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		<id>http://wiki.anime-sharing.com/hgames/index.php?title=Jack-o-nine/Gameplay/Slaves&amp;diff=21655</id>
		<title>Jack-o-nine/Gameplay/Slaves</title>
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				<updated>2017-03-12T00:45:38Z</updated>
		
		<summary type="html">&lt;p&gt;EvoRevo: /* Traits */ Only lolis can have immature?&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Jack-o-nine}}&lt;br /&gt;
==Acquiring Slaves==&lt;br /&gt;
===Slave Market===&lt;br /&gt;
::: The easiest way to get a slave is to head to the [[Jack-o-nine/Gameplay/Locations/White_Town#Slave_Market|Slave Market]] located in the Trade square of the White town. There you'll be able to bid for slaves.&lt;br /&gt;
===Contract work===&lt;br /&gt;
::: Head into the White town and enter [[Jack-o-nine/Gameplay/Locations/White_Town#The_Slavers_Guild|The slavers guild]]. There you'll be offered a girl and an objective (e.g. rank D nurse). They'll give you a small advance to cover some of the costs of training, and pay based on quality and swiftness. &lt;br /&gt;
&lt;br /&gt;
===Capture===&lt;br /&gt;
:::Pro:Free slave.&amp;lt;br /&amp;gt;&lt;br /&gt;
:::Con:Requires Combat&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
::: Not recommended, specially for new players. Head into the Border of the Fogs and then [[Jack-o-nine/Gameplay/Locations/Border_of_the_Fogs#Patrol_Border_of_Fogs|Patrol border of Fogs]]. You'll most likely encounter a battle and be offered a chance to join it. Should you succeed you'll capture a slave. There is a high chance the slave will be [[Jack-o-nine/Gameplay/Slaves#Pregnancy|pregnant]] with a [[jack-o-nine/Fiend|fiend]]&lt;br /&gt;
&lt;br /&gt;
::: Warning: You die if you fail. For more information See [[jack-o-nine/Gameplay/Combat|Combat]]&lt;br /&gt;
===Order a slave===&lt;br /&gt;
:::Pro:Customizeable slave.&amp;lt;br /&amp;gt;&lt;br /&gt;
:::Con:Expensive, Takes a long time to deliver.&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
::: Head into the White town and enter The slavers guild then Talk to [[Jack-o-nine/Gameplay/Locations/White_Town#The_Slavers_Guild|expert]] and Order slave selection. You get to choose how young you want her and many of her stats. Slaves with high stats take longer to be delivered and are more expensive. Prices vary between $400 and $1300.&lt;br /&gt;
===Smugglers===&lt;br /&gt;
:::Pro:somewhat Customizable. Immediate delivery.&amp;lt;br&amp;gt;&lt;br /&gt;
:::Con:extremely expensive, decreases your brand&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
::: Head into the Border of the Fogs and then the [[Jack-o-nine/Gameplay/Locations/Border_of_the_Fogs#Smugglers_Rendezvous|Smuggler's rendezvous]]. There you'll able to purchase a slave for  $2000, but you'll be able to choose between a mature, young or immature one. You'll always get a C rank slave.&lt;br /&gt;
&amp;lt;p style=&amp;quot;margin-left: 72px;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Jobs===&lt;br /&gt;
The maid - Maid&amp;lt;br/&amp;gt;&lt;br /&gt;
Assistant - Secretary&amp;lt;br/&amp;gt;&lt;br /&gt;
Gladiator - Gladiatrix&amp;lt;br/&amp;gt;&lt;br /&gt;
Enchantress - Alchemy&amp;lt;br/&amp;gt;&lt;br /&gt;
Actress - Dance , Sing or Musican&amp;lt;br/&amp;gt;&lt;br /&gt;
Concubine - Total sex skills above 9 . To increase the rank of concubine at the same time need to keep sex skills at ordinary skills.&lt;br /&gt;
&lt;br /&gt;
===Branding===&lt;br /&gt;
Before a slave can be sold anywhere other than the [[Jack-o-nine/Gameplay/Locations/White_Town#Slave_Market|Slave Market]] it must be branded.&lt;br /&gt;
&lt;br /&gt;
*There are 3 options to brand a slave&lt;br /&gt;
** Casting Adverto Servili, which requires a Magic Rank of A/Magister, costing $25.&lt;br /&gt;
**[[Jack-o-nine/Gameplay/Locations/Quarter_of_the_Outcasts#Uncle_Bo|Uncle Bo]] in the Quarter of the Outcasts will tattoo a brand for $10&lt;br /&gt;
**If you have a [[Jack-o-nine/Gameplay/Locations/Player_Housing|dungeon]] rented you can use a branding iron at no cost, but will hurt the slave and decrease mood&lt;br /&gt;
***To Hot-iron brand the slave, click on &amp;quot;No Brand&amp;quot; on the slave's anatomy page&lt;br /&gt;
&lt;br /&gt;
==Stats==&lt;br /&gt;
===Beauty===&lt;br /&gt;
Affects:&lt;br /&gt;
*maximum [[Jack-o-nine/Gameplay/Slaves#Ranks|rank]] of the slave (superseded by Fame)&lt;br /&gt;
Increased by:&lt;br /&gt;
*Neoplasty&lt;br /&gt;
Decreased by:&lt;br /&gt;
*[[Jack-o-nine/Gameplay/Slaves#Traits|Bruising ]]&lt;br /&gt;
*[[Jack-o-nine/Gameplay/Slaves#Traits|Scarring]]&lt;br /&gt;
&lt;br /&gt;
===Endurance===&lt;br /&gt;
Affects:&lt;br /&gt;
*Amount of [[Jack-o-nine/Gameplay/Energy|Energy]] gained overnight and the arousal.&lt;br /&gt;
Affected by:&lt;br /&gt;
*Living conditions (sleeping in a bed vs. sleeping on the floor), amount of stars left before ending day (1 star is optimal)&lt;br /&gt;
Increased by:&lt;br /&gt;
*[[jack-o-nine/Diet|Supplements]]&lt;br /&gt;
*Martial arts&lt;br /&gt;
*Fitness training&lt;br /&gt;
*Dance lesson&lt;br /&gt;
*Pet training&lt;br /&gt;
*Pony training&lt;br /&gt;
*Harness training&lt;br /&gt;
*Enema training&lt;br /&gt;
*Entertain me: Acrobatics&lt;br /&gt;
*Clothes: Athletic Leotard and Sneakers&lt;br /&gt;
Decreased by:&lt;br /&gt;
*Beatings&lt;br /&gt;
*Torture&lt;br /&gt;
*Behave:Deny Toileting&lt;br /&gt;
*Behave:urinal&lt;br /&gt;
*Behave:toilet&lt;br /&gt;
*Scatology&lt;br /&gt;
*Augmentation surgery&lt;br /&gt;
*Pregnancy&lt;br /&gt;
*Disease&lt;br /&gt;
&lt;br /&gt;
===Empathy===&lt;br /&gt;
Affects:&lt;br /&gt;
*How much the slave will be affected by physical and psychological influences&lt;br /&gt;
Increased by:&lt;br /&gt;
*Force Silence&lt;br /&gt;
*Deny orgasm&lt;br /&gt;
*Successfully suppressing an orgasm&lt;br /&gt;
*Vaginal vibe&lt;br /&gt;
*Reward-&amp;gt;Free time:Garden of gethsemane&lt;br /&gt;
*Reward-&amp;gt;Free time:Hot springs&lt;br /&gt;
*Reward:Sensual message&lt;br /&gt;
Decreased by:&lt;br /&gt;
*Arranged sparing for slave&lt;br /&gt;
*Put gladiatrix&lt;br /&gt;
*Horse mating&lt;br /&gt;
*Beatings and torture&lt;br /&gt;
&lt;br /&gt;
===Temperament===&lt;br /&gt;
Affects:&lt;br /&gt;
*Arousal and likelyhood to obey orders&lt;br /&gt;
Increased by:&lt;br /&gt;
*Jack-HF 1.6.1+: All the performances (Acrobat, Concert, Striptease, Erotic Show, Lesbian Show, etc.), Escort, Acting, Singing, Gladiatrix, Sparring practice, Going on dates (Beach, Theater, Restaurant), etc. Basically the activities that allow the slave to express herself.&lt;br /&gt;
*Spiked Collar&lt;br /&gt;
*Boots&lt;br /&gt;
*Reward-&amp;gt;Free time:&amp;quot;Golden cage&amp;quot;&lt;br /&gt;
*Winning a fight&lt;br /&gt;
*Winning a race&lt;br /&gt;
*Orgasm during active sex&lt;br /&gt;
&lt;br /&gt;
Decreased by:&lt;br /&gt;
*Behave: Force silence&lt;br /&gt;
*Behave: Pet&lt;br /&gt;
*Rape&lt;br /&gt;
*Blindfold during active sex&lt;br /&gt;
&lt;br /&gt;
===Intellect===&lt;br /&gt;
Affects:&lt;br /&gt;
* Speed of learning&lt;br /&gt;
* Quality of accounting&lt;br /&gt;
Increased by:&lt;br /&gt;
* Nurse training, Clerical work, Alchemy, Slave - Accountant&lt;br /&gt;
Decreased by:&lt;br /&gt;
* Elysian Datura - very slowly, unless the random number generator hates you.&lt;br /&gt;
&amp;lt;p style=&amp;quot;margin-left: 72px;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Nature===&lt;br /&gt;
Affects:&lt;br /&gt;
*Value and obedience&lt;br /&gt;
Increased by:&lt;br /&gt;
*Reward-&amp;gt;Free time:&amp;quot;Golden cage&amp;quot;&lt;br /&gt;
*Victory at sparring match for slave&lt;br /&gt;
*Victory at put gladiatrix&lt;br /&gt;
*Matrial Arts&lt;br /&gt;
*Failure to [[jack-o-nine/Spells|Cast]] Domini Dictum&lt;br /&gt;
*Not following imposed rules&lt;br /&gt;
*Supervise Slave ([[Jack-o-nine/Gameplay/Assistant|Assistant]])&lt;br /&gt;
Decreased by:&lt;br /&gt;
*[[jack-o-nine/Gameplay/Slaves#Mood|Depression/Despair]]&lt;br /&gt;
*Anal Tail&lt;br /&gt;
*Being in a cell&lt;br /&gt;
*Psychological Pressure&lt;br /&gt;
*Behave:pet&lt;br /&gt;
*Rape&lt;br /&gt;
&lt;br /&gt;
::: '''WARNING!'''&lt;br /&gt;
&lt;br /&gt;
::: At the lowest rank the slave is broken and her rating is set to F-. it is very hard to raise Nature so be careful.&lt;br /&gt;
&lt;br /&gt;
===Pride===&lt;br /&gt;
Affects:&lt;br /&gt;
*Obedience&lt;br /&gt;
Increased by:&lt;br /&gt;
*Not following Rules, Sparring for Slave, Put Gladiatrix&lt;br /&gt;
Decreased by:&lt;br /&gt;
*Behave: Force silence&lt;br /&gt;
*Behave: Force humility&lt;br /&gt;
*Behave: Deny toileting&lt;br /&gt;
*Behave: Pet&lt;br /&gt;
*Behave: Alarm&lt;br /&gt;
*Behave: Vaginal vibe&lt;br /&gt;
*Behave: Urinal&lt;br /&gt;
*Behave: Toilet&lt;br /&gt;
*Golden Shower&lt;br /&gt;
*Scatology&lt;br /&gt;
*Rape&lt;br /&gt;
*Certain clothing: leather collar, steel collar, pony plume, anal tail, pony harness &lt;br /&gt;
*Enema training&lt;br /&gt;
*Humiliation training&lt;br /&gt;
*Deep throat training&lt;br /&gt;
*Rimming training&lt;br /&gt;
*Anal sex training&lt;br /&gt;
*Self harm training&lt;br /&gt;
*Golden shower training&lt;br /&gt;
*Scat training&lt;br /&gt;
*Shaming punishment: Naked walk&lt;br /&gt;
*Shaming punishment: Shameful podium&lt;br /&gt;
*[[jack-o-nine/Gameplay/Slaves#Guilt|Punishment]]&lt;br /&gt;
&lt;br /&gt;
===Exoticism===&lt;br /&gt;
Can see the formula on the Anatomy page of the slave:&lt;br /&gt;
*Exoticism = natural exoticism + tattoos + piercings + clothes&lt;br /&gt;
Affects&lt;br /&gt;
*Evaluation&lt;br /&gt;
Increased by:&lt;br /&gt;
*Body modifications&lt;br /&gt;
*BDSM paraphernalia&lt;br /&gt;
*Animal paraphernalia&lt;br /&gt;
*Fetish paraphernalia&lt;br /&gt;
*Cat ears&lt;br /&gt;
*Exotic clothes&lt;br /&gt;
*Exotic wig&lt;br /&gt;
*Jewelry - gem earrings&lt;br /&gt;
*Ornamented Collar&lt;br /&gt;
*Tattoos (at Uncle Bo's: Start Tattoo-&amp;gt;Continue Tattoo-&amp;gt;Finish Tattoo has largest bonuses)&lt;br /&gt;
Decreased by:&lt;br /&gt;
*Absence of the aforementioned items&lt;br /&gt;
&lt;br /&gt;
===Physique===&lt;br /&gt;
Affect:&lt;br /&gt;
*Evaluation&lt;br /&gt;
For information on how to change Physique see:[[Jack-o-nine/Diet|Diet]]&lt;br /&gt;
&lt;br /&gt;
=== Style===&lt;br /&gt;
Formula on anatomy page (anyone got the exact formula from the code?): &lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| Style = clothes + makeup + hair + makeup(2) + hygiene + grace   &lt;br /&gt;
|}&lt;br /&gt;
Grace is a trait found on a few slaves. Makeup is listed twice and they have different values:&lt;br /&gt;
*The first value seems to be facial makeup &lt;br /&gt;
**Improved by the &amp;quot;Visage and manicure&amp;quot; option at [[Jack-o-nine/Gameplay/Locations/White_Town#Salon_.22Elven_Laid.22|&amp;quot;Elven Laid&amp;quot; Salon]] increases it to B/Blue once applied but only lasts a day. It also increases the second value slightly.&lt;br /&gt;
**A more expensive, but permanent option is [[Jack-o-nine/Gameplay/Locations/Quarter_of_the_Outcasts#Uncle_Bo|Uncle Bo's]] offer of permanent makeup tattoos that set it at S+/Green. &lt;br /&gt;
*Second value seems to be overall body&lt;br /&gt;
**Salon treatment: Visage and Manicure&lt;br /&gt;
**Salon treatment: Waxing&lt;br /&gt;
**(these two combined raise it to B/Blue, suggesting an incomplete list)&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Affects:&lt;br /&gt;
::&lt;br /&gt;
*Evaluation&lt;br /&gt;
Affected by:&lt;br /&gt;
*Hygiene&lt;br /&gt;
Increased by:&lt;br /&gt;
*Apparel&lt;br /&gt;
*Jewelry&lt;br /&gt;
*Fashionable hairstyle&lt;br /&gt;
*Waxing&lt;br /&gt;
*Visage and manicure&lt;br /&gt;
*Perfume&lt;br /&gt;
Decreased by:&lt;br /&gt;
*Absence of the aforementioned items&lt;br /&gt;
&lt;br /&gt;
===Fame===&lt;br /&gt;
Affects:&lt;br /&gt;
*Rank&lt;br /&gt;
Increased by:&lt;br /&gt;
*Spread rumors (Gentleman's club and Central forum)&lt;br /&gt;
*Winning fights&lt;br /&gt;
*Winning races&lt;br /&gt;
Decreased by:&lt;br /&gt;
*Nothing&lt;br /&gt;
&lt;br /&gt;
==Aura==&lt;br /&gt;
::: ''Section is work in progress''&lt;br /&gt;
In order to see a slave's aura you need to first cast [[Jack-o-nine/Gameplay/Magic#Auspex|Auspex]] (2 sparks) or be wearing the [[Jack-o-nine/Gameplay/Locations/White_Town#Central_Forum|Raven Crown]]&lt;br /&gt;
&lt;br /&gt;
===Obedience===&lt;br /&gt;
Increased by:&lt;br /&gt;
*Obeying Orders&lt;br /&gt;
Decreased by:&lt;br /&gt;
*Denying Orders`&lt;br /&gt;
&lt;br /&gt;
Note: Higher = Better.&lt;br /&gt;
&lt;br /&gt;
===Sexual arousal===&lt;br /&gt;
Increased by:&lt;br /&gt;
*Deny orgasm&lt;br /&gt;
*Vaginal beads&lt;br /&gt;
*Aphrodisiac potion&lt;br /&gt;
*Anal tail&lt;br /&gt;
Decreased by:&lt;br /&gt;
*Allowing orgasm&lt;br /&gt;
&lt;br /&gt;
Note: Nothing&lt;br /&gt;
&lt;br /&gt;
===Fear===&lt;br /&gt;
Increased by:&lt;br /&gt;
*Punishments that slave is afraid of. Trait dependent (eg. Shy, Pyromaniac)&lt;br /&gt;
*Tremendio spell&lt;br /&gt;
*Threaten&lt;br /&gt;
Decreased by:&lt;br /&gt;
*Not punishing while guilty&lt;br /&gt;
*Reward: Garden of Gethsmane&lt;br /&gt;
*Reward: Spend time Together&lt;br /&gt;
*Reward: Erotic Reward&lt;br /&gt;
&lt;br /&gt;
Note: High Fear can Break the Slave. High fear will Depress the Slave.&lt;br /&gt;
&lt;br /&gt;
===Despair===&lt;br /&gt;
Increased by:&lt;br /&gt;
*Punishing slave more than guilt&lt;br /&gt;
*Negative mood at the end of the day (slowly).&lt;br /&gt;
Decreased by:&lt;br /&gt;
*''Very'' positive mood at the end of day (slowly).&lt;br /&gt;
*Reward: Garden of Gethsmane&lt;br /&gt;
&lt;br /&gt;
Note: Better don't increase it - it make the Slave depressive and slowly lowers psychic stats.&lt;br /&gt;
&lt;br /&gt;
===Awareness===&lt;br /&gt;
Increased by:&lt;br /&gt;
*Itself over time&lt;br /&gt;
*Explain her Position&lt;br /&gt;
*Punishment of all kind (as long the Punishment is equal to her guilt)&lt;br /&gt;
Decreased by:&lt;br /&gt;
*None&lt;br /&gt;
&lt;br /&gt;
Note: Awareness is the ability to understand that she is a slave and has no right to Disobey. Increase Faster if the Slave has high intellect.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Taming=== &lt;br /&gt;
Increased by:&lt;br /&gt;
*Physical Punishment&lt;br /&gt;
*Rape&lt;br /&gt;
*Delikacia&lt;br /&gt;
*Rules (Force Humility, Deny Orgasm)&lt;br /&gt;
*Itselfe&lt;br /&gt;
Decrease by:&lt;br /&gt;
*None&lt;br /&gt;
&lt;br /&gt;
Note: Increase Faster with Stronger Aura of the Slaver.&lt;br /&gt;
&lt;br /&gt;
===Spoiling===&lt;br /&gt;
Increased by:&lt;br /&gt;
*Rewarding slave more than she deserves&lt;br /&gt;
*Sleeping in boudoir when obedience is low&lt;br /&gt;
Decreased by:&lt;br /&gt;
*Not rewarding slave when she deserves it&lt;br /&gt;
*Put in Place talk option&lt;br /&gt;
*Sleep in Cell or on the Floor&lt;br /&gt;
&lt;br /&gt;
Note:This aural stat increases very fast so be careful.&lt;br /&gt;
&lt;br /&gt;
===Devotion===&lt;br /&gt;
Increased by:&lt;br /&gt;
*Positive mood while keeping Awareness/Taming/Habit up increases it slowly. (Despair must be reduced first).&lt;br /&gt;
*Philter potion (only one use per slave)&lt;br /&gt;
*Wedding dress slightly speeds up devotion growth.&lt;br /&gt;
Decreased by:&lt;br /&gt;
*None&lt;br /&gt;
&lt;br /&gt;
Note: Fear and Despair reduce the amount of Devotion that you obtain&lt;br /&gt;
&lt;br /&gt;
==Rules==&lt;br /&gt;
To set your Slave Rule can Help her to deplove Skills faster or slower and can have Various effects on Auras.&lt;br /&gt;
&lt;br /&gt;
===Force Silence===&lt;br /&gt;
Positive Effect:&lt;br /&gt;
*Bonus to Dance&lt;br /&gt;
*Increase Habit&lt;br /&gt;
*Increase Empathy&lt;br /&gt;
&lt;br /&gt;
Negative Effect:&lt;br /&gt;
*Lower Temperament&lt;br /&gt;
*Lower Pride&lt;br /&gt;
&lt;br /&gt;
===Force Humility===&lt;br /&gt;
Positive Effect:&lt;br /&gt;
*Increase Habit&lt;br /&gt;
*Increase Awareness&lt;br /&gt;
*Increase Tame&lt;br /&gt;
(Depending on Slavers Aura)&lt;br /&gt;
&lt;br /&gt;
Negative Effect:&lt;br /&gt;
*Lower Pride&lt;br /&gt;
*Increase Despair&lt;br /&gt;
&lt;br /&gt;
===Deny Orgasm===&lt;br /&gt;
Positive Effect:&lt;br /&gt;
*Increase Arousal on Successes&lt;br /&gt;
*Increase Empathy&lt;br /&gt;
*Increase Tame&lt;br /&gt;
&lt;br /&gt;
Negative Effect:&lt;br /&gt;
*Lower Mood&lt;br /&gt;
&lt;br /&gt;
===Deny Toileting===&lt;br /&gt;
Positive Effect:&lt;br /&gt;
*Increase Habit&lt;br /&gt;
&lt;br /&gt;
Negative Effect:&lt;br /&gt;
*Lower Pride (depending on Slavers Aura)&lt;br /&gt;
*Lower Health&lt;br /&gt;
&lt;br /&gt;
===Behave: Pet===&lt;br /&gt;
Positive Effect:&lt;br /&gt;
*Increase Habit&lt;br /&gt;
*Bonus to Dance&lt;br /&gt;
*Bonus to Pet&lt;br /&gt;
*Bonus to Domestication &lt;br /&gt;
&lt;br /&gt;
Negative Effect:&lt;br /&gt;
*Lower Nature&lt;br /&gt;
*Lower Pride (depending on the Slavers Aura)&lt;br /&gt;
*Lower Hygiene &lt;br /&gt;
&lt;br /&gt;
===Behave: Alarm===&lt;br /&gt;
Positive Effect:&lt;br /&gt;
*Increase Slaver Mood (if Oral Sex is High enough)&lt;br /&gt;
*Bonus to Oral Sex&lt;br /&gt;
*Increase Habit&lt;br /&gt;
&lt;br /&gt;
Negative Effect:&lt;br /&gt;
*Lower Pride&lt;br /&gt;
*Lower Hygiene&lt;br /&gt;
&lt;br /&gt;
===Behave: Urinal===&lt;br /&gt;
Positive Effect:&lt;br /&gt;
*Increase Slavers Mood (slave need Golden Shower on B)&lt;br /&gt;
*Bonus to Golden Shower&lt;br /&gt;
*Increase Habit&lt;br /&gt;
*Make the Slave Perverted&lt;br /&gt;
&lt;br /&gt;
Negative Effect:&lt;br /&gt;
*Lower Mood (if Slave is not Perverted and has Golden Shower on B)&lt;br /&gt;
*Lower Pride &lt;br /&gt;
*Lower Hygiene&lt;br /&gt;
*Lower Health&lt;br /&gt;
&lt;br /&gt;
===Behave: Toilet===&lt;br /&gt;
Positive Effect:&lt;br /&gt;
*Increase Slavers Mood (slave need Scatology on B)&lt;br /&gt;
*Bonus to Golden Shower&lt;br /&gt;
*Increase Habit&lt;br /&gt;
*Make the Slave Perverted&lt;br /&gt;
&lt;br /&gt;
Negative Effect:&lt;br /&gt;
*Lower Mood (if Slave is not Perverted and has Scatology on B)&lt;br /&gt;
*Lower Pride &lt;br /&gt;
*Lower Hygiene&lt;br /&gt;
*Lower Health&lt;br /&gt;
&lt;br /&gt;
===Vaginal Vibe===&lt;br /&gt;
Positive Effect:&lt;br /&gt;
*Increase Empathy&lt;br /&gt;
*Increase Arousal&lt;br /&gt;
*Bonus to Sex&lt;br /&gt;
*Lower Pride&lt;br /&gt;
&lt;br /&gt;
Negative Effect:&lt;br /&gt;
*Lower Pride&lt;br /&gt;
*Lower Hygiene&lt;br /&gt;
*Increase Despair&lt;br /&gt;
&lt;br /&gt;
==Traits==&lt;br /&gt;
[[File:JONT_Traits.jpg|300px|thumb|right|A slave with lots of traits]]&lt;br /&gt;
Slaves can have various traits, some visible from the start, some you'll only find out after certain actions or training sessions.&lt;br /&gt;
&lt;br /&gt;
Open:&lt;br /&gt;
* ''Arena Champion'' - Received in the Arena &amp;quot;Put Gladiatrix&amp;quot; after several wins. Opens new options (fight Champion, Group fight and Fiend fight) during Colosseum fights.&lt;br /&gt;
* ''Bruise'' - Decreases Beauty of a Slave. Rating from &amp;quot;D&amp;quot; to &amp;quot;S+&amp;quot; Decrease over time depending on the Slaver/ Assistants Medical Talent.&lt;br /&gt;
* ''Charming Voice'' - Slave start with Singing rating &amp;quot;S+&amp;quot;&lt;br /&gt;
* ''Clumsy'' - Make it harder to train Physical common skill's (Housekeeping , Martial Arts, ect.)&lt;br /&gt;
* ''Hoarse Voice'' - The Slave be cannot trained as a Singer.&lt;br /&gt;
* ''Immature'' - Always(?) on lolis. Cannot get Pregnant. Some Clients will not buy her. Slower during races in Colosseum but cannot be beheaded by String Trap.&lt;br /&gt;
* ''Scars'' - Decrease the Beauty of an Slave. Small Scars increase Exoticism. Can be Removed in the [[Jack-o-nine/Gameplay/Locations/Serpentine_Quarter#Medical_center|Medical Center]]. Range &amp;quot;Small Scars&amp;quot; to &amp;quot;Ugly Scars&amp;quot;&lt;br /&gt;
* ''Trace of beatings(+ ,++)'' - Greatly Reduce the Beauty of an Slave. Decrease over time.&lt;br /&gt;
* ''Virgin'' - Nothing Special if Broken can be Restored in [[Jack-o-nine/Gameplay/Locations/Serpentine_Quarter#Medical_center|Medical Center]].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Hidden:&lt;br /&gt;
* ''Accustomed to pain'' - Able to endure pain. More resistant to pain based threats. Can be obtained by repeated punishing, Horse Mating, Fisting, Anal Fisting, Masochism and Self-Torture training.&lt;br /&gt;
* ''Ascetic'' - Indifferent to luxury. Dresses or Ornaments as rewards have no effect.&lt;br /&gt;
* ''Bisexual'' - Willing to have sex with Male and Female. Threesome will be easy to learn. (More ?)&lt;br /&gt;
* ''Bloodthirsty'' - Loves to see blood, makes some tortures less effective.&lt;br /&gt;
* ''Brony '' - Loves horse related skills&lt;br /&gt;
* ''Coward'' - Punishments are much more effective.&lt;br /&gt;
* ''Darkness Child'' - Reduces effectiveness of deprivation punishments. (increases effectiveness of blindfold during active sex?)&lt;br /&gt;
* ''Exhibitionist'' - Makes some lessons go easier (Exhibitionism, Seduction, Gang bang, Enema ?any others?)&lt;br /&gt;
* ''Frigid'' - Indifferent to sex.&lt;br /&gt;
* ''Good Metabolism'' - Easier to lose weight/Harder to gain weight&lt;br /&gt;
* ''Guilt Complex'' - Slave can be punished with more severe punishments for an offense.&lt;br /&gt;
* ''Homophobic'' - Slave is incapable to be aroused by a sex with another woman (Discovered on Threesome training).&lt;br /&gt;
* ''Hyperactive'' - Does not like to sit still. '''Free time''' rewards will not have a positive effect on mood.&lt;br /&gt;
* ''Hysteric'' - Enjoys praise. '''Verbal encouragement''' is more effective.&lt;br /&gt;
* ''Lesbian'' - Rewarding with Erotic or date will have no affect and Sex skills with Male counterpart will be harder.&lt;br /&gt;
* ''Masochist'' - Enjoys pain.&lt;br /&gt;
* ''Megalomania'' - Can't spoil.&lt;br /&gt;
* ''Nymphomaniac'' - Enjoys sex. &lt;br /&gt;
* ''Psi-masochist'' - Enjoys psychological pressure. Verbal rewards less effective.&lt;br /&gt;
* ''Pervert'' - Makes some lessons go easier (Rimming, Enema, Scatology, Golden Shower, all Xenophilia). Eating Fiend Cum will give positive mood.&lt;br /&gt;
* ''Purist'' - Makes perverted skills harder.&lt;br /&gt;
* ''Pyromaniac'' - Reduces the effectiveness of certain kinds of torture.&lt;br /&gt;
* ''Sportive'' - Physical exercises are more fun and associated skills increase faster.&lt;br /&gt;
* ''Talent'' - A talent for a certain skill. This skill will increase considerably faster. Examples are &amp;quot;Talent: Cook&amp;quot; or &amp;quot;Talent: Musician&amp;quot;.&lt;br /&gt;
* ''Wayward'' - Undisciplined?&lt;br /&gt;
* ''Weakened Metabolism'' - Easier to gain weight/Harder to lose weight&lt;br /&gt;
* ''Torpid'' - Hard to get in physical shape&lt;br /&gt;
This list is incomplete.&lt;br /&gt;
&lt;br /&gt;
==Mood==&lt;br /&gt;
&lt;br /&gt;
Mood decide how well the Slave will learn skills. Bad Mood such as &amp;quot;Depressive&amp;quot; let the Slave learn slowly. Good Mood like &amp;quot;Happy&amp;quot; make it faster.&lt;br /&gt;
To find out what's affecting her mood ask &amp;quot;How are you feeling?&amp;quot; and she'll list off the positive and negative effects she's under.&lt;br /&gt;
The effects of rewards will last for a while so to maximize happiness it's important to use a variety of rewards and combine their affects.&lt;br /&gt;
&lt;br /&gt;
Mood levels from highest to lowest:&lt;br /&gt;
* ''Estatic''&lt;br /&gt;
* ''Happy''&lt;br /&gt;
* ''Pleased''&lt;br /&gt;
* ''Optimistic''&lt;br /&gt;
* ''Cheerful''&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* ''Calm (neutral)''&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* ''Unhappy''&lt;br /&gt;
* ''Pessimistic''&lt;br /&gt;
* ''Melancholic''&lt;br /&gt;
* ''Depressed''&lt;br /&gt;
* ''Severely Depressed''&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Improved by:&lt;br /&gt;
* ''Encourage''&lt;br /&gt;
* ''Rewards''&lt;br /&gt;
* ''Enough to Eat''&lt;br /&gt;
* ''Your Leftovers'' &lt;br /&gt;
* ''Clean House''&lt;br /&gt;
* ''Good Hygiene''&lt;br /&gt;
* ''Comfortable clothes (like the sundress)''&lt;br /&gt;
* ''Sleep in the Slavers bed'' (note: Slave need high Obedience)&lt;br /&gt;
* ''Sleep in boudoir''&lt;br /&gt;
* ''Letting her orgasm''&lt;br /&gt;
* ''Use her Talent'' (Trait Talent: ???)&lt;br /&gt;
* ''Take Drug - Chug (strong alcohol, drink two and she passes out)''&lt;br /&gt;
* ''Drink potion - Bacchic nectar (doesn't stack with alcohol and can only be used once, but won't pass out with repeated attempts, cheaper and easier to just drink the alcohol, though)''&lt;br /&gt;
* ''Not punishing her when she's guilty''&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Decreased by:&lt;br /&gt;
* ''Explain her position'' (Note: as long as she have not accept to be a slave)&lt;br /&gt;
* ''Threaten''&lt;br /&gt;
* ''Starving''&lt;br /&gt;
* ''Overworking her (red energy levels)''&lt;br /&gt;
* ''Dehydrated food''&lt;br /&gt;
* ''Fiend's cum'' (Unless the slave has the perverted trait, in which case it raises mood)&lt;br /&gt;
* ''Dirty House''&lt;br /&gt;
* ''Bad Hygiene''&lt;br /&gt;
* ''Sleep in the cell''&lt;br /&gt;
* ''Sleep on the floor''&lt;br /&gt;
* ''Sleep on a Bedroll''&lt;br /&gt;
* ''Walk around Naked''&lt;br /&gt;
* ''Built up sexual desire''&lt;br /&gt;
* ''any Rules'' (on low Obedience)&lt;br /&gt;
* ''Raping''&lt;br /&gt;
* ''Pregnacy with a fog fiend'' &lt;br /&gt;
* ''Having Rotphilis (treatable STD)''&lt;br /&gt;
&lt;br /&gt;
Being on her period will have a slight negative effect on her mood that you can't control. &amp;quot;I have these days...stomach ache. So the mood is not very much.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
==Ranks==&lt;br /&gt;
To see what the requirements are for the next rank, click on your slave's portrait, then the rank letter in the left panel. For example in rank B you may see:&lt;br /&gt;
*Further improve this slave's sexual skills&lt;br /&gt;
*Further improve this slave's common skills&lt;br /&gt;
*This slave should master a common skill&lt;br /&gt;
*Encourage this slave's sense of loyalty&lt;br /&gt;
&lt;br /&gt;
'''Basic Attributes'''&lt;br /&gt;
Add up the total of these stats (red = 0, green =5, i.e. an apathetic slave has 0 temperament, while reactive has 3, and passionate has 5) and subtract off pride to get your total.  &lt;br /&gt;
*Endurance&lt;br /&gt;
*Empathy&lt;br /&gt;
*Temperament&lt;br /&gt;
*Intellect&lt;br /&gt;
*Nature&lt;br /&gt;
*-Pride (lowering pride increases the attributes)&lt;br /&gt;
&lt;br /&gt;
'''Sexual skills''' refers to Categories, not individual skills.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==='''F-'''===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Lowest Rank. only the Slave market will buy the slaves for low price.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== '''D'''===&lt;br /&gt;
&lt;br /&gt;
Recommend Sell Price:500$&lt;br /&gt;
&lt;br /&gt;
Requires&lt;br /&gt;
::*Stats (ie Basic Attributes) &amp;gt;= 8 point&lt;br /&gt;
::*General Skills (ie Common Skills) &amp;gt;= 5&lt;br /&gt;
::*Well-known fame or Plain beauty&lt;br /&gt;
&lt;br /&gt;
=== '''C'''===&lt;br /&gt;
&lt;br /&gt;
Recommend Sell Price:1000$&lt;br /&gt;
&lt;br /&gt;
Requires:&lt;br /&gt;
::*Stats (ie Basic Attributes) &amp;gt;= 12 point&lt;br /&gt;
::*General Skills (ie Common Skills) &amp;gt;= 10&lt;br /&gt;
::*Sexual Stats &amp;gt;= 5&lt;br /&gt;
::*Celebrity fame or Cute beauty&lt;br /&gt;
&lt;br /&gt;
=== '''B'''===&lt;br /&gt;
&lt;br /&gt;
Recommend Sell Price:2500$&lt;br /&gt;
&lt;br /&gt;
Requires :&lt;br /&gt;
::*Stats (ie Basic Attributes) &amp;gt;= 14 point&lt;br /&gt;
::*General Skills (ie Common Skills) &amp;gt;= 15&lt;br /&gt;
::*Sexual Stats &amp;gt;= 12&lt;br /&gt;
::*One green skill (whether common or sexual).&lt;br /&gt;
::*Illustrious fame or Pretty beauty&lt;br /&gt;
&lt;br /&gt;
=== '''A'''===&lt;br /&gt;
&lt;br /&gt;
Recommend Sell Price:5000$&lt;br /&gt;
&lt;br /&gt;
Requires:&lt;br /&gt;
::*Stats (ie Basic Attributes) &amp;gt;= 16 point&lt;br /&gt;
::*General Skills (ie Common Skills) &amp;gt;= 20&lt;br /&gt;
::*Sexual Stats &amp;gt;= 15&lt;br /&gt;
::*One green Sexual skill, and one green Common skill.&lt;br /&gt;
::*Superstar fame or Beautiful beauty&lt;br /&gt;
::*Devotion at least 1 (Aura)&lt;br /&gt;
&lt;br /&gt;
=== '''S+'''===&lt;br /&gt;
&lt;br /&gt;
Recommend Sell Price:10000$&lt;br /&gt;
&lt;br /&gt;
Requires:&lt;br /&gt;
::*Stats (ie Basic Attributes) &amp;gt;= 18 point&lt;br /&gt;
::*General Skills (ie Common Skills) &amp;gt;= 30&lt;br /&gt;
::*Sexual Stats &amp;gt;= 25&lt;br /&gt;
::*Three green skills.&lt;br /&gt;
::*Legend of Rome fame or Exquisite beauty&lt;br /&gt;
::*Devotion at least 4 (Aura)&lt;br /&gt;
&lt;br /&gt;
==Pregnancy==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
A Slave might get pregnant. There are two possible pregnancies.&lt;br /&gt;
*Regular Pregnancy&lt;br /&gt;
Regular pregnancy will cause your slave to be taken away by the autorities until after childbirth once pregnancy becomes apparent. You will be warned beforehand that the slave might be pregnant.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*Fiend Pregnancy&lt;br /&gt;
This pregnancy occurs rapidly and will create an event in the morning where the fiend bursts out of the slaves stomach, killing the slave in the process. if you have a fiend pen you can capture it. See [[Jack-o-nine/Fiend|fiend]] for details.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Both types can be aborted at the [[Jack-o-nine/Gameplay/Locations/Serpentine_Quarter#Medical_center|Medical Center]]. There is also the option of making your slave sterile to prevent the risk of pregnancy from ever occurring in the first place. Sterilization is reversible.&lt;br /&gt;
&lt;br /&gt;
== Guilt ==&lt;br /&gt;
to be added&lt;br /&gt;
== Merit ==&lt;br /&gt;
to be added&lt;br /&gt;
&lt;br /&gt;
== Charm ==&lt;br /&gt;
A derived stat that will affect who's willing to buy your slave (if you meet the list listed requirements but the buyer turns her down for a vague reason, odds are she didn't meet the charm test)&lt;br /&gt;
The formula for Charm is as [http://www.ulmf.org/bbs/showpost.php?p=570857&amp;amp;postcount=207 follows]:&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| charm = style*3 + exotic + morale + brand_reputation + fame*2 - relative_fat - angst - spoil - scares - (bruises+1)/2&lt;br /&gt;
|}&lt;br /&gt;
stuntcock42:&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;The most straightforward approach is to simply raise Style (since it has an x3 modifier). Buy her some nice clothes and jewely, remember to EQUIP the new items on her, take her to the Salon and get a full makeover, and then immediately try to visit the target NPC (e.g. Pope) again. Most of the Salon boosts will disappear at end-of-day, so it's important to visit the NPC promptly.&amp;quot;&lt;br /&gt;
*And remember style includes hygiene, so have slave bathe/wash you/hot springs *before* visiting the Salon, as those activities wash off perfume and possibly hairstyle/makeup.  Oddly, none of the Salon treatments improve hygiene.&lt;br /&gt;
&lt;br /&gt;
==Sanity and Broken Spirit==&lt;br /&gt;
Another hidden derived stat which is: &lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| Temperament + Nature + Pride&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
As pride goes from Arrogant to Unashamed, sanity goes down. This is an important stat to know, because if it drops below 3 the slave's spirit will be broken and she'll be Rank F- forever and difficult to sell. &lt;br /&gt;
To avoid this situation you need to keep Temperament and Nature high and avoid decreasing her pride too far. &lt;br /&gt;
See sections on [[Jack-o-nine/Gameplay/Slaves#Nature|Nature]], [[Jack-o-nine/Gameplay/Slaves#Temperament|Temperament]] and [[Jack-o-nine/Gameplay/Slaves#Pride|Pride]] for help increasing/decreasing them.&lt;br /&gt;
&lt;br /&gt;
More info and discussion [http://www.ulmf.org/bbs/showpost.php?p=598295&amp;amp;postcount=277 here].&lt;br /&gt;
&lt;br /&gt;
==Rewards - What the Heck is &amp;quot;Promise a Promotion/Reward&amp;quot;?==&lt;br /&gt;
The puzzlingly named &amp;quot;Promise her a promotion/reward&amp;quot; is satisfied by the following:&lt;br /&gt;
*Spend Time Together: Stroll on roof   (if successful enough)&lt;br /&gt;
*Spend Time Together: Walk in city (if successful enough)&lt;br /&gt;
*Spend Time Together: Go to beach  (if successful enough)&lt;br /&gt;
*Spend Time Together: Go to theater  (if successful enough)&lt;br /&gt;
*Spend Time Together: Go to a restaurant (always)&lt;br /&gt;
*Give Free Time: Rest til evening&lt;br /&gt;
*Give Free Time: Fun til evening&lt;br /&gt;
*Give Free Time: Garden of Gethsemene&lt;br /&gt;
*Give Free Time: Hot Springs&lt;br /&gt;
*Give Free Time: Golden cage&lt;br /&gt;
*Erotic Reward: Vibes&lt;br /&gt;
*Erotic Reward: Cunnilingus&lt;/div&gt;</summary>
		<author><name>EvoRevo</name></author>	</entry>

	<entry>
		<id>http://wiki.anime-sharing.com/hgames/index.php?title=Artificial_Academy_2/PP_list&amp;diff=14648</id>
		<title>Artificial Academy 2/PP list</title>
		<link rel="alternate" type="text/html" href="http://wiki.anime-sharing.com/hgames/index.php?title=Artificial_Academy_2/PP_list&amp;diff=14648"/>
				<updated>2014-09-01T06:22:32Z</updated>
		
		<summary type="html">&lt;p&gt;EvoRevo: That's a small, but notable, mistake.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{hgame|game=Artificial Academy 2|company=IllusionGames|category=IllusionGames}}&lt;br /&gt;
&lt;br /&gt;
This page is accurate and up-to-date as of the Append DLC, August 30, 2014.&lt;br /&gt;
&lt;br /&gt;
==Editor PP Files==&lt;br /&gt;
&lt;br /&gt;
===jg2e00_00_00===&lt;br /&gt;
*jg2_EyeNeck.lst - Unknown.&lt;br /&gt;
*jg2e_00_00_00_00.lst - Male character names.&lt;br /&gt;
*jg2e_00_00_01_00.lst - Female character names.&lt;br /&gt;
*jg2e_00_01_00_00.lst - Seems to have something to do with personalities (the kanji are there, and some values differ) but exactly what is unclear. This may have something to do with the stock characters, since it references those by name(?).&lt;br /&gt;
*jg2e_00_02_00_00.lst - Seems to link certain .xx/.xa files with certain .tga files.&lt;br /&gt;
*jg2e_00_02_01_00.lst - Seems to link certain .xx/.xa files with certain .tga files.&lt;br /&gt;
*jg2e_00_02_02_00.lst - Seems to link certain .xx/.xa files with certain .tga files.&lt;br /&gt;
*jg2e_00_02_03_00.lst - Seems to link certain .xx/.xa files with certain .tga files.&lt;br /&gt;
*jg2e_00_03_00_00.lst - Lovers/Friends/Sexual Items lists, in column order.&lt;br /&gt;
*jg2p_00_00_00_00.lst - Unknown, seems to reference a lot of body stuff.&lt;br /&gt;
*jg2p_00_00_00_01.lst - Unknown, seems to reference a lot of body stuff.&lt;br /&gt;
*jg2p_00_00_00_02.lst - Unknown, seems to reference a lot of body stuff.&lt;br /&gt;
*jg2p_00_00_00_03.lst - Unknown, seems to reference a lot of body stuff.&lt;br /&gt;
*jg2p_00_01_00_00.lst - Unknown, seems to reference a lot of body stuff.&lt;br /&gt;
*jg2p_00_01_00_01.lst - Unknown, seems to reference a lot of body stuff.&lt;br /&gt;
*jg2p_00_01_00_02.lst - Unknown, seems to reference a lot of body stuff.&lt;br /&gt;
*jg2p_00_01_00_03.lst - Unknown, seems to reference a lot of body stuff.&lt;br /&gt;
&lt;br /&gt;
===jg2e01_00_00===&lt;br /&gt;
*Tons of XX, Eye, XA, and data files. These might be for the default two characters as their cards are baked into here.&lt;br /&gt;
*[https://docs.google.com/spreadsheets/d/1TCmoiYoaze7_ViJQIVvlxzXhkLl7GcsNOJYTdQUoqIQ/pubhtml jg2e01_00_00.pp spreadsheet file with pictures for 3D modders] by cowsrkool&lt;br /&gt;
&lt;br /&gt;
===jg2e02_00_00===&lt;br /&gt;
*BPS, XA, and XX files. Covers the front hairs in the core game (Slots 01-45).&lt;br /&gt;
&lt;br /&gt;
===jg2e02_00_01===&lt;br /&gt;
*BPS, XA, XX, and LST files. Covers the first preorder DLC front hairs (Slots 46, 47, and 48).&lt;br /&gt;
&lt;br /&gt;
===jg2e02_00_02===&lt;br /&gt;
*BPS, XA, XX, and LST files. Covers the second preorder DLC front hair (Slot 49).&lt;br /&gt;
&lt;br /&gt;
===jg2e02_00_03===&lt;br /&gt;
*BPS, XA, XX, and LST files. Covers the Illusion Special Member Bonus front hair (Slot 50).&lt;br /&gt;
&lt;br /&gt;
===jg2e02_00_04===&lt;br /&gt;
*BPS, XA, XX, and LST files. Covers the Append DLC front hairs (Slots 51, 52, and 53).&lt;br /&gt;
&lt;br /&gt;
===jg2e02_01_00===&lt;br /&gt;
*BPS, XA, and XX files. Covers the side hairs in the core game (Slots 01-28).&lt;br /&gt;
&lt;br /&gt;
===jg2e02_01_01===&lt;br /&gt;
*BPS, XA, and XX files. Covers the Append DLC Side Hairs (Slots 29-30).&lt;br /&gt;
&lt;br /&gt;
===jg2e02_02_00===&lt;br /&gt;
*BPS, XA, and XX files. Covers the back hairs in the core game (Slots 01-55).&lt;br /&gt;
&lt;br /&gt;
===jg2e02_02_01===&lt;br /&gt;
*BPS, XA, XX, and LST files. Covers the first preorder DLC back hairs (Slots 56, 57, and 58).&lt;br /&gt;
&lt;br /&gt;
===jg2e02_02_02===&lt;br /&gt;
*BPS, XA, XX, and LST files. Covers the second preorder DLC back hair (Slot 59).&lt;br /&gt;
&lt;br /&gt;
===jg2e02_02_03===&lt;br /&gt;
*BPS, XA, XX, and LST files. Covers the Illusion Special Member Bonus back hair (Slot 60).&lt;br /&gt;
&lt;br /&gt;
===jg2e02_02_04===&lt;br /&gt;
*BPS, XA, XX, and LST files. Covers the Append DLC back hairs (Slots 61, 62, and 63).&lt;br /&gt;
&lt;br /&gt;
===jg2e02_03_00===&lt;br /&gt;
*BPS, XA, and XX files. Covers the hair extensions in the core game (Slots 01-26).&lt;br /&gt;
&lt;br /&gt;
===jg2e02_03_01===&lt;br /&gt;
*BPS, XA, and XX files. Covers the preorder hair extension (Slot 27).&lt;br /&gt;
&lt;br /&gt;
===jg2e02_03_02===&lt;br /&gt;
*BPS, XA, and XX files. Covers the Append DLC hair extensions (Slots 28 and 29).&lt;br /&gt;
&lt;br /&gt;
===jg2e03_00_00===&lt;br /&gt;
*Character textures. Nipples, eyes, pubic hair, lipstick, mosaic censors, etc. all seem to be in here.&lt;br /&gt;
&lt;br /&gt;
===jg2e04_00_00===&lt;br /&gt;
*SVIEXs.&lt;br /&gt;
&lt;br /&gt;
===jg2e05_00_00===&lt;br /&gt;
*WAV files for the game's core 25 personalities dialogue when selected.&lt;br /&gt;
&lt;br /&gt;
===jg2e05_00_01===&lt;br /&gt;
*WAV file for the preorder DLC (曹) personality's dialogue when selected, along with a LST to add her to the maker.&lt;br /&gt;
&lt;br /&gt;
===jg2e05_00_02===&lt;br /&gt;
*WAV files for the Append DLC (慈 and 策) personalities' dialogue when selected, along with a LST to add them to the maker.&lt;br /&gt;
&lt;br /&gt;
===jg2e06_00_00===&lt;br /&gt;
*Maker backgrounds (one for a boy's room, one for a girl's room) in BMP (1024x768 rez).&lt;br /&gt;
*Personality type card graphics (228x224) in TGA.&lt;br /&gt;
*Card backgrounds (800x1200) in BMP.&lt;br /&gt;
*Alpha-blended card borders (800x1200) in TGA.&lt;br /&gt;
*Presumably a blend effect for the cards (740x900) in BMP.&lt;br /&gt;
&lt;br /&gt;
===jg2e07_00_00===&lt;br /&gt;
*Single WAV file of a camera shutter, used for when taking maker screenshots with Print Screen.&lt;br /&gt;
&lt;br /&gt;
==Main Game PP Files==&lt;br /&gt;
&lt;br /&gt;
===jg2el02_00_00===&lt;br /&gt;
*KYS and XX files. Ensures the Core Game's front hairs (Slots 01-45) work in-game.&lt;br /&gt;
&lt;br /&gt;
===jg2el02_00_01===&lt;br /&gt;
*jg2p_00_00_00_00.lst: Ensures the first preorder DLC's front hairs (Slots 46-48) work in-game.&lt;br /&gt;
*Related KYS and XX files.&lt;br /&gt;
&lt;br /&gt;
===jg2el02_00_02===&lt;br /&gt;
*jg2p_00_00_00_00.lst: Ensures the second preorder DLC's front hair (Slot 49) works in-game.&lt;br /&gt;
*Related KYS and XX files.&lt;br /&gt;
&lt;br /&gt;
===jg2el02_00_03===&lt;br /&gt;
*jg2p_00_00_00_00.lst: Ensures the Illusion Special Member Bonus front hair (Slot 50) works in-game.&lt;br /&gt;
*Related KYS and XX files.&lt;br /&gt;
&lt;br /&gt;
===jg2el02_00_04===&lt;br /&gt;
*jg2p_00_00_00_00.lst: Ensures the Append DLC front hairs (Slots 51-53) work in-game.&lt;br /&gt;
*Related KYS and XX files.&lt;br /&gt;
&lt;br /&gt;
===jg2el02_01_00===&lt;br /&gt;
*KYS and XX files. Ensures the Core Game's side hairs (Slots 01-28) work in-game.&lt;br /&gt;
&lt;br /&gt;
===jg2el02_01_01===&lt;br /&gt;
*jg2p_00_00_00_00.lst: Ensures the Append DLC side hairs (Slots 29 &amp;amp; 30) work in-game.&lt;br /&gt;
*Related KYS and XX files.&lt;br /&gt;
&lt;br /&gt;
===jg2el02_02_00===&lt;br /&gt;
*KYS and XX files. Ensures the Core Game's back hairs (Slots 01-55) work in-game.&lt;br /&gt;
&lt;br /&gt;
===jg2el02_02_01===&lt;br /&gt;
*jg2p_00_00_00_00.lst: Ensures the first preorder DLC's back hairs (Slots 56-58) work in-game.&lt;br /&gt;
*Related KYS and XX files.&lt;br /&gt;
&lt;br /&gt;
===jg2el02_02_02===&lt;br /&gt;
*jg2p_00_00_00_00.lst: Ensures the second preorder DLC's back hair (Slot 59) works in-game.&lt;br /&gt;
*Related XX file. Strangely, no KYS file is present.&lt;br /&gt;
&lt;br /&gt;
===jg2el02_02_03===&lt;br /&gt;
*jg2p_00_00_00_00.lst: Ensures the Illusion Special Member Bonus back hair (Slot 60) works in-game.&lt;br /&gt;
*Related KYS and XX files.&lt;br /&gt;
&lt;br /&gt;
===jg2el02_02_04===&lt;br /&gt;
*jg2p_00_00_00_00.lst: Ensures the Append DLC's back hairs (Slots 61-63) work in-game.&lt;br /&gt;
*Related KYS and XX files.&lt;br /&gt;
&lt;br /&gt;
===jg2el02_03_00===&lt;br /&gt;
*Many XX files and one KYS file. Ensures the Core Game's hair extensions (Slots 01-26) work in-game.&lt;br /&gt;
&lt;br /&gt;
===jg2el02_03_01===&lt;br /&gt;
*jg2p_00_00_00_00.lst: Ensures the first preorder DLC's hair extension (Slot 27) works in-game.&lt;br /&gt;
*Related XX file. No KYS file is present.&lt;br /&gt;
&lt;br /&gt;
===jg2el02_03_02===&lt;br /&gt;
*jg2p_00_00_00_00.lst: Ensures the second preorder DLC's hair extensions (Slots 28 &amp;amp; 29) work in-game.&lt;br /&gt;
*Related KYS and XX files.&lt;br /&gt;
&lt;br /&gt;
===jg2p00_00_00===&lt;br /&gt;
*The majority of the game's LST files are here. Various things including all dialogues.&lt;br /&gt;
&lt;br /&gt;
===jg2p00_00_01===&lt;br /&gt;
*Two LSTs for the preorder DLC personality's dialogue.&lt;br /&gt;
*One LST to add her to the game proper.&lt;br /&gt;
&lt;br /&gt;
===jg2p00_00_02===&lt;br /&gt;
*Four LSTs for the Append DLC personalities' dialogues.&lt;br /&gt;
*One LST to add them to the game proper.&lt;br /&gt;
&lt;br /&gt;
===jg2p01_00_00===&lt;br /&gt;
*Many XA, XX, ICF, COLOR, and BPS files.&lt;br /&gt;
&lt;br /&gt;
===jg2p01_00_01===&lt;br /&gt;
*Many XX files, a single BPS file, four COLOR files, and a few TGA graphics that display new buttons for the character outfit selection: Blazers, Bra/Panties, and naked for females; and naked for males.&lt;br /&gt;
&lt;br /&gt;
===jg2p03_00_00===&lt;br /&gt;
*Various TGA and BMP graphics, mostly (all?) for clothing.&lt;br /&gt;
&lt;br /&gt;
===jg2p03_00_01===&lt;br /&gt;
*Various TGA and BMP graphics, for the blazer clothing choice.&lt;br /&gt;
*LST to add the above to the game proper.&lt;br /&gt;
&lt;br /&gt;
===jg2p04_00_00===&lt;br /&gt;
*SVIEX units, for the sailor uniform, swimsuits, gym uniforms, and teacher outfits.&lt;br /&gt;
&lt;br /&gt;
===jg2p04_00_01===&lt;br /&gt;
*SVIEX units, for the blazer uniform, underwear, and nude outfits.&lt;br /&gt;
&lt;br /&gt;
===jg2p05_(a/s)(00/20)_00===&lt;br /&gt;
*WAV files for each character's voice clip. A = Females, S= males.&lt;br /&gt;
**The core game offers 21 female (a00-a20) personalities and 4 male (s00-s03) personalities.&lt;br /&gt;
&lt;br /&gt;
===jg2p05_a21_01===&lt;br /&gt;
*WAV files for the first preorder DLC personality, along with some ICF files, TGA graphics for their icons in game menus, and a LST to add them to the game proper.&lt;br /&gt;
&lt;br /&gt;
===jg2p05_a22_01===&lt;br /&gt;
*WAV files for the female Append DLC personality, along with some ICF files, TGA graphics for their icons in game menus, and a LST to add them to the game proper.&lt;br /&gt;
&lt;br /&gt;
===jg2p05_s04_01===&lt;br /&gt;
*WAV files for the male Append DLC personality, along with some ICF files, TGA graphics for their icons in game menus, and a LST to add them to the game proper.&lt;br /&gt;
&lt;br /&gt;
===jg2p06_00_00===&lt;br /&gt;
*Various graphics. Some indicate where you are in the school, some are for the clothing editor, some for dialogue choices, etc.&lt;br /&gt;
&lt;br /&gt;
===jg2p07_00_00===&lt;br /&gt;
*BGM and SFX in WAV format.&lt;br /&gt;
&lt;br /&gt;
===jg2p08_00_00===&lt;br /&gt;
*Backgrounds (in BMP format), extra layers (in TGA format), and XX files.&lt;br /&gt;
&lt;br /&gt;
===jg2p09_00_00===&lt;br /&gt;
*H-scene LST files &amp;amp; MP_ITEM.LST (unknown purpose).&lt;br /&gt;
&lt;br /&gt;
===jg2p09_01_00===&lt;br /&gt;
*Various ICF files. Filenames seem to indicate Camera Positions?&lt;br /&gt;
&lt;br /&gt;
===jg2p09_02_00===&lt;br /&gt;
*Various XA files related to an intro?&lt;br /&gt;
&lt;br /&gt;
===jg2p09_03_00===&lt;br /&gt;
*Various XA files related to backgrounds?&lt;br /&gt;
&lt;br /&gt;
===jg2p09_04_00===&lt;br /&gt;
*Various XA files of unknown purpose.&lt;br /&gt;
&lt;br /&gt;
===jg2p09_05_00===&lt;br /&gt;
*Various XA files of unknown purpose.&lt;br /&gt;
&lt;br /&gt;
===jg2p09_06_00===&lt;br /&gt;
*Various XA files of unknown purpose.&lt;br /&gt;
&lt;br /&gt;
===jg2p09_07_00===&lt;br /&gt;
*Various XA files of unknown purpose.&lt;br /&gt;
&lt;br /&gt;
===jg2p09_08_00===&lt;br /&gt;
*Various XA files of unknown purpose.&lt;br /&gt;
&lt;br /&gt;
===jg2p09_09_00===&lt;br /&gt;
*Various XA files of unknown purpose.&lt;br /&gt;
&lt;br /&gt;
===jg2p09_10_00===&lt;br /&gt;
*Various XA files of unknown purpose.&lt;br /&gt;
&lt;br /&gt;
===jg2p09_11_00===&lt;br /&gt;
*Various XA files of unknown purpose.&lt;br /&gt;
&lt;br /&gt;
===jg2p09_12_00===&lt;br /&gt;
*Various XA files of unknown purpose.&lt;/div&gt;</summary>
		<author><name>EvoRevo</name></author>	</entry>

	<entry>
		<id>http://wiki.anime-sharing.com/hgames/index.php?title=Artificial_Academy_2/PP_list&amp;diff=14640</id>
		<title>Artificial Academy 2/PP list</title>
		<link rel="alternate" type="text/html" href="http://wiki.anime-sharing.com/hgames/index.php?title=Artificial_Academy_2/PP_list&amp;diff=14640"/>
				<updated>2014-08-30T12:12:31Z</updated>
		
		<summary type="html">&lt;p&gt;EvoRevo: D'oh, those weren't missing, they were part of a DLC I didn't know had come out!&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{hgame|game=Artificial Academy 2|company=IllusionGames|category=IllusionGames}}&lt;br /&gt;
&lt;br /&gt;
This page is accurate and up-to-date as of the Append DLC, August 30, 2014.&lt;br /&gt;
&lt;br /&gt;
==Editor PP Files==&lt;br /&gt;
&lt;br /&gt;
===jg2e00_00_00===&lt;br /&gt;
*jg2_EyeNeck.lst - Unknown.&lt;br /&gt;
*jg2e_00_00_00_00.lst - Male character names.&lt;br /&gt;
*jg2e_00_00_01_00.lst - Female character names.&lt;br /&gt;
*jg2e_00_01_00_00.lst - Seems to have something to do with personalities (the kanji are there, and some values differ) but exactly what is unclear. This may have something to do with the stock characters, since it references those by name(?).&lt;br /&gt;
*jg2e_00_02_00_00.lst - Seems to link certain .xx/.xa files with certain .tga files.&lt;br /&gt;
*jg2e_00_02_01_00.lst - Seems to link certain .xx/.xa files with certain .tga files.&lt;br /&gt;
*jg2e_00_02_02_00.lst - Seems to link certain .xx/.xa files with certain .tga files.&lt;br /&gt;
*jg2e_00_02_03_00.lst - Seems to link certain .xx/.xa files with certain .tga files.&lt;br /&gt;
*jg2e_00_03_00_00.lst - Lovers/Friends/Sexual Items lists, in column order.&lt;br /&gt;
*jg2p_00_00_00_00.lst - Unknown, seems to reference a lot of body stuff.&lt;br /&gt;
*jg2p_00_00_00_01.lst - Unknown, seems to reference a lot of body stuff.&lt;br /&gt;
*jg2p_00_00_00_02.lst - Unknown, seems to reference a lot of body stuff.&lt;br /&gt;
*jg2p_00_00_00_03.lst - Unknown, seems to reference a lot of body stuff.&lt;br /&gt;
*jg2p_00_01_00_00.lst - Unknown, seems to reference a lot of body stuff.&lt;br /&gt;
*jg2p_00_01_00_01.lst - Unknown, seems to reference a lot of body stuff.&lt;br /&gt;
*jg2p_00_01_00_02.lst - Unknown, seems to reference a lot of body stuff.&lt;br /&gt;
*jg2p_00_01_00_03.lst - Unknown, seems to reference a lot of body stuff.&lt;br /&gt;
&lt;br /&gt;
===jg2e01_00_00===&lt;br /&gt;
*Tons of XX, Eye, XA, and data files. These might be for the default two characters as their cards are baked into here.&lt;br /&gt;
*[https://docs.google.com/spreadsheets/d/1TCmoiYoaze7_ViJQIVvlxzXhkLl7GcsNOJYTdQUoqIQ/pubhtml jg2e01_00_00.pp spreadsheet file with pictures for 3D modders] by cowsrkool&lt;br /&gt;
&lt;br /&gt;
===jg2e02_00_00===&lt;br /&gt;
*BPS, XA, and XX files. Covers the front hairs in the core game (Slots 01-45).&lt;br /&gt;
&lt;br /&gt;
===jg2e02_00_01===&lt;br /&gt;
*BPS, XA, XX, and LST files. Covers the first preorder DLC front hairs (Slots 46, 47, and 48).&lt;br /&gt;
&lt;br /&gt;
===jg2e02_00_02===&lt;br /&gt;
*BPS, XA, XX, and LST files. Covers the second preorder DLC front hair (Slot 49).&lt;br /&gt;
&lt;br /&gt;
===jg2e02_00_03===&lt;br /&gt;
*BPS, XA, XX, and LST files. Covers the Illusion Special Member Bonus front hair (Slot 50).&lt;br /&gt;
&lt;br /&gt;
===jg2e02_00_04===&lt;br /&gt;
*BPS, XA, XX, and LST files. Covers the Append DLC front hairs (Slots 51, 52, and 53).&lt;br /&gt;
&lt;br /&gt;
===jg2e02_01_00===&lt;br /&gt;
*BPS, XA, and XX files. Covers the side hairs in the core game (Slots 01-28).&lt;br /&gt;
&lt;br /&gt;
===jg2e02_01_01===&lt;br /&gt;
*BPS, XA, and XX files. Covers the Append DLC Side Hairs (Slots 29-30).&lt;br /&gt;
&lt;br /&gt;
===jg2e02_02_00===&lt;br /&gt;
*BPS, XA, and XX files. Covers the back hairs in the core game (Slots 01-55).&lt;br /&gt;
&lt;br /&gt;
===jg2e02_02_01===&lt;br /&gt;
*BPS, XA, XX, and LST files. Covers the first preorder DLC back hairs (Slots 56, 57, and 58).&lt;br /&gt;
&lt;br /&gt;
===jg2e02_02_02===&lt;br /&gt;
*BPS, XA, XX, and LST files. Covers the second preorder DLC back hair (Slot 59).&lt;br /&gt;
&lt;br /&gt;
===jg2e02_02_03===&lt;br /&gt;
*BPS, XA, XX, and LST files. Covers the Illusion Special Member Bonus back hair (Slot 60).&lt;br /&gt;
&lt;br /&gt;
===jg2e02_02_04===&lt;br /&gt;
*BPS, XA, XX, and LST files. Covers the Append DLC back hairs (Slots 61, 62, and 63).&lt;br /&gt;
&lt;br /&gt;
===jg2e02_03_00===&lt;br /&gt;
*BPS, XA, and XX files. Covers the hair extensions in the core game (Slots 01-26).&lt;br /&gt;
&lt;br /&gt;
===jg2e02_03_01===&lt;br /&gt;
*BPS, XA, and XX files. Covers the preorder hair extension (Slot 27).&lt;br /&gt;
&lt;br /&gt;
===jg2e02_03_02===&lt;br /&gt;
*BPS, XA, and XX files. Covers the Append DLC hair extensions (Slots 28 and 29).&lt;br /&gt;
&lt;br /&gt;
===jg2e03_00_00===&lt;br /&gt;
*Character textures. Nipples, eyes, pubic hair, lipstick, mosaic censors, etc. all seem to be in here.&lt;br /&gt;
&lt;br /&gt;
===jg2e04_00_00===&lt;br /&gt;
*SVIEXs.&lt;br /&gt;
&lt;br /&gt;
===jg2e05_00_00===&lt;br /&gt;
*WAV files for the game's core 25 personalities dialogue when selected.&lt;br /&gt;
&lt;br /&gt;
===jg2e05_00_01===&lt;br /&gt;
*WAV file for the preorder DLC (曹) personality's dialogue when selected, along with a LST to add her to the maker.&lt;br /&gt;
&lt;br /&gt;
===jg2e05_00_02===&lt;br /&gt;
*WAV files for the Append DLC (慈 and 策) personalities' dialogue when selected, along with a LST to add them to the maker.&lt;br /&gt;
&lt;br /&gt;
===jg2e06_00_00===&lt;br /&gt;
*Maker backgrounds (one for a boy's room, one for a girl's room) in BMP (1024x768 rez).&lt;br /&gt;
*Personality type card graphics (228x224) in TGA.&lt;br /&gt;
*Card backgrounds (800x1200) in BMP.&lt;br /&gt;
*Alpha-blended card borders (800x1200) in TGA.&lt;br /&gt;
*Presumably a blend effect for the cards (740x900) in BMP.&lt;br /&gt;
&lt;br /&gt;
===jg2e07_00_00===&lt;br /&gt;
*Single WAV file of a camera shutter, used for when taking maker screenshots with Print Screen.&lt;br /&gt;
&lt;br /&gt;
==Main Game PP Files==&lt;br /&gt;
&lt;br /&gt;
===jg2el02_00_00===&lt;br /&gt;
*KYS and XX files. Ensures the Core Game's front hairs (Slots 01-45) work in-game.&lt;br /&gt;
&lt;br /&gt;
===jg2el02_00_01===&lt;br /&gt;
*jg2p_00_00_00_00.lst: Ensures the first preorder DLC's front hairs (Slots 46-48) work in-game.&lt;br /&gt;
*Related KYS and XX files.&lt;br /&gt;
&lt;br /&gt;
===jg2el02_00_02===&lt;br /&gt;
*jg2p_00_00_00_00.lst: Ensures the second preorder DLC's front hair (Slot 49) works in-game.&lt;br /&gt;
*Related KYS and XX files.&lt;br /&gt;
&lt;br /&gt;
===jg2el02_00_03===&lt;br /&gt;
*jg2p_00_00_00_00.lst: Ensures the Illusion Special Member Bonus front hair (Slot 50) works in-game.&lt;br /&gt;
*Related KYS and XX files.&lt;br /&gt;
&lt;br /&gt;
===jg2el02_00_04===&lt;br /&gt;
*jg2p_00_00_00_00.lst: Ensures the Append DLC front hairs (Slots 51-53) work in-game.&lt;br /&gt;
*Related KYS and XX files.&lt;br /&gt;
&lt;br /&gt;
===jg2el02_01_00===&lt;br /&gt;
*KYS and XX files. Ensures the Core Game's side hairs (Slots 01-28) work in-game.&lt;br /&gt;
&lt;br /&gt;
===jg2el02_01_01===&lt;br /&gt;
*jg2p_00_00_00_00.lst: Ensures the Append DLC side hairs (Slots 29 &amp;amp; 30) work in-game.&lt;br /&gt;
*Related KYS and XX files.&lt;br /&gt;
&lt;br /&gt;
===jg2el02_02_00===&lt;br /&gt;
*KYS and XX files. Ensures the Core Game's back hairs (Slots 01-55) work in-game.&lt;br /&gt;
&lt;br /&gt;
===jg2el02_02_01===&lt;br /&gt;
*jg2p_00_00_00_00.lst: Ensures the first preorder DLC's back hairs (Slots 56-58) work in-game.&lt;br /&gt;
*Related KYS and XX files.&lt;br /&gt;
&lt;br /&gt;
===jg2el02_02_02===&lt;br /&gt;
*jg2p_00_00_00_00.lst: Ensures the second preorder DLC's back hair (Slot 59) works in-game.&lt;br /&gt;
*Related XX file. Strangely, no KYS file is present.&lt;br /&gt;
&lt;br /&gt;
===jg2el02_02_03===&lt;br /&gt;
*jg2p_00_00_00_00.lst: Ensures the Illusion Special Member Bonus back hair (Slot 60) works in-game.&lt;br /&gt;
*Related KYS and XX files.&lt;br /&gt;
&lt;br /&gt;
===jg2el02_02_04===&lt;br /&gt;
*jg2p_00_00_00_00.lst: Ensures the Append DLC's back hairs (Slots 61-63) work in-game.&lt;br /&gt;
*Related KYS and XX files.&lt;br /&gt;
&lt;br /&gt;
===jg2el02_03_00===&lt;br /&gt;
*Many XX files and one KYS file. Ensures the Core Game's hair extensions (Slots 01-26) work in-game.&lt;br /&gt;
&lt;br /&gt;
===jg2el02_03_01===&lt;br /&gt;
*jg2p_00_00_00_00.lst: Ensures the first preorder DLC's hair extension (Slot 27) works in-game.&lt;br /&gt;
*Related XX file. No KYS file is present.&lt;br /&gt;
&lt;br /&gt;
===jg2el02_03_02===&lt;br /&gt;
*jg2p_00_00_00_00.lst: Ensures the second preorder DLC's hair extensions (Slots 28 &amp;amp; 29) work in-game.&lt;br /&gt;
*Related KYS and XX files.&lt;br /&gt;
&lt;br /&gt;
===jg2p00_00_00===&lt;br /&gt;
*The majority of the game's LST files are here. Various things including all dialogues.&lt;br /&gt;
&lt;br /&gt;
===jg2p00_00_01===&lt;br /&gt;
*Two LSTs for the preorder DLC personality's dialogue.&lt;br /&gt;
*One LST to add her to the game proper.&lt;br /&gt;
&lt;br /&gt;
===jg2p00_00_02===&lt;br /&gt;
*Four LSTs for the Append DLC personalities' dialogues.&lt;br /&gt;
*One LST to add them to the game proper.&lt;br /&gt;
&lt;br /&gt;
===jg2p01_00_00===&lt;br /&gt;
*Many XA, XX, ICF, COLOR, and BPS files.&lt;br /&gt;
&lt;br /&gt;
===jg2p01_00_01===&lt;br /&gt;
*Many XX files, a single BPS file, four COLOR files, and a few TGA graphics that display new buttons for the character outfit selection: Blazers, Bra/Panties, and naked for females; and naked for males.&lt;br /&gt;
&lt;br /&gt;
===jg2p03_00_00===&lt;br /&gt;
*Various TGA and BMP graphics, mostly (all?) for clothing.&lt;br /&gt;
&lt;br /&gt;
===jg2p03_00_01===&lt;br /&gt;
*Various TGA and BMP graphics, for the blazer clothing choice.&lt;br /&gt;
*LST to add the above to the game proper.&lt;br /&gt;
&lt;br /&gt;
===jg2p04_00_00===&lt;br /&gt;
*SVIEX units, for the sailor uniform, swimsuits, gym uniforms, and teacher outfits.&lt;br /&gt;
&lt;br /&gt;
===jg2p04_00_01===&lt;br /&gt;
*SVIEX units, for the blazer uniform, underwear, and nude outfits.&lt;br /&gt;
&lt;br /&gt;
===jg2p05_(a/s)(00/22)_00===&lt;br /&gt;
*WAV files for each character's voice clip. A = Females, S= males.&lt;br /&gt;
**The core game offers 21 female (a00-a20) personalities and 4 male (s00-s03) personalities.&lt;br /&gt;
&lt;br /&gt;
===jg2p05_a21_01===&lt;br /&gt;
*WAV files for the first preorder DLC personality, along with some ICF files, TGA graphics for their icons in game menus, and a LST to add them to the game proper.&lt;br /&gt;
&lt;br /&gt;
===jg2p05_a22_01===&lt;br /&gt;
*WAV files for the female Append DLC personality, along with some ICF files, TGA graphics for their icons in game menus, and a LST to add them to the game proper.&lt;br /&gt;
&lt;br /&gt;
===jg2p05_s04_01===&lt;br /&gt;
*WAV files for the male Append DLC personality, along with some ICF files, TGA graphics for their icons in game menus, and a LST to add them to the game proper.&lt;br /&gt;
&lt;br /&gt;
===jg2p06_00_00===&lt;br /&gt;
*Various graphics. Some indicate where you are in the school, some are for the clothing editor, some for dialogue choices, etc.&lt;br /&gt;
&lt;br /&gt;
===jg2p07_00_00===&lt;br /&gt;
*BGM and SFX in WAV format.&lt;br /&gt;
&lt;br /&gt;
===jg2p08_00_00===&lt;br /&gt;
*Backgrounds (in BMP format), extra layers (in TGA format), and XX files.&lt;br /&gt;
&lt;br /&gt;
===jg2p09_00_00===&lt;br /&gt;
*H-scene LST files &amp;amp; MP_ITEM.LST (unknown purpose).&lt;br /&gt;
&lt;br /&gt;
===jg2p09_01_00===&lt;br /&gt;
*Various ICF files. Filenames seem to indicate Camera Positions?&lt;br /&gt;
&lt;br /&gt;
===jg2p09_02_00===&lt;br /&gt;
*Various XA files related to an intro?&lt;br /&gt;
&lt;br /&gt;
===jg2p09_03_00===&lt;br /&gt;
*Various XA files related to backgrounds?&lt;br /&gt;
&lt;br /&gt;
===jg2p09_04_00===&lt;br /&gt;
*Various XA files of unknown purpose.&lt;br /&gt;
&lt;br /&gt;
===jg2p09_05_00===&lt;br /&gt;
*Various XA files of unknown purpose.&lt;br /&gt;
&lt;br /&gt;
===jg2p09_06_00===&lt;br /&gt;
*Various XA files of unknown purpose.&lt;br /&gt;
&lt;br /&gt;
===jg2p09_07_00===&lt;br /&gt;
*Various XA files of unknown purpose.&lt;br /&gt;
&lt;br /&gt;
===jg2p09_08_00===&lt;br /&gt;
*Various XA files of unknown purpose.&lt;br /&gt;
&lt;br /&gt;
===jg2p09_09_00===&lt;br /&gt;
*Various XA files of unknown purpose.&lt;br /&gt;
&lt;br /&gt;
===jg2p09_10_00===&lt;br /&gt;
*Various XA files of unknown purpose.&lt;br /&gt;
&lt;br /&gt;
===jg2p09_11_00===&lt;br /&gt;
*Various XA files of unknown purpose.&lt;br /&gt;
&lt;br /&gt;
===jg2p09_12_00===&lt;br /&gt;
*Various XA files of unknown purpose.&lt;/div&gt;</summary>
		<author><name>EvoRevo</name></author>	</entry>

	<entry>
		<id>http://wiki.anime-sharing.com/hgames/index.php?title=Artificial_Academy_2/PP_list&amp;diff=14639</id>
		<title>Artificial Academy 2/PP list</title>
		<link rel="alternate" type="text/html" href="http://wiki.anime-sharing.com/hgames/index.php?title=Artificial_Academy_2/PP_list&amp;diff=14639"/>
				<updated>2014-08-30T11:01:30Z</updated>
		
		<summary type="html">&lt;p&gt;EvoRevo: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{hgame|game=Artificial Academy 2|company=IllusionGames|category=IllusionGames}}&lt;br /&gt;
&lt;br /&gt;
This page is accurate and up-to-date as of the Append DLC, August 30, 2014.&lt;br /&gt;
&lt;br /&gt;
==Editor PP Files==&lt;br /&gt;
&lt;br /&gt;
===jg2e00_00_00===&lt;br /&gt;
*jg2_EyeNeck.lst - Unknown.&lt;br /&gt;
*jg2e_00_00_00_00.lst - Male character names.&lt;br /&gt;
*jg2e_00_00_01_00.lst - Female character names.&lt;br /&gt;
*jg2e_00_01_00_00.lst - Seems to have something to do with personalities (the kanji are there, and some values differ) but exactly what is unclear. This may have something to do with the stock characters, since it references those by name(?).&lt;br /&gt;
*jg2e_00_02_00_00.lst - Seems to link certain .xx/.xa files with certain .tga files.&lt;br /&gt;
*jg2e_00_02_01_00.lst - Seems to link certain .xx/.xa files with certain .tga files.&lt;br /&gt;
*jg2e_00_02_02_00.lst - Seems to link certain .xx/.xa files with certain .tga files.&lt;br /&gt;
*jg2e_00_02_03_00.lst - Seems to link certain .xx/.xa files with certain .tga files.&lt;br /&gt;
*jg2e_00_03_00_00.lst - Lovers/Friends/Sexual Items lists, in column order.&lt;br /&gt;
*jg2p_00_00_00_00.lst - Unknown, seems to reference a lot of body stuff.&lt;br /&gt;
*jg2p_00_00_00_01.lst - Unknown, seems to reference a lot of body stuff.&lt;br /&gt;
*jg2p_00_00_00_02.lst - Unknown, seems to reference a lot of body stuff.&lt;br /&gt;
*jg2p_00_00_00_03.lst - Unknown, seems to reference a lot of body stuff.&lt;br /&gt;
*jg2p_00_01_00_00.lst - Unknown, seems to reference a lot of body stuff.&lt;br /&gt;
*jg2p_00_01_00_01.lst - Unknown, seems to reference a lot of body stuff.&lt;br /&gt;
*jg2p_00_01_00_02.lst - Unknown, seems to reference a lot of body stuff.&lt;br /&gt;
*jg2p_00_01_00_03.lst - Unknown, seems to reference a lot of body stuff.&lt;br /&gt;
&lt;br /&gt;
===jg2e01_00_00===&lt;br /&gt;
*Tons of XX, Eye, XA, and data files. These might be for the default two characters as their cards are baked into here.&lt;br /&gt;
*[https://docs.google.com/spreadsheets/d/1TCmoiYoaze7_ViJQIVvlxzXhkLl7GcsNOJYTdQUoqIQ/pubhtml jg2e01_00_00.pp spreadsheet file with pictures for 3D modders] by cowsrkool&lt;br /&gt;
&lt;br /&gt;
===jg2e02_00_00===&lt;br /&gt;
*BPS, XA, and XX files. Covers the front hairs in the core game (Slots 01-45).&lt;br /&gt;
&lt;br /&gt;
===jg2e02_00_01===&lt;br /&gt;
*BPS, XA, XX, and LST files. Covers the first preorder DLC front hairs (Slots 46, 47, and 48).&lt;br /&gt;
&lt;br /&gt;
===jg2e02_00_02===&lt;br /&gt;
*BPS, XA, XX, and LST files. Covers the second preorder DLC front hair (Slot 49).&lt;br /&gt;
&lt;br /&gt;
===jg2e02_00_03===&lt;br /&gt;
*This file might be missing, or for a future DLC. Currently it is presumed to contain Front Hair #50.&lt;br /&gt;
&lt;br /&gt;
===jg2e02_00_04===&lt;br /&gt;
*BPS, XA, XX, and LST files. Covers the Append DLC front hairs (Slots 51, 52, and 53).&lt;br /&gt;
&lt;br /&gt;
===jg2e02_01_00===&lt;br /&gt;
*BPS, XA, and XX files. Covers the side hairs in the core game (Slots 01-28).&lt;br /&gt;
&lt;br /&gt;
===jg2e02_01_01===&lt;br /&gt;
*BPS, XA, and XX files. Covers the Append DLC Side Hairs (Slots 29-30).&lt;br /&gt;
&lt;br /&gt;
===jg2e02_02_00===&lt;br /&gt;
*BPS, XA, and XX files. Covers the back hairs in the core game (Slots 01-55).&lt;br /&gt;
&lt;br /&gt;
===jg2e02_02_01===&lt;br /&gt;
*BPS, XA, XX, and LST files. Covers the first preorder DLC back hairs (Slots 56, 57, and 58).&lt;br /&gt;
&lt;br /&gt;
===jg2e02_02_02===&lt;br /&gt;
*BPS, XA, XX, and LST files. Covers the second preorder DLC back hair (Slot 59).&lt;br /&gt;
&lt;br /&gt;
===jg2e02_02_03===&lt;br /&gt;
*This file might be missing, or for a future DLC. Currently it is presumed to contain Back Hair #60.&lt;br /&gt;
&lt;br /&gt;
===jg2e02_02_04===&lt;br /&gt;
*BPS, XA, XX, and LST files. Covers the Append DLC back hairs (Slots 61, 62, and 63).&lt;br /&gt;
&lt;br /&gt;
===jg2e02_03_00===&lt;br /&gt;
*BPS, XA, and XX files. Covers the hair extensions in the core game (Slots 01-26).&lt;br /&gt;
&lt;br /&gt;
===jg2e02_03_01===&lt;br /&gt;
*BPS, XA, and XX files. Covers the preorder hair extension (Slot 27).&lt;br /&gt;
&lt;br /&gt;
===jg2e02_03_02===&lt;br /&gt;
*BPS, XA, and XX files. Covers the Append DLC hair extensions (Slots 28 and 29).&lt;br /&gt;
&lt;br /&gt;
===jg2e03_00_00===&lt;br /&gt;
*Character textures. Nipples, eyes, pubic hair, lipstick, mosaic censors, etc. all seem to be in here.&lt;br /&gt;
&lt;br /&gt;
===jg2e04_00_00===&lt;br /&gt;
*SVIEXs.&lt;br /&gt;
&lt;br /&gt;
===jg2e05_00_00===&lt;br /&gt;
*WAV files for the game's core 25 personalities dialogue when selected.&lt;br /&gt;
&lt;br /&gt;
===jg2e05_00_01===&lt;br /&gt;
*WAV file for the preorder DLC (曹) personality's dialogue when selected, along with a LST to add her to the maker.&lt;br /&gt;
&lt;br /&gt;
===jg2e05_00_02===&lt;br /&gt;
*WAV files for the Append DLC (慈 and 策) personalities' dialogue when selected, along with a LST to add them to the maker.&lt;br /&gt;
&lt;br /&gt;
===jg2e06_00_00===&lt;br /&gt;
*Maker backgrounds (one for a boy's room, one for a girl's room) in BMP (1024x768 rez).&lt;br /&gt;
*Personality type card graphics (228x224) in TGA.&lt;br /&gt;
*Card backgrounds (800x1200) in BMP.&lt;br /&gt;
*Alpha-blended card borders (800x1200) in TGA.&lt;br /&gt;
*Presumably a blend effect for the cards (740x900) in BMP.&lt;br /&gt;
&lt;br /&gt;
===jg2e07_00_00===&lt;br /&gt;
*Single WAV file of a camera shutter, used for when taking maker screenshots with Print Screen.&lt;br /&gt;
&lt;br /&gt;
==Main Game PP Files==&lt;br /&gt;
&lt;br /&gt;
===jg2el02_00_00===&lt;br /&gt;
*KYS and XX files. Ensures the Core Game's front hairs (Slots 01-45) work in-game.&lt;br /&gt;
&lt;br /&gt;
===jg2el02_00_01===&lt;br /&gt;
*jg2p_00_00_00_00.lst: Ensures the first preorder DLC's front hairs (Slots 46-48) work in-game.&lt;br /&gt;
*Related KYS and XX files.&lt;br /&gt;
&lt;br /&gt;
===jg2el02_00_02===&lt;br /&gt;
*jg2p_00_00_00_00.lst: Ensures the second preorder DLC's front hair (Slot 49) works in-game.&lt;br /&gt;
*Related KYS and XX files.&lt;br /&gt;
&lt;br /&gt;
===jg2el02_00_03===&lt;br /&gt;
*This file might be missing, or for a future DLC. Currently it is presumed to make front hair #50 work in-game.&lt;br /&gt;
&lt;br /&gt;
===jg2el02_00_04===&lt;br /&gt;
*jg2p_00_00_00_00.lst: Ensures the Append DLC front hairs (Slots 51-53) work in-game.&lt;br /&gt;
*Related KYS and XX files.&lt;br /&gt;
&lt;br /&gt;
===jg2el02_01_00===&lt;br /&gt;
*KYS and XX files. Ensures the Core Game's side hairs (Slots 01-28) work in-game.&lt;br /&gt;
&lt;br /&gt;
===jg2el02_01_01===&lt;br /&gt;
*jg2p_00_00_00_00.lst: Ensures the Append DLC side hairs (Slots 29 &amp;amp; 30) work in-game.&lt;br /&gt;
*Related KYS and XX files.&lt;br /&gt;
&lt;br /&gt;
===jg2el02_02_00===&lt;br /&gt;
*KYS and XX files. Ensures the Core Game's back hairs (Slots 01-55) work in-game.&lt;br /&gt;
&lt;br /&gt;
===jg2el02_02_01===&lt;br /&gt;
*jg2p_00_00_00_00.lst: Ensures the first preorder DLC's back hairs (Slots 56-58) work in-game.&lt;br /&gt;
*Related KYS and XX files.&lt;br /&gt;
&lt;br /&gt;
===jg2el02_02_02===&lt;br /&gt;
*jg2p_00_00_00_00.lst: Ensures the second preorder DLC's back hair (Slot 59) works in-game.&lt;br /&gt;
*Related XX file. Strangely, no KYS file is present.&lt;br /&gt;
&lt;br /&gt;
===jg2el02_02_03===&lt;br /&gt;
*This file might be missing, or for a future DLC. Currently it is presumed to make back hair #60 work in-game.&lt;br /&gt;
&lt;br /&gt;
===jg2el02_02_04===&lt;br /&gt;
*jg2p_00_00_00_00.lst: Ensures the Append DLC's back hairs (Slots 61-63) work in-game.&lt;br /&gt;
*Related KYS and XX files.&lt;br /&gt;
&lt;br /&gt;
===jg2el02_03_00===&lt;br /&gt;
*Many XX files and one KYS file. Ensures the Core Game's hair extensions (Slots 01-26) work in-game.&lt;br /&gt;
&lt;br /&gt;
===jg2el02_03_01===&lt;br /&gt;
*jg2p_00_00_00_00.lst: Ensures the first preorder DLC's hair extension (Slot 27) works in-game.&lt;br /&gt;
*Related XX file. No KYS file is present.&lt;br /&gt;
&lt;br /&gt;
===jg2el02_03_02===&lt;br /&gt;
*jg2p_00_00_00_00.lst: Ensures the second preorder DLC's hair extensions (Slots 28 &amp;amp; 29) work in-game.&lt;br /&gt;
*Related KYS and XX files.&lt;br /&gt;
&lt;br /&gt;
===jg2p00_00_00===&lt;br /&gt;
*The majority of the game's LST files are here. Various things including all dialogues.&lt;br /&gt;
&lt;br /&gt;
===jg2p00_00_01===&lt;br /&gt;
*Two LSTs for the preorder DLC personality's dialogue.&lt;br /&gt;
*One LST to add her to the game proper.&lt;br /&gt;
&lt;br /&gt;
===jg2p00_00_02===&lt;br /&gt;
*Four LSTs for the Append DLC personalities' dialogues.&lt;br /&gt;
*One LST to add them to the game proper.&lt;br /&gt;
&lt;br /&gt;
===jg2p01_00_00===&lt;br /&gt;
*Many XA, XX, ICF, COLOR, and BPS files.&lt;br /&gt;
&lt;br /&gt;
===jg2p01_00_01===&lt;br /&gt;
*Many XX files, a single BPS file, four COLOR files, and a few TGA graphics that display new buttons for the character outfit selection: Blazers, Bra/Panties, and naked for females; and naked for males.&lt;br /&gt;
&lt;br /&gt;
===jg2p03_00_00===&lt;br /&gt;
*Various TGA and BMP graphics, mostly (all?) for clothing.&lt;br /&gt;
&lt;br /&gt;
===jg2p03_00_01===&lt;br /&gt;
*Various TGA and BMP graphics, for the blazer clothing choice.&lt;br /&gt;
*LST to add the above to the game proper.&lt;br /&gt;
&lt;br /&gt;
===jg2p04_00_00===&lt;br /&gt;
*SVIEX units, for the sailor uniform, swimsuits, gym uniforms, and teacher outfits.&lt;br /&gt;
&lt;br /&gt;
===jg2p04_00_01===&lt;br /&gt;
*SVIEX units, for the blazer uniform, underwear, and nude outfits.&lt;br /&gt;
&lt;br /&gt;
===jg2p05_(a/s)(00/22)_00===&lt;br /&gt;
*WAV files for each character's voice clip. A = Females, S= males.&lt;br /&gt;
**The core game offers 21 female (a00-a20) personalities and 4 male (s00-s03) personalities.&lt;br /&gt;
&lt;br /&gt;
===jg2p05_a21_01===&lt;br /&gt;
*WAV files for the first preorder DLC personality, along with some ICF files, TGA graphics for their icons in game menus, and a LST to add them to the game proper.&lt;br /&gt;
&lt;br /&gt;
===jg2p05_a22_01===&lt;br /&gt;
*WAV files for the female Append DLC personality, along with some ICF files, TGA graphics for their icons in game menus, and a LST to add them to the game proper.&lt;br /&gt;
&lt;br /&gt;
===jg2p05_s04_01===&lt;br /&gt;
*WAV files for the male Append DLC personality, along with some ICF files, TGA graphics for their icons in game menus, and a LST to add them to the game proper.&lt;br /&gt;
&lt;br /&gt;
===jg2p06_00_00===&lt;br /&gt;
*Various graphics. Some indicate where you are in the school, some are for the clothing editor, some for dialogue choices, etc.&lt;br /&gt;
&lt;br /&gt;
===jg2p07_00_00===&lt;br /&gt;
*BGM and SFX in WAV format.&lt;br /&gt;
&lt;br /&gt;
===jg2p08_00_00===&lt;br /&gt;
*Backgrounds (in BMP format), extra layers (in TGA format), and XX files.&lt;br /&gt;
&lt;br /&gt;
===jg2p09_00_00===&lt;br /&gt;
*H-scene LST files &amp;amp; MP_ITEM.LST (unknown purpose).&lt;br /&gt;
&lt;br /&gt;
===jg2p09_01_00===&lt;br /&gt;
*Various ICF files. Filenames seem to indicate Camera Positions?&lt;br /&gt;
&lt;br /&gt;
===jg2p09_02_00===&lt;br /&gt;
*Various XA files related to an intro?&lt;br /&gt;
&lt;br /&gt;
===jg2p09_03_00===&lt;br /&gt;
*Various XA files related to backgrounds?&lt;br /&gt;
&lt;br /&gt;
===jg2p09_04_00===&lt;br /&gt;
*Various XA files of unknown purpose.&lt;br /&gt;
&lt;br /&gt;
===jg2p09_05_00===&lt;br /&gt;
*Various XA files of unknown purpose.&lt;br /&gt;
&lt;br /&gt;
===jg2p09_06_00===&lt;br /&gt;
*Various XA files of unknown purpose.&lt;br /&gt;
&lt;br /&gt;
===jg2p09_07_00===&lt;br /&gt;
*Various XA files of unknown purpose.&lt;br /&gt;
&lt;br /&gt;
===jg2p09_08_00===&lt;br /&gt;
*Various XA files of unknown purpose.&lt;br /&gt;
&lt;br /&gt;
===jg2p09_09_00===&lt;br /&gt;
*Various XA files of unknown purpose.&lt;br /&gt;
&lt;br /&gt;
===jg2p09_10_00===&lt;br /&gt;
*Various XA files of unknown purpose.&lt;br /&gt;
&lt;br /&gt;
===jg2p09_11_00===&lt;br /&gt;
*Various XA files of unknown purpose.&lt;br /&gt;
&lt;br /&gt;
===jg2p09_12_00===&lt;br /&gt;
*Various XA files of unknown purpose.&lt;/div&gt;</summary>
		<author><name>EvoRevo</name></author>	</entry>

	<entry>
		<id>http://wiki.anime-sharing.com/hgames/index.php?title=Artificial_Academy_2/PP_list&amp;diff=14638</id>
		<title>Artificial Academy 2/PP list</title>
		<link rel="alternate" type="text/html" href="http://wiki.anime-sharing.com/hgames/index.php?title=Artificial_Academy_2/PP_list&amp;diff=14638"/>
				<updated>2014-08-30T10:57:39Z</updated>
		
		<summary type="html">&lt;p&gt;EvoRevo: Large update and moderate rewrite due to the Append DLC coming out.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{hgame|game=Artificial Academy 2|company=IllusionGames|category=IllusionGames}}&lt;br /&gt;
&lt;br /&gt;
This page is accurate and up-to-date as of the Append DLC, August 30, 2014.&lt;br /&gt;
&lt;br /&gt;
==Editor PP Files==&lt;br /&gt;
&lt;br /&gt;
===jg2e00_00_00===&lt;br /&gt;
*jg2_EyeNeck.lst - Unknown.&lt;br /&gt;
*jg2e_00_00_00_00.lst - Male character names.&lt;br /&gt;
*jg2e_00_00_01_00.lst - Female character names.&lt;br /&gt;
*jg2e_00_01_00_00.lst - Seems to have something to do with personalities (the kanji are there, and some values differ) but exactly what is unclear. This may have something to do with the stock characters, since it references those by name(?).&lt;br /&gt;
*jg2e_00_02_00_00.lst - Seems to link certain .xx/.xa files with certain .tga files.&lt;br /&gt;
*jg2e_00_02_01_00.lst - Seems to link certain .xx/.xa files with certain .tga files.&lt;br /&gt;
*jg2e_00_02_02_00.lst - Seems to link certain .xx/.xa files with certain .tga files.&lt;br /&gt;
*jg2e_00_02_03_00.lst - Seems to link certain .xx/.xa files with certain .tga files.&lt;br /&gt;
*jg2e_00_03_00_00.lst - Lovers/Friends/Sexual Items lists, in column order.&lt;br /&gt;
*jg2p_00_00_00_00.lst - Unknown, seems to reference a lot of body stuff.&lt;br /&gt;
*jg2p_00_00_00_01.lst - Unknown, seems to reference a lot of body stuff.&lt;br /&gt;
*jg2p_00_00_00_02.lst - Unknown, seems to reference a lot of body stuff.&lt;br /&gt;
*jg2p_00_00_00_03.lst - Unknown, seems to reference a lot of body stuff.&lt;br /&gt;
*jg2p_00_01_00_00.lst - Unknown, seems to reference a lot of body stuff.&lt;br /&gt;
*jg2p_00_01_00_01.lst - Unknown, seems to reference a lot of body stuff.&lt;br /&gt;
*jg2p_00_01_00_02.lst - Unknown, seems to reference a lot of body stuff.&lt;br /&gt;
*jg2p_00_01_00_03.lst - Unknown, seems to reference a lot of body stuff.&lt;br /&gt;
&lt;br /&gt;
===jg2e01_00_00===&lt;br /&gt;
*Tons of XX, Eye, XA, and data files. These might be for the default two characters as their cards are baked into here.&lt;br /&gt;
*[https://docs.google.com/spreadsheets/d/1TCmoiYoaze7_ViJQIVvlxzXhkLl7GcsNOJYTdQUoqIQ/pubhtml jg2e01_00_00.pp spreadsheet file with pictures for 3D modders] by cowsrkool&lt;br /&gt;
&lt;br /&gt;
===jg2e02_00_00===&lt;br /&gt;
*BPS, XA, and XX files. Covers the front hairs in the core game (Slots 01-45).&lt;br /&gt;
&lt;br /&gt;
===jg2e02_00_01===&lt;br /&gt;
*BPS, XA, XX, and LST files. Covers the first preorder DLC front hairs (Slots 46, 47, and 48).&lt;br /&gt;
&lt;br /&gt;
===jg2e02_00_02===&lt;br /&gt;
*BPS, XA, XX, and LST files. Covers the second preorder DLC front hair (Slot 49).&lt;br /&gt;
&lt;br /&gt;
===jg2e02_00_03===&lt;br /&gt;
*This file might be missing, or for a future DLC. Currently it is presumed to contain Front Hair #50.&lt;br /&gt;
&lt;br /&gt;
===jg2e02_00_04===&lt;br /&gt;
*BPS, XA, XX, and LST files. Covers the Append DLC front hairs (Slots 51, 52, and 53).&lt;br /&gt;
&lt;br /&gt;
===jg2e02_01_00===&lt;br /&gt;
*BPS, XA, and XX files. Covers the side hairs in the core game (Slots 01-28).&lt;br /&gt;
&lt;br /&gt;
===jg2e02_01_01===&lt;br /&gt;
*BPS, XA, and XX files. Covers the Append DLC Side Hairs (Slots 29-30).&lt;br /&gt;
&lt;br /&gt;
===jg2e02_02_00===&lt;br /&gt;
*BPS, XA, and XX files. Covers the back hairs in the core game (Slots 01-55).&lt;br /&gt;
&lt;br /&gt;
===jg2e02_02_01===&lt;br /&gt;
*BPS, XA, XX, and LST files. Covers the first preorder DLC back hairs (Slots 56, 57, and 58).&lt;br /&gt;
&lt;br /&gt;
===jg2e02_02_02===&lt;br /&gt;
*BPS, XA, XX, and LST files. Covers the second preorder DLC back hair (Slot 59).&lt;br /&gt;
&lt;br /&gt;
===jg2e02_02_03===&lt;br /&gt;
*This file might be missing, or for a future DLC. Currently it is presumed to contain Back Hair #60.&lt;br /&gt;
&lt;br /&gt;
===jg2e02_02_04===&lt;br /&gt;
*BPS, XA, XX, and LST files. Covers the Append DLC back hairs (Slots 61, 62, and 63).&lt;br /&gt;
&lt;br /&gt;
===jg2e02_03_00===&lt;br /&gt;
*BPS, XA, and XX files. Covers the hair extensions in the core game (Slots 01-26).&lt;br /&gt;
&lt;br /&gt;
===jg2e02_03_01===&lt;br /&gt;
*BPS, XA, and XX files. Covers the preorder hair extension (Slot 27).&lt;br /&gt;
&lt;br /&gt;
===jg2e02_03_02===&lt;br /&gt;
*BPS, XA, and XX files. Covers the Append DLC hair extensions (Slots 28 and 29).&lt;br /&gt;
&lt;br /&gt;
===jg2e03_00_00===&lt;br /&gt;
*Character textures. Nipples, eyes, pubic hair, lipstick, mosaic censors, etc. all seem to be in here.&lt;br /&gt;
&lt;br /&gt;
===jg2e04_00_00===&lt;br /&gt;
*SVIEXs.&lt;br /&gt;
&lt;br /&gt;
===jg2e05_00_00===&lt;br /&gt;
*WAV files for the game's core 25 personalities dialogue when selected.&lt;br /&gt;
&lt;br /&gt;
===jg2e05_00_01===&lt;br /&gt;
*WAV file for the preorder DLC (曹) personality's dialogue when selected, along with a LST to add her to the maker.&lt;br /&gt;
&lt;br /&gt;
===jg2e05_00_02===&lt;br /&gt;
*WAV files for the Append DLC (慈 and 策) personalities' dialogue when selected, along with a LST to add them to the maker.&lt;br /&gt;
&lt;br /&gt;
===jg2e06_00_00===&lt;br /&gt;
*Maker backgrounds (one for a boy's room, one for a girl's room) in BMP (1024x768 rez).&lt;br /&gt;
*Personality type card graphics (228x224) in TGA.&lt;br /&gt;
*Card backgrounds (800x1200) in BMP.&lt;br /&gt;
*Alpha-blended card borders (800x1200) in TGA.&lt;br /&gt;
*Presumably a blend effect for the cards (740x900) in BMP.&lt;br /&gt;
&lt;br /&gt;
===jg2e07_00_00===&lt;br /&gt;
*Single WAV file of a camera shutter, used for when taking maker screenshots with Print Screen.&lt;br /&gt;
&lt;br /&gt;
==Main Game PP Files==&lt;br /&gt;
&lt;br /&gt;
===jg2el02_00_00===&lt;br /&gt;
*KYS and XX files. Ensures the Core Game's front hairs (Slots 01-45) work in-game.&lt;br /&gt;
&lt;br /&gt;
===jg2el02_00_01===&lt;br /&gt;
*jg2p_00_00_00_00.lst: Ensures the first preorder DLC's front hairs (Slots 46-48) work in-game.&lt;br /&gt;
*Related KYS and XX files.&lt;br /&gt;
&lt;br /&gt;
===jg2el02_00_02===&lt;br /&gt;
*jg2p_00_00_00_00.lst: Ensures the second preorder DLC's front hair (Slot 49) works in-game.&lt;br /&gt;
*Related KYS and XX files.&lt;br /&gt;
&lt;br /&gt;
===jg2el02_00_03===&lt;br /&gt;
*This file might be missing, or for a future DLC. Currently it is presumed to make front hair #50 work in-game.&lt;br /&gt;
&lt;br /&gt;
===jg2el02_00_04===&lt;br /&gt;
*jg2p_00_00_00_00.lst: Ensures the Append DLC front hairs (Slots 51-53) work in-game.&lt;br /&gt;
*Related KYS and XX files.&lt;br /&gt;
&lt;br /&gt;
===jg2el02_01_00===&lt;br /&gt;
*KYS and XX files. Ensures the Core Game's side hairs (Slots 01-28) work in-game.&lt;br /&gt;
&lt;br /&gt;
===jg2el02_01_01===&lt;br /&gt;
*jg2p_00_00_00_00.lst: Ensures the Append DLC side hairs (Slots 29 &amp;amp; 30) work in-game.&lt;br /&gt;
*Related KYS and XX files.&lt;br /&gt;
&lt;br /&gt;
===jg2el02_02_00===&lt;br /&gt;
*KYS and XX files. Ensures the Core Game's back hairs (Slots 01-55) work in-game.&lt;br /&gt;
&lt;br /&gt;
===jg2el02_02_01===&lt;br /&gt;
*jg2p_00_00_00_00.lst: Ensures the first preorder DLC's back hairs (Slots 56-58) work in-game.&lt;br /&gt;
*Related KYS and XX files.&lt;br /&gt;
&lt;br /&gt;
===jg2el02_02_02===&lt;br /&gt;
*jg2p_00_00_00_00.lst: Ensures the second preorder DLC's back hair (Slot 59) works in-game.&lt;br /&gt;
*Related XX file. Strangely, no KYS file is present.&lt;br /&gt;
&lt;br /&gt;
===jg2el02_02_03===&lt;br /&gt;
*This file might be missing, or for a future DLC. Currently it is presumed to make back hair #60 work in-game.&lt;br /&gt;
&lt;br /&gt;
===jg2el02_02_04===&lt;br /&gt;
*jg2p_00_00_00_00.lst: Ensures the Append DLC's back hairs (Slots 61-63) work in-game.&lt;br /&gt;
*Related KYS and XX files.&lt;br /&gt;
&lt;br /&gt;
===jg2el02_03_00===&lt;br /&gt;
*Many XX files and one KYS file. Ensures the Core Game's hair extensions (Slots 01-26) work in-game.&lt;br /&gt;
&lt;br /&gt;
===jg2el02_03_01===&lt;br /&gt;
*jg2p_00_00_00_00.lst: Ensures the first preorder DLC's hair extension (Slot 27) works in-game.&lt;br /&gt;
*Related XX file. No KYS file is present.&lt;br /&gt;
&lt;br /&gt;
===jg2el02_03_02===&lt;br /&gt;
*jg2p_00_00_00_00.lst: Ensures the second preorder DLC's hair extensions (Slots 28 &amp;amp; 29) work in-game.&lt;br /&gt;
*Related KYS and XX files.&lt;br /&gt;
&lt;br /&gt;
===jg2p00_00_00===&lt;br /&gt;
*The majority of the game's LST files are here. Various things including all dialogues.&lt;br /&gt;
&lt;br /&gt;
===jg2p00_00_01===&lt;br /&gt;
*Two LSTs for the preorder DLC personality's dialogue.&lt;br /&gt;
*One LST to add her to the game proper.&lt;br /&gt;
&lt;br /&gt;
===jg2p00_00_02===&lt;br /&gt;
*Four LSTs for the Append DLC personalities' dialogues.&lt;br /&gt;
*One LST to add them to the game proper.&lt;br /&gt;
&lt;br /&gt;
===jg2p01_00_00===&lt;br /&gt;
*Many XA, XX, ICF, COLOR, and BPS files.&lt;br /&gt;
&lt;br /&gt;
===jg2p01_00_01===&lt;br /&gt;
*Many XX files, a single BPS file, four COLOR files, and a few TGA graphics that display new buttons for the character outfit selection: Blazers, Bra/Panties, and naked for females; and naked for males.&lt;br /&gt;
&lt;br /&gt;
===jg2p03_00_00===&lt;br /&gt;
*Various TGA and BMP graphics, mostly (all?) for clothing.&lt;br /&gt;
&lt;br /&gt;
===jg2p03_00_01===&lt;br /&gt;
*Various TGA and BMP graphics, for the blazer clothing choice.&lt;br /&gt;
*LST to add the above to the game proper.&lt;br /&gt;
&lt;br /&gt;
===jg2p04_00_00===&lt;br /&gt;
*SVIEX units, for the sailor uniform, swimsuits, gym uniforms, and teacher outfits.&lt;br /&gt;
&lt;br /&gt;
===jg2p04_00_01===&lt;br /&gt;
*SVIEX units, for the blazer uniform, underwear, and nude outfits.&lt;br /&gt;
&lt;br /&gt;
===jg2p05_(a/s)(00/22)_00===&lt;br /&gt;
*WAV files for each character's voice clip. A = Females, S= males.&lt;br /&gt;
**The core game offers 21 female (a00-a20) personalities and 4 male (s00-s03) personalities.&lt;br /&gt;
&lt;br /&gt;
===jg2p05_a21_01===&lt;br /&gt;
*WAV files for the first preorder DLC personality, along with some ICF files, TGA graphics for their icons in game menus, and a LST to add them to the game proper.&lt;br /&gt;
&lt;br /&gt;
===jg2p05_a22_01===&lt;br /&gt;
*WAV files for the female Append DLC personality, along with some ICF files, TGA graphics for their icons in game menus, and a LST to add them to the game proper.&lt;br /&gt;
&lt;br /&gt;
===jg2p05_s04_01===&lt;br /&gt;
*WAV files for the male Append DLC personality, along with some ICF files, TGA graphics for their icons in game menus, and a LST to add them to the game proper.&lt;br /&gt;
&lt;br /&gt;
===jg2p06_00_00===&lt;br /&gt;
*Various graphics. Some indicate where you are in the school, some are for the clothing editor, some for dialogue choices, etc.&lt;br /&gt;
&lt;br /&gt;
===jg2p07_00_00===&lt;br /&gt;
*BGM and SFX in WAV format.&lt;br /&gt;
&lt;br /&gt;
===jg2p08_00_00===&lt;br /&gt;
*Backgrounds (in BMP format), extra layers (in TGA format), and XX files.&lt;br /&gt;
&lt;br /&gt;
===jg2p09_00_00===&lt;br /&gt;
*H-scene .lst files + MP_ITEM.lst.&lt;br /&gt;
&lt;br /&gt;
===jg2p09_01_00===&lt;br /&gt;
*Various ICF files. Filenames seem to indicate Camera Positions?&lt;br /&gt;
&lt;br /&gt;
===jg2p09_02_00===&lt;br /&gt;
*Various XA files related to an intro?&lt;br /&gt;
&lt;br /&gt;
===jg2p09_03_00===&lt;br /&gt;
*Various XA files related to backgrounds?&lt;br /&gt;
&lt;br /&gt;
===jg2p09_04_00===&lt;br /&gt;
*Various XA files of unknown purpose.&lt;br /&gt;
&lt;br /&gt;
===jg2p09_05_00===&lt;br /&gt;
*Various XA files of unknown purpose.&lt;br /&gt;
&lt;br /&gt;
===jg2p09_06_00===&lt;br /&gt;
*Various XA files of unknown purpose.&lt;br /&gt;
&lt;br /&gt;
===jg2p09_07_00===&lt;br /&gt;
*Various XA files of unknown purpose.&lt;br /&gt;
&lt;br /&gt;
===jg2p09_08_00===&lt;br /&gt;
*Various XA files of unknown purpose.&lt;br /&gt;
&lt;br /&gt;
===jg2p09_09_00===&lt;br /&gt;
*Various XA files of unknown purpose.&lt;br /&gt;
&lt;br /&gt;
===jg2p09_10_00===&lt;br /&gt;
*Various XA files of unknown purpose.&lt;br /&gt;
&lt;br /&gt;
===jg2p09_11_00===&lt;br /&gt;
*Various XA files of unknown purpose.&lt;br /&gt;
&lt;br /&gt;
===jg2p09_12_00===&lt;br /&gt;
*Various XA files of unknown purpose.&lt;/div&gt;</summary>
		<author><name>EvoRevo</name></author>	</entry>

	<entry>
		<id>http://wiki.anime-sharing.com/hgames/index.php?title=Artificial_Academy_2/Free_roam&amp;diff=14629</id>
		<title>Artificial Academy 2/Free roam</title>
		<link rel="alternate" type="text/html" href="http://wiki.anime-sharing.com/hgames/index.php?title=Artificial_Academy_2/Free_roam&amp;diff=14629"/>
				<updated>2014-08-30T07:45:15Z</updated>
		
		<summary type="html">&lt;p&gt;EvoRevo: /* Statue and Status */ Four statuses got changed to yellow backgrounds as of V1.0.8; updating to reflect that.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{hgame|game=Artificial Academy 2|company=IllusionGames|category=IllusionGames}}&lt;br /&gt;
{{stub}}&lt;br /&gt;
=FAQ=&lt;br /&gt;
*'''Q: This person comes up to me and asks me to keep their secret, but I've never spoken to them before!'''&amp;lt;br /&amp;gt;A: That character has the ''Exploitable'' trait. The dialogue is triggered simply by being in the same area as them, and the only purpose it serves is to remind you that the character is ''Exploitable''.&lt;br /&gt;
&lt;br /&gt;
*'''Q: What does the changing cursor color refer to?'''&amp;lt;br /&amp;gt;A: The color of the cursor reflect how much time left in that period. Blue mean you got a lot and red mean the period is almost over.&lt;br /&gt;
&lt;br /&gt;
*'''Q: Is there any other way to change character (i.e. the Main Character, MC)?'''&amp;lt;br /&amp;gt;A: Yes, after sleeping click the class button on the top right and then select the character (marked by &amp;quot;PC&amp;quot;).&lt;br /&gt;
&lt;br /&gt;
[[File:AA2_statue.jpg|thumb|Statue location]]&lt;br /&gt;
*'''Q: Where can I find the statue to view that stats?'''&amp;lt;br /&amp;gt;A: Refer to the Statue location picture on the right.&lt;br /&gt;
&lt;br /&gt;
[[File:AA2 H locations.jpg|thumb|H locations]]&lt;br /&gt;
*'''Q: Where can I find locations safe to H (in other words: Where can I take the girl to have H)?'''&amp;lt;br /&amp;gt;A: Refer to the H locations picture on the right. Bear in mind that you need sufficient high status with the girl or she won't follow you to the location. H will initiate as soon as you enter the room.&lt;br /&gt;
&lt;br /&gt;
[[File:AA2 Love hotel outside train station.jpg|thumb|Love hotel - Outside Train Station]]&lt;br /&gt;
*'''Q: How do I tell what day it is?'''&amp;lt;br /&amp;gt;A: The sport lesson for that day are the only real indicator of what day of the week it could be: Monday-&amp;gt; Sport ground, Tuesday-&amp;gt; Pool, Wednesday-&amp;gt; Sport center, Thursday-&amp;gt; Pool, Friday-&amp;gt; Sport ground, Saturday-&amp;gt; Half day only so no sport lesson&lt;br /&gt;
&lt;br /&gt;
*'''Q: The statue keep changing the relations every time I click on it? Is this a bug?'''&amp;lt;br /&amp;gt;A: No it's not a bug. In AA2 characters can have multiple(up to 4) opinions/thoughs about their classmates. Therefore, checking the statue muliple times in succesion gives a better impression of the actual relationship.&lt;br /&gt;
&lt;br /&gt;
*'''Q: Where can I find the love hotel?'''&amp;lt;br /&amp;gt;A: Refer to the Love hotel picture on the right. The love hotel is located between the game center and karaoke bar on the ''Outside Train Station'' map (bottom right corner of the location screen). You need to click a small neon sign between the buildings while a character you wish to initiate sex with is following you. The Love hotel picture shows where you need to hold the mouse.&lt;br /&gt;
&lt;br /&gt;
[[File:Map locations.jpg|thumb|Locations with Japanese labels]]&lt;br /&gt;
*'''Q: Can I get a gameover?'''&amp;lt;br /&amp;gt;A: Yes, see [[Artificial_Academy_2/Gameplay#Events|Events Section]]. If the PC is forced to transfer from any of those events, the game will fade to black and quit to title.&lt;br /&gt;
&lt;br /&gt;
*'''Q: How do I get the girl pregant?'''&amp;lt;br /&amp;gt;A: Cum inside of her on a dangerous period more than once. See the [[Artificial_Academy_2/H_Guide#Pregnancy|H Guide Pregnancy Section]] for more information.&lt;br /&gt;
&lt;br /&gt;
*'''Q: How can I get a H-scene in a characters home?'''&amp;lt;br /&amp;gt;A: See the [[Artificial_Academy_2/H_Guide#Private_Rooms|H Guide Private Rooms Section]].&lt;br /&gt;
&lt;br /&gt;
*'''Q: How do I change the club that I'm in?'''&amp;lt;br /&amp;gt;A: See [[Artificial_Academy_2/Gameplay#Staff_Room|Staff Room Section]] for directions and illustration.&lt;br /&gt;
&lt;br /&gt;
*'''Q: When I go to karaoke, music do not playing and all I got is just a image with characters sitting there for a few seconds. Can anyone help?'''&amp;lt;br /&amp;gt;A: You need to put *.wav files in the data/sound/&amp;quot;subfolder&amp;quot;. Put the file(s) in a subfolder that match the [[Artificial_Academy_2/Character_Creation|personality]] you want the file to play for.&lt;br /&gt;
&lt;br /&gt;
*'''Q: &amp;quot;Walk home together&amp;quot; and &amp;quot;Let's study together&amp;quot; always have 0% success rate.'''&amp;lt;br /&amp;gt;A: Both characters must wear the uniform when going home (the one which has them carry their bag).&lt;br /&gt;
&lt;br /&gt;
=Main Menu=&lt;br /&gt;
*First Button to create new class. A class must be created and named in order to play. The Character Maker provides a pre-made class to play with.&lt;br /&gt;
*Second Button to load previous class.&lt;br /&gt;
*Third Button to edit sound/voice options.&lt;br /&gt;
*Fourth Button to quit game.&lt;br /&gt;
&lt;br /&gt;
==Configuration Options==&lt;br /&gt;
[[File:AA_Configuration.jpg|thumb|left]]All of the options on the System tab have hotkeys to toggle them, shown here and on the Shortcuts tab along with other controls. Many of these are self-explanatory.&lt;br /&gt;
&lt;br /&gt;
* Show Shadow - This will only toggle shadow on and off if Shadows were selected in the graphics option from the launcher. This can be used to switch between finer rendering and better system performance at need.&lt;br /&gt;
* Show Focus - Display or hide the point the camera will rotate around. By default, it appears whenever the mouse is used to control the camera.&lt;br /&gt;
* Automatically Change Camera - If turned off, the camera won't update position when H position changes. The {{key|R}}eset key may function differently depending on where the camera was placed when this option is toggled off.&lt;br /&gt;
&lt;br /&gt;
Update v6 made it possibile to increase the movement speed of the PC and/or the NPCs up to 5 times the original speed. It also added the ability to change the duration of every time period to anything betwen 1 and 60 real time minutes.&lt;br /&gt;
Update v7 also made it possibile to increase or eliminate the pregnancy risk for females and the use of condoms for males.&lt;br /&gt;
Update v8 added a new additional page where you can determine whether NPCs will interrupt or interact with you or with each other.&lt;br /&gt;
Since update v9 you can now determine the NPC behavior by allowing/disallowing specific actions.&lt;br /&gt;
&lt;br /&gt;
=Your Bedroom=&lt;br /&gt;
[[File:AA2_male_bedroom_night.jpg|thumb|right|Nighttime Bedroom (male)]][[File:AA2_go_sleep.jpg|56px|right|bottom]]&lt;br /&gt;
Here is where you begin and end every school day. You have the following options:&lt;br /&gt;
* Quit - exits the game, with confirmation dialog&lt;br /&gt;
* Title - quit to main menu, with confirmation dialog&lt;br /&gt;
&lt;br /&gt;
These buttons are present in every phase of the day:&lt;br /&gt;
* Upper right class book - display classroom, with varying configuration options depending on the time of day&lt;br /&gt;
* Lower right tile - Advances time to next phase of the day&lt;br /&gt;
&lt;br /&gt;
==Save/Load Class==&lt;br /&gt;
At bedtime, the Save and Load buttons appear beside the exit buttons, and this is the only time a class state can be saved. Any unsaved progress will be lost on quitting the game. Loading a class will return to your bedroom at night, the same time and day that was last saved.&lt;br /&gt;
&lt;br /&gt;
==Your Classroom==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[File:AA2_class_roster.jpg|thumb|left|An example of a completely filled classroom.]][[File:AA2_female_bedroom_morning.jpg|right|thumb|Morning Bedroom (female)]][[File:AA2_go_school.jpg|56px|right|bottom]]This displays a top-down diagram of the class seating arrangement; each box represents an empty desk, or the student who is seated there.&lt;br /&gt;
The player character is marked with the 'PC' icon, and can be changed only in the morning by selecting any other student.&lt;br /&gt;
&lt;br /&gt;
Buttons that appear beneath the desk arrangement (available only at bedtime):&lt;br /&gt;
&lt;br /&gt;
*Uniform - Customize the uniform, sport clothes, swimming clothes and club clothes for the selected student. This can also be used to set standard uniforms for all students.&lt;br /&gt;
*Transfer out - Removes student from any occupied desk selected. The student will be removed from the class save file, and all stats will then be lost.&lt;br /&gt;
*Transfer in - Adds a student to an empty desk from a selection menu of students in Character Maker data. Anyone transferred into the top center desk will be designated the teacher.&lt;br /&gt;
*Fill class - Fills all empty desks semi-randomly with students in Character Maker data.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
''It is important to understand that characters created with the Editor only funtion as a template in class creation: any changes made afterwards, both inside the Editor or to class members, has no effect on the other.'' Completely invisible to the player, the game also assigns a set of AI-behavior to the added classmates in order to prevent two or more characters of the same type acting the same, which would most likely happen when choosing several males, since there are only five types to select from.&lt;br /&gt;
&lt;br /&gt;
===Teacher===&lt;br /&gt;
[[File:Teacher.jpg|thumb|Teacher position]]Artificial Academy 2 has introduced the ability to play as or have an NPC act as a teacher. The teacher is whoever is chosen in the top middle spot of the class. Teachers are never tested on academic or athletic exams, though they may enter the club tournament. Teachers can gain stats in the same way as students by conducting the classes, lessons and club meetings. PC teachers lack the ability to study or exercise independently, but may do so with students one-on-one or in groups. A PC teacher's performance effects the student's development rates.&lt;br /&gt;
&lt;br /&gt;
NPC teachers have a general patrol of the school, from the staff room, up to the class room, then up to the roof and back down. They can easily be found in any of these areas.&lt;br /&gt;
&lt;br /&gt;
Teachers can be fired from their job if certain circumstances are met such as skipping classes(after three times) or being caught by an NPC with the class prez trait engaging in sexual activity with a student.&lt;br /&gt;
&lt;br /&gt;
=The School Day=&lt;br /&gt;
[[File:AA2_train_station.jpg|thumb|left|The school day begins at a train station in the commercial district.]]All gameplay occurs over the course of a day, most of which are school days, but events on days off take place in the same neighborhood.&lt;br /&gt;
==General Controls==&lt;br /&gt;
These controls are always available:&lt;br /&gt;
*{{key|F1}} - Opens Settings Menu&lt;br /&gt;
*{{key|F2}} - Opens Shortcuts, displaying these keys&lt;br /&gt;
*{{key|F9}} - Saves a .bmp image of the screen view, interface included, with the game logo watermark in the lower right corner. These are stored in the data/cap/ folder.&lt;br /&gt;
*{{key|F11}} - Saves a .bmp image of the world view, interface not included, with the game logo watermark in the data/cap folder.&lt;br /&gt;
*{{key|T}} - Toggles background conversation voices. The volume can be set in the Settings Menu's Additional Settings.&lt;br /&gt;
*{{key|Y}} - Toggles BGM between default music and sound files located in data/CustomBgm/&lt;br /&gt;
&lt;br /&gt;
From the room view:&lt;br /&gt;
* {{key|Left-Click}} - Activates buttons, moves PC to character or exit selected by the mouse. A blue box with the map label of the next room will appear when an exit is selected. &lt;br /&gt;
* {{key|Right-Click}} - Stop in place.&lt;br /&gt;
* {{key|Middle-Click}} - Moves to interact with target named in the top left corner.&lt;br /&gt;
* {{key|Mousewheel}} - Selects between characters in the same map area as the player. The selected character will be named in the top left box, and a circle will appear around their feet.&lt;br /&gt;
&lt;br /&gt;
The color of the mouse cursor indicates time remaining in the current period, changing from dark blue at earliest, through green, yellow, and orange to dark red at latest.&lt;br /&gt;
&lt;br /&gt;
The lower right tile always advances time to the next period of the day.&lt;br /&gt;
&lt;br /&gt;
==Interaction Camera==&lt;br /&gt;
When initiating interaction with a character, their full detail model is centered facing you. Pressing {{key|SPACE}} will pause the interaction, hide the HUD, and make the camera controls available.&lt;br /&gt;
&lt;br /&gt;
*Rotate - Left-Click + drag&lt;br /&gt;
*Pan Up/Down - Right-Click and drag up and down or {{key|pageup}} / {{key|pagedown}}.&lt;br /&gt;
*Pan Left/Right - Both-Click and drag left and right.&lt;br /&gt;
*Dolly Forward/Back - Right-Click and drag left and right, or {{key|home}} / {{key|end}}. This moves the camera in and out from the focus.&lt;br /&gt;
*Move Focus In/Out - Both-Click and drag up and down.&lt;br /&gt;
*Move character - {{key|up}} / {{key|down}} / {{key|left}} / {{key|right}}&lt;br /&gt;
*Zoom - {{key|;}} / {{key|\}} - changes camera angle, with the perspective distortion effects along the z-axis: extreme close-ups flatten the image, wide angle expands shapes nearer to the focus and reduces further away.&lt;br /&gt;
*Rotate character - {{key|4}} / {{key|6}} / {{key|8}} / {{key|2}} &lt;br /&gt;
*Reset rotation - {{key|5}} / {{key|R}}&lt;br /&gt;
&lt;br /&gt;
Pressing {{key|SPACE}} again resets the camera and resumes interaction.&lt;br /&gt;
==Map==&lt;br /&gt;
Many rooms are simply passages between other rooms, but a few of them have notable purposes.&lt;br /&gt;
&lt;br /&gt;
Private rooms are explained in the [[Artificial_Academy_2/H_Guide#Private_Rooms|H Guide Private Rooms Section]].&lt;br /&gt;
===Study Rooms===&lt;br /&gt;
These places below are the study areas for Wisdom. Any study session reduces Strength by 2.&lt;br /&gt;
* Library is for alone study and one on one.&lt;br /&gt;
* Classroom is for group study.&lt;br /&gt;
* Any character's home is a [[Artificial_Academy_2/H_Guide#Private_Rooms|Private Room]] that can be used to study one-on-one.&lt;br /&gt;
&lt;br /&gt;
===Physical Training Rooms===&lt;br /&gt;
These areas below are places to exercise Strength. Any physical training reduces Wisdom by 2.&lt;br /&gt;
* Sports Ground is for solo and one on one training.&lt;br /&gt;
* Gym is for one on one and group training.&lt;br /&gt;
&lt;br /&gt;
===Club Rooms===&lt;br /&gt;
Activities in these club rooms improve Wisdom (Culture and Music) or Strength (all other clubs) and Club Score. Also you must be a member of the club use these areas during club time. As above, improvements in Wisdom or Strength reduce the other score by 2 points, with one exception.&lt;br /&gt;
* Multi-purpose Room - improves Wisdom, Strength and Club Score by lesser amounts, but is the only activity that improves scores with no reduction.&lt;br /&gt;
* Japanese Room - Culture club&lt;br /&gt;
* Music Room - Music club&lt;br /&gt;
* Swimming Pool - Swim club&lt;br /&gt;
* Dojo - Kendo club&lt;br /&gt;
* Ball field - Baseball club&lt;br /&gt;
* Gym - Volleyball club&lt;br /&gt;
* Sports Ground - Track club&lt;br /&gt;
&lt;br /&gt;
===Locker Room===&lt;br /&gt;
[[File:AA2_locker.jpg|thumb|left]][[File:AA2_f_locker.jpg|thumb|right]]One of the gender-restricted rooms, you will most often find only members of the same sex, unless a member of the opposite sex is escorted through to the shower room beyond. Though the occupants may appear to react to the intrusion when a member of the opposite sex is escorted through, there will be no effect on their opinion of the player. However, coming out from the shower room unescorted is a different matter.&lt;br /&gt;
&lt;br /&gt;
Here you also find the locker that, when activated, gives you a selection of clothes to change into. All students will attempt to change into the uniform required for the next phase of the day.&lt;br /&gt;
&lt;br /&gt;
===Staff Room===&lt;br /&gt;
[[File:AA2_staff_room.jpg|thumb|left]]This room is one end of the teacher's regular patrol through the school halls, so it's most often occupied by the teacher and students wishing to speak with the teacher.&lt;br /&gt;
&lt;br /&gt;
Activating the ledger on the desk gives you a selection of clubs you can join, or Right-click to exit. This takes a bit of time whether you select anything or not.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Infirmary===&lt;br /&gt;
[[File:AA2infirmary.jpg|thumb|left]]&lt;br /&gt;
This is a semi-private room. NPCs will only randomly wander in from the connecting Hallway, and will not seek other characters here. They may follow characters they were already targeting before entering.&lt;br /&gt;
&lt;br /&gt;
==Time==&lt;br /&gt;
The days are divided into up to four phases, all of which are important on school days, and only two are important on Saturday. One may be important on Sunday, if you have a date.&lt;br /&gt;
===Morning===&lt;br /&gt;
[[File:AA2_School_Gate.jpg|left|thumb|The morning's destination.]][[File:AA2_go_class.jpg|56px|right]]&lt;br /&gt;
On arriving at the train station, other students and teacher will already be at the school, depending on their Personality and Traits. For example, A teacher or Serious student is most likely to always be present, an Absentminded student is unlikely to arrive until homeroom class begins, and an Absentminded teacher has a random but small chance of not appearing before class. For a few minutes, the other characters will be unable to detect your arrival, even those present at the station with you. The chance increases but remains low the longer you remain there.&lt;br /&gt;
&lt;br /&gt;
Lovers with maximum Love will be wandering the station at the start of the day. As with others, they will not detect your character's presence until you interact with one of them. If you have multiple lovers, it may be wise to either wait for them to wander out, or go directly to school.&lt;br /&gt;
&lt;br /&gt;
===Noon===&lt;br /&gt;
[[File:AA2_go_pe.jpg|56px|right]]&lt;br /&gt;
This is the characters' lunch-break before the next classes start. The only time the characters can eat on campus other than the &amp;quot;rest action&amp;quot; in the courtyard.&lt;br /&gt;
Roof top is eating with someone, while the cafeteria is for groups.&lt;br /&gt;
&lt;br /&gt;
===Afternoon===&lt;br /&gt;
[[File:AA2_go_club.jpg|56px|right]]&lt;br /&gt;
This is free time before the clubs start. Some characters might already be doing club at this time.&lt;br /&gt;
&lt;br /&gt;
===Evening===&lt;br /&gt;
[[File:AA2_go_home.jpg|56px|right]]&lt;br /&gt;
Characters start going home at this time. Some characters will leave and may never be seen on campus for the rest of the day. The characters who stay are doing things with other characters and would more likely do actions in the station area.&lt;br /&gt;
&lt;br /&gt;
===Sunday Morning===&lt;br /&gt;
[[File:AA2_go_out.jpg|56px|right]][[File:AA2_go_eve.jpg|56px|right]]All characters who would arrive at school before yours will crowd the station when you enter, randomly wandering. As any other morning, they will be unable to detect other characters for the first few minutes, which leaves you the initiative.&lt;br /&gt;
&lt;br /&gt;
During this period, invitations to do any activity at the station will fail with any character, whether they have a date or not.&lt;br /&gt;
&lt;br /&gt;
If you have a date with another character, it will begin as soon as you interact with them. Their mood will influence the success of your date together, and you will have no opportunity to improve it before it begins, so you may wish to check on them before Saturday evening ends to ensure their mood. The longer you wait before beginning the Sunday date can also reduce their mood, and catching you talking to another character is very certain to put them in a bad mood. Your date will remark on the quality of the date at the end, which also ends the morning period.&lt;br /&gt;
&lt;br /&gt;
=Interactions=&lt;br /&gt;
When interacting with another character a column of buttons appears down the right side of the screen. &lt;br /&gt;
&lt;br /&gt;
The % value shown when interacting with somebody represents the chance of the character to accept the action. As long as that value is higher than 0% there is a chance for success. As long as the value is below 100% there is a chance to fail. It is possible to succeed with as low as 1% but the odds are low. &lt;br /&gt;
&lt;br /&gt;
The % value also gives an idea about your relationship with the character since the success rate increases as your relationship improves. The success rate can also be influenced by a lot of other things such as the timing, the other characters sexual orientation, their mood and more. &lt;br /&gt;
&lt;br /&gt;
Even if an action is initiated successfully the result of the interaction can vary. This is indicated by the message following the interaction as well as a sound-effect. Talk interactions for example, can have 4 different outcomes(bad,normal,good and great) that are influenced by the mood of the character(better mood gives better results) and have different effects on your relationship. The &amp;quot;Confess&amp;quot;-interaction can also have different results, even if it is performed successfully. Depending your relationship to the character, they might state that they &amp;quot;only&amp;quot; like you or that they love you. &lt;br /&gt;
&lt;br /&gt;
Note that after three uses of any option per character per period, the percentage chance and effectiveness will sharply decline, in most cases to 0%.&lt;br /&gt;
&lt;br /&gt;
====[[File:Influence_button.jpg|56px]]Influence====&lt;br /&gt;
* '''Encourage''' - Cheers up a character if depressed&lt;br /&gt;
* '''Calm''' - Calms down a character if angry&lt;br /&gt;
* '''Praise''' - Flatter or thank a character. Increases the % chance and maximum love gain of other options temporarily.&lt;br /&gt;
* '''Grumble''' - Complain to a character. Can soften another character's attitude toward the PC temporarily. This is more effective the more the character dislikes the PC.&lt;br /&gt;
* '''Apologize''' - Apologizes to character who feels wronged enough to demand an apology. These characters will be in an 'Unforgivable!' status toward your character until a successful apology.&lt;br /&gt;
* '''Never Mind''' - Cancels the interaction.&lt;br /&gt;
&lt;br /&gt;
====[[File:Lecture_button.jpg|56px]]Lecture====&lt;br /&gt;
All lectures reduce the character's horniness to some extent. Depending on the character's seriousness(virtue, teacher, related traits, mood etc), it may change overall mood to Tension which increases the tendency to do school activities, and also increases the success rate of accepting cooperative works. Teachers have a far higher success rate for lecture interactions.&lt;br /&gt;
* '''Encourage to study/Encourage to train/Encourage club stuff''': Motivate character to get more involved in study, physical training or club activities, and improve the character's effectiveness in study/training/club sessions. The success rate is reduced by the character's current horniness, but if effective will reduce horniness.&lt;br /&gt;
* '''Encourage to cooperate''': Increases the success rate of accepting cooperative works such as Study Together/Sports/Club Activity.  &lt;br /&gt;
* '''Reflect on Ero''': Try to dampen character's horniness, reducing it by much more than upper options.&lt;br /&gt;
&lt;br /&gt;
====[[File:Gossip_button.jpg|56px]]Gossip====&lt;br /&gt;
Success rate for gossip interactions largely depend on the favorability for the person you're talking about.&lt;br /&gt;
* '''I have a good rumor''': In most cases, tells the character another character likes them; if effective, improves the chance they will seek the other character out for interaction. If the other character is already the character's lover, they will gush about them. If the character you tell this to is ''your'' lover, they will regard the other character as a rival, unless the other character is also their lover.&lt;br /&gt;
* '''Try to get along with''': If successful, improves the character's attitude toward a selected character. If the character already likes the other character, improves their opinion toward you. If unsuccessful, reduces opinion toward you, and may anger or depress the character.&lt;br /&gt;
* '''I want to get along with''': Ask the character to help improve another character's opinion toward you.&lt;br /&gt;
* '''I have a bad rumor''': Lowers the character's opinion of the other character, or if unsuccessful it lowers their opinion of you. If a lover is told a rumor they believe, they may seek the reported lover for a slap (that includes you.) This is more likely if the rumor is true. If the lover is doubtful, they may question their lover personally about it.&lt;br /&gt;
* '''Do you love this person?''': Reveals the character's feelings toward another character.&lt;br /&gt;
&lt;br /&gt;
====[[File:Chat_button.jpg|56px]]Chat====&lt;br /&gt;
* '''Daily Life/Hobbies/Food''': Light topics that are very easy to get a character to open up and reveal themselves with. Certain topics are more successful and effective depending on personality type and traits.&lt;br /&gt;
* '''Love''': Talk about matters of the heart. Successes and failures have a more drastic effect on the character's opinion of you.&lt;br /&gt;
* '''Sex''': Increases the character's horniness. Some personality types/traits are more enthusiastic about this subject than others.&lt;br /&gt;
:Different topics have different rates of having deep conversations, dependent on the Personality type and Traits.&lt;br /&gt;
:Talking about Love can increase the character's affection quickly, but that can also diminish as quickly. To romantic personality types, such as Smart and Sweet, and those with the Passionate trait, talking about Love have a higher rate of deep conversations.&lt;br /&gt;
:Talking about sex increases both character's horniness and makes them more willing to engage in sexual contact, but this fades very rapidly if not sustained or successfully acted on. To some sexual personality types, such as Pleasant and Assertive, and those with the Lewd trait, talk about sex has a higher rate of deep conversations.&lt;br /&gt;
&lt;br /&gt;
====[[File:Invite_button.jpg|56px]]Invite====&lt;br /&gt;
* '''Study together/Sports/Club activity''': These invite a character to improve Wisdom, Strength or Club Score with you. The character with the lower score will improve much more, the one with higher score will improve less.&lt;br /&gt;
* '''Massage''': Massages the character, reducing stress. This will also clear any love, hate and horniness accumulated from interacting with you. Different intensities are better suited to and more effective with different personalities. There is a chance of &amp;quot;ecchi&amp;quot; contact during massage which will greatly raise horniness.&lt;br /&gt;
* '''Go to class (During morning)''': Ask them to come to homeroom class with you. Doing so will also spread rumors that you have become a couple with that character.&lt;br /&gt;
* '''Go eat lunch (During noon)''' Ask the character to eat lunch with you on the rooftop.&lt;br /&gt;
* '''Let's take a rest (During afternoon)''' Ask the character to take a tea break in the courtyard.&lt;br /&gt;
* '''Walk home together (During evening)''': Ask the character to walk home with you at after school. This improves love relationship and ends the day. Similar to going to class together, this can spread rumors of a relationship between the characters. Both characters must be dressed in their uniform (the one which has them carry their bag) for them to accept.&lt;br /&gt;
* '''Have some fun/Go eat/Go to karaoke''': Invite a character to activities in town, improving their friendship, love, or horniness. If during school hours, these forfeit all time remaining in the period and skips the curriculum between periods. Fewer characters will be willing to skip class, but Wild characters will be more likely to join even if their opinion of you is ambivalent.&lt;br /&gt;
* '''Let's study together''' - This invites the character to study with you at your home. A character resistant to having sex with your character is unlikely to accept. Sex will only occur if that character is at maximum horniness when leaving from the train station, otherwise you will have a study session with that character. Again, you both must be dressed in your uniform for them to accept.&lt;br /&gt;
&lt;br /&gt;
====[[File:Abuse.jpg|56x]]Bully====&lt;br /&gt;
* '''Insult''': Insults a character, causing depression or anger and reducing their opinion toward you. A successful insult against a Masochist increases their opinion of you, and their horniness.&lt;br /&gt;
* '''Fight''': Challenge another character to a fight. Whoever loses will crouch in pain and will be unable to act for a while.&lt;br /&gt;
* '''Ignore''': Order the character to ignore a selected character.&lt;br /&gt;
* '''Show 'that'''': Demand the character to expose themselves to you.&lt;br /&gt;
* '''Put this on''': Make the character wear a vibrator. If successful, their horniness will increase, and they will become more willing to have sex.&lt;br /&gt;
* '''Force''': Make another character have sex with you. This can be with physical force, extortion, or personal pressure on a lover.&lt;br /&gt;
:Note: '''Show that/Put this on/Force''' options will abuse the relationship, and a [[Artificial_Academy_2/Gameplay#Purple_Statuses|Purple Status]] will be displayed when Love is below max range.  It is important to note that the PC CAN be forced into sex without the option to say yes or no, but the requirements are currently unclear.  It is confirmed, however, that the Evil trait is necessary.  It is also highly suspected that the higher the strength of the Evil character, the higher the chance for Forced Sex to happen (Forced Sex, in this case, being defined as &amp;quot;sex that the MC is forced into without a yes/no choice that causes the standard Force music to play).&lt;br /&gt;
&lt;br /&gt;
====[[File:Love_button.jpg|56px]]Love====&lt;br /&gt;
* '''Ask to join club''': Invite the character to join your club.&lt;br /&gt;
* '''Ask on a date''': Invite the character on a date next Sunday. &lt;br /&gt;
* '''Confess''': Tell them you love them. Some characters are uncomfortable being told this too frequently, other characters need the reinforcement, particularly those who often tell you they love you.&lt;br /&gt;
* '''Let's be lovers/Let's break up''': Ask to become lovers with the character, or ask to break up if already lovers with the character. If failed, causes depression in the confessing character. If you already have a lover, this will cause anger even if it succeeds.&lt;br /&gt;
: '''Ask on a date''' - You can start the date by either waiting for your date to talk to you or talking to your date yourself. Time will proceed to evening after the date. You can ask multiple NPCs for a date but you will only be able to date 1 of them because a date can only be done in the morning and time will immediately proceed to evening after the date. The NPCs which you weren't able to date will get angry at you. To know if you have a date with an NPC, talk to them and they will mention things like they can't wait for Sunday to come or that they are looking forward to the date etc.&lt;br /&gt;
====[[File:Contact_button.jpg|56px]]Contact====&lt;br /&gt;
* '''Caress''': Pat/stroke a character's head. This reduces stress and horniness, increases affection.&lt;br /&gt;
* '''Hug''': Hug a character. Reduces stress and improves friendship/love.&lt;br /&gt;
* '''Kiss''': Kiss a character. Increases love and horniness.&lt;br /&gt;
* '''Touch''': Molest a character. Increases horniness, reduces love except for Lewd types.&lt;br /&gt;
* '''Sex''': Initiates sex in the room with the character. If not horny enough, reduces love.&lt;br /&gt;
: The longer a contact is sustained, the greater the effect. The sustained effect may differ between characters and circumstances. Sustained contact with partners with a different orientation from you is more likely to reduce horniness.&lt;br /&gt;
: '''Caress''', '''Hug''', and '''Kiss''' are necessary steps in intimacy depending on virtue. Normal/High/Highest virtues aren't likely to be succeed unless the previous steps have been taken; won't be willing to have sex with someone they've never kissed, are less likely to kiss if they haven't been hugged, and so on. Lower virtues are more opened, and even might give their first kiss after sex like as a reward. '''Touch''' isn't necessary to initiate '''Sex''', but it can help.&lt;br /&gt;
:All of these except Caress will make those in the room react, possibly spread rumors, and if a lover witnesses, it will certainly give them the opinion of 'Cheater!'. Lovers may spontaneously do these in public to spread the rumors, cause jealousy, and deflect others' interest in your character. It should be noted that if a NPC hugs/kisses you without you being given a choice then jealousy will not occur.&lt;br /&gt;
&lt;br /&gt;
====[[File:Travel_button.jpg|56px]]Travel====&lt;br /&gt;
* '''Follow me''': Asks the character to follow you. They will trail after your character until the next time you interact with them, unless you follow another character. Joining or initiating a group activity will also leave them behind.&lt;br /&gt;
* '''Go away''': Asks the character to leave the room. May cause depression or anger whether successful or not.&lt;br /&gt;
* '''Come here''': Asks the character to meet you at a location next period, and next period that location will be marked on the map with a red person icon. Interacting with the character there will improve their opinion toward you, standing them up will lower it. Bringing the character there yourself will satisfy the meeting requirement, but that will override anything they may have had to say to you at the meeting.&lt;br /&gt;
&lt;br /&gt;
===Upper Right Buttons===&lt;br /&gt;
[[File:Holler_button.jpg|56px]][[File:Holler_actions.jpg|96px|right]] '''Holler''' - Hollers to everyone in range. &lt;br /&gt;
&lt;br /&gt;
Hollers reach everyone in the room, except '''Gather around''' which can call characters in adjacent rooms to come to your room.&lt;br /&gt;
The effectiveness of hollers is based on individual characters' sociability, how they feel about the PC, and whether they have an action chosen already.&lt;br /&gt;
&lt;br /&gt;
*'''Let's study/Let's do sports/Let's do club stuff''' - These are more effective in periods prior to class, PE lessons, or club time, but characters weak in a stat may wish help with it during any period.&lt;br /&gt;
&lt;br /&gt;
*'''Let's have fun/Let's eat/Let's go to karaoke''' - These invite everyone on a group date to establishments around the train station. If done during school hours, this will forfeit all time remaining in the period and skip the curriculum between periods. Far fewer characters will be willing to join during class hours. More will gladly come with after club hours are over, but getting as large a group in one room becomes more difficult.&lt;br /&gt;
&lt;br /&gt;
*'''Be friends with...''' - Asks everyone in the room to improve their mood toward a selected character.&lt;br /&gt;
&lt;br /&gt;
*'''Gather around''' - Asks everyone to come closer, including those in adjacent rooms. The favorite cry of snitches.&lt;br /&gt;
&lt;br /&gt;
[[File:Map_select.jpg|56px]] '''Map Select''' - Opens the map to select a room to move to. The PC will automatically pass through any intervening room, (usually) selecting the shortest route.&lt;br /&gt;
&lt;br /&gt;
[[File:Little_black_book.jpg|56px]] '''Character Select''' - Opens the class roster to select a character to move to and interact with.&lt;br /&gt;
&lt;br /&gt;
==Mood==&lt;br /&gt;
Interactions affect and are affected by the other character's mood. In total there are 9 possible moods. They can be identified either when initiating dialogue or by noticing the respective BGM.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Mood !! BGM !! Condition&lt;br /&gt;
|-&lt;br /&gt;
| Normal||Normal||start of the time period&lt;br /&gt;
|-&lt;br /&gt;
| Vigor||Friendship||successful conversation or praise&lt;br /&gt;
|-&lt;br /&gt;
| Blush||Happiness/Love||successful conversation about love or receiving a hug&lt;br /&gt;
|-&lt;br /&gt;
| Happiness||Tranquil||taking a break or receiving a massage&lt;br /&gt;
|-&lt;br /&gt;
| Horny||Erotic||being touched or successful conversation about sex or after witnessing H or contact&lt;br /&gt;
|-&lt;br /&gt;
| Anger||Suspicious||bully interactions or failed interactions&lt;br /&gt;
|-&lt;br /&gt;
| Sadness||Sadness||refused confession or H or failed interactions&lt;br /&gt;
|-&lt;br /&gt;
| Tension||Tension||successful lecture interractions&lt;br /&gt;
|-&lt;br /&gt;
| Jealousy||Suspicious||Cheater! red status &lt;br /&gt;
|-&lt;br /&gt;
| ||||&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Aside from the aforementioned conditions, a character's mood can also change randomly depending on the presence of other charachers he/she likes or dislikes. The frequency of these changes is reduced by the &amp;quot;Calm&amp;quot; trait and increased by the &amp;quot;Impulsive&amp;quot; trait.&lt;br /&gt;
&lt;br /&gt;
=Statue and Status=&lt;br /&gt;
The Buddhist (Jizou) Statue is located behind the Martial Arts Dojo. Here, you can find out how everyone in the class views each other, as well as more detailed information such as how many partners someone's had, or how many times they've asked someone out and gotten rejected.&lt;br /&gt;
&lt;br /&gt;
===Favorability Rating===&lt;br /&gt;
The Favorability Rating panel is the first thing you see when accessing the Jizou Statue. You can click on anyone in the class, including yourself, and see how everyone else thinks of them. There are '''61''' statuses that someone can hold toward another person, including some special statuses for teachers or characters with certain traits. The color of each status is also important, and may tell you more than the status itself in some cases. It won't show how the player character feels about anyone else: To see what your character thinks about someone, you need to switch to a different player character.&lt;br /&gt;
&lt;br /&gt;
This screen can also show you relationships between everyone in the class, indicated by a heart icon and (more often than not) a pink or dark pink status.&lt;br /&gt;
&lt;br /&gt;
To make this section easier to understand, it will be written assuming that each status is about your character. This section is very much incomplete: Love/Like/Dislike/Hate (LLDH) values are partly understood, but more needs to be confirmed about how they change and how statuses develop from them.&lt;br /&gt;
&lt;br /&gt;
LLDH are totaled from a queue of 30 impressions. Relationships change when any of these values change point range, from min (0-10), middle (11-20) or max (21-30). Any total of 10 or more in any 1 value is required for a relationship to form, and more than 1 of them can be in effect at the same time, for example a character with middle Love and middle Hate toward a character will have the statuses, benefits and penalties of both Love and Hate. &lt;br /&gt;
&lt;br /&gt;
====White Statuses====&lt;br /&gt;
&lt;br /&gt;
Statuses with white backgrounds are neutral statuses, and indicate that the person hasn't interacted much with you, or they don't have any strong feelings in any way about you. A character will have a white status toward another if LLDH are all in the min range, or if Dislike is middle or higher. A character may keep a white status until a full 30 impressions are formed of another, even if new statuses take effect.&lt;br /&gt;
&lt;br /&gt;
* '''Haven't Spoken To''': Most common on the first day of a new class, and very self-explanatory: You and this person haven't talked or interacted in any way. Once you talk to this person once, this status will be replaced.&lt;br /&gt;
&lt;br /&gt;
* '''Don't Know''': Another very common status when starting out, and another self-explanatory one. You haven't interacted with this person enough for them to have an opinion about you. Once you talk to them more, you may start to see other statuses.&lt;br /&gt;
&lt;br /&gt;
* '''Who?''': Moderate Dislike.&lt;br /&gt;
&lt;br /&gt;
* '''No Interest''': Even worse than &amp;quot;Who?&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
====Green Statuses====&lt;br /&gt;
Green backgrounds indicate that the person is more familiar with you and Likes you. A Green status implies friendship, but can occur with a Love or Hate status.&lt;br /&gt;
&lt;br /&gt;
* '''I'm Curious!''': Could either be that the person wants to get to know you better, or that they're starting to get attracted to you. Like is high and Love is rising close to it.&lt;br /&gt;
&lt;br /&gt;
* '''Classmate''': The very start of friendship. You and this person have talked a few times, but not enough to get to know each other well.&lt;br /&gt;
&lt;br /&gt;
* '''Friend''': Moderate Like. You and this person are considered friends in this person's eyes.&lt;br /&gt;
&lt;br /&gt;
* '''Good Buddies''':  Self-explanatory.  The next step up from the &amp;quot;friend&amp;quot; status.&lt;br /&gt;
&lt;br /&gt;
* '''Closer Than Friends, Not Quite Lovers''': Moderate values of both Like and Love.&lt;br /&gt;
&lt;br /&gt;
* '''Sex Friend''': You've had sex with this person and are friends but not lovers. Depending on the character's Virtue they may seek you out for sex, even if they have a lover.&lt;br /&gt;
&lt;br /&gt;
* '''Normalfags Go Die''': If you've been hugging and kissing your partner a lot in public, you'll see a lot of people holding this status toward you.&lt;br /&gt;
&lt;br /&gt;
* '''Love Rivals''': You are involved with the same romantic interest as this person, and there's still more Like than Dislike toward you. This person will try to interrupt while you're interacting with their interest, and publicly show affection toward that person in front of you.&lt;br /&gt;
&lt;br /&gt;
* '''Hole Brothers / Rod Sisters''': This status is used when you and this person have had sex with the same person and there's very little Dislike or Hate toward you.&lt;br /&gt;
&lt;br /&gt;
* '''Best Friend''': Max Like. The most green of statuses (literally). You've been treating this person really well, and you two have become good friends.&lt;br /&gt;
&lt;br /&gt;
* '''Former BF/GF''': Self-explanatory.&lt;br /&gt;
&lt;br /&gt;
====Pink Statuses====&lt;br /&gt;
Pink backgrounds indicate that the person has romantic/sexual interest in you.&lt;br /&gt;
&lt;br /&gt;
* '''I Think I Like Them...''': Moderate Love.&lt;br /&gt;
&lt;br /&gt;
* '''Like, But Can't Say It''':&lt;br /&gt;
&lt;br /&gt;
* '''No Doubt It's Love!''':&lt;br /&gt;
&lt;br /&gt;
* '''One-Sided Love...''': The NPC has love over 20, but the PC doesn't.&lt;br /&gt;
&lt;br /&gt;
* '''Good Chemistry''': Perfect H-Compatibility.&lt;br /&gt;
&lt;br /&gt;
* '''Hate But Love''': Indicates both Love and Hate. Love is greater than Hate.&lt;br /&gt;
&lt;br /&gt;
* '''Shameless!''': Appears if you entered an opposite gender-restricted room and their Love is high. Affection will NOT decrease.&lt;br /&gt;
&lt;br /&gt;
* '''Angel''':&lt;br /&gt;
&lt;br /&gt;
* '''Overflowing Love!''': Max Love, but not a lover.&lt;br /&gt;
&lt;br /&gt;
* '''Lover, For Now''': This status only appears when you're in a relationship with that person, but Love is low.&lt;br /&gt;
&lt;br /&gt;
* '''I Want To Break Up''': Self-explanatory. Evil characters will get the &amp;quot;TOGETHER FOREVER&amp;quot; red status instead.&lt;br /&gt;
&lt;br /&gt;
* '''Mai Waifu''': Middle-high Love with a lover.&lt;br /&gt;
&lt;br /&gt;
* '''Let's Get Married''': Max Love with a lover.&lt;br /&gt;
&lt;br /&gt;
* '''Wanna Get Back Together''': Max Love with a former lover.&lt;br /&gt;
&lt;br /&gt;
* '''Lewd Promise''': A special status independent of the Love value. This person has promised you sexual favors if you get good [[Artificial_Academy_2/Gameplay#Exams_and_Evaluations|test grades]]. Until the Promise is annulled or paid off, this status will mask all regular statuses and 'Cheater', but not 'Unforgivable'.&lt;br /&gt;
&lt;br /&gt;
====Yellow Statuses====&lt;br /&gt;
Yellow backgrounds are specific to thoughts between teachers and students. Teachers and students can have any of the other statuses toward each other, plus these special yellow statuses.&lt;br /&gt;
&lt;br /&gt;
* '''Makes My Heart Throb''':&lt;br /&gt;
&lt;br /&gt;
* '''(´・ω・`)''': Assumed to be a mix of romantic interest and dislike, usually coinciding with you rejecting this person multiple times. This status refers to a viral series of threads posted on 2ch ([http://vgperson.tumblr.com/post/21533650696/help-the-girl-i-like-wont-respond-to-my-emails that were later translated to English]), in which the OP asked for help when the girl he liked wasn't responding to the hundreds and hundreds of emails he sent her.&lt;br /&gt;
&lt;br /&gt;
* '''Really Wanna Fuck''': Character is horny and H is more likely to be accepted.&lt;br /&gt;
&lt;br /&gt;
* '''Really Pisses Me Off''': Appears if you asked someone on a date but you &amp;quot;forgot&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
* '''Homeroom Teacher''': Similar to &amp;quot;Don't Know&amp;quot;&lt;br /&gt;
&lt;br /&gt;
* '''Incompetent Teacher''': High Dislike towards the teacher.&lt;br /&gt;
&lt;br /&gt;
* '''Ideal Teacher''': High Like towards the teacher.&lt;br /&gt;
&lt;br /&gt;
* '''Teacher I've Longed For''': Some degree of Love towards the teacher.&lt;br /&gt;
&lt;br /&gt;
* '''Normal Student''': Similar to &amp;quot;Don't Know&amp;quot;&lt;br /&gt;
&lt;br /&gt;
* '''Problem Student''': High Dislike towards the student.&lt;br /&gt;
&lt;br /&gt;
* '''Favorite Student''': High Like towards the student.&lt;br /&gt;
&lt;br /&gt;
* '''Special Student''': Some degree of Love towards the student.&lt;br /&gt;
&lt;br /&gt;
* '''Forbidden Relationship''': H occured but there is no lover relationship.&lt;br /&gt;
&lt;br /&gt;
* '''Secret Relationship''': Appears towards a lover.&lt;br /&gt;
&lt;br /&gt;
====Blue Statuses====&lt;br /&gt;
Blue backgrounds indicate Hate.&lt;br /&gt;
&lt;br /&gt;
* '''Not Good With These Types''':&lt;br /&gt;
&lt;br /&gt;
* '''Don't Want To Get Involved''':&lt;br /&gt;
&lt;br /&gt;
* '''Physically Impossible''':&lt;br /&gt;
&lt;br /&gt;
* '''Love But Hate''': Indicates both Love and Hate. Hate is greater than Love.&lt;br /&gt;
&lt;br /&gt;
* '''10000 Deaths Not Enough''':&lt;br /&gt;
&lt;br /&gt;
* '''You Should Die...''': An evil character will hold this status toward someone they hate. Despite what it says it will not trigger a murder attempt.&lt;br /&gt;
&lt;br /&gt;
* '''Fated Enemies''': Appears after a fight if Hate is high.&lt;br /&gt;
&lt;br /&gt;
* '''Piece Of Shit...''': Max Hate.&lt;br /&gt;
&lt;br /&gt;
* '''Slut''': A special status independent of Hate score. It appears toward characters with [[Artificial_Academy_2/H_Guide#H_compatibility|H-compatibility]] with 4 or more others including the one holding the opinion. This can co-exist with more obviously positive statuses.&lt;br /&gt;
&lt;br /&gt;
====Purple Statuses====&lt;br /&gt;
&lt;br /&gt;
Purple backgrounds indicate some history of abuse, from using force commands. These statuses will supersede all except Red statuses. Once a purple status appears, one of the following statuses will remain between the characters until one transfers out. &lt;br /&gt;
&lt;br /&gt;
* '''I Hate That I...''': The character has some degree of affection toward their abuser, but the status conceals what degree of affection that may be. It's only superseded by Red statuses and +21 Pink statuses.&lt;br /&gt;
&lt;br /&gt;
* '''Gone Too Far...''': The character has affection toward a character they've abused. Like the above status, it can mask others.&lt;br /&gt;
&lt;br /&gt;
* '''The Lowest Trash...''': The character has a negative opinion of their abuser. Hate is higher than Love.&lt;br /&gt;
&lt;br /&gt;
* '''What Shall I Do Next''': The character has contempt for the subject of their abuse. Hate higher than Love.&lt;br /&gt;
&lt;br /&gt;
These statuses will not be displayed while the character has max Love for the other.&lt;br /&gt;
&lt;br /&gt;
====Red Statuses====&lt;br /&gt;
&lt;br /&gt;
Red backgrounds indicate a specific conflict with the other character. These supersede all other statuses, so until they're resolved (one way or another) they will mask all other Favorability statuses and levels.&lt;br /&gt;
&lt;br /&gt;
* '''Unforgivable!''': Appears either if you choose the other character when they compete or if your lover asks if you had sex with someone else and you admit it. All interaction will have 0% success rate until successfully apologizing, and will increase Hate/Dislike. To Apologize has a 1% success rate the first two attempts, 20% the third attempt, and like any interaction will automatically fail after three uses in a period.&lt;br /&gt;
&lt;br /&gt;
* '''Cheater!''': This status only appears when you're in a relationship with the person either if seen in physical contact with another character or if caught during H. Any Contact other than Caress will trigger this. While this flag is active and the character still has middle to max Love the character will:&lt;br /&gt;
:::* Seek out the cheating character more frequently and wait within the same room, often interrupting when with a perceived love rivals&lt;br /&gt;
:::* Show spontaneous physical affection in front of perceived love rivals, up to and including propositioning public sex&lt;br /&gt;
&lt;br /&gt;
* '''I'll Get You''': This status can only be thought by Evil characters toward someone they witnessed having sex with their lover, and marks that character as their intended victim for an attack regardless of their opinion on them. See [[Artificial_Academy_2/Gameplay#Sudden_Departure_Events|Kill Events]] for details.&lt;br /&gt;
&lt;br /&gt;
* '''TOGETHER FOREVER''': This status can only be thought by Evil characters toward a lover who they have lost enough Favorability with to break up and marks that character as their intended victim for an attack. See [[Artificial_Academy_2/Gameplay#Sudden_Departure_Events|Kill Events]] for details.&lt;br /&gt;
&lt;br /&gt;
===Personal Stats===&lt;br /&gt;
The second option the Jizou Statue gives you is viewing any character's personal stats.&lt;br /&gt;
&lt;br /&gt;
* '''Partner Count''': How many total lovers this person has had, counting ex-lovers as well.&lt;br /&gt;
&lt;br /&gt;
* '''Sexual Partners Count''': How many different people this person has had sex with.&lt;br /&gt;
&lt;br /&gt;
* '''Rejected Count''': How many times this person has asked someone out and gotten rejected. This doesn't seem to include being rejected by your character.&lt;br /&gt;
&lt;br /&gt;
* '''Victory count''': How many fights this person has won.&lt;br /&gt;
&lt;br /&gt;
* '''Winning Over Someone Count''': How many times this person has contested with someone for another person's attention and won.&lt;br /&gt;
&lt;br /&gt;
* '''Classes Skipped''': How many times this person has skipped class.&lt;br /&gt;
&lt;br /&gt;
* '''Academy Grade''': The grade this person got on their academic test. The grades are blank until tests start happening in your class.&lt;br /&gt;
&lt;br /&gt;
* '''Sport Grade''': Same as above, but for the sports test.&lt;br /&gt;
&lt;br /&gt;
* '''Club Grade''': Same as above, but for club activities.&lt;br /&gt;
&lt;br /&gt;
* '''First Sexual Partner''': Shows the person's first sexual partner. This is randomized(?) if this person was created with sexual experience. Otherwise, this will be the first person in the class they have sex with.&lt;br /&gt;
&lt;br /&gt;
* '''First Anal Partner''': Same as above, except with anal sex.&lt;br /&gt;
&lt;br /&gt;
* '''Latest Sexual Partner''': Shows the person's most recent sexual partner. This is also randomized if the character was created with sexual experience, but will change as soon as they have sex again.&lt;br /&gt;
&lt;br /&gt;
* '''Lover's Item''': Each person has three items (defined when they're created) that they can trade with other people. Only NPCs can offer to trade with you. The items aren't physical and don't do anything special.&lt;br /&gt;
&lt;br /&gt;
* '''Friend's Item''': See above.&lt;br /&gt;
&lt;br /&gt;
* '''Sexual Item''': See above.&lt;br /&gt;
&lt;br /&gt;
===Coupling Stats===&lt;br /&gt;
The third option the Jizou Statue gives will show H stats for any couple who's had sex at least once.&lt;br /&gt;
&lt;br /&gt;
* '''H Compatibility''': A couple will develop [[Artificial_Academy_2/H_Guide#H_compatibility|H Compatibility]] each time they have sex. &lt;br /&gt;
&lt;br /&gt;
* '''Total Sex''': How many times this couple has had sex. This doesn't include non-penetrative sex; ie oral and manual.&lt;br /&gt;
&lt;br /&gt;
* '''Vaginal Sex''': Same as above for vaginal sex.&lt;br /&gt;
&lt;br /&gt;
* '''Anal Sex''': Same as above for anal sex.&lt;br /&gt;
&lt;br /&gt;
* '''Condom''': How many times this couple has used a condom during sex.&lt;br /&gt;
&lt;br /&gt;
* '''Climax''': How many total times the two have climaxed during sex.&lt;br /&gt;
&lt;br /&gt;
* '''Simultaneous Climax''': How many times this couple has climaxed together.&lt;br /&gt;
&lt;br /&gt;
* '''Total Cum''': The total amount of cum produced by the male.&lt;br /&gt;
&lt;br /&gt;
* '''Cum In Genital''': The amount of cum entered into the vagina.&lt;br /&gt;
&lt;br /&gt;
* '''Cum In Anal''': Same as above, but for anal.&lt;br /&gt;
&lt;br /&gt;
* '''Cum Swallowed''': Same as above, but for oral.&lt;br /&gt;
&lt;br /&gt;
===Leaderboards===&lt;br /&gt;
The last option the Jizou Statue gives are the Leaderboards, which shows everyone's Wisdom, Strength, and Popularity, and ranks them from highest to lowest. Each stat has a value from 0-999.&lt;br /&gt;
&lt;br /&gt;
* '''Wisdom''': Randomly rolled from a range determined by the Intelligence stat set during character creation. This stat raises by doing well in homeroom, studying in the library, and any non-sport club (as well as the Other club).&lt;br /&gt;
&lt;br /&gt;
* '''Strength''': Randomly rolled from a range determined by the Strength stat set during character creation. This stat raises by doing well in sports, exercising, and any sport club (as well as the Other club). Strength is organized into ranks for determining combat effectiveness. Movement rate increases with higher Strength.&lt;br /&gt;
&lt;br /&gt;
* '''Popularity''': This stat raises by talking to people and having good relationships with them. A higher Popularity rating means more people will come up and talk to you, and more people will join your group activities. A high popularity may cause others to spontaneously join your club.&lt;br /&gt;
&lt;br /&gt;
=Events=&lt;br /&gt;
Any of these can occur under special circumstances during the week, some recur regularly.&lt;br /&gt;
&lt;br /&gt;
==Sudden Departure Events==&lt;br /&gt;
===Injury incident:===&lt;br /&gt;
These will only be caused by NPCs with the Evil trait.&amp;lt;br /&amp;gt;&lt;br /&gt;
An Evil character will attempt to kill another character marked for death, indicated by a red Favorability status toward the target:&lt;br /&gt;
* [[File:Together_forever.jpg|115px]] - A lover has gained middle-range Hate points from the Evil character.&lt;br /&gt;
* [[File:Get_you.jpg|115px]] - A character witnessed by the Evil character in a sexual act with the Evil character's lover gained middle-range Hate points from the Evil character.&lt;br /&gt;
The Evil character will only attack while under the conditions for this status to appear. The murder can be postponed by selecting the evil character as PC. If Hate is reduced to minimum-range and either Like or Love increase above Hate, this status will no longer display, but it will re-appear if Hate rises again. [[File:AA2_memorial.jpg|right]][[File:AA2_cuffs.jpg|right]]&lt;br /&gt;
&lt;br /&gt;
After the attack, the day will end, and time forwarded to the next morning, skipping bed time and the opportunity to save or change class roster. Flowers will appear on the victim's desk in the class roster, and a pair of handcuffs will appear on the culprit's desk. Both characters will become unavailable as PC or NPC.&lt;br /&gt;
&lt;br /&gt;
An attacked character with the Lucky trait may escape injury, and an attacker with the Lucky trait may escape suspicion.&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Teacher termination===&lt;br /&gt;
A teacher will be forced to leave the school if it:&lt;br /&gt;
*Skips 3 classes&lt;br /&gt;
*Is witnessed engaging in public sex by a character with either high enough Virtue and low enough Favorability or with the &amp;quot;Class Prez&amp;quot; trait.&lt;br /&gt;
&lt;br /&gt;
===Pregnancy===&lt;br /&gt;
If a male impregnates a female (see the [[Artificial_Academy_2/H_Guide#Pregnancy|H Guide Pregnancy Section]] for details,) at the start of the next day that character is selected as a PC, the game will quit to title with the message that both students withdrew from school to raise the child. This only occurs to PC characters.&lt;br /&gt;
&lt;br /&gt;
==Exams and Evaluations==&lt;br /&gt;
Every 2 weeks an exam is held, and students will be graded according to their performance, which will be displayed in their [[Artificial_Academy_2/Gameplay#Personal_Stats|Personal Stats]].&lt;br /&gt;
&lt;br /&gt;
Club rankings are determined by the average Club Score of each member, so it is possible for a Club of 2 members to tie with or win against a Club of 20+ members.&lt;br /&gt;
&lt;br /&gt;
From the Thursday to Friday prior to exams/tournaments, a character with enough Like/Love toward yours may offer a Lewd Promise: H at their home if your grade is sufficient. If you accept, your status toward each other will fixed as 'Lewd Promise', and that character will refuse sex with you until after the exam. After the exam:&lt;br /&gt;
* If you fail to meet the grade requirement, your relationship will return to normal.&lt;br /&gt;
* If you succeed, the offering character may approach you any evening to invite you to their home. Wild characters may approach in the afternoon.&lt;br /&gt;
* If you had a Lewd Promise offered for the previous exam, it will be annulled regardless of your grade.&lt;br /&gt;
&lt;br /&gt;
Requesting public sex will also expend the Promise, whether it's interrupted or not. Turning down a repayment invitation will cause depression in the offering character, but not annul their Promise.&lt;br /&gt;
&lt;br /&gt;
While the payment of a Lewd Promise is still pending, you can try to take the offering character into private rooms without expending the promise; this can be exploited for unconditional sex by evading repayment. If the offering character is High Virtue, or Normal Virtue but in a relationship, or a virgin, they will refuse public H and private rooms, so the invitation home is the only benefit you can get from the Promise.&lt;br /&gt;
&lt;br /&gt;
==Infirmary Sex==&lt;br /&gt;
Characters with the Wild trait and enough Like toward you can invite you to skip class with them in the Infirmary or on the Rooftop. In the Infirmary you will fall asleep together, and there's a random chance the other character will wake first and initiate sex.&lt;br /&gt;
&lt;br /&gt;
==Random Sex==&lt;br /&gt;
[[File:NPCforce.jpg|thumb]]&lt;br /&gt;
It is possible for a character with the &amp;quot;Evil&amp;quot; trait to approach your character and have sex with you without explicit warning or consent. Consent varies; you can agree to follow the character and, upon reaching the destination, they'll initiate the sex scene.  Alternatively, a character with Low/Lowest virtue can approach the MC and instantly initiate a sex scene without any sort of prompt.  Both situations are considered &amp;quot;normal&amp;quot; sex scenes/the Force Sex music does not play.&lt;/div&gt;</summary>
		<author><name>EvoRevo</name></author>	</entry>

	<entry>
		<id>http://wiki.anime-sharing.com/hgames/index.php?title=Artificial_Academy_2/Card_editor&amp;diff=14524</id>
		<title>Artificial Academy 2/Card editor</title>
		<link rel="alternate" type="text/html" href="http://wiki.anime-sharing.com/hgames/index.php?title=Artificial_Academy_2/Card_editor&amp;diff=14524"/>
				<updated>2014-08-16T17:53:00Z</updated>
		
		<summary type="html">&lt;p&gt;EvoRevo: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Artificial_Academy_2}}&lt;br /&gt;
Character creation must be done outside the game. As with [[Artificial Academy]] 1, the character creator AA2Edit (aka. Maker) is an extra piece of software.&lt;br /&gt;
&lt;br /&gt;
=FAQ=&lt;br /&gt;
&lt;br /&gt;
*'''Q: How do I get a rainbow card?'''&amp;lt;br /&amp;gt;A: The generation of a rainbow card is random (1/100 chance). You simply must keep saving a character over and over again until you get the rainbow card to appear. Also if you save over a character who already has a rainbow card, you run the risk of losing it. You can also use the [http://www.hongfire.com/forum/showthread.php/430353?p=3539958#post3539958 unlocked AA2Edit] by Phil26.&lt;br /&gt;
&lt;br /&gt;
*'''Q: What do the rainbow card mean?'''&amp;lt;br /&amp;gt;A: In-game tips refer them as to giving the character the &amp;quot;Main character effect&amp;quot;.  This increases movement speed and advancement rates of stats and relationships.&lt;br /&gt;
&lt;br /&gt;
*'''Q: What are the character items for?'''&amp;lt;br /&amp;gt;A: These are the items your character will have on them when you put them in the game. When a character has reached a certain level in the relationship (friendship, lovers, or sexual) the other character will come and offer to trade one of their items for yours in that respective category. The items a character has can be viewed at the status screen found by clicking on the statue behind the martial arts room. Other than increasing the relationship status, the trade offer has no further effect. This has been confirmed by in-game info.&lt;br /&gt;
&lt;br /&gt;
*'''Q: How do I make a teacher character?'''&amp;lt;br /&amp;gt;A: Any character can become the teacher by transferring into the top center desk. This is can be done only within the game, at bedtime. The teacher won't automatically be given the teacher's clothing, that has to be done in the same seating arrangement menu.&lt;br /&gt;
&lt;br /&gt;
*'''Q: How do I give a character &amp;lt;color&amp;gt; skin?'''&amp;lt;br /&amp;gt;A: The release version of the Maker restricts color to natural(ish) skin tones. It was formerly possible to do unusual skin tones in the first version of the Trial Maker, but it was quickly patched. It may still be possible to do it via a character editor (such as JG2ChrData or ReiEdit), but if you load them back up in the Maker after doing such, the maker will force it to a more natural skin tone.&lt;br /&gt;
&lt;br /&gt;
= AA2Edit keyboard shortcuts =&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Action !! Key !! Key Description&lt;br /&gt;
|-&lt;br /&gt;
| Drag Rotate || Mouse 1 || Left Mouse Button&lt;br /&gt;
|-&lt;br /&gt;
| Pan Up/Down + Zoom || Mouse 2 || Right Mouse Button&lt;br /&gt;
|-&lt;br /&gt;
| Pan Left || {{Key|←}} || Left Arrow Key&lt;br /&gt;
|-&lt;br /&gt;
| Pan Right || {{Key|→}} || Right Arrow Key&lt;br /&gt;
|-&lt;br /&gt;
| Pan &amp;quot;Foward&amp;quot; || {{Key|↑}} || Up Arrow Key&lt;br /&gt;
|-&lt;br /&gt;
| Pan &amp;quot;Back&amp;quot; || {{Key|↓}} || Down Arrow Key&lt;br /&gt;
|-&lt;br /&gt;
| Zoom In || {{Key|;}} || Semi-Colon&lt;br /&gt;
|-&lt;br /&gt;
| Zoom Out || {{Key|]}} || Left Square-Bracket&lt;br /&gt;
|-&lt;br /&gt;
| Rotate Clockwise || {{Key|.}} || Period&lt;br /&gt;
|-&lt;br /&gt;
| Rotate Counter-Clockwise || {{Key|\}} || Back-Slash&lt;br /&gt;
|-&lt;br /&gt;
| Reset Rotation || {{Key|/}} || Forward-Slash&lt;br /&gt;
|-&lt;br /&gt;
| Screenshot || {{Key|F11}} || F11&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=Character cards=&lt;br /&gt;
* Red Cards are given to pure Heterosexual characters. Love gains toward members of the same sex are extremely limited, and an ecchi mood is very difficult to achieve from characters of the same sex.&lt;br /&gt;
* Orange Cards are given to characters who lean towards Heterosexuality. These characters prefer the opposite sex, but for someone of the same sex who they click with, it's not impossible for them to become lovers.&lt;br /&gt;
* Purple Cards are given to Bisexual characters. These characters gain Love at the same rate for both sexes, and are equally likely to become horny from contact or lewd talk from either sex.&lt;br /&gt;
* Green Cards are given to characters who lean towards Homosexuality. These characters prefer the same sex, but for someone of the opposite sex who they click with, it's not impossible for them to become lovers.&lt;br /&gt;
* Blue Cards are pure Homosexual characters. Love gains toward members of the opposite sex are extremely limited, and an ecchi mood is very difficult to achieve from characters of the opposite sex.&lt;br /&gt;
* Rainbow Cards are normally only given 1% of the time anytime you save a character (but can be given to anyone with an unlocked maker). The game considers these characters &amp;quot;main characters,&amp;quot; and will give them a 100% increase in movement speed, along with a boost to relationship building (love/friendship) due to much higher Respect (a hidden stat) values and faster stat growth. Their sexuality still applies as normal for their preference. (To be confirmed.)&lt;br /&gt;
&lt;br /&gt;
The point of view angle depends on the character's height.&lt;br /&gt;
&lt;br /&gt;
=Character pose=&lt;br /&gt;
The pose changes at certain times when you have chosen a personality and then click on something else that customizes the girl. Please note this only applies when you begin to adjust stuff on the character; they then enter the &amp;quot;Adjustment Pose&amp;quot; which is as follows:&lt;br /&gt;
*Lively: Feet a bit wider than shoulder-width apart. Arms at sides, fists balled up.&lt;br /&gt;
*Delicate: Hands at sides, relatively normal-looking.&lt;br /&gt;
*Cheerful: Similar to Delicate, but the wrists are bent and the hands are slightly turned out. Feet a bit wider apart and slightly turned inward.&lt;br /&gt;
*Stoic/Quiet: Identical to Delicate.&lt;br /&gt;
*Playful: Similar to Delicate, but feet are a bit wider apart.&lt;br /&gt;
*Energetic/Frisky: Identical to Lively.&lt;br /&gt;
*Kind: Identical to Cheerful.&lt;br /&gt;
*Upbeat/Joyful: Identical to Cheerful.&lt;br /&gt;
*Normal/Ordinary: Identical to Playful.&lt;br /&gt;
*Irritable/Irritated: Arms/Hands bent behind back, feet shoulder-width apart.&lt;br /&gt;
*Uptight/Harsh: Identical to Playful.&lt;br /&gt;
*Friendly/Sweet: Identical to Delicate.&lt;br /&gt;
*Creepy: Identical to Cheerful.&lt;br /&gt;
*Reserved: Identical to Playful.&lt;br /&gt;
*Dignified: Identical to Delicate.&lt;br /&gt;
*Assertive/Aloof: Identical to Irritable/Irritated.&lt;br /&gt;
*Sensitive/Smart: Identical to Delicate.&lt;br /&gt;
*Virtuous/Genuine: Identical to Playful.&lt;br /&gt;
*Mature: Identical to Playful.&lt;br /&gt;
*Lazy: Identical to Playful.&lt;br /&gt;
*Manly: Identical to Irritable/Irritated.&lt;br /&gt;
*Cadet: Identical to Lively.&lt;br /&gt;
&lt;br /&gt;
Males seem to be identical in the adjustment pose regardless of personality; it's most like the Playful type.&lt;br /&gt;
&lt;br /&gt;
=Basic Stats=&lt;br /&gt;
* Intelligence&lt;br /&gt;
** This is comparable to the academics stat from AA1. This determines base starting Wisdom, an indicator of how smart the character is, and how well they will do on tests and exams. Smarter characters may potentially be more liked by teachers and characters with the &amp;quot;Class Prez&amp;quot; trait, as well.&lt;br /&gt;
* Strength&lt;br /&gt;
** This is comparable to the athletics stat from AA1. This determines base starting Strength, an indicator of how strong the character is during sports, club activities, and sport competitions. Combined with fighting style, it also affects how well the character can fight. It also seems to have an impact on movement speed, but not as huge as it did in AA1.&lt;br /&gt;
* Sociability&lt;br /&gt;
** This sets the difficulty rating for general social interactions. Characters with low sociability are harder to build friendships with and interact less frequently with others, while high sociability characters can be befriended quickly and interact more regularly with other characters.&lt;br /&gt;
** For a short initial period, higher sociability characters drift up in popularity as they make more acquaintances with others. But their interaction rate does not determine their interaction quality, and the increased frequency improves the chances they will get under other characters' skins, especially due to their tendency to interrupt other interactions. In the long term, normal sociability characters maintain the highest positive favorability, lowest sociability characters enjoy a comfortable middle, while the highest sociability characters become intolerable, especially to each other.&lt;br /&gt;
* Fighting Style&lt;br /&gt;
** There are three fighting styles to choose from: &amp;quot;No Restraint&amp;quot;, &amp;quot;One Blow&amp;quot; and &amp;quot;Irregular&amp;quot;. Each fighting style has their own fighting animations. The fighting styles work in a rock-paper-scissors way: No Restraint &amp;lt; One blow &amp;lt; Irregular &amp;lt; No Restraint.&lt;br /&gt;
* Virtue&lt;br /&gt;
** This sets the difficulty rating for romantic/sexual interactions (hugging, kissing, sex, and so on). Characters with high virtue are harder to approach with sexual matters, while low virtue characters are way more casual about those things. High virtue does not prevent a character from turning into pervert (lusting for intercourse with their partner) but they will be more secretive about it (less likely to initiate sex out in the open.)&lt;br /&gt;
** Virtue is crucial to sex acceptance(hidden meter). It grows only after becoming a lover for Normal/High/Highest virtue while Low/Lowest virtue are open to sex-friend relationship from the beginning. Technically, Normal virtue begins to accept sex at least two days passed from being a lover. This may differ by traits.    &lt;br /&gt;
** Characters with higher virtue are more faithful and more resistant to romantic/sexual interactions if they already have a lover.&lt;br /&gt;
* Orientation&lt;br /&gt;
** Defines whether or not a character will have sex and date boys, girls or both. Sexual preferences are ignored when using the &amp;quot;force&amp;quot; options. Characters' horniness will be less affected by physical contact with characters further from their orientation. Unlike in AA1, there are now five sexual orientations to choose from:&lt;br /&gt;
*** Hetero: The character only shows sexual interest in the other gender. Sexual advances from same-sex classmates will always be rejected.&lt;br /&gt;
*** Leaning Hetero: While the character still has more interest in the opposite sex, advances from same-sex classmates will not be completely ignored (they will have a harder time winning them over however).&lt;br /&gt;
*** Bisexual: The character doesn't make a distinction between sexes.&lt;br /&gt;
*** Leaning Homo: While the character still has more interest in the same sex, advances from opposite-sex classmates will not be completely ignored (they will have a harder time winning them over however).&lt;br /&gt;
*** Homo: The character only shows sexual interest in the same gender. Sexual advances from opposite-sex classmates will always be rejected.&lt;br /&gt;
* Sexual Experience&lt;br /&gt;
There are now two virginities, one for vaginal and one for anal intercourse. Vaginal virgins will have a visual blood-effect during their first time. Unlike in AA1, a vaginal virgin can now climax on their first time.&lt;br /&gt;
* Profile&lt;br /&gt;
The text typed here can be seen in-game at the Jizou Statue behind the dojo when you view a character's specific statistics. It can either be an actual biography for the character, or you can simply write the character's traits and/or preferences if you wish.&lt;br /&gt;
&lt;br /&gt;
=Female Personality Types=&lt;br /&gt;
Personality name translations have been worked on by different teams; the one provided by &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;'''Hongfire'''&amp;lt;/span&amp;gt; and the one provided by &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;'''/hgg/'''&amp;lt;/span&amp;gt;. If there is no indicator of which translation is being used, it is the same for both.&lt;br /&gt;
&lt;br /&gt;
=='''First Row'''==&lt;br /&gt;
===活: Lively===&lt;br /&gt;
Very spontaneous and energetic, very easy to engage her in anything that seems fun, like sports, the arcade, and karaoke. Talking about hobbies, things she does for fun, is a good way to get her to open up. She's unlikely to study or develop her club skills without someone she enjoys being with, but with them she puts in the effort enthusiastically.&lt;br /&gt;
&lt;br /&gt;
===薄: Delicate===&lt;br /&gt;
===朗: Cheerful===&lt;br /&gt;
===淡: &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;Stoic&amp;lt;/span&amp;gt; / &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Quiet&amp;lt;/span&amp;gt;===&lt;br /&gt;
Very soft-spoken and emotionally reserved, with a dry sense of humor.&lt;br /&gt;
&lt;br /&gt;
===然: Playful===&lt;br /&gt;
She often tells you she's like a cat in heat. Even without Lewd trait she wants sex all the time, anywhere, and when she asks you to follow, you never know if it's to a quiet room to talk or the girl's room stall. She likes taking the lead, but she also likes someone who can grab the lead themselves.&lt;br /&gt;
&lt;br /&gt;
She plays very differently between Low Virtue and Normal to Above.&lt;br /&gt;
* At lower than Normal, she's open to any suggestion of sex when her love or ecchi is high enough, and may get horny just from being asked to follow. Or from any interaction, for that matter.&lt;br /&gt;
* At Normal to higher Virtue she still becomes aroused to a lesser extent, but she will put an abrupt halt to any advances into sex.&lt;br /&gt;
** One way around this is to keep cranking her up and leaving her hanging until she can't take it anymore and either demands sex on the spot or drags you into a private room.&lt;br /&gt;
** Another way is to crank her up and demand sex on the spot through Force; though she's most resistant the first time, despite what she says it actually makes her hornier. Every time after that will become easier if not immediate. The drawback to this is that it can only be done in open rooms, so it doesn't ensure privacy, and it takes time, opening more opportunity for that privacy to be shattered before you're done.&lt;br /&gt;
&lt;br /&gt;
=='''Second Row'''==&lt;br /&gt;
===晴: &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;Energetic&amp;lt;/span&amp;gt; / &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Frisky&amp;lt;/span&amp;gt;===&lt;br /&gt;
Cheerful but somewhat over excited. She can be easily turned on by interests, makes a lot of exclamation &amp;quot;Kyaa~!&amp;quot;.  &lt;br /&gt;
&lt;br /&gt;
:&amp;quot;Kyaa~~! You came to see me, didn't you?&amp;quot;&lt;br /&gt;
:&amp;quot;Did you catch what was on TV last night? I didn't really understand it, but it was awesome!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
===寧: Kind===&lt;br /&gt;
&lt;br /&gt;
===笑: &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;Upbeat&amp;lt;/span&amp;gt; / &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Joyful&amp;lt;/span&amp;gt;===&lt;br /&gt;
Relaxed, easygoing, and an ultimate poker face. She appears with closed eyes most of time regardless of character creations. She acts as a comfy mate, but when she opens her eyes with that sly grin on the face, a natural predator inside. &lt;br /&gt;
&lt;br /&gt;
:&amp;quot;Ice cream is delicious this time of year~ I wanna lick some real bad~&amp;quot;&lt;br /&gt;
:&amp;quot;Ahaha~ I won't let you get away that easily~&amp;quot;&lt;br /&gt;
&lt;br /&gt;
===月: &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;Normal&amp;lt;/span&amp;gt; / &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Ordinary&amp;lt;/span&amp;gt;===&lt;br /&gt;
Chatty, lighthearted, interested in 'girl things' that reminds of ordinary school girls. &lt;br /&gt;
&lt;br /&gt;
:&amp;quot;What's the matter? Need some advice?&amp;quot;&lt;br /&gt;
:&amp;quot;Hey, look how few calories this has-. These are good times to be alive~.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
===激: &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;Irritable&amp;lt;/span&amp;gt; / &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Irritated&amp;lt;/span&amp;gt;===&lt;br /&gt;
Tsundere who rants and complains endlessly about now-days. She acts very girly in front of the one she loves.&lt;br /&gt;
&lt;br /&gt;
:&amp;quot;Geez, games these days are SO slow! They need to make games that fire me up!&amp;quot;&lt;br /&gt;
:&amp;quot;Wh-who said you could look?!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
=='''Third Row'''==&lt;br /&gt;
===尖: &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;Uptight&amp;lt;/span&amp;gt; / &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Harsh&amp;lt;/span&amp;gt;===&lt;br /&gt;
Apathetic, negative, and abusive later on. She shows off her indifferent manner openly. But once she gets intimated, she starts talking with insulting manner which is to conceal her actual sentiment. &lt;br /&gt;
&lt;br /&gt;
:&amp;quot;Like a good dog, wait me over there.&amp;quot; &lt;br /&gt;
:&amp;quot;Don't mind me, I just came here to look at your stupid face.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
===楚: &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;Friendly&amp;lt;/span&amp;gt; / &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Sweet&amp;lt;/span&amp;gt;===&lt;br /&gt;
Pleasant, easy-going, and a master of politeness judo, able to get what she wants harmoniously, making others happy, even grateful, to give it to her. However, she can turn cold if losing control of a situation, and delivers her polite demands firmly and sharply. &lt;br /&gt;
&lt;br /&gt;
:&amp;quot;Being side by side with the person you love really is wonderful!&amp;quot;&lt;br /&gt;
:&amp;quot;Wedding Dress or white kimono... It's hard to give up either one, isn't it?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
===肝: Creepy===&lt;br /&gt;
A fujoshi, or a yaoi fangirl in English terms, who is enthusiastic about 'boy's love' fiction and homoerotica. She tends to seclude herself from &amp;quot;normalfags&amp;quot; with self-mocking manner, laughs maniacally when excited; &amp;quot;ku-huhu&amp;quot;, &amp;quot;KE-hehe!&amp;quot;. She adapts &amp;quot;real-life&amp;quot; relationship awkwardly later on.    &lt;br /&gt;
&lt;br /&gt;
:&amp;quot;Haa~, I didn't think I could talk like this to someone who wasn't 2D.&amp;quot;&lt;br /&gt;
:&amp;quot;Huh!? There's nothing gay about boy loving boys!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
===慎: Reserved===&lt;br /&gt;
Extremely passive character. She stutters, pauses on words frequently, holds back an action even if she prompted it first. &lt;br /&gt;
&lt;br /&gt;
:&amp;quot;N-no, wait, I was joking, so, nnh!&amp;quot; &lt;br /&gt;
:&amp;quot;I'm s-still... n-not used to this yet...&amp;quot;&lt;br /&gt;
&lt;br /&gt;
===凜: Dignified===&lt;br /&gt;
An archetype of matured woman; polite, contemplative, reflecting sea. Conversations imply that she is from a rich family. &lt;br /&gt;
&lt;br /&gt;
:&amp;quot;Your eyes... I love the way you look at me.&amp;quot;&lt;br /&gt;
:&amp;quot;I love to pass the time gazing at the sea's gentle waves...&amp;quot;&lt;br /&gt;
&lt;br /&gt;
=='''Fourth Row'''==&lt;br /&gt;
===独: &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;Assertive&amp;lt;/span&amp;gt; / &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Aloof&amp;lt;/span&amp;gt;===&lt;br /&gt;
Classic kuudere, cool, distant and unapproachable on the surface, but scratch the surface and you'll find turbulent emotion beneath. Tomboyish and self-reliant. Denies affection, but becomes expressively passionate toward her lover.&lt;br /&gt;
&lt;br /&gt;
===聡: &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;Sensitive&amp;lt;/span&amp;gt; / &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Smart&amp;lt;/span&amp;gt;===&lt;br /&gt;
A romantic who knows everything there is to know about romance from books. She's eager to have the real experience, and to feel what she feels when reading the passages derived from someone else's experience. Very literate and quick to pick up new knowledge, especially knowledge that supplements her understanding of the erotic. Becomes more self-deprecating the deeper in love she falls, as if she feels unworthy of the love she wants. &lt;br /&gt;
&lt;br /&gt;
Though she has more initial attraction to brawn rather than brains, discussions about love and romance are more deeply personal for her and can win her heart.&lt;br /&gt;
&lt;br /&gt;
===賢: &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;Virtuous&amp;lt;/span&amp;gt; / &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Genuine&amp;lt;/span&amp;gt;===&lt;br /&gt;
&lt;br /&gt;
===理: Mature===&lt;br /&gt;
Worldly wise, with an unflappable pleasant grace. Becomes motherly and supportive with affection.&lt;br /&gt;
&lt;br /&gt;
===怠: Lazy===&lt;br /&gt;
She's...very economical with her energy. Her sudden and inexplicable spikes of motivation indicate she's holding back most of the time. Hedonistic, sensualist, but generous in sharing her pleasure with those who comfort her, emotionally, physically...and financially. She wants the easy life handed to her, so she's drawn to those with the potential to provide it, those with ranking on the leaderboards.&lt;br /&gt;
&lt;br /&gt;
=='''Fifth Row'''==&lt;br /&gt;
===漢: Manly===&lt;br /&gt;
A chronic overachiever. If you can keep pace with her on at least one leaderboard, you'll have her respect. Hard massages would be appreciated; one of those would always improve her mood.&lt;br /&gt;
&lt;br /&gt;
===曹: Cadet===&lt;br /&gt;
Sharply regimental, always alert to duty and seeks validation for her performance, even on things she knows she's good at. She'll consistently improve her abilities without positive reinforcement, but a little praise goes a long way. Very loyal friend and lover.&lt;br /&gt;
&lt;br /&gt;
=Male Personality Types=&lt;br /&gt;
===優: &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;Affectionate&amp;lt;/span&amp;gt; / &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Gentle&amp;lt;/span&amp;gt;===&lt;br /&gt;
Introspective, somewhat poetic, sensitive and considerate.&lt;br /&gt;
&lt;br /&gt;
===陽: Positive===&lt;br /&gt;
Cheery and loud, hyperactive in activity and conversation, expresses emotions frankly and transparently, sometimes plagued with self-doubt.&lt;br /&gt;
&lt;br /&gt;
===宅: Otaku===&lt;br /&gt;
Proudly speaks his mind and gestures like a manga character. &lt;br /&gt;
* He will only move at a jogging pace than a running speed.&lt;br /&gt;
&lt;br /&gt;
===蛮: &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;Rough&amp;lt;/span&amp;gt; / &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Savage&amp;lt;/span&amp;gt;===&lt;br /&gt;
Man of action, doesn't much like words. You won't make as much progress with him through conversation, but getting him to join you in any activity will improve his opinion of you. Very turbulent moods, and cooling him down or cheering him up when he needs it helps your relationship a lot. Reading his moods is difficult until you know him; even when he looks like a coiled spring, he may be in a good mood.&lt;br /&gt;
&lt;br /&gt;
=Traits=&lt;br /&gt;
Trait translations have been worked on by different translation teams, so like the personality names, the trait names will depend on the translation you use - the one provided by &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;'''Hongfire'''&amp;lt;/span&amp;gt; and the one provided by &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;'''/hgg/'''&amp;lt;/span&amp;gt;. Like the personality names, if it is not marked with a specific indicator of which team did it, it is the same in both translations. Any notes that are in brackets are currently unconfirmed, and need more testing to confirm if the case is true.&lt;br /&gt;
&lt;br /&gt;
==First Row==&lt;br /&gt;
===Easygoing===&lt;br /&gt;
*Easier to raise love points and chemistry.&lt;br /&gt;
&lt;br /&gt;
===&amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;Loyal Friend&amp;lt;/span&amp;gt; / &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Affable&amp;lt;/span&amp;gt;===&lt;br /&gt;
*Easier to raise friend points.&lt;br /&gt;
&lt;br /&gt;
===Bad with Guys===&lt;br /&gt;
*Negative modifier to action success rate and point increase when successfully dealt with guys.&lt;br /&gt;
*Will not interrupt guys.&lt;br /&gt;
&lt;br /&gt;
===Bad with Girls===&lt;br /&gt;
*Negative modifier to action success rate and point increase when successfully dealt with girls.&lt;br /&gt;
*Will not interrupt girls.&lt;br /&gt;
&lt;br /&gt;
==Second Row==&lt;br /&gt;
&lt;br /&gt;
===Charming===&lt;br /&gt;
*Positive modifier to relationship point.&lt;br /&gt;
*NPCs will seek this character for interaction but are also more likely to interrupt conversations.&lt;br /&gt;
&lt;br /&gt;
===Tsundere===&lt;br /&gt;
*Decreases the chances of successful &amp;quot;let's __ (e.g. study)&amp;quot; action.&lt;br /&gt;
*[Might increase chance of getting slapped.]&lt;br /&gt;
*[May temporarily swing from high to low on mood and % chance.]&lt;br /&gt;
&lt;br /&gt;
===&amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;Courteous&amp;lt;/span&amp;gt; / &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Chivalrous&amp;lt;/span&amp;gt;===&lt;br /&gt;
*Increases the chances of successful &amp;quot;let's __ (e.g. study)&amp;quot; action.&lt;br /&gt;
&lt;br /&gt;
===&amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;Groupie&amp;lt;/span&amp;gt; / &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Trendy&amp;lt;/span&amp;gt;===&lt;br /&gt;
*Increases the chances of joining any group activities.&lt;br /&gt;
&lt;br /&gt;
==Third Row==&lt;br /&gt;
&lt;br /&gt;
===Obedient===&lt;br /&gt;
*Rarely refuses the 'encouragement', 'group', and 'follow' options.&lt;br /&gt;
&lt;br /&gt;
===&amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;Optimistic&amp;lt;/span&amp;gt; / &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Positive&amp;lt;/span&amp;gt;===&lt;br /&gt;
*Resistant to depressed moods, bonus to cheering others up.&lt;br /&gt;
&lt;br /&gt;
===Shy===&lt;br /&gt;
*Harder to accept physical contact and H action in the presence of other people.&lt;br /&gt;
*[Decreases the chances of successful conversation.]&lt;br /&gt;
&lt;br /&gt;
===Jealous===&lt;br /&gt;
*Increases the frequency of interrupting conservation.&lt;br /&gt;
&lt;br /&gt;
==Fourth Row==&lt;br /&gt;
&lt;br /&gt;
===&amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;Pessimistic&amp;lt;/span&amp;gt; / &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Melancholy&amp;lt;/span&amp;gt;===&lt;br /&gt;
*Prone to depressed moods.&lt;br /&gt;
&lt;br /&gt;
===&amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;Lewd&amp;lt;/span&amp;gt; / &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Perverted&amp;lt;/span&amp;gt;===&lt;br /&gt;
*Increases the frequency and the success rate of lewd actions and topics.&lt;br /&gt;
&lt;br /&gt;
===Serious===&lt;br /&gt;
*Goes to school earlier.&lt;br /&gt;
*Very low chance of skipping class.&lt;br /&gt;
*Uses condom on first sex. &lt;br /&gt;
*Visits clubs regularly at least once in every session (same as diligent characters visit library).&lt;br /&gt;
*Rate of improving athletics is greatly increased.&lt;br /&gt;
&lt;br /&gt;
===Calm===&lt;br /&gt;
*Lesser emotional variation.&lt;br /&gt;
*More stable mood.&lt;br /&gt;
*Resistant to angry moods.&lt;br /&gt;
&lt;br /&gt;
==Fifth Row==&lt;br /&gt;
&lt;br /&gt;
===Impulsive===&lt;br /&gt;
*Easily changes moods, bad or good.&lt;br /&gt;
*Moods have more effect on favorability to everyone.&lt;br /&gt;
&lt;br /&gt;
===&amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;Daydreamer&amp;lt;/span&amp;gt; / &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Absentminded&amp;lt;/span&amp;gt;===&lt;br /&gt;
*Reduced movement speed.&lt;br /&gt;
*Late to arrive at school and early to leave.&lt;br /&gt;
*If a teacher, may randomly be first or last to arrive, but always leaves last.&lt;br /&gt;
&lt;br /&gt;
===Violent===&lt;br /&gt;
*Increases the frequency of angry moods.&lt;br /&gt;
*More likely to start a fight with characters he or she hates.&lt;br /&gt;
&lt;br /&gt;
===Passive===&lt;br /&gt;
*Unlikely to initiate H conversation or actions.&lt;br /&gt;
&lt;br /&gt;
==Sixth Row==&lt;br /&gt;
&lt;br /&gt;
===Meddlesome===&lt;br /&gt;
*More likely to offer massages and cheer up or calm down other characters.&lt;br /&gt;
&lt;br /&gt;
===Class Prez===&lt;br /&gt;
*Unlikely to take part in Teacher-student sex.&lt;br /&gt;
*May get teachers fired if he or she catches them having sex.&lt;br /&gt;
*Increases the frequency of &amp;quot;everyone, let's ___&amp;quot; actions.&lt;br /&gt;
*[Teachers might like you more.]&lt;br /&gt;
*[Might be able to break up H in the open without negative impact on relationship with that character.]&lt;br /&gt;
&lt;br /&gt;
===Chatty===&lt;br /&gt;
*Increases frequency of triggering conversation.&lt;br /&gt;
&lt;br /&gt;
===Always Hungry===&lt;br /&gt;
*Can eat multiple times during one period.&lt;br /&gt;
*Talking about food has increased success rate.&lt;br /&gt;
*Hungry NPCs tend to loiter in cafeteria.&lt;br /&gt;
&lt;br /&gt;
==Seventh Row==&lt;br /&gt;
&lt;br /&gt;
===&amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;Passionate&amp;lt;/span&amp;gt; / &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Romantic&amp;lt;/span&amp;gt;===&lt;br /&gt;
*The success rate for discussing &amp;quot;Love&amp;quot; is doubled.&lt;br /&gt;
*Increases the frequency of hug/kiss/sex/date with their lover.&lt;br /&gt;
 &lt;br /&gt;
===&amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;Faithful&amp;lt;/span&amp;gt; / &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Singleminded&amp;lt;/span&amp;gt;===&lt;br /&gt;
*Refuses hug/kiss/touch interactions until is in a relationship.&lt;br /&gt;
*Lower virtue characters may still have more than one lover while higher virtue characters will remain faithful to only one lover.&lt;br /&gt;
&lt;br /&gt;
===Indecisive===&lt;br /&gt;
*Ambiguous, unlikely to choose either of two competitors for the character's attention.&lt;br /&gt;
&lt;br /&gt;
===Competitive===&lt;br /&gt;
*More likely to challenge enemies.&lt;br /&gt;
*More likely to compete when interrupting.&lt;br /&gt;
&lt;br /&gt;
==Eighth Row==&lt;br /&gt;
&lt;br /&gt;
===&amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;Deceptive&amp;lt;/span&amp;gt; / &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Scheming&amp;lt;/span&amp;gt;===&lt;br /&gt;
*Increases the chances of spreading/successful bad rumors.&lt;br /&gt;
*Increases the chance of forcing exploitable characters as of v2 update.&lt;br /&gt;
&lt;br /&gt;
===Diligent===&lt;br /&gt;
*Increases the frequency of going to library.&lt;br /&gt;
*Increases the success rate of accepting &amp;quot;Let's study&amp;quot;.&lt;br /&gt;
*Increases the chance of bonus from study/sport/club activities.&lt;br /&gt;
&lt;br /&gt;
===&amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;Cuts Class&amp;lt;/span&amp;gt; / &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Wild&amp;lt;/span&amp;gt;===&lt;br /&gt;
*Increases the frequency of skipping school/requesting hang-out and the successful chances of accepting it.&lt;br /&gt;
*Greatly increases favorability to those who skip with them.&lt;br /&gt;
*May invite you to skip the class.&lt;br /&gt;
*[More likely to engage in casual sex with those who they skip with.]&lt;br /&gt;
&lt;br /&gt;
===Masochist===&lt;br /&gt;
*Abusive actions increase relationship points.&lt;br /&gt;
*No limit to abusive actions during period (unlike other interactions which zero out after the third attempt).&lt;br /&gt;
&lt;br /&gt;
==Ninth Row==&lt;br /&gt;
&lt;br /&gt;
===Sweaty===&lt;br /&gt;
*Body becomes noticeably shiny.&lt;br /&gt;
*Increased chances of visiting Shower Room.&lt;br /&gt;
&lt;br /&gt;
===Evil===&lt;br /&gt;
*Will never break up with, or permit a break up from, any lover.&lt;br /&gt;
*Will target for death any lover if their favorability drops low enough to break up.&lt;br /&gt;
*Will target for death anyone they witnessed having sex with their lover. See [[Artificial_Academy_2/Gameplay#Events|Events Section]] for murder details.&lt;br /&gt;
*Can force sex on the player.&lt;br /&gt;
&lt;br /&gt;
===Deaf===&lt;br /&gt;
*Has an extra option (&amp;quot;What?&amp;quot;) that has same effect as &amp;quot;No&amp;quot; but with lower decrease on relationship points.&lt;br /&gt;
&lt;br /&gt;
===Exploitable===&lt;br /&gt;
*Prone to forced sex.&lt;br /&gt;
*Deceptive NPCs harass exploitable characters more often as of v2 update.&lt;br /&gt;
**An Exploitable who has been forced has 999% to follow the forcing character, and 150% to accept forced sex on the spot, though grudgingly.&lt;br /&gt;
&lt;br /&gt;
==Tenth Row==&lt;br /&gt;
&lt;br /&gt;
===Asexual===&lt;br /&gt;
*Decreased success rate of ero topic conversation and ero gains from physical contact decreased. &lt;br /&gt;
*Female characters have less chances of getting pregnant.&lt;br /&gt;
*[Male characters have less chances of impregnating a girl.]&lt;br /&gt;
&lt;br /&gt;
===Lucky===&lt;br /&gt;
*Increased chances of &amp;quot;ecchi&amp;quot; contact during massage&lt;br /&gt;
*Increased chances of getting away with murder.&lt;br /&gt;
*Increased chances of surviving murder attempts.&lt;br /&gt;
&lt;br /&gt;
=Items=&lt;br /&gt;
Using the maker, each created character gets assigned 3 trading-items(one for lovers, one for friends and one for sexual relationships). These items can not be traded directly. However, at some point, any NPC may ask you to trade. Depending on your relationship, they may trade their friend item or their lover's item with you. All item have no use besides trading (as confirmed ingame). If a student, or teacher, transfers out of the class the traded items stay with the person still in class. Likewise the items the transferee has vanish from the classroom. By transferring students after trading you can technically have multiples of the same items in the classroom.&lt;/div&gt;</summary>
		<author><name>EvoRevo</name></author>	</entry>

	<entry>
		<id>http://wiki.anime-sharing.com/hgames/index.php?title=Artificial_Academy_2/Card_editor&amp;diff=14523</id>
		<title>Artificial Academy 2/Card editor</title>
		<link rel="alternate" type="text/html" href="http://wiki.anime-sharing.com/hgames/index.php?title=Artificial_Academy_2/Card_editor&amp;diff=14523"/>
				<updated>2014-08-16T17:44:33Z</updated>
		
		<summary type="html">&lt;p&gt;EvoRevo: Better than what I tried, but why have a colored asterisk when you can just color the names to show who did what translation?&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Artificial_Academy_2}}&lt;br /&gt;
Character creation must be done outside the game. As with [[Artificial Academy]] 1, the character creator AA2Edit (aka. Maker) is an extra piece of software.&lt;br /&gt;
&lt;br /&gt;
=FAQ=&lt;br /&gt;
&lt;br /&gt;
*'''Q: How do I get a rainbow card?'''&amp;lt;br /&amp;gt;A: The generation of a rainbow card is random (1/100 chance). You simply must keep saving a character over and over again until you get the rainbow card to appear. Also if you save over a character who already has a rainbow card, you run the risk of losing it. You can also use the [http://www.hongfire.com/forum/showthread.php/430353?p=3539958#post3539958 unlocked AA2Edit] by Phil26.&lt;br /&gt;
&lt;br /&gt;
*'''Q: What do the rainbow card mean?'''&amp;lt;br /&amp;gt;A: In-game tips refer them as to giving the character the &amp;quot;Main character effect&amp;quot;.  This increases movement speed and advancement rates of stats and relationships.&lt;br /&gt;
&lt;br /&gt;
*'''Q: What are the character items for?'''&amp;lt;br /&amp;gt;A: These are the items your character will have on them when you put them in the game. When a character has reached a certain level in the relationship (friendship, lovers, or sexual) the other character will come and offer to trade one of their items for yours in that respective category. The items a character has can be viewed at the status screen found by clicking on the statue behind the martial arts room. Other than increasing the relationship status, the trade offer has no further effect. This has been confirmed by in-game info.&lt;br /&gt;
&lt;br /&gt;
*'''Q: How do I make a teacher character?'''&amp;lt;br /&amp;gt;A: Any character can become the teacher by transferring into the top center desk. This is can be done only within the game, at bedtime. The teacher won't automatically be given the teacher's clothing, that has to be done in the same seating arrangement menu.&lt;br /&gt;
&lt;br /&gt;
*'''Q: How do I give a character &amp;lt;color&amp;gt; skin?'''&amp;lt;br /&amp;gt;A: The release version of the Maker restricts color to natural(ish) skin tones. It was formerly possible to do unusual skin tones in the first version of the Trial Maker, but it was quickly patched. It may still be possible to do it via a character editor (such as JG2ChrData or ReiEdit), but if you load them back up in the Maker after doing such, the maker will force it to a more natural skin tone.&lt;br /&gt;
&lt;br /&gt;
= AA2Edit keyboard shortcuts =&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Action !! Key !! Key Description&lt;br /&gt;
|-&lt;br /&gt;
| Drag Rotate || Mouse 1 || Left Mouse Button&lt;br /&gt;
|-&lt;br /&gt;
| Pan Up/Down + Zoom || Mouse 2 || Right Mouse Button&lt;br /&gt;
|-&lt;br /&gt;
| Pan Left || {{Key|←}} || Left Arrow Key&lt;br /&gt;
|-&lt;br /&gt;
| Pan Right || {{Key|→}} || Right Arrow Key&lt;br /&gt;
|-&lt;br /&gt;
| Pan &amp;quot;Foward&amp;quot; || {{Key|↑}} || Up Arrow Key&lt;br /&gt;
|-&lt;br /&gt;
| Pan &amp;quot;Back&amp;quot; || {{Key|↓}} || Down Arrow Key&lt;br /&gt;
|-&lt;br /&gt;
| Zoom In || {{Key|;}} || Semi-Colon&lt;br /&gt;
|-&lt;br /&gt;
| Zoom Out || {{Key|]}} || Left Square-Bracket&lt;br /&gt;
|-&lt;br /&gt;
| Rotate Clockwise || {{Key|.}} || Period&lt;br /&gt;
|-&lt;br /&gt;
| Rotate Counter-Clockwise || {{Key|\}} || Back-Slash&lt;br /&gt;
|-&lt;br /&gt;
| Reset Rotation || {{Key|/}} || Forward-Slash&lt;br /&gt;
|-&lt;br /&gt;
| Screenshot || {{Key|F11}} || F11&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=Character cards=&lt;br /&gt;
* Red Cards are given to pure Heterosexual characters. Love gains toward members of the same sex are extremely limited, and an ecchi mood is very difficult to achieve from characters of the same sex.&lt;br /&gt;
* Orange Cards are given to characters who lean towards Heterosexuality. These characters prefer the opposite sex, but for someone of the same sex who they click with, it's not impossible for them to become lovers.&lt;br /&gt;
* Purple Cards are given to Bisexual characters. These characters gain Love at the same rate for both sexes, and are equally likely to become horny from contact or lewd talk from either sex.&lt;br /&gt;
* Green Cards are given to characters who lean towards Homosexuality. These characters prefer the same sex, but for someone of the opposite sex who they click with, it's not impossible for them to become lovers.&lt;br /&gt;
* Blue Cards are pure Homosexual characters. Love gains toward members of the opposite sex are extremely limited, and an ecchi mood is very difficult to achieve from characters of the opposite sex.&lt;br /&gt;
* Rainbow Cards are normally only given 1% of the time anytime you save a character (but can be given to anyone with an unlocked maker). The game considers these characters &amp;quot;main characters,&amp;quot; and will give them a 100% increase in movement speed, along with a boost to relationship building (love/friendship) due to much higher Respect (a hidden stat) values and faster stat growth. Their sexuality still applies as normal for their preference. (To be confirmed.)&lt;br /&gt;
&lt;br /&gt;
The point of view angle depends on the character's height.&lt;br /&gt;
&lt;br /&gt;
=Character pose=&lt;br /&gt;
The pose changes at certain times when you have chosen a personality and then click on something else that customizes the girl. Please note this only applies when you begin to adjust stuff on the character; they then enter the &amp;quot;Adjustment Pose&amp;quot; which is as follows:&lt;br /&gt;
*Lively: Feet a bit wider than shoulder-width apart. Arms at sides, fists balled up.&lt;br /&gt;
*Delicate: Hands at sides, relatively normal-looking.&lt;br /&gt;
*Cheerful: Similar to Delicate, but the wrists are bent and the hands are slightly turned out. Feet a bit wider apart and slightly turned inward.&lt;br /&gt;
*Stoic/Quiet: Identical to Delicate.&lt;br /&gt;
*Playful: Similar to Delicate, but feet are a bit wider apart.&lt;br /&gt;
*Energetic/Frisky: Identical to Lively.&lt;br /&gt;
*Kind: Identical to Cheerful.&lt;br /&gt;
*Upbeat/Joyful: Identical to Cheerful.&lt;br /&gt;
*Normal/Ordinary: Identical to Playful.&lt;br /&gt;
*Irritable/Irritated: Arms/Hands bent behind back, feet shoulder-width apart.&lt;br /&gt;
*Uptight/Harsh: Identical to Playful.&lt;br /&gt;
*Friendly/Sweet: Identical to Delicate.&lt;br /&gt;
*Creepy: Identical to Cheerful.&lt;br /&gt;
*Reserved: Identical to Playful.&lt;br /&gt;
*Dignified: Identical to Delicate.&lt;br /&gt;
*Assertive/Aloof: Identical to Irritable/Irritated.&lt;br /&gt;
*Sensitive/Smart: Identical to Delicate.&lt;br /&gt;
*Virtuous/Genuine: Identical to Playful.&lt;br /&gt;
*Mature: Identical to Playful.&lt;br /&gt;
*Lazy: Identical to Playful.&lt;br /&gt;
*Manly: Identical to Irritable/Irritated.&lt;br /&gt;
*Cadet: Identical to Lively.&lt;br /&gt;
&lt;br /&gt;
Males seem to be identical in the adjustment pose regardless of personality; it's most like the Playful type.&lt;br /&gt;
&lt;br /&gt;
=Basic Stats=&lt;br /&gt;
* Intelligence&lt;br /&gt;
** This is comparable to the academics stat from AA1. This determines base starting Wisdom, an indicator of how smart the character is, and how well they will do on tests and exams. Smarter characters may potentially be more liked by teachers and characters with the &amp;quot;Class Prez&amp;quot; trait, as well.&lt;br /&gt;
* Strength&lt;br /&gt;
** This is comparable to the athletics stat from AA1. This determines base starting Strength, an indicator of how strong the character is during sports, club activities, and sport competitions. Combined with fighting style, it also affects how well the character can fight. It also seems to have an impact on movement speed, but not as huge as it did in AA1.&lt;br /&gt;
* Sociability&lt;br /&gt;
** This sets the difficulty rating for general social interactions. Characters with low sociability are harder to build friendships with and interact less frequently with others, while high sociability characters can be befriended quickly and interact more regularly with other characters.&lt;br /&gt;
** For a short initial period, higher sociability characters drift up in popularity as they make more acquaintances with others. But their interaction rate does not determine their interaction quality, and the increased frequency improves the chances they will get under other characters' skins, especially due to their tendency to interrupt other interactions. In the long term, normal sociability characters maintain the highest positive favorability, lowest sociability characters enjoy a comfortable middle, while the highest sociability characters become intolerable, especially to each other.&lt;br /&gt;
* Fighting Style&lt;br /&gt;
** There are three fighting styles to choose from: &amp;quot;No Restraint&amp;quot;, &amp;quot;One Blow&amp;quot; and &amp;quot;Irregular&amp;quot;. Each fighting style has their own fighting animations. The fighting styles work in a rock-paper-scissors way: No restraint &amp;lt; One blow &amp;lt; Irregular &amp;lt; No restraint.&lt;br /&gt;
* Virtue&lt;br /&gt;
** This sets the difficulty rating for romantic/sexual interactions (hugging, kissing, sex, and so on). Characters with high virtue are harder to approach with sexual matters, while low virtue characters are way more casual about those things. High virtue does not prevent a character from turning into pervert (lusting for intercourse with their partner) but they will be more secretive about it (less likely to initiate sex out in the open.)&lt;br /&gt;
** Virtue is crucial to sex acceptance(hidden meter). It grows only after becoming a lover for Normal/High/Highest virtue while Low/Lowest virtue are open to sex-friend relationship from the beginning. Technically, Normal virtue begins to accept sex at least two days passed from being a lover. This may differ by traits.    &lt;br /&gt;
** Characters with higher virtue are more faithful and more resistant to romantic/sexual interactions if they already have a lover.&lt;br /&gt;
* Orientation&lt;br /&gt;
** Defines whether or not a character will have sex and date boys, girls or both. Sexual preferences are ignored when using the &amp;quot;force&amp;quot; options. Characters' horniness will be less affected by physical contact with characters further from their orientation. Unlike in AA1, there are now five sexual orientations to choose from:&lt;br /&gt;
*** Hetero: The character only shows sexual interest in the other gender. Sexual advances from same-sex classmates will always be rejected.&lt;br /&gt;
*** Leaning Hetero: While the character still has more interest in the opposite sex, advances from same-sex classmates will not be completely ignored (they will have a harder time winning them over however).&lt;br /&gt;
*** Bisexual: The character doesn't make a distinction between sexes.&lt;br /&gt;
*** Leaning Homo: While the character still has more interest in the same sex, advances from opposite-sex classmates will not be completely ignored (they will have a harder time winning them over however).&lt;br /&gt;
*** Homo: The character only shows sexual interest in the same gender. Sexual advances from opposite-sex classmates will always be rejected.&lt;br /&gt;
* Sexual Experience&lt;br /&gt;
There are now two virginities, one for vaginal and one for anal intercourse. Vaginal virgins will have a visual blood-effect during their first time. Unlike in AA1, a vaginal virgin can now climax on their first time.&lt;br /&gt;
* Profile&lt;br /&gt;
The text typed here can be seen in-game at the Jizou Statue behind the dojo when you view a character's specific statistics. It can either be an actual biography for the character, or you can simply write the character's traits and/or preferences if you wish.&lt;br /&gt;
&lt;br /&gt;
=Female Personality Types=&lt;br /&gt;
Personality name translations have been worked on by different teams; the one provided by &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;'''Hongfire'''&amp;lt;/span&amp;gt; and the one provided by &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;'''/hgg/'''&amp;lt;/span&amp;gt;. If there is no indicator of which translation is being used, it is the same for both.&lt;br /&gt;
&lt;br /&gt;
=='''First Row'''==&lt;br /&gt;
===活: Lively===&lt;br /&gt;
Very spontaneous and energetic, very easy to engage her in anything that seems fun, like sports, the arcade, and karaoke. Talking about hobbies, things she does for fun, is a good way to get her to open up. She's unlikely to study or develop her club skills without someone she enjoys being with, but with them she puts in the effort enthusiastically.&lt;br /&gt;
&lt;br /&gt;
===薄: Delicate===&lt;br /&gt;
===朗: Cheerful===&lt;br /&gt;
===淡: &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;Stoic&amp;lt;/span&amp;gt; / &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Quiet&amp;lt;/span&amp;gt;===&lt;br /&gt;
Very soft-spoken and emotionally reserved, with a dry sense of humor.&lt;br /&gt;
&lt;br /&gt;
===然: Playful===&lt;br /&gt;
She often tells you she's like a cat in heat. Even without Lewd trait she wants sex all the time, anywhere, and when she asks you to follow, you never know if it's to a quiet room to talk or the girl's room stall. She likes taking the lead, but she also likes someone who can grab the lead themselves.&lt;br /&gt;
&lt;br /&gt;
She plays very differently between Low Virtue and Normal to Above.&lt;br /&gt;
* At lower than Normal, she's open to any suggestion of sex when her love or ecchi is high enough, and may get horny just from being asked to follow. Or from any interaction, for that matter.&lt;br /&gt;
* At Normal to higher Virtue she still becomes aroused to a lesser extent, but she will put an abrupt halt to any advances into sex.&lt;br /&gt;
** One way around this is to keep cranking her up and leaving her hanging until she can't take it anymore and either demands sex on the spot or drags you into a private room.&lt;br /&gt;
** Another way is to crank her up and demand sex on the spot through Force; though she's most resistant the first time, despite what she says it actually makes her hornier. Every time after that will become easier if not immediate. The drawback to this is that it can only be done in open rooms, so it doesn't ensure privacy, and it takes time, opening more opportunity for that privacy to be shattered before you're done.&lt;br /&gt;
&lt;br /&gt;
=='''Second Row'''==&lt;br /&gt;
===晴: &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;Energetic&amp;lt;/span&amp;gt; / &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Frisky&amp;lt;/span&amp;gt;===&lt;br /&gt;
Cheerful but somewhat over excited. She can be easily turned on by interests, makes a lot of exclamation &amp;quot;Kyaa~!&amp;quot;.  &lt;br /&gt;
&lt;br /&gt;
:&amp;quot;Kyaa~~! You came to see me, didn't you?&amp;quot;&lt;br /&gt;
:&amp;quot;Did you catch what was on TV last night? I didn't really understand it, but it was awesome!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
===寧: Kind===&lt;br /&gt;
&lt;br /&gt;
===笑: &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;Upbeat&amp;lt;/span&amp;gt; / &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Joyful&amp;lt;/span&amp;gt;===&lt;br /&gt;
Relaxed, easygoing, and an ultimate poker face. She appears with closed eyes most of time regardless of character creations. She acts as a comfy mate, but when she opens her eyes with that sly grin on the face, a natural predator inside. &lt;br /&gt;
&lt;br /&gt;
:&amp;quot;Ice cream is delicious this time of year~ I wanna lick some real bad~&amp;quot;&lt;br /&gt;
:&amp;quot;Ahaha~ I won't let you get away that easily~&amp;quot;&lt;br /&gt;
&lt;br /&gt;
===月: &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;Normal&amp;lt;/span&amp;gt; / &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Ordinary&amp;lt;/span&amp;gt;===&lt;br /&gt;
Chatty, lighthearted, interested in 'girl things' that reminds of ordinary school girls. &lt;br /&gt;
&lt;br /&gt;
:&amp;quot;What's the matter? Need some advice?&amp;quot;&lt;br /&gt;
:&amp;quot;Hey, look how few calories this has-. These are good times to be alive~.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
===激: &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;Irritable&amp;lt;/span&amp;gt; / &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Irritated&amp;lt;/span&amp;gt;===&lt;br /&gt;
Tsundere who rants and complains endlessly about now-days. She acts very girly in front of the one she loves.&lt;br /&gt;
&lt;br /&gt;
:&amp;quot;Geez, games these days are SO slow! They need to make games that fire me up!&amp;quot;&lt;br /&gt;
:&amp;quot;Wh-who said you could look?!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
=='''Third Row'''==&lt;br /&gt;
===尖: &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;Uptight&amp;lt;/span&amp;gt; / &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Harsh&amp;lt;/span&amp;gt;===&lt;br /&gt;
Apathetic, negative, and abusive later on. She shows off her indifferent manner openly. But once she gets intimated, she starts talking with insulting manner which is to conceal her actual sentiment. &lt;br /&gt;
&lt;br /&gt;
:&amp;quot;Like a good dog, wait me over there.&amp;quot; &lt;br /&gt;
:&amp;quot;Don't mind me, I just came here to look at your stupid face.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
===楚: &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;Friendly&amp;lt;/span&amp;gt; / &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Sweet&amp;lt;/span&amp;gt;===&lt;br /&gt;
Pleasant, easy-going, and a master of politeness judo, able to get what she wants harmoniously, making others happy, even grateful, to give it to her. However, she can turn cold if losing control of a situation, and delivers her polite demands firmly and sharply. &lt;br /&gt;
&lt;br /&gt;
:&amp;quot;Being side by side with the person you love really is wonderful!&amp;quot;&lt;br /&gt;
:&amp;quot;Wedding Dress or white kimono... It's hard to give up either one, isn't it?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
===肝: Creepy===&lt;br /&gt;
A fujoshi, or a yaoi fangirl in English terms, who is enthusiastic about 'boy's love' fiction and homoerotica. She tends to seclude herself from &amp;quot;normalfags&amp;quot; with self-mocking manner, laughs maniacally when excited; &amp;quot;ku-huhu&amp;quot;, &amp;quot;KE-hehe!&amp;quot;. She adapts &amp;quot;real-life&amp;quot; relationship awkwardly later on.    &lt;br /&gt;
&lt;br /&gt;
:&amp;quot;Haa~, I didn't think I could talk like this to someone who wasn't 2D.&amp;quot;&lt;br /&gt;
:&amp;quot;Huh!? There's nothing gay about boy loving boys!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
===慎: Reserved===&lt;br /&gt;
Extremely passive character. She stutters, pauses on words frequently, holds back an action even if she prompted it first. &lt;br /&gt;
&lt;br /&gt;
:&amp;quot;N-no, wait, I was joking, so, nnh!&amp;quot; &lt;br /&gt;
:&amp;quot;I'm s-still... n-not used to this yet...&amp;quot;&lt;br /&gt;
&lt;br /&gt;
===凜: Dignified===&lt;br /&gt;
An archetype of matured woman; polite, contemplative, reflecting sea. Conversations imply that she is from a rich family. &lt;br /&gt;
&lt;br /&gt;
:&amp;quot;Your eyes... I love the way you look at me.&amp;quot;&lt;br /&gt;
:&amp;quot;I love to pass the time gazing at the sea's gentle waves...&amp;quot;&lt;br /&gt;
&lt;br /&gt;
=='''Fourth Row'''==&lt;br /&gt;
===独: &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;Assertive&amp;lt;/span&amp;gt; / &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Aloof&amp;lt;/span&amp;gt;===&lt;br /&gt;
Classic kuudere, cool, distant and unapproachable on the surface, but scratch the surface and you'll find turbulent emotion beneath. Tomboyish and self-reliant. Denies affection, but becomes expressively passionate toward her lover.&lt;br /&gt;
&lt;br /&gt;
===聡: &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;Sensitive&amp;lt;/span&amp;gt; / &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Smart&amp;lt;/span&amp;gt;===&lt;br /&gt;
A romantic who knows everything there is to know about romance from books. She's eager to have the real experience, and to feel what she feels when reading the passages derived from someone else's experience. Very literate and quick to pick up new knowledge, especially knowledge that supplements her understanding of the erotic. Becomes more self-deprecating the deeper in love she falls, as if she feels unworthy of the love she wants. &lt;br /&gt;
&lt;br /&gt;
Though she has more initial attraction to brawn rather than brains, discussions about love and romance are more deeply personal for her and can win her heart.&lt;br /&gt;
&lt;br /&gt;
===賢: &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;Virtuous&amp;lt;/span&amp;gt; / &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Genuine&amp;lt;/span&amp;gt;===&lt;br /&gt;
&lt;br /&gt;
===理: Mature===&lt;br /&gt;
Worldly wise, with an unflappable pleasant grace. Becomes motherly and supportive with affection.&lt;br /&gt;
&lt;br /&gt;
===怠: Lazy===&lt;br /&gt;
She's...very economical with her energy. Her sudden and inexplicable spikes of motivation indicate she's holding back most of the time. Hedonistic, sensualist, but generous in sharing her pleasure with those who comfort her, emotionally, physically...and financially. She wants the easy life handed to her, so she's drawn to those with the potential to provide it, those with ranking on the leaderboards.&lt;br /&gt;
&lt;br /&gt;
=='''Fifth Row'''==&lt;br /&gt;
===漢: Manly===&lt;br /&gt;
A chronic overachiever. If you can keep pace with her on at least one leaderboard, you'll have her respect. Hard massages would be appreciated; one of those would always improve her mood.&lt;br /&gt;
&lt;br /&gt;
===曹: Cadet===&lt;br /&gt;
Sharply regimental, always alert to duty and seeks validation for her performance, even on things she knows she's good at. She'll consistently improve her abilities without positive reinforcement, but a little praise goes a long way. Very loyal friend and lover.&lt;br /&gt;
&lt;br /&gt;
=Male Personality Types=&lt;br /&gt;
===優: &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;Affectionate&amp;lt;/span&amp;gt; / &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Gentle&amp;lt;/span&amp;gt;===&lt;br /&gt;
Introspective, somewhat poetic, sensitive and considerate.&lt;br /&gt;
&lt;br /&gt;
===陽: Positive===&lt;br /&gt;
Cheery and loud, hyperactive in activity and conversation, expresses emotions frankly and transparently, sometimes plagued with self-doubt.&lt;br /&gt;
&lt;br /&gt;
===宅: Otaku===&lt;br /&gt;
Proudly speaks his mind and gestures like a manga character. &lt;br /&gt;
* He will only move at a jogging pace than a running speed.&lt;br /&gt;
&lt;br /&gt;
===蛮: &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;Rough&amp;lt;/span&amp;gt; / &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Savage&amp;lt;/span&amp;gt;===&lt;br /&gt;
Man of action, doesn't much like words. You won't make as much progress with him through conversation, but getting him to join you in any activity will improve his opinion of you. Very turbulent moods, and cooling him down or cheering him up when he needs it helps your relationship a lot. Reading his moods is difficult until you know him; even when he looks like a coiled spring, he may be in a good mood.&lt;br /&gt;
&lt;br /&gt;
=Traits=&lt;br /&gt;
Trait translations have been worked on by different translation teams, so like the personality names, the trait names will depend on the translation you use - the one provided by &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;'''Hongfire'''&amp;lt;/span&amp;gt; and the one provided by &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;'''/hgg/'''&amp;lt;/span&amp;gt;. Like the personality names, if it is not marked with a specific indicator of which team did it, it is the same in both translations. Any notes that are in brackets are currently unconfirmed, and need more testing to confirm if the case is true.&lt;br /&gt;
&lt;br /&gt;
==First Row==&lt;br /&gt;
===Easygoing===&lt;br /&gt;
*Easier to raise love points and chemistry.&lt;br /&gt;
&lt;br /&gt;
===&amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;Loyal Friend&amp;lt;/span&amp;gt; / &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Affable&amp;lt;/span&amp;gt;===&lt;br /&gt;
*Easier to raise friend points.&lt;br /&gt;
&lt;br /&gt;
===Bad with Guys===&lt;br /&gt;
*Negative modifier to action success rate and point increase when successfully dealt with guys.&lt;br /&gt;
*Will not interrupt guys.&lt;br /&gt;
&lt;br /&gt;
===Bad with Girls===&lt;br /&gt;
*Negative modifier to action success rate and point increase when successfully dealt with girls.&lt;br /&gt;
*Will not interrupt girls.&lt;br /&gt;
&lt;br /&gt;
==Second Row==&lt;br /&gt;
&lt;br /&gt;
===Charming===&lt;br /&gt;
*Positive modifier to relationship point.&lt;br /&gt;
*NPCs will seek this character for interaction but are also more likely to interrupt conversations.&lt;br /&gt;
&lt;br /&gt;
===Tsundere===&lt;br /&gt;
*Decreases the chances of successful &amp;quot;let's __ (e.g. study)&amp;quot; action.&lt;br /&gt;
*[Might increase chance of getting slapped.]&lt;br /&gt;
*[May temporarily swing from high to low on mood and % chance.]&lt;br /&gt;
&lt;br /&gt;
===&amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;Courteous&amp;lt;/span&amp;gt; / &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Chivalrous&amp;lt;/span&amp;gt;===&lt;br /&gt;
*Increases the chances of successful &amp;quot;let's __ (e.g. study)&amp;quot; action.&lt;br /&gt;
&lt;br /&gt;
===&amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;Groupie&amp;lt;/span&amp;gt; / &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Trendy&amp;lt;/span&amp;gt;===&lt;br /&gt;
*Increases the chances of joining any group activities.&lt;br /&gt;
&lt;br /&gt;
==Third Row==&lt;br /&gt;
&lt;br /&gt;
===Obedient===&lt;br /&gt;
*Rarely refuses the 'encouragement', 'group', and 'follow' options.&lt;br /&gt;
&lt;br /&gt;
===&amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;Optimistic&amp;lt;/span&amp;gt; / &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Positive&amp;lt;/span&amp;gt;===&lt;br /&gt;
*Resistant to depressed moods, bonus to cheering others up.&lt;br /&gt;
&lt;br /&gt;
===Shy===&lt;br /&gt;
*Harder to accept physical contact and H action in the presence of other people.&lt;br /&gt;
*[Decreases the chances of successful conversation.]&lt;br /&gt;
&lt;br /&gt;
===Jealous===&lt;br /&gt;
**Increases the frequency of interrupting conservation.&lt;br /&gt;
&lt;br /&gt;
==Fourth Row==&lt;br /&gt;
&lt;br /&gt;
===&amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;Pessimistic&amp;lt;/span&amp;gt; / &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Melancholy&amp;lt;/span&amp;gt;===&lt;br /&gt;
*Prone to depressed moods.&lt;br /&gt;
&lt;br /&gt;
===&amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;Lewd&amp;lt;/span&amp;gt; / &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Perverted&amp;lt;/span&amp;gt;===&lt;br /&gt;
*Increases the frequency and the success rate of lewd actions and topics.&lt;br /&gt;
&lt;br /&gt;
===Serious===&lt;br /&gt;
*Goes to school earlier.&lt;br /&gt;
*Very low chance of skipping class.&lt;br /&gt;
*Uses condom on first sex. &lt;br /&gt;
*Visits clubs regularly at least once in every session (same as diligent characters visit library).&lt;br /&gt;
*Rate of improving athletics is greatly increased.&lt;br /&gt;
&lt;br /&gt;
===Calm===&lt;br /&gt;
*Lesser emotional variation.&lt;br /&gt;
*More stable mood.&lt;br /&gt;
*Resistant to angry moods.&lt;br /&gt;
&lt;br /&gt;
==Fifth Row==&lt;br /&gt;
&lt;br /&gt;
===Impulsive===&lt;br /&gt;
*Easily changes moods, bad or good.&lt;br /&gt;
*Moods have more effect on favorability to everyone.&lt;br /&gt;
&lt;br /&gt;
===&amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;Daydreamer&amp;lt;/span&amp;gt; / &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Absentminded&amp;lt;/span&amp;gt;===&lt;br /&gt;
*Reduced movement speed.&lt;br /&gt;
*Late to arrive at school and early to leave.&lt;br /&gt;
*If a teacher, may randomly be first or last to arrive, but always leaves last.&lt;br /&gt;
&lt;br /&gt;
===Violent===&lt;br /&gt;
*Increases the frequency of angry moods.&lt;br /&gt;
*More likely to start a fight with characters he or she hates.&lt;br /&gt;
&lt;br /&gt;
===Passive===&lt;br /&gt;
*Unlikely to initiate H conversation or actions.&lt;br /&gt;
&lt;br /&gt;
==Sixth Row==&lt;br /&gt;
&lt;br /&gt;
===Meddlesome===&lt;br /&gt;
*More likely to offer massages and cheer up or calm down other characters.&lt;br /&gt;
&lt;br /&gt;
===Class Prez===&lt;br /&gt;
*Unlikely to take part in Teacher-student sex.&lt;br /&gt;
*May get teachers fired if he or she catches them having sex.&lt;br /&gt;
*Increases the frequency of &amp;quot;everyone, let's ___&amp;quot; actions.&lt;br /&gt;
*[Teachers might like you more.]&lt;br /&gt;
*[Might be able to break up H in the open without negative impact on relationship with that character.]&lt;br /&gt;
&lt;br /&gt;
===Chatty===&lt;br /&gt;
*Increases frequency of triggering conversation.&lt;br /&gt;
&lt;br /&gt;
===Always Hungry===&lt;br /&gt;
*Can eat multiple times during one period.&lt;br /&gt;
*Talking about food has increased success rate.&lt;br /&gt;
*Hungry NPCs tend to loiter in cafeteria.&lt;br /&gt;
&lt;br /&gt;
==Seventh Row==&lt;br /&gt;
&lt;br /&gt;
===&amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;Passionate&amp;lt;/span&amp;gt; / &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Romantic&amp;lt;/span&amp;gt;===&lt;br /&gt;
*The success rate for discussing &amp;quot;Love&amp;quot; is doubled.&lt;br /&gt;
*Increases the frequency of hug/kiss/sex/date with their lover.&lt;br /&gt;
 &lt;br /&gt;
===&amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;Faithful&amp;lt;/span&amp;gt; / &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Singleminded&amp;lt;/span&amp;gt;===&lt;br /&gt;
*Refuses hug/kiss/touch interactions until is in a relationship.&lt;br /&gt;
*Lower virtue characters may still have more than one lover while higher virtue characters will remain faithful to only one lover.&lt;br /&gt;
&lt;br /&gt;
===Indecisive===&lt;br /&gt;
*Ambiguous, unlikely to choose either of two competitors for the character's attention.&lt;br /&gt;
&lt;br /&gt;
===Competitive===&lt;br /&gt;
*More likely to challenge enemies.&lt;br /&gt;
*More likely to compete when interrupting.&lt;br /&gt;
&lt;br /&gt;
==Eighth Row==&lt;br /&gt;
&lt;br /&gt;
===&amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;Deceptive&amp;lt;/span&amp;gt; / &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Scheming&amp;lt;/span&amp;gt;===&lt;br /&gt;
*Increases the chances of spreading/successful bad rumors.&lt;br /&gt;
*Increases the chance of forcing exploitable characters as of v2 update.&lt;br /&gt;
&lt;br /&gt;
===Diligent===&lt;br /&gt;
*Increases the frequency of going to library.&lt;br /&gt;
*Increases the success rate of accepting &amp;quot;Let's study&amp;quot;.&lt;br /&gt;
*Increases the chance of bonus from study/sport/club activities.&lt;br /&gt;
&lt;br /&gt;
===&amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;Cuts Class&amp;lt;/span&amp;gt; / &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Wild&amp;lt;/span&amp;gt;===&lt;br /&gt;
*Increases the frequency of skipping school/requesting hang-out and the successful chances of accepting it.&lt;br /&gt;
*Greatly increases favorability to those who skip with them.&lt;br /&gt;
*May invite you to skip the class.&lt;br /&gt;
*[More likely to engage in casual sex with those who they skip with.]&lt;br /&gt;
&lt;br /&gt;
===Masochist===&lt;br /&gt;
*Abusive actions increase relationship points.&lt;br /&gt;
*No limit to abusive actions during period (unlike other interactions which zero out after the third attempt).&lt;br /&gt;
&lt;br /&gt;
==Ninth Row==&lt;br /&gt;
&lt;br /&gt;
===Sweaty===&lt;br /&gt;
*Body becomes noticeably shiny.&lt;br /&gt;
*Increased chances of visiting Shower Room.&lt;br /&gt;
&lt;br /&gt;
===Evil===&lt;br /&gt;
*Will never break up with, or permit a break up from, any lover.&lt;br /&gt;
*Will target for death any lover if their favorability drops low enough to break up.&lt;br /&gt;
*Will target for death anyone they witnessed having sex with their lover. See [[Artificial_Academy_2/Gameplay#Events|Events Section]] for murder details.&lt;br /&gt;
*Can force sex on the player.&lt;br /&gt;
&lt;br /&gt;
===Deaf===&lt;br /&gt;
*Has an extra option (&amp;quot;What?&amp;quot;) that has same effect as &amp;quot;No&amp;quot; but with lower decrease on relationship points.&lt;br /&gt;
&lt;br /&gt;
===Exploitable===&lt;br /&gt;
*Prone to forced sex.&lt;br /&gt;
*Deceptive NPCs harass exploitable characters more often as of v2 update.&lt;br /&gt;
**An Exploitable who has been forced has 999% to follow the forcing character, and 150% to accept forced sex on the spot, though grudgingly.&lt;br /&gt;
&lt;br /&gt;
==Tenth Row==&lt;br /&gt;
&lt;br /&gt;
===Asexual===&lt;br /&gt;
*Decreased success rate of ero topic conversation and ero gains from physical contact decreased. &lt;br /&gt;
*Female characters have less chances of getting pregnant.&lt;br /&gt;
*[Male characters have less chances of impregnating a girl.]&lt;br /&gt;
&lt;br /&gt;
===Lucky===&lt;br /&gt;
*Increased chances of &amp;quot;ecchi&amp;quot; contact during massage&lt;br /&gt;
*Increased chances of getting away with murder.&lt;br /&gt;
*Increased chances of surviving murder attempts.&lt;br /&gt;
&lt;br /&gt;
=Items=&lt;br /&gt;
&lt;br /&gt;
Using the maker, each created character gets assigned 3 trading-items(one for lovers, one for friends and one for sexual relationships). These items can not be traded directly. However, at some point, any NPC may ask you to trade. Depending on your relationship, they may trade their friend item or their lover's item with you. All item have no use besides trading (as confirmed ingame). If a student, or teacher, transfers out of the class the traded items stay with the person still in class. Likewise the items the transferee has vanish from the classroom. By transferring students after trading you can technically have multiples of the same items in the classroom.&lt;/div&gt;</summary>
		<author><name>EvoRevo</name></author>	</entry>

	<entry>
		<id>http://wiki.anime-sharing.com/hgames/index.php?title=Artificial_Academy_2/Card_editor&amp;diff=14447</id>
		<title>Artificial Academy 2/Card editor</title>
		<link rel="alternate" type="text/html" href="http://wiki.anime-sharing.com/hgames/index.php?title=Artificial_Academy_2/Card_editor&amp;diff=14447"/>
				<updated>2014-08-12T01:11:07Z</updated>
		
		<summary type="html">&lt;p&gt;EvoRevo: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Artificial_Academy_2}}&lt;br /&gt;
{{stub}}&lt;br /&gt;
Character creation must be done outside the game. As with [[Artificial Academy]] 1, the character creator AA2Edit (aka. Maker) is an extra piece of software.&lt;br /&gt;
&lt;br /&gt;
= FAQ =&lt;br /&gt;
&lt;br /&gt;
*'''Q: How do I get a rainbow card?'''&amp;lt;br /&amp;gt;A: The generation of a rainbow card is random (1/100 chance). You simply must keep saving a character over and over again until you get the rainbow card to appear. Also if you save over a character who already has a rainbow card, you run the risk of losing it. You can also use the [http://www.hongfire.com/forum/showthread.php/430353?p=3539958#post3539958 unlocked AA2Edit] by Phil26.&lt;br /&gt;
&lt;br /&gt;
*'''Q: What do the rainbow card mean?'''&amp;lt;br /&amp;gt;A: In-game tips refer them as to giving the character the &amp;quot;Main character effect&amp;quot;.  This increases movement speed and advancement rates of stats and relationships.&lt;br /&gt;
&lt;br /&gt;
*'''Q: What are the character items for?'''&amp;lt;br /&amp;gt;A: These are the items your character will have on them when you put them in the game. When a character has reached a certain level in the relationship (friendship, lovers, or sexual) the other character will come and offer to trade one of their items for yours in that respective category. The items a character has can be viewed at the status screen found by clicking on the statue behind the martial arts room. Other than increasing the relationship status, the trade offer has no further effect. This has been confirmed by in-game info.&lt;br /&gt;
&lt;br /&gt;
*'''Q: How do I make a teacher character?'''&amp;lt;br /&amp;gt;A: Any character can become the teacher by transferring into the top center desk. This is can be done only within the game, at bedtime. The teacher won't automatically be given the teacher's clothing, that has to be done in the same seating arrangement menu.&lt;br /&gt;
&lt;br /&gt;
*'''Q: How do I give a character &amp;lt;color&amp;gt; skin?'''&amp;lt;br /&amp;gt;A: The release version of the Maker restricts color to natural(ish) skin tones.&lt;br /&gt;
&lt;br /&gt;
= AA2Edit keyboard shortcuts =&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Action !! Key !! Key Description&lt;br /&gt;
|-&lt;br /&gt;
| Drag Rotate || Mouse 1 || Left Mouse Button&lt;br /&gt;
|-&lt;br /&gt;
| Pan Up/Down + Zoom || Mouse 2 || Right Mouse Button&lt;br /&gt;
|-&lt;br /&gt;
| Pan Left || {{Key|←}} || Left Arrow Key&lt;br /&gt;
|-&lt;br /&gt;
| Pan Right || {{Key|→}} || Right Arrow Key&lt;br /&gt;
|-&lt;br /&gt;
| Pan &amp;quot;Foward&amp;quot; || {{Key|↑}} || Up Arrow Key&lt;br /&gt;
|-&lt;br /&gt;
| Pan &amp;quot;Back&amp;quot; || {{Key|↓}} || Down Arrow Key&lt;br /&gt;
|-&lt;br /&gt;
| Zoom In || {{Key|;}} || Semi-Colon&lt;br /&gt;
|-&lt;br /&gt;
| Zoom Out || {{Key|]}} || Left Square-Bracket&lt;br /&gt;
|-&lt;br /&gt;
| Rotate Clockwise || {{Key|.}} || Period&lt;br /&gt;
|-&lt;br /&gt;
| Rotate Counter-Clockwise || {{Key|\}} || Back-Slash&lt;br /&gt;
|-&lt;br /&gt;
| Reset Rotation || {{Key|/}} || Forward-Slash&lt;br /&gt;
|-&lt;br /&gt;
| Screenshot || {{Key|F11}} || F11&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
= Character cards =&lt;br /&gt;
* Red Cards are given to pure Heterosexual characters. Love gains toward members of the same sex are extremely limited, and an ecchi mood is very difficult to achieve from them.&lt;br /&gt;
* Orange Cards are given to characters who lean towards Heterosexuality. These characters prefer the opposite sex, but for someone of the same sex who they click with, it's not impossible for them to become lovers.&lt;br /&gt;
* Purple Cards are given to Bisexual characters. These characters gain Love at the same rate for both sexes, and are equally likely to become horny from contact or lewd talk from either sex.&lt;br /&gt;
* Green Cards are given to characters who lean towards Homosexuality. These characters prefer the same sex, but for someone of the opposite sex who they click with, it's not impossible for them to become lovers.&lt;br /&gt;
* Blue Cards are pure Homosexual characters. Love gains toward members of the opposite sex are extremely limited, and an ecchi mood is very difficult to achieve from them.&lt;br /&gt;
* Rainbow Cards are normally only given 1% of the time anytime you save a character (but can be given to anyone with an unlocked maker). The game considers these characters &amp;quot;main characters,&amp;quot; and will give them a 100% increase in movement speed, along with a boost to relationship building (love/friendship) due to much higher Respect (a hidden stat) values and faster stat growth.&lt;br /&gt;
&lt;br /&gt;
= Character pose =&lt;br /&gt;
The pose changes at certain times when you have chosen a personality and then click on something else that customizes the girl. Please note this only applies when you begin to adjust stuff on the character; they then enter the &amp;quot;Adjustment Pose&amp;quot; which is as follows:&lt;br /&gt;
*Lively: Feet a bit wider than shoulder-width apart. Arms at sides, fists balled up.&lt;br /&gt;
*Delicate: Hands at sides, relatively normal-looking.&lt;br /&gt;
*Cheerful: Similar to Delicate, but the wrists are bent and the hands are slightly turned out. Feet a bit wider apart and slightly turned inward.&lt;br /&gt;
*Stoic: Identical to Delicate.&lt;br /&gt;
*Playful: Similar to Delicate, but feet are a bit wider apart.&lt;br /&gt;
*Energetic: Identical to Lively.&lt;br /&gt;
*Kind: Identical to Cheerful.&lt;br /&gt;
*Upbeat: Identical to Cheerful.&lt;br /&gt;
*Normal: Identical to Playful.&lt;br /&gt;
*Irritable: Arms/Hands bent behind back, feet shoulder-width apart.&lt;br /&gt;
*Uptight: Identical to Playful.&lt;br /&gt;
*Friendly: Identical to Delicate.&lt;br /&gt;
*Creepy: Identical to Cheerful.&lt;br /&gt;
*Reserved: Identical to Playful.&lt;br /&gt;
*Dignified: Identical to Delicate.&lt;br /&gt;
*Assertive: Identical to Irritable.&lt;br /&gt;
*Sensitive: Identical to Delicate.&lt;br /&gt;
*Virtuous: Identical to Playful.&lt;br /&gt;
*Mature: Identical to Playful.&lt;br /&gt;
*Lazy: Identical to Playful.&lt;br /&gt;
*Manly: Identical to Irritable.&lt;br /&gt;
*Cadet: Identical to Lively.&lt;br /&gt;
&lt;br /&gt;
Males seem to be identical in the adjustment pose regardless of personality; it's most like the Assertive type.&lt;br /&gt;
= Basic Stats =&lt;br /&gt;
* Intelligence&lt;br /&gt;
** This is comparable to the academics stat from AA1. This determines base starting Wisdom, an indicator of how smart the character is, and how well they will do on tests and exams. Smarter characters may potentially be more liked by teachers and characters with the &amp;quot;Class Prez&amp;quot; trait, as well.&lt;br /&gt;
* Strength&lt;br /&gt;
** This is comparable to the athletics stat from AA1. This determines base starting Strength, an indicator of how strong the character is during sports, club activities, and sport competitions. Combined with fighting style, it also affects how well the character can fight. It also seems to have an impact on movement speed, but not as huge as it did in AA1.&lt;br /&gt;
* Sociability&lt;br /&gt;
** This sets the difficulty rating for general social interactions. Characters with low sociability are harder to build friendships with and interact less frequently with others, while high sociability characters can be befriended quickly and interact more regularly with other characters.&lt;br /&gt;
** For a short initial period, higher sociability characters drift up in popularity as they make more acquaintances with others. But their interaction rate does not determine their interaction quality, and the increased frequency improves the chances they will get under other characters' skins, especially due to their tendency to interrupt other interactions. In the long term, normal sociability characters maintain the highest positive favorability, lowest sociability characters enjoy a comfortable middle, while the highest sociability characters become intolerable, especially to each other.&lt;br /&gt;
* Fighting Style&lt;br /&gt;
** There are three fighting styles to choose from: &amp;quot;No Restraint&amp;quot;, &amp;quot;One Blow&amp;quot; and &amp;quot;Irregular&amp;quot;. Each fighting style has their own fighting animations. The fighting styles work in a rock-paper-scissors way: No restrain &amp;lt; One blow &amp;lt; Irregular &amp;lt; No restrain.&lt;br /&gt;
* Virtue&lt;br /&gt;
** This sets the difficulty rating for romantic/sexual interactions (hugging, kissing, sex, and so on). Characters with high virtue are harder to approach with sexual matters, while low virtue characters are way more casual about those things. High virtue does not prevent a character from turning into pervert (lusting for intercourse with their partner) but they will be more secretive about it (less likely to initiate sex out in the open.)&lt;br /&gt;
** Virtue is crucial to sex acceptance(hidden meter). It grows only after becoming a lover for Normal/High/Highest virtue while Low/Lowest virtue are open to sex-friend relationship from the beginning. Technically, Normal virtue begins to accept sex at least two days passed from being a lover. This may differ by traits.    &lt;br /&gt;
** Characters with higher virtue are more faithful and more resistant to romantic/sexual interactions if they already have a lover.&lt;br /&gt;
* Orientation&lt;br /&gt;
** Defines whether or not a character will have sex and date boys, girls or both. Sexual preferences are ignored when using the &amp;quot;force&amp;quot; options. Characters' horniness will be less affected by physical contact with characters further from their orientation. Unlike in AA1, there are now five sexual orientations to choose from:&lt;br /&gt;
*** Hetero: The character only shows sexual interest in the other gender. Sexual advances from same-sex classmates will always be rejected.&lt;br /&gt;
*** Leaning Hetero: While the character still has more interest in the opposite sex, advances from same-sex classmates will not be completely ignored (they will have a harder time winning them over however).&lt;br /&gt;
*** Bisexual: The character doesn't make a distinction between sexes.&lt;br /&gt;
*** Leaning Homo: While the character still has more interest in the same sex, advances from opposite-sex classmates will not be completely ignored (they will have a harder time winning them over however).&lt;br /&gt;
*** Homo: The character only shows sexual interest in the same gender. Sexual advances from opposite-sex classmates will always be rejected.&lt;br /&gt;
* Sexual Experience&lt;br /&gt;
There are now two virginities, one for vaginal and one for anal intercourse. Vaginal virgins will have a visual blood-effect during their first time. Unlike in AA1, a vaginal virgin can now climax on their first time.&lt;br /&gt;
* Profile&lt;br /&gt;
The text typed here can be seen in-game at the Jizou Statue behind the dojo when you view a character's specific statistics. It can either be an actual biography for the character, or you can simply write the character's traits and/or preferences if you wish.&lt;br /&gt;
&lt;br /&gt;
=Female Personality Types=&lt;br /&gt;
Personality name translations have been worked on by different translation teams. As a result, different names are presented, depending on which translation you are using, the one provided by the Hongfire (HF) translation team, or the one provided by /hgg/. If there is no indicator of which translation is being used, it is the same for both; otherwise, each translation is marked by which team uses which term for the same character type.&lt;br /&gt;
&lt;br /&gt;
=='''First Row'''==&lt;br /&gt;
===Lively (活)===&lt;br /&gt;
Very spontaneous and energetic, very easy to engage her in anything that seems fun, like sports, the arcade, and karaoke. Talking about hobbies, things she does for fun, is a good way to get her to open up. She's unlikely to study or develop her club skills without someone she enjoys being with, but with them she puts in the effort enthusiastically.&lt;br /&gt;
&lt;br /&gt;
===Delicate (薄)===&lt;br /&gt;
===Cheerful (朗)===&lt;br /&gt;
===HF: Stoic | /hgg/: Quiet (淡)===&lt;br /&gt;
Very soft-spoken and emotionally reserved, with a dry sense of humor.&lt;br /&gt;
&lt;br /&gt;
===Playful (然)===&lt;br /&gt;
She often tells you she's like a cat in heat. Even without Lewd trait she wants sex all the time, anywhere, and when she asks you to follow, you never know if it's to a quiet room to talk or the girl's room stall. She likes taking the lead, but she also likes someone who can grab the lead themselves.&lt;br /&gt;
&lt;br /&gt;
She plays very differently between Low Virtue and Normal to Above.&lt;br /&gt;
* At lower than Normal, she's open to any suggestion of sex when her love or ecchi is high enough, and may get horny just from being asked to follow. Or from any interaction, for that matter.&lt;br /&gt;
* At Normal to higher Virtue she still becomes aroused to a lesser extent, but she will put an abrupt halt to any advances into sex.&lt;br /&gt;
** One way around this is to keep cranking her up and leaving her hanging until she can't take it anymore and either demands sex on the spot or drags you into a private room.&lt;br /&gt;
** Another way is to crank her up and demand sex on the spot through Force; though she's most resistant the first time, despite what she says it actually makes her hornier. Every time after that will become easier if not immediate. The drawback to this is that it can only be done in open rooms, so it doesn't ensure privacy, and it takes time, opening more opportunity for that privacy to be shattered before you're done.&lt;br /&gt;
&lt;br /&gt;
=='''Second Row'''==&lt;br /&gt;
===HF: Energetic | /hgg/: Frisky (晴)===&lt;br /&gt;
Cheerful but somewhat over excited. She can be easily turned on interests, makes a lot of exclamation; &amp;quot;Kyaa~!&amp;quot;. She builds relationships quickly, chatty and active, interrupts people every time, an annoying drama maker can be at some point. But her natural jovial charm never decrease.&lt;br /&gt;
&lt;br /&gt;
:&amp;quot;Kyaa~~! You came to see me, didn't you?&amp;quot;&lt;br /&gt;
:&amp;quot;Did you catch what was on TV last night? I didn't really understand it, but it was awesome!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
===Kind (寧)===&lt;br /&gt;
Gentle, casual, want to be helpful. Kind usually ends up in making a lot of friends, delivers messages, the one who mediate settlements behind the scenes. Although she is indulged in love rumors and popularity, she is rather slow-paced when it comes to a matter of herself (social traits affect her greatly, though).&lt;br /&gt;
&lt;br /&gt;
:&amp;quot;Yep, it's me! Something I can do?&amp;quot;&lt;br /&gt;
:&amp;quot;Ah... I was just thinking, 'It'd be so nice to see them-.' ...Ehehe.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
===HF: Upbeat | /hgg/: Joyful (笑)===&lt;br /&gt;
Relaxed, easygoing, and an ultimate poker face. She wears closed eyes and smile everyday no matter what you made of character creation. She laughs driven when pissed up, befriends as a comfy mate most of time. After that, sly grin all over the face with eyes opened; a deadly predator in love might be. &lt;br /&gt;
&lt;br /&gt;
:&amp;quot;Ice cream is delicious this time of year~ I wanna lick some real bad~&amp;quot;&lt;br /&gt;
:&amp;quot;Ahaha~ I won't let you get away that easily~&amp;quot;&lt;br /&gt;
&lt;br /&gt;
===HF: Normal | /hgg/: Ordinary (月)===&lt;br /&gt;
She is a causal youth in &amp;quot;girl things&amp;quot;. Chatty and lighthearted, innocent, naturally cute. She has been a good friend of yours, walked side by side until you finally realized she was the true jewel of your life. That kind of (ordinary) drama is what you may looking for. &lt;br /&gt;
&lt;br /&gt;
:&amp;quot;What's the matter? Need some advice?&amp;quot;&lt;br /&gt;
:&amp;quot;Hey, look how few calories this has-. These are good times to be alive~.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
===HF: Irritable | /hgg/: Irritated (激)===&lt;br /&gt;
She is a tsundere with a bit of justified fury. She rants and complains, the world is according to her, arrogantly, &amp;quot;h,hey!&amp;quot; and &amp;quot;h,hmph!&amp;quot; stick to her tongue magically, submissive lately after giving her heart. By that heart I mean, as you imagined, is girly as possible.  &lt;br /&gt;
&lt;br /&gt;
:&amp;quot;Geez, games these days are SO slow! They need to make games that fire me up!&amp;quot;&lt;br /&gt;
:&amp;quot;Wh-who said you could look?!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
=='''Third Row'''==&lt;br /&gt;
===HF: Uptight | /hgg/: Harsh (尖)===&lt;br /&gt;
She has an apathetic, rejective, abusive attitude. She tries to maintain indifferent manner to everyone other than herself. This meets a sudden change once she becomes more intimate; she starts to talk in abusive and insulting manner which is to conceal her actual sentiment. &lt;br /&gt;
&lt;br /&gt;
:&amp;quot;Like a good dog, wait me over there.&amp;quot; &lt;br /&gt;
:&amp;quot;Don't mind me, I just came here to look at your stupid face.&amp;quot;&lt;br /&gt;
:&amp;quot;It is not something I should even bother to ask... But you do love me, right?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
===HF: Friendly | /hgg/: Sweet (楚)===&lt;br /&gt;
Pleasant, easy-going, and a master of politeness judo, able to get what she wants harmoniously, making others happy, even grateful, to give it to her. However, she can turn cold if losing control of a situation, and delivers her polite demands firmly and sharply. She is also fond of domestic and feminine interests(in old-fashioned way).  &lt;br /&gt;
&lt;br /&gt;
:&amp;quot;Being side by side with the person you love really is wonderful!&amp;quot;&lt;br /&gt;
:&amp;quot;Wedding Dress or white kimono... It's hard to give up either one, isn't it?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
===Creepy (肝)===&lt;br /&gt;
Creepy is generally a fujoshi, or a yaoi fangirl in English terms, enthusiastic about 'boy's love' fiction and homoerotica. She tends to seclude herself from other &amp;quot;normalfags&amp;quot;, self-mocking and defensive manner, laughs creepy and maniacally when excited; &amp;quot;ku-huhu&amp;quot;, &amp;quot;KE-hehe!&amp;quot;. She behaves embarrassed and awkward later becoming a lover and will often say she never imagined such &amp;quot;real life&amp;quot; would happen to her.  &lt;br /&gt;
&lt;br /&gt;
:&amp;quot;Haa~, I didn't think I could talk like this to someone who wasn't 2D.&amp;quot;&lt;br /&gt;
:&amp;quot;Huh!? There's nothing gay about boy loving boys!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
===Reserved (慎)===&lt;br /&gt;
Reserved is extremely passive. She stutters, pauses on a word frequently, holds back an action even if she prompted it first. Her positive reactions may rather look scared, or impassive sometimes like closing eyes as nothing more to say. Due to that passive attitude, she is unlikely to prompt sex first even at the lowest virtue and rather behave romantic sheepishly which will nullify the horniness.   &lt;br /&gt;
&lt;br /&gt;
:&amp;quot;N-no, wait, I was joking, so, nnh!&amp;quot; &lt;br /&gt;
:&amp;quot;I'm s-still... n-not used to this yet...&amp;quot;&lt;br /&gt;
&lt;br /&gt;
===Dignified (凜)===&lt;br /&gt;
Dignified is an archetype of top mature personality; calm, polite, contemplative, sea-reflecting. Casual conversations imply that she is from a rich family; talking about a summer resort and tea ordered from oversea. It is no surprise that she has high moral code and strict perspective of marriage, and often regrets after playing &amp;quot;mischief&amp;quot;. &lt;br /&gt;
&lt;br /&gt;
:&amp;quot;Your eyes... I love the way you look at me.&amp;quot;&lt;br /&gt;
:&amp;quot;I love to pass the time gazing at the sea's gentle waves...&amp;quot;&lt;br /&gt;
&lt;br /&gt;
=='''Fourth Row'''==&lt;br /&gt;
===HF: Assertive | /hgg/: Aloof (独)===&lt;br /&gt;
Classic kuudere, cool, distant and unapproachable on the surface, but scratch the surface and you'll find turbulent emotion beneath. Tomboyish and self-reliant. Denies affection, but becomes expressively passionate toward her lover.&lt;br /&gt;
&lt;br /&gt;
===HF: Sensitive | /hgg/: Smart (聡)===&lt;br /&gt;
A romantic who knows everything there is to know about romance from books. She's eager to have the real experience, and to feel what she feels when reading the passages derived from someone else's experience. Very literate and quick to pick up new knowledge, especially knowledge that supplements her understanding of the erotic. Becomes more self-deprecating the deeper in love she falls, as if she feels unworthy of the love she wants. &lt;br /&gt;
&lt;br /&gt;
Though she has more initial attraction to brawn rather than brains, discussions about love and romance are more deeply personal for her and can win her heart.&lt;br /&gt;
&lt;br /&gt;
===HF: Virtuous | /hgg/: Genuine (賢)===&lt;br /&gt;
&lt;br /&gt;
===Mature (理)===&lt;br /&gt;
Worldly wise, with an unflappable pleasant grace. Becomes motherly and supportive with affection.&lt;br /&gt;
&lt;br /&gt;
===Lazy (怠)===&lt;br /&gt;
She's...very economical with her energy. Her sudden and inexplicable spikes of motivation indicate she's holding back most of the time. Hedonistic, sensualist, but generous in sharing her pleasure with those who comfort her, emotionally, physically...and financially. She wants the easy life handed to her, so she's drawn to those with the potential to provide it, those with ranking on the leaderboards.&lt;br /&gt;
&lt;br /&gt;
=='''Fifth Row'''==&lt;br /&gt;
===Manly (漢)===&lt;br /&gt;
A chronic overachiever. If you can keep pace with her on at least one leaderboard, you'll have her respect. Hard massages would be appreciated; one of those would always improve her mood.&lt;br /&gt;
&lt;br /&gt;
===Cadet (曹)===&lt;br /&gt;
Sharply regimental, always alert to duty and seeks validation for her performance, even on things she knows she's good at. She'll consistently improve her abilities without positive reinforcement, but a little praise goes a long way. Very loyal friend and lover.&lt;br /&gt;
&lt;br /&gt;
==Male Personality Types==&lt;br /&gt;
Personality name translations have been worked on by different translation teams. As a result, different names are presented, depending on which translation you are using, the one provided by the Hongfire (HF) translation team, or the one provided by /hgg/. If there is no indicator of which translation is being used, it is the same for both; otherwise, each translation is marked by which team uses which term for the same character type.&lt;br /&gt;
&lt;br /&gt;
===HF: Affectionate | /hgg/: Gentle (優)===&lt;br /&gt;
Introspective, somewhat poetic, sensitive and considerate.&lt;br /&gt;
&lt;br /&gt;
===Positive (陽)===&lt;br /&gt;
Cheery and loud, hyperactive in activity and conversation, expresses emotions frankly and transparently, sometimes plagued with self-doubt.&lt;br /&gt;
&lt;br /&gt;
===Otaku (宅)===&lt;br /&gt;
Proudly speaks his mind and gestures like a manga character. &lt;br /&gt;
* He will only move at a jogging pace than a running speed.&lt;br /&gt;
&lt;br /&gt;
===HF: Rough | /hgg/: Savage (蛮)===&lt;br /&gt;
Man of action, doesn't much like words. You won't make as much progress with him through conversation, but getting him to join you in any activity will improve his opinion of you. Very turbulent moods, and cooling him down or cheering him up when he needs it helps your relationship a lot. Reading his moods is difficult until you know him; even when he looks like a coiled spring, he may be in a good mood.&lt;br /&gt;
&lt;br /&gt;
=Traits=&lt;br /&gt;
Trait translations have been worked on by different translation teams, so like the personality names, the trait names will depend on the translation you use. Like the personality names, if it is not marked with a specific indicator of which team did it, it is the same in both translations. Any notes that are in brackets are currently unconfirmed, and need more testing to confirm if the case is true.&lt;br /&gt;
&lt;br /&gt;
==First Row==&lt;br /&gt;
*Easygoing&lt;br /&gt;
**Easier to raise love points and chemistry.&lt;br /&gt;
*HF: Loyal Friend | /hgg/: Affable&lt;br /&gt;
**Easier to raise friend points.&lt;br /&gt;
*Bad with Guys&lt;br /&gt;
**Negative modifier to action success rate and point increase when successfully dealt with guys.&lt;br /&gt;
**Will not interrupt guys.&lt;br /&gt;
*Bad with Girls&lt;br /&gt;
**Negative modifier to action success rate and point increase when successfully dealt with girls.&lt;br /&gt;
**Will not interrupt girls.&lt;br /&gt;
&lt;br /&gt;
==Second Row==&lt;br /&gt;
*Charming&lt;br /&gt;
**Positive modifier to relationship point.&lt;br /&gt;
**NPCs will seek this character for interaction but are also more likely to interrupt conversations.&lt;br /&gt;
*Tsundere&lt;br /&gt;
**Decreases the chances of successful &amp;quot;let's __ (e.g. study)&amp;quot; action.&lt;br /&gt;
**[Might increase chance of getting slapped.]&lt;br /&gt;
**[May temporarily swing from high to low on mood and % chance.] &lt;br /&gt;
*HF: Courteous | /hgg/: Chivalrous&lt;br /&gt;
**Increases the chances of successful &amp;quot;let's __ (e.g. study)&amp;quot; action.&lt;br /&gt;
*HF: Groupie | /hgg/: Trendy&lt;br /&gt;
**Increases the chances of joining any group activities.&lt;br /&gt;
&lt;br /&gt;
==Third Row==&lt;br /&gt;
*Obedient&lt;br /&gt;
**Rarely refuses the 'encouragement', 'group', and 'follow' options.&lt;br /&gt;
*HF: Optimistic | /hgg/: Positive&lt;br /&gt;
**Resistant to depressed moods, bonus to cheering others up.&lt;br /&gt;
*Shy&lt;br /&gt;
**Harder to accept physical contact and H action in the presence of other people.&lt;br /&gt;
**[Decreases the chances of successful conversation.]&lt;br /&gt;
*Jealous&lt;br /&gt;
**Increases the frequency of interrupting conservation.&lt;br /&gt;
&lt;br /&gt;
==Fourth Row==&lt;br /&gt;
*HF: Pessimistic | /hgg/: Melancholy&lt;br /&gt;
**Prone to depressed moods.&lt;br /&gt;
*HF: Lewd | /hgg/: Perverted&lt;br /&gt;
**Increases the frequency and the success rate of lewd actions and topics. &lt;br /&gt;
*Serious&lt;br /&gt;
**Goes to school earlier.&lt;br /&gt;
**Very low chance of skipping class.&lt;br /&gt;
**Uses condom on first sex. &lt;br /&gt;
**Visits clubs regularly at least once in every session (same as diligent characters visit library).&lt;br /&gt;
**Rate of improving athletics is greatly increased.   &lt;br /&gt;
*Calm&lt;br /&gt;
**Lesser emotional variation.&lt;br /&gt;
**More stable mood.&lt;br /&gt;
**Resistant to angry moods.&lt;br /&gt;
&lt;br /&gt;
==Fifth Row==&lt;br /&gt;
*Impulsive&lt;br /&gt;
**Easily changes moods, bad or good.&lt;br /&gt;
**Moods have more effect on favorability to everyone.&lt;br /&gt;
*HF: Daydreamer | /hgg/: Absentminded&lt;br /&gt;
**Reduced movement speed.&lt;br /&gt;
**Late to arrive at school and early to leave.&lt;br /&gt;
**If a teacher, may randomly be first or last to arrive, but always leaves last.&lt;br /&gt;
*Violent&lt;br /&gt;
**Increases the frequency of angry moods.&lt;br /&gt;
**More likely to start a fight with characters he or she hates.&lt;br /&gt;
*Passive&lt;br /&gt;
**Unlikely to initiate H conversation or actions.&lt;br /&gt;
&lt;br /&gt;
==Sixth Row==&lt;br /&gt;
*Meddlesome&lt;br /&gt;
**More likely to offer massages and cheer up or calm down other characters.&lt;br /&gt;
*Class Prez&lt;br /&gt;
**Unlikely to take part in Teacher-student sex.&lt;br /&gt;
**May get teachers fired if he or she catches them having sex.&lt;br /&gt;
**Increases the frequency of &amp;quot;everyone, let's ___&amp;quot; actions.&lt;br /&gt;
**[Teachers might like you more.]&lt;br /&gt;
**[Might be able to break up H in the open without negative impact on relationship with that character.]&lt;br /&gt;
*Chatty&lt;br /&gt;
**Increases frequency of triggering conversation.&lt;br /&gt;
*Always Hungry&lt;br /&gt;
**Can eat multiple times during one period.&lt;br /&gt;
**Talking about food has increased success rate.&lt;br /&gt;
**Hungry NPCs tend to loiter in cafeteria.&lt;br /&gt;
&lt;br /&gt;
==Seventh Row==&lt;br /&gt;
*HF: Passionate | /hgg/: Romantic&lt;br /&gt;
**The success rate for discussing &amp;quot;Love&amp;quot; is doubled.&lt;br /&gt;
**Increases the frequency of hug/kiss/sex/date with their lover. &lt;br /&gt;
*HF: Faithful | /hgg/: Singleminded&lt;br /&gt;
**Refuses hug/kiss/touch interactions until is in a relationship.&lt;br /&gt;
**Lower virtue characters may still have more than one lover while higher virtue characters will remain faithful to only one lover.&lt;br /&gt;
*Indecisive&lt;br /&gt;
**Ambiguous, unlikely to choose either of two competitors for the character's attention.&lt;br /&gt;
*Competitive&lt;br /&gt;
**More likely to challenge enemies.&lt;br /&gt;
**More likely to compete when interrupting.&lt;br /&gt;
&lt;br /&gt;
==Eighth Row==&lt;br /&gt;
*HF: Deceptive | /hgg/: Scheming&lt;br /&gt;
**Increases the chances of spreading/successful bad rumors.&lt;br /&gt;
**Increases the chance of forcing exploitable characters as of v2 update.&lt;br /&gt;
*Diligent&lt;br /&gt;
**Increases the frequency of going to library.&lt;br /&gt;
**Increases the success rate of accepting &amp;quot;Let's study&amp;quot;.&lt;br /&gt;
**Increases the chance of bonus from study/sport/club activities.&lt;br /&gt;
*HF: Cuts Class | /hgg/: Wild&lt;br /&gt;
**Increases the frequency of skipping school/requesting hang-out and the successful chances of accepting it.&lt;br /&gt;
**Greatly increases favorability to those who skip with them.&lt;br /&gt;
**May invite you to skip the class.&lt;br /&gt;
**[More likely to engage in casual sex with those who they skip with.]&lt;br /&gt;
*Masochist&lt;br /&gt;
**Abusive actions increase relationship points.&lt;br /&gt;
**No limit to abusive actions during period (unlike other interactions which zero out after the third attempt).&lt;br /&gt;
&lt;br /&gt;
==Ninth Row==&lt;br /&gt;
*Sweaty&lt;br /&gt;
**Body becomes noticeably shiny.&lt;br /&gt;
**Increased chances of visiting Shower Room.&lt;br /&gt;
*Evil&lt;br /&gt;
**Will never break up with, or permit a break up from, any lover.&lt;br /&gt;
**Will target for death any lover if their favorability drops low enough to break up.&lt;br /&gt;
**Will target for death anyone they witnessed having sex with their lover. See [[Artificial_Academy_2/Gameplay#Events|Events Section]] for murder details.&lt;br /&gt;
**Can force sex on the player.&lt;br /&gt;
*Deaf&lt;br /&gt;
**Has an extra option (&amp;quot;What?&amp;quot;) that has same effect as &amp;quot;No&amp;quot; but with lower decrease on relationship points.  &lt;br /&gt;
*Exploitable&lt;br /&gt;
**Prone to forced sex.&lt;br /&gt;
**Deceptive NPCs harass exploitable characters more often as of v2 update.&lt;br /&gt;
***An Exploitable who has been forced has 999% to follow the forcing character, and 150% to accept forced sex on the spot, though grudgingly.&lt;br /&gt;
&lt;br /&gt;
==Tenth Row==&lt;br /&gt;
*Asexual&lt;br /&gt;
**Decreased success rate of ero topic conversation and ero gains from physical contact decreased. &lt;br /&gt;
**Female characters have less chances of getting pregnant.&lt;br /&gt;
**[Male characters have less chances of impregnating a girl.]&lt;br /&gt;
*Lucky&lt;br /&gt;
**Increased chances of &amp;quot;ecchi&amp;quot; contact during massage&lt;br /&gt;
**Increased chances of getting away with murder.&lt;br /&gt;
**Increased chances of surviving murder attempts.&lt;br /&gt;
&lt;br /&gt;
=Items=&lt;br /&gt;
&lt;br /&gt;
Using the maker, each created character gets assigned 3 trading-items(one for lovers, one for friends and one for sexual relationships). These items can not be traded directly. However, at some point, any NPC may ask you to trade. Depending on your relationship, they may trade their friend item or their lover's item with you. All item have no use besides trading (as confirmed ingame). If a student, or teacher, transfers out of the class the traded items stay with the person still in class. Likewise the items the transferee has vanish from the classroom. By transferring students after trading you can technically have multiples of the same items in the classroom.&lt;/div&gt;</summary>
		<author><name>EvoRevo</name></author>	</entry>

	<entry>
		<id>http://wiki.anime-sharing.com/hgames/index.php?title=Artificial_Academy_2/Card_editor&amp;diff=14446</id>
		<title>Artificial Academy 2/Card editor</title>
		<link rel="alternate" type="text/html" href="http://wiki.anime-sharing.com/hgames/index.php?title=Artificial_Academy_2/Card_editor&amp;diff=14446"/>
				<updated>2014-08-12T01:10:29Z</updated>
		
		<summary type="html">&lt;p&gt;EvoRevo: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Artificial_Academy_2}}&lt;br /&gt;
{{stub}}&lt;br /&gt;
Character creation must be done outside the game. As with [[Artificial Academy]] 1, the character creator AA2Edit (aka. Maker) is an extra piece of software.&lt;br /&gt;
&lt;br /&gt;
= FAQ =&lt;br /&gt;
&lt;br /&gt;
*'''Q: How do I get a rainbow card?'''&amp;lt;br /&amp;gt;A: The generation of a rainbow card is random (1/100 chance). You simply must keep saving a character over and over again until you get the rainbow card to appear. Also if you save over a character who already has a rainbow card, you run the risk of losing it. You can also use the [http://www.hongfire.com/forum/showthread.php/430353?p=3539958#post3539958 unlocked AA2Edit] by Phil26.&lt;br /&gt;
&lt;br /&gt;
*'''Q: What do the rainbow card mean?'''&amp;lt;br /&amp;gt;A: In-game tips refer them as to giving the character the &amp;quot;Main character effect&amp;quot;.  This increases movement speed and advancement rates of stats and relationships.&lt;br /&gt;
&lt;br /&gt;
*'''Q: What are the character items for?'''&amp;lt;br /&amp;gt;A: These are the items your character will have on them when you put them in the game. When a character has reached a certain level in the relationship (friendship, lovers, or sexual) the other character will come and offer to trade one of their items for yours in that respective category. The items a character has can be viewed at the status screen found by clicking on the statue behind the martial arts room. Other than increasing the relationship status, the trade offer has no further effect. This has been confirmed by in-game info.&lt;br /&gt;
&lt;br /&gt;
*'''Q: How do I make a teacher character?'''&amp;lt;br /&amp;gt;A: Any character can become the teacher by transferring into the top center desk. This is can be done only within the game, at bedtime. The teacher won't automatically be given the teacher's clothing, that has to be done in the same seating arrangement menu.&lt;br /&gt;
&lt;br /&gt;
*'''Q: How do I give a character &amp;lt;color&amp;gt; skin?'''&amp;lt;br /&amp;gt;A: The release version of the Maker restricts color to natural(ish) skin tones.&lt;br /&gt;
&lt;br /&gt;
= AA2Edit keyboard shortcuts =&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Action !! Key !! Key Description&lt;br /&gt;
|-&lt;br /&gt;
| Drag Rotate || Mouse 1 || Left Mouse Button&lt;br /&gt;
|-&lt;br /&gt;
| Pan Up/Down + Zoom || Mouse 2 || Right Mouse Button&lt;br /&gt;
|-&lt;br /&gt;
| Pan Left || {{Key|←}} || Left Arrow Key&lt;br /&gt;
|-&lt;br /&gt;
| Pan Right || {{Key|→}} || Right Arrow Key&lt;br /&gt;
|-&lt;br /&gt;
| Pan &amp;quot;Foward&amp;quot; || {{Key|↑}} || Up Arrow Key&lt;br /&gt;
|-&lt;br /&gt;
| Pan &amp;quot;Back&amp;quot; || {{Key|↓}} || Down Arrow Key&lt;br /&gt;
|-&lt;br /&gt;
| Zoom In || {{Key|;}} || Semi-Colon&lt;br /&gt;
|-&lt;br /&gt;
| Zoom Out || {{Key|]}} || Left Square-Bracket&lt;br /&gt;
|-&lt;br /&gt;
| Rotate Clockwise || {{Key|.}} || Period&lt;br /&gt;
|-&lt;br /&gt;
| Rotate Counter-Clockwise || {{Key|\}} || Back-Slash&lt;br /&gt;
|-&lt;br /&gt;
| Reset Rotation || {{Key|/}} || Forward-Slash&lt;br /&gt;
|-&lt;br /&gt;
| Screenshot || {{Key|F11}} || F11&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
= Character cards =&lt;br /&gt;
* Red Cards are given to pure Heterosexual characters. Love gains toward members of the same sex are extremely limited, and an ecchi mood is very difficult to achieve from them.&lt;br /&gt;
* Orange Cards are given to characters who lean towards Heterosexuality. These characters prefer the opposite sex, but for someone of the same sex who they click with, it's not impossible for them to become lovers.&lt;br /&gt;
* Purple Cards are given to Bisexual characters. These characters gain Love at the same rate for both sexes, and are equally likely to become horny from contact or lewd talk from either sex.&lt;br /&gt;
* Green Cards are given to characters who lean towards Homosexuality. These characters prefer the same sex, but for someone of the opposite sex who they click with, it's not impossible for them to become lovers.&lt;br /&gt;
* Blue Cards are pure Homosexual characters. Love gains toward members of the opposite sex are extremely limited, and an ecchi mood is very difficult to achieve from them.&lt;br /&gt;
* Rainbow Cards are normally only given 1% of the time anytime you save a character (but can be given to anyone with an unlocked maker). The game considers these characters &amp;quot;main characters,&amp;quot; and will give them a 100% increase in movement speed, along with a boost to relationship building (love/friendship) due to much higher Respect (a hidden stat) values and faster stat growth.&lt;br /&gt;
&lt;br /&gt;
= Character pose =&lt;br /&gt;
The pose changes at certain times when you have chosen a personality and then click on something else that customizes the girl. Please note this only applies when you begin to adjust stuff on the character; they then enter the &amp;quot;Adjustment Pose&amp;quot; which is as follows:&lt;br /&gt;
*Lively: Feet a bit wider than shoulder-width apart. Arms at sides, fists balled up.&lt;br /&gt;
*Delicate: Hands at sides, relatively normal-looking.&lt;br /&gt;
*Cheerful: Similar to Delicate, but the wrists are bent and the hands are slightly turned out. Feet a bit wider apart and slightly turned inward.&lt;br /&gt;
*Stoic: Identical to Delicate.&lt;br /&gt;
*Playful: Similar to Delicate, but feet are a bit wider apart.&lt;br /&gt;
*Energetic: Identical to Lively.&lt;br /&gt;
*Kind: Identical to Cheerful.&lt;br /&gt;
*Upbeat: Identical to Cheerful.&lt;br /&gt;
*Normal: Identical to Playful.&lt;br /&gt;
*Irritable: Arms/Hands bent behind back, feet shoulder-width apart.&lt;br /&gt;
*Uptight: Identical to Playful.&lt;br /&gt;
*Friendly: Identical to Delicate.&lt;br /&gt;
*Creepy: Identical to Cheerful.&lt;br /&gt;
*Reserved: Identical to Playful.&lt;br /&gt;
*Dignified: Identical to Delicate.&lt;br /&gt;
*Assertive: Identical to Irritable.&lt;br /&gt;
*Sensitive: Identical to Delicate.&lt;br /&gt;
*Virtuous: Identical to Playful.&lt;br /&gt;
*Mature: Identical to Playful.&lt;br /&gt;
*Lazy: Identical to Playful.&lt;br /&gt;
*Manly: Identical to Irritable.&lt;br /&gt;
*Cadet: Identical to Lively.&lt;br /&gt;
&lt;br /&gt;
Males seem to be identical in the adjustment pose regardless of personality; it's most like the Assertive type.&lt;br /&gt;
= Basic Stats =&lt;br /&gt;
* Intelligence&lt;br /&gt;
** This is comparable to the academics stat from AA1. This determines base starting Wisdom, an indicator of how smart the character is, and how well they will do on tests and exams. Smarter characters may potentially be more liked by teachers and characters with the &amp;quot;Class Prez&amp;quot; trait, as well.&lt;br /&gt;
* Strength&lt;br /&gt;
** This is comparable to the athletics stat from AA1. This determines base starting Strength, an indicator of how strong the character is during sports, club activities, and sport competitions. Combined with fighting style, it also affects how well the character can fight. It also seems to have an impact on movement speed, but not as huge as it did in AA1.&lt;br /&gt;
* Sociability&lt;br /&gt;
** This sets the difficulty rating for general social interactions. Characters with low sociability are harder to build friendships with and interact less frequently with others, while high sociability characters can be befriended quickly and interact more regularly with other characters.&lt;br /&gt;
** For a short initial period, higher sociability characters drift up in popularity as they make more acquaintances with others. But their interaction rate does not determine their interaction quality, and the increased frequency improves the chances they will get under other characters' skins, especially due to their tendency to interrupt other interactions. In the long term, normal sociability characters maintain the highest positive favorability, lowest sociability characters enjoy a comfortable middle, while the highest sociability characters become intolerable, especially to each other.&lt;br /&gt;
* Fighting Style&lt;br /&gt;
** There are three fighting styles to choose from: &amp;quot;No Restraint&amp;quot;, &amp;quot;One Blow&amp;quot; and &amp;quot;Irregular&amp;quot;. Each fighting style has their own fighting animations. The fighting styles work in a rock-paper-scissors way: No restrain &amp;lt; One blow &amp;lt; Irregular &amp;lt; No restrain.&lt;br /&gt;
* Virtue&lt;br /&gt;
** This sets the difficulty rating for romantic/sexual interactions (hugging, kissing, sex, and so on). Characters with high virtue are harder to approach with sexual matters, while low virtue characters are way more casual about those things. High virtue does not prevent a character from turning into pervert (lusting for intercourse with their partner) but they will be more secretive about it (less likely to initiate sex out in the open.)&lt;br /&gt;
** Virtue is crucial to sex acceptance(hidden meter). It grows only after becoming a lover for Normal/High/Highest virtue while Low/Lowest virtue are open to sex-friend relationship from the beginning. Technically, Normal virtue begins to accept sex at least two days passed from being a lover. This may differ by traits.    &lt;br /&gt;
** Characters with higher virtue are more faithful and more resistant to romantic/sexual interactions if they already have a lover.&lt;br /&gt;
* Orientation&lt;br /&gt;
** Defines whether or not a character will have sex and date boys, girls or both. Sexual preferences are ignored when using the &amp;quot;force&amp;quot; options. Characters' horniness will be less affected by physical contact with characters further from their orientation. Unlike in AA1, there are now five sexual orientations to choose from:&lt;br /&gt;
*** Hetero: The character only shows sexual interest in the other gender. Sexual advances from same-sex classmates will always be rejected.&lt;br /&gt;
*** Leaning Hetero: While the character still has more interest in the opposite sex, advances from same-sex classmates will not be completely ignored (they will have a harder time winning them over however).&lt;br /&gt;
*** Bisexual: The character doesn't make a distinction between sexes.&lt;br /&gt;
*** Leaning Homo: While the character still has more interest in the same sex, advances from opposite-sex classmates will not be completely ignored (they will have a harder time winning them over however).&lt;br /&gt;
*** Homo: The character only shows sexual interest in the same gender. Sexual advances from opposite-sex classmates will always be rejected.&lt;br /&gt;
* Sexual Experience&lt;br /&gt;
There are now two virginities, one for vaginal and one for anal intercourse. Vaginal virgins will have a visual blood-effect during their first time. Unlike in AA1, a vaginal virgin can now climax on their first time.&lt;br /&gt;
* Profile&lt;br /&gt;
The text typed here can be seen in-game at the Jizou Statue behind the dojo when you view a character's specific statistics. It can either be an actual biography for the character, or you can simply write the character's traits and/or preferences if you wish.&lt;br /&gt;
&lt;br /&gt;
=Female Personality Types=&lt;br /&gt;
Personality name translations have been worked on by different translation teams. As a result, different names are presented, depending on which translation you are using, the one provided by the Hongfire (HF) translation team, or the one provided by /hgg/. If there is no indicator of which translation is being used, it is the same for both; otherwise, each translation is marked by which team uses which term for the same character type.&lt;br /&gt;
&lt;br /&gt;
=='''First Row'''==&lt;br /&gt;
===Lively (活)===&lt;br /&gt;
Very spontaneous and energetic, very easy to engage her in anything that seems fun, like sports, the arcade, and karaoke. Talking about hobbies, things she does for fun, is a good way to get her to open up. She's unlikely to study or develop her club skills without someone she enjoys being with, but with them she puts in the effort enthusiastically.&lt;br /&gt;
&lt;br /&gt;
===Delicate (薄)===&lt;br /&gt;
===Cheerful (朗)===&lt;br /&gt;
===HF: Stoic | /hgg/: Quiet (淡)===&lt;br /&gt;
Very soft-spoken and emotionally reserved, with a dry sense of humor.&lt;br /&gt;
&lt;br /&gt;
===Playful (然)===&lt;br /&gt;
She often tells you she's like a cat in heat. Even without Lewd trait she wants sex all the time, anywhere, and when she asks you to follow, you never know if it's to a quiet room to talk or the girl's room stall. She likes taking the lead, but she also likes someone who can grab the lead themselves.&lt;br /&gt;
&lt;br /&gt;
She plays very differently between Low Virtue and Normal to Above.&lt;br /&gt;
* At lower than Normal, she's open to any suggestion of sex when her love or ecchi is high enough, and may get horny just from being asked to follow. Or from any interaction, for that matter.&lt;br /&gt;
* At Normal to higher Virtue she still becomes aroused to a lesser extent, but she will put an abrupt halt to any advances into sex.&lt;br /&gt;
** One way around this is to keep cranking her up and leaving her hanging until she can't take it anymore and either demands sex on the spot or drags you into a private room.&lt;br /&gt;
** Another way is to crank her up and demand sex on the spot through Force; though she's most resistant the first time, despite what she says it actually makes her hornier. Every time after that will become easier if not immediate. The drawback to this is that it can only be done in open rooms, so it doesn't ensure privacy, and it takes time, opening more opportunity for that privacy to be shattered before you're done.&lt;br /&gt;
&lt;br /&gt;
=='''Second Row'''==&lt;br /&gt;
===HF: Energetic | /hgg/: Frisky (晴)===&lt;br /&gt;
Cheerful but somewhat over excited. She can be easily turned on interests, makes a lot of exclamation; &amp;quot;Kyaa~!&amp;quot;. She builds relationships quickly, chatty and active, interrupts people every time, an annoying drama maker can be at some point. But her natural jovial charm never decrease.&lt;br /&gt;
&lt;br /&gt;
:&amp;quot;Kyaa~~! You came to see me, didn't you?&amp;quot;&lt;br /&gt;
:&amp;quot;Did you catch what was on TV last night? I didn't really understand it, but it was awesome!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
===Kind (寧)===&lt;br /&gt;
Gentle, casual, want to be helpful. Kind usually ends up in making a lot of friends, delivers messages, the one who mediate settlements behind the scenes. Although she is indulged in love rumors and popularity, she is rather slow-paced when it comes to a matter of herself (social traits affect her greatly, though).&lt;br /&gt;
&lt;br /&gt;
:&amp;quot;Yep, it's me! Something I can do?&amp;quot;&lt;br /&gt;
:&amp;quot;Ah... I was just thinking, 'It'd be so nice to see them-.' ...Ehehe.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
===HF: Upbeat | /hgg/: Joyful (笑)===&lt;br /&gt;
Relaxed, easygoing, and an ultimate poker face. She wears closed eyes and smile everyday no matter what you made of character creation. She laughs driven when pissed up, befriends as a comfy mate most of time. After that, sly grin all over the face with eyes opened; a deadly predator in love might be. &lt;br /&gt;
&lt;br /&gt;
:&amp;quot;Ice cream is delicious this time of year~ I wanna lick some real bad~&amp;quot;&lt;br /&gt;
:&amp;quot;Ahaha~ I won't let you get away that easily~&amp;quot;&lt;br /&gt;
&lt;br /&gt;
===HF: Normal | /hgg/: Ordinary (月)===&lt;br /&gt;
She is a causal youth in &amp;quot;girl things&amp;quot;. Chatty and lighthearted, innocent, naturally cute. She has been a good friend of yours, walked side by side until you finally realized she was the true jewel of your life. That kind of (ordinary) drama is what you may looking for. &lt;br /&gt;
&lt;br /&gt;
:&amp;quot;What's the matter? Need some advice?&amp;quot;&lt;br /&gt;
:&amp;quot;Hey, look how few calories this has-. These are good times to be alive~.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
===HF: Irritable | /hgg/: Irritated (激)===&lt;br /&gt;
She is a tsundere with a bit of justified fury. She rants and complains, the world is according to her, arrogantly, &amp;quot;h,hey!&amp;quot; and &amp;quot;h,hmph!&amp;quot; stick to her tongue magically, submissive lately after giving her heart. By that heart I mean, as you imagined, is girly as possible.  &lt;br /&gt;
&lt;br /&gt;
:&amp;quot;Geez, games these days are SO slow! They need to make games that fire me up!&amp;quot;&lt;br /&gt;
:&amp;quot;Wh-who said you could look?!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
=='''Third Row'''==&lt;br /&gt;
===HF: Uptight | /hgg/: Harsh (尖)===&lt;br /&gt;
She has an apathetic, rejective, abusive attitude. She tries to maintain indifferent manner to everyone other than herself. This meets a sudden change once she becomes more intimate; she starts to talk in abusive and insulting manner which is to conceal her actual sentiment. &lt;br /&gt;
&lt;br /&gt;
:&amp;quot;Like a good dog, wait me over there.&amp;quot; &lt;br /&gt;
:&amp;quot;Don't mind me, I just came here to look at your stupid face.&amp;quot;&lt;br /&gt;
:&amp;quot;It is not something I should even bother to ask... But you do love me, right?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
===HF: Friendly | /hgg/: Sweet (楚)===&lt;br /&gt;
Pleasant, easy-going, and a master of politeness judo, able to get what she wants harmoniously, making others happy, even grateful, to give it to her. However, she can turn cold if losing control of a situation, and delivers her polite demands firmly and sharply. She is also fond of domestic and feminine interests(in old-fashioned way).  &lt;br /&gt;
&lt;br /&gt;
:&amp;quot;Being side by side with the person you love really is wonderful!&amp;quot;&lt;br /&gt;
:&amp;quot;Wedding Dress or white kimono... It's hard to give up either one, isn't it?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
===Creepy (肝)===&lt;br /&gt;
Creepy is generally a fujoshi, or a yaoi fangirl in English terms, enthusiastic about 'boy's love' fiction and homoerotica. She tends to seclude herself from other &amp;quot;normalfags&amp;quot;, self-mocking and defensive manner, laughs creepy and maniacally when excited; &amp;quot;ku-huhu&amp;quot;, &amp;quot;KE-hehe!&amp;quot;. She behaves embarrassed and awkward later becoming a lover and will often say she never imagined such &amp;quot;real life&amp;quot; would happen to her.  &lt;br /&gt;
&lt;br /&gt;
:&amp;quot;Haa~, I didn't think I could talk like this to someone who wasn't 2D.&amp;quot;&lt;br /&gt;
:&amp;quot;Huh!? There's nothing gay about boy loving boys!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
===Reserved (慎)===&lt;br /&gt;
Reserved is extremely passive. She stutters, pauses on a word frequently, holds back an action even if she prompted it first. Her positive reactions may rather look scared, or impassive sometimes like closing eyes as nothing more to say. Due to that passive attitude, she is unlikely to prompt sex first even at the lowest virtue and rather behave romantic sheepishly which will nullify the horniness.   &lt;br /&gt;
&lt;br /&gt;
:&amp;quot;N-no, wait, I was joking, so, nnh!&amp;quot; &lt;br /&gt;
:&amp;quot;I'm s-still... n-not used to this yet...&amp;quot;&lt;br /&gt;
&lt;br /&gt;
===Dignified (凜)===&lt;br /&gt;
Dignified is an archetype of top mature personality; calm, polite, contemplative, sea-reflecting. Casual conversations imply that she is from a rich family; talking about a summer resort and tea ordered from oversea. It is no surprise that she has high moral code and strict perspective of marriage, and often regrets after playing &amp;quot;mischief&amp;quot;. &lt;br /&gt;
&lt;br /&gt;
:&amp;quot;Your eyes... I love the way you look at me.&amp;quot;&lt;br /&gt;
:&amp;quot;I love to pass the time gazing at the sea's gentle waves...&amp;quot;&lt;br /&gt;
&lt;br /&gt;
=='''Fourth Row'''==&lt;br /&gt;
===HF: Assertive | /hgg/: Aloof (独)===&lt;br /&gt;
Classic kuudere, cool, distant and unapproachable on the surface, but scratch the surface and you'll find turbulent emotion beneath. Tomboyish and self-reliant. Denies affection, but becomes expressively passionate toward her lover.&lt;br /&gt;
&lt;br /&gt;
===HF: Sensitive | /hgg/: Smart (聡)===&lt;br /&gt;
A romantic who knows everything there is to know about romance from books. She's eager to have the real experience, and to feel what she feels when reading the passages derived from someone else's experience. Very literate and quick to pick up new knowledge, especially knowledge that supplements her understanding of the erotic. Becomes more self-deprecating the deeper in love she falls, as if she feels unworthy of the love she wants. &lt;br /&gt;
&lt;br /&gt;
Though she has more initial attraction to brawn rather than brains, discussions about love and romance are more deeply personal for her and can win her heart.&lt;br /&gt;
&lt;br /&gt;
===HF: Virtuous | /hgg/: Genuine (賢)===&lt;br /&gt;
&lt;br /&gt;
===Mature (理)===&lt;br /&gt;
Worldly wise, with an unflappable pleasant grace. Becomes motherly and supportive with affection.&lt;br /&gt;
&lt;br /&gt;
===Lazy (怠)===&lt;br /&gt;
She's...very economical with her energy. Her sudden and inexplicable spikes of motivation indicate she's holding back most of the time. Hedonistic, sensualist, but generous in sharing her pleasure with those who comfort her, emotionally, physically...and financially. She wants the easy life handed to her, so she's drawn to those with the potential to provide it, those with ranking on the leaderboards.&lt;br /&gt;
&lt;br /&gt;
=='''Fifth Row'''==&lt;br /&gt;
===Manly (漢)===&lt;br /&gt;
A chronic overachiever. If you can keep pace with her on at least one leaderboard, you'll have her respect. Hard massages would be appreciated; one of those would always improve her mood.&lt;br /&gt;
&lt;br /&gt;
===Cadet (曹)===&lt;br /&gt;
Sharply regimental, always alert to duty and seeks validation for her performance, even on things she knows she's good at. She'll consistently improve her abilities without positive reinforcement, but a little praise goes a long way. Very loyal friend and lover.&lt;br /&gt;
&lt;br /&gt;
==Male Personality Types==&lt;br /&gt;
Personality name translations have been worked on by different translation teams. As a result, different names are presented, depending on which translation you are using, the one provided by the Hongfire (HF) translation team, or the one provided by /hgg/. If there is no indicator of which translation is being used, it is the same for both; otherwise, each translation is marked by which team uses which term for the same character type.&lt;br /&gt;
&lt;br /&gt;
===HF: Affectionate | /hgg/: Gentle (優)===&lt;br /&gt;
Introspective, somewhat poetic, sensitive and considerate.&lt;br /&gt;
&lt;br /&gt;
===Positive (陽)===&lt;br /&gt;
Cheery and loud, hyperactive in activity and conversation, expresses emotions frankly and transparently, sometimes plagued with self-doubt.&lt;br /&gt;
&lt;br /&gt;
===Otaku (宅)===&lt;br /&gt;
Proudly speaks his mind and gestures like a manga character. &lt;br /&gt;
* He will only move at a jogging pace than a running speed.&lt;br /&gt;
&lt;br /&gt;
===HF: Rough | /hgg/: Savage (蛮)===&lt;br /&gt;
Man of action, doesn't much like words. You won't make as much progress with him through conversation, but getting him to join you in any activity will improve his opinion of you. Very turbulent moods, and cooling him down or cheering him up when he needs it helps your relationship a lot. Reading his moods is difficult until you know him; even when he looks like a coiled spring, he may be in a good mood.&lt;br /&gt;
&lt;br /&gt;
=Traits=&lt;br /&gt;
Trait translations have been worked on by different translation teams, so like the personality names, the trait names will depend on the translation you use. Like the personality names, if it is not marked with a specific indicator of which team did it, it is the same in both translations. Any notes that are in brackets are currently unconfirmed, and need more testing to confirm if the case is true.&lt;br /&gt;
&lt;br /&gt;
==First Row==&lt;br /&gt;
*Easygoing&lt;br /&gt;
**Easier to raise love points and chemistry.&lt;br /&gt;
*HF: Loyal Friend | /hgg/: Affable&lt;br /&gt;
**Easier to raise friend points.&lt;br /&gt;
*Bad with Guys&lt;br /&gt;
**Negative modifier to action success rate and point increase when successfully dealt with guys.&lt;br /&gt;
**Will not interrupt guys.&lt;br /&gt;
*Bad with Girls&lt;br /&gt;
**Negative modifier to action success rate and point increase when successfully dealt with girls.&lt;br /&gt;
**Will not interrupt girls.&lt;br /&gt;
&lt;br /&gt;
==Second Row==&lt;br /&gt;
*Charming&lt;br /&gt;
**Positive modifier to relationship point.&lt;br /&gt;
**NPCs will seek this character for interaction but are also more likely to interrupt conversations.&lt;br /&gt;
*Tsundere&lt;br /&gt;
**Decreases the chances of successful &amp;quot;let's __ (e.g. study)&amp;quot; action.&lt;br /&gt;
**[Might increase chance of getting slapped.]&lt;br /&gt;
**[May temporarily swing from high to low on mood and % chance.] &lt;br /&gt;
*HF: Courteous | /hgg/: Chivalrous&lt;br /&gt;
**Increases the chances of successful &amp;quot;let's __ (e.g. study)&amp;quot; action.&lt;br /&gt;
*HF: Groupie | /hgg/: Trendy&lt;br /&gt;
**Increases the chances of joining any group activities.&lt;br /&gt;
&lt;br /&gt;
==Third Row==&lt;br /&gt;
*Obedient&lt;br /&gt;
**Rarely refuses the 'encouragement', 'group', and 'follow' options.&lt;br /&gt;
*HF: Optimistic | /hgg/: Positive&lt;br /&gt;
**Resistant to depressed moods, bonus to cheering others up.&lt;br /&gt;
*Shy&lt;br /&gt;
**Harder to accept physical contact and H action in the presence of other people.&lt;br /&gt;
**[Decreases the chances of successful conversation.]&lt;br /&gt;
*Jealous&lt;br /&gt;
**Increases the frequency of interrupting conservation.&lt;br /&gt;
&lt;br /&gt;
==Fourth Row==&lt;br /&gt;
*HF: Pessimistic | /hgg/: Melancholy&lt;br /&gt;
**Prone to depressed moods.&lt;br /&gt;
*HF: Lewd | /hgg/: Perverted&lt;br /&gt;
**Increases the frequency and the success rate of lewd actions and topics. &lt;br /&gt;
*Serious&lt;br /&gt;
**Goes to school earlier.&lt;br /&gt;
**Very low chance of skipping class.&lt;br /&gt;
**Uses condom on first sex. &lt;br /&gt;
**Visits clubs regularly at least once in every session (same as diligent characters visit library).&lt;br /&gt;
**Rate of improving athletics is greatly increased.   &lt;br /&gt;
*Calm&lt;br /&gt;
**Lesser emotional variation.&lt;br /&gt;
**More stable mood.&lt;br /&gt;
**Resistant to angry moods.&lt;br /&gt;
&lt;br /&gt;
==Fifth Row==&lt;br /&gt;
*Impulsive&lt;br /&gt;
**Easily changes moods, bad or good.&lt;br /&gt;
**Moods have more effect on favorability to everyone.&lt;br /&gt;
*HF: Daydreamer | /hgg/: Absentminded&lt;br /&gt;
**Reduced movement speed.&lt;br /&gt;
**Late to arrive at school and early to leave.&lt;br /&gt;
**If a teacher, may randomly be first or last to arrive, but always leaves last.&lt;br /&gt;
*Violent&lt;br /&gt;
**Increases the frequency of angry moods.&lt;br /&gt;
**More likely to start a fight with characters he or she hates.&lt;br /&gt;
*Passive&lt;br /&gt;
**Unlikely to initiate H conversation or actions.&lt;br /&gt;
&lt;br /&gt;
==Sixth Row==&lt;br /&gt;
*Meddlesome&lt;br /&gt;
**More likely to offer massages and cheer up or calm down other characters.&lt;br /&gt;
*Class Prez&lt;br /&gt;
**Unlikely to take part in Teacher-student sex.&lt;br /&gt;
**May get teachers fired if he or she catches them having sex.&lt;br /&gt;
**Increases the frequency of &amp;quot;everyone, let's ___&amp;quot; actions.&lt;br /&gt;
**[Teachers might like you more.]&lt;br /&gt;
**[Might be able to break up H in the open without negative impact on relationship with that character.]&lt;br /&gt;
*Chatty&lt;br /&gt;
**Increases frequency of triggering conversation.&lt;br /&gt;
*Always Hungry&lt;br /&gt;
**Can eat multiple times during one period.&lt;br /&gt;
**Talking about food has increased success rate.&lt;br /&gt;
**Hungry NPCs tend to loiter in cafeteria.&lt;br /&gt;
&lt;br /&gt;
==Seventh Row==&lt;br /&gt;
*HF: Passionate | /hgg/: Romantic&lt;br /&gt;
**The success rate for discussing &amp;quot;Love&amp;quot; is doubled.&lt;br /&gt;
**Increases the frequency of hug/kiss/sex/date with their lover. &lt;br /&gt;
*HF: Faithful | /hgg/: Singleminded&lt;br /&gt;
**Refuses hug/kiss/touch interactions until is in a relationship.&lt;br /&gt;
**Lower virtrue characters may still have more than one lover while higher virtue characters will remain faithful to only one lover.&lt;br /&gt;
*Indecisive&lt;br /&gt;
**Ambiguous, unlikely to choose either of two competitors for the character's attention.&lt;br /&gt;
*Competitive&lt;br /&gt;
**More likely to challenge enemies.&lt;br /&gt;
**More likely to compete when interrupting.&lt;br /&gt;
&lt;br /&gt;
==Eighth Row==&lt;br /&gt;
*HF: Deceptive | /hgg/: Scheming&lt;br /&gt;
**Increases the chances of spreading/successful bad rumors.&lt;br /&gt;
**Increases the chance of forcing exploitable characters as of v2 update.&lt;br /&gt;
*Diligent&lt;br /&gt;
**Increases the frequency of going to library.&lt;br /&gt;
**Increases the success rate of accepting &amp;quot;Let's study&amp;quot;.&lt;br /&gt;
**Increases the chance of bonus from study/sport/club activities.&lt;br /&gt;
*HF: Cuts Class | /hgg/: Wild&lt;br /&gt;
**Increases the frequency of skipping school/requesting hang-out and the successful chances of accepting it.&lt;br /&gt;
**Greatly increases favorability to those who skip with them.&lt;br /&gt;
**May invite you to skip the class.&lt;br /&gt;
**[More likely to engage in casual sex with those who they skip with.]&lt;br /&gt;
*Masochist&lt;br /&gt;
**Abusive actions increase relationship points.&lt;br /&gt;
**No limit to abusive actions during period (unlike other interactions which zero out after the third attempt).&lt;br /&gt;
&lt;br /&gt;
==Ninth Row==&lt;br /&gt;
*Sweaty&lt;br /&gt;
**Body becomes noticeably shiny.&lt;br /&gt;
**Increased chances of visiting Shower Room.&lt;br /&gt;
*Evil&lt;br /&gt;
**Will never break up with, or permit a break up from, any lover.&lt;br /&gt;
**Will target for death any lover if their favorability drops low enough to break up.&lt;br /&gt;
**Will target for death anyone they witnessed having sex with their lover. See [[Artificial_Academy_2/Gameplay#Events|Events Section]] for murder details.&lt;br /&gt;
**Can force sex on the player.&lt;br /&gt;
*Deaf&lt;br /&gt;
**Has an extra option (&amp;quot;What?&amp;quot;) that has same effect as &amp;quot;No&amp;quot; but with lower decrease on relationship points.  &lt;br /&gt;
*Exploitable&lt;br /&gt;
**Prone to forced sex.&lt;br /&gt;
**Deceptive NPCs harass exploitable characters more often as of v2 update.&lt;br /&gt;
***An Exploitable who has been forced has 999% to follow the forcing character, and 150% to accept forced sex on the spot, though grudgingly.&lt;br /&gt;
&lt;br /&gt;
==Tenth Row==&lt;br /&gt;
*Asexual&lt;br /&gt;
**Decreased success rate of ero topic conversation and ero gains from physical contact decreased. &lt;br /&gt;
**Female characters have less chances of getting pregnant.&lt;br /&gt;
**[Male characters have less chances of impregnating a girl.]&lt;br /&gt;
*Lucky&lt;br /&gt;
**Increased chances of &amp;quot;ecchi&amp;quot; contact during massage&lt;br /&gt;
**Increased chances of getting away with murder.&lt;br /&gt;
**Increased chances of surviving murder attempts.&lt;br /&gt;
&lt;br /&gt;
=Items=&lt;br /&gt;
&lt;br /&gt;
Using the maker, each created character gets assigned 3 trading-items(one for lovers, one for friends and one for sexual relationships). These items can not be traded directly. However, at some point, any NPC may ask you to trade. Depending on your relationship, they may trade their friend item or their lover's item with you. All item have no use besides trading (as confirmed ingame). If a student, or teacher, transfers out of the class the traded items stay with the person still in class. Likewise the items the transferee has vanish from the classroom. By transferring students after trading you can technically have multiples of the same items in the classroom.&lt;/div&gt;</summary>
		<author><name>EvoRevo</name></author>	</entry>

	<entry>
		<id>http://wiki.anime-sharing.com/hgames/index.php?title=Artificial_Academy_2/Card_editor&amp;diff=14445</id>
		<title>Artificial Academy 2/Card editor</title>
		<link rel="alternate" type="text/html" href="http://wiki.anime-sharing.com/hgames/index.php?title=Artificial_Academy_2/Card_editor&amp;diff=14445"/>
				<updated>2014-08-12T01:08:38Z</updated>
		
		<summary type="html">&lt;p&gt;EvoRevo: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Artificial_Academy_2}}&lt;br /&gt;
{{stub}}&lt;br /&gt;
Character creation must be done outside the game. As with [[Artificial Academy]] 1, the character creator AA2Edit (aka. Maker) is an extra piece of software.&lt;br /&gt;
&lt;br /&gt;
= FAQ =&lt;br /&gt;
&lt;br /&gt;
*'''Q: How do I get a rainbow card?'''&amp;lt;br /&amp;gt;A: The generation of a rainbow card is random (1/100 chance). You simply must keep saving a character over and over again until you get the rainbow card to appear. Also if you save over a character who already has a rainbow card, you run the risk of losing it. You can also use the [http://www.hongfire.com/forum/showthread.php/430353?p=3539958#post3539958 unlocked AA2Edit] by Phil26.&lt;br /&gt;
&lt;br /&gt;
*'''Q: What do the rainbow card mean?'''&amp;lt;br /&amp;gt;A: In-game tips refer them as to giving the character the &amp;quot;Main character effect&amp;quot;.  This increases movement speed and advancement rates of stats and relationships.&lt;br /&gt;
&lt;br /&gt;
*'''Q: What are the character items for?'''&amp;lt;br /&amp;gt;A: These are the items your character will have on them when you put them in the game. When a character has reached a certain level in the relationship (friendship, lovers, or sexual) the other character will come and offer to trade one of their items for yours in that respective category. The items a character has can be viewed at the status screen found by clicking on the statue behind the martial arts room. Other than increasing the relationship status, the trade offer has no further effect. This has been confirmed by in-game info.&lt;br /&gt;
&lt;br /&gt;
*'''Q: How do I make a teacher character?'''&amp;lt;br /&amp;gt;A: Any character can become the teacher by transferring into the top center desk. This is can be done only within the game, at bedtime. The teacher won't automatically be given the teacher's clothing, that has to be done in the same seating arrangement menu.&lt;br /&gt;
&lt;br /&gt;
*'''Q: How do I give a character &amp;lt;color&amp;gt; skin?'''&amp;lt;br /&amp;gt;A: The release version of the Maker restricts color to natural(ish) skin tones.&lt;br /&gt;
&lt;br /&gt;
= AA2Edit keyboard shortcuts =&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Action !! Key !! Key Description&lt;br /&gt;
|-&lt;br /&gt;
| Drag Rotate || Mouse 1 || Left Mouse Button&lt;br /&gt;
|-&lt;br /&gt;
| Pan Up/Down + Zoom || Mouse 2 || Right Mouse Button&lt;br /&gt;
|-&lt;br /&gt;
| Pan Left || {{Key|←}} || Left Arrow Key&lt;br /&gt;
|-&lt;br /&gt;
| Pan Right || {{Key|→}} || Right Arrow Key&lt;br /&gt;
|-&lt;br /&gt;
| Pan &amp;quot;Foward&amp;quot; || {{Key|↑}} || Up Arrow Key&lt;br /&gt;
|-&lt;br /&gt;
| Pan &amp;quot;Back&amp;quot; || {{Key|↓}} || Down Arrow Key&lt;br /&gt;
|-&lt;br /&gt;
| Zoom In || {{Key|;}} || Semi-Colon&lt;br /&gt;
|-&lt;br /&gt;
| Zoom Out || {{Key|]}} || Left Square-Bracket&lt;br /&gt;
|-&lt;br /&gt;
| Rotate Clockwise || {{Key|.}} || Period&lt;br /&gt;
|-&lt;br /&gt;
| Rotate Counter-Clockwise || {{Key|\}} || Back-Slash&lt;br /&gt;
|-&lt;br /&gt;
| Reset Rotation || {{Key|/}} || Forward-Slash&lt;br /&gt;
|-&lt;br /&gt;
| Screenshot || {{Key|F11}} || F11&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
= Character cards =&lt;br /&gt;
* Red Cards are given to pure Heterosexual characters. Love gains toward members of the same sex are extremely limited, and an ecchi mood is very difficult to achieve from them.&lt;br /&gt;
* Orange Cards are given to characters who lean towards Heterosexuality. These characters prefer the opposite sex, but for someone of the same sex who they click with, it's not impossible for them to become lovers.&lt;br /&gt;
* Purple Cards are given to Bisexual characters. These characters gain Love at the same rate for both sexes, and are equally likely to become horny from contact or lewd talk from either sex.&lt;br /&gt;
* Green Cards are given to characters who lean towards Homosexuality. These characters prefer the same sex, but for someone of the opposite sex who they click with, it's not impossible for them to become lovers.&lt;br /&gt;
* Blue Cards are pure Homosexual characters. Love gains toward members of the opposite sex are extremely limited, and an ecchi mood is very difficult to achieve from them.&lt;br /&gt;
* Rainbow Cards are normally only given 1% of the time anytime you save a character (but can be given to anyone with an unlocked maker). The game considers these characters &amp;quot;main characters,&amp;quot; and will give them a 100% increase in movement speed, along with a boost to relationship building (love/friendship) due to much higher Respect (a hidden stat) values and faster stat growth.&lt;br /&gt;
&lt;br /&gt;
= Character pose =&lt;br /&gt;
The pose changes at certain times when you have chosen a personality and then click on something else that customizes the girl. Please note this only applies when you begin to adjust stuff on the character; they then enter the &amp;quot;Adjustment Pose&amp;quot; which is as follows:&lt;br /&gt;
*Lively: Feet a bit wider than shoulder-width apart. Arms at sides, fists balled up.&lt;br /&gt;
*Delicate: Hands at sides, relatively normal-looking.&lt;br /&gt;
*Cheerful: Similar to Delicate, but the wrists are bent and the hands are slightly turned out. Feet a bit wider apart and slightly turned inward.&lt;br /&gt;
*Stoic: Identical to Delicate.&lt;br /&gt;
*Playful: Similar to Delicate, but feet are a bit wider apart.&lt;br /&gt;
*Energetic: Identical to Lively.&lt;br /&gt;
*Kind: Identical to Cheerful.&lt;br /&gt;
*Upbeat: Identical to Cheerful.&lt;br /&gt;
*Normal: Identical to Playful.&lt;br /&gt;
*Irritable: Arms/Hands bent behind back, feet shoulder-width apart.&lt;br /&gt;
*Uptight: Identical to Playful.&lt;br /&gt;
*Friendly: Identical to Delicate.&lt;br /&gt;
*Creepy: Identical to Cheerful.&lt;br /&gt;
*Reserved: Identical to Playful.&lt;br /&gt;
*Dignified: Identical to Delicate.&lt;br /&gt;
*Assertive: Identical to Irritable.&lt;br /&gt;
*Sensitive: Identical to Delicate.&lt;br /&gt;
*Virtuous: Identical to Playful.&lt;br /&gt;
*Mature: Identical to Playful.&lt;br /&gt;
*Lazy: Identical to Playful.&lt;br /&gt;
*Manly: Identical to Irritable.&lt;br /&gt;
*Cadet: Identical to Lively.&lt;br /&gt;
&lt;br /&gt;
Males seem to be identical in the adjustment pose regardless of personality; it's most like the Assertive type.&lt;br /&gt;
= Basic Stats =&lt;br /&gt;
* Intelligence&lt;br /&gt;
** This is comparable to the academics stat from AA1. This determines base starting Wisdom, an indicator of how smart the character is, and how well they will do on tests and exams. Smarter characters may potentially be more liked by teachers and characters with the &amp;quot;Class Prez&amp;quot; trait, as well.&lt;br /&gt;
* Strength&lt;br /&gt;
** This is comparable to the athletics stat from AA1. This determines base starting Strength, an indicator of how strong the character is during sports, club activities, and sport competitions. Combined with fighting style, it also affects how well the character can fight. It also seems to have an impact on movement speed, but not as huge as it did in AA1.&lt;br /&gt;
* Sociability&lt;br /&gt;
** This sets the difficulty rating for general social interactions. Characters with low sociability are harder to build friendships with and interact less frequently with others, while high sociability characters can be befriended quickly and interact more regularly with other characters.&lt;br /&gt;
** For a short initial period, higher sociability characters drift up in popularity as they make more acquaintances with others. But their interaction rate does not determine their interaction quality, and the increased frequency improves the chances they will get under other characters' skins, especially due to their tendency to interrupt other interactions. In the long term, normal sociability characters maintain the highest positive favorability, lowest sociability characters enjoy a comfortable middle, while the highest sociability characters become intolerable, especially to each other.&lt;br /&gt;
* Fighting Style&lt;br /&gt;
** There are three fighting styles to choose from: &amp;quot;No Restraint&amp;quot;, &amp;quot;One Blow&amp;quot; and &amp;quot;Irregular&amp;quot;. Each fighting style has their own fighting animations. The fighting styles work in a rock-paper-scissors way: No restrain &amp;lt; One blow &amp;lt; Irregular &amp;lt; No restrain.&lt;br /&gt;
* Virtue&lt;br /&gt;
** This sets the difficulty rating for romantic/sexual interactions (hugging, kissing, sex, and so on). Characters with high virtue are harder to approach with sexual matters, while low virtue characters are way more casual about those things. High virtue does not prevent a character from turning into pervert (lusting for intercourse with their partner) but they will be more secretive about it (less likely to initiate sex out in the open.)&lt;br /&gt;
** Virtue is crucial to sex acceptance(hidden meter). It grows only after becoming a lover for Normal/High/Highest virtue while Low/Lowest virtue are open to sex-friend relationship from the beginning. Technically, Normal virtue begins to accept sex at least two days passed from being a lover. This may differ by traits.    &lt;br /&gt;
** Characters with higher virtue are more faithful and more resistant to romantic/sexual interactions if they already have a lover.&lt;br /&gt;
* Orientation&lt;br /&gt;
** Defines whether or not a character will have sex and date boys, girls or both. Sexual preferences are ignored when using the &amp;quot;force&amp;quot; options. Characters' horniness will be less affected by physical contact with characters further from their orientation. Unlike in AA1, there are now five sexual orientations to choose from:&lt;br /&gt;
*** Hetero: The character only shows sexual interest in the other gender. Sexual advances from same-sex classmates will always be rejected.&lt;br /&gt;
*** Leaning Hetero: While the character still has more interest in the opposite sex, advances from same-sex classmates will not be completely ignored (they will have a harder time winning them over however).&lt;br /&gt;
*** Bisexual: The character doesn't make a distinction between sexes.&lt;br /&gt;
*** Leaning Homo: While the character still has more interest in the same sex, advances from opposite-sex classmates will not be completely ignored (they will have a harder time winning them over however).&lt;br /&gt;
*** Homo: The character only shows sexual interest in the same gender. Sexual advances from opposite-sex classmates will always be rejected.&lt;br /&gt;
* Sexual Experience&lt;br /&gt;
There are now two virginities, one for vaginal and one for anal intercourse. Vaginal virgins will have a visual blood-effect during their first time. Unlike in AA1, a vaginal virgin can now climax on their first time.&lt;br /&gt;
* Profile&lt;br /&gt;
The text typed here can be seen in-game at the Jizou Statue behind the dojo when you view a character's specific statistics. It can either be an actual biography for the character, or you can simply write the character's traits and/or preferences if you wish.&lt;br /&gt;
&lt;br /&gt;
=Female Personality Types=&lt;br /&gt;
Personality name translations have been worked on by different translation teams. As a result, different names are presented, depending on which translation you are using, the one provided by the Hongfire (HF) translation team, or the one provided by /hgg/. If there is no indicator of which translation is being used, it is the same for both; otherwise, each translation is marked by which team uses which term for the same character type.&lt;br /&gt;
&lt;br /&gt;
=='''First Row'''==&lt;br /&gt;
===Lively (活)===&lt;br /&gt;
Very spontaneous and energetic, very easy to engage her in anything that seems fun, like sports, the arcade, and karaoke. Talking about hobbies, things she does for fun, is a good way to get her to open up. She's unlikely to study or develop her club skills without someone she enjoys being with, but with them she puts in the effort enthusiastically.&lt;br /&gt;
&lt;br /&gt;
===Delicate (薄)===&lt;br /&gt;
===Cheerful (朗)===&lt;br /&gt;
===HF: Stoic | /hgg/: Quiet (淡)===&lt;br /&gt;
Very soft-spoken and emotionally reserved, with a dry sense of humor.&lt;br /&gt;
&lt;br /&gt;
===Playful (然)===&lt;br /&gt;
She often tells you she's like a cat in heat. Even without Lewd trait she wants sex all the time, anywhere, and when she asks you to follow, you never know if it's to a quiet room to talk or the girl's room stall. She likes taking the lead, but she also likes someone who can grab the lead themselves.&lt;br /&gt;
&lt;br /&gt;
She plays very differently between Low Virtue and Normal to Above.&lt;br /&gt;
* At lower than Normal, she's open to any suggestion of sex when her love or ecchi is high enough, and may get horny just from being asked to follow. Or from any interaction, for that matter.&lt;br /&gt;
* At Normal to higher Virtue she still becomes aroused to a lesser extent, but she will put an abrupt halt to any advances into sex.&lt;br /&gt;
** One way around this is to keep cranking her up and leaving her hanging until she can't take it anymore and either demands sex on the spot or drags you into a private room.&lt;br /&gt;
** Another way is to crank her up and demand sex on the spot through Force; though she's most resistant the first time, despite what she says it actually makes her hornier. Every time after that will become easier if not immediate. The drawback to this is that it can only be done in open rooms, so it doesn't ensure privacy, and it takes time, opening more opportunity for that privacy to be shattered before you're done.&lt;br /&gt;
&lt;br /&gt;
=='''Second Row'''==&lt;br /&gt;
===HF: Energetic | /hgg/: Frisky (晴)===&lt;br /&gt;
Cheerful but somewhat over excited. She can be easily turned on interests, makes a lot of exclamation; &amp;quot;Kyaa~!&amp;quot;. She builds relationships quickly, chatty and active, interrupts people every time, an annoying drama maker can be at some point. But her natural jovial charm never decrease.&lt;br /&gt;
&lt;br /&gt;
:&amp;quot;Kyaa~~! You came to see me, didn't you?&amp;quot;&lt;br /&gt;
:&amp;quot;Did you catch what was on TV last night? I didn't really understand it, but it was awesome!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
===Kind (寧)===&lt;br /&gt;
Gentle, casual, want to be helpful. Kind usually ends up in making a lot of friends, delivers messages, the one who mediate settlements behind the scenes. Although she is indulged in love rumors and popularity, she is rather slow-paced when it comes to a matter of herself (social traits affect her greatly, though).&lt;br /&gt;
&lt;br /&gt;
:&amp;quot;Yep, it's me! Something I can do?&amp;quot;&lt;br /&gt;
:&amp;quot;Ah... I was just thinking, 'It'd be so nice to see them-.' ...Ehehe.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
===HF: Upbeat | /hgg/: Joyful (笑)===&lt;br /&gt;
Relaxed, easygoing, and an ultimate poker face. She wears closed eyes and smile everyday no matter what you made of character creation. She laughs driven when pissed up, befriends as a comfy mate most of time. After that, sly grin all over the face with eyes opened; a deadly predator in love might be. &lt;br /&gt;
&lt;br /&gt;
:&amp;quot;Ice cream is delicious this time of year~ I wanna lick some real bad~&amp;quot;&lt;br /&gt;
:&amp;quot;Ahaha~ I won't let you get away that easily~&amp;quot;&lt;br /&gt;
&lt;br /&gt;
===HF: Normal | /hgg/: Ordinary (月)===&lt;br /&gt;
She is a causal youth in &amp;quot;girl things&amp;quot;. Chatty and lighthearted, innocent, naturally cute. She has been a good friend of yours, walked side by side until you finally realized she was the true jewel of your life. That kind of (ordinary) drama is what you may looking for. &lt;br /&gt;
&lt;br /&gt;
:&amp;quot;What's the matter? Need some advice?&amp;quot;&lt;br /&gt;
:&amp;quot;Hey, look how few calories this has-. These are good times to be alive~.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
===HF: Irritable | /hgg/: Irritated (激)===&lt;br /&gt;
She is a tsundere with a bit of justified fury. She rants and complains, the world is according to her, arrogantly, &amp;quot;h,hey!&amp;quot; and &amp;quot;h,hmph!&amp;quot; stick to her tongue magically, submissive lately after giving her heart. By that heart I mean, as you imagined, is girly as possible.  &lt;br /&gt;
&lt;br /&gt;
:&amp;quot;Geez, games these days are SO slow! They need to make games that fire me up!&amp;quot;&lt;br /&gt;
:&amp;quot;Wh-who said you could look?!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
=='''Third Row'''==&lt;br /&gt;
===HF: Uptight | /hgg/: Harsh (尖)===&lt;br /&gt;
She has an apathetic, rejective, abusive attitude. She tries to maintain indifferent manner to everyone other than herself. This meets a sudden change once she becomes more intimate; she starts to talk in abusive and insulting manner which is to conceal her actual sentiment. &lt;br /&gt;
&lt;br /&gt;
:&amp;quot;Like a good dog, wait me over there.&amp;quot; &lt;br /&gt;
:&amp;quot;Don't mind me, I just came here to look at your stupid face.&amp;quot;&lt;br /&gt;
:&amp;quot;It is not something I should even bother to ask... But you do love me, right?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
===HF: Friendly | /hgg/: Sweet (楚)===&lt;br /&gt;
Pleasant, easy-going, and a master of politeness judo, able to get what she wants harmoniously, making others happy, even grateful, to give it to her. However, she can turn cold if losing control of a situation, and delivers her polite demands firmly and sharply. She is also fond of domestic and feminine interests(in old-fashioned way).  &lt;br /&gt;
&lt;br /&gt;
:&amp;quot;Being side by side with the person you love really is wonderful!&amp;quot;&lt;br /&gt;
:&amp;quot;Wedding Dress or white kimono... It's hard to give up either one, isn't it?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
===Creepy (肝)===&lt;br /&gt;
Creepy is generally a fujoshi, or a yaoi fangirl in English terms, enthusiastic about 'boy's love' fiction and homoerotica. She tends to seclude herself from other &amp;quot;normalfags&amp;quot;, self-mocking and defensive manner, laughs creepy and maniacally when excited; &amp;quot;ku-huhu&amp;quot;, &amp;quot;KE-hehe!&amp;quot;. She behaves embarrassed and awkward later becoming a lover and will often say she never imagined such &amp;quot;real life&amp;quot; would happen to her.  &lt;br /&gt;
&lt;br /&gt;
:&amp;quot;Haa~, I didn't think I could talk like this to someone who wasn't 2D.&amp;quot;&lt;br /&gt;
:&amp;quot;Huh!? There's nothing gay about boy loving boys!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
===Reserved (慎)===&lt;br /&gt;
Reserved is extremely passive. She stutters, pauses on a word frequently, holds back an action even if she prompted it first. Her positive reactions may rather look scared, or impassive sometimes like closing eyes as nothing more to say. Due to that passive attitude, she is unlikely to prompt sex first even at the lowest virtue and rather behave romantic sheepishly which will nullify the horniness.   &lt;br /&gt;
&lt;br /&gt;
:&amp;quot;N-no, wait, I was joking, so, nnh!&amp;quot; &lt;br /&gt;
:&amp;quot;I'm s-still... n-not used to this yet...&amp;quot;&lt;br /&gt;
&lt;br /&gt;
===Dignified (凜)===&lt;br /&gt;
Dignified is an archetype of top mature personality; calm, polite, contemplative, sea-reflecting. Casual conversations imply that she is from a rich family; talking about a summer resort and tea ordered from oversea. It is no surprise that she has high moral code and strict perspective of marriage, and often regrets after playing &amp;quot;mischief&amp;quot;. &lt;br /&gt;
&lt;br /&gt;
:&amp;quot;Your eyes... I love the way you look at me.&amp;quot;&lt;br /&gt;
:&amp;quot;I love to pass the time gazing at the sea's gentle waves...&amp;quot;&lt;br /&gt;
&lt;br /&gt;
=='''Fourth Row'''==&lt;br /&gt;
===HF: Assertive | /hgg/: Aloof (独)===&lt;br /&gt;
Classic kuudere, cool, distant and unapproachable on the surface, but scratch the surface and you'll find turbulent emotion beneath. Tomboyish and self-reliant. Denies affection, but becomes expressively passionate toward her lover.&lt;br /&gt;
&lt;br /&gt;
===HF: Sensitive | /hgg/: Smart (聡)===&lt;br /&gt;
A romantic who knows everything there is to know about romance from books. She's eager to have the real experience, and to feel what she feels when reading the passages derived from someone else's experience. Very literate and quick to pick up new knowledge, especially knowledge that supplements her understanding of the erotic. Becomes more self-deprecating the deeper in love she falls, as if she feels unworthy of the love she wants. &lt;br /&gt;
&lt;br /&gt;
Though she has more initial attraction to brawn rather than brains, discussions about love and romance are more deeply personal for her and can win her heart.&lt;br /&gt;
&lt;br /&gt;
===HF: Virtuous | /hgg/: Genuine (賢)===&lt;br /&gt;
&lt;br /&gt;
===Mature (理)===&lt;br /&gt;
Worldly wise, with an unflappable pleasant grace. Becomes motherly and supportive with affection.&lt;br /&gt;
&lt;br /&gt;
===Lazy (怠)===&lt;br /&gt;
She's...very economical with her energy. Her sudden and inexplicable spikes of motivation indicate she's holding back most of the time. Hedonistic, sensualist, but generous in sharing her pleasure with those who comfort her, emotionally, physically...and financially. She wants the easy life handed to her, so she's drawn to those with the potential to provide it, those with ranking on the leaderboards.&lt;br /&gt;
&lt;br /&gt;
=='''Fifth Row'''==&lt;br /&gt;
===Manly (漢)===&lt;br /&gt;
A chronic overachiever. If you can keep pace with her on at least one leaderboard, you'll have her respect. Hard massages would be appreciated; one of those would always improve her mood.&lt;br /&gt;
&lt;br /&gt;
===Cadet (曹)===&lt;br /&gt;
Sharply regimental, always alert to duty and seeks validation for her performance, even on things she knows she's good at. She'll consistently improve her abilities without positive reinforcement, but a little praise goes a long way. Very loyal friend and lover.&lt;br /&gt;
&lt;br /&gt;
==Male Personality Types==&lt;br /&gt;
Personality name translations have been worked on by different translation teams. As a result, different names are presented, depending on which translation you are using, the one provided by the Hongfire (HF) translation team, or the one provided by /hgg/. If there is no indicator of which translation is being used, it is the same for both; otherwise, each translation is marked by which team uses which term for the same character type.&lt;br /&gt;
&lt;br /&gt;
===HF: Affectionate | /hgg/: Gentle (優)===&lt;br /&gt;
Introspective, somewhat poetic, sensitive and considerate.&lt;br /&gt;
&lt;br /&gt;
===Positive (陽)===&lt;br /&gt;
Cheery and loud, hyperactive in activity and conversation, expresses emotions frankly and transparently, sometimes plagued with self-doubt.&lt;br /&gt;
&lt;br /&gt;
===Otaku (宅)===&lt;br /&gt;
Proudly speaks his mind and gestures like a manga character. &lt;br /&gt;
* He will only move at a jogging pace than a running speed.&lt;br /&gt;
&lt;br /&gt;
===HF: Rough | /hgg/: Savage (蛮)===&lt;br /&gt;
Man of action, doesn't much like words. You won't make as much progress with him through conversation, but getting him to join you in any activity will improve his opinion of you. Very turbulent moods, and cooling him down or cheering him up when he needs it helps your relationship a lot. Reading his moods is difficult until you know him; even when he looks like a coiled spring, he may be in a good mood.&lt;br /&gt;
&lt;br /&gt;
=Traits=&lt;br /&gt;
Trait translations have been worked on by different translation teams, so like the personality names, the trait names will depend on the translation you use. Like the personality names, if it is not marked with a specific indicator of which team did it, it is the same in both translations. Any notes that are in brackets are currently unconfirmed, and need more testing to confirm if the case is true.&lt;br /&gt;
&lt;br /&gt;
==First Row==&lt;br /&gt;
*Easygoing&lt;br /&gt;
**Easier to raise love points and chemistry.&lt;br /&gt;
*HF: Loyal Friend | /hgg/: Affable&lt;br /&gt;
**Easier to raise friend points.&lt;br /&gt;
*Bad with Guys&lt;br /&gt;
**Negative modifier to action success rate and point increase when successfully dealt with guys.&lt;br /&gt;
**Will not interrupt guys.&lt;br /&gt;
*Bad with Girls&lt;br /&gt;
**Negative modifier to action success rate and point increase when successfully dealt with girls.&lt;br /&gt;
**Will not interrupt girls.&lt;br /&gt;
&lt;br /&gt;
==Second Row==&lt;br /&gt;
*Charming&lt;br /&gt;
**Positive modifier to relationship point.&lt;br /&gt;
**NPCs will seek this character for interaction but are also more likely to interrupt conversations.&lt;br /&gt;
*Tsundere&lt;br /&gt;
**Decreases the chances of successful &amp;quot;let's __ (e.g. study)&amp;quot; action.&lt;br /&gt;
**[Might increase chance of getting slapped.]&lt;br /&gt;
**[May temporarily swing from high to low on mood and % chance.] &lt;br /&gt;
*HF: Courteous | /hgg/: Chivalrous&lt;br /&gt;
**Increases the chances of successful &amp;quot;let's __ (e.g. study)&amp;quot; action.&lt;br /&gt;
*HF: Groupie | /hgg/: Trendy&lt;br /&gt;
**Increases the chances of joining any group activities.&lt;br /&gt;
&lt;br /&gt;
==Third Row==&lt;br /&gt;
*Obedient&lt;br /&gt;
**Rarely refuses the 'encouragement', 'group', and 'follow' options.&lt;br /&gt;
*HF: Optimistic | /hgg/: Positive&lt;br /&gt;
**Resistant to depressed moods, bonus to cheering others up.&lt;br /&gt;
*Shy&lt;br /&gt;
**Harder to accept physical contact and H action in the presence of other people.&lt;br /&gt;
**[Decreases the chances of successful conversation.]&lt;br /&gt;
*Jealous&lt;br /&gt;
**Increases the frequency of interrupting conservation.&lt;br /&gt;
&lt;br /&gt;
==Fourth Row==&lt;br /&gt;
*HF: Pessimistic | /hgg/: Melancholy&lt;br /&gt;
**Prone to depressed moods.&lt;br /&gt;
*HF: Lewd | /hgg/: Perverted&lt;br /&gt;
**Increases the frequency and the success rate of lewd actions and topics. &lt;br /&gt;
*Serious&lt;br /&gt;
**Goes to school earlier.&lt;br /&gt;
**Very low chance of skipping class.&lt;br /&gt;
**Uses condom on first sex. &lt;br /&gt;
**Visits clubs regularly at least once in every session (same as diligent characters visit library).&lt;br /&gt;
**Rate of improving athletics is greatly increased.   &lt;br /&gt;
*Calm&lt;br /&gt;
**Lesser emotional variation.&lt;br /&gt;
**More stable mood.&lt;br /&gt;
**Resistant to angry moods.&lt;br /&gt;
&lt;br /&gt;
==Fifth Row==&lt;br /&gt;
*Impulsive&lt;br /&gt;
**Easily changes moods, bad or good.&lt;br /&gt;
**Moods have more effect on favorability to everyone.&lt;br /&gt;
*HF: Daydreamer | /hgg/: Absentminded&lt;br /&gt;
**Reduced movement speed.&lt;br /&gt;
**Late to arrive at school and early to leave.&lt;br /&gt;
**If a teacher, may randomly be first or last to arrive, but always leaves last.&lt;br /&gt;
*Violent&lt;br /&gt;
**Increases the frequency of angry moods.&lt;br /&gt;
**More likely to start a fight with characters he or she hates.&lt;br /&gt;
*Passive: Unlikely to initiate H conversation or actions.&lt;br /&gt;
&lt;br /&gt;
==Sixth Row==&lt;br /&gt;
*Meddlesome&lt;br /&gt;
**More likely to offer massages and cheer up or calm down other characters.&lt;br /&gt;
*Class Prez&lt;br /&gt;
**Unlikely to take part in Teacher-student sex.&lt;br /&gt;
**May get teachers fired if he or she catches them having sex.&lt;br /&gt;
**Increases the frequency of &amp;quot;everyone, let's ___&amp;quot; actions.&lt;br /&gt;
**[Teachers might like you more.]&lt;br /&gt;
**[Might be able to break up H in the open without negative impact on relationship with that character.]&lt;br /&gt;
*Chatty&lt;br /&gt;
**Increases frequency of triggering conversation.&lt;br /&gt;
*Always Hungry&lt;br /&gt;
**Can eat multiple times during one period.&lt;br /&gt;
**Talking about food has increased success rate.&lt;br /&gt;
**Hungry NPCs tend to loiter in cafeteria.&lt;br /&gt;
&lt;br /&gt;
==Seventh Row==&lt;br /&gt;
*HF: Passionate | /hgg/: Romantic&lt;br /&gt;
**The success rate for discussing &amp;quot;Love&amp;quot; is doubled.&lt;br /&gt;
**Increases the frequency of hug/kiss/sex/date with their lover. &lt;br /&gt;
*HF: Faithful | /hgg/: Singleminded&lt;br /&gt;
**Refuses hug/kiss/touch interactions until is in a relationship.&lt;br /&gt;
**Lower virtrue characters may still have more than one lover while higher virtue characters will remain faithful to only one lover.&lt;br /&gt;
*Indecisive&lt;br /&gt;
**Ambiguous, unlikely to choose either of two competitors for the character's attention.&lt;br /&gt;
*Competitive&lt;br /&gt;
**More likely to challenge enemies.&lt;br /&gt;
**More likely to compete when interrupting.&lt;br /&gt;
&lt;br /&gt;
==Eighth Row==&lt;br /&gt;
*HF: Deceptive | /hgg/: Scheming&lt;br /&gt;
**Increases the chances of spreading/successful bad rumors.&lt;br /&gt;
**Increases the chance of forcing exploitable characters as of v2 update.&lt;br /&gt;
*Diligent&lt;br /&gt;
**Increases the frequency of going to library.&lt;br /&gt;
**Increases the success rate of accepting &amp;quot;Let's study&amp;quot;.&lt;br /&gt;
**Increases the chance of bonus from study/sport/club activities.&lt;br /&gt;
*HF: Cuts Class | /hgg/: Wild&lt;br /&gt;
**Increases the frequency of skipping school/requesting hang-out and the successful chances of accepting it.&lt;br /&gt;
**Greatly increases favorability to those who skip with them.&lt;br /&gt;
**May invite you to skip the class.&lt;br /&gt;
**[More likely to engage in casual sex with those who they skip with.]&lt;br /&gt;
*Masochist&lt;br /&gt;
**Abusive actions increase relationship points.&lt;br /&gt;
**No limit to abusive actions during period (unlike other interactions which zero out after the third attempt).&lt;br /&gt;
&lt;br /&gt;
==Ninth Row==&lt;br /&gt;
*Sweaty&lt;br /&gt;
**Body becomes noticeably shiny.&lt;br /&gt;
**Increased chances of visiting Shower Room.&lt;br /&gt;
*Evil&lt;br /&gt;
**Will never break up with, or permit a break up from, any lover.&lt;br /&gt;
**Will target for death any lover if their favorability drops low enough to break up.&lt;br /&gt;
**Will target for death anyone they witnessed having sex with their lover. See [[Artificial_Academy_2/Gameplay#Events|Events Section]] for murder details.&lt;br /&gt;
**Can force sex on the player.&lt;br /&gt;
*Deaf&lt;br /&gt;
**Has an extra option (&amp;quot;What?&amp;quot;) that has same effect as &amp;quot;No&amp;quot; but with lower decrease on relationship points.  &lt;br /&gt;
*Exploitable&lt;br /&gt;
**Prone to forced sex.&lt;br /&gt;
**Deceptive NPCs harass exploitable characters more often as of v2 update.&lt;br /&gt;
***An Exploitable who has been forced has 999% to follow the forcing character, and 150% to accept forced sex on the spot, though grudgingly.&lt;br /&gt;
&lt;br /&gt;
==Tenth Row==&lt;br /&gt;
*Asexual&lt;br /&gt;
**Decreased success rate of ero topic conversation and ero gains from physical contact decreased. &lt;br /&gt;
**Female characters have less chances of getting pregnant.&lt;br /&gt;
**[Male characters have less chances of impregnating a girl.]&lt;br /&gt;
*Lucky&lt;br /&gt;
**Increased chances of &amp;quot;ecchi&amp;quot; contact during massage&lt;br /&gt;
**Increased chances of getting away with murder.&lt;br /&gt;
**Increased chances of surviving murder attempts.&lt;br /&gt;
&lt;br /&gt;
=Items=&lt;br /&gt;
&lt;br /&gt;
Using the maker, each created character gets assigned 3 trading-items(one for lovers, one for friends and one for sexual relationships). These items can not be traded directly. However, at some point, any NPC may ask you to trade. Depending on your relationship, they may trade their friend item or their lover's item with you. All item have no use besides trading (as confirmed ingame). If a student, or teacher, transfers out of the class the traded items stay with the person still in class. Likewise the items the transferee has vanish from the classroom. By transferring students after trading you can technically have multiples of the same items in the classroom.&lt;/div&gt;</summary>
		<author><name>EvoRevo</name></author>	</entry>

	<entry>
		<id>http://wiki.anime-sharing.com/hgames/index.php?title=Artificial_Academy_2/Card_editor&amp;diff=14444</id>
		<title>Artificial Academy 2/Card editor</title>
		<link rel="alternate" type="text/html" href="http://wiki.anime-sharing.com/hgames/index.php?title=Artificial_Academy_2/Card_editor&amp;diff=14444"/>
				<updated>2014-08-12T01:04:36Z</updated>
		
		<summary type="html">&lt;p&gt;EvoRevo: Cleanup and making things look a bit nicer. Updated to account for the latest HF and /hgg/ translations.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Artificial_Academy_2}}&lt;br /&gt;
{{stub}}&lt;br /&gt;
Character creation must be done outside the game. As with [[Artificial Academy]] 1, the character creator AA2Edit (aka. Maker) is an extra piece of software.&lt;br /&gt;
&lt;br /&gt;
= FAQ =&lt;br /&gt;
&lt;br /&gt;
*'''Q: How do I get a rainbow card?'''&amp;lt;br /&amp;gt;A: The generation of a rainbow card is random (1/100 chance). You simply must keep saving a character over and over again until you get the rainbow card to appear. Also if you save over a character who already has a rainbow card, you run the risk of losing it. You can also use the [http://www.hongfire.com/forum/showthread.php/430353?p=3539958#post3539958 unlocked AA2Edit] by Phil26.&lt;br /&gt;
&lt;br /&gt;
*'''Q: What do the rainbow card mean?'''&amp;lt;br /&amp;gt;A: In-game tips refer them as to giving the character the &amp;quot;Main character effect&amp;quot;.  This increases movement speed and advancement rates of stats and relationships.&lt;br /&gt;
&lt;br /&gt;
*'''Q: What are the character items for?'''&amp;lt;br /&amp;gt;A: These are the items your character will have on them when you put them in the game. When a character has reached a certain level in the relationship (friendship, lovers, or sexual) the other character will come and offer to trade one of their items for yours in that respective category. The items a character has can be viewed at the status screen found by clicking on the statue behind the martial arts room. Other than increasing the relationship status, the trade offer has no further effect. This has been confirmed by in-game info.&lt;br /&gt;
&lt;br /&gt;
*'''Q: How do I make a teacher character?'''&amp;lt;br /&amp;gt;A: Any character can become the teacher by transferring into the top center desk. This is can be done only within the game, at bedtime. The teacher won't automatically be given the teacher's clothing, that has to be done in the same seating arrangement menu.&lt;br /&gt;
&lt;br /&gt;
*'''Q: How do I give a character &amp;lt;color&amp;gt; skin?'''&amp;lt;br /&amp;gt;A: The release version of the Maker restricts color to natural(ish) skin tones.&lt;br /&gt;
&lt;br /&gt;
= AA2Edit keyboard shortcuts =&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Action !! Key !! Key Description&lt;br /&gt;
|-&lt;br /&gt;
| Drag Rotate || Mouse 1 || Left Mouse Button&lt;br /&gt;
|-&lt;br /&gt;
| Pan Up/Down + Zoom || Mouse 2 || Right Mouse Button&lt;br /&gt;
|-&lt;br /&gt;
| Pan Left || {{Key|←}} || Left Arrow Key&lt;br /&gt;
|-&lt;br /&gt;
| Pan Right || {{Key|→}} || Right Arrow Key&lt;br /&gt;
|-&lt;br /&gt;
| Pan &amp;quot;Foward&amp;quot; || {{Key|↑}} || Up Arrow Key&lt;br /&gt;
|-&lt;br /&gt;
| Pan &amp;quot;Back&amp;quot; || {{Key|↓}} || Down Arrow Key&lt;br /&gt;
|-&lt;br /&gt;
| Zoom In || {{Key|;}} || Semi-Colon&lt;br /&gt;
|-&lt;br /&gt;
| Zoom Out || {{Key|]}} || Left Square-Bracket&lt;br /&gt;
|-&lt;br /&gt;
| Rotate Clockwise || {{Key|.}} || Period&lt;br /&gt;
|-&lt;br /&gt;
| Rotate Counter-Clockwise || {{Key|\}} || Back-Slash&lt;br /&gt;
|-&lt;br /&gt;
| Reset Rotation || {{Key|/}} || Forward-Slash&lt;br /&gt;
|-&lt;br /&gt;
| Screenshot || {{Key|F11}} || F11&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
= Character cards =&lt;br /&gt;
* Red Cards are given to pure Heterosexual characters. Love gains toward members of the same sex are extremely limited, and an ecchi mood is very difficult to achieve from them.&lt;br /&gt;
* Orange Cards are given to characters who lean towards Heterosexuality. These characters prefer the opposite sex, but for someone of the same sex who they click with, it's not impossible for them to become lovers.&lt;br /&gt;
* Purple Cards are given to Bisexual characters. These characters gain Love at the same rate for both sexes, and are equally likely to become horny from contact or lewd talk from either sex.&lt;br /&gt;
* Green Cards are given to characters who lean towards Homosexuality. These characters prefer the same sex, but for someone of the opposite sex who they click with, it's not impossible for them to become lovers.&lt;br /&gt;
* Blue Cards are pure Homosexual characters. Love gains toward members of the opposite sex are extremely limited, and an ecchi mood is very difficult to achieve from them.&lt;br /&gt;
* Rainbow Cards are normally only given 1% of the time anytime you save a character (but can be given to anyone with an unlocked maker). The game considers these characters &amp;quot;main characters,&amp;quot; and will give them a 100% increase in movement speed, along with a boost to relationship building (love/friendship) due to much higher Respect (a hidden stat) values and faster stat growth.&lt;br /&gt;
&lt;br /&gt;
= Character pose =&lt;br /&gt;
The pose changes at certain times when you have chosen a personality and then click on something else that customizes the girl. Please note this only applies when you begin to adjust stuff on the character; they then enter the &amp;quot;Adjustment Pose&amp;quot; which is as follows:&lt;br /&gt;
*Lively: Feet a bit wider than shoulder-width apart. Arms at sides, fists balled up.&lt;br /&gt;
*Delicate: Hands at sides, relatively normal-looking.&lt;br /&gt;
*Cheerful: Similar to Delicate, but the wrists are bent and the hands are slightly turned out. Feet a bit wider apart and slightly turned inward.&lt;br /&gt;
*Stoic: Identical to Delicate.&lt;br /&gt;
*Playful: Similar to Delicate, but feet are a bit wider apart.&lt;br /&gt;
*Energetic: Identical to Lively.&lt;br /&gt;
*Kind: Identical to Cheerful.&lt;br /&gt;
*Upbeat: Identical to Cheerful.&lt;br /&gt;
*Normal: Identical to Playful.&lt;br /&gt;
*Irritable: Arms/Hands bent behind back, feet shoulder-width apart.&lt;br /&gt;
*Uptight: Identical to Playful.&lt;br /&gt;
*Friendly: Identical to Delicate.&lt;br /&gt;
*Creepy: Identical to Cheerful.&lt;br /&gt;
*Reserved: Identical to Playful.&lt;br /&gt;
*Dignified: Identical to Delicate.&lt;br /&gt;
*Assertive: Identical to Irritable.&lt;br /&gt;
*Sensitive: Identical to Delicate.&lt;br /&gt;
*Virtuous: Identical to Playful.&lt;br /&gt;
*Mature: Identical to Playful.&lt;br /&gt;
*Lazy: Identical to Playful.&lt;br /&gt;
*Manly: Identical to Irritable.&lt;br /&gt;
*Cadet: Identical to Lively.&lt;br /&gt;
&lt;br /&gt;
Males seem to be identical in the adjustment pose regardless of personality; it's most like the Assertive type.&lt;br /&gt;
= Basic Stats =&lt;br /&gt;
* Intelligence&lt;br /&gt;
** This is comparable to the academics stat from AA1. This determines base starting Wisdom, an indicator of how smart the character is, and how well they will do on tests and exams. Smarter characters may potentially be more liked by teachers and characters with the &amp;quot;Class Prez&amp;quot; trait, as well.&lt;br /&gt;
* Strength&lt;br /&gt;
** This is comparable to the athletics stat from AA1. This determines base starting Strength, an indicator of how strong the character is during sports, club activities, and sport competitions. Combined with fighting style, it also affects how well the character can fight. It also seems to have an impact on movement speed, but not as huge as it did in AA1.&lt;br /&gt;
* Sociability&lt;br /&gt;
** This sets the difficulty rating for general social interactions. Characters with low sociability are harder to build friendships with and interact less frequently with others, while high sociability characters can be befriended quickly and interact more regularly with other characters.&lt;br /&gt;
** For a short initial period, higher sociability characters drift up in popularity as they make more acquaintances with others. But their interaction rate does not determine their interaction quality, and the increased frequency improves the chances they will get under other characters' skins, especially due to their tendency to interrupt other interactions. In the long term, normal sociability characters maintain the highest positive favorability, lowest sociability characters enjoy a comfortable middle, while the highest sociability characters become intolerable, especially to each other.&lt;br /&gt;
* Fighting Style&lt;br /&gt;
** There are three fighting styles to choose from: &amp;quot;No Restraint&amp;quot;, &amp;quot;One Blow&amp;quot; and &amp;quot;Irregular&amp;quot;. Each fighting style has their own fighting animations. The fighting styles work in a rock-paper-scissors way: No restrain &amp;lt; One blow &amp;lt; Irregular &amp;lt; No restrain.&lt;br /&gt;
* Virtue&lt;br /&gt;
** This sets the difficulty rating for romantic/sexual interactions (hugging, kissing, sex, and so on). Characters with high virtue are harder to approach with sexual matters, while low virtue characters are way more casual about those things. High virtue does not prevent a character from turning into pervert (lusting for intercourse with their partner) but they will be more secretive about it (less likely to initiate sex out in the open.)&lt;br /&gt;
** Virtue is crucial to sex acceptance(hidden meter). It grows only after becoming a lover for Normal/High/Highest virtue while Low/Lowest virtue are open to sex-friend relationship from the beginning. Technically, Normal virtue begins to accept sex at least two days passed from being a lover. This may differ by traits.    &lt;br /&gt;
** Characters with higher virtue are more faithful and more resistant to romantic/sexual interactions if they already have a lover.&lt;br /&gt;
* Orientation&lt;br /&gt;
** Defines whether or not a character will have sex and date boys, girls or both. Sexual preferences are ignored when using the &amp;quot;force&amp;quot; options. Characters' horniness will be less affected by physical contact with characters further from their orientation. Unlike in AA1, there are now five sexual orientations to choose from:&lt;br /&gt;
*** Hetero: The character only shows sexual interest in the other gender. Sexual advances from same-sex classmates will always be rejected.&lt;br /&gt;
*** Leaning Hetero: While the character still has more interest in the opposite sex, advances from same-sex classmates will not be completely ignored (they will have a harder time winning them over however).&lt;br /&gt;
*** Bisexual: The character doesn't make a distinction between sexes.&lt;br /&gt;
*** Leaning Homo: While the character still has more interest in the same sex, advances from opposite-sex classmates will not be completely ignored (they will have a harder time winning them over however).&lt;br /&gt;
*** Homo: The character only shows sexual interest in the same gender. Sexual advances from opposite-sex classmates will always be rejected.&lt;br /&gt;
* Sexual Experience&lt;br /&gt;
There are now two virginities, one for vaginal and one for anal intercourse. Vaginal virgins will have a visual blood-effect during their first time. Unlike in AA1, a vaginal virgin can now climax on their first time.&lt;br /&gt;
* Profile&lt;br /&gt;
The text typed here can be seen in-game at the Jizou Statue behind the dojo when you view a character's specific statistics. It can either be an actual biography for the character, or you can simply write the character's traits and/or preferences if you wish.&lt;br /&gt;
&lt;br /&gt;
=Female Personality Types=&lt;br /&gt;
Personality name translations have been worked on by different translation teams. As a result, different names are presented, depending on which translation you are using, the one provided by the Hongfire (HF) translation team, or the one provided by /hgg/. If there is no indicator of which translation is being used, it is the same for both; otherwise, each translation is marked by which team uses which term for the same character type.&lt;br /&gt;
&lt;br /&gt;
=='''First Row'''==&lt;br /&gt;
===Lively (活)===&lt;br /&gt;
Very spontaneous and energetic, very easy to engage her in anything that seems fun, like sports, the arcade, and karaoke. Talking about hobbies, things she does for fun, is a good way to get her to open up. She's unlikely to study or develop her club skills without someone she enjoys being with, but with them she puts in the effort enthusiastically.&lt;br /&gt;
&lt;br /&gt;
===Delicate (薄)===&lt;br /&gt;
===Cheerful (朗)===&lt;br /&gt;
===HF: Stoic | /hgg/: Quiet (淡)===&lt;br /&gt;
Very soft-spoken and emotionally reserved, with a dry sense of humor.&lt;br /&gt;
&lt;br /&gt;
===Playful (然)===&lt;br /&gt;
She often tells you she's like a cat in heat. Even without Lewd trait she wants sex all the time, anywhere, and when she asks you to follow, you never know if it's to a quiet room to talk or the girl's room stall. She likes taking the lead, but she also likes someone who can grab the lead themselves.&lt;br /&gt;
&lt;br /&gt;
She plays very differently between Low Virtue and Normal to Above.&lt;br /&gt;
* At lower than Normal, she's open to any suggestion of sex when her love or ecchi is high enough, and may get horny just from being asked to follow. Or from any interaction, for that matter.&lt;br /&gt;
* At Normal to higher Virtue she still becomes aroused to a lesser extent, but she will put an abrupt halt to any advances into sex.&lt;br /&gt;
** One way around this is to keep cranking her up and leaving her hanging until she can't take it anymore and either demands sex on the spot or drags you into a private room.&lt;br /&gt;
** Another way is to crank her up and demand sex on the spot through Force; though she's most resistant the first time, despite what she says it actually makes her hornier. Every time after that will become easier if not immediate. The drawback to this is that it can only be done in open rooms, so it doesn't ensure privacy, and it takes time, opening more opportunity for that privacy to be shattered before you're done.&lt;br /&gt;
&lt;br /&gt;
=='''Second Row'''==&lt;br /&gt;
===HF: Energetic | /hgg/: Frisky (晴)===&lt;br /&gt;
&lt;br /&gt;
Cheerful but somewhat over excited. She can be easily turned on interests, makes a lot of exclamation; &amp;quot;Kyaa~!&amp;quot;. She builds relationships quickly, chatty and active, interrupts people every time, an annoying drama maker can be at some point. But her natural jovial charm never decrease.&lt;br /&gt;
&lt;br /&gt;
:&amp;quot;Kyaa~~! You came to see me, didn't you?&amp;quot;&lt;br /&gt;
:&amp;quot;Did you catch what was on TV last night? I didn't really understand it, but it was awesome!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
===Kind (寧)===&lt;br /&gt;
&lt;br /&gt;
Gentle, casual, want to be helpful. Kind usually ends up in making a lot of friends, delivers messages, the one who mediate settlements behind the scenes. Although she is indulged in love rumors and popularity, she is rather slow-paced when it comes to a matter of herself (social traits affect her greatly, though).&lt;br /&gt;
&lt;br /&gt;
:&amp;quot;Yep, it's me! Something I can do?&amp;quot;&lt;br /&gt;
:&amp;quot;Ah... I was just thinking, 'It'd be so nice to see them-.' ...Ehehe.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
===HF: Upbeat | /hgg/: Joyful (笑)===&lt;br /&gt;
&lt;br /&gt;
Relaxed, easygoing, and an ultimate poker face. She wears closed eyes and smile everyday no matter what you made of character creation. She laughs driven when pissed up, befriends as a comfy mate most of time. After that, sly grin all over the face with eyes opened; a deadly predator in love might be. &lt;br /&gt;
&lt;br /&gt;
:&amp;quot;Ice cream is delicious this time of year~ I wanna lick some real bad~&amp;quot;&lt;br /&gt;
:&amp;quot;Ahaha~ I won't let you get away that easily~&amp;quot;&lt;br /&gt;
&lt;br /&gt;
===HF: Normal | /hgg/: Ordinary (月)===&lt;br /&gt;
&lt;br /&gt;
She is a causal youth in &amp;quot;girl things&amp;quot;. Chatty and lighthearted, innocent, naturally cute. She has been a good friend of yours, walked side by side until you finally realized she was the true jewel of your life. That kind of (ordinary) drama is what you may looking for. &lt;br /&gt;
&lt;br /&gt;
:&amp;quot;What's the matter? Need some advice?&amp;quot;&lt;br /&gt;
:&amp;quot;Hey, look how few calories this has-. These are good times to be alive~.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
===HF: Irritable | /hgg/: Irritated (激)===&lt;br /&gt;
&lt;br /&gt;
She is a tsundere with a bit of justified fury. She rants and complains, the world is according to her, arrogantly, &amp;quot;h,hey!&amp;quot; and &amp;quot;h,hmph!&amp;quot; stick to her tongue magically, submissive lately after giving her heart. By that heart I mean, as you imagined, is girly as possible.  &lt;br /&gt;
&lt;br /&gt;
:&amp;quot;Geez, games these days are SO slow! They need to make games that fire me up!&amp;quot;&lt;br /&gt;
:&amp;quot;Wh-who said you could look?!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
=='''Third Row'''==&lt;br /&gt;
===HF: Uptight | /hgg/: Harsh (尖)===&lt;br /&gt;
&lt;br /&gt;
She has an apathetic, rejective, abusive attitude. She tries to maintain indifferent manner to everyone other than herself. This meets a sudden change once she becomes more intimate; she starts to talk in abusive and insulting manner which is to conceal her actual sentiment. &lt;br /&gt;
&lt;br /&gt;
:&amp;quot;Like a good dog, wait me over there.&amp;quot; &lt;br /&gt;
:&amp;quot;Don't mind me, I just came here to look at your stupid face.&amp;quot;&lt;br /&gt;
:&amp;quot;It is not something I should even bother to ask... But you do love me, right?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
===HF: Friendly | /hgg/: Sweet (楚)===&lt;br /&gt;
Pleasant, easy-going, and a master of politeness judo, able to get what she wants harmoniously, making others happy, even grateful, to give it to her. However, she can turn cold if losing control of a situation, and delivers her polite demands firmly and sharply. She is also fond of domestic and feminine interests(in old-fashioned way).  &lt;br /&gt;
&lt;br /&gt;
:&amp;quot;Being side by side with the person you love really is wonderful!&amp;quot;&lt;br /&gt;
:&amp;quot;Wedding Dress or white kimono... It's hard to give up either one, isn't it?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
===Creepy (肝)===&lt;br /&gt;
&lt;br /&gt;
Creepy is generally a fujoshi, or a yaoi fangirl in English terms, enthusiastic about 'boy's love' fiction and homoerotica. She tends to seclude herself from other &amp;quot;normalfags&amp;quot;, self-mocking and defensive manner, laughs creepy and maniacally when excited; &amp;quot;ku-huhu&amp;quot;, &amp;quot;KE-hehe!&amp;quot;. She behaves embarrassed and awkward later becoming a lover and will often say she never imagined such &amp;quot;real life&amp;quot; would happen to her.  &lt;br /&gt;
&lt;br /&gt;
:&amp;quot;Haa~, I didn't think I could talk like this to someone who wasn't 2D.&amp;quot;&lt;br /&gt;
:&amp;quot;Huh!? There's nothing gay about boy loving boys!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
===Reserved (慎)===&lt;br /&gt;
&lt;br /&gt;
Reserved is extremely passive. She stutters, pauses on a word frequently, holds back an action even if she prompted it first. Her positive reactions may rather look scared, or impassive sometimes like closing eyes as nothing more to say. Due to that passive attitude, she is unlikely to prompt sex first even at the lowest virtue and rather behave romantic sheepishly which will nullify the horniness.   &lt;br /&gt;
&lt;br /&gt;
:&amp;quot;N-no, wait, I was joking, so, nnh!&amp;quot; &lt;br /&gt;
:&amp;quot;I'm s-still... n-not used to this yet...&amp;quot;&lt;br /&gt;
&lt;br /&gt;
===Dignified (凜)===&lt;br /&gt;
&lt;br /&gt;
Dignified is an archetype of top mature personality; calm, polite, contemplative, sea-reflecting. Casual conversations imply that she is from a rich family; talking about a summer resort and tea ordered from oversea. It is no surprise that she has high moral code and strict perspective of marriage, and often regrets after playing &amp;quot;mischief&amp;quot;. &lt;br /&gt;
&lt;br /&gt;
:&amp;quot;Your eyes... I love the way you look at me.&amp;quot;&lt;br /&gt;
:&amp;quot;I love to pass the time gazing at the sea's gentle waves...&amp;quot;&lt;br /&gt;
&lt;br /&gt;
=='''Fourth Row'''==&lt;br /&gt;
===HF: Assertive | /hgg/: Aloof (独)===&lt;br /&gt;
Classic kuudere, cool, distant and unapproachable on the surface, but scratch the surface and you'll find turbulent emotion beneath. Tomboyish and self-reliant. Denies affection, but becomes expressively passionate toward her lover.&lt;br /&gt;
&lt;br /&gt;
===HF: Sensitive | /hgg/: Smart (聡)===&lt;br /&gt;
A romantic who knows everything there is to know about romance from books. She's eager to have the real experience, and to feel what she feels when reading the passages derived from someone else's experience. Very literate and quick to pick up new knowledge, especially knowledge that supplements her understanding of the erotic. Becomes more self-deprecating the deeper in love she falls, as if she feels unworthy of the love she wants. &lt;br /&gt;
&lt;br /&gt;
Though she has more initial attraction to brawn rather than brains, discussions about love and romance are more deeply personal for her and can win her heart.&lt;br /&gt;
&lt;br /&gt;
===HF: Virtuous | /hgg/: Genuine (賢)===&lt;br /&gt;
&lt;br /&gt;
===Mature (理)===&lt;br /&gt;
Worldly wise, with an unflappable pleasant grace. Becomes motherly and supportive with affection.&lt;br /&gt;
&lt;br /&gt;
===Lazy (怠)===&lt;br /&gt;
She's...very economical with her energy. Her sudden and inexplicable spikes of motivation indicate she's holding back most of the time. Hedonistic, sensualist, but generous in sharing her pleasure with those who comfort her, emotionally, physically...and financially. She wants the easy life handed to her, so she's drawn to those with the potential to provide it, those with ranking on the leaderboards.&lt;br /&gt;
&lt;br /&gt;
=='''Fifth Row'''==&lt;br /&gt;
===Manly (漢)===&lt;br /&gt;
A chronic overachiever. If you can keep pace with her on at least one leaderboard, you'll have her respect. Hard massages would be appreciated; one of those would always improve her mood.&lt;br /&gt;
&lt;br /&gt;
===Cadet (曹)===&lt;br /&gt;
Sharply regimental, always alert to duty and seeks validation for her performance, even on things she knows she's good at. She'll consistently improve her abilities without positive reinforcement, but a little praise goes a long way. Very loyal friend and lover.&lt;br /&gt;
&lt;br /&gt;
=Male Personality Types=&lt;br /&gt;
Personality name translations have been worked on by different translation teams. * represents personalities with differing names depending on the translation you use. &lt;br /&gt;
&lt;br /&gt;
==HF: Affectionate | /hgg/: Gentle (優)==&lt;br /&gt;
Introspective, somewhat poetic, sensitive and considerate.&lt;br /&gt;
&lt;br /&gt;
==Positive (陽)==&lt;br /&gt;
Cheery and loud, hyperactive in activity and conversation, expresses emotions frankly and transparently, sometimes plagued with self-doubt.&lt;br /&gt;
&lt;br /&gt;
==Otaku (宅)==&lt;br /&gt;
Proudly speaks his mind and gestures like a manga character. &lt;br /&gt;
* He will only move at a jogging pace than a running speed.&lt;br /&gt;
&lt;br /&gt;
==HF: Rough | /hgg/: Savage (蛮)==&lt;br /&gt;
Man of action, doesn't much like words. You won't make as much progress with him through conversation, but getting him to join you in any activity will improve his opinion of you. Very turbulent moods, and cooling him down or cheering him up when he needs it helps your relationship a lot. Reading his moods is difficult until you know him; even when he looks like a coiled spring, he may be in a good mood.&lt;br /&gt;
&lt;br /&gt;
= Traits =&lt;br /&gt;
Trait translations have been worked on by different translation teams, so like the personality names, the trait names will depend on the translation you use. Like the personality names, if it is not marked with a specific indicator of which team did it, it is the same in both translations. Any notes that are in brackets are currently unconfirmed, and need more testing to confirm if the case is true.&lt;br /&gt;
&lt;br /&gt;
==First Row==&lt;br /&gt;
*Easygoing&lt;br /&gt;
**Easier to raise love points and chemistry.&lt;br /&gt;
*HF: Loyal Friend | /hgg/: Affable&lt;br /&gt;
**Easier to raise friend points.&lt;br /&gt;
*Bad with Guys&lt;br /&gt;
**Negative modifier to action success rate and point increase when successfully dealt with guys.&lt;br /&gt;
**Will not interrupt guys.&lt;br /&gt;
*Bad with Girls&lt;br /&gt;
**Negative modifier to action success rate and point increase when successfully dealt with girls.&lt;br /&gt;
**Will not interrupt girls.&lt;br /&gt;
&lt;br /&gt;
==Second Row==&lt;br /&gt;
*Charming&lt;br /&gt;
**Positive modifier to relationship point.&lt;br /&gt;
**NPCs will seek this character for interaction but are also more likely to interrupt conversations.&lt;br /&gt;
*Tsundere&lt;br /&gt;
**Decreases the chances of successful &amp;quot;let's __ (e.g. study)&amp;quot; action.&lt;br /&gt;
**[Might increase chance of getting slapped.]&lt;br /&gt;
**[May temporarily swing from high to low on mood and % chance.] &lt;br /&gt;
*HF: Courteous | /hgg/: Chivalrous&lt;br /&gt;
**Increases the chances of successful &amp;quot;let's __ (e.g. study)&amp;quot; action.&lt;br /&gt;
*HF: Groupie | /hgg/: Trendy&lt;br /&gt;
**Increases the chances of joining any group activities.&lt;br /&gt;
&lt;br /&gt;
==Third Row==&lt;br /&gt;
*Obedient&lt;br /&gt;
**Rarely refuses the 'encouragement', 'group', and 'follow' options.&lt;br /&gt;
*HF: Optimistic | /hgg/: Positive&lt;br /&gt;
**Resistant to depressed moods, bonus to cheering others up.&lt;br /&gt;
*Shy&lt;br /&gt;
**Harder to accept physical contact and H action in the presence of other people.&lt;br /&gt;
**[Decreases the chances of successful conversation.]&lt;br /&gt;
*Jealous&lt;br /&gt;
**Increases the frequency of interrupting conservation.&lt;br /&gt;
&lt;br /&gt;
==Fourth Row==&lt;br /&gt;
*HF: Pessimistic | /hgg/: Melancholy&lt;br /&gt;
**Prone to depressed moods.&lt;br /&gt;
*HF: Lewd | /hgg/: Perverted&lt;br /&gt;
**Increases the frequency and the success rate of lewd actions and topics. &lt;br /&gt;
*Serious&lt;br /&gt;
**Goes to school earlier.&lt;br /&gt;
**Very low chance of skipping class.&lt;br /&gt;
**Uses condom on first sex. &lt;br /&gt;
**Visits clubs regularly at least once in every session (same as diligent characters visit library).&lt;br /&gt;
**Rate of improving athletics is greatly increased.   &lt;br /&gt;
*Calm&lt;br /&gt;
**Lesser emotional variation.&lt;br /&gt;
**More stable mood.&lt;br /&gt;
**Resistant to angry moods.&lt;br /&gt;
&lt;br /&gt;
==Fifth Row==&lt;br /&gt;
*Impulsive&lt;br /&gt;
**Easily changes moods, bad or good.&lt;br /&gt;
**Moods have more effect on favorability to everyone.&lt;br /&gt;
*HF: Daydreamer | /hgg/: Absentminded&lt;br /&gt;
**Reduced movement speed.&lt;br /&gt;
**Late to arrive at school and early to leave.&lt;br /&gt;
**If a teacher, may randomly be first or last to arrive, but always leaves last.&lt;br /&gt;
*Violent&lt;br /&gt;
**Increases the frequency of angry moods.&lt;br /&gt;
**More likely to start a fight with characters he or she hates.&lt;br /&gt;
*Passive: Unlikely to initiate H conversation or actions.&lt;br /&gt;
&lt;br /&gt;
==Sixth Row==&lt;br /&gt;
*Meddlesome&lt;br /&gt;
**More likely to offer massages and cheer up or calm down other characters.&lt;br /&gt;
*Class Prez&lt;br /&gt;
**Unlikely to take part in Teacher-student sex.&lt;br /&gt;
**May get teachers fired if he or she catches them having sex.&lt;br /&gt;
**Increases the frequency of &amp;quot;everyone, let's ___&amp;quot; actions.&lt;br /&gt;
**[Teachers might like you more.]&lt;br /&gt;
**[Might be able to break up H in the open without negative impact on relationship with that character.]&lt;br /&gt;
*Chatty&lt;br /&gt;
**Increases frequency of triggering conversation.&lt;br /&gt;
*Always Hungry&lt;br /&gt;
**Can eat multiple times during one period.&lt;br /&gt;
**Talking about food has increased success rate.&lt;br /&gt;
**Hungry NPCs tend to loiter in cafeteria.&lt;br /&gt;
&lt;br /&gt;
==Seventh Row==&lt;br /&gt;
*HF: Passionate | /hgg/: Romantic&lt;br /&gt;
**The success rate for discussing &amp;quot;Love&amp;quot; is doubled.&lt;br /&gt;
**Increases the frequency of hug/kiss/sex/date with their lover. &lt;br /&gt;
*HF: Faithful | /hgg/: Singleminded&lt;br /&gt;
**Refuses hug/kiss/touch interactions until is in a relationship.&lt;br /&gt;
**Lower virtrue characters may still have more than one lover while higher virtue characters will remain faithful to only one lover.&lt;br /&gt;
*Indecisive&lt;br /&gt;
**Ambiguous, unlikely to choose either of two competitors for the character's attention.&lt;br /&gt;
*Competitive&lt;br /&gt;
**More likely to challenge enemies.&lt;br /&gt;
**More likely to compete when interrupting.&lt;br /&gt;
&lt;br /&gt;
==Eighth Row==&lt;br /&gt;
*HF: Deceptive | /hgg/: Scheming&lt;br /&gt;
**Increases the chances of spreading/successful bad rumors.&lt;br /&gt;
**Increases the chance of forcing exploitable characters as of v2 update.&lt;br /&gt;
*Diligent&lt;br /&gt;
**Increases the frequency of going to library.&lt;br /&gt;
**Increases the success rate of accepting &amp;quot;Let's study&amp;quot;.&lt;br /&gt;
**Increases the chance of bonus from study/sport/club activities.&lt;br /&gt;
*HF: Cuts Class | /hgg/: Wild&lt;br /&gt;
**Increases the frequency of skipping school/requesting hang-out and the successful chances of accepting it.&lt;br /&gt;
**Greatly increases favorability to those who skip with them.&lt;br /&gt;
**May invite you to skip the class.&lt;br /&gt;
**[More likely to engage in casual sex with those who they skip with.]&lt;br /&gt;
*Masochist&lt;br /&gt;
**Abusive actions increase relationship points.&lt;br /&gt;
**No limit to abusive actions during period (unlike other interactions which zero out after the third attempt).&lt;br /&gt;
&lt;br /&gt;
==Ninth Row==&lt;br /&gt;
*Sweaty&lt;br /&gt;
**Body becomes noticeably shiny.&lt;br /&gt;
**Increased chances of visiting Shower Room.&lt;br /&gt;
*Evil&lt;br /&gt;
**Will never break up with, or permit a break up from, any lover.&lt;br /&gt;
**Will target for death any lover if their favorability drops low enough to break up.&lt;br /&gt;
**Will target for death anyone they witnessed having sex with their lover. See [[Artificial_Academy_2/Gameplay#Events|Events Section]] for murder details.&lt;br /&gt;
**Can force sex on the player.&lt;br /&gt;
*Deaf&lt;br /&gt;
**Has an extra option (&amp;quot;What?&amp;quot;) that has same effect as &amp;quot;No&amp;quot; but with lower decrease on relationship points.  &lt;br /&gt;
*Exploitable&lt;br /&gt;
**Prone to forced sex.&lt;br /&gt;
**Deceptive NPCs harass exploitable characters more often as of v2 update.&lt;br /&gt;
***An Exploitable who has been forced has 999% to follow the forcing character, and 150% to accept forced sex on the spot, though grudgingly.&lt;br /&gt;
&lt;br /&gt;
==Tenth Row==&lt;br /&gt;
*Asexual&lt;br /&gt;
**Decreased success rate of ero topic conversation and ero gains from physical contact decreased. &lt;br /&gt;
**Female characters have less chances of getting pregnant.&lt;br /&gt;
**[Male characters have less chances of impregnating a girl.]&lt;br /&gt;
*Lucky&lt;br /&gt;
**Increased chances of &amp;quot;ecchi&amp;quot; contact during massage&lt;br /&gt;
**Increased chances of getting away with murder.&lt;br /&gt;
**Increased chances of surviving murder attempts.&lt;br /&gt;
&lt;br /&gt;
=Items=&lt;br /&gt;
&lt;br /&gt;
Using the maker, each created character gets assigned 3 trading-items(one for lovers, one for friends and one for sexual relationships). These items can not be traded directly. However, at some point, any NPC may ask you to trade. Depending on your relationship, they may trade their friend item or their lover's item with you. All item have no use besides trading (as confirmed ingame). If a student, or teacher, transfers out of the class the traded items stay with the person still in class. Likewise the items the transferee has vanish from the classroom. By transferring students after trading you can technically have multiples of the same items in the classroom.&lt;/div&gt;</summary>
		<author><name>EvoRevo</name></author>	</entry>

	<entry>
		<id>http://wiki.anime-sharing.com/hgames/index.php?title=Artificial_Academy_2/Free_roam&amp;diff=13991</id>
		<title>Artificial Academy 2/Free roam</title>
		<link rel="alternate" type="text/html" href="http://wiki.anime-sharing.com/hgames/index.php?title=Artificial_Academy_2/Free_roam&amp;diff=13991"/>
				<updated>2014-06-29T20:18:41Z</updated>
		
		<summary type="html">&lt;p&gt;EvoRevo: My previous edit here was because the way it was worded made it seem like all girls had that pattern and only where they started differed. This new one is a bit better at it but still not 100%, so I'm adjusting it again. Also some other fixes/cleanups.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{hgame|game=Artificial Academy 2|company=IllusionGames|category=IllusionGames}}&lt;br /&gt;
{{stub}}&lt;br /&gt;
=FAQ=&lt;br /&gt;
*'''Q: I keep getting 0% on all interactions. Please help!?'''&amp;lt;br /&amp;gt;A: You must run the game (&amp;lt;tt&amp;gt;AA2Play.exe&amp;lt;/tt&amp;gt;/&amp;lt;tt&amp;gt;AA2Play English.exe&amp;lt;/tt&amp;gt;) with Japanese locale (use AppLocale (or [http://www.hongfire.com/forum/showthread.php/328830 HF pApploc])). It will also work if you run the game via the desktop shortcut installed by the HF Patch (because it's an AppLocale shortcut).&lt;br /&gt;
&lt;br /&gt;
[[File:AA2 statue.jpg|thumb|Statue location]]&lt;br /&gt;
*'''Q: My game freezes on all/some conversations. Help!?'''&amp;lt;br /&amp;gt;A: You must run the game (&amp;lt;tt&amp;gt;AA2Play.exe&amp;lt;/tt&amp;gt;/&amp;lt;tt&amp;gt;AA2Play English.exe&amp;lt;/tt&amp;gt;) with Japanese locale (use AppLocale (or [http://www.hongfire.com/forum/showthread.php/328830 HF pApploc])). It will also work if you run the game via the desktop shortcut installed by the HF Patch (because it's an AppLocale shortcut).&lt;br /&gt;
&lt;br /&gt;
*'''Q: What does the changing cursor color refer to?'''&amp;lt;br /&amp;gt;A: The color indicates the time of the day/period. If it's red/nearing red it means it's almost time for the bell to chime (at least if I didn't overlook other stuff it might do).&lt;br /&gt;
&lt;br /&gt;
*'''Q: Is there any other way to change character (i.e. the Main Character, MC)?'''&amp;lt;br /&amp;gt;A: Yes, after sleeping click the class button on the top right and then select the character (marked by &amp;quot;PC&amp;quot;).&lt;br /&gt;
&lt;br /&gt;
[[File:AA2 H locations.jpg|thumb|H locations]]&lt;br /&gt;
*'''Q: Where can I find the statue to view that stats?'''&amp;lt;br /&amp;gt;A: Refer to the Statue location picture on the right.&lt;br /&gt;
&lt;br /&gt;
*'''Q: Where can I find locations safe to H (in other words: Where can I take the girl to have H)?'''&amp;lt;br /&amp;gt;A: Refer to the H locations picture on the right. Bear in mind that you need sufficient high status with the girl or she won't follow you to the location. H will initiate as soon as you enter the room.&lt;br /&gt;
&lt;br /&gt;
*'''Q: Why does the cursor change color?'''&amp;lt;br /&amp;gt;A: The color of the cursor reflect how much time left in that period. Blue mean you got a lot and red mean the period is almost over.&lt;br /&gt;
&lt;br /&gt;
[[File:AA2 Love hotel outside train station.jpg|thumb|Love hotel - Outside Train Station]]&lt;br /&gt;
*'''Q: How do I tell what day it is?'''&amp;lt;br /&amp;gt;A: The sport lesson for that day are the only real indicator of what day of the week it could be: Monday-&amp;gt; Sport ground, Tuesday-&amp;gt; Pool, Wednesday-&amp;gt; Sport center, Thursday-&amp;gt; Pool, Friday-&amp;gt; Sport ground, Saturday-&amp;gt; Half day only so no sport lesson&lt;br /&gt;
&lt;br /&gt;
*'''Q: The statue keep changing the relations every time I click on it? Is this a bug?'''&amp;lt;br /&amp;gt;A: No it's not a bug. In AA2 characters can have multiple(up to 4) opinions/thoughs about their classmates. Therefore, checking the statue muliple times in succesion gives a better impression of the actual relationship.&lt;br /&gt;
&lt;br /&gt;
*'''Q: Where can I find the love hotel?'''&amp;lt;br /&amp;gt;A: Refer to the Love hotel picture on the right. The love hotel is located between the game center and karaoke bar on the ''Outside Train Station'' map (bottom right corner of the location screen). You need to click a small neon sign between the buildings while a character you wish to initiate sex with is following you. The Love hotel picture shows where you need to hold the mouse.&lt;br /&gt;
&lt;br /&gt;
[[File:Map locations.jpg|thumb|Locations with Japanese labels]]&lt;br /&gt;
*'''Q: Can I get a gameover?'''&amp;lt;br /&amp;gt;A: Yes, if you get a girl pregnant then the girl will appear before you and tell you she is pregnant and you must drop out of school with her to raise the child. This will take you back to the main title screen.&lt;br /&gt;
&lt;br /&gt;
*'''Q: How do I get the girl pregant?'''&amp;lt;br /&amp;gt;A: Cum inside of her on a dangerous day. The girls have safe days and dangerous days. You can tell which day it is according to their dialog before an H-scene. The dialog after the H-scene is a good indicator of whether you succeeded or not. Then simply wait 3-4 in game weeks and the girl may come before you and tell you the good news.&lt;br /&gt;
&lt;br /&gt;
*'''Q: How can I get a H-scene in a characters home?'''&amp;lt;br /&amp;gt;A: You have to ask your target to study together(this button is only available on the last section of the day). Be aware than your target must be their normal uniform and carry their bag(otherwise you will get a 0% refuse). To get the H-scene instead of the black-screen your target should be in an arroused state when you ask(the music can be a good indicator for that).&lt;br /&gt;
&lt;br /&gt;
*'''Q: How do I change the club that I'm in?'''&amp;lt;br /&amp;gt;A: Go to the teacher office and on the desk is a black ledger. Hover you cursor over it and you should see a button. Click on it and it will pull up the club menu so you can select a new club.&lt;br /&gt;
&lt;br /&gt;
*'''Q: When I go to karaoke, music do not playing and all I got is just a image with characters sitting there for a few seconds. Can anyone help?'''&amp;lt;br /&amp;gt;A: You need to put *.wav files in the data/sound/&amp;quot;subfolder&amp;quot;. Put the file(s) in a subfolder that match the [[Artificial_Academy_2/Character_Creation|personality]] you want the file to play for.&lt;br /&gt;
&lt;br /&gt;
=Basics=&lt;br /&gt;
For those who are having trouble with character interactions (racking up a lot of 0% and making classmates angry):&lt;br /&gt;
&lt;br /&gt;
Initiate conversations using friendly conversation (the word bubble icon and it's sub options). If one doesn't work, try a different one and there's a good chance that one will succeed where the other failed.&lt;br /&gt;
&lt;br /&gt;
If you initiate conversation and the person looks troubled, sad, etc. use the top dialogue icon (portrait of a boy with a speech bubble at his mouth) and it's sub options to resolve the problem. Cheer them up, calm them down, praise them, etc. until you succeed by choosing the correct one. Once you get the correct one and you improve their mood or remove negative effects, talk to them again and use the friendly conversation options (word bubble icon). Having a successful conversation segment after helping a classmate feel better will grant a substantial % boost.&lt;br /&gt;
==About %==&lt;br /&gt;
The % value shown when interacting with somebody represents the chance of the character to accept the action. As long as that value is higher than 0% there is a chance for success. As long as the value is below 100% there is a chance to fail. It is possible to succed with as low as 1% but the odds are low.&lt;br /&gt;
&lt;br /&gt;
The % value also gives an idea about your relationship with the character since the success rate increases as your relationship improves. The success rate can also be influenced by a lot of other things such as the timing, the other characters sexual orientation, their mood and more.&lt;br /&gt;
&lt;br /&gt;
Even if an action is initiated successfully the result of the interaction can vary. This is indicated by the message following the interaction as well as a sound-effect. Talk interactions for example, can have 4 different outcomes(bad,normal,good and great) that are influnced by the mood of the character(better mood gives better results) and have different effects on your relationship.&lt;br /&gt;
The &amp;quot;Confess&amp;quot;-interaction can also have different results, even if it is performend successfully. Depending your relationship to the character, they might state that they &amp;quot;only&amp;quot; like you or that they love you.&lt;br /&gt;
&lt;br /&gt;
===Traits and Relationship===&lt;br /&gt;
The interacting characters traits and relationship might affect the success rate of an action, some examples:&lt;br /&gt;
*A character with easygoing will have the success rate multiplied by 1.5 for cheering, calming them.&lt;br /&gt;
*Always hungry will double the success rate of the food talk.&lt;br /&gt;
*Passionate trait will double the success rate of the love related action. &lt;br /&gt;
Having the right trait might give an increased initial success rate, which will make you able to discuss the subject.&lt;br /&gt;
&lt;br /&gt;
=Controls=&lt;br /&gt;
*{{key|F1}} Opens settings menu&lt;br /&gt;
*{{key|F2}} Opens shortcuts menu&lt;br /&gt;
*{{key|F11}} Saves screenshot to the data/cap folder&lt;br /&gt;
&lt;br /&gt;
While interacting with character:&lt;br /&gt;
*{{key|space}} Opens camera control&lt;br /&gt;
*{{key|R}} Reset camera position&lt;br /&gt;
*{{key|home}} / {{key|end}} Zoom in or out&lt;br /&gt;
*{{key|pageup}} / {{key|pagedown}} Moves camera up or down&lt;br /&gt;
*{{key|up}} / {{key|down}} / {{key|left}} / {{key|right}}  Move character&lt;br /&gt;
*{{key|4}} / {{key|6}} / {{key|8}} / {{key|2}} Rotate character&lt;br /&gt;
*{{key|5}} Reset rotation&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*Clicking the right mouse button will stop your character from moving. It helps to position your character on the screen and can help you to avoid interrupting conversations.&lt;br /&gt;
*Scrolling the mouse wheel will let you cycle between targeted classmates that are on screen (like in AA1).&lt;br /&gt;
*Clicking the middle mouse wheel button will allow your character to auto move to the classmate you currently have targeted.&lt;br /&gt;
*Like in AA1, pressing the spacebar will pause conversations so you can have a few extra seconds to think about what to do or what to say. It also lets you look at the person you're talking to similar to looking at characters in the character maker.&lt;br /&gt;
&lt;br /&gt;
=Teacher=&lt;br /&gt;
[[File:Teacher.jpg|thumb|Teacher position]]&lt;br /&gt;
Artificial Academy 2 has introduced the ability to play as or have an NPC act as a teacher. The teacher is whoever is chosen in the top middle spot of the class. The role of teachers is not much different than a student. Teachers seem to linger around the classroom and staff room areas more.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Teachers can be fired from their job if certain circumstances are met such as skipping classes(after three times) or being caught by an NPC with the class prez trait engaging in sexual activity with a student.&lt;br /&gt;
&lt;br /&gt;
=Items=&lt;br /&gt;
&lt;br /&gt;
Using the maker, each created character gets assigned 3 trading-items(one for lovers, one for friends and one for sexual relationships).These items can not be traded directly. However, at some point, any NPC may ask you to trade. Depending on your relationship, they may trade their friend item or their lover's item with you. All item have no use besides trading (as confirmed ingame). If a student, or teacher, transfers out of the class the traded items stay with the person still in class. Likewise the items the transferee has vanish from the classroom. By transferring students after trading you can technically have multiples of the same items in the classroom.&lt;br /&gt;
&lt;br /&gt;
=Events that will force a student or teacher transfer=&lt;br /&gt;
&lt;br /&gt;
*'''Injury incident:&lt;br /&gt;
This can only be triggerd by characters with the &amp;quot;evil&amp;quot; trait(there have been reports to the contrary however)&amp;lt;br /&amp;gt;&lt;br /&gt;
There are two specific types of injury acts known:&amp;lt;br /&amp;gt;&lt;br /&gt;
1) A character with the &amp;quot;evil&amp;quot; trait gained knowledge of their lovers unfaithfulness(through withnessing or by rumor). This will result in a change of said characters disposition towards their lover to &amp;quot;TOGETHER FOREVER&amp;quot;. The &amp;quot;evil&amp;quot; character will then injure their lover.&amp;lt;br /&amp;gt;&lt;br /&gt;
2) A character with the &amp;quot;evil&amp;quot; trait gained knowledge of an other characters advances towards their lover(specifically forced intercourse). The &amp;quot;evil&amp;quot; character will then injure the offender.&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
If the attacked character has the &amp;quot;Lucky&amp;quot; trait the injury might be avoided.&amp;lt;br /&amp;gt;&lt;br /&gt;
After the injury the attacked will no longer be available. The attacker might also be unavailable(due to getting caught and arrested) though there are some cases where the attacker will remain unpunished(exact circumstances are currently not known).&lt;br /&gt;
&lt;br /&gt;
*'''Getting fired(as a teacher)&lt;br /&gt;
-Skip 3 classes &amp;lt;br /&amp;gt;&lt;br /&gt;
-H-action with student was witnessed by student who has &amp;quot;Class Prez&amp;quot; trait&amp;lt;br /&amp;gt;&lt;br /&gt;
-Class Prez: will report the teacher (and get him fired) when witnessing him having sex with student&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Pregnancy==&lt;br /&gt;
[[File:Impregpattern.jpg|thumbnail|impregnation cycle(editor) ]]&lt;br /&gt;
Each female character has hidden a cycle of risky (impregnation possible) and safe days (no risk of pregnancy) randomly generated on character creation.&lt;br /&gt;
&lt;br /&gt;
This cycle is always 14 days long, but it varies from girl to girl what the exact cycle is, so one girl may have a cycle that looks like this:&lt;br /&gt;
* 4 safe days&lt;br /&gt;
* 4 high-risk days&lt;br /&gt;
* 2 safe days&lt;br /&gt;
* 4 low-risk days&lt;br /&gt;
* Repeat&lt;br /&gt;
&lt;br /&gt;
Another may have a cycle that looks like this:&lt;br /&gt;
&lt;br /&gt;
* 1 low-risk day&lt;br /&gt;
* 2 safe days&lt;br /&gt;
* 4 low-risk days&lt;br /&gt;
* 4 high-risk days&lt;br /&gt;
* 3 safe days&lt;br /&gt;
* Repeat&lt;br /&gt;
&lt;br /&gt;
The chance of impregnation in high risk/low risk days are unknown at this point.&lt;br /&gt;
&lt;br /&gt;
===High risk days pregnancy===&lt;br /&gt;
When trying to initiate intercourse outside of a safe zone, girls will make remarks about it being a risky day:&lt;br /&gt;
* Normal/High/Highest virtue girls with low intimacy will refuse sex; &amp;quot;No way! It's a dangerous day!&amp;quot;&lt;br /&gt;
* Normal/High/Highest virtue girls with high intimacy will ask/force you to wear a condom when initiating sex.&lt;br /&gt;
* Low/Lowest virtue girls will accept raw sex but will warn you to cum outside (No condom, ever).&lt;br /&gt;
&lt;br /&gt;
When entering a safe zone (Love Hotel, Machine Room, Home, etc.), there will be no extra dialogue to indicate that it is as risky day. Girls with Normal/High/Highest virtue with low intimacy won't follow you into safe zones. The exception is the &amp;quot;Let's Study at home&amp;quot; activity which is inviting to home and this will initiate raw sex.&lt;br /&gt;
&lt;br /&gt;
When coming inside during intercourse, the girl will make a remark about a possible pregnancy afterwards.&lt;br /&gt;
&lt;br /&gt;
===Low risk days===&lt;br /&gt;
When trying to initiate intercourse outside of a safe zone, girls will make remarks about it being a risky day:&lt;br /&gt;
* Normal/High/Highest virtue girls with low intimacy may avoid sex with ambiguous tone.&lt;br /&gt;
* All girls with high intimacy will accept raw sex with a bit of hesitating; &amp;quot;it might be dangerous but... never mind.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
If a girl is impregnated, she will confront you about it 3-4 game-weeks later, which results in a game over.  The pregnant girl can then be transferred out of the class in order to keep on playing (see [[Artificial_Academy_2/H_Guide|Condom]] section for contraceptive guidelines).&lt;br /&gt;
&lt;br /&gt;
=H-events=&lt;br /&gt;
*'''Promised Sex&lt;br /&gt;
NPCs may promise sex to the PC or other NPCs under the condition of getting good marks on an exam. This is indicated by a dispostion change to &amp;quot;Lewd promise&amp;quot;. Exams every three weeks on Saturday, beginning with academic exams, then athletic exams, then the club tournament. If the marks are good, the NPC will make an invitation for a H-session at their home.&lt;br /&gt;
&lt;br /&gt;
*'''Sudden sex when skipping&lt;br /&gt;
Characters can invite you to skip class with them in the Infirmary or on the Rooftop. You will fall asleep together, and there's a random chance the other character will wake first and initiate sex.&lt;/div&gt;</summary>
		<author><name>EvoRevo</name></author>	</entry>

	<entry>
		<id>http://wiki.anime-sharing.com/hgames/index.php?title=Artificial_Academy_2/Free_roam&amp;diff=13985</id>
		<title>Artificial Academy 2/Free roam</title>
		<link rel="alternate" type="text/html" href="http://wiki.anime-sharing.com/hgames/index.php?title=Artificial_Academy_2/Free_roam&amp;diff=13985"/>
				<updated>2014-06-29T16:18:27Z</updated>
		
		<summary type="html">&lt;p&gt;EvoRevo: Girls do *NOT* follow the same period pattern!&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{hgame|game=Artificial Academy 2|company=IllusionGames|category=IllusionGames}}&lt;br /&gt;
{{stub}}&lt;br /&gt;
=FAQ=&lt;br /&gt;
*'''Q: I keep getting 0% on all interactions. Please help!?'''&amp;lt;br /&amp;gt;A: You must run the game (&amp;lt;tt&amp;gt;AA2Play.exe&amp;lt;/tt&amp;gt;/&amp;lt;tt&amp;gt;AA2Play English.exe&amp;lt;/tt&amp;gt;) with Japanese locale (use AppLocale (or [http://www.hongfire.com/forum/showthread.php/328830 HF pApploc])). It will also work if you run the game via the desktop shortcut installed by the HF Patch (because it's an AppLocale shortcut).&lt;br /&gt;
&lt;br /&gt;
[[File:AA2 statue.jpg|thumb|Statue location]]&lt;br /&gt;
*'''Q: My game freezes on all/some conversations. Help!?'''&amp;lt;br /&amp;gt;A: You must run the game (&amp;lt;tt&amp;gt;AA2Play.exe&amp;lt;/tt&amp;gt;/&amp;lt;tt&amp;gt;AA2Play English.exe&amp;lt;/tt&amp;gt;) with Japanese locale (use AppLocale (or [http://www.hongfire.com/forum/showthread.php/328830 HF pApploc])). It will also work if you run the game via the desktop shortcut installed by the HF Patch (because it's an AppLocale shortcut).&lt;br /&gt;
&lt;br /&gt;
*'''Q: What does the changing cursor color refer to?'''&amp;lt;br /&amp;gt;A: The color indicates the time of the day/period. If it's red/nearing red it means it's almost time for the bell to chime (at least if I didn't overlook other stuff it might do).&lt;br /&gt;
&lt;br /&gt;
*'''Q: Is there any other way to change character (i.e. the Main Character, MC)?'''&amp;lt;br /&amp;gt;A: Yes, after sleeping click the class button on the top right and then select the character (marked by &amp;quot;PC&amp;quot;).&lt;br /&gt;
&lt;br /&gt;
[[File:AA2 H locations.jpg|thumb|H locations]]&lt;br /&gt;
*'''Q: Where can I find the statue to view that stats?'''&amp;lt;br /&amp;gt;A: Refer to the Statue location picture on the right.&lt;br /&gt;
&lt;br /&gt;
*'''Q: Where can I find locations safe to H (in other words: Where can I take the girl to have H)?'''&amp;lt;br /&amp;gt;A: Refer to the H locations picture on the right. Bear in mind that you need sufficient high status with the girl or she won't follow you to the location. H will initiate as soon as you enter the room.&lt;br /&gt;
&lt;br /&gt;
*'''Q: Why does the cursor change color?'''&amp;lt;br /&amp;gt;A: The color of the cursor reflect how much time left in that period. Blue mean you got a lot and red mean the period is almost over.&lt;br /&gt;
&lt;br /&gt;
[[File:AA2 Love hotel outside train station.jpg|thumb|Love hotel - Outside Train Station]]&lt;br /&gt;
*'''Q: How do I tell what day it is?'''&amp;lt;br /&amp;gt;A: The sport lesson for that day are the only real indicator of what day of the week it could be: Monday-&amp;gt; Sport ground, Tuesday-&amp;gt; Pool, Wednesday-&amp;gt; Sport center, Thursday-&amp;gt; Pool, Friday-&amp;gt; Sport ground, Saturday-&amp;gt; Half day only so no sport lesson&lt;br /&gt;
&lt;br /&gt;
*'''Q: The statue keep changing the relations every time I click on it? Is this a bug?'''&amp;lt;br /&amp;gt;A: No it's not a bug. In AA2 characters can have multiple(up to 4) opinions/thoughs about their classmates. Therefore, checking the statue muliple times in succesion gives a better impression of the actual relationship.&lt;br /&gt;
&lt;br /&gt;
*'''Q: Where can I find the love hotel?'''&amp;lt;br /&amp;gt;A: Refer to the Love hotel picture on the right. The love hotel is located between the game center and karaoke bar on the ''Outside Train Station'' map (bottom right corner of the location screen). You need to click a small neon sign between the buildings while a character you wish to initiate sex with is following you. The Love hotel picture shows where you need to hold the mouse.&lt;br /&gt;
&lt;br /&gt;
[[File:Map locations.jpg|thumb|Locations with Japanese labels]]&lt;br /&gt;
*'''Q: Can I get a gameover?'''&amp;lt;br /&amp;gt;A: Yes, if you get a girl pregnant then the girl will appear before you and tell you she is pregnant and you must drop out of school with her to raise the child. This will take you back to the main title screen.&lt;br /&gt;
&lt;br /&gt;
*'''Q: How do I get the girl pregant?'''&amp;lt;br /&amp;gt;A: Cum inside of her on a dangerous day. The girls have safe days and dangerous days. You can tell which day it is according to their dialog before an H-scene. The dialog after the H-scene is a good indicator of whether you succeeded or not. Then simply wait 3-4 in game weeks and the girl may come before you and tell you the good news.&lt;br /&gt;
&lt;br /&gt;
*'''Q: How can I get a H-scene in a characters home?'''&amp;lt;br /&amp;gt;A: You have to ask your target to study together(this button is only available on the last section of the day). Be aware than your target must be their normal uniform and carry their bag(otherwise you will get a 0% refuse). To get the H-scene instead of the black-screen your target should be in an arroused state when you ask(the music can be a good indicator for that).&lt;br /&gt;
&lt;br /&gt;
*'''Q: How do I change the club that I'm in?'''&amp;lt;br /&amp;gt;A: Go to the teacher office and on the desk is a black ledger. Hover you cursor over it and you should see a button. Click on it and it will pull up the club menu so you can select a new club.&lt;br /&gt;
&lt;br /&gt;
*'''Q: When I go to karaoke, music do not playing and all I got is just a image with characters sitting there for a few seconds. Can anyone help?'''&amp;lt;br /&amp;gt;A: You need to put *.wav files in the data/sound/&amp;quot;subfolder&amp;quot;. Put the file(s) in a subfolder that match the [[Artificial_Academy_2/Character_Creation|personality]] you want the file to play for.&lt;br /&gt;
&lt;br /&gt;
=Basics=&lt;br /&gt;
For those who are having trouble with character interactions (racking up a lot of 0% and making classmates angry):&lt;br /&gt;
&lt;br /&gt;
Initiate conversations using friendly conversation (the word bubble icon and it's sub options). If one doesn't work, try a different one and there's a good chance that one will succeed where the other failed.&lt;br /&gt;
&lt;br /&gt;
If you initiate conversation and the person looks troubled, sad, etc. use the top dialogue icon (portrait of a boy with a speech bubble at his mouth) and it's sub options to resolve the problem. Cheer them up, calm them down, praise them, etc. until you succeed by choosing the correct one. Once you get the correct one and you improve their mood or remove negative effects, talk to them again and use the friendly conversation options (word bubble icon). Having a successful conversation segment after helping a classmate feel better will grant a substantial % boost.&lt;br /&gt;
==About %==&lt;br /&gt;
The % value shown when interacting with somebody represents the chance of the character to accept the action. As long as that value is higher than 0% there is a chance for success. As long as the value is below 100% there is a chance to fail. It is possible to succed with as low as 1% but the odds are low.&lt;br /&gt;
&lt;br /&gt;
The % value also gives an idea about your relationship with the character since the success rate increases as your relationship improves. The success rate can also be influenced by a lot of other things such as the timing, the other characters sexual orientation, their mood and more.&lt;br /&gt;
&lt;br /&gt;
Even if an action is initiated successfully the result of the interaction can vary. This is indicated by the message following the interaction as well as a sound-effect. Talk interactions for example, can have 4 different outcomes(bad,normal,good and great) that are influnced by the mood of the character(better mood gives better results) and have different effects on your relationship.&lt;br /&gt;
The &amp;quot;Confess&amp;quot;-interaction can also have different results, even if it is performend successfully. Depending your relationship to the character, they might state that they &amp;quot;only&amp;quot; like you or that they love you.&lt;br /&gt;
&lt;br /&gt;
===Traits and Relationship===&lt;br /&gt;
The interacting characters traits and relationship might affect the success rate of an action, some examples:&lt;br /&gt;
*A character with easygoing will have the success rate multiplied by 1.5 for cheering, calming them.&lt;br /&gt;
*Always hungry will double the success rate of the food talk.&lt;br /&gt;
*Passionate trait will double the success rate of the love related action. &lt;br /&gt;
Having the right trait might give an increased initial success rate, which will make you able to discuss the subject.&lt;br /&gt;
&lt;br /&gt;
=Controls=&lt;br /&gt;
*{{key|F1}} Opens settings menu&lt;br /&gt;
*{{key|F2}} Opens shortcuts menu&lt;br /&gt;
*{{key|F11}} Saves screenshot to the data/cap folder&lt;br /&gt;
&lt;br /&gt;
While interacting with character:&lt;br /&gt;
*{{key|space}} Opens camera control&lt;br /&gt;
*{{key|R}} Reset camera position&lt;br /&gt;
*{{key|home}} / {{key|end}} Zoom in or out&lt;br /&gt;
*{{key|pageup}} / {{key|pagedown}} Moves camera up or down&lt;br /&gt;
*{{key|up}} / {{key|down}} / {{key|left}} / {{key|right}}  Move character&lt;br /&gt;
*{{key|4}} / {{key|6}} / {{key|8}} / {{key|2}} Rotate character&lt;br /&gt;
*{{key|5}} Reset rotation&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*Clicking the right mouse button will stop your character from moving. It helps to position your character on the screen and can help you to avoid interrupting conversations.&lt;br /&gt;
*Scrolling the mouse wheel will let you cycle between targeted classmates that are on screen (like in AA1).&lt;br /&gt;
*Clicking the middle mouse wheel button will allow your character to auto move to the classmate you currently have targeted.&lt;br /&gt;
*Like in AA1, pressing the spacebar will pause conversations so you can have a few extra seconds to think about what to do or what to say. It also lets you look at the person you're talking to similar to looking at characters in the character maker.&lt;br /&gt;
&lt;br /&gt;
=Teacher=&lt;br /&gt;
[[File:Teacher.jpg|thumb|Teacher position]]&lt;br /&gt;
Artificial Academy 2 has introduced the ability to play as or have an NPC act as a teacher. The teacher is whoever is chosen in the top middle spot of the class. The role of teachers is not much different than a student. Teachers seem to linger around the classroom and staff room areas more.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Teachers can be fired from their job if certain circumstances are met such as skipping classes(after three times) or being caught by an NPC with the class prez trait engaging in sexual activity with a student.&lt;br /&gt;
&lt;br /&gt;
=Items=&lt;br /&gt;
&lt;br /&gt;
Using the maker, each created character gets assigned 3 trading-items(one for lovers, one for friends and one for sexual relationships).These items can not be traded directly. However, at some point, any NPC may ask you to trade. Depending on your relationship, they may trade their friend item or their lover's item with you. All item have no use besides trading (as confirmed ingame). If a student, or teacher, transfers out of the class the traded items stay with the person still in class. Likewise the items the transferee has vanish from the classroom. By transferring students after trading you can technically have multiples of the same items in the classroom.&lt;br /&gt;
&lt;br /&gt;
=Events that will force a student or teacher transfer=&lt;br /&gt;
&lt;br /&gt;
*'''Injury incident:&lt;br /&gt;
This can only be triggerd by characters with the &amp;quot;evil&amp;quot; trait(there have been reports to the contrary however)&amp;lt;br /&amp;gt;&lt;br /&gt;
There are two specific types of injury acts known:&amp;lt;br /&amp;gt;&lt;br /&gt;
1) A character with the &amp;quot;evil&amp;quot; trait gained knowledge of their lovers unfaithfulness(through withnessing or by rumor). This will result in a change of said characters disposition towards their lover to &amp;quot;TOGETHER FOREVER&amp;quot;. The &amp;quot;evil&amp;quot; character will then injure their lover.&amp;lt;br /&amp;gt;&lt;br /&gt;
2) A character with the &amp;quot;evil&amp;quot; trait gained knowledge of an other characters advances towards their lover(specifically forced intercourse). The &amp;quot;evil&amp;quot; character will then injure the offender.&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
If the attacked character has the &amp;quot;Lucky&amp;quot; trait the injury might be avoided.&amp;lt;br /&amp;gt;&lt;br /&gt;
After the injury the attacked will no longer be available. The attacker might also be unavailable(due to getting caught and arrested) though there are some cases where the attacker will remain unpunished(exact circumstances are currently not known).&lt;br /&gt;
&lt;br /&gt;
*'''Getting fired(as a teacher)&lt;br /&gt;
-Skip 3 classes &amp;lt;br /&amp;gt;&lt;br /&gt;
-H-action with student was witnessed by student who has &amp;quot;Class Prez&amp;quot; trait&amp;lt;br /&amp;gt;&lt;br /&gt;
-Class Prez: will report the teacher (and get him fired) when witnessing him having sex with student&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Pregnancy==&lt;br /&gt;
Each female character has a hidden cycle of risky(impregnation possible) and safe days(no risk of pregnancy). This cycle is 14 days long. '''''EVERY GIRL'S EXACT PERIOD DIFFERS.''''' There is '''''NO''''' single pattern they all follow. Some girls may have low risk days separated by no-risk days before going into high risk days, others may go directly into high risk days after their low risk days. Some may have safe days between their low-risk or their high-risk days. Some girls may go from safe days directly to high-risk days. '''''The only reliable indicator of safety is based upon the words a girl says when you attempt to engage in sex. YOU HAVE BEEN WARNED!!!'''''&lt;br /&gt;
*High risk days pregnancy&lt;br /&gt;
When trying to initatiate intercourse outside of a safe zone, girls will make remarks about it being a risky day:&amp;lt;br /&amp;gt;&lt;br /&gt;
- normal/high/highest virtue girls with low intimacy(towards player) will refuse sex; &amp;quot;no way! it's dangerous day!&amp;quot;&amp;lt;br /&amp;gt;&lt;br /&gt;
- normal/high/highest virtue girls with high intimacy will ask/force you to wear a condom when initiating sex.&amp;lt;br /&amp;gt;&lt;br /&gt;
- low/lowest virtue girls will accept raw sex but will warn you to cum outside(no condom, ever).&lt;br /&gt;
&lt;br /&gt;
When entering a safe zone(love hotel, machine room, home and etc), there will be no extra dialoge to indicate that it is as risky day. Girls with normal/high/highest virtue with low intimacy won't follow into safe zones. The exception is the &amp;quot;Let's Study&amp;quot;-activity which is inviting to home and this will initiate raw sex.&lt;br /&gt;
When coming inside during intercourse, the girl will make a remark about a possible pregnancy afterwards.&lt;br /&gt;
*Low risk days&lt;br /&gt;
When trying to initatiate intercourse outside of a safe zone, girls will make remarks about it being a risky day:&amp;lt;br /&amp;gt;&lt;br /&gt;
- normal/high/highest virtue girls with low intimacy may avoid sex with ambiguous tone.&amp;lt;br /&amp;gt;&lt;br /&gt;
- all girls with high intimacy will accept raw sex with a bit of hesitating; &amp;quot;it might be dangerous but... never mind.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
If a girl is impregnated, she will confront you about it 3-4 game-weeks later, which results in a gameover(back to title).  The pregnant girl can then be transferred out of the class in order to keep on playing.&lt;br /&gt;
&lt;br /&gt;
=H-events=&lt;br /&gt;
*'''Promised Sex&lt;br /&gt;
NPCs may promise sex to the PC or other NPCs under the condition of getting good marks on an exam. This is indicated by a dispostion change to &amp;quot;Lewd promise&amp;quot;. Exams every three weeks on Saturday, beginning with academic exams, then athletic exams, then the club tournament. If the marks are good, the NPC will make an invitation for a H-session at their home.&lt;br /&gt;
&lt;br /&gt;
*'''Sudden sex when skipping&lt;br /&gt;
Characters can invite you to skip class with them in the Infirmary or on the Rooftop. You will fall asleep together, and there's a random chance the other character will wake first and initiate sex.&lt;/div&gt;</summary>
		<author><name>EvoRevo</name></author>	</entry>

	<entry>
		<id>http://wiki.anime-sharing.com/hgames/index.php?title=Artificial_Academy_2/Card_editor&amp;diff=13979</id>
		<title>Artificial Academy 2/Card editor</title>
		<link rel="alternate" type="text/html" href="http://wiki.anime-sharing.com/hgames/index.php?title=Artificial_Academy_2/Card_editor&amp;diff=13979"/>
				<updated>2014-06-29T13:32:50Z</updated>
		
		<summary type="html">&lt;p&gt;EvoRevo: Typo fix&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Artificial_Academy_2}}&lt;br /&gt;
{{stub}}&lt;br /&gt;
Character creation must be done outside the game. As with [[Artificial Academy]] 1, the character creator AA2Edit (aka. Maker) is an extra piece of software.&lt;br /&gt;
&lt;br /&gt;
= FAQ =&lt;br /&gt;
&lt;br /&gt;
*'''Q: How do I get a rainbow card?'''&amp;lt;br /&amp;gt;A: The generation of a rainbow card is random (1/100 chance). You simply must keep saving a character over and over again until you get the rainbow card to appear. Also if you save over a character who already has a rainbow card, you run the risk of losing it. You can also use the [http://www.hongfire.com/forum/showthread.php/430353?p=3539958#post3539958 unlocked AA2Edit] by Phil26.&lt;br /&gt;
&lt;br /&gt;
*'''Q: What do the rainbow card mean?'''&amp;lt;br /&amp;gt;A: In-game tips refer them as to giving the character the &amp;quot;Main character effect&amp;quot;.  As of now, the only concretely visible effect of a character with the rainbow card is that they move insanely faster in game.  It seems like it has an effect on her social skills too but more testing needs to be done to be completely sure of that.&lt;br /&gt;
&lt;br /&gt;
*'''Q: What are the character items for?'''&amp;lt;br /&amp;gt;A: These are the items your character will have on them when you put them in the game. When a character has reached a certain level in the relationship (friendship, lovers, or sexual) the other character will come and offer to trade one of their items for yours in that respective category. The items a character has can be viewed at the status screen found by clicking on the statue behind the martial arts room. Other than increasing the relationship status, the trade offer has no further effect. This has been confirmed by in-game info.&lt;br /&gt;
&lt;br /&gt;
= Character cards =&lt;br /&gt;
* Red Cards are given to pure Heterosexual characters. These characters will never be with the same sex under any circumstances (short of perhaps rape).&lt;br /&gt;
* Orange Cards are given to characters who lean towards Heterosexuality. These characters prefer the opposite sex, but for someone of the same sex who they click with, it's not impossible for them to become lovers.&lt;br /&gt;
* Purple Cards are given to Bisexual characters. These characters do not care about the sex of their lover.&lt;br /&gt;
* Green Cards are given to characters who lean towards Homosexuality. These characters prefer the same sex, but for someone of the opposite sex who they click with, it's not impossible for them to become lovers.&lt;br /&gt;
* Blue Cards are pure Homosexual characters. These characters will never be with the opposite sex under any circumstances (short of perhaps rape).&lt;br /&gt;
* Rainbow Cards are normally only given 1% of the time anytime you save a character (but can be given to anyone with an unlocked maker). The game considers these characters &amp;quot;main characters,&amp;quot; and will give them a 100% increase in movement speed, along with a boost to relationship building (love/friendship) due to much higher Respect (a hidden stat) values. There may be further effects yet to be confirmed.&lt;br /&gt;
&lt;br /&gt;
= Character pose =&lt;br /&gt;
The pose changes at certain times when you have chosen a personality and then click on something else that customizes the girl. Please note this only applies when you begin to adjust stuff on the character; they then enter what I call the &amp;quot;Adjustment Pose&amp;quot; which is as follows:&lt;br /&gt;
*Lively: Feet a bit wider than shoulder-width apart. Arms at sides, fists balled up.&lt;br /&gt;
*Delicate: Hands at sides, relatively normal-looking.&lt;br /&gt;
*Cheerful: Similar to Delicate, but the wrists are bent and the hands are slightly turned out. Feet a bit wider apart and slightly turned inward.&lt;br /&gt;
*Stoic: Identical to Delicate.&lt;br /&gt;
*Assertive: Similar to Delicate, but feet are a bit wider apart.&lt;br /&gt;
*Pleasant: Identical to Lively.&lt;br /&gt;
*Kind: Identical to Cheerful.&lt;br /&gt;
*Joyful: Identical to Cheerful.&lt;br /&gt;
*Moody: Identical to Assertive.&lt;br /&gt;
*Irritated: Arms/Hands bent behind back, feet shoulder-width apart.&lt;br /&gt;
*Uptight: Identical to Assertive.&lt;br /&gt;
*Sweet: Identical to Delicate.&lt;br /&gt;
*Creepy: Identical to Cheerful.&lt;br /&gt;
*Timid: Identical to Assertive.&lt;br /&gt;
*Dignified: Identical to Delicate.&lt;br /&gt;
*Independent: Identical to Irritated.&lt;br /&gt;
*Smart: Identical to Delicate.&lt;br /&gt;
*Sincere: Identical to Assertive.&lt;br /&gt;
*Shrewd: Identical to Assertive.&lt;br /&gt;
*Lazy: Identical to Assertive.&lt;br /&gt;
*Manly: Identical to Irritated.&lt;br /&gt;
&lt;br /&gt;
Males seem to be identical in the adjustment pose regardless of personality; it's most like the Assertive type.&lt;br /&gt;
= Basic Stats (Work in Progress)=&lt;br /&gt;
* Intelligence&lt;br /&gt;
** This is comparable to the academics stat from AA1. This affects how smart the character is, and how well they will do on tests and exams. Smarter characters may potentially be more liked by teachers and characters with the &amp;quot;Class Prez&amp;quot; trait, as well.&lt;br /&gt;
* Strength&lt;br /&gt;
** This is comparable to the athletics stat from AA1. This affects how strong the character is during sports, club activities, and sport competitions. Combined with fighting style, it also affects how good the character can fight. It also seems to have an impact on movement speed, but not as huge as it did in AA1.&lt;br /&gt;
* Sociability&lt;br /&gt;
** This sets the difficulty rating for general social interactions. Characters with low sociability are harder to build friendships with and tend to be less popular, while high sociability characters can be befriended quickly and tend to be more popular.&lt;br /&gt;
* Fighting Style&lt;br /&gt;
** There are three fighting styles to choose from: &amp;quot;No Restraint&amp;quot;, &amp;quot;One Blow&amp;quot; and &amp;quot;Irregular&amp;quot;. Some of these styles perform better against others (details needed). Each fighting style has their own fighting animations.&lt;br /&gt;
* Virtue&lt;br /&gt;
** This sets the difficulty rating for romantic/sexual interactions (hugging, kissing, sex, and so on). Characters with high virtue are harder to approach with sexual matters, while low virtue characters are way more casual about those things. High virtue does not prevent a character from turning into pervert (lusting for intercourse with their partner) but they will be more secretive about it (less likely to initiate sex out in the open.)&lt;br /&gt;
* Orientation&lt;br /&gt;
** Defines whether or not a character will have sex and date boys, girls or both. Sexual preferences are ignored when using the &amp;quot;force&amp;quot; options. Unlike in AA1, there are now five sexual orientations to choose from:&lt;br /&gt;
*** Hetero: The character only shows sexual interest in the other gender. Sexual advances from same-sex classmates will always be rejected.&lt;br /&gt;
*** Leaning Hetero: While the character still has more interest in the opposite sex, advances from same-sex classmates will not be completely ignored (they will have a harder time winning them over however).&lt;br /&gt;
*** Bisexual: The character doesn't make a distinction between sexes.&lt;br /&gt;
*** Leaning Homo: While the character still has more interest in the same sex, advances from opposite-sex classmates will not be completely ignored (they will have a harder time winning them over however).&lt;br /&gt;
*** Homo: The character only shows sexual interest in the same gender. Sexual advances from opposite-sex classmates will always be rejected.&lt;br /&gt;
* Sexual Experience&lt;br /&gt;
There are now two virginities, one for vaginal and one for anal intercourse. Vaginal virgins will have a visual blood-effect during their first time. Unlike in AA1, a vaginal virgin can now climax on their first time.&lt;br /&gt;
* Profile&lt;br /&gt;
The text typed here can be seen in-game at the Jizou Statue behind the dojo when you view a character's specific statistics. It can either be an actual biography for the character, or you can simply write the character's traits and/or preferences if you wish.&lt;br /&gt;
&lt;br /&gt;
=Female Personality Types(Work in Progress, Names subject to change)=&lt;br /&gt;
=='''First Row'''==&lt;br /&gt;
===Lively (活)===&lt;br /&gt;
Very spontaneous and energetic, very easy to engage her in anything that seems fun, like sports, the arcade, and karaoke. Talking about hobbies, things she does for fun, is a good way to get her to open up. She's unlikely to study or develop her club skills without someone she enjoys being with, but with them she puts in the effort enthusiastically.&lt;br /&gt;
&lt;br /&gt;
===Delicate (薄)===&lt;br /&gt;
===Cheerful (朗)===&lt;br /&gt;
===Stoic (淡)===&lt;br /&gt;
===Assertive (然)===&lt;br /&gt;
She often tells you she's like a cat in heat. Even without Lewd trait she wants sex all the time, anywhere, and when she asks you to follow, you never know if it's to a quiet room to talk or the girl's room stall. She likes taking the lead, but she also likes someone who can grab the lead themselves.&lt;br /&gt;
&lt;br /&gt;
Assertive plays very differently between Low Virtue and Normal to Above.&lt;br /&gt;
* At lower than Normal, she's open to any suggestion of sex when her love or ecchi is high enough, and may get horny just from being asked to follow. Or from any interaction, for that matter.&lt;br /&gt;
* At Normal to higher Virtue she still becomes aroused to a lesser extent, but she will put an abrupt halt to any advances into sex.&lt;br /&gt;
** One way around this is to keep cranking her up and leaving her hanging until she can't take it anymore and either demands sex on the spot or drags you into a private room.&lt;br /&gt;
** Another way is to crank her up and demand sex on the spot through Force; though she's most resistant the first time, despite what she says it actually makes her hornier. Every time after that will become easier if not immediate. The drawback to this is that it can only be done in open rooms, so it doesn't ensure privacy, and it takes time, opening more opportunity for that privacy to be shattered before you're done.&lt;br /&gt;
&lt;br /&gt;
=='''Second Row'''==&lt;br /&gt;
===Pleasant (晴)===&lt;br /&gt;
===Kind (寧)===&lt;br /&gt;
===Joyful (笑)===&lt;br /&gt;
Most noticable about this personality is, that they have their eyes closed in most social situations(even if their Face-type is not the one with the closed eyes).&lt;br /&gt;
===Moody (月)===&lt;br /&gt;
===Irritated (激)===&lt;br /&gt;
=='''Third Row'''==&lt;br /&gt;
===Uptight (尖)===&lt;br /&gt;
&lt;br /&gt;
'''Capture tips:'''&lt;br /&gt;
&lt;br /&gt;
- In order to know if she is blushing (which means that Flirting success rate increases), either zoom on her face or remember the difference between her normal voice and voice when she is blushing.&lt;br /&gt;
- If she isn't blushing, try praising her and when she says &amp;quot;What's this? Disgusting...&amp;quot;, it actually means that you succeeded in praising her (zoom in too see that she is blushing).&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Correct Answers to conversations''' (I'm not sure if this is different per personality)&lt;br /&gt;
&lt;br /&gt;
1. I'm not sure if I'm hated - No&lt;br /&gt;
&lt;br /&gt;
2. (Happens when you accidentally enter Girl's exclusive areas and you're a guy) Disgusting Disgusting Disgusting etc - Yes&lt;br /&gt;
&lt;br /&gt;
===Sweet (楚)===&lt;br /&gt;
===Creepy/Quiet (肝)===&lt;br /&gt;
Extremely shy and awkward meme-spouting fujoshi.&lt;br /&gt;
===Timid (慎)===&lt;br /&gt;
===Dignified (凜)===&lt;br /&gt;
Very polite, possibly a noble or rich (talking about a summer residence).&lt;br /&gt;
=='''Fourth Row'''==&lt;br /&gt;
===Independent (独)===&lt;br /&gt;
===Smart (聡)===&lt;br /&gt;
A romantic who knows everything there is to know about romance from books. She's eager to have the real experience, and to feel what she feels when reading the passages derived from someone else's experience. Very literate and quick to pick up new knowledge, especially knowledge that supplements her understanding of the erotic.&lt;br /&gt;
&lt;br /&gt;
===Sincere (賢)===&lt;br /&gt;
===Shrewd (理)===&lt;br /&gt;
===Lazy (怠)===&lt;br /&gt;
She's...very economical with her energy. Her sudden and inexplicable spikes of motivation indicate she's holding back most of the time.&lt;br /&gt;
&lt;br /&gt;
=='''Fifth Row'''==&lt;br /&gt;
===Manly (漢)===&lt;br /&gt;
A chronic overachiever. If you can keep pace with her on at least one leaderboard, you'll have her respect. Hard massages would be appreciated; one of those would always improve her mood.&lt;br /&gt;
&lt;br /&gt;
===Cadet (曹)===&lt;br /&gt;
Sharply regimental, always alert to duty and seeks validation for her performance, even on things she knows she's good at. She'll consistently improve her abilities without positive reinforcement, but a little praise goes a long way. Very loyal friend and lover.&lt;br /&gt;
&lt;br /&gt;
=Male Personality Types(Work in Progress, Names subject to change)=&lt;br /&gt;
==Gentle (優)==&lt;br /&gt;
==Positive (陽)==&lt;br /&gt;
Cheery and loud, this seems to be a very motivated personality (making remarks about being unable to sit still etc.)&lt;br /&gt;
&lt;br /&gt;
==Otaku (宅)==&lt;br /&gt;
==Savage (蛮)==&lt;br /&gt;
Man of action, doesn't much like words. You won't make as much progress with him through conversation, but getting him to join you in any activity will improve his opinion of you. Very turbulent moods, and cooling him down or cheering him up when he needs it helps your relationship a lot. Reading his moods is difficult until you know him; even when he looks like a coiled spring, he may be in a good mood.&lt;br /&gt;
&lt;br /&gt;
= In Game Trait effects (Work In Progress) =&lt;br /&gt;
 &lt;br /&gt;
*Easygoing: easier to raise love points.&lt;br /&gt;
*Affable/Loyal Friend: easier to raise friend points.&lt;br /&gt;
*Bad with Guys: negative modifier to action success rate and point increase when successfully dealt with guys.&lt;br /&gt;
*Bad with Girls: negative modifier to action success rate and point increase when successfully dealt with girls.&lt;br /&gt;
*Charming: positive modifier to relationship point. [for NPC, easily attract other and has a lot of lovers.] &lt;br /&gt;
*Tsundere: decreases the chances of successful &amp;quot;let's __ (e.g. study)&amp;quot; action. [might increase chance of getting slapped.][may temporarily swing from high to low on mood and % chance.] &lt;br /&gt;
*Chivalrous: increases the chances of successful &amp;quot;let's __ (e.g. study)&amp;quot; action.&lt;br /&gt;
*Groupie/Trandy: increases the chances of successful conversation.&lt;br /&gt;
*Obedient: rarely refuses the 'encouragement', 'group', and 'follow' options.&lt;br /&gt;
*Positive: resistant to feeling down/sad.&lt;br /&gt;
*Shy: harder to accept physical contact and H action in the presence of other people. [decreases the chances of successful conversation].&lt;br /&gt;
*Jealous: increases the frequency of interrupting conservation.&lt;br /&gt;
*Melancholy/Hypersensitive: prone to feeling down/sad.&lt;br /&gt;
*Perverted/Lewd: increases the frequency and the success rate of lewd actions and topics. &lt;br /&gt;
*Serious/Genuine: goes to school earlier. Very low chance of skipping class. &lt;br /&gt;
*Calm: lesser emotional variation. [Mood is more stable?]&lt;br /&gt;
*Impulsive: greater emotional variation.&lt;br /&gt;
*Absentminded/Naive: reduced movement speed. Late to arrive at school and early to leave.&lt;br /&gt;
*Violent: increases the frequency of quarrel-type action.&lt;br /&gt;
*Passive: Unlikely to initiate H conversation or actions.&lt;br /&gt;
*Meddlesome: increases the frequency of of interrupting conversation/sex.&lt;br /&gt;
*Class Prez: increases the frequency of &amp;quot;everyone, let's ___&amp;quot; action. [teacher might like you more.][might be able to break up H in the open without negative impact on relationship.]&lt;br /&gt;
*Chatty: increases frequency of triggering conversation.&lt;br /&gt;
*(Always) Hungry: can eat multiple times during one period. Talking about food has increased success rate.&lt;br /&gt;
*Romantic/Passionate: increases the frequency of hug/kiss/sex/date actions. [ ''Increased focus on single character?'' -&amp;gt; this is not true. romantic characters just indulge in love &amp;amp; sex. they tend to expand their harem and hold their lovers as much as possible.][Romantic + Singleminded can be a deadly stalker on the other hand.]    &lt;br /&gt;
*Singleminded: stays faithful.&lt;br /&gt;
*Indecisive: Ambiguous, unlikely to choose either of two competitors for the character's attention.&lt;br /&gt;
*Competitive: More likely to challenge enemies, more likely to compete when interrupting.&lt;br /&gt;
*Scheming/Deceptive: increases the chances of spreading/successful bad rumors. Increases the chance of forcing exploitable characters as of v2 update.&lt;br /&gt;
*Diligent: increases the frequency of going to library. Increases the success rate of accepting &amp;quot;Let's study&amp;quot;. Increases the chance of bonus from study/sport/club activities.&lt;br /&gt;
*Wild: increased chances of skipping school.&lt;br /&gt;
*Masochist: abusive actions increase relationship points. No limit to abuse actions during period. &lt;br /&gt;
*Sweaty: body becomes shiny. and will usually go into Shower Room.&lt;br /&gt;
*Evil: a chance to murder a classmate.&lt;br /&gt;
*Deaf: has an extra option &amp;quot;Nandatte?&amp;quot; when playing as MC. Same effect as &amp;quot;No&amp;quot; but with lower decrease on relationship points.&lt;br /&gt;
*Exploitable: prone to forced sex. Deceptive NPCs will harass exploitable characters as of v2 update.    &lt;br /&gt;
*Asexual: decreased success rate of ero topic conversation.&lt;br /&gt;
*Lucky: increased chance for &amp;quot;ecchi&amp;quot; contact during massage. Increased chance of getting away with murder and surviving murder attempts.&lt;br /&gt;
&lt;br /&gt;
= AA2Edit keyboard shortcuts =&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Action !! Key !! Key Description&lt;br /&gt;
|-&lt;br /&gt;
| Drag Rotate || Mouse 1 || Left Mouse Button&lt;br /&gt;
|-&lt;br /&gt;
| Pan Up/Down + Zoom || Mouse 2 || Right Mouse Button&lt;br /&gt;
|-&lt;br /&gt;
| Pan Left || {{Key|←}} || Left Arrow Key&lt;br /&gt;
|-&lt;br /&gt;
| Pan Right || {{Key|→}} || Right Arrow Key&lt;br /&gt;
|-&lt;br /&gt;
| Pan &amp;quot;Foward&amp;quot; || {{Key|↑}} || Up Arrow Key&lt;br /&gt;
|-&lt;br /&gt;
| Pan &amp;quot;Back&amp;quot; || {{Key|↓}} || Down Arrow Key&lt;br /&gt;
|-&lt;br /&gt;
| Zoom In || {{Key|;}} || Semi-Colon&lt;br /&gt;
|-&lt;br /&gt;
| Zoom Out || {{Key|]}} || Left Square-Bracket&lt;br /&gt;
|-&lt;br /&gt;
| Rotate Clockwise || {{Key|.}} || Period&lt;br /&gt;
|-&lt;br /&gt;
| Rotate Counter-Clockwise || {{Key|\}} || Back-Slash&lt;br /&gt;
|-&lt;br /&gt;
| Reset Rotation || {{Key|/}} || Forward-Slash&lt;br /&gt;
|-&lt;br /&gt;
| Screenshot || {{Key|F11}} || F11&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>EvoRevo</name></author>	</entry>

	<entry>
		<id>http://wiki.anime-sharing.com/hgames/index.php?title=Artificial_Academy_2/Creation_Tips&amp;diff=13978</id>
		<title>Artificial Academy 2/Creation Tips</title>
		<link rel="alternate" type="text/html" href="http://wiki.anime-sharing.com/hgames/index.php?title=Artificial_Academy_2/Creation_Tips&amp;diff=13978"/>
				<updated>2014-06-29T13:23:30Z</updated>
		
		<summary type="html">&lt;p&gt;EvoRevo: Some minor clarification.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Artificial_Academy_2}}&lt;br /&gt;
{{stub}}&lt;br /&gt;
&lt;br /&gt;
=FAQ=&lt;br /&gt;
*'''Q: Why can't I have sex with a character I'm going out with?!?'''&amp;lt;br /&amp;gt;A: This could be for a number of reasons depending on the trait and virtues. But some things to keep in mind is that the virtue level exponentially increases the difficult to initiate sex the first time. Also if the character is a teacher this increase the difficulty to initiate sex the first time. Finally if the character is a virgin it increase the difficulty to initiating sex the first time. Keep this is mind when making characters.&lt;br /&gt;
&lt;br /&gt;
*'''Q: How can I initiate sex the first time if my characters is like that???'''&amp;lt;br /&amp;gt;A: If they have the blackmail/exploitable trait than you can have non consensual sex and that will get rid of their virginity removing some of the difficulty. Also taking them to the love hotel for sex seem to have a better chance of success than asking them to do it at the school. If you can't have non consensual sex with the character than try having sex with another character that like you and getting caught in the act, this will lead to the 2 characters asking you to choose between them. Then choose the character who you been trying to initiate sex with, this should lead to an immediate H-scene between you and that character. Other than that it just going take a lot of time with that character before they'll let you have sex with them or they'll initiate the sex themselves.&lt;br /&gt;
&lt;br /&gt;
*'''Q: Someone asked me to meet them later but the location wasn't translated! Where do I go?'''&amp;lt;br /&amp;gt;A: During next period, check the map and the location will highlighted.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Morning==&lt;br /&gt;
*Check the statue. Verify current relationships are to your liking.&lt;br /&gt;
*Either this:Chat up your teacher. Praise him/her. Ask to study together until you reach the top 5 in academics. Once you are that high you are better off studying alone. Always select &amp;quot;Work Hard.&amp;quot;&lt;br /&gt;
*Or this: Find the highest Sports ranking student and chat them up. &amp;quot;Do Sports&amp;quot; together until you reach top 5 and then do it alone. Always select &amp;quot;Work Hard.&amp;quot;&lt;br /&gt;
*Socialize if you wish, but each time you talk to someone reduces your capacity in Homeroom.&lt;br /&gt;
&lt;br /&gt;
==After Homeroom==&lt;br /&gt;
These options are to add Popularity.&lt;br /&gt;
*Invite everyone to the cafeteria (&amp;quot;Let's have lunch.&amp;quot;) '''''DO NOT''''' select &amp;quot;Let's go eat.&amp;quot; This will take you out to eat by the train station, and you will skip the next period doing so.&lt;br /&gt;
*Socialize if you choose.&lt;br /&gt;
*Go to next Lesson.&lt;br /&gt;
&lt;br /&gt;
==PE Period==&lt;br /&gt;
*Always &amp;quot;Work hard&amp;quot;&lt;br /&gt;
*Invite everyone to &amp;quot;Let's Rest&amp;quot;&lt;br /&gt;
*Invite everyone to &amp;quot;Let's do sports&amp;quot;&lt;br /&gt;
*Socialize if you choose.&lt;br /&gt;
&lt;br /&gt;
==Club Period==&lt;br /&gt;
*&amp;quot;Work Hard&amp;quot; if you didn't socialize too much&lt;br /&gt;
&lt;br /&gt;
==Afternoon==&lt;br /&gt;
NOW IS THE TIME TO TALK AND SOCIALIZE!&lt;br /&gt;
*Chat up anyone you are interested in. Take them to Karaoke, Arcade etc. Most people will join in because you've basically been leading their entire day.&lt;br /&gt;
*Make your decisions quickly. If you allows NPC's to interact they CAN overtake you.&lt;br /&gt;
&lt;br /&gt;
==Ultimate Result==&lt;br /&gt;
The main goal of this is to excel yourself before others can. If you are ending the period before others get a chance to interact then you are in control. Get yourself as high as you can before others do and you can cease this strategy once you are comfortable in your status and relationships.&lt;br /&gt;
&lt;br /&gt;
===SUPER MEGA ULTRA EDITZORE-KACHU===&lt;br /&gt;
Popularity effects the rate at which other students will join your &amp;quot;Let's all do this thing&amp;quot; and the rate they will come and interact with you. I highly recommend you raise Popularity very quickly.&lt;br /&gt;
&lt;br /&gt;
Also, don't worry about other students starting relationships. You can feel free to break them up and destroy them with your awesome scores later. Unless you are virgin hunting of course.&lt;br /&gt;
&lt;br /&gt;
=The Thing about Strength and Wisdom=&lt;br /&gt;
&lt;br /&gt;
(Reference character is a female rainbow card with &amp;quot;Highest&amp;quot; Strength, Intelligence and Sociability, '''''ALL DATA''''' applies to performing tasks '''''BY YOURSELF''''')&lt;br /&gt;
&lt;br /&gt;
==What affects Wisdom and Strength?==&lt;br /&gt;
&lt;br /&gt;
Almost every time you get the prompt with three choices:&lt;br /&gt;
*Work Hard!&lt;br /&gt;
*Work Normally.&lt;br /&gt;
*Work Quick.&lt;br /&gt;
&lt;br /&gt;
This includes mandatory lessons, club time, voluntary club practice/exercise/study. (Massages not tested.)&lt;br /&gt;
&lt;br /&gt;
'''''EVERY MANDATORY PROMPT''''' you get over the course of the day (i.e; lessons, club time, etc.) count as you working by yourself, so the mitigating effects of &amp;quot;Everyone!&amp;quot; and working with a partner do '''''NOT''''' apply.&lt;br /&gt;
&lt;br /&gt;
Both Work Hard! and Work Normally. have two resulting states each, for a total of 4 different results, indicated by different flavor texts and chimes.&lt;br /&gt;
Those are comprised of:&lt;br /&gt;
&lt;br /&gt;
* Work Hard!&lt;br /&gt;
** Failure (Less Favorable)&lt;br /&gt;
** Critical Success (More Favorable)&lt;br /&gt;
&lt;br /&gt;
* Work Normally.&lt;br /&gt;
** Success (Less Favorable)&lt;br /&gt;
** Great Success (More Favorable)&lt;br /&gt;
&lt;br /&gt;
Both choices seem to have an the same split between less favorable and more favorable results, which from a sample size of 70 attempts showed 63% less favorable and 37% more favorable.&lt;br /&gt;
&lt;br /&gt;
The third choice, Work Quick, picks a random result from all four of these results, with a slight bias towards the less favorable choices.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==How are Wisdom and Strength affected?==&lt;br /&gt;
&lt;br /&gt;
As stated above, the three choice prompt offers you the chance to(read: forces you to) influence Wisdom and Strength. Both those stats range from 0 to 999 in the code. They will never fall below 0 or go above 999.&lt;br /&gt;
&lt;br /&gt;
With one exception, all situations causing the prompt to appear will fall in one of two categories:&lt;br /&gt;
Study and Exercise.&lt;br /&gt;
&lt;br /&gt;
Either of those can be simply accessed by visiting the Running tracks for Exercise or the Library for Study.&lt;br /&gt;
&lt;br /&gt;
The following prompts fall under the category Study:&lt;br /&gt;
* Lesson in Classroom&lt;br /&gt;
* Club time in Japanese Room&lt;br /&gt;
* Club time in Music Room&lt;br /&gt;
&lt;br /&gt;
The remaining obviously fall into the Exercise category:&lt;br /&gt;
* Lessons outdoors&lt;br /&gt;
* Club time in Dojo&lt;br /&gt;
* Club time in Gym&lt;br /&gt;
* Club time outdoors&lt;br /&gt;
&lt;br /&gt;
Finally, here is how Study and Exercise affect Wisdom and Strength respectively:&lt;br /&gt;
&lt;br /&gt;
Studying:&lt;br /&gt;
* Work Hard!&lt;br /&gt;
** (Less Favorable) -4 Wisdom&lt;br /&gt;
** (More Favorable) +6 Wisdom&lt;br /&gt;
* Work Normally&lt;br /&gt;
** (Less Favorable) +2 Wisdom&lt;br /&gt;
** (More Favorable) +4 Wisdom&lt;br /&gt;
&lt;br /&gt;
'''''ALL''''' results give -2 to Strength.&lt;br /&gt;
&lt;br /&gt;
The reverse of this applies to Exercise.&lt;br /&gt;
&lt;br /&gt;
Exercise&lt;br /&gt;
* Work Hard!&lt;br /&gt;
** (Less Favorable) -4 Strength&lt;br /&gt;
** (More Favorable) +6 Strength&lt;br /&gt;
* Work Normally&lt;br /&gt;
** (Less Favorable) +2 Strength&lt;br /&gt;
** (More Favorable) +4 Strength.&lt;br /&gt;
&lt;br /&gt;
'''''ALL''''' results give -2 to Wisdom.&lt;br /&gt;
&lt;br /&gt;
The exception:&lt;br /&gt;
&lt;br /&gt;
The custom club type (other), which is performed in the multipurpose room, has a slightly different logic.&lt;br /&gt;
&lt;br /&gt;
All 4 possible results affect both Strength and Wisdom by the same amount.&lt;br /&gt;
&lt;br /&gt;
* Work Hard!&lt;br /&gt;
** (Less Favorable) -1 both&lt;br /&gt;
** (More Favorable) +2 both&lt;br /&gt;
* Work Normally.&lt;br /&gt;
** (Less Favorable) +/- 0 both&lt;br /&gt;
** (More Favorable) +1 both&lt;br /&gt;
&lt;br /&gt;
==Gameplay Tips==&lt;br /&gt;
&lt;br /&gt;
'''''NEVER EVER''''' choose &amp;quot;Work Hard!&amp;quot; when doing things without a partner or a group. Assuming the estimate split mentioned above, choosing &amp;quot;Work Hard!&amp;quot; for studying 100 times will give you -30 Wisdom and -200 Strength. However, choosing &amp;quot;Work Normally&amp;quot; will results in +274 Wisdom and -200 Strength.&lt;br /&gt;
&lt;br /&gt;
Once you've reached the maximum of 999 points in both, it might be wise to switch to the (?) Club, as it makes keeping the balance easier. -2 for each stat are forced onto you once a day, twice for one if you're in any other club than the (?) one. At 999 each, you'll take -2 strength during the first lesson but you '''''WILL''''' be able to remedy it during the second lesson (since working normally yields at least +2 points). Then Study kind of club time will remedy the Wisdom with a +2, but -2 your strength again, basically swinging the balance back and forth. Having an Exercise based club will further imbalance your stats, keeping Strength at 999 but lowering Wisdom to at least 995.&lt;br /&gt;
&lt;br /&gt;
Being in the (?) club will ensure that the imbalance at the end of the day is at most +/-2, at best +/-1, and if you do another round of club activity right after, you need just a single favorable result to be back at 999 for the rest of the evening and next morning.&lt;br /&gt;
&lt;br /&gt;
Working with a partner or in a group seems to completely remove the possibility for a less favorable result when working hard. Although the exact values obtained are currently unknown, it is believed to be safe to always pick &amp;quot;Work Hard!&amp;quot; when not working alone. (This obviously does not apply to lessons and mandatory club time.)&lt;br /&gt;
&lt;br /&gt;
=Easy and Cheap Method to Win a Girl (if you're impatient)=&lt;br /&gt;
This was found by experimenting and is almost guaranteed to work. This guide was originally made by '''NoobGraphicArtist''' from [http://www.hongfire.com/forum/showthread.php/430854?p=3548196#post3548196 here], but it was edited to be more readable.&lt;br /&gt;
&lt;br /&gt;
==Create A Custom character==&lt;br /&gt;
How to design your character(s) for easy H.&lt;br /&gt;
&lt;br /&gt;
[[File:AA2_Quick_H_char.jpg|800px|Traits]]&lt;br /&gt;
*Choose Trait: Lewd + Passionate&lt;br /&gt;
*Personality : Doesnt matter which one&lt;br /&gt;
*Virtue and Type : must change or else you will encounter difficulty attaining the girl&lt;br /&gt;
*Sociability : Set it to Highest Level&lt;br /&gt;
&lt;br /&gt;
Virtue = hard to do eechi at public or open places when high so do it Low Virtue ( Affects Difficulty Gameplay )&lt;br /&gt;
Type = if you ddnt change this there's a chance girl to girl relation on game which happens to me my last game save data ... some of girls turned into bisexual while im conquering someone ( Also Affects Gameplay )&lt;br /&gt;
&lt;br /&gt;
==The rule and Game Mechanics of this Game==&lt;br /&gt;
Don't be greedy and be patient...&lt;br /&gt;
&lt;br /&gt;
==Procedure==&lt;br /&gt;
&lt;br /&gt;
===Step 1: Use Chat Bubble===&lt;br /&gt;
[[File:AA2_Quick_H_Chat.png|Chat]]&lt;br /&gt;
&lt;br /&gt;
Easy combo:&lt;br /&gt;
#Love &amp;gt; Lewd &amp;gt; Skip box&lt;br /&gt;
#Love &amp;gt; lewd &amp;gt; go with me Study &amp;gt; skip box&lt;br /&gt;
#lewd &amp;gt; massage &amp;gt; love &amp;gt; skip box&lt;br /&gt;
&lt;br /&gt;
Randomly select those four... Love .. Lewd .. Massage .. Go study with Me .. since this 4 has high chance of success rate. &lt;br /&gt;
&lt;br /&gt;
====If she seems down or upset====&lt;br /&gt;
Either choose Encourage, Calm or Praise. You will know that the mood or the atmosphere changes if you succeed.&lt;br /&gt;
&lt;br /&gt;
[[File:AA2_Quick_H_Encourage.jpg|Chat]]&lt;br /&gt;
&lt;br /&gt;
Once you trigger high Percentage like 120 percent to 230 percent: Skip or hit the bottom right box to advance the time.&lt;br /&gt;
&lt;br /&gt;
[[File:AA2 Quick H Advance.jpg|800px|Advance time]]&lt;br /&gt;
&lt;br /&gt;
Continue with this for 2 - 5 days using this method without flirting. Just keep repeating it until you notice a sudden increase of percentage or if you visit the statue:&lt;br /&gt;
&lt;br /&gt;
[[File:AA2_Quick_H_Statue.jpg|Statue]]&lt;br /&gt;
&lt;br /&gt;
*Tip 1 : If the girl/guy always interrupts a conversation Even she/he is not your bf/gf im pretty sure his/her status is this one so if you acquired this status proceed to step 2&lt;br /&gt;
*Tip 2 : Ignore the sudden changes at Statue some say its bug well IDK if the game is intended that way example.. when you just recently check the statue it says Friend then if you check again like 5sec-10sec you ddnt do anything it turns to Doesnt Know or Etc ... Skip the day and just repeat the step 1 until &amp;quot; I Like Them &amp;quot; appears.&lt;br /&gt;
*Tip 3 : if you have 1000 pain or Unforgivable or any word desc Hate ..dont hesitate to evict the character then place her again doing this will reset .. this is time saver ( yes i know its also a cheat and game breaking but if you just after the h-scene then abuse this method until Illusion or modders release a Fan Service Patch )&lt;br /&gt;
&lt;br /&gt;
===Step 2: Start flirting===&lt;br /&gt;
Flirting is (Kiss, Hug, Touch etc), but don't use Sex as this chance is low will result to make her hate you.&lt;br /&gt;
&lt;br /&gt;
====How to====&lt;br /&gt;
Do this: Love &amp;gt; Lewd &amp;gt; Stop ( When You See Blushing or Embarrass ) use the Flirting but if not successful, skip time as above. Then repeat again Love &amp;gt; Lewd &amp;gt; ( once you see her blush ). If you notice a continuous success at flirting or love button: Confess to her.&lt;br /&gt;
&lt;br /&gt;
Listen carefully to what she say&lt;br /&gt;
If she said me too I love you .. this is the right time you make her girlfriend or sometimes it automatically confess to you and ask if you want to be her bf/gf.&lt;br /&gt;
&lt;br /&gt;
====Ecchi! (H)====&lt;br /&gt;
Repeat Love &amp;gt; Lewd &amp;gt; Flirt &amp;gt; Come With Me &amp;gt; Find a Secret Room Where Can You do H. H mode might fail, but the chance is high if she/he in relationship. Try it without any doubts since she is already your gf there is no risks losing the girl or starting from start. &lt;br /&gt;
&lt;br /&gt;
===Step 2.1: Optional===&lt;br /&gt;
Do a public H (don't do it with a teacher as she might be expelled). If you are seen by other classmates their status will change into Wanna Fuck and they sometimes will approach you and ask for H.&lt;br /&gt;
[[File:AA2 Quick H Wanna.png|800px|Wanna]]&lt;br /&gt;
&lt;br /&gt;
===Step 3: Repeat Step 1 To 2===&lt;br /&gt;
This is the hardest step because most NPC are irritable as your relationships increase. They will interrupt you and stalk you.&lt;br /&gt;
&lt;br /&gt;
[[File:AA2 Quick H Cheater.jpg|800px|Cheater]]&lt;br /&gt;
&lt;br /&gt;
But fear not just ignore them and focus on your next target. Being discovered will not affect or leads to break up, but your status will become Unforgivable or Cheater. It can be cured by waiting 1 week without doing anything or wait them to ask you for a date.&lt;br /&gt;
&lt;br /&gt;
=My guide of Secret love life=&lt;br /&gt;
If you are only male charactor in the game there are a way to make you love life all secret with no status change even you get full interactions with every girl &lt;br /&gt;
&lt;br /&gt;
* Make your male charactor with &amp;quot;Charmmed&amp;quot; Trait ...Charmmed will make you start with high LOVE stat ...all girl will start with kinda love you and saving much time&lt;br /&gt;
&lt;br /&gt;
* Make your male charactor with &amp;quot;Deft&amp;quot; Trait ... Deft will help alot by answer &amp;quot;Huh?&amp;quot; at every girl sudden interactions. it nearly has no effect in your relationship&lt;br /&gt;
&lt;br /&gt;
* Make your male charactor Rainbow card ... Rainbow card will start with even higher LOVE stat...So high that you can make the girl follow you into secret place at the first met.and also you will run at ridiculously fast speed that outrun every girl ingame (not another Rainbow with full Sport stat of course) and you will easily escape when they all surround you with the girl you wanna do interactions too&lt;br /&gt;
&lt;br /&gt;
* Don't be hesitate to answer &amp;quot;Huh?&amp;quot; to every girl interactions.Because just one kiss will ruin all the secret&lt;br /&gt;
&lt;br /&gt;
* If you are the only male &amp;quot;Boy's Toilet&amp;quot; and &amp;quot;Boy's Changing room&amp;quot; will be the place no girl will enter. So it's the best place to do interactions without any interupt or be seen. But if your relationship not high enough she will refuse to get inside So try to daily talk till you get 80% or more when you ask them to follow you (some girl type can be at 70% or lower, Just try) before you drag her in there&lt;br /&gt;
&lt;br /&gt;
* After get inside if she still follow you she will not try to runaway, so feel free to position her on screen for easily click. After you ready,Click at the girl and do interactions you want. After conversations end, quickly click on the girl again and start another interactions. and repeat as you like &lt;br /&gt;
&lt;br /&gt;
* This way the girl will has no time to runaway out of the room. And your interactions or even sex will not be seen or interupt by any other girl&lt;br /&gt;
&lt;br /&gt;
* Also, if you can get her to follow you into Boy's room (about 80-100%+ when ask to follow you) that's mean she will be willing to follow you into secret place too (only few girl type may still refues) so you can drag them into Boy's room secret place for sex too (if it's Boy Shower's Secret place. you will get nice effect of shiny skin to both of you too)&lt;br /&gt;
&lt;br /&gt;
* If you don't do anything outside Boy's room accept normal talk, your love stat will never change to &amp;quot;Cheater&amp;quot; or anything. Just make sure not to ignore a girl too long. and if you mess up by kissing someone in public, Load the Save and don't do it again&lt;/div&gt;</summary>
		<author><name>EvoRevo</name></author>	</entry>

	<entry>
		<id>http://wiki.anime-sharing.com/hgames/index.php?title=Artificial_Academy_2/Card_editor&amp;diff=13939</id>
		<title>Artificial Academy 2/Card editor</title>
		<link rel="alternate" type="text/html" href="http://wiki.anime-sharing.com/hgames/index.php?title=Artificial_Academy_2/Card_editor&amp;diff=13939"/>
				<updated>2014-06-26T14:40:30Z</updated>
		
		<summary type="html">&lt;p&gt;EvoRevo: Cleaned up &amp;quot;Basic Stats.&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Artificial_Academy_2}}&lt;br /&gt;
{{stub}}&lt;br /&gt;
Character creation must be done outside the game. As with [[Artificial Academy]] 1, the character creator AA2Edit (aka. Maker) is an extra piece of software.&lt;br /&gt;
&lt;br /&gt;
= FAQ =&lt;br /&gt;
&lt;br /&gt;
*'''Q: How do I get a rainbow card?'''&amp;lt;br /&amp;gt;A: The generation of a rainbow card is random (1/100 chance). You simply must keep saving a character over and over again until you get the rainbow card to appear. Also if you save over a character who already has a rainbow card, you run the risk of losing it. You can also use the [http://www.hongfire.com/forum/showthread.php/430353?p=3539958#post3539958 unlocked AA2Edit] by Phil26.&lt;br /&gt;
&lt;br /&gt;
*'''Q: What do the rainbow card mean?'''&amp;lt;br /&amp;gt;A: In-game tips refer them as to giving the character the &amp;quot;Main character effect&amp;quot;.  As of now, the only concretely visible effect of a character with the rainbow card is that they move insanely faster in game.  It seems like it has an effect on her social skills too but more testing needs to be done to be completely sure of that.&lt;br /&gt;
&lt;br /&gt;
*'''Q: What are the character items for?'''&amp;lt;br /&amp;gt;A: These are the items your character will have on them when you put them in the game. When a character has reached a certain level in the relationship (friendship, lovers, or sexual) the other character will come and offer to trade one of their items for yours in that respective category. The items a character has can be viewed at the status screen found by clicking on the statue behind the martial arts room. Other than increasing the relationship status, the trade offer has no further effect. This has been confirmed by in-game info.&lt;br /&gt;
&lt;br /&gt;
= Character cards =&lt;br /&gt;
* Red Cards are given to pure Heterosexual characters. These characters will never be with the same sex under any circumstances (short of perhaps rape).&lt;br /&gt;
* Orange Cards are given to characters who lean towards Heterosexuality. These characters prefer the opposite sex, but for someone of the same sex who they click with, it's not impossible for them to become lovers.&lt;br /&gt;
* Purple Cards are given to Bisexual characters. These characters do not care about the sex of their lover.&lt;br /&gt;
* Green Cards are given to characters who lean towards Homosexuality. These characters prefer the same sex, but for someone of the opposite sex who they click with, it's not impossible for them to become lovers.&lt;br /&gt;
* Blue Cards are pure Homosexual characters. These characters will never be with the opposite sex under any circumstances (short of perhaps rape).&lt;br /&gt;
* Rainbow Cards are normally only given 1% of the time anytime you save a character (but can be given to anyone with an unlocked maker). The game considers these characters &amp;quot;main characters,&amp;quot; and will give them a 100% increase in movement speed, along with a boost to relationship building (love/friendship) due to much higher Respect (a hidden stat) values. There may be further effects yet to be confirmed.&lt;br /&gt;
&lt;br /&gt;
= Character pose =&lt;br /&gt;
The pose changes at certain times when you have chosen a personality and then click on something else that customizes the girl. Please note this only applies when you begin to adjust stuff on the character; they then enter what I call the &amp;quot;Adjustment Pose&amp;quot; which is as follows:&lt;br /&gt;
*Lively: Feet a bit wider than shoulder-width apart. Arms at sides, fists balled up.&lt;br /&gt;
*Delicate: Hands at sides, relatively normal-looking.&lt;br /&gt;
*Cheerful: Similar to Delicate, but the wrists are bent and the hands are slightly turned out. Feet a bit wider apart and slightly turned inward.&lt;br /&gt;
*Stoic: Identical to Delicate.&lt;br /&gt;
*Assertive: Similar to Delicate, but feet are a bit wider apart.&lt;br /&gt;
*Pleasant: Identical to Lively.&lt;br /&gt;
*Kind: Identical to Cheerful.&lt;br /&gt;
*Joyful: Identical to Cheerful.&lt;br /&gt;
*Moody: Identical to Assertive.&lt;br /&gt;
*Irritated: Arms/Hands bent behind back, feet shoulder-width apart.&lt;br /&gt;
*Uptight: Identical to Assertive.&lt;br /&gt;
*Sweet: Identical to Delicate.&lt;br /&gt;
*Creepy: Identical to Cheerful.&lt;br /&gt;
*Timid: Identical to Assertive.&lt;br /&gt;
*Dignified: Identical to Delicate.&lt;br /&gt;
*Independent: Identical to Irritated.&lt;br /&gt;
*Smart: Identical to Delicate.&lt;br /&gt;
*Sincere: Identical to Assertive.&lt;br /&gt;
*Shrewd: Identical to Assertive.&lt;br /&gt;
*Lazy: Identical to Assertive.&lt;br /&gt;
*Manly: Identical to Irritated.&lt;br /&gt;
&lt;br /&gt;
Males seem to be identical in the adjustment pose regardless of personality; it's most like the Assertive type.&lt;br /&gt;
= Basic Stats (Work in Progress)=&lt;br /&gt;
* Intelligence&lt;br /&gt;
** This is comparable to the academics stat from AA1. This affects how smart the character is, and how well they will do on tests and exams. Smarter characters may potentially be more liked by teachers and characters with the &amp;quot;Class Prez&amp;quot; trait, as well.&lt;br /&gt;
* Strength&lt;br /&gt;
** This is comparable to the athletics stat from AA1. This affects how strong the character is during sports, club activities, and sport competitions. Combined with fighting style, it also affects how good the character can fight. It also seems to have an impact on movement speed, but not as huge as it did in AA1.&lt;br /&gt;
* Sociability&lt;br /&gt;
** This sets the difficulty rating for general social interactions. Characters with low sociability are harder to build friendships with and tend to be less popular, while high sociability characters can be befriended quickly and tend to be more popular.&lt;br /&gt;
* Fighting Style&lt;br /&gt;
** There are three fighting styles to choose from: &amp;quot;No Restraint&amp;quot;, &amp;quot;One Blow&amp;quot; and &amp;quot;Irregular&amp;quot;. Some of these styles perform better against others (details needed). Each fighting style has their own fighting animations.&lt;br /&gt;
* Virtue&lt;br /&gt;
** This sets the difficulty rating for romantic/sexual interactions (hugging, kissing, sex, and so on). Characters with high virtue are harder to approach with sexual matters, while low virtue characters are way more casual about those things. High virtue does not prevent a character from turning into pervert (lusting for intercourse with their partner) but they will be more secretive about it (less likely to initiate sex out in the open.)&lt;br /&gt;
* Orientation&lt;br /&gt;
** Defines whether or not a character will have sex and date boys, girls or both. Sexual preferences are ignored when using the &amp;quot;force&amp;quot; options. Unlike in AA1, there are now five sexual orientations to choose from:&lt;br /&gt;
*** Hetero: The character only shows sexual interest in the other gender. Sexual advances from same-sex classmates will always be rejected.&lt;br /&gt;
*** Leaning Hetero: While the character sill has more interest in the opposite sex, advances from same-sex classmates will not be completely ignored (they will have a harder time winning them over however).&lt;br /&gt;
*** Bisexual: The character doesn't make a distinction between sexes.&lt;br /&gt;
*** Leaning Homo: While the character sill has more interest in the same sex, advances from opposite-sex classmates will not be completely ignored (they will have a harder time winning them over however).&lt;br /&gt;
*** Homo: The character only shows sexual interest in the same gender. Sexual advances from opposite-sex classmates will always be rejected.&lt;br /&gt;
* Sexual Experience&lt;br /&gt;
There are now two virginities, one for vaginal and one for anal intercourse. Vaginal virgins will have a visual blood-effect during their first time. Unlike in AA1, a vaginal virgin can now climax on their first time.&lt;br /&gt;
* Profile&lt;br /&gt;
The text typed here can be seen in-game at the Jizou Statue behind the dojo when you view a character's specific statistics. It can either be an actual biography for the character, or you can simply write the character's traits and/or preferences if you wish.&lt;br /&gt;
&lt;br /&gt;
=Female Personality Types(Work in Progress, Names subject to change)=&lt;br /&gt;
=='''First Row'''==&lt;br /&gt;
===Lively (活)===&lt;br /&gt;
Like [[#Assertive|Assertive]] in behavior.&lt;br /&gt;
&lt;br /&gt;
===Delicate (薄)===&lt;br /&gt;
===Cheerful (朗)===&lt;br /&gt;
===Stoic (淡)===&lt;br /&gt;
===Assertive (然)===&lt;br /&gt;
She often tells you she's like a cat in heat. Even without Lewd trait she wants sex all the time, anywhere, and when she asks you to follow, you never know if it's to a quiet room to talk or the girl's room stall.&lt;br /&gt;
&lt;br /&gt;
=='''Second Row'''==&lt;br /&gt;
===Pleasant (晴)===&lt;br /&gt;
===Kind (寧)===&lt;br /&gt;
===Joyful (笑)===&lt;br /&gt;
Most noticable about this personality is, that they have their eyes closed in most social situations(even if their Face-type is not the one with the closed eyes).&lt;br /&gt;
===Moody (月)===&lt;br /&gt;
===Irritated (激)===&lt;br /&gt;
=='''Third Row'''==&lt;br /&gt;
===Uptight (尖)===&lt;br /&gt;
&lt;br /&gt;
===Sweet (楚)===&lt;br /&gt;
===Creepy/Quiet (肝)===&lt;br /&gt;
Extremely shy and awkward meme-spouting fujoshi.&lt;br /&gt;
===Timid (慎)===&lt;br /&gt;
===Dignified (凜)===&lt;br /&gt;
Very polite, possibly a noble or rich (talking about a summer residence).&lt;br /&gt;
=='''Fourth Row'''==&lt;br /&gt;
===Independent (独)===&lt;br /&gt;
===Smart (聡)===&lt;br /&gt;
===Sincere (賢)===&lt;br /&gt;
===Shrewd (理)===&lt;br /&gt;
===Lazy (怠)===&lt;br /&gt;
=='''Fifth Row'''==&lt;br /&gt;
===Manly (漢)===&lt;br /&gt;
===Cadet ( )===&lt;br /&gt;
Pre-Order Bonus Personality.&lt;br /&gt;
&lt;br /&gt;
=Male Personality Types(Work in Progress, Names subject to change)=&lt;br /&gt;
==Gentle (優)==&lt;br /&gt;
==Positive (陽)==&lt;br /&gt;
Cheery and loud, this seems to be a very sporty personality(making remarks about beeing unable to sit still etc.).&lt;br /&gt;
==Otaku (宅)==&lt;br /&gt;
==Savage (蛮)==&lt;br /&gt;
= In Game Trait effects (Work In Progress) =&lt;br /&gt;
 &lt;br /&gt;
*Easygoing: easier to raise love points.&lt;br /&gt;
*Hot-blooded/Loyal Friend: easier to raise friend points.&lt;br /&gt;
*Bad with guys: negative modifier to action success rate and point increase when successfully dealt with guys.&lt;br /&gt;
*Bad with girls: negative modifier to action success rate and point increase when successfully dealt with girls.&lt;br /&gt;
*Charming: (for PC)Has higher LOVE stat at first met and can easily raise LOVE stat has a higher chance when use &amp;quot;Praise&amp;quot; conversation (for NPC)easily attract other NPC and has a lot of lover.&lt;br /&gt;
*Tsundere: decreases the chances of successful &amp;quot;let's __ (e.g. study)&amp;quot; action. [Might increase chance of getting slapped.] May temporarily swing from high to low on mood and % chance &lt;br /&gt;
*Chivalrous: increases the chances of successful &amp;quot;let's __ (e.g. study)&amp;quot; action.&lt;br /&gt;
*Groupie: increases the chances of successful conversation.&lt;br /&gt;
*Obedient: rarely refuses the 'encouragement', 'group', and 'follow' options.&lt;br /&gt;
*Positive: resistant to feeling down/sad.&lt;br /&gt;
*Shy: harder to accept physical contact and H action in the presence of other people. [Decreases the chances of successful conversation].&lt;br /&gt;
*Jealous: increases frequency of interrupting conservation.&lt;br /&gt;
*Hypersensitive/Mentally weak -&amp;gt; Easily depressed: prone to feeling down/sad.&lt;br /&gt;
*Perverted/Lewd: increases success rate and frequency of lewd actions and topics. &lt;br /&gt;
*Genuine -&amp;gt; Serious: goes to school earlier. Very low chance of skipping class. NPC will use &amp;quot;Condom&amp;quot; on male character when have sex.&lt;br /&gt;
*Calm: lesser emotional variation. [Mood is more stable?]&lt;br /&gt;
*Impulsive: greater emotional variation.&lt;br /&gt;
*Naive: Reduced movement speed, late to arrive at school and early to leave.&lt;br /&gt;
*Violent: increases frequency of quarrel-type action.&lt;br /&gt;
*Passive: Unlikely to initiate H conversation or actions.&lt;br /&gt;
*Meddlesome: increases frequency of of interrupting conversation/sex.&lt;br /&gt;
*Class Prez: increases frequency of &amp;quot;Everyone, let's ___&amp;quot; action. [Teacher might like you more.] [Might be able to break up H in the open without negative impact on relationship.]&lt;br /&gt;
*Chatty: increases frequency of triggering conversation.&lt;br /&gt;
*(Always) Hungry: can eat multiple times during one period. Talking about food has increased success rate.&lt;br /&gt;
*Eager/Passionate: increases frequency of hug/kiss/sex/date actions from a character. Increased focus on single character.&lt;br /&gt;
*Singleminded: stays faithful.&lt;br /&gt;
*Indecisive: Ambiguous, unlikely to choose either of two competitors for the character's attention.&lt;br /&gt;
*Competitive: More likely to challenge enemies, more likely to compete when interrupting.&lt;br /&gt;
*Scheming/Deceptive: increases chances of successfully spreading bad rumors. With Patch 2 from Illusion, increase the chance of a NPC with this trait raping another NPC.&lt;br /&gt;
*Diligent: increases frequency of going to library. Increases success rate of accepting &amp;quot;Let's study&amp;quot;. Increases chance of bonus from study/sport/club activities.&lt;br /&gt;
*Wild: increased chances of skipping school.&lt;br /&gt;
*Masochist: abusive actions increase relationship points. No limit to abuse actions during period. Includes the effect &amp;quot;Exploitable&amp;quot;.&lt;br /&gt;
*Sweaty: body becomes shiny. and will usually go into Shower Room.&lt;br /&gt;
*Evil: a chance to murder a classmate.&lt;br /&gt;
*Deaf: has an extra option &amp;quot;Nandatte?&amp;quot; when playing as MC. Same effect as &amp;quot;No&amp;quot; but with lower decrease on relationship points.&lt;br /&gt;
*Weak/Blackmailable/Exploitable: prone to forced sex.&lt;br /&gt;
*Asexual: decreased success rate of ero topic conversation.&lt;br /&gt;
*Lucky: increased chance for &amp;quot;ecchi&amp;quot; contact during massage. Increased chance of getting away with murder and surviving murder attempts.&lt;br /&gt;
&lt;br /&gt;
= AA2Edit keyboard shortcuts =&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Action !! Key !! Key Description&lt;br /&gt;
|-&lt;br /&gt;
| Drag Rotate || Mouse 1 || Left Mouse Button&lt;br /&gt;
|-&lt;br /&gt;
| Pan Up/Down + Zoom || Mouse 2 || Right Mouse Button&lt;br /&gt;
|-&lt;br /&gt;
| Pan Left || {{Key|←}} || Left Arrow Key&lt;br /&gt;
|-&lt;br /&gt;
| Pan Right || {{Key|→}} || Right Arrow Key&lt;br /&gt;
|-&lt;br /&gt;
| Pan &amp;quot;Foward&amp;quot; || {{Key|↑}} || Up Arrow Key&lt;br /&gt;
|-&lt;br /&gt;
| Pan &amp;quot;Back&amp;quot; || {{Key|↓}} || Down Arrow Key&lt;br /&gt;
|-&lt;br /&gt;
| Zoom In || {{Key|;}} || Semi-Colon&lt;br /&gt;
|-&lt;br /&gt;
| Zoom Out || {{Key|]}} || Left Square-Bracket&lt;br /&gt;
|-&lt;br /&gt;
| Rotate Clockwise || {{Key|.}} || Period&lt;br /&gt;
|-&lt;br /&gt;
| Rotate Counter-Clockwise || {{Key|\}} || Back-Slash&lt;br /&gt;
|-&lt;br /&gt;
| Reset Rotation || {{Key|/}} || Forward-Slash&lt;br /&gt;
|-&lt;br /&gt;
| Screenshot || {{Key|F11}} || F11&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>EvoRevo</name></author>	</entry>

	<entry>
		<id>http://wiki.anime-sharing.com/hgames/index.php?title=Artificial_Academy_2/Card_editor&amp;diff=13935</id>
		<title>Artificial Academy 2/Card editor</title>
		<link rel="alternate" type="text/html" href="http://wiki.anime-sharing.com/hgames/index.php?title=Artificial_Academy_2/Card_editor&amp;diff=13935"/>
				<updated>2014-06-26T14:22:07Z</updated>
		
		<summary type="html">&lt;p&gt;EvoRevo: D'oh. Forgot to adjust all these.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Artificial_Academy_2}}&lt;br /&gt;
{{stub}}&lt;br /&gt;
Character creation must be done outside the game. As with [[Artificial Academy]] 1, the character creator AA2Edit (aka. Maker) is an extra piece of software.&lt;br /&gt;
&lt;br /&gt;
= FAQ =&lt;br /&gt;
&lt;br /&gt;
*'''Q: How do I get a rainbow card?'''&amp;lt;br /&amp;gt;A: The generation of a rainbow card is random (1/100 chance). You simply must keep saving a character over and over again until you get the rainbow card to appear. Also if you save over a character who already has a rainbow card, you run the risk of losing it. You can also use the [http://www.hongfire.com/forum/showthread.php/430353?p=3539958#post3539958 unlocked AA2Edit] by Phil26.&lt;br /&gt;
&lt;br /&gt;
*'''Q: What do the rainbow card mean?'''&amp;lt;br /&amp;gt;A: In-game tips refer them as to giving the character the &amp;quot;Main character effect&amp;quot;.  As of now, the only concretely visible effect of a character with the rainbow card is that they move insanely faster in game.  It seems like it has an effect on her social skills too but more testing needs to be done to be completely sure of that.&lt;br /&gt;
&lt;br /&gt;
*'''Q: What are the character items for?'''&amp;lt;br /&amp;gt;A: These are the items your character will have on them when you put them in the game. When a character has reached a certain level in the relationship (friendship, lovers, or sexual) the other character will come and offer to trade one of their items for yours in that respective category. The items a character has can be viewed at the status screen found by clicking on the statue behind the martial arts room. Other than increasing the relationship status, the trade offer has no further effect. This has been confirmed by in-game info.&lt;br /&gt;
&lt;br /&gt;
= Character cards =&lt;br /&gt;
* Red Cards are given to pure Heterosexual characters. These characters will never be with the same sex under any circumstances (short of perhaps rape).&lt;br /&gt;
* Orange Cards are given to characters who lean towards Heterosexuality. These characters prefer the opposite sex, but for someone of the same sex who they click with, it's not impossible for them to become lovers.&lt;br /&gt;
* Purple Cards are given to Bisexual characters. These characters do not care about the sex of their lover.&lt;br /&gt;
* Green Cards are given to characters who lean towards Homosexuality. These characters prefer the same sex, but for someone of the opposite sex who they click with, it's not impossible for them to become lovers.&lt;br /&gt;
* Blue Cards are pure Homosexual characters. These characters will never be with the opposite sex under any circumstances (short of perhaps rape).&lt;br /&gt;
* Rainbow Cards are normally only given 1% of the time anytime you save a character (but can be given to anyone with an unlocked maker). The game considers these characters &amp;quot;main characters,&amp;quot; and will give them a 100% increase in movement speed, along with a boost to relationship building (love/friendship) due to much higher Respect (a hidden stat) values. There may be further effects yet to be confirmed.&lt;br /&gt;
&lt;br /&gt;
= Character pose =&lt;br /&gt;
The pose changes at certain times when you have chosen a personality and then click on something else that customizes the girl. Please note this only applies when you begin to adjust stuff on the character; they then enter what I call the &amp;quot;Adjustment Pose&amp;quot; which is as follows:&lt;br /&gt;
*Lively: Feet a bit wider than shoulder-width apart. Arms at sides, fists balled up.&lt;br /&gt;
*Delicate: Hands at sides, relatively normal-looking.&lt;br /&gt;
*Cheerful: Similar to Delicate, but the wrists are bent and the hands are slightly turned out. Feet a bit wider apart and slightly turned inward.&lt;br /&gt;
*Stoic: Identical to Delicate.&lt;br /&gt;
*Assertive: Similar to Delicate, but feet are a bit wider apart.&lt;br /&gt;
*Pleasant: Identical to Lively.&lt;br /&gt;
*Kind: Identical to Cheerful.&lt;br /&gt;
*Joyful: Identical to Cheerful.&lt;br /&gt;
*Moody: Identical to Assertive.&lt;br /&gt;
*Irritated: Arms/Hands bent behind back, feet shoulder-width apart.&lt;br /&gt;
*Uptight: Identical to Assertive.&lt;br /&gt;
*Sweet: Identical to Delicate.&lt;br /&gt;
*Creepy: Identical to Cheerful.&lt;br /&gt;
*Timid: Identical to Assertive.&lt;br /&gt;
*Dignified: Identical to Delicate.&lt;br /&gt;
*Independent: Identical to Irritated.&lt;br /&gt;
*Smart: Identical to Delicate.&lt;br /&gt;
*Sincere: Identical to Assertive.&lt;br /&gt;
*Shrewd: Identical to Assertive.&lt;br /&gt;
*Lazy: Identical to Assertive.&lt;br /&gt;
*Manly: Identical to Irritated.&lt;br /&gt;
&lt;br /&gt;
Males seem to be identical in the adjustment pose regardless of personality; it's most like the Assertive type.&lt;br /&gt;
= Basic Stats (Work in Progress)=&lt;br /&gt;
==Intelligence==&lt;br /&gt;
This is comparable to the academics stat from AA1.&lt;br /&gt;
==Strength==&lt;br /&gt;
This is comparable to the athletics stat from AA1. It influnces the winning-chance for fights, together with the fighing style.&lt;br /&gt;
==Sociability==&lt;br /&gt;
This sets the difficulty rating for general social interations. Characters with low sociability are harder to build friendships with, while high sociability characters can be befriended quickliy.&lt;br /&gt;
==Fighting Style==&lt;br /&gt;
There are three fighting styles to choose from: &amp;quot;No Restraint&amp;quot;, &amp;quot;One Blow&amp;quot; and &amp;quot;Irregular&amp;quot;.&lt;br /&gt;
Some of theese styles perform better against others(details needed). Each fighting stlye has their own fighting animations.&lt;br /&gt;
==Virtue==&lt;br /&gt;
This sets the difficulty rating for romantic/sexual interactions(hugging, intercourse etc.). Characters with high virtue are harder to approach with sexual matters, while low virtue characters are way more casual about thoose things. High virtue does not prevent a character from turning into pervert(=lusting for intercourse with their partner) but they will be more secretive about it(=less likely to initiate sex out in the open).&lt;br /&gt;
==Orientation==&lt;br /&gt;
Defines whether or not a character will have sex and date boys, girls or both. Sexual preferences are ignored when using the &amp;quot;force&amp;quot;-options.&lt;br /&gt;
Unlike in AA1, there are now five sexual orientations to choose from:&lt;br /&gt;
*Hetero: The character only shows (sexual)interest in the other gender. Sexual advances from same-sex classmates will be rejected.&lt;br /&gt;
*Leaning Hetero: While the character sill has more interest in the oppoaing sex, advances from same-sex classmates will not be completly ingnored(they will have a harder time winning them over however).&lt;br /&gt;
*Bisexual: The character doesn't make a distiction between sexes.&lt;br /&gt;
*Leaning Homo: Like Leaning Hetero but inverse.&lt;br /&gt;
*Homo: The character onl show (sexual)interest in same-sex classmates.&lt;br /&gt;
==Sexual Experience==&lt;br /&gt;
There are now two virginities, one for vaginal and one for anal intercourse. Vaginal virgins will have a visual blood-effect during their first time. This doesn't prevent them from climaxing on their first time however.&lt;br /&gt;
==Profile==&lt;br /&gt;
The text typed here can be seen ingame at the jizo-statue(in the single-view of one charcters ingame stats). It can be useful to write the traits here, as a reminder.&lt;br /&gt;
= Female Personality Types(Work in Progress) =&lt;br /&gt;
=='''First Row'''==&lt;br /&gt;
===Lively (活)===&lt;br /&gt;
===Delicate (薄)===&lt;br /&gt;
===Cheerful (朗)===&lt;br /&gt;
===Stoic (淡)===&lt;br /&gt;
===Assertive (然)===&lt;br /&gt;
=='''Second Row'''==&lt;br /&gt;
===Pleasant (晴)===&lt;br /&gt;
===Kind (寧)===&lt;br /&gt;
===Joyful (笑)===&lt;br /&gt;
Most noticable about this personality is, that they have their eyes closed in most social situations(even if their Face-type is not the one with the closed eyes).&lt;br /&gt;
===Moody (月)===&lt;br /&gt;
===Irritated (激)===&lt;br /&gt;
=='''Third Row'''==&lt;br /&gt;
===Uptight (尖)===&lt;br /&gt;
&lt;br /&gt;
===Sweet (楚)===&lt;br /&gt;
===Creepy/Quiet (肝)===&lt;br /&gt;
Extremely shy and awkward meme-spouting fujoshi.&lt;br /&gt;
===Timid (慎)===&lt;br /&gt;
===Dignified (凜)===&lt;br /&gt;
Very polite, possibly a noble or rich (talking about a summer residence).&lt;br /&gt;
=='''Fourth Row'''==&lt;br /&gt;
===Independent (独)===&lt;br /&gt;
===Smart (聡)===&lt;br /&gt;
===Sincere (賢)===&lt;br /&gt;
===Shrewd (理)===&lt;br /&gt;
===Lazy (怠)===&lt;br /&gt;
=='''Fifth Row'''==&lt;br /&gt;
===Manly (漢)===&lt;br /&gt;
===Cadet ( )===&lt;br /&gt;
Pre-Order Bonus Personality.&lt;br /&gt;
&lt;br /&gt;
=Male Personality Types(Work in Progress)=&lt;br /&gt;
==Gentle (優)==&lt;br /&gt;
==Positive (陽)==&lt;br /&gt;
Cheery and loud, this seems to be a very sporty personality(making remarks about beeing unable to sit still etc.).&lt;br /&gt;
==Otaku (宅)==&lt;br /&gt;
==Savage (蛮)==&lt;br /&gt;
= In Game Trait effects (Work In Progress) =&lt;br /&gt;
 &lt;br /&gt;
*Easygoing: easier to raise love points.&lt;br /&gt;
*Hot-blooded/Loyal Friend: easier to raise friend points.&lt;br /&gt;
*Bad with guys: negative modifier to action success rate and point increase when successfully dealt with guys.&lt;br /&gt;
*Bad with girls: negative modifier to action success rate and point increase when successfully dealt with girls.&lt;br /&gt;
*Charming: (for PC)Has higher LOVE stat at first met and can easily raise LOVE stat has a higher chance when use &amp;quot;Praise&amp;quot; conversation (for NPC)easily attract other NPC and has a lot of lover.&lt;br /&gt;
*Tsundere: decreases the chances of successful &amp;quot;let's __ (e.g. study)&amp;quot; action. [Might increase chance of getting slapped.] May temporarily swing from high to low on mood and % chance &lt;br /&gt;
*Chivalrous: increases the chances of successful &amp;quot;let's __ (e.g. study)&amp;quot; action.&lt;br /&gt;
*Groupie: increases the chances of successful conversation.&lt;br /&gt;
*Obedient: rarely refuses the 'encouragement', 'group', and 'follow' options.&lt;br /&gt;
*Positive: resistant to feeling down/sad.&lt;br /&gt;
*Shy: harder to accept physical contact and H action in the presence of other people. [Decreases the chances of successful conversation].&lt;br /&gt;
*Jealous: increases frequency of interrupting conservation.&lt;br /&gt;
*Hypersensitive/Mentally weak -&amp;gt; Easily depressed: prone to feeling down/sad.&lt;br /&gt;
*Perverted/Lewd: increases success rate and frequency of lewd actions and topics. &lt;br /&gt;
*Genuine -&amp;gt; Serious: goes to school earlier. Very low chance of skipping class. NPC will use &amp;quot;Condom&amp;quot; on male character when have sex.&lt;br /&gt;
*Calm: lesser emotional variation. [Mood is more stable?]&lt;br /&gt;
*Impulsive: greater emotional variation.&lt;br /&gt;
*Naive: Reduced movement speed, late to arrive at school and early to leave.&lt;br /&gt;
*Violent: increases frequency of quarrel-type action.&lt;br /&gt;
*Passive: Unlikely to initiate H conversation or actions.&lt;br /&gt;
*Meddlesome: increases frequency of of interrupting conversation/sex.&lt;br /&gt;
*Class Prez: increases frequency of &amp;quot;Everyone, let's ___&amp;quot; action. [Teacher might like you more.] [Might be able to break up H in the open without negative impact on relationship.]&lt;br /&gt;
*Chatty: increases frequency of triggering conversation.&lt;br /&gt;
*(Always) Hungry: can eat multiple times during one period. Talking about food has increased success rate.&lt;br /&gt;
*Eager/Passionate: increases frequency of hug/kiss/sex/date actions from a character. Increased focus on single character.&lt;br /&gt;
*Singleminded: stays faithful.&lt;br /&gt;
*Indecisive: Ambiguous, unlikely to choose either of two competitors for the character's attention.&lt;br /&gt;
*Competitive: More likely to challenge enemies, more likely to compete when interrupting.&lt;br /&gt;
*Scheming/Deceptive: increases chances of successfully spreading bad rumors. With Patch 2 from Illusion, increase the chance of a NPC with this trait raping another NPC.&lt;br /&gt;
*Diligent: increases frequency of going to library. Increases success rate of accepting &amp;quot;Let's study&amp;quot;. Increases chance of bonus from study/sport/club activities.&lt;br /&gt;
*Wild: increased chances of skipping school.&lt;br /&gt;
*Masochist: abusive actions increase relationship points. No limit to abuse actions during period. Includes the effect &amp;quot;Exploitable&amp;quot;.&lt;br /&gt;
*Sweaty: body becomes shiny. and will usually go into Shower Room.&lt;br /&gt;
*Evil: a chance to murder a classmate.&lt;br /&gt;
*Deaf: has an extra option &amp;quot;Nandatte?&amp;quot; when playing as MC. Same effect as &amp;quot;No&amp;quot; but with lower decrease on relationship points.&lt;br /&gt;
*Weak/Blackmailable/Exploitable: prone to forced sex.&lt;br /&gt;
*Asexual: decreased success rate of ero topic conversation.&lt;br /&gt;
*Lucky: increased chance for &amp;quot;ecchi&amp;quot; contact during massage. Increased chance of getting away with murder and surviving murder attempts.&lt;br /&gt;
&lt;br /&gt;
= AA2Edit keyboard shortcuts =&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Action !! Key !! Key Description&lt;br /&gt;
|-&lt;br /&gt;
| Drag Rotate || Mouse 1 || Left Mouse Button&lt;br /&gt;
|-&lt;br /&gt;
| Pan Up/Down + Zoom || Mouse 2 || Right Mouse Button&lt;br /&gt;
|-&lt;br /&gt;
| Pan Left || {{Key|←}} || Left Arrow Key&lt;br /&gt;
|-&lt;br /&gt;
| Pan Right || {{Key|→}} || Right Arrow Key&lt;br /&gt;
|-&lt;br /&gt;
| Pan &amp;quot;Foward&amp;quot; || {{Key|↑}} || Up Arrow Key&lt;br /&gt;
|-&lt;br /&gt;
| Pan &amp;quot;Back&amp;quot; || {{Key|↓}} || Down Arrow Key&lt;br /&gt;
|-&lt;br /&gt;
| Zoom In || {{Key|;}} || Semi-Colon&lt;br /&gt;
|-&lt;br /&gt;
| Zoom Out || {{Key|]}} || Left Square-Bracket&lt;br /&gt;
|-&lt;br /&gt;
| Rotate Clockwise || {{Key|.}} || Period&lt;br /&gt;
|-&lt;br /&gt;
| Rotate Counter-Clockwise || {{Key|\}} || Back-Slash&lt;br /&gt;
|-&lt;br /&gt;
| Reset Rotation || {{Key|/}} || Forward-Slash&lt;br /&gt;
|-&lt;br /&gt;
| Screenshot || {{Key|F11}} || F11&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>EvoRevo</name></author>	</entry>

	<entry>
		<id>http://wiki.anime-sharing.com/hgames/index.php?title=Artificial_Academy_2/Card_editor&amp;diff=13934</id>
		<title>Artificial Academy 2/Card editor</title>
		<link rel="alternate" type="text/html" href="http://wiki.anime-sharing.com/hgames/index.php?title=Artificial_Academy_2/Card_editor&amp;diff=13934"/>
				<updated>2014-06-26T14:21:00Z</updated>
		
		<summary type="html">&lt;p&gt;EvoRevo: Added some extra detailing.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Artificial_Academy_2}}&lt;br /&gt;
{{stub}}&lt;br /&gt;
Character creation must be done outside the game. As with [[Artificial Academy]] 1, the character creator AA2Edit (aka. Maker) is an extra piece of software.&lt;br /&gt;
&lt;br /&gt;
= FAQ =&lt;br /&gt;
&lt;br /&gt;
*'''Q: How do I get a rainbow card?'''&amp;lt;br /&amp;gt;A: The generation of a rainbow card is random (1/100 chance). You simply must keep saving a character over and over again until you get the rainbow card to appear. Also if you save over a character who already has a rainbow card, you run the risk of losing it. You can also use the [http://www.hongfire.com/forum/showthread.php/430353?p=3539958#post3539958 unlocked AA2Edit] by Phil26.&lt;br /&gt;
&lt;br /&gt;
*'''Q: What do the rainbow card mean?'''&amp;lt;br /&amp;gt;A: In-game tips refer them as to giving the character the &amp;quot;Main character effect&amp;quot;.  As of now, the only concretely visible effect of a character with the rainbow card is that they move insanely faster in game.  It seems like it has an effect on her social skills too but more testing needs to be done to be completely sure of that.&lt;br /&gt;
&lt;br /&gt;
*'''Q: What are the character items for?'''&amp;lt;br /&amp;gt;A: These are the items your character will have on them when you put them in the game. When a character has reached a certain level in the relationship (friendship, lovers, or sexual) the other character will come and offer to trade one of their items for yours in that respective category. The items a character has can be viewed at the status screen found by clicking on the statue behind the martial arts room. Other than increasing the relationship status, the trade offer has no further effect. This has been confirmed by in-game info.&lt;br /&gt;
&lt;br /&gt;
= Character cards =&lt;br /&gt;
* Red Cards are given to Pure Heterosexual Characters. These characters will never be with the same sex under any circumstances (short of perhaps rape).&lt;br /&gt;
* Orange Cards are given to Leaning towards Hetero. These characters prefer the opposite sex, but for someone of the same sex who they click with, it's not impossible for them to become lovers.&lt;br /&gt;
* Purple Cards are given to Bisexual. These characters do not care about the sex of their lover.&lt;br /&gt;
* Green Cards are given to Leaning towards Homosexual. These characters prefer the same sex, but for someone of the opposite sex who they click with, it's not impossible for them to become lovers.&lt;br /&gt;
* Blue Cards are Homosexual. These characters will never be with the opposite sex under any circumstances (short of perhaps rape).&lt;br /&gt;
* Rainbow Cards are normally only given 1% of the time anytime you save a character (but can be given to anyone with an unlocked maker). The game considers these characters &amp;quot;main characters,&amp;quot; and will give them a 100% increase in movement speed, along with a boost to relationship building (love/friendship) due to much higher Respect (a hidden stat) values. There may be further effects yet to be confirmed.&lt;br /&gt;
&lt;br /&gt;
= Character pose =&lt;br /&gt;
The pose changes at certain times when you have chosen a personality and then click on something else that customizes the girl. Please note this only applies when you begin to adjust stuff on the character; they then enter what I call the &amp;quot;Adjustment Pose&amp;quot; which is as follows:&lt;br /&gt;
*Lively: Feet a bit wider than shoulder-width apart. Arms at sides, fists balled up.&lt;br /&gt;
*Delicate: Hands at sides, relatively normal-looking.&lt;br /&gt;
*Cheerful: Similar to Delicate, but the wrists are bent and the hands are slightly turned out. Feet a bit wider apart and slightly turned inward.&lt;br /&gt;
*Stoic: Identical to Delicate.&lt;br /&gt;
*Assertive: Similar to Delicate, but feet are a bit wider apart.&lt;br /&gt;
*Pleasant: Identical to Lively.&lt;br /&gt;
*Kind: Identical to Cheerful.&lt;br /&gt;
*Joyful: Identical to Cheerful.&lt;br /&gt;
*Moody: Identical to Assertive.&lt;br /&gt;
*Irritated: Arms/Hands bent behind back, feet shoulder-width apart.&lt;br /&gt;
*Uptight: Identical to Assertive.&lt;br /&gt;
*Sweet: Identical to Delicate.&lt;br /&gt;
*Creepy: Identical to Cheerful.&lt;br /&gt;
*Timid: Identical to Assertive.&lt;br /&gt;
*Dignified: Identical to Delicate.&lt;br /&gt;
*Independent: Identical to Irritated.&lt;br /&gt;
*Smart: Identical to Delicate.&lt;br /&gt;
*Sincere: Identical to Assertive.&lt;br /&gt;
*Shrewd: Identical to Assertive.&lt;br /&gt;
*Lazy: Identical to Assertive.&lt;br /&gt;
*Manly: Identical to Irritated.&lt;br /&gt;
&lt;br /&gt;
Males seem to be identical in the adjustment pose regardless of personality; it's most like the Assertive type.&lt;br /&gt;
= Basic Stats (Work in Progress)=&lt;br /&gt;
==Intelligence==&lt;br /&gt;
This is comparable to the academics stat from AA1.&lt;br /&gt;
==Strength==&lt;br /&gt;
This is comparable to the athletics stat from AA1. It influnces the winning-chance for fights, together with the fighing style.&lt;br /&gt;
==Sociability==&lt;br /&gt;
This sets the difficulty rating for general social interations. Characters with low sociability are harder to build friendships with, while high sociability characters can be befriended quickliy.&lt;br /&gt;
==Fighting Style==&lt;br /&gt;
There are three fighting styles to choose from: &amp;quot;No Restraint&amp;quot;, &amp;quot;One Blow&amp;quot; and &amp;quot;Irregular&amp;quot;.&lt;br /&gt;
Some of theese styles perform better against others(details needed). Each fighting stlye has their own fighting animations.&lt;br /&gt;
==Virtue==&lt;br /&gt;
This sets the difficulty rating for romantic/sexual interactions(hugging, intercourse etc.). Characters with high virtue are harder to approach with sexual matters, while low virtue characters are way more casual about thoose things. High virtue does not prevent a character from turning into pervert(=lusting for intercourse with their partner) but they will be more secretive about it(=less likely to initiate sex out in the open).&lt;br /&gt;
==Orientation==&lt;br /&gt;
Defines whether or not a character will have sex and date boys, girls or both. Sexual preferences are ignored when using the &amp;quot;force&amp;quot;-options.&lt;br /&gt;
Unlike in AA1, there are now five sexual orientations to choose from:&lt;br /&gt;
*Hetero: The character only shows (sexual)interest in the other gender. Sexual advances from same-sex classmates will be rejected.&lt;br /&gt;
*Leaning Hetero: While the character sill has more interest in the oppoaing sex, advances from same-sex classmates will not be completly ingnored(they will have a harder time winning them over however).&lt;br /&gt;
*Bisexual: The character doesn't make a distiction between sexes.&lt;br /&gt;
*Leaning Homo: Like Leaning Hetero but inverse.&lt;br /&gt;
*Homo: The character onl show (sexual)interest in same-sex classmates.&lt;br /&gt;
==Sexual Experience==&lt;br /&gt;
There are now two virginities, one for vaginal and one for anal intercourse. Vaginal virgins will have a visual blood-effect during their first time. This doesn't prevent them from climaxing on their first time however.&lt;br /&gt;
==Profile==&lt;br /&gt;
The text typed here can be seen ingame at the jizo-statue(in the single-view of one charcters ingame stats). It can be useful to write the traits here, as a reminder.&lt;br /&gt;
= Female Personality Types(Work in Progress) =&lt;br /&gt;
=='''First Row'''==&lt;br /&gt;
===Lively (活)===&lt;br /&gt;
===Delicate (薄)===&lt;br /&gt;
===Cheerful (朗)===&lt;br /&gt;
===Stoic (淡)===&lt;br /&gt;
===Assertive (然)===&lt;br /&gt;
=='''Second Row'''==&lt;br /&gt;
===Pleasant (晴)===&lt;br /&gt;
===Kind (寧)===&lt;br /&gt;
===Joyful (笑)===&lt;br /&gt;
Most noticable about this personality is, that they have their eyes closed in most social situations(even if their Face-type is not the one with the closed eyes).&lt;br /&gt;
===Moody (月)===&lt;br /&gt;
===Irritated (激)===&lt;br /&gt;
=='''Third Row'''==&lt;br /&gt;
===Uptight (尖)===&lt;br /&gt;
&lt;br /&gt;
===Sweet (楚)===&lt;br /&gt;
===Creepy/Quiet (肝)===&lt;br /&gt;
Extremely shy and awkward meme-spouting fujoshi.&lt;br /&gt;
===Timid (慎)===&lt;br /&gt;
===Dignified (凜)===&lt;br /&gt;
Very polite, possibly a noble or rich (talking about a summer residence).&lt;br /&gt;
=='''Fourth Row'''==&lt;br /&gt;
===Independent (独)===&lt;br /&gt;
===Smart (聡)===&lt;br /&gt;
===Sincere (賢)===&lt;br /&gt;
===Shrewd (理)===&lt;br /&gt;
===Lazy (怠)===&lt;br /&gt;
=='''Fifth Row'''==&lt;br /&gt;
===Manly (漢)===&lt;br /&gt;
===Cadet ( )===&lt;br /&gt;
Pre-Order Bonus Personality.&lt;br /&gt;
&lt;br /&gt;
=Male Personality Types(Work in Progress)=&lt;br /&gt;
==Gentle (優)==&lt;br /&gt;
==Positive (陽)==&lt;br /&gt;
Cheery and loud, this seems to be a very sporty personality(making remarks about beeing unable to sit still etc.).&lt;br /&gt;
==Otaku (宅)==&lt;br /&gt;
==Savage (蛮)==&lt;br /&gt;
= In Game Trait effects (Work In Progress) =&lt;br /&gt;
 &lt;br /&gt;
*Easygoing: easier to raise love points.&lt;br /&gt;
*Hot-blooded/Loyal Friend: easier to raise friend points.&lt;br /&gt;
*Bad with guys: negative modifier to action success rate and point increase when successfully dealt with guys.&lt;br /&gt;
*Bad with girls: negative modifier to action success rate and point increase when successfully dealt with girls.&lt;br /&gt;
*Charming: (for PC)Has higher LOVE stat at first met and can easily raise LOVE stat has a higher chance when use &amp;quot;Praise&amp;quot; conversation (for NPC)easily attract other NPC and has a lot of lover.&lt;br /&gt;
*Tsundere: decreases the chances of successful &amp;quot;let's __ (e.g. study)&amp;quot; action. [Might increase chance of getting slapped.] May temporarily swing from high to low on mood and % chance &lt;br /&gt;
*Chivalrous: increases the chances of successful &amp;quot;let's __ (e.g. study)&amp;quot; action.&lt;br /&gt;
*Groupie: increases the chances of successful conversation.&lt;br /&gt;
*Obedient: rarely refuses the 'encouragement', 'group', and 'follow' options.&lt;br /&gt;
*Positive: resistant to feeling down/sad.&lt;br /&gt;
*Shy: harder to accept physical contact and H action in the presence of other people. [Decreases the chances of successful conversation].&lt;br /&gt;
*Jealous: increases frequency of interrupting conservation.&lt;br /&gt;
*Hypersensitive/Mentally weak -&amp;gt; Easily depressed: prone to feeling down/sad.&lt;br /&gt;
*Perverted/Lewd: increases success rate and frequency of lewd actions and topics. &lt;br /&gt;
*Genuine -&amp;gt; Serious: goes to school earlier. Very low chance of skipping class. NPC will use &amp;quot;Condom&amp;quot; on male character when have sex.&lt;br /&gt;
*Calm: lesser emotional variation. [Mood is more stable?]&lt;br /&gt;
*Impulsive: greater emotional variation.&lt;br /&gt;
*Naive: Reduced movement speed, late to arrive at school and early to leave.&lt;br /&gt;
*Violent: increases frequency of quarrel-type action.&lt;br /&gt;
*Passive: Unlikely to initiate H conversation or actions.&lt;br /&gt;
*Meddlesome: increases frequency of of interrupting conversation/sex.&lt;br /&gt;
*Class Prez: increases frequency of &amp;quot;Everyone, let's ___&amp;quot; action. [Teacher might like you more.] [Might be able to break up H in the open without negative impact on relationship.]&lt;br /&gt;
*Chatty: increases frequency of triggering conversation.&lt;br /&gt;
*(Always) Hungry: can eat multiple times during one period. Talking about food has increased success rate.&lt;br /&gt;
*Eager/Passionate: increases frequency of hug/kiss/sex/date actions from a character. Increased focus on single character.&lt;br /&gt;
*Singleminded: stays faithful.&lt;br /&gt;
*Indecisive: Ambiguous, unlikely to choose either of two competitors for the character's attention.&lt;br /&gt;
*Competitive: More likely to challenge enemies, more likely to compete when interrupting.&lt;br /&gt;
*Scheming/Deceptive: increases chances of successfully spreading bad rumors. With Patch 2 from Illusion, increase the chance of a NPC with this trait raping another NPC.&lt;br /&gt;
*Diligent: increases frequency of going to library. Increases success rate of accepting &amp;quot;Let's study&amp;quot;. Increases chance of bonus from study/sport/club activities.&lt;br /&gt;
*Wild: increased chances of skipping school.&lt;br /&gt;
*Masochist: abusive actions increase relationship points. No limit to abuse actions during period. Includes the effect &amp;quot;Exploitable&amp;quot;.&lt;br /&gt;
*Sweaty: body becomes shiny. and will usually go into Shower Room.&lt;br /&gt;
*Evil: a chance to murder a classmate.&lt;br /&gt;
*Deaf: has an extra option &amp;quot;Nandatte?&amp;quot; when playing as MC. Same effect as &amp;quot;No&amp;quot; but with lower decrease on relationship points.&lt;br /&gt;
*Weak/Blackmailable/Exploitable: prone to forced sex.&lt;br /&gt;
*Asexual: decreased success rate of ero topic conversation.&lt;br /&gt;
*Lucky: increased chance for &amp;quot;ecchi&amp;quot; contact during massage. Increased chance of getting away with murder and surviving murder attempts.&lt;br /&gt;
&lt;br /&gt;
= AA2Edit keyboard shortcuts =&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Action !! Key !! Key Description&lt;br /&gt;
|-&lt;br /&gt;
| Drag Rotate || Mouse 1 || Left Mouse Button&lt;br /&gt;
|-&lt;br /&gt;
| Pan Up/Down + Zoom || Mouse 2 || Right Mouse Button&lt;br /&gt;
|-&lt;br /&gt;
| Pan Left || {{Key|←}} || Left Arrow Key&lt;br /&gt;
|-&lt;br /&gt;
| Pan Right || {{Key|→}} || Right Arrow Key&lt;br /&gt;
|-&lt;br /&gt;
| Pan &amp;quot;Foward&amp;quot; || {{Key|↑}} || Up Arrow Key&lt;br /&gt;
|-&lt;br /&gt;
| Pan &amp;quot;Back&amp;quot; || {{Key|↓}} || Down Arrow Key&lt;br /&gt;
|-&lt;br /&gt;
| Zoom In || {{Key|;}} || Semi-Colon&lt;br /&gt;
|-&lt;br /&gt;
| Zoom Out || {{Key|]}} || Left Square-Bracket&lt;br /&gt;
|-&lt;br /&gt;
| Rotate Clockwise || {{Key|.}} || Period&lt;br /&gt;
|-&lt;br /&gt;
| Rotate Counter-Clockwise || {{Key|\}} || Back-Slash&lt;br /&gt;
|-&lt;br /&gt;
| Reset Rotation || {{Key|/}} || Forward-Slash&lt;br /&gt;
|-&lt;br /&gt;
| Screenshot || {{Key|F11}} || F11&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>EvoRevo</name></author>	</entry>

	<entry>
		<id>http://wiki.anime-sharing.com/hgames/index.php?title=Artificial_Academy_2/Creation_Tips&amp;diff=13933</id>
		<title>Artificial Academy 2/Creation Tips</title>
		<link rel="alternate" type="text/html" href="http://wiki.anime-sharing.com/hgames/index.php?title=Artificial_Academy_2/Creation_Tips&amp;diff=13933"/>
				<updated>2014-06-26T14:09:01Z</updated>
		
		<summary type="html">&lt;p&gt;EvoRevo: More cleaning it up than anything. Kudos to Black Havoc.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Artificial_Academy_2}}&lt;br /&gt;
{{stub}}&lt;br /&gt;
&lt;br /&gt;
=FAQ=&lt;br /&gt;
*'''Q: Why can't I have sex with a character I'm going out with?!?'''&amp;lt;br /&amp;gt;A: This could be for a number of reasons depending on the trait and virtues. But some things to keep in mind is that the virtue level exponentially increases the difficult to initiate sex the first time. Also if the character is a teacher this increase the difficulty to initiate sex the first time. Finally if the character is a virgin it increase the difficulty to initiating sex the first time. Keep this is mind when making characters.&lt;br /&gt;
&lt;br /&gt;
*'''Q: How can I initiate sex the first time if my characters is like that???'''&amp;lt;br /&amp;gt;A: If they have the blackmail/exploitable trait than you can have non consensual sex and that will get rid of their virginity removing some of the difficulty. Also taking them to the love hotel for sex seem to have a better chance of success than asking them to do it at the school. If you can't have non consensual sex with the character than try having sex with another character that like you and getting caught in the act, this will lead to the 2 characters asking you to choose between them. Then choose the character who you been trying to initiate sex with, this should lead to an immediate H-scene between you and that character. Other than that it just going take a lot of time with that character before they'll let you have sex with them or they'll initiate the sex themselves.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Perfect Student Guide=&lt;br /&gt;
A Guide to Being Your Teachers Favorite Student and Basically Winning at Life. This is a daily activity list that should guide you to reach the top of all scores. Additionally you will attract plenty of girls doing this and it will focus more one Role-Play as an actual student instead of just and H and harem king.&lt;br /&gt;
&lt;br /&gt;
This guide was made by Irishwunda [http://www.hongfire.com/forum/showthread.php/430813?p=3549476#post3549476 here].&lt;br /&gt;
&lt;br /&gt;
==First of all==&lt;br /&gt;
Set your Wisdom, Strength, Sociability to highest. If you don't do this I don't know what is wrong with you. Are you so self-deprecating that you wouldn't make yourself awesome? I hope not...&lt;br /&gt;
&lt;br /&gt;
==Morning==&lt;br /&gt;
*Check the statue. Verify current relationships are to your liking.&lt;br /&gt;
*Either this:Chat up your teacher. Praise him/her. Ask to study together until you reach the top 5 in academics. Once you are that high you are better off studying alone. Always select &amp;quot;Work Hard.&amp;quot;&lt;br /&gt;
*Or this: Find the highest Sports ranking student and chat them up. &amp;quot;Do Sports&amp;quot; together until you reach top 5 and then do it alone. Always select &amp;quot;Work Hard.&amp;quot;&lt;br /&gt;
*Socialize if you wish, but each time you talk to someone reduces your capacity in Homeroom.&lt;br /&gt;
&lt;br /&gt;
==After Homeroom==&lt;br /&gt;
These options are to add Popularity.&lt;br /&gt;
*Invite everyone to the cafeteria. This is currently a JP option not translated well in the UI translation. It's in the middle. DO NOT select &amp;quot;Let's go eat.&amp;quot; You will skip the next period doing so.&lt;br /&gt;
*Socialize if you choose.&lt;br /&gt;
*Go to next Lesson.&lt;br /&gt;
&lt;br /&gt;
==PE Period==&lt;br /&gt;
*Always &amp;quot;Work hard&amp;quot;&lt;br /&gt;
*Invite everyone to &amp;quot;Let's Rest&amp;quot;&lt;br /&gt;
*Invite everyone to &amp;quot;Let's do sports&amp;quot;&lt;br /&gt;
*Socialize if you choose.&lt;br /&gt;
&lt;br /&gt;
==Club Period==&lt;br /&gt;
*&amp;quot;Work Hard&amp;quot; if you didn't socialize too much&lt;br /&gt;
&lt;br /&gt;
==Afternoon==&lt;br /&gt;
NOW IS THE TIME TO TALK AND SOCIALIZE!&lt;br /&gt;
*Chat up anyone you are interested in. Take them to Karaoke, Arcade etc. Most people will join in because you've basically been leading their entire day.&lt;br /&gt;
*Make your decisions quickly. If you allows NPC's to interact they CAN overtake you.&lt;br /&gt;
&lt;br /&gt;
==Ultimate Result==&lt;br /&gt;
The main goal of this is to excel yourself before others can. If you are ending the period before others get a chance to interact then you are in control. Get yourself as high as you can before others do and you can cease this strategy once you are comfortable in your status and relationships.&lt;br /&gt;
&lt;br /&gt;
===SUPER MEGA ULTRA EDITZORE-KACHU===&lt;br /&gt;
Popularity effects the rate at which other students will join your &amp;quot;Let's all do this thing&amp;quot; and the rate they will come and interact with you. I highly recommend you raise Popularity very quickly.&lt;br /&gt;
&lt;br /&gt;
Also, don't worry about other students starting relationships. You can feel free to break them up and destroy them with your awesome scores later. Unless you are virgin hunting of course. &lt;br /&gt;
&lt;br /&gt;
=The Thing about Strength and Wisdom=&lt;br /&gt;
&lt;br /&gt;
(Reference character is a female rainbow card with &amp;quot;Highest&amp;quot; Strength, Intelligence and Sociability, '''''ALL DATA''''' applies to performing tasks '''''BY YOURSELF''''')&lt;br /&gt;
&lt;br /&gt;
==What affects Wisdom and Strength?==&lt;br /&gt;
&lt;br /&gt;
Almost every time you get the prompt with three choices:&lt;br /&gt;
*Work Hard!&lt;br /&gt;
*Work Normally.&lt;br /&gt;
*Work Quick.&lt;br /&gt;
&lt;br /&gt;
This includes mandatory lessons, club time, voluntary club practice/exercise/study. (Massages not tested.)&lt;br /&gt;
&lt;br /&gt;
'''''EVERY MANDATORY PROMPT''''' you get over the course of the day (i.e; lessons, club time, etc.) count as you working by yourself, so the mitigating effects of &amp;quot;Everyone!&amp;quot; and working with a partner do '''''NOT''''' apply.&lt;br /&gt;
&lt;br /&gt;
Both Work Hard! and Work Normally. have two resulting states each, for a total of 4 different results, indicated by different flavor texts and chimes.&lt;br /&gt;
Those are comprised of:&lt;br /&gt;
&lt;br /&gt;
* Work Hard!&lt;br /&gt;
** Failure (Less Favorable)&lt;br /&gt;
** Critical Success (More Favorable)&lt;br /&gt;
&lt;br /&gt;
* Work Normally.&lt;br /&gt;
** Success (Less Favorable)&lt;br /&gt;
** Great Success (More Favorable)&lt;br /&gt;
&lt;br /&gt;
Both choices seem to have an the same split between less favorable and more favorable results, which from a sample size of 70 attempts showed 63% less favorable and 37% more favorable.&lt;br /&gt;
&lt;br /&gt;
The third choice, Work Quick, picks a random result from all four of these results, with a slight bias towards the less favorable choices.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==How are Wisdom and Strength affected?==&lt;br /&gt;
&lt;br /&gt;
As stated above, the three choice prompt offers you the chance to(read: forces you to) influence Wisdom and Strength. Both those stats range from 0 to 999 in the code. They will never fall below 0 or go above 999.&lt;br /&gt;
&lt;br /&gt;
With one exception, all situations causing the prompt to appear will fall in one of two categories:&lt;br /&gt;
Study and Exercise.&lt;br /&gt;
&lt;br /&gt;
Either of those can be simply accessed by visiting the Running tracks for Exercise or the Library for Study.&lt;br /&gt;
&lt;br /&gt;
The following prompts fall under the category Study:&lt;br /&gt;
* Lesson in Classroom&lt;br /&gt;
* Club time in Japanese Room&lt;br /&gt;
* Club time in Music Room&lt;br /&gt;
&lt;br /&gt;
The remaining obviously fall into the Exercise category:&lt;br /&gt;
* Lessons outdoors&lt;br /&gt;
* Club time in Dojo&lt;br /&gt;
* Club time in Gym&lt;br /&gt;
* Club time outdoors&lt;br /&gt;
&lt;br /&gt;
Finally, here is how Study and Exercise affect Wisdom and Strength respectively:&lt;br /&gt;
&lt;br /&gt;
Studying:&lt;br /&gt;
* Work Hard!&lt;br /&gt;
** (Less Favorable) -4 Wisdom&lt;br /&gt;
** (More Favorable) +6 Wisdom&lt;br /&gt;
* Work Normally&lt;br /&gt;
** (Less Favorable) +2 Wisdom&lt;br /&gt;
** (More Favorable) +4 Wisdom&lt;br /&gt;
&lt;br /&gt;
'''''ALL''''' results give -2 to Strength.&lt;br /&gt;
&lt;br /&gt;
The reverse of this applies to Exercise.&lt;br /&gt;
&lt;br /&gt;
Exercise&lt;br /&gt;
* Work Hard!&lt;br /&gt;
** (Less Favorable) -4 Strength&lt;br /&gt;
** (More Favorable) +6 Strength&lt;br /&gt;
* Work Normally&lt;br /&gt;
** (Less Favorable) +2 Strength&lt;br /&gt;
** (More Favorable) +4 Strength.&lt;br /&gt;
&lt;br /&gt;
'''''ALL''''' results give -2 to Wisdom.&lt;br /&gt;
&lt;br /&gt;
The exception:&lt;br /&gt;
&lt;br /&gt;
The custom club type (other), which is performed in the multipurpose room, has a slightly different logic.&lt;br /&gt;
&lt;br /&gt;
All 4 possible results affect both Strength and Wisdom by the same amount.&lt;br /&gt;
&lt;br /&gt;
* Work Hard!&lt;br /&gt;
** (Less Favorable) -1 both&lt;br /&gt;
** (More Favorable) +2 both&lt;br /&gt;
* Work Normally.&lt;br /&gt;
** (Less Favorable) +/- 0 both&lt;br /&gt;
** (More Favorable) +1 both&lt;br /&gt;
&lt;br /&gt;
==Gameplay Tips==&lt;br /&gt;
&lt;br /&gt;
'''''NEVER EVER''''' choose &amp;quot;Work Hard!&amp;quot; when doing things without a partner or a group. Assuming the estimate split mentioned above, choosing &amp;quot;Work Hard!&amp;quot; for studying 100 times will give you -30 Wisdom and -200 Strength. However, choosing &amp;quot;Work Normally&amp;quot; will results in +274 Wisdom and -200 Strength.&lt;br /&gt;
&lt;br /&gt;
Once you've reached the maximum of 999 points in both, it might be wise to switch to the (?) Club, as it makes keeping the balance easier. -2 for each stat are forced onto you once a day, twice for one if you're in any other club than the (?) one. At 999 each, you'll take -2 strength during the first lesson but you '''''WILL''''' be able to remedy it during the second lesson (since working normally yields at least +2 points). Then Study kind of club time will remedy the Wisdom with a +2, but -2 your strength again, basically swinging the balance back and forth. Having an Exercise based club will further imbalance your stats, keeping Strength at 999 but lowering Wisdom to at least 995.&lt;br /&gt;
&lt;br /&gt;
Being in the (?) club will ensure that the imbalance at the end of the day is at most +/-2, at best +/-1, and if you do another round of club activity right after, you need just a single favorable result to be back at 999 for the rest of the evening and next morning.&lt;br /&gt;
&lt;br /&gt;
Working with a partner or in a group seems to completely remove the possibility for a less favorable result when working hard. Although the exact values obtained are currently unknown, it is believed to be safe to always pick &amp;quot;Work Hard!&amp;quot; when not working alone. (This obviously does not apply to lessons and mandatory club time.)&lt;br /&gt;
&lt;br /&gt;
=Easy and Cheap Method to Win a Girl (if you're impatient)=&lt;br /&gt;
This was found by experimenting and is almost guaranteed to work. This guide was originally made by '''NoobGraphicArtist''' from [http://www.hongfire.com/forum/showthread.php/430854?p=3548196#post3548196 here], but it was edited to be more readable.&lt;br /&gt;
&lt;br /&gt;
==Create A Custom character==&lt;br /&gt;
How to design your character(s) for easy H.&lt;br /&gt;
&lt;br /&gt;
[[File:AA2_Quick_H_char.jpg|800px|Traits]]&lt;br /&gt;
*Choose Trait: Lewd + Passionate&lt;br /&gt;
*Personality : Doesnt matter which one&lt;br /&gt;
*Virtue and Type : must change or else you will encounter difficulty attaining the girl&lt;br /&gt;
*Sociability : Set it to Highest Level&lt;br /&gt;
&lt;br /&gt;
Virtue = hard to do eechi at public or open places when high so do it Low Virtue ( Affects Difficulty Gameplay )&lt;br /&gt;
Type = if you ddnt change this there's a chance girl to girl relation on game which happens to me my last game save data ... some of girls turned into bisexual while im conquering someone ( Also Affects Gameplay )&lt;br /&gt;
&lt;br /&gt;
==The rule and Game Mechanics of this Game==&lt;br /&gt;
Don't be greedy and be patient...&lt;br /&gt;
&lt;br /&gt;
==Procedure==&lt;br /&gt;
&lt;br /&gt;
===Step 1: Use Chat Bubble===&lt;br /&gt;
[[File:AA2_Quick_H_Chat.png|Chat]]&lt;br /&gt;
&lt;br /&gt;
Easy combo:&lt;br /&gt;
#Love &amp;gt; Lewd &amp;gt; Skip box&lt;br /&gt;
#Love &amp;gt; lewd &amp;gt; go with me Study &amp;gt; skip box&lt;br /&gt;
#lewd &amp;gt; massage &amp;gt; love &amp;gt; skip box&lt;br /&gt;
&lt;br /&gt;
Randomly select those four... Love .. Lewd .. Massage .. Go study with Me .. since this 4 has high chance of success rate. &lt;br /&gt;
&lt;br /&gt;
====If she seems down or upset====&lt;br /&gt;
Either choose Encourage, Calm or Praise. You will know that the mood or the atmosphere changes if you succeed.&lt;br /&gt;
&lt;br /&gt;
[[File:AA2_Quick_H_Encourage.jpg|Chat]]&lt;br /&gt;
&lt;br /&gt;
Once you trigger high Percentage like 120 percent to 230 percent: Skip or hit the bottom right box to advance the time.&lt;br /&gt;
&lt;br /&gt;
[[File:AA2 Quick H Advance.jpg|800px|Advance time]]&lt;br /&gt;
&lt;br /&gt;
Continue with this for 2 - 5 days using this method without flirting. Just keep repeating it until you notice a sudden increase of percentage or if you visit the statue:&lt;br /&gt;
&lt;br /&gt;
[[File:AA2_Quick_H_Statue.jpg|Statue]]&lt;br /&gt;
&lt;br /&gt;
*Tip 1 : If the girl/guy always interrupts a conversation Even she/he is not your bf/gf im pretty sure his/her status is this one so if you acquired this status proceed to step 2&lt;br /&gt;
*Tip 2 : Ignore the sudden changes at Statue some say its bug well IDK if the game is intended that way example.. when you just recently check the statue it says Friend then if you check again like 5sec-10sec you ddnt do anything it turns to Doesnt Know or Etc ... Skip the day and just repeat the step 1 until &amp;quot; I Like Them &amp;quot; appears.&lt;br /&gt;
*Tip 3 : if you have 1000 pain or Unforgivable or any word desc Hate ..dont hesitate to evict the character then place her again doing this will reset .. this is time saver ( yes i know its also a cheat and game breaking but if you just after the h-scene then abuse this method until Illusion or modders release a Fan Service Patch )&lt;br /&gt;
&lt;br /&gt;
===Step 2: Start flirting===&lt;br /&gt;
Flirting is (Kiss, Hug, Touch etc), but don't use Sex as this chance is low will result to make her hate you.&lt;br /&gt;
&lt;br /&gt;
====How to====&lt;br /&gt;
Do this: Love &amp;gt; Lewd &amp;gt; Stop ( When You See Blushing or Embarrass ) use the Flirting but if not successful, skip time as above. Then repeat again Love &amp;gt; Lewd &amp;gt; ( once you see her blush ). If you notice a continuous success at flirting or love button: Confess to her.&lt;br /&gt;
&lt;br /&gt;
Listen carefully to what she say&lt;br /&gt;
If she said me too I love you .. this is the right time you make her girlfriend or sometimes it automatically confess to you and ask if you want to be her bf/gf.&lt;br /&gt;
&lt;br /&gt;
====Ecchi! (H)====&lt;br /&gt;
Repeat Love &amp;gt; Lewd &amp;gt; Flirt &amp;gt; Come With Me &amp;gt; Find a Secret Room Where Can You do H. H mode might fail, but the chance is high if she/he in relationship. Try it without any doubts since she is already your gf there is no risks losing the girl or starting from start. &lt;br /&gt;
&lt;br /&gt;
===Step 2.1: Optional===&lt;br /&gt;
Do a public H (don't do it with a teacher as she might be expelled). If you are seen by other classmates their status will change into Wanna Fuck and they sometimes will approach you and ask for H.&lt;br /&gt;
[[File:AA2 Quick H Wanna.png|800px|Wanna]]&lt;br /&gt;
&lt;br /&gt;
===Step 3: Repeat Step 1 To 2===&lt;br /&gt;
This is the hardest step because most NPC are irritable as your relationships increase. They will interrupt you and stalk you.&lt;br /&gt;
&lt;br /&gt;
[[File:AA2 Quick H Cheater.jpg|800px|Cheater]]&lt;br /&gt;
&lt;br /&gt;
But fear not just ignore them and focus on your next target. Being discovered will not affect or leads to break up, but your status will become Unforgivable or Cheater. It can be cured by waiting 1 week without doing anything or wait them to ask you for a date.&lt;br /&gt;
&lt;br /&gt;
=My guide of Secret love life=&lt;br /&gt;
If you are only male charactor in the game there are a way to make you love life all secret with no status change even you get full interactions with every girl &lt;br /&gt;
&lt;br /&gt;
* Make your male charactor with &amp;quot;Charmmed&amp;quot; Trait ...Charmmed will make you start with high LOVE stat ...all girl will start with kinda love you and saving much time&lt;br /&gt;
&lt;br /&gt;
* Make your male charactor with &amp;quot;Deft&amp;quot; Trait ... Deft will help alot by answer &amp;quot;Huh?&amp;quot; at every girl sudden interactions. it nearly has no effect in your relationship&lt;br /&gt;
&lt;br /&gt;
* Make your male charactor Rainbow card ... Rainbow card will start with even higher LOVE stat...So high that you can make the girl follow you into secret place at the first met.and also you will run at ridiculously fast speed that outrun every girl ingame (not another Rainbow with full Sport stat of course) and you will easily escape when they all surround you with the girl you wanna do interactions too&lt;br /&gt;
&lt;br /&gt;
* Don't be hesitate to answer &amp;quot;Huh?&amp;quot; to every girl interactions.Because just one kiss will ruin all the secret&lt;br /&gt;
&lt;br /&gt;
* If you are the only male &amp;quot;Boy's Toilet&amp;quot; and &amp;quot;Boy's Changing room&amp;quot; will be the place no girl will enter. So it's the best place to do interactions without any interupt or be seen. But if your relationship not high enough she will refuse to get inside So try to daily talk till you get 80% or more when you ask them to follow you (some girl type can be at 70% or lower, Just try) before you drag her in there&lt;br /&gt;
&lt;br /&gt;
* After get inside if she still follow you she will not try to runaway, so feel free to position her on screen for easily click. After you ready,Click at the girl and do interactions you want. After conversations end, quickly click on the girl again and start another interactions. and repeat as you like &lt;br /&gt;
&lt;br /&gt;
* This way the girl will has no time to runaway out of the room. And your interactions or even sex will not be seen or interupt by any other girl&lt;br /&gt;
&lt;br /&gt;
* Also, if you can get her to follow you into Boy's room (about 80-100%+ when ask to follow you) that's mean she will be willing to follow you into secret place too (only few girl type may still refues) so you can drag them into Boy's room secret place for sex too (if it's Boy Shower's Secret place. you will get nice effect of shiny skin to both of you too)&lt;br /&gt;
&lt;br /&gt;
* If you don't do anything outside Boy's room accept normal talk, your love stat will never change to &amp;quot;Cheater&amp;quot; or anything. Just make sure not to ignore a girl too long. and if you mess up by kissing someone in public, Load the Save and don't do it again&lt;/div&gt;</summary>
		<author><name>EvoRevo</name></author>	</entry>

	<entry>
		<id>http://wiki.anime-sharing.com/hgames/index.php?title=Artificial_Academy_2/PP_list&amp;diff=13697</id>
		<title>Artificial Academy 2/PP list</title>
		<link rel="alternate" type="text/html" href="http://wiki.anime-sharing.com/hgames/index.php?title=Artificial_Academy_2/PP_list&amp;diff=13697"/>
				<updated>2014-06-14T11:10:30Z</updated>
		
		<summary type="html">&lt;p&gt;EvoRevo: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Editor PP Files==&lt;br /&gt;
&lt;br /&gt;
===jg2e00_00_00===&lt;br /&gt;
*jg2_EyeNeck.lst - Unknown.&lt;br /&gt;
*jg2e_00_00_00_00.lst - Male character names.&lt;br /&gt;
*jg2e_00_00_01_00.lst - Female character names.&lt;br /&gt;
*jg2e_00_01_00_00.lst - Seems to have something to do with personalities (the kanji are there, and some values differ) but exactly what is unclear. This may have something to do with the stock characters, since it references those by name(?).&lt;br /&gt;
*jg2e_00_02_00_00.lst - Seems to link certain .xx/.xa files with certain .tga files.&lt;br /&gt;
*jg2e_00_02_01_00.lst - Seems to link certain .xx/.xa files with certain .tga files.&lt;br /&gt;
*jg2e_00_02_02_00.lst - Seems to link certain .xx/.xa files with certain .tga files.&lt;br /&gt;
*jg2e_00_02_03_00.lst - Seems to link certain .xx/.xa files with certain .tga files.&lt;br /&gt;
*jg2e_00_03_00_00.lst - Lovers/Friends/Sexual Items lists, in column order.&lt;br /&gt;
*jg2p_00_00_00_00.lst - Unknown, seems to reference a lot of body stuff.&lt;br /&gt;
*jg2p_00_00_00_01.lst - Unknown, seems to reference a lot of body stuff.&lt;br /&gt;
*jg2p_00_00_00_02.lst - Unknown, seems to reference a lot of body stuff.&lt;br /&gt;
*jg2p_00_00_00_03.lst - Unknown, seems to reference a lot of body stuff.&lt;br /&gt;
*jg2p_00_01_00_00.lst - Unknown, seems to reference a lot of body stuff.&lt;br /&gt;
*jg2p_00_01_00_01.lst - Unknown, seems to reference a lot of body stuff.&lt;br /&gt;
*jg2p_00_01_00_02.lst - Unknown, seems to reference a lot of body stuff.&lt;br /&gt;
*jg2p_00_01_00_03.lst - Unknown, seems to reference a lot of body stuff.&lt;br /&gt;
&lt;br /&gt;
===jg2e01_00_00===&lt;br /&gt;
*Tons of XX, Eye, XA, and data files. These might be for the default two characters as their cards are baked into here.&lt;br /&gt;
&lt;br /&gt;
===jg2e02_00_00===&lt;br /&gt;
*BPS, XA, and XX files. Unknown purpose.&lt;br /&gt;
&lt;br /&gt;
===jg2e02_00_01===&lt;br /&gt;
*BPS, XA, XX, and LST files. Covers the first DLC hairs (Front Hair slots 46, 47, and 48).&lt;br /&gt;
&lt;br /&gt;
===jg2e02_00_02===&lt;br /&gt;
*BPS, XA, XX, and LST files. Covers the second DLC hair (Front Hair slot 49).&lt;br /&gt;
&lt;br /&gt;
===jg2e02_01_00===&lt;br /&gt;
*BPS, XA, and XX files. Unknown purpose.&lt;br /&gt;
&lt;br /&gt;
===jg2e02_02_00===&lt;br /&gt;
*BPS, XA, and XX files. Unknown purpose.&lt;br /&gt;
&lt;br /&gt;
===jg2e02_02_01===&lt;br /&gt;
*BPS, XA, XX, and LST files. Covers the first DLC hairs (Back Hair slots 56, 57, and 58).&lt;br /&gt;
&lt;br /&gt;
===jg2e02_02_02===&lt;br /&gt;
*BPS, XA, XX, and LST files. Covers the second DLC hair (Back Hair slot 59).&lt;br /&gt;
&lt;br /&gt;
===jg2e02_03_00===&lt;br /&gt;
*BPS, XA, and XX files. Unknown purpose.&lt;br /&gt;
&lt;br /&gt;
===jg2e03_00_00===&lt;br /&gt;
*Character textures. Nipples, eyes, pubic hair, lipstick, mosaic censors, etc. all seem to be in here.&lt;br /&gt;
&lt;br /&gt;
===jg2e04_00_00===&lt;br /&gt;
*SVIEXs.&lt;br /&gt;
&lt;br /&gt;
===jg2e05_00_00===&lt;br /&gt;
*WAV files for the game's core 25 personalities dialogue when selected.&lt;br /&gt;
&lt;br /&gt;
===jg2e05_00_01===&lt;br /&gt;
*WAV file for the first DLC (曹) personality's dialogue when selected.&lt;br /&gt;
&lt;br /&gt;
===jg2e06_00_00===&lt;br /&gt;
*Maker backgrounds (one for a boy's room, one for a girl's room) in BMP (1024x768 rez).&lt;br /&gt;
*Personality type card graphics (228x224) in TGA.&lt;br /&gt;
*Card backgrounds (800x1200) in BMP.&lt;br /&gt;
*Alpha-blended card borders (800x1200) in TGA.&lt;br /&gt;
*Presumably a blend effect for the cards (740x900) in BMP.&lt;br /&gt;
&lt;br /&gt;
===jg2e07_00_00===&lt;br /&gt;
*Single WAV file of a camera shutter, used for when taking maker screenshots with Print Screen.&lt;br /&gt;
&lt;br /&gt;
==Main Game PP Files==&lt;br /&gt;
&lt;br /&gt;
===jg2el02_00_00===&lt;br /&gt;
*Mostly XX files, a few KYS files. Purpose unknown.&lt;br /&gt;
&lt;br /&gt;
===jg2el02_00_01===&lt;br /&gt;
*jg2p_00_00_00_00.lst: Perhaps related to the DLC Hairs.&lt;br /&gt;
*Three XX files of unknown purpose.&lt;br /&gt;
&lt;br /&gt;
===jg2el02_00_02===&lt;br /&gt;
*jg2p_00_00_00_00.lst: Perhaps related to the DLC Hairs.&lt;br /&gt;
*Two XX files of unknown purpose.&lt;br /&gt;
&lt;br /&gt;
===jg2el02_01_00===&lt;br /&gt;
*Many XX and KYS files. Purpose unknown.&lt;br /&gt;
&lt;br /&gt;
===jg2el02_02_00===&lt;br /&gt;
*Many XX and KYS files. Purpose unknown.&lt;br /&gt;
&lt;br /&gt;
===jg2el02_02_01===&lt;br /&gt;
*jg2p_00_00_00_00.lst: Perhaps related to the DLC Hairs.&lt;br /&gt;
*Three XX files of unknown purpose.&lt;br /&gt;
*Two KYS files of unknown purpose.&lt;br /&gt;
&lt;br /&gt;
===jg2el02_02_02===&lt;br /&gt;
*jg2p_00_00_00_00.lst: Perhaps related to the DLC Hairs.&lt;br /&gt;
*One XX file of unknown purpose.&lt;br /&gt;
&lt;br /&gt;
===jg2el02_03_00===&lt;br /&gt;
*Many XX files and one KYS file. Purpose unknown.&lt;br /&gt;
&lt;br /&gt;
===jg2p00_00_00===&lt;br /&gt;
*The majority of the game's LST files are here. Various things including all dialogues.&lt;br /&gt;
&lt;br /&gt;
===jg2p00_00_01===&lt;br /&gt;
*Three LSTs for the first DLC (曹) personality's dialogue.&lt;br /&gt;
&lt;br /&gt;
===jg2p01_00_00===&lt;br /&gt;
*Many XA, XX, ICF, COLOR, and BPS files.&lt;br /&gt;
&lt;br /&gt;
===jg2p03_00_00===&lt;br /&gt;
*Various TGA and BMP graphics, mostly (all?) for clothing.&lt;br /&gt;
&lt;br /&gt;
===jg2p04_00_00===&lt;br /&gt;
*SVIEX units.&lt;br /&gt;
&lt;br /&gt;
===jg2p05_(a/s)(00/21)_00===&lt;br /&gt;
*WAV files for each character's voice clip. A = Females, S= males.&lt;br /&gt;
**Currently females have 22 (00-21) personalities; males only have four (00-03). a21 is the first female DLC (曹) personality.&lt;br /&gt;
&lt;br /&gt;
===jg2p06_00_00===&lt;br /&gt;
*Various graphics. Some indicate where you are in the school, some are for the clothing editor, some for dialogue choices, etc.&lt;br /&gt;
&lt;br /&gt;
===jg2p07_00_00===&lt;br /&gt;
*BGM and SFX in WAV format.&lt;br /&gt;
&lt;br /&gt;
===jg2p08_00_00===&lt;br /&gt;
*Backgrounds (in BMP format), extra layers (in TGA format), and XX files.&lt;br /&gt;
&lt;br /&gt;
===jg2p09_00_00===&lt;br /&gt;
*Various LST files.&lt;br /&gt;
&lt;br /&gt;
===jg2p09_01_00===&lt;br /&gt;
*Various ICF files. Filenames seem to indicate Camera Positions?&lt;br /&gt;
&lt;br /&gt;
===jg2p09_02_00===&lt;br /&gt;
*Various XA files related to an intro?&lt;br /&gt;
&lt;br /&gt;
===jg2p09_03_00===&lt;br /&gt;
*Various XA files related to backgrounds?&lt;br /&gt;
&lt;br /&gt;
===jg2p09_04_00===&lt;br /&gt;
*Various XA files of unknown purpose.&lt;br /&gt;
&lt;br /&gt;
===jg2p09_05_00===&lt;br /&gt;
*Various XA files of unknown purpose.&lt;br /&gt;
&lt;br /&gt;
===jg2p09_06_00===&lt;br /&gt;
*Various XA files of unknown purpose.&lt;br /&gt;
&lt;br /&gt;
===jg2p09_07_00===&lt;br /&gt;
*Various XA files of unknown purpose.&lt;br /&gt;
&lt;br /&gt;
===jg2p09_08_00===&lt;br /&gt;
*Various XA files of unknown purpose.&lt;br /&gt;
&lt;br /&gt;
===jg2p09_09_00===&lt;br /&gt;
*Various XA files of unknown purpose.&lt;br /&gt;
&lt;br /&gt;
===jg2p09_10_00===&lt;br /&gt;
*Various XA files of unknown purpose.&lt;br /&gt;
&lt;br /&gt;
===jg2p09_11_00===&lt;br /&gt;
*Various XA files of unknown purpose.&lt;br /&gt;
&lt;br /&gt;
===jg2p09_12_00===&lt;br /&gt;
*Various XA files of unknown purpose.&lt;/div&gt;</summary>
		<author><name>EvoRevo</name></author>	</entry>

	<entry>
		<id>http://wiki.anime-sharing.com/hgames/index.php?title=Artificial_Academy_2/PP_list&amp;diff=13696</id>
		<title>Artificial Academy 2/PP list</title>
		<link rel="alternate" type="text/html" href="http://wiki.anime-sharing.com/hgames/index.php?title=Artificial_Academy_2/PP_list&amp;diff=13696"/>
				<updated>2014-06-14T11:10:00Z</updated>
		
		<summary type="html">&lt;p&gt;EvoRevo: Updated with full game + DLC files.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Editor PP Files==&lt;br /&gt;
&lt;br /&gt;
===jg2e00_00_00===&lt;br /&gt;
*jg2_EyeNeck.lst - Unknown.&lt;br /&gt;
*jg2e_00_00_00_00.lst - Male character names.&lt;br /&gt;
*jg2e_00_00_01_00.lst - Female character names.&lt;br /&gt;
*jg2e_00_01_00_00.lst - Seems to have something to do with personalities (the kanji are there, and some values differ) but exactly what is unclear. This may have something to do with the stock characters, since it references those by name(?).&lt;br /&gt;
*jg2e_00_02_00_00.lst - Seems to link certain .xx/.xa files with certain .tga files.&lt;br /&gt;
*jg2e_00_02_01_00.lst - Seems to link certain .xx/.xa files with certain .tga files.&lt;br /&gt;
*jg2e_00_02_02_00.lst - Seems to link certain .xx/.xa files with certain .tga files.&lt;br /&gt;
*jg2e_00_02_03_00.lst - Seems to link certain .xx/.xa files with certain .tga files.&lt;br /&gt;
*jg2e_00_03_00_00.lst - Lovers/Friends/Sexual Items lists, in column order.&lt;br /&gt;
*jg2p_00_00_00_00.lst - Unknown, seems to reference a lot of body stuff.&lt;br /&gt;
*jg2p_00_00_00_01.lst - Unknown, seems to reference a lot of body stuff.&lt;br /&gt;
*jg2p_00_00_00_02.lst - Unknown, seems to reference a lot of body stuff.&lt;br /&gt;
*jg2p_00_00_00_03.lst - Unknown, seems to reference a lot of body stuff.&lt;br /&gt;
*jg2p_00_01_00_00.lst - Unknown, seems to reference a lot of body stuff.&lt;br /&gt;
*jg2p_00_01_00_01.lst - Unknown, seems to reference a lot of body stuff.&lt;br /&gt;
*jg2p_00_01_00_02.lst - Unknown, seems to reference a lot of body stuff.&lt;br /&gt;
*jg2p_00_01_00_03.lst - Unknown, seems to reference a lot of body stuff.&lt;br /&gt;
&lt;br /&gt;
===jg2e01_00_00===&lt;br /&gt;
*Tons of XX, Eye, XA, and data files. These might be for the default two characters as their cards are baked into here.&lt;br /&gt;
&lt;br /&gt;
===jg2e02_00_00===&lt;br /&gt;
*BPS, XA, and XX files. Unknown purpose.&lt;br /&gt;
&lt;br /&gt;
===jg2e02_00_01===&lt;br /&gt;
*BPS, XA, XX, and LST files. Covers the first DLC hairs (Front Hair slots 46, 47, and 48).&lt;br /&gt;
&lt;br /&gt;
===jg2e02_00_02===&lt;br /&gt;
*BPS, XA, XX, and LST files. Covers the second DLC hair (Front Hair slot 49).&lt;br /&gt;
&lt;br /&gt;
===jg2e02_01_00===&lt;br /&gt;
*BPS, XA, and XX files. Unknown purpose.&lt;br /&gt;
&lt;br /&gt;
===jg2e02_02_00===&lt;br /&gt;
*BPS, XA, and XX files. Unknown purpose.&lt;br /&gt;
&lt;br /&gt;
===jg2e02_02_01===&lt;br /&gt;
*BPS, XA, XX, and LST files. Covers the first DLC hairs (Back Hair slots 56, 57, and 58).&lt;br /&gt;
&lt;br /&gt;
===jg2e02_02_02===&lt;br /&gt;
*BPS, XA, XX, and LST files. Covers the second DLC hair (Back Hair slot 59).&lt;br /&gt;
&lt;br /&gt;
===jg2e02_03_00===&lt;br /&gt;
*BPS, XA, and XX files. Unknown purpose.&lt;br /&gt;
&lt;br /&gt;
===jg2e03_00_00===&lt;br /&gt;
*Character textures. Nipples, eyes, pubic hair, lipstick, mosaic censors, etc. all seem to be in here.&lt;br /&gt;
&lt;br /&gt;
===jg2e04_00_00===&lt;br /&gt;
*SVIEXs.&lt;br /&gt;
&lt;br /&gt;
===jg2e05_00_00===&lt;br /&gt;
*WAV files for the game's core 25 personalities dialogue when selected.&lt;br /&gt;
&lt;br /&gt;
===jg2e05_00_01.pp===&lt;br /&gt;
*WAV file for the first DLC (曹) personality's dialogue when selected.&lt;br /&gt;
&lt;br /&gt;
===jg2e06_00_00===&lt;br /&gt;
*Maker backgrounds (one for a boy's room, one for a girl's room) in BMP (1024x768 rez).&lt;br /&gt;
*Personality type card graphics (228x224) in TGA.&lt;br /&gt;
*Card backgrounds (800x1200) in BMP.&lt;br /&gt;
*Alpha-blended card borders (800x1200) in TGA.&lt;br /&gt;
*Presumably a blend effect for the cards (740x900) in BMP.&lt;br /&gt;
&lt;br /&gt;
===jg2e07_00_00===&lt;br /&gt;
*Single WAV file of a camera shutter, used for when taking maker screenshots with Print Screen.&lt;br /&gt;
&lt;br /&gt;
==Main Game PP Files==&lt;br /&gt;
&lt;br /&gt;
===jg2el02_00_00===&lt;br /&gt;
*Mostly XX files, a few KYS files. Purpose unknown.&lt;br /&gt;
&lt;br /&gt;
===jg2el02_00_01===&lt;br /&gt;
*jg2p_00_00_00_00.lst: Perhaps related to the DLC Hairs.&lt;br /&gt;
*Three XX files of unknown purpose.&lt;br /&gt;
&lt;br /&gt;
===jg2el02_00_02===&lt;br /&gt;
*jg2p_00_00_00_00.lst: Perhaps related to the DLC Hairs.&lt;br /&gt;
*Two XX files of unknown purpose.&lt;br /&gt;
&lt;br /&gt;
===jg2el02_01_00===&lt;br /&gt;
*Many XX and KYS files. Purpose unknown.&lt;br /&gt;
&lt;br /&gt;
===jg2el02_02_00===&lt;br /&gt;
*Many XX and KYS files. Purpose unknown.&lt;br /&gt;
&lt;br /&gt;
===jg2el02_02_01===&lt;br /&gt;
*jg2p_00_00_00_00.lst: Perhaps related to the DLC Hairs.&lt;br /&gt;
*Three XX files of unknown purpose.&lt;br /&gt;
*Two KYS files of unknown purpose.&lt;br /&gt;
&lt;br /&gt;
===jg2el02_02_02===&lt;br /&gt;
*jg2p_00_00_00_00.lst: Perhaps related to the DLC Hairs.&lt;br /&gt;
*One XX file of unknown purpose.&lt;br /&gt;
&lt;br /&gt;
===jg2el02_03_00===&lt;br /&gt;
*Many XX files and one KYS file. Purpose unknown.&lt;br /&gt;
&lt;br /&gt;
===jg2p00_00_00===&lt;br /&gt;
*The majority of the game's LST files are here. Various things including all dialogues.&lt;br /&gt;
&lt;br /&gt;
===jg2p00_00_01===&lt;br /&gt;
*Three LSTs for the first DLC (曹) personality's dialogue.&lt;br /&gt;
&lt;br /&gt;
===jg2p01_00_00===&lt;br /&gt;
*Many XA, XX, ICF, COLOR, and BPS files.&lt;br /&gt;
&lt;br /&gt;
===jg2p03_00_00===&lt;br /&gt;
*Various TGA and BMP graphics, mostly (all?) for clothing.&lt;br /&gt;
&lt;br /&gt;
===jg2p04_00_00===&lt;br /&gt;
*SVIEX units.&lt;br /&gt;
&lt;br /&gt;
===jg2p05_(a/s)(00/21)_00===&lt;br /&gt;
*WAV files for each character's voice clip. A = Females, S= males.&lt;br /&gt;
**Currently females have 22 (00-21) personalities; males only have four (00-03). a21 is the first female DLC (曹) personality.&lt;br /&gt;
&lt;br /&gt;
===jg2p06_00_00===&lt;br /&gt;
*Various graphics. Some indicate where you are in the school, some are for the clothing editor, some for dialogue choices, etc.&lt;br /&gt;
&lt;br /&gt;
===jg2p07_00_00===&lt;br /&gt;
*BGM and SFX in WAV format.&lt;br /&gt;
&lt;br /&gt;
===jg2p08_00_00===&lt;br /&gt;
*Backgrounds (in BMP format), extra layers (in TGA format), and XX files.&lt;br /&gt;
&lt;br /&gt;
===jg2p09_00_00===&lt;br /&gt;
*Various LST files.&lt;br /&gt;
&lt;br /&gt;
===jg2p09_01_00===&lt;br /&gt;
*Various ICF files. Filenames seem to indicate Camera Positions?&lt;br /&gt;
&lt;br /&gt;
===jg2p09_02_00===&lt;br /&gt;
*Various XA files related to an intro?&lt;br /&gt;
&lt;br /&gt;
===jg2p09_03_00===&lt;br /&gt;
*Various XA files related to backgrounds?&lt;br /&gt;
&lt;br /&gt;
===jg2p09_04_00===&lt;br /&gt;
*Various XA files of unknown purpose.&lt;br /&gt;
&lt;br /&gt;
===jg2p09_05_00===&lt;br /&gt;
*Various XA files of unknown purpose.&lt;br /&gt;
&lt;br /&gt;
===jg2p09_06_00===&lt;br /&gt;
*Various XA files of unknown purpose.&lt;br /&gt;
&lt;br /&gt;
===jg2p09_07_00===&lt;br /&gt;
*Various XA files of unknown purpose.&lt;br /&gt;
&lt;br /&gt;
===jg2p09_08_00===&lt;br /&gt;
*Various XA files of unknown purpose.&lt;br /&gt;
&lt;br /&gt;
===jg2p09_09_00===&lt;br /&gt;
*Various XA files of unknown purpose.&lt;br /&gt;
&lt;br /&gt;
===jg2p09_10_00===&lt;br /&gt;
*Various XA files of unknown purpose.&lt;br /&gt;
&lt;br /&gt;
===jg2p09_11_00===&lt;br /&gt;
*Various XA files of unknown purpose.&lt;br /&gt;
&lt;br /&gt;
===jg2p09_12_00===&lt;br /&gt;
*Various XA files of unknown purpose.&lt;/div&gt;</summary>
		<author><name>EvoRevo</name></author>	</entry>

	<entry>
		<id>http://wiki.anime-sharing.com/hgames/index.php?title=Artificial_Academy_2/PP_list&amp;diff=13655</id>
		<title>Artificial Academy 2/PP list</title>
		<link rel="alternate" type="text/html" href="http://wiki.anime-sharing.com/hgames/index.php?title=Artificial_Academy_2/PP_list&amp;diff=13655"/>
				<updated>2014-06-05T09:30:14Z</updated>
		
		<summary type="html">&lt;p&gt;EvoRevo: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==jg2e00_00_00==&lt;br /&gt;
*jg2_EyeNeck.lst - Unknown.&lt;br /&gt;
*jg2e_00_00_00_00.lst - Male character names.&lt;br /&gt;
*jg2e_00_00_01_00.lst - Female character names.&lt;br /&gt;
*jg2e_00_01_00_00.lst - Seems to have something to do with personalities (the kanji are there, and some values differ) but exactly what is unclear. This may have something to do with the stock characters, since it references those by name(?).&lt;br /&gt;
*jg2e_00_02_00_00.lst - Seems to link certain .xx/.xa files with certain .tga files.&lt;br /&gt;
*jg2e_00_02_01_00.lst - Seems to link certain .xx/.xa files with certain .tga files.&lt;br /&gt;
*jg2e_00_02_02_00.lst - Seems to link certain .xx/.xa files with certain .tga files.&lt;br /&gt;
*jg2e_00_02_03_00.lst - Seems to link certain .xx/.xa files with certain .tga files.&lt;br /&gt;
*jg2e_00_03_00_00.lst - Lovers/Friends/Sexual Items lists, in column order.&lt;br /&gt;
*jg2p_00_00_00_00.lst - Unknown, seems to reference a lot of body stuff.&lt;br /&gt;
*jg2p_00_00_00_01.lst - Unknown, seems to reference a lot of body stuff.&lt;br /&gt;
*jg2p_00_00_00_02.lst - Unknown, seems to reference a lot of body stuff.&lt;br /&gt;
*jg2p_00_00_00_03.lst - Unknown, seems to reference a lot of body stuff.&lt;br /&gt;
*jg2p_00_01_00_00.lst - Unknown, seems to reference a lot of body stuff.&lt;br /&gt;
*jg2p_00_01_00_01.lst - Unknown, seems to reference a lot of body stuff.&lt;br /&gt;
*jg2p_00_01_00_02.lst - Unknown, seems to reference a lot of body stuff.&lt;br /&gt;
*jg2p_00_01_00_03.lst - Unknown, seems to reference a lot of body stuff.&lt;br /&gt;
&lt;br /&gt;
==jg2e01_00_00==&lt;br /&gt;
*Tons of XX, Eye, XA, and data files. These might be for the default two characters as their cards are baked into here.&lt;br /&gt;
&lt;br /&gt;
==jg2e02_00_00==&lt;br /&gt;
*BPS, XA, and XX files. Unknown purpose.&lt;br /&gt;
&lt;br /&gt;
==jg2e02_01_00==&lt;br /&gt;
*BPS, XA, and XX files. Unknown purpose.&lt;br /&gt;
&lt;br /&gt;
==jg2e02_02_00==&lt;br /&gt;
*BPS, XA, and XX files. Unknown purpose.&lt;br /&gt;
&lt;br /&gt;
==jg2e02_03_00==&lt;br /&gt;
*BPS, XA, and XX files. Unknown purpose.&lt;br /&gt;
&lt;br /&gt;
==jg2e03_00_00==&lt;br /&gt;
*Character textures. Nipples, eyes, pubic hair, lipstick, mosaic censors, etc. all seem to be in here.&lt;br /&gt;
&lt;br /&gt;
==jg2e04_00_00==&lt;br /&gt;
*SVIEXs.&lt;br /&gt;
&lt;br /&gt;
==jg2e05_00_00==&lt;br /&gt;
*WAV files for each personality's dialogue when selected.&lt;br /&gt;
&lt;br /&gt;
==jg2e06_00_00==&lt;br /&gt;
*Maker backgrounds (one for a boy's room, one for a girl's room) in BMP (1024x768 rez).&lt;br /&gt;
*Personality type card graphics (228x224) in TGA.&lt;br /&gt;
*Card backgrounds (800x1200) in BMP.&lt;br /&gt;
*Alpha-blended card borders (800x1200) in TGA.&lt;br /&gt;
*Presumably a blend effect for the cards (740x900) in BMP.&lt;br /&gt;
&lt;br /&gt;
==jg2e07_00_00==&lt;br /&gt;
*Single WAV file of a camera shutter, used for when taking maker screenshots with Print Screen.&lt;/div&gt;</summary>
		<author><name>EvoRevo</name></author>	</entry>

	<entry>
		<id>http://wiki.anime-sharing.com/hgames/index.php?title=Artificial_Academy_2/PP_list&amp;diff=13654</id>
		<title>Artificial Academy 2/PP list</title>
		<link rel="alternate" type="text/html" href="http://wiki.anime-sharing.com/hgames/index.php?title=Artificial_Academy_2/PP_list&amp;diff=13654"/>
				<updated>2014-06-05T09:29:24Z</updated>
		
		<summary type="html">&lt;p&gt;EvoRevo: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==jg2e00_00_00==&lt;br /&gt;
*jg2_EyeNeck.lst - Unknown.&lt;br /&gt;
*jg2e_00_00_00_00.lst - Male character names.&lt;br /&gt;
*jg2e_00_00_01_00.lst - Female character names.&lt;br /&gt;
*jg2e_00_01_00_00.lst - Seems to have something to do with personalities (the kanji are there, and some values differ) but exactly what is unclear. This may have something to do with the stock characters, since it references those by name(?).&lt;br /&gt;
*jg2e_00_02_00_00.lst - Seems to link certain .xx/.xa files with certain .tga files.&lt;br /&gt;
*jg2e_00_02_01_00.lst - Seems to link certain .xx/.xa files with certain .tga files.&lt;br /&gt;
*jg2e_00_02_02_00.lst - Seems to link certain .xx/.xa files with certain .tga files.&lt;br /&gt;
*jg2e_00_02_03_00.lst - Seems to link certain .xx/.xa files with certain .tga files.&lt;br /&gt;
*jg2e_00_03_00_00.lst - Lovers/Friends/Sexual Items lists, in column order.&lt;br /&gt;
*jg2p_00_00_00_00.lst - Unknown, seems to reference a lot of body stuff.&lt;br /&gt;
*jg2p_00_00_00_01.lst - Unknown, seems to reference a lot of body stuff.&lt;br /&gt;
*jg2p_00_00_00_02.lst - Unknown, seems to reference a lot of body stuff.&lt;br /&gt;
*jg2p_00_00_00_03.lst - Unknown, seems to reference a lot of body stuff.&lt;br /&gt;
*jg2p_00_01_00_00.lst - Unknown, seems to reference a lot of body stuff.&lt;br /&gt;
*jg2p_00_01_00_01.lst - Unknown, seems to reference a lot of body stuff.&lt;br /&gt;
*jg2p_00_01_00_02.lst - Unknown, seems to reference a lot of body stuff.&lt;br /&gt;
*jg2p_00_01_00_03.lst - Unknown, seems to reference a lot of body stuff.&lt;br /&gt;
&lt;br /&gt;
==jg2e01_00_00==&lt;br /&gt;
*Tons of XX, Eye, XA, and data files. These might be for the default two characters as their cards are baked into here.&lt;br /&gt;
&lt;br /&gt;
==jg2e02_00_00==&lt;br /&gt;
*BPS, XA, and XX files. Unknown purpose.&lt;br /&gt;
&lt;br /&gt;
==jg2e02_01_00==&lt;br /&gt;
*BPS, XA, and XX files. Unknown purpose.&lt;br /&gt;
&lt;br /&gt;
==jg2e02_02_00==&lt;br /&gt;
*BPS, XA, and XX files. Unknown purpose.&lt;br /&gt;
&lt;br /&gt;
==jg2e02_03_00==&lt;br /&gt;
*BPS, XA, and XX files. Unknown purpose.&lt;br /&gt;
&lt;br /&gt;
==jg2e03_00_00==&lt;br /&gt;
*Character textures. Nipples, eyes, pubic hair, lipstick, mosaic censors, etc. all seem to be in here.&lt;br /&gt;
&lt;br /&gt;
==jg2e04_00_00==&lt;br /&gt;
*SVIEXs.&lt;br /&gt;
&lt;br /&gt;
==jg2e04_00_00==&lt;br /&gt;
*WAV files for each personality's dialogue when selected.&lt;br /&gt;
&lt;br /&gt;
==jg2e06_00_00==&lt;br /&gt;
*Maker backgrounds (one for a boy's room, one for a girl's room) in BMP (1024x768 rez).&lt;br /&gt;
*Personality type card graphics (228x224) in TGA.&lt;br /&gt;
*Card backgrounds (800x1200) in BMP.&lt;br /&gt;
*Alpha-blended card borders (800x1200) in TGA.&lt;br /&gt;
*Presumably a blend effect for the cards (740x900) in BMP.&lt;br /&gt;
&lt;br /&gt;
==jg2e07_00_00==&lt;br /&gt;
*Single WAV file of a camera shutter, used for when taking maker screenshots with Print Screen.&lt;/div&gt;</summary>
		<author><name>EvoRevo</name></author>	</entry>

	<entry>
		<id>http://wiki.anime-sharing.com/hgames/index.php?title=Artificial_Academy_2/PP_list&amp;diff=13653</id>
		<title>Artificial Academy 2/PP list</title>
		<link rel="alternate" type="text/html" href="http://wiki.anime-sharing.com/hgames/index.php?title=Artificial_Academy_2/PP_list&amp;diff=13653"/>
				<updated>2014-06-05T05:03:43Z</updated>
		
		<summary type="html">&lt;p&gt;EvoRevo: Added what's in all of the PPs. Accurate as of the full game maker.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==jg2e00_00_00==&lt;br /&gt;
*jg2_EyeNeck.lst - Unknown.&lt;br /&gt;
*jg2e_00_00_00_00.lst - Male character names.&lt;br /&gt;
*jg2e_00_00_01_00.lst - Female character names.&lt;br /&gt;
*jg2e_00_01_00_00.lst - Seems to have something to do with personalities (the kanji are there, and some values differ) but exactly what is unclear. This may have something to do with the stock characters, since it references those by name(?).&lt;br /&gt;
*jg2e_00_02_00_00.lst - Seems to link certain .xx/.xa files with certain .tga files.&lt;br /&gt;
*jg2e_00_02_01_00.lst - Seems to link certain .xx/.xa files with certain .tga files.&lt;br /&gt;
*jg2e_00_02_02_00.lst - Seems to link certain .xx/.xa files with certain .tga files.&lt;br /&gt;
*jg2e_00_02_03_00.lst - Seems to link certain .xx/.xa files with certain .tga files.&lt;br /&gt;
*jg2e_00_03_00_00.lst - Lovers/Friends/Sexual Items lists, in column order.&lt;br /&gt;
*jg2p_00_00_00_00.lst - Unknown, seems to reference a lot of body stuff.&lt;br /&gt;
*jg2p_00_00_00_01.lst - Unknown, seems to reference a lot of body stuff.&lt;br /&gt;
*jg2p_00_00_00_02.lst - Unknown, seems to reference a lot of body stuff.&lt;br /&gt;
*jg2p_00_00_00_03.lst - Unknown, seems to reference a lot of body stuff.&lt;br /&gt;
*jg2p_00_01_00_00.lst - Unknown, seems to reference a lot of body stuff.&lt;br /&gt;
*jg2p_00_01_00_01.lst - Unknown, seems to reference a lot of body stuff.&lt;br /&gt;
*jg2p_00_01_00_02.lst - Unknown, seems to reference a lot of body stuff.&lt;br /&gt;
*jg2p_00_01_00_03.lst - Unknown, seems to reference a lot of body stuff.&lt;br /&gt;
&lt;br /&gt;
==jg2e01_00_00==&lt;br /&gt;
*Tons of XX, Eye, XA, and data files. These might be for the default two characters as their cards are baked into here.&lt;br /&gt;
&lt;br /&gt;
==jg2e02_00_00==&lt;br /&gt;
*BPS, XA, and XX files. Unknown purpose.&lt;br /&gt;
&lt;br /&gt;
==jg2e02_01_00==&lt;br /&gt;
*BPS, XA, and XX files. Unknown purpose.&lt;br /&gt;
&lt;br /&gt;
==jg2e02_02_00==&lt;br /&gt;
*BPS, XA, and XX files. Unknown purpose.&lt;br /&gt;
&lt;br /&gt;
==jg2e02_03_00==&lt;br /&gt;
*BPS, XA, and XX files. Unknown purpose.&lt;br /&gt;
&lt;br /&gt;
==jg2e03_00_00==&lt;br /&gt;
*Character textures. Nipples, eyes, pubic hair, lipstick, mosaic censors, etc. all seem to be in here.&lt;br /&gt;
&lt;br /&gt;
==jg2e04_00_00==&lt;br /&gt;
*SVIEXs.&lt;br /&gt;
&lt;br /&gt;
==jg2e04_00_00==&lt;br /&gt;
*WAV files for each personality's dialogue when selected.&lt;br /&gt;
&lt;br /&gt;
==jg2e06_00_00==&lt;br /&gt;
*Maker backgrounds (one for a boy's room, one for a girl's room) in BMP (1024x768 rez). *Personality type card graphics (228x224) in TGA.&lt;br /&gt;
*Card backgrounds (800x1200) in BMP.&lt;br /&gt;
*Alpha-blended card borders (800x1200) in TGA.&lt;br /&gt;
*Presumably a blend effect for the cards (740x900) in BMP.&lt;br /&gt;
&lt;br /&gt;
==jg2e07_00_00==&lt;br /&gt;
*Single WAV file of a camera shutter, used for when taking maker screenshots with Print Screen.&lt;/div&gt;</summary>
		<author><name>EvoRevo</name></author>	</entry>

	<entry>
		<id>http://wiki.anime-sharing.com/hgames/index.php?title=Artificial_Academy/Gameplay/Character_Creation&amp;diff=9079</id>
		<title>Artificial Academy/Gameplay/Character Creation</title>
		<link rel="alternate" type="text/html" href="http://wiki.anime-sharing.com/hgames/index.php?title=Artificial_Academy/Gameplay/Character_Creation&amp;diff=9079"/>
				<updated>2014-02-25T16:38:57Z</updated>
		
		<summary type="html">&lt;p&gt;EvoRevo: Spacing clean-up.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Artificial Academy}}&lt;br /&gt;
==Club==&lt;br /&gt;
&lt;br /&gt;
Selects which sport the character will practice in the afternoon between Baseball, Kendo, Swimming, Athletics,&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Volleyball and Tennis. The character will spawn in the changing room at the end of the day, with the exc&lt;br /&gt;
&lt;br /&gt;
eption of female baseball players, who do not have a clubhouse, and spawn in the empty classroom.&lt;br /&gt;
==Academics==&lt;br /&gt;
&lt;br /&gt;
Affects scholarship rankings. Some personality types will be more attracted to higher ranks and be more favorably disposed to them. Academic rank changes dynamically in-game, and can be improved by studying in the morning. Academics increases faster when studying with partners who have higher Academics, and some personality types are especially good teachers, such as Big Sister and Eloquent.&lt;br /&gt;
&lt;br /&gt;
==Athletics==&lt;br /&gt;
Affects athletic rankings, and as with scholarship, some personality types are more receptive to more athletic characters. Also affects how fast the character moves around and likelihood of winning a fight. This trait can be improved by doing club activities, more rapidly when practicing with someone in your club and higher in Athletics.&lt;br /&gt;
&lt;br /&gt;
Athletic fighting ability is modified by the type of sport; for example, a kendo expert will most often win over a track expert. Movement rate is likewise modifed; a track expert will cross the room quicker than a kendo expert.&lt;br /&gt;
&lt;br /&gt;
Movement speed is also a double-edged sword. While it can be useful to catch (or evade) NPCs or travel across the map quickly, it can sometimes limit your ability to stop yourself from entering into an undesireable interaction, such as interupting NPCs, or accidently heading into the wrong bathroom or locker rooms for your gender.&lt;br /&gt;
&lt;br /&gt;
==Female Personality Types==&lt;br /&gt;
Superficially, it changes the voice and body language of a character, as well as other mannerisms. For example, a girl with the &amp;quot;Calm&amp;quot; personality will tend to move slower or walk to locations regardless of their athletic ability. Personality also impacts social interactions, though the details are not known at this time.&lt;br /&gt;
&lt;br /&gt;
'''Note:''' Let's avoid the &amp;quot;tsundere&amp;quot; label for any type over the same reasons as the AG3 wiki. It's too subjective, and though some types tend to it more than others, a variety of traits can give any type tsundere qualities, including the Male Types. To give your own advice on how to create a prototypical tsundere, please add to Tips section.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==='''First Row'''===&lt;br /&gt;
&lt;br /&gt;
====Sweet (甘)====&lt;br /&gt;
Sensitive, child-like, and eager to please. &amp;quot;Cutesier&amp;quot; than the Innocent type.&lt;br /&gt;
&lt;br /&gt;
====Selfish (我)====&lt;br /&gt;
Teasing and playful, sometimes maliciously, yet good natured and thick skinned. Often unpredictable.&lt;br /&gt;
&lt;br /&gt;
====Mistress (妾)====&lt;br /&gt;
Hot tempered and demanding socially. Fawning and insecure romantically. Attracted to high status, though her antisocial behavior leaves her with little popularity.&lt;br /&gt;
&lt;br /&gt;
'''Note:''' &amp;quot;Mistress&amp;quot; here does not denote &amp;quot;Domme&amp;quot;, as the kanji more directly translates to &amp;quot;Concubine&amp;quot; or &amp;quot;Kept Woman&amp;quot;. See Empress or Selfish for Domme-types.&lt;br /&gt;
&lt;br /&gt;
====Pleasant (快)====&lt;br /&gt;
An immature, boku-ko type. She has a unique bird-run wherein she holds her arms behind her back, which is shared with the Affable, Rough, and Obscene types. Analogous to Artificial Girl 3's K-type personality, although far more childish.&lt;br /&gt;
&lt;br /&gt;
====Innocent (純)====&lt;br /&gt;
Naive, more shy demeanor compared to Sweet and Pleasant. Often the target of bullies.&lt;br /&gt;
&lt;br /&gt;
====Dark (暗)====&lt;br /&gt;
Seems uninterested, depressed or introvert, but it's not particularly hard to form a relationship if you show interest, and can be spontaneously affectionate and warm. Will say mysterious things -- delusional or visionary?&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==='''Second Row'''===&lt;br /&gt;
&lt;br /&gt;
====Tense (捻)====&lt;br /&gt;
Impatient and insisting. Stalker personality. Very self-conscious about affection and ecchi and will avoid being seen in the act. Deadpan and dismissive at first, then emotionally defensive, but eventually opens up a warm side, though somewhat grudgingly.&lt;br /&gt;
&lt;br /&gt;
'''Note:''' Mistranslation. The kanji is found in words such as &amp;quot;twisted&amp;quot; and &amp;quot;distorted&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
====Aloof (儚)====&lt;br /&gt;
Quiet and distant; significantly reduced success rates in all interactions as active character or NPC. Gentle and considerate when befriended. Initially shy but becomes very forward romantically.&lt;br /&gt;
&lt;br /&gt;
'''Note:''' The kanji's direct translation is &amp;quot;fleeting,&amp;quot; &amp;quot;transient,&amp;quot; &amp;quot;momentary,&amp;quot; &amp;quot;fickle.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
====Casual (緩)====&lt;br /&gt;
Cloud Cuckoolander -- eccentric, in her own little world, indifferent to honorifics and rankings, addresses everyone casually and often friendly (note: this is sure to piss off certain other types.) Though somewhat loony, improves Academics and Athletics at a rapid rate. Testing has proven her to be the sluttiest, with highest number of sexual encounters and partners compared to other types of same virtue.&lt;br /&gt;
&lt;br /&gt;
====Humble (臆)====&lt;br /&gt;
Insecure and self-effacing, will apologize a lot and apologize for apologizing. Will treat her romantic partner somewhat like a knight in shining armor. Will be surprisingly aggressive at confessing to you at higher relationship levels.&lt;br /&gt;
&lt;br /&gt;
'''Note:''' Mistranslation. The kanji is often found in words such as &amp;quot;hesitant&amp;quot;, &amp;quot;timid&amp;quot;, and &amp;quot;fear&amp;quot;. A more accurate, natural translation for this personality would be &amp;quot;shy&amp;quot;, although &amp;quot;timid&amp;quot; is also rather accurate.&lt;br /&gt;
&lt;br /&gt;
====Ditzy (凡)====&lt;br /&gt;
&lt;br /&gt;
Possible mistranslation. The kanji translates to &amp;quot;mediocre&amp;quot;. There is nothing special about this personality's behavior, which accurately describes the kanji.&lt;br /&gt;
&lt;br /&gt;
'''Note:''' More accurate translation would likely be &amp;quot;nice&amp;quot; (think &amp;quot;Mr. Nice Guy&amp;quot; or your stereotypical osananajimi) or &amp;quot;ordinary&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
====Rough (荒)====&lt;br /&gt;
Tomboy type. Very quick to pick fights, attracted to the most accomplished fighters.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==='''Third Row'''===&lt;br /&gt;
&lt;br /&gt;
====Affable (楽)====&lt;br /&gt;
Bokuko with a cocky smirk, delinquent, quick-tempered. Has more of a dedicated athlete feel to her than the Pleasant type, being more serious, mature and distant. Might be difficult to build a relationship with.&lt;br /&gt;
&lt;br /&gt;
'''Note:''' The Kanji's direct translations: &amp;quot;comfort,&amp;quot; &amp;quot;ease,&amp;quot; &amp;quot;agreeable.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
====Faithful (律)====&lt;br /&gt;
More difficult to initiate casual sex with her, but is less receptive to advances when already in a relationship. She speaks in an authoritative manner and will often appear agitated when she is in fact not. One of the most difficult personality types to build relations with. Keep asking her to study, train, and have lunch with you untill you're confident enough in your friendship, before taking it to the next level. Both in and outside a relationship, the option of asking her how she feels never seems to give a positive response, but it is uncertain if she still appreciates the 'thought'. Her high moral standards easily makes her the public enemy of most members of the class, especially when combined with high or highest virtue. In which case, being good at sports helps a lot to survive, and in the long run, will make her the brawl champion.&lt;br /&gt;
&lt;br /&gt;
'''Note 1: '''&amp;quot;Faithful&amp;quot; may be a mistranslation. The kanji for this personality type more acurately translates to &amp;quot;law&amp;quot;, which better fits her behavior. She acts like the stereotypical strict &amp;quot;Class Rep&amp;quot;, always making sure others are following the rules and complaining about improper behavior. Her aversion to casual sex and cheating is likely due to her considering those to be &amp;quot;immoral activities&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Faithful&amp;quot; may not be ''completely'' inaccurate, as she's less likely to fool around and much less likely to take multiple partners at any virtue, and she's nearly impossible to break up with.&lt;br /&gt;
&lt;br /&gt;
'''Note 2:''' &amp;quot;Strict&amp;quot; personality would be a more accurate translation for this.&lt;br /&gt;
&lt;br /&gt;
====Obscene (猥)====&lt;br /&gt;
Brash speaker, uses coarse and careless language, often speaks loudly, yelling even in casual conversation. Not a &amp;quot;lewd&amp;quot; type in itself, but combined with low virtue and Perverted makes a very promiscuous girl. Even with high virtue, she will talk about sex frequently, increasing horniness in herself and everyone around her.&lt;br /&gt;
&lt;br /&gt;
====Quiet (静)====&lt;br /&gt;
Soft-spoken and enigmatic, laconic and concise speech. More verbal in H-scenes than in all other interactions combined.&lt;br /&gt;
&lt;br /&gt;
====Calm (穏)====&lt;br /&gt;
An older, more mature sounding voice with a Yamato Nadeshiko type personality. A proper lady, but not quite a prude at any virtue; when interested, she's sly with her innuendo while maintaining appearances. At any virtue, has a lower success rate to discuss love/sex or make physical contact in the presence of others. Less demonstrative about her moods, unless asked.&lt;br /&gt;
&lt;br /&gt;
'''Note:''' &amp;quot;Gentle&amp;quot; is probably more accurate to describe this personality.&lt;br /&gt;
&lt;br /&gt;
====Brave (武)====&lt;br /&gt;
Tomboyish, &amp;quot;Female Soldier&amp;quot; personality, serious and militaristic (responds with &amp;quot;ryoukai,&amp;quot; or &amp;quot;roger that&amp;quot;.) and oftentimes angry sounding despite not actually being mad. Her behavior appears to be a front to hide her more feminine side. She is oddly very receptive to romantic or sexual conversation, and will sometimes display her extremely girlish tendencies to someone she likes, much to her own chagrin. Quick to fight.&lt;br /&gt;
&lt;br /&gt;
'''Note:''' The kanji directly translates to &amp;quot;arms,&amp;quot; &amp;quot;chivilary,&amp;quot; &amp;quot;military,&amp;quot; &amp;quot;warrior.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==='''Fourth Row'''===&lt;br /&gt;
&lt;br /&gt;
====Big Sister (姉)====&lt;br /&gt;
The game does not have a mechanic that accounts for blood relation, so the name is only superficial, and appears to fit the normal childhood friend anime archetype as well as or better than the older sister archetype. Girls with this personality are arguably the most &amp;quot;normal&amp;quot; of all the female personality types. She appears to be friendly and outgoing, but not to the point of being overly energetic or informal, and acts confident without sounding overbearing or tomboyish. Sometimes appears depressed when she's just tired, and other times covers actual depression with a smile.&lt;br /&gt;
&lt;br /&gt;
====Empress (皇)====&lt;br /&gt;
Typical noble/ojou-sama type, generally drawn to higher social standings and looks down on the less popular. In-game, she will tend to gravitate toward those with higher social rankings to the point where she is more likely to confess or accept a confession from a more popular character. She is also more prone to jealous behavior, even without the Jealous trait, with a tendency to interrupt and break up interactions.&lt;br /&gt;
&lt;br /&gt;
'''Note:''' The kanji directly translates to &amp;quot;emperor,&amp;quot; so another possible translation is &amp;quot;Ruler&amp;quot; or possibly &amp;quot;Elite.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
====Handsome (麗)====&lt;br /&gt;
Female Princely type. Her speech patterns are eloquent, and she's tactful and charming. Highly flirtatious, often alludes to worldly experience, and is romantically aggressive, yet rarely takes the initiative physically. Though she does have a hint of masculinity, she's far more feminine than a tomboy, and has more of an assertive yuri type of personality.&lt;br /&gt;
&lt;br /&gt;
'''Note:''' The kanji directly translates to &amp;quot;beautiful,&amp;quot; &amp;quot;graceful,&amp;quot; &amp;quot;lovely,&amp;quot; &amp;quot;resplendent.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
====Cold (冷)====&lt;br /&gt;
Pre-order bonus character. Her dialog suggests she's studying the class as if it were a culture alien to her (could be alien, android or time traveler?). Initially emotionally detached, speaks very formally and in 1st-person plural, but becomes enthusiastic about studying romance and sexual relations through experience.&lt;br /&gt;
&lt;br /&gt;
==Male Personality Types==&lt;br /&gt;
As with female types, these determine voice and physical gestures, and have other gameplay effects to be determined.&lt;br /&gt;
&lt;br /&gt;
===Soft (軟)===&lt;br /&gt;
Quiet, hesitant, higher-pitched voice. Could be considered the opposite of the Manly Type, with more feminine voice and behaviour.&lt;br /&gt;
&lt;br /&gt;
===Eloquent (爽)===&lt;br /&gt;
Brisk but polite speech. (Higher conversation effects?). Seems to be very suitable for the &amp;quot;Most Popular Guy&amp;quot;, which can be a plus at game start to let everyone get acquainted with each other when used right, mainly through group activities. Obviously, this has the downside that everyone wants to talk to him and asks for his opinion. This also means that he can easily become the &amp;quot;Harem Master&amp;quot; of the class.&lt;br /&gt;
&lt;br /&gt;
===Violent (鋭)===&lt;br /&gt;
Projects a dark brooding image to intimidate potential enemies and appear mysterious to potential suitors. He may really be that cynical and morbid, but he sure is hammy about it. Maybe &amp;quot;Goth&amp;quot; or simply &amp;quot;Byronic&amp;quot; would be more fitting? He has a bit of the &amp;quot;Jaded Rebel&amp;quot; about him.&lt;br /&gt;
&lt;br /&gt;
'''Note:''' Mistranslation. The kanji is found in words such as &amp;quot;sharp(mind)&amp;quot;, &amp;quot;keen(sense)&amp;quot;, &amp;quot;ardour&amp;quot;, and &amp;quot;elite&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
===Manly (侠)===&lt;br /&gt;
Speaks in short, clipped sentences or single words. Displays little emotion and acts in a manner that could be described as calm or broody, or even anti-social. Appears composed in most situations, even in situations that would dictate otherwise, such as not getting chosen in a love triangle confrontation. Can easily be recognized by always keeping his arms crossed in front of his chest, which gives him almost an emotionless look, but he sure isn't. Combine this personality with high athletic skill and he will be insanely fast!&lt;br /&gt;
&lt;br /&gt;
==Experience==&lt;br /&gt;
Whether the character is a virgin or not, virgin girls will bleed during the first time and cannot climax.&lt;br /&gt;
&lt;br /&gt;
==Orientation==&lt;br /&gt;
Defines whether or not a character will have sex and date boys, girls or both. Sexual orientation is ironbound, so you cannot make a homo have sex with the opposite sex, even though they may still be good friends. It is possible however, for successful confessions to occur across orientations between NPCs. This has been observed at least for bisexual girls successfully wooing a straight girl.&lt;br /&gt;
&lt;br /&gt;
Option 1. 異性愛=Heterosexual&lt;br /&gt;
&lt;br /&gt;
Option 2. 同性愛=Homosexual&lt;br /&gt;
&lt;br /&gt;
Option 3. 両性=Bisexual&lt;br /&gt;
&lt;br /&gt;
==Skill==&lt;br /&gt;
How good the character is at satisfying the partner. Skill determines the maximum achievable gauge color: below average is Green, an average skill is required to give your partner Yellow, and above Average is required to give a Red orgasm, which enables the Ahegao (tongue out) state. Unlike the Athletics &amp;amp; Academics skills, this can '''not''' be improved through gameplay. Note that the actual maximum orgasm level is also determined by the ''positions sensitivity'', which is randomly choosen at character creation. This is not accessable through the Character Editor (Maker) and can only be changed with the help of a saved game editor.&lt;br /&gt;
&lt;br /&gt;
==Sensitivity==&lt;br /&gt;
How sensitive the character is to sexual stimulation, determines how quickly their Climax Gauge will increase.&lt;br /&gt;
&lt;br /&gt;
==Preferences==&lt;br /&gt;
A character's preferred sexual stance. This would affect the requirements to get positive comments after H-scenes from a character.&lt;br /&gt;
*'''Pleasure: '''The character would want you to give him/her more orgasms than yourself (the player).&lt;br /&gt;
*'''Enjoyment: '''Similar to Pleasure, but the ratio of orgasms between you and your partner has grown closer.&lt;br /&gt;
*'''Normal: '''Anything goes.&lt;br /&gt;
*'''Service: '''Like how Enjoyment is a 'lower' level of Pleasure, Service is a 'lower' level of Devotion.&lt;br /&gt;
*'''Devotion: '''Just like Pleasure, but the polar opposite. The character would enjoy the sexual encounter if his/her partner orgasms more than him/her.&lt;br /&gt;
This is just in theory and quite unreliable.&lt;br /&gt;
&lt;br /&gt;
Other theory would be the kind of sensivity of the position, as you may know there are three kind of sensivity in one subposition: low, normal and high. So if you put a character wich preference is devotion or service in a subposition which sensivity is low and his partner is high and the one to cum is the last, maybe is the ideal for that character.&lt;br /&gt;
&lt;br /&gt;
==Virtue==&lt;br /&gt;
How the character views sexual relations. Virtue restricts physical interactions taken toward them (the success rates of sexual approaches toward them.), or initiated themselves (the random chance that they may approach another character.). Examples:&lt;br /&gt;
&lt;br /&gt;
*Lower virtue will accept sexual approaches at lower affection levels, while higher virtue requires higher affection with the approaching character.&lt;br /&gt;
&lt;br /&gt;
*Lower virtue will be more willing to have sex in public places, while higher virtue will be more reluctant to even talk about sex or even love in public places.&lt;br /&gt;
&lt;br /&gt;
*Lower virtue will be more willing to have sex, and continue having sex, with others present, while higher virtue is less likely to begin with others present, and more likely to end the session if others arrive.&lt;br /&gt;
&lt;br /&gt;
*Lower virtue is more likely to strip naked, while highest virtue will only strip in the privacy of a home visit.&lt;br /&gt;
*Lower virtue prefers to talk about sex than about love, while higher virute prefers to talk about love than about sex.&lt;br /&gt;
&lt;br /&gt;
*Lower virtue is more likely to have affairs or multiple partners, while higher virtue will not cheat or give/accept confessions if they're already in a relationship.&lt;br /&gt;
&lt;br /&gt;
Horniness can overcome virtue restrictions to an extent, but too many factors combined will still make sexual acts impossible even with the lowest virtue.&lt;br /&gt;
&lt;br /&gt;
Virtue along with Sociability determines how likely a character is to break up sexual acts in public places.&lt;br /&gt;
&lt;br /&gt;
==Sociability==&lt;br /&gt;
&lt;br /&gt;
Sociability determines how proactive an NPC is in interacting with other characters. A highly sociable character will engage other more often, even characters they have lower affection towards. A low sociability character may wait for others to approach them, and only approach those they have some familiarity with.&lt;br /&gt;
&lt;br /&gt;
Sociability especially affects how confrontational a character is. At higher sociability, the character becomes more likely to interrupt interactions, compete with others, pick fights, and if they hold high virtue, break up sexual acts they witness. Highly social characters are also more likely to calm down or cheer up others, and if higher virtue, more likely to preach their morality (&amp;quot;Admonish lewd behaviour&amp;quot;).&lt;br /&gt;
&lt;br /&gt;
==Subconscious==&lt;br /&gt;
'''All of these choices may affect the dialogs and the behaviors of the characters in-game'''.&lt;br /&gt;
*'''Positive:''' Resistant to depression, but anger chance is still the same in situations that can cause either mood. (Positive characters have elevated incidents of violence, unless balanced by Calm or Negative.)&lt;br /&gt;
*'''Withdrawn:''' Rarely comes to speak with others. Will often retreat to remote locations rather than choose to interact with others.&lt;br /&gt;
*'''Jealous:''' Will chase the character he/she likes, interrupt when that character speaks to someone, and will raise the relationship a lot when chosen in a conflict of opposition, but if he/she's not chosen, the relationship with them will drop quite a bit.&lt;br /&gt;
*'''Irritable:''' More easily angered.&lt;br /&gt;
*'''Negative:''' More easily depressed.&lt;br /&gt;
*'''Own pace:''' Independent, more resistant when approached, but higher approval when they take initiative.&lt;br /&gt;
*'''Perverted:''' Likes sex. High approval gain for talking about sex or ecchi actions. It is easier to get her to a horny state where she will be more likely to accept and initiate H-actions.&lt;br /&gt;
*'''Serious:''' Higher success rate and approval for conversations about sports and studies, less for love and sex.&lt;br /&gt;
*'''Calm:''' Resistant to anger, but depression chance is still the same in situations that can cause either mood.&lt;br /&gt;
*'''Evil:''' Will murder their lover if neglected, rejected for another, or get into a physical fight.&lt;br /&gt;
&lt;br /&gt;
==Taste==&lt;br /&gt;
The personality and physical traits that the character is most attracted to.&lt;br /&gt;
&lt;br /&gt;
Characters will have a higher initial opinion of classmates who match their preferred personality and/or preferred physical traits. The closer the match, the higher the initial opinion.&lt;br /&gt;
&lt;br /&gt;
Characters gain approval faster toward classmates who match their preferred personality.&lt;br /&gt;
&lt;br /&gt;
Characters might be more willing to accept/initiate H-actions with classmates who match their preferred physical traits. (Confirmed)&lt;br /&gt;
&lt;br /&gt;
Based on a basic analysis of save data, traits and personality are calculated on an individual, additive basis. Each matching feature will add one to a total attraction score of up to 14. Personality appears to be treated the same as other factors, meaning it is weighed as much as whether the character wears glasses or not. There are no attraction penalties, i.e., a short character will be no less attractive to a character who prefers tall over a medium height character, but a tall character will be one point more attractive than both. A preference of &amp;quot;either&amp;quot; will count as a plus regardless of what the actual trait is.&lt;br /&gt;
&lt;br /&gt;
Taste is not gender-specific. For example, a heterosexual male who prefers fair skin and black hair will like other males who have fair skin and black hair, despite his sexual orientation. (This has been confirmed.)&lt;br /&gt;
{|  class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; &lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;width:10em&amp;quot;|Without Glasses&lt;br /&gt;
|style=&amp;quot;width:10em&amp;quot;|Either&lt;br /&gt;
|style=&amp;quot;width:10em&amp;quot;|With Glasses&lt;br /&gt;
|-&lt;br /&gt;
|Small Breasts&lt;br /&gt;
|Either&lt;br /&gt;
|Large Breasts&lt;br /&gt;
|-&lt;br /&gt;
|Short&lt;br /&gt;
|Either&lt;br /&gt;
|Tall&lt;br /&gt;
|-&lt;br /&gt;
|Skinny&lt;br /&gt;
|Either&lt;br /&gt;
|Chubby&lt;br /&gt;
|-&lt;br /&gt;
|Small Eyes&lt;br /&gt;
|Either&lt;br /&gt;
|Large Eyes&lt;br /&gt;
|-&lt;br /&gt;
|Short Hair&lt;br /&gt;
|Either&lt;br /&gt;
|Long Hair&lt;br /&gt;
|-&lt;br /&gt;
|Black&lt;br /&gt;
|Either&lt;br /&gt;
|Colored&lt;br /&gt;
|-&lt;br /&gt;
|Fair Skin&lt;br /&gt;
|Either&lt;br /&gt;
|Dark Skin&lt;br /&gt;
|}&lt;br /&gt;
[[Category:IllusionGames]]&lt;/div&gt;</summary>
		<author><name>EvoRevo</name></author>	</entry>

	<entry>
		<id>http://wiki.anime-sharing.com/hgames/index.php?title=Artificial_Academy/Gameplay/Character_Creation&amp;diff=9078</id>
		<title>Artificial Academy/Gameplay/Character Creation</title>
		<link rel="alternate" type="text/html" href="http://wiki.anime-sharing.com/hgames/index.php?title=Artificial_Academy/Gameplay/Character_Creation&amp;diff=9078"/>
				<updated>2014-02-25T16:25:31Z</updated>
		
		<summary type="html">&lt;p&gt;EvoRevo: Added personality kanji. When putting students in specific desks, the kanji is not translated, so adding them to this section will let players pick specific personalities for their classrooms.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Artificial Academy}}&lt;br /&gt;
==Club==&lt;br /&gt;
&lt;br /&gt;
Selects which sport the character will practice in the afternoon between Baseball, Kendo, Swimming, Athletics,&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Volleyball and Tennis. The character will spawn in the changing room at the end of the day, with the exc&lt;br /&gt;
&lt;br /&gt;
eption of female baseball players, who do not have a clubhouse, and spawn in the empty classroom.&lt;br /&gt;
==Academics==&lt;br /&gt;
&lt;br /&gt;
Affects scholarship rankings. Some personality types will be more attracted to higher ranks and be more favorably disposed to them. Academic rank changes dynamically in-game, and can be improved by studying in the morning. Academics increases faster when studying with partners who have higher Academics, and some personality types are especially good teachers, such as Big Sister and Eloquent.&lt;br /&gt;
&lt;br /&gt;
==Athletics==&lt;br /&gt;
Affects athletic rankings, and as with scholarship, some personality types are more receptive to more athletic characters. Also affects how fast the character moves around and likelihood of winning a fight. This trait can be improved by doing club activities, more rapidly when practicing with someone in your club and higher in Athletics.&lt;br /&gt;
&lt;br /&gt;
Athletic fighting ability is modified by the type of sport; for example, a kendo expert will most often win over a track expert. Movement rate is likewise modifed; a track expert will cross the room quicker than a kendo expert.&lt;br /&gt;
&lt;br /&gt;
Movement speed is also a double-edged sword. While it can be useful to catch (or evade) NPCs or travel across the map quickly, it can sometimes limit your ability to stop yourself from entering into an undesireable interaction, such as interupting NPCs, or accidently heading into the wrong bathroom or locker rooms for your gender.&lt;br /&gt;
&lt;br /&gt;
==Female Personality Types==&lt;br /&gt;
Superficially, it changes the voice and body language of a character, as well as other mannerisms. For example, a girl with the &amp;quot;Calm&amp;quot; personality will tend to move slower or walk to locations regardless of their athletic ability. Personality also impacts social interactions, though the details are not known at this time.&lt;br /&gt;
&lt;br /&gt;
'''Note:''' Let's avoid the &amp;quot;tsundere&amp;quot; label for any type over the same reasons as the AG3 wiki. It's too subjective, and though some types tend to it more than others, a variety of traits can give any type tsundere qualities, including the Male Types. To give your own advice on how to create a prototypical tsundere, please add to Tips section.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==='''First Row'''===&lt;br /&gt;
&lt;br /&gt;
====Sweet (甘)====&lt;br /&gt;
Sensitive, child-like, and eager to please. &amp;quot;Cutesier&amp;quot; than the Innocent type.&lt;br /&gt;
&lt;br /&gt;
====Selfish (我)====&lt;br /&gt;
Teasing and playful, sometimes maliciously, yet good natured and thick skinned. Often unpredictable.&lt;br /&gt;
&lt;br /&gt;
====Mistress (妾)====&lt;br /&gt;
Hot tempered and demanding socially. Fawning and insecure romantically. Attracted to high status, though her antisocial behavior leaves her with little popularity.&lt;br /&gt;
&lt;br /&gt;
'''Note:''' &amp;quot;Mistress&amp;quot; here does not denote &amp;quot;Domme&amp;quot;, as the kanji more directly translates to &amp;quot;Concubine&amp;quot; or &amp;quot;Kept Woman&amp;quot;. See Empress or Selfish for Domme-types.&lt;br /&gt;
&lt;br /&gt;
====Pleasant (快)====&lt;br /&gt;
An immature, boku-ko type. She has a unique bird-run wherein she holds her arms behind her back, which is shared with the Affable, Rough, and Obscene types. Analogous to Artificial Girl 3's K-type personality, although far more childish.&lt;br /&gt;
&lt;br /&gt;
====Innocent (純)====&lt;br /&gt;
Naive, more shy demeanor compared to Sweet and Pleasant. Often the target of bullies.&lt;br /&gt;
&lt;br /&gt;
====Dark (暗)====&lt;br /&gt;
Seems uninterested, depressed or introvert, but it's not particularly hard to form a relationship if you show interest, and can be spontaneously affectionate and warm. Will say mysterious things -- delusional or visionary?&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==='''Second Row'''===&lt;br /&gt;
&lt;br /&gt;
====Tense (捻)====&lt;br /&gt;
Impatient and insisting. Stalker personality. Very self-conscious about affection and ecchi and will avoid being seen in the act. Deadpan and dismissive at first, then emotionally defensive, but eventually opens up a warm side, though somewhat grudgingly.&lt;br /&gt;
&lt;br /&gt;
'''Note:''' Mistranslation. The kanji is found in words such as &amp;quot;twisted&amp;quot; and &amp;quot;distorted&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
====Aloof (儚)====&lt;br /&gt;
Quiet and distant; significantly reduced success rates in all interactions as active character or NPC. Gentle and considerate when befriended. Initially shy but becomes very forward romantically.&lt;br /&gt;
&lt;br /&gt;
'''Note:''' The kanji's direct translation is &amp;quot;fleeting,&amp;quot; &amp;quot;transient,&amp;quot; &amp;quot;momentary,&amp;quot; &amp;quot;fickle.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
====Casual (緩)====&lt;br /&gt;
Cloud Cuckoolander -- eccentric, in her own little world, indifferent to honorifics and rankings, addresses everyone casually and often friendly (note: this is sure to piss off certain other types.) Though somewhat loony, improves Academics and Athletics at a rapid rate. Testing has proven her to be the sluttiest, with highest number of sexual encounters and partners compared to other types of same virtue.&lt;br /&gt;
&lt;br /&gt;
====Humble (臆)====&lt;br /&gt;
Insecure and self-effacing, will apologize a lot and apologize for apologizing. Will treat her romantic partner somewhat like a knight in shining armor. Will be surprisingly aggressive at confessing to you at higher relationship levels.&lt;br /&gt;
&lt;br /&gt;
'''Note:''' Mistranslation. The kanji is often found in words such as &amp;quot;hesitant&amp;quot;, &amp;quot;timid&amp;quot;, and &amp;quot;fear&amp;quot;. A more accurate, natural translation for this personality would be &amp;quot;shy&amp;quot;, although &amp;quot;timid&amp;quot; is also rather accurate.&lt;br /&gt;
&lt;br /&gt;
====Ditzy (凡)====&lt;br /&gt;
&lt;br /&gt;
Possible mistranslation. The kanji translates to &amp;quot;mediocre&amp;quot;. There is nothing special about this personality's behavior, which accurately describes the kanji.&lt;br /&gt;
&lt;br /&gt;
'''Note:''' More accurate translation would likely be &amp;quot;nice&amp;quot; (think &amp;quot;Mr. Nice Guy&amp;quot; or your stereotypical osananajimi) or &amp;quot;ordinary&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
====Rough (荒)====&lt;br /&gt;
Tomboy type. Very quick to pick fights, attracted to the most accomplished fighters.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==='''Third Row'''===&lt;br /&gt;
&lt;br /&gt;
====Affable (楽)====&lt;br /&gt;
Bokuko with a cocky smirk, delinquent, quick-tempered. Has more of a dedicated athlete feel to her than the Pleasant type, being more serious, mature and distant. Might be difficult to build a relationship with.&lt;br /&gt;
&lt;br /&gt;
'''Note:''' The Kanji's direct translations: &amp;quot;comfort,&amp;quot; &amp;quot;ease,&amp;quot; &amp;quot;agreeable.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
====Faithful (律)====&lt;br /&gt;
More difficult to initiate casual sex with her, but is less receptive to advances when already in a relationship. She speaks in an authoritative manner and will often appear agitated when she is in fact not. One of the most difficult personality types to build relations with. Keep asking her to study, train, and have lunch with you untill you're confident enough in your friendship, before taking it to the next level. Both in and outside a relationship, the option of asking her how she feels never seems to give a positive response, but it is uncertain if she still appreciates the 'thought'. Her high moral standards easily makes her the public enemy of most members of the class, especially when combined with high or highest virtue. In which case, being good at sports helps a lot to survive, and in the long run, will make her the brawl champion.&lt;br /&gt;
&lt;br /&gt;
'''Note 1: '''&amp;quot;Faithful&amp;quot; may be a mistranslation. The kanji for this personality type more acurately translates to &amp;quot;law&amp;quot;, which better fits her behavior. She acts like the stereotypical strict &amp;quot;Class Rep&amp;quot;, always making sure others are following the rules and complaining about improper behavior. Her aversion to casual sex and cheating is likely due to her considering those to be &amp;quot;immoral activities&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Faithful&amp;quot; may not be ''completely'' inaccurate, as she's less likely to fool around and much less likely to take multiple partners at any virtue, and she's nearly impossible to break up with.&lt;br /&gt;
&lt;br /&gt;
'''Note 2:''' &amp;quot;Strict&amp;quot; personality would be a more accurate translation for this.&lt;br /&gt;
&lt;br /&gt;
====Obscene (猥)====&lt;br /&gt;
Brash speaker, uses coarse and careless language, often speaks loudly, yelling even in casual conversation. Not a &amp;quot;lewd&amp;quot; type in itself, but combined with low virtue and Perverted makes a very promiscuous girl. Even with high virtue, she will talk about sex frequently, increasing horniness in herself and everyone around her.&lt;br /&gt;
&lt;br /&gt;
====Quiet (静)====&lt;br /&gt;
Soft-spoken and enigmatic, laconic and concise speech. More verbal in H-scenes than in all other interactions combined.&lt;br /&gt;
&lt;br /&gt;
====Calm (穏)====&lt;br /&gt;
An older, more mature sounding voice with a Yamato Nadeshiko type personality. A proper lady, but not quite a prude at any virtue; when interested, she's sly with her innuendo while maintaining appearances. At any virtue, has a lower success rate to discuss love/sex or make physical contact in the presence of others. Less demonstrative about her moods, unless asked.&lt;br /&gt;
&lt;br /&gt;
'''Note:''' &amp;quot;Gentle&amp;quot; is probably more accurate to describe this personality.&lt;br /&gt;
&lt;br /&gt;
====Brave (武)====&lt;br /&gt;
Tomboyish, &amp;quot;Female Soldier&amp;quot; personality, serious and militaristic (responds with &amp;quot;ryoukai,&amp;quot; or &amp;quot;roger that&amp;quot;.) and oftentimes angry sounding despite not actually being mad. Her behavior appears to be a front to hide her more feminine side. She is oddly very receptive to romantic or sexual conversation, and will sometimes display her extremely girlish tendencies to someone she likes, much to her own chagrin. Quick to fight.&lt;br /&gt;
&lt;br /&gt;
'''Note:''' The kanji directly translates to &amp;quot;arms,&amp;quot; &amp;quot;chivilary,&amp;quot; &amp;quot;military,&amp;quot; &amp;quot;warrior.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
==='''Fourth Row'''===&lt;br /&gt;
&lt;br /&gt;
====Big Sister (姉)====&lt;br /&gt;
The game does not have a mechanic that accounts for blood relation, so the name is only superficial, and appears to fit the normal childhood friend anime archetype as well as or better than the older sister archetype. Girls with this personality are arguably the most &amp;quot;normal&amp;quot; of all the female personality types. She appears to be friendly and outgoing, but not to the point of being overly energetic or informal, and acts confident without sounding overbearing or tomboyish. Sometimes appears depressed when she's just tired, and other times covers actual depression with a smile.&lt;br /&gt;
&lt;br /&gt;
====Empress (皇)====&lt;br /&gt;
Typical noble/ojou-sama type, generally drawn to higher social standings and looks down on the less popular. In-game, she will tend to gravitate toward those with higher social rankings to the point where she is more likely to confess or accept a confession from a more popular character. She is also more prone to jealous behavior, even without the Jealous trait, with a tendency to interrupt and break up interactions.&lt;br /&gt;
&lt;br /&gt;
'''Note:''' The kanji directly translates to &amp;quot;emperor,&amp;quot; so another possible translation is &amp;quot;Ruler&amp;quot; or possibly &amp;quot;Elite.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
====Handsome (麗)====&lt;br /&gt;
Female Princely type. Her speech patterns are eloquent, and she's tactful and charming. Highly flirtatious, often alludes to worldly experience, and is romantically aggressive, yet rarely takes the initiative physically. Though she does have a hint of masculinity, she's far more feminine than a tomboy, and has more of an assertive yuri type of personality.&lt;br /&gt;
&lt;br /&gt;
'''Note:''' The kanji directly translates to &amp;quot;beautiful,&amp;quot; &amp;quot;graceful,&amp;quot; &amp;quot;lovely,&amp;quot; &amp;quot;resplendent.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
====Cold (冷)====&lt;br /&gt;
Pre-order bonus character. Her dialog suggests she's studying the class as if it were a culture alien to her (could be alien, android or time traveler?). Initially emotionally detached, speaks very formally and in 1st-person plural, but becomes enthusiastic about studying romance and sexual relations through experience.&lt;br /&gt;
&lt;br /&gt;
==Male Personality Types==&lt;br /&gt;
As with female types, these determine voice and physical gestures, and have other gameplay effects to be determined.&lt;br /&gt;
&lt;br /&gt;
===Soft (軟)===&lt;br /&gt;
Quiet, hesitant, higher-pitched voice. Could be considered the opposite of the Manly Type, with more feminine voice and behaviour.&lt;br /&gt;
&lt;br /&gt;
===Eloquent (爽)===&lt;br /&gt;
Brisk but polite speech. (Higher conversation effects?). Seems to be very suitable for the &amp;quot;Most Popular Guy&amp;quot;, which can be a plus at game start to let everyone get acquainted with each other when used right, mainly through group activities. Obviously, this has the downside that everyone wants to talk to him and asks for his opinion. This also means that he can easily become the &amp;quot;Harem Master&amp;quot; of the class.&lt;br /&gt;
&lt;br /&gt;
===Violent (鋭)===&lt;br /&gt;
Projects a dark brooding image to intimidate potential enemies and appear mysterious to potential suitors. He may really be that cynical and morbid, but he sure is hammy about it. Maybe &amp;quot;Goth&amp;quot; or simply &amp;quot;Byronic&amp;quot; would be more fitting? He has a bit of the &amp;quot;Jaded Rebel&amp;quot; about him.&lt;br /&gt;
&lt;br /&gt;
'''Note:''' Mistranslation. The kanji is found in words such as &amp;quot;sharp(mind)&amp;quot;, &amp;quot;keen(sense)&amp;quot;, &amp;quot;ardour&amp;quot;, and &amp;quot;elite&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
===Manly (侠)===&lt;br /&gt;
Speaks in short, clipped sentences or single words. Displays little emotion and acts in a manner that could be described as calm or broody, or even anti-social. Appears composed in most situations, even in situations that would dictate otherwise, such as not getting chosen in a love triangle confrontation. Can easily be recognized by always keeping his arms crossed in front of his chest, which gives him almost an emotionless look, but he sure isn't. Combine this personality with high athletic skill and he will be insanely fast!&lt;br /&gt;
&lt;br /&gt;
==Experience==&lt;br /&gt;
Whether the character is a virgin or not, virgin girls will bleed during the first time and cannot climax.&lt;br /&gt;
&lt;br /&gt;
==Orientation==&lt;br /&gt;
Defines whether or not a character will have sex and date boys, girls or both. Sexual orientation is ironbound, so you cannot make a homo have sex with the opposite sex, even though they may still be good friends. It is possible however, for successful confessions to occur across orientations between NPCs. This has been observed at least for bisexual girls successfully wooing a straight girl.&lt;br /&gt;
&lt;br /&gt;
Option 1. 異性愛=Heterosexual&lt;br /&gt;
&lt;br /&gt;
Option 2. 同性愛=Homosexual&lt;br /&gt;
&lt;br /&gt;
Option 3. 両性=Bisexual&lt;br /&gt;
&lt;br /&gt;
==Skill==&lt;br /&gt;
How good the character is at satisfying the partner. Skill determines the maximum achievable gauge color: below average is Green, an average skill is required to give your partner Yellow, and above Average is required to give a Red orgasm, which enables the Ahegao (tongue out) state. Unlike the Athletics &amp;amp; Academics skills, this can '''not''' be improved through gameplay. Note that the actual maximum orgasm level is also determined by the ''positions sensitivity'', which is randomly choosen at character creation. This is not accessable through the Character Editor (Maker) and can only be changed with the help of a saved game editor.&lt;br /&gt;
&lt;br /&gt;
==Sensitivity==&lt;br /&gt;
How sensitive the character is to sexual stimulation, determines how quickly their Climax Gauge will increase.&lt;br /&gt;
&lt;br /&gt;
==Preferences==&lt;br /&gt;
A character's preferred sexual stance. This would affect the requirements to get positive comments after H-scenes from a character.&lt;br /&gt;
*'''Pleasure: '''The character would want you to give him/her more orgasms than yourself (the player).&lt;br /&gt;
*'''Enjoyment: '''Similar to Pleasure, but the ratio of orgasms between you and your partner has grown closer.&lt;br /&gt;
*'''Normal: '''Anything goes.&lt;br /&gt;
*'''Service: '''Like how Enjoyment is a 'lower' level of Pleasure, Service is a 'lower' level of Devotion.&lt;br /&gt;
*'''Devotion: '''Just like Pleasure, but the polar opposite. The character would enjoy the sexual encounter if his/her partner orgasms more than him/her.&lt;br /&gt;
This is just in theory and quite unreliable.&lt;br /&gt;
&lt;br /&gt;
Other theory would be the kind of sensivity of the position, as you may know there are three kind of sensivity in one subposition: low, normal and high. So if you put a character wich preference is devotion or service in a subposition which sensivity is low and his partner is high and the one to cum is the last, maybe is the ideal for that character.&lt;br /&gt;
&lt;br /&gt;
==Virtue==&lt;br /&gt;
How the character views sexual relations. Virtue restricts physical interactions taken toward them (the success rates of sexual approaches toward them.), or initiated themselves (the random chance that they may approach another character.). Examples:&lt;br /&gt;
&lt;br /&gt;
*Lower virtue will accept sexual approaches at lower affection levels, while higher virtue requires higher affection with the approaching character.&lt;br /&gt;
&lt;br /&gt;
*Lower virtue will be more willing to have sex in public places, while higher virtue will be more reluctant to even talk about sex or even love in public places.&lt;br /&gt;
&lt;br /&gt;
*Lower virtue will be more willing to have sex, and continue having sex, with others present, while higher virtue is less likely to begin with others present, and more likely to end the session if others arrive.&lt;br /&gt;
&lt;br /&gt;
*Lower virtue is more likely to strip naked, while highest virtue will only strip in the privacy of a home visit.&lt;br /&gt;
*Lower virtue prefers to talk about sex than about love, while higher virute prefers to talk about love than about sex.&lt;br /&gt;
&lt;br /&gt;
*Lower virtue is more likely to have affairs or multiple partners, while higher virtue will not cheat or give/accept confessions if they're already in a relationship.&lt;br /&gt;
&lt;br /&gt;
Horniness can overcome virtue restrictions to an extent, but too many factors combined will still make sexual acts impossible even with the lowest virtue.&lt;br /&gt;
&lt;br /&gt;
Virtue along with Sociability determines how likely a character is to break up sexual acts in public places.&lt;br /&gt;
&lt;br /&gt;
==Sociability==&lt;br /&gt;
&lt;br /&gt;
Sociability determines how proactive an NPC is in interacting with other characters. A highly sociable character will engage other more often, even characters they have lower affection towards. A low sociability character may wait for others to approach them, and only approach those they have some familiarity with.&lt;br /&gt;
&lt;br /&gt;
Sociability especially affects how confrontational a character is. At higher sociability, the character becomes more likely to interrupt interactions, compete with others, pick fights, and if they hold high virtue, break up sexual acts they witness. Highly social characters are also more likely to calm down or cheer up others, and if higher virtue, more likely to preach their morality (&amp;quot;Admonish lewd behaviour&amp;quot;).&lt;br /&gt;
&lt;br /&gt;
==Subconscious==&lt;br /&gt;
'''All of these choices may affect the dialogs and the behaviors of the characters in-game'''.&lt;br /&gt;
*'''Positive:''' Resistant to depression, but anger chance is still the same in situations that can cause either mood. (Positive characters have elevated incidents of violence, unless balanced by Calm or Negative.)&lt;br /&gt;
*'''Withdrawn:''' Rarely comes to speak with others. Will often retreat to remote locations rather than choose to interact with others.&lt;br /&gt;
*'''Jealous:''' Will chase the character he/she likes, interrupt when that character speaks to someone, and will raise the relationship a lot when chosen in a conflict of opposition, but if he/she's not chosen, the relationship with them will drop quite a bit.&lt;br /&gt;
*'''Irritable:''' More easily angered.&lt;br /&gt;
*'''Negative:''' More easily depressed.&lt;br /&gt;
*'''Own pace:''' Independent, more resistant when approached, but higher approval when they take initiative.&lt;br /&gt;
*'''Perverted:''' Likes sex. High approval gain for talking about sex or ecchi actions. It is easier to get her to a horny state where she will be more likely to accept and initiate H-actions.&lt;br /&gt;
*'''Serious:''' Higher success rate and approval for conversations about sports and studies, less for love and sex.&lt;br /&gt;
*'''Calm:''' Resistant to anger, but depression chance is still the same in situations that can cause either mood.&lt;br /&gt;
*'''Evil:''' Will murder their lover if neglected, rejected for another, or get into a physical fight.&lt;br /&gt;
&lt;br /&gt;
==Taste==&lt;br /&gt;
The personality and physical traits that the character is most attracted to.&lt;br /&gt;
&lt;br /&gt;
Characters will have a higher initial opinion of classmates who match their preferred personality and/or preferred physical traits. The closer the match, the higher the initial opinion.&lt;br /&gt;
&lt;br /&gt;
Characters gain approval faster toward classmates who match their preferred personality.&lt;br /&gt;
&lt;br /&gt;
Characters might be more willing to accept/initiate H-actions with classmates who match their preferred physical traits. (Confirmed)&lt;br /&gt;
&lt;br /&gt;
Based on a basic analysis of save data, traits and personality are calculated on an individual, additive basis. Each matching feature will add one to a total attraction score of up to 14. Personality appears to be treated the same as other factors, meaning it is weighed as much as whether the character wears glasses or not. There are no attraction penalties, i.e., a short character will be no less attractive to a character who prefers tall over a medium height character, but a tall character will be one point more attractive than both. A preference of &amp;quot;either&amp;quot; will count as a plus regardless of what the actual trait is.&lt;br /&gt;
&lt;br /&gt;
Taste is not gender-specific. For example, a heterosexual male who prefers fair skin and black hair will like other males who have fair skin and black hair, despite his sexual orientation. (This has been confirmed.)&lt;br /&gt;
{|  class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; &lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;width:10em&amp;quot;|Without Glasses&lt;br /&gt;
|style=&amp;quot;width:10em&amp;quot;|Either&lt;br /&gt;
|style=&amp;quot;width:10em&amp;quot;|With Glasses&lt;br /&gt;
|-&lt;br /&gt;
|Small Breasts&lt;br /&gt;
|Either&lt;br /&gt;
|Large Breasts&lt;br /&gt;
|-&lt;br /&gt;
|Short&lt;br /&gt;
|Either&lt;br /&gt;
|Tall&lt;br /&gt;
|-&lt;br /&gt;
|Skinny&lt;br /&gt;
|Either&lt;br /&gt;
|Chubby&lt;br /&gt;
|-&lt;br /&gt;
|Small Eyes&lt;br /&gt;
|Either&lt;br /&gt;
|Large Eyes&lt;br /&gt;
|-&lt;br /&gt;
|Short Hair&lt;br /&gt;
|Either&lt;br /&gt;
|Long Hair&lt;br /&gt;
|-&lt;br /&gt;
|Black&lt;br /&gt;
|Either&lt;br /&gt;
|Colored&lt;br /&gt;
|-&lt;br /&gt;
|Fair Skin&lt;br /&gt;
|Either&lt;br /&gt;
|Dark Skin&lt;br /&gt;
|}&lt;br /&gt;
[[Category:IllusionGames]]&lt;/div&gt;</summary>
		<author><name>EvoRevo</name></author>	</entry>

	<entry>
		<id>http://wiki.anime-sharing.com/hgames/index.php?title=Artificial_Academy/Gameplay/Character_Creation&amp;diff=9077</id>
		<title>Artificial Academy/Gameplay/Character Creation</title>
		<link rel="alternate" type="text/html" href="http://wiki.anime-sharing.com/hgames/index.php?title=Artificial_Academy/Gameplay/Character_Creation&amp;diff=9077"/>
				<updated>2014-02-25T16:24:26Z</updated>
		
		<summary type="html">&lt;p&gt;EvoRevo: Added personality kanji. When putting students in specific desks, the kanji is not translated, so adding them to this section will let players pick specific personalities for their classrooms.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Artificial Academy}}&lt;br /&gt;
==Club==&lt;br /&gt;
&lt;br /&gt;
Selects which sport the character will practice in the afternoon between Baseball, Kendo, Swimming, Athletics,&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Volleyball and Tennis. The character will spawn in the changing room at the end of the day, with the exc&lt;br /&gt;
&lt;br /&gt;
eption of female baseball players, who do not have a clubhouse, and spawn in the empty classroom.&lt;br /&gt;
==Academics==&lt;br /&gt;
&lt;br /&gt;
Affects scholarship rankings. Some personality types will be more attracted to higher ranks and be more favorably disposed to them. Academic rank changes dynamically in-game, and can be improved by studying in the morning. Academics increases faster when studying with partners who have higher Academics, and some personality types are especially good teachers, such as Big Sister and Eloquent.&lt;br /&gt;
&lt;br /&gt;
==Athletics==&lt;br /&gt;
Affects athletic rankings, and as with scholarship, some personality types are more receptive to more athletic characters. Also affects how fast the character moves around and likelihood of winning a fight. This trait can be improved by doing club activities, more rapidly when practicing with someone in your club and higher in Athletics.&lt;br /&gt;
&lt;br /&gt;
Athletic fighting ability is modified by the type of sport; for example, a kendo expert will most often win over a track expert. Movement rate is likewise modifed; a track expert will cross the room quicker than a kendo expert.&lt;br /&gt;
&lt;br /&gt;
Movement speed is also a double-edged sword. While it can be useful to catch (or evade) NPCs or travel across the map quickly, it can sometimes limit your ability to stop yourself from entering into an undesireable interaction, such as interupting NPCs, or accidently heading into the wrong bathroom or locker rooms for your gender.&lt;br /&gt;
&lt;br /&gt;
==Female Personality Types==&lt;br /&gt;
Superficially, it changes the voice and body language of a character, as well as other mannerisms. For example, a girl with the &amp;quot;Calm&amp;quot; personality will tend to move slower or walk to locations regardless of their athletic ability. Personality also impacts social interactions, though the details are not known at this time.&lt;br /&gt;
&lt;br /&gt;
'''Note:''' Let's avoid the &amp;quot;tsundere&amp;quot; label for any type over the same reasons as the AG3 wiki. It's too subjective, and though some types tend to it more than others, a variety of traits can give any type tsundere qualities, including the Male Types. To give your own advice on how to create a prototypical tsundere, please add to Tips section.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==='''First Row'''===&lt;br /&gt;
&lt;br /&gt;
====Sweet (甘)====&lt;br /&gt;
Sensitive, child-like, and eager to please. &amp;quot;Cutesier&amp;quot; than the Innocent type.&lt;br /&gt;
&lt;br /&gt;
====Selfish (我)====&lt;br /&gt;
Teasing and playful, sometimes maliciously, yet good natured and thick skinned. Often unpredictable.&lt;br /&gt;
&lt;br /&gt;
====Mistress (妾)====&lt;br /&gt;
Hot tempered and demanding socially. Fawning and insecure romantically. Attracted to high status, though her antisocial behavior leaves her with little popularity.&lt;br /&gt;
&lt;br /&gt;
'''Note:''' &amp;quot;Mistress&amp;quot; here does not denote &amp;quot;Domme&amp;quot;, as the kanji more directly translates to &amp;quot;Concubine&amp;quot; or &amp;quot;Kept Woman&amp;quot;. See Empress or Selfish for Domme-types.&lt;br /&gt;
&lt;br /&gt;
====Pleasant (快)====&lt;br /&gt;
An immature, boku-ko type. She has a unique bird-run wherein she holds her arms behind her back, which is shared with the Affable, Rough, and Obscene types. Analogous to Artificial Girl 3's K-type personality, although far more childish.&lt;br /&gt;
&lt;br /&gt;
====Innocent (純)====&lt;br /&gt;
Naive, more shy demeanor compared to Sweet and Pleasant. Often the target of bullies.&lt;br /&gt;
&lt;br /&gt;
====Dark (暗)====&lt;br /&gt;
Seems uninterested, depressed or introvert, but it's not particularly hard to form a relationship if you show interest, and can be spontaneously affectionate and warm. Will say mysterious things -- delusional or visionary?&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==='''Second Row'''===&lt;br /&gt;
&lt;br /&gt;
====Tense (捻)====&lt;br /&gt;
Impatient and insisting. Stalker personality. Very self-conscious about affection and ecchi and will avoid being seen in the act. Deadpan and dismissive at first, then emotionally defensive, but eventually opens up a warm side, though somewhat grudgingly.&lt;br /&gt;
&lt;br /&gt;
'''Note:''' Mistranslation. The kanji is found in words such as &amp;quot;twisted&amp;quot; and &amp;quot;distorted&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
====Aloof (儚)====&lt;br /&gt;
Quiet and distant; significantly reduced success rates in all interactions as active character or NPC. Gentle and considerate when befriended. Initially shy but becomes very forward romantically.&lt;br /&gt;
&lt;br /&gt;
'''Note:''' The kanji's direct translation is &amp;quot;fleeting,&amp;quot; &amp;quot;transient,&amp;quot; &amp;quot;momentary,&amp;quot; &amp;quot;fickle.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
====Casual (緩)====&lt;br /&gt;
Cloud Cuckoolander -- eccentric, in her own little world, indifferent to honorifics and rankings, addresses everyone casually and often friendly (note: this is sure to piss off certain other types.) Though somewhat loony, improves Academics and Athletics at a rapid rate. Testing has proven her to be the sluttiest, with highest number of sexual encounters and partners compared to other types of same virtue.&lt;br /&gt;
&lt;br /&gt;
====Humble (臆)====&lt;br /&gt;
Insecure and self-effacing, will apologize a lot and apologize for apologizing. Will treat her romantic partner somewhat like a knight in shining armor. Will be surprisingly aggressive at confessing to you at higher relationship levels.&lt;br /&gt;
&lt;br /&gt;
'''Note:''' Mistranslation. The kanji is often found in words such as &amp;quot;hesitant&amp;quot;, &amp;quot;timid&amp;quot;, and &amp;quot;fear&amp;quot;. A more accurate, natural translation for this personality would be &amp;quot;shy&amp;quot;, although &amp;quot;timid&amp;quot; is also rather accurate.&lt;br /&gt;
&lt;br /&gt;
====Ditzy (凡)====&lt;br /&gt;
&lt;br /&gt;
Possible mistranslation. The kanji translates to &amp;quot;mediocre&amp;quot;. There is nothing special about this personality's behavior, which accurately describes the kanji.&lt;br /&gt;
&lt;br /&gt;
'''Note:''' More accurate translation would likely be &amp;quot;nice&amp;quot; (think &amp;quot;Mr. Nice Guy&amp;quot; or your stereotypical osananajimi) or &amp;quot;ordinary&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
====Rough (荒)====&lt;br /&gt;
Tomboy type. Very quick to pick fights, attracted to the most accomplished fighters.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==='''Third Row'''===&lt;br /&gt;
&lt;br /&gt;
====Affable (楽)====&lt;br /&gt;
Bokuko with a cocky smirk, delinquent, quick-tempered. Has more of a dedicated athlete feel to her than the Pleasant type, being more serious, mature and distant. Might be difficult to build a relationship with.&lt;br /&gt;
&lt;br /&gt;
'''Note:''' The Kanji's direct translations: &amp;quot;comfort,&amp;quot; &amp;quot;ease,&amp;quot; &amp;quot;agreeable.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
====Faithful (律)====&lt;br /&gt;
More difficult to initiate casual sex with her, but is less receptive to advances when already in a relationship. She speaks in an authoritative manner and will often appear agitated when she is in fact not. One of the most difficult personality types to build relations with. Keep asking her to study, train, and have lunch with you untill you're confident enough in your friendship, before taking it to the next level. Both in and outside a relationship, the option of asking her how she feels never seems to give a positive response, but it is uncertain if she still appreciates the 'thought'. Her high moral standards easily makes her the public enemy of most members of the class, especially when combined with high or highest virtue. In which case, being good at sports helps a lot to survive, and in the long run, will make her the brawl champion.&lt;br /&gt;
&lt;br /&gt;
'''Note 1: '''&amp;quot;Faithful&amp;quot; may be a mistranslation. The kanji for this personality type more acurately translates to &amp;quot;law&amp;quot;, which better fits her behavior. She acts like the stereotypical strict &amp;quot;Class Rep&amp;quot;, always making sure others are following the rules and complaining about improper behavior. Her aversion to casual sex and cheating is likely due to her considering those to be &amp;quot;immoral activities&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Faithful&amp;quot; may not be ''completely'' inaccurate, as she's less likely to fool around and much less likely to take multiple partners at any virtue, and she's nearly impossible to break up with.&lt;br /&gt;
&lt;br /&gt;
'''Note 2:''' &amp;quot;Strict&amp;quot; personality would be a more accurate translation for this.&lt;br /&gt;
&lt;br /&gt;
====Obscene (猥)====&lt;br /&gt;
Brash speaker, uses coarse and careless language, often speaks loudly, yelling even in casual conversation. Not a &amp;quot;lewd&amp;quot; type in itself, but combined with low virtue and Perverted makes a very promiscuous girl. Even with high virtue, she will talk about sex frequently, increasing horniness in herself and everyone around her.&lt;br /&gt;
&lt;br /&gt;
====Quiet (静)====&lt;br /&gt;
Soft-spoken and enigmatic, laconic and concise speech. More verbal in H-scenes than in all other interactions combined.&lt;br /&gt;
&lt;br /&gt;
====Calm (穏)====&lt;br /&gt;
An older, more mature sounding voice with a Yamato Nadeshiko type personality. A proper lady, but not quite a prude at any virtue; when interested, she's sly with her innuendo while maintaining appearances. At any virtue, has a lower success rate to discuss love/sex or make physical contact in the presence of others. Less demonstrative about her moods, unless asked.&lt;br /&gt;
&lt;br /&gt;
'''Note:''' &amp;quot;Gentle&amp;quot; is probably more accurate to describe this personality.&lt;br /&gt;
&lt;br /&gt;
====Brave (武)====&lt;br /&gt;
Tomboyish, &amp;quot;Female Soldier&amp;quot; personality, serious and militaristic (responds with &amp;quot;ryoukai,&amp;quot; or &amp;quot;roger that&amp;quot;.) and oftentimes angry sounding despite not actually being mad. Her behavior appears to be a front to hide her more feminine side. She is oddly very receptive to romantic or sexual conversation, and will sometimes display her extremely girlish tendencies to someone she likes, much to her own chagrin. Quick to fight.&lt;br /&gt;
&lt;br /&gt;
'''Note:''' The kanji directly translates to &amp;quot;arms,&amp;quot; &amp;quot;chivilary,&amp;quot; &amp;quot;military,&amp;quot; &amp;quot;warrior.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
==='''Fourth Row'''===&lt;br /&gt;
&lt;br /&gt;
====Big Sister (姉)====&lt;br /&gt;
The game does not have a mechanic that accounts for blood relation, so the name is only superficial, and appears to fit the normal childhood friend anime archetype as well as or better than the older sister archetype. Girls with this personality are arguably the most &amp;quot;normal&amp;quot; of all the female personality types. She appears to be friendly and outgoing, but not to the point of being overly energetic or informal, and acts confident without sounding overbearing or tomboyish. Sometimes appears depressed when she's just tired, and other times covers actual depression with a smile.&lt;br /&gt;
&lt;br /&gt;
====Empress (皇)====&lt;br /&gt;
Typical noble/ojou-sama type, generally drawn to higher social standings and looks down on the less popular. In-game, she will tend to gravitate toward those with higher social rankings to the point where she is more likely to confess or accept a confession from a more popular character. She is also more prone to jealous behavior, even without the Jealous trait, with a tendency to interrupt and break up interactions.&lt;br /&gt;
&lt;br /&gt;
'''Note:''' The kanji directly translates to &amp;quot;emperor,&amp;quot; so another possible translation is &amp;quot;Ruler&amp;quot; or possibly &amp;quot;Elite.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
====Handsome (麗)====&lt;br /&gt;
Female Princely type. Her speech patterns are eloquent, and she's tactful and charming. Highly flirtatious, often alludes to worldly experience, and is romantically aggressive, yet rarely takes the initiative physically. Though she does have a hint of masculinity, she's far more feminine than a tomboy, and has more of an assertive yuri type of personality.&lt;br /&gt;
&lt;br /&gt;
'''Note:''' The kanji directly translates to &amp;quot;beautiful,&amp;quot; &amp;quot;graceful,&amp;quot; &amp;quot;lovely,&amp;quot; &amp;quot;resplendent.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
====Cold (冷)====&lt;br /&gt;
Pre-order bonus character. Her dialog suggests she's studying the class as if it were a culture alien to her (could be alien, android or time traveler?). Initially emotionally detached, speaks very formally and in 1st-person plural, but becomes enthusiastic about studying romance and sexual relations through experience.&lt;br /&gt;
&lt;br /&gt;
==Male Personality Types==&lt;br /&gt;
As with female types, these determine voice and physical gestures, and have other gameplay effects to be determined.&lt;br /&gt;
&lt;br /&gt;
===Soft===&lt;br /&gt;
Quiet, hesitant, higher-pitched voice. Could be considered the opposite of the Manly Type, with more femenine voice and behaviour.&lt;br /&gt;
&lt;br /&gt;
===Eloquent===&lt;br /&gt;
Brisk but polite speech. (Higher conversation effects?). Seems to be very suitable for the &amp;quot;Most Popular Guy&amp;quot;, which can be a plus at game start to let everyone get acquainted with each other when used right, mainly through group activities. Obviously, this has the downside that everyone wants to talk to him and asks for his opinion. This also means that he can easily become the &amp;quot;Harem Master&amp;quot; of the class.&lt;br /&gt;
&lt;br /&gt;
===Violent===&lt;br /&gt;
Projects a dark brooding image to intimidate potential enemies and appear mysterious to potential suitors. He may really be that cynical and morbid, but he sure is hammy about it. Maybe &amp;quot;Goth&amp;quot; or simply &amp;quot;Byronic&amp;quot; would be more fitting? He has a bit of the &amp;quot;Jaded Rebel&amp;quot; about him.&lt;br /&gt;
&lt;br /&gt;
'''Note:''' Mistranslation. The kanji is found in words such as &amp;quot;sharp(mind)&amp;quot;, &amp;quot;keen(sense)&amp;quot;, &amp;quot;ardour&amp;quot;, and &amp;quot;elite&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
===Manly===&lt;br /&gt;
Speaks in short, clipped sentences or single words. Displays little emotion and acts in a manner that could be described as calm or broody, or even anti-social. Appears composed in most situations, even in situations that would dictate otherwise, such as not getting chosen in a love triangle confrontation. Can easily be recognized by always keeping his arms crossed in front of his chest, which gives him almost an emotionless look, but he sure isn't. Combine this personality with high athletic skill and he will be insanely fast!&lt;br /&gt;
&lt;br /&gt;
==Experience==&lt;br /&gt;
Whether the character is a virgin or not, virgin girls will bleed during the first time and cannot climax.&lt;br /&gt;
&lt;br /&gt;
==Orientation==&lt;br /&gt;
Defines whether or not a character will have sex and date boys, girls or both. Sexual orientation is ironbound, so you cannot make a homo have sex with the opposite sex, even though they may still be good friends. It is possible however, for successful confessions to occur across orientations between NPCs. This has been observed at least for bisexual girls successfully wooing a straight girl.&lt;br /&gt;
&lt;br /&gt;
Option 1. 異性愛=Heterosexual&lt;br /&gt;
&lt;br /&gt;
Option 2. 同性愛=Homosexual&lt;br /&gt;
&lt;br /&gt;
Option 3. 両性=Bisexual&lt;br /&gt;
&lt;br /&gt;
==Skill==&lt;br /&gt;
How good the character is at satisfying the partner. Skill determines the maximum achievable gauge color: below average is Green, an average skill is required to give your partner Yellow, and above Average is required to give a Red orgasm, which enables the Ahegao (tongue out) state. Unlike the Athletics &amp;amp; Academics skills, this can '''not''' be improved through gameplay. Note that the actual maximum orgasm level is also determined by the ''positions sensitivity'', which is randomly choosen at character creation. This is not accessable through the Character Editor (Maker) and can only be changed with the help of a saved game editor.&lt;br /&gt;
&lt;br /&gt;
==Sensitivity==&lt;br /&gt;
How sensitive the character is to sexual stimulation, determines how quickly their Climax Gauge will increase.&lt;br /&gt;
&lt;br /&gt;
==Preferences==&lt;br /&gt;
A character's preferred sexual stance. This would affect the requirements to get positive comments after H-scenes from a character.&lt;br /&gt;
*'''Pleasure: '''The character would want you to give him/her more orgasms than yourself (the player).&lt;br /&gt;
*'''Enjoyment: '''Similar to Pleasure, but the ratio of orgasms between you and your partner has grown closer.&lt;br /&gt;
*'''Normal: '''Anything goes.&lt;br /&gt;
*'''Service: '''Like how Enjoyment is a 'lower' level of Pleasure, Service is a 'lower' level of Devotion.&lt;br /&gt;
*'''Devotion: '''Just like Pleasure, but the polar opposite. The character would enjoy the sexual encounter if his/her partner orgasms more than him/her.&lt;br /&gt;
This is just in theory and quite unreliable.&lt;br /&gt;
&lt;br /&gt;
Other theory would be the kind of sensivity of the position, as you may know there are three kind of sensivity in one subposition: low, normal and high. So if you put a character wich preference is devotion or service in a subposition which sensivity is low and his partner is high and the one to cum is the last, maybe is the ideal for that character.&lt;br /&gt;
&lt;br /&gt;
==Virtue==&lt;br /&gt;
How the character views sexual relations. Virtue restricts physical interactions taken toward them (the success rates of sexual approaches toward them.), or initiated themselves (the random chance that they may approach another character.). Examples:&lt;br /&gt;
&lt;br /&gt;
*Lower virtue will accept sexual approaches at lower affection levels, while higher virtue requires higher affection with the approaching character.&lt;br /&gt;
&lt;br /&gt;
*Lower virtue will be more willing to have sex in public places, while higher virtue will be more reluctant to even talk about sex or even love in public places.&lt;br /&gt;
&lt;br /&gt;
*Lower virtue will be more willing to have sex, and continue having sex, with others present, while higher virtue is less likely to begin with others present, and more likely to end the session if others arrive.&lt;br /&gt;
&lt;br /&gt;
*Lower virtue is more likely to strip naked, while highest virtue will only strip in the privacy of a home visit.&lt;br /&gt;
*Lower virtue prefers to talk about sex than about love, while higher virute prefers to talk about love than about sex.&lt;br /&gt;
&lt;br /&gt;
*Lower virtue is more likely to have affairs or multiple partners, while higher virtue will not cheat or give/accept confessions if they're already in a relationship.&lt;br /&gt;
&lt;br /&gt;
Horniness can overcome virtue restrictions to an extent, but too many factors combined will still make sexual acts impossible even with the lowest virtue.&lt;br /&gt;
&lt;br /&gt;
Virtue along with Sociability determines how likely a character is to break up sexual acts in public places.&lt;br /&gt;
&lt;br /&gt;
==Sociability==&lt;br /&gt;
&lt;br /&gt;
Sociability determines how proactive an NPC is in interacting with other characters. A highly sociable character will engage other more often, even characters they have lower affection towards. A low sociability character may wait for others to approach them, and only approach those they have some familiarity with.&lt;br /&gt;
&lt;br /&gt;
Sociability especially affects how confrontational a character is. At higher sociability, the character becomes more likely to interrupt interactions, compete with others, pick fights, and if they hold high virtue, break up sexual acts they witness. Highly social characters are also more likely to calm down or cheer up others, and if higher virtue, more likely to preach their morality (&amp;quot;Admonish lewd behaviour&amp;quot;).&lt;br /&gt;
&lt;br /&gt;
==Subconscious==&lt;br /&gt;
'''All of these choices may affect the dialogs and the behaviors of the characters in-game'''.&lt;br /&gt;
*'''Positive:''' Resistant to depression, but anger chance is still the same in situations that can cause either mood. (Positive characters have elevated incidents of violence, unless balanced by Calm or Negative.)&lt;br /&gt;
*'''Withdrawn:''' Rarely comes to speak with others. Will often retreat to remote locations rather than choose to interact with others.&lt;br /&gt;
*'''Jealous:''' Will chase the character he/she likes, interrupt when that character speaks to someone, and will raise the relationship a lot when chosen in a conflict of opposition, but if he/she's not chosen, the relationship with them will drop quite a bit.&lt;br /&gt;
*'''Irritable:''' More easily angered.&lt;br /&gt;
*'''Negative:''' More easily depressed.&lt;br /&gt;
*'''Own pace:''' Independent, more resistant when approached, but higher approval when they take initiative.&lt;br /&gt;
*'''Perverted:''' Likes sex. High approval gain for talking about sex or ecchi actions. It is easier to get her to a horny state where she will be more likely to accept and initiate H-actions.&lt;br /&gt;
*'''Serious:''' Higher success rate and approval for conversations about sports and studies, less for love and sex.&lt;br /&gt;
*'''Calm:''' Resistant to anger, but depression chance is still the same in situations that can cause either mood.&lt;br /&gt;
*'''Evil:''' Will murder their lover if neglected, rejected for another, or get into a physical fight.&lt;br /&gt;
&lt;br /&gt;
==Taste==&lt;br /&gt;
The personality and physical traits that the character is most attracted to.&lt;br /&gt;
&lt;br /&gt;
Characters will have a higher initial opinion of classmates who match their preferred personality and/or preferred physical traits. The closer the match, the higher the initial opinion.&lt;br /&gt;
&lt;br /&gt;
Characters gain approval faster toward classmates who match their preferred personality.&lt;br /&gt;
&lt;br /&gt;
Characters might be more willing to accept/initiate H-actions with classmates who match their preferred physical traits. (Confirmed)&lt;br /&gt;
&lt;br /&gt;
Based on a basic analysis of save data, traits and personality are calculated on an individual, additive basis. Each matching feature will add one to a total attraction score of up to 14. Personality appears to be treated the same as other factors, meaning it is weighed as much as whether the character wears glasses or not. There are no attraction penalties, i.e., a short character will be no less attractive to a character who prefers tall over a medium height character, but a tall character will be one point more attractive than both. A preference of &amp;quot;either&amp;quot; will count as a plus regardless of what the actual trait is.&lt;br /&gt;
&lt;br /&gt;
Taste is not gender-specific. For example, a heterosexual male who prefers fair skin and black hair will like other males who have fair skin and black hair, despite his sexual orientation. (This has been confirmed.)&lt;br /&gt;
{|  class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; &lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;width:10em&amp;quot;|Without Glasses&lt;br /&gt;
|style=&amp;quot;width:10em&amp;quot;|Either&lt;br /&gt;
|style=&amp;quot;width:10em&amp;quot;|With Glasses&lt;br /&gt;
|-&lt;br /&gt;
|Small Breasts&lt;br /&gt;
|Either&lt;br /&gt;
|Large Breasts&lt;br /&gt;
|-&lt;br /&gt;
|Short&lt;br /&gt;
|Either&lt;br /&gt;
|Tall&lt;br /&gt;
|-&lt;br /&gt;
|Skinny&lt;br /&gt;
|Either&lt;br /&gt;
|Chubby&lt;br /&gt;
|-&lt;br /&gt;
|Small Eyes&lt;br /&gt;
|Either&lt;br /&gt;
|Large Eyes&lt;br /&gt;
|-&lt;br /&gt;
|Short Hair&lt;br /&gt;
|Either&lt;br /&gt;
|Long Hair&lt;br /&gt;
|-&lt;br /&gt;
|Black&lt;br /&gt;
|Either&lt;br /&gt;
|Colored&lt;br /&gt;
|-&lt;br /&gt;
|Fair Skin&lt;br /&gt;
|Either&lt;br /&gt;
|Dark Skin&lt;br /&gt;
|}&lt;br /&gt;
[[Category:IllusionGames]]&lt;/div&gt;</summary>
		<author><name>EvoRevo</name></author>	</entry>

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