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		<summary type="html">&lt;p&gt;Df: /* Race */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Jack-o-nine}}&lt;br /&gt;
=White Town=&lt;br /&gt;
White town is governed by the Vatican, a shining example of peace and order.&lt;br /&gt;
It's also home to the trade square, the largest assortment of stores in Eternal Rome.&lt;br /&gt;
&lt;br /&gt;
==Trade Square==&lt;br /&gt;
===Slave Market===&lt;br /&gt;
The most common and safest place to acquire slaves. The auction is run by Farid, a slaver that specializes in unbranded slaves.&lt;br /&gt;
&lt;br /&gt;
If you do not have a slave you can:&lt;br /&gt;
*Bid on slaves;&lt;br /&gt;
*Outright buy them for 2.5x the current price;&lt;br /&gt;
*Skip a turn (this is useful if you don't want to drive up prices through an early bidding war);&lt;br /&gt;
*Skip the slave (you'll be greeted with the next slave unless that was the last slave being sold for the day).&lt;br /&gt;
&lt;br /&gt;
There will be multiple slaves at auction each day and these are randomly generated before the auction starts, thus making it possible to save-scum if one so chooses.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
You can also sell slaves to Farid but don't expect to get much for them:&lt;br /&gt;
&lt;br /&gt;
*Unlike other sellers Farid will outright rip you off;&lt;br /&gt;
*Don't expect more than 20-150 sparks for a slave without any training;&lt;br /&gt;
*Slaves with training won't sell for much more than this either, maybe a few hundred sparks at best.&lt;br /&gt;
&lt;br /&gt;
Farid is a buyer that you should only turn to as a last resort unless you're selling freshly captured, unbranded slaves [[Jack-o-nine/Gameplay/Locations/Border_of_the_Fogs#Patrol_Border_of_Fog|from the Fogs]].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== Slave Market Prices ====&lt;br /&gt;
Farid determines prices almost exclusively based on a slave's attributes and ranking. Prices are based on a base price determined by slave attributes, as according to this table:&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! !! Beauty !! Endurance !! Empathy !! Temperament !! Intellect !! Nature !! Pride* !! Exoticism !! Physique* !! Style !! Fame !! Bruises !! Scars&lt;br /&gt;
|-&lt;br /&gt;
| S+ (5) || 140 || 60 || 40 || 90 || 80 || 140 || -60 || 230|| -175 || 155 || 180 || -60 || -75&lt;br /&gt;
|-&lt;br /&gt;
| A+ (4) || 60 || 30 || 20 || 50 || 40 || 60 || -30 || 150 || -15 || 75 || 100 || -30 || -35&lt;br /&gt;
|-&lt;br /&gt;
| B+ (3) || 20 || 10 || 0 || 20 || 0 || 20 || 0 || 90 || -5 || 35 || 60 || -15 || -35&lt;br /&gt;
|-&lt;br /&gt;
| C- (2) || -40 || 0 || -20 || -45 || -40 || -40 || 20 || 50 || 15 || 15 || 30 || -5 || -15&lt;br /&gt;
|-&lt;br /&gt;
| D- (1) || -120 || -40 || -40 || -90 || -80 || -120 || 40 || 20 || 20 || 5 || 10 || 0 || -5 &lt;br /&gt;
|-&lt;br /&gt;
| F- (0) || -280 || -60 || -40 || -90 || -80 || -120 || 60 || 0 || -20 || 0 || 0 || 0 || 0 &lt;br /&gt;
|}&lt;br /&gt;
  '''Note:''' In this table, values for pride and physique are listed based on numerical rankings, not listed rankings in game -- eg, a slave with 0 pride (unashamed) has F- pride according to this table but S+ pride according to most (but not all) in-game displays of the stat. Similarly, a slave with 1 physique (model) has D- physique in the table but S+ in the game, but a slave with 0 physique (bony) has F- physique according to both the game and the table.&lt;br /&gt;
  '''Note:''' Virgin slaves have their base price increased by 20. Graceful slaves have base price increased by 10, klutzy slaves have it decreased by 10. Dexterous slaves have base price increased by 10, clumsy slaves have it decreased by 10.&lt;br /&gt;
  '''Note:''' If base price is less than 20, it is set to 20. If base price is less than what the slave would be worth at the butcher, it is set to what the slave would be worth at the butcher.&lt;br /&gt;
Prices then differ depending on whether the player is buying or selling a slave. When buying a slave, the slave's initial price is their base price, but it may rise during the auction phase. The higher the slave's base price, the higher the chance of other bidders making bids on the slave.&lt;br /&gt;
&lt;br /&gt;
When selling a slave, the price Farid pays is a fraction of the slave's base price dependent on the slave's rank, as according to the following table:&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! !! Slave Ranking&lt;br /&gt;
|-&lt;br /&gt;
| S+ || 0.75&lt;br /&gt;
|-&lt;br /&gt;
| S- || 0.675&lt;br /&gt;
|-&lt;br /&gt;
| A+ || 0.5625&lt;br /&gt;
|-&lt;br /&gt;
| A- || 0.525&lt;br /&gt;
|-&lt;br /&gt;
| B+ || 0.4125&lt;br /&gt;
|-&lt;br /&gt;
| B- || 0.375&lt;br /&gt;
|-&lt;br /&gt;
| C+ || 0.3375&lt;br /&gt;
|-&lt;br /&gt;
| C- || 0.3&lt;br /&gt;
|-&lt;br /&gt;
| D+ || 0.225&lt;br /&gt;
|-&lt;br /&gt;
| D- || 0.1875&lt;br /&gt;
|-&lt;br /&gt;
| F- || 0.15&lt;br /&gt;
|}&lt;br /&gt;
  '''Note:''' If sell price is less than 15, it is set to 15. If base price is less than 0.75 * what the slave would be worth at the butcher, it is set to 0.75 * what the slave would be worth at the butcher.&lt;br /&gt;
&lt;br /&gt;
===Gastronomicon===&lt;br /&gt;
The only place where you can buy [[Jack-o-nine/Gameplay/Items#Food|groceries]] in Eternal Rome.&lt;br /&gt;
&lt;br /&gt;
Kagami-San sells:&lt;br /&gt;
*Eggs, milk, cream and cheese;&lt;br /&gt;
*Vegetables, flour, spices and alcohol;&lt;br /&gt;
*Mince and tenderloin.&lt;br /&gt;
&lt;br /&gt;
This is one of the two places where you can butcher slaves for meat (costs 5$) or slaughter a slave for sparks, the other one being the [[Jack-o-nine/Gameplay/Barn|barn]]. &lt;br /&gt;
&lt;br /&gt;
For more information about meat check [[Jack-o-nine/Gameplay/Barn#Meat|the meat section of the barn]].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Kagami-san will also buy slaves from you if they meet the following requirements:&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Name !! Skill !! Skill Level !! Colour&lt;br /&gt;
|-&lt;br /&gt;
| Kagami-San || Rank || C- || Purple&lt;br /&gt;
|-&lt;br /&gt;
| || Intellect || B+  || Blue&lt;br /&gt;
|-&lt;br /&gt;
| || Elocution || B+ || Blue&lt;br /&gt;
|-&lt;br /&gt;
| || Maid || B+ || Blue&lt;br /&gt;
|-&lt;br /&gt;
| || Cook || B+ || Blue&lt;br /&gt;
|-&lt;br /&gt;
| || Secretary || B+ || Blue&lt;br /&gt;
|-&lt;br /&gt;
| || Dancing || C- || Purple&lt;br /&gt;
|-&lt;br /&gt;
| || Dancing || C- || Purple&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
   '''Reward: 850$.''' Negotiable.&lt;br /&gt;
&lt;br /&gt;
===Salon &amp;quot;Elven Laid&amp;quot;===&lt;br /&gt;
A luxurious beauty salon that offers a variety of treatments for both men and women.&lt;br /&gt;
&lt;br /&gt;
Estelindel's salon offers your slaves:&lt;br /&gt;
&lt;br /&gt;
*Fashionable hairstyles - 3$;&lt;br /&gt;
*Waxing - 3$;&lt;br /&gt;
*Makeup and Manicure - 3$;&lt;br /&gt;
*Full Beauty Treatment - 9$;&lt;br /&gt;
*Spa and Massage - 3$.&lt;br /&gt;
&lt;br /&gt;
As for masters, the services offered are:&lt;br /&gt;
&lt;br /&gt;
*Full service - 15$;&lt;br /&gt;
*Fashionable Hairstyle - 3$;&lt;br /&gt;
*Cosmetic Procedures - 3$:&lt;br /&gt;
*Invigorating Massage - 3$;&lt;br /&gt;
*Erotic Massage - 3$;&lt;br /&gt;
*Aroma Spa - 3$.&lt;br /&gt;
&lt;br /&gt;
Full Beauty Treatments are a must for raising your slave's charm before selling her to clients. Keep in mind that if you do anything after applying makeup on your slave the rank of the makeup will go down and you will not be able to re-apply it until a day as passed.&lt;br /&gt;
&lt;br /&gt;
A Spa and Massage will give your slave a mood boost and 1 energy so it can be invaluable during training or after surgeries/fights/races. The Invigorating Massage will do the same thing for the slaver. You can only get one massage per day and your slaves can only get 1 massage each.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Estelindel will also buy slaves from you if they have the following requirements:&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Name !! Skill !! Skill Level !! Colour&lt;br /&gt;
|-&lt;br /&gt;
| Estelindel || Rank || C- || Purple&lt;br /&gt;
|-&lt;br /&gt;
| || Sensitivity || B+  || Blue&lt;br /&gt;
|-&lt;br /&gt;
| || Elocution || B+ || Blue&lt;br /&gt;
|-&lt;br /&gt;
| || Dancing || B+ || Blue&lt;br /&gt;
|-&lt;br /&gt;
| || Secretary || B+ || Blue&lt;br /&gt;
|-&lt;br /&gt;
| || Maid || B+ || Blue&lt;br /&gt;
|-&lt;br /&gt;
| || Oral Pleasure || B+ || Blue&lt;br /&gt;
|-&lt;br /&gt;
| || Petting || B+ || Blue&lt;br /&gt;
|-&lt;br /&gt;
| || Music || C- || Purple&lt;br /&gt;
|-&lt;br /&gt;
| || Alchemy || D- || Pink&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
   '''Reward: 850$.''' Negotiable.&lt;br /&gt;
&lt;br /&gt;
===Boutique of Servilia Quint===&lt;br /&gt;
This boutique is one of the few shops in Eternal Rome that sells clothing.&lt;br /&gt;
&lt;br /&gt;
Servilia Quint's seamstresses can offer you: &lt;br /&gt;
*[[Jack-o-nine/Gameplay/Items#Men's clothing|Menswear]];&lt;br /&gt;
*[[Jack-o-nine/Items#Women's Clothing &amp;amp; Apparel|Ladieswear]]:&lt;br /&gt;
**[[Jack-o-nine/Gameplay/Items#Clothes|Women's Uniforms]];&lt;br /&gt;
**[[Jack-o-nine/Gameplay/Items#Clothes|Fashionable Clothing]];&lt;br /&gt;
**[[Jack-o-nine/Gameplay/Items#Hands|Gloves]];&lt;br /&gt;
**[[Jack-o-nine/Gameplay/Items#Feet|Shoes]].&lt;br /&gt;
&lt;br /&gt;
Menswear gives masters bonuses to their skills, stats and mood.&lt;br /&gt;
&lt;br /&gt;
Ladieswear gives slaves bonuses to learning skills, stats, Style, Exoticism and mood.&lt;br /&gt;
&lt;br /&gt;
Both are indispensable if you want to better train and sell slaves.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Servilia Quint will also buy slaves from you if they meet the following requirements:&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Name !! Skill !! Skill Level !! Colour&lt;br /&gt;
|-&lt;br /&gt;
| Servilia Quint || Rank || C- || Purple&lt;br /&gt;
|-&lt;br /&gt;
| || Sensitivity || B+  || Blue&lt;br /&gt;
|-&lt;br /&gt;
| || Elocution || B+ || Blue&lt;br /&gt;
|-&lt;br /&gt;
| || Secretary || B+ || Blue&lt;br /&gt;
|-&lt;br /&gt;
| || Maid || C- || Purple&lt;br /&gt;
|-&lt;br /&gt;
| || Cook || C- || Purple&lt;br /&gt;
|-&lt;br /&gt;
| || Oral Pleasure || C- || Purple&lt;br /&gt;
|}&lt;br /&gt;
  '''Reward: 850$.''' Negotiable.&lt;br /&gt;
&lt;br /&gt;
===Ashura's Treasury===&lt;br /&gt;
A jewelry store that sells all manners of treasures and accessories.&lt;br /&gt;
&lt;br /&gt;
Ashura's display cases are filled with:&lt;br /&gt;
*Women's Jewelry:&lt;br /&gt;
**[[Jack-o-nine/Gameplay/Items#Rings|Rings]]:&lt;br /&gt;
**[[Jack-o-nine/Gameplay/Items#Neck|Necklaces]];&lt;br /&gt;
**[[Jack-o-nine/Gameplay/Items#Headgear|Tiaras]];&lt;br /&gt;
**[[Jack-o-nine/Gameplay/Items#Piercings|Earrings and Piercings]];&lt;br /&gt;
*Fashionable Accessories:&lt;br /&gt;
**[[Jack-o-nine/Gameplay/Items#Headgear|Headgears]];&lt;br /&gt;
**[[Jack-o-nine/Gameplay/Items#Neck|Ornamental Collar]].&lt;br /&gt;
&lt;br /&gt;
These accessories can enhance your slave's Style and Exoticism.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Ashura will also buy slaves from you if they meet the following requirements:&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Name !! Skill !! Skill Level !! Colour&lt;br /&gt;
|-&lt;br /&gt;
| Ashura || Rank || C- || Purple&lt;br /&gt;
|-&lt;br /&gt;
| || Intellect || B+  || Blue&lt;br /&gt;
|-&lt;br /&gt;
| || Elocution || B+ || Blue&lt;br /&gt;
|-&lt;br /&gt;
| || Dancing || B+ || Blue&lt;br /&gt;
|-&lt;br /&gt;
| || Witchcraft || B+ || Blue&lt;br /&gt;
|-&lt;br /&gt;
| || Alchemy || B+ || Blue&lt;br /&gt;
|-&lt;br /&gt;
| || Maid || B+ || Blue&lt;br /&gt;
|-&lt;br /&gt;
| || Oral Pleasure || C- || Purple&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
   '''Reward: 850$.''' Negotiable.&lt;br /&gt;
&lt;br /&gt;
===Manhunter's Armory===&lt;br /&gt;
Manhunter sells both [[jack-o-nine/Items#headgear|weapons]] and [[jack-o-nine/Items#headgear|armor]] for slaves and their masters.&lt;br /&gt;
&lt;br /&gt;
Manhunter will buy slaves from you if they meet the following requirements:&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Name !! Skill !! Skill Level !! Colour&lt;br /&gt;
|-&lt;br /&gt;
| Manhunter || Rank || C- || Purple&lt;br /&gt;
|-&lt;br /&gt;
| || Intellect || B+  || Blue&lt;br /&gt;
|-&lt;br /&gt;
| || Nature || B+ || Blue&lt;br /&gt;
|-&lt;br /&gt;
| || Secretary || B+ || Blue&lt;br /&gt;
|-&lt;br /&gt;
| || Elocution || B+ || Blue&lt;br /&gt;
|-&lt;br /&gt;
| || Gladiatrix || C- || Purple&lt;br /&gt;
|-&lt;br /&gt;
| || Cook || C- || Purple&lt;br /&gt;
|-&lt;br /&gt;
| || Maid || C- || Purple&lt;br /&gt;
|-&lt;br /&gt;
| || Music || C- || Purple&lt;br /&gt;
|-&lt;br /&gt;
| || Dance || C- || Purple&lt;br /&gt;
|-&lt;br /&gt;
| || Oral Pleasure || C- || Purple&lt;br /&gt;
|-&lt;br /&gt;
| || Petting || C- || Purple&lt;br /&gt;
|-&lt;br /&gt;
| || Penetration || C- || Purple&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
   '''Reward: 850$.''' Negotiable.&lt;br /&gt;
   '''Note:''' Conveniently, if you try to offer a slave to Manhunter and he is not interested in buying one yet, he will say the number of days until he will become interested again. Other businesses do not do this.&lt;br /&gt;
&lt;br /&gt;
===Real Estate Office===&lt;br /&gt;
The player can pick up a contract with the real estate office to change their [[Jack-o-nine/Gameplay/Locations/Player_Housing|living quarters]], rent extended rentals and buy new furniture.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Gloria will always buy slaves from you in they meet the following requirements:&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Name !! Skill !! Skill Level !! Colour&lt;br /&gt;
|-&lt;br /&gt;
| Gloria || Rank || C- || Purple&lt;br /&gt;
|-&lt;br /&gt;
| || Assistant&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
   '''Reward: 850$.''' Non-negotiable.&lt;br /&gt;
   '''Note:''' There are no checks for the slave's secretary or elocution skill levels but your slave must have the assistant specialization.&lt;br /&gt;
&lt;br /&gt;
==The Slavers Guild==&lt;br /&gt;
The Slavers Guild not only handles the laws that govern all slavers operating in Eternal Rome, but also provides helpful services as well.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Contract work'''&lt;br /&gt;
&lt;br /&gt;
Mistress Angelika assigns prepaid contracts requiring a slave of a particular rank and specialization to be trained. It's worth noting that it doesn't have to be the same slave that you were given for the contract, just that whatever slave you do turn over must meet the requirements.&lt;br /&gt;
&lt;br /&gt;
Guild contracts aren't the best way to make money in the game but they do offer some advantages that other work doesn't:&lt;br /&gt;
*You will be paid a certain amount upfront;&lt;br /&gt;
*You will receive a bonus from how fast you are;&lt;br /&gt;
*You will receive a bonus if the quality of the slave exceeds the requirements for the contract.&lt;br /&gt;
&lt;br /&gt;
With all of that said, the difference between contract work, regular clients and using the auction can be quite drastic. An S+ slave with full speed bonus would get you a reward of 5200$, but the same slave could be sold to a client for 8000$ or at auction for &amp;gt;10000$.&lt;br /&gt;
&lt;br /&gt;
Doing contract work is a good way to raise your guild reputation but there's better methods available provided you have the brand status to back it up (auctions).&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Here's all the ranks, upfront payments, base pay and time amounts for contract work:&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Rank !! Upfront pay !! Base pay !! Contract Time&lt;br /&gt;
|-&lt;br /&gt;
| D- || 60$ || 250$ || 40 days &lt;br /&gt;
|-&lt;br /&gt;
| D+ || 80$ || 375$ || 45 days&lt;br /&gt;
|-&lt;br /&gt;
| C- || 100$ || 425$ || 50 days&lt;br /&gt;
|-&lt;br /&gt;
| C+ || 120$ || 500$ || 55 days&lt;br /&gt;
|-&lt;br /&gt;
| B- || 200$ || 1000$ || 60 days&lt;br /&gt;
|-&lt;br /&gt;
| B+ || 300$ || 1750$ || 65 days&lt;br /&gt;
|-&lt;br /&gt;
| A- || 400$ || 2000$ || 70 days&lt;br /&gt;
|-&lt;br /&gt;
| A+ || 500$ || 2750$ || 80 days&lt;br /&gt;
|-&lt;br /&gt;
| S- || 600$ || 3250$ || 100 days&lt;br /&gt;
|-&lt;br /&gt;
| S+ || 800$ || 4000$ || 120 days&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
You may also get:&lt;br /&gt;
*'''Speed Bonus:''' 10$ per contract day before the deadline;&lt;br /&gt;
*'''Quality Bonus:''' The difference between the rank the slave has and the base pay of the contract you took, can be further deducted by:&lt;br /&gt;
**Despair: -50$/level;&lt;br /&gt;
**Wounds: -20$/level;&lt;br /&gt;
**Bruises: -20$/level;&lt;br /&gt;
**Scars: -20$/level.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Your final pay will thus be '''Upfront Pay''' + '''Base Pay''' + '''Speed Bonus''' + '''Quality Bonus'''.&lt;br /&gt;
&lt;br /&gt;
   '''Note:''' Do not sell ill slaves or slaves pregnant with a fog fiend to anyone, this will result in reputational losses and even expulsion from the guild if you sell anyone a slave pregnant with a fog fiend twice.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Subpurchaser''' &lt;br /&gt;
&lt;br /&gt;
Master Wong purchases slaves at set prices. If for some reason you can't sell a slave elsewhere, this is a decent last resort:&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Rank !! Pay&lt;br /&gt;
|-&lt;br /&gt;
| D- || 250$&lt;br /&gt;
|-&lt;br /&gt;
| D+ || 375$&lt;br /&gt;
|-&lt;br /&gt;
| C- || 425$&lt;br /&gt;
|-&lt;br /&gt;
| C+ || 500$&lt;br /&gt;
|-&lt;br /&gt;
| B- || 1000$&lt;br /&gt;
|-&lt;br /&gt;
| B+ || 1750$&lt;br /&gt;
|-&lt;br /&gt;
| A- || 2000$&lt;br /&gt;
|-&lt;br /&gt;
| A+ || 2750$&lt;br /&gt;
|-&lt;br /&gt;
| S- || 3250$&lt;br /&gt;
|-&lt;br /&gt;
| S+ || 4000$&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
   '''Note:''' Currently the Subpurchaser's prices are the same as the base pay of their equivalent contract work counterparts.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''The Expert'''&lt;br /&gt;
&lt;br /&gt;
Master Skups can find slaves with customized base stats for the player to purchase, if you're willing to wait.&lt;br /&gt;
*The prices vary from $70 to $1820;&lt;br /&gt;
*A slave with S+ in all stats seems to take longer than 6 decades to find:&lt;br /&gt;
**[http://www.ulmf.org/bbs/showpost.php?p=614693&amp;amp;postcount=487 stuntcock42]: &amp;quot;It's essentially random. The expert doesn't actually perform a deterministic search. Instead, the game simply generates 3-5 random slavegirls at the start of each day and then asks &amp;quot;do any of these girls satisfy all of the search conditions?&amp;quot; If not, then you'll need to continue waiting - and hope for better results tomorrow. You'll get a quicker result if your demands are lax. It's possible to wish for a great girl and find her immediately, but it's very bloody improbable. If you ask for a statistically perfect girl then you could click &amp;quot;End of Day&amp;quot; until 1000 in-game years have elapsed, but your cumulative probability of success would be only 57.2%.&amp;quot;&lt;br /&gt;
**Given the random nature of the expert, it's best to reduce the requirements of easily improved stats such as:&lt;br /&gt;
***Beautiful instead of exquisite, which also lets you customize her appearance through [[Jack-o-nine/Gameplay/Locations/Serpentine_Quarter#Medical_center|Neoplasty]];&lt;br /&gt;
***Doesn't matter for Endurance as it's easily raised through fitness training;&lt;br /&gt;
***Empathy is slow to train, but easier than Nature. Caring could be a good compromise, but Sensitive/doesn't matter should work if you're planning on spending a lot of time with the girl;&lt;br /&gt;
***Intelligence can be raised to a point through training certain actions. It's definitely possible to move a Clever girl to Intelligent, might be possible with Bright (Especially since it is definitely possible to move a Stupid girl to Bright; the same two steps in the stat);&lt;br /&gt;
***Temperance/Temperament is easily raised at a medium speed by having the slave wear a spiked collar and boots all the time, if you start early you can raise it to Passionate; &lt;br /&gt;
***Nature is '''very difficult''' to raise. It can be done, especially when training a Gladiatrix, but selecting Willful is recommended.&lt;br /&gt;
&lt;br /&gt;
   Doing this will not only make it possible for him to actually find a slave matching your requirements, but also reduces the cost significantly.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Auction'''&lt;br /&gt;
&lt;br /&gt;
Every 10 days players can auction off trained slaves here. A shortcut for this option is also available to you from your home. Auction prices have a base price (same as contract work) but you can get more sparks based on her stats, skills and charm. &lt;br /&gt;
&lt;br /&gt;
The auction is the best way to sell slaves if you happen to have a high level of Brand Status since Brand Status is one of the two ways to make a slave's charm reach S+ (the other one being her Fame).&lt;br /&gt;
&lt;br /&gt;
==Colosseum==&lt;br /&gt;
The Colosseum is Eternal Rome's entertainment capital. The colossal building can accommodate hundreds of thousands of spectators and has all the facilities required to run gladiator fights and races.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Lanista — Red Hair Bryn'''&lt;br /&gt;
&lt;br /&gt;
Lanista oversees the gladiatrix fights:&lt;br /&gt;
*She can arrange fights for:&lt;br /&gt;
**Masters;&lt;br /&gt;
**Slaves;&lt;br /&gt;
**Assistants;&lt;br /&gt;
*Teach Masters [[Jack-o-nine/Gameplay/Combat#Special_Techniques|special techniques]] that can be used in combat.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Lanista will also buy slaves from you if they meet the following requirements:&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Name !! Skill !! Skill Level !! Colour&lt;br /&gt;
|-&lt;br /&gt;
| Red Hair Bryn || Rank || C+ || Purple&lt;br /&gt;
|-&lt;br /&gt;
| || Temperament || B+  || Blue&lt;br /&gt;
|-&lt;br /&gt;
| || Nature || B+ || Blue&lt;br /&gt;
|-&lt;br /&gt;
| || Dancing || B+ || Blue&lt;br /&gt;
|-&lt;br /&gt;
| || Penetration || C- || Purple&lt;br /&gt;
|-&lt;br /&gt;
| || Gladiatrix&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
   '''Reward: 1000$.''' Negotiable.&lt;br /&gt;
   '''Note:''' There are no checks for the slave's gladiatrix skill levels but your slave must have the gladiatrix specialization.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Stableman'''&lt;br /&gt;
&lt;br /&gt;
He will give you information on the layout of upcoming races as well as information about how the races work.&lt;br /&gt;
&lt;br /&gt;
===Race===&lt;br /&gt;
&lt;br /&gt;
Every 10 days you can race one slave on a randomly generated track. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Important Variables'''&lt;br /&gt;
&lt;br /&gt;
This is a list of variables that are important for understanding how pony racing works. Here is a quick explanation of what each one does and how they interact with each other:&lt;br /&gt;
*Pony Health: Determines your pony's maximum speed. Pony health results in 3x higher maximum speed;&lt;br /&gt;
*Chariot Weight: This mainly reduces your maximum speed and helps determine inertia;&lt;br /&gt;
*Chariot Speed: How fast you're going. Your acceleration and commands are what will interact with this variable the most;&lt;br /&gt;
*Maximum Speed: Acts as a cap on how fast you can go. More maximum speed also means higher acceleration;&lt;br /&gt;
*Maneuverability: Is the theoretical capacity of your pony to avoid obstacles;&lt;br /&gt;
*Acceleration: 1/4 of your maximum speed. The higher this value is the faster you can gain and lose speed;&lt;br /&gt;
*Inertia: Hinders your effective maneuverability;&lt;br /&gt;
*Effective Maneuverability: Is the difference between your theoretical maneuverability and inertia.&lt;br /&gt;
&lt;br /&gt;
With this in mind you should aim to increase your maximum speed as much as possible and avoid having too much weight.&lt;br /&gt;
&lt;br /&gt;
   '''Note:''' There are race layouts where it might be smarter to add more weight to your pony despite the drawbacks. Lowering weight and maximizing speed is not always the correct solution to a given race layout.&lt;br /&gt;
&lt;br /&gt;
'''Performance'''&lt;br /&gt;
&lt;br /&gt;
The factors that will improve your pony's performance are:&lt;br /&gt;
*Endurance - increases pony health which in turn increases maximum speed by 3 times;&lt;br /&gt;
*Temperament - increases maximum speed. Maximum Temperament will also give a bonus to maneuverability, but Temperament below Passionate will reduce maneuverability by 1;&lt;br /&gt;
*Taming (aura stat) - increases maneuverability, just as important as her horse skill;&lt;br /&gt;
*Horse skill - increases maneuverability;&lt;br /&gt;
*Not wearing at least 3 pieces of [[Jack-o-nine/Gameplay/Items#Women.27s_Clothing_.26_Apparel|pony gear]] (pony plume, anal tail, hooved boots, pony harness) will give penalties to maneuverability and chariot weight;&lt;br /&gt;
*Wearing 4 pieces of [[Jack-o-nine/Gameplay/Items#Women.27s_Clothing_.26_Apparel|pony gear]] will give a bonus to maneuverability;&lt;br /&gt;
*The Brony trait reduces chariot weight by 2, increases maneuverability by 2 and pony health by 1;&lt;br /&gt;
*The Brave, Moronic or Disciplined traits will each increase maneuverability by 1; &lt;br /&gt;
*The Wayward or Coward traits, less Pride than Proud or your pony having less than 3 energy will each reduce maneuverability by 1;&lt;br /&gt;
*Chubby Physique will reduce maneuverability by 2 while Corpulent Physique will reduce maneuverability by 4.&lt;br /&gt;
&lt;br /&gt;
   '''Note:''' Brony has the biggest impact out of all traits but isn't required for normal gameplay.&lt;br /&gt;
   '''Note:''' Game difficulty below Hardcore will give increasing bonuses to maneuverability, pony health and weight reductions thus making racing easier.&lt;br /&gt;
&lt;br /&gt;
Performance is also affected by your pony's age:&lt;br /&gt;
*Loli: +1 maneuverability but their maximum speed is multiplied by 1.5. Always dodge bladestrings regardless of effective maneuverability;&lt;br /&gt;
*Young: Maximum speed is multiplied by 2;&lt;br /&gt;
*Mature: -1 maneuverability and their maximum speed is multiplied by 2.&lt;br /&gt;
&lt;br /&gt;
   '''Note:''' The difference in maneuverability between ages isn't too impactful but the reduced speed on lolis can be noticeable on some layouts. &lt;br /&gt;
   '''Note:''' Lolis ignoring bladestrings is a circumstantial but useful advantage.&lt;br /&gt;
&lt;br /&gt;
'''Chariot'''&lt;br /&gt;
&lt;br /&gt;
You can also armor your chariot and pony with:&lt;br /&gt;
*Pobedit Frame;&lt;br /&gt;
*Armored Sides;&lt;br /&gt;
*Reinforced Suspension;&lt;br /&gt;
*Alloy Wheels;&lt;br /&gt;
*Heavy Protection of Charioteer.&lt;br /&gt;
 &lt;br /&gt;
   '''Note:''' Each of these will add 1 weight to your chariot and thus reduce your maximum speed and your effective maneuverability. However, they will also allow you to tank hits from certain sections during the race.&lt;br /&gt;
&lt;br /&gt;
'''Commands'''&lt;br /&gt;
&lt;br /&gt;
During the race you have three options:&lt;br /&gt;
*Whiplash:&lt;br /&gt;
**If your speed is lower than your acceleration then your speed will increase twice that of your acceleration;&lt;br /&gt;
**Otherwise your speed will only increase by your acceleration;&lt;br /&gt;
*Managing the reins:&lt;br /&gt;
**-1 speed;&lt;br /&gt;
**You will also get a +1 to your effective maneuverability as well as a bonus depending on your maneuverability and inertia;&lt;br /&gt;
**This bonus makes this option ideal for maximizing your odds of maneuvering successfully;&lt;br /&gt;
*Drawing the reins:&lt;br /&gt;
**Your speed will drop by your acceleration;&lt;br /&gt;
**You will get a +1 to your effective maneuverability.&lt;br /&gt;
&lt;br /&gt;
   '''Note:''' You whiplash to go faster, manage the reins when you want to fine tune your maneuverability without lowering speed excessively and draw the reins when you're going too fast and need to regain effective maneuverability quickly.&lt;br /&gt;
&lt;br /&gt;
'''Race Sections'''&lt;br /&gt;
&lt;br /&gt;
Races will be organized around the following sections:&lt;br /&gt;
*Start, Finish and Straight - nothing special;&lt;br /&gt;
*Curve - maneuverability check in the 1-5 range: &lt;br /&gt;
**Failing will make you suffer frame damage and lose 3 speed:&lt;br /&gt;
***If your sides are armored you will instead take side damage; &lt;br /&gt;
***If your frame and sides aren't armored you will crash; &lt;br /&gt;
*Russian Road - a maneuverability check in the 2-6 range and a speed check for speeds higher than the 10-15 range:&lt;br /&gt;
**Failing the maneuverability check will wound your pony (speed is calculated from health so this will slow you down);&lt;br /&gt;
**Failing the speed check will make you suffer wheel damage:&lt;br /&gt;
***If your suspension is armored you will take suspension damage instead;&lt;br /&gt;
***If your wheels and suspension aren't armored you will crash;&lt;br /&gt;
*Dragon Teeth - manage the reins to get safely through regardless of speed and maneuverability:&lt;br /&gt;
***Otherwise your pony will suffer 2 wounds;&lt;br /&gt;
*Concrete Jungle - maneuverability check in the 1-7 range:&lt;br /&gt;
**Failing will cause you to crash;&lt;br /&gt;
*Bladestrings - maneuverability check in the 3-5 range:&lt;br /&gt;
**Failing will cause your pony to die via decapitation;&lt;br /&gt;
***Lolis always succeed on this check since the bladestring is set above their heads.&lt;br /&gt;
&lt;br /&gt;
   '''Note:''' Stableman will give you the race layout ahead of time so you can plan accordingly;&lt;br /&gt;
   '''Note:''' Since each check is defined at the time of testing, save-scumming is possible.&lt;br /&gt;
&lt;br /&gt;
===Gladiatrix Contest===&lt;br /&gt;
In the Gladiatrix Contest your slave will be pit against other slaves, champions or even mature fog fiends. If your guild reputation is B+ or greater, you can enter multiple slaves into the contest per week (2 at B+, 3 at A+, 4 at S+), which can be especially helpful if you have a barn.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
When you first start out, your slave will be given various equipment options but some of them require that you buy the respective armor set:&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Style !! Requirement !! Weapon !! Special !! Special Effects !! Armor Effects&lt;br /&gt;
|-&lt;br /&gt;
| Net and Trident || None || [[Jack-o-nine/Gameplay/Combat#One-Handed|Trident]] || &amp;lt;font color='purple'&amp;gt;Throw Net&amp;lt;/font&amp;gt; || &amp;lt;font color='red'&amp;gt;⛓ Weakness&amp;lt;/font&amp;gt;[8], &amp;lt;font color='green'&amp;gt;⛓ Stiffness&amp;lt;/font&amp;gt;[8], &amp;lt;font color='purple'&amp;gt;⛉ Distraction&amp;lt;/font&amp;gt;[8] || &amp;lt;font color='green'&amp;gt;⛊ Evasion&amp;lt;/font&amp;gt;[5]&lt;br /&gt;
|-&lt;br /&gt;
| Armor and Whipsaw || Combined Armor || [[Jack-o-nine/Gameplay/Combat#One-Handed|Whip]] || &amp;lt;font color='green'&amp;gt;Whipsaw&amp;lt;/font&amp;gt; || &amp;lt;font color='purple'&amp;gt;⛓ Severe Pain&amp;lt;/font&amp;gt;[8]  || &amp;lt;font color='green'&amp;gt;⛓ Stiffness&amp;lt;/font&amp;gt;[2]&lt;br /&gt;
|-&lt;br /&gt;
| Dual Wield || Aramid Suit || [[Jack-o-nine/Gameplay/Combat#One-Handed|Bastard Sword and Gladius]] || &amp;lt;font color='green'&amp;gt;Scissors&amp;lt;/font&amp;gt; || 3x Damage || &amp;lt;font color='green'&amp;gt;⛊ Evasion&amp;lt;/font&amp;gt;[3]&lt;br /&gt;
|-&lt;br /&gt;
| Weapon and Shield || Elven Chainmail || [[Jack-o-nine/Gameplay/Combat#One-Handed|Gladius]] || &amp;lt;font color='red'&amp;gt;Shield Bash&amp;lt;/font&amp;gt; || 2x Damage, &amp;lt;font color='green'&amp;gt;⛉ Stunned&amp;lt;/font&amp;gt;[8], &amp;lt;font color='purple'&amp;gt;⛉ Distraction&amp;lt;/font&amp;gt;[8] || N/A&lt;br /&gt;
|-&lt;br /&gt;
| Heavy Weapons || None || [[Jack-o-nine/Gameplay/Combat#Two-Handed|Great Axe]] || &amp;lt;font color='red'&amp;gt;Head Blow&amp;lt;/font&amp;gt; || 2x Damage, &amp;lt;font color='green'&amp;gt;⛉ Stunned&amp;lt;/font&amp;gt;[4]  || &amp;lt;font color='green'&amp;gt;⛊ Evasion&amp;lt;/font&amp;gt;[5]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
   '''Note:''' When your slave becomes an Arena Champion the crowd will demand that you free her. She will only return to your service if her Devotion is higher than her Fear.&lt;br /&gt;
   '''Note:''' After your slave becomes an Arena Champion her equipment will no longer be changeable and she will use the last chosen equipment from then on.&lt;br /&gt;
&lt;br /&gt;
The stats for the Arena Fiend, Champions and Absolute Champion are as follows:&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Title !! &amp;lt;font color='red'&amp;gt;Vit&amp;lt;/font&amp;gt;/&amp;lt;font color='green'&amp;gt;Stm&amp;lt;/font&amp;gt;/&amp;lt;font color='purple'&amp;gt;Mrl&amp;lt;/font&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
| Arena Fiend || 120/120/160&lt;br /&gt;
|-&lt;br /&gt;
| Kamira Champion || 100/120/200&lt;br /&gt;
|-&lt;br /&gt;
| Serpis Champion || 80/100/125&lt;br /&gt;
|-&lt;br /&gt;
| Taurus Champion || 80/70/70&lt;br /&gt;
|-&lt;br /&gt;
| Corvus Champion || 80/110/100&lt;br /&gt;
|-&lt;br /&gt;
| Vatican Champion || 60/120/120&lt;br /&gt;
|-&lt;br /&gt;
| Absolute Champion || 100/120/120&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
   '''Note:''' To reach the title of Arena Grand Champion your slave has to defeat the Absolute Champion. In order to be eligible to challenge her, your slave must first defeat all of the Champions, win the group fight and slay the Arena Fiend.&lt;br /&gt;
   '''Note:''' The group fight doesn't have particularly strong opponents but you will have a high likelihood of missing if you don't use the correct kind of attacks, and thus eventually winding up defeated because there's multiple enemies still attacking you. A slave that uses the Dual Wield style will have an easier time here because she will have access to all types of attacks without having to rely on basic ones.&lt;br /&gt;
&lt;br /&gt;
==Central Forum==&lt;br /&gt;
Within the walls of the Vatican, important house representatives gather in this spacious garden to discuss various matters.&lt;br /&gt;
&lt;br /&gt;
'''Find Potential Customers''' - Using this option costs 1 point of energy. After returning home your diary will have a list of potential Minor Residents buyers for your slave.&lt;br /&gt;
&lt;br /&gt;
'''Spread Rumors''' - You can spread rumors here to increase Brand Status slightly, as long as your Brand Status isn't Recognized or above.&lt;br /&gt;
&lt;br /&gt;
'''Special Missions''' - 5 quarter representatives can be found here, each with a different request and a magical piece of equipment as a reward. Each of the artifacts also increases the wearers aura by +1.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Client !! Requirements !! Artifact &amp;amp; Effect&lt;br /&gt;
|-&lt;br /&gt;
| Quartermaster Aramus || Arena Champion Slave* || Bull Ring - All actions will cost half an energy, increased Stamina in battle&lt;br /&gt;
|-&lt;br /&gt;
| Vujin the Wise || Race Champion Slave* || Snake Talisman - Can lie to customers without penalty, +1 personality per day up to B+, increased Morale in battle&lt;br /&gt;
|-&lt;br /&gt;
| Garsid the Inseminator || Slave with Max Sexual Stats except for demonstration* || Chimaera's Gem - Your Lust will always be set to Blazing, increased Health in battle&lt;br /&gt;
|-&lt;br /&gt;
| Master Valios || Raise a Leviathan Class [[Jack-o-nine/Fiend|Fiend]] || Raven Crown - Permanent Auspex (Enables debug info as well)&lt;br /&gt;
|-&lt;br /&gt;
| Lord Spectre || Requirements listed below || [[Jack-o-nine/Gameplay/Combat#Armor|Mithril Mail]] - The best armor in the game &lt;br /&gt;
|}&lt;br /&gt;
 * The rank of these slaves does not matter.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Post Patrician Quest'''&lt;br /&gt;
&lt;br /&gt;
Lord Spectre, a Lord and ruler in White Town, will offer you the [[Jack-o-nine/Gameplay/Combat#Armor|Mithril Mail]] in exchange for corrupting his brother's daughter, Felicity. He'll only show up at the Central Forum if:&lt;br /&gt;
* You have at least 15000$;&lt;br /&gt;
* You are at least a Celebrity;&lt;br /&gt;
* You are at least a Guild Hot Shot;&lt;br /&gt;
* You are a Patrician.&lt;br /&gt;
Otherwise, he will not show up at the Central Forum.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Once you accept the quest you must buy Felicity from the [[Jack-o-nine/Gameplay/Locations/Border_of_the_Fogs#Smugglers_Rendezvous|Smugglers Rendezvous]].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Summary of the Requirements (violating any of the below rules will result in quest failure):&lt;br /&gt;
&lt;br /&gt;
1.  Pride and Spoil must be reduced to zero and Devotion maxed.  Do not train other slaves once you pick up the girl.  Train her to be a nymphomaniac, exhibitionist, pervert, and bi-sexual.  Max all of her sexual skills.&lt;br /&gt;
&lt;br /&gt;
2.  Feed her Fiend's cum (spawn semen) everyday you have her and feed her nothing else!  You must always have a Fiend for Felicity to milk!  She must always perform the milking!&lt;br /&gt;
&lt;br /&gt;
3.  Get her full piercings including tongue splitting and scarring and have her wear all slave accessories and items, especially a Nipple Chain.&lt;br /&gt;
&lt;br /&gt;
4.  Get her full tattoos - all that are available from Uncle Bo (get her a tattoo brand before putting a magical brand on her).&lt;br /&gt;
&lt;br /&gt;
5.  Turn her into an S+ rated concubine; fuck her brains out in every way possible and as often as you can; always have the Vaginal Balls rule enabled once you take her virginity; always have the following rules enabled: Bath Slave, Behave Alarm, and Milkmaid.&lt;br /&gt;
&lt;br /&gt;
6.  Have her win the title of Race Grand Champion and deliver her to me with child (pregnant) and with maximum sexual arousal before 120 days is up.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Additionally, there are certain actions that can cause you to fail this quest:&lt;br /&gt;
* Putting her in your barn;&lt;br /&gt;
* Making her your Assistant;&lt;br /&gt;
* Putting her in your Dungeon;&lt;br /&gt;
* Putting her in Stasis;&lt;br /&gt;
* Changing her diet;&lt;br /&gt;
* Not setting the right rules;&lt;br /&gt;
* Not having a fiend for her to milk;&lt;br /&gt;
* After you take her virginity you mustn't remove the rule that she must wear vaginal balls;&lt;br /&gt;
* Not piercing her nipples and having her wear a nipple chain;&lt;br /&gt;
* Making her faint;&lt;br /&gt;
* She's no longer in your possession (escaped, died or was sold).&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Skill !! Skill Level !! Colour&lt;br /&gt;
|-&lt;br /&gt;
|  Rank || S+ || Green&lt;br /&gt;
|-&lt;br /&gt;
| Pride || Unashamed || Green&lt;br /&gt;
|-&lt;br /&gt;
| Spoil || does not spoil the aura || Green&lt;br /&gt;
|-&lt;br /&gt;
| Arousal || 5 || &lt;br /&gt;
|-&lt;br /&gt;
| Petting || S+ || Green&lt;br /&gt;
|-&lt;br /&gt;
| Oral Pleasure || S+ || Green&lt;br /&gt;
|-&lt;br /&gt;
| Penetration || S+ || Green&lt;br /&gt;
|-&lt;br /&gt;
| Group sex|| S+ || Green&lt;br /&gt;
|-&lt;br /&gt;
| Demonstration || S+ || Green&lt;br /&gt;
|-&lt;br /&gt;
| Fetishism || S+ || Green&lt;br /&gt;
|-&lt;br /&gt;
| Xenophily|| S+ || Green&lt;br /&gt;
|-&lt;br /&gt;
| || Racing Grand Champion&lt;br /&gt;
|-&lt;br /&gt;
| || Exhibitionist&lt;br /&gt;
|-&lt;br /&gt;
| || Nymphomaniac&lt;br /&gt;
|-&lt;br /&gt;
| || Pervert&lt;br /&gt;
|-&lt;br /&gt;
| || Bisexual&lt;br /&gt;
|-&lt;br /&gt;
| || All required rules applied&lt;br /&gt;
|-&lt;br /&gt;
| || All possible tattoos applied&lt;br /&gt;
|-&lt;br /&gt;
| || All possible body modifications applied&lt;br /&gt;
|-&lt;br /&gt;
| || Pregnant&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==The Vatican==&lt;br /&gt;
The de facto rulers of Eternal Rome and administrators of White Town.&lt;br /&gt;
&lt;br /&gt;
To gain access to the Vatican, you must have a brand status of Legendary.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Minister !! Skill !! Skill Level !! Colour&lt;br /&gt;
|-&lt;br /&gt;
| Cardinal Mujlon || Rank || A+ || Teal&lt;br /&gt;
|-&lt;br /&gt;
| || Charm || A+  || Teal&lt;br /&gt;
|-&lt;br /&gt;
| || Secretary || S+  || Green&lt;br /&gt;
|-&lt;br /&gt;
| || Intellect || S+ || Green&lt;br /&gt;
|-&lt;br /&gt;
| || Oral Pleasure || S+ || Green&lt;br /&gt;
|-&lt;br /&gt;
| || Penetration || S+ || Green&lt;br /&gt;
|-&lt;br /&gt;
| || Petting || S+ || Green&lt;br /&gt;
|-&lt;br /&gt;
| || No Perversions (Fetishism and Xenophily)&lt;br /&gt;
|-&lt;br /&gt;
! Ruler !! Skill !! Skill Level !! Colour&lt;br /&gt;
|-&lt;br /&gt;
| Pope Ioann I || Rank || S+ || Green&lt;br /&gt;
|-&lt;br /&gt;
| || Charm || S+ || Green&lt;br /&gt;
|-&lt;br /&gt;
| || Nature || S+ || Green&lt;br /&gt;
|- &lt;br /&gt;
| || Gladiatrix || S+ || Green&lt;br /&gt;
|-&lt;br /&gt;
| || Virgin (can be restored Hymen)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
   '''Note: Neither the Pope nor his Cardinal give you any payment for your work, status as a Patrician of White House is its own reward.'''&lt;br /&gt;
   '''Note:''' For a slave to have no perversions her Fetishism and Xenophily levels must be F- and she must not have the Perverted trait revealed.&lt;/div&gt;</summary>
		<author><name>Df</name></author>	</entry>

	<entry>
		<id>http://wiki.anime-sharing.com/hgames/index.php?title=Jack-o-nine/Gameplay/Locations/White_Town&amp;diff=41528</id>
		<title>Jack-o-nine/Gameplay/Locations/White Town</title>
		<link rel="alternate" type="text/html" href="http://wiki.anime-sharing.com/hgames/index.php?title=Jack-o-nine/Gameplay/Locations/White_Town&amp;diff=41528"/>
				<updated>2025-10-13T22:12:50Z</updated>
		
		<summary type="html">&lt;p&gt;Df: /* Race */  Corrected some inaccuracies and added more information on mechanics.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Jack-o-nine}}&lt;br /&gt;
=White Town=&lt;br /&gt;
White town is governed by the Vatican, a shining example of peace and order.&lt;br /&gt;
It's also home to the trade square, the largest assortment of stores in Eternal Rome.&lt;br /&gt;
&lt;br /&gt;
==Trade Square==&lt;br /&gt;
===Slave Market===&lt;br /&gt;
The most common and safest place to acquire slaves. The auction is run by Farid, a slaver that specializes in unbranded slaves.&lt;br /&gt;
&lt;br /&gt;
If you do not have a slave you can:&lt;br /&gt;
*Bid on slaves;&lt;br /&gt;
*Outright buy them for 2.5x the current price;&lt;br /&gt;
*Skip a turn (this is useful if you don't want to drive up prices through an early bidding war);&lt;br /&gt;
*Skip the slave (you'll be greeted with the next slave unless that was the last slave being sold for the day).&lt;br /&gt;
&lt;br /&gt;
There will be multiple slaves at auction each day and these are randomly generated before the auction starts, thus making it possible to save-scum if one so chooses.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
You can also sell slaves to Farid but don't expect to get much for them:&lt;br /&gt;
&lt;br /&gt;
*Unlike other sellers Farid will outright rip you off;&lt;br /&gt;
*Don't expect more than 20-150 sparks for a slave without any training;&lt;br /&gt;
*Slaves with training won't sell for much more than this either, maybe a few hundred sparks at best.&lt;br /&gt;
&lt;br /&gt;
Farid is a buyer that you should only turn to as a last resort unless you're selling freshly captured, unbranded slaves [[Jack-o-nine/Gameplay/Locations/Border_of_the_Fogs#Patrol_Border_of_Fog|from the Fogs]].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== Slave Market Prices ====&lt;br /&gt;
Farid determines prices almost exclusively based on a slave's attributes and ranking. Prices are based on a base price determined by slave attributes, as according to this table:&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! !! Beauty !! Endurance !! Empathy !! Temperament !! Intellect !! Nature !! Pride* !! Exoticism !! Physique* !! Style !! Fame !! Bruises !! Scars&lt;br /&gt;
|-&lt;br /&gt;
| S+ (5) || 140 || 60 || 40 || 90 || 80 || 140 || -60 || 230|| -175 || 155 || 180 || -60 || -75&lt;br /&gt;
|-&lt;br /&gt;
| A+ (4) || 60 || 30 || 20 || 50 || 40 || 60 || -30 || 150 || -15 || 75 || 100 || -30 || -35&lt;br /&gt;
|-&lt;br /&gt;
| B+ (3) || 20 || 10 || 0 || 20 || 0 || 20 || 0 || 90 || -5 || 35 || 60 || -15 || -35&lt;br /&gt;
|-&lt;br /&gt;
| C- (2) || -40 || 0 || -20 || -45 || -40 || -40 || 20 || 50 || 15 || 15 || 30 || -5 || -15&lt;br /&gt;
|-&lt;br /&gt;
| D- (1) || -120 || -40 || -40 || -90 || -80 || -120 || 40 || 20 || 20 || 5 || 10 || 0 || -5 &lt;br /&gt;
|-&lt;br /&gt;
| F- (0) || -280 || -60 || -40 || -90 || -80 || -120 || 60 || 0 || -20 || 0 || 0 || 0 || 0 &lt;br /&gt;
|}&lt;br /&gt;
  '''Note:''' In this table, values for pride and physique are listed based on numerical rankings, not listed rankings in game -- eg, a slave with 0 pride (unashamed) has F- pride according to this table but S+ pride according to most (but not all) in-game displays of the stat. Similarly, a slave with 1 physique (model) has D- physique in the table but S+ in the game, but a slave with 0 physique (bony) has F- physique according to both the game and the table.&lt;br /&gt;
  '''Note:''' Virgin slaves have their base price increased by 20. Graceful slaves have base price increased by 10, klutzy slaves have it decreased by 10. Dexterous slaves have base price increased by 10, clumsy slaves have it decreased by 10.&lt;br /&gt;
  '''Note:''' If base price is less than 20, it is set to 20. If base price is less than what the slave would be worth at the butcher, it is set to what the slave would be worth at the butcher.&lt;br /&gt;
Prices then differ depending on whether the player is buying or selling a slave. When buying a slave, the slave's initial price is their base price, but it may rise during the auction phase. The higher the slave's base price, the higher the chance of other bidders making bids on the slave.&lt;br /&gt;
&lt;br /&gt;
When selling a slave, the price Farid pays is a fraction of the slave's base price dependent on the slave's rank, as according to the following table:&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! !! Slave Ranking&lt;br /&gt;
|-&lt;br /&gt;
| S+ || 0.75&lt;br /&gt;
|-&lt;br /&gt;
| S- || 0.675&lt;br /&gt;
|-&lt;br /&gt;
| A+ || 0.5625&lt;br /&gt;
|-&lt;br /&gt;
| A- || 0.525&lt;br /&gt;
|-&lt;br /&gt;
| B+ || 0.4125&lt;br /&gt;
|-&lt;br /&gt;
| B- || 0.375&lt;br /&gt;
|-&lt;br /&gt;
| C+ || 0.3375&lt;br /&gt;
|-&lt;br /&gt;
| C- || 0.3&lt;br /&gt;
|-&lt;br /&gt;
| D+ || 0.225&lt;br /&gt;
|-&lt;br /&gt;
| D- || 0.1875&lt;br /&gt;
|-&lt;br /&gt;
| F- || 0.15&lt;br /&gt;
|}&lt;br /&gt;
  '''Note:''' If sell price is less than 15, it is set to 15. If base price is less than 0.75 * what the slave would be worth at the butcher, it is set to 0.75 * what the slave would be worth at the butcher.&lt;br /&gt;
&lt;br /&gt;
===Gastronomicon===&lt;br /&gt;
The only place where you can buy [[Jack-o-nine/Gameplay/Items#Food|groceries]] in Eternal Rome.&lt;br /&gt;
&lt;br /&gt;
Kagami-San sells:&lt;br /&gt;
*Eggs, milk, cream and cheese;&lt;br /&gt;
*Vegetables, flour, spices and alcohol;&lt;br /&gt;
*Mince and tenderloin.&lt;br /&gt;
&lt;br /&gt;
This is one of the two places where you can butcher slaves for meat (costs 5$) or slaughter a slave for sparks, the other one being the [[Jack-o-nine/Gameplay/Barn|barn]]. &lt;br /&gt;
&lt;br /&gt;
For more information about meat check [[Jack-o-nine/Gameplay/Barn#Meat|the meat section of the barn]].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Kagami-san will also buy slaves from you if they meet the following requirements:&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Name !! Skill !! Skill Level !! Colour&lt;br /&gt;
|-&lt;br /&gt;
| Kagami-San || Rank || C- || Purple&lt;br /&gt;
|-&lt;br /&gt;
| || Intellect || B+  || Blue&lt;br /&gt;
|-&lt;br /&gt;
| || Elocution || B+ || Blue&lt;br /&gt;
|-&lt;br /&gt;
| || Maid || B+ || Blue&lt;br /&gt;
|-&lt;br /&gt;
| || Cook || B+ || Blue&lt;br /&gt;
|-&lt;br /&gt;
| || Secretary || B+ || Blue&lt;br /&gt;
|-&lt;br /&gt;
| || Dancing || C- || Purple&lt;br /&gt;
|-&lt;br /&gt;
| || Dancing || C- || Purple&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
   '''Reward: 850$.''' Negotiable.&lt;br /&gt;
&lt;br /&gt;
===Salon &amp;quot;Elven Laid&amp;quot;===&lt;br /&gt;
A luxurious beauty salon that offers a variety of treatments for both men and women.&lt;br /&gt;
&lt;br /&gt;
Estelindel's salon offers your slaves:&lt;br /&gt;
&lt;br /&gt;
*Fashionable hairstyles - 3$;&lt;br /&gt;
*Waxing - 3$;&lt;br /&gt;
*Makeup and Manicure - 3$;&lt;br /&gt;
*Full Beauty Treatment - 9$;&lt;br /&gt;
*Spa and Massage - 3$.&lt;br /&gt;
&lt;br /&gt;
As for masters, the services offered are:&lt;br /&gt;
&lt;br /&gt;
*Full service - 15$;&lt;br /&gt;
*Fashionable Hairstyle - 3$;&lt;br /&gt;
*Cosmetic Procedures - 3$:&lt;br /&gt;
*Invigorating Massage - 3$;&lt;br /&gt;
*Erotic Massage - 3$;&lt;br /&gt;
*Aroma Spa - 3$.&lt;br /&gt;
&lt;br /&gt;
Full Beauty Treatments are a must for raising your slave's charm before selling her to clients. Keep in mind that if you do anything after applying makeup on your slave the rank of the makeup will go down and you will not be able to re-apply it until a day as passed.&lt;br /&gt;
&lt;br /&gt;
A Spa and Massage will give your slave a mood boost and 1 energy so it can be invaluable during training or after surgeries/fights/races. The Invigorating Massage will do the same thing for the slaver. You can only get one massage per day and your slaves can only get 1 massage each.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Estelindel will also buy slaves from you if they have the following requirements:&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Name !! Skill !! Skill Level !! Colour&lt;br /&gt;
|-&lt;br /&gt;
| Estelindel || Rank || C- || Purple&lt;br /&gt;
|-&lt;br /&gt;
| || Sensitivity || B+  || Blue&lt;br /&gt;
|-&lt;br /&gt;
| || Elocution || B+ || Blue&lt;br /&gt;
|-&lt;br /&gt;
| || Dancing || B+ || Blue&lt;br /&gt;
|-&lt;br /&gt;
| || Secretary || B+ || Blue&lt;br /&gt;
|-&lt;br /&gt;
| || Maid || B+ || Blue&lt;br /&gt;
|-&lt;br /&gt;
| || Oral Pleasure || B+ || Blue&lt;br /&gt;
|-&lt;br /&gt;
| || Petting || B+ || Blue&lt;br /&gt;
|-&lt;br /&gt;
| || Music || C- || Purple&lt;br /&gt;
|-&lt;br /&gt;
| || Alchemy || D- || Pink&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
   '''Reward: 850$.''' Negotiable.&lt;br /&gt;
&lt;br /&gt;
===Boutique of Servilia Quint===&lt;br /&gt;
This boutique is one of the few shops in Eternal Rome that sells clothing.&lt;br /&gt;
&lt;br /&gt;
Servilia Quint's seamstresses can offer you: &lt;br /&gt;
*[[Jack-o-nine/Gameplay/Items#Men's clothing|Menswear]];&lt;br /&gt;
*[[Jack-o-nine/Items#Women's Clothing &amp;amp; Apparel|Ladieswear]]:&lt;br /&gt;
**[[Jack-o-nine/Gameplay/Items#Clothes|Women's Uniforms]];&lt;br /&gt;
**[[Jack-o-nine/Gameplay/Items#Clothes|Fashionable Clothing]];&lt;br /&gt;
**[[Jack-o-nine/Gameplay/Items#Hands|Gloves]];&lt;br /&gt;
**[[Jack-o-nine/Gameplay/Items#Feet|Shoes]].&lt;br /&gt;
&lt;br /&gt;
Menswear gives masters bonuses to their skills, stats and mood.&lt;br /&gt;
&lt;br /&gt;
Ladieswear gives slaves bonuses to learning skills, stats, Style, Exoticism and mood.&lt;br /&gt;
&lt;br /&gt;
Both are indispensable if you want to better train and sell slaves.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Servilia Quint will also buy slaves from you if they meet the following requirements:&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Name !! Skill !! Skill Level !! Colour&lt;br /&gt;
|-&lt;br /&gt;
| Servilia Quint || Rank || C- || Purple&lt;br /&gt;
|-&lt;br /&gt;
| || Sensitivity || B+  || Blue&lt;br /&gt;
|-&lt;br /&gt;
| || Elocution || B+ || Blue&lt;br /&gt;
|-&lt;br /&gt;
| || Secretary || B+ || Blue&lt;br /&gt;
|-&lt;br /&gt;
| || Maid || C- || Purple&lt;br /&gt;
|-&lt;br /&gt;
| || Cook || C- || Purple&lt;br /&gt;
|-&lt;br /&gt;
| || Oral Pleasure || C- || Purple&lt;br /&gt;
|}&lt;br /&gt;
  '''Reward: 850$.''' Negotiable.&lt;br /&gt;
&lt;br /&gt;
===Ashura's Treasury===&lt;br /&gt;
A jewelry store that sells all manners of treasures and accessories.&lt;br /&gt;
&lt;br /&gt;
Ashura's display cases are filled with:&lt;br /&gt;
*Women's Jewelry:&lt;br /&gt;
**[[Jack-o-nine/Gameplay/Items#Rings|Rings]]:&lt;br /&gt;
**[[Jack-o-nine/Gameplay/Items#Neck|Necklaces]];&lt;br /&gt;
**[[Jack-o-nine/Gameplay/Items#Headgear|Tiaras]];&lt;br /&gt;
**[[Jack-o-nine/Gameplay/Items#Piercings|Earrings and Piercings]];&lt;br /&gt;
*Fashionable Accessories:&lt;br /&gt;
**[[Jack-o-nine/Gameplay/Items#Headgear|Headgears]];&lt;br /&gt;
**[[Jack-o-nine/Gameplay/Items#Neck|Ornamental Collar]].&lt;br /&gt;
&lt;br /&gt;
These accessories can enhance your slave's Style and Exoticism.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Ashura will also buy slaves from you if they meet the following requirements:&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Name !! Skill !! Skill Level !! Colour&lt;br /&gt;
|-&lt;br /&gt;
| Ashura || Rank || C- || Purple&lt;br /&gt;
|-&lt;br /&gt;
| || Intellect || B+  || Blue&lt;br /&gt;
|-&lt;br /&gt;
| || Elocution || B+ || Blue&lt;br /&gt;
|-&lt;br /&gt;
| || Dancing || B+ || Blue&lt;br /&gt;
|-&lt;br /&gt;
| || Witchcraft || B+ || Blue&lt;br /&gt;
|-&lt;br /&gt;
| || Alchemy || B+ || Blue&lt;br /&gt;
|-&lt;br /&gt;
| || Maid || B+ || Blue&lt;br /&gt;
|-&lt;br /&gt;
| || Oral Pleasure || C- || Purple&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
   '''Reward: 850$.''' Negotiable.&lt;br /&gt;
&lt;br /&gt;
===Manhunter's Armory===&lt;br /&gt;
Manhunter sells both [[jack-o-nine/Items#headgear|weapons]] and [[jack-o-nine/Items#headgear|armor]] for slaves and their masters.&lt;br /&gt;
&lt;br /&gt;
Manhunter will buy slaves from you if they meet the following requirements:&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Name !! Skill !! Skill Level !! Colour&lt;br /&gt;
|-&lt;br /&gt;
| Manhunter || Rank || C- || Purple&lt;br /&gt;
|-&lt;br /&gt;
| || Intellect || B+  || Blue&lt;br /&gt;
|-&lt;br /&gt;
| || Nature || B+ || Blue&lt;br /&gt;
|-&lt;br /&gt;
| || Secretary || B+ || Blue&lt;br /&gt;
|-&lt;br /&gt;
| || Elocution || B+ || Blue&lt;br /&gt;
|-&lt;br /&gt;
| || Gladiatrix || C- || Purple&lt;br /&gt;
|-&lt;br /&gt;
| || Cook || C- || Purple&lt;br /&gt;
|-&lt;br /&gt;
| || Maid || C- || Purple&lt;br /&gt;
|-&lt;br /&gt;
| || Music || C- || Purple&lt;br /&gt;
|-&lt;br /&gt;
| || Dance || C- || Purple&lt;br /&gt;
|-&lt;br /&gt;
| || Oral Pleasure || C- || Purple&lt;br /&gt;
|-&lt;br /&gt;
| || Petting || C- || Purple&lt;br /&gt;
|-&lt;br /&gt;
| || Penetration || C- || Purple&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
   '''Reward: 850$.''' Negotiable.&lt;br /&gt;
   '''Note:''' Conveniently, if you try to offer a slave to Manhunter and he is not interested in buying one yet, he will say the number of days until he will become interested again. Other businesses do not do this.&lt;br /&gt;
&lt;br /&gt;
===Real Estate Office===&lt;br /&gt;
The player can pick up a contract with the real estate office to change their [[Jack-o-nine/Gameplay/Locations/Player_Housing|living quarters]], rent extended rentals and buy new furniture.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Gloria will always buy slaves from you in they meet the following requirements:&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Name !! Skill !! Skill Level !! Colour&lt;br /&gt;
|-&lt;br /&gt;
| Gloria || Rank || C- || Purple&lt;br /&gt;
|-&lt;br /&gt;
| || Assistant&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
   '''Reward: 850$.''' Non-negotiable.&lt;br /&gt;
   '''Note:''' There are no checks for the slave's secretary or elocution skill levels but your slave must have the assistant specialization.&lt;br /&gt;
&lt;br /&gt;
==The Slavers Guild==&lt;br /&gt;
The Slavers Guild not only handles the laws that govern all slavers operating in Eternal Rome, but also provides helpful services as well.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Contract work'''&lt;br /&gt;
&lt;br /&gt;
Mistress Angelika assigns prepaid contracts requiring a slave of a particular rank and specialization to be trained. It's worth noting that it doesn't have to be the same slave that you were given for the contract, just that whatever slave you do turn over must meet the requirements.&lt;br /&gt;
&lt;br /&gt;
Guild contracts aren't the best way to make money in the game but they do offer some advantages that other work doesn't:&lt;br /&gt;
*You will be paid a certain amount upfront;&lt;br /&gt;
*You will receive a bonus from how fast you are;&lt;br /&gt;
*You will receive a bonus if the quality of the slave exceeds the requirements for the contract.&lt;br /&gt;
&lt;br /&gt;
With all of that said, the difference between contract work, regular clients and using the auction can be quite drastic. An S+ slave with full speed bonus would get you a reward of 5200$, but the same slave could be sold to a client for 8000$ or at auction for &amp;gt;10000$.&lt;br /&gt;
&lt;br /&gt;
Doing contract work is a good way to raise your guild reputation but there's better methods available provided you have the brand status to back it up (auctions).&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Here's all the ranks, upfront payments, base pay and time amounts for contract work:&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Rank !! Upfront pay !! Base pay !! Contract Time&lt;br /&gt;
|-&lt;br /&gt;
| D- || 60$ || 250$ || 40 days &lt;br /&gt;
|-&lt;br /&gt;
| D+ || 80$ || 375$ || 45 days&lt;br /&gt;
|-&lt;br /&gt;
| C- || 100$ || 425$ || 50 days&lt;br /&gt;
|-&lt;br /&gt;
| C+ || 120$ || 500$ || 55 days&lt;br /&gt;
|-&lt;br /&gt;
| B- || 200$ || 1000$ || 60 days&lt;br /&gt;
|-&lt;br /&gt;
| B+ || 300$ || 1750$ || 65 days&lt;br /&gt;
|-&lt;br /&gt;
| A- || 400$ || 2000$ || 70 days&lt;br /&gt;
|-&lt;br /&gt;
| A+ || 500$ || 2750$ || 80 days&lt;br /&gt;
|-&lt;br /&gt;
| S- || 600$ || 3250$ || 100 days&lt;br /&gt;
|-&lt;br /&gt;
| S+ || 800$ || 4000$ || 120 days&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
You may also get:&lt;br /&gt;
*'''Speed Bonus:''' 10$ per contract day before the deadline;&lt;br /&gt;
*'''Quality Bonus:''' The difference between the rank the slave has and the base pay of the contract you took, can be further deducted by:&lt;br /&gt;
**Despair: -50$/level;&lt;br /&gt;
**Wounds: -20$/level;&lt;br /&gt;
**Bruises: -20$/level;&lt;br /&gt;
**Scars: -20$/level.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Your final pay will thus be '''Upfront Pay''' + '''Base Pay''' + '''Speed Bonus''' + '''Quality Bonus'''.&lt;br /&gt;
&lt;br /&gt;
   '''Note:''' Do not sell ill slaves or slaves pregnant with a fog fiend to anyone, this will result in reputational losses and even expulsion from the guild if you sell anyone a slave pregnant with a fog fiend twice.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Subpurchaser''' &lt;br /&gt;
&lt;br /&gt;
Master Wong purchases slaves at set prices. If for some reason you can't sell a slave elsewhere, this is a decent last resort:&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Rank !! Pay&lt;br /&gt;
|-&lt;br /&gt;
| D- || 250$&lt;br /&gt;
|-&lt;br /&gt;
| D+ || 375$&lt;br /&gt;
|-&lt;br /&gt;
| C- || 425$&lt;br /&gt;
|-&lt;br /&gt;
| C+ || 500$&lt;br /&gt;
|-&lt;br /&gt;
| B- || 1000$&lt;br /&gt;
|-&lt;br /&gt;
| B+ || 1750$&lt;br /&gt;
|-&lt;br /&gt;
| A- || 2000$&lt;br /&gt;
|-&lt;br /&gt;
| A+ || 2750$&lt;br /&gt;
|-&lt;br /&gt;
| S- || 3250$&lt;br /&gt;
|-&lt;br /&gt;
| S+ || 4000$&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
   '''Note:''' Currently the Subpurchaser's prices are the same as the base pay of their equivalent contract work counterparts.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''The Expert'''&lt;br /&gt;
&lt;br /&gt;
Master Skups can find slaves with customized base stats for the player to purchase, if you're willing to wait.&lt;br /&gt;
*The prices vary from $70 to $1820;&lt;br /&gt;
*A slave with S+ in all stats seems to take longer than 6 decades to find:&lt;br /&gt;
**[http://www.ulmf.org/bbs/showpost.php?p=614693&amp;amp;postcount=487 stuntcock42]: &amp;quot;It's essentially random. The expert doesn't actually perform a deterministic search. Instead, the game simply generates 3-5 random slavegirls at the start of each day and then asks &amp;quot;do any of these girls satisfy all of the search conditions?&amp;quot; If not, then you'll need to continue waiting - and hope for better results tomorrow. You'll get a quicker result if your demands are lax. It's possible to wish for a great girl and find her immediately, but it's very bloody improbable. If you ask for a statistically perfect girl then you could click &amp;quot;End of Day&amp;quot; until 1000 in-game years have elapsed, but your cumulative probability of success would be only 57.2%.&amp;quot;&lt;br /&gt;
**Given the random nature of the expert, it's best to reduce the requirements of easily improved stats such as:&lt;br /&gt;
***Beautiful instead of exquisite, which also lets you customize her appearance through [[Jack-o-nine/Gameplay/Locations/Serpentine_Quarter#Medical_center|Neoplasty]];&lt;br /&gt;
***Doesn't matter for Endurance as it's easily raised through fitness training;&lt;br /&gt;
***Empathy is slow to train, but easier than Nature. Caring could be a good compromise, but Sensitive/doesn't matter should work if you're planning on spending a lot of time with the girl;&lt;br /&gt;
***Intelligence can be raised to a point through training certain actions. It's definitely possible to move a Clever girl to Intelligent, might be possible with Bright (Especially since it is definitely possible to move a Stupid girl to Bright; the same two steps in the stat);&lt;br /&gt;
***Temperance/Temperament is easily raised at a medium speed by having the slave wear a spiked collar and boots all the time, if you start early you can raise it to Passionate; &lt;br /&gt;
***Nature is '''very difficult''' to raise. It can be done, especially when training a Gladiatrix, but selecting Willful is recommended.&lt;br /&gt;
&lt;br /&gt;
   Doing this will not only make it possible for him to actually find a slave matching your requirements, but also reduces the cost significantly.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Auction'''&lt;br /&gt;
&lt;br /&gt;
Every 10 days players can auction off trained slaves here. A shortcut for this option is also available to you from your home. Auction prices have a base price (same as contract work) but you can get more sparks based on her stats, skills and charm. &lt;br /&gt;
&lt;br /&gt;
The auction is the best way to sell slaves if you happen to have a high level of Brand Status since Brand Status is one of the two ways to make a slave's charm reach S+ (the other one being her Fame).&lt;br /&gt;
&lt;br /&gt;
==Colosseum==&lt;br /&gt;
The Colosseum is Eternal Rome's entertainment capital. The colossal building can accommodate hundreds of thousands of spectators and has all the facilities required to run gladiator fights and races.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Lanista — Red Hair Bryn'''&lt;br /&gt;
&lt;br /&gt;
Lanista oversees the gladiatrix fights:&lt;br /&gt;
*She can arrange fights for:&lt;br /&gt;
**Masters;&lt;br /&gt;
**Slaves;&lt;br /&gt;
**Assistants;&lt;br /&gt;
*Teach Masters [[Jack-o-nine/Gameplay/Combat#Special_Techniques|special techniques]] that can be used in combat.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Lanista will also buy slaves from you if they meet the following requirements:&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Name !! Skill !! Skill Level !! Colour&lt;br /&gt;
|-&lt;br /&gt;
| Red Hair Bryn || Rank || C+ || Purple&lt;br /&gt;
|-&lt;br /&gt;
| || Temperament || B+  || Blue&lt;br /&gt;
|-&lt;br /&gt;
| || Nature || B+ || Blue&lt;br /&gt;
|-&lt;br /&gt;
| || Dancing || B+ || Blue&lt;br /&gt;
|-&lt;br /&gt;
| || Penetration || C- || Purple&lt;br /&gt;
|-&lt;br /&gt;
| || Gladiatrix&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
   '''Reward: 1000$.''' Negotiable.&lt;br /&gt;
   '''Note:''' There are no checks for the slave's gladiatrix skill levels but your slave must have the gladiatrix specialization.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Stableman'''&lt;br /&gt;
&lt;br /&gt;
He will give you information on the layout of upcoming races as well as information about how the races work.&lt;br /&gt;
&lt;br /&gt;
===Race===&lt;br /&gt;
&lt;br /&gt;
Every 10 days you can race one slave on a randomly generated track. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Important Variables'''&lt;br /&gt;
&lt;br /&gt;
This is a list of variables that are important for understanding how pony racing works. Here is a quick explanation of what each one does and how they interact with each other:&lt;br /&gt;
*Pony Health: Determines your pony's maximum speed. Pony health results in 3x higher maximum speed;&lt;br /&gt;
*Chariot Weight: This mainly reduces your maximum speed and helps determine inertia;&lt;br /&gt;
*Chariot Speed: How fast you're going. Your acceleration and commands are what will interact with this variable the most;&lt;br /&gt;
*Maximum Speed: Acts as a cap on how fast you can go. More maximum speed also means higher acceleration;&lt;br /&gt;
*Maneuverability: Is the theoretical capacity of your pony to avoid obstacles;&lt;br /&gt;
*Acceleration: 1/4 of your maximum speed. The higher this value is the faster you can gain and lose speed;&lt;br /&gt;
*Inertia: Hinders your effective maneuverability;&lt;br /&gt;
*Effective Maneuverability: Is the difference between your theoretical maneuverability and inertia.&lt;br /&gt;
&lt;br /&gt;
With this in mind you should aim to increase your maximum speed as much as possible and avoid having too much weight.&lt;br /&gt;
&lt;br /&gt;
   '''Note:''' There are race layouts where it might be smarter to add more weight to your pony despite the drawbacks. Lowering weight and maximizing speed is not always the correct solution to a given race layout.&lt;br /&gt;
&lt;br /&gt;
'''Performance'''&lt;br /&gt;
&lt;br /&gt;
The factors that will improve your pony's performance are:&lt;br /&gt;
*Endurance - increases pony health which in turn increases maximum speed by 3 times;&lt;br /&gt;
*Temperament - increases maximum speed. Maximum Temperament will also give a bonus to maneuverability, but Temperament below Passionate will reduce maneuverability by 1;&lt;br /&gt;
*Taming (aura stat) - increases maneuverability, just as important as her horse skill;&lt;br /&gt;
*Horse skill - increases maneuverability;&lt;br /&gt;
*Not wearing at least 3 pieces of [[Jack-o-nine/Gameplay/Items#Women.27s_Clothing_.26_Apparel|pony gear]] (pony plume, anal tail, hooved boots, pony harness) will give penalties to maneuverability and chariot weight;&lt;br /&gt;
*Wearing 4 pieces of [[Jack-o-nine/Gameplay/Items#Women.27s_Clothing_.26_Apparel|pony gear]] will give a bonus to maneuverability;&lt;br /&gt;
*The Brony trait reduces chariot weight by 2, increases maneuverability by 2 and pony health by 1;&lt;br /&gt;
*The Brave, Moronic or Disciplined traits will each increase maneuverability by 1; &lt;br /&gt;
*The Wayward or Coward traits, less Pride than Proud or your pony having less than 3 energy will each reduce maneuverability by 1;&lt;br /&gt;
*Chubby Physique will reduce maneuverability by 2 while Corpulent Physique will reduce maneuverability by 4.&lt;br /&gt;
&lt;br /&gt;
   '''Note:''' Brony has the biggest impact out of all traits but isn't required for normal gameplay.&lt;br /&gt;
   '''Note:''' Game difficulty below Hardcore will give increasing bonuses to maneuverability, pony health and weight reductions thus making racing easier.&lt;br /&gt;
&lt;br /&gt;
Performance is also affected by your pony's age:&lt;br /&gt;
*Loli: +1 maneuverability but their maximum speed is multiplied by 1.5. Always dodge bladestrings regardless of speed;&lt;br /&gt;
*Young: Maximum speed is multiplied by 2;&lt;br /&gt;
*Mature: -1 maneuverability and their maximum speed is multiplied by 2.&lt;br /&gt;
&lt;br /&gt;
   '''Note:''' The difference in maneuverability between ages isn't too impactful but the reduced speed on lolis can be noticeable on some layouts. Ignoring bladestrings is a circumstantial but a useful advantage.&lt;br /&gt;
&lt;br /&gt;
'''Chariot'''&lt;br /&gt;
&lt;br /&gt;
You can also armor your chariot and pony with:&lt;br /&gt;
*Pobedit Frame;&lt;br /&gt;
*Armored Sides;&lt;br /&gt;
*Reinforced Suspension;&lt;br /&gt;
*Alloy Wheels;&lt;br /&gt;
*Heavy Protection of Charioteer.&lt;br /&gt;
 &lt;br /&gt;
   '''Note:''' Each of these will add 1 weight to your chariot and thus reduce your maximum speed and your effective maneuverability. However, they will also allow you to tank hits from certain sections during the race.&lt;br /&gt;
&lt;br /&gt;
'''Commands'''&lt;br /&gt;
&lt;br /&gt;
During the race you have three options:&lt;br /&gt;
*Whiplash:&lt;br /&gt;
**If your speed is lower than your acceleration then your speed will increase twice that of your acceleration;&lt;br /&gt;
**Otherwise your speed will only increase by your acceleration;&lt;br /&gt;
*Managing the reins:&lt;br /&gt;
**-1 speed;&lt;br /&gt;
**You will also get a +1 to your effective maneuverability as well as a bonus depending on your maneuverability and inertia;&lt;br /&gt;
**This bonus makes this option ideal for maximizing your odds of maneuvering successfully;&lt;br /&gt;
*Drawing the reins:&lt;br /&gt;
**Your speed will drop by your acceleration;&lt;br /&gt;
**You will get a +1 to your effective maneuverability.&lt;br /&gt;
&lt;br /&gt;
   '''Note:''' You whiplash to go faster, manage the reins when you want to fine tune your maneuverability without lowering speed excessively and draw the reins when you're going too fast and need to regain effective maneuverability quickly.&lt;br /&gt;
&lt;br /&gt;
'''Race Sections'''&lt;br /&gt;
&lt;br /&gt;
Races will be organized around the following sections:&lt;br /&gt;
*Start, Finish and Straight - nothing special;&lt;br /&gt;
*Curve - maneuverability check in the 1-5 range: &lt;br /&gt;
**Failing will make you suffer frame damage and lose 3 speed:&lt;br /&gt;
***If your sides are armored you will instead take side damage; &lt;br /&gt;
***If your frame and sides aren't armored you will crash; &lt;br /&gt;
*Russian Road - a maneuverability check in the 2-6 range and a speed check for speeds higher than the 10-15 range:&lt;br /&gt;
**Failing the maneuverability check will wound your pony (speed is calculated from health so this will slow you down);&lt;br /&gt;
**Failing the speed check will make you suffer wheel damage:&lt;br /&gt;
***If your suspension is armored you will take suspension damage instead;&lt;br /&gt;
***If your wheels and suspension aren't armored you will crash;&lt;br /&gt;
*Dragon Teeth - manage the reins to get safely through regardless of speed and maneuverability:&lt;br /&gt;
***Otherwise your pony will suffer 2 wounds;&lt;br /&gt;
*Concrete Jungle - maneuverability check in the 1-7 range:&lt;br /&gt;
**Failing will cause you to crash;&lt;br /&gt;
*Bladestrings - maneuverability check in the 3-5 range:&lt;br /&gt;
**Failing will cause your pony to die via decapitation;&lt;br /&gt;
***Lolis always succeed on this check since the bladestring is set above their heads.&lt;br /&gt;
&lt;br /&gt;
   '''Note:''' Stableman will give you the race layout ahead of time so you can plan accordingly;&lt;br /&gt;
   '''Note:''' Since each check is defined at the time of testing, save-scumming is possible.&lt;br /&gt;
&lt;br /&gt;
===Gladiatrix Contest===&lt;br /&gt;
In the Gladiatrix Contest your slave will be pit against other slaves, champions or even mature fog fiends. If your guild reputation is B+ or greater, you can enter multiple slaves into the contest per week (2 at B+, 3 at A+, 4 at S+), which can be especially helpful if you have a barn.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
When you first start out, your slave will be given various equipment options but some of them require that you buy the respective armor set:&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Style !! Requirement !! Weapon !! Special !! Special Effects !! Armor Effects&lt;br /&gt;
|-&lt;br /&gt;
| Net and Trident || None || [[Jack-o-nine/Gameplay/Combat#One-Handed|Trident]] || &amp;lt;font color='purple'&amp;gt;Throw Net&amp;lt;/font&amp;gt; || &amp;lt;font color='red'&amp;gt;⛓ Weakness&amp;lt;/font&amp;gt;[8], &amp;lt;font color='green'&amp;gt;⛓ Stiffness&amp;lt;/font&amp;gt;[8], &amp;lt;font color='purple'&amp;gt;⛉ Distraction&amp;lt;/font&amp;gt;[8] || &amp;lt;font color='green'&amp;gt;⛊ Evasion&amp;lt;/font&amp;gt;[5]&lt;br /&gt;
|-&lt;br /&gt;
| Armor and Whipsaw || Combined Armor || [[Jack-o-nine/Gameplay/Combat#One-Handed|Whip]] || &amp;lt;font color='green'&amp;gt;Whipsaw&amp;lt;/font&amp;gt; || &amp;lt;font color='purple'&amp;gt;⛓ Severe Pain&amp;lt;/font&amp;gt;[8]  || &amp;lt;font color='green'&amp;gt;⛓ Stiffness&amp;lt;/font&amp;gt;[2]&lt;br /&gt;
|-&lt;br /&gt;
| Dual Wield || Aramid Suit || [[Jack-o-nine/Gameplay/Combat#One-Handed|Bastard Sword and Gladius]] || &amp;lt;font color='green'&amp;gt;Scissors&amp;lt;/font&amp;gt; || 3x Damage || &amp;lt;font color='green'&amp;gt;⛊ Evasion&amp;lt;/font&amp;gt;[3]&lt;br /&gt;
|-&lt;br /&gt;
| Weapon and Shield || Elven Chainmail || [[Jack-o-nine/Gameplay/Combat#One-Handed|Gladius]] || &amp;lt;font color='red'&amp;gt;Shield Bash&amp;lt;/font&amp;gt; || 2x Damage, &amp;lt;font color='green'&amp;gt;⛉ Stunned&amp;lt;/font&amp;gt;[8], &amp;lt;font color='purple'&amp;gt;⛉ Distraction&amp;lt;/font&amp;gt;[8] || N/A&lt;br /&gt;
|-&lt;br /&gt;
| Heavy Weapons || None || [[Jack-o-nine/Gameplay/Combat#Two-Handed|Great Axe]] || &amp;lt;font color='red'&amp;gt;Head Blow&amp;lt;/font&amp;gt; || 2x Damage, &amp;lt;font color='green'&amp;gt;⛉ Stunned&amp;lt;/font&amp;gt;[4]  || &amp;lt;font color='green'&amp;gt;⛊ Evasion&amp;lt;/font&amp;gt;[5]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
   '''Note:''' When your slave becomes an Arena Champion the crowd will demand that you free her. She will only return to your service if her Devotion is higher than her Fear.&lt;br /&gt;
   '''Note:''' After your slave becomes an Arena Champion her equipment will no longer be changeable and she will use the last chosen equipment from then on.&lt;br /&gt;
&lt;br /&gt;
The stats for the Arena Fiend, Champions and Absolute Champion are as follows:&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Title !! &amp;lt;font color='red'&amp;gt;Vit&amp;lt;/font&amp;gt;/&amp;lt;font color='green'&amp;gt;Stm&amp;lt;/font&amp;gt;/&amp;lt;font color='purple'&amp;gt;Mrl&amp;lt;/font&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
| Arena Fiend || 120/120/160&lt;br /&gt;
|-&lt;br /&gt;
| Kamira Champion || 100/120/200&lt;br /&gt;
|-&lt;br /&gt;
| Serpis Champion || 80/100/125&lt;br /&gt;
|-&lt;br /&gt;
| Taurus Champion || 80/70/70&lt;br /&gt;
|-&lt;br /&gt;
| Corvus Champion || 80/110/100&lt;br /&gt;
|-&lt;br /&gt;
| Vatican Champion || 60/120/120&lt;br /&gt;
|-&lt;br /&gt;
| Absolute Champion || 100/120/120&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
   '''Note:''' To reach the title of Arena Grand Champion your slave has to defeat the Absolute Champion. In order to be eligible to challenge her, your slave must first defeat all of the Champions, win the group fight and slay the Arena Fiend.&lt;br /&gt;
   '''Note:''' The group fight doesn't have particularly strong opponents but you will have a high likelihood of missing if you don't use the correct kind of attacks, and thus eventually winding up defeated because there's multiple enemies still attacking you. A slave that uses the Dual Wield style will have an easier time here because she will have access to all types of attacks without having to rely on basic ones.&lt;br /&gt;
&lt;br /&gt;
==Central Forum==&lt;br /&gt;
Within the walls of the Vatican, important house representatives gather in this spacious garden to discuss various matters.&lt;br /&gt;
&lt;br /&gt;
'''Find Potential Customers''' - Using this option costs 1 point of energy. After returning home your diary will have a list of potential Minor Residents buyers for your slave.&lt;br /&gt;
&lt;br /&gt;
'''Spread Rumors''' - You can spread rumors here to increase Brand Status slightly, as long as your Brand Status isn't Recognized or above.&lt;br /&gt;
&lt;br /&gt;
'''Special Missions''' - 5 quarter representatives can be found here, each with a different request and a magical piece of equipment as a reward. Each of the artifacts also increases the wearers aura by +1.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Client !! Requirements !! Artifact &amp;amp; Effect&lt;br /&gt;
|-&lt;br /&gt;
| Quartermaster Aramus || Arena Champion Slave* || Bull Ring - All actions will cost half an energy, increased Stamina in battle&lt;br /&gt;
|-&lt;br /&gt;
| Vujin the Wise || Race Champion Slave* || Snake Talisman - Can lie to customers without penalty, +1 personality per day up to B+, increased Morale in battle&lt;br /&gt;
|-&lt;br /&gt;
| Garsid the Inseminator || Slave with Max Sexual Stats except for demonstration* || Chimaera's Gem - Your Lust will always be set to Blazing, increased Health in battle&lt;br /&gt;
|-&lt;br /&gt;
| Master Valios || Raise a Leviathan Class [[Jack-o-nine/Fiend|Fiend]] || Raven Crown - Permanent Auspex (Enables debug info as well)&lt;br /&gt;
|-&lt;br /&gt;
| Lord Spectre || Requirements listed below || [[Jack-o-nine/Gameplay/Combat#Armor|Mithril Mail]] - The best armor in the game &lt;br /&gt;
|}&lt;br /&gt;
 * The rank of these slaves does not matter.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Post Patrician Quest'''&lt;br /&gt;
&lt;br /&gt;
Lord Spectre, a Lord and ruler in White Town, will offer you the [[Jack-o-nine/Gameplay/Combat#Armor|Mithril Mail]] in exchange for corrupting his brother's daughter, Felicity. He'll only show up at the Central Forum if:&lt;br /&gt;
* You have at least 15000$;&lt;br /&gt;
* You are at least a Celebrity;&lt;br /&gt;
* You are at least a Guild Hot Shot;&lt;br /&gt;
* You are a Patrician.&lt;br /&gt;
Otherwise, he will not show up at the Central Forum.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Once you accept the quest you must buy Felicity from the [[Jack-o-nine/Gameplay/Locations/Border_of_the_Fogs#Smugglers_Rendezvous|Smugglers Rendezvous]].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Summary of the Requirements (violating any of the below rules will result in quest failure):&lt;br /&gt;
&lt;br /&gt;
1.  Pride and Spoil must be reduced to zero and Devotion maxed.  Do not train other slaves once you pick up the girl.  Train her to be a nymphomaniac, exhibitionist, pervert, and bi-sexual.  Max all of her sexual skills.&lt;br /&gt;
&lt;br /&gt;
2.  Feed her Fiend's cum (spawn semen) everyday you have her and feed her nothing else!  You must always have a Fiend for Felicity to milk!  She must always perform the milking!&lt;br /&gt;
&lt;br /&gt;
3.  Get her full piercings including tongue splitting and scarring and have her wear all slave accessories and items, especially a Nipple Chain.&lt;br /&gt;
&lt;br /&gt;
4.  Get her full tattoos - all that are available from Uncle Bo (get her a tattoo brand before putting a magical brand on her).&lt;br /&gt;
&lt;br /&gt;
5.  Turn her into an S+ rated concubine; fuck her brains out in every way possible and as often as you can; always have the Vaginal Balls rule enabled once you take her virginity; always have the following rules enabled: Bath Slave, Behave Alarm, and Milkmaid.&lt;br /&gt;
&lt;br /&gt;
6.  Have her win the title of Race Grand Champion and deliver her to me with child (pregnant) and with maximum sexual arousal before 120 days is up.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Additionally, there are certain actions that can cause you to fail this quest:&lt;br /&gt;
* Putting her in your barn;&lt;br /&gt;
* Making her your Assistant;&lt;br /&gt;
* Putting her in your Dungeon;&lt;br /&gt;
* Putting her in Stasis;&lt;br /&gt;
* Changing her diet;&lt;br /&gt;
* Not setting the right rules;&lt;br /&gt;
* Not having a fiend for her to milk;&lt;br /&gt;
* After you take her virginity you mustn't remove the rule that she must wear vaginal balls;&lt;br /&gt;
* Not piercing her nipples and having her wear a nipple chain;&lt;br /&gt;
* Making her faint;&lt;br /&gt;
* She's no longer in your possession (escaped, died or was sold).&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Skill !! Skill Level !! Colour&lt;br /&gt;
|-&lt;br /&gt;
|  Rank || S+ || Green&lt;br /&gt;
|-&lt;br /&gt;
| Pride || Unashamed || Green&lt;br /&gt;
|-&lt;br /&gt;
| Spoil || does not spoil the aura || Green&lt;br /&gt;
|-&lt;br /&gt;
| Arousal || 5 || &lt;br /&gt;
|-&lt;br /&gt;
| Petting || S+ || Green&lt;br /&gt;
|-&lt;br /&gt;
| Oral Pleasure || S+ || Green&lt;br /&gt;
|-&lt;br /&gt;
| Penetration || S+ || Green&lt;br /&gt;
|-&lt;br /&gt;
| Group sex|| S+ || Green&lt;br /&gt;
|-&lt;br /&gt;
| Demonstration || S+ || Green&lt;br /&gt;
|-&lt;br /&gt;
| Fetishism || S+ || Green&lt;br /&gt;
|-&lt;br /&gt;
| Xenophily|| S+ || Green&lt;br /&gt;
|-&lt;br /&gt;
| || Racing Grand Champion&lt;br /&gt;
|-&lt;br /&gt;
| || Exhibitionist&lt;br /&gt;
|-&lt;br /&gt;
| || Nymphomaniac&lt;br /&gt;
|-&lt;br /&gt;
| || Pervert&lt;br /&gt;
|-&lt;br /&gt;
| || Bisexual&lt;br /&gt;
|-&lt;br /&gt;
| || All required rules applied&lt;br /&gt;
|-&lt;br /&gt;
| || All possible tattoos applied&lt;br /&gt;
|-&lt;br /&gt;
| || All possible body modifications applied&lt;br /&gt;
|-&lt;br /&gt;
| || Pregnant&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==The Vatican==&lt;br /&gt;
The de facto rulers of Eternal Rome and administrators of White Town.&lt;br /&gt;
&lt;br /&gt;
To gain access to the Vatican, you must have a brand status of Legendary.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Minister !! Skill !! Skill Level !! Colour&lt;br /&gt;
|-&lt;br /&gt;
| Cardinal Mujlon || Rank || A+ || Teal&lt;br /&gt;
|-&lt;br /&gt;
| || Charm || A+  || Teal&lt;br /&gt;
|-&lt;br /&gt;
| || Secretary || S+  || Green&lt;br /&gt;
|-&lt;br /&gt;
| || Intellect || S+ || Green&lt;br /&gt;
|-&lt;br /&gt;
| || Oral Pleasure || S+ || Green&lt;br /&gt;
|-&lt;br /&gt;
| || Penetration || S+ || Green&lt;br /&gt;
|-&lt;br /&gt;
| || Petting || S+ || Green&lt;br /&gt;
|-&lt;br /&gt;
| || No Perversions (Fetishism and Xenophily)&lt;br /&gt;
|-&lt;br /&gt;
! Ruler !! Skill !! Skill Level !! Colour&lt;br /&gt;
|-&lt;br /&gt;
| Pope Ioann I || Rank || S+ || Green&lt;br /&gt;
|-&lt;br /&gt;
| || Charm || S+ || Green&lt;br /&gt;
|-&lt;br /&gt;
| || Nature || S+ || Green&lt;br /&gt;
|- &lt;br /&gt;
| || Gladiatrix || S+ || Green&lt;br /&gt;
|-&lt;br /&gt;
| || Virgin (can be restored Hymen)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
   '''Note: Neither the Pope nor his Cardinal give you any payment for your work, status as a Patrician of White House is its own reward.'''&lt;br /&gt;
   '''Note:''' For a slave to have no perversions her Fetishism and Xenophily levels must be F- and she must not have the Perverted trait revealed.&lt;/div&gt;</summary>
		<author><name>Df</name></author>	</entry>

	<entry>
		<id>http://wiki.anime-sharing.com/hgames/index.php?title=Jack-o-nine/Gameplay/Barn&amp;diff=40968</id>
		<title>Jack-o-nine/Gameplay/Barn</title>
		<link rel="alternate" type="text/html" href="http://wiki.anime-sharing.com/hgames/index.php?title=Jack-o-nine/Gameplay/Barn&amp;diff=40968"/>
				<updated>2025-04-03T20:08:34Z</updated>
		
		<summary type="html">&lt;p&gt;Df: /* Strategies */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{jack-o-nine}}&lt;br /&gt;
=Barn=&lt;br /&gt;
A barn is an [[Jack-o-nine/Gameplay/Locations/Player_Housing#Extended_Rental|extended rental]] for your house that allows you to profit every decade from eggs, milk and meat produced by your livestock. It costs 25 sparks/decade which will be billed on your rental costs.&lt;br /&gt;
&lt;br /&gt;
Slaves assigned to the barn can be staffed under several roles:&lt;br /&gt;
*Farmhand: performs various chores and helps you maintain your livestock;&lt;br /&gt;
*Cow: produces milk which can be sold and used to stock up your cryostore;&lt;br /&gt;
*Egg layer: produces eggs which can be sold and used to stock up your cryostore;&lt;br /&gt;
*Pig: produces meat after being slaughtered which can be sold and used to stock up your cryostore.&lt;br /&gt;
&lt;br /&gt;
You can only assign one slave to each role at any given time.&lt;br /&gt;
&lt;br /&gt;
The barn can be accessed from your home's main menu under Domestic issues/Business as well as the hay icon and the stall portrait to the left of your slave/assistant portraits.&lt;br /&gt;
&lt;br /&gt;
Your barn's finances can be viewed via your home's main menu under Domestic issues/Business/Reports/Financial report.&lt;br /&gt;
&lt;br /&gt;
==Farmhand==&lt;br /&gt;
The farmhand is for all intents and purposes your barn's assistant. Not only does she help you profit more from eggs and help you sell milk when the price is highest, but she also keeps your livestock healthy for you.&lt;br /&gt;
&lt;br /&gt;
===Requirements===&lt;br /&gt;
A farmhand must have: &lt;br /&gt;
*At least 3 devotion; &lt;br /&gt;
*B+ nursing skill; &lt;br /&gt;
*B+ secretary skill. &lt;br /&gt;
&lt;br /&gt;
Otherwise she is not ready to assume the position. A slave cannot be forced to become a farmhand as the role is largely voluntary and requires a lot of autonomy.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The farmhand is responsible for:&lt;br /&gt;
*Force feeding livestock (when they are unconscious);&lt;br /&gt;
*Helping your cattle maintain Endurance, Temperance and Nature levels;&lt;br /&gt;
*Automatically bathing cows;&lt;br /&gt;
*Selling milk automatically;&lt;br /&gt;
*Helping your egg layer produce more eggs;&lt;br /&gt;
*Slaughtering your pig.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Furthermore, the farmhand can also be ordered to:&lt;br /&gt;
*Manually milk your cow for you (she will never do this automatically);&lt;br /&gt;
*Automatically fatten egg layers;&lt;br /&gt;
*Automatically fatten prisoners (your farmhand will turn prisoners into pigs after the day has ended);&lt;br /&gt;
*Automatically slaughter your pigs.&lt;br /&gt;
&lt;br /&gt;
To order your farmhand to do something automatically you must access the barn through your home's menu at Domestic issues/Business/The Barn/Farmhand orders.&lt;br /&gt;
&lt;br /&gt;
===Strategies===&lt;br /&gt;
While a barn can be run without a farmhand this is not optimal for various reasons:&lt;br /&gt;
*Livestock's endurance will drop over time;&lt;br /&gt;
*Livestock will not be force fed (if they go unconscious they will starve); &lt;br /&gt;
*Cows' hygiene will not be automatically maintained;&lt;br /&gt;
*Cows can experience more adverse effects;&lt;br /&gt;
*Egg layers will not benefit from production boosts;&lt;br /&gt;
*You will have to manually slaughter pigs by taking them to the [[Jack-o-nine/Gameplay/Locations/White_Town#Gastronomicon|Gastronomicon]].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Since having a farmhand with certain traits affects egg production, please see the [[Jack-o-nine/Gameplay/Barn#Egg_Laying|Egg Laying]] section for desirable and undesirable traits for your farmhand.&lt;br /&gt;
&lt;br /&gt;
A farmhand does not require an excessive amount of training but the required devotion can take some time to build up, but not as much as if you were trying to train an optimal egg layer or cow.&lt;br /&gt;
&lt;br /&gt;
If you do not have livestock yet, you can either store your farmhand in the [[Jack-o-nine/Gameplay/Locations/Serpentine_Quarter#Cryostatic_Store|Cryostatic Store]] (1 spark/day) or make her your farmhand. A farmhand's diet is equivalent to fresh food by default (2 sparks/day). However, you can feed her Fiend's spawn if she has a [[Jack-o-nine/Gameplay/Locations/Quarter_of_the_Outcasts#Uncle_Bo|Fiend Tattoo]] and you have enough Fiend's spawn in your storage to feed her (otherwise she will eat fresh food).&lt;br /&gt;
&lt;br /&gt;
The farmhand's food is added every decade to your food bills and does not show up in your barn's financial accounts.&lt;br /&gt;
&lt;br /&gt;
==Cow==&lt;br /&gt;
A cow is the queen of any barn. While a S+ Lactation cow is not the most profitable animal in your barn she still boasts an impressive 150-160 sparks per decade if you have a S+ Lactation cow and you're able to sell a decade's worth of production of milk at its maximum value of 4 sparks/liter. She's also a great way to manage your slaver's libido and strength since she will need to be inseminated every so often.&lt;br /&gt;
&lt;br /&gt;
===Requirements===&lt;br /&gt;
The only requirement for making a slave a cow is that she has undergone the [[Jack-o-nine/Gameplay/Locations/Serpentine_Quarter#Medical_center|permanent lactation surgery]]. Whether she accepts to enter the barn, or let alone stay in it, is a whole different matter.&lt;br /&gt;
&lt;br /&gt;
===Cow Skill===&lt;br /&gt;
The cow skill influences:&lt;br /&gt;
*Daily milk production;&lt;br /&gt;
*Whether a cow will try to escape;&lt;br /&gt;
*How the cow's Temperament, Intellect, Pride and Nature go down;&lt;br /&gt;
*Positive and negative moodlets gained from spending a night at the barn;&lt;br /&gt;
*How fast she'll develop the cow skill while staying at the barn.&lt;br /&gt;
&lt;br /&gt;
Ultimately her cow skill dictates whether or not a slave will accept her role as a cow.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Training the cow skill has increasingly adverse effects on you cows's Pride, Nature and Temperament. The higher the level of training the worse these get. Once her cow skill is A+, training might also involve inseminating or milking your cow. Both of these take 1 energy so training your cow will start taking 2 energy. If you happen to perform an insemination on your cow while training her, and this is not counted as rape, your cow will also suffer the stat decreases from insemination as if you did it inside of the barn.&lt;br /&gt;
&lt;br /&gt;
Branding a slave with the hot iron (you need a [[Jack-o-nine/Gameplay/Locations/Player_Housing|Dungeon]]) will reduce her resistance to learning the cow skill.&lt;br /&gt;
&lt;br /&gt;
Since cows will lose Pride, Nature and Temperament from staying in the barn or from being inseminated it's worthwhile to train cows with S+ Temperament in order to avoid mind-breaking them. Furthermore, you should use [[Jack-o-nine/Gameplay/Items#Women.27s_Clothing_.26_Apparel|clothes]] that increase Temperament in order to mitigate passive and active losses of this stat.&lt;br /&gt;
&lt;br /&gt;
===Making your slave a cow===&lt;br /&gt;
In order for your slave to willingly enter the barn you only need:&lt;br /&gt;
*The sum of her obedience and fear to be higher than 0.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
If your cow has already spent some time in the barn and you removed her or she escaped from the barn, then she might refuse to re-enter. In order for her to not refuse you'll need:&lt;br /&gt;
*The sum of her obedience and fear to be higher than 4 or 6 if she has had negative or extremely negative experiences in the barn respectively.&lt;br /&gt;
&lt;br /&gt;
This can happen due to her cow skill being too low, not having a farmhand assigned or the cow having previously escaped from the barn.&lt;br /&gt;
&lt;br /&gt;
===Nights in the barn===&lt;br /&gt;
When a cow spends a night in the barn several things can happen depending on her cow skill. Since the code is rather complex it's not worthwhile to go over every single circumstance. As a player, all you need to know is that:&lt;br /&gt;
*S+ cows and mind-broken cows do not suffer Pride, Temperament and Nature losses;&lt;br /&gt;
*S+ cows and mind-broken cows will instead suffer Intellect losses;&lt;br /&gt;
*All losses are aggravated when there is no farmhand;&lt;br /&gt;
*B+ cows with no farmhand and without the Inured to Helplessness or Loves Helplessness traits will generate negative moodlets that will make it harder for cows to return to the barn if you take them out or they escape;&lt;br /&gt;
*&amp;lt;B+ cows will also generate these moodlets;&lt;br /&gt;
*Sanity doesn't aggravate skill loss but increases the likelihood of suicide if the cow has despair;&lt;br /&gt;
*All cows under S+ generate some cow skill, so keeping cows in the barn will slowly teach them the skill.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The only way to remove negative moodlets gained in the barn is for the cow to gain positive moodlets in the barn, this only happens when:&lt;br /&gt;
*Your cow has A+ or S+ cow skill with a farmhand and/or she has Inured to Helplessness or Loves Helplessness.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
A cow's Endurance will also be impacted from staying in the barn and will start trending towards Weakened. If you have a farmhand, she will attempt to keep your cow's endurance at Healthy.&lt;br /&gt;
&lt;br /&gt;
On the 1st and 10th nights of your cow staying in the barn you will receive an update about how your cow is accepting her new role. These updates are mostly cosmetic and reflect your cow's skill and her sanity.&lt;br /&gt;
 &lt;br /&gt;
An S+ cow will only update you about her 1st night and no further updates will be generated.&lt;br /&gt;
&lt;br /&gt;
It's worth mentioning that these are only passive changes. Actions like restraining your cow or fucking her in the barn can have further consequences that you should account for.&lt;br /&gt;
&lt;br /&gt;
===Escaping===&lt;br /&gt;
Every night a cow might escape from the barn if:&lt;br /&gt;
*She is not mind-broken and she is not restrained;&lt;br /&gt;
*Her cow skill is lower than S+;&lt;br /&gt;
*The sum of her cow skill, obedience and fear multiplied by two is lower than a random number between 8 and 12.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
If your cow escapes she will not gain cow experience or any of the negative stat decreases from staying at the barn. Additionally, your cow will receive:&lt;br /&gt;
*3 negative moodlets;&lt;br /&gt;
*Guilt proportional to her cow skill.&lt;br /&gt;
&lt;br /&gt;
Escaped cows will remain in the barn unlike regular escaped slaves, however if you do not take them out of the barn and punish them their aura will be affected by the unpunished guilt and they're just as likely (if not more) to attempt to escape the following day.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
If you're having problems with a cow escaping either train the slave to be more obedient, raise her cow level, restrain her or mind-break her.&lt;br /&gt;
&lt;br /&gt;
===Suicide===&lt;br /&gt;
Every night a cow might commit suicide if:&lt;br /&gt;
*She is not mind-broken and she is not restricted;&lt;br /&gt;
*Her despair is higher than her nature plus her cow custom, and if a random number between 0 and 10 is lower than her despair.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Cow custom is as follows:&lt;br /&gt;
*6 if S+ cow skill (a mind-broken cow with S+ skill will have this custom level);&lt;br /&gt;
*5 if A+ cow skill;&lt;br /&gt;
*4 if A+ cow skill and sanity;&lt;br /&gt;
*3 if B+ cow skill;&lt;br /&gt;
*2 if B+ cow skill and sanity;&lt;br /&gt;
*1 if &amp;lt;B+ cow skill;&lt;br /&gt;
*0 if mind-broken.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Nature is one of the hardest stats to increase and any long term cow is very likely going to end up Spineless, for this reason it's very hard to prevent suicides if your cow has Despair. The best course of action would be to prevent Despair from building up entirely. Alternatively, you can restrain your cow or mind-break her.&lt;br /&gt;
&lt;br /&gt;
===Restraining===&lt;br /&gt;
Restrained cows will suffer from a variety of penalties which depend on how much she likes helplessness:&lt;br /&gt;
*Claustrophobia:&lt;br /&gt;
**+20 fear, +20 despair, -20 mood, +5 awareness;&lt;br /&gt;
**If fear is lower than sensitivity, then the cow's fear becomes her sensitivity.&lt;br /&gt;
*Normal:&lt;br /&gt;
**+5 fear, +10 despair, -10 mood, +5 awareness;&lt;br /&gt;
**If fear is lower than sensitivity, then the cow's fear becomes sensitivity - 1.&lt;br /&gt;
*Inured to Helplessness:&lt;br /&gt;
**+3 fear, +5 despair, -5 mood, +3 awareness;&lt;br /&gt;
**If fear is lower than sensitivity - nature, then fear becomes sensitivity - nature.&lt;br /&gt;
*Likes Helplessness:&lt;br /&gt;
**+0 fear, +2 mood.&lt;br /&gt;
Regardless of how much your cow loves or hates her helplessness, all cows also suffer:&lt;br /&gt;
*-1 energy;&lt;br /&gt;
*-1 endurance;&lt;br /&gt;
*+1 deprivation xp;&lt;br /&gt;
*+3 negative prisoner moodlet.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Restraining your cow has severe consequences so it's not an action that should be done lightly.&lt;br /&gt;
&lt;br /&gt;
===Diet===&lt;br /&gt;
Your cow has four options for her diet:&lt;br /&gt;
*Standard cattle food;&lt;br /&gt;
*Calorific food; &lt;br /&gt;
*Fiend's cum;&lt;br /&gt;
*Starving.&lt;br /&gt;
Standard cattle food costs 1 spark/100 calories, Calorific food costs 0,5 sparks/100 calories and Fiend's cum costs 1 spark/100 calories. Starving is free!&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Calorific food makes your cow require more calories in order for her to be satisfied, thus making it about 1.5x more expensive than either of the other options.&lt;br /&gt;
In order to maximize your profit margins you should switch to Fiend's cum as soon as possible. Make sure that you have your own [[Jack-o-nine/Fiend|fog fiend]] beforehand or you will have to purchase fiend's cum to feed the cow.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
A cow that is being starved will also experience:&lt;br /&gt;
*+5 fear;&lt;br /&gt;
*+5 despair;&lt;br /&gt;
*-5 mood;&lt;br /&gt;
*Endurance and Physique losses.&lt;br /&gt;
&lt;br /&gt;
===Lactation===&lt;br /&gt;
Lactation is a stat inherent to all slaves that have the permanent lactation enhancement. But in order to achieve maximum lactation you must:&lt;br /&gt;
*Have a mature slave;&lt;br /&gt;
*Maximum boob size;&lt;br /&gt;
*S+ Cow skill;&lt;br /&gt;
*S+ Impregnation;&lt;br /&gt;
*4+ Habit;&lt;br /&gt;
*Ecstatic mood;&lt;br /&gt;
*Corpulent physique.&lt;br /&gt;
&lt;br /&gt;
Her Lactation will be labelled as S+ Dairy Cow if it's within 36-37 daily milk gain, this means that your impregnation can only drop to at most an S- before you lose the S+ Lactation rating. While the stat is mostly cosmetic it is an excellent indicator on whether or not you're maximizing your milk production.&lt;br /&gt;
&lt;br /&gt;
While you can make Young or even Loli slaves lactate, it should be noted that they will never be able to achieve S+ Lactation due to Mature slaves receiving a +2 bonus to Lactation.&lt;br /&gt;
&lt;br /&gt;
Factors that can also reduce lactation are as follows:&lt;br /&gt;
*Bony physique (1/2);&lt;br /&gt;
*Illness (2/3);&lt;br /&gt;
*Mind-broken (2/3).&lt;br /&gt;
&lt;br /&gt;
   '''Note:''' A mind-broken cow is not good by any means since she'll have a whopping 12 daily milk gain at best, but it is better than having no cow at all.&lt;br /&gt;
&lt;br /&gt;
===Impregnation===&lt;br /&gt;
The key to maintaining high levels of lactation is impregnation. There are three ways to achieve this:&lt;br /&gt;
*You can do it yourself by fucking your cow;&lt;br /&gt;
*You can request that your cow be inseminated;&lt;br /&gt;
*You can request that your cow be fully inseminated.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Requesting insemination costs sparks and has other effects that you should take into consideration:&lt;br /&gt;
&lt;br /&gt;
*Group insemination:&lt;br /&gt;
**Has the same resistance as a vaginal sex lesson (if she resists it'll be treated as rape);&lt;br /&gt;
**Your cow will be 40-45% inseminated;&lt;br /&gt;
**No disease risk;&lt;br /&gt;
**30$.&lt;br /&gt;
*Minotaur (full) insemination:&lt;br /&gt;
**Has the same resistance as a horse lesson (if she resists it'll be treated as rape);&lt;br /&gt;
**Your cow will be 100-110% inseminated;&lt;br /&gt;
**Disease risk (about 2/3 of the time);&lt;br /&gt;
**Injury risk (if Endurance is lower than A+ and horse and vaginal fisting skills are below B+);&lt;br /&gt;
**60$.&lt;br /&gt;
&lt;br /&gt;
   '''Note:''' Requesting a full insemination is always worthwhile for your first time or if your cow's insemination drops to F-. Otherwise it is more cost effective to do group inseminations.&lt;br /&gt;
&lt;br /&gt;
How well your slaver can inseminate your cow is determined by:&lt;br /&gt;
*Your sex skill;&lt;br /&gt;
*Your excitement.&lt;br /&gt;
&lt;br /&gt;
   '''Note:''' Your cow's insemination tooltip only updates the following day so fucking her more times won't actually have an impact on her present insemination level.&lt;br /&gt;
&lt;br /&gt;
When fucking your cow in the barn, and it is not considered as rape, your cow's stats will change by:&lt;br /&gt;
*+1 Habit;&lt;br /&gt;
*-1 Pride;&lt;br /&gt;
*-1 Nature;&lt;br /&gt;
*-1 Temperament;&lt;br /&gt;
&lt;br /&gt;
   '''Note:''' To prevent your cow from being mind broken you should use [[Jack-o-nine/Gameplay/Items#Women.27s_Clothing_.26_Apparel|clothes]] that boost Temperament as a Passionate S+ cow won't mind break regardless of her Pride and Nature.&lt;br /&gt;
&lt;br /&gt;
===Milking===&lt;br /&gt;
If your cow has S+ Lactation, or close to it, the optimal milking rotation is to milk your cow every 2-3 days.&lt;br /&gt;
&lt;br /&gt;
A more average cow's optimal milking rotation is closer to every 2 days. You can adjust your milking rotation by taking into consideration the per day milk gain and the amount of milk you'd get from milking the cow.&lt;br /&gt;
&lt;br /&gt;
The way that milking works is that if you will gain 1 liter of milk for every 10 milk, rounded down. (E.g.: Your cow has 37 milk, if you milk her she will give you 3 liters of milk and 7 milk will carry over to the next day.)&lt;br /&gt;
 &lt;br /&gt;
For this reason it's better to let 2-3 days pass before milking your cow since there's also a random bonus to daily milk generation which might give you rounder numbers.&lt;br /&gt;
&lt;br /&gt;
If you milk your cow when you already have 100 milk stored in your barn the milk will be wasted. It's better to sell some milk before milking your cow depending on how many liters of milk you'll be getting.&lt;br /&gt;
&lt;br /&gt;
===Milk Price/Demand===&lt;br /&gt;
The milk price varies between 1$ and 7$ per liter.&lt;br /&gt;
&lt;br /&gt;
Whether the price of milk rises, falls or remains the same is up to chance, but it will not increase or decrease more than one 1$ each day.&lt;br /&gt;
&lt;br /&gt;
Asking [[Jack-o-nine/Gameplay/Locations/Quarter_of_the_Outcasts#Public_Animal_Farm|Milky]] for a tip costs 5$. When you do, she will tell you how the milk price will develop tomorrow based on the demand for milk. This process is mostly random, but:&lt;br /&gt;
*If the milk price is 7$ asking for a tip halves the likelihood of the price going down;&lt;br /&gt;
*If the milk price is between 2$ and 6$ asking for a tip halves the likelihood of the price going down;&lt;br /&gt;
*If the milk price is 1$ asking for a tip doubles the likelihood of the price going up.&lt;br /&gt;
*There's also a 1/6 chance that Milky will not know how the price of milk will develop which in turn makes the change random (the player won't be charged the 5$ when this happens).&lt;br /&gt;
&lt;br /&gt;
Since it is always advantageous to ask for a tip there are no downsides to doing so if the player is willing to spend sparks in order to have more amenable prices.&lt;br /&gt;
&lt;br /&gt;
   '''Note:''' The cost on average per decade of asking for a tip is 41$.&lt;br /&gt;
&lt;br /&gt;
===Strategies===&lt;br /&gt;
If you are looking to maximize your cow's daily milk production your cow should be as follows:&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Name !! Skill !! Rating&lt;br /&gt;
|-&lt;br /&gt;
| Cow || Endurance || &amp;lt;font color=&amp;quot;#0000D8&amp;quot;&amp;gt;Healthy B+&amp;lt;/font&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| || Temperament || &amp;lt;font color=&amp;quot;#009900&amp;quot;&amp;gt;Passionate S+&amp;lt;/font&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| || Physique || &amp;lt;font color=&amp;quot;#cd0000&amp;quot;&amp;gt;Corpulent F-&amp;lt;/font&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| || Cow || &amp;lt;font color=&amp;quot;#009900&amp;quot;&amp;gt;Queen of Kine S+&amp;lt;/font&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| || Vaginal Sex || &amp;lt;font color=&amp;quot;#009900&amp;quot;&amp;gt;S+&amp;lt;/font&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| || Vaginal Fisting || &amp;lt;font color=&amp;quot;#0000D8&amp;quot;&amp;gt;B+&amp;lt;/font&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| || Horse Mating || &amp;lt;font color=&amp;quot;#0000D8&amp;quot;&amp;gt;B+&amp;lt;/font&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| || Mood || &amp;lt;font color=&amp;quot;#009900&amp;quot;&amp;gt;Ecstatic S+&amp;lt;/font&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| || Impregnation || &amp;lt;font color=&amp;quot;#009900&amp;quot;&amp;gt;Dairy Cow S+&amp;lt;/font&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| || Breasts || Stupendous&lt;br /&gt;
|-&lt;br /&gt;
| || Age || Mature&lt;br /&gt;
|-&lt;br /&gt;
| || Habit || 4&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
You should also:&lt;br /&gt;
*Have a farmhand;&lt;br /&gt;
*Milk your cow milked every 2-3 days;&lt;br /&gt;
*Fuck your cow to prevent impregnation from dropping below &amp;lt;font color=&amp;quot;#009900&amp;quot;&amp;gt;S+&amp;lt;/font&amp;gt;;&lt;br /&gt;
*Switch her diet to fiend's cum for (almost) free food;&lt;br /&gt;
*Equip Mood boosting [[Jack-o-nine/Gameplay/Items#Women.27s_Clothing_.26_Apparel|clothes]];&lt;br /&gt;
*Equip Temperament boosting [[Jack-o-nine/Gameplay/Items#Women.27s_Clothing_.26_Apparel|clothes]];&lt;br /&gt;
*Ask for tips if you need the price of milk to go up or to remain at its maximum of 7$.&lt;br /&gt;
Some other things that you should keep in mind are that:&lt;br /&gt;
*The Indolent trait, fire branding and nose ring will help with training the Cow skill but are not required;&lt;br /&gt;
*Maintaining cows with Endurance above &amp;lt;font color=&amp;quot;#0000D8&amp;quot;&amp;gt;Healthy B+&amp;lt;/font&amp;gt; is a Sisyphean task due to Endurance with a farmhand tending towards &amp;lt;font color=&amp;quot;#0000D8&amp;quot;&amp;gt;Healthy B+&amp;lt;/font&amp;gt; (anything above that will slowly be lost);&lt;br /&gt;
*Maintaining cows with Physique below &amp;lt;font color=&amp;quot;#cd0000&amp;quot;&amp;gt;Corpulent F-&amp;lt;/font&amp;gt; is similarly Sisyphean because your farmhand won't properly adjust the cow's calories to make up for Endurance levels above &amp;lt;font color=&amp;quot;#0000D8&amp;quot;&amp;gt;Healthy B+&amp;lt;/font&amp;gt; so she will slowly lose weight;&lt;br /&gt;
*Locking your cow can have severe impacts on aura, mood and stamina which is best avoided.&lt;br /&gt;
 &lt;br /&gt;
   '''Note:''' It is possible to passively train Cow skill by having your slave stay in the barn if you have a farmhand, but this is suboptimal at best.&lt;br /&gt;
   '''Note:''' A mind broken perfect cow will still produce 12 milk which is better than nothing, but if she has not been properly trained you'll have to restrain her which will further reduce milk production.&lt;br /&gt;
&lt;br /&gt;
==Egg layer==&lt;br /&gt;
An egg layer is the work horse of any barn. Due to your farmhand further boosting egg production, an egg layer can easily be the most profitable animal in your barn. An optimal egg layer can make around 180-220 sparks per decade.&lt;br /&gt;
&lt;br /&gt;
===Requirements===&lt;br /&gt;
The only requirement for making a slave an egg layer is that she has undergone [[Jack-o-nine/Gameplay/Locations/Serpentine_Quarter#Medical_center|oviparity surgery]]. Whether she accepts to enter the barn is a whole different matter.&lt;br /&gt;
&lt;br /&gt;
===Making your slave an egg layer===&lt;br /&gt;
In order for your slave to enter the barn without rebelling she needs to either:&lt;br /&gt;
*Be mind-broken;&lt;br /&gt;
*Have over 4 devotion and not be spoiled;&lt;br /&gt;
*Have 5 devotion;&lt;br /&gt;
*Be unconscious;&lt;br /&gt;
*Be under the influence of [[Jack-o-nine/Gameplay/Magic#Domini_Dictum|Domini Dictum]].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Unlike cows, egg layers cannot escape from the barn.&lt;br /&gt;
&lt;br /&gt;
===Egg laying===&lt;br /&gt;
The amount of eggs that an egg layer will lay per day is determined by:&lt;br /&gt;
*Age;&lt;br /&gt;
*Stamina;&lt;br /&gt;
*Physique;&lt;br /&gt;
*A pseudo-random number between 3 and 6.&lt;br /&gt;
&lt;br /&gt;
This means that egg layers can lay anywhere between 3 and 18 eggs a day.&lt;br /&gt;
&lt;br /&gt;
An egg layer that is recovering from a surgery will not produce any eggs.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Theoretically, the perfect egg layer would be:&lt;br /&gt;
*Mature;&lt;br /&gt;
*Enduring;&lt;br /&gt;
*Corpulent.&lt;br /&gt;
&lt;br /&gt;
However, this combination of traits is impossible to train. It's possible that a slave might have them when she's generated but if she loses physique or endurance, it'll become impossible for her to be both Corpulent and Enduring no matter what you do.&lt;br /&gt;
&lt;br /&gt;
Since this is completely dependent on luck, an optimal egg layer will most likely be producing 13-16 eggs per day instead of 15-18 eggs per day.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
A farmhand is indispensable if you want to maximize your egg sales:&lt;br /&gt;
*Having a farmhand will boost your egg layer's production by 20%;&lt;br /&gt;
Depending on whether she has some traits, you can get a further:&lt;br /&gt;
*-10% if your farmhand is Homophobic;&lt;br /&gt;
*20% if your farmhand is Bisexual;&lt;br /&gt;
*30% if your farmhand is a Lesbian.&lt;br /&gt;
&lt;br /&gt;
If you happen to find a slave that is a Lesbian then you should make her a farmhand. On the other hand, it's not required for you to train a slave in order for her to become Bisexual since farmhands will generate lesbian xp over time and develop the trait on their own as long as they have a cow and/or a egg layer to take care of. Due to limitations in the code, your farmhand will not have the Bisexual trait displayed if she develops it while in the barn.&lt;br /&gt;
&lt;br /&gt;
Not having a farmhand also means that your egg layer's Endurance will drop to Healthy. An egg layer without the Torpid trait will exercise in order to raise her Endurance to Healthy.&lt;br /&gt;
&lt;br /&gt;
===Strategies===&lt;br /&gt;
Egg layers do not need any skills but given that you require high levels of devotion in order for them to willingly enter the barn you would want to develop her skills anyway.&lt;br /&gt;
&lt;br /&gt;
In order for you to have an optimal egg layer she should be:&lt;br /&gt;
*Mature;&lt;br /&gt;
*Corpulent Physique;&lt;br /&gt;
*Healthy Endurance (Enduring and Tough would be better);&lt;br /&gt;
*Have a farmhand (without Homophobia);&lt;br /&gt;
*No Weak Metabolism (she'll lose physique while in the barn);&lt;br /&gt;
*Give her a Fiend Tattoo for (nearly) free food (she will only eat fiend's spawn if you have enough to feed her with).&lt;br /&gt;
Ordering your farmhand to force feed your egg layer is a viable way to increase her physique. Just make sure to turn it off once she's corpulent or you'll be needlessly spending more sparks on food.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
As far as I can tell, forcing a slave to become an egg layer is viable since production is not impacted by mood, obedience or sanity.&lt;br /&gt;
&lt;br /&gt;
==Pig==&lt;br /&gt;
The pig. Unlike all the other livestock the pig is the most expendable. Her role is to eat highly caloric food, gain weight and be slaughtered. Preferably as fast as possible in order to maximize profit. A good pig can generate anywhere between 80-130 sparks worth of meat and unlike the cow and egg layer you can profit from having multiple pigs in a decade.&lt;br /&gt;
&lt;br /&gt;
===Making your slave a pig===&lt;br /&gt;
In order for your slave to enter the barn without rebelling she needs to either:&lt;br /&gt;
*Be mind-broken;&lt;br /&gt;
*Have Stupid or Retarded Intellect;&lt;br /&gt;
*Have the Moronic trait;&lt;br /&gt;
*Be unconscious;&lt;br /&gt;
*Be under the influence of [[Jack-o-nine/Gameplay/Magic#Domini_Dictum|Domini Dictum]];&lt;br /&gt;
*Be fetched from the dungeon by the farmhand.&lt;br /&gt;
&lt;br /&gt;
If your slave has a combination of high devotion, low Nature, 0 spoiling and you have high stats then it's possible for her to resign herself to her fate without rebelling despite her knowing that becoming a pig is the same thing as a death sentence.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Unlike cows, pigs cannot escape from the barn.&lt;br /&gt;
&lt;br /&gt;
===Diet===&lt;br /&gt;
A pig's diet consists exclusively of weight gain cookies. You cannot change this.&lt;br /&gt;
&lt;br /&gt;
However, slaves with high Nature will resist eating these to some extent, thus making their caloric intake lower and weight gain slower. Slaves with powerful metabolism will also gain weight slower.&lt;br /&gt;
&lt;br /&gt;
Since traits like metabolism are not revealed unless the slave gains or loses weight it's not worth worrying too much about them.&lt;br /&gt;
&lt;br /&gt;
To put this into perspective:&lt;br /&gt;
*A pig will gain 21000 calories from eating highly caloric cookies;&lt;br /&gt;
*If she has the hungry moodlet she will gain additional calories equivalent to her Endurance level;&lt;br /&gt;
*If you cooked food she will also eat leftovers for another 200 calories;&lt;br /&gt;
*A Willful pig will resist eating 500 calories of cookies;&lt;br /&gt;
*A pig with a Powerful Metabolism will lose 500 calories at the end of the day.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Metabolism and Nature can at most make it so that a pig will be fattened 10000 calories a day less. This makes it so that she'll get fatter almost half as slow as a spineless pig with a normal metabolism. On the other hand, pigs with weak metabolisms will gain weight faster.&lt;br /&gt;
&lt;br /&gt;
===Meat===&lt;br /&gt;
There are three kinds of meat in the game:&lt;br /&gt;
*Mince (Chopped meat);&lt;br /&gt;
*Tenderloin;&lt;br /&gt;
*Virgin Meat.&lt;br /&gt;
You can sell Mince for 1 spark, Tenderloin for 2 sparks and Virgin Meat for 4 sparks.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Additionally, slaves of different ages will produce different kinds of meat:&lt;br /&gt;
*Mature slaves will never produce Virgin Meat regardless of their virginity;&lt;br /&gt;
*Young slaves will produce Virgin Meat instead of Tenderloin if they are virgins (restoring virginity will not give Virgin Meat);&lt;br /&gt;
*Lolis will always produce Virgin Meat and Mince.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The way that the game calculates how much of each meat a slave has is quite complex and not worth dissecting. However, I can give some tips:&lt;br /&gt;
*In order to maximize Tenderloin and Virgin Meat, your slave should maximize Endurance;&lt;br /&gt;
*In order to maximize Mince, your slave should maximize Physique and boob size;&lt;br /&gt;
*In order to maximize profit, your slave should have maximum boob size, a Corpulent Physique and have a Healthy Endurance (more is theoretically possible on slave generation but impossible to train);&lt;br /&gt;
*Lolis produce roughly half as much meat as both Young and Mature slaves;&lt;br /&gt;
*There's no difference in the quantity produced between Young and Mature slaves.&lt;br /&gt;
&lt;br /&gt;
===Slaughtering===&lt;br /&gt;
If you tell your farmhand to slaughter pigs automatically she will only do this if they're at least Chubby. While this might seem counterproductive at first glace, it's important to remember that every day that your pig eats at your barn comes out of your pocket at the end of each decade.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The most profitable pigs are the ones that don't require fattening. For this reason slaves that are already Chubby and Corpulent are preferable since: &lt;br /&gt;
*It takes almost as long for a Voluptuous slave to become Chubby as it does for a Bony slave to become Voluptuous. &lt;br /&gt;
*It will take twice as long for Chubby slave to become Corpulent as it does for a Voluptuous slave to become Chubby.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
While it's possible to train slaves on Fiend's spawn to fatten them up &amp;quot;for free&amp;quot; before slaughtering them later, this is most likely a waste of your time and money given the time commitment required.&lt;br /&gt;
&lt;br /&gt;
===Strategies===&lt;br /&gt;
The most obvious and natural strategy would be to [[Jack-o-nine/Gameplay/Locations/Border_of_the_Fogs#Patrol_Border_of_Fogs|patrol the Border of Fogs]] every day for a free slave. After winning, the option to &amp;quot;Fatten the sow up&amp;quot; will only be available if there is no pig and you do not have a slave, however you can still [[Jack-o-nine/Gameplay/Locations/Serpentine_Quarter#Cryostatic_Store|cryostore]] her, put her in your [[Jack-o-nine/Gameplay/Locations/Player_Housing#Extended_Rental|dungeon]] if it's empty or manually make her a pig after you choose to keep her. While one could save-scum for optimal slaves, you should still be able to find some promising slaves to turn into pigs this way as it'll blend nicely into a regular patrol routine.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Buying Chubby or Corpulent slaves with big breasts from the [[Jack-o-nine/Gameplay/Locations/White_Town#Slave_Market|Slave Market]] can be a viable strategy depending on how inexpensive you can get them. A variety of slaves can be bought for around 20-60 sparks and since you don't care about any other stats this opens up a big avenue for quick slaughtering. Keep in mind that a pig will still be fed before it is slaughtered at the end of each day. With save-scumming, one should be able to make about 760 sparks per decade while only purchasing slaves for 20 sparks. Even if you are not willing to save-scum, it should still be worth checking for any such opportunities.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
You can lock slaves in your [[Jack-o-nine/Gameplay/Locations/Player_Housing#Extended_Rental|dungeon]] and feed them highly caloric cookies, this won't fatten them as fast as making them pigs but it should cost slightly less and be overall more efficient (you're already fattening your next pig in the meantime while the current one is getting ready for slaughter).&lt;/div&gt;</summary>
		<author><name>Df</name></author>	</entry>

	<entry>
		<id>http://wiki.anime-sharing.com/hgames/index.php?title=Jack-o-nine/Gameplay/Barn&amp;diff=40967</id>
		<title>Jack-o-nine/Gameplay/Barn</title>
		<link rel="alternate" type="text/html" href="http://wiki.anime-sharing.com/hgames/index.php?title=Jack-o-nine/Gameplay/Barn&amp;diff=40967"/>
				<updated>2025-04-03T19:59:46Z</updated>
		
		<summary type="html">&lt;p&gt;Df: /* Strategies */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{jack-o-nine}}&lt;br /&gt;
=Barn=&lt;br /&gt;
A barn is an [[Jack-o-nine/Gameplay/Locations/Player_Housing#Extended_Rental|extended rental]] for your house that allows you to profit every decade from eggs, milk and meat produced by your livestock. It costs 25 sparks/decade which will be billed on your rental costs.&lt;br /&gt;
&lt;br /&gt;
Slaves assigned to the barn can be staffed under several roles:&lt;br /&gt;
*Farmhand: performs various chores and helps you maintain your livestock;&lt;br /&gt;
*Cow: produces milk which can be sold and used to stock up your cryostore;&lt;br /&gt;
*Egg layer: produces eggs which can be sold and used to stock up your cryostore;&lt;br /&gt;
*Pig: produces meat after being slaughtered which can be sold and used to stock up your cryostore.&lt;br /&gt;
&lt;br /&gt;
You can only assign one slave to each role at any given time.&lt;br /&gt;
&lt;br /&gt;
The barn can be accessed from your home's main menu under Domestic issues/Business as well as the hay icon and the stall portrait to the left of your slave/assistant portraits.&lt;br /&gt;
&lt;br /&gt;
Your barn's finances can be viewed via your home's main menu under Domestic issues/Business/Reports/Financial report.&lt;br /&gt;
&lt;br /&gt;
==Farmhand==&lt;br /&gt;
The farmhand is for all intents and purposes your barn's assistant. Not only does she help you profit more from eggs and help you sell milk when the price is highest, but she also keeps your livestock healthy for you.&lt;br /&gt;
&lt;br /&gt;
===Requirements===&lt;br /&gt;
A farmhand must have: &lt;br /&gt;
*At least 3 devotion; &lt;br /&gt;
*B+ nursing skill; &lt;br /&gt;
*B+ secretary skill. &lt;br /&gt;
&lt;br /&gt;
Otherwise she is not ready to assume the position. A slave cannot be forced to become a farmhand as the role is largely voluntary and requires a lot of autonomy.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The farmhand is responsible for:&lt;br /&gt;
*Force feeding livestock (when they are unconscious);&lt;br /&gt;
*Helping your cattle maintain Endurance, Temperance and Nature levels;&lt;br /&gt;
*Automatically bathing cows;&lt;br /&gt;
*Selling milk automatically;&lt;br /&gt;
*Helping your egg layer produce more eggs;&lt;br /&gt;
*Slaughtering your pig.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Furthermore, the farmhand can also be ordered to:&lt;br /&gt;
*Manually milk your cow for you (she will never do this automatically);&lt;br /&gt;
*Automatically fatten egg layers;&lt;br /&gt;
*Automatically fatten prisoners (your farmhand will turn prisoners into pigs after the day has ended);&lt;br /&gt;
*Automatically slaughter your pigs.&lt;br /&gt;
&lt;br /&gt;
To order your farmhand to do something automatically you must access the barn through your home's menu at Domestic issues/Business/The Barn/Farmhand orders.&lt;br /&gt;
&lt;br /&gt;
===Strategies===&lt;br /&gt;
While a barn can be run without a farmhand this is not optimal for various reasons:&lt;br /&gt;
*Livestock's endurance will drop over time;&lt;br /&gt;
*Livestock will not be force fed (if they go unconscious they will starve); &lt;br /&gt;
*Cows' hygiene will not be automatically maintained;&lt;br /&gt;
*Cows can experience more adverse effects;&lt;br /&gt;
*Egg layers will not benefit from production boosts;&lt;br /&gt;
*You will have to manually slaughter pigs by taking them to the [[Jack-o-nine/Gameplay/Locations/White_Town#Gastronomicon|Gastronomicon]].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Since having a farmhand with certain traits affects egg production, please see the [[Jack-o-nine/Gameplay/Barn#Egg_Laying|Egg Laying]] section for desirable and undesirable traits for your farmhand.&lt;br /&gt;
&lt;br /&gt;
A farmhand does not require an excessive amount of training but the required devotion can take some time to build up, but not as much as if you were trying to train an optimal egg layer or cow.&lt;br /&gt;
&lt;br /&gt;
If you do not have livestock yet, you can either store your farmhand in the [[Jack-o-nine/Gameplay/Locations/Serpentine_Quarter#Cryostatic_Store|Cryostatic Store]] (1 spark/day) or make her your farmhand. A farmhand's diet is equivalent to fresh food by default (2 sparks/day). However, you can feed her Fiend's spawn if she has a [[Jack-o-nine/Gameplay/Locations/Quarter_of_the_Outcasts#Uncle_Bo|Fiend Tattoo]] and you have enough Fiend's spawn in your storage to feed her (otherwise she will eat fresh food).&lt;br /&gt;
&lt;br /&gt;
The farmhand's food is added every decade to your food bills and does not show up in your barn's financial accounts.&lt;br /&gt;
&lt;br /&gt;
==Cow==&lt;br /&gt;
A cow is the queen of any barn. While a S+ Lactation cow is not the most profitable animal in your barn she still boasts an impressive 150-160 sparks per decade if you have a S+ Lactation cow and you're able to sell a decade's worth of production of milk at its maximum value of 4 sparks/liter. She's also a great way to manage your slaver's libido and strength since she will need to be inseminated every so often.&lt;br /&gt;
&lt;br /&gt;
===Requirements===&lt;br /&gt;
The only requirement for making a slave a cow is that she has undergone the [[Jack-o-nine/Gameplay/Locations/Serpentine_Quarter#Medical_center|permanent lactation surgery]]. Whether she accepts to enter the barn, or let alone stay in it, is a whole different matter.&lt;br /&gt;
&lt;br /&gt;
===Cow Skill===&lt;br /&gt;
The cow skill influences:&lt;br /&gt;
*Daily milk production;&lt;br /&gt;
*Whether a cow will try to escape;&lt;br /&gt;
*How the cow's Temperament, Intellect, Pride and Nature go down;&lt;br /&gt;
*Positive and negative moodlets gained from spending a night at the barn;&lt;br /&gt;
*How fast she'll develop the cow skill while staying at the barn.&lt;br /&gt;
&lt;br /&gt;
Ultimately her cow skill dictates whether or not a slave will accept her role as a cow.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Training the cow skill has increasingly adverse effects on you cows's Pride, Nature and Temperament. The higher the level of training the worse these get. Once her cow skill is A+, training might also involve inseminating or milking your cow. Both of these take 1 energy so training your cow will start taking 2 energy. If you happen to perform an insemination on your cow while training her, and this is not counted as rape, your cow will also suffer the stat decreases from insemination as if you did it inside of the barn.&lt;br /&gt;
&lt;br /&gt;
Branding a slave with the hot iron (you need a [[Jack-o-nine/Gameplay/Locations/Player_Housing|Dungeon]]) will reduce her resistance to learning the cow skill.&lt;br /&gt;
&lt;br /&gt;
Since cows will lose Pride, Nature and Temperament from staying in the barn or from being inseminated it's worthwhile to train cows with S+ Temperament in order to avoid mind-breaking them. Furthermore, you should use [[Jack-o-nine/Gameplay/Items#Women.27s_Clothing_.26_Apparel|clothes]] that increase Temperament in order to mitigate passive and active losses of this stat.&lt;br /&gt;
&lt;br /&gt;
===Making your slave a cow===&lt;br /&gt;
In order for your slave to willingly enter the barn you only need:&lt;br /&gt;
*The sum of her obedience and fear to be higher than 0.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
If your cow has already spent some time in the barn and you removed her or she escaped from the barn, then she might refuse to re-enter. In order for her to not refuse you'll need:&lt;br /&gt;
*The sum of her obedience and fear to be higher than 4 or 6 if she has had negative or extremely negative experiences in the barn respectively.&lt;br /&gt;
&lt;br /&gt;
This can happen due to her cow skill being too low, not having a farmhand assigned or the cow having previously escaped from the barn.&lt;br /&gt;
&lt;br /&gt;
===Nights in the barn===&lt;br /&gt;
When a cow spends a night in the barn several things can happen depending on her cow skill. Since the code is rather complex it's not worthwhile to go over every single circumstance. As a player, all you need to know is that:&lt;br /&gt;
*S+ cows and mind-broken cows do not suffer Pride, Temperament and Nature losses;&lt;br /&gt;
*S+ cows and mind-broken cows will instead suffer Intellect losses;&lt;br /&gt;
*All losses are aggravated when there is no farmhand;&lt;br /&gt;
*B+ cows with no farmhand and without the Inured to Helplessness or Loves Helplessness traits will generate negative moodlets that will make it harder for cows to return to the barn if you take them out or they escape;&lt;br /&gt;
*&amp;lt;B+ cows will also generate these moodlets;&lt;br /&gt;
*Sanity doesn't aggravate skill loss but increases the likelihood of suicide if the cow has despair;&lt;br /&gt;
*All cows under S+ generate some cow skill, so keeping cows in the barn will slowly teach them the skill.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The only way to remove negative moodlets gained in the barn is for the cow to gain positive moodlets in the barn, this only happens when:&lt;br /&gt;
*Your cow has A+ or S+ cow skill with a farmhand and/or she has Inured to Helplessness or Loves Helplessness.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
A cow's Endurance will also be impacted from staying in the barn and will start trending towards Weakened. If you have a farmhand, she will attempt to keep your cow's endurance at Healthy.&lt;br /&gt;
&lt;br /&gt;
On the 1st and 10th nights of your cow staying in the barn you will receive an update about how your cow is accepting her new role. These updates are mostly cosmetic and reflect your cow's skill and her sanity.&lt;br /&gt;
 &lt;br /&gt;
An S+ cow will only update you about her 1st night and no further updates will be generated.&lt;br /&gt;
&lt;br /&gt;
It's worth mentioning that these are only passive changes. Actions like restraining your cow or fucking her in the barn can have further consequences that you should account for.&lt;br /&gt;
&lt;br /&gt;
===Escaping===&lt;br /&gt;
Every night a cow might escape from the barn if:&lt;br /&gt;
*She is not mind-broken and she is not restrained;&lt;br /&gt;
*Her cow skill is lower than S+;&lt;br /&gt;
*The sum of her cow skill, obedience and fear multiplied by two is lower than a random number between 8 and 12.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
If your cow escapes she will not gain cow experience or any of the negative stat decreases from staying at the barn. Additionally, your cow will receive:&lt;br /&gt;
*3 negative moodlets;&lt;br /&gt;
*Guilt proportional to her cow skill.&lt;br /&gt;
&lt;br /&gt;
Escaped cows will remain in the barn unlike regular escaped slaves, however if you do not take them out of the barn and punish them their aura will be affected by the unpunished guilt and they're just as likely (if not more) to attempt to escape the following day.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
If you're having problems with a cow escaping either train the slave to be more obedient, raise her cow level, restrain her or mind-break her.&lt;br /&gt;
&lt;br /&gt;
===Suicide===&lt;br /&gt;
Every night a cow might commit suicide if:&lt;br /&gt;
*She is not mind-broken and she is not restricted;&lt;br /&gt;
*Her despair is higher than her nature plus her cow custom, and if a random number between 0 and 10 is lower than her despair.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Cow custom is as follows:&lt;br /&gt;
*6 if S+ cow skill (a mind-broken cow with S+ skill will have this custom level);&lt;br /&gt;
*5 if A+ cow skill;&lt;br /&gt;
*4 if A+ cow skill and sanity;&lt;br /&gt;
*3 if B+ cow skill;&lt;br /&gt;
*2 if B+ cow skill and sanity;&lt;br /&gt;
*1 if &amp;lt;B+ cow skill;&lt;br /&gt;
*0 if mind-broken.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Nature is one of the hardest stats to increase and any long term cow is very likely going to end up Spineless, for this reason it's very hard to prevent suicides if your cow has Despair. The best course of action would be to prevent Despair from building up entirely. Alternatively, you can restrain your cow or mind-break her.&lt;br /&gt;
&lt;br /&gt;
===Restraining===&lt;br /&gt;
Restrained cows will suffer from a variety of penalties which depend on how much she likes helplessness:&lt;br /&gt;
*Claustrophobia:&lt;br /&gt;
**+20 fear, +20 despair, -20 mood, +5 awareness;&lt;br /&gt;
**If fear is lower than sensitivity, then the cow's fear becomes her sensitivity.&lt;br /&gt;
*Normal:&lt;br /&gt;
**+5 fear, +10 despair, -10 mood, +5 awareness;&lt;br /&gt;
**If fear is lower than sensitivity, then the cow's fear becomes sensitivity - 1.&lt;br /&gt;
*Inured to Helplessness:&lt;br /&gt;
**+3 fear, +5 despair, -5 mood, +3 awareness;&lt;br /&gt;
**If fear is lower than sensitivity - nature, then fear becomes sensitivity - nature.&lt;br /&gt;
*Likes Helplessness:&lt;br /&gt;
**+0 fear, +2 mood.&lt;br /&gt;
Regardless of how much your cow loves or hates her helplessness, all cows also suffer:&lt;br /&gt;
*-1 energy;&lt;br /&gt;
*-1 endurance;&lt;br /&gt;
*+1 deprivation xp;&lt;br /&gt;
*+3 negative prisoner moodlet.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Restraining your cow has severe consequences so it's not an action that should be done lightly.&lt;br /&gt;
&lt;br /&gt;
===Diet===&lt;br /&gt;
Your cow has four options for her diet:&lt;br /&gt;
*Standard cattle food;&lt;br /&gt;
*Calorific food; &lt;br /&gt;
*Fiend's cum;&lt;br /&gt;
*Starving.&lt;br /&gt;
Standard cattle food costs 1 spark/100 calories, Calorific food costs 0,5 sparks/100 calories and Fiend's cum costs 1 spark/100 calories. Starving is free!&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Calorific food makes your cow require more calories in order for her to be satisfied, thus making it about 1.5x more expensive than either of the other options.&lt;br /&gt;
In order to maximize your profit margins you should switch to Fiend's cum as soon as possible. Make sure that you have your own [[Jack-o-nine/Fiend|fog fiend]] beforehand or you will have to purchase fiend's cum to feed the cow.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
A cow that is being starved will also experience:&lt;br /&gt;
*+5 fear;&lt;br /&gt;
*+5 despair;&lt;br /&gt;
*-5 mood;&lt;br /&gt;
*Endurance and Physique losses.&lt;br /&gt;
&lt;br /&gt;
===Lactation===&lt;br /&gt;
Lactation is a stat inherent to all slaves that have the permanent lactation enhancement. But in order to achieve maximum lactation you must:&lt;br /&gt;
*Have a mature slave;&lt;br /&gt;
*Maximum boob size;&lt;br /&gt;
*S+ Cow skill;&lt;br /&gt;
*S+ Impregnation;&lt;br /&gt;
*4+ Habit;&lt;br /&gt;
*Ecstatic mood;&lt;br /&gt;
*Corpulent physique.&lt;br /&gt;
&lt;br /&gt;
Her Lactation will be labelled as S+ Dairy Cow if it's within 36-37 daily milk gain, this means that your impregnation can only drop to at most an S- before you lose the S+ Lactation rating. While the stat is mostly cosmetic it is an excellent indicator on whether or not you're maximizing your milk production.&lt;br /&gt;
&lt;br /&gt;
While you can make Young or even Loli slaves lactate, it should be noted that they will never be able to achieve S+ Lactation due to Mature slaves receiving a +2 bonus to Lactation.&lt;br /&gt;
&lt;br /&gt;
Factors that can also reduce lactation are as follows:&lt;br /&gt;
*Bony physique (1/2);&lt;br /&gt;
*Illness (2/3);&lt;br /&gt;
*Mind-broken (2/3).&lt;br /&gt;
&lt;br /&gt;
   '''Note:''' A mind-broken cow is not good by any means since she'll have a whopping 12 daily milk gain at best, but it is better than having no cow at all.&lt;br /&gt;
&lt;br /&gt;
===Impregnation===&lt;br /&gt;
The key to maintaining high levels of lactation is impregnation. There are three ways to achieve this:&lt;br /&gt;
*You can do it yourself by fucking your cow;&lt;br /&gt;
*You can request that your cow be inseminated;&lt;br /&gt;
*You can request that your cow be fully inseminated.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Requesting insemination costs sparks and has other effects that you should take into consideration:&lt;br /&gt;
&lt;br /&gt;
*Group insemination:&lt;br /&gt;
**Has the same resistance as a vaginal sex lesson (if she resists it'll be treated as rape);&lt;br /&gt;
**Your cow will be 40-45% inseminated;&lt;br /&gt;
**No disease risk;&lt;br /&gt;
**30$.&lt;br /&gt;
*Minotaur (full) insemination:&lt;br /&gt;
**Has the same resistance as a horse lesson (if she resists it'll be treated as rape);&lt;br /&gt;
**Your cow will be 100-110% inseminated;&lt;br /&gt;
**Disease risk (about 2/3 of the time);&lt;br /&gt;
**Injury risk (if Endurance is lower than A+ and horse and vaginal fisting skills are below B+);&lt;br /&gt;
**60$.&lt;br /&gt;
&lt;br /&gt;
   '''Note:''' Requesting a full insemination is always worthwhile for your first time or if your cow's insemination drops to F-. Otherwise it is more cost effective to do group inseminations.&lt;br /&gt;
&lt;br /&gt;
How well your slaver can inseminate your cow is determined by:&lt;br /&gt;
*Your sex skill;&lt;br /&gt;
*Your excitement.&lt;br /&gt;
&lt;br /&gt;
   '''Note:''' Your cow's insemination tooltip only updates the following day so fucking her more times won't actually have an impact on her present insemination level.&lt;br /&gt;
&lt;br /&gt;
When fucking your cow in the barn, and it is not considered as rape, your cow's stats will change by:&lt;br /&gt;
*+1 Habit;&lt;br /&gt;
*-1 Pride;&lt;br /&gt;
*-1 Nature;&lt;br /&gt;
*-1 Temperament;&lt;br /&gt;
&lt;br /&gt;
   '''Note:''' To prevent your cow from being mind broken you should use [[Jack-o-nine/Gameplay/Items#Women.27s_Clothing_.26_Apparel|clothes]] that boost Temperament as a Passionate S+ cow won't mind break regardless of her Pride and Nature.&lt;br /&gt;
&lt;br /&gt;
===Milking===&lt;br /&gt;
If your cow has S+ Lactation, or close to it, the optimal milking rotation is to milk your cow every 2-3 days.&lt;br /&gt;
&lt;br /&gt;
A more average cow's optimal milking rotation is closer to every 2 days. You can adjust your milking rotation by taking into consideration the per day milk gain and the amount of milk you'd get from milking the cow.&lt;br /&gt;
&lt;br /&gt;
The way that milking works is that if you will gain 1 liter of milk for every 10 milk, rounded down. (E.g.: Your cow has 37 milk, if you milk her she will give you 3 liters of milk and 7 milk will carry over to the next day.)&lt;br /&gt;
 &lt;br /&gt;
For this reason it's better to let 2-3 days pass before milking your cow since there's also a random bonus to daily milk generation which might give you rounder numbers.&lt;br /&gt;
&lt;br /&gt;
If you milk your cow when you already have 100 milk stored in your barn the milk will be wasted. It's better to sell some milk before milking your cow depending on how many liters of milk you'll be getting.&lt;br /&gt;
&lt;br /&gt;
===Milk Price/Demand===&lt;br /&gt;
The milk price varies between 1$ and 7$ per liter.&lt;br /&gt;
&lt;br /&gt;
Whether the price of milk rises, falls or remains the same is up to chance, but it will not increase or decrease more than one 1$ each day.&lt;br /&gt;
&lt;br /&gt;
Asking [[Jack-o-nine/Gameplay/Locations/Quarter_of_the_Outcasts#Public_Animal_Farm|Milky]] for a tip costs 5$. When you do, she will tell you how the milk price will develop tomorrow based on the demand for milk. This process is mostly random, but:&lt;br /&gt;
*If the milk price is 7$ asking for a tip halves the likelihood of the price going down;&lt;br /&gt;
*If the milk price is between 2$ and 6$ asking for a tip halves the likelihood of the price going down;&lt;br /&gt;
*If the milk price is 1$ asking for a tip doubles the likelihood of the price going up.&lt;br /&gt;
*There's also a 1/6 chance that Milky will not know how the price of milk will develop which in turn makes the change random (the player won't be charged the 5$ when this happens).&lt;br /&gt;
&lt;br /&gt;
Since it is always advantageous to ask for a tip there are no downsides to doing so if the player is willing to spend sparks in order to have more amenable prices.&lt;br /&gt;
&lt;br /&gt;
   '''Note:''' The cost on average per decade of asking for a tip is 41$.&lt;br /&gt;
&lt;br /&gt;
===Strategies===&lt;br /&gt;
If you are looking to maximize your cow's daily milk production your cow should be as follows:&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Name !! Skill !! Rating&lt;br /&gt;
|-&lt;br /&gt;
| Cow || Endurance || &amp;lt;font color=&amp;quot;#0000D8&amp;quot;&amp;gt;Healthy B+&amp;lt;/font&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| || Temperament || &amp;lt;font color=&amp;quot;#009900&amp;quot;&amp;gt;Passionate S+&amp;lt;/font&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| || Physique || &amp;lt;font color=&amp;quot;#cd0000&amp;quot;&amp;gt;Corpulent F-&amp;lt;/font&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| || Cow || &amp;lt;font color=&amp;quot;#009900&amp;quot;&amp;gt;Queen of Kine S+&amp;lt;/font&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| || Vaginal Sex || &amp;lt;font color=&amp;quot;#009900&amp;quot;&amp;gt;S+&amp;lt;/font&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| || Vaginal Fisting || &amp;lt;font color=&amp;quot;#0000D8&amp;quot;&amp;gt;B+&amp;lt;/font&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| || Horse Mating || &amp;lt;font color=&amp;quot;#0000D8&amp;quot;&amp;gt;B+&amp;lt;/font&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| || Mood || &amp;lt;font color=&amp;quot;#009900&amp;quot;&amp;gt;Ecstatic S+&amp;lt;/font&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| || Impregnation || &amp;lt;font color=&amp;quot;#009900&amp;quot;&amp;gt;Dairy Cow S+&amp;lt;/font&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| || Breasts || Stupendous&lt;br /&gt;
|-&lt;br /&gt;
| || Age || Mature&lt;br /&gt;
|-&lt;br /&gt;
| || Habit || 4&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
You should also:&lt;br /&gt;
*Have a farmhand;&lt;br /&gt;
*Milk your cow milked every 2-3 days;&lt;br /&gt;
*Fuck your cow to prevent impregnation from dropping below &amp;lt;font color=&amp;quot;#009900&amp;quot;&amp;gt;S+&amp;lt;/font&amp;gt;;&lt;br /&gt;
*Switch her diet to fiend's cum for (almost) free food;&lt;br /&gt;
*Equip Mood boosting [[Jack-o-nine/Gameplay/Items#Women.27s_Clothing_.26_Apparel|clothes]];&lt;br /&gt;
*Equip Temperament boosting [[Jack-o-nine/Gameplay/Items#Women.27s_Clothing_.26_Apparel|clothes]];&lt;br /&gt;
*Ask for tips if you need the price of milk to go up or to remain at its maximum of 7$.&lt;br /&gt;
Some other things that you should keep in mind are that:&lt;br /&gt;
*The Indolent trait, fire branding and nose ring will help with training the Cow skill but are not required;&lt;br /&gt;
*Maintaining cows with Endurance above &amp;lt;font color=&amp;quot;#0000D8&amp;quot;&amp;gt;Healthy B+&amp;lt;/font&amp;gt; is a Sisyphean task due to Endurance with a farmhand decaying to &amp;lt;font color=&amp;quot;#0000D8&amp;quot;&amp;gt;Healthy B+&amp;lt;/font&amp;gt; (anything above that will slowly be lost);&lt;br /&gt;
*Maintaining cows with Physique below &amp;lt;font color=&amp;quot;#cd0000&amp;quot;&amp;gt;Corpulent F-&amp;lt;/font&amp;gt; is similarly Sisyphean because your farmhand won't properly adjust the cow's calories to make up for an Endurance above &amp;lt;font color=&amp;quot;#0000D8&amp;quot;&amp;gt;Healthy B+&amp;lt;/font&amp;gt; so we slowly lose weight;&lt;br /&gt;
*Locking your cow can have severe impacts on aura, mood and stamina which is best avoided.&lt;br /&gt;
 &lt;br /&gt;
   '''Note:''' It is possible to passively train Cow skill by having your slave stay in the barn if you have a farmhand, but this is suboptimal at best.&lt;br /&gt;
   '''Note:''' A mind broken perfect cow will still produce 12 milk which is better than nothing, but if she has not been properly trained you'll have to restrain her which will further reduce milk production.&lt;br /&gt;
&lt;br /&gt;
==Egg layer==&lt;br /&gt;
An egg layer is the work horse of any barn. Due to your farmhand further boosting egg production, an egg layer can easily be the most profitable animal in your barn. An optimal egg layer can make around 180-220 sparks per decade.&lt;br /&gt;
&lt;br /&gt;
===Requirements===&lt;br /&gt;
The only requirement for making a slave an egg layer is that she has undergone [[Jack-o-nine/Gameplay/Locations/Serpentine_Quarter#Medical_center|oviparity surgery]]. Whether she accepts to enter the barn is a whole different matter.&lt;br /&gt;
&lt;br /&gt;
===Making your slave an egg layer===&lt;br /&gt;
In order for your slave to enter the barn without rebelling she needs to either:&lt;br /&gt;
*Be mind-broken;&lt;br /&gt;
*Have over 4 devotion and not be spoiled;&lt;br /&gt;
*Have 5 devotion;&lt;br /&gt;
*Be unconscious;&lt;br /&gt;
*Be under the influence of [[Jack-o-nine/Gameplay/Magic#Domini_Dictum|Domini Dictum]].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Unlike cows, egg layers cannot escape from the barn.&lt;br /&gt;
&lt;br /&gt;
===Egg laying===&lt;br /&gt;
The amount of eggs that an egg layer will lay per day is determined by:&lt;br /&gt;
*Age;&lt;br /&gt;
*Stamina;&lt;br /&gt;
*Physique;&lt;br /&gt;
*A pseudo-random number between 3 and 6.&lt;br /&gt;
&lt;br /&gt;
This means that egg layers can lay anywhere between 3 and 18 eggs a day.&lt;br /&gt;
&lt;br /&gt;
An egg layer that is recovering from a surgery will not produce any eggs.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Theoretically, the perfect egg layer would be:&lt;br /&gt;
*Mature;&lt;br /&gt;
*Enduring;&lt;br /&gt;
*Corpulent.&lt;br /&gt;
&lt;br /&gt;
However, this combination of traits is impossible to train. It's possible that a slave might have them when she's generated but if she loses physique or endurance, it'll become impossible for her to be both Corpulent and Enduring no matter what you do.&lt;br /&gt;
&lt;br /&gt;
Since this is completely dependent on luck, an optimal egg layer will most likely be producing 13-16 eggs per day instead of 15-18 eggs per day.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
A farmhand is indispensable if you want to maximize your egg sales:&lt;br /&gt;
*Having a farmhand will boost your egg layer's production by 20%;&lt;br /&gt;
Depending on whether she has some traits, you can get a further:&lt;br /&gt;
*-10% if your farmhand is Homophobic;&lt;br /&gt;
*20% if your farmhand is Bisexual;&lt;br /&gt;
*30% if your farmhand is a Lesbian.&lt;br /&gt;
&lt;br /&gt;
If you happen to find a slave that is a Lesbian then you should make her a farmhand. On the other hand, it's not required for you to train a slave in order for her to become Bisexual since farmhands will generate lesbian xp over time and develop the trait on their own as long as they have a cow and/or a egg layer to take care of. Due to limitations in the code, your farmhand will not have the Bisexual trait displayed if she develops it while in the barn.&lt;br /&gt;
&lt;br /&gt;
Not having a farmhand also means that your egg layer's Endurance will drop to Healthy. An egg layer without the Torpid trait will exercise in order to raise her Endurance to Healthy.&lt;br /&gt;
&lt;br /&gt;
===Strategies===&lt;br /&gt;
Egg layers do not need any skills but given that you require high levels of devotion in order for them to willingly enter the barn you would want to develop her skills anyway.&lt;br /&gt;
&lt;br /&gt;
In order for you to have an optimal egg layer she should be:&lt;br /&gt;
*Mature;&lt;br /&gt;
*Corpulent Physique;&lt;br /&gt;
*Healthy Endurance (Enduring and Tough would be better);&lt;br /&gt;
*Have a farmhand (without Homophobia);&lt;br /&gt;
*No Weak Metabolism (she'll lose physique while in the barn);&lt;br /&gt;
*Give her a Fiend Tattoo for (nearly) free food (she will only eat fiend's spawn if you have enough to feed her with).&lt;br /&gt;
Ordering your farmhand to force feed your egg layer is a viable way to increase her physique. Just make sure to turn it off once she's corpulent or you'll be needlessly spending more sparks on food.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
As far as I can tell, forcing a slave to become an egg layer is viable since production is not impacted by mood, obedience or sanity.&lt;br /&gt;
&lt;br /&gt;
==Pig==&lt;br /&gt;
The pig. Unlike all the other livestock the pig is the most expendable. Her role is to eat highly caloric food, gain weight and be slaughtered. Preferably as fast as possible in order to maximize profit. A good pig can generate anywhere between 80-130 sparks worth of meat and unlike the cow and egg layer you can profit from having multiple pigs in a decade.&lt;br /&gt;
&lt;br /&gt;
===Making your slave a pig===&lt;br /&gt;
In order for your slave to enter the barn without rebelling she needs to either:&lt;br /&gt;
*Be mind-broken;&lt;br /&gt;
*Have Stupid or Retarded Intellect;&lt;br /&gt;
*Have the Moronic trait;&lt;br /&gt;
*Be unconscious;&lt;br /&gt;
*Be under the influence of [[Jack-o-nine/Gameplay/Magic#Domini_Dictum|Domini Dictum]];&lt;br /&gt;
*Be fetched from the dungeon by the farmhand.&lt;br /&gt;
&lt;br /&gt;
If your slave has a combination of high devotion, low Nature, 0 spoiling and you have high stats then it's possible for her to resign herself to her fate without rebelling despite her knowing that becoming a pig is the same thing as a death sentence.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Unlike cows, pigs cannot escape from the barn.&lt;br /&gt;
&lt;br /&gt;
===Diet===&lt;br /&gt;
A pig's diet consists exclusively of weight gain cookies. You cannot change this.&lt;br /&gt;
&lt;br /&gt;
However, slaves with high Nature will resist eating these to some extent, thus making their caloric intake lower and weight gain slower. Slaves with powerful metabolism will also gain weight slower.&lt;br /&gt;
&lt;br /&gt;
Since traits like metabolism are not revealed unless the slave gains or loses weight it's not worth worrying too much about them.&lt;br /&gt;
&lt;br /&gt;
To put this into perspective:&lt;br /&gt;
*A pig will gain 21000 calories from eating highly caloric cookies;&lt;br /&gt;
*If she has the hungry moodlet she will gain additional calories equivalent to her Endurance level;&lt;br /&gt;
*If you cooked food she will also eat leftovers for another 200 calories;&lt;br /&gt;
*A Willful pig will resist eating 500 calories of cookies;&lt;br /&gt;
*A pig with a Powerful Metabolism will lose 500 calories at the end of the day.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Metabolism and Nature can at most make it so that a pig will be fattened 10000 calories a day less. This makes it so that she'll get fatter almost half as slow as a spineless pig with a normal metabolism. On the other hand, pigs with weak metabolisms will gain weight faster.&lt;br /&gt;
&lt;br /&gt;
===Meat===&lt;br /&gt;
There are three kinds of meat in the game:&lt;br /&gt;
*Mince (Chopped meat);&lt;br /&gt;
*Tenderloin;&lt;br /&gt;
*Virgin Meat.&lt;br /&gt;
You can sell Mince for 1 spark, Tenderloin for 2 sparks and Virgin Meat for 4 sparks.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Additionally, slaves of different ages will produce different kinds of meat:&lt;br /&gt;
*Mature slaves will never produce Virgin Meat regardless of their virginity;&lt;br /&gt;
*Young slaves will produce Virgin Meat instead of Tenderloin if they are virgins (restoring virginity will not give Virgin Meat);&lt;br /&gt;
*Lolis will always produce Virgin Meat and Mince.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The way that the game calculates how much of each meat a slave has is quite complex and not worth dissecting. However, I can give some tips:&lt;br /&gt;
*In order to maximize Tenderloin and Virgin Meat, your slave should maximize Endurance;&lt;br /&gt;
*In order to maximize Mince, your slave should maximize Physique and boob size;&lt;br /&gt;
*In order to maximize profit, your slave should have maximum boob size, a Corpulent Physique and have a Healthy Endurance (more is theoretically possible on slave generation but impossible to train);&lt;br /&gt;
*Lolis produce roughly half as much meat as both Young and Mature slaves;&lt;br /&gt;
*There's no difference in the quantity produced between Young and Mature slaves.&lt;br /&gt;
&lt;br /&gt;
===Slaughtering===&lt;br /&gt;
If you tell your farmhand to slaughter pigs automatically she will only do this if they're at least Chubby. While this might seem counterproductive at first glace, it's important to remember that every day that your pig eats at your barn comes out of your pocket at the end of each decade.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The most profitable pigs are the ones that don't require fattening. For this reason slaves that are already Chubby and Corpulent are preferable since: &lt;br /&gt;
*It takes almost as long for a Voluptuous slave to become Chubby as it does for a Bony slave to become Voluptuous. &lt;br /&gt;
*It will take twice as long for Chubby slave to become Corpulent as it does for a Voluptuous slave to become Chubby.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
While it's possible to train slaves on Fiend's spawn to fatten them up &amp;quot;for free&amp;quot; before slaughtering them later, this is most likely a waste of your time and money given the time commitment required.&lt;br /&gt;
&lt;br /&gt;
===Strategies===&lt;br /&gt;
The most obvious and natural strategy would be to [[Jack-o-nine/Gameplay/Locations/Border_of_the_Fogs#Patrol_Border_of_Fogs|patrol the Border of Fogs]] every day for a free slave. After winning, the option to &amp;quot;Fatten the sow up&amp;quot; will only be available if there is no pig and you do not have a slave, however you can still [[Jack-o-nine/Gameplay/Locations/Serpentine_Quarter#Cryostatic_Store|cryostore]] her, put her in your [[Jack-o-nine/Gameplay/Locations/Player_Housing#Extended_Rental|dungeon]] if it's empty or manually make her a pig after you choose to keep her. While one could save-scum for optimal slaves, you should still be able to find some promising slaves to turn into pigs this way as it'll blend nicely into a regular patrol routine.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Buying Chubby or Corpulent slaves with big breasts from the [[Jack-o-nine/Gameplay/Locations/White_Town#Slave_Market|Slave Market]] can be a viable strategy depending on how inexpensive you can get them. A variety of slaves can be bought for around 20-60 sparks and since you don't care about any other stats this opens up a big avenue for quick slaughtering. Keep in mind that a pig will still be fed before it is slaughtered at the end of each day. With save-scumming, one should be able to make about 760 sparks per decade while only purchasing slaves for 20 sparks. Even if you are not willing to save-scum, it should still be worth checking for any such opportunities.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
You can lock slaves in your [[Jack-o-nine/Gameplay/Locations/Player_Housing#Extended_Rental|dungeon]] and feed them highly caloric cookies, this won't fatten them as fast as making them pigs but it should cost slightly less and be overall more efficient (you're already fattening your next pig in the meantime while the current one is getting ready for slaughter).&lt;/div&gt;</summary>
		<author><name>Df</name></author>	</entry>

	<entry>
		<id>http://wiki.anime-sharing.com/hgames/index.php?title=Jack-o-nine/Gameplay/Barn&amp;diff=40966</id>
		<title>Jack-o-nine/Gameplay/Barn</title>
		<link rel="alternate" type="text/html" href="http://wiki.anime-sharing.com/hgames/index.php?title=Jack-o-nine/Gameplay/Barn&amp;diff=40966"/>
				<updated>2025-04-03T19:54:03Z</updated>
		
		<summary type="html">&lt;p&gt;Df: /* Impregnation */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{jack-o-nine}}&lt;br /&gt;
=Barn=&lt;br /&gt;
A barn is an [[Jack-o-nine/Gameplay/Locations/Player_Housing#Extended_Rental|extended rental]] for your house that allows you to profit every decade from eggs, milk and meat produced by your livestock. It costs 25 sparks/decade which will be billed on your rental costs.&lt;br /&gt;
&lt;br /&gt;
Slaves assigned to the barn can be staffed under several roles:&lt;br /&gt;
*Farmhand: performs various chores and helps you maintain your livestock;&lt;br /&gt;
*Cow: produces milk which can be sold and used to stock up your cryostore;&lt;br /&gt;
*Egg layer: produces eggs which can be sold and used to stock up your cryostore;&lt;br /&gt;
*Pig: produces meat after being slaughtered which can be sold and used to stock up your cryostore.&lt;br /&gt;
&lt;br /&gt;
You can only assign one slave to each role at any given time.&lt;br /&gt;
&lt;br /&gt;
The barn can be accessed from your home's main menu under Domestic issues/Business as well as the hay icon and the stall portrait to the left of your slave/assistant portraits.&lt;br /&gt;
&lt;br /&gt;
Your barn's finances can be viewed via your home's main menu under Domestic issues/Business/Reports/Financial report.&lt;br /&gt;
&lt;br /&gt;
==Farmhand==&lt;br /&gt;
The farmhand is for all intents and purposes your barn's assistant. Not only does she help you profit more from eggs and help you sell milk when the price is highest, but she also keeps your livestock healthy for you.&lt;br /&gt;
&lt;br /&gt;
===Requirements===&lt;br /&gt;
A farmhand must have: &lt;br /&gt;
*At least 3 devotion; &lt;br /&gt;
*B+ nursing skill; &lt;br /&gt;
*B+ secretary skill. &lt;br /&gt;
&lt;br /&gt;
Otherwise she is not ready to assume the position. A slave cannot be forced to become a farmhand as the role is largely voluntary and requires a lot of autonomy.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The farmhand is responsible for:&lt;br /&gt;
*Force feeding livestock (when they are unconscious);&lt;br /&gt;
*Helping your cattle maintain Endurance, Temperance and Nature levels;&lt;br /&gt;
*Automatically bathing cows;&lt;br /&gt;
*Selling milk automatically;&lt;br /&gt;
*Helping your egg layer produce more eggs;&lt;br /&gt;
*Slaughtering your pig.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Furthermore, the farmhand can also be ordered to:&lt;br /&gt;
*Manually milk your cow for you (she will never do this automatically);&lt;br /&gt;
*Automatically fatten egg layers;&lt;br /&gt;
*Automatically fatten prisoners (your farmhand will turn prisoners into pigs after the day has ended);&lt;br /&gt;
*Automatically slaughter your pigs.&lt;br /&gt;
&lt;br /&gt;
To order your farmhand to do something automatically you must access the barn through your home's menu at Domestic issues/Business/The Barn/Farmhand orders.&lt;br /&gt;
&lt;br /&gt;
===Strategies===&lt;br /&gt;
While a barn can be run without a farmhand this is not optimal for various reasons:&lt;br /&gt;
*Livestock's endurance will drop over time;&lt;br /&gt;
*Livestock will not be force fed (if they go unconscious they will starve); &lt;br /&gt;
*Cows' hygiene will not be automatically maintained;&lt;br /&gt;
*Cows can experience more adverse effects;&lt;br /&gt;
*Egg layers will not benefit from production boosts;&lt;br /&gt;
*You will have to manually slaughter pigs by taking them to the [[Jack-o-nine/Gameplay/Locations/White_Town#Gastronomicon|Gastronomicon]].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Since having a farmhand with certain traits affects egg production, please see the [[Jack-o-nine/Gameplay/Barn#Egg_Laying|Egg Laying]] section for desirable and undesirable traits for your farmhand.&lt;br /&gt;
&lt;br /&gt;
A farmhand does not require an excessive amount of training but the required devotion can take some time to build up, but not as much as if you were trying to train an optimal egg layer or cow.&lt;br /&gt;
&lt;br /&gt;
If you do not have livestock yet, you can either store your farmhand in the [[Jack-o-nine/Gameplay/Locations/Serpentine_Quarter#Cryostatic_Store|Cryostatic Store]] (1 spark/day) or make her your farmhand. A farmhand's diet is equivalent to fresh food by default (2 sparks/day). However, you can feed her Fiend's spawn if she has a [[Jack-o-nine/Gameplay/Locations/Quarter_of_the_Outcasts#Uncle_Bo|Fiend Tattoo]] and you have enough Fiend's spawn in your storage to feed her (otherwise she will eat fresh food).&lt;br /&gt;
&lt;br /&gt;
The farmhand's food is added every decade to your food bills and does not show up in your barn's financial accounts.&lt;br /&gt;
&lt;br /&gt;
==Cow==&lt;br /&gt;
A cow is the queen of any barn. While a S+ Lactation cow is not the most profitable animal in your barn she still boasts an impressive 150-160 sparks per decade if you have a S+ Lactation cow and you're able to sell a decade's worth of production of milk at its maximum value of 4 sparks/liter. She's also a great way to manage your slaver's libido and strength since she will need to be inseminated every so often.&lt;br /&gt;
&lt;br /&gt;
===Requirements===&lt;br /&gt;
The only requirement for making a slave a cow is that she has undergone the [[Jack-o-nine/Gameplay/Locations/Serpentine_Quarter#Medical_center|permanent lactation surgery]]. Whether she accepts to enter the barn, or let alone stay in it, is a whole different matter.&lt;br /&gt;
&lt;br /&gt;
===Cow Skill===&lt;br /&gt;
The cow skill influences:&lt;br /&gt;
*Daily milk production;&lt;br /&gt;
*Whether a cow will try to escape;&lt;br /&gt;
*How the cow's Temperament, Intellect, Pride and Nature go down;&lt;br /&gt;
*Positive and negative moodlets gained from spending a night at the barn;&lt;br /&gt;
*How fast she'll develop the cow skill while staying at the barn.&lt;br /&gt;
&lt;br /&gt;
Ultimately her cow skill dictates whether or not a slave will accept her role as a cow.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Training the cow skill has increasingly adverse effects on you cows's Pride, Nature and Temperament. The higher the level of training the worse these get. Once her cow skill is A+, training might also involve inseminating or milking your cow. Both of these take 1 energy so training your cow will start taking 2 energy. If you happen to perform an insemination on your cow while training her, and this is not counted as rape, your cow will also suffer the stat decreases from insemination as if you did it inside of the barn.&lt;br /&gt;
&lt;br /&gt;
Branding a slave with the hot iron (you need a [[Jack-o-nine/Gameplay/Locations/Player_Housing|Dungeon]]) will reduce her resistance to learning the cow skill.&lt;br /&gt;
&lt;br /&gt;
Since cows will lose Pride, Nature and Temperament from staying in the barn or from being inseminated it's worthwhile to train cows with S+ Temperament in order to avoid mind-breaking them. Furthermore, you should use [[Jack-o-nine/Gameplay/Items#Women.27s_Clothing_.26_Apparel|clothes]] that increase Temperament in order to mitigate passive and active losses of this stat.&lt;br /&gt;
&lt;br /&gt;
===Making your slave a cow===&lt;br /&gt;
In order for your slave to willingly enter the barn you only need:&lt;br /&gt;
*The sum of her obedience and fear to be higher than 0.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
If your cow has already spent some time in the barn and you removed her or she escaped from the barn, then she might refuse to re-enter. In order for her to not refuse you'll need:&lt;br /&gt;
*The sum of her obedience and fear to be higher than 4 or 6 if she has had negative or extremely negative experiences in the barn respectively.&lt;br /&gt;
&lt;br /&gt;
This can happen due to her cow skill being too low, not having a farmhand assigned or the cow having previously escaped from the barn.&lt;br /&gt;
&lt;br /&gt;
===Nights in the barn===&lt;br /&gt;
When a cow spends a night in the barn several things can happen depending on her cow skill. Since the code is rather complex it's not worthwhile to go over every single circumstance. As a player, all you need to know is that:&lt;br /&gt;
*S+ cows and mind-broken cows do not suffer Pride, Temperament and Nature losses;&lt;br /&gt;
*S+ cows and mind-broken cows will instead suffer Intellect losses;&lt;br /&gt;
*All losses are aggravated when there is no farmhand;&lt;br /&gt;
*B+ cows with no farmhand and without the Inured to Helplessness or Loves Helplessness traits will generate negative moodlets that will make it harder for cows to return to the barn if you take them out or they escape;&lt;br /&gt;
*&amp;lt;B+ cows will also generate these moodlets;&lt;br /&gt;
*Sanity doesn't aggravate skill loss but increases the likelihood of suicide if the cow has despair;&lt;br /&gt;
*All cows under S+ generate some cow skill, so keeping cows in the barn will slowly teach them the skill.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The only way to remove negative moodlets gained in the barn is for the cow to gain positive moodlets in the barn, this only happens when:&lt;br /&gt;
*Your cow has A+ or S+ cow skill with a farmhand and/or she has Inured to Helplessness or Loves Helplessness.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
A cow's Endurance will also be impacted from staying in the barn and will start trending towards Weakened. If you have a farmhand, she will attempt to keep your cow's endurance at Healthy.&lt;br /&gt;
&lt;br /&gt;
On the 1st and 10th nights of your cow staying in the barn you will receive an update about how your cow is accepting her new role. These updates are mostly cosmetic and reflect your cow's skill and her sanity.&lt;br /&gt;
 &lt;br /&gt;
An S+ cow will only update you about her 1st night and no further updates will be generated.&lt;br /&gt;
&lt;br /&gt;
It's worth mentioning that these are only passive changes. Actions like restraining your cow or fucking her in the barn can have further consequences that you should account for.&lt;br /&gt;
&lt;br /&gt;
===Escaping===&lt;br /&gt;
Every night a cow might escape from the barn if:&lt;br /&gt;
*She is not mind-broken and she is not restrained;&lt;br /&gt;
*Her cow skill is lower than S+;&lt;br /&gt;
*The sum of her cow skill, obedience and fear multiplied by two is lower than a random number between 8 and 12.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
If your cow escapes she will not gain cow experience or any of the negative stat decreases from staying at the barn. Additionally, your cow will receive:&lt;br /&gt;
*3 negative moodlets;&lt;br /&gt;
*Guilt proportional to her cow skill.&lt;br /&gt;
&lt;br /&gt;
Escaped cows will remain in the barn unlike regular escaped slaves, however if you do not take them out of the barn and punish them their aura will be affected by the unpunished guilt and they're just as likely (if not more) to attempt to escape the following day.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
If you're having problems with a cow escaping either train the slave to be more obedient, raise her cow level, restrain her or mind-break her.&lt;br /&gt;
&lt;br /&gt;
===Suicide===&lt;br /&gt;
Every night a cow might commit suicide if:&lt;br /&gt;
*She is not mind-broken and she is not restricted;&lt;br /&gt;
*Her despair is higher than her nature plus her cow custom, and if a random number between 0 and 10 is lower than her despair.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Cow custom is as follows:&lt;br /&gt;
*6 if S+ cow skill (a mind-broken cow with S+ skill will have this custom level);&lt;br /&gt;
*5 if A+ cow skill;&lt;br /&gt;
*4 if A+ cow skill and sanity;&lt;br /&gt;
*3 if B+ cow skill;&lt;br /&gt;
*2 if B+ cow skill and sanity;&lt;br /&gt;
*1 if &amp;lt;B+ cow skill;&lt;br /&gt;
*0 if mind-broken.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Nature is one of the hardest stats to increase and any long term cow is very likely going to end up Spineless, for this reason it's very hard to prevent suicides if your cow has Despair. The best course of action would be to prevent Despair from building up entirely. Alternatively, you can restrain your cow or mind-break her.&lt;br /&gt;
&lt;br /&gt;
===Restraining===&lt;br /&gt;
Restrained cows will suffer from a variety of penalties which depend on how much she likes helplessness:&lt;br /&gt;
*Claustrophobia:&lt;br /&gt;
**+20 fear, +20 despair, -20 mood, +5 awareness;&lt;br /&gt;
**If fear is lower than sensitivity, then the cow's fear becomes her sensitivity.&lt;br /&gt;
*Normal:&lt;br /&gt;
**+5 fear, +10 despair, -10 mood, +5 awareness;&lt;br /&gt;
**If fear is lower than sensitivity, then the cow's fear becomes sensitivity - 1.&lt;br /&gt;
*Inured to Helplessness:&lt;br /&gt;
**+3 fear, +5 despair, -5 mood, +3 awareness;&lt;br /&gt;
**If fear is lower than sensitivity - nature, then fear becomes sensitivity - nature.&lt;br /&gt;
*Likes Helplessness:&lt;br /&gt;
**+0 fear, +2 mood.&lt;br /&gt;
Regardless of how much your cow loves or hates her helplessness, all cows also suffer:&lt;br /&gt;
*-1 energy;&lt;br /&gt;
*-1 endurance;&lt;br /&gt;
*+1 deprivation xp;&lt;br /&gt;
*+3 negative prisoner moodlet.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Restraining your cow has severe consequences so it's not an action that should be done lightly.&lt;br /&gt;
&lt;br /&gt;
===Diet===&lt;br /&gt;
Your cow has four options for her diet:&lt;br /&gt;
*Standard cattle food;&lt;br /&gt;
*Calorific food; &lt;br /&gt;
*Fiend's cum;&lt;br /&gt;
*Starving.&lt;br /&gt;
Standard cattle food costs 1 spark/100 calories, Calorific food costs 0,5 sparks/100 calories and Fiend's cum costs 1 spark/100 calories. Starving is free!&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Calorific food makes your cow require more calories in order for her to be satisfied, thus making it about 1.5x more expensive than either of the other options.&lt;br /&gt;
In order to maximize your profit margins you should switch to Fiend's cum as soon as possible. Make sure that you have your own [[Jack-o-nine/Fiend|fog fiend]] beforehand or you will have to purchase fiend's cum to feed the cow.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
A cow that is being starved will also experience:&lt;br /&gt;
*+5 fear;&lt;br /&gt;
*+5 despair;&lt;br /&gt;
*-5 mood;&lt;br /&gt;
*Endurance and Physique losses.&lt;br /&gt;
&lt;br /&gt;
===Lactation===&lt;br /&gt;
Lactation is a stat inherent to all slaves that have the permanent lactation enhancement. But in order to achieve maximum lactation you must:&lt;br /&gt;
*Have a mature slave;&lt;br /&gt;
*Maximum boob size;&lt;br /&gt;
*S+ Cow skill;&lt;br /&gt;
*S+ Impregnation;&lt;br /&gt;
*4+ Habit;&lt;br /&gt;
*Ecstatic mood;&lt;br /&gt;
*Corpulent physique.&lt;br /&gt;
&lt;br /&gt;
Her Lactation will be labelled as S+ Dairy Cow if it's within 36-37 daily milk gain, this means that your impregnation can only drop to at most an S- before you lose the S+ Lactation rating. While the stat is mostly cosmetic it is an excellent indicator on whether or not you're maximizing your milk production.&lt;br /&gt;
&lt;br /&gt;
While you can make Young or even Loli slaves lactate, it should be noted that they will never be able to achieve S+ Lactation due to Mature slaves receiving a +2 bonus to Lactation.&lt;br /&gt;
&lt;br /&gt;
Factors that can also reduce lactation are as follows:&lt;br /&gt;
*Bony physique (1/2);&lt;br /&gt;
*Illness (2/3);&lt;br /&gt;
*Mind-broken (2/3).&lt;br /&gt;
&lt;br /&gt;
   '''Note:''' A mind-broken cow is not good by any means since she'll have a whopping 12 daily milk gain at best, but it is better than having no cow at all.&lt;br /&gt;
&lt;br /&gt;
===Impregnation===&lt;br /&gt;
The key to maintaining high levels of lactation is impregnation. There are three ways to achieve this:&lt;br /&gt;
*You can do it yourself by fucking your cow;&lt;br /&gt;
*You can request that your cow be inseminated;&lt;br /&gt;
*You can request that your cow be fully inseminated.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Requesting insemination costs sparks and has other effects that you should take into consideration:&lt;br /&gt;
&lt;br /&gt;
*Group insemination:&lt;br /&gt;
**Has the same resistance as a vaginal sex lesson (if she resists it'll be treated as rape);&lt;br /&gt;
**Your cow will be 40-45% inseminated;&lt;br /&gt;
**No disease risk;&lt;br /&gt;
**30$.&lt;br /&gt;
*Minotaur (full) insemination:&lt;br /&gt;
**Has the same resistance as a horse lesson (if she resists it'll be treated as rape);&lt;br /&gt;
**Your cow will be 100-110% inseminated;&lt;br /&gt;
**Disease risk (about 2/3 of the time);&lt;br /&gt;
**Injury risk (if Endurance is lower than A+ and horse and vaginal fisting skills are below B+);&lt;br /&gt;
**60$.&lt;br /&gt;
&lt;br /&gt;
   '''Note:''' Requesting a full insemination is always worthwhile for your first time or if your cow's insemination drops to F-. Otherwise it is more cost effective to do group inseminations.&lt;br /&gt;
&lt;br /&gt;
How well your slaver can inseminate your cow is determined by:&lt;br /&gt;
*Your sex skill;&lt;br /&gt;
*Your excitement.&lt;br /&gt;
&lt;br /&gt;
   '''Note:''' Your cow's insemination tooltip only updates the following day so fucking her more times won't actually have an impact on her present insemination level.&lt;br /&gt;
&lt;br /&gt;
When fucking your cow in the barn, and it is not considered as rape, your cow's stats will change by:&lt;br /&gt;
*+1 Habit;&lt;br /&gt;
*-1 Pride;&lt;br /&gt;
*-1 Nature;&lt;br /&gt;
*-1 Temperament;&lt;br /&gt;
&lt;br /&gt;
   '''Note:''' To prevent your cow from being mind broken you should use [[Jack-o-nine/Gameplay/Items#Women.27s_Clothing_.26_Apparel|clothes]] that boost Temperament as a Passionate S+ cow won't mind break regardless of her Pride and Nature.&lt;br /&gt;
&lt;br /&gt;
===Milking===&lt;br /&gt;
If your cow has S+ Lactation, or close to it, the optimal milking rotation is to milk your cow every 2-3 days.&lt;br /&gt;
&lt;br /&gt;
A more average cow's optimal milking rotation is closer to every 2 days. You can adjust your milking rotation by taking into consideration the per day milk gain and the amount of milk you'd get from milking the cow.&lt;br /&gt;
&lt;br /&gt;
The way that milking works is that if you will gain 1 liter of milk for every 10 milk, rounded down. (E.g.: Your cow has 37 milk, if you milk her she will give you 3 liters of milk and 7 milk will carry over to the next day.)&lt;br /&gt;
 &lt;br /&gt;
For this reason it's better to let 2-3 days pass before milking your cow since there's also a random bonus to daily milk generation which might give you rounder numbers.&lt;br /&gt;
&lt;br /&gt;
If you milk your cow when you already have 100 milk stored in your barn the milk will be wasted. It's better to sell some milk before milking your cow depending on how many liters of milk you'll be getting.&lt;br /&gt;
&lt;br /&gt;
===Milk Price/Demand===&lt;br /&gt;
The milk price varies between 1$ and 7$ per liter.&lt;br /&gt;
&lt;br /&gt;
Whether the price of milk rises, falls or remains the same is up to chance, but it will not increase or decrease more than one 1$ each day.&lt;br /&gt;
&lt;br /&gt;
Asking [[Jack-o-nine/Gameplay/Locations/Quarter_of_the_Outcasts#Public_Animal_Farm|Milky]] for a tip costs 5$. When you do, she will tell you how the milk price will develop tomorrow based on the demand for milk. This process is mostly random, but:&lt;br /&gt;
*If the milk price is 7$ asking for a tip halves the likelihood of the price going down;&lt;br /&gt;
*If the milk price is between 2$ and 6$ asking for a tip halves the likelihood of the price going down;&lt;br /&gt;
*If the milk price is 1$ asking for a tip doubles the likelihood of the price going up.&lt;br /&gt;
*There's also a 1/6 chance that Milky will not know how the price of milk will develop which in turn makes the change random (the player won't be charged the 5$ when this happens).&lt;br /&gt;
&lt;br /&gt;
Since it is always advantageous to ask for a tip there are no downsides to doing so if the player is willing to spend sparks in order to have more amenable prices.&lt;br /&gt;
&lt;br /&gt;
   '''Note:''' The cost on average per decade of asking for a tip is 41$.&lt;br /&gt;
&lt;br /&gt;
===Strategies===&lt;br /&gt;
If you are looking to maximize your cow's daily milk production your cow should be as follows:&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Name !! Skill !! Rating&lt;br /&gt;
|-&lt;br /&gt;
| Cow || Endurance || &amp;lt;font color=&amp;quot;#0000D8&amp;quot;&amp;gt;Healthy B+&amp;lt;/font&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| || Temperament || &amp;lt;font color=&amp;quot;#009900&amp;quot;&amp;gt;Passionate S+&amp;lt;/font&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| || Physique || &amp;lt;font color=&amp;quot;#cd0000&amp;quot;&amp;gt;Corpulent F-&amp;lt;/font&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| || Cow || &amp;lt;font color=&amp;quot;#009900&amp;quot;&amp;gt;Queen of Kine S+&amp;lt;/font&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| || Vaginal Sex || &amp;lt;font color=&amp;quot;#009900&amp;quot;&amp;gt;S+&amp;lt;/font&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| || Vaginal Fisting || &amp;lt;font color=&amp;quot;#0000D8&amp;quot;&amp;gt;B+&amp;lt;/font&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| || Horse Mating || &amp;lt;font color=&amp;quot;#0000D8&amp;quot;&amp;gt;B+&amp;lt;/font&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| || Mood || &amp;lt;font color=&amp;quot;#009900&amp;quot;&amp;gt;Ecstatic S+&amp;lt;/font&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| || Impregnation || &amp;lt;font color=&amp;quot;#009900&amp;quot;&amp;gt;Dairy Cow S+&amp;lt;/font&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| || Breasts || Stupendous&lt;br /&gt;
|-&lt;br /&gt;
| || Age || Mature&lt;br /&gt;
|-&lt;br /&gt;
| || Habit || 4&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
You should also:&lt;br /&gt;
*Have a farmhand;&lt;br /&gt;
*Milk/Have your cow milked every 2-3 days;&lt;br /&gt;
*Fuck your cow to prevent impregnation from dropping below S+;&lt;br /&gt;
*Switch her diet to fiend's cum for (almost) free food;&lt;br /&gt;
*Equip Mood boosting [[Jack-o-nine/Gameplay/Items#Women.27s_Clothing_.26_Apparel|clothes]];&lt;br /&gt;
*Equip Temperament boosting [[Jack-o-nine/Gameplay/Items#Women.27s_Clothing_.26_Apparel|clothes]];&lt;br /&gt;
*Ask for tips if you need the price of milk to go up or to remain at its maximum of 7$.&lt;br /&gt;
Some other things that you should keep in mind are that:&lt;br /&gt;
*The Indolent trait, fire branding and nose ring will help with training the Cow skill but are not required;&lt;br /&gt;
*Maintaining cows with Endurance above Healthy B+ is a Sisyphean task due to Endurance with a farmhand decaying to Healthy B+ (anything above that will slowly be lost);&lt;br /&gt;
*Maintaining cows with Physiques below Corpulent F- is similarly Sisyphean because your farmhand won't properly adjust the cow's calories to make up for an Endurance above Healthy B+ so we slowly lose weight;&lt;br /&gt;
*Locking your cow can have severe impacts on aura, mood and stamina which is best avoided.&lt;br /&gt;
 &lt;br /&gt;
   '''Note:''' It is possible to passively train Cow skill by having your slave stay in the barn if you have a farmhand, but this is suboptimal at best.&lt;br /&gt;
   '''Note:''' A mind broken perfect cow will still produce 12 milk which is better than nothing, but if she has not been properly trained you'll have to restrain her which will further reduce milk production.&lt;br /&gt;
&lt;br /&gt;
==Egg layer==&lt;br /&gt;
An egg layer is the work horse of any barn. Due to your farmhand further boosting egg production, an egg layer can easily be the most profitable animal in your barn. An optimal egg layer can make around 180-220 sparks per decade.&lt;br /&gt;
&lt;br /&gt;
===Requirements===&lt;br /&gt;
The only requirement for making a slave an egg layer is that she has undergone [[Jack-o-nine/Gameplay/Locations/Serpentine_Quarter#Medical_center|oviparity surgery]]. Whether she accepts to enter the barn is a whole different matter.&lt;br /&gt;
&lt;br /&gt;
===Making your slave an egg layer===&lt;br /&gt;
In order for your slave to enter the barn without rebelling she needs to either:&lt;br /&gt;
*Be mind-broken;&lt;br /&gt;
*Have over 4 devotion and not be spoiled;&lt;br /&gt;
*Have 5 devotion;&lt;br /&gt;
*Be unconscious;&lt;br /&gt;
*Be under the influence of [[Jack-o-nine/Gameplay/Magic#Domini_Dictum|Domini Dictum]].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Unlike cows, egg layers cannot escape from the barn.&lt;br /&gt;
&lt;br /&gt;
===Egg laying===&lt;br /&gt;
The amount of eggs that an egg layer will lay per day is determined by:&lt;br /&gt;
*Age;&lt;br /&gt;
*Stamina;&lt;br /&gt;
*Physique;&lt;br /&gt;
*A pseudo-random number between 3 and 6.&lt;br /&gt;
&lt;br /&gt;
This means that egg layers can lay anywhere between 3 and 18 eggs a day.&lt;br /&gt;
&lt;br /&gt;
An egg layer that is recovering from a surgery will not produce any eggs.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Theoretically, the perfect egg layer would be:&lt;br /&gt;
*Mature;&lt;br /&gt;
*Enduring;&lt;br /&gt;
*Corpulent.&lt;br /&gt;
&lt;br /&gt;
However, this combination of traits is impossible to train. It's possible that a slave might have them when she's generated but if she loses physique or endurance, it'll become impossible for her to be both Corpulent and Enduring no matter what you do.&lt;br /&gt;
&lt;br /&gt;
Since this is completely dependent on luck, an optimal egg layer will most likely be producing 13-16 eggs per day instead of 15-18 eggs per day.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
A farmhand is indispensable if you want to maximize your egg sales:&lt;br /&gt;
*Having a farmhand will boost your egg layer's production by 20%;&lt;br /&gt;
Depending on whether she has some traits, you can get a further:&lt;br /&gt;
*-10% if your farmhand is Homophobic;&lt;br /&gt;
*20% if your farmhand is Bisexual;&lt;br /&gt;
*30% if your farmhand is a Lesbian.&lt;br /&gt;
&lt;br /&gt;
If you happen to find a slave that is a Lesbian then you should make her a farmhand. On the other hand, it's not required for you to train a slave in order for her to become Bisexual since farmhands will generate lesbian xp over time and develop the trait on their own as long as they have a cow and/or a egg layer to take care of. Due to limitations in the code, your farmhand will not have the Bisexual trait displayed if she develops it while in the barn.&lt;br /&gt;
&lt;br /&gt;
Not having a farmhand also means that your egg layer's Endurance will drop to Healthy. An egg layer without the Torpid trait will exercise in order to raise her Endurance to Healthy.&lt;br /&gt;
&lt;br /&gt;
===Strategies===&lt;br /&gt;
Egg layers do not need any skills but given that you require high levels of devotion in order for them to willingly enter the barn you would want to develop her skills anyway.&lt;br /&gt;
&lt;br /&gt;
In order for you to have an optimal egg layer she should be:&lt;br /&gt;
*Mature;&lt;br /&gt;
*Corpulent Physique;&lt;br /&gt;
*Healthy Endurance (Enduring and Tough would be better);&lt;br /&gt;
*Have a farmhand (without Homophobia);&lt;br /&gt;
*No Weak Metabolism (she'll lose physique while in the barn);&lt;br /&gt;
*Give her a Fiend Tattoo for (nearly) free food (she will only eat fiend's spawn if you have enough to feed her with).&lt;br /&gt;
Ordering your farmhand to force feed your egg layer is a viable way to increase her physique. Just make sure to turn it off once she's corpulent or you'll be needlessly spending more sparks on food.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
As far as I can tell, forcing a slave to become an egg layer is viable since production is not impacted by mood, obedience or sanity.&lt;br /&gt;
&lt;br /&gt;
==Pig==&lt;br /&gt;
The pig. Unlike all the other livestock the pig is the most expendable. Her role is to eat highly caloric food, gain weight and be slaughtered. Preferably as fast as possible in order to maximize profit. A good pig can generate anywhere between 80-130 sparks worth of meat and unlike the cow and egg layer you can profit from having multiple pigs in a decade.&lt;br /&gt;
&lt;br /&gt;
===Making your slave a pig===&lt;br /&gt;
In order for your slave to enter the barn without rebelling she needs to either:&lt;br /&gt;
*Be mind-broken;&lt;br /&gt;
*Have Stupid or Retarded Intellect;&lt;br /&gt;
*Have the Moronic trait;&lt;br /&gt;
*Be unconscious;&lt;br /&gt;
*Be under the influence of [[Jack-o-nine/Gameplay/Magic#Domini_Dictum|Domini Dictum]];&lt;br /&gt;
*Be fetched from the dungeon by the farmhand.&lt;br /&gt;
&lt;br /&gt;
If your slave has a combination of high devotion, low Nature, 0 spoiling and you have high stats then it's possible for her to resign herself to her fate without rebelling despite her knowing that becoming a pig is the same thing as a death sentence.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Unlike cows, pigs cannot escape from the barn.&lt;br /&gt;
&lt;br /&gt;
===Diet===&lt;br /&gt;
A pig's diet consists exclusively of weight gain cookies. You cannot change this.&lt;br /&gt;
&lt;br /&gt;
However, slaves with high Nature will resist eating these to some extent, thus making their caloric intake lower and weight gain slower. Slaves with powerful metabolism will also gain weight slower.&lt;br /&gt;
&lt;br /&gt;
Since traits like metabolism are not revealed unless the slave gains or loses weight it's not worth worrying too much about them.&lt;br /&gt;
&lt;br /&gt;
To put this into perspective:&lt;br /&gt;
*A pig will gain 21000 calories from eating highly caloric cookies;&lt;br /&gt;
*If she has the hungry moodlet she will gain additional calories equivalent to her Endurance level;&lt;br /&gt;
*If you cooked food she will also eat leftovers for another 200 calories;&lt;br /&gt;
*A Willful pig will resist eating 500 calories of cookies;&lt;br /&gt;
*A pig with a Powerful Metabolism will lose 500 calories at the end of the day.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Metabolism and Nature can at most make it so that a pig will be fattened 10000 calories a day less. This makes it so that she'll get fatter almost half as slow as a spineless pig with a normal metabolism. On the other hand, pigs with weak metabolisms will gain weight faster.&lt;br /&gt;
&lt;br /&gt;
===Meat===&lt;br /&gt;
There are three kinds of meat in the game:&lt;br /&gt;
*Mince (Chopped meat);&lt;br /&gt;
*Tenderloin;&lt;br /&gt;
*Virgin Meat.&lt;br /&gt;
You can sell Mince for 1 spark, Tenderloin for 2 sparks and Virgin Meat for 4 sparks.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Additionally, slaves of different ages will produce different kinds of meat:&lt;br /&gt;
*Mature slaves will never produce Virgin Meat regardless of their virginity;&lt;br /&gt;
*Young slaves will produce Virgin Meat instead of Tenderloin if they are virgins (restoring virginity will not give Virgin Meat);&lt;br /&gt;
*Lolis will always produce Virgin Meat and Mince.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The way that the game calculates how much of each meat a slave has is quite complex and not worth dissecting. However, I can give some tips:&lt;br /&gt;
*In order to maximize Tenderloin and Virgin Meat, your slave should maximize Endurance;&lt;br /&gt;
*In order to maximize Mince, your slave should maximize Physique and boob size;&lt;br /&gt;
*In order to maximize profit, your slave should have maximum boob size, a Corpulent Physique and have a Healthy Endurance (more is theoretically possible on slave generation but impossible to train);&lt;br /&gt;
*Lolis produce roughly half as much meat as both Young and Mature slaves;&lt;br /&gt;
*There's no difference in the quantity produced between Young and Mature slaves.&lt;br /&gt;
&lt;br /&gt;
===Slaughtering===&lt;br /&gt;
If you tell your farmhand to slaughter pigs automatically she will only do this if they're at least Chubby. While this might seem counterproductive at first glace, it's important to remember that every day that your pig eats at your barn comes out of your pocket at the end of each decade.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The most profitable pigs are the ones that don't require fattening. For this reason slaves that are already Chubby and Corpulent are preferable since: &lt;br /&gt;
*It takes almost as long for a Voluptuous slave to become Chubby as it does for a Bony slave to become Voluptuous. &lt;br /&gt;
*It will take twice as long for Chubby slave to become Corpulent as it does for a Voluptuous slave to become Chubby.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
While it's possible to train slaves on Fiend's spawn to fatten them up &amp;quot;for free&amp;quot; before slaughtering them later, this is most likely a waste of your time and money given the time commitment required.&lt;br /&gt;
&lt;br /&gt;
===Strategies===&lt;br /&gt;
The most obvious and natural strategy would be to [[Jack-o-nine/Gameplay/Locations/Border_of_the_Fogs#Patrol_Border_of_Fogs|patrol the Border of Fogs]] every day for a free slave. After winning, the option to &amp;quot;Fatten the sow up&amp;quot; will only be available if there is no pig and you do not have a slave, however you can still [[Jack-o-nine/Gameplay/Locations/Serpentine_Quarter#Cryostatic_Store|cryostore]] her, put her in your [[Jack-o-nine/Gameplay/Locations/Player_Housing#Extended_Rental|dungeon]] if it's empty or manually make her a pig after you choose to keep her. While one could save-scum for optimal slaves, you should still be able to find some promising slaves to turn into pigs this way as it'll blend nicely into a regular patrol routine.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Buying Chubby or Corpulent slaves with big breasts from the [[Jack-o-nine/Gameplay/Locations/White_Town#Slave_Market|Slave Market]] can be a viable strategy depending on how inexpensive you can get them. A variety of slaves can be bought for around 20-60 sparks and since you don't care about any other stats this opens up a big avenue for quick slaughtering. Keep in mind that a pig will still be fed before it is slaughtered at the end of each day. With save-scumming, one should be able to make about 760 sparks per decade while only purchasing slaves for 20 sparks. Even if you are not willing to save-scum, it should still be worth checking for any such opportunities.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
You can lock slaves in your [[Jack-o-nine/Gameplay/Locations/Player_Housing#Extended_Rental|dungeon]] and feed them highly caloric cookies, this won't fatten them as fast as making them pigs but it should cost slightly less and be overall more efficient (you're already fattening your next pig in the meantime while the current one is getting ready for slaughter).&lt;/div&gt;</summary>
		<author><name>Df</name></author>	</entry>

	<entry>
		<id>http://wiki.anime-sharing.com/hgames/index.php?title=Jack-o-nine/Gameplay/Barn&amp;diff=40965</id>
		<title>Jack-o-nine/Gameplay/Barn</title>
		<link rel="alternate" type="text/html" href="http://wiki.anime-sharing.com/hgames/index.php?title=Jack-o-nine/Gameplay/Barn&amp;diff=40965"/>
				<updated>2025-04-03T19:36:06Z</updated>
		
		<summary type="html">&lt;p&gt;Df: /* Lactation */  Minor corrections&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{jack-o-nine}}&lt;br /&gt;
=Barn=&lt;br /&gt;
A barn is an [[Jack-o-nine/Gameplay/Locations/Player_Housing#Extended_Rental|extended rental]] for your house that allows you to profit every decade from eggs, milk and meat produced by your livestock. It costs 25 sparks/decade which will be billed on your rental costs.&lt;br /&gt;
&lt;br /&gt;
Slaves assigned to the barn can be staffed under several roles:&lt;br /&gt;
*Farmhand: performs various chores and helps you maintain your livestock;&lt;br /&gt;
*Cow: produces milk which can be sold and used to stock up your cryostore;&lt;br /&gt;
*Egg layer: produces eggs which can be sold and used to stock up your cryostore;&lt;br /&gt;
*Pig: produces meat after being slaughtered which can be sold and used to stock up your cryostore.&lt;br /&gt;
&lt;br /&gt;
You can only assign one slave to each role at any given time.&lt;br /&gt;
&lt;br /&gt;
The barn can be accessed from your home's main menu under Domestic issues/Business as well as the hay icon and the stall portrait to the left of your slave/assistant portraits.&lt;br /&gt;
&lt;br /&gt;
Your barn's finances can be viewed via your home's main menu under Domestic issues/Business/Reports/Financial report.&lt;br /&gt;
&lt;br /&gt;
==Farmhand==&lt;br /&gt;
The farmhand is for all intents and purposes your barn's assistant. Not only does she help you profit more from eggs and help you sell milk when the price is highest, but she also keeps your livestock healthy for you.&lt;br /&gt;
&lt;br /&gt;
===Requirements===&lt;br /&gt;
A farmhand must have: &lt;br /&gt;
*At least 3 devotion; &lt;br /&gt;
*B+ nursing skill; &lt;br /&gt;
*B+ secretary skill. &lt;br /&gt;
&lt;br /&gt;
Otherwise she is not ready to assume the position. A slave cannot be forced to become a farmhand as the role is largely voluntary and requires a lot of autonomy.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The farmhand is responsible for:&lt;br /&gt;
*Force feeding livestock (when they are unconscious);&lt;br /&gt;
*Helping your cattle maintain Endurance, Temperance and Nature levels;&lt;br /&gt;
*Automatically bathing cows;&lt;br /&gt;
*Selling milk automatically;&lt;br /&gt;
*Helping your egg layer produce more eggs;&lt;br /&gt;
*Slaughtering your pig.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Furthermore, the farmhand can also be ordered to:&lt;br /&gt;
*Manually milk your cow for you (she will never do this automatically);&lt;br /&gt;
*Automatically fatten egg layers;&lt;br /&gt;
*Automatically fatten prisoners (your farmhand will turn prisoners into pigs after the day has ended);&lt;br /&gt;
*Automatically slaughter your pigs.&lt;br /&gt;
&lt;br /&gt;
To order your farmhand to do something automatically you must access the barn through your home's menu at Domestic issues/Business/The Barn/Farmhand orders.&lt;br /&gt;
&lt;br /&gt;
===Strategies===&lt;br /&gt;
While a barn can be run without a farmhand this is not optimal for various reasons:&lt;br /&gt;
*Livestock's endurance will drop over time;&lt;br /&gt;
*Livestock will not be force fed (if they go unconscious they will starve); &lt;br /&gt;
*Cows' hygiene will not be automatically maintained;&lt;br /&gt;
*Cows can experience more adverse effects;&lt;br /&gt;
*Egg layers will not benefit from production boosts;&lt;br /&gt;
*You will have to manually slaughter pigs by taking them to the [[Jack-o-nine/Gameplay/Locations/White_Town#Gastronomicon|Gastronomicon]].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Since having a farmhand with certain traits affects egg production, please see the [[Jack-o-nine/Gameplay/Barn#Egg_Laying|Egg Laying]] section for desirable and undesirable traits for your farmhand.&lt;br /&gt;
&lt;br /&gt;
A farmhand does not require an excessive amount of training but the required devotion can take some time to build up, but not as much as if you were trying to train an optimal egg layer or cow.&lt;br /&gt;
&lt;br /&gt;
If you do not have livestock yet, you can either store your farmhand in the [[Jack-o-nine/Gameplay/Locations/Serpentine_Quarter#Cryostatic_Store|Cryostatic Store]] (1 spark/day) or make her your farmhand. A farmhand's diet is equivalent to fresh food by default (2 sparks/day). However, you can feed her Fiend's spawn if she has a [[Jack-o-nine/Gameplay/Locations/Quarter_of_the_Outcasts#Uncle_Bo|Fiend Tattoo]] and you have enough Fiend's spawn in your storage to feed her (otherwise she will eat fresh food).&lt;br /&gt;
&lt;br /&gt;
The farmhand's food is added every decade to your food bills and does not show up in your barn's financial accounts.&lt;br /&gt;
&lt;br /&gt;
==Cow==&lt;br /&gt;
A cow is the queen of any barn. While a S+ Lactation cow is not the most profitable animal in your barn she still boasts an impressive 150-160 sparks per decade if you have a S+ Lactation cow and you're able to sell a decade's worth of production of milk at its maximum value of 4 sparks/liter. She's also a great way to manage your slaver's libido and strength since she will need to be inseminated every so often.&lt;br /&gt;
&lt;br /&gt;
===Requirements===&lt;br /&gt;
The only requirement for making a slave a cow is that she has undergone the [[Jack-o-nine/Gameplay/Locations/Serpentine_Quarter#Medical_center|permanent lactation surgery]]. Whether she accepts to enter the barn, or let alone stay in it, is a whole different matter.&lt;br /&gt;
&lt;br /&gt;
===Cow Skill===&lt;br /&gt;
The cow skill influences:&lt;br /&gt;
*Daily milk production;&lt;br /&gt;
*Whether a cow will try to escape;&lt;br /&gt;
*How the cow's Temperament, Intellect, Pride and Nature go down;&lt;br /&gt;
*Positive and negative moodlets gained from spending a night at the barn;&lt;br /&gt;
*How fast she'll develop the cow skill while staying at the barn.&lt;br /&gt;
&lt;br /&gt;
Ultimately her cow skill dictates whether or not a slave will accept her role as a cow.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Training the cow skill has increasingly adverse effects on you cows's Pride, Nature and Temperament. The higher the level of training the worse these get. Once her cow skill is A+, training might also involve inseminating or milking your cow. Both of these take 1 energy so training your cow will start taking 2 energy. If you happen to perform an insemination on your cow while training her, and this is not counted as rape, your cow will also suffer the stat decreases from insemination as if you did it inside of the barn.&lt;br /&gt;
&lt;br /&gt;
Branding a slave with the hot iron (you need a [[Jack-o-nine/Gameplay/Locations/Player_Housing|Dungeon]]) will reduce her resistance to learning the cow skill.&lt;br /&gt;
&lt;br /&gt;
Since cows will lose Pride, Nature and Temperament from staying in the barn or from being inseminated it's worthwhile to train cows with S+ Temperament in order to avoid mind-breaking them. Furthermore, you should use [[Jack-o-nine/Gameplay/Items#Women.27s_Clothing_.26_Apparel|clothes]] that increase Temperament in order to mitigate passive and active losses of this stat.&lt;br /&gt;
&lt;br /&gt;
===Making your slave a cow===&lt;br /&gt;
In order for your slave to willingly enter the barn you only need:&lt;br /&gt;
*The sum of her obedience and fear to be higher than 0.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
If your cow has already spent some time in the barn and you removed her or she escaped from the barn, then she might refuse to re-enter. In order for her to not refuse you'll need:&lt;br /&gt;
*The sum of her obedience and fear to be higher than 4 or 6 if she has had negative or extremely negative experiences in the barn respectively.&lt;br /&gt;
&lt;br /&gt;
This can happen due to her cow skill being too low, not having a farmhand assigned or the cow having previously escaped from the barn.&lt;br /&gt;
&lt;br /&gt;
===Nights in the barn===&lt;br /&gt;
When a cow spends a night in the barn several things can happen depending on her cow skill. Since the code is rather complex it's not worthwhile to go over every single circumstance. As a player, all you need to know is that:&lt;br /&gt;
*S+ cows and mind-broken cows do not suffer Pride, Temperament and Nature losses;&lt;br /&gt;
*S+ cows and mind-broken cows will instead suffer Intellect losses;&lt;br /&gt;
*All losses are aggravated when there is no farmhand;&lt;br /&gt;
*B+ cows with no farmhand and without the Inured to Helplessness or Loves Helplessness traits will generate negative moodlets that will make it harder for cows to return to the barn if you take them out or they escape;&lt;br /&gt;
*&amp;lt;B+ cows will also generate these moodlets;&lt;br /&gt;
*Sanity doesn't aggravate skill loss but increases the likelihood of suicide if the cow has despair;&lt;br /&gt;
*All cows under S+ generate some cow skill, so keeping cows in the barn will slowly teach them the skill.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The only way to remove negative moodlets gained in the barn is for the cow to gain positive moodlets in the barn, this only happens when:&lt;br /&gt;
*Your cow has A+ or S+ cow skill with a farmhand and/or she has Inured to Helplessness or Loves Helplessness.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
A cow's Endurance will also be impacted from staying in the barn and will start trending towards Weakened. If you have a farmhand, she will attempt to keep your cow's endurance at Healthy.&lt;br /&gt;
&lt;br /&gt;
On the 1st and 10th nights of your cow staying in the barn you will receive an update about how your cow is accepting her new role. These updates are mostly cosmetic and reflect your cow's skill and her sanity.&lt;br /&gt;
 &lt;br /&gt;
An S+ cow will only update you about her 1st night and no further updates will be generated.&lt;br /&gt;
&lt;br /&gt;
It's worth mentioning that these are only passive changes. Actions like restraining your cow or fucking her in the barn can have further consequences that you should account for.&lt;br /&gt;
&lt;br /&gt;
===Escaping===&lt;br /&gt;
Every night a cow might escape from the barn if:&lt;br /&gt;
*She is not mind-broken and she is not restrained;&lt;br /&gt;
*Her cow skill is lower than S+;&lt;br /&gt;
*The sum of her cow skill, obedience and fear multiplied by two is lower than a random number between 8 and 12.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
If your cow escapes she will not gain cow experience or any of the negative stat decreases from staying at the barn. Additionally, your cow will receive:&lt;br /&gt;
*3 negative moodlets;&lt;br /&gt;
*Guilt proportional to her cow skill.&lt;br /&gt;
&lt;br /&gt;
Escaped cows will remain in the barn unlike regular escaped slaves, however if you do not take them out of the barn and punish them their aura will be affected by the unpunished guilt and they're just as likely (if not more) to attempt to escape the following day.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
If you're having problems with a cow escaping either train the slave to be more obedient, raise her cow level, restrain her or mind-break her.&lt;br /&gt;
&lt;br /&gt;
===Suicide===&lt;br /&gt;
Every night a cow might commit suicide if:&lt;br /&gt;
*She is not mind-broken and she is not restricted;&lt;br /&gt;
*Her despair is higher than her nature plus her cow custom, and if a random number between 0 and 10 is lower than her despair.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Cow custom is as follows:&lt;br /&gt;
*6 if S+ cow skill (a mind-broken cow with S+ skill will have this custom level);&lt;br /&gt;
*5 if A+ cow skill;&lt;br /&gt;
*4 if A+ cow skill and sanity;&lt;br /&gt;
*3 if B+ cow skill;&lt;br /&gt;
*2 if B+ cow skill and sanity;&lt;br /&gt;
*1 if &amp;lt;B+ cow skill;&lt;br /&gt;
*0 if mind-broken.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Nature is one of the hardest stats to increase and any long term cow is very likely going to end up Spineless, for this reason it's very hard to prevent suicides if your cow has Despair. The best course of action would be to prevent Despair from building up entirely. Alternatively, you can restrain your cow or mind-break her.&lt;br /&gt;
&lt;br /&gt;
===Restraining===&lt;br /&gt;
Restrained cows will suffer from a variety of penalties which depend on how much she likes helplessness:&lt;br /&gt;
*Claustrophobia:&lt;br /&gt;
**+20 fear, +20 despair, -20 mood, +5 awareness;&lt;br /&gt;
**If fear is lower than sensitivity, then the cow's fear becomes her sensitivity.&lt;br /&gt;
*Normal:&lt;br /&gt;
**+5 fear, +10 despair, -10 mood, +5 awareness;&lt;br /&gt;
**If fear is lower than sensitivity, then the cow's fear becomes sensitivity - 1.&lt;br /&gt;
*Inured to Helplessness:&lt;br /&gt;
**+3 fear, +5 despair, -5 mood, +3 awareness;&lt;br /&gt;
**If fear is lower than sensitivity - nature, then fear becomes sensitivity - nature.&lt;br /&gt;
*Likes Helplessness:&lt;br /&gt;
**+0 fear, +2 mood.&lt;br /&gt;
Regardless of how much your cow loves or hates her helplessness, all cows also suffer:&lt;br /&gt;
*-1 energy;&lt;br /&gt;
*-1 endurance;&lt;br /&gt;
*+1 deprivation xp;&lt;br /&gt;
*+3 negative prisoner moodlet.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Restraining your cow has severe consequences so it's not an action that should be done lightly.&lt;br /&gt;
&lt;br /&gt;
===Diet===&lt;br /&gt;
Your cow has four options for her diet:&lt;br /&gt;
*Standard cattle food;&lt;br /&gt;
*Calorific food; &lt;br /&gt;
*Fiend's cum;&lt;br /&gt;
*Starving.&lt;br /&gt;
Standard cattle food costs 1 spark/100 calories, Calorific food costs 0,5 sparks/100 calories and Fiend's cum costs 1 spark/100 calories. Starving is free!&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Calorific food makes your cow require more calories in order for her to be satisfied, thus making it about 1.5x more expensive than either of the other options.&lt;br /&gt;
In order to maximize your profit margins you should switch to Fiend's cum as soon as possible. Make sure that you have your own [[Jack-o-nine/Fiend|fog fiend]] beforehand or you will have to purchase fiend's cum to feed the cow.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
A cow that is being starved will also experience:&lt;br /&gt;
*+5 fear;&lt;br /&gt;
*+5 despair;&lt;br /&gt;
*-5 mood;&lt;br /&gt;
*Endurance and Physique losses.&lt;br /&gt;
&lt;br /&gt;
===Lactation===&lt;br /&gt;
Lactation is a stat inherent to all slaves that have the permanent lactation enhancement. But in order to achieve maximum lactation you must:&lt;br /&gt;
*Have a mature slave;&lt;br /&gt;
*Maximum boob size;&lt;br /&gt;
*S+ Cow skill;&lt;br /&gt;
*S+ Impregnation;&lt;br /&gt;
*4+ Habit;&lt;br /&gt;
*Ecstatic mood;&lt;br /&gt;
*Corpulent physique.&lt;br /&gt;
&lt;br /&gt;
Her Lactation will be labelled as S+ Dairy Cow if it's within 36-37 daily milk gain, this means that your impregnation can only drop to at most an S- before you lose the S+ Lactation rating. While the stat is mostly cosmetic it is an excellent indicator on whether or not you're maximizing your milk production.&lt;br /&gt;
&lt;br /&gt;
While you can make Young or even Loli slaves lactate, it should be noted that they will never be able to achieve S+ Lactation due to Mature slaves receiving a +2 bonus to Lactation.&lt;br /&gt;
&lt;br /&gt;
Factors that can also reduce lactation are as follows:&lt;br /&gt;
*Bony physique (1/2);&lt;br /&gt;
*Illness (2/3);&lt;br /&gt;
*Mind-broken (2/3).&lt;br /&gt;
&lt;br /&gt;
   '''Note:''' A mind-broken cow is not good by any means since she'll have a whopping 12 daily milk gain at best, but it is better than having no cow at all.&lt;br /&gt;
&lt;br /&gt;
===Impregnation===&lt;br /&gt;
The key to maintaining high levels of lactation is impregnation. There's three ways to do it:&lt;br /&gt;
*You can do it yourself by fucking your cow;&lt;br /&gt;
*You can request that your cow be inseminated;&lt;br /&gt;
*You can request that your cow be fully inseminated.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Requesting insemination costs sparks and has other effects that you should take into consideration:&lt;br /&gt;
&lt;br /&gt;
*Group insemination:&lt;br /&gt;
**Has the same resistance as a vaginal sex lesson (if she resists it'll be treated as rape);&lt;br /&gt;
**Your cow will be 40-45% inseminated;&lt;br /&gt;
**No disease risk;&lt;br /&gt;
**30 sparks.&lt;br /&gt;
*Minotaur (full) insemination:&lt;br /&gt;
**Has the same resistance as a horse lesson (if she resists it'll be treated as rape);&lt;br /&gt;
**Your cow will be 100-110% inseminated;&lt;br /&gt;
**Disease risk (about 2/3 of the time);&lt;br /&gt;
**Injury risk (if Endurance is lower than A+ and horse and vaginal fisting skills are below B+);&lt;br /&gt;
**60 sparks.&lt;br /&gt;
&lt;br /&gt;
Full insemination is always worthwhile for your first time or if your cow's insemination drops to F-. Otherwise it might be more cost effective to do group insemination give that there's no risk of diseases or injury.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
If you want to inseminate your own cow you should know that how well you can inseminate her is determined by:&lt;br /&gt;
*Your sex skill;&lt;br /&gt;
*Your excitement.&lt;br /&gt;
For this reason, how many times you have to fuck your cow is completely dependent on your stats and skills.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
When fucking your cow in the barn, and it is not considered as rape, your cow's stats will change by:&lt;br /&gt;
*+1 Habit;&lt;br /&gt;
*-1 Pride;&lt;br /&gt;
*-1 Nature;&lt;br /&gt;
*-1 Temperament;&lt;br /&gt;
&lt;br /&gt;
For this reason it's advised that you use [[Jack-o-nine/Gameplay/Items#Women.27s_Clothing_.26_Apparel|clothes]] that boost Temperament in order to mitigate the loss of the stat since Pride isn't desirable in any slave and Nature is the hardest stat in the game to raise. You should also avoid fucking your cow multiple times a day in order to avoid inadvertent Temperament rank drops.&lt;br /&gt;
&lt;br /&gt;
===Milking===&lt;br /&gt;
If your cow has S+ Lactation, or close to it, the optimal milking rotation is to milk your cow every 2-3 days.&lt;br /&gt;
&lt;br /&gt;
A more average cow's optimal milking rotation is closer to every 2 days. You can adjust your milking rotation by taking into consideration the per day milk gain and the amount of milk you'd get from milking the cow.&lt;br /&gt;
&lt;br /&gt;
The way that milking works is that if you will gain 1 liter of milk for every 10 milk, rounded down. (E.g.: Your cow has 37 milk, if you milk her she will give you 3 liters of milk and 7 milk will carry over to the next day.)&lt;br /&gt;
 &lt;br /&gt;
For this reason it's better to let 2-3 days pass before milking your cow since there's also a random bonus to daily milk generation which might give you rounder numbers.&lt;br /&gt;
&lt;br /&gt;
If you milk your cow when you already have 100 milk stored in your barn the milk will be wasted. It's better to sell some milk before milking your cow depending on how many liters of milk you'll be getting.&lt;br /&gt;
&lt;br /&gt;
===Milk Price/Demand===&lt;br /&gt;
The milk price varies between 1$ and 7$ per liter.&lt;br /&gt;
&lt;br /&gt;
Whether the price of milk rises, falls or remains the same is up to chance, but it will not increase or decrease more than one 1$ each day.&lt;br /&gt;
&lt;br /&gt;
Asking [[Jack-o-nine/Gameplay/Locations/Quarter_of_the_Outcasts#Public_Animal_Farm|Milky]] for a tip costs 5$. When you do, she will tell you how the milk price will develop tomorrow based on the demand for milk. This process is mostly random, but:&lt;br /&gt;
*If the milk price is 7$ asking for a tip halves the likelihood of the price going down;&lt;br /&gt;
*If the milk price is between 2$ and 6$ asking for a tip halves the likelihood of the price going down;&lt;br /&gt;
*If the milk price is 1$ asking for a tip doubles the likelihood of the price going up.&lt;br /&gt;
*There's also a 1/6 chance that Milky will not know how the price of milk will develop which in turn makes the change random (the player won't be charged the 5$ when this happens).&lt;br /&gt;
&lt;br /&gt;
Since it is always advantageous to ask for a tip there are no downsides to doing so if the player is willing to spend sparks in order to have more amenable prices.&lt;br /&gt;
&lt;br /&gt;
   '''Note:''' The cost on average per decade of asking for a tip is 41$.&lt;br /&gt;
&lt;br /&gt;
===Strategies===&lt;br /&gt;
If you are looking to maximize your cow's daily milk production your cow should be as follows:&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Name !! Skill !! Rating&lt;br /&gt;
|-&lt;br /&gt;
| Cow || Endurance || &amp;lt;font color=&amp;quot;#0000D8&amp;quot;&amp;gt;Healthy B+&amp;lt;/font&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| || Temperament || &amp;lt;font color=&amp;quot;#009900&amp;quot;&amp;gt;Passionate S+&amp;lt;/font&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| || Physique || &amp;lt;font color=&amp;quot;#cd0000&amp;quot;&amp;gt;Corpulent F-&amp;lt;/font&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| || Cow || &amp;lt;font color=&amp;quot;#009900&amp;quot;&amp;gt;Queen of Kine S+&amp;lt;/font&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| || Vaginal Sex || &amp;lt;font color=&amp;quot;#009900&amp;quot;&amp;gt;S+&amp;lt;/font&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| || Vaginal Fisting || &amp;lt;font color=&amp;quot;#0000D8&amp;quot;&amp;gt;B+&amp;lt;/font&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| || Horse Mating || &amp;lt;font color=&amp;quot;#0000D8&amp;quot;&amp;gt;B+&amp;lt;/font&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| || Mood || &amp;lt;font color=&amp;quot;#009900&amp;quot;&amp;gt;Ecstatic S+&amp;lt;/font&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| || Impregnation || &amp;lt;font color=&amp;quot;#009900&amp;quot;&amp;gt;Dairy Cow S+&amp;lt;/font&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| || Breasts || Stupendous&lt;br /&gt;
|-&lt;br /&gt;
| || Age || Mature&lt;br /&gt;
|-&lt;br /&gt;
| || Habit || 4&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
You should also:&lt;br /&gt;
*Have a farmhand;&lt;br /&gt;
*Milk/Have your cow milked every 2-3 days;&lt;br /&gt;
*Fuck your cow to prevent impregnation from dropping below S+;&lt;br /&gt;
*Switch her diet to fiend's cum for (almost) free food;&lt;br /&gt;
*Equip Mood boosting [[Jack-o-nine/Gameplay/Items#Women.27s_Clothing_.26_Apparel|clothes]];&lt;br /&gt;
*Equip Temperament boosting [[Jack-o-nine/Gameplay/Items#Women.27s_Clothing_.26_Apparel|clothes]];&lt;br /&gt;
*Ask for tips if you need the price of milk to go up or to remain at its maximum of 7$.&lt;br /&gt;
Some other things that you should keep in mind are that:&lt;br /&gt;
*The Indolent trait, fire branding and nose ring will help with training the Cow skill but are not required;&lt;br /&gt;
*Maintaining cows with Endurance above Healthy B+ is a Sisyphean task due to Endurance with a farmhand decaying to Healthy B+ (anything above that will slowly be lost);&lt;br /&gt;
*Maintaining cows with Physiques below Corpulent F- is similarly Sisyphean because your farmhand won't properly adjust the cow's calories to make up for an Endurance above Healthy B+ so we slowly lose weight;&lt;br /&gt;
*Locking your cow can have severe impacts on aura, mood and stamina which is best avoided.&lt;br /&gt;
 &lt;br /&gt;
   '''Note:''' It is possible to passively train Cow skill by having your slave stay in the barn if you have a farmhand, but this is suboptimal at best.&lt;br /&gt;
   '''Note:''' A mind broken perfect cow will still produce 12 milk which is better than nothing, but if she has not been properly trained you'll have to restrain her which will further reduce milk production.&lt;br /&gt;
&lt;br /&gt;
==Egg layer==&lt;br /&gt;
An egg layer is the work horse of any barn. Due to your farmhand further boosting egg production, an egg layer can easily be the most profitable animal in your barn. An optimal egg layer can make around 180-220 sparks per decade.&lt;br /&gt;
&lt;br /&gt;
===Requirements===&lt;br /&gt;
The only requirement for making a slave an egg layer is that she has undergone [[Jack-o-nine/Gameplay/Locations/Serpentine_Quarter#Medical_center|oviparity surgery]]. Whether she accepts to enter the barn is a whole different matter.&lt;br /&gt;
&lt;br /&gt;
===Making your slave an egg layer===&lt;br /&gt;
In order for your slave to enter the barn without rebelling she needs to either:&lt;br /&gt;
*Be mind-broken;&lt;br /&gt;
*Have over 4 devotion and not be spoiled;&lt;br /&gt;
*Have 5 devotion;&lt;br /&gt;
*Be unconscious;&lt;br /&gt;
*Be under the influence of [[Jack-o-nine/Gameplay/Magic#Domini_Dictum|Domini Dictum]].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Unlike cows, egg layers cannot escape from the barn.&lt;br /&gt;
&lt;br /&gt;
===Egg laying===&lt;br /&gt;
The amount of eggs that an egg layer will lay per day is determined by:&lt;br /&gt;
*Age;&lt;br /&gt;
*Stamina;&lt;br /&gt;
*Physique;&lt;br /&gt;
*A pseudo-random number between 3 and 6.&lt;br /&gt;
&lt;br /&gt;
This means that egg layers can lay anywhere between 3 and 18 eggs a day.&lt;br /&gt;
&lt;br /&gt;
An egg layer that is recovering from a surgery will not produce any eggs.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Theoretically, the perfect egg layer would be:&lt;br /&gt;
*Mature;&lt;br /&gt;
*Enduring;&lt;br /&gt;
*Corpulent.&lt;br /&gt;
&lt;br /&gt;
However, this combination of traits is impossible to train. It's possible that a slave might have them when she's generated but if she loses physique or endurance, it'll become impossible for her to be both Corpulent and Enduring no matter what you do.&lt;br /&gt;
&lt;br /&gt;
Since this is completely dependent on luck, an optimal egg layer will most likely be producing 13-16 eggs per day instead of 15-18 eggs per day.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
A farmhand is indispensable if you want to maximize your egg sales:&lt;br /&gt;
*Having a farmhand will boost your egg layer's production by 20%;&lt;br /&gt;
Depending on whether she has some traits, you can get a further:&lt;br /&gt;
*-10% if your farmhand is Homophobic;&lt;br /&gt;
*20% if your farmhand is Bisexual;&lt;br /&gt;
*30% if your farmhand is a Lesbian.&lt;br /&gt;
&lt;br /&gt;
If you happen to find a slave that is a Lesbian then you should make her a farmhand. On the other hand, it's not required for you to train a slave in order for her to become Bisexual since farmhands will generate lesbian xp over time and develop the trait on their own as long as they have a cow and/or a egg layer to take care of. Due to limitations in the code, your farmhand will not have the Bisexual trait displayed if she develops it while in the barn.&lt;br /&gt;
&lt;br /&gt;
Not having a farmhand also means that your egg layer's Endurance will drop to Healthy. An egg layer without the Torpid trait will exercise in order to raise her Endurance to Healthy.&lt;br /&gt;
&lt;br /&gt;
===Strategies===&lt;br /&gt;
Egg layers do not need any skills but given that you require high levels of devotion in order for them to willingly enter the barn you would want to develop her skills anyway.&lt;br /&gt;
&lt;br /&gt;
In order for you to have an optimal egg layer she should be:&lt;br /&gt;
*Mature;&lt;br /&gt;
*Corpulent Physique;&lt;br /&gt;
*Healthy Endurance (Enduring and Tough would be better);&lt;br /&gt;
*Have a farmhand (without Homophobia);&lt;br /&gt;
*No Weak Metabolism (she'll lose physique while in the barn);&lt;br /&gt;
*Give her a Fiend Tattoo for (nearly) free food (she will only eat fiend's spawn if you have enough to feed her with).&lt;br /&gt;
Ordering your farmhand to force feed your egg layer is a viable way to increase her physique. Just make sure to turn it off once she's corpulent or you'll be needlessly spending more sparks on food.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
As far as I can tell, forcing a slave to become an egg layer is viable since production is not impacted by mood, obedience or sanity.&lt;br /&gt;
&lt;br /&gt;
==Pig==&lt;br /&gt;
The pig. Unlike all the other livestock the pig is the most expendable. Her role is to eat highly caloric food, gain weight and be slaughtered. Preferably as fast as possible in order to maximize profit. A good pig can generate anywhere between 80-130 sparks worth of meat and unlike the cow and egg layer you can profit from having multiple pigs in a decade.&lt;br /&gt;
&lt;br /&gt;
===Making your slave a pig===&lt;br /&gt;
In order for your slave to enter the barn without rebelling she needs to either:&lt;br /&gt;
*Be mind-broken;&lt;br /&gt;
*Have Stupid or Retarded Intellect;&lt;br /&gt;
*Have the Moronic trait;&lt;br /&gt;
*Be unconscious;&lt;br /&gt;
*Be under the influence of [[Jack-o-nine/Gameplay/Magic#Domini_Dictum|Domini Dictum]];&lt;br /&gt;
*Be fetched from the dungeon by the farmhand.&lt;br /&gt;
&lt;br /&gt;
If your slave has a combination of high devotion, low Nature, 0 spoiling and you have high stats then it's possible for her to resign herself to her fate without rebelling despite her knowing that becoming a pig is the same thing as a death sentence.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Unlike cows, pigs cannot escape from the barn.&lt;br /&gt;
&lt;br /&gt;
===Diet===&lt;br /&gt;
A pig's diet consists exclusively of weight gain cookies. You cannot change this.&lt;br /&gt;
&lt;br /&gt;
However, slaves with high Nature will resist eating these to some extent, thus making their caloric intake lower and weight gain slower. Slaves with powerful metabolism will also gain weight slower.&lt;br /&gt;
&lt;br /&gt;
Since traits like metabolism are not revealed unless the slave gains or loses weight it's not worth worrying too much about them.&lt;br /&gt;
&lt;br /&gt;
To put this into perspective:&lt;br /&gt;
*A pig will gain 21000 calories from eating highly caloric cookies;&lt;br /&gt;
*If she has the hungry moodlet she will gain additional calories equivalent to her Endurance level;&lt;br /&gt;
*If you cooked food she will also eat leftovers for another 200 calories;&lt;br /&gt;
*A Willful pig will resist eating 500 calories of cookies;&lt;br /&gt;
*A pig with a Powerful Metabolism will lose 500 calories at the end of the day.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Metabolism and Nature can at most make it so that a pig will be fattened 10000 calories a day less. This makes it so that she'll get fatter almost half as slow as a spineless pig with a normal metabolism. On the other hand, pigs with weak metabolisms will gain weight faster.&lt;br /&gt;
&lt;br /&gt;
===Meat===&lt;br /&gt;
There are three kinds of meat in the game:&lt;br /&gt;
*Mince (Chopped meat);&lt;br /&gt;
*Tenderloin;&lt;br /&gt;
*Virgin Meat.&lt;br /&gt;
You can sell Mince for 1 spark, Tenderloin for 2 sparks and Virgin Meat for 4 sparks.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Additionally, slaves of different ages will produce different kinds of meat:&lt;br /&gt;
*Mature slaves will never produce Virgin Meat regardless of their virginity;&lt;br /&gt;
*Young slaves will produce Virgin Meat instead of Tenderloin if they are virgins (restoring virginity will not give Virgin Meat);&lt;br /&gt;
*Lolis will always produce Virgin Meat and Mince.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The way that the game calculates how much of each meat a slave has is quite complex and not worth dissecting. However, I can give some tips:&lt;br /&gt;
*In order to maximize Tenderloin and Virgin Meat, your slave should maximize Endurance;&lt;br /&gt;
*In order to maximize Mince, your slave should maximize Physique and boob size;&lt;br /&gt;
*In order to maximize profit, your slave should have maximum boob size, a Corpulent Physique and have a Healthy Endurance (more is theoretically possible on slave generation but impossible to train);&lt;br /&gt;
*Lolis produce roughly half as much meat as both Young and Mature slaves;&lt;br /&gt;
*There's no difference in the quantity produced between Young and Mature slaves.&lt;br /&gt;
&lt;br /&gt;
===Slaughtering===&lt;br /&gt;
If you tell your farmhand to slaughter pigs automatically she will only do this if they're at least Chubby. While this might seem counterproductive at first glace, it's important to remember that every day that your pig eats at your barn comes out of your pocket at the end of each decade.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The most profitable pigs are the ones that don't require fattening. For this reason slaves that are already Chubby and Corpulent are preferable since: &lt;br /&gt;
*It takes almost as long for a Voluptuous slave to become Chubby as it does for a Bony slave to become Voluptuous. &lt;br /&gt;
*It will take twice as long for Chubby slave to become Corpulent as it does for a Voluptuous slave to become Chubby.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
While it's possible to train slaves on Fiend's spawn to fatten them up &amp;quot;for free&amp;quot; before slaughtering them later, this is most likely a waste of your time and money given the time commitment required.&lt;br /&gt;
&lt;br /&gt;
===Strategies===&lt;br /&gt;
The most obvious and natural strategy would be to [[Jack-o-nine/Gameplay/Locations/Border_of_the_Fogs#Patrol_Border_of_Fogs|patrol the Border of Fogs]] every day for a free slave. After winning, the option to &amp;quot;Fatten the sow up&amp;quot; will only be available if there is no pig and you do not have a slave, however you can still [[Jack-o-nine/Gameplay/Locations/Serpentine_Quarter#Cryostatic_Store|cryostore]] her, put her in your [[Jack-o-nine/Gameplay/Locations/Player_Housing#Extended_Rental|dungeon]] if it's empty or manually make her a pig after you choose to keep her. While one could save-scum for optimal slaves, you should still be able to find some promising slaves to turn into pigs this way as it'll blend nicely into a regular patrol routine.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Buying Chubby or Corpulent slaves with big breasts from the [[Jack-o-nine/Gameplay/Locations/White_Town#Slave_Market|Slave Market]] can be a viable strategy depending on how inexpensive you can get them. A variety of slaves can be bought for around 20-60 sparks and since you don't care about any other stats this opens up a big avenue for quick slaughtering. Keep in mind that a pig will still be fed before it is slaughtered at the end of each day. With save-scumming, one should be able to make about 760 sparks per decade while only purchasing slaves for 20 sparks. Even if you are not willing to save-scum, it should still be worth checking for any such opportunities.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
You can lock slaves in your [[Jack-o-nine/Gameplay/Locations/Player_Housing#Extended_Rental|dungeon]] and feed them highly caloric cookies, this won't fatten them as fast as making them pigs but it should cost slightly less and be overall more efficient (you're already fattening your next pig in the meantime while the current one is getting ready for slaughter).&lt;/div&gt;</summary>
		<author><name>Df</name></author>	</entry>

	<entry>
		<id>http://wiki.anime-sharing.com/hgames/index.php?title=Jack-o-nine/Gameplay/Barn&amp;diff=40964</id>
		<title>Jack-o-nine/Gameplay/Barn</title>
		<link rel="alternate" type="text/html" href="http://wiki.anime-sharing.com/hgames/index.php?title=Jack-o-nine/Gameplay/Barn&amp;diff=40964"/>
				<updated>2025-04-03T19:30:22Z</updated>
		
		<summary type="html">&lt;p&gt;Df: /* Suicide */ missing an &amp;quot;s&amp;quot; in &amp;quot;skill&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{jack-o-nine}}&lt;br /&gt;
=Barn=&lt;br /&gt;
A barn is an [[Jack-o-nine/Gameplay/Locations/Player_Housing#Extended_Rental|extended rental]] for your house that allows you to profit every decade from eggs, milk and meat produced by your livestock. It costs 25 sparks/decade which will be billed on your rental costs.&lt;br /&gt;
&lt;br /&gt;
Slaves assigned to the barn can be staffed under several roles:&lt;br /&gt;
*Farmhand: performs various chores and helps you maintain your livestock;&lt;br /&gt;
*Cow: produces milk which can be sold and used to stock up your cryostore;&lt;br /&gt;
*Egg layer: produces eggs which can be sold and used to stock up your cryostore;&lt;br /&gt;
*Pig: produces meat after being slaughtered which can be sold and used to stock up your cryostore.&lt;br /&gt;
&lt;br /&gt;
You can only assign one slave to each role at any given time.&lt;br /&gt;
&lt;br /&gt;
The barn can be accessed from your home's main menu under Domestic issues/Business as well as the hay icon and the stall portrait to the left of your slave/assistant portraits.&lt;br /&gt;
&lt;br /&gt;
Your barn's finances can be viewed via your home's main menu under Domestic issues/Business/Reports/Financial report.&lt;br /&gt;
&lt;br /&gt;
==Farmhand==&lt;br /&gt;
The farmhand is for all intents and purposes your barn's assistant. Not only does she help you profit more from eggs and help you sell milk when the price is highest, but she also keeps your livestock healthy for you.&lt;br /&gt;
&lt;br /&gt;
===Requirements===&lt;br /&gt;
A farmhand must have: &lt;br /&gt;
*At least 3 devotion; &lt;br /&gt;
*B+ nursing skill; &lt;br /&gt;
*B+ secretary skill. &lt;br /&gt;
&lt;br /&gt;
Otherwise she is not ready to assume the position. A slave cannot be forced to become a farmhand as the role is largely voluntary and requires a lot of autonomy.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The farmhand is responsible for:&lt;br /&gt;
*Force feeding livestock (when they are unconscious);&lt;br /&gt;
*Helping your cattle maintain Endurance, Temperance and Nature levels;&lt;br /&gt;
*Automatically bathing cows;&lt;br /&gt;
*Selling milk automatically;&lt;br /&gt;
*Helping your egg layer produce more eggs;&lt;br /&gt;
*Slaughtering your pig.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Furthermore, the farmhand can also be ordered to:&lt;br /&gt;
*Manually milk your cow for you (she will never do this automatically);&lt;br /&gt;
*Automatically fatten egg layers;&lt;br /&gt;
*Automatically fatten prisoners (your farmhand will turn prisoners into pigs after the day has ended);&lt;br /&gt;
*Automatically slaughter your pigs.&lt;br /&gt;
&lt;br /&gt;
To order your farmhand to do something automatically you must access the barn through your home's menu at Domestic issues/Business/The Barn/Farmhand orders.&lt;br /&gt;
&lt;br /&gt;
===Strategies===&lt;br /&gt;
While a barn can be run without a farmhand this is not optimal for various reasons:&lt;br /&gt;
*Livestock's endurance will drop over time;&lt;br /&gt;
*Livestock will not be force fed (if they go unconscious they will starve); &lt;br /&gt;
*Cows' hygiene will not be automatically maintained;&lt;br /&gt;
*Cows can experience more adverse effects;&lt;br /&gt;
*Egg layers will not benefit from production boosts;&lt;br /&gt;
*You will have to manually slaughter pigs by taking them to the [[Jack-o-nine/Gameplay/Locations/White_Town#Gastronomicon|Gastronomicon]].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Since having a farmhand with certain traits affects egg production, please see the [[Jack-o-nine/Gameplay/Barn#Egg_Laying|Egg Laying]] section for desirable and undesirable traits for your farmhand.&lt;br /&gt;
&lt;br /&gt;
A farmhand does not require an excessive amount of training but the required devotion can take some time to build up, but not as much as if you were trying to train an optimal egg layer or cow.&lt;br /&gt;
&lt;br /&gt;
If you do not have livestock yet, you can either store your farmhand in the [[Jack-o-nine/Gameplay/Locations/Serpentine_Quarter#Cryostatic_Store|Cryostatic Store]] (1 spark/day) or make her your farmhand. A farmhand's diet is equivalent to fresh food by default (2 sparks/day). However, you can feed her Fiend's spawn if she has a [[Jack-o-nine/Gameplay/Locations/Quarter_of_the_Outcasts#Uncle_Bo|Fiend Tattoo]] and you have enough Fiend's spawn in your storage to feed her (otherwise she will eat fresh food).&lt;br /&gt;
&lt;br /&gt;
The farmhand's food is added every decade to your food bills and does not show up in your barn's financial accounts.&lt;br /&gt;
&lt;br /&gt;
==Cow==&lt;br /&gt;
A cow is the queen of any barn. While a S+ Lactation cow is not the most profitable animal in your barn she still boasts an impressive 150-160 sparks per decade if you have a S+ Lactation cow and you're able to sell a decade's worth of production of milk at its maximum value of 4 sparks/liter. She's also a great way to manage your slaver's libido and strength since she will need to be inseminated every so often.&lt;br /&gt;
&lt;br /&gt;
===Requirements===&lt;br /&gt;
The only requirement for making a slave a cow is that she has undergone the [[Jack-o-nine/Gameplay/Locations/Serpentine_Quarter#Medical_center|permanent lactation surgery]]. Whether she accepts to enter the barn, or let alone stay in it, is a whole different matter.&lt;br /&gt;
&lt;br /&gt;
===Cow Skill===&lt;br /&gt;
The cow skill influences:&lt;br /&gt;
*Daily milk production;&lt;br /&gt;
*Whether a cow will try to escape;&lt;br /&gt;
*How the cow's Temperament, Intellect, Pride and Nature go down;&lt;br /&gt;
*Positive and negative moodlets gained from spending a night at the barn;&lt;br /&gt;
*How fast she'll develop the cow skill while staying at the barn.&lt;br /&gt;
&lt;br /&gt;
Ultimately her cow skill dictates whether or not a slave will accept her role as a cow.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Training the cow skill has increasingly adverse effects on you cows's Pride, Nature and Temperament. The higher the level of training the worse these get. Once her cow skill is A+, training might also involve inseminating or milking your cow. Both of these take 1 energy so training your cow will start taking 2 energy. If you happen to perform an insemination on your cow while training her, and this is not counted as rape, your cow will also suffer the stat decreases from insemination as if you did it inside of the barn.&lt;br /&gt;
&lt;br /&gt;
Branding a slave with the hot iron (you need a [[Jack-o-nine/Gameplay/Locations/Player_Housing|Dungeon]]) will reduce her resistance to learning the cow skill.&lt;br /&gt;
&lt;br /&gt;
Since cows will lose Pride, Nature and Temperament from staying in the barn or from being inseminated it's worthwhile to train cows with S+ Temperament in order to avoid mind-breaking them. Furthermore, you should use [[Jack-o-nine/Gameplay/Items#Women.27s_Clothing_.26_Apparel|clothes]] that increase Temperament in order to mitigate passive and active losses of this stat.&lt;br /&gt;
&lt;br /&gt;
===Making your slave a cow===&lt;br /&gt;
In order for your slave to willingly enter the barn you only need:&lt;br /&gt;
*The sum of her obedience and fear to be higher than 0.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
If your cow has already spent some time in the barn and you removed her or she escaped from the barn, then she might refuse to re-enter. In order for her to not refuse you'll need:&lt;br /&gt;
*The sum of her obedience and fear to be higher than 4 or 6 if she has had negative or extremely negative experiences in the barn respectively.&lt;br /&gt;
&lt;br /&gt;
This can happen due to her cow skill being too low, not having a farmhand assigned or the cow having previously escaped from the barn.&lt;br /&gt;
&lt;br /&gt;
===Nights in the barn===&lt;br /&gt;
When a cow spends a night in the barn several things can happen depending on her cow skill. Since the code is rather complex it's not worthwhile to go over every single circumstance. As a player, all you need to know is that:&lt;br /&gt;
*S+ cows and mind-broken cows do not suffer Pride, Temperament and Nature losses;&lt;br /&gt;
*S+ cows and mind-broken cows will instead suffer Intellect losses;&lt;br /&gt;
*All losses are aggravated when there is no farmhand;&lt;br /&gt;
*B+ cows with no farmhand and without the Inured to Helplessness or Loves Helplessness traits will generate negative moodlets that will make it harder for cows to return to the barn if you take them out or they escape;&lt;br /&gt;
*&amp;lt;B+ cows will also generate these moodlets;&lt;br /&gt;
*Sanity doesn't aggravate skill loss but increases the likelihood of suicide if the cow has despair;&lt;br /&gt;
*All cows under S+ generate some cow skill, so keeping cows in the barn will slowly teach them the skill.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The only way to remove negative moodlets gained in the barn is for the cow to gain positive moodlets in the barn, this only happens when:&lt;br /&gt;
*Your cow has A+ or S+ cow skill with a farmhand and/or she has Inured to Helplessness or Loves Helplessness.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
A cow's Endurance will also be impacted from staying in the barn and will start trending towards Weakened. If you have a farmhand, she will attempt to keep your cow's endurance at Healthy.&lt;br /&gt;
&lt;br /&gt;
On the 1st and 10th nights of your cow staying in the barn you will receive an update about how your cow is accepting her new role. These updates are mostly cosmetic and reflect your cow's skill and her sanity.&lt;br /&gt;
 &lt;br /&gt;
An S+ cow will only update you about her 1st night and no further updates will be generated.&lt;br /&gt;
&lt;br /&gt;
It's worth mentioning that these are only passive changes. Actions like restraining your cow or fucking her in the barn can have further consequences that you should account for.&lt;br /&gt;
&lt;br /&gt;
===Escaping===&lt;br /&gt;
Every night a cow might escape from the barn if:&lt;br /&gt;
*She is not mind-broken and she is not restrained;&lt;br /&gt;
*Her cow skill is lower than S+;&lt;br /&gt;
*The sum of her cow skill, obedience and fear multiplied by two is lower than a random number between 8 and 12.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
If your cow escapes she will not gain cow experience or any of the negative stat decreases from staying at the barn. Additionally, your cow will receive:&lt;br /&gt;
*3 negative moodlets;&lt;br /&gt;
*Guilt proportional to her cow skill.&lt;br /&gt;
&lt;br /&gt;
Escaped cows will remain in the barn unlike regular escaped slaves, however if you do not take them out of the barn and punish them their aura will be affected by the unpunished guilt and they're just as likely (if not more) to attempt to escape the following day.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
If you're having problems with a cow escaping either train the slave to be more obedient, raise her cow level, restrain her or mind-break her.&lt;br /&gt;
&lt;br /&gt;
===Suicide===&lt;br /&gt;
Every night a cow might commit suicide if:&lt;br /&gt;
*She is not mind-broken and she is not restricted;&lt;br /&gt;
*Her despair is higher than her nature plus her cow custom, and if a random number between 0 and 10 is lower than her despair.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Cow custom is as follows:&lt;br /&gt;
*6 if S+ cow skill (a mind-broken cow with S+ skill will have this custom level);&lt;br /&gt;
*5 if A+ cow skill;&lt;br /&gt;
*4 if A+ cow skill and sanity;&lt;br /&gt;
*3 if B+ cow skill;&lt;br /&gt;
*2 if B+ cow skill and sanity;&lt;br /&gt;
*1 if &amp;lt;B+ cow skill;&lt;br /&gt;
*0 if mind-broken.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Nature is one of the hardest stats to increase and any long term cow is very likely going to end up Spineless, for this reason it's very hard to prevent suicides if your cow has Despair. The best course of action would be to prevent Despair from building up entirely. Alternatively, you can restrain your cow or mind-break her.&lt;br /&gt;
&lt;br /&gt;
===Restraining===&lt;br /&gt;
Restrained cows will suffer from a variety of penalties which depend on how much she likes helplessness:&lt;br /&gt;
*Claustrophobia:&lt;br /&gt;
**+20 fear, +20 despair, -20 mood, +5 awareness;&lt;br /&gt;
**If fear is lower than sensitivity, then the cow's fear becomes her sensitivity.&lt;br /&gt;
*Normal:&lt;br /&gt;
**+5 fear, +10 despair, -10 mood, +5 awareness;&lt;br /&gt;
**If fear is lower than sensitivity, then the cow's fear becomes sensitivity - 1.&lt;br /&gt;
*Inured to Helplessness:&lt;br /&gt;
**+3 fear, +5 despair, -5 mood, +3 awareness;&lt;br /&gt;
**If fear is lower than sensitivity - nature, then fear becomes sensitivity - nature.&lt;br /&gt;
*Likes Helplessness:&lt;br /&gt;
**+0 fear, +2 mood.&lt;br /&gt;
Regardless of how much your cow loves or hates her helplessness, all cows also suffer:&lt;br /&gt;
*-1 energy;&lt;br /&gt;
*-1 endurance;&lt;br /&gt;
*+1 deprivation xp;&lt;br /&gt;
*+3 negative prisoner moodlet.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Restraining your cow has severe consequences so it's not an action that should be done lightly.&lt;br /&gt;
&lt;br /&gt;
===Diet===&lt;br /&gt;
Your cow has four options for her diet:&lt;br /&gt;
*Standard cattle food;&lt;br /&gt;
*Calorific food; &lt;br /&gt;
*Fiend's cum;&lt;br /&gt;
*Starving.&lt;br /&gt;
Standard cattle food costs 1 spark/100 calories, Calorific food costs 0,5 sparks/100 calories and Fiend's cum costs 1 spark/100 calories. Starving is free!&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Calorific food makes your cow require more calories in order for her to be satisfied, thus making it about 1.5x more expensive than either of the other options.&lt;br /&gt;
In order to maximize your profit margins you should switch to Fiend's cum as soon as possible. Make sure that you have your own [[Jack-o-nine/Fiend|fog fiend]] beforehand or you will have to purchase fiend's cum to feed the cow.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
A cow that is being starved will also experience:&lt;br /&gt;
*+5 fear;&lt;br /&gt;
*+5 despair;&lt;br /&gt;
*-5 mood;&lt;br /&gt;
*Endurance and Physique losses.&lt;br /&gt;
&lt;br /&gt;
===Lactation===&lt;br /&gt;
Lactation is a stat inherent to all slaves that have the permanent lactation enhancement. But in order to achieve maximum lactation you must:&lt;br /&gt;
*Have a mature slave;&lt;br /&gt;
*Maximum boob size;&lt;br /&gt;
*S+ cow skill;&lt;br /&gt;
*S+ impregnation;&lt;br /&gt;
*4+ habit;&lt;br /&gt;
*Ecstatic mood;&lt;br /&gt;
*Chubby physique (corpulent will not boost production any further and has other negative effects).&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Her Lactation will be labelled as S+ Dairy Cow if it's within 36-37 daily milk gain, this means that your impregnation can only drop to at most an S- before you lose the S+ Lactation rating. While the stat is mostly cosmetic it is an excellent indicator on whether or not you're maximizing your milk production since the maximum milk possible is 37 and S+ Dairy Cow is only attainable if you have 36 or more.&lt;br /&gt;
&lt;br /&gt;
While you can make Young or even Loli slaves lactate, it should be noted that they will never be able to achieve S+ Lactation due to Mature slaves receiving a +2 bonus to Lactation (35 and 34 is not enough to be labelled as a S+ Dairy Cow).&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Factors that can reduce lactation are:&lt;br /&gt;
- Bony physique (1/2);&lt;br /&gt;
- Illness (2/3);&lt;br /&gt;
- Mind-broken (2/3).&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
A mind-broken cow is not good by any means, but is better than having no cow at all.&lt;br /&gt;
&lt;br /&gt;
===Impregnation===&lt;br /&gt;
The key to maintaining high levels of lactation is impregnation. There's three ways to do it:&lt;br /&gt;
*You can do it yourself by fucking your cow;&lt;br /&gt;
*You can request that your cow be inseminated;&lt;br /&gt;
*You can request that your cow be fully inseminated.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Requesting insemination costs sparks and has other effects that you should take into consideration:&lt;br /&gt;
&lt;br /&gt;
*Group insemination:&lt;br /&gt;
**Has the same resistance as a vaginal sex lesson (if she resists it'll be treated as rape);&lt;br /&gt;
**Your cow will be 40-45% inseminated;&lt;br /&gt;
**No disease risk;&lt;br /&gt;
**30 sparks.&lt;br /&gt;
*Minotaur (full) insemination:&lt;br /&gt;
**Has the same resistance as a horse lesson (if she resists it'll be treated as rape);&lt;br /&gt;
**Your cow will be 100-110% inseminated;&lt;br /&gt;
**Disease risk (about 2/3 of the time);&lt;br /&gt;
**Injury risk (if Endurance is lower than A+ and horse and vaginal fisting skills are below B+);&lt;br /&gt;
**60 sparks.&lt;br /&gt;
&lt;br /&gt;
Full insemination is always worthwhile for your first time or if your cow's insemination drops to F-. Otherwise it might be more cost effective to do group insemination give that there's no risk of diseases or injury.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
If you want to inseminate your own cow you should know that how well you can inseminate her is determined by:&lt;br /&gt;
*Your sex skill;&lt;br /&gt;
*Your excitement.&lt;br /&gt;
For this reason, how many times you have to fuck your cow is completely dependent on your stats and skills.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
When fucking your cow in the barn, and it is not considered as rape, your cow's stats will change by:&lt;br /&gt;
*+1 Habit;&lt;br /&gt;
*-1 Pride;&lt;br /&gt;
*-1 Nature;&lt;br /&gt;
*-1 Temperament;&lt;br /&gt;
&lt;br /&gt;
For this reason it's advised that you use [[Jack-o-nine/Gameplay/Items#Women.27s_Clothing_.26_Apparel|clothes]] that boost Temperament in order to mitigate the loss of the stat since Pride isn't desirable in any slave and Nature is the hardest stat in the game to raise. You should also avoid fucking your cow multiple times a day in order to avoid inadvertent Temperament rank drops.&lt;br /&gt;
&lt;br /&gt;
===Milking===&lt;br /&gt;
If your cow has S+ Lactation, or close to it, the optimal milking rotation is to milk your cow every 2-3 days.&lt;br /&gt;
&lt;br /&gt;
A more average cow's optimal milking rotation is closer to every 2 days. You can adjust your milking rotation by taking into consideration the per day milk gain and the amount of milk you'd get from milking the cow.&lt;br /&gt;
&lt;br /&gt;
The way that milking works is that if you will gain 1 liter of milk for every 10 milk, rounded down. (E.g.: Your cow has 37 milk, if you milk her she will give you 3 liters of milk and 7 milk will carry over to the next day.)&lt;br /&gt;
 &lt;br /&gt;
For this reason it's better to let 2-3 days pass before milking your cow since there's also a random bonus to daily milk generation which might give you rounder numbers.&lt;br /&gt;
&lt;br /&gt;
If you milk your cow when you already have 100 milk stored in your barn the milk will be wasted. It's better to sell some milk before milking your cow depending on how many liters of milk you'll be getting.&lt;br /&gt;
&lt;br /&gt;
===Milk Price/Demand===&lt;br /&gt;
The milk price varies between 1$ and 7$ per liter.&lt;br /&gt;
&lt;br /&gt;
Whether the price of milk rises, falls or remains the same is up to chance, but it will not increase or decrease more than one 1$ each day.&lt;br /&gt;
&lt;br /&gt;
Asking [[Jack-o-nine/Gameplay/Locations/Quarter_of_the_Outcasts#Public_Animal_Farm|Milky]] for a tip costs 5$. When you do, she will tell you how the milk price will develop tomorrow based on the demand for milk. This process is mostly random, but:&lt;br /&gt;
*If the milk price is 7$ asking for a tip halves the likelihood of the price going down;&lt;br /&gt;
*If the milk price is between 2$ and 6$ asking for a tip halves the likelihood of the price going down;&lt;br /&gt;
*If the milk price is 1$ asking for a tip doubles the likelihood of the price going up.&lt;br /&gt;
*There's also a 1/6 chance that Milky will not know how the price of milk will develop which in turn makes the change random (the player won't be charged the 5$ when this happens).&lt;br /&gt;
&lt;br /&gt;
Since it is always advantageous to ask for a tip there are no downsides to doing so if the player is willing to spend sparks in order to have more amenable prices.&lt;br /&gt;
&lt;br /&gt;
   '''Note:''' The cost on average per decade of asking for a tip is 41$.&lt;br /&gt;
&lt;br /&gt;
===Strategies===&lt;br /&gt;
If you are looking to maximize your cow's daily milk production your cow should be as follows:&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Name !! Skill !! Rating&lt;br /&gt;
|-&lt;br /&gt;
| Cow || Endurance || &amp;lt;font color=&amp;quot;#0000D8&amp;quot;&amp;gt;Healthy B+&amp;lt;/font&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| || Temperament || &amp;lt;font color=&amp;quot;#009900&amp;quot;&amp;gt;Passionate S+&amp;lt;/font&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| || Physique || &amp;lt;font color=&amp;quot;#cd0000&amp;quot;&amp;gt;Corpulent F-&amp;lt;/font&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| || Cow || &amp;lt;font color=&amp;quot;#009900&amp;quot;&amp;gt;Queen of Kine S+&amp;lt;/font&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| || Vaginal Sex || &amp;lt;font color=&amp;quot;#009900&amp;quot;&amp;gt;S+&amp;lt;/font&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| || Vaginal Fisting || &amp;lt;font color=&amp;quot;#0000D8&amp;quot;&amp;gt;B+&amp;lt;/font&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| || Horse Mating || &amp;lt;font color=&amp;quot;#0000D8&amp;quot;&amp;gt;B+&amp;lt;/font&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| || Mood || &amp;lt;font color=&amp;quot;#009900&amp;quot;&amp;gt;Ecstatic S+&amp;lt;/font&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| || Impregnation || &amp;lt;font color=&amp;quot;#009900&amp;quot;&amp;gt;Dairy Cow S+&amp;lt;/font&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| || Breasts || Stupendous&lt;br /&gt;
|-&lt;br /&gt;
| || Age || Mature&lt;br /&gt;
|-&lt;br /&gt;
| || Habit || 4&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
You should also:&lt;br /&gt;
*Have a farmhand;&lt;br /&gt;
*Milk/Have your cow milked every 2-3 days;&lt;br /&gt;
*Fuck your cow to prevent impregnation from dropping below S+;&lt;br /&gt;
*Switch her diet to fiend's cum for (almost) free food;&lt;br /&gt;
*Equip Mood boosting [[Jack-o-nine/Gameplay/Items#Women.27s_Clothing_.26_Apparel|clothes]];&lt;br /&gt;
*Equip Temperament boosting [[Jack-o-nine/Gameplay/Items#Women.27s_Clothing_.26_Apparel|clothes]];&lt;br /&gt;
*Ask for tips if you need the price of milk to go up or to remain at its maximum of 7$.&lt;br /&gt;
Some other things that you should keep in mind are that:&lt;br /&gt;
*The Indolent trait, fire branding and nose ring will help with training the Cow skill but are not required;&lt;br /&gt;
*Maintaining cows with Endurance above Healthy B+ is a Sisyphean task due to Endurance with a farmhand decaying to Healthy B+ (anything above that will slowly be lost);&lt;br /&gt;
*Maintaining cows with Physiques below Corpulent F- is similarly Sisyphean because your farmhand won't properly adjust the cow's calories to make up for an Endurance above Healthy B+ so we slowly lose weight;&lt;br /&gt;
*Locking your cow can have severe impacts on aura, mood and stamina which is best avoided.&lt;br /&gt;
 &lt;br /&gt;
   '''Note:''' It is possible to passively train Cow skill by having your slave stay in the barn if you have a farmhand, but this is suboptimal at best.&lt;br /&gt;
   '''Note:''' A mind broken perfect cow will still produce 12 milk which is better than nothing, but if she has not been properly trained you'll have to restrain her which will further reduce milk production.&lt;br /&gt;
&lt;br /&gt;
==Egg layer==&lt;br /&gt;
An egg layer is the work horse of any barn. Due to your farmhand further boosting egg production, an egg layer can easily be the most profitable animal in your barn. An optimal egg layer can make around 180-220 sparks per decade.&lt;br /&gt;
&lt;br /&gt;
===Requirements===&lt;br /&gt;
The only requirement for making a slave an egg layer is that she has undergone [[Jack-o-nine/Gameplay/Locations/Serpentine_Quarter#Medical_center|oviparity surgery]]. Whether she accepts to enter the barn is a whole different matter.&lt;br /&gt;
&lt;br /&gt;
===Making your slave an egg layer===&lt;br /&gt;
In order for your slave to enter the barn without rebelling she needs to either:&lt;br /&gt;
*Be mind-broken;&lt;br /&gt;
*Have over 4 devotion and not be spoiled;&lt;br /&gt;
*Have 5 devotion;&lt;br /&gt;
*Be unconscious;&lt;br /&gt;
*Be under the influence of [[Jack-o-nine/Gameplay/Magic#Domini_Dictum|Domini Dictum]].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Unlike cows, egg layers cannot escape from the barn.&lt;br /&gt;
&lt;br /&gt;
===Egg laying===&lt;br /&gt;
The amount of eggs that an egg layer will lay per day is determined by:&lt;br /&gt;
*Age;&lt;br /&gt;
*Stamina;&lt;br /&gt;
*Physique;&lt;br /&gt;
*A pseudo-random number between 3 and 6.&lt;br /&gt;
&lt;br /&gt;
This means that egg layers can lay anywhere between 3 and 18 eggs a day.&lt;br /&gt;
&lt;br /&gt;
An egg layer that is recovering from a surgery will not produce any eggs.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Theoretically, the perfect egg layer would be:&lt;br /&gt;
*Mature;&lt;br /&gt;
*Enduring;&lt;br /&gt;
*Corpulent.&lt;br /&gt;
&lt;br /&gt;
However, this combination of traits is impossible to train. It's possible that a slave might have them when she's generated but if she loses physique or endurance, it'll become impossible for her to be both Corpulent and Enduring no matter what you do.&lt;br /&gt;
&lt;br /&gt;
Since this is completely dependent on luck, an optimal egg layer will most likely be producing 13-16 eggs per day instead of 15-18 eggs per day.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
A farmhand is indispensable if you want to maximize your egg sales:&lt;br /&gt;
*Having a farmhand will boost your egg layer's production by 20%;&lt;br /&gt;
Depending on whether she has some traits, you can get a further:&lt;br /&gt;
*-10% if your farmhand is Homophobic;&lt;br /&gt;
*20% if your farmhand is Bisexual;&lt;br /&gt;
*30% if your farmhand is a Lesbian.&lt;br /&gt;
&lt;br /&gt;
If you happen to find a slave that is a Lesbian then you should make her a farmhand. On the other hand, it's not required for you to train a slave in order for her to become Bisexual since farmhands will generate lesbian xp over time and develop the trait on their own as long as they have a cow and/or a egg layer to take care of. Due to limitations in the code, your farmhand will not have the Bisexual trait displayed if she develops it while in the barn.&lt;br /&gt;
&lt;br /&gt;
Not having a farmhand also means that your egg layer's Endurance will drop to Healthy. An egg layer without the Torpid trait will exercise in order to raise her Endurance to Healthy.&lt;br /&gt;
&lt;br /&gt;
===Strategies===&lt;br /&gt;
Egg layers do not need any skills but given that you require high levels of devotion in order for them to willingly enter the barn you would want to develop her skills anyway.&lt;br /&gt;
&lt;br /&gt;
In order for you to have an optimal egg layer she should be:&lt;br /&gt;
*Mature;&lt;br /&gt;
*Corpulent Physique;&lt;br /&gt;
*Healthy Endurance (Enduring and Tough would be better);&lt;br /&gt;
*Have a farmhand (without Homophobia);&lt;br /&gt;
*No Weak Metabolism (she'll lose physique while in the barn);&lt;br /&gt;
*Give her a Fiend Tattoo for (nearly) free food (she will only eat fiend's spawn if you have enough to feed her with).&lt;br /&gt;
Ordering your farmhand to force feed your egg layer is a viable way to increase her physique. Just make sure to turn it off once she's corpulent or you'll be needlessly spending more sparks on food.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
As far as I can tell, forcing a slave to become an egg layer is viable since production is not impacted by mood, obedience or sanity.&lt;br /&gt;
&lt;br /&gt;
==Pig==&lt;br /&gt;
The pig. Unlike all the other livestock the pig is the most expendable. Her role is to eat highly caloric food, gain weight and be slaughtered. Preferably as fast as possible in order to maximize profit. A good pig can generate anywhere between 80-130 sparks worth of meat and unlike the cow and egg layer you can profit from having multiple pigs in a decade.&lt;br /&gt;
&lt;br /&gt;
===Making your slave a pig===&lt;br /&gt;
In order for your slave to enter the barn without rebelling she needs to either:&lt;br /&gt;
*Be mind-broken;&lt;br /&gt;
*Have Stupid or Retarded Intellect;&lt;br /&gt;
*Have the Moronic trait;&lt;br /&gt;
*Be unconscious;&lt;br /&gt;
*Be under the influence of [[Jack-o-nine/Gameplay/Magic#Domini_Dictum|Domini Dictum]];&lt;br /&gt;
*Be fetched from the dungeon by the farmhand.&lt;br /&gt;
&lt;br /&gt;
If your slave has a combination of high devotion, low Nature, 0 spoiling and you have high stats then it's possible for her to resign herself to her fate without rebelling despite her knowing that becoming a pig is the same thing as a death sentence.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Unlike cows, pigs cannot escape from the barn.&lt;br /&gt;
&lt;br /&gt;
===Diet===&lt;br /&gt;
A pig's diet consists exclusively of weight gain cookies. You cannot change this.&lt;br /&gt;
&lt;br /&gt;
However, slaves with high Nature will resist eating these to some extent, thus making their caloric intake lower and weight gain slower. Slaves with powerful metabolism will also gain weight slower.&lt;br /&gt;
&lt;br /&gt;
Since traits like metabolism are not revealed unless the slave gains or loses weight it's not worth worrying too much about them.&lt;br /&gt;
&lt;br /&gt;
To put this into perspective:&lt;br /&gt;
*A pig will gain 21000 calories from eating highly caloric cookies;&lt;br /&gt;
*If she has the hungry moodlet she will gain additional calories equivalent to her Endurance level;&lt;br /&gt;
*If you cooked food she will also eat leftovers for another 200 calories;&lt;br /&gt;
*A Willful pig will resist eating 500 calories of cookies;&lt;br /&gt;
*A pig with a Powerful Metabolism will lose 500 calories at the end of the day.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Metabolism and Nature can at most make it so that a pig will be fattened 10000 calories a day less. This makes it so that she'll get fatter almost half as slow as a spineless pig with a normal metabolism. On the other hand, pigs with weak metabolisms will gain weight faster.&lt;br /&gt;
&lt;br /&gt;
===Meat===&lt;br /&gt;
There are three kinds of meat in the game:&lt;br /&gt;
*Mince (Chopped meat);&lt;br /&gt;
*Tenderloin;&lt;br /&gt;
*Virgin Meat.&lt;br /&gt;
You can sell Mince for 1 spark, Tenderloin for 2 sparks and Virgin Meat for 4 sparks.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Additionally, slaves of different ages will produce different kinds of meat:&lt;br /&gt;
*Mature slaves will never produce Virgin Meat regardless of their virginity;&lt;br /&gt;
*Young slaves will produce Virgin Meat instead of Tenderloin if they are virgins (restoring virginity will not give Virgin Meat);&lt;br /&gt;
*Lolis will always produce Virgin Meat and Mince.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The way that the game calculates how much of each meat a slave has is quite complex and not worth dissecting. However, I can give some tips:&lt;br /&gt;
*In order to maximize Tenderloin and Virgin Meat, your slave should maximize Endurance;&lt;br /&gt;
*In order to maximize Mince, your slave should maximize Physique and boob size;&lt;br /&gt;
*In order to maximize profit, your slave should have maximum boob size, a Corpulent Physique and have a Healthy Endurance (more is theoretically possible on slave generation but impossible to train);&lt;br /&gt;
*Lolis produce roughly half as much meat as both Young and Mature slaves;&lt;br /&gt;
*There's no difference in the quantity produced between Young and Mature slaves.&lt;br /&gt;
&lt;br /&gt;
===Slaughtering===&lt;br /&gt;
If you tell your farmhand to slaughter pigs automatically she will only do this if they're at least Chubby. While this might seem counterproductive at first glace, it's important to remember that every day that your pig eats at your barn comes out of your pocket at the end of each decade.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The most profitable pigs are the ones that don't require fattening. For this reason slaves that are already Chubby and Corpulent are preferable since: &lt;br /&gt;
*It takes almost as long for a Voluptuous slave to become Chubby as it does for a Bony slave to become Voluptuous. &lt;br /&gt;
*It will take twice as long for Chubby slave to become Corpulent as it does for a Voluptuous slave to become Chubby.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
While it's possible to train slaves on Fiend's spawn to fatten them up &amp;quot;for free&amp;quot; before slaughtering them later, this is most likely a waste of your time and money given the time commitment required.&lt;br /&gt;
&lt;br /&gt;
===Strategies===&lt;br /&gt;
The most obvious and natural strategy would be to [[Jack-o-nine/Gameplay/Locations/Border_of_the_Fogs#Patrol_Border_of_Fogs|patrol the Border of Fogs]] every day for a free slave. After winning, the option to &amp;quot;Fatten the sow up&amp;quot; will only be available if there is no pig and you do not have a slave, however you can still [[Jack-o-nine/Gameplay/Locations/Serpentine_Quarter#Cryostatic_Store|cryostore]] her, put her in your [[Jack-o-nine/Gameplay/Locations/Player_Housing#Extended_Rental|dungeon]] if it's empty or manually make her a pig after you choose to keep her. While one could save-scum for optimal slaves, you should still be able to find some promising slaves to turn into pigs this way as it'll blend nicely into a regular patrol routine.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Buying Chubby or Corpulent slaves with big breasts from the [[Jack-o-nine/Gameplay/Locations/White_Town#Slave_Market|Slave Market]] can be a viable strategy depending on how inexpensive you can get them. A variety of slaves can be bought for around 20-60 sparks and since you don't care about any other stats this opens up a big avenue for quick slaughtering. Keep in mind that a pig will still be fed before it is slaughtered at the end of each day. With save-scumming, one should be able to make about 760 sparks per decade while only purchasing slaves for 20 sparks. Even if you are not willing to save-scum, it should still be worth checking for any such opportunities.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
You can lock slaves in your [[Jack-o-nine/Gameplay/Locations/Player_Housing#Extended_Rental|dungeon]] and feed them highly caloric cookies, this won't fatten them as fast as making them pigs but it should cost slightly less and be overall more efficient (you're already fattening your next pig in the meantime while the current one is getting ready for slaughter).&lt;/div&gt;</summary>
		<author><name>Df</name></author>	</entry>

	<entry>
		<id>http://wiki.anime-sharing.com/hgames/index.php?title=Jack-o-nine/Gameplay/Barn&amp;diff=40963</id>
		<title>Jack-o-nine/Gameplay/Barn</title>
		<link rel="alternate" type="text/html" href="http://wiki.anime-sharing.com/hgames/index.php?title=Jack-o-nine/Gameplay/Barn&amp;diff=40963"/>
				<updated>2025-04-03T19:29:28Z</updated>
		
		<summary type="html">&lt;p&gt;Df: /* Strategies */ Beautified and corrected some information.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{jack-o-nine}}&lt;br /&gt;
=Barn=&lt;br /&gt;
A barn is an [[Jack-o-nine/Gameplay/Locations/Player_Housing#Extended_Rental|extended rental]] for your house that allows you to profit every decade from eggs, milk and meat produced by your livestock. It costs 25 sparks/decade which will be billed on your rental costs.&lt;br /&gt;
&lt;br /&gt;
Slaves assigned to the barn can be staffed under several roles:&lt;br /&gt;
*Farmhand: performs various chores and helps you maintain your livestock;&lt;br /&gt;
*Cow: produces milk which can be sold and used to stock up your cryostore;&lt;br /&gt;
*Egg layer: produces eggs which can be sold and used to stock up your cryostore;&lt;br /&gt;
*Pig: produces meat after being slaughtered which can be sold and used to stock up your cryostore.&lt;br /&gt;
&lt;br /&gt;
You can only assign one slave to each role at any given time.&lt;br /&gt;
&lt;br /&gt;
The barn can be accessed from your home's main menu under Domestic issues/Business as well as the hay icon and the stall portrait to the left of your slave/assistant portraits.&lt;br /&gt;
&lt;br /&gt;
Your barn's finances can be viewed via your home's main menu under Domestic issues/Business/Reports/Financial report.&lt;br /&gt;
&lt;br /&gt;
==Farmhand==&lt;br /&gt;
The farmhand is for all intents and purposes your barn's assistant. Not only does she help you profit more from eggs and help you sell milk when the price is highest, but she also keeps your livestock healthy for you.&lt;br /&gt;
&lt;br /&gt;
===Requirements===&lt;br /&gt;
A farmhand must have: &lt;br /&gt;
*At least 3 devotion; &lt;br /&gt;
*B+ nursing skill; &lt;br /&gt;
*B+ secretary skill. &lt;br /&gt;
&lt;br /&gt;
Otherwise she is not ready to assume the position. A slave cannot be forced to become a farmhand as the role is largely voluntary and requires a lot of autonomy.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The farmhand is responsible for:&lt;br /&gt;
*Force feeding livestock (when they are unconscious);&lt;br /&gt;
*Helping your cattle maintain Endurance, Temperance and Nature levels;&lt;br /&gt;
*Automatically bathing cows;&lt;br /&gt;
*Selling milk automatically;&lt;br /&gt;
*Helping your egg layer produce more eggs;&lt;br /&gt;
*Slaughtering your pig.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Furthermore, the farmhand can also be ordered to:&lt;br /&gt;
*Manually milk your cow for you (she will never do this automatically);&lt;br /&gt;
*Automatically fatten egg layers;&lt;br /&gt;
*Automatically fatten prisoners (your farmhand will turn prisoners into pigs after the day has ended);&lt;br /&gt;
*Automatically slaughter your pigs.&lt;br /&gt;
&lt;br /&gt;
To order your farmhand to do something automatically you must access the barn through your home's menu at Domestic issues/Business/The Barn/Farmhand orders.&lt;br /&gt;
&lt;br /&gt;
===Strategies===&lt;br /&gt;
While a barn can be run without a farmhand this is not optimal for various reasons:&lt;br /&gt;
*Livestock's endurance will drop over time;&lt;br /&gt;
*Livestock will not be force fed (if they go unconscious they will starve); &lt;br /&gt;
*Cows' hygiene will not be automatically maintained;&lt;br /&gt;
*Cows can experience more adverse effects;&lt;br /&gt;
*Egg layers will not benefit from production boosts;&lt;br /&gt;
*You will have to manually slaughter pigs by taking them to the [[Jack-o-nine/Gameplay/Locations/White_Town#Gastronomicon|Gastronomicon]].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Since having a farmhand with certain traits affects egg production, please see the [[Jack-o-nine/Gameplay/Barn#Egg_Laying|Egg Laying]] section for desirable and undesirable traits for your farmhand.&lt;br /&gt;
&lt;br /&gt;
A farmhand does not require an excessive amount of training but the required devotion can take some time to build up, but not as much as if you were trying to train an optimal egg layer or cow.&lt;br /&gt;
&lt;br /&gt;
If you do not have livestock yet, you can either store your farmhand in the [[Jack-o-nine/Gameplay/Locations/Serpentine_Quarter#Cryostatic_Store|Cryostatic Store]] (1 spark/day) or make her your farmhand. A farmhand's diet is equivalent to fresh food by default (2 sparks/day). However, you can feed her Fiend's spawn if she has a [[Jack-o-nine/Gameplay/Locations/Quarter_of_the_Outcasts#Uncle_Bo|Fiend Tattoo]] and you have enough Fiend's spawn in your storage to feed her (otherwise she will eat fresh food).&lt;br /&gt;
&lt;br /&gt;
The farmhand's food is added every decade to your food bills and does not show up in your barn's financial accounts.&lt;br /&gt;
&lt;br /&gt;
==Cow==&lt;br /&gt;
A cow is the queen of any barn. While a S+ Lactation cow is not the most profitable animal in your barn she still boasts an impressive 150-160 sparks per decade if you have a S+ Lactation cow and you're able to sell a decade's worth of production of milk at its maximum value of 4 sparks/liter. She's also a great way to manage your slaver's libido and strength since she will need to be inseminated every so often.&lt;br /&gt;
&lt;br /&gt;
===Requirements===&lt;br /&gt;
The only requirement for making a slave a cow is that she has undergone the [[Jack-o-nine/Gameplay/Locations/Serpentine_Quarter#Medical_center|permanent lactation surgery]]. Whether she accepts to enter the barn, or let alone stay in it, is a whole different matter.&lt;br /&gt;
&lt;br /&gt;
===Cow Skill===&lt;br /&gt;
The cow skill influences:&lt;br /&gt;
*Daily milk production;&lt;br /&gt;
*Whether a cow will try to escape;&lt;br /&gt;
*How the cow's Temperament, Intellect, Pride and Nature go down;&lt;br /&gt;
*Positive and negative moodlets gained from spending a night at the barn;&lt;br /&gt;
*How fast she'll develop the cow skill while staying at the barn.&lt;br /&gt;
&lt;br /&gt;
Ultimately her cow skill dictates whether or not a slave will accept her role as a cow.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Training the cow skill has increasingly adverse effects on you cows's Pride, Nature and Temperament. The higher the level of training the worse these get. Once her cow skill is A+, training might also involve inseminating or milking your cow. Both of these take 1 energy so training your cow will start taking 2 energy. If you happen to perform an insemination on your cow while training her, and this is not counted as rape, your cow will also suffer the stat decreases from insemination as if you did it inside of the barn.&lt;br /&gt;
&lt;br /&gt;
Branding a slave with the hot iron (you need a [[Jack-o-nine/Gameplay/Locations/Player_Housing|Dungeon]]) will reduce her resistance to learning the cow skill.&lt;br /&gt;
&lt;br /&gt;
Since cows will lose Pride, Nature and Temperament from staying in the barn or from being inseminated it's worthwhile to train cows with S+ Temperament in order to avoid mind-breaking them. Furthermore, you should use [[Jack-o-nine/Gameplay/Items#Women.27s_Clothing_.26_Apparel|clothes]] that increase Temperament in order to mitigate passive and active losses of this stat.&lt;br /&gt;
&lt;br /&gt;
===Making your slave a cow===&lt;br /&gt;
In order for your slave to willingly enter the barn you only need:&lt;br /&gt;
*The sum of her obedience and fear to be higher than 0.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
If your cow has already spent some time in the barn and you removed her or she escaped from the barn, then she might refuse to re-enter. In order for her to not refuse you'll need:&lt;br /&gt;
*The sum of her obedience and fear to be higher than 4 or 6 if she has had negative or extremely negative experiences in the barn respectively.&lt;br /&gt;
&lt;br /&gt;
This can happen due to her cow skill being too low, not having a farmhand assigned or the cow having previously escaped from the barn.&lt;br /&gt;
&lt;br /&gt;
===Nights in the barn===&lt;br /&gt;
When a cow spends a night in the barn several things can happen depending on her cow skill. Since the code is rather complex it's not worthwhile to go over every single circumstance. As a player, all you need to know is that:&lt;br /&gt;
*S+ cows and mind-broken cows do not suffer Pride, Temperament and Nature losses;&lt;br /&gt;
*S+ cows and mind-broken cows will instead suffer Intellect losses;&lt;br /&gt;
*All losses are aggravated when there is no farmhand;&lt;br /&gt;
*B+ cows with no farmhand and without the Inured to Helplessness or Loves Helplessness traits will generate negative moodlets that will make it harder for cows to return to the barn if you take them out or they escape;&lt;br /&gt;
*&amp;lt;B+ cows will also generate these moodlets;&lt;br /&gt;
*Sanity doesn't aggravate skill loss but increases the likelihood of suicide if the cow has despair;&lt;br /&gt;
*All cows under S+ generate some cow skill, so keeping cows in the barn will slowly teach them the skill.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The only way to remove negative moodlets gained in the barn is for the cow to gain positive moodlets in the barn, this only happens when:&lt;br /&gt;
*Your cow has A+ or S+ cow skill with a farmhand and/or she has Inured to Helplessness or Loves Helplessness.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
A cow's Endurance will also be impacted from staying in the barn and will start trending towards Weakened. If you have a farmhand, she will attempt to keep your cow's endurance at Healthy.&lt;br /&gt;
&lt;br /&gt;
On the 1st and 10th nights of your cow staying in the barn you will receive an update about how your cow is accepting her new role. These updates are mostly cosmetic and reflect your cow's skill and her sanity.&lt;br /&gt;
 &lt;br /&gt;
An S+ cow will only update you about her 1st night and no further updates will be generated.&lt;br /&gt;
&lt;br /&gt;
It's worth mentioning that these are only passive changes. Actions like restraining your cow or fucking her in the barn can have further consequences that you should account for.&lt;br /&gt;
&lt;br /&gt;
===Escaping===&lt;br /&gt;
Every night a cow might escape from the barn if:&lt;br /&gt;
*She is not mind-broken and she is not restrained;&lt;br /&gt;
*Her cow skill is lower than S+;&lt;br /&gt;
*The sum of her cow skill, obedience and fear multiplied by two is lower than a random number between 8 and 12.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
If your cow escapes she will not gain cow experience or any of the negative stat decreases from staying at the barn. Additionally, your cow will receive:&lt;br /&gt;
*3 negative moodlets;&lt;br /&gt;
*Guilt proportional to her cow skill.&lt;br /&gt;
&lt;br /&gt;
Escaped cows will remain in the barn unlike regular escaped slaves, however if you do not take them out of the barn and punish them their aura will be affected by the unpunished guilt and they're just as likely (if not more) to attempt to escape the following day.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
If you're having problems with a cow escaping either train the slave to be more obedient, raise her cow level, restrain her or mind-break her.&lt;br /&gt;
&lt;br /&gt;
===Suicide===&lt;br /&gt;
Every night a cow might commit suicide if:&lt;br /&gt;
*She is not mind-broken and she is not restricted;&lt;br /&gt;
*Her despair is higher than her nature plus her cow custom, and if a random number between 0 and 10 is lower than her despair.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Cow custom is as follows:&lt;br /&gt;
*6 if S+ cow skill (a mind-broken cow with S+ skill will have this custom level);&lt;br /&gt;
*5 if A+ cow skill;&lt;br /&gt;
*4 if A+ cow skill and sanity;&lt;br /&gt;
*3 if B+ cow skill;&lt;br /&gt;
*2 if B+ cow kill and sanity;&lt;br /&gt;
*1 if &amp;lt;B+ cow skill;&lt;br /&gt;
*0 if mind-broken.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Nature is one of the hardest stats to increase and any long term cow is very likely going to end up Spineless, for this reason it's very hard to prevent suicides if your cow has Despair. The best course of action would be to prevent Despair from building up entirely. Alternatively, you can restrain your cow or mind-break her.&lt;br /&gt;
&lt;br /&gt;
===Restraining===&lt;br /&gt;
Restrained cows will suffer from a variety of penalties which depend on how much she likes helplessness:&lt;br /&gt;
*Claustrophobia:&lt;br /&gt;
**+20 fear, +20 despair, -20 mood, +5 awareness;&lt;br /&gt;
**If fear is lower than sensitivity, then the cow's fear becomes her sensitivity.&lt;br /&gt;
*Normal:&lt;br /&gt;
**+5 fear, +10 despair, -10 mood, +5 awareness;&lt;br /&gt;
**If fear is lower than sensitivity, then the cow's fear becomes sensitivity - 1.&lt;br /&gt;
*Inured to Helplessness:&lt;br /&gt;
**+3 fear, +5 despair, -5 mood, +3 awareness;&lt;br /&gt;
**If fear is lower than sensitivity - nature, then fear becomes sensitivity - nature.&lt;br /&gt;
*Likes Helplessness:&lt;br /&gt;
**+0 fear, +2 mood.&lt;br /&gt;
Regardless of how much your cow loves or hates her helplessness, all cows also suffer:&lt;br /&gt;
*-1 energy;&lt;br /&gt;
*-1 endurance;&lt;br /&gt;
*+1 deprivation xp;&lt;br /&gt;
*+3 negative prisoner moodlet.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Restraining your cow has severe consequences so it's not an action that should be done lightly.&lt;br /&gt;
&lt;br /&gt;
===Diet===&lt;br /&gt;
Your cow has four options for her diet:&lt;br /&gt;
*Standard cattle food;&lt;br /&gt;
*Calorific food; &lt;br /&gt;
*Fiend's cum;&lt;br /&gt;
*Starving.&lt;br /&gt;
Standard cattle food costs 1 spark/100 calories, Calorific food costs 0,5 sparks/100 calories and Fiend's cum costs 1 spark/100 calories. Starving is free!&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Calorific food makes your cow require more calories in order for her to be satisfied, thus making it about 1.5x more expensive than either of the other options.&lt;br /&gt;
In order to maximize your profit margins you should switch to Fiend's cum as soon as possible. Make sure that you have your own [[Jack-o-nine/Fiend|fog fiend]] beforehand or you will have to purchase fiend's cum to feed the cow.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
A cow that is being starved will also experience:&lt;br /&gt;
*+5 fear;&lt;br /&gt;
*+5 despair;&lt;br /&gt;
*-5 mood;&lt;br /&gt;
*Endurance and Physique losses.&lt;br /&gt;
&lt;br /&gt;
===Lactation===&lt;br /&gt;
Lactation is a stat inherent to all slaves that have the permanent lactation enhancement. But in order to achieve maximum lactation you must:&lt;br /&gt;
*Have a mature slave;&lt;br /&gt;
*Maximum boob size;&lt;br /&gt;
*S+ cow skill;&lt;br /&gt;
*S+ impregnation;&lt;br /&gt;
*4+ habit;&lt;br /&gt;
*Ecstatic mood;&lt;br /&gt;
*Chubby physique (corpulent will not boost production any further and has other negative effects).&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Her Lactation will be labelled as S+ Dairy Cow if it's within 36-37 daily milk gain, this means that your impregnation can only drop to at most an S- before you lose the S+ Lactation rating. While the stat is mostly cosmetic it is an excellent indicator on whether or not you're maximizing your milk production since the maximum milk possible is 37 and S+ Dairy Cow is only attainable if you have 36 or more.&lt;br /&gt;
&lt;br /&gt;
While you can make Young or even Loli slaves lactate, it should be noted that they will never be able to achieve S+ Lactation due to Mature slaves receiving a +2 bonus to Lactation (35 and 34 is not enough to be labelled as a S+ Dairy Cow).&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Factors that can reduce lactation are:&lt;br /&gt;
- Bony physique (1/2);&lt;br /&gt;
- Illness (2/3);&lt;br /&gt;
- Mind-broken (2/3).&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
A mind-broken cow is not good by any means, but is better than having no cow at all.&lt;br /&gt;
&lt;br /&gt;
===Impregnation===&lt;br /&gt;
The key to maintaining high levels of lactation is impregnation. There's three ways to do it:&lt;br /&gt;
*You can do it yourself by fucking your cow;&lt;br /&gt;
*You can request that your cow be inseminated;&lt;br /&gt;
*You can request that your cow be fully inseminated.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Requesting insemination costs sparks and has other effects that you should take into consideration:&lt;br /&gt;
&lt;br /&gt;
*Group insemination:&lt;br /&gt;
**Has the same resistance as a vaginal sex lesson (if she resists it'll be treated as rape);&lt;br /&gt;
**Your cow will be 40-45% inseminated;&lt;br /&gt;
**No disease risk;&lt;br /&gt;
**30 sparks.&lt;br /&gt;
*Minotaur (full) insemination:&lt;br /&gt;
**Has the same resistance as a horse lesson (if she resists it'll be treated as rape);&lt;br /&gt;
**Your cow will be 100-110% inseminated;&lt;br /&gt;
**Disease risk (about 2/3 of the time);&lt;br /&gt;
**Injury risk (if Endurance is lower than A+ and horse and vaginal fisting skills are below B+);&lt;br /&gt;
**60 sparks.&lt;br /&gt;
&lt;br /&gt;
Full insemination is always worthwhile for your first time or if your cow's insemination drops to F-. Otherwise it might be more cost effective to do group insemination give that there's no risk of diseases or injury.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
If you want to inseminate your own cow you should know that how well you can inseminate her is determined by:&lt;br /&gt;
*Your sex skill;&lt;br /&gt;
*Your excitement.&lt;br /&gt;
For this reason, how many times you have to fuck your cow is completely dependent on your stats and skills.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
When fucking your cow in the barn, and it is not considered as rape, your cow's stats will change by:&lt;br /&gt;
*+1 Habit;&lt;br /&gt;
*-1 Pride;&lt;br /&gt;
*-1 Nature;&lt;br /&gt;
*-1 Temperament;&lt;br /&gt;
&lt;br /&gt;
For this reason it's advised that you use [[Jack-o-nine/Gameplay/Items#Women.27s_Clothing_.26_Apparel|clothes]] that boost Temperament in order to mitigate the loss of the stat since Pride isn't desirable in any slave and Nature is the hardest stat in the game to raise. You should also avoid fucking your cow multiple times a day in order to avoid inadvertent Temperament rank drops.&lt;br /&gt;
&lt;br /&gt;
===Milking===&lt;br /&gt;
If your cow has S+ Lactation, or close to it, the optimal milking rotation is to milk your cow every 2-3 days.&lt;br /&gt;
&lt;br /&gt;
A more average cow's optimal milking rotation is closer to every 2 days. You can adjust your milking rotation by taking into consideration the per day milk gain and the amount of milk you'd get from milking the cow.&lt;br /&gt;
&lt;br /&gt;
The way that milking works is that if you will gain 1 liter of milk for every 10 milk, rounded down. (E.g.: Your cow has 37 milk, if you milk her she will give you 3 liters of milk and 7 milk will carry over to the next day.)&lt;br /&gt;
 &lt;br /&gt;
For this reason it's better to let 2-3 days pass before milking your cow since there's also a random bonus to daily milk generation which might give you rounder numbers.&lt;br /&gt;
&lt;br /&gt;
If you milk your cow when you already have 100 milk stored in your barn the milk will be wasted. It's better to sell some milk before milking your cow depending on how many liters of milk you'll be getting.&lt;br /&gt;
&lt;br /&gt;
===Milk Price/Demand===&lt;br /&gt;
The milk price varies between 1$ and 7$ per liter.&lt;br /&gt;
&lt;br /&gt;
Whether the price of milk rises, falls or remains the same is up to chance, but it will not increase or decrease more than one 1$ each day.&lt;br /&gt;
&lt;br /&gt;
Asking [[Jack-o-nine/Gameplay/Locations/Quarter_of_the_Outcasts#Public_Animal_Farm|Milky]] for a tip costs 5$. When you do, she will tell you how the milk price will develop tomorrow based on the demand for milk. This process is mostly random, but:&lt;br /&gt;
*If the milk price is 7$ asking for a tip halves the likelihood of the price going down;&lt;br /&gt;
*If the milk price is between 2$ and 6$ asking for a tip halves the likelihood of the price going down;&lt;br /&gt;
*If the milk price is 1$ asking for a tip doubles the likelihood of the price going up.&lt;br /&gt;
*There's also a 1/6 chance that Milky will not know how the price of milk will develop which in turn makes the change random (the player won't be charged the 5$ when this happens).&lt;br /&gt;
&lt;br /&gt;
Since it is always advantageous to ask for a tip there are no downsides to doing so if the player is willing to spend sparks in order to have more amenable prices.&lt;br /&gt;
&lt;br /&gt;
   '''Note:''' The cost on average per decade of asking for a tip is 41$.&lt;br /&gt;
&lt;br /&gt;
===Strategies===&lt;br /&gt;
If you are looking to maximize your cow's daily milk production your cow should be as follows:&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Name !! Skill !! Rating&lt;br /&gt;
|-&lt;br /&gt;
| Cow || Endurance || &amp;lt;font color=&amp;quot;#0000D8&amp;quot;&amp;gt;Healthy B+&amp;lt;/font&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| || Temperament || &amp;lt;font color=&amp;quot;#009900&amp;quot;&amp;gt;Passionate S+&amp;lt;/font&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| || Physique || &amp;lt;font color=&amp;quot;#cd0000&amp;quot;&amp;gt;Corpulent F-&amp;lt;/font&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| || Cow || &amp;lt;font color=&amp;quot;#009900&amp;quot;&amp;gt;Queen of Kine S+&amp;lt;/font&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| || Vaginal Sex || &amp;lt;font color=&amp;quot;#009900&amp;quot;&amp;gt;S+&amp;lt;/font&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| || Vaginal Fisting || &amp;lt;font color=&amp;quot;#0000D8&amp;quot;&amp;gt;B+&amp;lt;/font&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| || Horse Mating || &amp;lt;font color=&amp;quot;#0000D8&amp;quot;&amp;gt;B+&amp;lt;/font&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| || Mood || &amp;lt;font color=&amp;quot;#009900&amp;quot;&amp;gt;Ecstatic S+&amp;lt;/font&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| || Impregnation || &amp;lt;font color=&amp;quot;#009900&amp;quot;&amp;gt;Dairy Cow S+&amp;lt;/font&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| || Breasts || Stupendous&lt;br /&gt;
|-&lt;br /&gt;
| || Age || Mature&lt;br /&gt;
|-&lt;br /&gt;
| || Habit || 4&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
You should also:&lt;br /&gt;
*Have a farmhand;&lt;br /&gt;
*Milk/Have your cow milked every 2-3 days;&lt;br /&gt;
*Fuck your cow to prevent impregnation from dropping below S+;&lt;br /&gt;
*Switch her diet to fiend's cum for (almost) free food;&lt;br /&gt;
*Equip Mood boosting [[Jack-o-nine/Gameplay/Items#Women.27s_Clothing_.26_Apparel|clothes]];&lt;br /&gt;
*Equip Temperament boosting [[Jack-o-nine/Gameplay/Items#Women.27s_Clothing_.26_Apparel|clothes]];&lt;br /&gt;
*Ask for tips if you need the price of milk to go up or to remain at its maximum of 7$.&lt;br /&gt;
Some other things that you should keep in mind are that:&lt;br /&gt;
*The Indolent trait, fire branding and nose ring will help with training the Cow skill but are not required;&lt;br /&gt;
*Maintaining cows with Endurance above Healthy B+ is a Sisyphean task due to Endurance with a farmhand decaying to Healthy B+ (anything above that will slowly be lost);&lt;br /&gt;
*Maintaining cows with Physiques below Corpulent F- is similarly Sisyphean because your farmhand won't properly adjust the cow's calories to make up for an Endurance above Healthy B+ so we slowly lose weight;&lt;br /&gt;
*Locking your cow can have severe impacts on aura, mood and stamina which is best avoided.&lt;br /&gt;
 &lt;br /&gt;
   '''Note:''' It is possible to passively train Cow skill by having your slave stay in the barn if you have a farmhand, but this is suboptimal at best.&lt;br /&gt;
   '''Note:''' A mind broken perfect cow will still produce 12 milk which is better than nothing, but if she has not been properly trained you'll have to restrain her which will further reduce milk production.&lt;br /&gt;
&lt;br /&gt;
==Egg layer==&lt;br /&gt;
An egg layer is the work horse of any barn. Due to your farmhand further boosting egg production, an egg layer can easily be the most profitable animal in your barn. An optimal egg layer can make around 180-220 sparks per decade.&lt;br /&gt;
&lt;br /&gt;
===Requirements===&lt;br /&gt;
The only requirement for making a slave an egg layer is that she has undergone [[Jack-o-nine/Gameplay/Locations/Serpentine_Quarter#Medical_center|oviparity surgery]]. Whether she accepts to enter the barn is a whole different matter.&lt;br /&gt;
&lt;br /&gt;
===Making your slave an egg layer===&lt;br /&gt;
In order for your slave to enter the barn without rebelling she needs to either:&lt;br /&gt;
*Be mind-broken;&lt;br /&gt;
*Have over 4 devotion and not be spoiled;&lt;br /&gt;
*Have 5 devotion;&lt;br /&gt;
*Be unconscious;&lt;br /&gt;
*Be under the influence of [[Jack-o-nine/Gameplay/Magic#Domini_Dictum|Domini Dictum]].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Unlike cows, egg layers cannot escape from the barn.&lt;br /&gt;
&lt;br /&gt;
===Egg laying===&lt;br /&gt;
The amount of eggs that an egg layer will lay per day is determined by:&lt;br /&gt;
*Age;&lt;br /&gt;
*Stamina;&lt;br /&gt;
*Physique;&lt;br /&gt;
*A pseudo-random number between 3 and 6.&lt;br /&gt;
&lt;br /&gt;
This means that egg layers can lay anywhere between 3 and 18 eggs a day.&lt;br /&gt;
&lt;br /&gt;
An egg layer that is recovering from a surgery will not produce any eggs.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Theoretically, the perfect egg layer would be:&lt;br /&gt;
*Mature;&lt;br /&gt;
*Enduring;&lt;br /&gt;
*Corpulent.&lt;br /&gt;
&lt;br /&gt;
However, this combination of traits is impossible to train. It's possible that a slave might have them when she's generated but if she loses physique or endurance, it'll become impossible for her to be both Corpulent and Enduring no matter what you do.&lt;br /&gt;
&lt;br /&gt;
Since this is completely dependent on luck, an optimal egg layer will most likely be producing 13-16 eggs per day instead of 15-18 eggs per day.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
A farmhand is indispensable if you want to maximize your egg sales:&lt;br /&gt;
*Having a farmhand will boost your egg layer's production by 20%;&lt;br /&gt;
Depending on whether she has some traits, you can get a further:&lt;br /&gt;
*-10% if your farmhand is Homophobic;&lt;br /&gt;
*20% if your farmhand is Bisexual;&lt;br /&gt;
*30% if your farmhand is a Lesbian.&lt;br /&gt;
&lt;br /&gt;
If you happen to find a slave that is a Lesbian then you should make her a farmhand. On the other hand, it's not required for you to train a slave in order for her to become Bisexual since farmhands will generate lesbian xp over time and develop the trait on their own as long as they have a cow and/or a egg layer to take care of. Due to limitations in the code, your farmhand will not have the Bisexual trait displayed if she develops it while in the barn.&lt;br /&gt;
&lt;br /&gt;
Not having a farmhand also means that your egg layer's Endurance will drop to Healthy. An egg layer without the Torpid trait will exercise in order to raise her Endurance to Healthy.&lt;br /&gt;
&lt;br /&gt;
===Strategies===&lt;br /&gt;
Egg layers do not need any skills but given that you require high levels of devotion in order for them to willingly enter the barn you would want to develop her skills anyway.&lt;br /&gt;
&lt;br /&gt;
In order for you to have an optimal egg layer she should be:&lt;br /&gt;
*Mature;&lt;br /&gt;
*Corpulent Physique;&lt;br /&gt;
*Healthy Endurance (Enduring and Tough would be better);&lt;br /&gt;
*Have a farmhand (without Homophobia);&lt;br /&gt;
*No Weak Metabolism (she'll lose physique while in the barn);&lt;br /&gt;
*Give her a Fiend Tattoo for (nearly) free food (she will only eat fiend's spawn if you have enough to feed her with).&lt;br /&gt;
Ordering your farmhand to force feed your egg layer is a viable way to increase her physique. Just make sure to turn it off once she's corpulent or you'll be needlessly spending more sparks on food.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
As far as I can tell, forcing a slave to become an egg layer is viable since production is not impacted by mood, obedience or sanity.&lt;br /&gt;
&lt;br /&gt;
==Pig==&lt;br /&gt;
The pig. Unlike all the other livestock the pig is the most expendable. Her role is to eat highly caloric food, gain weight and be slaughtered. Preferably as fast as possible in order to maximize profit. A good pig can generate anywhere between 80-130 sparks worth of meat and unlike the cow and egg layer you can profit from having multiple pigs in a decade.&lt;br /&gt;
&lt;br /&gt;
===Making your slave a pig===&lt;br /&gt;
In order for your slave to enter the barn without rebelling she needs to either:&lt;br /&gt;
*Be mind-broken;&lt;br /&gt;
*Have Stupid or Retarded Intellect;&lt;br /&gt;
*Have the Moronic trait;&lt;br /&gt;
*Be unconscious;&lt;br /&gt;
*Be under the influence of [[Jack-o-nine/Gameplay/Magic#Domini_Dictum|Domini Dictum]];&lt;br /&gt;
*Be fetched from the dungeon by the farmhand.&lt;br /&gt;
&lt;br /&gt;
If your slave has a combination of high devotion, low Nature, 0 spoiling and you have high stats then it's possible for her to resign herself to her fate without rebelling despite her knowing that becoming a pig is the same thing as a death sentence.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Unlike cows, pigs cannot escape from the barn.&lt;br /&gt;
&lt;br /&gt;
===Diet===&lt;br /&gt;
A pig's diet consists exclusively of weight gain cookies. You cannot change this.&lt;br /&gt;
&lt;br /&gt;
However, slaves with high Nature will resist eating these to some extent, thus making their caloric intake lower and weight gain slower. Slaves with powerful metabolism will also gain weight slower.&lt;br /&gt;
&lt;br /&gt;
Since traits like metabolism are not revealed unless the slave gains or loses weight it's not worth worrying too much about them.&lt;br /&gt;
&lt;br /&gt;
To put this into perspective:&lt;br /&gt;
*A pig will gain 21000 calories from eating highly caloric cookies;&lt;br /&gt;
*If she has the hungry moodlet she will gain additional calories equivalent to her Endurance level;&lt;br /&gt;
*If you cooked food she will also eat leftovers for another 200 calories;&lt;br /&gt;
*A Willful pig will resist eating 500 calories of cookies;&lt;br /&gt;
*A pig with a Powerful Metabolism will lose 500 calories at the end of the day.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Metabolism and Nature can at most make it so that a pig will be fattened 10000 calories a day less. This makes it so that she'll get fatter almost half as slow as a spineless pig with a normal metabolism. On the other hand, pigs with weak metabolisms will gain weight faster.&lt;br /&gt;
&lt;br /&gt;
===Meat===&lt;br /&gt;
There are three kinds of meat in the game:&lt;br /&gt;
*Mince (Chopped meat);&lt;br /&gt;
*Tenderloin;&lt;br /&gt;
*Virgin Meat.&lt;br /&gt;
You can sell Mince for 1 spark, Tenderloin for 2 sparks and Virgin Meat for 4 sparks.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Additionally, slaves of different ages will produce different kinds of meat:&lt;br /&gt;
*Mature slaves will never produce Virgin Meat regardless of their virginity;&lt;br /&gt;
*Young slaves will produce Virgin Meat instead of Tenderloin if they are virgins (restoring virginity will not give Virgin Meat);&lt;br /&gt;
*Lolis will always produce Virgin Meat and Mince.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The way that the game calculates how much of each meat a slave has is quite complex and not worth dissecting. However, I can give some tips:&lt;br /&gt;
*In order to maximize Tenderloin and Virgin Meat, your slave should maximize Endurance;&lt;br /&gt;
*In order to maximize Mince, your slave should maximize Physique and boob size;&lt;br /&gt;
*In order to maximize profit, your slave should have maximum boob size, a Corpulent Physique and have a Healthy Endurance (more is theoretically possible on slave generation but impossible to train);&lt;br /&gt;
*Lolis produce roughly half as much meat as both Young and Mature slaves;&lt;br /&gt;
*There's no difference in the quantity produced between Young and Mature slaves.&lt;br /&gt;
&lt;br /&gt;
===Slaughtering===&lt;br /&gt;
If you tell your farmhand to slaughter pigs automatically she will only do this if they're at least Chubby. While this might seem counterproductive at first glace, it's important to remember that every day that your pig eats at your barn comes out of your pocket at the end of each decade.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The most profitable pigs are the ones that don't require fattening. For this reason slaves that are already Chubby and Corpulent are preferable since: &lt;br /&gt;
*It takes almost as long for a Voluptuous slave to become Chubby as it does for a Bony slave to become Voluptuous. &lt;br /&gt;
*It will take twice as long for Chubby slave to become Corpulent as it does for a Voluptuous slave to become Chubby.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
While it's possible to train slaves on Fiend's spawn to fatten them up &amp;quot;for free&amp;quot; before slaughtering them later, this is most likely a waste of your time and money given the time commitment required.&lt;br /&gt;
&lt;br /&gt;
===Strategies===&lt;br /&gt;
The most obvious and natural strategy would be to [[Jack-o-nine/Gameplay/Locations/Border_of_the_Fogs#Patrol_Border_of_Fogs|patrol the Border of Fogs]] every day for a free slave. After winning, the option to &amp;quot;Fatten the sow up&amp;quot; will only be available if there is no pig and you do not have a slave, however you can still [[Jack-o-nine/Gameplay/Locations/Serpentine_Quarter#Cryostatic_Store|cryostore]] her, put her in your [[Jack-o-nine/Gameplay/Locations/Player_Housing#Extended_Rental|dungeon]] if it's empty or manually make her a pig after you choose to keep her. While one could save-scum for optimal slaves, you should still be able to find some promising slaves to turn into pigs this way as it'll blend nicely into a regular patrol routine.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Buying Chubby or Corpulent slaves with big breasts from the [[Jack-o-nine/Gameplay/Locations/White_Town#Slave_Market|Slave Market]] can be a viable strategy depending on how inexpensive you can get them. A variety of slaves can be bought for around 20-60 sparks and since you don't care about any other stats this opens up a big avenue for quick slaughtering. Keep in mind that a pig will still be fed before it is slaughtered at the end of each day. With save-scumming, one should be able to make about 760 sparks per decade while only purchasing slaves for 20 sparks. Even if you are not willing to save-scum, it should still be worth checking for any such opportunities.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
You can lock slaves in your [[Jack-o-nine/Gameplay/Locations/Player_Housing#Extended_Rental|dungeon]] and feed them highly caloric cookies, this won't fatten them as fast as making them pigs but it should cost slightly less and be overall more efficient (you're already fattening your next pig in the meantime while the current one is getting ready for slaughter).&lt;/div&gt;</summary>
		<author><name>Df</name></author>	</entry>

	<entry>
		<id>http://wiki.anime-sharing.com/hgames/index.php?title=Jack-o-nine/Gameplay/Barn&amp;diff=40962</id>
		<title>Jack-o-nine/Gameplay/Barn</title>
		<link rel="alternate" type="text/html" href="http://wiki.anime-sharing.com/hgames/index.php?title=Jack-o-nine/Gameplay/Barn&amp;diff=40962"/>
				<updated>2025-04-03T17:41:32Z</updated>
		
		<summary type="html">&lt;p&gt;Df: /* Milk Price/Demand */  Changed information to reflect v2.3&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{jack-o-nine}}&lt;br /&gt;
=Barn=&lt;br /&gt;
A barn is an [[Jack-o-nine/Gameplay/Locations/Player_Housing#Extended_Rental|extended rental]] for your house that allows you to profit every decade from eggs, milk and meat produced by your livestock. It costs 25 sparks/decade which will be billed on your rental costs.&lt;br /&gt;
&lt;br /&gt;
Slaves assigned to the barn can be staffed under several roles:&lt;br /&gt;
*Farmhand: performs various chores and helps you maintain your livestock;&lt;br /&gt;
*Cow: produces milk which can be sold and used to stock up your cryostore;&lt;br /&gt;
*Egg layer: produces eggs which can be sold and used to stock up your cryostore;&lt;br /&gt;
*Pig: produces meat after being slaughtered which can be sold and used to stock up your cryostore.&lt;br /&gt;
&lt;br /&gt;
You can only assign one slave to each role at any given time.&lt;br /&gt;
&lt;br /&gt;
The barn can be accessed from your home's main menu under Domestic issues/Business as well as the hay icon and the stall portrait to the left of your slave/assistant portraits.&lt;br /&gt;
&lt;br /&gt;
Your barn's finances can be viewed via your home's main menu under Domestic issues/Business/Reports/Financial report.&lt;br /&gt;
&lt;br /&gt;
==Farmhand==&lt;br /&gt;
The farmhand is for all intents and purposes your barn's assistant. Not only does she help you profit more from eggs and help you sell milk when the price is highest, but she also keeps your livestock healthy for you.&lt;br /&gt;
&lt;br /&gt;
===Requirements===&lt;br /&gt;
A farmhand must have: &lt;br /&gt;
*At least 3 devotion; &lt;br /&gt;
*B+ nursing skill; &lt;br /&gt;
*B+ secretary skill. &lt;br /&gt;
&lt;br /&gt;
Otherwise she is not ready to assume the position. A slave cannot be forced to become a farmhand as the role is largely voluntary and requires a lot of autonomy.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The farmhand is responsible for:&lt;br /&gt;
*Force feeding livestock (when they are unconscious);&lt;br /&gt;
*Helping your cattle maintain Endurance, Temperance and Nature levels;&lt;br /&gt;
*Automatically bathing cows;&lt;br /&gt;
*Selling milk automatically;&lt;br /&gt;
*Helping your egg layer produce more eggs;&lt;br /&gt;
*Slaughtering your pig.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Furthermore, the farmhand can also be ordered to:&lt;br /&gt;
*Manually milk your cow for you (she will never do this automatically);&lt;br /&gt;
*Automatically fatten egg layers;&lt;br /&gt;
*Automatically fatten prisoners (your farmhand will turn prisoners into pigs after the day has ended);&lt;br /&gt;
*Automatically slaughter your pigs.&lt;br /&gt;
&lt;br /&gt;
To order your farmhand to do something automatically you must access the barn through your home's menu at Domestic issues/Business/The Barn/Farmhand orders.&lt;br /&gt;
&lt;br /&gt;
===Strategies===&lt;br /&gt;
While a barn can be run without a farmhand this is not optimal for various reasons:&lt;br /&gt;
*Livestock's endurance will drop over time;&lt;br /&gt;
*Livestock will not be force fed (if they go unconscious they will starve); &lt;br /&gt;
*Cows' hygiene will not be automatically maintained;&lt;br /&gt;
*Cows can experience more adverse effects;&lt;br /&gt;
*Egg layers will not benefit from production boosts;&lt;br /&gt;
*You will have to manually slaughter pigs by taking them to the [[Jack-o-nine/Gameplay/Locations/White_Town#Gastronomicon|Gastronomicon]].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Since having a farmhand with certain traits affects egg production, please see the [[Jack-o-nine/Gameplay/Barn#Egg_Laying|Egg Laying]] section for desirable and undesirable traits for your farmhand.&lt;br /&gt;
&lt;br /&gt;
A farmhand does not require an excessive amount of training but the required devotion can take some time to build up, but not as much as if you were trying to train an optimal egg layer or cow.&lt;br /&gt;
&lt;br /&gt;
If you do not have livestock yet, you can either store your farmhand in the [[Jack-o-nine/Gameplay/Locations/Serpentine_Quarter#Cryostatic_Store|Cryostatic Store]] (1 spark/day) or make her your farmhand. A farmhand's diet is equivalent to fresh food by default (2 sparks/day). However, you can feed her Fiend's spawn if she has a [[Jack-o-nine/Gameplay/Locations/Quarter_of_the_Outcasts#Uncle_Bo|Fiend Tattoo]] and you have enough Fiend's spawn in your storage to feed her (otherwise she will eat fresh food).&lt;br /&gt;
&lt;br /&gt;
The farmhand's food is added every decade to your food bills and does not show up in your barn's financial accounts.&lt;br /&gt;
&lt;br /&gt;
==Cow==&lt;br /&gt;
A cow is the queen of any barn. While a S+ Lactation cow is not the most profitable animal in your barn she still boasts an impressive 150-160 sparks per decade if you have a S+ Lactation cow and you're able to sell a decade's worth of production of milk at its maximum value of 4 sparks/liter. She's also a great way to manage your slaver's libido and strength since she will need to be inseminated every so often.&lt;br /&gt;
&lt;br /&gt;
===Requirements===&lt;br /&gt;
The only requirement for making a slave a cow is that she has undergone the [[Jack-o-nine/Gameplay/Locations/Serpentine_Quarter#Medical_center|permanent lactation surgery]]. Whether she accepts to enter the barn, or let alone stay in it, is a whole different matter.&lt;br /&gt;
&lt;br /&gt;
===Cow Skill===&lt;br /&gt;
The cow skill influences:&lt;br /&gt;
*Daily milk production;&lt;br /&gt;
*Whether a cow will try to escape;&lt;br /&gt;
*How the cow's Temperament, Intellect, Pride and Nature go down;&lt;br /&gt;
*Positive and negative moodlets gained from spending a night at the barn;&lt;br /&gt;
*How fast she'll develop the cow skill while staying at the barn.&lt;br /&gt;
&lt;br /&gt;
Ultimately her cow skill dictates whether or not a slave will accept her role as a cow.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Training the cow skill has increasingly adverse effects on you cows's Pride, Nature and Temperament. The higher the level of training the worse these get. Once her cow skill is A+, training might also involve inseminating or milking your cow. Both of these take 1 energy so training your cow will start taking 2 energy. If you happen to perform an insemination on your cow while training her, and this is not counted as rape, your cow will also suffer the stat decreases from insemination as if you did it inside of the barn.&lt;br /&gt;
&lt;br /&gt;
Branding a slave with the hot iron (you need a [[Jack-o-nine/Gameplay/Locations/Player_Housing|Dungeon]]) will reduce her resistance to learning the cow skill.&lt;br /&gt;
&lt;br /&gt;
Since cows will lose Pride, Nature and Temperament from staying in the barn or from being inseminated it's worthwhile to train cows with S+ Temperament in order to avoid mind-breaking them. Furthermore, you should use [[Jack-o-nine/Gameplay/Items#Women.27s_Clothing_.26_Apparel|clothes]] that increase Temperament in order to mitigate passive and active losses of this stat.&lt;br /&gt;
&lt;br /&gt;
===Making your slave a cow===&lt;br /&gt;
In order for your slave to willingly enter the barn you only need:&lt;br /&gt;
*The sum of her obedience and fear to be higher than 0.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
If your cow has already spent some time in the barn and you removed her or she escaped from the barn, then she might refuse to re-enter. In order for her to not refuse you'll need:&lt;br /&gt;
*The sum of her obedience and fear to be higher than 4 or 6 if she has had negative or extremely negative experiences in the barn respectively.&lt;br /&gt;
&lt;br /&gt;
This can happen due to her cow skill being too low, not having a farmhand assigned or the cow having previously escaped from the barn.&lt;br /&gt;
&lt;br /&gt;
===Nights in the barn===&lt;br /&gt;
When a cow spends a night in the barn several things can happen depending on her cow skill. Since the code is rather complex it's not worthwhile to go over every single circumstance. As a player, all you need to know is that:&lt;br /&gt;
*S+ cows and mind-broken cows do not suffer Pride, Temperament and Nature losses;&lt;br /&gt;
*S+ cows and mind-broken cows will instead suffer Intellect losses;&lt;br /&gt;
*All losses are aggravated when there is no farmhand;&lt;br /&gt;
*B+ cows with no farmhand and without the Inured to Helplessness or Loves Helplessness traits will generate negative moodlets that will make it harder for cows to return to the barn if you take them out or they escape;&lt;br /&gt;
*&amp;lt;B+ cows will also generate these moodlets;&lt;br /&gt;
*Sanity doesn't aggravate skill loss but increases the likelihood of suicide if the cow has despair;&lt;br /&gt;
*All cows under S+ generate some cow skill, so keeping cows in the barn will slowly teach them the skill.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The only way to remove negative moodlets gained in the barn is for the cow to gain positive moodlets in the barn, this only happens when:&lt;br /&gt;
*Your cow has A+ or S+ cow skill with a farmhand and/or she has Inured to Helplessness or Loves Helplessness.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
A cow's Endurance will also be impacted from staying in the barn and will start trending towards Weakened. If you have a farmhand, she will attempt to keep your cow's endurance at Healthy.&lt;br /&gt;
&lt;br /&gt;
On the 1st and 10th nights of your cow staying in the barn you will receive an update about how your cow is accepting her new role. These updates are mostly cosmetic and reflect your cow's skill and her sanity.&lt;br /&gt;
 &lt;br /&gt;
An S+ cow will only update you about her 1st night and no further updates will be generated.&lt;br /&gt;
&lt;br /&gt;
It's worth mentioning that these are only passive changes. Actions like restraining your cow or fucking her in the barn can have further consequences that you should account for.&lt;br /&gt;
&lt;br /&gt;
===Escaping===&lt;br /&gt;
Every night a cow might escape from the barn if:&lt;br /&gt;
*She is not mind-broken and she is not restrained;&lt;br /&gt;
*Her cow skill is lower than S+;&lt;br /&gt;
*The sum of her cow skill, obedience and fear multiplied by two is lower than a random number between 8 and 12.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
If your cow escapes she will not gain cow experience or any of the negative stat decreases from staying at the barn. Additionally, your cow will receive:&lt;br /&gt;
*3 negative moodlets;&lt;br /&gt;
*Guilt proportional to her cow skill.&lt;br /&gt;
&lt;br /&gt;
Escaped cows will remain in the barn unlike regular escaped slaves, however if you do not take them out of the barn and punish them their aura will be affected by the unpunished guilt and they're just as likely (if not more) to attempt to escape the following day.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
If you're having problems with a cow escaping either train the slave to be more obedient, raise her cow level, restrain her or mind-break her.&lt;br /&gt;
&lt;br /&gt;
===Suicide===&lt;br /&gt;
Every night a cow might commit suicide if:&lt;br /&gt;
*She is not mind-broken and she is not restricted;&lt;br /&gt;
*Her despair is higher than her nature plus her cow custom, and if a random number between 0 and 10 is lower than her despair.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Cow custom is as follows:&lt;br /&gt;
*6 if S+ cow skill (a mind-broken cow with S+ skill will have this custom level);&lt;br /&gt;
*5 if A+ cow skill;&lt;br /&gt;
*4 if A+ cow skill and sanity;&lt;br /&gt;
*3 if B+ cow skill;&lt;br /&gt;
*2 if B+ cow kill and sanity;&lt;br /&gt;
*1 if &amp;lt;B+ cow skill;&lt;br /&gt;
*0 if mind-broken.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Nature is one of the hardest stats to increase and any long term cow is very likely going to end up Spineless, for this reason it's very hard to prevent suicides if your cow has Despair. The best course of action would be to prevent Despair from building up entirely. Alternatively, you can restrain your cow or mind-break her.&lt;br /&gt;
&lt;br /&gt;
===Restraining===&lt;br /&gt;
Restrained cows will suffer from a variety of penalties which depend on how much she likes helplessness:&lt;br /&gt;
*Claustrophobia:&lt;br /&gt;
**+20 fear, +20 despair, -20 mood, +5 awareness;&lt;br /&gt;
**If fear is lower than sensitivity, then the cow's fear becomes her sensitivity.&lt;br /&gt;
*Normal:&lt;br /&gt;
**+5 fear, +10 despair, -10 mood, +5 awareness;&lt;br /&gt;
**If fear is lower than sensitivity, then the cow's fear becomes sensitivity - 1.&lt;br /&gt;
*Inured to Helplessness:&lt;br /&gt;
**+3 fear, +5 despair, -5 mood, +3 awareness;&lt;br /&gt;
**If fear is lower than sensitivity - nature, then fear becomes sensitivity - nature.&lt;br /&gt;
*Likes Helplessness:&lt;br /&gt;
**+0 fear, +2 mood.&lt;br /&gt;
Regardless of how much your cow loves or hates her helplessness, all cows also suffer:&lt;br /&gt;
*-1 energy;&lt;br /&gt;
*-1 endurance;&lt;br /&gt;
*+1 deprivation xp;&lt;br /&gt;
*+3 negative prisoner moodlet.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Restraining your cow has severe consequences so it's not an action that should be done lightly.&lt;br /&gt;
&lt;br /&gt;
===Diet===&lt;br /&gt;
Your cow has four options for her diet:&lt;br /&gt;
*Standard cattle food;&lt;br /&gt;
*Calorific food; &lt;br /&gt;
*Fiend's cum;&lt;br /&gt;
*Starving.&lt;br /&gt;
Standard cattle food costs 1 spark/100 calories, Calorific food costs 0,5 sparks/100 calories and Fiend's cum costs 1 spark/100 calories. Starving is free!&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Calorific food makes your cow require more calories in order for her to be satisfied, thus making it about 1.5x more expensive than either of the other options.&lt;br /&gt;
In order to maximize your profit margins you should switch to Fiend's cum as soon as possible. Make sure that you have your own [[Jack-o-nine/Fiend|fog fiend]] beforehand or you will have to purchase fiend's cum to feed the cow.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
A cow that is being starved will also experience:&lt;br /&gt;
*+5 fear;&lt;br /&gt;
*+5 despair;&lt;br /&gt;
*-5 mood;&lt;br /&gt;
*Endurance and Physique losses.&lt;br /&gt;
&lt;br /&gt;
===Lactation===&lt;br /&gt;
Lactation is a stat inherent to all slaves that have the permanent lactation enhancement. But in order to achieve maximum lactation you must:&lt;br /&gt;
*Have a mature slave;&lt;br /&gt;
*Maximum boob size;&lt;br /&gt;
*S+ cow skill;&lt;br /&gt;
*S+ impregnation;&lt;br /&gt;
*4+ habit;&lt;br /&gt;
*Ecstatic mood;&lt;br /&gt;
*Chubby physique (corpulent will not boost production any further and has other negative effects).&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Her Lactation will be labelled as S+ Dairy Cow if it's within 36-37 daily milk gain, this means that your impregnation can only drop to at most an S- before you lose the S+ Lactation rating. While the stat is mostly cosmetic it is an excellent indicator on whether or not you're maximizing your milk production since the maximum milk possible is 37 and S+ Dairy Cow is only attainable if you have 36 or more.&lt;br /&gt;
&lt;br /&gt;
While you can make Young or even Loli slaves lactate, it should be noted that they will never be able to achieve S+ Lactation due to Mature slaves receiving a +2 bonus to Lactation (35 and 34 is not enough to be labelled as a S+ Dairy Cow).&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Factors that can reduce lactation are:&lt;br /&gt;
- Bony physique (1/2);&lt;br /&gt;
- Illness (2/3);&lt;br /&gt;
- Mind-broken (2/3).&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
A mind-broken cow is not good by any means, but is better than having no cow at all.&lt;br /&gt;
&lt;br /&gt;
===Impregnation===&lt;br /&gt;
The key to maintaining high levels of lactation is impregnation. There's three ways to do it:&lt;br /&gt;
*You can do it yourself by fucking your cow;&lt;br /&gt;
*You can request that your cow be inseminated;&lt;br /&gt;
*You can request that your cow be fully inseminated.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Requesting insemination costs sparks and has other effects that you should take into consideration:&lt;br /&gt;
&lt;br /&gt;
*Group insemination:&lt;br /&gt;
**Has the same resistance as a vaginal sex lesson (if she resists it'll be treated as rape);&lt;br /&gt;
**Your cow will be 40-45% inseminated;&lt;br /&gt;
**No disease risk;&lt;br /&gt;
**30 sparks.&lt;br /&gt;
*Minotaur (full) insemination:&lt;br /&gt;
**Has the same resistance as a horse lesson (if she resists it'll be treated as rape);&lt;br /&gt;
**Your cow will be 100-110% inseminated;&lt;br /&gt;
**Disease risk (about 2/3 of the time);&lt;br /&gt;
**Injury risk (if Endurance is lower than A+ and horse and vaginal fisting skills are below B+);&lt;br /&gt;
**60 sparks.&lt;br /&gt;
&lt;br /&gt;
Full insemination is always worthwhile for your first time or if your cow's insemination drops to F-. Otherwise it might be more cost effective to do group insemination give that there's no risk of diseases or injury.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
If you want to inseminate your own cow you should know that how well you can inseminate her is determined by:&lt;br /&gt;
*Your sex skill;&lt;br /&gt;
*Your excitement.&lt;br /&gt;
For this reason, how many times you have to fuck your cow is completely dependent on your stats and skills.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
When fucking your cow in the barn, and it is not considered as rape, your cow's stats will change by:&lt;br /&gt;
*+1 Habit;&lt;br /&gt;
*-1 Pride;&lt;br /&gt;
*-1 Nature;&lt;br /&gt;
*-1 Temperament;&lt;br /&gt;
&lt;br /&gt;
For this reason it's advised that you use [[Jack-o-nine/Gameplay/Items#Women.27s_Clothing_.26_Apparel|clothes]] that boost Temperament in order to mitigate the loss of the stat since Pride isn't desirable in any slave and Nature is the hardest stat in the game to raise. You should also avoid fucking your cow multiple times a day in order to avoid inadvertent Temperament rank drops.&lt;br /&gt;
&lt;br /&gt;
===Milking===&lt;br /&gt;
If your cow has S+ Lactation, or close to it, the optimal milking rotation is to milk your cow every 2-3 days.&lt;br /&gt;
&lt;br /&gt;
A more average cow's optimal milking rotation is closer to every 2 days. You can adjust your milking rotation by taking into consideration the per day milk gain and the amount of milk you'd get from milking the cow.&lt;br /&gt;
&lt;br /&gt;
The way that milking works is that if you will gain 1 liter of milk for every 10 milk, rounded down. (E.g.: Your cow has 37 milk, if you milk her she will give you 3 liters of milk and 7 milk will carry over to the next day.)&lt;br /&gt;
 &lt;br /&gt;
For this reason it's better to let 2-3 days pass before milking your cow since there's also a random bonus to daily milk generation which might give you rounder numbers.&lt;br /&gt;
&lt;br /&gt;
If you milk your cow when you already have 100 milk stored in your barn the milk will be wasted. It's better to sell some milk before milking your cow depending on how many liters of milk you'll be getting.&lt;br /&gt;
&lt;br /&gt;
===Milk Price/Demand===&lt;br /&gt;
The milk price varies between 1$ and 7$ per liter.&lt;br /&gt;
&lt;br /&gt;
Whether the price of milk rises, falls or remains the same is up to chance, but it will not increase or decrease more than one 1$ each day.&lt;br /&gt;
&lt;br /&gt;
Asking [[Jack-o-nine/Gameplay/Locations/Quarter_of_the_Outcasts#Public_Animal_Farm|Milky]] for a tip costs 5$. When you do, she will tell you how the milk price will develop tomorrow based on the demand for milk. This process is mostly random, but:&lt;br /&gt;
*If the milk price is 7$ asking for a tip halves the likelihood of the price going down;&lt;br /&gt;
*If the milk price is between 2$ and 6$ asking for a tip halves the likelihood of the price going down;&lt;br /&gt;
*If the milk price is 1$ asking for a tip doubles the likelihood of the price going up.&lt;br /&gt;
*There's also a 1/6 chance that Milky will not know how the price of milk will develop which in turn makes the change random (the player won't be charged the 5$ when this happens).&lt;br /&gt;
&lt;br /&gt;
Since it is always advantageous to ask for a tip there are no downsides to doing so if the player is willing to spend sparks in order to have more amenable prices.&lt;br /&gt;
&lt;br /&gt;
   '''Note:''' The cost on average per decade of asking for a tip is 41$.&lt;br /&gt;
&lt;br /&gt;
===Strategies===&lt;br /&gt;
If you are looking to maximize your cow's daily milk production you'll want to:&lt;br /&gt;
*Train a Mature slave, with Stupendous breasts, S+ Temperament (A+ and B+ can also be used, but they have lower stat decrease margins), S+ Cow skill, S+ Impregnation, 4+ Habit, Ecstatic mood (Devotion will help a lot here), Chubby Physique, A+ Endurance, S+ Vaginal Sex, B+ Vaginal Fisting, B+ Horse and enough obedience for her to not refuse Vaginal Sex and Horse lessons;&lt;br /&gt;
*Milk her every 2-3 days;&lt;br /&gt;
*Fuck her to prevent impregnation from dropping to S-;&lt;br /&gt;
*Have a farmhand;&lt;br /&gt;
*Take her out if her endurance is about to drop (exercise her);&lt;br /&gt;
*Switch her diet to caloric food if her physique is dropping;&lt;br /&gt;
*Switch to fiend's cum for (almost) free food;&lt;br /&gt;
*Equip mood bonus [[Jack-o-nine/Gameplay/Items#Women.27s_Clothing_.26_Apparel|clothes]];&lt;br /&gt;
*Equip endurance and temperament boosting [[Jack-o-nine/Gameplay/Items#Women.27s_Clothing_.26_Apparel|clothes]];&lt;br /&gt;
*Ask for tips when the price of milk is 1 spark/liter.&lt;br /&gt;
You don't want:&lt;br /&gt;
*Corpulent Physique: this reduces endurance to B+ and means that there will be days where your cow might have 0 calories on fiend's spawn at the start of the day, additionally Corpulent does not provide any bonuses to milk production that Chubby wouldn't;&lt;br /&gt;
*Healthy Endurance: Same reason as stated above, on starting the day on 0 calories if you do anything to your cow she might lose physique and there will be a lot of these days (every 2-3 days);&lt;br /&gt;
*Torpid trait: This makes it so that your cow will not exercise while in the barn which will make her Endurance drop a lot quicker;&lt;br /&gt;
*Restrain her: Huge negative effects on her aura which will impact milk production.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
If you cannot afford to train a perfect cow you can try to teach a slave as much as possible and make her a cow as long as you have a farmhand, she has at least B+ cow skill and she's obedient enough. So long as she raises her cow skill to S+ before she mind-breaks you will still have a good to average cow (maybe even perfect depending on her specs and mood). &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Hypothetically speaking, a perfect cow that is mind-broken will still produce 12 milk a day which is better than no milk production at all.&lt;br /&gt;
&lt;br /&gt;
==Egg layer==&lt;br /&gt;
An egg layer is the work horse of any barn. Due to your farmhand further boosting egg production, an egg layer can easily be the most profitable animal in your barn. An optimal egg layer can make around 180-220 sparks per decade.&lt;br /&gt;
&lt;br /&gt;
===Requirements===&lt;br /&gt;
The only requirement for making a slave an egg layer is that she has undergone [[Jack-o-nine/Gameplay/Locations/Serpentine_Quarter#Medical_center|oviparity surgery]]. Whether she accepts to enter the barn is a whole different matter.&lt;br /&gt;
&lt;br /&gt;
===Making your slave an egg layer===&lt;br /&gt;
In order for your slave to enter the barn without rebelling she needs to either:&lt;br /&gt;
*Be mind-broken;&lt;br /&gt;
*Have over 4 devotion and not be spoiled;&lt;br /&gt;
*Have 5 devotion;&lt;br /&gt;
*Be unconscious;&lt;br /&gt;
*Be under the influence of [[Jack-o-nine/Gameplay/Magic#Domini_Dictum|Domini Dictum]].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Unlike cows, egg layers cannot escape from the barn.&lt;br /&gt;
&lt;br /&gt;
===Egg laying===&lt;br /&gt;
The amount of eggs that an egg layer will lay per day is determined by:&lt;br /&gt;
*Age;&lt;br /&gt;
*Stamina;&lt;br /&gt;
*Physique;&lt;br /&gt;
*A pseudo-random number between 3 and 6.&lt;br /&gt;
&lt;br /&gt;
This means that egg layers can lay anywhere between 3 and 18 eggs a day.&lt;br /&gt;
&lt;br /&gt;
An egg layer that is recovering from a surgery will not produce any eggs.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Theoretically, the perfect egg layer would be:&lt;br /&gt;
*Mature;&lt;br /&gt;
*Enduring;&lt;br /&gt;
*Corpulent.&lt;br /&gt;
&lt;br /&gt;
However, this combination of traits is impossible to train. It's possible that a slave might have them when she's generated but if she loses physique or endurance, it'll become impossible for her to be both Corpulent and Enduring no matter what you do.&lt;br /&gt;
&lt;br /&gt;
Since this is completely dependent on luck, an optimal egg layer will most likely be producing 13-16 eggs per day instead of 15-18 eggs per day.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
A farmhand is indispensable if you want to maximize your egg sales:&lt;br /&gt;
*Having a farmhand will boost your egg layer's production by 20%;&lt;br /&gt;
Depending on whether she has some traits, you can get a further:&lt;br /&gt;
*-10% if your farmhand is Homophobic;&lt;br /&gt;
*20% if your farmhand is Bisexual;&lt;br /&gt;
*30% if your farmhand is a Lesbian.&lt;br /&gt;
&lt;br /&gt;
If you happen to find a slave that is a Lesbian then you should make her a farmhand. On the other hand, it's not required for you to train a slave in order for her to become Bisexual since farmhands will generate lesbian xp over time and develop the trait on their own as long as they have a cow and/or a egg layer to take care of. Due to limitations in the code, your farmhand will not have the Bisexual trait displayed if she develops it while in the barn.&lt;br /&gt;
&lt;br /&gt;
Not having a farmhand also means that your egg layer's Endurance will drop to Healthy. An egg layer without the Torpid trait will exercise in order to raise her Endurance to Healthy.&lt;br /&gt;
&lt;br /&gt;
===Strategies===&lt;br /&gt;
Egg layers do not need any skills but given that you require high levels of devotion in order for them to willingly enter the barn you would want to develop her skills anyway.&lt;br /&gt;
&lt;br /&gt;
In order for you to have an optimal egg layer she should be:&lt;br /&gt;
*Mature;&lt;br /&gt;
*Corpulent Physique;&lt;br /&gt;
*Healthy Endurance (Enduring and Tough would be better);&lt;br /&gt;
*Have a farmhand (without Homophobia);&lt;br /&gt;
*No Weak Metabolism (she'll lose physique while in the barn);&lt;br /&gt;
*Give her a Fiend Tattoo for (nearly) free food (she will only eat fiend's spawn if you have enough to feed her with).&lt;br /&gt;
Ordering your farmhand to force feed your egg layer is a viable way to increase her physique. Just make sure to turn it off once she's corpulent or you'll be needlessly spending more sparks on food.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
As far as I can tell, forcing a slave to become an egg layer is viable since production is not impacted by mood, obedience or sanity.&lt;br /&gt;
&lt;br /&gt;
==Pig==&lt;br /&gt;
The pig. Unlike all the other livestock the pig is the most expendable. Her role is to eat highly caloric food, gain weight and be slaughtered. Preferably as fast as possible in order to maximize profit. A good pig can generate anywhere between 80-130 sparks worth of meat and unlike the cow and egg layer you can profit from having multiple pigs in a decade.&lt;br /&gt;
&lt;br /&gt;
===Making your slave a pig===&lt;br /&gt;
In order for your slave to enter the barn without rebelling she needs to either:&lt;br /&gt;
*Be mind-broken;&lt;br /&gt;
*Have Stupid or Retarded Intellect;&lt;br /&gt;
*Have the Moronic trait;&lt;br /&gt;
*Be unconscious;&lt;br /&gt;
*Be under the influence of [[Jack-o-nine/Gameplay/Magic#Domini_Dictum|Domini Dictum]];&lt;br /&gt;
*Be fetched from the dungeon by the farmhand.&lt;br /&gt;
&lt;br /&gt;
If your slave has a combination of high devotion, low Nature, 0 spoiling and you have high stats then it's possible for her to resign herself to her fate without rebelling despite her knowing that becoming a pig is the same thing as a death sentence.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Unlike cows, pigs cannot escape from the barn.&lt;br /&gt;
&lt;br /&gt;
===Diet===&lt;br /&gt;
A pig's diet consists exclusively of weight gain cookies. You cannot change this.&lt;br /&gt;
&lt;br /&gt;
However, slaves with high Nature will resist eating these to some extent, thus making their caloric intake lower and weight gain slower. Slaves with powerful metabolism will also gain weight slower.&lt;br /&gt;
&lt;br /&gt;
Since traits like metabolism are not revealed unless the slave gains or loses weight it's not worth worrying too much about them.&lt;br /&gt;
&lt;br /&gt;
To put this into perspective:&lt;br /&gt;
*A pig will gain 21000 calories from eating highly caloric cookies;&lt;br /&gt;
*If she has the hungry moodlet she will gain additional calories equivalent to her Endurance level;&lt;br /&gt;
*If you cooked food she will also eat leftovers for another 200 calories;&lt;br /&gt;
*A Willful pig will resist eating 500 calories of cookies;&lt;br /&gt;
*A pig with a Powerful Metabolism will lose 500 calories at the end of the day.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Metabolism and Nature can at most make it so that a pig will be fattened 10000 calories a day less. This makes it so that she'll get fatter almost half as slow as a spineless pig with a normal metabolism. On the other hand, pigs with weak metabolisms will gain weight faster.&lt;br /&gt;
&lt;br /&gt;
===Meat===&lt;br /&gt;
There are three kinds of meat in the game:&lt;br /&gt;
*Mince (Chopped meat);&lt;br /&gt;
*Tenderloin;&lt;br /&gt;
*Virgin Meat.&lt;br /&gt;
You can sell Mince for 1 spark, Tenderloin for 2 sparks and Virgin Meat for 4 sparks.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Additionally, slaves of different ages will produce different kinds of meat:&lt;br /&gt;
*Mature slaves will never produce Virgin Meat regardless of their virginity;&lt;br /&gt;
*Young slaves will produce Virgin Meat instead of Tenderloin if they are virgins (restoring virginity will not give Virgin Meat);&lt;br /&gt;
*Lolis will always produce Virgin Meat and Mince.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The way that the game calculates how much of each meat a slave has is quite complex and not worth dissecting. However, I can give some tips:&lt;br /&gt;
*In order to maximize Tenderloin and Virgin Meat, your slave should maximize Endurance;&lt;br /&gt;
*In order to maximize Mince, your slave should maximize Physique and boob size;&lt;br /&gt;
*In order to maximize profit, your slave should have maximum boob size, a Corpulent Physique and have a Healthy Endurance (more is theoretically possible on slave generation but impossible to train);&lt;br /&gt;
*Lolis produce roughly half as much meat as both Young and Mature slaves;&lt;br /&gt;
*There's no difference in the quantity produced between Young and Mature slaves.&lt;br /&gt;
&lt;br /&gt;
===Slaughtering===&lt;br /&gt;
If you tell your farmhand to slaughter pigs automatically she will only do this if they're at least Chubby. While this might seem counterproductive at first glace, it's important to remember that every day that your pig eats at your barn comes out of your pocket at the end of each decade.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The most profitable pigs are the ones that don't require fattening. For this reason slaves that are already Chubby and Corpulent are preferable since: &lt;br /&gt;
*It takes almost as long for a Voluptuous slave to become Chubby as it does for a Bony slave to become Voluptuous. &lt;br /&gt;
*It will take twice as long for Chubby slave to become Corpulent as it does for a Voluptuous slave to become Chubby.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
While it's possible to train slaves on Fiend's spawn to fatten them up &amp;quot;for free&amp;quot; before slaughtering them later, this is most likely a waste of your time and money given the time commitment required.&lt;br /&gt;
&lt;br /&gt;
===Strategies===&lt;br /&gt;
The most obvious and natural strategy would be to [[Jack-o-nine/Gameplay/Locations/Border_of_the_Fogs#Patrol_Border_of_Fogs|patrol the Border of Fogs]] every day for a free slave. After winning, the option to &amp;quot;Fatten the sow up&amp;quot; will only be available if there is no pig and you do not have a slave, however you can still [[Jack-o-nine/Gameplay/Locations/Serpentine_Quarter#Cryostatic_Store|cryostore]] her, put her in your [[Jack-o-nine/Gameplay/Locations/Player_Housing#Extended_Rental|dungeon]] if it's empty or manually make her a pig after you choose to keep her. While one could save-scum for optimal slaves, you should still be able to find some promising slaves to turn into pigs this way as it'll blend nicely into a regular patrol routine.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Buying Chubby or Corpulent slaves with big breasts from the [[Jack-o-nine/Gameplay/Locations/White_Town#Slave_Market|Slave Market]] can be a viable strategy depending on how inexpensive you can get them. A variety of slaves can be bought for around 20-60 sparks and since you don't care about any other stats this opens up a big avenue for quick slaughtering. Keep in mind that a pig will still be fed before it is slaughtered at the end of each day. With save-scumming, one should be able to make about 760 sparks per decade while only purchasing slaves for 20 sparks. Even if you are not willing to save-scum, it should still be worth checking for any such opportunities.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
You can lock slaves in your [[Jack-o-nine/Gameplay/Locations/Player_Housing#Extended_Rental|dungeon]] and feed them highly caloric cookies, this won't fatten them as fast as making them pigs but it should cost slightly less and be overall more efficient (you're already fattening your next pig in the meantime while the current one is getting ready for slaughter).&lt;/div&gt;</summary>
		<author><name>Df</name></author>	</entry>

	<entry>
		<id>http://wiki.anime-sharing.com/hgames/index.php?title=Jack-o-nine/Gameplay/Locations/Border_of_the_Fogs&amp;diff=40933</id>
		<title>Jack-o-nine/Gameplay/Locations/Border of the Fogs</title>
		<link rel="alternate" type="text/html" href="http://wiki.anime-sharing.com/hgames/index.php?title=Jack-o-nine/Gameplay/Locations/Border_of_the_Fogs&amp;diff=40933"/>
				<updated>2025-03-21T14:08:53Z</updated>
		
		<summary type="html">&lt;p&gt;Df: Removed original info (see Jack-o-nine Original in the nav)&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{jack-o-nine}}&lt;br /&gt;
=Border of the Fogs=&lt;br /&gt;
==Patrol Border of Fogs==&lt;br /&gt;
The outskirts of the city are shrouded in a never ending fog, connecting Eternal Rome to other worlds dimensionally and/or possibly even temporally. It appears the fog serves as the only way for goods to come and go, transported by &amp;quot;clippers&amp;quot;. Only intelligent beings may travel the fog; this includes an assortment of creatures that make appearances near the border to accost any woman unfortunate enough to catch their attention.&lt;br /&gt;
&lt;br /&gt;
Fighting here will raise your Fighter skill as well as your Strength and Dominance stats.&lt;br /&gt;
&lt;br /&gt;
Losing results in a game over.&lt;br /&gt;
&lt;br /&gt;
It's advised that players pick their battles, develop strategies and prepare strong [[Jack-o-nine/Gameplay/Combat#Weapon_Types_and_abilities|weapons]], [[Jack-o-nine/Gameplay/Combat#Armor|armor]], [[Jack-o-nine/Gameplay/Combat#Special_Techniques|skills]] and [[Jack-o-nine/Gameplay/Alchemy|potions]].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Choosing to patrol the border, the player may encounter any of these accosting a slave:&lt;br /&gt;
*A Werewolf;&lt;br /&gt;
*A Fog Fiend (Three levels: young, mature and hardened/huge);&lt;br /&gt;
*A Lich Necromancer;&lt;br /&gt;
*A Black Medic &amp;amp; 3 Minions;&lt;br /&gt;
*2 beggars, a suprisingly strong cripple and 2 skinny old men;&lt;br /&gt;
*A Paladin of Taurus House &amp;amp; 2 footmen;&lt;br /&gt;
*4 Beastmen;&lt;br /&gt;
*A Vampire;&lt;br /&gt;
*An Ogre;&lt;br /&gt;
*An Orc;&lt;br /&gt;
*2 Goblins;&lt;br /&gt;
*A Warg.&lt;br /&gt;
&lt;br /&gt;
   '''Note: You do not have to fight every single battle, waiting for a weaker foe is an option so long as you don't run out of energy while biding your time.'''&lt;br /&gt;
&lt;br /&gt;
If the player chooses to fight, then you opponent's stats and rewards are as follows:&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Name !! &amp;lt;font color='red'&amp;gt;Vit&amp;lt;/font&amp;gt;/&amp;lt;font color='green'&amp;gt;Stm&amp;lt;/font&amp;gt;/&amp;lt;font color='purple'&amp;gt;Mrl&amp;lt;/font&amp;gt; !! Fighter exp !! Strength exp multiplier !! Minimum Slave Value&lt;br /&gt;
|-&lt;br /&gt;
| Scum || 1/1/1 || 5 || 1x || 100&lt;br /&gt;
|-&lt;br /&gt;
| Palandin || 50/80/90 || 10 || 2x || 200&lt;br /&gt;
|-&lt;br /&gt;
| Footman || 40/60/50 || ^ || ^ || ^&lt;br /&gt;
|-&lt;br /&gt;
| Goathead || 50/65/50 || 10 || 2x || 200&lt;br /&gt;
|-&lt;br /&gt;
| Pigmug || 60/80/60 || ^ || ^ || ^&lt;br /&gt;
|-&lt;br /&gt;
| Toadman || 50/60/40 || ^ || ^ || ^&lt;br /&gt;
|-&lt;br /&gt;
| Ratman || 30/40/50 || ^ || ^ || ^&lt;br /&gt;
|-&lt;br /&gt;
| Black Medic || 60/60/60 || 5 || 1x || 100&lt;br /&gt;
|-&lt;br /&gt;
| Minions || 1/1/1 || ^ || ^ || ^&lt;br /&gt;
|-&lt;br /&gt;
| Young Fiend || 70/60/90 || 5 || 1x || 100&lt;br /&gt;
|-&lt;br /&gt;
| Mature Fiend || 120/120/160 || 10 || 2x || 200 &lt;br /&gt;
|-&lt;br /&gt;
| Hardened Fiend || 200/300/300 || 15 || 4x || 300&lt;br /&gt;
|-&lt;br /&gt;
| Vampire || 150/200/150 || 10 || 2x || 200&lt;br /&gt;
|-&lt;br /&gt;
| Werewolf || 150/300/150 || 15 || 4x || 300&lt;br /&gt;
|-&lt;br /&gt;
| Lich || 60/100/300 || 10 || 2x || 200 &lt;br /&gt;
|-&lt;br /&gt;
| Ogre || 200/175/175 || 0 || 4x || 300&lt;br /&gt;
|-&lt;br /&gt;
| Goblin || 50/40/40 || 5 || 1x || 50 * #Goblins&lt;br /&gt;
|-&lt;br /&gt;
| Warg || 150/150/120 || 15 || 4x || 300&lt;br /&gt;
|-&lt;br /&gt;
| Orc || 80/100/150 || 10 || 4x || 200 &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
   '''Note:''' Defeating the Ogre for the first time will grant you the Dragon Fire Staff Relic but the slave that you were meant to have caught will run away. Well worth it.&lt;br /&gt;
   '''Note:''' Once you reach Fighter rank A+ the only way to keep leveling up is to get achievements (kill enemies for the first time).&lt;br /&gt;
&lt;br /&gt;
Upon defeating the enemy, the player gets several options on what can be done with the slave, these include:&lt;br /&gt;
*Rape your prize - you will still be able to pick something else afterwards;&lt;br /&gt;
*Take her with you - she becomes your slave;&lt;br /&gt;
*Fatten the sow - if you have no slave she will be forced into the barn (this won't show up if you have a slave because she will resist);&lt;br /&gt;
*Lock her in a cell - if you already have a slave and own a dungeon you can lock her there;&lt;br /&gt;
*Put her in cryostorage - if you have enough room she will be cryostored for 1$/day;&lt;br /&gt;
*Slaughter for sparks - she will be slaughtered and you will receive the sparks equivalent for her meat price;&lt;br /&gt;
*Butcher for meat - she will be butchered (5$) and you will receive her meat;&lt;br /&gt;
*Action her off - Farid will auction her off and then pay you the following day as long as you visit the Slave Market, if you change your mind within the day you can still take her with you.&lt;br /&gt;
&lt;br /&gt;
   '''Note:''' If you auction off a slave and forget to collect your payment before you auction off the next slave you will not be able to collect the money that you're owed.&lt;br /&gt;
&lt;br /&gt;
==Base Camp== &lt;br /&gt;
The Taurus House's appointed Sergeant oversees the many fortified camps surrounding Eternal Rome. They constitute the first line of defense against any otherworldly foes.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The Sergeant will buy slaves from you if they meet the following requirements:&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Name !! Skill !! Skill Level !! Colour&lt;br /&gt;
|-&lt;br /&gt;
| Sergeant || Rank || D- || Pink&lt;br /&gt;
|-&lt;br /&gt;
| || Witch Doctor&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
   '''Reward: 500$.''' Non-negotiable.&lt;br /&gt;
&lt;br /&gt;
==Slums==&lt;br /&gt;
===Smugglers Rendezvous===&lt;br /&gt;
Run by Balalaika, an ex-paratrooper from another world, this group of smugglers specializes in importing custom cloned slaves from an advanced planet as well as selling fog fiends.&lt;br /&gt;
*Order Parcel - 2000$;&lt;br /&gt;
**You can choose whether your slave is Mature, Young or Loli;&lt;br /&gt;
*Buy a Fog Fiend - 100$ (you must have a [[Jack-o-nine/Gameplay/Locations/Player_Housing#Extended_Rental|fog fiend pen]]);&lt;br /&gt;
The player may also buy the characters from the game's Tutorial here for 3000$ each:&lt;br /&gt;
*Helen;&lt;br /&gt;
*Yasmin;&lt;br /&gt;
*Wilhelmine;&lt;br /&gt;
*Felicity - 10000$ (you must begin the [[Jack-o-nine/Gameplay/Locations/White_Town#Central_Forum|Post-Patrician Quest]] in order to be able to buy her for the quest).&lt;br /&gt;
&lt;br /&gt;
   '''Note:''' The tutorial slaves are special in that they have assistant costumes (similar to Isabella) and custom backgrounds for scenes. Their stats and traits are also somewhat random.&lt;br /&gt;
   '''Note:''' Buying parcels lowers your Brand Status and Guild Reputation.&lt;br /&gt;
&lt;br /&gt;
Cloned slaves from parcels starts off with: &lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!Skill !! Skill Level !! Colour&lt;br /&gt;
|-&lt;br /&gt;
| Rank || F- || Red&lt;br /&gt;
|-&lt;br /&gt;
| Beauty || A+ || Teal&lt;br /&gt;
|-&lt;br /&gt;
| Physique || S+ || Green&lt;br /&gt;
|-&lt;br /&gt;
| Endurance || A+ || Teal&lt;br /&gt;
|-&lt;br /&gt;
| Empathy || B+ || Blue&lt;br /&gt;
|-&lt;br /&gt;
| Temperament || B+ || Blue&lt;br /&gt;
|-&lt;br /&gt;
| Intellect || B+ || Blue&lt;br /&gt;
|-&lt;br /&gt;
| Nature || B+ || Blue&lt;br /&gt;
|-&lt;br /&gt;
| Pride || B+ || Blue&lt;br /&gt;
|-&lt;br /&gt;
| All regular skills || B+ || Blue&lt;br /&gt;
|-&lt;br /&gt;
| Petting || B+ || Blue&lt;br /&gt;
|-&lt;br /&gt;
| Oral Pleasure || B+ || Blue&lt;br /&gt;
|-&lt;br /&gt;
| Demonstration || B+ || Blue&lt;br /&gt;
|-&lt;br /&gt;
| Fetishism || B+ || Blue&lt;br /&gt;
|-&lt;br /&gt;
| Awareness || 5&lt;br /&gt;
|-&lt;br /&gt;
| Taming || 1&lt;br /&gt;
|- &lt;br /&gt;
| Habit || 5&lt;br /&gt;
|-&lt;br /&gt;
| Virgin&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
   '''Note:''' If your Brand Status is higher than Recognized or your Guild Reputation is higher than Guild Lackey then you will get caught by Master Skups, suffer deductions to your Brand Status and Guild Reputation and receive a fine of 500$ or 1/3 of your total sparks, whichever one is highest.&lt;br /&gt;
&lt;br /&gt;
===Moneylender's Home===&lt;br /&gt;
As the name implies, one can approach Moneylender for loans. Useful to make ends meet if you run out of cash before finishing off a slave, or getting some funding for an ambitious high risk/high reward project. &lt;br /&gt;
&lt;br /&gt;
Available loans:&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Amount !! Return !! Time Limit !! Interest Rate&lt;br /&gt;
|-&lt;br /&gt;
| 500$ || 600$ || 30 days || 20%&lt;br /&gt;
|-&lt;br /&gt;
| 1000$ || 1250$ || 40 days || 25%&lt;br /&gt;
|-&lt;br /&gt;
| 2000$ || 2600$ || 50 days || 30%&lt;br /&gt;
|-&lt;br /&gt;
| 3000$ || 4200$ || 60 days || 40%&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
   '''Note:''' To get access to larger loans you must first borrow smaller amounts.&lt;br /&gt;
&lt;br /&gt;
Moneylender will also buy slaves from you if they meet the following requirements:&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Name !! Skill !! Skill Level !! Colour&lt;br /&gt;
|-&lt;br /&gt;
| Moneylender || Rank || C+ || Purple&lt;br /&gt;
|-&lt;br /&gt;
| || Oral Pleasure || A+ || Teal&lt;br /&gt;
|-&lt;br /&gt;
| || Virgin || (optional)&lt;br /&gt;
|-&lt;br /&gt;
| || Non-witch&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
   '''Reward: 1000$.''' Negotiable.&lt;br /&gt;
   '''Note:''' Non-witch isn't a skill, it's a check for whether witchcraft AND alchemy meet the requirement. Both of these need to be F- to meet this requirement.&lt;br /&gt;
   '''Note:''' He will pay extra for virgins, 50$ every (+) rank. (E.g.: 500$ (D-); 550$ (D+); 600$ (C-); etc.)&lt;/div&gt;</summary>
		<author><name>Df</name></author>	</entry>

	<entry>
		<id>http://wiki.anime-sharing.com/hgames/index.php?title=Jack-o-nine/Gameplay/Locations/Player_Housing&amp;diff=40932</id>
		<title>Jack-o-nine/Gameplay/Locations/Player Housing</title>
		<link rel="alternate" type="text/html" href="http://wiki.anime-sharing.com/hgames/index.php?title=Jack-o-nine/Gameplay/Locations/Player_Housing&amp;diff=40932"/>
				<updated>2025-03-21T14:07:05Z</updated>
		
		<summary type="html">&lt;p&gt;Df: /* Extended Rental */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{jack-o-nine}}&lt;br /&gt;
=Player Housing=&lt;br /&gt;
Where the player lives, trains his slaves, prepares his meals and sleeps at night.&lt;br /&gt;
&lt;br /&gt;
When starting a new game your initial house is in the slums, and one of your first actions should be to head to the [[Jack-o-nine/Gameplay/Locations/White_Town#Real_Estate_Office|Real Estate Office]] to get some better housing.&lt;br /&gt;
&lt;br /&gt;
Moving to a new quarter requires a 10 days rent in advance, with a one time agency commission fee.&lt;br /&gt;
&amp;lt;br /&amp;gt;To gain housing permission for a quarter, you must sell a slave to an NPC within the desired faction to raise your reputation with them.&lt;br /&gt;
Your choice of housing will affect the Slaver's mood, based on his reputation. If his reputation is low, he'll tolerate cheaper living quarters, but as he gains reputation he'll demand a house more deserving of his stature.&lt;br /&gt;
&lt;br /&gt;
Rent prices are halved on custom easy, and quadrupled on extreme difficulty.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Quarter !! Rent&amp;lt;br&amp;gt;(per 10d) !! Agency Commission&amp;lt;br&amp;gt;(One time) !! Dungeon !! Boudoir !! Laboratory !! Fiend Pen* !! Barn !! Available [[Jack-o-nine/Gameplay/Slaver#Standard_of_Living|Living Standard]]&lt;br /&gt;
|-&lt;br /&gt;
| Border of the Fogs** || $0 || N/A || N/A || N/A || N/A || N/A || N/A || Impoverished / Poor&lt;br /&gt;
|-&lt;br /&gt;
| Quarter of the Outcasts || $62 || $6 || $5 || $7 || $25 || $10 || Free || Poor / Basic&lt;br /&gt;
|-&lt;br /&gt;
| Serpentine Quarter || $75 || $7 || $5 || $7 || $25 || $10 || $25 || Basic / Comfortable&lt;br /&gt;
|-&lt;br /&gt;
| Quarter of the Bull || $100 || $10 || Free || $12 || $25 || $10 || $25 || Comfortable / Respectable&lt;br /&gt;
|-&lt;br /&gt;
| Necropolis || $125 || $12 || Free || Free || $25 || $10 || $25 || Respectable / Luxurious&lt;br /&gt;
|-&lt;br /&gt;
| White Town  || $200 || $20 || Free ||  Free || $25 || $10 || $25 || Luxurious / Extravagant&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
 *The Fiend Pen is empty until you have captured a [[jack-o-nine/Fiend|fiend]] that has burst out of a slave. This kills the slave.&lt;br /&gt;
 **'''The Border of the Fogs slum has no access to a bathroom, kitchen or extensions, making hygiene &amp;amp; training difficult as well as lowering morale and personality. It's recommended to move ASAP.''' In addition, although the slums has no rent, the moneylender will impose a &amp;quot;debt&amp;quot; upon the player every 100 days they live there starting on day 200. The moneylender extorts 250 sparks every 100 days, except on day 200 when he extorts 125 sparks instead. The deadline of the debt will be 60 days from the day it is imposed. If the player is already in debt to the moneylender, the sparks will be added to the debt, and the deadline of the entire debt will be extended to 60 days from the extortion.&lt;br /&gt;
&lt;br /&gt;
==Extended Rental==&lt;br /&gt;
There are additional rooms you can rent from the real estate office which allow various actions to be taken.&lt;br /&gt;
*'''Dungeon''' - Can be used to store an additional slave that isn't being trained. They still must be fed and this will not improve their mood (increases obedience?). Having this also unlocks torturing equipment and allows you to use a hot iron to brand your slaves. Also unlocks Spider and Sea Tentacle sex training (in Jack HF).&lt;br /&gt;
*'''Boudoir''' - Spare room for your slave to sleep in. Increases her mood. &lt;br /&gt;
*'''Laboratory''' - Allows you to personally train alchemists and hire a tutor instead of sending the slave off to school, also allows you to brew [[Jack-o-nine/Gameplay/Alchemy|potions]].&lt;br /&gt;
*'''Fiend pit''' - Lets you capture and milk a feed for cheap slave food. See: [[Jack-o-nine/Fiend|Fiend]].&lt;br /&gt;
*'''Barn''' - After modifying slaves at the [http://wiki.anime-sharing.com/hgames/index.php?title=Jack-o-nine/Gameplay/Locations/Serpentine_Quarter#Medical_center Medical Center]. You can keep a Cow (slave with permanent lactation), Chicken (slave with oviparity), Pig (slave slaughtered for meat) and a Farmhand to look after them. See: [[Jack-o-nine/Gameplay/Barn|Barn]].&lt;br /&gt;
&lt;br /&gt;
==Interior Design==&lt;br /&gt;
&lt;br /&gt;
In addition, each section of the home and it's rented extensions interior design can be customised to various styles for a one time fee.  This is not simply a visual difference: &amp;quot;premium&amp;quot; decor will positively affect slaver's mood and personality, while &amp;quot;budget&amp;quot; decor will not.&lt;br /&gt;
&lt;br /&gt;
While living in the slums, nothing can be customized and all customizable locations have an internal prestige value of -1. Outside of the slums, each decoratable item has a prestige of either 0 or 1. The Necro-Gothic, Elite, Classical, Luxurious, Modern, Slaver, Stylish, Victorian, and 'alcove' (unused) styles all have a prestige of 1, while all other styles have a prestige of 0.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! !! Free !! Rustic !! Econom !! Japanese !! Cozy !! Neo-Medieval !! Modern* !! Classical* !! Victorian* !! Necro-gothic* !! Elite* !! Slaver* !! Stylish* !! Luxurious* !! Stone Sack !! Executioner !! Professor !! Witch !! Alchemist&lt;br /&gt;
|-&lt;br /&gt;
| Hall || ✓ || N/A || $25 || $25 || $25 || $50 || $50 || $50 || $100 || $100 || $100 || $150 || N/A || $200 || N/A || N/A || N/A || N/A || N/A&lt;br /&gt;
|-&lt;br /&gt;
| Bedroom || ✓ || N/A || $15 || $25 || $25 || $30 || $50 || $100 || N/A || $150 || $150 || $100 || $150 || $200 || N/A || N/A || N/A || N/A || N/A&lt;br /&gt;
|-&lt;br /&gt;
| Kitchen || N/A || $20 || $20 || N/A || $20 || N/A || N/A || N/A || N/A || N/A || $50 || N/A || N/A || N/A || N/A || N/A || N/A || N/A || N/A&lt;br /&gt;
|-&lt;br /&gt;
| Bathroom || ✓ || N/A || $20 || N/A || N/A || N/A || N/A || $50 || N/A || $50 || $50 || N/A || N/A || $100 || N/A || N/A || N/A || N/A || N/A&lt;br /&gt;
|-&lt;br /&gt;
| Dungeon || ✓ || $25 || $20 || N/A || N/A || $10 || N/A || $20 || $50 || N/A || $50 || $25 || N/A || $50 || $25 || $10 || N/A || N/A || N/A&lt;br /&gt;
|-&lt;br /&gt;
| Boudoir || N/A || $10 || N/A || $20 || N/A || $20 || $100 || $20 || N/A || $50 || $200 || N/A || $150 || $250 || N/A || N/A || N/A || $50 || N/A&lt;br /&gt;
|-&lt;br /&gt;
| Laboratory || ✓ || N/A || N/A || N/A || N/A || N/A || N/A || N/A || $100 || N/A || $100 || $100 || N/A || N/A || N/A || N/A || $20 || $20 || $50&lt;br /&gt;
|}&lt;br /&gt;
Asterisks denote premium options.&lt;/div&gt;</summary>
		<author><name>Df</name></author>	</entry>

	<entry>
		<id>http://wiki.anime-sharing.com/hgames/index.php?title=Jack-o-nine/Gameplay/Locations/Player_Housing&amp;diff=40931</id>
		<title>Jack-o-nine/Gameplay/Locations/Player Housing</title>
		<link rel="alternate" type="text/html" href="http://wiki.anime-sharing.com/hgames/index.php?title=Jack-o-nine/Gameplay/Locations/Player_Housing&amp;diff=40931"/>
				<updated>2025-03-21T14:04:30Z</updated>
		
		<summary type="html">&lt;p&gt;Df: Remove original info (see the nav for Jack-o-nine Original)&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{jack-o-nine}}&lt;br /&gt;
=Player Housing=&lt;br /&gt;
Where the player lives, trains his slaves, prepares his meals and sleeps at night.&lt;br /&gt;
&lt;br /&gt;
When starting a new game your initial house is in the slums, and one of your first actions should be to head to the [[Jack-o-nine/Gameplay/Locations/White_Town#Real_Estate_Office|Real Estate Office]] to get some better housing.&lt;br /&gt;
&lt;br /&gt;
Moving to a new quarter requires a 10 days rent in advance, with a one time agency commission fee.&lt;br /&gt;
&amp;lt;br /&amp;gt;To gain housing permission for a quarter, you must sell a slave to an NPC within the desired faction to raise your reputation with them.&lt;br /&gt;
Your choice of housing will affect the Slaver's mood, based on his reputation. If his reputation is low, he'll tolerate cheaper living quarters, but as he gains reputation he'll demand a house more deserving of his stature.&lt;br /&gt;
&lt;br /&gt;
Rent prices are halved on custom easy, and quadrupled on extreme difficulty.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Quarter !! Rent&amp;lt;br&amp;gt;(per 10d) !! Agency Commission&amp;lt;br&amp;gt;(One time) !! Dungeon !! Boudoir !! Laboratory !! Fiend Pen* !! Barn !! Available [[Jack-o-nine/Gameplay/Slaver#Standard_of_Living|Living Standard]]&lt;br /&gt;
|-&lt;br /&gt;
| Border of the Fogs** || $0 || N/A || N/A || N/A || N/A || N/A || N/A || Impoverished / Poor&lt;br /&gt;
|-&lt;br /&gt;
| Quarter of the Outcasts || $62 || $6 || $5 || $7 || $25 || $10 || Free || Poor / Basic&lt;br /&gt;
|-&lt;br /&gt;
| Serpentine Quarter || $75 || $7 || $5 || $7 || $25 || $10 || $25 || Basic / Comfortable&lt;br /&gt;
|-&lt;br /&gt;
| Quarter of the Bull || $100 || $10 || Free || $12 || $25 || $10 || $25 || Comfortable / Respectable&lt;br /&gt;
|-&lt;br /&gt;
| Necropolis || $125 || $12 || Free || Free || $25 || $10 || $25 || Respectable / Luxurious&lt;br /&gt;
|-&lt;br /&gt;
| White Town  || $200 || $20 || Free ||  Free || $25 || $10 || $25 || Luxurious / Extravagant&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
 *The Fiend Pen is empty until you have captured a [[jack-o-nine/Fiend|fiend]] that has burst out of a slave. This kills the slave.&lt;br /&gt;
 **'''The Border of the Fogs slum has no access to a bathroom, kitchen or extensions, making hygiene &amp;amp; training difficult as well as lowering morale and personality. It's recommended to move ASAP.''' In addition, although the slums has no rent, the moneylender will impose a &amp;quot;debt&amp;quot; upon the player every 100 days they live there starting on day 200. The moneylender extorts 250 sparks every 100 days, except on day 200 when he extorts 125 sparks instead. The deadline of the debt will be 60 days from the day it is imposed. If the player is already in debt to the moneylender, the sparks will be added to the debt, and the deadline of the entire debt will be extended to 60 days from the extortion.&lt;br /&gt;
&lt;br /&gt;
==Extended Rental==&lt;br /&gt;
There are additional rooms you can rent from the real estate office which allow various actions to be taken.&lt;br /&gt;
*Dungeon - Can be used to store an additional slave that isn't being trained. They still must be fed and this will not improve their mood (increases obedience?). Having this also unlocks torturing equipment and allows you to use a hot iron to brand your slaves. Also unlocks Spider and Sea Tentacle sex training (in Jack HF).&lt;br /&gt;
*Boudoir - Spare room for your slave to sleep in. Increases her mood. &lt;br /&gt;
*Laboratory - Allows you to personally train alchemists and hire a tutor instead of sending the slave off to school, also allows you to brew [[Jack-o-nine/Gameplay/Alchemy|potions]].&lt;br /&gt;
*Fiend pit - Lets you capture and milk a feed for cheap slave food. See: [[Jack-o-nine/Fiend|Fiend]].&lt;br /&gt;
*Barn - After modifying slaves at the [http://wiki.anime-sharing.com/hgames/index.php?title=Jack-o-nine/Gameplay/Locations/Serpentine_Quarter#Medical_center Medical Center], you can put a Cow (permanent lactation) and a Chicken (oviparity) in your barn, as well as a Pig (for meat) and a Farmhand to look after them. See: [[Jack-o-nine/Gameplay/Barn|Barn]].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Interior Design==&lt;br /&gt;
&lt;br /&gt;
In addition, each section of the home and it's rented extensions interior design can be customised to various styles for a one time fee.  This is not simply a visual difference: &amp;quot;premium&amp;quot; decor will positively affect slaver's mood and personality, while &amp;quot;budget&amp;quot; decor will not.&lt;br /&gt;
&lt;br /&gt;
While living in the slums, nothing can be customized and all customizable locations have an internal prestige value of -1. Outside of the slums, each decoratable item has a prestige of either 0 or 1. The Necro-Gothic, Elite, Classical, Luxurious, Modern, Slaver, Stylish, Victorian, and 'alcove' (unused) styles all have a prestige of 1, while all other styles have a prestige of 0.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! !! Free !! Rustic !! Econom !! Japanese !! Cozy !! Neo-Medieval !! Modern* !! Classical* !! Victorian* !! Necro-gothic* !! Elite* !! Slaver* !! Stylish* !! Luxurious* !! Stone Sack !! Executioner !! Professor !! Witch !! Alchemist&lt;br /&gt;
|-&lt;br /&gt;
| Hall || ✓ || N/A || $25 || $25 || $25 || $50 || $50 || $50 || $100 || $100 || $100 || $150 || N/A || $200 || N/A || N/A || N/A || N/A || N/A&lt;br /&gt;
|-&lt;br /&gt;
| Bedroom || ✓ || N/A || $15 || $25 || $25 || $30 || $50 || $100 || N/A || $150 || $150 || $100 || $150 || $200 || N/A || N/A || N/A || N/A || N/A&lt;br /&gt;
|-&lt;br /&gt;
| Kitchen || N/A || $20 || $20 || N/A || $20 || N/A || N/A || N/A || N/A || N/A || $50 || N/A || N/A || N/A || N/A || N/A || N/A || N/A || N/A&lt;br /&gt;
|-&lt;br /&gt;
| Bathroom || ✓ || N/A || $20 || N/A || N/A || N/A || N/A || $50 || N/A || $50 || $50 || N/A || N/A || $100 || N/A || N/A || N/A || N/A || N/A&lt;br /&gt;
|-&lt;br /&gt;
| Dungeon || ✓ || $25 || $20 || N/A || N/A || $10 || N/A || $20 || $50 || N/A || $50 || $25 || N/A || $50 || $25 || $10 || N/A || N/A || N/A&lt;br /&gt;
|-&lt;br /&gt;
| Boudoir || N/A || $10 || N/A || $20 || N/A || $20 || $100 || $20 || N/A || $50 || $200 || N/A || $150 || $250 || N/A || N/A || N/A || $50 || N/A&lt;br /&gt;
|-&lt;br /&gt;
| Laboratory || ✓ || N/A || N/A || N/A || N/A || N/A || N/A || N/A || $100 || N/A || $100 || $100 || N/A || N/A || N/A || N/A || $20 || $20 || $50&lt;br /&gt;
|}&lt;br /&gt;
Asterisks denote premium options.&lt;/div&gt;</summary>
		<author><name>Df</name></author>	</entry>

	<entry>
		<id>http://wiki.anime-sharing.com/hgames/index.php?title=Jack-o-nine/Gameplay/Slaves/Specializations&amp;diff=40930</id>
		<title>Jack-o-nine/Gameplay/Slaves/Specializations</title>
		<link rel="alternate" type="text/html" href="http://wiki.anime-sharing.com/hgames/index.php?title=Jack-o-nine/Gameplay/Slaves/Specializations&amp;diff=40930"/>
				<updated>2025-03-21T14:02:04Z</updated>
		
		<summary type="html">&lt;p&gt;Df: Removed Original info (See the nav for Jack-o-nine Original)&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;All skills and attributes required by a specialization must be at least B+ and at least the slave's rank. For example, a slave with rank B+ or less needs B+ in Maid and Cook skills to satisfy the Servant specialization, but if you level her up to A+, she now needs A+ in Maid and Cook.&lt;br /&gt;
&lt;br /&gt;
Your assistant will tell you what specializations your slave qualifies for.  It is very valuable to have an assistant for this reason.  An assistant will also save you time by doing the cooking, cleaning, milking, the fiend, helping with training, etc.&lt;br /&gt;
&lt;br /&gt;
All specializations now require several skills or attributes to meet the specialization requirements.&lt;br /&gt;
&lt;br /&gt;
1. '''Assistant''' - Secretary and Escort&lt;br /&gt;
&lt;br /&gt;
2. '''Pet Ponygirl''' - Pet and Dressage &lt;br /&gt;
&lt;br /&gt;
3. '''Servant''' - Maid and Cook&lt;br /&gt;
&lt;br /&gt;
4. '''Witch Doctor''' - Nurse and Enchanter&lt;br /&gt;
&lt;br /&gt;
5. '''Gladiatrix''' - Gladiatrix, Nature, Temperament and Endurance.&lt;br /&gt;
&lt;br /&gt;
6. '''Artist''' - Dancer, Music, and Singing&lt;br /&gt;
&lt;br /&gt;
7. '''Concubine''' - sex_sum has to be 15 or higher or equivalent in level with the slave's rating (uses a different formula since the max rating is 10 - S+). The following slave sex skills must be at least B+ in level: Petting, Penetration, Oral Pleasure, Group Sex, and Demonstration. You are welcome to reach the sex_sum in any way you'd like after those sex skills are all B+ or higher.  Most customers requesting a concubine slave want her to be thin (Model or Voluptuous – fat level).  They also want her Beauty to be B+ or equal in level to her rating (whichever is greater).&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The four hardest specializations to reach are now:&lt;br /&gt;
* Gladiatrix since two difficult stats must be leveled&lt;br /&gt;
* Pet Ponygirl since these two skills have a high repulse stat (the slave resists them more than any other skill) and usually requires some devotion in order to begin training them&lt;br /&gt;
* Concubine - many skills have to be leveled in order to qualify, at level B+ minimum&lt;br /&gt;
* Artist - three different skills have to be leveled to B+ or higher - no other specialization requires three skills&lt;/div&gt;</summary>
		<author><name>Df</name></author>	</entry>

	<entry>
		<id>http://wiki.anime-sharing.com/hgames/index.php?title=Jack-o-nine&amp;diff=40929</id>
		<title>Jack-o-nine</title>
		<link rel="alternate" type="text/html" href="http://wiki.anime-sharing.com/hgames/index.php?title=Jack-o-nine&amp;diff=40929"/>
				<updated>2025-03-21T13:55:31Z</updated>
		
		<summary type="html">&lt;p&gt;Df: /* Previous releases */ Added missing versions (v2.2.3 and v2.3)&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Jack-o-nine}}&lt;br /&gt;
{{GameInfo&lt;br /&gt;
|cover=JoN_Title.jpg&lt;br /&gt;
|name=Jack-o-nine-tails&lt;br /&gt;
|gameweb=http://oldhuntergames.blogspot.ru/2014/03/v10.html&lt;br /&gt;
|exoticname=Валет Плетей&lt;br /&gt;
|company=http://oldhuntergames.blogspot.ru Old Huntsman&lt;br /&gt;
|fzlink=https://f95zone.to/threads/390/&lt;br /&gt;
|releasedate=7th March, 2014 (assumed)&lt;br /&gt;
|theme=Slave Trainer, Medieval Fantasy&lt;br /&gt;
|engine=[[QSP|Quest Soft Player]]&lt;br /&gt;
}}&lt;br /&gt;
Jack-o-nine-tails is a slave trainer simulation game powered by the [[QSP|Quest Soft Player]] engine. You play as a slave trainer who trains and sells slaves in order to attain wealth and status. The game was developed by [http://oldhuntergames.blogspot.ru Old Huntsman] (Старый Охотник). Though it has officially been discontinued by the original developer, the game has known a great amount of community development over the years. &lt;br /&gt;
&lt;br /&gt;
== In-game description ==&lt;br /&gt;
At the intersection between all worlds, surrounded by the mystical Fogs since the dawn of time, stands Eternal Rome; a city of opportunity and loss, and of incredible wealth and equally incredible poverty. &lt;br /&gt;
Human life is cheap here, but it's still possible to accurately estimate its value. Especially when you're a slaver. It's a dirty business, but one that will net you wealth and power in society. Take on the role of a slaver. Buy girls with varied personalities, or obtain them through unique combat. Make them subordinate to your will. Train and mentor them. And then sell them for a profit. Or take them for yourself. It's up to you. After all, you are their absolute master. You - the Jack-o-nine-tails!&lt;br /&gt;
&amp;lt;small&amp;gt;(From Old Huntsman's blog post)&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Dev' version ==&lt;br /&gt;
&lt;br /&gt;
* v2.2.4 Development snapshots can be found on [https://gitgud.io/jack-o-nine-tails GitGud]. &lt;br /&gt;
&lt;br /&gt;
;Instructions for the development snapshots&amp;amp;#58;&lt;br /&gt;
: 1) There are two &amp;quot;editions&amp;quot; of the game, &amp;quot;complete&amp;quot; (includes loli content) and &amp;quot;no-loli&amp;quot; (does not include loli content).  ''Choose one or the other.''&lt;br /&gt;
: 2) Download all applicable &amp;quot;Code&amp;quot; and &amp;quot;Media&amp;quot; archives for the edition you want.&lt;br /&gt;
: 3) Extract the &amp;quot;Code&amp;quot; archive you picked wherever you want your game to be.&lt;br /&gt;
: 4) Open the &amp;quot;Media Base&amp;quot; archive, then extract the &amp;quot;pic&amp;quot; and &amp;quot;snd&amp;quot; folders into &amp;quot;game/content&amp;quot; (create the &amp;quot;content&amp;quot; folder if it doesn't exist).&lt;br /&gt;
&lt;br /&gt;
;After that, if you have downloaded the &amp;quot;Media Patch&amp;quot;&amp;amp;#58;&lt;br /&gt;
: 5) Open the archive and double-click the folder inside.&lt;br /&gt;
: 6) Extract the &amp;quot;pic&amp;quot; folder into &amp;quot;game/content&amp;quot; and select &amp;quot;yes to all&amp;quot; if prompted about overwriting files.&lt;br /&gt;
&lt;br /&gt;
'''Download links (everything from one line or the other line, do not mix lines)''':&lt;br /&gt;
* Complete edition — ([https://gitgud.io/jack-o-nine-tails/game-base/-/archive/master-ia-patch/game-base-master-ia-patch.zip Code], [https://gitgud.io/jack-o-nine-tails/media/media-base/-/archive/media-base-ia/media-base-media-base-ia.zip Media Base], [https://gitgud.io/jack-o-nine-tails/media/media-patch/-/archive/ia-media-patch/media-patch-ia-media-patch.zip Media Patch])&lt;br /&gt;
:: or&lt;br /&gt;
* No-loli edition — ([https://gitgud.io/jack-o-nine-tails/game-base/-/archive/master-ia/game-base-master-ia.zip Code], [https://gitgud.io/jack-o-nine-tails/media/media-base/-/archive/media-base-ia/media-base-media-base-ia.zip Media Base])&lt;br /&gt;
&lt;br /&gt;
'''The development snapshot packages are updated often (''Code is updated more often than Media'').  Check the last update time for each package to see if you have the latest''': [https://gitgud.io/jack-o-nine-tails/game-base/-/commits/master-ia Code (both editions are updated at the same time)] - [https://gitgud.io/jack-o-nine-tails/media/media-base/-/commits/media-base-ia Media Base] - [https://gitgud.io/jack-o-nine-tails/media/media-patch/-/commits/ia-media-patch Media Patch]&lt;br /&gt;
&lt;br /&gt;
''If you are playing with a development snapshot already and want to update to a newer version of Code or Media, download the newer package(s) and extract on top of your existing installation, selecting &amp;quot;yes to all&amp;quot; if prompted about overwriting files.  The Code packages are kept separate to minimize download time.  You do not need to download Media packages again unless the last update time is newer than the date when you last downloaded them.  To continue using existing saved games after updating to a newer version of the Code, the &amp;quot;Ignore version check when loading&amp;quot; option must be enabled in the Game drop-down menu at the top of the game window.''&lt;br /&gt;
&lt;br /&gt;
'''Note''': If files are deleted or renamed in the Media packages, extracting and overwriting does not remove files that are no longer supposed to be there. Sometimes such files can cause visual glitches during gameplay, in which case you may need to clear the content folder and re-extract the Media.&lt;br /&gt;
&lt;br /&gt;
'''Development discussion and bug reports''': [https://f95zone.to/threads/57968/ Jack-o-Nine-Tails Developer Versions and Mods]&lt;br /&gt;
&lt;br /&gt;
== Previous releases ==&lt;br /&gt;
* v2.3 by ImperatorAugustus, Qwertyu12359, Lokplart and UnceliusM (2024-08-26).&lt;br /&gt;
* v2.2.3 by ImperatorAugustus and Qwertyu12359 (2022-10).&lt;br /&gt;
* v2.2.2 by ImperatorAugustus (2022-03-30). Bugfixes and balance changes.&lt;br /&gt;
* v2.2.1 by ImperatorAugustus, qwertyu12359 and Lokplart (2022-07-02). Lots of new pictures, added threesome pictures, make lesbian scenes detect both slave and assistant appearances, realistic prices for buying an apartment, rebalance training and fighting a bit, lots of bugfixes.&lt;br /&gt;
* v2.2 by Qwertyu12359, Lokplart and ImperatorAugustus (2021-01). 1000 new pictures, obedience and calorie counter overhaul, clothes visual preview, weapon balancing, new sound effects, etc.&lt;br /&gt;
* v2.1 by Qwertyu12359 and i107760 (2019-12-17). Includes v1.8 improvements. Uncensored picture overhaul, 100 new slaves, new soundtrack, bugfixes.&lt;br /&gt;
* 1.8 patch by Fugitive Red (2017-06-18).&lt;br /&gt;
* 1.7.6 patch by Dark Helmet (2017-08-02).&lt;br /&gt;
* Hongfire v1.7.5 by Crushboss (2016-10-03).&lt;br /&gt;
* Hongfire v1.7.3 by Crushboss (2016-03-05). Last version before slave picture overhaul.&lt;br /&gt;
* Original translated v.1.2.1 [https://github.com/thevm/jack/tree/english GitHub] / [https://mega.co.nz/#!xxRC3AgJ!0iAqNcZHaA9tUTkiqY2RnEURTKCPae-iY3uGX6cNRXY MEGA].&lt;br /&gt;
&lt;br /&gt;
== Linux port ==&lt;br /&gt;
* [https://f95zone.to/threads/390/page-239#post-4983018 F95Zone]&lt;br /&gt;
&lt;br /&gt;
== Russian branch ==&lt;br /&gt;
* v1.7.7.5 by Mars &amp;amp; Jinn (2019-02-15). Based on older builds, but adds exclusive quests and content. &lt;br /&gt;
* Real porn mod [https://pornolab.net/forum/viewtopic.php?t=2974855 Pornoloab].&lt;br /&gt;
* Last original version v1.2.1 [http://www.mediafire.com/file/27v0pvy372z7wek/jack1-2-1.zip MediaFire] / [https://yadi.sk/d/8lKbOHRefg6hh YandexDisk] by Old Huntsman.&lt;br /&gt;
&lt;br /&gt;
== Notes ==&lt;br /&gt;
* Saves may not be compatible between different versions. However, you may try loading an old save by ticking &amp;quot;ignore version check when loading&amp;quot; in the window, and clicking the &amp;quot;refresh database&amp;quot; icon on the top right corner in-game. (As of 2.2, the &amp;quot;refresh database&amp;quot; happens automatically after you load a saved game so there is no longer a button for it.)&lt;br /&gt;
* Information and guides on the wiki were originally written for v1.2.1. '''The game has substantially changed since this wiki was updated, so much of the information on these pages is inaccurate. The best resource for information about the current version is the in-game tutorial and other help texts throughout the game itself.'''&lt;br /&gt;
&lt;br /&gt;
== Guides (outdated advice, generally not applicable to latest version) ==&lt;br /&gt;
&lt;br /&gt;
* [https://f95zone.to/threads/390/post-12721135 Barn guide] | by krustus (2024-01)&lt;br /&gt;
* [https://f95zone.to/threads/390/post-4773091 Tutorial walkthrough] | by ImperatorAugustusTertius (2020-12)&lt;br /&gt;
* [https://f95zone.to/threads/390/post-4604613 Walkthrough in v2.2, hard difficulty] | by ImperatorAugustusTertius (2020-11)&lt;br /&gt;
* [https://attachments.f95zone.to/2020/02/571522_guide.txt Make the &amp;quot;Nerd&amp;quot; character a White Town Patrician within 50 Days] | by i107760 (2020-02)&lt;br /&gt;
* [https://f95zone.to/threads/390/post-2879021 Get a slave at 1 devotion and max Endurance in one day] | by Zurrlock (2020-01)&lt;br /&gt;
* [https://f95zone.to/threads/390/post-2599194 &amp;quot;Get started&amp;quot; guides] | by Hideouz (2019-11)&lt;br /&gt;
* [https://f95zone.to/threads/390/post-2271924 Complete felicity's quest] (2019-08)&lt;br /&gt;
* [https://docs.google.com/document/d/1UFQAqx0IlPRQNHuxpoSpUg2n4vNYcQFdvA-WurtlXI0/edit?usp=sharing Jack HF Release Notes] (2016-07-14)&lt;br /&gt;
&lt;br /&gt;
== Other slaver games ==&lt;br /&gt;
* [https://f95zone.to/threads/11878/ Slave Maker]&lt;br /&gt;
* [http://www.newgrounds.com/portal/view/494398 Hentai Brothel]&lt;br /&gt;
* [https://f95zone.to/threads/3282/ Brothel King]&lt;br /&gt;
&lt;br /&gt;
== External links ==&lt;br /&gt;
* [https://ulmf.org/threads/5555/ ULMF thread]&lt;/div&gt;</summary>
		<author><name>Df</name></author>	</entry>

	<entry>
		<id>http://wiki.anime-sharing.com/hgames/index.php?title=Template:Nav/Jack-o-nine&amp;diff=40928</id>
		<title>Template:Nav/Jack-o-nine</title>
		<link rel="alternate" type="text/html" href="http://wiki.anime-sharing.com/hgames/index.php?title=Template:Nav/Jack-o-nine&amp;diff=40928"/>
				<updated>2025-03-21T13:45:25Z</updated>
		
		<summary type="html">&lt;p&gt;Df: Changed text on the Original link&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Jack-o-nine/Story|Story]]&lt;br /&gt;
*[[Jack-o-nine/Story/Characters|Characters]]&lt;br /&gt;
&lt;br /&gt;
[[Jack-o-nine/Gameplay/Locations|Locations]]&lt;br /&gt;
*[[Jack-o-nine/Gameplay/Locations/Player_Housing|Player Housing]]&lt;br /&gt;
*[[Jack-o-nine/Gameplay/Locations/Minor_Residences|Minor Residences]]&lt;br /&gt;
*[[Jack-o-nine/Gameplay/Locations/White_Town|White Town]]&lt;br /&gt;
*[[Jack-o-nine/Gameplay/Locations/Necropolis|Necropolis]]&lt;br /&gt;
*[[Jack-o-nine/Gameplay/Locations/Quarter_of_the_Bull|Quarter of the Bull]]&lt;br /&gt;
*[[Jack-o-nine/Gameplay/Locations/Serpentine_Quarter|Serpentine Quarter]]&lt;br /&gt;
*[[Jack-o-nine/Gameplay/Locations/Quarter_of_the_Outcasts|Quarter of the Outcasts]]&lt;br /&gt;
*[[Jack-o-nine/Gameplay/Locations/Border_of_the_Fogs|Border of the Fogs]]&lt;br /&gt;
&lt;br /&gt;
[[Jack-o-nine/Gameplay|Gameplay]]&lt;br /&gt;
*[[Jack-o-nine/Gameplay/Slaver|Slaver]]&lt;br /&gt;
**[[Jack-o-nine/Gameplay/Food|Food]]&lt;br /&gt;
**[[Jack-o-nine/Gameplay/Magic|Magic]]&lt;br /&gt;
**[[Jack-o-nine/Gameplay/Active Sex|Active Sex]]&lt;br /&gt;
*[[Jack-o-nine/Gameplay/Slaves|Slaves]]&lt;br /&gt;
**[[Jack-o-nine/Gameplay/Assistant|Assistant]]&lt;br /&gt;
**[[Jack-o-nine/Gameplay/Slaves/Diet|Diet]]&lt;br /&gt;
**[[Jack-o-nine/Gameplay/Slaves/Punishments|Punishments]]&lt;br /&gt;
**[[Jack-o-nine/Gameplay/Slaves/Rewards|Rewards]]&lt;br /&gt;
**[[Jack-o-nine/Gameplay/Slaves/Rules|Rules]]&lt;br /&gt;
**[[Jack-o-nine/Gameplay/Slaves/Selling|Selling Slaves]]&lt;br /&gt;
**[[Jack-o-nine/Gameplay/Slaves/Specializations|Specializations]]&lt;br /&gt;
*[[Jack-o-nine/Gameplay/Alchemy|Alchemy]]&lt;br /&gt;
*[[Jack-o-nine/Gameplay/Combat |Combat]]&lt;br /&gt;
*[[Jack-o-nine/Gameplay/Barn|Barn]]&lt;br /&gt;
*[[Jack-o-nine/Gameplay/Energy|Energy]]&lt;br /&gt;
*[[Jack-o-nine/Gameplay/Events|Events]]&lt;br /&gt;
*[[Jack-o-nine/Gameplay/Items|Items]]&lt;br /&gt;
*[[Jack-o-nine/Gameplay/Difficulty|Difficulty &amp;amp; Cheats]]&lt;br /&gt;
*[[Jack-o-nine/Gameplay/Tips|Tips &amp;amp; FAQ]]&lt;br /&gt;
&lt;br /&gt;
[[Jack-o-nine/Original|Jack-o-nine Original]]&lt;br /&gt;
&lt;br /&gt;
[[Jack-o-nine/Modding|Modding]]&lt;br /&gt;
* [[Jack-o-nine/Sex and normal scenes replacement pack| (outdated) Sex and normal scenes replacement pack]]&lt;br /&gt;
* [[Jack-o-nine/Cheat table| (outdated) Cheat table]]&lt;br /&gt;
* [[Jack-o-nine/Game Balance Mod| (outdated) Game Balance Mod]]&lt;br /&gt;
* [[Jack-o-nine/Macro outfits Mod| (outdated) Macro outfits Mod]]&lt;br /&gt;
* [[Jack-o-nine/Moo Mod| (outdated) Moo Mod]]&lt;br /&gt;
* [[Jack-o-nine/Merged_Mods| (outdated) Merged Mods]]&lt;br /&gt;
* [[Jack-o-nine/Jack-HF| (outdated) Jack-HF]]&lt;/div&gt;</summary>
		<author><name>Df</name></author>	</entry>

	<entry>
		<id>http://wiki.anime-sharing.com/hgames/index.php?title=Jack-o-nine/Original&amp;diff=40927</id>
		<title>Jack-o-nine/Original</title>
		<link rel="alternate" type="text/html" href="http://wiki.anime-sharing.com/hgames/index.php?title=Jack-o-nine/Original&amp;diff=40927"/>
				<updated>2025-03-21T13:44:05Z</updated>
		
		<summary type="html">&lt;p&gt;Df: Beautified&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=Jack Original=&lt;br /&gt;
All pages with information relevant to v1.2.1 (the last official version) are here.  &lt;br /&gt;
&lt;br /&gt;
Since the game has changed substantially and a lot of information has since been added/removed from the wiki, the accuracy of this information is not guaranteed. &lt;br /&gt;
&lt;br /&gt;
Feel free to maintain, edit or add information to these pages if you're interested in the original game.&lt;br /&gt;
&lt;br /&gt;
==Story==&lt;br /&gt;
* [[Jack-o-nine/Original/Characters|Characters]]&lt;br /&gt;
==Locations==&lt;br /&gt;
* [[Jack-o-nine/Original/Player_Housing|Player Housing]]&lt;br /&gt;
* [[Jack-o-nine/Original/Minor_Residences|Minor Residences]]&lt;br /&gt;
* [[Jack-o-nine/Original/White_Town|White Town]]&lt;br /&gt;
* [[Jack-o-nine/Original/Necropolis|Necropolis]]&lt;br /&gt;
* [[Jack-o-nine/Original/Quarter_of_the_Bull|Quarter of the Bull]]&lt;br /&gt;
* [[Jack-o-nine/Original/Serpentine_Quarter|Serpentine Quarter]]&lt;br /&gt;
* [[Jack-o-nine/Original/Quarter_of_the_Outcasts|Quarter of the Outcasts]]&lt;br /&gt;
* [[Jack-o-nine/Original/Border_of_the_Fogs|Border of the Fogs]]&lt;br /&gt;
==Gameplay==&lt;br /&gt;
* [[Jack-o-nine/Original/Slaver|Slaver]]&lt;br /&gt;
** [[Jack-o-nine/Original/Magic|Magic]]&lt;br /&gt;
** [[Jack-o-nine/Original/Active_Sex|Active Sex]]&lt;br /&gt;
*[[Jack-o-nine/Original/Slaves|Slaves]]&lt;br /&gt;
**[[Jack-o-nine/Original/Assistant|Assistant]]&lt;br /&gt;
**[[Jack-o-nine/Original/Slaves/Punishments|Punishments]]&lt;br /&gt;
**[[Jack-o-nine/Original/Slaves/Rewards|Rewards]]&lt;br /&gt;
**[[Jack-o-nine/Original/Slaves/Rules|Rules]]&lt;br /&gt;
**[[Jack-o-nine/Original/Slaves/Selling|Selling Slaves]]&lt;br /&gt;
**[[Jack-o-nine/Original/Slaves/Specializations|Specializations]]&lt;br /&gt;
*[[Jack-o-nine/Original/Alchemy|Alchemy]]&lt;br /&gt;
*[[Jack-o-nine/Original/Combat |Combat]]&lt;br /&gt;
*[[Jack-o-nine/Original/Energy|Energy]]&lt;br /&gt;
*[[Jack-o-nine/Original/Events|Events]]&lt;br /&gt;
*[[Jack-o-nine/Original/Items|Items]]&lt;br /&gt;
*[[Jack-o-nine/Original/Tips|Tips &amp;amp; FAQ]]&lt;/div&gt;</summary>
		<author><name>Df</name></author>	</entry>

	<entry>
		<id>http://wiki.anime-sharing.com/hgames/index.php?title=Jack-o-nine/Original&amp;diff=40926</id>
		<title>Jack-o-nine/Original</title>
		<link rel="alternate" type="text/html" href="http://wiki.anime-sharing.com/hgames/index.php?title=Jack-o-nine/Original&amp;diff=40926"/>
				<updated>2025-03-21T13:41:42Z</updated>
		
		<summary type="html">&lt;p&gt;Df: Removed Diet&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;All pages with information relevant to v1.2.1 (Original Translated) will be listed here. &lt;br /&gt;
&lt;br /&gt;
Since the game has changed substantially and a lot of information has since been added/removed from the wiki, the accuracy of this information is not guaranteed. &lt;br /&gt;
&lt;br /&gt;
Feel free to maintain, edit or add information to these pages if you're interested in the original game.&lt;br /&gt;
&lt;br /&gt;
Story:&lt;br /&gt;
* [[Jack-o-nine/Original/Characters|Characters]]&lt;br /&gt;
Locations:&lt;br /&gt;
* [[Jack-o-nine/Original/Player_Housing|Player Housing]]&lt;br /&gt;
* [[Jack-o-nine/Original/Minor_Residences|Minor Residences]]&lt;br /&gt;
* [[Jack-o-nine/Original/White_Town|White Town]]&lt;br /&gt;
* [[Jack-o-nine/Original/Necropolis|Necropolis]]&lt;br /&gt;
* [[Jack-o-nine/Original/Quarter_of_the_Bull|Quarter of the Bull]]&lt;br /&gt;
* [[Jack-o-nine/Original/Serpentine_Quarter|Serpentine Quarter]]&lt;br /&gt;
* [[Jack-o-nine/Original/Quarter_of_the_Outcasts|Quarter of the Outcasts]]&lt;br /&gt;
* [[Jack-o-nine/Original/Border_of_the_Fogs|Border of the Fogs]]&lt;br /&gt;
Gameplay:&lt;br /&gt;
* [[Jack-o-nine/Original/Slaver|Slaver]]&lt;br /&gt;
** [[Jack-o-nine/Original/Magic|Magic]]&lt;br /&gt;
** [[Jack-o-nine/Original/Active_Sex|Active Sex]]&lt;br /&gt;
*[[Jack-o-nine/Original/Slaves|Slaves]]&lt;br /&gt;
**[[Jack-o-nine/Original/Assistant|Assistant]]&lt;br /&gt;
**[[Jack-o-nine/Original/Slaves/Punishments|Punishments]]&lt;br /&gt;
**[[Jack-o-nine/Original/Slaves/Rewards|Rewards]]&lt;br /&gt;
**[[Jack-o-nine/Original/Slaves/Rules|Rules]]&lt;br /&gt;
**[[Jack-o-nine/Original/Slaves/Selling|Selling Slaves]]&lt;br /&gt;
**[[Jack-o-nine/Original/Slaves/Specializations|Specializations]]&lt;br /&gt;
*[[Jack-o-nine/Original/Alchemy|Alchemy]]&lt;br /&gt;
*[[Jack-o-nine/Original/Combat |Combat]]&lt;br /&gt;
*[[Jack-o-nine/Original/Energy|Energy]]&lt;br /&gt;
*[[Jack-o-nine/Original/Events|Events]]&lt;br /&gt;
*[[Jack-o-nine/Original/Items|Items]]&lt;br /&gt;
*[[Jack-o-nine/Original/Tips|Tips &amp;amp; FAQ]]&lt;/div&gt;</summary>
		<author><name>Df</name></author>	</entry>

	<entry>
		<id>http://wiki.anime-sharing.com/hgames/index.php?title=Jack-o-nine/Original/Tips&amp;diff=40925</id>
		<title>Jack-o-nine/Original/Tips</title>
		<link rel="alternate" type="text/html" href="http://wiki.anime-sharing.com/hgames/index.php?title=Jack-o-nine/Original/Tips&amp;diff=40925"/>
				<updated>2025-03-21T13:40:28Z</updated>
		
		<summary type="html">&lt;p&gt;Df: Added Tips (Feb 2015)&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Jack-o-nine}}&lt;br /&gt;
==Slave Induction==&lt;br /&gt;
&lt;br /&gt;
Everyone will have their own style of play, but there are a few things you can do when you get a new slave that makes life a lot easier.&lt;br /&gt;
&lt;br /&gt;
#'''Explain Her Position''': Actually, it's quite hard to gauge the effect of this. But if you're going to do it, sooner is better than later. There are three topics for &amp;quot;explain&amp;quot; and you can do them one after the other.&lt;br /&gt;
#'''Medical Examination''': Take her to the Technosphere in the Serpentine Quarter and have the medics look her over. This way you catch diseases and xeno-parasites. You might want to sterilise her while you're there. That saves having the Vatican steal your pregnant slaves and keeps them from being re-infected with Fiend larvae.&lt;br /&gt;
#'''Branding''': You need to put your mark on your slave if you want to sell her anywhere other than slave auction. Go to the Outcast Quarter and get Uncle Bo to tattoo her with your brand.&lt;br /&gt;
#'''Rules''': Check the rules page and make sure that your slave is getting enough food. I personally like to always use fresh food (expensive but worth it for the effect on her mood). Tick &amp;quot;Deny Orgasm&amp;quot; and &amp;quot;Force Rules&amp;quot;. Leave her sleeping on a bedroll to begin with.&lt;br /&gt;
#'''Obedience''' You may need to apply some punishments before your slave will obey. Get these out of the way now.&lt;br /&gt;
#'''Clothing''' Once your slave starts to obey use the &amp;quot;Gift&amp;quot; reward to give her a sun dress.&lt;br /&gt;
#'''Encouragement''': After that, Talk-&amp;gt;Affect-&amp;gt;Encourage should lift her mood into the green. &lt;br /&gt;
#'''Ask her questions''': Asking what she wants to do might reveal a hidden talent, asking about requests can hint at a possible fetish, asking about fears could let you know about what punishments she responds greatly to. &lt;br /&gt;
&lt;br /&gt;
At this point you should have a good basic start.&lt;br /&gt;
&lt;br /&gt;
==Keep Your Slaves Happy!==&lt;br /&gt;
A happy slave learns faster than a miserable one, while unhappy ones can spiral into depression, which in turn can harm your slave's psychological stats and may eventually leave her broken and worthless. Consequently it is in the trainer's best interest if his slave is happy. &lt;br /&gt;
&lt;br /&gt;
* '''Talk to her''': Ask your slave how she is feeling. She'll tell you all the things that are making her happy, and the ones that are making miserable. Where possible address her concerns. Complaints about bedding can be solved by letting her share your bed, for instance. If she complains that her secretions look strange, take her to the doctor. If there are things that make her happy that aren't present (good sex, free time, etc) consider using one as her next reward.&lt;br /&gt;
&lt;br /&gt;
* '''[[Jack-o-nine/Gameplay/Active Sex|Active Sex]]''': A dozen orgasms in quick succession will cheer up just about any slave.&lt;br /&gt;
&lt;br /&gt;
* Letting your slave sleep in a [[Jack-o-nine/Gameplay/Locations#Player_Housing|boudoir]] is a cheap way to boost her mood. &lt;br /&gt;
&lt;br /&gt;
See also: [[Jack-o-nine/Gameplay/Slaves#Mood|Mood]]&lt;br /&gt;
&lt;br /&gt;
==Train D-Class Slaves==&lt;br /&gt;
&lt;br /&gt;
It's possible to train a slave to D-Class fairly quickly and cheaply. The returns are better on higher quality slaves, but unless you have a sizable bankroll, so are the risks. Churning through D-Class slaves can be a good way to accumulate the funds needed for a more ambitious project.&lt;br /&gt;
&lt;br /&gt;
A D-Class slave with one blue skill sells for 300 sparks to the guild sub-purchaser, no questions asked. But check at the forum first - there are some buyers who will pay 500 for the same slave. Additionally there are buyers who will pay 500 for D-Class assistants (Realtor) Nurse (Medical Centre) Enchantress (Mystra, Base Camp) and possibly others. These are repeat customers, so you can sell them any number of slaves. However you'll need to spend a little time making your slaves presentable. Generally a full work-over at the Salon (I usually get one for the PC as well) plus a gown, lace gloves and heels seems to suffice. You'll probably need to equip the new clothes and then sleep before the bonuses take full effect for some reason.&lt;br /&gt;
&lt;br /&gt;
'''Summary''': Churn D-Class slaves to build up funds. Sell to buyers in preference to the sub-purchaser. Raise style to blue if you want to sell to businesses.&lt;br /&gt;
&lt;br /&gt;
==The Buyer Of Last Resort==&lt;br /&gt;
&lt;br /&gt;
Sometimes you get saddled with a lemon; too stupid and too stubborn to train in time. The slave market will generally give you 3 sparks for such slaves. But you can get 10 or more from the butcher.  Just saying.&lt;br /&gt;
&lt;br /&gt;
==Save Your Sparks!==&lt;br /&gt;
&lt;br /&gt;
Increasing your standard of living will only get you one point of positive mood, and can drain your funds very quickly. Consider whether that the cost is worth it (its usually not).&lt;br /&gt;
Having too low of a standard of living will decrease your mood, but doesn't seem to decrease it further if taken even lower. If you can't afford a happy standard of living, might as well set it to impoverished and be done with it.&lt;br /&gt;
&lt;br /&gt;
==Rank C Concubine==&lt;br /&gt;
Several residents request a rank C concubine. To satisfy their requirements they need 10 sexual skills, which is just 2 shy of a rank B slave (not sure about rank B concubine sex requirements). Might be worth taking your slave a bit further for a better payout. &lt;br /&gt;
&lt;br /&gt;
==Gift Rewards==&lt;br /&gt;
*If you're selling your slave to a business that has a style requirements, reward your slave with some items that you'd have to end up buying for her to complete the sale to kill 2 birds with 1 stone.&lt;br /&gt;
&lt;br /&gt;
*A good use of a one point reward is to buy flowers for your slave. It's cheap and it allows you to use the five point &amp;quot;promise her a gift&amp;quot; option later without penalty. &lt;br /&gt;
&lt;br /&gt;
*A good use for a two point reward is the sensual massage which gets an extra action.&lt;br /&gt;
&lt;br /&gt;
*Sweet rewards are, paradoxically, good for dieting slaves. Set the slave to weight loss regimen, make them exercise them until they have negative calories and then use a sweet reward to bring the cal count up to zero or one. That way the slave will lose weight rapidly but without starvation.&lt;br /&gt;
&lt;br /&gt;
==Jonny: Some notes on playing at maximum difficulty==&lt;br /&gt;
&lt;br /&gt;
===Combat===&lt;br /&gt;
&lt;br /&gt;
The trouble with playing as Jonny (one of many) is that his initial dominance is F-. That means his slaves will rebel with clockwork regularity, up to and including trying to kill him if he tries to discipline them. So Job One is to get the bare minimum of combat training.&lt;br /&gt;
&lt;br /&gt;
To do this travel white town. Visit the armourer shop and get an Aketon and a whip. &amp;quot;Borrow&amp;quot; Isabella's leather armor - it's not much but a bit better than nothing for now.  Then go to the Colosseum and spar with the weakest slave. You won't be able to raise your combat skill (beyond the one level granted by the Aketon fencing jacket) but it will train your strength. Try and get it to B/Blue and buy a special training - roundhouse kick is recommended. &lt;br /&gt;
&lt;br /&gt;
With that done you stand a decent chance of surviving your first couple of slave rebellions&lt;br /&gt;
&lt;br /&gt;
===Guild Work===&lt;br /&gt;
&lt;br /&gt;
Now go to the Guild and see what slave training work is available. You can train most specialties, but there are a few pitfalls. &lt;br /&gt;
&lt;br /&gt;
*'''Feeble''' Slaves get too few actions to be trainable in a hurry (and you '''are''' in a hurry). Especially if they have multiple thorns of rebellion in their aura. Best avoided.&lt;br /&gt;
*'''Enchantress''' Slaves. Neither you nor Isabella have any initial magic skill, so you'll need to send her to school. That's an expense you can do without when starting out as Jonny.&lt;br /&gt;
*'''Courtesan'''. Sex slaves take longer to train than the others. You're in a hurry.&lt;br /&gt;
*'''Pet''' training inspires a lot more resistance than the other types. Once you gave a few successes under your belt you can probably cope, but avoid these missions to begin with.&lt;br /&gt;
&lt;br /&gt;
===Housing &amp;amp; Assistant===&lt;br /&gt;
&lt;br /&gt;
With your new slave (and the up front payment for training her) go to the real estate office and rent the bare minimum apartment in Serpentine, and then nip down to the Fogs and pick up Isabella - you're going to need her skills to do most of the training.&lt;br /&gt;
&lt;br /&gt;
===Training===&lt;br /&gt;
&lt;br /&gt;
The first few slaves are going to be difficult. You need to train them before you run out of money, which means inside decade, two if you're lucky. You don't have time to gently lead difficult girls to right behaviour. And they are all going to be difficult to start with.&lt;br /&gt;
&lt;br /&gt;
So your strategy is basically to train the key skill every turn until it meets the requirements, punishing as needed. Don't bother with psychological stuff - go for shaming, bondage and flagellation in that order. In particular you want to avoid bruises and traces of beatings as these can keep a slave at F- level until they heal.&lt;br /&gt;
&lt;br /&gt;
Once the skill is established, add other common skills until the slave reaches D rank. Then turn them in and get another one as soon as you can. Keep doing this until you have around 1500 sparks.&lt;br /&gt;
&lt;br /&gt;
Remember that there is one thing in which Johnny is good at - starting as the Worst of Perverts he can use Golden Shower during active sex and only slaves with Purist trait will be turned off by it. You can also very early start Golden Shower training to drain Pride and when it gets to S+ (B is enough but his other sex skills begin at dismall level so might as well max this out) set the slave to behave:urinal without negative mood penalties and with an excuse to daily train slave's Maid skill.&lt;br /&gt;
&lt;br /&gt;
===Other Considerations===&lt;br /&gt;
&lt;br /&gt;
'''Your Skills''' You'll need the appropriate garb to start training in most areas. You can't afford to get it all at once but it's worth buying the relevant item for each contract until you have the set (or can afford to fill the gaps)&lt;br /&gt;
&lt;br /&gt;
'''Isabella''' You're going to be relying on Izzy's skills a lot to begin with. Not only is she better than you at most things, but she's a better teacher and she's cheaper than sending slaves to school. Make use of her.&lt;br /&gt;
&lt;br /&gt;
'''Raising Basic Attributes'''. This can be a tar-pit and is often a sign that a slave is useless to you. Raising basic stats to D rank can take a long time depending on where the deficiencies may lie. Sometimes its faster to sell them to Farid (or to the butcher) and buy a new slave for 5 sparks and start over. Remember - you don't need to deliver the same slave - any one that fits the spec will do. Alternatively, if you're fond of the slave, check her into a cryo-tube and finish her training when you have the sparks and time to spare.&lt;br /&gt;
&lt;br /&gt;
'''Bruising, Beatings and Scars''' As I mentioned earlier, bruises and beatings can lower the looks of a slave to the point where she no longer qualifies for D rank. Scarring can at least be fixed at the medical center, but you probably don't have the budget for that. Again, it may be best to freeze or sell the slave and start over.&lt;br /&gt;
&lt;br /&gt;
'''Saving''' This approach should be viable without resort to &amp;quot;save scumming&amp;quot; or excessive saving and reloading. All the same, I'd recommend you keep a save gave every decade or so. Things can always go wrong unexpectedly.&lt;br /&gt;
&lt;br /&gt;
'''Fame''' Avoid working on your brand! The better known your brand, the higher rank the guild will expect from your training missions. The trouble is that it takes a lot longer to train C rank slaves and you need a rapid turnaround at the start. So keep your brand low until you no longer depend on guild work.&lt;br /&gt;
&lt;br /&gt;
===Conclusion===&lt;br /&gt;
&lt;br /&gt;
Jonny is entirely playable if appropriate care is taken. He's a lot slower to get up to speed and needs to spend a lot more time breaking in his slaves. On the other hand (as has been pointed out elsewhere) after Jonny, anyone else is going to be a breeze.&lt;br /&gt;
&lt;br /&gt;
==Tips for Training==&lt;br /&gt;
&lt;br /&gt;
===Linked sex skill training===&lt;br /&gt;
Many skills are Linked to another skill that will be learned with it here a list.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Trained skill !! first sub skill !! second sub skill !! third sub skill !! forth sub skill&lt;br /&gt;
|-&lt;br /&gt;
| Fitness Training || Dance (around 5~10%)&lt;br /&gt;
|-&lt;br /&gt;
| Domestication || Pet Training (100%)&lt;br /&gt;
|-&lt;br /&gt;
| Pet Training || Domestication (100%)&lt;br /&gt;
|-&lt;br /&gt;
| Pony Training || Harness Training (100%)&lt;br /&gt;
|-&lt;br /&gt;
| Harness Training || PonyTraining (100%)&lt;br /&gt;
|-&lt;br /&gt;
| Footjob || Handjob (24%)&lt;br /&gt;
|-&lt;br /&gt;
| Rubbing || Handjob (24%)&lt;br /&gt;
|-&lt;br /&gt;
| Titjob || Handjob (24%)&lt;br /&gt;
|-&lt;br /&gt;
| Kissing || Licking (45%)&lt;br /&gt;
|-&lt;br /&gt;
| Blowjob || Deep Throat (100%) || Bukkake (50%)&lt;br /&gt;
|-&lt;br /&gt;
| Rimming || Licking (45%)&lt;br /&gt;
|-&lt;br /&gt;
| Seduction || Exhibitionism (30%)&lt;br /&gt;
|-&lt;br /&gt;
| Dildo || Mastrubation (100%) || Exhibitionism (33%)&lt;br /&gt;
|-&lt;br /&gt;
| Humilation || Exhibitionism (30%)&lt;br /&gt;
|-&lt;br /&gt;
| Anal Sex || Anal fisting (33.3%)&lt;br /&gt;
|-&lt;br /&gt;
| Triple penetration || Double Penetration (100%) || Sex (50%) || Anal sex (50%)&lt;br /&gt;
|-&lt;br /&gt;
| Gangbang || Trible Penetration (100% || Double Penetration (100%) || Sex (50%) || Anal sex (50%)&lt;br /&gt;
|-&lt;br /&gt;
| Self-torture ||  Masochism (50%)&lt;br /&gt;
|-&lt;br /&gt;
| Scatology || Golden Shower (100%)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Raising stamina===&lt;br /&gt;
Notes on raising Stamina:&lt;br /&gt;
On a slave with Stamina:feeble, most of the stamina raising actions are greyed out.  There are 2 still available that are not:&lt;br /&gt;
*Enema training&lt;br /&gt;
*Entertain me: Acrobatics  (be careful, uses 2 calories)&lt;br /&gt;
*Wearing Athletic Leotard and Sneakers gives bonus to learning stamina which applies even to Feeble slaves&lt;br /&gt;
&lt;br /&gt;
===Lowering Pride===&lt;br /&gt;
Notes on dealing with high Pride:&lt;br /&gt;
Most of the Rules have Pride in the obedience test, so the slave will usually disobey until Obedience is quite high.  There are 2 that test other stats and also lower pride:&lt;br /&gt;
*Silence rule - obey check is Obedience vs Temperament.&lt;br /&gt;
*Deny Toileting rule - obey check is Obedience vs (Ego + 1)&lt;br /&gt;
Two of the Shame punishments decrease pride, oddly the others don't appear to:&lt;br /&gt;
*Naked walk&lt;br /&gt;
*Shameful Podium&lt;br /&gt;
Some of the Trainings that reduce pride have relatively low Obedience requirements for the slave not to refuse to perform them:&lt;br /&gt;
*Humiliation training: 3&lt;br /&gt;
*Anal sex: 5&lt;br /&gt;
*Enema training: Pride + 1&lt;br /&gt;
Clothing:&lt;br /&gt;
*The leather collar will decrease pride without any mood malus.&lt;br /&gt;
*The steel collar will decrease pride, but affects mood quite harshly (-3)&lt;br /&gt;
*Some of the pet gear (pony plume, anal tail, pony harness) will decrease pride, but affects mood, some quite harshly (harness is -2, plume is -3, matches the Pride effects)&lt;br /&gt;
** If you're in a hurry and worried about mood, you can possibly balance this with some mood raising clothing (sundress,slippers,headband,wedding dress), Rules(boudoir, leftovers) or actions(Encourage, spa treatment)&lt;br /&gt;
** Beware that Rule:in my bed will *decrease* mood with high slave Pride and low Obedience.&lt;/div&gt;</summary>
		<author><name>Df</name></author>	</entry>

	<entry>
		<id>http://wiki.anime-sharing.com/hgames/index.php?title=Jack-o-nine/Original/Items&amp;diff=40924</id>
		<title>Jack-o-nine/Original/Items</title>
		<link rel="alternate" type="text/html" href="http://wiki.anime-sharing.com/hgames/index.php?title=Jack-o-nine/Original/Items&amp;diff=40924"/>
				<updated>2025-03-21T13:39:40Z</updated>
		
		<summary type="html">&lt;p&gt;Df: Added Items (Feb 2015)&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Jack-o-nine}}&lt;br /&gt;
== Food ==&lt;br /&gt;
Used for cooking food. Cooking quality depends on food variety and skill and good food causes a good mood.&lt;br /&gt;
Assistant can take care of grocery shopping so you don't have to. &lt;br /&gt;
&lt;br /&gt;
*Fresh Eggs x5 (10$) - Sold at butcher shop&lt;br /&gt;
*Fresh Milk x5 (10$) - Sold at butcher shop&lt;br /&gt;
*Double Cream x5 (20$) - Sold at butcher shop&lt;br /&gt;
*Mature Cheese x5 (5$) - Sold at butcher shop&lt;br /&gt;
*Fresh vegetables x5 (5$) - Sold at butcher shop&lt;br /&gt;
*Cereals and flour x5 (5$) - Sold at butcher shop&lt;br /&gt;
*Herbs and Spices x5 (5$) - Sold at butcher shop&lt;br /&gt;
*Strong Alcohol x5 (10$) - Sold at butcher shop, Also used as [[Jack-o-nine/Gameplay/Alchemy|Alchemical base]]&lt;br /&gt;
*Greasy mince x5 (7$) - Sold at butcher shop or by butchering slaves&lt;br /&gt;
*Tender fillet x5 (20$) - Sold at butcher shop or by butchering slaves&lt;br /&gt;
*Virgin Meat - Gained by butchering slaves&lt;br /&gt;
&lt;br /&gt;
== Men's clothing ==&lt;br /&gt;
&lt;br /&gt;
All except the Worn Clothes are sold at the Boutique of Servilia Quint. Most of these have some positive effect, but some of them are uncomfortable and will make the PC unhappy.&amp;lt;br /&amp;gt;&lt;br /&gt;
If you have some money to spare, it's worth buying a variety of these to wear to increase your skills, which allows you to train slaves to one rank passed your natural abilities, and further training yourself in them. If you don't need the skill boost, Noble Regalia is a good choice for both the allure and wearing &amp;quot;comfortable clothing&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* '''Worn Clothes''' ($0) - You start with these. Penalty to Allure. They are &amp;quot;worn&amp;quot; in the sense of threadbare and scruffy rather then &amp;quot;being worn&amp;quot;. &lt;br /&gt;
* '''Formal Suit''' (10$) - Raises Artistry. Allows vulgar players to train in etiquette, dance, music and singing. &lt;br /&gt;
* '''Medical gown''' (10$) - Raises Medic skill. Lets the player train nurses to a higher level and improves the use of stimulants and the like.&lt;br /&gt;
* '''Wizard Robes''' (10$) - Raises Magic skill. Player can better train enchantresses, cast spells and brew potions.&lt;br /&gt;
* '''Housecoat''' (10$) - &amp;quot;Soft and comfortable housecoat. Just what you need to relax&amp;quot;. Increases Slaver mood, but decreases Allure.&lt;br /&gt;
* '''Fashion Attire''' (10$) - Raises Allure which helps with obedience and selling slaves&lt;br /&gt;
* '''Aketon''' (10$) - Raises Fighter skill. Useful when patrolling the fogs, training gladiatrixes or dealing with rebellious slaves&lt;br /&gt;
* '''Livery''' (10$) - Raises Stewardship. Useful when teaching Maid and Cook skills. Improves Slave Management as well, apparently.&lt;br /&gt;
* '''Noble regalia''' (20$) - Raises Allure which helps with obedience and selling slaves.&lt;br /&gt;
&lt;br /&gt;
== Women's Clothing &amp;amp; Apparel ==&lt;br /&gt;
Used to dress your slaves so they wont complain about being naked and cold. Also improves Style&lt;br /&gt;
===Clothes===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Name !! Style !! Learning bonus (+1)&lt;br /&gt;
|-&lt;br /&gt;
| Frilly Apron || +1 || Cook&lt;br /&gt;
|-&lt;br /&gt;
| Maid outfit || +1 || Maid&lt;br /&gt;
|-&lt;br /&gt;
| Nurse outfit || +1 || Nurse&lt;br /&gt;
|-&lt;br /&gt;
| Sorceress robes || 0 || Enchantress (+2)&lt;br /&gt;
|-&lt;br /&gt;
| Athletic leotard || 0 || Endurance, Dancer&lt;br /&gt;
|-&lt;br /&gt;
| Chainmail bikini || +1 || Gladiatrix&lt;br /&gt;
|-&lt;br /&gt;
| Kimono-yukata || +2 || Escort&lt;br /&gt;
|-&lt;br /&gt;
| School uniform || +1 || Secretary, Academy&lt;br /&gt;
|-&lt;br /&gt;
| Light sundress || +1 ||&lt;br /&gt;
|-&lt;br /&gt;
| Lace underwear || +1 || Sex&lt;br /&gt;
|-&lt;br /&gt;
| Gown || +2 ||&lt;br /&gt;
|-&lt;br /&gt;
| Latex dress || +2 || Sex&lt;br /&gt;
|-&lt;br /&gt;
| Exotic outfit || +2 || Dancer&lt;br /&gt;
|-&lt;br /&gt;
| Leather corset || +2 || Sex (+2)&lt;br /&gt;
|-&lt;br /&gt;
| Gorgeous dress || +3 ||&lt;br /&gt;
|-&lt;br /&gt;
| Wedding dress || +3 ||&lt;br /&gt;
|-&lt;br /&gt;
| Anal tail || 0 || Pet, Horse&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Headgear===&lt;br /&gt;
* Crown of thrones&lt;br /&gt;
* Ornamented diadem&lt;br /&gt;
* Precious tiara&lt;br /&gt;
* Plumed bridle&lt;br /&gt;
===Earrings===&lt;br /&gt;
* Shiny earing&lt;br /&gt;
* Gemstone earings&lt;br /&gt;
===Neck===&lt;br /&gt;
* Chain with pendant&lt;br /&gt;
* Gemstone necklace&lt;br /&gt;
*Leather collar&lt;br /&gt;
* Steel collar&lt;br /&gt;
* Spiked collar - Improves temperment&lt;br /&gt;
===Hands===&lt;br /&gt;
* Rubber gloves&lt;br /&gt;
* Lace gloves&lt;br /&gt;
* Carbon fiber gloves - Improves combat?&lt;br /&gt;
* Fluffy paws&lt;br /&gt;
* Leather Gloves - Improves combat?&lt;br /&gt;
* Leather shackles&lt;br /&gt;
* Pony Harness&lt;br /&gt;
===Nipples===&lt;br /&gt;
* Nipple chain&lt;br /&gt;
* Earrings&lt;br /&gt;
&lt;br /&gt;
===Clitoris===&lt;br /&gt;
* Earrings&lt;br /&gt;
&lt;br /&gt;
===Feet===&lt;br /&gt;
* Tabi socks&lt;br /&gt;
* Soft slippers&lt;br /&gt;
* Pointes&lt;br /&gt;
* Sneakers&lt;br /&gt;
* Heels&lt;br /&gt;
* Boots - Improves temperament.&lt;br /&gt;
* Leather shackles&lt;br /&gt;
* Hooved boots&lt;br /&gt;
&lt;br /&gt;
==Rings==&lt;br /&gt;
* Elegant ring&lt;br /&gt;
* Gemstone ring&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Need to be categorized==&lt;br /&gt;
* Collar and leash&lt;br /&gt;
* Petsuit&lt;br /&gt;
&lt;br /&gt;
== Weapons ==&lt;br /&gt;
See: [[Jack-o-nine/Gameplay/Combat#Weapon_Types_and_abilities|Combat]] for more details&lt;br /&gt;
=== Secondary ===&lt;br /&gt;
* Dagger  (10$)&lt;br /&gt;
* Stiletto (10$)&lt;br /&gt;
* Brass knuckles (10$)&lt;br /&gt;
* Lash (10$)&lt;br /&gt;
* Stunner (10$)&lt;br /&gt;
* Butcher's cleaver (20$)&lt;br /&gt;
=== One-handed ===&lt;br /&gt;
* Whip (50$)&lt;br /&gt;
* Épée (50$)&lt;br /&gt;
* Rapier (50$)&lt;br /&gt;
* Koncerz (50$)&lt;br /&gt;
* Gladius (50$)&lt;br /&gt;
* Bastard Sword (100$)&lt;br /&gt;
* Machete (50$)&lt;br /&gt;
* Katana (100$)&lt;br /&gt;
* Baton (25$)&lt;br /&gt;
=== Two-handed ===&lt;br /&gt;
* Flamberge (200$)&lt;br /&gt;
* Naginata (200$)&lt;br /&gt;
* Morningstar (150$)&lt;br /&gt;
* Greataxe (100$)&lt;br /&gt;
* Baseball bat (100$)&lt;br /&gt;
* Cattle prod (150$)&lt;br /&gt;
&lt;br /&gt;
== Armor ==&lt;br /&gt;
* Aramid suit (100$)&lt;br /&gt;
* Leather armor (400$)&lt;br /&gt;
* Elven chainmail (250$)&lt;br /&gt;
* Yatserin mail (300$)&lt;br /&gt;
* Combined armor (800$)&lt;br /&gt;
* Gothic plate (1000$)&lt;br /&gt;
== Drugs ==&lt;br /&gt;
* Elysian datura x5 (10$) - &lt;br /&gt;
* Kamrian resin x5 (10$) - Energy boost&lt;br /&gt;
* Faeries pollen x5 (10$) - &lt;br /&gt;
* Essence of oblivion x5 (10$) - Improved mood&lt;br /&gt;
&lt;br /&gt;
Also, see [[Jack-o-nine/Gameplay/Alchemy|Alchemy]].&lt;br /&gt;
&lt;br /&gt;
==Fetish Equipment==&lt;br /&gt;
These are bought from the [[Jack-o-nine/Gameplay/Locations/Necropolis#Steel_Rose|&amp;quot;Steel Rose&amp;quot;]] in the Necropolis under &amp;quot;Fetish-paraphernalia&amp;quot;. They're used as tools to enforce rules that a disobedient slave would otherwise disobey, or unlocks some bondage punishments and the vaginal vibes rule.&lt;br /&gt;
* Vaginal beads - allows Vaginal vibe&lt;br /&gt;
* Anal pear - Deny toileting, slave won't clean themselves at the end of day without you explicitly telling them to&lt;br /&gt;
* Reliable gag - Force silence&lt;br /&gt;
* Bondage suit - unlocks punishment options&lt;br /&gt;
* Urinal rack - Behave: urinal&lt;br /&gt;
* Toilet seat - Behave: toilet&lt;br /&gt;
&lt;br /&gt;
Also of note is the Pet Suit to enforce Behave: pet&lt;/div&gt;</summary>
		<author><name>Df</name></author>	</entry>

	<entry>
		<id>http://wiki.anime-sharing.com/hgames/index.php?title=Jack-o-nine/Original/Events&amp;diff=40923</id>
		<title>Jack-o-nine/Original/Events</title>
		<link rel="alternate" type="text/html" href="http://wiki.anime-sharing.com/hgames/index.php?title=Jack-o-nine/Original/Events&amp;diff=40923"/>
				<updated>2025-03-21T13:39:02Z</updated>
		
		<summary type="html">&lt;p&gt;Df: Added Events (Dec 2014)&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Jack-o-nine}}&lt;br /&gt;
== Events ==&lt;br /&gt;
&lt;br /&gt;
=== Isabella ===&lt;br /&gt;
In story mode, if you go back to the [[Jack-o-nine/Gameplay/Locations#Border of the Fogs|Border of the Fogs]] you'll meet Isabella. You need to rent the 1st house in Serpentine quarter first, then go back to [[Jack-o-nine/Gameplay/Locations#Border of the Fogs|Border of the Fogs]], then the event will trigger. She'll offer to you to be her assistant, as she wants entry into [[Jack-o-nine/Gameplay/Locations|Rome]]. Isabella is quite a good housekeeper, but lacking on the sexual skills. But it is quite a help to get her early in the game.&lt;/div&gt;</summary>
		<author><name>Df</name></author>	</entry>

	<entry>
		<id>http://wiki.anime-sharing.com/hgames/index.php?title=Jack-o-nine/Original/Energy&amp;diff=40922</id>
		<title>Jack-o-nine/Original/Energy</title>
		<link rel="alternate" type="text/html" href="http://wiki.anime-sharing.com/hgames/index.php?title=Jack-o-nine/Original/Energy&amp;diff=40922"/>
				<updated>2025-03-21T13:38:11Z</updated>
		
		<summary type="html">&lt;p&gt;Df: Added Energy (Dec 2014)&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Jack-o-nine}}&lt;br /&gt;
&lt;br /&gt;
[[File:Energy_states.png|thumbnail|left|Energy in various states]]&lt;br /&gt;
&lt;br /&gt;
==Energy==&lt;br /&gt;
Energy is ranked from -5 to 5 and is depicted by * symbols below the portrait.&lt;br /&gt;
&amp;lt;br /&amp;gt;Note that the main character will automatically end the day when his energy reaches -5.&lt;br /&gt;
&lt;br /&gt;
Green symbolises positive energy while Red symbolises negative energy (character is tired, performs worse and has a worse mood).&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
====Recovery====&lt;br /&gt;
The amount of energy restored by resting every night depends on [[Jack-o-nine/Gameplay/Slaves#Endurance|Endurance]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Only 1* daily can be recovered a day through any of these methods:&lt;br /&gt;
* Sensual Massage, Make me massage, [[Jack-o-nine/Gameplay/Locations#White Town|Salon &amp;quot;Elven Laid&amp;quot;]] Invigorating massage&lt;br /&gt;
* Camrian Resin&lt;br /&gt;
* Tonic Elixir&lt;br /&gt;
&lt;br /&gt;
====Actions====&lt;br /&gt;
Many actions consume energy, requiring proper planning for its efficient use.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Energy Consumed !! Action&lt;br /&gt;
|-&lt;br /&gt;
| 1/2 * || Explain Her Position, Encourage, Threaten&lt;br /&gt;
|-&lt;br /&gt;
| Less (1*) || Any first movement from the city overview&lt;br /&gt;
|-&lt;br /&gt;
| || Sex &lt;br /&gt;
|-&lt;br /&gt;
| || Any training†&lt;br /&gt;
|-&lt;br /&gt;
| || Erotic rewards&lt;br /&gt;
|-&lt;br /&gt;
| || &amp;quot;Spend time together&amp;quot; rewards&lt;br /&gt;
|-&lt;br /&gt;
| || Cleaning/Cooking&lt;br /&gt;
|-&lt;br /&gt;
| Varies†† || Colosseum fights&lt;br /&gt;
|-&lt;br /&gt;
| || Border of Fogs fight&lt;br /&gt;
|-&lt;br /&gt;
| Ends day††† || Learning special tech. at the colosseum Lanista.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
 † Tutors won't consume energy, but school will consume either your or your assistants energy depending if &amp;quot;Supervise Slave&amp;quot; is checked.&lt;br /&gt;
 ††  Combat causes more or less fatigue (anywhere from 5* to 1*) possibly determined by the amount of endurance consumed.&lt;br /&gt;
 ††† Learning a Spec. Tech. appears to use 5*. It may be advisable to get a massage before training, if you traveled to White Town.&lt;/div&gt;</summary>
		<author><name>Df</name></author>	</entry>

	<entry>
		<id>http://wiki.anime-sharing.com/hgames/index.php?title=Jack-o-nine/Original/Combat&amp;diff=40921</id>
		<title>Jack-o-nine/Original/Combat</title>
		<link rel="alternate" type="text/html" href="http://wiki.anime-sharing.com/hgames/index.php?title=Jack-o-nine/Original/Combat&amp;diff=40921"/>
				<updated>2025-03-21T13:36:30Z</updated>
		
		<summary type="html">&lt;p&gt;Df: Added Combat (Feb 2015)&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Jack-o-nine}}&lt;br /&gt;
&lt;br /&gt;
Helpful post from user Drix at ULMF forums:&lt;br /&gt;
[http://www.ulmf.org/bbs/showpost.php?p=607203&amp;amp;postcount=359]&lt;br /&gt;
&lt;br /&gt;
&amp;quot;&lt;br /&gt;
The great secret to combat is in alignment(or multipliers).&lt;br /&gt;
Every attack can either cause a buff or debuff or deal double damage for attack of the same color.&lt;br /&gt;
So what you want is to align an attack to cause the biggest damage of the same color.&lt;br /&gt;
A simple example is while you have furry(2x red) while the enemy is unbalanced(2x red) and the enemy is blocking(2x red) if you strike it with a roundhouse special skill(lots of damage) he is toast.&lt;br /&gt;
You can kill pretty high level monsters with this.&lt;br /&gt;
&lt;br /&gt;
To defend yourself want to use halve damage buffs and debuffs.&lt;br /&gt;
Slow and steady is also good for more manageable opponents.&lt;br /&gt;
You generally only want to strike with same attack color as their defense only when you have so power backing you(multipliers).&lt;br /&gt;
For defense I usually leave it green since you get a buff at the start of combat with this character(from fetish or vigor?)&lt;br /&gt;
&amp;quot;&lt;br /&gt;
===Combat Basics===&lt;br /&gt;
Both the slaver and their enemy have 3 colored hearts that dictate their status. When any of them reach 0 or less the fight is over. Going into a fight with 1 energy&lt;br /&gt;
&lt;br /&gt;
* Red heart for health - person dies.  Starting value based on Strength.&lt;br /&gt;
* Green for stamina - person collapses and is unable to continue fighting.  Starting value based on Energy. Damage may reduce Energy.&lt;br /&gt;
* Purple for moral - person flees combat.   Starting value based on Personality.  Damage may reduce Mood.&lt;br /&gt;
&lt;br /&gt;
Different weapons and attacks have different affects on the hearts, for example a whip doesn't do much physical damage (red heart), but causes a lot of pain so decreases moral (purple heart).&lt;br /&gt;
&lt;br /&gt;
===Offense and Defense===&lt;br /&gt;
Underneath the portrait of both combatants is the type of defense and a list of any buffs/debuffs that character has. &lt;br /&gt;
If you attack (or get attacked) by a type with the same color the attacker gets a 2x damage multiplier in addition to any multipliers gain from status effects.&lt;br /&gt;
You can cycle your own defensive type by clicking the arrow next to it and take advantage of any defensive buffs you might currently have or to avoid offensive buffs on your enemy.&lt;br /&gt;
&lt;br /&gt;
You also have the option to defend to remove harmful status effects and restore some stamina. &lt;br /&gt;
&lt;br /&gt;
===Injuries===&lt;br /&gt;
The slaver's condition going into and coming out of a fight will carry over. If you go in with lots of energy, you'll have a higher green heart. If you're not trained for combat and have poor health, or have been previously injured, you'll have a low red heart. Coming out of a fight with low health (red heart) will leave you injured and hamper both your mood and energy recovery until it's healed.&lt;br /&gt;
&lt;br /&gt;
Injuries will heal naturally over time, but you can speed up the process by going to the Medical Center and paying sparks relative to the degree of injury, or consuming [[Jack-o-nine/Gameplay/Alchemy#Miracle_Balm|healing balms]] made through alchemy, which will heal the injury by one rank per application. The best option, however, is to use a healing balm in combat right before finishing off your opponent.&lt;br /&gt;
&lt;br /&gt;
===Buffs and Debuffs===&lt;br /&gt;
Every regular attack has 3 possible outcomes depending on the defensive style of your opponent. Sometimes they'll add a buff to yourself helping to mitigate certain types of damage, other times it will debuff the enemy making certain actions less effective or opening up vulnerabilities.&lt;br /&gt;
&lt;br /&gt;
'''Buffs'''&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!Name !! Color !! Effect&lt;br /&gt;
|-&lt;br /&gt;
|Adrenaline || Red || 1/2 red damage received&lt;br /&gt;
|-&lt;br /&gt;
|Fury || Red || 2x red damage dealt&lt;br /&gt;
|-&lt;br /&gt;
|Evasion || Green || 1/2 green damage received&lt;br /&gt;
|-&lt;br /&gt;
|Acceleration || Green || 2x green damage dealt&lt;br /&gt;
|-&lt;br /&gt;
|Attention || Purple || 1/2 purple damage received&lt;br /&gt;
|-&lt;br /&gt;
|Precision || Purple || 2x purple damage dealt&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
'''Debuffs'''&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!Name !! Color !! Effect&lt;br /&gt;
|-&lt;br /&gt;
|Unsteadiness || Red || 2x Red damage received&lt;br /&gt;
|-&lt;br /&gt;
| Weakness || Red || 1/2 Red Damage dealt&lt;br /&gt;
|-&lt;br /&gt;
|Stunned || Green || 2x Green Damage received&lt;br /&gt;
|-&lt;br /&gt;
|Stiffness || Green || 1/2 green damage dealt&lt;br /&gt;
|-&lt;br /&gt;
|Distraction || Purple || 2x purple damage received&lt;br /&gt;
|-&lt;br /&gt;
|Severe Pain || Purple || 1/2 purple damage dealt&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Special Techniques===&lt;br /&gt;
Special Techniques are taught by Lanista at the Coliseum, and you can learn up to 4, 1 per level of current Fighter skill. The cost to train increases with each skill learned: $10, $40, $90, $160&lt;br /&gt;
Some abilities are always available, while others require a specific weapon type. Learning an ability requires at least 1* of [[Jack-o-nine/Gameplay/Energy|energy]] and will take all day.&lt;br /&gt;
&lt;br /&gt;
*Roundhouse Kick - Red ability that does triple damage (before modifiers). Always available, but only 1 use per fight.&lt;br /&gt;
*Swift Blow - Green Multi-target ability that hits two targets for double damage. Requires a slashing weapon.&lt;br /&gt;
*Battle Cry - Purple ability that deals morale damage while giving yourself a boost. Grants Fury[4]. Always available, but only 1 use per fight.&lt;br /&gt;
*Heavy Blow - Red ability that stuns the opponent and deals double damage. Requires a blunt weapon.&lt;br /&gt;
*Dashing Blow - Green ability that causes Unsteadiness[99] Requires a slashing weapon.&lt;br /&gt;
*Precise hit - Purple ability that does double damage and causes Distraction[99]. Requires a piercing weapon&lt;br /&gt;
&lt;br /&gt;
===Weapon Types and abilities===&lt;br /&gt;
&lt;br /&gt;
===Unarmed attacks===&lt;br /&gt;
Unarmed attacks are always available regardless of which weapon you're currently using.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Attack !! Red !! Green !! Purple&lt;br /&gt;
|-&lt;br /&gt;
|Kick ||2x || Attention || Stunned&lt;br /&gt;
|-&lt;br /&gt;
|Push || Distraction || 2x || Adrenaline&lt;br /&gt;
|-&lt;br /&gt;
|Sweep || Evasion || Unsteadiness || 2x&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Secondary====&lt;br /&gt;
Equippable in any slot except shoulder holster.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!Weapon || Attack !! Red !! Green !! Purple&lt;br /&gt;
|-&lt;br /&gt;
|Dagger || $10 base damage = str+1&lt;br /&gt;
|-&lt;br /&gt;
| -||Precise Thrust || Acceleration || Severe Pain  || 2x&lt;br /&gt;
|-&lt;br /&gt;
| -||Slash || Stiffness || 2x || Precision&lt;br /&gt;
|-&lt;br /&gt;
|Stiletto|| $10 base damage = 4&lt;br /&gt;
|-&lt;br /&gt;
| -||Precise Stab || Stiffness|| Acceleration  || 2x&lt;br /&gt;
|-&lt;br /&gt;
| -||Rapid Stab|| Severe Pain || 2x || Precision&lt;br /&gt;
|-&lt;br /&gt;
|Brass Knuckles|| $10 base damage = str+1&lt;br /&gt;
|-&lt;br /&gt;
| -||Powerful punch || 2x || Acceleration || Stunned&lt;br /&gt;
|-&lt;br /&gt;
| -||Rapid Stab|| Unsteadiness || 2x || Adrenaline&lt;br /&gt;
|-&lt;br /&gt;
|Lash|| $10 base damage = whip+1 morale&lt;br /&gt;
|-&lt;br /&gt;
| -||Flog || Pain || 2x|| Acceleration&lt;br /&gt;
|-&lt;br /&gt;
| -||Smack || Precision || Stiffness || 2x&lt;br /&gt;
|-&lt;br /&gt;
|Stunner|| $10 base damage = str+1&lt;br /&gt;
|-&lt;br /&gt;
| -||Blow to the head || 2x || Adrenaline|| Stunned&lt;br /&gt;
|-&lt;br /&gt;
| -||Poke|| Unsteadiness || 2x || Precision&lt;br /&gt;
|-&lt;br /&gt;
|Butcher's Cleaver|| $20 base damage = str*2-1&lt;br /&gt;
|-&lt;br /&gt;
| -||Butcher's Blow || 2x || Adrenaline|| Distraction&lt;br /&gt;
|-&lt;br /&gt;
| -||SlaughterHouse || Severe Pain || 2x || Fury&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====One-Handed====&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!Weapon || Attack !! Red !! Green !! Purple&lt;br /&gt;
|-&lt;br /&gt;
|Whip|| $50 base damage = whip+3 morale&lt;br /&gt;
|-&lt;br /&gt;
| -|| Biting Impact || Pain  || 2x  ||  Acceleration&lt;br /&gt;
|-&lt;br /&gt;
| -|| Sweeping Strike || 2x || Adrenaline  ||  Stunned&lt;br /&gt;
|-&lt;br /&gt;
|Epee ||  $50 base damage = str+2&lt;br /&gt;
|-&lt;br /&gt;
| -|| Deep Thrust || Acceleration || Pain ||  2x&lt;br /&gt;
|-&lt;br /&gt;
| -|| Triple Thrust || Distraction  || 2x ||  Evasion&lt;br /&gt;
|-&lt;br /&gt;
| Rapier ||  $50 base damage = 5&lt;br /&gt;
|-&lt;br /&gt;
| -|| Accurate Thrust || Acceleration || Stunned ||  2x&lt;br /&gt;
|-&lt;br /&gt;
| -|| Fulminant || Distraction || 2x ||  Precision&lt;br /&gt;
|-&lt;br /&gt;
|Koncerz || $50 base damage = str+3&lt;br /&gt;
|-&lt;br /&gt;
| -|| Precise Thrust || Fury || Weakness  ||  2x&lt;br /&gt;
|-&lt;br /&gt;
| -|| Pierce || 2x || Precision ||  Stiffness&lt;br /&gt;
|-&lt;br /&gt;
|Gladius|| $50 base damage = str+3&lt;br /&gt;
|-&lt;br /&gt;
| -|| Poke || Attention || Weakness  ||  2x&lt;br /&gt;
|-&lt;br /&gt;
| -|| Swing || Distraction || 2x ||  Evasion&lt;br /&gt;
|-&lt;br /&gt;
|Bastard Sword || $100 base damage = str+3&lt;br /&gt;
|-&lt;br /&gt;
| -|| Slash || 2x || Acceleration  ||  Stiffness&lt;br /&gt;
|-&lt;br /&gt;
| -|| Arc hit || Unsteadiness || 2x ||  Adrenaline&lt;br /&gt;
|-&lt;br /&gt;
|Machete ||  $50 base damage = str+3&lt;br /&gt;
|-&lt;br /&gt;
| -|| Snag cut || 2x || Adrenaline ||  Stunned&lt;br /&gt;
|-&lt;br /&gt;
| -|| Chop || Fury  || 2x ||  Unsteadiness&lt;br /&gt;
|-&lt;br /&gt;
|Katana ||  $100 base damage = str+3&lt;br /&gt;
|-&lt;br /&gt;
| -|| Uchiotoshi || Acceleration || Stunned ||  2x&lt;br /&gt;
|-&lt;br /&gt;
| -|| Renzoku || Distraction || 2x ||  Precision&lt;br /&gt;
|-&lt;br /&gt;
|Baton || $25 base damage = str+3&lt;br /&gt;
|-&lt;br /&gt;
| -|| Wicked poke || Attention || Pain  ||  2x&lt;br /&gt;
|-&lt;br /&gt;
| -|| Smash || 2x || Adrenaline ||  Stiffness&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Two Handed====&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!Weapon || Attack !! Red !! Green !! Purple&lt;br /&gt;
|-&lt;br /&gt;
|Flamberge|| $200  base damage = str+5&lt;br /&gt;
|-&lt;br /&gt;
| -|| Short Blow || Stunned || 2x  ||  Fury&lt;br /&gt;
|-&lt;br /&gt;
| -|| Powerful Blow || 2x || Acceleration ||  Unsteadiness&lt;br /&gt;
|-&lt;br /&gt;
|Naginata ||$200  base damage = str+5&lt;br /&gt;
|-&lt;br /&gt;
| -|| Direct Hit || Acceleration || Stunned  ||  2x&lt;br /&gt;
|-&lt;br /&gt;
| -|| Scythe of Death || Weakness  || 2x  || Evasion &lt;br /&gt;
|-&lt;br /&gt;
|Morning Star || $150  base damage = str+6&lt;br /&gt;
|-&lt;br /&gt;
| -|| Twisted || Fury || Stunned  ||  2x&lt;br /&gt;
|-&lt;br /&gt;
| -|| Sweeping || 2x || Acceleration  || Unsteadiness &lt;br /&gt;
|-&lt;br /&gt;
|GreatAxe || $100 base damage = str+5&lt;br /&gt;
|-&lt;br /&gt;
| -|| Woodcutter || 2x || Adrenaline  ||  Pain&lt;br /&gt;
|-&lt;br /&gt;
| -|| Crescent || Unsteadiness || 2x  ||  Fury&lt;br /&gt;
|-&lt;br /&gt;
|Baseball Bat|| $100 base damage = str+5&lt;br /&gt;
|-&lt;br /&gt;
| -|| Knock out || 2x || Adrenaline  ||  nothing (not Pain)&lt;br /&gt;
|-&lt;br /&gt;
| -|| Sweeping || Stiffness || 2x  ||  Evasion&lt;br /&gt;
|-&lt;br /&gt;
|Cattle prod || $150 base damage = str+5 morale&lt;br /&gt;
|-&lt;br /&gt;
| -|| Goad || Attention || Pain  || 2x &lt;br /&gt;
|-&lt;br /&gt;
| -|| Cattle prod || 2x || Adrenaline  ||  Stiffness&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Armor===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!Armor || Price !! Cutting !! Piercing !! Crushing !! Frost !! Fire !! Lightning !! Notes&lt;br /&gt;
|-&lt;br /&gt;
| Aramid Suit || $100 || 1 || 1 || 1 || 1 || 1 || 1 || Evasion 3&lt;br /&gt;
|-&lt;br /&gt;
| Leather Armor || $400 || 2 || 3 || 2 || 3 || 5 || 4 ||&lt;br /&gt;
|-&lt;br /&gt;
| Elven Chainmail || $250 || 4 || 2 ||  || 2 || 2 || 2 || Evasion 3&lt;br /&gt;
|-&lt;br /&gt;
| Yatserin Mail || $300 || 5 || 4 || 1 || 1 || 2 || 1 || something weird in the code&lt;br /&gt;
|-&lt;br /&gt;
| Combined Armor || $800 || 4 || 4 || 3 || 1 || 1 || 1 || Stiffness 2&lt;br /&gt;
|-&lt;br /&gt;
| Gothic Plate || $1000 || 5 || 5 || 5 || 5 || 5 || 5 || Stiffness 5&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Only Lich and the Vatican Champion use magical attacks (Corvus Champion's special attack is psychic so no armor helps) therefore only the first three defence modifiers matter.&lt;br /&gt;
&lt;br /&gt;
==Tips==&lt;br /&gt;
If your Strength is very low, consider which weapon you choose&lt;br /&gt;
*If you can afford them, and don't mind a 2-handed weapon, the Greataxe, Morningstar, Naginata, Cattle Prod and Flamberge will do high base damage even with low strength.&lt;br /&gt;
*If your Flagellation skill is much higher than Strength, consider the Whip and/or Lash which do damage based on that skill instead.&lt;br /&gt;
*If all else fails, consider starting with the Rapier, which is cheap ($50) and does a base 5 damage regardless of stats, or the Stiletto ($10, 4 damage).&lt;br /&gt;
*You can raise Strength through Sparring in the Colosseum or [[Jack-o-nine/Gameplay/Slaver#Strength|through other daily activities]]&lt;br /&gt;
** It took about 3 sparrings vs Unarmed slave to raise Strength from Weak to Unfit, 10 sparrings vs Wardress to go from Unfit to Strong&lt;br /&gt;
*Buy an Aketon ASAP and make sure to equip it before combat, it's only $10.&lt;br /&gt;
*If you start without armor, you can have Isabella unequip her Leather Armor and wear it for at least a little protection at start.&lt;br /&gt;
&lt;br /&gt;
==Devastating Combo (single target)==&lt;br /&gt;
*Equip a Flamberge.&lt;br /&gt;
*Hit the enemy with a Dashing strike for Unsteadiness[99] (2x red damage)&lt;br /&gt;
*Use Battle Cry to gain Fury (also 2x red damage)&lt;br /&gt;
*Attack with Short Blow until they defend by Blocking&lt;br /&gt;
*Hit them with Roundhouse Kick for 200 damage.&lt;br /&gt;
*Wipe the blood off your clothes.&lt;/div&gt;</summary>
		<author><name>Df</name></author>	</entry>

	<entry>
		<id>http://wiki.anime-sharing.com/hgames/index.php?title=Jack-o-nine/Original/Alchemy&amp;diff=40920</id>
		<title>Jack-o-nine/Original/Alchemy</title>
		<link rel="alternate" type="text/html" href="http://wiki.anime-sharing.com/hgames/index.php?title=Jack-o-nine/Original/Alchemy&amp;diff=40920"/>
				<updated>2025-03-21T13:34:09Z</updated>
		
		<summary type="html">&lt;p&gt;Df: Added Alchemy (Feb 2015)&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Jack-o-nine}}&lt;br /&gt;
All skills and attributes required by a specialization must be at least B+ and at least the slave's rank. For example, a slave with rank B+ or less needs B+ in Maid and Cook skills to satisfy the Servant specialization, but if you level her up to A+, she now needs A+ in Maid and Cook.&lt;br /&gt;
&lt;br /&gt;
Your assistant will tell you what specializations your slave qualifies for.  It is very valuable to have an assistant for this reason.  An assistant will also save you time by doing the cooking, cleaning, milking, the fiend, helping with training, etc.&lt;br /&gt;
&lt;br /&gt;
All specializations now require several skills or attributes to meet the specialization requirements.&lt;br /&gt;
&lt;br /&gt;
1. '''Assistant''' - Secretary and Escort&lt;br /&gt;
&lt;br /&gt;
2. '''Pet Ponygirl''' - Pet and Dressage &lt;br /&gt;
&lt;br /&gt;
3. '''Servant''' - Maid and Cook&lt;br /&gt;
&lt;br /&gt;
4. '''Witch Doctor''' - Nurse and Enchanter&lt;br /&gt;
&lt;br /&gt;
5. '''Gladiatrix''' - Gladiatrix, Nature, and Temperament. Also requires max Endurance.&lt;br /&gt;
&lt;br /&gt;
6. '''Artist''' - Dancer, Music, and Singing&lt;br /&gt;
&lt;br /&gt;
7. '''Concubine''' - sex_sum has to be 15 or higher or equivalent in level with the slave's rating (uses a different formula since the max rating is 10 - S+). The following slave sex skills must be at least B+ in level: Petting, Penetration, Oral Pleasure, Group Sex, and Demonstration. You are welcome to reach the sex_sum in any way you'd like after those sex skills are all B+ or higher.  Most customers requesting a concubine slave want her to be thin (Model or Voluptuous – fat level).  They also want her Beauty to be B+ or equal in level to her rating (whichever is greater).&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The four hardest specializations to reach are now:&lt;br /&gt;
* Gladiatrix since two difficult stats must be leveled&lt;br /&gt;
* Pet Ponygirl since these two skills have a high repulse stat (the slave resists them more than any other skill) and usually requires some devotion in order to begin training them&lt;br /&gt;
* Concubine - many skills have to be leveled in order to qualify, at level B+ minimum&lt;br /&gt;
* Artist - three different skills have to be leveled to B+ or higher - no other specialization requires three skills&lt;/div&gt;</summary>
		<author><name>Df</name></author>	</entry>

	<entry>
		<id>http://wiki.anime-sharing.com/hgames/index.php?title=Jack-o-nine/Original/Slaves/Specializations&amp;diff=40919</id>
		<title>Jack-o-nine/Original/Slaves/Specializations</title>
		<link rel="alternate" type="text/html" href="http://wiki.anime-sharing.com/hgames/index.php?title=Jack-o-nine/Original/Slaves/Specializations&amp;diff=40919"/>
				<updated>2025-03-21T13:33:29Z</updated>
		
		<summary type="html">&lt;p&gt;Df: Added Specializations (2017)&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Jack-o-nine}}&lt;br /&gt;
All skills and attributes required by a specialization must be at least B+ and at least the slave's rank. For example, a slave with rank B+ or less needs B+ in Maid and Cook skills to satisfy the Servant specialization, but if you level her up to A+, she now needs A+ in Maid and Cook.&lt;br /&gt;
&lt;br /&gt;
Your assistant will tell you what specializations your slave qualifies for.  It is very valuable to have an assistant for this reason.  An assistant will also save you time by doing the cooking, cleaning, milking, the fiend, helping with training, etc.&lt;br /&gt;
&lt;br /&gt;
All specializations now require several skills or attributes to meet the specialization requirements.&lt;br /&gt;
&lt;br /&gt;
1. '''Assistant''' - Secretary and Escort&lt;br /&gt;
&lt;br /&gt;
2. '''Pet Ponygirl''' - Pet and Dressage &lt;br /&gt;
&lt;br /&gt;
3. '''Servant''' - Maid and Cook&lt;br /&gt;
&lt;br /&gt;
4. '''Witch Doctor''' - Nurse and Enchanter&lt;br /&gt;
&lt;br /&gt;
5. '''Gladiatrix''' - Gladiatrix, Nature, and Temperament. Also requires max Endurance.&lt;br /&gt;
&lt;br /&gt;
6. '''Artist''' - Dancer, Music, and Singing&lt;br /&gt;
&lt;br /&gt;
7. '''Concubine''' - sex_sum has to be 15 or higher or equivalent in level with the slave's rating (uses a different formula since the max rating is 10 - S+). The following slave sex skills must be at least B+ in level: Petting, Penetration, Oral Pleasure, Group Sex, and Demonstration. You are welcome to reach the sex_sum in any way you'd like after those sex skills are all B+ or higher.  Most customers requesting a concubine slave want her to be thin (Model or Voluptuous – fat level).  They also want her Beauty to be B+ or equal in level to her rating (whichever is greater).&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The four hardest specializations to reach are now:&lt;br /&gt;
* Gladiatrix since two difficult stats must be leveled&lt;br /&gt;
* Pet Ponygirl since these two skills have a high repulse stat (the slave resists them more than any other skill) and usually requires some devotion in order to begin training them&lt;br /&gt;
* Concubine - many skills have to be leveled in order to qualify, at level B+ minimum&lt;br /&gt;
* Artist - three different skills have to be leveled to B+ or higher - no other specialization requires three skills&lt;/div&gt;</summary>
		<author><name>Df</name></author>	</entry>

	<entry>
		<id>http://wiki.anime-sharing.com/hgames/index.php?title=Jack-o-nine/Original/Slaves/Selling&amp;diff=40918</id>
		<title>Jack-o-nine/Original/Slaves/Selling</title>
		<link rel="alternate" type="text/html" href="http://wiki.anime-sharing.com/hgames/index.php?title=Jack-o-nine/Original/Slaves/Selling&amp;diff=40918"/>
				<updated>2025-03-21T13:32:36Z</updated>
		
		<summary type="html">&lt;p&gt;Df: Added Selling (April 2015)&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Jack-o-nine}}&lt;br /&gt;
&lt;br /&gt;
There are several ways to sell slaves.&lt;br /&gt;
&lt;br /&gt;
* The shops in the different districts buy unlimited amounts of D rank slaves for 500 sparks. This often a good place to start when just starting out, to get a bit of spending cash. The main skill in question usually needs to be blue. There are also shops like the gentleman's club in quarter of the bull, which pay 2500 for B rank slaves.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* Each district has a residence area where you can find people buying slaves ranging from D rank at 500 sparks, C rank at 1000 sparks and B rank at 2500 sparks. These buyers have no special requirements and only require you to get a slave to the proper rank, and that the slave has training in the main skill they seek. Selling to these people also grant you reputation in that quarter, which means that once you've sold to a few of them, you'll get access to the nobles of that quarter.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* There are 3 nobles and a leader in each quarter except white town, where there is only 1 noble and a leader. After you've sold a slave to one of the nobles (see specifics on the wiki pages for each quarter), you unlock the leader which pays you 10000 sparks. The nobles only pay 5000. In white town they don't pay anything. After selling a slave to one of the leaders, you're made a patrician.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* Every ten days, the slavers guild holds an auction, where you can sell your slave. The prices here are random and depend on how many of the buyers you get interested in your slave. I believe this is done by having a well rounded slave that meets the qualification for many jobs. you can usually get around 9-10000 for a well made S+ slave. After you've gotten to the endgame, and you're no longer trying to please a quarter leader, this is pretty much the only way to get a good price for A and S+ slaves. To keep track of when the auction happens, you can click the &amp;quot;day x&amp;quot; in the upper left. This will show you the time until an auction happens, as well as races and tournaments at the Colosseum. If something is happening on the same day, there will be a &amp;quot;!&amp;quot; at &amp;quot;day&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* There are 4 &amp;quot;special mission&amp;quot; in the central forum of the white quarter. You don't get any sparks for selling to these, but you get a unique item that boosts various stats on your slaver. See [http://wiki.anime-sharing.com/hgames/index.php/Jack-o-nine/Gameplay/Locations/White_Town#Central_Forum Central Forum]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* If you've got one with stats you don't like, you can sell them to Farid in the slave market, but he'll only give you a pittance. If you do this before watching that days auction, the slave you sold will appear as the first one in the auction. You can also sell you slave for meat at the &amp;quot;Gastronomicon&amp;quot; in the trade market of white town. The butcher pays even less than Farid, but you can get some editable meat for it, saving you a bit on food bills.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
In the central forum of the white quarter you can do something called &amp;quot;find potential customers&amp;quot;. This looks for people that are buying a slave which has the qualifications of your slave. It only finds for the slaves current rank, which means that an A or S+ slave will most likely not find any buyers, since only quarter leaders buy S+, and i don't know of any people that buy A. Just to be clear, these &amp;quot;found&amp;quot; people, are not new people, it's just a tool which spares you going to each quarter and checking whether someone is buying whatever you trained your slave to. After you've looked around for customers, you need to go back to the house, look at your slaver, and check the &amp;quot;objectives&amp;quot; tab. You will see &amp;quot;I am thinking on how to sell slave more profitably&amp;quot;. If you click this, it'll show you a list of people in each quarter that will buy your slave.&lt;/div&gt;</summary>
		<author><name>Df</name></author>	</entry>

	<entry>
		<id>http://wiki.anime-sharing.com/hgames/index.php?title=Jack-o-nine/Original/Slaves/Rules&amp;diff=40917</id>
		<title>Jack-o-nine/Original/Slaves/Rules</title>
		<link rel="alternate" type="text/html" href="http://wiki.anime-sharing.com/hgames/index.php?title=Jack-o-nine/Original/Slaves/Rules&amp;diff=40917"/>
				<updated>2025-03-21T13:31:28Z</updated>
		
		<summary type="html">&lt;p&gt;Df: Added Rules (2017)&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Jack-o-nine}}&lt;br /&gt;
Rules can affect auras, skills, mood, hygiene, and health. You need to apply at least two rules (three on hard mode, zero on easy) to avoid spoiling your slave. Note that &amp;quot;Force Rules&amp;quot; counts toward this.&lt;br /&gt;
&lt;br /&gt;
If a slave breaks a rule, she doesn't gain the benefits of the rule. Also, her Taming, Awareness, and Habit decrease, making it more difficult to get her to obey. Pride can also increase, depending on which rule was broken. For a disobedient slave, it may be a good idea to choose rules that are automatically followed, such as Bath Slave, Act as Maid, Act as Cook, Milkmaid, and Force Rules. Alternatively, use Force Rules and buy the items required to enforce compliance. Force Humility and Behave: Alarm require no items. The relevant items can be bought at the Steel Rose in the Necropolis.&lt;br /&gt;
&lt;br /&gt;
===Force Silence===&lt;br /&gt;
Requires Obedience ≥ Temperament for willing compliance OR Reliable Gag ($20) and Force Rules to force compliance.&lt;br /&gt;
&lt;br /&gt;
Positive Effect:&lt;br /&gt;
*Increase Habit&lt;br /&gt;
*Increase Empathy&lt;br /&gt;
*Lower Pride&lt;br /&gt;
*Increases Escort up to slaver's Artist skill level&lt;br /&gt;
&lt;br /&gt;
Negative Effect:&lt;br /&gt;
*Lower Temperament&lt;br /&gt;
&lt;br /&gt;
===Force Humility===&lt;br /&gt;
Requires Obedience &amp;gt; Pride for willing compliance OR Force Rules to force compliance.&lt;br /&gt;
&lt;br /&gt;
Positive Effect:&lt;br /&gt;
*Increase Awareness&lt;br /&gt;
*Increase Taming&lt;br /&gt;
(The degree of the increase depends on Slaver's Aura)&lt;br /&gt;
&lt;br /&gt;
Negative Effect:&lt;br /&gt;
*Lower Pride&lt;br /&gt;
&lt;br /&gt;
===No Masturbating===&lt;br /&gt;
Slave will want to masturbate if Arousal &amp;gt; 2 and Arousal &amp;gt; Pride. Slave will refrain if Taming &amp;gt; Arousal or Obedience/3 &amp;gt; Arousal &amp;gt; 5 or Devotion &amp;gt; Arousal or with Force Rules and Chastity Belt ($30).&lt;br /&gt;
&lt;br /&gt;
Positive Effect:&lt;br /&gt;
*Increase Taming each time slave would masturbate but doesn't&lt;br /&gt;
&lt;br /&gt;
Negative Effect:&lt;br /&gt;
*Slave doesn't gain experience for the masturbation sex skill&lt;br /&gt;
&lt;br /&gt;
===Deny Orgasm===&lt;br /&gt;
Unlike other rules that apply daily, these effects apply each time the slave successfully holds back an orgasm.&lt;br /&gt;
&lt;br /&gt;
Positive Effect:&lt;br /&gt;
*Increase Arousal &lt;br /&gt;
*Increase Empathy&lt;br /&gt;
*Increase Taming&lt;br /&gt;
&lt;br /&gt;
Negative Effect:&lt;br /&gt;
*Lower Mood&lt;br /&gt;
&lt;br /&gt;
===Deny Toileting===&lt;br /&gt;
Requires Obedience + Perversion + Master Aura ≥ Nature + Pride for willing compliance OR Anal Pear ($20) and Force Rules to force compliance.&lt;br /&gt;
&lt;br /&gt;
Positive Effect:&lt;br /&gt;
*Increase Habit&lt;br /&gt;
*Lower Pride (at least 1, but depends on Slaver's Aura)&lt;br /&gt;
&lt;br /&gt;
Negative Effect:&lt;br /&gt;
*Lower Endurance&lt;br /&gt;
&lt;br /&gt;
===Behave: Pet===&lt;br /&gt;
Requires Obedience + Pet Trait + Pet skill ≥ Nature + Pride for willing compliance OR Pet Suit ($25) and Force Rules to force compliance.&lt;br /&gt;
&lt;br /&gt;
Positive Effect:&lt;br /&gt;
*Increase Habit&lt;br /&gt;
*Bonus to Dance&lt;br /&gt;
*Bonus to Pet&lt;br /&gt;
*Bonus to Horse&lt;br /&gt;
*Lower Pride (at least 1, but depends on Slaver's Aura)&lt;br /&gt;
&lt;br /&gt;
Negative Effect:&lt;br /&gt;
*Lower Nature&lt;br /&gt;
*Lower Hygiene &lt;br /&gt;
&lt;br /&gt;
===Behave: Alarm===&lt;br /&gt;
Requires Obedience + Blowjob skill + Nymphomaniac Trait + Arousal ≥ Pride + 4 for willing compliance OR Force Rules to force compliance.&lt;br /&gt;
&lt;br /&gt;
Positive Effect:&lt;br /&gt;
*Increase Slaver's Mood (depending on Blowjob skill)&lt;br /&gt;
*Bonus to Oral Sex&lt;br /&gt;
*Increase Habit&lt;br /&gt;
*Increase Taming&lt;br /&gt;
*Increase Awareness&lt;br /&gt;
*Lower Pride&lt;br /&gt;
&lt;br /&gt;
Negative Effect:&lt;br /&gt;
*Lower Hygiene&lt;br /&gt;
&lt;br /&gt;
===Behave: Urinal===&lt;br /&gt;
Requires Obedience + Golden Shower skill + Perverted Trait ≥ Pride + Nature + 3 for willing compliance OR Urinal Rack ($100) and Force Rules to force compliance.&lt;br /&gt;
&lt;br /&gt;
Positive Effect:&lt;br /&gt;
*Increase Slavers Mood (slave need Golden Shower on B; higher skill gives more mood increase)&lt;br /&gt;
*Bonus to Golden Shower&lt;br /&gt;
*Increase Habit&lt;br /&gt;
*Make the Slave Perverted&lt;br /&gt;
*Lower Pride (depending on Slaver's Aura and slave's Pride)&lt;br /&gt;
&lt;br /&gt;
Negative Effect:&lt;br /&gt;
*Lower Mood (if Slave is not Perverted, if Golden Shower skill + Devotion is low)&lt;br /&gt;
*Lower Hygiene&lt;br /&gt;
*Lower Endurance&lt;br /&gt;
*Increase Despair (by Nature + Pride + Temperament - (Perverted Trait + Golden Shower skill + Devotion + Taming))&lt;br /&gt;
&lt;br /&gt;
===Behave: Toilet===&lt;br /&gt;
Requires Obedience + Scatology skill + Perverted Trait ≥ Pride + Nature + 6 for willing compliance OR Toilet Seat ($250) and Force Rules to force compliance.&lt;br /&gt;
&lt;br /&gt;
Positive Effect:&lt;br /&gt;
*Increase Slavers Mood (slave need Scatology on B; higher skill gives more mood increase)&lt;br /&gt;
*Bonus to Scatology&lt;br /&gt;
*Increase Habit&lt;br /&gt;
*Make the Slave Perverted&lt;br /&gt;
*Lower Pride (depending on Slaver's Aura and slave's Pride)&lt;br /&gt;
&lt;br /&gt;
Negative Effect:&lt;br /&gt;
*Lower Mood (if Slave is not Perverted, if Scatology skill + Devotion is low)&lt;br /&gt;
*Lower Hygiene lots&lt;br /&gt;
*Lower Endurance lots&lt;br /&gt;
*Increase Despair (by Nature + Pride + Temperament - (Perverted Trait + Scatology skill + Devotion + Taming))&lt;br /&gt;
&lt;br /&gt;
===Act as Maid===&lt;br /&gt;
Positive Effect:&lt;br /&gt;
*House gets cleaned up&lt;br /&gt;
*Increase Maid skill&lt;br /&gt;
&lt;br /&gt;
Negative Effect:&lt;br /&gt;
*Costs one energy&lt;br /&gt;
&lt;br /&gt;
===Act as Cook===&lt;br /&gt;
Positive Effect:&lt;br /&gt;
*A meal is prepared&lt;br /&gt;
*Increase Cook skill&lt;br /&gt;
&lt;br /&gt;
Negative Effect:&lt;br /&gt;
*Costs one energy&lt;br /&gt;
&lt;br /&gt;
===Bath Slave===&lt;br /&gt;
Positive Effect:&lt;br /&gt;
*Cleans master and slave&lt;br /&gt;
*Improves master's mood based on slave's petting/oral skills (whichever is lower)&lt;br /&gt;
&lt;br /&gt;
Negative Effect:&lt;br /&gt;
*Reduces slave's arousal slightly&lt;br /&gt;
&lt;br /&gt;
Note: If this rule is not selected, slave will automatically clean herself if her energy is not negative. Either way, she expends zero energy.&lt;br /&gt;
&lt;br /&gt;
===Milkmaid===&lt;br /&gt;
Positive Effect:&lt;br /&gt;
*Takes care of your fiend&lt;br /&gt;
*Collects cum and mucus for you if fiend mating skill is high enough&lt;br /&gt;
&lt;br /&gt;
Negative Effect:&lt;br /&gt;
*Lower Hygiene&lt;br /&gt;
*Costs one energy&lt;br /&gt;
*Slave can get pregnant with a fiend&lt;br /&gt;
&lt;br /&gt;
===Vaginal Vibe===&lt;br /&gt;
Requires Vaginal Beads ($5) to use this rule at all.&lt;br /&gt;
&lt;br /&gt;
Requires Obedience + Vaginal Sex skill + Perverted Trait ≥ Pride + Nature + 2 for willing compliance OR Force Rules to force compliance.&lt;br /&gt;
&lt;br /&gt;
Positive Effect:&lt;br /&gt;
*Increase Empathy&lt;br /&gt;
*Increase Arousal&lt;br /&gt;
*Bonus to Vaginal Sex&lt;br /&gt;
*Lower Pride&lt;br /&gt;
&lt;br /&gt;
Negative Effect:&lt;br /&gt;
*Lower Hygiene&lt;br /&gt;
&lt;br /&gt;
===Force Rules===&lt;br /&gt;
This counts as a rule too.&lt;br /&gt;
&lt;br /&gt;
Positive Effect:&lt;br /&gt;
*Enforces compliance to rules (requires special items for certain rules)&lt;br /&gt;
*Unwilling compliance increases Habit and Awareness, while lowering Pride (flat amount regardless of number of rules forced)&lt;br /&gt;
&lt;br /&gt;
Negative Effect:&lt;br /&gt;
*Lower Mood for forcing a breakable rule (less mood loss as Devotion goes up; also can depend on Nature, Pride, Temperament, and any relevant skill), which can persist even when the slave would follow the rule willingly&lt;br /&gt;
*Unwilling compliance increases Despair significantly, while also lowering Devotion (flat amount regardless of number of rules forced)&lt;/div&gt;</summary>
		<author><name>Df</name></author>	</entry>

	<entry>
		<id>http://wiki.anime-sharing.com/hgames/index.php?title=Jack-o-nine/Original/Slaves/Rewards&amp;diff=40916</id>
		<title>Jack-o-nine/Original/Slaves/Rewards</title>
		<link rel="alternate" type="text/html" href="http://wiki.anime-sharing.com/hgames/index.php?title=Jack-o-nine/Original/Slaves/Rewards&amp;diff=40916"/>
				<updated>2025-03-21T13:30:29Z</updated>
		
		<summary type="html">&lt;p&gt;Df: Added Rewards (August 2017)&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Jack-o-nine}}&lt;br /&gt;
When the slave has non-negative merit, you can grant a reward. Giving a reward greater than the slave's merit results in spoiling. Ending the day with positive merit can reduce mood. Giving too many rewards in one day (three on normal difficulty, two on hard, no limit on easy) results in spoiling. &lt;br /&gt;
&lt;br /&gt;
==Moral Encouragement==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!Reward !! Reward Level&lt;br /&gt;
|-&lt;br /&gt;
|Sparingly approve || 1&lt;br /&gt;
|-&lt;br /&gt;
|Praise || 2 &lt;br /&gt;
|-&lt;br /&gt;
|Weighty compliment || 3&lt;br /&gt;
|-&lt;br /&gt;
|Promise a reward || 4&lt;br /&gt;
|-&lt;br /&gt;
|Promise a gift || 5&lt;br /&gt;
|}&lt;br /&gt;
Promise a reward/gift doesn't work if you've already promised a reward/gift but haven't yet delivered on your promise. But what counts as a reward/gift?&lt;br /&gt;
&lt;br /&gt;
Rewards:&lt;br /&gt;
*Any date (spend time together) that is at least somewhat successful&lt;br /&gt;
*Give Free Time: Rest till evening&lt;br /&gt;
*Give Free Time: Fun till evening&lt;br /&gt;
*Give Free Time: Garden of Gethsemene&lt;br /&gt;
*Give Free Time: Hot Springs&lt;br /&gt;
*Give Free Time: Golden Cage&lt;br /&gt;
*Erotic Reward: Vibes&lt;br /&gt;
*Erotic Reward: Cunnilingus&lt;br /&gt;
&lt;br /&gt;
Gifts:&lt;br /&gt;
*Any gift (surprise, surprise)&lt;br /&gt;
*Euphorijelly&lt;br /&gt;
*Vesturian Ambrosia&lt;br /&gt;
&lt;br /&gt;
==Spend Time Together==&lt;br /&gt;
Take your slave out on a date. If the date is at least somewhat successful, it increases the slave's devotion.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!Reward !! Reward Level !! Cost&lt;br /&gt;
|-&lt;br /&gt;
|Stroll on the roof || 1 || $0&lt;br /&gt;
|-&lt;br /&gt;
|Walk around the city || 2 || $0&lt;br /&gt;
|-&lt;br /&gt;
|Go to the beach || 3 || $2&lt;br /&gt;
|-&lt;br /&gt;
|Go to the theater || 4 || $4&lt;br /&gt;
|-&lt;br /&gt;
|Go to a restaurant || 5 || $8&lt;br /&gt;
|}&lt;br /&gt;
==Give Free Time==&lt;br /&gt;
Giving free time costs energy for the slave. Some rewards also cost sparks.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!Reward !! Reward Level !! Cost !! Effect&lt;br /&gt;
|-&lt;br /&gt;
|An hour of rest || 1 || 1 energy ||&lt;br /&gt;
|-&lt;br /&gt;
|An hour of fun || 2 || 1 energy || Reduces despair (-2)&lt;br /&gt;
|-&lt;br /&gt;
|Rest till evening || 3 || All remaining energy (at least 2)&lt;br /&gt;
|-&lt;br /&gt;
|Fun till evening || 4 || All remaining energy (at least 2) || Reduces despair by Habit + Taming + Awareness + Devotion&lt;br /&gt;
|-&lt;br /&gt;
|Garden of Gethsemane || 5 || 2 energy || Significantly reduces Fear, Despair, Spoiling, and Arousal. Reduces Pride. Increases Empathy, Nature, and Devotion.&lt;br /&gt;
|-&lt;br /&gt;
|Hot Springs || 2 || $2 and 1 energy || Cleans slave. Reduces Despair and Fear. Increases Sensitivity, Nature and Devotion.&lt;br /&gt;
|-&lt;br /&gt;
|Golden Cage || 5 || $5 and 2 energy || Significantly reduces Despair. Increases Nature, Temperament, Empathy, and Devotion.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Erotic Reward==&lt;br /&gt;
Each reward in this category costs the master one energy and increases slave's arousal.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!Reward !! Reward Level !! Effect&lt;br /&gt;
|-&lt;br /&gt;
|Gentle hug || 1 || Reduces Despair according to Empathy&lt;br /&gt;
|-&lt;br /&gt;
|Sensual massage || 2 || Increases Energy (for first massage of day), Empathy, Taming, Devotion, Nature, and Spoiling&lt;br /&gt;
|-&lt;br /&gt;
|Petting || 3 || Reduces Despair according to Empathy&lt;br /&gt;
|-&lt;br /&gt;
|Vibes || 4 || Increases Devotion, Reduces Despair according to Empathy&lt;br /&gt;
|-&lt;br /&gt;
|Cunnilingus || 5 || Increases Devotion, Reduces Despair according to Empathy*2&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Make a Gift==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!Reward !! Reward Level !! Cost&lt;br /&gt;
|-&lt;br /&gt;
|Bouquet of flowers || 1 || $2&lt;br /&gt;
|-&lt;br /&gt;
|Perfume || 2 || $5&lt;br /&gt;
|-&lt;br /&gt;
|Warm plaid || 3 || $9&lt;br /&gt;
|-&lt;br /&gt;
|Plush toy || 4 || $15&lt;br /&gt;
|-&lt;br /&gt;
|Mini pony || 5 || $50 + $1/day food cost&lt;br /&gt;
|}&lt;br /&gt;
===Jewelry===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!Reward !! Reward Level !! Cost&lt;br /&gt;
|-&lt;br /&gt;
|Headband || 1 || $3&lt;br /&gt;
|-&lt;br /&gt;
|Sparkly Earrings || 2 || $3&lt;br /&gt;
|-&lt;br /&gt;
|A Ring with a Gem || 3 || $5&lt;br /&gt;
|-&lt;br /&gt;
|Sparkling Necklace || 4 || $10&lt;br /&gt;
|-&lt;br /&gt;
|Precious Tiara || 5 || $20&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Clothes===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!Reward !! Reward Level !! Cost&lt;br /&gt;
|-&lt;br /&gt;
|Soft Slippers || 1 || $5&lt;br /&gt;
|-&lt;br /&gt;
|Sundress || 2 || $5&lt;br /&gt;
|-&lt;br /&gt;
|Gown || 3 || $10&lt;br /&gt;
|-&lt;br /&gt;
|Gorgeous Dress || 4 || $50&lt;br /&gt;
|-&lt;br /&gt;
|Wedding Dress || 5 || $100&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Sweet Treat==&lt;br /&gt;
Sweet treats add calories to your slave's diet. &lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!Reward !! Reward Level !! Cost !! Calories&lt;br /&gt;
|-&lt;br /&gt;
|Chocolate || 1 || $1 || 2&lt;br /&gt;
|-&lt;br /&gt;
|Cream Cake || 2 || $2 || 3&lt;br /&gt;
|-&lt;br /&gt;
|Banana Sundae || 3 || $4 || 4&lt;br /&gt;
|-&lt;br /&gt;
|Euphorijelly || 4 || $8 || 5&lt;br /&gt;
|-&lt;br /&gt;
|Vesturian Ambrosia || 5 || $25 || 6&lt;br /&gt;
|}&lt;br /&gt;
Vesturian Ambrosia gives a small increase in Empathy, Awareness, Taming, Habit, Devotion, Nature, Temper, and Endurance.&lt;br /&gt;
&lt;br /&gt;
==Delikacia==&lt;br /&gt;
In addition to the options in the rewards menu, you can use the Delikacia spell for $5. It increases Mood and Devotion according to slaver's magic level. Delikacia also increases Taming and Temperament once per day.&lt;/div&gt;</summary>
		<author><name>Df</name></author>	</entry>

	<entry>
		<id>http://wiki.anime-sharing.com/hgames/index.php?title=Jack-o-nine/Original/Slaves/Punishments&amp;diff=40915</id>
		<title>Jack-o-nine/Original/Slaves/Punishments</title>
		<link rel="alternate" type="text/html" href="http://wiki.anime-sharing.com/hgames/index.php?title=Jack-o-nine/Original/Slaves/Punishments&amp;diff=40915"/>
				<updated>2025-03-21T13:29:41Z</updated>
		
		<summary type="html">&lt;p&gt;Df: Added Punishments (2017)&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Jack-o-nine}}&lt;br /&gt;
Ending the day with positive Guilt results in spoiling. Make sure to match the level of Guilt to the level of punishment. A punishment that exceeds the sin or a punishment for no reason at all increases Despair, while a punishment less severe than appropriate increases Spoiling. An appropriate level of punishment reduces Pride and increases Taming.&lt;br /&gt;
&lt;br /&gt;
Repeating a same punishment in one same day will make it less likely to success and less effective.&lt;br /&gt;
&lt;br /&gt;
Punishment can also be unsuccessful if the slave doesn't fear it enough. In that case, her Fear, Habit, and Taming decrease, while her Nature increases. &lt;br /&gt;
&lt;br /&gt;
If the slave's Empathy is greater than the punishment's Sensitivity Threshold, her Empathy will decrease. Physical punishments can cause wounds, traces of beatings, scarring, bruising, and reduced Endurance.&lt;br /&gt;
&lt;br /&gt;
==Psychological Pressure==&lt;br /&gt;
Effectiveness depends on Aura and Dominance.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!Punishment !! Punishment Level !! Sensitivity Threshold&lt;br /&gt;
|-&lt;br /&gt;
|Strictly Chastise || 1 || 6&lt;br /&gt;
|-&lt;br /&gt;
|Roughly Scold || 1 || 5&lt;br /&gt;
|-&lt;br /&gt;
|Threaten with tortures || 2 || 4&lt;br /&gt;
|-&lt;br /&gt;
|Threaten with sale || 2  || 4&lt;br /&gt;
|-&lt;br /&gt;
|Threaten with death || 3 || 3&lt;br /&gt;
|}&lt;br /&gt;
Making a threat more than once without following through will make the threat ineffective. The torture threat can be fulfilled by most punishments, the sale threat can be fulfilled by the 'drive out the house' and 'out with the trash' interactions, and the death threat can be fulfilled by selecting and subsequently cancelling any of the execution options, cancelling selling her to the butcher, or by executing a prisoner. Sale threats and death threats may not be considered fulfilled if the method of fulfillment is used too frequently. Even if death threats are fulfilled, threatening a slave with death is only effective at most 3 times per slave, as is threatening a slave with sale.&lt;br /&gt;
&lt;br /&gt;
==Battering==&lt;br /&gt;
Effectiveness depends mostly on Strength. Dominance and Fighter skill help too.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!Punishment !! Punishment Level !! Sensitivity Threshold&lt;br /&gt;
|-&lt;br /&gt;
|Spank || 1 || 4&lt;br /&gt;
|-&lt;br /&gt;
|Slap || 2 || 3&lt;br /&gt;
|-&lt;br /&gt;
|Tear the ear || 3 || 2&lt;br /&gt;
|-&lt;br /&gt;
|Hit in the stomach || 4 || 1&lt;br /&gt;
|-&lt;br /&gt;
|Beat brutally || 5 || 0&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Flagellation==&lt;br /&gt;
Effectiveness depends on Flagellation skill.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!Punishment !! Punishment Level !! Sensitivity Threshold&lt;br /&gt;
|-&lt;br /&gt;
|Spank with slipper || 1 || 4&lt;br /&gt;
|-&lt;br /&gt;
|Flog with belt || 2 || 3&lt;br /&gt;
|-&lt;br /&gt;
|Flog with cane || 3 || 2&lt;br /&gt;
|-&lt;br /&gt;
|Flog with lash || 4 || 1&lt;br /&gt;
|-&lt;br /&gt;
|Flog with whip || 5 || 0&lt;br /&gt;
|}&lt;br /&gt;
Each flagellation punishment can increase the master's skill up to the severity of the punishment (for example, 'flog with belt' can grant experience up to flagellation level 2 (C+) and 'flog with whip' can grant experience up to flagellation level 5 (S+)). Flogging with cane, lash or whip requires a Dungeon. Flog with lash requires a Lash ($10). Flog with whip requires a Whip ($50). These items can be bought at Manhunter's Armory in the Trade Square part of White Town. Flagellation skill can also be raised through sparring matches without limit if the player wields a lash or whip in combat.&lt;br /&gt;
&lt;br /&gt;
==Torture Instruments==&lt;br /&gt;
A Dungeon is required for this type of punishment. Effectiveness depends on Torture skill. &lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!Punishment !! Punishment Level !! Sensitivity Threshold&lt;br /&gt;
|-&lt;br /&gt;
|Hot wax || 2 || 4&lt;br /&gt;
|-&lt;br /&gt;
|Burning ointment || 3 || 3&lt;br /&gt;
|-&lt;br /&gt;
|Crocodiles || 3 || 2&lt;br /&gt;
|-&lt;br /&gt;
|Acetic infusion || 3 || 1&lt;br /&gt;
|-&lt;br /&gt;
|Finger vices || 5 || 0&lt;br /&gt;
|-&lt;br /&gt;
|Pricking || 5 || 3 &lt;br /&gt;
|-&lt;br /&gt;
|Water torture || 5 || 0&lt;br /&gt;
|-&lt;br /&gt;
|Cauterization || 5 || 0&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Torture Units==&lt;br /&gt;
A Dungeon is required for this type of punishment.&lt;br /&gt;
===Presentation===&lt;br /&gt;
Effectiveness depends on Dominance.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!Punishment !! Punishment Level !! Sensitivity Threshold&lt;br /&gt;
|-&lt;br /&gt;
|Wooden horse || 2 || 5 (6)&lt;br /&gt;
|-&lt;br /&gt;
|Manual rack || 2 || 5 (6)&lt;br /&gt;
|-&lt;br /&gt;
|Water barrel || 2 || 5 (6)&lt;br /&gt;
|-&lt;br /&gt;
|Molten swing || 2 || 5 (6)&lt;br /&gt;
|-&lt;br /&gt;
|Iron maiden || 2 || 5 (6)&lt;br /&gt;
|-&lt;br /&gt;
|Infested pit || 2 || 5 (6)&lt;br /&gt;
|}&lt;br /&gt;
Repeating the same presentation makes it less effective. Parenthetical sensitivity threshold is for repeated presentation. &lt;br /&gt;
===Demonstration===&lt;br /&gt;
Effectiveness depends on Torture skill.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!Punishment !! Punishment Level !! Sensitivity Threshold&lt;br /&gt;
|-&lt;br /&gt;
|Wooden horse || 3 || 5&lt;br /&gt;
|-&lt;br /&gt;
|Manual rack || 3 || 5&lt;br /&gt;
|-&lt;br /&gt;
|Water barrel || 3 || 5&lt;br /&gt;
|-&lt;br /&gt;
|Molten swing || 3 || 5&lt;br /&gt;
|-&lt;br /&gt;
|Iron maiden || 3 || 5&lt;br /&gt;
|-&lt;br /&gt;
|Infested pit || 3 || 5&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Application===&lt;br /&gt;
Effectiveness depends on Torture skill.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!Punishment !! Punishment Level !! Sensitivity Threshold&lt;br /&gt;
|-&lt;br /&gt;
|Wooden horse || 5 || 3&lt;br /&gt;
|-&lt;br /&gt;
|Manual rack || 5 || 0&lt;br /&gt;
|-&lt;br /&gt;
|Water barrel || 5 || 1&lt;br /&gt;
|-&lt;br /&gt;
|Molten swing || 5 || 0&lt;br /&gt;
|-&lt;br /&gt;
|Iron maiden || 5 || 1&lt;br /&gt;
|-&lt;br /&gt;
|Infested pit || 5 || 1&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Bondage==&lt;br /&gt;
Effectiveness depends mostly on Binding skill.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!Punishment !! Punishment Level !! Sensitivity Threshold&lt;br /&gt;
|-&lt;br /&gt;
|Put into a corner || 1 || 5&lt;br /&gt;
|-&lt;br /&gt;
|Put on peas || 2 || 5&lt;br /&gt;
|-&lt;br /&gt;
|Rope saddle || 3 || 4 &lt;br /&gt;
|-&lt;br /&gt;
|Hang by the legs || 4 || 3&lt;br /&gt;
|-&lt;br /&gt;
|Rope rack || 4/5 || 2&lt;br /&gt;
|-&lt;br /&gt;
|Deprivation || 2 || 6&lt;br /&gt;
|-&lt;br /&gt;
|Erotic bondage || 3/4 || 6&lt;br /&gt;
|-&lt;br /&gt;
|Painful bondage || 3/4 || 6&lt;br /&gt;
|}&lt;br /&gt;
Erotic bondage and painful bondage will have severity 4 if the slave's guilt is 4 or greater, otherwise they will have severity 3. This means they can be used as appropriate punishments for guilt levels 3 and 4. This also modifies the skill gain cap of the punishment: normally the punishments can only increase the slaver's bondage skill to a maximum of 3 (B+), but they can grant experience up to bondage skill level 4 (A+) if used on slaves with at least 4 guilt. Similarly, rope rack's severity is 4 or 5 depending on the slave's guilt.&lt;br /&gt;
Deprivation requires Deprivation Suit ($50) from Steel Rose in Necropolis. Rope saddle, Hang by the legs, and Rope rack require a Dungeon.&lt;br /&gt;
&lt;br /&gt;
==Shaming==&lt;br /&gt;
Effectiveness depends on slave's Pride. If the slave's mental status is 'frightened' (described as 'trembling all over' in the rules screen), shaming punishments will '''immediately''' increase awareness to match the severity of the punishment, regardless of the slave's guilt. This means that if a slave is frightened, the 'public toilet' punishment can bring them from 0 awareness to 5 awareness instantly.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!Punishment !! Punishment Level !! Sensitivity Threshold&lt;br /&gt;
|-&lt;br /&gt;
|Shameful podium || 1 || 6&lt;br /&gt;
|-&lt;br /&gt;
|Naked walk || 2 || 6&lt;br /&gt;
|-&lt;br /&gt;
|Living canvas || 3 || 5&lt;br /&gt;
|-&lt;br /&gt;
|Public use || 4 || 1&lt;br /&gt;
|-&lt;br /&gt;
|Public toilet || 5 || 1&lt;br /&gt;
|-&lt;br /&gt;
|Dog rape || 5 || 1&lt;br /&gt;
|}&lt;br /&gt;
Dog rape shows at the position of public toilet with a possibility of 1/4 if the dog mating skill of the slave is less than 2 and she's not revealed as a purist or pervert.&lt;br /&gt;
&lt;br /&gt;
==Example of Punishment==&lt;br /&gt;
Only available if you have a prisoner in the Dungeon. Effectiveness depends on Dominance and relevant skills. The first time a slave witnesses an execution, they will '''immediately''' gain 2 full taming levels, regardless of their current taming level. Compassionate slaves witnessing an execution will immediately reach level 5 fear, while non-compassionate non-sadistic slaves will immediately gain 1 level of fear, regardless of their current fear level.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!Punishment !! Punishment Level !! Sensitivity Threshold&lt;br /&gt;
|-&lt;br /&gt;
|Threaten prisoner || 1 || 6&lt;br /&gt;
|-&lt;br /&gt;
|Flog prisoner || 2 || 6&lt;br /&gt;
|-&lt;br /&gt;
|Beat prisoner || 2 || 5&lt;br /&gt;
|-&lt;br /&gt;
|Torture prisoner || 3 || 4&lt;br /&gt;
|-&lt;br /&gt;
|Execute prisoner || 4 || 3&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Cruciato==&lt;br /&gt;
Instead of using an option from the punishments menu, you can use the Cruciato spell for $5. The advantage is that it causes no negative physical effects or Empathy loss and its effectiveness ''increases'' with repetition (whereas most other punishments' effectiveness decreases with repetition). However, the sparks can add up if you overuse this option.&lt;/div&gt;</summary>
		<author><name>Df</name></author>	</entry>

	<entry>
		<id>http://wiki.anime-sharing.com/hgames/index.php?title=Jack-o-nine/Original/Assistant&amp;diff=40914</id>
		<title>Jack-o-nine/Original/Assistant</title>
		<link rel="alternate" type="text/html" href="http://wiki.anime-sharing.com/hgames/index.php?title=Jack-o-nine/Original/Assistant&amp;diff=40914"/>
				<updated>2025-03-21T13:27:24Z</updated>
		
		<summary type="html">&lt;p&gt;Df: Added Slaves v1.2.1 (Dec 2015)&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Jack-o-nine}}&lt;br /&gt;
== Assistant==&lt;br /&gt;
You can make your slave your assistant if her [[Jack-o-nine/Gameplay/Slaves#Devotion|devotion]] stat is at least 3. The devotion stat is the last stat in the Aura window.&lt;br /&gt;
&lt;br /&gt;
If the Assistant Supervises the Slave her &amp;quot;Nature&amp;quot; can rise.&lt;br /&gt;
&lt;br /&gt;
An assistant's job is to help the slaver by taking care of most of the day-to-day chores around the house and helping train skills the slaver doesn't have on his own. They have their own energy bar separate from yours and your slave's, allowing them to do mundane things like cooking, cleaning, and milking the fiend if they're not already done yet. Additionally a well-trained assistant can sleep with the slaver to help him control his sexual urges and improve his mood.&lt;br /&gt;
&lt;br /&gt;
===Groceries===&lt;br /&gt;
Checking options on the left side tells the assistant automatically buy groceries when stocks run out to ensure that high quality meals are available.&lt;br /&gt;
&lt;br /&gt;
===Jobs===&lt;br /&gt;
Checking these options will have the assistant automatically perform actions at the end of the day if she has enough energy left&lt;br /&gt;
*Maid - will automatically clean the house if it is dirty&lt;br /&gt;
*Cook - will cook a meal if none is already prepared&lt;br /&gt;
*Bath Slave - will clean the slaver if his status is 'Unclean' or worse&lt;br /&gt;
*Accountant - slave will do the weekly accounting, providing some modest savings based on her secretary skill&lt;br /&gt;
*Alchemist - will have her brew potions instead of the slave&lt;br /&gt;
*Milkmaid - will milk the Fog [[Jack-o-nine/Fiend|Fiend]] providing food for the slave at no cost&lt;br /&gt;
&lt;br /&gt;
===Appearance===&lt;br /&gt;
Allows you to select from various appearances your slave will use&lt;/div&gt;</summary>
		<author><name>Df</name></author>	</entry>

	<entry>
		<id>http://wiki.anime-sharing.com/hgames/index.php?title=Jack-o-nine/Original/Slaves&amp;diff=40913</id>
		<title>Jack-o-nine/Original/Slaves</title>
		<link rel="alternate" type="text/html" href="http://wiki.anime-sharing.com/hgames/index.php?title=Jack-o-nine/Original/Slaves&amp;diff=40913"/>
				<updated>2025-03-21T13:26:18Z</updated>
		
		<summary type="html">&lt;p&gt;Df: Added Slaves v1.2.1 (April 2015)&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Jack-o-nine}}&lt;br /&gt;
==Acquiring Slaves==&lt;br /&gt;
===Slave Market===&lt;br /&gt;
::: The easiest way to get a slave is to head to the [[Jack-o-nine/Gameplay/Locations/White_Town#Slave_Market|Slave Market]] located in the Trade square of the White town. There you'll be able to bid for slaves.&lt;br /&gt;
===Contract work===&lt;br /&gt;
::: Head into the White town and enter [[Jack-o-nine/Gameplay/Locations/White_Town#The_Slavers_Guild|The slavers guild]]. There you'll be offered a girl and an objective (e.g. rank D nurse). They'll give you a small advance to cover some of the costs of training, and pay based on quality and swiftness. &lt;br /&gt;
&lt;br /&gt;
===Capture===&lt;br /&gt;
:::Pro:Free slave.&amp;lt;br /&amp;gt;&lt;br /&gt;
:::Con:Requires Combat&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
::: Not recommended, specially for new players. Head into the Border of the Fogs and then [[Jack-o-nine/Gameplay/Locations/Border_of_the_Fogs#Patrol_Border_of_Fogs|Patrol border of Fogs]]. You'll most likely encounter a battle and be offered a chance to join it. Should you succeed you'll capture a slave. There is a high chance the slave will be [[Jack-o-nine/Gameplay/Slaves#Pregnancy|pregnant]] with a [[jack-o-nine/Fiend|fiend]]&lt;br /&gt;
&lt;br /&gt;
::: Warning: You die if you fail. For more information See [[jack-o-nine/Gameplay/Combat|Combat]]&lt;br /&gt;
===Order a slave===&lt;br /&gt;
:::Pro:Customizeable slave.&amp;lt;br /&amp;gt;&lt;br /&gt;
:::Con:Expensive, Takes a long time to deliver.&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
::: Head into the White town and enter The slavers guild then Talk to [[Jack-o-nine/Gameplay/Locations/White_Town#The_Slavers_Guild|expert]] and Order slave selection. You get to choose how young you want her and many of her stats. Slaves with high stats take longer to be delivered and are more expensive. Prices vary between $400 and $1300.&lt;br /&gt;
===Smugglers===&lt;br /&gt;
:::Pro:somewhat Customizable. Immediate delivery.&amp;lt;br&amp;gt;&lt;br /&gt;
:::Con:extremely expensive, decreases your brand&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
::: Head into the Border of the Fogs and then the [[Jack-o-nine/Gameplay/Locations/Border_of_the_Fogs#Smugglers_Rendezvous|Smuggler's rendezvous]]. There you'll able to purchase a slave for  $2000, but you'll be able to choose between a mature, young or immature one. You'll always get a C rank slave.&lt;br /&gt;
&amp;lt;p style=&amp;quot;margin-left: 72px;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Jobs===&lt;br /&gt;
The maid - Maid&amp;lt;br/&amp;gt;&lt;br /&gt;
Assistant - Secretary&amp;lt;br/&amp;gt;&lt;br /&gt;
Gladiator - Gladiatrix&amp;lt;br/&amp;gt;&lt;br /&gt;
Enchantress - Alchemy&amp;lt;br/&amp;gt;&lt;br /&gt;
Actress - Dance , Sing or Musican&amp;lt;br/&amp;gt;&lt;br /&gt;
Concubine - Total sex skills above 9 . To increase the rank of concubine at the same time need to keep sex skills at ordinary skills.&lt;br /&gt;
&lt;br /&gt;
===Branding===&lt;br /&gt;
Before a slave can be sold anywhere other than the [[Jack-o-nine/Gameplay/Locations/White_Town#Slave_Market|Slave Market]] it must be branded.&lt;br /&gt;
&lt;br /&gt;
*There are 3 options to brand a slave&lt;br /&gt;
** Casting Adverto Servili, which requires a Magic Rank of A/Magister, costing $25.&lt;br /&gt;
**[[Jack-o-nine/Gameplay/Locations/Quarter_of_the_Outcasts#Uncle_Bo|Uncle Bo]] in the Quarter of the Outcasts will tattoo a brand for $10&lt;br /&gt;
**If you have a [[Jack-o-nine/Gameplay/Locations/Player_Housing|dungeon]] rented you can use a branding iron at no cost, but will hurt the slave and decrease mood&lt;br /&gt;
***To Hot-iron brand the slave, click on &amp;quot;No Brand&amp;quot; on the slave's anatomy page&lt;br /&gt;
&lt;br /&gt;
==Stats==&lt;br /&gt;
===Beauty===&lt;br /&gt;
Affects:&lt;br /&gt;
*maximum [[Jack-o-nine/Gameplay/Slaves#Ranks|rank]] of the slave (superseded by Fame)&lt;br /&gt;
Increased by:&lt;br /&gt;
*Neoplasty&lt;br /&gt;
Decreased by:&lt;br /&gt;
*[[Jack-o-nine/Gameplay/Slaves#Traits|Bruising ]]&lt;br /&gt;
*[[Jack-o-nine/Gameplay/Slaves#Traits|Scarring]]&lt;br /&gt;
&lt;br /&gt;
===Endurance===&lt;br /&gt;
Affects:&lt;br /&gt;
*Amount of [[Jack-o-nine/Gameplay/Energy|Energy]] gained overnight and the arousal.&lt;br /&gt;
Affected by:&lt;br /&gt;
*Living conditions (sleeping in a bed vs. sleeping on the floor), amount of stars left before ending day (1 star is optimal)&lt;br /&gt;
Increased by:&lt;br /&gt;
*[[jack-o-nine/Diet|Supplements]]&lt;br /&gt;
*Martial arts&lt;br /&gt;
*Fitness training&lt;br /&gt;
*Dance lesson&lt;br /&gt;
*Pet training&lt;br /&gt;
*Pony training&lt;br /&gt;
*Harness training&lt;br /&gt;
*Enema training&lt;br /&gt;
*Entertain me: Acrobatics&lt;br /&gt;
*Clothes: Athletic Leotard and Sneakers&lt;br /&gt;
Decreased by:&lt;br /&gt;
*Beatings&lt;br /&gt;
*Torture&lt;br /&gt;
*Behave:Deny Toileting&lt;br /&gt;
*Behave:urinal&lt;br /&gt;
*Behave:toilet&lt;br /&gt;
*Scatology&lt;br /&gt;
*Augmentation surgery&lt;br /&gt;
*Pregnancy&lt;br /&gt;
*Disease&lt;br /&gt;
&lt;br /&gt;
===Empathy===&lt;br /&gt;
Affects:&lt;br /&gt;
*How much the slave will be affected by physical and psychological influences&lt;br /&gt;
Increased by:&lt;br /&gt;
*Force Silence&lt;br /&gt;
*Deny orgasm&lt;br /&gt;
*Successfully suppressing an orgasm&lt;br /&gt;
*Vaginal vibe&lt;br /&gt;
*Reward-&amp;gt;Free time:Garden of gethsemane&lt;br /&gt;
*Reward-&amp;gt;Free time:Hot springs&lt;br /&gt;
*Reward:Sensual message&lt;br /&gt;
Decreased by:&lt;br /&gt;
*Arranged sparing for slave&lt;br /&gt;
*Put gladiatrix&lt;br /&gt;
*Horse mating&lt;br /&gt;
*Beatings and torture&lt;br /&gt;
&lt;br /&gt;
===Temperament===&lt;br /&gt;
Affects:&lt;br /&gt;
*Arousal and likelyhood to obey orders&lt;br /&gt;
Increased by:&lt;br /&gt;
*Spiked Collar&lt;br /&gt;
*Boots&lt;br /&gt;
*Reward-&amp;gt;Free time:&amp;quot;Golden cage&amp;quot;&lt;br /&gt;
*Winning a fight&lt;br /&gt;
*Winning a race&lt;br /&gt;
*Orgasm during active sex&lt;br /&gt;
Decreased by:&lt;br /&gt;
*Behave: Force silence&lt;br /&gt;
*Behave: Pet&lt;br /&gt;
*Rape&lt;br /&gt;
*Blindfold during active sex&lt;br /&gt;
&lt;br /&gt;
===Intellect===&lt;br /&gt;
Affects:&lt;br /&gt;
* Speed of learning&lt;br /&gt;
* Quality of accounting&lt;br /&gt;
Increased by:&lt;br /&gt;
* Nurse training, Clerical work, Alchemy, Slave - Accountant&lt;br /&gt;
Decreased by:&lt;br /&gt;
* Elysian Datura - very slowly, unless the random number generator hates you.&lt;br /&gt;
&amp;lt;p style=&amp;quot;margin-left: 72px;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Nature===&lt;br /&gt;
Affects:&lt;br /&gt;
*Value and obedience&lt;br /&gt;
Increased by:&lt;br /&gt;
*Reward-&amp;gt;Free time:&amp;quot;Golden cage&amp;quot;&lt;br /&gt;
*Victory at sparring match for slave&lt;br /&gt;
*Victory at put gladiatrix&lt;br /&gt;
*Matrial Arts&lt;br /&gt;
*Failure to [[jack-o-nine/Spells|Cast]] Domini Dictum&lt;br /&gt;
*Not following imposed rules&lt;br /&gt;
*Supervise Slave ([[Jack-o-nine/Gameplay/Assistant|Assistant]])&lt;br /&gt;
Decreased by:&lt;br /&gt;
*[[jack-o-nine/Gameplay/Slaves#Mood|Depression/Despair]]&lt;br /&gt;
*Anal Tail&lt;br /&gt;
*Being in a cell&lt;br /&gt;
*Psychological Pressure&lt;br /&gt;
*Behave:pet&lt;br /&gt;
*Rape&lt;br /&gt;
&lt;br /&gt;
::: '''WARNING!'''&lt;br /&gt;
&lt;br /&gt;
::: At the lowest rank the slave is broken and her rating is set to F-. it is very hard to raise Nature so be careful.&lt;br /&gt;
&lt;br /&gt;
===Pride===&lt;br /&gt;
Affects:&lt;br /&gt;
*Obedience&lt;br /&gt;
Increased by:&lt;br /&gt;
*Not following Rules, Sparring for Slave, Put Gladiatrix&lt;br /&gt;
Decreased by:&lt;br /&gt;
*Behave: Force silence&lt;br /&gt;
*Behave: Force humility&lt;br /&gt;
*Behave: Deny toileting&lt;br /&gt;
*Behave: Pet&lt;br /&gt;
*Behave: Alarm&lt;br /&gt;
*Behave: Vaginal vibe&lt;br /&gt;
*Behave: Urinal&lt;br /&gt;
*Behave: Toilet&lt;br /&gt;
*Golden Shower&lt;br /&gt;
*Scatology&lt;br /&gt;
*Rape&lt;br /&gt;
*Certain clothing: leather collar, steel collar, pony plume, anal tail, pony harness &lt;br /&gt;
*Enema training&lt;br /&gt;
*Humiliation training&lt;br /&gt;
*Deep throat training&lt;br /&gt;
*Rimming training&lt;br /&gt;
*Anal sex training&lt;br /&gt;
*Self harm training&lt;br /&gt;
*Golden shower training&lt;br /&gt;
*Scat training&lt;br /&gt;
*Shaming punishment: Naked walk&lt;br /&gt;
*Shaming punishment: Shameful podium&lt;br /&gt;
*[[jack-o-nine/Gameplay/Slaves#Guilt|Punishment]]&lt;br /&gt;
&lt;br /&gt;
===Exoticism===&lt;br /&gt;
Can see the formula on the Anatomy page of the slave:&lt;br /&gt;
*Exoticism = natural exoticism + tattoos + piercings + clothes&lt;br /&gt;
Affects&lt;br /&gt;
*Evaluation&lt;br /&gt;
Increased by:&lt;br /&gt;
*Body modifications&lt;br /&gt;
*BDSM paraphernalia&lt;br /&gt;
*Animal paraphernalia&lt;br /&gt;
*Fetish paraphernalia&lt;br /&gt;
*Cat ears&lt;br /&gt;
*Exotic clothes&lt;br /&gt;
*Exotic wig&lt;br /&gt;
*Jewelry - gem earrings&lt;br /&gt;
*Ornamented Collar&lt;br /&gt;
*Tattoos (at Uncle Bo's: Start Tattoo-&amp;gt;Continue Tattoo-&amp;gt;Finish Tattoo has largest bonuses)&lt;br /&gt;
Decreased by:&lt;br /&gt;
*Absence of the aforementioned items&lt;br /&gt;
&lt;br /&gt;
===Physique===&lt;br /&gt;
Affect:&lt;br /&gt;
*Evaluation&lt;br /&gt;
For information on how to change Physique see:[[Jack-o-nine/Diet|Diet]]&lt;br /&gt;
&lt;br /&gt;
=== Style===&lt;br /&gt;
Formula on anatomy page (anyone got the exact formula from the code?): &lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| Style = clothes + makeup + hair + makeup(2) + hygiene + grace   &lt;br /&gt;
|}&lt;br /&gt;
Grace is a trait found on a few slaves. Makeup is listed twice and they have different values:&lt;br /&gt;
*The first value seems to be facial makeup &lt;br /&gt;
**Improved by the &amp;quot;Visage and manicure&amp;quot; option at [[Jack-o-nine/Gameplay/Locations/White_Town#Salon_.22Elven_Laid.22|&amp;quot;Elven Laid&amp;quot; Salon]] increases it to B/Blue once applied but only lasts a day. It also increases the second value slightly.&lt;br /&gt;
**A more expensive, but permanent option is [[Jack-o-nine/Gameplay/Locations/Quarter_of_the_Outcasts#Uncle_Bo|Uncle Bo's]] offer of permanent makeup tattoos that set it at S+/Green. &lt;br /&gt;
*Second value seems to be overall body&lt;br /&gt;
**Salon treatment: Visage and Manicure&lt;br /&gt;
**Salon treatment: Waxing&lt;br /&gt;
**(these two combined raise it to B/Blue, suggesting an incomplete list)&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Affects:&lt;br /&gt;
::&lt;br /&gt;
*Evaluation&lt;br /&gt;
Affected by:&lt;br /&gt;
*Hygiene&lt;br /&gt;
Increased by:&lt;br /&gt;
*Apparel&lt;br /&gt;
*Jewelry&lt;br /&gt;
*Fashionable hairstyle&lt;br /&gt;
*Waxing&lt;br /&gt;
*Visage and manicure&lt;br /&gt;
*Perfume&lt;br /&gt;
Decreased by:&lt;br /&gt;
*Absence of the aforementioned items&lt;br /&gt;
&lt;br /&gt;
===Fame===&lt;br /&gt;
Affects:&lt;br /&gt;
*Rank&lt;br /&gt;
Increased by:&lt;br /&gt;
*Spread rumors (Gentleman's club and Central forum)&lt;br /&gt;
*Winning fights&lt;br /&gt;
*Winning races&lt;br /&gt;
Decreased by:&lt;br /&gt;
*Nothing&lt;br /&gt;
&lt;br /&gt;
==Aura==&lt;br /&gt;
::: ''Section is work in progress''&lt;br /&gt;
In order to see a slave's aura you need to first cast [[Jack-o-nine/Gameplay/Magic#Auspex|Auspex]] (2 sparks) or be wearing the [[Jack-o-nine/Gameplay/Locations/White_Town#Central_Forum|Raven Crown]]&lt;br /&gt;
&lt;br /&gt;
===Obedience===&lt;br /&gt;
Increased by:&lt;br /&gt;
*Obeying Orders&lt;br /&gt;
Decreased by:&lt;br /&gt;
*Denying Orders`&lt;br /&gt;
&lt;br /&gt;
Note: Higher = Better.&lt;br /&gt;
&lt;br /&gt;
===Sexual arousal===&lt;br /&gt;
Increased by:&lt;br /&gt;
*Deny orgasm&lt;br /&gt;
*Vaginal beads&lt;br /&gt;
*Aphrodisiac potion&lt;br /&gt;
*Anal tail&lt;br /&gt;
Decreased by:&lt;br /&gt;
*Allowing orgasm&lt;br /&gt;
&lt;br /&gt;
Note: Nothing&lt;br /&gt;
&lt;br /&gt;
===Fear===&lt;br /&gt;
Increased by:&lt;br /&gt;
*Punishments that slave is afraid of. Trait dependent (eg. Shy, Pyromaniac)&lt;br /&gt;
*Tremendio spell&lt;br /&gt;
*Threaten&lt;br /&gt;
Decreased by:&lt;br /&gt;
*Not punishing while guilty&lt;br /&gt;
*Reward: Garden of Gethsmane&lt;br /&gt;
*Reward: Spend time Together&lt;br /&gt;
*Reward: Erotic Reward&lt;br /&gt;
&lt;br /&gt;
Note: High Fear can Break the Slave. High fear will Depress the Slave.&lt;br /&gt;
&lt;br /&gt;
===Despair===&lt;br /&gt;
Increased by:&lt;br /&gt;
*Punishing slave more than guilt&lt;br /&gt;
*Negative mood at the end of the day (slowly).&lt;br /&gt;
Decreased by:&lt;br /&gt;
*''Very'' positive mood at the end of day (slowly).&lt;br /&gt;
*Reward: Garden of Gethsmane&lt;br /&gt;
&lt;br /&gt;
Note: Better don't increase it - it make the Slave depressive and slowly lowers psychic stats.&lt;br /&gt;
&lt;br /&gt;
===Awareness===&lt;br /&gt;
Increased by:&lt;br /&gt;
*Itself over time&lt;br /&gt;
*Explain her Position&lt;br /&gt;
*Punishment of all kind (as long the Punishment is equal to her guilt)&lt;br /&gt;
Decreased by:&lt;br /&gt;
*None&lt;br /&gt;
&lt;br /&gt;
Note: Awareness is the ability to understand that she is a slave and has no right to Disobey. Increase Faster if the Slave has high intellect.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Taming=== &lt;br /&gt;
Increased by:&lt;br /&gt;
*Physical Punishment&lt;br /&gt;
*Rape&lt;br /&gt;
*Rules (Force Humility, Deny Orgasm)&lt;br /&gt;
*Itselfe&lt;br /&gt;
Decrease by:&lt;br /&gt;
*None&lt;br /&gt;
&lt;br /&gt;
Note: Increase Faster with Stronger Aura of the Slaver.&lt;br /&gt;
&lt;br /&gt;
===Spoiling===&lt;br /&gt;
Increased by:&lt;br /&gt;
*Rewarding slave more than she deserves&lt;br /&gt;
*Sleeping in boudoir when obedience is low&lt;br /&gt;
Decreased by:&lt;br /&gt;
*Not rewarding slave when she deserves it&lt;br /&gt;
*Put in Place talk option&lt;br /&gt;
*Sleep in Cell or on the Floor&lt;br /&gt;
&lt;br /&gt;
Note:This aural stat increases very fast so be careful.&lt;br /&gt;
&lt;br /&gt;
===Devotion===&lt;br /&gt;
Increased by:&lt;br /&gt;
*Positive mood while keeping Awareness/Taming/Habit up increases it slowly. (Despair must be reduced first).&lt;br /&gt;
*Philter potion (only one use per slave)&lt;br /&gt;
*Wedding dress slightly speeds up devotion growth.&lt;br /&gt;
Decreased by:&lt;br /&gt;
*None&lt;br /&gt;
&lt;br /&gt;
Note: Fear and Despair reduce the amount of Devotion that you obtain&lt;br /&gt;
&lt;br /&gt;
==Rules==&lt;br /&gt;
To set your Slave Rule can Help her to deplove Skills faster or slower and can have Various effects on Auras.&lt;br /&gt;
&lt;br /&gt;
===Force Silence===&lt;br /&gt;
Positive Effect:&lt;br /&gt;
*Bonus to Dance&lt;br /&gt;
*Increase Habit&lt;br /&gt;
*Increase Empathy&lt;br /&gt;
&lt;br /&gt;
Negative Effect:&lt;br /&gt;
*Lower Temperament&lt;br /&gt;
*Lower Pride&lt;br /&gt;
&lt;br /&gt;
===Force Humility===&lt;br /&gt;
Positive Effect:&lt;br /&gt;
*Increase Habit&lt;br /&gt;
*Increase Awareness&lt;br /&gt;
*Increase Tame&lt;br /&gt;
(Depending on Slavers Aura)&lt;br /&gt;
&lt;br /&gt;
Negative Effect:&lt;br /&gt;
*Lower Pride&lt;br /&gt;
&lt;br /&gt;
===Deny Orgasm===&lt;br /&gt;
Positive Effect:&lt;br /&gt;
*Increase Arousal on Successes&lt;br /&gt;
*Increase Empathy&lt;br /&gt;
*Increase Tame&lt;br /&gt;
&lt;br /&gt;
Negative Effect:&lt;br /&gt;
*Lower Mood&lt;br /&gt;
&lt;br /&gt;
===Deny Toileting===&lt;br /&gt;
Positive Effect:&lt;br /&gt;
*Increase Habit&lt;br /&gt;
&lt;br /&gt;
Negative Effect:&lt;br /&gt;
*Lower Pride (depending on Slavers Aura)&lt;br /&gt;
*Lower Health&lt;br /&gt;
&lt;br /&gt;
===Behave: Pet===&lt;br /&gt;
Positive Effect:&lt;br /&gt;
*Increase Habit&lt;br /&gt;
*Bonus to Dance&lt;br /&gt;
*Bonus to Pet&lt;br /&gt;
*Bonus to Domestication &lt;br /&gt;
&lt;br /&gt;
Negative Effect:&lt;br /&gt;
*Lower Nature&lt;br /&gt;
*Lower Pride (depending on the Slavers Aura)&lt;br /&gt;
*Lower Hygiene &lt;br /&gt;
&lt;br /&gt;
===Behave: Alarm===&lt;br /&gt;
Positive Effect:&lt;br /&gt;
*Increase Slaver Mood (if Oral Sex is High enough)&lt;br /&gt;
*Bonus to Oral Sex&lt;br /&gt;
*Increase Habit&lt;br /&gt;
&lt;br /&gt;
Negative Effect:&lt;br /&gt;
*Lower Pride&lt;br /&gt;
*Lower Hygiene&lt;br /&gt;
&lt;br /&gt;
===Behave: Urinal===&lt;br /&gt;
Positive Effect:&lt;br /&gt;
*Increase Slavers Mood (slave need Golden Shower on B)&lt;br /&gt;
*Bonus to Golden Shower&lt;br /&gt;
*Increase Habit&lt;br /&gt;
*Make the Slave Perverted&lt;br /&gt;
&lt;br /&gt;
Negative Effect:&lt;br /&gt;
*Lower Mood (if Slave is not Perverted and has Golden Shower on B)&lt;br /&gt;
*Lower Pride &lt;br /&gt;
*Lower Hygiene&lt;br /&gt;
*Lower Health&lt;br /&gt;
&lt;br /&gt;
===Behave: Toilet===&lt;br /&gt;
Positive Effect:&lt;br /&gt;
*Increase Slavers Mood (slave need Scatology on B)&lt;br /&gt;
*Bonus to Golden Shower&lt;br /&gt;
*Increase Habit&lt;br /&gt;
*Make the Slave Perverted&lt;br /&gt;
&lt;br /&gt;
Negative Effect:&lt;br /&gt;
*Lower Mood (if Slave is not Perverted and has Scatology on B)&lt;br /&gt;
*Lower Pride &lt;br /&gt;
*Lower Hygiene&lt;br /&gt;
*Lower Health&lt;br /&gt;
&lt;br /&gt;
===Vaginal Vibe===&lt;br /&gt;
Positive Effect:&lt;br /&gt;
*Increase Empathy&lt;br /&gt;
*Increase Arousal&lt;br /&gt;
*Bonus to Sex&lt;br /&gt;
&lt;br /&gt;
Negative Effect:&lt;br /&gt;
*Lower Pride&lt;br /&gt;
*Lower Hygiene&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Traits==&lt;br /&gt;
[[File:JONT_Traits.jpg|300px|thumb|right|A slave with lots of traits]]&lt;br /&gt;
Slaves can have various traits, some visible from the start, some you'll only find out after certain actions or training sessions.&lt;br /&gt;
&lt;br /&gt;
Open:&lt;br /&gt;
* ''Arena Champion'' - Received in the Arena &amp;quot;Put Gladiatrix&amp;quot; after several wins. Opens new options (fight Champion, Group fight and Fiend fight) during Colosseum fights.&lt;br /&gt;
* ''Bruise'' - Decreases Beauty of a Slave. Rating from &amp;quot;D&amp;quot; to &amp;quot;S+&amp;quot; Decrease over time depending on the Slaver/ Assistants Medical Talent.&lt;br /&gt;
* ''Charming Voice'' - Slave start with Singing rating &amp;quot;S+&amp;quot;&lt;br /&gt;
* ''Clumsy'' - Make it harder to train Physical common skill's (Housekeeping , Martial Arts, ect.)&lt;br /&gt;
* ''Hoarse Voice'' - The Slave be cannot trained as a Singer.&lt;br /&gt;
* ''Immature'' - Cannot get Pregnant. Some Clients will not buy her. Slower during races in Colosseum but cannot be beheaded by String Trap.&lt;br /&gt;
* ''Scars'' - Decrease the Beauty of an Slave. Small Scars increase Exoticism. Can be Removed in the [[Jack-o-nine/Gameplay/Locations/Serpentine_Quarter#Medical_center|Medical Center]]. Range &amp;quot;Small Scars&amp;quot; to &amp;quot;Ugly Scars&amp;quot;&lt;br /&gt;
* ''Trace of beatings(+ ,++)'' - Greatly Reduce the Beauty of an Slave. Decrease over time.&lt;br /&gt;
* ''Virgin'' - Nothing Special if Broken can be Restored in [[Jack-o-nine/Gameplay/Locations/Serpentine_Quarter#Medical_center|Medical Center]].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Hidden:&lt;br /&gt;
* ''Accustomed to pain'' - Able to endure pain. More resistant to pain based threats. Can be obtained by repeated punishing, Horse Mating, Fisting, Anal Fisting, Masochism and Self-Torture training.&lt;br /&gt;
* ''Ascetic'' - Indifferent to luxury. Dresses or Ornaments as rewards have no effect.&lt;br /&gt;
* ''Bisexual'' - Willing to have sex with Male and Female. Threesome will be easy to learn. (More ?)&lt;br /&gt;
* ''Bloodthirsty'' - Loves to see blood, makes some tortures less effective.&lt;br /&gt;
* ''Brony '' - Loves horse related skills&lt;br /&gt;
* ''Coward'' - Punishments are much more effective.&lt;br /&gt;
* ''Darkness Child'' - Reduces effectiveness of deprivation punishments. (increases effectiveness of blindfold during active sex?)&lt;br /&gt;
* ''Exhibitionist'' - Makes some lessons go easier (Exhibitionism, Seduction, Gang bang, Enema ?any others?)&lt;br /&gt;
* ''Frigid'' - Indifferent to sex.&lt;br /&gt;
* ''Good Metabolism'' - Easier to lose weight/Harder to gain weight&lt;br /&gt;
* ''Guilt Complex'' - Slave can be punished with more severe punishments for an offense.&lt;br /&gt;
* ''Hyperactive'' - Does not like to sit still. '''Free time''' rewards will not have a positive effect on mood.&lt;br /&gt;
* ''Hysteric'' - Enjoys praise. '''Verbal encouragement''' is more effective.&lt;br /&gt;
* ''Lesbian'' - Rewarding with Erotic or date will have no affect and Sex skills with Male counterpart will be harder.&lt;br /&gt;
* ''Masochist'' - Enjoys pain.&lt;br /&gt;
* ''Megalomania'' - Can't spoil.&lt;br /&gt;
* ''Nymphomaniac'' - Enjoys sex. &lt;br /&gt;
* ''Psi-masochist'' - Enjoys psychological pressure. Verbal rewards less effective.&lt;br /&gt;
* ''Pervert'' - Makes some lessons go easier (Rimming, Enema, Scatology, Golden Shower, all Xenophilia). Eating Fiend Cum will give positive mood.&lt;br /&gt;
* ''Purist'' - Makes perverted skills harder.&lt;br /&gt;
* ''Sportive'' - Physical exercises are more fun and associated skills increase faster.&lt;br /&gt;
* ''Talent'' - A talent for a certain skill. This skill will increase considerably faster. Examples are &amp;quot;Talent: Cook&amp;quot; or &amp;quot;Talent: Musician&amp;quot;.&lt;br /&gt;
* ''Wayward'' - Undisciplined?&lt;br /&gt;
* ''Weakened Metabolism'' - Easier to gain weight/Harder to lose weight&lt;br /&gt;
This list is incomplete.&lt;br /&gt;
&lt;br /&gt;
==Mood==&lt;br /&gt;
&lt;br /&gt;
Mood decide how well the Slave will learn skills. Bad Mood such as &amp;quot;Depressive&amp;quot; let the Slave learn slowly. Good Mood like &amp;quot;Happy&amp;quot; make it faster.&lt;br /&gt;
To find out what's affecting her mood ask &amp;quot;How are you feeling?&amp;quot; and she'll list off the positive and negative effects she's under.&lt;br /&gt;
The effects of rewards will last for a while so to maximize happiness it's important to use a variety of rewards and combine their affects.&lt;br /&gt;
&lt;br /&gt;
Mood levels from highest to lowest:&lt;br /&gt;
* ''Estatic''&lt;br /&gt;
* ''Happy''&lt;br /&gt;
* ''Pleased''&lt;br /&gt;
* ''Optimistic''&lt;br /&gt;
* ''Cheerful''&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* ''Calm (neutral)''&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* ''Unhappy''&lt;br /&gt;
* ''Pessimistic''&lt;br /&gt;
* ''Melancholic''&lt;br /&gt;
* ''Depressed''&lt;br /&gt;
* ''Severely Depressed''&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Improved by:&lt;br /&gt;
* ''Encourage''&lt;br /&gt;
* ''Rewards''&lt;br /&gt;
* ''Enough to Eat''&lt;br /&gt;
* ''Your Leftovers'' &lt;br /&gt;
* ''Clean House''&lt;br /&gt;
* ''Good Hygiene''&lt;br /&gt;
* ''Comfortable clothes (like the sundress)''&lt;br /&gt;
* ''Sleep in the Slavers bed'' (note: Slave need high Obedience)&lt;br /&gt;
* ''Sleep in boudoir''&lt;br /&gt;
* ''Letting her orgasm''&lt;br /&gt;
* ''Use her Talent'' (Trait Talent: ???)&lt;br /&gt;
* ''Take Drug - Chug (strong alcohol, drink two and she passes out)''&lt;br /&gt;
* ''Drink potion - Bacchic nectar (doesn't stack with alcohol and can only be used once, but won't pass out with repeated attempts, cheaper and easier to just drink the alcohol, though)''&lt;br /&gt;
* ''Not punishing her when she's guilty''&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Decreased by:&lt;br /&gt;
* ''Explain her position'' (Note: as long as she have not accept to be a slave)&lt;br /&gt;
* ''Threaten''&lt;br /&gt;
* ''Starving''&lt;br /&gt;
* ''Overworking her (red energy levels)''&lt;br /&gt;
* ''Dehydrated food''&lt;br /&gt;
* ''Fiend's cum''&lt;br /&gt;
* ''Dirty House''&lt;br /&gt;
* ''Bad Hygiene''&lt;br /&gt;
* ''Sleep in the cell''&lt;br /&gt;
* ''Sleep on the floor''&lt;br /&gt;
* ''Sleep on a Bedroll''&lt;br /&gt;
* ''Walk around Naked''&lt;br /&gt;
* ''Built up sexual desire''&lt;br /&gt;
* ''any Rules'' (on low Obedience)&lt;br /&gt;
* ''Raping''&lt;br /&gt;
* ''Pregnacy with a fog fiend'' &lt;br /&gt;
* ''Having Rotphilis (treatable STD)''&lt;br /&gt;
&lt;br /&gt;
Being on her period will have a slight negative effect on her mood that you can't control. &amp;quot;I have these days...stomach ache. So the mood is not very much.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
==Ranks==&lt;br /&gt;
To see what the requirements are for the next rank, click on your slave's portrait, then the rank letter in the left panel. For example in rank B you may see:&lt;br /&gt;
*Further improve this slave's sexual skills&lt;br /&gt;
*Further improve this slave's common skills&lt;br /&gt;
*This slave should master a common skill&lt;br /&gt;
*Encourage this slave's sense of loyalty&lt;br /&gt;
&lt;br /&gt;
'''Basic Attributes'''&lt;br /&gt;
Add up the total of these stats (red = 0, green =5, i.e. an apathetic slave has 0 temperament, while reactive has 3, and passionate has 5) and subtract off pride to get your total.  &lt;br /&gt;
*Endurance&lt;br /&gt;
*Empathy&lt;br /&gt;
*Temperament&lt;br /&gt;
*Intellect&lt;br /&gt;
*Nature&lt;br /&gt;
*-Pride (lowering pride increases the attributes)&lt;br /&gt;
&lt;br /&gt;
'''Sexual skills''' refers to Categories, not individual skills.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==='''F-'''===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Lowest Rank. only the Slave market will buy the slaves for low price.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== '''D'''===&lt;br /&gt;
&lt;br /&gt;
Recommend Sell Price:500$&lt;br /&gt;
&lt;br /&gt;
Requires&lt;br /&gt;
::*Stats &amp;gt;= 8 point&lt;br /&gt;
::*General Skills &amp;gt;= 5&lt;br /&gt;
::*Well-known fame or Plain beauty&lt;br /&gt;
=== '''C'''===&lt;br /&gt;
&lt;br /&gt;
Recommend Sell Price:1000$&lt;br /&gt;
&lt;br /&gt;
Requires:&lt;br /&gt;
::*Stats &amp;gt;= 12 point&lt;br /&gt;
::*General Skills &amp;gt;= 10&lt;br /&gt;
::*Sexual Stats &amp;gt;= 5&lt;br /&gt;
::*Celebrity fame or Cute beauty&lt;br /&gt;
=== '''B'''===&lt;br /&gt;
&lt;br /&gt;
Recommend Sell Price:2500$&lt;br /&gt;
&lt;br /&gt;
Requires:&lt;br /&gt;
::*Stats &amp;gt;= 14 point&lt;br /&gt;
::*General Skills &amp;gt;= 15&lt;br /&gt;
::*Sexual Stats &amp;gt;= 12&lt;br /&gt;
::*One green general skill.&lt;br /&gt;
::*Illustrious fame or Pretty beauty&lt;br /&gt;
=== '''A'''===&lt;br /&gt;
&lt;br /&gt;
Recommend Sell Price:5000$&lt;br /&gt;
&lt;br /&gt;
Requires:&lt;br /&gt;
::*Stats &amp;gt;= 16 point&lt;br /&gt;
::*General Skills &amp;gt;= 15&lt;br /&gt;
::*Sexual Stats &amp;gt;= 15&lt;br /&gt;
::*One green sexual skill&lt;br /&gt;
::*Superstar fame or Beautiful beauty&lt;br /&gt;
::*Devotion at least 1 (Aura)&lt;br /&gt;
&lt;br /&gt;
=== '''S+'''===&lt;br /&gt;
&lt;br /&gt;
Recommend Sell Price:10000$&lt;br /&gt;
&lt;br /&gt;
Requires:&lt;br /&gt;
::*Stats &amp;gt;= 18 point&lt;br /&gt;
::*General Skills &amp;gt;= 30&lt;br /&gt;
::*Sexual Stats &amp;gt;= 25&lt;br /&gt;
::*Four green skills (?)&lt;br /&gt;
::*Legend of Rome fame or Exquisite beauty&lt;br /&gt;
::*Devotion at least 4 (Aura)&lt;br /&gt;
&lt;br /&gt;
==Pregnancy==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
A Slave might get pregnant. There are two possible pregnancies.&lt;br /&gt;
*Regular Pregnancy&lt;br /&gt;
Regular pregnancy will cause your slave to be taken away by the autorities until after childbirth once pregnancy becomes apparent. You will be warned beforehand that the slave might be pregnant.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*Fiend Pregnancy&lt;br /&gt;
This pregnancy occurs rapidly and will create an event in the morning where the fiend bursts out of the slaves stomach, killing the slave in the process. if you have a fiend pen you can capture it. See [[Jack-o-nine/Fiend|fiend]] for details.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Both types can be aborted at the [[Jack-o-nine/Gameplay/Locations/Serpentine_Quarter#Medical_center|Medical Center]]. There is also the option of making your slave sterile to prevent the risk of pregnancy from ever occurring in the first place. Sterilization is reversible.&lt;br /&gt;
&lt;br /&gt;
== Guilt ==&lt;br /&gt;
to be added&lt;br /&gt;
== Merit ==&lt;br /&gt;
to be added&lt;br /&gt;
&lt;br /&gt;
== Charm ==&lt;br /&gt;
A derived stat that will affect who's willing to buy your slave (if you meet the list listed requirements but the buyer turns her down for a vague reason, odds are she didn't meet the charm test)&lt;br /&gt;
The formula for Charm is as [http://www.ulmf.org/bbs/showpost.php?p=570857&amp;amp;postcount=207 follows]:&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| charm = style*3 + exotic + morale + brand_reputation + fame*2 - relative_fat - angst - spoil - scares - (bruises+1)/2&lt;br /&gt;
|}&lt;br /&gt;
stuntcock42:&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;The most straightforward approach is to simply raise Style (since it has an x3 modifier). Buy her some nice clothes and jewely, remember to EQUIP the new items on her, take her to the Salon and get a full makeover, and then immediately try to visit the target NPC (e.g. Pope) again. Most of the Salon boosts will disappear at end-of-day, so it's important to visit the NPC promptly.&amp;quot;&lt;br /&gt;
*And remember style includes hygiene, so have slave bathe/wash you/hot springs *before* visiting the Salon, as those activities wash off perfume and possibly hairstyle/makeup.  Oddly, none of the Salon treatments improve hygiene.&lt;br /&gt;
&lt;br /&gt;
==Sanity and Broken Spirit==&lt;br /&gt;
Another hidden derived stat which is: &lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| Temperament + Nature + Pride&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
As pride goes from Arrogant to Unashamed, sanity goes down. This is an important stat to know, because if it drops below 3 the slave's spirit will be broken and she'll be Rank F- forever and difficult to sell. &lt;br /&gt;
To avoid this situation you need to keep Temperament and Nature high and avoid decreasing her pride too far. &lt;br /&gt;
See sections on [[Jack-o-nine/Gameplay/Slaves#Nature|Nature]], [[Jack-o-nine/Gameplay/Slaves#Temperament|Temperament]] and [[Jack-o-nine/Gameplay/Slaves#Pride|Pride]] for help increasing/decreasing them.&lt;br /&gt;
&lt;br /&gt;
More info and discussion [http://www.ulmf.org/bbs/showpost.php?p=598295&amp;amp;postcount=277 here].&lt;br /&gt;
&lt;br /&gt;
==Rewards - What the Heck is &amp;quot;Promise her a Promotion&amp;quot;?==&lt;br /&gt;
The puzzlingly named &amp;quot;Promise her a promotion&amp;quot; is satisfied by the following:&lt;br /&gt;
*Spend Time Together: Stroll on roof   (if successful enough)&lt;br /&gt;
*Spend Time Together: Walk in city (if successful enough)&lt;br /&gt;
*Spend Time Together: Go to beach  (if successful enough)&lt;br /&gt;
*Spend Time Together: Go to theater  (if successful enough)&lt;br /&gt;
*Spend Time Together: Go to a restaurant (always)&lt;br /&gt;
*Give Free Time: Rest til evening&lt;br /&gt;
*Give Free Time: Fun til evening&lt;br /&gt;
*Give Free Time: Garden of Gethsemene&lt;br /&gt;
*Give Free Time: Hot Springs&lt;br /&gt;
*Give Free Time: Golden cage&lt;br /&gt;
*Erotic Reward: Vibes&lt;br /&gt;
*Erotic Reward: Cunnilingus&lt;/div&gt;</summary>
		<author><name>Df</name></author>	</entry>

	<entry>
		<id>http://wiki.anime-sharing.com/hgames/index.php?title=Jack-o-nine/Original/Characters&amp;diff=40910</id>
		<title>Jack-o-nine/Original/Characters</title>
		<link rel="alternate" type="text/html" href="http://wiki.anime-sharing.com/hgames/index.php?title=Jack-o-nine/Original/Characters&amp;diff=40910"/>
				<updated>2025-03-21T00:32:35Z</updated>
		
		<summary type="html">&lt;p&gt;Df: Added Characters v1.2.1 (technically this was a stub, feel free to expand upon it)&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{jack-o-nine}}&lt;br /&gt;
{{stub}}&lt;/div&gt;</summary>
		<author><name>Df</name></author>	</entry>

	<entry>
		<id>http://wiki.anime-sharing.com/hgames/index.php?title=Jack-o-nine/Original&amp;diff=40909</id>
		<title>Jack-o-nine/Original</title>
		<link rel="alternate" type="text/html" href="http://wiki.anime-sharing.com/hgames/index.php?title=Jack-o-nine/Original&amp;diff=40909"/>
				<updated>2025-03-21T00:31:00Z</updated>
		
		<summary type="html">&lt;p&gt;Df: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;All pages with information relevant to v1.2.1 (Original Translated) will be listed here. &lt;br /&gt;
&lt;br /&gt;
Since the game has changed substantially and a lot of information has since been added/removed from the wiki, the accuracy of this information is not guaranteed. &lt;br /&gt;
&lt;br /&gt;
Feel free to maintain, edit or add information to these pages if you're interested in the original game.&lt;br /&gt;
&lt;br /&gt;
Story:&lt;br /&gt;
* [[Jack-o-nine/Original/Characters|Characters]]&lt;br /&gt;
Locations:&lt;br /&gt;
* [[Jack-o-nine/Original/Player_Housing|Player Housing]]&lt;br /&gt;
* [[Jack-o-nine/Original/Minor_Residences|Minor Residences]]&lt;br /&gt;
* [[Jack-o-nine/Original/White_Town|White Town]]&lt;br /&gt;
* [[Jack-o-nine/Original/Necropolis|Necropolis]]&lt;br /&gt;
* [[Jack-o-nine/Original/Quarter_of_the_Bull|Quarter of the Bull]]&lt;br /&gt;
* [[Jack-o-nine/Original/Serpentine_Quarter|Serpentine Quarter]]&lt;br /&gt;
* [[Jack-o-nine/Original/Quarter_of_the_Outcasts|Quarter of the Outcasts]]&lt;br /&gt;
* [[Jack-o-nine/Original/Border_of_the_Fogs|Border of the Fogs]]&lt;br /&gt;
Gameplay:&lt;br /&gt;
* [[Jack-o-nine/Original/Slaver|Slaver]]&lt;br /&gt;
** [[Jack-o-nine/Original/Magic|Magic]]&lt;br /&gt;
** [[Jack-o-nine/Original/Active_Sex|Active Sex]]&lt;br /&gt;
*[[Jack-o-nine/Original/Slaves|Slaves]]&lt;br /&gt;
**[[Jack-o-nine/Original/Assistant|Assistant]]&lt;br /&gt;
**[[Jack-o-nine/Original/Slaves/Diet|Diet]]&lt;br /&gt;
**[[Jack-o-nine/Original/Slaves/Punishments|Punishments]]&lt;br /&gt;
**[[Jack-o-nine/Original/Slaves/Rewards|Rewards]]&lt;br /&gt;
**[[Jack-o-nine/Original/Slaves/Rules|Rules]]&lt;br /&gt;
**[[Jack-o-nine/Original/Slaves/Selling|Selling Slaves]]&lt;br /&gt;
**[[Jack-o-nine/Original/Slaves/Specializations|Specializations]]&lt;br /&gt;
*[[Jack-o-nine/Original/Alchemy|Alchemy]]&lt;br /&gt;
*[[Jack-o-nine/Original/Combat |Combat]]&lt;br /&gt;
*[[Jack-o-nine/Original/Energy|Energy]]&lt;br /&gt;
*[[Jack-o-nine/Original/Events|Events]]&lt;br /&gt;
*[[Jack-o-nine/Original/Items|Items]]&lt;br /&gt;
*[[Jack-o-nine/Original/Tips|Tips &amp;amp; FAQ]]&lt;/div&gt;</summary>
		<author><name>Df</name></author>	</entry>

	<entry>
		<id>http://wiki.anime-sharing.com/hgames/index.php?title=Jack-o-nine/Original&amp;diff=40908</id>
		<title>Jack-o-nine/Original</title>
		<link rel="alternate" type="text/html" href="http://wiki.anime-sharing.com/hgames/index.php?title=Jack-o-nine/Original&amp;diff=40908"/>
				<updated>2025-03-21T00:29:40Z</updated>
		
		<summary type="html">&lt;p&gt;Df: Added all the links (dead), will add the pages in later.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;All pages with information relevant to v1.2.1 (Original Translated) will be listed here. &lt;br /&gt;
&lt;br /&gt;
Since the game has changed substantially and a lot of information has since been added/removed from the wiki, the accuracy of this information is not guaranteed. &lt;br /&gt;
&lt;br /&gt;
Feel free to maintain, edit or add information to these pages if you're interested in the original game.&lt;br /&gt;
Story:&lt;br /&gt;
&lt;br /&gt;
Locations:&lt;br /&gt;
* [[Jack-o-nine/Original/Player_Housing|Player Housing]]&lt;br /&gt;
* [[Jack-o-nine/Original/Minor_Residences|Minor Residences]]&lt;br /&gt;
* [[Jack-o-nine/Original/White_Town|White Town]]&lt;br /&gt;
* [[Jack-o-nine/Original/Necropolis|Necropolis]]&lt;br /&gt;
* [[Jack-o-nine/Original/Quarter_of_the_Bull|Quarter of the Bull]]&lt;br /&gt;
* [[Jack-o-nine/Original/Serpentine_Quarter|Serpentine Quarter]]&lt;br /&gt;
* [[Jack-o-nine/Original/Quarter_of_the_Outcasts|Quarter of the Outcasts]]&lt;br /&gt;
* [[Jack-o-nine/Original/Border_of_the_Fogs|Border of the Fogs]]&lt;br /&gt;
Gameplay:&lt;br /&gt;
* [[Jack-o-nine/Original/Slaver|Slaver]]&lt;br /&gt;
** [[Jack-o-nine/Original/Magic|Magic]]&lt;br /&gt;
** [[Jack-o-nine/Original/Active_Sex|Active Sex]]&lt;br /&gt;
*[[Jack-o-nine/Original/Slaves|Slaves]]&lt;br /&gt;
**[[Jack-o-nine/Original/Assistant|Assistant]]&lt;br /&gt;
**[[Jack-o-nine/Original/Slaves/Diet|Diet]]&lt;br /&gt;
**[[Jack-o-nine/Original/Slaves/Punishments|Punishments]]&lt;br /&gt;
**[[Jack-o-nine/Original/Slaves/Rewards|Rewards]]&lt;br /&gt;
**[[Jack-o-nine/Original/Slaves/Rules|Rules]]&lt;br /&gt;
**[[Jack-o-nine/Original/Slaves/Selling|Selling Slaves]]&lt;br /&gt;
**[[Jack-o-nine/Original/Slaves/Specializations|Specializations]]&lt;br /&gt;
*[[Jack-o-nine/Original/Alchemy|Alchemy]]&lt;br /&gt;
*[[Jack-o-nine/Original/Combat |Combat]]&lt;br /&gt;
*[[Jack-o-nine/Original/Energy|Energy]]&lt;br /&gt;
*[[Jack-o-nine/Original/Events|Events]]&lt;br /&gt;
*[[Jack-o-nine/Original/Items|Items]]&lt;br /&gt;
*[[Jack-o-nine/Original/Tips|Tips &amp;amp; FAQ]]&lt;/div&gt;</summary>
		<author><name>Df</name></author>	</entry>

	<entry>
		<id>http://wiki.anime-sharing.com/hgames/index.php?title=Jack-o-nine/Original/Active_Sex&amp;diff=40907</id>
		<title>Jack-o-nine/Original/Active Sex</title>
		<link rel="alternate" type="text/html" href="http://wiki.anime-sharing.com/hgames/index.php?title=Jack-o-nine/Original/Active_Sex&amp;diff=40907"/>
				<updated>2025-03-21T00:23:06Z</updated>
		
		<summary type="html">&lt;p&gt;Df: Added Active Sex v1.2.1 (Dec 2015)&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Jack-o-nine}}&lt;br /&gt;
{{stub}}&lt;br /&gt;
&lt;br /&gt;
==Basics==&lt;br /&gt;
Active sex allows you to take a more direct approach in a sex scene, controlling the flow, actions, and ultimately the results.&lt;br /&gt;
&lt;br /&gt;
On the right side of the interface there's a list of the slaver and his partner's stats.&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Slaver stats'''&lt;br /&gt;
*Arousal - How close the master is to orgasm&lt;br /&gt;
*Energy - How much energy the master has: scene ends when it goes below 0&lt;br /&gt;
*Interest - How interested the master is in sex: scene ends when it goes below 0&lt;br /&gt;
*Cum Buildup - How much cum the master has saved. When this is emptied &amp;quot;Start sex&amp;quot; is no longer available.&lt;br /&gt;
*Threshold - Determines how long the master will be restrained before he will be forced to cum.&lt;br /&gt;
&lt;br /&gt;
'''Slave's stats'''&lt;br /&gt;
*Stamina - affects the growth of arousal and climax, and partner's diligence&lt;br /&gt;
*Arousal level - modifies the climax threshold&lt;br /&gt;
*Attention level - affects the growth of skills&lt;br /&gt;
*Openness - &amp;quot;affects the complexity and balance during certain actions, on the climax-count threshold and type of orgasm&amp;quot;?&lt;br /&gt;
*Climax - current arousal and threshold. When the arousal grows above the threshold, the partner orgasms&lt;br /&gt;
&lt;br /&gt;
'''some observations'''&amp;lt;br /&amp;gt;&lt;br /&gt;
Actions performed here relate directly to the slaver's sexual skills. I.E. Johny is weird. He has maximum perversion, and nothing else. So trying arouse actions end up turning the girl off, but performing &amp;quot;golden shower&amp;quot; is a major turn-on for even an untrained partner.&lt;br /&gt;
Other actions are related to your partner's skill level, like Striptease which will will either increase interest or decrease it if used by an untrained slave. Insults/rude remarks cause the slaver's interest to crater (possibly related to dominance stat?)&amp;lt;br&amp;gt;&lt;br /&gt;
Forced climax a function of threshold and cum buildup?&lt;br /&gt;
: The PC orgasms initially when Arousal reaches 100. If you have enough juice and interest to go again, it's possible to exceed 100 the second time around.&lt;br /&gt;
&lt;br /&gt;
==Continuous Orgasms==&lt;br /&gt;
&lt;br /&gt;
If you manage your slave's arousal carefully you can get her to orgasm every turn for as long as the sex act lasts. This improves her mood a lot; ask her how she feels and she'll say &amp;quot;Ohh, it was a great sex! Such a heavenly pleasure... I would like to experience this once again.&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
The general approach is to alternate massage and arousal until attention, openness and arousal are all green. Usually at this point she will have a threshold value &amp;lt; 25 and if she doesn't orgasm immediately on starting sex, she will soon after. If all goes to plan you'll get a message &amp;quot;if ably support her excitement, she will cum over and over again without interruption&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
As always, there are a few caveats:&lt;br /&gt;
&lt;br /&gt;
===Interest===&lt;br /&gt;
&lt;br /&gt;
The biggest limiting factor is PC interest. If it's too low you won't have enough time to get her aroused, let alone take advantage of her state. &lt;br /&gt;
&lt;br /&gt;
Some things that have been found to have a significant impact on Interest:&lt;br /&gt;
* Slave beauty. The lower the Beauty of the slave, the less Interest. Keep in mind that scars and bruises affect Beauty.&lt;br /&gt;
* Slave cleanliness. Bath her before having sex.&lt;br /&gt;
* Slave sexual skills, particularly Demonstration skills like Seduction.&lt;br /&gt;
* If the slave has high Demonstration skills and/or Dancer skill you can increase Interest by letting her perform Strip tease and Seduction a few times. But beware that a low skill level might decrease Interest. There is some randomness involved.&lt;br /&gt;
* Doing the [[Jack-o-nine/Gameplay/Locations/White_Town#Central Forum| Garsid the Inseminator quest]] helps a lot to increase Interest, but it is not a fix for having sex with an ugly, dirty slave.&lt;br /&gt;
&lt;br /&gt;
===Reluctant Slaves===&lt;br /&gt;
&lt;br /&gt;
Some slaves are noticeably harder to arouse than others. Sometimes nothing will get them off red and you just have to sate yourself and move on. Often though you can get her interest with the other foreplay actions. Kissing and &amp;quot;caress me&amp;quot; can often move a slave to &amp;quot;interested&amp;quot;. From there you should be able to proceed normally.&lt;br /&gt;
&lt;br /&gt;
===Sometimes it still doesn't work===&lt;br /&gt;
&lt;br /&gt;
Sometimes you do it all right and the slave comes once and her arousal resets to red. Sometimes you can make her orgasm again during sex but you never get the continuous orgasm effect. Other times her openness will rapidly drop back to red as well. This tends to happen more for highly trained slaves who have learned to set aside their needs and focus on pleasing their master. This, while laudable, is not what you want in this case. &lt;br /&gt;
&lt;br /&gt;
What you can do is let her openness drop to red and then stop the sex act and re-arouse her. You'll generally need to make her kiss or caress you to get her started. After that it should be possible to overcome her self control and she'll orgasm helplessly for you. Again, PC interest is important here; there's no point in getting her all revved up if you don't have time to take her out for a spin.&lt;br /&gt;
&lt;br /&gt;
Changing to a less familiar sex act can help as well. Sometimes a girl who retains control for normal sex will lose it completely for anal.&lt;br /&gt;
&lt;br /&gt;
===Over-Arousing===&lt;br /&gt;
&lt;br /&gt;
Sometimes a slave reaches her lowest threshold point before her arousal turns green. Continuing past this point will then make her less responsive. There's no way to tell if she's at optimum readiness, but if her climax values get to 0/2 it's worth starting sex there and then. Alternatively, if they seem to be rising rather than falling, you've probably passed the lowest point and again, you might as well just start.&lt;br /&gt;
&lt;br /&gt;
===Negative Threshold===&lt;br /&gt;
&lt;br /&gt;
Sometimes her threshold will go negative. This is useful since once you start sex, she will orgasm every turn, pretty much regardless of what you do. So she'll get an orgasm every turn of oral sex, for instance, or from being blindfolded, or just from watching the PC lube up. Bear in mind however that some actions may raise her threshold&lt;br /&gt;
&lt;br /&gt;
There doesn't seem to be a reliable way to get her into this state, but if you see it start sex immediately. Further foreplay is likely to raise her values to be positive and make less responsive.&lt;/div&gt;</summary>
		<author><name>Df</name></author>	</entry>

	<entry>
		<id>http://wiki.anime-sharing.com/hgames/index.php?title=Jack-o-nine/Original/Magic&amp;diff=40906</id>
		<title>Jack-o-nine/Original/Magic</title>
		<link rel="alternate" type="text/html" href="http://wiki.anime-sharing.com/hgames/index.php?title=Jack-o-nine/Original/Magic&amp;diff=40906"/>
				<updated>2025-03-21T00:21:00Z</updated>
		
		<summary type="html">&lt;p&gt;Df: Added Magic v1.2.1 (Dec 2015)&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Jack-o-nine}}&lt;br /&gt;
==Basics==&lt;br /&gt;
Magic costs sparks to cast and require the Slaver to have skill levels in [[Jack-o-nine/Original/Slaver#Magic|Magic]] to cast. Some effects last for a day and can't be recast during the day; this applies to all the spells but Delikacia, Cruciato and Adverto Servili.  (Adverto Servili is permanent and can never be recast on the same slave, while Delikacia and Cruciato can be cast without a set limit per day.)&lt;br /&gt;
&lt;br /&gt;
== Auspex ==&lt;br /&gt;
Cost:2$&lt;br /&gt;
&lt;br /&gt;
Description: Allows you to read a slave's [[Jack-o-nine/Original/Slaves#Aura|aura]]&lt;br /&gt;
&lt;br /&gt;
Available even to Mundanes; casting it can raise your level to Apprentice mage but not above.&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
It takes about 19 casts to level the skill from Mundane to Apprentice.&lt;br /&gt;
&lt;br /&gt;
Made obsolete by acquiring the Raven Crown from [[Jack-o-nine/Original/White_Town#Central_Forum|Master Valios]].&lt;br /&gt;
&lt;br /&gt;
== Cruciato ==&lt;br /&gt;
Cost:5$&lt;br /&gt;
&lt;br /&gt;
Description: Inflicts pain on the slave according to their [[Jack-o-nine/Original/Slaves#Guilt|guilt]].&lt;br /&gt;
&lt;br /&gt;
Available to Apprentice mages and up; casting it can improve your magic level to &amp;quot;Mage&amp;quot; but not above.&lt;br /&gt;
&lt;br /&gt;
== Delikacia ==&lt;br /&gt;
Cost:5$&lt;br /&gt;
&lt;br /&gt;
Description: Causes pleasure to the slave according to their [[Jack-o-nine/Original/Slaves#Merit|merit]], but reduces sexual [[Jack-o-nine/Original/Slaves#Arousal|arousal]] greatly.&lt;br /&gt;
&lt;br /&gt;
Available to Apprentice Mages and up; casting it can raise your level to &amp;quot;Mage&amp;quot;, but seemingly not above.&lt;br /&gt;
&lt;br /&gt;
It's approximately 21 casts from apprentice to Journeyman, and about 140 casts from journeyman to Mage.&lt;br /&gt;
&lt;br /&gt;
== Sententia veritas ==&lt;br /&gt;
Cost:5$&lt;br /&gt;
&lt;br /&gt;
Description: If target has no merit or guilt, increases degree of merit or guilt at the next receiving.&lt;br /&gt;
&lt;br /&gt;
Available to Apprentice mages and above; casting it can increase your level to &amp;quot;Mage&amp;quot; but not above.&lt;br /&gt;
&lt;br /&gt;
== Magna Magnifika ==&lt;br /&gt;
Cost:5&lt;br /&gt;
&lt;br /&gt;
Description: Strengthens the caster's aura depending on the magical powers of the caster.&lt;br /&gt;
&lt;br /&gt;
Available to Apprentice mages and above; casting it apparently cannot increase your magic level. (?)&lt;br /&gt;
&lt;br /&gt;
== Tremendio ==&lt;br /&gt;
Cost:5$&lt;br /&gt;
&lt;br /&gt;
Description: Causes the slave to be deeply afraid of the slaver.&lt;br /&gt;
&lt;br /&gt;
Available to Apprentice mages and above; casting it can increase your magic level to Archmage, and it does so whether the fear succeeds or not.&lt;br /&gt;
&lt;br /&gt;
It takes approximately 7 unsuccessful casts to level the skill from apprentice to  Journeyman, about 49 successful ones to go from Journeyman to Mage, about 100 casts to go from Mage to Magister, and about 163 casts to go from Magister to Archmage.&lt;br /&gt;
&lt;br /&gt;
== Domini Dictum ==&lt;br /&gt;
Cost:5$&lt;br /&gt;
&lt;br /&gt;
Description: Causes the slave to follow all orders of the slaver if slaver's magic force is as strong as or stronger than the slave's nature.&lt;br /&gt;
&lt;br /&gt;
Available to Apprentice mages and above; casting it can increase your magic level to Archmage, and it does so whether the domination succeeds or not.&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
It's approximately 10 unsuccessful casts from Apprentice to Journeyman, 25 from Journeyman to mage, 51 from mage to Magister, and 82 from Magister to Archmage.  &amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Adverto Servili ==&lt;br /&gt;
Cost:25$&lt;br /&gt;
&lt;br /&gt;
Description: Magically puts your brand on the slave, making it difficult for them to run away.  This method of putting your brand, just like any other method, permits you to sell the slave to persons other than Farid.&lt;br /&gt;
&lt;br /&gt;
Available to Magisters and above; casting it can increase your magic level all the way to Archmage - but it can only ever be cast on a particular slave once.&lt;/div&gt;</summary>
		<author><name>Df</name></author>	</entry>

	<entry>
		<id>http://wiki.anime-sharing.com/hgames/index.php?title=Jack-o-nine/Gameplay/Food&amp;diff=40905</id>
		<title>Jack-o-nine/Gameplay/Food</title>
		<link rel="alternate" type="text/html" href="http://wiki.anime-sharing.com/hgames/index.php?title=Jack-o-nine/Gameplay/Food&amp;diff=40905"/>
				<updated>2025-03-21T00:15:30Z</updated>
		
		<summary type="html">&lt;p&gt;Df: /* Cooking */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{jack-o-nine}}&lt;br /&gt;
=Food=&lt;br /&gt;
The food that your slaver eats is one of the most important factors in maintaining your Strength. Without proper meals your slaver will lose Strength daily and while there are methods to prevent this decay they aren't viable long term strategies for growing and maintaining high strength levels.&lt;br /&gt;
==Dinning Out==&lt;br /&gt;
Eating in the city is generally cheaper than cooking at home but there are some trade-offs to consider. Here's a list of all the available restaurants:&lt;br /&gt;
*Quarter of the Outcasts:&lt;br /&gt;
**(&amp;lt;font color=&amp;quot;#009900&amp;quot;&amp;gt;S+&amp;lt;/font&amp;gt;) 8$ Go to a restaurant [[Jack-o-nine/Gameplay/Slaves/Rewards#Spend_Time_Together|reward]];&lt;br /&gt;
*Quarter of the Bull:&lt;br /&gt;
**(&amp;lt;font color=&amp;quot;#009FEF&amp;quot;&amp;gt;A+&amp;lt;/font&amp;gt;) Free'''*''' Rest and relax at the [[Jack-o-nine/Gameplay/Locations/Quarter_of_the_Bull#Gentleman.27s_Club|Gentleman's Club]];&lt;br /&gt;
*Serpentine Quarter:&lt;br /&gt;
**(&amp;lt;font color=&amp;quot;#0000D8&amp;quot;&amp;gt;B+&amp;lt;/font&amp;gt;) 5$ meals at the Virgin Hip; &lt;br /&gt;
**(&amp;lt;font color=&amp;quot;#6B0084&amp;quot;&amp;gt;C-&amp;lt;/font&amp;gt;) 3$ meals at the Virgin Hip.&lt;br /&gt;
&lt;br /&gt;
  '''*Note:''' The cost of eating at the Club is included in the increase in standard of living expenses (membership fees). When adjusting for the amount that the slaver would otherwise spend on home cooked food (cheapest &amp;lt;font color=&amp;quot;#009FEF&amp;quot;&amp;gt;A+&amp;lt;/font&amp;gt; recipe), the cost of the higher standard of living is around 2,6$ to 12,6$ if the slaver only eats at the club.&lt;br /&gt;
&lt;br /&gt;
The player should keep in mind that:&lt;br /&gt;
* If you don't live in the quarter that you're eating in or you don't have the Bull Ring you will spend 1/2 energy traveling there (5 energy in a decade);&lt;br /&gt;
* While the player will get 1/2 energy from the interaction, go to the restaurant is a 5 merit reward so it's not a reliable way for the slaver to eat S+ meals daily;&lt;br /&gt;
* You're technically not eating the cheapest possible meals for most food tiers with the exception of &amp;lt;font color=&amp;quot;#009FEF&amp;quot;&amp;gt;A+&amp;lt;/font&amp;gt; tier;&lt;br /&gt;
* You'll have to micromanage your meals.&lt;br /&gt;
&lt;br /&gt;
==Cooking==&lt;br /&gt;
Cooking is one of the most reliable ways to make sure that your slaver gets proper meals on time. While it is generally more expensive than eating out, cooking has several other benefits before factoring in any sort of minmaxing or cost reduction strategies.&lt;br /&gt;
&lt;br /&gt;
The benefits of eating at home include:&lt;br /&gt;
* Extra mood from eating quality home cooked meals;&lt;br /&gt;
* Leveling Strength if the quality of the food exceeds your Strength level;&lt;br /&gt;
* Helping you recover from injuries;&lt;br /&gt;
* Cost savings.&lt;br /&gt;
&lt;br /&gt;
  '''Note:''' The game considers &amp;quot;quality meals&amp;quot;, for the purposes of conferring the mood bonus, food which is of the same tier as either your Strength or Personality (whichever is highest). &lt;br /&gt;
&lt;br /&gt;
When the slaver or a slave cooks it isn't possible to decide what they cook. Nonetheless what the character is able to cook is contingent on:&lt;br /&gt;
* Their cooking skill;&lt;br /&gt;
* Available ingredients;&lt;br /&gt;
* Mood.&lt;br /&gt;
&lt;br /&gt;
  '''Note:''' A character will only cook up to the level of their mood. This is one of the most common reasons for why meals might be of an inferior quality than what would otherwise be expected.&lt;br /&gt;
&lt;br /&gt;
===Recipes===&lt;br /&gt;
Here's a breakdown of all the recipes that are available in the game as well as their costs:&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|- style=&amp;quot;vertical-align: center;&amp;quot;&lt;br /&gt;
! Rank !! Dish Name !! Ingredient 1 !! Ingredient 2 !! Ingredient 3 !! Ingredient 4 !! Cost/day&lt;br /&gt;
|- style=&amp;quot;vertical-align: center;&amp;quot;&lt;br /&gt;
| &amp;lt;font color=&amp;quot;#cd0000&amp;quot;&amp;gt;F-&amp;lt;/font&amp;gt; || Canned Food || - || - || - || - ||  1.8$&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
  '''Note:''' Eating Canned Food isn't a long term solution as the slaver will lose Strength rapidly.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|- style=&amp;quot;vertical-align: center;&amp;quot;&lt;br /&gt;
! Rank !! Dish Name !! Ingredient 1 !! Ingredient 2 !! Ingredient 3 !! Ingredient 4 !! Cost/day&lt;br /&gt;
|- style=&amp;quot;vertical-align: center;&amp;quot;&lt;br /&gt;
| &amp;lt;font color=&amp;quot;#ea0090&amp;quot;&amp;gt;D-&amp;lt;/font&amp;gt; || Crispy Salty Cracklings || Mince || - || - || - || 1.4$&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;font color=&amp;quot;#ea0090&amp;quot;&amp;gt;D-&amp;lt;/font&amp;gt; || Boiled Jasmine Rice || Flour || - || - || - || 2$&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;font color=&amp;quot;#ea0090&amp;quot;&amp;gt;D-&amp;lt;/font&amp;gt; || Robust Barley Porridge || Flour || - || - || - || 2$&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;font color=&amp;quot;#ea0090&amp;quot;&amp;gt;D-&amp;lt;/font&amp;gt; || Empty Buckwheat Porridge || Flour || - || - || - || 2$&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;font color=&amp;quot;#ea0090&amp;quot;&amp;gt;D-&amp;lt;/font&amp;gt; || Boiled Noodles with Salt || Flour || - || - || - || 2$&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;font color=&amp;quot;#ea0090&amp;quot;&amp;gt;D-&amp;lt;/font&amp;gt; || Liquid Oatmeal Porridge &amp;quot;Berimor&amp;quot; || Flour || - || - || - || 2$&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;font color=&amp;quot;#ea0090&amp;quot;&amp;gt;D-&amp;lt;/font&amp;gt; || Semolina with Lumps like in Kindergarten || Flour || - || - || - || 2$&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;font color=&amp;quot;#ea0090&amp;quot;&amp;gt;D-&amp;lt;/font&amp;gt; || A Large Portion of Stewed Cabbage || Vegetables || - || - || - || 2$&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;font color=&amp;quot;#ea0090&amp;quot;&amp;gt;D-&amp;lt;/font&amp;gt; || Vegetable Salad Tucked with Vegetable Oil || Vegetables || - || - || - || 2$&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;font color=&amp;quot;#ea0090&amp;quot;&amp;gt;D-&amp;lt;/font&amp;gt; || Steamed Turnip, Sliced and Sprinkled with Salt || Vegetables || - || - || - || 2$&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;font color=&amp;quot;#ea0090&amp;quot;&amp;gt;D-&amp;lt;/font&amp;gt; || Boiled Potatoes in their Skins with Vegetable Oil and Salt || Vegetables || - || - || - || 2$&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;font color=&amp;quot;#ea0090&amp;quot;&amp;gt;D-&amp;lt;/font&amp;gt; || Slightly Burnt Scrambled Eggs || Eggs || - || - || - || 6$&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
    '''Note:''' There is no character in a Normal Start that has D- Strength.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|- style=&amp;quot;vertical-align: center;&amp;quot;&lt;br /&gt;
! Rank !! Dish Name !! Ingredient 1 !! Ingredient 2 !! Ingredient 3 !! Ingredient 4 !! Cost/day&lt;br /&gt;
|- style=&amp;quot;vertical-align: center;&amp;quot;&lt;br /&gt;
| &amp;lt;font color=&amp;quot;#6B0084&amp;quot;&amp;gt;C-&amp;lt;/font&amp;gt; || Spicy Meatloaf with Jalapeños || Mince || Spice || - || - || 3.4$&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;font color=&amp;quot;#6B0084&amp;quot;&amp;gt;C-&amp;lt;/font&amp;gt; || Homemade Cutlets with Boiled Pasta || Mince || Flour || - || - || 3.4$&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;font color=&amp;quot;#6B0084&amp;quot;&amp;gt;C-&amp;lt;/font&amp;gt; || Thick Meat Pottage with Tomatoes and Beans || Vegetables || Mince || - || - || 3.4$&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;font color=&amp;quot;#6B0084&amp;quot;&amp;gt;C-&amp;lt;/font&amp;gt; || Thick Steak with Blood || Tenderloin || - || - || - || 4$&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;font color=&amp;quot;#6B0084&amp;quot;&amp;gt;C-&amp;lt;/font&amp;gt; || Spaghetti with Tomato Sauce || Vegetables || Flour || - || - || 4$&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;font color=&amp;quot;#6B0084&amp;quot;&amp;gt;C-&amp;lt;/font&amp;gt; || Vermicelli Soup with Spicy Broth || Spice || Flour || - || - || 4$&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;font color=&amp;quot;#6B0084&amp;quot;&amp;gt;C-&amp;lt;/font&amp;gt; || Thick Pottage of Spiced Onions with Vegetables || Vegetables || Spice || - || - || 4$&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;font color=&amp;quot;#6B0084&amp;quot;&amp;gt;C-&amp;lt;/font&amp;gt; || Steamed Meatballs from the Minced Cheese || Mince || Cheese || - || - || 7.4$&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;font color=&amp;quot;#6B0084&amp;quot;&amp;gt;C-&amp;lt;/font&amp;gt; || Scrambled Eggs with Crispy Salty Bacon || Mince || Eggs || - || - || 7.4$&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;font color=&amp;quot;#6B0084&amp;quot;&amp;gt;C-&amp;lt;/font&amp;gt; || Pasta with Grated Cheese || Cheese || Flour || - || - || 8$&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;font color=&amp;quot;#6B0084&amp;quot;&amp;gt;C-&amp;lt;/font&amp;gt; || Salad of Boiled Beets, Grated with Cheese || Vegetables || Cheese || - || - || 8$&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;font color=&amp;quot;#6B0084&amp;quot;&amp;gt;C-&amp;lt;/font&amp;gt; || Rich Pie with Rice and Egg || Eggs || Flour || - || - || 8$&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;font color=&amp;quot;#6B0084&amp;quot;&amp;gt;C-&amp;lt;/font&amp;gt; || Sweet Rice Porridge on Milk || Milk || Flour || - || - || 8$&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;font color=&amp;quot;#6B0084&amp;quot;&amp;gt;C-&amp;lt;/font&amp;gt; || Delicate Milky Mashed Potatoes and Peas || Milk || Flour || - || - || 8$&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;font color=&amp;quot;#6B0084&amp;quot;&amp;gt;C-&amp;lt;/font&amp;gt; || Crispy Fried Potatoes with Egg || Vegetables || Eggs || - || - || 8$&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
  '''Note:''' The cheapest diet in this case is Mince + Spices/Flour/Vegetables.&lt;br /&gt;
  '''Note:''' If you own a egg layer then the cheapest dish is Mince + Eggs (2.4$).&lt;br /&gt;
  '''Note:''' Eating at the [[Jack-o-nine/Gameplay/Locations/Serpentine_Quarter#Virgins_Hip|Virgins Hip]] for 3$ will save you 4$ in a decade in exchange for 5 energy. The energy cost can be nullified by living in the [[Jack-o-nine/Gameplay/Locations/Serpentine_Quarter|Serpentine Quarter]] or owning the [[Jack-o-nine/Gameplay/Locations/White_Town#Central_Forum_2|Bull Ring]]. &lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|- style=&amp;quot;vertical-align: center;&amp;quot;&lt;br /&gt;
! Rank !! Dish Name !! Ingredient 1 !! Ingredient 2 !! Ingredient 3 !! Ingredient 4 !! Cost/day&lt;br /&gt;
|- style=&amp;quot;vertical-align: center;&amp;quot;&lt;br /&gt;
| &amp;lt;font color=&amp;quot;#0000D8&amp;quot;&amp;gt;B+&amp;lt;/font&amp;gt; || Spaghetti with Bolognese Meat Sauce || Vegetables || Flour || Mince || - || 5.4$&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;font color=&amp;quot;#0000D8&amp;quot;&amp;gt;B+&amp;lt;/font&amp;gt; || Well Fried Steak under a Spicy Sauce || Tenderloin || Spice || - || - || 6$&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;font color=&amp;quot;#0000D8&amp;quot;&amp;gt;B+&amp;lt;/font&amp;gt; || Stew in a Pot with vegetables || Vegetables || Tenderloin || - || - || 6$&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;font color=&amp;quot;#0000D8&amp;quot;&amp;gt;B+&amp;lt;/font&amp;gt; || Juicy Steak with Fried Rice || Tenderloin || Flour || - || - || 6$&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;font color=&amp;quot;#0000D8&amp;quot;&amp;gt;B+&amp;lt;/font&amp;gt; || Meat Soup with Cabbage, Potatoes and Beets || Vegetables || Flour || Spice || Mince || 7.4$&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;font color=&amp;quot;#0000D8&amp;quot;&amp;gt;B+&amp;lt;/font&amp;gt; || Eggs Stuffed with Meat Salad || Vegetables || Mince || Eggs || - || 9.4$&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;font color=&amp;quot;#0000D8&amp;quot;&amp;gt;B+&amp;lt;/font&amp;gt; || Grilled Sausages with Milk Mashed Potatoes || Vegetables || Mince || Milk || - || 9.4$&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;font color=&amp;quot;#0000D8&amp;quot;&amp;gt;B+&amp;lt;/font&amp;gt; || Pie with Potatoes and Cheese || Vegetables || Flour || Cheese || - || 10$&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;font color=&amp;quot;#0000D8&amp;quot;&amp;gt;B+&amp;lt;/font&amp;gt; || French Meat || Tenderloin || Cheese || - || - || 10$&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;font color=&amp;quot;#0000D8&amp;quot;&amp;gt;B+&amp;lt;/font&amp;gt; || Milk Mushroom Cream-Soup || Milk || Vegetables || Spice || - || 10$&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;font color=&amp;quot;#0000D8&amp;quot;&amp;gt;B+&amp;lt;/font&amp;gt; || Juicy Scrambled Eggs with Ham || Tenderloin || Eggs || - || - || 10$&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;font color=&amp;quot;#0000D8&amp;quot;&amp;gt;B+&amp;lt;/font&amp;gt; || Oat Pudding With Honey and Cinnamon || Milk || Flour || Spice || - || 10$&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;font color=&amp;quot;#0000D8&amp;quot;&amp;gt;B+&amp;lt;/font&amp;gt; || Pie with Egg, Rice and Green Onions || Vegetables || Flour || Eggs || - || 10$&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;font color=&amp;quot;#0000D8&amp;quot;&amp;gt;B+&amp;lt;/font&amp;gt; || Rich Pie with Spicy Meat Filling || Mince || Flour || Spice || Eggs || 11.4$&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;font color=&amp;quot;#0000D8&amp;quot;&amp;gt;B+&amp;lt;/font&amp;gt; || Pie with Mushrooms and Red Onions || Vegetables || Flour || Spice || Eggs || 12$&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;font color=&amp;quot;#0000D8&amp;quot;&amp;gt;B+&amp;lt;/font&amp;gt; || Vegetable Soup with Cheese || Vegetables || Cheese || Milk || - || 14$&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
  '''Note:''' The cheapest diet in this case is Mince + Flour + Vegetables.&lt;br /&gt;
  '''Note:''' If you own a slave that can lay eggs the cheapest diet becomes Mince + Vegetables + Eggs (4.4$).&lt;br /&gt;
  '''Note:''' Eating at the [[Jack-o-nine/Gameplay/Locations/Serpentine_Quarter#Virgins_Hip|Virgins Hip]] for 5$ will save you 4$ in a decade in exchange for 5 energy. The energy cost can be nullified by living in the [[Jack-o-nine/Gameplay/Locations/Serpentine_Quarter|Serpentine Quarter]] or owning the [[Jack-o-nine/Gameplay/Locations/White_Town#Central_Forum_2|Bull Ring]].&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|- style=&amp;quot;vertical-align: center;&amp;quot;&lt;br /&gt;
! Rank !! Dish Name !! Ingredient 1 !! Ingredient 2 !! Ingredient 3 !! Ingredient 4 !! Cost/day&lt;br /&gt;
|- style=&amp;quot;vertical-align: center;&amp;quot;&lt;br /&gt;
| &amp;lt;font color=&amp;quot;#009FEF&amp;quot;&amp;gt;A+&amp;lt;/font&amp;gt; || Juicy Pasties under Brandy || Alcohol || Flour || Mince || - || 5.4$&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;font color=&amp;quot;#009FEF&amp;quot;&amp;gt;A+&amp;lt;/font&amp;gt; || Cutlet with Boiled Potatoes under Brandy || Vegetables || Alcohol || Mince || - || 5.4$&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;font color=&amp;quot;#009FEF&amp;quot;&amp;gt;A+&amp;lt;/font&amp;gt; || Ase with Spiced Rice || Spice || Flour || Tenderloin || - || 6$&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;font color=&amp;quot;#009FEF&amp;quot;&amp;gt;A+&amp;lt;/font&amp;gt; || Kebab with Onions, Tomatoes and Herbs || Vegetables || Spice || Tenderloin || - || 6$&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;font color=&amp;quot;#009FEF&amp;quot;&amp;gt;A+&amp;lt;/font&amp;gt; || Fried Sausages on Charcoal with Red Wine || Alcohol || Mince || Spice || - || 5.4$&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;font color=&amp;quot;#009FEF&amp;quot;&amp;gt;A+&amp;lt;/font&amp;gt; || Roast Ham with Cheese and Basil || Vegetables || Flour || Tenderloin || - || 8$&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;font color=&amp;quot;#009FEF&amp;quot;&amp;gt;A+&amp;lt;/font&amp;gt; || Spiced Vegetables and Beans Stewed in Calvados || Vegetables || Flour || Alcohol || Spice || 8$&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;font color=&amp;quot;#009FEF&amp;quot;&amp;gt;A+&amp;lt;/font&amp;gt; || Meat Cream-Soup Balsamico || Alcohol || Mince || Milk || - || 9.4$&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;font color=&amp;quot;#009FEF&amp;quot;&amp;gt;A+&amp;lt;/font&amp;gt; || Kefir Okroshka with Ham || Vegetables || Milk || Tenderloin || - || 12$&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;font color=&amp;quot;#009FEF&amp;quot;&amp;gt;A+&amp;lt;/font&amp;gt; || Spicy Meat Loaf with Egg || Spice || Eggs || Tenderloin || - || 12$&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;font color=&amp;quot;#009FEF&amp;quot;&amp;gt;A+&amp;lt;/font&amp;gt; || Crispy Rum Pancakes || Alcohol || Flour || Spice || Eggs || 12$&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;font color=&amp;quot;#009FEF&amp;quot;&amp;gt;A+&amp;lt;/font&amp;gt; || Beef Stew with Cheese Sauce || Vegetables || Cheese || Tenderloin || - || 12$&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;font color=&amp;quot;#009FEF&amp;quot;&amp;gt;A+&amp;lt;/font&amp;gt; || Steak with Pasta in White Sauce || Milk || Flour || Tenderloin || - || 12$&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;font color=&amp;quot;#009FEF&amp;quot;&amp;gt;A+&amp;lt;/font&amp;gt; || Lentils Stewed with Cheese and Herbs || Vegetables || Flour || Cheese || Spice || 12$&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;font color=&amp;quot;#009FEF&amp;quot;&amp;gt;A+&amp;lt;/font&amp;gt; || Vegetarian Vegetable Stew with Cheese and Spices || Vegetables || Flour || Cheese || Spice || 12$&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;font color=&amp;quot;#009FEF&amp;quot;&amp;gt;A+&amp;lt;/font&amp;gt; || Zrazy with Stuffed Potato with Onion and Egg || Vegetables || Eggs || Spice || Milk || 16$&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
  '''Note:''' The cheapest diet in this case is Mince + Alcohol + Vegetables/Flour/Spice.&lt;br /&gt;
  '''Note:''' Recipes with Eggs stop being the cheapest options if you grown eggs at home.&lt;br /&gt;
  '''Note:''' Eating at the [[Jack-o-nine/Gameplay/Locations/Quarter_of_the_Bull#Gentleman.27s_Club|Gentleman's Club]] is &amp;quot;free&amp;quot; but you require a Respectable [[Jack-o-nine/Gameplay/Slaver#Standard_of_Living|Standard of Living]] (80$~180$ more than the previous tier) in exchange for 5 energy. The energy cost can be nullified by living in the [[Jack-o-nine/Gameplay/Locations/Quarter_of_the_Bull|Quarter of the Bull]] or owning the [[Jack-o-nine/Gameplay/Locations/White_Town#Central_Forum_2|Bull Ring]].&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|- style=&amp;quot;vertical-align: center;&amp;quot;&lt;br /&gt;
! Rank !! Dish Name !! Ingredient 1 !! Ingredient 2 !! Ingredient 3 !! Ingredient 4 !! Cost/day&lt;br /&gt;
|- style=&amp;quot;vertical-align: center;&amp;quot;&lt;br /&gt;
| &amp;lt;font color=&amp;quot;#009900&amp;quot;&amp;gt;S+&amp;lt;/font&amp;gt; || Chocolate-Mascarpone Phyllo Triangles with Amaretto Liqueur || Alcohol || Flour || Spice || Cheese || 12$&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;font color=&amp;quot;#009900&amp;quot;&amp;gt;S+&amp;lt;/font&amp;gt; || A Chop From Tenderest Virgin Meat with Croûtons || Spice || Flour || Virgin Meat || - || 8$&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;font color=&amp;quot;#009900&amp;quot;&amp;gt;S+&amp;lt;/font&amp;gt; || Stewed Virgin Meat with Beans under a Red Sauce || Vegetables || Flour || Virgin Meat || - || 8$&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;font color=&amp;quot;#009900&amp;quot;&amp;gt;S+&amp;lt;/font&amp;gt; || Juicy Virgin Breast Steaks with Crispy Potatoes || Vegetables || Spice || Virgin Meat || - || 8$&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;font color=&amp;quot;#009900&amp;quot;&amp;gt;S+&amp;lt;/font&amp;gt; || Vegetable Lasagna with Béchamel Sauce and White Wine || Vegetables || Flour || Cream || Alcohol || 12$&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;font color=&amp;quot;#009900&amp;quot;&amp;gt;S+&amp;lt;/font&amp;gt; || Grilled Virgin Ribs with Spicy Sauce and Bourbon || Alcohol || Flour || Virgin Meat || Spice || 10$&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;font color=&amp;quot;#009900&amp;quot;&amp;gt;S+&amp;lt;/font&amp;gt; || Virgin Kebab with Fresh Herbs, Potatoes and Red Wine || Alcohol || Spice || Virgin Meat || Vegetables || 10$&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;font color=&amp;quot;#009900&amp;quot;&amp;gt;S+&amp;lt;/font&amp;gt; || Spicy Creamy Virgin Ham || Cream || Spice || Virgin Meat || - || 12$&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;font color=&amp;quot;#009900&amp;quot;&amp;gt;S+&amp;lt;/font&amp;gt; || Vanilla Cupcakes with Homemade Ice Cream || Spice || Flour || Cream || Milk || 16$&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;font color=&amp;quot;#009900&amp;quot;&amp;gt;S+&amp;lt;/font&amp;gt; || Air Croissants with Spiced Cream Cheese || Flour || Cheese || Eggs || Spice || 16$&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;font color=&amp;quot;#009900&amp;quot;&amp;gt;S+&amp;lt;/font&amp;gt; || Puff Pie with Egg and Virgin Meat || Eggs || Flour || Virgin Meat || - || 12$&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;font color=&amp;quot;#009900&amp;quot;&amp;gt;S+&amp;lt;/font&amp;gt; || Virgin Stew with Jasmine Rice in a Creamy Sauce || Cream || Flour || Virgin Meat || - || 12$&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;font color=&amp;quot;#009900&amp;quot;&amp;gt;S+&amp;lt;/font&amp;gt; || Virgin Meat Ragout with Vegetables and Cheese || Vegetables || Cheese || Virgin Meat || - || 12$&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;font color=&amp;quot;#009900&amp;quot;&amp;gt;S+&amp;lt;/font&amp;gt; || Virgin Meat in a Pot Stewed with Vegetables in a Creamy Sauce || Vegetables || Cream || Virgin Meat || - || 12$&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;font color=&amp;quot;#009900&amp;quot;&amp;gt;S+&amp;lt;/font&amp;gt; || Virgin Meat Soup with Dumplings || Spice || Flour || Eggs || Virgin Meat || 14$&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
  '''Note:''' Since Virgin Meat cannot be bought the prices were calculated using the price that you can sell Virgin Meat at (4$). The prices reflect the opportunity cost of cooking with Virgin Meat rather than selling it.&lt;br /&gt;
  '''Note:''' The cheapest diet in this case is Virgin Meat + 2 of either Flour/Vegetables/Spice.&lt;br /&gt;
  '''Note:''' If you own a slave that can lay eggs the cheapest diet becomes Eggs + Flour + Virgin Meat (7$).&lt;br /&gt;
  '''Note:''' [[Jack-o-nine/Gameplay/Slaves/Rewards#Spend_Time_Together|Going to the restaurant]] costs 8$, and can only be used situationally, in exchange for 1/2 energy per trip. The energy cost can be nullified by living in the [[Jack-o-nine/Gameplay/Locations/Quarter_of_the_Outcasts|Quarter of the Outcasts]] or owning the [[Jack-o-nine/Gameplay/Locations/White_Town#Central_Forum_2|Bull Ring]].&lt;br /&gt;
&lt;br /&gt;
==Strategies==&lt;br /&gt;
Here's a quick overview of some strategies in regards to food. Some can be combined while others cannot.&lt;br /&gt;
===Strength Leveling===&lt;br /&gt;
If you eat an home cooked meal that is of a higher quality than your Strength you will get Strength exp from it. For this reason you should always try to have your assistant cook meals one tier above your Strength so that you can level it up faster. Once you get to &amp;lt;font color=&amp;quot;#009FEF&amp;quot;&amp;gt;Strong&amp;lt;/font&amp;gt; and &amp;lt;font color=&amp;quot;#009900&amp;quot;&amp;gt;S+ meals&amp;lt;/font&amp;gt; you'll have to keep in mind the high food costs if you cannot afford them.&lt;br /&gt;
===Cheapest Meals===&lt;br /&gt;
By only cooking with mince based dishes the player can get away with saving a significant amount of money while still being able to cook quality food.&lt;br /&gt;
&lt;br /&gt;
On the opposite spectrum of this, if the player has an assistant with &amp;lt;font color=&amp;quot;#009FEF&amp;quot;&amp;gt;A+&amp;lt;/font&amp;gt;/&amp;lt;font color=&amp;quot;#009900&amp;quot;&amp;gt;S+&amp;lt;/font&amp;gt; Nursing skill then it's possible to nullify the Strength loss from eating food that is 1/2 tiers below your Strength. The downside to this is that you won't get the strength or mood bonus from the cooked food.&lt;br /&gt;
&lt;br /&gt;
===Eggs===&lt;br /&gt;
Eggs are one of the grocery types that you can readily make at home if your assistant has undergone [[Jack-o-nine/Gameplay/Locations/Serpentine_Quarter#Medical_Center|oviparity surgery]]. The amount of eggs that a slave can lay is a sum of her age, endurance, physique, 3 and a random value between 3 and 6. Your slave will lay one egg every day after a 3 day incubation period, once she runs out of eggs to lay she will have to wait another 3 days before she can lay the next batch. This effectively means that you can make significant savings if your assistant is an egglayer and if you already have an egglayer in your barn then you'll also profit more since any excess amount of eggs that won't fit in your fridge will get sold and hence increase your profits.&lt;br /&gt;
&lt;br /&gt;
For maximum benefit you would want an assistant that has undergone oviparity surgery and is Mature with &amp;lt;font color=&amp;quot;#009900&amp;quot;&amp;gt;Enduring&amp;lt;/font&amp;gt; and &amp;lt;font color=&amp;quot;#0000D8&amp;quot;&amp;gt;Voluptuous&amp;lt;/font&amp;gt;. Then you'll want to look at the recipes and settle on which ingredients you want. This could net you a potential cost saving of 16-19 eggs or 96$-114$.&lt;br /&gt;
&lt;br /&gt;
A more extreme, and perhaps too niche, version of this would be to have a slave that you purposefully keep in your dungeon that is an egglayer and/or making slaves that you're training into egglayers. This could potentially net you a pretty big profit from all the egg overflow into your barn's egg output but it might be too impractical for most players.&lt;br /&gt;
&lt;br /&gt;
===Virgin Meat===&lt;br /&gt;
Virgin Meat is only used for cooking &amp;lt;font color=&amp;quot;#009900&amp;quot;&amp;gt;S+ meals&amp;lt;/font&amp;gt; but it can't be bought normally. The only reliable way to secure it is to either [[Jack-o-nine/Gameplay/Locations/White_Town#Slave_Market|buy slaves]] or [[Jack-o-nine/Gameplay/Locations/Border_of_the_Fogs#Patrol_Border_of_Fogs|patrol the Border of Fogs]]. &lt;br /&gt;
&lt;br /&gt;
The maximum amount of virgin meat that you can get out of a single slave is 10 and this can be achieved by buying or finding slaves that are young virgins. Lolis produce half as much meat as other slaves. As for stats you should look out for slaves that are &amp;lt;font color=&amp;quot;#0000D8&amp;quot;&amp;gt;Voluptuous&amp;lt;/font&amp;gt; + &amp;lt;font color=&amp;quot;#009900&amp;quot;&amp;gt;Enduring&amp;lt;/font&amp;gt; or &amp;lt;font color=&amp;quot;#6B0084&amp;quot;&amp;gt;Chubby&amp;lt;/font&amp;gt; + &amp;lt;font color=&amp;quot;#009FEF&amp;quot;&amp;gt;Tough&amp;lt;/font&amp;gt; since other combinations don't ensure that you will get 10 virgin meat. While it is possible to fatten up slaves this is an expensive and time consuming endeavor so you should seek to capitalize on opportunities rather than creating them. &lt;br /&gt;
&lt;br /&gt;
Getting one or two virgin slaves with ideal stats in a decade is enough to fill up your fridge so it's entirely viable to either hunt or shop around for slaves to use as Virgin Meat.&lt;/div&gt;</summary>
		<author><name>Df</name></author>	</entry>

	<entry>
		<id>http://wiki.anime-sharing.com/hgames/index.php?title=Jack-o-nine/Gameplay/Food&amp;diff=40904</id>
		<title>Jack-o-nine/Gameplay/Food</title>
		<link rel="alternate" type="text/html" href="http://wiki.anime-sharing.com/hgames/index.php?title=Jack-o-nine/Gameplay/Food&amp;diff=40904"/>
				<updated>2025-03-21T00:14:32Z</updated>
		
		<summary type="html">&lt;p&gt;Df: /* Cooking */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{jack-o-nine}}&lt;br /&gt;
=Food=&lt;br /&gt;
The food that your slaver eats is one of the most important factors in maintaining your Strength. Without proper meals your slaver will lose Strength daily and while there are methods to prevent this decay they aren't viable long term strategies for growing and maintaining high strength levels.&lt;br /&gt;
==Dinning Out==&lt;br /&gt;
Eating in the city is generally cheaper than cooking at home but there are some trade-offs to consider. Here's a list of all the available restaurants:&lt;br /&gt;
*Quarter of the Outcasts:&lt;br /&gt;
**(&amp;lt;font color=&amp;quot;#009900&amp;quot;&amp;gt;S+&amp;lt;/font&amp;gt;) 8$ Go to a restaurant [[Jack-o-nine/Gameplay/Slaves/Rewards#Spend_Time_Together|reward]];&lt;br /&gt;
*Quarter of the Bull:&lt;br /&gt;
**(&amp;lt;font color=&amp;quot;#009FEF&amp;quot;&amp;gt;A+&amp;lt;/font&amp;gt;) Free'''*''' Rest and relax at the [[Jack-o-nine/Gameplay/Locations/Quarter_of_the_Bull#Gentleman.27s_Club|Gentleman's Club]];&lt;br /&gt;
*Serpentine Quarter:&lt;br /&gt;
**(&amp;lt;font color=&amp;quot;#0000D8&amp;quot;&amp;gt;B+&amp;lt;/font&amp;gt;) 5$ meals at the Virgin Hip; &lt;br /&gt;
**(&amp;lt;font color=&amp;quot;#6B0084&amp;quot;&amp;gt;C-&amp;lt;/font&amp;gt;) 3$ meals at the Virgin Hip.&lt;br /&gt;
&lt;br /&gt;
  '''*Note:''' The cost of eating at the Club is included in the increase in standard of living expenses (membership fees). When adjusting for the amount that the slaver would otherwise spend on home cooked food (cheapest &amp;lt;font color=&amp;quot;#009FEF&amp;quot;&amp;gt;A+&amp;lt;/font&amp;gt; recipe), the cost of the higher standard of living is around 2,6$ to 12,6$ if the slaver only eats at the club.&lt;br /&gt;
&lt;br /&gt;
The player should keep in mind that:&lt;br /&gt;
* If you don't live in the quarter that you're eating in or you don't have the Bull Ring you will spend 1/2 energy traveling there (5 energy in a decade);&lt;br /&gt;
* While the player will get 1/2 energy from the interaction, go to the restaurant is a 5 merit reward so it's not a reliable way for the slaver to eat S+ meals daily;&lt;br /&gt;
* You're technically not eating the cheapest possible meals for most food tiers with the exception of &amp;lt;font color=&amp;quot;#009FEF&amp;quot;&amp;gt;A+&amp;lt;/font&amp;gt; tier;&lt;br /&gt;
* You'll have to micromanage your meals.&lt;br /&gt;
&lt;br /&gt;
==Cooking==&lt;br /&gt;
Cooking is one of the most reliable ways to make sure that your slaver gets proper meals on time. While it is generally more expensive than eating out, cooking has several benefits that eating out doesn't and this is before factoring in any sort of minmaxing or cost reduction strategies.&lt;br /&gt;
&lt;br /&gt;
The benefits of eating at home include:&lt;br /&gt;
* Extra mood from eating quality home cooked meals;&lt;br /&gt;
* Leveling Strength if the quality of the food exceeds your Strength level;&lt;br /&gt;
* Helping you recover from injuries;&lt;br /&gt;
* Cost savings.&lt;br /&gt;
&lt;br /&gt;
  '''Note:''' The game considers &amp;quot;quality meals&amp;quot;, for the purposes of conferring the mood bonus, food which is of the same tier as either your Strength or Personality (whichever is highest). &lt;br /&gt;
&lt;br /&gt;
When the slaver or a slave cooks it isn't possible to decide what they cook. Nonetheless what the character is able to cook is contingent on:&lt;br /&gt;
* Their cooking skill;&lt;br /&gt;
* Available ingredients;&lt;br /&gt;
* Mood.&lt;br /&gt;
&lt;br /&gt;
  '''Note:''' A character will only cook up to the level of their mood. This is one of the most common reasons for why meals might be of an inferior quality than what would otherwise be expected.&lt;br /&gt;
&lt;br /&gt;
===Recipes===&lt;br /&gt;
Here's a breakdown of all the recipes that are available in the game as well as their costs:&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|- style=&amp;quot;vertical-align: center;&amp;quot;&lt;br /&gt;
! Rank !! Dish Name !! Ingredient 1 !! Ingredient 2 !! Ingredient 3 !! Ingredient 4 !! Cost/day&lt;br /&gt;
|- style=&amp;quot;vertical-align: center;&amp;quot;&lt;br /&gt;
| &amp;lt;font color=&amp;quot;#cd0000&amp;quot;&amp;gt;F-&amp;lt;/font&amp;gt; || Canned Food || - || - || - || - ||  1.8$&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
  '''Note:''' Eating Canned Food isn't a long term solution as the slaver will lose Strength rapidly.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|- style=&amp;quot;vertical-align: center;&amp;quot;&lt;br /&gt;
! Rank !! Dish Name !! Ingredient 1 !! Ingredient 2 !! Ingredient 3 !! Ingredient 4 !! Cost/day&lt;br /&gt;
|- style=&amp;quot;vertical-align: center;&amp;quot;&lt;br /&gt;
| &amp;lt;font color=&amp;quot;#ea0090&amp;quot;&amp;gt;D-&amp;lt;/font&amp;gt; || Crispy Salty Cracklings || Mince || - || - || - || 1.4$&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;font color=&amp;quot;#ea0090&amp;quot;&amp;gt;D-&amp;lt;/font&amp;gt; || Boiled Jasmine Rice || Flour || - || - || - || 2$&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;font color=&amp;quot;#ea0090&amp;quot;&amp;gt;D-&amp;lt;/font&amp;gt; || Robust Barley Porridge || Flour || - || - || - || 2$&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;font color=&amp;quot;#ea0090&amp;quot;&amp;gt;D-&amp;lt;/font&amp;gt; || Empty Buckwheat Porridge || Flour || - || - || - || 2$&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;font color=&amp;quot;#ea0090&amp;quot;&amp;gt;D-&amp;lt;/font&amp;gt; || Boiled Noodles with Salt || Flour || - || - || - || 2$&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;font color=&amp;quot;#ea0090&amp;quot;&amp;gt;D-&amp;lt;/font&amp;gt; || Liquid Oatmeal Porridge &amp;quot;Berimor&amp;quot; || Flour || - || - || - || 2$&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;font color=&amp;quot;#ea0090&amp;quot;&amp;gt;D-&amp;lt;/font&amp;gt; || Semolina with Lumps like in Kindergarten || Flour || - || - || - || 2$&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;font color=&amp;quot;#ea0090&amp;quot;&amp;gt;D-&amp;lt;/font&amp;gt; || A Large Portion of Stewed Cabbage || Vegetables || - || - || - || 2$&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;font color=&amp;quot;#ea0090&amp;quot;&amp;gt;D-&amp;lt;/font&amp;gt; || Vegetable Salad Tucked with Vegetable Oil || Vegetables || - || - || - || 2$&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;font color=&amp;quot;#ea0090&amp;quot;&amp;gt;D-&amp;lt;/font&amp;gt; || Steamed Turnip, Sliced and Sprinkled with Salt || Vegetables || - || - || - || 2$&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;font color=&amp;quot;#ea0090&amp;quot;&amp;gt;D-&amp;lt;/font&amp;gt; || Boiled Potatoes in their Skins with Vegetable Oil and Salt || Vegetables || - || - || - || 2$&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;font color=&amp;quot;#ea0090&amp;quot;&amp;gt;D-&amp;lt;/font&amp;gt; || Slightly Burnt Scrambled Eggs || Eggs || - || - || - || 6$&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
    '''Note:''' There is no character in a Normal Start that has D- Strength.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|- style=&amp;quot;vertical-align: center;&amp;quot;&lt;br /&gt;
! Rank !! Dish Name !! Ingredient 1 !! Ingredient 2 !! Ingredient 3 !! Ingredient 4 !! Cost/day&lt;br /&gt;
|- style=&amp;quot;vertical-align: center;&amp;quot;&lt;br /&gt;
| &amp;lt;font color=&amp;quot;#6B0084&amp;quot;&amp;gt;C-&amp;lt;/font&amp;gt; || Spicy Meatloaf with Jalapeños || Mince || Spice || - || - || 3.4$&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;font color=&amp;quot;#6B0084&amp;quot;&amp;gt;C-&amp;lt;/font&amp;gt; || Homemade Cutlets with Boiled Pasta || Mince || Flour || - || - || 3.4$&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;font color=&amp;quot;#6B0084&amp;quot;&amp;gt;C-&amp;lt;/font&amp;gt; || Thick Meat Pottage with Tomatoes and Beans || Vegetables || Mince || - || - || 3.4$&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;font color=&amp;quot;#6B0084&amp;quot;&amp;gt;C-&amp;lt;/font&amp;gt; || Thick Steak with Blood || Tenderloin || - || - || - || 4$&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;font color=&amp;quot;#6B0084&amp;quot;&amp;gt;C-&amp;lt;/font&amp;gt; || Spaghetti with Tomato Sauce || Vegetables || Flour || - || - || 4$&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;font color=&amp;quot;#6B0084&amp;quot;&amp;gt;C-&amp;lt;/font&amp;gt; || Vermicelli Soup with Spicy Broth || Spice || Flour || - || - || 4$&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;font color=&amp;quot;#6B0084&amp;quot;&amp;gt;C-&amp;lt;/font&amp;gt; || Thick Pottage of Spiced Onions with Vegetables || Vegetables || Spice || - || - || 4$&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;font color=&amp;quot;#6B0084&amp;quot;&amp;gt;C-&amp;lt;/font&amp;gt; || Steamed Meatballs from the Minced Cheese || Mince || Cheese || - || - || 7.4$&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;font color=&amp;quot;#6B0084&amp;quot;&amp;gt;C-&amp;lt;/font&amp;gt; || Scrambled Eggs with Crispy Salty Bacon || Mince || Eggs || - || - || 7.4$&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;font color=&amp;quot;#6B0084&amp;quot;&amp;gt;C-&amp;lt;/font&amp;gt; || Pasta with Grated Cheese || Cheese || Flour || - || - || 8$&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;font color=&amp;quot;#6B0084&amp;quot;&amp;gt;C-&amp;lt;/font&amp;gt; || Salad of Boiled Beets, Grated with Cheese || Vegetables || Cheese || - || - || 8$&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;font color=&amp;quot;#6B0084&amp;quot;&amp;gt;C-&amp;lt;/font&amp;gt; || Rich Pie with Rice and Egg || Eggs || Flour || - || - || 8$&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;font color=&amp;quot;#6B0084&amp;quot;&amp;gt;C-&amp;lt;/font&amp;gt; || Sweet Rice Porridge on Milk || Milk || Flour || - || - || 8$&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;font color=&amp;quot;#6B0084&amp;quot;&amp;gt;C-&amp;lt;/font&amp;gt; || Delicate Milky Mashed Potatoes and Peas || Milk || Flour || - || - || 8$&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;font color=&amp;quot;#6B0084&amp;quot;&amp;gt;C-&amp;lt;/font&amp;gt; || Crispy Fried Potatoes with Egg || Vegetables || Eggs || - || - || 8$&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
  '''Note:''' The cheapest diet in this case is Mince + Spices/Flour/Vegetables.&lt;br /&gt;
  '''Note:''' If you own a egg layer then the cheapest dish is Mince + Eggs (2.4$).&lt;br /&gt;
  '''Note:''' Eating at the [[Jack-o-nine/Gameplay/Locations/Serpentine_Quarter#Virgins_Hip|Virgins Hip]] for 3$ will save you 4$ in a decade in exchange for 5 energy. The energy cost can be nullified by living in the [[Jack-o-nine/Gameplay/Locations/Serpentine_Quarter|Serpentine Quarter]] or owning the [[Jack-o-nine/Gameplay/Locations/White_Town#Central_Forum_2|Bull Ring]]. &lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|- style=&amp;quot;vertical-align: center;&amp;quot;&lt;br /&gt;
! Rank !! Dish Name !! Ingredient 1 !! Ingredient 2 !! Ingredient 3 !! Ingredient 4 !! Cost/day&lt;br /&gt;
|- style=&amp;quot;vertical-align: center;&amp;quot;&lt;br /&gt;
| &amp;lt;font color=&amp;quot;#0000D8&amp;quot;&amp;gt;B+&amp;lt;/font&amp;gt; || Spaghetti with Bolognese Meat Sauce || Vegetables || Flour || Mince || - || 5.4$&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;font color=&amp;quot;#0000D8&amp;quot;&amp;gt;B+&amp;lt;/font&amp;gt; || Well Fried Steak under a Spicy Sauce || Tenderloin || Spice || - || - || 6$&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;font color=&amp;quot;#0000D8&amp;quot;&amp;gt;B+&amp;lt;/font&amp;gt; || Stew in a Pot with vegetables || Vegetables || Tenderloin || - || - || 6$&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;font color=&amp;quot;#0000D8&amp;quot;&amp;gt;B+&amp;lt;/font&amp;gt; || Juicy Steak with Fried Rice || Tenderloin || Flour || - || - || 6$&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;font color=&amp;quot;#0000D8&amp;quot;&amp;gt;B+&amp;lt;/font&amp;gt; || Meat Soup with Cabbage, Potatoes and Beets || Vegetables || Flour || Spice || Mince || 7.4$&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;font color=&amp;quot;#0000D8&amp;quot;&amp;gt;B+&amp;lt;/font&amp;gt; || Eggs Stuffed with Meat Salad || Vegetables || Mince || Eggs || - || 9.4$&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;font color=&amp;quot;#0000D8&amp;quot;&amp;gt;B+&amp;lt;/font&amp;gt; || Grilled Sausages with Milk Mashed Potatoes || Vegetables || Mince || Milk || - || 9.4$&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;font color=&amp;quot;#0000D8&amp;quot;&amp;gt;B+&amp;lt;/font&amp;gt; || Pie with Potatoes and Cheese || Vegetables || Flour || Cheese || - || 10$&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;font color=&amp;quot;#0000D8&amp;quot;&amp;gt;B+&amp;lt;/font&amp;gt; || French Meat || Tenderloin || Cheese || - || - || 10$&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;font color=&amp;quot;#0000D8&amp;quot;&amp;gt;B+&amp;lt;/font&amp;gt; || Milk Mushroom Cream-Soup || Milk || Vegetables || Spice || - || 10$&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;font color=&amp;quot;#0000D8&amp;quot;&amp;gt;B+&amp;lt;/font&amp;gt; || Juicy Scrambled Eggs with Ham || Tenderloin || Eggs || - || - || 10$&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;font color=&amp;quot;#0000D8&amp;quot;&amp;gt;B+&amp;lt;/font&amp;gt; || Oat Pudding With Honey and Cinnamon || Milk || Flour || Spice || - || 10$&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;font color=&amp;quot;#0000D8&amp;quot;&amp;gt;B+&amp;lt;/font&amp;gt; || Pie with Egg, Rice and Green Onions || Vegetables || Flour || Eggs || - || 10$&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;font color=&amp;quot;#0000D8&amp;quot;&amp;gt;B+&amp;lt;/font&amp;gt; || Rich Pie with Spicy Meat Filling || Mince || Flour || Spice || Eggs || 11.4$&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;font color=&amp;quot;#0000D8&amp;quot;&amp;gt;B+&amp;lt;/font&amp;gt; || Pie with Mushrooms and Red Onions || Vegetables || Flour || Spice || Eggs || 12$&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;font color=&amp;quot;#0000D8&amp;quot;&amp;gt;B+&amp;lt;/font&amp;gt; || Vegetable Soup with Cheese || Vegetables || Cheese || Milk || - || 14$&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
  '''Note:''' The cheapest diet in this case is Mince + Flour + Vegetables.&lt;br /&gt;
  '''Note:''' If you own a slave that can lay eggs the cheapest diet becomes Mince + Vegetables + Eggs (4.4$).&lt;br /&gt;
  '''Note:''' Eating at the [[Jack-o-nine/Gameplay/Locations/Serpentine_Quarter#Virgins_Hip|Virgins Hip]] for 5$ will save you 4$ in a decade in exchange for 5 energy. The energy cost can be nullified by living in the [[Jack-o-nine/Gameplay/Locations/Serpentine_Quarter|Serpentine Quarter]] or owning the [[Jack-o-nine/Gameplay/Locations/White_Town#Central_Forum_2|Bull Ring]].&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|- style=&amp;quot;vertical-align: center;&amp;quot;&lt;br /&gt;
! Rank !! Dish Name !! Ingredient 1 !! Ingredient 2 !! Ingredient 3 !! Ingredient 4 !! Cost/day&lt;br /&gt;
|- style=&amp;quot;vertical-align: center;&amp;quot;&lt;br /&gt;
| &amp;lt;font color=&amp;quot;#009FEF&amp;quot;&amp;gt;A+&amp;lt;/font&amp;gt; || Juicy Pasties under Brandy || Alcohol || Flour || Mince || - || 5.4$&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;font color=&amp;quot;#009FEF&amp;quot;&amp;gt;A+&amp;lt;/font&amp;gt; || Cutlet with Boiled Potatoes under Brandy || Vegetables || Alcohol || Mince || - || 5.4$&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;font color=&amp;quot;#009FEF&amp;quot;&amp;gt;A+&amp;lt;/font&amp;gt; || Ase with Spiced Rice || Spice || Flour || Tenderloin || - || 6$&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;font color=&amp;quot;#009FEF&amp;quot;&amp;gt;A+&amp;lt;/font&amp;gt; || Kebab with Onions, Tomatoes and Herbs || Vegetables || Spice || Tenderloin || - || 6$&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;font color=&amp;quot;#009FEF&amp;quot;&amp;gt;A+&amp;lt;/font&amp;gt; || Fried Sausages on Charcoal with Red Wine || Alcohol || Mince || Spice || - || 5.4$&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;font color=&amp;quot;#009FEF&amp;quot;&amp;gt;A+&amp;lt;/font&amp;gt; || Roast Ham with Cheese and Basil || Vegetables || Flour || Tenderloin || - || 8$&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;font color=&amp;quot;#009FEF&amp;quot;&amp;gt;A+&amp;lt;/font&amp;gt; || Spiced Vegetables and Beans Stewed in Calvados || Vegetables || Flour || Alcohol || Spice || 8$&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;font color=&amp;quot;#009FEF&amp;quot;&amp;gt;A+&amp;lt;/font&amp;gt; || Meat Cream-Soup Balsamico || Alcohol || Mince || Milk || - || 9.4$&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;font color=&amp;quot;#009FEF&amp;quot;&amp;gt;A+&amp;lt;/font&amp;gt; || Kefir Okroshka with Ham || Vegetables || Milk || Tenderloin || - || 12$&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;font color=&amp;quot;#009FEF&amp;quot;&amp;gt;A+&amp;lt;/font&amp;gt; || Spicy Meat Loaf with Egg || Spice || Eggs || Tenderloin || - || 12$&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;font color=&amp;quot;#009FEF&amp;quot;&amp;gt;A+&amp;lt;/font&amp;gt; || Crispy Rum Pancakes || Alcohol || Flour || Spice || Eggs || 12$&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;font color=&amp;quot;#009FEF&amp;quot;&amp;gt;A+&amp;lt;/font&amp;gt; || Beef Stew with Cheese Sauce || Vegetables || Cheese || Tenderloin || - || 12$&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;font color=&amp;quot;#009FEF&amp;quot;&amp;gt;A+&amp;lt;/font&amp;gt; || Steak with Pasta in White Sauce || Milk || Flour || Tenderloin || - || 12$&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;font color=&amp;quot;#009FEF&amp;quot;&amp;gt;A+&amp;lt;/font&amp;gt; || Lentils Stewed with Cheese and Herbs || Vegetables || Flour || Cheese || Spice || 12$&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;font color=&amp;quot;#009FEF&amp;quot;&amp;gt;A+&amp;lt;/font&amp;gt; || Vegetarian Vegetable Stew with Cheese and Spices || Vegetables || Flour || Cheese || Spice || 12$&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;font color=&amp;quot;#009FEF&amp;quot;&amp;gt;A+&amp;lt;/font&amp;gt; || Zrazy with Stuffed Potato with Onion and Egg || Vegetables || Eggs || Spice || Milk || 16$&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
  '''Note:''' The cheapest diet in this case is Mince + Alcohol + Vegetables/Flour/Spice.&lt;br /&gt;
  '''Note:''' Recipes with Eggs stop being the cheapest options if you grown eggs at home.&lt;br /&gt;
  '''Note:''' Eating at the [[Jack-o-nine/Gameplay/Locations/Quarter_of_the_Bull#Gentleman.27s_Club|Gentleman's Club]] is &amp;quot;free&amp;quot; but you require a Respectable [[Jack-o-nine/Gameplay/Slaver#Standard_of_Living|Standard of Living]] (80$~180$ more than the previous tier) in exchange for 5 energy. The energy cost can be nullified by living in the [[Jack-o-nine/Gameplay/Locations/Quarter_of_the_Bull|Quarter of the Bull]] or owning the [[Jack-o-nine/Gameplay/Locations/White_Town#Central_Forum_2|Bull Ring]].&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|- style=&amp;quot;vertical-align: center;&amp;quot;&lt;br /&gt;
! Rank !! Dish Name !! Ingredient 1 !! Ingredient 2 !! Ingredient 3 !! Ingredient 4 !! Cost/day&lt;br /&gt;
|- style=&amp;quot;vertical-align: center;&amp;quot;&lt;br /&gt;
| &amp;lt;font color=&amp;quot;#009900&amp;quot;&amp;gt;S+&amp;lt;/font&amp;gt; || Chocolate-Mascarpone Phyllo Triangles with Amaretto Liqueur || Alcohol || Flour || Spice || Cheese || 12$&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;font color=&amp;quot;#009900&amp;quot;&amp;gt;S+&amp;lt;/font&amp;gt; || A Chop From Tenderest Virgin Meat with Croûtons || Spice || Flour || Virgin Meat || - || 8$&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;font color=&amp;quot;#009900&amp;quot;&amp;gt;S+&amp;lt;/font&amp;gt; || Stewed Virgin Meat with Beans under a Red Sauce || Vegetables || Flour || Virgin Meat || - || 8$&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;font color=&amp;quot;#009900&amp;quot;&amp;gt;S+&amp;lt;/font&amp;gt; || Juicy Virgin Breast Steaks with Crispy Potatoes || Vegetables || Spice || Virgin Meat || - || 8$&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;font color=&amp;quot;#009900&amp;quot;&amp;gt;S+&amp;lt;/font&amp;gt; || Vegetable Lasagna with Béchamel Sauce and White Wine || Vegetables || Flour || Cream || Alcohol || 12$&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;font color=&amp;quot;#009900&amp;quot;&amp;gt;S+&amp;lt;/font&amp;gt; || Grilled Virgin Ribs with Spicy Sauce and Bourbon || Alcohol || Flour || Virgin Meat || Spice || 10$&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;font color=&amp;quot;#009900&amp;quot;&amp;gt;S+&amp;lt;/font&amp;gt; || Virgin Kebab with Fresh Herbs, Potatoes and Red Wine || Alcohol || Spice || Virgin Meat || Vegetables || 10$&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;font color=&amp;quot;#009900&amp;quot;&amp;gt;S+&amp;lt;/font&amp;gt; || Spicy Creamy Virgin Ham || Cream || Spice || Virgin Meat || - || 12$&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;font color=&amp;quot;#009900&amp;quot;&amp;gt;S+&amp;lt;/font&amp;gt; || Vanilla Cupcakes with Homemade Ice Cream || Spice || Flour || Cream || Milk || 16$&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;font color=&amp;quot;#009900&amp;quot;&amp;gt;S+&amp;lt;/font&amp;gt; || Air Croissants with Spiced Cream Cheese || Flour || Cheese || Eggs || Spice || 16$&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;font color=&amp;quot;#009900&amp;quot;&amp;gt;S+&amp;lt;/font&amp;gt; || Puff Pie with Egg and Virgin Meat || Eggs || Flour || Virgin Meat || - || 12$&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;font color=&amp;quot;#009900&amp;quot;&amp;gt;S+&amp;lt;/font&amp;gt; || Virgin Stew with Jasmine Rice in a Creamy Sauce || Cream || Flour || Virgin Meat || - || 12$&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;font color=&amp;quot;#009900&amp;quot;&amp;gt;S+&amp;lt;/font&amp;gt; || Virgin Meat Ragout with Vegetables and Cheese || Vegetables || Cheese || Virgin Meat || - || 12$&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;font color=&amp;quot;#009900&amp;quot;&amp;gt;S+&amp;lt;/font&amp;gt; || Virgin Meat in a Pot Stewed with Vegetables in a Creamy Sauce || Vegetables || Cream || Virgin Meat || - || 12$&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;font color=&amp;quot;#009900&amp;quot;&amp;gt;S+&amp;lt;/font&amp;gt; || Virgin Meat Soup with Dumplings || Spice || Flour || Eggs || Virgin Meat || 14$&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
  '''Note:''' Since Virgin Meat cannot be bought the prices were calculated using the price that you can sell Virgin Meat at (4$). The prices reflect the opportunity cost of cooking with Virgin Meat rather than selling it.&lt;br /&gt;
  '''Note:''' The cheapest diet in this case is Virgin Meat + 2 of either Flour/Vegetables/Spice.&lt;br /&gt;
  '''Note:''' If you own a slave that can lay eggs the cheapest diet becomes Eggs + Flour + Virgin Meat (7$).&lt;br /&gt;
  '''Note:''' [[Jack-o-nine/Gameplay/Slaves/Rewards#Spend_Time_Together|Going to the restaurant]] costs 8$, and can only be used situationally, in exchange for 1/2 energy per trip. The energy cost can be nullified by living in the [[Jack-o-nine/Gameplay/Locations/Quarter_of_the_Outcasts|Quarter of the Outcasts]] or owning the [[Jack-o-nine/Gameplay/Locations/White_Town#Central_Forum_2|Bull Ring]].&lt;br /&gt;
&lt;br /&gt;
==Strategies==&lt;br /&gt;
Here's a quick overview of some strategies in regards to food. Some can be combined while others cannot.&lt;br /&gt;
===Strength Leveling===&lt;br /&gt;
If you eat an home cooked meal that is of a higher quality than your Strength you will get Strength exp from it. For this reason you should always try to have your assistant cook meals one tier above your Strength so that you can level it up faster. Once you get to &amp;lt;font color=&amp;quot;#009FEF&amp;quot;&amp;gt;Strong&amp;lt;/font&amp;gt; and &amp;lt;font color=&amp;quot;#009900&amp;quot;&amp;gt;S+ meals&amp;lt;/font&amp;gt; you'll have to keep in mind the high food costs if you cannot afford them.&lt;br /&gt;
===Cheapest Meals===&lt;br /&gt;
By only cooking with mince based dishes the player can get away with saving a significant amount of money while still being able to cook quality food.&lt;br /&gt;
&lt;br /&gt;
On the opposite spectrum of this, if the player has an assistant with &amp;lt;font color=&amp;quot;#009FEF&amp;quot;&amp;gt;A+&amp;lt;/font&amp;gt;/&amp;lt;font color=&amp;quot;#009900&amp;quot;&amp;gt;S+&amp;lt;/font&amp;gt; Nursing skill then it's possible to nullify the Strength loss from eating food that is 1/2 tiers below your Strength. The downside to this is that you won't get the strength or mood bonus from the cooked food.&lt;br /&gt;
&lt;br /&gt;
===Eggs===&lt;br /&gt;
Eggs are one of the grocery types that you can readily make at home if your assistant has undergone [[Jack-o-nine/Gameplay/Locations/Serpentine_Quarter#Medical_Center|oviparity surgery]]. The amount of eggs that a slave can lay is a sum of her age, endurance, physique, 3 and a random value between 3 and 6. Your slave will lay one egg every day after a 3 day incubation period, once she runs out of eggs to lay she will have to wait another 3 days before she can lay the next batch. This effectively means that you can make significant savings if your assistant is an egglayer and if you already have an egglayer in your barn then you'll also profit more since any excess amount of eggs that won't fit in your fridge will get sold and hence increase your profits.&lt;br /&gt;
&lt;br /&gt;
For maximum benefit you would want an assistant that has undergone oviparity surgery and is Mature with &amp;lt;font color=&amp;quot;#009900&amp;quot;&amp;gt;Enduring&amp;lt;/font&amp;gt; and &amp;lt;font color=&amp;quot;#0000D8&amp;quot;&amp;gt;Voluptuous&amp;lt;/font&amp;gt;. Then you'll want to look at the recipes and settle on which ingredients you want. This could net you a potential cost saving of 16-19 eggs or 96$-114$.&lt;br /&gt;
&lt;br /&gt;
A more extreme, and perhaps too niche, version of this would be to have a slave that you purposefully keep in your dungeon that is an egglayer and/or making slaves that you're training into egglayers. This could potentially net you a pretty big profit from all the egg overflow into your barn's egg output but it might be too impractical for most players.&lt;br /&gt;
&lt;br /&gt;
===Virgin Meat===&lt;br /&gt;
Virgin Meat is only used for cooking &amp;lt;font color=&amp;quot;#009900&amp;quot;&amp;gt;S+ meals&amp;lt;/font&amp;gt; but it can't be bought normally. The only reliable way to secure it is to either [[Jack-o-nine/Gameplay/Locations/White_Town#Slave_Market|buy slaves]] or [[Jack-o-nine/Gameplay/Locations/Border_of_the_Fogs#Patrol_Border_of_Fogs|patrol the Border of Fogs]]. &lt;br /&gt;
&lt;br /&gt;
The maximum amount of virgin meat that you can get out of a single slave is 10 and this can be achieved by buying or finding slaves that are young virgins. Lolis produce half as much meat as other slaves. As for stats you should look out for slaves that are &amp;lt;font color=&amp;quot;#0000D8&amp;quot;&amp;gt;Voluptuous&amp;lt;/font&amp;gt; + &amp;lt;font color=&amp;quot;#009900&amp;quot;&amp;gt;Enduring&amp;lt;/font&amp;gt; or &amp;lt;font color=&amp;quot;#6B0084&amp;quot;&amp;gt;Chubby&amp;lt;/font&amp;gt; + &amp;lt;font color=&amp;quot;#009FEF&amp;quot;&amp;gt;Tough&amp;lt;/font&amp;gt; since other combinations don't ensure that you will get 10 virgin meat. While it is possible to fatten up slaves this is an expensive and time consuming endeavor so you should seek to capitalize on opportunities rather than creating them. &lt;br /&gt;
&lt;br /&gt;
Getting one or two virgin slaves with ideal stats in a decade is enough to fill up your fridge so it's entirely viable to either hunt or shop around for slaves to use as Virgin Meat.&lt;/div&gt;</summary>
		<author><name>Df</name></author>	</entry>

	<entry>
		<id>http://wiki.anime-sharing.com/hgames/index.php?title=Jack-o-nine/Original/Slaver&amp;diff=40902</id>
		<title>Jack-o-nine/Original/Slaver</title>
		<link rel="alternate" type="text/html" href="http://wiki.anime-sharing.com/hgames/index.php?title=Jack-o-nine/Original/Slaver&amp;diff=40902"/>
				<updated>2025-03-21T00:05:28Z</updated>
		
		<summary type="html">&lt;p&gt;Df: Added Slaver v1.2.1 (Dec 2015)&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{jack-o-nine}}&lt;br /&gt;
=Border of the Fogs=&lt;br /&gt;
==Patrol Border of Fogs==&lt;br /&gt;
The outskirts of the city are shrouded in a never ending fog, connecting Eternal Rome to other worlds dimensionally and/or possibly even temporally. It appears the fog serves as the only way for goods to come and go, transported by &amp;quot;clippers&amp;quot;. Only intelligent beings may travel the fog; Apparently this includes the assorted creatures make appearances near the border to accost any woman unfortunate enough to catch their attention.&lt;br /&gt;
&lt;br /&gt;
Fighting here will raise your combat rank (which goes from &amp;quot;non-combatant&amp;quot; to &amp;quot;master swordsman&amp;quot;).&amp;lt;br /&amp;gt;&lt;br /&gt;
Losing, however, results in a game over, (even if you escape and don't die), so it would be wise to obtain armour, weapons, and a special technique before trying.&amp;lt;br /&amp;gt;&lt;br /&gt;
The number of special techniques you can learn from Lanista is limited by your combat rank, so wearing the Aketon will let you learn at least one.&amp;lt;br /&amp;gt;&lt;br /&gt;
(&amp;quot;Roundhouse Kick&amp;quot; or &amp;quot;Battle Cry&amp;quot; may be particularly helpful, but victory is quite possible without any special techniques, if one avoids the hardest encounters and has a high strength.  Good Hygiene and good food, among other things, are completely capable of maxing out strength to &amp;quot;Herculean&amp;quot; given enough time.)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br /&amp;gt;Choosing to patrol the border, the player may encounter any of these accosting a slave:&lt;br /&gt;
*A Werewolf&lt;br /&gt;
*A Fog Fiend (Three levels: immature, adult and huge/hardened)&lt;br /&gt;
*A Lich Necromancer&lt;br /&gt;
*A Black Medic &amp;amp; 3 Minions&lt;br /&gt;
*2 Beggars, a surprisingly strong cripple and 2 skinny old men&lt;br /&gt;
*A Paladin of Taurus House &amp;amp; 2 infantry&lt;br /&gt;
*A Group of beastmen.&lt;br /&gt;
*A Vampire&lt;br /&gt;
&lt;br /&gt;
In general, immature fiends and vampires are the easiest opponents, followed by liches and adult fiends.&amp;lt;br/&amp;gt;&lt;br /&gt;
Huge fiends and werewolves can be challenging, as can any of the multiple opponent encounters.&amp;lt;br/&amp;gt;&lt;br /&gt;
Armour is recommended before engaging the group encounters. The scum are probably the easiest and the beastmen the hardest. None should be approached lightly.&amp;lt;br/&amp;gt; &lt;br /&gt;
Upon defeating the enemy, the player gains the slave they just rescued. In the event the player already has one, she will be immediately sold off at the auction, the profit collectable at the White Town Trade Square auction the next day.&amp;lt;br/&amp;gt;&lt;br /&gt;
It is recommended to get your new slave checked at the medical complex immediately.&amp;lt;br /&amp;gt;&lt;br /&gt;
See also: [[Jack-o-nine/Gameplay/Combat|Combat]].&lt;br /&gt;
&lt;br /&gt;
XP for various opponents:&lt;br /&gt;
*Young fiend 5&lt;br /&gt;
*Mature fiend 10&lt;br /&gt;
*Huge fiend 15&lt;br /&gt;
*Black medic 5&lt;br /&gt;
*Taurus paladin 10&lt;br /&gt;
*Beastmen 10&lt;br /&gt;
*Werewolf 15&lt;br /&gt;
*Vampire 10&lt;br /&gt;
*Lich 10&lt;br /&gt;
*Scum 5&lt;br /&gt;
&lt;br /&gt;
==Smugglers Rendezvous==&lt;br /&gt;
Run by Balalaika, an ex-paratrooper from another world, this group of smugglers specialises in importing custom cloned slaves from an advanced planet for $2000. Expensive, but useful for a head-start for a Rank B or higher slave/assistant.&lt;br /&gt;
*The available age options are Mature, Young &amp;amp; Immature&lt;br /&gt;
Overall rank: C&lt;br /&gt;
Slave starts off completely obedient, with high physical stats: &lt;br /&gt;
*A rank: &lt;br /&gt;
**Beauty&lt;br /&gt;
**Endurance&lt;br /&gt;
**Empathy&lt;br /&gt;
*B rank:&lt;br /&gt;
**Temperment &lt;br /&gt;
**Intellect&lt;br /&gt;
**Nature&lt;br /&gt;
Arrogant pride, ordinary, Healthy weight, unfashionable and unknown&lt;br /&gt;
&lt;br /&gt;
All common and sex skills start off at B/Blue rank.&lt;br /&gt;
&lt;br /&gt;
==Moneylender's home==&lt;br /&gt;
As the name implies, one can approach the loanshark Moneylender for for sparks. With interest to be paid, of course. Useful to make ends meet if you run out of cash before finishing off a slave, or getting some funding for an ambitious high risk/high reward project. &lt;br /&gt;
To unlock larger loans you must first build up a credit rating by borrowing smaller amounts.&lt;br /&gt;
*Available Loans&lt;br /&gt;
**$500/$600 20 days&lt;br /&gt;
**1000/1250 30 days&lt;br /&gt;
**2000/2500 75 days&lt;br /&gt;
**5000/7000 100 days&lt;br /&gt;
&lt;br /&gt;
*He buys slaves:&lt;br /&gt;
**Any useful skills&lt;br /&gt;
**No Alchemy skill&lt;br /&gt;
**Blowjobs - A&lt;br /&gt;
**Wants high quality slaves (A?)&lt;br /&gt;
&lt;br /&gt;
No information on how much he pays.&lt;br /&gt;
&lt;br /&gt;
==Base Camp== &lt;br /&gt;
Taurus house's appointed Sergeant oversees the hastily built base camp, only offering the player $500 sparks in exchange for an obedient Alchemist slave.&lt;br /&gt;
&lt;br /&gt;
==Slums==&lt;br /&gt;
Aside from the players starting house, none of the slum houses are accessible.&lt;/div&gt;</summary>
		<author><name>Df</name></author>	</entry>

	<entry>
		<id>http://wiki.anime-sharing.com/hgames/index.php?title=Jack-o-nine/Original/Border_of_the_Fogs&amp;diff=40900</id>
		<title>Jack-o-nine/Original/Border of the Fogs</title>
		<link rel="alternate" type="text/html" href="http://wiki.anime-sharing.com/hgames/index.php?title=Jack-o-nine/Original/Border_of_the_Fogs&amp;diff=40900"/>
				<updated>2025-03-21T00:02:04Z</updated>
		
		<summary type="html">&lt;p&gt;Df: Added BotF v1.2.1 (Dec 2015)&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{jack-o-nine}}&lt;br /&gt;
=Border of the Fogs=&lt;br /&gt;
==Patrol Border of Fogs==&lt;br /&gt;
The outskirts of the city are shrouded in a never ending fog, connecting Eternal Rome to other worlds dimensionally and/or possibly even temporally. It appears the fog serves as the only way for goods to come and go, transported by &amp;quot;clippers&amp;quot;. Only intelligent beings may travel the fog; Apparently this includes the assorted creatures make appearances near the border to accost any woman unfortunate enough to catch their attention.&lt;br /&gt;
&lt;br /&gt;
Fighting here will raise your combat rank (which goes from &amp;quot;non-combatant&amp;quot; to &amp;quot;master swordsman&amp;quot;).&amp;lt;br /&amp;gt;&lt;br /&gt;
Losing, however, results in a game over, (even if you escape and don't die), so it would be wise to obtain armour, weapons, and a special technique before trying.&amp;lt;br /&amp;gt;&lt;br /&gt;
The number of special techniques you can learn from Lanista is limited by your combat rank, so wearing the Aketon will let you learn at least one.&amp;lt;br /&amp;gt;&lt;br /&gt;
(&amp;quot;Roundhouse Kick&amp;quot; or &amp;quot;Battle Cry&amp;quot; may be particularly helpful, but victory is quite possible without any special techniques, if one avoids the hardest encounters and has a high strength.  Good Hygiene and good food, among other things, are completely capable of maxing out strength to &amp;quot;Herculean&amp;quot; given enough time.)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br /&amp;gt;Choosing to patrol the border, the player may encounter any of these accosting a slave:&lt;br /&gt;
*A Werewolf&lt;br /&gt;
*A Fog Fiend (Three levels: immature, adult and huge/hardened)&lt;br /&gt;
*A Lich Necromancer&lt;br /&gt;
*A Black Medic &amp;amp; 3 Minions&lt;br /&gt;
*2 Beggars, a suprisingly strong cripple and 2 skinny old men&lt;br /&gt;
*A Paladin of Taurus House &amp;amp; 2 infantry&lt;br /&gt;
*A Group of beastmen.&lt;br /&gt;
*A Vampire&lt;br /&gt;
&lt;br /&gt;
In general, immature fiends and vampires are the easiest opponents, followed by liches and adult fiends.&amp;lt;br/&amp;gt;&lt;br /&gt;
Huge fiends and werewolves can be challenging, as can any of the multiple opponent encounters.&amp;lt;br/&amp;gt;&lt;br /&gt;
Armour is recommended before engaging the group encounters. The scum are probably the easiest and the beastmen the hardest. None should be approached lightly.&amp;lt;br/&amp;gt; &lt;br /&gt;
Upon defeating the enemy, the player gains the slave they just rescued. In the event the player already has one, she will be immediately sold off at the auction, the profit collectable at the White Town Trade Square auction the next day.&amp;lt;br/&amp;gt;&lt;br /&gt;
It is recommended to get your new slave checked at the medical complex immediately.&amp;lt;br /&amp;gt;&lt;br /&gt;
See also: [[Jack-o-nine/Gameplay/Combat|Combat]].&lt;br /&gt;
&lt;br /&gt;
XP for various opponents:&lt;br /&gt;
*Young fiend 5&lt;br /&gt;
*Mature fiend 10&lt;br /&gt;
*Huge fiend 15&lt;br /&gt;
*Black medic 5&lt;br /&gt;
*Taurus paladin 10&lt;br /&gt;
*Beastmen 10&lt;br /&gt;
*Werewolf 15&lt;br /&gt;
*Vampire 10&lt;br /&gt;
*Lich 10&lt;br /&gt;
*Scum 5&lt;br /&gt;
&lt;br /&gt;
==Smugglers Rendezvous==&lt;br /&gt;
Run by Balalaika, an ex-paratrooper from another world, this group of smugglers specialises in importing custom cloned slaves from an advanced planet for $2000. Expensive, but useful for a head-start for a Rank B or higher slave/assistant.&lt;br /&gt;
*The available age options are Mature, Young &amp;amp; Immature&lt;br /&gt;
Overall rank: C&lt;br /&gt;
Slave starts off completely obedient, with high physical stats: &lt;br /&gt;
*A rank: &lt;br /&gt;
**Beauty&lt;br /&gt;
**Endurance&lt;br /&gt;
**Empathy&lt;br /&gt;
*B rank:&lt;br /&gt;
**Temperment &lt;br /&gt;
**Intellect&lt;br /&gt;
**Nature&lt;br /&gt;
Arrogant pride, ordinary, Healthy weight, unfashionable and unknown&lt;br /&gt;
&lt;br /&gt;
All common and sex skills start off at B/Blue rank.&lt;br /&gt;
&lt;br /&gt;
==Moneylender's home==&lt;br /&gt;
As the name implies, one can approach the loanshark Moneylender for for sparks. With interest to be paid, of course. Useful to make ends meet if you run out of cash before finishing off a slave, or getting some funding for an ambitious high risk/high reward project. &lt;br /&gt;
To unlock larger loans you must first build up a credit rating by borrowing smaller amounts.&lt;br /&gt;
*Available Loans&lt;br /&gt;
**$500/$600 20 days&lt;br /&gt;
**1000/1250 30 days&lt;br /&gt;
**2000/2500 75 days&lt;br /&gt;
**5000/7000 100 days&lt;br /&gt;
&lt;br /&gt;
*He buys slaves:&lt;br /&gt;
**Any useful skills&lt;br /&gt;
**No Alchemy skill&lt;br /&gt;
**Blowjobs - A&lt;br /&gt;
**Wants high quality slaves (A?)&lt;br /&gt;
&lt;br /&gt;
No information on how much he pays.&lt;br /&gt;
&lt;br /&gt;
==Base Camp== &lt;br /&gt;
Taurus house's appointed Sergeant oversees the hastily built base camp, only offering the player $500 sparks in exchange for an obedient Alchemist slave.&lt;br /&gt;
&lt;br /&gt;
==Slums==&lt;br /&gt;
Aside from the players starting house, none of the slum houses are accessible.&lt;/div&gt;</summary>
		<author><name>Df</name></author>	</entry>

	<entry>
		<id>http://wiki.anime-sharing.com/hgames/index.php?title=Jack-o-nine/Original/Quarter_of_the_Outcasts&amp;diff=40899</id>
		<title>Jack-o-nine/Original/Quarter of the Outcasts</title>
		<link rel="alternate" type="text/html" href="http://wiki.anime-sharing.com/hgames/index.php?title=Jack-o-nine/Original/Quarter_of_the_Outcasts&amp;diff=40899"/>
				<updated>2025-03-21T00:00:08Z</updated>
		
		<summary type="html">&lt;p&gt;Df: Added QotO v1.2.1 (Feb 2015)&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Jack-o-nine}}&lt;br /&gt;
=Quarter of the Outcasts=&lt;br /&gt;
==Residential Area==&lt;br /&gt;
See: [[Jack-o-nine/Original/Minor_Residences#Quarter_of_the_Outcasts|Minor Residences]]&lt;br /&gt;
&lt;br /&gt;
==Uncle Bo==&lt;br /&gt;
&lt;br /&gt;
Offers Brands and tattoos. &lt;br /&gt;
&lt;br /&gt;
Slave requirements:&lt;br /&gt;
&lt;br /&gt;
* Lolis (Trait - immature)&lt;br /&gt;
* B/Blue class sensitivity (empathy?)&lt;br /&gt;
* B/Blue class Cook&lt;br /&gt;
* C/Purple class Enchantress&lt;br /&gt;
* C/Purple class Singer&lt;br /&gt;
* C/Purple class Dancer&lt;br /&gt;
* Nothing exotic&lt;br /&gt;
* Pays extra for virgins, likes them plump and a little spoiled.&lt;br /&gt;
&lt;br /&gt;
* pays based on rank of slave, with options to bargain/offer a discount&lt;br /&gt;
&lt;br /&gt;
==Mystra==&lt;br /&gt;
&lt;br /&gt;
Offers [[Jack-o-nine/Gameplay/Alchemy|Alchemy]] ingredients and explains the formulas and effects of various potions.&lt;br /&gt;
&lt;br /&gt;
Will pays 500 for a D class enchantress. Unlike most businesses, Mystra's requirement seems to be a one-time-only deal.&lt;br /&gt;
&lt;br /&gt;
==Public Animal Farm==&lt;br /&gt;
&lt;br /&gt;
Requirements for slaves:&lt;br /&gt;
&lt;br /&gt;
* &amp;quot;Familiarity with mating stall&amp;quot; - D level Pet job - at least one of Pet or Horse at rank B.&lt;br /&gt;
* Obedient&lt;br /&gt;
&lt;br /&gt;
Pay is 500 sparks.&lt;br /&gt;
&lt;br /&gt;
==Tierra del Citadel==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Minister !! Skill !! Skill Level !! Colour&lt;br /&gt;
|-&lt;br /&gt;
| Archbishop Shaitana || Enchantress || S+  || Green&lt;br /&gt;
|-&lt;br /&gt;
| || Sing|| A || Teal&lt;br /&gt;
|-&lt;br /&gt;
| || Dance || A || Teal&lt;br /&gt;
|-&lt;br /&gt;
| || Dance || A || Teal&lt;br /&gt;
|-&lt;br /&gt;
| || Play Music (Dulcimer!) || A || Teal&lt;br /&gt;
|-&lt;br /&gt;
| || Loli, virgin&lt;br /&gt;
|-&lt;br /&gt;
| General Carneys || Intelligence || S+  || Green&lt;br /&gt;
|-&lt;br /&gt;
| || Xenophillia || A || Teal&lt;br /&gt;
|-&lt;br /&gt;
| || Secretatry (Literacy) || A || Teal&lt;br /&gt;
|-&lt;br /&gt;
| || Sex || B || Blue&lt;br /&gt;
|-&lt;br /&gt;
| || Oral || B || Blue&lt;br /&gt;
|-&lt;br /&gt;
| Praetor Tifaret || Health || S+ || Green&lt;br /&gt;
|-&lt;br /&gt;
| || Xenophilia || A || Teal&lt;br /&gt;
|-&lt;br /&gt;
| || Sex || A || Teal&lt;br /&gt;
|-&lt;br /&gt;
| || Termperament || B || Blue&lt;br /&gt;
|-&lt;br /&gt;
| || Pet Training || B || Blue&lt;br /&gt;
|-&lt;br /&gt;
| Mistress Tiamat* || Empathy || S+ || Green&lt;br /&gt;
|-&lt;br /&gt;
| || Pet || S+ || Green&lt;br /&gt;
|-&lt;br /&gt;
| || Nurse || A || Teal&lt;br /&gt;
|-&lt;br /&gt;
| || Maid || A || Teal&lt;br /&gt;
|-&lt;br /&gt;
| || Singing || A || Teal&lt;br /&gt;
|-&lt;br /&gt;
| || Xenophily || B || Blue&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Df</name></author>	</entry>

	<entry>
		<id>http://wiki.anime-sharing.com/hgames/index.php?title=Jack-o-nine/Original/Necropolis&amp;diff=40898</id>
		<title>Jack-o-nine/Original/Necropolis</title>
		<link rel="alternate" type="text/html" href="http://wiki.anime-sharing.com/hgames/index.php?title=Jack-o-nine/Original/Necropolis&amp;diff=40898"/>
				<updated>2025-03-20T23:57:20Z</updated>
		
		<summary type="html">&lt;p&gt;Df: /* Residences Area */  link fix&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{jack-o-nine}}&lt;br /&gt;
&lt;br /&gt;
=Necropolis=&lt;br /&gt;
==Residences Area==&lt;br /&gt;
See: [[Jack-o-nine/Original/Minor_Residences#Necropolis|Minor Residences]]&lt;br /&gt;
&lt;br /&gt;
==Steel Rose==&lt;br /&gt;
BDSM, animal and fetish paraphernalia sold here. Body modification like piercings are done here as well.&lt;br /&gt;
&lt;br /&gt;
'''Body Modification'''&lt;br /&gt;
*Several piercing options to increase egotism and style with jewelry&lt;br /&gt;
*Option to intentionally scar your slave. It's depicted as a &amp;quot;[http://en.wikipedia.org/wiki/Scarification scarification]&amp;quot;, but gameplay wise, it seems to act as a regular scar: decreasing beauty while having no effect on exoticism or style.&lt;br /&gt;
*Split tongue will add a bit of exoticism and reset the slave's blowjob skills&lt;br /&gt;
&lt;br /&gt;
'''Animal Paraphernalia'''&lt;br /&gt;
Various clothing items to have the slave dress like a pet or horse. &lt;br /&gt;
&lt;br /&gt;
'''Fetish-paraphernalia''' Tools required to enforce several rules.&lt;br /&gt;
&lt;br /&gt;
Poison will also buy slaves if they meet the following requirements:&lt;br /&gt;
* Health Blue/B&lt;br /&gt;
* Sensitivity Blue/B&lt;br /&gt;
* No exotics&lt;br /&gt;
* No children (trait: immature)&lt;br /&gt;
* C/Purple Nurse&lt;br /&gt;
* C/Purple Housekeeping&lt;br /&gt;
* Also should be &amp;quot;graceful&amp;quot; (etiquette? sounds more like the trait, possibly dancing)&lt;br /&gt;
* have pet skills&lt;br /&gt;
* and &amp;quot;special sex games&amp;quot; (the more extreme and perverted skills)&lt;br /&gt;
&lt;br /&gt;
==Anatomical Theatre==&lt;br /&gt;
A dinner theatre to entertain a predominantly undead audience with the artistic demise of a performing slave.&lt;br /&gt;
*The Theatre will buy D-Level Artists (B/Blue level in singing, dancing or music) for 500 sparks each&lt;br /&gt;
*Style needs to be B/Blue, as well&lt;br /&gt;
==Raven Tower==&lt;br /&gt;
&lt;br /&gt;
Raven Tower is the seat of government for Necropolis. The head of Corvus House can raise you to Patrician, but first you must impress one of the House Ministers. &lt;br /&gt;
&lt;br /&gt;
Each of them wants a slave. Each has different specifications. In addition to other requirements, the ministers require their slaves trained to an &amp;quot;A&amp;quot; rating.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Minister !! Skill !! Skill Level !! Colour&lt;br /&gt;
|-&lt;br /&gt;
| Archbishop Nirelis  || Nurse || S+  || Green&lt;br /&gt;
|-&lt;br /&gt;
| || Alchemy || A || Teal&lt;br /&gt;
|-&lt;br /&gt;
| || Maid || A || Teal&lt;br /&gt;
|-&lt;br /&gt;
| || Secretary || B || Blue&lt;br /&gt;
|-&lt;br /&gt;
| || Intelligence || B || Blue&lt;br /&gt;
|-&lt;br /&gt;
| The Hand of the Prince || Etiquette* || S+  || Green&lt;br /&gt;
|-&lt;br /&gt;
| || Dancer || A || Teal&lt;br /&gt;
|-&lt;br /&gt;
| || Nature || A || Teal&lt;br /&gt;
|-&lt;br /&gt;
| || Group Sex || B || Blue&lt;br /&gt;
|-&lt;br /&gt;
| || Health || B || Blue&lt;br /&gt;
|-&lt;br /&gt;
| || Virginity&lt;br /&gt;
|-&lt;br /&gt;
| Praetor Kamael || Ettiqutte || S+ || Green&lt;br /&gt;
|-&lt;br /&gt;
| || Demonstration || A || Teal&lt;br /&gt;
|-&lt;br /&gt;
| || Intelligence || A || Teal&lt;br /&gt;
|-&lt;br /&gt;
| || Secretary || B || Blue&lt;br /&gt;
|-&lt;br /&gt;
| || Nature || B || Blue&lt;br /&gt;
|-&lt;br /&gt;
| The Prince || Singing || S+ || Green&lt;br /&gt;
|-&lt;br /&gt;
| || Playing Music || S+ || Green&lt;br /&gt;
|-&lt;br /&gt;
| || Dancer|| S+ || Green&lt;br /&gt;
|-&lt;br /&gt;
| || Etiquette || A || Teal&lt;br /&gt;
|-&lt;br /&gt;
| || Style **** || A || Teal&lt;br /&gt;
|-&lt;br /&gt;
| || Empathy *****|| A || Teal&lt;br /&gt;
|-&lt;br /&gt;
| || Virgin || Restored or Natural&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
 * The term used is &amp;quot;secular lioness&amp;quot;. It can be confused with gladiatrix but i can confirm that he's asking for etiquette.&lt;br /&gt;
 **** &amp;quot;Soft and refined&amp;quot;. The A-level Style is titled &amp;quot;Refined&amp;quot;, so I'm guessing &amp;quot;Style&amp;quot;&lt;br /&gt;
 ***** This requirement is not listed by the Prince's explanation.&lt;/div&gt;</summary>
		<author><name>Df</name></author>	</entry>

	<entry>
		<id>http://wiki.anime-sharing.com/hgames/index.php?title=Jack-o-nine/Original/Serpentine_Quarter&amp;diff=40897</id>
		<title>Jack-o-nine/Original/Serpentine Quarter</title>
		<link rel="alternate" type="text/html" href="http://wiki.anime-sharing.com/hgames/index.php?title=Jack-o-nine/Original/Serpentine_Quarter&amp;diff=40897"/>
				<updated>2025-03-20T23:56:46Z</updated>
		
		<summary type="html">&lt;p&gt;Df: SQ v1.2.1 (Feb. 2015)&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{jack-o-nine}}&lt;br /&gt;
=Serpentine Quarter=&lt;br /&gt;
&lt;br /&gt;
==Anthill==&lt;br /&gt;
See: [[Jack-o-nine/Original/Minor_Residences#Serpentine_Quarter|Minor Residences]]&lt;br /&gt;
&lt;br /&gt;
==Virgins Hip==&lt;br /&gt;
Drinks for 1 spark each, and a place to sell waitresses.&lt;br /&gt;
&lt;br /&gt;
== Technosphere ==&lt;br /&gt;
Inside, players find the Medical Center, Cryostatic Core and Library Terminal. The Medical Center will be one of the most well visited places for established slavers but the Cryostatic Core will have limited usefulness as well.&lt;br /&gt;
===Medical center===&lt;br /&gt;
Allows to examine and treat conditions to both slaver and slave.&lt;br /&gt;
*Health Checkup - $5&lt;br /&gt;
**Checks for injuries and disease&lt;br /&gt;
**$25 to cure rotphilis&lt;br /&gt;
**$5-$50 to treat injuries based on severity&lt;br /&gt;
*Examine Slave&lt;br /&gt;
**Checks for pregnancy, disease and scars&lt;br /&gt;
**$25 to Abort Fiend pregnancy &lt;br /&gt;
**$10 to abort human pregnancy&lt;br /&gt;
**$5-$100 to remove scars based on severity&lt;br /&gt;
*Augmentation surgery&lt;br /&gt;
**Allows you to surgically alter your slave. Adds a Rehabilitation period &lt;br /&gt;
**Sterilization $5 / 2 days - no fear of pregnancy from slaver or milkmaid action&lt;br /&gt;
**Restore Fertility $50 / 7 days - undoes sterilization, if you want to add an Oviparity enhancement or impregnate with a fiend through milkmaid action&lt;br /&gt;
**Breast Augmentation $25 (varies?) / 5 days - Increases breast size by one&lt;br /&gt;
**virginity restoration $25 / 1 day - restores Trait - Virgin&lt;br /&gt;
**Neoplasty $250 / 20 days - reconstructive surgery that increases natural beauty by 1 and gives an option to change the appearance of the slave. Only way to change a slaves appearance and not available to slaves that are naturally exquisite&lt;br /&gt;
**Permanent Lactation - $25 / 10 days - slave produces milk based on health, nutritional status, mood and breast size. (adds milk to stores/saves money on food?)&lt;br /&gt;
**Oviparity $50 / 20 days - transplants the womb with that of a &amp;quot;hisorian harpy&amp;quot; to allow the slave to lay eggs. Not compatible with Sterilization (adds eggs to store/saves on money?)&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*Buys slaves&lt;br /&gt;
**Nurse rank D&lt;br /&gt;
**Fixed price 500&lt;br /&gt;
&lt;br /&gt;
===Cryostatic Store===&lt;br /&gt;
This facility allows you to house slaves in cryogenic storage at a cost of 1 spark/day. You can freeze a slave that has potential you're interested in visiting later, for example a Gladiatrix can be stored between Colosseum fights or if you get a slave with a rare or desirable trait that you can't exploit at the moment.&lt;br /&gt;
You can store slaves in up to 3 capsules with an option for a fourth in a home rental unit at 20 sparks every decade (2 sparks/day)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Administrative Spires==&lt;br /&gt;
&lt;br /&gt;
The Administrative Spires is the ruling citadel of the Serpentine Quarter.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Minister !! Skill !! Skill Level !! Colour&lt;br /&gt;
|-&lt;br /&gt;
| Reverend Porter* || Etiquette || S+  || Green&lt;br /&gt;
|-&lt;br /&gt;
| || Petting || A || Teal &lt;br /&gt;
|-&lt;br /&gt;
| || Oral || A || Teal &lt;br /&gt;
|-&lt;br /&gt;
| || Intelligence || B || Blue &lt;br /&gt;
|-&lt;br /&gt;
| || Nature || B || Blue&lt;br /&gt;
|-&lt;br /&gt;
| || Similar physique - Not a loli&lt;br /&gt;
|-&lt;br /&gt;
| || Virgin&lt;br /&gt;
|-&lt;br /&gt;
| General Drago || Group Sex || S+  || Green &lt;br /&gt;
|-&lt;br /&gt;
| || Temperament || A || Teal&lt;br /&gt;
|-&lt;br /&gt;
| || Gladiatrix || A || Teal&lt;br /&gt;
|-&lt;br /&gt;
| || Xenophilia || B || Blue&lt;br /&gt;
|-&lt;br /&gt;
| || Fetishism || B || Blue&lt;br /&gt;
|-&lt;br /&gt;
| Praetor Biabaz || Gladiatrix || S+ || Green&lt;br /&gt;
|-&lt;br /&gt;
| || Endurance  || A || Teal&lt;br /&gt;
|-&lt;br /&gt;
| || Exotic || A || Teal&lt;br /&gt;
|-&lt;br /&gt;
| || Nurse || B || Blue&lt;br /&gt;
|-&lt;br /&gt;
| || Etiquette?** || B || Blue&lt;br /&gt;
|-&lt;br /&gt;
| President Altair || Sex || S+ || Green&lt;br /&gt;
|-&lt;br /&gt;
| || Oral || A || Teal &lt;br /&gt;
|-&lt;br /&gt;
| || Petting || A || Teal &lt;br /&gt;
|-&lt;br /&gt;
| || Etiquette  || B || Blue &lt;br /&gt;
|-&lt;br /&gt;
| || Sensitive || B || Blue&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
 * Wants a &amp;quot;master of transformation&amp;quot;, no rank specified. May not mean anything important. May just mean an actress - a reference to the Etiquette skill. Also the boobs size requirement is only fluff.&lt;br /&gt;
 ** &amp;quot;Stage Presence&amp;quot; is Etiquette not Dance&lt;/div&gt;</summary>
		<author><name>Df</name></author>	</entry>

	<entry>
		<id>http://wiki.anime-sharing.com/hgames/index.php?title=Jack-o-nine/Original&amp;diff=40896</id>
		<title>Jack-o-nine/Original</title>
		<link rel="alternate" type="text/html" href="http://wiki.anime-sharing.com/hgames/index.php?title=Jack-o-nine/Original&amp;diff=40896"/>
				<updated>2025-03-20T23:54:44Z</updated>
		
		<summary type="html">&lt;p&gt;Df: + Qotb&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;All pages with information relevant to v1.2.1 (Original Translated) will be listed here. &lt;br /&gt;
&lt;br /&gt;
Since the game has changed substantially and a lot of information has since been added/removed from the wiki, the accuracy of this information is not guaranteed. &lt;br /&gt;
&lt;br /&gt;
Feel free to maintain, edit or add information to these pages if you're interested in the original game.&lt;br /&gt;
&lt;br /&gt;
Locations:&lt;br /&gt;
* [[Jack-o-nine/Original/Player_Housing|Player Housing]]&lt;br /&gt;
* [[Jack-o-nine/Original/Minor_Residences|Minor Residences]]&lt;br /&gt;
* [[Jack-o-nine/Original/White_Town|White Town]]&lt;br /&gt;
* [[Jack-o-nine/Original/Necropolis|Necropolis]]&lt;br /&gt;
* [[Jack-o-nine/Original/Quarter_of_the_Bull|Quarter of the Bull]]&lt;/div&gt;</summary>
		<author><name>Df</name></author>	</entry>

	<entry>
		<id>http://wiki.anime-sharing.com/hgames/index.php?title=Jack-o-nine/Original/Quarter_of_the_Bull&amp;diff=40895</id>
		<title>Jack-o-nine/Original/Quarter of the Bull</title>
		<link rel="alternate" type="text/html" href="http://wiki.anime-sharing.com/hgames/index.php?title=Jack-o-nine/Original/Quarter_of_the_Bull&amp;diff=40895"/>
				<updated>2025-03-20T23:53:58Z</updated>
		
		<summary type="html">&lt;p&gt;Df: Added QotB v1.2.1 (February 2015)&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Jack-o-nine}}&lt;br /&gt;
&lt;br /&gt;
==Quarter of the Bull==&lt;br /&gt;
Ruled by the pious Taurus Great House, this quarter is inhabited by the &amp;quot;Faithfuls&amp;quot;; people honouring the saviour, thereby earning special support from the Vatican.&lt;br /&gt;
&lt;br /&gt;
===Residence Area===&lt;br /&gt;
See: [[Jack-o-nine/Original/Minor_Residences#Quarter_of_the_Bull|Minor Residences]]&lt;br /&gt;
&lt;br /&gt;
===Salon of Madame Jofre===&lt;br /&gt;
The best and largest brothel in Eternal Rome, it's clientele mainly residents and faithfuls of White Town.&lt;br /&gt;
&lt;br /&gt;
*Madame Jofre buys slaves:&lt;br /&gt;
**D rank&lt;br /&gt;
**Blowjobs&lt;br /&gt;
**Regular sex&lt;br /&gt;
**Group sex&lt;br /&gt;
**Temperamental&lt;br /&gt;
**Maid&lt;br /&gt;
**Cook&lt;br /&gt;
**Etiquette&lt;br /&gt;
**Dancing, Singing &amp;amp; Music appreciated but not necessary.&lt;br /&gt;
** Enough skill to be a Concubine&lt;br /&gt;
**There are no hints as to what level each skill needs to be at.&lt;br /&gt;
*She pays $500 for each, and is willing to buy many.&lt;br /&gt;
&lt;br /&gt;
===Gentleman's Club===&lt;br /&gt;
A club exclusive to the respected in the Quarter of the Bull. You need the favor of a senior Bull Quarter noble to join and at least Respectable living standards, once admitted you will find lots of potential buyers.&lt;br /&gt;
&lt;br /&gt;
Club buys Rank B Concubines for $2500&lt;br /&gt;
&lt;br /&gt;
===White Tower===&lt;br /&gt;
&lt;br /&gt;
Within the tower is the White Palace, the seat of government for the Quarter of the Bull.&lt;br /&gt;
&lt;br /&gt;
Each of them wants a slave. Each has different specifications. In addition to other requirements, the ministers require their slaves trained to an &amp;quot;A&amp;quot; rating.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Minister !! Skill !! Skill Level !! Colour&lt;br /&gt;
|-&lt;br /&gt;
| Archbishop Molaru  || Maid || A  || Teal&lt;br /&gt;
|-&lt;br /&gt;
| || Nurse || S+ || Green&lt;br /&gt;
|-&lt;br /&gt;
| || Fetishism || A || Teal&lt;br /&gt;
|-&lt;br /&gt;
| || Virgin&lt;br /&gt;
|-&lt;br /&gt;
| || Healthy Weight&amp;lt;sup&amp;gt;[1]&amp;lt;/sup&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| General Barabas || Nature || A  || Teal&lt;br /&gt;
|-&lt;br /&gt;
| || Intellect || A || Teal&lt;br /&gt;
|-&lt;br /&gt;
| || Etiquette || B || Blue&lt;br /&gt;
|-&lt;br /&gt;
| || Secretary || B || Blue&lt;br /&gt;
|-&lt;br /&gt;
| || Musician || B || Blue&lt;br /&gt;
|-&lt;br /&gt;
| || Beauty || S+ || Green&lt;br /&gt;
|-&lt;br /&gt;
| || Loli (Immature)&lt;br /&gt;
|-&lt;br /&gt;
| || Virgin&lt;br /&gt;
|-&lt;br /&gt;
| Siegfrid || Xenophily || S+ || Green&lt;br /&gt;
|-&lt;br /&gt;
| || Pony Training || A || Teal&lt;br /&gt;
|-&lt;br /&gt;
| || Maid || A || Teal&lt;br /&gt;
|-&lt;br /&gt;
| || Endurance || B || Blue&lt;br /&gt;
|-&lt;br /&gt;
| || Temperament || B || Blue&lt;br /&gt;
|-&lt;br /&gt;
| || Milf&amp;lt;sup&amp;gt;[2]&amp;lt;/sup&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| King Arboreus || Sex || S+ || Green&lt;br /&gt;
|-&lt;br /&gt;
| || Petting || S+ || Green&lt;br /&gt;
|-&lt;br /&gt;
| || Oral || S+ || Green&lt;br /&gt;
|-&lt;br /&gt;
| || Beauty || S+ || Green&lt;br /&gt;
|-&lt;br /&gt;
| || Ettiquete || A || Teal&lt;br /&gt;
|-&lt;br /&gt;
| || Intelligence || B || Blue&lt;br /&gt;
|-&lt;br /&gt;
| || Character[3] || B || Blue&lt;br /&gt;
|-&lt;br /&gt;
| || Obedience[4]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
| [1] The archbishop despises flabby bodies and demands his slaves be fit. Presumably the minimum would be &amp;quot;Healthy Weight&amp;quot;. (Confirmed)&lt;br /&gt;
|-&lt;br /&gt;
| [2] There is no indicator in game saying what slave is a Milf or not. Generally speaking, the slaves that look older/have larger breasts are the ones you're looking for. You can also just order a milf (mature age option) at the Slavers Guild.&lt;br /&gt;
|-&lt;br /&gt;
| [3] Probably temperament. More probably nature.&lt;br /&gt;
|-&lt;br /&gt;
| [4] &amp;quot;She should know her place&amp;quot; &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
After you've sold a slave to one of the ministers you'll be able to have an audience with King Arboreus, the current regent of the Taurus House. Like the ministers he wants a slave and gives you a set of specifications. He requires his slaves be S+ rated concubines with the following skills.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Skill !! Skill Level !! Colour&lt;br /&gt;
|-&lt;br /&gt;
| Intellect || B || Blue&lt;br /&gt;
|-&lt;br /&gt;
| Nature || B || Blue&lt;br /&gt;
|-&lt;br /&gt;
| Etiquette || A || Teal&lt;br /&gt;
|-&lt;br /&gt;
| Oral pleasure || S+ || Green&lt;br /&gt;
|-&lt;br /&gt;
| Penetration || S+ || Green&lt;br /&gt;
|-&lt;br /&gt;
| Petting || S+ || Green&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Df</name></author>	</entry>

	<entry>
		<id>http://wiki.anime-sharing.com/hgames/index.php?title=Jack-o-nine/Original&amp;diff=40891</id>
		<title>Jack-o-nine/Original</title>
		<link rel="alternate" type="text/html" href="http://wiki.anime-sharing.com/hgames/index.php?title=Jack-o-nine/Original&amp;diff=40891"/>
				<updated>2025-03-20T14:44:15Z</updated>
		
		<summary type="html">&lt;p&gt;Df: + Necropolis&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;All pages with information relevant to v1.2.1 (Original Translated) will be listed here. &lt;br /&gt;
&lt;br /&gt;
Since the game has changed substantially and a lot of information has since been added/removed from the wiki, the accuracy of this information is not guaranteed. &lt;br /&gt;
&lt;br /&gt;
Feel free to maintain, edit or add information to these pages if you're interested in the original game.&lt;br /&gt;
&lt;br /&gt;
Locations:&lt;br /&gt;
* [[Jack-o-nine/Original/Player_Housing|Player Housing]]&lt;br /&gt;
* [[Jack-o-nine/Original/Minor_Residences|Minor Residences]]&lt;br /&gt;
* [[Jack-o-nine/Original/White_Town|White Town]]&lt;br /&gt;
* [[Jack-o-nine/Original/Necropolis|Necropolis]]&lt;/div&gt;</summary>
		<author><name>Df</name></author>	</entry>

	<entry>
		<id>http://wiki.anime-sharing.com/hgames/index.php?title=Jack-o-nine/Original/Necropolis&amp;diff=40890</id>
		<title>Jack-o-nine/Original/Necropolis</title>
		<link rel="alternate" type="text/html" href="http://wiki.anime-sharing.com/hgames/index.php?title=Jack-o-nine/Original/Necropolis&amp;diff=40890"/>
				<updated>2025-03-20T14:43:30Z</updated>
		
		<summary type="html">&lt;p&gt;Df: Added Necropolis v1.2.1 (Jan 2015)&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{jack-o-nine}}&lt;br /&gt;
&lt;br /&gt;
=Necropolis=&lt;br /&gt;
==Residences Area==&lt;br /&gt;
See: [[Jack-o-nine/Gameplay/Locations/Minor_Residences#Necropolis|Minor Residences]]&lt;br /&gt;
&lt;br /&gt;
==Steel Rose==&lt;br /&gt;
BDSM, animal and fetish paraphernalia sold here. Body modification like piercings are done here as well.&lt;br /&gt;
&lt;br /&gt;
'''Body Modification'''&lt;br /&gt;
*Several piercing options to increase egotism and style with jewelry&lt;br /&gt;
*Option to intentionally scar your slave. It's depicted as a &amp;quot;[http://en.wikipedia.org/wiki/Scarification scarification]&amp;quot;, but gameplay wise, it seems to act as a regular scar: decreasing beauty while having no effect on exoticism or style.&lt;br /&gt;
*Split tongue will add a bit of exoticism and reset the slave's blowjob skills&lt;br /&gt;
&lt;br /&gt;
'''Animal Paraphernalia'''&lt;br /&gt;
Various clothing items to have the slave dress like a pet or horse. &lt;br /&gt;
&lt;br /&gt;
'''Fetish-paraphernalia''' Tools required to enforce several rules.&lt;br /&gt;
&lt;br /&gt;
Poison will also buy slaves if they meet the following requirements:&lt;br /&gt;
* Health Blue/B&lt;br /&gt;
* Sensitivity Blue/B&lt;br /&gt;
* No exotics&lt;br /&gt;
* No children (trait: immature)&lt;br /&gt;
* C/Purple Nurse&lt;br /&gt;
* C/Purple Housekeeping&lt;br /&gt;
* Also should be &amp;quot;graceful&amp;quot; (etiquette? sounds more like the trait, possibly dancing)&lt;br /&gt;
* have pet skills&lt;br /&gt;
* and &amp;quot;special sex games&amp;quot; (the more extreme and perverted skills)&lt;br /&gt;
&lt;br /&gt;
==Anatomical Theatre==&lt;br /&gt;
A dinner theatre to entertain a predominantly undead audience with the artistic demise of a performing slave.&lt;br /&gt;
*The Theatre will buy D-Level Artists (B/Blue level in singing, dancing or music) for 500 sparks each&lt;br /&gt;
*Style needs to be B/Blue, as well&lt;br /&gt;
==Raven Tower==&lt;br /&gt;
&lt;br /&gt;
Raven Tower is the seat of government for Necropolis. The head of Corvus House can raise you to Patrician, but first you must impress one of the House Ministers. &lt;br /&gt;
&lt;br /&gt;
Each of them wants a slave. Each has different specifications. In addition to other requirements, the ministers require their slaves trained to an &amp;quot;A&amp;quot; rating.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Minister !! Skill !! Skill Level !! Colour&lt;br /&gt;
|-&lt;br /&gt;
| Archbishop Nirelis  || Nurse || S+  || Green&lt;br /&gt;
|-&lt;br /&gt;
| || Alchemy || A || Teal&lt;br /&gt;
|-&lt;br /&gt;
| || Maid || A || Teal&lt;br /&gt;
|-&lt;br /&gt;
| || Secretary || B || Blue&lt;br /&gt;
|-&lt;br /&gt;
| || Intelligence || B || Blue&lt;br /&gt;
|-&lt;br /&gt;
| The Hand of the Prince || Etiquette* || S+  || Green&lt;br /&gt;
|-&lt;br /&gt;
| || Dancer || A || Teal&lt;br /&gt;
|-&lt;br /&gt;
| || Nature || A || Teal&lt;br /&gt;
|-&lt;br /&gt;
| || Group Sex || B || Blue&lt;br /&gt;
|-&lt;br /&gt;
| || Health || B || Blue&lt;br /&gt;
|-&lt;br /&gt;
| || Virginity&lt;br /&gt;
|-&lt;br /&gt;
| Praetor Kamael || Ettiqutte || S+ || Green&lt;br /&gt;
|-&lt;br /&gt;
| || Demonstration || A || Teal&lt;br /&gt;
|-&lt;br /&gt;
| || Intelligence || A || Teal&lt;br /&gt;
|-&lt;br /&gt;
| || Secretary || B || Blue&lt;br /&gt;
|-&lt;br /&gt;
| || Nature || B || Blue&lt;br /&gt;
|-&lt;br /&gt;
| The Prince || Singing || S+ || Green&lt;br /&gt;
|-&lt;br /&gt;
| || Playing Music || S+ || Green&lt;br /&gt;
|-&lt;br /&gt;
| || Dancer|| S+ || Green&lt;br /&gt;
|-&lt;br /&gt;
| || Etiquette || A || Teal&lt;br /&gt;
|-&lt;br /&gt;
| || Style **** || A || Teal&lt;br /&gt;
|-&lt;br /&gt;
| || Empathy *****|| A || Teal&lt;br /&gt;
|-&lt;br /&gt;
| || Virgin || Restored or Natural&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
 * The term used is &amp;quot;secular lioness&amp;quot;. It can be confused with gladiatrix but i can confirm that he's asking for etiquette.&lt;br /&gt;
 **** &amp;quot;Soft and refined&amp;quot;. The A-level Style is titled &amp;quot;Refined&amp;quot;, so I'm guessing &amp;quot;Style&amp;quot;&lt;br /&gt;
 ***** This requirement is not listed by the Prince's explanation.&lt;/div&gt;</summary>
		<author><name>Df</name></author>	</entry>

	<entry>
		<id>http://wiki.anime-sharing.com/hgames/index.php?title=Jack-o-nine/Original&amp;diff=40889</id>
		<title>Jack-o-nine/Original</title>
		<link rel="alternate" type="text/html" href="http://wiki.anime-sharing.com/hgames/index.php?title=Jack-o-nine/Original&amp;diff=40889"/>
				<updated>2025-03-20T14:39:22Z</updated>
		
		<summary type="html">&lt;p&gt;Df: + White Town&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;All pages with information relevant to v1.2.1 (Original Translated) will be listed here. &lt;br /&gt;
&lt;br /&gt;
Since the game has changed substantially and a lot of information has since been added/removed from the wiki, the accuracy of this information is not guaranteed. &lt;br /&gt;
&lt;br /&gt;
Feel free to maintain, edit or add information to these pages if you're interested in the original game.&lt;br /&gt;
&lt;br /&gt;
Locations:&lt;br /&gt;
* [[Jack-o-nine/Original/Player_Housing|Player Housing]]&lt;br /&gt;
* [[Jack-o-nine/Original/Minor_Residences|Minor Residences]]&lt;br /&gt;
* [[Jack-o-nine/Original/White_Town|White Town]]&lt;/div&gt;</summary>
		<author><name>Df</name></author>	</entry>

	<entry>
		<id>http://wiki.anime-sharing.com/hgames/index.php?title=Jack-o-nine/Original/White_Town&amp;diff=40888</id>
		<title>Jack-o-nine/Original/White Town</title>
		<link rel="alternate" type="text/html" href="http://wiki.anime-sharing.com/hgames/index.php?title=Jack-o-nine/Original/White_Town&amp;diff=40888"/>
				<updated>2025-03-20T14:39:02Z</updated>
		
		<summary type="html">&lt;p&gt;Df: White Town v1.2.1 (feb 2015)&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Jack-o-nine}}&lt;br /&gt;
&lt;br /&gt;
=White Town=&lt;br /&gt;
White town is governed by the Vatican, a shining example of peace and order.&lt;br /&gt;
It's also home to the trade square, the largest assortment of stores in Eternal Rome.&lt;br /&gt;
&lt;br /&gt;
==Trade Square==&lt;br /&gt;
===Slave Market===&lt;br /&gt;
The most common and safe place to acquire slaves. The auctions start off rather cheap, but it's recommended to bring the slave for a medical checkup immediately.&lt;br /&gt;
*If you recieve a completely useless slave, the Slave Market will take her off your hands for a pittance of sparks.&lt;br /&gt;
&lt;br /&gt;
===Gastronomicon===&lt;br /&gt;
The only place to buy [[Jack-o-nine/Gameplay/Items#Food|comestibles]], and butcher slaves for meat.&lt;br /&gt;
*Kagami-San buys slaves:&lt;br /&gt;
**Etiquette - C&lt;br /&gt;
**Housekeeping - C&lt;br /&gt;
**Cook - D&lt;br /&gt;
**Secretary - D&lt;br /&gt;
**Intelligence - D&lt;br /&gt;
**Wants them highly trained and respectful: probably low temperament. No hints as to what rating overall&lt;br /&gt;
*Sometimes it may be more lucrative to butcher a completely useless slave rather than selling her at the market; She may be worth slightly more as meat.&lt;br /&gt;
&lt;br /&gt;
===Salon &amp;quot;Elven Laid&amp;quot;===&lt;br /&gt;
Hairstyling, waxing, makeup &amp;amp; manicures are must have treatments here, boosting Style just before a slave is sold off. The same services are also available for slavers, mainly to increase Allure, restore energy and even libido.&lt;br /&gt;
&lt;br /&gt;
===Boutique of Servilla Quint===&lt;br /&gt;
[[Jack-o-nine/Gameplay/Items#Men's clothing|Menswear]] and [[jack-o-nine/Items#Women's Clothing &amp;amp; Apparel|ladieswear]] can be purchased here, raising base Allure/Style as well other skills bonuses.&lt;br /&gt;
===Ashura's Treasury===&lt;br /&gt;
[[jack-o-nine/Items#headgear|Women's jewellery]] and accessories can be acquired here. &lt;br /&gt;
===Manhunters Armory===&lt;br /&gt;
Manhunter sells [[jack-o-nine/Items#headgear|weapons]] and [[jack-o-nine/Items#headgear|armor]] here for both slave &amp;amp; master.&lt;br /&gt;
&lt;br /&gt;
===Real Estate office===&lt;br /&gt;
The player can pick up a contract with the real estate office to change their [[Jack-o-nine/Gameplay/Locations/Player_Housing|living quarters]] here.&lt;br /&gt;
*Buys slaves&lt;br /&gt;
**Assistant rank D (Secretary skill B)&lt;br /&gt;
**Fixed price 500&lt;br /&gt;
&lt;br /&gt;
==The Slavers Guild==&lt;br /&gt;
The slavers guild not only handles the laws that govern all slavers operating in Eternal Rome, but also provides helpful services as well.&lt;br /&gt;
&amp;lt;br /&amp;gt;'''Contract work''' - Mistress Angelika assigns prepaid contracts usually requiring a slave of a predetermined skill and rank to be trained. It's worth noting that it doesn't have to be the same slave, just that the slave meets the requirements.&amp;lt;br /&amp;gt;&lt;br /&gt;
Can be an easy way to make money, assuming the contract isn't for something difficult to train like pet (high obedience) or concubine (time consuming). There is a prepayment for accepting contracts, which is money paid to you in advance. Payment for fulfilling the contract is based on speed and quality. &lt;br /&gt;
&amp;lt;br /&amp;gt;'''Subpurchaser''' - Master Wong purchases slaves at set prices. If for some reason you can't sell a slave elsewhere, this is a decent third last resort.&lt;br /&gt;
*His prices are: D $300, C $600, B $1500, A $3000, S+ $6000&lt;br /&gt;
*A common tactic to make quick sparks is to continuously raise D rank slaves and sell them here for $300 each.&lt;br /&gt;
*There's a few places you can get a fixed $500 price for a D rank slave with a bit of [[Jack-o-nine/Gameplay/Slaves#Charm|Charm]](Haircut and makeup treatment should be enough for blue Stylish style, which will be acceptable most of the time. The cheapest earrings, 2 rings, heels, lace gloves should be enough for Refined Style for $19 more):&lt;br /&gt;
**[[Jack-o-nine/Gameplay/Locations/Border_of_the_Fogs#Base Camp|Base Camp]] is looking for alchemists if you can get them to B/Blue Enchantress easily (Requires renting a Lab)&lt;br /&gt;
**[[Jack-o-nine/Gameplay/Locations/Serpentine_Quarter#Medical center|Medical Center]] will buy trained Nurses.&lt;br /&gt;
**[[Jack-o-nine/Gameplay/Locations/White_Town#Real Estate office|Real Estate Office]] will buy trained Assistants.&lt;br /&gt;
**[[Jack-o-nine/Gameplay/Locations/Necropolis#Anatomical_Theatre|Anatomical Theatre]] will buy trained Artists.&lt;br /&gt;
**Several [[Jack-o-nine/Gameplay/Locations/Minor_Residences|residences]] need D rank slaves of various talents, but they have limited demand take a while to ask for another slave. &lt;br /&gt;
'''The Expert''' - Master Skups can find slaves with customised base stats for the player to purchase, if they're willing to wait.&lt;br /&gt;
*The prices appear to vary from $100 to $1300&lt;br /&gt;
*A slave with S+ in all stats seems to take longer than 6 decades to find.&lt;br /&gt;
**[http://www.ulmf.org/bbs/showpost.php?p=614693&amp;amp;postcount=487 stuntcock42]: &amp;quot;It's essentially random. The expert doesn't actually perform a deterministic search. Instead, the game simply generates 3-5 random slavegirls at the start of each day and then asks &amp;quot;do any of these girls satisfy all of the search conditions?&amp;quot; If not, then you'll need to continue waiting - and hope for better results tomorrow. You'll get a quicker result if your demands are lax. It's possible to wish for a great girl and find her immediately, but it's very bloody improbable. If you ask for a statistically perfect girl then you could click &amp;quot;End of Day&amp;quot; until 1000 in-game years have elapsed, but your cumulative probability of success would be only 57.2%.&amp;quot;&lt;br /&gt;
**Given the random nature of the expert, it's best to reduce the requirements of easily improved stats such as&lt;br /&gt;
***Beautiful instead of exquisite, which also lets you customize her appearance through [[Jack-o-nine/Gameplay/Locations/Serpentine_Quarter#Medical_center|Neoplasty]]&lt;br /&gt;
***Doesn't matter for Endurance as it's easily raised through fitness training&lt;br /&gt;
***Empathy is slow to train, but easier than Nature. Caring could be a good compromise, but Sensitive/doesn't matter should work if you're planning on spending a lot of time with the girl&lt;br /&gt;
***Intelligence can be raised to a point through training certain actions. It's definitely possible to move a clever girl to Intelligent, might be possible with Bright.&lt;br /&gt;
***Temperance is easily raised at a medium speed by having the slave wear a spiked collar and boots all the time, if you start early you can raise it to passionate. &lt;br /&gt;
***Nature is *very* difficult to raise. It can be done, but selecting Willful is recommended.&lt;br /&gt;
**Doing this will not only make it possible for him to actually find a slave matching your requirements, but also reduces the cost significantly.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Auction''' - Every 10 days players can auction off trained slaves here.&lt;br /&gt;
&lt;br /&gt;
==Colosseum==&lt;br /&gt;
Colosseum section incomplete.&lt;br /&gt;
&lt;br /&gt;
'''Lanista'''&amp;lt;br/&amp;gt;&lt;br /&gt;
Lanista oversees the gladiatrix fights. She will arrange practice fights against various opponents to help you learn the basics of combat or improve your stats without risking injury or death. She will also teach the slaver [[Jack-o-nine/Gameplay/Combat#Special_Techniques|special techniques]] to be used in combat.&lt;br /&gt;
&lt;br /&gt;
*Buys Slaves&lt;br /&gt;
**B/Healthy endurance&lt;br /&gt;
**D/Purple &amp;quot;Brisk with a twinkle. Fierce and bold&amp;quot; (Temperance?) &lt;br /&gt;
**D/Purple Exoticism&lt;br /&gt;
**B/Blue Dancing&lt;br /&gt;
**D/purple &amp;quot;Sex&amp;quot; &amp;quot;Well rounded without any perversions&amp;quot; (Guessing Penetration/Petting/Oral/Group/Demonstration?)&lt;br /&gt;
**No price listed.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Stableman'''&amp;lt;br/&amp;gt;&lt;br /&gt;
Gives information about horse races.&lt;br /&gt;
&lt;br /&gt;
===Race===&lt;br /&gt;
Every 10 days you can race a horse-slave on a randomly generated track. &lt;br /&gt;
&lt;br /&gt;
*Race Horse stats&lt;br /&gt;
**Endurance - translates directly to pony's health therefore being the most important factor in determining pony's speed&lt;br /&gt;
**Temperament - increases speed, though by a lesser degree than Endurance&lt;br /&gt;
**Taming (aura stat) - increases maneuverability, just as important as Horse Training&lt;br /&gt;
**Horse Training - increases maneuverability&lt;br /&gt;
**Brony trait gives a further boost to maneuverability but isn't neccessary to win&lt;br /&gt;
Lolis make poor ponies because of having only half the speed of adults with the same stats.&lt;br /&gt;
&lt;br /&gt;
You can also armor your chariot - upgrades work as an additional hitpoint in the protected area at the expense of increased weight,  thus lowering maximum speed, acceleration and maneuverability.&lt;br /&gt;
&lt;br /&gt;
*During the race you will usually have three options:&lt;br /&gt;
**Whiplash - safe only on straight sections because of drastic drop in maneuverability&lt;br /&gt;
**Managing the reins - very slow speed loss but doubled maneuverability - the safe option&lt;br /&gt;
**Drawing the reins - braking will lower your maneuverability so use with care, not as high a loss as during acceleration&lt;br /&gt;
&lt;br /&gt;
*Section from which routes are constructed. Each difficulty threshold is rolled at the time of testing so savescumming is a (shunned upon) possibility&lt;br /&gt;
**Start, Finish and Straight - nothing to see here, move along&lt;br /&gt;
**Curve - you need to pass a maneuver test of difficulty 1-5 or suffer frame damage and lose 3 speed&lt;br /&gt;
**Russian Road - two tests here: a maneuver check in 2-6 range, failing which incurs a wound on the pony (speed is calculated from health so this will slow you down); and a speed check - if your speed is higher than a random 10-15 number you will suffer a hit to the wheels&lt;br /&gt;
**Dragon Teeth - manage the reins to get safely through regardless of speed and maneuverability. Otherwise your pony gets 2 wounds.&lt;br /&gt;
**Concrete Jungle - check maneuverability in 1-7 range with a crash on fail&lt;br /&gt;
**Bladestrings - test maneuverability 3-5 with a pony decapitation on fail. Lolis run below the line making them immune to this trap.&lt;br /&gt;
&lt;br /&gt;
===Put Gladiatrix to Fight===&lt;br /&gt;
- if your slave gets declared arena champion (she has to win ~6 or 7 prior fights first), you have to free her, you'll lose her forever unless her devotion &amp;gt; fear, in which case she'll return to you.&lt;br /&gt;
&lt;br /&gt;
==Central Forum==&lt;br /&gt;
Within the walls of the Vatican, important house representatives gather in this spacious garden to discuss various matters.&lt;br /&gt;
&amp;lt;br /&amp;gt;'''Find Potential Customers''' - Using this option costs 1 point of energy. After returning home your diary will have a list of potential Minor Residents buyers for your slave.&lt;br /&gt;
&amp;lt;br /&amp;gt;'''Spread Rumors''' - You can spread rumors to increase the rating of your brand. Again, it's unknown if there's any visible effect.&lt;br /&gt;
&amp;lt;br /&amp;gt;'''Special Missions''' - 4 house representatives can be found here, each with a different request and a magical piece of equipment as reward.&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
Each of the artifacts also increases the wearers aura. Garsid's by +2 and the rest by +1 each for a total of +5.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Client !! Requirements !! Artifact &amp;amp; Effect&lt;br /&gt;
|-&lt;br /&gt;
| Quartermaster Aramus || Arena Champion Slave || Bull Ring - Double Vitality&lt;br /&gt;
|-&lt;br /&gt;
| Vujin the Wise || Race Champion Slave || Snake Talisman - Double Spirit + Pain Resistance(?)*&lt;br /&gt;
|-&lt;br /&gt;
| Garsid the Inseminator || Slave with Max Sexual Stats || Chimaera's Gem - Infinite Lust + 10 more Health + Regeneration(?)*&lt;br /&gt;
|-&lt;br /&gt;
| Master Valios || Raise a Leviathan Class [[Jack-o-nine/Fiend|Fiend]] || Raven Crown - Permanent Auspex&lt;br /&gt;
|}&lt;br /&gt;
 * This additional effect is just a fluff explanation of the combat stats bonus.&lt;br /&gt;
&lt;br /&gt;
==The Vatican==&lt;br /&gt;
&lt;br /&gt;
Note that neither the Pope nor his Cardinal give you any payment for your work.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Minister !! Skill !! Skill Level !! Colour&lt;br /&gt;
|-&lt;br /&gt;
| Cardinal Mujlon || Cerical || S+  || Green&lt;br /&gt;
|-&lt;br /&gt;
| || Intelligence|| A || Teal&lt;br /&gt;
|-&lt;br /&gt;
| || Sex* || A || Teal&lt;br /&gt;
|-&lt;br /&gt;
| || No perversions&lt;br /&gt;
|-&lt;br /&gt;
|Pope Ioann I || Nature** || S+ || Green&lt;br /&gt;
|-&lt;br /&gt;
| || Beauty*** || S+ || Green&lt;br /&gt;
|- &lt;br /&gt;
| || Martial Arts || S+ || Green&lt;br /&gt;
|-&lt;br /&gt;
| || Virgin&lt;br /&gt;
|-&lt;br /&gt;
| || Devotion*** || Maximum || &amp;quot;Myriad of Stars&amp;quot; &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
 * &amp;quot;Ability to love. Without any perversions&amp;quot;. Probably means allsex skills at A except Fetish and Xenophilia&lt;br /&gt;
 ** &amp;quot;Iron will&amp;quot;/&amp;quot;strong willed&amp;quot;. Mentioned twice, so may refer to two different quantities&lt;br /&gt;
 *** Maximum fame (and rank 3 devotion) works too. No mention of Devotion nor Beauty requirement in the code, only in the fluff.&lt;/div&gt;</summary>
		<author><name>Df</name></author>	</entry>

	<entry>
		<id>http://wiki.anime-sharing.com/hgames/index.php?title=Jack-o-nine/Original/Minor_Residences&amp;diff=40887</id>
		<title>Jack-o-nine/Original/Minor Residences</title>
		<link rel="alternate" type="text/html" href="http://wiki.anime-sharing.com/hgames/index.php?title=Jack-o-nine/Original/Minor_Residences&amp;diff=40887"/>
				<updated>2025-03-20T14:35:57Z</updated>
		
		<summary type="html">&lt;p&gt;Df: Added a January 2015 update (no clue if the original had the Gentleman's Club)&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Jack-o-nine}}&lt;br /&gt;
&lt;br /&gt;
=Minor Residents=&lt;br /&gt;
Several quarters have houses with potential customers in them desiring slaves with various skills and qualities. They are repeat customers but take a while to request a replacement.&lt;br /&gt;
They are listed here on the same page to allow to quickly search. &lt;br /&gt;
&lt;br /&gt;
==Quarter of the Bull==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Quarter !! Residence !! Skillset !! Min. Rank !! Price&lt;br /&gt;
|-&lt;br /&gt;
| Quarter of the Bull || Housing of Don Castille || Assistant || D || $500&lt;br /&gt;
|-&lt;br /&gt;
| Quarter of the Bull || Apartments of Don Diego || Concubine || C || $1000&lt;br /&gt;
|-&lt;br /&gt;
| Quarter of the Bull || Gilmeritus's Laboratory || Enchantress || C || $1000&lt;br /&gt;
|-&lt;br /&gt;
| Quarter of the Bull || Manor of Sire Toughbar || Concubine || B  || $2500&lt;br /&gt;
|-&lt;br /&gt;
| Quarter of the Bull || Lady Edna's Mansion || Maid || B || $2500&lt;br /&gt;
|-&lt;br /&gt;
| Quarter of the Bull || Suinton Residence || Pet || B || $2500&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Quarter !! Person !! Skillset !! Min. Rank !! Price&lt;br /&gt;
|-&lt;br /&gt;
|Gentleman's Club || Don Karbolio || Artist || C || $1,000&lt;br /&gt;
|-&lt;br /&gt;
|Gentleman's Club || Don Sigismund || Maid || C || $1,000&lt;br /&gt;
|-&lt;br /&gt;
|Gentleman's Club || Don Sorino || Artist || C || $1,000&lt;br /&gt;
|-&lt;br /&gt;
|Gentleman's Club || Don Bobrit || Artist || B || $2,500&lt;br /&gt;
|-&lt;br /&gt;
|Gentleman's Club || Don Mladio || Maid || B || $2,500&lt;br /&gt;
|-&lt;br /&gt;
|Gentleman's Club || Don Sedos || Nurse || B || $2,500&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Serpentine Quarter==&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Quarter !! Residence !! Skillset !! Min. Rank !! Price&lt;br /&gt;
|-&lt;br /&gt;
| Serpentine Quarter || Peter Viaboo's Apartment || Concubine || C || $1000&lt;br /&gt;
|-&lt;br /&gt;
| Serpentine Quarter || Master Lao's House || Assistant || D || $500&lt;br /&gt;
|-&lt;br /&gt;
| Serpentine Quarter || Lardbag's Apartment || Concubine || C || $1000&lt;br /&gt;
|-&lt;br /&gt;
| Serpentine Quarter || Grease's Apartments || Pet || D || $500&lt;br /&gt;
|-&lt;br /&gt;
| Serpentine Quarter || Barracks of Krull || Concubine || C || $1000&lt;br /&gt;
|-&lt;br /&gt;
| Serpentine Quarter || Observatory of Zefyros || Enchantress || D || $500&lt;br /&gt;
|-&lt;br /&gt;
| Serpentine Quarter || Plasir Penthouse || Concubine || C || $1000&lt;br /&gt;
|-&lt;br /&gt;
| Serpentine Quarter || Green Mamba's Lair || Pet || C || $1000&lt;br /&gt;
|-&lt;br /&gt;
| Serpentine Quarter || Leonid's Manor || Artist || C || $1000&lt;br /&gt;
|-&lt;br /&gt;
| Serpentine Quarter || Lucius' Apartments || Concubine || C || $1000&lt;br /&gt;
|-&lt;br /&gt;
| Serpentine Quarter || Floor of Singh-Khan || Gladiatrix || B || $2500&lt;br /&gt;
|-&lt;br /&gt;
| Serpentine Quarter || Frogler's Residence || Artist || B || $2500&lt;br /&gt;
|-&lt;br /&gt;
| Serpentine Quarter || The Spire of Heir Tutti || Nurse || B || $2500&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Quarter of the Outcasts==&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Quarter !! Residence !! Skillset !! Min. Rank !! Price&lt;br /&gt;
|-&lt;br /&gt;
| Quarter of the Outcasts || Sanctuary of Magnaga || Concubine || C || $1000&lt;br /&gt;
|-&lt;br /&gt;
| Quarter of the Outcasts || Kratos Stall || Concubine || C || $1000&lt;br /&gt;
|-&lt;br /&gt;
| Quarter of the Outcasts || Glot's Gatehouse || Pet|| D || $500&lt;br /&gt;
|-&lt;br /&gt;
| Quarter of the Outcasts || Bullhorn's Den || Gladiatrix || D || $500&lt;br /&gt;
|-&lt;br /&gt;
| Quarter of the Outcasts || Arbue Residence || Pet || D || $500&lt;br /&gt;
|-&lt;br /&gt;
| Quarter of the Outcasts || Mickey's House || Pet || C || $1000&lt;br /&gt;
|-&lt;br /&gt;
| Quarter of the Outcasts || Sphingy Library || Enchantress ||  C || $1000&lt;br /&gt;
|-&lt;br /&gt;
| Quarter of the Outcasts || Mordhulla's Mansion || Pet || C || $1000&lt;br /&gt;
|-&lt;br /&gt;
| Quarter of the Outcasts || Kurfilinn's Castle || Artist || C || $1000&lt;br /&gt;
|-&lt;br /&gt;
| Quarter of the Outcasts || Charming Castle || Artist || B || $2500&lt;br /&gt;
|-&lt;br /&gt;
| Quarter of the Outcasts || Pyra's Altar || Concubine || B || $2500&lt;br /&gt;
|-&lt;br /&gt;
| Quarter of the Outcasts || Batory's Mansion || Nurse || B || $2500&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Necropolis==&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Quarter !! Residence !! Skillset !! Min. Rank !! Price&lt;br /&gt;
|-&lt;br /&gt;
| Necropolis || Mound of the Undead || Nurse || D || $500&lt;br /&gt;
|-&lt;br /&gt;
| Necropolis || Para Lysis' Crypt || Concubine || C || $1000&lt;br /&gt;
|-&lt;br /&gt;
| Necropolis || Lestor's mansion || Assistant || D || $500&lt;br /&gt;
|-&lt;br /&gt;
| Necropolis || Draugr Ruins || Concubine || C || $1000&lt;br /&gt;
|-&lt;br /&gt;
| Necropolis || Tower of Scarlet || Pet || C || $1000&lt;br /&gt;
|-&lt;br /&gt;
| Necropolis || Madman's Mansion || Nurse || C || $1000&lt;br /&gt;
|-&lt;br /&gt;
| Necropolis || Lair of the Faceless || Artist ||  C || $1000&lt;br /&gt;
|-&lt;br /&gt;
| Necropolis || Venturi's Estate || Maid || B || $2500&lt;br /&gt;
|-&lt;br /&gt;
| Necropolis || Mansion of Lady Yasmina || Maid || B || $2500&lt;br /&gt;
|-&lt;br /&gt;
| Necropolis || Jagellon Palace || Artist || B || $2500&lt;br /&gt;
|-&lt;br /&gt;
| Necropolis || Imladis Castle || Maid || B || $2500&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Df</name></author>	</entry>

	<entry>
		<id>http://wiki.anime-sharing.com/hgames/index.php?title=Jack-o-nine/Original&amp;diff=40886</id>
		<title>Jack-o-nine/Original</title>
		<link rel="alternate" type="text/html" href="http://wiki.anime-sharing.com/hgames/index.php?title=Jack-o-nine/Original&amp;diff=40886"/>
				<updated>2025-03-20T14:32:41Z</updated>
		
		<summary type="html">&lt;p&gt;Df: + Minor Residences&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;All pages with information relevant to v1.2.1 (Original Translated) will be listed here. &lt;br /&gt;
&lt;br /&gt;
Since the game has changed substantially and a lot of information has since been added/removed from the wiki, the accuracy of this information is not guaranteed. &lt;br /&gt;
&lt;br /&gt;
Feel free to maintain, edit or add information to these pages if you're interested in the original game.&lt;br /&gt;
&lt;br /&gt;
Locations:&lt;br /&gt;
* [[Jack-o-nine/Original/Player_Housing|Player Housing]]&lt;br /&gt;
* [[Jack-o-nine/Original/Minor_Residences|Minor Residences]]&lt;/div&gt;</summary>
		<author><name>Df</name></author>	</entry>

	</feed>