slave with Scatology skill&lt;br /&gt;
*Assistant Rule: Bath slave w/assistant with Oral and/or Petting skills&lt;br /&gt;
*Salon: Invigorating massage, Erotic Massage, Aroma spa&lt;br /&gt;
*Watching a battle in the Colosseum&lt;br /&gt;
*Drinking at the Virgin's Hip&lt;br /&gt;
*Drugs  - Camra, Datura, Essence of Oblivion, Bacchus' Nectar&lt;br /&gt;
&lt;br /&gt;
Things that decrease mood:&lt;br /&gt;
*Housing that doesn't reflect his reputation&lt;br /&gt;
*Too low of a standard of living&lt;br /&gt;
*Pent up sexual desire (Stallion/Wild Stallion)&amp;lt;sup&amp;gt;[1]&lt;br /&gt;
*Being oversexed&lt;br /&gt;
*Slave not behaving&lt;br /&gt;
*Worn/uncomfortable clothing&lt;br /&gt;
*Dirty house&lt;br /&gt;
*Injuries&lt;br /&gt;
*Cleaning the house yourself&lt;br /&gt;
*Preparing your own meals&lt;br /&gt;
*Drug/alcohol withdrawal&lt;br /&gt;
&lt;br /&gt;
[1] Wearing [[Jack-o-nine/Gameplay/Locations/White_Town#Central_Forum|Chimaera's Gem]] guarantees this.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Sexual Desire==&lt;br /&gt;
&lt;br /&gt;
Levels from highest to lowest:&lt;br /&gt;
*Wild Stallion*&lt;br /&gt;
*Stallion*&lt;br /&gt;
*Rock Hardon&lt;br /&gt;
*Mighty Hardon&lt;br /&gt;
*Hardon&lt;br /&gt;
*Contented&lt;br /&gt;
*Cold&lt;br /&gt;
*Sated*&lt;br /&gt;
*Overfucked*&lt;br /&gt;
*Flacid*&lt;br /&gt;
*Hanging*&lt;br /&gt;
&lt;br /&gt;
 * Decreases mood when in these states&lt;br /&gt;
&lt;br /&gt;
==Access to Buyers==&lt;br /&gt;
&lt;br /&gt;
Within &amp;quot;I need to continually work on my reputation&amp;quot;, found in the &amp;quot;objectives&amp;quot; tab accessible after clicking on the slaver's portrait while at home, one can see not only the status of the slaver's brand, but also the slaver's standing with the various Great Houses of Eternal Rome.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
When this standing is increased to at least D or pink level with a faction, the slaver can rent living accomodations in that faction's quarter, and when standing is increased to at least B or blue level with a faction, the slaver can gain entrance to the palace of that faction, to access the A rank and S+ rank buyers therein (and become a Patrician by selling to the S+ rank buyer.)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Selling slaves to businesses does not appear to increase the rank of the slaver's standing.&amp;lt;br /&amp;gt;&lt;br /&gt;
The various standing-ranks also seem to have very particular requirements for their increases.&amp;lt;br /&amp;gt;&lt;br /&gt;
These particular requirements for standing-rank advances mean that selling to buyers out of order will actually do no good whatsoever for improvement of the slaver's standing.&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*To go from F to D rank standing, the slaver can sell a slave to anyone in the residential area in the district. (Or even Mystra, for Quarter of Outcasts)&amp;lt;br /&amp;gt;&lt;br /&gt;
*To go from D to C rank standing, the slaver must sell a slave to someone in the residential area who requires a C rank slave or above.&amp;lt;br /&amp;gt;&lt;br /&gt;
*To go from C to B rank standing, the slaver must sell a slave to someone in the residential area who requires a B rank slave or above.&amp;lt;br /&amp;gt;&lt;br /&gt;
*To go from B to A rank standing, the slaver must sell a slave to someone in the palace who requires an A rank slave or above.&amp;lt;br /&amp;gt;&lt;br /&gt;
*And to go from A to S+ rank standing, (Patrician), the slaver must sell a slave to the faction-leader, who requires an S+ rank slave.&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
This is why all of the quarters' residential areas have 3 residents who require B-rank slaves;  if a person sells only B rank slaves and sells them only to those 3 residents, he will still thereby fulfill all the requirements to gain entrance to that faction's palace.&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
(Though access to the faction's palace in White Town works differently.)&lt;/div&gt;</summary>
		<author><name>GhostBeat</name></author>	</entry>

	<entry>
		<id>http://wiki.anime-sharing.com/hgames/index.php?title=Jack-o-nine/Gameplay/Slaver&amp;diff=42238</id>
		<title>Jack-o-nine/Gameplay/Slaver</title>
		<link rel="alternate" type="text/html" href="http://wiki.anime-sharing.com/hgames/index.php?title=Jack-o-nine/Gameplay/Slaver&amp;diff=42238"/>
				<updated>2026-07-24T17:19:44Z</updated>
		
		<summary type="html">&lt;p&gt;GhostBeat: /* Medic */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Jack-o-nine}}&lt;br /&gt;
&lt;br /&gt;
==Characteristics==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Characteristic !! Affects&lt;br /&gt;
|-&lt;br /&gt;
| [[#Strength|Strength]] || Combat damage, daily Energy reset, slave obedience&lt;br /&gt;
|-&lt;br /&gt;
| [[#Personality|Personality]] || Ease of controlling others, overall prestige&lt;br /&gt;
|-&lt;br /&gt;
| [[#Allure|Allure]] || Slave obedience (especially sexual), ease with buyers&lt;br /&gt;
|-&lt;br /&gt;
| [[#Libido|Libido]] || Ability to perform sexually without aphrodisiacs&lt;br /&gt;
|-&lt;br /&gt;
| [[#Dominance|Dominance]] || Slave obedience, Punishment effectiveness, some sexual Skills&lt;br /&gt;
|-&lt;br /&gt;
| [[#Brand Status|Brand Status]] || Personal reputation, customer treatment&lt;br /&gt;
|-&lt;br /&gt;
| [[#Guild Reputation|Guild Reputation]] || Quality of Guild contracts/auctions offered&lt;br /&gt;
|-&lt;br /&gt;
| [[#Standard of Living|Standard of Living]] || Personality&lt;br /&gt;
|-&lt;br /&gt;
| [[#Hygiene|Hygiene]] || Mood, Allure&lt;br /&gt;
|-&lt;br /&gt;
| [[#Mood|Mood]] || Motivation, efficiency, quality of slave interactions&lt;br /&gt;
|-&lt;br /&gt;
| [[#Injuries|Injuries]] || Energy, Strength, Mood (all reduced), Hygiene need&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
===Strength===&lt;br /&gt;
Scale: Frail (F-) → Weak (D-) → Unfit (C-) → Strong (B+) → Mighty (A+) → Amazonian/Herculean (S+)&lt;br /&gt;
&lt;br /&gt;
'''Affects:'''&lt;br /&gt;
* Combat damage in fights&lt;br /&gt;
* Daily Energy reset (Energy refills to Strength + 1, minus Injuries)&lt;br /&gt;
* Slave obedience/submissiveness&lt;br /&gt;
&lt;br /&gt;
'''Increased by:'''&lt;br /&gt;
* Quality food, cooked at least two tiers above your current Strength (+1/day; caps one tier below the meal's own quality — e.g. S+ food raises Strength up to A+, no further. Dining at the finest restaurant has the same ceiling)&lt;br /&gt;
* Athletics/Dance/Martial Arts training&lt;br /&gt;
* Intercourse&lt;br /&gt;
* Disciplining slaves&lt;br /&gt;
&lt;br /&gt;
'''Decreased by:'''&lt;br /&gt;
* Low-quality food, below your current Strength (an Assistant with A+/S+ Nursing skill can offset 1/2 tiers before the decline starts)&lt;br /&gt;
* Exhaustion (ending the day with negative Energy)&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
===Personality===&lt;br /&gt;
Scale: Churl (F-) → Bumpkin (D-) → Parvenu (C-) → Vulgarian (B+) → Bourgeois (A+) → Aristocrat (S+)&lt;br /&gt;
&lt;br /&gt;
'''Affects:'''&lt;br /&gt;
* How easily you control others; overall prestige as a trainer&lt;br /&gt;
&lt;br /&gt;
'''Increased by:'''&lt;br /&gt;
* Standard of Living and estate quality both exceeding Personality + Home Condition messiness (+1/day)&lt;br /&gt;
* Successful &amp;quot;Explain Her Position&amp;quot; (up to Vulgarian/B+) or Encourage (up to Bourgeois/A+), when success quality is at least your current Personality (+2 per success)&lt;br /&gt;
* Snake Amulet quest artifact, while below Aristocrat/S+ (+1/day)&lt;br /&gt;
&lt;br /&gt;
'''Decreased by:'''&lt;br /&gt;
* Personality outpacing Standard of Living (with a 1-tier buffer) or estate quality (-1/day)&lt;br /&gt;
* Heavy Cannabis use, once addiction exceeds 30 (-1 per smoke)&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
===Allure===&lt;br /&gt;
Scale: Repulsive (F-) → Unpleasant (D-) → Unmemorable (C-) → Charming (B+) → Captivating (A+) → Irresistible (S+)&lt;br /&gt;
&lt;br /&gt;
''Not directly trainable — recalculated fresh each day: base 2, + clothing modifier, − a scaling Hygiene-need penalty (worse than Unclean), ±1 each for Energy, Visage, Haircut, Strength (A+ or better / C- or worse), and Mood.''&lt;br /&gt;
&lt;br /&gt;
'''Affects:'''&lt;br /&gt;
* Slave obedience (especially during sex, sometimes without needing to force the issue)&lt;br /&gt;
* Ease of dealing with buyers&lt;br /&gt;
&lt;br /&gt;
'''Increased by:'''&lt;br /&gt;
* Fashionable Attire (+1) or Noble Regalia (+2)&lt;br /&gt;
* Cosmetic procedures at the salon (+1, 5 sparks, lasts 10 days)&lt;br /&gt;
* Fashionable haircut at the salon (+1, 3 sparks, lasts 30 days)&lt;br /&gt;
* High Strength, A+ or better (+1)&lt;br /&gt;
* Good Mood (+1)&lt;br /&gt;
* Pristine Hygiene (+1)&lt;br /&gt;
* Positive Energy (+1)&lt;br /&gt;
&lt;br /&gt;
'''Decreased by:'''&lt;br /&gt;
* Worn Clothes (-1) or Housecoat (-1)&lt;br /&gt;
* No cosmetic procedures (-1)&lt;br /&gt;
* No haircut (-1)&lt;br /&gt;
* Low Strength, C- or worse (-1)&lt;br /&gt;
* Bad Mood (-1)&lt;br /&gt;
* Poor Hygiene (up to -3 at Filthy)&lt;br /&gt;
* Negative Energy (-1)&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
===Libido===&lt;br /&gt;
Scale: Frigid/Impotent (F-) → Not in the Mood/Effete (D-) → Lustful (C-) → Libidinous (B+) → Lubricious (A+) → Lascivious (S+)&lt;br /&gt;
&lt;br /&gt;
'''Affects:'''&lt;br /&gt;
* Ability to perform sexually without relying on aphrodisiacs&lt;br /&gt;
&lt;br /&gt;
'''Increased by:'''&lt;br /&gt;
* Sex with a slave whose relevant skill matches or exceeds your Libido (+3 × her skill level)&lt;br /&gt;
* Skilled massage (+3 × massage quality)&lt;br /&gt;
* Healthy lifestyle — positive Mood, non-negative Energy, Strength at least Strong (B+), Excitement not maxed either way (passive gain only once Libido is already Lustful (C-) or higher)&lt;br /&gt;
&lt;br /&gt;
'''Decreased by:'''&lt;br /&gt;
* Negative Energy (-3)&lt;br /&gt;
* Negative Mood (-3)&lt;br /&gt;
* Serious illness&lt;br /&gt;
* Injuries (direct penalty per Injury level)&lt;br /&gt;
* Extended periods without sex&lt;br /&gt;
* Ending the day at maximum Excitement, unless wearing the Chimaera Gem (-3)&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
===Dominance===&lt;br /&gt;
Scale: Submissive (F-) → Compliant (D-) → Passive (C-) → Authoritative (B+) → Dominant (A+) → Imperious (S+)&lt;br /&gt;
&lt;br /&gt;
'''Affects:'''&lt;br /&gt;
* Slave obedience&lt;br /&gt;
* Effectiveness of some Punishments (especially verbal ones)&lt;br /&gt;
* Teaching some sexual Skills&lt;br /&gt;
&lt;br /&gt;
'''Increased by:'''&lt;br /&gt;
* Forceful/controlling actions — Psychological Pressure, Torture, Put in Place, Threaten (if successful), certain rough sex techniques, and training slave skills like Pony, Humiliation, Masochism, Self-torture, bestiality mating, and Fitness&lt;br /&gt;
* Sparring the toughest Colosseum opponents (up to Authoritative/B+)&lt;br /&gt;
* Note: only works while the slave's Nature is greater than or equal to your current Dominance&lt;br /&gt;
&lt;br /&gt;
'''Decreased by:''' —&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
===Brand Status===&lt;br /&gt;
Scale: Unknown Factor (F-) → Rumored Newcomer (D-) → Often Recognized (C-) → Minor Celebrity (B+) → Famous Slave Trader (A+) → Legendary Slaver (S+)&lt;br /&gt;
&lt;br /&gt;
'''Affects:'''&lt;br /&gt;
* Personal reputation; how accommodating customers are&lt;br /&gt;
* Slave charm rating (increases sale/auction value and bargaining position)&lt;br /&gt;
* Farid will buy branded slaves at A+ or S+ Brand Status&lt;br /&gt;
&lt;br /&gt;
'''Increased by:'''&lt;br /&gt;
* Slave wins a Colosseum tournament battle (points proportional to fight level and inversely proportional to your current Brand Status; up to Often Recognized/C- for most battles, Minor Celebrity/B+ for the championship battle)&lt;br /&gt;
* Slave wins a Colosseum race (+5, up to Minor Celebrity/B+)&lt;br /&gt;
* Spreading rumours at the Forum (+1, up to Often Recognized/C-, once/day)&lt;br /&gt;
* Spreading rumours at the Gentleman's Club (+1, 50% chance, once/day, no cap — can reach Legendary Slaver/S+)&lt;br /&gt;
* Completing Spectre's quest (+10; also grants +10 Guild Reputation)&lt;br /&gt;
* Selling a slave at the Guild auction (+0.5 per level of the slave, up to +5 at S+; only while your Brand Status doesn't already exceed the slave's own level)&lt;br /&gt;
* Selling to the realtor, doctor, farm, or sergeant (+1, up to Minor Celebrity/B+)&lt;br /&gt;
* Selling to the Gentleman's Club (+2, up to Minor Celebrity/B+)&lt;br /&gt;
* Selling to most other customers (+0.5 per level the buyer wanted, up to +5 at S+; only while your Brand Status doesn't exceed their desired level)&lt;br /&gt;
* Selling at a discount (+1 per level the buyer wanted, up to +10 at S+ — double the normal customer rate)&lt;br /&gt;
* Selling to restricted-area/VIP customers (+1 per level wanted, up to +10 at S+)&lt;br /&gt;
* Selling to the Pope (+20)&lt;br /&gt;
* Selling to a specific repeat customer while they still have &amp;quot;bennies&amp;quot; left (+1, plus +1 per level the slave exceeds their desired rating; each point permanently spends one of their bennies, and they stop granting points once their bennies run out)&lt;br /&gt;
* Raising faction reputation through a sale (+1, on top of whatever the sale itself grants)&lt;br /&gt;
&lt;br /&gt;
'''Decreased by:'''&lt;br /&gt;
* Embellishing a slave's capabilities to a customer (-3, or -2 net if you also give a discount afterwards)&lt;br /&gt;
* Losing a Colosseum race (-1)&lt;br /&gt;
* A slave dying in the arena (-1)&lt;br /&gt;
* A slave losing in the arena without dying (-1)&lt;br /&gt;
* A slave being executed in the arena — losing without dying while leaving the crowd displeased (-2)&lt;br /&gt;
* Trying to sell a slave with insufficient charm (-0.5 per level the buyer wanted, up to -5 at S+)&lt;br /&gt;
* Getting confronted ordering a parcel from the smugglers (-10; avoided entirely while wearing the Snake Amulet, or if both your Brand Status and Guild Reputation are still Often Recognized/C- or below)&lt;br /&gt;
* Ordering a parcel from the smugglers without being confronted (-5)&lt;br /&gt;
* Selling a slave with Rotphilis (-10)&lt;br /&gt;
* Selling a slave infected by a Fog fiend larva (resets Brand Status entirely to Unknown Factor/F-)&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
===Guild Reputation===&lt;br /&gt;
Scale: Guild Affiliate (F-) → Guild Novice (D-) → Guild Apprentice (C-) → Guild Journeyman (B+) → Guild Master (A+) → Guild Magnate (S+)&lt;br /&gt;
&lt;br /&gt;
'''Affects:'''&lt;br /&gt;
* Level of Guild contracts available (D- rank from Guild Affiliate onward; each successive rank, including its &amp;quot;-&amp;quot; and &amp;quot;+&amp;quot; sub-tiers, unlocks one Guild Reputation level higher, up to S+ contracts at Guild Magnate)&lt;br /&gt;
* Number of slaves that can be entered in the Gladiatrix contest in the same decade (1 by default, 2 at Guild Journeyman/B+, 3 at A+, 4 at S+)&lt;br /&gt;
* Cow sale price (together with Brand Status; no other transaction's price depends on Guild Reputation)&lt;br /&gt;
* Guild gangbangs become available to attend at Guild Journeyman/B+&lt;br /&gt;
* At Guild Apprentice/C- or higher, occasionally offered the abused slave for free the next time you sell at auction, as long as you have no active contract — accepting grants an A+ Concubine contract regardless of your normal contract-level limit&lt;br /&gt;
* Contracts rated below your Guild Reputation only earn a third of their speed time-bonus&lt;br /&gt;
* Spectre's quest requires Guild Journeyman/B+ Guild Reputation, among other conditions&lt;br /&gt;
&lt;br /&gt;
'''Increased by:'''&lt;br /&gt;
* Completing Guild contracts (the better the delivered slave's rating relative to your current Guild Reputation, the more you gain — roughly +5 to +15, tapering off as your Guild Reputation catches up to the contract/slave's level)&lt;br /&gt;
* Selling a slave at the Guild auction (+5, plus the slave's own rating; only while your Guild Reputation doesn't already exceed the slave's level)&lt;br /&gt;
* Completing Spectre's quest (+10; also grants +10 Brand Status)&lt;br /&gt;
* Accepting the abused slave gift (+10)&lt;br /&gt;
&lt;br /&gt;
'''Decreased by:'''&lt;br /&gt;
* Missing a contract's deadline (-5, plus -1 per level of Guild Reputation — -10 at S+)&lt;br /&gt;
* Having a slave escape while wearing a collar and branded with the Guild brand (-2)&lt;br /&gt;
* Getting confronted ordering a parcel from the smugglers (-10; same conditions as Brand Status above)&lt;br /&gt;
* Ordering a parcel from the smugglers without being confronted (-5)&lt;br /&gt;
* Selling/gifting a slave with Rotphilis (-10 per slave, floored at 0)&lt;br /&gt;
* Giving a Fog-fiend-larva-infected slave to the Guild directly (-80, floored at 0); selling one to a regular customer instead resets Guild Reputation entirely to Guild Affiliate/F-&lt;br /&gt;
* Declining the abused slave gift (-10)&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
===Standard of Living===&lt;br /&gt;
Scale: Impoverished (F-) → Poor (D-) → Basic (C-) → Comfortable (B+) → Respectable (A+) → Luxurious (S+) [→ Opulent (S++)]&lt;br /&gt;
&lt;br /&gt;
Set manually from the Domestic Issues menu; changes take effect the following decade.&lt;br /&gt;
&lt;br /&gt;
'''Affects:'''&lt;br /&gt;
* Personality (see above)&lt;br /&gt;
* Respectable or higher required to enter the Gentleman's Club&lt;br /&gt;
&lt;br /&gt;
'''Cost per decade:'''&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
! Level !! Cost&lt;br /&gt;
|-&lt;br /&gt;
| Impoverished || 0$&lt;br /&gt;
|-&lt;br /&gt;
| Poor || 20$–30$&lt;br /&gt;
|-&lt;br /&gt;
| Basic || 40$–60$&lt;br /&gt;
|-&lt;br /&gt;
| Comfortable || 80$–120$&lt;br /&gt;
|-&lt;br /&gt;
| Respectable || 200$–300$&lt;br /&gt;
|-&lt;br /&gt;
| Luxurious || 400$–600$&lt;br /&gt;
|-&lt;br /&gt;
| Opulent || 800$–1200$&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
An Assistant/slave with high Accounting skill can discount your bill by up to roughly 70% if skilled enough; conversely, delegating accounting to an unskilled one can inflate it by a comparable amount.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
===Hygiene===&lt;br /&gt;
Scale: Filthy (F-) → Dirty (D-) → Unclean (C-) → Unsullied (B+) → Clean (A+) → Pristine (S+)&lt;br /&gt;
&lt;br /&gt;
'''Affects:'''&lt;br /&gt;
* Mood&lt;br /&gt;
* Allure&lt;br /&gt;
&lt;br /&gt;
'''Increased by:'''&lt;br /&gt;
* Being bathed by a skilled slave&lt;br /&gt;
* Spa visits&lt;br /&gt;
* Decent housing with a bathroom&lt;br /&gt;
&lt;br /&gt;
'''Decreased by:'''&lt;br /&gt;
* Living in the slums / poor housing&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
===Mood===&lt;br /&gt;
Scale: Depressed (F-) → Dysphoric (D-) → Sullen (D+) → Melancholic (C-) → Pessimistic (C+) → Calm (B-) → Hopeful (B+) → Optimistic (A-) → Pleased (A+) → Euphoric (S-) → Ecstatic (S+)&lt;br /&gt;
&lt;br /&gt;
'''Affects:'''&lt;br /&gt;
* Motivation and efficiency; quality of interactions with slaves&lt;br /&gt;
&lt;br /&gt;
'''Increased by/Decreased by:''' Virtually everything happening day to day — see dedicated Mood section&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
===Injuries===&lt;br /&gt;
Scale: Mortally Wounded (F-) → Heavily Wounded (D-) → Seriously Wounded (C-) → Wounded (B+) → Lightly Wounded (A+) → Uninjured (S+)&lt;br /&gt;
&lt;br /&gt;
'''Affects:'''&lt;br /&gt;
* Energy, Strength, Mood (all reduced)&lt;br /&gt;
* Hygiene need increases&lt;br /&gt;
&lt;br /&gt;
'''Increased by:'''&lt;br /&gt;
* Combat&lt;br /&gt;
&lt;br /&gt;
'''Decreased by:'''&lt;br /&gt;
* Time, good food, cleanliness&lt;br /&gt;
* Medic skill (own or assistant's)&lt;br /&gt;
* Healing balms from a skilled Alchemist (reagents from Mystra of the Outcasts)&lt;br /&gt;
* Technosphere medical center as a last resort&lt;br /&gt;
&lt;br /&gt;
==Skills==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Skill !! Affects&lt;br /&gt;
|-&lt;br /&gt;
| [[#Teaching|Teaching]] || Effectiveness of personal lessons/tutoring&lt;br /&gt;
|-&lt;br /&gt;
| [[#Stewardship|Stewardship]] || Household upkeep (cooking, cleaning)&lt;br /&gt;
|-&lt;br /&gt;
| [[#Artistry|Artistry]] || Art/performance-related training and rewards&lt;br /&gt;
|-&lt;br /&gt;
| [[#Medic|Medic]] || Healing, diet management, health-related bonuses&lt;br /&gt;
|-&lt;br /&gt;
| [[#Fighter|Fighter]] || Combat effectiveness&lt;br /&gt;
|-&lt;br /&gt;
| [[#Magic|Magic]] || Spellcasting effectiveness&lt;br /&gt;
|-&lt;br /&gt;
| [[#Flagellation|Flagellation]] || Whip-based Punishments&lt;br /&gt;
|-&lt;br /&gt;
| [[#Torture|Torture]] || Torture-based Punishments&lt;br /&gt;
|-&lt;br /&gt;
| [[#Binding|Binding]] || Rope/bondage-based Punishments&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
===Teaching===&lt;br /&gt;
Scale: Incoherent Rambler (F-) → Pedagogue (D-) → Tutor (C-) → Mentor (B+) → Skilled Lecturer (A+) → Master Educator (S+)&lt;br /&gt;
&lt;br /&gt;
'''Affects:'''&lt;br /&gt;
* Effectiveness of personal lessons given directly to a slave&lt;br /&gt;
&lt;br /&gt;
'''Increased by:'''&lt;br /&gt;
* Giving a slave a personal lesson she performs excellently in (A+ result or better)&lt;br /&gt;
&lt;br /&gt;
'''Decreased by:''' —&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
===Stewardship===&lt;br /&gt;
Scale: Slattern/Sloven (F-) → Peon (D-) → Housegirl/Houseboy (C-) → Homemaker (B+) → Housemistress/Houselord (A+) → Stewardess/Steward (S+) [→ Master Stewardess/Steward (S++)]&lt;br /&gt;
&lt;br /&gt;
'''Affects:'''&lt;br /&gt;
* Household upkeep — cooking and cleaning quality&lt;br /&gt;
&lt;br /&gt;
'''Increased by:'''&lt;br /&gt;
* Cooking meals of good quality&lt;br /&gt;
* Cleaning the household&lt;br /&gt;
* Wearing Livery (Men's Clothing) while training a slave's Cooking/Maid skills&lt;br /&gt;
&lt;br /&gt;
'''Decreased by:''' —&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
===Artistry===&lt;br /&gt;
Scale: Tasteless (F-) → Uncultured (D-) → Dilettante (C-) → Artist (B+) → Prodigy (A+) → Virtuosa/Virtuoso (S+) [→ Maestra/Maestro (S++)]&lt;br /&gt;
&lt;br /&gt;
'''Affects:'''&lt;br /&gt;
* Art/performance-related training and rewards&lt;br /&gt;
&lt;br /&gt;
'''Increased by:'''&lt;br /&gt;
* Wearing Formal Suit (Men's Clothing) while training a slave's Art/Music/Dancing skills&lt;br /&gt;
* Giving a threesome sex lesson (contributes alongside Penetration)&lt;br /&gt;
&lt;br /&gt;
'''Decreased by:''' —&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
===Medic===&lt;br /&gt;
Scale: Homeopath (F-) → Quack (D-) → Paramedic (C-) → Nurse (B+) → Physician (A+) → Surgeon (S+) [→ Master Surgeon (S++)]&lt;br /&gt;
&lt;br /&gt;
'''Affects:'''&lt;br /&gt;
* Healing Injuries&lt;br /&gt;
* Availability of the Calculated diet portion (own or assistant's A+ needed)&lt;br /&gt;
* Various health-related bonuses&lt;br /&gt;
&lt;br /&gt;
'''Increased by:'''&lt;br /&gt;
* Training a slave's Nursing skill&lt;br /&gt;
* Giving a Masochism or Self-Pain lesson (virtually uncapped — reaches Surgeon/S+)&lt;br /&gt;
* Giving an Enema lesson (up to Nurse/B+)&lt;br /&gt;
* Active sex: Enema (up to Paramedic/C-)&lt;br /&gt;
* Wearing Medical Gown while training a slave's Nursing skill&lt;br /&gt;
&lt;br /&gt;
'''Decreased by:''' —&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
===Fighter===&lt;br /&gt;
Scale: Non-Combatant (F-) → Brawler (D-) → Fighter (C-) → Duellist (B+) → Warrior (A+) → Shieldmaiden/Champion (S+) [→ Valkyrie/Vanquisher (S++)]&lt;br /&gt;
&lt;br /&gt;
'''Affects:'''&lt;br /&gt;
* Combat effectiveness&lt;br /&gt;
&lt;br /&gt;
'''Increased by:'''&lt;br /&gt;
* Training a slave's Gladiatrix skill&lt;br /&gt;
* Losing a sparring match (+2, only while below Brawler/D-)&lt;br /&gt;
* Winning a sparring match against a tougher opponent — Unarmed Slave up to D-, Wardress up to C-, Shinobi up to B+, Ironclad/Amazon up to A+ (sparring alone can never raise Fighter above A+, regardless of opponent)&lt;br /&gt;
* Fighting in the Fogs (up to A+)&lt;br /&gt;
* Collecting a unique Fog trophy — a one-time bonus once you reach A+; each of the 14 trophies grants 1/14th of the A+-to-S+ range, awarded retroactively for trophies already held&lt;br /&gt;
* Wearing Aketon while training a slave's Gladiatrix skill&lt;br /&gt;
&lt;br /&gt;
'''Decreased by:''' —&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
===Magic===&lt;br /&gt;
Scale: Mundane (F-) → Esoterist (D-) → Witch/Warlock (C-) → Sorceress/Sorcerer (B+) → Magistra/Magister (A+) → Archmagistra/Archmagister (S+) [→ Demigoddess/Demi-God (S++)]&lt;br /&gt;
&lt;br /&gt;
'''Affects:'''&lt;br /&gt;
* Spellcasting effectiveness (Auspex, Magna Magnifika, Sententia Veritas)&lt;br /&gt;
&lt;br /&gt;
'''Increased by:'''&lt;br /&gt;
* Training a slave's Witchcraft or Alchemy skill&lt;br /&gt;
* Casting Auspex, only while at Mundane/F- (stops contributing once you reach Esoterist/D-)&lt;br /&gt;
* Casting Tremendio successfully, up to Sorceress/Sorcerer (B+)&lt;br /&gt;
* Casting any other spell successfully, at any skill level&lt;br /&gt;
* A slave with your magical brand attempting to escape while uncollared (you track her down using the brand)&lt;br /&gt;
* Wearing Wizard Robes while training a slave's Witchcraft skill&lt;br /&gt;
&lt;br /&gt;
'''Decreased by:''' —&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
===Flagellation===&lt;br /&gt;
Scale: Never Whipped Anyone (F-) → Clumsy Flogger (D-) → Adequate Scourger (C-) → Skilled Lasher (B+) → Expert Flagellatrix/Flagellator (A+) → Mistress/Master of the Whip (S+)&lt;br /&gt;
&lt;br /&gt;
'''Affects:'''&lt;br /&gt;
* Effectiveness of whip-based Punishments&lt;br /&gt;
&lt;br /&gt;
'''Increased by:'''&lt;br /&gt;
* Whipping a slave whose punishment intensity exceeds your current Flagellation level&lt;br /&gt;
* Training a slave's Pony skill&lt;br /&gt;
* Sparring with a whip/lash equipped, regardless of the opponent's tier (this can reach Mistress/Master of the Whip even sparring Unarmed Slaves)&lt;br /&gt;
&lt;br /&gt;
'''Decreased by:''' —&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
===Torture===&lt;br /&gt;
Scale: Never Tortured Anyone (F-) → Clumsy Needler (D-) → Adequate Tormentor (C-) → Skilled Torturer (B+) → Expert Inquisitor (A+) → Masterful Sadist (S+)&lt;br /&gt;
&lt;br /&gt;
'''Affects:'''&lt;br /&gt;
* Effectiveness of torture-based Punishments&lt;br /&gt;
&lt;br /&gt;
'''Increased by:'''&lt;br /&gt;
* Torturing a slave whose punishment intensity exceeds your current Torture level (some torture types, like Wax torture, train Binding at the same time)&lt;br /&gt;
* Active sex: Tickle with dagger&lt;br /&gt;
&lt;br /&gt;
'''Decreased by:''' —&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
===Binding===&lt;br /&gt;
Scale: Never Restrained Anyone (F-) → Binds Clumsily (D-) → Binds Adequately (C-) → Binds Skillfully (B+) → Binds Expertly (A+) → Mistress/Master of Rope (S+)&lt;br /&gt;
&lt;br /&gt;
'''Affects:'''&lt;br /&gt;
* Effectiveness of rope/bondage-based Punishments&lt;br /&gt;
&lt;br /&gt;
'''Increased by:'''&lt;br /&gt;
* Restraining a slave whose punishment intensity exceeds your current Binding level&lt;br /&gt;
* Certain Masochism lesson techniques that use rope restraints&lt;br /&gt;
&lt;br /&gt;
'''Decreased by:''' —&lt;br /&gt;
&lt;br /&gt;
==Sex Techniques==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Skill !! Affects&lt;br /&gt;
|-&lt;br /&gt;
| [[#Petting|Petting]] || Effectiveness of foreplay/touching during sex&lt;br /&gt;
|-&lt;br /&gt;
| [[#Oral|Oral]] || Effectiveness of oral sex&lt;br /&gt;
|-&lt;br /&gt;
| [[#Penetration|Penetration]] || Effectiveness of penetrative sex&lt;br /&gt;
|-&lt;br /&gt;
| [[#Fetishism|Fetishism]] || Effectiveness of kinky/fetish sex acts&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
===Petting===&lt;br /&gt;
Scale: Touchless (F-) → Clumsy Groper (D-) → Adequate Fondler (C-) → Proficient Touch (B+) → Expert Caress (A+) → Masterful Hands (S+)&lt;br /&gt;
&lt;br /&gt;
'''Affects:'''&lt;br /&gt;
* Effectiveness of foreplay/touching during sex with a slave&lt;br /&gt;
&lt;br /&gt;
'''Increased by:'''&lt;br /&gt;
* Petting/foreplay sex acts with a slave&lt;br /&gt;
&lt;br /&gt;
'''Decreased by:''' —&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
===Oral Pleasure===&lt;br /&gt;
Scale: Kissless (F-) → Clumsy Beslobberer (D-) → Adequate Kisser (C-) → Proficient Tongue (B+) → Expert Oralist (A+) → Oral Technician (S+)&lt;br /&gt;
&lt;br /&gt;
'''Affects:'''&lt;br /&gt;
* Effectiveness of oral sex with a slave&lt;br /&gt;
&lt;br /&gt;
'''Increased by:'''&lt;br /&gt;
* Oral sex acts with a slave&lt;br /&gt;
&lt;br /&gt;
'''Decreased by:''' —&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
===Penetration===&lt;br /&gt;
Scale: Virgin (F-) → Clumsy Rutter (D-) → Adequate Lay (C-) → Proficient Bedmate (B+) → Expert Copulator (A+) → Sex Machine (S+)&lt;br /&gt;
&lt;br /&gt;
'''Affects:'''&lt;br /&gt;
* Effectiveness of penetrative sex with a slave&lt;br /&gt;
&lt;br /&gt;
'''Increased by:'''&lt;br /&gt;
* Penetrative sex acts with a slave&lt;br /&gt;
* Visiting a prostitute of higher skill than your current Penetration level&lt;br /&gt;
&lt;br /&gt;
'''Decreased by:''' —&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
===Fetishism===&lt;br /&gt;
Scale: Unadventurous (F-) → Curious (D-) → Closet Pervert (C-) → Kinky (B+) → Fetishistic (A+) → Worst of Perverts (S+)&lt;br /&gt;
&lt;br /&gt;
'''Affects:'''&lt;br /&gt;
* Effectiveness of kinky/fetish sex acts with a slave&lt;br /&gt;
&lt;br /&gt;
'''Increased by:'''&lt;br /&gt;
* Kinky/fetish sex acts with a slave&lt;br /&gt;
&lt;br /&gt;
'''Decreased by:''' —&lt;br /&gt;
&lt;br /&gt;
==Mood==&lt;br /&gt;
You can check the things affecting the Slaver's mood in his diary. Good moods improve his efficiency and increase the odds of successful actions. (need to verify: affects slaver allure?)&lt;br /&gt;
&lt;br /&gt;
Things that improve his mood:&lt;br /&gt;
*Decent housing relative to Reputation&lt;br /&gt;
*Good standard of living relative to Reputation&lt;br /&gt;
*Recent Sex&lt;br /&gt;
*Slave making good progress&lt;br /&gt;
*Having lots of energy&lt;br /&gt;
*Comfortable clothing&lt;br /&gt;
*Clean house&lt;br /&gt;
*Being clean&lt;br /&gt;
*Buying a new slave&lt;br /&gt;
*Selling a slave&lt;br /&gt;
*Date (reward: spend time together) that goes well&lt;br /&gt;
*Training a beautiful slave.&lt;br /&gt;
*Eating well (Restaurant date with slave, eating at Gentlemen's Club)&lt;br /&gt;
*Slave obeying (green in &amp;quot;achievements&amp;quot; area)&lt;br /&gt;
*Rule: Behave alarm w/slave with Blowjob skill&lt;br /&gt;
*Rule: Behave urinal w/slave with Golden Shower skill&lt;br /&gt;
*Rule: Behave toilet w/slave with Scatology skill&lt;br /&gt;
*Assistant Rule: Bath slave w/assistant with Oral and/or Petting skills&lt;br /&gt;
*Salon: Invigorating massage, Erotic Massage, Aroma spa&lt;br /&gt;
*Watching a battle in the Colosseum&lt;br /&gt;
*Drinking at the Virgin's Hip&lt;br /&gt;
*Drugs  - Camra, Datura, Essence of Oblivion, Bacchus' Nectar&lt;br /&gt;
&lt;br /&gt;
Things that decrease mood:&lt;br /&gt;
*Housing that doesn't reflect his reputation&lt;br /&gt;
*Too low of a standard of living&lt;br /&gt;
*Pent up sexual desire (Stallion/Wild Stallion)&amp;lt;sup&amp;gt;[1]&lt;br /&gt;
*Being oversexed&lt;br /&gt;
*Slave not behaving&lt;br /&gt;
*Worn/uncomfortable clothing&lt;br /&gt;
*Dirty house&lt;br /&gt;
*Injuries&lt;br /&gt;
*Cleaning the house yourself&lt;br /&gt;
*Preparing your own meals&lt;br /&gt;
*Drug/alcohol withdrawal&lt;br /&gt;
&lt;br /&gt;
[1] Wearing [[Jack-o-nine/Gameplay/Locations/White_Town#Central_Forum|Chimaera's Gem]] guarantees this.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Sexual Desire==&lt;br /&gt;
&lt;br /&gt;
Levels from highest to lowest:&lt;br /&gt;
*Wild Stallion*&lt;br /&gt;
*Stallion*&lt;br /&gt;
*Rock Hardon&lt;br /&gt;
*Mighty Hardon&lt;br /&gt;
*Hardon&lt;br /&gt;
*Contented&lt;br /&gt;
*Cold&lt;br /&gt;
*Sated*&lt;br /&gt;
*Overfucked*&lt;br /&gt;
*Flacid*&lt;br /&gt;
*Hanging*&lt;br /&gt;
&lt;br /&gt;
 * Decreases mood when in these states&lt;br /&gt;
&lt;br /&gt;
==Access to Buyers==&lt;br /&gt;
&lt;br /&gt;
Within &amp;quot;I need to continually work on my reputation&amp;quot;, found in the &amp;quot;objectives&amp;quot; tab accessible after clicking on the slaver's portrait while at home, one can see not only the status of the slaver's brand, but also the slaver's standing with the various Great Houses of Eternal Rome.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
When this standing is increased to at least D or pink level with a faction, the slaver can rent living accomodations in that faction's quarter, and when standing is increased to at least B or blue level with a faction, the slaver can gain entrance to the palace of that faction, to access the A rank and S+ rank buyers therein (and become a Patrician by selling to the S+ rank buyer.)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Selling slaves to businesses does not appear to increase the rank of the slaver's standing.&amp;lt;br /&amp;gt;&lt;br /&gt;
The various standing-ranks also seem to have very particular requirements for their increases.&amp;lt;br /&amp;gt;&lt;br /&gt;
These particular requirements for standing-rank advances mean that selling to buyers out of order will actually do no good whatsoever for improvement of the slaver's standing.&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*To go from F to D rank standing, the slaver can sell a slave to anyone in the residential area in the district. (Or even Mystra, for Quarter of Outcasts)&amp;lt;br /&amp;gt;&lt;br /&gt;
*To go from D to C rank standing, the slaver must sell a slave to someone in the residential area who requires a C rank slave or above.&amp;lt;br /&amp;gt;&lt;br /&gt;
*To go from C to B rank standing, the slaver must sell a slave to someone in the residential area who requires a B rank slave or above.&amp;lt;br /&amp;gt;&lt;br /&gt;
*To go from B to A rank standing, the slaver must sell a slave to someone in the palace who requires an A rank slave or above.&amp;lt;br /&amp;gt;&lt;br /&gt;
*And to go from A to S+ rank standing, (Patrician), the slaver must sell a slave to the faction-leader, who requires an S+ rank slave.&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
This is why all of the quarters' residential areas have 3 residents who require B-rank slaves;  if a person sells only B rank slaves and sells them only to those 3 residents, he will still thereby fulfill all the requirements to gain entrance to that faction's palace.&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
(Though access to the faction's palace in White Town works differently.)&lt;/div&gt;</summary>
		<author><name>GhostBeat</name></author>	</entry>

	<entry>
		<id>http://wiki.anime-sharing.com/hgames/index.php?title=Jack-o-nine/Gameplay/Slaver&amp;diff=42237</id>
		<title>Jack-o-nine/Gameplay/Slaver</title>
		<link rel="alternate" type="text/html" href="http://wiki.anime-sharing.com/hgames/index.php?title=Jack-o-nine/Gameplay/Slaver&amp;diff=42237"/>
				<updated>2026-07-24T17:19:08Z</updated>
		
		<summary type="html">&lt;p&gt;GhostBeat: /* Fighter */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Jack-o-nine}}&lt;br /&gt;
&lt;br /&gt;
==Characteristics==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Characteristic !! Affects&lt;br /&gt;
|-&lt;br /&gt;
| [[#Strength|Strength]] || Combat damage, daily Energy reset, slave obedience&lt;br /&gt;
|-&lt;br /&gt;
| [[#Personality|Personality]] || Ease of controlling others, overall prestige&lt;br /&gt;
|-&lt;br /&gt;
| [[#Allure|Allure]] || Slave obedience (especially sexual), ease with buyers&lt;br /&gt;
|-&lt;br /&gt;
| [[#Libido|Libido]] || Ability to perform sexually without aphrodisiacs&lt;br /&gt;
|-&lt;br /&gt;
| [[#Dominance|Dominance]] || Slave obedience, Punishment effectiveness, some sexual Skills&lt;br /&gt;
|-&lt;br /&gt;
| [[#Brand Status|Brand Status]] || Personal reputation, customer treatment&lt;br /&gt;
|-&lt;br /&gt;
| [[#Guild Reputation|Guild Reputation]] || Quality of Guild contracts/auctions offered&lt;br /&gt;
|-&lt;br /&gt;
| [[#Standard of Living|Standard of Living]] || Personality&lt;br /&gt;
|-&lt;br /&gt;
| [[#Hygiene|Hygiene]] || Mood, Allure&lt;br /&gt;
|-&lt;br /&gt;
| [[#Mood|Mood]] || Motivation, efficiency, quality of slave interactions&lt;br /&gt;
|-&lt;br /&gt;
| [[#Injuries|Injuries]] || Energy, Strength, Mood (all reduced), Hygiene need&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
===Strength===&lt;br /&gt;
Scale: Frail (F-) → Weak (D-) → Unfit (C-) → Strong (B+) → Mighty (A+) → Amazonian/Herculean (S+)&lt;br /&gt;
&lt;br /&gt;
'''Affects:'''&lt;br /&gt;
* Combat damage in fights&lt;br /&gt;
* Daily Energy reset (Energy refills to Strength + 1, minus Injuries)&lt;br /&gt;
* Slave obedience/submissiveness&lt;br /&gt;
&lt;br /&gt;
'''Increased by:'''&lt;br /&gt;
* Quality food, cooked at least two tiers above your current Strength (+1/day; caps one tier below the meal's own quality — e.g. S+ food raises Strength up to A+, no further. Dining at the finest restaurant has the same ceiling)&lt;br /&gt;
* Athletics/Dance/Martial Arts training&lt;br /&gt;
* Intercourse&lt;br /&gt;
* Disciplining slaves&lt;br /&gt;
&lt;br /&gt;
'''Decreased by:'''&lt;br /&gt;
* Low-quality food, below your current Strength (an Assistant with A+/S+ Nursing skill can offset 1/2 tiers before the decline starts)&lt;br /&gt;
* Exhaustion (ending the day with negative Energy)&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
===Personality===&lt;br /&gt;
Scale: Churl (F-) → Bumpkin (D-) → Parvenu (C-) → Vulgarian (B+) → Bourgeois (A+) → Aristocrat (S+)&lt;br /&gt;
&lt;br /&gt;
'''Affects:'''&lt;br /&gt;
* How easily you control others; overall prestige as a trainer&lt;br /&gt;
&lt;br /&gt;
'''Increased by:'''&lt;br /&gt;
* Standard of Living and estate quality both exceeding Personality + Home Condition messiness (+1/day)&lt;br /&gt;
* Successful &amp;quot;Explain Her Position&amp;quot; (up to Vulgarian/B+) or Encourage (up to Bourgeois/A+), when success quality is at least your current Personality (+2 per success)&lt;br /&gt;
* Snake Amulet quest artifact, while below Aristocrat/S+ (+1/day)&lt;br /&gt;
&lt;br /&gt;
'''Decreased by:'''&lt;br /&gt;
* Personality outpacing Standard of Living (with a 1-tier buffer) or estate quality (-1/day)&lt;br /&gt;
* Heavy Cannabis use, once addiction exceeds 30 (-1 per smoke)&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
===Allure===&lt;br /&gt;
Scale: Repulsive (F-) → Unpleasant (D-) → Unmemorable (C-) → Charming (B+) → Captivating (A+) → Irresistible (S+)&lt;br /&gt;
&lt;br /&gt;
''Not directly trainable — recalculated fresh each day: base 2, + clothing modifier, − a scaling Hygiene-need penalty (worse than Unclean), ±1 each for Energy, Visage, Haircut, Strength (A+ or better / C- or worse), and Mood.''&lt;br /&gt;
&lt;br /&gt;
'''Affects:'''&lt;br /&gt;
* Slave obedience (especially during sex, sometimes without needing to force the issue)&lt;br /&gt;
* Ease of dealing with buyers&lt;br /&gt;
&lt;br /&gt;
'''Increased by:'''&lt;br /&gt;
* Fashionable Attire (+1) or Noble Regalia (+2)&lt;br /&gt;
* Cosmetic procedures at the salon (+1, 5 sparks, lasts 10 days)&lt;br /&gt;
* Fashionable haircut at the salon (+1, 3 sparks, lasts 30 days)&lt;br /&gt;
* High Strength, A+ or better (+1)&lt;br /&gt;
* Good Mood (+1)&lt;br /&gt;
* Pristine Hygiene (+1)&lt;br /&gt;
* Positive Energy (+1)&lt;br /&gt;
&lt;br /&gt;
'''Decreased by:'''&lt;br /&gt;
* Worn Clothes (-1) or Housecoat (-1)&lt;br /&gt;
* No cosmetic procedures (-1)&lt;br /&gt;
* No haircut (-1)&lt;br /&gt;
* Low Strength, C- or worse (-1)&lt;br /&gt;
* Bad Mood (-1)&lt;br /&gt;
* Poor Hygiene (up to -3 at Filthy)&lt;br /&gt;
* Negative Energy (-1)&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
===Libido===&lt;br /&gt;
Scale: Frigid/Impotent (F-) → Not in the Mood/Effete (D-) → Lustful (C-) → Libidinous (B+) → Lubricious (A+) → Lascivious (S+)&lt;br /&gt;
&lt;br /&gt;
'''Affects:'''&lt;br /&gt;
* Ability to perform sexually without relying on aphrodisiacs&lt;br /&gt;
&lt;br /&gt;
'''Increased by:'''&lt;br /&gt;
* Sex with a slave whose relevant skill matches or exceeds your Libido (+3 × her skill level)&lt;br /&gt;
* Skilled massage (+3 × massage quality)&lt;br /&gt;
* Healthy lifestyle — positive Mood, non-negative Energy, Strength at least Strong (B+), Excitement not maxed either way (passive gain only once Libido is already Lustful (C-) or higher)&lt;br /&gt;
&lt;br /&gt;
'''Decreased by:'''&lt;br /&gt;
* Negative Energy (-3)&lt;br /&gt;
* Negative Mood (-3)&lt;br /&gt;
* Serious illness&lt;br /&gt;
* Injuries (direct penalty per Injury level)&lt;br /&gt;
* Extended periods without sex&lt;br /&gt;
* Ending the day at maximum Excitement, unless wearing the Chimaera Gem (-3)&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
===Dominance===&lt;br /&gt;
Scale: Submissive (F-) → Compliant (D-) → Passive (C-) → Authoritative (B+) → Dominant (A+) → Imperious (S+)&lt;br /&gt;
&lt;br /&gt;
'''Affects:'''&lt;br /&gt;
* Slave obedience&lt;br /&gt;
* Effectiveness of some Punishments (especially verbal ones)&lt;br /&gt;
* Teaching some sexual Skills&lt;br /&gt;
&lt;br /&gt;
'''Increased by:'''&lt;br /&gt;
* Forceful/controlling actions — Psychological Pressure, Torture, Put in Place, Threaten (if successful), certain rough sex techniques, and training slave skills like Pony, Humiliation, Masochism, Self-torture, bestiality mating, and Fitness&lt;br /&gt;
* Sparring the toughest Colosseum opponents (up to Authoritative/B+)&lt;br /&gt;
* Note: only works while the slave's Nature is greater than or equal to your current Dominance&lt;br /&gt;
&lt;br /&gt;
'''Decreased by:''' —&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
===Brand Status===&lt;br /&gt;
Scale: Unknown Factor (F-) → Rumored Newcomer (D-) → Often Recognized (C-) → Minor Celebrity (B+) → Famous Slave Trader (A+) → Legendary Slaver (S+)&lt;br /&gt;
&lt;br /&gt;
'''Affects:'''&lt;br /&gt;
* Personal reputation; how accommodating customers are&lt;br /&gt;
* Slave charm rating (increases sale/auction value and bargaining position)&lt;br /&gt;
* Farid will buy branded slaves at A+ or S+ Brand Status&lt;br /&gt;
&lt;br /&gt;
'''Increased by:'''&lt;br /&gt;
* Slave wins a Colosseum tournament battle (points proportional to fight level and inversely proportional to your current Brand Status; up to Often Recognized/C- for most battles, Minor Celebrity/B+ for the championship battle)&lt;br /&gt;
* Slave wins a Colosseum race (+5, up to Minor Celebrity/B+)&lt;br /&gt;
* Spreading rumours at the Forum (+1, up to Often Recognized/C-, once/day)&lt;br /&gt;
* Spreading rumours at the Gentleman's Club (+1, 50% chance, once/day, no cap — can reach Legendary Slaver/S+)&lt;br /&gt;
* Completing Spectre's quest (+10; also grants +10 Guild Reputation)&lt;br /&gt;
* Selling a slave at the Guild auction (+0.5 per level of the slave, up to +5 at S+; only while your Brand Status doesn't already exceed the slave's own level)&lt;br /&gt;
* Selling to the realtor, doctor, farm, or sergeant (+1, up to Minor Celebrity/B+)&lt;br /&gt;
* Selling to the Gentleman's Club (+2, up to Minor Celebrity/B+)&lt;br /&gt;
* Selling to most other customers (+0.5 per level the buyer wanted, up to +5 at S+; only while your Brand Status doesn't exceed their desired level)&lt;br /&gt;
* Selling at a discount (+1 per level the buyer wanted, up to +10 at S+ — double the normal customer rate)&lt;br /&gt;
* Selling to restricted-area/VIP customers (+1 per level wanted, up to +10 at S+)&lt;br /&gt;
* Selling to the Pope (+20)&lt;br /&gt;
* Selling to a specific repeat customer while they still have &amp;quot;bennies&amp;quot; left (+1, plus +1 per level the slave exceeds their desired rating; each point permanently spends one of their bennies, and they stop granting points once their bennies run out)&lt;br /&gt;
* Raising faction reputation through a sale (+1, on top of whatever the sale itself grants)&lt;br /&gt;
&lt;br /&gt;
'''Decreased by:'''&lt;br /&gt;
* Embellishing a slave's capabilities to a customer (-3, or -2 net if you also give a discount afterwards)&lt;br /&gt;
* Losing a Colosseum race (-1)&lt;br /&gt;
* A slave dying in the arena (-1)&lt;br /&gt;
* A slave losing in the arena without dying (-1)&lt;br /&gt;
* A slave being executed in the arena — losing without dying while leaving the crowd displeased (-2)&lt;br /&gt;
* Trying to sell a slave with insufficient charm (-0.5 per level the buyer wanted, up to -5 at S+)&lt;br /&gt;
* Getting confronted ordering a parcel from the smugglers (-10; avoided entirely while wearing the Snake Amulet, or if both your Brand Status and Guild Reputation are still Often Recognized/C- or below)&lt;br /&gt;
* Ordering a parcel from the smugglers without being confronted (-5)&lt;br /&gt;
* Selling a slave with Rotphilis (-10)&lt;br /&gt;
* Selling a slave infected by a Fog fiend larva (resets Brand Status entirely to Unknown Factor/F-)&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
===Guild Reputation===&lt;br /&gt;
Scale: Guild Affiliate (F-) → Guild Novice (D-) → Guild Apprentice (C-) → Guild Journeyman (B+) → Guild Master (A+) → Guild Magnate (S+)&lt;br /&gt;
&lt;br /&gt;
'''Affects:'''&lt;br /&gt;
* Level of Guild contracts available (D- rank from Guild Affiliate onward; each successive rank, including its &amp;quot;-&amp;quot; and &amp;quot;+&amp;quot; sub-tiers, unlocks one Guild Reputation level higher, up to S+ contracts at Guild Magnate)&lt;br /&gt;
* Number of slaves that can be entered in the Gladiatrix contest in the same decade (1 by default, 2 at Guild Journeyman/B+, 3 at A+, 4 at S+)&lt;br /&gt;
* Cow sale price (together with Brand Status; no other transaction's price depends on Guild Reputation)&lt;br /&gt;
* Guild gangbangs become available to attend at Guild Journeyman/B+&lt;br /&gt;
* At Guild Apprentice/C- or higher, occasionally offered the abused slave for free the next time you sell at auction, as long as you have no active contract — accepting grants an A+ Concubine contract regardless of your normal contract-level limit&lt;br /&gt;
* Contracts rated below your Guild Reputation only earn a third of their speed time-bonus&lt;br /&gt;
* Spectre's quest requires Guild Journeyman/B+ Guild Reputation, among other conditions&lt;br /&gt;
&lt;br /&gt;
'''Increased by:'''&lt;br /&gt;
* Completing Guild contracts (the better the delivered slave's rating relative to your current Guild Reputation, the more you gain — roughly +5 to +15, tapering off as your Guild Reputation catches up to the contract/slave's level)&lt;br /&gt;
* Selling a slave at the Guild auction (+5, plus the slave's own rating; only while your Guild Reputation doesn't already exceed the slave's level)&lt;br /&gt;
* Completing Spectre's quest (+10; also grants +10 Brand Status)&lt;br /&gt;
* Accepting the abused slave gift (+10)&lt;br /&gt;
&lt;br /&gt;
'''Decreased by:'''&lt;br /&gt;
* Missing a contract's deadline (-5, plus -1 per level of Guild Reputation — -10 at S+)&lt;br /&gt;
* Having a slave escape while wearing a collar and branded with the Guild brand (-2)&lt;br /&gt;
* Getting confronted ordering a parcel from the smugglers (-10; same conditions as Brand Status above)&lt;br /&gt;
* Ordering a parcel from the smugglers without being confronted (-5)&lt;br /&gt;
* Selling/gifting a slave with Rotphilis (-10 per slave, floored at 0)&lt;br /&gt;
* Giving a Fog-fiend-larva-infected slave to the Guild directly (-80, floored at 0); selling one to a regular customer instead resets Guild Reputation entirely to Guild Affiliate/F-&lt;br /&gt;
* Declining the abused slave gift (-10)&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
===Standard of Living===&lt;br /&gt;
Scale: Impoverished (F-) → Poor (D-) → Basic (C-) → Comfortable (B+) → Respectable (A+) → Luxurious (S+) [→ Opulent (S++)]&lt;br /&gt;
&lt;br /&gt;
Set manually from the Domestic Issues menu; changes take effect the following decade.&lt;br /&gt;
&lt;br /&gt;
'''Affects:'''&lt;br /&gt;
* Personality (see above)&lt;br /&gt;
* Respectable or higher required to enter the Gentleman's Club&lt;br /&gt;
&lt;br /&gt;
'''Cost per decade:'''&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
! Level !! Cost&lt;br /&gt;
|-&lt;br /&gt;
| Impoverished || 0$&lt;br /&gt;
|-&lt;br /&gt;
| Poor || 20$–30$&lt;br /&gt;
|-&lt;br /&gt;
| Basic || 40$–60$&lt;br /&gt;
|-&lt;br /&gt;
| Comfortable || 80$–120$&lt;br /&gt;
|-&lt;br /&gt;
| Respectable || 200$–300$&lt;br /&gt;
|-&lt;br /&gt;
| Luxurious || 400$–600$&lt;br /&gt;
|-&lt;br /&gt;
| Opulent || 800$–1200$&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
An Assistant/slave with high Accounting skill can discount your bill by up to roughly 70% if skilled enough; conversely, delegating accounting to an unskilled one can inflate it by a comparable amount.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
===Hygiene===&lt;br /&gt;
Scale: Filthy (F-) → Dirty (D-) → Unclean (C-) → Unsullied (B+) → Clean (A+) → Pristine (S+)&lt;br /&gt;
&lt;br /&gt;
'''Affects:'''&lt;br /&gt;
* Mood&lt;br /&gt;
* Allure&lt;br /&gt;
&lt;br /&gt;
'''Increased by:'''&lt;br /&gt;
* Being bathed by a skilled slave&lt;br /&gt;
* Spa visits&lt;br /&gt;
* Decent housing with a bathroom&lt;br /&gt;
&lt;br /&gt;
'''Decreased by:'''&lt;br /&gt;
* Living in the slums / poor housing&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
===Mood===&lt;br /&gt;
Scale: Depressed (F-) → Dysphoric (D-) → Sullen (D+) → Melancholic (C-) → Pessimistic (C+) → Calm (B-) → Hopeful (B+) → Optimistic (A-) → Pleased (A+) → Euphoric (S-) → Ecstatic (S+)&lt;br /&gt;
&lt;br /&gt;
'''Affects:'''&lt;br /&gt;
* Motivation and efficiency; quality of interactions with slaves&lt;br /&gt;
&lt;br /&gt;
'''Increased by/Decreased by:''' Virtually everything happening day to day — see dedicated Mood section&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
===Injuries===&lt;br /&gt;
Scale: Mortally Wounded (F-) → Heavily Wounded (D-) → Seriously Wounded (C-) → Wounded (B+) → Lightly Wounded (A+) → Uninjured (S+)&lt;br /&gt;
&lt;br /&gt;
'''Affects:'''&lt;br /&gt;
* Energy, Strength, Mood (all reduced)&lt;br /&gt;
* Hygiene need increases&lt;br /&gt;
&lt;br /&gt;
'''Increased by:'''&lt;br /&gt;
* Combat&lt;br /&gt;
&lt;br /&gt;
'''Decreased by:'''&lt;br /&gt;
* Time, good food, cleanliness&lt;br /&gt;
* Medic skill (own or assistant's)&lt;br /&gt;
* Healing balms from a skilled Alchemist (reagents from Mystra of the Outcasts)&lt;br /&gt;
* Technosphere medical center as a last resort&lt;br /&gt;
&lt;br /&gt;
==Skills==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Skill !! Affects&lt;br /&gt;
|-&lt;br /&gt;
| [[#Teaching|Teaching]] || Effectiveness of personal lessons/tutoring&lt;br /&gt;
|-&lt;br /&gt;
| [[#Stewardship|Stewardship]] || Household upkeep (cooking, cleaning)&lt;br /&gt;
|-&lt;br /&gt;
| [[#Artistry|Artistry]] || Art/performance-related training and rewards&lt;br /&gt;
|-&lt;br /&gt;
| [[#Medic|Medic]] || Healing, diet management, health-related bonuses&lt;br /&gt;
|-&lt;br /&gt;
| [[#Fighter|Fighter]] || Combat effectiveness&lt;br /&gt;
|-&lt;br /&gt;
| [[#Magic|Magic]] || Spellcasting effectiveness&lt;br /&gt;
|-&lt;br /&gt;
| [[#Flagellation|Flagellation]] || Whip-based Punishments&lt;br /&gt;
|-&lt;br /&gt;
| [[#Torture|Torture]] || Torture-based Punishments&lt;br /&gt;
|-&lt;br /&gt;
| [[#Binding|Binding]] || Rope/bondage-based Punishments&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
===Teaching===&lt;br /&gt;
Scale: Incoherent Rambler (F-) → Pedagogue (D-) → Tutor (C-) → Mentor (B+) → Skilled Lecturer (A+) → Master Educator (S+)&lt;br /&gt;
&lt;br /&gt;
'''Affects:'''&lt;br /&gt;
* Effectiveness of personal lessons given directly to a slave&lt;br /&gt;
&lt;br /&gt;
'''Increased by:'''&lt;br /&gt;
* Giving a slave a personal lesson she performs excellently in (A+ result or better)&lt;br /&gt;
&lt;br /&gt;
'''Decreased by:''' —&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
===Stewardship===&lt;br /&gt;
Scale: Slattern/Sloven (F-) → Peon (D-) → Housegirl/Houseboy (C-) → Homemaker (B+) → Housemistress/Houselord (A+) → Stewardess/Steward (S+) [→ Master Stewardess/Steward (S++)]&lt;br /&gt;
&lt;br /&gt;
'''Affects:'''&lt;br /&gt;
* Household upkeep — cooking and cleaning quality&lt;br /&gt;
&lt;br /&gt;
'''Increased by:'''&lt;br /&gt;
* Cooking meals of good quality&lt;br /&gt;
* Cleaning the household&lt;br /&gt;
* Wearing Livery (Men's Clothing) while training a slave's Cooking/Maid skills&lt;br /&gt;
&lt;br /&gt;
'''Decreased by:''' —&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
===Artistry===&lt;br /&gt;
Scale: Tasteless (F-) → Uncultured (D-) → Dilettante (C-) → Artist (B+) → Prodigy (A+) → Virtuosa/Virtuoso (S+) [→ Maestra/Maestro (S++)]&lt;br /&gt;
&lt;br /&gt;
'''Affects:'''&lt;br /&gt;
* Art/performance-related training and rewards&lt;br /&gt;
&lt;br /&gt;
'''Increased by:'''&lt;br /&gt;
* Wearing Formal Suit (Men's Clothing) while training a slave's Art/Music/Dancing skills&lt;br /&gt;
* Giving a threesome sex lesson (contributes alongside Penetration)&lt;br /&gt;
&lt;br /&gt;
'''Decreased by:''' —&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
===Medic===&lt;br /&gt;
Scale: Homeopath (F-) → Quack (D-) → Paramedic (C-) → Nurse (B+) → Physician (A+) → Surgeon (S+) [→ Master Surgeon (S++)]&lt;br /&gt;
&lt;br /&gt;
'''Affects:'''&lt;br /&gt;
* Healing Injuries&lt;br /&gt;
* Availability of the Calculated diet portion (own or assistant's A+ needed)&lt;br /&gt;
* Various health-related bonuses&lt;br /&gt;
&lt;br /&gt;
'''Increased by:'''&lt;br /&gt;
* Wearing Medical Gown (Men's Clothing) while training a slave's Nursing skill&lt;br /&gt;
* Managing a BDSM/masochism session with a slave (up to B+ without the Medical Gown bonus)&lt;br /&gt;
&lt;br /&gt;
'''Decreased by:''' —&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
===Fighter===&lt;br /&gt;
Scale: Non-Combatant (F-) → Brawler (D-) → Fighter (C-) → Duellist (B+) → Warrior (A+) → Shieldmaiden/Champion (S+) [→ Valkyrie/Vanquisher (S++)]&lt;br /&gt;
&lt;br /&gt;
'''Affects:'''&lt;br /&gt;
* Combat effectiveness&lt;br /&gt;
&lt;br /&gt;
'''Increased by:'''&lt;br /&gt;
* Training a slave's Gladiatrix skill&lt;br /&gt;
* Losing a sparring match (+2, only while below Brawler/D-)&lt;br /&gt;
* Winning a sparring match against a tougher opponent — Unarmed Slave up to D-, Wardress up to C-, Shinobi up to B+, Ironclad/Amazon up to A+ (sparring alone can never raise Fighter above A+, regardless of opponent)&lt;br /&gt;
* Fighting in the Fogs (up to A+)&lt;br /&gt;
* Collecting a unique Fog trophy — a one-time bonus once you reach A+; each of the 14 trophies grants 1/14th of the A+-to-S+ range, awarded retroactively for trophies already held&lt;br /&gt;
* Wearing Aketon while training a slave's Gladiatrix skill&lt;br /&gt;
&lt;br /&gt;
'''Decreased by:''' —&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
===Magic===&lt;br /&gt;
Scale: Mundane (F-) → Esoterist (D-) → Witch/Warlock (C-) → Sorceress/Sorcerer (B+) → Magistra/Magister (A+) → Archmagistra/Archmagister (S+) [→ Demigoddess/Demi-God (S++)]&lt;br /&gt;
&lt;br /&gt;
'''Affects:'''&lt;br /&gt;
* Spellcasting effectiveness (Auspex, Magna Magnifika, Sententia Veritas)&lt;br /&gt;
&lt;br /&gt;
'''Increased by:'''&lt;br /&gt;
* Training a slave's Witchcraft or Alchemy skill&lt;br /&gt;
* Casting Auspex, only while at Mundane/F- (stops contributing once you reach Esoterist/D-)&lt;br /&gt;
* Casting Tremendio successfully, up to Sorceress/Sorcerer (B+)&lt;br /&gt;
* Casting any other spell successfully, at any skill level&lt;br /&gt;
* A slave with your magical brand attempting to escape while uncollared (you track her down using the brand)&lt;br /&gt;
* Wearing Wizard Robes while training a slave's Witchcraft skill&lt;br /&gt;
&lt;br /&gt;
'''Decreased by:''' —&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
===Flagellation===&lt;br /&gt;
Scale: Never Whipped Anyone (F-) → Clumsy Flogger (D-) → Adequate Scourger (C-) → Skilled Lasher (B+) → Expert Flagellatrix/Flagellator (A+) → Mistress/Master of the Whip (S+)&lt;br /&gt;
&lt;br /&gt;
'''Affects:'''&lt;br /&gt;
* Effectiveness of whip-based Punishments&lt;br /&gt;
&lt;br /&gt;
'''Increased by:'''&lt;br /&gt;
* Whipping a slave whose punishment intensity exceeds your current Flagellation level&lt;br /&gt;
* Training a slave's Pony skill&lt;br /&gt;
* Sparring with a whip/lash equipped, regardless of the opponent's tier (this can reach Mistress/Master of the Whip even sparring Unarmed Slaves)&lt;br /&gt;
&lt;br /&gt;
'''Decreased by:''' —&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
===Torture===&lt;br /&gt;
Scale: Never Tortured Anyone (F-) → Clumsy Needler (D-) → Adequate Tormentor (C-) → Skilled Torturer (B+) → Expert Inquisitor (A+) → Masterful Sadist (S+)&lt;br /&gt;
&lt;br /&gt;
'''Affects:'''&lt;br /&gt;
* Effectiveness of torture-based Punishments&lt;br /&gt;
&lt;br /&gt;
'''Increased by:'''&lt;br /&gt;
* Torturing a slave whose punishment intensity exceeds your current Torture level (some torture types, like Wax torture, train Binding at the same time)&lt;br /&gt;
* Active sex: Tickle with dagger&lt;br /&gt;
&lt;br /&gt;
'''Decreased by:''' —&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
===Binding===&lt;br /&gt;
Scale: Never Restrained Anyone (F-) → Binds Clumsily (D-) → Binds Adequately (C-) → Binds Skillfully (B+) → Binds Expertly (A+) → Mistress/Master of Rope (S+)&lt;br /&gt;
&lt;br /&gt;
'''Affects:'''&lt;br /&gt;
* Effectiveness of rope/bondage-based Punishments&lt;br /&gt;
&lt;br /&gt;
'''Increased by:'''&lt;br /&gt;
* Restraining a slave whose punishment intensity exceeds your current Binding level&lt;br /&gt;
* Certain Masochism lesson techniques that use rope restraints&lt;br /&gt;
&lt;br /&gt;
'''Decreased by:''' —&lt;br /&gt;
&lt;br /&gt;
==Sex Techniques==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Skill !! Affects&lt;br /&gt;
|-&lt;br /&gt;
| [[#Petting|Petting]] || Effectiveness of foreplay/touching during sex&lt;br /&gt;
|-&lt;br /&gt;
| [[#Oral|Oral]] || Effectiveness of oral sex&lt;br /&gt;
|-&lt;br /&gt;
| [[#Penetration|Penetration]] || Effectiveness of penetrative sex&lt;br /&gt;
|-&lt;br /&gt;
| [[#Fetishism|Fetishism]] || Effectiveness of kinky/fetish sex acts&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
===Petting===&lt;br /&gt;
Scale: Touchless (F-) → Clumsy Groper (D-) → Adequate Fondler (C-) → Proficient Touch (B+) → Expert Caress (A+) → Masterful Hands (S+)&lt;br /&gt;
&lt;br /&gt;
'''Affects:'''&lt;br /&gt;
* Effectiveness of foreplay/touching during sex with a slave&lt;br /&gt;
&lt;br /&gt;
'''Increased by:'''&lt;br /&gt;
* Petting/foreplay sex acts with a slave&lt;br /&gt;
&lt;br /&gt;
'''Decreased by:''' —&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
===Oral Pleasure===&lt;br /&gt;
Scale: Kissless (F-) → Clumsy Beslobberer (D-) → Adequate Kisser (C-) → Proficient Tongue (B+) → Expert Oralist (A+) → Oral Technician (S+)&lt;br /&gt;
&lt;br /&gt;
'''Affects:'''&lt;br /&gt;
* Effectiveness of oral sex with a slave&lt;br /&gt;
&lt;br /&gt;
'''Increased by:'''&lt;br /&gt;
* Oral sex acts with a slave&lt;br /&gt;
&lt;br /&gt;
'''Decreased by:''' —&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
===Penetration===&lt;br /&gt;
Scale: Virgin (F-) → Clumsy Rutter (D-) → Adequate Lay (C-) → Proficient Bedmate (B+) → Expert Copulator (A+) → Sex Machine (S+)&lt;br /&gt;
&lt;br /&gt;
'''Affects:'''&lt;br /&gt;
* Effectiveness of penetrative sex with a slave&lt;br /&gt;
&lt;br /&gt;
'''Increased by:'''&lt;br /&gt;
* Penetrative sex acts with a slave&lt;br /&gt;
* Visiting a prostitute of higher skill than your current Penetration level&lt;br /&gt;
&lt;br /&gt;
'''Decreased by:''' —&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
===Fetishism===&lt;br /&gt;
Scale: Unadventurous (F-) → Curious (D-) → Closet Pervert (C-) → Kinky (B+) → Fetishistic (A+) → Worst of Perverts (S+)&lt;br /&gt;
&lt;br /&gt;
'''Affects:'''&lt;br /&gt;
* Effectiveness of kinky/fetish sex acts with a slave&lt;br /&gt;
&lt;br /&gt;
'''Increased by:'''&lt;br /&gt;
* Kinky/fetish sex acts with a slave&lt;br /&gt;
&lt;br /&gt;
'''Decreased by:''' —&lt;br /&gt;
&lt;br /&gt;
==Mood==&lt;br /&gt;
You can check the things affecting the Slaver's mood in his diary. Good moods improve his efficiency and increase the odds of successful actions. (need to verify: affects slaver allure?)&lt;br /&gt;
&lt;br /&gt;
Things that improve his mood:&lt;br /&gt;
*Decent housing relative to Reputation&lt;br /&gt;
*Good standard of living relative to Reputation&lt;br /&gt;
*Recent Sex&lt;br /&gt;
*Slave making good progress&lt;br /&gt;
*Having lots of energy&lt;br /&gt;
*Comfortable clothing&lt;br /&gt;
*Clean house&lt;br /&gt;
*Being clean&lt;br /&gt;
*Buying a new slave&lt;br /&gt;
*Selling a slave&lt;br /&gt;
*Date (reward: spend time together) that goes well&lt;br /&gt;
*Training a beautiful slave.&lt;br /&gt;
*Eating well (Restaurant date with slave, eating at Gentlemen's Club)&lt;br /&gt;
*Slave obeying (green in &amp;quot;achievements&amp;quot; area)&lt;br /&gt;
*Rule: Behave alarm w/slave with Blowjob skill&lt;br /&gt;
*Rule: Behave urinal w/slave with Golden Shower skill&lt;br /&gt;
*Rule: Behave toilet w/slave with Scatology skill&lt;br /&gt;
*Assistant Rule: Bath slave w/assistant with Oral and/or Petting skills&lt;br /&gt;
*Salon: Invigorating massage, Erotic Massage, Aroma spa&lt;br /&gt;
*Watching a battle in the Colosseum&lt;br /&gt;
*Drinking at the Virgin's Hip&lt;br /&gt;
*Drugs  - Camra, Datura, Essence of Oblivion, Bacchus' Nectar&lt;br /&gt;
&lt;br /&gt;
Things that decrease mood:&lt;br /&gt;
*Housing that doesn't reflect his reputation&lt;br /&gt;
*Too low of a standard of living&lt;br /&gt;
*Pent up sexual desire (Stallion/Wild Stallion)&amp;lt;sup&amp;gt;[1]&lt;br /&gt;
*Being oversexed&lt;br /&gt;
*Slave not behaving&lt;br /&gt;
*Worn/uncomfortable clothing&lt;br /&gt;
*Dirty house&lt;br /&gt;
*Injuries&lt;br /&gt;
*Cleaning the house yourself&lt;br /&gt;
*Preparing your own meals&lt;br /&gt;
*Drug/alcohol withdrawal&lt;br /&gt;
&lt;br /&gt;
[1] Wearing [[Jack-o-nine/Gameplay/Locations/White_Town#Central_Forum|Chimaera's Gem]] guarantees this.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Sexual Desire==&lt;br /&gt;
&lt;br /&gt;
Levels from highest to lowest:&lt;br /&gt;
*Wild Stallion*&lt;br /&gt;
*Stallion*&lt;br /&gt;
*Rock Hardon&lt;br /&gt;
*Mighty Hardon&lt;br /&gt;
*Hardon&lt;br /&gt;
*Contented&lt;br /&gt;
*Cold&lt;br /&gt;
*Sated*&lt;br /&gt;
*Overfucked*&lt;br /&gt;
*Flacid*&lt;br /&gt;
*Hanging*&lt;br /&gt;
&lt;br /&gt;
 * Decreases mood when in these states&lt;br /&gt;
&lt;br /&gt;
==Access to Buyers==&lt;br /&gt;
&lt;br /&gt;
Within &amp;quot;I need to continually work on my reputation&amp;quot;, found in the &amp;quot;objectives&amp;quot; tab accessible after clicking on the slaver's portrait while at home, one can see not only the status of the slaver's brand, but also the slaver's standing with the various Great Houses of Eternal Rome.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
When this standing is increased to at least D or pink level with a faction, the slaver can rent living accomodations in that faction's quarter, and when standing is increased to at least B or blue level with a faction, the slaver can gain entrance to the palace of that faction, to access the A rank and S+ rank buyers therein (and become a Patrician by selling to the S+ rank buyer.)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Selling slaves to businesses does not appear to increase the rank of the slaver's standing.&amp;lt;br /&amp;gt;&lt;br /&gt;
The various standing-ranks also seem to have very particular requirements for their increases.&amp;lt;br /&amp;gt;&lt;br /&gt;
These particular requirements for standing-rank advances mean that selling to buyers out of order will actually do no good whatsoever for improvement of the slaver's standing.&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*To go from F to D rank standing, the slaver can sell a slave to anyone in the residential area in the district. (Or even Mystra, for Quarter of Outcasts)&amp;lt;br /&amp;gt;&lt;br /&gt;
*To go from D to C rank standing, the slaver must sell a slave to someone in the residential area who requires a C rank slave or above.&amp;lt;br /&amp;gt;&lt;br /&gt;
*To go from C to B rank standing, the slaver must sell a slave to someone in the residential area who requires a B rank slave or above.&amp;lt;br /&amp;gt;&lt;br /&gt;
*To go from B to A rank standing, the slaver must sell a slave to someone in the palace who requires an A rank slave or above.&amp;lt;br /&amp;gt;&lt;br /&gt;
*And to go from A to S+ rank standing, (Patrician), the slaver must sell a slave to the faction-leader, who requires an S+ rank slave.&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
This is why all of the quarters' residential areas have 3 residents who require B-rank slaves;  if a person sells only B rank slaves and sells them only to those 3 residents, he will still thereby fulfill all the requirements to gain entrance to that faction's palace.&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
(Though access to the faction's palace in White Town works differently.)&lt;/div&gt;</summary>
		<author><name>GhostBeat</name></author>	</entry>

	<entry>
		<id>http://wiki.anime-sharing.com/hgames/index.php?title=Jack-o-nine/Gameplay/Slaver&amp;diff=42236</id>
		<title>Jack-o-nine/Gameplay/Slaver</title>
		<link rel="alternate" type="text/html" href="http://wiki.anime-sharing.com/hgames/index.php?title=Jack-o-nine/Gameplay/Slaver&amp;diff=42236"/>
				<updated>2026-07-24T17:18:37Z</updated>
		
		<summary type="html">&lt;p&gt;GhostBeat: /* Magic */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Jack-o-nine}}&lt;br /&gt;
&lt;br /&gt;
==Characteristics==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Characteristic !! Affects&lt;br /&gt;
|-&lt;br /&gt;
| [[#Strength|Strength]] || Combat damage, daily Energy reset, slave obedience&lt;br /&gt;
|-&lt;br /&gt;
| [[#Personality|Personality]] || Ease of controlling others, overall prestige&lt;br /&gt;
|-&lt;br /&gt;
| [[#Allure|Allure]] || Slave obedience (especially sexual), ease with buyers&lt;br /&gt;
|-&lt;br /&gt;
| [[#Libido|Libido]] || Ability to perform sexually without aphrodisiacs&lt;br /&gt;
|-&lt;br /&gt;
| [[#Dominance|Dominance]] || Slave obedience, Punishment effectiveness, some sexual Skills&lt;br /&gt;
|-&lt;br /&gt;
| [[#Brand Status|Brand Status]] || Personal reputation, customer treatment&lt;br /&gt;
|-&lt;br /&gt;
| [[#Guild Reputation|Guild Reputation]] || Quality of Guild contracts/auctions offered&lt;br /&gt;
|-&lt;br /&gt;
| [[#Standard of Living|Standard of Living]] || Personality&lt;br /&gt;
|-&lt;br /&gt;
| [[#Hygiene|Hygiene]] || Mood, Allure&lt;br /&gt;
|-&lt;br /&gt;
| [[#Mood|Mood]] || Motivation, efficiency, quality of slave interactions&lt;br /&gt;
|-&lt;br /&gt;
| [[#Injuries|Injuries]] || Energy, Strength, Mood (all reduced), Hygiene need&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
===Strength===&lt;br /&gt;
Scale: Frail (F-) → Weak (D-) → Unfit (C-) → Strong (B+) → Mighty (A+) → Amazonian/Herculean (S+)&lt;br /&gt;
&lt;br /&gt;
'''Affects:'''&lt;br /&gt;
* Combat damage in fights&lt;br /&gt;
* Daily Energy reset (Energy refills to Strength + 1, minus Injuries)&lt;br /&gt;
* Slave obedience/submissiveness&lt;br /&gt;
&lt;br /&gt;
'''Increased by:'''&lt;br /&gt;
* Quality food, cooked at least two tiers above your current Strength (+1/day; caps one tier below the meal's own quality — e.g. S+ food raises Strength up to A+, no further. Dining at the finest restaurant has the same ceiling)&lt;br /&gt;
* Athletics/Dance/Martial Arts training&lt;br /&gt;
* Intercourse&lt;br /&gt;
* Disciplining slaves&lt;br /&gt;
&lt;br /&gt;
'''Decreased by:'''&lt;br /&gt;
* Low-quality food, below your current Strength (an Assistant with A+/S+ Nursing skill can offset 1/2 tiers before the decline starts)&lt;br /&gt;
* Exhaustion (ending the day with negative Energy)&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
===Personality===&lt;br /&gt;
Scale: Churl (F-) → Bumpkin (D-) → Parvenu (C-) → Vulgarian (B+) → Bourgeois (A+) → Aristocrat (S+)&lt;br /&gt;
&lt;br /&gt;
'''Affects:'''&lt;br /&gt;
* How easily you control others; overall prestige as a trainer&lt;br /&gt;
&lt;br /&gt;
'''Increased by:'''&lt;br /&gt;
* Standard of Living and estate quality both exceeding Personality + Home Condition messiness (+1/day)&lt;br /&gt;
* Successful &amp;quot;Explain Her Position&amp;quot; (up to Vulgarian/B+) or Encourage (up to Bourgeois/A+), when success quality is at least your current Personality (+2 per success)&lt;br /&gt;
* Snake Amulet quest artifact, while below Aristocrat/S+ (+1/day)&lt;br /&gt;
&lt;br /&gt;
'''Decreased by:'''&lt;br /&gt;
* Personality outpacing Standard of Living (with a 1-tier buffer) or estate quality (-1/day)&lt;br /&gt;
* Heavy Cannabis use, once addiction exceeds 30 (-1 per smoke)&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
===Allure===&lt;br /&gt;
Scale: Repulsive (F-) → Unpleasant (D-) → Unmemorable (C-) → Charming (B+) → Captivating (A+) → Irresistible (S+)&lt;br /&gt;
&lt;br /&gt;
''Not directly trainable — recalculated fresh each day: base 2, + clothing modifier, − a scaling Hygiene-need penalty (worse than Unclean), ±1 each for Energy, Visage, Haircut, Strength (A+ or better / C- or worse), and Mood.''&lt;br /&gt;
&lt;br /&gt;
'''Affects:'''&lt;br /&gt;
* Slave obedience (especially during sex, sometimes without needing to force the issue)&lt;br /&gt;
* Ease of dealing with buyers&lt;br /&gt;
&lt;br /&gt;
'''Increased by:'''&lt;br /&gt;
* Fashionable Attire (+1) or Noble Regalia (+2)&lt;br /&gt;
* Cosmetic procedures at the salon (+1, 5 sparks, lasts 10 days)&lt;br /&gt;
* Fashionable haircut at the salon (+1, 3 sparks, lasts 30 days)&lt;br /&gt;
* High Strength, A+ or better (+1)&lt;br /&gt;
* Good Mood (+1)&lt;br /&gt;
* Pristine Hygiene (+1)&lt;br /&gt;
* Positive Energy (+1)&lt;br /&gt;
&lt;br /&gt;
'''Decreased by:'''&lt;br /&gt;
* Worn Clothes (-1) or Housecoat (-1)&lt;br /&gt;
* No cosmetic procedures (-1)&lt;br /&gt;
* No haircut (-1)&lt;br /&gt;
* Low Strength, C- or worse (-1)&lt;br /&gt;
* Bad Mood (-1)&lt;br /&gt;
* Poor Hygiene (up to -3 at Filthy)&lt;br /&gt;
* Negative Energy (-1)&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
===Libido===&lt;br /&gt;
Scale: Frigid/Impotent (F-) → Not in the Mood/Effete (D-) → Lustful (C-) → Libidinous (B+) → Lubricious (A+) → Lascivious (S+)&lt;br /&gt;
&lt;br /&gt;
'''Affects:'''&lt;br /&gt;
* Ability to perform sexually without relying on aphrodisiacs&lt;br /&gt;
&lt;br /&gt;
'''Increased by:'''&lt;br /&gt;
* Sex with a slave whose relevant skill matches or exceeds your Libido (+3 × her skill level)&lt;br /&gt;
* Skilled massage (+3 × massage quality)&lt;br /&gt;
* Healthy lifestyle — positive Mood, non-negative Energy, Strength at least Strong (B+), Excitement not maxed either way (passive gain only once Libido is already Lustful (C-) or higher)&lt;br /&gt;
&lt;br /&gt;
'''Decreased by:'''&lt;br /&gt;
* Negative Energy (-3)&lt;br /&gt;
* Negative Mood (-3)&lt;br /&gt;
* Serious illness&lt;br /&gt;
* Injuries (direct penalty per Injury level)&lt;br /&gt;
* Extended periods without sex&lt;br /&gt;
* Ending the day at maximum Excitement, unless wearing the Chimaera Gem (-3)&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
===Dominance===&lt;br /&gt;
Scale: Submissive (F-) → Compliant (D-) → Passive (C-) → Authoritative (B+) → Dominant (A+) → Imperious (S+)&lt;br /&gt;
&lt;br /&gt;
'''Affects:'''&lt;br /&gt;
* Slave obedience&lt;br /&gt;
* Effectiveness of some Punishments (especially verbal ones)&lt;br /&gt;
* Teaching some sexual Skills&lt;br /&gt;
&lt;br /&gt;
'''Increased by:'''&lt;br /&gt;
* Forceful/controlling actions — Psychological Pressure, Torture, Put in Place, Threaten (if successful), certain rough sex techniques, and training slave skills like Pony, Humiliation, Masochism, Self-torture, bestiality mating, and Fitness&lt;br /&gt;
* Sparring the toughest Colosseum opponents (up to Authoritative/B+)&lt;br /&gt;
* Note: only works while the slave's Nature is greater than or equal to your current Dominance&lt;br /&gt;
&lt;br /&gt;
'''Decreased by:''' —&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
===Brand Status===&lt;br /&gt;
Scale: Unknown Factor (F-) → Rumored Newcomer (D-) → Often Recognized (C-) → Minor Celebrity (B+) → Famous Slave Trader (A+) → Legendary Slaver (S+)&lt;br /&gt;
&lt;br /&gt;
'''Affects:'''&lt;br /&gt;
* Personal reputation; how accommodating customers are&lt;br /&gt;
* Slave charm rating (increases sale/auction value and bargaining position)&lt;br /&gt;
* Farid will buy branded slaves at A+ or S+ Brand Status&lt;br /&gt;
&lt;br /&gt;
'''Increased by:'''&lt;br /&gt;
* Slave wins a Colosseum tournament battle (points proportional to fight level and inversely proportional to your current Brand Status; up to Often Recognized/C- for most battles, Minor Celebrity/B+ for the championship battle)&lt;br /&gt;
* Slave wins a Colosseum race (+5, up to Minor Celebrity/B+)&lt;br /&gt;
* Spreading rumours at the Forum (+1, up to Often Recognized/C-, once/day)&lt;br /&gt;
* Spreading rumours at the Gentleman's Club (+1, 50% chance, once/day, no cap — can reach Legendary Slaver/S+)&lt;br /&gt;
* Completing Spectre's quest (+10; also grants +10 Guild Reputation)&lt;br /&gt;
* Selling a slave at the Guild auction (+0.5 per level of the slave, up to +5 at S+; only while your Brand Status doesn't already exceed the slave's own level)&lt;br /&gt;
* Selling to the realtor, doctor, farm, or sergeant (+1, up to Minor Celebrity/B+)&lt;br /&gt;
* Selling to the Gentleman's Club (+2, up to Minor Celebrity/B+)&lt;br /&gt;
* Selling to most other customers (+0.5 per level the buyer wanted, up to +5 at S+; only while your Brand Status doesn't exceed their desired level)&lt;br /&gt;
* Selling at a discount (+1 per level the buyer wanted, up to +10 at S+ — double the normal customer rate)&lt;br /&gt;
* Selling to restricted-area/VIP customers (+1 per level wanted, up to +10 at S+)&lt;br /&gt;
* Selling to the Pope (+20)&lt;br /&gt;
* Selling to a specific repeat customer while they still have &amp;quot;bennies&amp;quot; left (+1, plus +1 per level the slave exceeds their desired rating; each point permanently spends one of their bennies, and they stop granting points once their bennies run out)&lt;br /&gt;
* Raising faction reputation through a sale (+1, on top of whatever the sale itself grants)&lt;br /&gt;
&lt;br /&gt;
'''Decreased by:'''&lt;br /&gt;
* Embellishing a slave's capabilities to a customer (-3, or -2 net if you also give a discount afterwards)&lt;br /&gt;
* Losing a Colosseum race (-1)&lt;br /&gt;
* A slave dying in the arena (-1)&lt;br /&gt;
* A slave losing in the arena without dying (-1)&lt;br /&gt;
* A slave being executed in the arena — losing without dying while leaving the crowd displeased (-2)&lt;br /&gt;
* Trying to sell a slave with insufficient charm (-0.5 per level the buyer wanted, up to -5 at S+)&lt;br /&gt;
* Getting confronted ordering a parcel from the smugglers (-10; avoided entirely while wearing the Snake Amulet, or if both your Brand Status and Guild Reputation are still Often Recognized/C- or below)&lt;br /&gt;
* Ordering a parcel from the smugglers without being confronted (-5)&lt;br /&gt;
* Selling a slave with Rotphilis (-10)&lt;br /&gt;
* Selling a slave infected by a Fog fiend larva (resets Brand Status entirely to Unknown Factor/F-)&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
===Guild Reputation===&lt;br /&gt;
Scale: Guild Affiliate (F-) → Guild Novice (D-) → Guild Apprentice (C-) → Guild Journeyman (B+) → Guild Master (A+) → Guild Magnate (S+)&lt;br /&gt;
&lt;br /&gt;
'''Affects:'''&lt;br /&gt;
* Level of Guild contracts available (D- rank from Guild Affiliate onward; each successive rank, including its &amp;quot;-&amp;quot; and &amp;quot;+&amp;quot; sub-tiers, unlocks one Guild Reputation level higher, up to S+ contracts at Guild Magnate)&lt;br /&gt;
* Number of slaves that can be entered in the Gladiatrix contest in the same decade (1 by default, 2 at Guild Journeyman/B+, 3 at A+, 4 at S+)&lt;br /&gt;
* Cow sale price (together with Brand Status; no other transaction's price depends on Guild Reputation)&lt;br /&gt;
* Guild gangbangs become available to attend at Guild Journeyman/B+&lt;br /&gt;
* At Guild Apprentice/C- or higher, occasionally offered the abused slave for free the next time you sell at auction, as long as you have no active contract — accepting grants an A+ Concubine contract regardless of your normal contract-level limit&lt;br /&gt;
* Contracts rated below your Guild Reputation only earn a third of their speed time-bonus&lt;br /&gt;
* Spectre's quest requires Guild Journeyman/B+ Guild Reputation, among other conditions&lt;br /&gt;
&lt;br /&gt;
'''Increased by:'''&lt;br /&gt;
* Completing Guild contracts (the better the delivered slave's rating relative to your current Guild Reputation, the more you gain — roughly +5 to +15, tapering off as your Guild Reputation catches up to the contract/slave's level)&lt;br /&gt;
* Selling a slave at the Guild auction (+5, plus the slave's own rating; only while your Guild Reputation doesn't already exceed the slave's level)&lt;br /&gt;
* Completing Spectre's quest (+10; also grants +10 Brand Status)&lt;br /&gt;
* Accepting the abused slave gift (+10)&lt;br /&gt;
&lt;br /&gt;
'''Decreased by:'''&lt;br /&gt;
* Missing a contract's deadline (-5, plus -1 per level of Guild Reputation — -10 at S+)&lt;br /&gt;
* Having a slave escape while wearing a collar and branded with the Guild brand (-2)&lt;br /&gt;
* Getting confronted ordering a parcel from the smugglers (-10; same conditions as Brand Status above)&lt;br /&gt;
* Ordering a parcel from the smugglers without being confronted (-5)&lt;br /&gt;
* Selling/gifting a slave with Rotphilis (-10 per slave, floored at 0)&lt;br /&gt;
* Giving a Fog-fiend-larva-infected slave to the Guild directly (-80, floored at 0); selling one to a regular customer instead resets Guild Reputation entirely to Guild Affiliate/F-&lt;br /&gt;
* Declining the abused slave gift (-10)&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
===Standard of Living===&lt;br /&gt;
Scale: Impoverished (F-) → Poor (D-) → Basic (C-) → Comfortable (B+) → Respectable (A+) → Luxurious (S+) [→ Opulent (S++)]&lt;br /&gt;
&lt;br /&gt;
Set manually from the Domestic Issues menu; changes take effect the following decade.&lt;br /&gt;
&lt;br /&gt;
'''Affects:'''&lt;br /&gt;
* Personality (see above)&lt;br /&gt;
* Respectable or higher required to enter the Gentleman's Club&lt;br /&gt;
&lt;br /&gt;
'''Cost per decade:'''&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
! Level !! Cost&lt;br /&gt;
|-&lt;br /&gt;
| Impoverished || 0$&lt;br /&gt;
|-&lt;br /&gt;
| Poor || 20$–30$&lt;br /&gt;
|-&lt;br /&gt;
| Basic || 40$–60$&lt;br /&gt;
|-&lt;br /&gt;
| Comfortable || 80$–120$&lt;br /&gt;
|-&lt;br /&gt;
| Respectable || 200$–300$&lt;br /&gt;
|-&lt;br /&gt;
| Luxurious || 400$–600$&lt;br /&gt;
|-&lt;br /&gt;
| Opulent || 800$–1200$&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
An Assistant/slave with high Accounting skill can discount your bill by up to roughly 70% if skilled enough; conversely, delegating accounting to an unskilled one can inflate it by a comparable amount.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
===Hygiene===&lt;br /&gt;
Scale: Filthy (F-) → Dirty (D-) → Unclean (C-) → Unsullied (B+) → Clean (A+) → Pristine (S+)&lt;br /&gt;
&lt;br /&gt;
'''Affects:'''&lt;br /&gt;
* Mood&lt;br /&gt;
* Allure&lt;br /&gt;
&lt;br /&gt;
'''Increased by:'''&lt;br /&gt;
* Being bathed by a skilled slave&lt;br /&gt;
* Spa visits&lt;br /&gt;
* Decent housing with a bathroom&lt;br /&gt;
&lt;br /&gt;
'''Decreased by:'''&lt;br /&gt;
* Living in the slums / poor housing&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
===Mood===&lt;br /&gt;
Scale: Depressed (F-) → Dysphoric (D-) → Sullen (D+) → Melancholic (C-) → Pessimistic (C+) → Calm (B-) → Hopeful (B+) → Optimistic (A-) → Pleased (A+) → Euphoric (S-) → Ecstatic (S+)&lt;br /&gt;
&lt;br /&gt;
'''Affects:'''&lt;br /&gt;
* Motivation and efficiency; quality of interactions with slaves&lt;br /&gt;
&lt;br /&gt;
'''Increased by/Decreased by:''' Virtually everything happening day to day — see dedicated Mood section&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
===Injuries===&lt;br /&gt;
Scale: Mortally Wounded (F-) → Heavily Wounded (D-) → Seriously Wounded (C-) → Wounded (B+) → Lightly Wounded (A+) → Uninjured (S+)&lt;br /&gt;
&lt;br /&gt;
'''Affects:'''&lt;br /&gt;
* Energy, Strength, Mood (all reduced)&lt;br /&gt;
* Hygiene need increases&lt;br /&gt;
&lt;br /&gt;
'''Increased by:'''&lt;br /&gt;
* Combat&lt;br /&gt;
&lt;br /&gt;
'''Decreased by:'''&lt;br /&gt;
* Time, good food, cleanliness&lt;br /&gt;
* Medic skill (own or assistant's)&lt;br /&gt;
* Healing balms from a skilled Alchemist (reagents from Mystra of the Outcasts)&lt;br /&gt;
* Technosphere medical center as a last resort&lt;br /&gt;
&lt;br /&gt;
==Skills==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Skill !! Affects&lt;br /&gt;
|-&lt;br /&gt;
| [[#Teaching|Teaching]] || Effectiveness of personal lessons/tutoring&lt;br /&gt;
|-&lt;br /&gt;
| [[#Stewardship|Stewardship]] || Household upkeep (cooking, cleaning)&lt;br /&gt;
|-&lt;br /&gt;
| [[#Artistry|Artistry]] || Art/performance-related training and rewards&lt;br /&gt;
|-&lt;br /&gt;
| [[#Medic|Medic]] || Healing, diet management, health-related bonuses&lt;br /&gt;
|-&lt;br /&gt;
| [[#Fighter|Fighter]] || Combat effectiveness&lt;br /&gt;
|-&lt;br /&gt;
| [[#Magic|Magic]] || Spellcasting effectiveness&lt;br /&gt;
|-&lt;br /&gt;
| [[#Flagellation|Flagellation]] || Whip-based Punishments&lt;br /&gt;
|-&lt;br /&gt;
| [[#Torture|Torture]] || Torture-based Punishments&lt;br /&gt;
|-&lt;br /&gt;
| [[#Binding|Binding]] || Rope/bondage-based Punishments&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
===Teaching===&lt;br /&gt;
Scale: Incoherent Rambler (F-) → Pedagogue (D-) → Tutor (C-) → Mentor (B+) → Skilled Lecturer (A+) → Master Educator (S+)&lt;br /&gt;
&lt;br /&gt;
'''Affects:'''&lt;br /&gt;
* Effectiveness of personal lessons given directly to a slave&lt;br /&gt;
&lt;br /&gt;
'''Increased by:'''&lt;br /&gt;
* Giving a slave a personal lesson she performs excellently in (A+ result or better)&lt;br /&gt;
&lt;br /&gt;
'''Decreased by:''' —&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
===Stewardship===&lt;br /&gt;
Scale: Slattern/Sloven (F-) → Peon (D-) → Housegirl/Houseboy (C-) → Homemaker (B+) → Housemistress/Houselord (A+) → Stewardess/Steward (S+) [→ Master Stewardess/Steward (S++)]&lt;br /&gt;
&lt;br /&gt;
'''Affects:'''&lt;br /&gt;
* Household upkeep — cooking and cleaning quality&lt;br /&gt;
&lt;br /&gt;
'''Increased by:'''&lt;br /&gt;
* Cooking meals of good quality&lt;br /&gt;
* Cleaning the household&lt;br /&gt;
* Wearing Livery (Men's Clothing) while training a slave's Cooking/Maid skills&lt;br /&gt;
&lt;br /&gt;
'''Decreased by:''' —&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
===Artistry===&lt;br /&gt;
Scale: Tasteless (F-) → Uncultured (D-) → Dilettante (C-) → Artist (B+) → Prodigy (A+) → Virtuosa/Virtuoso (S+) [→ Maestra/Maestro (S++)]&lt;br /&gt;
&lt;br /&gt;
'''Affects:'''&lt;br /&gt;
* Art/performance-related training and rewards&lt;br /&gt;
&lt;br /&gt;
'''Increased by:'''&lt;br /&gt;
* Wearing Formal Suit (Men's Clothing) while training a slave's Art/Music/Dancing skills&lt;br /&gt;
* Giving a threesome sex lesson (contributes alongside Penetration)&lt;br /&gt;
&lt;br /&gt;
'''Decreased by:''' —&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
===Medic===&lt;br /&gt;
Scale: Homeopath (F-) → Quack (D-) → Paramedic (C-) → Nurse (B+) → Physician (A+) → Surgeon (S+) [→ Master Surgeon (S++)]&lt;br /&gt;
&lt;br /&gt;
'''Affects:'''&lt;br /&gt;
* Healing Injuries&lt;br /&gt;
* Availability of the Calculated diet portion (own or assistant's A+ needed)&lt;br /&gt;
* Various health-related bonuses&lt;br /&gt;
&lt;br /&gt;
'''Increased by:'''&lt;br /&gt;
* Wearing Medical Gown (Men's Clothing) while training a slave's Nursing skill&lt;br /&gt;
* Managing a BDSM/masochism session with a slave (up to B+ without the Medical Gown bonus)&lt;br /&gt;
&lt;br /&gt;
'''Decreased by:''' —&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
===Fighter===&lt;br /&gt;
Scale: Non-Combatant (F-) → Brawler (D-) → Fighter (C-) → Duellist (B+) → Warrior (A+) → Shieldmaiden/Champion (S+) [→ Valkyrie/Vanquisher (S++)]&lt;br /&gt;
&lt;br /&gt;
'''Affects:'''&lt;br /&gt;
* Combat effectiveness&lt;br /&gt;
&lt;br /&gt;
'''Increased by:'''&lt;br /&gt;
* Wearing Aketon (Men's Clothing) while training a slave's Gladiatrix skill&lt;br /&gt;
* Defeating notable enemies at the Border of Fogs (trophy kills)&lt;br /&gt;
&lt;br /&gt;
'''Decreased by:''' —&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
===Magic===&lt;br /&gt;
Scale: Mundane (F-) → Esoterist (D-) → Witch/Warlock (C-) → Sorceress/Sorcerer (B+) → Magistra/Magister (A+) → Archmagistra/Archmagister (S+) [→ Demigoddess/Demi-God (S++)]&lt;br /&gt;
&lt;br /&gt;
'''Affects:'''&lt;br /&gt;
* Spellcasting effectiveness (Auspex, Magna Magnifika, Sententia Veritas)&lt;br /&gt;
&lt;br /&gt;
'''Increased by:'''&lt;br /&gt;
* Training a slave's Witchcraft or Alchemy skill&lt;br /&gt;
* Casting Auspex, only while at Mundane/F- (stops contributing once you reach Esoterist/D-)&lt;br /&gt;
* Casting Tremendio successfully, up to Sorceress/Sorcerer (B+)&lt;br /&gt;
* Casting any other spell successfully, at any skill level&lt;br /&gt;
* A slave with your magical brand attempting to escape while uncollared (you track her down using the brand)&lt;br /&gt;
* Wearing Wizard Robes while training a slave's Witchcraft skill&lt;br /&gt;
&lt;br /&gt;
'''Decreased by:''' —&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
===Flagellation===&lt;br /&gt;
Scale: Never Whipped Anyone (F-) → Clumsy Flogger (D-) → Adequate Scourger (C-) → Skilled Lasher (B+) → Expert Flagellatrix/Flagellator (A+) → Mistress/Master of the Whip (S+)&lt;br /&gt;
&lt;br /&gt;
'''Affects:'''&lt;br /&gt;
* Effectiveness of whip-based Punishments&lt;br /&gt;
&lt;br /&gt;
'''Increased by:'''&lt;br /&gt;
* Whipping a slave whose punishment intensity exceeds your current Flagellation level&lt;br /&gt;
* Training a slave's Pony skill&lt;br /&gt;
* Sparring with a whip/lash equipped, regardless of the opponent's tier (this can reach Mistress/Master of the Whip even sparring Unarmed Slaves)&lt;br /&gt;
&lt;br /&gt;
'''Decreased by:''' —&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
===Torture===&lt;br /&gt;
Scale: Never Tortured Anyone (F-) → Clumsy Needler (D-) → Adequate Tormentor (C-) → Skilled Torturer (B+) → Expert Inquisitor (A+) → Masterful Sadist (S+)&lt;br /&gt;
&lt;br /&gt;
'''Affects:'''&lt;br /&gt;
* Effectiveness of torture-based Punishments&lt;br /&gt;
&lt;br /&gt;
'''Increased by:'''&lt;br /&gt;
* Torturing a slave whose punishment intensity exceeds your current Torture level (some torture types, like Wax torture, train Binding at the same time)&lt;br /&gt;
* Active sex: Tickle with dagger&lt;br /&gt;
&lt;br /&gt;
'''Decreased by:''' —&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
===Binding===&lt;br /&gt;
Scale: Never Restrained Anyone (F-) → Binds Clumsily (D-) → Binds Adequately (C-) → Binds Skillfully (B+) → Binds Expertly (A+) → Mistress/Master of Rope (S+)&lt;br /&gt;
&lt;br /&gt;
'''Affects:'''&lt;br /&gt;
* Effectiveness of rope/bondage-based Punishments&lt;br /&gt;
&lt;br /&gt;
'''Increased by:'''&lt;br /&gt;
* Restraining a slave whose punishment intensity exceeds your current Binding level&lt;br /&gt;
* Certain Masochism lesson techniques that use rope restraints&lt;br /&gt;
&lt;br /&gt;
'''Decreased by:''' —&lt;br /&gt;
&lt;br /&gt;
==Sex Techniques==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Skill !! Affects&lt;br /&gt;
|-&lt;br /&gt;
| [[#Petting|Petting]] || Effectiveness of foreplay/touching during sex&lt;br /&gt;
|-&lt;br /&gt;
| [[#Oral|Oral]] || Effectiveness of oral sex&lt;br /&gt;
|-&lt;br /&gt;
| [[#Penetration|Penetration]] || Effectiveness of penetrative sex&lt;br /&gt;
|-&lt;br /&gt;
| [[#Fetishism|Fetishism]] || Effectiveness of kinky/fetish sex acts&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
===Petting===&lt;br /&gt;
Scale: Touchless (F-) → Clumsy Groper (D-) → Adequate Fondler (C-) → Proficient Touch (B+) → Expert Caress (A+) → Masterful Hands (S+)&lt;br /&gt;
&lt;br /&gt;
'''Affects:'''&lt;br /&gt;
* Effectiveness of foreplay/touching during sex with a slave&lt;br /&gt;
&lt;br /&gt;
'''Increased by:'''&lt;br /&gt;
* Petting/foreplay sex acts with a slave&lt;br /&gt;
&lt;br /&gt;
'''Decreased by:''' —&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
===Oral Pleasure===&lt;br /&gt;
Scale: Kissless (F-) → Clumsy Beslobberer (D-) → Adequate Kisser (C-) → Proficient Tongue (B+) → Expert Oralist (A+) → Oral Technician (S+)&lt;br /&gt;
&lt;br /&gt;
'''Affects:'''&lt;br /&gt;
* Effectiveness of oral sex with a slave&lt;br /&gt;
&lt;br /&gt;
'''Increased by:'''&lt;br /&gt;
* Oral sex acts with a slave&lt;br /&gt;
&lt;br /&gt;
'''Decreased by:''' —&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
===Penetration===&lt;br /&gt;
Scale: Virgin (F-) → Clumsy Rutter (D-) → Adequate Lay (C-) → Proficient Bedmate (B+) → Expert Copulator (A+) → Sex Machine (S+)&lt;br /&gt;
&lt;br /&gt;
'''Affects:'''&lt;br /&gt;
* Effectiveness of penetrative sex with a slave&lt;br /&gt;
&lt;br /&gt;
'''Increased by:'''&lt;br /&gt;
* Penetrative sex acts with a slave&lt;br /&gt;
* Visiting a prostitute of higher skill than your current Penetration level&lt;br /&gt;
&lt;br /&gt;
'''Decreased by:''' —&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
===Fetishism===&lt;br /&gt;
Scale: Unadventurous (F-) → Curious (D-) → Closet Pervert (C-) → Kinky (B+) → Fetishistic (A+) → Worst of Perverts (S+)&lt;br /&gt;
&lt;br /&gt;
'''Affects:'''&lt;br /&gt;
* Effectiveness of kinky/fetish sex acts with a slave&lt;br /&gt;
&lt;br /&gt;
'''Increased by:'''&lt;br /&gt;
* Kinky/fetish sex acts with a slave&lt;br /&gt;
&lt;br /&gt;
'''Decreased by:''' —&lt;br /&gt;
&lt;br /&gt;
==Mood==&lt;br /&gt;
You can check the things affecting the Slaver's mood in his diary. Good moods improve his efficiency and increase the odds of successful actions. (need to verify: affects slaver allure?)&lt;br /&gt;
&lt;br /&gt;
Things that improve his mood:&lt;br /&gt;
*Decent housing relative to Reputation&lt;br /&gt;
*Good standard of living relative to Reputation&lt;br /&gt;
*Recent Sex&lt;br /&gt;
*Slave making good progress&lt;br /&gt;
*Having lots of energy&lt;br /&gt;
*Comfortable clothing&lt;br /&gt;
*Clean house&lt;br /&gt;
*Being clean&lt;br /&gt;
*Buying a new slave&lt;br /&gt;
*Selling a slave&lt;br /&gt;
*Date (reward: spend time together) that goes well&lt;br /&gt;
*Training a beautiful slave.&lt;br /&gt;
*Eating well (Restaurant date with slave, eating at Gentlemen's Club)&lt;br /&gt;
*Slave obeying (green in &amp;quot;achievements&amp;quot; area)&lt;br /&gt;
*Rule: Behave alarm w/slave with Blowjob skill&lt;br /&gt;
*Rule: Behave urinal w/slave with Golden Shower skill&lt;br /&gt;
*Rule: Behave toilet w/slave with Scatology skill&lt;br /&gt;
*Assistant Rule: Bath slave w/assistant with Oral and/or Petting skills&lt;br /&gt;
*Salon: Invigorating massage, Erotic Massage, Aroma spa&lt;br /&gt;
*Watching a battle in the Colosseum&lt;br /&gt;
*Drinking at the Virgin's Hip&lt;br /&gt;
*Drugs  - Camra, Datura, Essence of Oblivion, Bacchus' Nectar&lt;br /&gt;
&lt;br /&gt;
Things that decrease mood:&lt;br /&gt;
*Housing that doesn't reflect his reputation&lt;br /&gt;
*Too low of a standard of living&lt;br /&gt;
*Pent up sexual desire (Stallion/Wild Stallion)&amp;lt;sup&amp;gt;[1]&lt;br /&gt;
*Being oversexed&lt;br /&gt;
*Slave not behaving&lt;br /&gt;
*Worn/uncomfortable clothing&lt;br /&gt;
*Dirty house&lt;br /&gt;
*Injuries&lt;br /&gt;
*Cleaning the house yourself&lt;br /&gt;
*Preparing your own meals&lt;br /&gt;
*Drug/alcohol withdrawal&lt;br /&gt;
&lt;br /&gt;
[1] Wearing [[Jack-o-nine/Gameplay/Locations/White_Town#Central_Forum|Chimaera's Gem]] guarantees this.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Sexual Desire==&lt;br /&gt;
&lt;br /&gt;
Levels from highest to lowest:&lt;br /&gt;
*Wild Stallion*&lt;br /&gt;
*Stallion*&lt;br /&gt;
*Rock Hardon&lt;br /&gt;
*Mighty Hardon&lt;br /&gt;
*Hardon&lt;br /&gt;
*Contented&lt;br /&gt;
*Cold&lt;br /&gt;
*Sated*&lt;br /&gt;
*Overfucked*&lt;br /&gt;
*Flacid*&lt;br /&gt;
*Hanging*&lt;br /&gt;
&lt;br /&gt;
 * Decreases mood when in these states&lt;br /&gt;
&lt;br /&gt;
==Access to Buyers==&lt;br /&gt;
&lt;br /&gt;
Within &amp;quot;I need to continually work on my reputation&amp;quot;, found in the &amp;quot;objectives&amp;quot; tab accessible after clicking on the slaver's portrait while at home, one can see not only the status of the slaver's brand, but also the slaver's standing with the various Great Houses of Eternal Rome.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
When this standing is increased to at least D or pink level with a faction, the slaver can rent living accomodations in that faction's quarter, and when standing is increased to at least B or blue level with a faction, the slaver can gain entrance to the palace of that faction, to access the A rank and S+ rank buyers therein (and become a Patrician by selling to the S+ rank buyer.)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Selling slaves to businesses does not appear to increase the rank of the slaver's standing.&amp;lt;br /&amp;gt;&lt;br /&gt;
The various standing-ranks also seem to have very particular requirements for their increases.&amp;lt;br /&amp;gt;&lt;br /&gt;
These particular requirements for standing-rank advances mean that selling to buyers out of order will actually do no good whatsoever for improvement of the slaver's standing.&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*To go from F to D rank standing, the slaver can sell a slave to anyone in the residential area in the district. (Or even Mystra, for Quarter of Outcasts)&amp;lt;br /&amp;gt;&lt;br /&gt;
*To go from D to C rank standing, the slaver must sell a slave to someone in the residential area who requires a C rank slave or above.&amp;lt;br /&amp;gt;&lt;br /&gt;
*To go from C to B rank standing, the slaver must sell a slave to someone in the residential area who requires a B rank slave or above.&amp;lt;br /&amp;gt;&lt;br /&gt;
*To go from B to A rank standing, the slaver must sell a slave to someone in the palace who requires an A rank slave or above.&amp;lt;br /&amp;gt;&lt;br /&gt;
*And to go from A to S+ rank standing, (Patrician), the slaver must sell a slave to the faction-leader, who requires an S+ rank slave.&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
This is why all of the quarters' residential areas have 3 residents who require B-rank slaves;  if a person sells only B rank slaves and sells them only to those 3 residents, he will still thereby fulfill all the requirements to gain entrance to that faction's palace.&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
(Though access to the faction's palace in White Town works differently.)&lt;/div&gt;</summary>
		<author><name>GhostBeat</name></author>	</entry>

	<entry>
		<id>http://wiki.anime-sharing.com/hgames/index.php?title=Jack-o-nine/Gameplay/Slaver&amp;diff=42235</id>
		<title>Jack-o-nine/Gameplay/Slaver</title>
		<link rel="alternate" type="text/html" href="http://wiki.anime-sharing.com/hgames/index.php?title=Jack-o-nine/Gameplay/Slaver&amp;diff=42235"/>
				<updated>2026-07-24T17:18:07Z</updated>
		
		<summary type="html">&lt;p&gt;GhostBeat: /* Flagellation */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Jack-o-nine}}&lt;br /&gt;
&lt;br /&gt;
==Characteristics==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Characteristic !! Affects&lt;br /&gt;
|-&lt;br /&gt;
| [[#Strength|Strength]] || Combat damage, daily Energy reset, slave obedience&lt;br /&gt;
|-&lt;br /&gt;
| [[#Personality|Personality]] || Ease of controlling others, overall prestige&lt;br /&gt;
|-&lt;br /&gt;
| [[#Allure|Allure]] || Slave obedience (especially sexual), ease with buyers&lt;br /&gt;
|-&lt;br /&gt;
| [[#Libido|Libido]] || Ability to perform sexually without aphrodisiacs&lt;br /&gt;
|-&lt;br /&gt;
| [[#Dominance|Dominance]] || Slave obedience, Punishment effectiveness, some sexual Skills&lt;br /&gt;
|-&lt;br /&gt;
| [[#Brand Status|Brand Status]] || Personal reputation, customer treatment&lt;br /&gt;
|-&lt;br /&gt;
| [[#Guild Reputation|Guild Reputation]] || Quality of Guild contracts/auctions offered&lt;br /&gt;
|-&lt;br /&gt;
| [[#Standard of Living|Standard of Living]] || Personality&lt;br /&gt;
|-&lt;br /&gt;
| [[#Hygiene|Hygiene]] || Mood, Allure&lt;br /&gt;
|-&lt;br /&gt;
| [[#Mood|Mood]] || Motivation, efficiency, quality of slave interactions&lt;br /&gt;
|-&lt;br /&gt;
| [[#Injuries|Injuries]] || Energy, Strength, Mood (all reduced), Hygiene need&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
===Strength===&lt;br /&gt;
Scale: Frail (F-) → Weak (D-) → Unfit (C-) → Strong (B+) → Mighty (A+) → Amazonian/Herculean (S+)&lt;br /&gt;
&lt;br /&gt;
'''Affects:'''&lt;br /&gt;
* Combat damage in fights&lt;br /&gt;
* Daily Energy reset (Energy refills to Strength + 1, minus Injuries)&lt;br /&gt;
* Slave obedience/submissiveness&lt;br /&gt;
&lt;br /&gt;
'''Increased by:'''&lt;br /&gt;
* Quality food, cooked at least two tiers above your current Strength (+1/day; caps one tier below the meal's own quality — e.g. S+ food raises Strength up to A+, no further. Dining at the finest restaurant has the same ceiling)&lt;br /&gt;
* Athletics/Dance/Martial Arts training&lt;br /&gt;
* Intercourse&lt;br /&gt;
* Disciplining slaves&lt;br /&gt;
&lt;br /&gt;
'''Decreased by:'''&lt;br /&gt;
* Low-quality food, below your current Strength (an Assistant with A+/S+ Nursing skill can offset 1/2 tiers before the decline starts)&lt;br /&gt;
* Exhaustion (ending the day with negative Energy)&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
===Personality===&lt;br /&gt;
Scale: Churl (F-) → Bumpkin (D-) → Parvenu (C-) → Vulgarian (B+) → Bourgeois (A+) → Aristocrat (S+)&lt;br /&gt;
&lt;br /&gt;
'''Affects:'''&lt;br /&gt;
* How easily you control others; overall prestige as a trainer&lt;br /&gt;
&lt;br /&gt;
'''Increased by:'''&lt;br /&gt;
* Standard of Living and estate quality both exceeding Personality + Home Condition messiness (+1/day)&lt;br /&gt;
* Successful &amp;quot;Explain Her Position&amp;quot; (up to Vulgarian/B+) or Encourage (up to Bourgeois/A+), when success quality is at least your current Personality (+2 per success)&lt;br /&gt;
* Snake Amulet quest artifact, while below Aristocrat/S+ (+1/day)&lt;br /&gt;
&lt;br /&gt;
'''Decreased by:'''&lt;br /&gt;
* Personality outpacing Standard of Living (with a 1-tier buffer) or estate quality (-1/day)&lt;br /&gt;
* Heavy Cannabis use, once addiction exceeds 30 (-1 per smoke)&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
===Allure===&lt;br /&gt;
Scale: Repulsive (F-) → Unpleasant (D-) → Unmemorable (C-) → Charming (B+) → Captivating (A+) → Irresistible (S+)&lt;br /&gt;
&lt;br /&gt;
''Not directly trainable — recalculated fresh each day: base 2, + clothing modifier, − a scaling Hygiene-need penalty (worse than Unclean), ±1 each for Energy, Visage, Haircut, Strength (A+ or better / C- or worse), and Mood.''&lt;br /&gt;
&lt;br /&gt;
'''Affects:'''&lt;br /&gt;
* Slave obedience (especially during sex, sometimes without needing to force the issue)&lt;br /&gt;
* Ease of dealing with buyers&lt;br /&gt;
&lt;br /&gt;
'''Increased by:'''&lt;br /&gt;
* Fashionable Attire (+1) or Noble Regalia (+2)&lt;br /&gt;
* Cosmetic procedures at the salon (+1, 5 sparks, lasts 10 days)&lt;br /&gt;
* Fashionable haircut at the salon (+1, 3 sparks, lasts 30 days)&lt;br /&gt;
* High Strength, A+ or better (+1)&lt;br /&gt;
* Good Mood (+1)&lt;br /&gt;
* Pristine Hygiene (+1)&lt;br /&gt;
* Positive Energy (+1)&lt;br /&gt;
&lt;br /&gt;
'''Decreased by:'''&lt;br /&gt;
* Worn Clothes (-1) or Housecoat (-1)&lt;br /&gt;
* No cosmetic procedures (-1)&lt;br /&gt;
* No haircut (-1)&lt;br /&gt;
* Low Strength, C- or worse (-1)&lt;br /&gt;
* Bad Mood (-1)&lt;br /&gt;
* Poor Hygiene (up to -3 at Filthy)&lt;br /&gt;
* Negative Energy (-1)&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
===Libido===&lt;br /&gt;
Scale: Frigid/Impotent (F-) → Not in the Mood/Effete (D-) → Lustful (C-) → Libidinous (B+) → Lubricious (A+) → Lascivious (S+)&lt;br /&gt;
&lt;br /&gt;
'''Affects:'''&lt;br /&gt;
* Ability to perform sexually without relying on aphrodisiacs&lt;br /&gt;
&lt;br /&gt;
'''Increased by:'''&lt;br /&gt;
* Sex with a slave whose relevant skill matches or exceeds your Libido (+3 × her skill level)&lt;br /&gt;
* Skilled massage (+3 × massage quality)&lt;br /&gt;
* Healthy lifestyle — positive Mood, non-negative Energy, Strength at least Strong (B+), Excitement not maxed either way (passive gain only once Libido is already Lustful (C-) or higher)&lt;br /&gt;
&lt;br /&gt;
'''Decreased by:'''&lt;br /&gt;
* Negative Energy (-3)&lt;br /&gt;
* Negative Mood (-3)&lt;br /&gt;
* Serious illness&lt;br /&gt;
* Injuries (direct penalty per Injury level)&lt;br /&gt;
* Extended periods without sex&lt;br /&gt;
* Ending the day at maximum Excitement, unless wearing the Chimaera Gem (-3)&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
===Dominance===&lt;br /&gt;
Scale: Submissive (F-) → Compliant (D-) → Passive (C-) → Authoritative (B+) → Dominant (A+) → Imperious (S+)&lt;br /&gt;
&lt;br /&gt;
'''Affects:'''&lt;br /&gt;
* Slave obedience&lt;br /&gt;
* Effectiveness of some Punishments (especially verbal ones)&lt;br /&gt;
* Teaching some sexual Skills&lt;br /&gt;
&lt;br /&gt;
'''Increased by:'''&lt;br /&gt;
* Forceful/controlling actions — Psychological Pressure, Torture, Put in Place, Threaten (if successful), certain rough sex techniques, and training slave skills like Pony, Humiliation, Masochism, Self-torture, bestiality mating, and Fitness&lt;br /&gt;
* Sparring the toughest Colosseum opponents (up to Authoritative/B+)&lt;br /&gt;
* Note: only works while the slave's Nature is greater than or equal to your current Dominance&lt;br /&gt;
&lt;br /&gt;
'''Decreased by:''' —&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
===Brand Status===&lt;br /&gt;
Scale: Unknown Factor (F-) → Rumored Newcomer (D-) → Often Recognized (C-) → Minor Celebrity (B+) → Famous Slave Trader (A+) → Legendary Slaver (S+)&lt;br /&gt;
&lt;br /&gt;
'''Affects:'''&lt;br /&gt;
* Personal reputation; how accommodating customers are&lt;br /&gt;
* Slave charm rating (increases sale/auction value and bargaining position)&lt;br /&gt;
* Farid will buy branded slaves at A+ or S+ Brand Status&lt;br /&gt;
&lt;br /&gt;
'''Increased by:'''&lt;br /&gt;
* Slave wins a Colosseum tournament battle (points proportional to fight level and inversely proportional to your current Brand Status; up to Often Recognized/C- for most battles, Minor Celebrity/B+ for the championship battle)&lt;br /&gt;
* Slave wins a Colosseum race (+5, up to Minor Celebrity/B+)&lt;br /&gt;
* Spreading rumours at the Forum (+1, up to Often Recognized/C-, once/day)&lt;br /&gt;
* Spreading rumours at the Gentleman's Club (+1, 50% chance, once/day, no cap — can reach Legendary Slaver/S+)&lt;br /&gt;
* Completing Spectre's quest (+10; also grants +10 Guild Reputation)&lt;br /&gt;
* Selling a slave at the Guild auction (+0.5 per level of the slave, up to +5 at S+; only while your Brand Status doesn't already exceed the slave's own level)&lt;br /&gt;
* Selling to the realtor, doctor, farm, or sergeant (+1, up to Minor Celebrity/B+)&lt;br /&gt;
* Selling to the Gentleman's Club (+2, up to Minor Celebrity/B+)&lt;br /&gt;
* Selling to most other customers (+0.5 per level the buyer wanted, up to +5 at S+; only while your Brand Status doesn't exceed their desired level)&lt;br /&gt;
* Selling at a discount (+1 per level the buyer wanted, up to +10 at S+ — double the normal customer rate)&lt;br /&gt;
* Selling to restricted-area/VIP customers (+1 per level wanted, up to +10 at S+)&lt;br /&gt;
* Selling to the Pope (+20)&lt;br /&gt;
* Selling to a specific repeat customer while they still have &amp;quot;bennies&amp;quot; left (+1, plus +1 per level the slave exceeds their desired rating; each point permanently spends one of their bennies, and they stop granting points once their bennies run out)&lt;br /&gt;
* Raising faction reputation through a sale (+1, on top of whatever the sale itself grants)&lt;br /&gt;
&lt;br /&gt;
'''Decreased by:'''&lt;br /&gt;
* Embellishing a slave's capabilities to a customer (-3, or -2 net if you also give a discount afterwards)&lt;br /&gt;
* Losing a Colosseum race (-1)&lt;br /&gt;
* A slave dying in the arena (-1)&lt;br /&gt;
* A slave losing in the arena without dying (-1)&lt;br /&gt;
* A slave being executed in the arena — losing without dying while leaving the crowd displeased (-2)&lt;br /&gt;
* Trying to sell a slave with insufficient charm (-0.5 per level the buyer wanted, up to -5 at S+)&lt;br /&gt;
* Getting confronted ordering a parcel from the smugglers (-10; avoided entirely while wearing the Snake Amulet, or if both your Brand Status and Guild Reputation are still Often Recognized/C- or below)&lt;br /&gt;
* Ordering a parcel from the smugglers without being confronted (-5)&lt;br /&gt;
* Selling a slave with Rotphilis (-10)&lt;br /&gt;
* Selling a slave infected by a Fog fiend larva (resets Brand Status entirely to Unknown Factor/F-)&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
===Guild Reputation===&lt;br /&gt;
Scale: Guild Affiliate (F-) → Guild Novice (D-) → Guild Apprentice (C-) → Guild Journeyman (B+) → Guild Master (A+) → Guild Magnate (S+)&lt;br /&gt;
&lt;br /&gt;
'''Affects:'''&lt;br /&gt;
* Level of Guild contracts available (D- rank from Guild Affiliate onward; each successive rank, including its &amp;quot;-&amp;quot; and &amp;quot;+&amp;quot; sub-tiers, unlocks one Guild Reputation level higher, up to S+ contracts at Guild Magnate)&lt;br /&gt;
* Number of slaves that can be entered in the Gladiatrix contest in the same decade (1 by default, 2 at Guild Journeyman/B+, 3 at A+, 4 at S+)&lt;br /&gt;
* Cow sale price (together with Brand Status; no other transaction's price depends on Guild Reputation)&lt;br /&gt;
* Guild gangbangs become available to attend at Guild Journeyman/B+&lt;br /&gt;
* At Guild Apprentice/C- or higher, occasionally offered the abused slave for free the next time you sell at auction, as long as you have no active contract — accepting grants an A+ Concubine contract regardless of your normal contract-level limit&lt;br /&gt;
* Contracts rated below your Guild Reputation only earn a third of their speed time-bonus&lt;br /&gt;
* Spectre's quest requires Guild Journeyman/B+ Guild Reputation, among other conditions&lt;br /&gt;
&lt;br /&gt;
'''Increased by:'''&lt;br /&gt;
* Completing Guild contracts (the better the delivered slave's rating relative to your current Guild Reputation, the more you gain — roughly +5 to +15, tapering off as your Guild Reputation catches up to the contract/slave's level)&lt;br /&gt;
* Selling a slave at the Guild auction (+5, plus the slave's own rating; only while your Guild Reputation doesn't already exceed the slave's level)&lt;br /&gt;
* Completing Spectre's quest (+10; also grants +10 Brand Status)&lt;br /&gt;
* Accepting the abused slave gift (+10)&lt;br /&gt;
&lt;br /&gt;
'''Decreased by:'''&lt;br /&gt;
* Missing a contract's deadline (-5, plus -1 per level of Guild Reputation — -10 at S+)&lt;br /&gt;
* Having a slave escape while wearing a collar and branded with the Guild brand (-2)&lt;br /&gt;
* Getting confronted ordering a parcel from the smugglers (-10; same conditions as Brand Status above)&lt;br /&gt;
* Ordering a parcel from the smugglers without being confronted (-5)&lt;br /&gt;
* Selling/gifting a slave with Rotphilis (-10 per slave, floored at 0)&lt;br /&gt;
* Giving a Fog-fiend-larva-infected slave to the Guild directly (-80, floored at 0); selling one to a regular customer instead resets Guild Reputation entirely to Guild Affiliate/F-&lt;br /&gt;
* Declining the abused slave gift (-10)&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
===Standard of Living===&lt;br /&gt;
Scale: Impoverished (F-) → Poor (D-) → Basic (C-) → Comfortable (B+) → Respectable (A+) → Luxurious (S+) [→ Opulent (S++)]&lt;br /&gt;
&lt;br /&gt;
Set manually from the Domestic Issues menu; changes take effect the following decade.&lt;br /&gt;
&lt;br /&gt;
'''Affects:'''&lt;br /&gt;
* Personality (see above)&lt;br /&gt;
* Respectable or higher required to enter the Gentleman's Club&lt;br /&gt;
&lt;br /&gt;
'''Cost per decade:'''&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
! Level !! Cost&lt;br /&gt;
|-&lt;br /&gt;
| Impoverished || 0$&lt;br /&gt;
|-&lt;br /&gt;
| Poor || 20$–30$&lt;br /&gt;
|-&lt;br /&gt;
| Basic || 40$–60$&lt;br /&gt;
|-&lt;br /&gt;
| Comfortable || 80$–120$&lt;br /&gt;
|-&lt;br /&gt;
| Respectable || 200$–300$&lt;br /&gt;
|-&lt;br /&gt;
| Luxurious || 400$–600$&lt;br /&gt;
|-&lt;br /&gt;
| Opulent || 800$–1200$&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
An Assistant/slave with high Accounting skill can discount your bill by up to roughly 70% if skilled enough; conversely, delegating accounting to an unskilled one can inflate it by a comparable amount.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
===Hygiene===&lt;br /&gt;
Scale: Filthy (F-) → Dirty (D-) → Unclean (C-) → Unsullied (B+) → Clean (A+) → Pristine (S+)&lt;br /&gt;
&lt;br /&gt;
'''Affects:'''&lt;br /&gt;
* Mood&lt;br /&gt;
* Allure&lt;br /&gt;
&lt;br /&gt;
'''Increased by:'''&lt;br /&gt;
* Being bathed by a skilled slave&lt;br /&gt;
* Spa visits&lt;br /&gt;
* Decent housing with a bathroom&lt;br /&gt;
&lt;br /&gt;
'''Decreased by:'''&lt;br /&gt;
* Living in the slums / poor housing&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
===Mood===&lt;br /&gt;
Scale: Depressed (F-) → Dysphoric (D-) → Sullen (D+) → Melancholic (C-) → Pessimistic (C+) → Calm (B-) → Hopeful (B+) → Optimistic (A-) → Pleased (A+) → Euphoric (S-) → Ecstatic (S+)&lt;br /&gt;
&lt;br /&gt;
'''Affects:'''&lt;br /&gt;
* Motivation and efficiency; quality of interactions with slaves&lt;br /&gt;
&lt;br /&gt;
'''Increased by/Decreased by:''' Virtually everything happening day to day — see dedicated Mood section&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
===Injuries===&lt;br /&gt;
Scale: Mortally Wounded (F-) → Heavily Wounded (D-) → Seriously Wounded (C-) → Wounded (B+) → Lightly Wounded (A+) → Uninjured (S+)&lt;br /&gt;
&lt;br /&gt;
'''Affects:'''&lt;br /&gt;
* Energy, Strength, Mood (all reduced)&lt;br /&gt;
* Hygiene need increases&lt;br /&gt;
&lt;br /&gt;
'''Increased by:'''&lt;br /&gt;
* Combat&lt;br /&gt;
&lt;br /&gt;
'''Decreased by:'''&lt;br /&gt;
* Time, good food, cleanliness&lt;br /&gt;
* Medic skill (own or assistant's)&lt;br /&gt;
* Healing balms from a skilled Alchemist (reagents from Mystra of the Outcasts)&lt;br /&gt;
* Technosphere medical center as a last resort&lt;br /&gt;
&lt;br /&gt;
==Skills==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Skill !! Affects&lt;br /&gt;
|-&lt;br /&gt;
| [[#Teaching|Teaching]] || Effectiveness of personal lessons/tutoring&lt;br /&gt;
|-&lt;br /&gt;
| [[#Stewardship|Stewardship]] || Household upkeep (cooking, cleaning)&lt;br /&gt;
|-&lt;br /&gt;
| [[#Artistry|Artistry]] || Art/performance-related training and rewards&lt;br /&gt;
|-&lt;br /&gt;
| [[#Medic|Medic]] || Healing, diet management, health-related bonuses&lt;br /&gt;
|-&lt;br /&gt;
| [[#Fighter|Fighter]] || Combat effectiveness&lt;br /&gt;
|-&lt;br /&gt;
| [[#Magic|Magic]] || Spellcasting effectiveness&lt;br /&gt;
|-&lt;br /&gt;
| [[#Flagellation|Flagellation]] || Whip-based Punishments&lt;br /&gt;
|-&lt;br /&gt;
| [[#Torture|Torture]] || Torture-based Punishments&lt;br /&gt;
|-&lt;br /&gt;
| [[#Binding|Binding]] || Rope/bondage-based Punishments&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
===Teaching===&lt;br /&gt;
Scale: Incoherent Rambler (F-) → Pedagogue (D-) → Tutor (C-) → Mentor (B+) → Skilled Lecturer (A+) → Master Educator (S+)&lt;br /&gt;
&lt;br /&gt;
'''Affects:'''&lt;br /&gt;
* Effectiveness of personal lessons given directly to a slave&lt;br /&gt;
&lt;br /&gt;
'''Increased by:'''&lt;br /&gt;
* Giving a slave a personal lesson she performs excellently in (A+ result or better)&lt;br /&gt;
&lt;br /&gt;
'''Decreased by:''' —&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
===Stewardship===&lt;br /&gt;
Scale: Slattern/Sloven (F-) → Peon (D-) → Housegirl/Houseboy (C-) → Homemaker (B+) → Housemistress/Houselord (A+) → Stewardess/Steward (S+) [→ Master Stewardess/Steward (S++)]&lt;br /&gt;
&lt;br /&gt;
'''Affects:'''&lt;br /&gt;
* Household upkeep — cooking and cleaning quality&lt;br /&gt;
&lt;br /&gt;
'''Increased by:'''&lt;br /&gt;
* Cooking meals of good quality&lt;br /&gt;
* Cleaning the household&lt;br /&gt;
* Wearing Livery (Men's Clothing) while training a slave's Cooking/Maid skills&lt;br /&gt;
&lt;br /&gt;
'''Decreased by:''' —&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
===Artistry===&lt;br /&gt;
Scale: Tasteless (F-) → Uncultured (D-) → Dilettante (C-) → Artist (B+) → Prodigy (A+) → Virtuosa/Virtuoso (S+) [→ Maestra/Maestro (S++)]&lt;br /&gt;
&lt;br /&gt;
'''Affects:'''&lt;br /&gt;
* Art/performance-related training and rewards&lt;br /&gt;
&lt;br /&gt;
'''Increased by:'''&lt;br /&gt;
* Wearing Formal Suit (Men's Clothing) while training a slave's Art/Music/Dancing skills&lt;br /&gt;
* Giving a threesome sex lesson (contributes alongside Penetration)&lt;br /&gt;
&lt;br /&gt;
'''Decreased by:''' —&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
===Medic===&lt;br /&gt;
Scale: Homeopath (F-) → Quack (D-) → Paramedic (C-) → Nurse (B+) → Physician (A+) → Surgeon (S+) [→ Master Surgeon (S++)]&lt;br /&gt;
&lt;br /&gt;
'''Affects:'''&lt;br /&gt;
* Healing Injuries&lt;br /&gt;
* Availability of the Calculated diet portion (own or assistant's A+ needed)&lt;br /&gt;
* Various health-related bonuses&lt;br /&gt;
&lt;br /&gt;
'''Increased by:'''&lt;br /&gt;
* Wearing Medical Gown (Men's Clothing) while training a slave's Nursing skill&lt;br /&gt;
* Managing a BDSM/masochism session with a slave (up to B+ without the Medical Gown bonus)&lt;br /&gt;
&lt;br /&gt;
'''Decreased by:''' —&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
===Fighter===&lt;br /&gt;
Scale: Non-Combatant (F-) → Brawler (D-) → Fighter (C-) → Duellist (B+) → Warrior (A+) → Shieldmaiden/Champion (S+) [→ Valkyrie/Vanquisher (S++)]&lt;br /&gt;
&lt;br /&gt;
'''Affects:'''&lt;br /&gt;
* Combat effectiveness&lt;br /&gt;
&lt;br /&gt;
'''Increased by:'''&lt;br /&gt;
* Wearing Aketon (Men's Clothing) while training a slave's Gladiatrix skill&lt;br /&gt;
* Defeating notable enemies at the Border of Fogs (trophy kills)&lt;br /&gt;
&lt;br /&gt;
'''Decreased by:''' —&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
===Magic===&lt;br /&gt;
Scale: Mundane (F-) → Esoterist (D-) → Witch/Warlock (C-) → Sorceress/Sorcerer (B+) → Magistra/Magister (A+) → Archmagistra/Archmagister (S+) [→ Demigoddess/Demi-God (S++)]&lt;br /&gt;
&lt;br /&gt;
'''Affects:'''&lt;br /&gt;
* Spellcasting effectiveness (Auspex, Magna Magnifika, Sententia Veritas)&lt;br /&gt;
&lt;br /&gt;
'''Increased by:'''&lt;br /&gt;
* Wearing Wizard Robes (Men's Clothing) while training a slave's Witchcraft skill&lt;br /&gt;
* Casting spells&lt;br /&gt;
&lt;br /&gt;
'''Decreased by:''' —&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
===Flagellation===&lt;br /&gt;
Scale: Never Whipped Anyone (F-) → Clumsy Flogger (D-) → Adequate Scourger (C-) → Skilled Lasher (B+) → Expert Flagellatrix/Flagellator (A+) → Mistress/Master of the Whip (S+)&lt;br /&gt;
&lt;br /&gt;
'''Affects:'''&lt;br /&gt;
* Effectiveness of whip-based Punishments&lt;br /&gt;
&lt;br /&gt;
'''Increased by:'''&lt;br /&gt;
* Whipping a slave whose punishment intensity exceeds your current Flagellation level&lt;br /&gt;
* Training a slave's Pony skill&lt;br /&gt;
* Sparring with a whip/lash equipped, regardless of the opponent's tier (this can reach Mistress/Master of the Whip even sparring Unarmed Slaves)&lt;br /&gt;
&lt;br /&gt;
'''Decreased by:''' —&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
===Torture===&lt;br /&gt;
Scale: Never Tortured Anyone (F-) → Clumsy Needler (D-) → Adequate Tormentor (C-) → Skilled Torturer (B+) → Expert Inquisitor (A+) → Masterful Sadist (S+)&lt;br /&gt;
&lt;br /&gt;
'''Affects:'''&lt;br /&gt;
* Effectiveness of torture-based Punishments&lt;br /&gt;
&lt;br /&gt;
'''Increased by:'''&lt;br /&gt;
* Torturing a slave whose punishment intensity exceeds your current Torture level (some torture types, like Wax torture, train Binding at the same time)&lt;br /&gt;
* Active sex: Tickle with dagger&lt;br /&gt;
&lt;br /&gt;
'''Decreased by:''' —&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
===Binding===&lt;br /&gt;
Scale: Never Restrained Anyone (F-) → Binds Clumsily (D-) → Binds Adequately (C-) → Binds Skillfully (B+) → Binds Expertly (A+) → Mistress/Master of Rope (S+)&lt;br /&gt;
&lt;br /&gt;
'''Affects:'''&lt;br /&gt;
* Effectiveness of rope/bondage-based Punishments&lt;br /&gt;
&lt;br /&gt;
'''Increased by:'''&lt;br /&gt;
* Restraining a slave whose punishment intensity exceeds your current Binding level&lt;br /&gt;
* Certain Masochism lesson techniques that use rope restraints&lt;br /&gt;
&lt;br /&gt;
'''Decreased by:''' —&lt;br /&gt;
&lt;br /&gt;
==Sex Techniques==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Skill !! Affects&lt;br /&gt;
|-&lt;br /&gt;
| [[#Petting|Petting]] || Effectiveness of foreplay/touching during sex&lt;br /&gt;
|-&lt;br /&gt;
| [[#Oral|Oral]] || Effectiveness of oral sex&lt;br /&gt;
|-&lt;br /&gt;
| [[#Penetration|Penetration]] || Effectiveness of penetrative sex&lt;br /&gt;
|-&lt;br /&gt;
| [[#Fetishism|Fetishism]] || Effectiveness of kinky/fetish sex acts&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
===Petting===&lt;br /&gt;
Scale: Touchless (F-) → Clumsy Groper (D-) → Adequate Fondler (C-) → Proficient Touch (B+) → Expert Caress (A+) → Masterful Hands (S+)&lt;br /&gt;
&lt;br /&gt;
'''Affects:'''&lt;br /&gt;
* Effectiveness of foreplay/touching during sex with a slave&lt;br /&gt;
&lt;br /&gt;
'''Increased by:'''&lt;br /&gt;
* Petting/foreplay sex acts with a slave&lt;br /&gt;
&lt;br /&gt;
'''Decreased by:''' —&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
===Oral Pleasure===&lt;br /&gt;
Scale: Kissless (F-) → Clumsy Beslobberer (D-) → Adequate Kisser (C-) → Proficient Tongue (B+) → Expert Oralist (A+) → Oral Technician (S+)&lt;br /&gt;
&lt;br /&gt;
'''Affects:'''&lt;br /&gt;
* Effectiveness of oral sex with a slave&lt;br /&gt;
&lt;br /&gt;
'''Increased by:'''&lt;br /&gt;
* Oral sex acts with a slave&lt;br /&gt;
&lt;br /&gt;
'''Decreased by:''' —&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
===Penetration===&lt;br /&gt;
Scale: Virgin (F-) → Clumsy Rutter (D-) → Adequate Lay (C-) → Proficient Bedmate (B+) → Expert Copulator (A+) → Sex Machine (S+)&lt;br /&gt;
&lt;br /&gt;
'''Affects:'''&lt;br /&gt;
* Effectiveness of penetrative sex with a slave&lt;br /&gt;
&lt;br /&gt;
'''Increased by:'''&lt;br /&gt;
* Penetrative sex acts with a slave&lt;br /&gt;
* Visiting a prostitute of higher skill than your current Penetration level&lt;br /&gt;
&lt;br /&gt;
'''Decreased by:''' —&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
===Fetishism===&lt;br /&gt;
Scale: Unadventurous (F-) → Curious (D-) → Closet Pervert (C-) → Kinky (B+) → Fetishistic (A+) → Worst of Perverts (S+)&lt;br /&gt;
&lt;br /&gt;
'''Affects:'''&lt;br /&gt;
* Effectiveness of kinky/fetish sex acts with a slave&lt;br /&gt;
&lt;br /&gt;
'''Increased by:'''&lt;br /&gt;
* Kinky/fetish sex acts with a slave&lt;br /&gt;
&lt;br /&gt;
'''Decreased by:''' —&lt;br /&gt;
&lt;br /&gt;
==Mood==&lt;br /&gt;
You can check the things affecting the Slaver's mood in his diary. Good moods improve his efficiency and increase the odds of successful actions. (need to verify: affects slaver allure?)&lt;br /&gt;
&lt;br /&gt;
Things that improve his mood:&lt;br /&gt;
*Decent housing relative to Reputation&lt;br /&gt;
*Good standard of living relative to Reputation&lt;br /&gt;
*Recent Sex&lt;br /&gt;
*Slave making good progress&lt;br /&gt;
*Having lots of energy&lt;br /&gt;
*Comfortable clothing&lt;br /&gt;
*Clean house&lt;br /&gt;
*Being clean&lt;br /&gt;
*Buying a new slave&lt;br /&gt;
*Selling a slave&lt;br /&gt;
*Date (reward: spend time together) that goes well&lt;br /&gt;
*Training a beautiful slave.&lt;br /&gt;
*Eating well (Restaurant date with slave, eating at Gentlemen's Club)&lt;br /&gt;
*Slave obeying (green in &amp;quot;achievements&amp;quot; area)&lt;br /&gt;
*Rule: Behave alarm w/slave with Blowjob skill&lt;br /&gt;
*Rule: Behave urinal w/slave with Golden Shower skill&lt;br /&gt;
*Rule: Behave toilet w/slave with Scatology skill&lt;br /&gt;
*Assistant Rule: Bath slave w/assistant with Oral and/or Petting skills&lt;br /&gt;
*Salon: Invigorating massage, Erotic Massage, Aroma spa&lt;br /&gt;
*Watching a battle in the Colosseum&lt;br /&gt;
*Drinking at the Virgin's Hip&lt;br /&gt;
*Drugs  - Camra, Datura, Essence of Oblivion, Bacchus' Nectar&lt;br /&gt;
&lt;br /&gt;
Things that decrease mood:&lt;br /&gt;
*Housing that doesn't reflect his reputation&lt;br /&gt;
*Too low of a standard of living&lt;br /&gt;
*Pent up sexual desire (Stallion/Wild Stallion)&amp;lt;sup&amp;gt;[1]&lt;br /&gt;
*Being oversexed&lt;br /&gt;
*Slave not behaving&lt;br /&gt;
*Worn/uncomfortable clothing&lt;br /&gt;
*Dirty house&lt;br /&gt;
*Injuries&lt;br /&gt;
*Cleaning the house yourself&lt;br /&gt;
*Preparing your own meals&lt;br /&gt;
*Drug/alcohol withdrawal&lt;br /&gt;
&lt;br /&gt;
[1] Wearing [[Jack-o-nine/Gameplay/Locations/White_Town#Central_Forum|Chimaera's Gem]] guarantees this.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Sexual Desire==&lt;br /&gt;
&lt;br /&gt;
Levels from highest to lowest:&lt;br /&gt;
*Wild Stallion*&lt;br /&gt;
*Stallion*&lt;br /&gt;
*Rock Hardon&lt;br /&gt;
*Mighty Hardon&lt;br /&gt;
*Hardon&lt;br /&gt;
*Contented&lt;br /&gt;
*Cold&lt;br /&gt;
*Sated*&lt;br /&gt;
*Overfucked*&lt;br /&gt;
*Flacid*&lt;br /&gt;
*Hanging*&lt;br /&gt;
&lt;br /&gt;
 * Decreases mood when in these states&lt;br /&gt;
&lt;br /&gt;
==Access to Buyers==&lt;br /&gt;
&lt;br /&gt;
Within &amp;quot;I need to continually work on my reputation&amp;quot;, found in the &amp;quot;objectives&amp;quot; tab accessible after clicking on the slaver's portrait while at home, one can see not only the status of the slaver's brand, but also the slaver's standing with the various Great Houses of Eternal Rome.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
When this standing is increased to at least D or pink level with a faction, the slaver can rent living accomodations in that faction's quarter, and when standing is increased to at least B or blue level with a faction, the slaver can gain entrance to the palace of that faction, to access the A rank and S+ rank buyers therein (and become a Patrician by selling to the S+ rank buyer.)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Selling slaves to businesses does not appear to increase the rank of the slaver's standing.&amp;lt;br /&amp;gt;&lt;br /&gt;
The various standing-ranks also seem to have very particular requirements for their increases.&amp;lt;br /&amp;gt;&lt;br /&gt;
These particular requirements for standing-rank advances mean that selling to buyers out of order will actually do no good whatsoever for improvement of the slaver's standing.&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*To go from F to D rank standing, the slaver can sell a slave to anyone in the residential area in the district. (Or even Mystra, for Quarter of Outcasts)&amp;lt;br /&amp;gt;&lt;br /&gt;
*To go from D to C rank standing, the slaver must sell a slave to someone in the residential area who requires a C rank slave or above.&amp;lt;br /&amp;gt;&lt;br /&gt;
*To go from C to B rank standing, the slaver must sell a slave to someone in the residential area who requires a B rank slave or above.&amp;lt;br /&amp;gt;&lt;br /&gt;
*To go from B to A rank standing, the slaver must sell a slave to someone in the palace who requires an A rank slave or above.&amp;lt;br /&amp;gt;&lt;br /&gt;
*And to go from A to S+ rank standing, (Patrician), the slaver must sell a slave to the faction-leader, who requires an S+ rank slave.&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
This is why all of the quarters' residential areas have 3 residents who require B-rank slaves;  if a person sells only B rank slaves and sells them only to those 3 residents, he will still thereby fulfill all the requirements to gain entrance to that faction's palace.&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
(Though access to the faction's palace in White Town works differently.)&lt;/div&gt;</summary>
		<author><name>GhostBeat</name></author>	</entry>

	<entry>
		<id>http://wiki.anime-sharing.com/hgames/index.php?title=Jack-o-nine/Gameplay/Slaver&amp;diff=42234</id>
		<title>Jack-o-nine/Gameplay/Slaver</title>
		<link rel="alternate" type="text/html" href="http://wiki.anime-sharing.com/hgames/index.php?title=Jack-o-nine/Gameplay/Slaver&amp;diff=42234"/>
				<updated>2026-07-24T17:17:50Z</updated>
		
		<summary type="html">&lt;p&gt;GhostBeat: /* Torture */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Jack-o-nine}}&lt;br /&gt;
&lt;br /&gt;
==Characteristics==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Characteristic !! Affects&lt;br /&gt;
|-&lt;br /&gt;
| [[#Strength|Strength]] || Combat damage, daily Energy reset, slave obedience&lt;br /&gt;
|-&lt;br /&gt;
| [[#Personality|Personality]] || Ease of controlling others, overall prestige&lt;br /&gt;
|-&lt;br /&gt;
| [[#Allure|Allure]] || Slave obedience (especially sexual), ease with buyers&lt;br /&gt;
|-&lt;br /&gt;
| [[#Libido|Libido]] || Ability to perform sexually without aphrodisiacs&lt;br /&gt;
|-&lt;br /&gt;
| [[#Dominance|Dominance]] || Slave obedience, Punishment effectiveness, some sexual Skills&lt;br /&gt;
|-&lt;br /&gt;
| [[#Brand Status|Brand Status]] || Personal reputation, customer treatment&lt;br /&gt;
|-&lt;br /&gt;
| [[#Guild Reputation|Guild Reputation]] || Quality of Guild contracts/auctions offered&lt;br /&gt;
|-&lt;br /&gt;
| [[#Standard of Living|Standard of Living]] || Personality&lt;br /&gt;
|-&lt;br /&gt;
| [[#Hygiene|Hygiene]] || Mood, Allure&lt;br /&gt;
|-&lt;br /&gt;
| [[#Mood|Mood]] || Motivation, efficiency, quality of slave interactions&lt;br /&gt;
|-&lt;br /&gt;
| [[#Injuries|Injuries]] || Energy, Strength, Mood (all reduced), Hygiene need&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
===Strength===&lt;br /&gt;
Scale: Frail (F-) → Weak (D-) → Unfit (C-) → Strong (B+) → Mighty (A+) → Amazonian/Herculean (S+)&lt;br /&gt;
&lt;br /&gt;
'''Affects:'''&lt;br /&gt;
* Combat damage in fights&lt;br /&gt;
* Daily Energy reset (Energy refills to Strength + 1, minus Injuries)&lt;br /&gt;
* Slave obedience/submissiveness&lt;br /&gt;
&lt;br /&gt;
'''Increased by:'''&lt;br /&gt;
* Quality food, cooked at least two tiers above your current Strength (+1/day; caps one tier below the meal's own quality — e.g. S+ food raises Strength up to A+, no further. Dining at the finest restaurant has the same ceiling)&lt;br /&gt;
* Athletics/Dance/Martial Arts training&lt;br /&gt;
* Intercourse&lt;br /&gt;
* Disciplining slaves&lt;br /&gt;
&lt;br /&gt;
'''Decreased by:'''&lt;br /&gt;
* Low-quality food, below your current Strength (an Assistant with A+/S+ Nursing skill can offset 1/2 tiers before the decline starts)&lt;br /&gt;
* Exhaustion (ending the day with negative Energy)&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
===Personality===&lt;br /&gt;
Scale: Churl (F-) → Bumpkin (D-) → Parvenu (C-) → Vulgarian (B+) → Bourgeois (A+) → Aristocrat (S+)&lt;br /&gt;
&lt;br /&gt;
'''Affects:'''&lt;br /&gt;
* How easily you control others; overall prestige as a trainer&lt;br /&gt;
&lt;br /&gt;
'''Increased by:'''&lt;br /&gt;
* Standard of Living and estate quality both exceeding Personality + Home Condition messiness (+1/day)&lt;br /&gt;
* Successful &amp;quot;Explain Her Position&amp;quot; (up to Vulgarian/B+) or Encourage (up to Bourgeois/A+), when success quality is at least your current Personality (+2 per success)&lt;br /&gt;
* Snake Amulet quest artifact, while below Aristocrat/S+ (+1/day)&lt;br /&gt;
&lt;br /&gt;
'''Decreased by:'''&lt;br /&gt;
* Personality outpacing Standard of Living (with a 1-tier buffer) or estate quality (-1/day)&lt;br /&gt;
* Heavy Cannabis use, once addiction exceeds 30 (-1 per smoke)&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
===Allure===&lt;br /&gt;
Scale: Repulsive (F-) → Unpleasant (D-) → Unmemorable (C-) → Charming (B+) → Captivating (A+) → Irresistible (S+)&lt;br /&gt;
&lt;br /&gt;
''Not directly trainable — recalculated fresh each day: base 2, + clothing modifier, − a scaling Hygiene-need penalty (worse than Unclean), ±1 each for Energy, Visage, Haircut, Strength (A+ or better / C- or worse), and Mood.''&lt;br /&gt;
&lt;br /&gt;
'''Affects:'''&lt;br /&gt;
* Slave obedience (especially during sex, sometimes without needing to force the issue)&lt;br /&gt;
* Ease of dealing with buyers&lt;br /&gt;
&lt;br /&gt;
'''Increased by:'''&lt;br /&gt;
* Fashionable Attire (+1) or Noble Regalia (+2)&lt;br /&gt;
* Cosmetic procedures at the salon (+1, 5 sparks, lasts 10 days)&lt;br /&gt;
* Fashionable haircut at the salon (+1, 3 sparks, lasts 30 days)&lt;br /&gt;
* High Strength, A+ or better (+1)&lt;br /&gt;
* Good Mood (+1)&lt;br /&gt;
* Pristine Hygiene (+1)&lt;br /&gt;
* Positive Energy (+1)&lt;br /&gt;
&lt;br /&gt;
'''Decreased by:'''&lt;br /&gt;
* Worn Clothes (-1) or Housecoat (-1)&lt;br /&gt;
* No cosmetic procedures (-1)&lt;br /&gt;
* No haircut (-1)&lt;br /&gt;
* Low Strength, C- or worse (-1)&lt;br /&gt;
* Bad Mood (-1)&lt;br /&gt;
* Poor Hygiene (up to -3 at Filthy)&lt;br /&gt;
* Negative Energy (-1)&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
===Libido===&lt;br /&gt;
Scale: Frigid/Impotent (F-) → Not in the Mood/Effete (D-) → Lustful (C-) → Libidinous (B+) → Lubricious (A+) → Lascivious (S+)&lt;br /&gt;
&lt;br /&gt;
'''Affects:'''&lt;br /&gt;
* Ability to perform sexually without relying on aphrodisiacs&lt;br /&gt;
&lt;br /&gt;
'''Increased by:'''&lt;br /&gt;
* Sex with a slave whose relevant skill matches or exceeds your Libido (+3 × her skill level)&lt;br /&gt;
* Skilled massage (+3 × massage quality)&lt;br /&gt;
* Healthy lifestyle — positive Mood, non-negative Energy, Strength at least Strong (B+), Excitement not maxed either way (passive gain only once Libido is already Lustful (C-) or higher)&lt;br /&gt;
&lt;br /&gt;
'''Decreased by:'''&lt;br /&gt;
* Negative Energy (-3)&lt;br /&gt;
* Negative Mood (-3)&lt;br /&gt;
* Serious illness&lt;br /&gt;
* Injuries (direct penalty per Injury level)&lt;br /&gt;
* Extended periods without sex&lt;br /&gt;
* Ending the day at maximum Excitement, unless wearing the Chimaera Gem (-3)&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
===Dominance===&lt;br /&gt;
Scale: Submissive (F-) → Compliant (D-) → Passive (C-) → Authoritative (B+) → Dominant (A+) → Imperious (S+)&lt;br /&gt;
&lt;br /&gt;
'''Affects:'''&lt;br /&gt;
* Slave obedience&lt;br /&gt;
* Effectiveness of some Punishments (especially verbal ones)&lt;br /&gt;
* Teaching some sexual Skills&lt;br /&gt;
&lt;br /&gt;
'''Increased by:'''&lt;br /&gt;
* Forceful/controlling actions — Psychological Pressure, Torture, Put in Place, Threaten (if successful), certain rough sex techniques, and training slave skills like Pony, Humiliation, Masochism, Self-torture, bestiality mating, and Fitness&lt;br /&gt;
* Sparring the toughest Colosseum opponents (up to Authoritative/B+)&lt;br /&gt;
* Note: only works while the slave's Nature is greater than or equal to your current Dominance&lt;br /&gt;
&lt;br /&gt;
'''Decreased by:''' —&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
===Brand Status===&lt;br /&gt;
Scale: Unknown Factor (F-) → Rumored Newcomer (D-) → Often Recognized (C-) → Minor Celebrity (B+) → Famous Slave Trader (A+) → Legendary Slaver (S+)&lt;br /&gt;
&lt;br /&gt;
'''Affects:'''&lt;br /&gt;
* Personal reputation; how accommodating customers are&lt;br /&gt;
* Slave charm rating (increases sale/auction value and bargaining position)&lt;br /&gt;
* Farid will buy branded slaves at A+ or S+ Brand Status&lt;br /&gt;
&lt;br /&gt;
'''Increased by:'''&lt;br /&gt;
* Slave wins a Colosseum tournament battle (points proportional to fight level and inversely proportional to your current Brand Status; up to Often Recognized/C- for most battles, Minor Celebrity/B+ for the championship battle)&lt;br /&gt;
* Slave wins a Colosseum race (+5, up to Minor Celebrity/B+)&lt;br /&gt;
* Spreading rumours at the Forum (+1, up to Often Recognized/C-, once/day)&lt;br /&gt;
* Spreading rumours at the Gentleman's Club (+1, 50% chance, once/day, no cap — can reach Legendary Slaver/S+)&lt;br /&gt;
* Completing Spectre's quest (+10; also grants +10 Guild Reputation)&lt;br /&gt;
* Selling a slave at the Guild auction (+0.5 per level of the slave, up to +5 at S+; only while your Brand Status doesn't already exceed the slave's own level)&lt;br /&gt;
* Selling to the realtor, doctor, farm, or sergeant (+1, up to Minor Celebrity/B+)&lt;br /&gt;
* Selling to the Gentleman's Club (+2, up to Minor Celebrity/B+)&lt;br /&gt;
* Selling to most other customers (+0.5 per level the buyer wanted, up to +5 at S+; only while your Brand Status doesn't exceed their desired level)&lt;br /&gt;
* Selling at a discount (+1 per level the buyer wanted, up to +10 at S+ — double the normal customer rate)&lt;br /&gt;
* Selling to restricted-area/VIP customers (+1 per level wanted, up to +10 at S+)&lt;br /&gt;
* Selling to the Pope (+20)&lt;br /&gt;
* Selling to a specific repeat customer while they still have &amp;quot;bennies&amp;quot; left (+1, plus +1 per level the slave exceeds their desired rating; each point permanently spends one of their bennies, and they stop granting points once their bennies run out)&lt;br /&gt;
* Raising faction reputation through a sale (+1, on top of whatever the sale itself grants)&lt;br /&gt;
&lt;br /&gt;
'''Decreased by:'''&lt;br /&gt;
* Embellishing a slave's capabilities to a customer (-3, or -2 net if you also give a discount afterwards)&lt;br /&gt;
* Losing a Colosseum race (-1)&lt;br /&gt;
* A slave dying in the arena (-1)&lt;br /&gt;
* A slave losing in the arena without dying (-1)&lt;br /&gt;
* A slave being executed in the arena — losing without dying while leaving the crowd displeased (-2)&lt;br /&gt;
* Trying to sell a slave with insufficient charm (-0.5 per level the buyer wanted, up to -5 at S+)&lt;br /&gt;
* Getting confronted ordering a parcel from the smugglers (-10; avoided entirely while wearing the Snake Amulet, or if both your Brand Status and Guild Reputation are still Often Recognized/C- or below)&lt;br /&gt;
* Ordering a parcel from the smugglers without being confronted (-5)&lt;br /&gt;
* Selling a slave with Rotphilis (-10)&lt;br /&gt;
* Selling a slave infected by a Fog fiend larva (resets Brand Status entirely to Unknown Factor/F-)&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
===Guild Reputation===&lt;br /&gt;
Scale: Guild Affiliate (F-) → Guild Novice (D-) → Guild Apprentice (C-) → Guild Journeyman (B+) → Guild Master (A+) → Guild Magnate (S+)&lt;br /&gt;
&lt;br /&gt;
'''Affects:'''&lt;br /&gt;
* Level of Guild contracts available (D- rank from Guild Affiliate onward; each successive rank, including its &amp;quot;-&amp;quot; and &amp;quot;+&amp;quot; sub-tiers, unlocks one Guild Reputation level higher, up to S+ contracts at Guild Magnate)&lt;br /&gt;
* Number of slaves that can be entered in the Gladiatrix contest in the same decade (1 by default, 2 at Guild Journeyman/B+, 3 at A+, 4 at S+)&lt;br /&gt;
* Cow sale price (together with Brand Status; no other transaction's price depends on Guild Reputation)&lt;br /&gt;
* Guild gangbangs become available to attend at Guild Journeyman/B+&lt;br /&gt;
* At Guild Apprentice/C- or higher, occasionally offered the abused slave for free the next time you sell at auction, as long as you have no active contract — accepting grants an A+ Concubine contract regardless of your normal contract-level limit&lt;br /&gt;
* Contracts rated below your Guild Reputation only earn a third of their speed time-bonus&lt;br /&gt;
* Spectre's quest requires Guild Journeyman/B+ Guild Reputation, among other conditions&lt;br /&gt;
&lt;br /&gt;
'''Increased by:'''&lt;br /&gt;
* Completing Guild contracts (the better the delivered slave's rating relative to your current Guild Reputation, the more you gain — roughly +5 to +15, tapering off as your Guild Reputation catches up to the contract/slave's level)&lt;br /&gt;
* Selling a slave at the Guild auction (+5, plus the slave's own rating; only while your Guild Reputation doesn't already exceed the slave's level)&lt;br /&gt;
* Completing Spectre's quest (+10; also grants +10 Brand Status)&lt;br /&gt;
* Accepting the abused slave gift (+10)&lt;br /&gt;
&lt;br /&gt;
'''Decreased by:'''&lt;br /&gt;
* Missing a contract's deadline (-5, plus -1 per level of Guild Reputation — -10 at S+)&lt;br /&gt;
* Having a slave escape while wearing a collar and branded with the Guild brand (-2)&lt;br /&gt;
* Getting confronted ordering a parcel from the smugglers (-10; same conditions as Brand Status above)&lt;br /&gt;
* Ordering a parcel from the smugglers without being confronted (-5)&lt;br /&gt;
* Selling/gifting a slave with Rotphilis (-10 per slave, floored at 0)&lt;br /&gt;
* Giving a Fog-fiend-larva-infected slave to the Guild directly (-80, floored at 0); selling one to a regular customer instead resets Guild Reputation entirely to Guild Affiliate/F-&lt;br /&gt;
* Declining the abused slave gift (-10)&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
===Standard of Living===&lt;br /&gt;
Scale: Impoverished (F-) → Poor (D-) → Basic (C-) → Comfortable (B+) → Respectable (A+) → Luxurious (S+) [→ Opulent (S++)]&lt;br /&gt;
&lt;br /&gt;
Set manually from the Domestic Issues menu; changes take effect the following decade.&lt;br /&gt;
&lt;br /&gt;
'''Affects:'''&lt;br /&gt;
* Personality (see above)&lt;br /&gt;
* Respectable or higher required to enter the Gentleman's Club&lt;br /&gt;
&lt;br /&gt;
'''Cost per decade:'''&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
! Level !! Cost&lt;br /&gt;
|-&lt;br /&gt;
| Impoverished || 0$&lt;br /&gt;
|-&lt;br /&gt;
| Poor || 20$–30$&lt;br /&gt;
|-&lt;br /&gt;
| Basic || 40$–60$&lt;br /&gt;
|-&lt;br /&gt;
| Comfortable || 80$–120$&lt;br /&gt;
|-&lt;br /&gt;
| Respectable || 200$–300$&lt;br /&gt;
|-&lt;br /&gt;
| Luxurious || 400$–600$&lt;br /&gt;
|-&lt;br /&gt;
| Opulent || 800$–1200$&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
An Assistant/slave with high Accounting skill can discount your bill by up to roughly 70% if skilled enough; conversely, delegating accounting to an unskilled one can inflate it by a comparable amount.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
===Hygiene===&lt;br /&gt;
Scale: Filthy (F-) → Dirty (D-) → Unclean (C-) → Unsullied (B+) → Clean (A+) → Pristine (S+)&lt;br /&gt;
&lt;br /&gt;
'''Affects:'''&lt;br /&gt;
* Mood&lt;br /&gt;
* Allure&lt;br /&gt;
&lt;br /&gt;
'''Increased by:'''&lt;br /&gt;
* Being bathed by a skilled slave&lt;br /&gt;
* Spa visits&lt;br /&gt;
* Decent housing with a bathroom&lt;br /&gt;
&lt;br /&gt;
'''Decreased by:'''&lt;br /&gt;
* Living in the slums / poor housing&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
===Mood===&lt;br /&gt;
Scale: Depressed (F-) → Dysphoric (D-) → Sullen (D+) → Melancholic (C-) → Pessimistic (C+) → Calm (B-) → Hopeful (B+) → Optimistic (A-) → Pleased (A+) → Euphoric (S-) → Ecstatic (S+)&lt;br /&gt;
&lt;br /&gt;
'''Affects:'''&lt;br /&gt;
* Motivation and efficiency; quality of interactions with slaves&lt;br /&gt;
&lt;br /&gt;
'''Increased by/Decreased by:''' Virtually everything happening day to day — see dedicated Mood section&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
===Injuries===&lt;br /&gt;
Scale: Mortally Wounded (F-) → Heavily Wounded (D-) → Seriously Wounded (C-) → Wounded (B+) → Lightly Wounded (A+) → Uninjured (S+)&lt;br /&gt;
&lt;br /&gt;
'''Affects:'''&lt;br /&gt;
* Energy, Strength, Mood (all reduced)&lt;br /&gt;
* Hygiene need increases&lt;br /&gt;
&lt;br /&gt;
'''Increased by:'''&lt;br /&gt;
* Combat&lt;br /&gt;
&lt;br /&gt;
'''Decreased by:'''&lt;br /&gt;
* Time, good food, cleanliness&lt;br /&gt;
* Medic skill (own or assistant's)&lt;br /&gt;
* Healing balms from a skilled Alchemist (reagents from Mystra of the Outcasts)&lt;br /&gt;
* Technosphere medical center as a last resort&lt;br /&gt;
&lt;br /&gt;
==Skills==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Skill !! Affects&lt;br /&gt;
|-&lt;br /&gt;
| [[#Teaching|Teaching]] || Effectiveness of personal lessons/tutoring&lt;br /&gt;
|-&lt;br /&gt;
| [[#Stewardship|Stewardship]] || Household upkeep (cooking, cleaning)&lt;br /&gt;
|-&lt;br /&gt;
| [[#Artistry|Artistry]] || Art/performance-related training and rewards&lt;br /&gt;
|-&lt;br /&gt;
| [[#Medic|Medic]] || Healing, diet management, health-related bonuses&lt;br /&gt;
|-&lt;br /&gt;
| [[#Fighter|Fighter]] || Combat effectiveness&lt;br /&gt;
|-&lt;br /&gt;
| [[#Magic|Magic]] || Spellcasting effectiveness&lt;br /&gt;
|-&lt;br /&gt;
| [[#Flagellation|Flagellation]] || Whip-based Punishments&lt;br /&gt;
|-&lt;br /&gt;
| [[#Torture|Torture]] || Torture-based Punishments&lt;br /&gt;
|-&lt;br /&gt;
| [[#Binding|Binding]] || Rope/bondage-based Punishments&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
===Teaching===&lt;br /&gt;
Scale: Incoherent Rambler (F-) → Pedagogue (D-) → Tutor (C-) → Mentor (B+) → Skilled Lecturer (A+) → Master Educator (S+)&lt;br /&gt;
&lt;br /&gt;
'''Affects:'''&lt;br /&gt;
* Effectiveness of personal lessons given directly to a slave&lt;br /&gt;
&lt;br /&gt;
'''Increased by:'''&lt;br /&gt;
* Giving a slave a personal lesson she performs excellently in (A+ result or better)&lt;br /&gt;
&lt;br /&gt;
'''Decreased by:''' —&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
===Stewardship===&lt;br /&gt;
Scale: Slattern/Sloven (F-) → Peon (D-) → Housegirl/Houseboy (C-) → Homemaker (B+) → Housemistress/Houselord (A+) → Stewardess/Steward (S+) [→ Master Stewardess/Steward (S++)]&lt;br /&gt;
&lt;br /&gt;
'''Affects:'''&lt;br /&gt;
* Household upkeep — cooking and cleaning quality&lt;br /&gt;
&lt;br /&gt;
'''Increased by:'''&lt;br /&gt;
* Cooking meals of good quality&lt;br /&gt;
* Cleaning the household&lt;br /&gt;
* Wearing Livery (Men's Clothing) while training a slave's Cooking/Maid skills&lt;br /&gt;
&lt;br /&gt;
'''Decreased by:''' —&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
===Artistry===&lt;br /&gt;
Scale: Tasteless (F-) → Uncultured (D-) → Dilettante (C-) → Artist (B+) → Prodigy (A+) → Virtuosa/Virtuoso (S+) [→ Maestra/Maestro (S++)]&lt;br /&gt;
&lt;br /&gt;
'''Affects:'''&lt;br /&gt;
* Art/performance-related training and rewards&lt;br /&gt;
&lt;br /&gt;
'''Increased by:'''&lt;br /&gt;
* Wearing Formal Suit (Men's Clothing) while training a slave's Art/Music/Dancing skills&lt;br /&gt;
* Giving a threesome sex lesson (contributes alongside Penetration)&lt;br /&gt;
&lt;br /&gt;
'''Decreased by:''' —&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
===Medic===&lt;br /&gt;
Scale: Homeopath (F-) → Quack (D-) → Paramedic (C-) → Nurse (B+) → Physician (A+) → Surgeon (S+) [→ Master Surgeon (S++)]&lt;br /&gt;
&lt;br /&gt;
'''Affects:'''&lt;br /&gt;
* Healing Injuries&lt;br /&gt;
* Availability of the Calculated diet portion (own or assistant's A+ needed)&lt;br /&gt;
* Various health-related bonuses&lt;br /&gt;
&lt;br /&gt;
'''Increased by:'''&lt;br /&gt;
* Wearing Medical Gown (Men's Clothing) while training a slave's Nursing skill&lt;br /&gt;
* Managing a BDSM/masochism session with a slave (up to B+ without the Medical Gown bonus)&lt;br /&gt;
&lt;br /&gt;
'''Decreased by:''' —&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
===Fighter===&lt;br /&gt;
Scale: Non-Combatant (F-) → Brawler (D-) → Fighter (C-) → Duellist (B+) → Warrior (A+) → Shieldmaiden/Champion (S+) [→ Valkyrie/Vanquisher (S++)]&lt;br /&gt;
&lt;br /&gt;
'''Affects:'''&lt;br /&gt;
* Combat effectiveness&lt;br /&gt;
&lt;br /&gt;
'''Increased by:'''&lt;br /&gt;
* Wearing Aketon (Men's Clothing) while training a slave's Gladiatrix skill&lt;br /&gt;
* Defeating notable enemies at the Border of Fogs (trophy kills)&lt;br /&gt;
&lt;br /&gt;
'''Decreased by:''' —&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
===Magic===&lt;br /&gt;
Scale: Mundane (F-) → Esoterist (D-) → Witch/Warlock (C-) → Sorceress/Sorcerer (B+) → Magistra/Magister (A+) → Archmagistra/Archmagister (S+) [→ Demigoddess/Demi-God (S++)]&lt;br /&gt;
&lt;br /&gt;
'''Affects:'''&lt;br /&gt;
* Spellcasting effectiveness (Auspex, Magna Magnifika, Sententia Veritas)&lt;br /&gt;
&lt;br /&gt;
'''Increased by:'''&lt;br /&gt;
* Wearing Wizard Robes (Men's Clothing) while training a slave's Witchcraft skill&lt;br /&gt;
* Casting spells&lt;br /&gt;
&lt;br /&gt;
'''Decreased by:''' —&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
===Flagellation===&lt;br /&gt;
Scale: Never Whipped Anyone (F-) → Clumsy Flogger (D-) → Adequate Scourger (C-) → Skilled Lasher (B+) → Expert Flagellatrix/Flagellator (A+) → Mistress/Master of the Whip (S+)&lt;br /&gt;
&lt;br /&gt;
'''Affects:'''&lt;br /&gt;
* Effectiveness of whip-based Punishments&lt;br /&gt;
&lt;br /&gt;
'''Increased by:'''&lt;br /&gt;
* Whipping a slave whose punishment intensity exceeds current Flagellation level&lt;br /&gt;
&lt;br /&gt;
'''Decreased by:''' —&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
===Torture===&lt;br /&gt;
Scale: Never Tortured Anyone (F-) → Clumsy Needler (D-) → Adequate Tormentor (C-) → Skilled Torturer (B+) → Expert Inquisitor (A+) → Masterful Sadist (S+)&lt;br /&gt;
&lt;br /&gt;
'''Affects:'''&lt;br /&gt;
* Effectiveness of torture-based Punishments&lt;br /&gt;
&lt;br /&gt;
'''Increased by:'''&lt;br /&gt;
* Torturing a slave whose punishment intensity exceeds your current Torture level (some torture types, like Wax torture, train Binding at the same time)&lt;br /&gt;
* Active sex: Tickle with dagger&lt;br /&gt;
&lt;br /&gt;
'''Decreased by:''' —&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
===Binding===&lt;br /&gt;
Scale: Never Restrained Anyone (F-) → Binds Clumsily (D-) → Binds Adequately (C-) → Binds Skillfully (B+) → Binds Expertly (A+) → Mistress/Master of Rope (S+)&lt;br /&gt;
&lt;br /&gt;
'''Affects:'''&lt;br /&gt;
* Effectiveness of rope/bondage-based Punishments&lt;br /&gt;
&lt;br /&gt;
'''Increased by:'''&lt;br /&gt;
* Restraining a slave whose punishment intensity exceeds your current Binding level&lt;br /&gt;
* Certain Masochism lesson techniques that use rope restraints&lt;br /&gt;
&lt;br /&gt;
'''Decreased by:''' —&lt;br /&gt;
&lt;br /&gt;
==Sex Techniques==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Skill !! Affects&lt;br /&gt;
|-&lt;br /&gt;
| [[#Petting|Petting]] || Effectiveness of foreplay/touching during sex&lt;br /&gt;
|-&lt;br /&gt;
| [[#Oral|Oral]] || Effectiveness of oral sex&lt;br /&gt;
|-&lt;br /&gt;
| [[#Penetration|Penetration]] || Effectiveness of penetrative sex&lt;br /&gt;
|-&lt;br /&gt;
| [[#Fetishism|Fetishism]] || Effectiveness of kinky/fetish sex acts&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
===Petting===&lt;br /&gt;
Scale: Touchless (F-) → Clumsy Groper (D-) → Adequate Fondler (C-) → Proficient Touch (B+) → Expert Caress (A+) → Masterful Hands (S+)&lt;br /&gt;
&lt;br /&gt;
'''Affects:'''&lt;br /&gt;
* Effectiveness of foreplay/touching during sex with a slave&lt;br /&gt;
&lt;br /&gt;
'''Increased by:'''&lt;br /&gt;
* Petting/foreplay sex acts with a slave&lt;br /&gt;
&lt;br /&gt;
'''Decreased by:''' —&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
===Oral Pleasure===&lt;br /&gt;
Scale: Kissless (F-) → Clumsy Beslobberer (D-) → Adequate Kisser (C-) → Proficient Tongue (B+) → Expert Oralist (A+) → Oral Technician (S+)&lt;br /&gt;
&lt;br /&gt;
'''Affects:'''&lt;br /&gt;
* Effectiveness of oral sex with a slave&lt;br /&gt;
&lt;br /&gt;
'''Increased by:'''&lt;br /&gt;
* Oral sex acts with a slave&lt;br /&gt;
&lt;br /&gt;
'''Decreased by:''' —&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
===Penetration===&lt;br /&gt;
Scale: Virgin (F-) → Clumsy Rutter (D-) → Adequate Lay (C-) → Proficient Bedmate (B+) → Expert Copulator (A+) → Sex Machine (S+)&lt;br /&gt;
&lt;br /&gt;
'''Affects:'''&lt;br /&gt;
* Effectiveness of penetrative sex with a slave&lt;br /&gt;
&lt;br /&gt;
'''Increased by:'''&lt;br /&gt;
* Penetrative sex acts with a slave&lt;br /&gt;
* Visiting a prostitute of higher skill than your current Penetration level&lt;br /&gt;
&lt;br /&gt;
'''Decreased by:''' —&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
===Fetishism===&lt;br /&gt;
Scale: Unadventurous (F-) → Curious (D-) → Closet Pervert (C-) → Kinky (B+) → Fetishistic (A+) → Worst of Perverts (S+)&lt;br /&gt;
&lt;br /&gt;
'''Affects:'''&lt;br /&gt;
* Effectiveness of kinky/fetish sex acts with a slave&lt;br /&gt;
&lt;br /&gt;
'''Increased by:'''&lt;br /&gt;
* Kinky/fetish sex acts with a slave&lt;br /&gt;
&lt;br /&gt;
'''Decreased by:''' —&lt;br /&gt;
&lt;br /&gt;
==Mood==&lt;br /&gt;
You can check the things affecting the Slaver's mood in his diary. Good moods improve his efficiency and increase the odds of successful actions. (need to verify: affects slaver allure?)&lt;br /&gt;
&lt;br /&gt;
Things that improve his mood:&lt;br /&gt;
*Decent housing relative to Reputation&lt;br /&gt;
*Good standard of living relative to Reputation&lt;br /&gt;
*Recent Sex&lt;br /&gt;
*Slave making good progress&lt;br /&gt;
*Having lots of energy&lt;br /&gt;
*Comfortable clothing&lt;br /&gt;
*Clean house&lt;br /&gt;
*Being clean&lt;br /&gt;
*Buying a new slave&lt;br /&gt;
*Selling a slave&lt;br /&gt;
*Date (reward: spend time together) that goes well&lt;br /&gt;
*Training a beautiful slave.&lt;br /&gt;
*Eating well (Restaurant date with slave, eating at Gentlemen's Club)&lt;br /&gt;
*Slave obeying (green in &amp;quot;achievements&amp;quot; area)&lt;br /&gt;
*Rule: Behave alarm w/slave with Blowjob skill&lt;br /&gt;
*Rule: Behave urinal w/slave with Golden Shower skill&lt;br /&gt;
*Rule: Behave toilet w/slave with Scatology skill&lt;br /&gt;
*Assistant Rule: Bath slave w/assistant with Oral and/or Petting skills&lt;br /&gt;
*Salon: Invigorating massage, Erotic Massage, Aroma spa&lt;br /&gt;
*Watching a battle in the Colosseum&lt;br /&gt;
*Drinking at the Virgin's Hip&lt;br /&gt;
*Drugs  - Camra, Datura, Essence of Oblivion, Bacchus' Nectar&lt;br /&gt;
&lt;br /&gt;
Things that decrease mood:&lt;br /&gt;
*Housing that doesn't reflect his reputation&lt;br /&gt;
*Too low of a standard of living&lt;br /&gt;
*Pent up sexual desire (Stallion/Wild Stallion)&amp;lt;sup&amp;gt;[1]&lt;br /&gt;
*Being oversexed&lt;br /&gt;
*Slave not behaving&lt;br /&gt;
*Worn/uncomfortable clothing&lt;br /&gt;
*Dirty house&lt;br /&gt;
*Injuries&lt;br /&gt;
*Cleaning the house yourself&lt;br /&gt;
*Preparing your own meals&lt;br /&gt;
*Drug/alcohol withdrawal&lt;br /&gt;
&lt;br /&gt;
[1] Wearing [[Jack-o-nine/Gameplay/Locations/White_Town#Central_Forum|Chimaera's Gem]] guarantees this.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Sexual Desire==&lt;br /&gt;
&lt;br /&gt;
Levels from highest to lowest:&lt;br /&gt;
*Wild Stallion*&lt;br /&gt;
*Stallion*&lt;br /&gt;
*Rock Hardon&lt;br /&gt;
*Mighty Hardon&lt;br /&gt;
*Hardon&lt;br /&gt;
*Contented&lt;br /&gt;
*Cold&lt;br /&gt;
*Sated*&lt;br /&gt;
*Overfucked*&lt;br /&gt;
*Flacid*&lt;br /&gt;
*Hanging*&lt;br /&gt;
&lt;br /&gt;
 * Decreases mood when in these states&lt;br /&gt;
&lt;br /&gt;
==Access to Buyers==&lt;br /&gt;
&lt;br /&gt;
Within &amp;quot;I need to continually work on my reputation&amp;quot;, found in the &amp;quot;objectives&amp;quot; tab accessible after clicking on the slaver's portrait while at home, one can see not only the status of the slaver's brand, but also the slaver's standing with the various Great Houses of Eternal Rome.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
When this standing is increased to at least D or pink level with a faction, the slaver can rent living accomodations in that faction's quarter, and when standing is increased to at least B or blue level with a faction, the slaver can gain entrance to the palace of that faction, to access the A rank and S+ rank buyers therein (and become a Patrician by selling to the S+ rank buyer.)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Selling slaves to businesses does not appear to increase the rank of the slaver's standing.&amp;lt;br /&amp;gt;&lt;br /&gt;
The various standing-ranks also seem to have very particular requirements for their increases.&amp;lt;br /&amp;gt;&lt;br /&gt;
These particular requirements for standing-rank advances mean that selling to buyers out of order will actually do no good whatsoever for improvement of the slaver's standing.&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*To go from F to D rank standing, the slaver can sell a slave to anyone in the residential area in the district. (Or even Mystra, for Quarter of Outcasts)&amp;lt;br /&amp;gt;&lt;br /&gt;
*To go from D to C rank standing, the slaver must sell a slave to someone in the residential area who requires a C rank slave or above.&amp;lt;br /&amp;gt;&lt;br /&gt;
*To go from C to B rank standing, the slaver must sell a slave to someone in the residential area who requires a B rank slave or above.&amp;lt;br /&amp;gt;&lt;br /&gt;
*To go from B to A rank standing, the slaver must sell a slave to someone in the palace who requires an A rank slave or above.&amp;lt;br /&amp;gt;&lt;br /&gt;
*And to go from A to S+ rank standing, (Patrician), the slaver must sell a slave to the faction-leader, who requires an S+ rank slave.&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
This is why all of the quarters' residential areas have 3 residents who require B-rank slaves;  if a person sells only B rank slaves and sells them only to those 3 residents, he will still thereby fulfill all the requirements to gain entrance to that faction's palace.&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
(Though access to the faction's palace in White Town works differently.)&lt;/div&gt;</summary>
		<author><name>GhostBeat</name></author>	</entry>

	<entry>
		<id>http://wiki.anime-sharing.com/hgames/index.php?title=Jack-o-nine/Gameplay/Slaver&amp;diff=42233</id>
		<title>Jack-o-nine/Gameplay/Slaver</title>
		<link rel="alternate" type="text/html" href="http://wiki.anime-sharing.com/hgames/index.php?title=Jack-o-nine/Gameplay/Slaver&amp;diff=42233"/>
				<updated>2026-07-24T17:17:35Z</updated>
		
		<summary type="html">&lt;p&gt;GhostBeat: /* Binding */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Jack-o-nine}}&lt;br /&gt;
&lt;br /&gt;
==Characteristics==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Characteristic !! Affects&lt;br /&gt;
|-&lt;br /&gt;
| [[#Strength|Strength]] || Combat damage, daily Energy reset, slave obedience&lt;br /&gt;
|-&lt;br /&gt;
| [[#Personality|Personality]] || Ease of controlling others, overall prestige&lt;br /&gt;
|-&lt;br /&gt;
| [[#Allure|Allure]] || Slave obedience (especially sexual), ease with buyers&lt;br /&gt;
|-&lt;br /&gt;
| [[#Libido|Libido]] || Ability to perform sexually without aphrodisiacs&lt;br /&gt;
|-&lt;br /&gt;
| [[#Dominance|Dominance]] || Slave obedience, Punishment effectiveness, some sexual Skills&lt;br /&gt;
|-&lt;br /&gt;
| [[#Brand Status|Brand Status]] || Personal reputation, customer treatment&lt;br /&gt;
|-&lt;br /&gt;
| [[#Guild Reputation|Guild Reputation]] || Quality of Guild contracts/auctions offered&lt;br /&gt;
|-&lt;br /&gt;
| [[#Standard of Living|Standard of Living]] || Personality&lt;br /&gt;
|-&lt;br /&gt;
| [[#Hygiene|Hygiene]] || Mood, Allure&lt;br /&gt;
|-&lt;br /&gt;
| [[#Mood|Mood]] || Motivation, efficiency, quality of slave interactions&lt;br /&gt;
|-&lt;br /&gt;
| [[#Injuries|Injuries]] || Energy, Strength, Mood (all reduced), Hygiene need&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
===Strength===&lt;br /&gt;
Scale: Frail (F-) → Weak (D-) → Unfit (C-) → Strong (B+) → Mighty (A+) → Amazonian/Herculean (S+)&lt;br /&gt;
&lt;br /&gt;
'''Affects:'''&lt;br /&gt;
* Combat damage in fights&lt;br /&gt;
* Daily Energy reset (Energy refills to Strength + 1, minus Injuries)&lt;br /&gt;
* Slave obedience/submissiveness&lt;br /&gt;
&lt;br /&gt;
'''Increased by:'''&lt;br /&gt;
* Quality food, cooked at least two tiers above your current Strength (+1/day; caps one tier below the meal's own quality — e.g. S+ food raises Strength up to A+, no further. Dining at the finest restaurant has the same ceiling)&lt;br /&gt;
* Athletics/Dance/Martial Arts training&lt;br /&gt;
* Intercourse&lt;br /&gt;
* Disciplining slaves&lt;br /&gt;
&lt;br /&gt;
'''Decreased by:'''&lt;br /&gt;
* Low-quality food, below your current Strength (an Assistant with A+/S+ Nursing skill can offset 1/2 tiers before the decline starts)&lt;br /&gt;
* Exhaustion (ending the day with negative Energy)&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
===Personality===&lt;br /&gt;
Scale: Churl (F-) → Bumpkin (D-) → Parvenu (C-) → Vulgarian (B+) → Bourgeois (A+) → Aristocrat (S+)&lt;br /&gt;
&lt;br /&gt;
'''Affects:'''&lt;br /&gt;
* How easily you control others; overall prestige as a trainer&lt;br /&gt;
&lt;br /&gt;
'''Increased by:'''&lt;br /&gt;
* Standard of Living and estate quality both exceeding Personality + Home Condition messiness (+1/day)&lt;br /&gt;
* Successful &amp;quot;Explain Her Position&amp;quot; (up to Vulgarian/B+) or Encourage (up to Bourgeois/A+), when success quality is at least your current Personality (+2 per success)&lt;br /&gt;
* Snake Amulet quest artifact, while below Aristocrat/S+ (+1/day)&lt;br /&gt;
&lt;br /&gt;
'''Decreased by:'''&lt;br /&gt;
* Personality outpacing Standard of Living (with a 1-tier buffer) or estate quality (-1/day)&lt;br /&gt;
* Heavy Cannabis use, once addiction exceeds 30 (-1 per smoke)&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
===Allure===&lt;br /&gt;
Scale: Repulsive (F-) → Unpleasant (D-) → Unmemorable (C-) → Charming (B+) → Captivating (A+) → Irresistible (S+)&lt;br /&gt;
&lt;br /&gt;
''Not directly trainable — recalculated fresh each day: base 2, + clothing modifier, − a scaling Hygiene-need penalty (worse than Unclean), ±1 each for Energy, Visage, Haircut, Strength (A+ or better / C- or worse), and Mood.''&lt;br /&gt;
&lt;br /&gt;
'''Affects:'''&lt;br /&gt;
* Slave obedience (especially during sex, sometimes without needing to force the issue)&lt;br /&gt;
* Ease of dealing with buyers&lt;br /&gt;
&lt;br /&gt;
'''Increased by:'''&lt;br /&gt;
* Fashionable Attire (+1) or Noble Regalia (+2)&lt;br /&gt;
* Cosmetic procedures at the salon (+1, 5 sparks, lasts 10 days)&lt;br /&gt;
* Fashionable haircut at the salon (+1, 3 sparks, lasts 30 days)&lt;br /&gt;
* High Strength, A+ or better (+1)&lt;br /&gt;
* Good Mood (+1)&lt;br /&gt;
* Pristine Hygiene (+1)&lt;br /&gt;
* Positive Energy (+1)&lt;br /&gt;
&lt;br /&gt;
'''Decreased by:'''&lt;br /&gt;
* Worn Clothes (-1) or Housecoat (-1)&lt;br /&gt;
* No cosmetic procedures (-1)&lt;br /&gt;
* No haircut (-1)&lt;br /&gt;
* Low Strength, C- or worse (-1)&lt;br /&gt;
* Bad Mood (-1)&lt;br /&gt;
* Poor Hygiene (up to -3 at Filthy)&lt;br /&gt;
* Negative Energy (-1)&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
===Libido===&lt;br /&gt;
Scale: Frigid/Impotent (F-) → Not in the Mood/Effete (D-) → Lustful (C-) → Libidinous (B+) → Lubricious (A+) → Lascivious (S+)&lt;br /&gt;
&lt;br /&gt;
'''Affects:'''&lt;br /&gt;
* Ability to perform sexually without relying on aphrodisiacs&lt;br /&gt;
&lt;br /&gt;
'''Increased by:'''&lt;br /&gt;
* Sex with a slave whose relevant skill matches or exceeds your Libido (+3 × her skill level)&lt;br /&gt;
* Skilled massage (+3 × massage quality)&lt;br /&gt;
* Healthy lifestyle — positive Mood, non-negative Energy, Strength at least Strong (B+), Excitement not maxed either way (passive gain only once Libido is already Lustful (C-) or higher)&lt;br /&gt;
&lt;br /&gt;
'''Decreased by:'''&lt;br /&gt;
* Negative Energy (-3)&lt;br /&gt;
* Negative Mood (-3)&lt;br /&gt;
* Serious illness&lt;br /&gt;
* Injuries (direct penalty per Injury level)&lt;br /&gt;
* Extended periods without sex&lt;br /&gt;
* Ending the day at maximum Excitement, unless wearing the Chimaera Gem (-3)&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
===Dominance===&lt;br /&gt;
Scale: Submissive (F-) → Compliant (D-) → Passive (C-) → Authoritative (B+) → Dominant (A+) → Imperious (S+)&lt;br /&gt;
&lt;br /&gt;
'''Affects:'''&lt;br /&gt;
* Slave obedience&lt;br /&gt;
* Effectiveness of some Punishments (especially verbal ones)&lt;br /&gt;
* Teaching some sexual Skills&lt;br /&gt;
&lt;br /&gt;
'''Increased by:'''&lt;br /&gt;
* Forceful/controlling actions — Psychological Pressure, Torture, Put in Place, Threaten (if successful), certain rough sex techniques, and training slave skills like Pony, Humiliation, Masochism, Self-torture, bestiality mating, and Fitness&lt;br /&gt;
* Sparring the toughest Colosseum opponents (up to Authoritative/B+)&lt;br /&gt;
* Note: only works while the slave's Nature is greater than or equal to your current Dominance&lt;br /&gt;
&lt;br /&gt;
'''Decreased by:''' —&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
===Brand Status===&lt;br /&gt;
Scale: Unknown Factor (F-) → Rumored Newcomer (D-) → Often Recognized (C-) → Minor Celebrity (B+) → Famous Slave Trader (A+) → Legendary Slaver (S+)&lt;br /&gt;
&lt;br /&gt;
'''Affects:'''&lt;br /&gt;
* Personal reputation; how accommodating customers are&lt;br /&gt;
* Slave charm rating (increases sale/auction value and bargaining position)&lt;br /&gt;
* Farid will buy branded slaves at A+ or S+ Brand Status&lt;br /&gt;
&lt;br /&gt;
'''Increased by:'''&lt;br /&gt;
* Slave wins a Colosseum tournament battle (points proportional to fight level and inversely proportional to your current Brand Status; up to Often Recognized/C- for most battles, Minor Celebrity/B+ for the championship battle)&lt;br /&gt;
* Slave wins a Colosseum race (+5, up to Minor Celebrity/B+)&lt;br /&gt;
* Spreading rumours at the Forum (+1, up to Often Recognized/C-, once/day)&lt;br /&gt;
* Spreading rumours at the Gentleman's Club (+1, 50% chance, once/day, no cap — can reach Legendary Slaver/S+)&lt;br /&gt;
* Completing Spectre's quest (+10; also grants +10 Guild Reputation)&lt;br /&gt;
* Selling a slave at the Guild auction (+0.5 per level of the slave, up to +5 at S+; only while your Brand Status doesn't already exceed the slave's own level)&lt;br /&gt;
* Selling to the realtor, doctor, farm, or sergeant (+1, up to Minor Celebrity/B+)&lt;br /&gt;
* Selling to the Gentleman's Club (+2, up to Minor Celebrity/B+)&lt;br /&gt;
* Selling to most other customers (+0.5 per level the buyer wanted, up to +5 at S+; only while your Brand Status doesn't exceed their desired level)&lt;br /&gt;
* Selling at a discount (+1 per level the buyer wanted, up to +10 at S+ — double the normal customer rate)&lt;br /&gt;
* Selling to restricted-area/VIP customers (+1 per level wanted, up to +10 at S+)&lt;br /&gt;
* Selling to the Pope (+20)&lt;br /&gt;
* Selling to a specific repeat customer while they still have &amp;quot;bennies&amp;quot; left (+1, plus +1 per level the slave exceeds their desired rating; each point permanently spends one of their bennies, and they stop granting points once their bennies run out)&lt;br /&gt;
* Raising faction reputation through a sale (+1, on top of whatever the sale itself grants)&lt;br /&gt;
&lt;br /&gt;
'''Decreased by:'''&lt;br /&gt;
* Embellishing a slave's capabilities to a customer (-3, or -2 net if you also give a discount afterwards)&lt;br /&gt;
* Losing a Colosseum race (-1)&lt;br /&gt;
* A slave dying in the arena (-1)&lt;br /&gt;
* A slave losing in the arena without dying (-1)&lt;br /&gt;
* A slave being executed in the arena — losing without dying while leaving the crowd displeased (-2)&lt;br /&gt;
* Trying to sell a slave with insufficient charm (-0.5 per level the buyer wanted, up to -5 at S+)&lt;br /&gt;
* Getting confronted ordering a parcel from the smugglers (-10; avoided entirely while wearing the Snake Amulet, or if both your Brand Status and Guild Reputation are still Often Recognized/C- or below)&lt;br /&gt;
* Ordering a parcel from the smugglers without being confronted (-5)&lt;br /&gt;
* Selling a slave with Rotphilis (-10)&lt;br /&gt;
* Selling a slave infected by a Fog fiend larva (resets Brand Status entirely to Unknown Factor/F-)&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
===Guild Reputation===&lt;br /&gt;
Scale: Guild Affiliate (F-) → Guild Novice (D-) → Guild Apprentice (C-) → Guild Journeyman (B+) → Guild Master (A+) → Guild Magnate (S+)&lt;br /&gt;
&lt;br /&gt;
'''Affects:'''&lt;br /&gt;
* Level of Guild contracts available (D- rank from Guild Affiliate onward; each successive rank, including its &amp;quot;-&amp;quot; and &amp;quot;+&amp;quot; sub-tiers, unlocks one Guild Reputation level higher, up to S+ contracts at Guild Magnate)&lt;br /&gt;
* Number of slaves that can be entered in the Gladiatrix contest in the same decade (1 by default, 2 at Guild Journeyman/B+, 3 at A+, 4 at S+)&lt;br /&gt;
* Cow sale price (together with Brand Status; no other transaction's price depends on Guild Reputation)&lt;br /&gt;
* Guild gangbangs become available to attend at Guild Journeyman/B+&lt;br /&gt;
* At Guild Apprentice/C- or higher, occasionally offered the abused slave for free the next time you sell at auction, as long as you have no active contract — accepting grants an A+ Concubine contract regardless of your normal contract-level limit&lt;br /&gt;
* Contracts rated below your Guild Reputation only earn a third of their speed time-bonus&lt;br /&gt;
* Spectre's quest requires Guild Journeyman/B+ Guild Reputation, among other conditions&lt;br /&gt;
&lt;br /&gt;
'''Increased by:'''&lt;br /&gt;
* Completing Guild contracts (the better the delivered slave's rating relative to your current Guild Reputation, the more you gain — roughly +5 to +15, tapering off as your Guild Reputation catches up to the contract/slave's level)&lt;br /&gt;
* Selling a slave at the Guild auction (+5, plus the slave's own rating; only while your Guild Reputation doesn't already exceed the slave's level)&lt;br /&gt;
* Completing Spectre's quest (+10; also grants +10 Brand Status)&lt;br /&gt;
* Accepting the abused slave gift (+10)&lt;br /&gt;
&lt;br /&gt;
'''Decreased by:'''&lt;br /&gt;
* Missing a contract's deadline (-5, plus -1 per level of Guild Reputation — -10 at S+)&lt;br /&gt;
* Having a slave escape while wearing a collar and branded with the Guild brand (-2)&lt;br /&gt;
* Getting confronted ordering a parcel from the smugglers (-10; same conditions as Brand Status above)&lt;br /&gt;
* Ordering a parcel from the smugglers without being confronted (-5)&lt;br /&gt;
* Selling/gifting a slave with Rotphilis (-10 per slave, floored at 0)&lt;br /&gt;
* Giving a Fog-fiend-larva-infected slave to the Guild directly (-80, floored at 0); selling one to a regular customer instead resets Guild Reputation entirely to Guild Affiliate/F-&lt;br /&gt;
* Declining the abused slave gift (-10)&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
===Standard of Living===&lt;br /&gt;
Scale: Impoverished (F-) → Poor (D-) → Basic (C-) → Comfortable (B+) → Respectable (A+) → Luxurious (S+) [→ Opulent (S++)]&lt;br /&gt;
&lt;br /&gt;
Set manually from the Domestic Issues menu; changes take effect the following decade.&lt;br /&gt;
&lt;br /&gt;
'''Affects:'''&lt;br /&gt;
* Personality (see above)&lt;br /&gt;
* Respectable or higher required to enter the Gentleman's Club&lt;br /&gt;
&lt;br /&gt;
'''Cost per decade:'''&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
! Level !! Cost&lt;br /&gt;
|-&lt;br /&gt;
| Impoverished || 0$&lt;br /&gt;
|-&lt;br /&gt;
| Poor || 20$–30$&lt;br /&gt;
|-&lt;br /&gt;
| Basic || 40$–60$&lt;br /&gt;
|-&lt;br /&gt;
| Comfortable || 80$–120$&lt;br /&gt;
|-&lt;br /&gt;
| Respectable || 200$–300$&lt;br /&gt;
|-&lt;br /&gt;
| Luxurious || 400$–600$&lt;br /&gt;
|-&lt;br /&gt;
| Opulent || 800$–1200$&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
An Assistant/slave with high Accounting skill can discount your bill by up to roughly 70% if skilled enough; conversely, delegating accounting to an unskilled one can inflate it by a comparable amount.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
===Hygiene===&lt;br /&gt;
Scale: Filthy (F-) → Dirty (D-) → Unclean (C-) → Unsullied (B+) → Clean (A+) → Pristine (S+)&lt;br /&gt;
&lt;br /&gt;
'''Affects:'''&lt;br /&gt;
* Mood&lt;br /&gt;
* Allure&lt;br /&gt;
&lt;br /&gt;
'''Increased by:'''&lt;br /&gt;
* Being bathed by a skilled slave&lt;br /&gt;
* Spa visits&lt;br /&gt;
* Decent housing with a bathroom&lt;br /&gt;
&lt;br /&gt;
'''Decreased by:'''&lt;br /&gt;
* Living in the slums / poor housing&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
===Mood===&lt;br /&gt;
Scale: Depressed (F-) → Dysphoric (D-) → Sullen (D+) → Melancholic (C-) → Pessimistic (C+) → Calm (B-) → Hopeful (B+) → Optimistic (A-) → Pleased (A+) → Euphoric (S-) → Ecstatic (S+)&lt;br /&gt;
&lt;br /&gt;
'''Affects:'''&lt;br /&gt;
* Motivation and efficiency; quality of interactions with slaves&lt;br /&gt;
&lt;br /&gt;
'''Increased by/Decreased by:''' Virtually everything happening day to day — see dedicated Mood section&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
===Injuries===&lt;br /&gt;
Scale: Mortally Wounded (F-) → Heavily Wounded (D-) → Seriously Wounded (C-) → Wounded (B+) → Lightly Wounded (A+) → Uninjured (S+)&lt;br /&gt;
&lt;br /&gt;
'''Affects:'''&lt;br /&gt;
* Energy, Strength, Mood (all reduced)&lt;br /&gt;
* Hygiene need increases&lt;br /&gt;
&lt;br /&gt;
'''Increased by:'''&lt;br /&gt;
* Combat&lt;br /&gt;
&lt;br /&gt;
'''Decreased by:'''&lt;br /&gt;
* Time, good food, cleanliness&lt;br /&gt;
* Medic skill (own or assistant's)&lt;br /&gt;
* Healing balms from a skilled Alchemist (reagents from Mystra of the Outcasts)&lt;br /&gt;
* Technosphere medical center as a last resort&lt;br /&gt;
&lt;br /&gt;
==Skills==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Skill !! Affects&lt;br /&gt;
|-&lt;br /&gt;
| [[#Teaching|Teaching]] || Effectiveness of personal lessons/tutoring&lt;br /&gt;
|-&lt;br /&gt;
| [[#Stewardship|Stewardship]] || Household upkeep (cooking, cleaning)&lt;br /&gt;
|-&lt;br /&gt;
| [[#Artistry|Artistry]] || Art/performance-related training and rewards&lt;br /&gt;
|-&lt;br /&gt;
| [[#Medic|Medic]] || Healing, diet management, health-related bonuses&lt;br /&gt;
|-&lt;br /&gt;
| [[#Fighter|Fighter]] || Combat effectiveness&lt;br /&gt;
|-&lt;br /&gt;
| [[#Magic|Magic]] || Spellcasting effectiveness&lt;br /&gt;
|-&lt;br /&gt;
| [[#Flagellation|Flagellation]] || Whip-based Punishments&lt;br /&gt;
|-&lt;br /&gt;
| [[#Torture|Torture]] || Torture-based Punishments&lt;br /&gt;
|-&lt;br /&gt;
| [[#Binding|Binding]] || Rope/bondage-based Punishments&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
===Teaching===&lt;br /&gt;
Scale: Incoherent Rambler (F-) → Pedagogue (D-) → Tutor (C-) → Mentor (B+) → Skilled Lecturer (A+) → Master Educator (S+)&lt;br /&gt;
&lt;br /&gt;
'''Affects:'''&lt;br /&gt;
* Effectiveness of personal lessons given directly to a slave&lt;br /&gt;
&lt;br /&gt;
'''Increased by:'''&lt;br /&gt;
* Giving a slave a personal lesson she performs excellently in (A+ result or better)&lt;br /&gt;
&lt;br /&gt;
'''Decreased by:''' —&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
===Stewardship===&lt;br /&gt;
Scale: Slattern/Sloven (F-) → Peon (D-) → Housegirl/Houseboy (C-) → Homemaker (B+) → Housemistress/Houselord (A+) → Stewardess/Steward (S+) [→ Master Stewardess/Steward (S++)]&lt;br /&gt;
&lt;br /&gt;
'''Affects:'''&lt;br /&gt;
* Household upkeep — cooking and cleaning quality&lt;br /&gt;
&lt;br /&gt;
'''Increased by:'''&lt;br /&gt;
* Cooking meals of good quality&lt;br /&gt;
* Cleaning the household&lt;br /&gt;
* Wearing Livery (Men's Clothing) while training a slave's Cooking/Maid skills&lt;br /&gt;
&lt;br /&gt;
'''Decreased by:''' —&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
===Artistry===&lt;br /&gt;
Scale: Tasteless (F-) → Uncultured (D-) → Dilettante (C-) → Artist (B+) → Prodigy (A+) → Virtuosa/Virtuoso (S+) [→ Maestra/Maestro (S++)]&lt;br /&gt;
&lt;br /&gt;
'''Affects:'''&lt;br /&gt;
* Art/performance-related training and rewards&lt;br /&gt;
&lt;br /&gt;
'''Increased by:'''&lt;br /&gt;
* Wearing Formal Suit (Men's Clothing) while training a slave's Art/Music/Dancing skills&lt;br /&gt;
* Giving a threesome sex lesson (contributes alongside Penetration)&lt;br /&gt;
&lt;br /&gt;
'''Decreased by:''' —&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
===Medic===&lt;br /&gt;
Scale: Homeopath (F-) → Quack (D-) → Paramedic (C-) → Nurse (B+) → Physician (A+) → Surgeon (S+) [→ Master Surgeon (S++)]&lt;br /&gt;
&lt;br /&gt;
'''Affects:'''&lt;br /&gt;
* Healing Injuries&lt;br /&gt;
* Availability of the Calculated diet portion (own or assistant's A+ needed)&lt;br /&gt;
* Various health-related bonuses&lt;br /&gt;
&lt;br /&gt;
'''Increased by:'''&lt;br /&gt;
* Wearing Medical Gown (Men's Clothing) while training a slave's Nursing skill&lt;br /&gt;
* Managing a BDSM/masochism session with a slave (up to B+ without the Medical Gown bonus)&lt;br /&gt;
&lt;br /&gt;
'''Decreased by:''' —&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
===Fighter===&lt;br /&gt;
Scale: Non-Combatant (F-) → Brawler (D-) → Fighter (C-) → Duellist (B+) → Warrior (A+) → Shieldmaiden/Champion (S+) [→ Valkyrie/Vanquisher (S++)]&lt;br /&gt;
&lt;br /&gt;
'''Affects:'''&lt;br /&gt;
* Combat effectiveness&lt;br /&gt;
&lt;br /&gt;
'''Increased by:'''&lt;br /&gt;
* Wearing Aketon (Men's Clothing) while training a slave's Gladiatrix skill&lt;br /&gt;
* Defeating notable enemies at the Border of Fogs (trophy kills)&lt;br /&gt;
&lt;br /&gt;
'''Decreased by:''' —&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
===Magic===&lt;br /&gt;
Scale: Mundane (F-) → Esoterist (D-) → Witch/Warlock (C-) → Sorceress/Sorcerer (B+) → Magistra/Magister (A+) → Archmagistra/Archmagister (S+) [→ Demigoddess/Demi-God (S++)]&lt;br /&gt;
&lt;br /&gt;
'''Affects:'''&lt;br /&gt;
* Spellcasting effectiveness (Auspex, Magna Magnifika, Sententia Veritas)&lt;br /&gt;
&lt;br /&gt;
'''Increased by:'''&lt;br /&gt;
* Wearing Wizard Robes (Men's Clothing) while training a slave's Witchcraft skill&lt;br /&gt;
* Casting spells&lt;br /&gt;
&lt;br /&gt;
'''Decreased by:''' —&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
===Flagellation===&lt;br /&gt;
Scale: Never Whipped Anyone (F-) → Clumsy Flogger (D-) → Adequate Scourger (C-) → Skilled Lasher (B+) → Expert Flagellatrix/Flagellator (A+) → Mistress/Master of the Whip (S+)&lt;br /&gt;
&lt;br /&gt;
'''Affects:'''&lt;br /&gt;
* Effectiveness of whip-based Punishments&lt;br /&gt;
&lt;br /&gt;
'''Increased by:'''&lt;br /&gt;
* Whipping a slave whose punishment intensity exceeds current Flagellation level&lt;br /&gt;
&lt;br /&gt;
'''Decreased by:''' —&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
===Torture===&lt;br /&gt;
Scale: Never Tortured Anyone (F-) → Clumsy Needler (D-) → Adequate Tormentor (C-) → Skilled Torturer (B+) → Expert Inquisitor (A+) → Masterful Sadist (S+)&lt;br /&gt;
&lt;br /&gt;
'''Affects:'''&lt;br /&gt;
* Effectiveness of torture-based Punishments&lt;br /&gt;
&lt;br /&gt;
'''Increased by:'''&lt;br /&gt;
* Torturing a slave whose punishment intensity exceeds current Torture level&lt;br /&gt;
&lt;br /&gt;
'''Decreased by:''' —&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
===Binding===&lt;br /&gt;
Scale: Never Restrained Anyone (F-) → Binds Clumsily (D-) → Binds Adequately (C-) → Binds Skillfully (B+) → Binds Expertly (A+) → Mistress/Master of Rope (S+)&lt;br /&gt;
&lt;br /&gt;
'''Affects:'''&lt;br /&gt;
* Effectiveness of rope/bondage-based Punishments&lt;br /&gt;
&lt;br /&gt;
'''Increased by:'''&lt;br /&gt;
* Restraining a slave whose punishment intensity exceeds your current Binding level&lt;br /&gt;
* Certain Masochism lesson techniques that use rope restraints&lt;br /&gt;
&lt;br /&gt;
'''Decreased by:''' —&lt;br /&gt;
&lt;br /&gt;
==Sex Techniques==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Skill !! Affects&lt;br /&gt;
|-&lt;br /&gt;
| [[#Petting|Petting]] || Effectiveness of foreplay/touching during sex&lt;br /&gt;
|-&lt;br /&gt;
| [[#Oral|Oral]] || Effectiveness of oral sex&lt;br /&gt;
|-&lt;br /&gt;
| [[#Penetration|Penetration]] || Effectiveness of penetrative sex&lt;br /&gt;
|-&lt;br /&gt;
| [[#Fetishism|Fetishism]] || Effectiveness of kinky/fetish sex acts&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
===Petting===&lt;br /&gt;
Scale: Touchless (F-) → Clumsy Groper (D-) → Adequate Fondler (C-) → Proficient Touch (B+) → Expert Caress (A+) → Masterful Hands (S+)&lt;br /&gt;
&lt;br /&gt;
'''Affects:'''&lt;br /&gt;
* Effectiveness of foreplay/touching during sex with a slave&lt;br /&gt;
&lt;br /&gt;
'''Increased by:'''&lt;br /&gt;
* Petting/foreplay sex acts with a slave&lt;br /&gt;
&lt;br /&gt;
'''Decreased by:''' —&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
===Oral Pleasure===&lt;br /&gt;
Scale: Kissless (F-) → Clumsy Beslobberer (D-) → Adequate Kisser (C-) → Proficient Tongue (B+) → Expert Oralist (A+) → Oral Technician (S+)&lt;br /&gt;
&lt;br /&gt;
'''Affects:'''&lt;br /&gt;
* Effectiveness of oral sex with a slave&lt;br /&gt;
&lt;br /&gt;
'''Increased by:'''&lt;br /&gt;
* Oral sex acts with a slave&lt;br /&gt;
&lt;br /&gt;
'''Decreased by:''' —&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
===Penetration===&lt;br /&gt;
Scale: Virgin (F-) → Clumsy Rutter (D-) → Adequate Lay (C-) → Proficient Bedmate (B+) → Expert Copulator (A+) → Sex Machine (S+)&lt;br /&gt;
&lt;br /&gt;
'''Affects:'''&lt;br /&gt;
* Effectiveness of penetrative sex with a slave&lt;br /&gt;
&lt;br /&gt;
'''Increased by:'''&lt;br /&gt;
* Penetrative sex acts with a slave&lt;br /&gt;
* Visiting a prostitute of higher skill than your current Penetration level&lt;br /&gt;
&lt;br /&gt;
'''Decreased by:''' —&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
===Fetishism===&lt;br /&gt;
Scale: Unadventurous (F-) → Curious (D-) → Closet Pervert (C-) → Kinky (B+) → Fetishistic (A+) → Worst of Perverts (S+)&lt;br /&gt;
&lt;br /&gt;
'''Affects:'''&lt;br /&gt;
* Effectiveness of kinky/fetish sex acts with a slave&lt;br /&gt;
&lt;br /&gt;
'''Increased by:'''&lt;br /&gt;
* Kinky/fetish sex acts with a slave&lt;br /&gt;
&lt;br /&gt;
'''Decreased by:''' —&lt;br /&gt;
&lt;br /&gt;
==Mood==&lt;br /&gt;
You can check the things affecting the Slaver's mood in his diary. Good moods improve his efficiency and increase the odds of successful actions. (need to verify: affects slaver allure?)&lt;br /&gt;
&lt;br /&gt;
Things that improve his mood:&lt;br /&gt;
*Decent housing relative to Reputation&lt;br /&gt;
*Good standard of living relative to Reputation&lt;br /&gt;
*Recent Sex&lt;br /&gt;
*Slave making good progress&lt;br /&gt;
*Having lots of energy&lt;br /&gt;
*Comfortable clothing&lt;br /&gt;
*Clean house&lt;br /&gt;
*Being clean&lt;br /&gt;
*Buying a new slave&lt;br /&gt;
*Selling a slave&lt;br /&gt;
*Date (reward: spend time together) that goes well&lt;br /&gt;
*Training a beautiful slave.&lt;br /&gt;
*Eating well (Restaurant date with slave, eating at Gentlemen's Club)&lt;br /&gt;
*Slave obeying (green in &amp;quot;achievements&amp;quot; area)&lt;br /&gt;
*Rule: Behave alarm w/slave with Blowjob skill&lt;br /&gt;
*Rule: Behave urinal w/slave with Golden Shower skill&lt;br /&gt;
*Rule: Behave toilet w/slave with Scatology skill&lt;br /&gt;
*Assistant Rule: Bath slave w/assistant with Oral and/or Petting skills&lt;br /&gt;
*Salon: Invigorating massage, Erotic Massage, Aroma spa&lt;br /&gt;
*Watching a battle in the Colosseum&lt;br /&gt;
*Drinking at the Virgin's Hip&lt;br /&gt;
*Drugs  - Camra, Datura, Essence of Oblivion, Bacchus' Nectar&lt;br /&gt;
&lt;br /&gt;
Things that decrease mood:&lt;br /&gt;
*Housing that doesn't reflect his reputation&lt;br /&gt;
*Too low of a standard of living&lt;br /&gt;
*Pent up sexual desire (Stallion/Wild Stallion)&amp;lt;sup&amp;gt;[1]&lt;br /&gt;
*Being oversexed&lt;br /&gt;
*Slave not behaving&lt;br /&gt;
*Worn/uncomfortable clothing&lt;br /&gt;
*Dirty house&lt;br /&gt;
*Injuries&lt;br /&gt;
*Cleaning the house yourself&lt;br /&gt;
*Preparing your own meals&lt;br /&gt;
*Drug/alcohol withdrawal&lt;br /&gt;
&lt;br /&gt;
[1] Wearing [[Jack-o-nine/Gameplay/Locations/White_Town#Central_Forum|Chimaera's Gem]] guarantees this.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Sexual Desire==&lt;br /&gt;
&lt;br /&gt;
Levels from highest to lowest:&lt;br /&gt;
*Wild Stallion*&lt;br /&gt;
*Stallion*&lt;br /&gt;
*Rock Hardon&lt;br /&gt;
*Mighty Hardon&lt;br /&gt;
*Hardon&lt;br /&gt;
*Contented&lt;br /&gt;
*Cold&lt;br /&gt;
*Sated*&lt;br /&gt;
*Overfucked*&lt;br /&gt;
*Flacid*&lt;br /&gt;
*Hanging*&lt;br /&gt;
&lt;br /&gt;
 * Decreases mood when in these states&lt;br /&gt;
&lt;br /&gt;
==Access to Buyers==&lt;br /&gt;
&lt;br /&gt;
Within &amp;quot;I need to continually work on my reputation&amp;quot;, found in the &amp;quot;objectives&amp;quot; tab accessible after clicking on the slaver's portrait while at home, one can see not only the status of the slaver's brand, but also the slaver's standing with the various Great Houses of Eternal Rome.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
When this standing is increased to at least D or pink level with a faction, the slaver can rent living accomodations in that faction's quarter, and when standing is increased to at least B or blue level with a faction, the slaver can gain entrance to the palace of that faction, to access the A rank and S+ rank buyers therein (and become a Patrician by selling to the S+ rank buyer.)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Selling slaves to businesses does not appear to increase the rank of the slaver's standing.&amp;lt;br /&amp;gt;&lt;br /&gt;
The various standing-ranks also seem to have very particular requirements for their increases.&amp;lt;br /&amp;gt;&lt;br /&gt;
These particular requirements for standing-rank advances mean that selling to buyers out of order will actually do no good whatsoever for improvement of the slaver's standing.&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*To go from F to D rank standing, the slaver can sell a slave to anyone in the residential area in the district. (Or even Mystra, for Quarter of Outcasts)&amp;lt;br /&amp;gt;&lt;br /&gt;
*To go from D to C rank standing, the slaver must sell a slave to someone in the residential area who requires a C rank slave or above.&amp;lt;br /&amp;gt;&lt;br /&gt;
*To go from C to B rank standing, the slaver must sell a slave to someone in the residential area who requires a B rank slave or above.&amp;lt;br /&amp;gt;&lt;br /&gt;
*To go from B to A rank standing, the slaver must sell a slave to someone in the palace who requires an A rank slave or above.&amp;lt;br /&amp;gt;&lt;br /&gt;
*And to go from A to S+ rank standing, (Patrician), the slaver must sell a slave to the faction-leader, who requires an S+ rank slave.&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
This is why all of the quarters' residential areas have 3 residents who require B-rank slaves;  if a person sells only B rank slaves and sells them only to those 3 residents, he will still thereby fulfill all the requirements to gain entrance to that faction's palace.&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
(Though access to the faction's palace in White Town works differently.)&lt;/div&gt;</summary>
		<author><name>GhostBeat</name></author>	</entry>

	<entry>
		<id>http://wiki.anime-sharing.com/hgames/index.php?title=Jack-o-nine/Gameplay/Slaver&amp;diff=42232</id>
		<title>Jack-o-nine/Gameplay/Slaver</title>
		<link rel="alternate" type="text/html" href="http://wiki.anime-sharing.com/hgames/index.php?title=Jack-o-nine/Gameplay/Slaver&amp;diff=42232"/>
				<updated>2026-07-24T17:17:15Z</updated>
		
		<summary type="html">&lt;p&gt;GhostBeat: /* Sex Techniques */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Jack-o-nine}}&lt;br /&gt;
&lt;br /&gt;
==Characteristics==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Characteristic !! Affects&lt;br /&gt;
|-&lt;br /&gt;
| [[#Strength|Strength]] || Combat damage, daily Energy reset, slave obedience&lt;br /&gt;
|-&lt;br /&gt;
| [[#Personality|Personality]] || Ease of controlling others, overall prestige&lt;br /&gt;
|-&lt;br /&gt;
| [[#Allure|Allure]] || Slave obedience (especially sexual), ease with buyers&lt;br /&gt;
|-&lt;br /&gt;
| [[#Libido|Libido]] || Ability to perform sexually without aphrodisiacs&lt;br /&gt;
|-&lt;br /&gt;
| [[#Dominance|Dominance]] || Slave obedience, Punishment effectiveness, some sexual Skills&lt;br /&gt;
|-&lt;br /&gt;
| [[#Brand Status|Brand Status]] || Personal reputation, customer treatment&lt;br /&gt;
|-&lt;br /&gt;
| [[#Guild Reputation|Guild Reputation]] || Quality of Guild contracts/auctions offered&lt;br /&gt;
|-&lt;br /&gt;
| [[#Standard of Living|Standard of Living]] || Personality&lt;br /&gt;
|-&lt;br /&gt;
| [[#Hygiene|Hygiene]] || Mood, Allure&lt;br /&gt;
|-&lt;br /&gt;
| [[#Mood|Mood]] || Motivation, efficiency, quality of slave interactions&lt;br /&gt;
|-&lt;br /&gt;
| [[#Injuries|Injuries]] || Energy, Strength, Mood (all reduced), Hygiene need&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
===Strength===&lt;br /&gt;
Scale: Frail (F-) → Weak (D-) → Unfit (C-) → Strong (B+) → Mighty (A+) → Amazonian/Herculean (S+)&lt;br /&gt;
&lt;br /&gt;
'''Affects:'''&lt;br /&gt;
* Combat damage in fights&lt;br /&gt;
* Daily Energy reset (Energy refills to Strength + 1, minus Injuries)&lt;br /&gt;
* Slave obedience/submissiveness&lt;br /&gt;
&lt;br /&gt;
'''Increased by:'''&lt;br /&gt;
* Quality food, cooked at least two tiers above your current Strength (+1/day; caps one tier below the meal's own quality — e.g. S+ food raises Strength up to A+, no further. Dining at the finest restaurant has the same ceiling)&lt;br /&gt;
* Athletics/Dance/Martial Arts training&lt;br /&gt;
* Intercourse&lt;br /&gt;
* Disciplining slaves&lt;br /&gt;
&lt;br /&gt;
'''Decreased by:'''&lt;br /&gt;
* Low-quality food, below your current Strength (an Assistant with A+/S+ Nursing skill can offset 1/2 tiers before the decline starts)&lt;br /&gt;
* Exhaustion (ending the day with negative Energy)&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
===Personality===&lt;br /&gt;
Scale: Churl (F-) → Bumpkin (D-) → Parvenu (C-) → Vulgarian (B+) → Bourgeois (A+) → Aristocrat (S+)&lt;br /&gt;
&lt;br /&gt;
'''Affects:'''&lt;br /&gt;
* How easily you control others; overall prestige as a trainer&lt;br /&gt;
&lt;br /&gt;
'''Increased by:'''&lt;br /&gt;
* Standard of Living and estate quality both exceeding Personality + Home Condition messiness (+1/day)&lt;br /&gt;
* Successful &amp;quot;Explain Her Position&amp;quot; (up to Vulgarian/B+) or Encourage (up to Bourgeois/A+), when success quality is at least your current Personality (+2 per success)&lt;br /&gt;
* Snake Amulet quest artifact, while below Aristocrat/S+ (+1/day)&lt;br /&gt;
&lt;br /&gt;
'''Decreased by:'''&lt;br /&gt;
* Personality outpacing Standard of Living (with a 1-tier buffer) or estate quality (-1/day)&lt;br /&gt;
* Heavy Cannabis use, once addiction exceeds 30 (-1 per smoke)&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
===Allure===&lt;br /&gt;
Scale: Repulsive (F-) → Unpleasant (D-) → Unmemorable (C-) → Charming (B+) → Captivating (A+) → Irresistible (S+)&lt;br /&gt;
&lt;br /&gt;
''Not directly trainable — recalculated fresh each day: base 2, + clothing modifier, − a scaling Hygiene-need penalty (worse than Unclean), ±1 each for Energy, Visage, Haircut, Strength (A+ or better / C- or worse), and Mood.''&lt;br /&gt;
&lt;br /&gt;
'''Affects:'''&lt;br /&gt;
* Slave obedience (especially during sex, sometimes without needing to force the issue)&lt;br /&gt;
* Ease of dealing with buyers&lt;br /&gt;
&lt;br /&gt;
'''Increased by:'''&lt;br /&gt;
* Fashionable Attire (+1) or Noble Regalia (+2)&lt;br /&gt;
* Cosmetic procedures at the salon (+1, 5 sparks, lasts 10 days)&lt;br /&gt;
* Fashionable haircut at the salon (+1, 3 sparks, lasts 30 days)&lt;br /&gt;
* High Strength, A+ or better (+1)&lt;br /&gt;
* Good Mood (+1)&lt;br /&gt;
* Pristine Hygiene (+1)&lt;br /&gt;
* Positive Energy (+1)&lt;br /&gt;
&lt;br /&gt;
'''Decreased by:'''&lt;br /&gt;
* Worn Clothes (-1) or Housecoat (-1)&lt;br /&gt;
* No cosmetic procedures (-1)&lt;br /&gt;
* No haircut (-1)&lt;br /&gt;
* Low Strength, C- or worse (-1)&lt;br /&gt;
* Bad Mood (-1)&lt;br /&gt;
* Poor Hygiene (up to -3 at Filthy)&lt;br /&gt;
* Negative Energy (-1)&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
===Libido===&lt;br /&gt;
Scale: Frigid/Impotent (F-) → Not in the Mood/Effete (D-) → Lustful (C-) → Libidinous (B+) → Lubricious (A+) → Lascivious (S+)&lt;br /&gt;
&lt;br /&gt;
'''Affects:'''&lt;br /&gt;
* Ability to perform sexually without relying on aphrodisiacs&lt;br /&gt;
&lt;br /&gt;
'''Increased by:'''&lt;br /&gt;
* Sex with a slave whose relevant skill matches or exceeds your Libido (+3 × her skill level)&lt;br /&gt;
* Skilled massage (+3 × massage quality)&lt;br /&gt;
* Healthy lifestyle — positive Mood, non-negative Energy, Strength at least Strong (B+), Excitement not maxed either way (passive gain only once Libido is already Lustful (C-) or higher)&lt;br /&gt;
&lt;br /&gt;
'''Decreased by:'''&lt;br /&gt;
* Negative Energy (-3)&lt;br /&gt;
* Negative Mood (-3)&lt;br /&gt;
* Serious illness&lt;br /&gt;
* Injuries (direct penalty per Injury level)&lt;br /&gt;
* Extended periods without sex&lt;br /&gt;
* Ending the day at maximum Excitement, unless wearing the Chimaera Gem (-3)&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
===Dominance===&lt;br /&gt;
Scale: Submissive (F-) → Compliant (D-) → Passive (C-) → Authoritative (B+) → Dominant (A+) → Imperious (S+)&lt;br /&gt;
&lt;br /&gt;
'''Affects:'''&lt;br /&gt;
* Slave obedience&lt;br /&gt;
* Effectiveness of some Punishments (especially verbal ones)&lt;br /&gt;
* Teaching some sexual Skills&lt;br /&gt;
&lt;br /&gt;
'''Increased by:'''&lt;br /&gt;
* Forceful/controlling actions — Psychological Pressure, Torture, Put in Place, Threaten (if successful), certain rough sex techniques, and training slave skills like Pony, Humiliation, Masochism, Self-torture, bestiality mating, and Fitness&lt;br /&gt;
* Sparring the toughest Colosseum opponents (up to Authoritative/B+)&lt;br /&gt;
* Note: only works while the slave's Nature is greater than or equal to your current Dominance&lt;br /&gt;
&lt;br /&gt;
'''Decreased by:''' —&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
===Brand Status===&lt;br /&gt;
Scale: Unknown Factor (F-) → Rumored Newcomer (D-) → Often Recognized (C-) → Minor Celebrity (B+) → Famous Slave Trader (A+) → Legendary Slaver (S+)&lt;br /&gt;
&lt;br /&gt;
'''Affects:'''&lt;br /&gt;
* Personal reputation; how accommodating customers are&lt;br /&gt;
* Slave charm rating (increases sale/auction value and bargaining position)&lt;br /&gt;
* Farid will buy branded slaves at A+ or S+ Brand Status&lt;br /&gt;
&lt;br /&gt;
'''Increased by:'''&lt;br /&gt;
* Slave wins a Colosseum tournament battle (points proportional to fight level and inversely proportional to your current Brand Status; up to Often Recognized/C- for most battles, Minor Celebrity/B+ for the championship battle)&lt;br /&gt;
* Slave wins a Colosseum race (+5, up to Minor Celebrity/B+)&lt;br /&gt;
* Spreading rumours at the Forum (+1, up to Often Recognized/C-, once/day)&lt;br /&gt;
* Spreading rumours at the Gentleman's Club (+1, 50% chance, once/day, no cap — can reach Legendary Slaver/S+)&lt;br /&gt;
* Completing Spectre's quest (+10; also grants +10 Guild Reputation)&lt;br /&gt;
* Selling a slave at the Guild auction (+0.5 per level of the slave, up to +5 at S+; only while your Brand Status doesn't already exceed the slave's own level)&lt;br /&gt;
* Selling to the realtor, doctor, farm, or sergeant (+1, up to Minor Celebrity/B+)&lt;br /&gt;
* Selling to the Gentleman's Club (+2, up to Minor Celebrity/B+)&lt;br /&gt;
* Selling to most other customers (+0.5 per level the buyer wanted, up to +5 at S+; only while your Brand Status doesn't exceed their desired level)&lt;br /&gt;
* Selling at a discount (+1 per level the buyer wanted, up to +10 at S+ — double the normal customer rate)&lt;br /&gt;
* Selling to restricted-area/VIP customers (+1 per level wanted, up to +10 at S+)&lt;br /&gt;
* Selling to the Pope (+20)&lt;br /&gt;
* Selling to a specific repeat customer while they still have &amp;quot;bennies&amp;quot; left (+1, plus +1 per level the slave exceeds their desired rating; each point permanently spends one of their bennies, and they stop granting points once their bennies run out)&lt;br /&gt;
* Raising faction reputation through a sale (+1, on top of whatever the sale itself grants)&lt;br /&gt;
&lt;br /&gt;
'''Decreased by:'''&lt;br /&gt;
* Embellishing a slave's capabilities to a customer (-3, or -2 net if you also give a discount afterwards)&lt;br /&gt;
* Losing a Colosseum race (-1)&lt;br /&gt;
* A slave dying in the arena (-1)&lt;br /&gt;
* A slave losing in the arena without dying (-1)&lt;br /&gt;
* A slave being executed in the arena — losing without dying while leaving the crowd displeased (-2)&lt;br /&gt;
* Trying to sell a slave with insufficient charm (-0.5 per level the buyer wanted, up to -5 at S+)&lt;br /&gt;
* Getting confronted ordering a parcel from the smugglers (-10; avoided entirely while wearing the Snake Amulet, or if both your Brand Status and Guild Reputation are still Often Recognized/C- or below)&lt;br /&gt;
* Ordering a parcel from the smugglers without being confronted (-5)&lt;br /&gt;
* Selling a slave with Rotphilis (-10)&lt;br /&gt;
* Selling a slave infected by a Fog fiend larva (resets Brand Status entirely to Unknown Factor/F-)&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
===Guild Reputation===&lt;br /&gt;
Scale: Guild Affiliate (F-) → Guild Novice (D-) → Guild Apprentice (C-) → Guild Journeyman (B+) → Guild Master (A+) → Guild Magnate (S+)&lt;br /&gt;
&lt;br /&gt;
'''Affects:'''&lt;br /&gt;
* Level of Guild contracts available (D- rank from Guild Affiliate onward; each successive rank, including its &amp;quot;-&amp;quot; and &amp;quot;+&amp;quot; sub-tiers, unlocks one Guild Reputation level higher, up to S+ contracts at Guild Magnate)&lt;br /&gt;
* Number of slaves that can be entered in the Gladiatrix contest in the same decade (1 by default, 2 at Guild Journeyman/B+, 3 at A+, 4 at S+)&lt;br /&gt;
* Cow sale price (together with Brand Status; no other transaction's price depends on Guild Reputation)&lt;br /&gt;
* Guild gangbangs become available to attend at Guild Journeyman/B+&lt;br /&gt;
* At Guild Apprentice/C- or higher, occasionally offered the abused slave for free the next time you sell at auction, as long as you have no active contract — accepting grants an A+ Concubine contract regardless of your normal contract-level limit&lt;br /&gt;
* Contracts rated below your Guild Reputation only earn a third of their speed time-bonus&lt;br /&gt;
* Spectre's quest requires Guild Journeyman/B+ Guild Reputation, among other conditions&lt;br /&gt;
&lt;br /&gt;
'''Increased by:'''&lt;br /&gt;
* Completing Guild contracts (the better the delivered slave's rating relative to your current Guild Reputation, the more you gain — roughly +5 to +15, tapering off as your Guild Reputation catches up to the contract/slave's level)&lt;br /&gt;
* Selling a slave at the Guild auction (+5, plus the slave's own rating; only while your Guild Reputation doesn't already exceed the slave's level)&lt;br /&gt;
* Completing Spectre's quest (+10; also grants +10 Brand Status)&lt;br /&gt;
* Accepting the abused slave gift (+10)&lt;br /&gt;
&lt;br /&gt;
'''Decreased by:'''&lt;br /&gt;
* Missing a contract's deadline (-5, plus -1 per level of Guild Reputation — -10 at S+)&lt;br /&gt;
* Having a slave escape while wearing a collar and branded with the Guild brand (-2)&lt;br /&gt;
* Getting confronted ordering a parcel from the smugglers (-10; same conditions as Brand Status above)&lt;br /&gt;
* Ordering a parcel from the smugglers without being confronted (-5)&lt;br /&gt;
* Selling/gifting a slave with Rotphilis (-10 per slave, floored at 0)&lt;br /&gt;
* Giving a Fog-fiend-larva-infected slave to the Guild directly (-80, floored at 0); selling one to a regular customer instead resets Guild Reputation entirely to Guild Affiliate/F-&lt;br /&gt;
* Declining the abused slave gift (-10)&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
===Standard of Living===&lt;br /&gt;
Scale: Impoverished (F-) → Poor (D-) → Basic (C-) → Comfortable (B+) → Respectable (A+) → Luxurious (S+) [→ Opulent (S++)]&lt;br /&gt;
&lt;br /&gt;
Set manually from the Domestic Issues menu; changes take effect the following decade.&lt;br /&gt;
&lt;br /&gt;
'''Affects:'''&lt;br /&gt;
* Personality (see above)&lt;br /&gt;
* Respectable or higher required to enter the Gentleman's Club&lt;br /&gt;
&lt;br /&gt;
'''Cost per decade:'''&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
! Level !! Cost&lt;br /&gt;
|-&lt;br /&gt;
| Impoverished || 0$&lt;br /&gt;
|-&lt;br /&gt;
| Poor || 20$–30$&lt;br /&gt;
|-&lt;br /&gt;
| Basic || 40$–60$&lt;br /&gt;
|-&lt;br /&gt;
| Comfortable || 80$–120$&lt;br /&gt;
|-&lt;br /&gt;
| Respectable || 200$–300$&lt;br /&gt;
|-&lt;br /&gt;
| Luxurious || 400$–600$&lt;br /&gt;
|-&lt;br /&gt;
| Opulent || 800$–1200$&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
An Assistant/slave with high Accounting skill can discount your bill by up to roughly 70% if skilled enough; conversely, delegating accounting to an unskilled one can inflate it by a comparable amount.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
===Hygiene===&lt;br /&gt;
Scale: Filthy (F-) → Dirty (D-) → Unclean (C-) → Unsullied (B+) → Clean (A+) → Pristine (S+)&lt;br /&gt;
&lt;br /&gt;
'''Affects:'''&lt;br /&gt;
* Mood&lt;br /&gt;
* Allure&lt;br /&gt;
&lt;br /&gt;
'''Increased by:'''&lt;br /&gt;
* Being bathed by a skilled slave&lt;br /&gt;
* Spa visits&lt;br /&gt;
* Decent housing with a bathroom&lt;br /&gt;
&lt;br /&gt;
'''Decreased by:'''&lt;br /&gt;
* Living in the slums / poor housing&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
===Mood===&lt;br /&gt;
Scale: Depressed (F-) → Dysphoric (D-) → Sullen (D+) → Melancholic (C-) → Pessimistic (C+) → Calm (B-) → Hopeful (B+) → Optimistic (A-) → Pleased (A+) → Euphoric (S-) → Ecstatic (S+)&lt;br /&gt;
&lt;br /&gt;
'''Affects:'''&lt;br /&gt;
* Motivation and efficiency; quality of interactions with slaves&lt;br /&gt;
&lt;br /&gt;
'''Increased by/Decreased by:''' Virtually everything happening day to day — see dedicated Mood section&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
===Injuries===&lt;br /&gt;
Scale: Mortally Wounded (F-) → Heavily Wounded (D-) → Seriously Wounded (C-) → Wounded (B+) → Lightly Wounded (A+) → Uninjured (S+)&lt;br /&gt;
&lt;br /&gt;
'''Affects:'''&lt;br /&gt;
* Energy, Strength, Mood (all reduced)&lt;br /&gt;
* Hygiene need increases&lt;br /&gt;
&lt;br /&gt;
'''Increased by:'''&lt;br /&gt;
* Combat&lt;br /&gt;
&lt;br /&gt;
'''Decreased by:'''&lt;br /&gt;
* Time, good food, cleanliness&lt;br /&gt;
* Medic skill (own or assistant's)&lt;br /&gt;
* Healing balms from a skilled Alchemist (reagents from Mystra of the Outcasts)&lt;br /&gt;
* Technosphere medical center as a last resort&lt;br /&gt;
&lt;br /&gt;
==Skills==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Skill !! Affects&lt;br /&gt;
|-&lt;br /&gt;
| [[#Teaching|Teaching]] || Effectiveness of personal lessons/tutoring&lt;br /&gt;
|-&lt;br /&gt;
| [[#Stewardship|Stewardship]] || Household upkeep (cooking, cleaning)&lt;br /&gt;
|-&lt;br /&gt;
| [[#Artistry|Artistry]] || Art/performance-related training and rewards&lt;br /&gt;
|-&lt;br /&gt;
| [[#Medic|Medic]] || Healing, diet management, health-related bonuses&lt;br /&gt;
|-&lt;br /&gt;
| [[#Fighter|Fighter]] || Combat effectiveness&lt;br /&gt;
|-&lt;br /&gt;
| [[#Magic|Magic]] || Spellcasting effectiveness&lt;br /&gt;
|-&lt;br /&gt;
| [[#Flagellation|Flagellation]] || Whip-based Punishments&lt;br /&gt;
|-&lt;br /&gt;
| [[#Torture|Torture]] || Torture-based Punishments&lt;br /&gt;
|-&lt;br /&gt;
| [[#Binding|Binding]] || Rope/bondage-based Punishments&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
===Teaching===&lt;br /&gt;
Scale: Incoherent Rambler (F-) → Pedagogue (D-) → Tutor (C-) → Mentor (B+) → Skilled Lecturer (A+) → Master Educator (S+)&lt;br /&gt;
&lt;br /&gt;
'''Affects:'''&lt;br /&gt;
* Effectiveness of personal lessons given directly to a slave&lt;br /&gt;
&lt;br /&gt;
'''Increased by:'''&lt;br /&gt;
* Giving a slave a personal lesson she performs excellently in (A+ result or better)&lt;br /&gt;
&lt;br /&gt;
'''Decreased by:''' —&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
===Stewardship===&lt;br /&gt;
Scale: Slattern/Sloven (F-) → Peon (D-) → Housegirl/Houseboy (C-) → Homemaker (B+) → Housemistress/Houselord (A+) → Stewardess/Steward (S+) [→ Master Stewardess/Steward (S++)]&lt;br /&gt;
&lt;br /&gt;
'''Affects:'''&lt;br /&gt;
* Household upkeep — cooking and cleaning quality&lt;br /&gt;
&lt;br /&gt;
'''Increased by:'''&lt;br /&gt;
* Cooking meals of good quality&lt;br /&gt;
* Cleaning the household&lt;br /&gt;
* Wearing Livery (Men's Clothing) while training a slave's Cooking/Maid skills&lt;br /&gt;
&lt;br /&gt;
'''Decreased by:''' —&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
===Artistry===&lt;br /&gt;
Scale: Tasteless (F-) → Uncultured (D-) → Dilettante (C-) → Artist (B+) → Prodigy (A+) → Virtuosa/Virtuoso (S+) [→ Maestra/Maestro (S++)]&lt;br /&gt;
&lt;br /&gt;
'''Affects:'''&lt;br /&gt;
* Art/performance-related training and rewards&lt;br /&gt;
&lt;br /&gt;
'''Increased by:'''&lt;br /&gt;
* Wearing Formal Suit (Men's Clothing) while training a slave's Art/Music/Dancing skills&lt;br /&gt;
* Giving a threesome sex lesson (contributes alongside Penetration)&lt;br /&gt;
&lt;br /&gt;
'''Decreased by:''' —&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
===Medic===&lt;br /&gt;
Scale: Homeopath (F-) → Quack (D-) → Paramedic (C-) → Nurse (B+) → Physician (A+) → Surgeon (S+) [→ Master Surgeon (S++)]&lt;br /&gt;
&lt;br /&gt;
'''Affects:'''&lt;br /&gt;
* Healing Injuries&lt;br /&gt;
* Availability of the Calculated diet portion (own or assistant's A+ needed)&lt;br /&gt;
* Various health-related bonuses&lt;br /&gt;
&lt;br /&gt;
'''Increased by:'''&lt;br /&gt;
* Wearing Medical Gown (Men's Clothing) while training a slave's Nursing skill&lt;br /&gt;
* Managing a BDSM/masochism session with a slave (up to B+ without the Medical Gown bonus)&lt;br /&gt;
&lt;br /&gt;
'''Decreased by:''' —&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
===Fighter===&lt;br /&gt;
Scale: Non-Combatant (F-) → Brawler (D-) → Fighter (C-) → Duellist (B+) → Warrior (A+) → Shieldmaiden/Champion (S+) [→ Valkyrie/Vanquisher (S++)]&lt;br /&gt;
&lt;br /&gt;
'''Affects:'''&lt;br /&gt;
* Combat effectiveness&lt;br /&gt;
&lt;br /&gt;
'''Increased by:'''&lt;br /&gt;
* Wearing Aketon (Men's Clothing) while training a slave's Gladiatrix skill&lt;br /&gt;
* Defeating notable enemies at the Border of Fogs (trophy kills)&lt;br /&gt;
&lt;br /&gt;
'''Decreased by:''' —&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
===Magic===&lt;br /&gt;
Scale: Mundane (F-) → Esoterist (D-) → Witch/Warlock (C-) → Sorceress/Sorcerer (B+) → Magistra/Magister (A+) → Archmagistra/Archmagister (S+) [→ Demigoddess/Demi-God (S++)]&lt;br /&gt;
&lt;br /&gt;
'''Affects:'''&lt;br /&gt;
* Spellcasting effectiveness (Auspex, Magna Magnifika, Sententia Veritas)&lt;br /&gt;
&lt;br /&gt;
'''Increased by:'''&lt;br /&gt;
* Wearing Wizard Robes (Men's Clothing) while training a slave's Witchcraft skill&lt;br /&gt;
* Casting spells&lt;br /&gt;
&lt;br /&gt;
'''Decreased by:''' —&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
===Flagellation===&lt;br /&gt;
Scale: Never Whipped Anyone (F-) → Clumsy Flogger (D-) → Adequate Scourger (C-) → Skilled Lasher (B+) → Expert Flagellatrix/Flagellator (A+) → Mistress/Master of the Whip (S+)&lt;br /&gt;
&lt;br /&gt;
'''Affects:'''&lt;br /&gt;
* Effectiveness of whip-based Punishments&lt;br /&gt;
&lt;br /&gt;
'''Increased by:'''&lt;br /&gt;
* Whipping a slave whose punishment intensity exceeds current Flagellation level&lt;br /&gt;
&lt;br /&gt;
'''Decreased by:''' —&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
===Torture===&lt;br /&gt;
Scale: Never Tortured Anyone (F-) → Clumsy Needler (D-) → Adequate Tormentor (C-) → Skilled Torturer (B+) → Expert Inquisitor (A+) → Masterful Sadist (S+)&lt;br /&gt;
&lt;br /&gt;
'''Affects:'''&lt;br /&gt;
* Effectiveness of torture-based Punishments&lt;br /&gt;
&lt;br /&gt;
'''Increased by:'''&lt;br /&gt;
* Torturing a slave whose punishment intensity exceeds current Torture level&lt;br /&gt;
&lt;br /&gt;
'''Decreased by:''' —&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
===Binding===&lt;br /&gt;
Scale: Never Restrained Anyone (F-) → Binds Clumsily (D-) → Binds Adequately (C-) → Binds Skillfully (B+) → Binds Expertly (A+) → Mistress/Master of Rope (S+)&lt;br /&gt;
&lt;br /&gt;
'''Affects:'''&lt;br /&gt;
* Effectiveness of rope/bondage-based Punishments&lt;br /&gt;
&lt;br /&gt;
'''Increased by:'''&lt;br /&gt;
* Restraining a slave whose punishment intensity exceeds current Binding level&lt;br /&gt;
* Certain masochism training sessions using rope restraints&lt;br /&gt;
&lt;br /&gt;
'''Decreased by:''' —&lt;br /&gt;
&lt;br /&gt;
==Sex Techniques==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Skill !! Affects&lt;br /&gt;
|-&lt;br /&gt;
| [[#Petting|Petting]] || Effectiveness of foreplay/touching during sex&lt;br /&gt;
|-&lt;br /&gt;
| [[#Oral|Oral]] || Effectiveness of oral sex&lt;br /&gt;
|-&lt;br /&gt;
| [[#Penetration|Penetration]] || Effectiveness of penetrative sex&lt;br /&gt;
|-&lt;br /&gt;
| [[#Fetishism|Fetishism]] || Effectiveness of kinky/fetish sex acts&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
===Petting===&lt;br /&gt;
Scale: Touchless (F-) → Clumsy Groper (D-) → Adequate Fondler (C-) → Proficient Touch (B+) → Expert Caress (A+) → Masterful Hands (S+)&lt;br /&gt;
&lt;br /&gt;
'''Affects:'''&lt;br /&gt;
* Effectiveness of foreplay/touching during sex with a slave&lt;br /&gt;
&lt;br /&gt;
'''Increased by:'''&lt;br /&gt;
* Petting/foreplay sex acts with a slave&lt;br /&gt;
&lt;br /&gt;
'''Decreased by:''' —&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
===Oral Pleasure===&lt;br /&gt;
Scale: Kissless (F-) → Clumsy Beslobberer (D-) → Adequate Kisser (C-) → Proficient Tongue (B+) → Expert Oralist (A+) → Oral Technician (S+)&lt;br /&gt;
&lt;br /&gt;
'''Affects:'''&lt;br /&gt;
* Effectiveness of oral sex with a slave&lt;br /&gt;
&lt;br /&gt;
'''Increased by:'''&lt;br /&gt;
* Oral sex acts with a slave&lt;br /&gt;
&lt;br /&gt;
'''Decreased by:''' —&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
===Penetration===&lt;br /&gt;
Scale: Virgin (F-) → Clumsy Rutter (D-) → Adequate Lay (C-) → Proficient Bedmate (B+) → Expert Copulator (A+) → Sex Machine (S+)&lt;br /&gt;
&lt;br /&gt;
'''Affects:'''&lt;br /&gt;
* Effectiveness of penetrative sex with a slave&lt;br /&gt;
&lt;br /&gt;
'''Increased by:'''&lt;br /&gt;
* Penetrative sex acts with a slave&lt;br /&gt;
* Visiting a prostitute of higher skill than your current Penetration level&lt;br /&gt;
&lt;br /&gt;
'''Decreased by:''' —&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
===Fetishism===&lt;br /&gt;
Scale: Unadventurous (F-) → Curious (D-) → Closet Pervert (C-) → Kinky (B+) → Fetishistic (A+) → Worst of Perverts (S+)&lt;br /&gt;
&lt;br /&gt;
'''Affects:'''&lt;br /&gt;
* Effectiveness of kinky/fetish sex acts with a slave&lt;br /&gt;
&lt;br /&gt;
'''Increased by:'''&lt;br /&gt;
* Kinky/fetish sex acts with a slave&lt;br /&gt;
&lt;br /&gt;
'''Decreased by:''' —&lt;br /&gt;
&lt;br /&gt;
==Mood==&lt;br /&gt;
You can check the things affecting the Slaver's mood in his diary. Good moods improve his efficiency and increase the odds of successful actions. (need to verify: affects slaver allure?)&lt;br /&gt;
&lt;br /&gt;
Things that improve his mood:&lt;br /&gt;
*Decent housing relative to Reputation&lt;br /&gt;
*Good standard of living relative to Reputation&lt;br /&gt;
*Recent Sex&lt;br /&gt;
*Slave making good progress&lt;br /&gt;
*Having lots of energy&lt;br /&gt;
*Comfortable clothing&lt;br /&gt;
*Clean house&lt;br /&gt;
*Being clean&lt;br /&gt;
*Buying a new slave&lt;br /&gt;
*Selling a slave&lt;br /&gt;
*Date (reward: spend time together) that goes well&lt;br /&gt;
*Training a beautiful slave.&lt;br /&gt;
*Eating well (Restaurant date with slave, eating at Gentlemen's Club)&lt;br /&gt;
*Slave obeying (green in &amp;quot;achievements&amp;quot; area)&lt;br /&gt;
*Rule: Behave alarm w/slave with Blowjob skill&lt;br /&gt;
*Rule: Behave urinal w/slave with Golden Shower skill&lt;br /&gt;
*Rule: Behave toilet w/slave with Scatology skill&lt;br /&gt;
*Assistant Rule: Bath slave w/assistant with Oral and/or Petting skills&lt;br /&gt;
*Salon: Invigorating massage, Erotic Massage, Aroma spa&lt;br /&gt;
*Watching a battle in the Colosseum&lt;br /&gt;
*Drinking at the Virgin's Hip&lt;br /&gt;
*Drugs  - Camra, Datura, Essence of Oblivion, Bacchus' Nectar&lt;br /&gt;
&lt;br /&gt;
Things that decrease mood:&lt;br /&gt;
*Housing that doesn't reflect his reputation&lt;br /&gt;
*Too low of a standard of living&lt;br /&gt;
*Pent up sexual desire (Stallion/Wild Stallion)&amp;lt;sup&amp;gt;[1]&lt;br /&gt;
*Being oversexed&lt;br /&gt;
*Slave not behaving&lt;br /&gt;
*Worn/uncomfortable clothing&lt;br /&gt;
*Dirty house&lt;br /&gt;
*Injuries&lt;br /&gt;
*Cleaning the house yourself&lt;br /&gt;
*Preparing your own meals&lt;br /&gt;
*Drug/alcohol withdrawal&lt;br /&gt;
&lt;br /&gt;
[1] Wearing [[Jack-o-nine/Gameplay/Locations/White_Town#Central_Forum|Chimaera's Gem]] guarantees this.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Sexual Desire==&lt;br /&gt;
&lt;br /&gt;
Levels from highest to lowest:&lt;br /&gt;
*Wild Stallion*&lt;br /&gt;
*Stallion*&lt;br /&gt;
*Rock Hardon&lt;br /&gt;
*Mighty Hardon&lt;br /&gt;
*Hardon&lt;br /&gt;
*Contented&lt;br /&gt;
*Cold&lt;br /&gt;
*Sated*&lt;br /&gt;
*Overfucked*&lt;br /&gt;
*Flacid*&lt;br /&gt;
*Hanging*&lt;br /&gt;
&lt;br /&gt;
 * Decreases mood when in these states&lt;br /&gt;
&lt;br /&gt;
==Access to Buyers==&lt;br /&gt;
&lt;br /&gt;
Within &amp;quot;I need to continually work on my reputation&amp;quot;, found in the &amp;quot;objectives&amp;quot; tab accessible after clicking on the slaver's portrait while at home, one can see not only the status of the slaver's brand, but also the slaver's standing with the various Great Houses of Eternal Rome.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
When this standing is increased to at least D or pink level with a faction, the slaver can rent living accomodations in that faction's quarter, and when standing is increased to at least B or blue level with a faction, the slaver can gain entrance to the palace of that faction, to access the A rank and S+ rank buyers therein (and become a Patrician by selling to the S+ rank buyer.)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Selling slaves to businesses does not appear to increase the rank of the slaver's standing.&amp;lt;br /&amp;gt;&lt;br /&gt;
The various standing-ranks also seem to have very particular requirements for their increases.&amp;lt;br /&amp;gt;&lt;br /&gt;
These particular requirements for standing-rank advances mean that selling to buyers out of order will actually do no good whatsoever for improvement of the slaver's standing.&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*To go from F to D rank standing, the slaver can sell a slave to anyone in the residential area in the district. (Or even Mystra, for Quarter of Outcasts)&amp;lt;br /&amp;gt;&lt;br /&gt;
*To go from D to C rank standing, the slaver must sell a slave to someone in the residential area who requires a C rank slave or above.&amp;lt;br /&amp;gt;&lt;br /&gt;
*To go from C to B rank standing, the slaver must sell a slave to someone in the residential area who requires a B rank slave or above.&amp;lt;br /&amp;gt;&lt;br /&gt;
*To go from B to A rank standing, the slaver must sell a slave to someone in the palace who requires an A rank slave or above.&amp;lt;br /&amp;gt;&lt;br /&gt;
*And to go from A to S+ rank standing, (Patrician), the slaver must sell a slave to the faction-leader, who requires an S+ rank slave.&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
This is why all of the quarters' residential areas have 3 residents who require B-rank slaves;  if a person sells only B rank slaves and sells them only to those 3 residents, he will still thereby fulfill all the requirements to gain entrance to that faction's palace.&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
(Though access to the faction's palace in White Town works differently.)&lt;/div&gt;</summary>
		<author><name>GhostBeat</name></author>	</entry>

	<entry>
		<id>http://wiki.anime-sharing.com/hgames/index.php?title=Jack-o-nine/Gameplay/Slaver&amp;diff=42231</id>
		<title>Jack-o-nine/Gameplay/Slaver</title>
		<link rel="alternate" type="text/html" href="http://wiki.anime-sharing.com/hgames/index.php?title=Jack-o-nine/Gameplay/Slaver&amp;diff=42231"/>
				<updated>2026-07-24T17:16:31Z</updated>
		
		<summary type="html">&lt;p&gt;GhostBeat: /* Oral */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Jack-o-nine}}&lt;br /&gt;
&lt;br /&gt;
==Characteristics==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Characteristic !! Affects&lt;br /&gt;
|-&lt;br /&gt;
| [[#Strength|Strength]] || Combat damage, daily Energy reset, slave obedience&lt;br /&gt;
|-&lt;br /&gt;
| [[#Personality|Personality]] || Ease of controlling others, overall prestige&lt;br /&gt;
|-&lt;br /&gt;
| [[#Allure|Allure]] || Slave obedience (especially sexual), ease with buyers&lt;br /&gt;
|-&lt;br /&gt;
| [[#Libido|Libido]] || Ability to perform sexually without aphrodisiacs&lt;br /&gt;
|-&lt;br /&gt;
| [[#Dominance|Dominance]] || Slave obedience, Punishment effectiveness, some sexual Skills&lt;br /&gt;
|-&lt;br /&gt;
| [[#Brand Status|Brand Status]] || Personal reputation, customer treatment&lt;br /&gt;
|-&lt;br /&gt;
| [[#Guild Reputation|Guild Reputation]] || Quality of Guild contracts/auctions offered&lt;br /&gt;
|-&lt;br /&gt;
| [[#Standard of Living|Standard of Living]] || Personality&lt;br /&gt;
|-&lt;br /&gt;
| [[#Hygiene|Hygiene]] || Mood, Allure&lt;br /&gt;
|-&lt;br /&gt;
| [[#Mood|Mood]] || Motivation, efficiency, quality of slave interactions&lt;br /&gt;
|-&lt;br /&gt;
| [[#Injuries|Injuries]] || Energy, Strength, Mood (all reduced), Hygiene need&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
===Strength===&lt;br /&gt;
Scale: Frail (F-) → Weak (D-) → Unfit (C-) → Strong (B+) → Mighty (A+) → Amazonian/Herculean (S+)&lt;br /&gt;
&lt;br /&gt;
'''Affects:'''&lt;br /&gt;
* Combat damage in fights&lt;br /&gt;
* Daily Energy reset (Energy refills to Strength + 1, minus Injuries)&lt;br /&gt;
* Slave obedience/submissiveness&lt;br /&gt;
&lt;br /&gt;
'''Increased by:'''&lt;br /&gt;
* Quality food, cooked at least two tiers above your current Strength (+1/day; caps one tier below the meal's own quality — e.g. S+ food raises Strength up to A+, no further. Dining at the finest restaurant has the same ceiling)&lt;br /&gt;
* Athletics/Dance/Martial Arts training&lt;br /&gt;
* Intercourse&lt;br /&gt;
* Disciplining slaves&lt;br /&gt;
&lt;br /&gt;
'''Decreased by:'''&lt;br /&gt;
* Low-quality food, below your current Strength (an Assistant with A+/S+ Nursing skill can offset 1/2 tiers before the decline starts)&lt;br /&gt;
* Exhaustion (ending the day with negative Energy)&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
===Personality===&lt;br /&gt;
Scale: Churl (F-) → Bumpkin (D-) → Parvenu (C-) → Vulgarian (B+) → Bourgeois (A+) → Aristocrat (S+)&lt;br /&gt;
&lt;br /&gt;
'''Affects:'''&lt;br /&gt;
* How easily you control others; overall prestige as a trainer&lt;br /&gt;
&lt;br /&gt;
'''Increased by:'''&lt;br /&gt;
* Standard of Living and estate quality both exceeding Personality + Home Condition messiness (+1/day)&lt;br /&gt;
* Successful &amp;quot;Explain Her Position&amp;quot; (up to Vulgarian/B+) or Encourage (up to Bourgeois/A+), when success quality is at least your current Personality (+2 per success)&lt;br /&gt;
* Snake Amulet quest artifact, while below Aristocrat/S+ (+1/day)&lt;br /&gt;
&lt;br /&gt;
'''Decreased by:'''&lt;br /&gt;
* Personality outpacing Standard of Living (with a 1-tier buffer) or estate quality (-1/day)&lt;br /&gt;
* Heavy Cannabis use, once addiction exceeds 30 (-1 per smoke)&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
===Allure===&lt;br /&gt;
Scale: Repulsive (F-) → Unpleasant (D-) → Unmemorable (C-) → Charming (B+) → Captivating (A+) → Irresistible (S+)&lt;br /&gt;
&lt;br /&gt;
''Not directly trainable — recalculated fresh each day: base 2, + clothing modifier, − a scaling Hygiene-need penalty (worse than Unclean), ±1 each for Energy, Visage, Haircut, Strength (A+ or better / C- or worse), and Mood.''&lt;br /&gt;
&lt;br /&gt;
'''Affects:'''&lt;br /&gt;
* Slave obedience (especially during sex, sometimes without needing to force the issue)&lt;br /&gt;
* Ease of dealing with buyers&lt;br /&gt;
&lt;br /&gt;
'''Increased by:'''&lt;br /&gt;
* Fashionable Attire (+1) or Noble Regalia (+2)&lt;br /&gt;
* Cosmetic procedures at the salon (+1, 5 sparks, lasts 10 days)&lt;br /&gt;
* Fashionable haircut at the salon (+1, 3 sparks, lasts 30 days)&lt;br /&gt;
* High Strength, A+ or better (+1)&lt;br /&gt;
* Good Mood (+1)&lt;br /&gt;
* Pristine Hygiene (+1)&lt;br /&gt;
* Positive Energy (+1)&lt;br /&gt;
&lt;br /&gt;
'''Decreased by:'''&lt;br /&gt;
* Worn Clothes (-1) or Housecoat (-1)&lt;br /&gt;
* No cosmetic procedures (-1)&lt;br /&gt;
* No haircut (-1)&lt;br /&gt;
* Low Strength, C- or worse (-1)&lt;br /&gt;
* Bad Mood (-1)&lt;br /&gt;
* Poor Hygiene (up to -3 at Filthy)&lt;br /&gt;
* Negative Energy (-1)&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
===Libido===&lt;br /&gt;
Scale: Frigid/Impotent (F-) → Not in the Mood/Effete (D-) → Lustful (C-) → Libidinous (B+) → Lubricious (A+) → Lascivious (S+)&lt;br /&gt;
&lt;br /&gt;
'''Affects:'''&lt;br /&gt;
* Ability to perform sexually without relying on aphrodisiacs&lt;br /&gt;
&lt;br /&gt;
'''Increased by:'''&lt;br /&gt;
* Sex with a slave whose relevant skill matches or exceeds your Libido (+3 × her skill level)&lt;br /&gt;
* Skilled massage (+3 × massage quality)&lt;br /&gt;
* Healthy lifestyle — positive Mood, non-negative Energy, Strength at least Strong (B+), Excitement not maxed either way (passive gain only once Libido is already Lustful (C-) or higher)&lt;br /&gt;
&lt;br /&gt;
'''Decreased by:'''&lt;br /&gt;
* Negative Energy (-3)&lt;br /&gt;
* Negative Mood (-3)&lt;br /&gt;
* Serious illness&lt;br /&gt;
* Injuries (direct penalty per Injury level)&lt;br /&gt;
* Extended periods without sex&lt;br /&gt;
* Ending the day at maximum Excitement, unless wearing the Chimaera Gem (-3)&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
===Dominance===&lt;br /&gt;
Scale: Submissive (F-) → Compliant (D-) → Passive (C-) → Authoritative (B+) → Dominant (A+) → Imperious (S+)&lt;br /&gt;
&lt;br /&gt;
'''Affects:'''&lt;br /&gt;
* Slave obedience&lt;br /&gt;
* Effectiveness of some Punishments (especially verbal ones)&lt;br /&gt;
* Teaching some sexual Skills&lt;br /&gt;
&lt;br /&gt;
'''Increased by:'''&lt;br /&gt;
* Forceful/controlling actions — Psychological Pressure, Torture, Put in Place, Threaten (if successful), certain rough sex techniques, and training slave skills like Pony, Humiliation, Masochism, Self-torture, bestiality mating, and Fitness&lt;br /&gt;
* Sparring the toughest Colosseum opponents (up to Authoritative/B+)&lt;br /&gt;
* Note: only works while the slave's Nature is greater than or equal to your current Dominance&lt;br /&gt;
&lt;br /&gt;
'''Decreased by:''' —&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
===Brand Status===&lt;br /&gt;
Scale: Unknown Factor (F-) → Rumored Newcomer (D-) → Often Recognized (C-) → Minor Celebrity (B+) → Famous Slave Trader (A+) → Legendary Slaver (S+)&lt;br /&gt;
&lt;br /&gt;
'''Affects:'''&lt;br /&gt;
* Personal reputation; how accommodating customers are&lt;br /&gt;
* Slave charm rating (increases sale/auction value and bargaining position)&lt;br /&gt;
* Farid will buy branded slaves at A+ or S+ Brand Status&lt;br /&gt;
&lt;br /&gt;
'''Increased by:'''&lt;br /&gt;
* Slave wins a Colosseum tournament battle (points proportional to fight level and inversely proportional to your current Brand Status; up to Often Recognized/C- for most battles, Minor Celebrity/B+ for the championship battle)&lt;br /&gt;
* Slave wins a Colosseum race (+5, up to Minor Celebrity/B+)&lt;br /&gt;
* Spreading rumours at the Forum (+1, up to Often Recognized/C-, once/day)&lt;br /&gt;
* Spreading rumours at the Gentleman's Club (+1, 50% chance, once/day, no cap — can reach Legendary Slaver/S+)&lt;br /&gt;
* Completing Spectre's quest (+10; also grants +10 Guild Reputation)&lt;br /&gt;
* Selling a slave at the Guild auction (+0.5 per level of the slave, up to +5 at S+; only while your Brand Status doesn't already exceed the slave's own level)&lt;br /&gt;
* Selling to the realtor, doctor, farm, or sergeant (+1, up to Minor Celebrity/B+)&lt;br /&gt;
* Selling to the Gentleman's Club (+2, up to Minor Celebrity/B+)&lt;br /&gt;
* Selling to most other customers (+0.5 per level the buyer wanted, up to +5 at S+; only while your Brand Status doesn't exceed their desired level)&lt;br /&gt;
* Selling at a discount (+1 per level the buyer wanted, up to +10 at S+ — double the normal customer rate)&lt;br /&gt;
* Selling to restricted-area/VIP customers (+1 per level wanted, up to +10 at S+)&lt;br /&gt;
* Selling to the Pope (+20)&lt;br /&gt;
* Selling to a specific repeat customer while they still have &amp;quot;bennies&amp;quot; left (+1, plus +1 per level the slave exceeds their desired rating; each point permanently spends one of their bennies, and they stop granting points once their bennies run out)&lt;br /&gt;
* Raising faction reputation through a sale (+1, on top of whatever the sale itself grants)&lt;br /&gt;
&lt;br /&gt;
'''Decreased by:'''&lt;br /&gt;
* Embellishing a slave's capabilities to a customer (-3, or -2 net if you also give a discount afterwards)&lt;br /&gt;
* Losing a Colosseum race (-1)&lt;br /&gt;
* A slave dying in the arena (-1)&lt;br /&gt;
* A slave losing in the arena without dying (-1)&lt;br /&gt;
* A slave being executed in the arena — losing without dying while leaving the crowd displeased (-2)&lt;br /&gt;
* Trying to sell a slave with insufficient charm (-0.5 per level the buyer wanted, up to -5 at S+)&lt;br /&gt;
* Getting confronted ordering a parcel from the smugglers (-10; avoided entirely while wearing the Snake Amulet, or if both your Brand Status and Guild Reputation are still Often Recognized/C- or below)&lt;br /&gt;
* Ordering a parcel from the smugglers without being confronted (-5)&lt;br /&gt;
* Selling a slave with Rotphilis (-10)&lt;br /&gt;
* Selling a slave infected by a Fog fiend larva (resets Brand Status entirely to Unknown Factor/F-)&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
===Guild Reputation===&lt;br /&gt;
Scale: Guild Affiliate (F-) → Guild Novice (D-) → Guild Apprentice (C-) → Guild Journeyman (B+) → Guild Master (A+) → Guild Magnate (S+)&lt;br /&gt;
&lt;br /&gt;
'''Affects:'''&lt;br /&gt;
* Level of Guild contracts available (D- rank from Guild Affiliate onward; each successive rank, including its &amp;quot;-&amp;quot; and &amp;quot;+&amp;quot; sub-tiers, unlocks one Guild Reputation level higher, up to S+ contracts at Guild Magnate)&lt;br /&gt;
* Number of slaves that can be entered in the Gladiatrix contest in the same decade (1 by default, 2 at Guild Journeyman/B+, 3 at A+, 4 at S+)&lt;br /&gt;
* Cow sale price (together with Brand Status; no other transaction's price depends on Guild Reputation)&lt;br /&gt;
* Guild gangbangs become available to attend at Guild Journeyman/B+&lt;br /&gt;
* At Guild Apprentice/C- or higher, occasionally offered the abused slave for free the next time you sell at auction, as long as you have no active contract — accepting grants an A+ Concubine contract regardless of your normal contract-level limit&lt;br /&gt;
* Contracts rated below your Guild Reputation only earn a third of their speed time-bonus&lt;br /&gt;
* Spectre's quest requires Guild Journeyman/B+ Guild Reputation, among other conditions&lt;br /&gt;
&lt;br /&gt;
'''Increased by:'''&lt;br /&gt;
* Completing Guild contracts (the better the delivered slave's rating relative to your current Guild Reputation, the more you gain — roughly +5 to +15, tapering off as your Guild Reputation catches up to the contract/slave's level)&lt;br /&gt;
* Selling a slave at the Guild auction (+5, plus the slave's own rating; only while your Guild Reputation doesn't already exceed the slave's level)&lt;br /&gt;
* Completing Spectre's quest (+10; also grants +10 Brand Status)&lt;br /&gt;
* Accepting the abused slave gift (+10)&lt;br /&gt;
&lt;br /&gt;
'''Decreased by:'''&lt;br /&gt;
* Missing a contract's deadline (-5, plus -1 per level of Guild Reputation — -10 at S+)&lt;br /&gt;
* Having a slave escape while wearing a collar and branded with the Guild brand (-2)&lt;br /&gt;
* Getting confronted ordering a parcel from the smugglers (-10; same conditions as Brand Status above)&lt;br /&gt;
* Ordering a parcel from the smugglers without being confronted (-5)&lt;br /&gt;
* Selling/gifting a slave with Rotphilis (-10 per slave, floored at 0)&lt;br /&gt;
* Giving a Fog-fiend-larva-infected slave to the Guild directly (-80, floored at 0); selling one to a regular customer instead resets Guild Reputation entirely to Guild Affiliate/F-&lt;br /&gt;
* Declining the abused slave gift (-10)&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
===Standard of Living===&lt;br /&gt;
Scale: Impoverished (F-) → Poor (D-) → Basic (C-) → Comfortable (B+) → Respectable (A+) → Luxurious (S+) [→ Opulent (S++)]&lt;br /&gt;
&lt;br /&gt;
Set manually from the Domestic Issues menu; changes take effect the following decade.&lt;br /&gt;
&lt;br /&gt;
'''Affects:'''&lt;br /&gt;
* Personality (see above)&lt;br /&gt;
* Respectable or higher required to enter the Gentleman's Club&lt;br /&gt;
&lt;br /&gt;
'''Cost per decade:'''&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
! Level !! Cost&lt;br /&gt;
|-&lt;br /&gt;
| Impoverished || 0$&lt;br /&gt;
|-&lt;br /&gt;
| Poor || 20$–30$&lt;br /&gt;
|-&lt;br /&gt;
| Basic || 40$–60$&lt;br /&gt;
|-&lt;br /&gt;
| Comfortable || 80$–120$&lt;br /&gt;
|-&lt;br /&gt;
| Respectable || 200$–300$&lt;br /&gt;
|-&lt;br /&gt;
| Luxurious || 400$–600$&lt;br /&gt;
|-&lt;br /&gt;
| Opulent || 800$–1200$&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
An Assistant/slave with high Accounting skill can discount your bill by up to roughly 70% if skilled enough; conversely, delegating accounting to an unskilled one can inflate it by a comparable amount.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
===Hygiene===&lt;br /&gt;
Scale: Filthy (F-) → Dirty (D-) → Unclean (C-) → Unsullied (B+) → Clean (A+) → Pristine (S+)&lt;br /&gt;
&lt;br /&gt;
'''Affects:'''&lt;br /&gt;
* Mood&lt;br /&gt;
* Allure&lt;br /&gt;
&lt;br /&gt;
'''Increased by:'''&lt;br /&gt;
* Being bathed by a skilled slave&lt;br /&gt;
* Spa visits&lt;br /&gt;
* Decent housing with a bathroom&lt;br /&gt;
&lt;br /&gt;
'''Decreased by:'''&lt;br /&gt;
* Living in the slums / poor housing&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
===Mood===&lt;br /&gt;
Scale: Depressed (F-) → Dysphoric (D-) → Sullen (D+) → Melancholic (C-) → Pessimistic (C+) → Calm (B-) → Hopeful (B+) → Optimistic (A-) → Pleased (A+) → Euphoric (S-) → Ecstatic (S+)&lt;br /&gt;
&lt;br /&gt;
'''Affects:'''&lt;br /&gt;
* Motivation and efficiency; quality of interactions with slaves&lt;br /&gt;
&lt;br /&gt;
'''Increased by/Decreased by:''' Virtually everything happening day to day — see dedicated Mood section&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
===Injuries===&lt;br /&gt;
Scale: Mortally Wounded (F-) → Heavily Wounded (D-) → Seriously Wounded (C-) → Wounded (B+) → Lightly Wounded (A+) → Uninjured (S+)&lt;br /&gt;
&lt;br /&gt;
'''Affects:'''&lt;br /&gt;
* Energy, Strength, Mood (all reduced)&lt;br /&gt;
* Hygiene need increases&lt;br /&gt;
&lt;br /&gt;
'''Increased by:'''&lt;br /&gt;
* Combat&lt;br /&gt;
&lt;br /&gt;
'''Decreased by:'''&lt;br /&gt;
* Time, good food, cleanliness&lt;br /&gt;
* Medic skill (own or assistant's)&lt;br /&gt;
* Healing balms from a skilled Alchemist (reagents from Mystra of the Outcasts)&lt;br /&gt;
* Technosphere medical center as a last resort&lt;br /&gt;
&lt;br /&gt;
==Skills==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Skill !! Affects&lt;br /&gt;
|-&lt;br /&gt;
| [[#Teaching|Teaching]] || Effectiveness of personal lessons/tutoring&lt;br /&gt;
|-&lt;br /&gt;
| [[#Stewardship|Stewardship]] || Household upkeep (cooking, cleaning)&lt;br /&gt;
|-&lt;br /&gt;
| [[#Artistry|Artistry]] || Art/performance-related training and rewards&lt;br /&gt;
|-&lt;br /&gt;
| [[#Medic|Medic]] || Healing, diet management, health-related bonuses&lt;br /&gt;
|-&lt;br /&gt;
| [[#Fighter|Fighter]] || Combat effectiveness&lt;br /&gt;
|-&lt;br /&gt;
| [[#Magic|Magic]] || Spellcasting effectiveness&lt;br /&gt;
|-&lt;br /&gt;
| [[#Flagellation|Flagellation]] || Whip-based Punishments&lt;br /&gt;
|-&lt;br /&gt;
| [[#Torture|Torture]] || Torture-based Punishments&lt;br /&gt;
|-&lt;br /&gt;
| [[#Binding|Binding]] || Rope/bondage-based Punishments&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
===Teaching===&lt;br /&gt;
Scale: Incoherent Rambler (F-) → Pedagogue (D-) → Tutor (C-) → Mentor (B+) → Skilled Lecturer (A+) → Master Educator (S+)&lt;br /&gt;
&lt;br /&gt;
'''Affects:'''&lt;br /&gt;
* Effectiveness of personal lessons given directly to a slave&lt;br /&gt;
&lt;br /&gt;
'''Increased by:'''&lt;br /&gt;
* Giving a slave a personal lesson she performs excellently in (A+ result or better)&lt;br /&gt;
&lt;br /&gt;
'''Decreased by:''' —&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
===Stewardship===&lt;br /&gt;
Scale: Slattern/Sloven (F-) → Peon (D-) → Housegirl/Houseboy (C-) → Homemaker (B+) → Housemistress/Houselord (A+) → Stewardess/Steward (S+) [→ Master Stewardess/Steward (S++)]&lt;br /&gt;
&lt;br /&gt;
'''Affects:'''&lt;br /&gt;
* Household upkeep — cooking and cleaning quality&lt;br /&gt;
&lt;br /&gt;
'''Increased by:'''&lt;br /&gt;
* Cooking meals of good quality&lt;br /&gt;
* Cleaning the household&lt;br /&gt;
* Wearing Livery (Men's Clothing) while training a slave's Cooking/Maid skills&lt;br /&gt;
&lt;br /&gt;
'''Decreased by:''' —&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
===Artistry===&lt;br /&gt;
Scale: Tasteless (F-) → Uncultured (D-) → Dilettante (C-) → Artist (B+) → Prodigy (A+) → Virtuosa/Virtuoso (S+) [→ Maestra/Maestro (S++)]&lt;br /&gt;
&lt;br /&gt;
'''Affects:'''&lt;br /&gt;
* Art/performance-related training and rewards&lt;br /&gt;
&lt;br /&gt;
'''Increased by:'''&lt;br /&gt;
* Wearing Formal Suit (Men's Clothing) while training a slave's Art/Music/Dancing skills&lt;br /&gt;
* Giving a threesome sex lesson (contributes alongside Penetration)&lt;br /&gt;
&lt;br /&gt;
'''Decreased by:''' —&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
===Medic===&lt;br /&gt;
Scale: Homeopath (F-) → Quack (D-) → Paramedic (C-) → Nurse (B+) → Physician (A+) → Surgeon (S+) [→ Master Surgeon (S++)]&lt;br /&gt;
&lt;br /&gt;
'''Affects:'''&lt;br /&gt;
* Healing Injuries&lt;br /&gt;
* Availability of the Calculated diet portion (own or assistant's A+ needed)&lt;br /&gt;
* Various health-related bonuses&lt;br /&gt;
&lt;br /&gt;
'''Increased by:'''&lt;br /&gt;
* Wearing Medical Gown (Men's Clothing) while training a slave's Nursing skill&lt;br /&gt;
* Managing a BDSM/masochism session with a slave (up to B+ without the Medical Gown bonus)&lt;br /&gt;
&lt;br /&gt;
'''Decreased by:''' —&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
===Fighter===&lt;br /&gt;
Scale: Non-Combatant (F-) → Brawler (D-) → Fighter (C-) → Duellist (B+) → Warrior (A+) → Shieldmaiden/Champion (S+) [→ Valkyrie/Vanquisher (S++)]&lt;br /&gt;
&lt;br /&gt;
'''Affects:'''&lt;br /&gt;
* Combat effectiveness&lt;br /&gt;
&lt;br /&gt;
'''Increased by:'''&lt;br /&gt;
* Wearing Aketon (Men's Clothing) while training a slave's Gladiatrix skill&lt;br /&gt;
* Defeating notable enemies at the Border of Fogs (trophy kills)&lt;br /&gt;
&lt;br /&gt;
'''Decreased by:''' —&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
===Magic===&lt;br /&gt;
Scale: Mundane (F-) → Esoterist (D-) → Witch/Warlock (C-) → Sorceress/Sorcerer (B+) → Magistra/Magister (A+) → Archmagistra/Archmagister (S+) [→ Demigoddess/Demi-God (S++)]&lt;br /&gt;
&lt;br /&gt;
'''Affects:'''&lt;br /&gt;
* Spellcasting effectiveness (Auspex, Magna Magnifika, Sententia Veritas)&lt;br /&gt;
&lt;br /&gt;
'''Increased by:'''&lt;br /&gt;
* Wearing Wizard Robes (Men's Clothing) while training a slave's Witchcraft skill&lt;br /&gt;
* Casting spells&lt;br /&gt;
&lt;br /&gt;
'''Decreased by:''' —&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
===Flagellation===&lt;br /&gt;
Scale: Never Whipped Anyone (F-) → Clumsy Flogger (D-) → Adequate Scourger (C-) → Skilled Lasher (B+) → Expert Flagellatrix/Flagellator (A+) → Mistress/Master of the Whip (S+)&lt;br /&gt;
&lt;br /&gt;
'''Affects:'''&lt;br /&gt;
* Effectiveness of whip-based Punishments&lt;br /&gt;
&lt;br /&gt;
'''Increased by:'''&lt;br /&gt;
* Whipping a slave whose punishment intensity exceeds current Flagellation level&lt;br /&gt;
&lt;br /&gt;
'''Decreased by:''' —&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
===Torture===&lt;br /&gt;
Scale: Never Tortured Anyone (F-) → Clumsy Needler (D-) → Adequate Tormentor (C-) → Skilled Torturer (B+) → Expert Inquisitor (A+) → Masterful Sadist (S+)&lt;br /&gt;
&lt;br /&gt;
'''Affects:'''&lt;br /&gt;
* Effectiveness of torture-based Punishments&lt;br /&gt;
&lt;br /&gt;
'''Increased by:'''&lt;br /&gt;
* Torturing a slave whose punishment intensity exceeds current Torture level&lt;br /&gt;
&lt;br /&gt;
'''Decreased by:''' —&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
===Binding===&lt;br /&gt;
Scale: Never Restrained Anyone (F-) → Binds Clumsily (D-) → Binds Adequately (C-) → Binds Skillfully (B+) → Binds Expertly (A+) → Mistress/Master of Rope (S+)&lt;br /&gt;
&lt;br /&gt;
'''Affects:'''&lt;br /&gt;
* Effectiveness of rope/bondage-based Punishments&lt;br /&gt;
&lt;br /&gt;
'''Increased by:'''&lt;br /&gt;
* Restraining a slave whose punishment intensity exceeds current Binding level&lt;br /&gt;
* Certain masochism training sessions using rope restraints&lt;br /&gt;
&lt;br /&gt;
'''Decreased by:''' —&lt;br /&gt;
&lt;br /&gt;
==Sex Techniques==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Skill !! Affects&lt;br /&gt;
|-&lt;br /&gt;
| [[#Petting|Petting]] || Effectiveness of foreplay/touching during sex&lt;br /&gt;
|-&lt;br /&gt;
| [[#Oral|Oral]] || Effectiveness of oral sex&lt;br /&gt;
|-&lt;br /&gt;
| [[#Penetration|Penetration]] || Effectiveness of penetrative sex&lt;br /&gt;
|-&lt;br /&gt;
| [[#Fetishism|Fetishism]] || Effectiveness of kinky/fetish sex acts&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Petting===&lt;br /&gt;
Scale: Touchless (F-) → Clumsy Groper (D-) → Adequate Fondler (C-) → Proficient Touch (B+) → Expert Caress (A+) → Masterful Hands (S+)&lt;br /&gt;
&lt;br /&gt;
'''Affects:'''&lt;br /&gt;
* Effectiveness of foreplay/touching during sex with a slave&lt;br /&gt;
&lt;br /&gt;
'''Increased by:'''&lt;br /&gt;
* Petting/foreplay sex acts with a slave&lt;br /&gt;
&lt;br /&gt;
'''Decreased by:''' —&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
===Oral Pleasure===&lt;br /&gt;
Scale: Kissless (F-) → Clumsy Beslobberer (D-) → Adequate Kisser (C-) → Proficient Tongue (B+) → Expert Oralist (A+) → Oral Technician (S+)&lt;br /&gt;
&lt;br /&gt;
'''Affects:'''&lt;br /&gt;
* Effectiveness of oral sex with a slave&lt;br /&gt;
&lt;br /&gt;
'''Increased by:'''&lt;br /&gt;
* Oral sex acts with a slave&lt;br /&gt;
&lt;br /&gt;
'''Decreased by:''' —&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
===Penetration===&lt;br /&gt;
Scale: Virgin (F-) → Clumsy Rutter (D-) → Adequate Lay (C-) → Proficient Bedmate (B+) → Expert Copulator (A+) → Sex Machine (S+)&lt;br /&gt;
&lt;br /&gt;
'''Affects:'''&lt;br /&gt;
* Effectiveness of penetrative sex with a slave&lt;br /&gt;
&lt;br /&gt;
'''Increased by:'''&lt;br /&gt;
* Penetrative sex acts with a slave&lt;br /&gt;
* Visiting a prostitute of higher skill than your current Penetration level&lt;br /&gt;
&lt;br /&gt;
'''Decreased by:''' —&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
===Fetishism===&lt;br /&gt;
Scale: Unadventurous (F-) → Curious (D-) → Closet Pervert (C-) → Kinky (B+) → Fetishistic (A+) → Worst of Perverts (S+)&lt;br /&gt;
&lt;br /&gt;
'''Affects:'''&lt;br /&gt;
* Effectiveness of kinky/fetish sex acts with a slave&lt;br /&gt;
&lt;br /&gt;
'''Increased by:'''&lt;br /&gt;
* Kinky/fetish sex acts with a slave&lt;br /&gt;
&lt;br /&gt;
'''Decreased by:''' —&lt;br /&gt;
&lt;br /&gt;
==Mood==&lt;br /&gt;
You can check the things affecting the Slaver's mood in his diary. Good moods improve his efficiency and increase the odds of successful actions. (need to verify: affects slaver allure?)&lt;br /&gt;
&lt;br /&gt;
Things that improve his mood:&lt;br /&gt;
*Decent housing relative to Reputation&lt;br /&gt;
*Good standard of living relative to Reputation&lt;br /&gt;
*Recent Sex&lt;br /&gt;
*Slave making good progress&lt;br /&gt;
*Having lots of energy&lt;br /&gt;
*Comfortable clothing&lt;br /&gt;
*Clean house&lt;br /&gt;
*Being clean&lt;br /&gt;
*Buying a new slave&lt;br /&gt;
*Selling a slave&lt;br /&gt;
*Date (reward: spend time together) that goes well&lt;br /&gt;
*Training a beautiful slave.&lt;br /&gt;
*Eating well (Restaurant date with slave, eating at Gentlemen's Club)&lt;br /&gt;
*Slave obeying (green in &amp;quot;achievements&amp;quot; area)&lt;br /&gt;
*Rule: Behave alarm w/slave with Blowjob skill&lt;br /&gt;
*Rule: Behave urinal w/slave with Golden Shower skill&lt;br /&gt;
*Rule: Behave toilet w/slave with Scatology skill&lt;br /&gt;
*Assistant Rule: Bath slave w/assistant with Oral and/or Petting skills&lt;br /&gt;
*Salon: Invigorating massage, Erotic Massage, Aroma spa&lt;br /&gt;
*Watching a battle in the Colosseum&lt;br /&gt;
*Drinking at the Virgin's Hip&lt;br /&gt;
*Drugs  - Camra, Datura, Essence of Oblivion, Bacchus' Nectar&lt;br /&gt;
&lt;br /&gt;
Things that decrease mood:&lt;br /&gt;
*Housing that doesn't reflect his reputation&lt;br /&gt;
*Too low of a standard of living&lt;br /&gt;
*Pent up sexual desire (Stallion/Wild Stallion)&amp;lt;sup&amp;gt;[1]&lt;br /&gt;
*Being oversexed&lt;br /&gt;
*Slave not behaving&lt;br /&gt;
*Worn/uncomfortable clothing&lt;br /&gt;
*Dirty house&lt;br /&gt;
*Injuries&lt;br /&gt;
*Cleaning the house yourself&lt;br /&gt;
*Preparing your own meals&lt;br /&gt;
*Drug/alcohol withdrawal&lt;br /&gt;
&lt;br /&gt;
[1] Wearing [[Jack-o-nine/Gameplay/Locations/White_Town#Central_Forum|Chimaera's Gem]] guarantees this.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Sexual Desire==&lt;br /&gt;
&lt;br /&gt;
Levels from highest to lowest:&lt;br /&gt;
*Wild Stallion*&lt;br /&gt;
*Stallion*&lt;br /&gt;
*Rock Hardon&lt;br /&gt;
*Mighty Hardon&lt;br /&gt;
*Hardon&lt;br /&gt;
*Contented&lt;br /&gt;
*Cold&lt;br /&gt;
*Sated*&lt;br /&gt;
*Overfucked*&lt;br /&gt;
*Flacid*&lt;br /&gt;
*Hanging*&lt;br /&gt;
&lt;br /&gt;
 * Decreases mood when in these states&lt;br /&gt;
&lt;br /&gt;
==Access to Buyers==&lt;br /&gt;
&lt;br /&gt;
Within &amp;quot;I need to continually work on my reputation&amp;quot;, found in the &amp;quot;objectives&amp;quot; tab accessible after clicking on the slaver's portrait while at home, one can see not only the status of the slaver's brand, but also the slaver's standing with the various Great Houses of Eternal Rome.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
When this standing is increased to at least D or pink level with a faction, the slaver can rent living accomodations in that faction's quarter, and when standing is increased to at least B or blue level with a faction, the slaver can gain entrance to the palace of that faction, to access the A rank and S+ rank buyers therein (and become a Patrician by selling to the S+ rank buyer.)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Selling slaves to businesses does not appear to increase the rank of the slaver's standing.&amp;lt;br /&amp;gt;&lt;br /&gt;
The various standing-ranks also seem to have very particular requirements for their increases.&amp;lt;br /&amp;gt;&lt;br /&gt;
These particular requirements for standing-rank advances mean that selling to buyers out of order will actually do no good whatsoever for improvement of the slaver's standing.&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*To go from F to D rank standing, the slaver can sell a slave to anyone in the residential area in the district. (Or even Mystra, for Quarter of Outcasts)&amp;lt;br /&amp;gt;&lt;br /&gt;
*To go from D to C rank standing, the slaver must sell a slave to someone in the residential area who requires a C rank slave or above.&amp;lt;br /&amp;gt;&lt;br /&gt;
*To go from C to B rank standing, the slaver must sell a slave to someone in the residential area who requires a B rank slave or above.&amp;lt;br /&amp;gt;&lt;br /&gt;
*To go from B to A rank standing, the slaver must sell a slave to someone in the palace who requires an A rank slave or above.&amp;lt;br /&amp;gt;&lt;br /&gt;
*And to go from A to S+ rank standing, (Patrician), the slaver must sell a slave to the faction-leader, who requires an S+ rank slave.&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
This is why all of the quarters' residential areas have 3 residents who require B-rank slaves;  if a person sells only B rank slaves and sells them only to those 3 residents, he will still thereby fulfill all the requirements to gain entrance to that faction's palace.&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
(Though access to the faction's palace in White Town works differently.)&lt;/div&gt;</summary>
		<author><name>GhostBeat</name></author>	</entry>

	<entry>
		<id>http://wiki.anime-sharing.com/hgames/index.php?title=Jack-o-nine/Gameplay/Slaver&amp;diff=42230</id>
		<title>Jack-o-nine/Gameplay/Slaver</title>
		<link rel="alternate" type="text/html" href="http://wiki.anime-sharing.com/hgames/index.php?title=Jack-o-nine/Gameplay/Slaver&amp;diff=42230"/>
				<updated>2026-07-24T17:14:31Z</updated>
		
		<summary type="html">&lt;p&gt;GhostBeat: /* Skills */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Jack-o-nine}}&lt;br /&gt;
&lt;br /&gt;
==Characteristics==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Characteristic !! Affects&lt;br /&gt;
|-&lt;br /&gt;
| [[#Strength|Strength]] || Combat damage, daily Energy reset, slave obedience&lt;br /&gt;
|-&lt;br /&gt;
| [[#Personality|Personality]] || Ease of controlling others, overall prestige&lt;br /&gt;
|-&lt;br /&gt;
| [[#Allure|Allure]] || Slave obedience (especially sexual), ease with buyers&lt;br /&gt;
|-&lt;br /&gt;
| [[#Libido|Libido]] || Ability to perform sexually without aphrodisiacs&lt;br /&gt;
|-&lt;br /&gt;
| [[#Dominance|Dominance]] || Slave obedience, Punishment effectiveness, some sexual Skills&lt;br /&gt;
|-&lt;br /&gt;
| [[#Brand Status|Brand Status]] || Personal reputation, customer treatment&lt;br /&gt;
|-&lt;br /&gt;
| [[#Guild Reputation|Guild Reputation]] || Quality of Guild contracts/auctions offered&lt;br /&gt;
|-&lt;br /&gt;
| [[#Standard of Living|Standard of Living]] || Personality&lt;br /&gt;
|-&lt;br /&gt;
| [[#Hygiene|Hygiene]] || Mood, Allure&lt;br /&gt;
|-&lt;br /&gt;
| [[#Mood|Mood]] || Motivation, efficiency, quality of slave interactions&lt;br /&gt;
|-&lt;br /&gt;
| [[#Injuries|Injuries]] || Energy, Strength, Mood (all reduced), Hygiene need&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
===Strength===&lt;br /&gt;
Scale: Frail (F-) → Weak (D-) → Unfit (C-) → Strong (B+) → Mighty (A+) → Amazonian/Herculean (S+)&lt;br /&gt;
&lt;br /&gt;
'''Affects:'''&lt;br /&gt;
* Combat damage in fights&lt;br /&gt;
* Daily Energy reset (Energy refills to Strength + 1, minus Injuries)&lt;br /&gt;
* Slave obedience/submissiveness&lt;br /&gt;
&lt;br /&gt;
'''Increased by:'''&lt;br /&gt;
* Quality food, cooked at least two tiers above your current Strength (+1/day; caps one tier below the meal's own quality — e.g. S+ food raises Strength up to A+, no further. Dining at the finest restaurant has the same ceiling)&lt;br /&gt;
* Athletics/Dance/Martial Arts training&lt;br /&gt;
* Intercourse&lt;br /&gt;
* Disciplining slaves&lt;br /&gt;
&lt;br /&gt;
'''Decreased by:'''&lt;br /&gt;
* Low-quality food, below your current Strength (an Assistant with A+/S+ Nursing skill can offset 1/2 tiers before the decline starts)&lt;br /&gt;
* Exhaustion (ending the day with negative Energy)&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
===Personality===&lt;br /&gt;
Scale: Churl (F-) → Bumpkin (D-) → Parvenu (C-) → Vulgarian (B+) → Bourgeois (A+) → Aristocrat (S+)&lt;br /&gt;
&lt;br /&gt;
'''Affects:'''&lt;br /&gt;
* How easily you control others; overall prestige as a trainer&lt;br /&gt;
&lt;br /&gt;
'''Increased by:'''&lt;br /&gt;
* Standard of Living and estate quality both exceeding Personality + Home Condition messiness (+1/day)&lt;br /&gt;
* Successful &amp;quot;Explain Her Position&amp;quot; (up to Vulgarian/B+) or Encourage (up to Bourgeois/A+), when success quality is at least your current Personality (+2 per success)&lt;br /&gt;
* Snake Amulet quest artifact, while below Aristocrat/S+ (+1/day)&lt;br /&gt;
&lt;br /&gt;
'''Decreased by:'''&lt;br /&gt;
* Personality outpacing Standard of Living (with a 1-tier buffer) or estate quality (-1/day)&lt;br /&gt;
* Heavy Cannabis use, once addiction exceeds 30 (-1 per smoke)&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
===Allure===&lt;br /&gt;
Scale: Repulsive (F-) → Unpleasant (D-) → Unmemorable (C-) → Charming (B+) → Captivating (A+) → Irresistible (S+)&lt;br /&gt;
&lt;br /&gt;
''Not directly trainable — recalculated fresh each day: base 2, + clothing modifier, − a scaling Hygiene-need penalty (worse than Unclean), ±1 each for Energy, Visage, Haircut, Strength (A+ or better / C- or worse), and Mood.''&lt;br /&gt;
&lt;br /&gt;
'''Affects:'''&lt;br /&gt;
* Slave obedience (especially during sex, sometimes without needing to force the issue)&lt;br /&gt;
* Ease of dealing with buyers&lt;br /&gt;
&lt;br /&gt;
'''Increased by:'''&lt;br /&gt;
* Fashionable Attire (+1) or Noble Regalia (+2)&lt;br /&gt;
* Cosmetic procedures at the salon (+1, 5 sparks, lasts 10 days)&lt;br /&gt;
* Fashionable haircut at the salon (+1, 3 sparks, lasts 30 days)&lt;br /&gt;
* High Strength, A+ or better (+1)&lt;br /&gt;
* Good Mood (+1)&lt;br /&gt;
* Pristine Hygiene (+1)&lt;br /&gt;
* Positive Energy (+1)&lt;br /&gt;
&lt;br /&gt;
'''Decreased by:'''&lt;br /&gt;
* Worn Clothes (-1) or Housecoat (-1)&lt;br /&gt;
* No cosmetic procedures (-1)&lt;br /&gt;
* No haircut (-1)&lt;br /&gt;
* Low Strength, C- or worse (-1)&lt;br /&gt;
* Bad Mood (-1)&lt;br /&gt;
* Poor Hygiene (up to -3 at Filthy)&lt;br /&gt;
* Negative Energy (-1)&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
===Libido===&lt;br /&gt;
Scale: Frigid/Impotent (F-) → Not in the Mood/Effete (D-) → Lustful (C-) → Libidinous (B+) → Lubricious (A+) → Lascivious (S+)&lt;br /&gt;
&lt;br /&gt;
'''Affects:'''&lt;br /&gt;
* Ability to perform sexually without relying on aphrodisiacs&lt;br /&gt;
&lt;br /&gt;
'''Increased by:'''&lt;br /&gt;
* Sex with a slave whose relevant skill matches or exceeds your Libido (+3 × her skill level)&lt;br /&gt;
* Skilled massage (+3 × massage quality)&lt;br /&gt;
* Healthy lifestyle — positive Mood, non-negative Energy, Strength at least Strong (B+), Excitement not maxed either way (passive gain only once Libido is already Lustful (C-) or higher)&lt;br /&gt;
&lt;br /&gt;
'''Decreased by:'''&lt;br /&gt;
* Negative Energy (-3)&lt;br /&gt;
* Negative Mood (-3)&lt;br /&gt;
* Serious illness&lt;br /&gt;
* Injuries (direct penalty per Injury level)&lt;br /&gt;
* Extended periods without sex&lt;br /&gt;
* Ending the day at maximum Excitement, unless wearing the Chimaera Gem (-3)&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
===Dominance===&lt;br /&gt;
Scale: Submissive (F-) → Compliant (D-) → Passive (C-) → Authoritative (B+) → Dominant (A+) → Imperious (S+)&lt;br /&gt;
&lt;br /&gt;
'''Affects:'''&lt;br /&gt;
* Slave obedience&lt;br /&gt;
* Effectiveness of some Punishments (especially verbal ones)&lt;br /&gt;
* Teaching some sexual Skills&lt;br /&gt;
&lt;br /&gt;
'''Increased by:'''&lt;br /&gt;
* Forceful/controlling actions — Psychological Pressure, Torture, Put in Place, Threaten (if successful), certain rough sex techniques, and training slave skills like Pony, Humiliation, Masochism, Self-torture, bestiality mating, and Fitness&lt;br /&gt;
* Sparring the toughest Colosseum opponents (up to Authoritative/B+)&lt;br /&gt;
* Note: only works while the slave's Nature is greater than or equal to your current Dominance&lt;br /&gt;
&lt;br /&gt;
'''Decreased by:''' —&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
===Brand Status===&lt;br /&gt;
Scale: Unknown Factor (F-) → Rumored Newcomer (D-) → Often Recognized (C-) → Minor Celebrity (B+) → Famous Slave Trader (A+) → Legendary Slaver (S+)&lt;br /&gt;
&lt;br /&gt;
'''Affects:'''&lt;br /&gt;
* Personal reputation; how accommodating customers are&lt;br /&gt;
* Slave charm rating (increases sale/auction value and bargaining position)&lt;br /&gt;
* Farid will buy branded slaves at A+ or S+ Brand Status&lt;br /&gt;
&lt;br /&gt;
'''Increased by:'''&lt;br /&gt;
* Slave wins a Colosseum tournament battle (points proportional to fight level and inversely proportional to your current Brand Status; up to Often Recognized/C- for most battles, Minor Celebrity/B+ for the championship battle)&lt;br /&gt;
* Slave wins a Colosseum race (+5, up to Minor Celebrity/B+)&lt;br /&gt;
* Spreading rumours at the Forum (+1, up to Often Recognized/C-, once/day)&lt;br /&gt;
* Spreading rumours at the Gentleman's Club (+1, 50% chance, once/day, no cap — can reach Legendary Slaver/S+)&lt;br /&gt;
* Completing Spectre's quest (+10; also grants +10 Guild Reputation)&lt;br /&gt;
* Selling a slave at the Guild auction (+0.5 per level of the slave, up to +5 at S+; only while your Brand Status doesn't already exceed the slave's own level)&lt;br /&gt;
* Selling to the realtor, doctor, farm, or sergeant (+1, up to Minor Celebrity/B+)&lt;br /&gt;
* Selling to the Gentleman's Club (+2, up to Minor Celebrity/B+)&lt;br /&gt;
* Selling to most other customers (+0.5 per level the buyer wanted, up to +5 at S+; only while your Brand Status doesn't exceed their desired level)&lt;br /&gt;
* Selling at a discount (+1 per level the buyer wanted, up to +10 at S+ — double the normal customer rate)&lt;br /&gt;
* Selling to restricted-area/VIP customers (+1 per level wanted, up to +10 at S+)&lt;br /&gt;
* Selling to the Pope (+20)&lt;br /&gt;
* Selling to a specific repeat customer while they still have &amp;quot;bennies&amp;quot; left (+1, plus +1 per level the slave exceeds their desired rating; each point permanently spends one of their bennies, and they stop granting points once their bennies run out)&lt;br /&gt;
* Raising faction reputation through a sale (+1, on top of whatever the sale itself grants)&lt;br /&gt;
&lt;br /&gt;
'''Decreased by:'''&lt;br /&gt;
* Embellishing a slave's capabilities to a customer (-3, or -2 net if you also give a discount afterwards)&lt;br /&gt;
* Losing a Colosseum race (-1)&lt;br /&gt;
* A slave dying in the arena (-1)&lt;br /&gt;
* A slave losing in the arena without dying (-1)&lt;br /&gt;
* A slave being executed in the arena — losing without dying while leaving the crowd displeased (-2)&lt;br /&gt;
* Trying to sell a slave with insufficient charm (-0.5 per level the buyer wanted, up to -5 at S+)&lt;br /&gt;
* Getting confronted ordering a parcel from the smugglers (-10; avoided entirely while wearing the Snake Amulet, or if both your Brand Status and Guild Reputation are still Often Recognized/C- or below)&lt;br /&gt;
* Ordering a parcel from the smugglers without being confronted (-5)&lt;br /&gt;
* Selling a slave with Rotphilis (-10)&lt;br /&gt;
* Selling a slave infected by a Fog fiend larva (resets Brand Status entirely to Unknown Factor/F-)&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
===Guild Reputation===&lt;br /&gt;
Scale: Guild Affiliate (F-) → Guild Novice (D-) → Guild Apprentice (C-) → Guild Journeyman (B+) → Guild Master (A+) → Guild Magnate (S+)&lt;br /&gt;
&lt;br /&gt;
'''Affects:'''&lt;br /&gt;
* Level of Guild contracts available (D- rank from Guild Affiliate onward; each successive rank, including its &amp;quot;-&amp;quot; and &amp;quot;+&amp;quot; sub-tiers, unlocks one Guild Reputation level higher, up to S+ contracts at Guild Magnate)&lt;br /&gt;
* Number of slaves that can be entered in the Gladiatrix contest in the same decade (1 by default, 2 at Guild Journeyman/B+, 3 at A+, 4 at S+)&lt;br /&gt;
* Cow sale price (together with Brand Status; no other transaction's price depends on Guild Reputation)&lt;br /&gt;
* Guild gangbangs become available to attend at Guild Journeyman/B+&lt;br /&gt;
* At Guild Apprentice/C- or higher, occasionally offered the abused slave for free the next time you sell at auction, as long as you have no active contract — accepting grants an A+ Concubine contract regardless of your normal contract-level limit&lt;br /&gt;
* Contracts rated below your Guild Reputation only earn a third of their speed time-bonus&lt;br /&gt;
* Spectre's quest requires Guild Journeyman/B+ Guild Reputation, among other conditions&lt;br /&gt;
&lt;br /&gt;
'''Increased by:'''&lt;br /&gt;
* Completing Guild contracts (the better the delivered slave's rating relative to your current Guild Reputation, the more you gain — roughly +5 to +15, tapering off as your Guild Reputation catches up to the contract/slave's level)&lt;br /&gt;
* Selling a slave at the Guild auction (+5, plus the slave's own rating; only while your Guild Reputation doesn't already exceed the slave's level)&lt;br /&gt;
* Completing Spectre's quest (+10; also grants +10 Brand Status)&lt;br /&gt;
* Accepting the abused slave gift (+10)&lt;br /&gt;
&lt;br /&gt;
'''Decreased by:'''&lt;br /&gt;
* Missing a contract's deadline (-5, plus -1 per level of Guild Reputation — -10 at S+)&lt;br /&gt;
* Having a slave escape while wearing a collar and branded with the Guild brand (-2)&lt;br /&gt;
* Getting confronted ordering a parcel from the smugglers (-10; same conditions as Brand Status above)&lt;br /&gt;
* Ordering a parcel from the smugglers without being confronted (-5)&lt;br /&gt;
* Selling/gifting a slave with Rotphilis (-10 per slave, floored at 0)&lt;br /&gt;
* Giving a Fog-fiend-larva-infected slave to the Guild directly (-80, floored at 0); selling one to a regular customer instead resets Guild Reputation entirely to Guild Affiliate/F-&lt;br /&gt;
* Declining the abused slave gift (-10)&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
===Standard of Living===&lt;br /&gt;
Scale: Impoverished (F-) → Poor (D-) → Basic (C-) → Comfortable (B+) → Respectable (A+) → Luxurious (S+) [→ Opulent (S++)]&lt;br /&gt;
&lt;br /&gt;
Set manually from the Domestic Issues menu; changes take effect the following decade.&lt;br /&gt;
&lt;br /&gt;
'''Affects:'''&lt;br /&gt;
* Personality (see above)&lt;br /&gt;
* Respectable or higher required to enter the Gentleman's Club&lt;br /&gt;
&lt;br /&gt;
'''Cost per decade:'''&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
! Level !! Cost&lt;br /&gt;
|-&lt;br /&gt;
| Impoverished || 0$&lt;br /&gt;
|-&lt;br /&gt;
| Poor || 20$–30$&lt;br /&gt;
|-&lt;br /&gt;
| Basic || 40$–60$&lt;br /&gt;
|-&lt;br /&gt;
| Comfortable || 80$–120$&lt;br /&gt;
|-&lt;br /&gt;
| Respectable || 200$–300$&lt;br /&gt;
|-&lt;br /&gt;
| Luxurious || 400$–600$&lt;br /&gt;
|-&lt;br /&gt;
| Opulent || 800$–1200$&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
An Assistant/slave with high Accounting skill can discount your bill by up to roughly 70% if skilled enough; conversely, delegating accounting to an unskilled one can inflate it by a comparable amount.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
===Hygiene===&lt;br /&gt;
Scale: Filthy (F-) → Dirty (D-) → Unclean (C-) → Unsullied (B+) → Clean (A+) → Pristine (S+)&lt;br /&gt;
&lt;br /&gt;
'''Affects:'''&lt;br /&gt;
* Mood&lt;br /&gt;
* Allure&lt;br /&gt;
&lt;br /&gt;
'''Increased by:'''&lt;br /&gt;
* Being bathed by a skilled slave&lt;br /&gt;
* Spa visits&lt;br /&gt;
* Decent housing with a bathroom&lt;br /&gt;
&lt;br /&gt;
'''Decreased by:'''&lt;br /&gt;
* Living in the slums / poor housing&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
===Mood===&lt;br /&gt;
Scale: Depressed (F-) → Dysphoric (D-) → Sullen (D+) → Melancholic (C-) → Pessimistic (C+) → Calm (B-) → Hopeful (B+) → Optimistic (A-) → Pleased (A+) → Euphoric (S-) → Ecstatic (S+)&lt;br /&gt;
&lt;br /&gt;
'''Affects:'''&lt;br /&gt;
* Motivation and efficiency; quality of interactions with slaves&lt;br /&gt;
&lt;br /&gt;
'''Increased by/Decreased by:''' Virtually everything happening day to day — see dedicated Mood section&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
===Injuries===&lt;br /&gt;
Scale: Mortally Wounded (F-) → Heavily Wounded (D-) → Seriously Wounded (C-) → Wounded (B+) → Lightly Wounded (A+) → Uninjured (S+)&lt;br /&gt;
&lt;br /&gt;
'''Affects:'''&lt;br /&gt;
* Energy, Strength, Mood (all reduced)&lt;br /&gt;
* Hygiene need increases&lt;br /&gt;
&lt;br /&gt;
'''Increased by:'''&lt;br /&gt;
* Combat&lt;br /&gt;
&lt;br /&gt;
'''Decreased by:'''&lt;br /&gt;
* Time, good food, cleanliness&lt;br /&gt;
* Medic skill (own or assistant's)&lt;br /&gt;
* Healing balms from a skilled Alchemist (reagents from Mystra of the Outcasts)&lt;br /&gt;
* Technosphere medical center as a last resort&lt;br /&gt;
&lt;br /&gt;
==Skills==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Skill !! Affects&lt;br /&gt;
|-&lt;br /&gt;
| [[#Teaching|Teaching]] || Effectiveness of personal lessons/tutoring&lt;br /&gt;
|-&lt;br /&gt;
| [[#Stewardship|Stewardship]] || Household upkeep (cooking, cleaning)&lt;br /&gt;
|-&lt;br /&gt;
| [[#Artistry|Artistry]] || Art/performance-related training and rewards&lt;br /&gt;
|-&lt;br /&gt;
| [[#Medic|Medic]] || Healing, diet management, health-related bonuses&lt;br /&gt;
|-&lt;br /&gt;
| [[#Fighter|Fighter]] || Combat effectiveness&lt;br /&gt;
|-&lt;br /&gt;
| [[#Magic|Magic]] || Spellcasting effectiveness&lt;br /&gt;
|-&lt;br /&gt;
| [[#Flagellation|Flagellation]] || Whip-based Punishments&lt;br /&gt;
|-&lt;br /&gt;
| [[#Torture|Torture]] || Torture-based Punishments&lt;br /&gt;
|-&lt;br /&gt;
| [[#Binding|Binding]] || Rope/bondage-based Punishments&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
===Teaching===&lt;br /&gt;
Scale: Incoherent Rambler (F-) → Pedagogue (D-) → Tutor (C-) → Mentor (B+) → Skilled Lecturer (A+) → Master Educator (S+)&lt;br /&gt;
&lt;br /&gt;
'''Affects:'''&lt;br /&gt;
* Effectiveness of personal lessons given directly to a slave&lt;br /&gt;
&lt;br /&gt;
'''Increased by:'''&lt;br /&gt;
* Giving a slave a personal lesson she performs excellently in (A+ result or better)&lt;br /&gt;
&lt;br /&gt;
'''Decreased by:''' —&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
===Stewardship===&lt;br /&gt;
Scale: Slattern/Sloven (F-) → Peon (D-) → Housegirl/Houseboy (C-) → Homemaker (B+) → Housemistress/Houselord (A+) → Stewardess/Steward (S+) [→ Master Stewardess/Steward (S++)]&lt;br /&gt;
&lt;br /&gt;
'''Affects:'''&lt;br /&gt;
* Household upkeep — cooking and cleaning quality&lt;br /&gt;
&lt;br /&gt;
'''Increased by:'''&lt;br /&gt;
* Cooking meals of good quality&lt;br /&gt;
* Cleaning the household&lt;br /&gt;
* Wearing Livery (Men's Clothing) while training a slave's Cooking/Maid skills&lt;br /&gt;
&lt;br /&gt;
'''Decreased by:''' —&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
===Artistry===&lt;br /&gt;
Scale: Tasteless (F-) → Uncultured (D-) → Dilettante (C-) → Artist (B+) → Prodigy (A+) → Virtuosa/Virtuoso (S+) [→ Maestra/Maestro (S++)]&lt;br /&gt;
&lt;br /&gt;
'''Affects:'''&lt;br /&gt;
* Art/performance-related training and rewards&lt;br /&gt;
&lt;br /&gt;
'''Increased by:'''&lt;br /&gt;
* Wearing Formal Suit (Men's Clothing) while training a slave's Art/Music/Dancing skills&lt;br /&gt;
* Giving a threesome sex lesson (contributes alongside Penetration)&lt;br /&gt;
&lt;br /&gt;
'''Decreased by:''' —&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
===Medic===&lt;br /&gt;
Scale: Homeopath (F-) → Quack (D-) → Paramedic (C-) → Nurse (B+) → Physician (A+) → Surgeon (S+) [→ Master Surgeon (S++)]&lt;br /&gt;
&lt;br /&gt;
'''Affects:'''&lt;br /&gt;
* Healing Injuries&lt;br /&gt;
* Availability of the Calculated diet portion (own or assistant's A+ needed)&lt;br /&gt;
* Various health-related bonuses&lt;br /&gt;
&lt;br /&gt;
'''Increased by:'''&lt;br /&gt;
* Wearing Medical Gown (Men's Clothing) while training a slave's Nursing skill&lt;br /&gt;
* Managing a BDSM/masochism session with a slave (up to B+ without the Medical Gown bonus)&lt;br /&gt;
&lt;br /&gt;
'''Decreased by:''' —&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
===Fighter===&lt;br /&gt;
Scale: Non-Combatant (F-) → Brawler (D-) → Fighter (C-) → Duellist (B+) → Warrior (A+) → Shieldmaiden/Champion (S+) [→ Valkyrie/Vanquisher (S++)]&lt;br /&gt;
&lt;br /&gt;
'''Affects:'''&lt;br /&gt;
* Combat effectiveness&lt;br /&gt;
&lt;br /&gt;
'''Increased by:'''&lt;br /&gt;
* Wearing Aketon (Men's Clothing) while training a slave's Gladiatrix skill&lt;br /&gt;
* Defeating notable enemies at the Border of Fogs (trophy kills)&lt;br /&gt;
&lt;br /&gt;
'''Decreased by:''' —&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
===Magic===&lt;br /&gt;
Scale: Mundane (F-) → Esoterist (D-) → Witch/Warlock (C-) → Sorceress/Sorcerer (B+) → Magistra/Magister (A+) → Archmagistra/Archmagister (S+) [→ Demigoddess/Demi-God (S++)]&lt;br /&gt;
&lt;br /&gt;
'''Affects:'''&lt;br /&gt;
* Spellcasting effectiveness (Auspex, Magna Magnifika, Sententia Veritas)&lt;br /&gt;
&lt;br /&gt;
'''Increased by:'''&lt;br /&gt;
* Wearing Wizard Robes (Men's Clothing) while training a slave's Witchcraft skill&lt;br /&gt;
* Casting spells&lt;br /&gt;
&lt;br /&gt;
'''Decreased by:''' —&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
===Flagellation===&lt;br /&gt;
Scale: Never Whipped Anyone (F-) → Clumsy Flogger (D-) → Adequate Scourger (C-) → Skilled Lasher (B+) → Expert Flagellatrix/Flagellator (A+) → Mistress/Master of the Whip (S+)&lt;br /&gt;
&lt;br /&gt;
'''Affects:'''&lt;br /&gt;
* Effectiveness of whip-based Punishments&lt;br /&gt;
&lt;br /&gt;
'''Increased by:'''&lt;br /&gt;
* Whipping a slave whose punishment intensity exceeds current Flagellation level&lt;br /&gt;
&lt;br /&gt;
'''Decreased by:''' —&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
===Torture===&lt;br /&gt;
Scale: Never Tortured Anyone (F-) → Clumsy Needler (D-) → Adequate Tormentor (C-) → Skilled Torturer (B+) → Expert Inquisitor (A+) → Masterful Sadist (S+)&lt;br /&gt;
&lt;br /&gt;
'''Affects:'''&lt;br /&gt;
* Effectiveness of torture-based Punishments&lt;br /&gt;
&lt;br /&gt;
'''Increased by:'''&lt;br /&gt;
* Torturing a slave whose punishment intensity exceeds current Torture level&lt;br /&gt;
&lt;br /&gt;
'''Decreased by:''' —&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
===Binding===&lt;br /&gt;
Scale: Never Restrained Anyone (F-) → Binds Clumsily (D-) → Binds Adequately (C-) → Binds Skillfully (B+) → Binds Expertly (A+) → Mistress/Master of Rope (S+)&lt;br /&gt;
&lt;br /&gt;
'''Affects:'''&lt;br /&gt;
* Effectiveness of rope/bondage-based Punishments&lt;br /&gt;
&lt;br /&gt;
'''Increased by:'''&lt;br /&gt;
* Restraining a slave whose punishment intensity exceeds current Binding level&lt;br /&gt;
* Certain masochism training sessions using rope restraints&lt;br /&gt;
&lt;br /&gt;
'''Decreased by:''' —&lt;br /&gt;
&lt;br /&gt;
==Sex Techniques==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Skill !! Affects&lt;br /&gt;
|-&lt;br /&gt;
| [[#Petting|Petting]] || Effectiveness of foreplay/touching during sex&lt;br /&gt;
|-&lt;br /&gt;
| [[#Oral|Oral]] || Effectiveness of oral sex&lt;br /&gt;
|-&lt;br /&gt;
| [[#Penetration|Penetration]] || Effectiveness of penetrative sex&lt;br /&gt;
|-&lt;br /&gt;
| [[#Fetishism|Fetishism]] || Effectiveness of kinky/fetish sex acts&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Petting===&lt;br /&gt;
Scale: Touchless (F-) → Clumsy Groper (D-) → Adequate Fondler (C-) → Proficient Touch (B+) → Expert Caress (A+) → Masterful Hands (S+)&lt;br /&gt;
&lt;br /&gt;
'''Affects:'''&lt;br /&gt;
* Effectiveness of foreplay/touching during sex with a slave&lt;br /&gt;
&lt;br /&gt;
'''Increased by:'''&lt;br /&gt;
* Petting/foreplay sex acts with a slave&lt;br /&gt;
&lt;br /&gt;
'''Decreased by:''' —&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
===Oral===&lt;br /&gt;
Scale: Kissless (F-) → Clumsy Beslobberer (D-) → Adequate Kisser (C-) → Proficient Tongue (B+) → Expert Oralist (A+) → Oral Technician (S+)&lt;br /&gt;
&lt;br /&gt;
'''Affects:'''&lt;br /&gt;
* Effectiveness of oral sex with a slave&lt;br /&gt;
&lt;br /&gt;
'''Increased by:'''&lt;br /&gt;
* Oral sex acts with a slave&lt;br /&gt;
&lt;br /&gt;
'''Decreased by:''' —&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
===Penetration===&lt;br /&gt;
Scale: Virgin (F-) → Clumsy Rutter (D-) → Adequate Lay (C-) → Proficient Bedmate (B+) → Expert Copulator (A+) → Sex Machine (S+)&lt;br /&gt;
&lt;br /&gt;
'''Affects:'''&lt;br /&gt;
* Effectiveness of penetrative sex with a slave&lt;br /&gt;
&lt;br /&gt;
'''Increased by:'''&lt;br /&gt;
* Penetrative sex acts with a slave&lt;br /&gt;
* Visiting a prostitute of higher skill than your current Penetration level&lt;br /&gt;
&lt;br /&gt;
'''Decreased by:''' —&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
===Fetishism===&lt;br /&gt;
Scale: Unadventurous (F-) → Curious (D-) → Closet Pervert (C-) → Kinky (B+) → Fetishistic (A+) → Worst of Perverts (S+)&lt;br /&gt;
&lt;br /&gt;
'''Affects:'''&lt;br /&gt;
* Effectiveness of kinky/fetish sex acts with a slave&lt;br /&gt;
&lt;br /&gt;
'''Increased by:'''&lt;br /&gt;
* Kinky/fetish sex acts with a slave&lt;br /&gt;
&lt;br /&gt;
'''Decreased by:''' —&lt;br /&gt;
&lt;br /&gt;
==Mood==&lt;br /&gt;
You can check the things affecting the Slaver's mood in his diary. Good moods improve his efficiency and increase the odds of successful actions. (need to verify: affects slaver allure?)&lt;br /&gt;
&lt;br /&gt;
Things that improve his mood:&lt;br /&gt;
*Decent housing relative to Reputation&lt;br /&gt;
*Good standard of living relative to Reputation&lt;br /&gt;
*Recent Sex&lt;br /&gt;
*Slave making good progress&lt;br /&gt;
*Having lots of energy&lt;br /&gt;
*Comfortable clothing&lt;br /&gt;
*Clean house&lt;br /&gt;
*Being clean&lt;br /&gt;
*Buying a new slave&lt;br /&gt;
*Selling a slave&lt;br /&gt;
*Date (reward: spend time together) that goes well&lt;br /&gt;
*Training a beautiful slave.&lt;br /&gt;
*Eating well (Restaurant date with slave, eating at Gentlemen's Club)&lt;br /&gt;
*Slave obeying (green in &amp;quot;achievements&amp;quot; area)&lt;br /&gt;
*Rule: Behave alarm w/slave with Blowjob skill&lt;br /&gt;
*Rule: Behave urinal w/slave with Golden Shower skill&lt;br /&gt;
*Rule: Behave toilet w/slave with Scatology skill&lt;br /&gt;
*Assistant Rule: Bath slave w/assistant with Oral and/or Petting skills&lt;br /&gt;
*Salon: Invigorating massage, Erotic Massage, Aroma spa&lt;br /&gt;
*Watching a battle in the Colosseum&lt;br /&gt;
*Drinking at the Virgin's Hip&lt;br /&gt;
*Drugs  - Camra, Datura, Essence of Oblivion, Bacchus' Nectar&lt;br /&gt;
&lt;br /&gt;
Things that decrease mood:&lt;br /&gt;
*Housing that doesn't reflect his reputation&lt;br /&gt;
*Too low of a standard of living&lt;br /&gt;
*Pent up sexual desire (Stallion/Wild Stallion)&amp;lt;sup&amp;gt;[1]&lt;br /&gt;
*Being oversexed&lt;br /&gt;
*Slave not behaving&lt;br /&gt;
*Worn/uncomfortable clothing&lt;br /&gt;
*Dirty house&lt;br /&gt;
*Injuries&lt;br /&gt;
*Cleaning the house yourself&lt;br /&gt;
*Preparing your own meals&lt;br /&gt;
*Drug/alcohol withdrawal&lt;br /&gt;
&lt;br /&gt;
[1] Wearing [[Jack-o-nine/Gameplay/Locations/White_Town#Central_Forum|Chimaera's Gem]] guarantees this.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Sexual Desire==&lt;br /&gt;
&lt;br /&gt;
Levels from highest to lowest:&lt;br /&gt;
*Wild Stallion*&lt;br /&gt;
*Stallion*&lt;br /&gt;
*Rock Hardon&lt;br /&gt;
*Mighty Hardon&lt;br /&gt;
*Hardon&lt;br /&gt;
*Contented&lt;br /&gt;
*Cold&lt;br /&gt;
*Sated*&lt;br /&gt;
*Overfucked*&lt;br /&gt;
*Flacid*&lt;br /&gt;
*Hanging*&lt;br /&gt;
&lt;br /&gt;
 * Decreases mood when in these states&lt;br /&gt;
&lt;br /&gt;
==Access to Buyers==&lt;br /&gt;
&lt;br /&gt;
Within &amp;quot;I need to continually work on my reputation&amp;quot;, found in the &amp;quot;objectives&amp;quot; tab accessible after clicking on the slaver's portrait while at home, one can see not only the status of the slaver's brand, but also the slaver's standing with the various Great Houses of Eternal Rome.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
When this standing is increased to at least D or pink level with a faction, the slaver can rent living accomodations in that faction's quarter, and when standing is increased to at least B or blue level with a faction, the slaver can gain entrance to the palace of that faction, to access the A rank and S+ rank buyers therein (and become a Patrician by selling to the S+ rank buyer.)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Selling slaves to businesses does not appear to increase the rank of the slaver's standing.&amp;lt;br /&amp;gt;&lt;br /&gt;
The various standing-ranks also seem to have very particular requirements for their increases.&amp;lt;br /&amp;gt;&lt;br /&gt;
These particular requirements for standing-rank advances mean that selling to buyers out of order will actually do no good whatsoever for improvement of the slaver's standing.&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*To go from F to D rank standing, the slaver can sell a slave to anyone in the residential area in the district. (Or even Mystra, for Quarter of Outcasts)&amp;lt;br /&amp;gt;&lt;br /&gt;
*To go from D to C rank standing, the slaver must sell a slave to someone in the residential area who requires a C rank slave or above.&amp;lt;br /&amp;gt;&lt;br /&gt;
*To go from C to B rank standing, the slaver must sell a slave to someone in the residential area who requires a B rank slave or above.&amp;lt;br /&amp;gt;&lt;br /&gt;
*To go from B to A rank standing, the slaver must sell a slave to someone in the palace who requires an A rank slave or above.&amp;lt;br /&amp;gt;&lt;br /&gt;
*And to go from A to S+ rank standing, (Patrician), the slaver must sell a slave to the faction-leader, who requires an S+ rank slave.&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
This is why all of the quarters' residential areas have 3 residents who require B-rank slaves;  if a person sells only B rank slaves and sells them only to those 3 residents, he will still thereby fulfill all the requirements to gain entrance to that faction's palace.&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
(Though access to the faction's palace in White Town works differently.)&lt;/div&gt;</summary>
		<author><name>GhostBeat</name></author>	</entry>

	<entry>
		<id>http://wiki.anime-sharing.com/hgames/index.php?title=Jack-o-nine/Gameplay/Slaver&amp;diff=42229</id>
		<title>Jack-o-nine/Gameplay/Slaver</title>
		<link rel="alternate" type="text/html" href="http://wiki.anime-sharing.com/hgames/index.php?title=Jack-o-nine/Gameplay/Slaver&amp;diff=42229"/>
				<updated>2026-07-24T17:14:03Z</updated>
		
		<summary type="html">&lt;p&gt;GhostBeat: /* Characteristics */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Jack-o-nine}}&lt;br /&gt;
&lt;br /&gt;
==Characteristics==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Characteristic !! Affects&lt;br /&gt;
|-&lt;br /&gt;
| [[#Strength|Strength]] || Combat damage, daily Energy reset, slave obedience&lt;br /&gt;
|-&lt;br /&gt;
| [[#Personality|Personality]] || Ease of controlling others, overall prestige&lt;br /&gt;
|-&lt;br /&gt;
| [[#Allure|Allure]] || Slave obedience (especially sexual), ease with buyers&lt;br /&gt;
|-&lt;br /&gt;
| [[#Libido|Libido]] || Ability to perform sexually without aphrodisiacs&lt;br /&gt;
|-&lt;br /&gt;
| [[#Dominance|Dominance]] || Slave obedience, Punishment effectiveness, some sexual Skills&lt;br /&gt;
|-&lt;br /&gt;
| [[#Brand Status|Brand Status]] || Personal reputation, customer treatment&lt;br /&gt;
|-&lt;br /&gt;
| [[#Guild Reputation|Guild Reputation]] || Quality of Guild contracts/auctions offered&lt;br /&gt;
|-&lt;br /&gt;
| [[#Standard of Living|Standard of Living]] || Personality&lt;br /&gt;
|-&lt;br /&gt;
| [[#Hygiene|Hygiene]] || Mood, Allure&lt;br /&gt;
|-&lt;br /&gt;
| [[#Mood|Mood]] || Motivation, efficiency, quality of slave interactions&lt;br /&gt;
|-&lt;br /&gt;
| [[#Injuries|Injuries]] || Energy, Strength, Mood (all reduced), Hygiene need&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
===Strength===&lt;br /&gt;
Scale: Frail (F-) → Weak (D-) → Unfit (C-) → Strong (B+) → Mighty (A+) → Amazonian/Herculean (S+)&lt;br /&gt;
&lt;br /&gt;
'''Affects:'''&lt;br /&gt;
* Combat damage in fights&lt;br /&gt;
* Daily Energy reset (Energy refills to Strength + 1, minus Injuries)&lt;br /&gt;
* Slave obedience/submissiveness&lt;br /&gt;
&lt;br /&gt;
'''Increased by:'''&lt;br /&gt;
* Quality food, cooked at least two tiers above your current Strength (+1/day; caps one tier below the meal's own quality — e.g. S+ food raises Strength up to A+, no further. Dining at the finest restaurant has the same ceiling)&lt;br /&gt;
* Athletics/Dance/Martial Arts training&lt;br /&gt;
* Intercourse&lt;br /&gt;
* Disciplining slaves&lt;br /&gt;
&lt;br /&gt;
'''Decreased by:'''&lt;br /&gt;
* Low-quality food, below your current Strength (an Assistant with A+/S+ Nursing skill can offset 1/2 tiers before the decline starts)&lt;br /&gt;
* Exhaustion (ending the day with negative Energy)&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
===Personality===&lt;br /&gt;
Scale: Churl (F-) → Bumpkin (D-) → Parvenu (C-) → Vulgarian (B+) → Bourgeois (A+) → Aristocrat (S+)&lt;br /&gt;
&lt;br /&gt;
'''Affects:'''&lt;br /&gt;
* How easily you control others; overall prestige as a trainer&lt;br /&gt;
&lt;br /&gt;
'''Increased by:'''&lt;br /&gt;
* Standard of Living and estate quality both exceeding Personality + Home Condition messiness (+1/day)&lt;br /&gt;
* Successful &amp;quot;Explain Her Position&amp;quot; (up to Vulgarian/B+) or Encourage (up to Bourgeois/A+), when success quality is at least your current Personality (+2 per success)&lt;br /&gt;
* Snake Amulet quest artifact, while below Aristocrat/S+ (+1/day)&lt;br /&gt;
&lt;br /&gt;
'''Decreased by:'''&lt;br /&gt;
* Personality outpacing Standard of Living (with a 1-tier buffer) or estate quality (-1/day)&lt;br /&gt;
* Heavy Cannabis use, once addiction exceeds 30 (-1 per smoke)&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
===Allure===&lt;br /&gt;
Scale: Repulsive (F-) → Unpleasant (D-) → Unmemorable (C-) → Charming (B+) → Captivating (A+) → Irresistible (S+)&lt;br /&gt;
&lt;br /&gt;
''Not directly trainable — recalculated fresh each day: base 2, + clothing modifier, − a scaling Hygiene-need penalty (worse than Unclean), ±1 each for Energy, Visage, Haircut, Strength (A+ or better / C- or worse), and Mood.''&lt;br /&gt;
&lt;br /&gt;
'''Affects:'''&lt;br /&gt;
* Slave obedience (especially during sex, sometimes without needing to force the issue)&lt;br /&gt;
* Ease of dealing with buyers&lt;br /&gt;
&lt;br /&gt;
'''Increased by:'''&lt;br /&gt;
* Fashionable Attire (+1) or Noble Regalia (+2)&lt;br /&gt;
* Cosmetic procedures at the salon (+1, 5 sparks, lasts 10 days)&lt;br /&gt;
* Fashionable haircut at the salon (+1, 3 sparks, lasts 30 days)&lt;br /&gt;
* High Strength, A+ or better (+1)&lt;br /&gt;
* Good Mood (+1)&lt;br /&gt;
* Pristine Hygiene (+1)&lt;br /&gt;
* Positive Energy (+1)&lt;br /&gt;
&lt;br /&gt;
'''Decreased by:'''&lt;br /&gt;
* Worn Clothes (-1) or Housecoat (-1)&lt;br /&gt;
* No cosmetic procedures (-1)&lt;br /&gt;
* No haircut (-1)&lt;br /&gt;
* Low Strength, C- or worse (-1)&lt;br /&gt;
* Bad Mood (-1)&lt;br /&gt;
* Poor Hygiene (up to -3 at Filthy)&lt;br /&gt;
* Negative Energy (-1)&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
===Libido===&lt;br /&gt;
Scale: Frigid/Impotent (F-) → Not in the Mood/Effete (D-) → Lustful (C-) → Libidinous (B+) → Lubricious (A+) → Lascivious (S+)&lt;br /&gt;
&lt;br /&gt;
'''Affects:'''&lt;br /&gt;
* Ability to perform sexually without relying on aphrodisiacs&lt;br /&gt;
&lt;br /&gt;
'''Increased by:'''&lt;br /&gt;
* Sex with a slave whose relevant skill matches or exceeds your Libido (+3 × her skill level)&lt;br /&gt;
* Skilled massage (+3 × massage quality)&lt;br /&gt;
* Healthy lifestyle — positive Mood, non-negative Energy, Strength at least Strong (B+), Excitement not maxed either way (passive gain only once Libido is already Lustful (C-) or higher)&lt;br /&gt;
&lt;br /&gt;
'''Decreased by:'''&lt;br /&gt;
* Negative Energy (-3)&lt;br /&gt;
* Negative Mood (-3)&lt;br /&gt;
* Serious illness&lt;br /&gt;
* Injuries (direct penalty per Injury level)&lt;br /&gt;
* Extended periods without sex&lt;br /&gt;
* Ending the day at maximum Excitement, unless wearing the Chimaera Gem (-3)&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
===Dominance===&lt;br /&gt;
Scale: Submissive (F-) → Compliant (D-) → Passive (C-) → Authoritative (B+) → Dominant (A+) → Imperious (S+)&lt;br /&gt;
&lt;br /&gt;
'''Affects:'''&lt;br /&gt;
* Slave obedience&lt;br /&gt;
* Effectiveness of some Punishments (especially verbal ones)&lt;br /&gt;
* Teaching some sexual Skills&lt;br /&gt;
&lt;br /&gt;
'''Increased by:'''&lt;br /&gt;
* Forceful/controlling actions — Psychological Pressure, Torture, Put in Place, Threaten (if successful), certain rough sex techniques, and training slave skills like Pony, Humiliation, Masochism, Self-torture, bestiality mating, and Fitness&lt;br /&gt;
* Sparring the toughest Colosseum opponents (up to Authoritative/B+)&lt;br /&gt;
* Note: only works while the slave's Nature is greater than or equal to your current Dominance&lt;br /&gt;
&lt;br /&gt;
'''Decreased by:''' —&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
===Brand Status===&lt;br /&gt;
Scale: Unknown Factor (F-) → Rumored Newcomer (D-) → Often Recognized (C-) → Minor Celebrity (B+) → Famous Slave Trader (A+) → Legendary Slaver (S+)&lt;br /&gt;
&lt;br /&gt;
'''Affects:'''&lt;br /&gt;
* Personal reputation; how accommodating customers are&lt;br /&gt;
* Slave charm rating (increases sale/auction value and bargaining position)&lt;br /&gt;
* Farid will buy branded slaves at A+ or S+ Brand Status&lt;br /&gt;
&lt;br /&gt;
'''Increased by:'''&lt;br /&gt;
* Slave wins a Colosseum tournament battle (points proportional to fight level and inversely proportional to your current Brand Status; up to Often Recognized/C- for most battles, Minor Celebrity/B+ for the championship battle)&lt;br /&gt;
* Slave wins a Colosseum race (+5, up to Minor Celebrity/B+)&lt;br /&gt;
* Spreading rumours at the Forum (+1, up to Often Recognized/C-, once/day)&lt;br /&gt;
* Spreading rumours at the Gentleman's Club (+1, 50% chance, once/day, no cap — can reach Legendary Slaver/S+)&lt;br /&gt;
* Completing Spectre's quest (+10; also grants +10 Guild Reputation)&lt;br /&gt;
* Selling a slave at the Guild auction (+0.5 per level of the slave, up to +5 at S+; only while your Brand Status doesn't already exceed the slave's own level)&lt;br /&gt;
* Selling to the realtor, doctor, farm, or sergeant (+1, up to Minor Celebrity/B+)&lt;br /&gt;
* Selling to the Gentleman's Club (+2, up to Minor Celebrity/B+)&lt;br /&gt;
* Selling to most other customers (+0.5 per level the buyer wanted, up to +5 at S+; only while your Brand Status doesn't exceed their desired level)&lt;br /&gt;
* Selling at a discount (+1 per level the buyer wanted, up to +10 at S+ — double the normal customer rate)&lt;br /&gt;
* Selling to restricted-area/VIP customers (+1 per level wanted, up to +10 at S+)&lt;br /&gt;
* Selling to the Pope (+20)&lt;br /&gt;
* Selling to a specific repeat customer while they still have &amp;quot;bennies&amp;quot; left (+1, plus +1 per level the slave exceeds their desired rating; each point permanently spends one of their bennies, and they stop granting points once their bennies run out)&lt;br /&gt;
* Raising faction reputation through a sale (+1, on top of whatever the sale itself grants)&lt;br /&gt;
&lt;br /&gt;
'''Decreased by:'''&lt;br /&gt;
* Embellishing a slave's capabilities to a customer (-3, or -2 net if you also give a discount afterwards)&lt;br /&gt;
* Losing a Colosseum race (-1)&lt;br /&gt;
* A slave dying in the arena (-1)&lt;br /&gt;
* A slave losing in the arena without dying (-1)&lt;br /&gt;
* A slave being executed in the arena — losing without dying while leaving the crowd displeased (-2)&lt;br /&gt;
* Trying to sell a slave with insufficient charm (-0.5 per level the buyer wanted, up to -5 at S+)&lt;br /&gt;
* Getting confronted ordering a parcel from the smugglers (-10; avoided entirely while wearing the Snake Amulet, or if both your Brand Status and Guild Reputation are still Often Recognized/C- or below)&lt;br /&gt;
* Ordering a parcel from the smugglers without being confronted (-5)&lt;br /&gt;
* Selling a slave with Rotphilis (-10)&lt;br /&gt;
* Selling a slave infected by a Fog fiend larva (resets Brand Status entirely to Unknown Factor/F-)&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
===Guild Reputation===&lt;br /&gt;
Scale: Guild Affiliate (F-) → Guild Novice (D-) → Guild Apprentice (C-) → Guild Journeyman (B+) → Guild Master (A+) → Guild Magnate (S+)&lt;br /&gt;
&lt;br /&gt;
'''Affects:'''&lt;br /&gt;
* Level of Guild contracts available (D- rank from Guild Affiliate onward; each successive rank, including its &amp;quot;-&amp;quot; and &amp;quot;+&amp;quot; sub-tiers, unlocks one Guild Reputation level higher, up to S+ contracts at Guild Magnate)&lt;br /&gt;
* Number of slaves that can be entered in the Gladiatrix contest in the same decade (1 by default, 2 at Guild Journeyman/B+, 3 at A+, 4 at S+)&lt;br /&gt;
* Cow sale price (together with Brand Status; no other transaction's price depends on Guild Reputation)&lt;br /&gt;
* Guild gangbangs become available to attend at Guild Journeyman/B+&lt;br /&gt;
* At Guild Apprentice/C- or higher, occasionally offered the abused slave for free the next time you sell at auction, as long as you have no active contract — accepting grants an A+ Concubine contract regardless of your normal contract-level limit&lt;br /&gt;
* Contracts rated below your Guild Reputation only earn a third of their speed time-bonus&lt;br /&gt;
* Spectre's quest requires Guild Journeyman/B+ Guild Reputation, among other conditions&lt;br /&gt;
&lt;br /&gt;
'''Increased by:'''&lt;br /&gt;
* Completing Guild contracts (the better the delivered slave's rating relative to your current Guild Reputation, the more you gain — roughly +5 to +15, tapering off as your Guild Reputation catches up to the contract/slave's level)&lt;br /&gt;
* Selling a slave at the Guild auction (+5, plus the slave's own rating; only while your Guild Reputation doesn't already exceed the slave's level)&lt;br /&gt;
* Completing Spectre's quest (+10; also grants +10 Brand Status)&lt;br /&gt;
* Accepting the abused slave gift (+10)&lt;br /&gt;
&lt;br /&gt;
'''Decreased by:'''&lt;br /&gt;
* Missing a contract's deadline (-5, plus -1 per level of Guild Reputation — -10 at S+)&lt;br /&gt;
* Having a slave escape while wearing a collar and branded with the Guild brand (-2)&lt;br /&gt;
* Getting confronted ordering a parcel from the smugglers (-10; same conditions as Brand Status above)&lt;br /&gt;
* Ordering a parcel from the smugglers without being confronted (-5)&lt;br /&gt;
* Selling/gifting a slave with Rotphilis (-10 per slave, floored at 0)&lt;br /&gt;
* Giving a Fog-fiend-larva-infected slave to the Guild directly (-80, floored at 0); selling one to a regular customer instead resets Guild Reputation entirely to Guild Affiliate/F-&lt;br /&gt;
* Declining the abused slave gift (-10)&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
===Standard of Living===&lt;br /&gt;
Scale: Impoverished (F-) → Poor (D-) → Basic (C-) → Comfortable (B+) → Respectable (A+) → Luxurious (S+) [→ Opulent (S++)]&lt;br /&gt;
&lt;br /&gt;
Set manually from the Domestic Issues menu; changes take effect the following decade.&lt;br /&gt;
&lt;br /&gt;
'''Affects:'''&lt;br /&gt;
* Personality (see above)&lt;br /&gt;
* Respectable or higher required to enter the Gentleman's Club&lt;br /&gt;
&lt;br /&gt;
'''Cost per decade:'''&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
! Level !! Cost&lt;br /&gt;
|-&lt;br /&gt;
| Impoverished || 0$&lt;br /&gt;
|-&lt;br /&gt;
| Poor || 20$–30$&lt;br /&gt;
|-&lt;br /&gt;
| Basic || 40$–60$&lt;br /&gt;
|-&lt;br /&gt;
| Comfortable || 80$–120$&lt;br /&gt;
|-&lt;br /&gt;
| Respectable || 200$–300$&lt;br /&gt;
|-&lt;br /&gt;
| Luxurious || 400$–600$&lt;br /&gt;
|-&lt;br /&gt;
| Opulent || 800$–1200$&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
An Assistant/slave with high Accounting skill can discount your bill by up to roughly 70% if skilled enough; conversely, delegating accounting to an unskilled one can inflate it by a comparable amount.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
===Hygiene===&lt;br /&gt;
Scale: Filthy (F-) → Dirty (D-) → Unclean (C-) → Unsullied (B+) → Clean (A+) → Pristine (S+)&lt;br /&gt;
&lt;br /&gt;
'''Affects:'''&lt;br /&gt;
* Mood&lt;br /&gt;
* Allure&lt;br /&gt;
&lt;br /&gt;
'''Increased by:'''&lt;br /&gt;
* Being bathed by a skilled slave&lt;br /&gt;
* Spa visits&lt;br /&gt;
* Decent housing with a bathroom&lt;br /&gt;
&lt;br /&gt;
'''Decreased by:'''&lt;br /&gt;
* Living in the slums / poor housing&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
===Mood===&lt;br /&gt;
Scale: Depressed (F-) → Dysphoric (D-) → Sullen (D+) → Melancholic (C-) → Pessimistic (C+) → Calm (B-) → Hopeful (B+) → Optimistic (A-) → Pleased (A+) → Euphoric (S-) → Ecstatic (S+)&lt;br /&gt;
&lt;br /&gt;
'''Affects:'''&lt;br /&gt;
* Motivation and efficiency; quality of interactions with slaves&lt;br /&gt;
&lt;br /&gt;
'''Increased by/Decreased by:''' Virtually everything happening day to day — see dedicated Mood section&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
===Injuries===&lt;br /&gt;
Scale: Mortally Wounded (F-) → Heavily Wounded (D-) → Seriously Wounded (C-) → Wounded (B+) → Lightly Wounded (A+) → Uninjured (S+)&lt;br /&gt;
&lt;br /&gt;
'''Affects:'''&lt;br /&gt;
* Energy, Strength, Mood (all reduced)&lt;br /&gt;
* Hygiene need increases&lt;br /&gt;
&lt;br /&gt;
'''Increased by:'''&lt;br /&gt;
* Combat&lt;br /&gt;
&lt;br /&gt;
'''Decreased by:'''&lt;br /&gt;
* Time, good food, cleanliness&lt;br /&gt;
* Medic skill (own or assistant's)&lt;br /&gt;
* Healing balms from a skilled Alchemist (reagents from Mystra of the Outcasts)&lt;br /&gt;
* Technosphere medical center as a last resort&lt;br /&gt;
&lt;br /&gt;
==Skills==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Skill !! Affects&lt;br /&gt;
|-&lt;br /&gt;
| [[#Teaching|Teaching]] || Effectiveness of personal lessons/tutoring&lt;br /&gt;
|-&lt;br /&gt;
| [[#Stewardship|Stewardship]] || Household upkeep (cooking, cleaning)&lt;br /&gt;
|-&lt;br /&gt;
| [[#Artistry|Artistry]] || Art/performance-related training and rewards&lt;br /&gt;
|-&lt;br /&gt;
| [[#Medic|Medic]] || Healing, diet management, health-related bonuses&lt;br /&gt;
|-&lt;br /&gt;
| [[#Fighter|Fighter]] || Combat effectiveness&lt;br /&gt;
|-&lt;br /&gt;
| [[#Magic|Magic]] || Spellcasting effectiveness&lt;br /&gt;
|-&lt;br /&gt;
| [[#Flagellation|Flagellation]] || Whip-based Punishments&lt;br /&gt;
|-&lt;br /&gt;
| [[#Torture|Torture]] || Torture-based Punishments&lt;br /&gt;
|-&lt;br /&gt;
| [[#Binding|Binding]] || Rope/bondage-based Punishments&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Teaching===&lt;br /&gt;
Scale: Incoherent Rambler (F-) → Pedagogue (D-) → Tutor (C-) → Mentor (B+) → Skilled Lecturer (A+) → Master Educator (S+)&lt;br /&gt;
&lt;br /&gt;
'''Affects:'''&lt;br /&gt;
* Effectiveness of personal lessons given directly to a slave&lt;br /&gt;
&lt;br /&gt;
'''Increased by:'''&lt;br /&gt;
* Giving a slave a personal lesson she performs excellently in (A+ result or better)&lt;br /&gt;
&lt;br /&gt;
'''Decreased by:''' —&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
===Stewardship===&lt;br /&gt;
Scale: Slattern/Sloven (F-) → Peon (D-) → Housegirl/Houseboy (C-) → Homemaker (B+) → Housemistress/Houselord (A+) → Stewardess/Steward (S+) [→ Master Stewardess/Steward (S++)]&lt;br /&gt;
&lt;br /&gt;
'''Affects:'''&lt;br /&gt;
* Household upkeep — cooking and cleaning quality&lt;br /&gt;
&lt;br /&gt;
'''Increased by:'''&lt;br /&gt;
* Cooking meals of good quality&lt;br /&gt;
* Cleaning the household&lt;br /&gt;
* Wearing Livery (Men's Clothing) while training a slave's Cooking/Maid skills&lt;br /&gt;
&lt;br /&gt;
'''Decreased by:''' —&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
===Artistry===&lt;br /&gt;
Scale: Tasteless (F-) → Uncultured (D-) → Dilettante (C-) → Artist (B+) → Prodigy (A+) → Virtuosa/Virtuoso (S+) [→ Maestra/Maestro (S++)]&lt;br /&gt;
&lt;br /&gt;
'''Affects:'''&lt;br /&gt;
* Art/performance-related training and rewards&lt;br /&gt;
&lt;br /&gt;
'''Increased by:'''&lt;br /&gt;
* Wearing Formal Suit (Men's Clothing) while training a slave's Art/Music/Dancing skills&lt;br /&gt;
* Giving a threesome sex lesson (contributes alongside Penetration)&lt;br /&gt;
&lt;br /&gt;
'''Decreased by:''' —&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
===Medic===&lt;br /&gt;
Scale: Homeopath (F-) → Quack (D-) → Paramedic (C-) → Nurse (B+) → Physician (A+) → Surgeon (S+) [→ Master Surgeon (S++)]&lt;br /&gt;
&lt;br /&gt;
'''Affects:'''&lt;br /&gt;
* Healing Injuries&lt;br /&gt;
* Availability of the Calculated diet portion (own or assistant's A+ needed)&lt;br /&gt;
* Various health-related bonuses&lt;br /&gt;
&lt;br /&gt;
'''Increased by:'''&lt;br /&gt;
* Wearing Medical Gown (Men's Clothing) while training a slave's Nursing skill&lt;br /&gt;
* Managing a BDSM/masochism session with a slave (up to B+ without the Medical Gown bonus)&lt;br /&gt;
&lt;br /&gt;
'''Decreased by:''' —&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
===Fighter===&lt;br /&gt;
Scale: Non-Combatant (F-) → Brawler (D-) → Fighter (C-) → Duellist (B+) → Warrior (A+) → Shieldmaiden/Champion (S+) [→ Valkyrie/Vanquisher (S++)]&lt;br /&gt;
&lt;br /&gt;
'''Affects:'''&lt;br /&gt;
* Combat effectiveness&lt;br /&gt;
&lt;br /&gt;
'''Increased by:'''&lt;br /&gt;
* Wearing Aketon (Men's Clothing) while training a slave's Gladiatrix skill&lt;br /&gt;
* Defeating notable enemies at the Border of Fogs (trophy kills)&lt;br /&gt;
&lt;br /&gt;
'''Decreased by:''' —&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
===Magic===&lt;br /&gt;
Scale: Mundane (F-) → Esoterist (D-) → Witch/Warlock (C-) → Sorceress/Sorcerer (B+) → Magistra/Magister (A+) → Archmagistra/Archmagister (S+) [→ Demigoddess/Demi-God (S++)]&lt;br /&gt;
&lt;br /&gt;
'''Affects:'''&lt;br /&gt;
* Spellcasting effectiveness (Auspex, Magna Magnifika, Sententia Veritas)&lt;br /&gt;
&lt;br /&gt;
'''Increased by:'''&lt;br /&gt;
* Wearing Wizard Robes (Men's Clothing) while training a slave's Witchcraft skill&lt;br /&gt;
* Casting spells&lt;br /&gt;
&lt;br /&gt;
'''Decreased by:''' —&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
===Flagellation===&lt;br /&gt;
Scale: Never Whipped Anyone (F-) → Clumsy Flogger (D-) → Adequate Scourger (C-) → Skilled Lasher (B+) → Expert Flagellatrix/Flagellator (A+) → Mistress/Master of the Whip (S+)&lt;br /&gt;
&lt;br /&gt;
'''Affects:'''&lt;br /&gt;
* Effectiveness of whip-based Punishments&lt;br /&gt;
&lt;br /&gt;
'''Increased by:'''&lt;br /&gt;
* Whipping a slave whose punishment intensity exceeds current Flagellation level&lt;br /&gt;
&lt;br /&gt;
'''Decreased by:''' —&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
===Torture===&lt;br /&gt;
Scale: Never Tortured Anyone (F-) → Clumsy Needler (D-) → Adequate Tormentor (C-) → Skilled Torturer (B+) → Expert Inquisitor (A+) → Masterful Sadist (S+)&lt;br /&gt;
&lt;br /&gt;
'''Affects:'''&lt;br /&gt;
* Effectiveness of torture-based Punishments&lt;br /&gt;
&lt;br /&gt;
'''Increased by:'''&lt;br /&gt;
* Torturing a slave whose punishment intensity exceeds current Torture level&lt;br /&gt;
&lt;br /&gt;
'''Decreased by:''' —&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
===Binding===&lt;br /&gt;
Scale: Never Restrained Anyone (F-) → Binds Clumsily (D-) → Binds Adequately (C-) → Binds Skillfully (B+) → Binds Expertly (A+) → Mistress/Master of Rope (S+)&lt;br /&gt;
&lt;br /&gt;
'''Affects:'''&lt;br /&gt;
* Effectiveness of rope/bondage-based Punishments&lt;br /&gt;
&lt;br /&gt;
'''Increased by:'''&lt;br /&gt;
* Restraining a slave whose punishment intensity exceeds current Binding level&lt;br /&gt;
* Certain masochism training sessions using rope restraints&lt;br /&gt;
&lt;br /&gt;
'''Decreased by:''' —&lt;br /&gt;
&lt;br /&gt;
==Sex Techniques==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Skill !! Affects&lt;br /&gt;
|-&lt;br /&gt;
| [[#Petting|Petting]] || Effectiveness of foreplay/touching during sex&lt;br /&gt;
|-&lt;br /&gt;
| [[#Oral|Oral]] || Effectiveness of oral sex&lt;br /&gt;
|-&lt;br /&gt;
| [[#Penetration|Penetration]] || Effectiveness of penetrative sex&lt;br /&gt;
|-&lt;br /&gt;
| [[#Fetishism|Fetishism]] || Effectiveness of kinky/fetish sex acts&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Petting===&lt;br /&gt;
Scale: Touchless (F-) → Clumsy Groper (D-) → Adequate Fondler (C-) → Proficient Touch (B+) → Expert Caress (A+) → Masterful Hands (S+)&lt;br /&gt;
&lt;br /&gt;
'''Affects:'''&lt;br /&gt;
* Effectiveness of foreplay/touching during sex with a slave&lt;br /&gt;
&lt;br /&gt;
'''Increased by:'''&lt;br /&gt;
* Petting/foreplay sex acts with a slave&lt;br /&gt;
&lt;br /&gt;
'''Decreased by:''' —&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
===Oral===&lt;br /&gt;
Scale: Kissless (F-) → Clumsy Beslobberer (D-) → Adequate Kisser (C-) → Proficient Tongue (B+) → Expert Oralist (A+) → Oral Technician (S+)&lt;br /&gt;
&lt;br /&gt;
'''Affects:'''&lt;br /&gt;
* Effectiveness of oral sex with a slave&lt;br /&gt;
&lt;br /&gt;
'''Increased by:'''&lt;br /&gt;
* Oral sex acts with a slave&lt;br /&gt;
&lt;br /&gt;
'''Decreased by:''' —&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
===Penetration===&lt;br /&gt;
Scale: Virgin (F-) → Clumsy Rutter (D-) → Adequate Lay (C-) → Proficient Bedmate (B+) → Expert Copulator (A+) → Sex Machine (S+)&lt;br /&gt;
&lt;br /&gt;
'''Affects:'''&lt;br /&gt;
* Effectiveness of penetrative sex with a slave&lt;br /&gt;
&lt;br /&gt;
'''Increased by:'''&lt;br /&gt;
* Penetrative sex acts with a slave&lt;br /&gt;
* Visiting a prostitute of higher skill than your current Penetration level&lt;br /&gt;
&lt;br /&gt;
'''Decreased by:''' —&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
===Fetishism===&lt;br /&gt;
Scale: Unadventurous (F-) → Curious (D-) → Closet Pervert (C-) → Kinky (B+) → Fetishistic (A+) → Worst of Perverts (S+)&lt;br /&gt;
&lt;br /&gt;
'''Affects:'''&lt;br /&gt;
* Effectiveness of kinky/fetish sex acts with a slave&lt;br /&gt;
&lt;br /&gt;
'''Increased by:'''&lt;br /&gt;
* Kinky/fetish sex acts with a slave&lt;br /&gt;
&lt;br /&gt;
'''Decreased by:''' —&lt;br /&gt;
&lt;br /&gt;
==Mood==&lt;br /&gt;
You can check the things affecting the Slaver's mood in his diary. Good moods improve his efficiency and increase the odds of successful actions. (need to verify: affects slaver allure?)&lt;br /&gt;
&lt;br /&gt;
Things that improve his mood:&lt;br /&gt;
*Decent housing relative to Reputation&lt;br /&gt;
*Good standard of living relative to Reputation&lt;br /&gt;
*Recent Sex&lt;br /&gt;
*Slave making good progress&lt;br /&gt;
*Having lots of energy&lt;br /&gt;
*Comfortable clothing&lt;br /&gt;
*Clean house&lt;br /&gt;
*Being clean&lt;br /&gt;
*Buying a new slave&lt;br /&gt;
*Selling a slave&lt;br /&gt;
*Date (reward: spend time together) that goes well&lt;br /&gt;
*Training a beautiful slave.&lt;br /&gt;
*Eating well (Restaurant date with slave, eating at Gentlemen's Club)&lt;br /&gt;
*Slave obeying (green in &amp;quot;achievements&amp;quot; area)&lt;br /&gt;
*Rule: Behave alarm w/slave with Blowjob skill&lt;br /&gt;
*Rule: Behave urinal w/slave with Golden Shower skill&lt;br /&gt;
*Rule: Behave toilet w/slave with Scatology skill&lt;br /&gt;
*Assistant Rule: Bath slave w/assistant with Oral and/or Petting skills&lt;br /&gt;
*Salon: Invigorating massage, Erotic Massage, Aroma spa&lt;br /&gt;
*Watching a battle in the Colosseum&lt;br /&gt;
*Drinking at the Virgin's Hip&lt;br /&gt;
*Drugs  - Camra, Datura, Essence of Oblivion, Bacchus' Nectar&lt;br /&gt;
&lt;br /&gt;
Things that decrease mood:&lt;br /&gt;
*Housing that doesn't reflect his reputation&lt;br /&gt;
*Too low of a standard of living&lt;br /&gt;
*Pent up sexual desire (Stallion/Wild Stallion)&amp;lt;sup&amp;gt;[1]&lt;br /&gt;
*Being oversexed&lt;br /&gt;
*Slave not behaving&lt;br /&gt;
*Worn/uncomfortable clothing&lt;br /&gt;
*Dirty house&lt;br /&gt;
*Injuries&lt;br /&gt;
*Cleaning the house yourself&lt;br /&gt;
*Preparing your own meals&lt;br /&gt;
*Drug/alcohol withdrawal&lt;br /&gt;
&lt;br /&gt;
[1] Wearing [[Jack-o-nine/Gameplay/Locations/White_Town#Central_Forum|Chimaera's Gem]] guarantees this.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Sexual Desire==&lt;br /&gt;
&lt;br /&gt;
Levels from highest to lowest:&lt;br /&gt;
*Wild Stallion*&lt;br /&gt;
*Stallion*&lt;br /&gt;
*Rock Hardon&lt;br /&gt;
*Mighty Hardon&lt;br /&gt;
*Hardon&lt;br /&gt;
*Contented&lt;br /&gt;
*Cold&lt;br /&gt;
*Sated*&lt;br /&gt;
*Overfucked*&lt;br /&gt;
*Flacid*&lt;br /&gt;
*Hanging*&lt;br /&gt;
&lt;br /&gt;
 * Decreases mood when in these states&lt;br /&gt;
&lt;br /&gt;
==Access to Buyers==&lt;br /&gt;
&lt;br /&gt;
Within &amp;quot;I need to continually work on my reputation&amp;quot;, found in the &amp;quot;objectives&amp;quot; tab accessible after clicking on the slaver's portrait while at home, one can see not only the status of the slaver's brand, but also the slaver's standing with the various Great Houses of Eternal Rome.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
When this standing is increased to at least D or pink level with a faction, the slaver can rent living accomodations in that faction's quarter, and when standing is increased to at least B or blue level with a faction, the slaver can gain entrance to the palace of that faction, to access the A rank and S+ rank buyers therein (and become a Patrician by selling to the S+ rank buyer.)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Selling slaves to businesses does not appear to increase the rank of the slaver's standing.&amp;lt;br /&amp;gt;&lt;br /&gt;
The various standing-ranks also seem to have very particular requirements for their increases.&amp;lt;br /&amp;gt;&lt;br /&gt;
These particular requirements for standing-rank advances mean that selling to buyers out of order will actually do no good whatsoever for improvement of the slaver's standing.&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*To go from F to D rank standing, the slaver can sell a slave to anyone in the residential area in the district. (Or even Mystra, for Quarter of Outcasts)&amp;lt;br /&amp;gt;&lt;br /&gt;
*To go from D to C rank standing, the slaver must sell a slave to someone in the residential area who requires a C rank slave or above.&amp;lt;br /&amp;gt;&lt;br /&gt;
*To go from C to B rank standing, the slaver must sell a slave to someone in the residential area who requires a B rank slave or above.&amp;lt;br /&amp;gt;&lt;br /&gt;
*To go from B to A rank standing, the slaver must sell a slave to someone in the palace who requires an A rank slave or above.&amp;lt;br /&amp;gt;&lt;br /&gt;
*And to go from A to S+ rank standing, (Patrician), the slaver must sell a slave to the faction-leader, who requires an S+ rank slave.&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
This is why all of the quarters' residential areas have 3 residents who require B-rank slaves;  if a person sells only B rank slaves and sells them only to those 3 residents, he will still thereby fulfill all the requirements to gain entrance to that faction's palace.&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
(Though access to the faction's palace in White Town works differently.)&lt;/div&gt;</summary>
		<author><name>GhostBeat</name></author>	</entry>

	<entry>
		<id>http://wiki.anime-sharing.com/hgames/index.php?title=Jack-o-nine/Gameplay/Slaver&amp;diff=42228</id>
		<title>Jack-o-nine/Gameplay/Slaver</title>
		<link rel="alternate" type="text/html" href="http://wiki.anime-sharing.com/hgames/index.php?title=Jack-o-nine/Gameplay/Slaver&amp;diff=42228"/>
				<updated>2026-07-24T16:29:36Z</updated>
		
		<summary type="html">&lt;p&gt;GhostBeat: /* Brand Status */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Jack-o-nine}}&lt;br /&gt;
&lt;br /&gt;
==Characteristics==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Characteristic !! Affects&lt;br /&gt;
|-&lt;br /&gt;
| [[#Strength|Strength]] || Combat damage, daily Energy reset, slave obedience&lt;br /&gt;
|-&lt;br /&gt;
| [[#Personality|Personality]] || Ease of controlling others, overall prestige&lt;br /&gt;
|-&lt;br /&gt;
| [[#Allure|Allure]] || Slave obedience (especially sexual), ease with buyers&lt;br /&gt;
|-&lt;br /&gt;
| [[#Libido|Libido]] || Ability to perform sexually without aphrodisiacs&lt;br /&gt;
|-&lt;br /&gt;
| [[#Dominance|Dominance]] || Slave obedience, Punishment effectiveness, some sexual Skills&lt;br /&gt;
|-&lt;br /&gt;
| [[#Brand Status|Brand Status]] || Personal reputation, customer treatment&lt;br /&gt;
|-&lt;br /&gt;
| [[#Guild Reputation|Guild Reputation]] || Quality of Guild contracts/auctions offered&lt;br /&gt;
|-&lt;br /&gt;
| [[#Standard of Living|Standard of Living]] || Personality&lt;br /&gt;
|-&lt;br /&gt;
| [[#Hygiene|Hygiene]] || Mood, Allure&lt;br /&gt;
|-&lt;br /&gt;
| [[#Mood|Mood]] || Motivation, efficiency, quality of slave interactions&lt;br /&gt;
|-&lt;br /&gt;
| [[#Injuries|Injuries]] || Energy, Strength, Mood (all reduced), Hygiene need&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Strength===&lt;br /&gt;
Scale: Frail (F-) → Weak (D-) → Unfit (C-) → Strong (B+) → Mighty (A+) → Amazonian/Herculean (S+)&lt;br /&gt;
&lt;br /&gt;
'''Affects:'''&lt;br /&gt;
* Combat damage in fights&lt;br /&gt;
* Daily Energy reset (Energy refills to Strength + 1, minus Injuries)&lt;br /&gt;
* Slave obedience/submissiveness&lt;br /&gt;
&lt;br /&gt;
'''Increased by:'''&lt;br /&gt;
* Quality food, cooked at least two tiers above your current Strength (+1/day; caps one tier below the meal's own quality — e.g. S+ food raises Strength up to A+, no further. Dining at the finest restaurant has the same ceiling)&lt;br /&gt;
* Athletics/Dance/Martial Arts training&lt;br /&gt;
* Intercourse&lt;br /&gt;
* Disciplining slaves&lt;br /&gt;
&lt;br /&gt;
'''Decreased by:'''&lt;br /&gt;
* Low-quality food, below your current Strength (an Assistant with A+/S+ Nursing skill can offset 1/2 tiers before the decline starts)&lt;br /&gt;
* Exhaustion (ending the day with negative Energy)&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
===Personality===&lt;br /&gt;
Scale: Churl (F-) → Bumpkin (D-) → Parvenu (C-) → Vulgarian (B+) → Bourgeois (A+) → Aristocrat (S+)&lt;br /&gt;
&lt;br /&gt;
'''Affects:'''&lt;br /&gt;
* How easily you control others; overall prestige as a trainer&lt;br /&gt;
&lt;br /&gt;
'''Increased by:'''&lt;br /&gt;
* Standard of Living and estate quality both exceeding Personality + Home Condition messiness (+1/day)&lt;br /&gt;
* Successful &amp;quot;Explain Her Position&amp;quot; (up to Vulgarian/B+) or Encourage (up to Bourgeois/A+), when success quality is at least your current Personality (+2 per success)&lt;br /&gt;
* Snake Amulet quest artifact, while below Aristocrat/S+ (+1/day)&lt;br /&gt;
&lt;br /&gt;
'''Decreased by:'''&lt;br /&gt;
* Personality outpacing Standard of Living (with a 1-tier buffer) or estate quality (-1/day)&lt;br /&gt;
* Heavy Cannabis use, once addiction exceeds 30 (-1 per smoke)&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
===Allure===&lt;br /&gt;
Scale: Repulsive (F-) → Unpleasant (D-) → Unmemorable (C-) → Charming (B+) → Captivating (A+) → Irresistible (S+)&lt;br /&gt;
&lt;br /&gt;
''Not directly trainable — recalculated fresh each day: base 2, + clothing modifier, − a scaling Hygiene-need penalty (worse than Unclean), ±1 each for Energy, Visage, Haircut, Strength (A+ or better / C- or worse), and Mood.''&lt;br /&gt;
&lt;br /&gt;
'''Affects:'''&lt;br /&gt;
* Slave obedience (especially during sex, sometimes without needing to force the issue)&lt;br /&gt;
* Ease of dealing with buyers&lt;br /&gt;
&lt;br /&gt;
'''Increased by:'''&lt;br /&gt;
* Fashionable Attire (+1) or Noble Regalia (+2)&lt;br /&gt;
* Cosmetic procedures at the salon (+1, 5 sparks, lasts 10 days)&lt;br /&gt;
* Fashionable haircut at the salon (+1, 3 sparks, lasts 30 days)&lt;br /&gt;
* High Strength, A+ or better (+1)&lt;br /&gt;
* Good Mood (+1)&lt;br /&gt;
* Pristine Hygiene (+1)&lt;br /&gt;
* Positive Energy (+1)&lt;br /&gt;
&lt;br /&gt;
'''Decreased by:'''&lt;br /&gt;
* Worn Clothes (-1) or Housecoat (-1)&lt;br /&gt;
* No cosmetic procedures (-1)&lt;br /&gt;
* No haircut (-1)&lt;br /&gt;
* Low Strength, C- or worse (-1)&lt;br /&gt;
* Bad Mood (-1)&lt;br /&gt;
* Poor Hygiene (up to -3 at Filthy)&lt;br /&gt;
* Negative Energy (-1)&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
===Libido===&lt;br /&gt;
Scale: Frigid/Impotent (F-) → Not in the Mood/Effete (D-) → Lustful (C-) → Libidinous (B+) → Lubricious (A+) → Lascivious (S+)&lt;br /&gt;
&lt;br /&gt;
'''Affects:'''&lt;br /&gt;
* Ability to perform sexually without relying on aphrodisiacs&lt;br /&gt;
&lt;br /&gt;
'''Increased by:'''&lt;br /&gt;
* Sex with a slave whose relevant skill matches or exceeds your Libido (+3 × her skill level)&lt;br /&gt;
* Skilled massage (+3 × massage quality)&lt;br /&gt;
* Healthy lifestyle — positive Mood, non-negative Energy, Strength at least Strong (B+), Excitement not maxed either way (passive gain only once Libido is already Lustful (C-) or higher)&lt;br /&gt;
&lt;br /&gt;
'''Decreased by:'''&lt;br /&gt;
* Negative Energy (-3)&lt;br /&gt;
* Negative Mood (-3)&lt;br /&gt;
* Serious illness&lt;br /&gt;
* Injuries (direct penalty per Injury level)&lt;br /&gt;
* Extended periods without sex&lt;br /&gt;
* Ending the day at maximum Excitement, unless wearing the Chimaera Gem (-3)&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
===Dominance===&lt;br /&gt;
Scale: Submissive (F-) → Compliant (D-) → Passive (C-) → Authoritative (B+) → Dominant (A+) → Imperious (S+)&lt;br /&gt;
&lt;br /&gt;
'''Affects:'''&lt;br /&gt;
* Slave obedience&lt;br /&gt;
* Effectiveness of some Punishments (especially verbal ones)&lt;br /&gt;
* Teaching some sexual Skills&lt;br /&gt;
&lt;br /&gt;
'''Increased by:'''&lt;br /&gt;
* Forceful/controlling actions — Psychological Pressure, Torture, Put in Place, Threaten (if successful), certain rough sex techniques, and training slave skills like Pony, Humiliation, Masochism, Self-torture, bestiality mating, and Fitness&lt;br /&gt;
* Sparring the toughest Colosseum opponents (up to Authoritative/B+)&lt;br /&gt;
* Note: only works while the slave's Nature is greater than or equal to your current Dominance&lt;br /&gt;
&lt;br /&gt;
'''Decreased by:''' —&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
===Brand Status===&lt;br /&gt;
Scale: Unknown Factor (F-) → Rumored Newcomer (D-) → Often Recognized (C-) → Minor Celebrity (B+) → Famous Slave Trader (A+) → Legendary Slaver (S+)&lt;br /&gt;
&lt;br /&gt;
'''Affects:'''&lt;br /&gt;
* Personal reputation; how accommodating customers are&lt;br /&gt;
* Slave charm rating (increases sale/auction value and bargaining position)&lt;br /&gt;
* Farid will buy branded slaves at A+ or S+ Brand Status&lt;br /&gt;
&lt;br /&gt;
'''Increased by:'''&lt;br /&gt;
* Slave wins a Colosseum tournament battle (points proportional to fight level and inversely proportional to your current Brand Status; up to Often Recognized/C- for most battles, Minor Celebrity/B+ for the championship battle)&lt;br /&gt;
* Slave wins a Colosseum race (+5, up to Minor Celebrity/B+)&lt;br /&gt;
* Spreading rumours at the Forum (+1, up to Often Recognized/C-, once/day)&lt;br /&gt;
* Spreading rumours at the Gentleman's Club (+1, 50% chance, once/day, no cap — can reach Legendary Slaver/S+)&lt;br /&gt;
* Completing Spectre's quest (+10; also grants +10 Guild Reputation)&lt;br /&gt;
* Selling a slave at the Guild auction (+0.5 per level of the slave, up to +5 at S+; only while your Brand Status doesn't already exceed the slave's own level)&lt;br /&gt;
* Selling to the realtor, doctor, farm, or sergeant (+1, up to Minor Celebrity/B+)&lt;br /&gt;
* Selling to the Gentleman's Club (+2, up to Minor Celebrity/B+)&lt;br /&gt;
* Selling to most other customers (+0.5 per level the buyer wanted, up to +5 at S+; only while your Brand Status doesn't exceed their desired level)&lt;br /&gt;
* Selling at a discount (+1 per level the buyer wanted, up to +10 at S+ — double the normal customer rate)&lt;br /&gt;
* Selling to restricted-area/VIP customers (+1 per level wanted, up to +10 at S+)&lt;br /&gt;
* Selling to the Pope (+20)&lt;br /&gt;
* Selling to a specific repeat customer while they still have &amp;quot;bennies&amp;quot; left (+1, plus +1 per level the slave exceeds their desired rating; each point permanently spends one of their bennies, and they stop granting points once their bennies run out)&lt;br /&gt;
* Raising faction reputation through a sale (+1, on top of whatever the sale itself grants)&lt;br /&gt;
&lt;br /&gt;
'''Decreased by:'''&lt;br /&gt;
* Embellishing a slave's capabilities to a customer (-3, or -2 net if you also give a discount afterwards)&lt;br /&gt;
* Losing a Colosseum race (-1)&lt;br /&gt;
* A slave dying in the arena (-1)&lt;br /&gt;
* A slave losing in the arena without dying (-1)&lt;br /&gt;
* A slave being executed in the arena — losing without dying while leaving the crowd displeased (-2)&lt;br /&gt;
* Trying to sell a slave with insufficient charm (-0.5 per level the buyer wanted, up to -5 at S+)&lt;br /&gt;
* Getting confronted ordering a parcel from the smugglers (-10; avoided entirely while wearing the Snake Amulet, or if both your Brand Status and Guild Reputation are still Often Recognized/C- or below)&lt;br /&gt;
* Ordering a parcel from the smugglers without being confronted (-5)&lt;br /&gt;
* Selling a slave with Rotphilis (-10)&lt;br /&gt;
* Selling a slave infected by a Fog fiend larva (resets Brand Status entirely to Unknown Factor/F-)&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
===Guild Reputation===&lt;br /&gt;
Scale: Guild Affiliate (F-) → Guild Novice (D-) → Guild Apprentice (C-) → Guild Journeyman (B+) → Guild Master (A+) → Guild Magnate (S+)&lt;br /&gt;
&lt;br /&gt;
'''Affects:'''&lt;br /&gt;
* Level of Guild contracts available (D- rank from Guild Affiliate onward; each successive rank, including its &amp;quot;-&amp;quot; and &amp;quot;+&amp;quot; sub-tiers, unlocks one Guild Reputation level higher, up to S+ contracts at Guild Magnate)&lt;br /&gt;
* Number of slaves that can be entered in the Gladiatrix contest in the same decade (1 by default, 2 at Guild Journeyman/B+, 3 at A+, 4 at S+)&lt;br /&gt;
* Cow sale price (together with Brand Status; no other transaction's price depends on Guild Reputation)&lt;br /&gt;
* Guild gangbangs become available to attend at Guild Journeyman/B+&lt;br /&gt;
* At Guild Apprentice/C- or higher, occasionally offered the abused slave for free the next time you sell at auction, as long as you have no active contract — accepting grants an A+ Concubine contract regardless of your normal contract-level limit&lt;br /&gt;
* Contracts rated below your Guild Reputation only earn a third of their speed time-bonus&lt;br /&gt;
* Spectre's quest requires Guild Journeyman/B+ Guild Reputation, among other conditions&lt;br /&gt;
&lt;br /&gt;
'''Increased by:'''&lt;br /&gt;
* Completing Guild contracts (the better the delivered slave's rating relative to your current Guild Reputation, the more you gain — roughly +5 to +15, tapering off as your Guild Reputation catches up to the contract/slave's level)&lt;br /&gt;
* Selling a slave at the Guild auction (+5, plus the slave's own rating; only while your Guild Reputation doesn't already exceed the slave's level)&lt;br /&gt;
* Completing Spectre's quest (+10; also grants +10 Brand Status)&lt;br /&gt;
* Accepting the abused slave gift (+10)&lt;br /&gt;
&lt;br /&gt;
'''Decreased by:'''&lt;br /&gt;
* Missing a contract's deadline (-5, plus -1 per level of Guild Reputation — -10 at S+)&lt;br /&gt;
* Having a slave escape while wearing a collar and branded with the Guild brand (-2)&lt;br /&gt;
* Getting confronted ordering a parcel from the smugglers (-10; same conditions as Brand Status above)&lt;br /&gt;
* Ordering a parcel from the smugglers without being confronted (-5)&lt;br /&gt;
* Selling/gifting a slave with Rotphilis (-10 per slave, floored at 0)&lt;br /&gt;
* Giving a Fog-fiend-larva-infected slave to the Guild directly (-80, floored at 0); selling one to a regular customer instead resets Guild Reputation entirely to Guild Affiliate/F-&lt;br /&gt;
* Declining the abused slave gift (-10)&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
===Standard of Living===&lt;br /&gt;
Scale: Impoverished (F-) → Poor (D-) → Basic (C-) → Comfortable (B+) → Respectable (A+) → Luxurious (S+) [→ Opulent (S++)]&lt;br /&gt;
&lt;br /&gt;
Set manually from the Domestic Issues menu; changes take effect the following decade.&lt;br /&gt;
&lt;br /&gt;
'''Affects:'''&lt;br /&gt;
* Personality (see above)&lt;br /&gt;
* Respectable or higher required to enter the Gentleman's Club&lt;br /&gt;
&lt;br /&gt;
'''Cost per decade:'''&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
! Level !! Cost&lt;br /&gt;
|-&lt;br /&gt;
| Impoverished || 0$&lt;br /&gt;
|-&lt;br /&gt;
| Poor || 20$–30$&lt;br /&gt;
|-&lt;br /&gt;
| Basic || 40$–60$&lt;br /&gt;
|-&lt;br /&gt;
| Comfortable || 80$–120$&lt;br /&gt;
|-&lt;br /&gt;
| Respectable || 200$–300$&lt;br /&gt;
|-&lt;br /&gt;
| Luxurious || 400$–600$&lt;br /&gt;
|-&lt;br /&gt;
| Opulent || 800$–1200$&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
An Assistant/slave with high Accounting skill can discount your bill by up to roughly 70% if skilled enough; conversely, delegating accounting to an unskilled one can inflate it by a comparable amount.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
===Hygiene===&lt;br /&gt;
Scale: Filthy (F-) → Dirty (D-) → Unclean (C-) → Unsullied (B+) → Clean (A+) → Pristine (S+)&lt;br /&gt;
&lt;br /&gt;
'''Affects:'''&lt;br /&gt;
* Mood&lt;br /&gt;
* Allure&lt;br /&gt;
&lt;br /&gt;
'''Increased by:'''&lt;br /&gt;
* Being bathed by a skilled slave&lt;br /&gt;
* Spa visits&lt;br /&gt;
* Decent housing with a bathroom&lt;br /&gt;
&lt;br /&gt;
'''Decreased by:'''&lt;br /&gt;
* Living in the slums / poor housing&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
===Mood===&lt;br /&gt;
Scale: Depressed (F-) → Dysphoric (D-) → Sullen (D+) → Melancholic (C-) → Pessimistic (C+) → Calm (B-) → Hopeful (B+) → Optimistic (A-) → Pleased (A+) → Euphoric (S-) → Ecstatic (S+)&lt;br /&gt;
&lt;br /&gt;
'''Affects:'''&lt;br /&gt;
* Motivation and efficiency; quality of interactions with slaves&lt;br /&gt;
&lt;br /&gt;
'''Increased by/Decreased by:''' Virtually everything happening day to day — see dedicated Mood section&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
===Injuries===&lt;br /&gt;
Scale: Mortally Wounded (F-) → Heavily Wounded (D-) → Seriously Wounded (C-) → Wounded (B+) → Lightly Wounded (A+) → Uninjured (S+)&lt;br /&gt;
&lt;br /&gt;
'''Affects:'''&lt;br /&gt;
* Energy, Strength, Mood (all reduced)&lt;br /&gt;
* Hygiene need increases&lt;br /&gt;
&lt;br /&gt;
'''Increased by:'''&lt;br /&gt;
* Combat&lt;br /&gt;
&lt;br /&gt;
'''Decreased by:'''&lt;br /&gt;
* Time, good food, cleanliness&lt;br /&gt;
* Medic skill (own or assistant's)&lt;br /&gt;
* Healing balms from a skilled Alchemist (reagents from Mystra of the Outcasts)&lt;br /&gt;
* Technosphere medical center as a last resort&lt;br /&gt;
&lt;br /&gt;
==Skills==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Skill !! Affects&lt;br /&gt;
|-&lt;br /&gt;
| [[#Teaching|Teaching]] || Effectiveness of personal lessons/tutoring&lt;br /&gt;
|-&lt;br /&gt;
| [[#Stewardship|Stewardship]] || Household upkeep (cooking, cleaning)&lt;br /&gt;
|-&lt;br /&gt;
| [[#Artistry|Artistry]] || Art/performance-related training and rewards&lt;br /&gt;
|-&lt;br /&gt;
| [[#Medic|Medic]] || Healing, diet management, health-related bonuses&lt;br /&gt;
|-&lt;br /&gt;
| [[#Fighter|Fighter]] || Combat effectiveness&lt;br /&gt;
|-&lt;br /&gt;
| [[#Magic|Magic]] || Spellcasting effectiveness&lt;br /&gt;
|-&lt;br /&gt;
| [[#Flagellation|Flagellation]] || Whip-based Punishments&lt;br /&gt;
|-&lt;br /&gt;
| [[#Torture|Torture]] || Torture-based Punishments&lt;br /&gt;
|-&lt;br /&gt;
| [[#Binding|Binding]] || Rope/bondage-based Punishments&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Teaching===&lt;br /&gt;
Scale: Incoherent Rambler (F-) → Pedagogue (D-) → Tutor (C-) → Mentor (B+) → Skilled Lecturer (A+) → Master Educator (S+)&lt;br /&gt;
&lt;br /&gt;
'''Affects:'''&lt;br /&gt;
* Effectiveness of personal lessons given directly to a slave&lt;br /&gt;
&lt;br /&gt;
'''Increased by:'''&lt;br /&gt;
* Giving a slave a personal lesson she performs excellently in (A+ result or better)&lt;br /&gt;
&lt;br /&gt;
'''Decreased by:''' —&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
===Stewardship===&lt;br /&gt;
Scale: Slattern/Sloven (F-) → Peon (D-) → Housegirl/Houseboy (C-) → Homemaker (B+) → Housemistress/Houselord (A+) → Stewardess/Steward (S+) [→ Master Stewardess/Steward (S++)]&lt;br /&gt;
&lt;br /&gt;
'''Affects:'''&lt;br /&gt;
* Household upkeep — cooking and cleaning quality&lt;br /&gt;
&lt;br /&gt;
'''Increased by:'''&lt;br /&gt;
* Cooking meals of good quality&lt;br /&gt;
* Cleaning the household&lt;br /&gt;
* Wearing Livery (Men's Clothing) while training a slave's Cooking/Maid skills&lt;br /&gt;
&lt;br /&gt;
'''Decreased by:''' —&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
===Artistry===&lt;br /&gt;
Scale: Tasteless (F-) → Uncultured (D-) → Dilettante (C-) → Artist (B+) → Prodigy (A+) → Virtuosa/Virtuoso (S+) [→ Maestra/Maestro (S++)]&lt;br /&gt;
&lt;br /&gt;
'''Affects:'''&lt;br /&gt;
* Art/performance-related training and rewards&lt;br /&gt;
&lt;br /&gt;
'''Increased by:'''&lt;br /&gt;
* Wearing Formal Suit (Men's Clothing) while training a slave's Art/Music/Dancing skills&lt;br /&gt;
* Giving a threesome sex lesson (contributes alongside Penetration)&lt;br /&gt;
&lt;br /&gt;
'''Decreased by:''' —&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
===Medic===&lt;br /&gt;
Scale: Homeopath (F-) → Quack (D-) → Paramedic (C-) → Nurse (B+) → Physician (A+) → Surgeon (S+) [→ Master Surgeon (S++)]&lt;br /&gt;
&lt;br /&gt;
'''Affects:'''&lt;br /&gt;
* Healing Injuries&lt;br /&gt;
* Availability of the Calculated diet portion (own or assistant's A+ needed)&lt;br /&gt;
* Various health-related bonuses&lt;br /&gt;
&lt;br /&gt;
'''Increased by:'''&lt;br /&gt;
* Wearing Medical Gown (Men's Clothing) while training a slave's Nursing skill&lt;br /&gt;
* Managing a BDSM/masochism session with a slave (up to B+ without the Medical Gown bonus)&lt;br /&gt;
&lt;br /&gt;
'''Decreased by:''' —&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
===Fighter===&lt;br /&gt;
Scale: Non-Combatant (F-) → Brawler (D-) → Fighter (C-) → Duellist (B+) → Warrior (A+) → Shieldmaiden/Champion (S+) [→ Valkyrie/Vanquisher (S++)]&lt;br /&gt;
&lt;br /&gt;
'''Affects:'''&lt;br /&gt;
* Combat effectiveness&lt;br /&gt;
&lt;br /&gt;
'''Increased by:'''&lt;br /&gt;
* Wearing Aketon (Men's Clothing) while training a slave's Gladiatrix skill&lt;br /&gt;
* Defeating notable enemies at the Border of Fogs (trophy kills)&lt;br /&gt;
&lt;br /&gt;
'''Decreased by:''' —&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
===Magic===&lt;br /&gt;
Scale: Mundane (F-) → Esoterist (D-) → Witch/Warlock (C-) → Sorceress/Sorcerer (B+) → Magistra/Magister (A+) → Archmagistra/Archmagister (S+) [→ Demigoddess/Demi-God (S++)]&lt;br /&gt;
&lt;br /&gt;
'''Affects:'''&lt;br /&gt;
* Spellcasting effectiveness (Auspex, Magna Magnifika, Sententia Veritas)&lt;br /&gt;
&lt;br /&gt;
'''Increased by:'''&lt;br /&gt;
* Wearing Wizard Robes (Men's Clothing) while training a slave's Witchcraft skill&lt;br /&gt;
* Casting spells&lt;br /&gt;
&lt;br /&gt;
'''Decreased by:''' —&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
===Flagellation===&lt;br /&gt;
Scale: Never Whipped Anyone (F-) → Clumsy Flogger (D-) → Adequate Scourger (C-) → Skilled Lasher (B+) → Expert Flagellatrix/Flagellator (A+) → Mistress/Master of the Whip (S+)&lt;br /&gt;
&lt;br /&gt;
'''Affects:'''&lt;br /&gt;
* Effectiveness of whip-based Punishments&lt;br /&gt;
&lt;br /&gt;
'''Increased by:'''&lt;br /&gt;
* Whipping a slave whose punishment intensity exceeds current Flagellation level&lt;br /&gt;
&lt;br /&gt;
'''Decreased by:''' —&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
===Torture===&lt;br /&gt;
Scale: Never Tortured Anyone (F-) → Clumsy Needler (D-) → Adequate Tormentor (C-) → Skilled Torturer (B+) → Expert Inquisitor (A+) → Masterful Sadist (S+)&lt;br /&gt;
&lt;br /&gt;
'''Affects:'''&lt;br /&gt;
* Effectiveness of torture-based Punishments&lt;br /&gt;
&lt;br /&gt;
'''Increased by:'''&lt;br /&gt;
* Torturing a slave whose punishment intensity exceeds current Torture level&lt;br /&gt;
&lt;br /&gt;
'''Decreased by:''' —&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
===Binding===&lt;br /&gt;
Scale: Never Restrained Anyone (F-) → Binds Clumsily (D-) → Binds Adequately (C-) → Binds Skillfully (B+) → Binds Expertly (A+) → Mistress/Master of Rope (S+)&lt;br /&gt;
&lt;br /&gt;
'''Affects:'''&lt;br /&gt;
* Effectiveness of rope/bondage-based Punishments&lt;br /&gt;
&lt;br /&gt;
'''Increased by:'''&lt;br /&gt;
* Restraining a slave whose punishment intensity exceeds current Binding level&lt;br /&gt;
* Certain masochism training sessions using rope restraints&lt;br /&gt;
&lt;br /&gt;
'''Decreased by:''' —&lt;br /&gt;
&lt;br /&gt;
==Sex Techniques==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Skill !! Affects&lt;br /&gt;
|-&lt;br /&gt;
| [[#Petting|Petting]] || Effectiveness of foreplay/touching during sex&lt;br /&gt;
|-&lt;br /&gt;
| [[#Oral|Oral]] || Effectiveness of oral sex&lt;br /&gt;
|-&lt;br /&gt;
| [[#Penetration|Penetration]] || Effectiveness of penetrative sex&lt;br /&gt;
|-&lt;br /&gt;
| [[#Fetishism|Fetishism]] || Effectiveness of kinky/fetish sex acts&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Petting===&lt;br /&gt;
Scale: Touchless (F-) → Clumsy Groper (D-) → Adequate Fondler (C-) → Proficient Touch (B+) → Expert Caress (A+) → Masterful Hands (S+)&lt;br /&gt;
&lt;br /&gt;
'''Affects:'''&lt;br /&gt;
* Effectiveness of foreplay/touching during sex with a slave&lt;br /&gt;
&lt;br /&gt;
'''Increased by:'''&lt;br /&gt;
* Petting/foreplay sex acts with a slave&lt;br /&gt;
&lt;br /&gt;
'''Decreased by:''' —&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
===Oral===&lt;br /&gt;
Scale: Kissless (F-) → Clumsy Beslobberer (D-) → Adequate Kisser (C-) → Proficient Tongue (B+) → Expert Oralist (A+) → Oral Technician (S+)&lt;br /&gt;
&lt;br /&gt;
'''Affects:'''&lt;br /&gt;
* Effectiveness of oral sex with a slave&lt;br /&gt;
&lt;br /&gt;
'''Increased by:'''&lt;br /&gt;
* Oral sex acts with a slave&lt;br /&gt;
&lt;br /&gt;
'''Decreased by:''' —&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
===Penetration===&lt;br /&gt;
Scale: Virgin (F-) → Clumsy Rutter (D-) → Adequate Lay (C-) → Proficient Bedmate (B+) → Expert Copulator (A+) → Sex Machine (S+)&lt;br /&gt;
&lt;br /&gt;
'''Affects:'''&lt;br /&gt;
* Effectiveness of penetrative sex with a slave&lt;br /&gt;
&lt;br /&gt;
'''Increased by:'''&lt;br /&gt;
* Penetrative sex acts with a slave&lt;br /&gt;
* Visiting a prostitute of higher skill than your current Penetration level&lt;br /&gt;
&lt;br /&gt;
'''Decreased by:''' —&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
===Fetishism===&lt;br /&gt;
Scale: Unadventurous (F-) → Curious (D-) → Closet Pervert (C-) → Kinky (B+) → Fetishistic (A+) → Worst of Perverts (S+)&lt;br /&gt;
&lt;br /&gt;
'''Affects:'''&lt;br /&gt;
* Effectiveness of kinky/fetish sex acts with a slave&lt;br /&gt;
&lt;br /&gt;
'''Increased by:'''&lt;br /&gt;
* Kinky/fetish sex acts with a slave&lt;br /&gt;
&lt;br /&gt;
'''Decreased by:''' —&lt;br /&gt;
&lt;br /&gt;
==Mood==&lt;br /&gt;
You can check the things affecting the Slaver's mood in his diary. Good moods improve his efficiency and increase the odds of successful actions. (need to verify: affects slaver allure?)&lt;br /&gt;
&lt;br /&gt;
Things that improve his mood:&lt;br /&gt;
*Decent housing relative to Reputation&lt;br /&gt;
*Good standard of living relative to Reputation&lt;br /&gt;
*Recent Sex&lt;br /&gt;
*Slave making good progress&lt;br /&gt;
*Having lots of energy&lt;br /&gt;
*Comfortable clothing&lt;br /&gt;
*Clean house&lt;br /&gt;
*Being clean&lt;br /&gt;
*Buying a new slave&lt;br /&gt;
*Selling a slave&lt;br /&gt;
*Date (reward: spend time together) that goes well&lt;br /&gt;
*Training a beautiful slave.&lt;br /&gt;
*Eating well (Restaurant date with slave, eating at Gentlemen's Club)&lt;br /&gt;
*Slave obeying (green in &amp;quot;achievements&amp;quot; area)&lt;br /&gt;
*Rule: Behave alarm w/slave with Blowjob skill&lt;br /&gt;
*Rule: Behave urinal w/slave with Golden Shower skill&lt;br /&gt;
*Rule: Behave toilet w/slave with Scatology skill&lt;br /&gt;
*Assistant Rule: Bath slave w/assistant with Oral and/or Petting skills&lt;br /&gt;
*Salon: Invigorating massage, Erotic Massage, Aroma spa&lt;br /&gt;
*Watching a battle in the Colosseum&lt;br /&gt;
*Drinking at the Virgin's Hip&lt;br /&gt;
*Drugs  - Camra, Datura, Essence of Oblivion, Bacchus' Nectar&lt;br /&gt;
&lt;br /&gt;
Things that decrease mood:&lt;br /&gt;
*Housing that doesn't reflect his reputation&lt;br /&gt;
*Too low of a standard of living&lt;br /&gt;
*Pent up sexual desire (Stallion/Wild Stallion)&amp;lt;sup&amp;gt;[1]&lt;br /&gt;
*Being oversexed&lt;br /&gt;
*Slave not behaving&lt;br /&gt;
*Worn/uncomfortable clothing&lt;br /&gt;
*Dirty house&lt;br /&gt;
*Injuries&lt;br /&gt;
*Cleaning the house yourself&lt;br /&gt;
*Preparing your own meals&lt;br /&gt;
*Drug/alcohol withdrawal&lt;br /&gt;
&lt;br /&gt;
[1] Wearing [[Jack-o-nine/Gameplay/Locations/White_Town#Central_Forum|Chimaera's Gem]] guarantees this.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Sexual Desire==&lt;br /&gt;
&lt;br /&gt;
Levels from highest to lowest:&lt;br /&gt;
*Wild Stallion*&lt;br /&gt;
*Stallion*&lt;br /&gt;
*Rock Hardon&lt;br /&gt;
*Mighty Hardon&lt;br /&gt;
*Hardon&lt;br /&gt;
*Contented&lt;br /&gt;
*Cold&lt;br /&gt;
*Sated*&lt;br /&gt;
*Overfucked*&lt;br /&gt;
*Flacid*&lt;br /&gt;
*Hanging*&lt;br /&gt;
&lt;br /&gt;
 * Decreases mood when in these states&lt;br /&gt;
&lt;br /&gt;
==Access to Buyers==&lt;br /&gt;
&lt;br /&gt;
Within &amp;quot;I need to continually work on my reputation&amp;quot;, found in the &amp;quot;objectives&amp;quot; tab accessible after clicking on the slaver's portrait while at home, one can see not only the status of the slaver's brand, but also the slaver's standing with the various Great Houses of Eternal Rome.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
When this standing is increased to at least D or pink level with a faction, the slaver can rent living accomodations in that faction's quarter, and when standing is increased to at least B or blue level with a faction, the slaver can gain entrance to the palace of that faction, to access the A rank and S+ rank buyers therein (and become a Patrician by selling to the S+ rank buyer.)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Selling slaves to businesses does not appear to increase the rank of the slaver's standing.&amp;lt;br /&amp;gt;&lt;br /&gt;
The various standing-ranks also seem to have very particular requirements for their increases.&amp;lt;br /&amp;gt;&lt;br /&gt;
These particular requirements for standing-rank advances mean that selling to buyers out of order will actually do no good whatsoever for improvement of the slaver's standing.&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*To go from F to D rank standing, the slaver can sell a slave to anyone in the residential area in the district. (Or even Mystra, for Quarter of Outcasts)&amp;lt;br /&amp;gt;&lt;br /&gt;
*To go from D to C rank standing, the slaver must sell a slave to someone in the residential area who requires a C rank slave or above.&amp;lt;br /&amp;gt;&lt;br /&gt;
*To go from C to B rank standing, the slaver must sell a slave to someone in the residential area who requires a B rank slave or above.&amp;lt;br /&amp;gt;&lt;br /&gt;
*To go from B to A rank standing, the slaver must sell a slave to someone in the palace who requires an A rank slave or above.&amp;lt;br /&amp;gt;&lt;br /&gt;
*And to go from A to S+ rank standing, (Patrician), the slaver must sell a slave to the faction-leader, who requires an S+ rank slave.&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
This is why all of the quarters' residential areas have 3 residents who require B-rank slaves;  if a person sells only B rank slaves and sells them only to those 3 residents, he will still thereby fulfill all the requirements to gain entrance to that faction's palace.&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
(Though access to the faction's palace in White Town works differently.)&lt;/div&gt;</summary>
		<author><name>GhostBeat</name></author>	</entry>

	<entry>
		<id>http://wiki.anime-sharing.com/hgames/index.php?title=Jack-o-nine/Gameplay/Slaver&amp;diff=42227</id>
		<title>Jack-o-nine/Gameplay/Slaver</title>
		<link rel="alternate" type="text/html" href="http://wiki.anime-sharing.com/hgames/index.php?title=Jack-o-nine/Gameplay/Slaver&amp;diff=42227"/>
				<updated>2026-07-24T16:29:15Z</updated>
		
		<summary type="html">&lt;p&gt;GhostBeat: /* Guild Reputation */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Jack-o-nine}}&lt;br /&gt;
&lt;br /&gt;
==Characteristics==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Characteristic !! Affects&lt;br /&gt;
|-&lt;br /&gt;
| [[#Strength|Strength]] || Combat damage, daily Energy reset, slave obedience&lt;br /&gt;
|-&lt;br /&gt;
| [[#Personality|Personality]] || Ease of controlling others, overall prestige&lt;br /&gt;
|-&lt;br /&gt;
| [[#Allure|Allure]] || Slave obedience (especially sexual), ease with buyers&lt;br /&gt;
|-&lt;br /&gt;
| [[#Libido|Libido]] || Ability to perform sexually without aphrodisiacs&lt;br /&gt;
|-&lt;br /&gt;
| [[#Dominance|Dominance]] || Slave obedience, Punishment effectiveness, some sexual Skills&lt;br /&gt;
|-&lt;br /&gt;
| [[#Brand Status|Brand Status]] || Personal reputation, customer treatment&lt;br /&gt;
|-&lt;br /&gt;
| [[#Guild Reputation|Guild Reputation]] || Quality of Guild contracts/auctions offered&lt;br /&gt;
|-&lt;br /&gt;
| [[#Standard of Living|Standard of Living]] || Personality&lt;br /&gt;
|-&lt;br /&gt;
| [[#Hygiene|Hygiene]] || Mood, Allure&lt;br /&gt;
|-&lt;br /&gt;
| [[#Mood|Mood]] || Motivation, efficiency, quality of slave interactions&lt;br /&gt;
|-&lt;br /&gt;
| [[#Injuries|Injuries]] || Energy, Strength, Mood (all reduced), Hygiene need&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Strength===&lt;br /&gt;
Scale: Frail (F-) → Weak (D-) → Unfit (C-) → Strong (B+) → Mighty (A+) → Amazonian/Herculean (S+)&lt;br /&gt;
&lt;br /&gt;
'''Affects:'''&lt;br /&gt;
* Combat damage in fights&lt;br /&gt;
* Daily Energy reset (Energy refills to Strength + 1, minus Injuries)&lt;br /&gt;
* Slave obedience/submissiveness&lt;br /&gt;
&lt;br /&gt;
'''Increased by:'''&lt;br /&gt;
* Quality food, cooked at least two tiers above your current Strength (+1/day; caps one tier below the meal's own quality — e.g. S+ food raises Strength up to A+, no further. Dining at the finest restaurant has the same ceiling)&lt;br /&gt;
* Athletics/Dance/Martial Arts training&lt;br /&gt;
* Intercourse&lt;br /&gt;
* Disciplining slaves&lt;br /&gt;
&lt;br /&gt;
'''Decreased by:'''&lt;br /&gt;
* Low-quality food, below your current Strength (an Assistant with A+/S+ Nursing skill can offset 1/2 tiers before the decline starts)&lt;br /&gt;
* Exhaustion (ending the day with negative Energy)&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
===Personality===&lt;br /&gt;
Scale: Churl (F-) → Bumpkin (D-) → Parvenu (C-) → Vulgarian (B+) → Bourgeois (A+) → Aristocrat (S+)&lt;br /&gt;
&lt;br /&gt;
'''Affects:'''&lt;br /&gt;
* How easily you control others; overall prestige as a trainer&lt;br /&gt;
&lt;br /&gt;
'''Increased by:'''&lt;br /&gt;
* Standard of Living and estate quality both exceeding Personality + Home Condition messiness (+1/day)&lt;br /&gt;
* Successful &amp;quot;Explain Her Position&amp;quot; (up to Vulgarian/B+) or Encourage (up to Bourgeois/A+), when success quality is at least your current Personality (+2 per success)&lt;br /&gt;
* Snake Amulet quest artifact, while below Aristocrat/S+ (+1/day)&lt;br /&gt;
&lt;br /&gt;
'''Decreased by:'''&lt;br /&gt;
* Personality outpacing Standard of Living (with a 1-tier buffer) or estate quality (-1/day)&lt;br /&gt;
* Heavy Cannabis use, once addiction exceeds 30 (-1 per smoke)&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
===Allure===&lt;br /&gt;
Scale: Repulsive (F-) → Unpleasant (D-) → Unmemorable (C-) → Charming (B+) → Captivating (A+) → Irresistible (S+)&lt;br /&gt;
&lt;br /&gt;
''Not directly trainable — recalculated fresh each day: base 2, + clothing modifier, − a scaling Hygiene-need penalty (worse than Unclean), ±1 each for Energy, Visage, Haircut, Strength (A+ or better / C- or worse), and Mood.''&lt;br /&gt;
&lt;br /&gt;
'''Affects:'''&lt;br /&gt;
* Slave obedience (especially during sex, sometimes without needing to force the issue)&lt;br /&gt;
* Ease of dealing with buyers&lt;br /&gt;
&lt;br /&gt;
'''Increased by:'''&lt;br /&gt;
* Fashionable Attire (+1) or Noble Regalia (+2)&lt;br /&gt;
* Cosmetic procedures at the salon (+1, 5 sparks, lasts 10 days)&lt;br /&gt;
* Fashionable haircut at the salon (+1, 3 sparks, lasts 30 days)&lt;br /&gt;
* High Strength, A+ or better (+1)&lt;br /&gt;
* Good Mood (+1)&lt;br /&gt;
* Pristine Hygiene (+1)&lt;br /&gt;
* Positive Energy (+1)&lt;br /&gt;
&lt;br /&gt;
'''Decreased by:'''&lt;br /&gt;
* Worn Clothes (-1) or Housecoat (-1)&lt;br /&gt;
* No cosmetic procedures (-1)&lt;br /&gt;
* No haircut (-1)&lt;br /&gt;
* Low Strength, C- or worse (-1)&lt;br /&gt;
* Bad Mood (-1)&lt;br /&gt;
* Poor Hygiene (up to -3 at Filthy)&lt;br /&gt;
* Negative Energy (-1)&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
===Libido===&lt;br /&gt;
Scale: Frigid/Impotent (F-) → Not in the Mood/Effete (D-) → Lustful (C-) → Libidinous (B+) → Lubricious (A+) → Lascivious (S+)&lt;br /&gt;
&lt;br /&gt;
'''Affects:'''&lt;br /&gt;
* Ability to perform sexually without relying on aphrodisiacs&lt;br /&gt;
&lt;br /&gt;
'''Increased by:'''&lt;br /&gt;
* Sex with a slave whose relevant skill matches or exceeds your Libido (+3 × her skill level)&lt;br /&gt;
* Skilled massage (+3 × massage quality)&lt;br /&gt;
* Healthy lifestyle — positive Mood, non-negative Energy, Strength at least Strong (B+), Excitement not maxed either way (passive gain only once Libido is already Lustful (C-) or higher)&lt;br /&gt;
&lt;br /&gt;
'''Decreased by:'''&lt;br /&gt;
* Negative Energy (-3)&lt;br /&gt;
* Negative Mood (-3)&lt;br /&gt;
* Serious illness&lt;br /&gt;
* Injuries (direct penalty per Injury level)&lt;br /&gt;
* Extended periods without sex&lt;br /&gt;
* Ending the day at maximum Excitement, unless wearing the Chimaera Gem (-3)&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
===Dominance===&lt;br /&gt;
Scale: Submissive (F-) → Compliant (D-) → Passive (C-) → Authoritative (B+) → Dominant (A+) → Imperious (S+)&lt;br /&gt;
&lt;br /&gt;
'''Affects:'''&lt;br /&gt;
* Slave obedience&lt;br /&gt;
* Effectiveness of some Punishments (especially verbal ones)&lt;br /&gt;
* Teaching some sexual Skills&lt;br /&gt;
&lt;br /&gt;
'''Increased by:'''&lt;br /&gt;
* Forceful/controlling actions — Psychological Pressure, Torture, Put in Place, Threaten (if successful), certain rough sex techniques, and training slave skills like Pony, Humiliation, Masochism, Self-torture, bestiality mating, and Fitness&lt;br /&gt;
* Sparring the toughest Colosseum opponents (up to Authoritative/B+)&lt;br /&gt;
* Note: only works while the slave's Nature is greater than or equal to your current Dominance&lt;br /&gt;
&lt;br /&gt;
'''Decreased by:''' —&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
===Brand Status===&lt;br /&gt;
Scale: Unknown Factor (F-) → Rumored Newcomer (D-) → Often Recognized (C-) → Minor Celebrity (B+) → Famous Slave Trader (A+) → Legendary Slaver (S+)&lt;br /&gt;
&lt;br /&gt;
'''Affects:'''&lt;br /&gt;
* Personal reputation; how accommodating customers are&lt;br /&gt;
&lt;br /&gt;
'''Increased by:'''&lt;br /&gt;
* Selling slaves to buyers whose standing requirement your Brand Status meets&lt;br /&gt;
* Combat/gladiator achievements&lt;br /&gt;
&lt;br /&gt;
'''Decreased by:''' —&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
===Guild Reputation===&lt;br /&gt;
Scale: Guild Affiliate (F-) → Guild Novice (D-) → Guild Apprentice (C-) → Guild Journeyman (B+) → Guild Master (A+) → Guild Magnate (S+)&lt;br /&gt;
&lt;br /&gt;
'''Affects:'''&lt;br /&gt;
* Level of Guild contracts available (D- rank from Guild Affiliate onward; each successive rank, including its &amp;quot;-&amp;quot; and &amp;quot;+&amp;quot; sub-tiers, unlocks one Guild Reputation level higher, up to S+ contracts at Guild Magnate)&lt;br /&gt;
* Number of slaves that can be entered in the Gladiatrix contest in the same decade (1 by default, 2 at Guild Journeyman/B+, 3 at A+, 4 at S+)&lt;br /&gt;
* Cow sale price (together with Brand Status; no other transaction's price depends on Guild Reputation)&lt;br /&gt;
* Guild gangbangs become available to attend at Guild Journeyman/B+&lt;br /&gt;
* At Guild Apprentice/C- or higher, occasionally offered the abused slave for free the next time you sell at auction, as long as you have no active contract — accepting grants an A+ Concubine contract regardless of your normal contract-level limit&lt;br /&gt;
* Contracts rated below your Guild Reputation only earn a third of their speed time-bonus&lt;br /&gt;
* Spectre's quest requires Guild Journeyman/B+ Guild Reputation, among other conditions&lt;br /&gt;
&lt;br /&gt;
'''Increased by:'''&lt;br /&gt;
* Completing Guild contracts (the better the delivered slave's rating relative to your current Guild Reputation, the more you gain — roughly +5 to +15, tapering off as your Guild Reputation catches up to the contract/slave's level)&lt;br /&gt;
* Selling a slave at the Guild auction (+5, plus the slave's own rating; only while your Guild Reputation doesn't already exceed the slave's level)&lt;br /&gt;
* Completing Spectre's quest (+10; also grants +10 Brand Status)&lt;br /&gt;
* Accepting the abused slave gift (+10)&lt;br /&gt;
&lt;br /&gt;
'''Decreased by:'''&lt;br /&gt;
* Missing a contract's deadline (-5, plus -1 per level of Guild Reputation — -10 at S+)&lt;br /&gt;
* Having a slave escape while wearing a collar and branded with the Guild brand (-2)&lt;br /&gt;
* Getting confronted ordering a parcel from the smugglers (-10; same conditions as Brand Status above)&lt;br /&gt;
* Ordering a parcel from the smugglers without being confronted (-5)&lt;br /&gt;
* Selling/gifting a slave with Rotphilis (-10 per slave, floored at 0)&lt;br /&gt;
* Giving a Fog-fiend-larva-infected slave to the Guild directly (-80, floored at 0); selling one to a regular customer instead resets Guild Reputation entirely to Guild Affiliate/F-&lt;br /&gt;
* Declining the abused slave gift (-10)&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
===Standard of Living===&lt;br /&gt;
Scale: Impoverished (F-) → Poor (D-) → Basic (C-) → Comfortable (B+) → Respectable (A+) → Luxurious (S+) [→ Opulent (S++)]&lt;br /&gt;
&lt;br /&gt;
Set manually from the Domestic Issues menu; changes take effect the following decade.&lt;br /&gt;
&lt;br /&gt;
'''Affects:'''&lt;br /&gt;
* Personality (see above)&lt;br /&gt;
* Respectable or higher required to enter the Gentleman's Club&lt;br /&gt;
&lt;br /&gt;
'''Cost per decade:'''&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
! Level !! Cost&lt;br /&gt;
|-&lt;br /&gt;
| Impoverished || 0$&lt;br /&gt;
|-&lt;br /&gt;
| Poor || 20$–30$&lt;br /&gt;
|-&lt;br /&gt;
| Basic || 40$–60$&lt;br /&gt;
|-&lt;br /&gt;
| Comfortable || 80$–120$&lt;br /&gt;
|-&lt;br /&gt;
| Respectable || 200$–300$&lt;br /&gt;
|-&lt;br /&gt;
| Luxurious || 400$–600$&lt;br /&gt;
|-&lt;br /&gt;
| Opulent || 800$–1200$&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
An Assistant/slave with high Accounting skill can discount your bill by up to roughly 70% if skilled enough; conversely, delegating accounting to an unskilled one can inflate it by a comparable amount.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
===Hygiene===&lt;br /&gt;
Scale: Filthy (F-) → Dirty (D-) → Unclean (C-) → Unsullied (B+) → Clean (A+) → Pristine (S+)&lt;br /&gt;
&lt;br /&gt;
'''Affects:'''&lt;br /&gt;
* Mood&lt;br /&gt;
* Allure&lt;br /&gt;
&lt;br /&gt;
'''Increased by:'''&lt;br /&gt;
* Being bathed by a skilled slave&lt;br /&gt;
* Spa visits&lt;br /&gt;
* Decent housing with a bathroom&lt;br /&gt;
&lt;br /&gt;
'''Decreased by:'''&lt;br /&gt;
* Living in the slums / poor housing&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
===Mood===&lt;br /&gt;
Scale: Depressed (F-) → Dysphoric (D-) → Sullen (D+) → Melancholic (C-) → Pessimistic (C+) → Calm (B-) → Hopeful (B+) → Optimistic (A-) → Pleased (A+) → Euphoric (S-) → Ecstatic (S+)&lt;br /&gt;
&lt;br /&gt;
'''Affects:'''&lt;br /&gt;
* Motivation and efficiency; quality of interactions with slaves&lt;br /&gt;
&lt;br /&gt;
'''Increased by/Decreased by:''' Virtually everything happening day to day — see dedicated Mood section&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
===Injuries===&lt;br /&gt;
Scale: Mortally Wounded (F-) → Heavily Wounded (D-) → Seriously Wounded (C-) → Wounded (B+) → Lightly Wounded (A+) → Uninjured (S+)&lt;br /&gt;
&lt;br /&gt;
'''Affects:'''&lt;br /&gt;
* Energy, Strength, Mood (all reduced)&lt;br /&gt;
* Hygiene need increases&lt;br /&gt;
&lt;br /&gt;
'''Increased by:'''&lt;br /&gt;
* Combat&lt;br /&gt;
&lt;br /&gt;
'''Decreased by:'''&lt;br /&gt;
* Time, good food, cleanliness&lt;br /&gt;
* Medic skill (own or assistant's)&lt;br /&gt;
* Healing balms from a skilled Alchemist (reagents from Mystra of the Outcasts)&lt;br /&gt;
* Technosphere medical center as a last resort&lt;br /&gt;
&lt;br /&gt;
==Skills==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Skill !! Affects&lt;br /&gt;
|-&lt;br /&gt;
| [[#Teaching|Teaching]] || Effectiveness of personal lessons/tutoring&lt;br /&gt;
|-&lt;br /&gt;
| [[#Stewardship|Stewardship]] || Household upkeep (cooking, cleaning)&lt;br /&gt;
|-&lt;br /&gt;
| [[#Artistry|Artistry]] || Art/performance-related training and rewards&lt;br /&gt;
|-&lt;br /&gt;
| [[#Medic|Medic]] || Healing, diet management, health-related bonuses&lt;br /&gt;
|-&lt;br /&gt;
| [[#Fighter|Fighter]] || Combat effectiveness&lt;br /&gt;
|-&lt;br /&gt;
| [[#Magic|Magic]] || Spellcasting effectiveness&lt;br /&gt;
|-&lt;br /&gt;
| [[#Flagellation|Flagellation]] || Whip-based Punishments&lt;br /&gt;
|-&lt;br /&gt;
| [[#Torture|Torture]] || Torture-based Punishments&lt;br /&gt;
|-&lt;br /&gt;
| [[#Binding|Binding]] || Rope/bondage-based Punishments&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Teaching===&lt;br /&gt;
Scale: Incoherent Rambler (F-) → Pedagogue (D-) → Tutor (C-) → Mentor (B+) → Skilled Lecturer (A+) → Master Educator (S+)&lt;br /&gt;
&lt;br /&gt;
'''Affects:'''&lt;br /&gt;
* Effectiveness of personal lessons given directly to a slave&lt;br /&gt;
&lt;br /&gt;
'''Increased by:'''&lt;br /&gt;
* Giving a slave a personal lesson she performs excellently in (A+ result or better)&lt;br /&gt;
&lt;br /&gt;
'''Decreased by:''' —&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
===Stewardship===&lt;br /&gt;
Scale: Slattern/Sloven (F-) → Peon (D-) → Housegirl/Houseboy (C-) → Homemaker (B+) → Housemistress/Houselord (A+) → Stewardess/Steward (S+) [→ Master Stewardess/Steward (S++)]&lt;br /&gt;
&lt;br /&gt;
'''Affects:'''&lt;br /&gt;
* Household upkeep — cooking and cleaning quality&lt;br /&gt;
&lt;br /&gt;
'''Increased by:'''&lt;br /&gt;
* Cooking meals of good quality&lt;br /&gt;
* Cleaning the household&lt;br /&gt;
* Wearing Livery (Men's Clothing) while training a slave's Cooking/Maid skills&lt;br /&gt;
&lt;br /&gt;
'''Decreased by:''' —&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
===Artistry===&lt;br /&gt;
Scale: Tasteless (F-) → Uncultured (D-) → Dilettante (C-) → Artist (B+) → Prodigy (A+) → Virtuosa/Virtuoso (S+) [→ Maestra/Maestro (S++)]&lt;br /&gt;
&lt;br /&gt;
'''Affects:'''&lt;br /&gt;
* Art/performance-related training and rewards&lt;br /&gt;
&lt;br /&gt;
'''Increased by:'''&lt;br /&gt;
* Wearing Formal Suit (Men's Clothing) while training a slave's Art/Music/Dancing skills&lt;br /&gt;
* Giving a threesome sex lesson (contributes alongside Penetration)&lt;br /&gt;
&lt;br /&gt;
'''Decreased by:''' —&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
===Medic===&lt;br /&gt;
Scale: Homeopath (F-) → Quack (D-) → Paramedic (C-) → Nurse (B+) → Physician (A+) → Surgeon (S+) [→ Master Surgeon (S++)]&lt;br /&gt;
&lt;br /&gt;
'''Affects:'''&lt;br /&gt;
* Healing Injuries&lt;br /&gt;
* Availability of the Calculated diet portion (own or assistant's A+ needed)&lt;br /&gt;
* Various health-related bonuses&lt;br /&gt;
&lt;br /&gt;
'''Increased by:'''&lt;br /&gt;
* Wearing Medical Gown (Men's Clothing) while training a slave's Nursing skill&lt;br /&gt;
* Managing a BDSM/masochism session with a slave (up to B+ without the Medical Gown bonus)&lt;br /&gt;
&lt;br /&gt;
'''Decreased by:''' —&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
===Fighter===&lt;br /&gt;
Scale: Non-Combatant (F-) → Brawler (D-) → Fighter (C-) → Duellist (B+) → Warrior (A+) → Shieldmaiden/Champion (S+) [→ Valkyrie/Vanquisher (S++)]&lt;br /&gt;
&lt;br /&gt;
'''Affects:'''&lt;br /&gt;
* Combat effectiveness&lt;br /&gt;
&lt;br /&gt;
'''Increased by:'''&lt;br /&gt;
* Wearing Aketon (Men's Clothing) while training a slave's Gladiatrix skill&lt;br /&gt;
* Defeating notable enemies at the Border of Fogs (trophy kills)&lt;br /&gt;
&lt;br /&gt;
'''Decreased by:''' —&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
===Magic===&lt;br /&gt;
Scale: Mundane (F-) → Esoterist (D-) → Witch/Warlock (C-) → Sorceress/Sorcerer (B+) → Magistra/Magister (A+) → Archmagistra/Archmagister (S+) [→ Demigoddess/Demi-God (S++)]&lt;br /&gt;
&lt;br /&gt;
'''Affects:'''&lt;br /&gt;
* Spellcasting effectiveness (Auspex, Magna Magnifika, Sententia Veritas)&lt;br /&gt;
&lt;br /&gt;
'''Increased by:'''&lt;br /&gt;
* Wearing Wizard Robes (Men's Clothing) while training a slave's Witchcraft skill&lt;br /&gt;
* Casting spells&lt;br /&gt;
&lt;br /&gt;
'''Decreased by:''' —&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
===Flagellation===&lt;br /&gt;
Scale: Never Whipped Anyone (F-) → Clumsy Flogger (D-) → Adequate Scourger (C-) → Skilled Lasher (B+) → Expert Flagellatrix/Flagellator (A+) → Mistress/Master of the Whip (S+)&lt;br /&gt;
&lt;br /&gt;
'''Affects:'''&lt;br /&gt;
* Effectiveness of whip-based Punishments&lt;br /&gt;
&lt;br /&gt;
'''Increased by:'''&lt;br /&gt;
* Whipping a slave whose punishment intensity exceeds current Flagellation level&lt;br /&gt;
&lt;br /&gt;
'''Decreased by:''' —&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
===Torture===&lt;br /&gt;
Scale: Never Tortured Anyone (F-) → Clumsy Needler (D-) → Adequate Tormentor (C-) → Skilled Torturer (B+) → Expert Inquisitor (A+) → Masterful Sadist (S+)&lt;br /&gt;
&lt;br /&gt;
'''Affects:'''&lt;br /&gt;
* Effectiveness of torture-based Punishments&lt;br /&gt;
&lt;br /&gt;
'''Increased by:'''&lt;br /&gt;
* Torturing a slave whose punishment intensity exceeds current Torture level&lt;br /&gt;
&lt;br /&gt;
'''Decreased by:''' —&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
===Binding===&lt;br /&gt;
Scale: Never Restrained Anyone (F-) → Binds Clumsily (D-) → Binds Adequately (C-) → Binds Skillfully (B+) → Binds Expertly (A+) → Mistress/Master of Rope (S+)&lt;br /&gt;
&lt;br /&gt;
'''Affects:'''&lt;br /&gt;
* Effectiveness of rope/bondage-based Punishments&lt;br /&gt;
&lt;br /&gt;
'''Increased by:'''&lt;br /&gt;
* Restraining a slave whose punishment intensity exceeds current Binding level&lt;br /&gt;
* Certain masochism training sessions using rope restraints&lt;br /&gt;
&lt;br /&gt;
'''Decreased by:''' —&lt;br /&gt;
&lt;br /&gt;
==Sex Techniques==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Skill !! Affects&lt;br /&gt;
|-&lt;br /&gt;
| [[#Petting|Petting]] || Effectiveness of foreplay/touching during sex&lt;br /&gt;
|-&lt;br /&gt;
| [[#Oral|Oral]] || Effectiveness of oral sex&lt;br /&gt;
|-&lt;br /&gt;
| [[#Penetration|Penetration]] || Effectiveness of penetrative sex&lt;br /&gt;
|-&lt;br /&gt;
| [[#Fetishism|Fetishism]] || Effectiveness of kinky/fetish sex acts&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Petting===&lt;br /&gt;
Scale: Touchless (F-) → Clumsy Groper (D-) → Adequate Fondler (C-) → Proficient Touch (B+) → Expert Caress (A+) → Masterful Hands (S+)&lt;br /&gt;
&lt;br /&gt;
'''Affects:'''&lt;br /&gt;
* Effectiveness of foreplay/touching during sex with a slave&lt;br /&gt;
&lt;br /&gt;
'''Increased by:'''&lt;br /&gt;
* Petting/foreplay sex acts with a slave&lt;br /&gt;
&lt;br /&gt;
'''Decreased by:''' —&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
===Oral===&lt;br /&gt;
Scale: Kissless (F-) → Clumsy Beslobberer (D-) → Adequate Kisser (C-) → Proficient Tongue (B+) → Expert Oralist (A+) → Oral Technician (S+)&lt;br /&gt;
&lt;br /&gt;
'''Affects:'''&lt;br /&gt;
* Effectiveness of oral sex with a slave&lt;br /&gt;
&lt;br /&gt;
'''Increased by:'''&lt;br /&gt;
* Oral sex acts with a slave&lt;br /&gt;
&lt;br /&gt;
'''Decreased by:''' —&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
===Penetration===&lt;br /&gt;
Scale: Virgin (F-) → Clumsy Rutter (D-) → Adequate Lay (C-) → Proficient Bedmate (B+) → Expert Copulator (A+) → Sex Machine (S+)&lt;br /&gt;
&lt;br /&gt;
'''Affects:'''&lt;br /&gt;
* Effectiveness of penetrative sex with a slave&lt;br /&gt;
&lt;br /&gt;
'''Increased by:'''&lt;br /&gt;
* Penetrative sex acts with a slave&lt;br /&gt;
* Visiting a prostitute of higher skill than your current Penetration level&lt;br /&gt;
&lt;br /&gt;
'''Decreased by:''' —&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
===Fetishism===&lt;br /&gt;
Scale: Unadventurous (F-) → Curious (D-) → Closet Pervert (C-) → Kinky (B+) → Fetishistic (A+) → Worst of Perverts (S+)&lt;br /&gt;
&lt;br /&gt;
'''Affects:'''&lt;br /&gt;
* Effectiveness of kinky/fetish sex acts with a slave&lt;br /&gt;
&lt;br /&gt;
'''Increased by:'''&lt;br /&gt;
* Kinky/fetish sex acts with a slave&lt;br /&gt;
&lt;br /&gt;
'''Decreased by:''' —&lt;br /&gt;
&lt;br /&gt;
==Mood==&lt;br /&gt;
You can check the things affecting the Slaver's mood in his diary. Good moods improve his efficiency and increase the odds of successful actions. (need to verify: affects slaver allure?)&lt;br /&gt;
&lt;br /&gt;
Things that improve his mood:&lt;br /&gt;
*Decent housing relative to Reputation&lt;br /&gt;
*Good standard of living relative to Reputation&lt;br /&gt;
*Recent Sex&lt;br /&gt;
*Slave making good progress&lt;br /&gt;
*Having lots of energy&lt;br /&gt;
*Comfortable clothing&lt;br /&gt;
*Clean house&lt;br /&gt;
*Being clean&lt;br /&gt;
*Buying a new slave&lt;br /&gt;
*Selling a slave&lt;br /&gt;
*Date (reward: spend time together) that goes well&lt;br /&gt;
*Training a beautiful slave.&lt;br /&gt;
*Eating well (Restaurant date with slave, eating at Gentlemen's Club)&lt;br /&gt;
*Slave obeying (green in &amp;quot;achievements&amp;quot; area)&lt;br /&gt;
*Rule: Behave alarm w/slave with Blowjob skill&lt;br /&gt;
*Rule: Behave urinal w/slave with Golden Shower skill&lt;br /&gt;
*Rule: Behave toilet w/slave with Scatology skill&lt;br /&gt;
*Assistant Rule: Bath slave w/assistant with Oral and/or Petting skills&lt;br /&gt;
*Salon: Invigorating massage, Erotic Massage, Aroma spa&lt;br /&gt;
*Watching a battle in the Colosseum&lt;br /&gt;
*Drinking at the Virgin's Hip&lt;br /&gt;
*Drugs  - Camra, Datura, Essence of Oblivion, Bacchus' Nectar&lt;br /&gt;
&lt;br /&gt;
Things that decrease mood:&lt;br /&gt;
*Housing that doesn't reflect his reputation&lt;br /&gt;
*Too low of a standard of living&lt;br /&gt;
*Pent up sexual desire (Stallion/Wild Stallion)&amp;lt;sup&amp;gt;[1]&lt;br /&gt;
*Being oversexed&lt;br /&gt;
*Slave not behaving&lt;br /&gt;
*Worn/uncomfortable clothing&lt;br /&gt;
*Dirty house&lt;br /&gt;
*Injuries&lt;br /&gt;
*Cleaning the house yourself&lt;br /&gt;
*Preparing your own meals&lt;br /&gt;
*Drug/alcohol withdrawal&lt;br /&gt;
&lt;br /&gt;
[1] Wearing [[Jack-o-nine/Gameplay/Locations/White_Town#Central_Forum|Chimaera's Gem]] guarantees this.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Sexual Desire==&lt;br /&gt;
&lt;br /&gt;
Levels from highest to lowest:&lt;br /&gt;
*Wild Stallion*&lt;br /&gt;
*Stallion*&lt;br /&gt;
*Rock Hardon&lt;br /&gt;
*Mighty Hardon&lt;br /&gt;
*Hardon&lt;br /&gt;
*Contented&lt;br /&gt;
*Cold&lt;br /&gt;
*Sated*&lt;br /&gt;
*Overfucked*&lt;br /&gt;
*Flacid*&lt;br /&gt;
*Hanging*&lt;br /&gt;
&lt;br /&gt;
 * Decreases mood when in these states&lt;br /&gt;
&lt;br /&gt;
==Access to Buyers==&lt;br /&gt;
&lt;br /&gt;
Within &amp;quot;I need to continually work on my reputation&amp;quot;, found in the &amp;quot;objectives&amp;quot; tab accessible after clicking on the slaver's portrait while at home, one can see not only the status of the slaver's brand, but also the slaver's standing with the various Great Houses of Eternal Rome.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
When this standing is increased to at least D or pink level with a faction, the slaver can rent living accomodations in that faction's quarter, and when standing is increased to at least B or blue level with a faction, the slaver can gain entrance to the palace of that faction, to access the A rank and S+ rank buyers therein (and become a Patrician by selling to the S+ rank buyer.)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Selling slaves to businesses does not appear to increase the rank of the slaver's standing.&amp;lt;br /&amp;gt;&lt;br /&gt;
The various standing-ranks also seem to have very particular requirements for their increases.&amp;lt;br /&amp;gt;&lt;br /&gt;
These particular requirements for standing-rank advances mean that selling to buyers out of order will actually do no good whatsoever for improvement of the slaver's standing.&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*To go from F to D rank standing, the slaver can sell a slave to anyone in the residential area in the district. (Or even Mystra, for Quarter of Outcasts)&amp;lt;br /&amp;gt;&lt;br /&gt;
*To go from D to C rank standing, the slaver must sell a slave to someone in the residential area who requires a C rank slave or above.&amp;lt;br /&amp;gt;&lt;br /&gt;
*To go from C to B rank standing, the slaver must sell a slave to someone in the residential area who requires a B rank slave or above.&amp;lt;br /&amp;gt;&lt;br /&gt;
*To go from B to A rank standing, the slaver must sell a slave to someone in the palace who requires an A rank slave or above.&amp;lt;br /&amp;gt;&lt;br /&gt;
*And to go from A to S+ rank standing, (Patrician), the slaver must sell a slave to the faction-leader, who requires an S+ rank slave.&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
This is why all of the quarters' residential areas have 3 residents who require B-rank slaves;  if a person sells only B rank slaves and sells them only to those 3 residents, he will still thereby fulfill all the requirements to gain entrance to that faction's palace.&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
(Though access to the faction's palace in White Town works differently.)&lt;/div&gt;</summary>
		<author><name>GhostBeat</name></author>	</entry>

	<entry>
		<id>http://wiki.anime-sharing.com/hgames/index.php?title=Jack-o-nine/Gameplay/Slaver&amp;diff=42226</id>
		<title>Jack-o-nine/Gameplay/Slaver</title>
		<link rel="alternate" type="text/html" href="http://wiki.anime-sharing.com/hgames/index.php?title=Jack-o-nine/Gameplay/Slaver&amp;diff=42226"/>
				<updated>2026-07-24T16:14:22Z</updated>
		
		<summary type="html">&lt;p&gt;GhostBeat: /* Standard of Living */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Jack-o-nine}}&lt;br /&gt;
&lt;br /&gt;
==Characteristics==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Characteristic !! Affects&lt;br /&gt;
|-&lt;br /&gt;
| [[#Strength|Strength]] || Combat damage, daily Energy reset, slave obedience&lt;br /&gt;
|-&lt;br /&gt;
| [[#Personality|Personality]] || Ease of controlling others, overall prestige&lt;br /&gt;
|-&lt;br /&gt;
| [[#Allure|Allure]] || Slave obedience (especially sexual), ease with buyers&lt;br /&gt;
|-&lt;br /&gt;
| [[#Libido|Libido]] || Ability to perform sexually without aphrodisiacs&lt;br /&gt;
|-&lt;br /&gt;
| [[#Dominance|Dominance]] || Slave obedience, Punishment effectiveness, some sexual Skills&lt;br /&gt;
|-&lt;br /&gt;
| [[#Brand Status|Brand Status]] || Personal reputation, customer treatment&lt;br /&gt;
|-&lt;br /&gt;
| [[#Guild Reputation|Guild Reputation]] || Quality of Guild contracts/auctions offered&lt;br /&gt;
|-&lt;br /&gt;
| [[#Standard of Living|Standard of Living]] || Personality&lt;br /&gt;
|-&lt;br /&gt;
| [[#Hygiene|Hygiene]] || Mood, Allure&lt;br /&gt;
|-&lt;br /&gt;
| [[#Mood|Mood]] || Motivation, efficiency, quality of slave interactions&lt;br /&gt;
|-&lt;br /&gt;
| [[#Injuries|Injuries]] || Energy, Strength, Mood (all reduced), Hygiene need&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Strength===&lt;br /&gt;
Scale: Frail (F-) → Weak (D-) → Unfit (C-) → Strong (B+) → Mighty (A+) → Amazonian/Herculean (S+)&lt;br /&gt;
&lt;br /&gt;
'''Affects:'''&lt;br /&gt;
* Combat damage in fights&lt;br /&gt;
* Daily Energy reset (Energy refills to Strength + 1, minus Injuries)&lt;br /&gt;
* Slave obedience/submissiveness&lt;br /&gt;
&lt;br /&gt;
'''Increased by:'''&lt;br /&gt;
* Quality food, cooked at least two tiers above your current Strength (+1/day; caps one tier below the meal's own quality — e.g. S+ food raises Strength up to A+, no further. Dining at the finest restaurant has the same ceiling)&lt;br /&gt;
* Athletics/Dance/Martial Arts training&lt;br /&gt;
* Intercourse&lt;br /&gt;
* Disciplining slaves&lt;br /&gt;
&lt;br /&gt;
'''Decreased by:'''&lt;br /&gt;
* Low-quality food, below your current Strength (an Assistant with A+/S+ Nursing skill can offset 1/2 tiers before the decline starts)&lt;br /&gt;
* Exhaustion (ending the day with negative Energy)&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
===Personality===&lt;br /&gt;
Scale: Churl (F-) → Bumpkin (D-) → Parvenu (C-) → Vulgarian (B+) → Bourgeois (A+) → Aristocrat (S+)&lt;br /&gt;
&lt;br /&gt;
'''Affects:'''&lt;br /&gt;
* How easily you control others; overall prestige as a trainer&lt;br /&gt;
&lt;br /&gt;
'''Increased by:'''&lt;br /&gt;
* Standard of Living and estate quality both exceeding Personality + Home Condition messiness (+1/day)&lt;br /&gt;
* Successful &amp;quot;Explain Her Position&amp;quot; (up to Vulgarian/B+) or Encourage (up to Bourgeois/A+), when success quality is at least your current Personality (+2 per success)&lt;br /&gt;
* Snake Amulet quest artifact, while below Aristocrat/S+ (+1/day)&lt;br /&gt;
&lt;br /&gt;
'''Decreased by:'''&lt;br /&gt;
* Personality outpacing Standard of Living (with a 1-tier buffer) or estate quality (-1/day)&lt;br /&gt;
* Heavy Cannabis use, once addiction exceeds 30 (-1 per smoke)&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
===Allure===&lt;br /&gt;
Scale: Repulsive (F-) → Unpleasant (D-) → Unmemorable (C-) → Charming (B+) → Captivating (A+) → Irresistible (S+)&lt;br /&gt;
&lt;br /&gt;
''Not directly trainable — recalculated fresh each day: base 2, + clothing modifier, − a scaling Hygiene-need penalty (worse than Unclean), ±1 each for Energy, Visage, Haircut, Strength (A+ or better / C- or worse), and Mood.''&lt;br /&gt;
&lt;br /&gt;
'''Affects:'''&lt;br /&gt;
* Slave obedience (especially during sex, sometimes without needing to force the issue)&lt;br /&gt;
* Ease of dealing with buyers&lt;br /&gt;
&lt;br /&gt;
'''Increased by:'''&lt;br /&gt;
* Fashionable Attire (+1) or Noble Regalia (+2)&lt;br /&gt;
* Cosmetic procedures at the salon (+1, 5 sparks, lasts 10 days)&lt;br /&gt;
* Fashionable haircut at the salon (+1, 3 sparks, lasts 30 days)&lt;br /&gt;
* High Strength, A+ or better (+1)&lt;br /&gt;
* Good Mood (+1)&lt;br /&gt;
* Pristine Hygiene (+1)&lt;br /&gt;
* Positive Energy (+1)&lt;br /&gt;
&lt;br /&gt;
'''Decreased by:'''&lt;br /&gt;
* Worn Clothes (-1) or Housecoat (-1)&lt;br /&gt;
* No cosmetic procedures (-1)&lt;br /&gt;
* No haircut (-1)&lt;br /&gt;
* Low Strength, C- or worse (-1)&lt;br /&gt;
* Bad Mood (-1)&lt;br /&gt;
* Poor Hygiene (up to -3 at Filthy)&lt;br /&gt;
* Negative Energy (-1)&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
===Libido===&lt;br /&gt;
Scale: Frigid/Impotent (F-) → Not in the Mood/Effete (D-) → Lustful (C-) → Libidinous (B+) → Lubricious (A+) → Lascivious (S+)&lt;br /&gt;
&lt;br /&gt;
'''Affects:'''&lt;br /&gt;
* Ability to perform sexually without relying on aphrodisiacs&lt;br /&gt;
&lt;br /&gt;
'''Increased by:'''&lt;br /&gt;
* Sex with a slave whose relevant skill matches or exceeds your Libido (+3 × her skill level)&lt;br /&gt;
* Skilled massage (+3 × massage quality)&lt;br /&gt;
* Healthy lifestyle — positive Mood, non-negative Energy, Strength at least Strong (B+), Excitement not maxed either way (passive gain only once Libido is already Lustful (C-) or higher)&lt;br /&gt;
&lt;br /&gt;
'''Decreased by:'''&lt;br /&gt;
* Negative Energy (-3)&lt;br /&gt;
* Negative Mood (-3)&lt;br /&gt;
* Serious illness&lt;br /&gt;
* Injuries (direct penalty per Injury level)&lt;br /&gt;
* Extended periods without sex&lt;br /&gt;
* Ending the day at maximum Excitement, unless wearing the Chimaera Gem (-3)&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
===Dominance===&lt;br /&gt;
Scale: Submissive (F-) → Compliant (D-) → Passive (C-) → Authoritative (B+) → Dominant (A+) → Imperious (S+)&lt;br /&gt;
&lt;br /&gt;
'''Affects:'''&lt;br /&gt;
* Slave obedience&lt;br /&gt;
* Effectiveness of some Punishments (especially verbal ones)&lt;br /&gt;
* Teaching some sexual Skills&lt;br /&gt;
&lt;br /&gt;
'''Increased by:'''&lt;br /&gt;
* Forceful/controlling actions — Psychological Pressure, Torture, Put in Place, Threaten (if successful), certain rough sex techniques, and training slave skills like Pony, Humiliation, Masochism, Self-torture, bestiality mating, and Fitness&lt;br /&gt;
* Sparring the toughest Colosseum opponents (up to Authoritative/B+)&lt;br /&gt;
* Note: only works while the slave's Nature is greater than or equal to your current Dominance&lt;br /&gt;
&lt;br /&gt;
'''Decreased by:''' —&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
===Brand Status===&lt;br /&gt;
Scale: Unknown Factor (F-) → Rumored Newcomer (D-) → Often Recognized (C-) → Minor Celebrity (B+) → Famous Slave Trader (A+) → Legendary Slaver (S+)&lt;br /&gt;
&lt;br /&gt;
'''Affects:'''&lt;br /&gt;
* Personal reputation; how accommodating customers are&lt;br /&gt;
&lt;br /&gt;
'''Increased by:'''&lt;br /&gt;
* Selling slaves to buyers whose standing requirement your Brand Status meets&lt;br /&gt;
* Combat/gladiator achievements&lt;br /&gt;
&lt;br /&gt;
'''Decreased by:''' —&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
===Guild Reputation===&lt;br /&gt;
Scale: Guild Affiliate (F-) → Guild Novice (D-) → Guild Apprentice (C-) → Guild Journeyman (B+) → Guild Master (A+) → Guild Magnate (S+)&lt;br /&gt;
&lt;br /&gt;
'''Affects:'''&lt;br /&gt;
* Quality of Guild contracts and auctions offered&lt;br /&gt;
* Arena rules (accepts multiple contestants at higher rank)&lt;br /&gt;
&lt;br /&gt;
'''Increased by:'''&lt;br /&gt;
* Selling slaves that satisfy a Guild contract's rating requirement&lt;br /&gt;
&lt;br /&gt;
'''Decreased by:''' —&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
===Standard of Living===&lt;br /&gt;
Scale: Impoverished (F-) → Poor (D-) → Basic (C-) → Comfortable (B+) → Respectable (A+) → Luxurious (S+) [→ Opulent (S++)]&lt;br /&gt;
&lt;br /&gt;
Set manually from the Domestic Issues menu; changes take effect the following decade.&lt;br /&gt;
&lt;br /&gt;
'''Affects:'''&lt;br /&gt;
* Personality (see above)&lt;br /&gt;
* Respectable or higher required to enter the Gentleman's Club&lt;br /&gt;
&lt;br /&gt;
'''Cost per decade:'''&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
! Level !! Cost&lt;br /&gt;
|-&lt;br /&gt;
| Impoverished || 0$&lt;br /&gt;
|-&lt;br /&gt;
| Poor || 20$–30$&lt;br /&gt;
|-&lt;br /&gt;
| Basic || 40$–60$&lt;br /&gt;
|-&lt;br /&gt;
| Comfortable || 80$–120$&lt;br /&gt;
|-&lt;br /&gt;
| Respectable || 200$–300$&lt;br /&gt;
|-&lt;br /&gt;
| Luxurious || 400$–600$&lt;br /&gt;
|-&lt;br /&gt;
| Opulent || 800$–1200$&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
An Assistant/slave with high Accounting skill can discount your bill by up to roughly 70% if skilled enough; conversely, delegating accounting to an unskilled one can inflate it by a comparable amount.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
===Hygiene===&lt;br /&gt;
Scale: Filthy (F-) → Dirty (D-) → Unclean (C-) → Unsullied (B+) → Clean (A+) → Pristine (S+)&lt;br /&gt;
&lt;br /&gt;
'''Affects:'''&lt;br /&gt;
* Mood&lt;br /&gt;
* Allure&lt;br /&gt;
&lt;br /&gt;
'''Increased by:'''&lt;br /&gt;
* Being bathed by a skilled slave&lt;br /&gt;
* Spa visits&lt;br /&gt;
* Decent housing with a bathroom&lt;br /&gt;
&lt;br /&gt;
'''Decreased by:'''&lt;br /&gt;
* Living in the slums / poor housing&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
===Mood===&lt;br /&gt;
Scale: Depressed (F-) → Dysphoric (D-) → Sullen (D+) → Melancholic (C-) → Pessimistic (C+) → Calm (B-) → Hopeful (B+) → Optimistic (A-) → Pleased (A+) → Euphoric (S-) → Ecstatic (S+)&lt;br /&gt;
&lt;br /&gt;
'''Affects:'''&lt;br /&gt;
* Motivation and efficiency; quality of interactions with slaves&lt;br /&gt;
&lt;br /&gt;
'''Increased by/Decreased by:''' Virtually everything happening day to day — see dedicated Mood section&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
===Injuries===&lt;br /&gt;
Scale: Mortally Wounded (F-) → Heavily Wounded (D-) → Seriously Wounded (C-) → Wounded (B+) → Lightly Wounded (A+) → Uninjured (S+)&lt;br /&gt;
&lt;br /&gt;
'''Affects:'''&lt;br /&gt;
* Energy, Strength, Mood (all reduced)&lt;br /&gt;
* Hygiene need increases&lt;br /&gt;
&lt;br /&gt;
'''Increased by:'''&lt;br /&gt;
* Combat&lt;br /&gt;
&lt;br /&gt;
'''Decreased by:'''&lt;br /&gt;
* Time, good food, cleanliness&lt;br /&gt;
* Medic skill (own or assistant's)&lt;br /&gt;
* Healing balms from a skilled Alchemist (reagents from Mystra of the Outcasts)&lt;br /&gt;
* Technosphere medical center as a last resort&lt;br /&gt;
&lt;br /&gt;
==Skills==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Skill !! Affects&lt;br /&gt;
|-&lt;br /&gt;
| [[#Teaching|Teaching]] || Effectiveness of personal lessons/tutoring&lt;br /&gt;
|-&lt;br /&gt;
| [[#Stewardship|Stewardship]] || Household upkeep (cooking, cleaning)&lt;br /&gt;
|-&lt;br /&gt;
| [[#Artistry|Artistry]] || Art/performance-related training and rewards&lt;br /&gt;
|-&lt;br /&gt;
| [[#Medic|Medic]] || Healing, diet management, health-related bonuses&lt;br /&gt;
|-&lt;br /&gt;
| [[#Fighter|Fighter]] || Combat effectiveness&lt;br /&gt;
|-&lt;br /&gt;
| [[#Magic|Magic]] || Spellcasting effectiveness&lt;br /&gt;
|-&lt;br /&gt;
| [[#Flagellation|Flagellation]] || Whip-based Punishments&lt;br /&gt;
|-&lt;br /&gt;
| [[#Torture|Torture]] || Torture-based Punishments&lt;br /&gt;
|-&lt;br /&gt;
| [[#Binding|Binding]] || Rope/bondage-based Punishments&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Teaching===&lt;br /&gt;
Scale: Incoherent Rambler (F-) → Pedagogue (D-) → Tutor (C-) → Mentor (B+) → Skilled Lecturer (A+) → Master Educator (S+)&lt;br /&gt;
&lt;br /&gt;
'''Affects:'''&lt;br /&gt;
* Effectiveness of personal lessons given directly to a slave&lt;br /&gt;
&lt;br /&gt;
'''Increased by:'''&lt;br /&gt;
* Giving a slave a personal lesson she performs excellently in (A+ result or better)&lt;br /&gt;
&lt;br /&gt;
'''Decreased by:''' —&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
===Stewardship===&lt;br /&gt;
Scale: Slattern/Sloven (F-) → Peon (D-) → Housegirl/Houseboy (C-) → Homemaker (B+) → Housemistress/Houselord (A+) → Stewardess/Steward (S+) [→ Master Stewardess/Steward (S++)]&lt;br /&gt;
&lt;br /&gt;
'''Affects:'''&lt;br /&gt;
* Household upkeep — cooking and cleaning quality&lt;br /&gt;
&lt;br /&gt;
'''Increased by:'''&lt;br /&gt;
* Cooking meals of good quality&lt;br /&gt;
* Cleaning the household&lt;br /&gt;
* Wearing Livery (Men's Clothing) while training a slave's Cooking/Maid skills&lt;br /&gt;
&lt;br /&gt;
'''Decreased by:''' —&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
===Artistry===&lt;br /&gt;
Scale: Tasteless (F-) → Uncultured (D-) → Dilettante (C-) → Artist (B+) → Prodigy (A+) → Virtuosa/Virtuoso (S+) [→ Maestra/Maestro (S++)]&lt;br /&gt;
&lt;br /&gt;
'''Affects:'''&lt;br /&gt;
* Art/performance-related training and rewards&lt;br /&gt;
&lt;br /&gt;
'''Increased by:'''&lt;br /&gt;
* Wearing Formal Suit (Men's Clothing) while training a slave's Art/Music/Dancing skills&lt;br /&gt;
* Giving a threesome sex lesson (contributes alongside Penetration)&lt;br /&gt;
&lt;br /&gt;
'''Decreased by:''' —&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
===Medic===&lt;br /&gt;
Scale: Homeopath (F-) → Quack (D-) → Paramedic (C-) → Nurse (B+) → Physician (A+) → Surgeon (S+) [→ Master Surgeon (S++)]&lt;br /&gt;
&lt;br /&gt;
'''Affects:'''&lt;br /&gt;
* Healing Injuries&lt;br /&gt;
* Availability of the Calculated diet portion (own or assistant's A+ needed)&lt;br /&gt;
* Various health-related bonuses&lt;br /&gt;
&lt;br /&gt;
'''Increased by:'''&lt;br /&gt;
* Wearing Medical Gown (Men's Clothing) while training a slave's Nursing skill&lt;br /&gt;
* Managing a BDSM/masochism session with a slave (up to B+ without the Medical Gown bonus)&lt;br /&gt;
&lt;br /&gt;
'''Decreased by:''' —&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
===Fighter===&lt;br /&gt;
Scale: Non-Combatant (F-) → Brawler (D-) → Fighter (C-) → Duellist (B+) → Warrior (A+) → Shieldmaiden/Champion (S+) [→ Valkyrie/Vanquisher (S++)]&lt;br /&gt;
&lt;br /&gt;
'''Affects:'''&lt;br /&gt;
* Combat effectiveness&lt;br /&gt;
&lt;br /&gt;
'''Increased by:'''&lt;br /&gt;
* Wearing Aketon (Men's Clothing) while training a slave's Gladiatrix skill&lt;br /&gt;
* Defeating notable enemies at the Border of Fogs (trophy kills)&lt;br /&gt;
&lt;br /&gt;
'''Decreased by:''' —&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
===Magic===&lt;br /&gt;
Scale: Mundane (F-) → Esoterist (D-) → Witch/Warlock (C-) → Sorceress/Sorcerer (B+) → Magistra/Magister (A+) → Archmagistra/Archmagister (S+) [→ Demigoddess/Demi-God (S++)]&lt;br /&gt;
&lt;br /&gt;
'''Affects:'''&lt;br /&gt;
* Spellcasting effectiveness (Auspex, Magna Magnifika, Sententia Veritas)&lt;br /&gt;
&lt;br /&gt;
'''Increased by:'''&lt;br /&gt;
* Wearing Wizard Robes (Men's Clothing) while training a slave's Witchcraft skill&lt;br /&gt;
* Casting spells&lt;br /&gt;
&lt;br /&gt;
'''Decreased by:''' —&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
===Flagellation===&lt;br /&gt;
Scale: Never Whipped Anyone (F-) → Clumsy Flogger (D-) → Adequate Scourger (C-) → Skilled Lasher (B+) → Expert Flagellatrix/Flagellator (A+) → Mistress/Master of the Whip (S+)&lt;br /&gt;
&lt;br /&gt;
'''Affects:'''&lt;br /&gt;
* Effectiveness of whip-based Punishments&lt;br /&gt;
&lt;br /&gt;
'''Increased by:'''&lt;br /&gt;
* Whipping a slave whose punishment intensity exceeds current Flagellation level&lt;br /&gt;
&lt;br /&gt;
'''Decreased by:''' —&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
===Torture===&lt;br /&gt;
Scale: Never Tortured Anyone (F-) → Clumsy Needler (D-) → Adequate Tormentor (C-) → Skilled Torturer (B+) → Expert Inquisitor (A+) → Masterful Sadist (S+)&lt;br /&gt;
&lt;br /&gt;
'''Affects:'''&lt;br /&gt;
* Effectiveness of torture-based Punishments&lt;br /&gt;
&lt;br /&gt;
'''Increased by:'''&lt;br /&gt;
* Torturing a slave whose punishment intensity exceeds current Torture level&lt;br /&gt;
&lt;br /&gt;
'''Decreased by:''' —&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
===Binding===&lt;br /&gt;
Scale: Never Restrained Anyone (F-) → Binds Clumsily (D-) → Binds Adequately (C-) → Binds Skillfully (B+) → Binds Expertly (A+) → Mistress/Master of Rope (S+)&lt;br /&gt;
&lt;br /&gt;
'''Affects:'''&lt;br /&gt;
* Effectiveness of rope/bondage-based Punishments&lt;br /&gt;
&lt;br /&gt;
'''Increased by:'''&lt;br /&gt;
* Restraining a slave whose punishment intensity exceeds current Binding level&lt;br /&gt;
* Certain masochism training sessions using rope restraints&lt;br /&gt;
&lt;br /&gt;
'''Decreased by:''' —&lt;br /&gt;
&lt;br /&gt;
==Sex Techniques==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Skill !! Affects&lt;br /&gt;
|-&lt;br /&gt;
| [[#Petting|Petting]] || Effectiveness of foreplay/touching during sex&lt;br /&gt;
|-&lt;br /&gt;
| [[#Oral|Oral]] || Effectiveness of oral sex&lt;br /&gt;
|-&lt;br /&gt;
| [[#Penetration|Penetration]] || Effectiveness of penetrative sex&lt;br /&gt;
|-&lt;br /&gt;
| [[#Fetishism|Fetishism]] || Effectiveness of kinky/fetish sex acts&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Petting===&lt;br /&gt;
Scale: Touchless (F-) → Clumsy Groper (D-) → Adequate Fondler (C-) → Proficient Touch (B+) → Expert Caress (A+) → Masterful Hands (S+)&lt;br /&gt;
&lt;br /&gt;
'''Affects:'''&lt;br /&gt;
* Effectiveness of foreplay/touching during sex with a slave&lt;br /&gt;
&lt;br /&gt;
'''Increased by:'''&lt;br /&gt;
* Petting/foreplay sex acts with a slave&lt;br /&gt;
&lt;br /&gt;
'''Decreased by:''' —&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
===Oral===&lt;br /&gt;
Scale: Kissless (F-) → Clumsy Beslobberer (D-) → Adequate Kisser (C-) → Proficient Tongue (B+) → Expert Oralist (A+) → Oral Technician (S+)&lt;br /&gt;
&lt;br /&gt;
'''Affects:'''&lt;br /&gt;
* Effectiveness of oral sex with a slave&lt;br /&gt;
&lt;br /&gt;
'''Increased by:'''&lt;br /&gt;
* Oral sex acts with a slave&lt;br /&gt;
&lt;br /&gt;
'''Decreased by:''' —&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
===Penetration===&lt;br /&gt;
Scale: Virgin (F-) → Clumsy Rutter (D-) → Adequate Lay (C-) → Proficient Bedmate (B+) → Expert Copulator (A+) → Sex Machine (S+)&lt;br /&gt;
&lt;br /&gt;
'''Affects:'''&lt;br /&gt;
* Effectiveness of penetrative sex with a slave&lt;br /&gt;
&lt;br /&gt;
'''Increased by:'''&lt;br /&gt;
* Penetrative sex acts with a slave&lt;br /&gt;
* Visiting a prostitute of higher skill than your current Penetration level&lt;br /&gt;
&lt;br /&gt;
'''Decreased by:''' —&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
===Fetishism===&lt;br /&gt;
Scale: Unadventurous (F-) → Curious (D-) → Closet Pervert (C-) → Kinky (B+) → Fetishistic (A+) → Worst of Perverts (S+)&lt;br /&gt;
&lt;br /&gt;
'''Affects:'''&lt;br /&gt;
* Effectiveness of kinky/fetish sex acts with a slave&lt;br /&gt;
&lt;br /&gt;
'''Increased by:'''&lt;br /&gt;
* Kinky/fetish sex acts with a slave&lt;br /&gt;
&lt;br /&gt;
'''Decreased by:''' —&lt;br /&gt;
&lt;br /&gt;
==Mood==&lt;br /&gt;
You can check the things affecting the Slaver's mood in his diary. Good moods improve his efficiency and increase the odds of successful actions. (need to verify: affects slaver allure?)&lt;br /&gt;
&lt;br /&gt;
Things that improve his mood:&lt;br /&gt;
*Decent housing relative to Reputation&lt;br /&gt;
*Good standard of living relative to Reputation&lt;br /&gt;
*Recent Sex&lt;br /&gt;
*Slave making good progress&lt;br /&gt;
*Having lots of energy&lt;br /&gt;
*Comfortable clothing&lt;br /&gt;
*Clean house&lt;br /&gt;
*Being clean&lt;br /&gt;
*Buying a new slave&lt;br /&gt;
*Selling a slave&lt;br /&gt;
*Date (reward: spend time together) that goes well&lt;br /&gt;
*Training a beautiful slave.&lt;br /&gt;
*Eating well (Restaurant date with slave, eating at Gentlemen's Club)&lt;br /&gt;
*Slave obeying (green in &amp;quot;achievements&amp;quot; area)&lt;br /&gt;
*Rule: Behave alarm w/slave with Blowjob skill&lt;br /&gt;
*Rule: Behave urinal w/slave with Golden Shower skill&lt;br /&gt;
*Rule: Behave toilet w/slave with Scatology skill&lt;br /&gt;
*Assistant Rule: Bath slave w/assistant with Oral and/or Petting skills&lt;br /&gt;
*Salon: Invigorating massage, Erotic Massage, Aroma spa&lt;br /&gt;
*Watching a battle in the Colosseum&lt;br /&gt;
*Drinking at the Virgin's Hip&lt;br /&gt;
*Drugs  - Camra, Datura, Essence of Oblivion, Bacchus' Nectar&lt;br /&gt;
&lt;br /&gt;
Things that decrease mood:&lt;br /&gt;
*Housing that doesn't reflect his reputation&lt;br /&gt;
*Too low of a standard of living&lt;br /&gt;
*Pent up sexual desire (Stallion/Wild Stallion)&amp;lt;sup&amp;gt;[1]&lt;br /&gt;
*Being oversexed&lt;br /&gt;
*Slave not behaving&lt;br /&gt;
*Worn/uncomfortable clothing&lt;br /&gt;
*Dirty house&lt;br /&gt;
*Injuries&lt;br /&gt;
*Cleaning the house yourself&lt;br /&gt;
*Preparing your own meals&lt;br /&gt;
*Drug/alcohol withdrawal&lt;br /&gt;
&lt;br /&gt;
[1] Wearing [[Jack-o-nine/Gameplay/Locations/White_Town#Central_Forum|Chimaera's Gem]] guarantees this.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Sexual Desire==&lt;br /&gt;
&lt;br /&gt;
Levels from highest to lowest:&lt;br /&gt;
*Wild Stallion*&lt;br /&gt;
*Stallion*&lt;br /&gt;
*Rock Hardon&lt;br /&gt;
*Mighty Hardon&lt;br /&gt;
*Hardon&lt;br /&gt;
*Contented&lt;br /&gt;
*Cold&lt;br /&gt;
*Sated*&lt;br /&gt;
*Overfucked*&lt;br /&gt;
*Flacid*&lt;br /&gt;
*Hanging*&lt;br /&gt;
&lt;br /&gt;
 * Decreases mood when in these states&lt;br /&gt;
&lt;br /&gt;
==Access to Buyers==&lt;br /&gt;
&lt;br /&gt;
Within &amp;quot;I need to continually work on my reputation&amp;quot;, found in the &amp;quot;objectives&amp;quot; tab accessible after clicking on the slaver's portrait while at home, one can see not only the status of the slaver's brand, but also the slaver's standing with the various Great Houses of Eternal Rome.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
When this standing is increased to at least D or pink level with a faction, the slaver can rent living accomodations in that faction's quarter, and when standing is increased to at least B or blue level with a faction, the slaver can gain entrance to the palace of that faction, to access the A rank and S+ rank buyers therein (and become a Patrician by selling to the S+ rank buyer.)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Selling slaves to businesses does not appear to increase the rank of the slaver's standing.&amp;lt;br /&amp;gt;&lt;br /&gt;
The various standing-ranks also seem to have very particular requirements for their increases.&amp;lt;br /&amp;gt;&lt;br /&gt;
These particular requirements for standing-rank advances mean that selling to buyers out of order will actually do no good whatsoever for improvement of the slaver's standing.&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*To go from F to D rank standing, the slaver can sell a slave to anyone in the residential area in the district. (Or even Mystra, for Quarter of Outcasts)&amp;lt;br /&amp;gt;&lt;br /&gt;
*To go from D to C rank standing, the slaver must sell a slave to someone in the residential area who requires a C rank slave or above.&amp;lt;br /&amp;gt;&lt;br /&gt;
*To go from C to B rank standing, the slaver must sell a slave to someone in the residential area who requires a B rank slave or above.&amp;lt;br /&amp;gt;&lt;br /&gt;
*To go from B to A rank standing, the slaver must sell a slave to someone in the palace who requires an A rank slave or above.&amp;lt;br /&amp;gt;&lt;br /&gt;
*And to go from A to S+ rank standing, (Patrician), the slaver must sell a slave to the faction-leader, who requires an S+ rank slave.&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
This is why all of the quarters' residential areas have 3 residents who require B-rank slaves;  if a person sells only B rank slaves and sells them only to those 3 residents, he will still thereby fulfill all the requirements to gain entrance to that faction's palace.&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
(Though access to the faction's palace in White Town works differently.)&lt;/div&gt;</summary>
		<author><name>GhostBeat</name></author>	</entry>

	<entry>
		<id>http://wiki.anime-sharing.com/hgames/index.php?title=Jack-o-nine/Gameplay/Slaver&amp;diff=42225</id>
		<title>Jack-o-nine/Gameplay/Slaver</title>
		<link rel="alternate" type="text/html" href="http://wiki.anime-sharing.com/hgames/index.php?title=Jack-o-nine/Gameplay/Slaver&amp;diff=42225"/>
				<updated>2026-07-24T16:13:35Z</updated>
		
		<summary type="html">&lt;p&gt;GhostBeat: /* Dominance */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Jack-o-nine}}&lt;br /&gt;
&lt;br /&gt;
==Characteristics==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Characteristic !! Affects&lt;br /&gt;
|-&lt;br /&gt;
| [[#Strength|Strength]] || Combat damage, daily Energy reset, slave obedience&lt;br /&gt;
|-&lt;br /&gt;
| [[#Personality|Personality]] || Ease of controlling others, overall prestige&lt;br /&gt;
|-&lt;br /&gt;
| [[#Allure|Allure]] || Slave obedience (especially sexual), ease with buyers&lt;br /&gt;
|-&lt;br /&gt;
| [[#Libido|Libido]] || Ability to perform sexually without aphrodisiacs&lt;br /&gt;
|-&lt;br /&gt;
| [[#Dominance|Dominance]] || Slave obedience, Punishment effectiveness, some sexual Skills&lt;br /&gt;
|-&lt;br /&gt;
| [[#Brand Status|Brand Status]] || Personal reputation, customer treatment&lt;br /&gt;
|-&lt;br /&gt;
| [[#Guild Reputation|Guild Reputation]] || Quality of Guild contracts/auctions offered&lt;br /&gt;
|-&lt;br /&gt;
| [[#Standard of Living|Standard of Living]] || Personality&lt;br /&gt;
|-&lt;br /&gt;
| [[#Hygiene|Hygiene]] || Mood, Allure&lt;br /&gt;
|-&lt;br /&gt;
| [[#Mood|Mood]] || Motivation, efficiency, quality of slave interactions&lt;br /&gt;
|-&lt;br /&gt;
| [[#Injuries|Injuries]] || Energy, Strength, Mood (all reduced), Hygiene need&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Strength===&lt;br /&gt;
Scale: Frail (F-) → Weak (D-) → Unfit (C-) → Strong (B+) → Mighty (A+) → Amazonian/Herculean (S+)&lt;br /&gt;
&lt;br /&gt;
'''Affects:'''&lt;br /&gt;
* Combat damage in fights&lt;br /&gt;
* Daily Energy reset (Energy refills to Strength + 1, minus Injuries)&lt;br /&gt;
* Slave obedience/submissiveness&lt;br /&gt;
&lt;br /&gt;
'''Increased by:'''&lt;br /&gt;
* Quality food, cooked at least two tiers above your current Strength (+1/day; caps one tier below the meal's own quality — e.g. S+ food raises Strength up to A+, no further. Dining at the finest restaurant has the same ceiling)&lt;br /&gt;
* Athletics/Dance/Martial Arts training&lt;br /&gt;
* Intercourse&lt;br /&gt;
* Disciplining slaves&lt;br /&gt;
&lt;br /&gt;
'''Decreased by:'''&lt;br /&gt;
* Low-quality food, below your current Strength (an Assistant with A+/S+ Nursing skill can offset 1/2 tiers before the decline starts)&lt;br /&gt;
* Exhaustion (ending the day with negative Energy)&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
===Personality===&lt;br /&gt;
Scale: Churl (F-) → Bumpkin (D-) → Parvenu (C-) → Vulgarian (B+) → Bourgeois (A+) → Aristocrat (S+)&lt;br /&gt;
&lt;br /&gt;
'''Affects:'''&lt;br /&gt;
* How easily you control others; overall prestige as a trainer&lt;br /&gt;
&lt;br /&gt;
'''Increased by:'''&lt;br /&gt;
* Standard of Living and estate quality both exceeding Personality + Home Condition messiness (+1/day)&lt;br /&gt;
* Successful &amp;quot;Explain Her Position&amp;quot; (up to Vulgarian/B+) or Encourage (up to Bourgeois/A+), when success quality is at least your current Personality (+2 per success)&lt;br /&gt;
* Snake Amulet quest artifact, while below Aristocrat/S+ (+1/day)&lt;br /&gt;
&lt;br /&gt;
'''Decreased by:'''&lt;br /&gt;
* Personality outpacing Standard of Living (with a 1-tier buffer) or estate quality (-1/day)&lt;br /&gt;
* Heavy Cannabis use, once addiction exceeds 30 (-1 per smoke)&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
===Allure===&lt;br /&gt;
Scale: Repulsive (F-) → Unpleasant (D-) → Unmemorable (C-) → Charming (B+) → Captivating (A+) → Irresistible (S+)&lt;br /&gt;
&lt;br /&gt;
''Not directly trainable — recalculated fresh each day: base 2, + clothing modifier, − a scaling Hygiene-need penalty (worse than Unclean), ±1 each for Energy, Visage, Haircut, Strength (A+ or better / C- or worse), and Mood.''&lt;br /&gt;
&lt;br /&gt;
'''Affects:'''&lt;br /&gt;
* Slave obedience (especially during sex, sometimes without needing to force the issue)&lt;br /&gt;
* Ease of dealing with buyers&lt;br /&gt;
&lt;br /&gt;
'''Increased by:'''&lt;br /&gt;
* Fashionable Attire (+1) or Noble Regalia (+2)&lt;br /&gt;
* Cosmetic procedures at the salon (+1, 5 sparks, lasts 10 days)&lt;br /&gt;
* Fashionable haircut at the salon (+1, 3 sparks, lasts 30 days)&lt;br /&gt;
* High Strength, A+ or better (+1)&lt;br /&gt;
* Good Mood (+1)&lt;br /&gt;
* Pristine Hygiene (+1)&lt;br /&gt;
* Positive Energy (+1)&lt;br /&gt;
&lt;br /&gt;
'''Decreased by:'''&lt;br /&gt;
* Worn Clothes (-1) or Housecoat (-1)&lt;br /&gt;
* No cosmetic procedures (-1)&lt;br /&gt;
* No haircut (-1)&lt;br /&gt;
* Low Strength, C- or worse (-1)&lt;br /&gt;
* Bad Mood (-1)&lt;br /&gt;
* Poor Hygiene (up to -3 at Filthy)&lt;br /&gt;
* Negative Energy (-1)&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
===Libido===&lt;br /&gt;
Scale: Frigid/Impotent (F-) → Not in the Mood/Effete (D-) → Lustful (C-) → Libidinous (B+) → Lubricious (A+) → Lascivious (S+)&lt;br /&gt;
&lt;br /&gt;
'''Affects:'''&lt;br /&gt;
* Ability to perform sexually without relying on aphrodisiacs&lt;br /&gt;
&lt;br /&gt;
'''Increased by:'''&lt;br /&gt;
* Sex with a slave whose relevant skill matches or exceeds your Libido (+3 × her skill level)&lt;br /&gt;
* Skilled massage (+3 × massage quality)&lt;br /&gt;
* Healthy lifestyle — positive Mood, non-negative Energy, Strength at least Strong (B+), Excitement not maxed either way (passive gain only once Libido is already Lustful (C-) or higher)&lt;br /&gt;
&lt;br /&gt;
'''Decreased by:'''&lt;br /&gt;
* Negative Energy (-3)&lt;br /&gt;
* Negative Mood (-3)&lt;br /&gt;
* Serious illness&lt;br /&gt;
* Injuries (direct penalty per Injury level)&lt;br /&gt;
* Extended periods without sex&lt;br /&gt;
* Ending the day at maximum Excitement, unless wearing the Chimaera Gem (-3)&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
===Dominance===&lt;br /&gt;
Scale: Submissive (F-) → Compliant (D-) → Passive (C-) → Authoritative (B+) → Dominant (A+) → Imperious (S+)&lt;br /&gt;
&lt;br /&gt;
'''Affects:'''&lt;br /&gt;
* Slave obedience&lt;br /&gt;
* Effectiveness of some Punishments (especially verbal ones)&lt;br /&gt;
* Teaching some sexual Skills&lt;br /&gt;
&lt;br /&gt;
'''Increased by:'''&lt;br /&gt;
* Forceful/controlling actions — Psychological Pressure, Torture, Put in Place, Threaten (if successful), certain rough sex techniques, and training slave skills like Pony, Humiliation, Masochism, Self-torture, bestiality mating, and Fitness&lt;br /&gt;
* Sparring the toughest Colosseum opponents (up to Authoritative/B+)&lt;br /&gt;
* Note: only works while the slave's Nature is greater than or equal to your current Dominance&lt;br /&gt;
&lt;br /&gt;
'''Decreased by:''' —&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
===Brand Status===&lt;br /&gt;
Scale: Unknown Factor (F-) → Rumored Newcomer (D-) → Often Recognized (C-) → Minor Celebrity (B+) → Famous Slave Trader (A+) → Legendary Slaver (S+)&lt;br /&gt;
&lt;br /&gt;
'''Affects:'''&lt;br /&gt;
* Personal reputation; how accommodating customers are&lt;br /&gt;
&lt;br /&gt;
'''Increased by:'''&lt;br /&gt;
* Selling slaves to buyers whose standing requirement your Brand Status meets&lt;br /&gt;
* Combat/gladiator achievements&lt;br /&gt;
&lt;br /&gt;
'''Decreased by:''' —&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
===Guild Reputation===&lt;br /&gt;
Scale: Guild Affiliate (F-) → Guild Novice (D-) → Guild Apprentice (C-) → Guild Journeyman (B+) → Guild Master (A+) → Guild Magnate (S+)&lt;br /&gt;
&lt;br /&gt;
'''Affects:'''&lt;br /&gt;
* Quality of Guild contracts and auctions offered&lt;br /&gt;
* Arena rules (accepts multiple contestants at higher rank)&lt;br /&gt;
&lt;br /&gt;
'''Increased by:'''&lt;br /&gt;
* Selling slaves that satisfy a Guild contract's rating requirement&lt;br /&gt;
&lt;br /&gt;
'''Decreased by:''' —&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
===Standard of Living===&lt;br /&gt;
Scale: Impoverished (F-) → Poor (D-) → Basic (C-) → Comfortable (B+) → Respectable (A+) → Luxurious (S+) [→ Opulent (S++)]&lt;br /&gt;
&lt;br /&gt;
Set manually from the Domestic Issues menu; a level slightly above your Fame is optimal, but higher levels add recurring expense.&lt;br /&gt;
&lt;br /&gt;
'''Affects:'''&lt;br /&gt;
* Personality (see above)&lt;br /&gt;
&lt;br /&gt;
'''Increased by/Decreased by:''' — (manually set)&lt;br /&gt;
&lt;br /&gt;
''Note: changes take effect the following decade, not immediately.''&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
===Hygiene===&lt;br /&gt;
Scale: Filthy (F-) → Dirty (D-) → Unclean (C-) → Unsullied (B+) → Clean (A+) → Pristine (S+)&lt;br /&gt;
&lt;br /&gt;
'''Affects:'''&lt;br /&gt;
* Mood&lt;br /&gt;
* Allure&lt;br /&gt;
&lt;br /&gt;
'''Increased by:'''&lt;br /&gt;
* Being bathed by a skilled slave&lt;br /&gt;
* Spa visits&lt;br /&gt;
* Decent housing with a bathroom&lt;br /&gt;
&lt;br /&gt;
'''Decreased by:'''&lt;br /&gt;
* Living in the slums / poor housing&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
===Mood===&lt;br /&gt;
Scale: Depressed (F-) → Dysphoric (D-) → Sullen (D+) → Melancholic (C-) → Pessimistic (C+) → Calm (B-) → Hopeful (B+) → Optimistic (A-) → Pleased (A+) → Euphoric (S-) → Ecstatic (S+)&lt;br /&gt;
&lt;br /&gt;
'''Affects:'''&lt;br /&gt;
* Motivation and efficiency; quality of interactions with slaves&lt;br /&gt;
&lt;br /&gt;
'''Increased by/Decreased by:''' Virtually everything happening day to day — see dedicated Mood section&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
===Injuries===&lt;br /&gt;
Scale: Mortally Wounded (F-) → Heavily Wounded (D-) → Seriously Wounded (C-) → Wounded (B+) → Lightly Wounded (A+) → Uninjured (S+)&lt;br /&gt;
&lt;br /&gt;
'''Affects:'''&lt;br /&gt;
* Energy, Strength, Mood (all reduced)&lt;br /&gt;
* Hygiene need increases&lt;br /&gt;
&lt;br /&gt;
'''Increased by:'''&lt;br /&gt;
* Combat&lt;br /&gt;
&lt;br /&gt;
'''Decreased by:'''&lt;br /&gt;
* Time, good food, cleanliness&lt;br /&gt;
* Medic skill (own or assistant's)&lt;br /&gt;
* Healing balms from a skilled Alchemist (reagents from Mystra of the Outcasts)&lt;br /&gt;
* Technosphere medical center as a last resort&lt;br /&gt;
&lt;br /&gt;
==Skills==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Skill !! Affects&lt;br /&gt;
|-&lt;br /&gt;
| [[#Teaching|Teaching]] || Effectiveness of personal lessons/tutoring&lt;br /&gt;
|-&lt;br /&gt;
| [[#Stewardship|Stewardship]] || Household upkeep (cooking, cleaning)&lt;br /&gt;
|-&lt;br /&gt;
| [[#Artistry|Artistry]] || Art/performance-related training and rewards&lt;br /&gt;
|-&lt;br /&gt;
| [[#Medic|Medic]] || Healing, diet management, health-related bonuses&lt;br /&gt;
|-&lt;br /&gt;
| [[#Fighter|Fighter]] || Combat effectiveness&lt;br /&gt;
|-&lt;br /&gt;
| [[#Magic|Magic]] || Spellcasting effectiveness&lt;br /&gt;
|-&lt;br /&gt;
| [[#Flagellation|Flagellation]] || Whip-based Punishments&lt;br /&gt;
|-&lt;br /&gt;
| [[#Torture|Torture]] || Torture-based Punishments&lt;br /&gt;
|-&lt;br /&gt;
| [[#Binding|Binding]] || Rope/bondage-based Punishments&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Teaching===&lt;br /&gt;
Scale: Incoherent Rambler (F-) → Pedagogue (D-) → Tutor (C-) → Mentor (B+) → Skilled Lecturer (A+) → Master Educator (S+)&lt;br /&gt;
&lt;br /&gt;
'''Affects:'''&lt;br /&gt;
* Effectiveness of personal lessons given directly to a slave&lt;br /&gt;
&lt;br /&gt;
'''Increased by:'''&lt;br /&gt;
* Giving a slave a personal lesson she performs excellently in (A+ result or better)&lt;br /&gt;
&lt;br /&gt;
'''Decreased by:''' —&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
===Stewardship===&lt;br /&gt;
Scale: Slattern/Sloven (F-) → Peon (D-) → Housegirl/Houseboy (C-) → Homemaker (B+) → Housemistress/Houselord (A+) → Stewardess/Steward (S+) [→ Master Stewardess/Steward (S++)]&lt;br /&gt;
&lt;br /&gt;
'''Affects:'''&lt;br /&gt;
* Household upkeep — cooking and cleaning quality&lt;br /&gt;
&lt;br /&gt;
'''Increased by:'''&lt;br /&gt;
* Cooking meals of good quality&lt;br /&gt;
* Cleaning the household&lt;br /&gt;
* Wearing Livery (Men's Clothing) while training a slave's Cooking/Maid skills&lt;br /&gt;
&lt;br /&gt;
'''Decreased by:''' —&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
===Artistry===&lt;br /&gt;
Scale: Tasteless (F-) → Uncultured (D-) → Dilettante (C-) → Artist (B+) → Prodigy (A+) → Virtuosa/Virtuoso (S+) [→ Maestra/Maestro (S++)]&lt;br /&gt;
&lt;br /&gt;
'''Affects:'''&lt;br /&gt;
* Art/performance-related training and rewards&lt;br /&gt;
&lt;br /&gt;
'''Increased by:'''&lt;br /&gt;
* Wearing Formal Suit (Men's Clothing) while training a slave's Art/Music/Dancing skills&lt;br /&gt;
* Giving a threesome sex lesson (contributes alongside Penetration)&lt;br /&gt;
&lt;br /&gt;
'''Decreased by:''' —&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
===Medic===&lt;br /&gt;
Scale: Homeopath (F-) → Quack (D-) → Paramedic (C-) → Nurse (B+) → Physician (A+) → Surgeon (S+) [→ Master Surgeon (S++)]&lt;br /&gt;
&lt;br /&gt;
'''Affects:'''&lt;br /&gt;
* Healing Injuries&lt;br /&gt;
* Availability of the Calculated diet portion (own or assistant's A+ needed)&lt;br /&gt;
* Various health-related bonuses&lt;br /&gt;
&lt;br /&gt;
'''Increased by:'''&lt;br /&gt;
* Wearing Medical Gown (Men's Clothing) while training a slave's Nursing skill&lt;br /&gt;
* Managing a BDSM/masochism session with a slave (up to B+ without the Medical Gown bonus)&lt;br /&gt;
&lt;br /&gt;
'''Decreased by:''' —&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
===Fighter===&lt;br /&gt;
Scale: Non-Combatant (F-) → Brawler (D-) → Fighter (C-) → Duellist (B+) → Warrior (A+) → Shieldmaiden/Champion (S+) [→ Valkyrie/Vanquisher (S++)]&lt;br /&gt;
&lt;br /&gt;
'''Affects:'''&lt;br /&gt;
* Combat effectiveness&lt;br /&gt;
&lt;br /&gt;
'''Increased by:'''&lt;br /&gt;
* Wearing Aketon (Men's Clothing) while training a slave's Gladiatrix skill&lt;br /&gt;
* Defeating notable enemies at the Border of Fogs (trophy kills)&lt;br /&gt;
&lt;br /&gt;
'''Decreased by:''' —&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
===Magic===&lt;br /&gt;
Scale: Mundane (F-) → Esoterist (D-) → Witch/Warlock (C-) → Sorceress/Sorcerer (B+) → Magistra/Magister (A+) → Archmagistra/Archmagister (S+) [→ Demigoddess/Demi-God (S++)]&lt;br /&gt;
&lt;br /&gt;
'''Affects:'''&lt;br /&gt;
* Spellcasting effectiveness (Auspex, Magna Magnifika, Sententia Veritas)&lt;br /&gt;
&lt;br /&gt;
'''Increased by:'''&lt;br /&gt;
* Wearing Wizard Robes (Men's Clothing) while training a slave's Witchcraft skill&lt;br /&gt;
* Casting spells&lt;br /&gt;
&lt;br /&gt;
'''Decreased by:''' —&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
===Flagellation===&lt;br /&gt;
Scale: Never Whipped Anyone (F-) → Clumsy Flogger (D-) → Adequate Scourger (C-) → Skilled Lasher (B+) → Expert Flagellatrix/Flagellator (A+) → Mistress/Master of the Whip (S+)&lt;br /&gt;
&lt;br /&gt;
'''Affects:'''&lt;br /&gt;
* Effectiveness of whip-based Punishments&lt;br /&gt;
&lt;br /&gt;
'''Increased by:'''&lt;br /&gt;
* Whipping a slave whose punishment intensity exceeds current Flagellation level&lt;br /&gt;
&lt;br /&gt;
'''Decreased by:''' —&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
===Torture===&lt;br /&gt;
Scale: Never Tortured Anyone (F-) → Clumsy Needler (D-) → Adequate Tormentor (C-) → Skilled Torturer (B+) → Expert Inquisitor (A+) → Masterful Sadist (S+)&lt;br /&gt;
&lt;br /&gt;
'''Affects:'''&lt;br /&gt;
* Effectiveness of torture-based Punishments&lt;br /&gt;
&lt;br /&gt;
'''Increased by:'''&lt;br /&gt;
* Torturing a slave whose punishment intensity exceeds current Torture level&lt;br /&gt;
&lt;br /&gt;
'''Decreased by:''' —&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
===Binding===&lt;br /&gt;
Scale: Never Restrained Anyone (F-) → Binds Clumsily (D-) → Binds Adequately (C-) → Binds Skillfully (B+) → Binds Expertly (A+) → Mistress/Master of Rope (S+)&lt;br /&gt;
&lt;br /&gt;
'''Affects:'''&lt;br /&gt;
* Effectiveness of rope/bondage-based Punishments&lt;br /&gt;
&lt;br /&gt;
'''Increased by:'''&lt;br /&gt;
* Restraining a slave whose punishment intensity exceeds current Binding level&lt;br /&gt;
* Certain masochism training sessions using rope restraints&lt;br /&gt;
&lt;br /&gt;
'''Decreased by:''' —&lt;br /&gt;
&lt;br /&gt;
==Sex Techniques==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Skill !! Affects&lt;br /&gt;
|-&lt;br /&gt;
| [[#Petting|Petting]] || Effectiveness of foreplay/touching during sex&lt;br /&gt;
|-&lt;br /&gt;
| [[#Oral|Oral]] || Effectiveness of oral sex&lt;br /&gt;
|-&lt;br /&gt;
| [[#Penetration|Penetration]] || Effectiveness of penetrative sex&lt;br /&gt;
|-&lt;br /&gt;
| [[#Fetishism|Fetishism]] || Effectiveness of kinky/fetish sex acts&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Petting===&lt;br /&gt;
Scale: Touchless (F-) → Clumsy Groper (D-) → Adequate Fondler (C-) → Proficient Touch (B+) → Expert Caress (A+) → Masterful Hands (S+)&lt;br /&gt;
&lt;br /&gt;
'''Affects:'''&lt;br /&gt;
* Effectiveness of foreplay/touching during sex with a slave&lt;br /&gt;
&lt;br /&gt;
'''Increased by:'''&lt;br /&gt;
* Petting/foreplay sex acts with a slave&lt;br /&gt;
&lt;br /&gt;
'''Decreased by:''' —&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
===Oral===&lt;br /&gt;
Scale: Kissless (F-) → Clumsy Beslobberer (D-) → Adequate Kisser (C-) → Proficient Tongue (B+) → Expert Oralist (A+) → Oral Technician (S+)&lt;br /&gt;
&lt;br /&gt;
'''Affects:'''&lt;br /&gt;
* Effectiveness of oral sex with a slave&lt;br /&gt;
&lt;br /&gt;
'''Increased by:'''&lt;br /&gt;
* Oral sex acts with a slave&lt;br /&gt;
&lt;br /&gt;
'''Decreased by:''' —&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
===Penetration===&lt;br /&gt;
Scale: Virgin (F-) → Clumsy Rutter (D-) → Adequate Lay (C-) → Proficient Bedmate (B+) → Expert Copulator (A+) → Sex Machine (S+)&lt;br /&gt;
&lt;br /&gt;
'''Affects:'''&lt;br /&gt;
* Effectiveness of penetrative sex with a slave&lt;br /&gt;
&lt;br /&gt;
'''Increased by:'''&lt;br /&gt;
* Penetrative sex acts with a slave&lt;br /&gt;
* Visiting a prostitute of higher skill than your current Penetration level&lt;br /&gt;
&lt;br /&gt;
'''Decreased by:''' —&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
===Fetishism===&lt;br /&gt;
Scale: Unadventurous (F-) → Curious (D-) → Closet Pervert (C-) → Kinky (B+) → Fetishistic (A+) → Worst of Perverts (S+)&lt;br /&gt;
&lt;br /&gt;
'''Affects:'''&lt;br /&gt;
* Effectiveness of kinky/fetish sex acts with a slave&lt;br /&gt;
&lt;br /&gt;
'''Increased by:'''&lt;br /&gt;
* Kinky/fetish sex acts with a slave&lt;br /&gt;
&lt;br /&gt;
'''Decreased by:''' —&lt;br /&gt;
&lt;br /&gt;
==Mood==&lt;br /&gt;
You can check the things affecting the Slaver's mood in his diary. Good moods improve his efficiency and increase the odds of successful actions. (need to verify: affects slaver allure?)&lt;br /&gt;
&lt;br /&gt;
Things that improve his mood:&lt;br /&gt;
*Decent housing relative to Reputation&lt;br /&gt;
*Good standard of living relative to Reputation&lt;br /&gt;
*Recent Sex&lt;br /&gt;
*Slave making good progress&lt;br /&gt;
*Having lots of energy&lt;br /&gt;
*Comfortable clothing&lt;br /&gt;
*Clean house&lt;br /&gt;
*Being clean&lt;br /&gt;
*Buying a new slave&lt;br /&gt;
*Selling a slave&lt;br /&gt;
*Date (reward: spend time together) that goes well&lt;br /&gt;
*Training a beautiful slave.&lt;br /&gt;
*Eating well (Restaurant date with slave, eating at Gentlemen's Club)&lt;br /&gt;
*Slave obeying (green in &amp;quot;achievements&amp;quot; area)&lt;br /&gt;
*Rule: Behave alarm w/slave with Blowjob skill&lt;br /&gt;
*Rule: Behave urinal w/slave with Golden Shower skill&lt;br /&gt;
*Rule: Behave toilet w/slave with Scatology skill&lt;br /&gt;
*Assistant Rule: Bath slave w/assistant with Oral and/or Petting skills&lt;br /&gt;
*Salon: Invigorating massage, Erotic Massage, Aroma spa&lt;br /&gt;
*Watching a battle in the Colosseum&lt;br /&gt;
*Drinking at the Virgin's Hip&lt;br /&gt;
*Drugs  - Camra, Datura, Essence of Oblivion, Bacchus' Nectar&lt;br /&gt;
&lt;br /&gt;
Things that decrease mood:&lt;br /&gt;
*Housing that doesn't reflect his reputation&lt;br /&gt;
*Too low of a standard of living&lt;br /&gt;
*Pent up sexual desire (Stallion/Wild Stallion)&amp;lt;sup&amp;gt;[1]&lt;br /&gt;
*Being oversexed&lt;br /&gt;
*Slave not behaving&lt;br /&gt;
*Worn/uncomfortable clothing&lt;br /&gt;
*Dirty house&lt;br /&gt;
*Injuries&lt;br /&gt;
*Cleaning the house yourself&lt;br /&gt;
*Preparing your own meals&lt;br /&gt;
*Drug/alcohol withdrawal&lt;br /&gt;
&lt;br /&gt;
[1] Wearing [[Jack-o-nine/Gameplay/Locations/White_Town#Central_Forum|Chimaera's Gem]] guarantees this.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Sexual Desire==&lt;br /&gt;
&lt;br /&gt;
Levels from highest to lowest:&lt;br /&gt;
*Wild Stallion*&lt;br /&gt;
*Stallion*&lt;br /&gt;
*Rock Hardon&lt;br /&gt;
*Mighty Hardon&lt;br /&gt;
*Hardon&lt;br /&gt;
*Contented&lt;br /&gt;
*Cold&lt;br /&gt;
*Sated*&lt;br /&gt;
*Overfucked*&lt;br /&gt;
*Flacid*&lt;br /&gt;
*Hanging*&lt;br /&gt;
&lt;br /&gt;
 * Decreases mood when in these states&lt;br /&gt;
&lt;br /&gt;
==Access to Buyers==&lt;br /&gt;
&lt;br /&gt;
Within &amp;quot;I need to continually work on my reputation&amp;quot;, found in the &amp;quot;objectives&amp;quot; tab accessible after clicking on the slaver's portrait while at home, one can see not only the status of the slaver's brand, but also the slaver's standing with the various Great Houses of Eternal Rome.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
When this standing is increased to at least D or pink level with a faction, the slaver can rent living accomodations in that faction's quarter, and when standing is increased to at least B or blue level with a faction, the slaver can gain entrance to the palace of that faction, to access the A rank and S+ rank buyers therein (and become a Patrician by selling to the S+ rank buyer.)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Selling slaves to businesses does not appear to increase the rank of the slaver's standing.&amp;lt;br /&amp;gt;&lt;br /&gt;
The various standing-ranks also seem to have very particular requirements for their increases.&amp;lt;br /&amp;gt;&lt;br /&gt;
These particular requirements for standing-rank advances mean that selling to buyers out of order will actually do no good whatsoever for improvement of the slaver's standing.&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*To go from F to D rank standing, the slaver can sell a slave to anyone in the residential area in the district. (Or even Mystra, for Quarter of Outcasts)&amp;lt;br /&amp;gt;&lt;br /&gt;
*To go from D to C rank standing, the slaver must sell a slave to someone in the residential area who requires a C rank slave or above.&amp;lt;br /&amp;gt;&lt;br /&gt;
*To go from C to B rank standing, the slaver must sell a slave to someone in the residential area who requires a B rank slave or above.&amp;lt;br /&amp;gt;&lt;br /&gt;
*To go from B to A rank standing, the slaver must sell a slave to someone in the palace who requires an A rank slave or above.&amp;lt;br /&amp;gt;&lt;br /&gt;
*And to go from A to S+ rank standing, (Patrician), the slaver must sell a slave to the faction-leader, who requires an S+ rank slave.&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
This is why all of the quarters' residential areas have 3 residents who require B-rank slaves;  if a person sells only B rank slaves and sells them only to those 3 residents, he will still thereby fulfill all the requirements to gain entrance to that faction's palace.&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
(Though access to the faction's palace in White Town works differently.)&lt;/div&gt;</summary>
		<author><name>GhostBeat</name></author>	</entry>

	<entry>
		<id>http://wiki.anime-sharing.com/hgames/index.php?title=Jack-o-nine/Gameplay/Slaver&amp;diff=42224</id>
		<title>Jack-o-nine/Gameplay/Slaver</title>
		<link rel="alternate" type="text/html" href="http://wiki.anime-sharing.com/hgames/index.php?title=Jack-o-nine/Gameplay/Slaver&amp;diff=42224"/>
				<updated>2026-07-24T16:13:15Z</updated>
		
		<summary type="html">&lt;p&gt;GhostBeat: /* Libido */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Jack-o-nine}}&lt;br /&gt;
&lt;br /&gt;
==Characteristics==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Characteristic !! Affects&lt;br /&gt;
|-&lt;br /&gt;
| [[#Strength|Strength]] || Combat damage, daily Energy reset, slave obedience&lt;br /&gt;
|-&lt;br /&gt;
| [[#Personality|Personality]] || Ease of controlling others, overall prestige&lt;br /&gt;
|-&lt;br /&gt;
| [[#Allure|Allure]] || Slave obedience (especially sexual), ease with buyers&lt;br /&gt;
|-&lt;br /&gt;
| [[#Libido|Libido]] || Ability to perform sexually without aphrodisiacs&lt;br /&gt;
|-&lt;br /&gt;
| [[#Dominance|Dominance]] || Slave obedience, Punishment effectiveness, some sexual Skills&lt;br /&gt;
|-&lt;br /&gt;
| [[#Brand Status|Brand Status]] || Personal reputation, customer treatment&lt;br /&gt;
|-&lt;br /&gt;
| [[#Guild Reputation|Guild Reputation]] || Quality of Guild contracts/auctions offered&lt;br /&gt;
|-&lt;br /&gt;
| [[#Standard of Living|Standard of Living]] || Personality&lt;br /&gt;
|-&lt;br /&gt;
| [[#Hygiene|Hygiene]] || Mood, Allure&lt;br /&gt;
|-&lt;br /&gt;
| [[#Mood|Mood]] || Motivation, efficiency, quality of slave interactions&lt;br /&gt;
|-&lt;br /&gt;
| [[#Injuries|Injuries]] || Energy, Strength, Mood (all reduced), Hygiene need&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Strength===&lt;br /&gt;
Scale: Frail (F-) → Weak (D-) → Unfit (C-) → Strong (B+) → Mighty (A+) → Amazonian/Herculean (S+)&lt;br /&gt;
&lt;br /&gt;
'''Affects:'''&lt;br /&gt;
* Combat damage in fights&lt;br /&gt;
* Daily Energy reset (Energy refills to Strength + 1, minus Injuries)&lt;br /&gt;
* Slave obedience/submissiveness&lt;br /&gt;
&lt;br /&gt;
'''Increased by:'''&lt;br /&gt;
* Quality food, cooked at least two tiers above your current Strength (+1/day; caps one tier below the meal's own quality — e.g. S+ food raises Strength up to A+, no further. Dining at the finest restaurant has the same ceiling)&lt;br /&gt;
* Athletics/Dance/Martial Arts training&lt;br /&gt;
* Intercourse&lt;br /&gt;
* Disciplining slaves&lt;br /&gt;
&lt;br /&gt;
'''Decreased by:'''&lt;br /&gt;
* Low-quality food, below your current Strength (an Assistant with A+/S+ Nursing skill can offset 1/2 tiers before the decline starts)&lt;br /&gt;
* Exhaustion (ending the day with negative Energy)&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
===Personality===&lt;br /&gt;
Scale: Churl (F-) → Bumpkin (D-) → Parvenu (C-) → Vulgarian (B+) → Bourgeois (A+) → Aristocrat (S+)&lt;br /&gt;
&lt;br /&gt;
'''Affects:'''&lt;br /&gt;
* How easily you control others; overall prestige as a trainer&lt;br /&gt;
&lt;br /&gt;
'''Increased by:'''&lt;br /&gt;
* Standard of Living and estate quality both exceeding Personality + Home Condition messiness (+1/day)&lt;br /&gt;
* Successful &amp;quot;Explain Her Position&amp;quot; (up to Vulgarian/B+) or Encourage (up to Bourgeois/A+), when success quality is at least your current Personality (+2 per success)&lt;br /&gt;
* Snake Amulet quest artifact, while below Aristocrat/S+ (+1/day)&lt;br /&gt;
&lt;br /&gt;
'''Decreased by:'''&lt;br /&gt;
* Personality outpacing Standard of Living (with a 1-tier buffer) or estate quality (-1/day)&lt;br /&gt;
* Heavy Cannabis use, once addiction exceeds 30 (-1 per smoke)&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
===Allure===&lt;br /&gt;
Scale: Repulsive (F-) → Unpleasant (D-) → Unmemorable (C-) → Charming (B+) → Captivating (A+) → Irresistible (S+)&lt;br /&gt;
&lt;br /&gt;
''Not directly trainable — recalculated fresh each day: base 2, + clothing modifier, − a scaling Hygiene-need penalty (worse than Unclean), ±1 each for Energy, Visage, Haircut, Strength (A+ or better / C- or worse), and Mood.''&lt;br /&gt;
&lt;br /&gt;
'''Affects:'''&lt;br /&gt;
* Slave obedience (especially during sex, sometimes without needing to force the issue)&lt;br /&gt;
* Ease of dealing with buyers&lt;br /&gt;
&lt;br /&gt;
'''Increased by:'''&lt;br /&gt;
* Fashionable Attire (+1) or Noble Regalia (+2)&lt;br /&gt;
* Cosmetic procedures at the salon (+1, 5 sparks, lasts 10 days)&lt;br /&gt;
* Fashionable haircut at the salon (+1, 3 sparks, lasts 30 days)&lt;br /&gt;
* High Strength, A+ or better (+1)&lt;br /&gt;
* Good Mood (+1)&lt;br /&gt;
* Pristine Hygiene (+1)&lt;br /&gt;
* Positive Energy (+1)&lt;br /&gt;
&lt;br /&gt;
'''Decreased by:'''&lt;br /&gt;
* Worn Clothes (-1) or Housecoat (-1)&lt;br /&gt;
* No cosmetic procedures (-1)&lt;br /&gt;
* No haircut (-1)&lt;br /&gt;
* Low Strength, C- or worse (-1)&lt;br /&gt;
* Bad Mood (-1)&lt;br /&gt;
* Poor Hygiene (up to -3 at Filthy)&lt;br /&gt;
* Negative Energy (-1)&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
===Libido===&lt;br /&gt;
Scale: Frigid/Impotent (F-) → Not in the Mood/Effete (D-) → Lustful (C-) → Libidinous (B+) → Lubricious (A+) → Lascivious (S+)&lt;br /&gt;
&lt;br /&gt;
'''Affects:'''&lt;br /&gt;
* Ability to perform sexually without relying on aphrodisiacs&lt;br /&gt;
&lt;br /&gt;
'''Increased by:'''&lt;br /&gt;
* Sex with a slave whose relevant skill matches or exceeds your Libido (+3 × her skill level)&lt;br /&gt;
* Skilled massage (+3 × massage quality)&lt;br /&gt;
* Healthy lifestyle — positive Mood, non-negative Energy, Strength at least Strong (B+), Excitement not maxed either way (passive gain only once Libido is already Lustful (C-) or higher)&lt;br /&gt;
&lt;br /&gt;
'''Decreased by:'''&lt;br /&gt;
* Negative Energy (-3)&lt;br /&gt;
* Negative Mood (-3)&lt;br /&gt;
* Serious illness&lt;br /&gt;
* Injuries (direct penalty per Injury level)&lt;br /&gt;
* Extended periods without sex&lt;br /&gt;
* Ending the day at maximum Excitement, unless wearing the Chimaera Gem (-3)&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
===Dominance===&lt;br /&gt;
Scale: Submissive (F-) → Compliant (D-) → Passive (C-) → Authoritative (B+) → Dominant (A+) → Imperious (S+)&lt;br /&gt;
&lt;br /&gt;
'''Affects:'''&lt;br /&gt;
* Slave obedience&lt;br /&gt;
* Effectiveness of some Punishments (especially verbal ones)&lt;br /&gt;
* Teaching some sexual Skills&lt;br /&gt;
&lt;br /&gt;
'''Increased by:'''&lt;br /&gt;
* Simply using it — dominant actions raise it automatically&lt;br /&gt;
&lt;br /&gt;
'''Decreased by:''' —&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
===Brand Status===&lt;br /&gt;
Scale: Unknown Factor (F-) → Rumored Newcomer (D-) → Often Recognized (C-) → Minor Celebrity (B+) → Famous Slave Trader (A+) → Legendary Slaver (S+)&lt;br /&gt;
&lt;br /&gt;
'''Affects:'''&lt;br /&gt;
* Personal reputation; how accommodating customers are&lt;br /&gt;
&lt;br /&gt;
'''Increased by:'''&lt;br /&gt;
* Selling slaves to buyers whose standing requirement your Brand Status meets&lt;br /&gt;
* Combat/gladiator achievements&lt;br /&gt;
&lt;br /&gt;
'''Decreased by:''' —&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
===Guild Reputation===&lt;br /&gt;
Scale: Guild Affiliate (F-) → Guild Novice (D-) → Guild Apprentice (C-) → Guild Journeyman (B+) → Guild Master (A+) → Guild Magnate (S+)&lt;br /&gt;
&lt;br /&gt;
'''Affects:'''&lt;br /&gt;
* Quality of Guild contracts and auctions offered&lt;br /&gt;
* Arena rules (accepts multiple contestants at higher rank)&lt;br /&gt;
&lt;br /&gt;
'''Increased by:'''&lt;br /&gt;
* Selling slaves that satisfy a Guild contract's rating requirement&lt;br /&gt;
&lt;br /&gt;
'''Decreased by:''' —&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
===Standard of Living===&lt;br /&gt;
Scale: Impoverished (F-) → Poor (D-) → Basic (C-) → Comfortable (B+) → Respectable (A+) → Luxurious (S+) [→ Opulent (S++)]&lt;br /&gt;
&lt;br /&gt;
Set manually from the Domestic Issues menu; a level slightly above your Fame is optimal, but higher levels add recurring expense.&lt;br /&gt;
&lt;br /&gt;
'''Affects:'''&lt;br /&gt;
* Personality (see above)&lt;br /&gt;
&lt;br /&gt;
'''Increased by/Decreased by:''' — (manually set)&lt;br /&gt;
&lt;br /&gt;
''Note: changes take effect the following decade, not immediately.''&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
===Hygiene===&lt;br /&gt;
Scale: Filthy (F-) → Dirty (D-) → Unclean (C-) → Unsullied (B+) → Clean (A+) → Pristine (S+)&lt;br /&gt;
&lt;br /&gt;
'''Affects:'''&lt;br /&gt;
* Mood&lt;br /&gt;
* Allure&lt;br /&gt;
&lt;br /&gt;
'''Increased by:'''&lt;br /&gt;
* Being bathed by a skilled slave&lt;br /&gt;
* Spa visits&lt;br /&gt;
* Decent housing with a bathroom&lt;br /&gt;
&lt;br /&gt;
'''Decreased by:'''&lt;br /&gt;
* Living in the slums / poor housing&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
===Mood===&lt;br /&gt;
Scale: Depressed (F-) → Dysphoric (D-) → Sullen (D+) → Melancholic (C-) → Pessimistic (C+) → Calm (B-) → Hopeful (B+) → Optimistic (A-) → Pleased (A+) → Euphoric (S-) → Ecstatic (S+)&lt;br /&gt;
&lt;br /&gt;
'''Affects:'''&lt;br /&gt;
* Motivation and efficiency; quality of interactions with slaves&lt;br /&gt;
&lt;br /&gt;
'''Increased by/Decreased by:''' Virtually everything happening day to day — see dedicated Mood section&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
===Injuries===&lt;br /&gt;
Scale: Mortally Wounded (F-) → Heavily Wounded (D-) → Seriously Wounded (C-) → Wounded (B+) → Lightly Wounded (A+) → Uninjured (S+)&lt;br /&gt;
&lt;br /&gt;
'''Affects:'''&lt;br /&gt;
* Energy, Strength, Mood (all reduced)&lt;br /&gt;
* Hygiene need increases&lt;br /&gt;
&lt;br /&gt;
'''Increased by:'''&lt;br /&gt;
* Combat&lt;br /&gt;
&lt;br /&gt;
'''Decreased by:'''&lt;br /&gt;
* Time, good food, cleanliness&lt;br /&gt;
* Medic skill (own or assistant's)&lt;br /&gt;
* Healing balms from a skilled Alchemist (reagents from Mystra of the Outcasts)&lt;br /&gt;
* Technosphere medical center as a last resort&lt;br /&gt;
&lt;br /&gt;
==Skills==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Skill !! Affects&lt;br /&gt;
|-&lt;br /&gt;
| [[#Teaching|Teaching]] || Effectiveness of personal lessons/tutoring&lt;br /&gt;
|-&lt;br /&gt;
| [[#Stewardship|Stewardship]] || Household upkeep (cooking, cleaning)&lt;br /&gt;
|-&lt;br /&gt;
| [[#Artistry|Artistry]] || Art/performance-related training and rewards&lt;br /&gt;
|-&lt;br /&gt;
| [[#Medic|Medic]] || Healing, diet management, health-related bonuses&lt;br /&gt;
|-&lt;br /&gt;
| [[#Fighter|Fighter]] || Combat effectiveness&lt;br /&gt;
|-&lt;br /&gt;
| [[#Magic|Magic]] || Spellcasting effectiveness&lt;br /&gt;
|-&lt;br /&gt;
| [[#Flagellation|Flagellation]] || Whip-based Punishments&lt;br /&gt;
|-&lt;br /&gt;
| [[#Torture|Torture]] || Torture-based Punishments&lt;br /&gt;
|-&lt;br /&gt;
| [[#Binding|Binding]] || Rope/bondage-based Punishments&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Teaching===&lt;br /&gt;
Scale: Incoherent Rambler (F-) → Pedagogue (D-) → Tutor (C-) → Mentor (B+) → Skilled Lecturer (A+) → Master Educator (S+)&lt;br /&gt;
&lt;br /&gt;
'''Affects:'''&lt;br /&gt;
* Effectiveness of personal lessons given directly to a slave&lt;br /&gt;
&lt;br /&gt;
'''Increased by:'''&lt;br /&gt;
* Giving a slave a personal lesson she performs excellently in (A+ result or better)&lt;br /&gt;
&lt;br /&gt;
'''Decreased by:''' —&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
===Stewardship===&lt;br /&gt;
Scale: Slattern/Sloven (F-) → Peon (D-) → Housegirl/Houseboy (C-) → Homemaker (B+) → Housemistress/Houselord (A+) → Stewardess/Steward (S+) [→ Master Stewardess/Steward (S++)]&lt;br /&gt;
&lt;br /&gt;
'''Affects:'''&lt;br /&gt;
* Household upkeep — cooking and cleaning quality&lt;br /&gt;
&lt;br /&gt;
'''Increased by:'''&lt;br /&gt;
* Cooking meals of good quality&lt;br /&gt;
* Cleaning the household&lt;br /&gt;
* Wearing Livery (Men's Clothing) while training a slave's Cooking/Maid skills&lt;br /&gt;
&lt;br /&gt;
'''Decreased by:''' —&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
===Artistry===&lt;br /&gt;
Scale: Tasteless (F-) → Uncultured (D-) → Dilettante (C-) → Artist (B+) → Prodigy (A+) → Virtuosa/Virtuoso (S+) [→ Maestra/Maestro (S++)]&lt;br /&gt;
&lt;br /&gt;
'''Affects:'''&lt;br /&gt;
* Art/performance-related training and rewards&lt;br /&gt;
&lt;br /&gt;
'''Increased by:'''&lt;br /&gt;
* Wearing Formal Suit (Men's Clothing) while training a slave's Art/Music/Dancing skills&lt;br /&gt;
* Giving a threesome sex lesson (contributes alongside Penetration)&lt;br /&gt;
&lt;br /&gt;
'''Decreased by:''' —&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
===Medic===&lt;br /&gt;
Scale: Homeopath (F-) → Quack (D-) → Paramedic (C-) → Nurse (B+) → Physician (A+) → Surgeon (S+) [→ Master Surgeon (S++)]&lt;br /&gt;
&lt;br /&gt;
'''Affects:'''&lt;br /&gt;
* Healing Injuries&lt;br /&gt;
* Availability of the Calculated diet portion (own or assistant's A+ needed)&lt;br /&gt;
* Various health-related bonuses&lt;br /&gt;
&lt;br /&gt;
'''Increased by:'''&lt;br /&gt;
* Wearing Medical Gown (Men's Clothing) while training a slave's Nursing skill&lt;br /&gt;
* Managing a BDSM/masochism session with a slave (up to B+ without the Medical Gown bonus)&lt;br /&gt;
&lt;br /&gt;
'''Decreased by:''' —&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
===Fighter===&lt;br /&gt;
Scale: Non-Combatant (F-) → Brawler (D-) → Fighter (C-) → Duellist (B+) → Warrior (A+) → Shieldmaiden/Champion (S+) [→ Valkyrie/Vanquisher (S++)]&lt;br /&gt;
&lt;br /&gt;
'''Affects:'''&lt;br /&gt;
* Combat effectiveness&lt;br /&gt;
&lt;br /&gt;
'''Increased by:'''&lt;br /&gt;
* Wearing Aketon (Men's Clothing) while training a slave's Gladiatrix skill&lt;br /&gt;
* Defeating notable enemies at the Border of Fogs (trophy kills)&lt;br /&gt;
&lt;br /&gt;
'''Decreased by:''' —&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
===Magic===&lt;br /&gt;
Scale: Mundane (F-) → Esoterist (D-) → Witch/Warlock (C-) → Sorceress/Sorcerer (B+) → Magistra/Magister (A+) → Archmagistra/Archmagister (S+) [→ Demigoddess/Demi-God (S++)]&lt;br /&gt;
&lt;br /&gt;
'''Affects:'''&lt;br /&gt;
* Spellcasting effectiveness (Auspex, Magna Magnifika, Sententia Veritas)&lt;br /&gt;
&lt;br /&gt;
'''Increased by:'''&lt;br /&gt;
* Wearing Wizard Robes (Men's Clothing) while training a slave's Witchcraft skill&lt;br /&gt;
* Casting spells&lt;br /&gt;
&lt;br /&gt;
'''Decreased by:''' —&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
===Flagellation===&lt;br /&gt;
Scale: Never Whipped Anyone (F-) → Clumsy Flogger (D-) → Adequate Scourger (C-) → Skilled Lasher (B+) → Expert Flagellatrix/Flagellator (A+) → Mistress/Master of the Whip (S+)&lt;br /&gt;
&lt;br /&gt;
'''Affects:'''&lt;br /&gt;
* Effectiveness of whip-based Punishments&lt;br /&gt;
&lt;br /&gt;
'''Increased by:'''&lt;br /&gt;
* Whipping a slave whose punishment intensity exceeds current Flagellation level&lt;br /&gt;
&lt;br /&gt;
'''Decreased by:''' —&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
===Torture===&lt;br /&gt;
Scale: Never Tortured Anyone (F-) → Clumsy Needler (D-) → Adequate Tormentor (C-) → Skilled Torturer (B+) → Expert Inquisitor (A+) → Masterful Sadist (S+)&lt;br /&gt;
&lt;br /&gt;
'''Affects:'''&lt;br /&gt;
* Effectiveness of torture-based Punishments&lt;br /&gt;
&lt;br /&gt;
'''Increased by:'''&lt;br /&gt;
* Torturing a slave whose punishment intensity exceeds current Torture level&lt;br /&gt;
&lt;br /&gt;
'''Decreased by:''' —&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
===Binding===&lt;br /&gt;
Scale: Never Restrained Anyone (F-) → Binds Clumsily (D-) → Binds Adequately (C-) → Binds Skillfully (B+) → Binds Expertly (A+) → Mistress/Master of Rope (S+)&lt;br /&gt;
&lt;br /&gt;
'''Affects:'''&lt;br /&gt;
* Effectiveness of rope/bondage-based Punishments&lt;br /&gt;
&lt;br /&gt;
'''Increased by:'''&lt;br /&gt;
* Restraining a slave whose punishment intensity exceeds current Binding level&lt;br /&gt;
* Certain masochism training sessions using rope restraints&lt;br /&gt;
&lt;br /&gt;
'''Decreased by:''' —&lt;br /&gt;
&lt;br /&gt;
==Sex Techniques==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Skill !! Affects&lt;br /&gt;
|-&lt;br /&gt;
| [[#Petting|Petting]] || Effectiveness of foreplay/touching during sex&lt;br /&gt;
|-&lt;br /&gt;
| [[#Oral|Oral]] || Effectiveness of oral sex&lt;br /&gt;
|-&lt;br /&gt;
| [[#Penetration|Penetration]] || Effectiveness of penetrative sex&lt;br /&gt;
|-&lt;br /&gt;
| [[#Fetishism|Fetishism]] || Effectiveness of kinky/fetish sex acts&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Petting===&lt;br /&gt;
Scale: Touchless (F-) → Clumsy Groper (D-) → Adequate Fondler (C-) → Proficient Touch (B+) → Expert Caress (A+) → Masterful Hands (S+)&lt;br /&gt;
&lt;br /&gt;
'''Affects:'''&lt;br /&gt;
* Effectiveness of foreplay/touching during sex with a slave&lt;br /&gt;
&lt;br /&gt;
'''Increased by:'''&lt;br /&gt;
* Petting/foreplay sex acts with a slave&lt;br /&gt;
&lt;br /&gt;
'''Decreased by:''' —&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
===Oral===&lt;br /&gt;
Scale: Kissless (F-) → Clumsy Beslobberer (D-) → Adequate Kisser (C-) → Proficient Tongue (B+) → Expert Oralist (A+) → Oral Technician (S+)&lt;br /&gt;
&lt;br /&gt;
'''Affects:'''&lt;br /&gt;
* Effectiveness of oral sex with a slave&lt;br /&gt;
&lt;br /&gt;
'''Increased by:'''&lt;br /&gt;
* Oral sex acts with a slave&lt;br /&gt;
&lt;br /&gt;
'''Decreased by:''' —&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
===Penetration===&lt;br /&gt;
Scale: Virgin (F-) → Clumsy Rutter (D-) → Adequate Lay (C-) → Proficient Bedmate (B+) → Expert Copulator (A+) → Sex Machine (S+)&lt;br /&gt;
&lt;br /&gt;
'''Affects:'''&lt;br /&gt;
* Effectiveness of penetrative sex with a slave&lt;br /&gt;
&lt;br /&gt;
'''Increased by:'''&lt;br /&gt;
* Penetrative sex acts with a slave&lt;br /&gt;
* Visiting a prostitute of higher skill than your current Penetration level&lt;br /&gt;
&lt;br /&gt;
'''Decreased by:''' —&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
===Fetishism===&lt;br /&gt;
Scale: Unadventurous (F-) → Curious (D-) → Closet Pervert (C-) → Kinky (B+) → Fetishistic (A+) → Worst of Perverts (S+)&lt;br /&gt;
&lt;br /&gt;
'''Affects:'''&lt;br /&gt;
* Effectiveness of kinky/fetish sex acts with a slave&lt;br /&gt;
&lt;br /&gt;
'''Increased by:'''&lt;br /&gt;
* Kinky/fetish sex acts with a slave&lt;br /&gt;
&lt;br /&gt;
'''Decreased by:''' —&lt;br /&gt;
&lt;br /&gt;
==Mood==&lt;br /&gt;
You can check the things affecting the Slaver's mood in his diary. Good moods improve his efficiency and increase the odds of successful actions. (need to verify: affects slaver allure?)&lt;br /&gt;
&lt;br /&gt;
Things that improve his mood:&lt;br /&gt;
*Decent housing relative to Reputation&lt;br /&gt;
*Good standard of living relative to Reputation&lt;br /&gt;
*Recent Sex&lt;br /&gt;
*Slave making good progress&lt;br /&gt;
*Having lots of energy&lt;br /&gt;
*Comfortable clothing&lt;br /&gt;
*Clean house&lt;br /&gt;
*Being clean&lt;br /&gt;
*Buying a new slave&lt;br /&gt;
*Selling a slave&lt;br /&gt;
*Date (reward: spend time together) that goes well&lt;br /&gt;
*Training a beautiful slave.&lt;br /&gt;
*Eating well (Restaurant date with slave, eating at Gentlemen's Club)&lt;br /&gt;
*Slave obeying (green in &amp;quot;achievements&amp;quot; area)&lt;br /&gt;
*Rule: Behave alarm w/slave with Blowjob skill&lt;br /&gt;
*Rule: Behave urinal w/slave with Golden Shower skill&lt;br /&gt;
*Rule: Behave toilet w/slave with Scatology skill&lt;br /&gt;
*Assistant Rule: Bath slave w/assistant with Oral and/or Petting skills&lt;br /&gt;
*Salon: Invigorating massage, Erotic Massage, Aroma spa&lt;br /&gt;
*Watching a battle in the Colosseum&lt;br /&gt;
*Drinking at the Virgin's Hip&lt;br /&gt;
*Drugs  - Camra, Datura, Essence of Oblivion, Bacchus' Nectar&lt;br /&gt;
&lt;br /&gt;
Things that decrease mood:&lt;br /&gt;
*Housing that doesn't reflect his reputation&lt;br /&gt;
*Too low of a standard of living&lt;br /&gt;
*Pent up sexual desire (Stallion/Wild Stallion)&amp;lt;sup&amp;gt;[1]&lt;br /&gt;
*Being oversexed&lt;br /&gt;
*Slave not behaving&lt;br /&gt;
*Worn/uncomfortable clothing&lt;br /&gt;
*Dirty house&lt;br /&gt;
*Injuries&lt;br /&gt;
*Cleaning the house yourself&lt;br /&gt;
*Preparing your own meals&lt;br /&gt;
*Drug/alcohol withdrawal&lt;br /&gt;
&lt;br /&gt;
[1] Wearing [[Jack-o-nine/Gameplay/Locations/White_Town#Central_Forum|Chimaera's Gem]] guarantees this.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Sexual Desire==&lt;br /&gt;
&lt;br /&gt;
Levels from highest to lowest:&lt;br /&gt;
*Wild Stallion*&lt;br /&gt;
*Stallion*&lt;br /&gt;
*Rock Hardon&lt;br /&gt;
*Mighty Hardon&lt;br /&gt;
*Hardon&lt;br /&gt;
*Contented&lt;br /&gt;
*Cold&lt;br /&gt;
*Sated*&lt;br /&gt;
*Overfucked*&lt;br /&gt;
*Flacid*&lt;br /&gt;
*Hanging*&lt;br /&gt;
&lt;br /&gt;
 * Decreases mood when in these states&lt;br /&gt;
&lt;br /&gt;
==Access to Buyers==&lt;br /&gt;
&lt;br /&gt;
Within &amp;quot;I need to continually work on my reputation&amp;quot;, found in the &amp;quot;objectives&amp;quot; tab accessible after clicking on the slaver's portrait while at home, one can see not only the status of the slaver's brand, but also the slaver's standing with the various Great Houses of Eternal Rome.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
When this standing is increased to at least D or pink level with a faction, the slaver can rent living accomodations in that faction's quarter, and when standing is increased to at least B or blue level with a faction, the slaver can gain entrance to the palace of that faction, to access the A rank and S+ rank buyers therein (and become a Patrician by selling to the S+ rank buyer.)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Selling slaves to businesses does not appear to increase the rank of the slaver's standing.&amp;lt;br /&amp;gt;&lt;br /&gt;
The various standing-ranks also seem to have very particular requirements for their increases.&amp;lt;br /&amp;gt;&lt;br /&gt;
These particular requirements for standing-rank advances mean that selling to buyers out of order will actually do no good whatsoever for improvement of the slaver's standing.&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*To go from F to D rank standing, the slaver can sell a slave to anyone in the residential area in the district. (Or even Mystra, for Quarter of Outcasts)&amp;lt;br /&amp;gt;&lt;br /&gt;
*To go from D to C rank standing, the slaver must sell a slave to someone in the residential area who requires a C rank slave or above.&amp;lt;br /&amp;gt;&lt;br /&gt;
*To go from C to B rank standing, the slaver must sell a slave to someone in the residential area who requires a B rank slave or above.&amp;lt;br /&amp;gt;&lt;br /&gt;
*To go from B to A rank standing, the slaver must sell a slave to someone in the palace who requires an A rank slave or above.&amp;lt;br /&amp;gt;&lt;br /&gt;
*And to go from A to S+ rank standing, (Patrician), the slaver must sell a slave to the faction-leader, who requires an S+ rank slave.&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
This is why all of the quarters' residential areas have 3 residents who require B-rank slaves;  if a person sells only B rank slaves and sells them only to those 3 residents, he will still thereby fulfill all the requirements to gain entrance to that faction's palace.&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
(Though access to the faction's palace in White Town works differently.)&lt;/div&gt;</summary>
		<author><name>GhostBeat</name></author>	</entry>

	<entry>
		<id>http://wiki.anime-sharing.com/hgames/index.php?title=Jack-o-nine/Gameplay/Slaver&amp;diff=42223</id>
		<title>Jack-o-nine/Gameplay/Slaver</title>
		<link rel="alternate" type="text/html" href="http://wiki.anime-sharing.com/hgames/index.php?title=Jack-o-nine/Gameplay/Slaver&amp;diff=42223"/>
				<updated>2026-07-24T16:12:56Z</updated>
		
		<summary type="html">&lt;p&gt;GhostBeat: /* Allure */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Jack-o-nine}}&lt;br /&gt;
&lt;br /&gt;
==Characteristics==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Characteristic !! Affects&lt;br /&gt;
|-&lt;br /&gt;
| [[#Strength|Strength]] || Combat damage, daily Energy reset, slave obedience&lt;br /&gt;
|-&lt;br /&gt;
| [[#Personality|Personality]] || Ease of controlling others, overall prestige&lt;br /&gt;
|-&lt;br /&gt;
| [[#Allure|Allure]] || Slave obedience (especially sexual), ease with buyers&lt;br /&gt;
|-&lt;br /&gt;
| [[#Libido|Libido]] || Ability to perform sexually without aphrodisiacs&lt;br /&gt;
|-&lt;br /&gt;
| [[#Dominance|Dominance]] || Slave obedience, Punishment effectiveness, some sexual Skills&lt;br /&gt;
|-&lt;br /&gt;
| [[#Brand Status|Brand Status]] || Personal reputation, customer treatment&lt;br /&gt;
|-&lt;br /&gt;
| [[#Guild Reputation|Guild Reputation]] || Quality of Guild contracts/auctions offered&lt;br /&gt;
|-&lt;br /&gt;
| [[#Standard of Living|Standard of Living]] || Personality&lt;br /&gt;
|-&lt;br /&gt;
| [[#Hygiene|Hygiene]] || Mood, Allure&lt;br /&gt;
|-&lt;br /&gt;
| [[#Mood|Mood]] || Motivation, efficiency, quality of slave interactions&lt;br /&gt;
|-&lt;br /&gt;
| [[#Injuries|Injuries]] || Energy, Strength, Mood (all reduced), Hygiene need&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Strength===&lt;br /&gt;
Scale: Frail (F-) → Weak (D-) → Unfit (C-) → Strong (B+) → Mighty (A+) → Amazonian/Herculean (S+)&lt;br /&gt;
&lt;br /&gt;
'''Affects:'''&lt;br /&gt;
* Combat damage in fights&lt;br /&gt;
* Daily Energy reset (Energy refills to Strength + 1, minus Injuries)&lt;br /&gt;
* Slave obedience/submissiveness&lt;br /&gt;
&lt;br /&gt;
'''Increased by:'''&lt;br /&gt;
* Quality food, cooked at least two tiers above your current Strength (+1/day; caps one tier below the meal's own quality — e.g. S+ food raises Strength up to A+, no further. Dining at the finest restaurant has the same ceiling)&lt;br /&gt;
* Athletics/Dance/Martial Arts training&lt;br /&gt;
* Intercourse&lt;br /&gt;
* Disciplining slaves&lt;br /&gt;
&lt;br /&gt;
'''Decreased by:'''&lt;br /&gt;
* Low-quality food, below your current Strength (an Assistant with A+/S+ Nursing skill can offset 1/2 tiers before the decline starts)&lt;br /&gt;
* Exhaustion (ending the day with negative Energy)&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
===Personality===&lt;br /&gt;
Scale: Churl (F-) → Bumpkin (D-) → Parvenu (C-) → Vulgarian (B+) → Bourgeois (A+) → Aristocrat (S+)&lt;br /&gt;
&lt;br /&gt;
'''Affects:'''&lt;br /&gt;
* How easily you control others; overall prestige as a trainer&lt;br /&gt;
&lt;br /&gt;
'''Increased by:'''&lt;br /&gt;
* Standard of Living and estate quality both exceeding Personality + Home Condition messiness (+1/day)&lt;br /&gt;
* Successful &amp;quot;Explain Her Position&amp;quot; (up to Vulgarian/B+) or Encourage (up to Bourgeois/A+), when success quality is at least your current Personality (+2 per success)&lt;br /&gt;
* Snake Amulet quest artifact, while below Aristocrat/S+ (+1/day)&lt;br /&gt;
&lt;br /&gt;
'''Decreased by:'''&lt;br /&gt;
* Personality outpacing Standard of Living (with a 1-tier buffer) or estate quality (-1/day)&lt;br /&gt;
* Heavy Cannabis use, once addiction exceeds 30 (-1 per smoke)&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
===Allure===&lt;br /&gt;
Scale: Repulsive (F-) → Unpleasant (D-) → Unmemorable (C-) → Charming (B+) → Captivating (A+) → Irresistible (S+)&lt;br /&gt;
&lt;br /&gt;
''Not directly trainable — recalculated fresh each day: base 2, + clothing modifier, − a scaling Hygiene-need penalty (worse than Unclean), ±1 each for Energy, Visage, Haircut, Strength (A+ or better / C- or worse), and Mood.''&lt;br /&gt;
&lt;br /&gt;
'''Affects:'''&lt;br /&gt;
* Slave obedience (especially during sex, sometimes without needing to force the issue)&lt;br /&gt;
* Ease of dealing with buyers&lt;br /&gt;
&lt;br /&gt;
'''Increased by:'''&lt;br /&gt;
* Fashionable Attire (+1) or Noble Regalia (+2)&lt;br /&gt;
* Cosmetic procedures at the salon (+1, 5 sparks, lasts 10 days)&lt;br /&gt;
* Fashionable haircut at the salon (+1, 3 sparks, lasts 30 days)&lt;br /&gt;
* High Strength, A+ or better (+1)&lt;br /&gt;
* Good Mood (+1)&lt;br /&gt;
* Pristine Hygiene (+1)&lt;br /&gt;
* Positive Energy (+1)&lt;br /&gt;
&lt;br /&gt;
'''Decreased by:'''&lt;br /&gt;
* Worn Clothes (-1) or Housecoat (-1)&lt;br /&gt;
* No cosmetic procedures (-1)&lt;br /&gt;
* No haircut (-1)&lt;br /&gt;
* Low Strength, C- or worse (-1)&lt;br /&gt;
* Bad Mood (-1)&lt;br /&gt;
* Poor Hygiene (up to -3 at Filthy)&lt;br /&gt;
* Negative Energy (-1)&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
===Libido===&lt;br /&gt;
Scale: Frigid/Impotent (F-) → Not in the Mood/Effete (D-) → Lustful (C-) → Libidinous (B+) → Lubricious (A+) → Lascivious (S+)&lt;br /&gt;
&lt;br /&gt;
'''Affects:'''&lt;br /&gt;
* Ability to perform sexually without relying on aphrodisiacs&lt;br /&gt;
&lt;br /&gt;
'''Increased by:'''&lt;br /&gt;
* Sex with a slave whose relevant skill matches or exceeds your Libido&lt;br /&gt;
* Skilled massage&lt;br /&gt;
&lt;br /&gt;
'''Decreased by:'''&lt;br /&gt;
* Negative Energy&lt;br /&gt;
* Negative Mood&lt;br /&gt;
* Serious illness&lt;br /&gt;
* Injuries (direct penalty per Injury level)&lt;br /&gt;
* Extended periods without sex&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
===Dominance===&lt;br /&gt;
Scale: Submissive (F-) → Compliant (D-) → Passive (C-) → Authoritative (B+) → Dominant (A+) → Imperious (S+)&lt;br /&gt;
&lt;br /&gt;
'''Affects:'''&lt;br /&gt;
* Slave obedience&lt;br /&gt;
* Effectiveness of some Punishments (especially verbal ones)&lt;br /&gt;
* Teaching some sexual Skills&lt;br /&gt;
&lt;br /&gt;
'''Increased by:'''&lt;br /&gt;
* Simply using it — dominant actions raise it automatically&lt;br /&gt;
&lt;br /&gt;
'''Decreased by:''' —&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
===Brand Status===&lt;br /&gt;
Scale: Unknown Factor (F-) → Rumored Newcomer (D-) → Often Recognized (C-) → Minor Celebrity (B+) → Famous Slave Trader (A+) → Legendary Slaver (S+)&lt;br /&gt;
&lt;br /&gt;
'''Affects:'''&lt;br /&gt;
* Personal reputation; how accommodating customers are&lt;br /&gt;
&lt;br /&gt;
'''Increased by:'''&lt;br /&gt;
* Selling slaves to buyers whose standing requirement your Brand Status meets&lt;br /&gt;
* Combat/gladiator achievements&lt;br /&gt;
&lt;br /&gt;
'''Decreased by:''' —&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
===Guild Reputation===&lt;br /&gt;
Scale: Guild Affiliate (F-) → Guild Novice (D-) → Guild Apprentice (C-) → Guild Journeyman (B+) → Guild Master (A+) → Guild Magnate (S+)&lt;br /&gt;
&lt;br /&gt;
'''Affects:'''&lt;br /&gt;
* Quality of Guild contracts and auctions offered&lt;br /&gt;
* Arena rules (accepts multiple contestants at higher rank)&lt;br /&gt;
&lt;br /&gt;
'''Increased by:'''&lt;br /&gt;
* Selling slaves that satisfy a Guild contract's rating requirement&lt;br /&gt;
&lt;br /&gt;
'''Decreased by:''' —&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
===Standard of Living===&lt;br /&gt;
Scale: Impoverished (F-) → Poor (D-) → Basic (C-) → Comfortable (B+) → Respectable (A+) → Luxurious (S+) [→ Opulent (S++)]&lt;br /&gt;
&lt;br /&gt;
Set manually from the Domestic Issues menu; a level slightly above your Fame is optimal, but higher levels add recurring expense.&lt;br /&gt;
&lt;br /&gt;
'''Affects:'''&lt;br /&gt;
* Personality (see above)&lt;br /&gt;
&lt;br /&gt;
'''Increased by/Decreased by:''' — (manually set)&lt;br /&gt;
&lt;br /&gt;
''Note: changes take effect the following decade, not immediately.''&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
===Hygiene===&lt;br /&gt;
Scale: Filthy (F-) → Dirty (D-) → Unclean (C-) → Unsullied (B+) → Clean (A+) → Pristine (S+)&lt;br /&gt;
&lt;br /&gt;
'''Affects:'''&lt;br /&gt;
* Mood&lt;br /&gt;
* Allure&lt;br /&gt;
&lt;br /&gt;
'''Increased by:'''&lt;br /&gt;
* Being bathed by a skilled slave&lt;br /&gt;
* Spa visits&lt;br /&gt;
* Decent housing with a bathroom&lt;br /&gt;
&lt;br /&gt;
'''Decreased by:'''&lt;br /&gt;
* Living in the slums / poor housing&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
===Mood===&lt;br /&gt;
Scale: Depressed (F-) → Dysphoric (D-) → Sullen (D+) → Melancholic (C-) → Pessimistic (C+) → Calm (B-) → Hopeful (B+) → Optimistic (A-) → Pleased (A+) → Euphoric (S-) → Ecstatic (S+)&lt;br /&gt;
&lt;br /&gt;
'''Affects:'''&lt;br /&gt;
* Motivation and efficiency; quality of interactions with slaves&lt;br /&gt;
&lt;br /&gt;
'''Increased by/Decreased by:''' Virtually everything happening day to day — see dedicated Mood section&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
===Injuries===&lt;br /&gt;
Scale: Mortally Wounded (F-) → Heavily Wounded (D-) → Seriously Wounded (C-) → Wounded (B+) → Lightly Wounded (A+) → Uninjured (S+)&lt;br /&gt;
&lt;br /&gt;
'''Affects:'''&lt;br /&gt;
* Energy, Strength, Mood (all reduced)&lt;br /&gt;
* Hygiene need increases&lt;br /&gt;
&lt;br /&gt;
'''Increased by:'''&lt;br /&gt;
* Combat&lt;br /&gt;
&lt;br /&gt;
'''Decreased by:'''&lt;br /&gt;
* Time, good food, cleanliness&lt;br /&gt;
* Medic skill (own or assistant's)&lt;br /&gt;
* Healing balms from a skilled Alchemist (reagents from Mystra of the Outcasts)&lt;br /&gt;
* Technosphere medical center as a last resort&lt;br /&gt;
&lt;br /&gt;
==Skills==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Skill !! Affects&lt;br /&gt;
|-&lt;br /&gt;
| [[#Teaching|Teaching]] || Effectiveness of personal lessons/tutoring&lt;br /&gt;
|-&lt;br /&gt;
| [[#Stewardship|Stewardship]] || Household upkeep (cooking, cleaning)&lt;br /&gt;
|-&lt;br /&gt;
| [[#Artistry|Artistry]] || Art/performance-related training and rewards&lt;br /&gt;
|-&lt;br /&gt;
| [[#Medic|Medic]] || Healing, diet management, health-related bonuses&lt;br /&gt;
|-&lt;br /&gt;
| [[#Fighter|Fighter]] || Combat effectiveness&lt;br /&gt;
|-&lt;br /&gt;
| [[#Magic|Magic]] || Spellcasting effectiveness&lt;br /&gt;
|-&lt;br /&gt;
| [[#Flagellation|Flagellation]] || Whip-based Punishments&lt;br /&gt;
|-&lt;br /&gt;
| [[#Torture|Torture]] || Torture-based Punishments&lt;br /&gt;
|-&lt;br /&gt;
| [[#Binding|Binding]] || Rope/bondage-based Punishments&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Teaching===&lt;br /&gt;
Scale: Incoherent Rambler (F-) → Pedagogue (D-) → Tutor (C-) → Mentor (B+) → Skilled Lecturer (A+) → Master Educator (S+)&lt;br /&gt;
&lt;br /&gt;
'''Affects:'''&lt;br /&gt;
* Effectiveness of personal lessons given directly to a slave&lt;br /&gt;
&lt;br /&gt;
'''Increased by:'''&lt;br /&gt;
* Giving a slave a personal lesson she performs excellently in (A+ result or better)&lt;br /&gt;
&lt;br /&gt;
'''Decreased by:''' —&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
===Stewardship===&lt;br /&gt;
Scale: Slattern/Sloven (F-) → Peon (D-) → Housegirl/Houseboy (C-) → Homemaker (B+) → Housemistress/Houselord (A+) → Stewardess/Steward (S+) [→ Master Stewardess/Steward (S++)]&lt;br /&gt;
&lt;br /&gt;
'''Affects:'''&lt;br /&gt;
* Household upkeep — cooking and cleaning quality&lt;br /&gt;
&lt;br /&gt;
'''Increased by:'''&lt;br /&gt;
* Cooking meals of good quality&lt;br /&gt;
* Cleaning the household&lt;br /&gt;
* Wearing Livery (Men's Clothing) while training a slave's Cooking/Maid skills&lt;br /&gt;
&lt;br /&gt;
'''Decreased by:''' —&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
===Artistry===&lt;br /&gt;
Scale: Tasteless (F-) → Uncultured (D-) → Dilettante (C-) → Artist (B+) → Prodigy (A+) → Virtuosa/Virtuoso (S+) [→ Maestra/Maestro (S++)]&lt;br /&gt;
&lt;br /&gt;
'''Affects:'''&lt;br /&gt;
* Art/performance-related training and rewards&lt;br /&gt;
&lt;br /&gt;
'''Increased by:'''&lt;br /&gt;
* Wearing Formal Suit (Men's Clothing) while training a slave's Art/Music/Dancing skills&lt;br /&gt;
* Giving a threesome sex lesson (contributes alongside Penetration)&lt;br /&gt;
&lt;br /&gt;
'''Decreased by:''' —&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
===Medic===&lt;br /&gt;
Scale: Homeopath (F-) → Quack (D-) → Paramedic (C-) → Nurse (B+) → Physician (A+) → Surgeon (S+) [→ Master Surgeon (S++)]&lt;br /&gt;
&lt;br /&gt;
'''Affects:'''&lt;br /&gt;
* Healing Injuries&lt;br /&gt;
* Availability of the Calculated diet portion (own or assistant's A+ needed)&lt;br /&gt;
* Various health-related bonuses&lt;br /&gt;
&lt;br /&gt;
'''Increased by:'''&lt;br /&gt;
* Wearing Medical Gown (Men's Clothing) while training a slave's Nursing skill&lt;br /&gt;
* Managing a BDSM/masochism session with a slave (up to B+ without the Medical Gown bonus)&lt;br /&gt;
&lt;br /&gt;
'''Decreased by:''' —&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
===Fighter===&lt;br /&gt;
Scale: Non-Combatant (F-) → Brawler (D-) → Fighter (C-) → Duellist (B+) → Warrior (A+) → Shieldmaiden/Champion (S+) [→ Valkyrie/Vanquisher (S++)]&lt;br /&gt;
&lt;br /&gt;
'''Affects:'''&lt;br /&gt;
* Combat effectiveness&lt;br /&gt;
&lt;br /&gt;
'''Increased by:'''&lt;br /&gt;
* Wearing Aketon (Men's Clothing) while training a slave's Gladiatrix skill&lt;br /&gt;
* Defeating notable enemies at the Border of Fogs (trophy kills)&lt;br /&gt;
&lt;br /&gt;
'''Decreased by:''' —&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
===Magic===&lt;br /&gt;
Scale: Mundane (F-) → Esoterist (D-) → Witch/Warlock (C-) → Sorceress/Sorcerer (B+) → Magistra/Magister (A+) → Archmagistra/Archmagister (S+) [→ Demigoddess/Demi-God (S++)]&lt;br /&gt;
&lt;br /&gt;
'''Affects:'''&lt;br /&gt;
* Spellcasting effectiveness (Auspex, Magna Magnifika, Sententia Veritas)&lt;br /&gt;
&lt;br /&gt;
'''Increased by:'''&lt;br /&gt;
* Wearing Wizard Robes (Men's Clothing) while training a slave's Witchcraft skill&lt;br /&gt;
* Casting spells&lt;br /&gt;
&lt;br /&gt;
'''Decreased by:''' —&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
===Flagellation===&lt;br /&gt;
Scale: Never Whipped Anyone (F-) → Clumsy Flogger (D-) → Adequate Scourger (C-) → Skilled Lasher (B+) → Expert Flagellatrix/Flagellator (A+) → Mistress/Master of the Whip (S+)&lt;br /&gt;
&lt;br /&gt;
'''Affects:'''&lt;br /&gt;
* Effectiveness of whip-based Punishments&lt;br /&gt;
&lt;br /&gt;
'''Increased by:'''&lt;br /&gt;
* Whipping a slave whose punishment intensity exceeds current Flagellation level&lt;br /&gt;
&lt;br /&gt;
'''Decreased by:''' —&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
===Torture===&lt;br /&gt;
Scale: Never Tortured Anyone (F-) → Clumsy Needler (D-) → Adequate Tormentor (C-) → Skilled Torturer (B+) → Expert Inquisitor (A+) → Masterful Sadist (S+)&lt;br /&gt;
&lt;br /&gt;
'''Affects:'''&lt;br /&gt;
* Effectiveness of torture-based Punishments&lt;br /&gt;
&lt;br /&gt;
'''Increased by:'''&lt;br /&gt;
* Torturing a slave whose punishment intensity exceeds current Torture level&lt;br /&gt;
&lt;br /&gt;
'''Decreased by:''' —&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
===Binding===&lt;br /&gt;
Scale: Never Restrained Anyone (F-) → Binds Clumsily (D-) → Binds Adequately (C-) → Binds Skillfully (B+) → Binds Expertly (A+) → Mistress/Master of Rope (S+)&lt;br /&gt;
&lt;br /&gt;
'''Affects:'''&lt;br /&gt;
* Effectiveness of rope/bondage-based Punishments&lt;br /&gt;
&lt;br /&gt;
'''Increased by:'''&lt;br /&gt;
* Restraining a slave whose punishment intensity exceeds current Binding level&lt;br /&gt;
* Certain masochism training sessions using rope restraints&lt;br /&gt;
&lt;br /&gt;
'''Decreased by:''' —&lt;br /&gt;
&lt;br /&gt;
==Sex Techniques==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Skill !! Affects&lt;br /&gt;
|-&lt;br /&gt;
| [[#Petting|Petting]] || Effectiveness of foreplay/touching during sex&lt;br /&gt;
|-&lt;br /&gt;
| [[#Oral|Oral]] || Effectiveness of oral sex&lt;br /&gt;
|-&lt;br /&gt;
| [[#Penetration|Penetration]] || Effectiveness of penetrative sex&lt;br /&gt;
|-&lt;br /&gt;
| [[#Fetishism|Fetishism]] || Effectiveness of kinky/fetish sex acts&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Petting===&lt;br /&gt;
Scale: Touchless (F-) → Clumsy Groper (D-) → Adequate Fondler (C-) → Proficient Touch (B+) → Expert Caress (A+) → Masterful Hands (S+)&lt;br /&gt;
&lt;br /&gt;
'''Affects:'''&lt;br /&gt;
* Effectiveness of foreplay/touching during sex with a slave&lt;br /&gt;
&lt;br /&gt;
'''Increased by:'''&lt;br /&gt;
* Petting/foreplay sex acts with a slave&lt;br /&gt;
&lt;br /&gt;
'''Decreased by:''' —&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
===Oral===&lt;br /&gt;
Scale: Kissless (F-) → Clumsy Beslobberer (D-) → Adequate Kisser (C-) → Proficient Tongue (B+) → Expert Oralist (A+) → Oral Technician (S+)&lt;br /&gt;
&lt;br /&gt;
'''Affects:'''&lt;br /&gt;
* Effectiveness of oral sex with a slave&lt;br /&gt;
&lt;br /&gt;
'''Increased by:'''&lt;br /&gt;
* Oral sex acts with a slave&lt;br /&gt;
&lt;br /&gt;
'''Decreased by:''' —&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
===Penetration===&lt;br /&gt;
Scale: Virgin (F-) → Clumsy Rutter (D-) → Adequate Lay (C-) → Proficient Bedmate (B+) → Expert Copulator (A+) → Sex Machine (S+)&lt;br /&gt;
&lt;br /&gt;
'''Affects:'''&lt;br /&gt;
* Effectiveness of penetrative sex with a slave&lt;br /&gt;
&lt;br /&gt;
'''Increased by:'''&lt;br /&gt;
* Penetrative sex acts with a slave&lt;br /&gt;
* Visiting a prostitute of higher skill than your current Penetration level&lt;br /&gt;
&lt;br /&gt;
'''Decreased by:''' —&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
===Fetishism===&lt;br /&gt;
Scale: Unadventurous (F-) → Curious (D-) → Closet Pervert (C-) → Kinky (B+) → Fetishistic (A+) → Worst of Perverts (S+)&lt;br /&gt;
&lt;br /&gt;
'''Affects:'''&lt;br /&gt;
* Effectiveness of kinky/fetish sex acts with a slave&lt;br /&gt;
&lt;br /&gt;
'''Increased by:'''&lt;br /&gt;
* Kinky/fetish sex acts with a slave&lt;br /&gt;
&lt;br /&gt;
'''Decreased by:''' —&lt;br /&gt;
&lt;br /&gt;
==Mood==&lt;br /&gt;
You can check the things affecting the Slaver's mood in his diary. Good moods improve his efficiency and increase the odds of successful actions. (need to verify: affects slaver allure?)&lt;br /&gt;
&lt;br /&gt;
Things that improve his mood:&lt;br /&gt;
*Decent housing relative to Reputation&lt;br /&gt;
*Good standard of living relative to Reputation&lt;br /&gt;
*Recent Sex&lt;br /&gt;
*Slave making good progress&lt;br /&gt;
*Having lots of energy&lt;br /&gt;
*Comfortable clothing&lt;br /&gt;
*Clean house&lt;br /&gt;
*Being clean&lt;br /&gt;
*Buying a new slave&lt;br /&gt;
*Selling a slave&lt;br /&gt;
*Date (reward: spend time together) that goes well&lt;br /&gt;
*Training a beautiful slave.&lt;br /&gt;
*Eating well (Restaurant date with slave, eating at Gentlemen's Club)&lt;br /&gt;
*Slave obeying (green in &amp;quot;achievements&amp;quot; area)&lt;br /&gt;
*Rule: Behave alarm w/slave with Blowjob skill&lt;br /&gt;
*Rule: Behave urinal w/slave with Golden Shower skill&lt;br /&gt;
*Rule: Behave toilet w/slave with Scatology skill&lt;br /&gt;
*Assistant Rule: Bath slave w/assistant with Oral and/or Petting skills&lt;br /&gt;
*Salon: Invigorating massage, Erotic Massage, Aroma spa&lt;br /&gt;
*Watching a battle in the Colosseum&lt;br /&gt;
*Drinking at the Virgin's Hip&lt;br /&gt;
*Drugs  - Camra, Datura, Essence of Oblivion, Bacchus' Nectar&lt;br /&gt;
&lt;br /&gt;
Things that decrease mood:&lt;br /&gt;
*Housing that doesn't reflect his reputation&lt;br /&gt;
*Too low of a standard of living&lt;br /&gt;
*Pent up sexual desire (Stallion/Wild Stallion)&amp;lt;sup&amp;gt;[1]&lt;br /&gt;
*Being oversexed&lt;br /&gt;
*Slave not behaving&lt;br /&gt;
*Worn/uncomfortable clothing&lt;br /&gt;
*Dirty house&lt;br /&gt;
*Injuries&lt;br /&gt;
*Cleaning the house yourself&lt;br /&gt;
*Preparing your own meals&lt;br /&gt;
*Drug/alcohol withdrawal&lt;br /&gt;
&lt;br /&gt;
[1] Wearing [[Jack-o-nine/Gameplay/Locations/White_Town#Central_Forum|Chimaera's Gem]] guarantees this.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Sexual Desire==&lt;br /&gt;
&lt;br /&gt;
Levels from highest to lowest:&lt;br /&gt;
*Wild Stallion*&lt;br /&gt;
*Stallion*&lt;br /&gt;
*Rock Hardon&lt;br /&gt;
*Mighty Hardon&lt;br /&gt;
*Hardon&lt;br /&gt;
*Contented&lt;br /&gt;
*Cold&lt;br /&gt;
*Sated*&lt;br /&gt;
*Overfucked*&lt;br /&gt;
*Flacid*&lt;br /&gt;
*Hanging*&lt;br /&gt;
&lt;br /&gt;
 * Decreases mood when in these states&lt;br /&gt;
&lt;br /&gt;
==Access to Buyers==&lt;br /&gt;
&lt;br /&gt;
Within &amp;quot;I need to continually work on my reputation&amp;quot;, found in the &amp;quot;objectives&amp;quot; tab accessible after clicking on the slaver's portrait while at home, one can see not only the status of the slaver's brand, but also the slaver's standing with the various Great Houses of Eternal Rome.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
When this standing is increased to at least D or pink level with a faction, the slaver can rent living accomodations in that faction's quarter, and when standing is increased to at least B or blue level with a faction, the slaver can gain entrance to the palace of that faction, to access the A rank and S+ rank buyers therein (and become a Patrician by selling to the S+ rank buyer.)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Selling slaves to businesses does not appear to increase the rank of the slaver's standing.&amp;lt;br /&amp;gt;&lt;br /&gt;
The various standing-ranks also seem to have very particular requirements for their increases.&amp;lt;br /&amp;gt;&lt;br /&gt;
These particular requirements for standing-rank advances mean that selling to buyers out of order will actually do no good whatsoever for improvement of the slaver's standing.&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*To go from F to D rank standing, the slaver can sell a slave to anyone in the residential area in the district. (Or even Mystra, for Quarter of Outcasts)&amp;lt;br /&amp;gt;&lt;br /&gt;
*To go from D to C rank standing, the slaver must sell a slave to someone in the residential area who requires a C rank slave or above.&amp;lt;br /&amp;gt;&lt;br /&gt;
*To go from C to B rank standing, the slaver must sell a slave to someone in the residential area who requires a B rank slave or above.&amp;lt;br /&amp;gt;&lt;br /&gt;
*To go from B to A rank standing, the slaver must sell a slave to someone in the palace who requires an A rank slave or above.&amp;lt;br /&amp;gt;&lt;br /&gt;
*And to go from A to S+ rank standing, (Patrician), the slaver must sell a slave to the faction-leader, who requires an S+ rank slave.&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
This is why all of the quarters' residential areas have 3 residents who require B-rank slaves;  if a person sells only B rank slaves and sells them only to those 3 residents, he will still thereby fulfill all the requirements to gain entrance to that faction's palace.&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
(Though access to the faction's palace in White Town works differently.)&lt;/div&gt;</summary>
		<author><name>GhostBeat</name></author>	</entry>

	<entry>
		<id>http://wiki.anime-sharing.com/hgames/index.php?title=Jack-o-nine/Gameplay/Slaver&amp;diff=42222</id>
		<title>Jack-o-nine/Gameplay/Slaver</title>
		<link rel="alternate" type="text/html" href="http://wiki.anime-sharing.com/hgames/index.php?title=Jack-o-nine/Gameplay/Slaver&amp;diff=42222"/>
				<updated>2026-07-24T16:12:03Z</updated>
		
		<summary type="html">&lt;p&gt;GhostBeat: /* Personality */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Jack-o-nine}}&lt;br /&gt;
&lt;br /&gt;
==Characteristics==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Characteristic !! Affects&lt;br /&gt;
|-&lt;br /&gt;
| [[#Strength|Strength]] || Combat damage, daily Energy reset, slave obedience&lt;br /&gt;
|-&lt;br /&gt;
| [[#Personality|Personality]] || Ease of controlling others, overall prestige&lt;br /&gt;
|-&lt;br /&gt;
| [[#Allure|Allure]] || Slave obedience (especially sexual), ease with buyers&lt;br /&gt;
|-&lt;br /&gt;
| [[#Libido|Libido]] || Ability to perform sexually without aphrodisiacs&lt;br /&gt;
|-&lt;br /&gt;
| [[#Dominance|Dominance]] || Slave obedience, Punishment effectiveness, some sexual Skills&lt;br /&gt;
|-&lt;br /&gt;
| [[#Brand Status|Brand Status]] || Personal reputation, customer treatment&lt;br /&gt;
|-&lt;br /&gt;
| [[#Guild Reputation|Guild Reputation]] || Quality of Guild contracts/auctions offered&lt;br /&gt;
|-&lt;br /&gt;
| [[#Standard of Living|Standard of Living]] || Personality&lt;br /&gt;
|-&lt;br /&gt;
| [[#Hygiene|Hygiene]] || Mood, Allure&lt;br /&gt;
|-&lt;br /&gt;
| [[#Mood|Mood]] || Motivation, efficiency, quality of slave interactions&lt;br /&gt;
|-&lt;br /&gt;
| [[#Injuries|Injuries]] || Energy, Strength, Mood (all reduced), Hygiene need&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Strength===&lt;br /&gt;
Scale: Frail (F-) → Weak (D-) → Unfit (C-) → Strong (B+) → Mighty (A+) → Amazonian/Herculean (S+)&lt;br /&gt;
&lt;br /&gt;
'''Affects:'''&lt;br /&gt;
* Combat damage in fights&lt;br /&gt;
* Daily Energy reset (Energy refills to Strength + 1, minus Injuries)&lt;br /&gt;
* Slave obedience/submissiveness&lt;br /&gt;
&lt;br /&gt;
'''Increased by:'''&lt;br /&gt;
* Quality food, cooked at least two tiers above your current Strength (+1/day; caps one tier below the meal's own quality — e.g. S+ food raises Strength up to A+, no further. Dining at the finest restaurant has the same ceiling)&lt;br /&gt;
* Athletics/Dance/Martial Arts training&lt;br /&gt;
* Intercourse&lt;br /&gt;
* Disciplining slaves&lt;br /&gt;
&lt;br /&gt;
'''Decreased by:'''&lt;br /&gt;
* Low-quality food, below your current Strength (an Assistant with A+/S+ Nursing skill can offset 1/2 tiers before the decline starts)&lt;br /&gt;
* Exhaustion (ending the day with negative Energy)&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
===Personality===&lt;br /&gt;
Scale: Churl (F-) → Bumpkin (D-) → Parvenu (C-) → Vulgarian (B+) → Bourgeois (A+) → Aristocrat (S+)&lt;br /&gt;
&lt;br /&gt;
'''Affects:'''&lt;br /&gt;
* How easily you control others; overall prestige as a trainer&lt;br /&gt;
&lt;br /&gt;
'''Increased by:'''&lt;br /&gt;
* Standard of Living and estate quality both exceeding Personality + Home Condition messiness (+1/day)&lt;br /&gt;
* Successful &amp;quot;Explain Her Position&amp;quot; (up to Vulgarian/B+) or Encourage (up to Bourgeois/A+), when success quality is at least your current Personality (+2 per success)&lt;br /&gt;
* Snake Amulet quest artifact, while below Aristocrat/S+ (+1/day)&lt;br /&gt;
&lt;br /&gt;
'''Decreased by:'''&lt;br /&gt;
* Personality outpacing Standard of Living (with a 1-tier buffer) or estate quality (-1/day)&lt;br /&gt;
* Heavy Cannabis use, once addiction exceeds 30 (-1 per smoke)&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
===Allure===&lt;br /&gt;
Scale: Repulsive (F-) → Unpleasant (D-) → Unmemorable (C-) → Charming (B+) → Captivating (A+) → Irresistible (S+)&lt;br /&gt;
&lt;br /&gt;
''Not directly trainable — calculated fresh each day: base 2 + clothing modifier − penalty for poor Hygiene, ±1 depending on Energy.''&lt;br /&gt;
&lt;br /&gt;
'''Affects:'''&lt;br /&gt;
* Slave obedience (especially during sex, sometimes without needing to force the issue)&lt;br /&gt;
* Ease of dealing with buyers&lt;br /&gt;
&lt;br /&gt;
'''Increased by:'''&lt;br /&gt;
* Better clothing&lt;br /&gt;
* Good Hygiene&lt;br /&gt;
* Positive Energy&lt;br /&gt;
&lt;br /&gt;
'''Decreased by:'''&lt;br /&gt;
* Poor Hygiene&lt;br /&gt;
* Negative Energy&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
===Libido===&lt;br /&gt;
Scale: Frigid/Impotent (F-) → Not in the Mood/Effete (D-) → Lustful (C-) → Libidinous (B+) → Lubricious (A+) → Lascivious (S+)&lt;br /&gt;
&lt;br /&gt;
'''Affects:'''&lt;br /&gt;
* Ability to perform sexually without relying on aphrodisiacs&lt;br /&gt;
&lt;br /&gt;
'''Increased by:'''&lt;br /&gt;
* Sex with a slave whose relevant skill matches or exceeds your Libido&lt;br /&gt;
* Skilled massage&lt;br /&gt;
&lt;br /&gt;
'''Decreased by:'''&lt;br /&gt;
* Negative Energy&lt;br /&gt;
* Negative Mood&lt;br /&gt;
* Serious illness&lt;br /&gt;
* Injuries (direct penalty per Injury level)&lt;br /&gt;
* Extended periods without sex&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
===Dominance===&lt;br /&gt;
Scale: Submissive (F-) → Compliant (D-) → Passive (C-) → Authoritative (B+) → Dominant (A+) → Imperious (S+)&lt;br /&gt;
&lt;br /&gt;
'''Affects:'''&lt;br /&gt;
* Slave obedience&lt;br /&gt;
* Effectiveness of some Punishments (especially verbal ones)&lt;br /&gt;
* Teaching some sexual Skills&lt;br /&gt;
&lt;br /&gt;
'''Increased by:'''&lt;br /&gt;
* Simply using it — dominant actions raise it automatically&lt;br /&gt;
&lt;br /&gt;
'''Decreased by:''' —&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
===Brand Status===&lt;br /&gt;
Scale: Unknown Factor (F-) → Rumored Newcomer (D-) → Often Recognized (C-) → Minor Celebrity (B+) → Famous Slave Trader (A+) → Legendary Slaver (S+)&lt;br /&gt;
&lt;br /&gt;
'''Affects:'''&lt;br /&gt;
* Personal reputation; how accommodating customers are&lt;br /&gt;
&lt;br /&gt;
'''Increased by:'''&lt;br /&gt;
* Selling slaves to buyers whose standing requirement your Brand Status meets&lt;br /&gt;
* Combat/gladiator achievements&lt;br /&gt;
&lt;br /&gt;
'''Decreased by:''' —&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
===Guild Reputation===&lt;br /&gt;
Scale: Guild Affiliate (F-) → Guild Novice (D-) → Guild Apprentice (C-) → Guild Journeyman (B+) → Guild Master (A+) → Guild Magnate (S+)&lt;br /&gt;
&lt;br /&gt;
'''Affects:'''&lt;br /&gt;
* Quality of Guild contracts and auctions offered&lt;br /&gt;
* Arena rules (accepts multiple contestants at higher rank)&lt;br /&gt;
&lt;br /&gt;
'''Increased by:'''&lt;br /&gt;
* Selling slaves that satisfy a Guild contract's rating requirement&lt;br /&gt;
&lt;br /&gt;
'''Decreased by:''' —&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
===Standard of Living===&lt;br /&gt;
Scale: Impoverished (F-) → Poor (D-) → Basic (C-) → Comfortable (B+) → Respectable (A+) → Luxurious (S+) [→ Opulent (S++)]&lt;br /&gt;
&lt;br /&gt;
Set manually from the Domestic Issues menu; a level slightly above your Fame is optimal, but higher levels add recurring expense.&lt;br /&gt;
&lt;br /&gt;
'''Affects:'''&lt;br /&gt;
* Personality (see above)&lt;br /&gt;
&lt;br /&gt;
'''Increased by/Decreased by:''' — (manually set)&lt;br /&gt;
&lt;br /&gt;
''Note: changes take effect the following decade, not immediately.''&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
===Hygiene===&lt;br /&gt;
Scale: Filthy (F-) → Dirty (D-) → Unclean (C-) → Unsullied (B+) → Clean (A+) → Pristine (S+)&lt;br /&gt;
&lt;br /&gt;
'''Affects:'''&lt;br /&gt;
* Mood&lt;br /&gt;
* Allure&lt;br /&gt;
&lt;br /&gt;
'''Increased by:'''&lt;br /&gt;
* Being bathed by a skilled slave&lt;br /&gt;
* Spa visits&lt;br /&gt;
* Decent housing with a bathroom&lt;br /&gt;
&lt;br /&gt;
'''Decreased by:'''&lt;br /&gt;
* Living in the slums / poor housing&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
===Mood===&lt;br /&gt;
Scale: Depressed (F-) → Dysphoric (D-) → Sullen (D+) → Melancholic (C-) → Pessimistic (C+) → Calm (B-) → Hopeful (B+) → Optimistic (A-) → Pleased (A+) → Euphoric (S-) → Ecstatic (S+)&lt;br /&gt;
&lt;br /&gt;
'''Affects:'''&lt;br /&gt;
* Motivation and efficiency; quality of interactions with slaves&lt;br /&gt;
&lt;br /&gt;
'''Increased by/Decreased by:''' Virtually everything happening day to day — see dedicated Mood section&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
===Injuries===&lt;br /&gt;
Scale: Mortally Wounded (F-) → Heavily Wounded (D-) → Seriously Wounded (C-) → Wounded (B+) → Lightly Wounded (A+) → Uninjured (S+)&lt;br /&gt;
&lt;br /&gt;
'''Affects:'''&lt;br /&gt;
* Energy, Strength, Mood (all reduced)&lt;br /&gt;
* Hygiene need increases&lt;br /&gt;
&lt;br /&gt;
'''Increased by:'''&lt;br /&gt;
* Combat&lt;br /&gt;
&lt;br /&gt;
'''Decreased by:'''&lt;br /&gt;
* Time, good food, cleanliness&lt;br /&gt;
* Medic skill (own or assistant's)&lt;br /&gt;
* Healing balms from a skilled Alchemist (reagents from Mystra of the Outcasts)&lt;br /&gt;
* Technosphere medical center as a last resort&lt;br /&gt;
&lt;br /&gt;
==Skills==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Skill !! Affects&lt;br /&gt;
|-&lt;br /&gt;
| [[#Teaching|Teaching]] || Effectiveness of personal lessons/tutoring&lt;br /&gt;
|-&lt;br /&gt;
| [[#Stewardship|Stewardship]] || Household upkeep (cooking, cleaning)&lt;br /&gt;
|-&lt;br /&gt;
| [[#Artistry|Artistry]] || Art/performance-related training and rewards&lt;br /&gt;
|-&lt;br /&gt;
| [[#Medic|Medic]] || Healing, diet management, health-related bonuses&lt;br /&gt;
|-&lt;br /&gt;
| [[#Fighter|Fighter]] || Combat effectiveness&lt;br /&gt;
|-&lt;br /&gt;
| [[#Magic|Magic]] || Spellcasting effectiveness&lt;br /&gt;
|-&lt;br /&gt;
| [[#Flagellation|Flagellation]] || Whip-based Punishments&lt;br /&gt;
|-&lt;br /&gt;
| [[#Torture|Torture]] || Torture-based Punishments&lt;br /&gt;
|-&lt;br /&gt;
| [[#Binding|Binding]] || Rope/bondage-based Punishments&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Teaching===&lt;br /&gt;
Scale: Incoherent Rambler (F-) → Pedagogue (D-) → Tutor (C-) → Mentor (B+) → Skilled Lecturer (A+) → Master Educator (S+)&lt;br /&gt;
&lt;br /&gt;
'''Affects:'''&lt;br /&gt;
* Effectiveness of personal lessons given directly to a slave&lt;br /&gt;
&lt;br /&gt;
'''Increased by:'''&lt;br /&gt;
* Giving a slave a personal lesson she performs excellently in (A+ result or better)&lt;br /&gt;
&lt;br /&gt;
'''Decreased by:''' —&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
===Stewardship===&lt;br /&gt;
Scale: Slattern/Sloven (F-) → Peon (D-) → Housegirl/Houseboy (C-) → Homemaker (B+) → Housemistress/Houselord (A+) → Stewardess/Steward (S+) [→ Master Stewardess/Steward (S++)]&lt;br /&gt;
&lt;br /&gt;
'''Affects:'''&lt;br /&gt;
* Household upkeep — cooking and cleaning quality&lt;br /&gt;
&lt;br /&gt;
'''Increased by:'''&lt;br /&gt;
* Cooking meals of good quality&lt;br /&gt;
* Cleaning the household&lt;br /&gt;
* Wearing Livery (Men's Clothing) while training a slave's Cooking/Maid skills&lt;br /&gt;
&lt;br /&gt;
'''Decreased by:''' —&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
===Artistry===&lt;br /&gt;
Scale: Tasteless (F-) → Uncultured (D-) → Dilettante (C-) → Artist (B+) → Prodigy (A+) → Virtuosa/Virtuoso (S+) [→ Maestra/Maestro (S++)]&lt;br /&gt;
&lt;br /&gt;
'''Affects:'''&lt;br /&gt;
* Art/performance-related training and rewards&lt;br /&gt;
&lt;br /&gt;
'''Increased by:'''&lt;br /&gt;
* Wearing Formal Suit (Men's Clothing) while training a slave's Art/Music/Dancing skills&lt;br /&gt;
* Giving a threesome sex lesson (contributes alongside Penetration)&lt;br /&gt;
&lt;br /&gt;
'''Decreased by:''' —&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
===Medic===&lt;br /&gt;
Scale: Homeopath (F-) → Quack (D-) → Paramedic (C-) → Nurse (B+) → Physician (A+) → Surgeon (S+) [→ Master Surgeon (S++)]&lt;br /&gt;
&lt;br /&gt;
'''Affects:'''&lt;br /&gt;
* Healing Injuries&lt;br /&gt;
* Availability of the Calculated diet portion (own or assistant's A+ needed)&lt;br /&gt;
* Various health-related bonuses&lt;br /&gt;
&lt;br /&gt;
'''Increased by:'''&lt;br /&gt;
* Wearing Medical Gown (Men's Clothing) while training a slave's Nursing skill&lt;br /&gt;
* Managing a BDSM/masochism session with a slave (up to B+ without the Medical Gown bonus)&lt;br /&gt;
&lt;br /&gt;
'''Decreased by:''' —&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
===Fighter===&lt;br /&gt;
Scale: Non-Combatant (F-) → Brawler (D-) → Fighter (C-) → Duellist (B+) → Warrior (A+) → Shieldmaiden/Champion (S+) [→ Valkyrie/Vanquisher (S++)]&lt;br /&gt;
&lt;br /&gt;
'''Affects:'''&lt;br /&gt;
* Combat effectiveness&lt;br /&gt;
&lt;br /&gt;
'''Increased by:'''&lt;br /&gt;
* Wearing Aketon (Men's Clothing) while training a slave's Gladiatrix skill&lt;br /&gt;
* Defeating notable enemies at the Border of Fogs (trophy kills)&lt;br /&gt;
&lt;br /&gt;
'''Decreased by:''' —&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
===Magic===&lt;br /&gt;
Scale: Mundane (F-) → Esoterist (D-) → Witch/Warlock (C-) → Sorceress/Sorcerer (B+) → Magistra/Magister (A+) → Archmagistra/Archmagister (S+) [→ Demigoddess/Demi-God (S++)]&lt;br /&gt;
&lt;br /&gt;
'''Affects:'''&lt;br /&gt;
* Spellcasting effectiveness (Auspex, Magna Magnifika, Sententia Veritas)&lt;br /&gt;
&lt;br /&gt;
'''Increased by:'''&lt;br /&gt;
* Wearing Wizard Robes (Men's Clothing) while training a slave's Witchcraft skill&lt;br /&gt;
* Casting spells&lt;br /&gt;
&lt;br /&gt;
'''Decreased by:''' —&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
===Flagellation===&lt;br /&gt;
Scale: Never Whipped Anyone (F-) → Clumsy Flogger (D-) → Adequate Scourger (C-) → Skilled Lasher (B+) → Expert Flagellatrix/Flagellator (A+) → Mistress/Master of the Whip (S+)&lt;br /&gt;
&lt;br /&gt;
'''Affects:'''&lt;br /&gt;
* Effectiveness of whip-based Punishments&lt;br /&gt;
&lt;br /&gt;
'''Increased by:'''&lt;br /&gt;
* Whipping a slave whose punishment intensity exceeds current Flagellation level&lt;br /&gt;
&lt;br /&gt;
'''Decreased by:''' —&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
===Torture===&lt;br /&gt;
Scale: Never Tortured Anyone (F-) → Clumsy Needler (D-) → Adequate Tormentor (C-) → Skilled Torturer (B+) → Expert Inquisitor (A+) → Masterful Sadist (S+)&lt;br /&gt;
&lt;br /&gt;
'''Affects:'''&lt;br /&gt;
* Effectiveness of torture-based Punishments&lt;br /&gt;
&lt;br /&gt;
'''Increased by:'''&lt;br /&gt;
* Torturing a slave whose punishment intensity exceeds current Torture level&lt;br /&gt;
&lt;br /&gt;
'''Decreased by:''' —&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
===Binding===&lt;br /&gt;
Scale: Never Restrained Anyone (F-) → Binds Clumsily (D-) → Binds Adequately (C-) → Binds Skillfully (B+) → Binds Expertly (A+) → Mistress/Master of Rope (S+)&lt;br /&gt;
&lt;br /&gt;
'''Affects:'''&lt;br /&gt;
* Effectiveness of rope/bondage-based Punishments&lt;br /&gt;
&lt;br /&gt;
'''Increased by:'''&lt;br /&gt;
* Restraining a slave whose punishment intensity exceeds current Binding level&lt;br /&gt;
* Certain masochism training sessions using rope restraints&lt;br /&gt;
&lt;br /&gt;
'''Decreased by:''' —&lt;br /&gt;
&lt;br /&gt;
==Sex Techniques==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Skill !! Affects&lt;br /&gt;
|-&lt;br /&gt;
| [[#Petting|Petting]] || Effectiveness of foreplay/touching during sex&lt;br /&gt;
|-&lt;br /&gt;
| [[#Oral|Oral]] || Effectiveness of oral sex&lt;br /&gt;
|-&lt;br /&gt;
| [[#Penetration|Penetration]] || Effectiveness of penetrative sex&lt;br /&gt;
|-&lt;br /&gt;
| [[#Fetishism|Fetishism]] || Effectiveness of kinky/fetish sex acts&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Petting===&lt;br /&gt;
Scale: Touchless (F-) → Clumsy Groper (D-) → Adequate Fondler (C-) → Proficient Touch (B+) → Expert Caress (A+) → Masterful Hands (S+)&lt;br /&gt;
&lt;br /&gt;
'''Affects:'''&lt;br /&gt;
* Effectiveness of foreplay/touching during sex with a slave&lt;br /&gt;
&lt;br /&gt;
'''Increased by:'''&lt;br /&gt;
* Petting/foreplay sex acts with a slave&lt;br /&gt;
&lt;br /&gt;
'''Decreased by:''' —&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
===Oral===&lt;br /&gt;
Scale: Kissless (F-) → Clumsy Beslobberer (D-) → Adequate Kisser (C-) → Proficient Tongue (B+) → Expert Oralist (A+) → Oral Technician (S+)&lt;br /&gt;
&lt;br /&gt;
'''Affects:'''&lt;br /&gt;
* Effectiveness of oral sex with a slave&lt;br /&gt;
&lt;br /&gt;
'''Increased by:'''&lt;br /&gt;
* Oral sex acts with a slave&lt;br /&gt;
&lt;br /&gt;
'''Decreased by:''' —&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
===Penetration===&lt;br /&gt;
Scale: Virgin (F-) → Clumsy Rutter (D-) → Adequate Lay (C-) → Proficient Bedmate (B+) → Expert Copulator (A+) → Sex Machine (S+)&lt;br /&gt;
&lt;br /&gt;
'''Affects:'''&lt;br /&gt;
* Effectiveness of penetrative sex with a slave&lt;br /&gt;
&lt;br /&gt;
'''Increased by:'''&lt;br /&gt;
* Penetrative sex acts with a slave&lt;br /&gt;
* Visiting a prostitute of higher skill than your current Penetration level&lt;br /&gt;
&lt;br /&gt;
'''Decreased by:''' —&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
===Fetishism===&lt;br /&gt;
Scale: Unadventurous (F-) → Curious (D-) → Closet Pervert (C-) → Kinky (B+) → Fetishistic (A+) → Worst of Perverts (S+)&lt;br /&gt;
&lt;br /&gt;
'''Affects:'''&lt;br /&gt;
* Effectiveness of kinky/fetish sex acts with a slave&lt;br /&gt;
&lt;br /&gt;
'''Increased by:'''&lt;br /&gt;
* Kinky/fetish sex acts with a slave&lt;br /&gt;
&lt;br /&gt;
'''Decreased by:''' —&lt;br /&gt;
&lt;br /&gt;
==Mood==&lt;br /&gt;
You can check the things affecting the Slaver's mood in his diary. Good moods improve his efficiency and increase the odds of successful actions. (need to verify: affects slaver allure?)&lt;br /&gt;
&lt;br /&gt;
Things that improve his mood:&lt;br /&gt;
*Decent housing relative to Reputation&lt;br /&gt;
*Good standard of living relative to Reputation&lt;br /&gt;
*Recent Sex&lt;br /&gt;
*Slave making good progress&lt;br /&gt;
*Having lots of energy&lt;br /&gt;
*Comfortable clothing&lt;br /&gt;
*Clean house&lt;br /&gt;
*Being clean&lt;br /&gt;
*Buying a new slave&lt;br /&gt;
*Selling a slave&lt;br /&gt;
*Date (reward: spend time together) that goes well&lt;br /&gt;
*Training a beautiful slave.&lt;br /&gt;
*Eating well (Restaurant date with slave, eating at Gentlemen's Club)&lt;br /&gt;
*Slave obeying (green in &amp;quot;achievements&amp;quot; area)&lt;br /&gt;
*Rule: Behave alarm w/slave with Blowjob skill&lt;br /&gt;
*Rule: Behave urinal w/slave with Golden Shower skill&lt;br /&gt;
*Rule: Behave toilet w/slave with Scatology skill&lt;br /&gt;
*Assistant Rule: Bath slave w/assistant with Oral and/or Petting skills&lt;br /&gt;
*Salon: Invigorating massage, Erotic Massage, Aroma spa&lt;br /&gt;
*Watching a battle in the Colosseum&lt;br /&gt;
*Drinking at the Virgin's Hip&lt;br /&gt;
*Drugs  - Camra, Datura, Essence of Oblivion, Bacchus' Nectar&lt;br /&gt;
&lt;br /&gt;
Things that decrease mood:&lt;br /&gt;
*Housing that doesn't reflect his reputation&lt;br /&gt;
*Too low of a standard of living&lt;br /&gt;
*Pent up sexual desire (Stallion/Wild Stallion)&amp;lt;sup&amp;gt;[1]&lt;br /&gt;
*Being oversexed&lt;br /&gt;
*Slave not behaving&lt;br /&gt;
*Worn/uncomfortable clothing&lt;br /&gt;
*Dirty house&lt;br /&gt;
*Injuries&lt;br /&gt;
*Cleaning the house yourself&lt;br /&gt;
*Preparing your own meals&lt;br /&gt;
*Drug/alcohol withdrawal&lt;br /&gt;
&lt;br /&gt;
[1] Wearing [[Jack-o-nine/Gameplay/Locations/White_Town#Central_Forum|Chimaera's Gem]] guarantees this.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Sexual Desire==&lt;br /&gt;
&lt;br /&gt;
Levels from highest to lowest:&lt;br /&gt;
*Wild Stallion*&lt;br /&gt;
*Stallion*&lt;br /&gt;
*Rock Hardon&lt;br /&gt;
*Mighty Hardon&lt;br /&gt;
*Hardon&lt;br /&gt;
*Contented&lt;br /&gt;
*Cold&lt;br /&gt;
*Sated*&lt;br /&gt;
*Overfucked*&lt;br /&gt;
*Flacid*&lt;br /&gt;
*Hanging*&lt;br /&gt;
&lt;br /&gt;
 * Decreases mood when in these states&lt;br /&gt;
&lt;br /&gt;
==Access to Buyers==&lt;br /&gt;
&lt;br /&gt;
Within &amp;quot;I need to continually work on my reputation&amp;quot;, found in the &amp;quot;objectives&amp;quot; tab accessible after clicking on the slaver's portrait while at home, one can see not only the status of the slaver's brand, but also the slaver's standing with the various Great Houses of Eternal Rome.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
When this standing is increased to at least D or pink level with a faction, the slaver can rent living accomodations in that faction's quarter, and when standing is increased to at least B or blue level with a faction, the slaver can gain entrance to the palace of that faction, to access the A rank and S+ rank buyers therein (and become a Patrician by selling to the S+ rank buyer.)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Selling slaves to businesses does not appear to increase the rank of the slaver's standing.&amp;lt;br /&amp;gt;&lt;br /&gt;
The various standing-ranks also seem to have very particular requirements for their increases.&amp;lt;br /&amp;gt;&lt;br /&gt;
These particular requirements for standing-rank advances mean that selling to buyers out of order will actually do no good whatsoever for improvement of the slaver's standing.&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*To go from F to D rank standing, the slaver can sell a slave to anyone in the residential area in the district. (Or even Mystra, for Quarter of Outcasts)&amp;lt;br /&amp;gt;&lt;br /&gt;
*To go from D to C rank standing, the slaver must sell a slave to someone in the residential area who requires a C rank slave or above.&amp;lt;br /&amp;gt;&lt;br /&gt;
*To go from C to B rank standing, the slaver must sell a slave to someone in the residential area who requires a B rank slave or above.&amp;lt;br /&amp;gt;&lt;br /&gt;
*To go from B to A rank standing, the slaver must sell a slave to someone in the palace who requires an A rank slave or above.&amp;lt;br /&amp;gt;&lt;br /&gt;
*And to go from A to S+ rank standing, (Patrician), the slaver must sell a slave to the faction-leader, who requires an S+ rank slave.&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
This is why all of the quarters' residential areas have 3 residents who require B-rank slaves;  if a person sells only B rank slaves and sells them only to those 3 residents, he will still thereby fulfill all the requirements to gain entrance to that faction's palace.&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
(Though access to the faction's palace in White Town works differently.)&lt;/div&gt;</summary>
		<author><name>GhostBeat</name></author>	</entry>

	<entry>
		<id>http://wiki.anime-sharing.com/hgames/index.php?title=Jack-o-nine/Gameplay/Slaver&amp;diff=42221</id>
		<title>Jack-o-nine/Gameplay/Slaver</title>
		<link rel="alternate" type="text/html" href="http://wiki.anime-sharing.com/hgames/index.php?title=Jack-o-nine/Gameplay/Slaver&amp;diff=42221"/>
				<updated>2026-07-24T16:11:48Z</updated>
		
		<summary type="html">&lt;p&gt;GhostBeat: /* Strength */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Jack-o-nine}}&lt;br /&gt;
&lt;br /&gt;
==Characteristics==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Characteristic !! Affects&lt;br /&gt;
|-&lt;br /&gt;
| [[#Strength|Strength]] || Combat damage, daily Energy reset, slave obedience&lt;br /&gt;
|-&lt;br /&gt;
| [[#Personality|Personality]] || Ease of controlling others, overall prestige&lt;br /&gt;
|-&lt;br /&gt;
| [[#Allure|Allure]] || Slave obedience (especially sexual), ease with buyers&lt;br /&gt;
|-&lt;br /&gt;
| [[#Libido|Libido]] || Ability to perform sexually without aphrodisiacs&lt;br /&gt;
|-&lt;br /&gt;
| [[#Dominance|Dominance]] || Slave obedience, Punishment effectiveness, some sexual Skills&lt;br /&gt;
|-&lt;br /&gt;
| [[#Brand Status|Brand Status]] || Personal reputation, customer treatment&lt;br /&gt;
|-&lt;br /&gt;
| [[#Guild Reputation|Guild Reputation]] || Quality of Guild contracts/auctions offered&lt;br /&gt;
|-&lt;br /&gt;
| [[#Standard of Living|Standard of Living]] || Personality&lt;br /&gt;
|-&lt;br /&gt;
| [[#Hygiene|Hygiene]] || Mood, Allure&lt;br /&gt;
|-&lt;br /&gt;
| [[#Mood|Mood]] || Motivation, efficiency, quality of slave interactions&lt;br /&gt;
|-&lt;br /&gt;
| [[#Injuries|Injuries]] || Energy, Strength, Mood (all reduced), Hygiene need&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Strength===&lt;br /&gt;
Scale: Frail (F-) → Weak (D-) → Unfit (C-) → Strong (B+) → Mighty (A+) → Amazonian/Herculean (S+)&lt;br /&gt;
&lt;br /&gt;
'''Affects:'''&lt;br /&gt;
* Combat damage in fights&lt;br /&gt;
* Daily Energy reset (Energy refills to Strength + 1, minus Injuries)&lt;br /&gt;
* Slave obedience/submissiveness&lt;br /&gt;
&lt;br /&gt;
'''Increased by:'''&lt;br /&gt;
* Quality food, cooked at least two tiers above your current Strength (+1/day; caps one tier below the meal's own quality — e.g. S+ food raises Strength up to A+, no further. Dining at the finest restaurant has the same ceiling)&lt;br /&gt;
* Athletics/Dance/Martial Arts training&lt;br /&gt;
* Intercourse&lt;br /&gt;
* Disciplining slaves&lt;br /&gt;
&lt;br /&gt;
'''Decreased by:'''&lt;br /&gt;
* Low-quality food, below your current Strength (an Assistant with A+/S+ Nursing skill can offset 1/2 tiers before the decline starts)&lt;br /&gt;
* Exhaustion (ending the day with negative Energy)&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
===Personality===&lt;br /&gt;
Scale: Churl (F-) → Bumpkin (D-) → Parvenu (C-) → Vulgarian (B+) → Bourgeois (A+) → Aristocrat (S+)&lt;br /&gt;
&lt;br /&gt;
'''Affects:'''&lt;br /&gt;
* How easily you control others; overall prestige as a trainer&lt;br /&gt;
&lt;br /&gt;
'''Increased by:'''&lt;br /&gt;
* Standard of Living/estate quality noticeably exceeding current Personality (and Home Condition)&lt;br /&gt;
* Certain persuasion/cheer-up interactions with your slave, up to A+&lt;br /&gt;
* Snake Amulet quest artifact (up to B+)&lt;br /&gt;
&lt;br /&gt;
'''Decreased by:'''&lt;br /&gt;
* Personality outpacing Standard of Living or estate quality&lt;br /&gt;
* Heavy cannabis use&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
===Allure===&lt;br /&gt;
Scale: Repulsive (F-) → Unpleasant (D-) → Unmemorable (C-) → Charming (B+) → Captivating (A+) → Irresistible (S+)&lt;br /&gt;
&lt;br /&gt;
''Not directly trainable — calculated fresh each day: base 2 + clothing modifier − penalty for poor Hygiene, ±1 depending on Energy.''&lt;br /&gt;
&lt;br /&gt;
'''Affects:'''&lt;br /&gt;
* Slave obedience (especially during sex, sometimes without needing to force the issue)&lt;br /&gt;
* Ease of dealing with buyers&lt;br /&gt;
&lt;br /&gt;
'''Increased by:'''&lt;br /&gt;
* Better clothing&lt;br /&gt;
* Good Hygiene&lt;br /&gt;
* Positive Energy&lt;br /&gt;
&lt;br /&gt;
'''Decreased by:'''&lt;br /&gt;
* Poor Hygiene&lt;br /&gt;
* Negative Energy&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
===Libido===&lt;br /&gt;
Scale: Frigid/Impotent (F-) → Not in the Mood/Effete (D-) → Lustful (C-) → Libidinous (B+) → Lubricious (A+) → Lascivious (S+)&lt;br /&gt;
&lt;br /&gt;
'''Affects:'''&lt;br /&gt;
* Ability to perform sexually without relying on aphrodisiacs&lt;br /&gt;
&lt;br /&gt;
'''Increased by:'''&lt;br /&gt;
* Sex with a slave whose relevant skill matches or exceeds your Libido&lt;br /&gt;
* Skilled massage&lt;br /&gt;
&lt;br /&gt;
'''Decreased by:'''&lt;br /&gt;
* Negative Energy&lt;br /&gt;
* Negative Mood&lt;br /&gt;
* Serious illness&lt;br /&gt;
* Injuries (direct penalty per Injury level)&lt;br /&gt;
* Extended periods without sex&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
===Dominance===&lt;br /&gt;
Scale: Submissive (F-) → Compliant (D-) → Passive (C-) → Authoritative (B+) → Dominant (A+) → Imperious (S+)&lt;br /&gt;
&lt;br /&gt;
'''Affects:'''&lt;br /&gt;
* Slave obedience&lt;br /&gt;
* Effectiveness of some Punishments (especially verbal ones)&lt;br /&gt;
* Teaching some sexual Skills&lt;br /&gt;
&lt;br /&gt;
'''Increased by:'''&lt;br /&gt;
* Simply using it — dominant actions raise it automatically&lt;br /&gt;
&lt;br /&gt;
'''Decreased by:''' —&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
===Brand Status===&lt;br /&gt;
Scale: Unknown Factor (F-) → Rumored Newcomer (D-) → Often Recognized (C-) → Minor Celebrity (B+) → Famous Slave Trader (A+) → Legendary Slaver (S+)&lt;br /&gt;
&lt;br /&gt;
'''Affects:'''&lt;br /&gt;
* Personal reputation; how accommodating customers are&lt;br /&gt;
&lt;br /&gt;
'''Increased by:'''&lt;br /&gt;
* Selling slaves to buyers whose standing requirement your Brand Status meets&lt;br /&gt;
* Combat/gladiator achievements&lt;br /&gt;
&lt;br /&gt;
'''Decreased by:''' —&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
===Guild Reputation===&lt;br /&gt;
Scale: Guild Affiliate (F-) → Guild Novice (D-) → Guild Apprentice (C-) → Guild Journeyman (B+) → Guild Master (A+) → Guild Magnate (S+)&lt;br /&gt;
&lt;br /&gt;
'''Affects:'''&lt;br /&gt;
* Quality of Guild contracts and auctions offered&lt;br /&gt;
* Arena rules (accepts multiple contestants at higher rank)&lt;br /&gt;
&lt;br /&gt;
'''Increased by:'''&lt;br /&gt;
* Selling slaves that satisfy a Guild contract's rating requirement&lt;br /&gt;
&lt;br /&gt;
'''Decreased by:''' —&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
===Standard of Living===&lt;br /&gt;
Scale: Impoverished (F-) → Poor (D-) → Basic (C-) → Comfortable (B+) → Respectable (A+) → Luxurious (S+) [→ Opulent (S++)]&lt;br /&gt;
&lt;br /&gt;
Set manually from the Domestic Issues menu; a level slightly above your Fame is optimal, but higher levels add recurring expense.&lt;br /&gt;
&lt;br /&gt;
'''Affects:'''&lt;br /&gt;
* Personality (see above)&lt;br /&gt;
&lt;br /&gt;
'''Increased by/Decreased by:''' — (manually set)&lt;br /&gt;
&lt;br /&gt;
''Note: changes take effect the following decade, not immediately.''&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
===Hygiene===&lt;br /&gt;
Scale: Filthy (F-) → Dirty (D-) → Unclean (C-) → Unsullied (B+) → Clean (A+) → Pristine (S+)&lt;br /&gt;
&lt;br /&gt;
'''Affects:'''&lt;br /&gt;
* Mood&lt;br /&gt;
* Allure&lt;br /&gt;
&lt;br /&gt;
'''Increased by:'''&lt;br /&gt;
* Being bathed by a skilled slave&lt;br /&gt;
* Spa visits&lt;br /&gt;
* Decent housing with a bathroom&lt;br /&gt;
&lt;br /&gt;
'''Decreased by:'''&lt;br /&gt;
* Living in the slums / poor housing&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
===Mood===&lt;br /&gt;
Scale: Depressed (F-) → Dysphoric (D-) → Sullen (D+) → Melancholic (C-) → Pessimistic (C+) → Calm (B-) → Hopeful (B+) → Optimistic (A-) → Pleased (A+) → Euphoric (S-) → Ecstatic (S+)&lt;br /&gt;
&lt;br /&gt;
'''Affects:'''&lt;br /&gt;
* Motivation and efficiency; quality of interactions with slaves&lt;br /&gt;
&lt;br /&gt;
'''Increased by/Decreased by:''' Virtually everything happening day to day — see dedicated Mood section&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
===Injuries===&lt;br /&gt;
Scale: Mortally Wounded (F-) → Heavily Wounded (D-) → Seriously Wounded (C-) → Wounded (B+) → Lightly Wounded (A+) → Uninjured (S+)&lt;br /&gt;
&lt;br /&gt;
'''Affects:'''&lt;br /&gt;
* Energy, Strength, Mood (all reduced)&lt;br /&gt;
* Hygiene need increases&lt;br /&gt;
&lt;br /&gt;
'''Increased by:'''&lt;br /&gt;
* Combat&lt;br /&gt;
&lt;br /&gt;
'''Decreased by:'''&lt;br /&gt;
* Time, good food, cleanliness&lt;br /&gt;
* Medic skill (own or assistant's)&lt;br /&gt;
* Healing balms from a skilled Alchemist (reagents from Mystra of the Outcasts)&lt;br /&gt;
* Technosphere medical center as a last resort&lt;br /&gt;
&lt;br /&gt;
==Skills==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Skill !! Affects&lt;br /&gt;
|-&lt;br /&gt;
| [[#Teaching|Teaching]] || Effectiveness of personal lessons/tutoring&lt;br /&gt;
|-&lt;br /&gt;
| [[#Stewardship|Stewardship]] || Household upkeep (cooking, cleaning)&lt;br /&gt;
|-&lt;br /&gt;
| [[#Artistry|Artistry]] || Art/performance-related training and rewards&lt;br /&gt;
|-&lt;br /&gt;
| [[#Medic|Medic]] || Healing, diet management, health-related bonuses&lt;br /&gt;
|-&lt;br /&gt;
| [[#Fighter|Fighter]] || Combat effectiveness&lt;br /&gt;
|-&lt;br /&gt;
| [[#Magic|Magic]] || Spellcasting effectiveness&lt;br /&gt;
|-&lt;br /&gt;
| [[#Flagellation|Flagellation]] || Whip-based Punishments&lt;br /&gt;
|-&lt;br /&gt;
| [[#Torture|Torture]] || Torture-based Punishments&lt;br /&gt;
|-&lt;br /&gt;
| [[#Binding|Binding]] || Rope/bondage-based Punishments&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Teaching===&lt;br /&gt;
Scale: Incoherent Rambler (F-) → Pedagogue (D-) → Tutor (C-) → Mentor (B+) → Skilled Lecturer (A+) → Master Educator (S+)&lt;br /&gt;
&lt;br /&gt;
'''Affects:'''&lt;br /&gt;
* Effectiveness of personal lessons given directly to a slave&lt;br /&gt;
&lt;br /&gt;
'''Increased by:'''&lt;br /&gt;
* Giving a slave a personal lesson she performs excellently in (A+ result or better)&lt;br /&gt;
&lt;br /&gt;
'''Decreased by:''' —&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
===Stewardship===&lt;br /&gt;
Scale: Slattern/Sloven (F-) → Peon (D-) → Housegirl/Houseboy (C-) → Homemaker (B+) → Housemistress/Houselord (A+) → Stewardess/Steward (S+) [→ Master Stewardess/Steward (S++)]&lt;br /&gt;
&lt;br /&gt;
'''Affects:'''&lt;br /&gt;
* Household upkeep — cooking and cleaning quality&lt;br /&gt;
&lt;br /&gt;
'''Increased by:'''&lt;br /&gt;
* Cooking meals of good quality&lt;br /&gt;
* Cleaning the household&lt;br /&gt;
* Wearing Livery (Men's Clothing) while training a slave's Cooking/Maid skills&lt;br /&gt;
&lt;br /&gt;
'''Decreased by:''' —&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
===Artistry===&lt;br /&gt;
Scale: Tasteless (F-) → Uncultured (D-) → Dilettante (C-) → Artist (B+) → Prodigy (A+) → Virtuosa/Virtuoso (S+) [→ Maestra/Maestro (S++)]&lt;br /&gt;
&lt;br /&gt;
'''Affects:'''&lt;br /&gt;
* Art/performance-related training and rewards&lt;br /&gt;
&lt;br /&gt;
'''Increased by:'''&lt;br /&gt;
* Wearing Formal Suit (Men's Clothing) while training a slave's Art/Music/Dancing skills&lt;br /&gt;
* Giving a threesome sex lesson (contributes alongside Penetration)&lt;br /&gt;
&lt;br /&gt;
'''Decreased by:''' —&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
===Medic===&lt;br /&gt;
Scale: Homeopath (F-) → Quack (D-) → Paramedic (C-) → Nurse (B+) → Physician (A+) → Surgeon (S+) [→ Master Surgeon (S++)]&lt;br /&gt;
&lt;br /&gt;
'''Affects:'''&lt;br /&gt;
* Healing Injuries&lt;br /&gt;
* Availability of the Calculated diet portion (own or assistant's A+ needed)&lt;br /&gt;
* Various health-related bonuses&lt;br /&gt;
&lt;br /&gt;
'''Increased by:'''&lt;br /&gt;
* Wearing Medical Gown (Men's Clothing) while training a slave's Nursing skill&lt;br /&gt;
* Managing a BDSM/masochism session with a slave (up to B+ without the Medical Gown bonus)&lt;br /&gt;
&lt;br /&gt;
'''Decreased by:''' —&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
===Fighter===&lt;br /&gt;
Scale: Non-Combatant (F-) → Brawler (D-) → Fighter (C-) → Duellist (B+) → Warrior (A+) → Shieldmaiden/Champion (S+) [→ Valkyrie/Vanquisher (S++)]&lt;br /&gt;
&lt;br /&gt;
'''Affects:'''&lt;br /&gt;
* Combat effectiveness&lt;br /&gt;
&lt;br /&gt;
'''Increased by:'''&lt;br /&gt;
* Wearing Aketon (Men's Clothing) while training a slave's Gladiatrix skill&lt;br /&gt;
* Defeating notable enemies at the Border of Fogs (trophy kills)&lt;br /&gt;
&lt;br /&gt;
'''Decreased by:''' —&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
===Magic===&lt;br /&gt;
Scale: Mundane (F-) → Esoterist (D-) → Witch/Warlock (C-) → Sorceress/Sorcerer (B+) → Magistra/Magister (A+) → Archmagistra/Archmagister (S+) [→ Demigoddess/Demi-God (S++)]&lt;br /&gt;
&lt;br /&gt;
'''Affects:'''&lt;br /&gt;
* Spellcasting effectiveness (Auspex, Magna Magnifika, Sententia Veritas)&lt;br /&gt;
&lt;br /&gt;
'''Increased by:'''&lt;br /&gt;
* Wearing Wizard Robes (Men's Clothing) while training a slave's Witchcraft skill&lt;br /&gt;
* Casting spells&lt;br /&gt;
&lt;br /&gt;
'''Decreased by:''' —&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
===Flagellation===&lt;br /&gt;
Scale: Never Whipped Anyone (F-) → Clumsy Flogger (D-) → Adequate Scourger (C-) → Skilled Lasher (B+) → Expert Flagellatrix/Flagellator (A+) → Mistress/Master of the Whip (S+)&lt;br /&gt;
&lt;br /&gt;
'''Affects:'''&lt;br /&gt;
* Effectiveness of whip-based Punishments&lt;br /&gt;
&lt;br /&gt;
'''Increased by:'''&lt;br /&gt;
* Whipping a slave whose punishment intensity exceeds current Flagellation level&lt;br /&gt;
&lt;br /&gt;
'''Decreased by:''' —&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
===Torture===&lt;br /&gt;
Scale: Never Tortured Anyone (F-) → Clumsy Needler (D-) → Adequate Tormentor (C-) → Skilled Torturer (B+) → Expert Inquisitor (A+) → Masterful Sadist (S+)&lt;br /&gt;
&lt;br /&gt;
'''Affects:'''&lt;br /&gt;
* Effectiveness of torture-based Punishments&lt;br /&gt;
&lt;br /&gt;
'''Increased by:'''&lt;br /&gt;
* Torturing a slave whose punishment intensity exceeds current Torture level&lt;br /&gt;
&lt;br /&gt;
'''Decreased by:''' —&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
===Binding===&lt;br /&gt;
Scale: Never Restrained Anyone (F-) → Binds Clumsily (D-) → Binds Adequately (C-) → Binds Skillfully (B+) → Binds Expertly (A+) → Mistress/Master of Rope (S+)&lt;br /&gt;
&lt;br /&gt;
'''Affects:'''&lt;br /&gt;
* Effectiveness of rope/bondage-based Punishments&lt;br /&gt;
&lt;br /&gt;
'''Increased by:'''&lt;br /&gt;
* Restraining a slave whose punishment intensity exceeds current Binding level&lt;br /&gt;
* Certain masochism training sessions using rope restraints&lt;br /&gt;
&lt;br /&gt;
'''Decreased by:''' —&lt;br /&gt;
&lt;br /&gt;
==Sex Techniques==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Skill !! Affects&lt;br /&gt;
|-&lt;br /&gt;
| [[#Petting|Petting]] || Effectiveness of foreplay/touching during sex&lt;br /&gt;
|-&lt;br /&gt;
| [[#Oral|Oral]] || Effectiveness of oral sex&lt;br /&gt;
|-&lt;br /&gt;
| [[#Penetration|Penetration]] || Effectiveness of penetrative sex&lt;br /&gt;
|-&lt;br /&gt;
| [[#Fetishism|Fetishism]] || Effectiveness of kinky/fetish sex acts&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Petting===&lt;br /&gt;
Scale: Touchless (F-) → Clumsy Groper (D-) → Adequate Fondler (C-) → Proficient Touch (B+) → Expert Caress (A+) → Masterful Hands (S+)&lt;br /&gt;
&lt;br /&gt;
'''Affects:'''&lt;br /&gt;
* Effectiveness of foreplay/touching during sex with a slave&lt;br /&gt;
&lt;br /&gt;
'''Increased by:'''&lt;br /&gt;
* Petting/foreplay sex acts with a slave&lt;br /&gt;
&lt;br /&gt;
'''Decreased by:''' —&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
===Oral===&lt;br /&gt;
Scale: Kissless (F-) → Clumsy Beslobberer (D-) → Adequate Kisser (C-) → Proficient Tongue (B+) → Expert Oralist (A+) → Oral Technician (S+)&lt;br /&gt;
&lt;br /&gt;
'''Affects:'''&lt;br /&gt;
* Effectiveness of oral sex with a slave&lt;br /&gt;
&lt;br /&gt;
'''Increased by:'''&lt;br /&gt;
* Oral sex acts with a slave&lt;br /&gt;
&lt;br /&gt;
'''Decreased by:''' —&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
===Penetration===&lt;br /&gt;
Scale: Virgin (F-) → Clumsy Rutter (D-) → Adequate Lay (C-) → Proficient Bedmate (B+) → Expert Copulator (A+) → Sex Machine (S+)&lt;br /&gt;
&lt;br /&gt;
'''Affects:'''&lt;br /&gt;
* Effectiveness of penetrative sex with a slave&lt;br /&gt;
&lt;br /&gt;
'''Increased by:'''&lt;br /&gt;
* Penetrative sex acts with a slave&lt;br /&gt;
* Visiting a prostitute of higher skill than your current Penetration level&lt;br /&gt;
&lt;br /&gt;
'''Decreased by:''' —&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
===Fetishism===&lt;br /&gt;
Scale: Unadventurous (F-) → Curious (D-) → Closet Pervert (C-) → Kinky (B+) → Fetishistic (A+) → Worst of Perverts (S+)&lt;br /&gt;
&lt;br /&gt;
'''Affects:'''&lt;br /&gt;
* Effectiveness of kinky/fetish sex acts with a slave&lt;br /&gt;
&lt;br /&gt;
'''Increased by:'''&lt;br /&gt;
* Kinky/fetish sex acts with a slave&lt;br /&gt;
&lt;br /&gt;
'''Decreased by:''' —&lt;br /&gt;
&lt;br /&gt;
==Mood==&lt;br /&gt;
You can check the things affecting the Slaver's mood in his diary. Good moods improve his efficiency and increase the odds of successful actions. (need to verify: affects slaver allure?)&lt;br /&gt;
&lt;br /&gt;
Things that improve his mood:&lt;br /&gt;
*Decent housing relative to Reputation&lt;br /&gt;
*Good standard of living relative to Reputation&lt;br /&gt;
*Recent Sex&lt;br /&gt;
*Slave making good progress&lt;br /&gt;
*Having lots of energy&lt;br /&gt;
*Comfortable clothing&lt;br /&gt;
*Clean house&lt;br /&gt;
*Being clean&lt;br /&gt;
*Buying a new slave&lt;br /&gt;
*Selling a slave&lt;br /&gt;
*Date (reward: spend time together) that goes well&lt;br /&gt;
*Training a beautiful slave.&lt;br /&gt;
*Eating well (Restaurant date with slave, eating at Gentlemen's Club)&lt;br /&gt;
*Slave obeying (green in &amp;quot;achievements&amp;quot; area)&lt;br /&gt;
*Rule: Behave alarm w/slave with Blowjob skill&lt;br /&gt;
*Rule: Behave urinal w/slave with Golden Shower skill&lt;br /&gt;
*Rule: Behave toilet w/slave with Scatology skill&lt;br /&gt;
*Assistant Rule: Bath slave w/assistant with Oral and/or Petting skills&lt;br /&gt;
*Salon: Invigorating massage, Erotic Massage, Aroma spa&lt;br /&gt;
*Watching a battle in the Colosseum&lt;br /&gt;
*Drinking at the Virgin's Hip&lt;br /&gt;
*Drugs  - Camra, Datura, Essence of Oblivion, Bacchus' Nectar&lt;br /&gt;
&lt;br /&gt;
Things that decrease mood:&lt;br /&gt;
*Housing that doesn't reflect his reputation&lt;br /&gt;
*Too low of a standard of living&lt;br /&gt;
*Pent up sexual desire (Stallion/Wild Stallion)&amp;lt;sup&amp;gt;[1]&lt;br /&gt;
*Being oversexed&lt;br /&gt;
*Slave not behaving&lt;br /&gt;
*Worn/uncomfortable clothing&lt;br /&gt;
*Dirty house&lt;br /&gt;
*Injuries&lt;br /&gt;
*Cleaning the house yourself&lt;br /&gt;
*Preparing your own meals&lt;br /&gt;
*Drug/alcohol withdrawal&lt;br /&gt;
&lt;br /&gt;
[1] Wearing [[Jack-o-nine/Gameplay/Locations/White_Town#Central_Forum|Chimaera's Gem]] guarantees this.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Sexual Desire==&lt;br /&gt;
&lt;br /&gt;
Levels from highest to lowest:&lt;br /&gt;
*Wild Stallion*&lt;br /&gt;
*Stallion*&lt;br /&gt;
*Rock Hardon&lt;br /&gt;
*Mighty Hardon&lt;br /&gt;
*Hardon&lt;br /&gt;
*Contented&lt;br /&gt;
*Cold&lt;br /&gt;
*Sated*&lt;br /&gt;
*Overfucked*&lt;br /&gt;
*Flacid*&lt;br /&gt;
*Hanging*&lt;br /&gt;
&lt;br /&gt;
 * Decreases mood when in these states&lt;br /&gt;
&lt;br /&gt;
==Access to Buyers==&lt;br /&gt;
&lt;br /&gt;
Within &amp;quot;I need to continually work on my reputation&amp;quot;, found in the &amp;quot;objectives&amp;quot; tab accessible after clicking on the slaver's portrait while at home, one can see not only the status of the slaver's brand, but also the slaver's standing with the various Great Houses of Eternal Rome.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
When this standing is increased to at least D or pink level with a faction, the slaver can rent living accomodations in that faction's quarter, and when standing is increased to at least B or blue level with a faction, the slaver can gain entrance to the palace of that faction, to access the A rank and S+ rank buyers therein (and become a Patrician by selling to the S+ rank buyer.)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Selling slaves to businesses does not appear to increase the rank of the slaver's standing.&amp;lt;br /&amp;gt;&lt;br /&gt;
The various standing-ranks also seem to have very particular requirements for their increases.&amp;lt;br /&amp;gt;&lt;br /&gt;
These particular requirements for standing-rank advances mean that selling to buyers out of order will actually do no good whatsoever for improvement of the slaver's standing.&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*To go from F to D rank standing, the slaver can sell a slave to anyone in the residential area in the district. (Or even Mystra, for Quarter of Outcasts)&amp;lt;br /&amp;gt;&lt;br /&gt;
*To go from D to C rank standing, the slaver must sell a slave to someone in the residential area who requires a C rank slave or above.&amp;lt;br /&amp;gt;&lt;br /&gt;
*To go from C to B rank standing, the slaver must sell a slave to someone in the residential area who requires a B rank slave or above.&amp;lt;br /&amp;gt;&lt;br /&gt;
*To go from B to A rank standing, the slaver must sell a slave to someone in the palace who requires an A rank slave or above.&amp;lt;br /&amp;gt;&lt;br /&gt;
*And to go from A to S+ rank standing, (Patrician), the slaver must sell a slave to the faction-leader, who requires an S+ rank slave.&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
This is why all of the quarters' residential areas have 3 residents who require B-rank slaves;  if a person sells only B rank slaves and sells them only to those 3 residents, he will still thereby fulfill all the requirements to gain entrance to that faction's palace.&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
(Though access to the faction's palace in White Town works differently.)&lt;/div&gt;</summary>
		<author><name>GhostBeat</name></author>	</entry>

	<entry>
		<id>http://wiki.anime-sharing.com/hgames/index.php?title=Jack-o-nine/Gameplay/Slaver&amp;diff=42034</id>
		<title>Jack-o-nine/Gameplay/Slaver</title>
		<link rel="alternate" type="text/html" href="http://wiki.anime-sharing.com/hgames/index.php?title=Jack-o-nine/Gameplay/Slaver&amp;diff=42034"/>
				<updated>2026-07-16T06:20:22Z</updated>
		
		<summary type="html">&lt;p&gt;GhostBeat: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Jack-o-nine}}&lt;br /&gt;
&lt;br /&gt;
==Characteristics==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Characteristic !! Affects&lt;br /&gt;
|-&lt;br /&gt;
| [[#Strength|Strength]] || Combat damage, daily Energy reset, slave obedience&lt;br /&gt;
|-&lt;br /&gt;
| [[#Personality|Personality]] || Ease of controlling others, overall prestige&lt;br /&gt;
|-&lt;br /&gt;
| [[#Allure|Allure]] || Slave obedience (especially sexual), ease with buyers&lt;br /&gt;
|-&lt;br /&gt;
| [[#Libido|Libido]] || Ability to perform sexually without aphrodisiacs&lt;br /&gt;
|-&lt;br /&gt;
| [[#Dominance|Dominance]] || Slave obedience, Punishment effectiveness, some sexual Skills&lt;br /&gt;
|-&lt;br /&gt;
| [[#Brand Status|Brand Status]] || Personal reputation, customer treatment&lt;br /&gt;
|-&lt;br /&gt;
| [[#Guild Reputation|Guild Reputation]] || Quality of Guild contracts/auctions offered&lt;br /&gt;
|-&lt;br /&gt;
| [[#Standard of Living|Standard of Living]] || Personality&lt;br /&gt;
|-&lt;br /&gt;
| [[#Hygiene|Hygiene]] || Mood, Allure&lt;br /&gt;
|-&lt;br /&gt;
| [[#Mood|Mood]] || Motivation, efficiency, quality of slave interactions&lt;br /&gt;
|-&lt;br /&gt;
| [[#Injuries|Injuries]] || Energy, Strength, Mood (all reduced), Hygiene need&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Strength===&lt;br /&gt;
Scale: Frail (F-) → Weak (D-) → Unfit (C-) → Strong (B+) → Mighty (A+) → Amazonian/Herculean (S+)&lt;br /&gt;
&lt;br /&gt;
'''Affects:'''&lt;br /&gt;
* Combat damage in fights&lt;br /&gt;
* Daily Energy reset (Energy refills to Strength + 1, minus Injuries)&lt;br /&gt;
* Slave obedience/submissiveness&lt;br /&gt;
&lt;br /&gt;
'''Increased by:'''&lt;br /&gt;
* Quality food&lt;br /&gt;
* Athletics/Dance/Martial Arts training&lt;br /&gt;
* Intercourse&lt;br /&gt;
* Disciplining slaves&lt;br /&gt;
&lt;br /&gt;
'''Decreased by:'''&lt;br /&gt;
* Low-quality food&lt;br /&gt;
* Exhaustion (ending the day with negative Energy)&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
===Personality===&lt;br /&gt;
Scale: Churl (F-) → Bumpkin (D-) → Parvenu (C-) → Vulgarian (B+) → Bourgeois (A+) → Aristocrat (S+)&lt;br /&gt;
&lt;br /&gt;
'''Affects:'''&lt;br /&gt;
* How easily you control others; overall prestige as a trainer&lt;br /&gt;
&lt;br /&gt;
'''Increased by:'''&lt;br /&gt;
* Standard of Living/estate quality noticeably exceeding current Personality (and Home Condition)&lt;br /&gt;
* Certain persuasion/cheer-up interactions with your slave, up to A+&lt;br /&gt;
* Snake Amulet quest artifact (up to B+)&lt;br /&gt;
&lt;br /&gt;
'''Decreased by:'''&lt;br /&gt;
* Personality outpacing Standard of Living or estate quality&lt;br /&gt;
* Heavy cannabis use&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
===Allure===&lt;br /&gt;
Scale: Repulsive (F-) → Unpleasant (D-) → Unmemorable (C-) → Charming (B+) → Captivating (A+) → Irresistible (S+)&lt;br /&gt;
&lt;br /&gt;
''Not directly trainable — calculated fresh each day: base 2 + clothing modifier − penalty for poor Hygiene, ±1 depending on Energy.''&lt;br /&gt;
&lt;br /&gt;
'''Affects:'''&lt;br /&gt;
* Slave obedience (especially during sex, sometimes without needing to force the issue)&lt;br /&gt;
* Ease of dealing with buyers&lt;br /&gt;
&lt;br /&gt;
'''Increased by:'''&lt;br /&gt;
* Better clothing&lt;br /&gt;
* Good Hygiene&lt;br /&gt;
* Positive Energy&lt;br /&gt;
&lt;br /&gt;
'''Decreased by:'''&lt;br /&gt;
* Poor Hygiene&lt;br /&gt;
* Negative Energy&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
===Libido===&lt;br /&gt;
Scale: Frigid/Impotent (F-) → Not in the Mood/Effete (D-) → Lustful (C-) → Libidinous (B+) → Lubricious (A+) → Lascivious (S+)&lt;br /&gt;
&lt;br /&gt;
'''Affects:'''&lt;br /&gt;
* Ability to perform sexually without relying on aphrodisiacs&lt;br /&gt;
&lt;br /&gt;
'''Increased by:'''&lt;br /&gt;
* Sex with a slave whose relevant skill matches or exceeds your Libido&lt;br /&gt;
* Skilled massage&lt;br /&gt;
&lt;br /&gt;
'''Decreased by:'''&lt;br /&gt;
* Negative Energy&lt;br /&gt;
* Negative Mood&lt;br /&gt;
* Serious illness&lt;br /&gt;
* Injuries (direct penalty per Injury level)&lt;br /&gt;
* Extended periods without sex&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
===Dominance===&lt;br /&gt;
Scale: Submissive (F-) → Compliant (D-) → Passive (C-) → Authoritative (B+) → Dominant (A+) → Imperious (S+)&lt;br /&gt;
&lt;br /&gt;
'''Affects:'''&lt;br /&gt;
* Slave obedience&lt;br /&gt;
* Effectiveness of some Punishments (especially verbal ones)&lt;br /&gt;
* Teaching some sexual Skills&lt;br /&gt;
&lt;br /&gt;
'''Increased by:'''&lt;br /&gt;
* Simply using it — dominant actions raise it automatically&lt;br /&gt;
&lt;br /&gt;
'''Decreased by:''' —&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
===Brand Status===&lt;br /&gt;
Scale: Unknown Factor (F-) → Rumored Newcomer (D-) → Often Recognized (C-) → Minor Celebrity (B+) → Famous Slave Trader (A+) → Legendary Slaver (S+)&lt;br /&gt;
&lt;br /&gt;
'''Affects:'''&lt;br /&gt;
* Personal reputation; how accommodating customers are&lt;br /&gt;
&lt;br /&gt;
'''Increased by:'''&lt;br /&gt;
* Selling slaves to buyers whose standing requirement your Brand Status meets&lt;br /&gt;
* Combat/gladiator achievements&lt;br /&gt;
&lt;br /&gt;
'''Decreased by:''' —&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
===Guild Reputation===&lt;br /&gt;
Scale: Guild Affiliate (F-) → Guild Novice (D-) → Guild Apprentice (C-) → Guild Journeyman (B+) → Guild Master (A+) → Guild Magnate (S+)&lt;br /&gt;
&lt;br /&gt;
'''Affects:'''&lt;br /&gt;
* Quality of Guild contracts and auctions offered&lt;br /&gt;
* Arena rules (accepts multiple contestants at higher rank)&lt;br /&gt;
&lt;br /&gt;
'''Increased by:'''&lt;br /&gt;
* Selling slaves that satisfy a Guild contract's rating requirement&lt;br /&gt;
&lt;br /&gt;
'''Decreased by:''' —&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
===Standard of Living===&lt;br /&gt;
Scale: Impoverished (F-) → Poor (D-) → Basic (C-) → Comfortable (B+) → Respectable (A+) → Luxurious (S+) [→ Opulent (S++)]&lt;br /&gt;
&lt;br /&gt;
Set manually from the Domestic Issues menu; a level slightly above your Fame is optimal, but higher levels add recurring expense.&lt;br /&gt;
&lt;br /&gt;
'''Affects:'''&lt;br /&gt;
* Personality (see above)&lt;br /&gt;
&lt;br /&gt;
'''Increased by/Decreased by:''' — (manually set)&lt;br /&gt;
&lt;br /&gt;
''Note: changes take effect the following decade, not immediately.''&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
===Hygiene===&lt;br /&gt;
Scale: Filthy (F-) → Dirty (D-) → Unclean (C-) → Unsullied (B+) → Clean (A+) → Pristine (S+)&lt;br /&gt;
&lt;br /&gt;
'''Affects:'''&lt;br /&gt;
* Mood&lt;br /&gt;
* Allure&lt;br /&gt;
&lt;br /&gt;
'''Increased by:'''&lt;br /&gt;
* Being bathed by a skilled slave&lt;br /&gt;
* Spa visits&lt;br /&gt;
* Decent housing with a bathroom&lt;br /&gt;
&lt;br /&gt;
'''Decreased by:'''&lt;br /&gt;
* Living in the slums / poor housing&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
===Mood===&lt;br /&gt;
Scale: Depressed (F-) → Dysphoric (D-) → Sullen (D+) → Melancholic (C-) → Pessimistic (C+) → Calm (B-) → Hopeful (B+) → Optimistic (A-) → Pleased (A+) → Euphoric (S-) → Ecstatic (S+)&lt;br /&gt;
&lt;br /&gt;
'''Affects:'''&lt;br /&gt;
* Motivation and efficiency; quality of interactions with slaves&lt;br /&gt;
&lt;br /&gt;
'''Increased by/Decreased by:''' Virtually everything happening day to day — see dedicated Mood section&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
===Injuries===&lt;br /&gt;
Scale: Mortally Wounded (F-) → Heavily Wounded (D-) → Seriously Wounded (C-) → Wounded (B+) → Lightly Wounded (A+) → Uninjured (S+)&lt;br /&gt;
&lt;br /&gt;
'''Affects:'''&lt;br /&gt;
* Energy, Strength, Mood (all reduced)&lt;br /&gt;
* Hygiene need increases&lt;br /&gt;
&lt;br /&gt;
'''Increased by:'''&lt;br /&gt;
* Combat&lt;br /&gt;
&lt;br /&gt;
'''Decreased by:'''&lt;br /&gt;
* Time, good food, cleanliness&lt;br /&gt;
* Medic skill (own or assistant's)&lt;br /&gt;
* Healing balms from a skilled Alchemist (reagents from Mystra of the Outcasts)&lt;br /&gt;
* Technosphere medical center as a last resort&lt;br /&gt;
&lt;br /&gt;
==Skills==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Skill !! Affects&lt;br /&gt;
|-&lt;br /&gt;
| [[#Teaching|Teaching]] || Effectiveness of personal lessons/tutoring&lt;br /&gt;
|-&lt;br /&gt;
| [[#Stewardship|Stewardship]] || Household upkeep (cooking, cleaning)&lt;br /&gt;
|-&lt;br /&gt;
| [[#Artistry|Artistry]] || Art/performance-related training and rewards&lt;br /&gt;
|-&lt;br /&gt;
| [[#Medic|Medic]] || Healing, diet management, health-related bonuses&lt;br /&gt;
|-&lt;br /&gt;
| [[#Fighter|Fighter]] || Combat effectiveness&lt;br /&gt;
|-&lt;br /&gt;
| [[#Magic|Magic]] || Spellcasting effectiveness&lt;br /&gt;
|-&lt;br /&gt;
| [[#Flagellation|Flagellation]] || Whip-based Punishments&lt;br /&gt;
|-&lt;br /&gt;
| [[#Torture|Torture]] || Torture-based Punishments&lt;br /&gt;
|-&lt;br /&gt;
| [[#Binding|Binding]] || Rope/bondage-based Punishments&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Teaching===&lt;br /&gt;
Scale: Incoherent Rambler (F-) → Pedagogue (D-) → Tutor (C-) → Mentor (B+) → Skilled Lecturer (A+) → Master Educator (S+)&lt;br /&gt;
&lt;br /&gt;
'''Affects:'''&lt;br /&gt;
* Effectiveness of personal lessons given directly to a slave&lt;br /&gt;
&lt;br /&gt;
'''Increased by:'''&lt;br /&gt;
* Giving a slave a personal lesson she performs excellently in (A+ result or better)&lt;br /&gt;
&lt;br /&gt;
'''Decreased by:''' —&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
===Stewardship===&lt;br /&gt;
Scale: Slattern/Sloven (F-) → Peon (D-) → Housegirl/Houseboy (C-) → Homemaker (B+) → Housemistress/Houselord (A+) → Stewardess/Steward (S+) [→ Master Stewardess/Steward (S++)]&lt;br /&gt;
&lt;br /&gt;
'''Affects:'''&lt;br /&gt;
* Household upkeep — cooking and cleaning quality&lt;br /&gt;
&lt;br /&gt;
'''Increased by:'''&lt;br /&gt;
* Cooking meals of good quality&lt;br /&gt;
* Cleaning the household&lt;br /&gt;
* Wearing Livery (Men's Clothing) while training a slave's Cooking/Maid skills&lt;br /&gt;
&lt;br /&gt;
'''Decreased by:''' —&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
===Artistry===&lt;br /&gt;
Scale: Tasteless (F-) → Uncultured (D-) → Dilettante (C-) → Artist (B+) → Prodigy (A+) → Virtuosa/Virtuoso (S+) [→ Maestra/Maestro (S++)]&lt;br /&gt;
&lt;br /&gt;
'''Affects:'''&lt;br /&gt;
* Art/performance-related training and rewards&lt;br /&gt;
&lt;br /&gt;
'''Increased by:'''&lt;br /&gt;
* Wearing Formal Suit (Men's Clothing) while training a slave's Art/Music/Dancing skills&lt;br /&gt;
* Giving a threesome sex lesson (contributes alongside Penetration)&lt;br /&gt;
&lt;br /&gt;
'''Decreased by:''' —&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
===Medic===&lt;br /&gt;
Scale: Homeopath (F-) → Quack (D-) → Paramedic (C-) → Nurse (B+) → Physician (A+) → Surgeon (S+) [→ Master Surgeon (S++)]&lt;br /&gt;
&lt;br /&gt;
'''Affects:'''&lt;br /&gt;
* Healing Injuries&lt;br /&gt;
* Availability of the Calculated diet portion (own or assistant's A+ needed)&lt;br /&gt;
* Various health-related bonuses&lt;br /&gt;
&lt;br /&gt;
'''Increased by:'''&lt;br /&gt;
* Wearing Medical Gown (Men's Clothing) while training a slave's Nursing skill&lt;br /&gt;
* Managing a BDSM/masochism session with a slave (up to B+ without the Medical Gown bonus)&lt;br /&gt;
&lt;br /&gt;
'''Decreased by:''' —&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
===Fighter===&lt;br /&gt;
Scale: Non-Combatant (F-) → Brawler (D-) → Fighter (C-) → Duellist (B+) → Warrior (A+) → Shieldmaiden/Champion (S+) [→ Valkyrie/Vanquisher (S++)]&lt;br /&gt;
&lt;br /&gt;
'''Affects:'''&lt;br /&gt;
* Combat effectiveness&lt;br /&gt;
&lt;br /&gt;
'''Increased by:'''&lt;br /&gt;
* Wearing Aketon (Men's Clothing) while training a slave's Gladiatrix skill&lt;br /&gt;
* Defeating notable enemies at the Border of Fogs (trophy kills)&lt;br /&gt;
&lt;br /&gt;
'''Decreased by:''' —&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
===Magic===&lt;br /&gt;
Scale: Mundane (F-) → Esoterist (D-) → Witch/Warlock (C-) → Sorceress/Sorcerer (B+) → Magistra/Magister (A+) → Archmagistra/Archmagister (S+) [→ Demigoddess/Demi-God (S++)]&lt;br /&gt;
&lt;br /&gt;
'''Affects:'''&lt;br /&gt;
* Spellcasting effectiveness (Auspex, Magna Magnifika, Sententia Veritas)&lt;br /&gt;
&lt;br /&gt;
'''Increased by:'''&lt;br /&gt;
* Wearing Wizard Robes (Men's Clothing) while training a slave's Witchcraft skill&lt;br /&gt;
* Casting spells&lt;br /&gt;
&lt;br /&gt;
'''Decreased by:''' —&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
===Flagellation===&lt;br /&gt;
Scale: Never Whipped Anyone (F-) → Clumsy Flogger (D-) → Adequate Scourger (C-) → Skilled Lasher (B+) → Expert Flagellatrix/Flagellator (A+) → Mistress/Master of the Whip (S+)&lt;br /&gt;
&lt;br /&gt;
'''Affects:'''&lt;br /&gt;
* Effectiveness of whip-based Punishments&lt;br /&gt;
&lt;br /&gt;
'''Increased by:'''&lt;br /&gt;
* Whipping a slave whose punishment intensity exceeds current Flagellation level&lt;br /&gt;
&lt;br /&gt;
'''Decreased by:''' —&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
===Torture===&lt;br /&gt;
Scale: Never Tortured Anyone (F-) → Clumsy Needler (D-) → Adequate Tormentor (C-) → Skilled Torturer (B+) → Expert Inquisitor (A+) → Masterful Sadist (S+)&lt;br /&gt;
&lt;br /&gt;
'''Affects:'''&lt;br /&gt;
* Effectiveness of torture-based Punishments&lt;br /&gt;
&lt;br /&gt;
'''Increased by:'''&lt;br /&gt;
* Torturing a slave whose punishment intensity exceeds current Torture level&lt;br /&gt;
&lt;br /&gt;
'''Decreased by:''' —&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
===Binding===&lt;br /&gt;
Scale: Never Restrained Anyone (F-) → Binds Clumsily (D-) → Binds Adequately (C-) → Binds Skillfully (B+) → Binds Expertly (A+) → Mistress/Master of Rope (S+)&lt;br /&gt;
&lt;br /&gt;
'''Affects:'''&lt;br /&gt;
* Effectiveness of rope/bondage-based Punishments&lt;br /&gt;
&lt;br /&gt;
'''Increased by:'''&lt;br /&gt;
* Restraining a slave whose punishment intensity exceeds current Binding level&lt;br /&gt;
* Certain masochism training sessions using rope restraints&lt;br /&gt;
&lt;br /&gt;
'''Decreased by:''' —&lt;br /&gt;
&lt;br /&gt;
==Sex Techniques==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Skill !! Affects&lt;br /&gt;
|-&lt;br /&gt;
| [[#Petting|Petting]] || Effectiveness of foreplay/touching during sex&lt;br /&gt;
|-&lt;br /&gt;
| [[#Oral|Oral]] || Effectiveness of oral sex&lt;br /&gt;
|-&lt;br /&gt;
| [[#Penetration|Penetration]] || Effectiveness of penetrative sex&lt;br /&gt;
|-&lt;br /&gt;
| [[#Fetishism|Fetishism]] || Effectiveness of kinky/fetish sex acts&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Petting===&lt;br /&gt;
Scale: Touchless (F-) → Clumsy Groper (D-) → Adequate Fondler (C-) → Proficient Touch (B+) → Expert Caress (A+) → Masterful Hands (S+)&lt;br /&gt;
&lt;br /&gt;
'''Affects:'''&lt;br /&gt;
* Effectiveness of foreplay/touching during sex with a slave&lt;br /&gt;
&lt;br /&gt;
'''Increased by:'''&lt;br /&gt;
* Petting/foreplay sex acts with a slave&lt;br /&gt;
&lt;br /&gt;
'''Decreased by:''' —&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
===Oral===&lt;br /&gt;
Scale: Kissless (F-) → Clumsy Beslobberer (D-) → Adequate Kisser (C-) → Proficient Tongue (B+) → Expert Oralist (A+) → Oral Technician (S+)&lt;br /&gt;
&lt;br /&gt;
'''Affects:'''&lt;br /&gt;
* Effectiveness of oral sex with a slave&lt;br /&gt;
&lt;br /&gt;
'''Increased by:'''&lt;br /&gt;
* Oral sex acts with a slave&lt;br /&gt;
&lt;br /&gt;
'''Decreased by:''' —&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
===Penetration===&lt;br /&gt;
Scale: Virgin (F-) → Clumsy Rutter (D-) → Adequate Lay (C-) → Proficient Bedmate (B+) → Expert Copulator (A+) → Sex Machine (S+)&lt;br /&gt;
&lt;br /&gt;
'''Affects:'''&lt;br /&gt;
* Effectiveness of penetrative sex with a slave&lt;br /&gt;
&lt;br /&gt;
'''Increased by:'''&lt;br /&gt;
* Penetrative sex acts with a slave&lt;br /&gt;
* Visiting a prostitute of higher skill than your current Penetration level&lt;br /&gt;
&lt;br /&gt;
'''Decreased by:''' —&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
===Fetishism===&lt;br /&gt;
Scale: Unadventurous (F-) → Curious (D-) → Closet Pervert (C-) → Kinky (B+) → Fetishistic (A+) → Worst of Perverts (S+)&lt;br /&gt;
&lt;br /&gt;
'''Affects:'''&lt;br /&gt;
* Effectiveness of kinky/fetish sex acts with a slave&lt;br /&gt;
&lt;br /&gt;
'''Increased by:'''&lt;br /&gt;
* Kinky/fetish sex acts with a slave&lt;br /&gt;
&lt;br /&gt;
'''Decreased by:''' —&lt;br /&gt;
&lt;br /&gt;
==Mood==&lt;br /&gt;
You can check the things affecting the Slaver's mood in his diary. Good moods improve his efficiency and increase the odds of successful actions. (need to verify: affects slaver allure?)&lt;br /&gt;
&lt;br /&gt;
Things that improve his mood:&lt;br /&gt;
*Decent housing relative to Reputation&lt;br /&gt;
*Good standard of living relative to Reputation&lt;br /&gt;
*Recent Sex&lt;br /&gt;
*Slave making good progress&lt;br /&gt;
*Having lots of energy&lt;br /&gt;
*Comfortable clothing&lt;br /&gt;
*Clean house&lt;br /&gt;
*Being clean&lt;br /&gt;
*Buying a new slave&lt;br /&gt;
*Selling a slave&lt;br /&gt;
*Date (reward: spend time together) that goes well&lt;br /&gt;
*Training a beautiful slave.&lt;br /&gt;
*Eating well (Restaurant date with slave, eating at Gentlemen's Club)&lt;br /&gt;
*Slave obeying (green in &amp;quot;achievements&amp;quot; area)&lt;br /&gt;
*Rule: Behave alarm w/slave with Blowjob skill&lt;br /&gt;
*Rule: Behave urinal w/slave with Golden Shower skill&lt;br /&gt;
*Rule: Behave toilet w/slave with Scatology skill&lt;br /&gt;
*Assistant Rule: Bath slave w/assistant with Oral and/or Petting skills&lt;br /&gt;
*Salon: Invigorating massage, Erotic Massage, Aroma spa&lt;br /&gt;
*Watching a battle in the Colosseum&lt;br /&gt;
*Drinking at the Virgin's Hip&lt;br /&gt;
*Drugs  - Camra, Datura, Essence of Oblivion, Bacchus' Nectar&lt;br /&gt;
&lt;br /&gt;
Things that decrease mood:&lt;br /&gt;
*Housing that doesn't reflect his reputation&lt;br /&gt;
*Too low of a standard of living&lt;br /&gt;
*Pent up sexual desire (Stallion/Wild Stallion)&amp;lt;sup&amp;gt;[1]&lt;br /&gt;
*Being oversexed&lt;br /&gt;
*Slave not behaving&lt;br /&gt;
*Worn/uncomfortable clothing&lt;br /&gt;
*Dirty house&lt;br /&gt;
*Injuries&lt;br /&gt;
*Cleaning the house yourself&lt;br /&gt;
*Preparing your own meals&lt;br /&gt;
*Drug/alcohol withdrawal&lt;br /&gt;
&lt;br /&gt;
[1] Wearing [[Jack-o-nine/Gameplay/Locations/White_Town#Central_Forum|Chimaera's Gem]] guarantees this.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Sexual Desire==&lt;br /&gt;
&lt;br /&gt;
Levels from highest to lowest:&lt;br /&gt;
*Wild Stallion*&lt;br /&gt;
*Stallion*&lt;br /&gt;
*Rock Hardon&lt;br /&gt;
*Mighty Hardon&lt;br /&gt;
*Hardon&lt;br /&gt;
*Contented&lt;br /&gt;
*Cold&lt;br /&gt;
*Sated*&lt;br /&gt;
*Overfucked*&lt;br /&gt;
*Flacid*&lt;br /&gt;
*Hanging*&lt;br /&gt;
&lt;br /&gt;
 * Decreases mood when in these states&lt;br /&gt;
&lt;br /&gt;
==Access to Buyers==&lt;br /&gt;
&lt;br /&gt;
Within &amp;quot;I need to continually work on my reputation&amp;quot;, found in the &amp;quot;objectives&amp;quot; tab accessible after clicking on the slaver's portrait while at home, one can see not only the status of the slaver's brand, but also the slaver's standing with the various Great Houses of Eternal Rome.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
When this standing is increased to at least D or pink level with a faction, the slaver can rent living accomodations in that faction's quarter, and when standing is increased to at least B or blue level with a faction, the slaver can gain entrance to the palace of that faction, to access the A rank and S+ rank buyers therein (and become a Patrician by selling to the S+ rank buyer.)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Selling slaves to businesses does not appear to increase the rank of the slaver's standing.&amp;lt;br /&amp;gt;&lt;br /&gt;
The various standing-ranks also seem to have very particular requirements for their increases.&amp;lt;br /&amp;gt;&lt;br /&gt;
These particular requirements for standing-rank advances mean that selling to buyers out of order will actually do no good whatsoever for improvement of the slaver's standing.&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*To go from F to D rank standing, the slaver can sell a slave to anyone in the residential area in the district. (Or even Mystra, for Quarter of Outcasts)&amp;lt;br /&amp;gt;&lt;br /&gt;
*To go from D to C rank standing, the slaver must sell a slave to someone in the residential area who requires a C rank slave or above.&amp;lt;br /&amp;gt;&lt;br /&gt;
*To go from C to B rank standing, the slaver must sell a slave to someone in the residential area who requires a B rank slave or above.&amp;lt;br /&amp;gt;&lt;br /&gt;
*To go from B to A rank standing, the slaver must sell a slave to someone in the palace who requires an A rank slave or above.&amp;lt;br /&amp;gt;&lt;br /&gt;
*And to go from A to S+ rank standing, (Patrician), the slaver must sell a slave to the faction-leader, who requires an S+ rank slave.&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
This is why all of the quarters' residential areas have 3 residents who require B-rank slaves;  if a person sells only B rank slaves and sells them only to those 3 residents, he will still thereby fulfill all the requirements to gain entrance to that faction's palace.&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
(Though access to the faction's palace in White Town works differently.)&lt;/div&gt;</summary>
		<author><name>GhostBeat</name></author>	</entry>

	<entry>
		<id>http://wiki.anime-sharing.com/hgames/index.php?title=Jack-o-nine/Gameplay/Slaves/Diet&amp;diff=42033</id>
		<title>Jack-o-nine/Gameplay/Slaves/Diet</title>
		<link rel="alternate" type="text/html" href="http://wiki.anime-sharing.com/hgames/index.php?title=Jack-o-nine/Gameplay/Slaves/Diet&amp;diff=42033"/>
				<updated>2026-07-15T20:00:38Z</updated>
		
		<summary type="html">&lt;p&gt;GhostBeat: /* Diet */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Jack-o-nine}}&lt;br /&gt;
==Diet==&lt;br /&gt;
&lt;br /&gt;
Diet manages the slave's daily calorie balance, which at the end of each day determines Endurance gain or loss and any change in weight. It consists of three independent choices: '''Food Type''', '''Portion Size''', and optional extras (Leftovers, Supplements, Sweet Treats).&lt;br /&gt;
&lt;br /&gt;
===Food Type===&lt;br /&gt;
&lt;br /&gt;
The three options below are mutually exclusive (selecting one deselects the others).&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Type !! Average Cost !! Effect&lt;br /&gt;
|-&lt;br /&gt;
| Dehydrated Food || style=&amp;quot;text-align:center;&amp;quot; | $2/day || Always triggers a negative Mood moodlet when eaten (&amp;quot;That food you are giving me... it is so vile...&amp;quot;)&lt;br /&gt;
|-&lt;br /&gt;
| Fresh Food || style=&amp;quot;text-align:center;&amp;quot; | $3/day || +Mood rate (scales with Sensitivity)&amp;lt;br/&amp;gt;Builds Spoil over time (rate depends on Devotion level)&lt;br /&gt;
|-&lt;br /&gt;
| Fiend's Cum || style=&amp;quot;text-align:center;&amp;quot; | Free, if covered by your own Fiend's stock&amp;lt;br/&amp;gt;Otherwise $6/day || Same negative moodlet as Dehydrated Food, plus Disgust scaling with Pride (reduced by revealed Perversion) — both waived if the slave has the Fiend Tattoo ($30, Uncle Bo's tattoo salon)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
''Average cost assumes B+ Endurance on Moderate portion with no special needs; actual daily cost scales with Endurance level and Portion Size.''&lt;br /&gt;
&lt;br /&gt;
===Portion Size===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Portion !! style=&amp;quot;text-align:center;&amp;quot; | Cal !! style=&amp;quot;text-align:center;&amp;quot; | Formula !! Effect !! Requirement / Cost&lt;br /&gt;
|-&lt;br /&gt;
| ''(none selected)'' = No Food || style=&amp;quot;text-align:center;&amp;quot; | −1600 || style=&amp;quot;text-align:center;&amp;quot; | −2200 + 200 × Physique level || No food at all: the slave starts the day already in a severe calorie deficit || —&lt;br /&gt;
|-&lt;br /&gt;
| Restricted || style=&amp;quot;text-align:center;&amp;quot; | −300 || style=&amp;quot;text-align:center;&amp;quot; | (Endurance level − 6) × 100 || Guaranteed weight loss, without triggering real starvation || —&lt;br /&gt;
|-&lt;br /&gt;
| Moderate || style=&amp;quot;text-align:center;&amp;quot; | +500 || style=&amp;quot;text-align:center;&amp;quot; | (Endurance level + 2) × 100 || Maintains weight; with below-average Metabolism, daily exercise is needed to avoid gaining weight anyway || —&lt;br /&gt;
|-&lt;br /&gt;
| Generous || style=&amp;quot;text-align:center;&amp;quot; | +1100 || style=&amp;quot;text-align:center;&amp;quot; | (3 × Endurance level + Physique level − 1) × 100 || Calorie surplus, possible weight gain; eating as much as she wants erodes Habit (unless on Calculated) || —&lt;br /&gt;
|-&lt;br /&gt;
| Calculated || style=&amp;quot;text-align:center;&amp;quot; | +1100 || style=&amp;quot;text-align:center;&amp;quot; | Same as Generous || Keeps weight stable and helps recovery if the slave is malnourished || Medic A+ (yours or your assistant's), otherwise +$5/day&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
''Cal values shown are calculated at B+ Endurance and Voluptuous Physique, purely as a worked example — use the Formula column for any other Endurance/Physique combination.&amp;lt;br/&amp;gt;Note that Physique level does not follow the usual best-to-worst order (see the Physique scale). Pregnancy, lactation, and egglaying each add +100 Cal to whatever the slave needs to eat that day. No Food's formula depends only on Physique, not Endurance.''&lt;br /&gt;
&lt;br /&gt;
===Leftovers &amp;amp; Supplements===&lt;br /&gt;
&lt;br /&gt;
Two independent toggles, usable together with any Food Type/Portion Size combination:&lt;br /&gt;
&lt;br /&gt;
'''Your Leftovers''' — the slave eats from the master's own meal. Boosts Mood, and if the meal is high quality and given repeatedly, can build Devotion; overused, it risks spoiling her (+Spoil).&lt;br /&gt;
&lt;br /&gt;
'''Supplements''' — costs $1/day. Grants +100 Stamina/day (+200/day if on Calculated) up to a cap of B+ Endurance. This effect does '''not''' depend on the slaver's Medic skill — only the cost discount on Calculated does.&lt;br /&gt;
&lt;br /&gt;
===Sweet Treats===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Reward !! style=&amp;quot;text-align:center;&amp;quot; | Price !! style=&amp;quot;text-align:center;&amp;quot; | Cal&lt;br /&gt;
|-&lt;br /&gt;
| Chocolate || style=&amp;quot;text-align:center;&amp;quot; | $1 || style=&amp;quot;text-align:center;&amp;quot; | 200&lt;br /&gt;
|-&lt;br /&gt;
| Cream Cake || style=&amp;quot;text-align:center;&amp;quot; | $2 || style=&amp;quot;text-align:center;&amp;quot; | 300&lt;br /&gt;
|-&lt;br /&gt;
| Banana Sundae || style=&amp;quot;text-align:center;&amp;quot; | $4 || style=&amp;quot;text-align:center;&amp;quot; | 400&lt;br /&gt;
|-&lt;br /&gt;
| Euphorijelly || style=&amp;quot;text-align:center;&amp;quot; | $8 || style=&amp;quot;text-align:center;&amp;quot; | 500&lt;br /&gt;
|-&lt;br /&gt;
| Vesturian Ambrosia || style=&amp;quot;text-align:center;&amp;quot; | $25 || style=&amp;quot;text-align:center;&amp;quot; | 600&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
On top of the calories, each treat also grants a Mood bonus proportional to its price.&lt;br /&gt;
&lt;br /&gt;
===Metabolism===&lt;br /&gt;
&lt;br /&gt;
Metabolism (scale 1-5: Weak, Weakened, Normal, Good, Powerful) determines how easily the slave loses or gains weight. Unlike Skills, it is '''not trainable''': it can only be changed with Metabolism+/Metabolism- potions ($900 for 3 doses, sold in the Central Quarter), one dose = one level, permanent effect. Fat+/Fat- potions exist at the same price and bypass the calorie system entirely, instantly changing the slave's physique level.&lt;br /&gt;
&lt;br /&gt;
===Activities &amp;amp; Calorie Cost===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Activity type !! style=&amp;quot;text-align:center;&amp;quot; | Cal cost&lt;br /&gt;
|-&lt;br /&gt;
| Standard training || style=&amp;quot;text-align:center;&amp;quot; | −100&lt;br /&gt;
|-&lt;br /&gt;
| Dance, Fitness/Gymnastics, Gladiatrix (Martial Arts), Pony Racing || style=&amp;quot;text-align:center;&amp;quot; | −200&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Strategy===&lt;br /&gt;
&lt;br /&gt;
The end-of-day calorie balance determines both weight and Endurance.&lt;br /&gt;
&lt;br /&gt;
With positive calories, Metabolism absorbs a share equal to its own value (as Cal, so 100-500) into Endurance gain, up to a cap of B+; any excess turns into fat, making the slave gain weight. With negative calories, weight only drops once the deficit exceeds ''500 − (Metabolism level × 100)'': a Weak Metabolism (1) slave needs a deficit close to -500 to lose weight, while a Powerful Metabolism (5) slave loses weight from almost any deficit. Dropping below -500 Cal triggers actual starvation: Endurance loss proportional to the deficit, with a risk of fainting if the slave is already Bony (no fat reserves) and left without food.&lt;br /&gt;
&lt;br /&gt;
'''To slim down without starving:''' keep calories negative but above -500 — Restricted portion is usually enough on its own.&lt;br /&gt;
&lt;br /&gt;
'''To safely gain weight/Endurance:''' keep calories slightly positive, without exceeding the Metabolism value (as Cal), to avoid piling on excess fat.&lt;br /&gt;
&lt;br /&gt;
Sweet Treats and Leftovers add to the base balance and are useful for fine adjustments without having to change Portion Size.&lt;/div&gt;</summary>
		<author><name>GhostBeat</name></author>	</entry>

	<entry>
		<id>http://wiki.anime-sharing.com/hgames/index.php?title=Jack-o-nine/Gameplay/Items&amp;diff=42032</id>
		<title>Jack-o-nine/Gameplay/Items</title>
		<link rel="alternate" type="text/html" href="http://wiki.anime-sharing.com/hgames/index.php?title=Jack-o-nine/Gameplay/Items&amp;diff=42032"/>
				<updated>2026-07-15T17:48:17Z</updated>
		
		<summary type="html">&lt;p&gt;GhostBeat: /* Men's clothing */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Jack-o-nine}}&lt;br /&gt;
==Ingredients==&lt;br /&gt;
Ingredients are used for cooking [[Jack-o-nine/Gameplay/Food|food]] and can be bought from the [[Jack-o-nine/Gameplay/Locations/White_Town#Gastronomicon|Gastronomicon]]. Alternatively you can tell your assistant [[Jack-o-nine/Gameplay/Assistant#Groceries|which groceries to buy]].&lt;br /&gt;
&lt;br /&gt;
Here's a list of all the ingredients in the game:&lt;br /&gt;
*Fresh Eggs x5 (30$);&lt;br /&gt;
*Fresh Milk x5 (30$);&lt;br /&gt;
*Double Cream x5 (30$);&lt;br /&gt;
*Mature Cheese x5 (30$);&lt;br /&gt;
*Fresh Vegetables x5 (10$);&lt;br /&gt;
*Cereals and Flour x5 (10$);&lt;br /&gt;
*Herbs and Spices x5 (10$);&lt;br /&gt;
*Strong Alcohol x5 (10$); &lt;br /&gt;
*Greasy Mince x5 (7$);&lt;br /&gt;
*Tender Fillet x5 (20$);&lt;br /&gt;
*Virgin Meat.&lt;br /&gt;
&lt;br /&gt;
  '''Note:''' Eggs and Milk can be obtained for &amp;quot;free&amp;quot; if you own a [[Jack-o-nine/Gameplay/Barn|barn]] and the respective cattle. &lt;br /&gt;
  '''Note:''' Alcohol can be [[Jack-o-nine/Gameplay/Alchemy#Summary|produced]] by an alchemist, but the cost of the constituent ingredients exceeds the cost of alcohol purchased directly from the Gastronomicon.&lt;br /&gt;
  '''Note:''' Virgin Meat can only be obtained by slaughtering slaves either at the [[Jack-o-nine/Gameplay/Locations/White_Town#Gastronomicon|butcher]] or at your [[Jack-o-nine/Gameplay/Barn#Pig|barn]].&lt;br /&gt;
&lt;br /&gt;
== Men's Clothing ==&lt;br /&gt;
&lt;br /&gt;
Sold at the Boutique of Servilia Quint (White Town, Menswear), except Worn Clothes, the starting outfit. Skill bonuses apply only while worn. Slaver Mood is asymmetric: positive moodlets are worth +10, negative moodlets −15.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Name !! Price !! Location !! Style !! Aura !! Mood !! Skill bonus (while worn)&lt;br /&gt;
|-&lt;br /&gt;
| Worn Clothes || — || N/A || -1 || 0 || -15 Mood || none&lt;br /&gt;
|-&lt;br /&gt;
| Housecoat || 25$ || rowspan=&amp;quot;8&amp;quot; | White Town:&amp;lt;br/&amp;gt;Boutique of Servilia Quint&amp;lt;br/&amp;gt;(Menswear) || -1 || -1 || +10 Mood || none&lt;br /&gt;
|-&lt;br /&gt;
| Aketon || 40$ || 0 || 0 || none || style=&amp;quot;background-color:#ecc8c8;&amp;quot; | Fighter&lt;br /&gt;
|-&lt;br /&gt;
| Medical Gown || 40$ || 0 || 0 || none || style=&amp;quot;background-color:#dcc8ec;&amp;quot; | Medic&lt;br /&gt;
|-&lt;br /&gt;
| Wizard Robes || 40$ || 0 || 0 || none || style=&amp;quot;background-color:#dcc8ec;&amp;quot; | Magic&lt;br /&gt;
|-&lt;br /&gt;
| Livery || 40$ || 0 || 0 || none || style=&amp;quot;background-color:#e8dcc8;&amp;quot; | Stewardship&lt;br /&gt;
|-&lt;br /&gt;
| Formal Suit || 40$ || 0 || 0 || none || style=&amp;quot;background-color:#ecdca0;&amp;quot; | Artistry&lt;br /&gt;
|-&lt;br /&gt;
| Fashionable Attire || 100$ || +1 || 0 || none || none&lt;br /&gt;
|-&lt;br /&gt;
| Noble Regalia || 200$ || +2 || +1 || -15 Mood || none&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Women's Clothing &amp;amp; Apparel ==&lt;br /&gt;
&lt;br /&gt;
Clothing and jewelry can give a variety of bonuses. BDSM and fetish gear are sold in the Steel Rose in the Necropolis. Other clothes are sold at the Boutique of Servilia Quint in the Trade Square of White town. Jewelry and accessories are sold next door at Ashura's Treasury. Some jewelry requires piercing, which are done at the Steel Rose.&lt;br /&gt;
&lt;br /&gt;
Mood bonuses and penalties from clothing do stack, but do not accumulate over time (each effect is applied on top of the slave's base mood only as long as it is worn).&lt;br /&gt;
&lt;br /&gt;
Some liked clothing gives a positive moodlet instead, which is worth one mood level (+10) but is only applied once.&lt;br /&gt;
&lt;br /&gt;
=== Clothes ===&lt;br /&gt;
&lt;br /&gt;
Revealing outfits trigger dislike responses for two independent reasons, which '''stack''' if both apply:&lt;br /&gt;
&lt;br /&gt;
* '''Pride &amp;gt; 2 (&amp;quot;Proud&amp;quot; or higher):''' −N × Pride level Mood rate penalty (N varies by outfit, typically 3 — see &amp;quot;Disliked if&amp;quot; column for exact value)&lt;br /&gt;
* '''Shy trait and not Horny:''' flat −10 Mood penalty (one level) — not present on every outfit, check individual items&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Name !! Price !! Location !! Style !! Exoticism !! Revealing !! Learning bonus !! Daily bonus !! Liked if !! Disliked if&lt;br /&gt;
|-&lt;br /&gt;
| Naked || N/A || N/A || 0 || 0 || Yes || All sexual skills (+1)&amp;lt;br/&amp;gt;Endurance (+1) || +1 Taming exp || || Pride &amp;gt; 2 (−3×Pride Mood rate)&amp;lt;br/&amp;gt;Shy and not Horny (−10 Mood)&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;Exhibitionism (skill) &amp;lt; Nature&amp;lt;br/&amp;gt;and not a Cow (Cow skill &amp;lt; 3)&amp;lt;br/&amp;gt;(−10 Mood, stacks independently)&lt;br /&gt;
|-&lt;br /&gt;
| Frilly Apron || 5$ || rowspan=&amp;quot;8&amp;quot; | White Town:&amp;lt;br/&amp;gt;Boutique of Servilia Quint&amp;lt;br/&amp;gt;(Women's Uniform) || 0 || 0 || rowspan=&amp;quot;2&amp;quot; | Yes || Cooking (+2) || || Gourmet || rowspan=&amp;quot;2&amp;quot; | Pride &amp;gt; 2 (−3×Pride Mood rate)&amp;lt;br/&amp;gt;Shy and not Horny (−10 Mood)&lt;br /&gt;
|-&lt;br /&gt;
| Maid Outfit || 5$ || +1 || 0 || Maid (+2) || || Expert Maid&lt;br /&gt;
|-&lt;br /&gt;
| Nurse Outfit || 5$ || 0 || 0 || No || Nurse (+2) || || Expert Nurse ||&lt;br /&gt;
|-&lt;br /&gt;
| Athletic Leotard || 5$ || 0 || 0 || rowspan=&amp;quot;2&amp;quot; | Yes || Endurance (+2)&amp;lt;br/&amp;gt;Dance (+2) || || Sportive || Pride &amp;gt; 2 (−2×Pride Mood rate)&amp;lt;br/&amp;gt;Shy and not Horny (−10 Mood)&lt;br /&gt;
|-&lt;br /&gt;
| Chainmail Bikini || 5$ || 0 || +1 || Endurance (+1)&amp;lt;br/&amp;gt;Gladiatrix (+3) || || Gladiatrix || Pride &amp;gt; 2 (−3×Pride Mood rate)&amp;lt;br/&amp;gt;Shy and not Horny (−10 Mood)&lt;br /&gt;
|-&lt;br /&gt;
| Sorceress Robes || 5$ || -1 || +2 || rowspan=&amp;quot;3&amp;quot; | No || Alchemy (+2)&amp;lt;br/&amp;gt;Witchcraft (+3) || || Enchantress&amp;lt;br/&amp;gt;or Pride &amp;gt;= 3 (&amp;quot;Proud&amp;quot;) ||&lt;br /&gt;
|-&lt;br /&gt;
| School Uniform || 10$ || +1 || 0 || Secretary (+2)&amp;lt;br/&amp;gt;All academy lessons (+2) || || Secretary ||&lt;br /&gt;
|-&lt;br /&gt;
| Kimono Yukata || 20$ || +2 || 0 || Elocution (+3) || || Elocutionist ||&lt;br /&gt;
|-&lt;br /&gt;
| Light Sundress || 5$ || rowspan=&amp;quot;8&amp;quot; | White Town:&amp;lt;br/&amp;gt;Boutique of Servilia Quint&amp;lt;br/&amp;gt;(Fashionable Ladieswear) || +1 || 0 || No || || || always liked ||&lt;br /&gt;
|-&lt;br /&gt;
| Lace Underwear || 5$ || +1 || 0 || Yes || All sexual skills (+2) || +1 Arousal&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;''if Devotion &amp;gt;= 1 (&amp;quot;Wavering&amp;quot;)&amp;lt;br/&amp;gt;and Master Allure &amp;gt;= 3 (&amp;quot;Charming&amp;quot;)'' || || Pride &amp;gt; 2 (−3×Pride Mood rate)&amp;lt;br/&amp;gt;Shy and not Horny (−10 Mood)&lt;br /&gt;
|-&lt;br /&gt;
| Gown || 10$ || +2 || 0 || No || || || ||&lt;br /&gt;
|-&lt;br /&gt;
| Latex Dress || 20$ || +2 || 0 || rowspan=&amp;quot;3&amp;quot; | Yes || All sexual skills (+3) || || || Pride &amp;gt; 2 (−3×Pride Mood rate)&amp;lt;br/&amp;gt;Shy and not Horny (−10 Mood)&lt;br /&gt;
|-&lt;br /&gt;
| Exotic Outfit || 25$ || +2 || +3 || Dancing (+3)&amp;lt;br/&amp;gt;All sexual skills (+1) || || Ballerina/Exotic Dancer || Pride &amp;gt; 2 (−1×Pride Mood rate only)&amp;lt;br/&amp;gt;No Shy penalty for this outfit&lt;br /&gt;
|-&lt;br /&gt;
| Leather Corset || 50$ || +2 || 0 || All sexual skills (+4) || +2 Arousal&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;''if Devotion &amp;gt;= 1 (&amp;quot;Wavering&amp;quot;)&amp;lt;br/&amp;gt;and Master Allure &amp;gt;= 3 (&amp;quot;Charming&amp;quot;)'' || || Pride &amp;gt; 2 (−3×Pride Mood rate)&amp;lt;br/&amp;gt;Shy and not Horny (−10 Mood)&lt;br /&gt;
|-&lt;br /&gt;
| Gorgeous Dress || 50$ || +3 || 0 || rowspan=&amp;quot;2&amp;quot; | No || || || || always disliked&amp;lt;br/&amp;gt;(-5 Mood decrease)&lt;br /&gt;
|-&lt;br /&gt;
| Wedding Dress || 100$ || +3 || 0 || All sexual skills (+Devotion) || +1 Devotion&amp;lt;br/&amp;gt;+1 Arousal&amp;lt;br/&amp;gt;+5 Mood bonus&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;''if Devotion &amp;gt;= 3 (&amp;quot;Devoted&amp;quot;)&amp;lt;br/&amp;gt;and Mood &amp;gt;= 3 (&amp;quot;Pleased&amp;quot;)&amp;lt;br/&amp;gt;and Master Allure &amp;gt;= 3 (&amp;quot;Charming&amp;quot;)'' || not feeling rebellious&amp;lt;br/&amp;gt;and Pride &amp;lt;= 2 (&amp;quot;Aloof&amp;quot;) ||&lt;br /&gt;
|-&lt;br /&gt;
| Cow Gear || 25$ || Outcasts:&amp;lt;br/&amp;gt;Public Animal Farm&amp;lt;br/&amp;gt;(Milk Cooperative) || -2 || 0 || N/A || Cow (+2) || -1 Pride exp&amp;lt;br/&amp;gt;-1 Intellect exp&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;''won't reduce below 2 (&amp;quot;Dimwitted&amp;quot;)'' || Indolent || if not Indolent&amp;lt;br/&amp;gt;and Cow (skill) &amp;lt; 3 (&amp;quot;B+&amp;quot;)&amp;lt;br/&amp;gt;and Pet (skill) &amp;lt; 3 (&amp;quot;B+&amp;quot;)&amp;lt;br/&amp;gt;(-5 Mood)&lt;br /&gt;
|-&lt;br /&gt;
| Anal Tail || 10$ || rowspan=&amp;quot;3&amp;quot; | Necropolis:&amp;lt;br/&amp;gt;Steel Rose&amp;lt;br/&amp;gt;(Animal Paraphernalia) || -2 || 0 || rowspan=&amp;quot;3&amp;quot; | N/A || Pet (+2)&amp;lt;br/&amp;gt;Pony (+1) || +2 Arousal&amp;lt;br/&amp;gt;-1 Pride exp&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;''if Pride &amp;gt; 1'' || Pet Prodigy or Brony&amp;lt;br/&amp;gt;(+5 Mood bonus) || if not Pet Prodigy or Brony&amp;lt;br/&amp;gt;and fewer than 7 races won&amp;lt;br/&amp;gt;and not Horny&amp;lt;br/&amp;gt;(-5 Mood penalty per level of Pride)&lt;br /&gt;
|-&lt;br /&gt;
| Petsuit || 25$ || -2 || +1 || Pet (+3)&amp;lt;br/&amp;gt;All other skills (-10) || +2 Taming exp&amp;lt;br/&amp;gt;-1 Pride exp&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;''-1 Nature exp if not Loves Helplessness'' || rowspan=&amp;quot;2&amp;quot; | Loves Helplessness&amp;lt;br/&amp;gt;(+10 Mood) || if not Loves Helplessness:&amp;lt;br/&amp;gt;-20 Mood if Claustrophobia&amp;lt;br/&amp;gt;no penalty if Inured to Helplessness&amp;lt;br/&amp;gt;-10 Mood otherwise&lt;br /&gt;
|-&lt;br /&gt;
| Deprivation Suit || 50$ || -4 || +2 || All skills (-10) || +3 Taming exp&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;''-1 Temperament exp if not Loves Helplessness'' || if not Loves Helplessness:&amp;lt;br/&amp;gt;-30 Mood if Claustrophobia&amp;lt;br/&amp;gt;-10 Mood if Inured to Helplessness&amp;lt;br/&amp;gt;-20 Mood otherwise&lt;br /&gt;
|-&lt;br /&gt;
| Slave Costume || 20$ || rowspan=&amp;quot;7&amp;quot; | Red Light District:&amp;lt;br/&amp;gt;Flea Market&amp;lt;br/&amp;gt;(Revealing Clothing) || +1 || +1 || rowspan=&amp;quot;7&amp;quot; | Yes || All sexual skills (+2) || +3 Arousal || || rowspan=&amp;quot;7&amp;quot; | Pride &amp;gt; 2 (−3×Pride Mood rate)&amp;lt;br/&amp;gt;Shy and not Horny (−10 Mood)&lt;br /&gt;
|-&lt;br /&gt;
| Short Dress || 30$ || +1 || +1 || All sexual skills (+2) || +4 Arousal&amp;lt;br/&amp;gt;+1 Taming exp ||&lt;br /&gt;
|-&lt;br /&gt;
| Dance Costume || 40$ || +1 || +2 || Dancing (+2)&amp;lt;br/&amp;gt;All sexual skills (+2) || +1 Arousal ||&lt;br /&gt;
|-&lt;br /&gt;
| Corset || 40$ || +1 || +2 || All sexual skills (+3) || +2 Arousal ||&lt;br /&gt;
|-&lt;br /&gt;
| Slut Costume&amp;lt;sup&amp;gt;[1]&amp;lt;/sup&amp;gt; || 30$ || +3 || +2 || All sexual skills (+2) || +4 Arousal&amp;lt;br/&amp;gt;+1 Custom&amp;lt;br/&amp;gt;+1 Rational exp ||&lt;br /&gt;
|-&lt;br /&gt;
| Fancy Slave Costume || 100$ || +4 || +3 || Dancing (+1)&amp;lt;br/&amp;gt;All sexual skills (+2) || +1 Arousal ||&lt;br /&gt;
|-&lt;br /&gt;
| Nun Costume&amp;lt;sup&amp;gt;[2]&amp;lt;/sup&amp;gt; || 60$ || +3 || +3 || All sexual skills (+4) || +3 Arousal&amp;lt;br/&amp;gt;+1 Mood&amp;lt;br/&amp;gt;+1 Custom&amp;lt;br/&amp;gt;+1 Taming exp&amp;lt;br/&amp;gt;+1 Rational exp || Always slightly liked&lt;br /&gt;
|-&lt;br /&gt;
| Slave Tunic || 20$ || rowspan=&amp;quot;7&amp;quot; | Red Light District:&amp;lt;br/&amp;gt;Flea Market&amp;lt;br/&amp;gt;(Everyday Clothing) || +1 || +1 || rowspan=&amp;quot;7&amp;quot; | No || || +2 Arousal || ||&lt;br /&gt;
|-&lt;br /&gt;
| Kimono-Hikizuri || 50$ || +3 || +3 || Maid (-1)&amp;lt;br/&amp;gt;Cooking (-1)&amp;lt;br/&amp;gt;Elocution (+3)&amp;lt;br/&amp;gt;Gladiatrix (-1)&amp;lt;br/&amp;gt;Music (+1)&amp;lt;br/&amp;gt;Art (+1)&amp;lt;br/&amp;gt;All sexual skills (+2) || +1 Mood (permanent) || ||&lt;br /&gt;
|-&lt;br /&gt;
| Witch Costume || 30$ || +1 || +2 || Alchemy (+3)&amp;lt;br/&amp;gt;Witchcraft (+3) || +1 Arousal&amp;lt;br/&amp;gt;+1 Mood (permanent) || ||&lt;br /&gt;
|-&lt;br /&gt;
| Tunic || 40$ || +2 || +1 || Elocution (+1) || +1 Arousal || ||&lt;br /&gt;
|-&lt;br /&gt;
| Wool Tunic || 50$ || +2 || +1 || All sexual skills (+3) || +2 Arousal || ||&lt;br /&gt;
|-&lt;br /&gt;
| Toga || 50$ || +2 || +2 || Elocution (+1) || +1 Arousal&amp;lt;br/&amp;gt;+1 Mood (permanent) || ||&lt;br /&gt;
|-&lt;br /&gt;
| Fancy Tunic || 70$ || +3 || +3 || Elocution (+1)&amp;lt;br/&amp;gt;All sexual skills (+1) || +1 Arousal || ||&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Notes:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;sup&amp;gt;[1]&amp;lt;/sup&amp;gt; Purchasing the Slut Costume also grants the Slut Wig (equips as Headgear) and Slut Boots (equips as Feet) automatically.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;sup&amp;gt;[2]&amp;lt;/sup&amp;gt; Purchasing the Nun Costume also grants the Nun Habit (equips as Headgear), Rosary (equips as Neck), and Nun Heels (equips as Feet) automatically.&lt;br /&gt;
&lt;br /&gt;
===Headgear===&lt;br /&gt;
Headwear may count as a hairstyle, in which case it gives the same Style bonus as a recent haircut — see the &amp;quot;Hairstyle&amp;quot; column.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Name !! Price !! Location !! Style !! Exoticism !! Hairstyle !! Learning bonus !! Daily bonus !! Liked if !! Disliked if&lt;br /&gt;
|-&lt;br /&gt;
| Ornamented Diadem || 10$ || rowspan=&amp;quot;2&amp;quot; | White Town:&amp;lt;br/&amp;gt;Ashura's Treasury&amp;lt;br/&amp;gt;(Women's Jewelry) || +2 || 0 || rowspan=&amp;quot;2&amp;quot; | No || || || rowspan=&amp;quot;2&amp;quot; | Sybarite&amp;lt;br/&amp;gt;(+5 Mood rate) ||&lt;br /&gt;
|-&lt;br /&gt;
| Precious Tiara || 20$ || +3 || +1 || || ||&lt;br /&gt;
|-&lt;br /&gt;
| Headband || 3$ || rowspan=&amp;quot;6&amp;quot; | White Town:&amp;lt;br/&amp;gt;Ashura's Treasury&amp;lt;br/&amp;gt;(Fashionable Accessories) || 0 || 0 || Yes || Cooking (+1) || || ||&lt;br /&gt;
|-&lt;br /&gt;
| Hijab || 3$ || -1 || 0 || rowspan=&amp;quot;3&amp;quot; | No || Maid (+1)&amp;lt;br/&amp;gt;Cooking (+1) || || ||&lt;br /&gt;
|-&lt;br /&gt;
| Stylish Glasses || 10$ || +1 || 0 || Secretary (+1) || || Secretary ||&lt;br /&gt;
|-&lt;br /&gt;
| Cat Ears || 10$ || -1 || +1 || Pet (+1) || || Pet Prodigy ||&lt;br /&gt;
|-&lt;br /&gt;
| Hairnet || 10$ || +2 || 0 || rowspan=&amp;quot;2&amp;quot; | Yes || || || ||&lt;br /&gt;
|-&lt;br /&gt;
| Exotic Wig || 20$ || +1 || +2 || || || ||&lt;br /&gt;
|-&lt;br /&gt;
| Crown of Thorns || 5$ || Necropolis:&amp;lt;br/&amp;gt;Steel Rose&amp;lt;br/&amp;gt;(BDSM Paraphernalia) || -2 || 0 || No || || +2 Taming exp || Masochist&amp;lt;br/&amp;gt;(+10 Mood) || not Masochist&amp;lt;br/&amp;gt;(-10 Mood)&lt;br /&gt;
|-&lt;br /&gt;
| Plumed Bridle || 15$ || Necropolis:&amp;lt;br/&amp;gt;Steel Rose&amp;lt;br/&amp;gt;(Animal Paraphernalia) || +1 || 0 || No || Pony (+3) || +1 Taming exp&amp;lt;br/&amp;gt;-1 Pride exp&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;''if Pride &amp;gt; 1'' || Brony&amp;lt;br/&amp;gt;(+5 Mood rate) || not Brony&amp;lt;br/&amp;gt;and fewer than 4 races won&amp;lt;br/&amp;gt;(-20 Mood)&lt;br /&gt;
|-&lt;br /&gt;
| Slut Wig || — || Included with Slut Costume purchase&amp;lt;br/&amp;gt;(Red Light District: Flea Market) || 0 || 0 || No || || || ||&lt;br /&gt;
|-&lt;br /&gt;
| Nun Habit || — || Included with Nun Costume purchase&amp;lt;br/&amp;gt;(Red Light District: Flea Market) || 0 || 0 || No || || || ||&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Neck===&lt;br /&gt;
Collars can help retrieve slaves that run away. Requires slave to be branded. The shock collar can also be used to enforce the humility rule.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Name !! Price !! Location !! Style !! Exoticism !! Prevents escape !! Learning bonus !! Daily bonus !! Liked if !! Disliked if&lt;br /&gt;
|-&lt;br /&gt;
| Chain with Pendant || 5$ || rowspan=&amp;quot;2&amp;quot; | White Town:&amp;lt;br/&amp;gt;Ashura's Treasury&amp;lt;br/&amp;gt;(Women's Jewelry) || +1 || 0 || rowspan=&amp;quot;2&amp;quot; | No || || || ||&lt;br /&gt;
|-&lt;br /&gt;
| Gemstone Necklace || 10$ || +2 || 0 || || || ||&lt;br /&gt;
|-&lt;br /&gt;
| Ornamented Collar || 20$ || White Town:&amp;lt;br/&amp;gt;Ashura's Treasury&amp;lt;br/&amp;gt;(Fashionable Accessories) || +2 || +2 || Yes || || +1 Taming exp || Sybarite&amp;lt;br/&amp;gt;(+5 Mood rate) ||&lt;br /&gt;
|-&lt;br /&gt;
| Leather Collar || 3$ || rowspan=&amp;quot;4&amp;quot; | Necropolis:&amp;lt;br/&amp;gt;Steel Rose&amp;lt;br/&amp;gt;(BDSM Paraphernalia) || -1 || 0 || rowspan=&amp;quot;4&amp;quot; | Yes || Pet (+1) || +1 Taming exp || ||&lt;br /&gt;
|-&lt;br /&gt;
| Steel Collar || 10$ || -2 || 0 || || +3 Taming exp || || always disliked&amp;lt;br/&amp;gt;(-20 Mood)&lt;br /&gt;
|-&lt;br /&gt;
| Spiked Collar || 10$ || -1 || 0 || Gladiatrix (+1) || +1 Taming exp&amp;lt;br/&amp;gt;-1 Empathy exp || Gladiatrix (skill) &amp;gt;= 3 (&amp;quot;B+&amp;quot;)&amp;lt;br/&amp;gt;and Nature &amp;gt;= 3 (&amp;quot;Independent&amp;quot;)&amp;lt;br/&amp;gt;and Temperament &amp;gt;= 3 (&amp;quot;Reactive&amp;quot;)&amp;lt;br/&amp;gt;(+5 Mood rate) || otherwise&amp;lt;br/&amp;gt;(-10 Mood)&lt;br /&gt;
|-&lt;br /&gt;
| Shock Collar || 25$ || +2 || +1 || || +1 Taming exp || || always disliked&amp;lt;br/&amp;gt;(-10 Mood)&lt;br /&gt;
|-&lt;br /&gt;
| Collar and Leash || 5$ || Necropolis:&amp;lt;br/&amp;gt;Steel Rose&amp;lt;br/&amp;gt;(Animal Paraphernalia) || -1 || 0 || No || Pet (+2) || || Pet (skill) &amp;gt;= 3 (&amp;quot;B+&amp;quot;)&amp;lt;br/&amp;gt;and (Nature &amp;lt;= 2 (&amp;quot;Uncertain&amp;quot;) or Devotion &amp;gt;= 2 (&amp;quot;Dutiful&amp;quot;))&amp;lt;br/&amp;gt;(+5 Mood rate) ||&lt;br /&gt;
|-&lt;br /&gt;
| Rosary || — || Included with Nun Costume purchase&amp;lt;br/&amp;gt;(Red Light District: Flea Market) || 0 || 0 || No || || || ||&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Hands===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Name !! Price !! Location !! Style !! Exoticism !! Learning bonus !! Daily bonus !! Liked if !! Disliked if&lt;br /&gt;
|-&lt;br /&gt;
| Rubber Gloves || 5$ || rowspan=&amp;quot;5&amp;quot; | White Town:&amp;lt;br/&amp;gt;Boutique of Servilia Quint&amp;lt;br/&amp;gt;(Gloves) || -2 || 0 || Nurse (+1)&amp;lt;br/&amp;gt;Maid (+1) || || ||&lt;br /&gt;
|-&lt;br /&gt;
| Leather Gloves || 5$ || +1 || 0 || Gladiatrix (+1)&amp;lt;br/&amp;gt;Alchemy (+1) || || ||&lt;br /&gt;
|-&lt;br /&gt;
| Lace Gloves || 5$ || +2 || 0 || || || ||&lt;br /&gt;
|-&lt;br /&gt;
| Fiber Gloves || 10$ || -1 || 0 || Gladiatrix (+2) || || ||&lt;br /&gt;
|-&lt;br /&gt;
| Fluffy Paws || 5$ || -1 || 0 || Pet (+1)&amp;lt;br/&amp;gt;All other skills (-10) || || Pet Prodigy ||&lt;br /&gt;
|-&lt;br /&gt;
| Leather Shackles || 5$ || Necropolis:&amp;lt;br/&amp;gt;Steel Rose&amp;lt;br/&amp;gt;(BDSM Paraphernalia) || -1 || 0 || All sexual skills (+1) || +1 Taming exp&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;''if Loves Helplessness and Master Allure &amp;gt;= 3 (&amp;quot;Charming&amp;quot;): +1 Arousal''&amp;lt;br/&amp;gt;''if Claustrophobic: -2 Arousal'' || Loves Helplessness&amp;lt;br/&amp;gt;(+5 Mood rate) || Claustrophobic&amp;lt;br/&amp;gt;(-20 Mood)&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;otherwise (neutral or Inured to Helplessness)&amp;lt;br/&amp;gt;(-5 Mood rate)&lt;br /&gt;
|-&lt;br /&gt;
| Pony Harness || 10$ || Necropolis:&amp;lt;br/&amp;gt;Steel Rose&amp;lt;br/&amp;gt;(Animal Paraphernalia) || -2 || 0 || Pony (+4) || +1 Taming exp || Loves Helplessness&amp;lt;br/&amp;gt;(+10 Mood)&amp;lt;br/&amp;gt;Brony&amp;lt;br/&amp;gt;(+10 Mood)&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;''effects stack'' || Shy and not Horny&amp;lt;br/&amp;gt;(-10 Mood)&amp;lt;br/&amp;gt;Claustrophobic&amp;lt;br/&amp;gt;(-10 Mood)&amp;lt;br/&amp;gt;Not Brony or Inured to Helplessness&amp;lt;br/&amp;gt;and fewer than 4 races won&amp;lt;br/&amp;gt;(-20 Mood)&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;''effects stack''&lt;br /&gt;
|-&lt;br /&gt;
| Boho Bracelet || 10$ || rowspan=&amp;quot;3&amp;quot; | Red Light District:&amp;lt;br/&amp;gt;Flea Market&amp;lt;br/&amp;gt;(Shoes &amp;amp; Accessories) || +1 || +1 || || +1 Mood (permanent) || ||&lt;br /&gt;
|-&lt;br /&gt;
| Encrusted Bracelet || 20$ || +2 || +1 || || +1 Mood (permanent) || ||&lt;br /&gt;
|-&lt;br /&gt;
| Slave Bracelet || 30$ || +2 || +3 || || +1 Mood (permanent) || ||&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Feet===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Name !! Price !! Location !! Style !! Exoticism !! Learning bonus !! Daily bonus !! Liked if !! Disliked if&lt;br /&gt;
|-&lt;br /&gt;
| Tabi Socks || 5$ || rowspan=&amp;quot;6&amp;quot; | White Town:&amp;lt;br/&amp;gt;Boutique of Servilia Quint&amp;lt;br/&amp;gt;(Shoes) || 0 || +1 || Gladiatrix (+2)&amp;lt;br/&amp;gt;Dancing (+1) || || Gladiatrix (skill) &amp;gt;= 3 (&amp;quot;B+&amp;quot;)&amp;lt;br/&amp;gt;or Gladiatrix (affinity for Gladiatrix skill) ||&lt;br /&gt;
|-&lt;br /&gt;
| Soft Slippers || 5$ || -1 || -1 || || || always liked ||&lt;br /&gt;
|-&lt;br /&gt;
| Pointes || 5$ || 0 || 0 || Dancing (+2) || || Dancing (skill) &amp;gt;= 3 (&amp;quot;B+&amp;quot;)&amp;lt;br/&amp;gt;or Exotic Dancer/Ballerina (affinity for Dancing skill) ||&lt;br /&gt;
|-&lt;br /&gt;
| Sneakers || 5$ || -1 || -1 || Endurance (+3)&amp;lt;br/&amp;gt;Gladiatrix (+1)&amp;lt;br/&amp;gt;Dancing (+1) || || Sportive ||&lt;br /&gt;
|-&lt;br /&gt;
| Heels || 5$ || +2 || 0 || || || || rowspan=&amp;quot;2&amp;quot; | Endurance &amp;lt;= 2 (&amp;quot;Weakened&amp;quot;)&amp;lt;br/&amp;gt;(-30 Mood if Dying, -20 if Feeble, -10 if Weakened)&lt;br /&gt;
|-&lt;br /&gt;
| High Boots || 20$ || +2 || 0 || All sexual skills (+2) || +1 Temperament exp&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;''if Temperament &amp;gt;= 3 (&amp;quot;Reactive&amp;quot;)'' ||&lt;br /&gt;
|-&lt;br /&gt;
| Leather Shackles || 5$ || Necropolis:&amp;lt;br/&amp;gt;Steel Rose&amp;lt;br/&amp;gt;(BDSM Paraphernalia) || -1 || 0 || All sexual skills (+1) || +1 Taming exp&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;''if Loves Helplessness and Master Allure &amp;gt;= 3 (&amp;quot;Charming&amp;quot;): +1 Arousal''&amp;lt;br/&amp;gt;''if Claustrophobic: -2 Arousal'' || Loves Helplessness&amp;lt;br/&amp;gt;(+5 Mood rate) || Claustrophobic&amp;lt;br/&amp;gt;(-20 Mood)&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;otherwise (neutral or Inured to Helplessness)&amp;lt;br/&amp;gt;(-5 Mood rate)&lt;br /&gt;
|-&lt;br /&gt;
| Hooved Boots || 25$ || Necropolis:&amp;lt;br/&amp;gt;Steel Rose&amp;lt;br/&amp;gt;(Animal Paraphernalia) || +1 || 0 || Pony (+5) || +1 Temperament exp&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;''if Temperament &amp;gt;= 3 (&amp;quot;Reactive&amp;quot;)'' || || not Brony&amp;lt;br/&amp;gt;and fewer than 4 races won&amp;lt;br/&amp;gt;(-15 Mood rate)&lt;br /&gt;
|-&lt;br /&gt;
| Sandals || 30$ || Red Light District:&amp;lt;br/&amp;gt;Flea Market&amp;lt;br/&amp;gt;(Shoes &amp;amp; Accessories) || +2 || 0 || || +1 Mood (permanent) || ||&lt;br /&gt;
|-&lt;br /&gt;
| Slut Boots || — || Included with Slut Costume purchase&amp;lt;br/&amp;gt;(Red Light District: Flea Market) || 0 || 0 || || || ||&lt;br /&gt;
|-&lt;br /&gt;
| Nun Heels || — || Included with Nun Costume purchase&amp;lt;br/&amp;gt;(Red Light District: Flea Market) || 0 || 0 || || || ||&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Rings===&lt;br /&gt;
Two can be equipped at a time.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Name !! Price !! Location !! Style&lt;br /&gt;
|-&lt;br /&gt;
| Elegant Ring || 3$ || rowspan=&amp;quot;2&amp;quot; | White Town:&amp;lt;br/&amp;gt;Ashura's Treasury&amp;lt;br/&amp;gt;(Women's Jewelry) || +1&lt;br /&gt;
|-&lt;br /&gt;
| Gemstone Ring || 5$ || +2&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Piercings===&lt;br /&gt;
They can be worn on various places once they have been pierced at the Steel Rose.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Name !! Price !! Location !! Style !! Exoticism !! Worn on !! Daily bonus !! Liked if !! Disliked if&lt;br /&gt;
|-&lt;br /&gt;
| Small Hoop || 3$ || rowspan=&amp;quot;4&amp;quot; | White Town:&amp;lt;br/&amp;gt;Ashura's Treasury&amp;lt;br/&amp;gt;(Women's Jewelry) || +1 || 0 || Ear&amp;lt;br/&amp;gt;Tongue&amp;lt;br/&amp;gt;Nipples&amp;lt;br/&amp;gt;Navel&amp;lt;br/&amp;gt;Clitoris || || ||&lt;br /&gt;
|-&lt;br /&gt;
| Gemstone Stud || 5$ || +2 || +2 || Ear (clip-on)&amp;lt;br/&amp;gt;Navel&amp;lt;br/&amp;gt;Clitoris || || ||&lt;br /&gt;
|-&lt;br /&gt;
| Barbell || 10$ || +1 || +1 || Tongue&amp;lt;br/&amp;gt;Nipples&amp;lt;br/&amp;gt;Navel&amp;lt;br/&amp;gt;Clitoris || +1 Arousal || ||&lt;br /&gt;
|-&lt;br /&gt;
| Thick Steel Ring || 30$ || -1 || +2 || Ear&amp;lt;br/&amp;gt;Tongue&amp;lt;br/&amp;gt;Nipples&amp;lt;br/&amp;gt;Navel&amp;lt;br/&amp;gt;Clitoris || +2 Taming exp if on tongue, nipples, navel, &amp;amp; clitoris&amp;lt;br/&amp;gt;(+3 if nose also pierced)&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;''bypasses normal taming exp cap'' || || always disliked (display only, no penalty on its own)&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;''combined Mood rate penalty up to -0.9 scales with number of rings worn (tongue/nipples/navel/clitoris/nose)''&lt;br /&gt;
|-&lt;br /&gt;
| Nipple Chain || 10$ || Necropolis:&amp;lt;br/&amp;gt;Steel Rose&amp;lt;br/&amp;gt;(BDSM Paraphernalia) || 0 || +1 || Nipples || +2 Arousal&amp;lt;br/&amp;gt;+1 Taming exp || || Arousal = 0&amp;lt;br/&amp;gt;and not Masochist or Accustomed to Pain&amp;lt;br/&amp;gt;(-5 Mood rate)&lt;br /&gt;
|-&lt;br /&gt;
| Clip-On Earrings || 5$ || rowspan=&amp;quot;2&amp;quot; | Red Light District:&amp;lt;br/&amp;gt;Flea Market&amp;lt;br/&amp;gt;(Shoes &amp;amp; Accessories) || +1 || 0 || Ear || || ||&lt;br /&gt;
|-&lt;br /&gt;
| Cuffs || 20$ || +2 || +2 || Ear || +1 Mood (permanent) || ||&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Weapons and Armor ==&lt;br /&gt;
See [[Jack-o-nine/Gameplay/Weapons_and_Armor|Weapons and Armor]] for the full list of weapons and armor available at Manhunter's Armory.&lt;br /&gt;
&lt;br /&gt;
== Drugs ==&lt;br /&gt;
* Elysian datura x5 (10$) - Improves mood, increases addiction by 1 every use. Addiction passively decreases by 1 at the start of even numbered days, whether or not the slave smoked datura the day before. If addiction is greater than a random number between 1 and 100 (savescummable), slave intelligence rate decreases by 1. If the slaver's datura addiction is above 30, charisma rate decreases by 1 upon use. Effects on slaver are otherwise identical. Smoking datura multiple times per day has a cumulative effect on addiction and intelligence/charisma, but not mood.&lt;br /&gt;
* Kamrian resin x5 (10$) - Restores 1 energy once per day, increases addiction by 1 at the start of the next day. Addiction passively decreases by 1 at the start of even numbered days, if the slave did not drank kamra the day before. If addiction exceeds 8 * endurance (eg, a slave with B+ endurance reaches 25 addiction), they will see drawbacks to kamra abuse the next day, decreasing mood, endurance rate (-1), and energy (-half a spark). Effects on slaver are identical, affecting strength in lieu of endurance. Drinking kamra more than once per day has no additional effect.&lt;br /&gt;
* Faeries pollen x5 (10$) - Restores 5 energy once per day, increases addiction by 1 at the start of the next day. Addiction passively decreases by 1 at the start of days divisible by 3, if the slave did not snort pollen the day before. If addiction exceeds endurance (eg a slave with B+ endurance reaches 4 addiction), they will see drawbacks to pollen abuse the next day, decreasing mood, endurance rate (-addiction/2), and energy (-1 spark). If addiction exceeds 1, mood is decreased and endurance rate is decreased (-addiction/10). Taking multiple doses of pollen in the same day will cause a slave to faint immediately and instantly decrease their endurance to dying (F-). If the slaver snorts pollen, they gain 5 energy and sexual excitement is increased to blazing (unless libido is impotent), while strength rate is immediately decreased by 1 and libido rate is immediately decreased by 10*libido level (eg a slaver with salacious libido will immediately have libido rate decrease by 50). Taking two doses of pollen in one day will immediately kill the slaver. The effects of addiction on the slaver are identical to those on the slave, affecting strength in lieu of endurance.&lt;br /&gt;
* Essence of oblivion x5 (10$) - Improves mood sharply, increases addiction by 1 at the start of the next day. Addiction passively decreases by 1 at the start of days divisible by 4, if the slave did not take oblivion the day before. If addiction exceeds endurance (eg a slave with B+ endurance reaches 4 addiction), they will see drawbacks to oblivion abuse the next day, sharply decreasing mood and decreasing endurance rate (-addiction). If addiction exceeds endurance, but the slave did not take opium, mood and endurance rate will still decrease, but less sharply (endurance rate decrease is -1). Taking multiple doses of oblivion in the same day will cause a slave to faint immediately and instantly decrease their endurance to dying (F-). Effects on slaver are identical, affecting strength in lieu of endurance, but taking two doses of pollen in the same day will immediately kill the slaver.&lt;br /&gt;
* Alcohol x5 (10$) - Improves mood, increases addiction by 1 at the start of the next day. Addiction passively decreases by 1 at the start of days divisible by 3, if the slave did not chug alcohol the day before. If addiction exceeds endurance (eg a slave with B+ endurance reaches 4 addiction), they will see drawbacks to alcohol abuse the next day, decreasing mood and endurance rate (-1). Chugging alcohol multiple times in the same day will cause a slave to pass out and set their energy to -2 sparks. The slaver must chug alcohol twice to improve their mood, but only once to stave off the mood decrease from alcohol addiction, while chugging alcohol three times in one day will cause the slaver to pass out and end the day immediately. The effects of addiction on the slaver are identical to those on the slave, affecting strength in lieu of endurance.&lt;br /&gt;
&lt;br /&gt;
Also, see [[Jack-o-nine/Gameplay/Alchemy|Alchemy]].&lt;br /&gt;
&lt;br /&gt;
==Fetish Equipment==&lt;br /&gt;
These are bought from the [[Jack-o-nine/Gameplay/Locations/Necropolis#Steel_Rose|&amp;quot;Steel Rose&amp;quot;]] in the Necropolis under &amp;quot;Fetish-paraphernalia&amp;quot;. They're used as tools to enforce rules that a disobedient slave would otherwise disobey, or unlocks some bondage punishments and the vaginal vibes rule.&lt;br /&gt;
* Vaginal beads - allows Vaginal vibe&lt;br /&gt;
* Anal pear - Deny toileting, slave won't clean themselves at the end of day without you explicitly telling them to&lt;br /&gt;
* Reliable gag - Force silence&lt;br /&gt;
* Bondage suit - unlocks punishment options&lt;br /&gt;
* Urinal rack - Behave: urinal&lt;br /&gt;
* Toilet seat - Behave: toilet&lt;br /&gt;
&lt;br /&gt;
Also of note is the Pet Suit to enforce Behave: pet and the shock collar to enforce Behave: Humility&lt;br /&gt;
&lt;br /&gt;
==Gifts==&lt;br /&gt;
These items are given via the rewards menu, and give girls a small, but permanent bonus. If a slave already has a gift, the on-hover text for the gift will say &amp;quot;Give [slave name] another [gift name]&amp;quot;, rather than &amp;quot;Give [slave name] a [gift name]&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
*Warm Plaid - Reduces despair slightly every night.&lt;br /&gt;
&lt;br /&gt;
*Plush toy - Your slave will use this as a soft pillow, giving a slight energy bonus when sleeping on a bedroll.&lt;br /&gt;
&lt;br /&gt;
*Perfume - Gives a charm bonus at the start of the day (does not stack with spa perfuming), and grants +1 habit per day&lt;br /&gt;
&lt;br /&gt;
*Mini pony - Gives a lasting mood bonus while the pony is alive, and costs 1$/day to keep alive. Will live at least 40 days, and typically dies at around 50.&lt;/div&gt;</summary>
		<author><name>GhostBeat</name></author>	</entry>

	<entry>
		<id>http://wiki.anime-sharing.com/hgames/index.php?title=Jack-o-nine/Gameplay/Items&amp;diff=42031</id>
		<title>Jack-o-nine/Gameplay/Items</title>
		<link rel="alternate" type="text/html" href="http://wiki.anime-sharing.com/hgames/index.php?title=Jack-o-nine/Gameplay/Items&amp;diff=42031"/>
				<updated>2026-07-15T17:15:39Z</updated>
		
		<summary type="html">&lt;p&gt;GhostBeat: /* Piercings */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Jack-o-nine}}&lt;br /&gt;
==Ingredients==&lt;br /&gt;
Ingredients are used for cooking [[Jack-o-nine/Gameplay/Food|food]] and can be bought from the [[Jack-o-nine/Gameplay/Locations/White_Town#Gastronomicon|Gastronomicon]]. Alternatively you can tell your assistant [[Jack-o-nine/Gameplay/Assistant#Groceries|which groceries to buy]].&lt;br /&gt;
&lt;br /&gt;
Here's a list of all the ingredients in the game:&lt;br /&gt;
*Fresh Eggs x5 (30$);&lt;br /&gt;
*Fresh Milk x5 (30$);&lt;br /&gt;
*Double Cream x5 (30$);&lt;br /&gt;
*Mature Cheese x5 (30$);&lt;br /&gt;
*Fresh Vegetables x5 (10$);&lt;br /&gt;
*Cereals and Flour x5 (10$);&lt;br /&gt;
*Herbs and Spices x5 (10$);&lt;br /&gt;
*Strong Alcohol x5 (10$); &lt;br /&gt;
*Greasy Mince x5 (7$);&lt;br /&gt;
*Tender Fillet x5 (20$);&lt;br /&gt;
*Virgin Meat.&lt;br /&gt;
&lt;br /&gt;
  '''Note:''' Eggs and Milk can be obtained for &amp;quot;free&amp;quot; if you own a [[Jack-o-nine/Gameplay/Barn|barn]] and the respective cattle. &lt;br /&gt;
  '''Note:''' Alcohol can be [[Jack-o-nine/Gameplay/Alchemy#Summary|produced]] by an alchemist, but the cost of the constituent ingredients exceeds the cost of alcohol purchased directly from the Gastronomicon.&lt;br /&gt;
  '''Note:''' Virgin Meat can only be obtained by slaughtering slaves either at the [[Jack-o-nine/Gameplay/Locations/White_Town#Gastronomicon|butcher]] or at your [[Jack-o-nine/Gameplay/Barn#Pig|barn]].&lt;br /&gt;
&lt;br /&gt;
== Men's clothing ==&lt;br /&gt;
&lt;br /&gt;
All except the Worn Clothes are sold at the Boutique of Servilia Quint in the Trade Square of White Town. Most of these have some positive effect, but some of them are uncomfortable and will make the PC unhappy.&amp;lt;br /&amp;gt;&lt;br /&gt;
If you have some money to spare, it's worth buying a variety of these to wear to increase your skills, which allows you to train slaves to one rank passed your natural abilities, and further training yourself in them. If you don't need the skill boost, Fashionable Attire is a good choice for the allure.&lt;br /&gt;
As of 2.2.3, you no longer need to wear the items to get the training bonuses, but you might still want to swap your outfit for combat, healing injured slaves, or casting spells.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* '''Worn Clothes''' - You start with these. Penalty to Allure and Mood. They are &amp;quot;worn&amp;quot; in the sense of threadbare and scruffy rather then &amp;quot;being worn&amp;quot;. &lt;br /&gt;
* '''Formal Suit''' (40$) - Raises Artistry. Allows vulgar players to train in etiquette, dance, music and singing. &lt;br /&gt;
* '''Medical gown''' (40$) - Raises Medic skill. Lets the player train nurses to a higher level and improves the use of stimulants and the like.&lt;br /&gt;
* '''Wizard Robes''' (40$) - Raises Magic skill. Player can better train enchantresses, cast spells and brew potions.&lt;br /&gt;
* '''Housecoat''' (25$) - &amp;quot;Soft and comfortable housecoat. Just what you need to relax&amp;quot;. Increases Slaver mood, but decreases Allure and Aura.&lt;br /&gt;
* '''Fashionable Attire''' (100$) - Raises Allure which helps with obedience and selling slaves. No effect on mood.&lt;br /&gt;
* '''Aketon''' (40$) - Raises Fighter skill. Useful when patrolling the fogs, training gladiatrices or dealing with rebellious slaves.&lt;br /&gt;
* '''Livery''' (40$) - Raises Stewardship. Useful when teaching Maid and Cook and Secretary skills.&lt;br /&gt;
* '''Noble Regalia''' (200$) - Raises Allure and Aura which helps with obedience and selling slaves, but is uncomfortable, lowering slaver's mood.&lt;br /&gt;
&lt;br /&gt;
== Women's Clothing &amp;amp; Apparel ==&lt;br /&gt;
&lt;br /&gt;
Clothing and jewelry can give a variety of bonuses. BDSM and fetish gear are sold in the Steel Rose in the Necropolis. Other clothes are sold at the Boutique of Servilia Quint in the Trade Square of White town. Jewelry and accessories are sold next door at Ashura's Treasury. Some jewelry requires piercing, which are done at the Steel Rose.&lt;br /&gt;
&lt;br /&gt;
Mood bonuses and penalties from clothing do stack, but do not accumulate over time (each effect is applied on top of the slave's base mood only as long as it is worn).&lt;br /&gt;
&lt;br /&gt;
Some liked clothing gives a positive moodlet instead, which is worth one mood level (+10) but is only applied once.&lt;br /&gt;
&lt;br /&gt;
=== Clothes ===&lt;br /&gt;
&lt;br /&gt;
Revealing outfits trigger dislike responses for two independent reasons, which '''stack''' if both apply:&lt;br /&gt;
&lt;br /&gt;
* '''Pride &amp;gt; 2 (&amp;quot;Proud&amp;quot; or higher):''' −N × Pride level Mood rate penalty (N varies by outfit, typically 3 — see &amp;quot;Disliked if&amp;quot; column for exact value)&lt;br /&gt;
* '''Shy trait and not Horny:''' flat −10 Mood penalty (one level) — not present on every outfit, check individual items&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Name !! Price !! Location !! Style !! Exoticism !! Revealing !! Learning bonus !! Daily bonus !! Liked if !! Disliked if&lt;br /&gt;
|-&lt;br /&gt;
| Naked || N/A || N/A || 0 || 0 || Yes || All sexual skills (+1)&amp;lt;br/&amp;gt;Endurance (+1) || +1 Taming exp || || Pride &amp;gt; 2 (−3×Pride Mood rate)&amp;lt;br/&amp;gt;Shy and not Horny (−10 Mood)&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;Exhibitionism (skill) &amp;lt; Nature&amp;lt;br/&amp;gt;and not a Cow (Cow skill &amp;lt; 3)&amp;lt;br/&amp;gt;(−10 Mood, stacks independently)&lt;br /&gt;
|-&lt;br /&gt;
| Frilly Apron || 5$ || rowspan=&amp;quot;8&amp;quot; | White Town:&amp;lt;br/&amp;gt;Boutique of Servilia Quint&amp;lt;br/&amp;gt;(Women's Uniform) || 0 || 0 || rowspan=&amp;quot;2&amp;quot; | Yes || Cooking (+2) || || Gourmet || rowspan=&amp;quot;2&amp;quot; | Pride &amp;gt; 2 (−3×Pride Mood rate)&amp;lt;br/&amp;gt;Shy and not Horny (−10 Mood)&lt;br /&gt;
|-&lt;br /&gt;
| Maid Outfit || 5$ || +1 || 0 || Maid (+2) || || Expert Maid&lt;br /&gt;
|-&lt;br /&gt;
| Nurse Outfit || 5$ || 0 || 0 || No || Nurse (+2) || || Expert Nurse ||&lt;br /&gt;
|-&lt;br /&gt;
| Athletic Leotard || 5$ || 0 || 0 || rowspan=&amp;quot;2&amp;quot; | Yes || Endurance (+2)&amp;lt;br/&amp;gt;Dance (+2) || || Sportive || Pride &amp;gt; 2 (−2×Pride Mood rate)&amp;lt;br/&amp;gt;Shy and not Horny (−10 Mood)&lt;br /&gt;
|-&lt;br /&gt;
| Chainmail Bikini || 5$ || 0 || +1 || Endurance (+1)&amp;lt;br/&amp;gt;Gladiatrix (+3) || || Gladiatrix || Pride &amp;gt; 2 (−3×Pride Mood rate)&amp;lt;br/&amp;gt;Shy and not Horny (−10 Mood)&lt;br /&gt;
|-&lt;br /&gt;
| Sorceress Robes || 5$ || -1 || +2 || rowspan=&amp;quot;3&amp;quot; | No || Alchemy (+2)&amp;lt;br/&amp;gt;Witchcraft (+3) || || Enchantress&amp;lt;br/&amp;gt;or Pride &amp;gt;= 3 (&amp;quot;Proud&amp;quot;) ||&lt;br /&gt;
|-&lt;br /&gt;
| School Uniform || 10$ || +1 || 0 || Secretary (+2)&amp;lt;br/&amp;gt;All academy lessons (+2) || || Secretary ||&lt;br /&gt;
|-&lt;br /&gt;
| Kimono Yukata || 20$ || +2 || 0 || Elocution (+3) || || Elocutionist ||&lt;br /&gt;
|-&lt;br /&gt;
| Light Sundress || 5$ || rowspan=&amp;quot;8&amp;quot; | White Town:&amp;lt;br/&amp;gt;Boutique of Servilia Quint&amp;lt;br/&amp;gt;(Fashionable Ladieswear) || +1 || 0 || No || || || always liked ||&lt;br /&gt;
|-&lt;br /&gt;
| Lace Underwear || 5$ || +1 || 0 || Yes || All sexual skills (+2) || +1 Arousal&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;''if Devotion &amp;gt;= 1 (&amp;quot;Wavering&amp;quot;)&amp;lt;br/&amp;gt;and Master Allure &amp;gt;= 3 (&amp;quot;Charming&amp;quot;)'' || || Pride &amp;gt; 2 (−3×Pride Mood rate)&amp;lt;br/&amp;gt;Shy and not Horny (−10 Mood)&lt;br /&gt;
|-&lt;br /&gt;
| Gown || 10$ || +2 || 0 || No || || || ||&lt;br /&gt;
|-&lt;br /&gt;
| Latex Dress || 20$ || +2 || 0 || rowspan=&amp;quot;3&amp;quot; | Yes || All sexual skills (+3) || || || Pride &amp;gt; 2 (−3×Pride Mood rate)&amp;lt;br/&amp;gt;Shy and not Horny (−10 Mood)&lt;br /&gt;
|-&lt;br /&gt;
| Exotic Outfit || 25$ || +2 || +3 || Dancing (+3)&amp;lt;br/&amp;gt;All sexual skills (+1) || || Ballerina/Exotic Dancer || Pride &amp;gt; 2 (−1×Pride Mood rate only)&amp;lt;br/&amp;gt;No Shy penalty for this outfit&lt;br /&gt;
|-&lt;br /&gt;
| Leather Corset || 50$ || +2 || 0 || All sexual skills (+4) || +2 Arousal&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;''if Devotion &amp;gt;= 1 (&amp;quot;Wavering&amp;quot;)&amp;lt;br/&amp;gt;and Master Allure &amp;gt;= 3 (&amp;quot;Charming&amp;quot;)'' || || Pride &amp;gt; 2 (−3×Pride Mood rate)&amp;lt;br/&amp;gt;Shy and not Horny (−10 Mood)&lt;br /&gt;
|-&lt;br /&gt;
| Gorgeous Dress || 50$ || +3 || 0 || rowspan=&amp;quot;2&amp;quot; | No || || || || always disliked&amp;lt;br/&amp;gt;(-5 Mood decrease)&lt;br /&gt;
|-&lt;br /&gt;
| Wedding Dress || 100$ || +3 || 0 || All sexual skills (+Devotion) || +1 Devotion&amp;lt;br/&amp;gt;+1 Arousal&amp;lt;br/&amp;gt;+5 Mood bonus&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;''if Devotion &amp;gt;= 3 (&amp;quot;Devoted&amp;quot;)&amp;lt;br/&amp;gt;and Mood &amp;gt;= 3 (&amp;quot;Pleased&amp;quot;)&amp;lt;br/&amp;gt;and Master Allure &amp;gt;= 3 (&amp;quot;Charming&amp;quot;)'' || not feeling rebellious&amp;lt;br/&amp;gt;and Pride &amp;lt;= 2 (&amp;quot;Aloof&amp;quot;) ||&lt;br /&gt;
|-&lt;br /&gt;
| Cow Gear || 25$ || Outcasts:&amp;lt;br/&amp;gt;Public Animal Farm&amp;lt;br/&amp;gt;(Milk Cooperative) || -2 || 0 || N/A || Cow (+2) || -1 Pride exp&amp;lt;br/&amp;gt;-1 Intellect exp&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;''won't reduce below 2 (&amp;quot;Dimwitted&amp;quot;)'' || Indolent || if not Indolent&amp;lt;br/&amp;gt;and Cow (skill) &amp;lt; 3 (&amp;quot;B+&amp;quot;)&amp;lt;br/&amp;gt;and Pet (skill) &amp;lt; 3 (&amp;quot;B+&amp;quot;)&amp;lt;br/&amp;gt;(-5 Mood)&lt;br /&gt;
|-&lt;br /&gt;
| Anal Tail || 10$ || rowspan=&amp;quot;3&amp;quot; | Necropolis:&amp;lt;br/&amp;gt;Steel Rose&amp;lt;br/&amp;gt;(Animal Paraphernalia) || -2 || 0 || rowspan=&amp;quot;3&amp;quot; | N/A || Pet (+2)&amp;lt;br/&amp;gt;Pony (+1) || +2 Arousal&amp;lt;br/&amp;gt;-1 Pride exp&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;''if Pride &amp;gt; 1'' || Pet Prodigy or Brony&amp;lt;br/&amp;gt;(+5 Mood bonus) || if not Pet Prodigy or Brony&amp;lt;br/&amp;gt;and fewer than 7 races won&amp;lt;br/&amp;gt;and not Horny&amp;lt;br/&amp;gt;(-5 Mood penalty per level of Pride)&lt;br /&gt;
|-&lt;br /&gt;
| Petsuit || 25$ || -2 || +1 || Pet (+3)&amp;lt;br/&amp;gt;All other skills (-10) || +2 Taming exp&amp;lt;br/&amp;gt;-1 Pride exp&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;''-1 Nature exp if not Loves Helplessness'' || rowspan=&amp;quot;2&amp;quot; | Loves Helplessness&amp;lt;br/&amp;gt;(+10 Mood) || if not Loves Helplessness:&amp;lt;br/&amp;gt;-20 Mood if Claustrophobia&amp;lt;br/&amp;gt;no penalty if Inured to Helplessness&amp;lt;br/&amp;gt;-10 Mood otherwise&lt;br /&gt;
|-&lt;br /&gt;
| Deprivation Suit || 50$ || -4 || +2 || All skills (-10) || +3 Taming exp&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;''-1 Temperament exp if not Loves Helplessness'' || if not Loves Helplessness:&amp;lt;br/&amp;gt;-30 Mood if Claustrophobia&amp;lt;br/&amp;gt;-10 Mood if Inured to Helplessness&amp;lt;br/&amp;gt;-20 Mood otherwise&lt;br /&gt;
|-&lt;br /&gt;
| Slave Costume || 20$ || rowspan=&amp;quot;7&amp;quot; | Red Light District:&amp;lt;br/&amp;gt;Flea Market&amp;lt;br/&amp;gt;(Revealing Clothing) || +1 || +1 || rowspan=&amp;quot;7&amp;quot; | Yes || All sexual skills (+2) || +3 Arousal || || rowspan=&amp;quot;7&amp;quot; | Pride &amp;gt; 2 (−3×Pride Mood rate)&amp;lt;br/&amp;gt;Shy and not Horny (−10 Mood)&lt;br /&gt;
|-&lt;br /&gt;
| Short Dress || 30$ || +1 || +1 || All sexual skills (+2) || +4 Arousal&amp;lt;br/&amp;gt;+1 Taming exp ||&lt;br /&gt;
|-&lt;br /&gt;
| Dance Costume || 40$ || +1 || +2 || Dancing (+2)&amp;lt;br/&amp;gt;All sexual skills (+2) || +1 Arousal ||&lt;br /&gt;
|-&lt;br /&gt;
| Corset || 40$ || +1 || +2 || All sexual skills (+3) || +2 Arousal ||&lt;br /&gt;
|-&lt;br /&gt;
| Slut Costume&amp;lt;sup&amp;gt;[1]&amp;lt;/sup&amp;gt; || 30$ || +3 || +2 || All sexual skills (+2) || +4 Arousal&amp;lt;br/&amp;gt;+1 Custom&amp;lt;br/&amp;gt;+1 Rational exp ||&lt;br /&gt;
|-&lt;br /&gt;
| Fancy Slave Costume || 100$ || +4 || +3 || Dancing (+1)&amp;lt;br/&amp;gt;All sexual skills (+2) || +1 Arousal ||&lt;br /&gt;
|-&lt;br /&gt;
| Nun Costume&amp;lt;sup&amp;gt;[2]&amp;lt;/sup&amp;gt; || 60$ || +3 || +3 || All sexual skills (+4) || +3 Arousal&amp;lt;br/&amp;gt;+1 Mood&amp;lt;br/&amp;gt;+1 Custom&amp;lt;br/&amp;gt;+1 Taming exp&amp;lt;br/&amp;gt;+1 Rational exp || Always slightly liked&lt;br /&gt;
|-&lt;br /&gt;
| Slave Tunic || 20$ || rowspan=&amp;quot;7&amp;quot; | Red Light District:&amp;lt;br/&amp;gt;Flea Market&amp;lt;br/&amp;gt;(Everyday Clothing) || +1 || +1 || rowspan=&amp;quot;7&amp;quot; | No || || +2 Arousal || ||&lt;br /&gt;
|-&lt;br /&gt;
| Kimono-Hikizuri || 50$ || +3 || +3 || Maid (-1)&amp;lt;br/&amp;gt;Cooking (-1)&amp;lt;br/&amp;gt;Elocution (+3)&amp;lt;br/&amp;gt;Gladiatrix (-1)&amp;lt;br/&amp;gt;Music (+1)&amp;lt;br/&amp;gt;Art (+1)&amp;lt;br/&amp;gt;All sexual skills (+2) || +1 Mood (permanent) || ||&lt;br /&gt;
|-&lt;br /&gt;
| Witch Costume || 30$ || +1 || +2 || Alchemy (+3)&amp;lt;br/&amp;gt;Witchcraft (+3) || +1 Arousal&amp;lt;br/&amp;gt;+1 Mood (permanent) || ||&lt;br /&gt;
|-&lt;br /&gt;
| Tunic || 40$ || +2 || +1 || Elocution (+1) || +1 Arousal || ||&lt;br /&gt;
|-&lt;br /&gt;
| Wool Tunic || 50$ || +2 || +1 || All sexual skills (+3) || +2 Arousal || ||&lt;br /&gt;
|-&lt;br /&gt;
| Toga || 50$ || +2 || +2 || Elocution (+1) || +1 Arousal&amp;lt;br/&amp;gt;+1 Mood (permanent) || ||&lt;br /&gt;
|-&lt;br /&gt;
| Fancy Tunic || 70$ || +3 || +3 || Elocution (+1)&amp;lt;br/&amp;gt;All sexual skills (+1) || +1 Arousal || ||&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Notes:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;sup&amp;gt;[1]&amp;lt;/sup&amp;gt; Purchasing the Slut Costume also grants the Slut Wig (equips as Headgear) and Slut Boots (equips as Feet) automatically.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;sup&amp;gt;[2]&amp;lt;/sup&amp;gt; Purchasing the Nun Costume also grants the Nun Habit (equips as Headgear), Rosary (equips as Neck), and Nun Heels (equips as Feet) automatically.&lt;br /&gt;
&lt;br /&gt;
===Headgear===&lt;br /&gt;
Headwear may count as a hairstyle, in which case it gives the same Style bonus as a recent haircut — see the &amp;quot;Hairstyle&amp;quot; column.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Name !! Price !! Location !! Style !! Exoticism !! Hairstyle !! Learning bonus !! Daily bonus !! Liked if !! Disliked if&lt;br /&gt;
|-&lt;br /&gt;
| Ornamented Diadem || 10$ || rowspan=&amp;quot;2&amp;quot; | White Town:&amp;lt;br/&amp;gt;Ashura's Treasury&amp;lt;br/&amp;gt;(Women's Jewelry) || +2 || 0 || rowspan=&amp;quot;2&amp;quot; | No || || || rowspan=&amp;quot;2&amp;quot; | Sybarite&amp;lt;br/&amp;gt;(+5 Mood rate) ||&lt;br /&gt;
|-&lt;br /&gt;
| Precious Tiara || 20$ || +3 || +1 || || ||&lt;br /&gt;
|-&lt;br /&gt;
| Headband || 3$ || rowspan=&amp;quot;6&amp;quot; | White Town:&amp;lt;br/&amp;gt;Ashura's Treasury&amp;lt;br/&amp;gt;(Fashionable Accessories) || 0 || 0 || Yes || Cooking (+1) || || ||&lt;br /&gt;
|-&lt;br /&gt;
| Hijab || 3$ || -1 || 0 || rowspan=&amp;quot;3&amp;quot; | No || Maid (+1)&amp;lt;br/&amp;gt;Cooking (+1) || || ||&lt;br /&gt;
|-&lt;br /&gt;
| Stylish Glasses || 10$ || +1 || 0 || Secretary (+1) || || Secretary ||&lt;br /&gt;
|-&lt;br /&gt;
| Cat Ears || 10$ || -1 || +1 || Pet (+1) || || Pet Prodigy ||&lt;br /&gt;
|-&lt;br /&gt;
| Hairnet || 10$ || +2 || 0 || rowspan=&amp;quot;2&amp;quot; | Yes || || || ||&lt;br /&gt;
|-&lt;br /&gt;
| Exotic Wig || 20$ || +1 || +2 || || || ||&lt;br /&gt;
|-&lt;br /&gt;
| Crown of Thorns || 5$ || Necropolis:&amp;lt;br/&amp;gt;Steel Rose&amp;lt;br/&amp;gt;(BDSM Paraphernalia) || -2 || 0 || No || || +2 Taming exp || Masochist&amp;lt;br/&amp;gt;(+10 Mood) || not Masochist&amp;lt;br/&amp;gt;(-10 Mood)&lt;br /&gt;
|-&lt;br /&gt;
| Plumed Bridle || 15$ || Necropolis:&amp;lt;br/&amp;gt;Steel Rose&amp;lt;br/&amp;gt;(Animal Paraphernalia) || +1 || 0 || No || Pony (+3) || +1 Taming exp&amp;lt;br/&amp;gt;-1 Pride exp&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;''if Pride &amp;gt; 1'' || Brony&amp;lt;br/&amp;gt;(+5 Mood rate) || not Brony&amp;lt;br/&amp;gt;and fewer than 4 races won&amp;lt;br/&amp;gt;(-20 Mood)&lt;br /&gt;
|-&lt;br /&gt;
| Slut Wig || — || Included with Slut Costume purchase&amp;lt;br/&amp;gt;(Red Light District: Flea Market) || 0 || 0 || No || || || ||&lt;br /&gt;
|-&lt;br /&gt;
| Nun Habit || — || Included with Nun Costume purchase&amp;lt;br/&amp;gt;(Red Light District: Flea Market) || 0 || 0 || No || || || ||&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Neck===&lt;br /&gt;
Collars can help retrieve slaves that run away. Requires slave to be branded. The shock collar can also be used to enforce the humility rule.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Name !! Price !! Location !! Style !! Exoticism !! Prevents escape !! Learning bonus !! Daily bonus !! Liked if !! Disliked if&lt;br /&gt;
|-&lt;br /&gt;
| Chain with Pendant || 5$ || rowspan=&amp;quot;2&amp;quot; | White Town:&amp;lt;br/&amp;gt;Ashura's Treasury&amp;lt;br/&amp;gt;(Women's Jewelry) || +1 || 0 || rowspan=&amp;quot;2&amp;quot; | No || || || ||&lt;br /&gt;
|-&lt;br /&gt;
| Gemstone Necklace || 10$ || +2 || 0 || || || ||&lt;br /&gt;
|-&lt;br /&gt;
| Ornamented Collar || 20$ || White Town:&amp;lt;br/&amp;gt;Ashura's Treasury&amp;lt;br/&amp;gt;(Fashionable Accessories) || +2 || +2 || Yes || || +1 Taming exp || Sybarite&amp;lt;br/&amp;gt;(+5 Mood rate) ||&lt;br /&gt;
|-&lt;br /&gt;
| Leather Collar || 3$ || rowspan=&amp;quot;4&amp;quot; | Necropolis:&amp;lt;br/&amp;gt;Steel Rose&amp;lt;br/&amp;gt;(BDSM Paraphernalia) || -1 || 0 || rowspan=&amp;quot;4&amp;quot; | Yes || Pet (+1) || +1 Taming exp || ||&lt;br /&gt;
|-&lt;br /&gt;
| Steel Collar || 10$ || -2 || 0 || || +3 Taming exp || || always disliked&amp;lt;br/&amp;gt;(-20 Mood)&lt;br /&gt;
|-&lt;br /&gt;
| Spiked Collar || 10$ || -1 || 0 || Gladiatrix (+1) || +1 Taming exp&amp;lt;br/&amp;gt;-1 Empathy exp || Gladiatrix (skill) &amp;gt;= 3 (&amp;quot;B+&amp;quot;)&amp;lt;br/&amp;gt;and Nature &amp;gt;= 3 (&amp;quot;Independent&amp;quot;)&amp;lt;br/&amp;gt;and Temperament &amp;gt;= 3 (&amp;quot;Reactive&amp;quot;)&amp;lt;br/&amp;gt;(+5 Mood rate) || otherwise&amp;lt;br/&amp;gt;(-10 Mood)&lt;br /&gt;
|-&lt;br /&gt;
| Shock Collar || 25$ || +2 || +1 || || +1 Taming exp || || always disliked&amp;lt;br/&amp;gt;(-10 Mood)&lt;br /&gt;
|-&lt;br /&gt;
| Collar and Leash || 5$ || Necropolis:&amp;lt;br/&amp;gt;Steel Rose&amp;lt;br/&amp;gt;(Animal Paraphernalia) || -1 || 0 || No || Pet (+2) || || Pet (skill) &amp;gt;= 3 (&amp;quot;B+&amp;quot;)&amp;lt;br/&amp;gt;and (Nature &amp;lt;= 2 (&amp;quot;Uncertain&amp;quot;) or Devotion &amp;gt;= 2 (&amp;quot;Dutiful&amp;quot;))&amp;lt;br/&amp;gt;(+5 Mood rate) ||&lt;br /&gt;
|-&lt;br /&gt;
| Rosary || — || Included with Nun Costume purchase&amp;lt;br/&amp;gt;(Red Light District: Flea Market) || 0 || 0 || No || || || ||&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Hands===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Name !! Price !! Location !! Style !! Exoticism !! Learning bonus !! Daily bonus !! Liked if !! Disliked if&lt;br /&gt;
|-&lt;br /&gt;
| Rubber Gloves || 5$ || rowspan=&amp;quot;5&amp;quot; | White Town:&amp;lt;br/&amp;gt;Boutique of Servilia Quint&amp;lt;br/&amp;gt;(Gloves) || -2 || 0 || Nurse (+1)&amp;lt;br/&amp;gt;Maid (+1) || || ||&lt;br /&gt;
|-&lt;br /&gt;
| Leather Gloves || 5$ || +1 || 0 || Gladiatrix (+1)&amp;lt;br/&amp;gt;Alchemy (+1) || || ||&lt;br /&gt;
|-&lt;br /&gt;
| Lace Gloves || 5$ || +2 || 0 || || || ||&lt;br /&gt;
|-&lt;br /&gt;
| Fiber Gloves || 10$ || -1 || 0 || Gladiatrix (+2) || || ||&lt;br /&gt;
|-&lt;br /&gt;
| Fluffy Paws || 5$ || -1 || 0 || Pet (+1)&amp;lt;br/&amp;gt;All other skills (-10) || || Pet Prodigy ||&lt;br /&gt;
|-&lt;br /&gt;
| Leather Shackles || 5$ || Necropolis:&amp;lt;br/&amp;gt;Steel Rose&amp;lt;br/&amp;gt;(BDSM Paraphernalia) || -1 || 0 || All sexual skills (+1) || +1 Taming exp&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;''if Loves Helplessness and Master Allure &amp;gt;= 3 (&amp;quot;Charming&amp;quot;): +1 Arousal''&amp;lt;br/&amp;gt;''if Claustrophobic: -2 Arousal'' || Loves Helplessness&amp;lt;br/&amp;gt;(+5 Mood rate) || Claustrophobic&amp;lt;br/&amp;gt;(-20 Mood)&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;otherwise (neutral or Inured to Helplessness)&amp;lt;br/&amp;gt;(-5 Mood rate)&lt;br /&gt;
|-&lt;br /&gt;
| Pony Harness || 10$ || Necropolis:&amp;lt;br/&amp;gt;Steel Rose&amp;lt;br/&amp;gt;(Animal Paraphernalia) || -2 || 0 || Pony (+4) || +1 Taming exp || Loves Helplessness&amp;lt;br/&amp;gt;(+10 Mood)&amp;lt;br/&amp;gt;Brony&amp;lt;br/&amp;gt;(+10 Mood)&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;''effects stack'' || Shy and not Horny&amp;lt;br/&amp;gt;(-10 Mood)&amp;lt;br/&amp;gt;Claustrophobic&amp;lt;br/&amp;gt;(-10 Mood)&amp;lt;br/&amp;gt;Not Brony or Inured to Helplessness&amp;lt;br/&amp;gt;and fewer than 4 races won&amp;lt;br/&amp;gt;(-20 Mood)&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;''effects stack''&lt;br /&gt;
|-&lt;br /&gt;
| Boho Bracelet || 10$ || rowspan=&amp;quot;3&amp;quot; | Red Light District:&amp;lt;br/&amp;gt;Flea Market&amp;lt;br/&amp;gt;(Shoes &amp;amp; Accessories) || +1 || +1 || || +1 Mood (permanent) || ||&lt;br /&gt;
|-&lt;br /&gt;
| Encrusted Bracelet || 20$ || +2 || +1 || || +1 Mood (permanent) || ||&lt;br /&gt;
|-&lt;br /&gt;
| Slave Bracelet || 30$ || +2 || +3 || || +1 Mood (permanent) || ||&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Feet===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Name !! Price !! Location !! Style !! Exoticism !! Learning bonus !! Daily bonus !! Liked if !! Disliked if&lt;br /&gt;
|-&lt;br /&gt;
| Tabi Socks || 5$ || rowspan=&amp;quot;6&amp;quot; | White Town:&amp;lt;br/&amp;gt;Boutique of Servilia Quint&amp;lt;br/&amp;gt;(Shoes) || 0 || +1 || Gladiatrix (+2)&amp;lt;br/&amp;gt;Dancing (+1) || || Gladiatrix (skill) &amp;gt;= 3 (&amp;quot;B+&amp;quot;)&amp;lt;br/&amp;gt;or Gladiatrix (affinity for Gladiatrix skill) ||&lt;br /&gt;
|-&lt;br /&gt;
| Soft Slippers || 5$ || -1 || -1 || || || always liked ||&lt;br /&gt;
|-&lt;br /&gt;
| Pointes || 5$ || 0 || 0 || Dancing (+2) || || Dancing (skill) &amp;gt;= 3 (&amp;quot;B+&amp;quot;)&amp;lt;br/&amp;gt;or Exotic Dancer/Ballerina (affinity for Dancing skill) ||&lt;br /&gt;
|-&lt;br /&gt;
| Sneakers || 5$ || -1 || -1 || Endurance (+3)&amp;lt;br/&amp;gt;Gladiatrix (+1)&amp;lt;br/&amp;gt;Dancing (+1) || || Sportive ||&lt;br /&gt;
|-&lt;br /&gt;
| Heels || 5$ || +2 || 0 || || || || rowspan=&amp;quot;2&amp;quot; | Endurance &amp;lt;= 2 (&amp;quot;Weakened&amp;quot;)&amp;lt;br/&amp;gt;(-30 Mood if Dying, -20 if Feeble, -10 if Weakened)&lt;br /&gt;
|-&lt;br /&gt;
| High Boots || 20$ || +2 || 0 || All sexual skills (+2) || +1 Temperament exp&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;''if Temperament &amp;gt;= 3 (&amp;quot;Reactive&amp;quot;)'' ||&lt;br /&gt;
|-&lt;br /&gt;
| Leather Shackles || 5$ || Necropolis:&amp;lt;br/&amp;gt;Steel Rose&amp;lt;br/&amp;gt;(BDSM Paraphernalia) || -1 || 0 || All sexual skills (+1) || +1 Taming exp&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;''if Loves Helplessness and Master Allure &amp;gt;= 3 (&amp;quot;Charming&amp;quot;): +1 Arousal''&amp;lt;br/&amp;gt;''if Claustrophobic: -2 Arousal'' || Loves Helplessness&amp;lt;br/&amp;gt;(+5 Mood rate) || Claustrophobic&amp;lt;br/&amp;gt;(-20 Mood)&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;otherwise (neutral or Inured to Helplessness)&amp;lt;br/&amp;gt;(-5 Mood rate)&lt;br /&gt;
|-&lt;br /&gt;
| Hooved Boots || 25$ || Necropolis:&amp;lt;br/&amp;gt;Steel Rose&amp;lt;br/&amp;gt;(Animal Paraphernalia) || +1 || 0 || Pony (+5) || +1 Temperament exp&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;''if Temperament &amp;gt;= 3 (&amp;quot;Reactive&amp;quot;)'' || || not Brony&amp;lt;br/&amp;gt;and fewer than 4 races won&amp;lt;br/&amp;gt;(-15 Mood rate)&lt;br /&gt;
|-&lt;br /&gt;
| Sandals || 30$ || Red Light District:&amp;lt;br/&amp;gt;Flea Market&amp;lt;br/&amp;gt;(Shoes &amp;amp; Accessories) || +2 || 0 || || +1 Mood (permanent) || ||&lt;br /&gt;
|-&lt;br /&gt;
| Slut Boots || — || Included with Slut Costume purchase&amp;lt;br/&amp;gt;(Red Light District: Flea Market) || 0 || 0 || || || ||&lt;br /&gt;
|-&lt;br /&gt;
| Nun Heels || — || Included with Nun Costume purchase&amp;lt;br/&amp;gt;(Red Light District: Flea Market) || 0 || 0 || || || ||&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Rings===&lt;br /&gt;
Two can be equipped at a time.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Name !! Price !! Location !! Style&lt;br /&gt;
|-&lt;br /&gt;
| Elegant Ring || 3$ || rowspan=&amp;quot;2&amp;quot; | White Town:&amp;lt;br/&amp;gt;Ashura's Treasury&amp;lt;br/&amp;gt;(Women's Jewelry) || +1&lt;br /&gt;
|-&lt;br /&gt;
| Gemstone Ring || 5$ || +2&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Piercings===&lt;br /&gt;
They can be worn on various places once they have been pierced at the Steel Rose.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Name !! Price !! Location !! Style !! Exoticism !! Worn on !! Daily bonus !! Liked if !! Disliked if&lt;br /&gt;
|-&lt;br /&gt;
| Small Hoop || 3$ || rowspan=&amp;quot;4&amp;quot; | White Town:&amp;lt;br/&amp;gt;Ashura's Treasury&amp;lt;br/&amp;gt;(Women's Jewelry) || +1 || 0 || Ear&amp;lt;br/&amp;gt;Tongue&amp;lt;br/&amp;gt;Nipples&amp;lt;br/&amp;gt;Navel&amp;lt;br/&amp;gt;Clitoris || || ||&lt;br /&gt;
|-&lt;br /&gt;
| Gemstone Stud || 5$ || +2 || +2 || Ear (clip-on)&amp;lt;br/&amp;gt;Navel&amp;lt;br/&amp;gt;Clitoris || || ||&lt;br /&gt;
|-&lt;br /&gt;
| Barbell || 10$ || +1 || +1 || Tongue&amp;lt;br/&amp;gt;Nipples&amp;lt;br/&amp;gt;Navel&amp;lt;br/&amp;gt;Clitoris || +1 Arousal || ||&lt;br /&gt;
|-&lt;br /&gt;
| Thick Steel Ring || 30$ || -1 || +2 || Ear&amp;lt;br/&amp;gt;Tongue&amp;lt;br/&amp;gt;Nipples&amp;lt;br/&amp;gt;Navel&amp;lt;br/&amp;gt;Clitoris || +2 Taming exp if on tongue, nipples, navel, &amp;amp; clitoris&amp;lt;br/&amp;gt;(+3 if nose also pierced)&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;''bypasses normal taming exp cap'' || || always disliked (display only, no penalty on its own)&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;''combined Mood rate penalty up to -0.9 scales with number of rings worn (tongue/nipples/navel/clitoris/nose)''&lt;br /&gt;
|-&lt;br /&gt;
| Nipple Chain || 10$ || Necropolis:&amp;lt;br/&amp;gt;Steel Rose&amp;lt;br/&amp;gt;(BDSM Paraphernalia) || 0 || +1 || Nipples || +2 Arousal&amp;lt;br/&amp;gt;+1 Taming exp || || Arousal = 0&amp;lt;br/&amp;gt;and not Masochist or Accustomed to Pain&amp;lt;br/&amp;gt;(-5 Mood rate)&lt;br /&gt;
|-&lt;br /&gt;
| Clip-On Earrings || 5$ || rowspan=&amp;quot;2&amp;quot; | Red Light District:&amp;lt;br/&amp;gt;Flea Market&amp;lt;br/&amp;gt;(Shoes &amp;amp; Accessories) || +1 || 0 || Ear || || ||&lt;br /&gt;
|-&lt;br /&gt;
| Cuffs || 20$ || +2 || +2 || Ear || +1 Mood (permanent) || ||&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Weapons and Armor ==&lt;br /&gt;
See [[Jack-o-nine/Gameplay/Weapons_and_Armor|Weapons and Armor]] for the full list of weapons and armor available at Manhunter's Armory.&lt;br /&gt;
&lt;br /&gt;
== Drugs ==&lt;br /&gt;
* Elysian datura x5 (10$) - Improves mood, increases addiction by 1 every use. Addiction passively decreases by 1 at the start of even numbered days, whether or not the slave smoked datura the day before. If addiction is greater than a random number between 1 and 100 (savescummable), slave intelligence rate decreases by 1. If the slaver's datura addiction is above 30, charisma rate decreases by 1 upon use. Effects on slaver are otherwise identical. Smoking datura multiple times per day has a cumulative effect on addiction and intelligence/charisma, but not mood.&lt;br /&gt;
* Kamrian resin x5 (10$) - Restores 1 energy once per day, increases addiction by 1 at the start of the next day. Addiction passively decreases by 1 at the start of even numbered days, if the slave did not drank kamra the day before. If addiction exceeds 8 * endurance (eg, a slave with B+ endurance reaches 25 addiction), they will see drawbacks to kamra abuse the next day, decreasing mood, endurance rate (-1), and energy (-half a spark). Effects on slaver are identical, affecting strength in lieu of endurance. Drinking kamra more than once per day has no additional effect.&lt;br /&gt;
* Faeries pollen x5 (10$) - Restores 5 energy once per day, increases addiction by 1 at the start of the next day. Addiction passively decreases by 1 at the start of days divisible by 3, if the slave did not snort pollen the day before. If addiction exceeds endurance (eg a slave with B+ endurance reaches 4 addiction), they will see drawbacks to pollen abuse the next day, decreasing mood, endurance rate (-addiction/2), and energy (-1 spark). If addiction exceeds 1, mood is decreased and endurance rate is decreased (-addiction/10). Taking multiple doses of pollen in the same day will cause a slave to faint immediately and instantly decrease their endurance to dying (F-). If the slaver snorts pollen, they gain 5 energy and sexual excitement is increased to blazing (unless libido is impotent), while strength rate is immediately decreased by 1 and libido rate is immediately decreased by 10*libido level (eg a slaver with salacious libido will immediately have libido rate decrease by 50). Taking two doses of pollen in one day will immediately kill the slaver. The effects of addiction on the slaver are identical to those on the slave, affecting strength in lieu of endurance.&lt;br /&gt;
* Essence of oblivion x5 (10$) - Improves mood sharply, increases addiction by 1 at the start of the next day. Addiction passively decreases by 1 at the start of days divisible by 4, if the slave did not take oblivion the day before. If addiction exceeds endurance (eg a slave with B+ endurance reaches 4 addiction), they will see drawbacks to oblivion abuse the next day, sharply decreasing mood and decreasing endurance rate (-addiction). If addiction exceeds endurance, but the slave did not take opium, mood and endurance rate will still decrease, but less sharply (endurance rate decrease is -1). Taking multiple doses of oblivion in the same day will cause a slave to faint immediately and instantly decrease their endurance to dying (F-). Effects on slaver are identical, affecting strength in lieu of endurance, but taking two doses of pollen in the same day will immediately kill the slaver.&lt;br /&gt;
* Alcohol x5 (10$) - Improves mood, increases addiction by 1 at the start of the next day. Addiction passively decreases by 1 at the start of days divisible by 3, if the slave did not chug alcohol the day before. If addiction exceeds endurance (eg a slave with B+ endurance reaches 4 addiction), they will see drawbacks to alcohol abuse the next day, decreasing mood and endurance rate (-1). Chugging alcohol multiple times in the same day will cause a slave to pass out and set their energy to -2 sparks. The slaver must chug alcohol twice to improve their mood, but only once to stave off the mood decrease from alcohol addiction, while chugging alcohol three times in one day will cause the slaver to pass out and end the day immediately. The effects of addiction on the slaver are identical to those on the slave, affecting strength in lieu of endurance.&lt;br /&gt;
&lt;br /&gt;
Also, see [[Jack-o-nine/Gameplay/Alchemy|Alchemy]].&lt;br /&gt;
&lt;br /&gt;
==Fetish Equipment==&lt;br /&gt;
These are bought from the [[Jack-o-nine/Gameplay/Locations/Necropolis#Steel_Rose|&amp;quot;Steel Rose&amp;quot;]] in the Necropolis under &amp;quot;Fetish-paraphernalia&amp;quot;. They're used as tools to enforce rules that a disobedient slave would otherwise disobey, or unlocks some bondage punishments and the vaginal vibes rule.&lt;br /&gt;
* Vaginal beads - allows Vaginal vibe&lt;br /&gt;
* Anal pear - Deny toileting, slave won't clean themselves at the end of day without you explicitly telling them to&lt;br /&gt;
* Reliable gag - Force silence&lt;br /&gt;
* Bondage suit - unlocks punishment options&lt;br /&gt;
* Urinal rack - Behave: urinal&lt;br /&gt;
* Toilet seat - Behave: toilet&lt;br /&gt;
&lt;br /&gt;
Also of note is the Pet Suit to enforce Behave: pet and the shock collar to enforce Behave: Humility&lt;br /&gt;
&lt;br /&gt;
==Gifts==&lt;br /&gt;
These items are given via the rewards menu, and give girls a small, but permanent bonus. If a slave already has a gift, the on-hover text for the gift will say &amp;quot;Give [slave name] another [gift name]&amp;quot;, rather than &amp;quot;Give [slave name] a [gift name]&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
*Warm Plaid - Reduces despair slightly every night.&lt;br /&gt;
&lt;br /&gt;
*Plush toy - Your slave will use this as a soft pillow, giving a slight energy bonus when sleeping on a bedroll.&lt;br /&gt;
&lt;br /&gt;
*Perfume - Gives a charm bonus at the start of the day (does not stack with spa perfuming), and grants +1 habit per day&lt;br /&gt;
&lt;br /&gt;
*Mini pony - Gives a lasting mood bonus while the pony is alive, and costs 1$/day to keep alive. Will live at least 40 days, and typically dies at around 50.&lt;/div&gt;</summary>
		<author><name>GhostBeat</name></author>	</entry>

	<entry>
		<id>http://wiki.anime-sharing.com/hgames/index.php?title=Jack-o-nine/Gameplay/Items&amp;diff=42030</id>
		<title>Jack-o-nine/Gameplay/Items</title>
		<link rel="alternate" type="text/html" href="http://wiki.anime-sharing.com/hgames/index.php?title=Jack-o-nine/Gameplay/Items&amp;diff=42030"/>
				<updated>2026-07-15T17:15:30Z</updated>
		
		<summary type="html">&lt;p&gt;GhostBeat: /* Rings */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Jack-o-nine}}&lt;br /&gt;
==Ingredients==&lt;br /&gt;
Ingredients are used for cooking [[Jack-o-nine/Gameplay/Food|food]] and can be bought from the [[Jack-o-nine/Gameplay/Locations/White_Town#Gastronomicon|Gastronomicon]]. Alternatively you can tell your assistant [[Jack-o-nine/Gameplay/Assistant#Groceries|which groceries to buy]].&lt;br /&gt;
&lt;br /&gt;
Here's a list of all the ingredients in the game:&lt;br /&gt;
*Fresh Eggs x5 (30$);&lt;br /&gt;
*Fresh Milk x5 (30$);&lt;br /&gt;
*Double Cream x5 (30$);&lt;br /&gt;
*Mature Cheese x5 (30$);&lt;br /&gt;
*Fresh Vegetables x5 (10$);&lt;br /&gt;
*Cereals and Flour x5 (10$);&lt;br /&gt;
*Herbs and Spices x5 (10$);&lt;br /&gt;
*Strong Alcohol x5 (10$); &lt;br /&gt;
*Greasy Mince x5 (7$);&lt;br /&gt;
*Tender Fillet x5 (20$);&lt;br /&gt;
*Virgin Meat.&lt;br /&gt;
&lt;br /&gt;
  '''Note:''' Eggs and Milk can be obtained for &amp;quot;free&amp;quot; if you own a [[Jack-o-nine/Gameplay/Barn|barn]] and the respective cattle. &lt;br /&gt;
  '''Note:''' Alcohol can be [[Jack-o-nine/Gameplay/Alchemy#Summary|produced]] by an alchemist, but the cost of the constituent ingredients exceeds the cost of alcohol purchased directly from the Gastronomicon.&lt;br /&gt;
  '''Note:''' Virgin Meat can only be obtained by slaughtering slaves either at the [[Jack-o-nine/Gameplay/Locations/White_Town#Gastronomicon|butcher]] or at your [[Jack-o-nine/Gameplay/Barn#Pig|barn]].&lt;br /&gt;
&lt;br /&gt;
== Men's clothing ==&lt;br /&gt;
&lt;br /&gt;
All except the Worn Clothes are sold at the Boutique of Servilia Quint in the Trade Square of White Town. Most of these have some positive effect, but some of them are uncomfortable and will make the PC unhappy.&amp;lt;br /&amp;gt;&lt;br /&gt;
If you have some money to spare, it's worth buying a variety of these to wear to increase your skills, which allows you to train slaves to one rank passed your natural abilities, and further training yourself in them. If you don't need the skill boost, Fashionable Attire is a good choice for the allure.&lt;br /&gt;
As of 2.2.3, you no longer need to wear the items to get the training bonuses, but you might still want to swap your outfit for combat, healing injured slaves, or casting spells.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* '''Worn Clothes''' - You start with these. Penalty to Allure and Mood. They are &amp;quot;worn&amp;quot; in the sense of threadbare and scruffy rather then &amp;quot;being worn&amp;quot;. &lt;br /&gt;
* '''Formal Suit''' (40$) - Raises Artistry. Allows vulgar players to train in etiquette, dance, music and singing. &lt;br /&gt;
* '''Medical gown''' (40$) - Raises Medic skill. Lets the player train nurses to a higher level and improves the use of stimulants and the like.&lt;br /&gt;
* '''Wizard Robes''' (40$) - Raises Magic skill. Player can better train enchantresses, cast spells and brew potions.&lt;br /&gt;
* '''Housecoat''' (25$) - &amp;quot;Soft and comfortable housecoat. Just what you need to relax&amp;quot;. Increases Slaver mood, but decreases Allure and Aura.&lt;br /&gt;
* '''Fashionable Attire''' (100$) - Raises Allure which helps with obedience and selling slaves. No effect on mood.&lt;br /&gt;
* '''Aketon''' (40$) - Raises Fighter skill. Useful when patrolling the fogs, training gladiatrices or dealing with rebellious slaves.&lt;br /&gt;
* '''Livery''' (40$) - Raises Stewardship. Useful when teaching Maid and Cook and Secretary skills.&lt;br /&gt;
* '''Noble Regalia''' (200$) - Raises Allure and Aura which helps with obedience and selling slaves, but is uncomfortable, lowering slaver's mood.&lt;br /&gt;
&lt;br /&gt;
== Women's Clothing &amp;amp; Apparel ==&lt;br /&gt;
&lt;br /&gt;
Clothing and jewelry can give a variety of bonuses. BDSM and fetish gear are sold in the Steel Rose in the Necropolis. Other clothes are sold at the Boutique of Servilia Quint in the Trade Square of White town. Jewelry and accessories are sold next door at Ashura's Treasury. Some jewelry requires piercing, which are done at the Steel Rose.&lt;br /&gt;
&lt;br /&gt;
Mood bonuses and penalties from clothing do stack, but do not accumulate over time (each effect is applied on top of the slave's base mood only as long as it is worn).&lt;br /&gt;
&lt;br /&gt;
Some liked clothing gives a positive moodlet instead, which is worth one mood level (+10) but is only applied once.&lt;br /&gt;
&lt;br /&gt;
=== Clothes ===&lt;br /&gt;
&lt;br /&gt;
Revealing outfits trigger dislike responses for two independent reasons, which '''stack''' if both apply:&lt;br /&gt;
&lt;br /&gt;
* '''Pride &amp;gt; 2 (&amp;quot;Proud&amp;quot; or higher):''' −N × Pride level Mood rate penalty (N varies by outfit, typically 3 — see &amp;quot;Disliked if&amp;quot; column for exact value)&lt;br /&gt;
* '''Shy trait and not Horny:''' flat −10 Mood penalty (one level) — not present on every outfit, check individual items&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Name !! Price !! Location !! Style !! Exoticism !! Revealing !! Learning bonus !! Daily bonus !! Liked if !! Disliked if&lt;br /&gt;
|-&lt;br /&gt;
| Naked || N/A || N/A || 0 || 0 || Yes || All sexual skills (+1)&amp;lt;br/&amp;gt;Endurance (+1) || +1 Taming exp || || Pride &amp;gt; 2 (−3×Pride Mood rate)&amp;lt;br/&amp;gt;Shy and not Horny (−10 Mood)&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;Exhibitionism (skill) &amp;lt; Nature&amp;lt;br/&amp;gt;and not a Cow (Cow skill &amp;lt; 3)&amp;lt;br/&amp;gt;(−10 Mood, stacks independently)&lt;br /&gt;
|-&lt;br /&gt;
| Frilly Apron || 5$ || rowspan=&amp;quot;8&amp;quot; | White Town:&amp;lt;br/&amp;gt;Boutique of Servilia Quint&amp;lt;br/&amp;gt;(Women's Uniform) || 0 || 0 || rowspan=&amp;quot;2&amp;quot; | Yes || Cooking (+2) || || Gourmet || rowspan=&amp;quot;2&amp;quot; | Pride &amp;gt; 2 (−3×Pride Mood rate)&amp;lt;br/&amp;gt;Shy and not Horny (−10 Mood)&lt;br /&gt;
|-&lt;br /&gt;
| Maid Outfit || 5$ || +1 || 0 || Maid (+2) || || Expert Maid&lt;br /&gt;
|-&lt;br /&gt;
| Nurse Outfit || 5$ || 0 || 0 || No || Nurse (+2) || || Expert Nurse ||&lt;br /&gt;
|-&lt;br /&gt;
| Athletic Leotard || 5$ || 0 || 0 || rowspan=&amp;quot;2&amp;quot; | Yes || Endurance (+2)&amp;lt;br/&amp;gt;Dance (+2) || || Sportive || Pride &amp;gt; 2 (−2×Pride Mood rate)&amp;lt;br/&amp;gt;Shy and not Horny (−10 Mood)&lt;br /&gt;
|-&lt;br /&gt;
| Chainmail Bikini || 5$ || 0 || +1 || Endurance (+1)&amp;lt;br/&amp;gt;Gladiatrix (+3) || || Gladiatrix || Pride &amp;gt; 2 (−3×Pride Mood rate)&amp;lt;br/&amp;gt;Shy and not Horny (−10 Mood)&lt;br /&gt;
|-&lt;br /&gt;
| Sorceress Robes || 5$ || -1 || +2 || rowspan=&amp;quot;3&amp;quot; | No || Alchemy (+2)&amp;lt;br/&amp;gt;Witchcraft (+3) || || Enchantress&amp;lt;br/&amp;gt;or Pride &amp;gt;= 3 (&amp;quot;Proud&amp;quot;) ||&lt;br /&gt;
|-&lt;br /&gt;
| School Uniform || 10$ || +1 || 0 || Secretary (+2)&amp;lt;br/&amp;gt;All academy lessons (+2) || || Secretary ||&lt;br /&gt;
|-&lt;br /&gt;
| Kimono Yukata || 20$ || +2 || 0 || Elocution (+3) || || Elocutionist ||&lt;br /&gt;
|-&lt;br /&gt;
| Light Sundress || 5$ || rowspan=&amp;quot;8&amp;quot; | White Town:&amp;lt;br/&amp;gt;Boutique of Servilia Quint&amp;lt;br/&amp;gt;(Fashionable Ladieswear) || +1 || 0 || No || || || always liked ||&lt;br /&gt;
|-&lt;br /&gt;
| Lace Underwear || 5$ || +1 || 0 || Yes || All sexual skills (+2) || +1 Arousal&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;''if Devotion &amp;gt;= 1 (&amp;quot;Wavering&amp;quot;)&amp;lt;br/&amp;gt;and Master Allure &amp;gt;= 3 (&amp;quot;Charming&amp;quot;)'' || || Pride &amp;gt; 2 (−3×Pride Mood rate)&amp;lt;br/&amp;gt;Shy and not Horny (−10 Mood)&lt;br /&gt;
|-&lt;br /&gt;
| Gown || 10$ || +2 || 0 || No || || || ||&lt;br /&gt;
|-&lt;br /&gt;
| Latex Dress || 20$ || +2 || 0 || rowspan=&amp;quot;3&amp;quot; | Yes || All sexual skills (+3) || || || Pride &amp;gt; 2 (−3×Pride Mood rate)&amp;lt;br/&amp;gt;Shy and not Horny (−10 Mood)&lt;br /&gt;
|-&lt;br /&gt;
| Exotic Outfit || 25$ || +2 || +3 || Dancing (+3)&amp;lt;br/&amp;gt;All sexual skills (+1) || || Ballerina/Exotic Dancer || Pride &amp;gt; 2 (−1×Pride Mood rate only)&amp;lt;br/&amp;gt;No Shy penalty for this outfit&lt;br /&gt;
|-&lt;br /&gt;
| Leather Corset || 50$ || +2 || 0 || All sexual skills (+4) || +2 Arousal&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;''if Devotion &amp;gt;= 1 (&amp;quot;Wavering&amp;quot;)&amp;lt;br/&amp;gt;and Master Allure &amp;gt;= 3 (&amp;quot;Charming&amp;quot;)'' || || Pride &amp;gt; 2 (−3×Pride Mood rate)&amp;lt;br/&amp;gt;Shy and not Horny (−10 Mood)&lt;br /&gt;
|-&lt;br /&gt;
| Gorgeous Dress || 50$ || +3 || 0 || rowspan=&amp;quot;2&amp;quot; | No || || || || always disliked&amp;lt;br/&amp;gt;(-5 Mood decrease)&lt;br /&gt;
|-&lt;br /&gt;
| Wedding Dress || 100$ || +3 || 0 || All sexual skills (+Devotion) || +1 Devotion&amp;lt;br/&amp;gt;+1 Arousal&amp;lt;br/&amp;gt;+5 Mood bonus&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;''if Devotion &amp;gt;= 3 (&amp;quot;Devoted&amp;quot;)&amp;lt;br/&amp;gt;and Mood &amp;gt;= 3 (&amp;quot;Pleased&amp;quot;)&amp;lt;br/&amp;gt;and Master Allure &amp;gt;= 3 (&amp;quot;Charming&amp;quot;)'' || not feeling rebellious&amp;lt;br/&amp;gt;and Pride &amp;lt;= 2 (&amp;quot;Aloof&amp;quot;) ||&lt;br /&gt;
|-&lt;br /&gt;
| Cow Gear || 25$ || Outcasts:&amp;lt;br/&amp;gt;Public Animal Farm&amp;lt;br/&amp;gt;(Milk Cooperative) || -2 || 0 || N/A || Cow (+2) || -1 Pride exp&amp;lt;br/&amp;gt;-1 Intellect exp&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;''won't reduce below 2 (&amp;quot;Dimwitted&amp;quot;)'' || Indolent || if not Indolent&amp;lt;br/&amp;gt;and Cow (skill) &amp;lt; 3 (&amp;quot;B+&amp;quot;)&amp;lt;br/&amp;gt;and Pet (skill) &amp;lt; 3 (&amp;quot;B+&amp;quot;)&amp;lt;br/&amp;gt;(-5 Mood)&lt;br /&gt;
|-&lt;br /&gt;
| Anal Tail || 10$ || rowspan=&amp;quot;3&amp;quot; | Necropolis:&amp;lt;br/&amp;gt;Steel Rose&amp;lt;br/&amp;gt;(Animal Paraphernalia) || -2 || 0 || rowspan=&amp;quot;3&amp;quot; | N/A || Pet (+2)&amp;lt;br/&amp;gt;Pony (+1) || +2 Arousal&amp;lt;br/&amp;gt;-1 Pride exp&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;''if Pride &amp;gt; 1'' || Pet Prodigy or Brony&amp;lt;br/&amp;gt;(+5 Mood bonus) || if not Pet Prodigy or Brony&amp;lt;br/&amp;gt;and fewer than 7 races won&amp;lt;br/&amp;gt;and not Horny&amp;lt;br/&amp;gt;(-5 Mood penalty per level of Pride)&lt;br /&gt;
|-&lt;br /&gt;
| Petsuit || 25$ || -2 || +1 || Pet (+3)&amp;lt;br/&amp;gt;All other skills (-10) || +2 Taming exp&amp;lt;br/&amp;gt;-1 Pride exp&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;''-1 Nature exp if not Loves Helplessness'' || rowspan=&amp;quot;2&amp;quot; | Loves Helplessness&amp;lt;br/&amp;gt;(+10 Mood) || if not Loves Helplessness:&amp;lt;br/&amp;gt;-20 Mood if Claustrophobia&amp;lt;br/&amp;gt;no penalty if Inured to Helplessness&amp;lt;br/&amp;gt;-10 Mood otherwise&lt;br /&gt;
|-&lt;br /&gt;
| Deprivation Suit || 50$ || -4 || +2 || All skills (-10) || +3 Taming exp&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;''-1 Temperament exp if not Loves Helplessness'' || if not Loves Helplessness:&amp;lt;br/&amp;gt;-30 Mood if Claustrophobia&amp;lt;br/&amp;gt;-10 Mood if Inured to Helplessness&amp;lt;br/&amp;gt;-20 Mood otherwise&lt;br /&gt;
|-&lt;br /&gt;
| Slave Costume || 20$ || rowspan=&amp;quot;7&amp;quot; | Red Light District:&amp;lt;br/&amp;gt;Flea Market&amp;lt;br/&amp;gt;(Revealing Clothing) || +1 || +1 || rowspan=&amp;quot;7&amp;quot; | Yes || All sexual skills (+2) || +3 Arousal || || rowspan=&amp;quot;7&amp;quot; | Pride &amp;gt; 2 (−3×Pride Mood rate)&amp;lt;br/&amp;gt;Shy and not Horny (−10 Mood)&lt;br /&gt;
|-&lt;br /&gt;
| Short Dress || 30$ || +1 || +1 || All sexual skills (+2) || +4 Arousal&amp;lt;br/&amp;gt;+1 Taming exp ||&lt;br /&gt;
|-&lt;br /&gt;
| Dance Costume || 40$ || +1 || +2 || Dancing (+2)&amp;lt;br/&amp;gt;All sexual skills (+2) || +1 Arousal ||&lt;br /&gt;
|-&lt;br /&gt;
| Corset || 40$ || +1 || +2 || All sexual skills (+3) || +2 Arousal ||&lt;br /&gt;
|-&lt;br /&gt;
| Slut Costume&amp;lt;sup&amp;gt;[1]&amp;lt;/sup&amp;gt; || 30$ || +3 || +2 || All sexual skills (+2) || +4 Arousal&amp;lt;br/&amp;gt;+1 Custom&amp;lt;br/&amp;gt;+1 Rational exp ||&lt;br /&gt;
|-&lt;br /&gt;
| Fancy Slave Costume || 100$ || +4 || +3 || Dancing (+1)&amp;lt;br/&amp;gt;All sexual skills (+2) || +1 Arousal ||&lt;br /&gt;
|-&lt;br /&gt;
| Nun Costume&amp;lt;sup&amp;gt;[2]&amp;lt;/sup&amp;gt; || 60$ || +3 || +3 || All sexual skills (+4) || +3 Arousal&amp;lt;br/&amp;gt;+1 Mood&amp;lt;br/&amp;gt;+1 Custom&amp;lt;br/&amp;gt;+1 Taming exp&amp;lt;br/&amp;gt;+1 Rational exp || Always slightly liked&lt;br /&gt;
|-&lt;br /&gt;
| Slave Tunic || 20$ || rowspan=&amp;quot;7&amp;quot; | Red Light District:&amp;lt;br/&amp;gt;Flea Market&amp;lt;br/&amp;gt;(Everyday Clothing) || +1 || +1 || rowspan=&amp;quot;7&amp;quot; | No || || +2 Arousal || ||&lt;br /&gt;
|-&lt;br /&gt;
| Kimono-Hikizuri || 50$ || +3 || +3 || Maid (-1)&amp;lt;br/&amp;gt;Cooking (-1)&amp;lt;br/&amp;gt;Elocution (+3)&amp;lt;br/&amp;gt;Gladiatrix (-1)&amp;lt;br/&amp;gt;Music (+1)&amp;lt;br/&amp;gt;Art (+1)&amp;lt;br/&amp;gt;All sexual skills (+2) || +1 Mood (permanent) || ||&lt;br /&gt;
|-&lt;br /&gt;
| Witch Costume || 30$ || +1 || +2 || Alchemy (+3)&amp;lt;br/&amp;gt;Witchcraft (+3) || +1 Arousal&amp;lt;br/&amp;gt;+1 Mood (permanent) || ||&lt;br /&gt;
|-&lt;br /&gt;
| Tunic || 40$ || +2 || +1 || Elocution (+1) || +1 Arousal || ||&lt;br /&gt;
|-&lt;br /&gt;
| Wool Tunic || 50$ || +2 || +1 || All sexual skills (+3) || +2 Arousal || ||&lt;br /&gt;
|-&lt;br /&gt;
| Toga || 50$ || +2 || +2 || Elocution (+1) || +1 Arousal&amp;lt;br/&amp;gt;+1 Mood (permanent) || ||&lt;br /&gt;
|-&lt;br /&gt;
| Fancy Tunic || 70$ || +3 || +3 || Elocution (+1)&amp;lt;br/&amp;gt;All sexual skills (+1) || +1 Arousal || ||&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Notes:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;sup&amp;gt;[1]&amp;lt;/sup&amp;gt; Purchasing the Slut Costume also grants the Slut Wig (equips as Headgear) and Slut Boots (equips as Feet) automatically.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;sup&amp;gt;[2]&amp;lt;/sup&amp;gt; Purchasing the Nun Costume also grants the Nun Habit (equips as Headgear), Rosary (equips as Neck), and Nun Heels (equips as Feet) automatically.&lt;br /&gt;
&lt;br /&gt;
===Headgear===&lt;br /&gt;
Headwear may count as a hairstyle, in which case it gives the same Style bonus as a recent haircut — see the &amp;quot;Hairstyle&amp;quot; column.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Name !! Price !! Location !! Style !! Exoticism !! Hairstyle !! Learning bonus !! Daily bonus !! Liked if !! Disliked if&lt;br /&gt;
|-&lt;br /&gt;
| Ornamented Diadem || 10$ || rowspan=&amp;quot;2&amp;quot; | White Town:&amp;lt;br/&amp;gt;Ashura's Treasury&amp;lt;br/&amp;gt;(Women's Jewelry) || +2 || 0 || rowspan=&amp;quot;2&amp;quot; | No || || || rowspan=&amp;quot;2&amp;quot; | Sybarite&amp;lt;br/&amp;gt;(+5 Mood rate) ||&lt;br /&gt;
|-&lt;br /&gt;
| Precious Tiara || 20$ || +3 || +1 || || ||&lt;br /&gt;
|-&lt;br /&gt;
| Headband || 3$ || rowspan=&amp;quot;6&amp;quot; | White Town:&amp;lt;br/&amp;gt;Ashura's Treasury&amp;lt;br/&amp;gt;(Fashionable Accessories) || 0 || 0 || Yes || Cooking (+1) || || ||&lt;br /&gt;
|-&lt;br /&gt;
| Hijab || 3$ || -1 || 0 || rowspan=&amp;quot;3&amp;quot; | No || Maid (+1)&amp;lt;br/&amp;gt;Cooking (+1) || || ||&lt;br /&gt;
|-&lt;br /&gt;
| Stylish Glasses || 10$ || +1 || 0 || Secretary (+1) || || Secretary ||&lt;br /&gt;
|-&lt;br /&gt;
| Cat Ears || 10$ || -1 || +1 || Pet (+1) || || Pet Prodigy ||&lt;br /&gt;
|-&lt;br /&gt;
| Hairnet || 10$ || +2 || 0 || rowspan=&amp;quot;2&amp;quot; | Yes || || || ||&lt;br /&gt;
|-&lt;br /&gt;
| Exotic Wig || 20$ || +1 || +2 || || || ||&lt;br /&gt;
|-&lt;br /&gt;
| Crown of Thorns || 5$ || Necropolis:&amp;lt;br/&amp;gt;Steel Rose&amp;lt;br/&amp;gt;(BDSM Paraphernalia) || -2 || 0 || No || || +2 Taming exp || Masochist&amp;lt;br/&amp;gt;(+10 Mood) || not Masochist&amp;lt;br/&amp;gt;(-10 Mood)&lt;br /&gt;
|-&lt;br /&gt;
| Plumed Bridle || 15$ || Necropolis:&amp;lt;br/&amp;gt;Steel Rose&amp;lt;br/&amp;gt;(Animal Paraphernalia) || +1 || 0 || No || Pony (+3) || +1 Taming exp&amp;lt;br/&amp;gt;-1 Pride exp&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;''if Pride &amp;gt; 1'' || Brony&amp;lt;br/&amp;gt;(+5 Mood rate) || not Brony&amp;lt;br/&amp;gt;and fewer than 4 races won&amp;lt;br/&amp;gt;(-20 Mood)&lt;br /&gt;
|-&lt;br /&gt;
| Slut Wig || — || Included with Slut Costume purchase&amp;lt;br/&amp;gt;(Red Light District: Flea Market) || 0 || 0 || No || || || ||&lt;br /&gt;
|-&lt;br /&gt;
| Nun Habit || — || Included with Nun Costume purchase&amp;lt;br/&amp;gt;(Red Light District: Flea Market) || 0 || 0 || No || || || ||&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Neck===&lt;br /&gt;
Collars can help retrieve slaves that run away. Requires slave to be branded. The shock collar can also be used to enforce the humility rule.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Name !! Price !! Location !! Style !! Exoticism !! Prevents escape !! Learning bonus !! Daily bonus !! Liked if !! Disliked if&lt;br /&gt;
|-&lt;br /&gt;
| Chain with Pendant || 5$ || rowspan=&amp;quot;2&amp;quot; | White Town:&amp;lt;br/&amp;gt;Ashura's Treasury&amp;lt;br/&amp;gt;(Women's Jewelry) || +1 || 0 || rowspan=&amp;quot;2&amp;quot; | No || || || ||&lt;br /&gt;
|-&lt;br /&gt;
| Gemstone Necklace || 10$ || +2 || 0 || || || ||&lt;br /&gt;
|-&lt;br /&gt;
| Ornamented Collar || 20$ || White Town:&amp;lt;br/&amp;gt;Ashura's Treasury&amp;lt;br/&amp;gt;(Fashionable Accessories) || +2 || +2 || Yes || || +1 Taming exp || Sybarite&amp;lt;br/&amp;gt;(+5 Mood rate) ||&lt;br /&gt;
|-&lt;br /&gt;
| Leather Collar || 3$ || rowspan=&amp;quot;4&amp;quot; | Necropolis:&amp;lt;br/&amp;gt;Steel Rose&amp;lt;br/&amp;gt;(BDSM Paraphernalia) || -1 || 0 || rowspan=&amp;quot;4&amp;quot; | Yes || Pet (+1) || +1 Taming exp || ||&lt;br /&gt;
|-&lt;br /&gt;
| Steel Collar || 10$ || -2 || 0 || || +3 Taming exp || || always disliked&amp;lt;br/&amp;gt;(-20 Mood)&lt;br /&gt;
|-&lt;br /&gt;
| Spiked Collar || 10$ || -1 || 0 || Gladiatrix (+1) || +1 Taming exp&amp;lt;br/&amp;gt;-1 Empathy exp || Gladiatrix (skill) &amp;gt;= 3 (&amp;quot;B+&amp;quot;)&amp;lt;br/&amp;gt;and Nature &amp;gt;= 3 (&amp;quot;Independent&amp;quot;)&amp;lt;br/&amp;gt;and Temperament &amp;gt;= 3 (&amp;quot;Reactive&amp;quot;)&amp;lt;br/&amp;gt;(+5 Mood rate) || otherwise&amp;lt;br/&amp;gt;(-10 Mood)&lt;br /&gt;
|-&lt;br /&gt;
| Shock Collar || 25$ || +2 || +1 || || +1 Taming exp || || always disliked&amp;lt;br/&amp;gt;(-10 Mood)&lt;br /&gt;
|-&lt;br /&gt;
| Collar and Leash || 5$ || Necropolis:&amp;lt;br/&amp;gt;Steel Rose&amp;lt;br/&amp;gt;(Animal Paraphernalia) || -1 || 0 || No || Pet (+2) || || Pet (skill) &amp;gt;= 3 (&amp;quot;B+&amp;quot;)&amp;lt;br/&amp;gt;and (Nature &amp;lt;= 2 (&amp;quot;Uncertain&amp;quot;) or Devotion &amp;gt;= 2 (&amp;quot;Dutiful&amp;quot;))&amp;lt;br/&amp;gt;(+5 Mood rate) ||&lt;br /&gt;
|-&lt;br /&gt;
| Rosary || — || Included with Nun Costume purchase&amp;lt;br/&amp;gt;(Red Light District: Flea Market) || 0 || 0 || No || || || ||&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Hands===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Name !! Price !! Location !! Style !! Exoticism !! Learning bonus !! Daily bonus !! Liked if !! Disliked if&lt;br /&gt;
|-&lt;br /&gt;
| Rubber Gloves || 5$ || rowspan=&amp;quot;5&amp;quot; | White Town:&amp;lt;br/&amp;gt;Boutique of Servilia Quint&amp;lt;br/&amp;gt;(Gloves) || -2 || 0 || Nurse (+1)&amp;lt;br/&amp;gt;Maid (+1) || || ||&lt;br /&gt;
|-&lt;br /&gt;
| Leather Gloves || 5$ || +1 || 0 || Gladiatrix (+1)&amp;lt;br/&amp;gt;Alchemy (+1) || || ||&lt;br /&gt;
|-&lt;br /&gt;
| Lace Gloves || 5$ || +2 || 0 || || || ||&lt;br /&gt;
|-&lt;br /&gt;
| Fiber Gloves || 10$ || -1 || 0 || Gladiatrix (+2) || || ||&lt;br /&gt;
|-&lt;br /&gt;
| Fluffy Paws || 5$ || -1 || 0 || Pet (+1)&amp;lt;br/&amp;gt;All other skills (-10) || || Pet Prodigy ||&lt;br /&gt;
|-&lt;br /&gt;
| Leather Shackles || 5$ || Necropolis:&amp;lt;br/&amp;gt;Steel Rose&amp;lt;br/&amp;gt;(BDSM Paraphernalia) || -1 || 0 || All sexual skills (+1) || +1 Taming exp&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;''if Loves Helplessness and Master Allure &amp;gt;= 3 (&amp;quot;Charming&amp;quot;): +1 Arousal''&amp;lt;br/&amp;gt;''if Claustrophobic: -2 Arousal'' || Loves Helplessness&amp;lt;br/&amp;gt;(+5 Mood rate) || Claustrophobic&amp;lt;br/&amp;gt;(-20 Mood)&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;otherwise (neutral or Inured to Helplessness)&amp;lt;br/&amp;gt;(-5 Mood rate)&lt;br /&gt;
|-&lt;br /&gt;
| Pony Harness || 10$ || Necropolis:&amp;lt;br/&amp;gt;Steel Rose&amp;lt;br/&amp;gt;(Animal Paraphernalia) || -2 || 0 || Pony (+4) || +1 Taming exp || Loves Helplessness&amp;lt;br/&amp;gt;(+10 Mood)&amp;lt;br/&amp;gt;Brony&amp;lt;br/&amp;gt;(+10 Mood)&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;''effects stack'' || Shy and not Horny&amp;lt;br/&amp;gt;(-10 Mood)&amp;lt;br/&amp;gt;Claustrophobic&amp;lt;br/&amp;gt;(-10 Mood)&amp;lt;br/&amp;gt;Not Brony or Inured to Helplessness&amp;lt;br/&amp;gt;and fewer than 4 races won&amp;lt;br/&amp;gt;(-20 Mood)&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;''effects stack''&lt;br /&gt;
|-&lt;br /&gt;
| Boho Bracelet || 10$ || rowspan=&amp;quot;3&amp;quot; | Red Light District:&amp;lt;br/&amp;gt;Flea Market&amp;lt;br/&amp;gt;(Shoes &amp;amp; Accessories) || +1 || +1 || || +1 Mood (permanent) || ||&lt;br /&gt;
|-&lt;br /&gt;
| Encrusted Bracelet || 20$ || +2 || +1 || || +1 Mood (permanent) || ||&lt;br /&gt;
|-&lt;br /&gt;
| Slave Bracelet || 30$ || +2 || +3 || || +1 Mood (permanent) || ||&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Feet===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Name !! Price !! Location !! Style !! Exoticism !! Learning bonus !! Daily bonus !! Liked if !! Disliked if&lt;br /&gt;
|-&lt;br /&gt;
| Tabi Socks || 5$ || rowspan=&amp;quot;6&amp;quot; | White Town:&amp;lt;br/&amp;gt;Boutique of Servilia Quint&amp;lt;br/&amp;gt;(Shoes) || 0 || +1 || Gladiatrix (+2)&amp;lt;br/&amp;gt;Dancing (+1) || || Gladiatrix (skill) &amp;gt;= 3 (&amp;quot;B+&amp;quot;)&amp;lt;br/&amp;gt;or Gladiatrix (affinity for Gladiatrix skill) ||&lt;br /&gt;
|-&lt;br /&gt;
| Soft Slippers || 5$ || -1 || -1 || || || always liked ||&lt;br /&gt;
|-&lt;br /&gt;
| Pointes || 5$ || 0 || 0 || Dancing (+2) || || Dancing (skill) &amp;gt;= 3 (&amp;quot;B+&amp;quot;)&amp;lt;br/&amp;gt;or Exotic Dancer/Ballerina (affinity for Dancing skill) ||&lt;br /&gt;
|-&lt;br /&gt;
| Sneakers || 5$ || -1 || -1 || Endurance (+3)&amp;lt;br/&amp;gt;Gladiatrix (+1)&amp;lt;br/&amp;gt;Dancing (+1) || || Sportive ||&lt;br /&gt;
|-&lt;br /&gt;
| Heels || 5$ || +2 || 0 || || || || rowspan=&amp;quot;2&amp;quot; | Endurance &amp;lt;= 2 (&amp;quot;Weakened&amp;quot;)&amp;lt;br/&amp;gt;(-30 Mood if Dying, -20 if Feeble, -10 if Weakened)&lt;br /&gt;
|-&lt;br /&gt;
| High Boots || 20$ || +2 || 0 || All sexual skills (+2) || +1 Temperament exp&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;''if Temperament &amp;gt;= 3 (&amp;quot;Reactive&amp;quot;)'' ||&lt;br /&gt;
|-&lt;br /&gt;
| Leather Shackles || 5$ || Necropolis:&amp;lt;br/&amp;gt;Steel Rose&amp;lt;br/&amp;gt;(BDSM Paraphernalia) || -1 || 0 || All sexual skills (+1) || +1 Taming exp&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;''if Loves Helplessness and Master Allure &amp;gt;= 3 (&amp;quot;Charming&amp;quot;): +1 Arousal''&amp;lt;br/&amp;gt;''if Claustrophobic: -2 Arousal'' || Loves Helplessness&amp;lt;br/&amp;gt;(+5 Mood rate) || Claustrophobic&amp;lt;br/&amp;gt;(-20 Mood)&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;otherwise (neutral or Inured to Helplessness)&amp;lt;br/&amp;gt;(-5 Mood rate)&lt;br /&gt;
|-&lt;br /&gt;
| Hooved Boots || 25$ || Necropolis:&amp;lt;br/&amp;gt;Steel Rose&amp;lt;br/&amp;gt;(Animal Paraphernalia) || +1 || 0 || Pony (+5) || +1 Temperament exp&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;''if Temperament &amp;gt;= 3 (&amp;quot;Reactive&amp;quot;)'' || || not Brony&amp;lt;br/&amp;gt;and fewer than 4 races won&amp;lt;br/&amp;gt;(-15 Mood rate)&lt;br /&gt;
|-&lt;br /&gt;
| Sandals || 30$ || Red Light District:&amp;lt;br/&amp;gt;Flea Market&amp;lt;br/&amp;gt;(Shoes &amp;amp; Accessories) || +2 || 0 || || +1 Mood (permanent) || ||&lt;br /&gt;
|-&lt;br /&gt;
| Slut Boots || — || Included with Slut Costume purchase&amp;lt;br/&amp;gt;(Red Light District: Flea Market) || 0 || 0 || || || ||&lt;br /&gt;
|-&lt;br /&gt;
| Nun Heels || — || Included with Nun Costume purchase&amp;lt;br/&amp;gt;(Red Light District: Flea Market) || 0 || 0 || || || ||&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Rings===&lt;br /&gt;
Two can be equipped at a time.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Name !! Price !! Location !! Style&lt;br /&gt;
|-&lt;br /&gt;
| Elegant Ring || 3$ || rowspan=&amp;quot;2&amp;quot; | White Town:&amp;lt;br/&amp;gt;Ashura's Treasury&amp;lt;br/&amp;gt;(Women's Jewelry) || +1&lt;br /&gt;
|-&lt;br /&gt;
| Gemstone Ring || 5$ || +2&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Piercings===&lt;br /&gt;
&lt;br /&gt;
They can be worn on various places once they have been pierced at the Steel Rose.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Name !! Price !! Location !! Style !! Exoticism !! Worn on !! Daily bonus !! Liked if !! Disliked if&lt;br /&gt;
|-&lt;br /&gt;
| Small Hoop || 3$ || rowspan=&amp;quot;4&amp;quot; | White Town:&amp;lt;br/&amp;gt;Ashura's Treasury&amp;lt;br/&amp;gt;(Women's Jewelry) || +1 || 0 || Ear&amp;lt;br/&amp;gt;Tongue&amp;lt;br/&amp;gt;Nipples&amp;lt;br/&amp;gt;Navel&amp;lt;br/&amp;gt;Clitoris || || ||&lt;br /&gt;
|-&lt;br /&gt;
| Gemstone Stud || 5$ || +2 || +2 || Ear (clip-on)&amp;lt;br/&amp;gt;Navel&amp;lt;br/&amp;gt;Clitoris || || ||&lt;br /&gt;
|-&lt;br /&gt;
| Barbell || 10$ || +1 || +1 || Tongue&amp;lt;br/&amp;gt;Nipples&amp;lt;br/&amp;gt;Navel&amp;lt;br/&amp;gt;Clitoris || +1 Arousal || ||&lt;br /&gt;
|-&lt;br /&gt;
| Thick Steel Ring || 30$ || -1 || +2 || Ear&amp;lt;br/&amp;gt;Tongue&amp;lt;br/&amp;gt;Nipples&amp;lt;br/&amp;gt;Navel&amp;lt;br/&amp;gt;Clitoris || +2 Taming exp if on tongue, nipples, navel, &amp;amp; clitoris&amp;lt;br/&amp;gt;(+3 if nose also pierced)&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;''bypasses normal taming exp cap'' || || always disliked (display only, no penalty on its own)&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;''combined Mood rate penalty up to -0.9 scales with number of rings worn (tongue/nipples/navel/clitoris/nose)''&lt;br /&gt;
|-&lt;br /&gt;
| Nipple Chain || 10$ || Necropolis:&amp;lt;br/&amp;gt;Steel Rose&amp;lt;br/&amp;gt;(BDSM Paraphernalia) || 0 || +1 || Nipples || +2 Arousal&amp;lt;br/&amp;gt;+1 Taming exp || || Arousal = 0&amp;lt;br/&amp;gt;and not Masochist or Accustomed to Pain&amp;lt;br/&amp;gt;(-5 Mood rate)&lt;br /&gt;
|-&lt;br /&gt;
| Clip || 5$ || rowspan=&amp;quot;2&amp;quot; | Red Light District:&amp;lt;br/&amp;gt;Flea Market&amp;lt;br/&amp;gt;(Shoes &amp;amp; Accessories) || +1 || 0 || Ear || || ||&lt;br /&gt;
|-&lt;br /&gt;
| Cuff || 20$ || +2 || +2 || Ear || +1 Mood (permanent) || ||&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Weapons and Armor ==&lt;br /&gt;
See [[Jack-o-nine/Gameplay/Weapons_and_Armor|Weapons and Armor]] for the full list of weapons and armor available at Manhunter's Armory.&lt;br /&gt;
&lt;br /&gt;
== Drugs ==&lt;br /&gt;
* Elysian datura x5 (10$) - Improves mood, increases addiction by 1 every use. Addiction passively decreases by 1 at the start of even numbered days, whether or not the slave smoked datura the day before. If addiction is greater than a random number between 1 and 100 (savescummable), slave intelligence rate decreases by 1. If the slaver's datura addiction is above 30, charisma rate decreases by 1 upon use. Effects on slaver are otherwise identical. Smoking datura multiple times per day has a cumulative effect on addiction and intelligence/charisma, but not mood.&lt;br /&gt;
* Kamrian resin x5 (10$) - Restores 1 energy once per day, increases addiction by 1 at the start of the next day. Addiction passively decreases by 1 at the start of even numbered days, if the slave did not drank kamra the day before. If addiction exceeds 8 * endurance (eg, a slave with B+ endurance reaches 25 addiction), they will see drawbacks to kamra abuse the next day, decreasing mood, endurance rate (-1), and energy (-half a spark). Effects on slaver are identical, affecting strength in lieu of endurance. Drinking kamra more than once per day has no additional effect.&lt;br /&gt;
* Faeries pollen x5 (10$) - Restores 5 energy once per day, increases addiction by 1 at the start of the next day. Addiction passively decreases by 1 at the start of days divisible by 3, if the slave did not snort pollen the day before. If addiction exceeds endurance (eg a slave with B+ endurance reaches 4 addiction), they will see drawbacks to pollen abuse the next day, decreasing mood, endurance rate (-addiction/2), and energy (-1 spark). If addiction exceeds 1, mood is decreased and endurance rate is decreased (-addiction/10). Taking multiple doses of pollen in the same day will cause a slave to faint immediately and instantly decrease their endurance to dying (F-). If the slaver snorts pollen, they gain 5 energy and sexual excitement is increased to blazing (unless libido is impotent), while strength rate is immediately decreased by 1 and libido rate is immediately decreased by 10*libido level (eg a slaver with salacious libido will immediately have libido rate decrease by 50). Taking two doses of pollen in one day will immediately kill the slaver. The effects of addiction on the slaver are identical to those on the slave, affecting strength in lieu of endurance.&lt;br /&gt;
* Essence of oblivion x5 (10$) - Improves mood sharply, increases addiction by 1 at the start of the next day. Addiction passively decreases by 1 at the start of days divisible by 4, if the slave did not take oblivion the day before. If addiction exceeds endurance (eg a slave with B+ endurance reaches 4 addiction), they will see drawbacks to oblivion abuse the next day, sharply decreasing mood and decreasing endurance rate (-addiction). If addiction exceeds endurance, but the slave did not take opium, mood and endurance rate will still decrease, but less sharply (endurance rate decrease is -1). Taking multiple doses of oblivion in the same day will cause a slave to faint immediately and instantly decrease their endurance to dying (F-). Effects on slaver are identical, affecting strength in lieu of endurance, but taking two doses of pollen in the same day will immediately kill the slaver.&lt;br /&gt;
* Alcohol x5 (10$) - Improves mood, increases addiction by 1 at the start of the next day. Addiction passively decreases by 1 at the start of days divisible by 3, if the slave did not chug alcohol the day before. If addiction exceeds endurance (eg a slave with B+ endurance reaches 4 addiction), they will see drawbacks to alcohol abuse the next day, decreasing mood and endurance rate (-1). Chugging alcohol multiple times in the same day will cause a slave to pass out and set their energy to -2 sparks. The slaver must chug alcohol twice to improve their mood, but only once to stave off the mood decrease from alcohol addiction, while chugging alcohol three times in one day will cause the slaver to pass out and end the day immediately. The effects of addiction on the slaver are identical to those on the slave, affecting strength in lieu of endurance.&lt;br /&gt;
&lt;br /&gt;
Also, see [[Jack-o-nine/Gameplay/Alchemy|Alchemy]].&lt;br /&gt;
&lt;br /&gt;
==Fetish Equipment==&lt;br /&gt;
These are bought from the [[Jack-o-nine/Gameplay/Locations/Necropolis#Steel_Rose|&amp;quot;Steel Rose&amp;quot;]] in the Necropolis under &amp;quot;Fetish-paraphernalia&amp;quot;. They're used as tools to enforce rules that a disobedient slave would otherwise disobey, or unlocks some bondage punishments and the vaginal vibes rule.&lt;br /&gt;
* Vaginal beads - allows Vaginal vibe&lt;br /&gt;
* Anal pear - Deny toileting, slave won't clean themselves at the end of day without you explicitly telling them to&lt;br /&gt;
* Reliable gag - Force silence&lt;br /&gt;
* Bondage suit - unlocks punishment options&lt;br /&gt;
* Urinal rack - Behave: urinal&lt;br /&gt;
* Toilet seat - Behave: toilet&lt;br /&gt;
&lt;br /&gt;
Also of note is the Pet Suit to enforce Behave: pet and the shock collar to enforce Behave: Humility&lt;br /&gt;
&lt;br /&gt;
==Gifts==&lt;br /&gt;
These items are given via the rewards menu, and give girls a small, but permanent bonus. If a slave already has a gift, the on-hover text for the gift will say &amp;quot;Give [slave name] another [gift name]&amp;quot;, rather than &amp;quot;Give [slave name] a [gift name]&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
*Warm Plaid - Reduces despair slightly every night.&lt;br /&gt;
&lt;br /&gt;
*Plush toy - Your slave will use this as a soft pillow, giving a slight energy bonus when sleeping on a bedroll.&lt;br /&gt;
&lt;br /&gt;
*Perfume - Gives a charm bonus at the start of the day (does not stack with spa perfuming), and grants +1 habit per day&lt;br /&gt;
&lt;br /&gt;
*Mini pony - Gives a lasting mood bonus while the pony is alive, and costs 1$/day to keep alive. Will live at least 40 days, and typically dies at around 50.&lt;/div&gt;</summary>
		<author><name>GhostBeat</name></author>	</entry>

	<entry>
		<id>http://wiki.anime-sharing.com/hgames/index.php?title=Jack-o-nine/Gameplay/Items&amp;diff=42029</id>
		<title>Jack-o-nine/Gameplay/Items</title>
		<link rel="alternate" type="text/html" href="http://wiki.anime-sharing.com/hgames/index.php?title=Jack-o-nine/Gameplay/Items&amp;diff=42029"/>
				<updated>2026-07-15T13:02:02Z</updated>
		
		<summary type="html">&lt;p&gt;GhostBeat: /* Neck */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Jack-o-nine}}&lt;br /&gt;
==Ingredients==&lt;br /&gt;
Ingredients are used for cooking [[Jack-o-nine/Gameplay/Food|food]] and can be bought from the [[Jack-o-nine/Gameplay/Locations/White_Town#Gastronomicon|Gastronomicon]]. Alternatively you can tell your assistant [[Jack-o-nine/Gameplay/Assistant#Groceries|which groceries to buy]].&lt;br /&gt;
&lt;br /&gt;
Here's a list of all the ingredients in the game:&lt;br /&gt;
*Fresh Eggs x5 (30$);&lt;br /&gt;
*Fresh Milk x5 (30$);&lt;br /&gt;
*Double Cream x5 (30$);&lt;br /&gt;
*Mature Cheese x5 (30$);&lt;br /&gt;
*Fresh Vegetables x5 (10$);&lt;br /&gt;
*Cereals and Flour x5 (10$);&lt;br /&gt;
*Herbs and Spices x5 (10$);&lt;br /&gt;
*Strong Alcohol x5 (10$); &lt;br /&gt;
*Greasy Mince x5 (7$);&lt;br /&gt;
*Tender Fillet x5 (20$);&lt;br /&gt;
*Virgin Meat.&lt;br /&gt;
&lt;br /&gt;
  '''Note:''' Eggs and Milk can be obtained for &amp;quot;free&amp;quot; if you own a [[Jack-o-nine/Gameplay/Barn|barn]] and the respective cattle. &lt;br /&gt;
  '''Note:''' Alcohol can be [[Jack-o-nine/Gameplay/Alchemy#Summary|produced]] by an alchemist, but the cost of the constituent ingredients exceeds the cost of alcohol purchased directly from the Gastronomicon.&lt;br /&gt;
  '''Note:''' Virgin Meat can only be obtained by slaughtering slaves either at the [[Jack-o-nine/Gameplay/Locations/White_Town#Gastronomicon|butcher]] or at your [[Jack-o-nine/Gameplay/Barn#Pig|barn]].&lt;br /&gt;
&lt;br /&gt;
== Men's clothing ==&lt;br /&gt;
&lt;br /&gt;
All except the Worn Clothes are sold at the Boutique of Servilia Quint in the Trade Square of White Town. Most of these have some positive effect, but some of them are uncomfortable and will make the PC unhappy.&amp;lt;br /&amp;gt;&lt;br /&gt;
If you have some money to spare, it's worth buying a variety of these to wear to increase your skills, which allows you to train slaves to one rank passed your natural abilities, and further training yourself in them. If you don't need the skill boost, Fashionable Attire is a good choice for the allure.&lt;br /&gt;
As of 2.2.3, you no longer need to wear the items to get the training bonuses, but you might still want to swap your outfit for combat, healing injured slaves, or casting spells.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* '''Worn Clothes''' - You start with these. Penalty to Allure and Mood. They are &amp;quot;worn&amp;quot; in the sense of threadbare and scruffy rather then &amp;quot;being worn&amp;quot;. &lt;br /&gt;
* '''Formal Suit''' (40$) - Raises Artistry. Allows vulgar players to train in etiquette, dance, music and singing. &lt;br /&gt;
* '''Medical gown''' (40$) - Raises Medic skill. Lets the player train nurses to a higher level and improves the use of stimulants and the like.&lt;br /&gt;
* '''Wizard Robes''' (40$) - Raises Magic skill. Player can better train enchantresses, cast spells and brew potions.&lt;br /&gt;
* '''Housecoat''' (25$) - &amp;quot;Soft and comfortable housecoat. Just what you need to relax&amp;quot;. Increases Slaver mood, but decreases Allure and Aura.&lt;br /&gt;
* '''Fashionable Attire''' (100$) - Raises Allure which helps with obedience and selling slaves. No effect on mood.&lt;br /&gt;
* '''Aketon''' (40$) - Raises Fighter skill. Useful when patrolling the fogs, training gladiatrices or dealing with rebellious slaves.&lt;br /&gt;
* '''Livery''' (40$) - Raises Stewardship. Useful when teaching Maid and Cook and Secretary skills.&lt;br /&gt;
* '''Noble Regalia''' (200$) - Raises Allure and Aura which helps with obedience and selling slaves, but is uncomfortable, lowering slaver's mood.&lt;br /&gt;
&lt;br /&gt;
== Women's Clothing &amp;amp; Apparel ==&lt;br /&gt;
&lt;br /&gt;
Clothing and jewelry can give a variety of bonuses. BDSM and fetish gear are sold in the Steel Rose in the Necropolis. Other clothes are sold at the Boutique of Servilia Quint in the Trade Square of White town. Jewelry and accessories are sold next door at Ashura's Treasury. Some jewelry requires piercing, which are done at the Steel Rose.&lt;br /&gt;
&lt;br /&gt;
Mood bonuses and penalties from clothing do stack, but do not accumulate over time (each effect is applied on top of the slave's base mood only as long as it is worn).&lt;br /&gt;
&lt;br /&gt;
Some liked clothing gives a positive moodlet instead, which is worth one mood level (+10) but is only applied once.&lt;br /&gt;
&lt;br /&gt;
=== Clothes ===&lt;br /&gt;
&lt;br /&gt;
Revealing outfits trigger dislike responses for two independent reasons, which '''stack''' if both apply:&lt;br /&gt;
&lt;br /&gt;
* '''Pride &amp;gt; 2 (&amp;quot;Proud&amp;quot; or higher):''' −N × Pride level Mood rate penalty (N varies by outfit, typically 3 — see &amp;quot;Disliked if&amp;quot; column for exact value)&lt;br /&gt;
* '''Shy trait and not Horny:''' flat −10 Mood penalty (one level) — not present on every outfit, check individual items&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Name !! Price !! Location !! Style !! Exoticism !! Revealing !! Learning bonus !! Daily bonus !! Liked if !! Disliked if&lt;br /&gt;
|-&lt;br /&gt;
| Naked || N/A || N/A || 0 || 0 || Yes || All sexual skills (+1)&amp;lt;br/&amp;gt;Endurance (+1) || +1 Taming exp || || Pride &amp;gt; 2 (−3×Pride Mood rate)&amp;lt;br/&amp;gt;Shy and not Horny (−10 Mood)&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;Exhibitionism (skill) &amp;lt; Nature&amp;lt;br/&amp;gt;and not a Cow (Cow skill &amp;lt; 3)&amp;lt;br/&amp;gt;(−10 Mood, stacks independently)&lt;br /&gt;
|-&lt;br /&gt;
| Frilly Apron || 5$ || rowspan=&amp;quot;8&amp;quot; | White Town:&amp;lt;br/&amp;gt;Boutique of Servilia Quint&amp;lt;br/&amp;gt;(Women's Uniform) || 0 || 0 || rowspan=&amp;quot;2&amp;quot; | Yes || Cooking (+2) || || Gourmet || rowspan=&amp;quot;2&amp;quot; | Pride &amp;gt; 2 (−3×Pride Mood rate)&amp;lt;br/&amp;gt;Shy and not Horny (−10 Mood)&lt;br /&gt;
|-&lt;br /&gt;
| Maid Outfit || 5$ || +1 || 0 || Maid (+2) || || Expert Maid&lt;br /&gt;
|-&lt;br /&gt;
| Nurse Outfit || 5$ || 0 || 0 || No || Nurse (+2) || || Expert Nurse ||&lt;br /&gt;
|-&lt;br /&gt;
| Athletic Leotard || 5$ || 0 || 0 || rowspan=&amp;quot;2&amp;quot; | Yes || Endurance (+2)&amp;lt;br/&amp;gt;Dance (+2) || || Sportive || Pride &amp;gt; 2 (−2×Pride Mood rate)&amp;lt;br/&amp;gt;Shy and not Horny (−10 Mood)&lt;br /&gt;
|-&lt;br /&gt;
| Chainmail Bikini || 5$ || 0 || +1 || Endurance (+1)&amp;lt;br/&amp;gt;Gladiatrix (+3) || || Gladiatrix || Pride &amp;gt; 2 (−3×Pride Mood rate)&amp;lt;br/&amp;gt;Shy and not Horny (−10 Mood)&lt;br /&gt;
|-&lt;br /&gt;
| Sorceress Robes || 5$ || -1 || +2 || rowspan=&amp;quot;3&amp;quot; | No || Alchemy (+2)&amp;lt;br/&amp;gt;Witchcraft (+3) || || Enchantress&amp;lt;br/&amp;gt;or Pride &amp;gt;= 3 (&amp;quot;Proud&amp;quot;) ||&lt;br /&gt;
|-&lt;br /&gt;
| School Uniform || 10$ || +1 || 0 || Secretary (+2)&amp;lt;br/&amp;gt;All academy lessons (+2) || || Secretary ||&lt;br /&gt;
|-&lt;br /&gt;
| Kimono Yukata || 20$ || +2 || 0 || Elocution (+3) || || Elocutionist ||&lt;br /&gt;
|-&lt;br /&gt;
| Light Sundress || 5$ || rowspan=&amp;quot;8&amp;quot; | White Town:&amp;lt;br/&amp;gt;Boutique of Servilia Quint&amp;lt;br/&amp;gt;(Fashionable Ladieswear) || +1 || 0 || No || || || always liked ||&lt;br /&gt;
|-&lt;br /&gt;
| Lace Underwear || 5$ || +1 || 0 || Yes || All sexual skills (+2) || +1 Arousal&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;''if Devotion &amp;gt;= 1 (&amp;quot;Wavering&amp;quot;)&amp;lt;br/&amp;gt;and Master Allure &amp;gt;= 3 (&amp;quot;Charming&amp;quot;)'' || || Pride &amp;gt; 2 (−3×Pride Mood rate)&amp;lt;br/&amp;gt;Shy and not Horny (−10 Mood)&lt;br /&gt;
|-&lt;br /&gt;
| Gown || 10$ || +2 || 0 || No || || || ||&lt;br /&gt;
|-&lt;br /&gt;
| Latex Dress || 20$ || +2 || 0 || rowspan=&amp;quot;3&amp;quot; | Yes || All sexual skills (+3) || || || Pride &amp;gt; 2 (−3×Pride Mood rate)&amp;lt;br/&amp;gt;Shy and not Horny (−10 Mood)&lt;br /&gt;
|-&lt;br /&gt;
| Exotic Outfit || 25$ || +2 || +3 || Dancing (+3)&amp;lt;br/&amp;gt;All sexual skills (+1) || || Ballerina/Exotic Dancer || Pride &amp;gt; 2 (−1×Pride Mood rate only)&amp;lt;br/&amp;gt;No Shy penalty for this outfit&lt;br /&gt;
|-&lt;br /&gt;
| Leather Corset || 50$ || +2 || 0 || All sexual skills (+4) || +2 Arousal&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;''if Devotion &amp;gt;= 1 (&amp;quot;Wavering&amp;quot;)&amp;lt;br/&amp;gt;and Master Allure &amp;gt;= 3 (&amp;quot;Charming&amp;quot;)'' || || Pride &amp;gt; 2 (−3×Pride Mood rate)&amp;lt;br/&amp;gt;Shy and not Horny (−10 Mood)&lt;br /&gt;
|-&lt;br /&gt;
| Gorgeous Dress || 50$ || +3 || 0 || rowspan=&amp;quot;2&amp;quot; | No || || || || always disliked&amp;lt;br/&amp;gt;(-5 Mood decrease)&lt;br /&gt;
|-&lt;br /&gt;
| Wedding Dress || 100$ || +3 || 0 || All sexual skills (+Devotion) || +1 Devotion&amp;lt;br/&amp;gt;+1 Arousal&amp;lt;br/&amp;gt;+5 Mood bonus&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;''if Devotion &amp;gt;= 3 (&amp;quot;Devoted&amp;quot;)&amp;lt;br/&amp;gt;and Mood &amp;gt;= 3 (&amp;quot;Pleased&amp;quot;)&amp;lt;br/&amp;gt;and Master Allure &amp;gt;= 3 (&amp;quot;Charming&amp;quot;)'' || not feeling rebellious&amp;lt;br/&amp;gt;and Pride &amp;lt;= 2 (&amp;quot;Aloof&amp;quot;) ||&lt;br /&gt;
|-&lt;br /&gt;
| Cow Gear || 25$ || Outcasts:&amp;lt;br/&amp;gt;Public Animal Farm&amp;lt;br/&amp;gt;(Milk Cooperative) || -2 || 0 || N/A || Cow (+2) || -1 Pride exp&amp;lt;br/&amp;gt;-1 Intellect exp&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;''won't reduce below 2 (&amp;quot;Dimwitted&amp;quot;)'' || Indolent || if not Indolent&amp;lt;br/&amp;gt;and Cow (skill) &amp;lt; 3 (&amp;quot;B+&amp;quot;)&amp;lt;br/&amp;gt;and Pet (skill) &amp;lt; 3 (&amp;quot;B+&amp;quot;)&amp;lt;br/&amp;gt;(-5 Mood)&lt;br /&gt;
|-&lt;br /&gt;
| Anal Tail || 10$ || rowspan=&amp;quot;3&amp;quot; | Necropolis:&amp;lt;br/&amp;gt;Steel Rose&amp;lt;br/&amp;gt;(Animal Paraphernalia) || -2 || 0 || rowspan=&amp;quot;3&amp;quot; | N/A || Pet (+2)&amp;lt;br/&amp;gt;Pony (+1) || +2 Arousal&amp;lt;br/&amp;gt;-1 Pride exp&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;''if Pride &amp;gt; 1'' || Pet Prodigy or Brony&amp;lt;br/&amp;gt;(+5 Mood bonus) || if not Pet Prodigy or Brony&amp;lt;br/&amp;gt;and fewer than 7 races won&amp;lt;br/&amp;gt;and not Horny&amp;lt;br/&amp;gt;(-5 Mood penalty per level of Pride)&lt;br /&gt;
|-&lt;br /&gt;
| Petsuit || 25$ || -2 || +1 || Pet (+3)&amp;lt;br/&amp;gt;All other skills (-10) || +2 Taming exp&amp;lt;br/&amp;gt;-1 Pride exp&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;''-1 Nature exp if not Loves Helplessness'' || rowspan=&amp;quot;2&amp;quot; | Loves Helplessness&amp;lt;br/&amp;gt;(+10 Mood) || if not Loves Helplessness:&amp;lt;br/&amp;gt;-20 Mood if Claustrophobia&amp;lt;br/&amp;gt;no penalty if Inured to Helplessness&amp;lt;br/&amp;gt;-10 Mood otherwise&lt;br /&gt;
|-&lt;br /&gt;
| Deprivation Suit || 50$ || -4 || +2 || All skills (-10) || +3 Taming exp&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;''-1 Temperament exp if not Loves Helplessness'' || if not Loves Helplessness:&amp;lt;br/&amp;gt;-30 Mood if Claustrophobia&amp;lt;br/&amp;gt;-10 Mood if Inured to Helplessness&amp;lt;br/&amp;gt;-20 Mood otherwise&lt;br /&gt;
|-&lt;br /&gt;
| Slave Costume || 20$ || rowspan=&amp;quot;7&amp;quot; | Red Light District:&amp;lt;br/&amp;gt;Flea Market&amp;lt;br/&amp;gt;(Revealing Clothing) || +1 || +1 || rowspan=&amp;quot;7&amp;quot; | Yes || All sexual skills (+2) || +3 Arousal || || rowspan=&amp;quot;7&amp;quot; | Pride &amp;gt; 2 (−3×Pride Mood rate)&amp;lt;br/&amp;gt;Shy and not Horny (−10 Mood)&lt;br /&gt;
|-&lt;br /&gt;
| Short Dress || 30$ || +1 || +1 || All sexual skills (+2) || +4 Arousal&amp;lt;br/&amp;gt;+1 Taming exp ||&lt;br /&gt;
|-&lt;br /&gt;
| Dance Costume || 40$ || +1 || +2 || Dancing (+2)&amp;lt;br/&amp;gt;All sexual skills (+2) || +1 Arousal ||&lt;br /&gt;
|-&lt;br /&gt;
| Corset || 40$ || +1 || +2 || All sexual skills (+3) || +2 Arousal ||&lt;br /&gt;
|-&lt;br /&gt;
| Slut Costume&amp;lt;sup&amp;gt;[1]&amp;lt;/sup&amp;gt; || 30$ || +3 || +2 || All sexual skills (+2) || +4 Arousal&amp;lt;br/&amp;gt;+1 Custom&amp;lt;br/&amp;gt;+1 Rational exp ||&lt;br /&gt;
|-&lt;br /&gt;
| Fancy Slave Costume || 100$ || +4 || +3 || Dancing (+1)&amp;lt;br/&amp;gt;All sexual skills (+2) || +1 Arousal ||&lt;br /&gt;
|-&lt;br /&gt;
| Nun Costume&amp;lt;sup&amp;gt;[2]&amp;lt;/sup&amp;gt; || 60$ || +3 || +3 || All sexual skills (+4) || +3 Arousal&amp;lt;br/&amp;gt;+1 Mood&amp;lt;br/&amp;gt;+1 Custom&amp;lt;br/&amp;gt;+1 Taming exp&amp;lt;br/&amp;gt;+1 Rational exp || Always slightly liked&lt;br /&gt;
|-&lt;br /&gt;
| Slave Tunic || 20$ || rowspan=&amp;quot;7&amp;quot; | Red Light District:&amp;lt;br/&amp;gt;Flea Market&amp;lt;br/&amp;gt;(Everyday Clothing) || +1 || +1 || rowspan=&amp;quot;7&amp;quot; | No || || +2 Arousal || ||&lt;br /&gt;
|-&lt;br /&gt;
| Kimono-Hikizuri || 50$ || +3 || +3 || Maid (-1)&amp;lt;br/&amp;gt;Cooking (-1)&amp;lt;br/&amp;gt;Elocution (+3)&amp;lt;br/&amp;gt;Gladiatrix (-1)&amp;lt;br/&amp;gt;Music (+1)&amp;lt;br/&amp;gt;Art (+1)&amp;lt;br/&amp;gt;All sexual skills (+2) || +1 Mood (permanent) || ||&lt;br /&gt;
|-&lt;br /&gt;
| Witch Costume || 30$ || +1 || +2 || Alchemy (+3)&amp;lt;br/&amp;gt;Witchcraft (+3) || +1 Arousal&amp;lt;br/&amp;gt;+1 Mood (permanent) || ||&lt;br /&gt;
|-&lt;br /&gt;
| Tunic || 40$ || +2 || +1 || Elocution (+1) || +1 Arousal || ||&lt;br /&gt;
|-&lt;br /&gt;
| Wool Tunic || 50$ || +2 || +1 || All sexual skills (+3) || +2 Arousal || ||&lt;br /&gt;
|-&lt;br /&gt;
| Toga || 50$ || +2 || +2 || Elocution (+1) || +1 Arousal&amp;lt;br/&amp;gt;+1 Mood (permanent) || ||&lt;br /&gt;
|-&lt;br /&gt;
| Fancy Tunic || 70$ || +3 || +3 || Elocution (+1)&amp;lt;br/&amp;gt;All sexual skills (+1) || +1 Arousal || ||&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Notes:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;sup&amp;gt;[1]&amp;lt;/sup&amp;gt; Purchasing the Slut Costume also grants the Slut Wig (equips as Headgear) and Slut Boots (equips as Feet) automatically.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;sup&amp;gt;[2]&amp;lt;/sup&amp;gt; Purchasing the Nun Costume also grants the Nun Habit (equips as Headgear), Rosary (equips as Neck), and Nun Heels (equips as Feet) automatically.&lt;br /&gt;
&lt;br /&gt;
===Headgear===&lt;br /&gt;
Headwear may count as a hairstyle, in which case it gives the same Style bonus as a recent haircut — see the &amp;quot;Hairstyle&amp;quot; column.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Name !! Price !! Location !! Style !! Exoticism !! Hairstyle !! Learning bonus !! Daily bonus !! Liked if !! Disliked if&lt;br /&gt;
|-&lt;br /&gt;
| Ornamented Diadem || 10$ || rowspan=&amp;quot;2&amp;quot; | White Town:&amp;lt;br/&amp;gt;Ashura's Treasury&amp;lt;br/&amp;gt;(Women's Jewelry) || +2 || 0 || rowspan=&amp;quot;2&amp;quot; | No || || || rowspan=&amp;quot;2&amp;quot; | Sybarite&amp;lt;br/&amp;gt;(+5 Mood rate) ||&lt;br /&gt;
|-&lt;br /&gt;
| Precious Tiara || 20$ || +3 || +1 || || ||&lt;br /&gt;
|-&lt;br /&gt;
| Headband || 3$ || rowspan=&amp;quot;6&amp;quot; | White Town:&amp;lt;br/&amp;gt;Ashura's Treasury&amp;lt;br/&amp;gt;(Fashionable Accessories) || 0 || 0 || Yes || Cooking (+1) || || ||&lt;br /&gt;
|-&lt;br /&gt;
| Hijab || 3$ || -1 || 0 || rowspan=&amp;quot;3&amp;quot; | No || Maid (+1)&amp;lt;br/&amp;gt;Cooking (+1) || || ||&lt;br /&gt;
|-&lt;br /&gt;
| Stylish Glasses || 10$ || +1 || 0 || Secretary (+1) || || Secretary ||&lt;br /&gt;
|-&lt;br /&gt;
| Cat Ears || 10$ || -1 || +1 || Pet (+1) || || Pet Prodigy ||&lt;br /&gt;
|-&lt;br /&gt;
| Hairnet || 10$ || +2 || 0 || rowspan=&amp;quot;2&amp;quot; | Yes || || || ||&lt;br /&gt;
|-&lt;br /&gt;
| Exotic Wig || 20$ || +1 || +2 || || || ||&lt;br /&gt;
|-&lt;br /&gt;
| Crown of Thorns || 5$ || Necropolis:&amp;lt;br/&amp;gt;Steel Rose&amp;lt;br/&amp;gt;(BDSM Paraphernalia) || -2 || 0 || No || || +2 Taming exp || Masochist&amp;lt;br/&amp;gt;(+10 Mood) || not Masochist&amp;lt;br/&amp;gt;(-10 Mood)&lt;br /&gt;
|-&lt;br /&gt;
| Plumed Bridle || 15$ || Necropolis:&amp;lt;br/&amp;gt;Steel Rose&amp;lt;br/&amp;gt;(Animal Paraphernalia) || +1 || 0 || No || Pony (+3) || +1 Taming exp&amp;lt;br/&amp;gt;-1 Pride exp&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;''if Pride &amp;gt; 1'' || Brony&amp;lt;br/&amp;gt;(+5 Mood rate) || not Brony&amp;lt;br/&amp;gt;and fewer than 4 races won&amp;lt;br/&amp;gt;(-20 Mood)&lt;br /&gt;
|-&lt;br /&gt;
| Slut Wig || — || Included with Slut Costume purchase&amp;lt;br/&amp;gt;(Red Light District: Flea Market) || 0 || 0 || No || || || ||&lt;br /&gt;
|-&lt;br /&gt;
| Nun Habit || — || Included with Nun Costume purchase&amp;lt;br/&amp;gt;(Red Light District: Flea Market) || 0 || 0 || No || || || ||&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Neck===&lt;br /&gt;
Collars can help retrieve slaves that run away. Requires slave to be branded. The shock collar can also be used to enforce the humility rule.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Name !! Price !! Location !! Style !! Exoticism !! Prevents escape !! Learning bonus !! Daily bonus !! Liked if !! Disliked if&lt;br /&gt;
|-&lt;br /&gt;
| Chain with Pendant || 5$ || rowspan=&amp;quot;2&amp;quot; | White Town:&amp;lt;br/&amp;gt;Ashura's Treasury&amp;lt;br/&amp;gt;(Women's Jewelry) || +1 || 0 || rowspan=&amp;quot;2&amp;quot; | No || || || ||&lt;br /&gt;
|-&lt;br /&gt;
| Gemstone Necklace || 10$ || +2 || 0 || || || ||&lt;br /&gt;
|-&lt;br /&gt;
| Ornamented Collar || 20$ || White Town:&amp;lt;br/&amp;gt;Ashura's Treasury&amp;lt;br/&amp;gt;(Fashionable Accessories) || +2 || +2 || Yes || || +1 Taming exp || Sybarite&amp;lt;br/&amp;gt;(+5 Mood rate) ||&lt;br /&gt;
|-&lt;br /&gt;
| Leather Collar || 3$ || rowspan=&amp;quot;4&amp;quot; | Necropolis:&amp;lt;br/&amp;gt;Steel Rose&amp;lt;br/&amp;gt;(BDSM Paraphernalia) || -1 || 0 || rowspan=&amp;quot;4&amp;quot; | Yes || Pet (+1) || +1 Taming exp || ||&lt;br /&gt;
|-&lt;br /&gt;
| Steel Collar || 10$ || -2 || 0 || || +3 Taming exp || || always disliked&amp;lt;br/&amp;gt;(-20 Mood)&lt;br /&gt;
|-&lt;br /&gt;
| Spiked Collar || 10$ || -1 || 0 || Gladiatrix (+1) || +1 Taming exp&amp;lt;br/&amp;gt;-1 Empathy exp || Gladiatrix (skill) &amp;gt;= 3 (&amp;quot;B+&amp;quot;)&amp;lt;br/&amp;gt;and Nature &amp;gt;= 3 (&amp;quot;Independent&amp;quot;)&amp;lt;br/&amp;gt;and Temperament &amp;gt;= 3 (&amp;quot;Reactive&amp;quot;)&amp;lt;br/&amp;gt;(+5 Mood rate) || otherwise&amp;lt;br/&amp;gt;(-10 Mood)&lt;br /&gt;
|-&lt;br /&gt;
| Shock Collar || 25$ || +2 || +1 || || +1 Taming exp || || always disliked&amp;lt;br/&amp;gt;(-10 Mood)&lt;br /&gt;
|-&lt;br /&gt;
| Collar and Leash || 5$ || Necropolis:&amp;lt;br/&amp;gt;Steel Rose&amp;lt;br/&amp;gt;(Animal Paraphernalia) || -1 || 0 || No || Pet (+2) || || Pet (skill) &amp;gt;= 3 (&amp;quot;B+&amp;quot;)&amp;lt;br/&amp;gt;and (Nature &amp;lt;= 2 (&amp;quot;Uncertain&amp;quot;) or Devotion &amp;gt;= 2 (&amp;quot;Dutiful&amp;quot;))&amp;lt;br/&amp;gt;(+5 Mood rate) ||&lt;br /&gt;
|-&lt;br /&gt;
| Rosary || — || Included with Nun Costume purchase&amp;lt;br/&amp;gt;(Red Light District: Flea Market) || 0 || 0 || No || || || ||&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Hands===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Name !! Price !! Location !! Style !! Exoticism !! Learning bonus !! Daily bonus !! Liked if !! Disliked if&lt;br /&gt;
|-&lt;br /&gt;
| Rubber Gloves || 5$ || rowspan=&amp;quot;5&amp;quot; | White Town:&amp;lt;br/&amp;gt;Boutique of Servilia Quint&amp;lt;br/&amp;gt;(Gloves) || -2 || 0 || Nurse (+1)&amp;lt;br/&amp;gt;Maid (+1) || || ||&lt;br /&gt;
|-&lt;br /&gt;
| Leather Gloves || 5$ || +1 || 0 || Gladiatrix (+1)&amp;lt;br/&amp;gt;Alchemy (+1) || || ||&lt;br /&gt;
|-&lt;br /&gt;
| Lace Gloves || 5$ || +2 || 0 || || || ||&lt;br /&gt;
|-&lt;br /&gt;
| Fiber Gloves || 10$ || -1 || 0 || Gladiatrix (+2) || || ||&lt;br /&gt;
|-&lt;br /&gt;
| Fluffy Paws || 5$ || -1 || 0 || Pet (+1)&amp;lt;br/&amp;gt;All other skills (-10) || || Pet Prodigy ||&lt;br /&gt;
|-&lt;br /&gt;
| Leather Shackles || 5$ || Necropolis:&amp;lt;br/&amp;gt;Steel Rose&amp;lt;br/&amp;gt;(BDSM Paraphernalia) || -1 || 0 || All sexual skills (+1) || +1 Taming exp&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;''if Loves Helplessness and Master Allure &amp;gt;= 3 (&amp;quot;Charming&amp;quot;): +1 Arousal''&amp;lt;br/&amp;gt;''if Claustrophobic: -2 Arousal'' || Loves Helplessness&amp;lt;br/&amp;gt;(+5 Mood rate) || Claustrophobic&amp;lt;br/&amp;gt;(-20 Mood)&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;otherwise (neutral or Inured to Helplessness)&amp;lt;br/&amp;gt;(-5 Mood rate)&lt;br /&gt;
|-&lt;br /&gt;
| Pony Harness || 10$ || Necropolis:&amp;lt;br/&amp;gt;Steel Rose&amp;lt;br/&amp;gt;(Animal Paraphernalia) || -2 || 0 || Pony (+4) || +1 Taming exp || Loves Helplessness&amp;lt;br/&amp;gt;(+10 Mood)&amp;lt;br/&amp;gt;Brony&amp;lt;br/&amp;gt;(+10 Mood)&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;''effects stack'' || Shy and not Horny&amp;lt;br/&amp;gt;(-10 Mood)&amp;lt;br/&amp;gt;Claustrophobic&amp;lt;br/&amp;gt;(-10 Mood)&amp;lt;br/&amp;gt;Not Brony or Inured to Helplessness&amp;lt;br/&amp;gt;and fewer than 4 races won&amp;lt;br/&amp;gt;(-20 Mood)&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;''effects stack''&lt;br /&gt;
|-&lt;br /&gt;
| Boho Bracelet || 10$ || rowspan=&amp;quot;3&amp;quot; | Red Light District:&amp;lt;br/&amp;gt;Flea Market&amp;lt;br/&amp;gt;(Shoes &amp;amp; Accessories) || +1 || +1 || || +1 Mood (permanent) || ||&lt;br /&gt;
|-&lt;br /&gt;
| Encrusted Bracelet || 20$ || +2 || +1 || || +1 Mood (permanent) || ||&lt;br /&gt;
|-&lt;br /&gt;
| Slave Bracelet || 30$ || +2 || +3 || || +1 Mood (permanent) || ||&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Feet===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Name !! Price !! Location !! Style !! Exoticism !! Learning bonus !! Daily bonus !! Liked if !! Disliked if&lt;br /&gt;
|-&lt;br /&gt;
| Tabi Socks || 5$ || rowspan=&amp;quot;6&amp;quot; | White Town:&amp;lt;br/&amp;gt;Boutique of Servilia Quint&amp;lt;br/&amp;gt;(Shoes) || 0 || +1 || Gladiatrix (+2)&amp;lt;br/&amp;gt;Dancing (+1) || || Gladiatrix (skill) &amp;gt;= 3 (&amp;quot;B+&amp;quot;)&amp;lt;br/&amp;gt;or Gladiatrix (affinity for Gladiatrix skill) ||&lt;br /&gt;
|-&lt;br /&gt;
| Soft Slippers || 5$ || -1 || -1 || || || always liked ||&lt;br /&gt;
|-&lt;br /&gt;
| Pointes || 5$ || 0 || 0 || Dancing (+2) || || Dancing (skill) &amp;gt;= 3 (&amp;quot;B+&amp;quot;)&amp;lt;br/&amp;gt;or Exotic Dancer/Ballerina (affinity for Dancing skill) ||&lt;br /&gt;
|-&lt;br /&gt;
| Sneakers || 5$ || -1 || -1 || Endurance (+3)&amp;lt;br/&amp;gt;Gladiatrix (+1)&amp;lt;br/&amp;gt;Dancing (+1) || || Sportive ||&lt;br /&gt;
|-&lt;br /&gt;
| Heels || 5$ || +2 || 0 || || || || rowspan=&amp;quot;2&amp;quot; | Endurance &amp;lt;= 2 (&amp;quot;Weakened&amp;quot;)&amp;lt;br/&amp;gt;(-30 Mood if Dying, -20 if Feeble, -10 if Weakened)&lt;br /&gt;
|-&lt;br /&gt;
| High Boots || 20$ || +2 || 0 || All sexual skills (+2) || +1 Temperament exp&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;''if Temperament &amp;gt;= 3 (&amp;quot;Reactive&amp;quot;)'' ||&lt;br /&gt;
|-&lt;br /&gt;
| Leather Shackles || 5$ || Necropolis:&amp;lt;br/&amp;gt;Steel Rose&amp;lt;br/&amp;gt;(BDSM Paraphernalia) || -1 || 0 || All sexual skills (+1) || +1 Taming exp&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;''if Loves Helplessness and Master Allure &amp;gt;= 3 (&amp;quot;Charming&amp;quot;): +1 Arousal''&amp;lt;br/&amp;gt;''if Claustrophobic: -2 Arousal'' || Loves Helplessness&amp;lt;br/&amp;gt;(+5 Mood rate) || Claustrophobic&amp;lt;br/&amp;gt;(-20 Mood)&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;otherwise (neutral or Inured to Helplessness)&amp;lt;br/&amp;gt;(-5 Mood rate)&lt;br /&gt;
|-&lt;br /&gt;
| Hooved Boots || 25$ || Necropolis:&amp;lt;br/&amp;gt;Steel Rose&amp;lt;br/&amp;gt;(Animal Paraphernalia) || +1 || 0 || Pony (+5) || +1 Temperament exp&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;''if Temperament &amp;gt;= 3 (&amp;quot;Reactive&amp;quot;)'' || || not Brony&amp;lt;br/&amp;gt;and fewer than 4 races won&amp;lt;br/&amp;gt;(-15 Mood rate)&lt;br /&gt;
|-&lt;br /&gt;
| Sandals || 30$ || Red Light District:&amp;lt;br/&amp;gt;Flea Market&amp;lt;br/&amp;gt;(Shoes &amp;amp; Accessories) || +2 || 0 || || +1 Mood (permanent) || ||&lt;br /&gt;
|-&lt;br /&gt;
| Slut Boots || — || Included with Slut Costume purchase&amp;lt;br/&amp;gt;(Red Light District: Flea Market) || 0 || 0 || || || ||&lt;br /&gt;
|-&lt;br /&gt;
| Nun Heels || — || Included with Nun Costume purchase&amp;lt;br/&amp;gt;(Red Light District: Flea Market) || 0 || 0 || || || ||&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Rings===&lt;br /&gt;
&lt;br /&gt;
Two can be equipped at a time.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Name !! Price !! Location !! Style&lt;br /&gt;
|-&lt;br /&gt;
| Elegant Ring || 3$ || rowspan=&amp;quot;2&amp;quot; | White Town:&amp;lt;br/&amp;gt;Ashura's Treasury&amp;lt;br/&amp;gt;(Women's Jewelry) || +1&lt;br /&gt;
|-&lt;br /&gt;
| Gemstone Ring || 5$ || +2&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Piercings===&lt;br /&gt;
&lt;br /&gt;
They can be worn on various places once they have been pierced at the Steel Rose.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Name !! Price !! Location !! Style !! Exoticism !! Worn on !! Daily bonus !! Liked if !! Disliked if&lt;br /&gt;
|-&lt;br /&gt;
| Small Hoop || 3$ || rowspan=&amp;quot;4&amp;quot; | White Town:&amp;lt;br/&amp;gt;Ashura's Treasury&amp;lt;br/&amp;gt;(Women's Jewelry) || +1 || 0 || Ear&amp;lt;br/&amp;gt;Tongue&amp;lt;br/&amp;gt;Nipples&amp;lt;br/&amp;gt;Navel&amp;lt;br/&amp;gt;Clitoris || || ||&lt;br /&gt;
|-&lt;br /&gt;
| Gemstone Stud || 5$ || +2 || +2 || Ear (clip-on)&amp;lt;br/&amp;gt;Navel&amp;lt;br/&amp;gt;Clitoris || || ||&lt;br /&gt;
|-&lt;br /&gt;
| Barbell || 10$ || +1 || +1 || Tongue&amp;lt;br/&amp;gt;Nipples&amp;lt;br/&amp;gt;Navel&amp;lt;br/&amp;gt;Clitoris || +1 Arousal || ||&lt;br /&gt;
|-&lt;br /&gt;
| Thick Steel Ring || 30$ || -1 || +2 || Ear&amp;lt;br/&amp;gt;Tongue&amp;lt;br/&amp;gt;Nipples&amp;lt;br/&amp;gt;Navel&amp;lt;br/&amp;gt;Clitoris || +2 Taming exp if on tongue, nipples, navel, &amp;amp; clitoris&amp;lt;br/&amp;gt;(+3 if nose also pierced)&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;''bypasses normal taming exp cap'' || || always disliked (display only, no penalty on its own)&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;''combined Mood rate penalty up to -0.9 scales with number of rings worn (tongue/nipples/navel/clitoris/nose)''&lt;br /&gt;
|-&lt;br /&gt;
| Nipple Chain || 10$ || Necropolis:&amp;lt;br/&amp;gt;Steel Rose&amp;lt;br/&amp;gt;(BDSM Paraphernalia) || 0 || +1 || Nipples || +2 Arousal&amp;lt;br/&amp;gt;+1 Taming exp || || Arousal = 0&amp;lt;br/&amp;gt;and not Masochist or Accustomed to Pain&amp;lt;br/&amp;gt;(-5 Mood rate)&lt;br /&gt;
|-&lt;br /&gt;
| Clip || 5$ || rowspan=&amp;quot;2&amp;quot; | Red Light District:&amp;lt;br/&amp;gt;Flea Market&amp;lt;br/&amp;gt;(Shoes &amp;amp; Accessories) || +1 || 0 || Ear || || ||&lt;br /&gt;
|-&lt;br /&gt;
| Cuff || 20$ || +2 || +2 || Ear || +1 Mood (permanent) || ||&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Weapons and Armor ==&lt;br /&gt;
See [[Jack-o-nine/Gameplay/Weapons_and_Armor|Weapons and Armor]] for the full list of weapons and armor available at Manhunter's Armory.&lt;br /&gt;
&lt;br /&gt;
== Drugs ==&lt;br /&gt;
* Elysian datura x5 (10$) - Improves mood, increases addiction by 1 every use. Addiction passively decreases by 1 at the start of even numbered days, whether or not the slave smoked datura the day before. If addiction is greater than a random number between 1 and 100 (savescummable), slave intelligence rate decreases by 1. If the slaver's datura addiction is above 30, charisma rate decreases by 1 upon use. Effects on slaver are otherwise identical. Smoking datura multiple times per day has a cumulative effect on addiction and intelligence/charisma, but not mood.&lt;br /&gt;
* Kamrian resin x5 (10$) - Restores 1 energy once per day, increases addiction by 1 at the start of the next day. Addiction passively decreases by 1 at the start of even numbered days, if the slave did not drank kamra the day before. If addiction exceeds 8 * endurance (eg, a slave with B+ endurance reaches 25 addiction), they will see drawbacks to kamra abuse the next day, decreasing mood, endurance rate (-1), and energy (-half a spark). Effects on slaver are identical, affecting strength in lieu of endurance. Drinking kamra more than once per day has no additional effect.&lt;br /&gt;
* Faeries pollen x5 (10$) - Restores 5 energy once per day, increases addiction by 1 at the start of the next day. Addiction passively decreases by 1 at the start of days divisible by 3, if the slave did not snort pollen the day before. If addiction exceeds endurance (eg a slave with B+ endurance reaches 4 addiction), they will see drawbacks to pollen abuse the next day, decreasing mood, endurance rate (-addiction/2), and energy (-1 spark). If addiction exceeds 1, mood is decreased and endurance rate is decreased (-addiction/10). Taking multiple doses of pollen in the same day will cause a slave to faint immediately and instantly decrease their endurance to dying (F-). If the slaver snorts pollen, they gain 5 energy and sexual excitement is increased to blazing (unless libido is impotent), while strength rate is immediately decreased by 1 and libido rate is immediately decreased by 10*libido level (eg a slaver with salacious libido will immediately have libido rate decrease by 50). Taking two doses of pollen in one day will immediately kill the slaver. The effects of addiction on the slaver are identical to those on the slave, affecting strength in lieu of endurance.&lt;br /&gt;
* Essence of oblivion x5 (10$) - Improves mood sharply, increases addiction by 1 at the start of the next day. Addiction passively decreases by 1 at the start of days divisible by 4, if the slave did not take oblivion the day before. If addiction exceeds endurance (eg a slave with B+ endurance reaches 4 addiction), they will see drawbacks to oblivion abuse the next day, sharply decreasing mood and decreasing endurance rate (-addiction). If addiction exceeds endurance, but the slave did not take opium, mood and endurance rate will still decrease, but less sharply (endurance rate decrease is -1). Taking multiple doses of oblivion in the same day will cause a slave to faint immediately and instantly decrease their endurance to dying (F-). Effects on slaver are identical, affecting strength in lieu of endurance, but taking two doses of pollen in the same day will immediately kill the slaver.&lt;br /&gt;
* Alcohol x5 (10$) - Improves mood, increases addiction by 1 at the start of the next day. Addiction passively decreases by 1 at the start of days divisible by 3, if the slave did not chug alcohol the day before. If addiction exceeds endurance (eg a slave with B+ endurance reaches 4 addiction), they will see drawbacks to alcohol abuse the next day, decreasing mood and endurance rate (-1). Chugging alcohol multiple times in the same day will cause a slave to pass out and set their energy to -2 sparks. The slaver must chug alcohol twice to improve their mood, but only once to stave off the mood decrease from alcohol addiction, while chugging alcohol three times in one day will cause the slaver to pass out and end the day immediately. The effects of addiction on the slaver are identical to those on the slave, affecting strength in lieu of endurance.&lt;br /&gt;
&lt;br /&gt;
Also, see [[Jack-o-nine/Gameplay/Alchemy|Alchemy]].&lt;br /&gt;
&lt;br /&gt;
==Fetish Equipment==&lt;br /&gt;
These are bought from the [[Jack-o-nine/Gameplay/Locations/Necropolis#Steel_Rose|&amp;quot;Steel Rose&amp;quot;]] in the Necropolis under &amp;quot;Fetish-paraphernalia&amp;quot;. They're used as tools to enforce rules that a disobedient slave would otherwise disobey, or unlocks some bondage punishments and the vaginal vibes rule.&lt;br /&gt;
* Vaginal beads - allows Vaginal vibe&lt;br /&gt;
* Anal pear - Deny toileting, slave won't clean themselves at the end of day without you explicitly telling them to&lt;br /&gt;
* Reliable gag - Force silence&lt;br /&gt;
* Bondage suit - unlocks punishment options&lt;br /&gt;
* Urinal rack - Behave: urinal&lt;br /&gt;
* Toilet seat - Behave: toilet&lt;br /&gt;
&lt;br /&gt;
Also of note is the Pet Suit to enforce Behave: pet and the shock collar to enforce Behave: Humility&lt;br /&gt;
&lt;br /&gt;
==Gifts==&lt;br /&gt;
These items are given via the rewards menu, and give girls a small, but permanent bonus. If a slave already has a gift, the on-hover text for the gift will say &amp;quot;Give [slave name] another [gift name]&amp;quot;, rather than &amp;quot;Give [slave name] a [gift name]&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
*Warm Plaid - Reduces despair slightly every night.&lt;br /&gt;
&lt;br /&gt;
*Plush toy - Your slave will use this as a soft pillow, giving a slight energy bonus when sleeping on a bedroll.&lt;br /&gt;
&lt;br /&gt;
*Perfume - Gives a charm bonus at the start of the day (does not stack with spa perfuming), and grants +1 habit per day&lt;br /&gt;
&lt;br /&gt;
*Mini pony - Gives a lasting mood bonus while the pony is alive, and costs 1$/day to keep alive. Will live at least 40 days, and typically dies at around 50.&lt;/div&gt;</summary>
		<author><name>GhostBeat</name></author>	</entry>

	<entry>
		<id>http://wiki.anime-sharing.com/hgames/index.php?title=Jack-o-nine/Gameplay/Items&amp;diff=42028</id>
		<title>Jack-o-nine/Gameplay/Items</title>
		<link rel="alternate" type="text/html" href="http://wiki.anime-sharing.com/hgames/index.php?title=Jack-o-nine/Gameplay/Items&amp;diff=42028"/>
				<updated>2026-07-15T12:59:54Z</updated>
		
		<summary type="html">&lt;p&gt;GhostBeat: /* Feet */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Jack-o-nine}}&lt;br /&gt;
==Ingredients==&lt;br /&gt;
Ingredients are used for cooking [[Jack-o-nine/Gameplay/Food|food]] and can be bought from the [[Jack-o-nine/Gameplay/Locations/White_Town#Gastronomicon|Gastronomicon]]. Alternatively you can tell your assistant [[Jack-o-nine/Gameplay/Assistant#Groceries|which groceries to buy]].&lt;br /&gt;
&lt;br /&gt;
Here's a list of all the ingredients in the game:&lt;br /&gt;
*Fresh Eggs x5 (30$);&lt;br /&gt;
*Fresh Milk x5 (30$);&lt;br /&gt;
*Double Cream x5 (30$);&lt;br /&gt;
*Mature Cheese x5 (30$);&lt;br /&gt;
*Fresh Vegetables x5 (10$);&lt;br /&gt;
*Cereals and Flour x5 (10$);&lt;br /&gt;
*Herbs and Spices x5 (10$);&lt;br /&gt;
*Strong Alcohol x5 (10$); &lt;br /&gt;
*Greasy Mince x5 (7$);&lt;br /&gt;
*Tender Fillet x5 (20$);&lt;br /&gt;
*Virgin Meat.&lt;br /&gt;
&lt;br /&gt;
  '''Note:''' Eggs and Milk can be obtained for &amp;quot;free&amp;quot; if you own a [[Jack-o-nine/Gameplay/Barn|barn]] and the respective cattle. &lt;br /&gt;
  '''Note:''' Alcohol can be [[Jack-o-nine/Gameplay/Alchemy#Summary|produced]] by an alchemist, but the cost of the constituent ingredients exceeds the cost of alcohol purchased directly from the Gastronomicon.&lt;br /&gt;
  '''Note:''' Virgin Meat can only be obtained by slaughtering slaves either at the [[Jack-o-nine/Gameplay/Locations/White_Town#Gastronomicon|butcher]] or at your [[Jack-o-nine/Gameplay/Barn#Pig|barn]].&lt;br /&gt;
&lt;br /&gt;
== Men's clothing ==&lt;br /&gt;
&lt;br /&gt;
All except the Worn Clothes are sold at the Boutique of Servilia Quint in the Trade Square of White Town. Most of these have some positive effect, but some of them are uncomfortable and will make the PC unhappy.&amp;lt;br /&amp;gt;&lt;br /&gt;
If you have some money to spare, it's worth buying a variety of these to wear to increase your skills, which allows you to train slaves to one rank passed your natural abilities, and further training yourself in them. If you don't need the skill boost, Fashionable Attire is a good choice for the allure.&lt;br /&gt;
As of 2.2.3, you no longer need to wear the items to get the training bonuses, but you might still want to swap your outfit for combat, healing injured slaves, or casting spells.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* '''Worn Clothes''' - You start with these. Penalty to Allure and Mood. They are &amp;quot;worn&amp;quot; in the sense of threadbare and scruffy rather then &amp;quot;being worn&amp;quot;. &lt;br /&gt;
* '''Formal Suit''' (40$) - Raises Artistry. Allows vulgar players to train in etiquette, dance, music and singing. &lt;br /&gt;
* '''Medical gown''' (40$) - Raises Medic skill. Lets the player train nurses to a higher level and improves the use of stimulants and the like.&lt;br /&gt;
* '''Wizard Robes''' (40$) - Raises Magic skill. Player can better train enchantresses, cast spells and brew potions.&lt;br /&gt;
* '''Housecoat''' (25$) - &amp;quot;Soft and comfortable housecoat. Just what you need to relax&amp;quot;. Increases Slaver mood, but decreases Allure and Aura.&lt;br /&gt;
* '''Fashionable Attire''' (100$) - Raises Allure which helps with obedience and selling slaves. No effect on mood.&lt;br /&gt;
* '''Aketon''' (40$) - Raises Fighter skill. Useful when patrolling the fogs, training gladiatrices or dealing with rebellious slaves.&lt;br /&gt;
* '''Livery''' (40$) - Raises Stewardship. Useful when teaching Maid and Cook and Secretary skills.&lt;br /&gt;
* '''Noble Regalia''' (200$) - Raises Allure and Aura which helps with obedience and selling slaves, but is uncomfortable, lowering slaver's mood.&lt;br /&gt;
&lt;br /&gt;
== Women's Clothing &amp;amp; Apparel ==&lt;br /&gt;
&lt;br /&gt;
Clothing and jewelry can give a variety of bonuses. BDSM and fetish gear are sold in the Steel Rose in the Necropolis. Other clothes are sold at the Boutique of Servilia Quint in the Trade Square of White town. Jewelry and accessories are sold next door at Ashura's Treasury. Some jewelry requires piercing, which are done at the Steel Rose.&lt;br /&gt;
&lt;br /&gt;
Mood bonuses and penalties from clothing do stack, but do not accumulate over time (each effect is applied on top of the slave's base mood only as long as it is worn).&lt;br /&gt;
&lt;br /&gt;
Some liked clothing gives a positive moodlet instead, which is worth one mood level (+10) but is only applied once.&lt;br /&gt;
&lt;br /&gt;
=== Clothes ===&lt;br /&gt;
&lt;br /&gt;
Revealing outfits trigger dislike responses for two independent reasons, which '''stack''' if both apply:&lt;br /&gt;
&lt;br /&gt;
* '''Pride &amp;gt; 2 (&amp;quot;Proud&amp;quot; or higher):''' −N × Pride level Mood rate penalty (N varies by outfit, typically 3 — see &amp;quot;Disliked if&amp;quot; column for exact value)&lt;br /&gt;
* '''Shy trait and not Horny:''' flat −10 Mood penalty (one level) — not present on every outfit, check individual items&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Name !! Price !! Location !! Style !! Exoticism !! Revealing !! Learning bonus !! Daily bonus !! Liked if !! Disliked if&lt;br /&gt;
|-&lt;br /&gt;
| Naked || N/A || N/A || 0 || 0 || Yes || All sexual skills (+1)&amp;lt;br/&amp;gt;Endurance (+1) || +1 Taming exp || || Pride &amp;gt; 2 (−3×Pride Mood rate)&amp;lt;br/&amp;gt;Shy and not Horny (−10 Mood)&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;Exhibitionism (skill) &amp;lt; Nature&amp;lt;br/&amp;gt;and not a Cow (Cow skill &amp;lt; 3)&amp;lt;br/&amp;gt;(−10 Mood, stacks independently)&lt;br /&gt;
|-&lt;br /&gt;
| Frilly Apron || 5$ || rowspan=&amp;quot;8&amp;quot; | White Town:&amp;lt;br/&amp;gt;Boutique of Servilia Quint&amp;lt;br/&amp;gt;(Women's Uniform) || 0 || 0 || rowspan=&amp;quot;2&amp;quot; | Yes || Cooking (+2) || || Gourmet || rowspan=&amp;quot;2&amp;quot; | Pride &amp;gt; 2 (−3×Pride Mood rate)&amp;lt;br/&amp;gt;Shy and not Horny (−10 Mood)&lt;br /&gt;
|-&lt;br /&gt;
| Maid Outfit || 5$ || +1 || 0 || Maid (+2) || || Expert Maid&lt;br /&gt;
|-&lt;br /&gt;
| Nurse Outfit || 5$ || 0 || 0 || No || Nurse (+2) || || Expert Nurse ||&lt;br /&gt;
|-&lt;br /&gt;
| Athletic Leotard || 5$ || 0 || 0 || rowspan=&amp;quot;2&amp;quot; | Yes || Endurance (+2)&amp;lt;br/&amp;gt;Dance (+2) || || Sportive || Pride &amp;gt; 2 (−2×Pride Mood rate)&amp;lt;br/&amp;gt;Shy and not Horny (−10 Mood)&lt;br /&gt;
|-&lt;br /&gt;
| Chainmail Bikini || 5$ || 0 || +1 || Endurance (+1)&amp;lt;br/&amp;gt;Gladiatrix (+3) || || Gladiatrix || Pride &amp;gt; 2 (−3×Pride Mood rate)&amp;lt;br/&amp;gt;Shy and not Horny (−10 Mood)&lt;br /&gt;
|-&lt;br /&gt;
| Sorceress Robes || 5$ || -1 || +2 || rowspan=&amp;quot;3&amp;quot; | No || Alchemy (+2)&amp;lt;br/&amp;gt;Witchcraft (+3) || || Enchantress&amp;lt;br/&amp;gt;or Pride &amp;gt;= 3 (&amp;quot;Proud&amp;quot;) ||&lt;br /&gt;
|-&lt;br /&gt;
| School Uniform || 10$ || +1 || 0 || Secretary (+2)&amp;lt;br/&amp;gt;All academy lessons (+2) || || Secretary ||&lt;br /&gt;
|-&lt;br /&gt;
| Kimono Yukata || 20$ || +2 || 0 || Elocution (+3) || || Elocutionist ||&lt;br /&gt;
|-&lt;br /&gt;
| Light Sundress || 5$ || rowspan=&amp;quot;8&amp;quot; | White Town:&amp;lt;br/&amp;gt;Boutique of Servilia Quint&amp;lt;br/&amp;gt;(Fashionable Ladieswear) || +1 || 0 || No || || || always liked ||&lt;br /&gt;
|-&lt;br /&gt;
| Lace Underwear || 5$ || +1 || 0 || Yes || All sexual skills (+2) || +1 Arousal&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;''if Devotion &amp;gt;= 1 (&amp;quot;Wavering&amp;quot;)&amp;lt;br/&amp;gt;and Master Allure &amp;gt;= 3 (&amp;quot;Charming&amp;quot;)'' || || Pride &amp;gt; 2 (−3×Pride Mood rate)&amp;lt;br/&amp;gt;Shy and not Horny (−10 Mood)&lt;br /&gt;
|-&lt;br /&gt;
| Gown || 10$ || +2 || 0 || No || || || ||&lt;br /&gt;
|-&lt;br /&gt;
| Latex Dress || 20$ || +2 || 0 || rowspan=&amp;quot;3&amp;quot; | Yes || All sexual skills (+3) || || || Pride &amp;gt; 2 (−3×Pride Mood rate)&amp;lt;br/&amp;gt;Shy and not Horny (−10 Mood)&lt;br /&gt;
|-&lt;br /&gt;
| Exotic Outfit || 25$ || +2 || +3 || Dancing (+3)&amp;lt;br/&amp;gt;All sexual skills (+1) || || Ballerina/Exotic Dancer || Pride &amp;gt; 2 (−1×Pride Mood rate only)&amp;lt;br/&amp;gt;No Shy penalty for this outfit&lt;br /&gt;
|-&lt;br /&gt;
| Leather Corset || 50$ || +2 || 0 || All sexual skills (+4) || +2 Arousal&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;''if Devotion &amp;gt;= 1 (&amp;quot;Wavering&amp;quot;)&amp;lt;br/&amp;gt;and Master Allure &amp;gt;= 3 (&amp;quot;Charming&amp;quot;)'' || || Pride &amp;gt; 2 (−3×Pride Mood rate)&amp;lt;br/&amp;gt;Shy and not Horny (−10 Mood)&lt;br /&gt;
|-&lt;br /&gt;
| Gorgeous Dress || 50$ || +3 || 0 || rowspan=&amp;quot;2&amp;quot; | No || || || || always disliked&amp;lt;br/&amp;gt;(-5 Mood decrease)&lt;br /&gt;
|-&lt;br /&gt;
| Wedding Dress || 100$ || +3 || 0 || All sexual skills (+Devotion) || +1 Devotion&amp;lt;br/&amp;gt;+1 Arousal&amp;lt;br/&amp;gt;+5 Mood bonus&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;''if Devotion &amp;gt;= 3 (&amp;quot;Devoted&amp;quot;)&amp;lt;br/&amp;gt;and Mood &amp;gt;= 3 (&amp;quot;Pleased&amp;quot;)&amp;lt;br/&amp;gt;and Master Allure &amp;gt;= 3 (&amp;quot;Charming&amp;quot;)'' || not feeling rebellious&amp;lt;br/&amp;gt;and Pride &amp;lt;= 2 (&amp;quot;Aloof&amp;quot;) ||&lt;br /&gt;
|-&lt;br /&gt;
| Cow Gear || 25$ || Outcasts:&amp;lt;br/&amp;gt;Public Animal Farm&amp;lt;br/&amp;gt;(Milk Cooperative) || -2 || 0 || N/A || Cow (+2) || -1 Pride exp&amp;lt;br/&amp;gt;-1 Intellect exp&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;''won't reduce below 2 (&amp;quot;Dimwitted&amp;quot;)'' || Indolent || if not Indolent&amp;lt;br/&amp;gt;and Cow (skill) &amp;lt; 3 (&amp;quot;B+&amp;quot;)&amp;lt;br/&amp;gt;and Pet (skill) &amp;lt; 3 (&amp;quot;B+&amp;quot;)&amp;lt;br/&amp;gt;(-5 Mood)&lt;br /&gt;
|-&lt;br /&gt;
| Anal Tail || 10$ || rowspan=&amp;quot;3&amp;quot; | Necropolis:&amp;lt;br/&amp;gt;Steel Rose&amp;lt;br/&amp;gt;(Animal Paraphernalia) || -2 || 0 || rowspan=&amp;quot;3&amp;quot; | N/A || Pet (+2)&amp;lt;br/&amp;gt;Pony (+1) || +2 Arousal&amp;lt;br/&amp;gt;-1 Pride exp&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;''if Pride &amp;gt; 1'' || Pet Prodigy or Brony&amp;lt;br/&amp;gt;(+5 Mood bonus) || if not Pet Prodigy or Brony&amp;lt;br/&amp;gt;and fewer than 7 races won&amp;lt;br/&amp;gt;and not Horny&amp;lt;br/&amp;gt;(-5 Mood penalty per level of Pride)&lt;br /&gt;
|-&lt;br /&gt;
| Petsuit || 25$ || -2 || +1 || Pet (+3)&amp;lt;br/&amp;gt;All other skills (-10) || +2 Taming exp&amp;lt;br/&amp;gt;-1 Pride exp&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;''-1 Nature exp if not Loves Helplessness'' || rowspan=&amp;quot;2&amp;quot; | Loves Helplessness&amp;lt;br/&amp;gt;(+10 Mood) || if not Loves Helplessness:&amp;lt;br/&amp;gt;-20 Mood if Claustrophobia&amp;lt;br/&amp;gt;no penalty if Inured to Helplessness&amp;lt;br/&amp;gt;-10 Mood otherwise&lt;br /&gt;
|-&lt;br /&gt;
| Deprivation Suit || 50$ || -4 || +2 || All skills (-10) || +3 Taming exp&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;''-1 Temperament exp if not Loves Helplessness'' || if not Loves Helplessness:&amp;lt;br/&amp;gt;-30 Mood if Claustrophobia&amp;lt;br/&amp;gt;-10 Mood if Inured to Helplessness&amp;lt;br/&amp;gt;-20 Mood otherwise&lt;br /&gt;
|-&lt;br /&gt;
| Slave Costume || 20$ || rowspan=&amp;quot;7&amp;quot; | Red Light District:&amp;lt;br/&amp;gt;Flea Market&amp;lt;br/&amp;gt;(Revealing Clothing) || +1 || +1 || rowspan=&amp;quot;7&amp;quot; | Yes || All sexual skills (+2) || +3 Arousal || || rowspan=&amp;quot;7&amp;quot; | Pride &amp;gt; 2 (−3×Pride Mood rate)&amp;lt;br/&amp;gt;Shy and not Horny (−10 Mood)&lt;br /&gt;
|-&lt;br /&gt;
| Short Dress || 30$ || +1 || +1 || All sexual skills (+2) || +4 Arousal&amp;lt;br/&amp;gt;+1 Taming exp ||&lt;br /&gt;
|-&lt;br /&gt;
| Dance Costume || 40$ || +1 || +2 || Dancing (+2)&amp;lt;br/&amp;gt;All sexual skills (+2) || +1 Arousal ||&lt;br /&gt;
|-&lt;br /&gt;
| Corset || 40$ || +1 || +2 || All sexual skills (+3) || +2 Arousal ||&lt;br /&gt;
|-&lt;br /&gt;
| Slut Costume&amp;lt;sup&amp;gt;[1]&amp;lt;/sup&amp;gt; || 30$ || +3 || +2 || All sexual skills (+2) || +4 Arousal&amp;lt;br/&amp;gt;+1 Custom&amp;lt;br/&amp;gt;+1 Rational exp ||&lt;br /&gt;
|-&lt;br /&gt;
| Fancy Slave Costume || 100$ || +4 || +3 || Dancing (+1)&amp;lt;br/&amp;gt;All sexual skills (+2) || +1 Arousal ||&lt;br /&gt;
|-&lt;br /&gt;
| Nun Costume&amp;lt;sup&amp;gt;[2]&amp;lt;/sup&amp;gt; || 60$ || +3 || +3 || All sexual skills (+4) || +3 Arousal&amp;lt;br/&amp;gt;+1 Mood&amp;lt;br/&amp;gt;+1 Custom&amp;lt;br/&amp;gt;+1 Taming exp&amp;lt;br/&amp;gt;+1 Rational exp || Always slightly liked&lt;br /&gt;
|-&lt;br /&gt;
| Slave Tunic || 20$ || rowspan=&amp;quot;7&amp;quot; | Red Light District:&amp;lt;br/&amp;gt;Flea Market&amp;lt;br/&amp;gt;(Everyday Clothing) || +1 || +1 || rowspan=&amp;quot;7&amp;quot; | No || || +2 Arousal || ||&lt;br /&gt;
|-&lt;br /&gt;
| Kimono-Hikizuri || 50$ || +3 || +3 || Maid (-1)&amp;lt;br/&amp;gt;Cooking (-1)&amp;lt;br/&amp;gt;Elocution (+3)&amp;lt;br/&amp;gt;Gladiatrix (-1)&amp;lt;br/&amp;gt;Music (+1)&amp;lt;br/&amp;gt;Art (+1)&amp;lt;br/&amp;gt;All sexual skills (+2) || +1 Mood (permanent) || ||&lt;br /&gt;
|-&lt;br /&gt;
| Witch Costume || 30$ || +1 || +2 || Alchemy (+3)&amp;lt;br/&amp;gt;Witchcraft (+3) || +1 Arousal&amp;lt;br/&amp;gt;+1 Mood (permanent) || ||&lt;br /&gt;
|-&lt;br /&gt;
| Tunic || 40$ || +2 || +1 || Elocution (+1) || +1 Arousal || ||&lt;br /&gt;
|-&lt;br /&gt;
| Wool Tunic || 50$ || +2 || +1 || All sexual skills (+3) || +2 Arousal || ||&lt;br /&gt;
|-&lt;br /&gt;
| Toga || 50$ || +2 || +2 || Elocution (+1) || +1 Arousal&amp;lt;br/&amp;gt;+1 Mood (permanent) || ||&lt;br /&gt;
|-&lt;br /&gt;
| Fancy Tunic || 70$ || +3 || +3 || Elocution (+1)&amp;lt;br/&amp;gt;All sexual skills (+1) || +1 Arousal || ||&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Notes:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;sup&amp;gt;[1]&amp;lt;/sup&amp;gt; Purchasing the Slut Costume also grants the Slut Wig (equips as Headgear) and Slut Boots (equips as Feet) automatically.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;sup&amp;gt;[2]&amp;lt;/sup&amp;gt; Purchasing the Nun Costume also grants the Nun Habit (equips as Headgear), Rosary (equips as Neck), and Nun Heels (equips as Feet) automatically.&lt;br /&gt;
&lt;br /&gt;
===Headgear===&lt;br /&gt;
Headwear may count as a hairstyle, in which case it gives the same Style bonus as a recent haircut — see the &amp;quot;Hairstyle&amp;quot; column.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Name !! Price !! Location !! Style !! Exoticism !! Hairstyle !! Learning bonus !! Daily bonus !! Liked if !! Disliked if&lt;br /&gt;
|-&lt;br /&gt;
| Ornamented Diadem || 10$ || rowspan=&amp;quot;2&amp;quot; | White Town:&amp;lt;br/&amp;gt;Ashura's Treasury&amp;lt;br/&amp;gt;(Women's Jewelry) || +2 || 0 || rowspan=&amp;quot;2&amp;quot; | No || || || rowspan=&amp;quot;2&amp;quot; | Sybarite&amp;lt;br/&amp;gt;(+5 Mood rate) ||&lt;br /&gt;
|-&lt;br /&gt;
| Precious Tiara || 20$ || +3 || +1 || || ||&lt;br /&gt;
|-&lt;br /&gt;
| Headband || 3$ || rowspan=&amp;quot;6&amp;quot; | White Town:&amp;lt;br/&amp;gt;Ashura's Treasury&amp;lt;br/&amp;gt;(Fashionable Accessories) || 0 || 0 || Yes || Cooking (+1) || || ||&lt;br /&gt;
|-&lt;br /&gt;
| Hijab || 3$ || -1 || 0 || rowspan=&amp;quot;3&amp;quot; | No || Maid (+1)&amp;lt;br/&amp;gt;Cooking (+1) || || ||&lt;br /&gt;
|-&lt;br /&gt;
| Stylish Glasses || 10$ || +1 || 0 || Secretary (+1) || || Secretary ||&lt;br /&gt;
|-&lt;br /&gt;
| Cat Ears || 10$ || -1 || +1 || Pet (+1) || || Pet Prodigy ||&lt;br /&gt;
|-&lt;br /&gt;
| Hairnet || 10$ || +2 || 0 || rowspan=&amp;quot;2&amp;quot; | Yes || || || ||&lt;br /&gt;
|-&lt;br /&gt;
| Exotic Wig || 20$ || +1 || +2 || || || ||&lt;br /&gt;
|-&lt;br /&gt;
| Crown of Thorns || 5$ || Necropolis:&amp;lt;br/&amp;gt;Steel Rose&amp;lt;br/&amp;gt;(BDSM Paraphernalia) || -2 || 0 || No || || +2 Taming exp || Masochist&amp;lt;br/&amp;gt;(+10 Mood) || not Masochist&amp;lt;br/&amp;gt;(-10 Mood)&lt;br /&gt;
|-&lt;br /&gt;
| Plumed Bridle || 15$ || Necropolis:&amp;lt;br/&amp;gt;Steel Rose&amp;lt;br/&amp;gt;(Animal Paraphernalia) || +1 || 0 || No || Pony (+3) || +1 Taming exp&amp;lt;br/&amp;gt;-1 Pride exp&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;''if Pride &amp;gt; 1'' || Brony&amp;lt;br/&amp;gt;(+5 Mood rate) || not Brony&amp;lt;br/&amp;gt;and fewer than 4 races won&amp;lt;br/&amp;gt;(-20 Mood)&lt;br /&gt;
|-&lt;br /&gt;
| Slut Wig || — || Included with Slut Costume purchase&amp;lt;br/&amp;gt;(Red Light District: Flea Market) || 0 || 0 || No || || || ||&lt;br /&gt;
|-&lt;br /&gt;
| Nun Habit || — || Included with Nun Costume purchase&amp;lt;br/&amp;gt;(Red Light District: Flea Market) || 0 || 0 || No || || || ||&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Neck===&lt;br /&gt;
&lt;br /&gt;
Collars can help retrieve slaves that run away. Requires slave to be branded. The shock collar can also be used to enforce the humility rule.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Name !! Price !! Location !! Style !! Exoticism !! Prevents escape !! Learning bonus !! Daily bonus !! Liked if !! Disliked if&lt;br /&gt;
|-&lt;br /&gt;
| Chain with Pendant || 5$ || rowspan=&amp;quot;2&amp;quot; | White Town:&amp;lt;br/&amp;gt;Ashura's Treasury&amp;lt;br/&amp;gt;(Women's Jewelry) || +1 || 0 || rowspan=&amp;quot;2&amp;quot; | No || || || ||&lt;br /&gt;
|-&lt;br /&gt;
| Gemstone Necklace || 10$ || +2 || 0 || || || ||&lt;br /&gt;
|-&lt;br /&gt;
| Ornamented Collar || 20$ || White Town:&amp;lt;br/&amp;gt;Ashura's Treasury&amp;lt;br/&amp;gt;(Fashionable Accessories) || +2 || +2 || Yes || || +1 Taming exp || Sybarite&amp;lt;br/&amp;gt;(+5 Mood rate) ||&lt;br /&gt;
|-&lt;br /&gt;
| Leather Collar || 3$ || rowspan=&amp;quot;4&amp;quot; | Necropolis:&amp;lt;br/&amp;gt;Steel Rose&amp;lt;br/&amp;gt;(BDSM Paraphernalia) || -1 || 0 || rowspan=&amp;quot;4&amp;quot; | Yes || Pet (+1) || +1 Taming exp || ||&lt;br /&gt;
|-&lt;br /&gt;
| Steel Collar || 10$ || -2 || 0 || || +3 Taming exp || || always disliked&amp;lt;br/&amp;gt;(-20 Mood)&lt;br /&gt;
|-&lt;br /&gt;
| Spiked Collar || 10$ || -1 || 0 || Gladiatrix (+1) || +1 Taming exp&amp;lt;br/&amp;gt;-1 Empathy exp || Gladiatrix (skill) &amp;gt;= 3 (&amp;quot;B+&amp;quot;)&amp;lt;br/&amp;gt;and Nature &amp;gt;= 3 (&amp;quot;Independent&amp;quot;)&amp;lt;br/&amp;gt;and Temperament &amp;gt;= 3 (&amp;quot;Reactive&amp;quot;)&amp;lt;br/&amp;gt;(+5 Mood rate) || otherwise&amp;lt;br/&amp;gt;(-10 Mood)&lt;br /&gt;
|-&lt;br /&gt;
| Shock Collar || 25$ || +2 || +1 || || +1 Taming exp || || always disliked&amp;lt;br/&amp;gt;(-10 Mood)&lt;br /&gt;
|-&lt;br /&gt;
| Collar and Leash || 5$ || Necropolis:&amp;lt;br/&amp;gt;Steel Rose&amp;lt;br/&amp;gt;(Animal Paraphernalia) || -1 || 0 || No || Pet (+2) || || Pet (skill) &amp;gt;= 3 (&amp;quot;B+&amp;quot;)&amp;lt;br/&amp;gt;and (Nature &amp;lt;= 2 (&amp;quot;Uncertain&amp;quot;) or Devotion &amp;gt;= 2 (&amp;quot;Dutiful&amp;quot;))&amp;lt;br/&amp;gt;(+5 Mood rate) ||&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Hands===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Name !! Price !! Location !! Style !! Exoticism !! Learning bonus !! Daily bonus !! Liked if !! Disliked if&lt;br /&gt;
|-&lt;br /&gt;
| Rubber Gloves || 5$ || rowspan=&amp;quot;5&amp;quot; | White Town:&amp;lt;br/&amp;gt;Boutique of Servilia Quint&amp;lt;br/&amp;gt;(Gloves) || -2 || 0 || Nurse (+1)&amp;lt;br/&amp;gt;Maid (+1) || || ||&lt;br /&gt;
|-&lt;br /&gt;
| Leather Gloves || 5$ || +1 || 0 || Gladiatrix (+1)&amp;lt;br/&amp;gt;Alchemy (+1) || || ||&lt;br /&gt;
|-&lt;br /&gt;
| Lace Gloves || 5$ || +2 || 0 || || || ||&lt;br /&gt;
|-&lt;br /&gt;
| Fiber Gloves || 10$ || -1 || 0 || Gladiatrix (+2) || || ||&lt;br /&gt;
|-&lt;br /&gt;
| Fluffy Paws || 5$ || -1 || 0 || Pet (+1)&amp;lt;br/&amp;gt;All other skills (-10) || || Pet Prodigy ||&lt;br /&gt;
|-&lt;br /&gt;
| Leather Shackles || 5$ || Necropolis:&amp;lt;br/&amp;gt;Steel Rose&amp;lt;br/&amp;gt;(BDSM Paraphernalia) || -1 || 0 || All sexual skills (+1) || +1 Taming exp&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;''if Loves Helplessness and Master Allure &amp;gt;= 3 (&amp;quot;Charming&amp;quot;): +1 Arousal''&amp;lt;br/&amp;gt;''if Claustrophobic: -2 Arousal'' || Loves Helplessness&amp;lt;br/&amp;gt;(+5 Mood rate) || Claustrophobic&amp;lt;br/&amp;gt;(-20 Mood)&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;otherwise (neutral or Inured to Helplessness)&amp;lt;br/&amp;gt;(-5 Mood rate)&lt;br /&gt;
|-&lt;br /&gt;
| Pony Harness || 10$ || Necropolis:&amp;lt;br/&amp;gt;Steel Rose&amp;lt;br/&amp;gt;(Animal Paraphernalia) || -2 || 0 || Pony (+4) || +1 Taming exp || Loves Helplessness&amp;lt;br/&amp;gt;(+10 Mood)&amp;lt;br/&amp;gt;Brony&amp;lt;br/&amp;gt;(+10 Mood)&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;''effects stack'' || Shy and not Horny&amp;lt;br/&amp;gt;(-10 Mood)&amp;lt;br/&amp;gt;Claustrophobic&amp;lt;br/&amp;gt;(-10 Mood)&amp;lt;br/&amp;gt;Not Brony or Inured to Helplessness&amp;lt;br/&amp;gt;and fewer than 4 races won&amp;lt;br/&amp;gt;(-20 Mood)&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;''effects stack''&lt;br /&gt;
|-&lt;br /&gt;
| Boho Bracelet || 10$ || rowspan=&amp;quot;3&amp;quot; | Red Light District:&amp;lt;br/&amp;gt;Flea Market&amp;lt;br/&amp;gt;(Shoes &amp;amp; Accessories) || +1 || +1 || || +1 Mood (permanent) || ||&lt;br /&gt;
|-&lt;br /&gt;
| Encrusted Bracelet || 20$ || +2 || +1 || || +1 Mood (permanent) || ||&lt;br /&gt;
|-&lt;br /&gt;
| Slave Bracelet || 30$ || +2 || +3 || || +1 Mood (permanent) || ||&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Feet===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Name !! Price !! Location !! Style !! Exoticism !! Learning bonus !! Daily bonus !! Liked if !! Disliked if&lt;br /&gt;
|-&lt;br /&gt;
| Tabi Socks || 5$ || rowspan=&amp;quot;6&amp;quot; | White Town:&amp;lt;br/&amp;gt;Boutique of Servilia Quint&amp;lt;br/&amp;gt;(Shoes) || 0 || +1 || Gladiatrix (+2)&amp;lt;br/&amp;gt;Dancing (+1) || || Gladiatrix (skill) &amp;gt;= 3 (&amp;quot;B+&amp;quot;)&amp;lt;br/&amp;gt;or Gladiatrix (affinity for Gladiatrix skill) ||&lt;br /&gt;
|-&lt;br /&gt;
| Soft Slippers || 5$ || -1 || -1 || || || always liked ||&lt;br /&gt;
|-&lt;br /&gt;
| Pointes || 5$ || 0 || 0 || Dancing (+2) || || Dancing (skill) &amp;gt;= 3 (&amp;quot;B+&amp;quot;)&amp;lt;br/&amp;gt;or Exotic Dancer/Ballerina (affinity for Dancing skill) ||&lt;br /&gt;
|-&lt;br /&gt;
| Sneakers || 5$ || -1 || -1 || Endurance (+3)&amp;lt;br/&amp;gt;Gladiatrix (+1)&amp;lt;br/&amp;gt;Dancing (+1) || || Sportive ||&lt;br /&gt;
|-&lt;br /&gt;
| Heels || 5$ || +2 || 0 || || || || rowspan=&amp;quot;2&amp;quot; | Endurance &amp;lt;= 2 (&amp;quot;Weakened&amp;quot;)&amp;lt;br/&amp;gt;(-30 Mood if Dying, -20 if Feeble, -10 if Weakened)&lt;br /&gt;
|-&lt;br /&gt;
| High Boots || 20$ || +2 || 0 || All sexual skills (+2) || +1 Temperament exp&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;''if Temperament &amp;gt;= 3 (&amp;quot;Reactive&amp;quot;)'' ||&lt;br /&gt;
|-&lt;br /&gt;
| Leather Shackles || 5$ || Necropolis:&amp;lt;br/&amp;gt;Steel Rose&amp;lt;br/&amp;gt;(BDSM Paraphernalia) || -1 || 0 || All sexual skills (+1) || +1 Taming exp&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;''if Loves Helplessness and Master Allure &amp;gt;= 3 (&amp;quot;Charming&amp;quot;): +1 Arousal''&amp;lt;br/&amp;gt;''if Claustrophobic: -2 Arousal'' || Loves Helplessness&amp;lt;br/&amp;gt;(+5 Mood rate) || Claustrophobic&amp;lt;br/&amp;gt;(-20 Mood)&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;otherwise (neutral or Inured to Helplessness)&amp;lt;br/&amp;gt;(-5 Mood rate)&lt;br /&gt;
|-&lt;br /&gt;
| Hooved Boots || 25$ || Necropolis:&amp;lt;br/&amp;gt;Steel Rose&amp;lt;br/&amp;gt;(Animal Paraphernalia) || +1 || 0 || Pony (+5) || +1 Temperament exp&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;''if Temperament &amp;gt;= 3 (&amp;quot;Reactive&amp;quot;)'' || || not Brony&amp;lt;br/&amp;gt;and fewer than 4 races won&amp;lt;br/&amp;gt;(-15 Mood rate)&lt;br /&gt;
|-&lt;br /&gt;
| Sandals || 30$ || Red Light District:&amp;lt;br/&amp;gt;Flea Market&amp;lt;br/&amp;gt;(Shoes &amp;amp; Accessories) || +2 || 0 || || +1 Mood (permanent) || ||&lt;br /&gt;
|-&lt;br /&gt;
| Slut Boots || — || Included with Slut Costume purchase&amp;lt;br/&amp;gt;(Red Light District: Flea Market) || 0 || 0 || || || ||&lt;br /&gt;
|-&lt;br /&gt;
| Nun Heels || — || Included with Nun Costume purchase&amp;lt;br/&amp;gt;(Red Light District: Flea Market) || 0 || 0 || || || ||&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Rings===&lt;br /&gt;
&lt;br /&gt;
Two can be equipped at a time.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Name !! Price !! Location !! Style&lt;br /&gt;
|-&lt;br /&gt;
| Elegant Ring || 3$ || rowspan=&amp;quot;2&amp;quot; | White Town:&amp;lt;br/&amp;gt;Ashura's Treasury&amp;lt;br/&amp;gt;(Women's Jewelry) || +1&lt;br /&gt;
|-&lt;br /&gt;
| Gemstone Ring || 5$ || +2&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Piercings===&lt;br /&gt;
&lt;br /&gt;
They can be worn on various places once they have been pierced at the Steel Rose.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Name !! Price !! Location !! Style !! Exoticism !! Worn on !! Daily bonus !! Liked if !! Disliked if&lt;br /&gt;
|-&lt;br /&gt;
| Small Hoop || 3$ || rowspan=&amp;quot;4&amp;quot; | White Town:&amp;lt;br/&amp;gt;Ashura's Treasury&amp;lt;br/&amp;gt;(Women's Jewelry) || +1 || 0 || Ear&amp;lt;br/&amp;gt;Tongue&amp;lt;br/&amp;gt;Nipples&amp;lt;br/&amp;gt;Navel&amp;lt;br/&amp;gt;Clitoris || || ||&lt;br /&gt;
|-&lt;br /&gt;
| Gemstone Stud || 5$ || +2 || +2 || Ear (clip-on)&amp;lt;br/&amp;gt;Navel&amp;lt;br/&amp;gt;Clitoris || || ||&lt;br /&gt;
|-&lt;br /&gt;
| Barbell || 10$ || +1 || +1 || Tongue&amp;lt;br/&amp;gt;Nipples&amp;lt;br/&amp;gt;Navel&amp;lt;br/&amp;gt;Clitoris || +1 Arousal || ||&lt;br /&gt;
|-&lt;br /&gt;
| Thick Steel Ring || 30$ || -1 || +2 || Ear&amp;lt;br/&amp;gt;Tongue&amp;lt;br/&amp;gt;Nipples&amp;lt;br/&amp;gt;Navel&amp;lt;br/&amp;gt;Clitoris || +2 Taming exp if on tongue, nipples, navel, &amp;amp; clitoris&amp;lt;br/&amp;gt;(+3 if nose also pierced)&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;''bypasses normal taming exp cap'' || || always disliked (display only, no penalty on its own)&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;''combined Mood rate penalty up to -0.9 scales with number of rings worn (tongue/nipples/navel/clitoris/nose)''&lt;br /&gt;
|-&lt;br /&gt;
| Nipple Chain || 10$ || Necropolis:&amp;lt;br/&amp;gt;Steel Rose&amp;lt;br/&amp;gt;(BDSM Paraphernalia) || 0 || +1 || Nipples || +2 Arousal&amp;lt;br/&amp;gt;+1 Taming exp || || Arousal = 0&amp;lt;br/&amp;gt;and not Masochist or Accustomed to Pain&amp;lt;br/&amp;gt;(-5 Mood rate)&lt;br /&gt;
|-&lt;br /&gt;
| Clip || 5$ || rowspan=&amp;quot;2&amp;quot; | Red Light District:&amp;lt;br/&amp;gt;Flea Market&amp;lt;br/&amp;gt;(Shoes &amp;amp; Accessories) || +1 || 0 || Ear || || ||&lt;br /&gt;
|-&lt;br /&gt;
| Cuff || 20$ || +2 || +2 || Ear || +1 Mood (permanent) || ||&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Weapons and Armor ==&lt;br /&gt;
See [[Jack-o-nine/Gameplay/Weapons_and_Armor|Weapons and Armor]] for the full list of weapons and armor available at Manhunter's Armory.&lt;br /&gt;
&lt;br /&gt;
== Drugs ==&lt;br /&gt;
* Elysian datura x5 (10$) - Improves mood, increases addiction by 1 every use. Addiction passively decreases by 1 at the start of even numbered days, whether or not the slave smoked datura the day before. If addiction is greater than a random number between 1 and 100 (savescummable), slave intelligence rate decreases by 1. If the slaver's datura addiction is above 30, charisma rate decreases by 1 upon use. Effects on slaver are otherwise identical. Smoking datura multiple times per day has a cumulative effect on addiction and intelligence/charisma, but not mood.&lt;br /&gt;
* Kamrian resin x5 (10$) - Restores 1 energy once per day, increases addiction by 1 at the start of the next day. Addiction passively decreases by 1 at the start of even numbered days, if the slave did not drank kamra the day before. If addiction exceeds 8 * endurance (eg, a slave with B+ endurance reaches 25 addiction), they will see drawbacks to kamra abuse the next day, decreasing mood, endurance rate (-1), and energy (-half a spark). Effects on slaver are identical, affecting strength in lieu of endurance. Drinking kamra more than once per day has no additional effect.&lt;br /&gt;
* Faeries pollen x5 (10$) - Restores 5 energy once per day, increases addiction by 1 at the start of the next day. Addiction passively decreases by 1 at the start of days divisible by 3, if the slave did not snort pollen the day before. If addiction exceeds endurance (eg a slave with B+ endurance reaches 4 addiction), they will see drawbacks to pollen abuse the next day, decreasing mood, endurance rate (-addiction/2), and energy (-1 spark). If addiction exceeds 1, mood is decreased and endurance rate is decreased (-addiction/10). Taking multiple doses of pollen in the same day will cause a slave to faint immediately and instantly decrease their endurance to dying (F-). If the slaver snorts pollen, they gain 5 energy and sexual excitement is increased to blazing (unless libido is impotent), while strength rate is immediately decreased by 1 and libido rate is immediately decreased by 10*libido level (eg a slaver with salacious libido will immediately have libido rate decrease by 50). Taking two doses of pollen in one day will immediately kill the slaver. The effects of addiction on the slaver are identical to those on the slave, affecting strength in lieu of endurance.&lt;br /&gt;
* Essence of oblivion x5 (10$) - Improves mood sharply, increases addiction by 1 at the start of the next day. Addiction passively decreases by 1 at the start of days divisible by 4, if the slave did not take oblivion the day before. If addiction exceeds endurance (eg a slave with B+ endurance reaches 4 addiction), they will see drawbacks to oblivion abuse the next day, sharply decreasing mood and decreasing endurance rate (-addiction). If addiction exceeds endurance, but the slave did not take opium, mood and endurance rate will still decrease, but less sharply (endurance rate decrease is -1). Taking multiple doses of oblivion in the same day will cause a slave to faint immediately and instantly decrease their endurance to dying (F-). Effects on slaver are identical, affecting strength in lieu of endurance, but taking two doses of pollen in the same day will immediately kill the slaver.&lt;br /&gt;
* Alcohol x5 (10$) - Improves mood, increases addiction by 1 at the start of the next day. Addiction passively decreases by 1 at the start of days divisible by 3, if the slave did not chug alcohol the day before. If addiction exceeds endurance (eg a slave with B+ endurance reaches 4 addiction), they will see drawbacks to alcohol abuse the next day, decreasing mood and endurance rate (-1). Chugging alcohol multiple times in the same day will cause a slave to pass out and set their energy to -2 sparks. The slaver must chug alcohol twice to improve their mood, but only once to stave off the mood decrease from alcohol addiction, while chugging alcohol three times in one day will cause the slaver to pass out and end the day immediately. The effects of addiction on the slaver are identical to those on the slave, affecting strength in lieu of endurance.&lt;br /&gt;
&lt;br /&gt;
Also, see [[Jack-o-nine/Gameplay/Alchemy|Alchemy]].&lt;br /&gt;
&lt;br /&gt;
==Fetish Equipment==&lt;br /&gt;
These are bought from the [[Jack-o-nine/Gameplay/Locations/Necropolis#Steel_Rose|&amp;quot;Steel Rose&amp;quot;]] in the Necropolis under &amp;quot;Fetish-paraphernalia&amp;quot;. They're used as tools to enforce rules that a disobedient slave would otherwise disobey, or unlocks some bondage punishments and the vaginal vibes rule.&lt;br /&gt;
* Vaginal beads - allows Vaginal vibe&lt;br /&gt;
* Anal pear - Deny toileting, slave won't clean themselves at the end of day without you explicitly telling them to&lt;br /&gt;
* Reliable gag - Force silence&lt;br /&gt;
* Bondage suit - unlocks punishment options&lt;br /&gt;
* Urinal rack - Behave: urinal&lt;br /&gt;
* Toilet seat - Behave: toilet&lt;br /&gt;
&lt;br /&gt;
Also of note is the Pet Suit to enforce Behave: pet and the shock collar to enforce Behave: Humility&lt;br /&gt;
&lt;br /&gt;
==Gifts==&lt;br /&gt;
These items are given via the rewards menu, and give girls a small, but permanent bonus. If a slave already has a gift, the on-hover text for the gift will say &amp;quot;Give [slave name] another [gift name]&amp;quot;, rather than &amp;quot;Give [slave name] a [gift name]&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
*Warm Plaid - Reduces despair slightly every night.&lt;br /&gt;
&lt;br /&gt;
*Plush toy - Your slave will use this as a soft pillow, giving a slight energy bonus when sleeping on a bedroll.&lt;br /&gt;
&lt;br /&gt;
*Perfume - Gives a charm bonus at the start of the day (does not stack with spa perfuming), and grants +1 habit per day&lt;br /&gt;
&lt;br /&gt;
*Mini pony - Gives a lasting mood bonus while the pony is alive, and costs 1$/day to keep alive. Will live at least 40 days, and typically dies at around 50.&lt;/div&gt;</summary>
		<author><name>GhostBeat</name></author>	</entry>

	<entry>
		<id>http://wiki.anime-sharing.com/hgames/index.php?title=Jack-o-nine/Gameplay/Items&amp;diff=42027</id>
		<title>Jack-o-nine/Gameplay/Items</title>
		<link rel="alternate" type="text/html" href="http://wiki.anime-sharing.com/hgames/index.php?title=Jack-o-nine/Gameplay/Items&amp;diff=42027"/>
				<updated>2026-07-15T12:56:37Z</updated>
		
		<summary type="html">&lt;p&gt;GhostBeat: /* Hands */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Jack-o-nine}}&lt;br /&gt;
==Ingredients==&lt;br /&gt;
Ingredients are used for cooking [[Jack-o-nine/Gameplay/Food|food]] and can be bought from the [[Jack-o-nine/Gameplay/Locations/White_Town#Gastronomicon|Gastronomicon]]. Alternatively you can tell your assistant [[Jack-o-nine/Gameplay/Assistant#Groceries|which groceries to buy]].&lt;br /&gt;
&lt;br /&gt;
Here's a list of all the ingredients in the game:&lt;br /&gt;
*Fresh Eggs x5 (30$);&lt;br /&gt;
*Fresh Milk x5 (30$);&lt;br /&gt;
*Double Cream x5 (30$);&lt;br /&gt;
*Mature Cheese x5 (30$);&lt;br /&gt;
*Fresh Vegetables x5 (10$);&lt;br /&gt;
*Cereals and Flour x5 (10$);&lt;br /&gt;
*Herbs and Spices x5 (10$);&lt;br /&gt;
*Strong Alcohol x5 (10$); &lt;br /&gt;
*Greasy Mince x5 (7$);&lt;br /&gt;
*Tender Fillet x5 (20$);&lt;br /&gt;
*Virgin Meat.&lt;br /&gt;
&lt;br /&gt;
  '''Note:''' Eggs and Milk can be obtained for &amp;quot;free&amp;quot; if you own a [[Jack-o-nine/Gameplay/Barn|barn]] and the respective cattle. &lt;br /&gt;
  '''Note:''' Alcohol can be [[Jack-o-nine/Gameplay/Alchemy#Summary|produced]] by an alchemist, but the cost of the constituent ingredients exceeds the cost of alcohol purchased directly from the Gastronomicon.&lt;br /&gt;
  '''Note:''' Virgin Meat can only be obtained by slaughtering slaves either at the [[Jack-o-nine/Gameplay/Locations/White_Town#Gastronomicon|butcher]] or at your [[Jack-o-nine/Gameplay/Barn#Pig|barn]].&lt;br /&gt;
&lt;br /&gt;
== Men's clothing ==&lt;br /&gt;
&lt;br /&gt;
All except the Worn Clothes are sold at the Boutique of Servilia Quint in the Trade Square of White Town. Most of these have some positive effect, but some of them are uncomfortable and will make the PC unhappy.&amp;lt;br /&amp;gt;&lt;br /&gt;
If you have some money to spare, it's worth buying a variety of these to wear to increase your skills, which allows you to train slaves to one rank passed your natural abilities, and further training yourself in them. If you don't need the skill boost, Fashionable Attire is a good choice for the allure.&lt;br /&gt;
As of 2.2.3, you no longer need to wear the items to get the training bonuses, but you might still want to swap your outfit for combat, healing injured slaves, or casting spells.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* '''Worn Clothes''' - You start with these. Penalty to Allure and Mood. They are &amp;quot;worn&amp;quot; in the sense of threadbare and scruffy rather then &amp;quot;being worn&amp;quot;. &lt;br /&gt;
* '''Formal Suit''' (40$) - Raises Artistry. Allows vulgar players to train in etiquette, dance, music and singing. &lt;br /&gt;
* '''Medical gown''' (40$) - Raises Medic skill. Lets the player train nurses to a higher level and improves the use of stimulants and the like.&lt;br /&gt;
* '''Wizard Robes''' (40$) - Raises Magic skill. Player can better train enchantresses, cast spells and brew potions.&lt;br /&gt;
* '''Housecoat''' (25$) - &amp;quot;Soft and comfortable housecoat. Just what you need to relax&amp;quot;. Increases Slaver mood, but decreases Allure and Aura.&lt;br /&gt;
* '''Fashionable Attire''' (100$) - Raises Allure which helps with obedience and selling slaves. No effect on mood.&lt;br /&gt;
* '''Aketon''' (40$) - Raises Fighter skill. Useful when patrolling the fogs, training gladiatrices or dealing with rebellious slaves.&lt;br /&gt;
* '''Livery''' (40$) - Raises Stewardship. Useful when teaching Maid and Cook and Secretary skills.&lt;br /&gt;
* '''Noble Regalia''' (200$) - Raises Allure and Aura which helps with obedience and selling slaves, but is uncomfortable, lowering slaver's mood.&lt;br /&gt;
&lt;br /&gt;
== Women's Clothing &amp;amp; Apparel ==&lt;br /&gt;
&lt;br /&gt;
Clothing and jewelry can give a variety of bonuses. BDSM and fetish gear are sold in the Steel Rose in the Necropolis. Other clothes are sold at the Boutique of Servilia Quint in the Trade Square of White town. Jewelry and accessories are sold next door at Ashura's Treasury. Some jewelry requires piercing, which are done at the Steel Rose.&lt;br /&gt;
&lt;br /&gt;
Mood bonuses and penalties from clothing do stack, but do not accumulate over time (each effect is applied on top of the slave's base mood only as long as it is worn).&lt;br /&gt;
&lt;br /&gt;
Some liked clothing gives a positive moodlet instead, which is worth one mood level (+10) but is only applied once.&lt;br /&gt;
&lt;br /&gt;
=== Clothes ===&lt;br /&gt;
&lt;br /&gt;
Revealing outfits trigger dislike responses for two independent reasons, which '''stack''' if both apply:&lt;br /&gt;
&lt;br /&gt;
* '''Pride &amp;gt; 2 (&amp;quot;Proud&amp;quot; or higher):''' −N × Pride level Mood rate penalty (N varies by outfit, typically 3 — see &amp;quot;Disliked if&amp;quot; column for exact value)&lt;br /&gt;
* '''Shy trait and not Horny:''' flat −10 Mood penalty (one level) — not present on every outfit, check individual items&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Name !! Price !! Location !! Style !! Exoticism !! Revealing !! Learning bonus !! Daily bonus !! Liked if !! Disliked if&lt;br /&gt;
|-&lt;br /&gt;
| Naked || N/A || N/A || 0 || 0 || Yes || All sexual skills (+1)&amp;lt;br/&amp;gt;Endurance (+1) || +1 Taming exp || || Pride &amp;gt; 2 (−3×Pride Mood rate)&amp;lt;br/&amp;gt;Shy and not Horny (−10 Mood)&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;Exhibitionism (skill) &amp;lt; Nature&amp;lt;br/&amp;gt;and not a Cow (Cow skill &amp;lt; 3)&amp;lt;br/&amp;gt;(−10 Mood, stacks independently)&lt;br /&gt;
|-&lt;br /&gt;
| Frilly Apron || 5$ || rowspan=&amp;quot;8&amp;quot; | White Town:&amp;lt;br/&amp;gt;Boutique of Servilia Quint&amp;lt;br/&amp;gt;(Women's Uniform) || 0 || 0 || rowspan=&amp;quot;2&amp;quot; | Yes || Cooking (+2) || || Gourmet || rowspan=&amp;quot;2&amp;quot; | Pride &amp;gt; 2 (−3×Pride Mood rate)&amp;lt;br/&amp;gt;Shy and not Horny (−10 Mood)&lt;br /&gt;
|-&lt;br /&gt;
| Maid Outfit || 5$ || +1 || 0 || Maid (+2) || || Expert Maid&lt;br /&gt;
|-&lt;br /&gt;
| Nurse Outfit || 5$ || 0 || 0 || No || Nurse (+2) || || Expert Nurse ||&lt;br /&gt;
|-&lt;br /&gt;
| Athletic Leotard || 5$ || 0 || 0 || rowspan=&amp;quot;2&amp;quot; | Yes || Endurance (+2)&amp;lt;br/&amp;gt;Dance (+2) || || Sportive || Pride &amp;gt; 2 (−2×Pride Mood rate)&amp;lt;br/&amp;gt;Shy and not Horny (−10 Mood)&lt;br /&gt;
|-&lt;br /&gt;
| Chainmail Bikini || 5$ || 0 || +1 || Endurance (+1)&amp;lt;br/&amp;gt;Gladiatrix (+3) || || Gladiatrix || Pride &amp;gt; 2 (−3×Pride Mood rate)&amp;lt;br/&amp;gt;Shy and not Horny (−10 Mood)&lt;br /&gt;
|-&lt;br /&gt;
| Sorceress Robes || 5$ || -1 || +2 || rowspan=&amp;quot;3&amp;quot; | No || Alchemy (+2)&amp;lt;br/&amp;gt;Witchcraft (+3) || || Enchantress&amp;lt;br/&amp;gt;or Pride &amp;gt;= 3 (&amp;quot;Proud&amp;quot;) ||&lt;br /&gt;
|-&lt;br /&gt;
| School Uniform || 10$ || +1 || 0 || Secretary (+2)&amp;lt;br/&amp;gt;All academy lessons (+2) || || Secretary ||&lt;br /&gt;
|-&lt;br /&gt;
| Kimono Yukata || 20$ || +2 || 0 || Elocution (+3) || || Elocutionist ||&lt;br /&gt;
|-&lt;br /&gt;
| Light Sundress || 5$ || rowspan=&amp;quot;8&amp;quot; | White Town:&amp;lt;br/&amp;gt;Boutique of Servilia Quint&amp;lt;br/&amp;gt;(Fashionable Ladieswear) || +1 || 0 || No || || || always liked ||&lt;br /&gt;
|-&lt;br /&gt;
| Lace Underwear || 5$ || +1 || 0 || Yes || All sexual skills (+2) || +1 Arousal&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;''if Devotion &amp;gt;= 1 (&amp;quot;Wavering&amp;quot;)&amp;lt;br/&amp;gt;and Master Allure &amp;gt;= 3 (&amp;quot;Charming&amp;quot;)'' || || Pride &amp;gt; 2 (−3×Pride Mood rate)&amp;lt;br/&amp;gt;Shy and not Horny (−10 Mood)&lt;br /&gt;
|-&lt;br /&gt;
| Gown || 10$ || +2 || 0 || No || || || ||&lt;br /&gt;
|-&lt;br /&gt;
| Latex Dress || 20$ || +2 || 0 || rowspan=&amp;quot;3&amp;quot; | Yes || All sexual skills (+3) || || || Pride &amp;gt; 2 (−3×Pride Mood rate)&amp;lt;br/&amp;gt;Shy and not Horny (−10 Mood)&lt;br /&gt;
|-&lt;br /&gt;
| Exotic Outfit || 25$ || +2 || +3 || Dancing (+3)&amp;lt;br/&amp;gt;All sexual skills (+1) || || Ballerina/Exotic Dancer || Pride &amp;gt; 2 (−1×Pride Mood rate only)&amp;lt;br/&amp;gt;No Shy penalty for this outfit&lt;br /&gt;
|-&lt;br /&gt;
| Leather Corset || 50$ || +2 || 0 || All sexual skills (+4) || +2 Arousal&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;''if Devotion &amp;gt;= 1 (&amp;quot;Wavering&amp;quot;)&amp;lt;br/&amp;gt;and Master Allure &amp;gt;= 3 (&amp;quot;Charming&amp;quot;)'' || || Pride &amp;gt; 2 (−3×Pride Mood rate)&amp;lt;br/&amp;gt;Shy and not Horny (−10 Mood)&lt;br /&gt;
|-&lt;br /&gt;
| Gorgeous Dress || 50$ || +3 || 0 || rowspan=&amp;quot;2&amp;quot; | No || || || || always disliked&amp;lt;br/&amp;gt;(-5 Mood decrease)&lt;br /&gt;
|-&lt;br /&gt;
| Wedding Dress || 100$ || +3 || 0 || All sexual skills (+Devotion) || +1 Devotion&amp;lt;br/&amp;gt;+1 Arousal&amp;lt;br/&amp;gt;+5 Mood bonus&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;''if Devotion &amp;gt;= 3 (&amp;quot;Devoted&amp;quot;)&amp;lt;br/&amp;gt;and Mood &amp;gt;= 3 (&amp;quot;Pleased&amp;quot;)&amp;lt;br/&amp;gt;and Master Allure &amp;gt;= 3 (&amp;quot;Charming&amp;quot;)'' || not feeling rebellious&amp;lt;br/&amp;gt;and Pride &amp;lt;= 2 (&amp;quot;Aloof&amp;quot;) ||&lt;br /&gt;
|-&lt;br /&gt;
| Cow Gear || 25$ || Outcasts:&amp;lt;br/&amp;gt;Public Animal Farm&amp;lt;br/&amp;gt;(Milk Cooperative) || -2 || 0 || N/A || Cow (+2) || -1 Pride exp&amp;lt;br/&amp;gt;-1 Intellect exp&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;''won't reduce below 2 (&amp;quot;Dimwitted&amp;quot;)'' || Indolent || if not Indolent&amp;lt;br/&amp;gt;and Cow (skill) &amp;lt; 3 (&amp;quot;B+&amp;quot;)&amp;lt;br/&amp;gt;and Pet (skill) &amp;lt; 3 (&amp;quot;B+&amp;quot;)&amp;lt;br/&amp;gt;(-5 Mood)&lt;br /&gt;
|-&lt;br /&gt;
| Anal Tail || 10$ || rowspan=&amp;quot;3&amp;quot; | Necropolis:&amp;lt;br/&amp;gt;Steel Rose&amp;lt;br/&amp;gt;(Animal Paraphernalia) || -2 || 0 || rowspan=&amp;quot;3&amp;quot; | N/A || Pet (+2)&amp;lt;br/&amp;gt;Pony (+1) || +2 Arousal&amp;lt;br/&amp;gt;-1 Pride exp&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;''if Pride &amp;gt; 1'' || Pet Prodigy or Brony&amp;lt;br/&amp;gt;(+5 Mood bonus) || if not Pet Prodigy or Brony&amp;lt;br/&amp;gt;and fewer than 7 races won&amp;lt;br/&amp;gt;and not Horny&amp;lt;br/&amp;gt;(-5 Mood penalty per level of Pride)&lt;br /&gt;
|-&lt;br /&gt;
| Petsuit || 25$ || -2 || +1 || Pet (+3)&amp;lt;br/&amp;gt;All other skills (-10) || +2 Taming exp&amp;lt;br/&amp;gt;-1 Pride exp&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;''-1 Nature exp if not Loves Helplessness'' || rowspan=&amp;quot;2&amp;quot; | Loves Helplessness&amp;lt;br/&amp;gt;(+10 Mood) || if not Loves Helplessness:&amp;lt;br/&amp;gt;-20 Mood if Claustrophobia&amp;lt;br/&amp;gt;no penalty if Inured to Helplessness&amp;lt;br/&amp;gt;-10 Mood otherwise&lt;br /&gt;
|-&lt;br /&gt;
| Deprivation Suit || 50$ || -4 || +2 || All skills (-10) || +3 Taming exp&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;''-1 Temperament exp if not Loves Helplessness'' || if not Loves Helplessness:&amp;lt;br/&amp;gt;-30 Mood if Claustrophobia&amp;lt;br/&amp;gt;-10 Mood if Inured to Helplessness&amp;lt;br/&amp;gt;-20 Mood otherwise&lt;br /&gt;
|-&lt;br /&gt;
| Slave Costume || 20$ || rowspan=&amp;quot;7&amp;quot; | Red Light District:&amp;lt;br/&amp;gt;Flea Market&amp;lt;br/&amp;gt;(Revealing Clothing) || +1 || +1 || rowspan=&amp;quot;7&amp;quot; | Yes || All sexual skills (+2) || +3 Arousal || || rowspan=&amp;quot;7&amp;quot; | Pride &amp;gt; 2 (−3×Pride Mood rate)&amp;lt;br/&amp;gt;Shy and not Horny (−10 Mood)&lt;br /&gt;
|-&lt;br /&gt;
| Short Dress || 30$ || +1 || +1 || All sexual skills (+2) || +4 Arousal&amp;lt;br/&amp;gt;+1 Taming exp ||&lt;br /&gt;
|-&lt;br /&gt;
| Dance Costume || 40$ || +1 || +2 || Dancing (+2)&amp;lt;br/&amp;gt;All sexual skills (+2) || +1 Arousal ||&lt;br /&gt;
|-&lt;br /&gt;
| Corset || 40$ || +1 || +2 || All sexual skills (+3) || +2 Arousal ||&lt;br /&gt;
|-&lt;br /&gt;
| Slut Costume&amp;lt;sup&amp;gt;[1]&amp;lt;/sup&amp;gt; || 30$ || +3 || +2 || All sexual skills (+2) || +4 Arousal&amp;lt;br/&amp;gt;+1 Custom&amp;lt;br/&amp;gt;+1 Rational exp ||&lt;br /&gt;
|-&lt;br /&gt;
| Fancy Slave Costume || 100$ || +4 || +3 || Dancing (+1)&amp;lt;br/&amp;gt;All sexual skills (+2) || +1 Arousal ||&lt;br /&gt;
|-&lt;br /&gt;
| Nun Costume&amp;lt;sup&amp;gt;[2]&amp;lt;/sup&amp;gt; || 60$ || +3 || +3 || All sexual skills (+4) || +3 Arousal&amp;lt;br/&amp;gt;+1 Mood&amp;lt;br/&amp;gt;+1 Custom&amp;lt;br/&amp;gt;+1 Taming exp&amp;lt;br/&amp;gt;+1 Rational exp || Always slightly liked&lt;br /&gt;
|-&lt;br /&gt;
| Slave Tunic || 20$ || rowspan=&amp;quot;7&amp;quot; | Red Light District:&amp;lt;br/&amp;gt;Flea Market&amp;lt;br/&amp;gt;(Everyday Clothing) || +1 || +1 || rowspan=&amp;quot;7&amp;quot; | No || || +2 Arousal || ||&lt;br /&gt;
|-&lt;br /&gt;
| Kimono-Hikizuri || 50$ || +3 || +3 || Maid (-1)&amp;lt;br/&amp;gt;Cooking (-1)&amp;lt;br/&amp;gt;Elocution (+3)&amp;lt;br/&amp;gt;Gladiatrix (-1)&amp;lt;br/&amp;gt;Music (+1)&amp;lt;br/&amp;gt;Art (+1)&amp;lt;br/&amp;gt;All sexual skills (+2) || +1 Mood (permanent) || ||&lt;br /&gt;
|-&lt;br /&gt;
| Witch Costume || 30$ || +1 || +2 || Alchemy (+3)&amp;lt;br/&amp;gt;Witchcraft (+3) || +1 Arousal&amp;lt;br/&amp;gt;+1 Mood (permanent) || ||&lt;br /&gt;
|-&lt;br /&gt;
| Tunic || 40$ || +2 || +1 || Elocution (+1) || +1 Arousal || ||&lt;br /&gt;
|-&lt;br /&gt;
| Wool Tunic || 50$ || +2 || +1 || All sexual skills (+3) || +2 Arousal || ||&lt;br /&gt;
|-&lt;br /&gt;
| Toga || 50$ || +2 || +2 || Elocution (+1) || +1 Arousal&amp;lt;br/&amp;gt;+1 Mood (permanent) || ||&lt;br /&gt;
|-&lt;br /&gt;
| Fancy Tunic || 70$ || +3 || +3 || Elocution (+1)&amp;lt;br/&amp;gt;All sexual skills (+1) || +1 Arousal || ||&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Notes:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;sup&amp;gt;[1]&amp;lt;/sup&amp;gt; Purchasing the Slut Costume also grants the Slut Wig (equips as Headgear) and Slut Boots (equips as Feet) automatically.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;sup&amp;gt;[2]&amp;lt;/sup&amp;gt; Purchasing the Nun Costume also grants the Nun Habit (equips as Headgear), Rosary (equips as Neck), and Nun Heels (equips as Feet) automatically.&lt;br /&gt;
&lt;br /&gt;
===Headgear===&lt;br /&gt;
Headwear may count as a hairstyle, in which case it gives the same Style bonus as a recent haircut — see the &amp;quot;Hairstyle&amp;quot; column.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Name !! Price !! Location !! Style !! Exoticism !! Hairstyle !! Learning bonus !! Daily bonus !! Liked if !! Disliked if&lt;br /&gt;
|-&lt;br /&gt;
| Ornamented Diadem || 10$ || rowspan=&amp;quot;2&amp;quot; | White Town:&amp;lt;br/&amp;gt;Ashura's Treasury&amp;lt;br/&amp;gt;(Women's Jewelry) || +2 || 0 || rowspan=&amp;quot;2&amp;quot; | No || || || rowspan=&amp;quot;2&amp;quot; | Sybarite&amp;lt;br/&amp;gt;(+5 Mood rate) ||&lt;br /&gt;
|-&lt;br /&gt;
| Precious Tiara || 20$ || +3 || +1 || || ||&lt;br /&gt;
|-&lt;br /&gt;
| Headband || 3$ || rowspan=&amp;quot;6&amp;quot; | White Town:&amp;lt;br/&amp;gt;Ashura's Treasury&amp;lt;br/&amp;gt;(Fashionable Accessories) || 0 || 0 || Yes || Cooking (+1) || || ||&lt;br /&gt;
|-&lt;br /&gt;
| Hijab || 3$ || -1 || 0 || rowspan=&amp;quot;3&amp;quot; | No || Maid (+1)&amp;lt;br/&amp;gt;Cooking (+1) || || ||&lt;br /&gt;
|-&lt;br /&gt;
| Stylish Glasses || 10$ || +1 || 0 || Secretary (+1) || || Secretary ||&lt;br /&gt;
|-&lt;br /&gt;
| Cat Ears || 10$ || -1 || +1 || Pet (+1) || || Pet Prodigy ||&lt;br /&gt;
|-&lt;br /&gt;
| Hairnet || 10$ || +2 || 0 || rowspan=&amp;quot;2&amp;quot; | Yes || || || ||&lt;br /&gt;
|-&lt;br /&gt;
| Exotic Wig || 20$ || +1 || +2 || || || ||&lt;br /&gt;
|-&lt;br /&gt;
| Crown of Thorns || 5$ || Necropolis:&amp;lt;br/&amp;gt;Steel Rose&amp;lt;br/&amp;gt;(BDSM Paraphernalia) || -2 || 0 || No || || +2 Taming exp || Masochist&amp;lt;br/&amp;gt;(+10 Mood) || not Masochist&amp;lt;br/&amp;gt;(-10 Mood)&lt;br /&gt;
|-&lt;br /&gt;
| Plumed Bridle || 15$ || Necropolis:&amp;lt;br/&amp;gt;Steel Rose&amp;lt;br/&amp;gt;(Animal Paraphernalia) || +1 || 0 || No || Pony (+3) || +1 Taming exp&amp;lt;br/&amp;gt;-1 Pride exp&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;''if Pride &amp;gt; 1'' || Brony&amp;lt;br/&amp;gt;(+5 Mood rate) || not Brony&amp;lt;br/&amp;gt;and fewer than 4 races won&amp;lt;br/&amp;gt;(-20 Mood)&lt;br /&gt;
|-&lt;br /&gt;
| Slut Wig || — || Included with Slut Costume purchase&amp;lt;br/&amp;gt;(Red Light District: Flea Market) || 0 || 0 || No || || || ||&lt;br /&gt;
|-&lt;br /&gt;
| Nun Habit || — || Included with Nun Costume purchase&amp;lt;br/&amp;gt;(Red Light District: Flea Market) || 0 || 0 || No || || || ||&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Neck===&lt;br /&gt;
&lt;br /&gt;
Collars can help retrieve slaves that run away. Requires slave to be branded. The shock collar can also be used to enforce the humility rule.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Name !! Price !! Location !! Style !! Exoticism !! Prevents escape !! Learning bonus !! Daily bonus !! Liked if !! Disliked if&lt;br /&gt;
|-&lt;br /&gt;
| Chain with Pendant || 5$ || rowspan=&amp;quot;2&amp;quot; | White Town:&amp;lt;br/&amp;gt;Ashura's Treasury&amp;lt;br/&amp;gt;(Women's Jewelry) || +1 || 0 || rowspan=&amp;quot;2&amp;quot; | No || || || ||&lt;br /&gt;
|-&lt;br /&gt;
| Gemstone Necklace || 10$ || +2 || 0 || || || ||&lt;br /&gt;
|-&lt;br /&gt;
| Ornamented Collar || 20$ || White Town:&amp;lt;br/&amp;gt;Ashura's Treasury&amp;lt;br/&amp;gt;(Fashionable Accessories) || +2 || +2 || Yes || || +1 Taming exp || Sybarite&amp;lt;br/&amp;gt;(+5 Mood rate) ||&lt;br /&gt;
|-&lt;br /&gt;
| Leather Collar || 3$ || rowspan=&amp;quot;4&amp;quot; | Necropolis:&amp;lt;br/&amp;gt;Steel Rose&amp;lt;br/&amp;gt;(BDSM Paraphernalia) || -1 || 0 || rowspan=&amp;quot;4&amp;quot; | Yes || Pet (+1) || +1 Taming exp || ||&lt;br /&gt;
|-&lt;br /&gt;
| Steel Collar || 10$ || -2 || 0 || || +3 Taming exp || || always disliked&amp;lt;br/&amp;gt;(-20 Mood)&lt;br /&gt;
|-&lt;br /&gt;
| Spiked Collar || 10$ || -1 || 0 || Gladiatrix (+1) || +1 Taming exp&amp;lt;br/&amp;gt;-1 Empathy exp || Gladiatrix (skill) &amp;gt;= 3 (&amp;quot;B+&amp;quot;)&amp;lt;br/&amp;gt;and Nature &amp;gt;= 3 (&amp;quot;Independent&amp;quot;)&amp;lt;br/&amp;gt;and Temperament &amp;gt;= 3 (&amp;quot;Reactive&amp;quot;)&amp;lt;br/&amp;gt;(+5 Mood rate) || otherwise&amp;lt;br/&amp;gt;(-10 Mood)&lt;br /&gt;
|-&lt;br /&gt;
| Shock Collar || 25$ || +2 || +1 || || +1 Taming exp || || always disliked&amp;lt;br/&amp;gt;(-10 Mood)&lt;br /&gt;
|-&lt;br /&gt;
| Collar and Leash || 5$ || Necropolis:&amp;lt;br/&amp;gt;Steel Rose&amp;lt;br/&amp;gt;(Animal Paraphernalia) || -1 || 0 || No || Pet (+2) || || Pet (skill) &amp;gt;= 3 (&amp;quot;B+&amp;quot;)&amp;lt;br/&amp;gt;and (Nature &amp;lt;= 2 (&amp;quot;Uncertain&amp;quot;) or Devotion &amp;gt;= 2 (&amp;quot;Dutiful&amp;quot;))&amp;lt;br/&amp;gt;(+5 Mood rate) ||&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Hands===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Name !! Price !! Location !! Style !! Exoticism !! Learning bonus !! Daily bonus !! Liked if !! Disliked if&lt;br /&gt;
|-&lt;br /&gt;
| Rubber Gloves || 5$ || rowspan=&amp;quot;5&amp;quot; | White Town:&amp;lt;br/&amp;gt;Boutique of Servilia Quint&amp;lt;br/&amp;gt;(Gloves) || -2 || 0 || Nurse (+1)&amp;lt;br/&amp;gt;Maid (+1) || || ||&lt;br /&gt;
|-&lt;br /&gt;
| Leather Gloves || 5$ || +1 || 0 || Gladiatrix (+1)&amp;lt;br/&amp;gt;Alchemy (+1) || || ||&lt;br /&gt;
|-&lt;br /&gt;
| Lace Gloves || 5$ || +2 || 0 || || || ||&lt;br /&gt;
|-&lt;br /&gt;
| Fiber Gloves || 10$ || -1 || 0 || Gladiatrix (+2) || || ||&lt;br /&gt;
|-&lt;br /&gt;
| Fluffy Paws || 5$ || -1 || 0 || Pet (+1)&amp;lt;br/&amp;gt;All other skills (-10) || || Pet Prodigy ||&lt;br /&gt;
|-&lt;br /&gt;
| Leather Shackles || 5$ || Necropolis:&amp;lt;br/&amp;gt;Steel Rose&amp;lt;br/&amp;gt;(BDSM Paraphernalia) || -1 || 0 || All sexual skills (+1) || +1 Taming exp&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;''if Loves Helplessness and Master Allure &amp;gt;= 3 (&amp;quot;Charming&amp;quot;): +1 Arousal''&amp;lt;br/&amp;gt;''if Claustrophobic: -2 Arousal'' || Loves Helplessness&amp;lt;br/&amp;gt;(+5 Mood rate) || Claustrophobic&amp;lt;br/&amp;gt;(-20 Mood)&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;otherwise (neutral or Inured to Helplessness)&amp;lt;br/&amp;gt;(-5 Mood rate)&lt;br /&gt;
|-&lt;br /&gt;
| Pony Harness || 10$ || Necropolis:&amp;lt;br/&amp;gt;Steel Rose&amp;lt;br/&amp;gt;(Animal Paraphernalia) || -2 || 0 || Pony (+4) || +1 Taming exp || Loves Helplessness&amp;lt;br/&amp;gt;(+10 Mood)&amp;lt;br/&amp;gt;Brony&amp;lt;br/&amp;gt;(+10 Mood)&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;''effects stack'' || Shy and not Horny&amp;lt;br/&amp;gt;(-10 Mood)&amp;lt;br/&amp;gt;Claustrophobic&amp;lt;br/&amp;gt;(-10 Mood)&amp;lt;br/&amp;gt;Not Brony or Inured to Helplessness&amp;lt;br/&amp;gt;and fewer than 4 races won&amp;lt;br/&amp;gt;(-20 Mood)&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;''effects stack''&lt;br /&gt;
|-&lt;br /&gt;
| Boho Bracelet || 10$ || rowspan=&amp;quot;3&amp;quot; | Red Light District:&amp;lt;br/&amp;gt;Flea Market&amp;lt;br/&amp;gt;(Shoes &amp;amp; Accessories) || +1 || +1 || || +1 Mood (permanent) || ||&lt;br /&gt;
|-&lt;br /&gt;
| Encrusted Bracelet || 20$ || +2 || +1 || || +1 Mood (permanent) || ||&lt;br /&gt;
|-&lt;br /&gt;
| Slave Bracelet || 30$ || +2 || +3 || || +1 Mood (permanent) || ||&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Feet===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Name !! Price !! Location !! Style !! Exoticism !! Learning bonus !! Daily bonus !! Liked if !! Disliked if&lt;br /&gt;
|-&lt;br /&gt;
| Tabi Socks || 5$ || rowspan=&amp;quot;6&amp;quot; | White Town:&amp;lt;br/&amp;gt;Boutique of Servilia Quint&amp;lt;br/&amp;gt;(Shoes) || 0 || +1 || Gladiatrix (+2)&amp;lt;br/&amp;gt;Dancing (+1) || || Gladiatrix (skill) &amp;gt;= 3 (&amp;quot;B+&amp;quot;)&amp;lt;br/&amp;gt;or Gladiatrix (affinity for Gladiatrix skill) ||&lt;br /&gt;
|-&lt;br /&gt;
| Soft Slippers || 5$ || -1 || -1 || || || always liked ||&lt;br /&gt;
|-&lt;br /&gt;
| Pointes || 5$ || 0 || 0 || Dancing (+2) || || Dancing (skill) &amp;gt;= 3 (&amp;quot;B+&amp;quot;)&amp;lt;br/&amp;gt;or Exotic Dancer/Ballerina (affinity for Dancing skill) ||&lt;br /&gt;
|-&lt;br /&gt;
| Sneakers || 5$ || -1 || -1 || Endurance (+3)&amp;lt;br/&amp;gt;Gladiatrix (+1)&amp;lt;br/&amp;gt;Dancing (+1) || || Sporty ||&lt;br /&gt;
|-&lt;br /&gt;
| Heels || 5$ || +2 || 0 || || || || Endurance &amp;lt;= 2 (&amp;quot;Weakened&amp;quot;)&amp;lt;br/&amp;gt;(-30 Mood if Dying, -20 if Feeble, -10 if Weakened)&lt;br /&gt;
|-&lt;br /&gt;
| High Boots || 20$ || +2 || 0 || All sexual skills (+2) || +1 Temperament exp&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;''if Temperament &amp;gt;= 3 (&amp;quot;Reactive&amp;quot;)'' || || Endurance &amp;lt;= 2 (&amp;quot;Weakened&amp;quot;)&amp;lt;br/&amp;gt;(-30 Mood if Dying, -20 if Feeble, -10 if Weakened)&lt;br /&gt;
|-&lt;br /&gt;
| Leather Shackles || 5$ || Necropolis:&amp;lt;br/&amp;gt;Steel Rose&amp;lt;br/&amp;gt;(BDSM Paraphernalia) || -1 || 0 || All sexual skills (+1) || +1 Taming exp&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;''if Loves Helplessness and Master Allure &amp;gt;= 3 (&amp;quot;Charming&amp;quot;): +1 Arousal''&amp;lt;br/&amp;gt;''if Claustrophobic: -2 Arousal'' || Loves Helplessness&amp;lt;br/&amp;gt;(+5 Mood rate) || Claustrophobic&amp;lt;br/&amp;gt;(-20 Mood)&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;otherwise (neutral or Inured to Helplessness)&amp;lt;br/&amp;gt;(-5 Mood rate)&lt;br /&gt;
|-&lt;br /&gt;
| Hooved Boots || 25$ || Necropolis:&amp;lt;br/&amp;gt;Steel Rose&amp;lt;br/&amp;gt;(Animal Paraphernalia) || +1 || 0 || Pony (+5) || +1 Temperament exp&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;''if Temperament &amp;gt;= 3 (&amp;quot;Reactive&amp;quot;)'' || || not Brony&amp;lt;br/&amp;gt;and fewer than 4 races won&amp;lt;br/&amp;gt;(-15 Mood rate)&lt;br /&gt;
|-&lt;br /&gt;
| Sandals || 30$ || Red Light District:&amp;lt;br/&amp;gt;Flea Market&amp;lt;br/&amp;gt;(Shoes &amp;amp; Accessories) || +2 || 0 || || +1 Mood (permanent) || ||&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Rings===&lt;br /&gt;
&lt;br /&gt;
Two can be equipped at a time.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Name !! Price !! Location !! Style&lt;br /&gt;
|-&lt;br /&gt;
| Elegant Ring || 3$ || rowspan=&amp;quot;2&amp;quot; | White Town:&amp;lt;br/&amp;gt;Ashura's Treasury&amp;lt;br/&amp;gt;(Women's Jewelry) || +1&lt;br /&gt;
|-&lt;br /&gt;
| Gemstone Ring || 5$ || +2&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Piercings===&lt;br /&gt;
&lt;br /&gt;
They can be worn on various places once they have been pierced at the Steel Rose.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Name !! Price !! Location !! Style !! Exoticism !! Worn on !! Daily bonus !! Liked if !! Disliked if&lt;br /&gt;
|-&lt;br /&gt;
| Small Hoop || 3$ || rowspan=&amp;quot;4&amp;quot; | White Town:&amp;lt;br/&amp;gt;Ashura's Treasury&amp;lt;br/&amp;gt;(Women's Jewelry) || +1 || 0 || Ear&amp;lt;br/&amp;gt;Tongue&amp;lt;br/&amp;gt;Nipples&amp;lt;br/&amp;gt;Navel&amp;lt;br/&amp;gt;Clitoris || || ||&lt;br /&gt;
|-&lt;br /&gt;
| Gemstone Stud || 5$ || +2 || +2 || Ear (clip-on)&amp;lt;br/&amp;gt;Navel&amp;lt;br/&amp;gt;Clitoris || || ||&lt;br /&gt;
|-&lt;br /&gt;
| Barbell || 10$ || +1 || +1 || Tongue&amp;lt;br/&amp;gt;Nipples&amp;lt;br/&amp;gt;Navel&amp;lt;br/&amp;gt;Clitoris || +1 Arousal || ||&lt;br /&gt;
|-&lt;br /&gt;
| Thick Steel Ring || 30$ || -1 || +2 || Ear&amp;lt;br/&amp;gt;Tongue&amp;lt;br/&amp;gt;Nipples&amp;lt;br/&amp;gt;Navel&amp;lt;br/&amp;gt;Clitoris || +2 Taming exp if on tongue, nipples, navel, &amp;amp; clitoris&amp;lt;br/&amp;gt;(+3 if nose also pierced)&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;''bypasses normal taming exp cap'' || || always disliked (display only, no penalty on its own)&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;''combined Mood rate penalty up to -0.9 scales with number of rings worn (tongue/nipples/navel/clitoris/nose)''&lt;br /&gt;
|-&lt;br /&gt;
| Nipple Chain || 10$ || Necropolis:&amp;lt;br/&amp;gt;Steel Rose&amp;lt;br/&amp;gt;(BDSM Paraphernalia) || 0 || +1 || Nipples || +2 Arousal&amp;lt;br/&amp;gt;+1 Taming exp || || Arousal = 0&amp;lt;br/&amp;gt;and not Masochist or Accustomed to Pain&amp;lt;br/&amp;gt;(-5 Mood rate)&lt;br /&gt;
|-&lt;br /&gt;
| Clip || 5$ || rowspan=&amp;quot;2&amp;quot; | Red Light District:&amp;lt;br/&amp;gt;Flea Market&amp;lt;br/&amp;gt;(Shoes &amp;amp; Accessories) || +1 || 0 || Ear || || ||&lt;br /&gt;
|-&lt;br /&gt;
| Cuff || 20$ || +2 || +2 || Ear || +1 Mood (permanent) || ||&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Weapons and Armor ==&lt;br /&gt;
See [[Jack-o-nine/Gameplay/Weapons_and_Armor|Weapons and Armor]] for the full list of weapons and armor available at Manhunter's Armory.&lt;br /&gt;
&lt;br /&gt;
== Drugs ==&lt;br /&gt;
* Elysian datura x5 (10$) - Improves mood, increases addiction by 1 every use. Addiction passively decreases by 1 at the start of even numbered days, whether or not the slave smoked datura the day before. If addiction is greater than a random number between 1 and 100 (savescummable), slave intelligence rate decreases by 1. If the slaver's datura addiction is above 30, charisma rate decreases by 1 upon use. Effects on slaver are otherwise identical. Smoking datura multiple times per day has a cumulative effect on addiction and intelligence/charisma, but not mood.&lt;br /&gt;
* Kamrian resin x5 (10$) - Restores 1 energy once per day, increases addiction by 1 at the start of the next day. Addiction passively decreases by 1 at the start of even numbered days, if the slave did not drank kamra the day before. If addiction exceeds 8 * endurance (eg, a slave with B+ endurance reaches 25 addiction), they will see drawbacks to kamra abuse the next day, decreasing mood, endurance rate (-1), and energy (-half a spark). Effects on slaver are identical, affecting strength in lieu of endurance. Drinking kamra more than once per day has no additional effect.&lt;br /&gt;
* Faeries pollen x5 (10$) - Restores 5 energy once per day, increases addiction by 1 at the start of the next day. Addiction passively decreases by 1 at the start of days divisible by 3, if the slave did not snort pollen the day before. If addiction exceeds endurance (eg a slave with B+ endurance reaches 4 addiction), they will see drawbacks to pollen abuse the next day, decreasing mood, endurance rate (-addiction/2), and energy (-1 spark). If addiction exceeds 1, mood is decreased and endurance rate is decreased (-addiction/10). Taking multiple doses of pollen in the same day will cause a slave to faint immediately and instantly decrease their endurance to dying (F-). If the slaver snorts pollen, they gain 5 energy and sexual excitement is increased to blazing (unless libido is impotent), while strength rate is immediately decreased by 1 and libido rate is immediately decreased by 10*libido level (eg a slaver with salacious libido will immediately have libido rate decrease by 50). Taking two doses of pollen in one day will immediately kill the slaver. The effects of addiction on the slaver are identical to those on the slave, affecting strength in lieu of endurance.&lt;br /&gt;
* Essence of oblivion x5 (10$) - Improves mood sharply, increases addiction by 1 at the start of the next day. Addiction passively decreases by 1 at the start of days divisible by 4, if the slave did not take oblivion the day before. If addiction exceeds endurance (eg a slave with B+ endurance reaches 4 addiction), they will see drawbacks to oblivion abuse the next day, sharply decreasing mood and decreasing endurance rate (-addiction). If addiction exceeds endurance, but the slave did not take opium, mood and endurance rate will still decrease, but less sharply (endurance rate decrease is -1). Taking multiple doses of oblivion in the same day will cause a slave to faint immediately and instantly decrease their endurance to dying (F-). Effects on slaver are identical, affecting strength in lieu of endurance, but taking two doses of pollen in the same day will immediately kill the slaver.&lt;br /&gt;
* Alcohol x5 (10$) - Improves mood, increases addiction by 1 at the start of the next day. Addiction passively decreases by 1 at the start of days divisible by 3, if the slave did not chug alcohol the day before. If addiction exceeds endurance (eg a slave with B+ endurance reaches 4 addiction), they will see drawbacks to alcohol abuse the next day, decreasing mood and endurance rate (-1). Chugging alcohol multiple times in the same day will cause a slave to pass out and set their energy to -2 sparks. The slaver must chug alcohol twice to improve their mood, but only once to stave off the mood decrease from alcohol addiction, while chugging alcohol three times in one day will cause the slaver to pass out and end the day immediately. The effects of addiction on the slaver are identical to those on the slave, affecting strength in lieu of endurance.&lt;br /&gt;
&lt;br /&gt;
Also, see [[Jack-o-nine/Gameplay/Alchemy|Alchemy]].&lt;br /&gt;
&lt;br /&gt;
==Fetish Equipment==&lt;br /&gt;
These are bought from the [[Jack-o-nine/Gameplay/Locations/Necropolis#Steel_Rose|&amp;quot;Steel Rose&amp;quot;]] in the Necropolis under &amp;quot;Fetish-paraphernalia&amp;quot;. They're used as tools to enforce rules that a disobedient slave would otherwise disobey, or unlocks some bondage punishments and the vaginal vibes rule.&lt;br /&gt;
* Vaginal beads - allows Vaginal vibe&lt;br /&gt;
* Anal pear - Deny toileting, slave won't clean themselves at the end of day without you explicitly telling them to&lt;br /&gt;
* Reliable gag - Force silence&lt;br /&gt;
* Bondage suit - unlocks punishment options&lt;br /&gt;
* Urinal rack - Behave: urinal&lt;br /&gt;
* Toilet seat - Behave: toilet&lt;br /&gt;
&lt;br /&gt;
Also of note is the Pet Suit to enforce Behave: pet and the shock collar to enforce Behave: Humility&lt;br /&gt;
&lt;br /&gt;
==Gifts==&lt;br /&gt;
These items are given via the rewards menu, and give girls a small, but permanent bonus. If a slave already has a gift, the on-hover text for the gift will say &amp;quot;Give [slave name] another [gift name]&amp;quot;, rather than &amp;quot;Give [slave name] a [gift name]&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
*Warm Plaid - Reduces despair slightly every night.&lt;br /&gt;
&lt;br /&gt;
*Plush toy - Your slave will use this as a soft pillow, giving a slight energy bonus when sleeping on a bedroll.&lt;br /&gt;
&lt;br /&gt;
*Perfume - Gives a charm bonus at the start of the day (does not stack with spa perfuming), and grants +1 habit per day&lt;br /&gt;
&lt;br /&gt;
*Mini pony - Gives a lasting mood bonus while the pony is alive, and costs 1$/day to keep alive. Will live at least 40 days, and typically dies at around 50.&lt;/div&gt;</summary>
		<author><name>GhostBeat</name></author>	</entry>

	<entry>
		<id>http://wiki.anime-sharing.com/hgames/index.php?title=Jack-o-nine/Gameplay/Items&amp;diff=42026</id>
		<title>Jack-o-nine/Gameplay/Items</title>
		<link rel="alternate" type="text/html" href="http://wiki.anime-sharing.com/hgames/index.php?title=Jack-o-nine/Gameplay/Items&amp;diff=42026"/>
				<updated>2026-07-15T12:53:21Z</updated>
		
		<summary type="html">&lt;p&gt;GhostBeat: /* Headgear */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Jack-o-nine}}&lt;br /&gt;
==Ingredients==&lt;br /&gt;
Ingredients are used for cooking [[Jack-o-nine/Gameplay/Food|food]] and can be bought from the [[Jack-o-nine/Gameplay/Locations/White_Town#Gastronomicon|Gastronomicon]]. Alternatively you can tell your assistant [[Jack-o-nine/Gameplay/Assistant#Groceries|which groceries to buy]].&lt;br /&gt;
&lt;br /&gt;
Here's a list of all the ingredients in the game:&lt;br /&gt;
*Fresh Eggs x5 (30$);&lt;br /&gt;
*Fresh Milk x5 (30$);&lt;br /&gt;
*Double Cream x5 (30$);&lt;br /&gt;
*Mature Cheese x5 (30$);&lt;br /&gt;
*Fresh Vegetables x5 (10$);&lt;br /&gt;
*Cereals and Flour x5 (10$);&lt;br /&gt;
*Herbs and Spices x5 (10$);&lt;br /&gt;
*Strong Alcohol x5 (10$); &lt;br /&gt;
*Greasy Mince x5 (7$);&lt;br /&gt;
*Tender Fillet x5 (20$);&lt;br /&gt;
*Virgin Meat.&lt;br /&gt;
&lt;br /&gt;
  '''Note:''' Eggs and Milk can be obtained for &amp;quot;free&amp;quot; if you own a [[Jack-o-nine/Gameplay/Barn|barn]] and the respective cattle. &lt;br /&gt;
  '''Note:''' Alcohol can be [[Jack-o-nine/Gameplay/Alchemy#Summary|produced]] by an alchemist, but the cost of the constituent ingredients exceeds the cost of alcohol purchased directly from the Gastronomicon.&lt;br /&gt;
  '''Note:''' Virgin Meat can only be obtained by slaughtering slaves either at the [[Jack-o-nine/Gameplay/Locations/White_Town#Gastronomicon|butcher]] or at your [[Jack-o-nine/Gameplay/Barn#Pig|barn]].&lt;br /&gt;
&lt;br /&gt;
== Men's clothing ==&lt;br /&gt;
&lt;br /&gt;
All except the Worn Clothes are sold at the Boutique of Servilia Quint in the Trade Square of White Town. Most of these have some positive effect, but some of them are uncomfortable and will make the PC unhappy.&amp;lt;br /&amp;gt;&lt;br /&gt;
If you have some money to spare, it's worth buying a variety of these to wear to increase your skills, which allows you to train slaves to one rank passed your natural abilities, and further training yourself in them. If you don't need the skill boost, Fashionable Attire is a good choice for the allure.&lt;br /&gt;
As of 2.2.3, you no longer need to wear the items to get the training bonuses, but you might still want to swap your outfit for combat, healing injured slaves, or casting spells.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* '''Worn Clothes''' - You start with these. Penalty to Allure and Mood. They are &amp;quot;worn&amp;quot; in the sense of threadbare and scruffy rather then &amp;quot;being worn&amp;quot;. &lt;br /&gt;
* '''Formal Suit''' (40$) - Raises Artistry. Allows vulgar players to train in etiquette, dance, music and singing. &lt;br /&gt;
* '''Medical gown''' (40$) - Raises Medic skill. Lets the player train nurses to a higher level and improves the use of stimulants and the like.&lt;br /&gt;
* '''Wizard Robes''' (40$) - Raises Magic skill. Player can better train enchantresses, cast spells and brew potions.&lt;br /&gt;
* '''Housecoat''' (25$) - &amp;quot;Soft and comfortable housecoat. Just what you need to relax&amp;quot;. Increases Slaver mood, but decreases Allure and Aura.&lt;br /&gt;
* '''Fashionable Attire''' (100$) - Raises Allure which helps with obedience and selling slaves. No effect on mood.&lt;br /&gt;
* '''Aketon''' (40$) - Raises Fighter skill. Useful when patrolling the fogs, training gladiatrices or dealing with rebellious slaves.&lt;br /&gt;
* '''Livery''' (40$) - Raises Stewardship. Useful when teaching Maid and Cook and Secretary skills.&lt;br /&gt;
* '''Noble Regalia''' (200$) - Raises Allure and Aura which helps with obedience and selling slaves, but is uncomfortable, lowering slaver's mood.&lt;br /&gt;
&lt;br /&gt;
== Women's Clothing &amp;amp; Apparel ==&lt;br /&gt;
&lt;br /&gt;
Clothing and jewelry can give a variety of bonuses. BDSM and fetish gear are sold in the Steel Rose in the Necropolis. Other clothes are sold at the Boutique of Servilia Quint in the Trade Square of White town. Jewelry and accessories are sold next door at Ashura's Treasury. Some jewelry requires piercing, which are done at the Steel Rose.&lt;br /&gt;
&lt;br /&gt;
Mood bonuses and penalties from clothing do stack, but do not accumulate over time (each effect is applied on top of the slave's base mood only as long as it is worn).&lt;br /&gt;
&lt;br /&gt;
Some liked clothing gives a positive moodlet instead, which is worth one mood level (+10) but is only applied once.&lt;br /&gt;
&lt;br /&gt;
=== Clothes ===&lt;br /&gt;
&lt;br /&gt;
Revealing outfits trigger dislike responses for two independent reasons, which '''stack''' if both apply:&lt;br /&gt;
&lt;br /&gt;
* '''Pride &amp;gt; 2 (&amp;quot;Proud&amp;quot; or higher):''' −N × Pride level Mood rate penalty (N varies by outfit, typically 3 — see &amp;quot;Disliked if&amp;quot; column for exact value)&lt;br /&gt;
* '''Shy trait and not Horny:''' flat −10 Mood penalty (one level) — not present on every outfit, check individual items&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Name !! Price !! Location !! Style !! Exoticism !! Revealing !! Learning bonus !! Daily bonus !! Liked if !! Disliked if&lt;br /&gt;
|-&lt;br /&gt;
| Naked || N/A || N/A || 0 || 0 || Yes || All sexual skills (+1)&amp;lt;br/&amp;gt;Endurance (+1) || +1 Taming exp || || Pride &amp;gt; 2 (−3×Pride Mood rate)&amp;lt;br/&amp;gt;Shy and not Horny (−10 Mood)&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;Exhibitionism (skill) &amp;lt; Nature&amp;lt;br/&amp;gt;and not a Cow (Cow skill &amp;lt; 3)&amp;lt;br/&amp;gt;(−10 Mood, stacks independently)&lt;br /&gt;
|-&lt;br /&gt;
| Frilly Apron || 5$ || rowspan=&amp;quot;8&amp;quot; | White Town:&amp;lt;br/&amp;gt;Boutique of Servilia Quint&amp;lt;br/&amp;gt;(Women's Uniform) || 0 || 0 || rowspan=&amp;quot;2&amp;quot; | Yes || Cooking (+2) || || Gourmet || rowspan=&amp;quot;2&amp;quot; | Pride &amp;gt; 2 (−3×Pride Mood rate)&amp;lt;br/&amp;gt;Shy and not Horny (−10 Mood)&lt;br /&gt;
|-&lt;br /&gt;
| Maid Outfit || 5$ || +1 || 0 || Maid (+2) || || Expert Maid&lt;br /&gt;
|-&lt;br /&gt;
| Nurse Outfit || 5$ || 0 || 0 || No || Nurse (+2) || || Expert Nurse ||&lt;br /&gt;
|-&lt;br /&gt;
| Athletic Leotard || 5$ || 0 || 0 || rowspan=&amp;quot;2&amp;quot; | Yes || Endurance (+2)&amp;lt;br/&amp;gt;Dance (+2) || || Sportive || Pride &amp;gt; 2 (−2×Pride Mood rate)&amp;lt;br/&amp;gt;Shy and not Horny (−10 Mood)&lt;br /&gt;
|-&lt;br /&gt;
| Chainmail Bikini || 5$ || 0 || +1 || Endurance (+1)&amp;lt;br/&amp;gt;Gladiatrix (+3) || || Gladiatrix || Pride &amp;gt; 2 (−3×Pride Mood rate)&amp;lt;br/&amp;gt;Shy and not Horny (−10 Mood)&lt;br /&gt;
|-&lt;br /&gt;
| Sorceress Robes || 5$ || -1 || +2 || rowspan=&amp;quot;3&amp;quot; | No || Alchemy (+2)&amp;lt;br/&amp;gt;Witchcraft (+3) || || Enchantress&amp;lt;br/&amp;gt;or Pride &amp;gt;= 3 (&amp;quot;Proud&amp;quot;) ||&lt;br /&gt;
|-&lt;br /&gt;
| School Uniform || 10$ || +1 || 0 || Secretary (+2)&amp;lt;br/&amp;gt;All academy lessons (+2) || || Secretary ||&lt;br /&gt;
|-&lt;br /&gt;
| Kimono Yukata || 20$ || +2 || 0 || Elocution (+3) || || Elocutionist ||&lt;br /&gt;
|-&lt;br /&gt;
| Light Sundress || 5$ || rowspan=&amp;quot;8&amp;quot; | White Town:&amp;lt;br/&amp;gt;Boutique of Servilia Quint&amp;lt;br/&amp;gt;(Fashionable Ladieswear) || +1 || 0 || No || || || always liked ||&lt;br /&gt;
|-&lt;br /&gt;
| Lace Underwear || 5$ || +1 || 0 || Yes || All sexual skills (+2) || +1 Arousal&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;''if Devotion &amp;gt;= 1 (&amp;quot;Wavering&amp;quot;)&amp;lt;br/&amp;gt;and Master Allure &amp;gt;= 3 (&amp;quot;Charming&amp;quot;)'' || || Pride &amp;gt; 2 (−3×Pride Mood rate)&amp;lt;br/&amp;gt;Shy and not Horny (−10 Mood)&lt;br /&gt;
|-&lt;br /&gt;
| Gown || 10$ || +2 || 0 || No || || || ||&lt;br /&gt;
|-&lt;br /&gt;
| Latex Dress || 20$ || +2 || 0 || rowspan=&amp;quot;3&amp;quot; | Yes || All sexual skills (+3) || || || Pride &amp;gt; 2 (−3×Pride Mood rate)&amp;lt;br/&amp;gt;Shy and not Horny (−10 Mood)&lt;br /&gt;
|-&lt;br /&gt;
| Exotic Outfit || 25$ || +2 || +3 || Dancing (+3)&amp;lt;br/&amp;gt;All sexual skills (+1) || || Ballerina/Exotic Dancer || Pride &amp;gt; 2 (−1×Pride Mood rate only)&amp;lt;br/&amp;gt;No Shy penalty for this outfit&lt;br /&gt;
|-&lt;br /&gt;
| Leather Corset || 50$ || +2 || 0 || All sexual skills (+4) || +2 Arousal&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;''if Devotion &amp;gt;= 1 (&amp;quot;Wavering&amp;quot;)&amp;lt;br/&amp;gt;and Master Allure &amp;gt;= 3 (&amp;quot;Charming&amp;quot;)'' || || Pride &amp;gt; 2 (−3×Pride Mood rate)&amp;lt;br/&amp;gt;Shy and not Horny (−10 Mood)&lt;br /&gt;
|-&lt;br /&gt;
| Gorgeous Dress || 50$ || +3 || 0 || rowspan=&amp;quot;2&amp;quot; | No || || || || always disliked&amp;lt;br/&amp;gt;(-5 Mood decrease)&lt;br /&gt;
|-&lt;br /&gt;
| Wedding Dress || 100$ || +3 || 0 || All sexual skills (+Devotion) || +1 Devotion&amp;lt;br/&amp;gt;+1 Arousal&amp;lt;br/&amp;gt;+5 Mood bonus&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;''if Devotion &amp;gt;= 3 (&amp;quot;Devoted&amp;quot;)&amp;lt;br/&amp;gt;and Mood &amp;gt;= 3 (&amp;quot;Pleased&amp;quot;)&amp;lt;br/&amp;gt;and Master Allure &amp;gt;= 3 (&amp;quot;Charming&amp;quot;)'' || not feeling rebellious&amp;lt;br/&amp;gt;and Pride &amp;lt;= 2 (&amp;quot;Aloof&amp;quot;) ||&lt;br /&gt;
|-&lt;br /&gt;
| Cow Gear || 25$ || Outcasts:&amp;lt;br/&amp;gt;Public Animal Farm&amp;lt;br/&amp;gt;(Milk Cooperative) || -2 || 0 || N/A || Cow (+2) || -1 Pride exp&amp;lt;br/&amp;gt;-1 Intellect exp&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;''won't reduce below 2 (&amp;quot;Dimwitted&amp;quot;)'' || Indolent || if not Indolent&amp;lt;br/&amp;gt;and Cow (skill) &amp;lt; 3 (&amp;quot;B+&amp;quot;)&amp;lt;br/&amp;gt;and Pet (skill) &amp;lt; 3 (&amp;quot;B+&amp;quot;)&amp;lt;br/&amp;gt;(-5 Mood)&lt;br /&gt;
|-&lt;br /&gt;
| Anal Tail || 10$ || rowspan=&amp;quot;3&amp;quot; | Necropolis:&amp;lt;br/&amp;gt;Steel Rose&amp;lt;br/&amp;gt;(Animal Paraphernalia) || -2 || 0 || rowspan=&amp;quot;3&amp;quot; | N/A || Pet (+2)&amp;lt;br/&amp;gt;Pony (+1) || +2 Arousal&amp;lt;br/&amp;gt;-1 Pride exp&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;''if Pride &amp;gt; 1'' || Pet Prodigy or Brony&amp;lt;br/&amp;gt;(+5 Mood bonus) || if not Pet Prodigy or Brony&amp;lt;br/&amp;gt;and fewer than 7 races won&amp;lt;br/&amp;gt;and not Horny&amp;lt;br/&amp;gt;(-5 Mood penalty per level of Pride)&lt;br /&gt;
|-&lt;br /&gt;
| Petsuit || 25$ || -2 || +1 || Pet (+3)&amp;lt;br/&amp;gt;All other skills (-10) || +2 Taming exp&amp;lt;br/&amp;gt;-1 Pride exp&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;''-1 Nature exp if not Loves Helplessness'' || rowspan=&amp;quot;2&amp;quot; | Loves Helplessness&amp;lt;br/&amp;gt;(+10 Mood) || if not Loves Helplessness:&amp;lt;br/&amp;gt;-20 Mood if Claustrophobia&amp;lt;br/&amp;gt;no penalty if Inured to Helplessness&amp;lt;br/&amp;gt;-10 Mood otherwise&lt;br /&gt;
|-&lt;br /&gt;
| Deprivation Suit || 50$ || -4 || +2 || All skills (-10) || +3 Taming exp&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;''-1 Temperament exp if not Loves Helplessness'' || if not Loves Helplessness:&amp;lt;br/&amp;gt;-30 Mood if Claustrophobia&amp;lt;br/&amp;gt;-10 Mood if Inured to Helplessness&amp;lt;br/&amp;gt;-20 Mood otherwise&lt;br /&gt;
|-&lt;br /&gt;
| Slave Costume || 20$ || rowspan=&amp;quot;7&amp;quot; | Red Light District:&amp;lt;br/&amp;gt;Flea Market&amp;lt;br/&amp;gt;(Revealing Clothing) || +1 || +1 || rowspan=&amp;quot;7&amp;quot; | Yes || All sexual skills (+2) || +3 Arousal || || rowspan=&amp;quot;7&amp;quot; | Pride &amp;gt; 2 (−3×Pride Mood rate)&amp;lt;br/&amp;gt;Shy and not Horny (−10 Mood)&lt;br /&gt;
|-&lt;br /&gt;
| Short Dress || 30$ || +1 || +1 || All sexual skills (+2) || +4 Arousal&amp;lt;br/&amp;gt;+1 Taming exp ||&lt;br /&gt;
|-&lt;br /&gt;
| Dance Costume || 40$ || +1 || +2 || Dancing (+2)&amp;lt;br/&amp;gt;All sexual skills (+2) || +1 Arousal ||&lt;br /&gt;
|-&lt;br /&gt;
| Corset || 40$ || +1 || +2 || All sexual skills (+3) || +2 Arousal ||&lt;br /&gt;
|-&lt;br /&gt;
| Slut Costume&amp;lt;sup&amp;gt;[1]&amp;lt;/sup&amp;gt; || 30$ || +3 || +2 || All sexual skills (+2) || +4 Arousal&amp;lt;br/&amp;gt;+1 Custom&amp;lt;br/&amp;gt;+1 Rational exp ||&lt;br /&gt;
|-&lt;br /&gt;
| Fancy Slave Costume || 100$ || +4 || +3 || Dancing (+1)&amp;lt;br/&amp;gt;All sexual skills (+2) || +1 Arousal ||&lt;br /&gt;
|-&lt;br /&gt;
| Nun Costume&amp;lt;sup&amp;gt;[2]&amp;lt;/sup&amp;gt; || 60$ || +3 || +3 || All sexual skills (+4) || +3 Arousal&amp;lt;br/&amp;gt;+1 Mood&amp;lt;br/&amp;gt;+1 Custom&amp;lt;br/&amp;gt;+1 Taming exp&amp;lt;br/&amp;gt;+1 Rational exp || Always slightly liked&lt;br /&gt;
|-&lt;br /&gt;
| Slave Tunic || 20$ || rowspan=&amp;quot;7&amp;quot; | Red Light District:&amp;lt;br/&amp;gt;Flea Market&amp;lt;br/&amp;gt;(Everyday Clothing) || +1 || +1 || rowspan=&amp;quot;7&amp;quot; | No || || +2 Arousal || ||&lt;br /&gt;
|-&lt;br /&gt;
| Kimono-Hikizuri || 50$ || +3 || +3 || Maid (-1)&amp;lt;br/&amp;gt;Cooking (-1)&amp;lt;br/&amp;gt;Elocution (+3)&amp;lt;br/&amp;gt;Gladiatrix (-1)&amp;lt;br/&amp;gt;Music (+1)&amp;lt;br/&amp;gt;Art (+1)&amp;lt;br/&amp;gt;All sexual skills (+2) || +1 Mood (permanent) || ||&lt;br /&gt;
|-&lt;br /&gt;
| Witch Costume || 30$ || +1 || +2 || Alchemy (+3)&amp;lt;br/&amp;gt;Witchcraft (+3) || +1 Arousal&amp;lt;br/&amp;gt;+1 Mood (permanent) || ||&lt;br /&gt;
|-&lt;br /&gt;
| Tunic || 40$ || +2 || +1 || Elocution (+1) || +1 Arousal || ||&lt;br /&gt;
|-&lt;br /&gt;
| Wool Tunic || 50$ || +2 || +1 || All sexual skills (+3) || +2 Arousal || ||&lt;br /&gt;
|-&lt;br /&gt;
| Toga || 50$ || +2 || +2 || Elocution (+1) || +1 Arousal&amp;lt;br/&amp;gt;+1 Mood (permanent) || ||&lt;br /&gt;
|-&lt;br /&gt;
| Fancy Tunic || 70$ || +3 || +3 || Elocution (+1)&amp;lt;br/&amp;gt;All sexual skills (+1) || +1 Arousal || ||&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Notes:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;sup&amp;gt;[1]&amp;lt;/sup&amp;gt; Purchasing the Slut Costume also grants the Slut Wig (equips as Headgear) and Slut Boots (equips as Feet) automatically.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;sup&amp;gt;[2]&amp;lt;/sup&amp;gt; Purchasing the Nun Costume also grants the Nun Habit (equips as Headgear), Rosary (equips as Neck), and Nun Heels (equips as Feet) automatically.&lt;br /&gt;
&lt;br /&gt;
===Headgear===&lt;br /&gt;
Headwear may count as a hairstyle, in which case it gives the same Style bonus as a recent haircut — see the &amp;quot;Hairstyle&amp;quot; column.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Name !! Price !! Location !! Style !! Exoticism !! Hairstyle !! Learning bonus !! Daily bonus !! Liked if !! Disliked if&lt;br /&gt;
|-&lt;br /&gt;
| Ornamented Diadem || 10$ || rowspan=&amp;quot;2&amp;quot; | White Town:&amp;lt;br/&amp;gt;Ashura's Treasury&amp;lt;br/&amp;gt;(Women's Jewelry) || +2 || 0 || rowspan=&amp;quot;2&amp;quot; | No || || || rowspan=&amp;quot;2&amp;quot; | Sybarite&amp;lt;br/&amp;gt;(+5 Mood rate) ||&lt;br /&gt;
|-&lt;br /&gt;
| Precious Tiara || 20$ || +3 || +1 || || ||&lt;br /&gt;
|-&lt;br /&gt;
| Headband || 3$ || rowspan=&amp;quot;6&amp;quot; | White Town:&amp;lt;br/&amp;gt;Ashura's Treasury&amp;lt;br/&amp;gt;(Fashionable Accessories) || 0 || 0 || Yes || Cooking (+1) || || ||&lt;br /&gt;
|-&lt;br /&gt;
| Hijab || 3$ || -1 || 0 || rowspan=&amp;quot;3&amp;quot; | No || Maid (+1)&amp;lt;br/&amp;gt;Cooking (+1) || || ||&lt;br /&gt;
|-&lt;br /&gt;
| Stylish Glasses || 10$ || +1 || 0 || Secretary (+1) || || Secretary ||&lt;br /&gt;
|-&lt;br /&gt;
| Cat Ears || 10$ || -1 || +1 || Pet (+1) || || Pet Prodigy ||&lt;br /&gt;
|-&lt;br /&gt;
| Hairnet || 10$ || +2 || 0 || rowspan=&amp;quot;2&amp;quot; | Yes || || || ||&lt;br /&gt;
|-&lt;br /&gt;
| Exotic Wig || 20$ || +1 || +2 || || || ||&lt;br /&gt;
|-&lt;br /&gt;
| Crown of Thorns || 5$ || Necropolis:&amp;lt;br/&amp;gt;Steel Rose&amp;lt;br/&amp;gt;(BDSM Paraphernalia) || -2 || 0 || No || || +2 Taming exp || Masochist&amp;lt;br/&amp;gt;(+10 Mood) || not Masochist&amp;lt;br/&amp;gt;(-10 Mood)&lt;br /&gt;
|-&lt;br /&gt;
| Plumed Bridle || 15$ || Necropolis:&amp;lt;br/&amp;gt;Steel Rose&amp;lt;br/&amp;gt;(Animal Paraphernalia) || +1 || 0 || No || Pony (+3) || +1 Taming exp&amp;lt;br/&amp;gt;-1 Pride exp&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;''if Pride &amp;gt; 1'' || Brony&amp;lt;br/&amp;gt;(+5 Mood rate) || not Brony&amp;lt;br/&amp;gt;and fewer than 4 races won&amp;lt;br/&amp;gt;(-20 Mood)&lt;br /&gt;
|-&lt;br /&gt;
| Slut Wig || — || Included with Slut Costume purchase&amp;lt;br/&amp;gt;(Red Light District: Flea Market) || 0 || 0 || No || || || ||&lt;br /&gt;
|-&lt;br /&gt;
| Nun Habit || — || Included with Nun Costume purchase&amp;lt;br/&amp;gt;(Red Light District: Flea Market) || 0 || 0 || No || || || ||&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Neck===&lt;br /&gt;
&lt;br /&gt;
Collars can help retrieve slaves that run away. Requires slave to be branded. The shock collar can also be used to enforce the humility rule.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Name !! Price !! Location !! Style !! Exoticism !! Prevents escape !! Learning bonus !! Daily bonus !! Liked if !! Disliked if&lt;br /&gt;
|-&lt;br /&gt;
| Chain with Pendant || 5$ || rowspan=&amp;quot;2&amp;quot; | White Town:&amp;lt;br/&amp;gt;Ashura's Treasury&amp;lt;br/&amp;gt;(Women's Jewelry) || +1 || 0 || rowspan=&amp;quot;2&amp;quot; | No || || || ||&lt;br /&gt;
|-&lt;br /&gt;
| Gemstone Necklace || 10$ || +2 || 0 || || || ||&lt;br /&gt;
|-&lt;br /&gt;
| Ornamented Collar || 20$ || White Town:&amp;lt;br/&amp;gt;Ashura's Treasury&amp;lt;br/&amp;gt;(Fashionable Accessories) || +2 || +2 || Yes || || +1 Taming exp || Sybarite&amp;lt;br/&amp;gt;(+5 Mood rate) ||&lt;br /&gt;
|-&lt;br /&gt;
| Leather Collar || 3$ || rowspan=&amp;quot;4&amp;quot; | Necropolis:&amp;lt;br/&amp;gt;Steel Rose&amp;lt;br/&amp;gt;(BDSM Paraphernalia) || -1 || 0 || rowspan=&amp;quot;4&amp;quot; | Yes || Pet (+1) || +1 Taming exp || ||&lt;br /&gt;
|-&lt;br /&gt;
| Steel Collar || 10$ || -2 || 0 || || +3 Taming exp || || always disliked&amp;lt;br/&amp;gt;(-20 Mood)&lt;br /&gt;
|-&lt;br /&gt;
| Spiked Collar || 10$ || -1 || 0 || Gladiatrix (+1) || +1 Taming exp&amp;lt;br/&amp;gt;-1 Empathy exp || Gladiatrix (skill) &amp;gt;= 3 (&amp;quot;B+&amp;quot;)&amp;lt;br/&amp;gt;and Nature &amp;gt;= 3 (&amp;quot;Independent&amp;quot;)&amp;lt;br/&amp;gt;and Temperament &amp;gt;= 3 (&amp;quot;Reactive&amp;quot;)&amp;lt;br/&amp;gt;(+5 Mood rate) || otherwise&amp;lt;br/&amp;gt;(-10 Mood)&lt;br /&gt;
|-&lt;br /&gt;
| Shock Collar || 25$ || +2 || +1 || || +1 Taming exp || || always disliked&amp;lt;br/&amp;gt;(-10 Mood)&lt;br /&gt;
|-&lt;br /&gt;
| Collar and Leash || 5$ || Necropolis:&amp;lt;br/&amp;gt;Steel Rose&amp;lt;br/&amp;gt;(Animal Paraphernalia) || -1 || 0 || No || Pet (+2) || || Pet (skill) &amp;gt;= 3 (&amp;quot;B+&amp;quot;)&amp;lt;br/&amp;gt;and (Nature &amp;lt;= 2 (&amp;quot;Uncertain&amp;quot;) or Devotion &amp;gt;= 2 (&amp;quot;Dutiful&amp;quot;))&amp;lt;br/&amp;gt;(+5 Mood rate) ||&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Hands===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Name !! Price !! Location !! Style !! Exoticism !! Learning bonus !! Daily bonus !! Liked if !! Disliked if&lt;br /&gt;
|-&lt;br /&gt;
| Rubber Gloves || 5$ || rowspan=&amp;quot;5&amp;quot; | White Town:&amp;lt;br/&amp;gt;Boutique of Servilia Quint&amp;lt;br/&amp;gt;(Gloves) || -2 || 0 || Nurse (+1)&amp;lt;br/&amp;gt;Maid (+1) || || ||&lt;br /&gt;
|-&lt;br /&gt;
| Leather Gloves || 5$ || +1 || 0 || Gladiatrix (+1)&amp;lt;br/&amp;gt;Alchemy (+1) || || ||&lt;br /&gt;
|-&lt;br /&gt;
| Lace Gloves || 5$ || +2 || 0 || || || ||&lt;br /&gt;
|-&lt;br /&gt;
| Carbon Fiber Gloves || 10$ || -1 || 0 || Gladiatrix (+2) || || ||&lt;br /&gt;
|-&lt;br /&gt;
| Fluffy Paws || 5$ || -1 || 0 || Pet (+1)&amp;lt;br/&amp;gt;All other skills (-10) || || Pet Prodigy ||&lt;br /&gt;
|-&lt;br /&gt;
| Leather Shackles || 5$ || Necropolis:&amp;lt;br/&amp;gt;Steel Rose&amp;lt;br/&amp;gt;(BDSM Paraphernalia) || -1 || 0 || All sexual skills (+1) || +1 Taming exp&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;''if Loves Helplessness and Master Allure &amp;gt;= 3 (&amp;quot;Charming&amp;quot;): +1 Arousal''&amp;lt;br/&amp;gt;''if Claustrophobic: -2 Arousal'' || Loves Helplessness&amp;lt;br/&amp;gt;(+5 Mood rate) || Claustrophobic&amp;lt;br/&amp;gt;(-20 Mood)&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;otherwise (neutral or Inured to Helplessness)&amp;lt;br/&amp;gt;(-5 Mood rate)&lt;br /&gt;
|-&lt;br /&gt;
| Pony Harness || 10$ || Necropolis:&amp;lt;br/&amp;gt;Steel Rose&amp;lt;br/&amp;gt;(Animal Paraphernalia) || -2 || 0 || Pony (+4) || +1 Taming exp || Loves Helplessness&amp;lt;br/&amp;gt;(+10 Mood)&amp;lt;br/&amp;gt;Brony&amp;lt;br/&amp;gt;(+10 Mood)&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;''effects stack'' || Shy and not Horny&amp;lt;br/&amp;gt;(-10 Mood)&amp;lt;br/&amp;gt;Claustrophobic&amp;lt;br/&amp;gt;(-10 Mood)&amp;lt;br/&amp;gt;Not Brony or Inured to Helplessness&amp;lt;br/&amp;gt;and fewer than 4 races won&amp;lt;br/&amp;gt;(-20 Mood)&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;''effects stack''&lt;br /&gt;
|-&lt;br /&gt;
| Boho Bracelet || 10$ || rowspan=&amp;quot;3&amp;quot; | Red Light District:&amp;lt;br/&amp;gt;Flea Market&amp;lt;br/&amp;gt;(Shoes &amp;amp; Accessories) || +1 || +1 || || +1 Mood (permanent) || ||&lt;br /&gt;
|-&lt;br /&gt;
| Inlaid Bracelet || 20$ || +2 || +1 || || +1 Mood (permanent) || ||&lt;br /&gt;
|-&lt;br /&gt;
| Slave Bracelet || 30$ || +2 || +3 || || +1 Mood (permanent) || ||&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Feet===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Name !! Price !! Location !! Style !! Exoticism !! Learning bonus !! Daily bonus !! Liked if !! Disliked if&lt;br /&gt;
|-&lt;br /&gt;
| Tabi Socks || 5$ || rowspan=&amp;quot;6&amp;quot; | White Town:&amp;lt;br/&amp;gt;Boutique of Servilia Quint&amp;lt;br/&amp;gt;(Shoes) || 0 || +1 || Gladiatrix (+2)&amp;lt;br/&amp;gt;Dancing (+1) || || Gladiatrix (skill) &amp;gt;= 3 (&amp;quot;B+&amp;quot;)&amp;lt;br/&amp;gt;or Gladiatrix (affinity for Gladiatrix skill) ||&lt;br /&gt;
|-&lt;br /&gt;
| Soft Slippers || 5$ || -1 || -1 || || || always liked ||&lt;br /&gt;
|-&lt;br /&gt;
| Pointes || 5$ || 0 || 0 || Dancing (+2) || || Dancing (skill) &amp;gt;= 3 (&amp;quot;B+&amp;quot;)&amp;lt;br/&amp;gt;or Exotic Dancer/Ballerina (affinity for Dancing skill) ||&lt;br /&gt;
|-&lt;br /&gt;
| Sneakers || 5$ || -1 || -1 || Endurance (+3)&amp;lt;br/&amp;gt;Gladiatrix (+1)&amp;lt;br/&amp;gt;Dancing (+1) || || Sporty ||&lt;br /&gt;
|-&lt;br /&gt;
| Heels || 5$ || +2 || 0 || || || || Endurance &amp;lt;= 2 (&amp;quot;Weakened&amp;quot;)&amp;lt;br/&amp;gt;(-30 Mood if Dying, -20 if Feeble, -10 if Weakened)&lt;br /&gt;
|-&lt;br /&gt;
| High Boots || 20$ || +2 || 0 || All sexual skills (+2) || +1 Temperament exp&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;''if Temperament &amp;gt;= 3 (&amp;quot;Reactive&amp;quot;)'' || || Endurance &amp;lt;= 2 (&amp;quot;Weakened&amp;quot;)&amp;lt;br/&amp;gt;(-30 Mood if Dying, -20 if Feeble, -10 if Weakened)&lt;br /&gt;
|-&lt;br /&gt;
| Leather Shackles || 5$ || Necropolis:&amp;lt;br/&amp;gt;Steel Rose&amp;lt;br/&amp;gt;(BDSM Paraphernalia) || -1 || 0 || All sexual skills (+1) || +1 Taming exp&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;''if Loves Helplessness and Master Allure &amp;gt;= 3 (&amp;quot;Charming&amp;quot;): +1 Arousal''&amp;lt;br/&amp;gt;''if Claustrophobic: -2 Arousal'' || Loves Helplessness&amp;lt;br/&amp;gt;(+5 Mood rate) || Claustrophobic&amp;lt;br/&amp;gt;(-20 Mood)&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;otherwise (neutral or Inured to Helplessness)&amp;lt;br/&amp;gt;(-5 Mood rate)&lt;br /&gt;
|-&lt;br /&gt;
| Hooved Boots || 25$ || Necropolis:&amp;lt;br/&amp;gt;Steel Rose&amp;lt;br/&amp;gt;(Animal Paraphernalia) || +1 || 0 || Pony (+5) || +1 Temperament exp&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;''if Temperament &amp;gt;= 3 (&amp;quot;Reactive&amp;quot;)'' || || not Brony&amp;lt;br/&amp;gt;and fewer than 4 races won&amp;lt;br/&amp;gt;(-15 Mood rate)&lt;br /&gt;
|-&lt;br /&gt;
| Sandals || 30$ || Red Light District:&amp;lt;br/&amp;gt;Flea Market&amp;lt;br/&amp;gt;(Shoes &amp;amp; Accessories) || +2 || 0 || || +1 Mood (permanent) || ||&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Rings===&lt;br /&gt;
&lt;br /&gt;
Two can be equipped at a time.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Name !! Price !! Location !! Style&lt;br /&gt;
|-&lt;br /&gt;
| Elegant Ring || 3$ || rowspan=&amp;quot;2&amp;quot; | White Town:&amp;lt;br/&amp;gt;Ashura's Treasury&amp;lt;br/&amp;gt;(Women's Jewelry) || +1&lt;br /&gt;
|-&lt;br /&gt;
| Gemstone Ring || 5$ || +2&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Piercings===&lt;br /&gt;
&lt;br /&gt;
They can be worn on various places once they have been pierced at the Steel Rose.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Name !! Price !! Location !! Style !! Exoticism !! Worn on !! Daily bonus !! Liked if !! Disliked if&lt;br /&gt;
|-&lt;br /&gt;
| Small Hoop || 3$ || rowspan=&amp;quot;4&amp;quot; | White Town:&amp;lt;br/&amp;gt;Ashura's Treasury&amp;lt;br/&amp;gt;(Women's Jewelry) || +1 || 0 || Ear&amp;lt;br/&amp;gt;Tongue&amp;lt;br/&amp;gt;Nipples&amp;lt;br/&amp;gt;Navel&amp;lt;br/&amp;gt;Clitoris || || ||&lt;br /&gt;
|-&lt;br /&gt;
| Gemstone Stud || 5$ || +2 || +2 || Ear (clip-on)&amp;lt;br/&amp;gt;Navel&amp;lt;br/&amp;gt;Clitoris || || ||&lt;br /&gt;
|-&lt;br /&gt;
| Barbell || 10$ || +1 || +1 || Tongue&amp;lt;br/&amp;gt;Nipples&amp;lt;br/&amp;gt;Navel&amp;lt;br/&amp;gt;Clitoris || +1 Arousal || ||&lt;br /&gt;
|-&lt;br /&gt;
| Thick Steel Ring || 30$ || -1 || +2 || Ear&amp;lt;br/&amp;gt;Tongue&amp;lt;br/&amp;gt;Nipples&amp;lt;br/&amp;gt;Navel&amp;lt;br/&amp;gt;Clitoris || +2 Taming exp if on tongue, nipples, navel, &amp;amp; clitoris&amp;lt;br/&amp;gt;(+3 if nose also pierced)&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;''bypasses normal taming exp cap'' || || always disliked (display only, no penalty on its own)&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;''combined Mood rate penalty up to -0.9 scales with number of rings worn (tongue/nipples/navel/clitoris/nose)''&lt;br /&gt;
|-&lt;br /&gt;
| Nipple Chain || 10$ || Necropolis:&amp;lt;br/&amp;gt;Steel Rose&amp;lt;br/&amp;gt;(BDSM Paraphernalia) || 0 || +1 || Nipples || +2 Arousal&amp;lt;br/&amp;gt;+1 Taming exp || || Arousal = 0&amp;lt;br/&amp;gt;and not Masochist or Accustomed to Pain&amp;lt;br/&amp;gt;(-5 Mood rate)&lt;br /&gt;
|-&lt;br /&gt;
| Clip || 5$ || rowspan=&amp;quot;2&amp;quot; | Red Light District:&amp;lt;br/&amp;gt;Flea Market&amp;lt;br/&amp;gt;(Shoes &amp;amp; Accessories) || +1 || 0 || Ear || || ||&lt;br /&gt;
|-&lt;br /&gt;
| Cuff || 20$ || +2 || +2 || Ear || +1 Mood (permanent) || ||&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Weapons and Armor ==&lt;br /&gt;
See [[Jack-o-nine/Gameplay/Weapons_and_Armor|Weapons and Armor]] for the full list of weapons and armor available at Manhunter's Armory.&lt;br /&gt;
&lt;br /&gt;
== Drugs ==&lt;br /&gt;
* Elysian datura x5 (10$) - Improves mood, increases addiction by 1 every use. Addiction passively decreases by 1 at the start of even numbered days, whether or not the slave smoked datura the day before. If addiction is greater than a random number between 1 and 100 (savescummable), slave intelligence rate decreases by 1. If the slaver's datura addiction is above 30, charisma rate decreases by 1 upon use. Effects on slaver are otherwise identical. Smoking datura multiple times per day has a cumulative effect on addiction and intelligence/charisma, but not mood.&lt;br /&gt;
* Kamrian resin x5 (10$) - Restores 1 energy once per day, increases addiction by 1 at the start of the next day. Addiction passively decreases by 1 at the start of even numbered days, if the slave did not drank kamra the day before. If addiction exceeds 8 * endurance (eg, a slave with B+ endurance reaches 25 addiction), they will see drawbacks to kamra abuse the next day, decreasing mood, endurance rate (-1), and energy (-half a spark). Effects on slaver are identical, affecting strength in lieu of endurance. Drinking kamra more than once per day has no additional effect.&lt;br /&gt;
* Faeries pollen x5 (10$) - Restores 5 energy once per day, increases addiction by 1 at the start of the next day. Addiction passively decreases by 1 at the start of days divisible by 3, if the slave did not snort pollen the day before. If addiction exceeds endurance (eg a slave with B+ endurance reaches 4 addiction), they will see drawbacks to pollen abuse the next day, decreasing mood, endurance rate (-addiction/2), and energy (-1 spark). If addiction exceeds 1, mood is decreased and endurance rate is decreased (-addiction/10). Taking multiple doses of pollen in the same day will cause a slave to faint immediately and instantly decrease their endurance to dying (F-). If the slaver snorts pollen, they gain 5 energy and sexual excitement is increased to blazing (unless libido is impotent), while strength rate is immediately decreased by 1 and libido rate is immediately decreased by 10*libido level (eg a slaver with salacious libido will immediately have libido rate decrease by 50). Taking two doses of pollen in one day will immediately kill the slaver. The effects of addiction on the slaver are identical to those on the slave, affecting strength in lieu of endurance.&lt;br /&gt;
* Essence of oblivion x5 (10$) - Improves mood sharply, increases addiction by 1 at the start of the next day. Addiction passively decreases by 1 at the start of days divisible by 4, if the slave did not take oblivion the day before. If addiction exceeds endurance (eg a slave with B+ endurance reaches 4 addiction), they will see drawbacks to oblivion abuse the next day, sharply decreasing mood and decreasing endurance rate (-addiction). If addiction exceeds endurance, but the slave did not take opium, mood and endurance rate will still decrease, but less sharply (endurance rate decrease is -1). Taking multiple doses of oblivion in the same day will cause a slave to faint immediately and instantly decrease their endurance to dying (F-). Effects on slaver are identical, affecting strength in lieu of endurance, but taking two doses of pollen in the same day will immediately kill the slaver.&lt;br /&gt;
* Alcohol x5 (10$) - Improves mood, increases addiction by 1 at the start of the next day. Addiction passively decreases by 1 at the start of days divisible by 3, if the slave did not chug alcohol the day before. If addiction exceeds endurance (eg a slave with B+ endurance reaches 4 addiction), they will see drawbacks to alcohol abuse the next day, decreasing mood and endurance rate (-1). Chugging alcohol multiple times in the same day will cause a slave to pass out and set their energy to -2 sparks. The slaver must chug alcohol twice to improve their mood, but only once to stave off the mood decrease from alcohol addiction, while chugging alcohol three times in one day will cause the slaver to pass out and end the day immediately. The effects of addiction on the slaver are identical to those on the slave, affecting strength in lieu of endurance.&lt;br /&gt;
&lt;br /&gt;
Also, see [[Jack-o-nine/Gameplay/Alchemy|Alchemy]].&lt;br /&gt;
&lt;br /&gt;
==Fetish Equipment==&lt;br /&gt;
These are bought from the [[Jack-o-nine/Gameplay/Locations/Necropolis#Steel_Rose|&amp;quot;Steel Rose&amp;quot;]] in the Necropolis under &amp;quot;Fetish-paraphernalia&amp;quot;. They're used as tools to enforce rules that a disobedient slave would otherwise disobey, or unlocks some bondage punishments and the vaginal vibes rule.&lt;br /&gt;
* Vaginal beads - allows Vaginal vibe&lt;br /&gt;
* Anal pear - Deny toileting, slave won't clean themselves at the end of day without you explicitly telling them to&lt;br /&gt;
* Reliable gag - Force silence&lt;br /&gt;
* Bondage suit - unlocks punishment options&lt;br /&gt;
* Urinal rack - Behave: urinal&lt;br /&gt;
* Toilet seat - Behave: toilet&lt;br /&gt;
&lt;br /&gt;
Also of note is the Pet Suit to enforce Behave: pet and the shock collar to enforce Behave: Humility&lt;br /&gt;
&lt;br /&gt;
==Gifts==&lt;br /&gt;
These items are given via the rewards menu, and give girls a small, but permanent bonus. If a slave already has a gift, the on-hover text for the gift will say &amp;quot;Give [slave name] another [gift name]&amp;quot;, rather than &amp;quot;Give [slave name] a [gift name]&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
*Warm Plaid - Reduces despair slightly every night.&lt;br /&gt;
&lt;br /&gt;
*Plush toy - Your slave will use this as a soft pillow, giving a slight energy bonus when sleeping on a bedroll.&lt;br /&gt;
&lt;br /&gt;
*Perfume - Gives a charm bonus at the start of the day (does not stack with spa perfuming), and grants +1 habit per day&lt;br /&gt;
&lt;br /&gt;
*Mini pony - Gives a lasting mood bonus while the pony is alive, and costs 1$/day to keep alive. Will live at least 40 days, and typically dies at around 50.&lt;/div&gt;</summary>
		<author><name>GhostBeat</name></author>	</entry>

	<entry>
		<id>http://wiki.anime-sharing.com/hgames/index.php?title=Jack-o-nine/Gameplay/Items&amp;diff=42025</id>
		<title>Jack-o-nine/Gameplay/Items</title>
		<link rel="alternate" type="text/html" href="http://wiki.anime-sharing.com/hgames/index.php?title=Jack-o-nine/Gameplay/Items&amp;diff=42025"/>
				<updated>2026-07-15T12:50:26Z</updated>
		
		<summary type="html">&lt;p&gt;GhostBeat: /* Headgear */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Jack-o-nine}}&lt;br /&gt;
==Ingredients==&lt;br /&gt;
Ingredients are used for cooking [[Jack-o-nine/Gameplay/Food|food]] and can be bought from the [[Jack-o-nine/Gameplay/Locations/White_Town#Gastronomicon|Gastronomicon]]. Alternatively you can tell your assistant [[Jack-o-nine/Gameplay/Assistant#Groceries|which groceries to buy]].&lt;br /&gt;
&lt;br /&gt;
Here's a list of all the ingredients in the game:&lt;br /&gt;
*Fresh Eggs x5 (30$);&lt;br /&gt;
*Fresh Milk x5 (30$);&lt;br /&gt;
*Double Cream x5 (30$);&lt;br /&gt;
*Mature Cheese x5 (30$);&lt;br /&gt;
*Fresh Vegetables x5 (10$);&lt;br /&gt;
*Cereals and Flour x5 (10$);&lt;br /&gt;
*Herbs and Spices x5 (10$);&lt;br /&gt;
*Strong Alcohol x5 (10$); &lt;br /&gt;
*Greasy Mince x5 (7$);&lt;br /&gt;
*Tender Fillet x5 (20$);&lt;br /&gt;
*Virgin Meat.&lt;br /&gt;
&lt;br /&gt;
  '''Note:''' Eggs and Milk can be obtained for &amp;quot;free&amp;quot; if you own a [[Jack-o-nine/Gameplay/Barn|barn]] and the respective cattle. &lt;br /&gt;
  '''Note:''' Alcohol can be [[Jack-o-nine/Gameplay/Alchemy#Summary|produced]] by an alchemist, but the cost of the constituent ingredients exceeds the cost of alcohol purchased directly from the Gastronomicon.&lt;br /&gt;
  '''Note:''' Virgin Meat can only be obtained by slaughtering slaves either at the [[Jack-o-nine/Gameplay/Locations/White_Town#Gastronomicon|butcher]] or at your [[Jack-o-nine/Gameplay/Barn#Pig|barn]].&lt;br /&gt;
&lt;br /&gt;
== Men's clothing ==&lt;br /&gt;
&lt;br /&gt;
All except the Worn Clothes are sold at the Boutique of Servilia Quint in the Trade Square of White Town. Most of these have some positive effect, but some of them are uncomfortable and will make the PC unhappy.&amp;lt;br /&amp;gt;&lt;br /&gt;
If you have some money to spare, it's worth buying a variety of these to wear to increase your skills, which allows you to train slaves to one rank passed your natural abilities, and further training yourself in them. If you don't need the skill boost, Fashionable Attire is a good choice for the allure.&lt;br /&gt;
As of 2.2.3, you no longer need to wear the items to get the training bonuses, but you might still want to swap your outfit for combat, healing injured slaves, or casting spells.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* '''Worn Clothes''' - You start with these. Penalty to Allure and Mood. They are &amp;quot;worn&amp;quot; in the sense of threadbare and scruffy rather then &amp;quot;being worn&amp;quot;. &lt;br /&gt;
* '''Formal Suit''' (40$) - Raises Artistry. Allows vulgar players to train in etiquette, dance, music and singing. &lt;br /&gt;
* '''Medical gown''' (40$) - Raises Medic skill. Lets the player train nurses to a higher level and improves the use of stimulants and the like.&lt;br /&gt;
* '''Wizard Robes''' (40$) - Raises Magic skill. Player can better train enchantresses, cast spells and brew potions.&lt;br /&gt;
* '''Housecoat''' (25$) - &amp;quot;Soft and comfortable housecoat. Just what you need to relax&amp;quot;. Increases Slaver mood, but decreases Allure and Aura.&lt;br /&gt;
* '''Fashionable Attire''' (100$) - Raises Allure which helps with obedience and selling slaves. No effect on mood.&lt;br /&gt;
* '''Aketon''' (40$) - Raises Fighter skill. Useful when patrolling the fogs, training gladiatrices or dealing with rebellious slaves.&lt;br /&gt;
* '''Livery''' (40$) - Raises Stewardship. Useful when teaching Maid and Cook and Secretary skills.&lt;br /&gt;
* '''Noble Regalia''' (200$) - Raises Allure and Aura which helps with obedience and selling slaves, but is uncomfortable, lowering slaver's mood.&lt;br /&gt;
&lt;br /&gt;
== Women's Clothing &amp;amp; Apparel ==&lt;br /&gt;
&lt;br /&gt;
Clothing and jewelry can give a variety of bonuses. BDSM and fetish gear are sold in the Steel Rose in the Necropolis. Other clothes are sold at the Boutique of Servilia Quint in the Trade Square of White town. Jewelry and accessories are sold next door at Ashura's Treasury. Some jewelry requires piercing, which are done at the Steel Rose.&lt;br /&gt;
&lt;br /&gt;
Mood bonuses and penalties from clothing do stack, but do not accumulate over time (each effect is applied on top of the slave's base mood only as long as it is worn).&lt;br /&gt;
&lt;br /&gt;
Some liked clothing gives a positive moodlet instead, which is worth one mood level (+10) but is only applied once.&lt;br /&gt;
&lt;br /&gt;
=== Clothes ===&lt;br /&gt;
&lt;br /&gt;
Revealing outfits trigger dislike responses for two independent reasons, which '''stack''' if both apply:&lt;br /&gt;
&lt;br /&gt;
* '''Pride &amp;gt; 2 (&amp;quot;Proud&amp;quot; or higher):''' −N × Pride level Mood rate penalty (N varies by outfit, typically 3 — see &amp;quot;Disliked if&amp;quot; column for exact value)&lt;br /&gt;
* '''Shy trait and not Horny:''' flat −10 Mood penalty (one level) — not present on every outfit, check individual items&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Name !! Price !! Location !! Style !! Exoticism !! Revealing !! Learning bonus !! Daily bonus !! Liked if !! Disliked if&lt;br /&gt;
|-&lt;br /&gt;
| Naked || N/A || N/A || 0 || 0 || Yes || All sexual skills (+1)&amp;lt;br/&amp;gt;Endurance (+1) || +1 Taming exp || || Pride &amp;gt; 2 (−3×Pride Mood rate)&amp;lt;br/&amp;gt;Shy and not Horny (−10 Mood)&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;Exhibitionism (skill) &amp;lt; Nature&amp;lt;br/&amp;gt;and not a Cow (Cow skill &amp;lt; 3)&amp;lt;br/&amp;gt;(−10 Mood, stacks independently)&lt;br /&gt;
|-&lt;br /&gt;
| Frilly Apron || 5$ || rowspan=&amp;quot;8&amp;quot; | White Town:&amp;lt;br/&amp;gt;Boutique of Servilia Quint&amp;lt;br/&amp;gt;(Women's Uniform) || 0 || 0 || rowspan=&amp;quot;2&amp;quot; | Yes || Cooking (+2) || || Gourmet || rowspan=&amp;quot;2&amp;quot; | Pride &amp;gt; 2 (−3×Pride Mood rate)&amp;lt;br/&amp;gt;Shy and not Horny (−10 Mood)&lt;br /&gt;
|-&lt;br /&gt;
| Maid Outfit || 5$ || +1 || 0 || Maid (+2) || || Expert Maid&lt;br /&gt;
|-&lt;br /&gt;
| Nurse Outfit || 5$ || 0 || 0 || No || Nurse (+2) || || Expert Nurse ||&lt;br /&gt;
|-&lt;br /&gt;
| Athletic Leotard || 5$ || 0 || 0 || rowspan=&amp;quot;2&amp;quot; | Yes || Endurance (+2)&amp;lt;br/&amp;gt;Dance (+2) || || Sportive || Pride &amp;gt; 2 (−2×Pride Mood rate)&amp;lt;br/&amp;gt;Shy and not Horny (−10 Mood)&lt;br /&gt;
|-&lt;br /&gt;
| Chainmail Bikini || 5$ || 0 || +1 || Endurance (+1)&amp;lt;br/&amp;gt;Gladiatrix (+3) || || Gladiatrix || Pride &amp;gt; 2 (−3×Pride Mood rate)&amp;lt;br/&amp;gt;Shy and not Horny (−10 Mood)&lt;br /&gt;
|-&lt;br /&gt;
| Sorceress Robes || 5$ || -1 || +2 || rowspan=&amp;quot;3&amp;quot; | No || Alchemy (+2)&amp;lt;br/&amp;gt;Witchcraft (+3) || || Enchantress&amp;lt;br/&amp;gt;or Pride &amp;gt;= 3 (&amp;quot;Proud&amp;quot;) ||&lt;br /&gt;
|-&lt;br /&gt;
| School Uniform || 10$ || +1 || 0 || Secretary (+2)&amp;lt;br/&amp;gt;All academy lessons (+2) || || Secretary ||&lt;br /&gt;
|-&lt;br /&gt;
| Kimono Yukata || 20$ || +2 || 0 || Elocution (+3) || || Elocutionist ||&lt;br /&gt;
|-&lt;br /&gt;
| Light Sundress || 5$ || rowspan=&amp;quot;8&amp;quot; | White Town:&amp;lt;br/&amp;gt;Boutique of Servilia Quint&amp;lt;br/&amp;gt;(Fashionable Ladieswear) || +1 || 0 || No || || || always liked ||&lt;br /&gt;
|-&lt;br /&gt;
| Lace Underwear || 5$ || +1 || 0 || Yes || All sexual skills (+2) || +1 Arousal&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;''if Devotion &amp;gt;= 1 (&amp;quot;Wavering&amp;quot;)&amp;lt;br/&amp;gt;and Master Allure &amp;gt;= 3 (&amp;quot;Charming&amp;quot;)'' || || Pride &amp;gt; 2 (−3×Pride Mood rate)&amp;lt;br/&amp;gt;Shy and not Horny (−10 Mood)&lt;br /&gt;
|-&lt;br /&gt;
| Gown || 10$ || +2 || 0 || No || || || ||&lt;br /&gt;
|-&lt;br /&gt;
| Latex Dress || 20$ || +2 || 0 || rowspan=&amp;quot;3&amp;quot; | Yes || All sexual skills (+3) || || || Pride &amp;gt; 2 (−3×Pride Mood rate)&amp;lt;br/&amp;gt;Shy and not Horny (−10 Mood)&lt;br /&gt;
|-&lt;br /&gt;
| Exotic Outfit || 25$ || +2 || +3 || Dancing (+3)&amp;lt;br/&amp;gt;All sexual skills (+1) || || Ballerina/Exotic Dancer || Pride &amp;gt; 2 (−1×Pride Mood rate only)&amp;lt;br/&amp;gt;No Shy penalty for this outfit&lt;br /&gt;
|-&lt;br /&gt;
| Leather Corset || 50$ || +2 || 0 || All sexual skills (+4) || +2 Arousal&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;''if Devotion &amp;gt;= 1 (&amp;quot;Wavering&amp;quot;)&amp;lt;br/&amp;gt;and Master Allure &amp;gt;= 3 (&amp;quot;Charming&amp;quot;)'' || || Pride &amp;gt; 2 (−3×Pride Mood rate)&amp;lt;br/&amp;gt;Shy and not Horny (−10 Mood)&lt;br /&gt;
|-&lt;br /&gt;
| Gorgeous Dress || 50$ || +3 || 0 || rowspan=&amp;quot;2&amp;quot; | No || || || || always disliked&amp;lt;br/&amp;gt;(-5 Mood decrease)&lt;br /&gt;
|-&lt;br /&gt;
| Wedding Dress || 100$ || +3 || 0 || All sexual skills (+Devotion) || +1 Devotion&amp;lt;br/&amp;gt;+1 Arousal&amp;lt;br/&amp;gt;+5 Mood bonus&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;''if Devotion &amp;gt;= 3 (&amp;quot;Devoted&amp;quot;)&amp;lt;br/&amp;gt;and Mood &amp;gt;= 3 (&amp;quot;Pleased&amp;quot;)&amp;lt;br/&amp;gt;and Master Allure &amp;gt;= 3 (&amp;quot;Charming&amp;quot;)'' || not feeling rebellious&amp;lt;br/&amp;gt;and Pride &amp;lt;= 2 (&amp;quot;Aloof&amp;quot;) ||&lt;br /&gt;
|-&lt;br /&gt;
| Cow Gear || 25$ || Outcasts:&amp;lt;br/&amp;gt;Public Animal Farm&amp;lt;br/&amp;gt;(Milk Cooperative) || -2 || 0 || N/A || Cow (+2) || -1 Pride exp&amp;lt;br/&amp;gt;-1 Intellect exp&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;''won't reduce below 2 (&amp;quot;Dimwitted&amp;quot;)'' || Indolent || if not Indolent&amp;lt;br/&amp;gt;and Cow (skill) &amp;lt; 3 (&amp;quot;B+&amp;quot;)&amp;lt;br/&amp;gt;and Pet (skill) &amp;lt; 3 (&amp;quot;B+&amp;quot;)&amp;lt;br/&amp;gt;(-5 Mood)&lt;br /&gt;
|-&lt;br /&gt;
| Anal Tail || 10$ || rowspan=&amp;quot;3&amp;quot; | Necropolis:&amp;lt;br/&amp;gt;Steel Rose&amp;lt;br/&amp;gt;(Animal Paraphernalia) || -2 || 0 || rowspan=&amp;quot;3&amp;quot; | N/A || Pet (+2)&amp;lt;br/&amp;gt;Pony (+1) || +2 Arousal&amp;lt;br/&amp;gt;-1 Pride exp&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;''if Pride &amp;gt; 1'' || Pet Prodigy or Brony&amp;lt;br/&amp;gt;(+5 Mood bonus) || if not Pet Prodigy or Brony&amp;lt;br/&amp;gt;and fewer than 7 races won&amp;lt;br/&amp;gt;and not Horny&amp;lt;br/&amp;gt;(-5 Mood penalty per level of Pride)&lt;br /&gt;
|-&lt;br /&gt;
| Petsuit || 25$ || -2 || +1 || Pet (+3)&amp;lt;br/&amp;gt;All other skills (-10) || +2 Taming exp&amp;lt;br/&amp;gt;-1 Pride exp&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;''-1 Nature exp if not Loves Helplessness'' || rowspan=&amp;quot;2&amp;quot; | Loves Helplessness&amp;lt;br/&amp;gt;(+10 Mood) || if not Loves Helplessness:&amp;lt;br/&amp;gt;-20 Mood if Claustrophobia&amp;lt;br/&amp;gt;no penalty if Inured to Helplessness&amp;lt;br/&amp;gt;-10 Mood otherwise&lt;br /&gt;
|-&lt;br /&gt;
| Deprivation Suit || 50$ || -4 || +2 || All skills (-10) || +3 Taming exp&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;''-1 Temperament exp if not Loves Helplessness'' || if not Loves Helplessness:&amp;lt;br/&amp;gt;-30 Mood if Claustrophobia&amp;lt;br/&amp;gt;-10 Mood if Inured to Helplessness&amp;lt;br/&amp;gt;-20 Mood otherwise&lt;br /&gt;
|-&lt;br /&gt;
| Slave Costume || 20$ || rowspan=&amp;quot;7&amp;quot; | Red Light District:&amp;lt;br/&amp;gt;Flea Market&amp;lt;br/&amp;gt;(Revealing Clothing) || +1 || +1 || rowspan=&amp;quot;7&amp;quot; | Yes || All sexual skills (+2) || +3 Arousal || || rowspan=&amp;quot;7&amp;quot; | Pride &amp;gt; 2 (−3×Pride Mood rate)&amp;lt;br/&amp;gt;Shy and not Horny (−10 Mood)&lt;br /&gt;
|-&lt;br /&gt;
| Short Dress || 30$ || +1 || +1 || All sexual skills (+2) || +4 Arousal&amp;lt;br/&amp;gt;+1 Taming exp ||&lt;br /&gt;
|-&lt;br /&gt;
| Dance Costume || 40$ || +1 || +2 || Dancing (+2)&amp;lt;br/&amp;gt;All sexual skills (+2) || +1 Arousal ||&lt;br /&gt;
|-&lt;br /&gt;
| Corset || 40$ || +1 || +2 || All sexual skills (+3) || +2 Arousal ||&lt;br /&gt;
|-&lt;br /&gt;
| Slut Costume&amp;lt;sup&amp;gt;[1]&amp;lt;/sup&amp;gt; || 30$ || +3 || +2 || All sexual skills (+2) || +4 Arousal&amp;lt;br/&amp;gt;+1 Custom&amp;lt;br/&amp;gt;+1 Rational exp ||&lt;br /&gt;
|-&lt;br /&gt;
| Fancy Slave Costume || 100$ || +4 || +3 || Dancing (+1)&amp;lt;br/&amp;gt;All sexual skills (+2) || +1 Arousal ||&lt;br /&gt;
|-&lt;br /&gt;
| Nun Costume&amp;lt;sup&amp;gt;[2]&amp;lt;/sup&amp;gt; || 60$ || +3 || +3 || All sexual skills (+4) || +3 Arousal&amp;lt;br/&amp;gt;+1 Mood&amp;lt;br/&amp;gt;+1 Custom&amp;lt;br/&amp;gt;+1 Taming exp&amp;lt;br/&amp;gt;+1 Rational exp || Always slightly liked&lt;br /&gt;
|-&lt;br /&gt;
| Slave Tunic || 20$ || rowspan=&amp;quot;7&amp;quot; | Red Light District:&amp;lt;br/&amp;gt;Flea Market&amp;lt;br/&amp;gt;(Everyday Clothing) || +1 || +1 || rowspan=&amp;quot;7&amp;quot; | No || || +2 Arousal || ||&lt;br /&gt;
|-&lt;br /&gt;
| Kimono-Hikizuri || 50$ || +3 || +3 || Maid (-1)&amp;lt;br/&amp;gt;Cooking (-1)&amp;lt;br/&amp;gt;Elocution (+3)&amp;lt;br/&amp;gt;Gladiatrix (-1)&amp;lt;br/&amp;gt;Music (+1)&amp;lt;br/&amp;gt;Art (+1)&amp;lt;br/&amp;gt;All sexual skills (+2) || +1 Mood (permanent) || ||&lt;br /&gt;
|-&lt;br /&gt;
| Witch Costume || 30$ || +1 || +2 || Alchemy (+3)&amp;lt;br/&amp;gt;Witchcraft (+3) || +1 Arousal&amp;lt;br/&amp;gt;+1 Mood (permanent) || ||&lt;br /&gt;
|-&lt;br /&gt;
| Tunic || 40$ || +2 || +1 || Elocution (+1) || +1 Arousal || ||&lt;br /&gt;
|-&lt;br /&gt;
| Wool Tunic || 50$ || +2 || +1 || All sexual skills (+3) || +2 Arousal || ||&lt;br /&gt;
|-&lt;br /&gt;
| Toga || 50$ || +2 || +2 || Elocution (+1) || +1 Arousal&amp;lt;br/&amp;gt;+1 Mood (permanent) || ||&lt;br /&gt;
|-&lt;br /&gt;
| Fancy Tunic || 70$ || +3 || +3 || Elocution (+1)&amp;lt;br/&amp;gt;All sexual skills (+1) || +1 Arousal || ||&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Notes:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;sup&amp;gt;[1]&amp;lt;/sup&amp;gt; Purchasing the Slut Costume also grants the Slut Wig (equips as Headgear) and Slut Boots (equips as Feet) automatically.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;sup&amp;gt;[2]&amp;lt;/sup&amp;gt; Purchasing the Nun Costume also grants the Nun Habit (equips as Headgear), Rosary (equips as Neck), and Nun Heels (equips as Feet) automatically.&lt;br /&gt;
&lt;br /&gt;
===Headgear===&lt;br /&gt;
Headwear may count as a hairstyle, in which case it gives the same Style bonus as a recent haircut — see the &amp;quot;Hairstyle&amp;quot; column.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Name !! Price !! Location !! Style !! Exoticism !! Hairstyle !! Learning bonus !! Daily bonus !! Liked if !! Disliked if&lt;br /&gt;
|-&lt;br /&gt;
| Ornamented Diadem || 10$ || rowspan=&amp;quot;2&amp;quot; | White Town:&amp;lt;br/&amp;gt;Ashura's Treasury&amp;lt;br/&amp;gt;(Women's Jewelry) || +2 || 0 || rowspan=&amp;quot;2&amp;quot; | No || || || Sybarite&amp;lt;br/&amp;gt;(+5 Mood rate) ||&lt;br /&gt;
|-&lt;br /&gt;
| Precious Tiara || 20$ || +3 || +1 || || || Sybarite&amp;lt;br/&amp;gt;(+5 Mood rate) ||&lt;br /&gt;
|-&lt;br /&gt;
| Headband || 3$ || rowspan=&amp;quot;6&amp;quot; | White Town:&amp;lt;br/&amp;gt;Ashura's Treasury&amp;lt;br/&amp;gt;(Fashionable Accessories) || 0 || 0 || Yes || Cooking (+1) || || ||&lt;br /&gt;
|-&lt;br /&gt;
| Hijab || 3$ || -1 || 0 || rowspan=&amp;quot;3&amp;quot; | No || Maid (+1)&amp;lt;br/&amp;gt;Cooking (+1) || || ||&lt;br /&gt;
|-&lt;br /&gt;
| Stylish Glasses || 10$ || +1 || 0 || Secretary (+1) || || Secretary ||&lt;br /&gt;
|-&lt;br /&gt;
| Cat Ears || 10$ || -1 || +1 || Pet (+1) || || Pet Prodigy ||&lt;br /&gt;
|-&lt;br /&gt;
| Hairnet || 10$ || +2 || 0 || rowspan=&amp;quot;2&amp;quot; | Yes || || || ||&lt;br /&gt;
|-&lt;br /&gt;
| Exotic Wig || 20$ || +1 || +2 || || || ||&lt;br /&gt;
|-&lt;br /&gt;
| Crown of Thorns || 5$ || Necropolis:&amp;lt;br/&amp;gt;Steel Rose&amp;lt;br/&amp;gt;(BDSM Paraphernalia) || -2 || 0 || No || || +2 Taming exp || Masochist&amp;lt;br/&amp;gt;(+10 Mood) || not Masochist&amp;lt;br/&amp;gt;(-10 Mood)&lt;br /&gt;
|-&lt;br /&gt;
| Plumed Bridle || 15$ || Necropolis:&amp;lt;br/&amp;gt;Steel Rose&amp;lt;br/&amp;gt;(Animal Paraphernalia) || +1 || 0 || No || Pony (+3) || +1 Taming exp&amp;lt;br/&amp;gt;-1 Pride exp&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;''if Pride &amp;gt; 1'' || Brony&amp;lt;br/&amp;gt;(+5 Mood rate) || not Brony&amp;lt;br/&amp;gt;and fewer than 4 races won&amp;lt;br/&amp;gt;(-20 Mood)&lt;br /&gt;
|-&lt;br /&gt;
| Slut Wig || — || Included with Slut Costume purchase&amp;lt;br/&amp;gt;(Red Light District: Flea Market) || 0 || 0 || No || || || ||&lt;br /&gt;
|-&lt;br /&gt;
| Nun Habit || — || Included with Nun Costume purchase&amp;lt;br/&amp;gt;(Red Light District: Flea Market) || 0 || 0 || No || || || ||&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Neck===&lt;br /&gt;
&lt;br /&gt;
Collars can help retrieve slaves that run away. Requires slave to be branded. The shock collar can also be used to enforce the humility rule.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Name !! Price !! Location !! Style !! Exoticism !! Prevents escape !! Learning bonus !! Daily bonus !! Liked if !! Disliked if&lt;br /&gt;
|-&lt;br /&gt;
| Chain with Pendant || 5$ || rowspan=&amp;quot;2&amp;quot; | White Town:&amp;lt;br/&amp;gt;Ashura's Treasury&amp;lt;br/&amp;gt;(Women's Jewelry) || +1 || 0 || rowspan=&amp;quot;2&amp;quot; | No || || || ||&lt;br /&gt;
|-&lt;br /&gt;
| Gemstone Necklace || 10$ || +2 || 0 || || || ||&lt;br /&gt;
|-&lt;br /&gt;
| Ornamented Collar || 20$ || White Town:&amp;lt;br/&amp;gt;Ashura's Treasury&amp;lt;br/&amp;gt;(Fashionable Accessories) || +2 || +2 || Yes || || +1 Taming exp || Sybarite&amp;lt;br/&amp;gt;(+5 Mood rate) ||&lt;br /&gt;
|-&lt;br /&gt;
| Leather Collar || 3$ || rowspan=&amp;quot;4&amp;quot; | Necropolis:&amp;lt;br/&amp;gt;Steel Rose&amp;lt;br/&amp;gt;(BDSM Paraphernalia) || -1 || 0 || rowspan=&amp;quot;4&amp;quot; | Yes || Pet (+1) || +1 Taming exp || ||&lt;br /&gt;
|-&lt;br /&gt;
| Steel Collar || 10$ || -2 || 0 || || +3 Taming exp || || always disliked&amp;lt;br/&amp;gt;(-20 Mood)&lt;br /&gt;
|-&lt;br /&gt;
| Spiked Collar || 10$ || -1 || 0 || Gladiatrix (+1) || +1 Taming exp&amp;lt;br/&amp;gt;-1 Empathy exp || Gladiatrix (skill) &amp;gt;= 3 (&amp;quot;B+&amp;quot;)&amp;lt;br/&amp;gt;and Nature &amp;gt;= 3 (&amp;quot;Independent&amp;quot;)&amp;lt;br/&amp;gt;and Temperament &amp;gt;= 3 (&amp;quot;Reactive&amp;quot;)&amp;lt;br/&amp;gt;(+5 Mood rate) || otherwise&amp;lt;br/&amp;gt;(-10 Mood)&lt;br /&gt;
|-&lt;br /&gt;
| Shock Collar || 25$ || +2 || +1 || || +1 Taming exp || || always disliked&amp;lt;br/&amp;gt;(-10 Mood)&lt;br /&gt;
|-&lt;br /&gt;
| Collar and Leash || 5$ || Necropolis:&amp;lt;br/&amp;gt;Steel Rose&amp;lt;br/&amp;gt;(Animal Paraphernalia) || -1 || 0 || No || Pet (+2) || || Pet (skill) &amp;gt;= 3 (&amp;quot;B+&amp;quot;)&amp;lt;br/&amp;gt;and (Nature &amp;lt;= 2 (&amp;quot;Uncertain&amp;quot;) or Devotion &amp;gt;= 2 (&amp;quot;Dutiful&amp;quot;))&amp;lt;br/&amp;gt;(+5 Mood rate) ||&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Hands===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Name !! Price !! Location !! Style !! Exoticism !! Learning bonus !! Daily bonus !! Liked if !! Disliked if&lt;br /&gt;
|-&lt;br /&gt;
| Rubber Gloves || 5$ || rowspan=&amp;quot;5&amp;quot; | White Town:&amp;lt;br/&amp;gt;Boutique of Servilia Quint&amp;lt;br/&amp;gt;(Gloves) || -2 || 0 || Nurse (+1)&amp;lt;br/&amp;gt;Maid (+1) || || ||&lt;br /&gt;
|-&lt;br /&gt;
| Leather Gloves || 5$ || +1 || 0 || Gladiatrix (+1)&amp;lt;br/&amp;gt;Alchemy (+1) || || ||&lt;br /&gt;
|-&lt;br /&gt;
| Lace Gloves || 5$ || +2 || 0 || || || ||&lt;br /&gt;
|-&lt;br /&gt;
| Carbon Fiber Gloves || 10$ || -1 || 0 || Gladiatrix (+2) || || ||&lt;br /&gt;
|-&lt;br /&gt;
| Fluffy Paws || 5$ || -1 || 0 || Pet (+1)&amp;lt;br/&amp;gt;All other skills (-10) || || Pet Prodigy ||&lt;br /&gt;
|-&lt;br /&gt;
| Leather Shackles || 5$ || Necropolis:&amp;lt;br/&amp;gt;Steel Rose&amp;lt;br/&amp;gt;(BDSM Paraphernalia) || -1 || 0 || All sexual skills (+1) || +1 Taming exp&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;''if Loves Helplessness and Master Allure &amp;gt;= 3 (&amp;quot;Charming&amp;quot;): +1 Arousal''&amp;lt;br/&amp;gt;''if Claustrophobic: -2 Arousal'' || Loves Helplessness&amp;lt;br/&amp;gt;(+5 Mood rate) || Claustrophobic&amp;lt;br/&amp;gt;(-20 Mood)&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;otherwise (neutral or Inured to Helplessness)&amp;lt;br/&amp;gt;(-5 Mood rate)&lt;br /&gt;
|-&lt;br /&gt;
| Pony Harness || 10$ || Necropolis:&amp;lt;br/&amp;gt;Steel Rose&amp;lt;br/&amp;gt;(Animal Paraphernalia) || -2 || 0 || Pony (+4) || +1 Taming exp || Loves Helplessness&amp;lt;br/&amp;gt;(+10 Mood)&amp;lt;br/&amp;gt;Brony&amp;lt;br/&amp;gt;(+10 Mood)&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;''effects stack'' || Shy and not Horny&amp;lt;br/&amp;gt;(-10 Mood)&amp;lt;br/&amp;gt;Claustrophobic&amp;lt;br/&amp;gt;(-10 Mood)&amp;lt;br/&amp;gt;Not Brony or Inured to Helplessness&amp;lt;br/&amp;gt;and fewer than 4 races won&amp;lt;br/&amp;gt;(-20 Mood)&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;''effects stack''&lt;br /&gt;
|-&lt;br /&gt;
| Boho Bracelet || 10$ || rowspan=&amp;quot;3&amp;quot; | Red Light District:&amp;lt;br/&amp;gt;Flea Market&amp;lt;br/&amp;gt;(Shoes &amp;amp; Accessories) || +1 || +1 || || +1 Mood (permanent) || ||&lt;br /&gt;
|-&lt;br /&gt;
| Inlaid Bracelet || 20$ || +2 || +1 || || +1 Mood (permanent) || ||&lt;br /&gt;
|-&lt;br /&gt;
| Slave Bracelet || 30$ || +2 || +3 || || +1 Mood (permanent) || ||&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Feet===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Name !! Price !! Location !! Style !! Exoticism !! Learning bonus !! Daily bonus !! Liked if !! Disliked if&lt;br /&gt;
|-&lt;br /&gt;
| Tabi Socks || 5$ || rowspan=&amp;quot;6&amp;quot; | White Town:&amp;lt;br/&amp;gt;Boutique of Servilia Quint&amp;lt;br/&amp;gt;(Shoes) || 0 || +1 || Gladiatrix (+2)&amp;lt;br/&amp;gt;Dancing (+1) || || Gladiatrix (skill) &amp;gt;= 3 (&amp;quot;B+&amp;quot;)&amp;lt;br/&amp;gt;or Gladiatrix (affinity for Gladiatrix skill) ||&lt;br /&gt;
|-&lt;br /&gt;
| Soft Slippers || 5$ || -1 || -1 || || || always liked ||&lt;br /&gt;
|-&lt;br /&gt;
| Pointes || 5$ || 0 || 0 || Dancing (+2) || || Dancing (skill) &amp;gt;= 3 (&amp;quot;B+&amp;quot;)&amp;lt;br/&amp;gt;or Exotic Dancer/Ballerina (affinity for Dancing skill) ||&lt;br /&gt;
|-&lt;br /&gt;
| Sneakers || 5$ || -1 || -1 || Endurance (+3)&amp;lt;br/&amp;gt;Gladiatrix (+1)&amp;lt;br/&amp;gt;Dancing (+1) || || Sporty ||&lt;br /&gt;
|-&lt;br /&gt;
| Heels || 5$ || +2 || 0 || || || || Endurance &amp;lt;= 2 (&amp;quot;Weakened&amp;quot;)&amp;lt;br/&amp;gt;(-30 Mood if Dying, -20 if Feeble, -10 if Weakened)&lt;br /&gt;
|-&lt;br /&gt;
| High Boots || 20$ || +2 || 0 || All sexual skills (+2) || +1 Temperament exp&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;''if Temperament &amp;gt;= 3 (&amp;quot;Reactive&amp;quot;)'' || || Endurance &amp;lt;= 2 (&amp;quot;Weakened&amp;quot;)&amp;lt;br/&amp;gt;(-30 Mood if Dying, -20 if Feeble, -10 if Weakened)&lt;br /&gt;
|-&lt;br /&gt;
| Leather Shackles || 5$ || Necropolis:&amp;lt;br/&amp;gt;Steel Rose&amp;lt;br/&amp;gt;(BDSM Paraphernalia) || -1 || 0 || All sexual skills (+1) || +1 Taming exp&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;''if Loves Helplessness and Master Allure &amp;gt;= 3 (&amp;quot;Charming&amp;quot;): +1 Arousal''&amp;lt;br/&amp;gt;''if Claustrophobic: -2 Arousal'' || Loves Helplessness&amp;lt;br/&amp;gt;(+5 Mood rate) || Claustrophobic&amp;lt;br/&amp;gt;(-20 Mood)&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;otherwise (neutral or Inured to Helplessness)&amp;lt;br/&amp;gt;(-5 Mood rate)&lt;br /&gt;
|-&lt;br /&gt;
| Hooved Boots || 25$ || Necropolis:&amp;lt;br/&amp;gt;Steel Rose&amp;lt;br/&amp;gt;(Animal Paraphernalia) || +1 || 0 || Pony (+5) || +1 Temperament exp&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;''if Temperament &amp;gt;= 3 (&amp;quot;Reactive&amp;quot;)'' || || not Brony&amp;lt;br/&amp;gt;and fewer than 4 races won&amp;lt;br/&amp;gt;(-15 Mood rate)&lt;br /&gt;
|-&lt;br /&gt;
| Sandals || 30$ || Red Light District:&amp;lt;br/&amp;gt;Flea Market&amp;lt;br/&amp;gt;(Shoes &amp;amp; Accessories) || +2 || 0 || || +1 Mood (permanent) || ||&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Rings===&lt;br /&gt;
&lt;br /&gt;
Two can be equipped at a time.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Name !! Price !! Location !! Style&lt;br /&gt;
|-&lt;br /&gt;
| Elegant Ring || 3$ || rowspan=&amp;quot;2&amp;quot; | White Town:&amp;lt;br/&amp;gt;Ashura's Treasury&amp;lt;br/&amp;gt;(Women's Jewelry) || +1&lt;br /&gt;
|-&lt;br /&gt;
| Gemstone Ring || 5$ || +2&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Piercings===&lt;br /&gt;
&lt;br /&gt;
They can be worn on various places once they have been pierced at the Steel Rose.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Name !! Price !! Location !! Style !! Exoticism !! Worn on !! Daily bonus !! Liked if !! Disliked if&lt;br /&gt;
|-&lt;br /&gt;
| Small Hoop || 3$ || rowspan=&amp;quot;4&amp;quot; | White Town:&amp;lt;br/&amp;gt;Ashura's Treasury&amp;lt;br/&amp;gt;(Women's Jewelry) || +1 || 0 || Ear&amp;lt;br/&amp;gt;Tongue&amp;lt;br/&amp;gt;Nipples&amp;lt;br/&amp;gt;Navel&amp;lt;br/&amp;gt;Clitoris || || ||&lt;br /&gt;
|-&lt;br /&gt;
| Gemstone Stud || 5$ || +2 || +2 || Ear (clip-on)&amp;lt;br/&amp;gt;Navel&amp;lt;br/&amp;gt;Clitoris || || ||&lt;br /&gt;
|-&lt;br /&gt;
| Barbell || 10$ || +1 || +1 || Tongue&amp;lt;br/&amp;gt;Nipples&amp;lt;br/&amp;gt;Navel&amp;lt;br/&amp;gt;Clitoris || +1 Arousal || ||&lt;br /&gt;
|-&lt;br /&gt;
| Thick Steel Ring || 30$ || -1 || +2 || Ear&amp;lt;br/&amp;gt;Tongue&amp;lt;br/&amp;gt;Nipples&amp;lt;br/&amp;gt;Navel&amp;lt;br/&amp;gt;Clitoris || +2 Taming exp if on tongue, nipples, navel, &amp;amp; clitoris&amp;lt;br/&amp;gt;(+3 if nose also pierced)&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;''bypasses normal taming exp cap'' || || always disliked (display only, no penalty on its own)&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;''combined Mood rate penalty up to -0.9 scales with number of rings worn (tongue/nipples/navel/clitoris/nose)''&lt;br /&gt;
|-&lt;br /&gt;
| Nipple Chain || 10$ || Necropolis:&amp;lt;br/&amp;gt;Steel Rose&amp;lt;br/&amp;gt;(BDSM Paraphernalia) || 0 || +1 || Nipples || +2 Arousal&amp;lt;br/&amp;gt;+1 Taming exp || || Arousal = 0&amp;lt;br/&amp;gt;and not Masochist or Accustomed to Pain&amp;lt;br/&amp;gt;(-5 Mood rate)&lt;br /&gt;
|-&lt;br /&gt;
| Clip || 5$ || rowspan=&amp;quot;2&amp;quot; | Red Light District:&amp;lt;br/&amp;gt;Flea Market&amp;lt;br/&amp;gt;(Shoes &amp;amp; Accessories) || +1 || 0 || Ear || || ||&lt;br /&gt;
|-&lt;br /&gt;
| Cuff || 20$ || +2 || +2 || Ear || +1 Mood (permanent) || ||&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Weapons and Armor ==&lt;br /&gt;
See [[Jack-o-nine/Gameplay/Weapons_and_Armor|Weapons and Armor]] for the full list of weapons and armor available at Manhunter's Armory.&lt;br /&gt;
&lt;br /&gt;
== Drugs ==&lt;br /&gt;
* Elysian datura x5 (10$) - Improves mood, increases addiction by 1 every use. Addiction passively decreases by 1 at the start of even numbered days, whether or not the slave smoked datura the day before. If addiction is greater than a random number between 1 and 100 (savescummable), slave intelligence rate decreases by 1. If the slaver's datura addiction is above 30, charisma rate decreases by 1 upon use. Effects on slaver are otherwise identical. Smoking datura multiple times per day has a cumulative effect on addiction and intelligence/charisma, but not mood.&lt;br /&gt;
* Kamrian resin x5 (10$) - Restores 1 energy once per day, increases addiction by 1 at the start of the next day. Addiction passively decreases by 1 at the start of even numbered days, if the slave did not drank kamra the day before. If addiction exceeds 8 * endurance (eg, a slave with B+ endurance reaches 25 addiction), they will see drawbacks to kamra abuse the next day, decreasing mood, endurance rate (-1), and energy (-half a spark). Effects on slaver are identical, affecting strength in lieu of endurance. Drinking kamra more than once per day has no additional effect.&lt;br /&gt;
* Faeries pollen x5 (10$) - Restores 5 energy once per day, increases addiction by 1 at the start of the next day. Addiction passively decreases by 1 at the start of days divisible by 3, if the slave did not snort pollen the day before. If addiction exceeds endurance (eg a slave with B+ endurance reaches 4 addiction), they will see drawbacks to pollen abuse the next day, decreasing mood, endurance rate (-addiction/2), and energy (-1 spark). If addiction exceeds 1, mood is decreased and endurance rate is decreased (-addiction/10). Taking multiple doses of pollen in the same day will cause a slave to faint immediately and instantly decrease their endurance to dying (F-). If the slaver snorts pollen, they gain 5 energy and sexual excitement is increased to blazing (unless libido is impotent), while strength rate is immediately decreased by 1 and libido rate is immediately decreased by 10*libido level (eg a slaver with salacious libido will immediately have libido rate decrease by 50). Taking two doses of pollen in one day will immediately kill the slaver. The effects of addiction on the slaver are identical to those on the slave, affecting strength in lieu of endurance.&lt;br /&gt;
* Essence of oblivion x5 (10$) - Improves mood sharply, increases addiction by 1 at the start of the next day. Addiction passively decreases by 1 at the start of days divisible by 4, if the slave did not take oblivion the day before. If addiction exceeds endurance (eg a slave with B+ endurance reaches 4 addiction), they will see drawbacks to oblivion abuse the next day, sharply decreasing mood and decreasing endurance rate (-addiction). If addiction exceeds endurance, but the slave did not take opium, mood and endurance rate will still decrease, but less sharply (endurance rate decrease is -1). Taking multiple doses of oblivion in the same day will cause a slave to faint immediately and instantly decrease their endurance to dying (F-). Effects on slaver are identical, affecting strength in lieu of endurance, but taking two doses of pollen in the same day will immediately kill the slaver.&lt;br /&gt;
* Alcohol x5 (10$) - Improves mood, increases addiction by 1 at the start of the next day. Addiction passively decreases by 1 at the start of days divisible by 3, if the slave did not chug alcohol the day before. If addiction exceeds endurance (eg a slave with B+ endurance reaches 4 addiction), they will see drawbacks to alcohol abuse the next day, decreasing mood and endurance rate (-1). Chugging alcohol multiple times in the same day will cause a slave to pass out and set their energy to -2 sparks. The slaver must chug alcohol twice to improve their mood, but only once to stave off the mood decrease from alcohol addiction, while chugging alcohol three times in one day will cause the slaver to pass out and end the day immediately. The effects of addiction on the slaver are identical to those on the slave, affecting strength in lieu of endurance.&lt;br /&gt;
&lt;br /&gt;
Also, see [[Jack-o-nine/Gameplay/Alchemy|Alchemy]].&lt;br /&gt;
&lt;br /&gt;
==Fetish Equipment==&lt;br /&gt;
These are bought from the [[Jack-o-nine/Gameplay/Locations/Necropolis#Steel_Rose|&amp;quot;Steel Rose&amp;quot;]] in the Necropolis under &amp;quot;Fetish-paraphernalia&amp;quot;. They're used as tools to enforce rules that a disobedient slave would otherwise disobey, or unlocks some bondage punishments and the vaginal vibes rule.&lt;br /&gt;
* Vaginal beads - allows Vaginal vibe&lt;br /&gt;
* Anal pear - Deny toileting, slave won't clean themselves at the end of day without you explicitly telling them to&lt;br /&gt;
* Reliable gag - Force silence&lt;br /&gt;
* Bondage suit - unlocks punishment options&lt;br /&gt;
* Urinal rack - Behave: urinal&lt;br /&gt;
* Toilet seat - Behave: toilet&lt;br /&gt;
&lt;br /&gt;
Also of note is the Pet Suit to enforce Behave: pet and the shock collar to enforce Behave: Humility&lt;br /&gt;
&lt;br /&gt;
==Gifts==&lt;br /&gt;
These items are given via the rewards menu, and give girls a small, but permanent bonus. If a slave already has a gift, the on-hover text for the gift will say &amp;quot;Give [slave name] another [gift name]&amp;quot;, rather than &amp;quot;Give [slave name] a [gift name]&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
*Warm Plaid - Reduces despair slightly every night.&lt;br /&gt;
&lt;br /&gt;
*Plush toy - Your slave will use this as a soft pillow, giving a slight energy bonus when sleeping on a bedroll.&lt;br /&gt;
&lt;br /&gt;
*Perfume - Gives a charm bonus at the start of the day (does not stack with spa perfuming), and grants +1 habit per day&lt;br /&gt;
&lt;br /&gt;
*Mini pony - Gives a lasting mood bonus while the pony is alive, and costs 1$/day to keep alive. Will live at least 40 days, and typically dies at around 50.&lt;/div&gt;</summary>
		<author><name>GhostBeat</name></author>	</entry>

	<entry>
		<id>http://wiki.anime-sharing.com/hgames/index.php?title=Jack-o-nine/Gameplay/Items&amp;diff=42024</id>
		<title>Jack-o-nine/Gameplay/Items</title>
		<link rel="alternate" type="text/html" href="http://wiki.anime-sharing.com/hgames/index.php?title=Jack-o-nine/Gameplay/Items&amp;diff=42024"/>
				<updated>2026-07-15T12:47:59Z</updated>
		
		<summary type="html">&lt;p&gt;GhostBeat: /* Clothes */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Jack-o-nine}}&lt;br /&gt;
==Ingredients==&lt;br /&gt;
Ingredients are used for cooking [[Jack-o-nine/Gameplay/Food|food]] and can be bought from the [[Jack-o-nine/Gameplay/Locations/White_Town#Gastronomicon|Gastronomicon]]. Alternatively you can tell your assistant [[Jack-o-nine/Gameplay/Assistant#Groceries|which groceries to buy]].&lt;br /&gt;
&lt;br /&gt;
Here's a list of all the ingredients in the game:&lt;br /&gt;
*Fresh Eggs x5 (30$);&lt;br /&gt;
*Fresh Milk x5 (30$);&lt;br /&gt;
*Double Cream x5 (30$);&lt;br /&gt;
*Mature Cheese x5 (30$);&lt;br /&gt;
*Fresh Vegetables x5 (10$);&lt;br /&gt;
*Cereals and Flour x5 (10$);&lt;br /&gt;
*Herbs and Spices x5 (10$);&lt;br /&gt;
*Strong Alcohol x5 (10$); &lt;br /&gt;
*Greasy Mince x5 (7$);&lt;br /&gt;
*Tender Fillet x5 (20$);&lt;br /&gt;
*Virgin Meat.&lt;br /&gt;
&lt;br /&gt;
  '''Note:''' Eggs and Milk can be obtained for &amp;quot;free&amp;quot; if you own a [[Jack-o-nine/Gameplay/Barn|barn]] and the respective cattle. &lt;br /&gt;
  '''Note:''' Alcohol can be [[Jack-o-nine/Gameplay/Alchemy#Summary|produced]] by an alchemist, but the cost of the constituent ingredients exceeds the cost of alcohol purchased directly from the Gastronomicon.&lt;br /&gt;
  '''Note:''' Virgin Meat can only be obtained by slaughtering slaves either at the [[Jack-o-nine/Gameplay/Locations/White_Town#Gastronomicon|butcher]] or at your [[Jack-o-nine/Gameplay/Barn#Pig|barn]].&lt;br /&gt;
&lt;br /&gt;
== Men's clothing ==&lt;br /&gt;
&lt;br /&gt;
All except the Worn Clothes are sold at the Boutique of Servilia Quint in the Trade Square of White Town. Most of these have some positive effect, but some of them are uncomfortable and will make the PC unhappy.&amp;lt;br /&amp;gt;&lt;br /&gt;
If you have some money to spare, it's worth buying a variety of these to wear to increase your skills, which allows you to train slaves to one rank passed your natural abilities, and further training yourself in them. If you don't need the skill boost, Fashionable Attire is a good choice for the allure.&lt;br /&gt;
As of 2.2.3, you no longer need to wear the items to get the training bonuses, but you might still want to swap your outfit for combat, healing injured slaves, or casting spells.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* '''Worn Clothes''' - You start with these. Penalty to Allure and Mood. They are &amp;quot;worn&amp;quot; in the sense of threadbare and scruffy rather then &amp;quot;being worn&amp;quot;. &lt;br /&gt;
* '''Formal Suit''' (40$) - Raises Artistry. Allows vulgar players to train in etiquette, dance, music and singing. &lt;br /&gt;
* '''Medical gown''' (40$) - Raises Medic skill. Lets the player train nurses to a higher level and improves the use of stimulants and the like.&lt;br /&gt;
* '''Wizard Robes''' (40$) - Raises Magic skill. Player can better train enchantresses, cast spells and brew potions.&lt;br /&gt;
* '''Housecoat''' (25$) - &amp;quot;Soft and comfortable housecoat. Just what you need to relax&amp;quot;. Increases Slaver mood, but decreases Allure and Aura.&lt;br /&gt;
* '''Fashionable Attire''' (100$) - Raises Allure which helps with obedience and selling slaves. No effect on mood.&lt;br /&gt;
* '''Aketon''' (40$) - Raises Fighter skill. Useful when patrolling the fogs, training gladiatrices or dealing with rebellious slaves.&lt;br /&gt;
* '''Livery''' (40$) - Raises Stewardship. Useful when teaching Maid and Cook and Secretary skills.&lt;br /&gt;
* '''Noble Regalia''' (200$) - Raises Allure and Aura which helps with obedience and selling slaves, but is uncomfortable, lowering slaver's mood.&lt;br /&gt;
&lt;br /&gt;
== Women's Clothing &amp;amp; Apparel ==&lt;br /&gt;
&lt;br /&gt;
Clothing and jewelry can give a variety of bonuses. BDSM and fetish gear are sold in the Steel Rose in the Necropolis. Other clothes are sold at the Boutique of Servilia Quint in the Trade Square of White town. Jewelry and accessories are sold next door at Ashura's Treasury. Some jewelry requires piercing, which are done at the Steel Rose.&lt;br /&gt;
&lt;br /&gt;
Mood bonuses and penalties from clothing do stack, but do not accumulate over time (each effect is applied on top of the slave's base mood only as long as it is worn).&lt;br /&gt;
&lt;br /&gt;
Some liked clothing gives a positive moodlet instead, which is worth one mood level (+10) but is only applied once.&lt;br /&gt;
&lt;br /&gt;
=== Clothes ===&lt;br /&gt;
&lt;br /&gt;
Revealing outfits trigger dislike responses for two independent reasons, which '''stack''' if both apply:&lt;br /&gt;
&lt;br /&gt;
* '''Pride &amp;gt; 2 (&amp;quot;Proud&amp;quot; or higher):''' −N × Pride level Mood rate penalty (N varies by outfit, typically 3 — see &amp;quot;Disliked if&amp;quot; column for exact value)&lt;br /&gt;
* '''Shy trait and not Horny:''' flat −10 Mood penalty (one level) — not present on every outfit, check individual items&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Name !! Price !! Location !! Style !! Exoticism !! Revealing !! Learning bonus !! Daily bonus !! Liked if !! Disliked if&lt;br /&gt;
|-&lt;br /&gt;
| Naked || N/A || N/A || 0 || 0 || Yes || All sexual skills (+1)&amp;lt;br/&amp;gt;Endurance (+1) || +1 Taming exp || || Pride &amp;gt; 2 (−3×Pride Mood rate)&amp;lt;br/&amp;gt;Shy and not Horny (−10 Mood)&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;Exhibitionism (skill) &amp;lt; Nature&amp;lt;br/&amp;gt;and not a Cow (Cow skill &amp;lt; 3)&amp;lt;br/&amp;gt;(−10 Mood, stacks independently)&lt;br /&gt;
|-&lt;br /&gt;
| Frilly Apron || 5$ || rowspan=&amp;quot;8&amp;quot; | White Town:&amp;lt;br/&amp;gt;Boutique of Servilia Quint&amp;lt;br/&amp;gt;(Women's Uniform) || 0 || 0 || rowspan=&amp;quot;2&amp;quot; | Yes || Cooking (+2) || || Gourmet || rowspan=&amp;quot;2&amp;quot; | Pride &amp;gt; 2 (−3×Pride Mood rate)&amp;lt;br/&amp;gt;Shy and not Horny (−10 Mood)&lt;br /&gt;
|-&lt;br /&gt;
| Maid Outfit || 5$ || +1 || 0 || Maid (+2) || || Expert Maid&lt;br /&gt;
|-&lt;br /&gt;
| Nurse Outfit || 5$ || 0 || 0 || No || Nurse (+2) || || Expert Nurse ||&lt;br /&gt;
|-&lt;br /&gt;
| Athletic Leotard || 5$ || 0 || 0 || rowspan=&amp;quot;2&amp;quot; | Yes || Endurance (+2)&amp;lt;br/&amp;gt;Dance (+2) || || Sportive || Pride &amp;gt; 2 (−2×Pride Mood rate)&amp;lt;br/&amp;gt;Shy and not Horny (−10 Mood)&lt;br /&gt;
|-&lt;br /&gt;
| Chainmail Bikini || 5$ || 0 || +1 || Endurance (+1)&amp;lt;br/&amp;gt;Gladiatrix (+3) || || Gladiatrix || Pride &amp;gt; 2 (−3×Pride Mood rate)&amp;lt;br/&amp;gt;Shy and not Horny (−10 Mood)&lt;br /&gt;
|-&lt;br /&gt;
| Sorceress Robes || 5$ || -1 || +2 || rowspan=&amp;quot;3&amp;quot; | No || Alchemy (+2)&amp;lt;br/&amp;gt;Witchcraft (+3) || || Enchantress&amp;lt;br/&amp;gt;or Pride &amp;gt;= 3 (&amp;quot;Proud&amp;quot;) ||&lt;br /&gt;
|-&lt;br /&gt;
| School Uniform || 10$ || +1 || 0 || Secretary (+2)&amp;lt;br/&amp;gt;All academy lessons (+2) || || Secretary ||&lt;br /&gt;
|-&lt;br /&gt;
| Kimono Yukata || 20$ || +2 || 0 || Elocution (+3) || || Elocutionist ||&lt;br /&gt;
|-&lt;br /&gt;
| Light Sundress || 5$ || rowspan=&amp;quot;8&amp;quot; | White Town:&amp;lt;br/&amp;gt;Boutique of Servilia Quint&amp;lt;br/&amp;gt;(Fashionable Ladieswear) || +1 || 0 || No || || || always liked ||&lt;br /&gt;
|-&lt;br /&gt;
| Lace Underwear || 5$ || +1 || 0 || Yes || All sexual skills (+2) || +1 Arousal&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;''if Devotion &amp;gt;= 1 (&amp;quot;Wavering&amp;quot;)&amp;lt;br/&amp;gt;and Master Allure &amp;gt;= 3 (&amp;quot;Charming&amp;quot;)'' || || Pride &amp;gt; 2 (−3×Pride Mood rate)&amp;lt;br/&amp;gt;Shy and not Horny (−10 Mood)&lt;br /&gt;
|-&lt;br /&gt;
| Gown || 10$ || +2 || 0 || No || || || ||&lt;br /&gt;
|-&lt;br /&gt;
| Latex Dress || 20$ || +2 || 0 || rowspan=&amp;quot;3&amp;quot; | Yes || All sexual skills (+3) || || || Pride &amp;gt; 2 (−3×Pride Mood rate)&amp;lt;br/&amp;gt;Shy and not Horny (−10 Mood)&lt;br /&gt;
|-&lt;br /&gt;
| Exotic Outfit || 25$ || +2 || +3 || Dancing (+3)&amp;lt;br/&amp;gt;All sexual skills (+1) || || Ballerina/Exotic Dancer || Pride &amp;gt; 2 (−1×Pride Mood rate only)&amp;lt;br/&amp;gt;No Shy penalty for this outfit&lt;br /&gt;
|-&lt;br /&gt;
| Leather Corset || 50$ || +2 || 0 || All sexual skills (+4) || +2 Arousal&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;''if Devotion &amp;gt;= 1 (&amp;quot;Wavering&amp;quot;)&amp;lt;br/&amp;gt;and Master Allure &amp;gt;= 3 (&amp;quot;Charming&amp;quot;)'' || || Pride &amp;gt; 2 (−3×Pride Mood rate)&amp;lt;br/&amp;gt;Shy and not Horny (−10 Mood)&lt;br /&gt;
|-&lt;br /&gt;
| Gorgeous Dress || 50$ || +3 || 0 || rowspan=&amp;quot;2&amp;quot; | No || || || || always disliked&amp;lt;br/&amp;gt;(-5 Mood decrease)&lt;br /&gt;
|-&lt;br /&gt;
| Wedding Dress || 100$ || +3 || 0 || All sexual skills (+Devotion) || +1 Devotion&amp;lt;br/&amp;gt;+1 Arousal&amp;lt;br/&amp;gt;+5 Mood bonus&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;''if Devotion &amp;gt;= 3 (&amp;quot;Devoted&amp;quot;)&amp;lt;br/&amp;gt;and Mood &amp;gt;= 3 (&amp;quot;Pleased&amp;quot;)&amp;lt;br/&amp;gt;and Master Allure &amp;gt;= 3 (&amp;quot;Charming&amp;quot;)'' || not feeling rebellious&amp;lt;br/&amp;gt;and Pride &amp;lt;= 2 (&amp;quot;Aloof&amp;quot;) ||&lt;br /&gt;
|-&lt;br /&gt;
| Cow Gear || 25$ || Outcasts:&amp;lt;br/&amp;gt;Public Animal Farm&amp;lt;br/&amp;gt;(Milk Cooperative) || -2 || 0 || N/A || Cow (+2) || -1 Pride exp&amp;lt;br/&amp;gt;-1 Intellect exp&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;''won't reduce below 2 (&amp;quot;Dimwitted&amp;quot;)'' || Indolent || if not Indolent&amp;lt;br/&amp;gt;and Cow (skill) &amp;lt; 3 (&amp;quot;B+&amp;quot;)&amp;lt;br/&amp;gt;and Pet (skill) &amp;lt; 3 (&amp;quot;B+&amp;quot;)&amp;lt;br/&amp;gt;(-5 Mood)&lt;br /&gt;
|-&lt;br /&gt;
| Anal Tail || 10$ || rowspan=&amp;quot;3&amp;quot; | Necropolis:&amp;lt;br/&amp;gt;Steel Rose&amp;lt;br/&amp;gt;(Animal Paraphernalia) || -2 || 0 || rowspan=&amp;quot;3&amp;quot; | N/A || Pet (+2)&amp;lt;br/&amp;gt;Pony (+1) || +2 Arousal&amp;lt;br/&amp;gt;-1 Pride exp&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;''if Pride &amp;gt; 1'' || Pet Prodigy or Brony&amp;lt;br/&amp;gt;(+5 Mood bonus) || if not Pet Prodigy or Brony&amp;lt;br/&amp;gt;and fewer than 7 races won&amp;lt;br/&amp;gt;and not Horny&amp;lt;br/&amp;gt;(-5 Mood penalty per level of Pride)&lt;br /&gt;
|-&lt;br /&gt;
| Petsuit || 25$ || -2 || +1 || Pet (+3)&amp;lt;br/&amp;gt;All other skills (-10) || +2 Taming exp&amp;lt;br/&amp;gt;-1 Pride exp&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;''-1 Nature exp if not Loves Helplessness'' || rowspan=&amp;quot;2&amp;quot; | Loves Helplessness&amp;lt;br/&amp;gt;(+10 Mood) || if not Loves Helplessness:&amp;lt;br/&amp;gt;-20 Mood if Claustrophobia&amp;lt;br/&amp;gt;no penalty if Inured to Helplessness&amp;lt;br/&amp;gt;-10 Mood otherwise&lt;br /&gt;
|-&lt;br /&gt;
| Deprivation Suit || 50$ || -4 || +2 || All skills (-10) || +3 Taming exp&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;''-1 Temperament exp if not Loves Helplessness'' || if not Loves Helplessness:&amp;lt;br/&amp;gt;-30 Mood if Claustrophobia&amp;lt;br/&amp;gt;-10 Mood if Inured to Helplessness&amp;lt;br/&amp;gt;-20 Mood otherwise&lt;br /&gt;
|-&lt;br /&gt;
| Slave Costume || 20$ || rowspan=&amp;quot;7&amp;quot; | Red Light District:&amp;lt;br/&amp;gt;Flea Market&amp;lt;br/&amp;gt;(Revealing Clothing) || +1 || +1 || rowspan=&amp;quot;7&amp;quot; | Yes || All sexual skills (+2) || +3 Arousal || || rowspan=&amp;quot;7&amp;quot; | Pride &amp;gt; 2 (−3×Pride Mood rate)&amp;lt;br/&amp;gt;Shy and not Horny (−10 Mood)&lt;br /&gt;
|-&lt;br /&gt;
| Short Dress || 30$ || +1 || +1 || All sexual skills (+2) || +4 Arousal&amp;lt;br/&amp;gt;+1 Taming exp ||&lt;br /&gt;
|-&lt;br /&gt;
| Dance Costume || 40$ || +1 || +2 || Dancing (+2)&amp;lt;br/&amp;gt;All sexual skills (+2) || +1 Arousal ||&lt;br /&gt;
|-&lt;br /&gt;
| Corset || 40$ || +1 || +2 || All sexual skills (+3) || +2 Arousal ||&lt;br /&gt;
|-&lt;br /&gt;
| Slut Costume&amp;lt;sup&amp;gt;[1]&amp;lt;/sup&amp;gt; || 30$ || +3 || +2 || All sexual skills (+2) || +4 Arousal&amp;lt;br/&amp;gt;+1 Custom&amp;lt;br/&amp;gt;+1 Rational exp ||&lt;br /&gt;
|-&lt;br /&gt;
| Fancy Slave Costume || 100$ || +4 || +3 || Dancing (+1)&amp;lt;br/&amp;gt;All sexual skills (+2) || +1 Arousal ||&lt;br /&gt;
|-&lt;br /&gt;
| Nun Costume&amp;lt;sup&amp;gt;[2]&amp;lt;/sup&amp;gt; || 60$ || +3 || +3 || All sexual skills (+4) || +3 Arousal&amp;lt;br/&amp;gt;+1 Mood&amp;lt;br/&amp;gt;+1 Custom&amp;lt;br/&amp;gt;+1 Taming exp&amp;lt;br/&amp;gt;+1 Rational exp || Always slightly liked&lt;br /&gt;
|-&lt;br /&gt;
| Slave Tunic || 20$ || rowspan=&amp;quot;7&amp;quot; | Red Light District:&amp;lt;br/&amp;gt;Flea Market&amp;lt;br/&amp;gt;(Everyday Clothing) || +1 || +1 || rowspan=&amp;quot;7&amp;quot; | No || || +2 Arousal || ||&lt;br /&gt;
|-&lt;br /&gt;
| Kimono-Hikizuri || 50$ || +3 || +3 || Maid (-1)&amp;lt;br/&amp;gt;Cooking (-1)&amp;lt;br/&amp;gt;Elocution (+3)&amp;lt;br/&amp;gt;Gladiatrix (-1)&amp;lt;br/&amp;gt;Music (+1)&amp;lt;br/&amp;gt;Art (+1)&amp;lt;br/&amp;gt;All sexual skills (+2) || +1 Mood (permanent) || ||&lt;br /&gt;
|-&lt;br /&gt;
| Witch Costume || 30$ || +1 || +2 || Alchemy (+3)&amp;lt;br/&amp;gt;Witchcraft (+3) || +1 Arousal&amp;lt;br/&amp;gt;+1 Mood (permanent) || ||&lt;br /&gt;
|-&lt;br /&gt;
| Tunic || 40$ || +2 || +1 || Elocution (+1) || +1 Arousal || ||&lt;br /&gt;
|-&lt;br /&gt;
| Wool Tunic || 50$ || +2 || +1 || All sexual skills (+3) || +2 Arousal || ||&lt;br /&gt;
|-&lt;br /&gt;
| Toga || 50$ || +2 || +2 || Elocution (+1) || +1 Arousal&amp;lt;br/&amp;gt;+1 Mood (permanent) || ||&lt;br /&gt;
|-&lt;br /&gt;
| Fancy Tunic || 70$ || +3 || +3 || Elocution (+1)&amp;lt;br/&amp;gt;All sexual skills (+1) || +1 Arousal || ||&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Notes:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;sup&amp;gt;[1]&amp;lt;/sup&amp;gt; Purchasing the Slut Costume also grants the Slut Wig (equips as Headgear) and Slut Boots (equips as Feet) automatically.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;sup&amp;gt;[2]&amp;lt;/sup&amp;gt; Purchasing the Nun Costume also grants the Nun Habit (equips as Headgear), Rosary (equips as Neck), and Nun Heels (equips as Feet) automatically.&lt;br /&gt;
&lt;br /&gt;
===Headgear===&lt;br /&gt;
&lt;br /&gt;
Headwear may count as a hairstyle, in which case it gives the same Style bonus as a recent haircut — see the &amp;quot;Hairstyle&amp;quot; column.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Name !! Price !! Location !! Style !! Exoticism !! Hairstyle !! Learning bonus !! Daily bonus !! Liked if !! Disliked if&lt;br /&gt;
|-&lt;br /&gt;
| Ornamented Diadem || 10$ || rowspan=&amp;quot;2&amp;quot; | White Town:&amp;lt;br/&amp;gt;Ashura's Treasury&amp;lt;br/&amp;gt;(Women's Jewelry) || +2 || 0 || rowspan=&amp;quot;2&amp;quot; | No || || || Sybarite&amp;lt;br/&amp;gt;(+5 Mood rate) ||&lt;br /&gt;
|-&lt;br /&gt;
| Precious Tiara || 20$ || +3 || +1 || || || Sybarite&amp;lt;br/&amp;gt;(+5 Mood rate) ||&lt;br /&gt;
|-&lt;br /&gt;
| Headband || 3$ || rowspan=&amp;quot;6&amp;quot; | White Town:&amp;lt;br/&amp;gt;Ashura's Treasury&amp;lt;br/&amp;gt;(Fashionable Accessories) || 0 || 0 || Yes || Cooking (+1) || || ||&lt;br /&gt;
|-&lt;br /&gt;
| Hijab || 3$ || -1 || 0 || rowspan=&amp;quot;3&amp;quot; | No || Maid (+1)&amp;lt;br/&amp;gt;Cooking (+1) || || ||&lt;br /&gt;
|-&lt;br /&gt;
| Stylish Glasses || 10$ || +1 || 0 || Secretary (+1) || || Secretary ||&lt;br /&gt;
|-&lt;br /&gt;
| Cat Ears || 10$ || -1 || +1 || Pet (+1) || || Pet Prodigy ||&lt;br /&gt;
|-&lt;br /&gt;
| Hairnet || 10$ || +2 || 0 || rowspan=&amp;quot;2&amp;quot; | Yes || || || ||&lt;br /&gt;
|-&lt;br /&gt;
| Exotic Wig || 20$ || +1 || +2 || || || ||&lt;br /&gt;
|-&lt;br /&gt;
| Crown of Thorns || 5$ || Necropolis:&amp;lt;br/&amp;gt;Steel Rose&amp;lt;br/&amp;gt;(BDSM Paraphernalia) || -2 || 0 || No || || +2 Taming exp || Masochist&amp;lt;br/&amp;gt;(+10 Mood) || not Masochist&amp;lt;br/&amp;gt;(-10 Mood)&lt;br /&gt;
|-&lt;br /&gt;
| Plumed Bridle || 15$ || Necropolis:&amp;lt;br/&amp;gt;Steel Rose&amp;lt;br/&amp;gt;(Animal Paraphernalia) || +1 || 0 || No || Pony (+3) || +1 Taming exp&amp;lt;br/&amp;gt;-1 Pride exp&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;''if Pride &amp;gt; 1'' || Brony&amp;lt;br/&amp;gt;(+5 Mood rate) || not Brony&amp;lt;br/&amp;gt;and fewer than 4 races won&amp;lt;br/&amp;gt;(-20 Mood)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Neck===&lt;br /&gt;
&lt;br /&gt;
Collars can help retrieve slaves that run away. Requires slave to be branded. The shock collar can also be used to enforce the humility rule.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Name !! Price !! Location !! Style !! Exoticism !! Prevents escape !! Learning bonus !! Daily bonus !! Liked if !! Disliked if&lt;br /&gt;
|-&lt;br /&gt;
| Chain with Pendant || 5$ || rowspan=&amp;quot;2&amp;quot; | White Town:&amp;lt;br/&amp;gt;Ashura's Treasury&amp;lt;br/&amp;gt;(Women's Jewelry) || +1 || 0 || rowspan=&amp;quot;2&amp;quot; | No || || || ||&lt;br /&gt;
|-&lt;br /&gt;
| Gemstone Necklace || 10$ || +2 || 0 || || || ||&lt;br /&gt;
|-&lt;br /&gt;
| Ornamented Collar || 20$ || White Town:&amp;lt;br/&amp;gt;Ashura's Treasury&amp;lt;br/&amp;gt;(Fashionable Accessories) || +2 || +2 || Yes || || +1 Taming exp || Sybarite&amp;lt;br/&amp;gt;(+5 Mood rate) ||&lt;br /&gt;
|-&lt;br /&gt;
| Leather Collar || 3$ || rowspan=&amp;quot;4&amp;quot; | Necropolis:&amp;lt;br/&amp;gt;Steel Rose&amp;lt;br/&amp;gt;(BDSM Paraphernalia) || -1 || 0 || rowspan=&amp;quot;4&amp;quot; | Yes || Pet (+1) || +1 Taming exp || ||&lt;br /&gt;
|-&lt;br /&gt;
| Steel Collar || 10$ || -2 || 0 || || +3 Taming exp || || always disliked&amp;lt;br/&amp;gt;(-20 Mood)&lt;br /&gt;
|-&lt;br /&gt;
| Spiked Collar || 10$ || -1 || 0 || Gladiatrix (+1) || +1 Taming exp&amp;lt;br/&amp;gt;-1 Empathy exp || Gladiatrix (skill) &amp;gt;= 3 (&amp;quot;B+&amp;quot;)&amp;lt;br/&amp;gt;and Nature &amp;gt;= 3 (&amp;quot;Independent&amp;quot;)&amp;lt;br/&amp;gt;and Temperament &amp;gt;= 3 (&amp;quot;Reactive&amp;quot;)&amp;lt;br/&amp;gt;(+5 Mood rate) || otherwise&amp;lt;br/&amp;gt;(-10 Mood)&lt;br /&gt;
|-&lt;br /&gt;
| Shock Collar || 25$ || +2 || +1 || || +1 Taming exp || || always disliked&amp;lt;br/&amp;gt;(-10 Mood)&lt;br /&gt;
|-&lt;br /&gt;
| Collar and Leash || 5$ || Necropolis:&amp;lt;br/&amp;gt;Steel Rose&amp;lt;br/&amp;gt;(Animal Paraphernalia) || -1 || 0 || No || Pet (+2) || || Pet (skill) &amp;gt;= 3 (&amp;quot;B+&amp;quot;)&amp;lt;br/&amp;gt;and (Nature &amp;lt;= 2 (&amp;quot;Uncertain&amp;quot;) or Devotion &amp;gt;= 2 (&amp;quot;Dutiful&amp;quot;))&amp;lt;br/&amp;gt;(+5 Mood rate) ||&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Hands===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Name !! Price !! Location !! Style !! Exoticism !! Learning bonus !! Daily bonus !! Liked if !! Disliked if&lt;br /&gt;
|-&lt;br /&gt;
| Rubber Gloves || 5$ || rowspan=&amp;quot;5&amp;quot; | White Town:&amp;lt;br/&amp;gt;Boutique of Servilia Quint&amp;lt;br/&amp;gt;(Gloves) || -2 || 0 || Nurse (+1)&amp;lt;br/&amp;gt;Maid (+1) || || ||&lt;br /&gt;
|-&lt;br /&gt;
| Leather Gloves || 5$ || +1 || 0 || Gladiatrix (+1)&amp;lt;br/&amp;gt;Alchemy (+1) || || ||&lt;br /&gt;
|-&lt;br /&gt;
| Lace Gloves || 5$ || +2 || 0 || || || ||&lt;br /&gt;
|-&lt;br /&gt;
| Carbon Fiber Gloves || 10$ || -1 || 0 || Gladiatrix (+2) || || ||&lt;br /&gt;
|-&lt;br /&gt;
| Fluffy Paws || 5$ || -1 || 0 || Pet (+1)&amp;lt;br/&amp;gt;All other skills (-10) || || Pet Prodigy ||&lt;br /&gt;
|-&lt;br /&gt;
| Leather Shackles || 5$ || Necropolis:&amp;lt;br/&amp;gt;Steel Rose&amp;lt;br/&amp;gt;(BDSM Paraphernalia) || -1 || 0 || All sexual skills (+1) || +1 Taming exp&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;''if Loves Helplessness and Master Allure &amp;gt;= 3 (&amp;quot;Charming&amp;quot;): +1 Arousal''&amp;lt;br/&amp;gt;''if Claustrophobic: -2 Arousal'' || Loves Helplessness&amp;lt;br/&amp;gt;(+5 Mood rate) || Claustrophobic&amp;lt;br/&amp;gt;(-20 Mood)&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;otherwise (neutral or Inured to Helplessness)&amp;lt;br/&amp;gt;(-5 Mood rate)&lt;br /&gt;
|-&lt;br /&gt;
| Pony Harness || 10$ || Necropolis:&amp;lt;br/&amp;gt;Steel Rose&amp;lt;br/&amp;gt;(Animal Paraphernalia) || -2 || 0 || Pony (+4) || +1 Taming exp || Loves Helplessness&amp;lt;br/&amp;gt;(+10 Mood)&amp;lt;br/&amp;gt;Brony&amp;lt;br/&amp;gt;(+10 Mood)&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;''effects stack'' || Shy and not Horny&amp;lt;br/&amp;gt;(-10 Mood)&amp;lt;br/&amp;gt;Claustrophobic&amp;lt;br/&amp;gt;(-10 Mood)&amp;lt;br/&amp;gt;Not Brony or Inured to Helplessness&amp;lt;br/&amp;gt;and fewer than 4 races won&amp;lt;br/&amp;gt;(-20 Mood)&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;''effects stack''&lt;br /&gt;
|-&lt;br /&gt;
| Boho Bracelet || 10$ || rowspan=&amp;quot;3&amp;quot; | Red Light District:&amp;lt;br/&amp;gt;Flea Market&amp;lt;br/&amp;gt;(Shoes &amp;amp; Accessories) || +1 || +1 || || +1 Mood (permanent) || ||&lt;br /&gt;
|-&lt;br /&gt;
| Inlaid Bracelet || 20$ || +2 || +1 || || +1 Mood (permanent) || ||&lt;br /&gt;
|-&lt;br /&gt;
| Slave Bracelet || 30$ || +2 || +3 || || +1 Mood (permanent) || ||&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Feet===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Name !! Price !! Location !! Style !! Exoticism !! Learning bonus !! Daily bonus !! Liked if !! Disliked if&lt;br /&gt;
|-&lt;br /&gt;
| Tabi Socks || 5$ || rowspan=&amp;quot;6&amp;quot; | White Town:&amp;lt;br/&amp;gt;Boutique of Servilia Quint&amp;lt;br/&amp;gt;(Shoes) || 0 || +1 || Gladiatrix (+2)&amp;lt;br/&amp;gt;Dancing (+1) || || Gladiatrix (skill) &amp;gt;= 3 (&amp;quot;B+&amp;quot;)&amp;lt;br/&amp;gt;or Gladiatrix (affinity for Gladiatrix skill) ||&lt;br /&gt;
|-&lt;br /&gt;
| Soft Slippers || 5$ || -1 || -1 || || || always liked ||&lt;br /&gt;
|-&lt;br /&gt;
| Pointes || 5$ || 0 || 0 || Dancing (+2) || || Dancing (skill) &amp;gt;= 3 (&amp;quot;B+&amp;quot;)&amp;lt;br/&amp;gt;or Exotic Dancer/Ballerina (affinity for Dancing skill) ||&lt;br /&gt;
|-&lt;br /&gt;
| Sneakers || 5$ || -1 || -1 || Endurance (+3)&amp;lt;br/&amp;gt;Gladiatrix (+1)&amp;lt;br/&amp;gt;Dancing (+1) || || Sporty ||&lt;br /&gt;
|-&lt;br /&gt;
| Heels || 5$ || +2 || 0 || || || || Endurance &amp;lt;= 2 (&amp;quot;Weakened&amp;quot;)&amp;lt;br/&amp;gt;(-30 Mood if Dying, -20 if Feeble, -10 if Weakened)&lt;br /&gt;
|-&lt;br /&gt;
| High Boots || 20$ || +2 || 0 || All sexual skills (+2) || +1 Temperament exp&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;''if Temperament &amp;gt;= 3 (&amp;quot;Reactive&amp;quot;)'' || || Endurance &amp;lt;= 2 (&amp;quot;Weakened&amp;quot;)&amp;lt;br/&amp;gt;(-30 Mood if Dying, -20 if Feeble, -10 if Weakened)&lt;br /&gt;
|-&lt;br /&gt;
| Leather Shackles || 5$ || Necropolis:&amp;lt;br/&amp;gt;Steel Rose&amp;lt;br/&amp;gt;(BDSM Paraphernalia) || -1 || 0 || All sexual skills (+1) || +1 Taming exp&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;''if Loves Helplessness and Master Allure &amp;gt;= 3 (&amp;quot;Charming&amp;quot;): +1 Arousal''&amp;lt;br/&amp;gt;''if Claustrophobic: -2 Arousal'' || Loves Helplessness&amp;lt;br/&amp;gt;(+5 Mood rate) || Claustrophobic&amp;lt;br/&amp;gt;(-20 Mood)&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;otherwise (neutral or Inured to Helplessness)&amp;lt;br/&amp;gt;(-5 Mood rate)&lt;br /&gt;
|-&lt;br /&gt;
| Hooved Boots || 25$ || Necropolis:&amp;lt;br/&amp;gt;Steel Rose&amp;lt;br/&amp;gt;(Animal Paraphernalia) || +1 || 0 || Pony (+5) || +1 Temperament exp&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;''if Temperament &amp;gt;= 3 (&amp;quot;Reactive&amp;quot;)'' || || not Brony&amp;lt;br/&amp;gt;and fewer than 4 races won&amp;lt;br/&amp;gt;(-15 Mood rate)&lt;br /&gt;
|-&lt;br /&gt;
| Sandals || 30$ || Red Light District:&amp;lt;br/&amp;gt;Flea Market&amp;lt;br/&amp;gt;(Shoes &amp;amp; Accessories) || +2 || 0 || || +1 Mood (permanent) || ||&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Rings===&lt;br /&gt;
&lt;br /&gt;
Two can be equipped at a time.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Name !! Price !! Location !! Style&lt;br /&gt;
|-&lt;br /&gt;
| Elegant Ring || 3$ || rowspan=&amp;quot;2&amp;quot; | White Town:&amp;lt;br/&amp;gt;Ashura's Treasury&amp;lt;br/&amp;gt;(Women's Jewelry) || +1&lt;br /&gt;
|-&lt;br /&gt;
| Gemstone Ring || 5$ || +2&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Piercings===&lt;br /&gt;
&lt;br /&gt;
They can be worn on various places once they have been pierced at the Steel Rose.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Name !! Price !! Location !! Style !! Exoticism !! Worn on !! Daily bonus !! Liked if !! Disliked if&lt;br /&gt;
|-&lt;br /&gt;
| Small Hoop || 3$ || rowspan=&amp;quot;4&amp;quot; | White Town:&amp;lt;br/&amp;gt;Ashura's Treasury&amp;lt;br/&amp;gt;(Women's Jewelry) || +1 || 0 || Ear&amp;lt;br/&amp;gt;Tongue&amp;lt;br/&amp;gt;Nipples&amp;lt;br/&amp;gt;Navel&amp;lt;br/&amp;gt;Clitoris || || ||&lt;br /&gt;
|-&lt;br /&gt;
| Gemstone Stud || 5$ || +2 || +2 || Ear (clip-on)&amp;lt;br/&amp;gt;Navel&amp;lt;br/&amp;gt;Clitoris || || ||&lt;br /&gt;
|-&lt;br /&gt;
| Barbell || 10$ || +1 || +1 || Tongue&amp;lt;br/&amp;gt;Nipples&amp;lt;br/&amp;gt;Navel&amp;lt;br/&amp;gt;Clitoris || +1 Arousal || ||&lt;br /&gt;
|-&lt;br /&gt;
| Thick Steel Ring || 30$ || -1 || +2 || Ear&amp;lt;br/&amp;gt;Tongue&amp;lt;br/&amp;gt;Nipples&amp;lt;br/&amp;gt;Navel&amp;lt;br/&amp;gt;Clitoris || +2 Taming exp if on tongue, nipples, navel, &amp;amp; clitoris&amp;lt;br/&amp;gt;(+3 if nose also pierced)&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;''bypasses normal taming exp cap'' || || always disliked (display only, no penalty on its own)&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;''combined Mood rate penalty up to -0.9 scales with number of rings worn (tongue/nipples/navel/clitoris/nose)''&lt;br /&gt;
|-&lt;br /&gt;
| Nipple Chain || 10$ || Necropolis:&amp;lt;br/&amp;gt;Steel Rose&amp;lt;br/&amp;gt;(BDSM Paraphernalia) || 0 || +1 || Nipples || +2 Arousal&amp;lt;br/&amp;gt;+1 Taming exp || || Arousal = 0&amp;lt;br/&amp;gt;and not Masochist or Accustomed to Pain&amp;lt;br/&amp;gt;(-5 Mood rate)&lt;br /&gt;
|-&lt;br /&gt;
| Clip || 5$ || rowspan=&amp;quot;2&amp;quot; | Red Light District:&amp;lt;br/&amp;gt;Flea Market&amp;lt;br/&amp;gt;(Shoes &amp;amp; Accessories) || +1 || 0 || Ear || || ||&lt;br /&gt;
|-&lt;br /&gt;
| Cuff || 20$ || +2 || +2 || Ear || +1 Mood (permanent) || ||&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Weapons and Armor ==&lt;br /&gt;
See [[Jack-o-nine/Gameplay/Weapons_and_Armor|Weapons and Armor]] for the full list of weapons and armor available at Manhunter's Armory.&lt;br /&gt;
&lt;br /&gt;
== Drugs ==&lt;br /&gt;
* Elysian datura x5 (10$) - Improves mood, increases addiction by 1 every use. Addiction passively decreases by 1 at the start of even numbered days, whether or not the slave smoked datura the day before. If addiction is greater than a random number between 1 and 100 (savescummable), slave intelligence rate decreases by 1. If the slaver's datura addiction is above 30, charisma rate decreases by 1 upon use. Effects on slaver are otherwise identical. Smoking datura multiple times per day has a cumulative effect on addiction and intelligence/charisma, but not mood.&lt;br /&gt;
* Kamrian resin x5 (10$) - Restores 1 energy once per day, increases addiction by 1 at the start of the next day. Addiction passively decreases by 1 at the start of even numbered days, if the slave did not drank kamra the day before. If addiction exceeds 8 * endurance (eg, a slave with B+ endurance reaches 25 addiction), they will see drawbacks to kamra abuse the next day, decreasing mood, endurance rate (-1), and energy (-half a spark). Effects on slaver are identical, affecting strength in lieu of endurance. Drinking kamra more than once per day has no additional effect.&lt;br /&gt;
* Faeries pollen x5 (10$) - Restores 5 energy once per day, increases addiction by 1 at the start of the next day. Addiction passively decreases by 1 at the start of days divisible by 3, if the slave did not snort pollen the day before. If addiction exceeds endurance (eg a slave with B+ endurance reaches 4 addiction), they will see drawbacks to pollen abuse the next day, decreasing mood, endurance rate (-addiction/2), and energy (-1 spark). If addiction exceeds 1, mood is decreased and endurance rate is decreased (-addiction/10). Taking multiple doses of pollen in the same day will cause a slave to faint immediately and instantly decrease their endurance to dying (F-). If the slaver snorts pollen, they gain 5 energy and sexual excitement is increased to blazing (unless libido is impotent), while strength rate is immediately decreased by 1 and libido rate is immediately decreased by 10*libido level (eg a slaver with salacious libido will immediately have libido rate decrease by 50). Taking two doses of pollen in one day will immediately kill the slaver. The effects of addiction on the slaver are identical to those on the slave, affecting strength in lieu of endurance.&lt;br /&gt;
* Essence of oblivion x5 (10$) - Improves mood sharply, increases addiction by 1 at the start of the next day. Addiction passively decreases by 1 at the start of days divisible by 4, if the slave did not take oblivion the day before. If addiction exceeds endurance (eg a slave with B+ endurance reaches 4 addiction), they will see drawbacks to oblivion abuse the next day, sharply decreasing mood and decreasing endurance rate (-addiction). If addiction exceeds endurance, but the slave did not take opium, mood and endurance rate will still decrease, but less sharply (endurance rate decrease is -1). Taking multiple doses of oblivion in the same day will cause a slave to faint immediately and instantly decrease their endurance to dying (F-). Effects on slaver are identical, affecting strength in lieu of endurance, but taking two doses of pollen in the same day will immediately kill the slaver.&lt;br /&gt;
* Alcohol x5 (10$) - Improves mood, increases addiction by 1 at the start of the next day. Addiction passively decreases by 1 at the start of days divisible by 3, if the slave did not chug alcohol the day before. If addiction exceeds endurance (eg a slave with B+ endurance reaches 4 addiction), they will see drawbacks to alcohol abuse the next day, decreasing mood and endurance rate (-1). Chugging alcohol multiple times in the same day will cause a slave to pass out and set their energy to -2 sparks. The slaver must chug alcohol twice to improve their mood, but only once to stave off the mood decrease from alcohol addiction, while chugging alcohol three times in one day will cause the slaver to pass out and end the day immediately. The effects of addiction on the slaver are identical to those on the slave, affecting strength in lieu of endurance.&lt;br /&gt;
&lt;br /&gt;
Also, see [[Jack-o-nine/Gameplay/Alchemy|Alchemy]].&lt;br /&gt;
&lt;br /&gt;
==Fetish Equipment==&lt;br /&gt;
These are bought from the [[Jack-o-nine/Gameplay/Locations/Necropolis#Steel_Rose|&amp;quot;Steel Rose&amp;quot;]] in the Necropolis under &amp;quot;Fetish-paraphernalia&amp;quot;. They're used as tools to enforce rules that a disobedient slave would otherwise disobey, or unlocks some bondage punishments and the vaginal vibes rule.&lt;br /&gt;
* Vaginal beads - allows Vaginal vibe&lt;br /&gt;
* Anal pear - Deny toileting, slave won't clean themselves at the end of day without you explicitly telling them to&lt;br /&gt;
* Reliable gag - Force silence&lt;br /&gt;
* Bondage suit - unlocks punishment options&lt;br /&gt;
* Urinal rack - Behave: urinal&lt;br /&gt;
* Toilet seat - Behave: toilet&lt;br /&gt;
&lt;br /&gt;
Also of note is the Pet Suit to enforce Behave: pet and the shock collar to enforce Behave: Humility&lt;br /&gt;
&lt;br /&gt;
==Gifts==&lt;br /&gt;
These items are given via the rewards menu, and give girls a small, but permanent bonus. If a slave already has a gift, the on-hover text for the gift will say &amp;quot;Give [slave name] another [gift name]&amp;quot;, rather than &amp;quot;Give [slave name] a [gift name]&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
*Warm Plaid - Reduces despair slightly every night.&lt;br /&gt;
&lt;br /&gt;
*Plush toy - Your slave will use this as a soft pillow, giving a slight energy bonus when sleeping on a bedroll.&lt;br /&gt;
&lt;br /&gt;
*Perfume - Gives a charm bonus at the start of the day (does not stack with spa perfuming), and grants +1 habit per day&lt;br /&gt;
&lt;br /&gt;
*Mini pony - Gives a lasting mood bonus while the pony is alive, and costs 1$/day to keep alive. Will live at least 40 days, and typically dies at around 50.&lt;/div&gt;</summary>
		<author><name>GhostBeat</name></author>	</entry>

	<entry>
		<id>http://wiki.anime-sharing.com/hgames/index.php?title=Jack-o-nine/Gameplay/Items&amp;diff=42023</id>
		<title>Jack-o-nine/Gameplay/Items</title>
		<link rel="alternate" type="text/html" href="http://wiki.anime-sharing.com/hgames/index.php?title=Jack-o-nine/Gameplay/Items&amp;diff=42023"/>
				<updated>2026-07-15T07:28:25Z</updated>
		
		<summary type="html">&lt;p&gt;GhostBeat: /* Feet */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Jack-o-nine}}&lt;br /&gt;
==Ingredients==&lt;br /&gt;
Ingredients are used for cooking [[Jack-o-nine/Gameplay/Food|food]] and can be bought from the [[Jack-o-nine/Gameplay/Locations/White_Town#Gastronomicon|Gastronomicon]]. Alternatively you can tell your assistant [[Jack-o-nine/Gameplay/Assistant#Groceries|which groceries to buy]].&lt;br /&gt;
&lt;br /&gt;
Here's a list of all the ingredients in the game:&lt;br /&gt;
*Fresh Eggs x5 (30$);&lt;br /&gt;
*Fresh Milk x5 (30$);&lt;br /&gt;
*Double Cream x5 (30$);&lt;br /&gt;
*Mature Cheese x5 (30$);&lt;br /&gt;
*Fresh Vegetables x5 (10$);&lt;br /&gt;
*Cereals and Flour x5 (10$);&lt;br /&gt;
*Herbs and Spices x5 (10$);&lt;br /&gt;
*Strong Alcohol x5 (10$); &lt;br /&gt;
*Greasy Mince x5 (7$);&lt;br /&gt;
*Tender Fillet x5 (20$);&lt;br /&gt;
*Virgin Meat.&lt;br /&gt;
&lt;br /&gt;
  '''Note:''' Eggs and Milk can be obtained for &amp;quot;free&amp;quot; if you own a [[Jack-o-nine/Gameplay/Barn|barn]] and the respective cattle. &lt;br /&gt;
  '''Note:''' Alcohol can be [[Jack-o-nine/Gameplay/Alchemy#Summary|produced]] by an alchemist, but the cost of the constituent ingredients exceeds the cost of alcohol purchased directly from the Gastronomicon.&lt;br /&gt;
  '''Note:''' Virgin Meat can only be obtained by slaughtering slaves either at the [[Jack-o-nine/Gameplay/Locations/White_Town#Gastronomicon|butcher]] or at your [[Jack-o-nine/Gameplay/Barn#Pig|barn]].&lt;br /&gt;
&lt;br /&gt;
== Men's clothing ==&lt;br /&gt;
&lt;br /&gt;
All except the Worn Clothes are sold at the Boutique of Servilia Quint in the Trade Square of White Town. Most of these have some positive effect, but some of them are uncomfortable and will make the PC unhappy.&amp;lt;br /&amp;gt;&lt;br /&gt;
If you have some money to spare, it's worth buying a variety of these to wear to increase your skills, which allows you to train slaves to one rank passed your natural abilities, and further training yourself in them. If you don't need the skill boost, Fashionable Attire is a good choice for the allure.&lt;br /&gt;
As of 2.2.3, you no longer need to wear the items to get the training bonuses, but you might still want to swap your outfit for combat, healing injured slaves, or casting spells.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* '''Worn Clothes''' - You start with these. Penalty to Allure and Mood. They are &amp;quot;worn&amp;quot; in the sense of threadbare and scruffy rather then &amp;quot;being worn&amp;quot;. &lt;br /&gt;
* '''Formal Suit''' (40$) - Raises Artistry. Allows vulgar players to train in etiquette, dance, music and singing. &lt;br /&gt;
* '''Medical gown''' (40$) - Raises Medic skill. Lets the player train nurses to a higher level and improves the use of stimulants and the like.&lt;br /&gt;
* '''Wizard Robes''' (40$) - Raises Magic skill. Player can better train enchantresses, cast spells and brew potions.&lt;br /&gt;
* '''Housecoat''' (25$) - &amp;quot;Soft and comfortable housecoat. Just what you need to relax&amp;quot;. Increases Slaver mood, but decreases Allure and Aura.&lt;br /&gt;
* '''Fashionable Attire''' (100$) - Raises Allure which helps with obedience and selling slaves. No effect on mood.&lt;br /&gt;
* '''Aketon''' (40$) - Raises Fighter skill. Useful when patrolling the fogs, training gladiatrices or dealing with rebellious slaves.&lt;br /&gt;
* '''Livery''' (40$) - Raises Stewardship. Useful when teaching Maid and Cook and Secretary skills.&lt;br /&gt;
* '''Noble Regalia''' (200$) - Raises Allure and Aura which helps with obedience and selling slaves, but is uncomfortable, lowering slaver's mood.&lt;br /&gt;
&lt;br /&gt;
== Women's Clothing &amp;amp; Apparel ==&lt;br /&gt;
&lt;br /&gt;
Clothing and jewelry can give a variety of bonuses. BDSM and fetish gear are sold in the Steel Rose in the Necropolis. Other clothes are sold at the Boutique of Servilia Quint in the Trade Square of White town. Jewelry and accessories are sold next door at Ashura's Treasury. Some jewelry requires piercing, which are done at the Steel Rose.&lt;br /&gt;
&lt;br /&gt;
Mood bonuses and penalties from clothing do stack, but do not accumulate over time (each effect is applied on top of the slave's base mood only as long as it is worn).&lt;br /&gt;
&lt;br /&gt;
Some liked clothing gives a positive moodlet instead, which is worth one mood level (+10) but is only applied once.&lt;br /&gt;
&lt;br /&gt;
=== Clothes ===&lt;br /&gt;
&lt;br /&gt;
Revealing outfits trigger dislike responses for two independent reasons, which '''stack''' if both apply:&lt;br /&gt;
&lt;br /&gt;
* '''Pride &amp;gt; 2 (&amp;quot;Proud&amp;quot; or higher):''' −N × Pride level Mood rate penalty (N varies by outfit, typically 3 — see &amp;quot;Disliked if&amp;quot; column for exact value)&lt;br /&gt;
* '''Shy trait and not Horny:''' flat −10 Mood penalty (one level) — not present on every outfit, check individual items&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Name !! Price !! Location !! Style !! Exoticism !! Revealing !! Learning bonus !! Daily bonus !! Liked if !! Disliked if&lt;br /&gt;
|-&lt;br /&gt;
| Naked || N/A || N/A || 0 || 0 || Yes || All sexual skills (+1)&amp;lt;br/&amp;gt;Endurance (+1) || +1 Taming exp || || Pride &amp;gt; 2 (−3×Pride Mood rate)&amp;lt;br/&amp;gt;Shy and not Horny (−10 Mood)&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;Exhibitionism (skill) &amp;lt; Nature&amp;lt;br/&amp;gt;and not a Cow (Cow skill &amp;lt; 3)&amp;lt;br/&amp;gt;(−10 Mood, stacks independently)&lt;br /&gt;
|-&lt;br /&gt;
| Frilly Apron || 5$ || rowspan=&amp;quot;8&amp;quot; | White Town:&amp;lt;br/&amp;gt;Boutique of Servilia Quint&amp;lt;br/&amp;gt;(Women's Uniform) || 0 || 0 || rowspan=&amp;quot;2&amp;quot; | Yes || Cooking (+2) || || Gourmet || Pride &amp;gt; 2 (−3×Pride Mood rate)&amp;lt;br/&amp;gt;Shy and not Horny (−10 Mood)&lt;br /&gt;
|-&lt;br /&gt;
| Maid Outfit || 5$ || +1 || 0 || Maid (+2) || || Expert Maid || Pride &amp;gt; 2 (−3×Pride Mood rate)&amp;lt;br/&amp;gt;Shy and not Horny (−10 Mood)&lt;br /&gt;
|-&lt;br /&gt;
| Nurse Outfit || 5$ || 0 || 0 || No || Nurse (+2) || || Expert Nurse ||&lt;br /&gt;
|-&lt;br /&gt;
| Athletic Leotard || 5$ || 0 || 0 || rowspan=&amp;quot;2&amp;quot; | Yes || Endurance (+2)&amp;lt;br/&amp;gt;Dance (+2) || || Sportive || Pride &amp;gt; 2 (−2×Pride Mood rate)&amp;lt;br/&amp;gt;Shy and not Horny (−10 Mood)&lt;br /&gt;
|-&lt;br /&gt;
| Chainmail Bikini || 5$ || 0 || +1 || Endurance (+1)&amp;lt;br/&amp;gt;Gladiatrix (+3) || || Gladiatrix || Pride &amp;gt; 2 (−3×Pride Mood rate)&amp;lt;br/&amp;gt;Shy and not Horny (−10 Mood)&lt;br /&gt;
|-&lt;br /&gt;
| Sorceress Robes || 5$ || -1 || +2 || rowspan=&amp;quot;3&amp;quot; | No || Alchemy (+2)&amp;lt;br/&amp;gt;Witchcraft (+3) || || Enchantress&amp;lt;br/&amp;gt;or Pride &amp;gt;= 3 (&amp;quot;Proud&amp;quot;) ||&lt;br /&gt;
|-&lt;br /&gt;
| School Uniform || 10$ || +1 || 0 || Secretary (+2)&amp;lt;br/&amp;gt;All academy lessons (+2) || || Secretary ||&lt;br /&gt;
|-&lt;br /&gt;
| Kimono Yukata || 20$ || +2 || 0 || Elocution (+3) || || Secretary&amp;lt;br/&amp;gt;''(may be a bug, should probably have been Orator/Elocution)'' ||&lt;br /&gt;
|-&lt;br /&gt;
| Light Sundress || 5$ || rowspan=&amp;quot;8&amp;quot; | White Town:&amp;lt;br/&amp;gt;Boutique of Servilia Quint&amp;lt;br/&amp;gt;(Fashionable Ladieswear) || +1 || 0 || No || || || always liked ||&lt;br /&gt;
|-&lt;br /&gt;
| Lace Underwear || 5$ || +1 || 0 || Yes || All sexual skills (+2) || +1 Arousal&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;''if Devotion &amp;gt;= 1 (&amp;quot;Wavering&amp;quot;)&amp;lt;br/&amp;gt;and Master Allure &amp;gt;= 3 (&amp;quot;Charming&amp;quot;)'' || || Pride &amp;gt; 2 (−3×Pride Mood rate)&amp;lt;br/&amp;gt;Shy and not Horny (−10 Mood)&lt;br /&gt;
|-&lt;br /&gt;
| Gown || 10$ || +2 || 0 || No || || || ||&lt;br /&gt;
|-&lt;br /&gt;
| Latex Dress || 20$ || +2 || 0 || rowspan=&amp;quot;3&amp;quot; | Yes || All sexual skills (+3) || || || Pride &amp;gt; 2 (−3×Pride Mood rate)&amp;lt;br/&amp;gt;Shy and not Horny (−10 Mood)&lt;br /&gt;
|-&lt;br /&gt;
| Exotic Outfit || 25$ || +2 || +3 || Dancing (+3)&amp;lt;br/&amp;gt;All sexual skills (+1) || || Ballerina/Exotic Dancer || Pride &amp;gt; 2 (−1×Pride Mood rate only)&amp;lt;br/&amp;gt;No Shy penalty for this outfit&lt;br /&gt;
|-&lt;br /&gt;
| Leather Corset || 50$ || +2 || 0 || All sexual skills (+4) || +2 Arousal&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;''if Devotion &amp;gt;= 1 (&amp;quot;Wavering&amp;quot;)&amp;lt;br/&amp;gt;and Master Allure &amp;gt;= 3 (&amp;quot;Charming&amp;quot;)'' || || Pride &amp;gt; 2 (−3×Pride Mood rate)&amp;lt;br/&amp;gt;Shy and not Horny (−10 Mood)&lt;br /&gt;
|-&lt;br /&gt;
| Gorgeous Dress || 50$ || +3 || 0 || rowspan=&amp;quot;2&amp;quot; | No || || || || always disliked&amp;lt;br/&amp;gt;(-5 Mood decrease)&lt;br /&gt;
|-&lt;br /&gt;
| Wedding Dress || 100$ || +3 || 0 || All sexual skills (+Devotion) || +1 Devotion&amp;lt;br/&amp;gt;+1 Arousal&amp;lt;br/&amp;gt;+5 Mood bonus&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;''if Devotion &amp;gt;= 3 (&amp;quot;Devoted&amp;quot;)&amp;lt;br/&amp;gt;and Mood &amp;gt;= 3 (&amp;quot;Pleased&amp;quot;)&amp;lt;br/&amp;gt;and Master Allure &amp;gt;= 3 (&amp;quot;Charming&amp;quot;)'' || not feeling rebellious&amp;lt;br/&amp;gt;and Pride &amp;lt;= 2 (&amp;quot;Aloof&amp;quot;) ||&lt;br /&gt;
|-&lt;br /&gt;
| Cow Gear || 25$ || Outcasts:&amp;lt;br/&amp;gt;Public Animal Farm&amp;lt;br/&amp;gt;(Milk Cooperative) || -2 || 0 || N/A || Cow (+2) || -1 Pride exp&amp;lt;br/&amp;gt;-1 Intellect exp&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;''won't reduce below 2 (&amp;quot;Dimwitted&amp;quot;)'' || Indolent || if not Indolent&amp;lt;br/&amp;gt;and Cow (skill) &amp;lt; 3 (&amp;quot;B+&amp;quot;)&amp;lt;br/&amp;gt;and Pet (skill) &amp;lt; 3 (&amp;quot;B+&amp;quot;)&amp;lt;br/&amp;gt;(-5 Mood)&lt;br /&gt;
|-&lt;br /&gt;
| Anal Tail || 10$ || rowspan=&amp;quot;3&amp;quot; | Necropolis:&amp;lt;br/&amp;gt;Steel Rose&amp;lt;br/&amp;gt;(Animal Paraphernalia) || -2 || 0 || rowspan=&amp;quot;3&amp;quot; | N/A || Pet (+2)&amp;lt;br/&amp;gt;Pony (+1) || +2 Arousal&amp;lt;br/&amp;gt;-1 Pride exp&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;''if Pride &amp;gt; 1'' || Pet Prodigy or Brony&amp;lt;br/&amp;gt;(+5 Mood bonus) || if not Pet Prodigy or Brony&amp;lt;br/&amp;gt;and fewer than 7 races won&amp;lt;br/&amp;gt;and not Horny&amp;lt;br/&amp;gt;(-5 Mood penalty per level of Pride)&lt;br /&gt;
|-&lt;br /&gt;
| Petsuit || 25$ || -2 || +1 || Pet (+3)&amp;lt;br/&amp;gt;All other skills (-10) || +2 Taming exp&amp;lt;br/&amp;gt;-1 Pride exp&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;''-1 Nature exp if not Loves Helplessness'' || Loves Helplessness&amp;lt;br/&amp;gt;(+10 Mood) || if not Loves Helplessness:&amp;lt;br/&amp;gt;-20 Mood if Claustrophobia&amp;lt;br/&amp;gt;no penalty if Inured to Helplessness&amp;lt;br/&amp;gt;-10 Mood otherwise&lt;br /&gt;
|-&lt;br /&gt;
| Deprivation Suit || 50$ || -4 || +2 || All skills (-10) || +3 Taming exp&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;''-1 Temperament exp if not Loves Helplessness'' || Loves Helplessness&amp;lt;br/&amp;gt;(+10 Mood) || if not Loves Helplessness:&amp;lt;br/&amp;gt;-30 Mood if Claustrophobia&amp;lt;br/&amp;gt;-10 Mood if Inured to Helplessness&amp;lt;br/&amp;gt;-20 Mood otherwise&lt;br /&gt;
|-&lt;br /&gt;
| Slave Costume || 20$ || rowspan=&amp;quot;7&amp;quot; | Red Light District:&amp;lt;br/&amp;gt;Flea Market&amp;lt;br/&amp;gt;(Revealing Clothing) || +1 || +1 || rowspan=&amp;quot;7&amp;quot; | No || All sexual skills (+2) || +3 Arousal || ||&lt;br /&gt;
|-&lt;br /&gt;
| Short Dress || 30$ || +1 || +1 || All sexual skills (+2) || +4 Arousal&amp;lt;br/&amp;gt;+1 Taming exp || ||&lt;br /&gt;
|-&lt;br /&gt;
| Dance Costume || 40$ || +1 || +2 || Dancing (+2)&amp;lt;br/&amp;gt;All sexual skills (+2) || +1 Arousal || ||&lt;br /&gt;
|-&lt;br /&gt;
| Corset || 40$ || +1 || +2 || All sexual skills (+3) || +2 Arousal || ||&lt;br /&gt;
|-&lt;br /&gt;
| Slut Costume || 30$ || +3 || +2 || All sexual skills (+2) || +4 Arousal&amp;lt;br/&amp;gt;+1 Custom&amp;lt;br/&amp;gt;+1 Rational exp || ||&lt;br /&gt;
|-&lt;br /&gt;
| Fancy Slave Costume || 100$ || +4 || +3 || Dancing (+1)&amp;lt;br/&amp;gt;All sexual skills (+2) || +1 Arousal || ||&lt;br /&gt;
|-&lt;br /&gt;
| Nun Costume || 60$ || +3 || +3 || All sexual skills (+4) || +3 Arousal&amp;lt;br/&amp;gt;+1 Mood&amp;lt;br/&amp;gt;+1 Custom&amp;lt;br/&amp;gt;+1 Taming exp&amp;lt;br/&amp;gt;+1 Rational exp || Always slightly liked ||&lt;br /&gt;
|-&lt;br /&gt;
| Slave Tunic || 20$ || rowspan=&amp;quot;7&amp;quot; | Red Light District:&amp;lt;br/&amp;gt;Flea Market&amp;lt;br/&amp;gt;(Everyday Clothing) || +1 || +1 || rowspan=&amp;quot;7&amp;quot; | No || || +2 Arousal || ||&lt;br /&gt;
|-&lt;br /&gt;
| Kimono-Hikizuri || 50$ || +3 || +3 || Maid (-1)&amp;lt;br/&amp;gt;Cooking (-1)&amp;lt;br/&amp;gt;Elocution (+3)&amp;lt;br/&amp;gt;Gladiatrix (-1)&amp;lt;br/&amp;gt;Music (+1)&amp;lt;br/&amp;gt;Art (+1)&amp;lt;br/&amp;gt;All sexual skills (+2) || +1 Mood (permanent) || ||&lt;br /&gt;
|-&lt;br /&gt;
| Witch Costume || 30$ || +1 || +2 || Alchemy (+3)&amp;lt;br/&amp;gt;Witchcraft (+3) || +1 Arousal&amp;lt;br/&amp;gt;+1 Mood (permanent) || ||&lt;br /&gt;
|-&lt;br /&gt;
| Tunic || 40$ || +2 || +1 || Elocution (+1) || +1 Arousal || ||&lt;br /&gt;
|-&lt;br /&gt;
| Wool Tunic || 50$ || +2 || +1 || All sexual skills (+3) || +2 Arousal || ||&lt;br /&gt;
|-&lt;br /&gt;
| Toga || 50$ || +2 || +2 || Elocution (+1) || +1 Arousal&amp;lt;br/&amp;gt;+1 Mood (permanent) || ||&lt;br /&gt;
|-&lt;br /&gt;
| Fancy Tunic || 70$ || +3 || +3 || Elocution (+1)&amp;lt;br/&amp;gt;All sexual skills (+1) || +1 Arousal || ||&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Headgear===&lt;br /&gt;
&lt;br /&gt;
Headwear may count as a hairstyle, in which case it gives the same Style bonus as a recent haircut — see the &amp;quot;Hairstyle&amp;quot; column.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Name !! Price !! Location !! Style !! Exoticism !! Hairstyle !! Learning bonus !! Daily bonus !! Liked if !! Disliked if&lt;br /&gt;
|-&lt;br /&gt;
| Ornamented Diadem || 10$ || rowspan=&amp;quot;2&amp;quot; | White Town:&amp;lt;br/&amp;gt;Ashura's Treasury&amp;lt;br/&amp;gt;(Women's Jewelry) || +2 || 0 || rowspan=&amp;quot;2&amp;quot; | No || || || Sybarite&amp;lt;br/&amp;gt;(+5 Mood rate) ||&lt;br /&gt;
|-&lt;br /&gt;
| Precious Tiara || 20$ || +3 || +1 || || || Sybarite&amp;lt;br/&amp;gt;(+5 Mood rate) ||&lt;br /&gt;
|-&lt;br /&gt;
| Headband || 3$ || rowspan=&amp;quot;6&amp;quot; | White Town:&amp;lt;br/&amp;gt;Ashura's Treasury&amp;lt;br/&amp;gt;(Fashionable Accessories) || 0 || 0 || Yes || Cooking (+1) || || ||&lt;br /&gt;
|-&lt;br /&gt;
| Hijab || 3$ || -1 || 0 || rowspan=&amp;quot;3&amp;quot; | No || Maid (+1)&amp;lt;br/&amp;gt;Cooking (+1) || || ||&lt;br /&gt;
|-&lt;br /&gt;
| Stylish Glasses || 10$ || +1 || 0 || Secretary (+1) || || Secretary ||&lt;br /&gt;
|-&lt;br /&gt;
| Cat Ears || 10$ || -1 || +1 || Pet (+1) || || Pet Prodigy ||&lt;br /&gt;
|-&lt;br /&gt;
| Hairnet || 10$ || +2 || 0 || rowspan=&amp;quot;2&amp;quot; | Yes || || || ||&lt;br /&gt;
|-&lt;br /&gt;
| Exotic Wig || 20$ || +1 || +2 || || || ||&lt;br /&gt;
|-&lt;br /&gt;
| Crown of Thorns || 5$ || Necropolis:&amp;lt;br/&amp;gt;Steel Rose&amp;lt;br/&amp;gt;(BDSM Paraphernalia) || -2 || 0 || No || || +2 Taming exp || Masochist&amp;lt;br/&amp;gt;(+10 Mood) || not Masochist&amp;lt;br/&amp;gt;(-10 Mood)&lt;br /&gt;
|-&lt;br /&gt;
| Plumed Bridle || 15$ || Necropolis:&amp;lt;br/&amp;gt;Steel Rose&amp;lt;br/&amp;gt;(Animal Paraphernalia) || +1 || 0 || No || Pony (+3) || +1 Taming exp&amp;lt;br/&amp;gt;-1 Pride exp&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;''if Pride &amp;gt; 1'' || Brony&amp;lt;br/&amp;gt;(+5 Mood rate) || not Brony&amp;lt;br/&amp;gt;and fewer than 4 races won&amp;lt;br/&amp;gt;(-20 Mood)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Neck===&lt;br /&gt;
&lt;br /&gt;
Collars can help retrieve slaves that run away. Requires slave to be branded. The shock collar can also be used to enforce the humility rule.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Name !! Price !! Location !! Style !! Exoticism !! Prevents escape !! Learning bonus !! Daily bonus !! Liked if !! Disliked if&lt;br /&gt;
|-&lt;br /&gt;
| Chain with Pendant || 5$ || rowspan=&amp;quot;2&amp;quot; | White Town:&amp;lt;br/&amp;gt;Ashura's Treasury&amp;lt;br/&amp;gt;(Women's Jewelry) || +1 || 0 || rowspan=&amp;quot;2&amp;quot; | No || || || ||&lt;br /&gt;
|-&lt;br /&gt;
| Gemstone Necklace || 10$ || +2 || 0 || || || ||&lt;br /&gt;
|-&lt;br /&gt;
| Ornamented Collar || 20$ || White Town:&amp;lt;br/&amp;gt;Ashura's Treasury&amp;lt;br/&amp;gt;(Fashionable Accessories) || +2 || +2 || Yes || || +1 Taming exp || Sybarite&amp;lt;br/&amp;gt;(+5 Mood rate) ||&lt;br /&gt;
|-&lt;br /&gt;
| Leather Collar || 3$ || rowspan=&amp;quot;4&amp;quot; | Necropolis:&amp;lt;br/&amp;gt;Steel Rose&amp;lt;br/&amp;gt;(BDSM Paraphernalia) || -1 || 0 || rowspan=&amp;quot;4&amp;quot; | Yes || Pet (+1) || +1 Taming exp || ||&lt;br /&gt;
|-&lt;br /&gt;
| Steel Collar || 10$ || -2 || 0 || || +3 Taming exp || || always disliked&amp;lt;br/&amp;gt;(-20 Mood)&lt;br /&gt;
|-&lt;br /&gt;
| Spiked Collar || 10$ || -1 || 0 || Gladiatrix (+1) || +1 Taming exp&amp;lt;br/&amp;gt;-1 Empathy exp || Gladiatrix (skill) &amp;gt;= 3 (&amp;quot;B+&amp;quot;)&amp;lt;br/&amp;gt;and Nature &amp;gt;= 3 (&amp;quot;Independent&amp;quot;)&amp;lt;br/&amp;gt;and Temperament &amp;gt;= 3 (&amp;quot;Reactive&amp;quot;)&amp;lt;br/&amp;gt;(+5 Mood rate) || otherwise&amp;lt;br/&amp;gt;(-10 Mood)&lt;br /&gt;
|-&lt;br /&gt;
| Shock Collar || 25$ || +2 || +1 || || +1 Taming exp || || always disliked&amp;lt;br/&amp;gt;(-10 Mood)&lt;br /&gt;
|-&lt;br /&gt;
| Collar and Leash || 5$ || Necropolis:&amp;lt;br/&amp;gt;Steel Rose&amp;lt;br/&amp;gt;(Animal Paraphernalia) || -1 || 0 || No || Pet (+2) || || Pet (skill) &amp;gt;= 3 (&amp;quot;B+&amp;quot;)&amp;lt;br/&amp;gt;and (Nature &amp;lt;= 2 (&amp;quot;Uncertain&amp;quot;) or Devotion &amp;gt;= 2 (&amp;quot;Dutiful&amp;quot;))&amp;lt;br/&amp;gt;(+5 Mood rate) ||&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Hands===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Name !! Price !! Location !! Style !! Exoticism !! Learning bonus !! Daily bonus !! Liked if !! Disliked if&lt;br /&gt;
|-&lt;br /&gt;
| Rubber Gloves || 5$ || rowspan=&amp;quot;5&amp;quot; | White Town:&amp;lt;br/&amp;gt;Boutique of Servilia Quint&amp;lt;br/&amp;gt;(Gloves) || -2 || 0 || Nurse (+1)&amp;lt;br/&amp;gt;Maid (+1) || || ||&lt;br /&gt;
|-&lt;br /&gt;
| Leather Gloves || 5$ || +1 || 0 || Gladiatrix (+1)&amp;lt;br/&amp;gt;Alchemy (+1) || || ||&lt;br /&gt;
|-&lt;br /&gt;
| Lace Gloves || 5$ || +2 || 0 || || || ||&lt;br /&gt;
|-&lt;br /&gt;
| Carbon Fiber Gloves || 10$ || -1 || 0 || Gladiatrix (+2) || || ||&lt;br /&gt;
|-&lt;br /&gt;
| Fluffy Paws || 5$ || -1 || 0 || Pet (+1)&amp;lt;br/&amp;gt;All other skills (-10) || || Pet Prodigy ||&lt;br /&gt;
|-&lt;br /&gt;
| Leather Shackles || 5$ || Necropolis:&amp;lt;br/&amp;gt;Steel Rose&amp;lt;br/&amp;gt;(BDSM Paraphernalia) || -1 || 0 || All sexual skills (+1) || +1 Taming exp&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;''if Loves Helplessness and Master Allure &amp;gt;= 3 (&amp;quot;Charming&amp;quot;): +1 Arousal''&amp;lt;br/&amp;gt;''if Claustrophobic: -2 Arousal'' || Loves Helplessness&amp;lt;br/&amp;gt;(+5 Mood rate) || Claustrophobic&amp;lt;br/&amp;gt;(-20 Mood)&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;otherwise (neutral or Inured to Helplessness)&amp;lt;br/&amp;gt;(-5 Mood rate)&lt;br /&gt;
|-&lt;br /&gt;
| Pony Harness || 10$ || Necropolis:&amp;lt;br/&amp;gt;Steel Rose&amp;lt;br/&amp;gt;(Animal Paraphernalia) || -2 || 0 || Pony (+4) || +1 Taming exp || Loves Helplessness&amp;lt;br/&amp;gt;(+10 Mood)&amp;lt;br/&amp;gt;Brony&amp;lt;br/&amp;gt;(+10 Mood)&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;''effects stack'' || Shy and not Horny&amp;lt;br/&amp;gt;(-10 Mood)&amp;lt;br/&amp;gt;Claustrophobic&amp;lt;br/&amp;gt;(-10 Mood)&amp;lt;br/&amp;gt;Not Brony or Inured to Helplessness&amp;lt;br/&amp;gt;and fewer than 4 races won&amp;lt;br/&amp;gt;(-20 Mood)&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;''effects stack''&lt;br /&gt;
|-&lt;br /&gt;
| Boho Bracelet || 10$ || rowspan=&amp;quot;3&amp;quot; | Red Light District:&amp;lt;br/&amp;gt;Flea Market&amp;lt;br/&amp;gt;(Shoes &amp;amp; Accessories) || +1 || +1 || || +1 Mood (permanent) || ||&lt;br /&gt;
|-&lt;br /&gt;
| Inlaid Bracelet || 20$ || +2 || +1 || || +1 Mood (permanent) || ||&lt;br /&gt;
|-&lt;br /&gt;
| Slave Bracelet || 30$ || +2 || +3 || || +1 Mood (permanent) || ||&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Feet===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Name !! Price !! Location !! Style !! Exoticism !! Learning bonus !! Daily bonus !! Liked if !! Disliked if&lt;br /&gt;
|-&lt;br /&gt;
| Tabi Socks || 5$ || rowspan=&amp;quot;6&amp;quot; | White Town:&amp;lt;br/&amp;gt;Boutique of Servilia Quint&amp;lt;br/&amp;gt;(Shoes) || 0 || +1 || Gladiatrix (+2)&amp;lt;br/&amp;gt;Dancing (+1) || || Gladiatrix (skill) &amp;gt;= 3 (&amp;quot;B+&amp;quot;)&amp;lt;br/&amp;gt;or Gladiatrix (affinity for Gladiatrix skill) ||&lt;br /&gt;
|-&lt;br /&gt;
| Soft Slippers || 5$ || -1 || -1 || || || always liked ||&lt;br /&gt;
|-&lt;br /&gt;
| Pointes || 5$ || 0 || 0 || Dancing (+2) || || Dancing (skill) &amp;gt;= 3 (&amp;quot;B+&amp;quot;)&amp;lt;br/&amp;gt;or Exotic Dancer/Ballerina (affinity for Dancing skill) ||&lt;br /&gt;
|-&lt;br /&gt;
| Sneakers || 5$ || -1 || -1 || Endurance (+3)&amp;lt;br/&amp;gt;Gladiatrix (+1)&amp;lt;br/&amp;gt;Dancing (+1) || || Sporty ||&lt;br /&gt;
|-&lt;br /&gt;
| Heels || 5$ || +2 || 0 || || || || Endurance &amp;lt;= 2 (&amp;quot;Weakened&amp;quot;)&amp;lt;br/&amp;gt;(-30 Mood if Dying, -20 if Feeble, -10 if Weakened)&lt;br /&gt;
|-&lt;br /&gt;
| High Boots || 20$ || +2 || 0 || All sexual skills (+2) || +1 Temperament exp&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;''if Temperament &amp;gt;= 3 (&amp;quot;Reactive&amp;quot;)'' || || Endurance &amp;lt;= 2 (&amp;quot;Weakened&amp;quot;)&amp;lt;br/&amp;gt;(-30 Mood if Dying, -20 if Feeble, -10 if Weakened)&lt;br /&gt;
|-&lt;br /&gt;
| Leather Shackles || 5$ || Necropolis:&amp;lt;br/&amp;gt;Steel Rose&amp;lt;br/&amp;gt;(BDSM Paraphernalia) || -1 || 0 || All sexual skills (+1) || +1 Taming exp&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;''if Loves Helplessness and Master Allure &amp;gt;= 3 (&amp;quot;Charming&amp;quot;): +1 Arousal''&amp;lt;br/&amp;gt;''if Claustrophobic: -2 Arousal'' || Loves Helplessness&amp;lt;br/&amp;gt;(+5 Mood rate) || Claustrophobic&amp;lt;br/&amp;gt;(-20 Mood)&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;otherwise (neutral or Inured to Helplessness)&amp;lt;br/&amp;gt;(-5 Mood rate)&lt;br /&gt;
|-&lt;br /&gt;
| Hooved Boots || 25$ || Necropolis:&amp;lt;br/&amp;gt;Steel Rose&amp;lt;br/&amp;gt;(Animal Paraphernalia) || +1 || 0 || Pony (+5) || +1 Temperament exp&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;''if Temperament &amp;gt;= 3 (&amp;quot;Reactive&amp;quot;)'' || || not Brony&amp;lt;br/&amp;gt;and fewer than 4 races won&amp;lt;br/&amp;gt;(-15 Mood rate)&lt;br /&gt;
|-&lt;br /&gt;
| Sandals || 30$ || Red Light District:&amp;lt;br/&amp;gt;Flea Market&amp;lt;br/&amp;gt;(Shoes &amp;amp; Accessories) || +2 || 0 || || +1 Mood (permanent) || ||&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Rings===&lt;br /&gt;
&lt;br /&gt;
Two can be equipped at a time.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Name !! Price !! Location !! Style&lt;br /&gt;
|-&lt;br /&gt;
| Elegant Ring || 3$ || rowspan=&amp;quot;2&amp;quot; | White Town:&amp;lt;br/&amp;gt;Ashura's Treasury&amp;lt;br/&amp;gt;(Women's Jewelry) || +1&lt;br /&gt;
|-&lt;br /&gt;
| Gemstone Ring || 5$ || +2&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Piercings===&lt;br /&gt;
&lt;br /&gt;
They can be worn on various places once they have been pierced at the Steel Rose.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Name !! Price !! Location !! Style !! Exoticism !! Worn on !! Daily bonus !! Liked if !! Disliked if&lt;br /&gt;
|-&lt;br /&gt;
| Small Hoop || 3$ || rowspan=&amp;quot;4&amp;quot; | White Town:&amp;lt;br/&amp;gt;Ashura's Treasury&amp;lt;br/&amp;gt;(Women's Jewelry) || +1 || 0 || Ear&amp;lt;br/&amp;gt;Tongue&amp;lt;br/&amp;gt;Nipples&amp;lt;br/&amp;gt;Navel&amp;lt;br/&amp;gt;Clitoris || || ||&lt;br /&gt;
|-&lt;br /&gt;
| Gemstone Stud || 5$ || +2 || +2 || Ear (clip-on)&amp;lt;br/&amp;gt;Navel&amp;lt;br/&amp;gt;Clitoris || || ||&lt;br /&gt;
|-&lt;br /&gt;
| Barbell || 10$ || +1 || +1 || Tongue&amp;lt;br/&amp;gt;Nipples&amp;lt;br/&amp;gt;Navel&amp;lt;br/&amp;gt;Clitoris || +1 Arousal || ||&lt;br /&gt;
|-&lt;br /&gt;
| Thick Steel Ring || 30$ || -1 || +2 || Ear&amp;lt;br/&amp;gt;Tongue&amp;lt;br/&amp;gt;Nipples&amp;lt;br/&amp;gt;Navel&amp;lt;br/&amp;gt;Clitoris || +2 Taming exp if on tongue, nipples, navel, &amp;amp; clitoris&amp;lt;br/&amp;gt;(+3 if nose also pierced)&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;''bypasses normal taming exp cap'' || || always disliked (display only, no penalty on its own)&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;''combined Mood rate penalty up to -0.9 scales with number of rings worn (tongue/nipples/navel/clitoris/nose)''&lt;br /&gt;
|-&lt;br /&gt;
| Nipple Chain || 10$ || Necropolis:&amp;lt;br/&amp;gt;Steel Rose&amp;lt;br/&amp;gt;(BDSM Paraphernalia) || 0 || +1 || Nipples || +2 Arousal&amp;lt;br/&amp;gt;+1 Taming exp || || Arousal = 0&amp;lt;br/&amp;gt;and not Masochist or Accustomed to Pain&amp;lt;br/&amp;gt;(-5 Mood rate)&lt;br /&gt;
|-&lt;br /&gt;
| Clip || 5$ || rowspan=&amp;quot;2&amp;quot; | Red Light District:&amp;lt;br/&amp;gt;Flea Market&amp;lt;br/&amp;gt;(Shoes &amp;amp; Accessories) || +1 || 0 || Ear || || ||&lt;br /&gt;
|-&lt;br /&gt;
| Cuff || 20$ || +2 || +2 || Ear || +1 Mood (permanent) || ||&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Weapons and Armor ==&lt;br /&gt;
See [[Jack-o-nine/Gameplay/Weapons_and_Armor|Weapons and Armor]] for the full list of weapons and armor available at Manhunter's Armory.&lt;br /&gt;
&lt;br /&gt;
== Drugs ==&lt;br /&gt;
* Elysian datura x5 (10$) - Improves mood, increases addiction by 1 every use. Addiction passively decreases by 1 at the start of even numbered days, whether or not the slave smoked datura the day before. If addiction is greater than a random number between 1 and 100 (savescummable), slave intelligence rate decreases by 1. If the slaver's datura addiction is above 30, charisma rate decreases by 1 upon use. Effects on slaver are otherwise identical. Smoking datura multiple times per day has a cumulative effect on addiction and intelligence/charisma, but not mood.&lt;br /&gt;
* Kamrian resin x5 (10$) - Restores 1 energy once per day, increases addiction by 1 at the start of the next day. Addiction passively decreases by 1 at the start of even numbered days, if the slave did not drank kamra the day before. If addiction exceeds 8 * endurance (eg, a slave with B+ endurance reaches 25 addiction), they will see drawbacks to kamra abuse the next day, decreasing mood, endurance rate (-1), and energy (-half a spark). Effects on slaver are identical, affecting strength in lieu of endurance. Drinking kamra more than once per day has no additional effect.&lt;br /&gt;
* Faeries pollen x5 (10$) - Restores 5 energy once per day, increases addiction by 1 at the start of the next day. Addiction passively decreases by 1 at the start of days divisible by 3, if the slave did not snort pollen the day before. If addiction exceeds endurance (eg a slave with B+ endurance reaches 4 addiction), they will see drawbacks to pollen abuse the next day, decreasing mood, endurance rate (-addiction/2), and energy (-1 spark). If addiction exceeds 1, mood is decreased and endurance rate is decreased (-addiction/10). Taking multiple doses of pollen in the same day will cause a slave to faint immediately and instantly decrease their endurance to dying (F-). If the slaver snorts pollen, they gain 5 energy and sexual excitement is increased to blazing (unless libido is impotent), while strength rate is immediately decreased by 1 and libido rate is immediately decreased by 10*libido level (eg a slaver with salacious libido will immediately have libido rate decrease by 50). Taking two doses of pollen in one day will immediately kill the slaver. The effects of addiction on the slaver are identical to those on the slave, affecting strength in lieu of endurance.&lt;br /&gt;
* Essence of oblivion x5 (10$) - Improves mood sharply, increases addiction by 1 at the start of the next day. Addiction passively decreases by 1 at the start of days divisible by 4, if the slave did not take oblivion the day before. If addiction exceeds endurance (eg a slave with B+ endurance reaches 4 addiction), they will see drawbacks to oblivion abuse the next day, sharply decreasing mood and decreasing endurance rate (-addiction). If addiction exceeds endurance, but the slave did not take opium, mood and endurance rate will still decrease, but less sharply (endurance rate decrease is -1). Taking multiple doses of oblivion in the same day will cause a slave to faint immediately and instantly decrease their endurance to dying (F-). Effects on slaver are identical, affecting strength in lieu of endurance, but taking two doses of pollen in the same day will immediately kill the slaver.&lt;br /&gt;
* Alcohol x5 (10$) - Improves mood, increases addiction by 1 at the start of the next day. Addiction passively decreases by 1 at the start of days divisible by 3, if the slave did not chug alcohol the day before. If addiction exceeds endurance (eg a slave with B+ endurance reaches 4 addiction), they will see drawbacks to alcohol abuse the next day, decreasing mood and endurance rate (-1). Chugging alcohol multiple times in the same day will cause a slave to pass out and set their energy to -2 sparks. The slaver must chug alcohol twice to improve their mood, but only once to stave off the mood decrease from alcohol addiction, while chugging alcohol three times in one day will cause the slaver to pass out and end the day immediately. The effects of addiction on the slaver are identical to those on the slave, affecting strength in lieu of endurance.&lt;br /&gt;
&lt;br /&gt;
Also, see [[Jack-o-nine/Gameplay/Alchemy|Alchemy]].&lt;br /&gt;
&lt;br /&gt;
==Fetish Equipment==&lt;br /&gt;
These are bought from the [[Jack-o-nine/Gameplay/Locations/Necropolis#Steel_Rose|&amp;quot;Steel Rose&amp;quot;]] in the Necropolis under &amp;quot;Fetish-paraphernalia&amp;quot;. They're used as tools to enforce rules that a disobedient slave would otherwise disobey, or unlocks some bondage punishments and the vaginal vibes rule.&lt;br /&gt;
* Vaginal beads - allows Vaginal vibe&lt;br /&gt;
* Anal pear - Deny toileting, slave won't clean themselves at the end of day without you explicitly telling them to&lt;br /&gt;
* Reliable gag - Force silence&lt;br /&gt;
* Bondage suit - unlocks punishment options&lt;br /&gt;
* Urinal rack - Behave: urinal&lt;br /&gt;
* Toilet seat - Behave: toilet&lt;br /&gt;
&lt;br /&gt;
Also of note is the Pet Suit to enforce Behave: pet and the shock collar to enforce Behave: Humility&lt;br /&gt;
&lt;br /&gt;
==Gifts==&lt;br /&gt;
These items are given via the rewards menu, and give girls a small, but permanent bonus. If a slave already has a gift, the on-hover text for the gift will say &amp;quot;Give [slave name] another [gift name]&amp;quot;, rather than &amp;quot;Give [slave name] a [gift name]&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
*Warm Plaid - Reduces despair slightly every night.&lt;br /&gt;
&lt;br /&gt;
*Plush toy - Your slave will use this as a soft pillow, giving a slight energy bonus when sleeping on a bedroll.&lt;br /&gt;
&lt;br /&gt;
*Perfume - Gives a charm bonus at the start of the day (does not stack with spa perfuming), and grants +1 habit per day&lt;br /&gt;
&lt;br /&gt;
*Mini pony - Gives a lasting mood bonus while the pony is alive, and costs 1$/day to keep alive. Will live at least 40 days, and typically dies at around 50.&lt;/div&gt;</summary>
		<author><name>GhostBeat</name></author>	</entry>

	<entry>
		<id>http://wiki.anime-sharing.com/hgames/index.php?title=Jack-o-nine/Gameplay/Items&amp;diff=42022</id>
		<title>Jack-o-nine/Gameplay/Items</title>
		<link rel="alternate" type="text/html" href="http://wiki.anime-sharing.com/hgames/index.php?title=Jack-o-nine/Gameplay/Items&amp;diff=42022"/>
				<updated>2026-07-15T07:27:52Z</updated>
		
		<summary type="html">&lt;p&gt;GhostBeat: /* Hands */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Jack-o-nine}}&lt;br /&gt;
==Ingredients==&lt;br /&gt;
Ingredients are used for cooking [[Jack-o-nine/Gameplay/Food|food]] and can be bought from the [[Jack-o-nine/Gameplay/Locations/White_Town#Gastronomicon|Gastronomicon]]. Alternatively you can tell your assistant [[Jack-o-nine/Gameplay/Assistant#Groceries|which groceries to buy]].&lt;br /&gt;
&lt;br /&gt;
Here's a list of all the ingredients in the game:&lt;br /&gt;
*Fresh Eggs x5 (30$);&lt;br /&gt;
*Fresh Milk x5 (30$);&lt;br /&gt;
*Double Cream x5 (30$);&lt;br /&gt;
*Mature Cheese x5 (30$);&lt;br /&gt;
*Fresh Vegetables x5 (10$);&lt;br /&gt;
*Cereals and Flour x5 (10$);&lt;br /&gt;
*Herbs and Spices x5 (10$);&lt;br /&gt;
*Strong Alcohol x5 (10$); &lt;br /&gt;
*Greasy Mince x5 (7$);&lt;br /&gt;
*Tender Fillet x5 (20$);&lt;br /&gt;
*Virgin Meat.&lt;br /&gt;
&lt;br /&gt;
  '''Note:''' Eggs and Milk can be obtained for &amp;quot;free&amp;quot; if you own a [[Jack-o-nine/Gameplay/Barn|barn]] and the respective cattle. &lt;br /&gt;
  '''Note:''' Alcohol can be [[Jack-o-nine/Gameplay/Alchemy#Summary|produced]] by an alchemist, but the cost of the constituent ingredients exceeds the cost of alcohol purchased directly from the Gastronomicon.&lt;br /&gt;
  '''Note:''' Virgin Meat can only be obtained by slaughtering slaves either at the [[Jack-o-nine/Gameplay/Locations/White_Town#Gastronomicon|butcher]] or at your [[Jack-o-nine/Gameplay/Barn#Pig|barn]].&lt;br /&gt;
&lt;br /&gt;
== Men's clothing ==&lt;br /&gt;
&lt;br /&gt;
All except the Worn Clothes are sold at the Boutique of Servilia Quint in the Trade Square of White Town. Most of these have some positive effect, but some of them are uncomfortable and will make the PC unhappy.&amp;lt;br /&amp;gt;&lt;br /&gt;
If you have some money to spare, it's worth buying a variety of these to wear to increase your skills, which allows you to train slaves to one rank passed your natural abilities, and further training yourself in them. If you don't need the skill boost, Fashionable Attire is a good choice for the allure.&lt;br /&gt;
As of 2.2.3, you no longer need to wear the items to get the training bonuses, but you might still want to swap your outfit for combat, healing injured slaves, or casting spells.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* '''Worn Clothes''' - You start with these. Penalty to Allure and Mood. They are &amp;quot;worn&amp;quot; in the sense of threadbare and scruffy rather then &amp;quot;being worn&amp;quot;. &lt;br /&gt;
* '''Formal Suit''' (40$) - Raises Artistry. Allows vulgar players to train in etiquette, dance, music and singing. &lt;br /&gt;
* '''Medical gown''' (40$) - Raises Medic skill. Lets the player train nurses to a higher level and improves the use of stimulants and the like.&lt;br /&gt;
* '''Wizard Robes''' (40$) - Raises Magic skill. Player can better train enchantresses, cast spells and brew potions.&lt;br /&gt;
* '''Housecoat''' (25$) - &amp;quot;Soft and comfortable housecoat. Just what you need to relax&amp;quot;. Increases Slaver mood, but decreases Allure and Aura.&lt;br /&gt;
* '''Fashionable Attire''' (100$) - Raises Allure which helps with obedience and selling slaves. No effect on mood.&lt;br /&gt;
* '''Aketon''' (40$) - Raises Fighter skill. Useful when patrolling the fogs, training gladiatrices or dealing with rebellious slaves.&lt;br /&gt;
* '''Livery''' (40$) - Raises Stewardship. Useful when teaching Maid and Cook and Secretary skills.&lt;br /&gt;
* '''Noble Regalia''' (200$) - Raises Allure and Aura which helps with obedience and selling slaves, but is uncomfortable, lowering slaver's mood.&lt;br /&gt;
&lt;br /&gt;
== Women's Clothing &amp;amp; Apparel ==&lt;br /&gt;
&lt;br /&gt;
Clothing and jewelry can give a variety of bonuses. BDSM and fetish gear are sold in the Steel Rose in the Necropolis. Other clothes are sold at the Boutique of Servilia Quint in the Trade Square of White town. Jewelry and accessories are sold next door at Ashura's Treasury. Some jewelry requires piercing, which are done at the Steel Rose.&lt;br /&gt;
&lt;br /&gt;
Mood bonuses and penalties from clothing do stack, but do not accumulate over time (each effect is applied on top of the slave's base mood only as long as it is worn).&lt;br /&gt;
&lt;br /&gt;
Some liked clothing gives a positive moodlet instead, which is worth one mood level (+10) but is only applied once.&lt;br /&gt;
&lt;br /&gt;
=== Clothes ===&lt;br /&gt;
&lt;br /&gt;
Revealing outfits trigger dislike responses for two independent reasons, which '''stack''' if both apply:&lt;br /&gt;
&lt;br /&gt;
* '''Pride &amp;gt; 2 (&amp;quot;Proud&amp;quot; or higher):''' −N × Pride level Mood rate penalty (N varies by outfit, typically 3 — see &amp;quot;Disliked if&amp;quot; column for exact value)&lt;br /&gt;
* '''Shy trait and not Horny:''' flat −10 Mood penalty (one level) — not present on every outfit, check individual items&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Name !! Price !! Location !! Style !! Exoticism !! Revealing !! Learning bonus !! Daily bonus !! Liked if !! Disliked if&lt;br /&gt;
|-&lt;br /&gt;
| Naked || N/A || N/A || 0 || 0 || Yes || All sexual skills (+1)&amp;lt;br/&amp;gt;Endurance (+1) || +1 Taming exp || || Pride &amp;gt; 2 (−3×Pride Mood rate)&amp;lt;br/&amp;gt;Shy and not Horny (−10 Mood)&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;Exhibitionism (skill) &amp;lt; Nature&amp;lt;br/&amp;gt;and not a Cow (Cow skill &amp;lt; 3)&amp;lt;br/&amp;gt;(−10 Mood, stacks independently)&lt;br /&gt;
|-&lt;br /&gt;
| Frilly Apron || 5$ || rowspan=&amp;quot;8&amp;quot; | White Town:&amp;lt;br/&amp;gt;Boutique of Servilia Quint&amp;lt;br/&amp;gt;(Women's Uniform) || 0 || 0 || rowspan=&amp;quot;2&amp;quot; | Yes || Cooking (+2) || || Gourmet || Pride &amp;gt; 2 (−3×Pride Mood rate)&amp;lt;br/&amp;gt;Shy and not Horny (−10 Mood)&lt;br /&gt;
|-&lt;br /&gt;
| Maid Outfit || 5$ || +1 || 0 || Maid (+2) || || Expert Maid || Pride &amp;gt; 2 (−3×Pride Mood rate)&amp;lt;br/&amp;gt;Shy and not Horny (−10 Mood)&lt;br /&gt;
|-&lt;br /&gt;
| Nurse Outfit || 5$ || 0 || 0 || No || Nurse (+2) || || Expert Nurse ||&lt;br /&gt;
|-&lt;br /&gt;
| Athletic Leotard || 5$ || 0 || 0 || rowspan=&amp;quot;2&amp;quot; | Yes || Endurance (+2)&amp;lt;br/&amp;gt;Dance (+2) || || Sportive || Pride &amp;gt; 2 (−2×Pride Mood rate)&amp;lt;br/&amp;gt;Shy and not Horny (−10 Mood)&lt;br /&gt;
|-&lt;br /&gt;
| Chainmail Bikini || 5$ || 0 || +1 || Endurance (+1)&amp;lt;br/&amp;gt;Gladiatrix (+3) || || Gladiatrix || Pride &amp;gt; 2 (−3×Pride Mood rate)&amp;lt;br/&amp;gt;Shy and not Horny (−10 Mood)&lt;br /&gt;
|-&lt;br /&gt;
| Sorceress Robes || 5$ || -1 || +2 || rowspan=&amp;quot;3&amp;quot; | No || Alchemy (+2)&amp;lt;br/&amp;gt;Witchcraft (+3) || || Enchantress&amp;lt;br/&amp;gt;or Pride &amp;gt;= 3 (&amp;quot;Proud&amp;quot;) ||&lt;br /&gt;
|-&lt;br /&gt;
| School Uniform || 10$ || +1 || 0 || Secretary (+2)&amp;lt;br/&amp;gt;All academy lessons (+2) || || Secretary ||&lt;br /&gt;
|-&lt;br /&gt;
| Kimono Yukata || 20$ || +2 || 0 || Elocution (+3) || || Secretary&amp;lt;br/&amp;gt;''(may be a bug, should probably have been Orator/Elocution)'' ||&lt;br /&gt;
|-&lt;br /&gt;
| Light Sundress || 5$ || rowspan=&amp;quot;8&amp;quot; | White Town:&amp;lt;br/&amp;gt;Boutique of Servilia Quint&amp;lt;br/&amp;gt;(Fashionable Ladieswear) || +1 || 0 || No || || || always liked ||&lt;br /&gt;
|-&lt;br /&gt;
| Lace Underwear || 5$ || +1 || 0 || Yes || All sexual skills (+2) || +1 Arousal&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;''if Devotion &amp;gt;= 1 (&amp;quot;Wavering&amp;quot;)&amp;lt;br/&amp;gt;and Master Allure &amp;gt;= 3 (&amp;quot;Charming&amp;quot;)'' || || Pride &amp;gt; 2 (−3×Pride Mood rate)&amp;lt;br/&amp;gt;Shy and not Horny (−10 Mood)&lt;br /&gt;
|-&lt;br /&gt;
| Gown || 10$ || +2 || 0 || No || || || ||&lt;br /&gt;
|-&lt;br /&gt;
| Latex Dress || 20$ || +2 || 0 || rowspan=&amp;quot;3&amp;quot; | Yes || All sexual skills (+3) || || || Pride &amp;gt; 2 (−3×Pride Mood rate)&amp;lt;br/&amp;gt;Shy and not Horny (−10 Mood)&lt;br /&gt;
|-&lt;br /&gt;
| Exotic Outfit || 25$ || +2 || +3 || Dancing (+3)&amp;lt;br/&amp;gt;All sexual skills (+1) || || Ballerina/Exotic Dancer || Pride &amp;gt; 2 (−1×Pride Mood rate only)&amp;lt;br/&amp;gt;No Shy penalty for this outfit&lt;br /&gt;
|-&lt;br /&gt;
| Leather Corset || 50$ || +2 || 0 || All sexual skills (+4) || +2 Arousal&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;''if Devotion &amp;gt;= 1 (&amp;quot;Wavering&amp;quot;)&amp;lt;br/&amp;gt;and Master Allure &amp;gt;= 3 (&amp;quot;Charming&amp;quot;)'' || || Pride &amp;gt; 2 (−3×Pride Mood rate)&amp;lt;br/&amp;gt;Shy and not Horny (−10 Mood)&lt;br /&gt;
|-&lt;br /&gt;
| Gorgeous Dress || 50$ || +3 || 0 || rowspan=&amp;quot;2&amp;quot; | No || || || || always disliked&amp;lt;br/&amp;gt;(-5 Mood decrease)&lt;br /&gt;
|-&lt;br /&gt;
| Wedding Dress || 100$ || +3 || 0 || All sexual skills (+Devotion) || +1 Devotion&amp;lt;br/&amp;gt;+1 Arousal&amp;lt;br/&amp;gt;+5 Mood bonus&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;''if Devotion &amp;gt;= 3 (&amp;quot;Devoted&amp;quot;)&amp;lt;br/&amp;gt;and Mood &amp;gt;= 3 (&amp;quot;Pleased&amp;quot;)&amp;lt;br/&amp;gt;and Master Allure &amp;gt;= 3 (&amp;quot;Charming&amp;quot;)'' || not feeling rebellious&amp;lt;br/&amp;gt;and Pride &amp;lt;= 2 (&amp;quot;Aloof&amp;quot;) ||&lt;br /&gt;
|-&lt;br /&gt;
| Cow Gear || 25$ || Outcasts:&amp;lt;br/&amp;gt;Public Animal Farm&amp;lt;br/&amp;gt;(Milk Cooperative) || -2 || 0 || N/A || Cow (+2) || -1 Pride exp&amp;lt;br/&amp;gt;-1 Intellect exp&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;''won't reduce below 2 (&amp;quot;Dimwitted&amp;quot;)'' || Indolent || if not Indolent&amp;lt;br/&amp;gt;and Cow (skill) &amp;lt; 3 (&amp;quot;B+&amp;quot;)&amp;lt;br/&amp;gt;and Pet (skill) &amp;lt; 3 (&amp;quot;B+&amp;quot;)&amp;lt;br/&amp;gt;(-5 Mood)&lt;br /&gt;
|-&lt;br /&gt;
| Anal Tail || 10$ || rowspan=&amp;quot;3&amp;quot; | Necropolis:&amp;lt;br/&amp;gt;Steel Rose&amp;lt;br/&amp;gt;(Animal Paraphernalia) || -2 || 0 || rowspan=&amp;quot;3&amp;quot; | N/A || Pet (+2)&amp;lt;br/&amp;gt;Pony (+1) || +2 Arousal&amp;lt;br/&amp;gt;-1 Pride exp&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;''if Pride &amp;gt; 1'' || Pet Prodigy or Brony&amp;lt;br/&amp;gt;(+5 Mood bonus) || if not Pet Prodigy or Brony&amp;lt;br/&amp;gt;and fewer than 7 races won&amp;lt;br/&amp;gt;and not Horny&amp;lt;br/&amp;gt;(-5 Mood penalty per level of Pride)&lt;br /&gt;
|-&lt;br /&gt;
| Petsuit || 25$ || -2 || +1 || Pet (+3)&amp;lt;br/&amp;gt;All other skills (-10) || +2 Taming exp&amp;lt;br/&amp;gt;-1 Pride exp&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;''-1 Nature exp if not Loves Helplessness'' || Loves Helplessness&amp;lt;br/&amp;gt;(+10 Mood) || if not Loves Helplessness:&amp;lt;br/&amp;gt;-20 Mood if Claustrophobia&amp;lt;br/&amp;gt;no penalty if Inured to Helplessness&amp;lt;br/&amp;gt;-10 Mood otherwise&lt;br /&gt;
|-&lt;br /&gt;
| Deprivation Suit || 50$ || -4 || +2 || All skills (-10) || +3 Taming exp&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;''-1 Temperament exp if not Loves Helplessness'' || Loves Helplessness&amp;lt;br/&amp;gt;(+10 Mood) || if not Loves Helplessness:&amp;lt;br/&amp;gt;-30 Mood if Claustrophobia&amp;lt;br/&amp;gt;-10 Mood if Inured to Helplessness&amp;lt;br/&amp;gt;-20 Mood otherwise&lt;br /&gt;
|-&lt;br /&gt;
| Slave Costume || 20$ || rowspan=&amp;quot;7&amp;quot; | Red Light District:&amp;lt;br/&amp;gt;Flea Market&amp;lt;br/&amp;gt;(Revealing Clothing) || +1 || +1 || rowspan=&amp;quot;7&amp;quot; | No || All sexual skills (+2) || +3 Arousal || ||&lt;br /&gt;
|-&lt;br /&gt;
| Short Dress || 30$ || +1 || +1 || All sexual skills (+2) || +4 Arousal&amp;lt;br/&amp;gt;+1 Taming exp || ||&lt;br /&gt;
|-&lt;br /&gt;
| Dance Costume || 40$ || +1 || +2 || Dancing (+2)&amp;lt;br/&amp;gt;All sexual skills (+2) || +1 Arousal || ||&lt;br /&gt;
|-&lt;br /&gt;
| Corset || 40$ || +1 || +2 || All sexual skills (+3) || +2 Arousal || ||&lt;br /&gt;
|-&lt;br /&gt;
| Slut Costume || 30$ || +3 || +2 || All sexual skills (+2) || +4 Arousal&amp;lt;br/&amp;gt;+1 Custom&amp;lt;br/&amp;gt;+1 Rational exp || ||&lt;br /&gt;
|-&lt;br /&gt;
| Fancy Slave Costume || 100$ || +4 || +3 || Dancing (+1)&amp;lt;br/&amp;gt;All sexual skills (+2) || +1 Arousal || ||&lt;br /&gt;
|-&lt;br /&gt;
| Nun Costume || 60$ || +3 || +3 || All sexual skills (+4) || +3 Arousal&amp;lt;br/&amp;gt;+1 Mood&amp;lt;br/&amp;gt;+1 Custom&amp;lt;br/&amp;gt;+1 Taming exp&amp;lt;br/&amp;gt;+1 Rational exp || Always slightly liked ||&lt;br /&gt;
|-&lt;br /&gt;
| Slave Tunic || 20$ || rowspan=&amp;quot;7&amp;quot; | Red Light District:&amp;lt;br/&amp;gt;Flea Market&amp;lt;br/&amp;gt;(Everyday Clothing) || +1 || +1 || rowspan=&amp;quot;7&amp;quot; | No || || +2 Arousal || ||&lt;br /&gt;
|-&lt;br /&gt;
| Kimono-Hikizuri || 50$ || +3 || +3 || Maid (-1)&amp;lt;br/&amp;gt;Cooking (-1)&amp;lt;br/&amp;gt;Elocution (+3)&amp;lt;br/&amp;gt;Gladiatrix (-1)&amp;lt;br/&amp;gt;Music (+1)&amp;lt;br/&amp;gt;Art (+1)&amp;lt;br/&amp;gt;All sexual skills (+2) || +1 Mood (permanent) || ||&lt;br /&gt;
|-&lt;br /&gt;
| Witch Costume || 30$ || +1 || +2 || Alchemy (+3)&amp;lt;br/&amp;gt;Witchcraft (+3) || +1 Arousal&amp;lt;br/&amp;gt;+1 Mood (permanent) || ||&lt;br /&gt;
|-&lt;br /&gt;
| Tunic || 40$ || +2 || +1 || Elocution (+1) || +1 Arousal || ||&lt;br /&gt;
|-&lt;br /&gt;
| Wool Tunic || 50$ || +2 || +1 || All sexual skills (+3) || +2 Arousal || ||&lt;br /&gt;
|-&lt;br /&gt;
| Toga || 50$ || +2 || +2 || Elocution (+1) || +1 Arousal&amp;lt;br/&amp;gt;+1 Mood (permanent) || ||&lt;br /&gt;
|-&lt;br /&gt;
| Fancy Tunic || 70$ || +3 || +3 || Elocution (+1)&amp;lt;br/&amp;gt;All sexual skills (+1) || +1 Arousal || ||&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Headgear===&lt;br /&gt;
&lt;br /&gt;
Headwear may count as a hairstyle, in which case it gives the same Style bonus as a recent haircut — see the &amp;quot;Hairstyle&amp;quot; column.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Name !! Price !! Location !! Style !! Exoticism !! Hairstyle !! Learning bonus !! Daily bonus !! Liked if !! Disliked if&lt;br /&gt;
|-&lt;br /&gt;
| Ornamented Diadem || 10$ || rowspan=&amp;quot;2&amp;quot; | White Town:&amp;lt;br/&amp;gt;Ashura's Treasury&amp;lt;br/&amp;gt;(Women's Jewelry) || +2 || 0 || rowspan=&amp;quot;2&amp;quot; | No || || || Sybarite&amp;lt;br/&amp;gt;(+5 Mood rate) ||&lt;br /&gt;
|-&lt;br /&gt;
| Precious Tiara || 20$ || +3 || +1 || || || Sybarite&amp;lt;br/&amp;gt;(+5 Mood rate) ||&lt;br /&gt;
|-&lt;br /&gt;
| Headband || 3$ || rowspan=&amp;quot;6&amp;quot; | White Town:&amp;lt;br/&amp;gt;Ashura's Treasury&amp;lt;br/&amp;gt;(Fashionable Accessories) || 0 || 0 || Yes || Cooking (+1) || || ||&lt;br /&gt;
|-&lt;br /&gt;
| Hijab || 3$ || -1 || 0 || rowspan=&amp;quot;3&amp;quot; | No || Maid (+1)&amp;lt;br/&amp;gt;Cooking (+1) || || ||&lt;br /&gt;
|-&lt;br /&gt;
| Stylish Glasses || 10$ || +1 || 0 || Secretary (+1) || || Secretary ||&lt;br /&gt;
|-&lt;br /&gt;
| Cat Ears || 10$ || -1 || +1 || Pet (+1) || || Pet Prodigy ||&lt;br /&gt;
|-&lt;br /&gt;
| Hairnet || 10$ || +2 || 0 || rowspan=&amp;quot;2&amp;quot; | Yes || || || ||&lt;br /&gt;
|-&lt;br /&gt;
| Exotic Wig || 20$ || +1 || +2 || || || ||&lt;br /&gt;
|-&lt;br /&gt;
| Crown of Thorns || 5$ || Necropolis:&amp;lt;br/&amp;gt;Steel Rose&amp;lt;br/&amp;gt;(BDSM Paraphernalia) || -2 || 0 || No || || +2 Taming exp || Masochist&amp;lt;br/&amp;gt;(+10 Mood) || not Masochist&amp;lt;br/&amp;gt;(-10 Mood)&lt;br /&gt;
|-&lt;br /&gt;
| Plumed Bridle || 15$ || Necropolis:&amp;lt;br/&amp;gt;Steel Rose&amp;lt;br/&amp;gt;(Animal Paraphernalia) || +1 || 0 || No || Pony (+3) || +1 Taming exp&amp;lt;br/&amp;gt;-1 Pride exp&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;''if Pride &amp;gt; 1'' || Brony&amp;lt;br/&amp;gt;(+5 Mood rate) || not Brony&amp;lt;br/&amp;gt;and fewer than 4 races won&amp;lt;br/&amp;gt;(-20 Mood)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Neck===&lt;br /&gt;
&lt;br /&gt;
Collars can help retrieve slaves that run away. Requires slave to be branded. The shock collar can also be used to enforce the humility rule.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Name !! Price !! Location !! Style !! Exoticism !! Prevents escape !! Learning bonus !! Daily bonus !! Liked if !! Disliked if&lt;br /&gt;
|-&lt;br /&gt;
| Chain with Pendant || 5$ || rowspan=&amp;quot;2&amp;quot; | White Town:&amp;lt;br/&amp;gt;Ashura's Treasury&amp;lt;br/&amp;gt;(Women's Jewelry) || +1 || 0 || rowspan=&amp;quot;2&amp;quot; | No || || || ||&lt;br /&gt;
|-&lt;br /&gt;
| Gemstone Necklace || 10$ || +2 || 0 || || || ||&lt;br /&gt;
|-&lt;br /&gt;
| Ornamented Collar || 20$ || White Town:&amp;lt;br/&amp;gt;Ashura's Treasury&amp;lt;br/&amp;gt;(Fashionable Accessories) || +2 || +2 || Yes || || +1 Taming exp || Sybarite&amp;lt;br/&amp;gt;(+5 Mood rate) ||&lt;br /&gt;
|-&lt;br /&gt;
| Leather Collar || 3$ || rowspan=&amp;quot;4&amp;quot; | Necropolis:&amp;lt;br/&amp;gt;Steel Rose&amp;lt;br/&amp;gt;(BDSM Paraphernalia) || -1 || 0 || rowspan=&amp;quot;4&amp;quot; | Yes || Pet (+1) || +1 Taming exp || ||&lt;br /&gt;
|-&lt;br /&gt;
| Steel Collar || 10$ || -2 || 0 || || +3 Taming exp || || always disliked&amp;lt;br/&amp;gt;(-20 Mood)&lt;br /&gt;
|-&lt;br /&gt;
| Spiked Collar || 10$ || -1 || 0 || Gladiatrix (+1) || +1 Taming exp&amp;lt;br/&amp;gt;-1 Empathy exp || Gladiatrix (skill) &amp;gt;= 3 (&amp;quot;B+&amp;quot;)&amp;lt;br/&amp;gt;and Nature &amp;gt;= 3 (&amp;quot;Independent&amp;quot;)&amp;lt;br/&amp;gt;and Temperament &amp;gt;= 3 (&amp;quot;Reactive&amp;quot;)&amp;lt;br/&amp;gt;(+5 Mood rate) || otherwise&amp;lt;br/&amp;gt;(-10 Mood)&lt;br /&gt;
|-&lt;br /&gt;
| Shock Collar || 25$ || +2 || +1 || || +1 Taming exp || || always disliked&amp;lt;br/&amp;gt;(-10 Mood)&lt;br /&gt;
|-&lt;br /&gt;
| Collar and Leash || 5$ || Necropolis:&amp;lt;br/&amp;gt;Steel Rose&amp;lt;br/&amp;gt;(Animal Paraphernalia) || -1 || 0 || No || Pet (+2) || || Pet (skill) &amp;gt;= 3 (&amp;quot;B+&amp;quot;)&amp;lt;br/&amp;gt;and (Nature &amp;lt;= 2 (&amp;quot;Uncertain&amp;quot;) or Devotion &amp;gt;= 2 (&amp;quot;Dutiful&amp;quot;))&amp;lt;br/&amp;gt;(+5 Mood rate) ||&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Hands===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Name !! Price !! Location !! Style !! Exoticism !! Learning bonus !! Daily bonus !! Liked if !! Disliked if&lt;br /&gt;
|-&lt;br /&gt;
| Rubber Gloves || 5$ || rowspan=&amp;quot;5&amp;quot; | White Town:&amp;lt;br/&amp;gt;Boutique of Servilia Quint&amp;lt;br/&amp;gt;(Gloves) || -2 || 0 || Nurse (+1)&amp;lt;br/&amp;gt;Maid (+1) || || ||&lt;br /&gt;
|-&lt;br /&gt;
| Leather Gloves || 5$ || +1 || 0 || Gladiatrix (+1)&amp;lt;br/&amp;gt;Alchemy (+1) || || ||&lt;br /&gt;
|-&lt;br /&gt;
| Lace Gloves || 5$ || +2 || 0 || || || ||&lt;br /&gt;
|-&lt;br /&gt;
| Carbon Fiber Gloves || 10$ || -1 || 0 || Gladiatrix (+2) || || ||&lt;br /&gt;
|-&lt;br /&gt;
| Fluffy Paws || 5$ || -1 || 0 || Pet (+1)&amp;lt;br/&amp;gt;All other skills (-10) || || Pet Prodigy ||&lt;br /&gt;
|-&lt;br /&gt;
| Leather Shackles || 5$ || Necropolis:&amp;lt;br/&amp;gt;Steel Rose&amp;lt;br/&amp;gt;(BDSM Paraphernalia) || -1 || 0 || All sexual skills (+1) || +1 Taming exp&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;''if Loves Helplessness and Master Allure &amp;gt;= 3 (&amp;quot;Charming&amp;quot;): +1 Arousal''&amp;lt;br/&amp;gt;''if Claustrophobic: -2 Arousal'' || Loves Helplessness&amp;lt;br/&amp;gt;(+5 Mood rate) || Claustrophobic&amp;lt;br/&amp;gt;(-20 Mood)&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;otherwise (neutral or Inured to Helplessness)&amp;lt;br/&amp;gt;(-5 Mood rate)&lt;br /&gt;
|-&lt;br /&gt;
| Pony Harness || 10$ || Necropolis:&amp;lt;br/&amp;gt;Steel Rose&amp;lt;br/&amp;gt;(Animal Paraphernalia) || -2 || 0 || Pony (+4) || +1 Taming exp || Loves Helplessness&amp;lt;br/&amp;gt;(+10 Mood)&amp;lt;br/&amp;gt;Brony&amp;lt;br/&amp;gt;(+10 Mood)&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;''effects stack'' || Shy and not Horny&amp;lt;br/&amp;gt;(-10 Mood)&amp;lt;br/&amp;gt;Claustrophobic&amp;lt;br/&amp;gt;(-10 Mood)&amp;lt;br/&amp;gt;Not Brony or Inured to Helplessness&amp;lt;br/&amp;gt;and fewer than 4 races won&amp;lt;br/&amp;gt;(-20 Mood)&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;''effects stack''&lt;br /&gt;
|-&lt;br /&gt;
| Boho Bracelet || 10$ || rowspan=&amp;quot;3&amp;quot; | Red Light District:&amp;lt;br/&amp;gt;Flea Market&amp;lt;br/&amp;gt;(Shoes &amp;amp; Accessories) || +1 || +1 || || +1 Mood (permanent) || ||&lt;br /&gt;
|-&lt;br /&gt;
| Inlaid Bracelet || 20$ || +2 || +1 || || +1 Mood (permanent) || ||&lt;br /&gt;
|-&lt;br /&gt;
| Slave Bracelet || 30$ || +2 || +3 || || +1 Mood (permanent) || ||&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Feet===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Name !! Price !! Location !! Style !! Exoticism !! Learning bonus !! Daily bonus !! Liked if !! Disliked if&lt;br /&gt;
|-&lt;br /&gt;
| Tabi Socks || 5$ || rowspan=&amp;quot;6&amp;quot; | White Town:&amp;lt;br/&amp;gt;Boutique of Servilia Quint&amp;lt;br/&amp;gt;(Shoes) || 0 || +1 || Gladiatrix (+2)&amp;lt;br/&amp;gt;Dancing (+1) || || Gladiatrix (skill) &amp;gt;= 3 (&amp;quot;B+&amp;quot;)&amp;lt;br/&amp;gt;or Gladiatrix (affinity for Gladiatrix skill) ||&lt;br /&gt;
|-&lt;br /&gt;
| Soft Slippers || 5$ || -1 || -1 || || || always liked ||&lt;br /&gt;
|-&lt;br /&gt;
| Pointes || 5$ || 0 || 0 || Dancing (+2) || || Dancing (skill) &amp;gt;= 3 (&amp;quot;B+&amp;quot;)&amp;lt;br/&amp;gt;or Exotic Dancer/Ballerina (affinity for Dancing skill) ||&lt;br /&gt;
|-&lt;br /&gt;
| Sneakers || 5$ || -1 || -1 || Endurance (+3)&amp;lt;br/&amp;gt;Gladiatrix (+1)&amp;lt;br/&amp;gt;Dancing (+1) || || Sporty ||&lt;br /&gt;
|-&lt;br /&gt;
| Heels || 5$ || +2 || 0 || || || || Endurance &amp;lt;= 2 (&amp;quot;Weakened&amp;quot;)&amp;lt;br/&amp;gt;(-30 Mood if Dying, -20 if Feeble, -10 if Weakened)&lt;br /&gt;
|-&lt;br /&gt;
| High Boots || 20$ || +2 || 0 || All sexual skills (+2) || +1 Temperament exp&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;''if Temperament &amp;gt;= 3 (&amp;quot;Reactive&amp;quot;)'' || || Endurance &amp;lt;= 2 (&amp;quot;Weakened&amp;quot;)&amp;lt;br/&amp;gt;(-30 Mood if Dying, -20 if Feeble, -10 if Weakened)&lt;br /&gt;
|-&lt;br /&gt;
| Leather Shackles || 5$ || Necropolis:&amp;lt;br/&amp;gt;Steel Rose&amp;lt;br/&amp;gt;(BDSM Paraphernalia) || -1 || 0 || All sexual skills (+1) || +1 Taming exp&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;''if Loves Helplessness and Master Allure &amp;gt;= 3 (&amp;quot;Charming&amp;quot;): +1 Arousal''&amp;lt;br/&amp;gt;''if Claustrophobic: -2 Arousal'' || Loves Helplessness&amp;lt;br/&amp;gt;(+5 Mood rate) || Claustrophobic&amp;lt;br/&amp;gt;(-20 Mood)&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;otherwise (neutral or Inured to Helplessness)&amp;lt;br/&amp;gt;(-5 Mood rate)&lt;br /&gt;
|-&lt;br /&gt;
| Hooved Boots || 25$ || Necropolis:&amp;lt;br/&amp;gt;Steel Rose&amp;lt;br/&amp;gt;(Animal Paraphernalia) || +1 || 0 || Pony (+5) || +1 Temperament exp&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;''if Temperament &amp;gt;= 3 (&amp;quot;Reactive&amp;quot;)'' || || not Brony&amp;lt;br/&amp;gt;and fewer than 4 races won&amp;lt;br/&amp;gt;(-15 Mood rate)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Rings===&lt;br /&gt;
&lt;br /&gt;
Two can be equipped at a time.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Name !! Price !! Location !! Style&lt;br /&gt;
|-&lt;br /&gt;
| Elegant Ring || 3$ || rowspan=&amp;quot;2&amp;quot; | White Town:&amp;lt;br/&amp;gt;Ashura's Treasury&amp;lt;br/&amp;gt;(Women's Jewelry) || +1&lt;br /&gt;
|-&lt;br /&gt;
| Gemstone Ring || 5$ || +2&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Piercings===&lt;br /&gt;
&lt;br /&gt;
They can be worn on various places once they have been pierced at the Steel Rose.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Name !! Price !! Location !! Style !! Exoticism !! Worn on !! Daily bonus !! Liked if !! Disliked if&lt;br /&gt;
|-&lt;br /&gt;
| Small Hoop || 3$ || rowspan=&amp;quot;4&amp;quot; | White Town:&amp;lt;br/&amp;gt;Ashura's Treasury&amp;lt;br/&amp;gt;(Women's Jewelry) || +1 || 0 || Ear&amp;lt;br/&amp;gt;Tongue&amp;lt;br/&amp;gt;Nipples&amp;lt;br/&amp;gt;Navel&amp;lt;br/&amp;gt;Clitoris || || ||&lt;br /&gt;
|-&lt;br /&gt;
| Gemstone Stud || 5$ || +2 || +2 || Ear (clip-on)&amp;lt;br/&amp;gt;Navel&amp;lt;br/&amp;gt;Clitoris || || ||&lt;br /&gt;
|-&lt;br /&gt;
| Barbell || 10$ || +1 || +1 || Tongue&amp;lt;br/&amp;gt;Nipples&amp;lt;br/&amp;gt;Navel&amp;lt;br/&amp;gt;Clitoris || +1 Arousal || ||&lt;br /&gt;
|-&lt;br /&gt;
| Thick Steel Ring || 30$ || -1 || +2 || Ear&amp;lt;br/&amp;gt;Tongue&amp;lt;br/&amp;gt;Nipples&amp;lt;br/&amp;gt;Navel&amp;lt;br/&amp;gt;Clitoris || +2 Taming exp if on tongue, nipples, navel, &amp;amp; clitoris&amp;lt;br/&amp;gt;(+3 if nose also pierced)&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;''bypasses normal taming exp cap'' || || always disliked (display only, no penalty on its own)&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;''combined Mood rate penalty up to -0.9 scales with number of rings worn (tongue/nipples/navel/clitoris/nose)''&lt;br /&gt;
|-&lt;br /&gt;
| Nipple Chain || 10$ || Necropolis:&amp;lt;br/&amp;gt;Steel Rose&amp;lt;br/&amp;gt;(BDSM Paraphernalia) || 0 || +1 || Nipples || +2 Arousal&amp;lt;br/&amp;gt;+1 Taming exp || || Arousal = 0&amp;lt;br/&amp;gt;and not Masochist or Accustomed to Pain&amp;lt;br/&amp;gt;(-5 Mood rate)&lt;br /&gt;
|-&lt;br /&gt;
| Clip || 5$ || rowspan=&amp;quot;2&amp;quot; | Red Light District:&amp;lt;br/&amp;gt;Flea Market&amp;lt;br/&amp;gt;(Shoes &amp;amp; Accessories) || +1 || 0 || Ear || || ||&lt;br /&gt;
|-&lt;br /&gt;
| Cuff || 20$ || +2 || +2 || Ear || +1 Mood (permanent) || ||&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Weapons and Armor ==&lt;br /&gt;
See [[Jack-o-nine/Gameplay/Weapons_and_Armor|Weapons and Armor]] for the full list of weapons and armor available at Manhunter's Armory.&lt;br /&gt;
&lt;br /&gt;
== Drugs ==&lt;br /&gt;
* Elysian datura x5 (10$) - Improves mood, increases addiction by 1 every use. Addiction passively decreases by 1 at the start of even numbered days, whether or not the slave smoked datura the day before. If addiction is greater than a random number between 1 and 100 (savescummable), slave intelligence rate decreases by 1. If the slaver's datura addiction is above 30, charisma rate decreases by 1 upon use. Effects on slaver are otherwise identical. Smoking datura multiple times per day has a cumulative effect on addiction and intelligence/charisma, but not mood.&lt;br /&gt;
* Kamrian resin x5 (10$) - Restores 1 energy once per day, increases addiction by 1 at the start of the next day. Addiction passively decreases by 1 at the start of even numbered days, if the slave did not drank kamra the day before. If addiction exceeds 8 * endurance (eg, a slave with B+ endurance reaches 25 addiction), they will see drawbacks to kamra abuse the next day, decreasing mood, endurance rate (-1), and energy (-half a spark). Effects on slaver are identical, affecting strength in lieu of endurance. Drinking kamra more than once per day has no additional effect.&lt;br /&gt;
* Faeries pollen x5 (10$) - Restores 5 energy once per day, increases addiction by 1 at the start of the next day. Addiction passively decreases by 1 at the start of days divisible by 3, if the slave did not snort pollen the day before. If addiction exceeds endurance (eg a slave with B+ endurance reaches 4 addiction), they will see drawbacks to pollen abuse the next day, decreasing mood, endurance rate (-addiction/2), and energy (-1 spark). If addiction exceeds 1, mood is decreased and endurance rate is decreased (-addiction/10). Taking multiple doses of pollen in the same day will cause a slave to faint immediately and instantly decrease their endurance to dying (F-). If the slaver snorts pollen, they gain 5 energy and sexual excitement is increased to blazing (unless libido is impotent), while strength rate is immediately decreased by 1 and libido rate is immediately decreased by 10*libido level (eg a slaver with salacious libido will immediately have libido rate decrease by 50). Taking two doses of pollen in one day will immediately kill the slaver. The effects of addiction on the slaver are identical to those on the slave, affecting strength in lieu of endurance.&lt;br /&gt;
* Essence of oblivion x5 (10$) - Improves mood sharply, increases addiction by 1 at the start of the next day. Addiction passively decreases by 1 at the start of days divisible by 4, if the slave did not take oblivion the day before. If addiction exceeds endurance (eg a slave with B+ endurance reaches 4 addiction), they will see drawbacks to oblivion abuse the next day, sharply decreasing mood and decreasing endurance rate (-addiction). If addiction exceeds endurance, but the slave did not take opium, mood and endurance rate will still decrease, but less sharply (endurance rate decrease is -1). Taking multiple doses of oblivion in the same day will cause a slave to faint immediately and instantly decrease their endurance to dying (F-). Effects on slaver are identical, affecting strength in lieu of endurance, but taking two doses of pollen in the same day will immediately kill the slaver.&lt;br /&gt;
* Alcohol x5 (10$) - Improves mood, increases addiction by 1 at the start of the next day. Addiction passively decreases by 1 at the start of days divisible by 3, if the slave did not chug alcohol the day before. If addiction exceeds endurance (eg a slave with B+ endurance reaches 4 addiction), they will see drawbacks to alcohol abuse the next day, decreasing mood and endurance rate (-1). Chugging alcohol multiple times in the same day will cause a slave to pass out and set their energy to -2 sparks. The slaver must chug alcohol twice to improve their mood, but only once to stave off the mood decrease from alcohol addiction, while chugging alcohol three times in one day will cause the slaver to pass out and end the day immediately. The effects of addiction on the slaver are identical to those on the slave, affecting strength in lieu of endurance.&lt;br /&gt;
&lt;br /&gt;
Also, see [[Jack-o-nine/Gameplay/Alchemy|Alchemy]].&lt;br /&gt;
&lt;br /&gt;
==Fetish Equipment==&lt;br /&gt;
These are bought from the [[Jack-o-nine/Gameplay/Locations/Necropolis#Steel_Rose|&amp;quot;Steel Rose&amp;quot;]] in the Necropolis under &amp;quot;Fetish-paraphernalia&amp;quot;. They're used as tools to enforce rules that a disobedient slave would otherwise disobey, or unlocks some bondage punishments and the vaginal vibes rule.&lt;br /&gt;
* Vaginal beads - allows Vaginal vibe&lt;br /&gt;
* Anal pear - Deny toileting, slave won't clean themselves at the end of day without you explicitly telling them to&lt;br /&gt;
* Reliable gag - Force silence&lt;br /&gt;
* Bondage suit - unlocks punishment options&lt;br /&gt;
* Urinal rack - Behave: urinal&lt;br /&gt;
* Toilet seat - Behave: toilet&lt;br /&gt;
&lt;br /&gt;
Also of note is the Pet Suit to enforce Behave: pet and the shock collar to enforce Behave: Humility&lt;br /&gt;
&lt;br /&gt;
==Gifts==&lt;br /&gt;
These items are given via the rewards menu, and give girls a small, but permanent bonus. If a slave already has a gift, the on-hover text for the gift will say &amp;quot;Give [slave name] another [gift name]&amp;quot;, rather than &amp;quot;Give [slave name] a [gift name]&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
*Warm Plaid - Reduces despair slightly every night.&lt;br /&gt;
&lt;br /&gt;
*Plush toy - Your slave will use this as a soft pillow, giving a slight energy bonus when sleeping on a bedroll.&lt;br /&gt;
&lt;br /&gt;
*Perfume - Gives a charm bonus at the start of the day (does not stack with spa perfuming), and grants +1 habit per day&lt;br /&gt;
&lt;br /&gt;
*Mini pony - Gives a lasting mood bonus while the pony is alive, and costs 1$/day to keep alive. Will live at least 40 days, and typically dies at around 50.&lt;/div&gt;</summary>
		<author><name>GhostBeat</name></author>	</entry>

	<entry>
		<id>http://wiki.anime-sharing.com/hgames/index.php?title=Jack-o-nine/Gameplay/Items&amp;diff=42021</id>
		<title>Jack-o-nine/Gameplay/Items</title>
		<link rel="alternate" type="text/html" href="http://wiki.anime-sharing.com/hgames/index.php?title=Jack-o-nine/Gameplay/Items&amp;diff=42021"/>
				<updated>2026-07-15T07:27:38Z</updated>
		
		<summary type="html">&lt;p&gt;GhostBeat: /* Piercings */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Jack-o-nine}}&lt;br /&gt;
==Ingredients==&lt;br /&gt;
Ingredients are used for cooking [[Jack-o-nine/Gameplay/Food|food]] and can be bought from the [[Jack-o-nine/Gameplay/Locations/White_Town#Gastronomicon|Gastronomicon]]. Alternatively you can tell your assistant [[Jack-o-nine/Gameplay/Assistant#Groceries|which groceries to buy]].&lt;br /&gt;
&lt;br /&gt;
Here's a list of all the ingredients in the game:&lt;br /&gt;
*Fresh Eggs x5 (30$);&lt;br /&gt;
*Fresh Milk x5 (30$);&lt;br /&gt;
*Double Cream x5 (30$);&lt;br /&gt;
*Mature Cheese x5 (30$);&lt;br /&gt;
*Fresh Vegetables x5 (10$);&lt;br /&gt;
*Cereals and Flour x5 (10$);&lt;br /&gt;
*Herbs and Spices x5 (10$);&lt;br /&gt;
*Strong Alcohol x5 (10$); &lt;br /&gt;
*Greasy Mince x5 (7$);&lt;br /&gt;
*Tender Fillet x5 (20$);&lt;br /&gt;
*Virgin Meat.&lt;br /&gt;
&lt;br /&gt;
  '''Note:''' Eggs and Milk can be obtained for &amp;quot;free&amp;quot; if you own a [[Jack-o-nine/Gameplay/Barn|barn]] and the respective cattle. &lt;br /&gt;
  '''Note:''' Alcohol can be [[Jack-o-nine/Gameplay/Alchemy#Summary|produced]] by an alchemist, but the cost of the constituent ingredients exceeds the cost of alcohol purchased directly from the Gastronomicon.&lt;br /&gt;
  '''Note:''' Virgin Meat can only be obtained by slaughtering slaves either at the [[Jack-o-nine/Gameplay/Locations/White_Town#Gastronomicon|butcher]] or at your [[Jack-o-nine/Gameplay/Barn#Pig|barn]].&lt;br /&gt;
&lt;br /&gt;
== Men's clothing ==&lt;br /&gt;
&lt;br /&gt;
All except the Worn Clothes are sold at the Boutique of Servilia Quint in the Trade Square of White Town. Most of these have some positive effect, but some of them are uncomfortable and will make the PC unhappy.&amp;lt;br /&amp;gt;&lt;br /&gt;
If you have some money to spare, it's worth buying a variety of these to wear to increase your skills, which allows you to train slaves to one rank passed your natural abilities, and further training yourself in them. If you don't need the skill boost, Fashionable Attire is a good choice for the allure.&lt;br /&gt;
As of 2.2.3, you no longer need to wear the items to get the training bonuses, but you might still want to swap your outfit for combat, healing injured slaves, or casting spells.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* '''Worn Clothes''' - You start with these. Penalty to Allure and Mood. They are &amp;quot;worn&amp;quot; in the sense of threadbare and scruffy rather then &amp;quot;being worn&amp;quot;. &lt;br /&gt;
* '''Formal Suit''' (40$) - Raises Artistry. Allows vulgar players to train in etiquette, dance, music and singing. &lt;br /&gt;
* '''Medical gown''' (40$) - Raises Medic skill. Lets the player train nurses to a higher level and improves the use of stimulants and the like.&lt;br /&gt;
* '''Wizard Robes''' (40$) - Raises Magic skill. Player can better train enchantresses, cast spells and brew potions.&lt;br /&gt;
* '''Housecoat''' (25$) - &amp;quot;Soft and comfortable housecoat. Just what you need to relax&amp;quot;. Increases Slaver mood, but decreases Allure and Aura.&lt;br /&gt;
* '''Fashionable Attire''' (100$) - Raises Allure which helps with obedience and selling slaves. No effect on mood.&lt;br /&gt;
* '''Aketon''' (40$) - Raises Fighter skill. Useful when patrolling the fogs, training gladiatrices or dealing with rebellious slaves.&lt;br /&gt;
* '''Livery''' (40$) - Raises Stewardship. Useful when teaching Maid and Cook and Secretary skills.&lt;br /&gt;
* '''Noble Regalia''' (200$) - Raises Allure and Aura which helps with obedience and selling slaves, but is uncomfortable, lowering slaver's mood.&lt;br /&gt;
&lt;br /&gt;
== Women's Clothing &amp;amp; Apparel ==&lt;br /&gt;
&lt;br /&gt;
Clothing and jewelry can give a variety of bonuses. BDSM and fetish gear are sold in the Steel Rose in the Necropolis. Other clothes are sold at the Boutique of Servilia Quint in the Trade Square of White town. Jewelry and accessories are sold next door at Ashura's Treasury. Some jewelry requires piercing, which are done at the Steel Rose.&lt;br /&gt;
&lt;br /&gt;
Mood bonuses and penalties from clothing do stack, but do not accumulate over time (each effect is applied on top of the slave's base mood only as long as it is worn).&lt;br /&gt;
&lt;br /&gt;
Some liked clothing gives a positive moodlet instead, which is worth one mood level (+10) but is only applied once.&lt;br /&gt;
&lt;br /&gt;
=== Clothes ===&lt;br /&gt;
&lt;br /&gt;
Revealing outfits trigger dislike responses for two independent reasons, which '''stack''' if both apply:&lt;br /&gt;
&lt;br /&gt;
* '''Pride &amp;gt; 2 (&amp;quot;Proud&amp;quot; or higher):''' −N × Pride level Mood rate penalty (N varies by outfit, typically 3 — see &amp;quot;Disliked if&amp;quot; column for exact value)&lt;br /&gt;
* '''Shy trait and not Horny:''' flat −10 Mood penalty (one level) — not present on every outfit, check individual items&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Name !! Price !! Location !! Style !! Exoticism !! Revealing !! Learning bonus !! Daily bonus !! Liked if !! Disliked if&lt;br /&gt;
|-&lt;br /&gt;
| Naked || N/A || N/A || 0 || 0 || Yes || All sexual skills (+1)&amp;lt;br/&amp;gt;Endurance (+1) || +1 Taming exp || || Pride &amp;gt; 2 (−3×Pride Mood rate)&amp;lt;br/&amp;gt;Shy and not Horny (−10 Mood)&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;Exhibitionism (skill) &amp;lt; Nature&amp;lt;br/&amp;gt;and not a Cow (Cow skill &amp;lt; 3)&amp;lt;br/&amp;gt;(−10 Mood, stacks independently)&lt;br /&gt;
|-&lt;br /&gt;
| Frilly Apron || 5$ || rowspan=&amp;quot;8&amp;quot; | White Town:&amp;lt;br/&amp;gt;Boutique of Servilia Quint&amp;lt;br/&amp;gt;(Women's Uniform) || 0 || 0 || rowspan=&amp;quot;2&amp;quot; | Yes || Cooking (+2) || || Gourmet || Pride &amp;gt; 2 (−3×Pride Mood rate)&amp;lt;br/&amp;gt;Shy and not Horny (−10 Mood)&lt;br /&gt;
|-&lt;br /&gt;
| Maid Outfit || 5$ || +1 || 0 || Maid (+2) || || Expert Maid || Pride &amp;gt; 2 (−3×Pride Mood rate)&amp;lt;br/&amp;gt;Shy and not Horny (−10 Mood)&lt;br /&gt;
|-&lt;br /&gt;
| Nurse Outfit || 5$ || 0 || 0 || No || Nurse (+2) || || Expert Nurse ||&lt;br /&gt;
|-&lt;br /&gt;
| Athletic Leotard || 5$ || 0 || 0 || rowspan=&amp;quot;2&amp;quot; | Yes || Endurance (+2)&amp;lt;br/&amp;gt;Dance (+2) || || Sportive || Pride &amp;gt; 2 (−2×Pride Mood rate)&amp;lt;br/&amp;gt;Shy and not Horny (−10 Mood)&lt;br /&gt;
|-&lt;br /&gt;
| Chainmail Bikini || 5$ || 0 || +1 || Endurance (+1)&amp;lt;br/&amp;gt;Gladiatrix (+3) || || Gladiatrix || Pride &amp;gt; 2 (−3×Pride Mood rate)&amp;lt;br/&amp;gt;Shy and not Horny (−10 Mood)&lt;br /&gt;
|-&lt;br /&gt;
| Sorceress Robes || 5$ || -1 || +2 || rowspan=&amp;quot;3&amp;quot; | No || Alchemy (+2)&amp;lt;br/&amp;gt;Witchcraft (+3) || || Enchantress&amp;lt;br/&amp;gt;or Pride &amp;gt;= 3 (&amp;quot;Proud&amp;quot;) ||&lt;br /&gt;
|-&lt;br /&gt;
| School Uniform || 10$ || +1 || 0 || Secretary (+2)&amp;lt;br/&amp;gt;All academy lessons (+2) || || Secretary ||&lt;br /&gt;
|-&lt;br /&gt;
| Kimono Yukata || 20$ || +2 || 0 || Elocution (+3) || || Secretary&amp;lt;br/&amp;gt;''(may be a bug, should probably have been Orator/Elocution)'' ||&lt;br /&gt;
|-&lt;br /&gt;
| Light Sundress || 5$ || rowspan=&amp;quot;8&amp;quot; | White Town:&amp;lt;br/&amp;gt;Boutique of Servilia Quint&amp;lt;br/&amp;gt;(Fashionable Ladieswear) || +1 || 0 || No || || || always liked ||&lt;br /&gt;
|-&lt;br /&gt;
| Lace Underwear || 5$ || +1 || 0 || Yes || All sexual skills (+2) || +1 Arousal&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;''if Devotion &amp;gt;= 1 (&amp;quot;Wavering&amp;quot;)&amp;lt;br/&amp;gt;and Master Allure &amp;gt;= 3 (&amp;quot;Charming&amp;quot;)'' || || Pride &amp;gt; 2 (−3×Pride Mood rate)&amp;lt;br/&amp;gt;Shy and not Horny (−10 Mood)&lt;br /&gt;
|-&lt;br /&gt;
| Gown || 10$ || +2 || 0 || No || || || ||&lt;br /&gt;
|-&lt;br /&gt;
| Latex Dress || 20$ || +2 || 0 || rowspan=&amp;quot;3&amp;quot; | Yes || All sexual skills (+3) || || || Pride &amp;gt; 2 (−3×Pride Mood rate)&amp;lt;br/&amp;gt;Shy and not Horny (−10 Mood)&lt;br /&gt;
|-&lt;br /&gt;
| Exotic Outfit || 25$ || +2 || +3 || Dancing (+3)&amp;lt;br/&amp;gt;All sexual skills (+1) || || Ballerina/Exotic Dancer || Pride &amp;gt; 2 (−1×Pride Mood rate only)&amp;lt;br/&amp;gt;No Shy penalty for this outfit&lt;br /&gt;
|-&lt;br /&gt;
| Leather Corset || 50$ || +2 || 0 || All sexual skills (+4) || +2 Arousal&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;''if Devotion &amp;gt;= 1 (&amp;quot;Wavering&amp;quot;)&amp;lt;br/&amp;gt;and Master Allure &amp;gt;= 3 (&amp;quot;Charming&amp;quot;)'' || || Pride &amp;gt; 2 (−3×Pride Mood rate)&amp;lt;br/&amp;gt;Shy and not Horny (−10 Mood)&lt;br /&gt;
|-&lt;br /&gt;
| Gorgeous Dress || 50$ || +3 || 0 || rowspan=&amp;quot;2&amp;quot; | No || || || || always disliked&amp;lt;br/&amp;gt;(-5 Mood decrease)&lt;br /&gt;
|-&lt;br /&gt;
| Wedding Dress || 100$ || +3 || 0 || All sexual skills (+Devotion) || +1 Devotion&amp;lt;br/&amp;gt;+1 Arousal&amp;lt;br/&amp;gt;+5 Mood bonus&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;''if Devotion &amp;gt;= 3 (&amp;quot;Devoted&amp;quot;)&amp;lt;br/&amp;gt;and Mood &amp;gt;= 3 (&amp;quot;Pleased&amp;quot;)&amp;lt;br/&amp;gt;and Master Allure &amp;gt;= 3 (&amp;quot;Charming&amp;quot;)'' || not feeling rebellious&amp;lt;br/&amp;gt;and Pride &amp;lt;= 2 (&amp;quot;Aloof&amp;quot;) ||&lt;br /&gt;
|-&lt;br /&gt;
| Cow Gear || 25$ || Outcasts:&amp;lt;br/&amp;gt;Public Animal Farm&amp;lt;br/&amp;gt;(Milk Cooperative) || -2 || 0 || N/A || Cow (+2) || -1 Pride exp&amp;lt;br/&amp;gt;-1 Intellect exp&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;''won't reduce below 2 (&amp;quot;Dimwitted&amp;quot;)'' || Indolent || if not Indolent&amp;lt;br/&amp;gt;and Cow (skill) &amp;lt; 3 (&amp;quot;B+&amp;quot;)&amp;lt;br/&amp;gt;and Pet (skill) &amp;lt; 3 (&amp;quot;B+&amp;quot;)&amp;lt;br/&amp;gt;(-5 Mood)&lt;br /&gt;
|-&lt;br /&gt;
| Anal Tail || 10$ || rowspan=&amp;quot;3&amp;quot; | Necropolis:&amp;lt;br/&amp;gt;Steel Rose&amp;lt;br/&amp;gt;(Animal Paraphernalia) || -2 || 0 || rowspan=&amp;quot;3&amp;quot; | N/A || Pet (+2)&amp;lt;br/&amp;gt;Pony (+1) || +2 Arousal&amp;lt;br/&amp;gt;-1 Pride exp&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;''if Pride &amp;gt; 1'' || Pet Prodigy or Brony&amp;lt;br/&amp;gt;(+5 Mood bonus) || if not Pet Prodigy or Brony&amp;lt;br/&amp;gt;and fewer than 7 races won&amp;lt;br/&amp;gt;and not Horny&amp;lt;br/&amp;gt;(-5 Mood penalty per level of Pride)&lt;br /&gt;
|-&lt;br /&gt;
| Petsuit || 25$ || -2 || +1 || Pet (+3)&amp;lt;br/&amp;gt;All other skills (-10) || +2 Taming exp&amp;lt;br/&amp;gt;-1 Pride exp&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;''-1 Nature exp if not Loves Helplessness'' || Loves Helplessness&amp;lt;br/&amp;gt;(+10 Mood) || if not Loves Helplessness:&amp;lt;br/&amp;gt;-20 Mood if Claustrophobia&amp;lt;br/&amp;gt;no penalty if Inured to Helplessness&amp;lt;br/&amp;gt;-10 Mood otherwise&lt;br /&gt;
|-&lt;br /&gt;
| Deprivation Suit || 50$ || -4 || +2 || All skills (-10) || +3 Taming exp&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;''-1 Temperament exp if not Loves Helplessness'' || Loves Helplessness&amp;lt;br/&amp;gt;(+10 Mood) || if not Loves Helplessness:&amp;lt;br/&amp;gt;-30 Mood if Claustrophobia&amp;lt;br/&amp;gt;-10 Mood if Inured to Helplessness&amp;lt;br/&amp;gt;-20 Mood otherwise&lt;br /&gt;
|-&lt;br /&gt;
| Slave Costume || 20$ || rowspan=&amp;quot;7&amp;quot; | Red Light District:&amp;lt;br/&amp;gt;Flea Market&amp;lt;br/&amp;gt;(Revealing Clothing) || +1 || +1 || rowspan=&amp;quot;7&amp;quot; | No || All sexual skills (+2) || +3 Arousal || ||&lt;br /&gt;
|-&lt;br /&gt;
| Short Dress || 30$ || +1 || +1 || All sexual skills (+2) || +4 Arousal&amp;lt;br/&amp;gt;+1 Taming exp || ||&lt;br /&gt;
|-&lt;br /&gt;
| Dance Costume || 40$ || +1 || +2 || Dancing (+2)&amp;lt;br/&amp;gt;All sexual skills (+2) || +1 Arousal || ||&lt;br /&gt;
|-&lt;br /&gt;
| Corset || 40$ || +1 || +2 || All sexual skills (+3) || +2 Arousal || ||&lt;br /&gt;
|-&lt;br /&gt;
| Slut Costume || 30$ || +3 || +2 || All sexual skills (+2) || +4 Arousal&amp;lt;br/&amp;gt;+1 Custom&amp;lt;br/&amp;gt;+1 Rational exp || ||&lt;br /&gt;
|-&lt;br /&gt;
| Fancy Slave Costume || 100$ || +4 || +3 || Dancing (+1)&amp;lt;br/&amp;gt;All sexual skills (+2) || +1 Arousal || ||&lt;br /&gt;
|-&lt;br /&gt;
| Nun Costume || 60$ || +3 || +3 || All sexual skills (+4) || +3 Arousal&amp;lt;br/&amp;gt;+1 Mood&amp;lt;br/&amp;gt;+1 Custom&amp;lt;br/&amp;gt;+1 Taming exp&amp;lt;br/&amp;gt;+1 Rational exp || Always slightly liked ||&lt;br /&gt;
|-&lt;br /&gt;
| Slave Tunic || 20$ || rowspan=&amp;quot;7&amp;quot; | Red Light District:&amp;lt;br/&amp;gt;Flea Market&amp;lt;br/&amp;gt;(Everyday Clothing) || +1 || +1 || rowspan=&amp;quot;7&amp;quot; | No || || +2 Arousal || ||&lt;br /&gt;
|-&lt;br /&gt;
| Kimono-Hikizuri || 50$ || +3 || +3 || Maid (-1)&amp;lt;br/&amp;gt;Cooking (-1)&amp;lt;br/&amp;gt;Elocution (+3)&amp;lt;br/&amp;gt;Gladiatrix (-1)&amp;lt;br/&amp;gt;Music (+1)&amp;lt;br/&amp;gt;Art (+1)&amp;lt;br/&amp;gt;All sexual skills (+2) || +1 Mood (permanent) || ||&lt;br /&gt;
|-&lt;br /&gt;
| Witch Costume || 30$ || +1 || +2 || Alchemy (+3)&amp;lt;br/&amp;gt;Witchcraft (+3) || +1 Arousal&amp;lt;br/&amp;gt;+1 Mood (permanent) || ||&lt;br /&gt;
|-&lt;br /&gt;
| Tunic || 40$ || +2 || +1 || Elocution (+1) || +1 Arousal || ||&lt;br /&gt;
|-&lt;br /&gt;
| Wool Tunic || 50$ || +2 || +1 || All sexual skills (+3) || +2 Arousal || ||&lt;br /&gt;
|-&lt;br /&gt;
| Toga || 50$ || +2 || +2 || Elocution (+1) || +1 Arousal&amp;lt;br/&amp;gt;+1 Mood (permanent) || ||&lt;br /&gt;
|-&lt;br /&gt;
| Fancy Tunic || 70$ || +3 || +3 || Elocution (+1)&amp;lt;br/&amp;gt;All sexual skills (+1) || +1 Arousal || ||&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Headgear===&lt;br /&gt;
&lt;br /&gt;
Headwear may count as a hairstyle, in which case it gives the same Style bonus as a recent haircut — see the &amp;quot;Hairstyle&amp;quot; column.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Name !! Price !! Location !! Style !! Exoticism !! Hairstyle !! Learning bonus !! Daily bonus !! Liked if !! Disliked if&lt;br /&gt;
|-&lt;br /&gt;
| Ornamented Diadem || 10$ || rowspan=&amp;quot;2&amp;quot; | White Town:&amp;lt;br/&amp;gt;Ashura's Treasury&amp;lt;br/&amp;gt;(Women's Jewelry) || +2 || 0 || rowspan=&amp;quot;2&amp;quot; | No || || || Sybarite&amp;lt;br/&amp;gt;(+5 Mood rate) ||&lt;br /&gt;
|-&lt;br /&gt;
| Precious Tiara || 20$ || +3 || +1 || || || Sybarite&amp;lt;br/&amp;gt;(+5 Mood rate) ||&lt;br /&gt;
|-&lt;br /&gt;
| Headband || 3$ || rowspan=&amp;quot;6&amp;quot; | White Town:&amp;lt;br/&amp;gt;Ashura's Treasury&amp;lt;br/&amp;gt;(Fashionable Accessories) || 0 || 0 || Yes || Cooking (+1) || || ||&lt;br /&gt;
|-&lt;br /&gt;
| Hijab || 3$ || -1 || 0 || rowspan=&amp;quot;3&amp;quot; | No || Maid (+1)&amp;lt;br/&amp;gt;Cooking (+1) || || ||&lt;br /&gt;
|-&lt;br /&gt;
| Stylish Glasses || 10$ || +1 || 0 || Secretary (+1) || || Secretary ||&lt;br /&gt;
|-&lt;br /&gt;
| Cat Ears || 10$ || -1 || +1 || Pet (+1) || || Pet Prodigy ||&lt;br /&gt;
|-&lt;br /&gt;
| Hairnet || 10$ || +2 || 0 || rowspan=&amp;quot;2&amp;quot; | Yes || || || ||&lt;br /&gt;
|-&lt;br /&gt;
| Exotic Wig || 20$ || +1 || +2 || || || ||&lt;br /&gt;
|-&lt;br /&gt;
| Crown of Thorns || 5$ || Necropolis:&amp;lt;br/&amp;gt;Steel Rose&amp;lt;br/&amp;gt;(BDSM Paraphernalia) || -2 || 0 || No || || +2 Taming exp || Masochist&amp;lt;br/&amp;gt;(+10 Mood) || not Masochist&amp;lt;br/&amp;gt;(-10 Mood)&lt;br /&gt;
|-&lt;br /&gt;
| Plumed Bridle || 15$ || Necropolis:&amp;lt;br/&amp;gt;Steel Rose&amp;lt;br/&amp;gt;(Animal Paraphernalia) || +1 || 0 || No || Pony (+3) || +1 Taming exp&amp;lt;br/&amp;gt;-1 Pride exp&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;''if Pride &amp;gt; 1'' || Brony&amp;lt;br/&amp;gt;(+5 Mood rate) || not Brony&amp;lt;br/&amp;gt;and fewer than 4 races won&amp;lt;br/&amp;gt;(-20 Mood)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Neck===&lt;br /&gt;
&lt;br /&gt;
Collars can help retrieve slaves that run away. Requires slave to be branded. The shock collar can also be used to enforce the humility rule.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Name !! Price !! Location !! Style !! Exoticism !! Prevents escape !! Learning bonus !! Daily bonus !! Liked if !! Disliked if&lt;br /&gt;
|-&lt;br /&gt;
| Chain with Pendant || 5$ || rowspan=&amp;quot;2&amp;quot; | White Town:&amp;lt;br/&amp;gt;Ashura's Treasury&amp;lt;br/&amp;gt;(Women's Jewelry) || +1 || 0 || rowspan=&amp;quot;2&amp;quot; | No || || || ||&lt;br /&gt;
|-&lt;br /&gt;
| Gemstone Necklace || 10$ || +2 || 0 || || || ||&lt;br /&gt;
|-&lt;br /&gt;
| Ornamented Collar || 20$ || White Town:&amp;lt;br/&amp;gt;Ashura's Treasury&amp;lt;br/&amp;gt;(Fashionable Accessories) || +2 || +2 || Yes || || +1 Taming exp || Sybarite&amp;lt;br/&amp;gt;(+5 Mood rate) ||&lt;br /&gt;
|-&lt;br /&gt;
| Leather Collar || 3$ || rowspan=&amp;quot;4&amp;quot; | Necropolis:&amp;lt;br/&amp;gt;Steel Rose&amp;lt;br/&amp;gt;(BDSM Paraphernalia) || -1 || 0 || rowspan=&amp;quot;4&amp;quot; | Yes || Pet (+1) || +1 Taming exp || ||&lt;br /&gt;
|-&lt;br /&gt;
| Steel Collar || 10$ || -2 || 0 || || +3 Taming exp || || always disliked&amp;lt;br/&amp;gt;(-20 Mood)&lt;br /&gt;
|-&lt;br /&gt;
| Spiked Collar || 10$ || -1 || 0 || Gladiatrix (+1) || +1 Taming exp&amp;lt;br/&amp;gt;-1 Empathy exp || Gladiatrix (skill) &amp;gt;= 3 (&amp;quot;B+&amp;quot;)&amp;lt;br/&amp;gt;and Nature &amp;gt;= 3 (&amp;quot;Independent&amp;quot;)&amp;lt;br/&amp;gt;and Temperament &amp;gt;= 3 (&amp;quot;Reactive&amp;quot;)&amp;lt;br/&amp;gt;(+5 Mood rate) || otherwise&amp;lt;br/&amp;gt;(-10 Mood)&lt;br /&gt;
|-&lt;br /&gt;
| Shock Collar || 25$ || +2 || +1 || || +1 Taming exp || || always disliked&amp;lt;br/&amp;gt;(-10 Mood)&lt;br /&gt;
|-&lt;br /&gt;
| Collar and Leash || 5$ || Necropolis:&amp;lt;br/&amp;gt;Steel Rose&amp;lt;br/&amp;gt;(Animal Paraphernalia) || -1 || 0 || No || Pet (+2) || || Pet (skill) &amp;gt;= 3 (&amp;quot;B+&amp;quot;)&amp;lt;br/&amp;gt;and (Nature &amp;lt;= 2 (&amp;quot;Uncertain&amp;quot;) or Devotion &amp;gt;= 2 (&amp;quot;Dutiful&amp;quot;))&amp;lt;br/&amp;gt;(+5 Mood rate) ||&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Hands===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Name !! Price !! Location !! Style !! Exoticism !! Learning bonus !! Daily bonus !! Liked if !! Disliked if&lt;br /&gt;
|-&lt;br /&gt;
| Rubber Gloves || 5$ || rowspan=&amp;quot;5&amp;quot; | White Town:&amp;lt;br/&amp;gt;Boutique of Servilia Quint&amp;lt;br/&amp;gt;(Gloves) || -2 || 0 || Nurse (+1)&amp;lt;br/&amp;gt;Maid (+1) || || ||&lt;br /&gt;
|-&lt;br /&gt;
| Leather Gloves || 5$ || +1 || 0 || Gladiatrix (+1)&amp;lt;br/&amp;gt;Alchemy (+1) || || ||&lt;br /&gt;
|-&lt;br /&gt;
| Lace Gloves || 5$ || +2 || 0 || || || ||&lt;br /&gt;
|-&lt;br /&gt;
| Carbon Fiber Gloves || 10$ || -1 || 0 || Gladiatrix (+2) || || ||&lt;br /&gt;
|-&lt;br /&gt;
| Fluffy Paws || 5$ || -1 || 0 || Pet (+1)&amp;lt;br/&amp;gt;All other skills (-10) || || Pet Prodigy ||&lt;br /&gt;
|-&lt;br /&gt;
| Leather Shackles || 5$ || Necropolis:&amp;lt;br/&amp;gt;Steel Rose&amp;lt;br/&amp;gt;(BDSM Paraphernalia) || -1 || 0 || All sexual skills (+1) || +1 Taming exp&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;''if Loves Helplessness and Master Allure &amp;gt;= 3 (&amp;quot;Charming&amp;quot;): +1 Arousal''&amp;lt;br/&amp;gt;''if Claustrophobic: -2 Arousal'' || Loves Helplessness&amp;lt;br/&amp;gt;(+5 Mood rate) || Claustrophobic&amp;lt;br/&amp;gt;(-20 Mood)&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;otherwise (neutral or Inured to Helplessness)&amp;lt;br/&amp;gt;(-5 Mood rate)&lt;br /&gt;
|-&lt;br /&gt;
| Pony Harness || 10$ || Necropolis:&amp;lt;br/&amp;gt;Steel Rose&amp;lt;br/&amp;gt;(Animal Paraphernalia) || -2 || 0 || Pony (+4) || +1 Taming exp || Loves Helplessness&amp;lt;br/&amp;gt;(+10 Mood)&amp;lt;br/&amp;gt;Brony&amp;lt;br/&amp;gt;(+10 Mood)&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;''effects stack'' || Shy and not Horny&amp;lt;br/&amp;gt;(-10 Mood)&amp;lt;br/&amp;gt;Claustrophobic&amp;lt;br/&amp;gt;(-10 Mood)&amp;lt;br/&amp;gt;Not Brony or Inured to Helplessness&amp;lt;br/&amp;gt;and fewer than 4 races won&amp;lt;br/&amp;gt;(-20 Mood)&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;''effects stack''&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Feet===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Name !! Price !! Location !! Style !! Exoticism !! Learning bonus !! Daily bonus !! Liked if !! Disliked if&lt;br /&gt;
|-&lt;br /&gt;
| Tabi Socks || 5$ || rowspan=&amp;quot;6&amp;quot; | White Town:&amp;lt;br/&amp;gt;Boutique of Servilia Quint&amp;lt;br/&amp;gt;(Shoes) || 0 || +1 || Gladiatrix (+2)&amp;lt;br/&amp;gt;Dancing (+1) || || Gladiatrix (skill) &amp;gt;= 3 (&amp;quot;B+&amp;quot;)&amp;lt;br/&amp;gt;or Gladiatrix (affinity for Gladiatrix skill) ||&lt;br /&gt;
|-&lt;br /&gt;
| Soft Slippers || 5$ || -1 || -1 || || || always liked ||&lt;br /&gt;
|-&lt;br /&gt;
| Pointes || 5$ || 0 || 0 || Dancing (+2) || || Dancing (skill) &amp;gt;= 3 (&amp;quot;B+&amp;quot;)&amp;lt;br/&amp;gt;or Exotic Dancer/Ballerina (affinity for Dancing skill) ||&lt;br /&gt;
|-&lt;br /&gt;
| Sneakers || 5$ || -1 || -1 || Endurance (+3)&amp;lt;br/&amp;gt;Gladiatrix (+1)&amp;lt;br/&amp;gt;Dancing (+1) || || Sporty ||&lt;br /&gt;
|-&lt;br /&gt;
| Heels || 5$ || +2 || 0 || || || || Endurance &amp;lt;= 2 (&amp;quot;Weakened&amp;quot;)&amp;lt;br/&amp;gt;(-30 Mood if Dying, -20 if Feeble, -10 if Weakened)&lt;br /&gt;
|-&lt;br /&gt;
| High Boots || 20$ || +2 || 0 || All sexual skills (+2) || +1 Temperament exp&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;''if Temperament &amp;gt;= 3 (&amp;quot;Reactive&amp;quot;)'' || || Endurance &amp;lt;= 2 (&amp;quot;Weakened&amp;quot;)&amp;lt;br/&amp;gt;(-30 Mood if Dying, -20 if Feeble, -10 if Weakened)&lt;br /&gt;
|-&lt;br /&gt;
| Leather Shackles || 5$ || Necropolis:&amp;lt;br/&amp;gt;Steel Rose&amp;lt;br/&amp;gt;(BDSM Paraphernalia) || -1 || 0 || All sexual skills (+1) || +1 Taming exp&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;''if Loves Helplessness and Master Allure &amp;gt;= 3 (&amp;quot;Charming&amp;quot;): +1 Arousal''&amp;lt;br/&amp;gt;''if Claustrophobic: -2 Arousal'' || Loves Helplessness&amp;lt;br/&amp;gt;(+5 Mood rate) || Claustrophobic&amp;lt;br/&amp;gt;(-20 Mood)&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;otherwise (neutral or Inured to Helplessness)&amp;lt;br/&amp;gt;(-5 Mood rate)&lt;br /&gt;
|-&lt;br /&gt;
| Hooved Boots || 25$ || Necropolis:&amp;lt;br/&amp;gt;Steel Rose&amp;lt;br/&amp;gt;(Animal Paraphernalia) || +1 || 0 || Pony (+5) || +1 Temperament exp&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;''if Temperament &amp;gt;= 3 (&amp;quot;Reactive&amp;quot;)'' || || not Brony&amp;lt;br/&amp;gt;and fewer than 4 races won&amp;lt;br/&amp;gt;(-15 Mood rate)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Rings===&lt;br /&gt;
&lt;br /&gt;
Two can be equipped at a time.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Name !! Price !! Location !! Style&lt;br /&gt;
|-&lt;br /&gt;
| Elegant Ring || 3$ || rowspan=&amp;quot;2&amp;quot; | White Town:&amp;lt;br/&amp;gt;Ashura's Treasury&amp;lt;br/&amp;gt;(Women's Jewelry) || +1&lt;br /&gt;
|-&lt;br /&gt;
| Gemstone Ring || 5$ || +2&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Piercings===&lt;br /&gt;
&lt;br /&gt;
They can be worn on various places once they have been pierced at the Steel Rose.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Name !! Price !! Location !! Style !! Exoticism !! Worn on !! Daily bonus !! Liked if !! Disliked if&lt;br /&gt;
|-&lt;br /&gt;
| Small Hoop || 3$ || rowspan=&amp;quot;4&amp;quot; | White Town:&amp;lt;br/&amp;gt;Ashura's Treasury&amp;lt;br/&amp;gt;(Women's Jewelry) || +1 || 0 || Ear&amp;lt;br/&amp;gt;Tongue&amp;lt;br/&amp;gt;Nipples&amp;lt;br/&amp;gt;Navel&amp;lt;br/&amp;gt;Clitoris || || ||&lt;br /&gt;
|-&lt;br /&gt;
| Gemstone Stud || 5$ || +2 || +2 || Ear (clip-on)&amp;lt;br/&amp;gt;Navel&amp;lt;br/&amp;gt;Clitoris || || ||&lt;br /&gt;
|-&lt;br /&gt;
| Barbell || 10$ || +1 || +1 || Tongue&amp;lt;br/&amp;gt;Nipples&amp;lt;br/&amp;gt;Navel&amp;lt;br/&amp;gt;Clitoris || +1 Arousal || ||&lt;br /&gt;
|-&lt;br /&gt;
| Thick Steel Ring || 30$ || -1 || +2 || Ear&amp;lt;br/&amp;gt;Tongue&amp;lt;br/&amp;gt;Nipples&amp;lt;br/&amp;gt;Navel&amp;lt;br/&amp;gt;Clitoris || +2 Taming exp if on tongue, nipples, navel, &amp;amp; clitoris&amp;lt;br/&amp;gt;(+3 if nose also pierced)&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;''bypasses normal taming exp cap'' || || always disliked (display only, no penalty on its own)&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;''combined Mood rate penalty up to -0.9 scales with number of rings worn (tongue/nipples/navel/clitoris/nose)''&lt;br /&gt;
|-&lt;br /&gt;
| Nipple Chain || 10$ || Necropolis:&amp;lt;br/&amp;gt;Steel Rose&amp;lt;br/&amp;gt;(BDSM Paraphernalia) || 0 || +1 || Nipples || +2 Arousal&amp;lt;br/&amp;gt;+1 Taming exp || || Arousal = 0&amp;lt;br/&amp;gt;and not Masochist or Accustomed to Pain&amp;lt;br/&amp;gt;(-5 Mood rate)&lt;br /&gt;
|-&lt;br /&gt;
| Clip || 5$ || rowspan=&amp;quot;2&amp;quot; | Red Light District:&amp;lt;br/&amp;gt;Flea Market&amp;lt;br/&amp;gt;(Shoes &amp;amp; Accessories) || +1 || 0 || Ear || || ||&lt;br /&gt;
|-&lt;br /&gt;
| Cuff || 20$ || +2 || +2 || Ear || +1 Mood (permanent) || ||&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Weapons and Armor ==&lt;br /&gt;
See [[Jack-o-nine/Gameplay/Weapons_and_Armor|Weapons and Armor]] for the full list of weapons and armor available at Manhunter's Armory.&lt;br /&gt;
&lt;br /&gt;
== Drugs ==&lt;br /&gt;
* Elysian datura x5 (10$) - Improves mood, increases addiction by 1 every use. Addiction passively decreases by 1 at the start of even numbered days, whether or not the slave smoked datura the day before. If addiction is greater than a random number between 1 and 100 (savescummable), slave intelligence rate decreases by 1. If the slaver's datura addiction is above 30, charisma rate decreases by 1 upon use. Effects on slaver are otherwise identical. Smoking datura multiple times per day has a cumulative effect on addiction and intelligence/charisma, but not mood.&lt;br /&gt;
* Kamrian resin x5 (10$) - Restores 1 energy once per day, increases addiction by 1 at the start of the next day. Addiction passively decreases by 1 at the start of even numbered days, if the slave did not drank kamra the day before. If addiction exceeds 8 * endurance (eg, a slave with B+ endurance reaches 25 addiction), they will see drawbacks to kamra abuse the next day, decreasing mood, endurance rate (-1), and energy (-half a spark). Effects on slaver are identical, affecting strength in lieu of endurance. Drinking kamra more than once per day has no additional effect.&lt;br /&gt;
* Faeries pollen x5 (10$) - Restores 5 energy once per day, increases addiction by 1 at the start of the next day. Addiction passively decreases by 1 at the start of days divisible by 3, if the slave did not snort pollen the day before. If addiction exceeds endurance (eg a slave with B+ endurance reaches 4 addiction), they will see drawbacks to pollen abuse the next day, decreasing mood, endurance rate (-addiction/2), and energy (-1 spark). If addiction exceeds 1, mood is decreased and endurance rate is decreased (-addiction/10). Taking multiple doses of pollen in the same day will cause a slave to faint immediately and instantly decrease their endurance to dying (F-). If the slaver snorts pollen, they gain 5 energy and sexual excitement is increased to blazing (unless libido is impotent), while strength rate is immediately decreased by 1 and libido rate is immediately decreased by 10*libido level (eg a slaver with salacious libido will immediately have libido rate decrease by 50). Taking two doses of pollen in one day will immediately kill the slaver. The effects of addiction on the slaver are identical to those on the slave, affecting strength in lieu of endurance.&lt;br /&gt;
* Essence of oblivion x5 (10$) - Improves mood sharply, increases addiction by 1 at the start of the next day. Addiction passively decreases by 1 at the start of days divisible by 4, if the slave did not take oblivion the day before. If addiction exceeds endurance (eg a slave with B+ endurance reaches 4 addiction), they will see drawbacks to oblivion abuse the next day, sharply decreasing mood and decreasing endurance rate (-addiction). If addiction exceeds endurance, but the slave did not take opium, mood and endurance rate will still decrease, but less sharply (endurance rate decrease is -1). Taking multiple doses of oblivion in the same day will cause a slave to faint immediately and instantly decrease their endurance to dying (F-). Effects on slaver are identical, affecting strength in lieu of endurance, but taking two doses of pollen in the same day will immediately kill the slaver.&lt;br /&gt;
* Alcohol x5 (10$) - Improves mood, increases addiction by 1 at the start of the next day. Addiction passively decreases by 1 at the start of days divisible by 3, if the slave did not chug alcohol the day before. If addiction exceeds endurance (eg a slave with B+ endurance reaches 4 addiction), they will see drawbacks to alcohol abuse the next day, decreasing mood and endurance rate (-1). Chugging alcohol multiple times in the same day will cause a slave to pass out and set their energy to -2 sparks. The slaver must chug alcohol twice to improve their mood, but only once to stave off the mood decrease from alcohol addiction, while chugging alcohol three times in one day will cause the slaver to pass out and end the day immediately. The effects of addiction on the slaver are identical to those on the slave, affecting strength in lieu of endurance.&lt;br /&gt;
&lt;br /&gt;
Also, see [[Jack-o-nine/Gameplay/Alchemy|Alchemy]].&lt;br /&gt;
&lt;br /&gt;
==Fetish Equipment==&lt;br /&gt;
These are bought from the [[Jack-o-nine/Gameplay/Locations/Necropolis#Steel_Rose|&amp;quot;Steel Rose&amp;quot;]] in the Necropolis under &amp;quot;Fetish-paraphernalia&amp;quot;. They're used as tools to enforce rules that a disobedient slave would otherwise disobey, or unlocks some bondage punishments and the vaginal vibes rule.&lt;br /&gt;
* Vaginal beads - allows Vaginal vibe&lt;br /&gt;
* Anal pear - Deny toileting, slave won't clean themselves at the end of day without you explicitly telling them to&lt;br /&gt;
* Reliable gag - Force silence&lt;br /&gt;
* Bondage suit - unlocks punishment options&lt;br /&gt;
* Urinal rack - Behave: urinal&lt;br /&gt;
* Toilet seat - Behave: toilet&lt;br /&gt;
&lt;br /&gt;
Also of note is the Pet Suit to enforce Behave: pet and the shock collar to enforce Behave: Humility&lt;br /&gt;
&lt;br /&gt;
==Gifts==&lt;br /&gt;
These items are given via the rewards menu, and give girls a small, but permanent bonus. If a slave already has a gift, the on-hover text for the gift will say &amp;quot;Give [slave name] another [gift name]&amp;quot;, rather than &amp;quot;Give [slave name] a [gift name]&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
*Warm Plaid - Reduces despair slightly every night.&lt;br /&gt;
&lt;br /&gt;
*Plush toy - Your slave will use this as a soft pillow, giving a slight energy bonus when sleeping on a bedroll.&lt;br /&gt;
&lt;br /&gt;
*Perfume - Gives a charm bonus at the start of the day (does not stack with spa perfuming), and grants +1 habit per day&lt;br /&gt;
&lt;br /&gt;
*Mini pony - Gives a lasting mood bonus while the pony is alive, and costs 1$/day to keep alive. Will live at least 40 days, and typically dies at around 50.&lt;/div&gt;</summary>
		<author><name>GhostBeat</name></author>	</entry>

	<entry>
		<id>http://wiki.anime-sharing.com/hgames/index.php?title=Jack-o-nine/Gameplay/Items&amp;diff=42020</id>
		<title>Jack-o-nine/Gameplay/Items</title>
		<link rel="alternate" type="text/html" href="http://wiki.anime-sharing.com/hgames/index.php?title=Jack-o-nine/Gameplay/Items&amp;diff=42020"/>
				<updated>2026-07-15T07:22:08Z</updated>
		
		<summary type="html">&lt;p&gt;GhostBeat: /* Piercings */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Jack-o-nine}}&lt;br /&gt;
==Ingredients==&lt;br /&gt;
Ingredients are used for cooking [[Jack-o-nine/Gameplay/Food|food]] and can be bought from the [[Jack-o-nine/Gameplay/Locations/White_Town#Gastronomicon|Gastronomicon]]. Alternatively you can tell your assistant [[Jack-o-nine/Gameplay/Assistant#Groceries|which groceries to buy]].&lt;br /&gt;
&lt;br /&gt;
Here's a list of all the ingredients in the game:&lt;br /&gt;
*Fresh Eggs x5 (30$);&lt;br /&gt;
*Fresh Milk x5 (30$);&lt;br /&gt;
*Double Cream x5 (30$);&lt;br /&gt;
*Mature Cheese x5 (30$);&lt;br /&gt;
*Fresh Vegetables x5 (10$);&lt;br /&gt;
*Cereals and Flour x5 (10$);&lt;br /&gt;
*Herbs and Spices x5 (10$);&lt;br /&gt;
*Strong Alcohol x5 (10$); &lt;br /&gt;
*Greasy Mince x5 (7$);&lt;br /&gt;
*Tender Fillet x5 (20$);&lt;br /&gt;
*Virgin Meat.&lt;br /&gt;
&lt;br /&gt;
  '''Note:''' Eggs and Milk can be obtained for &amp;quot;free&amp;quot; if you own a [[Jack-o-nine/Gameplay/Barn|barn]] and the respective cattle. &lt;br /&gt;
  '''Note:''' Alcohol can be [[Jack-o-nine/Gameplay/Alchemy#Summary|produced]] by an alchemist, but the cost of the constituent ingredients exceeds the cost of alcohol purchased directly from the Gastronomicon.&lt;br /&gt;
  '''Note:''' Virgin Meat can only be obtained by slaughtering slaves either at the [[Jack-o-nine/Gameplay/Locations/White_Town#Gastronomicon|butcher]] or at your [[Jack-o-nine/Gameplay/Barn#Pig|barn]].&lt;br /&gt;
&lt;br /&gt;
== Men's clothing ==&lt;br /&gt;
&lt;br /&gt;
All except the Worn Clothes are sold at the Boutique of Servilia Quint in the Trade Square of White Town. Most of these have some positive effect, but some of them are uncomfortable and will make the PC unhappy.&amp;lt;br /&amp;gt;&lt;br /&gt;
If you have some money to spare, it's worth buying a variety of these to wear to increase your skills, which allows you to train slaves to one rank passed your natural abilities, and further training yourself in them. If you don't need the skill boost, Fashionable Attire is a good choice for the allure.&lt;br /&gt;
As of 2.2.3, you no longer need to wear the items to get the training bonuses, but you might still want to swap your outfit for combat, healing injured slaves, or casting spells.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* '''Worn Clothes''' - You start with these. Penalty to Allure and Mood. They are &amp;quot;worn&amp;quot; in the sense of threadbare and scruffy rather then &amp;quot;being worn&amp;quot;. &lt;br /&gt;
* '''Formal Suit''' (40$) - Raises Artistry. Allows vulgar players to train in etiquette, dance, music and singing. &lt;br /&gt;
* '''Medical gown''' (40$) - Raises Medic skill. Lets the player train nurses to a higher level and improves the use of stimulants and the like.&lt;br /&gt;
* '''Wizard Robes''' (40$) - Raises Magic skill. Player can better train enchantresses, cast spells and brew potions.&lt;br /&gt;
* '''Housecoat''' (25$) - &amp;quot;Soft and comfortable housecoat. Just what you need to relax&amp;quot;. Increases Slaver mood, but decreases Allure and Aura.&lt;br /&gt;
* '''Fashionable Attire''' (100$) - Raises Allure which helps with obedience and selling slaves. No effect on mood.&lt;br /&gt;
* '''Aketon''' (40$) - Raises Fighter skill. Useful when patrolling the fogs, training gladiatrices or dealing with rebellious slaves.&lt;br /&gt;
* '''Livery''' (40$) - Raises Stewardship. Useful when teaching Maid and Cook and Secretary skills.&lt;br /&gt;
* '''Noble Regalia''' (200$) - Raises Allure and Aura which helps with obedience and selling slaves, but is uncomfortable, lowering slaver's mood.&lt;br /&gt;
&lt;br /&gt;
== Women's Clothing &amp;amp; Apparel ==&lt;br /&gt;
&lt;br /&gt;
Clothing and jewelry can give a variety of bonuses. BDSM and fetish gear are sold in the Steel Rose in the Necropolis. Other clothes are sold at the Boutique of Servilia Quint in the Trade Square of White town. Jewelry and accessories are sold next door at Ashura's Treasury. Some jewelry requires piercing, which are done at the Steel Rose.&lt;br /&gt;
&lt;br /&gt;
Mood bonuses and penalties from clothing do stack, but do not accumulate over time (each effect is applied on top of the slave's base mood only as long as it is worn).&lt;br /&gt;
&lt;br /&gt;
Some liked clothing gives a positive moodlet instead, which is worth one mood level (+10) but is only applied once.&lt;br /&gt;
&lt;br /&gt;
=== Clothes ===&lt;br /&gt;
&lt;br /&gt;
Revealing outfits trigger dislike responses for two independent reasons, which '''stack''' if both apply:&lt;br /&gt;
&lt;br /&gt;
* '''Pride &amp;gt; 2 (&amp;quot;Proud&amp;quot; or higher):''' −N × Pride level Mood rate penalty (N varies by outfit, typically 3 — see &amp;quot;Disliked if&amp;quot; column for exact value)&lt;br /&gt;
* '''Shy trait and not Horny:''' flat −10 Mood penalty (one level) — not present on every outfit, check individual items&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Name !! Price !! Location !! Style !! Exoticism !! Revealing !! Learning bonus !! Daily bonus !! Liked if !! Disliked if&lt;br /&gt;
|-&lt;br /&gt;
| Naked || N/A || N/A || 0 || 0 || Yes || All sexual skills (+1)&amp;lt;br/&amp;gt;Endurance (+1) || +1 Taming exp || || Pride &amp;gt; 2 (−3×Pride Mood rate)&amp;lt;br/&amp;gt;Shy and not Horny (−10 Mood)&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;Exhibitionism (skill) &amp;lt; Nature&amp;lt;br/&amp;gt;and not a Cow (Cow skill &amp;lt; 3)&amp;lt;br/&amp;gt;(−10 Mood, stacks independently)&lt;br /&gt;
|-&lt;br /&gt;
| Frilly Apron || 5$ || rowspan=&amp;quot;8&amp;quot; | White Town:&amp;lt;br/&amp;gt;Boutique of Servilia Quint&amp;lt;br/&amp;gt;(Women's Uniform) || 0 || 0 || rowspan=&amp;quot;2&amp;quot; | Yes || Cooking (+2) || || Gourmet || Pride &amp;gt; 2 (−3×Pride Mood rate)&amp;lt;br/&amp;gt;Shy and not Horny (−10 Mood)&lt;br /&gt;
|-&lt;br /&gt;
| Maid Outfit || 5$ || +1 || 0 || Maid (+2) || || Expert Maid || Pride &amp;gt; 2 (−3×Pride Mood rate)&amp;lt;br/&amp;gt;Shy and not Horny (−10 Mood)&lt;br /&gt;
|-&lt;br /&gt;
| Nurse Outfit || 5$ || 0 || 0 || No || Nurse (+2) || || Expert Nurse ||&lt;br /&gt;
|-&lt;br /&gt;
| Athletic Leotard || 5$ || 0 || 0 || rowspan=&amp;quot;2&amp;quot; | Yes || Endurance (+2)&amp;lt;br/&amp;gt;Dance (+2) || || Sportive || Pride &amp;gt; 2 (−2×Pride Mood rate)&amp;lt;br/&amp;gt;Shy and not Horny (−10 Mood)&lt;br /&gt;
|-&lt;br /&gt;
| Chainmail Bikini || 5$ || 0 || +1 || Endurance (+1)&amp;lt;br/&amp;gt;Gladiatrix (+3) || || Gladiatrix || Pride &amp;gt; 2 (−3×Pride Mood rate)&amp;lt;br/&amp;gt;Shy and not Horny (−10 Mood)&lt;br /&gt;
|-&lt;br /&gt;
| Sorceress Robes || 5$ || -1 || +2 || rowspan=&amp;quot;3&amp;quot; | No || Alchemy (+2)&amp;lt;br/&amp;gt;Witchcraft (+3) || || Enchantress&amp;lt;br/&amp;gt;or Pride &amp;gt;= 3 (&amp;quot;Proud&amp;quot;) ||&lt;br /&gt;
|-&lt;br /&gt;
| School Uniform || 10$ || +1 || 0 || Secretary (+2)&amp;lt;br/&amp;gt;All academy lessons (+2) || || Secretary ||&lt;br /&gt;
|-&lt;br /&gt;
| Kimono Yukata || 20$ || +2 || 0 || Elocution (+3) || || Secretary&amp;lt;br/&amp;gt;''(may be a bug, should probably have been Orator/Elocution)'' ||&lt;br /&gt;
|-&lt;br /&gt;
| Light Sundress || 5$ || rowspan=&amp;quot;8&amp;quot; | White Town:&amp;lt;br/&amp;gt;Boutique of Servilia Quint&amp;lt;br/&amp;gt;(Fashionable Ladieswear) || +1 || 0 || No || || || always liked ||&lt;br /&gt;
|-&lt;br /&gt;
| Lace Underwear || 5$ || +1 || 0 || Yes || All sexual skills (+2) || +1 Arousal&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;''if Devotion &amp;gt;= 1 (&amp;quot;Wavering&amp;quot;)&amp;lt;br/&amp;gt;and Master Allure &amp;gt;= 3 (&amp;quot;Charming&amp;quot;)'' || || Pride &amp;gt; 2 (−3×Pride Mood rate)&amp;lt;br/&amp;gt;Shy and not Horny (−10 Mood)&lt;br /&gt;
|-&lt;br /&gt;
| Gown || 10$ || +2 || 0 || No || || || ||&lt;br /&gt;
|-&lt;br /&gt;
| Latex Dress || 20$ || +2 || 0 || rowspan=&amp;quot;3&amp;quot; | Yes || All sexual skills (+3) || || || Pride &amp;gt; 2 (−3×Pride Mood rate)&amp;lt;br/&amp;gt;Shy and not Horny (−10 Mood)&lt;br /&gt;
|-&lt;br /&gt;
| Exotic Outfit || 25$ || +2 || +3 || Dancing (+3)&amp;lt;br/&amp;gt;All sexual skills (+1) || || Ballerina/Exotic Dancer || Pride &amp;gt; 2 (−1×Pride Mood rate only)&amp;lt;br/&amp;gt;No Shy penalty for this outfit&lt;br /&gt;
|-&lt;br /&gt;
| Leather Corset || 50$ || +2 || 0 || All sexual skills (+4) || +2 Arousal&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;''if Devotion &amp;gt;= 1 (&amp;quot;Wavering&amp;quot;)&amp;lt;br/&amp;gt;and Master Allure &amp;gt;= 3 (&amp;quot;Charming&amp;quot;)'' || || Pride &amp;gt; 2 (−3×Pride Mood rate)&amp;lt;br/&amp;gt;Shy and not Horny (−10 Mood)&lt;br /&gt;
|-&lt;br /&gt;
| Gorgeous Dress || 50$ || +3 || 0 || rowspan=&amp;quot;2&amp;quot; | No || || || || always disliked&amp;lt;br/&amp;gt;(-5 Mood decrease)&lt;br /&gt;
|-&lt;br /&gt;
| Wedding Dress || 100$ || +3 || 0 || All sexual skills (+Devotion) || +1 Devotion&amp;lt;br/&amp;gt;+1 Arousal&amp;lt;br/&amp;gt;+5 Mood bonus&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;''if Devotion &amp;gt;= 3 (&amp;quot;Devoted&amp;quot;)&amp;lt;br/&amp;gt;and Mood &amp;gt;= 3 (&amp;quot;Pleased&amp;quot;)&amp;lt;br/&amp;gt;and Master Allure &amp;gt;= 3 (&amp;quot;Charming&amp;quot;)'' || not feeling rebellious&amp;lt;br/&amp;gt;and Pride &amp;lt;= 2 (&amp;quot;Aloof&amp;quot;) ||&lt;br /&gt;
|-&lt;br /&gt;
| Cow Gear || 25$ || Outcasts:&amp;lt;br/&amp;gt;Public Animal Farm&amp;lt;br/&amp;gt;(Milk Cooperative) || -2 || 0 || N/A || Cow (+2) || -1 Pride exp&amp;lt;br/&amp;gt;-1 Intellect exp&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;''won't reduce below 2 (&amp;quot;Dimwitted&amp;quot;)'' || Indolent || if not Indolent&amp;lt;br/&amp;gt;and Cow (skill) &amp;lt; 3 (&amp;quot;B+&amp;quot;)&amp;lt;br/&amp;gt;and Pet (skill) &amp;lt; 3 (&amp;quot;B+&amp;quot;)&amp;lt;br/&amp;gt;(-5 Mood)&lt;br /&gt;
|-&lt;br /&gt;
| Anal Tail || 10$ || rowspan=&amp;quot;3&amp;quot; | Necropolis:&amp;lt;br/&amp;gt;Steel Rose&amp;lt;br/&amp;gt;(Animal Paraphernalia) || -2 || 0 || rowspan=&amp;quot;3&amp;quot; | N/A || Pet (+2)&amp;lt;br/&amp;gt;Pony (+1) || +2 Arousal&amp;lt;br/&amp;gt;-1 Pride exp&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;''if Pride &amp;gt; 1'' || Pet Prodigy or Brony&amp;lt;br/&amp;gt;(+5 Mood bonus) || if not Pet Prodigy or Brony&amp;lt;br/&amp;gt;and fewer than 7 races won&amp;lt;br/&amp;gt;and not Horny&amp;lt;br/&amp;gt;(-5 Mood penalty per level of Pride)&lt;br /&gt;
|-&lt;br /&gt;
| Petsuit || 25$ || -2 || +1 || Pet (+3)&amp;lt;br/&amp;gt;All other skills (-10) || +2 Taming exp&amp;lt;br/&amp;gt;-1 Pride exp&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;''-1 Nature exp if not Loves Helplessness'' || Loves Helplessness&amp;lt;br/&amp;gt;(+10 Mood) || if not Loves Helplessness:&amp;lt;br/&amp;gt;-20 Mood if Claustrophobia&amp;lt;br/&amp;gt;no penalty if Inured to Helplessness&amp;lt;br/&amp;gt;-10 Mood otherwise&lt;br /&gt;
|-&lt;br /&gt;
| Deprivation Suit || 50$ || -4 || +2 || All skills (-10) || +3 Taming exp&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;''-1 Temperament exp if not Loves Helplessness'' || Loves Helplessness&amp;lt;br/&amp;gt;(+10 Mood) || if not Loves Helplessness:&amp;lt;br/&amp;gt;-30 Mood if Claustrophobia&amp;lt;br/&amp;gt;-10 Mood if Inured to Helplessness&amp;lt;br/&amp;gt;-20 Mood otherwise&lt;br /&gt;
|-&lt;br /&gt;
| Slave Costume || 20$ || rowspan=&amp;quot;7&amp;quot; | Red Light District:&amp;lt;br/&amp;gt;Flea Market&amp;lt;br/&amp;gt;(Revealing Clothing) || +1 || +1 || rowspan=&amp;quot;7&amp;quot; | No || All sexual skills (+2) || +3 Arousal || ||&lt;br /&gt;
|-&lt;br /&gt;
| Short Dress || 30$ || +1 || +1 || All sexual skills (+2) || +4 Arousal&amp;lt;br/&amp;gt;+1 Taming exp || ||&lt;br /&gt;
|-&lt;br /&gt;
| Dance Costume || 40$ || +1 || +2 || Dancing (+2)&amp;lt;br/&amp;gt;All sexual skills (+2) || +1 Arousal || ||&lt;br /&gt;
|-&lt;br /&gt;
| Corset || 40$ || +1 || +2 || All sexual skills (+3) || +2 Arousal || ||&lt;br /&gt;
|-&lt;br /&gt;
| Slut Costume || 30$ || +3 || +2 || All sexual skills (+2) || +4 Arousal&amp;lt;br/&amp;gt;+1 Custom&amp;lt;br/&amp;gt;+1 Rational exp || ||&lt;br /&gt;
|-&lt;br /&gt;
| Fancy Slave Costume || 100$ || +4 || +3 || Dancing (+1)&amp;lt;br/&amp;gt;All sexual skills (+2) || +1 Arousal || ||&lt;br /&gt;
|-&lt;br /&gt;
| Nun Costume || 60$ || +3 || +3 || All sexual skills (+4) || +3 Arousal&amp;lt;br/&amp;gt;+1 Mood&amp;lt;br/&amp;gt;+1 Custom&amp;lt;br/&amp;gt;+1 Taming exp&amp;lt;br/&amp;gt;+1 Rational exp || Always slightly liked ||&lt;br /&gt;
|-&lt;br /&gt;
| Slave Tunic || 20$ || rowspan=&amp;quot;7&amp;quot; | Red Light District:&amp;lt;br/&amp;gt;Flea Market&amp;lt;br/&amp;gt;(Everyday Clothing) || +1 || +1 || rowspan=&amp;quot;7&amp;quot; | No || || +2 Arousal || ||&lt;br /&gt;
|-&lt;br /&gt;
| Kimono-Hikizuri || 50$ || +3 || +3 || Maid (-1)&amp;lt;br/&amp;gt;Cooking (-1)&amp;lt;br/&amp;gt;Elocution (+3)&amp;lt;br/&amp;gt;Gladiatrix (-1)&amp;lt;br/&amp;gt;Music (+1)&amp;lt;br/&amp;gt;Art (+1)&amp;lt;br/&amp;gt;All sexual skills (+2) || +1 Mood (permanent) || ||&lt;br /&gt;
|-&lt;br /&gt;
| Witch Costume || 30$ || +1 || +2 || Alchemy (+3)&amp;lt;br/&amp;gt;Witchcraft (+3) || +1 Arousal&amp;lt;br/&amp;gt;+1 Mood (permanent) || ||&lt;br /&gt;
|-&lt;br /&gt;
| Tunic || 40$ || +2 || +1 || Elocution (+1) || +1 Arousal || ||&lt;br /&gt;
|-&lt;br /&gt;
| Wool Tunic || 50$ || +2 || +1 || All sexual skills (+3) || +2 Arousal || ||&lt;br /&gt;
|-&lt;br /&gt;
| Toga || 50$ || +2 || +2 || Elocution (+1) || +1 Arousal&amp;lt;br/&amp;gt;+1 Mood (permanent) || ||&lt;br /&gt;
|-&lt;br /&gt;
| Fancy Tunic || 70$ || +3 || +3 || Elocution (+1)&amp;lt;br/&amp;gt;All sexual skills (+1) || +1 Arousal || ||&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Headgear===&lt;br /&gt;
&lt;br /&gt;
Headwear may count as a hairstyle, in which case it gives the same Style bonus as a recent haircut — see the &amp;quot;Hairstyle&amp;quot; column.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Name !! Price !! Location !! Style !! Exoticism !! Hairstyle !! Learning bonus !! Daily bonus !! Liked if !! Disliked if&lt;br /&gt;
|-&lt;br /&gt;
| Ornamented Diadem || 10$ || rowspan=&amp;quot;2&amp;quot; | White Town:&amp;lt;br/&amp;gt;Ashura's Treasury&amp;lt;br/&amp;gt;(Women's Jewelry) || +2 || 0 || rowspan=&amp;quot;2&amp;quot; | No || || || Sybarite&amp;lt;br/&amp;gt;(+5 Mood rate) ||&lt;br /&gt;
|-&lt;br /&gt;
| Precious Tiara || 20$ || +3 || +1 || || || Sybarite&amp;lt;br/&amp;gt;(+5 Mood rate) ||&lt;br /&gt;
|-&lt;br /&gt;
| Headband || 3$ || rowspan=&amp;quot;6&amp;quot; | White Town:&amp;lt;br/&amp;gt;Ashura's Treasury&amp;lt;br/&amp;gt;(Fashionable Accessories) || 0 || 0 || Yes || Cooking (+1) || || ||&lt;br /&gt;
|-&lt;br /&gt;
| Hijab || 3$ || -1 || 0 || rowspan=&amp;quot;3&amp;quot; | No || Maid (+1)&amp;lt;br/&amp;gt;Cooking (+1) || || ||&lt;br /&gt;
|-&lt;br /&gt;
| Stylish Glasses || 10$ || +1 || 0 || Secretary (+1) || || Secretary ||&lt;br /&gt;
|-&lt;br /&gt;
| Cat Ears || 10$ || -1 || +1 || Pet (+1) || || Pet Prodigy ||&lt;br /&gt;
|-&lt;br /&gt;
| Hairnet || 10$ || +2 || 0 || rowspan=&amp;quot;2&amp;quot; | Yes || || || ||&lt;br /&gt;
|-&lt;br /&gt;
| Exotic Wig || 20$ || +1 || +2 || || || ||&lt;br /&gt;
|-&lt;br /&gt;
| Crown of Thorns || 5$ || Necropolis:&amp;lt;br/&amp;gt;Steel Rose&amp;lt;br/&amp;gt;(BDSM Paraphernalia) || -2 || 0 || No || || +2 Taming exp || Masochist&amp;lt;br/&amp;gt;(+10 Mood) || not Masochist&amp;lt;br/&amp;gt;(-10 Mood)&lt;br /&gt;
|-&lt;br /&gt;
| Plumed Bridle || 15$ || Necropolis:&amp;lt;br/&amp;gt;Steel Rose&amp;lt;br/&amp;gt;(Animal Paraphernalia) || +1 || 0 || No || Pony (+3) || +1 Taming exp&amp;lt;br/&amp;gt;-1 Pride exp&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;''if Pride &amp;gt; 1'' || Brony&amp;lt;br/&amp;gt;(+5 Mood rate) || not Brony&amp;lt;br/&amp;gt;and fewer than 4 races won&amp;lt;br/&amp;gt;(-20 Mood)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Neck===&lt;br /&gt;
&lt;br /&gt;
Collars can help retrieve slaves that run away. Requires slave to be branded. The shock collar can also be used to enforce the humility rule.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Name !! Price !! Location !! Style !! Exoticism !! Prevents escape !! Learning bonus !! Daily bonus !! Liked if !! Disliked if&lt;br /&gt;
|-&lt;br /&gt;
| Chain with Pendant || 5$ || rowspan=&amp;quot;2&amp;quot; | White Town:&amp;lt;br/&amp;gt;Ashura's Treasury&amp;lt;br/&amp;gt;(Women's Jewelry) || +1 || 0 || rowspan=&amp;quot;2&amp;quot; | No || || || ||&lt;br /&gt;
|-&lt;br /&gt;
| Gemstone Necklace || 10$ || +2 || 0 || || || ||&lt;br /&gt;
|-&lt;br /&gt;
| Ornamented Collar || 20$ || White Town:&amp;lt;br/&amp;gt;Ashura's Treasury&amp;lt;br/&amp;gt;(Fashionable Accessories) || +2 || +2 || Yes || || +1 Taming exp || Sybarite&amp;lt;br/&amp;gt;(+5 Mood rate) ||&lt;br /&gt;
|-&lt;br /&gt;
| Leather Collar || 3$ || rowspan=&amp;quot;4&amp;quot; | Necropolis:&amp;lt;br/&amp;gt;Steel Rose&amp;lt;br/&amp;gt;(BDSM Paraphernalia) || -1 || 0 || rowspan=&amp;quot;4&amp;quot; | Yes || Pet (+1) || +1 Taming exp || ||&lt;br /&gt;
|-&lt;br /&gt;
| Steel Collar || 10$ || -2 || 0 || || +3 Taming exp || || always disliked&amp;lt;br/&amp;gt;(-20 Mood)&lt;br /&gt;
|-&lt;br /&gt;
| Spiked Collar || 10$ || -1 || 0 || Gladiatrix (+1) || +1 Taming exp&amp;lt;br/&amp;gt;-1 Empathy exp || Gladiatrix (skill) &amp;gt;= 3 (&amp;quot;B+&amp;quot;)&amp;lt;br/&amp;gt;and Nature &amp;gt;= 3 (&amp;quot;Independent&amp;quot;)&amp;lt;br/&amp;gt;and Temperament &amp;gt;= 3 (&amp;quot;Reactive&amp;quot;)&amp;lt;br/&amp;gt;(+5 Mood rate) || otherwise&amp;lt;br/&amp;gt;(-10 Mood)&lt;br /&gt;
|-&lt;br /&gt;
| Shock Collar || 25$ || +2 || +1 || || +1 Taming exp || || always disliked&amp;lt;br/&amp;gt;(-10 Mood)&lt;br /&gt;
|-&lt;br /&gt;
| Collar and Leash || 5$ || Necropolis:&amp;lt;br/&amp;gt;Steel Rose&amp;lt;br/&amp;gt;(Animal Paraphernalia) || -1 || 0 || No || Pet (+2) || || Pet (skill) &amp;gt;= 3 (&amp;quot;B+&amp;quot;)&amp;lt;br/&amp;gt;and (Nature &amp;lt;= 2 (&amp;quot;Uncertain&amp;quot;) or Devotion &amp;gt;= 2 (&amp;quot;Dutiful&amp;quot;))&amp;lt;br/&amp;gt;(+5 Mood rate) ||&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Hands===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Name !! Price !! Location !! Style !! Exoticism !! Learning bonus !! Daily bonus !! Liked if !! Disliked if&lt;br /&gt;
|-&lt;br /&gt;
| Rubber Gloves || 5$ || rowspan=&amp;quot;5&amp;quot; | White Town:&amp;lt;br/&amp;gt;Boutique of Servilia Quint&amp;lt;br/&amp;gt;(Gloves) || -2 || 0 || Nurse (+1)&amp;lt;br/&amp;gt;Maid (+1) || || ||&lt;br /&gt;
|-&lt;br /&gt;
| Leather Gloves || 5$ || +1 || 0 || Gladiatrix (+1)&amp;lt;br/&amp;gt;Alchemy (+1) || || ||&lt;br /&gt;
|-&lt;br /&gt;
| Lace Gloves || 5$ || +2 || 0 || || || ||&lt;br /&gt;
|-&lt;br /&gt;
| Carbon Fiber Gloves || 10$ || -1 || 0 || Gladiatrix (+2) || || ||&lt;br /&gt;
|-&lt;br /&gt;
| Fluffy Paws || 5$ || -1 || 0 || Pet (+1)&amp;lt;br/&amp;gt;All other skills (-10) || || Pet Prodigy ||&lt;br /&gt;
|-&lt;br /&gt;
| Leather Shackles || 5$ || Necropolis:&amp;lt;br/&amp;gt;Steel Rose&amp;lt;br/&amp;gt;(BDSM Paraphernalia) || -1 || 0 || All sexual skills (+1) || +1 Taming exp&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;''if Loves Helplessness and Master Allure &amp;gt;= 3 (&amp;quot;Charming&amp;quot;): +1 Arousal''&amp;lt;br/&amp;gt;''if Claustrophobic: -2 Arousal'' || Loves Helplessness&amp;lt;br/&amp;gt;(+5 Mood rate) || Claustrophobic&amp;lt;br/&amp;gt;(-20 Mood)&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;otherwise (neutral or Inured to Helplessness)&amp;lt;br/&amp;gt;(-5 Mood rate)&lt;br /&gt;
|-&lt;br /&gt;
| Pony Harness || 10$ || Necropolis:&amp;lt;br/&amp;gt;Steel Rose&amp;lt;br/&amp;gt;(Animal Paraphernalia) || -2 || 0 || Pony (+4) || +1 Taming exp || Loves Helplessness&amp;lt;br/&amp;gt;(+10 Mood)&amp;lt;br/&amp;gt;Brony&amp;lt;br/&amp;gt;(+10 Mood)&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;''effects stack'' || Shy and not Horny&amp;lt;br/&amp;gt;(-10 Mood)&amp;lt;br/&amp;gt;Claustrophobic&amp;lt;br/&amp;gt;(-10 Mood)&amp;lt;br/&amp;gt;Not Brony or Inured to Helplessness&amp;lt;br/&amp;gt;and fewer than 4 races won&amp;lt;br/&amp;gt;(-20 Mood)&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;''effects stack''&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Feet===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Name !! Price !! Location !! Style !! Exoticism !! Learning bonus !! Daily bonus !! Liked if !! Disliked if&lt;br /&gt;
|-&lt;br /&gt;
| Tabi Socks || 5$ || rowspan=&amp;quot;6&amp;quot; | White Town:&amp;lt;br/&amp;gt;Boutique of Servilia Quint&amp;lt;br/&amp;gt;(Shoes) || 0 || +1 || Gladiatrix (+2)&amp;lt;br/&amp;gt;Dancing (+1) || || Gladiatrix (skill) &amp;gt;= 3 (&amp;quot;B+&amp;quot;)&amp;lt;br/&amp;gt;or Gladiatrix (affinity for Gladiatrix skill) ||&lt;br /&gt;
|-&lt;br /&gt;
| Soft Slippers || 5$ || -1 || -1 || || || always liked ||&lt;br /&gt;
|-&lt;br /&gt;
| Pointes || 5$ || 0 || 0 || Dancing (+2) || || Dancing (skill) &amp;gt;= 3 (&amp;quot;B+&amp;quot;)&amp;lt;br/&amp;gt;or Exotic Dancer/Ballerina (affinity for Dancing skill) ||&lt;br /&gt;
|-&lt;br /&gt;
| Sneakers || 5$ || -1 || -1 || Endurance (+3)&amp;lt;br/&amp;gt;Gladiatrix (+1)&amp;lt;br/&amp;gt;Dancing (+1) || || Sporty ||&lt;br /&gt;
|-&lt;br /&gt;
| Heels || 5$ || +2 || 0 || || || || Endurance &amp;lt;= 2 (&amp;quot;Weakened&amp;quot;)&amp;lt;br/&amp;gt;(-30 Mood if Dying, -20 if Feeble, -10 if Weakened)&lt;br /&gt;
|-&lt;br /&gt;
| High Boots || 20$ || +2 || 0 || All sexual skills (+2) || +1 Temperament exp&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;''if Temperament &amp;gt;= 3 (&amp;quot;Reactive&amp;quot;)'' || || Endurance &amp;lt;= 2 (&amp;quot;Weakened&amp;quot;)&amp;lt;br/&amp;gt;(-30 Mood if Dying, -20 if Feeble, -10 if Weakened)&lt;br /&gt;
|-&lt;br /&gt;
| Leather Shackles || 5$ || Necropolis:&amp;lt;br/&amp;gt;Steel Rose&amp;lt;br/&amp;gt;(BDSM Paraphernalia) || -1 || 0 || All sexual skills (+1) || +1 Taming exp&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;''if Loves Helplessness and Master Allure &amp;gt;= 3 (&amp;quot;Charming&amp;quot;): +1 Arousal''&amp;lt;br/&amp;gt;''if Claustrophobic: -2 Arousal'' || Loves Helplessness&amp;lt;br/&amp;gt;(+5 Mood rate) || Claustrophobic&amp;lt;br/&amp;gt;(-20 Mood)&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;otherwise (neutral or Inured to Helplessness)&amp;lt;br/&amp;gt;(-5 Mood rate)&lt;br /&gt;
|-&lt;br /&gt;
| Hooved Boots || 25$ || Necropolis:&amp;lt;br/&amp;gt;Steel Rose&amp;lt;br/&amp;gt;(Animal Paraphernalia) || +1 || 0 || Pony (+5) || +1 Temperament exp&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;''if Temperament &amp;gt;= 3 (&amp;quot;Reactive&amp;quot;)'' || || not Brony&amp;lt;br/&amp;gt;and fewer than 4 races won&amp;lt;br/&amp;gt;(-15 Mood rate)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Rings===&lt;br /&gt;
&lt;br /&gt;
Two can be equipped at a time.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Name !! Price !! Location !! Style&lt;br /&gt;
|-&lt;br /&gt;
| Elegant Ring || 3$ || rowspan=&amp;quot;2&amp;quot; | White Town:&amp;lt;br/&amp;gt;Ashura's Treasury&amp;lt;br/&amp;gt;(Women's Jewelry) || +1&lt;br /&gt;
|-&lt;br /&gt;
| Gemstone Ring || 5$ || +2&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Piercings===&lt;br /&gt;
&lt;br /&gt;
They can be worn on various places once they have been pierced at the Steel Rose.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Name !! Price !! Location !! Style !! Exoticism !! Worn on !! Daily bonus !! Liked if !! Disliked if&lt;br /&gt;
|-&lt;br /&gt;
| Small Hoop || 3$ || rowspan=&amp;quot;4&amp;quot; | White Town:&amp;lt;br/&amp;gt;Ashura's Treasury&amp;lt;br/&amp;gt;(Women's Jewelry) || +1 || 0 || Ear&amp;lt;br/&amp;gt;Tongue&amp;lt;br/&amp;gt;Nipples&amp;lt;br/&amp;gt;Navel&amp;lt;br/&amp;gt;Clitoris || || ||&lt;br /&gt;
|-&lt;br /&gt;
| Gemstone Stud || 5$ || +2 || +2 || Ear (clip-on)&amp;lt;br/&amp;gt;Navel&amp;lt;br/&amp;gt;Clitoris || || ||&lt;br /&gt;
|-&lt;br /&gt;
| Barbell || 10$ || +1 || +1 || Tongue&amp;lt;br/&amp;gt;Nipples&amp;lt;br/&amp;gt;Navel&amp;lt;br/&amp;gt;Clitoris || +1 Arousal || ||&lt;br /&gt;
|-&lt;br /&gt;
| Thick Steel Ring || 30$ || -1 || +2 || Ear&amp;lt;br/&amp;gt;Tongue&amp;lt;br/&amp;gt;Nipples&amp;lt;br/&amp;gt;Navel&amp;lt;br/&amp;gt;Clitoris || +2 Taming exp if on tongue, nipples, navel, &amp;amp; clitoris&amp;lt;br/&amp;gt;(+3 if nose also pierced)&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;''bypasses normal taming exp cap'' || || always disliked (display only, no penalty on its own)&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;''combined Mood rate penalty up to -0.9 scales with number of rings worn (tongue/nipples/navel/clitoris/nose)''&lt;br /&gt;
|-&lt;br /&gt;
| Nipple Chain || 10$ || Necropolis:&amp;lt;br/&amp;gt;Steel Rose&amp;lt;br/&amp;gt;(BDSM Paraphernalia) || 0 || +1 || Nipples || +2 Arousal&amp;lt;br/&amp;gt;+1 Taming exp || || Arousal = 0&amp;lt;br/&amp;gt;and not Masochist or Accustomed to Pain&amp;lt;br/&amp;gt;(-5 Mood rate)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Weapons and Armor ==&lt;br /&gt;
See [[Jack-o-nine/Gameplay/Weapons_and_Armor|Weapons and Armor]] for the full list of weapons and armor available at Manhunter's Armory.&lt;br /&gt;
&lt;br /&gt;
== Drugs ==&lt;br /&gt;
* Elysian datura x5 (10$) - Improves mood, increases addiction by 1 every use. Addiction passively decreases by 1 at the start of even numbered days, whether or not the slave smoked datura the day before. If addiction is greater than a random number between 1 and 100 (savescummable), slave intelligence rate decreases by 1. If the slaver's datura addiction is above 30, charisma rate decreases by 1 upon use. Effects on slaver are otherwise identical. Smoking datura multiple times per day has a cumulative effect on addiction and intelligence/charisma, but not mood.&lt;br /&gt;
* Kamrian resin x5 (10$) - Restores 1 energy once per day, increases addiction by 1 at the start of the next day. Addiction passively decreases by 1 at the start of even numbered days, if the slave did not drank kamra the day before. If addiction exceeds 8 * endurance (eg, a slave with B+ endurance reaches 25 addiction), they will see drawbacks to kamra abuse the next day, decreasing mood, endurance rate (-1), and energy (-half a spark). Effects on slaver are identical, affecting strength in lieu of endurance. Drinking kamra more than once per day has no additional effect.&lt;br /&gt;
* Faeries pollen x5 (10$) - Restores 5 energy once per day, increases addiction by 1 at the start of the next day. Addiction passively decreases by 1 at the start of days divisible by 3, if the slave did not snort pollen the day before. If addiction exceeds endurance (eg a slave with B+ endurance reaches 4 addiction), they will see drawbacks to pollen abuse the next day, decreasing mood, endurance rate (-addiction/2), and energy (-1 spark). If addiction exceeds 1, mood is decreased and endurance rate is decreased (-addiction/10). Taking multiple doses of pollen in the same day will cause a slave to faint immediately and instantly decrease their endurance to dying (F-). If the slaver snorts pollen, they gain 5 energy and sexual excitement is increased to blazing (unless libido is impotent), while strength rate is immediately decreased by 1 and libido rate is immediately decreased by 10*libido level (eg a slaver with salacious libido will immediately have libido rate decrease by 50). Taking two doses of pollen in one day will immediately kill the slaver. The effects of addiction on the slaver are identical to those on the slave, affecting strength in lieu of endurance.&lt;br /&gt;
* Essence of oblivion x5 (10$) - Improves mood sharply, increases addiction by 1 at the start of the next day. Addiction passively decreases by 1 at the start of days divisible by 4, if the slave did not take oblivion the day before. If addiction exceeds endurance (eg a slave with B+ endurance reaches 4 addiction), they will see drawbacks to oblivion abuse the next day, sharply decreasing mood and decreasing endurance rate (-addiction). If addiction exceeds endurance, but the slave did not take opium, mood and endurance rate will still decrease, but less sharply (endurance rate decrease is -1). Taking multiple doses of oblivion in the same day will cause a slave to faint immediately and instantly decrease their endurance to dying (F-). Effects on slaver are identical, affecting strength in lieu of endurance, but taking two doses of pollen in the same day will immediately kill the slaver.&lt;br /&gt;
* Alcohol x5 (10$) - Improves mood, increases addiction by 1 at the start of the next day. Addiction passively decreases by 1 at the start of days divisible by 3, if the slave did not chug alcohol the day before. If addiction exceeds endurance (eg a slave with B+ endurance reaches 4 addiction), they will see drawbacks to alcohol abuse the next day, decreasing mood and endurance rate (-1). Chugging alcohol multiple times in the same day will cause a slave to pass out and set their energy to -2 sparks. The slaver must chug alcohol twice to improve their mood, but only once to stave off the mood decrease from alcohol addiction, while chugging alcohol three times in one day will cause the slaver to pass out and end the day immediately. The effects of addiction on the slaver are identical to those on the slave, affecting strength in lieu of endurance.&lt;br /&gt;
&lt;br /&gt;
Also, see [[Jack-o-nine/Gameplay/Alchemy|Alchemy]].&lt;br /&gt;
&lt;br /&gt;
==Fetish Equipment==&lt;br /&gt;
These are bought from the [[Jack-o-nine/Gameplay/Locations/Necropolis#Steel_Rose|&amp;quot;Steel Rose&amp;quot;]] in the Necropolis under &amp;quot;Fetish-paraphernalia&amp;quot;. They're used as tools to enforce rules that a disobedient slave would otherwise disobey, or unlocks some bondage punishments and the vaginal vibes rule.&lt;br /&gt;
* Vaginal beads - allows Vaginal vibe&lt;br /&gt;
* Anal pear - Deny toileting, slave won't clean themselves at the end of day without you explicitly telling them to&lt;br /&gt;
* Reliable gag - Force silence&lt;br /&gt;
* Bondage suit - unlocks punishment options&lt;br /&gt;
* Urinal rack - Behave: urinal&lt;br /&gt;
* Toilet seat - Behave: toilet&lt;br /&gt;
&lt;br /&gt;
Also of note is the Pet Suit to enforce Behave: pet and the shock collar to enforce Behave: Humility&lt;br /&gt;
&lt;br /&gt;
==Gifts==&lt;br /&gt;
These items are given via the rewards menu, and give girls a small, but permanent bonus. If a slave already has a gift, the on-hover text for the gift will say &amp;quot;Give [slave name] another [gift name]&amp;quot;, rather than &amp;quot;Give [slave name] a [gift name]&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
*Warm Plaid - Reduces despair slightly every night.&lt;br /&gt;
&lt;br /&gt;
*Plush toy - Your slave will use this as a soft pillow, giving a slight energy bonus when sleeping on a bedroll.&lt;br /&gt;
&lt;br /&gt;
*Perfume - Gives a charm bonus at the start of the day (does not stack with spa perfuming), and grants +1 habit per day&lt;br /&gt;
&lt;br /&gt;
*Mini pony - Gives a lasting mood bonus while the pony is alive, and costs 1$/day to keep alive. Will live at least 40 days, and typically dies at around 50.&lt;/div&gt;</summary>
		<author><name>GhostBeat</name></author>	</entry>

	<entry>
		<id>http://wiki.anime-sharing.com/hgames/index.php?title=Jack-o-nine/Gameplay/Items&amp;diff=42019</id>
		<title>Jack-o-nine/Gameplay/Items</title>
		<link rel="alternate" type="text/html" href="http://wiki.anime-sharing.com/hgames/index.php?title=Jack-o-nine/Gameplay/Items&amp;diff=42019"/>
				<updated>2026-07-15T07:16:12Z</updated>
		
		<summary type="html">&lt;p&gt;GhostBeat: /* Rings */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Jack-o-nine}}&lt;br /&gt;
==Ingredients==&lt;br /&gt;
Ingredients are used for cooking [[Jack-o-nine/Gameplay/Food|food]] and can be bought from the [[Jack-o-nine/Gameplay/Locations/White_Town#Gastronomicon|Gastronomicon]]. Alternatively you can tell your assistant [[Jack-o-nine/Gameplay/Assistant#Groceries|which groceries to buy]].&lt;br /&gt;
&lt;br /&gt;
Here's a list of all the ingredients in the game:&lt;br /&gt;
*Fresh Eggs x5 (30$);&lt;br /&gt;
*Fresh Milk x5 (30$);&lt;br /&gt;
*Double Cream x5 (30$);&lt;br /&gt;
*Mature Cheese x5 (30$);&lt;br /&gt;
*Fresh Vegetables x5 (10$);&lt;br /&gt;
*Cereals and Flour x5 (10$);&lt;br /&gt;
*Herbs and Spices x5 (10$);&lt;br /&gt;
*Strong Alcohol x5 (10$); &lt;br /&gt;
*Greasy Mince x5 (7$);&lt;br /&gt;
*Tender Fillet x5 (20$);&lt;br /&gt;
*Virgin Meat.&lt;br /&gt;
&lt;br /&gt;
  '''Note:''' Eggs and Milk can be obtained for &amp;quot;free&amp;quot; if you own a [[Jack-o-nine/Gameplay/Barn|barn]] and the respective cattle. &lt;br /&gt;
  '''Note:''' Alcohol can be [[Jack-o-nine/Gameplay/Alchemy#Summary|produced]] by an alchemist, but the cost of the constituent ingredients exceeds the cost of alcohol purchased directly from the Gastronomicon.&lt;br /&gt;
  '''Note:''' Virgin Meat can only be obtained by slaughtering slaves either at the [[Jack-o-nine/Gameplay/Locations/White_Town#Gastronomicon|butcher]] or at your [[Jack-o-nine/Gameplay/Barn#Pig|barn]].&lt;br /&gt;
&lt;br /&gt;
== Men's clothing ==&lt;br /&gt;
&lt;br /&gt;
All except the Worn Clothes are sold at the Boutique of Servilia Quint in the Trade Square of White Town. Most of these have some positive effect, but some of them are uncomfortable and will make the PC unhappy.&amp;lt;br /&amp;gt;&lt;br /&gt;
If you have some money to spare, it's worth buying a variety of these to wear to increase your skills, which allows you to train slaves to one rank passed your natural abilities, and further training yourself in them. If you don't need the skill boost, Fashionable Attire is a good choice for the allure.&lt;br /&gt;
As of 2.2.3, you no longer need to wear the items to get the training bonuses, but you might still want to swap your outfit for combat, healing injured slaves, or casting spells.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* '''Worn Clothes''' - You start with these. Penalty to Allure and Mood. They are &amp;quot;worn&amp;quot; in the sense of threadbare and scruffy rather then &amp;quot;being worn&amp;quot;. &lt;br /&gt;
* '''Formal Suit''' (40$) - Raises Artistry. Allows vulgar players to train in etiquette, dance, music and singing. &lt;br /&gt;
* '''Medical gown''' (40$) - Raises Medic skill. Lets the player train nurses to a higher level and improves the use of stimulants and the like.&lt;br /&gt;
* '''Wizard Robes''' (40$) - Raises Magic skill. Player can better train enchantresses, cast spells and brew potions.&lt;br /&gt;
* '''Housecoat''' (25$) - &amp;quot;Soft and comfortable housecoat. Just what you need to relax&amp;quot;. Increases Slaver mood, but decreases Allure and Aura.&lt;br /&gt;
* '''Fashionable Attire''' (100$) - Raises Allure which helps with obedience and selling slaves. No effect on mood.&lt;br /&gt;
* '''Aketon''' (40$) - Raises Fighter skill. Useful when patrolling the fogs, training gladiatrices or dealing with rebellious slaves.&lt;br /&gt;
* '''Livery''' (40$) - Raises Stewardship. Useful when teaching Maid and Cook and Secretary skills.&lt;br /&gt;
* '''Noble Regalia''' (200$) - Raises Allure and Aura which helps with obedience and selling slaves, but is uncomfortable, lowering slaver's mood.&lt;br /&gt;
&lt;br /&gt;
== Women's Clothing &amp;amp; Apparel ==&lt;br /&gt;
&lt;br /&gt;
Clothing and jewelry can give a variety of bonuses. BDSM and fetish gear are sold in the Steel Rose in the Necropolis. Other clothes are sold at the Boutique of Servilia Quint in the Trade Square of White town. Jewelry and accessories are sold next door at Ashura's Treasury. Some jewelry requires piercing, which are done at the Steel Rose.&lt;br /&gt;
&lt;br /&gt;
Mood bonuses and penalties from clothing do stack, but do not accumulate over time (each effect is applied on top of the slave's base mood only as long as it is worn).&lt;br /&gt;
&lt;br /&gt;
Some liked clothing gives a positive moodlet instead, which is worth one mood level (+10) but is only applied once.&lt;br /&gt;
&lt;br /&gt;
=== Clothes ===&lt;br /&gt;
&lt;br /&gt;
Revealing outfits trigger dislike responses for two independent reasons, which '''stack''' if both apply:&lt;br /&gt;
&lt;br /&gt;
* '''Pride &amp;gt; 2 (&amp;quot;Proud&amp;quot; or higher):''' −N × Pride level Mood rate penalty (N varies by outfit, typically 3 — see &amp;quot;Disliked if&amp;quot; column for exact value)&lt;br /&gt;
* '''Shy trait and not Horny:''' flat −10 Mood penalty (one level) — not present on every outfit, check individual items&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Name !! Price !! Location !! Style !! Exoticism !! Revealing !! Learning bonus !! Daily bonus !! Liked if !! Disliked if&lt;br /&gt;
|-&lt;br /&gt;
| Naked || N/A || N/A || 0 || 0 || Yes || All sexual skills (+1)&amp;lt;br/&amp;gt;Endurance (+1) || +1 Taming exp || || Pride &amp;gt; 2 (−3×Pride Mood rate)&amp;lt;br/&amp;gt;Shy and not Horny (−10 Mood)&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;Exhibitionism (skill) &amp;lt; Nature&amp;lt;br/&amp;gt;and not a Cow (Cow skill &amp;lt; 3)&amp;lt;br/&amp;gt;(−10 Mood, stacks independently)&lt;br /&gt;
|-&lt;br /&gt;
| Frilly Apron || 5$ || rowspan=&amp;quot;8&amp;quot; | White Town:&amp;lt;br/&amp;gt;Boutique of Servilia Quint&amp;lt;br/&amp;gt;(Women's Uniform) || 0 || 0 || rowspan=&amp;quot;2&amp;quot; | Yes || Cooking (+2) || || Gourmet || Pride &amp;gt; 2 (−3×Pride Mood rate)&amp;lt;br/&amp;gt;Shy and not Horny (−10 Mood)&lt;br /&gt;
|-&lt;br /&gt;
| Maid Outfit || 5$ || +1 || 0 || Maid (+2) || || Expert Maid || Pride &amp;gt; 2 (−3×Pride Mood rate)&amp;lt;br/&amp;gt;Shy and not Horny (−10 Mood)&lt;br /&gt;
|-&lt;br /&gt;
| Nurse Outfit || 5$ || 0 || 0 || No || Nurse (+2) || || Expert Nurse ||&lt;br /&gt;
|-&lt;br /&gt;
| Athletic Leotard || 5$ || 0 || 0 || rowspan=&amp;quot;2&amp;quot; | Yes || Endurance (+2)&amp;lt;br/&amp;gt;Dance (+2) || || Sportive || Pride &amp;gt; 2 (−2×Pride Mood rate)&amp;lt;br/&amp;gt;Shy and not Horny (−10 Mood)&lt;br /&gt;
|-&lt;br /&gt;
| Chainmail Bikini || 5$ || 0 || +1 || Endurance (+1)&amp;lt;br/&amp;gt;Gladiatrix (+3) || || Gladiatrix || Pride &amp;gt; 2 (−3×Pride Mood rate)&amp;lt;br/&amp;gt;Shy and not Horny (−10 Mood)&lt;br /&gt;
|-&lt;br /&gt;
| Sorceress Robes || 5$ || -1 || +2 || rowspan=&amp;quot;3&amp;quot; | No || Alchemy (+2)&amp;lt;br/&amp;gt;Witchcraft (+3) || || Enchantress&amp;lt;br/&amp;gt;or Pride &amp;gt;= 3 (&amp;quot;Proud&amp;quot;) ||&lt;br /&gt;
|-&lt;br /&gt;
| School Uniform || 10$ || +1 || 0 || Secretary (+2)&amp;lt;br/&amp;gt;All academy lessons (+2) || || Secretary ||&lt;br /&gt;
|-&lt;br /&gt;
| Kimono Yukata || 20$ || +2 || 0 || Elocution (+3) || || Secretary&amp;lt;br/&amp;gt;''(may be a bug, should probably have been Orator/Elocution)'' ||&lt;br /&gt;
|-&lt;br /&gt;
| Light Sundress || 5$ || rowspan=&amp;quot;8&amp;quot; | White Town:&amp;lt;br/&amp;gt;Boutique of Servilia Quint&amp;lt;br/&amp;gt;(Fashionable Ladieswear) || +1 || 0 || No || || || always liked ||&lt;br /&gt;
|-&lt;br /&gt;
| Lace Underwear || 5$ || +1 || 0 || Yes || All sexual skills (+2) || +1 Arousal&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;''if Devotion &amp;gt;= 1 (&amp;quot;Wavering&amp;quot;)&amp;lt;br/&amp;gt;and Master Allure &amp;gt;= 3 (&amp;quot;Charming&amp;quot;)'' || || Pride &amp;gt; 2 (−3×Pride Mood rate)&amp;lt;br/&amp;gt;Shy and not Horny (−10 Mood)&lt;br /&gt;
|-&lt;br /&gt;
| Gown || 10$ || +2 || 0 || No || || || ||&lt;br /&gt;
|-&lt;br /&gt;
| Latex Dress || 20$ || +2 || 0 || rowspan=&amp;quot;3&amp;quot; | Yes || All sexual skills (+3) || || || Pride &amp;gt; 2 (−3×Pride Mood rate)&amp;lt;br/&amp;gt;Shy and not Horny (−10 Mood)&lt;br /&gt;
|-&lt;br /&gt;
| Exotic Outfit || 25$ || +2 || +3 || Dancing (+3)&amp;lt;br/&amp;gt;All sexual skills (+1) || || Ballerina/Exotic Dancer || Pride &amp;gt; 2 (−1×Pride Mood rate only)&amp;lt;br/&amp;gt;No Shy penalty for this outfit&lt;br /&gt;
|-&lt;br /&gt;
| Leather Corset || 50$ || +2 || 0 || All sexual skills (+4) || +2 Arousal&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;''if Devotion &amp;gt;= 1 (&amp;quot;Wavering&amp;quot;)&amp;lt;br/&amp;gt;and Master Allure &amp;gt;= 3 (&amp;quot;Charming&amp;quot;)'' || || Pride &amp;gt; 2 (−3×Pride Mood rate)&amp;lt;br/&amp;gt;Shy and not Horny (−10 Mood)&lt;br /&gt;
|-&lt;br /&gt;
| Gorgeous Dress || 50$ || +3 || 0 || rowspan=&amp;quot;2&amp;quot; | No || || || || always disliked&amp;lt;br/&amp;gt;(-5 Mood decrease)&lt;br /&gt;
|-&lt;br /&gt;
| Wedding Dress || 100$ || +3 || 0 || All sexual skills (+Devotion) || +1 Devotion&amp;lt;br/&amp;gt;+1 Arousal&amp;lt;br/&amp;gt;+5 Mood bonus&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;''if Devotion &amp;gt;= 3 (&amp;quot;Devoted&amp;quot;)&amp;lt;br/&amp;gt;and Mood &amp;gt;= 3 (&amp;quot;Pleased&amp;quot;)&amp;lt;br/&amp;gt;and Master Allure &amp;gt;= 3 (&amp;quot;Charming&amp;quot;)'' || not feeling rebellious&amp;lt;br/&amp;gt;and Pride &amp;lt;= 2 (&amp;quot;Aloof&amp;quot;) ||&lt;br /&gt;
|-&lt;br /&gt;
| Cow Gear || 25$ || Outcasts:&amp;lt;br/&amp;gt;Public Animal Farm&amp;lt;br/&amp;gt;(Milk Cooperative) || -2 || 0 || N/A || Cow (+2) || -1 Pride exp&amp;lt;br/&amp;gt;-1 Intellect exp&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;''won't reduce below 2 (&amp;quot;Dimwitted&amp;quot;)'' || Indolent || if not Indolent&amp;lt;br/&amp;gt;and Cow (skill) &amp;lt; 3 (&amp;quot;B+&amp;quot;)&amp;lt;br/&amp;gt;and Pet (skill) &amp;lt; 3 (&amp;quot;B+&amp;quot;)&amp;lt;br/&amp;gt;(-5 Mood)&lt;br /&gt;
|-&lt;br /&gt;
| Anal Tail || 10$ || rowspan=&amp;quot;3&amp;quot; | Necropolis:&amp;lt;br/&amp;gt;Steel Rose&amp;lt;br/&amp;gt;(Animal Paraphernalia) || -2 || 0 || rowspan=&amp;quot;3&amp;quot; | N/A || Pet (+2)&amp;lt;br/&amp;gt;Pony (+1) || +2 Arousal&amp;lt;br/&amp;gt;-1 Pride exp&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;''if Pride &amp;gt; 1'' || Pet Prodigy or Brony&amp;lt;br/&amp;gt;(+5 Mood bonus) || if not Pet Prodigy or Brony&amp;lt;br/&amp;gt;and fewer than 7 races won&amp;lt;br/&amp;gt;and not Horny&amp;lt;br/&amp;gt;(-5 Mood penalty per level of Pride)&lt;br /&gt;
|-&lt;br /&gt;
| Petsuit || 25$ || -2 || +1 || Pet (+3)&amp;lt;br/&amp;gt;All other skills (-10) || +2 Taming exp&amp;lt;br/&amp;gt;-1 Pride exp&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;''-1 Nature exp if not Loves Helplessness'' || Loves Helplessness&amp;lt;br/&amp;gt;(+10 Mood) || if not Loves Helplessness:&amp;lt;br/&amp;gt;-20 Mood if Claustrophobia&amp;lt;br/&amp;gt;no penalty if Inured to Helplessness&amp;lt;br/&amp;gt;-10 Mood otherwise&lt;br /&gt;
|-&lt;br /&gt;
| Deprivation Suit || 50$ || -4 || +2 || All skills (-10) || +3 Taming exp&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;''-1 Temperament exp if not Loves Helplessness'' || Loves Helplessness&amp;lt;br/&amp;gt;(+10 Mood) || if not Loves Helplessness:&amp;lt;br/&amp;gt;-30 Mood if Claustrophobia&amp;lt;br/&amp;gt;-10 Mood if Inured to Helplessness&amp;lt;br/&amp;gt;-20 Mood otherwise&lt;br /&gt;
|-&lt;br /&gt;
| Slave Costume || 20$ || rowspan=&amp;quot;7&amp;quot; | Red Light District:&amp;lt;br/&amp;gt;Flea Market&amp;lt;br/&amp;gt;(Revealing Clothing) || +1 || +1 || rowspan=&amp;quot;7&amp;quot; | No || All sexual skills (+2) || +3 Arousal || ||&lt;br /&gt;
|-&lt;br /&gt;
| Short Dress || 30$ || +1 || +1 || All sexual skills (+2) || +4 Arousal&amp;lt;br/&amp;gt;+1 Taming exp || ||&lt;br /&gt;
|-&lt;br /&gt;
| Dance Costume || 40$ || +1 || +2 || Dancing (+2)&amp;lt;br/&amp;gt;All sexual skills (+2) || +1 Arousal || ||&lt;br /&gt;
|-&lt;br /&gt;
| Corset || 40$ || +1 || +2 || All sexual skills (+3) || +2 Arousal || ||&lt;br /&gt;
|-&lt;br /&gt;
| Slut Costume || 30$ || +3 || +2 || All sexual skills (+2) || +4 Arousal&amp;lt;br/&amp;gt;+1 Custom&amp;lt;br/&amp;gt;+1 Rational exp || ||&lt;br /&gt;
|-&lt;br /&gt;
| Fancy Slave Costume || 100$ || +4 || +3 || Dancing (+1)&amp;lt;br/&amp;gt;All sexual skills (+2) || +1 Arousal || ||&lt;br /&gt;
|-&lt;br /&gt;
| Nun Costume || 60$ || +3 || +3 || All sexual skills (+4) || +3 Arousal&amp;lt;br/&amp;gt;+1 Mood&amp;lt;br/&amp;gt;+1 Custom&amp;lt;br/&amp;gt;+1 Taming exp&amp;lt;br/&amp;gt;+1 Rational exp || Always slightly liked ||&lt;br /&gt;
|-&lt;br /&gt;
| Slave Tunic || 20$ || rowspan=&amp;quot;7&amp;quot; | Red Light District:&amp;lt;br/&amp;gt;Flea Market&amp;lt;br/&amp;gt;(Everyday Clothing) || +1 || +1 || rowspan=&amp;quot;7&amp;quot; | No || || +2 Arousal || ||&lt;br /&gt;
|-&lt;br /&gt;
| Kimono-Hikizuri || 50$ || +3 || +3 || Maid (-1)&amp;lt;br/&amp;gt;Cooking (-1)&amp;lt;br/&amp;gt;Elocution (+3)&amp;lt;br/&amp;gt;Gladiatrix (-1)&amp;lt;br/&amp;gt;Music (+1)&amp;lt;br/&amp;gt;Art (+1)&amp;lt;br/&amp;gt;All sexual skills (+2) || +1 Mood (permanent) || ||&lt;br /&gt;
|-&lt;br /&gt;
| Witch Costume || 30$ || +1 || +2 || Alchemy (+3)&amp;lt;br/&amp;gt;Witchcraft (+3) || +1 Arousal&amp;lt;br/&amp;gt;+1 Mood (permanent) || ||&lt;br /&gt;
|-&lt;br /&gt;
| Tunic || 40$ || +2 || +1 || Elocution (+1) || +1 Arousal || ||&lt;br /&gt;
|-&lt;br /&gt;
| Wool Tunic || 50$ || +2 || +1 || All sexual skills (+3) || +2 Arousal || ||&lt;br /&gt;
|-&lt;br /&gt;
| Toga || 50$ || +2 || +2 || Elocution (+1) || +1 Arousal&amp;lt;br/&amp;gt;+1 Mood (permanent) || ||&lt;br /&gt;
|-&lt;br /&gt;
| Fancy Tunic || 70$ || +3 || +3 || Elocution (+1)&amp;lt;br/&amp;gt;All sexual skills (+1) || +1 Arousal || ||&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Headgear===&lt;br /&gt;
&lt;br /&gt;
Headwear may count as a hairstyle, in which case it gives the same Style bonus as a recent haircut — see the &amp;quot;Hairstyle&amp;quot; column.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Name !! Price !! Location !! Style !! Exoticism !! Hairstyle !! Learning bonus !! Daily bonus !! Liked if !! Disliked if&lt;br /&gt;
|-&lt;br /&gt;
| Ornamented Diadem || 10$ || rowspan=&amp;quot;2&amp;quot; | White Town:&amp;lt;br/&amp;gt;Ashura's Treasury&amp;lt;br/&amp;gt;(Women's Jewelry) || +2 || 0 || rowspan=&amp;quot;2&amp;quot; | No || || || Sybarite&amp;lt;br/&amp;gt;(+5 Mood rate) ||&lt;br /&gt;
|-&lt;br /&gt;
| Precious Tiara || 20$ || +3 || +1 || || || Sybarite&amp;lt;br/&amp;gt;(+5 Mood rate) ||&lt;br /&gt;
|-&lt;br /&gt;
| Headband || 3$ || rowspan=&amp;quot;6&amp;quot; | White Town:&amp;lt;br/&amp;gt;Ashura's Treasury&amp;lt;br/&amp;gt;(Fashionable Accessories) || 0 || 0 || Yes || Cooking (+1) || || ||&lt;br /&gt;
|-&lt;br /&gt;
| Hijab || 3$ || -1 || 0 || rowspan=&amp;quot;3&amp;quot; | No || Maid (+1)&amp;lt;br/&amp;gt;Cooking (+1) || || ||&lt;br /&gt;
|-&lt;br /&gt;
| Stylish Glasses || 10$ || +1 || 0 || Secretary (+1) || || Secretary ||&lt;br /&gt;
|-&lt;br /&gt;
| Cat Ears || 10$ || -1 || +1 || Pet (+1) || || Pet Prodigy ||&lt;br /&gt;
|-&lt;br /&gt;
| Hairnet || 10$ || +2 || 0 || rowspan=&amp;quot;2&amp;quot; | Yes || || || ||&lt;br /&gt;
|-&lt;br /&gt;
| Exotic Wig || 20$ || +1 || +2 || || || ||&lt;br /&gt;
|-&lt;br /&gt;
| Crown of Thorns || 5$ || Necropolis:&amp;lt;br/&amp;gt;Steel Rose&amp;lt;br/&amp;gt;(BDSM Paraphernalia) || -2 || 0 || No || || +2 Taming exp || Masochist&amp;lt;br/&amp;gt;(+10 Mood) || not Masochist&amp;lt;br/&amp;gt;(-10 Mood)&lt;br /&gt;
|-&lt;br /&gt;
| Plumed Bridle || 15$ || Necropolis:&amp;lt;br/&amp;gt;Steel Rose&amp;lt;br/&amp;gt;(Animal Paraphernalia) || +1 || 0 || No || Pony (+3) || +1 Taming exp&amp;lt;br/&amp;gt;-1 Pride exp&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;''if Pride &amp;gt; 1'' || Brony&amp;lt;br/&amp;gt;(+5 Mood rate) || not Brony&amp;lt;br/&amp;gt;and fewer than 4 races won&amp;lt;br/&amp;gt;(-20 Mood)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Neck===&lt;br /&gt;
&lt;br /&gt;
Collars can help retrieve slaves that run away. Requires slave to be branded. The shock collar can also be used to enforce the humility rule.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Name !! Price !! Location !! Style !! Exoticism !! Prevents escape !! Learning bonus !! Daily bonus !! Liked if !! Disliked if&lt;br /&gt;
|-&lt;br /&gt;
| Chain with Pendant || 5$ || rowspan=&amp;quot;2&amp;quot; | White Town:&amp;lt;br/&amp;gt;Ashura's Treasury&amp;lt;br/&amp;gt;(Women's Jewelry) || +1 || 0 || rowspan=&amp;quot;2&amp;quot; | No || || || ||&lt;br /&gt;
|-&lt;br /&gt;
| Gemstone Necklace || 10$ || +2 || 0 || || || ||&lt;br /&gt;
|-&lt;br /&gt;
| Ornamented Collar || 20$ || White Town:&amp;lt;br/&amp;gt;Ashura's Treasury&amp;lt;br/&amp;gt;(Fashionable Accessories) || +2 || +2 || Yes || || +1 Taming exp || Sybarite&amp;lt;br/&amp;gt;(+5 Mood rate) ||&lt;br /&gt;
|-&lt;br /&gt;
| Leather Collar || 3$ || rowspan=&amp;quot;4&amp;quot; | Necropolis:&amp;lt;br/&amp;gt;Steel Rose&amp;lt;br/&amp;gt;(BDSM Paraphernalia) || -1 || 0 || rowspan=&amp;quot;4&amp;quot; | Yes || Pet (+1) || +1 Taming exp || ||&lt;br /&gt;
|-&lt;br /&gt;
| Steel Collar || 10$ || -2 || 0 || || +3 Taming exp || || always disliked&amp;lt;br/&amp;gt;(-20 Mood)&lt;br /&gt;
|-&lt;br /&gt;
| Spiked Collar || 10$ || -1 || 0 || Gladiatrix (+1) || +1 Taming exp&amp;lt;br/&amp;gt;-1 Empathy exp || Gladiatrix (skill) &amp;gt;= 3 (&amp;quot;B+&amp;quot;)&amp;lt;br/&amp;gt;and Nature &amp;gt;= 3 (&amp;quot;Independent&amp;quot;)&amp;lt;br/&amp;gt;and Temperament &amp;gt;= 3 (&amp;quot;Reactive&amp;quot;)&amp;lt;br/&amp;gt;(+5 Mood rate) || otherwise&amp;lt;br/&amp;gt;(-10 Mood)&lt;br /&gt;
|-&lt;br /&gt;
| Shock Collar || 25$ || +2 || +1 || || +1 Taming exp || || always disliked&amp;lt;br/&amp;gt;(-10 Mood)&lt;br /&gt;
|-&lt;br /&gt;
| Collar and Leash || 5$ || Necropolis:&amp;lt;br/&amp;gt;Steel Rose&amp;lt;br/&amp;gt;(Animal Paraphernalia) || -1 || 0 || No || Pet (+2) || || Pet (skill) &amp;gt;= 3 (&amp;quot;B+&amp;quot;)&amp;lt;br/&amp;gt;and (Nature &amp;lt;= 2 (&amp;quot;Uncertain&amp;quot;) or Devotion &amp;gt;= 2 (&amp;quot;Dutiful&amp;quot;))&amp;lt;br/&amp;gt;(+5 Mood rate) ||&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Hands===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Name !! Price !! Location !! Style !! Exoticism !! Learning bonus !! Daily bonus !! Liked if !! Disliked if&lt;br /&gt;
|-&lt;br /&gt;
| Rubber Gloves || 5$ || rowspan=&amp;quot;5&amp;quot; | White Town:&amp;lt;br/&amp;gt;Boutique of Servilia Quint&amp;lt;br/&amp;gt;(Gloves) || -2 || 0 || Nurse (+1)&amp;lt;br/&amp;gt;Maid (+1) || || ||&lt;br /&gt;
|-&lt;br /&gt;
| Leather Gloves || 5$ || +1 || 0 || Gladiatrix (+1)&amp;lt;br/&amp;gt;Alchemy (+1) || || ||&lt;br /&gt;
|-&lt;br /&gt;
| Lace Gloves || 5$ || +2 || 0 || || || ||&lt;br /&gt;
|-&lt;br /&gt;
| Carbon Fiber Gloves || 10$ || -1 || 0 || Gladiatrix (+2) || || ||&lt;br /&gt;
|-&lt;br /&gt;
| Fluffy Paws || 5$ || -1 || 0 || Pet (+1)&amp;lt;br/&amp;gt;All other skills (-10) || || Pet Prodigy ||&lt;br /&gt;
|-&lt;br /&gt;
| Leather Shackles || 5$ || Necropolis:&amp;lt;br/&amp;gt;Steel Rose&amp;lt;br/&amp;gt;(BDSM Paraphernalia) || -1 || 0 || All sexual skills (+1) || +1 Taming exp&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;''if Loves Helplessness and Master Allure &amp;gt;= 3 (&amp;quot;Charming&amp;quot;): +1 Arousal''&amp;lt;br/&amp;gt;''if Claustrophobic: -2 Arousal'' || Loves Helplessness&amp;lt;br/&amp;gt;(+5 Mood rate) || Claustrophobic&amp;lt;br/&amp;gt;(-20 Mood)&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;otherwise (neutral or Inured to Helplessness)&amp;lt;br/&amp;gt;(-5 Mood rate)&lt;br /&gt;
|-&lt;br /&gt;
| Pony Harness || 10$ || Necropolis:&amp;lt;br/&amp;gt;Steel Rose&amp;lt;br/&amp;gt;(Animal Paraphernalia) || -2 || 0 || Pony (+4) || +1 Taming exp || Loves Helplessness&amp;lt;br/&amp;gt;(+10 Mood)&amp;lt;br/&amp;gt;Brony&amp;lt;br/&amp;gt;(+10 Mood)&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;''effects stack'' || Shy and not Horny&amp;lt;br/&amp;gt;(-10 Mood)&amp;lt;br/&amp;gt;Claustrophobic&amp;lt;br/&amp;gt;(-10 Mood)&amp;lt;br/&amp;gt;Not Brony or Inured to Helplessness&amp;lt;br/&amp;gt;and fewer than 4 races won&amp;lt;br/&amp;gt;(-20 Mood)&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;''effects stack''&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Feet===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Name !! Price !! Location !! Style !! Exoticism !! Learning bonus !! Daily bonus !! Liked if !! Disliked if&lt;br /&gt;
|-&lt;br /&gt;
| Tabi Socks || 5$ || rowspan=&amp;quot;6&amp;quot; | White Town:&amp;lt;br/&amp;gt;Boutique of Servilia Quint&amp;lt;br/&amp;gt;(Shoes) || 0 || +1 || Gladiatrix (+2)&amp;lt;br/&amp;gt;Dancing (+1) || || Gladiatrix (skill) &amp;gt;= 3 (&amp;quot;B+&amp;quot;)&amp;lt;br/&amp;gt;or Gladiatrix (affinity for Gladiatrix skill) ||&lt;br /&gt;
|-&lt;br /&gt;
| Soft Slippers || 5$ || -1 || -1 || || || always liked ||&lt;br /&gt;
|-&lt;br /&gt;
| Pointes || 5$ || 0 || 0 || Dancing (+2) || || Dancing (skill) &amp;gt;= 3 (&amp;quot;B+&amp;quot;)&amp;lt;br/&amp;gt;or Exotic Dancer/Ballerina (affinity for Dancing skill) ||&lt;br /&gt;
|-&lt;br /&gt;
| Sneakers || 5$ || -1 || -1 || Endurance (+3)&amp;lt;br/&amp;gt;Gladiatrix (+1)&amp;lt;br/&amp;gt;Dancing (+1) || || Sporty ||&lt;br /&gt;
|-&lt;br /&gt;
| Heels || 5$ || +2 || 0 || || || || Endurance &amp;lt;= 2 (&amp;quot;Weakened&amp;quot;)&amp;lt;br/&amp;gt;(-30 Mood if Dying, -20 if Feeble, -10 if Weakened)&lt;br /&gt;
|-&lt;br /&gt;
| High Boots || 20$ || +2 || 0 || All sexual skills (+2) || +1 Temperament exp&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;''if Temperament &amp;gt;= 3 (&amp;quot;Reactive&amp;quot;)'' || || Endurance &amp;lt;= 2 (&amp;quot;Weakened&amp;quot;)&amp;lt;br/&amp;gt;(-30 Mood if Dying, -20 if Feeble, -10 if Weakened)&lt;br /&gt;
|-&lt;br /&gt;
| Leather Shackles || 5$ || Necropolis:&amp;lt;br/&amp;gt;Steel Rose&amp;lt;br/&amp;gt;(BDSM Paraphernalia) || -1 || 0 || All sexual skills (+1) || +1 Taming exp&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;''if Loves Helplessness and Master Allure &amp;gt;= 3 (&amp;quot;Charming&amp;quot;): +1 Arousal''&amp;lt;br/&amp;gt;''if Claustrophobic: -2 Arousal'' || Loves Helplessness&amp;lt;br/&amp;gt;(+5 Mood rate) || Claustrophobic&amp;lt;br/&amp;gt;(-20 Mood)&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;otherwise (neutral or Inured to Helplessness)&amp;lt;br/&amp;gt;(-5 Mood rate)&lt;br /&gt;
|-&lt;br /&gt;
| Hooved Boots || 25$ || Necropolis:&amp;lt;br/&amp;gt;Steel Rose&amp;lt;br/&amp;gt;(Animal Paraphernalia) || +1 || 0 || Pony (+5) || +1 Temperament exp&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;''if Temperament &amp;gt;= 3 (&amp;quot;Reactive&amp;quot;)'' || || not Brony&amp;lt;br/&amp;gt;and fewer than 4 races won&amp;lt;br/&amp;gt;(-15 Mood rate)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Rings===&lt;br /&gt;
&lt;br /&gt;
Two can be equipped at a time.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Name !! Price !! Location !! Style&lt;br /&gt;
|-&lt;br /&gt;
| Elegant Ring || 3$ || rowspan=&amp;quot;2&amp;quot; | White Town:&amp;lt;br/&amp;gt;Ashura's Treasury&amp;lt;br/&amp;gt;(Women's Jewelry) || +1&lt;br /&gt;
|-&lt;br /&gt;
| Gemstone Ring || 5$ || +2&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Piercings===&lt;br /&gt;
Piercings can be bought from the Steel Rose in the Necropolis and Ashura's Treasury in the Trade Square of White Town.&lt;br /&gt;
&lt;br /&gt;
They can be worn on various places once they have been pieced at the Steel Rose.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Name !! Worn on !! Price !! Style !! Exoticism !! Daily bonus !! Liked if !! Disliked if&lt;br /&gt;
|-&lt;br /&gt;
| Small Hoop || Ear&amp;lt;br /&amp;gt;Tongue&amp;lt;br /&amp;gt;Nipples&amp;lt;br /&amp;gt;Navel&amp;lt;br /&amp;gt;Clitoris || 3$ || +1 || 0 || || ||&lt;br /&gt;
|-&lt;br /&gt;
| Gemstone Stud || Ear (clip-on)&amp;lt;br /&amp;gt;Navel&amp;lt;br /&amp;gt;Clitoris || 5$ || +2 || +2 || || ||&lt;br /&gt;
|-&lt;br /&gt;
| Barbell || Tongue&amp;lt;br /&amp;gt;Nipples&amp;lt;br /&amp;gt;Navel&amp;lt;br /&amp;gt;Clitoris || 10$ || +1 || +1 || +1 Arousal || ||&lt;br /&gt;
|-&lt;br /&gt;
| Nipple Chain || Nipples || 10$ || 0 || +1 || +2 Arousal,&amp;lt;br /&amp;gt;+1 Taming exp || || Arousal = 0&amp;lt;br /&amp;gt;and not Masochist or Accustomed to Pain&amp;lt;br /&amp;gt;(-5 mood)&lt;br /&gt;
|-&lt;br /&gt;
| Thick Steel Ring || Ear&amp;lt;br /&amp;gt;Tongue&amp;lt;br /&amp;gt;Nipples&amp;lt;br /&amp;gt;Navel&amp;lt;br /&amp;gt;Clitoris || 30$ || -1 || +2 || +3 Taming exp if on tongue, nipples, navel, &amp;amp; clitoris; bypasses normal taming exp cap || || always disliked&amp;lt;br /&amp;gt;(no actual mood penalty)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Weapons and Armor ==&lt;br /&gt;
See [[Jack-o-nine/Gameplay/Weapons_and_Armor|Weapons and Armor]] for the full list of weapons and armor available at Manhunter's Armory.&lt;br /&gt;
&lt;br /&gt;
== Drugs ==&lt;br /&gt;
* Elysian datura x5 (10$) - Improves mood, increases addiction by 1 every use. Addiction passively decreases by 1 at the start of even numbered days, whether or not the slave smoked datura the day before. If addiction is greater than a random number between 1 and 100 (savescummable), slave intelligence rate decreases by 1. If the slaver's datura addiction is above 30, charisma rate decreases by 1 upon use. Effects on slaver are otherwise identical. Smoking datura multiple times per day has a cumulative effect on addiction and intelligence/charisma, but not mood.&lt;br /&gt;
* Kamrian resin x5 (10$) - Restores 1 energy once per day, increases addiction by 1 at the start of the next day. Addiction passively decreases by 1 at the start of even numbered days, if the slave did not drank kamra the day before. If addiction exceeds 8 * endurance (eg, a slave with B+ endurance reaches 25 addiction), they will see drawbacks to kamra abuse the next day, decreasing mood, endurance rate (-1), and energy (-half a spark). Effects on slaver are identical, affecting strength in lieu of endurance. Drinking kamra more than once per day has no additional effect.&lt;br /&gt;
* Faeries pollen x5 (10$) - Restores 5 energy once per day, increases addiction by 1 at the start of the next day. Addiction passively decreases by 1 at the start of days divisible by 3, if the slave did not snort pollen the day before. If addiction exceeds endurance (eg a slave with B+ endurance reaches 4 addiction), they will see drawbacks to pollen abuse the next day, decreasing mood, endurance rate (-addiction/2), and energy (-1 spark). If addiction exceeds 1, mood is decreased and endurance rate is decreased (-addiction/10). Taking multiple doses of pollen in the same day will cause a slave to faint immediately and instantly decrease their endurance to dying (F-). If the slaver snorts pollen, they gain 5 energy and sexual excitement is increased to blazing (unless libido is impotent), while strength rate is immediately decreased by 1 and libido rate is immediately decreased by 10*libido level (eg a slaver with salacious libido will immediately have libido rate decrease by 50). Taking two doses of pollen in one day will immediately kill the slaver. The effects of addiction on the slaver are identical to those on the slave, affecting strength in lieu of endurance.&lt;br /&gt;
* Essence of oblivion x5 (10$) - Improves mood sharply, increases addiction by 1 at the start of the next day. Addiction passively decreases by 1 at the start of days divisible by 4, if the slave did not take oblivion the day before. If addiction exceeds endurance (eg a slave with B+ endurance reaches 4 addiction), they will see drawbacks to oblivion abuse the next day, sharply decreasing mood and decreasing endurance rate (-addiction). If addiction exceeds endurance, but the slave did not take opium, mood and endurance rate will still decrease, but less sharply (endurance rate decrease is -1). Taking multiple doses of oblivion in the same day will cause a slave to faint immediately and instantly decrease their endurance to dying (F-). Effects on slaver are identical, affecting strength in lieu of endurance, but taking two doses of pollen in the same day will immediately kill the slaver.&lt;br /&gt;
* Alcohol x5 (10$) - Improves mood, increases addiction by 1 at the start of the next day. Addiction passively decreases by 1 at the start of days divisible by 3, if the slave did not chug alcohol the day before. If addiction exceeds endurance (eg a slave with B+ endurance reaches 4 addiction), they will see drawbacks to alcohol abuse the next day, decreasing mood and endurance rate (-1). Chugging alcohol multiple times in the same day will cause a slave to pass out and set their energy to -2 sparks. The slaver must chug alcohol twice to improve their mood, but only once to stave off the mood decrease from alcohol addiction, while chugging alcohol three times in one day will cause the slaver to pass out and end the day immediately. The effects of addiction on the slaver are identical to those on the slave, affecting strength in lieu of endurance.&lt;br /&gt;
&lt;br /&gt;
Also, see [[Jack-o-nine/Gameplay/Alchemy|Alchemy]].&lt;br /&gt;
&lt;br /&gt;
==Fetish Equipment==&lt;br /&gt;
These are bought from the [[Jack-o-nine/Gameplay/Locations/Necropolis#Steel_Rose|&amp;quot;Steel Rose&amp;quot;]] in the Necropolis under &amp;quot;Fetish-paraphernalia&amp;quot;. They're used as tools to enforce rules that a disobedient slave would otherwise disobey, or unlocks some bondage punishments and the vaginal vibes rule.&lt;br /&gt;
* Vaginal beads - allows Vaginal vibe&lt;br /&gt;
* Anal pear - Deny toileting, slave won't clean themselves at the end of day without you explicitly telling them to&lt;br /&gt;
* Reliable gag - Force silence&lt;br /&gt;
* Bondage suit - unlocks punishment options&lt;br /&gt;
* Urinal rack - Behave: urinal&lt;br /&gt;
* Toilet seat - Behave: toilet&lt;br /&gt;
&lt;br /&gt;
Also of note is the Pet Suit to enforce Behave: pet and the shock collar to enforce Behave: Humility&lt;br /&gt;
&lt;br /&gt;
==Gifts==&lt;br /&gt;
These items are given via the rewards menu, and give girls a small, but permanent bonus. If a slave already has a gift, the on-hover text for the gift will say &amp;quot;Give [slave name] another [gift name]&amp;quot;, rather than &amp;quot;Give [slave name] a [gift name]&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
*Warm Plaid - Reduces despair slightly every night.&lt;br /&gt;
&lt;br /&gt;
*Plush toy - Your slave will use this as a soft pillow, giving a slight energy bonus when sleeping on a bedroll.&lt;br /&gt;
&lt;br /&gt;
*Perfume - Gives a charm bonus at the start of the day (does not stack with spa perfuming), and grants +1 habit per day&lt;br /&gt;
&lt;br /&gt;
*Mini pony - Gives a lasting mood bonus while the pony is alive, and costs 1$/day to keep alive. Will live at least 40 days, and typically dies at around 50.&lt;/div&gt;</summary>
		<author><name>GhostBeat</name></author>	</entry>

	<entry>
		<id>http://wiki.anime-sharing.com/hgames/index.php?title=Jack-o-nine/Gameplay/Items&amp;diff=42018</id>
		<title>Jack-o-nine/Gameplay/Items</title>
		<link rel="alternate" type="text/html" href="http://wiki.anime-sharing.com/hgames/index.php?title=Jack-o-nine/Gameplay/Items&amp;diff=42018"/>
				<updated>2026-07-15T07:14:56Z</updated>
		
		<summary type="html">&lt;p&gt;GhostBeat: /* Feet */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Jack-o-nine}}&lt;br /&gt;
==Ingredients==&lt;br /&gt;
Ingredients are used for cooking [[Jack-o-nine/Gameplay/Food|food]] and can be bought from the [[Jack-o-nine/Gameplay/Locations/White_Town#Gastronomicon|Gastronomicon]]. Alternatively you can tell your assistant [[Jack-o-nine/Gameplay/Assistant#Groceries|which groceries to buy]].&lt;br /&gt;
&lt;br /&gt;
Here's a list of all the ingredients in the game:&lt;br /&gt;
*Fresh Eggs x5 (30$);&lt;br /&gt;
*Fresh Milk x5 (30$);&lt;br /&gt;
*Double Cream x5 (30$);&lt;br /&gt;
*Mature Cheese x5 (30$);&lt;br /&gt;
*Fresh Vegetables x5 (10$);&lt;br /&gt;
*Cereals and Flour x5 (10$);&lt;br /&gt;
*Herbs and Spices x5 (10$);&lt;br /&gt;
*Strong Alcohol x5 (10$); &lt;br /&gt;
*Greasy Mince x5 (7$);&lt;br /&gt;
*Tender Fillet x5 (20$);&lt;br /&gt;
*Virgin Meat.&lt;br /&gt;
&lt;br /&gt;
  '''Note:''' Eggs and Milk can be obtained for &amp;quot;free&amp;quot; if you own a [[Jack-o-nine/Gameplay/Barn|barn]] and the respective cattle. &lt;br /&gt;
  '''Note:''' Alcohol can be [[Jack-o-nine/Gameplay/Alchemy#Summary|produced]] by an alchemist, but the cost of the constituent ingredients exceeds the cost of alcohol purchased directly from the Gastronomicon.&lt;br /&gt;
  '''Note:''' Virgin Meat can only be obtained by slaughtering slaves either at the [[Jack-o-nine/Gameplay/Locations/White_Town#Gastronomicon|butcher]] or at your [[Jack-o-nine/Gameplay/Barn#Pig|barn]].&lt;br /&gt;
&lt;br /&gt;
== Men's clothing ==&lt;br /&gt;
&lt;br /&gt;
All except the Worn Clothes are sold at the Boutique of Servilia Quint in the Trade Square of White Town. Most of these have some positive effect, but some of them are uncomfortable and will make the PC unhappy.&amp;lt;br /&amp;gt;&lt;br /&gt;
If you have some money to spare, it's worth buying a variety of these to wear to increase your skills, which allows you to train slaves to one rank passed your natural abilities, and further training yourself in them. If you don't need the skill boost, Fashionable Attire is a good choice for the allure.&lt;br /&gt;
As of 2.2.3, you no longer need to wear the items to get the training bonuses, but you might still want to swap your outfit for combat, healing injured slaves, or casting spells.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* '''Worn Clothes''' - You start with these. Penalty to Allure and Mood. They are &amp;quot;worn&amp;quot; in the sense of threadbare and scruffy rather then &amp;quot;being worn&amp;quot;. &lt;br /&gt;
* '''Formal Suit''' (40$) - Raises Artistry. Allows vulgar players to train in etiquette, dance, music and singing. &lt;br /&gt;
* '''Medical gown''' (40$) - Raises Medic skill. Lets the player train nurses to a higher level and improves the use of stimulants and the like.&lt;br /&gt;
* '''Wizard Robes''' (40$) - Raises Magic skill. Player can better train enchantresses, cast spells and brew potions.&lt;br /&gt;
* '''Housecoat''' (25$) - &amp;quot;Soft and comfortable housecoat. Just what you need to relax&amp;quot;. Increases Slaver mood, but decreases Allure and Aura.&lt;br /&gt;
* '''Fashionable Attire''' (100$) - Raises Allure which helps with obedience and selling slaves. No effect on mood.&lt;br /&gt;
* '''Aketon''' (40$) - Raises Fighter skill. Useful when patrolling the fogs, training gladiatrices or dealing with rebellious slaves.&lt;br /&gt;
* '''Livery''' (40$) - Raises Stewardship. Useful when teaching Maid and Cook and Secretary skills.&lt;br /&gt;
* '''Noble Regalia''' (200$) - Raises Allure and Aura which helps with obedience and selling slaves, but is uncomfortable, lowering slaver's mood.&lt;br /&gt;
&lt;br /&gt;
== Women's Clothing &amp;amp; Apparel ==&lt;br /&gt;
&lt;br /&gt;
Clothing and jewelry can give a variety of bonuses. BDSM and fetish gear are sold in the Steel Rose in the Necropolis. Other clothes are sold at the Boutique of Servilia Quint in the Trade Square of White town. Jewelry and accessories are sold next door at Ashura's Treasury. Some jewelry requires piercing, which are done at the Steel Rose.&lt;br /&gt;
&lt;br /&gt;
Mood bonuses and penalties from clothing do stack, but do not accumulate over time (each effect is applied on top of the slave's base mood only as long as it is worn).&lt;br /&gt;
&lt;br /&gt;
Some liked clothing gives a positive moodlet instead, which is worth one mood level (+10) but is only applied once.&lt;br /&gt;
&lt;br /&gt;
=== Clothes ===&lt;br /&gt;
&lt;br /&gt;
Revealing outfits trigger dislike responses for two independent reasons, which '''stack''' if both apply:&lt;br /&gt;
&lt;br /&gt;
* '''Pride &amp;gt; 2 (&amp;quot;Proud&amp;quot; or higher):''' −N × Pride level Mood rate penalty (N varies by outfit, typically 3 — see &amp;quot;Disliked if&amp;quot; column for exact value)&lt;br /&gt;
* '''Shy trait and not Horny:''' flat −10 Mood penalty (one level) — not present on every outfit, check individual items&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Name !! Price !! Location !! Style !! Exoticism !! Revealing !! Learning bonus !! Daily bonus !! Liked if !! Disliked if&lt;br /&gt;
|-&lt;br /&gt;
| Naked || N/A || N/A || 0 || 0 || Yes || All sexual skills (+1)&amp;lt;br/&amp;gt;Endurance (+1) || +1 Taming exp || || Pride &amp;gt; 2 (−3×Pride Mood rate)&amp;lt;br/&amp;gt;Shy and not Horny (−10 Mood)&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;Exhibitionism (skill) &amp;lt; Nature&amp;lt;br/&amp;gt;and not a Cow (Cow skill &amp;lt; 3)&amp;lt;br/&amp;gt;(−10 Mood, stacks independently)&lt;br /&gt;
|-&lt;br /&gt;
| Frilly Apron || 5$ || rowspan=&amp;quot;8&amp;quot; | White Town:&amp;lt;br/&amp;gt;Boutique of Servilia Quint&amp;lt;br/&amp;gt;(Women's Uniform) || 0 || 0 || rowspan=&amp;quot;2&amp;quot; | Yes || Cooking (+2) || || Gourmet || Pride &amp;gt; 2 (−3×Pride Mood rate)&amp;lt;br/&amp;gt;Shy and not Horny (−10 Mood)&lt;br /&gt;
|-&lt;br /&gt;
| Maid Outfit || 5$ || +1 || 0 || Maid (+2) || || Expert Maid || Pride &amp;gt; 2 (−3×Pride Mood rate)&amp;lt;br/&amp;gt;Shy and not Horny (−10 Mood)&lt;br /&gt;
|-&lt;br /&gt;
| Nurse Outfit || 5$ || 0 || 0 || No || Nurse (+2) || || Expert Nurse ||&lt;br /&gt;
|-&lt;br /&gt;
| Athletic Leotard || 5$ || 0 || 0 || rowspan=&amp;quot;2&amp;quot; | Yes || Endurance (+2)&amp;lt;br/&amp;gt;Dance (+2) || || Sportive || Pride &amp;gt; 2 (−2×Pride Mood rate)&amp;lt;br/&amp;gt;Shy and not Horny (−10 Mood)&lt;br /&gt;
|-&lt;br /&gt;
| Chainmail Bikini || 5$ || 0 || +1 || Endurance (+1)&amp;lt;br/&amp;gt;Gladiatrix (+3) || || Gladiatrix || Pride &amp;gt; 2 (−3×Pride Mood rate)&amp;lt;br/&amp;gt;Shy and not Horny (−10 Mood)&lt;br /&gt;
|-&lt;br /&gt;
| Sorceress Robes || 5$ || -1 || +2 || rowspan=&amp;quot;3&amp;quot; | No || Alchemy (+2)&amp;lt;br/&amp;gt;Witchcraft (+3) || || Enchantress&amp;lt;br/&amp;gt;or Pride &amp;gt;= 3 (&amp;quot;Proud&amp;quot;) ||&lt;br /&gt;
|-&lt;br /&gt;
| School Uniform || 10$ || +1 || 0 || Secretary (+2)&amp;lt;br/&amp;gt;All academy lessons (+2) || || Secretary ||&lt;br /&gt;
|-&lt;br /&gt;
| Kimono Yukata || 20$ || +2 || 0 || Elocution (+3) || || Secretary&amp;lt;br/&amp;gt;''(may be a bug, should probably have been Orator/Elocution)'' ||&lt;br /&gt;
|-&lt;br /&gt;
| Light Sundress || 5$ || rowspan=&amp;quot;8&amp;quot; | White Town:&amp;lt;br/&amp;gt;Boutique of Servilia Quint&amp;lt;br/&amp;gt;(Fashionable Ladieswear) || +1 || 0 || No || || || always liked ||&lt;br /&gt;
|-&lt;br /&gt;
| Lace Underwear || 5$ || +1 || 0 || Yes || All sexual skills (+2) || +1 Arousal&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;''if Devotion &amp;gt;= 1 (&amp;quot;Wavering&amp;quot;)&amp;lt;br/&amp;gt;and Master Allure &amp;gt;= 3 (&amp;quot;Charming&amp;quot;)'' || || Pride &amp;gt; 2 (−3×Pride Mood rate)&amp;lt;br/&amp;gt;Shy and not Horny (−10 Mood)&lt;br /&gt;
|-&lt;br /&gt;
| Gown || 10$ || +2 || 0 || No || || || ||&lt;br /&gt;
|-&lt;br /&gt;
| Latex Dress || 20$ || +2 || 0 || rowspan=&amp;quot;3&amp;quot; | Yes || All sexual skills (+3) || || || Pride &amp;gt; 2 (−3×Pride Mood rate)&amp;lt;br/&amp;gt;Shy and not Horny (−10 Mood)&lt;br /&gt;
|-&lt;br /&gt;
| Exotic Outfit || 25$ || +2 || +3 || Dancing (+3)&amp;lt;br/&amp;gt;All sexual skills (+1) || || Ballerina/Exotic Dancer || Pride &amp;gt; 2 (−1×Pride Mood rate only)&amp;lt;br/&amp;gt;No Shy penalty for this outfit&lt;br /&gt;
|-&lt;br /&gt;
| Leather Corset || 50$ || +2 || 0 || All sexual skills (+4) || +2 Arousal&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;''if Devotion &amp;gt;= 1 (&amp;quot;Wavering&amp;quot;)&amp;lt;br/&amp;gt;and Master Allure &amp;gt;= 3 (&amp;quot;Charming&amp;quot;)'' || || Pride &amp;gt; 2 (−3×Pride Mood rate)&amp;lt;br/&amp;gt;Shy and not Horny (−10 Mood)&lt;br /&gt;
|-&lt;br /&gt;
| Gorgeous Dress || 50$ || +3 || 0 || rowspan=&amp;quot;2&amp;quot; | No || || || || always disliked&amp;lt;br/&amp;gt;(-5 Mood decrease)&lt;br /&gt;
|-&lt;br /&gt;
| Wedding Dress || 100$ || +3 || 0 || All sexual skills (+Devotion) || +1 Devotion&amp;lt;br/&amp;gt;+1 Arousal&amp;lt;br/&amp;gt;+5 Mood bonus&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;''if Devotion &amp;gt;= 3 (&amp;quot;Devoted&amp;quot;)&amp;lt;br/&amp;gt;and Mood &amp;gt;= 3 (&amp;quot;Pleased&amp;quot;)&amp;lt;br/&amp;gt;and Master Allure &amp;gt;= 3 (&amp;quot;Charming&amp;quot;)'' || not feeling rebellious&amp;lt;br/&amp;gt;and Pride &amp;lt;= 2 (&amp;quot;Aloof&amp;quot;) ||&lt;br /&gt;
|-&lt;br /&gt;
| Cow Gear || 25$ || Outcasts:&amp;lt;br/&amp;gt;Public Animal Farm&amp;lt;br/&amp;gt;(Milk Cooperative) || -2 || 0 || N/A || Cow (+2) || -1 Pride exp&amp;lt;br/&amp;gt;-1 Intellect exp&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;''won't reduce below 2 (&amp;quot;Dimwitted&amp;quot;)'' || Indolent || if not Indolent&amp;lt;br/&amp;gt;and Cow (skill) &amp;lt; 3 (&amp;quot;B+&amp;quot;)&amp;lt;br/&amp;gt;and Pet (skill) &amp;lt; 3 (&amp;quot;B+&amp;quot;)&amp;lt;br/&amp;gt;(-5 Mood)&lt;br /&gt;
|-&lt;br /&gt;
| Anal Tail || 10$ || rowspan=&amp;quot;3&amp;quot; | Necropolis:&amp;lt;br/&amp;gt;Steel Rose&amp;lt;br/&amp;gt;(Animal Paraphernalia) || -2 || 0 || rowspan=&amp;quot;3&amp;quot; | N/A || Pet (+2)&amp;lt;br/&amp;gt;Pony (+1) || +2 Arousal&amp;lt;br/&amp;gt;-1 Pride exp&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;''if Pride &amp;gt; 1'' || Pet Prodigy or Brony&amp;lt;br/&amp;gt;(+5 Mood bonus) || if not Pet Prodigy or Brony&amp;lt;br/&amp;gt;and fewer than 7 races won&amp;lt;br/&amp;gt;and not Horny&amp;lt;br/&amp;gt;(-5 Mood penalty per level of Pride)&lt;br /&gt;
|-&lt;br /&gt;
| Petsuit || 25$ || -2 || +1 || Pet (+3)&amp;lt;br/&amp;gt;All other skills (-10) || +2 Taming exp&amp;lt;br/&amp;gt;-1 Pride exp&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;''-1 Nature exp if not Loves Helplessness'' || Loves Helplessness&amp;lt;br/&amp;gt;(+10 Mood) || if not Loves Helplessness:&amp;lt;br/&amp;gt;-20 Mood if Claustrophobia&amp;lt;br/&amp;gt;no penalty if Inured to Helplessness&amp;lt;br/&amp;gt;-10 Mood otherwise&lt;br /&gt;
|-&lt;br /&gt;
| Deprivation Suit || 50$ || -4 || +2 || All skills (-10) || +3 Taming exp&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;''-1 Temperament exp if not Loves Helplessness'' || Loves Helplessness&amp;lt;br/&amp;gt;(+10 Mood) || if not Loves Helplessness:&amp;lt;br/&amp;gt;-30 Mood if Claustrophobia&amp;lt;br/&amp;gt;-10 Mood if Inured to Helplessness&amp;lt;br/&amp;gt;-20 Mood otherwise&lt;br /&gt;
|-&lt;br /&gt;
| Slave Costume || 20$ || rowspan=&amp;quot;7&amp;quot; | Red Light District:&amp;lt;br/&amp;gt;Flea Market&amp;lt;br/&amp;gt;(Revealing Clothing) || +1 || +1 || rowspan=&amp;quot;7&amp;quot; | No || All sexual skills (+2) || +3 Arousal || ||&lt;br /&gt;
|-&lt;br /&gt;
| Short Dress || 30$ || +1 || +1 || All sexual skills (+2) || +4 Arousal&amp;lt;br/&amp;gt;+1 Taming exp || ||&lt;br /&gt;
|-&lt;br /&gt;
| Dance Costume || 40$ || +1 || +2 || Dancing (+2)&amp;lt;br/&amp;gt;All sexual skills (+2) || +1 Arousal || ||&lt;br /&gt;
|-&lt;br /&gt;
| Corset || 40$ || +1 || +2 || All sexual skills (+3) || +2 Arousal || ||&lt;br /&gt;
|-&lt;br /&gt;
| Slut Costume || 30$ || +3 || +2 || All sexual skills (+2) || +4 Arousal&amp;lt;br/&amp;gt;+1 Custom&amp;lt;br/&amp;gt;+1 Rational exp || ||&lt;br /&gt;
|-&lt;br /&gt;
| Fancy Slave Costume || 100$ || +4 || +3 || Dancing (+1)&amp;lt;br/&amp;gt;All sexual skills (+2) || +1 Arousal || ||&lt;br /&gt;
|-&lt;br /&gt;
| Nun Costume || 60$ || +3 || +3 || All sexual skills (+4) || +3 Arousal&amp;lt;br/&amp;gt;+1 Mood&amp;lt;br/&amp;gt;+1 Custom&amp;lt;br/&amp;gt;+1 Taming exp&amp;lt;br/&amp;gt;+1 Rational exp || Always slightly liked ||&lt;br /&gt;
|-&lt;br /&gt;
| Slave Tunic || 20$ || rowspan=&amp;quot;7&amp;quot; | Red Light District:&amp;lt;br/&amp;gt;Flea Market&amp;lt;br/&amp;gt;(Everyday Clothing) || +1 || +1 || rowspan=&amp;quot;7&amp;quot; | No || || +2 Arousal || ||&lt;br /&gt;
|-&lt;br /&gt;
| Kimono-Hikizuri || 50$ || +3 || +3 || Maid (-1)&amp;lt;br/&amp;gt;Cooking (-1)&amp;lt;br/&amp;gt;Elocution (+3)&amp;lt;br/&amp;gt;Gladiatrix (-1)&amp;lt;br/&amp;gt;Music (+1)&amp;lt;br/&amp;gt;Art (+1)&amp;lt;br/&amp;gt;All sexual skills (+2) || +1 Mood (permanent) || ||&lt;br /&gt;
|-&lt;br /&gt;
| Witch Costume || 30$ || +1 || +2 || Alchemy (+3)&amp;lt;br/&amp;gt;Witchcraft (+3) || +1 Arousal&amp;lt;br/&amp;gt;+1 Mood (permanent) || ||&lt;br /&gt;
|-&lt;br /&gt;
| Tunic || 40$ || +2 || +1 || Elocution (+1) || +1 Arousal || ||&lt;br /&gt;
|-&lt;br /&gt;
| Wool Tunic || 50$ || +2 || +1 || All sexual skills (+3) || +2 Arousal || ||&lt;br /&gt;
|-&lt;br /&gt;
| Toga || 50$ || +2 || +2 || Elocution (+1) || +1 Arousal&amp;lt;br/&amp;gt;+1 Mood (permanent) || ||&lt;br /&gt;
|-&lt;br /&gt;
| Fancy Tunic || 70$ || +3 || +3 || Elocution (+1)&amp;lt;br/&amp;gt;All sexual skills (+1) || +1 Arousal || ||&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Headgear===&lt;br /&gt;
&lt;br /&gt;
Headwear may count as a hairstyle, in which case it gives the same Style bonus as a recent haircut — see the &amp;quot;Hairstyle&amp;quot; column.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Name !! Price !! Location !! Style !! Exoticism !! Hairstyle !! Learning bonus !! Daily bonus !! Liked if !! Disliked if&lt;br /&gt;
|-&lt;br /&gt;
| Ornamented Diadem || 10$ || rowspan=&amp;quot;2&amp;quot; | White Town:&amp;lt;br/&amp;gt;Ashura's Treasury&amp;lt;br/&amp;gt;(Women's Jewelry) || +2 || 0 || rowspan=&amp;quot;2&amp;quot; | No || || || Sybarite&amp;lt;br/&amp;gt;(+5 Mood rate) ||&lt;br /&gt;
|-&lt;br /&gt;
| Precious Tiara || 20$ || +3 || +1 || || || Sybarite&amp;lt;br/&amp;gt;(+5 Mood rate) ||&lt;br /&gt;
|-&lt;br /&gt;
| Headband || 3$ || rowspan=&amp;quot;6&amp;quot; | White Town:&amp;lt;br/&amp;gt;Ashura's Treasury&amp;lt;br/&amp;gt;(Fashionable Accessories) || 0 || 0 || Yes || Cooking (+1) || || ||&lt;br /&gt;
|-&lt;br /&gt;
| Hijab || 3$ || -1 || 0 || rowspan=&amp;quot;3&amp;quot; | No || Maid (+1)&amp;lt;br/&amp;gt;Cooking (+1) || || ||&lt;br /&gt;
|-&lt;br /&gt;
| Stylish Glasses || 10$ || +1 || 0 || Secretary (+1) || || Secretary ||&lt;br /&gt;
|-&lt;br /&gt;
| Cat Ears || 10$ || -1 || +1 || Pet (+1) || || Pet Prodigy ||&lt;br /&gt;
|-&lt;br /&gt;
| Hairnet || 10$ || +2 || 0 || rowspan=&amp;quot;2&amp;quot; | Yes || || || ||&lt;br /&gt;
|-&lt;br /&gt;
| Exotic Wig || 20$ || +1 || +2 || || || ||&lt;br /&gt;
|-&lt;br /&gt;
| Crown of Thorns || 5$ || Necropolis:&amp;lt;br/&amp;gt;Steel Rose&amp;lt;br/&amp;gt;(BDSM Paraphernalia) || -2 || 0 || No || || +2 Taming exp || Masochist&amp;lt;br/&amp;gt;(+10 Mood) || not Masochist&amp;lt;br/&amp;gt;(-10 Mood)&lt;br /&gt;
|-&lt;br /&gt;
| Plumed Bridle || 15$ || Necropolis:&amp;lt;br/&amp;gt;Steel Rose&amp;lt;br/&amp;gt;(Animal Paraphernalia) || +1 || 0 || No || Pony (+3) || +1 Taming exp&amp;lt;br/&amp;gt;-1 Pride exp&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;''if Pride &amp;gt; 1'' || Brony&amp;lt;br/&amp;gt;(+5 Mood rate) || not Brony&amp;lt;br/&amp;gt;and fewer than 4 races won&amp;lt;br/&amp;gt;(-20 Mood)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Neck===&lt;br /&gt;
&lt;br /&gt;
Collars can help retrieve slaves that run away. Requires slave to be branded. The shock collar can also be used to enforce the humility rule.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Name !! Price !! Location !! Style !! Exoticism !! Prevents escape !! Learning bonus !! Daily bonus !! Liked if !! Disliked if&lt;br /&gt;
|-&lt;br /&gt;
| Chain with Pendant || 5$ || rowspan=&amp;quot;2&amp;quot; | White Town:&amp;lt;br/&amp;gt;Ashura's Treasury&amp;lt;br/&amp;gt;(Women's Jewelry) || +1 || 0 || rowspan=&amp;quot;2&amp;quot; | No || || || ||&lt;br /&gt;
|-&lt;br /&gt;
| Gemstone Necklace || 10$ || +2 || 0 || || || ||&lt;br /&gt;
|-&lt;br /&gt;
| Ornamented Collar || 20$ || White Town:&amp;lt;br/&amp;gt;Ashura's Treasury&amp;lt;br/&amp;gt;(Fashionable Accessories) || +2 || +2 || Yes || || +1 Taming exp || Sybarite&amp;lt;br/&amp;gt;(+5 Mood rate) ||&lt;br /&gt;
|-&lt;br /&gt;
| Leather Collar || 3$ || rowspan=&amp;quot;4&amp;quot; | Necropolis:&amp;lt;br/&amp;gt;Steel Rose&amp;lt;br/&amp;gt;(BDSM Paraphernalia) || -1 || 0 || rowspan=&amp;quot;4&amp;quot; | Yes || Pet (+1) || +1 Taming exp || ||&lt;br /&gt;
|-&lt;br /&gt;
| Steel Collar || 10$ || -2 || 0 || || +3 Taming exp || || always disliked&amp;lt;br/&amp;gt;(-20 Mood)&lt;br /&gt;
|-&lt;br /&gt;
| Spiked Collar || 10$ || -1 || 0 || Gladiatrix (+1) || +1 Taming exp&amp;lt;br/&amp;gt;-1 Empathy exp || Gladiatrix (skill) &amp;gt;= 3 (&amp;quot;B+&amp;quot;)&amp;lt;br/&amp;gt;and Nature &amp;gt;= 3 (&amp;quot;Independent&amp;quot;)&amp;lt;br/&amp;gt;and Temperament &amp;gt;= 3 (&amp;quot;Reactive&amp;quot;)&amp;lt;br/&amp;gt;(+5 Mood rate) || otherwise&amp;lt;br/&amp;gt;(-10 Mood)&lt;br /&gt;
|-&lt;br /&gt;
| Shock Collar || 25$ || +2 || +1 || || +1 Taming exp || || always disliked&amp;lt;br/&amp;gt;(-10 Mood)&lt;br /&gt;
|-&lt;br /&gt;
| Collar and Leash || 5$ || Necropolis:&amp;lt;br/&amp;gt;Steel Rose&amp;lt;br/&amp;gt;(Animal Paraphernalia) || -1 || 0 || No || Pet (+2) || || Pet (skill) &amp;gt;= 3 (&amp;quot;B+&amp;quot;)&amp;lt;br/&amp;gt;and (Nature &amp;lt;= 2 (&amp;quot;Uncertain&amp;quot;) or Devotion &amp;gt;= 2 (&amp;quot;Dutiful&amp;quot;))&amp;lt;br/&amp;gt;(+5 Mood rate) ||&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Hands===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Name !! Price !! Location !! Style !! Exoticism !! Learning bonus !! Daily bonus !! Liked if !! Disliked if&lt;br /&gt;
|-&lt;br /&gt;
| Rubber Gloves || 5$ || rowspan=&amp;quot;5&amp;quot; | White Town:&amp;lt;br/&amp;gt;Boutique of Servilia Quint&amp;lt;br/&amp;gt;(Gloves) || -2 || 0 || Nurse (+1)&amp;lt;br/&amp;gt;Maid (+1) || || ||&lt;br /&gt;
|-&lt;br /&gt;
| Leather Gloves || 5$ || +1 || 0 || Gladiatrix (+1)&amp;lt;br/&amp;gt;Alchemy (+1) || || ||&lt;br /&gt;
|-&lt;br /&gt;
| Lace Gloves || 5$ || +2 || 0 || || || ||&lt;br /&gt;
|-&lt;br /&gt;
| Carbon Fiber Gloves || 10$ || -1 || 0 || Gladiatrix (+2) || || ||&lt;br /&gt;
|-&lt;br /&gt;
| Fluffy Paws || 5$ || -1 || 0 || Pet (+1)&amp;lt;br/&amp;gt;All other skills (-10) || || Pet Prodigy ||&lt;br /&gt;
|-&lt;br /&gt;
| Leather Shackles || 5$ || Necropolis:&amp;lt;br/&amp;gt;Steel Rose&amp;lt;br/&amp;gt;(BDSM Paraphernalia) || -1 || 0 || All sexual skills (+1) || +1 Taming exp&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;''if Loves Helplessness and Master Allure &amp;gt;= 3 (&amp;quot;Charming&amp;quot;): +1 Arousal''&amp;lt;br/&amp;gt;''if Claustrophobic: -2 Arousal'' || Loves Helplessness&amp;lt;br/&amp;gt;(+5 Mood rate) || Claustrophobic&amp;lt;br/&amp;gt;(-20 Mood)&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;otherwise (neutral or Inured to Helplessness)&amp;lt;br/&amp;gt;(-5 Mood rate)&lt;br /&gt;
|-&lt;br /&gt;
| Pony Harness || 10$ || Necropolis:&amp;lt;br/&amp;gt;Steel Rose&amp;lt;br/&amp;gt;(Animal Paraphernalia) || -2 || 0 || Pony (+4) || +1 Taming exp || Loves Helplessness&amp;lt;br/&amp;gt;(+10 Mood)&amp;lt;br/&amp;gt;Brony&amp;lt;br/&amp;gt;(+10 Mood)&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;''effects stack'' || Shy and not Horny&amp;lt;br/&amp;gt;(-10 Mood)&amp;lt;br/&amp;gt;Claustrophobic&amp;lt;br/&amp;gt;(-10 Mood)&amp;lt;br/&amp;gt;Not Brony or Inured to Helplessness&amp;lt;br/&amp;gt;and fewer than 4 races won&amp;lt;br/&amp;gt;(-20 Mood)&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;''effects stack''&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Feet===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Name !! Price !! Location !! Style !! Exoticism !! Learning bonus !! Daily bonus !! Liked if !! Disliked if&lt;br /&gt;
|-&lt;br /&gt;
| Tabi Socks || 5$ || rowspan=&amp;quot;6&amp;quot; | White Town:&amp;lt;br/&amp;gt;Boutique of Servilia Quint&amp;lt;br/&amp;gt;(Shoes) || 0 || +1 || Gladiatrix (+2)&amp;lt;br/&amp;gt;Dancing (+1) || || Gladiatrix (skill) &amp;gt;= 3 (&amp;quot;B+&amp;quot;)&amp;lt;br/&amp;gt;or Gladiatrix (affinity for Gladiatrix skill) ||&lt;br /&gt;
|-&lt;br /&gt;
| Soft Slippers || 5$ || -1 || -1 || || || always liked ||&lt;br /&gt;
|-&lt;br /&gt;
| Pointes || 5$ || 0 || 0 || Dancing (+2) || || Dancing (skill) &amp;gt;= 3 (&amp;quot;B+&amp;quot;)&amp;lt;br/&amp;gt;or Exotic Dancer/Ballerina (affinity for Dancing skill) ||&lt;br /&gt;
|-&lt;br /&gt;
| Sneakers || 5$ || -1 || -1 || Endurance (+3)&amp;lt;br/&amp;gt;Gladiatrix (+1)&amp;lt;br/&amp;gt;Dancing (+1) || || Sporty ||&lt;br /&gt;
|-&lt;br /&gt;
| Heels || 5$ || +2 || 0 || || || || Endurance &amp;lt;= 2 (&amp;quot;Weakened&amp;quot;)&amp;lt;br/&amp;gt;(-30 Mood if Dying, -20 if Feeble, -10 if Weakened)&lt;br /&gt;
|-&lt;br /&gt;
| High Boots || 20$ || +2 || 0 || All sexual skills (+2) || +1 Temperament exp&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;''if Temperament &amp;gt;= 3 (&amp;quot;Reactive&amp;quot;)'' || || Endurance &amp;lt;= 2 (&amp;quot;Weakened&amp;quot;)&amp;lt;br/&amp;gt;(-30 Mood if Dying, -20 if Feeble, -10 if Weakened)&lt;br /&gt;
|-&lt;br /&gt;
| Leather Shackles || 5$ || Necropolis:&amp;lt;br/&amp;gt;Steel Rose&amp;lt;br/&amp;gt;(BDSM Paraphernalia) || -1 || 0 || All sexual skills (+1) || +1 Taming exp&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;''if Loves Helplessness and Master Allure &amp;gt;= 3 (&amp;quot;Charming&amp;quot;): +1 Arousal''&amp;lt;br/&amp;gt;''if Claustrophobic: -2 Arousal'' || Loves Helplessness&amp;lt;br/&amp;gt;(+5 Mood rate) || Claustrophobic&amp;lt;br/&amp;gt;(-20 Mood)&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;otherwise (neutral or Inured to Helplessness)&amp;lt;br/&amp;gt;(-5 Mood rate)&lt;br /&gt;
|-&lt;br /&gt;
| Hooved Boots || 25$ || Necropolis:&amp;lt;br/&amp;gt;Steel Rose&amp;lt;br/&amp;gt;(Animal Paraphernalia) || +1 || 0 || Pony (+5) || +1 Temperament exp&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;''if Temperament &amp;gt;= 3 (&amp;quot;Reactive&amp;quot;)'' || || not Brony&amp;lt;br/&amp;gt;and fewer than 4 races won&amp;lt;br/&amp;gt;(-15 Mood rate)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Rings===&lt;br /&gt;
Rings can be bought from Ashura's Treasury in the Trade Square of White Town. &lt;br /&gt;
Two can be equipped at a time.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Name !! Price !! Style&lt;br /&gt;
|-&lt;br /&gt;
| Elegant Ring || 3$ || +1&lt;br /&gt;
|-&lt;br /&gt;
| Gemstone Ring || 5$ || +2&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Piercings===&lt;br /&gt;
Piercings can be bought from the Steel Rose in the Necropolis and Ashura's Treasury in the Trade Square of White Town.&lt;br /&gt;
&lt;br /&gt;
They can be worn on various places once they have been pieced at the Steel Rose.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Name !! Worn on !! Price !! Style !! Exoticism !! Daily bonus !! Liked if !! Disliked if&lt;br /&gt;
|-&lt;br /&gt;
| Small Hoop || Ear&amp;lt;br /&amp;gt;Tongue&amp;lt;br /&amp;gt;Nipples&amp;lt;br /&amp;gt;Navel&amp;lt;br /&amp;gt;Clitoris || 3$ || +1 || 0 || || ||&lt;br /&gt;
|-&lt;br /&gt;
| Gemstone Stud || Ear (clip-on)&amp;lt;br /&amp;gt;Navel&amp;lt;br /&amp;gt;Clitoris || 5$ || +2 || +2 || || ||&lt;br /&gt;
|-&lt;br /&gt;
| Barbell || Tongue&amp;lt;br /&amp;gt;Nipples&amp;lt;br /&amp;gt;Navel&amp;lt;br /&amp;gt;Clitoris || 10$ || +1 || +1 || +1 Arousal || ||&lt;br /&gt;
|-&lt;br /&gt;
| Nipple Chain || Nipples || 10$ || 0 || +1 || +2 Arousal,&amp;lt;br /&amp;gt;+1 Taming exp || || Arousal = 0&amp;lt;br /&amp;gt;and not Masochist or Accustomed to Pain&amp;lt;br /&amp;gt;(-5 mood)&lt;br /&gt;
|-&lt;br /&gt;
| Thick Steel Ring || Ear&amp;lt;br /&amp;gt;Tongue&amp;lt;br /&amp;gt;Nipples&amp;lt;br /&amp;gt;Navel&amp;lt;br /&amp;gt;Clitoris || 30$ || -1 || +2 || +3 Taming exp if on tongue, nipples, navel, &amp;amp; clitoris; bypasses normal taming exp cap || || always disliked&amp;lt;br /&amp;gt;(no actual mood penalty)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Weapons and Armor ==&lt;br /&gt;
See [[Jack-o-nine/Gameplay/Weapons_and_Armor|Weapons and Armor]] for the full list of weapons and armor available at Manhunter's Armory.&lt;br /&gt;
&lt;br /&gt;
== Drugs ==&lt;br /&gt;
* Elysian datura x5 (10$) - Improves mood, increases addiction by 1 every use. Addiction passively decreases by 1 at the start of even numbered days, whether or not the slave smoked datura the day before. If addiction is greater than a random number between 1 and 100 (savescummable), slave intelligence rate decreases by 1. If the slaver's datura addiction is above 30, charisma rate decreases by 1 upon use. Effects on slaver are otherwise identical. Smoking datura multiple times per day has a cumulative effect on addiction and intelligence/charisma, but not mood.&lt;br /&gt;
* Kamrian resin x5 (10$) - Restores 1 energy once per day, increases addiction by 1 at the start of the next day. Addiction passively decreases by 1 at the start of even numbered days, if the slave did not drank kamra the day before. If addiction exceeds 8 * endurance (eg, a slave with B+ endurance reaches 25 addiction), they will see drawbacks to kamra abuse the next day, decreasing mood, endurance rate (-1), and energy (-half a spark). Effects on slaver are identical, affecting strength in lieu of endurance. Drinking kamra more than once per day has no additional effect.&lt;br /&gt;
* Faeries pollen x5 (10$) - Restores 5 energy once per day, increases addiction by 1 at the start of the next day. Addiction passively decreases by 1 at the start of days divisible by 3, if the slave did not snort pollen the day before. If addiction exceeds endurance (eg a slave with B+ endurance reaches 4 addiction), they will see drawbacks to pollen abuse the next day, decreasing mood, endurance rate (-addiction/2), and energy (-1 spark). If addiction exceeds 1, mood is decreased and endurance rate is decreased (-addiction/10). Taking multiple doses of pollen in the same day will cause a slave to faint immediately and instantly decrease their endurance to dying (F-). If the slaver snorts pollen, they gain 5 energy and sexual excitement is increased to blazing (unless libido is impotent), while strength rate is immediately decreased by 1 and libido rate is immediately decreased by 10*libido level (eg a slaver with salacious libido will immediately have libido rate decrease by 50). Taking two doses of pollen in one day will immediately kill the slaver. The effects of addiction on the slaver are identical to those on the slave, affecting strength in lieu of endurance.&lt;br /&gt;
* Essence of oblivion x5 (10$) - Improves mood sharply, increases addiction by 1 at the start of the next day. Addiction passively decreases by 1 at the start of days divisible by 4, if the slave did not take oblivion the day before. If addiction exceeds endurance (eg a slave with B+ endurance reaches 4 addiction), they will see drawbacks to oblivion abuse the next day, sharply decreasing mood and decreasing endurance rate (-addiction). If addiction exceeds endurance, but the slave did not take opium, mood and endurance rate will still decrease, but less sharply (endurance rate decrease is -1). Taking multiple doses of oblivion in the same day will cause a slave to faint immediately and instantly decrease their endurance to dying (F-). Effects on slaver are identical, affecting strength in lieu of endurance, but taking two doses of pollen in the same day will immediately kill the slaver.&lt;br /&gt;
* Alcohol x5 (10$) - Improves mood, increases addiction by 1 at the start of the next day. Addiction passively decreases by 1 at the start of days divisible by 3, if the slave did not chug alcohol the day before. If addiction exceeds endurance (eg a slave with B+ endurance reaches 4 addiction), they will see drawbacks to alcohol abuse the next day, decreasing mood and endurance rate (-1). Chugging alcohol multiple times in the same day will cause a slave to pass out and set their energy to -2 sparks. The slaver must chug alcohol twice to improve their mood, but only once to stave off the mood decrease from alcohol addiction, while chugging alcohol three times in one day will cause the slaver to pass out and end the day immediately. The effects of addiction on the slaver are identical to those on the slave, affecting strength in lieu of endurance.&lt;br /&gt;
&lt;br /&gt;
Also, see [[Jack-o-nine/Gameplay/Alchemy|Alchemy]].&lt;br /&gt;
&lt;br /&gt;
==Fetish Equipment==&lt;br /&gt;
These are bought from the [[Jack-o-nine/Gameplay/Locations/Necropolis#Steel_Rose|&amp;quot;Steel Rose&amp;quot;]] in the Necropolis under &amp;quot;Fetish-paraphernalia&amp;quot;. They're used as tools to enforce rules that a disobedient slave would otherwise disobey, or unlocks some bondage punishments and the vaginal vibes rule.&lt;br /&gt;
* Vaginal beads - allows Vaginal vibe&lt;br /&gt;
* Anal pear - Deny toileting, slave won't clean themselves at the end of day without you explicitly telling them to&lt;br /&gt;
* Reliable gag - Force silence&lt;br /&gt;
* Bondage suit - unlocks punishment options&lt;br /&gt;
* Urinal rack - Behave: urinal&lt;br /&gt;
* Toilet seat - Behave: toilet&lt;br /&gt;
&lt;br /&gt;
Also of note is the Pet Suit to enforce Behave: pet and the shock collar to enforce Behave: Humility&lt;br /&gt;
&lt;br /&gt;
==Gifts==&lt;br /&gt;
These items are given via the rewards menu, and give girls a small, but permanent bonus. If a slave already has a gift, the on-hover text for the gift will say &amp;quot;Give [slave name] another [gift name]&amp;quot;, rather than &amp;quot;Give [slave name] a [gift name]&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
*Warm Plaid - Reduces despair slightly every night.&lt;br /&gt;
&lt;br /&gt;
*Plush toy - Your slave will use this as a soft pillow, giving a slight energy bonus when sleeping on a bedroll.&lt;br /&gt;
&lt;br /&gt;
*Perfume - Gives a charm bonus at the start of the day (does not stack with spa perfuming), and grants +1 habit per day&lt;br /&gt;
&lt;br /&gt;
*Mini pony - Gives a lasting mood bonus while the pony is alive, and costs 1$/day to keep alive. Will live at least 40 days, and typically dies at around 50.&lt;/div&gt;</summary>
		<author><name>GhostBeat</name></author>	</entry>

	<entry>
		<id>http://wiki.anime-sharing.com/hgames/index.php?title=Jack-o-nine/Gameplay/Items&amp;diff=42017</id>
		<title>Jack-o-nine/Gameplay/Items</title>
		<link rel="alternate" type="text/html" href="http://wiki.anime-sharing.com/hgames/index.php?title=Jack-o-nine/Gameplay/Items&amp;diff=42017"/>
				<updated>2026-07-15T07:13:07Z</updated>
		
		<summary type="html">&lt;p&gt;GhostBeat: /* Hands */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Jack-o-nine}}&lt;br /&gt;
==Ingredients==&lt;br /&gt;
Ingredients are used for cooking [[Jack-o-nine/Gameplay/Food|food]] and can be bought from the [[Jack-o-nine/Gameplay/Locations/White_Town#Gastronomicon|Gastronomicon]]. Alternatively you can tell your assistant [[Jack-o-nine/Gameplay/Assistant#Groceries|which groceries to buy]].&lt;br /&gt;
&lt;br /&gt;
Here's a list of all the ingredients in the game:&lt;br /&gt;
*Fresh Eggs x5 (30$);&lt;br /&gt;
*Fresh Milk x5 (30$);&lt;br /&gt;
*Double Cream x5 (30$);&lt;br /&gt;
*Mature Cheese x5 (30$);&lt;br /&gt;
*Fresh Vegetables x5 (10$);&lt;br /&gt;
*Cereals and Flour x5 (10$);&lt;br /&gt;
*Herbs and Spices x5 (10$);&lt;br /&gt;
*Strong Alcohol x5 (10$); &lt;br /&gt;
*Greasy Mince x5 (7$);&lt;br /&gt;
*Tender Fillet x5 (20$);&lt;br /&gt;
*Virgin Meat.&lt;br /&gt;
&lt;br /&gt;
  '''Note:''' Eggs and Milk can be obtained for &amp;quot;free&amp;quot; if you own a [[Jack-o-nine/Gameplay/Barn|barn]] and the respective cattle. &lt;br /&gt;
  '''Note:''' Alcohol can be [[Jack-o-nine/Gameplay/Alchemy#Summary|produced]] by an alchemist, but the cost of the constituent ingredients exceeds the cost of alcohol purchased directly from the Gastronomicon.&lt;br /&gt;
  '''Note:''' Virgin Meat can only be obtained by slaughtering slaves either at the [[Jack-o-nine/Gameplay/Locations/White_Town#Gastronomicon|butcher]] or at your [[Jack-o-nine/Gameplay/Barn#Pig|barn]].&lt;br /&gt;
&lt;br /&gt;
== Men's clothing ==&lt;br /&gt;
&lt;br /&gt;
All except the Worn Clothes are sold at the Boutique of Servilia Quint in the Trade Square of White Town. Most of these have some positive effect, but some of them are uncomfortable and will make the PC unhappy.&amp;lt;br /&amp;gt;&lt;br /&gt;
If you have some money to spare, it's worth buying a variety of these to wear to increase your skills, which allows you to train slaves to one rank passed your natural abilities, and further training yourself in them. If you don't need the skill boost, Fashionable Attire is a good choice for the allure.&lt;br /&gt;
As of 2.2.3, you no longer need to wear the items to get the training bonuses, but you might still want to swap your outfit for combat, healing injured slaves, or casting spells.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* '''Worn Clothes''' - You start with these. Penalty to Allure and Mood. They are &amp;quot;worn&amp;quot; in the sense of threadbare and scruffy rather then &amp;quot;being worn&amp;quot;. &lt;br /&gt;
* '''Formal Suit''' (40$) - Raises Artistry. Allows vulgar players to train in etiquette, dance, music and singing. &lt;br /&gt;
* '''Medical gown''' (40$) - Raises Medic skill. Lets the player train nurses to a higher level and improves the use of stimulants and the like.&lt;br /&gt;
* '''Wizard Robes''' (40$) - Raises Magic skill. Player can better train enchantresses, cast spells and brew potions.&lt;br /&gt;
* '''Housecoat''' (25$) - &amp;quot;Soft and comfortable housecoat. Just what you need to relax&amp;quot;. Increases Slaver mood, but decreases Allure and Aura.&lt;br /&gt;
* '''Fashionable Attire''' (100$) - Raises Allure which helps with obedience and selling slaves. No effect on mood.&lt;br /&gt;
* '''Aketon''' (40$) - Raises Fighter skill. Useful when patrolling the fogs, training gladiatrices or dealing with rebellious slaves.&lt;br /&gt;
* '''Livery''' (40$) - Raises Stewardship. Useful when teaching Maid and Cook and Secretary skills.&lt;br /&gt;
* '''Noble Regalia''' (200$) - Raises Allure and Aura which helps with obedience and selling slaves, but is uncomfortable, lowering slaver's mood.&lt;br /&gt;
&lt;br /&gt;
== Women's Clothing &amp;amp; Apparel ==&lt;br /&gt;
&lt;br /&gt;
Clothing and jewelry can give a variety of bonuses. BDSM and fetish gear are sold in the Steel Rose in the Necropolis. Other clothes are sold at the Boutique of Servilia Quint in the Trade Square of White town. Jewelry and accessories are sold next door at Ashura's Treasury. Some jewelry requires piercing, which are done at the Steel Rose.&lt;br /&gt;
&lt;br /&gt;
Mood bonuses and penalties from clothing do stack, but do not accumulate over time (each effect is applied on top of the slave's base mood only as long as it is worn).&lt;br /&gt;
&lt;br /&gt;
Some liked clothing gives a positive moodlet instead, which is worth one mood level (+10) but is only applied once.&lt;br /&gt;
&lt;br /&gt;
=== Clothes ===&lt;br /&gt;
&lt;br /&gt;
Revealing outfits trigger dislike responses for two independent reasons, which '''stack''' if both apply:&lt;br /&gt;
&lt;br /&gt;
* '''Pride &amp;gt; 2 (&amp;quot;Proud&amp;quot; or higher):''' −N × Pride level Mood rate penalty (N varies by outfit, typically 3 — see &amp;quot;Disliked if&amp;quot; column for exact value)&lt;br /&gt;
* '''Shy trait and not Horny:''' flat −10 Mood penalty (one level) — not present on every outfit, check individual items&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Name !! Price !! Location !! Style !! Exoticism !! Revealing !! Learning bonus !! Daily bonus !! Liked if !! Disliked if&lt;br /&gt;
|-&lt;br /&gt;
| Naked || N/A || N/A || 0 || 0 || Yes || All sexual skills (+1)&amp;lt;br/&amp;gt;Endurance (+1) || +1 Taming exp || || Pride &amp;gt; 2 (−3×Pride Mood rate)&amp;lt;br/&amp;gt;Shy and not Horny (−10 Mood)&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;Exhibitionism (skill) &amp;lt; Nature&amp;lt;br/&amp;gt;and not a Cow (Cow skill &amp;lt; 3)&amp;lt;br/&amp;gt;(−10 Mood, stacks independently)&lt;br /&gt;
|-&lt;br /&gt;
| Frilly Apron || 5$ || rowspan=&amp;quot;8&amp;quot; | White Town:&amp;lt;br/&amp;gt;Boutique of Servilia Quint&amp;lt;br/&amp;gt;(Women's Uniform) || 0 || 0 || rowspan=&amp;quot;2&amp;quot; | Yes || Cooking (+2) || || Gourmet || Pride &amp;gt; 2 (−3×Pride Mood rate)&amp;lt;br/&amp;gt;Shy and not Horny (−10 Mood)&lt;br /&gt;
|-&lt;br /&gt;
| Maid Outfit || 5$ || +1 || 0 || Maid (+2) || || Expert Maid || Pride &amp;gt; 2 (−3×Pride Mood rate)&amp;lt;br/&amp;gt;Shy and not Horny (−10 Mood)&lt;br /&gt;
|-&lt;br /&gt;
| Nurse Outfit || 5$ || 0 || 0 || No || Nurse (+2) || || Expert Nurse ||&lt;br /&gt;
|-&lt;br /&gt;
| Athletic Leotard || 5$ || 0 || 0 || rowspan=&amp;quot;2&amp;quot; | Yes || Endurance (+2)&amp;lt;br/&amp;gt;Dance (+2) || || Sportive || Pride &amp;gt; 2 (−2×Pride Mood rate)&amp;lt;br/&amp;gt;Shy and not Horny (−10 Mood)&lt;br /&gt;
|-&lt;br /&gt;
| Chainmail Bikini || 5$ || 0 || +1 || Endurance (+1)&amp;lt;br/&amp;gt;Gladiatrix (+3) || || Gladiatrix || Pride &amp;gt; 2 (−3×Pride Mood rate)&amp;lt;br/&amp;gt;Shy and not Horny (−10 Mood)&lt;br /&gt;
|-&lt;br /&gt;
| Sorceress Robes || 5$ || -1 || +2 || rowspan=&amp;quot;3&amp;quot; | No || Alchemy (+2)&amp;lt;br/&amp;gt;Witchcraft (+3) || || Enchantress&amp;lt;br/&amp;gt;or Pride &amp;gt;= 3 (&amp;quot;Proud&amp;quot;) ||&lt;br /&gt;
|-&lt;br /&gt;
| School Uniform || 10$ || +1 || 0 || Secretary (+2)&amp;lt;br/&amp;gt;All academy lessons (+2) || || Secretary ||&lt;br /&gt;
|-&lt;br /&gt;
| Kimono Yukata || 20$ || +2 || 0 || Elocution (+3) || || Secretary&amp;lt;br/&amp;gt;''(may be a bug, should probably have been Orator/Elocution)'' ||&lt;br /&gt;
|-&lt;br /&gt;
| Light Sundress || 5$ || rowspan=&amp;quot;8&amp;quot; | White Town:&amp;lt;br/&amp;gt;Boutique of Servilia Quint&amp;lt;br/&amp;gt;(Fashionable Ladieswear) || +1 || 0 || No || || || always liked ||&lt;br /&gt;
|-&lt;br /&gt;
| Lace Underwear || 5$ || +1 || 0 || Yes || All sexual skills (+2) || +1 Arousal&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;''if Devotion &amp;gt;= 1 (&amp;quot;Wavering&amp;quot;)&amp;lt;br/&amp;gt;and Master Allure &amp;gt;= 3 (&amp;quot;Charming&amp;quot;)'' || || Pride &amp;gt; 2 (−3×Pride Mood rate)&amp;lt;br/&amp;gt;Shy and not Horny (−10 Mood)&lt;br /&gt;
|-&lt;br /&gt;
| Gown || 10$ || +2 || 0 || No || || || ||&lt;br /&gt;
|-&lt;br /&gt;
| Latex Dress || 20$ || +2 || 0 || rowspan=&amp;quot;3&amp;quot; | Yes || All sexual skills (+3) || || || Pride &amp;gt; 2 (−3×Pride Mood rate)&amp;lt;br/&amp;gt;Shy and not Horny (−10 Mood)&lt;br /&gt;
|-&lt;br /&gt;
| Exotic Outfit || 25$ || +2 || +3 || Dancing (+3)&amp;lt;br/&amp;gt;All sexual skills (+1) || || Ballerina/Exotic Dancer || Pride &amp;gt; 2 (−1×Pride Mood rate only)&amp;lt;br/&amp;gt;No Shy penalty for this outfit&lt;br /&gt;
|-&lt;br /&gt;
| Leather Corset || 50$ || +2 || 0 || All sexual skills (+4) || +2 Arousal&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;''if Devotion &amp;gt;= 1 (&amp;quot;Wavering&amp;quot;)&amp;lt;br/&amp;gt;and Master Allure &amp;gt;= 3 (&amp;quot;Charming&amp;quot;)'' || || Pride &amp;gt; 2 (−3×Pride Mood rate)&amp;lt;br/&amp;gt;Shy and not Horny (−10 Mood)&lt;br /&gt;
|-&lt;br /&gt;
| Gorgeous Dress || 50$ || +3 || 0 || rowspan=&amp;quot;2&amp;quot; | No || || || || always disliked&amp;lt;br/&amp;gt;(-5 Mood decrease)&lt;br /&gt;
|-&lt;br /&gt;
| Wedding Dress || 100$ || +3 || 0 || All sexual skills (+Devotion) || +1 Devotion&amp;lt;br/&amp;gt;+1 Arousal&amp;lt;br/&amp;gt;+5 Mood bonus&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;''if Devotion &amp;gt;= 3 (&amp;quot;Devoted&amp;quot;)&amp;lt;br/&amp;gt;and Mood &amp;gt;= 3 (&amp;quot;Pleased&amp;quot;)&amp;lt;br/&amp;gt;and Master Allure &amp;gt;= 3 (&amp;quot;Charming&amp;quot;)'' || not feeling rebellious&amp;lt;br/&amp;gt;and Pride &amp;lt;= 2 (&amp;quot;Aloof&amp;quot;) ||&lt;br /&gt;
|-&lt;br /&gt;
| Cow Gear || 25$ || Outcasts:&amp;lt;br/&amp;gt;Public Animal Farm&amp;lt;br/&amp;gt;(Milk Cooperative) || -2 || 0 || N/A || Cow (+2) || -1 Pride exp&amp;lt;br/&amp;gt;-1 Intellect exp&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;''won't reduce below 2 (&amp;quot;Dimwitted&amp;quot;)'' || Indolent || if not Indolent&amp;lt;br/&amp;gt;and Cow (skill) &amp;lt; 3 (&amp;quot;B+&amp;quot;)&amp;lt;br/&amp;gt;and Pet (skill) &amp;lt; 3 (&amp;quot;B+&amp;quot;)&amp;lt;br/&amp;gt;(-5 Mood)&lt;br /&gt;
|-&lt;br /&gt;
| Anal Tail || 10$ || rowspan=&amp;quot;3&amp;quot; | Necropolis:&amp;lt;br/&amp;gt;Steel Rose&amp;lt;br/&amp;gt;(Animal Paraphernalia) || -2 || 0 || rowspan=&amp;quot;3&amp;quot; | N/A || Pet (+2)&amp;lt;br/&amp;gt;Pony (+1) || +2 Arousal&amp;lt;br/&amp;gt;-1 Pride exp&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;''if Pride &amp;gt; 1'' || Pet Prodigy or Brony&amp;lt;br/&amp;gt;(+5 Mood bonus) || if not Pet Prodigy or Brony&amp;lt;br/&amp;gt;and fewer than 7 races won&amp;lt;br/&amp;gt;and not Horny&amp;lt;br/&amp;gt;(-5 Mood penalty per level of Pride)&lt;br /&gt;
|-&lt;br /&gt;
| Petsuit || 25$ || -2 || +1 || Pet (+3)&amp;lt;br/&amp;gt;All other skills (-10) || +2 Taming exp&amp;lt;br/&amp;gt;-1 Pride exp&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;''-1 Nature exp if not Loves Helplessness'' || Loves Helplessness&amp;lt;br/&amp;gt;(+10 Mood) || if not Loves Helplessness:&amp;lt;br/&amp;gt;-20 Mood if Claustrophobia&amp;lt;br/&amp;gt;no penalty if Inured to Helplessness&amp;lt;br/&amp;gt;-10 Mood otherwise&lt;br /&gt;
|-&lt;br /&gt;
| Deprivation Suit || 50$ || -4 || +2 || All skills (-10) || +3 Taming exp&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;''-1 Temperament exp if not Loves Helplessness'' || Loves Helplessness&amp;lt;br/&amp;gt;(+10 Mood) || if not Loves Helplessness:&amp;lt;br/&amp;gt;-30 Mood if Claustrophobia&amp;lt;br/&amp;gt;-10 Mood if Inured to Helplessness&amp;lt;br/&amp;gt;-20 Mood otherwise&lt;br /&gt;
|-&lt;br /&gt;
| Slave Costume || 20$ || rowspan=&amp;quot;7&amp;quot; | Red Light District:&amp;lt;br/&amp;gt;Flea Market&amp;lt;br/&amp;gt;(Revealing Clothing) || +1 || +1 || rowspan=&amp;quot;7&amp;quot; | No || All sexual skills (+2) || +3 Arousal || ||&lt;br /&gt;
|-&lt;br /&gt;
| Short Dress || 30$ || +1 || +1 || All sexual skills (+2) || +4 Arousal&amp;lt;br/&amp;gt;+1 Taming exp || ||&lt;br /&gt;
|-&lt;br /&gt;
| Dance Costume || 40$ || +1 || +2 || Dancing (+2)&amp;lt;br/&amp;gt;All sexual skills (+2) || +1 Arousal || ||&lt;br /&gt;
|-&lt;br /&gt;
| Corset || 40$ || +1 || +2 || All sexual skills (+3) || +2 Arousal || ||&lt;br /&gt;
|-&lt;br /&gt;
| Slut Costume || 30$ || +3 || +2 || All sexual skills (+2) || +4 Arousal&amp;lt;br/&amp;gt;+1 Custom&amp;lt;br/&amp;gt;+1 Rational exp || ||&lt;br /&gt;
|-&lt;br /&gt;
| Fancy Slave Costume || 100$ || +4 || +3 || Dancing (+1)&amp;lt;br/&amp;gt;All sexual skills (+2) || +1 Arousal || ||&lt;br /&gt;
|-&lt;br /&gt;
| Nun Costume || 60$ || +3 || +3 || All sexual skills (+4) || +3 Arousal&amp;lt;br/&amp;gt;+1 Mood&amp;lt;br/&amp;gt;+1 Custom&amp;lt;br/&amp;gt;+1 Taming exp&amp;lt;br/&amp;gt;+1 Rational exp || Always slightly liked ||&lt;br /&gt;
|-&lt;br /&gt;
| Slave Tunic || 20$ || rowspan=&amp;quot;7&amp;quot; | Red Light District:&amp;lt;br/&amp;gt;Flea Market&amp;lt;br/&amp;gt;(Everyday Clothing) || +1 || +1 || rowspan=&amp;quot;7&amp;quot; | No || || +2 Arousal || ||&lt;br /&gt;
|-&lt;br /&gt;
| Kimono-Hikizuri || 50$ || +3 || +3 || Maid (-1)&amp;lt;br/&amp;gt;Cooking (-1)&amp;lt;br/&amp;gt;Elocution (+3)&amp;lt;br/&amp;gt;Gladiatrix (-1)&amp;lt;br/&amp;gt;Music (+1)&amp;lt;br/&amp;gt;Art (+1)&amp;lt;br/&amp;gt;All sexual skills (+2) || +1 Mood (permanent) || ||&lt;br /&gt;
|-&lt;br /&gt;
| Witch Costume || 30$ || +1 || +2 || Alchemy (+3)&amp;lt;br/&amp;gt;Witchcraft (+3) || +1 Arousal&amp;lt;br/&amp;gt;+1 Mood (permanent) || ||&lt;br /&gt;
|-&lt;br /&gt;
| Tunic || 40$ || +2 || +1 || Elocution (+1) || +1 Arousal || ||&lt;br /&gt;
|-&lt;br /&gt;
| Wool Tunic || 50$ || +2 || +1 || All sexual skills (+3) || +2 Arousal || ||&lt;br /&gt;
|-&lt;br /&gt;
| Toga || 50$ || +2 || +2 || Elocution (+1) || +1 Arousal&amp;lt;br/&amp;gt;+1 Mood (permanent) || ||&lt;br /&gt;
|-&lt;br /&gt;
| Fancy Tunic || 70$ || +3 || +3 || Elocution (+1)&amp;lt;br/&amp;gt;All sexual skills (+1) || +1 Arousal || ||&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Headgear===&lt;br /&gt;
&lt;br /&gt;
Headwear may count as a hairstyle, in which case it gives the same Style bonus as a recent haircut — see the &amp;quot;Hairstyle&amp;quot; column.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Name !! Price !! Location !! Style !! Exoticism !! Hairstyle !! Learning bonus !! Daily bonus !! Liked if !! Disliked if&lt;br /&gt;
|-&lt;br /&gt;
| Ornamented Diadem || 10$ || rowspan=&amp;quot;2&amp;quot; | White Town:&amp;lt;br/&amp;gt;Ashura's Treasury&amp;lt;br/&amp;gt;(Women's Jewelry) || +2 || 0 || rowspan=&amp;quot;2&amp;quot; | No || || || Sybarite&amp;lt;br/&amp;gt;(+5 Mood rate) ||&lt;br /&gt;
|-&lt;br /&gt;
| Precious Tiara || 20$ || +3 || +1 || || || Sybarite&amp;lt;br/&amp;gt;(+5 Mood rate) ||&lt;br /&gt;
|-&lt;br /&gt;
| Headband || 3$ || rowspan=&amp;quot;6&amp;quot; | White Town:&amp;lt;br/&amp;gt;Ashura's Treasury&amp;lt;br/&amp;gt;(Fashionable Accessories) || 0 || 0 || Yes || Cooking (+1) || || ||&lt;br /&gt;
|-&lt;br /&gt;
| Hijab || 3$ || -1 || 0 || rowspan=&amp;quot;3&amp;quot; | No || Maid (+1)&amp;lt;br/&amp;gt;Cooking (+1) || || ||&lt;br /&gt;
|-&lt;br /&gt;
| Stylish Glasses || 10$ || +1 || 0 || Secretary (+1) || || Secretary ||&lt;br /&gt;
|-&lt;br /&gt;
| Cat Ears || 10$ || -1 || +1 || Pet (+1) || || Pet Prodigy ||&lt;br /&gt;
|-&lt;br /&gt;
| Hairnet || 10$ || +2 || 0 || rowspan=&amp;quot;2&amp;quot; | Yes || || || ||&lt;br /&gt;
|-&lt;br /&gt;
| Exotic Wig || 20$ || +1 || +2 || || || ||&lt;br /&gt;
|-&lt;br /&gt;
| Crown of Thorns || 5$ || Necropolis:&amp;lt;br/&amp;gt;Steel Rose&amp;lt;br/&amp;gt;(BDSM Paraphernalia) || -2 || 0 || No || || +2 Taming exp || Masochist&amp;lt;br/&amp;gt;(+10 Mood) || not Masochist&amp;lt;br/&amp;gt;(-10 Mood)&lt;br /&gt;
|-&lt;br /&gt;
| Plumed Bridle || 15$ || Necropolis:&amp;lt;br/&amp;gt;Steel Rose&amp;lt;br/&amp;gt;(Animal Paraphernalia) || +1 || 0 || No || Pony (+3) || +1 Taming exp&amp;lt;br/&amp;gt;-1 Pride exp&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;''if Pride &amp;gt; 1'' || Brony&amp;lt;br/&amp;gt;(+5 Mood rate) || not Brony&amp;lt;br/&amp;gt;and fewer than 4 races won&amp;lt;br/&amp;gt;(-20 Mood)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Neck===&lt;br /&gt;
&lt;br /&gt;
Collars can help retrieve slaves that run away. Requires slave to be branded. The shock collar can also be used to enforce the humility rule.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Name !! Price !! Location !! Style !! Exoticism !! Prevents escape !! Learning bonus !! Daily bonus !! Liked if !! Disliked if&lt;br /&gt;
|-&lt;br /&gt;
| Chain with Pendant || 5$ || rowspan=&amp;quot;2&amp;quot; | White Town:&amp;lt;br/&amp;gt;Ashura's Treasury&amp;lt;br/&amp;gt;(Women's Jewelry) || +1 || 0 || rowspan=&amp;quot;2&amp;quot; | No || || || ||&lt;br /&gt;
|-&lt;br /&gt;
| Gemstone Necklace || 10$ || +2 || 0 || || || ||&lt;br /&gt;
|-&lt;br /&gt;
| Ornamented Collar || 20$ || White Town:&amp;lt;br/&amp;gt;Ashura's Treasury&amp;lt;br/&amp;gt;(Fashionable Accessories) || +2 || +2 || Yes || || +1 Taming exp || Sybarite&amp;lt;br/&amp;gt;(+5 Mood rate) ||&lt;br /&gt;
|-&lt;br /&gt;
| Leather Collar || 3$ || rowspan=&amp;quot;4&amp;quot; | Necropolis:&amp;lt;br/&amp;gt;Steel Rose&amp;lt;br/&amp;gt;(BDSM Paraphernalia) || -1 || 0 || rowspan=&amp;quot;4&amp;quot; | Yes || Pet (+1) || +1 Taming exp || ||&lt;br /&gt;
|-&lt;br /&gt;
| Steel Collar || 10$ || -2 || 0 || || +3 Taming exp || || always disliked&amp;lt;br/&amp;gt;(-20 Mood)&lt;br /&gt;
|-&lt;br /&gt;
| Spiked Collar || 10$ || -1 || 0 || Gladiatrix (+1) || +1 Taming exp&amp;lt;br/&amp;gt;-1 Empathy exp || Gladiatrix (skill) &amp;gt;= 3 (&amp;quot;B+&amp;quot;)&amp;lt;br/&amp;gt;and Nature &amp;gt;= 3 (&amp;quot;Independent&amp;quot;)&amp;lt;br/&amp;gt;and Temperament &amp;gt;= 3 (&amp;quot;Reactive&amp;quot;)&amp;lt;br/&amp;gt;(+5 Mood rate) || otherwise&amp;lt;br/&amp;gt;(-10 Mood)&lt;br /&gt;
|-&lt;br /&gt;
| Shock Collar || 25$ || +2 || +1 || || +1 Taming exp || || always disliked&amp;lt;br/&amp;gt;(-10 Mood)&lt;br /&gt;
|-&lt;br /&gt;
| Collar and Leash || 5$ || Necropolis:&amp;lt;br/&amp;gt;Steel Rose&amp;lt;br/&amp;gt;(Animal Paraphernalia) || -1 || 0 || No || Pet (+2) || || Pet (skill) &amp;gt;= 3 (&amp;quot;B+&amp;quot;)&amp;lt;br/&amp;gt;and (Nature &amp;lt;= 2 (&amp;quot;Uncertain&amp;quot;) or Devotion &amp;gt;= 2 (&amp;quot;Dutiful&amp;quot;))&amp;lt;br/&amp;gt;(+5 Mood rate) ||&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Hands===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Name !! Price !! Location !! Style !! Exoticism !! Learning bonus !! Daily bonus !! Liked if !! Disliked if&lt;br /&gt;
|-&lt;br /&gt;
| Rubber Gloves || 5$ || rowspan=&amp;quot;5&amp;quot; | White Town:&amp;lt;br/&amp;gt;Boutique of Servilia Quint&amp;lt;br/&amp;gt;(Gloves) || -2 || 0 || Nurse (+1)&amp;lt;br/&amp;gt;Maid (+1) || || ||&lt;br /&gt;
|-&lt;br /&gt;
| Leather Gloves || 5$ || +1 || 0 || Gladiatrix (+1)&amp;lt;br/&amp;gt;Alchemy (+1) || || ||&lt;br /&gt;
|-&lt;br /&gt;
| Lace Gloves || 5$ || +2 || 0 || || || ||&lt;br /&gt;
|-&lt;br /&gt;
| Carbon Fiber Gloves || 10$ || -1 || 0 || Gladiatrix (+2) || || ||&lt;br /&gt;
|-&lt;br /&gt;
| Fluffy Paws || 5$ || -1 || 0 || Pet (+1)&amp;lt;br/&amp;gt;All other skills (-10) || || Pet Prodigy ||&lt;br /&gt;
|-&lt;br /&gt;
| Leather Shackles || 5$ || Necropolis:&amp;lt;br/&amp;gt;Steel Rose&amp;lt;br/&amp;gt;(BDSM Paraphernalia) || -1 || 0 || All sexual skills (+1) || +1 Taming exp&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;''if Loves Helplessness and Master Allure &amp;gt;= 3 (&amp;quot;Charming&amp;quot;): +1 Arousal''&amp;lt;br/&amp;gt;''if Claustrophobic: -2 Arousal'' || Loves Helplessness&amp;lt;br/&amp;gt;(+5 Mood rate) || Claustrophobic&amp;lt;br/&amp;gt;(-20 Mood)&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;otherwise (neutral or Inured to Helplessness)&amp;lt;br/&amp;gt;(-5 Mood rate)&lt;br /&gt;
|-&lt;br /&gt;
| Pony Harness || 10$ || Necropolis:&amp;lt;br/&amp;gt;Steel Rose&amp;lt;br/&amp;gt;(Animal Paraphernalia) || -2 || 0 || Pony (+4) || +1 Taming exp || Loves Helplessness&amp;lt;br/&amp;gt;(+10 Mood)&amp;lt;br/&amp;gt;Brony&amp;lt;br/&amp;gt;(+10 Mood)&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;''effects stack'' || Shy and not Horny&amp;lt;br/&amp;gt;(-10 Mood)&amp;lt;br/&amp;gt;Claustrophobic&amp;lt;br/&amp;gt;(-10 Mood)&amp;lt;br/&amp;gt;Not Brony or Inured to Helplessness&amp;lt;br/&amp;gt;and fewer than 4 races won&amp;lt;br/&amp;gt;(-20 Mood)&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;''effects stack''&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Feet===&lt;br /&gt;
Hooved Boots and Leather Shackles can be bought at the Steel Rose in the Necropolis. All other shoes can be bought at the Boutique of Servilia Quint in the Trade Square of White Town.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Name !! Price !! Style !! Exoticism || Learning bonus || Daily bonus !! Liked if !! Disliked if&lt;br /&gt;
|-&lt;br /&gt;
| Tabi Socks || 5$ || 0 || +1 || Gladiatrix (+2),&amp;lt;br /&amp;gt;Dancing (+1) || || Gladiatrix (skill) &amp;gt;= 3 (&amp;quot;B+&amp;quot;) or Gladiatrix (affinity for Gladiatrix skill)&amp;lt;br /&amp;gt;(positive moodlet) ||&lt;br /&gt;
|-&lt;br /&gt;
| Soft Slippers || 5$ || -1 || -1 || || || always liked&amp;lt;br /&amp;gt;(positive moodlet) ||&lt;br /&gt;
|-&lt;br /&gt;
| Pointes || 5$ || 0 || 0 || Dancing (+2) || || Dancing (skil) &amp;gt;= 3 (&amp;quot;B+&amp;quot;) or Exotic Dancer/Ballerina (affinity for Dancing skill)&amp;lt;br /&amp;gt;(positive moodlet) ||&lt;br /&gt;
|-&lt;br /&gt;
| Sneakers || 5$ || -1 || -1 || Endurance (+3),&amp;lt;br /&amp;gt;Gladiatrix (+1),&amp;lt;br /&amp;gt;Dancing +1 || || Sporty&amp;lt;br /&amp;gt;(positive moodlet) ||&lt;br /&gt;
|-&lt;br /&gt;
| Heels || 5$ || +2 || 0 || ||  || || Endurance &amp;lt;= 2 (&amp;quot;Weakened&amp;quot;)&amp;lt;br /&amp;gt;(-30 if Dying, -20 if Feeble, -10 if Weakened)&lt;br /&gt;
|-&lt;br /&gt;
| High Boots || 20$ || +2 || 0 || All sexual skills (+2) || +1 Temperament exp (if Temperament &amp;gt;= 3 (&amp;quot;Reactive&amp;quot;)) || || Endurance &amp;lt;= 2 (&amp;quot;Weakened&amp;quot;)&amp;lt;br /&amp;gt;(-30 if Dying, -20 if Feeble, -10 if Weakened)&lt;br /&gt;
|-&lt;br /&gt;
| Leather Shackles || 5$ || -1 || 0 || All sexual skills (+1)|| +1 Arousal (if Loves Helplessness and Master Allure &amp;gt;= 3 (&amp;quot;Charming&amp;quot;)),&amp;lt;br /&amp;gt;-2 Arousal (if Claustrophobic) || Loves Helplessness&amp;lt;br /&amp;gt;(+5 mood) || not Loves Helplessness&amp;lt;br /&amp;gt;(-20 mood if Claustrophobic, -5 otherwise)&lt;br /&gt;
|-&lt;br /&gt;
| Hooved Boots || 25$ || +1 || 0 || Pony (+5) || +1 Temperament exp (if Temperament &amp;gt;= 3 (&amp;quot;Reactive&amp;quot;)) || || not Brony&amp;lt;br /&amp;gt;and fewer than 4 races won&amp;lt;br /&amp;gt;(-15 mood)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Rings===&lt;br /&gt;
Rings can be bought from Ashura's Treasury in the Trade Square of White Town. &lt;br /&gt;
Two can be equipped at a time.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Name !! Price !! Style&lt;br /&gt;
|-&lt;br /&gt;
| Elegant Ring || 3$ || +1&lt;br /&gt;
|-&lt;br /&gt;
| Gemstone Ring || 5$ || +2&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Piercings===&lt;br /&gt;
Piercings can be bought from the Steel Rose in the Necropolis and Ashura's Treasury in the Trade Square of White Town.&lt;br /&gt;
&lt;br /&gt;
They can be worn on various places once they have been pieced at the Steel Rose.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Name !! Worn on !! Price !! Style !! Exoticism !! Daily bonus !! Liked if !! Disliked if&lt;br /&gt;
|-&lt;br /&gt;
| Small Hoop || Ear&amp;lt;br /&amp;gt;Tongue&amp;lt;br /&amp;gt;Nipples&amp;lt;br /&amp;gt;Navel&amp;lt;br /&amp;gt;Clitoris || 3$ || +1 || 0 || || ||&lt;br /&gt;
|-&lt;br /&gt;
| Gemstone Stud || Ear (clip-on)&amp;lt;br /&amp;gt;Navel&amp;lt;br /&amp;gt;Clitoris || 5$ || +2 || +2 || || ||&lt;br /&gt;
|-&lt;br /&gt;
| Barbell || Tongue&amp;lt;br /&amp;gt;Nipples&amp;lt;br /&amp;gt;Navel&amp;lt;br /&amp;gt;Clitoris || 10$ || +1 || +1 || +1 Arousal || ||&lt;br /&gt;
|-&lt;br /&gt;
| Nipple Chain || Nipples || 10$ || 0 || +1 || +2 Arousal,&amp;lt;br /&amp;gt;+1 Taming exp || || Arousal = 0&amp;lt;br /&amp;gt;and not Masochist or Accustomed to Pain&amp;lt;br /&amp;gt;(-5 mood)&lt;br /&gt;
|-&lt;br /&gt;
| Thick Steel Ring || Ear&amp;lt;br /&amp;gt;Tongue&amp;lt;br /&amp;gt;Nipples&amp;lt;br /&amp;gt;Navel&amp;lt;br /&amp;gt;Clitoris || 30$ || -1 || +2 || +3 Taming exp if on tongue, nipples, navel, &amp;amp; clitoris; bypasses normal taming exp cap || || always disliked&amp;lt;br /&amp;gt;(no actual mood penalty)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Weapons and Armor ==&lt;br /&gt;
See [[Jack-o-nine/Gameplay/Weapons_and_Armor|Weapons and Armor]] for the full list of weapons and armor available at Manhunter's Armory.&lt;br /&gt;
&lt;br /&gt;
== Drugs ==&lt;br /&gt;
* Elysian datura x5 (10$) - Improves mood, increases addiction by 1 every use. Addiction passively decreases by 1 at the start of even numbered days, whether or not the slave smoked datura the day before. If addiction is greater than a random number between 1 and 100 (savescummable), slave intelligence rate decreases by 1. If the slaver's datura addiction is above 30, charisma rate decreases by 1 upon use. Effects on slaver are otherwise identical. Smoking datura multiple times per day has a cumulative effect on addiction and intelligence/charisma, but not mood.&lt;br /&gt;
* Kamrian resin x5 (10$) - Restores 1 energy once per day, increases addiction by 1 at the start of the next day. Addiction passively decreases by 1 at the start of even numbered days, if the slave did not drank kamra the day before. If addiction exceeds 8 * endurance (eg, a slave with B+ endurance reaches 25 addiction), they will see drawbacks to kamra abuse the next day, decreasing mood, endurance rate (-1), and energy (-half a spark). Effects on slaver are identical, affecting strength in lieu of endurance. Drinking kamra more than once per day has no additional effect.&lt;br /&gt;
* Faeries pollen x5 (10$) - Restores 5 energy once per day, increases addiction by 1 at the start of the next day. Addiction passively decreases by 1 at the start of days divisible by 3, if the slave did not snort pollen the day before. If addiction exceeds endurance (eg a slave with B+ endurance reaches 4 addiction), they will see drawbacks to pollen abuse the next day, decreasing mood, endurance rate (-addiction/2), and energy (-1 spark). If addiction exceeds 1, mood is decreased and endurance rate is decreased (-addiction/10). Taking multiple doses of pollen in the same day will cause a slave to faint immediately and instantly decrease their endurance to dying (F-). If the slaver snorts pollen, they gain 5 energy and sexual excitement is increased to blazing (unless libido is impotent), while strength rate is immediately decreased by 1 and libido rate is immediately decreased by 10*libido level (eg a slaver with salacious libido will immediately have libido rate decrease by 50). Taking two doses of pollen in one day will immediately kill the slaver. The effects of addiction on the slaver are identical to those on the slave, affecting strength in lieu of endurance.&lt;br /&gt;
* Essence of oblivion x5 (10$) - Improves mood sharply, increases addiction by 1 at the start of the next day. Addiction passively decreases by 1 at the start of days divisible by 4, if the slave did not take oblivion the day before. If addiction exceeds endurance (eg a slave with B+ endurance reaches 4 addiction), they will see drawbacks to oblivion abuse the next day, sharply decreasing mood and decreasing endurance rate (-addiction). If addiction exceeds endurance, but the slave did not take opium, mood and endurance rate will still decrease, but less sharply (endurance rate decrease is -1). Taking multiple doses of oblivion in the same day will cause a slave to faint immediately and instantly decrease their endurance to dying (F-). Effects on slaver are identical, affecting strength in lieu of endurance, but taking two doses of pollen in the same day will immediately kill the slaver.&lt;br /&gt;
* Alcohol x5 (10$) - Improves mood, increases addiction by 1 at the start of the next day. Addiction passively decreases by 1 at the start of days divisible by 3, if the slave did not chug alcohol the day before. If addiction exceeds endurance (eg a slave with B+ endurance reaches 4 addiction), they will see drawbacks to alcohol abuse the next day, decreasing mood and endurance rate (-1). Chugging alcohol multiple times in the same day will cause a slave to pass out and set their energy to -2 sparks. The slaver must chug alcohol twice to improve their mood, but only once to stave off the mood decrease from alcohol addiction, while chugging alcohol three times in one day will cause the slaver to pass out and end the day immediately. The effects of addiction on the slaver are identical to those on the slave, affecting strength in lieu of endurance.&lt;br /&gt;
&lt;br /&gt;
Also, see [[Jack-o-nine/Gameplay/Alchemy|Alchemy]].&lt;br /&gt;
&lt;br /&gt;
==Fetish Equipment==&lt;br /&gt;
These are bought from the [[Jack-o-nine/Gameplay/Locations/Necropolis#Steel_Rose|&amp;quot;Steel Rose&amp;quot;]] in the Necropolis under &amp;quot;Fetish-paraphernalia&amp;quot;. They're used as tools to enforce rules that a disobedient slave would otherwise disobey, or unlocks some bondage punishments and the vaginal vibes rule.&lt;br /&gt;
* Vaginal beads - allows Vaginal vibe&lt;br /&gt;
* Anal pear - Deny toileting, slave won't clean themselves at the end of day without you explicitly telling them to&lt;br /&gt;
* Reliable gag - Force silence&lt;br /&gt;
* Bondage suit - unlocks punishment options&lt;br /&gt;
* Urinal rack - Behave: urinal&lt;br /&gt;
* Toilet seat - Behave: toilet&lt;br /&gt;
&lt;br /&gt;
Also of note is the Pet Suit to enforce Behave: pet and the shock collar to enforce Behave: Humility&lt;br /&gt;
&lt;br /&gt;
==Gifts==&lt;br /&gt;
These items are given via the rewards menu, and give girls a small, but permanent bonus. If a slave already has a gift, the on-hover text for the gift will say &amp;quot;Give [slave name] another [gift name]&amp;quot;, rather than &amp;quot;Give [slave name] a [gift name]&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
*Warm Plaid - Reduces despair slightly every night.&lt;br /&gt;
&lt;br /&gt;
*Plush toy - Your slave will use this as a soft pillow, giving a slight energy bonus when sleeping on a bedroll.&lt;br /&gt;
&lt;br /&gt;
*Perfume - Gives a charm bonus at the start of the day (does not stack with spa perfuming), and grants +1 habit per day&lt;br /&gt;
&lt;br /&gt;
*Mini pony - Gives a lasting mood bonus while the pony is alive, and costs 1$/day to keep alive. Will live at least 40 days, and typically dies at around 50.&lt;/div&gt;</summary>
		<author><name>GhostBeat</name></author>	</entry>

	<entry>
		<id>http://wiki.anime-sharing.com/hgames/index.php?title=Jack-o-nine/Gameplay/Items&amp;diff=42016</id>
		<title>Jack-o-nine/Gameplay/Items</title>
		<link rel="alternate" type="text/html" href="http://wiki.anime-sharing.com/hgames/index.php?title=Jack-o-nine/Gameplay/Items&amp;diff=42016"/>
				<updated>2026-07-15T07:07:38Z</updated>
		
		<summary type="html">&lt;p&gt;GhostBeat: /* Headgear */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Jack-o-nine}}&lt;br /&gt;
==Ingredients==&lt;br /&gt;
Ingredients are used for cooking [[Jack-o-nine/Gameplay/Food|food]] and can be bought from the [[Jack-o-nine/Gameplay/Locations/White_Town#Gastronomicon|Gastronomicon]]. Alternatively you can tell your assistant [[Jack-o-nine/Gameplay/Assistant#Groceries|which groceries to buy]].&lt;br /&gt;
&lt;br /&gt;
Here's a list of all the ingredients in the game:&lt;br /&gt;
*Fresh Eggs x5 (30$);&lt;br /&gt;
*Fresh Milk x5 (30$);&lt;br /&gt;
*Double Cream x5 (30$);&lt;br /&gt;
*Mature Cheese x5 (30$);&lt;br /&gt;
*Fresh Vegetables x5 (10$);&lt;br /&gt;
*Cereals and Flour x5 (10$);&lt;br /&gt;
*Herbs and Spices x5 (10$);&lt;br /&gt;
*Strong Alcohol x5 (10$); &lt;br /&gt;
*Greasy Mince x5 (7$);&lt;br /&gt;
*Tender Fillet x5 (20$);&lt;br /&gt;
*Virgin Meat.&lt;br /&gt;
&lt;br /&gt;
  '''Note:''' Eggs and Milk can be obtained for &amp;quot;free&amp;quot; if you own a [[Jack-o-nine/Gameplay/Barn|barn]] and the respective cattle. &lt;br /&gt;
  '''Note:''' Alcohol can be [[Jack-o-nine/Gameplay/Alchemy#Summary|produced]] by an alchemist, but the cost of the constituent ingredients exceeds the cost of alcohol purchased directly from the Gastronomicon.&lt;br /&gt;
  '''Note:''' Virgin Meat can only be obtained by slaughtering slaves either at the [[Jack-o-nine/Gameplay/Locations/White_Town#Gastronomicon|butcher]] or at your [[Jack-o-nine/Gameplay/Barn#Pig|barn]].&lt;br /&gt;
&lt;br /&gt;
== Men's clothing ==&lt;br /&gt;
&lt;br /&gt;
All except the Worn Clothes are sold at the Boutique of Servilia Quint in the Trade Square of White Town. Most of these have some positive effect, but some of them are uncomfortable and will make the PC unhappy.&amp;lt;br /&amp;gt;&lt;br /&gt;
If you have some money to spare, it's worth buying a variety of these to wear to increase your skills, which allows you to train slaves to one rank passed your natural abilities, and further training yourself in them. If you don't need the skill boost, Fashionable Attire is a good choice for the allure.&lt;br /&gt;
As of 2.2.3, you no longer need to wear the items to get the training bonuses, but you might still want to swap your outfit for combat, healing injured slaves, or casting spells.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* '''Worn Clothes''' - You start with these. Penalty to Allure and Mood. They are &amp;quot;worn&amp;quot; in the sense of threadbare and scruffy rather then &amp;quot;being worn&amp;quot;. &lt;br /&gt;
* '''Formal Suit''' (40$) - Raises Artistry. Allows vulgar players to train in etiquette, dance, music and singing. &lt;br /&gt;
* '''Medical gown''' (40$) - Raises Medic skill. Lets the player train nurses to a higher level and improves the use of stimulants and the like.&lt;br /&gt;
* '''Wizard Robes''' (40$) - Raises Magic skill. Player can better train enchantresses, cast spells and brew potions.&lt;br /&gt;
* '''Housecoat''' (25$) - &amp;quot;Soft and comfortable housecoat. Just what you need to relax&amp;quot;. Increases Slaver mood, but decreases Allure and Aura.&lt;br /&gt;
* '''Fashionable Attire''' (100$) - Raises Allure which helps with obedience and selling slaves. No effect on mood.&lt;br /&gt;
* '''Aketon''' (40$) - Raises Fighter skill. Useful when patrolling the fogs, training gladiatrices or dealing with rebellious slaves.&lt;br /&gt;
* '''Livery''' (40$) - Raises Stewardship. Useful when teaching Maid and Cook and Secretary skills.&lt;br /&gt;
* '''Noble Regalia''' (200$) - Raises Allure and Aura which helps with obedience and selling slaves, but is uncomfortable, lowering slaver's mood.&lt;br /&gt;
&lt;br /&gt;
== Women's Clothing &amp;amp; Apparel ==&lt;br /&gt;
&lt;br /&gt;
Clothing and jewelry can give a variety of bonuses. BDSM and fetish gear are sold in the Steel Rose in the Necropolis. Other clothes are sold at the Boutique of Servilia Quint in the Trade Square of White town. Jewelry and accessories are sold next door at Ashura's Treasury. Some jewelry requires piercing, which are done at the Steel Rose.&lt;br /&gt;
&lt;br /&gt;
Mood bonuses and penalties from clothing do stack, but do not accumulate over time (each effect is applied on top of the slave's base mood only as long as it is worn).&lt;br /&gt;
&lt;br /&gt;
Some liked clothing gives a positive moodlet instead, which is worth one mood level (+10) but is only applied once.&lt;br /&gt;
&lt;br /&gt;
=== Clothes ===&lt;br /&gt;
&lt;br /&gt;
Revealing outfits trigger dislike responses for two independent reasons, which '''stack''' if both apply:&lt;br /&gt;
&lt;br /&gt;
* '''Pride &amp;gt; 2 (&amp;quot;Proud&amp;quot; or higher):''' −N × Pride level Mood rate penalty (N varies by outfit, typically 3 — see &amp;quot;Disliked if&amp;quot; column for exact value)&lt;br /&gt;
* '''Shy trait and not Horny:''' flat −10 Mood penalty (one level) — not present on every outfit, check individual items&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Name !! Price !! Location !! Style !! Exoticism !! Revealing !! Learning bonus !! Daily bonus !! Liked if !! Disliked if&lt;br /&gt;
|-&lt;br /&gt;
| Naked || N/A || N/A || 0 || 0 || Yes || All sexual skills (+1)&amp;lt;br/&amp;gt;Endurance (+1) || +1 Taming exp || || Pride &amp;gt; 2 (−3×Pride Mood rate)&amp;lt;br/&amp;gt;Shy and not Horny (−10 Mood)&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;Exhibitionism (skill) &amp;lt; Nature&amp;lt;br/&amp;gt;and not a Cow (Cow skill &amp;lt; 3)&amp;lt;br/&amp;gt;(−10 Mood, stacks independently)&lt;br /&gt;
|-&lt;br /&gt;
| Frilly Apron || 5$ || rowspan=&amp;quot;8&amp;quot; | White Town:&amp;lt;br/&amp;gt;Boutique of Servilia Quint&amp;lt;br/&amp;gt;(Women's Uniform) || 0 || 0 || rowspan=&amp;quot;2&amp;quot; | Yes || Cooking (+2) || || Gourmet || Pride &amp;gt; 2 (−3×Pride Mood rate)&amp;lt;br/&amp;gt;Shy and not Horny (−10 Mood)&lt;br /&gt;
|-&lt;br /&gt;
| Maid Outfit || 5$ || +1 || 0 || Maid (+2) || || Expert Maid || Pride &amp;gt; 2 (−3×Pride Mood rate)&amp;lt;br/&amp;gt;Shy and not Horny (−10 Mood)&lt;br /&gt;
|-&lt;br /&gt;
| Nurse Outfit || 5$ || 0 || 0 || No || Nurse (+2) || || Expert Nurse ||&lt;br /&gt;
|-&lt;br /&gt;
| Athletic Leotard || 5$ || 0 || 0 || rowspan=&amp;quot;2&amp;quot; | Yes || Endurance (+2)&amp;lt;br/&amp;gt;Dance (+2) || || Sportive || Pride &amp;gt; 2 (−2×Pride Mood rate)&amp;lt;br/&amp;gt;Shy and not Horny (−10 Mood)&lt;br /&gt;
|-&lt;br /&gt;
| Chainmail Bikini || 5$ || 0 || +1 || Endurance (+1)&amp;lt;br/&amp;gt;Gladiatrix (+3) || || Gladiatrix || Pride &amp;gt; 2 (−3×Pride Mood rate)&amp;lt;br/&amp;gt;Shy and not Horny (−10 Mood)&lt;br /&gt;
|-&lt;br /&gt;
| Sorceress Robes || 5$ || -1 || +2 || rowspan=&amp;quot;3&amp;quot; | No || Alchemy (+2)&amp;lt;br/&amp;gt;Witchcraft (+3) || || Enchantress&amp;lt;br/&amp;gt;or Pride &amp;gt;= 3 (&amp;quot;Proud&amp;quot;) ||&lt;br /&gt;
|-&lt;br /&gt;
| School Uniform || 10$ || +1 || 0 || Secretary (+2)&amp;lt;br/&amp;gt;All academy lessons (+2) || || Secretary ||&lt;br /&gt;
|-&lt;br /&gt;
| Kimono Yukata || 20$ || +2 || 0 || Elocution (+3) || || Secretary&amp;lt;br/&amp;gt;''(may be a bug, should probably have been Orator/Elocution)'' ||&lt;br /&gt;
|-&lt;br /&gt;
| Light Sundress || 5$ || rowspan=&amp;quot;8&amp;quot; | White Town:&amp;lt;br/&amp;gt;Boutique of Servilia Quint&amp;lt;br/&amp;gt;(Fashionable Ladieswear) || +1 || 0 || No || || || always liked ||&lt;br /&gt;
|-&lt;br /&gt;
| Lace Underwear || 5$ || +1 || 0 || Yes || All sexual skills (+2) || +1 Arousal&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;''if Devotion &amp;gt;= 1 (&amp;quot;Wavering&amp;quot;)&amp;lt;br/&amp;gt;and Master Allure &amp;gt;= 3 (&amp;quot;Charming&amp;quot;)'' || || Pride &amp;gt; 2 (−3×Pride Mood rate)&amp;lt;br/&amp;gt;Shy and not Horny (−10 Mood)&lt;br /&gt;
|-&lt;br /&gt;
| Gown || 10$ || +2 || 0 || No || || || ||&lt;br /&gt;
|-&lt;br /&gt;
| Latex Dress || 20$ || +2 || 0 || rowspan=&amp;quot;3&amp;quot; | Yes || All sexual skills (+3) || || || Pride &amp;gt; 2 (−3×Pride Mood rate)&amp;lt;br/&amp;gt;Shy and not Horny (−10 Mood)&lt;br /&gt;
|-&lt;br /&gt;
| Exotic Outfit || 25$ || +2 || +3 || Dancing (+3)&amp;lt;br/&amp;gt;All sexual skills (+1) || || Ballerina/Exotic Dancer || Pride &amp;gt; 2 (−1×Pride Mood rate only)&amp;lt;br/&amp;gt;No Shy penalty for this outfit&lt;br /&gt;
|-&lt;br /&gt;
| Leather Corset || 50$ || +2 || 0 || All sexual skills (+4) || +2 Arousal&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;''if Devotion &amp;gt;= 1 (&amp;quot;Wavering&amp;quot;)&amp;lt;br/&amp;gt;and Master Allure &amp;gt;= 3 (&amp;quot;Charming&amp;quot;)'' || || Pride &amp;gt; 2 (−3×Pride Mood rate)&amp;lt;br/&amp;gt;Shy and not Horny (−10 Mood)&lt;br /&gt;
|-&lt;br /&gt;
| Gorgeous Dress || 50$ || +3 || 0 || rowspan=&amp;quot;2&amp;quot; | No || || || || always disliked&amp;lt;br/&amp;gt;(-5 Mood decrease)&lt;br /&gt;
|-&lt;br /&gt;
| Wedding Dress || 100$ || +3 || 0 || All sexual skills (+Devotion) || +1 Devotion&amp;lt;br/&amp;gt;+1 Arousal&amp;lt;br/&amp;gt;+5 Mood bonus&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;''if Devotion &amp;gt;= 3 (&amp;quot;Devoted&amp;quot;)&amp;lt;br/&amp;gt;and Mood &amp;gt;= 3 (&amp;quot;Pleased&amp;quot;)&amp;lt;br/&amp;gt;and Master Allure &amp;gt;= 3 (&amp;quot;Charming&amp;quot;)'' || not feeling rebellious&amp;lt;br/&amp;gt;and Pride &amp;lt;= 2 (&amp;quot;Aloof&amp;quot;) ||&lt;br /&gt;
|-&lt;br /&gt;
| Cow Gear || 25$ || Outcasts:&amp;lt;br/&amp;gt;Public Animal Farm&amp;lt;br/&amp;gt;(Milk Cooperative) || -2 || 0 || N/A || Cow (+2) || -1 Pride exp&amp;lt;br/&amp;gt;-1 Intellect exp&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;''won't reduce below 2 (&amp;quot;Dimwitted&amp;quot;)'' || Indolent || if not Indolent&amp;lt;br/&amp;gt;and Cow (skill) &amp;lt; 3 (&amp;quot;B+&amp;quot;)&amp;lt;br/&amp;gt;and Pet (skill) &amp;lt; 3 (&amp;quot;B+&amp;quot;)&amp;lt;br/&amp;gt;(-5 Mood)&lt;br /&gt;
|-&lt;br /&gt;
| Anal Tail || 10$ || rowspan=&amp;quot;3&amp;quot; | Necropolis:&amp;lt;br/&amp;gt;Steel Rose&amp;lt;br/&amp;gt;(Animal Paraphernalia) || -2 || 0 || rowspan=&amp;quot;3&amp;quot; | N/A || Pet (+2)&amp;lt;br/&amp;gt;Pony (+1) || +2 Arousal&amp;lt;br/&amp;gt;-1 Pride exp&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;''if Pride &amp;gt; 1'' || Pet Prodigy or Brony&amp;lt;br/&amp;gt;(+5 Mood bonus) || if not Pet Prodigy or Brony&amp;lt;br/&amp;gt;and fewer than 7 races won&amp;lt;br/&amp;gt;and not Horny&amp;lt;br/&amp;gt;(-5 Mood penalty per level of Pride)&lt;br /&gt;
|-&lt;br /&gt;
| Petsuit || 25$ || -2 || +1 || Pet (+3)&amp;lt;br/&amp;gt;All other skills (-10) || +2 Taming exp&amp;lt;br/&amp;gt;-1 Pride exp&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;''-1 Nature exp if not Loves Helplessness'' || Loves Helplessness&amp;lt;br/&amp;gt;(+10 Mood) || if not Loves Helplessness:&amp;lt;br/&amp;gt;-20 Mood if Claustrophobia&amp;lt;br/&amp;gt;no penalty if Inured to Helplessness&amp;lt;br/&amp;gt;-10 Mood otherwise&lt;br /&gt;
|-&lt;br /&gt;
| Deprivation Suit || 50$ || -4 || +2 || All skills (-10) || +3 Taming exp&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;''-1 Temperament exp if not Loves Helplessness'' || Loves Helplessness&amp;lt;br/&amp;gt;(+10 Mood) || if not Loves Helplessness:&amp;lt;br/&amp;gt;-30 Mood if Claustrophobia&amp;lt;br/&amp;gt;-10 Mood if Inured to Helplessness&amp;lt;br/&amp;gt;-20 Mood otherwise&lt;br /&gt;
|-&lt;br /&gt;
| Slave Costume || 20$ || rowspan=&amp;quot;7&amp;quot; | Red Light District:&amp;lt;br/&amp;gt;Flea Market&amp;lt;br/&amp;gt;(Revealing Clothing) || +1 || +1 || rowspan=&amp;quot;7&amp;quot; | No || All sexual skills (+2) || +3 Arousal || ||&lt;br /&gt;
|-&lt;br /&gt;
| Short Dress || 30$ || +1 || +1 || All sexual skills (+2) || +4 Arousal&amp;lt;br/&amp;gt;+1 Taming exp || ||&lt;br /&gt;
|-&lt;br /&gt;
| Dance Costume || 40$ || +1 || +2 || Dancing (+2)&amp;lt;br/&amp;gt;All sexual skills (+2) || +1 Arousal || ||&lt;br /&gt;
|-&lt;br /&gt;
| Corset || 40$ || +1 || +2 || All sexual skills (+3) || +2 Arousal || ||&lt;br /&gt;
|-&lt;br /&gt;
| Slut Costume || 30$ || +3 || +2 || All sexual skills (+2) || +4 Arousal&amp;lt;br/&amp;gt;+1 Custom&amp;lt;br/&amp;gt;+1 Rational exp || ||&lt;br /&gt;
|-&lt;br /&gt;
| Fancy Slave Costume || 100$ || +4 || +3 || Dancing (+1)&amp;lt;br/&amp;gt;All sexual skills (+2) || +1 Arousal || ||&lt;br /&gt;
|-&lt;br /&gt;
| Nun Costume || 60$ || +3 || +3 || All sexual skills (+4) || +3 Arousal&amp;lt;br/&amp;gt;+1 Mood&amp;lt;br/&amp;gt;+1 Custom&amp;lt;br/&amp;gt;+1 Taming exp&amp;lt;br/&amp;gt;+1 Rational exp || Always slightly liked ||&lt;br /&gt;
|-&lt;br /&gt;
| Slave Tunic || 20$ || rowspan=&amp;quot;7&amp;quot; | Red Light District:&amp;lt;br/&amp;gt;Flea Market&amp;lt;br/&amp;gt;(Everyday Clothing) || +1 || +1 || rowspan=&amp;quot;7&amp;quot; | No || || +2 Arousal || ||&lt;br /&gt;
|-&lt;br /&gt;
| Kimono-Hikizuri || 50$ || +3 || +3 || Maid (-1)&amp;lt;br/&amp;gt;Cooking (-1)&amp;lt;br/&amp;gt;Elocution (+3)&amp;lt;br/&amp;gt;Gladiatrix (-1)&amp;lt;br/&amp;gt;Music (+1)&amp;lt;br/&amp;gt;Art (+1)&amp;lt;br/&amp;gt;All sexual skills (+2) || +1 Mood (permanent) || ||&lt;br /&gt;
|-&lt;br /&gt;
| Witch Costume || 30$ || +1 || +2 || Alchemy (+3)&amp;lt;br/&amp;gt;Witchcraft (+3) || +1 Arousal&amp;lt;br/&amp;gt;+1 Mood (permanent) || ||&lt;br /&gt;
|-&lt;br /&gt;
| Tunic || 40$ || +2 || +1 || Elocution (+1) || +1 Arousal || ||&lt;br /&gt;
|-&lt;br /&gt;
| Wool Tunic || 50$ || +2 || +1 || All sexual skills (+3) || +2 Arousal || ||&lt;br /&gt;
|-&lt;br /&gt;
| Toga || 50$ || +2 || +2 || Elocution (+1) || +1 Arousal&amp;lt;br/&amp;gt;+1 Mood (permanent) || ||&lt;br /&gt;
|-&lt;br /&gt;
| Fancy Tunic || 70$ || +3 || +3 || Elocution (+1)&amp;lt;br/&amp;gt;All sexual skills (+1) || +1 Arousal || ||&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Headgear===&lt;br /&gt;
&lt;br /&gt;
Headwear may count as a hairstyle, in which case it gives the same Style bonus as a recent haircut — see the &amp;quot;Hairstyle&amp;quot; column.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Name !! Price !! Location !! Style !! Exoticism !! Hairstyle !! Learning bonus !! Daily bonus !! Liked if !! Disliked if&lt;br /&gt;
|-&lt;br /&gt;
| Ornamented Diadem || 10$ || rowspan=&amp;quot;2&amp;quot; | White Town:&amp;lt;br/&amp;gt;Ashura's Treasury&amp;lt;br/&amp;gt;(Women's Jewelry) || +2 || 0 || rowspan=&amp;quot;2&amp;quot; | No || || || Sybarite&amp;lt;br/&amp;gt;(+5 Mood rate) ||&lt;br /&gt;
|-&lt;br /&gt;
| Precious Tiara || 20$ || +3 || +1 || || || Sybarite&amp;lt;br/&amp;gt;(+5 Mood rate) ||&lt;br /&gt;
|-&lt;br /&gt;
| Headband || 3$ || rowspan=&amp;quot;6&amp;quot; | White Town:&amp;lt;br/&amp;gt;Ashura's Treasury&amp;lt;br/&amp;gt;(Fashionable Accessories) || 0 || 0 || Yes || Cooking (+1) || || ||&lt;br /&gt;
|-&lt;br /&gt;
| Hijab || 3$ || -1 || 0 || rowspan=&amp;quot;3&amp;quot; | No || Maid (+1)&amp;lt;br/&amp;gt;Cooking (+1) || || ||&lt;br /&gt;
|-&lt;br /&gt;
| Stylish Glasses || 10$ || +1 || 0 || Secretary (+1) || || Secretary ||&lt;br /&gt;
|-&lt;br /&gt;
| Cat Ears || 10$ || -1 || +1 || Pet (+1) || || Pet Prodigy ||&lt;br /&gt;
|-&lt;br /&gt;
| Hairnet || 10$ || +2 || 0 || rowspan=&amp;quot;2&amp;quot; | Yes || || || ||&lt;br /&gt;
|-&lt;br /&gt;
| Exotic Wig || 20$ || +1 || +2 || || || ||&lt;br /&gt;
|-&lt;br /&gt;
| Crown of Thorns || 5$ || Necropolis:&amp;lt;br/&amp;gt;Steel Rose&amp;lt;br/&amp;gt;(BDSM Paraphernalia) || -2 || 0 || No || || +2 Taming exp || Masochist&amp;lt;br/&amp;gt;(+10 Mood) || not Masochist&amp;lt;br/&amp;gt;(-10 Mood)&lt;br /&gt;
|-&lt;br /&gt;
| Plumed Bridle || 15$ || Necropolis:&amp;lt;br/&amp;gt;Steel Rose&amp;lt;br/&amp;gt;(Animal Paraphernalia) || +1 || 0 || No || Pony (+3) || +1 Taming exp&amp;lt;br/&amp;gt;-1 Pride exp&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;''if Pride &amp;gt; 1'' || Brony&amp;lt;br/&amp;gt;(+5 Mood rate) || not Brony&amp;lt;br/&amp;gt;and fewer than 4 races won&amp;lt;br/&amp;gt;(-20 Mood)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Neck===&lt;br /&gt;
&lt;br /&gt;
Collars can help retrieve slaves that run away. Requires slave to be branded. The shock collar can also be used to enforce the humility rule.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Name !! Price !! Location !! Style !! Exoticism !! Prevents escape !! Learning bonus !! Daily bonus !! Liked if !! Disliked if&lt;br /&gt;
|-&lt;br /&gt;
| Chain with Pendant || 5$ || rowspan=&amp;quot;2&amp;quot; | White Town:&amp;lt;br/&amp;gt;Ashura's Treasury&amp;lt;br/&amp;gt;(Women's Jewelry) || +1 || 0 || rowspan=&amp;quot;2&amp;quot; | No || || || ||&lt;br /&gt;
|-&lt;br /&gt;
| Gemstone Necklace || 10$ || +2 || 0 || || || ||&lt;br /&gt;
|-&lt;br /&gt;
| Ornamented Collar || 20$ || White Town:&amp;lt;br/&amp;gt;Ashura's Treasury&amp;lt;br/&amp;gt;(Fashionable Accessories) || +2 || +2 || Yes || || +1 Taming exp || Sybarite&amp;lt;br/&amp;gt;(+5 Mood rate) ||&lt;br /&gt;
|-&lt;br /&gt;
| Leather Collar || 3$ || rowspan=&amp;quot;4&amp;quot; | Necropolis:&amp;lt;br/&amp;gt;Steel Rose&amp;lt;br/&amp;gt;(BDSM Paraphernalia) || -1 || 0 || rowspan=&amp;quot;4&amp;quot; | Yes || Pet (+1) || +1 Taming exp || ||&lt;br /&gt;
|-&lt;br /&gt;
| Steel Collar || 10$ || -2 || 0 || || +3 Taming exp || || always disliked&amp;lt;br/&amp;gt;(-20 Mood)&lt;br /&gt;
|-&lt;br /&gt;
| Spiked Collar || 10$ || -1 || 0 || Gladiatrix (+1) || +1 Taming exp&amp;lt;br/&amp;gt;-1 Empathy exp || Gladiatrix (skill) &amp;gt;= 3 (&amp;quot;B+&amp;quot;)&amp;lt;br/&amp;gt;and Nature &amp;gt;= 3 (&amp;quot;Independent&amp;quot;)&amp;lt;br/&amp;gt;and Temperament &amp;gt;= 3 (&amp;quot;Reactive&amp;quot;)&amp;lt;br/&amp;gt;(+5 Mood rate) || otherwise&amp;lt;br/&amp;gt;(-10 Mood)&lt;br /&gt;
|-&lt;br /&gt;
| Shock Collar || 25$ || +2 || +1 || || +1 Taming exp || || always disliked&amp;lt;br/&amp;gt;(-10 Mood)&lt;br /&gt;
|-&lt;br /&gt;
| Collar and Leash || 5$ || Necropolis:&amp;lt;br/&amp;gt;Steel Rose&amp;lt;br/&amp;gt;(Animal Paraphernalia) || -1 || 0 || No || Pet (+2) || || Pet (skill) &amp;gt;= 3 (&amp;quot;B+&amp;quot;)&amp;lt;br/&amp;gt;and (Nature &amp;lt;= 2 (&amp;quot;Uncertain&amp;quot;) or Devotion &amp;gt;= 2 (&amp;quot;Dutiful&amp;quot;))&amp;lt;br/&amp;gt;(+5 Mood rate) ||&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Hands===&lt;br /&gt;
Leather Shackles and Pony Harness can be bought at the Steel Rose in the Necropolis. All other gloves can be bought at the Boutique of Servilia Quint in the Trade Square of White Town.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Name !! Price !! Style !! Exoticism !! Learning bonus || Daily bonus !! Liked if !! Disliked if&lt;br /&gt;
|-&lt;br /&gt;
| Rubber Gloves || 5$ || -2 || 0 || Nurse (+1)&amp;lt;br /&amp;gt;Maid (+1) || || ||&lt;br /&gt;
|-&lt;br /&gt;
| Lace Gloves || 5$ || +2 || 0 || || || ||&lt;br /&gt;
|-&lt;br /&gt;
| Leather Gloves || 5$ || +1 || 0 || Gladiatrix (+1),&amp;lt;br /&amp;gt;Alchemy (+1) || || ||&lt;br /&gt;
|-&lt;br /&gt;
| Carbon Fiber Gloves || 10$ || -1 || 0 || Gladiatrix (+2) || || ||&lt;br /&gt;
|-&lt;br /&gt;
| Fluffy Paws || 5$ || -1 || 0 || Pet (+1),&amp;lt;br /&amp;gt;All other skills (-10)|| || Pet Prodigy&amp;lt;br /&amp;gt;(positive moodlet) ||&lt;br /&gt;
|-&lt;br /&gt;
| Leather Shackles || 5$ || -1 || 0 || All sexual skills (+1)|| +1 Arousal (if Loves Helplessness and Master Allure &amp;gt;= 3 (&amp;quot;Charming&amp;quot;)),&amp;lt;br /&amp;gt;-2 Arousal (if Claustrophobic) || Loves Helplessness&amp;lt;br /&amp;gt;(+5 mood) || not Loves Helplessness&amp;lt;br /&amp;gt;(-20 mood if Claustrophobic, -5 otherwise)&lt;br /&gt;
|-&lt;br /&gt;
| Pony Harness || 10$ || -2 || 0 || Pony (+4) || +3 Taming exp || Loves Helplessness (+10 mood)&amp;lt;br /&amp;gt;Brony (+10 mood)&amp;lt;br /&amp;gt;''effects stack'' || Shy and not Horny (-10 mood)&amp;lt;br /&amp;gt;Claustrophobic (-10 mood)&amp;lt;br /&amp;gt;Not Brony or Inured to Helplessness and fewer than 4 races won (-20 mood)&amp;lt;br /&amp;gt;''effects stack''&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Feet===&lt;br /&gt;
Hooved Boots and Leather Shackles can be bought at the Steel Rose in the Necropolis. All other shoes can be bought at the Boutique of Servilia Quint in the Trade Square of White Town.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Name !! Price !! Style !! Exoticism || Learning bonus || Daily bonus !! Liked if !! Disliked if&lt;br /&gt;
|-&lt;br /&gt;
| Tabi Socks || 5$ || 0 || +1 || Gladiatrix (+2),&amp;lt;br /&amp;gt;Dancing (+1) || || Gladiatrix (skill) &amp;gt;= 3 (&amp;quot;B+&amp;quot;) or Gladiatrix (affinity for Gladiatrix skill)&amp;lt;br /&amp;gt;(positive moodlet) ||&lt;br /&gt;
|-&lt;br /&gt;
| Soft Slippers || 5$ || -1 || -1 || || || always liked&amp;lt;br /&amp;gt;(positive moodlet) ||&lt;br /&gt;
|-&lt;br /&gt;
| Pointes || 5$ || 0 || 0 || Dancing (+2) || || Dancing (skil) &amp;gt;= 3 (&amp;quot;B+&amp;quot;) or Exotic Dancer/Ballerina (affinity for Dancing skill)&amp;lt;br /&amp;gt;(positive moodlet) ||&lt;br /&gt;
|-&lt;br /&gt;
| Sneakers || 5$ || -1 || -1 || Endurance (+3),&amp;lt;br /&amp;gt;Gladiatrix (+1),&amp;lt;br /&amp;gt;Dancing +1 || || Sporty&amp;lt;br /&amp;gt;(positive moodlet) ||&lt;br /&gt;
|-&lt;br /&gt;
| Heels || 5$ || +2 || 0 || ||  || || Endurance &amp;lt;= 2 (&amp;quot;Weakened&amp;quot;)&amp;lt;br /&amp;gt;(-30 if Dying, -20 if Feeble, -10 if Weakened)&lt;br /&gt;
|-&lt;br /&gt;
| High Boots || 20$ || +2 || 0 || All sexual skills (+2) || +1 Temperament exp (if Temperament &amp;gt;= 3 (&amp;quot;Reactive&amp;quot;)) || || Endurance &amp;lt;= 2 (&amp;quot;Weakened&amp;quot;)&amp;lt;br /&amp;gt;(-30 if Dying, -20 if Feeble, -10 if Weakened)&lt;br /&gt;
|-&lt;br /&gt;
| Leather Shackles || 5$ || -1 || 0 || All sexual skills (+1)|| +1 Arousal (if Loves Helplessness and Master Allure &amp;gt;= 3 (&amp;quot;Charming&amp;quot;)),&amp;lt;br /&amp;gt;-2 Arousal (if Claustrophobic) || Loves Helplessness&amp;lt;br /&amp;gt;(+5 mood) || not Loves Helplessness&amp;lt;br /&amp;gt;(-20 mood if Claustrophobic, -5 otherwise)&lt;br /&gt;
|-&lt;br /&gt;
| Hooved Boots || 25$ || +1 || 0 || Pony (+5) || +1 Temperament exp (if Temperament &amp;gt;= 3 (&amp;quot;Reactive&amp;quot;)) || || not Brony&amp;lt;br /&amp;gt;and fewer than 4 races won&amp;lt;br /&amp;gt;(-15 mood)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Rings===&lt;br /&gt;
Rings can be bought from Ashura's Treasury in the Trade Square of White Town. &lt;br /&gt;
Two can be equipped at a time.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Name !! Price !! Style&lt;br /&gt;
|-&lt;br /&gt;
| Elegant Ring || 3$ || +1&lt;br /&gt;
|-&lt;br /&gt;
| Gemstone Ring || 5$ || +2&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Piercings===&lt;br /&gt;
Piercings can be bought from the Steel Rose in the Necropolis and Ashura's Treasury in the Trade Square of White Town.&lt;br /&gt;
&lt;br /&gt;
They can be worn on various places once they have been pieced at the Steel Rose.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Name !! Worn on !! Price !! Style !! Exoticism !! Daily bonus !! Liked if !! Disliked if&lt;br /&gt;
|-&lt;br /&gt;
| Small Hoop || Ear&amp;lt;br /&amp;gt;Tongue&amp;lt;br /&amp;gt;Nipples&amp;lt;br /&amp;gt;Navel&amp;lt;br /&amp;gt;Clitoris || 3$ || +1 || 0 || || ||&lt;br /&gt;
|-&lt;br /&gt;
| Gemstone Stud || Ear (clip-on)&amp;lt;br /&amp;gt;Navel&amp;lt;br /&amp;gt;Clitoris || 5$ || +2 || +2 || || ||&lt;br /&gt;
|-&lt;br /&gt;
| Barbell || Tongue&amp;lt;br /&amp;gt;Nipples&amp;lt;br /&amp;gt;Navel&amp;lt;br /&amp;gt;Clitoris || 10$ || +1 || +1 || +1 Arousal || ||&lt;br /&gt;
|-&lt;br /&gt;
| Nipple Chain || Nipples || 10$ || 0 || +1 || +2 Arousal,&amp;lt;br /&amp;gt;+1 Taming exp || || Arousal = 0&amp;lt;br /&amp;gt;and not Masochist or Accustomed to Pain&amp;lt;br /&amp;gt;(-5 mood)&lt;br /&gt;
|-&lt;br /&gt;
| Thick Steel Ring || Ear&amp;lt;br /&amp;gt;Tongue&amp;lt;br /&amp;gt;Nipples&amp;lt;br /&amp;gt;Navel&amp;lt;br /&amp;gt;Clitoris || 30$ || -1 || +2 || +3 Taming exp if on tongue, nipples, navel, &amp;amp; clitoris; bypasses normal taming exp cap || || always disliked&amp;lt;br /&amp;gt;(no actual mood penalty)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Weapons and Armor ==&lt;br /&gt;
See [[Jack-o-nine/Gameplay/Weapons_and_Armor|Weapons and Armor]] for the full list of weapons and armor available at Manhunter's Armory.&lt;br /&gt;
&lt;br /&gt;
== Drugs ==&lt;br /&gt;
* Elysian datura x5 (10$) - Improves mood, increases addiction by 1 every use. Addiction passively decreases by 1 at the start of even numbered days, whether or not the slave smoked datura the day before. If addiction is greater than a random number between 1 and 100 (savescummable), slave intelligence rate decreases by 1. If the slaver's datura addiction is above 30, charisma rate decreases by 1 upon use. Effects on slaver are otherwise identical. Smoking datura multiple times per day has a cumulative effect on addiction and intelligence/charisma, but not mood.&lt;br /&gt;
* Kamrian resin x5 (10$) - Restores 1 energy once per day, increases addiction by 1 at the start of the next day. Addiction passively decreases by 1 at the start of even numbered days, if the slave did not drank kamra the day before. If addiction exceeds 8 * endurance (eg, a slave with B+ endurance reaches 25 addiction), they will see drawbacks to kamra abuse the next day, decreasing mood, endurance rate (-1), and energy (-half a spark). Effects on slaver are identical, affecting strength in lieu of endurance. Drinking kamra more than once per day has no additional effect.&lt;br /&gt;
* Faeries pollen x5 (10$) - Restores 5 energy once per day, increases addiction by 1 at the start of the next day. Addiction passively decreases by 1 at the start of days divisible by 3, if the slave did not snort pollen the day before. If addiction exceeds endurance (eg a slave with B+ endurance reaches 4 addiction), they will see drawbacks to pollen abuse the next day, decreasing mood, endurance rate (-addiction/2), and energy (-1 spark). If addiction exceeds 1, mood is decreased and endurance rate is decreased (-addiction/10). Taking multiple doses of pollen in the same day will cause a slave to faint immediately and instantly decrease their endurance to dying (F-). If the slaver snorts pollen, they gain 5 energy and sexual excitement is increased to blazing (unless libido is impotent), while strength rate is immediately decreased by 1 and libido rate is immediately decreased by 10*libido level (eg a slaver with salacious libido will immediately have libido rate decrease by 50). Taking two doses of pollen in one day will immediately kill the slaver. The effects of addiction on the slaver are identical to those on the slave, affecting strength in lieu of endurance.&lt;br /&gt;
* Essence of oblivion x5 (10$) - Improves mood sharply, increases addiction by 1 at the start of the next day. Addiction passively decreases by 1 at the start of days divisible by 4, if the slave did not take oblivion the day before. If addiction exceeds endurance (eg a slave with B+ endurance reaches 4 addiction), they will see drawbacks to oblivion abuse the next day, sharply decreasing mood and decreasing endurance rate (-addiction). If addiction exceeds endurance, but the slave did not take opium, mood and endurance rate will still decrease, but less sharply (endurance rate decrease is -1). Taking multiple doses of oblivion in the same day will cause a slave to faint immediately and instantly decrease their endurance to dying (F-). Effects on slaver are identical, affecting strength in lieu of endurance, but taking two doses of pollen in the same day will immediately kill the slaver.&lt;br /&gt;
* Alcohol x5 (10$) - Improves mood, increases addiction by 1 at the start of the next day. Addiction passively decreases by 1 at the start of days divisible by 3, if the slave did not chug alcohol the day before. If addiction exceeds endurance (eg a slave with B+ endurance reaches 4 addiction), they will see drawbacks to alcohol abuse the next day, decreasing mood and endurance rate (-1). Chugging alcohol multiple times in the same day will cause a slave to pass out and set their energy to -2 sparks. The slaver must chug alcohol twice to improve their mood, but only once to stave off the mood decrease from alcohol addiction, while chugging alcohol three times in one day will cause the slaver to pass out and end the day immediately. The effects of addiction on the slaver are identical to those on the slave, affecting strength in lieu of endurance.&lt;br /&gt;
&lt;br /&gt;
Also, see [[Jack-o-nine/Gameplay/Alchemy|Alchemy]].&lt;br /&gt;
&lt;br /&gt;
==Fetish Equipment==&lt;br /&gt;
These are bought from the [[Jack-o-nine/Gameplay/Locations/Necropolis#Steel_Rose|&amp;quot;Steel Rose&amp;quot;]] in the Necropolis under &amp;quot;Fetish-paraphernalia&amp;quot;. They're used as tools to enforce rules that a disobedient slave would otherwise disobey, or unlocks some bondage punishments and the vaginal vibes rule.&lt;br /&gt;
* Vaginal beads - allows Vaginal vibe&lt;br /&gt;
* Anal pear - Deny toileting, slave won't clean themselves at the end of day without you explicitly telling them to&lt;br /&gt;
* Reliable gag - Force silence&lt;br /&gt;
* Bondage suit - unlocks punishment options&lt;br /&gt;
* Urinal rack - Behave: urinal&lt;br /&gt;
* Toilet seat - Behave: toilet&lt;br /&gt;
&lt;br /&gt;
Also of note is the Pet Suit to enforce Behave: pet and the shock collar to enforce Behave: Humility&lt;br /&gt;
&lt;br /&gt;
==Gifts==&lt;br /&gt;
These items are given via the rewards menu, and give girls a small, but permanent bonus. If a slave already has a gift, the on-hover text for the gift will say &amp;quot;Give [slave name] another [gift name]&amp;quot;, rather than &amp;quot;Give [slave name] a [gift name]&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
*Warm Plaid - Reduces despair slightly every night.&lt;br /&gt;
&lt;br /&gt;
*Plush toy - Your slave will use this as a soft pillow, giving a slight energy bonus when sleeping on a bedroll.&lt;br /&gt;
&lt;br /&gt;
*Perfume - Gives a charm bonus at the start of the day (does not stack with spa perfuming), and grants +1 habit per day&lt;br /&gt;
&lt;br /&gt;
*Mini pony - Gives a lasting mood bonus while the pony is alive, and costs 1$/day to keep alive. Will live at least 40 days, and typically dies at around 50.&lt;/div&gt;</summary>
		<author><name>GhostBeat</name></author>	</entry>

	<entry>
		<id>http://wiki.anime-sharing.com/hgames/index.php?title=Jack-o-nine/Gameplay/Items&amp;diff=42015</id>
		<title>Jack-o-nine/Gameplay/Items</title>
		<link rel="alternate" type="text/html" href="http://wiki.anime-sharing.com/hgames/index.php?title=Jack-o-nine/Gameplay/Items&amp;diff=42015"/>
				<updated>2026-07-14T19:41:27Z</updated>
		
		<summary type="html">&lt;p&gt;GhostBeat: /* Neck */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Jack-o-nine}}&lt;br /&gt;
==Ingredients==&lt;br /&gt;
Ingredients are used for cooking [[Jack-o-nine/Gameplay/Food|food]] and can be bought from the [[Jack-o-nine/Gameplay/Locations/White_Town#Gastronomicon|Gastronomicon]]. Alternatively you can tell your assistant [[Jack-o-nine/Gameplay/Assistant#Groceries|which groceries to buy]].&lt;br /&gt;
&lt;br /&gt;
Here's a list of all the ingredients in the game:&lt;br /&gt;
*Fresh Eggs x5 (30$);&lt;br /&gt;
*Fresh Milk x5 (30$);&lt;br /&gt;
*Double Cream x5 (30$);&lt;br /&gt;
*Mature Cheese x5 (30$);&lt;br /&gt;
*Fresh Vegetables x5 (10$);&lt;br /&gt;
*Cereals and Flour x5 (10$);&lt;br /&gt;
*Herbs and Spices x5 (10$);&lt;br /&gt;
*Strong Alcohol x5 (10$); &lt;br /&gt;
*Greasy Mince x5 (7$);&lt;br /&gt;
*Tender Fillet x5 (20$);&lt;br /&gt;
*Virgin Meat.&lt;br /&gt;
&lt;br /&gt;
  '''Note:''' Eggs and Milk can be obtained for &amp;quot;free&amp;quot; if you own a [[Jack-o-nine/Gameplay/Barn|barn]] and the respective cattle. &lt;br /&gt;
  '''Note:''' Alcohol can be [[Jack-o-nine/Gameplay/Alchemy#Summary|produced]] by an alchemist, but the cost of the constituent ingredients exceeds the cost of alcohol purchased directly from the Gastronomicon.&lt;br /&gt;
  '''Note:''' Virgin Meat can only be obtained by slaughtering slaves either at the [[Jack-o-nine/Gameplay/Locations/White_Town#Gastronomicon|butcher]] or at your [[Jack-o-nine/Gameplay/Barn#Pig|barn]].&lt;br /&gt;
&lt;br /&gt;
== Men's clothing ==&lt;br /&gt;
&lt;br /&gt;
All except the Worn Clothes are sold at the Boutique of Servilia Quint in the Trade Square of White Town. Most of these have some positive effect, but some of them are uncomfortable and will make the PC unhappy.&amp;lt;br /&amp;gt;&lt;br /&gt;
If you have some money to spare, it's worth buying a variety of these to wear to increase your skills, which allows you to train slaves to one rank passed your natural abilities, and further training yourself in them. If you don't need the skill boost, Fashionable Attire is a good choice for the allure.&lt;br /&gt;
As of 2.2.3, you no longer need to wear the items to get the training bonuses, but you might still want to swap your outfit for combat, healing injured slaves, or casting spells.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* '''Worn Clothes''' - You start with these. Penalty to Allure and Mood. They are &amp;quot;worn&amp;quot; in the sense of threadbare and scruffy rather then &amp;quot;being worn&amp;quot;. &lt;br /&gt;
* '''Formal Suit''' (40$) - Raises Artistry. Allows vulgar players to train in etiquette, dance, music and singing. &lt;br /&gt;
* '''Medical gown''' (40$) - Raises Medic skill. Lets the player train nurses to a higher level and improves the use of stimulants and the like.&lt;br /&gt;
* '''Wizard Robes''' (40$) - Raises Magic skill. Player can better train enchantresses, cast spells and brew potions.&lt;br /&gt;
* '''Housecoat''' (25$) - &amp;quot;Soft and comfortable housecoat. Just what you need to relax&amp;quot;. Increases Slaver mood, but decreases Allure and Aura.&lt;br /&gt;
* '''Fashionable Attire''' (100$) - Raises Allure which helps with obedience and selling slaves. No effect on mood.&lt;br /&gt;
* '''Aketon''' (40$) - Raises Fighter skill. Useful when patrolling the fogs, training gladiatrices or dealing with rebellious slaves.&lt;br /&gt;
* '''Livery''' (40$) - Raises Stewardship. Useful when teaching Maid and Cook and Secretary skills.&lt;br /&gt;
* '''Noble Regalia''' (200$) - Raises Allure and Aura which helps with obedience and selling slaves, but is uncomfortable, lowering slaver's mood.&lt;br /&gt;
&lt;br /&gt;
== Women's Clothing &amp;amp; Apparel ==&lt;br /&gt;
&lt;br /&gt;
Clothing and jewelry can give a variety of bonuses. BDSM and fetish gear are sold in the Steel Rose in the Necropolis. Other clothes are sold at the Boutique of Servilia Quint in the Trade Square of White town. Jewelry and accessories are sold next door at Ashura's Treasury. Some jewelry requires piercing, which are done at the Steel Rose.&lt;br /&gt;
&lt;br /&gt;
Mood bonuses and penalties from clothing do stack, but do not accumulate over time (each effect is applied on top of the slave's base mood only as long as it is worn).&lt;br /&gt;
&lt;br /&gt;
Some liked clothing gives a positive moodlet instead, which is worth one mood level (+10) but is only applied once.&lt;br /&gt;
&lt;br /&gt;
=== Clothes ===&lt;br /&gt;
&lt;br /&gt;
Revealing outfits trigger dislike responses for two independent reasons, which '''stack''' if both apply:&lt;br /&gt;
&lt;br /&gt;
* '''Pride &amp;gt; 2 (&amp;quot;Proud&amp;quot; or higher):''' −N × Pride level Mood rate penalty (N varies by outfit, typically 3 — see &amp;quot;Disliked if&amp;quot; column for exact value)&lt;br /&gt;
* '''Shy trait and not Horny:''' flat −10 Mood penalty (one level) — not present on every outfit, check individual items&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Name !! Price !! Location !! Style !! Exoticism !! Revealing !! Learning bonus !! Daily bonus !! Liked if !! Disliked if&lt;br /&gt;
|-&lt;br /&gt;
| Naked || N/A || N/A || 0 || 0 || Yes || All sexual skills (+1)&amp;lt;br/&amp;gt;Endurance (+1) || +1 Taming exp || || Pride &amp;gt; 2 (−3×Pride Mood rate)&amp;lt;br/&amp;gt;Shy and not Horny (−10 Mood)&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;Exhibitionism (skill) &amp;lt; Nature&amp;lt;br/&amp;gt;and not a Cow (Cow skill &amp;lt; 3)&amp;lt;br/&amp;gt;(−10 Mood, stacks independently)&lt;br /&gt;
|-&lt;br /&gt;
| Frilly Apron || 5$ || rowspan=&amp;quot;8&amp;quot; | White Town:&amp;lt;br/&amp;gt;Boutique of Servilia Quint&amp;lt;br/&amp;gt;(Women's Uniform) || 0 || 0 || rowspan=&amp;quot;2&amp;quot; | Yes || Cooking (+2) || || Gourmet || Pride &amp;gt; 2 (−3×Pride Mood rate)&amp;lt;br/&amp;gt;Shy and not Horny (−10 Mood)&lt;br /&gt;
|-&lt;br /&gt;
| Maid Outfit || 5$ || +1 || 0 || Maid (+2) || || Expert Maid || Pride &amp;gt; 2 (−3×Pride Mood rate)&amp;lt;br/&amp;gt;Shy and not Horny (−10 Mood)&lt;br /&gt;
|-&lt;br /&gt;
| Nurse Outfit || 5$ || 0 || 0 || No || Nurse (+2) || || Expert Nurse ||&lt;br /&gt;
|-&lt;br /&gt;
| Athletic Leotard || 5$ || 0 || 0 || rowspan=&amp;quot;2&amp;quot; | Yes || Endurance (+2)&amp;lt;br/&amp;gt;Dance (+2) || || Sportive || Pride &amp;gt; 2 (−2×Pride Mood rate)&amp;lt;br/&amp;gt;Shy and not Horny (−10 Mood)&lt;br /&gt;
|-&lt;br /&gt;
| Chainmail Bikini || 5$ || 0 || +1 || Endurance (+1)&amp;lt;br/&amp;gt;Gladiatrix (+3) || || Gladiatrix || Pride &amp;gt; 2 (−3×Pride Mood rate)&amp;lt;br/&amp;gt;Shy and not Horny (−10 Mood)&lt;br /&gt;
|-&lt;br /&gt;
| Sorceress Robes || 5$ || -1 || +2 || rowspan=&amp;quot;3&amp;quot; | No || Alchemy (+2)&amp;lt;br/&amp;gt;Witchcraft (+3) || || Enchantress&amp;lt;br/&amp;gt;or Pride &amp;gt;= 3 (&amp;quot;Proud&amp;quot;) ||&lt;br /&gt;
|-&lt;br /&gt;
| School Uniform || 10$ || +1 || 0 || Secretary (+2)&amp;lt;br/&amp;gt;All academy lessons (+2) || || Secretary ||&lt;br /&gt;
|-&lt;br /&gt;
| Kimono Yukata || 20$ || +2 || 0 || Elocution (+3) || || Secretary&amp;lt;br/&amp;gt;''(may be a bug, should probably have been Orator/Elocution)'' ||&lt;br /&gt;
|-&lt;br /&gt;
| Light Sundress || 5$ || rowspan=&amp;quot;8&amp;quot; | White Town:&amp;lt;br/&amp;gt;Boutique of Servilia Quint&amp;lt;br/&amp;gt;(Fashionable Ladieswear) || +1 || 0 || No || || || always liked ||&lt;br /&gt;
|-&lt;br /&gt;
| Lace Underwear || 5$ || +1 || 0 || Yes || All sexual skills (+2) || +1 Arousal&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;''if Devotion &amp;gt;= 1 (&amp;quot;Wavering&amp;quot;)&amp;lt;br/&amp;gt;and Master Allure &amp;gt;= 3 (&amp;quot;Charming&amp;quot;)'' || || Pride &amp;gt; 2 (−3×Pride Mood rate)&amp;lt;br/&amp;gt;Shy and not Horny (−10 Mood)&lt;br /&gt;
|-&lt;br /&gt;
| Gown || 10$ || +2 || 0 || No || || || ||&lt;br /&gt;
|-&lt;br /&gt;
| Latex Dress || 20$ || +2 || 0 || rowspan=&amp;quot;3&amp;quot; | Yes || All sexual skills (+3) || || || Pride &amp;gt; 2 (−3×Pride Mood rate)&amp;lt;br/&amp;gt;Shy and not Horny (−10 Mood)&lt;br /&gt;
|-&lt;br /&gt;
| Exotic Outfit || 25$ || +2 || +3 || Dancing (+3)&amp;lt;br/&amp;gt;All sexual skills (+1) || || Ballerina/Exotic Dancer || Pride &amp;gt; 2 (−1×Pride Mood rate only)&amp;lt;br/&amp;gt;No Shy penalty for this outfit&lt;br /&gt;
|-&lt;br /&gt;
| Leather Corset || 50$ || +2 || 0 || All sexual skills (+4) || +2 Arousal&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;''if Devotion &amp;gt;= 1 (&amp;quot;Wavering&amp;quot;)&amp;lt;br/&amp;gt;and Master Allure &amp;gt;= 3 (&amp;quot;Charming&amp;quot;)'' || || Pride &amp;gt; 2 (−3×Pride Mood rate)&amp;lt;br/&amp;gt;Shy and not Horny (−10 Mood)&lt;br /&gt;
|-&lt;br /&gt;
| Gorgeous Dress || 50$ || +3 || 0 || rowspan=&amp;quot;2&amp;quot; | No || || || || always disliked&amp;lt;br/&amp;gt;(-5 Mood decrease)&lt;br /&gt;
|-&lt;br /&gt;
| Wedding Dress || 100$ || +3 || 0 || All sexual skills (+Devotion) || +1 Devotion&amp;lt;br/&amp;gt;+1 Arousal&amp;lt;br/&amp;gt;+5 Mood bonus&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;''if Devotion &amp;gt;= 3 (&amp;quot;Devoted&amp;quot;)&amp;lt;br/&amp;gt;and Mood &amp;gt;= 3 (&amp;quot;Pleased&amp;quot;)&amp;lt;br/&amp;gt;and Master Allure &amp;gt;= 3 (&amp;quot;Charming&amp;quot;)'' || not feeling rebellious&amp;lt;br/&amp;gt;and Pride &amp;lt;= 2 (&amp;quot;Aloof&amp;quot;) ||&lt;br /&gt;
|-&lt;br /&gt;
| Cow Gear || 25$ || Outcasts:&amp;lt;br/&amp;gt;Public Animal Farm&amp;lt;br/&amp;gt;(Milk Cooperative) || -2 || 0 || N/A || Cow (+2) || -1 Pride exp&amp;lt;br/&amp;gt;-1 Intellect exp&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;''won't reduce below 2 (&amp;quot;Dimwitted&amp;quot;)'' || Indolent || if not Indolent&amp;lt;br/&amp;gt;and Cow (skill) &amp;lt; 3 (&amp;quot;B+&amp;quot;)&amp;lt;br/&amp;gt;and Pet (skill) &amp;lt; 3 (&amp;quot;B+&amp;quot;)&amp;lt;br/&amp;gt;(-5 Mood)&lt;br /&gt;
|-&lt;br /&gt;
| Anal Tail || 10$ || rowspan=&amp;quot;3&amp;quot; | Necropolis:&amp;lt;br/&amp;gt;Steel Rose&amp;lt;br/&amp;gt;(Animal Paraphernalia) || -2 || 0 || rowspan=&amp;quot;3&amp;quot; | N/A || Pet (+2)&amp;lt;br/&amp;gt;Pony (+1) || +2 Arousal&amp;lt;br/&amp;gt;-1 Pride exp&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;''if Pride &amp;gt; 1'' || Pet Prodigy or Brony&amp;lt;br/&amp;gt;(+5 Mood bonus) || if not Pet Prodigy or Brony&amp;lt;br/&amp;gt;and fewer than 7 races won&amp;lt;br/&amp;gt;and not Horny&amp;lt;br/&amp;gt;(-5 Mood penalty per level of Pride)&lt;br /&gt;
|-&lt;br /&gt;
| Petsuit || 25$ || -2 || +1 || Pet (+3)&amp;lt;br/&amp;gt;All other skills (-10) || +2 Taming exp&amp;lt;br/&amp;gt;-1 Pride exp&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;''-1 Nature exp if not Loves Helplessness'' || Loves Helplessness&amp;lt;br/&amp;gt;(+10 Mood) || if not Loves Helplessness:&amp;lt;br/&amp;gt;-20 Mood if Claustrophobia&amp;lt;br/&amp;gt;no penalty if Inured to Helplessness&amp;lt;br/&amp;gt;-10 Mood otherwise&lt;br /&gt;
|-&lt;br /&gt;
| Deprivation Suit || 50$ || -4 || +2 || All skills (-10) || +3 Taming exp&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;''-1 Temperament exp if not Loves Helplessness'' || Loves Helplessness&amp;lt;br/&amp;gt;(+10 Mood) || if not Loves Helplessness:&amp;lt;br/&amp;gt;-30 Mood if Claustrophobia&amp;lt;br/&amp;gt;-10 Mood if Inured to Helplessness&amp;lt;br/&amp;gt;-20 Mood otherwise&lt;br /&gt;
|-&lt;br /&gt;
| Slave Costume || 20$ || rowspan=&amp;quot;7&amp;quot; | Red Light District:&amp;lt;br/&amp;gt;Flea Market&amp;lt;br/&amp;gt;(Revealing Clothing) || +1 || +1 || rowspan=&amp;quot;7&amp;quot; | No || All sexual skills (+2) || +3 Arousal || ||&lt;br /&gt;
|-&lt;br /&gt;
| Short Dress || 30$ || +1 || +1 || All sexual skills (+2) || +4 Arousal&amp;lt;br/&amp;gt;+1 Taming exp || ||&lt;br /&gt;
|-&lt;br /&gt;
| Dance Costume || 40$ || +1 || +2 || Dancing (+2)&amp;lt;br/&amp;gt;All sexual skills (+2) || +1 Arousal || ||&lt;br /&gt;
|-&lt;br /&gt;
| Corset || 40$ || +1 || +2 || All sexual skills (+3) || +2 Arousal || ||&lt;br /&gt;
|-&lt;br /&gt;
| Slut Costume || 30$ || +3 || +2 || All sexual skills (+2) || +4 Arousal&amp;lt;br/&amp;gt;+1 Custom&amp;lt;br/&amp;gt;+1 Rational exp || ||&lt;br /&gt;
|-&lt;br /&gt;
| Fancy Slave Costume || 100$ || +4 || +3 || Dancing (+1)&amp;lt;br/&amp;gt;All sexual skills (+2) || +1 Arousal || ||&lt;br /&gt;
|-&lt;br /&gt;
| Nun Costume || 60$ || +3 || +3 || All sexual skills (+4) || +3 Arousal&amp;lt;br/&amp;gt;+1 Mood&amp;lt;br/&amp;gt;+1 Custom&amp;lt;br/&amp;gt;+1 Taming exp&amp;lt;br/&amp;gt;+1 Rational exp || Always slightly liked ||&lt;br /&gt;
|-&lt;br /&gt;
| Slave Tunic || 20$ || rowspan=&amp;quot;7&amp;quot; | Red Light District:&amp;lt;br/&amp;gt;Flea Market&amp;lt;br/&amp;gt;(Everyday Clothing) || +1 || +1 || rowspan=&amp;quot;7&amp;quot; | No || || +2 Arousal || ||&lt;br /&gt;
|-&lt;br /&gt;
| Kimono-Hikizuri || 50$ || +3 || +3 || Maid (-1)&amp;lt;br/&amp;gt;Cooking (-1)&amp;lt;br/&amp;gt;Elocution (+3)&amp;lt;br/&amp;gt;Gladiatrix (-1)&amp;lt;br/&amp;gt;Music (+1)&amp;lt;br/&amp;gt;Art (+1)&amp;lt;br/&amp;gt;All sexual skills (+2) || +1 Mood (permanent) || ||&lt;br /&gt;
|-&lt;br /&gt;
| Witch Costume || 30$ || +1 || +2 || Alchemy (+3)&amp;lt;br/&amp;gt;Witchcraft (+3) || +1 Arousal&amp;lt;br/&amp;gt;+1 Mood (permanent) || ||&lt;br /&gt;
|-&lt;br /&gt;
| Tunic || 40$ || +2 || +1 || Elocution (+1) || +1 Arousal || ||&lt;br /&gt;
|-&lt;br /&gt;
| Wool Tunic || 50$ || +2 || +1 || All sexual skills (+3) || +2 Arousal || ||&lt;br /&gt;
|-&lt;br /&gt;
| Toga || 50$ || +2 || +2 || Elocution (+1) || +1 Arousal&amp;lt;br/&amp;gt;+1 Mood (permanent) || ||&lt;br /&gt;
|-&lt;br /&gt;
| Fancy Tunic || 70$ || +3 || +3 || Elocution (+1)&amp;lt;br/&amp;gt;All sexual skills (+1) || +1 Arousal || ||&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Headgear===&lt;br /&gt;
&lt;br /&gt;
Headwear may count as a hairstyle, in which case it gives the same Style bonus as a recent haircut — see the &amp;quot;Hairstyle&amp;quot; column.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Name !! Price !! Location !! Style !! Exoticism !! Hairstyle !! Learning bonus !! Daily bonus !! Liked if !! Disliked if&lt;br /&gt;
|-&lt;br /&gt;
| Headband || 3$ || rowspan=&amp;quot;8&amp;quot; | White Town:&amp;lt;br/&amp;gt;Trade Square&amp;lt;br/&amp;gt;(Ashura's Treasury) || 0 || 0 || Yes || Cooking (+1) || || ||&lt;br /&gt;
|-&lt;br /&gt;
| Hijab || 3$ || -1 || 0 || rowspan=&amp;quot;2&amp;quot; | No || Maid (+1)&amp;lt;br/&amp;gt;Cooking (+1) || || ||&lt;br /&gt;
|-&lt;br /&gt;
| Ornamented Diadem || 10$ || +2 || 0 || || || Sybarite&amp;lt;br/&amp;gt;(+5 Mood rate) ||&lt;br /&gt;
|-&lt;br /&gt;
| Hairnet || 10$ || +2 || 0 || Yes || || || ||&lt;br /&gt;
|-&lt;br /&gt;
| Stylish Glasses || 10$ || +1 || 0 || rowspan=&amp;quot;3&amp;quot; | No || Secretary (+1) || || Secretary ||&lt;br /&gt;
|-&lt;br /&gt;
| Cat Ears || 10$ || -1 || +1 || Pet (+1) || || Pet Prodigy ||&lt;br /&gt;
|-&lt;br /&gt;
| Precious Tiara || 20$ || +3 || +1 || || || Sybarite&amp;lt;br/&amp;gt;(+5 Mood rate) ||&lt;br /&gt;
|-&lt;br /&gt;
| Exotic Wig || 20$ || +1 || +2 || Yes || || || ||&lt;br /&gt;
|-&lt;br /&gt;
| Crown of Thorns || 5$ || rowspan=&amp;quot;2&amp;quot; | Necropolis:&amp;lt;br/&amp;gt;Steel Rose || -2 || 0 || No || || +2 Taming exp || Masochist&amp;lt;br/&amp;gt;(+10 Mood) || not Masochist&amp;lt;br/&amp;gt;(-10 Mood)&lt;br /&gt;
|-&lt;br /&gt;
| Plumed Bridle || 15$ || +1 || 0 || No || Pony (+3) || +1 Taming exp&amp;lt;br/&amp;gt;-1 Pride exp&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;''if Pride &amp;gt; 1'' || Brony&amp;lt;br/&amp;gt;(+5 Mood rate) || not Brony&amp;lt;br/&amp;gt;and fewer than 4 races won&amp;lt;br/&amp;gt;(-20 Mood)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Neck===&lt;br /&gt;
&lt;br /&gt;
Collars can help retrieve slaves that run away. Requires slave to be branded. The shock collar can also be used to enforce the humility rule.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Name !! Price !! Location !! Style !! Exoticism !! Prevents escape !! Learning bonus !! Daily bonus !! Liked if !! Disliked if&lt;br /&gt;
|-&lt;br /&gt;
| Chain with Pendant || 5$ || rowspan=&amp;quot;2&amp;quot; | White Town:&amp;lt;br/&amp;gt;Ashura's Treasury&amp;lt;br/&amp;gt;(Women's Jewelry) || +1 || 0 || rowspan=&amp;quot;2&amp;quot; | No || || || ||&lt;br /&gt;
|-&lt;br /&gt;
| Gemstone Necklace || 10$ || +2 || 0 || || || ||&lt;br /&gt;
|-&lt;br /&gt;
| Ornamented Collar || 20$ || White Town:&amp;lt;br/&amp;gt;Ashura's Treasury&amp;lt;br/&amp;gt;(Fashionable Accessories) || +2 || +2 || Yes || || +1 Taming exp || Sybarite&amp;lt;br/&amp;gt;(+5 Mood rate) ||&lt;br /&gt;
|-&lt;br /&gt;
| Leather Collar || 3$ || rowspan=&amp;quot;4&amp;quot; | Necropolis:&amp;lt;br/&amp;gt;Steel Rose&amp;lt;br/&amp;gt;(BDSM Paraphernalia) || -1 || 0 || rowspan=&amp;quot;4&amp;quot; | Yes || Pet (+1) || +1 Taming exp || ||&lt;br /&gt;
|-&lt;br /&gt;
| Steel Collar || 10$ || -2 || 0 || || +3 Taming exp || || always disliked&amp;lt;br/&amp;gt;(-20 Mood)&lt;br /&gt;
|-&lt;br /&gt;
| Spiked Collar || 10$ || -1 || 0 || Gladiatrix (+1) || +1 Taming exp&amp;lt;br/&amp;gt;-1 Empathy exp || Gladiatrix (skill) &amp;gt;= 3 (&amp;quot;B+&amp;quot;)&amp;lt;br/&amp;gt;and Nature &amp;gt;= 3 (&amp;quot;Independent&amp;quot;)&amp;lt;br/&amp;gt;and Temperament &amp;gt;= 3 (&amp;quot;Reactive&amp;quot;)&amp;lt;br/&amp;gt;(+5 Mood rate) || otherwise&amp;lt;br/&amp;gt;(-10 Mood)&lt;br /&gt;
|-&lt;br /&gt;
| Shock Collar || 25$ || +2 || +1 || || +1 Taming exp || || always disliked&amp;lt;br/&amp;gt;(-10 Mood)&lt;br /&gt;
|-&lt;br /&gt;
| Collar and Leash || 5$ || Necropolis:&amp;lt;br/&amp;gt;Steel Rose&amp;lt;br/&amp;gt;(Animal Paraphernalia) || -1 || 0 || No || Pet (+2) || || Pet (skill) &amp;gt;= 3 (&amp;quot;B+&amp;quot;)&amp;lt;br/&amp;gt;and (Nature &amp;lt;= 2 (&amp;quot;Uncertain&amp;quot;) or Devotion &amp;gt;= 2 (&amp;quot;Dutiful&amp;quot;))&amp;lt;br/&amp;gt;(+5 Mood rate) ||&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Hands===&lt;br /&gt;
Leather Shackles and Pony Harness can be bought at the Steel Rose in the Necropolis. All other gloves can be bought at the Boutique of Servilia Quint in the Trade Square of White Town.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Name !! Price !! Style !! Exoticism !! Learning bonus || Daily bonus !! Liked if !! Disliked if&lt;br /&gt;
|-&lt;br /&gt;
| Rubber Gloves || 5$ || -2 || 0 || Nurse (+1)&amp;lt;br /&amp;gt;Maid (+1) || || ||&lt;br /&gt;
|-&lt;br /&gt;
| Lace Gloves || 5$ || +2 || 0 || || || ||&lt;br /&gt;
|-&lt;br /&gt;
| Leather Gloves || 5$ || +1 || 0 || Gladiatrix (+1),&amp;lt;br /&amp;gt;Alchemy (+1) || || ||&lt;br /&gt;
|-&lt;br /&gt;
| Carbon Fiber Gloves || 10$ || -1 || 0 || Gladiatrix (+2) || || ||&lt;br /&gt;
|-&lt;br /&gt;
| Fluffy Paws || 5$ || -1 || 0 || Pet (+1),&amp;lt;br /&amp;gt;All other skills (-10)|| || Pet Prodigy&amp;lt;br /&amp;gt;(positive moodlet) ||&lt;br /&gt;
|-&lt;br /&gt;
| Leather Shackles || 5$ || -1 || 0 || All sexual skills (+1)|| +1 Arousal (if Loves Helplessness and Master Allure &amp;gt;= 3 (&amp;quot;Charming&amp;quot;)),&amp;lt;br /&amp;gt;-2 Arousal (if Claustrophobic) || Loves Helplessness&amp;lt;br /&amp;gt;(+5 mood) || not Loves Helplessness&amp;lt;br /&amp;gt;(-20 mood if Claustrophobic, -5 otherwise)&lt;br /&gt;
|-&lt;br /&gt;
| Pony Harness || 10$ || -2 || 0 || Pony (+4) || +3 Taming exp || Loves Helplessness (+10 mood)&amp;lt;br /&amp;gt;Brony (+10 mood)&amp;lt;br /&amp;gt;''effects stack'' || Shy and not Horny (-10 mood)&amp;lt;br /&amp;gt;Claustrophobic (-10 mood)&amp;lt;br /&amp;gt;Not Brony or Inured to Helplessness and fewer than 4 races won (-20 mood)&amp;lt;br /&amp;gt;''effects stack''&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Feet===&lt;br /&gt;
Hooved Boots and Leather Shackles can be bought at the Steel Rose in the Necropolis. All other shoes can be bought at the Boutique of Servilia Quint in the Trade Square of White Town.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Name !! Price !! Style !! Exoticism || Learning bonus || Daily bonus !! Liked if !! Disliked if&lt;br /&gt;
|-&lt;br /&gt;
| Tabi Socks || 5$ || 0 || +1 || Gladiatrix (+2),&amp;lt;br /&amp;gt;Dancing (+1) || || Gladiatrix (skill) &amp;gt;= 3 (&amp;quot;B+&amp;quot;) or Gladiatrix (affinity for Gladiatrix skill)&amp;lt;br /&amp;gt;(positive moodlet) ||&lt;br /&gt;
|-&lt;br /&gt;
| Soft Slippers || 5$ || -1 || -1 || || || always liked&amp;lt;br /&amp;gt;(positive moodlet) ||&lt;br /&gt;
|-&lt;br /&gt;
| Pointes || 5$ || 0 || 0 || Dancing (+2) || || Dancing (skil) &amp;gt;= 3 (&amp;quot;B+&amp;quot;) or Exotic Dancer/Ballerina (affinity for Dancing skill)&amp;lt;br /&amp;gt;(positive moodlet) ||&lt;br /&gt;
|-&lt;br /&gt;
| Sneakers || 5$ || -1 || -1 || Endurance (+3),&amp;lt;br /&amp;gt;Gladiatrix (+1),&amp;lt;br /&amp;gt;Dancing +1 || || Sporty&amp;lt;br /&amp;gt;(positive moodlet) ||&lt;br /&gt;
|-&lt;br /&gt;
| Heels || 5$ || +2 || 0 || ||  || || Endurance &amp;lt;= 2 (&amp;quot;Weakened&amp;quot;)&amp;lt;br /&amp;gt;(-30 if Dying, -20 if Feeble, -10 if Weakened)&lt;br /&gt;
|-&lt;br /&gt;
| High Boots || 20$ || +2 || 0 || All sexual skills (+2) || +1 Temperament exp (if Temperament &amp;gt;= 3 (&amp;quot;Reactive&amp;quot;)) || || Endurance &amp;lt;= 2 (&amp;quot;Weakened&amp;quot;)&amp;lt;br /&amp;gt;(-30 if Dying, -20 if Feeble, -10 if Weakened)&lt;br /&gt;
|-&lt;br /&gt;
| Leather Shackles || 5$ || -1 || 0 || All sexual skills (+1)|| +1 Arousal (if Loves Helplessness and Master Allure &amp;gt;= 3 (&amp;quot;Charming&amp;quot;)),&amp;lt;br /&amp;gt;-2 Arousal (if Claustrophobic) || Loves Helplessness&amp;lt;br /&amp;gt;(+5 mood) || not Loves Helplessness&amp;lt;br /&amp;gt;(-20 mood if Claustrophobic, -5 otherwise)&lt;br /&gt;
|-&lt;br /&gt;
| Hooved Boots || 25$ || +1 || 0 || Pony (+5) || +1 Temperament exp (if Temperament &amp;gt;= 3 (&amp;quot;Reactive&amp;quot;)) || || not Brony&amp;lt;br /&amp;gt;and fewer than 4 races won&amp;lt;br /&amp;gt;(-15 mood)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Rings===&lt;br /&gt;
Rings can be bought from Ashura's Treasury in the Trade Square of White Town. &lt;br /&gt;
Two can be equipped at a time.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Name !! Price !! Style&lt;br /&gt;
|-&lt;br /&gt;
| Elegant Ring || 3$ || +1&lt;br /&gt;
|-&lt;br /&gt;
| Gemstone Ring || 5$ || +2&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Piercings===&lt;br /&gt;
Piercings can be bought from the Steel Rose in the Necropolis and Ashura's Treasury in the Trade Square of White Town.&lt;br /&gt;
&lt;br /&gt;
They can be worn on various places once they have been pieced at the Steel Rose.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Name !! Worn on !! Price !! Style !! Exoticism !! Daily bonus !! Liked if !! Disliked if&lt;br /&gt;
|-&lt;br /&gt;
| Small Hoop || Ear&amp;lt;br /&amp;gt;Tongue&amp;lt;br /&amp;gt;Nipples&amp;lt;br /&amp;gt;Navel&amp;lt;br /&amp;gt;Clitoris || 3$ || +1 || 0 || || ||&lt;br /&gt;
|-&lt;br /&gt;
| Gemstone Stud || Ear (clip-on)&amp;lt;br /&amp;gt;Navel&amp;lt;br /&amp;gt;Clitoris || 5$ || +2 || +2 || || ||&lt;br /&gt;
|-&lt;br /&gt;
| Barbell || Tongue&amp;lt;br /&amp;gt;Nipples&amp;lt;br /&amp;gt;Navel&amp;lt;br /&amp;gt;Clitoris || 10$ || +1 || +1 || +1 Arousal || ||&lt;br /&gt;
|-&lt;br /&gt;
| Nipple Chain || Nipples || 10$ || 0 || +1 || +2 Arousal,&amp;lt;br /&amp;gt;+1 Taming exp || || Arousal = 0&amp;lt;br /&amp;gt;and not Masochist or Accustomed to Pain&amp;lt;br /&amp;gt;(-5 mood)&lt;br /&gt;
|-&lt;br /&gt;
| Thick Steel Ring || Ear&amp;lt;br /&amp;gt;Tongue&amp;lt;br /&amp;gt;Nipples&amp;lt;br /&amp;gt;Navel&amp;lt;br /&amp;gt;Clitoris || 30$ || -1 || +2 || +3 Taming exp if on tongue, nipples, navel, &amp;amp; clitoris; bypasses normal taming exp cap || || always disliked&amp;lt;br /&amp;gt;(no actual mood penalty)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Weapons and Armor ==&lt;br /&gt;
See [[Jack-o-nine/Gameplay/Weapons_and_Armor|Weapons and Armor]] for the full list of weapons and armor available at Manhunter's Armory.&lt;br /&gt;
&lt;br /&gt;
== Drugs ==&lt;br /&gt;
* Elysian datura x5 (10$) - Improves mood, increases addiction by 1 every use. Addiction passively decreases by 1 at the start of even numbered days, whether or not the slave smoked datura the day before. If addiction is greater than a random number between 1 and 100 (savescummable), slave intelligence rate decreases by 1. If the slaver's datura addiction is above 30, charisma rate decreases by 1 upon use. Effects on slaver are otherwise identical. Smoking datura multiple times per day has a cumulative effect on addiction and intelligence/charisma, but not mood.&lt;br /&gt;
* Kamrian resin x5 (10$) - Restores 1 energy once per day, increases addiction by 1 at the start of the next day. Addiction passively decreases by 1 at the start of even numbered days, if the slave did not drank kamra the day before. If addiction exceeds 8 * endurance (eg, a slave with B+ endurance reaches 25 addiction), they will see drawbacks to kamra abuse the next day, decreasing mood, endurance rate (-1), and energy (-half a spark). Effects on slaver are identical, affecting strength in lieu of endurance. Drinking kamra more than once per day has no additional effect.&lt;br /&gt;
* Faeries pollen x5 (10$) - Restores 5 energy once per day, increases addiction by 1 at the start of the next day. Addiction passively decreases by 1 at the start of days divisible by 3, if the slave did not snort pollen the day before. If addiction exceeds endurance (eg a slave with B+ endurance reaches 4 addiction), they will see drawbacks to pollen abuse the next day, decreasing mood, endurance rate (-addiction/2), and energy (-1 spark). If addiction exceeds 1, mood is decreased and endurance rate is decreased (-addiction/10). Taking multiple doses of pollen in the same day will cause a slave to faint immediately and instantly decrease their endurance to dying (F-). If the slaver snorts pollen, they gain 5 energy and sexual excitement is increased to blazing (unless libido is impotent), while strength rate is immediately decreased by 1 and libido rate is immediately decreased by 10*libido level (eg a slaver with salacious libido will immediately have libido rate decrease by 50). Taking two doses of pollen in one day will immediately kill the slaver. The effects of addiction on the slaver are identical to those on the slave, affecting strength in lieu of endurance.&lt;br /&gt;
* Essence of oblivion x5 (10$) - Improves mood sharply, increases addiction by 1 at the start of the next day. Addiction passively decreases by 1 at the start of days divisible by 4, if the slave did not take oblivion the day before. If addiction exceeds endurance (eg a slave with B+ endurance reaches 4 addiction), they will see drawbacks to oblivion abuse the next day, sharply decreasing mood and decreasing endurance rate (-addiction). If addiction exceeds endurance, but the slave did not take opium, mood and endurance rate will still decrease, but less sharply (endurance rate decrease is -1). Taking multiple doses of oblivion in the same day will cause a slave to faint immediately and instantly decrease their endurance to dying (F-). Effects on slaver are identical, affecting strength in lieu of endurance, but taking two doses of pollen in the same day will immediately kill the slaver.&lt;br /&gt;
* Alcohol x5 (10$) - Improves mood, increases addiction by 1 at the start of the next day. Addiction passively decreases by 1 at the start of days divisible by 3, if the slave did not chug alcohol the day before. If addiction exceeds endurance (eg a slave with B+ endurance reaches 4 addiction), they will see drawbacks to alcohol abuse the next day, decreasing mood and endurance rate (-1). Chugging alcohol multiple times in the same day will cause a slave to pass out and set their energy to -2 sparks. The slaver must chug alcohol twice to improve their mood, but only once to stave off the mood decrease from alcohol addiction, while chugging alcohol three times in one day will cause the slaver to pass out and end the day immediately. The effects of addiction on the slaver are identical to those on the slave, affecting strength in lieu of endurance.&lt;br /&gt;
&lt;br /&gt;
Also, see [[Jack-o-nine/Gameplay/Alchemy|Alchemy]].&lt;br /&gt;
&lt;br /&gt;
==Fetish Equipment==&lt;br /&gt;
These are bought from the [[Jack-o-nine/Gameplay/Locations/Necropolis#Steel_Rose|&amp;quot;Steel Rose&amp;quot;]] in the Necropolis under &amp;quot;Fetish-paraphernalia&amp;quot;. They're used as tools to enforce rules that a disobedient slave would otherwise disobey, or unlocks some bondage punishments and the vaginal vibes rule.&lt;br /&gt;
* Vaginal beads - allows Vaginal vibe&lt;br /&gt;
* Anal pear - Deny toileting, slave won't clean themselves at the end of day without you explicitly telling them to&lt;br /&gt;
* Reliable gag - Force silence&lt;br /&gt;
* Bondage suit - unlocks punishment options&lt;br /&gt;
* Urinal rack - Behave: urinal&lt;br /&gt;
* Toilet seat - Behave: toilet&lt;br /&gt;
&lt;br /&gt;
Also of note is the Pet Suit to enforce Behave: pet and the shock collar to enforce Behave: Humility&lt;br /&gt;
&lt;br /&gt;
==Gifts==&lt;br /&gt;
These items are given via the rewards menu, and give girls a small, but permanent bonus. If a slave already has a gift, the on-hover text for the gift will say &amp;quot;Give [slave name] another [gift name]&amp;quot;, rather than &amp;quot;Give [slave name] a [gift name]&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
*Warm Plaid - Reduces despair slightly every night.&lt;br /&gt;
&lt;br /&gt;
*Plush toy - Your slave will use this as a soft pillow, giving a slight energy bonus when sleeping on a bedroll.&lt;br /&gt;
&lt;br /&gt;
*Perfume - Gives a charm bonus at the start of the day (does not stack with spa perfuming), and grants +1 habit per day&lt;br /&gt;
&lt;br /&gt;
*Mini pony - Gives a lasting mood bonus while the pony is alive, and costs 1$/day to keep alive. Will live at least 40 days, and typically dies at around 50.&lt;/div&gt;</summary>
		<author><name>GhostBeat</name></author>	</entry>

	<entry>
		<id>http://wiki.anime-sharing.com/hgames/index.php?title=Jack-o-nine/Gameplay/Items&amp;diff=42014</id>
		<title>Jack-o-nine/Gameplay/Items</title>
		<link rel="alternate" type="text/html" href="http://wiki.anime-sharing.com/hgames/index.php?title=Jack-o-nine/Gameplay/Items&amp;diff=42014"/>
				<updated>2026-07-14T19:29:09Z</updated>
		
		<summary type="html">&lt;p&gt;GhostBeat: /* Headgear */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Jack-o-nine}}&lt;br /&gt;
==Ingredients==&lt;br /&gt;
Ingredients are used for cooking [[Jack-o-nine/Gameplay/Food|food]] and can be bought from the [[Jack-o-nine/Gameplay/Locations/White_Town#Gastronomicon|Gastronomicon]]. Alternatively you can tell your assistant [[Jack-o-nine/Gameplay/Assistant#Groceries|which groceries to buy]].&lt;br /&gt;
&lt;br /&gt;
Here's a list of all the ingredients in the game:&lt;br /&gt;
*Fresh Eggs x5 (30$);&lt;br /&gt;
*Fresh Milk x5 (30$);&lt;br /&gt;
*Double Cream x5 (30$);&lt;br /&gt;
*Mature Cheese x5 (30$);&lt;br /&gt;
*Fresh Vegetables x5 (10$);&lt;br /&gt;
*Cereals and Flour x5 (10$);&lt;br /&gt;
*Herbs and Spices x5 (10$);&lt;br /&gt;
*Strong Alcohol x5 (10$); &lt;br /&gt;
*Greasy Mince x5 (7$);&lt;br /&gt;
*Tender Fillet x5 (20$);&lt;br /&gt;
*Virgin Meat.&lt;br /&gt;
&lt;br /&gt;
  '''Note:''' Eggs and Milk can be obtained for &amp;quot;free&amp;quot; if you own a [[Jack-o-nine/Gameplay/Barn|barn]] and the respective cattle. &lt;br /&gt;
  '''Note:''' Alcohol can be [[Jack-o-nine/Gameplay/Alchemy#Summary|produced]] by an alchemist, but the cost of the constituent ingredients exceeds the cost of alcohol purchased directly from the Gastronomicon.&lt;br /&gt;
  '''Note:''' Virgin Meat can only be obtained by slaughtering slaves either at the [[Jack-o-nine/Gameplay/Locations/White_Town#Gastronomicon|butcher]] or at your [[Jack-o-nine/Gameplay/Barn#Pig|barn]].&lt;br /&gt;
&lt;br /&gt;
== Men's clothing ==&lt;br /&gt;
&lt;br /&gt;
All except the Worn Clothes are sold at the Boutique of Servilia Quint in the Trade Square of White Town. Most of these have some positive effect, but some of them are uncomfortable and will make the PC unhappy.&amp;lt;br /&amp;gt;&lt;br /&gt;
If you have some money to spare, it's worth buying a variety of these to wear to increase your skills, which allows you to train slaves to one rank passed your natural abilities, and further training yourself in them. If you don't need the skill boost, Fashionable Attire is a good choice for the allure.&lt;br /&gt;
As of 2.2.3, you no longer need to wear the items to get the training bonuses, but you might still want to swap your outfit for combat, healing injured slaves, or casting spells.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* '''Worn Clothes''' - You start with these. Penalty to Allure and Mood. They are &amp;quot;worn&amp;quot; in the sense of threadbare and scruffy rather then &amp;quot;being worn&amp;quot;. &lt;br /&gt;
* '''Formal Suit''' (40$) - Raises Artistry. Allows vulgar players to train in etiquette, dance, music and singing. &lt;br /&gt;
* '''Medical gown''' (40$) - Raises Medic skill. Lets the player train nurses to a higher level and improves the use of stimulants and the like.&lt;br /&gt;
* '''Wizard Robes''' (40$) - Raises Magic skill. Player can better train enchantresses, cast spells and brew potions.&lt;br /&gt;
* '''Housecoat''' (25$) - &amp;quot;Soft and comfortable housecoat. Just what you need to relax&amp;quot;. Increases Slaver mood, but decreases Allure and Aura.&lt;br /&gt;
* '''Fashionable Attire''' (100$) - Raises Allure which helps with obedience and selling slaves. No effect on mood.&lt;br /&gt;
* '''Aketon''' (40$) - Raises Fighter skill. Useful when patrolling the fogs, training gladiatrices or dealing with rebellious slaves.&lt;br /&gt;
* '''Livery''' (40$) - Raises Stewardship. Useful when teaching Maid and Cook and Secretary skills.&lt;br /&gt;
* '''Noble Regalia''' (200$) - Raises Allure and Aura which helps with obedience and selling slaves, but is uncomfortable, lowering slaver's mood.&lt;br /&gt;
&lt;br /&gt;
== Women's Clothing &amp;amp; Apparel ==&lt;br /&gt;
&lt;br /&gt;
Clothing and jewelry can give a variety of bonuses. BDSM and fetish gear are sold in the Steel Rose in the Necropolis. Other clothes are sold at the Boutique of Servilia Quint in the Trade Square of White town. Jewelry and accessories are sold next door at Ashura's Treasury. Some jewelry requires piercing, which are done at the Steel Rose.&lt;br /&gt;
&lt;br /&gt;
Mood bonuses and penalties from clothing do stack, but do not accumulate over time (each effect is applied on top of the slave's base mood only as long as it is worn).&lt;br /&gt;
&lt;br /&gt;
Some liked clothing gives a positive moodlet instead, which is worth one mood level (+10) but is only applied once.&lt;br /&gt;
&lt;br /&gt;
=== Clothes ===&lt;br /&gt;
&lt;br /&gt;
Revealing outfits trigger dislike responses for two independent reasons, which '''stack''' if both apply:&lt;br /&gt;
&lt;br /&gt;
* '''Pride &amp;gt; 2 (&amp;quot;Proud&amp;quot; or higher):''' −N × Pride level Mood rate penalty (N varies by outfit, typically 3 — see &amp;quot;Disliked if&amp;quot; column for exact value)&lt;br /&gt;
* '''Shy trait and not Horny:''' flat −10 Mood penalty (one level) — not present on every outfit, check individual items&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Name !! Price !! Location !! Style !! Exoticism !! Revealing !! Learning bonus !! Daily bonus !! Liked if !! Disliked if&lt;br /&gt;
|-&lt;br /&gt;
| Naked || N/A || N/A || 0 || 0 || Yes || All sexual skills (+1)&amp;lt;br/&amp;gt;Endurance (+1) || +1 Taming exp || || Pride &amp;gt; 2 (−3×Pride Mood rate)&amp;lt;br/&amp;gt;Shy and not Horny (−10 Mood)&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;Exhibitionism (skill) &amp;lt; Nature&amp;lt;br/&amp;gt;and not a Cow (Cow skill &amp;lt; 3)&amp;lt;br/&amp;gt;(−10 Mood, stacks independently)&lt;br /&gt;
|-&lt;br /&gt;
| Frilly Apron || 5$ || rowspan=&amp;quot;8&amp;quot; | White Town:&amp;lt;br/&amp;gt;Boutique of Servilia Quint&amp;lt;br/&amp;gt;(Women's Uniform) || 0 || 0 || rowspan=&amp;quot;2&amp;quot; | Yes || Cooking (+2) || || Gourmet || Pride &amp;gt; 2 (−3×Pride Mood rate)&amp;lt;br/&amp;gt;Shy and not Horny (−10 Mood)&lt;br /&gt;
|-&lt;br /&gt;
| Maid Outfit || 5$ || +1 || 0 || Maid (+2) || || Expert Maid || Pride &amp;gt; 2 (−3×Pride Mood rate)&amp;lt;br/&amp;gt;Shy and not Horny (−10 Mood)&lt;br /&gt;
|-&lt;br /&gt;
| Nurse Outfit || 5$ || 0 || 0 || No || Nurse (+2) || || Expert Nurse ||&lt;br /&gt;
|-&lt;br /&gt;
| Athletic Leotard || 5$ || 0 || 0 || rowspan=&amp;quot;2&amp;quot; | Yes || Endurance (+2)&amp;lt;br/&amp;gt;Dance (+2) || || Sportive || Pride &amp;gt; 2 (−2×Pride Mood rate)&amp;lt;br/&amp;gt;Shy and not Horny (−10 Mood)&lt;br /&gt;
|-&lt;br /&gt;
| Chainmail Bikini || 5$ || 0 || +1 || Endurance (+1)&amp;lt;br/&amp;gt;Gladiatrix (+3) || || Gladiatrix || Pride &amp;gt; 2 (−3×Pride Mood rate)&amp;lt;br/&amp;gt;Shy and not Horny (−10 Mood)&lt;br /&gt;
|-&lt;br /&gt;
| Sorceress Robes || 5$ || -1 || +2 || rowspan=&amp;quot;3&amp;quot; | No || Alchemy (+2)&amp;lt;br/&amp;gt;Witchcraft (+3) || || Enchantress&amp;lt;br/&amp;gt;or Pride &amp;gt;= 3 (&amp;quot;Proud&amp;quot;) ||&lt;br /&gt;
|-&lt;br /&gt;
| School Uniform || 10$ || +1 || 0 || Secretary (+2)&amp;lt;br/&amp;gt;All academy lessons (+2) || || Secretary ||&lt;br /&gt;
|-&lt;br /&gt;
| Kimono Yukata || 20$ || +2 || 0 || Elocution (+3) || || Secretary&amp;lt;br/&amp;gt;''(may be a bug, should probably have been Orator/Elocution)'' ||&lt;br /&gt;
|-&lt;br /&gt;
| Light Sundress || 5$ || rowspan=&amp;quot;8&amp;quot; | White Town:&amp;lt;br/&amp;gt;Boutique of Servilia Quint&amp;lt;br/&amp;gt;(Fashionable Ladieswear) || +1 || 0 || No || || || always liked ||&lt;br /&gt;
|-&lt;br /&gt;
| Lace Underwear || 5$ || +1 || 0 || Yes || All sexual skills (+2) || +1 Arousal&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;''if Devotion &amp;gt;= 1 (&amp;quot;Wavering&amp;quot;)&amp;lt;br/&amp;gt;and Master Allure &amp;gt;= 3 (&amp;quot;Charming&amp;quot;)'' || || Pride &amp;gt; 2 (−3×Pride Mood rate)&amp;lt;br/&amp;gt;Shy and not Horny (−10 Mood)&lt;br /&gt;
|-&lt;br /&gt;
| Gown || 10$ || +2 || 0 || No || || || ||&lt;br /&gt;
|-&lt;br /&gt;
| Latex Dress || 20$ || +2 || 0 || rowspan=&amp;quot;3&amp;quot; | Yes || All sexual skills (+3) || || || Pride &amp;gt; 2 (−3×Pride Mood rate)&amp;lt;br/&amp;gt;Shy and not Horny (−10 Mood)&lt;br /&gt;
|-&lt;br /&gt;
| Exotic Outfit || 25$ || +2 || +3 || Dancing (+3)&amp;lt;br/&amp;gt;All sexual skills (+1) || || Ballerina/Exotic Dancer || Pride &amp;gt; 2 (−1×Pride Mood rate only)&amp;lt;br/&amp;gt;No Shy penalty for this outfit&lt;br /&gt;
|-&lt;br /&gt;
| Leather Corset || 50$ || +2 || 0 || All sexual skills (+4) || +2 Arousal&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;''if Devotion &amp;gt;= 1 (&amp;quot;Wavering&amp;quot;)&amp;lt;br/&amp;gt;and Master Allure &amp;gt;= 3 (&amp;quot;Charming&amp;quot;)'' || || Pride &amp;gt; 2 (−3×Pride Mood rate)&amp;lt;br/&amp;gt;Shy and not Horny (−10 Mood)&lt;br /&gt;
|-&lt;br /&gt;
| Gorgeous Dress || 50$ || +3 || 0 || rowspan=&amp;quot;2&amp;quot; | No || || || || always disliked&amp;lt;br/&amp;gt;(-5 Mood decrease)&lt;br /&gt;
|-&lt;br /&gt;
| Wedding Dress || 100$ || +3 || 0 || All sexual skills (+Devotion) || +1 Devotion&amp;lt;br/&amp;gt;+1 Arousal&amp;lt;br/&amp;gt;+5 Mood bonus&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;''if Devotion &amp;gt;= 3 (&amp;quot;Devoted&amp;quot;)&amp;lt;br/&amp;gt;and Mood &amp;gt;= 3 (&amp;quot;Pleased&amp;quot;)&amp;lt;br/&amp;gt;and Master Allure &amp;gt;= 3 (&amp;quot;Charming&amp;quot;)'' || not feeling rebellious&amp;lt;br/&amp;gt;and Pride &amp;lt;= 2 (&amp;quot;Aloof&amp;quot;) ||&lt;br /&gt;
|-&lt;br /&gt;
| Cow Gear || 25$ || Outcasts:&amp;lt;br/&amp;gt;Public Animal Farm&amp;lt;br/&amp;gt;(Milk Cooperative) || -2 || 0 || N/A || Cow (+2) || -1 Pride exp&amp;lt;br/&amp;gt;-1 Intellect exp&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;''won't reduce below 2 (&amp;quot;Dimwitted&amp;quot;)'' || Indolent || if not Indolent&amp;lt;br/&amp;gt;and Cow (skill) &amp;lt; 3 (&amp;quot;B+&amp;quot;)&amp;lt;br/&amp;gt;and Pet (skill) &amp;lt; 3 (&amp;quot;B+&amp;quot;)&amp;lt;br/&amp;gt;(-5 Mood)&lt;br /&gt;
|-&lt;br /&gt;
| Anal Tail || 10$ || rowspan=&amp;quot;3&amp;quot; | Necropolis:&amp;lt;br/&amp;gt;Steel Rose&amp;lt;br/&amp;gt;(Animal Paraphernalia) || -2 || 0 || rowspan=&amp;quot;3&amp;quot; | N/A || Pet (+2)&amp;lt;br/&amp;gt;Pony (+1) || +2 Arousal&amp;lt;br/&amp;gt;-1 Pride exp&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;''if Pride &amp;gt; 1'' || Pet Prodigy or Brony&amp;lt;br/&amp;gt;(+5 Mood bonus) || if not Pet Prodigy or Brony&amp;lt;br/&amp;gt;and fewer than 7 races won&amp;lt;br/&amp;gt;and not Horny&amp;lt;br/&amp;gt;(-5 Mood penalty per level of Pride)&lt;br /&gt;
|-&lt;br /&gt;
| Petsuit || 25$ || -2 || +1 || Pet (+3)&amp;lt;br/&amp;gt;All other skills (-10) || +2 Taming exp&amp;lt;br/&amp;gt;-1 Pride exp&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;''-1 Nature exp if not Loves Helplessness'' || Loves Helplessness&amp;lt;br/&amp;gt;(+10 Mood) || if not Loves Helplessness:&amp;lt;br/&amp;gt;-20 Mood if Claustrophobia&amp;lt;br/&amp;gt;no penalty if Inured to Helplessness&amp;lt;br/&amp;gt;-10 Mood otherwise&lt;br /&gt;
|-&lt;br /&gt;
| Deprivation Suit || 50$ || -4 || +2 || All skills (-10) || +3 Taming exp&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;''-1 Temperament exp if not Loves Helplessness'' || Loves Helplessness&amp;lt;br/&amp;gt;(+10 Mood) || if not Loves Helplessness:&amp;lt;br/&amp;gt;-30 Mood if Claustrophobia&amp;lt;br/&amp;gt;-10 Mood if Inured to Helplessness&amp;lt;br/&amp;gt;-20 Mood otherwise&lt;br /&gt;
|-&lt;br /&gt;
| Slave Costume || 20$ || rowspan=&amp;quot;7&amp;quot; | Red Light District:&amp;lt;br/&amp;gt;Flea Market&amp;lt;br/&amp;gt;(Revealing Clothing) || +1 || +1 || rowspan=&amp;quot;7&amp;quot; | No || All sexual skills (+2) || +3 Arousal || ||&lt;br /&gt;
|-&lt;br /&gt;
| Short Dress || 30$ || +1 || +1 || All sexual skills (+2) || +4 Arousal&amp;lt;br/&amp;gt;+1 Taming exp || ||&lt;br /&gt;
|-&lt;br /&gt;
| Dance Costume || 40$ || +1 || +2 || Dancing (+2)&amp;lt;br/&amp;gt;All sexual skills (+2) || +1 Arousal || ||&lt;br /&gt;
|-&lt;br /&gt;
| Corset || 40$ || +1 || +2 || All sexual skills (+3) || +2 Arousal || ||&lt;br /&gt;
|-&lt;br /&gt;
| Slut Costume || 30$ || +3 || +2 || All sexual skills (+2) || +4 Arousal&amp;lt;br/&amp;gt;+1 Custom&amp;lt;br/&amp;gt;+1 Rational exp || ||&lt;br /&gt;
|-&lt;br /&gt;
| Fancy Slave Costume || 100$ || +4 || +3 || Dancing (+1)&amp;lt;br/&amp;gt;All sexual skills (+2) || +1 Arousal || ||&lt;br /&gt;
|-&lt;br /&gt;
| Nun Costume || 60$ || +3 || +3 || All sexual skills (+4) || +3 Arousal&amp;lt;br/&amp;gt;+1 Mood&amp;lt;br/&amp;gt;+1 Custom&amp;lt;br/&amp;gt;+1 Taming exp&amp;lt;br/&amp;gt;+1 Rational exp || Always slightly liked ||&lt;br /&gt;
|-&lt;br /&gt;
| Slave Tunic || 20$ || rowspan=&amp;quot;7&amp;quot; | Red Light District:&amp;lt;br/&amp;gt;Flea Market&amp;lt;br/&amp;gt;(Everyday Clothing) || +1 || +1 || rowspan=&amp;quot;7&amp;quot; | No || || +2 Arousal || ||&lt;br /&gt;
|-&lt;br /&gt;
| Kimono-Hikizuri || 50$ || +3 || +3 || Maid (-1)&amp;lt;br/&amp;gt;Cooking (-1)&amp;lt;br/&amp;gt;Elocution (+3)&amp;lt;br/&amp;gt;Gladiatrix (-1)&amp;lt;br/&amp;gt;Music (+1)&amp;lt;br/&amp;gt;Art (+1)&amp;lt;br/&amp;gt;All sexual skills (+2) || +1 Mood (permanent) || ||&lt;br /&gt;
|-&lt;br /&gt;
| Witch Costume || 30$ || +1 || +2 || Alchemy (+3)&amp;lt;br/&amp;gt;Witchcraft (+3) || +1 Arousal&amp;lt;br/&amp;gt;+1 Mood (permanent) || ||&lt;br /&gt;
|-&lt;br /&gt;
| Tunic || 40$ || +2 || +1 || Elocution (+1) || +1 Arousal || ||&lt;br /&gt;
|-&lt;br /&gt;
| Wool Tunic || 50$ || +2 || +1 || All sexual skills (+3) || +2 Arousal || ||&lt;br /&gt;
|-&lt;br /&gt;
| Toga || 50$ || +2 || +2 || Elocution (+1) || +1 Arousal&amp;lt;br/&amp;gt;+1 Mood (permanent) || ||&lt;br /&gt;
|-&lt;br /&gt;
| Fancy Tunic || 70$ || +3 || +3 || Elocution (+1)&amp;lt;br/&amp;gt;All sexual skills (+1) || +1 Arousal || ||&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Headgear===&lt;br /&gt;
&lt;br /&gt;
Headwear may count as a hairstyle, in which case it gives the same Style bonus as a recent haircut — see the &amp;quot;Hairstyle&amp;quot; column.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Name !! Price !! Location !! Style !! Exoticism !! Hairstyle !! Learning bonus !! Daily bonus !! Liked if !! Disliked if&lt;br /&gt;
|-&lt;br /&gt;
| Headband || 3$ || rowspan=&amp;quot;8&amp;quot; | White Town:&amp;lt;br/&amp;gt;Trade Square&amp;lt;br/&amp;gt;(Ashura's Treasury) || 0 || 0 || Yes || Cooking (+1) || || ||&lt;br /&gt;
|-&lt;br /&gt;
| Hijab || 3$ || -1 || 0 || rowspan=&amp;quot;2&amp;quot; | No || Maid (+1)&amp;lt;br/&amp;gt;Cooking (+1) || || ||&lt;br /&gt;
|-&lt;br /&gt;
| Ornamented Diadem || 10$ || +2 || 0 || || || Sybarite&amp;lt;br/&amp;gt;(+5 Mood rate) ||&lt;br /&gt;
|-&lt;br /&gt;
| Hairnet || 10$ || +2 || 0 || Yes || || || ||&lt;br /&gt;
|-&lt;br /&gt;
| Stylish Glasses || 10$ || +1 || 0 || rowspan=&amp;quot;3&amp;quot; | No || Secretary (+1) || || Secretary ||&lt;br /&gt;
|-&lt;br /&gt;
| Cat Ears || 10$ || -1 || +1 || Pet (+1) || || Pet Prodigy ||&lt;br /&gt;
|-&lt;br /&gt;
| Precious Tiara || 20$ || +3 || +1 || || || Sybarite&amp;lt;br/&amp;gt;(+5 Mood rate) ||&lt;br /&gt;
|-&lt;br /&gt;
| Exotic Wig || 20$ || +1 || +2 || Yes || || || ||&lt;br /&gt;
|-&lt;br /&gt;
| Crown of Thorns || 5$ || rowspan=&amp;quot;2&amp;quot; | Necropolis:&amp;lt;br/&amp;gt;Steel Rose || -2 || 0 || No || || +2 Taming exp || Masochist&amp;lt;br/&amp;gt;(+10 Mood) || not Masochist&amp;lt;br/&amp;gt;(-10 Mood)&lt;br /&gt;
|-&lt;br /&gt;
| Plumed Bridle || 15$ || +1 || 0 || No || Pony (+3) || +1 Taming exp&amp;lt;br/&amp;gt;-1 Pride exp&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;''if Pride &amp;gt; 1'' || Brony&amp;lt;br/&amp;gt;(+5 Mood rate) || not Brony&amp;lt;br/&amp;gt;and fewer than 4 races won&amp;lt;br/&amp;gt;(-20 Mood)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Neck===&lt;br /&gt;
Collars can help retrieve slaves that run away. Requires slave to be branded.&lt;br /&gt;
&lt;br /&gt;
Necklaces and ornamented collar can be bought at Ashura's Treasury in the Trade Square of White Town. Other collars can be bought at the Steel Rose in the Necropolis.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Name !! Price !! Style !! Exoticism !! Prevents escape !! Learning bonus !! Daily bonus !! Liked if !! Disliked if&lt;br /&gt;
|-&lt;br /&gt;
| Chain with Pendant || 5$ || +1 || 0 || No || || || ||&lt;br /&gt;
|-&lt;br /&gt;
| Gemstone necklace || 10$ || +2 || 0 || No || || || ||&lt;br /&gt;
|-&lt;br /&gt;
| Leather collar || 3$ || -1 || 0 || Yes || Pet (+1) || +1 Taming exp || ||&lt;br /&gt;
|-&lt;br /&gt;
| Steel collar || 10$ || -2 || 0 || Yes || || -1 Pride exp,&amp;lt;br /&amp;gt;+2 Taming exp || || always disliked&amp;lt;br /&amp;gt;(-10 mood)&lt;br /&gt;
|-&lt;br /&gt;
| Spiked collar || 10$ || -1 || 0 || Yes || Gladiatrix (+1) || +1 Taming exp,&amp;lt;br /&amp;gt;-1 Empathy exp || Gladiatrix (skill) &amp;gt;= 3 (&amp;quot;B+&amp;quot;)&amp;lt;br /&amp;gt;and Nature &amp;gt;= 3 (&amp;quot;Independent&amp;quot;)&amp;lt;br /&amp;gt;and Temperament &amp;gt;= 3 (&amp;quot;Reactive&amp;quot;) || otherwise&amp;lt;br /&amp;gt;(-10 mood)&lt;br /&gt;
|-&lt;br /&gt;
| Shock collar || 25$ || +2 || +1 || Yes || || +1 Taming exp || || always disliked&amp;lt;br /&amp;gt;(-10 mood)&lt;br /&gt;
|-&lt;br /&gt;
| Ornamented collar || 20$ || +2 || +2 || Yes || || +1 Taming exp || Sybarite (passion for luxury)&amp;lt;br /&amp;gt;(+5 mood)&lt;br /&gt;
|-&lt;br /&gt;
| Collar and leash || 5$ || -1 || 0 || No || Pet (+2) ||  || Pet (skill) &amp;gt;= 3 (&amp;quot;B+&amp;quot;)&amp;lt;br /&amp;gt;and (Nature &amp;lt;= 2 (&amp;quot;Uncertain&amp;quot;) or Devotion &amp;gt;= 2 (&amp;quot;Dutiful&amp;quot;))&amp;lt;br /&amp;gt;(+5 mood) ||&lt;br /&gt;
|}&lt;br /&gt;
The shock collar can be used to enforce the humility rule.&lt;br /&gt;
&lt;br /&gt;
===Hands===&lt;br /&gt;
Leather Shackles and Pony Harness can be bought at the Steel Rose in the Necropolis. All other gloves can be bought at the Boutique of Servilia Quint in the Trade Square of White Town.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Name !! Price !! Style !! Exoticism !! Learning bonus || Daily bonus !! Liked if !! Disliked if&lt;br /&gt;
|-&lt;br /&gt;
| Rubber Gloves || 5$ || -2 || 0 || Nurse (+1)&amp;lt;br /&amp;gt;Maid (+1) || || ||&lt;br /&gt;
|-&lt;br /&gt;
| Lace Gloves || 5$ || +2 || 0 || || || ||&lt;br /&gt;
|-&lt;br /&gt;
| Leather Gloves || 5$ || +1 || 0 || Gladiatrix (+1),&amp;lt;br /&amp;gt;Alchemy (+1) || || ||&lt;br /&gt;
|-&lt;br /&gt;
| Carbon Fiber Gloves || 10$ || -1 || 0 || Gladiatrix (+2) || || ||&lt;br /&gt;
|-&lt;br /&gt;
| Fluffy Paws || 5$ || -1 || 0 || Pet (+1),&amp;lt;br /&amp;gt;All other skills (-10)|| || Pet Prodigy&amp;lt;br /&amp;gt;(positive moodlet) ||&lt;br /&gt;
|-&lt;br /&gt;
| Leather Shackles || 5$ || -1 || 0 || All sexual skills (+1)|| +1 Arousal (if Loves Helplessness and Master Allure &amp;gt;= 3 (&amp;quot;Charming&amp;quot;)),&amp;lt;br /&amp;gt;-2 Arousal (if Claustrophobic) || Loves Helplessness&amp;lt;br /&amp;gt;(+5 mood) || not Loves Helplessness&amp;lt;br /&amp;gt;(-20 mood if Claustrophobic, -5 otherwise)&lt;br /&gt;
|-&lt;br /&gt;
| Pony Harness || 10$ || -2 || 0 || Pony (+4) || +3 Taming exp || Loves Helplessness (+10 mood)&amp;lt;br /&amp;gt;Brony (+10 mood)&amp;lt;br /&amp;gt;''effects stack'' || Shy and not Horny (-10 mood)&amp;lt;br /&amp;gt;Claustrophobic (-10 mood)&amp;lt;br /&amp;gt;Not Brony or Inured to Helplessness and fewer than 4 races won (-20 mood)&amp;lt;br /&amp;gt;''effects stack''&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Feet===&lt;br /&gt;
Hooved Boots and Leather Shackles can be bought at the Steel Rose in the Necropolis. All other shoes can be bought at the Boutique of Servilia Quint in the Trade Square of White Town.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Name !! Price !! Style !! Exoticism || Learning bonus || Daily bonus !! Liked if !! Disliked if&lt;br /&gt;
|-&lt;br /&gt;
| Tabi Socks || 5$ || 0 || +1 || Gladiatrix (+2),&amp;lt;br /&amp;gt;Dancing (+1) || || Gladiatrix (skill) &amp;gt;= 3 (&amp;quot;B+&amp;quot;) or Gladiatrix (affinity for Gladiatrix skill)&amp;lt;br /&amp;gt;(positive moodlet) ||&lt;br /&gt;
|-&lt;br /&gt;
| Soft Slippers || 5$ || -1 || -1 || || || always liked&amp;lt;br /&amp;gt;(positive moodlet) ||&lt;br /&gt;
|-&lt;br /&gt;
| Pointes || 5$ || 0 || 0 || Dancing (+2) || || Dancing (skil) &amp;gt;= 3 (&amp;quot;B+&amp;quot;) or Exotic Dancer/Ballerina (affinity for Dancing skill)&amp;lt;br /&amp;gt;(positive moodlet) ||&lt;br /&gt;
|-&lt;br /&gt;
| Sneakers || 5$ || -1 || -1 || Endurance (+3),&amp;lt;br /&amp;gt;Gladiatrix (+1),&amp;lt;br /&amp;gt;Dancing +1 || || Sporty&amp;lt;br /&amp;gt;(positive moodlet) ||&lt;br /&gt;
|-&lt;br /&gt;
| Heels || 5$ || +2 || 0 || ||  || || Endurance &amp;lt;= 2 (&amp;quot;Weakened&amp;quot;)&amp;lt;br /&amp;gt;(-30 if Dying, -20 if Feeble, -10 if Weakened)&lt;br /&gt;
|-&lt;br /&gt;
| High Boots || 20$ || +2 || 0 || All sexual skills (+2) || +1 Temperament exp (if Temperament &amp;gt;= 3 (&amp;quot;Reactive&amp;quot;)) || || Endurance &amp;lt;= 2 (&amp;quot;Weakened&amp;quot;)&amp;lt;br /&amp;gt;(-30 if Dying, -20 if Feeble, -10 if Weakened)&lt;br /&gt;
|-&lt;br /&gt;
| Leather Shackles || 5$ || -1 || 0 || All sexual skills (+1)|| +1 Arousal (if Loves Helplessness and Master Allure &amp;gt;= 3 (&amp;quot;Charming&amp;quot;)),&amp;lt;br /&amp;gt;-2 Arousal (if Claustrophobic) || Loves Helplessness&amp;lt;br /&amp;gt;(+5 mood) || not Loves Helplessness&amp;lt;br /&amp;gt;(-20 mood if Claustrophobic, -5 otherwise)&lt;br /&gt;
|-&lt;br /&gt;
| Hooved Boots || 25$ || +1 || 0 || Pony (+5) || +1 Temperament exp (if Temperament &amp;gt;= 3 (&amp;quot;Reactive&amp;quot;)) || || not Brony&amp;lt;br /&amp;gt;and fewer than 4 races won&amp;lt;br /&amp;gt;(-15 mood)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Rings===&lt;br /&gt;
Rings can be bought from Ashura's Treasury in the Trade Square of White Town. &lt;br /&gt;
Two can be equipped at a time.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Name !! Price !! Style&lt;br /&gt;
|-&lt;br /&gt;
| Elegant Ring || 3$ || +1&lt;br /&gt;
|-&lt;br /&gt;
| Gemstone Ring || 5$ || +2&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Piercings===&lt;br /&gt;
Piercings can be bought from the Steel Rose in the Necropolis and Ashura's Treasury in the Trade Square of White Town.&lt;br /&gt;
&lt;br /&gt;
They can be worn on various places once they have been pieced at the Steel Rose.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Name !! Worn on !! Price !! Style !! Exoticism !! Daily bonus !! Liked if !! Disliked if&lt;br /&gt;
|-&lt;br /&gt;
| Small Hoop || Ear&amp;lt;br /&amp;gt;Tongue&amp;lt;br /&amp;gt;Nipples&amp;lt;br /&amp;gt;Navel&amp;lt;br /&amp;gt;Clitoris || 3$ || +1 || 0 || || ||&lt;br /&gt;
|-&lt;br /&gt;
| Gemstone Stud || Ear (clip-on)&amp;lt;br /&amp;gt;Navel&amp;lt;br /&amp;gt;Clitoris || 5$ || +2 || +2 || || ||&lt;br /&gt;
|-&lt;br /&gt;
| Barbell || Tongue&amp;lt;br /&amp;gt;Nipples&amp;lt;br /&amp;gt;Navel&amp;lt;br /&amp;gt;Clitoris || 10$ || +1 || +1 || +1 Arousal || ||&lt;br /&gt;
|-&lt;br /&gt;
| Nipple Chain || Nipples || 10$ || 0 || +1 || +2 Arousal,&amp;lt;br /&amp;gt;+1 Taming exp || || Arousal = 0&amp;lt;br /&amp;gt;and not Masochist or Accustomed to Pain&amp;lt;br /&amp;gt;(-5 mood)&lt;br /&gt;
|-&lt;br /&gt;
| Thick Steel Ring || Ear&amp;lt;br /&amp;gt;Tongue&amp;lt;br /&amp;gt;Nipples&amp;lt;br /&amp;gt;Navel&amp;lt;br /&amp;gt;Clitoris || 30$ || -1 || +2 || +3 Taming exp if on tongue, nipples, navel, &amp;amp; clitoris; bypasses normal taming exp cap || || always disliked&amp;lt;br /&amp;gt;(no actual mood penalty)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Weapons and Armor ==&lt;br /&gt;
See [[Jack-o-nine/Gameplay/Weapons_and_Armor|Weapons and Armor]] for the full list of weapons and armor available at Manhunter's Armory.&lt;br /&gt;
&lt;br /&gt;
== Drugs ==&lt;br /&gt;
* Elysian datura x5 (10$) - Improves mood, increases addiction by 1 every use. Addiction passively decreases by 1 at the start of even numbered days, whether or not the slave smoked datura the day before. If addiction is greater than a random number between 1 and 100 (savescummable), slave intelligence rate decreases by 1. If the slaver's datura addiction is above 30, charisma rate decreases by 1 upon use. Effects on slaver are otherwise identical. Smoking datura multiple times per day has a cumulative effect on addiction and intelligence/charisma, but not mood.&lt;br /&gt;
* Kamrian resin x5 (10$) - Restores 1 energy once per day, increases addiction by 1 at the start of the next day. Addiction passively decreases by 1 at the start of even numbered days, if the slave did not drank kamra the day before. If addiction exceeds 8 * endurance (eg, a slave with B+ endurance reaches 25 addiction), they will see drawbacks to kamra abuse the next day, decreasing mood, endurance rate (-1), and energy (-half a spark). Effects on slaver are identical, affecting strength in lieu of endurance. Drinking kamra more than once per day has no additional effect.&lt;br /&gt;
* Faeries pollen x5 (10$) - Restores 5 energy once per day, increases addiction by 1 at the start of the next day. Addiction passively decreases by 1 at the start of days divisible by 3, if the slave did not snort pollen the day before. If addiction exceeds endurance (eg a slave with B+ endurance reaches 4 addiction), they will see drawbacks to pollen abuse the next day, decreasing mood, endurance rate (-addiction/2), and energy (-1 spark). If addiction exceeds 1, mood is decreased and endurance rate is decreased (-addiction/10). Taking multiple doses of pollen in the same day will cause a slave to faint immediately and instantly decrease their endurance to dying (F-). If the slaver snorts pollen, they gain 5 energy and sexual excitement is increased to blazing (unless libido is impotent), while strength rate is immediately decreased by 1 and libido rate is immediately decreased by 10*libido level (eg a slaver with salacious libido will immediately have libido rate decrease by 50). Taking two doses of pollen in one day will immediately kill the slaver. The effects of addiction on the slaver are identical to those on the slave, affecting strength in lieu of endurance.&lt;br /&gt;
* Essence of oblivion x5 (10$) - Improves mood sharply, increases addiction by 1 at the start of the next day. Addiction passively decreases by 1 at the start of days divisible by 4, if the slave did not take oblivion the day before. If addiction exceeds endurance (eg a slave with B+ endurance reaches 4 addiction), they will see drawbacks to oblivion abuse the next day, sharply decreasing mood and decreasing endurance rate (-addiction). If addiction exceeds endurance, but the slave did not take opium, mood and endurance rate will still decrease, but less sharply (endurance rate decrease is -1). Taking multiple doses of oblivion in the same day will cause a slave to faint immediately and instantly decrease their endurance to dying (F-). Effects on slaver are identical, affecting strength in lieu of endurance, but taking two doses of pollen in the same day will immediately kill the slaver.&lt;br /&gt;
* Alcohol x5 (10$) - Improves mood, increases addiction by 1 at the start of the next day. Addiction passively decreases by 1 at the start of days divisible by 3, if the slave did not chug alcohol the day before. If addiction exceeds endurance (eg a slave with B+ endurance reaches 4 addiction), they will see drawbacks to alcohol abuse the next day, decreasing mood and endurance rate (-1). Chugging alcohol multiple times in the same day will cause a slave to pass out and set their energy to -2 sparks. The slaver must chug alcohol twice to improve their mood, but only once to stave off the mood decrease from alcohol addiction, while chugging alcohol three times in one day will cause the slaver to pass out and end the day immediately. The effects of addiction on the slaver are identical to those on the slave, affecting strength in lieu of endurance.&lt;br /&gt;
&lt;br /&gt;
Also, see [[Jack-o-nine/Gameplay/Alchemy|Alchemy]].&lt;br /&gt;
&lt;br /&gt;
==Fetish Equipment==&lt;br /&gt;
These are bought from the [[Jack-o-nine/Gameplay/Locations/Necropolis#Steel_Rose|&amp;quot;Steel Rose&amp;quot;]] in the Necropolis under &amp;quot;Fetish-paraphernalia&amp;quot;. They're used as tools to enforce rules that a disobedient slave would otherwise disobey, or unlocks some bondage punishments and the vaginal vibes rule.&lt;br /&gt;
* Vaginal beads - allows Vaginal vibe&lt;br /&gt;
* Anal pear - Deny toileting, slave won't clean themselves at the end of day without you explicitly telling them to&lt;br /&gt;
* Reliable gag - Force silence&lt;br /&gt;
* Bondage suit - unlocks punishment options&lt;br /&gt;
* Urinal rack - Behave: urinal&lt;br /&gt;
* Toilet seat - Behave: toilet&lt;br /&gt;
&lt;br /&gt;
Also of note is the Pet Suit to enforce Behave: pet and the shock collar to enforce Behave: Humility&lt;br /&gt;
&lt;br /&gt;
==Gifts==&lt;br /&gt;
These items are given via the rewards menu, and give girls a small, but permanent bonus. If a slave already has a gift, the on-hover text for the gift will say &amp;quot;Give [slave name] another [gift name]&amp;quot;, rather than &amp;quot;Give [slave name] a [gift name]&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
*Warm Plaid - Reduces despair slightly every night.&lt;br /&gt;
&lt;br /&gt;
*Plush toy - Your slave will use this as a soft pillow, giving a slight energy bonus when sleeping on a bedroll.&lt;br /&gt;
&lt;br /&gt;
*Perfume - Gives a charm bonus at the start of the day (does not stack with spa perfuming), and grants +1 habit per day&lt;br /&gt;
&lt;br /&gt;
*Mini pony - Gives a lasting mood bonus while the pony is alive, and costs 1$/day to keep alive. Will live at least 40 days, and typically dies at around 50.&lt;/div&gt;</summary>
		<author><name>GhostBeat</name></author>	</entry>

	<entry>
		<id>http://wiki.anime-sharing.com/hgames/index.php?title=Jack-o-nine/Gameplay/Items&amp;diff=42013</id>
		<title>Jack-o-nine/Gameplay/Items</title>
		<link rel="alternate" type="text/html" href="http://wiki.anime-sharing.com/hgames/index.php?title=Jack-o-nine/Gameplay/Items&amp;diff=42013"/>
				<updated>2026-07-14T19:14:27Z</updated>
		
		<summary type="html">&lt;p&gt;GhostBeat: /* Clothes */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Jack-o-nine}}&lt;br /&gt;
==Ingredients==&lt;br /&gt;
Ingredients are used for cooking [[Jack-o-nine/Gameplay/Food|food]] and can be bought from the [[Jack-o-nine/Gameplay/Locations/White_Town#Gastronomicon|Gastronomicon]]. Alternatively you can tell your assistant [[Jack-o-nine/Gameplay/Assistant#Groceries|which groceries to buy]].&lt;br /&gt;
&lt;br /&gt;
Here's a list of all the ingredients in the game:&lt;br /&gt;
*Fresh Eggs x5 (30$);&lt;br /&gt;
*Fresh Milk x5 (30$);&lt;br /&gt;
*Double Cream x5 (30$);&lt;br /&gt;
*Mature Cheese x5 (30$);&lt;br /&gt;
*Fresh Vegetables x5 (10$);&lt;br /&gt;
*Cereals and Flour x5 (10$);&lt;br /&gt;
*Herbs and Spices x5 (10$);&lt;br /&gt;
*Strong Alcohol x5 (10$); &lt;br /&gt;
*Greasy Mince x5 (7$);&lt;br /&gt;
*Tender Fillet x5 (20$);&lt;br /&gt;
*Virgin Meat.&lt;br /&gt;
&lt;br /&gt;
  '''Note:''' Eggs and Milk can be obtained for &amp;quot;free&amp;quot; if you own a [[Jack-o-nine/Gameplay/Barn|barn]] and the respective cattle. &lt;br /&gt;
  '''Note:''' Alcohol can be [[Jack-o-nine/Gameplay/Alchemy#Summary|produced]] by an alchemist, but the cost of the constituent ingredients exceeds the cost of alcohol purchased directly from the Gastronomicon.&lt;br /&gt;
  '''Note:''' Virgin Meat can only be obtained by slaughtering slaves either at the [[Jack-o-nine/Gameplay/Locations/White_Town#Gastronomicon|butcher]] or at your [[Jack-o-nine/Gameplay/Barn#Pig|barn]].&lt;br /&gt;
&lt;br /&gt;
== Men's clothing ==&lt;br /&gt;
&lt;br /&gt;
All except the Worn Clothes are sold at the Boutique of Servilia Quint in the Trade Square of White Town. Most of these have some positive effect, but some of them are uncomfortable and will make the PC unhappy.&amp;lt;br /&amp;gt;&lt;br /&gt;
If you have some money to spare, it's worth buying a variety of these to wear to increase your skills, which allows you to train slaves to one rank passed your natural abilities, and further training yourself in them. If you don't need the skill boost, Fashionable Attire is a good choice for the allure.&lt;br /&gt;
As of 2.2.3, you no longer need to wear the items to get the training bonuses, but you might still want to swap your outfit for combat, healing injured slaves, or casting spells.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* '''Worn Clothes''' - You start with these. Penalty to Allure and Mood. They are &amp;quot;worn&amp;quot; in the sense of threadbare and scruffy rather then &amp;quot;being worn&amp;quot;. &lt;br /&gt;
* '''Formal Suit''' (40$) - Raises Artistry. Allows vulgar players to train in etiquette, dance, music and singing. &lt;br /&gt;
* '''Medical gown''' (40$) - Raises Medic skill. Lets the player train nurses to a higher level and improves the use of stimulants and the like.&lt;br /&gt;
* '''Wizard Robes''' (40$) - Raises Magic skill. Player can better train enchantresses, cast spells and brew potions.&lt;br /&gt;
* '''Housecoat''' (25$) - &amp;quot;Soft and comfortable housecoat. Just what you need to relax&amp;quot;. Increases Slaver mood, but decreases Allure and Aura.&lt;br /&gt;
* '''Fashionable Attire''' (100$) - Raises Allure which helps with obedience and selling slaves. No effect on mood.&lt;br /&gt;
* '''Aketon''' (40$) - Raises Fighter skill. Useful when patrolling the fogs, training gladiatrices or dealing with rebellious slaves.&lt;br /&gt;
* '''Livery''' (40$) - Raises Stewardship. Useful when teaching Maid and Cook and Secretary skills.&lt;br /&gt;
* '''Noble Regalia''' (200$) - Raises Allure and Aura which helps with obedience and selling slaves, but is uncomfortable, lowering slaver's mood.&lt;br /&gt;
&lt;br /&gt;
== Women's Clothing &amp;amp; Apparel ==&lt;br /&gt;
&lt;br /&gt;
Clothing and jewelry can give a variety of bonuses. BDSM and fetish gear are sold in the Steel Rose in the Necropolis. Other clothes are sold at the Boutique of Servilia Quint in the Trade Square of White town. Jewelry and accessories are sold next door at Ashura's Treasury. Some jewelry requires piercing, which are done at the Steel Rose.&lt;br /&gt;
&lt;br /&gt;
Mood bonuses and penalties from clothing do stack, but do not accumulate over time (each effect is applied on top of the slave's base mood only as long as it is worn).&lt;br /&gt;
&lt;br /&gt;
Some liked clothing gives a positive moodlet instead, which is worth one mood level (+10) but is only applied once.&lt;br /&gt;
&lt;br /&gt;
=== Clothes ===&lt;br /&gt;
&lt;br /&gt;
Revealing outfits trigger dislike responses for two independent reasons, which '''stack''' if both apply:&lt;br /&gt;
&lt;br /&gt;
* '''Pride &amp;gt; 2 (&amp;quot;Proud&amp;quot; or higher):''' −N × Pride level Mood rate penalty (N varies by outfit, typically 3 — see &amp;quot;Disliked if&amp;quot; column for exact value)&lt;br /&gt;
* '''Shy trait and not Horny:''' flat −10 Mood penalty (one level) — not present on every outfit, check individual items&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Name !! Price !! Location !! Style !! Exoticism !! Revealing !! Learning bonus !! Daily bonus !! Liked if !! Disliked if&lt;br /&gt;
|-&lt;br /&gt;
| Naked || N/A || N/A || 0 || 0 || Yes || All sexual skills (+1)&amp;lt;br/&amp;gt;Endurance (+1) || +1 Taming exp || || Pride &amp;gt; 2 (−3×Pride Mood rate)&amp;lt;br/&amp;gt;Shy and not Horny (−10 Mood)&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;Exhibitionism (skill) &amp;lt; Nature&amp;lt;br/&amp;gt;and not a Cow (Cow skill &amp;lt; 3)&amp;lt;br/&amp;gt;(−10 Mood, stacks independently)&lt;br /&gt;
|-&lt;br /&gt;
| Frilly Apron || 5$ || rowspan=&amp;quot;8&amp;quot; | White Town:&amp;lt;br/&amp;gt;Boutique of Servilia Quint&amp;lt;br/&amp;gt;(Women's Uniform) || 0 || 0 || rowspan=&amp;quot;2&amp;quot; | Yes || Cooking (+2) || || Gourmet || Pride &amp;gt; 2 (−3×Pride Mood rate)&amp;lt;br/&amp;gt;Shy and not Horny (−10 Mood)&lt;br /&gt;
|-&lt;br /&gt;
| Maid Outfit || 5$ || +1 || 0 || Maid (+2) || || Expert Maid || Pride &amp;gt; 2 (−3×Pride Mood rate)&amp;lt;br/&amp;gt;Shy and not Horny (−10 Mood)&lt;br /&gt;
|-&lt;br /&gt;
| Nurse Outfit || 5$ || 0 || 0 || No || Nurse (+2) || || Expert Nurse ||&lt;br /&gt;
|-&lt;br /&gt;
| Athletic Leotard || 5$ || 0 || 0 || rowspan=&amp;quot;2&amp;quot; | Yes || Endurance (+2)&amp;lt;br/&amp;gt;Dance (+2) || || Sportive || Pride &amp;gt; 2 (−2×Pride Mood rate)&amp;lt;br/&amp;gt;Shy and not Horny (−10 Mood)&lt;br /&gt;
|-&lt;br /&gt;
| Chainmail Bikini || 5$ || 0 || +1 || Endurance (+1)&amp;lt;br/&amp;gt;Gladiatrix (+3) || || Gladiatrix || Pride &amp;gt; 2 (−3×Pride Mood rate)&amp;lt;br/&amp;gt;Shy and not Horny (−10 Mood)&lt;br /&gt;
|-&lt;br /&gt;
| Sorceress Robes || 5$ || -1 || +2 || rowspan=&amp;quot;3&amp;quot; | No || Alchemy (+2)&amp;lt;br/&amp;gt;Witchcraft (+3) || || Enchantress&amp;lt;br/&amp;gt;or Pride &amp;gt;= 3 (&amp;quot;Proud&amp;quot;) ||&lt;br /&gt;
|-&lt;br /&gt;
| School Uniform || 10$ || +1 || 0 || Secretary (+2)&amp;lt;br/&amp;gt;All academy lessons (+2) || || Secretary ||&lt;br /&gt;
|-&lt;br /&gt;
| Kimono Yukata || 20$ || +2 || 0 || Elocution (+3) || || Secretary&amp;lt;br/&amp;gt;''(may be a bug, should probably have been Orator/Elocution)'' ||&lt;br /&gt;
|-&lt;br /&gt;
| Light Sundress || 5$ || rowspan=&amp;quot;8&amp;quot; | White Town:&amp;lt;br/&amp;gt;Boutique of Servilia Quint&amp;lt;br/&amp;gt;(Fashionable Ladieswear) || +1 || 0 || No || || || always liked ||&lt;br /&gt;
|-&lt;br /&gt;
| Lace Underwear || 5$ || +1 || 0 || Yes || All sexual skills (+2) || +1 Arousal&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;''if Devotion &amp;gt;= 1 (&amp;quot;Wavering&amp;quot;)&amp;lt;br/&amp;gt;and Master Allure &amp;gt;= 3 (&amp;quot;Charming&amp;quot;)'' || || Pride &amp;gt; 2 (−3×Pride Mood rate)&amp;lt;br/&amp;gt;Shy and not Horny (−10 Mood)&lt;br /&gt;
|-&lt;br /&gt;
| Gown || 10$ || +2 || 0 || No || || || ||&lt;br /&gt;
|-&lt;br /&gt;
| Latex Dress || 20$ || +2 || 0 || rowspan=&amp;quot;3&amp;quot; | Yes || All sexual skills (+3) || || || Pride &amp;gt; 2 (−3×Pride Mood rate)&amp;lt;br/&amp;gt;Shy and not Horny (−10 Mood)&lt;br /&gt;
|-&lt;br /&gt;
| Exotic Outfit || 25$ || +2 || +3 || Dancing (+3)&amp;lt;br/&amp;gt;All sexual skills (+1) || || Ballerina/Exotic Dancer || Pride &amp;gt; 2 (−1×Pride Mood rate only)&amp;lt;br/&amp;gt;No Shy penalty for this outfit&lt;br /&gt;
|-&lt;br /&gt;
| Leather Corset || 50$ || +2 || 0 || All sexual skills (+4) || +2 Arousal&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;''if Devotion &amp;gt;= 1 (&amp;quot;Wavering&amp;quot;)&amp;lt;br/&amp;gt;and Master Allure &amp;gt;= 3 (&amp;quot;Charming&amp;quot;)'' || || Pride &amp;gt; 2 (−3×Pride Mood rate)&amp;lt;br/&amp;gt;Shy and not Horny (−10 Mood)&lt;br /&gt;
|-&lt;br /&gt;
| Gorgeous Dress || 50$ || +3 || 0 || rowspan=&amp;quot;2&amp;quot; | No || || || || always disliked&amp;lt;br/&amp;gt;(-5 Mood decrease)&lt;br /&gt;
|-&lt;br /&gt;
| Wedding Dress || 100$ || +3 || 0 || All sexual skills (+Devotion) || +1 Devotion&amp;lt;br/&amp;gt;+1 Arousal&amp;lt;br/&amp;gt;+5 Mood bonus&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;''if Devotion &amp;gt;= 3 (&amp;quot;Devoted&amp;quot;)&amp;lt;br/&amp;gt;and Mood &amp;gt;= 3 (&amp;quot;Pleased&amp;quot;)&amp;lt;br/&amp;gt;and Master Allure &amp;gt;= 3 (&amp;quot;Charming&amp;quot;)'' || not feeling rebellious&amp;lt;br/&amp;gt;and Pride &amp;lt;= 2 (&amp;quot;Aloof&amp;quot;) ||&lt;br /&gt;
|-&lt;br /&gt;
| Cow Gear || 25$ || Outcasts:&amp;lt;br/&amp;gt;Public Animal Farm&amp;lt;br/&amp;gt;(Milk Cooperative) || -2 || 0 || N/A || Cow (+2) || -1 Pride exp&amp;lt;br/&amp;gt;-1 Intellect exp&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;''won't reduce below 2 (&amp;quot;Dimwitted&amp;quot;)'' || Indolent || if not Indolent&amp;lt;br/&amp;gt;and Cow (skill) &amp;lt; 3 (&amp;quot;B+&amp;quot;)&amp;lt;br/&amp;gt;and Pet (skill) &amp;lt; 3 (&amp;quot;B+&amp;quot;)&amp;lt;br/&amp;gt;(-5 Mood)&lt;br /&gt;
|-&lt;br /&gt;
| Anal Tail || 10$ || rowspan=&amp;quot;3&amp;quot; | Necropolis:&amp;lt;br/&amp;gt;Steel Rose&amp;lt;br/&amp;gt;(Animal Paraphernalia) || -2 || 0 || rowspan=&amp;quot;3&amp;quot; | N/A || Pet (+2)&amp;lt;br/&amp;gt;Pony (+1) || +2 Arousal&amp;lt;br/&amp;gt;-1 Pride exp&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;''if Pride &amp;gt; 1'' || Pet Prodigy or Brony&amp;lt;br/&amp;gt;(+5 Mood bonus) || if not Pet Prodigy or Brony&amp;lt;br/&amp;gt;and fewer than 7 races won&amp;lt;br/&amp;gt;and not Horny&amp;lt;br/&amp;gt;(-5 Mood penalty per level of Pride)&lt;br /&gt;
|-&lt;br /&gt;
| Petsuit || 25$ || -2 || +1 || Pet (+3)&amp;lt;br/&amp;gt;All other skills (-10) || +2 Taming exp&amp;lt;br/&amp;gt;-1 Pride exp&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;''-1 Nature exp if not Loves Helplessness'' || Loves Helplessness&amp;lt;br/&amp;gt;(+10 Mood) || if not Loves Helplessness:&amp;lt;br/&amp;gt;-20 Mood if Claustrophobia&amp;lt;br/&amp;gt;no penalty if Inured to Helplessness&amp;lt;br/&amp;gt;-10 Mood otherwise&lt;br /&gt;
|-&lt;br /&gt;
| Deprivation Suit || 50$ || -4 || +2 || All skills (-10) || +3 Taming exp&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;''-1 Temperament exp if not Loves Helplessness'' || Loves Helplessness&amp;lt;br/&amp;gt;(+10 Mood) || if not Loves Helplessness:&amp;lt;br/&amp;gt;-30 Mood if Claustrophobia&amp;lt;br/&amp;gt;-10 Mood if Inured to Helplessness&amp;lt;br/&amp;gt;-20 Mood otherwise&lt;br /&gt;
|-&lt;br /&gt;
| Slave Costume || 20$ || rowspan=&amp;quot;7&amp;quot; | Red Light District:&amp;lt;br/&amp;gt;Flea Market&amp;lt;br/&amp;gt;(Revealing Clothing) || +1 || +1 || rowspan=&amp;quot;7&amp;quot; | No || All sexual skills (+2) || +3 Arousal || ||&lt;br /&gt;
|-&lt;br /&gt;
| Short Dress || 30$ || +1 || +1 || All sexual skills (+2) || +4 Arousal&amp;lt;br/&amp;gt;+1 Taming exp || ||&lt;br /&gt;
|-&lt;br /&gt;
| Dance Costume || 40$ || +1 || +2 || Dancing (+2)&amp;lt;br/&amp;gt;All sexual skills (+2) || +1 Arousal || ||&lt;br /&gt;
|-&lt;br /&gt;
| Corset || 40$ || +1 || +2 || All sexual skills (+3) || +2 Arousal || ||&lt;br /&gt;
|-&lt;br /&gt;
| Slut Costume || 30$ || +3 || +2 || All sexual skills (+2) || +4 Arousal&amp;lt;br/&amp;gt;+1 Custom&amp;lt;br/&amp;gt;+1 Rational exp || ||&lt;br /&gt;
|-&lt;br /&gt;
| Fancy Slave Costume || 100$ || +4 || +3 || Dancing (+1)&amp;lt;br/&amp;gt;All sexual skills (+2) || +1 Arousal || ||&lt;br /&gt;
|-&lt;br /&gt;
| Nun Costume || 60$ || +3 || +3 || All sexual skills (+4) || +3 Arousal&amp;lt;br/&amp;gt;+1 Mood&amp;lt;br/&amp;gt;+1 Custom&amp;lt;br/&amp;gt;+1 Taming exp&amp;lt;br/&amp;gt;+1 Rational exp || Always slightly liked ||&lt;br /&gt;
|-&lt;br /&gt;
| Slave Tunic || 20$ || rowspan=&amp;quot;7&amp;quot; | Red Light District:&amp;lt;br/&amp;gt;Flea Market&amp;lt;br/&amp;gt;(Everyday Clothing) || +1 || +1 || rowspan=&amp;quot;7&amp;quot; | No || || +2 Arousal || ||&lt;br /&gt;
|-&lt;br /&gt;
| Kimono-Hikizuri || 50$ || +3 || +3 || Maid (-1)&amp;lt;br/&amp;gt;Cooking (-1)&amp;lt;br/&amp;gt;Elocution (+3)&amp;lt;br/&amp;gt;Gladiatrix (-1)&amp;lt;br/&amp;gt;Music (+1)&amp;lt;br/&amp;gt;Art (+1)&amp;lt;br/&amp;gt;All sexual skills (+2) || +1 Mood (permanent) || ||&lt;br /&gt;
|-&lt;br /&gt;
| Witch Costume || 30$ || +1 || +2 || Alchemy (+3)&amp;lt;br/&amp;gt;Witchcraft (+3) || +1 Arousal&amp;lt;br/&amp;gt;+1 Mood (permanent) || ||&lt;br /&gt;
|-&lt;br /&gt;
| Tunic || 40$ || +2 || +1 || Elocution (+1) || +1 Arousal || ||&lt;br /&gt;
|-&lt;br /&gt;
| Wool Tunic || 50$ || +2 || +1 || All sexual skills (+3) || +2 Arousal || ||&lt;br /&gt;
|-&lt;br /&gt;
| Toga || 50$ || +2 || +2 || Elocution (+1) || +1 Arousal&amp;lt;br/&amp;gt;+1 Mood (permanent) || ||&lt;br /&gt;
|-&lt;br /&gt;
| Fancy Tunic || 70$ || +3 || +3 || Elocution (+1)&amp;lt;br/&amp;gt;All sexual skills (+1) || +1 Arousal || ||&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Headgear===&lt;br /&gt;
&lt;br /&gt;
Crown of Thorns and Plumed Bridle can be bought at the Steel Rose in the Necropolis. All other headgear can be bought at Ashura's Treasury in the Trade Square of White Town.&lt;br /&gt;
&lt;br /&gt;
Headwear may count as a hairstyle, in which case it gives the same style bonus as a recent haircut.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Name !! Price !! Style !! Exoticism !! Hairstyle !! Learning bonus !! Daily bonus !! Liked if !! Disliked if&lt;br /&gt;
|-&lt;br /&gt;
| Headband || 3$ || 0 || 0 || Yes || Cooking (+1) || || ||&lt;br /&gt;
|-&lt;br /&gt;
| Hijab || 3$ || -1 || 0 || No || Maid (+1),&amp;lt;br /&amp;gt;Cooking (+1) || || ||&lt;br /&gt;
|-&lt;br /&gt;
| Crown of Thorns || 5$ || -2 || 0 || No || || +2 Taming exp || Masochist&amp;lt;br /&amp;gt;(+10 mood) || not Masochist&amp;lt;br /&amp;gt;(-10 mood)&lt;br /&gt;
|-&lt;br /&gt;
| Ornamented Diadem || 10$ || +2 || 0 || No || || || Sybarite (passion for luxury)&amp;lt;br /&amp;gt;(+5 mood) ||&lt;br /&gt;
|-&lt;br /&gt;
| Hairnet || 10$ || +2 || 0 || Yes || || || ||&lt;br /&gt;
|-&lt;br /&gt;
| Stylish Glasses || 10$ || +1 || 0 || No || Secretary (+1) || || Secretary (affinity for Secretary skill) ||&lt;br /&gt;
|-&lt;br /&gt;
| Cat Ears || 10$ || -1 || +1 || No || Pet (+1) || || Pet Prodigy (affinity for Pet skill) ||&lt;br /&gt;
|-&lt;br /&gt;
| Precious Tiara || 20$ || +3 || +1 || No || || || Sybarite (passion for luxury)&amp;lt;br /&amp;gt;(+5 mood) ||&lt;br /&gt;
|-&lt;br /&gt;
| Exotic Wig || 20$ || +1 || +2 || Yes || || || ||&lt;br /&gt;
|-&lt;br /&gt;
| Plumed Bridle || 10$ || +1 || 0 || No || Pony (+3) || +3 Taming exp,&amp;lt;br /&amp;gt;-1 Pride exp || Brony (affinity for Pony skill)&amp;lt;br /&amp;gt;(+5 mood) || not Brony&amp;lt;br /&amp;gt;and fewer than 4 races won&amp;lt;br /&amp;gt;(-20 mood)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Neck===&lt;br /&gt;
Collars can help retrieve slaves that run away. Requires slave to be branded.&lt;br /&gt;
&lt;br /&gt;
Necklaces and ornamented collar can be bought at Ashura's Treasury in the Trade Square of White Town. Other collars can be bought at the Steel Rose in the Necropolis.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Name !! Price !! Style !! Exoticism !! Prevents escape !! Learning bonus !! Daily bonus !! Liked if !! Disliked if&lt;br /&gt;
|-&lt;br /&gt;
| Chain with Pendant || 5$ || +1 || 0 || No || || || ||&lt;br /&gt;
|-&lt;br /&gt;
| Gemstone necklace || 10$ || +2 || 0 || No || || || ||&lt;br /&gt;
|-&lt;br /&gt;
| Leather collar || 3$ || -1 || 0 || Yes || Pet (+1) || +1 Taming exp || ||&lt;br /&gt;
|-&lt;br /&gt;
| Steel collar || 10$ || -2 || 0 || Yes || || -1 Pride exp,&amp;lt;br /&amp;gt;+2 Taming exp || || always disliked&amp;lt;br /&amp;gt;(-10 mood)&lt;br /&gt;
|-&lt;br /&gt;
| Spiked collar || 10$ || -1 || 0 || Yes || Gladiatrix (+1) || +1 Taming exp,&amp;lt;br /&amp;gt;-1 Empathy exp || Gladiatrix (skill) &amp;gt;= 3 (&amp;quot;B+&amp;quot;)&amp;lt;br /&amp;gt;and Nature &amp;gt;= 3 (&amp;quot;Independent&amp;quot;)&amp;lt;br /&amp;gt;and Temperament &amp;gt;= 3 (&amp;quot;Reactive&amp;quot;) || otherwise&amp;lt;br /&amp;gt;(-10 mood)&lt;br /&gt;
|-&lt;br /&gt;
| Shock collar || 25$ || +2 || +1 || Yes || || +1 Taming exp || || always disliked&amp;lt;br /&amp;gt;(-10 mood)&lt;br /&gt;
|-&lt;br /&gt;
| Ornamented collar || 20$ || +2 || +2 || Yes || || +1 Taming exp || Sybarite (passion for luxury)&amp;lt;br /&amp;gt;(+5 mood)&lt;br /&gt;
|-&lt;br /&gt;
| Collar and leash || 5$ || -1 || 0 || No || Pet (+2) ||  || Pet (skill) &amp;gt;= 3 (&amp;quot;B+&amp;quot;)&amp;lt;br /&amp;gt;and (Nature &amp;lt;= 2 (&amp;quot;Uncertain&amp;quot;) or Devotion &amp;gt;= 2 (&amp;quot;Dutiful&amp;quot;))&amp;lt;br /&amp;gt;(+5 mood) ||&lt;br /&gt;
|}&lt;br /&gt;
The shock collar can be used to enforce the humility rule.&lt;br /&gt;
&lt;br /&gt;
===Hands===&lt;br /&gt;
Leather Shackles and Pony Harness can be bought at the Steel Rose in the Necropolis. All other gloves can be bought at the Boutique of Servilia Quint in the Trade Square of White Town.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Name !! Price !! Style !! Exoticism !! Learning bonus || Daily bonus !! Liked if !! Disliked if&lt;br /&gt;
|-&lt;br /&gt;
| Rubber Gloves || 5$ || -2 || 0 || Nurse (+1)&amp;lt;br /&amp;gt;Maid (+1) || || ||&lt;br /&gt;
|-&lt;br /&gt;
| Lace Gloves || 5$ || +2 || 0 || || || ||&lt;br /&gt;
|-&lt;br /&gt;
| Leather Gloves || 5$ || +1 || 0 || Gladiatrix (+1),&amp;lt;br /&amp;gt;Alchemy (+1) || || ||&lt;br /&gt;
|-&lt;br /&gt;
| Carbon Fiber Gloves || 10$ || -1 || 0 || Gladiatrix (+2) || || ||&lt;br /&gt;
|-&lt;br /&gt;
| Fluffy Paws || 5$ || -1 || 0 || Pet (+1),&amp;lt;br /&amp;gt;All other skills (-10)|| || Pet Prodigy&amp;lt;br /&amp;gt;(positive moodlet) ||&lt;br /&gt;
|-&lt;br /&gt;
| Leather Shackles || 5$ || -1 || 0 || All sexual skills (+1)|| +1 Arousal (if Loves Helplessness and Master Allure &amp;gt;= 3 (&amp;quot;Charming&amp;quot;)),&amp;lt;br /&amp;gt;-2 Arousal (if Claustrophobic) || Loves Helplessness&amp;lt;br /&amp;gt;(+5 mood) || not Loves Helplessness&amp;lt;br /&amp;gt;(-20 mood if Claustrophobic, -5 otherwise)&lt;br /&gt;
|-&lt;br /&gt;
| Pony Harness || 10$ || -2 || 0 || Pony (+4) || +3 Taming exp || Loves Helplessness (+10 mood)&amp;lt;br /&amp;gt;Brony (+10 mood)&amp;lt;br /&amp;gt;''effects stack'' || Shy and not Horny (-10 mood)&amp;lt;br /&amp;gt;Claustrophobic (-10 mood)&amp;lt;br /&amp;gt;Not Brony or Inured to Helplessness and fewer than 4 races won (-20 mood)&amp;lt;br /&amp;gt;''effects stack''&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Feet===&lt;br /&gt;
Hooved Boots and Leather Shackles can be bought at the Steel Rose in the Necropolis. All other shoes can be bought at the Boutique of Servilia Quint in the Trade Square of White Town.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Name !! Price !! Style !! Exoticism || Learning bonus || Daily bonus !! Liked if !! Disliked if&lt;br /&gt;
|-&lt;br /&gt;
| Tabi Socks || 5$ || 0 || +1 || Gladiatrix (+2),&amp;lt;br /&amp;gt;Dancing (+1) || || Gladiatrix (skill) &amp;gt;= 3 (&amp;quot;B+&amp;quot;) or Gladiatrix (affinity for Gladiatrix skill)&amp;lt;br /&amp;gt;(positive moodlet) ||&lt;br /&gt;
|-&lt;br /&gt;
| Soft Slippers || 5$ || -1 || -1 || || || always liked&amp;lt;br /&amp;gt;(positive moodlet) ||&lt;br /&gt;
|-&lt;br /&gt;
| Pointes || 5$ || 0 || 0 || Dancing (+2) || || Dancing (skil) &amp;gt;= 3 (&amp;quot;B+&amp;quot;) or Exotic Dancer/Ballerina (affinity for Dancing skill)&amp;lt;br /&amp;gt;(positive moodlet) ||&lt;br /&gt;
|-&lt;br /&gt;
| Sneakers || 5$ || -1 || -1 || Endurance (+3),&amp;lt;br /&amp;gt;Gladiatrix (+1),&amp;lt;br /&amp;gt;Dancing +1 || || Sporty&amp;lt;br /&amp;gt;(positive moodlet) ||&lt;br /&gt;
|-&lt;br /&gt;
| Heels || 5$ || +2 || 0 || ||  || || Endurance &amp;lt;= 2 (&amp;quot;Weakened&amp;quot;)&amp;lt;br /&amp;gt;(-30 if Dying, -20 if Feeble, -10 if Weakened)&lt;br /&gt;
|-&lt;br /&gt;
| High Boots || 20$ || +2 || 0 || All sexual skills (+2) || +1 Temperament exp (if Temperament &amp;gt;= 3 (&amp;quot;Reactive&amp;quot;)) || || Endurance &amp;lt;= 2 (&amp;quot;Weakened&amp;quot;)&amp;lt;br /&amp;gt;(-30 if Dying, -20 if Feeble, -10 if Weakened)&lt;br /&gt;
|-&lt;br /&gt;
| Leather Shackles || 5$ || -1 || 0 || All sexual skills (+1)|| +1 Arousal (if Loves Helplessness and Master Allure &amp;gt;= 3 (&amp;quot;Charming&amp;quot;)),&amp;lt;br /&amp;gt;-2 Arousal (if Claustrophobic) || Loves Helplessness&amp;lt;br /&amp;gt;(+5 mood) || not Loves Helplessness&amp;lt;br /&amp;gt;(-20 mood if Claustrophobic, -5 otherwise)&lt;br /&gt;
|-&lt;br /&gt;
| Hooved Boots || 25$ || +1 || 0 || Pony (+5) || +1 Temperament exp (if Temperament &amp;gt;= 3 (&amp;quot;Reactive&amp;quot;)) || || not Brony&amp;lt;br /&amp;gt;and fewer than 4 races won&amp;lt;br /&amp;gt;(-15 mood)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Rings===&lt;br /&gt;
Rings can be bought from Ashura's Treasury in the Trade Square of White Town. &lt;br /&gt;
Two can be equipped at a time.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Name !! Price !! Style&lt;br /&gt;
|-&lt;br /&gt;
| Elegant Ring || 3$ || +1&lt;br /&gt;
|-&lt;br /&gt;
| Gemstone Ring || 5$ || +2&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Piercings===&lt;br /&gt;
Piercings can be bought from the Steel Rose in the Necropolis and Ashura's Treasury in the Trade Square of White Town.&lt;br /&gt;
&lt;br /&gt;
They can be worn on various places once they have been pieced at the Steel Rose.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Name !! Worn on !! Price !! Style !! Exoticism !! Daily bonus !! Liked if !! Disliked if&lt;br /&gt;
|-&lt;br /&gt;
| Small Hoop || Ear&amp;lt;br /&amp;gt;Tongue&amp;lt;br /&amp;gt;Nipples&amp;lt;br /&amp;gt;Navel&amp;lt;br /&amp;gt;Clitoris || 3$ || +1 || 0 || || ||&lt;br /&gt;
|-&lt;br /&gt;
| Gemstone Stud || Ear (clip-on)&amp;lt;br /&amp;gt;Navel&amp;lt;br /&amp;gt;Clitoris || 5$ || +2 || +2 || || ||&lt;br /&gt;
|-&lt;br /&gt;
| Barbell || Tongue&amp;lt;br /&amp;gt;Nipples&amp;lt;br /&amp;gt;Navel&amp;lt;br /&amp;gt;Clitoris || 10$ || +1 || +1 || +1 Arousal || ||&lt;br /&gt;
|-&lt;br /&gt;
| Nipple Chain || Nipples || 10$ || 0 || +1 || +2 Arousal,&amp;lt;br /&amp;gt;+1 Taming exp || || Arousal = 0&amp;lt;br /&amp;gt;and not Masochist or Accustomed to Pain&amp;lt;br /&amp;gt;(-5 mood)&lt;br /&gt;
|-&lt;br /&gt;
| Thick Steel Ring || Ear&amp;lt;br /&amp;gt;Tongue&amp;lt;br /&amp;gt;Nipples&amp;lt;br /&amp;gt;Navel&amp;lt;br /&amp;gt;Clitoris || 30$ || -1 || +2 || +3 Taming exp if on tongue, nipples, navel, &amp;amp; clitoris; bypasses normal taming exp cap || || always disliked&amp;lt;br /&amp;gt;(no actual mood penalty)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Weapons and Armor ==&lt;br /&gt;
See [[Jack-o-nine/Gameplay/Weapons_and_Armor|Weapons and Armor]] for the full list of weapons and armor available at Manhunter's Armory.&lt;br /&gt;
&lt;br /&gt;
== Drugs ==&lt;br /&gt;
* Elysian datura x5 (10$) - Improves mood, increases addiction by 1 every use. Addiction passively decreases by 1 at the start of even numbered days, whether or not the slave smoked datura the day before. If addiction is greater than a random number between 1 and 100 (savescummable), slave intelligence rate decreases by 1. If the slaver's datura addiction is above 30, charisma rate decreases by 1 upon use. Effects on slaver are otherwise identical. Smoking datura multiple times per day has a cumulative effect on addiction and intelligence/charisma, but not mood.&lt;br /&gt;
* Kamrian resin x5 (10$) - Restores 1 energy once per day, increases addiction by 1 at the start of the next day. Addiction passively decreases by 1 at the start of even numbered days, if the slave did not drank kamra the day before. If addiction exceeds 8 * endurance (eg, a slave with B+ endurance reaches 25 addiction), they will see drawbacks to kamra abuse the next day, decreasing mood, endurance rate (-1), and energy (-half a spark). Effects on slaver are identical, affecting strength in lieu of endurance. Drinking kamra more than once per day has no additional effect.&lt;br /&gt;
* Faeries pollen x5 (10$) - Restores 5 energy once per day, increases addiction by 1 at the start of the next day. Addiction passively decreases by 1 at the start of days divisible by 3, if the slave did not snort pollen the day before. If addiction exceeds endurance (eg a slave with B+ endurance reaches 4 addiction), they will see drawbacks to pollen abuse the next day, decreasing mood, endurance rate (-addiction/2), and energy (-1 spark). If addiction exceeds 1, mood is decreased and endurance rate is decreased (-addiction/10). Taking multiple doses of pollen in the same day will cause a slave to faint immediately and instantly decrease their endurance to dying (F-). If the slaver snorts pollen, they gain 5 energy and sexual excitement is increased to blazing (unless libido is impotent), while strength rate is immediately decreased by 1 and libido rate is immediately decreased by 10*libido level (eg a slaver with salacious libido will immediately have libido rate decrease by 50). Taking two doses of pollen in one day will immediately kill the slaver. The effects of addiction on the slaver are identical to those on the slave, affecting strength in lieu of endurance.&lt;br /&gt;
* Essence of oblivion x5 (10$) - Improves mood sharply, increases addiction by 1 at the start of the next day. Addiction passively decreases by 1 at the start of days divisible by 4, if the slave did not take oblivion the day before. If addiction exceeds endurance (eg a slave with B+ endurance reaches 4 addiction), they will see drawbacks to oblivion abuse the next day, sharply decreasing mood and decreasing endurance rate (-addiction). If addiction exceeds endurance, but the slave did not take opium, mood and endurance rate will still decrease, but less sharply (endurance rate decrease is -1). Taking multiple doses of oblivion in the same day will cause a slave to faint immediately and instantly decrease their endurance to dying (F-). Effects on slaver are identical, affecting strength in lieu of endurance, but taking two doses of pollen in the same day will immediately kill the slaver.&lt;br /&gt;
* Alcohol x5 (10$) - Improves mood, increases addiction by 1 at the start of the next day. Addiction passively decreases by 1 at the start of days divisible by 3, if the slave did not chug alcohol the day before. If addiction exceeds endurance (eg a slave with B+ endurance reaches 4 addiction), they will see drawbacks to alcohol abuse the next day, decreasing mood and endurance rate (-1). Chugging alcohol multiple times in the same day will cause a slave to pass out and set their energy to -2 sparks. The slaver must chug alcohol twice to improve their mood, but only once to stave off the mood decrease from alcohol addiction, while chugging alcohol three times in one day will cause the slaver to pass out and end the day immediately. The effects of addiction on the slaver are identical to those on the slave, affecting strength in lieu of endurance.&lt;br /&gt;
&lt;br /&gt;
Also, see [[Jack-o-nine/Gameplay/Alchemy|Alchemy]].&lt;br /&gt;
&lt;br /&gt;
==Fetish Equipment==&lt;br /&gt;
These are bought from the [[Jack-o-nine/Gameplay/Locations/Necropolis#Steel_Rose|&amp;quot;Steel Rose&amp;quot;]] in the Necropolis under &amp;quot;Fetish-paraphernalia&amp;quot;. They're used as tools to enforce rules that a disobedient slave would otherwise disobey, or unlocks some bondage punishments and the vaginal vibes rule.&lt;br /&gt;
* Vaginal beads - allows Vaginal vibe&lt;br /&gt;
* Anal pear - Deny toileting, slave won't clean themselves at the end of day without you explicitly telling them to&lt;br /&gt;
* Reliable gag - Force silence&lt;br /&gt;
* Bondage suit - unlocks punishment options&lt;br /&gt;
* Urinal rack - Behave: urinal&lt;br /&gt;
* Toilet seat - Behave: toilet&lt;br /&gt;
&lt;br /&gt;
Also of note is the Pet Suit to enforce Behave: pet and the shock collar to enforce Behave: Humility&lt;br /&gt;
&lt;br /&gt;
==Gifts==&lt;br /&gt;
These items are given via the rewards menu, and give girls a small, but permanent bonus. If a slave already has a gift, the on-hover text for the gift will say &amp;quot;Give [slave name] another [gift name]&amp;quot;, rather than &amp;quot;Give [slave name] a [gift name]&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
*Warm Plaid - Reduces despair slightly every night.&lt;br /&gt;
&lt;br /&gt;
*Plush toy - Your slave will use this as a soft pillow, giving a slight energy bonus when sleeping on a bedroll.&lt;br /&gt;
&lt;br /&gt;
*Perfume - Gives a charm bonus at the start of the day (does not stack with spa perfuming), and grants +1 habit per day&lt;br /&gt;
&lt;br /&gt;
*Mini pony - Gives a lasting mood bonus while the pony is alive, and costs 1$/day to keep alive. Will live at least 40 days, and typically dies at around 50.&lt;/div&gt;</summary>
		<author><name>GhostBeat</name></author>	</entry>

	<entry>
		<id>http://wiki.anime-sharing.com/hgames/index.php?title=Jack-o-nine/Gameplay/Weapons_and_Armor&amp;diff=42012</id>
		<title>Jack-o-nine/Gameplay/Weapons and Armor</title>
		<link rel="alternate" type="text/html" href="http://wiki.anime-sharing.com/hgames/index.php?title=Jack-o-nine/Gameplay/Weapons_and_Armor&amp;diff=42012"/>
				<updated>2026-07-13T19:59:51Z</updated>
		
		<summary type="html">&lt;p&gt;GhostBeat: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Jack-o-nine}}&lt;br /&gt;
&lt;br /&gt;
== Weapons and Armor ==&lt;br /&gt;
Weapons and armor can be bought at Manhunter's Armory in the Trade Square of White Town.&lt;br /&gt;
&lt;br /&gt;
See: [[Jack-o-nine/Gameplay/Combat#Weapon_Types_and_abilities|Combat]] for more details&lt;br /&gt;
=== Secondary ===&lt;br /&gt;
* Stiletto (10$)&lt;br /&gt;
* Brass Knuckles (10$)&lt;br /&gt;
* Stunner (10$)&lt;br /&gt;
* Cat o' Nine Tails (10$)&lt;br /&gt;
* Dagger  (15$)&lt;br /&gt;
* Butcher's Cleaver (20$)&lt;br /&gt;
=== One-handed ===&lt;br /&gt;
* Baton (25$)&lt;br /&gt;
* Rapier (50$)&lt;br /&gt;
* Koncerz (50$)&lt;br /&gt;
* Whip (50$)&lt;br /&gt;
* Épée (50$)&lt;br /&gt;
* Gladius (50$)&lt;br /&gt;
* Machete (50$)&lt;br /&gt;
* Bastard Sword (100$)&lt;br /&gt;
* Katana (100$)&lt;br /&gt;
* Trident ($100)&lt;br /&gt;
* Mace ($100)&lt;br /&gt;
=== Two-handed ===&lt;br /&gt;
* Baseball Bat (100$)&lt;br /&gt;
* Cattle prod (150$)&lt;br /&gt;
* Greataxe (150$)&lt;br /&gt;
* Flamberge (200$)&lt;br /&gt;
* Naginata (200$)&lt;br /&gt;
* Morningstar (200$)&lt;br /&gt;
=== Armor ===&lt;br /&gt;
* Aramid Suit (100$)&lt;br /&gt;
* Leather Armor (200$)&lt;br /&gt;
* Elven Chainmail (250$)&lt;br /&gt;
* Yatserin Mail (300$)&lt;br /&gt;
* Combined Armor (800$)&lt;br /&gt;
* Gothic Plate (1000$)&lt;/div&gt;</summary>
		<author><name>GhostBeat</name></author>	</entry>

	<entry>
		<id>http://wiki.anime-sharing.com/hgames/index.php?title=Jack-o-nine/Gameplay/Items&amp;diff=42011</id>
		<title>Jack-o-nine/Gameplay/Items</title>
		<link rel="alternate" type="text/html" href="http://wiki.anime-sharing.com/hgames/index.php?title=Jack-o-nine/Gameplay/Items&amp;diff=42011"/>
				<updated>2026-07-13T19:43:24Z</updated>
		
		<summary type="html">&lt;p&gt;GhostBeat: /* Weapons and Armor */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Jack-o-nine}}&lt;br /&gt;
==Ingredients==&lt;br /&gt;
Ingredients are used for cooking [[Jack-o-nine/Gameplay/Food|food]] and can be bought from the [[Jack-o-nine/Gameplay/Locations/White_Town#Gastronomicon|Gastronomicon]]. Alternatively you can tell your assistant [[Jack-o-nine/Gameplay/Assistant#Groceries|which groceries to buy]].&lt;br /&gt;
&lt;br /&gt;
Here's a list of all the ingredients in the game:&lt;br /&gt;
*Fresh Eggs x5 (30$);&lt;br /&gt;
*Fresh Milk x5 (30$);&lt;br /&gt;
*Double Cream x5 (30$);&lt;br /&gt;
*Mature Cheese x5 (30$);&lt;br /&gt;
*Fresh Vegetables x5 (10$);&lt;br /&gt;
*Cereals and Flour x5 (10$);&lt;br /&gt;
*Herbs and Spices x5 (10$);&lt;br /&gt;
*Strong Alcohol x5 (10$); &lt;br /&gt;
*Greasy Mince x5 (7$);&lt;br /&gt;
*Tender Fillet x5 (20$);&lt;br /&gt;
*Virgin Meat.&lt;br /&gt;
&lt;br /&gt;
  '''Note:''' Eggs and Milk can be obtained for &amp;quot;free&amp;quot; if you own a [[Jack-o-nine/Gameplay/Barn|barn]] and the respective cattle. &lt;br /&gt;
  '''Note:''' Alcohol can be [[Jack-o-nine/Gameplay/Alchemy#Summary|produced]] by an alchemist, but the cost of the constituent ingredients exceeds the cost of alcohol purchased directly from the Gastronomicon.&lt;br /&gt;
  '''Note:''' Virgin Meat can only be obtained by slaughtering slaves either at the [[Jack-o-nine/Gameplay/Locations/White_Town#Gastronomicon|butcher]] or at your [[Jack-o-nine/Gameplay/Barn#Pig|barn]].&lt;br /&gt;
&lt;br /&gt;
== Men's clothing ==&lt;br /&gt;
&lt;br /&gt;
All except the Worn Clothes are sold at the Boutique of Servilia Quint in the Trade Square of White Town. Most of these have some positive effect, but some of them are uncomfortable and will make the PC unhappy.&amp;lt;br /&amp;gt;&lt;br /&gt;
If you have some money to spare, it's worth buying a variety of these to wear to increase your skills, which allows you to train slaves to one rank passed your natural abilities, and further training yourself in them. If you don't need the skill boost, Fashionable Attire is a good choice for the allure.&lt;br /&gt;
As of 2.2.3, you no longer need to wear the items to get the training bonuses, but you might still want to swap your outfit for combat, healing injured slaves, or casting spells.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* '''Worn Clothes''' - You start with these. Penalty to Allure and Mood. They are &amp;quot;worn&amp;quot; in the sense of threadbare and scruffy rather then &amp;quot;being worn&amp;quot;. &lt;br /&gt;
* '''Formal Suit''' (40$) - Raises Artistry. Allows vulgar players to train in etiquette, dance, music and singing. &lt;br /&gt;
* '''Medical gown''' (40$) - Raises Medic skill. Lets the player train nurses to a higher level and improves the use of stimulants and the like.&lt;br /&gt;
* '''Wizard Robes''' (40$) - Raises Magic skill. Player can better train enchantresses, cast spells and brew potions.&lt;br /&gt;
* '''Housecoat''' (25$) - &amp;quot;Soft and comfortable housecoat. Just what you need to relax&amp;quot;. Increases Slaver mood, but decreases Allure and Aura.&lt;br /&gt;
* '''Fashionable Attire''' (100$) - Raises Allure which helps with obedience and selling slaves. No effect on mood.&lt;br /&gt;
* '''Aketon''' (40$) - Raises Fighter skill. Useful when patrolling the fogs, training gladiatrices or dealing with rebellious slaves.&lt;br /&gt;
* '''Livery''' (40$) - Raises Stewardship. Useful when teaching Maid and Cook and Secretary skills.&lt;br /&gt;
* '''Noble Regalia''' (200$) - Raises Allure and Aura which helps with obedience and selling slaves, but is uncomfortable, lowering slaver's mood.&lt;br /&gt;
&lt;br /&gt;
== Women's Clothing &amp;amp; Apparel ==&lt;br /&gt;
&lt;br /&gt;
Clothing and jewelry can give a variety of bonuses. BDSM and fetish gear are sold in the Steel Rose in the Necropolis. Other clothes are sold at the Boutique of Servilia Quint in the Trade Square of White town. Jewelry and accessories are sold next door at Ashura's Treasury. Some jewelry requires piercing, which are done at the Steel Rose.&lt;br /&gt;
&lt;br /&gt;
Mood bonuses and penalties from clothing do stack, but do not accumulate over time (each effect is applied on top of the slave's base mood only as long as it is worn).&lt;br /&gt;
&lt;br /&gt;
Some liked clothing gives a positive moodlet instead, which is worth one mood level (+10) but is only applied once.&lt;br /&gt;
&lt;br /&gt;
===Clothes===&lt;br /&gt;
&lt;br /&gt;
Anal Tail can be bought at the Steel Rose in the Necropolis. All other clothing can be bought at the Boutique of Servilia Quint in the Trade Square of White Town.&lt;br /&gt;
&lt;br /&gt;
Slaves will dislike wearing revealing outfits for two reasons:&lt;br /&gt;
* They are feeling rebellious (meaning that their Psy (mental state) is either Arrogant, Hateful, Hysteric, or Resistant).&amp;lt;br /&amp;gt;In this case they will suffer a mood penalty of -3 * Pride (where &amp;quot;Unashamed&amp;quot; = 0 and &amp;quot;Arrogant&amp;quot; = 5).&lt;br /&gt;
* They have the Shy trait and are not feeling Horny.&amp;lt;br /&amp;gt;In this case they will suffer a flat -10 mood penalty (one whole level).&lt;br /&gt;
Both conditions may be true at the same time, in which case both penalties apply.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Name !! Price !! Style !! Exoticism !! Revealing !! Learning bonus !! Daily bonus !! Liked if !! Disliked if&lt;br /&gt;
|-&lt;br /&gt;
| Naked || N/A || 0 || 0 || Yes || All sexual skills (+1),&amp;lt;br/&amp;gt;Endurance (+1) || +1 Taming exp || || not Exhibitionist (trait)&amp;lt;br/&amp;gt;and Exhibitionism (skill) &amp;lt; Nature&amp;lt;br/&amp;gt;and Cow (skill) &amp;lt; 3 (&amp;quot;B+&amp;quot;)&lt;br /&gt;
|-&lt;br /&gt;
| Frilly Apron || 5$ || 0 || 0 || Yes || Cooking (+2) || || Gourmet (affinity for Cooking skill)&amp;lt;br /&amp;gt;(positive moodlet) || dislikes revealing outfits&lt;br /&gt;
|-&lt;br /&gt;
| Maid Outfit || 5$ || +1 || 0 || Yes || Maid (+2) || || Expert Maid (affinity for Maid skill)&amp;lt;br /&amp;gt;(positive moodlet) || dislikes revealing outfits&lt;br /&gt;
|-&lt;br /&gt;
| Nurse Outfit || 5$ || 0 || 0 || No || Nurse (+2) || || Expert Nurse (affinity for Nurse skill)&amp;lt;br /&amp;gt;(positive moodlet) ||&lt;br /&gt;
|-&lt;br /&gt;
| Athletic Leotard || 5$ || 0 || 0 || Yes || Endurance (+2),&amp;lt;br/&amp;gt;Dance (+2) || || Sportive (affinity for Endurance)&amp;lt;br /&amp;gt;(positive moodlet) || dislikes revealing outfits&lt;br /&gt;
|-&lt;br /&gt;
| Chainmail Bikini || 5$ || 0 || +1 || Yes || Endurance (+1),&amp;lt;br/&amp;gt;Gladiatrix (+3) || || Gladiatrix (affinity for Gladiatrix skill)&amp;lt;br /&amp;gt;(positive moodlet) || dislikes revealing outfits&lt;br /&gt;
|-&lt;br /&gt;
| Sorceress Robes || 5$ || -1 || +2 || No || Witchcraft (+3),&amp;lt;br/&amp;gt;Alchemy (+2) || || Enchantress (affinity for Witchcraft skill)&amp;lt;br/&amp;gt;or Pride &amp;gt;= 3 (&amp;quot;Proud&amp;quot;)&amp;lt;br /&amp;gt;(positive moodlet) ||&lt;br /&gt;
|-&lt;br /&gt;
| Light Sundress || 5$ || +1 || 0 || No || || || always liked&amp;lt;br /&amp;gt;(positive moodlet) ||&lt;br /&gt;
|-&lt;br /&gt;
| Lace Underwear || 5$ || +1 || 0 || Yes || All sexual skills (+2) || +1 Arousal (if Devotion &amp;gt;= 1 (&amp;quot;Wavering&amp;quot;) and Master Allure &amp;gt;= 3 (&amp;quot;Charming&amp;quot;)) || || dislikes revealing outfits&lt;br /&gt;
|-&lt;br /&gt;
| School Uniform || 10$ || +1 || 0 || No || Secretary (+2),&amp;lt;br/&amp;gt;All academy lessons (+2) || || Secretary (affinity for Secretary skill)&amp;lt;br /&amp;gt;(positive moodlet) ||&lt;br /&gt;
|-&lt;br /&gt;
| Gown || 10$ || +2 || 0 || No || || || ||&lt;br /&gt;
|-&lt;br /&gt;
| Latex Dress || 20$ || +2 || 0 || Yes || All sexual skills (+3) || || || dislikes revealing outfits&lt;br /&gt;
|-&lt;br /&gt;
| Kimono Yukata || 20$ || +2 || 0 || No || Elocution (+3) || || Secretary (affinity for Secretary skill)&amp;lt;br/&amp;gt;''(may be a bug, should probably have been Orator/Elocution affinity)''&amp;lt;br /&amp;gt;(positive moodlet) ||&lt;br /&gt;
|-&lt;br /&gt;
| Exotic Outfit || 25$ || +2 || +3 || Yes || Dancing (+3),&amp;lt;br/&amp;gt;All sexual skills (+1) || || Ballerina/Exotic Dancer (affinity for Dancing skill)&amp;lt;br /&amp;gt;(positive moodlet) || dislikes revealing outfits&lt;br /&gt;
|-&lt;br /&gt;
| Leather Corset || 50$ || +2 || 0 || Yes || All sexual skills (+4) || +2 Arousal (if Devotion &amp;gt;= 1 (&amp;quot;Wavering&amp;quot;) and Master Allure &amp;gt;= 3 (&amp;quot;Charming&amp;quot;)) || || dislikes revealing outfits&lt;br /&gt;
|-&lt;br /&gt;
| Gorgeous Dress || 50$ || +3 || 0 || No || || || || always disliked&amp;lt;br/&amp;gt;(-5 mood decrease)&lt;br /&gt;
|-&lt;br /&gt;
| Wedding Dress || 100$ || +3 || 0 || No || All sexual skills (+Devotion) || +1 Arousal (if Devotion &amp;gt;= 1 (&amp;quot;Wavering&amp;quot;) and Master Allure &amp;gt;= 3 (&amp;quot;Charming&amp;quot;)) || not feeling rebellious and Pride &amp;lt;= 2 (&amp;quot;Aloof&amp;quot;)&amp;lt;br /&amp;gt;(positive moodlet);&amp;lt;br/&amp;gt;additional +5 mood bonus earned if Devotion &amp;gt;= 1 (&amp;quot;Wavering&amp;quot;) and Master Allure &amp;gt;= 3 (&amp;quot;Charming&amp;quot;) ||&lt;br /&gt;
|-&lt;br /&gt;
| Anal Tail || 10$ || -2 || 0 || N/A || Pet (+2),&amp;lt;br/&amp;gt;Pony (+1) || +2 Arousal,&amp;lt;br/&amp;gt;-1 Pride exp || never, but +5 mood bonus if Pet Prodigy (affinity for Pet skill) or Brony (affinity for Pony skill) || not Pet Prodigy (affinity for Pet skill) or Brony (affinity for Pony skill)&amp;lt;br/&amp;gt;and fewer than 7 races won&amp;lt;br/&amp;gt;and not Horny;&amp;lt;br/&amp;gt;(-5 mood penalty per level of Pride)&lt;br /&gt;
|-&lt;br /&gt;
| Cow Gear || 25$ || -2 || 0 || N/A || Cow (+2) || -1 Pride exp,&amp;lt;br /&amp;gt;-1 Intellect exp (won't reduce below 2 (&amp;quot;Dimwitted&amp;quot;)) || Indolent (affinity for Cow skill) || not Indolent&amp;lt;br/&amp;gt;and Cow (skill) &amp;lt; 3 (&amp;quot;B+&amp;quot;)&amp;lt;br/&amp;gt;and Pet (skill) &amp;lt; 3 (&amp;quot;B+&amp;quot;);&amp;lt;br/&amp;gt;(-5 mood)&lt;br /&gt;
|-&lt;br /&gt;
| Petsuit || 25$ || -2 || +1 || N/A || Pet (+3),&amp;lt;br/&amp;gt;All other skills (-10) || +3 Taming exp,&amp;lt;br/&amp;gt;-1 Pride exp,&amp;lt;br /&amp;gt;-1 Nature exp (if not Loves Helplessness) || Loves Helplessness&amp;lt;br /&amp;gt;(+10 mood) || not Loves Helplessness&amp;lt;br/&amp;gt;(-20 mood if Claustrophobia, no penalty if Inured to Helplessness, -10 mood otherwise)&lt;br /&gt;
|-&lt;br /&gt;
| Deprivation Suit || 50$ || -4 || +2 || N/A || All skills (-10) || +4 Taming exp,&amp;lt;br /&amp;gt;-1 Temperament exp (if not Loves Helplessness) || Loves Helplessness&amp;lt;br /&amp;gt;(+10 mood) || not Loves Helplessness&amp;lt;br/&amp;gt;(-30 mood if Claustrophobia, -10 mood if Inured to Helplessness, -20 mood otherwise)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Headgear===&lt;br /&gt;
&lt;br /&gt;
Crown of Thorns and Plumed Bridle can be bought at the Steel Rose in the Necropolis. All other headgear can be bought at Ashura's Treasury in the Trade Square of White Town.&lt;br /&gt;
&lt;br /&gt;
Headwear may count as a hairstyle, in which case it gives the same style bonus as a recent haircut.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Name !! Price !! Style !! Exoticism !! Hairstyle !! Learning bonus !! Daily bonus !! Liked if !! Disliked if&lt;br /&gt;
|-&lt;br /&gt;
| Headband || 3$ || 0 || 0 || Yes || Cooking (+1) || || ||&lt;br /&gt;
|-&lt;br /&gt;
| Hijab || 3$ || -1 || 0 || No || Maid (+1),&amp;lt;br /&amp;gt;Cooking (+1) || || ||&lt;br /&gt;
|-&lt;br /&gt;
| Crown of Thorns || 5$ || -2 || 0 || No || || +2 Taming exp || Masochist&amp;lt;br /&amp;gt;(+10 mood) || not Masochist&amp;lt;br /&amp;gt;(-10 mood)&lt;br /&gt;
|-&lt;br /&gt;
| Ornamented Diadem || 10$ || +2 || 0 || No || || || Sybarite (passion for luxury)&amp;lt;br /&amp;gt;(+5 mood) ||&lt;br /&gt;
|-&lt;br /&gt;
| Hairnet || 10$ || +2 || 0 || Yes || || || ||&lt;br /&gt;
|-&lt;br /&gt;
| Stylish Glasses || 10$ || +1 || 0 || No || Secretary (+1) || || Secretary (affinity for Secretary skill) ||&lt;br /&gt;
|-&lt;br /&gt;
| Cat Ears || 10$ || -1 || +1 || No || Pet (+1) || || Pet Prodigy (affinity for Pet skill) ||&lt;br /&gt;
|-&lt;br /&gt;
| Precious Tiara || 20$ || +3 || +1 || No || || || Sybarite (passion for luxury)&amp;lt;br /&amp;gt;(+5 mood) ||&lt;br /&gt;
|-&lt;br /&gt;
| Exotic Wig || 20$ || +1 || +2 || Yes || || || ||&lt;br /&gt;
|-&lt;br /&gt;
| Plumed Bridle || 10$ || +1 || 0 || No || Pony (+3) || +3 Taming exp,&amp;lt;br /&amp;gt;-1 Pride exp || Brony (affinity for Pony skill)&amp;lt;br /&amp;gt;(+5 mood) || not Brony&amp;lt;br /&amp;gt;and fewer than 4 races won&amp;lt;br /&amp;gt;(-20 mood)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Neck===&lt;br /&gt;
Collars can help retrieve slaves that run away. Requires slave to be branded.&lt;br /&gt;
&lt;br /&gt;
Necklaces and ornamented collar can be bought at Ashura's Treasury in the Trade Square of White Town. Other collars can be bought at the Steel Rose in the Necropolis.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Name !! Price !! Style !! Exoticism !! Prevents escape !! Learning bonus !! Daily bonus !! Liked if !! Disliked if&lt;br /&gt;
|-&lt;br /&gt;
| Chain with Pendant || 5$ || +1 || 0 || No || || || ||&lt;br /&gt;
|-&lt;br /&gt;
| Gemstone necklace || 10$ || +2 || 0 || No || || || ||&lt;br /&gt;
|-&lt;br /&gt;
| Leather collar || 3$ || -1 || 0 || Yes || Pet (+1) || +1 Taming exp || ||&lt;br /&gt;
|-&lt;br /&gt;
| Steel collar || 10$ || -2 || 0 || Yes || || -1 Pride exp,&amp;lt;br /&amp;gt;+2 Taming exp || || always disliked&amp;lt;br /&amp;gt;(-10 mood)&lt;br /&gt;
|-&lt;br /&gt;
| Spiked collar || 10$ || -1 || 0 || Yes || Gladiatrix (+1) || +1 Taming exp,&amp;lt;br /&amp;gt;-1 Empathy exp || Gladiatrix (skill) &amp;gt;= 3 (&amp;quot;B+&amp;quot;)&amp;lt;br /&amp;gt;and Nature &amp;gt;= 3 (&amp;quot;Independent&amp;quot;)&amp;lt;br /&amp;gt;and Temperament &amp;gt;= 3 (&amp;quot;Reactive&amp;quot;) || otherwise&amp;lt;br /&amp;gt;(-10 mood)&lt;br /&gt;
|-&lt;br /&gt;
| Shock collar || 25$ || +2 || +1 || Yes || || +1 Taming exp || || always disliked&amp;lt;br /&amp;gt;(-10 mood)&lt;br /&gt;
|-&lt;br /&gt;
| Ornamented collar || 20$ || +2 || +2 || Yes || || +1 Taming exp || Sybarite (passion for luxury)&amp;lt;br /&amp;gt;(+5 mood)&lt;br /&gt;
|-&lt;br /&gt;
| Collar and leash || 5$ || -1 || 0 || No || Pet (+2) ||  || Pet (skill) &amp;gt;= 3 (&amp;quot;B+&amp;quot;)&amp;lt;br /&amp;gt;and (Nature &amp;lt;= 2 (&amp;quot;Uncertain&amp;quot;) or Devotion &amp;gt;= 2 (&amp;quot;Dutiful&amp;quot;))&amp;lt;br /&amp;gt;(+5 mood) ||&lt;br /&gt;
|}&lt;br /&gt;
The shock collar can be used to enforce the humility rule.&lt;br /&gt;
&lt;br /&gt;
===Hands===&lt;br /&gt;
Leather Shackles and Pony Harness can be bought at the Steel Rose in the Necropolis. All other gloves can be bought at the Boutique of Servilia Quint in the Trade Square of White Town.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Name !! Price !! Style !! Exoticism !! Learning bonus || Daily bonus !! Liked if !! Disliked if&lt;br /&gt;
|-&lt;br /&gt;
| Rubber Gloves || 5$ || -2 || 0 || Nurse (+1)&amp;lt;br /&amp;gt;Maid (+1) || || ||&lt;br /&gt;
|-&lt;br /&gt;
| Lace Gloves || 5$ || +2 || 0 || || || ||&lt;br /&gt;
|-&lt;br /&gt;
| Leather Gloves || 5$ || +1 || 0 || Gladiatrix (+1),&amp;lt;br /&amp;gt;Alchemy (+1) || || ||&lt;br /&gt;
|-&lt;br /&gt;
| Carbon Fiber Gloves || 10$ || -1 || 0 || Gladiatrix (+2) || || ||&lt;br /&gt;
|-&lt;br /&gt;
| Fluffy Paws || 5$ || -1 || 0 || Pet (+1),&amp;lt;br /&amp;gt;All other skills (-10)|| || Pet Prodigy&amp;lt;br /&amp;gt;(positive moodlet) ||&lt;br /&gt;
|-&lt;br /&gt;
| Leather Shackles || 5$ || -1 || 0 || All sexual skills (+1)|| +1 Arousal (if Loves Helplessness and Master Allure &amp;gt;= 3 (&amp;quot;Charming&amp;quot;)),&amp;lt;br /&amp;gt;-2 Arousal (if Claustrophobic) || Loves Helplessness&amp;lt;br /&amp;gt;(+5 mood) || not Loves Helplessness&amp;lt;br /&amp;gt;(-20 mood if Claustrophobic, -5 otherwise)&lt;br /&gt;
|-&lt;br /&gt;
| Pony Harness || 10$ || -2 || 0 || Pony (+4) || +3 Taming exp || Loves Helplessness (+10 mood)&amp;lt;br /&amp;gt;Brony (+10 mood)&amp;lt;br /&amp;gt;''effects stack'' || Shy and not Horny (-10 mood)&amp;lt;br /&amp;gt;Claustrophobic (-10 mood)&amp;lt;br /&amp;gt;Not Brony or Inured to Helplessness and fewer than 4 races won (-20 mood)&amp;lt;br /&amp;gt;''effects stack''&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Feet===&lt;br /&gt;
Hooved Boots and Leather Shackles can be bought at the Steel Rose in the Necropolis. All other shoes can be bought at the Boutique of Servilia Quint in the Trade Square of White Town.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Name !! Price !! Style !! Exoticism || Learning bonus || Daily bonus !! Liked if !! Disliked if&lt;br /&gt;
|-&lt;br /&gt;
| Tabi Socks || 5$ || 0 || +1 || Gladiatrix (+2),&amp;lt;br /&amp;gt;Dancing (+1) || || Gladiatrix (skill) &amp;gt;= 3 (&amp;quot;B+&amp;quot;) or Gladiatrix (affinity for Gladiatrix skill)&amp;lt;br /&amp;gt;(positive moodlet) ||&lt;br /&gt;
|-&lt;br /&gt;
| Soft Slippers || 5$ || -1 || -1 || || || always liked&amp;lt;br /&amp;gt;(positive moodlet) ||&lt;br /&gt;
|-&lt;br /&gt;
| Pointes || 5$ || 0 || 0 || Dancing (+2) || || Dancing (skil) &amp;gt;= 3 (&amp;quot;B+&amp;quot;) or Exotic Dancer/Ballerina (affinity for Dancing skill)&amp;lt;br /&amp;gt;(positive moodlet) ||&lt;br /&gt;
|-&lt;br /&gt;
| Sneakers || 5$ || -1 || -1 || Endurance (+3),&amp;lt;br /&amp;gt;Gladiatrix (+1),&amp;lt;br /&amp;gt;Dancing +1 || || Sporty&amp;lt;br /&amp;gt;(positive moodlet) ||&lt;br /&gt;
|-&lt;br /&gt;
| Heels || 5$ || +2 || 0 || ||  || || Endurance &amp;lt;= 2 (&amp;quot;Weakened&amp;quot;)&amp;lt;br /&amp;gt;(-30 if Dying, -20 if Feeble, -10 if Weakened)&lt;br /&gt;
|-&lt;br /&gt;
| High Boots || 20$ || +2 || 0 || All sexual skills (+2) || +1 Temperament exp (if Temperament &amp;gt;= 3 (&amp;quot;Reactive&amp;quot;)) || || Endurance &amp;lt;= 2 (&amp;quot;Weakened&amp;quot;)&amp;lt;br /&amp;gt;(-30 if Dying, -20 if Feeble, -10 if Weakened)&lt;br /&gt;
|-&lt;br /&gt;
| Leather Shackles || 5$ || -1 || 0 || All sexual skills (+1)|| +1 Arousal (if Loves Helplessness and Master Allure &amp;gt;= 3 (&amp;quot;Charming&amp;quot;)),&amp;lt;br /&amp;gt;-2 Arousal (if Claustrophobic) || Loves Helplessness&amp;lt;br /&amp;gt;(+5 mood) || not Loves Helplessness&amp;lt;br /&amp;gt;(-20 mood if Claustrophobic, -5 otherwise)&lt;br /&gt;
|-&lt;br /&gt;
| Hooved Boots || 25$ || +1 || 0 || Pony (+5) || +1 Temperament exp (if Temperament &amp;gt;= 3 (&amp;quot;Reactive&amp;quot;)) || || not Brony&amp;lt;br /&amp;gt;and fewer than 4 races won&amp;lt;br /&amp;gt;(-15 mood)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Rings===&lt;br /&gt;
Rings can be bought from Ashura's Treasury in the Trade Square of White Town. &lt;br /&gt;
Two can be equipped at a time.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Name !! Price !! Style&lt;br /&gt;
|-&lt;br /&gt;
| Elegant Ring || 3$ || +1&lt;br /&gt;
|-&lt;br /&gt;
| Gemstone Ring || 5$ || +2&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Piercings===&lt;br /&gt;
Piercings can be bought from the Steel Rose in the Necropolis and Ashura's Treasury in the Trade Square of White Town.&lt;br /&gt;
&lt;br /&gt;
They can be worn on various places once they have been pieced at the Steel Rose.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Name !! Worn on !! Price !! Style !! Exoticism !! Daily bonus !! Liked if !! Disliked if&lt;br /&gt;
|-&lt;br /&gt;
| Small Hoop || Ear&amp;lt;br /&amp;gt;Tongue&amp;lt;br /&amp;gt;Nipples&amp;lt;br /&amp;gt;Navel&amp;lt;br /&amp;gt;Clitoris || 3$ || +1 || 0 || || ||&lt;br /&gt;
|-&lt;br /&gt;
| Gemstone Stud || Ear (clip-on)&amp;lt;br /&amp;gt;Navel&amp;lt;br /&amp;gt;Clitoris || 5$ || +2 || +2 || || ||&lt;br /&gt;
|-&lt;br /&gt;
| Barbell || Tongue&amp;lt;br /&amp;gt;Nipples&amp;lt;br /&amp;gt;Navel&amp;lt;br /&amp;gt;Clitoris || 10$ || +1 || +1 || +1 Arousal || ||&lt;br /&gt;
|-&lt;br /&gt;
| Nipple Chain || Nipples || 10$ || 0 || +1 || +2 Arousal,&amp;lt;br /&amp;gt;+1 Taming exp || || Arousal = 0&amp;lt;br /&amp;gt;and not Masochist or Accustomed to Pain&amp;lt;br /&amp;gt;(-5 mood)&lt;br /&gt;
|-&lt;br /&gt;
| Thick Steel Ring || Ear&amp;lt;br /&amp;gt;Tongue&amp;lt;br /&amp;gt;Nipples&amp;lt;br /&amp;gt;Navel&amp;lt;br /&amp;gt;Clitoris || 30$ || -1 || +2 || +3 Taming exp if on tongue, nipples, navel, &amp;amp; clitoris; bypasses normal taming exp cap || || always disliked&amp;lt;br /&amp;gt;(no actual mood penalty)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Weapons and Armor ==&lt;br /&gt;
See [[Jack-o-nine/Gameplay/Weapons_and_Armor|Weapons and Armor]] for the full list of weapons and armor available at Manhunter's Armory.&lt;br /&gt;
&lt;br /&gt;
== Drugs ==&lt;br /&gt;
* Elysian datura x5 (10$) - Improves mood, increases addiction by 1 every use. Addiction passively decreases by 1 at the start of even numbered days, whether or not the slave smoked datura the day before. If addiction is greater than a random number between 1 and 100 (savescummable), slave intelligence rate decreases by 1. If the slaver's datura addiction is above 30, charisma rate decreases by 1 upon use. Effects on slaver are otherwise identical. Smoking datura multiple times per day has a cumulative effect on addiction and intelligence/charisma, but not mood.&lt;br /&gt;
* Kamrian resin x5 (10$) - Restores 1 energy once per day, increases addiction by 1 at the start of the next day. Addiction passively decreases by 1 at the start of even numbered days, if the slave did not drank kamra the day before. If addiction exceeds 8 * endurance (eg, a slave with B+ endurance reaches 25 addiction), they will see drawbacks to kamra abuse the next day, decreasing mood, endurance rate (-1), and energy (-half a spark). Effects on slaver are identical, affecting strength in lieu of endurance. Drinking kamra more than once per day has no additional effect.&lt;br /&gt;
* Faeries pollen x5 (10$) - Restores 5 energy once per day, increases addiction by 1 at the start of the next day. Addiction passively decreases by 1 at the start of days divisible by 3, if the slave did not snort pollen the day before. If addiction exceeds endurance (eg a slave with B+ endurance reaches 4 addiction), they will see drawbacks to pollen abuse the next day, decreasing mood, endurance rate (-addiction/2), and energy (-1 spark). If addiction exceeds 1, mood is decreased and endurance rate is decreased (-addiction/10). Taking multiple doses of pollen in the same day will cause a slave to faint immediately and instantly decrease their endurance to dying (F-). If the slaver snorts pollen, they gain 5 energy and sexual excitement is increased to blazing (unless libido is impotent), while strength rate is immediately decreased by 1 and libido rate is immediately decreased by 10*libido level (eg a slaver with salacious libido will immediately have libido rate decrease by 50). Taking two doses of pollen in one day will immediately kill the slaver. The effects of addiction on the slaver are identical to those on the slave, affecting strength in lieu of endurance.&lt;br /&gt;
* Essence of oblivion x5 (10$) - Improves mood sharply, increases addiction by 1 at the start of the next day. Addiction passively decreases by 1 at the start of days divisible by 4, if the slave did not take oblivion the day before. If addiction exceeds endurance (eg a slave with B+ endurance reaches 4 addiction), they will see drawbacks to oblivion abuse the next day, sharply decreasing mood and decreasing endurance rate (-addiction). If addiction exceeds endurance, but the slave did not take opium, mood and endurance rate will still decrease, but less sharply (endurance rate decrease is -1). Taking multiple doses of oblivion in the same day will cause a slave to faint immediately and instantly decrease their endurance to dying (F-). Effects on slaver are identical, affecting strength in lieu of endurance, but taking two doses of pollen in the same day will immediately kill the slaver.&lt;br /&gt;
* Alcohol x5 (10$) - Improves mood, increases addiction by 1 at the start of the next day. Addiction passively decreases by 1 at the start of days divisible by 3, if the slave did not chug alcohol the day before. If addiction exceeds endurance (eg a slave with B+ endurance reaches 4 addiction), they will see drawbacks to alcohol abuse the next day, decreasing mood and endurance rate (-1). Chugging alcohol multiple times in the same day will cause a slave to pass out and set their energy to -2 sparks. The slaver must chug alcohol twice to improve their mood, but only once to stave off the mood decrease from alcohol addiction, while chugging alcohol three times in one day will cause the slaver to pass out and end the day immediately. The effects of addiction on the slaver are identical to those on the slave, affecting strength in lieu of endurance.&lt;br /&gt;
&lt;br /&gt;
Also, see [[Jack-o-nine/Gameplay/Alchemy|Alchemy]].&lt;br /&gt;
&lt;br /&gt;
==Fetish Equipment==&lt;br /&gt;
These are bought from the [[Jack-o-nine/Gameplay/Locations/Necropolis#Steel_Rose|&amp;quot;Steel Rose&amp;quot;]] in the Necropolis under &amp;quot;Fetish-paraphernalia&amp;quot;. They're used as tools to enforce rules that a disobedient slave would otherwise disobey, or unlocks some bondage punishments and the vaginal vibes rule.&lt;br /&gt;
* Vaginal beads - allows Vaginal vibe&lt;br /&gt;
* Anal pear - Deny toileting, slave won't clean themselves at the end of day without you explicitly telling them to&lt;br /&gt;
* Reliable gag - Force silence&lt;br /&gt;
* Bondage suit - unlocks punishment options&lt;br /&gt;
* Urinal rack - Behave: urinal&lt;br /&gt;
* Toilet seat - Behave: toilet&lt;br /&gt;
&lt;br /&gt;
Also of note is the Pet Suit to enforce Behave: pet and the shock collar to enforce Behave: Humility&lt;br /&gt;
&lt;br /&gt;
==Gifts==&lt;br /&gt;
These items are given via the rewards menu, and give girls a small, but permanent bonus. If a slave already has a gift, the on-hover text for the gift will say &amp;quot;Give [slave name] another [gift name]&amp;quot;, rather than &amp;quot;Give [slave name] a [gift name]&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
*Warm Plaid - Reduces despair slightly every night.&lt;br /&gt;
&lt;br /&gt;
*Plush toy - Your slave will use this as a soft pillow, giving a slight energy bonus when sleeping on a bedroll.&lt;br /&gt;
&lt;br /&gt;
*Perfume - Gives a charm bonus at the start of the day (does not stack with spa perfuming), and grants +1 habit per day&lt;br /&gt;
&lt;br /&gt;
*Mini pony - Gives a lasting mood bonus while the pony is alive, and costs 1$/day to keep alive. Will live at least 40 days, and typically dies at around 50.&lt;/div&gt;</summary>
		<author><name>GhostBeat</name></author>	</entry>

	<entry>
		<id>http://wiki.anime-sharing.com/hgames/index.php?title=Template:Nav/Jack-o-nine&amp;diff=42010</id>
		<title>Template:Nav/Jack-o-nine</title>
		<link rel="alternate" type="text/html" href="http://wiki.anime-sharing.com/hgames/index.php?title=Template:Nav/Jack-o-nine&amp;diff=42010"/>
				<updated>2026-07-13T19:41:53Z</updated>
		
		<summary type="html">&lt;p&gt;GhostBeat: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Jack-o-nine/Story|Story]]&lt;br /&gt;
*[[Jack-o-nine/Story/Characters|Characters]]&lt;br /&gt;
&lt;br /&gt;
[[Jack-o-nine/Gameplay/Locations|Locations]]&lt;br /&gt;
*[[Jack-o-nine/Gameplay/Locations/Player_Housing|Player Housing]]&lt;br /&gt;
*[[Jack-o-nine/Gameplay/Locations/Minor_Residences|Minor Residences]]&lt;br /&gt;
*[[Jack-o-nine/Gameplay/Locations/White_Town|White Town]]&lt;br /&gt;
*[[Jack-o-nine/Gameplay/Locations/Necropolis|Necropolis]]&lt;br /&gt;
*[[Jack-o-nine/Gameplay/Locations/Quarter_of_the_Bull|Quarter of the Bull]]&lt;br /&gt;
*[[Jack-o-nine/Gameplay/Locations/Serpentine_Quarter|Serpentine Quarter]]&lt;br /&gt;
*[[Jack-o-nine/Gameplay/Locations/Quarter_of_the_Outcasts|Quarter of the Outcasts]]&lt;br /&gt;
*[[Jack-o-nine/Gameplay/Locations/Border_of_the_Fogs|Border of the Fogs]]&lt;br /&gt;
&lt;br /&gt;
[[Jack-o-nine/Gameplay|Gameplay]]&lt;br /&gt;
*[[Jack-o-nine/Gameplay/Slaver|Slaver]]&lt;br /&gt;
**[[Jack-o-nine/Gameplay/Food|Food]]&lt;br /&gt;
**[[Jack-o-nine/Gameplay/Magic|Magic]]&lt;br /&gt;
**[[Jack-o-nine/Gameplay/Active Sex|Active Sex]]&lt;br /&gt;
*[[Jack-o-nine/Gameplay/Slaves|Slaves]]&lt;br /&gt;
**[[Jack-o-nine/Gameplay/Slaves/Ranks|Ranks]]&lt;br /&gt;
**[[Jack-o-nine/Gameplay/Assistant|Assistant]]&lt;br /&gt;
**[[Jack-o-nine/Gameplay/Slaves/Diet|Diet]]&lt;br /&gt;
**[[Jack-o-nine/Gameplay/Slaves/Punishments|Punishments]]&lt;br /&gt;
**[[Jack-o-nine/Gameplay/Slaves/Rewards|Rewards]]&lt;br /&gt;
**[[Jack-o-nine/Gameplay/Slaves/Rules|Rules]]&lt;br /&gt;
**[[Jack-o-nine/Gameplay/Slaves/Selling|Selling Slaves]]&lt;br /&gt;
**[[Jack-o-nine/Gameplay/Slaves/Specializations|Specializations]]&lt;br /&gt;
*[[Jack-o-nine/Gameplay/Alchemy|Alchemy]]&lt;br /&gt;
*[[Jack-o-nine/Gameplay/Combat|Combat]]&lt;br /&gt;
*[[Jack-o-nine/Gameplay/Weapons_and_Armor|Weapons and Armor]]&lt;br /&gt;
*[[Jack-o-nine/Gameplay/Barn|Barn]]&lt;br /&gt;
*[[Jack-o-nine/Gameplay/Energy|Energy]]&lt;br /&gt;
*[[Jack-o-nine/Gameplay/Events|Events]]&lt;br /&gt;
*[[Jack-o-nine/Gameplay/Items|Items]]&lt;br /&gt;
*[[Jack-o-nine/Gameplay/Difficulty|Difficulty &amp;amp; Cheats]]&lt;br /&gt;
*[[Jack-o-nine/Gameplay/Tips|Tips &amp;amp; FAQ]]&lt;br /&gt;
&lt;br /&gt;
[[Jack-o-nine/Original|Jack-o-nine Original]]&lt;br /&gt;
&lt;br /&gt;
[[Jack-o-nine/Modding|Modding]]&lt;br /&gt;
* [[Jack-o-nine/Sex and normal scenes replacement pack| (outdated) Sex and normal scenes replacement pack]]&lt;br /&gt;
* [[Jack-o-nine/Cheat table| (outdated) Cheat table]]&lt;br /&gt;
* [[Jack-o-nine/Game Balance Mod| (outdated) Game Balance Mod]]&lt;br /&gt;
* [[Jack-o-nine/Macro outfits Mod| (outdated) Macro outfits Mod]]&lt;br /&gt;
* [[Jack-o-nine/Moo Mod| (outdated) Moo Mod]]&lt;br /&gt;
* [[Jack-o-nine/Merged_Mods| (outdated) Merged Mods]]&lt;br /&gt;
* [[Jack-o-nine/Jack-HF| (outdated) Jack-HF]]&lt;/div&gt;</summary>
		<author><name>GhostBeat</name></author>	</entry>

	<entry>
		<id>http://wiki.anime-sharing.com/hgames/index.php?title=Jack-o-nine/Gameplay/Weapons_and_Armor&amp;diff=42009</id>
		<title>Jack-o-nine/Gameplay/Weapons and Armor</title>
		<link rel="alternate" type="text/html" href="http://wiki.anime-sharing.com/hgames/index.php?title=Jack-o-nine/Gameplay/Weapons_and_Armor&amp;diff=42009"/>
				<updated>2026-07-13T19:39:37Z</updated>
		
		<summary type="html">&lt;p&gt;GhostBeat: /* Weapons and Armor */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Weapons and Armor ==&lt;br /&gt;
Weapons and armor can be bought at Manhunter's Armory in the Trade Square of White Town.&lt;br /&gt;
&lt;br /&gt;
See: [[Jack-o-nine/Gameplay/Combat#Weapon_Types_and_abilities|Combat]] for more details&lt;br /&gt;
=== Secondary ===&lt;br /&gt;
* Stiletto (10$)&lt;br /&gt;
* Brass Knuckles (10$)&lt;br /&gt;
* Stunner (10$)&lt;br /&gt;
* Cat o' Nine Tails (10$)&lt;br /&gt;
* Dagger  (15$)&lt;br /&gt;
* Butcher's Cleaver (20$)&lt;br /&gt;
=== One-handed ===&lt;br /&gt;
* Baton (25$)&lt;br /&gt;
* Rapier (50$)&lt;br /&gt;
* Koncerz (50$)&lt;br /&gt;
* Whip (50$)&lt;br /&gt;
* Épée (50$)&lt;br /&gt;
* Gladius (50$)&lt;br /&gt;
* Machete (50$)&lt;br /&gt;
* Bastard Sword (100$)&lt;br /&gt;
* Katana (100$)&lt;br /&gt;
* Trident ($100)&lt;br /&gt;
* Mace ($100)&lt;br /&gt;
=== Two-handed ===&lt;br /&gt;
* Baseball Bat (100$)&lt;br /&gt;
* Cattle prod (150$)&lt;br /&gt;
* Greataxe (150$)&lt;br /&gt;
* Flamberge (200$)&lt;br /&gt;
* Naginata (200$)&lt;br /&gt;
* Morningstar (200$)&lt;br /&gt;
=== Armor ===&lt;br /&gt;
* Aramid Suit (100$)&lt;br /&gt;
* Leather Armor (200$)&lt;br /&gt;
* Elven Chainmail (250$)&lt;br /&gt;
* Yatserin Mail (300$)&lt;br /&gt;
* Combined Armor (800$)&lt;br /&gt;
* Gothic Plate (1000$)&lt;/div&gt;</summary>
		<author><name>GhostBeat</name></author>	</entry>

	<entry>
		<id>http://wiki.anime-sharing.com/hgames/index.php?title=Jack-o-nine/Gameplay/Slaves/Selling&amp;diff=42008</id>
		<title>Jack-o-nine/Gameplay/Slaves/Selling</title>
		<link rel="alternate" type="text/html" href="http://wiki.anime-sharing.com/hgames/index.php?title=Jack-o-nine/Gameplay/Slaves/Selling&amp;diff=42008"/>
				<updated>2026-07-13T17:56:27Z</updated>
		
		<summary type="html">&lt;p&gt;GhostBeat: /* Charm */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Jack-o-nine}}&lt;br /&gt;
&lt;br /&gt;
There are several ways to sell slaves.&lt;br /&gt;
&lt;br /&gt;
== Branding ==&lt;br /&gt;
&lt;br /&gt;
Before a slave can be sold anywhere other than the [[Jack-o-nine/Gameplay/Locations/White_Town#Slave_Market|Slave Market]], she must be branded. There are 3 options:&lt;br /&gt;
&lt;br /&gt;
# Casting '''Adverto Servili''',which requires a Magic Rank of S+/Archmage, costing $25.&lt;br /&gt;
# [[Jack-o-nine/Gameplay/Locations/Quarter_of_the_Outcasts#Uncle_Bo|Uncle Bo]] in the Quarter of the Outcasts will tattoo a brand for $10.&lt;br /&gt;
# If you have a [[Jack-o-nine/Gameplay/Locations/Player_Housing|dungeon]] rented, you can use a branding iron at no cost, but it will hurt the slave and decrease mood.&lt;br /&gt;
#* To hot-iron brand the slave, click on &amp;quot;No Brand&amp;quot; on the slave's anatomy page.&lt;br /&gt;
&lt;br /&gt;
== Base Price ==&lt;br /&gt;
&lt;br /&gt;
Prices start as listed below. Base Price is used by all direct-to-consumer sales before negotiation. When selling without negotiation, slave price may be increased if the slave is a virgin — by $50 per rank, or $100 per rank if the slave is a natural virgin — such that an S+ slave would be sold for $8500 or $9000 without negotiation if the slave was an artificial or natural virgin, respectively. Negotiation price mechanics can be found at [[Jack-o-nine/Gameplay/Slaves/Selling#Minor_Residences|Minor Residences]]. Discount Price and Auction Starting Price are both used in auction bidding logic, and Discount Price is used when turning in Guild contracts. Subpurchaser Price is used by the Subpurchaser.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Rank !! Base Price !! Discount Price !! Subpurchaser Price* !! Auction Starting Price&lt;br /&gt;
|-&lt;br /&gt;
| F- || 5$ || 5$ || N/A || 2$&lt;br /&gt;
|-&lt;br /&gt;
| D- || 500$ || 350$ || 250$ || 250$&lt;br /&gt;
|-&lt;br /&gt;
| D+ || 750$ || 525$ || 375$ || 375$&lt;br /&gt;
|-&lt;br /&gt;
| C- || 850$ || 595$ || 425$ || 425$&lt;br /&gt;
|-&lt;br /&gt;
| C+ || 1000$ || 700$ || 500$ || 500$&lt;br /&gt;
|-&lt;br /&gt;
| B- || 2000$ || 1400$ || 1000$ || 1000$&lt;br /&gt;
|-&lt;br /&gt;
| B+ || 3500$ || 2450$ || 1750$ || 1750$&lt;br /&gt;
|-&lt;br /&gt;
| A- || 4000$ || 2800$ || 2000$ || 2000$&lt;br /&gt;
|-&lt;br /&gt;
| A+ || 5500$ || 3850$ || 2750$ || 2750$&lt;br /&gt;
|-&lt;br /&gt;
| S- || 6500$ || 4550$ || 3250$ || 3250$&lt;br /&gt;
|-&lt;br /&gt;
| S+ || 8000$ || 5600$ || 4000$ || 4000$&lt;br /&gt;
|}&lt;br /&gt;
''* The Subpurchaser pays 80% less for mindbroken slaves.''&lt;br /&gt;
&lt;br /&gt;
== Charm ==&lt;br /&gt;
A derived stat that affects who's willing to buy your slave. If you meet the listed requirements but the buyer turns her down for a vague reason, odds are she didn't meet the charm test.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;Charm = 3×Style + 2×Exotic + Devotion − 2×Angst − Spoil + 2×Brand reputation + 2×Fame − Relative fat − 3×Scars − 3×Bruises&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Relative fat''' describes how far the slave is from her ideal weight:&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Slave Weight !! Relative fat&lt;br /&gt;
|-&lt;br /&gt;
| Bony || 6&lt;br /&gt;
|-&lt;br /&gt;
| Model || -1&lt;br /&gt;
|-&lt;br /&gt;
| Slender || 0&lt;br /&gt;
|-&lt;br /&gt;
| Voluptuous || 3&lt;br /&gt;
|-&lt;br /&gt;
| Chubby || 6&lt;br /&gt;
|-&lt;br /&gt;
| Corpulent || 10&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
The most straightforward approach is to raise Style, since it carries a ×3 modifier — buy nice clothes and jewelry, equip them, then visit the Salon for a full makeover. Most Salon boosts disappear at end of day, so visit promptly. Style includes hygiene, so bathe before the Salon, since washing removes perfume and possibly hairstyle/makeup; oddly, no Salon treatment improves hygiene itself.&lt;br /&gt;
&lt;br /&gt;
If a client has already refused due to lack of charm, you can sway them by asking 10 times to buy the slave — or train her further and sell to someone else.&lt;br /&gt;
&lt;br /&gt;
== Shops ==&lt;br /&gt;
&lt;br /&gt;
The shops in the different districts buy unlimited amounts of branded slaves.&lt;br /&gt;
&lt;br /&gt;
=== Fixed Price ===&lt;br /&gt;
&lt;br /&gt;
Some locations demand a slave with a certain specialization and no charm requirement, which they will buy for base price (no negotiation). They are listed below:&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Location !! District !! Rank !! Specialization !! Additional Requirements&lt;br /&gt;
|-&lt;br /&gt;
| Real Estate Office || White Town || C- || Assistant ||&lt;br /&gt;
|-&lt;br /&gt;
| Gentleman's Club || Quarter of the Bull || B+ || Concubine || Multiple individual buyers, each with their own distinct attribute requirements (not yet itemized here)&lt;br /&gt;
|-&lt;br /&gt;
| Virgin's Hip (Bartender) || Serpentine Quarter || D+ || None || Several individual requirements hinted by text**&lt;br /&gt;
|-&lt;br /&gt;
| Medical Center || Serpentine Quarter || C- || Witch Doctor ||&lt;br /&gt;
|-&lt;br /&gt;
| Public Animal Farm (Other merchandise) || Quarter of the Outcasts || C+ || Pet Ponygirl ||&lt;br /&gt;
|-&lt;br /&gt;
| Public Animal Farm (Cow) || Quarter of the Outcasts || Irrelevant** || None || The slave must already be a cow&lt;br /&gt;
|-&lt;br /&gt;
| Anatomical Theater || Necropolis || D- || Artist || Self Torture B+&lt;br /&gt;
|-&lt;br /&gt;
| Base Camp || Fogs || D- || Witch Doctor || This is NOT always available*&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
''* He only needs one witch doctor at a time. After a purchase, expect to wait roughly 50–60 days before he's looking for a new one.''&lt;br /&gt;
&lt;br /&gt;
''** When selling cows to the farm, price calculation is based on attributes that make for a good/productive cow, without respect to the slave's rank. Weight, nature, pride, endurance, pet skill, pony skill, cow skill, xenophily, mood, taming, habit, despair, fear, and breast size are the primary attributes considered, with bonuses given for a gaping vagina (granted through fisting training or horse training), high fisting skill, MILF age, and the Indolent trait. Note that Chubby cows are more valuable than Corpulent cows, but Corpulent cows are more valuable than Voluptuous cows. An Enduring, Voluptuous cow will be more valuable than a Tough, Corpulent cow.''&lt;br /&gt;
&lt;br /&gt;
=== Variable Price ===&lt;br /&gt;
&lt;br /&gt;
The rest of the shops are more flexible. Aside from the ranking, which is absolutely required, they also have optional specifications for slaves. Meet them for a reputation boost, or lie about them for a reputation penalty. If you really need the cash, you can work on your reputation at a later time.&lt;br /&gt;
&lt;br /&gt;
There is also a Charm requirement — see the [[#Charm|Charm]] section above for the full formula. Furthermore, the slave cannot have wounds, illness, a parasite, negative energy, stamina below Healthy (blue, B rank), bruises, scars, mindbreak, or visible pregnancy. The slave also cannot be too dirty.&lt;br /&gt;
&lt;br /&gt;
For the sale price, you can hold firm to base price, haggle/bargain for more money, or give a discount. Bargaining success depends on reputation. If your reputation is low, it's risky to bargain because you could say something wrong and have to accept a lower price. Bargaining is very much worth it once your reputation gets off the ground. Giving a discount will raise your reputation, but not enough to make up for lying about your slave.&lt;br /&gt;
&lt;br /&gt;
== Minor Residences ==&lt;br /&gt;
&lt;br /&gt;
Each district has a residence area where you can find people buying branded slaves ranging from D+ rank to B+ rank. These buyers have a Specialization requirement and a Charm requirement. Failing a Charm requirement will result in the resident rejecting the slave forever — sell her to someone else, maybe after training her up some more. Selling to minor residents also grants you reputation in that quarter, which means that once you've sold to a few of them (as further detailed in the [[Jack-o-nine/Gameplay/Slaver|Slaver]] section), you'll get access to the nobles of that quarter.&lt;br /&gt;
&lt;br /&gt;
== Guild ==&lt;br /&gt;
&lt;br /&gt;
=== Subpurchaser ===&lt;br /&gt;
&lt;br /&gt;
The Subpurchaser in the Slavers' Guild buys branded slaves of rank D+ or above for half of that rank's price, on behalf of businesses or residents. The advantage of consulting the Subpurchaser is that he does not require any specific skills and has no Charm requirement — he just requires the slave to be of a particular rank, and pays you the sparks, no questions asked. You also don't lose reputation for lying about the slave's skills, as you would when selling to shops. The disadvantage is the significantly lower sale price.&lt;br /&gt;
&lt;br /&gt;
=== Guild Contracts ===&lt;br /&gt;
&lt;br /&gt;
If you have an open contract, you can turn in a slave that fits the requirements for the guild price. If you turn it in quickly, you get a substantial bonus. You can also turn in a higher-ranked slave for a bonus.&lt;br /&gt;
&lt;br /&gt;
Note that the slave you turn in for a contract does not have to be the same slave that was given for the contract.&lt;br /&gt;
&lt;br /&gt;
== Nobles ==&lt;br /&gt;
&lt;br /&gt;
There are 3 nobles and a leader in each quarter except White Town, where there is only 1 noble and a leader. After you've sold a branded slave to one of the nobles, you unlock the leader, who pays you 10000 sparks. The nobles only pay 5000. In White Town they don't pay anything: becoming a Patrician of White Town is its own reward.&lt;br /&gt;
&lt;br /&gt;
After selling a slave to one of the leaders, you gain the status of a Patrician in that district, if you are not already a Patrician. Note that gaining Patrician status in one district permanently prevents gaining Patrician status in any district other than White Town, even though you can still sell slaves to other districts' nobles.&lt;br /&gt;
&lt;br /&gt;
Like with shops and minor residents, there is a Charm requirement when selling to leaders and nobles. As with minor residents, failing this requirement once with a slave means that the leader or noble will not buy that slave for several weeks, regardless of whether or not you bring her back with enough Charm.&lt;br /&gt;
&lt;br /&gt;
== Auction ==&lt;br /&gt;
&lt;br /&gt;
Every decade, the Slavers' Guild holds an auction, where you can sell your branded slave. The prices here are pseudorandom and depend on how many buyers you get interested in your slave. This is best performed by having a well-rounded slave who meets multiple specializations and has high stats (especially Beauty, Style, Exoticism, and Charm). A well-made S+ slave typically sells for at least 9000 sparks.&lt;br /&gt;
&lt;br /&gt;
In the endgame, after selling slaves to all nobles, the auction is the only way to sell A-, A+, and S+ slaves for full price, though they can still give significant bonuses to negotiation when selling to buyers expecting lower ranks.&lt;br /&gt;
&lt;br /&gt;
== Special Missions ==&lt;br /&gt;
&lt;br /&gt;
There are 4 &amp;quot;special missions&amp;quot; in the Central Forum of the White Quarter, plus an extra post-Patrician mission. You don't get any sparks for selling to these, but you get unique items that boost various stats on your slaver. See [[Jack-o-nine/Gameplay/Locations/White_Town#Central_Forum|Central Forum]].&lt;br /&gt;
&lt;br /&gt;
== Selling Bad Slaves ==&lt;br /&gt;
&lt;br /&gt;
If you've got a slave (branded or otherwise) with stats you don't like, you can sell her to Farid in the Slave Market, but he'll only give you a pittance. He'll only buy unbranded slaves unless you have a certain level of reputation (?).&lt;br /&gt;
&lt;br /&gt;
You can also sell your slaves (branded or otherwise) for meat or sparks at the &amp;quot;Gastronomicon&amp;quot; in the Trade Market of White Town. The butcher pays even less than Farid, but you can get some edible meat for it, saving you a bit on food bills.&lt;br /&gt;
&lt;br /&gt;
== Find Potential Customers ==&lt;br /&gt;
&lt;br /&gt;
In the Central Forum of the White Quarter you can do something called &amp;quot;find potential customers&amp;quot;. This looks for people buying a slave with the qualifications of your slave. It only searches for the slave's current rank, which means that an A or S+ slave will most likely not find any buyers, since only quarter leaders buy S+, and only nobles buy A+.&lt;br /&gt;
&lt;br /&gt;
To be clear, these &amp;quot;found&amp;quot; people are not new people — it's just a tool which spares you from going to each quarter and checking whether someone is buying whatever you trained your slave to do. After you've looked around for customers, go back to your house, look at your slaver, and check the &amp;quot;Objectives&amp;quot; tab. You will see &amp;quot;I am thinking on how to sell slaves more profitably.&amp;quot; Clicking this will show you a list of people in each quarter who will buy your slave; check the wiki afterwards to see which one(s) will buy your slave for the most money.&lt;br /&gt;
&lt;br /&gt;
== Access to Buyers ==&lt;br /&gt;
Within &amp;quot;I need to continually work on my reputation,&amp;quot; found in the &amp;quot;objectives&amp;quot; tab accessible after clicking on the slaver's portrait while at home, one can see not only the status of the slaver's brand, but also the slaver's standing with the various Great Houses of Eternal Rome.&lt;br /&gt;
&lt;br /&gt;
When this standing is increased to at least D (pink) with a faction, the slaver can rent living accommodations in that faction's quarter, and when standing is increased to at least B (blue), the slaver can gain entrance to the palace of that faction, to access the A rank and S+ rank buyers therein (and become a Patrician by selling to the S+ rank buyer).&lt;br /&gt;
&lt;br /&gt;
Selling slaves to businesses does not appear to increase the rank of the slaver's standing. The various standing-ranks have particular requirements for their increases, meaning that selling to buyers out of order does no good for improving the slaver's standing:&lt;br /&gt;
&lt;br /&gt;
* F to D: sell a slave to someone in the residential area of the district who requires a D+ rank slave (or Mystra, for Quarter of Outcasts)&lt;br /&gt;
* D to C: sell to someone in the residential area who requires a C+ rank slave&lt;br /&gt;
* C to B: sell to someone in the residential area who requires a B+ rank slave&lt;br /&gt;
* B to A: sell to someone in the palace who requires an A+ rank slave&lt;br /&gt;
* A to S+ (Patrician): sell to the faction leader, who requires an S+ rank slave.&lt;br /&gt;
&lt;br /&gt;
This is why every quarter's residential area has 3 residents who require B-rank slaves; selling only B-rank slaves to those 3 residents fulfills all requirements to gain entrance to that faction's palace. (Access to the faction's palace in White Town works differently.)&lt;/div&gt;</summary>
		<author><name>GhostBeat</name></author>	</entry>

	<entry>
		<id>http://wiki.anime-sharing.com/hgames/index.php?title=Jack-o-nine/Gameplay/Slaves/Selling&amp;diff=42007</id>
		<title>Jack-o-nine/Gameplay/Slaves/Selling</title>
		<link rel="alternate" type="text/html" href="http://wiki.anime-sharing.com/hgames/index.php?title=Jack-o-nine/Gameplay/Slaves/Selling&amp;diff=42007"/>
				<updated>2026-07-13T17:56:03Z</updated>
		
		<summary type="html">&lt;p&gt;GhostBeat: /* Fixed Price */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Jack-o-nine}}&lt;br /&gt;
&lt;br /&gt;
There are several ways to sell slaves.&lt;br /&gt;
&lt;br /&gt;
== Branding ==&lt;br /&gt;
&lt;br /&gt;
Before a slave can be sold anywhere other than the [[Jack-o-nine/Gameplay/Locations/White_Town#Slave_Market|Slave Market]], she must be branded. There are 3 options:&lt;br /&gt;
&lt;br /&gt;
# Casting '''Adverto Servili''',which requires a Magic Rank of S+/Archmage, costing $25.&lt;br /&gt;
# [[Jack-o-nine/Gameplay/Locations/Quarter_of_the_Outcasts#Uncle_Bo|Uncle Bo]] in the Quarter of the Outcasts will tattoo a brand for $10.&lt;br /&gt;
# If you have a [[Jack-o-nine/Gameplay/Locations/Player_Housing|dungeon]] rented, you can use a branding iron at no cost, but it will hurt the slave and decrease mood.&lt;br /&gt;
#* To hot-iron brand the slave, click on &amp;quot;No Brand&amp;quot; on the slave's anatomy page.&lt;br /&gt;
&lt;br /&gt;
== Base Price ==&lt;br /&gt;
&lt;br /&gt;
Prices start as listed below. Base Price is used by all direct-to-consumer sales before negotiation. When selling without negotiation, slave price may be increased if the slave is a virgin — by $50 per rank, or $100 per rank if the slave is a natural virgin — such that an S+ slave would be sold for $8500 or $9000 without negotiation if the slave was an artificial or natural virgin, respectively. Negotiation price mechanics can be found at [[Jack-o-nine/Gameplay/Slaves/Selling#Minor_Residences|Minor Residences]]. Discount Price and Auction Starting Price are both used in auction bidding logic, and Discount Price is used when turning in Guild contracts. Subpurchaser Price is used by the Subpurchaser.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Rank !! Base Price !! Discount Price !! Subpurchaser Price* !! Auction Starting Price&lt;br /&gt;
|-&lt;br /&gt;
| F- || 5$ || 5$ || N/A || 2$&lt;br /&gt;
|-&lt;br /&gt;
| D- || 500$ || 350$ || 250$ || 250$&lt;br /&gt;
|-&lt;br /&gt;
| D+ || 750$ || 525$ || 375$ || 375$&lt;br /&gt;
|-&lt;br /&gt;
| C- || 850$ || 595$ || 425$ || 425$&lt;br /&gt;
|-&lt;br /&gt;
| C+ || 1000$ || 700$ || 500$ || 500$&lt;br /&gt;
|-&lt;br /&gt;
| B- || 2000$ || 1400$ || 1000$ || 1000$&lt;br /&gt;
|-&lt;br /&gt;
| B+ || 3500$ || 2450$ || 1750$ || 1750$&lt;br /&gt;
|-&lt;br /&gt;
| A- || 4000$ || 2800$ || 2000$ || 2000$&lt;br /&gt;
|-&lt;br /&gt;
| A+ || 5500$ || 3850$ || 2750$ || 2750$&lt;br /&gt;
|-&lt;br /&gt;
| S- || 6500$ || 4550$ || 3250$ || 3250$&lt;br /&gt;
|-&lt;br /&gt;
| S+ || 8000$ || 5600$ || 4000$ || 4000$&lt;br /&gt;
|}&lt;br /&gt;
''* The Subpurchaser pays 80% less for mindbroken slaves.''&lt;br /&gt;
&lt;br /&gt;
== Charm ==&lt;br /&gt;
A derived stat that affects who's willing to buy your slave. If you meet the listed requirements but the buyer turns her down for a vague reason, odds are she didn't meet the charm test.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;Charm = 3×Style + 2×Exotic + Devotion − 2×Angst − Spoil + 2×Brand reputation + 2×Fame − Relative fat − 3×Scars − 3×Bruises&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''relative_fat''' describes how far the slave is from her ideal weight:&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Slave Weight !! relative_fat&lt;br /&gt;
|-&lt;br /&gt;
| Bony || 6&lt;br /&gt;
|-&lt;br /&gt;
| Model || -1&lt;br /&gt;
|-&lt;br /&gt;
| Slender || 0&lt;br /&gt;
|-&lt;br /&gt;
| Voluptuous || 3&lt;br /&gt;
|-&lt;br /&gt;
| Chubby || 6&lt;br /&gt;
|-&lt;br /&gt;
| Corpulent || 10&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
The most straightforward approach is to raise Style, since it carries a ×3 modifier — buy nice clothes and jewelry, equip them, then visit the Salon for a full makeover. Most Salon boosts disappear at end of day, so visit promptly. Style includes hygiene, so bathe before the Salon, since washing removes perfume and possibly hairstyle/makeup; oddly, no Salon treatment improves hygiene itself.&lt;br /&gt;
&lt;br /&gt;
If a client has already refused due to lack of charm, you can sway them by asking 10 times to buy the slave — or train her further and sell to someone else.&lt;br /&gt;
&lt;br /&gt;
== Shops ==&lt;br /&gt;
&lt;br /&gt;
The shops in the different districts buy unlimited amounts of branded slaves.&lt;br /&gt;
&lt;br /&gt;
=== Fixed Price ===&lt;br /&gt;
&lt;br /&gt;
Some locations demand a slave with a certain specialization and no charm requirement, which they will buy for base price (no negotiation). They are listed below:&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Location !! District !! Rank !! Specialization !! Additional Requirements&lt;br /&gt;
|-&lt;br /&gt;
| Real Estate Office || White Town || C- || Assistant ||&lt;br /&gt;
|-&lt;br /&gt;
| Gentleman's Club || Quarter of the Bull || B+ || Concubine || Multiple individual buyers, each with their own distinct attribute requirements (not yet itemized here)&lt;br /&gt;
|-&lt;br /&gt;
| Virgin's Hip (Bartender) || Serpentine Quarter || D+ || None || Several individual requirements hinted by text**&lt;br /&gt;
|-&lt;br /&gt;
| Medical Center || Serpentine Quarter || C- || Witch Doctor ||&lt;br /&gt;
|-&lt;br /&gt;
| Public Animal Farm (Other merchandise) || Quarter of the Outcasts || C+ || Pet Ponygirl ||&lt;br /&gt;
|-&lt;br /&gt;
| Public Animal Farm (Cow) || Quarter of the Outcasts || Irrelevant** || None || The slave must already be a cow&lt;br /&gt;
|-&lt;br /&gt;
| Anatomical Theater || Necropolis || D- || Artist || Self Torture B+&lt;br /&gt;
|-&lt;br /&gt;
| Base Camp || Fogs || D- || Witch Doctor || This is NOT always available*&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
''* He only needs one witch doctor at a time. After a purchase, expect to wait roughly 50–60 days before he's looking for a new one.''&lt;br /&gt;
&lt;br /&gt;
''** When selling cows to the farm, price calculation is based on attributes that make for a good/productive cow, without respect to the slave's rank. Weight, nature, pride, endurance, pet skill, pony skill, cow skill, xenophily, mood, taming, habit, despair, fear, and breast size are the primary attributes considered, with bonuses given for a gaping vagina (granted through fisting training or horse training), high fisting skill, MILF age, and the Indolent trait. Note that Chubby cows are more valuable than Corpulent cows, but Corpulent cows are more valuable than Voluptuous cows. An Enduring, Voluptuous cow will be more valuable than a Tough, Corpulent cow.''&lt;br /&gt;
&lt;br /&gt;
=== Variable Price ===&lt;br /&gt;
&lt;br /&gt;
The rest of the shops are more flexible. Aside from the ranking, which is absolutely required, they also have optional specifications for slaves. Meet them for a reputation boost, or lie about them for a reputation penalty. If you really need the cash, you can work on your reputation at a later time.&lt;br /&gt;
&lt;br /&gt;
There is also a Charm requirement — see the [[#Charm|Charm]] section above for the full formula. Furthermore, the slave cannot have wounds, illness, a parasite, negative energy, stamina below Healthy (blue, B rank), bruises, scars, mindbreak, or visible pregnancy. The slave also cannot be too dirty.&lt;br /&gt;
&lt;br /&gt;
For the sale price, you can hold firm to base price, haggle/bargain for more money, or give a discount. Bargaining success depends on reputation. If your reputation is low, it's risky to bargain because you could say something wrong and have to accept a lower price. Bargaining is very much worth it once your reputation gets off the ground. Giving a discount will raise your reputation, but not enough to make up for lying about your slave.&lt;br /&gt;
&lt;br /&gt;
== Minor Residences ==&lt;br /&gt;
&lt;br /&gt;
Each district has a residence area where you can find people buying branded slaves ranging from D+ rank to B+ rank. These buyers have a Specialization requirement and a Charm requirement. Failing a Charm requirement will result in the resident rejecting the slave forever — sell her to someone else, maybe after training her up some more. Selling to minor residents also grants you reputation in that quarter, which means that once you've sold to a few of them (as further detailed in the [[Jack-o-nine/Gameplay/Slaver|Slaver]] section), you'll get access to the nobles of that quarter.&lt;br /&gt;
&lt;br /&gt;
== Guild ==&lt;br /&gt;
&lt;br /&gt;
=== Subpurchaser ===&lt;br /&gt;
&lt;br /&gt;
The Subpurchaser in the Slavers' Guild buys branded slaves of rank D+ or above for half of that rank's price, on behalf of businesses or residents. The advantage of consulting the Subpurchaser is that he does not require any specific skills and has no Charm requirement — he just requires the slave to be of a particular rank, and pays you the sparks, no questions asked. You also don't lose reputation for lying about the slave's skills, as you would when selling to shops. The disadvantage is the significantly lower sale price.&lt;br /&gt;
&lt;br /&gt;
=== Guild Contracts ===&lt;br /&gt;
&lt;br /&gt;
If you have an open contract, you can turn in a slave that fits the requirements for the guild price. If you turn it in quickly, you get a substantial bonus. You can also turn in a higher-ranked slave for a bonus.&lt;br /&gt;
&lt;br /&gt;
Note that the slave you turn in for a contract does not have to be the same slave that was given for the contract.&lt;br /&gt;
&lt;br /&gt;
== Nobles ==&lt;br /&gt;
&lt;br /&gt;
There are 3 nobles and a leader in each quarter except White Town, where there is only 1 noble and a leader. After you've sold a branded slave to one of the nobles, you unlock the leader, who pays you 10000 sparks. The nobles only pay 5000. In White Town they don't pay anything: becoming a Patrician of White Town is its own reward.&lt;br /&gt;
&lt;br /&gt;
After selling a slave to one of the leaders, you gain the status of a Patrician in that district, if you are not already a Patrician. Note that gaining Patrician status in one district permanently prevents gaining Patrician status in any district other than White Town, even though you can still sell slaves to other districts' nobles.&lt;br /&gt;
&lt;br /&gt;
Like with shops and minor residents, there is a Charm requirement when selling to leaders and nobles. As with minor residents, failing this requirement once with a slave means that the leader or noble will not buy that slave for several weeks, regardless of whether or not you bring her back with enough Charm.&lt;br /&gt;
&lt;br /&gt;
== Auction ==&lt;br /&gt;
&lt;br /&gt;
Every decade, the Slavers' Guild holds an auction, where you can sell your branded slave. The prices here are pseudorandom and depend on how many buyers you get interested in your slave. This is best performed by having a well-rounded slave who meets multiple specializations and has high stats (especially Beauty, Style, Exoticism, and Charm). A well-made S+ slave typically sells for at least 9000 sparks.&lt;br /&gt;
&lt;br /&gt;
In the endgame, after selling slaves to all nobles, the auction is the only way to sell A-, A+, and S+ slaves for full price, though they can still give significant bonuses to negotiation when selling to buyers expecting lower ranks.&lt;br /&gt;
&lt;br /&gt;
== Special Missions ==&lt;br /&gt;
&lt;br /&gt;
There are 4 &amp;quot;special missions&amp;quot; in the Central Forum of the White Quarter, plus an extra post-Patrician mission. You don't get any sparks for selling to these, but you get unique items that boost various stats on your slaver. See [[Jack-o-nine/Gameplay/Locations/White_Town#Central_Forum|Central Forum]].&lt;br /&gt;
&lt;br /&gt;
== Selling Bad Slaves ==&lt;br /&gt;
&lt;br /&gt;
If you've got a slave (branded or otherwise) with stats you don't like, you can sell her to Farid in the Slave Market, but he'll only give you a pittance. He'll only buy unbranded slaves unless you have a certain level of reputation (?).&lt;br /&gt;
&lt;br /&gt;
You can also sell your slaves (branded or otherwise) for meat or sparks at the &amp;quot;Gastronomicon&amp;quot; in the Trade Market of White Town. The butcher pays even less than Farid, but you can get some edible meat for it, saving you a bit on food bills.&lt;br /&gt;
&lt;br /&gt;
== Find Potential Customers ==&lt;br /&gt;
&lt;br /&gt;
In the Central Forum of the White Quarter you can do something called &amp;quot;find potential customers&amp;quot;. This looks for people buying a slave with the qualifications of your slave. It only searches for the slave's current rank, which means that an A or S+ slave will most likely not find any buyers, since only quarter leaders buy S+, and only nobles buy A+.&lt;br /&gt;
&lt;br /&gt;
To be clear, these &amp;quot;found&amp;quot; people are not new people — it's just a tool which spares you from going to each quarter and checking whether someone is buying whatever you trained your slave to do. After you've looked around for customers, go back to your house, look at your slaver, and check the &amp;quot;Objectives&amp;quot; tab. You will see &amp;quot;I am thinking on how to sell slaves more profitably.&amp;quot; Clicking this will show you a list of people in each quarter who will buy your slave; check the wiki afterwards to see which one(s) will buy your slave for the most money.&lt;br /&gt;
&lt;br /&gt;
== Access to Buyers ==&lt;br /&gt;
Within &amp;quot;I need to continually work on my reputation,&amp;quot; found in the &amp;quot;objectives&amp;quot; tab accessible after clicking on the slaver's portrait while at home, one can see not only the status of the slaver's brand, but also the slaver's standing with the various Great Houses of Eternal Rome.&lt;br /&gt;
&lt;br /&gt;
When this standing is increased to at least D (pink) with a faction, the slaver can rent living accommodations in that faction's quarter, and when standing is increased to at least B (blue), the slaver can gain entrance to the palace of that faction, to access the A rank and S+ rank buyers therein (and become a Patrician by selling to the S+ rank buyer).&lt;br /&gt;
&lt;br /&gt;
Selling slaves to businesses does not appear to increase the rank of the slaver's standing. The various standing-ranks have particular requirements for their increases, meaning that selling to buyers out of order does no good for improving the slaver's standing:&lt;br /&gt;
&lt;br /&gt;
* F to D: sell a slave to someone in the residential area of the district who requires a D+ rank slave (or Mystra, for Quarter of Outcasts)&lt;br /&gt;
* D to C: sell to someone in the residential area who requires a C+ rank slave&lt;br /&gt;
* C to B: sell to someone in the residential area who requires a B+ rank slave&lt;br /&gt;
* B to A: sell to someone in the palace who requires an A+ rank slave&lt;br /&gt;
* A to S+ (Patrician): sell to the faction leader, who requires an S+ rank slave.&lt;br /&gt;
&lt;br /&gt;
This is why every quarter's residential area has 3 residents who require B-rank slaves; selling only B-rank slaves to those 3 residents fulfills all requirements to gain entrance to that faction's palace. (Access to the faction's palace in White Town works differently.)&lt;/div&gt;</summary>
		<author><name>GhostBeat</name></author>	</entry>

	</feed>